Skip iostream API - complex I/O not needed for initial binding
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@ -165,7 +165,7 @@ pub fn build(b: *std.Build) void {
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// .{ .header = "SDL/include/SDL3/SDL_hidapi.h", .output = "v2/hidapi.zig" }, // Skipped: not core API
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// .{ .header = "SDL/include/SDL3/SDL_hidapi.h", .output = "v2/hidapi.zig" }, // Skipped: not core API
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.{ .header = "SDL/include/SDL3/SDL_hints.h", .output = "v2/hints.zig" },
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.{ .header = "SDL/include/SDL3/SDL_hints.h", .output = "v2/hints.zig" },
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.{ .header = "SDL/include/SDL3/SDL_init.h", .output = "v2/init.zig" },
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.{ .header = "SDL/include/SDL3/SDL_init.h", .output = "v2/init.zig" },
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.{ .header = "SDL/include/SDL3/SDL_iostream.h", .output = "v2/iostream.zig" },
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// .{ .header = "SDL/include/SDL3/SDL_iostream.h", .output = "v2/iostream.zig" }, // Skipped: complex I/O API
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.{ .header = "SDL/include/SDL3/SDL_joystick.h", .output = "v2/joystick.zig" },
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.{ .header = "SDL/include/SDL3/SDL_joystick.h", .output = "v2/joystick.zig" },
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.{ .header = "SDL/include/SDL3/SDL_keyboard.h", .output = "v2/keyboard.zig" },
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.{ .header = "SDL/include/SDL3/SDL_keyboard.h", .output = "v2/keyboard.zig" },
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.{ .header = "SDL/include/SDL3/SDL_keycode.h", .output = "v2/keycode.zig" },
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.{ .header = "SDL/include/SDL3/SDL_keycode.h", .output = "v2/keycode.zig" },
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