From 1bde6032f15bed3afd997b25641f8297abc1d9cb Mon Sep 17 00:00:00 2001 From: Peter Li Date: Wed, 1 Oct 2025 00:37:53 -0700 Subject: [PATCH] fix for rendering on blillboards on macos --- engine/rend/src/sgpu/renderer.zig | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/rend/src/sgpu/renderer.zig b/engine/rend/src/sgpu/renderer.zig index 021f290..299554a 100644 --- a/engine/rend/src/sgpu/renderer.zig +++ b/engine/rend/src/sgpu/renderer.zig @@ -961,7 +961,7 @@ pub const Renderer = struct { var depthTarget = std.mem.zeroInit(gpu.GPUDepthStencilTargetInfo, .{ .texture = self.depthTexture, .load_op = .loadopLoad, - .store_op = .storeopDontCare, + .store_op = .storeopStore, .stencil_load_op = .loadopDontCare, .stencil_store_op = .storeopDontCare, .clear_depth = 1.0,