//========================================================================
// GLFW - An OpenGL framework
// Platform:    Win32/WGL
// API version: 2.7
// WWW:         http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include "internal.h"

#ifdef _MSC_VER
    #pragma warning(disable:4054)  // A function pointer is cast to a data pointer.
#endif // _MSC8VER

//************************************************************************
//****               Platform implementation functions                ****
//************************************************************************

//========================================================================
// Check if the current context supports the specified WGL extension
//========================================================================

int _glfwPlatformExtensionSupported( const char *extension )
{
    const GLubyte *extensions;

    if( _glfwWin.GetExtensionsStringEXT != NULL )
    {
        extensions = (GLubyte *) _glfwWin.GetExtensionsStringEXT();
        if( extensions != NULL )
        {
            if( _glfwStringInExtensionString( extension, extensions ) )
            {
                return GL_TRUE;
            }
        }
    }

    if( _glfwWin.GetExtensionsStringARB != NULL )
    {
        extensions = (GLubyte *) _glfwWin.GetExtensionsStringARB( _glfwWin.DC );
        if( extensions != NULL )
        {
            if( _glfwStringInExtensionString( extension, extensions ) )
            {
                return GL_TRUE;
            }
        }
    }

    return GL_FALSE;
}


//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================

void *_glfwPlatformGetProcAddress( const char *procname )
{
    return (void *) wglGetProcAddress( procname );
}

