added doom to the build lol
This commit is contained in:
parent
35e6905ed8
commit
8c12242304
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@ -315,11 +315,11 @@ pub const SceneSystem = struct {
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// });
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repr.transform = core.zm.mul(
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core.zm.mul(
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core.zm.translationV(posRot.position.toZm()),
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core.zm.mul(
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core.zm.scalingV(posRot.scale.toZm()),
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core.zm.matFromQuat(posRot.rotation.quat),
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),
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core.zm.translationV(posRot.position.toZm()),
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),
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final,
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);
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@ -3,7 +3,7 @@ const core = @import("core");
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const platform = @import("platform.zig");
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const RingQueue = core.RingQueue;
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const sdl3 = @import("sdl3");
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pub const sdl3 = @import("sdl3");
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const tracy = core.tracy;
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pub const InputListenerError = error{
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@ -191,7 +191,7 @@ float4 main(
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float4 s;
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int texMode = scene[Instance].textureMode;
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if (texMode == 0x10) // YUV
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if ((texMode & 0xf0) == 0x10) // YUV
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{
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float3 offset = float3(-0.0625, -0.5, -0.5);
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float3 Rcoeff = float3(1.164, 0.000, 1.793);
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@ -213,11 +213,16 @@ float4 main(
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s = float4(rgb, 1.0);
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}
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else if(texMode == 0)
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else if((texMode & 0xf0) == 0x0)
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{
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s = Texture0.Sample(Sampler0, UV);
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}
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if((texMode & 0x1) == 1) // srgb correction bit
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{
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s = pow(s, 2.2);
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}
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float alpha = s.w;
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if(alpha < 0.01)
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{
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@ -235,6 +240,7 @@ float4 main(
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+ col * BlinnPhong(Normal, WorldPos, lightPos, lightColor)
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+ col * DirectionalLight(Normal, WorldPos, DirectionalShadowFragPos);
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float4 rv = float4(pow(c2, 1.0 / 2.2), alpha);
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// === debug bone zone
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@ -9,7 +9,7 @@ texture: ?*Texture = null,
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entity: core.Entity = undefined,
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textureMode: u32 = 0,
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textureMode: u32 = 0, // bit
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// DEBUG for-fun function, completely override what happens when the renderer tries to render this mesh.
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cmrf: ?rend.renderer.CustomMeshRenderFunc = null,
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cmrf_ctx: ?*anyopaque = null,
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Binary file not shown.
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@ -19,4 +19,5 @@ pub fn build(b: *std.Build) void {
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blbuild.addExtraModule(sampleGame, "gameExtras");
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blbuild.addExtraModule(sampleGame, "videoplayer");
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blbuild.addExtraModule(sampleGame, "doomplayer");
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}
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@ -15,7 +15,8 @@
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.Backlog = .{ .path = "../" },
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.SpirvReflect = .{ .path = "../lib/spirv-reflect-zig" },
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.gameExtras = .{.path = "../extras/gameExtras"},
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.videoplayer = .{.path = "../extras/videoplayer"}
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.videoplayer = .{.path = "../extras/videoplayer"},
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.doomplayer = .{.path = "../extras/doomplayer"},
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},
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.paths = .{
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"",
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Binary file not shown.
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@ -27,8 +27,8 @@ struct type_StructuredBuffer_Scene
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Scene _m0[1];
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};
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constant float4 _83 = {};
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constant float3 _85 = {};
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constant float4 _86 = {};
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constant float3 _88 = {};
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struct main0_out
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{
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@ -47,91 +47,101 @@ struct main0_in
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fragment main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniforms [[buffer(0)]], const device type_StructuredBuffer_Scene& scene [[buffer(1)]], texture2d<float> Texture0 [[texture(0)]], texture2d<float> Texture1 [[texture(1)]], texture2d<float> Texture2 [[texture(2)]], texture2d<float> DirectionalShadowDepthMap [[texture(3)]], sampler Sampler0 [[sampler(0)]], sampler Sampler1 [[sampler(1)]], sampler Sampler2 [[sampler(2)]], sampler DirectionalShadowSampler [[sampler(3)]])
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{
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main0_out out = {};
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int _94 = int(scene._m0[in.in_var_TEXCOORD4].textureMode);
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float4 _128;
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if (_94 == 16)
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int _97 = int(scene._m0[in.in_var_TEXCOORD4].textureMode);
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int _98 = _97 & 240;
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float4 _132;
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if (_98 == 16)
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{
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float3 _115 = float3(Texture0.sample(Sampler0, in.in_var_TEXCOORD0).x, Texture1.sample(Sampler1, in.in_var_TEXCOORD0).x, Texture2.sample(Sampler2, in.in_var_TEXCOORD0).x) + float3(-0.0625, -0.5, -0.5);
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_128 = float4(dot(_115, float3(1.164000034332275390625, 0.0, 1.7929999828338623046875)), dot(_115, float3(1.164000034332275390625, -0.212999999523162841796875, -0.53299999237060546875)), dot(_115, float3(1.164000034332275390625, 2.111999988555908203125, 0.0)), 1.0);
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float3 _119 = float3(Texture0.sample(Sampler0, in.in_var_TEXCOORD0).x, Texture1.sample(Sampler1, in.in_var_TEXCOORD0).x, Texture2.sample(Sampler2, in.in_var_TEXCOORD0).x) + float3(-0.0625, -0.5, -0.5);
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_132 = float4(dot(_119, float3(1.164000034332275390625, 0.0, 1.7929999828338623046875)), dot(_119, float3(1.164000034332275390625, -0.212999999523162841796875, -0.53299999237060546875)), dot(_119, float3(1.164000034332275390625, 2.111999988555908203125, 0.0)), 1.0);
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}
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else
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{
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float4 _127;
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if (_94 == 0)
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float4 _131;
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if (_98 == 0)
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{
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_127 = Texture0.sample(Sampler0, in.in_var_TEXCOORD0);
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_131 = Texture0.sample(Sampler0, in.in_var_TEXCOORD0);
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}
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else
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{
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_127 = _83;
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_131 = _86;
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}
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_128 = _127;
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_132 = _131;
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}
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if (_128.w < 0.00999999977648258209228515625)
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float4 _138;
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if ((_97 & 1) == 1)
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{
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_138 = powr(_132, float4(2.2000000476837158203125));
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}
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else
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{
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_138 = _132;
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}
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if (_138.w < 0.00999999977648258209228515625)
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{
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discard_fragment();
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}
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float3 _182;
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float3 _192;
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do
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{
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float3 _139 = Uniforms.lightPosition.xyz - in.in_var_TEXCOORD1;
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float _140 = length(_139);
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float _141 = _140 * _140;
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float _147;
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if (_140 > 2.0)
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float3 _149 = Uniforms.lightPosition.xyz - in.in_var_TEXCOORD1;
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float _150 = length(_149);
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float _151 = _150 * _150;
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float _157;
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if (_150 > 2.0)
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{
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_147 = 0.5 / _141;
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_157 = 0.5 / _151;
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}
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else
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{
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_147 = 1.0 / _141;
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_157 = 1.0 / _151;
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}
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float _152;
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if (_140 > 4.0)
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float _162;
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if (_150 > 4.0)
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{
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_152 = _147 * 0.5;
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_162 = _157 * 0.5;
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}
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else
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{
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_152 = _147;
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_162 = _157;
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}
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float _154 = (_140 > 15.0) ? 0.0 : _152;
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float _156 = (_154 > 1.0) ? 1.0 : _154;
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float _164 = (_150 > 15.0) ? 0.0 : _162;
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float _166 = (_164 > 1.0) ? 1.0 : _164;
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if (length(in.in_var_TEXCOORD2) < 0.100000001490116119384765625)
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{
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_182 = (in.in_var_TEXCOORD1 * float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5)) * _156;
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_192 = (in.in_var_TEXCOORD1 * float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5)) * _166;
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break;
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}
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float3 _163 = fast::normalize(_139);
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_182 = ((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * precise::max(dot(_163, in.in_var_TEXCOORD2), 0.0)) * _156) + (((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * powr(precise::max(dot(in.in_var_TEXCOORD2, fast::normalize(_163 + fast::normalize(in.in_var_TEXCOORD1 - Uniforms.viewPos.xyz))), 0.0), 30.0)) * 2.0) * _156);
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float3 _173 = fast::normalize(_149);
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_192 = ((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * precise::max(dot(_173, in.in_var_TEXCOORD2), 0.0)) * _166) + (((float3(0.800000011920928955078125, 0.800000011920928955078125, 0.5) * powr(precise::max(dot(in.in_var_TEXCOORD2, fast::normalize(_173 + fast::normalize(in.in_var_TEXCOORD1 - Uniforms.viewPos.xyz))), 0.0), 30.0)) * 2.0) * _166);
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break;
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} while(false);
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float3 _199 = ((in.in_var_TEXCOORD3.xyz / float3(in.in_var_TEXCOORD3.w)) * 0.5) + float3(0.5);
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float3 _201;
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_201.x = _199.x;
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float2 _202 = _201.xy;
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_202.y = -_199.y;
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float _209;
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int _212;
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int _214;
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_209 = 0.0;
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_212 = 0;
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_214 = -4;
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float _210;
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int _213;
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for (; _214 <= 4; _209 = _210, _212 = _213, _214++)
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float3 _209 = ((in.in_var_TEXCOORD3.xyz / float3(in.in_var_TEXCOORD3.w)) * 0.5) + float3(0.5);
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float3 _211;
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_211.x = _209.x;
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float2 _212 = _211.xy;
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_212.y = -_209.y;
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float _219;
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int _222;
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int _224;
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_219 = 0.0;
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_222 = 0;
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_224 = -4;
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float _220;
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int _223;
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for (; _224 <= 4; _219 = _220, _222 = _223, _224++)
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{
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_213 = _212;
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_210 = _209;
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for (int _223 = -4; _223 <= 4; )
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_223 = _222;
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_220 = _219;
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for (int _233 = -4; _233 <= 4; )
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{
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_213++;
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_210 += float((in.in_var_TEXCOORD3.z - 0.004999999888241291046142578125) > DirectionalShadowDepthMap.sample(DirectionalShadowSampler, (_202 + float2(float(_223) * 0.000244140625, float(_214) * 0.000244140625))).x);
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_223++;
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_220 += float((in.in_var_TEXCOORD3.z - 0.004999999888241291046142578125) > DirectionalShadowDepthMap.sample(DirectionalShadowSampler, (_212 + float2(float(_233) * 0.000244140625, float(_224) * 0.000244140625))).x);
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_233++;
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continue;
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}
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}
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out.out_var_SV_Target0 = float4(powr(_128.xyz * ((float3(0.100000001490116119384765625) + _182) + ((Uniforms.directionalLightColor.xyz * precise::max(dot(Uniforms.directionalLight.xyz, in.in_var_TEXCOORD2), 0.0)) * (1.0 - (_209 / float(_212))))), float3(0.4545454680919647216796875)), _128.w);
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out.out_var_SV_Target0 = float4(powr(_138.xyz * ((float3(0.100000001490116119384765625) + _192) + ((Uniforms.directionalLightColor.xyz * precise::max(dot(Uniforms.directionalLight.xyz, in.in_var_TEXCOORD2), 0.0)) * (1.0 - (_219 / float(_222))))), float3(0.4545454680919647216796875)), _138.w);
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return out;
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}
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Binary file not shown.
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@ -16,7 +16,9 @@ showWindow: bool = true,
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fpcamera: *FpCamera = undefined,
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videoplayer: *VideoPlayer = undefined,
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doomplayer: *DoomPlayer = undefined,
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videoplayerObject: core.Entity = undefined,
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doomplayerObject: core.Entity = undefined,
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pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This());
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@ -82,9 +84,11 @@ pub fn prepare(self: *@This()) !void {
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try assets.loadList(assetReferences);
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self.videoplayer = try VideoPlayer.create(self.allocator);
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try self.videoplayer.startPlayback("LAPWING2.ogv");
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self.videoplayerObject = try self.videoplayer.createVideoPlayerEntity();
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self.doomplayer = try DoomPlayer.create(self.allocator);
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self.doomplayerObject = try self.doomplayer.createEntity();
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// rend.setSkyboxTexture("t_skybox");
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const exitInput = try core.ActionBinding.create(core.MakeName("exit"));
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@ -266,6 +270,7 @@ pub fn tick(self: *@This(), dt: f64) void {
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const fdt: f32 = @floatCast(dt);
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self.videoplayer.tick(dt);
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self.doomplayer.tick(dt);
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self.fpcamera.tick(dt);
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var movement = self.fpcamera.getForwardXZ().fmul(self.moveVector.z * fdt * self.cameraSpeed);
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@ -294,7 +299,9 @@ pub fn tick(self: *@This(), dt: f64) void {
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}
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pub fn deinit(self: *@This()) void {
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self.doomplayer.destroy();
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self.fpcamera.destroy();
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self.videoplayer.destroy();
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self.allocator.destroy(self);
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}
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@ -309,6 +316,7 @@ pub fn main() anyerror!void {
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});
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}
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const DoomPlayer = @import("doomplayer");
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const VideoPlayer = @import("videoplayer");
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const FpCamera = @import("gameExtras").FpCamera;
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const std = @import("std");
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