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@ -96,6 +96,50 @@ pub const FoxObject = struct {
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}
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};
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pub const DamagedHelmet = struct {
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data: core.GameObjectData = undefined,
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entity: core.Entity,
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var first: bool = true;
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pub fn create(alloc: std.mem.Allocator) !*@This() {
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const refs = [_]assets.AssetImportReference{ assets.MakeImportRefOptions(
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"Mesh",
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"m_damagedHelmet",
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.{ .path = "gltf-samples/DamagedHelmet/glTF/DamagedHelmet.gltf" },
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), assets.MakeImportRefOptions(
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"Texture",
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"t_damagedHelmet",
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.{ .path = "gltf-samples/DamagedHelmet/glTF/Default_albedo.png" },
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) };
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if (first) {
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first = false;
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try assets.loadList(refs);
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}
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const self = try alloc.create(@This());
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self.entity = try core.createEntity();
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const scene = self.entity.addComponent(core.Scene).?;
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_ = scene;
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// scene.setScale(0.01, 0.01, 0.01);
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const mesh = self.entity.addComponent(rend.MeshComponent).?;
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mesh.setMesh("m_damagedHelmet");
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mesh.setTexture("t_damagedHelmet");
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return self;
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}
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pub fn getEntity(self: *@This()) core.Entity {
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return self.entity;
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}
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pub fn destroy(self: *@This()) void {
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self.entity.destroy();
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self.data.release(self);
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}
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};
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pub fn prepare(self: *@This()) !void {
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core.engine_log(">>>>>>> game prepare", .{});
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var z = core.tracy.ZoneN(@src(), "PREPARING GAME");
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@ -108,6 +152,7 @@ pub fn prepare(self: *@This()) !void {
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try self.objectSpawner.addSpawnFunction("fox", FoxObject);
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try self.objectSpawner.addSpawnFunction("doomplayer", DoomPlayer.DoomCanvas);
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try self.objectSpawner.addSpawnFunction("empire", @import("empire.zig"));
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try self.objectSpawner.addSpawnFunction("DamagedHelmet", DamagedHelmet);
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ui.context().drawDebug = true;
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