sdl3 hello world gpu working
This commit is contained in:
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@ -1,141 +1,141 @@
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pub const core = @import("core");
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pub const platform = @import("platform");
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pub const assets = @import("assets");
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pub const audio = @import("audio");
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pub const graphics = @import("graphics");
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pub const vkImgui = @import("vkImgui");
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pub const ui = @import("ui");
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pub const papyrus = @import("papyrus");
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pub const physics = @import("physics");
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const modulelist = @import("modulelist.zig").list;
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const std = @import("std");
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pub const NwArgs = struct {
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useGPA: bool = true, // slower zig based memory allocator, provides detailed tracking of leaks and memory violations
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vulkanValidation: bool = true,
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fastTest: bool = false,
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dmt: bool = false, // detailed memory tracking, implements a timeline for tracking all memory allocations
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fatDump: bool = false, // takes a full fat minidump on crash, very large files are produced
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};
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pub fn getArgs() !NwArgs {
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const a = try core.ParseArgs(NwArgs);
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return a;
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}
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// entry function for a backlog program
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// when this function is called it will use the settings specified by the program spec
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// to conditionally start up feature modules within the engine
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var shutdownList: std.ArrayListUnmanaged(*const fn (std.mem.Allocator) void) = .{};
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pub fn start_modules(comptime programSpec: anytype, maybeArgs: ?NwArgs, allocator: std.mem.Allocator) !void {
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const Backlog = @This();
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inline for (modulelist) |feature| {
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if (@hasDecl(Backlog, feature)) {
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const Struct = @field(Backlog, feature);
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if (comptime core.isModuleEnabled(Struct.Module, programSpec)) {
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if (maybeArgs) |args| {
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try Struct.start_module(programSpec, args, allocator);
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} else {
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try Struct.start_module(programSpec, NwArgs{}, allocator);
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}
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try shutdownList.append(allocator, Struct.shutdown_module);
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core.engine_logs("module started >>>> " ++ feature ++ " <<<<");
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}
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}
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}
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}
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pub fn shutdown_modules(allocator: std.mem.Allocator) void {
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var i: isize = @intCast(shutdownList.items.len - 1);
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while (i >= 0) : (i -= 1) {
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shutdownList.items[@intCast(i)](allocator);
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}
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shutdownList.deinit(allocator);
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}
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pub fn start_everything(comptime spec: anytype, allocator: std.mem.Allocator, maybeArgs: ?NwArgs) !void {
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if (maybeArgs) |args| {
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if (args.vulkanValidation)
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graphics.setStartupSettings("vulkanValidation", true);
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}
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try start_modules(spec, maybeArgs, allocator);
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}
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pub fn shutdown_everything(allocator: std.mem.Allocator) void {
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shutdown_modules(allocator);
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}
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pub fn run_everything(comptime GameContext: type) !void {
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var canTick: bool = false;
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if (@hasDecl(GameContext, "tick")) {
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canTick = true;
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}
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var gameContext = try core.createObject(GameContext, .{ .can_tick = canTick });
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if (@hasDecl(GameContext, "prepare_game")) {
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gameContext.prepare_game() catch @panic("Unable to run base level prepare script");
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} else if (@hasDecl(GameContext, "prepare")) {
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gameContext.prepare() catch @panic("Unable to run base level prepare script");
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}
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try core.gEngine.run();
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while (!core.gEngine.exitFinished()) {
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const z = core.tracy.ZoneN(@src(), "shutdown poll");
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platform.getInstance().pollEvents();
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z.End();
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}
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}
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pub fn initializeAndRunStandardProgram(comptime GameContext: type, comptime spec: anytype) !void {
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const args = try getArgs();
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var backingAllocator: std.mem.Allocator = std.heap.c_allocator;
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var gpa: std.heap.GeneralPurposeAllocator(.{
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.stack_trace_frames = 20,
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}) = .{};
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defer {
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const cleanupStatus = gpa.deinit();
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if (cleanupStatus == .leak) {
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std.debug.print("gpa cleanup leaked memory\n", .{});
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}
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}
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if (args.useGPA) {
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backingAllocator = gpa.allocator();
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}
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const memory = core.MemoryTracker;
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memory.MTSetup(backingAllocator, .{ .timeline = args.dmt });
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defer memory.MTShutdown();
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var tracker = memory.MTGet().?;
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const allocator = tracker.allocator();
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if (args.vulkanValidation) {
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core.engine_logs("Using vulkan validation");
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}
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graphics.setStartupSettings("vulkanValidation", args.vulkanValidation);
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if (@hasField(@TypeOf(spec), "windowName")) {
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platform.setWindowSettings(.{ .windowName = spec.windowName });
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} else {
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platform.setWindowSettings(.{ .windowName = spec.name });
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}
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try start_everything(spec, allocator, args);
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defer shutdown_everything(allocator);
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try run_everything(GameContext);
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}
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pub const core = @import("core");
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pub const platform = @import("platform");
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pub const assets = @import("assets");
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pub const audio = @import("audio");
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pub const graphics = @import("graphics");
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pub const vkImgui = @import("vkImgui");
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pub const ui = @import("ui");
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pub const papyrus = @import("papyrus");
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pub const physics = @import("physics");
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const modulelist = @import("modulelist.zig").list;
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const std = @import("std");
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pub const NwArgs = struct {
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useGPA: bool = true, // slower zig based memory allocator, provides detailed tracking of leaks and memory violations
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vulkanValidation: bool = true,
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fastTest: bool = false,
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dmt: bool = false, // detailed memory tracking, implements a timeline for tracking all memory allocations
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fatDump: bool = false, // takes a full fat minidump on crash, very large files are produced
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};
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pub fn getArgs() !NwArgs {
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const a = try core.ParseArgs(NwArgs);
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return a;
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}
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// entry function for a backlog program
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// when this function is called it will use the settings specified by the program spec
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// to conditionally start up feature modules within the engine
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var shutdownList: std.ArrayListUnmanaged(*const fn (std.mem.Allocator) void) = .{};
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pub fn start_modules(comptime programSpec: anytype, maybeArgs: ?NwArgs, allocator: std.mem.Allocator) !void {
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const Backlog = @This();
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inline for (modulelist) |feature| {
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if (@hasDecl(Backlog, feature)) {
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const Struct = @field(Backlog, feature);
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if (comptime core.isModuleEnabled(Struct.Module, programSpec)) {
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if (maybeArgs) |args| {
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try Struct.start_module(programSpec, args, allocator);
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} else {
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try Struct.start_module(programSpec, NwArgs{}, allocator);
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}
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try shutdownList.append(allocator, Struct.shutdown_module);
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core.engine_logs("module started >>>> " ++ feature ++ " <<<<");
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}
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}
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}
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}
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pub fn shutdown_modules(allocator: std.mem.Allocator) void {
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var i: isize = @intCast(shutdownList.items.len - 1);
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while (i >= 0) : (i -= 1) {
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shutdownList.items[@intCast(i)](allocator);
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}
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shutdownList.deinit(allocator);
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}
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pub fn start_everything(comptime spec: anytype, allocator: std.mem.Allocator, maybeArgs: ?NwArgs) !void {
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if (maybeArgs) |args| {
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if (args.vulkanValidation)
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graphics.setStartupSettings("vulkanValidation", true);
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}
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try start_modules(spec, maybeArgs, allocator);
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}
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pub fn shutdown_everything(allocator: std.mem.Allocator) void {
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shutdown_modules(allocator);
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}
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pub fn run_everything(comptime GameContext: type) !void {
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var canTick: bool = false;
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if (@hasDecl(GameContext, "tick")) {
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canTick = true;
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}
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var gameContext = try core.createObject(GameContext, .{ .can_tick = canTick });
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if (@hasDecl(GameContext, "prepare_game")) {
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gameContext.prepare_game() catch @panic("Unable to run base level prepare script");
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} else if (@hasDecl(GameContext, "prepare")) {
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gameContext.prepare() catch @panic("Unable to run base level prepare script");
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}
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try core.gEngine.run();
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while (!core.gEngine.exitFinished()) {
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const z = core.tracy.ZoneN(@src(), "shutdown poll");
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platform.getInstance().pollEvents();
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z.End();
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}
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}
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pub fn initializeAndRunStandardProgram(comptime GameContext: type, comptime spec: anytype) !void {
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const args = try getArgs();
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var backingAllocator: std.mem.Allocator = std.heap.c_allocator;
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var gpa: std.heap.GeneralPurposeAllocator(.{
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.stack_trace_frames = 20,
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}) = .{};
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defer {
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const cleanupStatus = gpa.deinit();
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if (cleanupStatus == .leak) {
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std.debug.print("gpa cleanup leaked memory\n", .{});
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}
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}
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if (args.useGPA) {
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backingAllocator = gpa.allocator();
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}
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const memory = core.MemoryTracker;
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memory.MTSetup(backingAllocator, .{ .timeline = args.dmt });
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defer memory.MTShutdown();
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var tracker = memory.MTGet().?;
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const allocator = tracker.allocator();
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if (args.vulkanValidation) {
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core.engine_logs("Using vulkan validation");
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}
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graphics.setStartupSettings("vulkanValidation", args.vulkanValidation);
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if (@hasField(@TypeOf(spec), "windowName")) {
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platform.setWindowSettings(.{ .windowName = spec.windowName });
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} else {
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platform.setWindowSettings(.{ .windowName = spec.name });
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}
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try start_everything(spec, allocator, args);
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defer shutdown_everything(allocator);
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try run_everything(GameContext);
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}
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@ -2231,7 +2231,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDriver(int index);
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/**
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* Returns the name of the backend used to create this GPU context.
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*
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* \param device a GPU context to query.
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* \returns the name of the device's driver, or NULL on error.
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*
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@ -0,0 +1,118 @@
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pub const first: u32 = 0;
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pub const quit: u32 = 256;
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pub const terminating: u32 = 257;
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pub const low_memory: u32 = 258;
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pub const will_enter_background: u32 = 259;
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pub const did_enter_background: u32 = 260;
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pub const will_enter_foreground: u32 = 261;
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pub const did_enter_foreground: u32 = 262;
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pub const locale_changed: u32 = 263;
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pub const system_theme_changed: u32 = 264;
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pub const display_orientation: u32 = 337;
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pub const display_added: u32 = 338;
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pub const display_removed: u32 = 339;
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pub const display_moved: u32 = 340;
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pub const display_desktop_mode_changed: u32 = 341;
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pub const display_current_mode_changed: u32 = 342;
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pub const display_content_scale_changed: u32 = 343;
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pub const display_first: u32 = 337;
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pub const display_last: u32 = 343;
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pub const window_shown: u32 = 514;
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pub const window_hidden: u32 = 515;
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pub const window_exposed: u32 = 516;
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pub const window_moved: u32 = 517;
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pub const window_resized: u32 = 518;
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pub const window_pixel_size_changed: u32 = 519;
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pub const window_metal_view_resized: u32 = 520;
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pub const window_minimized: u32 = 521;
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pub const window_maximized: u32 = 522;
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pub const window_restored: u32 = 523;
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pub const window_mouse_enter: u32 = 524;
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pub const window_mouse_leave: u32 = 525;
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pub const window_focus_gained: u32 = 526;
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pub const window_focus_lost: u32 = 527;
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pub const window_close_requested: u32 = 528;
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pub const window_hit_test: u32 = 529;
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pub const window_iccprof_changed: u32 = 530;
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pub const window_display_changed: u32 = 531;
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pub const window_display_scale_changed: u32 = 532;
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pub const window_safe_area_changed: u32 = 533;
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pub const window_occluded: u32 = 534;
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pub const window_enter_fullscreen: u32 = 535;
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pub const window_leave_fullscreen: u32 = 536;
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pub const window_destroyed: u32 = 537;
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pub const window_hdr_state_changed: u32 = 538;
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pub const window_first: u32 = 514;
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pub const window_last: u32 = 538;
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pub const key_down: u32 = 768;
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pub const key_up: u32 = 769;
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pub const text_editing: u32 = 770;
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pub const text_input: u32 = 771;
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pub const keymap_changed: u32 = 772;
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pub const keyboard_added: u32 = 773;
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pub const keyboard_removed: u32 = 774;
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pub const text_editing_candidates: u32 = 775;
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pub const mouse_motion: u32 = 1024;
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pub const mouse_button_down: u32 = 1025;
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pub const mouse_button_up: u32 = 1026;
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pub const mouse_wheel: u32 = 1027;
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pub const mouse_added: u32 = 1028;
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pub const mouse_removed: u32 = 1029;
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pub const joystick_axis_motion: u32 = 1536;
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pub const joystick_ball_motion: u32 = 1537;
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pub const joystick_hat_motion: u32 = 1538;
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pub const joystick_button_down: u32 = 1539;
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pub const joystick_button_up: u32 = 1540;
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pub const joystick_added: u32 = 1541;
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pub const joystick_removed: u32 = 1542;
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pub const joystick_battery_updated: u32 = 1543;
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pub const joystick_update_complete: u32 = 1544;
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pub const gamepad_axis_motion: u32 = 1616;
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pub const gamepad_button_down: u32 = 1617;
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pub const gamepad_button_up: u32 = 1618;
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pub const gamepad_added: u32 = 1619;
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pub const gamepad_removed: u32 = 1620;
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pub const gamepad_remapped: u32 = 1621;
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pub const gamepad_touchpad_down: u32 = 1622;
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pub const gamepad_touchpad_motion: u32 = 1623;
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pub const gamepad_touchpad_up: u32 = 1624;
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pub const gamepad_sensor_update: u32 = 1625;
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pub const gamepad_update_complete: u32 = 1626;
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pub const gamepad_steam_handle_updated: u32 = 1627;
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pub const finger_down: u32 = 1792;
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pub const finger_up: u32 = 1793;
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pub const finger_motion: u32 = 1794;
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pub const finger_canceled: u32 = 1795;
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pub const clipboard_update: u32 = 2304;
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pub const drop_file: u32 = 4096;
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pub const drop_text: u32 = 4097;
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pub const drop_begin: u32 = 4098;
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pub const drop_complete: u32 = 4099;
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pub const drop_position: u32 = 4100;
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pub const audio_device_added: u32 = 4352;
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pub const audio_device_removed: u32 = 4353;
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pub const audio_device_format_changed: u32 = 4354;
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pub const sensor_update: u32 = 4608;
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pub const pen_proximity_in: u32 = 4864;
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pub const pen_proximity_out: u32 = 4865;
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pub const pen_down: u32 = 4866;
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pub const pen_up: u32 = 4867;
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pub const pen_button_down: u32 = 4868;
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pub const pen_button_up: u32 = 4869;
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pub const pen_motion: u32 = 4870;
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pub const pen_axis: u32 = 4871;
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pub const camera_device_added: u32 = 5120;
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pub const camera_device_removed: u32 = 5121;
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pub const camera_device_approved: u32 = 5122;
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pub const camera_device_denied: u32 = 5123;
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pub const render_targets_reset: u32 = 8192;
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pub const render_device_reset: u32 = 8193;
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pub const render_device_lost: u32 = 8194;
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pub const private0: u32 = 16384;
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pub const private1: u32 = 16385;
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pub const private2: u32 = 16386;
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pub const private3: u32 = 16387;
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pub const poll_sentinel: u32 = 32512;
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pub const user: u32 = 32768;
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pub const last: u32 = 65535;
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pub const enum_padding: u32 = 2147483647;
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@ -1,4 +1,5 @@
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import os
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import sys
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from pprint import pprint
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import math
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@ -23,29 +24,47 @@ def convertCase(x):
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origDir = os.path.abspath(os.path.dirname(__file__))
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os.chdir(origDir)
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gpufile = "../../SDL/include/SDL3/SDL_gpu.h"
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infile = "../../SDL/include/SDL3/SDL_gpu.h"
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ofile = os.path.abspath(os.path.join(origDir, '../gpu.zig'))
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mode_default = 0
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mode_collecting = 1
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SDL_files = [
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'SDL_gpu.h',
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]
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typedefs_pod = []
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typedefs_opaque = []
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typedefs_enum = []
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typedefs_struct = []
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typedefs_unknown = []
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functions = []
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typeMap = {
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'Uint32': 'u32', 'float': 'f32', 'Sint32': 'i32', 'bool': 'bool', 'Uint8': 'u8', 'SDL_PropertiesID': 'PropertiesID','char': 'u8',
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'void': 'void',
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'int': 'c_int',
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'size_t': 'usize',
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'SDL_Window': 'Window',
|
||||
}
|
||||
|
||||
defines = []
|
||||
typeMap_r = {}
|
||||
|
||||
lastList = None
|
||||
def generateAll(infile, ofile):
|
||||
|
||||
with open(gpufile) as rf:
|
||||
mode = mode_default
|
||||
braceCount = 0
|
||||
f = rf.readlines()
|
||||
mode_default = 0
|
||||
mode_collecting = 1
|
||||
|
||||
x = [ y + '\n' for y in """
|
||||
typedefs_pod = []
|
||||
typedefs_opaque = []
|
||||
typedefs_enum = []
|
||||
typedefs_struct = []
|
||||
typedefs_unknown = []
|
||||
|
||||
functions = []
|
||||
|
||||
defines = []
|
||||
|
||||
lastList = None
|
||||
|
||||
with open(infile) as rf:
|
||||
mode = mode_default
|
||||
braceCount = 0
|
||||
f = rf.readlines()
|
||||
|
||||
x = [ y + '\n' for y in """
|
||||
typedef struct SDL_FColor {
|
||||
|
||||
float r;
|
||||
|
|
@ -54,342 +73,527 @@ typedef struct SDL_FColor {
|
|||
float a;
|
||||
} SDL_FColor;
|
||||
|
||||
typedef struct SDL_Rect
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
} SDL_Rect;
|
||||
|
||||
typedef enum SDL_FlipMode {
|
||||
|
||||
SDL_FLIP_NONE, /**< Do not flip */
|
||||
SDL_FLIP_HORIZONTAL, /**< flip horizontally */
|
||||
SDL_FLIP_VERTICAL /**< flip vertically */
|
||||
} SDL_FlipMode;
|
||||
""".split('\n')]
|
||||
""".split('\n')]
|
||||
|
||||
f += x
|
||||
f += x
|
||||
|
||||
for l in f:
|
||||
dropped = True
|
||||
line = l.strip()
|
||||
if mode == mode_default:
|
||||
if line.startswith('typedef'):
|
||||
if ";" in line and 'struct' in line:
|
||||
typedefs_opaque.append(line)
|
||||
for l in f:
|
||||
dropped = True
|
||||
line = l.strip()
|
||||
if mode == mode_default:
|
||||
if line.startswith('typedef'):
|
||||
if ";" in line and 'struct' in line:
|
||||
typedefs_opaque.append(line)
|
||||
dropped = False
|
||||
elif ';' in line:
|
||||
typedefs_pod.append(line)
|
||||
dropped = False
|
||||
elif 'enum' in line:
|
||||
lastList = typedefs_enum
|
||||
typedefs_enum.append(line)
|
||||
dropped = False
|
||||
elif 'struct' in line:
|
||||
lastList = typedefs_struct
|
||||
typedefs_struct.append(line)
|
||||
dropped = False
|
||||
else:
|
||||
lastList = typedefs_unknown
|
||||
dropped = False
|
||||
typedefs_unknown.append(line)
|
||||
|
||||
elif line.startswith('extern SDL_DECLSPEC'):
|
||||
lastList = functions
|
||||
dropped = False
|
||||
elif ';' in line:
|
||||
typedefs_pod.append(line)
|
||||
dropped = False
|
||||
elif 'enum' in line:
|
||||
lastList = typedefs_enum
|
||||
typedefs_enum.append(line)
|
||||
dropped = False
|
||||
elif 'struct' in line:
|
||||
lastList = typedefs_struct
|
||||
typedefs_struct.append(line)
|
||||
dropped = False
|
||||
else:
|
||||
lastList = typedefs_unknown
|
||||
dropped = False
|
||||
typedefs_unknown.append(line)
|
||||
functions.append(line)
|
||||
|
||||
elif line.startswith('extern SDL_DECLSPEC'):
|
||||
lastList = functions
|
||||
dropped = False
|
||||
functions.append(line)
|
||||
elif line.startswith('#define '):
|
||||
lastList = defines
|
||||
defines.append(line)
|
||||
|
||||
elif line.startswith('#define '):
|
||||
lastList = defines
|
||||
defines.append(line)
|
||||
if ';' not in line and not dropped:
|
||||
mode = mode_collecting
|
||||
if "{" in l:
|
||||
braceCount = 1
|
||||
|
||||
if ';' not in line and not dropped:
|
||||
mode = mode_collecting
|
||||
if "{" in l:
|
||||
braceCount = 1
|
||||
elif mode == mode_collecting:
|
||||
lastList[-1] += l.replace('\n', '\n')
|
||||
|
||||
elif mode == mode_collecting:
|
||||
lastList[-1] += l.replace('\n', '\n')
|
||||
if "{" in line:
|
||||
braceCount += 1
|
||||
|
||||
if "{" in line:
|
||||
braceCount += 1
|
||||
if "}" in line:
|
||||
braceCount -= 1
|
||||
|
||||
if "}" in line:
|
||||
braceCount -= 1
|
||||
if ';' in line and braceCount == 0:
|
||||
mode = mode_default
|
||||
|
||||
if ';' in line and braceCount == 0:
|
||||
mode = mode_default
|
||||
print_types = False
|
||||
print_functions = False
|
||||
print_defines= False
|
||||
|
||||
print_types = False
|
||||
print_functions = False
|
||||
print_defines= False
|
||||
def plos(l):
|
||||
for s in l:
|
||||
print('> ', s, " < ")
|
||||
|
||||
def plos(l):
|
||||
for s in l:
|
||||
print('> ', s, " < ")
|
||||
|
||||
print('struct')
|
||||
print('struct')
|
||||
# plos(typedefs_struct)
|
||||
print('pod')
|
||||
plos(typedefs_pod)
|
||||
if print_types:
|
||||
print('opaque')
|
||||
plos(typedefs_opaque)
|
||||
print('pod')
|
||||
plos(typedefs_pod)
|
||||
print('enum')
|
||||
plos(typedefs_enum)
|
||||
print('unknown')
|
||||
plos(typedefs_unknown)
|
||||
if print_types:
|
||||
print('opaque')
|
||||
plos(typedefs_opaque)
|
||||
print('pod')
|
||||
plos(typedefs_pod)
|
||||
print('enum')
|
||||
plos(typedefs_enum)
|
||||
print('unknown')
|
||||
plos(typedefs_unknown)
|
||||
|
||||
if print_functions:
|
||||
print('functions')
|
||||
plos(functions)
|
||||
if print_functions:
|
||||
print('functions')
|
||||
plos(functions)
|
||||
|
||||
if print_defines:
|
||||
print('defines')
|
||||
plos(defines)
|
||||
if print_defines:
|
||||
print('defines')
|
||||
plos(defines)
|
||||
|
||||
print(f"\nfunctions: {len(functions)}, structs:{len(typedefs_struct)}, enums:{len(typedefs_enum)}\n")
|
||||
print(f"\nfunctions: {len(functions)}, structs:{len(typedefs_struct)}, enums:{len(typedefs_enum)}\n")
|
||||
|
||||
ostring = 'pub const c = @import("c.zig").c;\n\npub const PropertiesID = u32;'
|
||||
ostring = 'pub const c = @import("c.zig").c;\n\npub const PropertiesID = u32;\n pub const Window = c.SDL_Window;'
|
||||
# time to generate types...
|
||||
# first the opaques
|
||||
|
||||
ostring += '\n'
|
||||
ostring += '\n'
|
||||
|
||||
typeMap = {
|
||||
'Uint32': 'u32', 'float': 'f32', 'Sint32': 'i32', 'bool': 'bool', 'Uint8': 'u8', 'SDL_PropertiesID': 'PropertiesID','char': 'i8',
|
||||
'size_t': 'usize',
|
||||
'SDL_FColor': 'FColor',
|
||||
'SDL_FlipMode': 'FlipMode'
|
||||
}
|
||||
opaques = {'Window': ''}
|
||||
enums = {}
|
||||
|
||||
typeMap_r = {}
|
||||
opaqueOrder = []
|
||||
|
||||
for t in typedefs_pod:
|
||||
c_typename = t.strip().strip(';').split(' ')[-1]
|
||||
typename = c_typename
|
||||
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
# todo generate packed flags for each one
|
||||
|
||||
for t in typedefs_opaque:
|
||||
c_typename = t.strip().strip(';').split(' ')[3]
|
||||
typename = c_typename
|
||||
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
|
||||
brackets = "{}"
|
||||
definition = f"pub const {typename} = opaque {{\n"
|
||||
# ostring += definition
|
||||
opaques[typename] = definition
|
||||
opaqueOrder.append(typename)
|
||||
|
||||
|
||||
for t in typedefs_pod:
|
||||
c_typename = t.strip().strip(';').split(' ')[-1]
|
||||
typename = c_typename
|
||||
ostring += '\n'
|
||||
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
packedFlags = [
|
||||
('SDL_GPUTextureUsageFlags', 'Uint32', [
|
||||
('SDL_GPU_TEXTUREUSAGE_SAMPLER', 1 << 0),
|
||||
('SDL_GPU_TEXTUREUSAGE_COLOR_TARGET', 1 << 1),
|
||||
('SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET', 1 << 2),
|
||||
('SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ', 1 << 3),
|
||||
('SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ', 1 << 4),
|
||||
('SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE', 1 << 5),
|
||||
('SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE', 1 << 6),
|
||||
('rsvd', 1 << 31)
|
||||
]),
|
||||
('SDL_GPUBufferUsageFlags', 'Uint32', [
|
||||
('SDL_GPU_BUFFERUSAGE_VERTEX', (1 << 0)),
|
||||
('SDL_GPU_BUFFERUSAGE_INDEX', (1 << 1)),
|
||||
('SDL_GPU_BUFFERUSAGE_INDIRECT', (1 << 2)),
|
||||
('SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ', (1 << 3)),
|
||||
('SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ', (1 << 4)),
|
||||
('SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE', (1 << 5)),
|
||||
('rsvd', 1 << 31)
|
||||
]),
|
||||
('SDL_GPUColorComponentFlags', 'Uint8', [
|
||||
('SDL_GPU_COLORCOMPONENT_R', (1 << 0)),
|
||||
('SDL_GPU_COLORCOMPONENT_G', (1 << 1)),
|
||||
('SDL_GPU_COLORCOMPONENT_B', (1 << 2)),
|
||||
('SDL_GPU_COLORCOMPONENT_A', (1 << 3)),
|
||||
('rsvd', 1 << 7)
|
||||
]),
|
||||
('SDL_GPUShaderFormat', 'Uint32', [
|
||||
('SDL_GPU_SHADERFORMAT_PRIVATE', (1 << 0)),
|
||||
('SDL_GPU_SHADERFORMAT_SPIRV', (1 << 1)),
|
||||
('SDL_GPU_SHADERFORMAT_DXBC', (1 << 2)),
|
||||
('SDL_GPU_SHADERFORMAT_DXIL', (1 << 3)),
|
||||
('SDL_GPU_SHADERFORMAT_MSL', (1 << 4)),
|
||||
('SDL_GPU_SHADERFORMAT_METALLIB', (1 << 5)),
|
||||
('rsvd', 1 << 31)
|
||||
], [('Invalid', '.{}')]),
|
||||
]
|
||||
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
# todo generate packed flags for each one
|
||||
def makePackedFlags(typename, backingtype, flagList, constants=None):
|
||||
global typeMap
|
||||
global typeMap_r
|
||||
|
||||
for t in typedefs_opaque:
|
||||
c_typename = t.strip().strip(';').split(' ')[3]
|
||||
typename = c_typename
|
||||
c_typename = typename
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
rv = 'pub const ' + typename + ' = packed struct(' + typeMap[backingtype] + ') {\n'
|
||||
|
||||
brackets = "{}"
|
||||
definition = f"pub const {typename} = opaque{brackets};\n"
|
||||
ostring += definition
|
||||
offset = 0
|
||||
padcount = 0
|
||||
for flag in flagList:
|
||||
name = flag[0]
|
||||
targetOffset = math.log2(flag[1])
|
||||
|
||||
ostring += '\n'
|
||||
if 'SDL_GPU_' in name:
|
||||
name = name[8:]
|
||||
name = convertCase(name)
|
||||
|
||||
packedFlags = [
|
||||
('SDL_GPUTextureUsageFlags', 'Uint32', [
|
||||
('SDL_GPU_TEXTUREUSAGE_SAMPLER', 1 << 0),
|
||||
('SDL_GPU_TEXTUREUSAGE_COLOR_TARGET', 1 << 1),
|
||||
('SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET', 1 << 2),
|
||||
('SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ', 1 << 3),
|
||||
('SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ', 1 << 4),
|
||||
('SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE', 1 << 5),
|
||||
('SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE', 1 << 6),
|
||||
]),
|
||||
('SDL_GPUBufferUsageFlags', 'Uint32', [
|
||||
('SDL_GPU_BUFFERUSAGE_VERTEX', (1 << 0)),
|
||||
('SDL_GPU_BUFFERUSAGE_INDEX', (1 << 1)),
|
||||
('SDL_GPU_BUFFERUSAGE_INDIRECT', (1 << 2)),
|
||||
('SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ', (1 << 3)),
|
||||
('SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ', (1 << 4)),
|
||||
('SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE', (1 << 5)),
|
||||
]),
|
||||
('SDL_GPUColorComponentFlags', 'Uint8', [
|
||||
('SDL_GPU_COLORCOMPONENT_R', (1 << 0)),
|
||||
('SDL_GPU_COLORCOMPONENT_G', (1 << 1)),
|
||||
('SDL_GPU_COLORCOMPONENT_B', (1 << 2)),
|
||||
('SDL_GPU_COLORCOMPONENT_A', (1 << 3)),
|
||||
]),
|
||||
('SDL_GPUShaderFormat', 'Uint32', [
|
||||
('SDL_GPU_SHADERFORMAT_PRIVATE', (1 << 0)),
|
||||
('SDL_GPU_SHADERFORMAT_SPIRV', (1 << 1)),
|
||||
('SDL_GPU_SHADERFORMAT_DXBC', (1 << 2)),
|
||||
('SDL_GPU_SHADERFORMAT_DXIL', (1 << 3)),
|
||||
('SDL_GPU_SHADERFORMAT_MSL', (1 << 4)),
|
||||
('SDL_GPU_SHADERFORMAT_METALLIB', (1 << 5)),
|
||||
], [('Invalid', '.{}')]),
|
||||
]
|
||||
if targetOffset != offset:
|
||||
diff = int(targetOffset - offset)
|
||||
rv += ' ' + 'pad' + str(padcount) + ': u' + str(diff) + ' = 0,\n'
|
||||
padcount += 1
|
||||
offset = targetOffset
|
||||
|
||||
def makePackedFlags(typename, backingtype, flagList, constants=None):
|
||||
global typeMap
|
||||
global typeMap_r
|
||||
rv += ' ' + name + ': bool = false,\n'
|
||||
offset += 1
|
||||
|
||||
c_typename = typename
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
if constants is not None:
|
||||
for constant in constants:
|
||||
rv += f' pub const {constant[0]}: @This() = {constant[1]};\n'
|
||||
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
rv += '};\n'
|
||||
|
||||
rv = 'pub const ' + typename + ' = packed struct(' + typeMap[backingtype] + ') {\n'
|
||||
return rv
|
||||
|
||||
offset = 0
|
||||
padcount = 0
|
||||
for flag in flagList:
|
||||
name = flag[0]
|
||||
targetOffset = math.log2(flag[1])
|
||||
ostring += '\n'
|
||||
|
||||
if 'SDL_GPU_' in name:
|
||||
name = name[8:]
|
||||
name = convertCase(name)
|
||||
for p in packedFlags:
|
||||
ostring += makePackedFlags(*p)
|
||||
|
||||
if targetOffset != offset:
|
||||
diff = int(targetOffset - offset)
|
||||
rv += ' ' + 'pad' + str(padcount) + ': u' + str(diff) + ' = 0,\n'
|
||||
padcount += 1
|
||||
offset = targetOffset
|
||||
for t in typedefs_enum:
|
||||
typename = t.split("}")[1].strip('\n ;')
|
||||
#print("E", typename, t)
|
||||
c_typename = typename
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
|
||||
rv += ' ' + name + ': bool = false,\n'
|
||||
offset += 1
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
enums[typename] = ""
|
||||
|
||||
if constants is not None:
|
||||
for constant in constants:
|
||||
rv += f' pub const {constant[0]}: @This() = {constant[1]};\n'
|
||||
# print(t)
|
||||
|
||||
rv += '};\n'
|
||||
inners = t.strip().split('\n')[1:-1]
|
||||
e = []
|
||||
|
||||
return rv
|
||||
|
||||
ostring += '\n'
|
||||
|
||||
for p in packedFlags:
|
||||
ostring += makePackedFlags(*p)
|
||||
|
||||
for t in typedefs_enum:
|
||||
typename = t.split("}")[1].strip('\n ;')
|
||||
#print("E", typename, t)
|
||||
c_typename = typename
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
|
||||
# print(t)
|
||||
|
||||
inners = t.strip().split('\n')[1:-1]
|
||||
e = []
|
||||
|
||||
for i in range(0, len(inners)):
|
||||
line = inners[i]
|
||||
if ',' in line or line == inners[-1]:
|
||||
e.append(line.strip())
|
||||
for i in range(0, len(inners)):
|
||||
line = inners[i]
|
||||
if ',' in line or line == inners[-1]:
|
||||
e.append(line.strip())
|
||||
|
||||
|
||||
for i in range(0, len(e)):
|
||||
e[i] = e[i].replace('/*', '//')
|
||||
e[i] = e[i].replace('SDL_GPU_', '')
|
||||
for i in range(0, len(e)):
|
||||
e[i] = e[i].replace('/*', '//')
|
||||
e[i] = e[i].replace('SDL_GPU_', '')
|
||||
|
||||
if ',' not in e[i]:
|
||||
count = 0
|
||||
for x in e[i]:
|
||||
if x == ' ':
|
||||
break
|
||||
count += 1
|
||||
if ',' not in e[i]:
|
||||
count = 0
|
||||
for x in e[i]:
|
||||
if x == ' ':
|
||||
break
|
||||
count += 1
|
||||
|
||||
e[i] = e[i][:count] + ',' + e[i][count:]
|
||||
e[i] = e[i][:count] + ',' + e[i][count:]
|
||||
|
||||
r = e[i].split(',')
|
||||
r = e[i].split(',')
|
||||
|
||||
r[0] = convertCase(r[0])
|
||||
r[0] = convertCase(r[0])
|
||||
|
||||
e[i] = r[0] + ',' + r[1]
|
||||
common = os.path.commonprefix(e)
|
||||
#print(common)
|
||||
#plos(e)
|
||||
e[i] = r[0] + ',' + r[1]
|
||||
common = os.path.commonprefix(e)
|
||||
#print(common)
|
||||
#plos(e)
|
||||
|
||||
ostring += 'pub const ' + typename + ' = ' + 'enum {\n'
|
||||
for i in e:
|
||||
ostring += ' ' + i + '\n'
|
||||
ostring += '};\n\n'
|
||||
ostring += 'pub const ' + typename + ' = ' + 'enum(c_int) {\n'
|
||||
for i in e:
|
||||
ostring += ' ' + i + '\n'
|
||||
ostring += '};\n\n'
|
||||
|
||||
|
||||
for t in typedefs_struct:
|
||||
typename = t.split("}")[1].strip('\n ;')
|
||||
c_typename = typename
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
for t in typedefs_struct:
|
||||
typename = t.split("}")[1].strip('\n ;')
|
||||
c_typename = typename
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
|
||||
for t in typedefs_struct:
|
||||
for t in typedefs_struct:
|
||||
|
||||
typename = t.split("}")[1].strip('\n ;')
|
||||
c_typename = typename
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
typename = t.split("}")[1].strip('\n ;')
|
||||
c_typename = typename
|
||||
if typename.startswith("SDL_"):
|
||||
typename = typename[4:]
|
||||
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
typeMap[c_typename] = typename
|
||||
typeMap_r[typename] = c_typename
|
||||
|
||||
inner = t.strip("\n ").split('\n')[1:-1]
|
||||
inner = t.strip("\n ").split('\n')[1:-1]
|
||||
|
||||
# print("----", typename)
|
||||
for i in range(0, len(inner)):
|
||||
inner[i] = inner[i].replace('/*', "//")
|
||||
inner[i] = inner[i].replace('*<', "")
|
||||
inner[i] = inner[i].replace('*/', "")
|
||||
# print("----", typename)
|
||||
for i in range(0, len(inner)):
|
||||
inner[i] = inner[i].replace('/*', "//")
|
||||
inner[i] = inner[i].replace('*<', "")
|
||||
inner[i] = inner[i].replace('*/', "")
|
||||
|
||||
fields = []
|
||||
fields = []
|
||||
|
||||
for txt in inner:
|
||||
s = txt.split(';')
|
||||
decl = s[0].strip()
|
||||
comment = ""
|
||||
if len(s) > 1:
|
||||
comment = s[1].strip()
|
||||
for txt in inner:
|
||||
s = txt.split(';')
|
||||
decl = s[0].strip()
|
||||
comment = ""
|
||||
if len(s) > 1:
|
||||
comment = s[1].strip()
|
||||
|
||||
fieldType = " ".join(decl.split(' ')[:-1])
|
||||
name = decl.split(' ')[-1]
|
||||
const = False
|
||||
pointer = False
|
||||
fieldType = " ".join(decl.split(' ')[:-1])
|
||||
name = decl.split(' ')[-1]
|
||||
const = False
|
||||
pointer = False
|
||||
|
||||
if fieldType.startswith('const'):
|
||||
fieldType = fieldType[5:].strip()
|
||||
const = True
|
||||
if fieldType.startswith('const'):
|
||||
fieldType = fieldType[5:].strip()
|
||||
const = True
|
||||
|
||||
if name.startswith('*'):
|
||||
pointer = True;
|
||||
name = name.strip('*')
|
||||
if name.startswith('*'):
|
||||
pointer = True;
|
||||
name = name.strip('*')
|
||||
|
||||
if fieldType != '' and name != '':
|
||||
fields.append((fieldType, name, const, comment, pointer))
|
||||
|
||||
# not implemented
|
||||
if '[' in name:
|
||||
assert False
|
||||
if fieldType != '' and name != '':
|
||||
fields.append((fieldType, name, const, comment, pointer))
|
||||
|
||||
if '[' in fieldType:
|
||||
assert False
|
||||
# not implemented
|
||||
if '[' in name:
|
||||
assert False
|
||||
|
||||
tstr = "pub const " + typename + " = extern struct {\n"
|
||||
if '[' in fieldType:
|
||||
assert False
|
||||
|
||||
for field in fields:
|
||||
tstr += ' ' + field[1] + ': ' + ('*' if field[4] else '') + ('const ' if field[2] else '') + typeMap[field[0]] + ', ' + field[3] + ' \n'
|
||||
tstr = "pub const " + typename + " = extern struct {\n"
|
||||
|
||||
tstr += '};\n'
|
||||
for field in fields:
|
||||
typestring = typeMap[field[0]]
|
||||
ptr = '[*c]'
|
||||
if typestring in opaques:
|
||||
ptr = '*'
|
||||
tstr += ' ' + field[1] + ': ' + (ptr if field[4] else '') + ('const ' if field[2] else '') + typestring + ', ' + field[3] + ' \n'
|
||||
|
||||
ostring += tstr + "\n"
|
||||
tstr += '};\n'
|
||||
|
||||
for t in functions:
|
||||
print(t)
|
||||
ostring += tstr + "\n"
|
||||
|
||||
# print (ostring)
|
||||
for t in functions:
|
||||
funcname = None
|
||||
|
||||
with open(os.path.abspath(os.path.join(origDir, '../gpu.zig')), 'w') as f:
|
||||
f.write(ostring)
|
||||
s = t[len("extern SDL_DECLSPEC "):].split('(')
|
||||
label = s[0]
|
||||
args = s[1].replace('\n', '')
|
||||
|
||||
|
||||
def findTypeFromLabel(label):
|
||||
pointerCount = label.count('*')
|
||||
|
||||
label = label.split(' ')
|
||||
|
||||
typeStr = None
|
||||
isConst = False
|
||||
|
||||
|
||||
if label[0] == 'const':
|
||||
isConst = True
|
||||
|
||||
if isConst:
|
||||
typeStr = 'const ' + typeMap[label[1]]
|
||||
else:
|
||||
typeStr = typeMap[label[0]]
|
||||
|
||||
for i in range(0, pointerCount):
|
||||
if typeStr.split(' ')[-1] in opaques:
|
||||
typeStr = '*' + typeStr
|
||||
else:
|
||||
typeStr = '[*c]' + typeStr
|
||||
|
||||
if typeStr == '*void':
|
||||
typeStr = '*anyopaque'
|
||||
|
||||
if typeStr == '*const u8':
|
||||
return '[*c]const u8'
|
||||
|
||||
return typeStr
|
||||
|
||||
def getArgsListFromArgs(t, args):
|
||||
rv = []
|
||||
|
||||
if args.strip(' );') == 'void':
|
||||
return rv
|
||||
|
||||
l = args.replace(')', '')
|
||||
l = l.replace(';', '')
|
||||
l = l.split(',')
|
||||
|
||||
l2 = []
|
||||
for x in l:
|
||||
l2.append(x.strip())
|
||||
|
||||
print(l2)
|
||||
for i in l2:
|
||||
x = findTypeFromLabel(i)
|
||||
print("type: ", i, '>', x, '<')
|
||||
|
||||
y = i.split(' ')[-1].replace('*', '')
|
||||
|
||||
if y == 'type':
|
||||
y = '_type'
|
||||
|
||||
v = (x, y)
|
||||
|
||||
rv.append(v)
|
||||
print(v)
|
||||
|
||||
return rv
|
||||
|
||||
def findFuncFromLabel(label):
|
||||
rv = ''
|
||||
|
||||
rv = label.split(' ')[-1]
|
||||
|
||||
if rv.startswith('SDL_'):
|
||||
rv = rv[4:]
|
||||
|
||||
if rv.startswith('GPU'):
|
||||
rv = 'gpu' + rv[3:]
|
||||
|
||||
if rv.startswith('GDK'):
|
||||
rv = 'gdk' + rv[3:]
|
||||
|
||||
rv = rv[0].lower() + rv[1:]
|
||||
|
||||
return rv
|
||||
|
||||
argsList = getArgsListFromArgs(t, args)
|
||||
rtype = findTypeFromLabel(label)
|
||||
funcLabel = findFuncFromLabel(label)
|
||||
funcargs = ''
|
||||
first = True
|
||||
body = ''
|
||||
for arg in argsList:
|
||||
if first:
|
||||
first = False
|
||||
else:
|
||||
funcargs += ', '
|
||||
funcargs += arg[1] + ': ' + arg[0]
|
||||
# body += ' _ = ' + arg[1] + ';\n'
|
||||
|
||||
cfunc = label.split(' ')[-1].strip()
|
||||
funcstring = '// ' + label.split(' ')[-1] + '\n'
|
||||
funcstring += 'pub inline fn ' + funcLabel + '('+ funcargs + ') ' + rtype + ' {\n'
|
||||
bitCastRtype = False
|
||||
ptrCastRtype = False
|
||||
enumCastRtype = False
|
||||
|
||||
if rtype is not None and rtype != 'void':
|
||||
funcstring += ' return '
|
||||
if rtype == '[*c]const u8' or rtype.strip('*') in opaques:
|
||||
ptrCastRtype = True
|
||||
elif rtype in enums:
|
||||
enumCastRtype = True
|
||||
elif rtype != 'bool' and rtype != 'void':
|
||||
print('rtype === ', rtype)
|
||||
bitCastRtype = True
|
||||
else:
|
||||
funcstring += ' '
|
||||
|
||||
if ptrCastRtype:
|
||||
funcstring += '@ptrCast('
|
||||
|
||||
if bitCastRtype:
|
||||
funcstring += '@bitCast('
|
||||
|
||||
if enumCastRtype:
|
||||
funcstring += '@enumFromInt('
|
||||
|
||||
funcstring += 'c.' + cfunc + '('
|
||||
first = True
|
||||
|
||||
selfArg = None
|
||||
for arg in argsList:
|
||||
argType = arg[0]
|
||||
argName = arg[1]
|
||||
if first:
|
||||
first = False
|
||||
if argType.strip('*') in opaques:
|
||||
selfArg = argType.strip('*')
|
||||
else:
|
||||
funcstring += ', '
|
||||
|
||||
if argType == 'bool' or argType == '[*c]const u8':
|
||||
funcstring += argName
|
||||
elif '*' in argType:
|
||||
funcstring += '@ptrCast(' + argName + ')'
|
||||
else:
|
||||
funcstring += '@bitCast(' + argName + ')'
|
||||
|
||||
if bitCastRtype or ptrCastRtype or enumCastRtype:
|
||||
funcstring += ')'
|
||||
|
||||
funcstring += ');\n'
|
||||
|
||||
funcstring += body
|
||||
funcstring += '}\n\n'
|
||||
|
||||
if selfArg is not None:
|
||||
opaques[selfArg] += funcstring
|
||||
else:
|
||||
ostring += funcstring
|
||||
|
||||
for opaque in opaques:
|
||||
opaques[opaque] += '};\n\n'
|
||||
|
||||
for opaque in opaqueOrder:
|
||||
ostring += opaques[opaque]
|
||||
|
||||
with open(ofile, 'w') as f:
|
||||
f.write(ostring)
|
||||
|
||||
subprocess.run(['zig', 'fmt', ofile])
|
||||
|
||||
|
||||
generateAll(infile, ofile)
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -1,39 +0,0 @@
|
|||
pub const c = @cImport({ // todo, should not be constant
|
||||
@cInclude("SDL3/SDL.h");
|
||||
});
|
||||
|
||||
pub const InitOptions = packed struct(c_int) {
|
||||
pad0: u4 = 0, // 0 - 3
|
||||
audio: bool = false, // 4
|
||||
video: bool = false, // 5
|
||||
pad1: u2 = 0, // 6-7
|
||||
pad2: u1 = 0, // 8
|
||||
joystick: bool = false, // 9
|
||||
pad3: u2 = 0, // 10-11
|
||||
haptic: bool = false, // 12
|
||||
gamepad: bool = false,
|
||||
events: bool = false,
|
||||
sensor: bool = false,
|
||||
camera: bool = false,
|
||||
pad4: u3 = 0,
|
||||
pad5: u12 = 0,
|
||||
};
|
||||
|
||||
pub const AppResult = enum{
|
||||
app_continue,
|
||||
app_success,
|
||||
app_failure,
|
||||
};
|
||||
|
||||
pub const Window = opaque {};
|
||||
|
||||
pub fn createWindow() !*Window {
|
||||
|
||||
return @ptrCast();
|
||||
}
|
||||
|
||||
pub fn init(options: InitOptions) !void {
|
||||
if (!c.SDL_Init(@bitCast(options))) {
|
||||
return error.InitFailed;
|
||||
}
|
||||
}
|
||||
|
|
@ -4,9 +4,17 @@ timer: std.time.Timer,
|
|||
// fillPipeline: *sdl3.GpuGraphicsPipeline = undefined,
|
||||
// linePipeline: *sdl3.GpuGraphicsPipeline = undefined,
|
||||
// viewport: sdl3.GpuViewport = undefined,
|
||||
// scissor: sdl3.Rect = undefined,
|
||||
scissor: gpu.Rect = .{ .x = 0, .y = 0, .w = 640, .h = 480 },
|
||||
|
||||
running: bool = true,
|
||||
window: *sdl3.Window = undefined,
|
||||
device: *gpu.GPUDevice = undefined,
|
||||
shaderpath: []const u8 = undefined,
|
||||
shadersuffix: []const u8 = undefined,
|
||||
fragment: *gpu.GPUShader = undefined,
|
||||
vertex: *gpu.GPUShader = undefined,
|
||||
pipeline: *gpu.GPUGraphicsPipeline = undefined,
|
||||
shaderformat: gpu.GPUShaderFormat = undefined,
|
||||
|
||||
pub fn create(allocator: std.mem.Allocator) !*@This() {
|
||||
const self = try allocator.create(@This());
|
||||
|
|
@ -24,10 +32,92 @@ pub fn startContext(self: *@This()) !void {
|
|||
.gamepad = true,
|
||||
});
|
||||
|
||||
const window = sdl3.c.SDL_CreateWindow("lmao your mom", 640, 480, 0);
|
||||
_ = window;
|
||||
self.window = sdl3.c.SDL_CreateWindow("hello-world", 640, 480, 0).?;
|
||||
self.device = gpu.createGPUDevice(.{
|
||||
.shaderformatSpirv = true,
|
||||
.shaderformatDxil = true,
|
||||
.shaderformatMsl = true,
|
||||
}, false, null);
|
||||
|
||||
_ = self;
|
||||
if (!self.device.claimWindowForGPUDevice(self.window))
|
||||
return error.UnableToClaimGpu;
|
||||
|
||||
const formats = self.device.getGPUShaderFormats();
|
||||
std.debug.print("SDL Context Loaded: {}\n", .{formats});
|
||||
if (formats.shaderformatSpirv) {
|
||||
self.shaderpath = "./content/_cooked/spv"; // shaderformatSpirv
|
||||
self.shadersuffix = ".spv";
|
||||
self.shaderformat = .{ .shaderformatSpirv = true };
|
||||
} else if (formats.shaderformatMsl) {
|
||||
self.shaderpath = "./content/_cooked/msl"; // shaderformatSpirv
|
||||
self.shadersuffix = ".msl";
|
||||
self.shaderformat = .{ .shaderformatMsl = true };
|
||||
} else if (formats.shaderformatDxil) {
|
||||
self.shaderpath = "./content/_cooked/dxil"; // shaderformatSpirv
|
||||
self.shadersuffix = ".dxil";
|
||||
self.shaderformat = .{ .shaderformatDxil = true };
|
||||
}
|
||||
|
||||
self.fragment = try self.loadShader("hello-triangle.frag", .shaderstageFragment, 0, 0, 0, 0);
|
||||
self.vertex = try self.loadShader("hello-triangle.vert", .shaderstageVertex, 0, 0, 0, 0);
|
||||
|
||||
var pci = std.mem.zeroes(gpu.GPUGraphicsPipelineCreateInfo);
|
||||
pci.fragment_shader = self.fragment;
|
||||
pci.vertex_shader = self.vertex;
|
||||
|
||||
pci.target_info.num_color_targets = 1;
|
||||
pci.target_info.color_target_descriptions = &[_]gpu.GPUColorTargetDescription{
|
||||
.{
|
||||
.format = self.device.getGPUSwapchainTextureFormat(self.window),
|
||||
.blend_state = std.mem.zeroes(gpu.GPUColorTargetBlendState),
|
||||
},
|
||||
};
|
||||
|
||||
pci.rasterizer_state.fill_mode = .fillmodeFill;
|
||||
self.pipeline = self.device.createGPUGraphicsPipeline(&pci);
|
||||
}
|
||||
|
||||
pub fn loadFileAlloc(filename: []const u8, comptime alignment: usize, allocator: std.mem.Allocator) ![]u8 {
|
||||
var file = try std.fs.cwd().openFile(filename, .{});
|
||||
defer file.close();
|
||||
const filesize = (try file.stat()).size + 1; // add null byte
|
||||
const buffer: []align(alignment) u8 = try allocator.alignedAlloc(u8, alignment, filesize);
|
||||
errdefer allocator.free(buffer);
|
||||
try file.reader().readNoEof(buffer[0 .. buffer.len - 1]);
|
||||
buffer[buffer.len - 1] = 0;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
pub fn loadShader(
|
||||
self: *@This(),
|
||||
shaderName: []const u8,
|
||||
stage: gpu.GPUShaderStage,
|
||||
num_samplers: u32, // The number of samplers defined in the shader.
|
||||
num_storage_textures: u32, // The number of storage textures defined in the shader.
|
||||
num_storage_buffers: u32, // The number of storage buffers defined in the shader.
|
||||
num_uniform_buffers: u32, // The number of uniform buffers defined in the shader.
|
||||
) !*gpu.GPUShader {
|
||||
const spath = try std.fmt.allocPrintZ(self.allocator, "{s}/{s}{s}", .{ self.shaderpath, shaderName, self.shadersuffix });
|
||||
defer self.allocator.free(spath);
|
||||
|
||||
std.debug.print("loading shader {s}\n", .{spath});
|
||||
|
||||
const fileContents = try loadFileAlloc(spath, 8, self.allocator);
|
||||
defer self.allocator.free(fileContents);
|
||||
const sci = gpu.GPUShaderCreateInfo{
|
||||
.code = @ptrCast(fileContents.ptr),
|
||||
.entrypoint = "main",
|
||||
.format = self.shaderformat,
|
||||
.code_size = fileContents.len - 1,
|
||||
.stage = stage,
|
||||
.num_samplers = num_samplers,
|
||||
.num_storage_textures = num_storage_textures, // The number of storage textures defined in the shader.
|
||||
.num_storage_buffers = num_storage_buffers, // The number of storage buffers defined in the shader.
|
||||
.num_uniform_buffers = num_uniform_buffers, // The number of uniform buffers defined in the shader.
|
||||
.props = 0,
|
||||
};
|
||||
|
||||
return self.device.createGPUShader(&sci);
|
||||
}
|
||||
|
||||
pub fn loop(self: *@This()) !void {
|
||||
|
|
@ -40,25 +130,53 @@ pub fn loop(self: *@This()) !void {
|
|||
}
|
||||
|
||||
fn update(self: *@This(), dt: f64) void {
|
||||
_ = dt;
|
||||
|
||||
while (sdl3.pollEvent()) |event| {
|
||||
_ = event;
|
||||
// std.debug.print("{any} \n", .{event});
|
||||
switch (event.type) {
|
||||
sdl_event.quit => {
|
||||
self.running = false;
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
|
||||
self.draw(dt);
|
||||
}
|
||||
self.running = true;
|
||||
}
|
||||
pub fn draw(self: *@This(), dt: f64) void {
|
||||
_ = dt;
|
||||
const cmd = self.device.acquireGPUCommandBuffer();
|
||||
var swapchain_texture: *gpu.GPUTexture = undefined;
|
||||
if (cmd.waitAndAcquireGPUSwapchainTexture(self.window, &swapchain_texture, null, null)) {
|
||||
var targetInfo: gpu.GPUColorTargetInfo = std.mem.zeroes(gpu.GPUColorTargetInfo);
|
||||
targetInfo.texture = swapchain_texture;
|
||||
targetInfo.clear_color = .{ .r = 0.1, .g = 0.1, .b = 0.1, .a = 1.0 };
|
||||
targetInfo.load_op = .loadopClear;
|
||||
targetInfo.store_op = .storeopStore;
|
||||
|
||||
const renderpass = cmd.beginGPURenderPass(&targetInfo, 1, null);
|
||||
renderpass.bindGPUGraphicsPipeline(self.pipeline);
|
||||
renderpass.setGPUScissor(&self.scissor);
|
||||
renderpass.drawGPUPrimitives(3, 1, 0, 0);
|
||||
renderpass.endGPURenderPass();
|
||||
}
|
||||
|
||||
_ = cmd.submitGPUCommandBuffer();
|
||||
}
|
||||
|
||||
pub fn destroy(self: *@This()) void {
|
||||
sdl3.c.SDL_DestroyWindow(self.window);
|
||||
self.device.releaseWindowFromGPUDevice(self.window);
|
||||
|
||||
self.allocator.destroy(self);
|
||||
}
|
||||
|
||||
pub fn main() !void {
|
||||
std.debug.print("creating context", .{});
|
||||
std.debug.print("hello world... n", .{});
|
||||
const app = try create(std.heap.c_allocator);
|
||||
try app.loop();
|
||||
defer app.destroy();
|
||||
}
|
||||
|
||||
const sdl3 = @import("sdl3");
|
||||
const gpu = sdl3.gpu;
|
||||
const sdl_event = sdl3.events;
|
||||
const std = @import("std");
|
||||
|
|
|
|||
|
|
@ -1,4 +1,47 @@
|
|||
const c = @import("c.zig").c;
|
||||
pub const c = @import("c.zig").c;
|
||||
pub const events = @import("events.zig");
|
||||
|
||||
pub const InitOptions = packed struct(c_int) {
|
||||
pad0: u4 = 0, // 0 - 3
|
||||
audio: bool = false, // 4
|
||||
video: bool = false, // 5
|
||||
pad1: u2 = 0, // 6-7
|
||||
pad2: u1 = 0, // 8
|
||||
joystick: bool = false, // 9
|
||||
pad3: u2 = 0, // 10-11
|
||||
haptic: bool = false, // 12
|
||||
gamepad: bool = false,
|
||||
events: bool = false,
|
||||
sensor: bool = false,
|
||||
camera: bool = false,
|
||||
pad4: u3 = 0,
|
||||
pad5: u12 = 0,
|
||||
};
|
||||
|
||||
pub const AppResult = enum {
|
||||
app_continue,
|
||||
app_success,
|
||||
app_failure,
|
||||
};
|
||||
|
||||
pub const Window = c.SDL_Window;
|
||||
pub const Event = c.SDL_Event;
|
||||
pub const Rect = c.SDL_Rect;
|
||||
|
||||
pub fn init(options: InitOptions) !void {
|
||||
if (!c.SDL_Init(@bitCast(options))) {
|
||||
return error.InitFailed;
|
||||
}
|
||||
}
|
||||
|
||||
pub const EventType = events;
|
||||
|
||||
var gLastEvent: Event = undefined;
|
||||
pub fn pollEvent() ?*Event {
|
||||
if (c.SDL_PollEvent(&gLastEvent)) {
|
||||
return &gLastEvent;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
pub const gpu = @import("gpu.zig");
|
||||
pub const init = @import("init.zig");
|
||||
|
|
|
|||
Loading…
Reference in New Issue