adding offsets
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b9ddc72e73
commit
69203653fd
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@ -141,7 +141,7 @@ pub fn addProgram(self: *BuildSystem, opts: AddProgramOptions) *std.Build.Module
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b.getInstallStep().dependOn(self.nw_builder.getInstallStep());
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run_exe.dependOn(b.getInstallStep());
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// run_exe.dependOn(b.getInstallStep());
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return mod;
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}
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@ -1,4 +1,4 @@
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pub var NeonObjectTable = core.EngineObjectVTable.from(@This(), "game.ExternGameObject");
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pub var NeonObjectTable = core.EngineObjectVTable.from(@This(), "game.TopBar");
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pub const Slack = core.SlackStruct(@This(), 256);
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allocator: std.mem.Allocator,
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@ -488,6 +488,8 @@ pub const Context = struct {
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self.debugTextCount = 0;
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}
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pub const destroy = deinit;
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pub fn deinit(self: *@This()) void {
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for (0..self.nodes.count()) |i| {
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const maybeNode = self.nodes.indexToHandle(i);
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@ -19,7 +19,7 @@ first: bool = true,
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rectPipeline: *gpu.GPUGraphicsPipeline = undefined,
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// textPipeline: *gpu.GPUGraphicsPipeline = undefined,
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pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This());
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pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This(), "ui.runtime");
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pub fn create(allocator: std.mem.Allocator) !*@This() {
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const self: *@This() = try allocator.create(@This());
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@ -1,6 +1,5 @@
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const std = @import("std");
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pub const core = @import("core");
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pub const api = @import("cimgui");
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const rend = @import("rend");
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pub const papyrus = @import("papyrus");
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@ -12,24 +11,17 @@ pub const Module: core.ModuleDescription = .{
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pub const PapyrusIntegration = @import("sgpu/papyrusSgpu.zig");
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var gIntegration: *PapyrusIntegration = undefined;
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pub fn start_module(spec: *core.SpecVariantMap, args: anytype, allocator: std.mem.Allocator) !void {
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_ = args;
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_ = spec;
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_ = allocator;
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gIntegration = try PapyrusIntegration.create(allocator);
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try gIntegration.setup();
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const ctx = try core.createObject(PapyrusIntegration, .{});
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try ctx.setup();
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}
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// gets the main context under gIntegration
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pub fn context() *papyrus.Context {
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return gIntegration.screenContext;
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}
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pub fn runtime() *PapyrusIntegration {
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return gIntegration;
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}
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// gets the main context
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pub const context = core.EngineObject(PapyrusIntegration).get;
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pub fn shutdown_module(allocator: std.mem.Allocator) void {
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_ = allocator;
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@ -112,47 +112,46 @@ pub const ExternGameObject = struct {
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pub fn tick(self: *@This(), dt: f64) void {
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const rctx = rend.context();
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_ = rctx;
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_ = dt;
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if (ig.begin("meh", null, .{})) {
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// if (ig.checkbox("move lights ", null)) {}
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ig.textFmt("info: - WASD to move, mouse to look,\n- Q and E to go up and down", .{}) catch return;
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ig.textFmt("- shift to slow down camera speed", .{}) catch return;
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ig.textFmt("- T to enable/disable mouse cursor", .{}) catch return;
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ig.textFmt("- f2 to route all inputs to the doom player", .{}) catch return;
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ig.textFmt("- movingLight checkbox makes the light stop moving with you", .{}) catch return;
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if (ig.smallButton("reload map")) {
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self.loadMap2() catch unreachable;
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}
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if (ig.smallButton("destroy map")) {
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if (self.tbMap) |tbMap| {
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core.engine_log("killing the map", .{});
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tbMap.destroy();
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self.tbMap = null;
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}
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}
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if (core.getEngineObject(imgui.utils.TopBar)) |topbar| {
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topbar.menuOpen = platform.context().isCursorEnabled();
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}
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ig.end();
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if (platform.context().isCursorEnabled()) {
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if (ig.begin("cursor", null, .{})) {
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if (ig.begin("meh", null, .{})) {
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// if (ig.checkbox("move lights ", null)) {}
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ig.textFmt("info: - WASD to move, mouse to look,\n- Q and E to go up and down", .{}) catch return;
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ig.textFmt("- shift to slow down camera speed", .{}) catch return;
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ig.textFmt("- T to enable/disable mouse cursor", .{}) catch return;
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ig.textFmt("- f2 to route all inputs to the doom player", .{}) catch return;
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ig.textFmt("- movingLight checkbox makes the light stop moving with you", .{}) catch return;
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if (ig.smallButton("reload map")) {
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self.loadMap2() catch unreachable;
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}
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if (ig.smallButton("destroy map")) {
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if (self.tbMap) |tbMap| {
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core.engine_log("killing the map", .{});
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tbMap.destroy();
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self.tbMap = null;
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}
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}
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}
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ig.end();
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if (platform.context().isCursorEnabled()) {
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if (rend.context().activeCamera) |cam| {
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const ray = cam.getNormalRayFromScreen(platform.getCursorPosition());
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if (physics.traceLine(ray.start, ray.dir.fmul(10000), .{ .bodyFilter = &self.fireTraceFilter, .getNormalsSlow = false })) |r| {
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core.debugSphere(r.point, 0.2, .{ .color = .{ .x = 1.0 }, .duration = 0 });
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// core.debugLine(ray.start, ray.start.add(ray.dir.fmul(1000)), .{ .duration = 2.5 });
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// physics.applyForce(r.body, ray.dir.fmul(400), r.point);
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ig.textf("{d} {d} {d}", .{ r.point.x, r.point.y, r.point.z });
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}
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ig.textf("imgui mouse consumed {any}", .{platform.getInstance().imguiMouseConsumed});
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}
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}
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ig.end();
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}
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//_ = self;
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@ -170,13 +169,13 @@ pub const ExternGameObject = struct {
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// }
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// ig.end();
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if (ig.begin("list of textures", null, .{})) {
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var iterator = rctx.textureList.map.iterator();
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while (iterator.next()) |i| {
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ig.textf("{s}", .{i.value_ptr.*.name.utf8()});
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}
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}
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ig.end();
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// if (ig.begin("list of textures", null, .{})) {
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// var iterator = rctx.textureList.map.iterator();
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// while (iterator.next()) |i| {
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// ig.textf("{s}", .{i.value_ptr.*.name.utf8()});
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// }
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// }
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// ig.end();
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// if (ig.begin("list of meshes", null, .{})) {
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// ig.textf("number of meshes: {d}", .{rctx.meshPool.installedMeshes.count()});
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@ -175,8 +175,6 @@ pub fn prepare(self: *@This()) !void {
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try self.objectSpawner.addSpawnFunction("empire", @import("empire.zig"));
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try self.objectSpawner.addSpawnFunction("DamagedHelmet", DamagedHelmet);
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ui.context().drawDebug = true;
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try assets.loadList(assetReferences);
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// self.videoplayer = try VideoPlayer.create(self.allocator);
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// try self.videoplayer.startPlayback("LAPWING2.ogv");
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@ -429,9 +427,9 @@ pub fn tick(self: *@This(), dt: f64) void {
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// self.loadMap2() catch unreachable;
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// show a window with the current camera's position
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self.objectSpawner.windowOpen = !self.mouseLook;
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if (!self.mouseLook) {
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// self.engineTool.tick();
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self.objectSpawner.windowOpen = !self.mouseLook;
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//if (ig.begin("meh", null, .{})) {
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//if (ig.checkbox("move lights ", &self.moveLight)) {}
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//}
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