added loop back echoing between the server and client

This commit is contained in:
peterino2 2025-09-30 20:20:38 -07:00
parent f012815d93
commit 76fd816c2c
5 changed files with 561 additions and 162 deletions

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@ -453,3 +453,8 @@ pub fn SlackStruct(comptime T: type, comptime SlackSize: usize) type {
pub fn cast(comptime T: type, p: *anyopaque) T {
return @alignCast(@ptrCast(p));
}
pub fn MakeNameFmt(comptime fmt: []const u8, args: anytype) Name {
var makeNameBuf: [256]u8 = undefined;
return algorithm.MakeName(std.fmt.bufPrint(&makeNameBuf, fmt, args) catch unreachable);
}

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@ -2,15 +2,113 @@ pub var TransportInterfaceVTable = net.TransportInterface.Implement(@This());
pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This(), "net.ENetTransport");
allocator: std.mem.Allocator,
peerType: net.PeerType = .offline,
address: ?enet.ENetAddress = null,
host: ?*enet.ENetHost = null,
clients: std.ArrayListUnmanaged(net.ClientInfo) = .{},
sessions: std.ArrayListUnmanaged(*net.Session) = .{},
deadSessions: std.ArrayListUnmanaged(*net.Session) = .{},
const MAX_CLIENTS = 128;
const DEFAULT_PORT = 7777;
const ConnectionTimeout = 10000;
const UnreliableChannel = 0;
const ReliableChannel = 1;
const ChannelCount = 1;
// to implement the new links and sessions interface.
//
const QueuedLinkData = struct {
bytes: []u8,
reliable: bool,
};
const ENetLinkData = struct {
peer: [*c]enet.ENetPeer,
link: *net.Link,
// todo- split into reliable and unreliable
// also maybe move to the upper level net.Link instead of LinkData
queuedMessages: core.RingQueueU(QueuedLinkData),
pub fn destroy(self: *@This(), allocator: std.mem.Allocator) void {
self.queuedMessages.deinit();
allocator.destroy(self);
}
pub fn queuePacketData(self: *@This(), bytes: []const u8, reliable: bool) void {
const allocator = net.netAllocator();
self.queuedMessages.push(.{
.bytes = allocator.dupe(u8, bytes) catch unreachable,
.reliable = reliable,
}) catch unreachable;
}
// raw access to sendPacket
pub fn sendPacket(self: *@This(), bytes: []const u8, reliable: bool) void {
if (enet.enet_packet_create(bytes.ptr, bytes.len, if (reliable) enet.ENET_PACKET_FLAG_RELIABLE else enet.ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT)) |packet| {
_ = enet.enet_peer_send(self.peer, if (reliable) 0 else 1, packet);
}
}
};
const ENetTransport = @This();
const ENetSessionData = struct {
address: enet.ENetAddress,
host: [*c]enet.ENetHost,
session: *net.Session,
messageCount: u32 = 0,
pub fn findLinkByPeer(self: *@This(), peer: [*c]enet.ENetPeer) ?*net.Link {
for (self.session.links.items) |link| {
if (getLinkData(link).peer == peer) {
return link;
}
}
return null;
}
pub fn tick(self: *@This()) void {
var event: enet.ENetEvent = undefined;
// Service the host with a 1000ms timeout
const result = enet.enet_host_service(self.host, &event, 0);
if (result > 0) {
switch (event.type) {
enet.ENET_EVENT_TYPE_CONNECT => {
core.engine_log("a client connected, creating link", .{});
const welcome_msg = "Welcome to ENet test server!";
const link = core.get(ENetTransport).createLink(self.session) catch unreachable;
const linkData = getLinkData(link);
linkData.peer = event.peer;
linkData.sendPacket(welcome_msg, true);
},
enet.ENET_EVENT_TYPE_RECEIVE => {
self.messageCount += 1;
const data = @as([*]u8, @ptrCast(event.packet.*.data))[0..event.packet.*.dataLength];
core.engine_log("Received message #{}: '{s}' echoing it back", .{ self.messageCount, data });
if (self.findLinkByPeer(event.peer)) |link| {
const linkData = getLinkData(link);
linkData.queuePacketData(data, true);
}
// Destroy the received packet
enet.enet_packet_destroy(event.packet);
},
else => {},
}
}
for (self.session.links.items) |link| {
const linkData = getLinkData(link);
while (linkData.queuedMessages.pop()) |queuedData| {
linkData.sendPacket(queuedData.bytes, queuedData.reliable);
net.netAllocator().free(queuedData.bytes);
}
}
}
};
pub fn create(allocator: std.mem.Allocator) !*@This() {
const self = try allocator.create(@This());
@ -24,106 +122,216 @@ pub fn create(allocator: std.mem.Allocator) !*@This() {
return self;
}
pub fn stopServer(self: *@This()) void {
// other shit
self.peerType = .offline;
}
pub fn startClient(self: *@This(), target: []const u8) !void {
if (self.peerType != .offline) {
net.err("unable to start client, already in a different mode {s}", .{@tagName(self.peerType)});
return error.BadInit;
}
// Create client host
self.host = enet.enet_host_create(null, 1, 2, 0, 0) orelse {
return error.BadInit;
fn createSession(self: *@This(), address: ?enet.ENetAddress) !*net.Session {
const session = try net.netAllocator().create(net.Session);
session.* = .{
.transportName = "ENet",
.transport = .{ .vtable = TransportInterfaceVTable, .ptr = self },
.allocator = net.netAllocator(),
};
self.peerType = .client;
const transportData = try net.netAllocator().create(ENetSessionData);
transportData.session = session;
// Connect to target will be handled separately
_ = target;
if (address != null) {
transportData.address = address.?;
transportData.host = enet.enet_host_create(&transportData.address, MAX_CLIENTS, 2, 0, 0) orelse {
return error.ServerStartFailed;
};
net.log("host created on port {d}", .{address.?.port});
} else {
transportData.host = enet.enet_host_create(null, 1, 2, 0, 0) orelse {
return error.ClientStartFailed;
};
transportData.address = .{
.host = 0,
.port = 0,
};
net.log("client session created", .{});
}
session.transportData = transportData;
try self.sessions.append(self.allocator, session);
return session;
}
pub fn startServer(self: *@This(), bindInfo: ?[]const []const u8) !void {
if (self.peerType != .offline) {
net.err("unable to start server, already in a different mode {s}", .{@tagName(self.peerType)});
return;
}
pub fn hostSession(self: *@This(), bindInfo: ?[]const []const u8) !*net.Session {
const port: u16 = try std.fmt.parseInt(u16, bindInfo.?[0], 0);
self.address = enet.ENetAddress{
const session = try self.createSession(enet.ENetAddress{
.host = enet.ENET_HOST_ANY,
.port = port,
};
});
self.host = enet.enet_host_create(&self.address.?, 128, 2, 0, 0) orelse {
return error.ServerStartFailed;
};
net.log("server started hosting on port {d}", .{port});
self.peerType = .server;
return session;
}
pub fn connect(self: *@This(), target: []const u8) !void {
var i: isize = @as(isize, @intCast(target.len)) - 1;
var port: u16 = DEFAULT_PORT;
pub fn endSession(self: *@This(), session: *net.Session) void {
if (session.transportData) |transportData| {
const td = core.cast(*ENetSessionData, transportData);
enet.enet_host_destroy(td.host);
}
var targetStr: ?[]const u8 = target;
var portString: ?[]const u8 = null;
for (self.sessions.items, 0..) |s, i| {
if (s == session) {
_ = self.sessions.orderedRemove(i);
return;
}
}
}
while (i > 0) : (i -= 1) {
if (target[@as(usize, @intCast(i))] == ':') {
portString = target[@as(usize, @intCast(i)) + 1 .. target.len];
targetStr = target[0..@as(usize, @intCast(i))];
pub fn printIp(ip: u32) void {
core.engine_log("{d}.{d}.{d}.{d}", .{
(ip >> 0) & 0xFF,
(ip >> 8) & 0xFF,
(ip >> 16) & 0xFF,
(ip >> 24) & 0xFF,
});
}
pub fn parseConnectTarget(allocator: std.mem.Allocator, in: []const u8) !struct {
port: u16,
address: [:0]u8,
} {
var portStr: ?[]const u8 = null;
var base: []const u8 = in;
var j: usize = in.len;
while (j > 0) : (j -= 1) {
const i = j - 1;
if (in[i] == ':') {
portStr = in[j..in.len];
base = in[0..i];
break;
}
}
if (portString) |ps| {
port = try std.fmt.parseInt(u16, ps, 0);
var p: u16 = DEFAULT_PORT;
if (portStr) |ps| {
p = try std.fmt.parseInt(u16, ps, 10);
}
var buf: [256]u8 = undefined;
const targetName = try std.fmt.bufPrintZ(&buf, "{s}", .{targetStr.?});
return .{ .port = p, .address = try std.fmt.allocPrintZ(allocator, "{s}", .{base}) };
}
self.address = enet.ENetAddress{
.host = 0,
.port = port,
pub fn createLink(self: *@This(), session: *net.Session) !*net.Link {
const newLink = try net.netAllocator().create(net.Link);
newLink.* = .{
.transport = .{ .vtable = TransportInterfaceVTable, .ptr = self },
.allocator = net.netAllocator(),
};
// errdefer newLink.destroy();
const linkInfo = try net.netAllocator().create(ENetLinkData);
errdefer self.allocator.destroy(linkInfo);
linkInfo.* = .{
.link = newLink,
.peer = null,
.queuedMessages = try core.RingQueueU(QueuedLinkData).init(net.netAllocator(), 4092),
};
_ = enet.enet_address_set_host(&self.address.?, targetName);
newLink.transportData = linkInfo;
newLink.session = session;
try session.addLink(newLink);
return newLink;
}
pub fn sendMessage(self: *@This(), connectionId: u32, data: []const u8, reliable: bool) !void {
_ = self;
_ = connectionId;
_ = data;
_ = reliable;
// TODO: Implement message sending
return error.UnknownStatePanic;
pub fn getSessionData(session: *net.Session) *ENetSessionData {
return core.cast(*ENetSessionData, session.transportData.?);
}
pub fn deinitialize(self: *@This()) void {
if (self.host) |host| {
enet.enet_host_destroy(host);
self.host = null;
pub fn getLinkData(link: *net.Link) *ENetLinkData {
return core.cast(*ENetLinkData, link.transportData.?);
}
// creates a session and a link with that session
pub fn connect(self: *@This(), target: []const u8) !*net.Link {
const rv = try parseConnectTarget(self.allocator, target);
defer self.allocator.free(rv.address);
// parse address to target
const session = try self.createSession(null);
errdefer {
session.skipEndSession = true;
session.destroy();
}
self.clients.deinit(self.allocator);
enet_mod.deinitialize();
const newLink = try self.createLink(session);
const linkData = core.cast(*ENetLinkData, newLink.transportData.?);
// Set up server address
const sessionInfo = getSessionData(session);
// Resolve server hostname
if (enet.enet_address_set_host(&sessionInfo.address, rv.address.ptr) != 0) {
std.debug.print("Failed to resolve server address: {s}\n", .{rv.address});
return error.AddressResolutionFailed;
}
sessionInfo.address.port = rv.port;
// Connect to server
linkData.peer = enet.enet_host_connect(sessionInfo.host, &sessionInfo.address, ChannelCount, 0);
if (linkData.peer == null) {
std.debug.print("Failed to create connection to server\n", .{});
return error.ConnectionFailed;
}
std.debug.print("connecting to server [{s}] [{d}]\n", .{ rv.address, rv.port });
var event: enet.ENetEvent = undefined;
if (enet.enet_host_service(sessionInfo.host.?, &event, ConnectionTimeout) > 0 and event.type == enet.ENET_EVENT_TYPE_CONNECT) {
std.debug.print("Connected to server successfully!\n", .{});
newLink.state = .connecting;
newLink.linkType = .client;
newLink.session = session;
} else {
std.debug.print("Failed to connect to server within timeout event.type {d} \n", .{event.type});
enet.enet_peer_reset(linkData.peer);
return error.ConnectionTimeout;
}
return newLink;
}
pub fn endLink(self: *@This(), link: *net.Link) void {
const linkData = getLinkData(link);
enet.enet_peer_reset(linkData.peer);
net.netAllocator().destroy(linkData);
self.deadSessions.append(self.allocator, link.session.?) catch {};
}
pub fn sendMessageLink(self: *@This(), link: *net.Link, data: []const u8, reliable: bool) !void {
_ = self;
const linkData = getLinkData(link);
linkData.queuePacketData(data, reliable);
}
pub fn preTick(self: *@This(), dt: f64) !void {
switch (self.peerType) {
.server => {
self.tickServer(dt);
},
.client => {
self.tickClient(dt);
},
else => {},
//switch (self.peerType) {
// .server => {
// self.tickServer(dt);
// },
// .client => {
// self.tickClient(dt);
// },
//else => {},
// }
_ = dt;
for (self.sessions.items) |session| {
const sessionInfo = getSessionData(session);
sessionInfo.tick();
// tick messages in here
}
}
@ -137,41 +345,12 @@ pub fn tickServer(self: *@This(), dt: f64) void {
if (result > 0) {
switch (event.type) {
enet.ENET_EVENT_TYPE_CONNECT => {
// should add to clientsWaiting,
self.clients.append(self.allocator, .{
.address = net.ip2String(self.allocator, event.peer.*.address.host) catch unreachable,
.port = event.peer.*.address.port,
.id = event.peer.*.connectID,
.data = event.peer,
}) catch unreachable;
// Send server connection info + challenge
// const welcome_msg = "Welcome to ENet test server!";
// if (enet.enet_packet_create(welcome_msg.ptr, welcome_msg.len, enet.ENET_PACKET_FLAG_RELIABLE)) |packet| {
//_ = enet.enet_peer_send(event.peer, 0, packet);
//}
core.engine_log("client connected!!!!");
},
enet.ENET_EVENT_TYPE_RECEIVE => {
const data = @as([*]u8, @ptrCast(event.packet.*.data))[0..event.packet.*.dataLength];
_ = data;
// std.debug.print("Received message #{}: '{s}'\n", .{ message_count, data });
// Echo the message back to the client
// const echo_msg = std.fmt.allocPrint(std.heap.page_allocator, "Echo: {s}", .{data}) catch "Echo: (allocation failed)";
// defer if (!std.mem.eql(u8, echo_msg, "Echo: (allocation failed)")) std.heap.page_allocator.free(echo_msg);
// if (enet.enet_packet_create(echo_msg.ptr, echo_msg.len, enet.ENET_PACKET_FLAG_RELIABLE)) |packet| {
//_ = enet.enet_peer_send(event.peer, 0, packet);
//}
// Destroy the received packet
enet.enet_packet_destroy(event.packet);
// If this is a "quit" message, stop the server
// if (std.mem.eql(u8, data, "quit")) {
// std.debug.print("Received quit command, shutting down server...\n", .{});
// }
},
enet.ENET_EVENT_TYPE_DISCONNECT => {
@ -180,7 +359,6 @@ pub fn tickServer(self: *@This(), dt: f64) void {
_ = self.clients.swapRemove(i);
}
}
// event.peer.*.data = null;
},
else => {},
@ -196,9 +374,12 @@ pub fn tickClient(self: *@This(), dt: f64) void {
}
pub fn destroy(self: *@This()) void {
if (self.host) |host| {
enet.enet_host_destroy(host);
for (self.sessions.items) |session| {
session.destroy();
}
self.sessions.deinit(self.allocator);
self.deadSessions.deinit(self.allocator);
enet_mod.deinitialize();
self.allocator.destroy(self);
}

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@ -1,6 +1,7 @@
const core = @import("core");
const std = @import("std");
const net = @import("net.zig");
const netEngine = @import("netEngine.zig");
pub const NetEngine = netEngine.NetEngine;
pub const err = netEngine.net_err;
@ -8,6 +9,10 @@ pub const errs = netEngine.net_errs;
pub const log = netEngine.net_log;
pub const logs = netEngine.net_logs;
pub fn netAllocator() std.mem.Allocator {
return core.get(NetEngine).arenaAllocator();
}
pub fn start_module(spec: *core.SpecVariantMap, args: anytype, allocator: std.mem.Allocator) !void {
_ = args;
_ = spec;
@ -18,7 +23,7 @@ pub fn start_module(spec: *core.SpecVariantMap, args: anytype, allocator: std.me
}
const engine = try core.createObject(NetEngine, .{ .can_tick = true });
try engine.initalizeTransport(netEngine.EnetTransport);
_ = try engine.initalizeTransport(netEngine.EnetTransport);
}
pub fn shutdown_module(allocator: std.mem.Allocator) void {
@ -33,16 +38,6 @@ pub const Module = core.ModuleDescription{
.enabledByDefault = false,
};
pub const PeerType = enum {
offline,
server,
client,
};
pub const TransportType = enum {
enet,
};
pub const TransportError = error{
UnknownStatePanic,
BadInit,
@ -51,13 +46,6 @@ pub const TransportError = error{
ServerStartFailed,
};
pub const ClientInfo = struct {
id: u32,
port: u16,
address: []const u8,
data: ?*anyopaque,
};
pub fn ip2String(allocator: std.mem.Allocator, ip: u32) ![:0]u8 {
return try std.fmt.allocPrintZ(allocator, "{d}.{d}.{d}.{d}", .{
(ip >> 0) & 0xFF,
@ -67,48 +55,54 @@ pub fn ip2String(allocator: std.mem.Allocator, ip: u32) ![:0]u8 {
});
}
pub const TransportRef = netEngine.TransportRef;
pub const TransportInterface = core.MakeInterface("TransportInterfaceVTable", struct {
startServer: *const fn (*anyopaque, bindInfo: ?[]const []const u8) TransportError!void,
stopServer: *const fn (*anyopaque) void,
hostSession: *const fn (*anyopaque, bindInfo: ?[]const []const u8) TransportError!*Session,
endSession: *const fn (*anyopaque, *Session) void,
startClient: *const fn (*anyopaque, target: []const u8) TransportError!void,
connect: *const fn (*anyopaque, target: []const u8) TransportError!*Link,
endLink: *const fn (*anyopaque, *Link) void,
connect: *const fn (*anyopaque, target: []const u8) TransportError!void,
sendMessage: *const fn (*anyopaque, connectionId: u32, data: []const u8, reliable: bool) TransportError!void,
sendMessage: *const fn (*anyopaque, *Link, []const u8, bool) TransportError!void,
deinitialize: *const fn (*anyopaque) void,
// deinitialize: *const fn (*anyopaque) void,
pub fn Implement(comptime T: type) @This() {
const Wrap = struct {
pub fn startServer(p: *anyopaque, bindInfo: ?[]const []const u8) TransportError!void {
// sessions interface
pub fn hostSession(p: *anyopaque, bindInfo: ?[]const []const u8) TransportError!*Session {
const ptr: *T = @ptrCast(@alignCast(p));
ptr.startServer(bindInfo) catch return TransportError.ServerStartFailed;
return ptr.hostSession(bindInfo) catch return TransportError.ServerStartFailed;
}
pub fn stopServer(p: *anyopaque) void {
pub fn endSession(p: *anyopaque, session: *Session) void {
const ptr: *T = @ptrCast(@alignCast(p));
ptr.stopServer();
ptr.endSession(session);
}
pub fn startClient(p: *anyopaque, target: []const u8) TransportError!void {
// links interface
pub fn connect(p: *anyopaque, target: []const u8) TransportError!*Link {
const ptr: *T = @ptrCast(@alignCast(p));
ptr.startClient(target) catch return TransportError.UnknownStatePanic;
return ptr.connect(target) catch return TransportError.UnknownStatePanic;
}
pub fn connect(p: *anyopaque, target: []const u8) TransportError!void {
pub fn endLink(p: *anyopaque, link: *Link) void {
const ptr: *T = @ptrCast(@alignCast(p));
ptr.connect(target) catch return TransportError.UnknownStatePanic;
ptr.endLink(link);
}
pub fn sendMessage(p: *anyopaque, connectionId: u32, data: []const u8, reliable: bool) TransportError!void {
pub fn sendMessageLink(p: *anyopaque, link: *Link, data: []const u8, reliable: bool) TransportError!void {
const ptr: *T = @ptrCast(@alignCast(p));
ptr.sendMessage(connectionId, data, reliable) catch return TransportError.UnknownStatePanic;
ptr.sendMessageLink(link, data, reliable) catch return TransportError.UnknownStatePanic;
}
pub fn deinitialize(p: *anyopaque) void {
const ptr: *T = @ptrCast(@alignCast(p));
ptr.deinitialize();
}
// transport management
// pub fn deinitialize(p: *anyopaque) void {
// const ptr: *T = @ptrCast(@alignCast(p));
// ptr.deinitialize();
// }
};
inline for (@typeInfo(Wrap).@"struct".decls) |d| {
@ -118,12 +112,194 @@ pub const TransportInterface = core.MakeInterface("TransportInterfaceVTable", st
}
return .{
.startServer = Wrap.startServer,
.stopServer = Wrap.stopServer,
.startClient = Wrap.startClient,
.hostSession = Wrap.hostSession,
.endSession = Wrap.endSession,
.connect = Wrap.connect,
.sendMessage = Wrap.sendMessage,
.deinitialize = Wrap.deinitialize,
.endLink = Wrap.endLink,
.sendMessage = Wrap.sendMessageLink,
};
}
});
const NewLinkCallback = struct {
data: *anyopaque,
func: Function,
pub const Function = *const fn (*anyopaque, *Link) void;
};
pub const Session = struct {
transportName: []const u8 = "Dummy",
transport: ?TransportRef = null,
transportData: ?*anyopaque = null,
allocator: std.mem.Allocator,
skipEndSession: bool = false,
newLinkCallback: std.ArrayListUnmanaged(NewLinkCallback) = .{},
links: std.ArrayListUnmanaged(*Link) = .{},
pub fn create(allocator: std.mem.Allocator) !*@This() {
const self = try allocator.create(@This());
self.* = .{
.allocator = allocator,
};
return self;
}
pub fn registerNewLinkCallback(self: *@This(), data: ?*anyopaque, callback: NewLinkCallback) void {
try self.newLinkCallback.append(.{ .data = data, .func = callback });
}
pub fn addLink(self: *@This(), link: *Link) !void {
try self.links.append(netAllocator(), link);
link.session = self;
for (self.newLinkCallback.items) |cb| {
cb.func(cb.data, link);
}
}
pub fn removeLink(self: *@This(), link: *Link) void {
for (self.links.items, 0..) |l, i| {
if (l == link) {
_ = self.links.swapRemove(i);
return;
}
}
}
pub fn destroy(self: *@This()) void {
for (self.links.items) |link| {
link.destroy();
}
if (self.transport) |transport| {
if (!self.skipEndSession) {
transport.vtable.endSession(transport.ptr, self);
}
}
self.newLinkCallback.deinit(self.allocator);
self.allocator.destroy(self);
}
};
// end result:
// Links and sessions should be very low level implementations
//
// for the gameplay framework:
// NetEngine will own the link and sessions, and all gameplay will speak to NetEngine.
// host side flow
//
// initialize transport -> TransportInterface
// host Session -> Session // called by NetEngine
// // session now listens for incomming connections
//
// Transport Implementation calls Session->NewLink();
// onLinkCreated -> Link
//
// Link.sendMessage(bytes []const u8, reliable:bool); // can send messages // if you decide to listen to link, you will recieve [[all]] data
// Link.poll() -> ?[]const u8 // recieve messages from the link? (to be owned by netengine)
//
// client side flow
//
// createLink(hostIp) -> Link
//
//
pub const LinkState = enum {
invalid,
connecting, // first state when the peer connects,
connected, //
};
pub const LinkType = enum {
invalid, //
server, //
client, //
peer,
};
pub const LinkEventType = enum {
connected,
disconnected,
kicked,
};
pub const LinkEvent = struct {
link: *Link,
event: LinkEventType,
};
pub const LinkEventCallbackFn = *const fn (?*anyopaque, LinkEvent) void;
pub const LinkEventDelegate = struct {
func: LinkEventCallbackFn,
ptr: ?*anyopaque,
};
pub const Link = struct {
allocator: std.mem.Allocator,
session: ?*Session = null,
idString: []const u8 = "Uninitialized",
state: LinkState = .invalid,
linkType: LinkType = .invalid,
callbacks: std.ArrayListUnmanaged(LinkEventDelegate) = .{},
id: ?u32 = null,
transportData: ?*anyopaque = null,
transport: ?TransportRef = null,
// closes, and pointer is invalidated
pub fn destroy(self: *@This()) void {
if (self.transport) |t| {
t.vtable.endLink(t.ptr, self);
}
if (self.session) |session| {
session.removeLink(self);
}
self.callbacks.deinit(self.allocator);
self.allocator.destroy(self);
}
pub fn create(allocator: std.mem.Allocator) !*@This() {
const self = try allocator.create(*@This());
self.* = .{
.allocator = allocator,
};
return self;
}
pub fn sendMessage(self: *@This(), bytes: []const u8, reliable: bool) !void {
if (self.transport) |t| {
try t.vtable.sendMessage(t.ptr, self, bytes, reliable);
}
}
pub fn registerLinkEventCallback(self: *@This(), data: ?*anyopaque, cb: LinkEventCallbackFn) !void {
try self.callbacks.append(.{
.ptr = data,
.cb = cb,
});
}
};
pub fn hostSession(bindInfo: ?[]const []const u8) !*Session {
if (core.get(NetEngine).transport) |t| {
return try t.vtable.hostSession(t.ptr, bindInfo);
}
return error.NoTransportAvailable;
}
pub fn connect(target: []const u8) !*Link {
if (core.get(NetEngine).transport) |t| {
return try t.vtable.connect(t.ptr, target);
}
return error.NoTransportAvailable;
}

View File

@ -19,35 +19,41 @@ pub fn net_errs(comptime fmt: []const u8) void {
core.printInner("[NET ]: ERROR!! " ++ fmt ++ "\n", .{});
}
pub const TransportRef = core.Reference(net.TransportInterface);
pub const NetEngine = struct {
pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This(), "net.NetEngine");
allocator: std.mem.Allocator,
transport: ?core.Reference(net.TransportInterface) = null,
arena: std.heap.ArenaAllocator,
transport: ?TransportRef = null,
pub fn init(allocator: std.mem.Allocator) !*@This() {
const self = try allocator.create(@This());
self.* = @This(){
.allocator = allocator,
.arena = std.heap.ArenaAllocator.init(allocator),
};
return self;
}
pub fn initalizeTransport(self: *@This(), comptime T: type) !void {
pub fn arenaAllocator(self: *@This()) std.mem.Allocator {
return self.arena.allocator();
}
pub fn initalizeTransport(self: *@This(), comptime T: type) !TransportRef {
const transport = try core.createObject(T, .{ .can_tick = true });
self.transport = core.Reference(net.TransportInterface){
const interface = TransportRef{
.ptr = transport,
.vtable = T.TransportInterfaceVTable,
};
net.log("transport initialized {s}", .{@typeName(T)});
}
self.transport = interface;
pub fn startServer(self: *@This(), bindInfo: ?[]const []const u8) !void {
if (self.transport) |transport| {
try transport.vtable.startServer(transport.ptr, bindInfo);
}
net.log("transport initialized {s}", .{@typeName(T)});
return interface;
}
pub fn shutdown(self: *@This()) void {
@ -56,6 +62,7 @@ pub const NetEngine = struct {
}
pub fn deinit(self: *@This()) void {
self.arena.deinit();
self.allocator.destroy(self);
}
@ -65,3 +72,12 @@ pub const NetEngine = struct {
// Network tick logic will go here
}
};
// responsibilities
//
// NetEngine
// - all gameobjects and high level gameplay talks to this one, and queues up messages
//
// TransportInterface
// - manages connection - startServer, stopServer, startClient, stopClient
// -

View File

@ -102,6 +102,9 @@ pub const ExternGameObject = struct {
fireTraceFilter: physics.IgnoreFixedBodiesFilter = .{},
particleDebugger: extras.ParticleDebugger.ParticleDebugger = undefined,
session: ?*net.Session = null,
clientLink: ?*net.Link = null,
volume: f32 = 100,
//lmao: bool = false,
//lmao2: bool = true,
@ -390,7 +393,17 @@ pub const ExternGameObject = struct {
}
if (ig.smallButton("host")) {
core.get(net.NetEngine).startServer(&.{"7777"}) catch unreachable;
self.session = net.hostSession(&.{"7777"}) catch unreachable;
}
if (ig.smallButton("connect")) {
self.clientLink = net.connect("127.0.0.1:7777") catch unreachable;
}
if (self.clientLink) |link| {
if (ig.smallButton("sendMessageToServer")) {
link.sendMessage("hello from client", true) catch {};
}
}
}
ig.end();
@ -409,6 +422,14 @@ pub const ExternGameObject = struct {
}
pub fn destroy(self: *@This()) void {
if (self.clientLink) |link| {
link.destroy();
}
if (self.session) |session| {
session.destroy();
}
if (self.tbMap) |map| {
map.destroy();
}