CIMGUI_API ImVec2* ImVec2_ImVec2_Nil(void);
CIMGUI_API void ImVec2_destroy(ImVec2* self);
CIMGUI_API ImVec2* ImVec2_ImVec2_Float(float _x,float _y);
CIMGUI_API ImVec4* ImVec4_ImVec4_Nil(void);
CIMGUI_API void ImVec4_destroy(ImVec4* self);
CIMGUI_API ImVec4* ImVec4_ImVec4_Float(float _x,float _y,float _z,float _w);
CIMGUI_API ImGuiContext* igCreateContext(ImFontAtlas* shared_font_atlas);
CIMGUI_API void igDestroyContext(ImGuiContext* ctx);
CIMGUI_API ImGuiContext* igGetCurrentContext(void);
CIMGUI_API void igSetCurrentContext(ImGuiContext* ctx);
CIMGUI_API ImGuiIO* igGetIO(void);
CIMGUI_API ImGuiStyle* igGetStyle(void);
CIMGUI_API void igNewFrame(void);
CIMGUI_API void igEndFrame(void);
CIMGUI_API void igRender(void);
CIMGUI_API ImDrawData* igGetDrawData(void);
CIMGUI_API void igShowDemoWindow(bool* p_open);
CIMGUI_API void igShowMetricsWindow(bool* p_open);
CIMGUI_API void igShowDebugLogWindow(bool* p_open);
CIMGUI_API void igShowStackToolWindow(bool* p_open);
CIMGUI_API void igShowAboutWindow(bool* p_open);
CIMGUI_API void igShowStyleEditor(ImGuiStyle* ref);
CIMGUI_API bool igShowStyleSelector(const char* label);
CIMGUI_API void igShowFontSelector(const char* label);
CIMGUI_API void igShowUserGuide(void);
CIMGUI_API const char* igGetVersion(void);
CIMGUI_API void igStyleColorsDark(ImGuiStyle* dst);
CIMGUI_API void igStyleColorsLight(ImGuiStyle* dst);
CIMGUI_API void igStyleColorsClassic(ImGuiStyle* dst);
CIMGUI_API bool igBegin(const char* name,bool* p_open,ImGuiWindowFlags flags);
CIMGUI_API void igEnd(void);
CIMGUI_API bool igBeginChild_Str(const char* str_id,const ImVec2 size,bool border,ImGuiWindowFlags flags);
CIMGUI_API bool igBeginChild_ID(ImGuiID id,const ImVec2 size,bool border,ImGuiWindowFlags flags);
CIMGUI_API void igEndChild(void);
CIMGUI_API bool igIsWindowAppearing(void);
CIMGUI_API bool igIsWindowCollapsed(void);
CIMGUI_API bool igIsWindowFocused(ImGuiFocusedFlags flags);
CIMGUI_API bool igIsWindowHovered(ImGuiHoveredFlags flags);
CIMGUI_API ImDrawList* igGetWindowDrawList(void);
CIMGUI_API float igGetWindowDpiScale(void);
CIMGUI_API void igGetWindowPos(ImVec2* pOut);
CIMGUI_API void igGetWindowSize(ImVec2* pOut);
CIMGUI_API float igGetWindowWidth(void);
CIMGUI_API float igGetWindowHeight(void);
CIMGUI_API ImGuiViewport* igGetWindowViewport(void);
CIMGUI_API void igSetNextWindowPos(const ImVec2 pos,ImGuiCond cond,const ImVec2 pivot);
CIMGUI_API void igSetNextWindowSize(const ImVec2 size,ImGuiCond cond);
CIMGUI_API void igSetNextWindowSizeConstraints(const ImVec2 size_min,const ImVec2 size_max,ImGuiSizeCallback custom_callback,void* custom_callback_data);
CIMGUI_API void igSetNextWindowContentSize(const ImVec2 size);
CIMGUI_API void igSetNextWindowCollapsed(bool collapsed,ImGuiCond cond);
CIMGUI_API void igSetNextWindowFocus(void);
CIMGUI_API void igSetNextWindowBgAlpha(float alpha);
CIMGUI_API void igSetNextWindowViewport(ImGuiID viewport_id);
CIMGUI_API void igSetWindowPos_Vec2(const ImVec2 pos,ImGuiCond cond);
CIMGUI_API void igSetWindowSize_Vec2(const ImVec2 size,ImGuiCond cond);
CIMGUI_API void igSetWindowCollapsed_Bool(bool collapsed,ImGuiCond cond);
CIMGUI_API void igSetWindowFocus_Nil(void);
CIMGUI_API void igSetWindowFontScale(float scale);
CIMGUI_API void igSetWindowPos_Str(const char* name,const ImVec2 pos,ImGuiCond cond);
CIMGUI_API void igSetWindowSize_Str(const char* name,const ImVec2 size,ImGuiCond cond);
CIMGUI_API void igSetWindowCollapsed_Str(const char* name,bool collapsed,ImGuiCond cond);
CIMGUI_API void igSetWindowFocus_Str(const char* name);
CIMGUI_API void igGetContentRegionAvail(ImVec2* pOut);
CIMGUI_API void igGetContentRegionMax(ImVec2* pOut);
CIMGUI_API void igGetWindowContentRegionMin(ImVec2* pOut);
CIMGUI_API void igGetWindowContentRegionMax(ImVec2* pOut);
CIMGUI_API float igGetScrollX(void);
CIMGUI_API float igGetScrollY(void);
CIMGUI_API void igSetScrollX_Float(float scroll_x);
CIMGUI_API void igSetScrollY_Float(float scroll_y);
CIMGUI_API float igGetScrollMaxX(void);
CIMGUI_API float igGetScrollMaxY(void);
CIMGUI_API void igSetScrollHereX(float center_x_ratio);
CIMGUI_API void igSetScrollHereY(float center_y_ratio);
CIMGUI_API void igSetScrollFromPosX_Float(float local_x,float center_x_ratio);
CIMGUI_API void igSetScrollFromPosY_Float(float local_y,float center_y_ratio);
CIMGUI_API void igPushFont(ImFont* font);
CIMGUI_API void igPopFont(void);
CIMGUI_API void igPushStyleColor_U32(ImGuiCol idx,ImU32 col);
CIMGUI_API void igPushStyleColor_Vec4(ImGuiCol idx,const ImVec4 col);
CIMGUI_API void igPopStyleColor(int count);
CIMGUI_API void igPushStyleVar_Float(ImGuiStyleVar idx,float val);
CIMGUI_API void igPushStyleVar_Vec2(ImGuiStyleVar idx,const ImVec2 val);
CIMGUI_API void igPopStyleVar(int count);
CIMGUI_API void igPushAllowKeyboardFocus(bool allow_keyboard_focus);
CIMGUI_API void igPopAllowKeyboardFocus(void);
CIMGUI_API void igPushButtonRepeat(bool repeat);
CIMGUI_API void igPopButtonRepeat(void);
CIMGUI_API void igPushItemWidth(float item_width);
CIMGUI_API void igPopItemWidth(void);
CIMGUI_API void igSetNextItemWidth(float item_width);
CIMGUI_API float igCalcItemWidth(void);
CIMGUI_API void igPushTextWrapPos(float wrap_local_pos_x);
CIMGUI_API void igPopTextWrapPos(void);
CIMGUI_API ImFont* igGetFont(void);
CIMGUI_API float igGetFontSize(void);
CIMGUI_API void igGetFontTexUvWhitePixel(ImVec2* pOut);
CIMGUI_API ImU32 igGetColorU32_Col(ImGuiCol idx,float alpha_mul);
CIMGUI_API ImU32 igGetColorU32_Vec4(const ImVec4 col);
CIMGUI_API ImU32 igGetColorU32_U32(ImU32 col);
CIMGUI_API const ImVec4* igGetStyleColorVec4(ImGuiCol idx);
CIMGUI_API void igSeparator(void);
CIMGUI_API void igSameLine(float offset_from_start_x,float spacing);
CIMGUI_API void igNewLine(void);
CIMGUI_API void igSpacing(void);
CIMGUI_API void igDummy(const ImVec2 size);
CIMGUI_API void igIndent(float indent_w);
CIMGUI_API void igUnindent(float indent_w);
CIMGUI_API void igBeginGroup(void);
CIMGUI_API void igEndGroup(void);
CIMGUI_API void igGetCursorPos(ImVec2* pOut);
CIMGUI_API float igGetCursorPosX(void);
CIMGUI_API float igGetCursorPosY(void);
CIMGUI_API void igSetCursorPos(const ImVec2 local_pos);
CIMGUI_API void igSetCursorPosX(float local_x);
CIMGUI_API void igSetCursorPosY(float local_y);
CIMGUI_API void igGetCursorStartPos(ImVec2 *pOut);
CIMGUI_API void igGetCursorScreenPos(ImVec2 *pOut);
CIMGUI_API void igSetCursorScreenPos(const ImVec2 pos);
CIMGUI_API void igAlignTextToFramePadding(void);
CIMGUI_API float igGetTextLineHeight(void);
CIMGUI_API float igGetTextLineHeightWithSpacing(void);
CIMGUI_API float igGetFrameHeight(void);
CIMGUI_API float igGetFrameHeightWithSpacing(void);
CIMGUI_API void igPushID_Str(const char* str_id);
CIMGUI_API void igPushID_StrStr(const char* str_id_begin,const char* str_id_end);
CIMGUI_API void igPushID_Ptr(const void* ptr_id);
CIMGUI_API void igPushID_Int(int int_id);
CIMGUI_API void igPopID(void);
CIMGUI_API ImGuiID igGetID_Str(const char* str_id);
CIMGUI_API ImGuiID igGetID_StrStr(const char* str_id_begin,const char* str_id_end);
CIMGUI_API ImGuiID igGetID_Ptr(const void* ptr_id);
CIMGUI_API void igTextUnformatted(const char* text,const char* text_end);
CIMGUI_API void igText(const char* fmt,...);
CIMGUI_API void igTextV(const char* fmt,va_list args);
CIMGUI_API void igTextColored(const ImVec4 col,const char* fmt,...);
CIMGUI_API void igTextColoredV(const ImVec4 col,const char* fmt,va_list args);
CIMGUI_API void igTextDisabled(const char* fmt,...);
CIMGUI_API void igTextDisabledV(const char* fmt,va_list args);
CIMGUI_API void igTextWrapped(const char* fmt,...);
CIMGUI_API void igTextWrappedV(const char* fmt,va_list args);
CIMGUI_API void igLabelText(const char* label,const char* fmt,...);
CIMGUI_API void igLabelTextV(const char* label,const char* fmt,va_list args);
CIMGUI_API void igBulletText(const char* fmt,...);
CIMGUI_API void igBulletTextV(const char* fmt,va_list args);
CIMGUI_API bool igButton(const char* label,const ImVec2 size);
CIMGUI_API bool igSmallButton(const char* label);
CIMGUI_API bool igInvisibleButton(const char* str_id,const ImVec2 size,ImGuiButtonFlags flags);
CIMGUI_API bool igArrowButton(const char* str_id,ImGuiDir dir);
CIMGUI_API void igImage(ImTextureID user_texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,const ImVec4 tint_col,const ImVec4 border_col);
CIMGUI_API bool igImageButton(ImTextureID user_texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,int frame_padding,const ImVec4 bg_col,const ImVec4 tint_col);
CIMGUI_API bool igCheckbox(const char* label,bool* v);
CIMGUI_API bool igCheckboxFlags_IntPtr(const char* label,int* flags,int flags_value);
CIMGUI_API bool igCheckboxFlags_UintPtr(const char* label,unsigned int* flags,unsigned int flags_value);
CIMGUI_API bool igRadioButton_Bool(const char* label,bool active);
CIMGUI_API bool igRadioButton_IntPtr(const char* label,int* v,int v_button);
CIMGUI_API void igProgressBar(float fraction,const ImVec2 size_arg,const char* overlay);
CIMGUI_API void igBullet(void);
CIMGUI_API bool igBeginCombo(const char* label,const char* preview_value,ImGuiComboFlags flags);
CIMGUI_API void igEndCombo(void);
CIMGUI_API bool igCombo_Str_arr(const char* label,int* current_item,const char* const items[],int items_count,int popup_max_height_in_items);
CIMGUI_API bool igCombo_Str(const char* label,int* current_item,const char* items_separated_by_zeros,int popup_max_height_in_items);
CIMGUI_API bool igCombo_FnBoolPtr(const char* label,int* current_item,bool(*items_getter)(void* data,int idx,const char** out_text),void* data,int items_count,int popup_max_height_in_items);
CIMGUI_API bool igDragFloat(const char* label,float* v,float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igDragFloat2(const char* label,float v[2],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igDragFloat3(const char* label,float v[3],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igDragFloat4(const char* label,float v[4],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igDragFloatRange2(const char* label,float* v_current_min,float* v_current_max,float v_speed,float v_min,float v_max,const char* format,const char* format_max,ImGuiSliderFlags flags);
CIMGUI_API bool igDragInt(const char* label,int* v,float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igDragInt2(const char* label,int v[2],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igDragInt3(const char* label,int v[3],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igDragInt4(const char* label,int v[4],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igDragIntRange2(const char* label,int* v_current_min,int* v_current_max,float v_speed,int v_min,int v_max,const char* format,const char* format_max,ImGuiSliderFlags flags);
CIMGUI_API bool igDragScalar(const char* label,ImGuiDataType data_type,void* p_data,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igDragScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderFloat(const char* label,float* v,float v_min,float v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderFloat2(const char* label,float v[2],float v_min,float v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderFloat3(const char* label,float v[3],float v_min,float v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderFloat4(const char* label,float v[4],float v_min,float v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderAngle(const char* label,float* v_rad,float v_degrees_min,float v_degrees_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderInt(const char* label,int* v,int v_min,int v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderInt2(const char* label,int v[2],int v_min,int v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderInt3(const char* label,int v[3],int v_min,int v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderInt4(const char* label,int v[4],int v_min,int v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderScalar(const char* label,ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igVSliderFloat(const char* label,const ImVec2 size,float* v,float v_min,float v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igVSliderInt(const char* label,const ImVec2 size,int* v,int v_min,int v_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igVSliderScalar(const char* label,const ImVec2 size,ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igInputText(const char* label,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data);
CIMGUI_API bool igInputTextMultiline(const char* label,char* buf,size_t buf_size,const ImVec2 size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data);
CIMGUI_API bool igInputTextWithHint(const char* label,const char* hint,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data);
CIMGUI_API bool igInputFloat(const char* label,float* v,float step,float step_fast,const char* format,ImGuiInputTextFlags flags);
CIMGUI_API bool igInputFloat2(const char* label,float v[2],const char* format,ImGuiInputTextFlags flags);
CIMGUI_API bool igInputFloat3(const char* label,float v[3],const char* format,ImGuiInputTextFlags flags);
CIMGUI_API bool igInputFloat4(const char* label,float v[4],const char* format,ImGuiInputTextFlags flags);
CIMGUI_API bool igInputInt(const char* label,int* v,int step,int step_fast,ImGuiInputTextFlags flags);
CIMGUI_API bool igInputInt2(const char* label,int v[2],ImGuiInputTextFlags flags);
CIMGUI_API bool igInputInt3(const char* label,int v[3],ImGuiInputTextFlags flags);
CIMGUI_API bool igInputInt4(const char* label,int v[4],ImGuiInputTextFlags flags);
CIMGUI_API bool igInputDouble(const char* label,double* v,double step,double step_fast,const char* format,ImGuiInputTextFlags flags);
CIMGUI_API bool igInputScalar(const char* label,ImGuiDataType data_type,void* p_data,const void* p_step,const void* p_step_fast,const char* format,ImGuiInputTextFlags flags);
CIMGUI_API bool igInputScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,const void* p_step,const void* p_step_fast,const char* format,ImGuiInputTextFlags flags);
CIMGUI_API bool igColorEdit3(const char* label,float col[3],ImGuiColorEditFlags flags);
CIMGUI_API bool igColorEdit4(const char* label,float col[4],ImGuiColorEditFlags flags);
CIMGUI_API bool igColorPicker3(const char* label,float col[3],ImGuiColorEditFlags flags);
CIMGUI_API bool igColorPicker4(const char* label,float col[4],ImGuiColorEditFlags flags,const float* ref_col);
CIMGUI_API bool igColorButton(const char* desc_id,const ImVec4 col,ImGuiColorEditFlags flags,const ImVec2 size);
CIMGUI_API void igSetColorEditOptions(ImGuiColorEditFlags flags);
CIMGUI_API bool igTreeNode_Str(const char* label);
CIMGUI_API bool igTreeNode_StrStr(const char* str_id,const char* fmt,...);
CIMGUI_API bool igTreeNode_Ptr(const void* ptr_id,const char* fmt,...);
CIMGUI_API bool igTreeNodeV_Str(const char* str_id,const char* fmt,va_list args);
CIMGUI_API bool igTreeNodeV_Ptr(const void* ptr_id,const char* fmt,va_list args);
CIMGUI_API bool igTreeNodeEx_Str(const char* label,ImGuiTreeNodeFlags flags);
CIMGUI_API bool igTreeNodeEx_StrStr(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,...);
CIMGUI_API bool igTreeNodeEx_Ptr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,...);
CIMGUI_API bool igTreeNodeExV_Str(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args);
CIMGUI_API bool igTreeNodeExV_Ptr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args);
CIMGUI_API void igTreePush_Str(const char* str_id);
CIMGUI_API void igTreePush_Ptr(const void* ptr_id);
CIMGUI_API void igTreePop(void);
CIMGUI_API float igGetTreeNodeToLabelSpacing(void);
CIMGUI_API bool igCollapsingHeader_TreeNodeFlags(const char* label,ImGuiTreeNodeFlags flags);
CIMGUI_API bool igCollapsingHeader_BoolPtr(const char* label,bool* p_visible,ImGuiTreeNodeFlags flags);
CIMGUI_API void igSetNextItemOpen(bool is_open,ImGuiCond cond);
CIMGUI_API bool igSelectable_Bool(const char* label,bool selected,ImGuiSelectableFlags flags,const ImVec2 size);
CIMGUI_API bool igSelectable_BoolPtr(const char* label,bool* p_selected,ImGuiSelectableFlags flags,const ImVec2 size);
CIMGUI_API bool igBeginListBox(const char* label,const ImVec2 size);
CIMGUI_API void igEndListBox(void);
CIMGUI_API bool igListBox_Str_arr(const char* label,int* current_item,const char* const items[],int items_count,int height_in_items);
CIMGUI_API bool igListBox_FnBoolPtr(const char* label,int* current_item,bool(*items_getter)(void* data,int idx,const char** out_text),void* data,int items_count,int height_in_items);
CIMGUI_API void igPlotLines_FloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride);
CIMGUI_API void igPlotLines_FnFloatPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size);
CIMGUI_API void igPlotHistogram_FloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride);
CIMGUI_API void igPlotHistogram_FnFloatPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size);
CIMGUI_API void igValue_Bool(const char* prefix,bool b);
CIMGUI_API void igValue_Int(const char* prefix,int v);
CIMGUI_API void igValue_Uint(const char* prefix,unsigned int v);
CIMGUI_API void igValue_Float(const char* prefix,float v,const char* float_format);
CIMGUI_API bool igBeginMenuBar(void);
CIMGUI_API void igEndMenuBar(void);
CIMGUI_API bool igBeginMainMenuBar(void);
CIMGUI_API void igEndMainMenuBar(void);
CIMGUI_API bool igBeginMenu(const char* label,bool enabled);
CIMGUI_API void igEndMenu(void);
CIMGUI_API bool igMenuItem_Bool(const char* label,const char* shortcut,bool selected,bool enabled);
CIMGUI_API bool igMenuItem_BoolPtr(const char* label,const char* shortcut,bool* p_selected,bool enabled);
CIMGUI_API void igBeginTooltip(void);
CIMGUI_API void igEndTooltip(void);
CIMGUI_API void igSetTooltip(const char* fmt,...);
CIMGUI_API void igSetTooltipV(const char* fmt,va_list args);
CIMGUI_API bool igBeginPopup(const char* str_id,ImGuiWindowFlags flags);
CIMGUI_API bool igBeginPopupModal(const char* name,bool* p_open,ImGuiWindowFlags flags);
CIMGUI_API void igEndPopup(void);
CIMGUI_API void igOpenPopup_Str(const char* str_id,ImGuiPopupFlags popup_flags);
CIMGUI_API void igOpenPopup_ID(ImGuiID id,ImGuiPopupFlags popup_flags);
CIMGUI_API void igOpenPopupOnItemClick(const char* str_id,ImGuiPopupFlags popup_flags);
CIMGUI_API void igCloseCurrentPopup(void);
CIMGUI_API bool igBeginPopupContextItem(const char* str_id,ImGuiPopupFlags popup_flags);
CIMGUI_API bool igBeginPopupContextWindow(const char* str_id,ImGuiPopupFlags popup_flags);
CIMGUI_API bool igBeginPopupContextVoid(const char* str_id,ImGuiPopupFlags popup_flags);
CIMGUI_API bool igIsPopupOpen_Str(const char* str_id,ImGuiPopupFlags flags);
CIMGUI_API bool igBeginTable(const char* str_id,int column,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width);
CIMGUI_API void igEndTable(void);
CIMGUI_API void igTableNextRow(ImGuiTableRowFlags row_flags,float min_row_height);
CIMGUI_API bool igTableNextColumn(void);
CIMGUI_API bool igTableSetColumnIndex(int column_n);
CIMGUI_API void igTableSetupColumn(const char* label,ImGuiTableColumnFlags flags,float init_width_or_weight,ImGuiID user_id);
CIMGUI_API void igTableSetupScrollFreeze(int cols,int rows);
CIMGUI_API void igTableHeadersRow(void);
CIMGUI_API void igTableHeader(const char* label);
CIMGUI_API ImGuiTableSortSpecs* igTableGetSortSpecs(void);
CIMGUI_API int igTableGetColumnCount(void);
CIMGUI_API int igTableGetColumnIndex(void);
CIMGUI_API int igTableGetRowIndex(void);
CIMGUI_API const char* igTableGetColumnName_Int(int column_n);
CIMGUI_API ImGuiTableColumnFlags igTableGetColumnFlags(int column_n);
CIMGUI_API void igTableSetColumnEnabled(int column_n,bool v);
CIMGUI_API void igTableSetBgColor(ImGuiTableBgTarget target,ImU32 color,int column_n);
CIMGUI_API void igColumns(int count,const char* id,bool border);
CIMGUI_API void igNextColumn(void);
CIMGUI_API int igGetColumnIndex(void);
CIMGUI_API float igGetColumnWidth(int column_index);
CIMGUI_API void igSetColumnWidth(int column_index,float width);
CIMGUI_API float igGetColumnOffset(int column_index);
CIMGUI_API void igSetColumnOffset(int column_index,float offset_x);
CIMGUI_API int igGetColumnsCount(void);
CIMGUI_API bool igBeginTabBar(const char* str_id,ImGuiTabBarFlags flags);
CIMGUI_API void igEndTabBar(void);
CIMGUI_API bool igBeginTabItem(const char* label,bool* p_open,ImGuiTabItemFlags flags);
CIMGUI_API void igEndTabItem(void);
CIMGUI_API bool igTabItemButton(const char* label,ImGuiTabItemFlags flags);
CIMGUI_API void igSetTabItemClosed(const char* tab_or_docked_window_label);
CIMGUI_API ImGuiID igDockSpace(ImGuiID id,const ImVec2 size,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class);
CIMGUI_API ImGuiID igDockSpaceOverViewport(const ImGuiViewport* viewport,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class);
CIMGUI_API void igSetNextWindowDockID(ImGuiID dock_id,ImGuiCond cond);
CIMGUI_API void igSetNextWindowClass(const ImGuiWindowClass* window_class);
CIMGUI_API ImGuiID igGetWindowDockID(void);
CIMGUI_API bool igIsWindowDocked(void);
CIMGUI_API void igLogToTTY(int auto_open_depth);
CIMGUI_API void igLogToFile(int auto_open_depth,const char* filename);
CIMGUI_API void igLogToClipboard(int auto_open_depth);
CIMGUI_API void igLogFinish(void);
CIMGUI_API void igLogButtons(void);
CIMGUI_API void igLogTextV(const char* fmt,va_list args);
CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags);
CIMGUI_API bool igSetDragDropPayload(const char* type,const void* data,size_t sz,ImGuiCond cond);
CIMGUI_API void igEndDragDropSource(void);
CIMGUI_API bool igBeginDragDropTarget(void);
CIMGUI_API const ImGuiPayload* igAcceptDragDropPayload(const char* type,ImGuiDragDropFlags flags);
CIMGUI_API void igEndDragDropTarget(void);
CIMGUI_API const ImGuiPayload* igGetDragDropPayload(void);
CIMGUI_API void igBeginDisabled(bool disabled);
CIMGUI_API void igEndDisabled(void);
CIMGUI_API void igPushClipRect(const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect);
CIMGUI_API void igPopClipRect(void);
CIMGUI_API void igSetItemDefaultFocus(void);
CIMGUI_API void igSetKeyboardFocusHere(int offset);
CIMGUI_API bool igIsItemHovered(ImGuiHoveredFlags flags);
CIMGUI_API bool igIsItemActive(void);
CIMGUI_API bool igIsItemFocused(void);
CIMGUI_API bool igIsItemClicked(ImGuiMouseButton mouse_button);
CIMGUI_API bool igIsItemVisible(void);
CIMGUI_API bool igIsItemEdited(void);
CIMGUI_API bool igIsItemActivated(void);
CIMGUI_API bool igIsItemDeactivated(void);
CIMGUI_API bool igIsItemDeactivatedAfterEdit(void);
CIMGUI_API bool igIsItemToggledOpen(void);
CIMGUI_API bool igIsAnyItemHovered(void);
CIMGUI_API bool igIsAnyItemActive(void);
CIMGUI_API bool igIsAnyItemFocused(void);
CIMGUI_API void igGetItemRectMin(ImVec2 *pOut);
CIMGUI_API void igGetItemRectMax(ImVec2 *pOut);
CIMGUI_API void igGetItemRectSize(ImVec2 *pOut);
CIMGUI_API void igSetItemAllowOverlap(void);
CIMGUI_API ImGuiViewport* igGetMainViewport(void);
CIMGUI_API ImDrawList* igGetBackgroundDrawList_Nil(void);
CIMGUI_API ImDrawList* igGetForegroundDrawList_Nil(void);
CIMGUI_API ImDrawList* igGetBackgroundDrawList_ViewportPtr(ImGuiViewport* viewport);
CIMGUI_API ImDrawList* igGetForegroundDrawList_ViewportPtr(ImGuiViewport* viewport);
CIMGUI_API bool igIsRectVisible_Nil(const ImVec2 size);
CIMGUI_API bool igIsRectVisible_Vec2(const ImVec2 rect_min,const ImVec2 rect_max);
CIMGUI_API double igGetTime(void);
CIMGUI_API int igGetFrameCount(void);
CIMGUI_API ImDrawListSharedData* igGetDrawListSharedData(void);
CIMGUI_API const char* igGetStyleColorName(ImGuiCol idx);
CIMGUI_API void igSetStateStorage(ImGuiStorage* storage);
CIMGUI_API ImGuiStorage* igGetStateStorage(void);
CIMGUI_API bool igBeginChildFrame(ImGuiID id,const ImVec2 size,ImGuiWindowFlags flags);
CIMGUI_API void igEndChildFrame(void);
CIMGUI_API void igCalcTextSize(ImVec2 *pOut,const char* text,const char* text_end,bool hide_text_after_double_hash,float wrap_width);
CIMGUI_API void igColorConvertU32ToFloat4(ImVec4 *pOut,ImU32 in);
CIMGUI_API ImU32 igColorConvertFloat4ToU32(const ImVec4 in);
CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float* out_h,float* out_s,float* out_v);
CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float* out_r,float* out_g,float* out_b);
CIMGUI_API bool igIsKeyDown(ImGuiKey key);
CIMGUI_API bool igIsKeyPressed(ImGuiKey key,bool repeat);
CIMGUI_API bool igIsKeyReleased(ImGuiKey key);
CIMGUI_API int igGetKeyPressedAmount(ImGuiKey key,float repeat_delay,float rate);
CIMGUI_API const char* igGetKeyName(ImGuiKey key);
CIMGUI_API void igSetNextFrameWantCaptureKeyboard(bool want_capture_keyboard);
CIMGUI_API bool igIsMouseDown(ImGuiMouseButton button);
CIMGUI_API bool igIsMouseClicked(ImGuiMouseButton button,bool repeat);
CIMGUI_API bool igIsMouseReleased(ImGuiMouseButton button);
CIMGUI_API bool igIsMouseDoubleClicked(ImGuiMouseButton button);
CIMGUI_API int igGetMouseClickedCount(ImGuiMouseButton button);
CIMGUI_API bool igIsMouseHoveringRect(const ImVec2 r_min,const ImVec2 r_max,bool clip);
CIMGUI_API bool igIsMousePosValid(const ImVec2* mouse_pos);
CIMGUI_API bool igIsAnyMouseDown(void);
CIMGUI_API void igGetMousePos(ImVec2 *pOut);
CIMGUI_API void igGetMousePosOnOpeningCurrentPopup(ImVec2 *pOut);
CIMGUI_API bool igIsMouseDragging(ImGuiMouseButton button,float lock_threshold);
CIMGUI_API void igGetMouseDragDelta(ImVec2 *pOut,ImGuiMouseButton button,float lock_threshold);
CIMGUI_API void igResetMouseDragDelta(ImGuiMouseButton button);
CIMGUI_API ImGuiMouseCursor igGetMouseCursor(void);
CIMGUI_API void igSetMouseCursor(ImGuiMouseCursor cursor_type);
CIMGUI_API void igSetNextFrameWantCaptureMouse(bool want_capture_mouse);
CIMGUI_API const char* igGetClipboardText(void);
CIMGUI_API void igSetClipboardText(const char* text);
CIMGUI_API void igLoadIniSettingsFromDisk(const char* ini_filename);
CIMGUI_API void igLoadIniSettingsFromMemory(const char* ini_data,size_t ini_size);
CIMGUI_API void igSaveIniSettingsToDisk(const char* ini_filename);
CIMGUI_API const char* igSaveIniSettingsToMemory(size_t* out_ini_size);
CIMGUI_API void igDebugTextEncoding(const char* text);
CIMGUI_API bool igDebugCheckVersionAndDataLayout(const char* version_str,size_t sz_io,size_t sz_style,size_t sz_vec2,size_t sz_vec4,size_t sz_drawvert,size_t sz_drawidx);
CIMGUI_API void igSetAllocatorFunctions(ImGuiMemAllocFunc alloc_func,ImGuiMemFreeFunc free_func,void* user_data);
CIMGUI_API void igGetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func,ImGuiMemFreeFunc* p_free_func,void** p_user_data);
CIMGUI_API void* igMemAlloc(size_t size);
CIMGUI_API void igMemFree(void* ptr);
CIMGUI_API ImGuiPlatformIO* igGetPlatformIO(void);
CIMGUI_API void igUpdatePlatformWindows(void);
CIMGUI_API void igRenderPlatformWindowsDefault(void* platform_render_arg,void* renderer_render_arg);
CIMGUI_API void igDestroyPlatformWindows(void);
CIMGUI_API ImGuiViewport* igFindViewportByID(ImGuiID id);
CIMGUI_API ImGuiViewport* igFindViewportByPlatformHandle(void* platform_handle);
CIMGUI_API ImGuiStyle* ImGuiStyle_ImGuiStyle(void);
CIMGUI_API void ImGuiStyle_destroy(ImGuiStyle* self);
CIMGUI_API void ImGuiStyle_ScaleAllSizes(ImGuiStyle* self,float scale_factor);
CIMGUI_API void ImGuiIO_AddKeyEvent(ImGuiIO* self,ImGuiKey key,bool down);
CIMGUI_API void ImGuiIO_AddKeyAnalogEvent(ImGuiIO* self,ImGuiKey key,bool down,float v);
CIMGUI_API void ImGuiIO_AddMousePosEvent(ImGuiIO* self,float x,float y);
CIMGUI_API void ImGuiIO_AddMouseButtonEvent(ImGuiIO* self,int button,bool down);
CIMGUI_API void ImGuiIO_AddMouseWheelEvent(ImGuiIO* self,float wh_x,float wh_y);
CIMGUI_API void ImGuiIO_AddMouseViewportEvent(ImGuiIO* self,ImGuiID id);
CIMGUI_API void ImGuiIO_AddFocusEvent(ImGuiIO* self,bool focused);
CIMGUI_API void ImGuiIO_AddInputCharacter(ImGuiIO* self,unsigned int c);
CIMGUI_API void ImGuiIO_AddInputCharacterUTF16(ImGuiIO* self,ImWchar16 c);
CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(ImGuiIO* self,const char* str);
CIMGUI_API void ImGuiIO_SetKeyEventNativeData(ImGuiIO* self,ImGuiKey key,int native_keycode,int native_scancode,int native_legacy_index);
CIMGUI_API void ImGuiIO_SetAppAcceptingEvents(ImGuiIO* self,bool accepting_events);
CIMGUI_API void ImGuiIO_ClearInputCharacters(ImGuiIO* self);
CIMGUI_API void ImGuiIO_ClearInputKeys(ImGuiIO* self);
CIMGUI_API ImGuiIO* ImGuiIO_ImGuiIO(void);
CIMGUI_API void ImGuiIO_destroy(ImGuiIO* self);
CIMGUI_API ImGuiInputTextCallbackData* ImGuiInputTextCallbackData_ImGuiInputTextCallbackData(void);
CIMGUI_API void ImGuiInputTextCallbackData_destroy(ImGuiInputTextCallbackData* self);
CIMGUI_API void ImGuiInputTextCallbackData_DeleteChars(ImGuiInputTextCallbackData* self,int pos,int bytes_count);
CIMGUI_API void ImGuiInputTextCallbackData_InsertChars(ImGuiInputTextCallbackData* self,int pos,const char* text,const char* text_end);
CIMGUI_API void ImGuiInputTextCallbackData_SelectAll(ImGuiInputTextCallbackData* self);
CIMGUI_API void ImGuiInputTextCallbackData_ClearSelection(ImGuiInputTextCallbackData* self);
CIMGUI_API bool ImGuiInputTextCallbackData_HasSelection(ImGuiInputTextCallbackData* self);
CIMGUI_API ImGuiWindowClass* ImGuiWindowClass_ImGuiWindowClass(void);
CIMGUI_API void ImGuiWindowClass_destroy(ImGuiWindowClass* self);
CIMGUI_API ImGuiPayload* ImGuiPayload_ImGuiPayload(void);
CIMGUI_API void ImGuiPayload_destroy(ImGuiPayload* self);
CIMGUI_API void ImGuiPayload_Clear(ImGuiPayload* self);
CIMGUI_API bool ImGuiPayload_IsDataType(ImGuiPayload* self,const char* type);
CIMGUI_API bool ImGuiPayload_IsPreview(ImGuiPayload* self);
CIMGUI_API bool ImGuiPayload_IsDelivery(ImGuiPayload* self);
CIMGUI_API ImGuiTableColumnSortSpecs* ImGuiTableColumnSortSpecs_ImGuiTableColumnSortSpecs(void);
CIMGUI_API void ImGuiTableColumnSortSpecs_destroy(ImGuiTableColumnSortSpecs* self);
CIMGUI_API ImGuiTableSortSpecs* ImGuiTableSortSpecs_ImGuiTableSortSpecs(void);
CIMGUI_API void ImGuiTableSortSpecs_destroy(ImGuiTableSortSpecs* self);
CIMGUI_API ImGuiOnceUponAFrame* ImGuiOnceUponAFrame_ImGuiOnceUponAFrame(void);
CIMGUI_API void ImGuiOnceUponAFrame_destroy(ImGuiOnceUponAFrame* self);
CIMGUI_API ImGuiTextFilter* ImGuiTextFilter_ImGuiTextFilter(const char* default_filter);
CIMGUI_API void ImGuiTextFilter_destroy(ImGuiTextFilter* self);
CIMGUI_API bool ImGuiTextFilter_Draw(ImGuiTextFilter* self,const char* label,float width);
CIMGUI_API bool ImGuiTextFilter_PassFilter(ImGuiTextFilter* self,const char* text,const char* text_end);
CIMGUI_API void ImGuiTextFilter_Build(ImGuiTextFilter* self);
CIMGUI_API void ImGuiTextFilter_Clear(ImGuiTextFilter* self);
CIMGUI_API bool ImGuiTextFilter_IsActive(ImGuiTextFilter* self);
CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange_Nil(void);
CIMGUI_API void ImGuiTextRange_destroy(ImGuiTextRange* self);
CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange_Str(const char* _b,const char* _e);
CIMGUI_API bool ImGuiTextRange_empty(ImGuiTextRange* self);
CIMGUI_API void ImGuiTextRange_split(ImGuiTextRange* self,char separator,ImVector_ImGuiTextRange* out);
CIMGUI_API ImGuiTextBuffer* ImGuiTextBuffer_ImGuiTextBuffer(void);
CIMGUI_API void ImGuiTextBuffer_destroy(ImGuiTextBuffer* self);
CIMGUI_API const char* ImGuiTextBuffer_begin(ImGuiTextBuffer* self);
CIMGUI_API const char* ImGuiTextBuffer_end(ImGuiTextBuffer* self);
CIMGUI_API int ImGuiTextBuffer_size(ImGuiTextBuffer* self);
CIMGUI_API bool ImGuiTextBuffer_empty(ImGuiTextBuffer* self);
CIMGUI_API void ImGuiTextBuffer_clear(ImGuiTextBuffer* self);
CIMGUI_API void ImGuiTextBuffer_reserve(ImGuiTextBuffer* self,int capacity);
CIMGUI_API const char* ImGuiTextBuffer_c_str(ImGuiTextBuffer* self);
CIMGUI_API void ImGuiTextBuffer_append(ImGuiTextBuffer* self,const char* str,const char* str_end);
CIMGUI_API void ImGuiTextBuffer_appendfv(ImGuiTextBuffer* self,const char* fmt,va_list args);
CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Int(ImGuiID _key,int _val_i);
CIMGUI_API void ImGuiStoragePair_destroy(ImGuiStoragePair* self);
CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Float(ImGuiID _key,float _val_f);
CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Ptr(ImGuiID _key,void* _val_p);
CIMGUI_API void ImGuiStorage_Clear(ImGuiStorage* self);
CIMGUI_API int ImGuiStorage_GetInt(ImGuiStorage* self,ImGuiID key,int default_val);
CIMGUI_API void ImGuiStorage_SetInt(ImGuiStorage* self,ImGuiID key,int val);
CIMGUI_API bool ImGuiStorage_GetBool(ImGuiStorage* self,ImGuiID key,bool default_val);
CIMGUI_API void ImGuiStorage_SetBool(ImGuiStorage* self,ImGuiID key,bool val);
CIMGUI_API float ImGuiStorage_GetFloat(ImGuiStorage* self,ImGuiID key,float default_val);
CIMGUI_API void ImGuiStorage_SetFloat(ImGuiStorage* self,ImGuiID key,float val);
CIMGUI_API void* ImGuiStorage_GetVoidPtr(ImGuiStorage* self,ImGuiID key);
CIMGUI_API void ImGuiStorage_SetVoidPtr(ImGuiStorage* self,ImGuiID key,void* val);
CIMGUI_API int* ImGuiStorage_GetIntRef(ImGuiStorage* self,ImGuiID key,int default_val);
CIMGUI_API bool* ImGuiStorage_GetBoolRef(ImGuiStorage* self,ImGuiID key,bool default_val);
CIMGUI_API float* ImGuiStorage_GetFloatRef(ImGuiStorage* self,ImGuiID key,float default_val);
CIMGUI_API void** ImGuiStorage_GetVoidPtrRef(ImGuiStorage* self,ImGuiID key,void* default_val);
CIMGUI_API void ImGuiStorage_SetAllInt(ImGuiStorage* self,int val);
CIMGUI_API void ImGuiStorage_BuildSortByKey(ImGuiStorage* self);
CIMGUI_API ImGuiListClipper* ImGuiListClipper_ImGuiListClipper(void);
CIMGUI_API void ImGuiListClipper_destroy(ImGuiListClipper* self);
CIMGUI_API void ImGuiListClipper_Begin(ImGuiListClipper* self,int items_count,float items_height);
CIMGUI_API void ImGuiListClipper_End(ImGuiListClipper* self);
CIMGUI_API bool ImGuiListClipper_Step(ImGuiListClipper* self);
CIMGUI_API void ImGuiListClipper_ForceDisplayRangeByIndices(ImGuiListClipper* self,int item_min,int item_max);
CIMGUI_API ImColor* ImColor_ImColor_Nil(void);
CIMGUI_API void ImColor_destroy(ImColor* self);
CIMGUI_API ImColor* ImColor_ImColor_Float(float r,float g,float b,float a);
CIMGUI_API ImColor* ImColor_ImColor_Vec4(const ImVec4 col);
CIMGUI_API ImColor* ImColor_ImColor_Int(int r,int g,int b,int a);
CIMGUI_API ImColor* ImColor_ImColor_U32(ImU32 rgba);
CIMGUI_API void ImColor_SetHSV(ImColor* self,float h,float s,float v,float a);
CIMGUI_API void ImColor_HSV(ImColor *pOut,float h,float s,float v,float a);
CIMGUI_API ImDrawCmd* ImDrawCmd_ImDrawCmd(void);
CIMGUI_API void ImDrawCmd_destroy(ImDrawCmd* self);
CIMGUI_API ImTextureID ImDrawCmd_GetTexID(ImDrawCmd* self);
CIMGUI_API ImDrawListSplitter* ImDrawListSplitter_ImDrawListSplitter(void);
CIMGUI_API void ImDrawListSplitter_destroy(ImDrawListSplitter* self);
CIMGUI_API void ImDrawListSplitter_Clear(ImDrawListSplitter* self);
CIMGUI_API void ImDrawListSplitter_ClearFreeMemory(ImDrawListSplitter* self);
CIMGUI_API void ImDrawListSplitter_Split(ImDrawListSplitter* self,ImDrawList* draw_list,int count);
CIMGUI_API void ImDrawListSplitter_Merge(ImDrawListSplitter* self,ImDrawList* draw_list);
CIMGUI_API void ImDrawListSplitter_SetCurrentChannel(ImDrawListSplitter* self,ImDrawList* draw_list,int channel_idx);
CIMGUI_API ImDrawList* ImDrawList_ImDrawList(const ImDrawListSharedData* shared_data);
CIMGUI_API void ImDrawList_destroy(ImDrawList* self);
CIMGUI_API void ImDrawList_PushClipRect(ImDrawList* self,const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect);
CIMGUI_API void ImDrawList_PushClipRectFullScreen(ImDrawList* self);
CIMGUI_API void ImDrawList_PopClipRect(ImDrawList* self);
CIMGUI_API void ImDrawList_PushTextureID(ImDrawList* self,ImTextureID texture_id);
CIMGUI_API void ImDrawList_PopTextureID(ImDrawList* self);
CIMGUI_API void ImDrawList_GetClipRectMin(ImVec2 *pOut,ImDrawList* self);
CIMGUI_API void ImDrawList_GetClipRectMax(ImVec2 *pOut,ImDrawList* self);
CIMGUI_API void ImDrawList_AddLine(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,ImU32 col,float thickness);
CIMGUI_API void ImDrawList_AddRect(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags,float thickness);
CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags);
CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left);
CIMGUI_API void ImDrawList_AddQuad(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness);
CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col);
CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness);
CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col);
CIMGUI_API void ImDrawList_AddCircle(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness);
CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments);
CIMGUI_API void ImDrawList_AddNgon(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness);
CIMGUI_API void ImDrawList_AddNgonFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments);
CIMGUI_API void ImDrawList_AddText_Vec2(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end);
CIMGUI_API void ImDrawList_AddText_FontPtr(ImDrawList* self,const ImFont* font,float font_size,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end,float wrap_width,const ImVec4* cpu_fine_clip_rect);
CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col,ImDrawFlags flags,float thickness);
CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col);
CIMGUI_API void ImDrawList_AddBezierCubic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness,int num_segments);
CIMGUI_API void ImDrawList_AddBezierQuadratic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness,int num_segments);
CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col);
CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 uv1,const ImVec2 uv2,const ImVec2 uv3,const ImVec2 uv4,ImU32 col);
CIMGUI_API void ImDrawList_AddImageRounded(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col,float rounding,ImDrawFlags flags);
CIMGUI_API void ImDrawList_PathClear(ImDrawList* self);
CIMGUI_API void ImDrawList_PathLineTo(ImDrawList* self,const ImVec2 pos);
CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList* self,const ImVec2 pos);
CIMGUI_API void ImDrawList_PathFillConvex(ImDrawList* self,ImU32 col);
CIMGUI_API void ImDrawList_PathStroke(ImDrawList* self,ImU32 col,ImDrawFlags flags,float thickness);
CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments);
CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* self,const ImVec2 center,float radius,int a_min_of_12,int a_max_of_12);
CIMGUI_API void ImDrawList_PathBezierCubicCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,int num_segments);
CIMGUI_API void ImDrawList_PathBezierQuadraticCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,int num_segments);
CIMGUI_API void ImDrawList_PathRect(ImDrawList* self,const ImVec2 rect_min,const ImVec2 rect_max,float rounding,ImDrawFlags flags);
CIMGUI_API void ImDrawList_AddCallback(ImDrawList* self,ImDrawCallback callback,void* callback_data);
CIMGUI_API void ImDrawList_AddDrawCmd(ImDrawList* self);
CIMGUI_API ImDrawList* ImDrawList_CloneOutput(ImDrawList* self);
CIMGUI_API void ImDrawList_ChannelsSplit(ImDrawList* self,int count);
CIMGUI_API void ImDrawList_ChannelsMerge(ImDrawList* self);
CIMGUI_API void ImDrawList_ChannelsSetCurrent(ImDrawList* self,int n);
CIMGUI_API void ImDrawList_PrimReserve(ImDrawList* self,int idx_count,int vtx_count);
CIMGUI_API void ImDrawList_PrimUnreserve(ImDrawList* self,int idx_count,int vtx_count);
CIMGUI_API void ImDrawList_PrimRect(ImDrawList* self,const ImVec2 a,const ImVec2 b,ImU32 col);
CIMGUI_API void ImDrawList_PrimRectUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,ImU32 col);
CIMGUI_API void ImDrawList_PrimQuadUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,const ImVec2 uv_a,const ImVec2 uv_b,const ImVec2 uv_c,const ImVec2 uv_d,ImU32 col);
CIMGUI_API void ImDrawList_PrimWriteVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col);
CIMGUI_API void ImDrawList_PrimWriteIdx(ImDrawList* self,ImDrawIdx idx);
CIMGUI_API void ImDrawList_PrimVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col);
CIMGUI_API void ImDrawList__ResetForNewFrame(ImDrawList* self);
CIMGUI_API void ImDrawList__ClearFreeMemory(ImDrawList* self);
CIMGUI_API void ImDrawList__PopUnusedDrawCmd(ImDrawList* self);
CIMGUI_API void ImDrawList__TryMergeDrawCmds(ImDrawList* self);
CIMGUI_API void ImDrawList__OnChangedClipRect(ImDrawList* self);
CIMGUI_API void ImDrawList__OnChangedTextureID(ImDrawList* self);
CIMGUI_API void ImDrawList__OnChangedVtxOffset(ImDrawList* self);
CIMGUI_API int ImDrawList__CalcCircleAutoSegmentCount(ImDrawList* self,float radius);
CIMGUI_API void ImDrawList__PathArcToFastEx(ImDrawList* self,const ImVec2 center,float radius,int a_min_sample,int a_max_sample,int a_step);
CIMGUI_API void ImDrawList__PathArcToN(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments);
CIMGUI_API ImDrawData* ImDrawData_ImDrawData(void);
CIMGUI_API void ImDrawData_destroy(ImDrawData* self);
CIMGUI_API void ImDrawData_Clear(ImDrawData* self);
CIMGUI_API void ImDrawData_DeIndexAllBuffers(ImDrawData* self);
CIMGUI_API void ImDrawData_ScaleClipRects(ImDrawData* self,const ImVec2 fb_scale);
CIMGUI_API ImFontConfig* ImFontConfig_ImFontConfig(void);
CIMGUI_API void ImFontConfig_destroy(ImFontConfig* self);
CIMGUI_API ImFontGlyphRangesBuilder* ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder(void);
CIMGUI_API void ImFontGlyphRangesBuilder_destroy(ImFontGlyphRangesBuilder* self);
CIMGUI_API void ImFontGlyphRangesBuilder_Clear(ImFontGlyphRangesBuilder* self);
CIMGUI_API bool ImFontGlyphRangesBuilder_GetBit(ImFontGlyphRangesBuilder* self,size_t n);
CIMGUI_API void ImFontGlyphRangesBuilder_SetBit(ImFontGlyphRangesBuilder* self,size_t n);
CIMGUI_API void ImFontGlyphRangesBuilder_AddChar(ImFontGlyphRangesBuilder* self,ImWchar c);
CIMGUI_API void ImFontGlyphRangesBuilder_AddText(ImFontGlyphRangesBuilder* self,const char* text,const char* text_end);
CIMGUI_API void ImFontGlyphRangesBuilder_AddRanges(ImFontGlyphRangesBuilder* self,const ImWchar* ranges);
CIMGUI_API void ImFontGlyphRangesBuilder_BuildRanges(ImFontGlyphRangesBuilder* self,ImVector_ImWchar* out_ranges);
CIMGUI_API ImFontAtlasCustomRect* ImFontAtlasCustomRect_ImFontAtlasCustomRect(void);
CIMGUI_API void ImFontAtlasCustomRect_destroy(ImFontAtlasCustomRect* self);
CIMGUI_API bool ImFontAtlasCustomRect_IsPacked(ImFontAtlasCustomRect* self);
CIMGUI_API ImFontAtlas* ImFontAtlas_ImFontAtlas(void);
CIMGUI_API void ImFontAtlas_destroy(ImFontAtlas* self);
CIMGUI_API ImFont* ImFontAtlas_AddFont(ImFontAtlas* self,const ImFontConfig* font_cfg);
CIMGUI_API ImFont* ImFontAtlas_AddFontDefault(ImFontAtlas* self,const ImFontConfig* font_cfg);
CIMGUI_API ImFont* ImFontAtlas_AddFontFromFileTTF(ImFontAtlas* self,const char* filename,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges);
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* self,void* font_data,int font_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges);
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* self,const void* compressed_font_data,int compressed_font_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges);
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(ImFontAtlas* self,const char* compressed_font_data_base85,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges);
CIMGUI_API void ImFontAtlas_ClearInputData(ImFontAtlas* self);
CIMGUI_API void ImFontAtlas_ClearTexData(ImFontAtlas* self);
CIMGUI_API void ImFontAtlas_ClearFonts(ImFontAtlas* self);
CIMGUI_API void ImFontAtlas_Clear(ImFontAtlas* self);
CIMGUI_API bool ImFontAtlas_Build(ImFontAtlas* self);
CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel);
CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel);
CIMGUI_API bool ImFontAtlas_IsBuilt(ImFontAtlas* self);
CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* self,ImTextureID id);
CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesDefault(ImFontAtlas* self);
CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesKorean(ImFontAtlas* self);
CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesJapanese(ImFontAtlas* self);
CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseFull(ImFontAtlas* self);
CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseSimplifiedCommon(ImFontAtlas* self);
CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesCyrillic(ImFontAtlas* self);
CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesThai(ImFontAtlas* self);
CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesVietnamese(ImFontAtlas* self);
CIMGUI_API int ImFontAtlas_AddCustomRectRegular(ImFontAtlas* self,int width,int height);
CIMGUI_API int ImFontAtlas_AddCustomRectFontGlyph(ImFontAtlas* self,ImFont* font,ImWchar id,int width,int height,float advance_x,const ImVec2 offset);
CIMGUI_API ImFontAtlasCustomRect* ImFontAtlas_GetCustomRectByIndex(ImFontAtlas* self,int index);
CIMGUI_API void ImFontAtlas_CalcCustomRectUV(ImFontAtlas* self,const ImFontAtlasCustomRect* rect,ImVec2* out_uv_min,ImVec2* out_uv_max);
CIMGUI_API bool ImFontAtlas_GetMouseCursorTexData(ImFontAtlas* self,ImGuiMouseCursor cursor,ImVec2* out_offset,ImVec2* out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2]);
CIMGUI_API ImFont* ImFont_ImFont(void);
CIMGUI_API void ImFont_destroy(ImFont* self);
CIMGUI_API const ImFontGlyph* ImFont_FindGlyph(ImFont* self,ImWchar c);
CIMGUI_API const ImFontGlyph* ImFont_FindGlyphNoFallback(ImFont* self,ImWchar c);
CIMGUI_API float ImFont_GetCharAdvance(ImFont* self,ImWchar c);
CIMGUI_API bool ImFont_IsLoaded(ImFont* self);
CIMGUI_API const char* ImFont_GetDebugName(ImFont* self);
CIMGUI_API void ImFont_CalcTextSizeA(ImVec2 *pOut,ImFont* self,float size,float max_width,float wrap_width,const char* text_begin,const char* text_end,const char** remaining);
CIMGUI_API const char* ImFont_CalcWordWrapPositionA(ImFont* self,float scale,const char* text,const char* text_end,float wrap_width);
CIMGUI_API void ImFont_RenderChar(ImFont* self,ImDrawList* draw_list,float size,const ImVec2 pos,ImU32 col,ImWchar c);
CIMGUI_API void ImFont_RenderText(ImFont* self,ImDrawList* draw_list,float size,const ImVec2 pos,ImU32 col,const ImVec4 clip_rect,const char* text_begin,const char* text_end,float wrap_width,bool cpu_fine_clip);
CIMGUI_API void ImFont_BuildLookupTable(ImFont* self);
CIMGUI_API void ImFont_ClearOutputData(ImFont* self);
CIMGUI_API void ImFont_GrowIndex(ImFont* self,int new_size);
CIMGUI_API void ImFont_AddGlyph(ImFont* self,const ImFontConfig* src_cfg,ImWchar c,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x);
CIMGUI_API void ImFont_AddRemapChar(ImFont* self,ImWchar dst,ImWchar src,bool overwrite_dst);
CIMGUI_API void ImFont_SetGlyphVisible(ImFont* self,ImWchar c,bool visible);
CIMGUI_API bool ImFont_IsGlyphRangeUnused(ImFont* self,unsigned int c_begin,unsigned int c_last);
CIMGUI_API ImGuiViewport* ImGuiViewport_ImGuiViewport(void);
CIMGUI_API void ImGuiViewport_destroy(ImGuiViewport* self);
CIMGUI_API void ImGuiViewport_GetCenter(ImVec2 *pOut,ImGuiViewport* self);
CIMGUI_API void ImGuiViewport_GetWorkCenter(ImVec2 *pOut,ImGuiViewport* self);
CIMGUI_API ImGuiPlatformIO* ImGuiPlatformIO_ImGuiPlatformIO(void);
CIMGUI_API void ImGuiPlatformIO_destroy(ImGuiPlatformIO* self);
CIMGUI_API ImGuiPlatformMonitor* ImGuiPlatformMonitor_ImGuiPlatformMonitor(void);
CIMGUI_API void ImGuiPlatformMonitor_destroy(ImGuiPlatformMonitor* self);
CIMGUI_API ImGuiPlatformImeData* ImGuiPlatformImeData_ImGuiPlatformImeData(void);
CIMGUI_API void ImGuiPlatformImeData_destroy(ImGuiPlatformImeData* self);
CIMGUI_API int igGetKeyIndex(ImGuiKey key);
CIMGUI_API ImGuiID igImHashData(const void* data,size_t data_size,ImU32 seed);
CIMGUI_API ImGuiID igImHashStr(const char* data,size_t data_size,ImU32 seed);
CIMGUI_API void igImQsort(void* base,size_t count,size_t size_of_element,int(*compare_func)(void const*,void const*));
CIMGUI_API ImU32 igImAlphaBlendColors(ImU32 col_a,ImU32 col_b);
CIMGUI_API bool igImIsPowerOfTwo_Int(int v);
CIMGUI_API bool igImIsPowerOfTwo_U64(ImU64 v);
CIMGUI_API int igImUpperPowerOfTwo(int v);
CIMGUI_API int igImStricmp(const char* str1,const char* str2);
CIMGUI_API int igImStrnicmp(const char* str1,const char* str2,size_t count);
CIMGUI_API void igImStrncpy(char* dst,const char* src,size_t count);
CIMGUI_API char* igImStrdup(const char* str);
CIMGUI_API char* igImStrdupcpy(char* dst,size_t* p_dst_size,const char* str);
CIMGUI_API const char* igImStrchrRange(const char* str_begin,const char* str_end,char c);
CIMGUI_API int igImStrlenW(const ImWchar* str);
CIMGUI_API const char* igImStreolRange(const char* str,const char* str_end);
CIMGUI_API const ImWchar* igImStrbolW(const ImWchar* buf_mid_line,const ImWchar* buf_begin);
CIMGUI_API const char* igImStristr(const char* haystack,const char* haystack_end,const char* needle,const char* needle_end);
CIMGUI_API void igImStrTrimBlanks(char* str);
CIMGUI_API const char* igImStrSkipBlank(const char* str);
CIMGUI_API bool igImCharIsBlankA(char c);
CIMGUI_API bool igImCharIsBlankW(unsigned int c);
CIMGUI_API int igImFormatString(char* buf,size_t buf_size,const char* fmt,...);
CIMGUI_API int igImFormatStringV(char* buf,size_t buf_size,const char* fmt,va_list args);
CIMGUI_API void igImFormatStringToTempBuffer(const char** out_buf,const char** out_buf_end,const char* fmt,...);
CIMGUI_API void igImFormatStringToTempBufferV(const char** out_buf,const char** out_buf_end,const char* fmt,va_list args);
CIMGUI_API const char* igImParseFormatFindStart(const char* format);
CIMGUI_API const char* igImParseFormatFindEnd(const char* format);
CIMGUI_API const char* igImParseFormatTrimDecorations(const char* format,char* buf,size_t buf_size);
CIMGUI_API void igImParseFormatSanitizeForPrinting(const char* fmt_in,char* fmt_out,size_t fmt_out_size);
CIMGUI_API const char* igImParseFormatSanitizeForScanning(const char* fmt_in,char* fmt_out,size_t fmt_out_size);
CIMGUI_API int igImParseFormatPrecision(const char* format,int default_value);
CIMGUI_API const char* igImTextCharToUtf8(char out_buf[5],unsigned int c);
CIMGUI_API int igImTextStrToUtf8(char* out_buf,int out_buf_size,const ImWchar* in_text,const ImWchar* in_text_end);
CIMGUI_API int igImTextCharFromUtf8(unsigned int* out_char,const char* in_text,const char* in_text_end);
CIMGUI_API int igImTextStrFromUtf8(ImWchar* out_buf,int out_buf_size,const char* in_text,const char* in_text_end,const char** in_remaining);
CIMGUI_API int igImTextCountCharsFromUtf8(const char* in_text,const char* in_text_end);
CIMGUI_API int igImTextCountUtf8BytesFromChar(const char* in_text,const char* in_text_end);
CIMGUI_API int igImTextCountUtf8BytesFromStr(const ImWchar* in_text,const ImWchar* in_text_end);
CIMGUI_API ImFileHandle igImFileOpen(const char* filename,const char* mode);
CIMGUI_API bool igImFileClose(ImFileHandle file);
CIMGUI_API ImU64 igImFileGetSize(ImFileHandle file);
CIMGUI_API ImU64 igImFileRead(void* data,ImU64 size,ImU64 count,ImFileHandle file);
CIMGUI_API ImU64 igImFileWrite(const void* data,ImU64 size,ImU64 count,ImFileHandle file);
CIMGUI_API void* igImFileLoadToMemory(const char* filename,const char* mode,size_t* out_file_size,int padding_bytes);
CIMGUI_API float igImPow_Float(float x,float y);
CIMGUI_API double igImPow_double(double x,double y);
CIMGUI_API float igImLog_Float(float x);
CIMGUI_API double igImLog_double(double x);
CIMGUI_API int igImAbs_Int(int x);
CIMGUI_API float igImAbs_Float(float x);
CIMGUI_API double igImAbs_double(double x);
CIMGUI_API float igImSign_Float(float x);
CIMGUI_API double igImSign_double(double x);
CIMGUI_API float igImRsqrt_Float(float x);
CIMGUI_API double igImRsqrt_double(double x);
CIMGUI_API void igImMin(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs);
CIMGUI_API void igImMax(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs);
CIMGUI_API void igImClamp(ImVec2 *pOut,const ImVec2 v,const ImVec2 mn,ImVec2 mx);
CIMGUI_API void igImLerp_Vec2Float(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,float t);
CIMGUI_API void igImLerp_Vec2Vec2(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 t);
CIMGUI_API void igImLerp_Vec4(ImVec4 *pOut,const ImVec4 a,const ImVec4 b,float t);
CIMGUI_API float igImSaturate(float f);
CIMGUI_API float igImLengthSqr_Vec2(const ImVec2 lhs);
CIMGUI_API float igImLengthSqr_Vec4(const ImVec4 lhs);
CIMGUI_API float igImInvLength(const ImVec2 lhs,float fail_value);
CIMGUI_API float igImFloor_Float(float f);
CIMGUI_API float igImFloorSigned_Float(float f);
CIMGUI_API void igImFloor_Vec2(ImVec2 *pOut,const ImVec2 v);
CIMGUI_API void igImFloorSigned_Vec2(ImVec2 *pOut,const ImVec2 v);
CIMGUI_API int igImModPositive(int a,int b);
CIMGUI_API float igImDot(const ImVec2 a,const ImVec2 b);
CIMGUI_API void igImRotate(ImVec2 *pOut,const ImVec2 v,float cos_a,float sin_a);
CIMGUI_API float igImLinearSweep(float current,float target,float speed);
CIMGUI_API void igImMul(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs);
CIMGUI_API bool igImIsFloatAboveGuaranteedIntegerPrecision(float f);
CIMGUI_API void igImBezierCubicCalc(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,float t);
CIMGUI_API void igImBezierCubicClosestPoint(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 p,int num_segments);
CIMGUI_API void igImBezierCubicClosestPointCasteljau(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 p,float tess_tol);
CIMGUI_API void igImBezierQuadraticCalc(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,float t);
CIMGUI_API void igImLineClosestPoint(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 p);
CIMGUI_API bool igImTriangleContainsPoint(const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p);
CIMGUI_API void igImTriangleClosestPoint(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p);
CIMGUI_API void igImTriangleBarycentricCoords(const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p,float* out_u,float* out_v,float* out_w);
CIMGUI_API float igImTriangleArea(const ImVec2 a,const ImVec2 b,const ImVec2 c);
CIMGUI_API ImGuiDir igImGetDirQuadrantFromDelta(float dx,float dy);
CIMGUI_API ImVec1* ImVec1_ImVec1_Nil(void);
CIMGUI_API void ImVec1_destroy(ImVec1* self);
CIMGUI_API ImVec1* ImVec1_ImVec1_Float(float _x);
CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_Nil(void);
CIMGUI_API void ImVec2ih_destroy(ImVec2ih* self);
CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_short(short _x,short _y);
CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_Vec2(const ImVec2 rhs);
CIMGUI_API ImRect* ImRect_ImRect_Nil(void);
CIMGUI_API void ImRect_destroy(ImRect* self);
CIMGUI_API ImRect* ImRect_ImRect_Vec2(const ImVec2 min,const ImVec2 max);
CIMGUI_API ImRect* ImRect_ImRect_Vec4(const ImVec4 v);
CIMGUI_API ImRect* ImRect_ImRect_Float(float x1,float y1,float x2,float y2);
CIMGUI_API void ImRect_GetCenter(ImVec2 *pOut,ImRect* self);
CIMGUI_API void ImRect_GetSize(ImVec2 *pOut,ImRect* self);
CIMGUI_API float ImRect_GetWidth(ImRect* self);
CIMGUI_API float ImRect_GetHeight(ImRect* self);
CIMGUI_API float ImRect_GetArea(ImRect* self);
CIMGUI_API void ImRect_GetTL(ImVec2 *pOut,ImRect* self);
CIMGUI_API void ImRect_GetTR(ImVec2 *pOut,ImRect* self);
CIMGUI_API void ImRect_GetBL(ImVec2 *pOut,ImRect* self);
CIMGUI_API void ImRect_GetBR(ImVec2 *pOut,ImRect* self);
CIMGUI_API bool ImRect_Contains_Vec2(ImRect* self,const ImVec2 p);
CIMGUI_API bool ImRect_Contains_Rect(ImRect* self,const ImRect r);
CIMGUI_API bool ImRect_Overlaps(ImRect* self,const ImRect r);
CIMGUI_API void ImRect_Add_Vec2(ImRect* self,const ImVec2 p);
CIMGUI_API void ImRect_Add_Rect(ImRect* self,const ImRect r);
CIMGUI_API void ImRect_Expand_Float(ImRect* self,const float amount);
CIMGUI_API void ImRect_Expand_Vec2(ImRect* self,const ImVec2 amount);
CIMGUI_API void ImRect_Translate(ImRect* self,const ImVec2 d);
CIMGUI_API void ImRect_TranslateX(ImRect* self,float dx);
CIMGUI_API void ImRect_TranslateY(ImRect* self,float dy);
CIMGUI_API void ImRect_ClipWith(ImRect* self,const ImRect r);
CIMGUI_API void ImRect_ClipWithFull(ImRect* self,const ImRect r);
CIMGUI_API void ImRect_Floor(ImRect* self);
CIMGUI_API bool ImRect_IsInverted(ImRect* self);
CIMGUI_API void ImRect_ToVec4(ImVec4 *pOut,ImRect* self);
CIMGUI_API bool igImBitArrayTestBit(const ImU32* arr,int n);
CIMGUI_API void igImBitArrayClearBit(ImU32* arr,int n);
CIMGUI_API void igImBitArraySetBit(ImU32* arr,int n);
CIMGUI_API void igImBitArraySetBitRange(ImU32* arr,int n,int n2);
CIMGUI_API void ImBitVector_Create(ImBitVector* self,int sz);
CIMGUI_API void ImBitVector_Clear(ImBitVector* self);
CIMGUI_API bool ImBitVector_TestBit(ImBitVector* self,int n);
CIMGUI_API void ImBitVector_SetBit(ImBitVector* self,int n);
CIMGUI_API void ImBitVector_ClearBit(ImBitVector* self,int n);
CIMGUI_API ImDrawListSharedData* ImDrawListSharedData_ImDrawListSharedData(void);
CIMGUI_API void ImDrawListSharedData_destroy(ImDrawListSharedData* self);
CIMGUI_API void ImDrawListSharedData_SetCircleTessellationMaxError(ImDrawListSharedData* self,float max_error);
CIMGUI_API void ImDrawDataBuilder_Clear(ImDrawDataBuilder* self);
CIMGUI_API void ImDrawDataBuilder_ClearFreeMemory(ImDrawDataBuilder* self);
CIMGUI_API int ImDrawDataBuilder_GetDrawListCount(ImDrawDataBuilder* self);
CIMGUI_API void ImDrawDataBuilder_FlattenIntoSingleLayer(ImDrawDataBuilder* self);
CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Int(ImGuiStyleVar idx,int v);
CIMGUI_API void ImGuiStyleMod_destroy(ImGuiStyleMod* self);
CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Float(ImGuiStyleVar idx,float v);
CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Vec2(ImGuiStyleVar idx,ImVec2 v);
CIMGUI_API ImGuiComboPreviewData* ImGuiComboPreviewData_ImGuiComboPreviewData(void);
CIMGUI_API void ImGuiComboPreviewData_destroy(ImGuiComboPreviewData* self);
CIMGUI_API ImGuiMenuColumns* ImGuiMenuColumns_ImGuiMenuColumns(void);
CIMGUI_API void ImGuiMenuColumns_destroy(ImGuiMenuColumns* self);
CIMGUI_API void ImGuiMenuColumns_Update(ImGuiMenuColumns* self,float spacing,bool window_reappearing);
CIMGUI_API float ImGuiMenuColumns_DeclColumns(ImGuiMenuColumns* self,float w_icon,float w_label,float w_shortcut,float w_mark);
CIMGUI_API void ImGuiMenuColumns_CalcNextTotalWidth(ImGuiMenuColumns* self,bool update_offsets);
CIMGUI_API ImGuiInputTextState* ImGuiInputTextState_ImGuiInputTextState(void);
CIMGUI_API void ImGuiInputTextState_destroy(ImGuiInputTextState* self);
CIMGUI_API void ImGuiInputTextState_ClearText(ImGuiInputTextState* self);
CIMGUI_API void ImGuiInputTextState_ClearFreeMemory(ImGuiInputTextState* self);
CIMGUI_API int ImGuiInputTextState_GetUndoAvailCount(ImGuiInputTextState* self);
CIMGUI_API int ImGuiInputTextState_GetRedoAvailCount(ImGuiInputTextState* self);
CIMGUI_API void ImGuiInputTextState_OnKeyPressed(ImGuiInputTextState* self,int key);
CIMGUI_API void ImGuiInputTextState_CursorAnimReset(ImGuiInputTextState* self);
CIMGUI_API void ImGuiInputTextState_CursorClamp(ImGuiInputTextState* self);
CIMGUI_API bool ImGuiInputTextState_HasSelection(ImGuiInputTextState* self);
CIMGUI_API void ImGuiInputTextState_ClearSelection(ImGuiInputTextState* self);
CIMGUI_API int ImGuiInputTextState_GetCursorPos(ImGuiInputTextState* self);
CIMGUI_API int ImGuiInputTextState_GetSelectionStart(ImGuiInputTextState* self);
CIMGUI_API int ImGuiInputTextState_GetSelectionEnd(ImGuiInputTextState* self);
CIMGUI_API void ImGuiInputTextState_SelectAll(ImGuiInputTextState* self);
CIMGUI_API ImGuiPopupData* ImGuiPopupData_ImGuiPopupData(void);
CIMGUI_API void ImGuiPopupData_destroy(ImGuiPopupData* self);
CIMGUI_API ImGuiNextWindowData* ImGuiNextWindowData_ImGuiNextWindowData(void);
CIMGUI_API void ImGuiNextWindowData_destroy(ImGuiNextWindowData* self);
CIMGUI_API void ImGuiNextWindowData_ClearFlags(ImGuiNextWindowData* self);
CIMGUI_API ImGuiNextItemData* ImGuiNextItemData_ImGuiNextItemData(void);
CIMGUI_API void ImGuiNextItemData_destroy(ImGuiNextItemData* self);
CIMGUI_API void ImGuiNextItemData_ClearFlags(ImGuiNextItemData* self);
CIMGUI_API ImGuiLastItemData* ImGuiLastItemData_ImGuiLastItemData(void);
CIMGUI_API void ImGuiLastItemData_destroy(ImGuiLastItemData* self);
CIMGUI_API ImGuiStackSizes* ImGuiStackSizes_ImGuiStackSizes(void);
CIMGUI_API void ImGuiStackSizes_destroy(ImGuiStackSizes* self);
CIMGUI_API void ImGuiStackSizes_SetToCurrentState(ImGuiStackSizes* self);
CIMGUI_API void ImGuiStackSizes_CompareWithCurrentState(ImGuiStackSizes* self);
CIMGUI_API ImGuiPtrOrIndex* ImGuiPtrOrIndex_ImGuiPtrOrIndex_Ptr(void* ptr);
CIMGUI_API void ImGuiPtrOrIndex_destroy(ImGuiPtrOrIndex* self);
CIMGUI_API ImGuiPtrOrIndex* ImGuiPtrOrIndex_ImGuiPtrOrIndex_Int(int index);
CIMGUI_API ImGuiInputEvent* ImGuiInputEvent_ImGuiInputEvent(void);
CIMGUI_API void ImGuiInputEvent_destroy(ImGuiInputEvent* self);
CIMGUI_API ImGuiListClipperRange ImGuiListClipperRange_FromIndices(int min,int max);
CIMGUI_API ImGuiListClipperRange ImGuiListClipperRange_FromPositions(float y1,float y2,int off_min,int off_max);
CIMGUI_API ImGuiListClipperData* ImGuiListClipperData_ImGuiListClipperData(void);
CIMGUI_API void ImGuiListClipperData_destroy(ImGuiListClipperData* self);
CIMGUI_API void ImGuiListClipperData_Reset(ImGuiListClipperData* self,ImGuiListClipper* clipper);
CIMGUI_API ImGuiNavItemData* ImGuiNavItemData_ImGuiNavItemData(void);
CIMGUI_API void ImGuiNavItemData_destroy(ImGuiNavItemData* self);
CIMGUI_API void ImGuiNavItemData_Clear(ImGuiNavItemData* self);
CIMGUI_API ImGuiOldColumnData* ImGuiOldColumnData_ImGuiOldColumnData(void);
CIMGUI_API void ImGuiOldColumnData_destroy(ImGuiOldColumnData* self);
CIMGUI_API ImGuiOldColumns* ImGuiOldColumns_ImGuiOldColumns(void);
CIMGUI_API void ImGuiOldColumns_destroy(ImGuiOldColumns* self);
CIMGUI_API ImGuiDockNode* ImGuiDockNode_ImGuiDockNode(ImGuiID id);
CIMGUI_API void ImGuiDockNode_destroy(ImGuiDockNode* self);
CIMGUI_API bool ImGuiDockNode_IsRootNode(ImGuiDockNode* self);
CIMGUI_API bool ImGuiDockNode_IsDockSpace(ImGuiDockNode* self);
CIMGUI_API bool ImGuiDockNode_IsFloatingNode(ImGuiDockNode* self);
CIMGUI_API bool ImGuiDockNode_IsCentralNode(ImGuiDockNode* self);
CIMGUI_API bool ImGuiDockNode_IsHiddenTabBar(ImGuiDockNode* self);
CIMGUI_API bool ImGuiDockNode_IsNoTabBar(ImGuiDockNode* self);
CIMGUI_API bool ImGuiDockNode_IsSplitNode(ImGuiDockNode* self);
CIMGUI_API bool ImGuiDockNode_IsLeafNode(ImGuiDockNode* self);
CIMGUI_API bool ImGuiDockNode_IsEmpty(ImGuiDockNode* self);
CIMGUI_API void ImGuiDockNode_Rect(ImRect *pOut,ImGuiDockNode* self);
CIMGUI_API void ImGuiDockNode_SetLocalFlags(ImGuiDockNode* self,ImGuiDockNodeFlags flags);
CIMGUI_API void ImGuiDockNode_UpdateMergedFlags(ImGuiDockNode* self);
CIMGUI_API ImGuiDockContext* ImGuiDockContext_ImGuiDockContext(void);
CIMGUI_API void ImGuiDockContext_destroy(ImGuiDockContext* self);
CIMGUI_API ImGuiViewportP* ImGuiViewportP_ImGuiViewportP(void);
CIMGUI_API void ImGuiViewportP_destroy(ImGuiViewportP* self);
CIMGUI_API void ImGuiViewportP_ClearRequestFlags(ImGuiViewportP* self);
CIMGUI_API void ImGuiViewportP_CalcWorkRectPos(ImVec2 *pOut,ImGuiViewportP* self,const ImVec2 off_min);
CIMGUI_API void ImGuiViewportP_CalcWorkRectSize(ImVec2 *pOut,ImGuiViewportP* self,const ImVec2 off_min,const ImVec2 off_max);
CIMGUI_API void ImGuiViewportP_UpdateWorkRect(ImGuiViewportP* self);
CIMGUI_API void ImGuiViewportP_GetMainRect(ImRect *pOut,ImGuiViewportP* self);
CIMGUI_API void ImGuiViewportP_GetWorkRect(ImRect *pOut,ImGuiViewportP* self);
CIMGUI_API void ImGuiViewportP_GetBuildWorkRect(ImRect *pOut,ImGuiViewportP* self);
CIMGUI_API ImGuiWindowSettings* ImGuiWindowSettings_ImGuiWindowSettings(void);
CIMGUI_API void ImGuiWindowSettings_destroy(ImGuiWindowSettings* self);
CIMGUI_API char* ImGuiWindowSettings_GetName(ImGuiWindowSettings* self);
CIMGUI_API ImGuiSettingsHandler* ImGuiSettingsHandler_ImGuiSettingsHandler(void);
CIMGUI_API void ImGuiSettingsHandler_destroy(ImGuiSettingsHandler* self);
CIMGUI_API ImGuiMetricsConfig* ImGuiMetricsConfig_ImGuiMetricsConfig(void);
CIMGUI_API void ImGuiMetricsConfig_destroy(ImGuiMetricsConfig* self);
CIMGUI_API ImGuiStackLevelInfo* ImGuiStackLevelInfo_ImGuiStackLevelInfo(void);
CIMGUI_API void ImGuiStackLevelInfo_destroy(ImGuiStackLevelInfo* self);
CIMGUI_API ImGuiStackTool* ImGuiStackTool_ImGuiStackTool(void);
CIMGUI_API void ImGuiStackTool_destroy(ImGuiStackTool* self);
CIMGUI_API ImGuiContextHook* ImGuiContextHook_ImGuiContextHook(void);
CIMGUI_API void ImGuiContextHook_destroy(ImGuiContextHook* self);
CIMGUI_API ImGuiContext* ImGuiContext_ImGuiContext(ImFontAtlas* shared_font_atlas);
CIMGUI_API void ImGuiContext_destroy(ImGuiContext* self);
CIMGUI_API ImGuiWindow* ImGuiWindow_ImGuiWindow(ImGuiContext* context,const char* name);
CIMGUI_API void ImGuiWindow_destroy(ImGuiWindow* self);
CIMGUI_API ImGuiID ImGuiWindow_GetID_Str(ImGuiWindow* self,const char* str,const char* str_end);
CIMGUI_API ImGuiID ImGuiWindow_GetID_Ptr(ImGuiWindow* self,const void* ptr);
CIMGUI_API ImGuiID ImGuiWindow_GetID_Int(ImGuiWindow* self,int n);
CIMGUI_API ImGuiID ImGuiWindow_GetIDFromRectangle(ImGuiWindow* self,const ImRect r_abs);
CIMGUI_API void ImGuiWindow_Rect(ImRect *pOut,ImGuiWindow* self);
CIMGUI_API float ImGuiWindow_CalcFontSize(ImGuiWindow* self);
CIMGUI_API float ImGuiWindow_TitleBarHeight(ImGuiWindow* self);
CIMGUI_API void ImGuiWindow_TitleBarRect(ImRect *pOut,ImGuiWindow* self);
CIMGUI_API float ImGuiWindow_MenuBarHeight(ImGuiWindow* self);
CIMGUI_API void ImGuiWindow_MenuBarRect(ImRect *pOut,ImGuiWindow* self);
CIMGUI_API ImGuiTabItem* ImGuiTabItem_ImGuiTabItem(void);
CIMGUI_API void ImGuiTabItem_destroy(ImGuiTabItem* self);
CIMGUI_API ImGuiTabBar* ImGuiTabBar_ImGuiTabBar(void);
CIMGUI_API void ImGuiTabBar_destroy(ImGuiTabBar* self);
CIMGUI_API int ImGuiTabBar_GetTabOrder(ImGuiTabBar* self,const ImGuiTabItem* tab);
CIMGUI_API const char* ImGuiTabBar_GetTabName(ImGuiTabBar* self,const ImGuiTabItem* tab);
CIMGUI_API ImGuiTableColumn* ImGuiTableColumn_ImGuiTableColumn(void);
CIMGUI_API void ImGuiTableColumn_destroy(ImGuiTableColumn* self);
CIMGUI_API ImGuiTableInstanceData* ImGuiTableInstanceData_ImGuiTableInstanceData(void);
CIMGUI_API void ImGuiTableInstanceData_destroy(ImGuiTableInstanceData* self);
CIMGUI_API ImGuiTable* ImGuiTable_ImGuiTable(void);
CIMGUI_API void ImGuiTable_destroy(ImGuiTable* self);
CIMGUI_API ImGuiTableTempData* ImGuiTableTempData_ImGuiTableTempData(void);
CIMGUI_API void ImGuiTableTempData_destroy(ImGuiTableTempData* self);
CIMGUI_API ImGuiTableColumnSettings* ImGuiTableColumnSettings_ImGuiTableColumnSettings(void);
CIMGUI_API void ImGuiTableColumnSettings_destroy(ImGuiTableColumnSettings* self);
CIMGUI_API ImGuiTableSettings* ImGuiTableSettings_ImGuiTableSettings(void);
CIMGUI_API void ImGuiTableSettings_destroy(ImGuiTableSettings* self);
CIMGUI_API ImGuiTableColumnSettings* ImGuiTableSettings_GetColumnSettings(ImGuiTableSettings* self);
CIMGUI_API ImGuiWindow* igGetCurrentWindowRead(void);
CIMGUI_API ImGuiWindow* igGetCurrentWindow(void);
CIMGUI_API ImGuiWindow* igFindWindowByID(ImGuiID id);
CIMGUI_API ImGuiWindow* igFindWindowByName(const char* name);
CIMGUI_API void igUpdateWindowParentAndRootLinks(ImGuiWindow* window,ImGuiWindowFlags flags,ImGuiWindow* parent_window);
CIMGUI_API void igCalcWindowNextAutoFitSize(ImVec2 *pOut,ImGuiWindow* window);
CIMGUI_API bool igIsWindowChildOf(ImGuiWindow* window,ImGuiWindow* potential_parent,bool popup_hierarchy,bool dock_hierarchy);
CIMGUI_API bool igIsWindowWithinBeginStackOf(ImGuiWindow* window,ImGuiWindow* potential_parent);
CIMGUI_API bool igIsWindowAbove(ImGuiWindow* potential_above,ImGuiWindow* potential_below);
CIMGUI_API bool igIsWindowNavFocusable(ImGuiWindow* window);
CIMGUI_API void igSetWindowPos_WindowPtr(ImGuiWindow* window,const ImVec2 pos,ImGuiCond cond);
CIMGUI_API void igSetWindowSize_WindowPtr(ImGuiWindow* window,const ImVec2 size,ImGuiCond cond);
CIMGUI_API void igSetWindowCollapsed_WindowPtr(ImGuiWindow* window,bool collapsed,ImGuiCond cond);
CIMGUI_API void igSetWindowHitTestHole(ImGuiWindow* window,const ImVec2 pos,const ImVec2 size);
CIMGUI_API void igWindowRectAbsToRel(ImRect *pOut,ImGuiWindow* window,const ImRect r);
CIMGUI_API void igWindowRectRelToAbs(ImRect *pOut,ImGuiWindow* window,const ImRect r);
CIMGUI_API void igFocusWindow(ImGuiWindow* window);
CIMGUI_API void igFocusTopMostWindowUnderOne(ImGuiWindow* under_this_window,ImGuiWindow* ignore_window);
CIMGUI_API void igBringWindowToFocusFront(ImGuiWindow* window);
CIMGUI_API void igBringWindowToDisplayFront(ImGuiWindow* window);
CIMGUI_API void igBringWindowToDisplayBack(ImGuiWindow* window);
CIMGUI_API void igBringWindowToDisplayBehind(ImGuiWindow* window,ImGuiWindow* above_window);
CIMGUI_API int igFindWindowDisplayIndex(ImGuiWindow* window);
CIMGUI_API ImGuiWindow* igFindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window);
CIMGUI_API void igSetCurrentFont(ImFont* font);
CIMGUI_API ImFont* igGetDefaultFont(void);
CIMGUI_API ImDrawList* igGetForegroundDrawList_WindowPtr(ImGuiWindow* window);
CIMGUI_API void igInitialize(void);
CIMGUI_API void igShutdown(void);
CIMGUI_API void igUpdateInputEvents(bool trickle_fast_inputs);
CIMGUI_API void igUpdateHoveredWindowAndCaptureFlags(void);
CIMGUI_API void igStartMouseMovingWindow(ImGuiWindow* window);
CIMGUI_API void igStartMouseMovingWindowOrNode(ImGuiWindow* window,ImGuiDockNode* node,bool undock_floating_node);
CIMGUI_API void igUpdateMouseMovingWindowNewFrame(void);
CIMGUI_API void igUpdateMouseMovingWindowEndFrame(void);
CIMGUI_API ImGuiID igAddContextHook(ImGuiContext* context,const ImGuiContextHook* hook);
CIMGUI_API void igRemoveContextHook(ImGuiContext* context,ImGuiID hook_to_remove);
CIMGUI_API void igCallContextHooks(ImGuiContext* context,ImGuiContextHookType type);
CIMGUI_API void igTranslateWindowsInViewport(ImGuiViewportP* viewport,const ImVec2 old_pos,const ImVec2 new_pos);
CIMGUI_API void igScaleWindowsInViewport(ImGuiViewportP* viewport,float scale);
CIMGUI_API void igDestroyPlatformWindow(ImGuiViewportP* viewport);
CIMGUI_API void igSetWindowViewport(ImGuiWindow* window,ImGuiViewportP* viewport);
CIMGUI_API void igSetCurrentViewport(ImGuiWindow* window,ImGuiViewportP* viewport);
CIMGUI_API const ImGuiPlatformMonitor* igGetViewportPlatformMonitor(ImGuiViewport* viewport);
CIMGUI_API ImGuiViewportP* igFindHoveredViewportFromPlatformWindowStack(const ImVec2 mouse_platform_pos);
CIMGUI_API void igMarkIniSettingsDirty_Nil(void);
CIMGUI_API void igMarkIniSettingsDirty_WindowPtr(ImGuiWindow* window);
CIMGUI_API void igClearIniSettings(void);
CIMGUI_API ImGuiWindowSettings* igCreateNewWindowSettings(const char* name);
CIMGUI_API ImGuiWindowSettings* igFindWindowSettings(ImGuiID id);
CIMGUI_API ImGuiWindowSettings* igFindOrCreateWindowSettings(const char* name);
CIMGUI_API void igAddSettingsHandler(const ImGuiSettingsHandler* handler);
CIMGUI_API void igRemoveSettingsHandler(const char* type_name);
CIMGUI_API ImGuiSettingsHandler* igFindSettingsHandler(const char* type_name);
CIMGUI_API void igSetNextWindowScroll(const ImVec2 scroll);
CIMGUI_API void igSetScrollX_WindowPtr(ImGuiWindow* window,float scroll_x);
CIMGUI_API void igSetScrollY_WindowPtr(ImGuiWindow* window,float scroll_y);
CIMGUI_API void igSetScrollFromPosX_WindowPtr(ImGuiWindow* window,float local_x,float center_x_ratio);
CIMGUI_API void igSetScrollFromPosY_WindowPtr(ImGuiWindow* window,float local_y,float center_y_ratio);
CIMGUI_API void igScrollToItem(ImGuiScrollFlags flags);
CIMGUI_API void igScrollToRect(ImGuiWindow* window,const ImRect rect,ImGuiScrollFlags flags);
CIMGUI_API void igScrollToRectEx(ImVec2 *pOut,ImGuiWindow* window,const ImRect rect,ImGuiScrollFlags flags);
CIMGUI_API void igScrollToBringRectIntoView(ImGuiWindow* window,const ImRect rect);
CIMGUI_API ImGuiID igGetItemID(void);
CIMGUI_API ImGuiItemStatusFlags igGetItemStatusFlags(void);
CIMGUI_API ImGuiItemFlags igGetItemFlags(void);
CIMGUI_API ImGuiID igGetActiveID(void);
CIMGUI_API ImGuiID igGetFocusID(void);
CIMGUI_API void igSetActiveID(ImGuiID id,ImGuiWindow* window);
CIMGUI_API void igSetFocusID(ImGuiID id,ImGuiWindow* window);
CIMGUI_API void igClearActiveID(void);
CIMGUI_API ImGuiID igGetHoveredID(void);
CIMGUI_API void igSetHoveredID(ImGuiID id);
CIMGUI_API void igKeepAliveID(ImGuiID id);
CIMGUI_API void igMarkItemEdited(ImGuiID id);
CIMGUI_API void igPushOverrideID(ImGuiID id);
CIMGUI_API ImGuiID igGetIDWithSeed(const char* str_id_begin,const char* str_id_end,ImGuiID seed);
CIMGUI_API void igItemSize_Vec2(const ImVec2 size,float text_baseline_y);
CIMGUI_API void igItemSize_Rect(const ImRect bb,float text_baseline_y);
CIMGUI_API bool igItemAdd(const ImRect bb,ImGuiID id,const ImRect* nav_bb,ImGuiItemFlags extra_flags);
CIMGUI_API bool igItemHoverable(const ImRect bb,ImGuiID id);
CIMGUI_API bool igIsClippedEx(const ImRect bb,ImGuiID id);
CIMGUI_API void igSetLastItemData(ImGuiID item_id,ImGuiItemFlags in_flags,ImGuiItemStatusFlags status_flags,const ImRect item_rect);
CIMGUI_API void igCalcItemSize(ImVec2 *pOut,ImVec2 size,float default_w,float default_h);
CIMGUI_API float igCalcWrapWidthForPos(const ImVec2 pos,float wrap_pos_x);
CIMGUI_API void igPushMultiItemsWidths(int components,float width_full);
CIMGUI_API bool igIsItemToggledSelection(void);
CIMGUI_API void igGetContentRegionMaxAbs(ImVec2 *pOut);
CIMGUI_API void igShrinkWidths(ImGuiShrinkWidthItem* items,int count,float width_excess);
CIMGUI_API void igPushItemFlag(ImGuiItemFlags option,bool enabled);
CIMGUI_API void igPopItemFlag(void);
CIMGUI_API void igLogBegin(ImGuiLogType type,int auto_open_depth);
CIMGUI_API void igLogToBuffer(int auto_open_depth);
CIMGUI_API void igLogRenderedText(const ImVec2* ref_pos,const char* text,const char* text_end);
CIMGUI_API void igLogSetNextTextDecoration(const char* prefix,const char* suffix);
CIMGUI_API bool igBeginChildEx(const char* name,ImGuiID id,const ImVec2 size_arg,bool border,ImGuiWindowFlags flags);
CIMGUI_API void igOpenPopupEx(ImGuiID id,ImGuiPopupFlags popup_flags);
CIMGUI_API void igClosePopupToLevel(int remaining,bool restore_focus_to_window_under_popup);
CIMGUI_API void igClosePopupsOverWindow(ImGuiWindow* ref_window,bool restore_focus_to_window_under_popup);
CIMGUI_API void igClosePopupsExceptModals(void);
CIMGUI_API bool igIsPopupOpen_ID(ImGuiID id,ImGuiPopupFlags popup_flags);
CIMGUI_API bool igBeginPopupEx(ImGuiID id,ImGuiWindowFlags extra_flags);
CIMGUI_API void igBeginTooltipEx(ImGuiTooltipFlags tooltip_flags,ImGuiWindowFlags extra_window_flags);
CIMGUI_API void igGetPopupAllowedExtentRect(ImRect *pOut,ImGuiWindow* window);
CIMGUI_API ImGuiWindow* igGetTopMostPopupModal(void);
CIMGUI_API ImGuiWindow* igGetTopMostAndVisiblePopupModal(void);
CIMGUI_API void igFindBestWindowPosForPopup(ImVec2 *pOut,ImGuiWindow* window);
CIMGUI_API void igFindBestWindowPosForPopupEx(ImVec2 *pOut,const ImVec2 ref_pos,const ImVec2 size,ImGuiDir* last_dir,const ImRect r_outer,const ImRect r_avoid,ImGuiPopupPositionPolicy policy);
CIMGUI_API bool igBeginViewportSideBar(const char* name,ImGuiViewport* viewport,ImGuiDir dir,float size,ImGuiWindowFlags window_flags);
CIMGUI_API bool igBeginMenuEx(const char* label,const char* icon,bool enabled);
CIMGUI_API bool igMenuItemEx(const char* label,const char* icon,const char* shortcut,bool selected,bool enabled);
CIMGUI_API bool igBeginComboPopup(ImGuiID popup_id,const ImRect bb,ImGuiComboFlags flags);
CIMGUI_API bool igBeginComboPreview(void);
CIMGUI_API void igEndComboPreview(void);
CIMGUI_API void igNavInitWindow(ImGuiWindow* window,bool force_reinit);
CIMGUI_API void igNavInitRequestApplyResult(void);
CIMGUI_API bool igNavMoveRequestButNoResultYet(void);
CIMGUI_API void igNavMoveRequestSubmit(ImGuiDir move_dir,ImGuiDir clip_dir,ImGuiNavMoveFlags move_flags,ImGuiScrollFlags scroll_flags);
CIMGUI_API void igNavMoveRequestForward(ImGuiDir move_dir,ImGuiDir clip_dir,ImGuiNavMoveFlags move_flags,ImGuiScrollFlags scroll_flags);
CIMGUI_API void igNavMoveRequestResolveWithLastItem(ImGuiNavItemData* result);
CIMGUI_API void igNavMoveRequestCancel(void);
CIMGUI_API void igNavMoveRequestApplyResult(void);
CIMGUI_API void igNavMoveRequestTryWrapping(ImGuiWindow* window,ImGuiNavMoveFlags move_flags);
CIMGUI_API const char* igGetNavInputName(ImGuiNavInput n);
CIMGUI_API float igGetNavInputAmount(ImGuiNavInput n,ImGuiNavReadMode mode);
CIMGUI_API void igGetNavInputAmount2d(ImVec2 *pOut,ImGuiNavDirSourceFlags dir_sources,ImGuiNavReadMode mode,float slow_factor,float fast_factor);
CIMGUI_API int igCalcTypematicRepeatAmount(float t0,float t1,float repeat_delay,float repeat_rate);
CIMGUI_API void igActivateItem(ImGuiID id);
CIMGUI_API void igSetNavWindow(ImGuiWindow* window);
CIMGUI_API void igSetNavID(ImGuiID id,ImGuiNavLayer nav_layer,ImGuiID focus_scope_id,const ImRect rect_rel);
CIMGUI_API void igPushFocusScope(ImGuiID id);
CIMGUI_API void igPopFocusScope(void);
CIMGUI_API ImGuiID igGetFocusedFocusScope(void);
CIMGUI_API ImGuiID igGetFocusScope(void);
CIMGUI_API bool igIsNamedKey(ImGuiKey key);
CIMGUI_API bool igIsLegacyKey(ImGuiKey key);
CIMGUI_API bool igIsGamepadKey(ImGuiKey key);
CIMGUI_API ImGuiKeyData* igGetKeyData(ImGuiKey key);
CIMGUI_API void igSetItemUsingMouseWheel(void);
CIMGUI_API void igSetActiveIdUsingNavAndKeys(void);
CIMGUI_API bool igIsActiveIdUsingNavDir(ImGuiDir dir);
CIMGUI_API bool igIsActiveIdUsingNavInput(ImGuiNavInput input);
CIMGUI_API bool igIsActiveIdUsingKey(ImGuiKey key);
CIMGUI_API void igSetActiveIdUsingKey(ImGuiKey key);
CIMGUI_API bool igIsMouseDragPastThreshold(ImGuiMouseButton button,float lock_threshold);
CIMGUI_API bool igIsNavInputDown(ImGuiNavInput n);
CIMGUI_API bool igIsNavInputTest(ImGuiNavInput n,ImGuiNavReadMode rm);
CIMGUI_API ImGuiModFlags igGetMergedModFlags(void);
CIMGUI_API bool igIsKeyPressedMap(ImGuiKey key,bool repeat);
CIMGUI_API void igDockContextInitialize(ImGuiContext* ctx);
CIMGUI_API void igDockContextShutdown(ImGuiContext* ctx);
CIMGUI_API void igDockContextClearNodes(ImGuiContext* ctx,ImGuiID root_id,bool clear_settings_refs);
CIMGUI_API void igDockContextRebuildNodes(ImGuiContext* ctx);
CIMGUI_API void igDockContextNewFrameUpdateUndocking(ImGuiContext* ctx);
CIMGUI_API void igDockContextNewFrameUpdateDocking(ImGuiContext* ctx);
CIMGUI_API void igDockContextEndFrame(ImGuiContext* ctx);
CIMGUI_API ImGuiID igDockContextGenNodeID(ImGuiContext* ctx);
CIMGUI_API void igDockContextQueueDock(ImGuiContext* ctx,ImGuiWindow* target,ImGuiDockNode* target_node,ImGuiWindow* payload,ImGuiDir split_dir,float split_ratio,bool split_outer);
CIMGUI_API void igDockContextQueueUndockWindow(ImGuiContext* ctx,ImGuiWindow* window);
CIMGUI_API void igDockContextQueueUndockNode(ImGuiContext* ctx,ImGuiDockNode* node);
CIMGUI_API bool igDockContextCalcDropPosForDocking(ImGuiWindow* target,ImGuiDockNode* target_node,ImGuiWindow* payload,ImGuiDir split_dir,bool split_outer,ImVec2* out_pos);
CIMGUI_API bool igDockNodeBeginAmendTabBar(ImGuiDockNode* node);
CIMGUI_API void igDockNodeEndAmendTabBar(void);
CIMGUI_API ImGuiDockNode* igDockNodeGetRootNode(ImGuiDockNode* node);
CIMGUI_API bool igDockNodeIsInHierarchyOf(ImGuiDockNode* node,ImGuiDockNode* parent);
CIMGUI_API int igDockNodeGetDepth(const ImGuiDockNode* node);
CIMGUI_API ImGuiID igDockNodeGetWindowMenuButtonId(const ImGuiDockNode* node);
CIMGUI_API ImGuiDockNode* igGetWindowDockNode(void);
CIMGUI_API bool igGetWindowAlwaysWantOwnTabBar(ImGuiWindow* window);
CIMGUI_API void igBeginDocked(ImGuiWindow* window,bool* p_open);
CIMGUI_API void igBeginDockableDragDropSource(ImGuiWindow* window);
CIMGUI_API void igBeginDockableDragDropTarget(ImGuiWindow* window);
CIMGUI_API void igSetWindowDock(ImGuiWindow* window,ImGuiID dock_id,ImGuiCond cond);
CIMGUI_API void igDockBuilderDockWindow(const char* window_name,ImGuiID node_id);
CIMGUI_API ImGuiDockNode* igDockBuilderGetNode(ImGuiID node_id);
CIMGUI_API ImGuiDockNode* igDockBuilderGetCentralNode(ImGuiID node_id);
CIMGUI_API ImGuiID igDockBuilderAddNode(ImGuiID node_id,ImGuiDockNodeFlags flags);
CIMGUI_API void igDockBuilderRemoveNode(ImGuiID node_id);
CIMGUI_API void igDockBuilderRemoveNodeDockedWindows(ImGuiID node_id,bool clear_settings_refs);
CIMGUI_API void igDockBuilderRemoveNodeChildNodes(ImGuiID node_id);
CIMGUI_API void igDockBuilderSetNodePos(ImGuiID node_id,ImVec2 pos);
CIMGUI_API void igDockBuilderSetNodeSize(ImGuiID node_id,ImVec2 size);
CIMGUI_API ImGuiID igDockBuilderSplitNode(ImGuiID node_id,ImGuiDir split_dir,float size_ratio_for_node_at_dir,ImGuiID* out_id_at_dir,ImGuiID* out_id_at_opposite_dir);
CIMGUI_API void igDockBuilderCopyDockSpace(ImGuiID src_dockspace_id,ImGuiID dst_dockspace_id,ImVector_const_charPtr* in_window_remap_pairs);
CIMGUI_API void igDockBuilderCopyNode(ImGuiID src_node_id,ImGuiID dst_node_id,ImVector_ImGuiID* out_node_remap_pairs);
CIMGUI_API void igDockBuilderCopyWindowSettings(const char* src_name,const char* dst_name);
CIMGUI_API void igDockBuilderFinish(ImGuiID node_id);
CIMGUI_API bool igIsDragDropActive(void);
CIMGUI_API bool igBeginDragDropTargetCustom(const ImRect bb,ImGuiID id);
CIMGUI_API void igClearDragDrop(void);
CIMGUI_API bool igIsDragDropPayloadBeingAccepted(void);
CIMGUI_API void igSetWindowClipRectBeforeSetChannel(ImGuiWindow* window,const ImRect clip_rect);
CIMGUI_API void igBeginColumns(const char* str_id,int count,ImGuiOldColumnFlags flags);
CIMGUI_API void igEndColumns(void);
CIMGUI_API void igPushColumnClipRect(int column_index);
CIMGUI_API void igPushColumnsBackground(void);
CIMGUI_API void igPopColumnsBackground(void);
CIMGUI_API ImGuiID igGetColumnsID(const char* str_id,int count);
CIMGUI_API ImGuiOldColumns* igFindOrCreateColumns(ImGuiWindow* window,ImGuiID id);
CIMGUI_API float igGetColumnOffsetFromNorm(const ImGuiOldColumns* columns,float offset_norm);
CIMGUI_API float igGetColumnNormFromOffset(const ImGuiOldColumns* columns,float offset);
CIMGUI_API void igTableOpenContextMenu(int column_n);
CIMGUI_API void igTableSetColumnWidth(int column_n,float width);
CIMGUI_API void igTableSetColumnSortDirection(int column_n,ImGuiSortDirection sort_direction,bool append_to_sort_specs);
CIMGUI_API int igTableGetHoveredColumn(void);
CIMGUI_API float igTableGetHeaderRowHeight(void);
CIMGUI_API void igTablePushBackgroundChannel(void);
CIMGUI_API void igTablePopBackgroundChannel(void);
CIMGUI_API ImGuiTable* igGetCurrentTable(void);
CIMGUI_API ImGuiTable* igTableFindByID(ImGuiID id);
CIMGUI_API bool igBeginTableEx(const char* name,ImGuiID id,int columns_count,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width);
CIMGUI_API void igTableBeginInitMemory(ImGuiTable* table,int columns_count);
CIMGUI_API void igTableBeginApplyRequests(ImGuiTable* table);
CIMGUI_API void igTableSetupDrawChannels(ImGuiTable* table);
CIMGUI_API void igTableUpdateLayout(ImGuiTable* table);
CIMGUI_API void igTableUpdateBorders(ImGuiTable* table);
CIMGUI_API void igTableUpdateColumnsWeightFromWidth(ImGuiTable* table);
CIMGUI_API void igTableDrawBorders(ImGuiTable* table);
CIMGUI_API void igTableDrawContextMenu(ImGuiTable* table);
CIMGUI_API void igTableMergeDrawChannels(ImGuiTable* table);
CIMGUI_API ImGuiTableInstanceData* igTableGetInstanceData(ImGuiTable* table,int instance_no);
CIMGUI_API void igTableSortSpecsSanitize(ImGuiTable* table);
CIMGUI_API void igTableSortSpecsBuild(ImGuiTable* table);
CIMGUI_API ImGuiSortDirection igTableGetColumnNextSortDirection(ImGuiTableColumn* column);
CIMGUI_API void igTableFixColumnSortDirection(ImGuiTable* table,ImGuiTableColumn* column);
CIMGUI_API float igTableGetColumnWidthAuto(ImGuiTable* table,ImGuiTableColumn* column);
CIMGUI_API void igTableBeginRow(ImGuiTable* table);
CIMGUI_API void igTableEndRow(ImGuiTable* table);
CIMGUI_API void igTableBeginCell(ImGuiTable* table,int column_n);
CIMGUI_API void igTableEndCell(ImGuiTable* table);
CIMGUI_API void igTableGetCellBgRect(ImRect *pOut,const ImGuiTable* table,int column_n);
CIMGUI_API const char* igTableGetColumnName_TablePtr(const ImGuiTable* table,int column_n);
CIMGUI_API ImGuiID igTableGetColumnResizeID(const ImGuiTable* table,int column_n,int instance_no);
CIMGUI_API float igTableGetMaxColumnWidth(const ImGuiTable* table,int column_n);
CIMGUI_API void igTableSetColumnWidthAutoSingle(ImGuiTable* table,int column_n);
CIMGUI_API void igTableSetColumnWidthAutoAll(ImGuiTable* table);
CIMGUI_API void igTableRemove(ImGuiTable* table);
CIMGUI_API void igTableGcCompactTransientBuffers_TablePtr(ImGuiTable* table);
CIMGUI_API void igTableGcCompactTransientBuffers_TableTempDataPtr(ImGuiTableTempData* table);
CIMGUI_API void igTableGcCompactSettings(void);
CIMGUI_API void igTableLoadSettings(ImGuiTable* table);
CIMGUI_API void igTableSaveSettings(ImGuiTable* table);
CIMGUI_API void igTableResetSettings(ImGuiTable* table);
CIMGUI_API ImGuiTableSettings* igTableGetBoundSettings(ImGuiTable* table);
CIMGUI_API void igTableSettingsAddSettingsHandler(void);
CIMGUI_API ImGuiTableSettings* igTableSettingsCreate(ImGuiID id,int columns_count);
CIMGUI_API ImGuiTableSettings* igTableSettingsFindByID(ImGuiID id);
CIMGUI_API bool igBeginTabBarEx(ImGuiTabBar* tab_bar,const ImRect bb,ImGuiTabBarFlags flags,ImGuiDockNode* dock_node);
CIMGUI_API ImGuiTabItem* igTabBarFindTabByID(ImGuiTabBar* tab_bar,ImGuiID tab_id);
CIMGUI_API ImGuiTabItem* igTabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar);
CIMGUI_API void igTabBarAddTab(ImGuiTabBar* tab_bar,ImGuiTabItemFlags tab_flags,ImGuiWindow* window);
CIMGUI_API void igTabBarRemoveTab(ImGuiTabBar* tab_bar,ImGuiID tab_id);
CIMGUI_API void igTabBarCloseTab(ImGuiTabBar* tab_bar,ImGuiTabItem* tab);
CIMGUI_API void igTabBarQueueReorder(ImGuiTabBar* tab_bar,const ImGuiTabItem* tab,int offset);
CIMGUI_API void igTabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar,const ImGuiTabItem* tab,ImVec2 mouse_pos);
CIMGUI_API bool igTabBarProcessReorder(ImGuiTabBar* tab_bar);
CIMGUI_API bool igTabItemEx(ImGuiTabBar* tab_bar,const char* label,bool* p_open,ImGuiTabItemFlags flags,ImGuiWindow* docked_window);
CIMGUI_API void igTabItemCalcSize(ImVec2 *pOut,const char* label,bool has_close_button);
CIMGUI_API void igTabItemBackground(ImDrawList* draw_list,const ImRect bb,ImGuiTabItemFlags flags,ImU32 col);
CIMGUI_API void igTabItemLabelAndCloseButton(ImDrawList* draw_list,const ImRect bb,ImGuiTabItemFlags flags,ImVec2 frame_padding,const char* label,ImGuiID tab_id,ImGuiID close_button_id,bool is_contents_visible,bool* out_just_closed,bool* out_text_clipped);
CIMGUI_API void igRenderText(ImVec2 pos,const char* text,const char* text_end,bool hide_text_after_hash);
CIMGUI_API void igRenderTextWrapped(ImVec2 pos,const char* text,const char* text_end,float wrap_width);
CIMGUI_API void igRenderTextClipped(const ImVec2 pos_min,const ImVec2 pos_max,const char* text,const char* text_end,const ImVec2* text_size_if_known,const ImVec2 align,const ImRect* clip_rect);
CIMGUI_API void igRenderTextClippedEx(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,const char* text,const char* text_end,const ImVec2* text_size_if_known,const ImVec2 align,const ImRect* clip_rect);
CIMGUI_API void igRenderTextEllipsis(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,float clip_max_x,float ellipsis_max_x,const char* text,const char* text_end,const ImVec2* text_size_if_known);
CIMGUI_API void igRenderFrame(ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,bool border,float rounding);
CIMGUI_API void igRenderFrameBorder(ImVec2 p_min,ImVec2 p_max,float rounding);
CIMGUI_API void igRenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,float grid_step,ImVec2 grid_off,float rounding,ImDrawFlags flags);
CIMGUI_API void igRenderNavHighlight(const ImRect bb,ImGuiID id,ImGuiNavHighlightFlags flags);
CIMGUI_API const char* igFindRenderedTextEnd(const char* text,const char* text_end);
CIMGUI_API void igRenderMouseCursor(ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow);
CIMGUI_API void igRenderArrow(ImDrawList* draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale);
CIMGUI_API void igRenderBullet(ImDrawList* draw_list,ImVec2 pos,ImU32 col);
CIMGUI_API void igRenderCheckMark(ImDrawList* draw_list,ImVec2 pos,ImU32 col,float sz);
CIMGUI_API void igRenderArrowPointingAt(ImDrawList* draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col);
CIMGUI_API void igRenderArrowDockMenu(ImDrawList* draw_list,ImVec2 p_min,float sz,ImU32 col);
CIMGUI_API void igRenderRectFilledRangeH(ImDrawList* draw_list,const ImRect rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding);
CIMGUI_API void igRenderRectFilledWithHole(ImDrawList* draw_list,const ImRect outer,const ImRect inner,ImU32 col,float rounding);
CIMGUI_API ImDrawFlags igCalcRoundingFlagsForRectInRect(const ImRect r_in,const ImRect r_outer,float threshold);
CIMGUI_API void igTextEx(const char* text,const char* text_end,ImGuiTextFlags flags);
CIMGUI_API bool igButtonEx(const char* label,const ImVec2 size_arg,ImGuiButtonFlags flags);
CIMGUI_API bool igCloseButton(ImGuiID id,const ImVec2 pos);
CIMGUI_API bool igCollapseButton(ImGuiID id,const ImVec2 pos,ImGuiDockNode* dock_node);
CIMGUI_API bool igArrowButtonEx(const char* str_id,ImGuiDir dir,ImVec2 size_arg,ImGuiButtonFlags flags);
CIMGUI_API void igScrollbar(ImGuiAxis axis);
CIMGUI_API bool igScrollbarEx(const ImRect bb,ImGuiID id,ImGuiAxis axis,ImS64* p_scroll_v,ImS64 avail_v,ImS64 contents_v,ImDrawFlags flags);
CIMGUI_API bool igImageButtonEx(ImGuiID id,ImTextureID texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,const ImVec2 padding,const ImVec4 bg_col,const ImVec4 tint_col);
CIMGUI_API void igGetWindowScrollbarRect(ImRect *pOut,ImGuiWindow* window,ImGuiAxis axis);
CIMGUI_API ImGuiID igGetWindowScrollbarID(ImGuiWindow* window,ImGuiAxis axis);
CIMGUI_API ImGuiID igGetWindowResizeCornerID(ImGuiWindow* window,int n);
CIMGUI_API ImGuiID igGetWindowResizeBorderID(ImGuiWindow* window,ImGuiDir dir);
CIMGUI_API void igSeparatorEx(ImGuiSeparatorFlags flags);
CIMGUI_API bool igCheckboxFlags_S64Ptr(const char* label,ImS64* flags,ImS64 flags_value);
CIMGUI_API bool igCheckboxFlags_U64Ptr(const char* label,ImU64* flags,ImU64 flags_value);
CIMGUI_API bool igButtonBehavior(const ImRect bb,ImGuiID id,bool* out_hovered,bool* out_held,ImGuiButtonFlags flags);
CIMGUI_API bool igDragBehavior(ImGuiID id,ImGuiDataType data_type,void* p_v,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags);
CIMGUI_API bool igSliderBehavior(const ImRect bb,ImGuiID id,ImGuiDataType data_type,void* p_v,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags,ImRect* out_grab_bb);
CIMGUI_API bool igSplitterBehavior(const ImRect bb,ImGuiID id,ImGuiAxis axis,float* size1,float* size2,float min_size1,float min_size2,float hover_extend,float hover_visibility_delay,ImU32 bg_col);
CIMGUI_API bool igTreeNodeBehavior(ImGuiID id,ImGuiTreeNodeFlags flags,const char* label,const char* label_end);
CIMGUI_API bool igTreeNodeBehaviorIsOpen(ImGuiID id,ImGuiTreeNodeFlags flags);
CIMGUI_API void igTreePushOverrideID(ImGuiID id);
CIMGUI_API const ImGuiDataTypeInfo* igDataTypeGetInfo(ImGuiDataType data_type);
CIMGUI_API int igDataTypeFormatString(char* buf,int buf_size,ImGuiDataType data_type,const void* p_data,const char* format);
CIMGUI_API void igDataTypeApplyOp(ImGuiDataType data_type,int op,void* output,const void* arg_1,const void* arg_2);
CIMGUI_API bool igDataTypeApplyFromText(const char* buf,ImGuiDataType data_type,void* p_data,const char* format);
CIMGUI_API int igDataTypeCompare(ImGuiDataType data_type,const void* arg_1,const void* arg_2);
CIMGUI_API bool igDataTypeClamp(ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max);
CIMGUI_API bool igInputTextEx(const char* label,const char* hint,char* buf,int buf_size,const ImVec2 size_arg,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data);
CIMGUI_API bool igTempInputText(const ImRect bb,ImGuiID id,const char* label,char* buf,int buf_size,ImGuiInputTextFlags flags);
CIMGUI_API bool igTempInputScalar(const ImRect bb,ImGuiID id,const char* label,ImGuiDataType data_type,void* p_data,const char* format,const void* p_clamp_min,const void* p_clamp_max);
CIMGUI_API bool igTempInputIsActive(ImGuiID id);
CIMGUI_API ImGuiInputTextState* igGetInputTextState(ImGuiID id);
CIMGUI_API void igColorTooltip(const char* text,const float* col,ImGuiColorEditFlags flags);
CIMGUI_API void igColorEditOptionsPopup(const float* col,ImGuiColorEditFlags flags);
CIMGUI_API void igColorPickerOptionsPopup(const float* ref_col,ImGuiColorEditFlags flags);
CIMGUI_API int igPlotEx(ImGuiPlotType plot_type,const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 frame_size);
CIMGUI_API void igShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1);
CIMGUI_API void igShadeVertsLinearUV(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,bool clamp);
CIMGUI_API void igGcCompactTransientMiscBuffers(void);
CIMGUI_API void igGcCompactTransientWindowBuffers(ImGuiWindow* window);
CIMGUI_API void igGcAwakeTransientWindowBuffers(ImGuiWindow* window);
CIMGUI_API void igDebugLog(const char* fmt,...);
CIMGUI_API void igDebugLogV(const char* fmt,va_list args);
CIMGUI_API void igErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback,void* user_data);
CIMGUI_API void igErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback,void* user_data);
CIMGUI_API void igDebugDrawItemRect(ImU32 col);
CIMGUI_API void igDebugStartItemPicker(void);
CIMGUI_API void igShowFontAtlas(ImFontAtlas* atlas);
CIMGUI_API void igDebugHookIdInfo(ImGuiID id,ImGuiDataType data_type,const void* data_id,const void* data_id_end);
CIMGUI_API void igDebugNodeColumns(ImGuiOldColumns* columns);
CIMGUI_API void igDebugNodeDockNode(ImGuiDockNode* node,const char* label);
CIMGUI_API void igDebugNodeDrawList(ImGuiWindow* window,ImGuiViewportP* viewport,const ImDrawList* draw_list,const char* label);
CIMGUI_API void igDebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list,const ImDrawList* draw_list,const ImDrawCmd* draw_cmd,bool show_mesh,bool show_aabb);
CIMGUI_API void igDebugNodeFont(ImFont* font);
CIMGUI_API void igDebugNodeFontGlyph(ImFont* font,const ImFontGlyph* glyph);
CIMGUI_API void igDebugNodeStorage(ImGuiStorage* storage,const char* label);
CIMGUI_API void igDebugNodeTabBar(ImGuiTabBar* tab_bar,const char* label);
CIMGUI_API void igDebugNodeTable(ImGuiTable* table);
CIMGUI_API void igDebugNodeTableSettings(ImGuiTableSettings* settings);
CIMGUI_API void igDebugNodeInputTextState(ImGuiInputTextState* state);
CIMGUI_API void igDebugNodeWindow(ImGuiWindow* window,const char* label);
CIMGUI_API void igDebugNodeWindowSettings(ImGuiWindowSettings* settings);
CIMGUI_API void igDebugNodeWindowsList(ImVector_ImGuiWindowPtr* windows,const char* label);
CIMGUI_API void igDebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows,int windows_size,ImGuiWindow* parent_in_begin_stack);
CIMGUI_API void igDebugNodeViewport(ImGuiViewportP* viewport);
CIMGUI_API void igDebugRenderViewportThumbnail(ImDrawList* draw_list,ImGuiViewportP* viewport,const ImRect bb);
CIMGUI_API const ImFontBuilderIO* igImFontAtlasGetBuilderForStbTruetype(void);
CIMGUI_API void igImFontAtlasBuildInit(ImFontAtlas* atlas);
CIMGUI_API void igImFontAtlasBuildSetupFont(ImFontAtlas* atlas,ImFont* font,ImFontConfig* font_config,float ascent,float descent);
CIMGUI_API void igImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas,void* stbrp_context_opaque);
CIMGUI_API void igImFontAtlasBuildFinish(ImFontAtlas* atlas);
CIMGUI_API void igImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas,int x,int y,int w,int h,const char* in_str,char in_marker_char,unsigned char in_marker_pixel_value);
CIMGUI_API void igImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas,int x,int y,int w,int h,const char* in_str,char in_marker_char,unsigned int in_marker_pixel_value);

