added support for config files and added default config file for sample game
This commit is contained in:
parent
126b4f978d
commit
19e4bf629a
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@ -134,14 +134,6 @@ pub fn initializeAndRunStandardProgram(comptime GameContext: type, comptime spec
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core.engine_logs("Using vulkan validation");
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}
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// graphics.setStartupSettings("vulkanValidation", args.vulkanValidation);
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if (@hasField(@TypeOf(spec), "windowName")) {
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platform.setWindowSettings(.{ .windowName = spec.windowName });
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} else {
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platform.setWindowSettings(.{ .windowName = spec.name });
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}
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try start_everything(spec, allocator, args);
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defer shutdown_everything(allocator);
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@ -0,0 +1,7 @@
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# comments look like this and are ignored
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[platform]
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windowName = "lmao 2 nova"
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extent.width = 1920
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extent.height = 1080
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@ -0,0 +1,334 @@
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var gConfigsObject: *ConfigRegistry = undefined;
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pub const ConfigRegistry = struct {
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pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This());
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allocator: std.mem.Allocator,
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configMap: ?ConfigMap = null,
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pub fn create(allocator: std.mem.Allocator) !*@This() {
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const self = try allocator.create(@This());
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self.* = .{
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.allocator = allocator,
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};
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return self;
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}
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// by convention this should be in the root
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// content path
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//
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// with the name <programName>.toml
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pub fn loadConfigFile(self: *@This(), configName: []const u8) !void {
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const configFile = core.fs().loadFile(configName) catch {
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core.engine_log("unable to load configuration file {s}", .{configName});
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return;
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};
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defer core.fs().unmap(configFile);
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const parser = try Parser.create(self.allocator);
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parser.fileName = configName;
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defer parser.destroy();
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self.configMap = try parser.parseBytes(self.allocator, configFile.bytesNoEnd());
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core.engine_log("config file loaded {d} keys set", .{self.configMap.?.mapValues.count()});
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// parse and tokenize the config file
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// self.tokenizeConfigFile();
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}
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pub fn destroy(self: *@This()) void {
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if (self.configMap) |*map| {
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map.deinit();
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}
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self.allocator.destroy(self);
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}
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};
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pub fn configVar(comptime T: type, configName: []const u8, default: T) T {
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return getConfigVar(T, configName) orelse default;
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}
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pub fn getConfigVar(comptime T: type, configName: []const u8) ?T {
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const ctx = gConfigsObject;
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if (ctx.configMap) |map| {
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if (map.mapValues.get(configName)) |v| {
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switch (v.value) {
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.number => |number| {
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switch (@typeInfo(T)) {
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.int => {
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return @intFromFloat(number);
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},
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.float => {
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return @floatCast(number);
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},
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else => {
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core.engine_err("tried to get config {s} but it isn't a number", .{configName});
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return null;
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},
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}
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},
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.string => |string| {
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switch (@typeInfo(T)) {
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.pointer => |pointerInfo| {
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if (pointerInfo.child == u8) {
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return string;
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}
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},
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else => {
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core.engine_err("tried to get config {s} but it isn't a string", .{configName});
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return null;
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},
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}
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},
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}
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}
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}
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return null;
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}
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const lastSetBy_referenceInit: []const u8 = "reference";
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const lastSetBy_configFile: []const u8 = "config file";
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pub const ConfigValueEntry = struct {
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lastSetBy: []const u8 = lastSetBy_referenceInit,
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value: union(enum(u8)) {
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number: f64,
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string: []const u8,
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},
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};
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pub const ConfigMap = struct {
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backingAllocator: std.mem.Allocator,
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mapValues: std.StringHashMapUnmanaged(ConfigValueEntry) = .{},
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arena: std.heap.ArenaAllocator,
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//stringList: std.ArrayListUnmanaged([]const u8) = .{},
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pub fn init(allocator: std.mem.Allocator) !@This() {
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return .{
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.backingAllocator = allocator,
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.arena = std.heap.ArenaAllocator.init(allocator),
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};
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}
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pub fn pushMapValue(self: *@This(), key: []const u8, value: []const u8) !void {
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// take ownership of both strings
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const allocator = self.arena.allocator();
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const k = try allocator.dupe(u8, key);
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var mapValue: ConfigValueEntry = .{ .value = undefined };
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mapValue.lastSetBy = lastSetBy_configFile;
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if (value[0] == '"') {
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if (value[value.len - 1] != '"') {
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return error.MissingClosingQuote;
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}
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mapValue.value = .{
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.string = try allocator.dupe(u8, value[1 .. value.len - 1]),
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};
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} else if (std.fmt.parseFloat(f64, value) catch null) |flt| {
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mapValue.value = .{ .number = flt };
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} else {
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return error.UnableToParse;
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}
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try self.mapValues.put(allocator, k, mapValue);
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}
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pub fn deinit(self: *@This()) void {
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self.arena.deinit();
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}
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};
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// A Very nonstandard and very dumb ini parser
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pub const Parser = struct {
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backingAllocator: std.mem.Allocator,
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arena: std.heap.ArenaAllocator,
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allocator: std.mem.Allocator = undefined,
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fileName: []const u8 = "unknown file",
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lineNumber: usize = 0,
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lineEnd: usize = 0,
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lineStart: usize = 0,
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bytes: []const u8 = undefined,
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outputMap: ?ConfigMap = null,
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configSection: ?[]const u8 = null,
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pub fn create(allocator: std.mem.Allocator) !*@This() {
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const self = try allocator.create(@This());
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self.* = .{
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.backingAllocator = allocator,
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.arena = std.heap.ArenaAllocator.init(allocator),
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};
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self.allocator = self.arena.allocator();
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return self;
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}
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pub fn nextLine(self: *@This()) ?[]const u8 {
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while (std.ascii.isWhitespace(self.bytes[self.lineEnd])) : (self.lineEnd += 1) {
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if (self.lineEnd + 1 >= self.bytes.len) {
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return null;
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}
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}
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self.lineStart = self.lineEnd;
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while (self.bytes[self.lineEnd] != '\r' and self.bytes[self.lineEnd] != '\n') : (self.lineEnd += 1) {
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if (self.lineEnd + 1 >= self.bytes.len) {
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break;
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}
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}
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self.lineNumber += 1;
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return self.bytes[self.lineStart..self.lineEnd];
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}
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fn stripWhiteSpace(l: []const u8) []const u8 {
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if (l.len == 0) {
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return l;
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}
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var s: usize = 0;
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var e: usize = l.len;
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while (std.ascii.isWhitespace(l[s]) and s < l.len) : (s += 1) {}
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while (std.ascii.isWhitespace(l[e - 1]) and e - 1 > 0) : (e -= 1) {}
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return l[s..e];
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}
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fn printError(self: *@This(), comptime fmt: []const u8, args: anytype) !void {
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if (core.getLogger()) |logger| {
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try logger.print(fmt, args);
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try logger.print("[Config ]: Config File Parse Error> {s}:{d} \n", .{ self.fileName, self.lineNumber });
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}
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}
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pub fn parseLabel(self: *@This(), l: []const u8) !?[]const u8 {
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if (l[l.len - 1] != ']') {
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core.engine_err("\n expected closing brace ] in label..\n fatal error\n{d}: {s} \n{s}:{d}", .{ self.lineNumber, l, self.fileName, self.lineNumber });
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try self.printError("expected closing brace ] in label statement. fatal.", .{});
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return error.UnableToParse;
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}
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var line = l[1 .. l.len - 1];
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line = stripWhiteSpace(line);
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// core.engine_log("label : '{s}'", .{line});
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return line;
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}
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pub fn parseStatement(self: *@This(), line: []const u8) !?struct { left: []const u8, right: []const u8 } {
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var s: usize = 0;
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while (s < line.len and line[s] != '=') : (s += 1) {}
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if (s == line.len) {
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try self.printError("missing right hand side of assignment after '=' {s} skipping..", .{line});
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return null;
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}
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const left = stripWhiteSpace(line[0..s]);
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const right = stripWhiteSpace(line[s + 1 .. line.len]);
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// core.engine_log("statement : left '{s}' '{s}'", .{ left, right });
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return .{ .left = left, .right = right };
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}
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// line should already be whitespace stripped
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pub fn parseLine(self: *@This(), l: []const u8) !void {
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var i: usize = 0;
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var line = l;
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// strip comments
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while (i < line.len) : (i += 1) {
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if (line[i] == '#') {
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line = line[0..i];
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break;
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}
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}
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i = 0;
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while (i < line.len) : (i += 1) {
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if (line[i] == '[') {
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const section = try self.parseLabel(line[i..line.len]);
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if (section) |sect| {
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self.configSection = sect;
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}
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break;
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}
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if (line[i] == '=') {
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if (try self.parseStatement(line)) |statement| {
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var fullVarName = statement.left;
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defer self.allocator.free(fullVarName);
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if (self.configSection) |section| {
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// use temporary allocator
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fullVarName = try std.fmt.allocPrint(self.allocator, "{s}.{s}", .{ section, fullVarName });
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}
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// takes ownership of both strings;
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try self.outputMap.?.pushMapValue(fullVarName, statement.right);
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}
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break;
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}
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}
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}
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pub fn parseBytes(self: *@This(), allocator: std.mem.Allocator, bytes: []const u8) !ConfigMap {
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self.outputMap = try ConfigMap.init(allocator);
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self.bytes = bytes;
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if (self.bytes.len == 0) {
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return self.outputMap.?;
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}
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self.lineStart = 0;
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self.lineEnd = 0;
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while (self.nextLine()) |line| {
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// core.engine_log("ConfigParser > {s}", .{line});
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self.parseLine(line) catch break;
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}
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return self.outputMap.?;
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}
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pub fn destroy(self: *@This()) void {
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self.arena.deinit();
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self.backingAllocator.destroy(self);
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}
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};
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pub fn setupConfigs(configFilePath: []const u8) !void {
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gConfigsObject = try core.createObject(ConfigRegistry, .{});
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try gConfigsObject.loadConfigFile(configFilePath);
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}
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pub fn ConfigEntry(comptime T: type) type {
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return struct {
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value: ?T = null,
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default: T,
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configName: []const u8,
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pub fn make(name: []const u8, default: T) void {
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return .{ .default = default, .name = name };
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}
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};
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}
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const core = @import("core.zig");
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const std = @import("std");
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@ -122,9 +122,17 @@ pub fn start_module(comptime programSpec: anytype, args: anytype, allocator: std
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try script.start_lua(allocator);
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// LUA END
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gPackerFS = try PackerFS.init(allocator, .{});
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// load configs.
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const name = if (@hasField(@TypeOf(programSpec), "configName")) programSpec.configName else programSpec.name;
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logging.engine_logs("loading configs with name" ++ name);
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gEngine = try allocator.create(Engine);
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gEngine.* = try Engine.init(allocator);
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try configVars.setupConfigs(name ++ "Engine.ini");
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if (@hasField(@TypeOf(args), "unitTest") and args.unitTest) {} else {
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try logging.setupLogging(gEngine);
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}
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@ -227,3 +235,8 @@ pub fn getEngineUptime() f64 {
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pub const modules = @import("modules.zig");
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pub const isModuleEnabled = modules.isModuleEnabled;
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pub const ModuleDescription = modules.ModuleDescription;
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pub const configVars = @import("configVars.zig");
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pub const getConfigVar = configVars.getConfigVar;
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pub const configVar = configVars.configVar;
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@ -15,11 +15,34 @@ test "simple systems setup for core" {
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std.debug.print("Starting up \n", .{});
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engine_logs("systems starting");
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try core.start_module(.{}, .{ .unitTest = true }, allocator);
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try core.start_module(.{ .name = "test" }, .{ .unitTest = true }, allocator);
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defer core.shutdown_module(allocator);
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engine_logs("systems started, shutting down");
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memory.MTPrintStatsDelta();
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try test_loadingConfigs();
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try memory.dumpTimeline("test-core-timeline.txt");
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}
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fn test_loadingConfigs() !void {
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if (core.getConfigVar(u32, "platform.extent.width")) |width| {
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core.engine_log("config: {d}", .{width});
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}
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if (core.getConfigVar(u64, "platform.extent.height")) |height| {
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core.engine_log("config: {d}", .{height});
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}
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if (core.getConfigVar(f32, "platform.extent.height")) |height| {
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core.engine_log("config f32: {d}", .{height});
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}
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if (core.getConfigVar(f64, "platform.extent.height")) |height| {
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core.engine_log("config f64: {d}", .{height});
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}
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if (core.getConfigVar([]const u8, "platform.windowName")) |height| {
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core.engine_log("config string: {s}", .{height});
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}
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}
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@ -31,44 +31,43 @@ pub const Impl = struct {
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}
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pub fn processSDLEvents(event: *sdl3.Event) void {
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c.Imgui_SDL3_ProcessEvent(@ptrCast(event));
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if (platform.getInstance().enableImguiEvents) {
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c.Imgui_SDL3_ProcessEvent(@ptrCast(event));
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}
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}
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pub fn onPreDraw(p: *anyopaque, cmd: *gpu.GPUCommandBuffer) void {
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const self: *@This() = @ptrCast(@alignCast(p));
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ig.render();
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self.drawData = ig.getDrawData();
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c.Imgui_SDL3_PrepareRender(@ptrCast(self.drawData), @ptrCast(cmd));
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if (platform.getInstance().imguiVisible) {
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self.drawData = ig.getDrawData();
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c.Imgui_SDL3_PrepareRender(@ptrCast(self.drawData), @ptrCast(cmd));
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}
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}
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pub fn postRender(p: *anyopaque, cmd: *gpu.GPUCommandBuffer) void {
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const self: *@This() = @ptrCast(@alignCast(p));
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if (platform.getInstance().imguiVisible) {
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//const renderpass = cmd.beginGPURenderPass(color_target_infos: [*c]const GPUColorTargetInfo, num_color_targets: u32, depth_stencil_target_info: [*c]const GPUDepthStencilTargetInfo);
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//const renderpass = cmd.beginGPURenderPass(color_target_infos: [*c]const GPUColorTargetInfo, num_color_targets: u32, depth_stencil_target_info: [*c]const GPUDepthStencilTargetInfo);
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var targetInfo: gpu.GPUColorTargetInfo = std.mem.zeroes(gpu.GPUColorTargetInfo);
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targetInfo.texture = rend.context().swapchainTexture.?;
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targetInfo.clear_color = .{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.0 };
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targetInfo.load_op = .loadopLoad;
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targetInfo.store_op = .storeopStore;
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const renderpass = cmd.beginGPURenderPass(&targetInfo, 1, null);
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// SDL_GPUColorTargetInfo target_info = {};
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// target_info.texture = swapchain_texture;
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// target_info.clear_color = SDL_FColor { clear_color.x, clear_color.y, clear_color.z, clear_color.w };
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// target_info.load_op = SDL_GPU_LOADOP_CLEAR;
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// target_info.store_op = SDL_GPU_STOREOP_STORE;
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// target_info.mip_level = 0;
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// target_info.layer_or_depth_plane = 0;
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// target_info.cycle = false;
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var targetInfo: gpu.GPUColorTargetInfo = std.mem.zeroes(gpu.GPUColorTargetInfo);
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targetInfo.texture = rend.context().swapchainTexture.?;
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||||
targetInfo.clear_color = .{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.0 };
|
||||
targetInfo.load_op = .loadopLoad;
|
||||
targetInfo.store_op = .storeopStore;
|
||||
const renderpass = cmd.beginGPURenderPass(&targetInfo, 1, null);
|
||||
|
||||
c.ImGui_SDLGPU3_RenderDrawData(
|
||||
@ptrCast(self.drawData),
|
||||
@ptrCast(cmd),
|
||||
@ptrCast(renderpass),
|
||||
);
|
||||
c.ImGui_SDLGPU3_RenderDrawData(
|
||||
@ptrCast(self.drawData),
|
||||
@ptrCast(cmd),
|
||||
@ptrCast(renderpass),
|
||||
);
|
||||
|
||||
renderpass.endGPURenderPass();
|
||||
renderpass.endGPURenderPass();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn preTick(_: *@This(), _: f64) core.EngineDataEventError!void {
|
||||
|
|
|
|||
|
|
@ -13,16 +13,11 @@ pub const Module: core.ModuleDescription = .{
|
|||
};
|
||||
|
||||
var gPlatformInstance: *windowing.PlatformInstance = undefined;
|
||||
var gStartupParams: windowing.PlatformParams = .{};
|
||||
|
||||
pub fn context() *windowing.PlatformInstance {
|
||||
return gPlatformInstance;
|
||||
}
|
||||
|
||||
pub fn setWindowSettings(params: windowing.PlatformParams) void {
|
||||
gStartupParams = params;
|
||||
}
|
||||
|
||||
pub fn getCursorPosition() core.Vector2f {
|
||||
return gPlatformInstance.getCursorPosition();
|
||||
}
|
||||
|
|
@ -39,6 +34,10 @@ pub fn setMouseRelativeMode(relativeMode: bool) void {
|
|||
gPlatformInstance.setMouseRelativeMode(relativeMode);
|
||||
}
|
||||
|
||||
pub fn setImguiVisible(visible: bool) void {
|
||||
gPlatformInstance.imguiVisible = visible;
|
||||
}
|
||||
|
||||
pub fn start_module(comptime programSpec: anytype, args: anytype, allocator: std.mem.Allocator) !void {
|
||||
_ = args;
|
||||
_ = programSpec;
|
||||
|
|
@ -46,8 +45,10 @@ pub fn start_module(comptime programSpec: anytype, args: anytype, allocator: std
|
|||
return;
|
||||
}
|
||||
|
||||
const parameters = windowing.PlatformParams.init();
|
||||
|
||||
gPlatformInstance = try allocator.create(windowing.PlatformInstance);
|
||||
gPlatformInstance.* = try windowing.PlatformInstance.init(allocator, gStartupParams);
|
||||
gPlatformInstance.* = try windowing.PlatformInstance.init(allocator, parameters);
|
||||
|
||||
try gPlatformInstance.setupWindow();
|
||||
|
||||
|
|
|
|||
|
|
@ -44,12 +44,25 @@ pub const RawInputObjectRef = struct {
|
|||
};
|
||||
|
||||
// We are having some serious issues with this events pump.
|
||||
|
||||
pub const PlatformParams = struct {
|
||||
extent: core.Vector2c = .{ .x = 1600, .y = 900 },
|
||||
windowName: []const u8 = "sample window",
|
||||
windowName: []const u8,
|
||||
icon: []const u8 = "textures/icon.png",
|
||||
hasVideo: bool = true,
|
||||
|
||||
pub fn init() @This() {
|
||||
const rv = @This(){
|
||||
.extent = .{
|
||||
.x = core.configVar(c_int, "platform.window.width", 1600),
|
||||
.y = core.configVar(c_int, "platform.window.height", 900),
|
||||
},
|
||||
.windowName = core.configVar([]const u8, "platform.window.name", "Backlog Engine"),
|
||||
.icon = core.configVar([]const u8, "platform.window.icon", "textures/icon.png"),
|
||||
};
|
||||
|
||||
core.engine_log("platform settings {any}", .{rv});
|
||||
return rv;
|
||||
}
|
||||
};
|
||||
|
||||
pub var gPlatformSettings: struct {
|
||||
|
|
@ -74,6 +87,9 @@ pub const PlatformInstance = struct {
|
|||
windowName: [:0]u8,
|
||||
iconPath: [:0]u8,
|
||||
|
||||
enableImguiEvents: bool = true,
|
||||
imguiVisible: bool = true,
|
||||
|
||||
windowDestroyed: bool = false,
|
||||
|
||||
processFuncs: std.ArrayListUnmanaged(*const fn (*sdl3.Event) void) = .{},
|
||||
|
|
@ -116,6 +132,8 @@ pub const PlatformInstance = struct {
|
|||
// _ = sdl3.c.SDL_SetHint(sdl3.c.SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, "1");
|
||||
_ = sdl3.c.SDL_SetWindowRelativeMouseMode(self.window, relativeMode);
|
||||
_ = sdl3.c.SDL_SetWindowMouseRect(self.window, null);
|
||||
|
||||
self.enableImguiEvents = !relativeMode;
|
||||
}
|
||||
|
||||
pub fn addSDLProcessFunction(self: *@This(), processFunc: *const fn (*sdl3.Event) void) !void {
|
||||
|
|
|
|||
|
|
@ -36,10 +36,12 @@ float3 BlinnPhong(float3 normal, float3 fragPos, float3 lightPos, float3 lightCo
|
|||
{
|
||||
attenuation = 1.0;
|
||||
}
|
||||
|
||||
if(length(normal) < 0.1)
|
||||
{
|
||||
return fragPos * lightColor * (1 / (dist * dist)) * attenuation;
|
||||
return fragPos * lightColor * attenuation;
|
||||
}
|
||||
|
||||
// diffuse parameter
|
||||
float3 lightDir = normalize(lightPos - fragPos);
|
||||
float diff = max(dot(lightDir, normal), 0.0);
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ pub const Renderer = struct {
|
|||
testPipeline: *gpu.GPUGraphicsPipeline = undefined,
|
||||
meshPipe: *gpu.GPUGraphicsPipeline = undefined,
|
||||
|
||||
scissor: gpu.Rect = .{ .x = 0, .y = 0, .w = 1600, .h = 900 },
|
||||
scissor: gpu.Rect = undefined, // .{ .x = 0, .y = 0, .w = 1600, .h = 900 },
|
||||
colorBuffer: *gpu.GPUBuffer = undefined,
|
||||
colorBufferTransfer: *gpu.GPUTransferBuffer = undefined,
|
||||
window: *sdl3.Window = undefined,
|
||||
|
|
@ -75,6 +75,7 @@ pub const Renderer = struct {
|
|||
}, true, null);
|
||||
|
||||
self.window = platform.getInstance().window;
|
||||
self.scissor = .{ .x = 0, .y = 0, .w = platform.getInstance().windowExtent.x, .h = platform.getInstance().windowExtent.y };
|
||||
|
||||
if (!self.device.claimWindowForGPUDevice(self.window))
|
||||
return error.UnableToClaimGpu;
|
||||
|
|
@ -254,11 +255,6 @@ pub const Renderer = struct {
|
|||
self.meshPipe = self.device.createGPUGraphicsPipeline(&pci);
|
||||
}
|
||||
|
||||
pub fn preTick(self: *@This(), dt: f64) !void {
|
||||
_ = self;
|
||||
_ = dt;
|
||||
}
|
||||
|
||||
pub fn createBuffers(self: *@This()) !void {
|
||||
|
||||
// ssbo buffer
|
||||
|
|
@ -389,6 +385,10 @@ pub const Renderer = struct {
|
|||
|
||||
// self.device.unmapGPUTransferBuffer(self.colorBufferTransfer);
|
||||
|
||||
if (self.activeCamera) |camera| {
|
||||
camera.resolve();
|
||||
}
|
||||
|
||||
const copyPass = cmd.beginGPUCopyPass();
|
||||
// copyPass.uploadToGPUBuffer(&.{ .transfer_buffer = self.colorBufferTransfer, .offset = 0 }, &.{
|
||||
// .buffer = self.colorBuffer,
|
||||
|
|
@ -415,10 +415,6 @@ pub const Renderer = struct {
|
|||
pub fn tick(self: *@This(), dt: f64) void {
|
||||
self.totalTime += dt;
|
||||
|
||||
if (self.activeCamera) |camera| {
|
||||
camera.resolve();
|
||||
}
|
||||
|
||||
const cmd = self.device.acquireGPUCommandBuffer();
|
||||
self.frameUploads();
|
||||
try self.uploadUniforms(cmd);
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -31,13 +31,12 @@ fragment main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Unifo
|
|||
{
|
||||
discard_fragment();
|
||||
}
|
||||
float3 _118;
|
||||
float3 _117;
|
||||
do
|
||||
{
|
||||
float3 _74 = Uniforms.lightPosition.xyz - in.in_var_TEXCOORD1;
|
||||
float _75 = length(_74);
|
||||
float _76 = _75 * _75;
|
||||
float _77 = 1.0 / _76;
|
||||
float _82;
|
||||
if (_75 > 2.0)
|
||||
{
|
||||
|
|
@ -45,7 +44,7 @@ fragment main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Unifo
|
|||
}
|
||||
else
|
||||
{
|
||||
_82 = _77;
|
||||
_82 = 1.0 / _76;
|
||||
}
|
||||
float _87;
|
||||
if (_75 > 4.0)
|
||||
|
|
@ -60,14 +59,14 @@ fragment main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Unifo
|
|||
float _91 = (_89 > 1.0) ? 1.0 : _89;
|
||||
if (length(in.in_var_TEXCOORD2) < 0.100000001490116119384765625)
|
||||
{
|
||||
_118 = ((in.in_var_TEXCOORD1 * float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5)) * _77) * _91;
|
||||
_117 = (in.in_var_TEXCOORD1 * float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5)) * _91;
|
||||
break;
|
||||
}
|
||||
float3 _99 = fast::normalize(_74);
|
||||
_118 = ((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * precise::max(dot(_99, in.in_var_TEXCOORD2), 0.0)) * _91) + (((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * powr(precise::max(dot(in.in_var_TEXCOORD2, fast::normalize(_99 + fast::normalize(in.in_var_TEXCOORD1 - Uniforms.viewPos.xyz))), 0.0), 30.0)) * 2.0) * _91);
|
||||
float3 _98 = fast::normalize(_74);
|
||||
_117 = ((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * precise::max(dot(_98, in.in_var_TEXCOORD2), 0.0)) * _91) + (((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * powr(precise::max(dot(in.in_var_TEXCOORD2, fast::normalize(_98 + fast::normalize(in.in_var_TEXCOORD1 - Uniforms.viewPos.xyz))), 0.0), 30.0)) * 2.0) * _91);
|
||||
break;
|
||||
} while(false);
|
||||
out.out_var_SV_Target0 = float4(powr(_59.xyz * ((mix(float3(0.00999999977648258209228515625, 0.00999999977648258209228515625, 0.0030000000260770320892333984375), float3(0.0040000001899898052215576171875, 0.0040000001899898052215576171875, 0.0599999986588954925537109375), float3(in.in_var_TEXCOORD2.y)) * 0.001000000047497451305389404296875) + _118), float3(0.4545454680919647216796875)), _60);
|
||||
out.out_var_SV_Target0 = float4(powr(_59.xyz * ((mix(float3(0.00999999977648258209228515625, 0.00999999977648258209228515625, 0.0030000000260770320892333984375), float3(0.0040000001899898052215576171875, 0.0040000001899898052215576171875, 0.0599999986588954925537109375), float3(in.in_var_TEXCOORD2.y)) * 0.001000000047497451305389404296875) + _117), float3(0.4545454680919647216796875)), _60);
|
||||
return out;
|
||||
}
|
||||
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -0,0 +1,4 @@
|
|||
[platform.window]
|
||||
name="Sample Game"
|
||||
width=1920
|
||||
height=1080
|
||||
|
|
@ -69,7 +69,6 @@ pub fn prepare(self: *@This()) !void {
|
|||
try script.runScriptFile("scripts/prepare.lua");
|
||||
|
||||
try assets.loadList(assetReferences);
|
||||
platform.setMouseRelativeMode(true);
|
||||
|
||||
const exitInput = try core.ActionBinding.create(core.MakeName("exit"));
|
||||
exitInput.addKey(.escape, .keyDown);
|
||||
|
|
@ -130,15 +129,6 @@ pub fn prepare(self: *@This()) !void {
|
|||
_ = self.moveInput.data.addListener(self, onMove);
|
||||
self.moveInput.activate();
|
||||
|
||||
{
|
||||
const i = try core.Axis1dBinding.create(core.MakeName("movementRotation"));
|
||||
i.addKey(.z, 1.0);
|
||||
i.addKey(.x, -1.0);
|
||||
|
||||
_ = i.data.addListener(self, cameraRotate);
|
||||
i.activate();
|
||||
}
|
||||
|
||||
{
|
||||
const i = try core.Axis1dBinding.create(core.MakeName("rotPitch"));
|
||||
i.addKey(.f, 1.0);
|
||||
|
|
@ -177,12 +167,14 @@ pub fn prepare(self: *@This()) !void {
|
|||
_ = input.data.addListener(self, toggleMouseLook);
|
||||
input.activate();
|
||||
}
|
||||
self.updateMouseLook();
|
||||
}
|
||||
|
||||
fn onMouseLook(ctx: ?*anyopaque, axis: core.Vector2f) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
|
||||
self.mouseMove = axis;
|
||||
if (self.mouseLook)
|
||||
self.mouseMove = axis;
|
||||
}
|
||||
|
||||
fn toggleMouseLook(ctx: ?*anyopaque, action: core.ActionEvent) void {
|
||||
|
|
@ -190,12 +182,13 @@ fn toggleMouseLook(ctx: ?*anyopaque, action: core.ActionEvent) void {
|
|||
_ = action;
|
||||
|
||||
self.mouseLook = !self.mouseLook;
|
||||
|
||||
self.updateMouseLook();
|
||||
}
|
||||
|
||||
fn updateMouseLook(self: *@This()) void {
|
||||
core.engine_log("{s}", .{if (self.mouseLook) "true" else "false"});
|
||||
platform.setCursorVisible(self.mouseLook);
|
||||
platform.setMouseRelativeMode(self.mouseLook);
|
||||
platform.setImguiVisible(!self.mouseLook);
|
||||
}
|
||||
|
||||
fn onShaderReload(ctx: ?*anyopaque, action: core.ActionEvent) void {
|
||||
|
|
|
|||
Loading…
Reference in New Issue