compiling platform now
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parent
180badad39
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@ -5,6 +5,7 @@ const dependencyList = [_][]const u8{
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"core",
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"sdl3",
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"nfd",
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"watcher",
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};
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pub fn build(b: *std.Build) void {
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@ -5,6 +5,7 @@
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.core = .{ .path = "../core" },
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.sdl3 = .{ .path = "../../lib/sdl3" },
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.nfd = .{ .path = "../../lib/nfd" },
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.watcher = .{ .path = "../../lib/watcher" },
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.shaderTypes = .{ .path = "../../lib/sdl3/shaderTypes" },
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},
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.paths = .{
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@ -56,7 +56,7 @@ pub fn getMouseVisible() bool {
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pub fn watchPath(path: []const u8) void {
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watchPathPacker(core.fs(), path) catch {
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core.engine_log("unable to set up watch on path", .{path});
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core.engine_log("unable to set up watch on path {s}", .{path});
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};
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}
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@ -89,7 +89,7 @@ pub fn start_module(spec: *core.SpecVariantMap, args: anytype, allocator: std.me
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return;
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}
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core.getModuleLoader().watchInitializedFn = watchModules;
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core.getModuleLoader().watchInitializeFn = watchModules;
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const parameters = windowing.PlatformParams.init();
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