added doom to the build lol

This commit is contained in:
Peter Li 2025-05-03 01:05:15 -07:00
parent 35e6905ed8
commit 8c12242304
11 changed files with 83 additions and 57 deletions

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@ -315,11 +315,11 @@ pub const SceneSystem = struct {
// }); // });
repr.transform = core.zm.mul( repr.transform = core.zm.mul(
core.zm.mul( core.zm.mul(
core.zm.translationV(posRot.position.toZm()),
core.zm.mul( core.zm.mul(
core.zm.scalingV(posRot.scale.toZm()), core.zm.scalingV(posRot.scale.toZm()),
core.zm.matFromQuat(posRot.rotation.quat), core.zm.matFromQuat(posRot.rotation.quat),
), ),
core.zm.translationV(posRot.position.toZm()),
), ),
final, final,
); );

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@ -3,7 +3,7 @@ const core = @import("core");
const platform = @import("platform.zig"); const platform = @import("platform.zig");
const RingQueue = core.RingQueue; const RingQueue = core.RingQueue;
const sdl3 = @import("sdl3"); pub const sdl3 = @import("sdl3");
const tracy = core.tracy; const tracy = core.tracy;
pub const InputListenerError = error{ pub const InputListenerError = error{

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@ -191,7 +191,7 @@ float4 main(
float4 s; float4 s;
int texMode = scene[Instance].textureMode; int texMode = scene[Instance].textureMode;
if (texMode == 0x10) // YUV if ((texMode & 0xf0) == 0x10) // YUV
{ {
float3 offset = float3(-0.0625, -0.5, -0.5); float3 offset = float3(-0.0625, -0.5, -0.5);
float3 Rcoeff = float3(1.164, 0.000, 1.793); float3 Rcoeff = float3(1.164, 0.000, 1.793);
@ -213,11 +213,16 @@ float4 main(
s = float4(rgb, 1.0); s = float4(rgb, 1.0);
} }
else if(texMode == 0) else if((texMode & 0xf0) == 0x0)
{ {
s = Texture0.Sample(Sampler0, UV); s = Texture0.Sample(Sampler0, UV);
} }
if((texMode & 0x1) == 1) // srgb correction bit
{
s = pow(s, 2.2);
}
float alpha = s.w; float alpha = s.w;
if(alpha < 0.01) if(alpha < 0.01)
{ {
@ -235,6 +240,7 @@ float4 main(
+ col * BlinnPhong(Normal, WorldPos, lightPos, lightColor) + col * BlinnPhong(Normal, WorldPos, lightPos, lightColor)
+ col * DirectionalLight(Normal, WorldPos, DirectionalShadowFragPos); + col * DirectionalLight(Normal, WorldPos, DirectionalShadowFragPos);
float4 rv = float4(pow(c2, 1.0 / 2.2), alpha); float4 rv = float4(pow(c2, 1.0 / 2.2), alpha);
// === debug bone zone // === debug bone zone

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@ -9,7 +9,7 @@ texture: ?*Texture = null,
entity: core.Entity = undefined, entity: core.Entity = undefined,
textureMode: u32 = 0, textureMode: u32 = 0, // bit
// DEBUG for-fun function, completely override what happens when the renderer tries to render this mesh. // DEBUG for-fun function, completely override what happens when the renderer tries to render this mesh.
cmrf: ?rend.renderer.CustomMeshRenderFunc = null, cmrf: ?rend.renderer.CustomMeshRenderFunc = null,
cmrf_ctx: ?*anyopaque = null, cmrf_ctx: ?*anyopaque = null,

BIN
projects/LAPWING2.ogv Normal file

Binary file not shown.

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@ -19,4 +19,5 @@ pub fn build(b: *std.Build) void {
blbuild.addExtraModule(sampleGame, "gameExtras"); blbuild.addExtraModule(sampleGame, "gameExtras");
blbuild.addExtraModule(sampleGame, "videoplayer"); blbuild.addExtraModule(sampleGame, "videoplayer");
blbuild.addExtraModule(sampleGame, "doomplayer");
} }

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@ -15,7 +15,8 @@
.Backlog = .{ .path = "../" }, .Backlog = .{ .path = "../" },
.SpirvReflect = .{ .path = "../lib/spirv-reflect-zig" }, .SpirvReflect = .{ .path = "../lib/spirv-reflect-zig" },
.gameExtras = .{.path = "../extras/gameExtras"}, .gameExtras = .{.path = "../extras/gameExtras"},
.videoplayer = .{.path = "../extras/videoplayer"} .videoplayer = .{.path = "../extras/videoplayer"},
.doomplayer = .{.path = "../extras/doomplayer"},
}, },
.paths = .{ .paths = .{
"", "",

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@ -27,8 +27,8 @@ struct type_StructuredBuffer_Scene
Scene _m0[1]; Scene _m0[1];
}; };
constant float4 _83 = {}; constant float4 _86 = {};
constant float3 _85 = {}; constant float3 _88 = {};
struct main0_out struct main0_out
{ {
@ -47,91 +47,101 @@ struct main0_in
fragment main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniforms [[buffer(0)]], const device type_StructuredBuffer_Scene& scene [[buffer(1)]], texture2d<float> Texture0 [[texture(0)]], texture2d<float> Texture1 [[texture(1)]], texture2d<float> Texture2 [[texture(2)]], texture2d<float> DirectionalShadowDepthMap [[texture(3)]], sampler Sampler0 [[sampler(0)]], sampler Sampler1 [[sampler(1)]], sampler Sampler2 [[sampler(2)]], sampler DirectionalShadowSampler [[sampler(3)]]) fragment main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniforms [[buffer(0)]], const device type_StructuredBuffer_Scene& scene [[buffer(1)]], texture2d<float> Texture0 [[texture(0)]], texture2d<float> Texture1 [[texture(1)]], texture2d<float> Texture2 [[texture(2)]], texture2d<float> DirectionalShadowDepthMap [[texture(3)]], sampler Sampler0 [[sampler(0)]], sampler Sampler1 [[sampler(1)]], sampler Sampler2 [[sampler(2)]], sampler DirectionalShadowSampler [[sampler(3)]])
{ {
main0_out out = {}; main0_out out = {};
int _94 = int(scene._m0[in.in_var_TEXCOORD4].textureMode); int _97 = int(scene._m0[in.in_var_TEXCOORD4].textureMode);
float4 _128; int _98 = _97 & 240;
if (_94 == 16) float4 _132;
if (_98 == 16)
{ {
float3 _115 = float3(Texture0.sample(Sampler0, in.in_var_TEXCOORD0).x, Texture1.sample(Sampler1, in.in_var_TEXCOORD0).x, Texture2.sample(Sampler2, in.in_var_TEXCOORD0).x) + float3(-0.0625, -0.5, -0.5); float3 _119 = float3(Texture0.sample(Sampler0, in.in_var_TEXCOORD0).x, Texture1.sample(Sampler1, in.in_var_TEXCOORD0).x, Texture2.sample(Sampler2, in.in_var_TEXCOORD0).x) + float3(-0.0625, -0.5, -0.5);
_128 = float4(dot(_115, float3(1.164000034332275390625, 0.0, 1.7929999828338623046875)), dot(_115, float3(1.164000034332275390625, -0.212999999523162841796875, -0.53299999237060546875)), dot(_115, float3(1.164000034332275390625, 2.111999988555908203125, 0.0)), 1.0); _132 = float4(dot(_119, float3(1.164000034332275390625, 0.0, 1.7929999828338623046875)), dot(_119, float3(1.164000034332275390625, -0.212999999523162841796875, -0.53299999237060546875)), dot(_119, float3(1.164000034332275390625, 2.111999988555908203125, 0.0)), 1.0);
} }
else else
{ {
float4 _127; float4 _131;
if (_94 == 0) if (_98 == 0)
{ {
_127 = Texture0.sample(Sampler0, in.in_var_TEXCOORD0); _131 = Texture0.sample(Sampler0, in.in_var_TEXCOORD0);
} }
else else
{ {
_127 = _83; _131 = _86;
} }
_128 = _127; _132 = _131;
} }
if (_128.w < 0.00999999977648258209228515625) float4 _138;
if ((_97 & 1) == 1)
{
_138 = powr(_132, float4(2.2000000476837158203125));
}
else
{
_138 = _132;
}
if (_138.w < 0.00999999977648258209228515625)
{ {
discard_fragment(); discard_fragment();
} }
float3 _182; float3 _192;
do do
{ {
float3 _139 = Uniforms.lightPosition.xyz - in.in_var_TEXCOORD1; float3 _149 = Uniforms.lightPosition.xyz - in.in_var_TEXCOORD1;
float _140 = length(_139); float _150 = length(_149);
float _141 = _140 * _140; float _151 = _150 * _150;
float _147; float _157;
if (_140 > 2.0) if (_150 > 2.0)
{ {
_147 = 0.5 / _141; _157 = 0.5 / _151;
} }
else else
{ {
_147 = 1.0 / _141; _157 = 1.0 / _151;
} }
float _152; float _162;
if (_140 > 4.0) if (_150 > 4.0)
{ {
_152 = _147 * 0.5; _162 = _157 * 0.5;
} }
else else
{ {
_152 = _147; _162 = _157;
} }
float _154 = (_140 > 15.0) ? 0.0 : _152; float _164 = (_150 > 15.0) ? 0.0 : _162;
float _156 = (_154 > 1.0) ? 1.0 : _154; float _166 = (_164 > 1.0) ? 1.0 : _164;
if (length(in.in_var_TEXCOORD2) < 0.100000001490116119384765625) if (length(in.in_var_TEXCOORD2) < 0.100000001490116119384765625)
{ {
_182 = (in.in_var_TEXCOORD1 * float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5)) * _156; _192 = (in.in_var_TEXCOORD1 * float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5)) * _166;
break; break;
} }
float3 _163 = fast::normalize(_139); float3 _173 = fast::normalize(_149);
_182 = ((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * precise::max(dot(_163, in.in_var_TEXCOORD2), 0.0)) * _156) + (((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * powr(precise::max(dot(in.in_var_TEXCOORD2, fast::normalize(_163 + fast::normalize(in.in_var_TEXCOORD1 - Uniforms.viewPos.xyz))), 0.0), 30.0)) * 2.0) * _156); _192 = ((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * precise::max(dot(_173, in.in_var_TEXCOORD2), 0.0)) * _166) + (((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * powr(precise::max(dot(in.in_var_TEXCOORD2, fast::normalize(_173 + fast::normalize(in.in_var_TEXCOORD1 - Uniforms.viewPos.xyz))), 0.0), 30.0)) * 2.0) * _166);
break; break;
} while(false); } while(false);
float3 _199 = ((in.in_var_TEXCOORD3.xyz / float3(in.in_var_TEXCOORD3.w)) * 0.5) + float3(0.5); float3 _209 = ((in.in_var_TEXCOORD3.xyz / float3(in.in_var_TEXCOORD3.w)) * 0.5) + float3(0.5);
float3 _201; float3 _211;
_201.x = _199.x; _211.x = _209.x;
float2 _202 = _201.xy; float2 _212 = _211.xy;
_202.y = -_199.y; _212.y = -_209.y;
float _209; float _219;
int _212; int _222;
int _214; int _224;
_209 = 0.0; _219 = 0.0;
_212 = 0; _222 = 0;
_214 = -4; _224 = -4;
float _210; float _220;
int _213; int _223;
for (; _214 <= 4; _209 = _210, _212 = _213, _214++) for (; _224 <= 4; _219 = _220, _222 = _223, _224++)
{ {
_213 = _212; _223 = _222;
_210 = _209; _220 = _219;
for (int _223 = -4; _223 <= 4; ) for (int _233 = -4; _233 <= 4; )
{ {
_213++;
_210 += float((in.in_var_TEXCOORD3.z - 0.004999999888241291046142578125) > DirectionalShadowDepthMap.sample(DirectionalShadowSampler, (_202 + float2(float(_223) * 0.000244140625, float(_214) * 0.000244140625))).x);
_223++; _223++;
_220 += float((in.in_var_TEXCOORD3.z - 0.004999999888241291046142578125) > DirectionalShadowDepthMap.sample(DirectionalShadowSampler, (_212 + float2(float(_233) * 0.000244140625, float(_224) * 0.000244140625))).x);
_233++;
continue; continue;
} }
} }
out.out_var_SV_Target0 = float4(powr(_128.xyz * ((float3(0.100000001490116119384765625) + _182) + ((Uniforms.directionalLightColor.xyz * precise::max(dot(Uniforms.directionalLight.xyz, in.in_var_TEXCOORD2), 0.0)) * (1.0 - (_209 / float(_212))))), float3(0.4545454680919647216796875)), _128.w); out.out_var_SV_Target0 = float4(powr(_138.xyz * ((float3(0.100000001490116119384765625) + _192) + ((Uniforms.directionalLightColor.xyz * precise::max(dot(Uniforms.directionalLight.xyz, in.in_var_TEXCOORD2), 0.0)) * (1.0 - (_219 / float(_222))))), float3(0.4545454680919647216796875)), _138.w);
return out; return out;
} }

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@ -16,7 +16,9 @@ showWindow: bool = true,
fpcamera: *FpCamera = undefined, fpcamera: *FpCamera = undefined,
videoplayer: *VideoPlayer = undefined, videoplayer: *VideoPlayer = undefined,
doomplayer: *DoomPlayer = undefined,
videoplayerObject: core.Entity = undefined, videoplayerObject: core.Entity = undefined,
doomplayerObject: core.Entity = undefined,
pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This()); pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This());
@ -82,9 +84,11 @@ pub fn prepare(self: *@This()) !void {
try assets.loadList(assetReferences); try assets.loadList(assetReferences);
self.videoplayer = try VideoPlayer.create(self.allocator); self.videoplayer = try VideoPlayer.create(self.allocator);
try self.videoplayer.startPlayback("LAPWING2.ogv"); try self.videoplayer.startPlayback("LAPWING2.ogv");
self.videoplayerObject = try self.videoplayer.createVideoPlayerEntity(); self.videoplayerObject = try self.videoplayer.createVideoPlayerEntity();
self.doomplayer = try DoomPlayer.create(self.allocator);
self.doomplayerObject = try self.doomplayer.createEntity();
// rend.setSkyboxTexture("t_skybox"); // rend.setSkyboxTexture("t_skybox");
const exitInput = try core.ActionBinding.create(core.MakeName("exit")); const exitInput = try core.ActionBinding.create(core.MakeName("exit"));
@ -266,6 +270,7 @@ pub fn tick(self: *@This(), dt: f64) void {
const fdt: f32 = @floatCast(dt); const fdt: f32 = @floatCast(dt);
self.videoplayer.tick(dt); self.videoplayer.tick(dt);
self.doomplayer.tick(dt);
self.fpcamera.tick(dt); self.fpcamera.tick(dt);
var movement = self.fpcamera.getForwardXZ().fmul(self.moveVector.z * fdt * self.cameraSpeed); var movement = self.fpcamera.getForwardXZ().fmul(self.moveVector.z * fdt * self.cameraSpeed);
@ -294,7 +299,9 @@ pub fn tick(self: *@This(), dt: f64) void {
} }
pub fn deinit(self: *@This()) void { pub fn deinit(self: *@This()) void {
self.doomplayer.destroy();
self.fpcamera.destroy(); self.fpcamera.destroy();
self.videoplayer.destroy(); self.videoplayer.destroy();
self.allocator.destroy(self); self.allocator.destroy(self);
} }
@ -309,6 +316,7 @@ pub fn main() anyerror!void {
}); });
} }
const DoomPlayer = @import("doomplayer");
const VideoPlayer = @import("videoplayer"); const VideoPlayer = @import("videoplayer");
const FpCamera = @import("gameExtras").FpCamera; const FpCamera = @import("gameExtras").FpCamera;
const std = @import("std"); const std = @import("std");