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@ -12,6 +12,8 @@ inputEnabled: bool = false,
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sensitivity: f32 = 1.0,
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entity: core.Entity,
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fn log(comptime fmt: []const u8, args: anytype) void {
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core.engine_log("[Doomplayer] " ++ fmt, args);
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}
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@ -31,10 +33,6 @@ pub fn create(allocator: std.mem.Allocator) !*@This() {
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self.sensitivity = core.configVar(f32, "doomplayer.sensitivity", 1.0);
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gDoom = self;
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return self;
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}
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pub fn setup(self: *@This()) !void {
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try self.createTextures();
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try backlog.platform.context().addSDLProcessFunction(processFunc);
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c.doom_set_resolution(320, 200);
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@ -46,6 +44,9 @@ pub fn setup(self: *@This()) !void {
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c.doom_set_default_int("mouse_move", 0); // Mouse will not move forward
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c.doom_init(1, @constCast(@ptrCast(@alignCast(&.{"doom"}))), 8);
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self.entity = try self.createEntity();
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return self;
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}
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fn sdlToDoomButton(button: c_uint) c_uint {
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@ -407,6 +408,8 @@ pub fn tick(self: *@This(), dt: f64) void {
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}
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}
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// todo CMRF can be replaced with custom texture install.
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// installCustomTexture should be doable through the sgpu renderer.
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fn bindVideoTextures(p: ?*anyopaque) void {
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const self: *@This() = @ptrCast(@alignCast(p));
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const ctx = rend.context();
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@ -89,7 +89,7 @@ pub const FoxObject = struct {
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const fox = try core.createEntity();
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const scene = fox.addComponent(core.Scene).?;
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scene.setScale(0.1, 0.1, 0.1);
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scene.setScale(0.01, 0.01, 0.01);
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const mesh = fox.addComponent(rend.MeshComponent).?;
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mesh.setMesh("m_fox");
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mesh.setTexture("t_fox");
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