From f4381446db921bc68fccd61da6e77c10d65f468e Mon Sep 17 00:00:00 2001 From: Peter Li Date: Sun, 13 Apr 2025 14:12:48 -0700 Subject: [PATCH] content and shader cooking stuff --- build.zig | 51 +- build.zig.zon | 5 - content.txt | 1 + engine/_archive/graphics/build.zig | 71 - engine/_archive/graphics/build.zig.zon | 21 - .../graphics/defaults/texture_sample.png | Bin 14124 -> 0 bytes engine/_archive/graphics/shaders/debug.frag | 32 - engine/_archive/graphics/shaders/debug.vert | 40 - .../graphics/shaders/default_lit.frag | 47 - .../_archive/graphics/shaders/globalSet.glsl | 18 - .../_archive/graphics/shaders/sharedSsbo.glsl | 25 - .../graphics/shaders/skeletalBuffers.glsl | 3 - .../graphics/shaders/skybox/skybox.frag | 15 - .../graphics/shaders/skybox/skybox.vert | 17 - .../graphics/shaders/triangle_mesh.vert | 66 - .../graphics/shaders/vertexInput.glsl | 7 - .../graphics/src/PixelBufferRGBA8.zig | 32 - .../graphics/src/animation/animResolver.zig | 232 - 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engine/_archive/vkImgui/tests/tests.zig create mode 100644 engine/rend/shaders/sample.frag.hlsl create mode 100644 engine/rend/shaders/sample.vert.hlsl create mode 100644 lib/sdl3/content/_cooked/_def/hello-triangle.frag.json create mode 100644 lib/sdl3/content/_cooked/_def/hello-triangle.vert.json create mode 100644 lib/sdl3/spvreflect/spvreflect.py create mode 100644 lib/spirv-reflect-zig/hlslTypes/build.zig create mode 100644 lib/spirv-reflect-zig/hlslTypes/build.zig.zon create mode 100644 lib/spirv-reflect-zig/hlslTypes/glslTypes.zig create mode 100644 projects/content/_shaders/_def/sample.frag.json create mode 100644 projects/content/_shaders/_def/sample.vert.json create mode 100644 projects/content/_shaders/dxil/sample.frag.dxil create mode 100644 projects/content/_shaders/dxil/sample.vert.dxil create mode 100644 projects/content/_shaders/msl/sample.frag.msl create mode 100644 projects/content/_shaders/msl/sample.vert.msl create mode 100644 projects/content/_shaders/spv/sample.frag.spv create mode 100644 projects/content/_shaders/spv/sample.vert.spv create mode 100644 tools/scripts/cookShaders.py diff --git a/build.zig b/build.zig index 3b00561..f66b5da 100644 --- a/build.zig +++ b/build.zig @@ -8,6 +8,11 @@ nw_mod: *std.Build.Module, spirvReflect: SpirvReflect.SpirvGenerator2, gltf2ozz: ozz.GltfToOzz, options: *std.Build.Step.Options, +cookShaders: bool, + +// list of all shaders discovered under +// content/_shaders/def +reflectShaderPathList: [][]u8 = undefined, const engineDepList = [_][]const u8{ "assets", @@ -16,9 +21,6 @@ const engineDepList = [_][]const u8{ "papyrus", "platform", "physics", - // "graphics", - // "ui", - // "vkImgui", }; const BuildSystem = @This(); @@ -50,24 +52,38 @@ pub fn init(b: *std.Build, opts: InitOptions) BuildSystem { .spirvReflect = SpirvReflect.SpirvGenerator2.init(nwdep.builder, .{}), .options = createGameOptions(b), .gltf2ozz = ozz.GltfToOzz.init(nwdep.builder, .{}), + .cookShaders = b.option(bool, "cookShaders", "generates shaders and updates .json files before running the build. (needs to be done whenever shaders are updated, this just runs tools/scripts/cook-shaders.py)") orelse false, }; - b.installArtifact(self.spirvReflect.reflect); - b.installArtifact(self.gltf2ozz.exe); + const exeList = [2]*std.Build.Step.Compile{ self.gltf2ozz.exe, self.spirvReflect.reflect }; + const install_tools = b.step("tools", "installs tools needed to generate outputs for the engine"); + for (exeList) |exe| { + const toolsInstall = b.addInstallArtifact(exe, .{ + .dest_dir = .{ .override = .{ .custom = "tools" } }, + }); - const toolsInstall = b.addInstallArtifact(self.gltf2ozz.exe, .{ - .dest_dir = .{ .override = .{ .custom = "tools" } }, - }); - - const runArtifact = b.addRunArtifact(self.gltf2ozz.exe); - if (b.args) |args| { - runArtifact.addArgs(args); + install_tools.dependOn(&toolsInstall.step); } - const run_exe = b.step("gltf2ozz", "runs the gltf animation converter."); - run_exe.dependOn(&runArtifact.step); - const install_tools = b.step("tools", "installs tools needed to run the engine"); - install_tools.dependOn(&toolsInstall.step); + { + const runArtifact = b.addRunArtifact(self.gltf2ozz.exe); + if (b.args) |args| { + runArtifact.addArgs(args); + } + + const run_exe = b.step("gltf2ozz", "runs the gltf animation converter."); + run_exe.dependOn(&runArtifact.step); + } + + { + const runArtifact = b.addRunArtifact(self.spirvReflect.reflect); + if (b.args) |args| { + runArtifact.addArgs(args); + } + + const run_exe = b.step("spv-reflect", "runs the gltf animation converter."); + run_exe.dependOn(&runArtifact.step); + } return self; } @@ -110,6 +126,8 @@ pub fn addProgram(self: *BuildSystem, opts: AddProgramOptions) *std.Build.Step.C mod.addImport("Backlog", self.nw_mod); exe.root_module.addOptions("BacklogOptions", self.options); + if (self.cookShaders) {} + // I want to generate definitions from the spirv-reflect-tool during pre-build. // // shaders will now be part of content, not code. However. .zig code definitions will be generated @@ -203,6 +221,7 @@ pub fn createGameOptions(b: *std.Build) *std.Build.Step.Options { "use_renderthread", true, ); + return opts; } diff --git a/build.zig.zon b/build.zig.zon index f118c3b..f9739f9 100644 --- a/build.zig.zon +++ b/build.zig.zon @@ -8,11 +8,6 @@ .papyrus = .{ .path = "engine/papyrus" }, .physics = .{ .path = "engine/physics" }, .platform = .{ .path = "engine/platform" }, - - // .graphics = .{ .path = "engine/graphics" }, - // .ui = .{ .path = "engine/ui" }, - // .vkImgui = .{ .path = "engine/vkImgui" }, - .SpirvReflect = .{ .path = "lib/spirv-reflect-zig" }, .ozz = .{ .path = "lib/ozz" }, }, diff --git a/content.txt b/content.txt new file mode 100644 index 0000000..7278d3e --- /dev/null +++ b/content.txt @@ -0,0 +1 @@ +projects/content diff --git a/engine/_archive/graphics/build.zig b/engine/_archive/graphics/build.zig deleted file mode 100644 index 04d1f0c..0000000 --- a/engine/_archive/graphics/build.zig +++ /dev/null @@ -1,71 +0,0 @@ -const std = @import("std"); -const SpirvReflect = @import("SpirvReflect"); - -const dependencyList = [_][]const u8{ - "vulkan", - "vma", - "glfw3", - "core", - "assets", - "platform", - "objLoader", - "ozz", -}; - -pub fn build(b: *std.Build) void { - const target = b.standardTargetOptions(.{}); - const optimize = b.standardOptimizeOption(.{}); - - const mod = b.addModule("graphics", .{ - .target = target, - .optimize = optimize, - .link_libc = true, - .root_source_file = b.path("src/graphics.zig"), - }); - - mod.addAnonymousImport("texture_sample.png", .{ .root_source_file = b.path("defaults/texture_sample.png") }); - - const options = b.addOptions(); - options.addOption(bool, "force_mailbox", b.option(bool, "force_mailbox", "forces mailbox mode for present mode. unlocks framerate to irresponsible levels") orelse false); - - mod.addOptions("game_build_opts", options); - - for (dependencyList) |depName| { - const dep = b.dependency(depName, .{ .target = target, .optimize = optimize }); - mod.addImport(depName, dep.module(depName)); - if (std.mem.eql(u8, depName, "ozz")) { - mod.linkLibrary(dep.artifact("ozz_cpp")); - } - } - - const spirvGen = SpirvReflect.SpirvGenerator2.init(b, .{ .optimize = optimize }); - spirvGen.addShader(mod, b.path("shaders/triangle_mesh.vert"), "triangle_mesh_vert"); - spirvGen.addShader(mod, b.path("shaders/default_lit.frag"), "default_lit"); - - spirvGen.addShader(mod, b.path("shaders/skybox/skybox.vert"), "skybox_vert"); - spirvGen.addShader(mod, b.path("shaders/skybox/skybox.frag"), "skybox_frag"); - - spirvGen.addShader(mod, b.path("shaders/debug.vert"), "debug_vert"); - spirvGen.addShader(mod, b.path("shaders/debug.frag"), "debug_frag"); - - // === simple little integration test === - // - // this doesn't really do anything other than call a few functions - // to make sure that we properly linked everything - const test_step = b.step("test", ""); - const tests = b.addTest(.{ - .target = target, - .optimize = optimize, - .root_source_file = b.path("tests/tests.zig"), - .link_libc = true, - }); - - tests.root_module.addImport("graphics", mod); - - for (dependencyList) |depName| { - const dep = b.dependency(depName, .{ .target = target, .optimize = optimize }); - tests.root_module.addImport(depName, dep.module(depName)); - } - const runArtifact = b.addRunArtifact(tests); - test_step.dependOn(&runArtifact.step); -} diff --git a/engine/_archive/graphics/build.zig.zon b/engine/_archive/graphics/build.zig.zon deleted file mode 100644 index 49c2be4..0000000 --- a/engine/_archive/graphics/build.zig.zon +++ /dev/null @@ -1,21 +0,0 @@ -.{ - .name = "graphics", - .version = "0.0.0", - .dependencies = .{ - // - .vulkan = .{ .path = "../../lib/vulkan" }, - .vma = .{ .path = "../../lib/vma" }, - .glfw3 = .{ .path = "../../lib/glfw3" }, - .cgltf = .{ .path = "../../lib/cgltf" }, - .objLoader = .{ .path = "../../lib/objLoader" }, - .SpirvReflect = .{ .path = "../../lib/spirv-reflect-zig" }, - .ozz = .{ 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z?|O*DS7DbmdR|$3(PyZi$pH_dk9IlM^&*)(23op(iHu<;T*1#Qrs^YgK9l`_I&m&t z$j1ZL8F+`$y$!!TRI$-LM8#WhP^y{&;h$GY>u9!|TNJ z1!pdc{GzTjK|`rlU_z-0D2Gt5tVo zA!93N6rN2TT&j&L{AY|~xM=$~!!Cwq8TJ9{N6`Uk57=5JSq+%dg;HT$`xze_2>`Ba zStZU>=lf1AnQody19c#S9dkY>0Ho{%5=OypzOVH^fdTx=reO8i5(S=YCEh9&@yZYQ Q3>N6p1?%(GX6|wSAHE>PmjD0& diff --git a/engine/_archive/graphics/shaders/debug.frag b/engine/_archive/graphics/shaders/debug.frag deleted file mode 100644 index dd7e859..0000000 --- a/engine/_archive/graphics/shaders/debug.frag +++ /dev/null @@ -1,32 +0,0 @@ -//glsl version 4.5 -#version 450 - -layout (location = 0) in vec3 in_color; -layout (location = 1) in vec2 texCoord; -layout (location = 2) in vec3 worldPosition; - -layout (location = 0) out vec4 outFragColor; - -layout (set = 0, binding = 0) uniform CameraBuffer{ - mat4 view; - mat4 proj; - mat4 viewproj; - vec4 position; -} cameraData; - -layout(set = 0, binding = 1) uniform SceneData{ - vec4 fogColor; // w is for exponent - vec4 fogDistances; //x for min, y for max, zw unused. - vec4 ambientColor; - vec4 sunlightDirection; //w for sun power - vec4 sunlightColor; -} sceneData; - - -void main() -{ - vec3 color = in_color.rgb; - float cameraDist = length(cameraData.position.xyz - worldPosition); - float opacity = (1.0) - (cameraDist / 300); - outFragColor = vec4(color, opacity * 1.0); -} diff --git a/engine/_archive/graphics/shaders/debug.vert b/engine/_archive/graphics/shaders/debug.vert deleted file mode 100644 index 4bdcc9f..0000000 --- a/engine/_archive/graphics/shaders/debug.vert +++ /dev/null @@ -1,40 +0,0 @@ -#version 460 - -layout (location = 0) in vec3 vPosition; -layout (location = 1) in vec3 vNormal; -layout (location = 2) in vec4 vColor; -layout (location = 3) in vec2 vTexCoord; - -layout (location = 0) out vec3 outColor; -layout (location = 1) out vec2 texCoord; -layout (location = 2) out vec3 worldPosition; - -layout (set = 0, binding = 0) uniform CameraBuffer{ - mat4 view; - mat4 proj; - mat4 viewproj; - vec4 position; -} cameraData; - -// size: 16 x 4 + 3 x 4 = 76 => 128 bytes per object per alignment -struct ObjectData { - mat4 model; - vec4 color; -}; - -layout(std140, set = 1, binding = 0) readonly buffer ObjectBuffer{ - ObjectData objects[]; -} objectBuffer; - -void main() -{ - ObjectData object = objectBuffer.objects[gl_BaseInstance]; - mat4 modelMatrix = object.model; - mat4 final = (cameraData.viewproj * modelMatrix); - vec4 position = final * vec4(vPosition, 1.0f); - gl_Position = position; - outColor = object.color.xyz; - texCoord = vTexCoord; - vec4 modelPos = modelMatrix * vec4(vPosition, 1.0f); - worldPosition = modelPos.xyz; -} diff --git a/engine/_archive/graphics/shaders/default_lit.frag b/engine/_archive/graphics/shaders/default_lit.frag deleted file mode 100644 index 7002516..0000000 --- a/engine/_archive/graphics/shaders/default_lit.frag +++ /dev/null @@ -1,47 +0,0 @@ -//glsl version 4.5 -#version 450 - -#extension GL_EXT_nonuniform_qualifier : require - -layout (location = 0) in vec3 in_color; -layout (location = 1) in vec2 texCoord; -layout (location = 2) in vec3 worldPosition; -layout (location = 3) flat in uint textureId; -layout (location = 4) flat in uint baseInstance; - -layout (location = 0) out vec4 outFragColor; - - -#include "globalSet.glsl" - -#include "sharedSsbo.glsl" - -void main() -{ - // outFragColor = vec4(in_color + 0.25 * sceneData.ambientColor.xyz,1.0f); - // outFragColor = vec4(texCoord.x, texCoord.y, 0.5f, 1.0f); - - // vec4 color = texture(tex1, texCoord).xyzw; - vec4 color = texture(gTex[textureId], texCoord).xyzw; - - if(color.w < 0.05f) - { - discard; - } - - float cameraDist = length(cameraData.position.xyz - worldPosition); - float opacity = clamp((1.f) - (clamp(cameraDist - 300, 0, 300) / 300.f), 0.f, 1.f); - - //float opacity = 1.0; - if(opacity < 0.05f) - { - discard; - } - - // outFragColor = vec4(mix(sceneData.fogColor.xyz, color.xyz, opacity), color.w); - outFragColor = vec4(color.xyz, opacity); - - //vec3 mixed = mix(normalize(vec3(0.5, 0.3, 0.2)) * 3, vec3(0.2, 0.2, 1) * 3, texCoord.y * 2); - //outFragColor = vec4(color.xyz, 1.0f); - //outFragColor = vec4(0.0, 1.0, 0.0, 1.0f); -} diff --git a/engine/_archive/graphics/shaders/globalSet.glsl b/engine/_archive/graphics/shaders/globalSet.glsl deleted file mode 100644 index 9176bc2..0000000 --- a/engine/_archive/graphics/shaders/globalSet.glsl +++ /dev/null @@ -1,18 +0,0 @@ -layout (set = 0, binding = 0) uniform CameraBuffer{ - mat4 view; - mat4 proj; - mat4 viewproj; - mat4 viewprojAlt; - vec4 position; -} cameraData; - - -layout(set = 0, binding = 1) uniform SceneData{ - vec4 fogColor; // w is for exponent - vec4 fogDistances; //x for min, y for max, zw unused. - vec4 ambientColor; - vec4 sunlightDirection; //w for sun power - vec4 sunlightColor; -} sceneData; - -layout(set = 0, binding = 2) uniform sampler2D[] gTex; diff --git a/engine/_archive/graphics/shaders/sharedSsbo.glsl b/engine/_archive/graphics/shaders/sharedSsbo.glsl deleted file mode 100644 index a2ac87a..0000000 --- a/engine/_archive/graphics/shaders/sharedSsbo.glsl +++ /dev/null @@ -1,25 +0,0 @@ -struct ObjectData { - mat4 model; - uint textureId; - int animation; // this is the index offset of the first matrix in the animation finals buffer. - uint flags0; - // packed flags0 flags; - // [0,0]: alwaysInFront - // [1,1]: useAltCamera - uint pad1; -}; - -layout(std140, set = 1, binding = 0) readonly buffer ObjectBuffer{ - ObjectData objects[]; -} objectBuffer; - - -uint flag0_AlwaysInFront(uint flags) -{ - return flags & 0x1; -} - -uint flag0_useAltFov(uint flags) -{ - return (flags >> 1) & 0x1; -} diff --git a/engine/_archive/graphics/shaders/skeletalBuffers.glsl b/engine/_archive/graphics/shaders/skeletalBuffers.glsl deleted file mode 100644 index 30a3a05..0000000 --- a/engine/_archive/graphics/shaders/skeletalBuffers.glsl +++ /dev/null @@ -1,3 +0,0 @@ -layout(std140, set = 1, binding = 1) readonly buffer BoneBuffer{ - mat4 finals[]; -} animationBuffer; diff --git a/engine/_archive/graphics/shaders/skybox/skybox.frag b/engine/_archive/graphics/shaders/skybox/skybox.frag deleted file mode 100644 index 95a29f7..0000000 --- a/engine/_archive/graphics/shaders/skybox/skybox.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -#include "../globalSet.glsl" - - -layout(set = 1, binding = 0) uniform samplerCube cubemap; - -layout (location = 0) in vec3 inUVW; - -layout (location = 0) out vec4 outFragColor; - -void main() -{ - outFragColor = texture(cubemap, inUVW); -} diff --git a/engine/_archive/graphics/shaders/skybox/skybox.vert b/engine/_archive/graphics/shaders/skybox/skybox.vert deleted file mode 100644 index 1ea2147..0000000 --- a/engine/_archive/graphics/shaders/skybox/skybox.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -#include "../vertexInput.glsl" -#include "../globalSet.glsl" - - -layout (location = 0) out vec3 outUVW; - -void main() -{ - outUVW = vPosition; - // Convert cubemap coordinates into Vulkan coordinate space - - // Remove translation from view matrix - mat4 viewMat = mat4(mat3(cameraData.view)); - gl_Position = cameraData.proj * viewMat * vec4(vPosition.xyz, 1.0); -} diff --git a/engine/_archive/graphics/shaders/triangle_mesh.vert b/engine/_archive/graphics/shaders/triangle_mesh.vert deleted file mode 100644 index 7738d71..0000000 --- a/engine/_archive/graphics/shaders/triangle_mesh.vert +++ /dev/null @@ -1,66 +0,0 @@ -#version 460 - - -#include "vertexInput.glsl" - -layout (location = 0) out vec3 outColor; -layout (location = 1) out vec2 texCoord; -layout (location = 2) out vec3 worldPosition; -layout (location = 3) flat out uint textureId; -layout (location = 4) flat out uint baseInstance; - -#include "globalSet.glsl" -#include "sharedSsbo.glsl" -#include "skeletalBuffers.glsl" - -void main() -{ - vec3 vertexPos = vec3(0.0); - int animation = objectBuffer.objects[gl_BaseInstance].animation; - - if(animation == -1) - { - vertexPos = vPosition; - } - else - { - uint animation = objectBuffer.objects[gl_BaseInstance].animation; - - for(int i = 0; i < 4; i += 1) - { - uint boneIndex = bones[i]; - float weight = float(weights[i]) / 255; - - // this will depend on ozz's finals format - mat4 boneTransform = animationBuffer.finals[animation + boneIndex]; - vertexPos += weight * ( boneTransform * vec4(vPosition, 1.0) ).xyz; - } - } - - mat4 modelMatrix = objectBuffer.objects[gl_BaseInstance].model; - - mat4 final; - - if(flag0_useAltFov(objectBuffer.objects[gl_BaseInstance].flags0) == 1) - { - final = (cameraData.viewprojAlt * modelMatrix); - } - else - { - final = (cameraData.viewproj * modelMatrix); - } - - vec4 position = final * vec4(vertexPos, 1.0f); - - if( flag0_AlwaysInFront(objectBuffer.objects[gl_BaseInstance].flags0) == 1) - { - position.z *= 0.0001; - } - - baseInstance = gl_BaseInstance; - gl_Position = position; - textureId = objectBuffer.objects[gl_BaseInstance].textureId; - outColor = vec3(vColor.x, vColor.y, vColor.z); - texCoord = vTexCoord; - worldPosition = (modelMatrix * vec4(0,0,0,1)).xyz; -} diff --git a/engine/_archive/graphics/shaders/vertexInput.glsl b/engine/_archive/graphics/shaders/vertexInput.glsl deleted file mode 100644 index 9eaba7d..0000000 --- a/engine/_archive/graphics/shaders/vertexInput.glsl +++ /dev/null @@ -1,7 +0,0 @@ -#extension GL_EXT_shader_explicit_arithmetic_types_int8 : enable -layout (location = 0) in vec3 vPosition; -layout (location = 1) in vec3 vNormal; -layout (location = 2) in vec4 vColor; -layout (location = 3) in vec2 vTexCoord; -layout (location = 4) in u8vec4 bones; -layout (location = 5) in u8vec4 weights; diff --git a/engine/_archive/graphics/src/PixelBufferRGBA8.zig b/engine/_archive/graphics/src/PixelBufferRGBA8.zig deleted file mode 100644 index ea660df..0000000 --- a/engine/_archive/graphics/src/PixelBufferRGBA8.zig +++ /dev/null @@ -1,32 +0,0 @@ -pixels: []u8, -extent: core.Vector2i, - -const std = @import("std"); -const core = @import("core"); -const colors = core.colors; - -pub fn init(allocator: std.mem.Allocator, extent: core.Vector2i) !@This() { - return .{ - .pixels = try allocator.alignedAlloc(u8, 8, @intCast(extent.x * extent.y * 4)), - .extent = extent, - }; -} - -pub fn clear(self: *@This(), clearColor: colors.ColorRGBA8) void { - var as32: []u32 = undefined; - as32.len = self.pixels.len / 4; - as32.ptr = @alignCast(@ptrCast(self.pixels.ptr)); - - @memset(as32, @as(u32, @bitCast(clearColor))); -} - -pub fn deinit(self: *@This(), allocator: std.mem.Allocator) void { - allocator.free(self.pixels); -} - -pub inline fn getPixel(self: *@This(), position: core.Vector2i) *colors.ColorRGBA8 { - const offset = position.x * position.y * 4; - const r: *u8 = &self.pixels[@intCast(offset)]; - - return @as(*colors.ColorRGBA8, @alignCast(@ptrCast(r))); -} diff --git a/engine/_archive/graphics/src/animation/animResolver.zig b/engine/_archive/graphics/src/animation/animResolver.zig deleted file mode 100644 index d7b051d..0000000 --- a/engine/_archive/graphics/src/animation/animResolver.zig +++ /dev/null @@ -1,232 +0,0 @@ -pub const AnimResolverRef = core.Reference(AnimResolverInterface); -pub const AnimResolverInterface = core.MakeInterface("AnimResolverVTable", struct { - // this tick function should evaluate the current state of the resolver - // and then update the animator's finals[] matrix list. - resolve: *const fn (*anyopaque, f64, *Animator) void, - onSkeletonSet: ?*const fn (*anyopaque, *Animator) void = null, - - create: *const fn (std.mem.Allocator) core.EngineDataEventError!*anyopaque, - destroy: *const fn (*anyopaque) void, - - pub fn Implement(comptime TargetType: type) @This() { - const Wrap = struct { - pub fn create(allocator: std.mem.Allocator) core.EngineDataEventError!*anyopaque { - const new = TargetType.create(allocator) catch return core.EngineDataEventError.BadInit; - return @ptrCast(new); - } - - pub fn destroy(p: *anyopaque) void { - const ptr: *TargetType = @ptrCast(@alignCast(p)); - ptr.destroy(); - } - - pub fn onSkeletonSet(p: *anyopaque, a: *Animator) void { - const ptr: *TargetType = @ptrCast(@alignCast(p)); - ptr.onSkeletonSet(a) catch unreachable; - } - - pub fn resolve(p: *anyopaque, dt: f64, a: *Animator) void { - const ptr: *TargetType = @ptrCast(@alignCast(p)); - ptr.resolve(dt, a) catch unreachable; - } - }; - return .{ - .destroy = Wrap.destroy, - .create = Wrap.create, - .resolve = Wrap.resolve, - }; - } -}); - -pub const AnimSampler = struct { - name: ?core.Name = null, - track: ?*AnimationTrack = null, - playbackRate: f32 = 1.0, - time: f32 = 0.0, - outputLocals: std.ArrayListUnmanaged(ozz.SoaTransform) = .{}, - - // other features - // paused: bool = false, - pub fn deinit(self: *@This(), allocator: std.mem.Allocator) void { - self.outputLocals.deinit(allocator); - } - - pub fn getOutput(self: *@This()) []ozz.SoaTransform { - return self.outputLocals.items; - } - - pub fn sampleAndAdvance(self: *@This(), allocator: std.mem.Allocator, dt: f64, animator: *Animator) void { - self.sample(allocator, animator); - self.advance(dt); - } - - pub fn advance(self: *@This(), dt: f64) void { - if (self.track == null) { - return; - } - - FloatHelpers.updateTrackTime(&self.time, dt, self.playbackRate, self.track.?.endTime); - } - - pub fn setName(self: *@This(), name: core.Name) void { - self.name = name; - self.track = null; - } - - pub fn sample(self: *@This(), allocator: std.mem.Allocator, animator: *Animator) void { - if (self.name == null) { - return; - } - - if (self.track == null) { - self.track = animation_system.gAnimationSys.animTracks.get(self.name.?.handle()); - } - - self.outputLocals.resize(allocator, animator.jointLength) catch return; - - if (self.track) |track| { - if (track.endTime < 0.01) { - return; - } - - animator.sampleAnimation(self.time, track, self.outputLocals.items); - } - } -}; - -pub const BlenderList = struct { - backing: std.mem.Allocator, - arena: std.heap.ArenaAllocator, - - jobLayers: std.ArrayListUnmanaged(ozz.Layer) = .{}, - jobLayersAdditive: std.ArrayListUnmanaged(ozz.Layer) = .{}, - useAdditive: bool = false, - - threshold: f32 = 0.01, - jointLength: usize = 0, - blendingJob: ozz.BlendingJob = .{}, - - pub fn create(backingAllocator: std.mem.Allocator) !*@This() { - const self = try backingAllocator.create(@This()); - self.* = .{ - .backing = backingAllocator, - .arena = std.heap.ArenaAllocator.init(backingAllocator), - }; - - return self; - } - - pub fn destroy(self: *@This()) void { - self.arena.deinit(); - self.backing.destroy(self); - } - - pub fn updateRestPose(self: *@This(), animator: *Animator) !void { - if (animator.skeleton) |skeleton| { - self.jointLength = skeleton.sk.numJoints(); - self.blendingJob.rest_pose = skeleton.sk.getRestPoseModel(); - } - } - - pub fn clearLayers(self: *@This()) void { - self.jobLayersAdditive.clearRetainingCapacity(); - self.jobLayers.clearRetainingCapacity(); - } - - pub fn addLayer(self: *@This(), transform: []ozz.SoaTransform, weight: f32, settings: anytype) void { - const layer = self.jobLayers.addOne(self.arena.allocator()) catch unreachable; - layer.* = .{ - .weight = weight, - .transform = ozz.makeSpan(transform), - }; - _ = settings; - } - - pub fn updateAndRun(self: *@This(), output: []ozz.SoaTransform) void { - self.updateBlendingJob(); - self.runBlendingJob(output) catch return; - } - - pub fn updateBlendingJob(self: *@This()) void { - self.blendingJob.threshold = self.threshold; - self.blendingJob.layers = ozz.makeSpan(self.jobLayers.items); - //self.blendingJob.additive_layers = if (self.useAdditive) ozz.makeSpan(self.jobLayersAdditive.items) else .{}; - self.blendingJob.additive_layers = .{}; - } - - pub fn runBlendingJob(self: *@This(), output: []ozz.SoaTransform) !void { - self.blendingJob.output = ozz.makeSpan(output); - if (!self.blendingJob.run()) { - core.engine_logs("blending job failed"); - return; - } - } -}; - -// resolver helpers -pub const FloatHelpers = struct { - pub inline fn updateTrackTime(target: *f32, dt: f64, rate: f32, endTime: f32) void { - target.* += @as(f32, @floatCast(dt)) * rate; - while (target.* > endTime) { - target.* -= endTime; - } - } -}; - -// samples a single animation, same as the default behaviour. -// used as a test for the resolver system -pub const SingleAnimationResolver = struct { - allocator: std.mem.Allocator, - locals: std.ArrayListUnmanaged(ozz.SoaTransform) = .{}, - - track: ?*AnimationTrack = null, - playback: f32 = 0.0, - playbackRate: f32 = 1.0, - - pub const AnimResolverVTable = AnimResolverInterface.Implement(@This()); - - pub fn create(allocator: std.mem.Allocator) !*@This() { - const self = try allocator.create(@This()); - self.* = .{ - .allocator = allocator, - }; - - return self; - } - - pub fn onSkeletonSet(self: *@This(), animator: *Animator) !void { - if (animator.skeleton) |skeleton| { - try self.locals.resize(self.allocator, skeleton.sk.numSoaJoints()); - } - } - - pub fn resolve(self: *@This(), dt: f64, animator: *Animator) !void { - self.track = animator.track; - if (self.track == null) { - return; - } - - const track = self.track.?; - if (track.endTime < 0.01) { - return; - } - - FloatHelpers.updateTrackTime(&self.playback, dt, self.playbackRate, track.endTime); - animator.sampleAnimation(self.playback, track, self.locals.items); - animator.commitLocalToModel(self.locals.items); - animator.modelToFinal(); - } - - pub fn destroy(self: *@This()) void { - self.locals.deinit(self.allocator); - self.allocator.destroy(self); - } -}; - -const animation_system = @import("animationSystem.zig"); -const Animator = animation_system.Animator; -const AnimationTrack = animation_system.AnimationTrack; - -const core = @import("core"); -const std = @import("std"); -const ozz = @import("ozz"); diff --git a/engine/_archive/graphics/src/animation/animationSystem.zig b/engine/_archive/graphics/src/animation/animationSystem.zig deleted file mode 100644 index e7adce2..0000000 --- a/engine/_archive/graphics/src/animation/animationSystem.zig +++ /dev/null @@ -1,480 +0,0 @@ -// big main sy.itemsstem for animation - -const ozz = @import("ozz"); -const core = @import("core"); -const std = @import("std"); - -pub const BoneHandle = enum(u8) { _ }; - -pub const Skeleton = struct { - sk: *ozz.Skeleton, - inverseBinds: std.ArrayListUnmanaged(core.Mat) = .{}, - jointMapping: std.StringHashMapUnmanaged(u8) = .{}, - - pub fn buildJointMap(self: *@This(), allocator: std.mem.Allocator) !void { - for (self.sk.getJointsList(), 0..) |jointName, i| { - // std.debug.print("jointName {d} {s}\n", .{ i, jointName }); - const str = std.mem.span(jointName); - try self.jointMapping.put(allocator, str, @intCast(i)); - } - } - - pub fn getBoneHandleByName(self: @This(), string: []const u8) ?BoneHandle { - if (self.jointMapping.get(string)) |x| { - return @enumFromInt(x); - } else { - return null; - } - } - - pub fn deinit(self: *@This()) void { - self.sk.destroy(); - } -}; - -pub const AnimationTrack = struct { - animation: *ozz.Animation, - endTime: f32 = 1.0, - - pub fn deinit(self: *@This()) void { - self.animation.destroy(); - } -}; - -pub const PlaybackTrack = struct { - track: ?*AnimationTrack = null, - playback: f32 = 0.0, - playbackRate: f32 = 1.0, -}; - -pub const Animator = struct { - jointRemap: ?[]u8 = null, - animationName: ?core.Name = null, - skeleton: ?*Skeleton = null, - skeletonName: ?core.Name = null, - sjc: *ozz.SamplingJobContext = undefined, - - track: ?*AnimationTrack = null, - playback: f32 = 0.0, - playbackRate: f32 = 1.0, - - // todo.. implement blending - // animations: [4]*ozz.Animation = undefined, - // timelines: [4]f32 = .{ 0, 0, 0, 0 }, - animationCount: u32 = 0, - - locals: std.ArrayListUnmanaged(ozz.SoaTransform) = .{}, - models: std.ArrayListUnmanaged(ozz.Float4x4) = .{}, - finals: std.ArrayListUnmanaged(core.Mat) = .{}, - finalsSpan: core.Span = undefined, - - entity: core.Entity = undefined, - jointLength: usize = 0, - - resolverRef: ?AnimResolverRef = null, - - pub var allocator: std.mem.Allocator = undefined; - // oh god if I want to support multiple animation blending... - // maybe the kernel should contain a fixed amount of animations? - - pub fn initECS(self: *@This(), handle: core.SetHandle) void { - // get the mesh component - self.entity = core.Entity{ .handle = handle }; - - if (self.entity.get(graphics.StaticMesh)) |mesh| { - mesh.animated = true; //todo - mesh.animator = self; - self.sjc = ozz.SamplingJobContext.createMaxTracks(256); - } else { - @panic("animator added to an entity that does not have a mesh component"); - } - } - - pub fn getBoneTransform(self: *@This(), handle: BoneHandle) core.Mat { - return @bitCast(self.models.items[@intFromEnum(handle)]); - } - - pub fn setSkeletonByName(self: *@This(), skName: core.Name) !void { - if (self.skeleton != null) { - // return the previous span and allocate a new one. - gAnimationSys.slots.removeSpan(self.finalsSpan); - } - - self.skeletonName = skName; - self.skeleton = gAnimationSys.skeletons.get(self.skeletonName.?.handle()).?; - const numJoints = self.skeleton.?.sk.numJoints(); - self.jointLength = numJoints; - - self.sjc.resize(@intCast(numJoints)); - try self.locals.resize(allocator, self.skeleton.?.sk.numSoaJoints()); - try self.models.resize(allocator, numJoints); - try self.finals.resize(allocator, numJoints); - self.finalsSpan = try gAnimationSys.slots.allocate(@intCast(numJoints)); - - if (self.resolverRef) |ref| { - if (ref.vtable.onSkeletonSet) |f| { - f(ref.ptr, self); - } - } - - self.jointRemap = null; - } - - pub fn setSkeleton(self: *@This(), skeleton: []const u8) void { - self.setSkeletonByName(core.MakeName(skeleton)) catch unreachable; - } - - pub fn addResolver(self: *@This(), comptime Resolver: type) !*Resolver { - const resolver = try Resolver.create(allocator); - try resolver.onSkeletonSet(self); - - self.resolverRef = core.refFromPtr(AnimResolverInterface, resolver); - - return resolver; - } - - pub fn removeResolver(self: *@This()) void { - if (self.resolverRef) |ref| { - ref.vtable.destroy(ref.ptr); - self.resolverRef = null; - } - } - - pub fn update(self: *@This(), dt: f64) void { - if (self.skeleton == null) { - return; - } - - // if a resolver is present, use that to update my the finals instead of the default function below - if (self.resolverRef) |ref| { - ref.vtable.resolve(ref.ptr, dt, self); - return; - } - - if (!self.defaultSample(dt)) { - return; - } - - self.modelToFinal(); - } - - fn defaultSample(self: *@This(), dt: f64) bool { - if (self.track == null) - return false; - - const track = self.track.?; - if (track.endTime < 0.01) - return false; - - const skeleton = self.skeleton.?; - self.playback += @as(f32, @floatCast(dt)) * self.playbackRate; - - while (self.playback > track.endTime) { - self.playback -= track.endTime; - } - - var samplingJob: ozz.SamplingJob = .{ - .ratio = self.playback / track.endTime, - .animation = track.animation, - .context = self.sjc, - .output = ozz.makeSpan(self.locals.items), - }; - - if (!samplingJob.run()) { - core.engine_errs("sampling job failed"); - return false; - } - - var ltmJob: ozz.LocalToModelJob = .{ - .skeleton = skeleton.sk, - .input = ozz.makeSpan(self.locals.items), - .output = ozz.makeSpan(self.models.items), - }; - - if (!ltmJob.run()) { - core.engine_errs("local to model job failed"); - return false; - } - - return true; - } - - pub fn commitLocalToModel(self: *@This(), input: []ozz.SoaTransform) void { - self.localToModel(input, self.models.items); - } - - pub fn localToModel(self: *@This(), input: []ozz.SoaTransform, output: []ozz.Float4x4) void { - var ltmJob: ozz.LocalToModelJob = .{ - .skeleton = self.skeleton.?.sk, - .input = ozz.makeSpan(input), - .output = ozz.makeSpan(output), - }; - - if (!ltmJob.run()) { - core.engine_errs("local to model job failed"); - return; - } - } - - pub fn sampleAnimation(self: *@This(), time: f32, track: *AnimationTrack, output: []ozz.SoaTransform) void { - var samplingJob: ozz.SamplingJob = .{ - .ratio = time / track.endTime, - .animation = track.animation, - .context = self.sjc, - .output = ozz.makeSpan(output), - }; - - if (!samplingJob.run()) { - core.engine_errs("sampling job failed"); - return; - } - } - - pub fn modelToFinal(self: *@This()) void { - if (self.jointRemap == null) { - if (self.entity.get(graphics.StaticMesh)) |meshComponent| { - if (meshComponent.mesh) |mesh| { - self.jointRemap = mesh.jointRemap; - } - } - } - - const skeleton = self.skeleton.?; - for (self.models.items, 0..) |model, i| { - const transform: core.Mat = @bitCast(model); - - // const p: core.zm.Vec = .{ 0, 0, 0, 1 }; - // graphics.debugSphere(core.Vectorf.fromZm(core.zm.mul(p, transform)), 0.03, .{ - // .color = if (i == 15) .{ .x = 1 } else .{ .y = 1 }, - // }); - - const final = core.zm.mul(skeleton.inverseBinds.items[i], transform); - // joint remap ozz -> gltf - if (self.jointRemap) |jr| { - // core.engine_log("{d} xx {d}", .{ i, jr[i] }); - self.finals.items[@intCast(jr[i])] = final; - } else { - self.finals.items[i] = final; - } - // core.engine_log( - // "[{d}] {d} {d} {d} {d}, {d} {d} {d} {d}", - // .{ i, transform[0][0], transform[0][1], transform[0][2], transform[0][3], transform[1][0], transform[1][1], transform[1][2], transform[1][3] }, - // ); - } - } - - pub fn setAnimationByName(self: *@This(), _name: core.Name) !void { - var name = _name; - self.track = gAnimationSys.animTracks.get(name.handle()); - } - - pub fn setAnimation(self: *@This(), path: []const u8) void { - const name = core.MakeName(path); - self.setAnimationByName(name) catch unreachable; - } - - pub fn deinit(self: *@This()) void { - self.sjc.destroy(); - self.removeResolver(); - self.finals.deinit(allocator); - self.locals.deinit(allocator); - self.models.deinit(allocator); - } - - pub var BaseContainer: *core.SparseMap(@This()) = undefined; - pub const ComponentName = "Animator"; - pub const ScriptExports: []const []const u8 = &.{}; -}; - -pub const AnimationSystem = struct { - backingAllocator: std.mem.Allocator, - - arena: std.heap.ArenaAllocator, - slots: MergedSpans, - - // Only AnimationTrack and Skeletons are made using the ArenaAllocator - animTracks: std.AutoHashMapUnmanaged(u32, *AnimationTrack) = .{}, - skeletons: std.AutoHashMapUnmanaged(u32, *Skeleton) = .{}, - - sharedArena: [2]std.heap.ArenaAllocator, // could be a good usecase for a fat bump arena - shared: [2]std.ArrayListUnmanaged(MatrixUploads) = .{ .{}, .{} }, - sharedLocks: [2]std.Thread.Mutex = .{ .{}, .{} }, // could be a good usecase for a fat bump arena - - pub const MatrixUploads = struct { - offset: u32, - matrices: std.ArrayListUnmanaged(core.Mat) = .{}, - }; - - pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This()); - pub const RendererInterfaceVTable = graphics.RendererInterface.from(@This()); - - pub fn preTick(self: *@This(), dt: f64) !void { - _ = self; - var z1 = core.tracy.ZoneN(@src(), "animation system tick"); - defer z1.End(); - - for (Animator.BaseContainer.list.items) |animator| { - animator.update(dt); - } - } - - pub fn newAnimTrack(self: *@This(), _name: core.Name, anim: *ozz.Animation) !void { - var name = _name; - const new = try self.arenaAllocator().create(AnimationTrack); - new.* = .{ - .animation = anim, - .endTime = anim.getDuration(), - }; - try self.animTracks.put(self.backingAllocator, name.handle(), new); - } - - pub fn newSkeleton(self: *@This(), _name: core.Name, sk: *ozz.Skeleton) !void { - const new = try self.arenaAllocator().create(Skeleton); - new.* = .{ - .sk = sk, - }; - var name = _name; - - try new.buildJointMap(self.arenaAllocator()); - - try new.inverseBinds.resize(self.arenaAllocator(), new.sk.numJoints()); - - if (new.inverseBinds.items.len > 256) { - @panic("too many bones in skeleton, not supported"); - } - - var bindModels = std.ArrayList(ozz.Float4x4).init(self.backingAllocator); - defer bindModels.deinit(); - - try bindModels.resize(new.sk.numJoints()); - - var ltmJob: ozz.LocalToModelJob = .{ - .skeleton = new.sk, - .input = new.sk.getRestPoseModel(), - .output = ozz.makeSpan(bindModels.items), - }; - - core.engine_log("creating bind pose {d} joints", .{new.inverseBinds.items.len}); - - if (!ltmJob.run()) { - core.engine_logs("unable to get bind pose"); - return error.UnableToLoad; - } - - for (bindModels.items, 0..) |bind, i| { - // const p: core.zm.Vec = .{ 0, 0, 0, 1 }; - // graphics.debugSphere(core.Vectorf.fromZm(core.zm.mul(p, @as(core.Mat, @bitCast(bind)))), 0.1, .{ .duration = 100 }); - - new.inverseBinds.items[i] = core.zm.inverse(@as(core.Mat, @bitCast(bind))); - } - - try self.skeletons.put(self.backingAllocator, name.handle(), new); - } - - pub fn arenaAllocator(self: *@This()) std.mem.Allocator { - return self.arena.allocator(); - } - - pub fn getShared(self: @This(), fi: u32) []const MatrixUploads { - return self.shared[fi].items; - } - - pub fn sendShared(self: *@This(), frameIndex: u32) void { - const fi: usize = @intCast(frameIndex); - - self.sharedLocks[fi].lock(); - defer self.sharedLocks[fi].unlock(); - - _ = self.sharedArena[fi].reset(.retain_capacity); - - const allocator = self.sharedArena[fi].allocator(); - const shared = &self.shared[fi]; - shared.* = .{}; - - for (Animator.BaseContainer.list.items) |animator| { - var upload: MatrixUploads = .{ .offset = animator.finalsSpan.start }; - // core.engine_log( - // "finalsSpan size offset{d} {d} animator finals {d}\n", - // .{ - // animator.finalsSpan.start, - // animator.finalsSpan.size, - // animator.finals.items.len - // }); - - upload.matrices.resize(allocator, animator.finalsSpan.size) catch unreachable; - - for (animator.finals.items, 0..) |final, i| { - upload.matrices.items[i] = final; - } - - shared.append(allocator, upload) catch unreachable; - } - } - - pub fn init(alloc: std.mem.Allocator) !*@This() { - const self = try alloc.create(@This()); - self.* = .{ - .backingAllocator = alloc, - .arena = std.heap.ArenaAllocator.init(alloc), - .sharedArena = .{ - std.heap.ArenaAllocator.init(alloc), - std.heap.ArenaAllocator.init(alloc), - }, - .slots = try MergedSpans.init(alloc, vk_constants.MAX_SKIN_SLOTS), - }; - - gAnimationSys = self; - Animator.allocator = alloc; - - try core.defineComponent(Animator, alloc); - return self; - } - - pub fn deinit(self: *@This()) void { - core.engine_logs("deinitializing animation system"); - { - core.engine_log("skeleton count {d}", .{self.skeletons.count()}); - var iter = self.skeletons.iterator(); - while (iter.next()) |i| { - i.value_ptr.*.deinit(); - } - } - - { - core.engine_log("animTracks count {d}", .{self.animTracks.count()}); - var iter = self.animTracks.iterator(); - while (iter.next()) |i| { - i.value_ptr.*.deinit(); - } - } - - for (self.sharedArena) |arena| { - arena.deinit(); - } - - for (Animator.BaseContainer.list.items) |animator| { - animator.deinit(); - } - self.slots.deinit(); - core.undefineComponent(Animator); - self.arena.deinit(); - self.skeletons.deinit(self.backingAllocator); - self.animTracks.deinit(self.backingAllocator); - self.backingAllocator.destroy(self); - } -}; - -pub var gAnimationSys: *AnimationSystem = undefined; - -pub fn getSkeletonByName(_name: core.Name) ?*Skeleton { - var name = _name; - return gAnimationSys.skeletons.get(name.handle()); -} - -const graphics = @import("../graphics.zig"); -const MergedSpans = core.MergedSpans; -const vk_constants = @import("../vk_constants.zig"); - -const anim_resolver = @import("animResolver.zig"); -const AnimResolverRef = anim_resolver.AnimResolverRef; -const AnimResolverInterface = anim_resolver.AnimResolverInterface; diff --git a/engine/_archive/graphics/src/animation/loaders.zig b/engine/_archive/graphics/src/animation/loaders.zig deleted file mode 100644 index 73935e4..0000000 --- a/engine/_archive/graphics/src/animation/loaders.zig +++ /dev/null @@ -1,86 +0,0 @@ -pub const AnimationLoader = struct { - pub var LoaderInterfaceVTable: assets.AssetLoaderInterface = assets.AssetLoaderInterface.from("Animation", @This()); - pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This()); - - sys: *animation_system.AnimationSystem, - - pub fn discardAll(self: *@This()) void { - _ = self; - } - - pub fn loadAsset(self: *@This(), assetRef: assets.AssetRef, propertiesBag: ?assets.AssetPropertiesBag) assets.AssetLoaderError!void { - const animation = ozz.Animation.create(); - - const mapping = core.fs().loadFile(propertiesBag.?.path) catch return error.UnableToLoad; - defer core.fs().unmap(mapping); - animation.loadFromBytes(mapping.bytes); - - self.sys.newAnimTrack(assetRef.name, animation) catch return error.UnableToLoad; - } - - pub fn init(allocator: std.mem.Allocator) !*@This() { - const self = try allocator.create(@This()); - - self.* = .{ - .sys = animation_system.gAnimationSys, - }; - - return self; - } - - pub fn destroy(self: *@This(), allocator: std.mem.Allocator) void { - allocator.destroy(self); - } -}; - -pub const SkeletonLoader = struct { - pub var LoaderInterfaceVTable: assets.AssetLoaderInterface = assets.AssetLoaderInterface.from("Skeleton", @This()); - pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This()); - - sys: *animation_system.AnimationSystem, - - pub fn discardAll(self: *@This()) void { - _ = self; - } - - pub fn loadAsset(self: *@This(), assetRef: assets.AssetRef, propertiesBag: ?assets.AssetPropertiesBag) assets.AssetLoaderError!void { - const sk = ozz.Skeleton.create(); - - const mapping = core.fs().loadFile(propertiesBag.?.path) catch return error.UnableToLoad; - defer core.fs().unmap(mapping); - sk.loadFromBytes(mapping.bytes); - - self.sys.newSkeleton(assetRef.name, sk) catch return error.UnableToLoad; - } - - pub fn init(allocator: std.mem.Allocator) !*@This() { - const self = try allocator.create(@This()); - - self.* = .{ - .sys = animation_system.gAnimationSys, - }; - - return self; - } - - pub fn destroy(self: *@This(), allocator: std.mem.Allocator) void { - allocator.destroy(self); - } -}; - -pub var gSkeletonLoader: *SkeletonLoader = undefined; -pub var gAnimationLoader: *AnimationLoader = undefined; - -pub fn initLoaders() !void { - gSkeletonLoader = try core.createObject(SkeletonLoader, .{}); - gAnimationLoader = try core.createObject(AnimationLoader, .{}); - - try assets.gAssetSys.registerLoader(gSkeletonLoader); - try assets.gAssetSys.registerLoader(gAnimationLoader); -} - -const animation_system = @import("animationSystem.zig"); -const assets = @import("assets"); -const core = @import("core"); -const std = @import("std"); -const ozz = @import("ozz"); diff --git a/engine/_archive/graphics/src/cooking/mesh_cooking.zig b/engine/_archive/graphics/src/cooking/mesh_cooking.zig deleted file mode 100644 index 40937a5..0000000 --- a/engine/_archive/graphics/src/cooking/mesh_cooking.zig +++ /dev/null @@ -1,239 +0,0 @@ -const MeshConfig = struct { - info: CookInfo = .{ .assetType = "Mesh" }, // there must always be a CookInfo field - sourceType: []const u8 = "obj", - animated: bool = false, -}; - -const extList = [_][]const u8{ "gltf", "obj", "glb" }; -pub fn generateFunction(allocator: std.mem.Allocator, path: []const u8, out: *std.ArrayList(u8)) GenerateError!void { - _ = allocator; - out.clearRetainingCapacity(); - const ext = core.getFileExtension(path)[1..]; - - var config: MeshConfig = .{}; - - for (extList) |e| { - if (std.mem.eql(u8, e, ext)) { - config.sourceType = e; - - if (std.mem.eql(u8, e, "glb")) { - config.sourceType = "gltf"; - } - } - } - - std.json.stringify( - config, - .{ .whitespace = .indent_4 }, - out.writer(), - ) catch return GenerateError.UnableToGenerate; -} - -fn cookObj(allocator: std.mem.Allocator, dir: std.fs.Dir, path: []const u8) cook.CookResult { - const rawFileBytes = cook.loadFileAlloc(allocator, dir, path) catch unreachable; - defer allocator.free(rawFileBytes); - - var out = std.ArrayList(u8).init(allocator); - - var vertices = std.ArrayList(Vertex).init(allocator); - defer vertices.deinit(); - - var objs = obj.loadObjBytes(rawFileBytes, allocator) catch unreachable; - defer objs.deinit(); - - if (objs.meshes.items.len > 0) { - mesh.loadObjMeshVertices(&vertices, objs.meshes.items[0]) catch unreachable; - for (vertices.items) |vert| { - out.appendSlice(&@as([@sizeOf(Vertex)]u8, @bitCast(vert))) catch unreachable; - } - - return .{ - .bytes = out, - .result = .Success, - }; - } else { - return .{ - .bytes = out, - .result = .Failure, - }; - } -} - -fn ensureGltf2ozz(allocator: std.mem.Allocator) !void { - const suffix = if (builtin.os.tag == .windows) ".exe" else ""; - std.fs.cwd().access("zig-out/tools/gltf2ozz" ++ suffix, .{}) catch { - const argv: []const []const u8 = &.{ "zig", "build", "tools" }; - - core.engine_log("gltf2ozz missing, building it...", .{}); - - var child = std.process.Child.init(argv, allocator); - child.stdin_behavior = .Ignore; - child.stdout_behavior = .Pipe; - child.stderr_behavior = .Pipe; - child.cwd = "."; - - switch (try child.spawnAndWait()) { - .Exited => |value| { - if (value == 0) { - core.engine_log("gltf2ozz built", .{}); - } else { - core.engine_logs("unable to build gltf2ozz"); - } - }, - .Signal => { - core.engine_logs("unable to build gltf2ozz"); - }, - .Stopped => {}, - .Unknown => { - unreachable; - }, - } - - return; - }; - - core.engine_log("gltf2ozz found", .{}); -} - -fn cookAnimations(allocator: std.mem.Allocator, dir: std.fs.Dir, path: []const u8, config: MeshConfig) !void { - _ = config; - - // 1. check if it has an associated .ozzconfig file. - - const gltf2OzzAbs = try std.fs.cwd().realpathAlloc(allocator, "zig-out/tools/gltf2ozz.exe"); - defer allocator.free(gltf2OzzAbs); - - const ozzconfig = try std.fmt.allocPrint(allocator, "{s}.ozzconfig", .{path}); - defer allocator.free(ozzconfig); - - const fileArg = try std.fmt.allocPrint(allocator, "--file={s}", .{core.getBasePath(path)}); - defer allocator.free(fileArg); - - const configArg = try std.fmt.allocPrint(allocator, "--config_file={s}", .{core.getBasePath(ozzconfig)}); - defer allocator.free(configArg); - - // todo, fix this later, idrc right now. - const newConfigArg = try std.fmt.allocPrint(allocator, "--config_dump_reference={s}", .{core.getBasePath(ozzconfig)}); - defer allocator.free(newConfigArg); - - const absFile = try dir.realpathAlloc(allocator, path); - defer allocator.free(absFile); - - var argv: []const []const u8 = &.{ - gltf2OzzAbs, - fileArg, - configArg, - }; - - dir.access(ozzconfig, .{}) catch { - argv = &.{ - gltf2OzzAbs, - fileArg, - newConfigArg, - }; - - core.engine_log("creating ozz config for file, marked as animated but no animation data", .{}); - }; - - // std.debug.print("{s} {s} {s} cwd = {s}\n", .{ argv[0], argv[1], argv[2], core.getFolder(absFile) }); - - const result = try std.process.Child.run(.{ - .argv = argv, - .allocator = allocator, - .cwd = core.getFolder(absFile), - .max_output_bytes = 150 * 1024 * 1024, - }); - - defer allocator.free(result.stdout); - defer allocator.free(result.stderr); - - var success: bool = true; - switch (result.term) { - .Exited => |value| { - if (value != 0) { - success = false; - } - }, - .Signal => { - success = false; - }, - .Stopped => { - success = false; - // no-op should be ok? - }, - .Unknown => { - unreachable; - }, - } - - if (success) { - core.engine_log("generated animations for {s}", .{path}); - } else { - core.engine_log("error generating animations {s} stdout:\n{s}\n stderr:{s}\n", .{ path, result.stdout, result.stderr }); - } - // 2. if so, run it through gltf2ozz with that file. -} - -fn cookGltf(allocator: std.mem.Allocator, dir: std.fs.Dir, path: []const u8, config: MeshConfig) cook.CookResult { - core.engine_logs("gltf cooking not implemeted"); - const out = std.ArrayList(u8).init(allocator); - - // check if it's animated. if it's animated, then invoke gltf2ozz and create a .ozzconfig file and - // make a subfolder called - - if (config.animated) { - // if gltf2ozz isn't there then we have to call zig build tools - ensureGltf2ozz(allocator) catch unreachable; - - cookAnimations(allocator, dir, path, config) catch unreachable; - } - - return .{ .bytes = out, .result = .Failure }; -} - -pub fn cookFunction( - allocator: std.mem.Allocator, - dir: std.fs.Dir, - path: []const u8, - params: cook.CookParams, -) cook.CookResult { - core.engine_log("{s}", .{params.cookFileName}); - const fc = cook.loadFileAlloc(allocator, dir, params.cookFileName) catch unreachable; - defer allocator.free(fc); - - const config = std.json.parseFromSlice(MeshConfig, allocator, fc[0 .. fc.len - 1], .{}) catch unreachable; - defer config.deinit(); - - if (std.mem.eql(u8, config.value.sourceType, "obj")) { - return cookObj(allocator, dir, path); - } else { - return cookGltf(allocator, dir, path, config.value); - } -} - -pub fn initCooker(allocator: std.mem.Allocator) !void { - _ = allocator; - const registry = assets.cook.getRegistry(); - - try registry.install("Mesh", generateFunction, cookFunction, &.{ - ".obj", - ".gltf", - ".glb", - }); -} - -pub fn deinitCooker() void { - // -} - -const std = @import("std"); -const assets = @import("assets"); -const cook = assets.cook; -const CookInfo = assets.cook.CookInfo; -const GenerateError = assets.cook.GenerateError; -const core = @import("core"); -const obj = @import("objLoader"); -const builtin = @import("builtin"); -const mesh = @import("../mesh.zig"); -const Mesh = mesh.Mesh; -const Vertex = mesh.MeshVertex; diff --git a/engine/_archive/graphics/src/cooking/texture_cooking.zig b/engine/_archive/graphics/src/cooking/texture_cooking.zig deleted file mode 100644 index 3006150..0000000 --- a/engine/_archive/graphics/src/cooking/texture_cooking.zig +++ /dev/null @@ -1,60 +0,0 @@ -const TextureConfig = struct { - info: CookInfo = .{ .assetType = "Texture" }, // there must always be a CookInfo field - sourceType: []const u8 = "png", -}; - -pub fn generateFunction(allocator: std.mem.Allocator, path: []const u8, out: *std.ArrayList(u8)) GenerateError!void { - _ = allocator; - _ = path; - - out.clearRetainingCapacity(); - std.json.stringify( - TextureConfig{}, - .{ .whitespace = .indent_4 }, - out.writer(), - ) catch return GenerateError.UnableToGenerate; -} - -pub fn cookFunction( - allocator: std.mem.Allocator, - dir: std.fs.Dir, - path: []const u8, - params: cook.CookParams, -) cook.CookResult { - _ = params; - - const rawFileBytes = cook.loadFileAlloc(allocator, dir, path) catch unreachable; - defer allocator.free(rawFileBytes); - // 1. load the file, and create a bytes buffer - var contents = png.PngContents.initFromBytes(allocator, path, rawFileBytes) catch unreachable; - defer contents.deinit(); - - // png.PngContents.initFromBytes(allocator: std.mem.Allocator, pathName: []const u8, pngFileContents: []const u8) - // 2. use the PngContents function to cook it. - - return .{ - .bytes = contents.toBuffer() catch unreachable, - .result = .Success, - }; -} - -pub fn initCooker(allocator: std.mem.Allocator) !void { - _ = allocator; - const registry = assets.cook.getRegistry(); - - try registry.install("Texture", generateFunction, cookFunction, &.{ - ".png", - }); -} - -pub fn deinitCooker() void { - // -} - -const std = @import("std"); -const assets = @import("assets"); -const cook = assets.cook; -const CookInfo = assets.cook.CookInfo; -const GenerateError = assets.cook.GenerateError; -const core = @import("core"); -const png = core.png; diff --git a/engine/_archive/graphics/src/debug_draws.zig b/engine/_archive/graphics/src/debug_draws.zig deleted file mode 100644 index 2950beb..0000000 --- a/engine/_archive/graphics/src/debug_draws.zig +++ /dev/null @@ -1,421 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); - -const vkd_utils = @import("vk_renderer/vkd_utils.zig"); -const core = @import("core"); -const graphics = @import("graphics.zig"); -const assets = @import("assets"); -const debug_vert = @import("debug_vert"); -const debug_frag = @import("debug_frag"); -const tracy = core.tracy; -const gpd = graphics.gpu_pipe_data; - -pub const DebugLine = struct { - start: core.Vectorf, - end: core.Vectorf, - - pub fn resolve(self: @This(), _: anytype) core.Transform { - var delta = self.start.sub(self.end); - const d = delta.normalize(); - const axz = std.math.atan2(-d.z, d.x) + core.radians(180.0); - const ay = -std.math.asin(d.y); - const mat1 = core.zm.matFromRollPitchYaw(0, 0, ay); - const mat2 = core.zm.rotationY(axz); - const len = delta.length(); - return core.zm.mul(core.zm.mul( - core.zm.mul(mat1, mat2), - core.zm.scaling(len, len, len), - ), core.zm.translationV(self.start.toZm())); - } -}; - -pub const DebugSphere = struct { - position: core.Vectorf, - radius: f32, - rotation: core.Quat, - - pub fn resolve(self: @This(), _: anytype) core.Transform { - return core.zm.mul(core.zm.mul( - core.zm.matFromQuat(self.rotation), - core.zm.scaling(self.radius, self.radius, self.radius), - ), core.zm.translationV(self.position.toZm())); - } -}; - -pub const DebugBox = struct { - position: core.Vectorf, - extents: core.Vectorf, - rotation: core.Quat, - - pub fn resolve(self: @This(), _: anytype) core.Transform { - return core.zm.mul(core.zm.mul( - core.zm.matFromQuat(self.rotation), - core.zm.scalingV(self.extents.toZm()), - ), core.zm.translationV(self.position.toZm())); - } -}; - -const DebugPrimitiveType = enum(u8) { - line = 0, - sphere = 1, - box = 2, -}; - -pub const DebugPrimitive = struct { - primitive: union(DebugPrimitiveType) { - line: DebugLine, - sphere: DebugSphere, - box: DebugBox, - }, - color: core.Vectorf = .{ .x = 0.0, .y = 1.0, .z = 0.0 }, - duration: f32 = 0.0, - - pub fn resolve(self: @This()) core.Transform { - // comptime core.asserts(@sizeOf(DebugPrimitiveGpu) == DebugPrimitiveGpu.TargetSize, ""); - - switch (self.primitive) { - .line => |inner| { - return inner.resolve(.{}); - }, - .sphere => |inner| { - return inner.resolve(.{}); - }, - .box => |inner| { - return inner.resolve(.{}); - }, - } - unreachable; - - // return core.implement_func_for_tagged_union_nonull(self.primitive, "resolve", core.Transform, .{}); - } -}; - -const DebugPrimitiveGpu = struct { - const UnpaddedSize = @sizeOf(core.Transform) + @sizeOf(core.Vectorf); - const TargetSize = 80; - - model: core.Transform, - color: core.Vectorf, - - pad: [TargetSize - UnpaddedSize]u8 = std.mem.zeroes([TargetSize - UnpaddedSize]u8), -}; - -const DebugDrawSharedInstance = struct {}; - -const DebugSharedData = struct { - drawsThisFrame: std.ArrayListUnmanaged(DebugPrimitive) = .{}, - lock: std.Thread.Mutex = .{}, - - pub fn deinit(self: *@This(), allocator: std.mem.Allocator) void { - self.drawsThisFrame.deinit(allocator); - } -}; - -const objectCount = 2048; - -// Debug draw system also an example of how to do plugins in this engine -pub const DebugDrawSubsystem = struct { - - // Interfaces and tables - pub const RendererInterfaceVTable = graphics.RendererInterface.from(@This()); - pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This()); - - // Member functions - allocator: std.mem.Allocator, - debugDraws: core.RingQueueU(DebugPrimitive), - meshes: [@as(usize, @intCast(@intFromEnum(DebugPrimitiveType.box) + 1))]core.Name = .{ undefined, undefined, undefined }, - gc: *graphics.NeonVkContext = undefined, - pipeData: gpd.GpuPipeData = undefined, - mappedBuffers: []gpd.GpuMappingData(DebugPrimitiveGpu) = undefined, - material: *graphics.Material = undefined, - materialName: core.Name = core.Name.MakeComptime("mat_debugsys"), - - deltaTime: f64 = 0, - - sharedData: [graphics.NumFrames]DebugSharedData = .{ .{}, .{} }, - - indirectStaging: graphics.NeonVkBuffer = undefined, - indirectGpu: graphics.NeonVkBuffer = undefined, - - const Primitives = [_]assets.AssetImportReference{ - assets.MakeImportRef("Mesh", "m_primitive_sphere", "meshes/primitive_sphere.obj"), - assets.MakeImportRef("Mesh", "m_primitive_box", "meshes/primitive_box.obj"), - assets.MakeImportRef("Mesh", "m_primitive_line", "meshes/primitive_line.obj"), - }; - - pub fn prepareSubsystem(self: *@This(), gc: *graphics.NeonVkContext) !void { - self.gc = gc; - - // assign debug meshes - self.meshes[@as(usize, @intCast(@intFromEnum(DebugPrimitiveType.sphere)))] = core.MakeName("m_primitive_sphere"); - self.meshes[@as(usize, @intCast(@intFromEnum(DebugPrimitiveType.box)))] = core.MakeName("m_primitive_box"); - self.meshes[@as(usize, @intCast(@intFromEnum(DebugPrimitiveType.line)))] = core.MakeName("m_primitive_line"); - try self.createPipeData(); - try self.createMaterial(); - - // create indirect command buffers - self.indirectStaging = try gc.vkAllocator.createStagingBuffer(4096 * @sizeOf(vk.DrawIndexedIndirectCommand), "debug draw indirect staging buffer"); - self.indirectGpu = try gc.vkAllocator.createIndirectCommandBuffer(4096 * @sizeOf(vk.DrawIndexedIndirectCommand), "debug draw indirect command buffer"); - } - - pub fn uploadIndirectCommands(self: *@This(), cmd: vk.CommandBuffer, count: u32) void { - vkd_utils.copyStagingSlice(vk.DrawIndexedIndirectCommand, cmd, .{ - .src = &self.indirectStaging, - .dst = &self.indirectGpu, - .size = count, - }); - } - - pub fn createPipeData(self: *@This()) !void { - var dataBuilder = gpd.GpuPipeDataBuilder.init(self.allocator, self.gc); - defer dataBuilder.deinit(); - dataBuilder.setObjectCount(objectCount); - try dataBuilder.addBufferBinding(DebugPrimitiveGpu, .storage_buffer, .{ .vertex_bit = true }, .storageBuffer); - self.pipeData = try dataBuilder.build("debug draws"); - self.mappedBuffers = try self.pipeData.mapBuffers(self.gc, DebugPrimitiveGpu, 0); - } - - pub fn createMaterial(self: *@This()) !void { - var gc: *graphics.NeonVkContext = self.gc; - - const vert_spv = debug_vert.spv(); - const frag_spv = debug_frag.spv(); - - var pipelineBuilder = try graphics.NeonVkPipelineBuilder.init( - gc.dev, - gc.vkd, - gc.allocator, - gc.vkAllocator, - vert_spv, - frag_spv, - ); - defer pipelineBuilder.deinit(); - - try pipelineBuilder.add_mesh_description(); - try pipelineBuilder.add_layout(self.gc.globalDescriptorLayout); - try pipelineBuilder.add_layout(self.pipeData.descriptorSetLayout); - try pipelineBuilder.add_depth_stencil(); - pipelineBuilder.set_polygon_mode(.line); - pipelineBuilder.set_topology(.triangle_list); - try pipelineBuilder.init_triangle_pipeline(gc.actual_extent); - - const materialName = self.materialName; - const material = try gc.allocator.create(graphics.Material); - material.* = graphics.Material{ - .materialName = materialName, - .pipeline = (try pipelineBuilder.build(gc.renderPass)).?, - .layout = pipelineBuilder.pipelineLayout, - }; - - try gc.add_material(material); - - self.material = material; - } - - // Renderer Ineterface Implementation - // pub fn preDraw(self: *@This(), frameId: usize) void { - // var zone = tracy.ZoneN(@src(), "Debug draw renderer"); - // defer zone.End(); - - // const count: usize = self.debugDraws.count(); - // var offset: usize = 0; - // while (offset < count) : (offset += 1) { - // const primitive = self.debugDraws.at(offset).?; - // const transform = primitive.resolve(); - // const color = primitive.color; - - // const object = &self.mappedBuffers[frameId].objects[offset]; - // object.*.color = color; - // object.*.model = transform; - // } - // } - - pub fn tick(self: *@This(), dt: f64) void { - self.deltaTime = dt; - } - - pub fn sendShared(self: *@This(), frameIndex: u32) void { - var zone = tracy.ZoneN(@src(), "debug draw- uploading shared"); - defer zone.End(); - self.sharedData[frameIndex].lock.lock(); - defer self.sharedData[frameIndex].lock.unlock(); - - var offset: usize = 0; - const count = self.debugDraws.count(); - - self.sharedData[frameIndex].drawsThisFrame.clearRetainingCapacity(); - - while (offset < count) { - var primitive: DebugPrimitive = self.debugDraws.pop().?; - self.sharedData[frameIndex].drawsThisFrame.append(self.allocator, primitive) catch unreachable; - - primitive.duration -= @as(f32, @floatCast(self.deltaTime)); - offset += 1; - if (primitive.duration >= 0) { - // push this primitive so that it goes to the next frame - self.debugDraws.push(primitive) catch continue; - } - } - } - - pub fn rtPreDraw(self: *@This(), rt: *graphics.RenderThread, cmd: vk.CommandBuffer, frameIndex: u32) void { - _ = rt; - const shared: *DebugSharedData = &self.sharedData[frameIndex]; - var offset: usize = 0; - shared.lock.lock(); - defer shared.lock.unlock(); - const count: usize = shared.drawsThisFrame.items.len; - if (count == 0) - return; - const mapped = self.gc.vkAllocator.mapBuffer(vk.DrawIndexedIndirectCommand, self.indirectStaging) catch unreachable; - defer self.gc.vkAllocator.unmapMemory(self.indirectStaging); - - while (offset < count) : (offset += 1) { - const primitive: DebugPrimitive = shared.drawsThisFrame.items[offset]; - - var mesh: core.Name = undefined; - switch (primitive.primitive) { - .box => { - mesh = self.meshes[2]; - }, - .sphere => { - mesh = self.meshes[1]; - }, - .line => { - mesh = self.meshes[0]; - }, - } - - const indexedMesh = graphics.getIndexedMeshByName(mesh).?; - mapped[offset] = .{ - .index_count = indexedMesh.index.size, - .instance_count = 1, - .first_index = indexedMesh.index.start, - .vertex_offset = 0, - .first_instance = @intCast(offset), - }; - } - self.uploadIndirectCommands(cmd, @intCast(count)); - } - - pub fn rtPostDraw(self: *@This(), rt: *graphics.RenderThread, cmd: vk.CommandBuffer, frameIndex: u32) void { - _ = rt; - var zone = tracy.ZoneN(@src(), "Debug draw renderer"); - defer zone.End(); - const shared: *DebugSharedData = &self.sharedData[frameIndex]; - - shared.lock.lock(); - defer shared.lock.unlock(); - - var z1 = tracy.ZoneN(@src(), "Debug draw - ssbo upload"); - // core.engine_log("count: {d}", .{shared.drawsThisFrame.items.len}); - for (shared.drawsThisFrame.items, 0..) |primitive, i| { - const object = &self.mappedBuffers[frameIndex].objects[i]; - object.*.color = primitive.color; - object.*.model = primitive.resolve(); - } - z1.End(); - - var vkd = self.gc.vkd; - - var z2 = tracy.ZoneN(@src(), "Debug draw - pipeline bind"); - vkd.cmdBindPipeline(cmd, .graphics, self.material.pipeline); - var bindOffset: usize = 0; - - const count: usize = shared.drawsThisFrame.items.len; - - const paddedSceneSize = @as(u32, @intCast(self.gc.pad_uniform_buffer_size(@sizeOf(graphics.NeonVkSceneDataGpu)))); - var startOffset: u32 = paddedSceneSize * @as(u32, @intCast(frameIndex)); - - vkd.cmdBindDescriptorSets(cmd, .graphics, self.material.layout, 0, 1, @ptrCast(&self.gc.frameData[frameIndex].globalDescriptorSet), 1, @ptrCast(&startOffset)); - - z2.End(); - - var z3 = tracy.ZoneN(@src(), "Debug draw - render"); - var buffers = graphics.getMeshPoolBuffers(); - vkd.cmdBindVertexBuffers(cmd, 0, 1, @ptrCast(&buffers.vertex.buffer), @ptrCast(&bindOffset)); - vkd.cmdBindIndexBuffer(cmd, buffers.index.buffer, 0, .uint32); - vkd.cmdBindDescriptorSets(cmd, .graphics, self.material.layout, 1, 1, self.pipeData.getDescriptorSet(frameIndex), 0, undefined); - vkd.cmdDrawIndexedIndirect(cmd, self.indirectGpu.buffer, 0, @intCast(count), @sizeOf(vk.DrawIndexedIndirectCommand)); - - z3.End(); - } - - // NeonObject Interface Implementation - pub fn init(allocator: std.mem.Allocator) !*@This() { - const self = try allocator.create(@This()); - self.* = .{ - .allocator = allocator, - .debugDraws = core.RingQueueU(DebugPrimitive).init(allocator, objectCount) catch unreachable, - }; - - return self; - } - - pub fn shutdown(self: *@This()) void { - for (self.mappedBuffers) |*mapped| { - mapped.unmap(self.gc); - } - self.gc.allocator.free(self.mappedBuffers); - self.gc.vkAllocator.destroyBuffer(&self.indirectGpu); - self.gc.vkAllocator.destroyBuffer(&self.indirectStaging); - self.pipeData.deinit(self.allocator, self.gc); - self.debugDraws.deinit(self.allocator); - for (&self.sharedData) |*shared| { - shared.deinit(self.allocator); - } - core.graphics_logs("shutting down debug draw system"); - } - - pub fn deinit(self: *@This()) void { - self.shutdown(); - self.allocator.destroy(self); - } -}; - -var gDebugDrawSys: *DebugDrawSubsystem = undefined; - -pub fn init_debug_draw_subsystem() !void { - gDebugDrawSys = try core.gEngine.createObject(DebugDrawSubsystem, .{ .can_tick = true }); - try gDebugDrawSys.prepareSubsystem(graphics.getContext()); - try graphics.registerRendererPlugin(gDebugDrawSys); - - try core.installDebugDrawInterface(gDebugDrawSys.allocator, .{ - .debugSphereFn = debugSphere, - .debugBoxFn = debugBox, - .debugLineFn = debugLine, - }); -} - -pub fn shutdown() void {} - -const DebugDrawParams = core.DebugDrawParams; - -pub fn debugSphere(position: core.Vectorf, radius: f32, params: DebugDrawParams) void { - gDebugDrawSys.debugDraws.push(.{ - .primitive = .{ .sphere = .{ .position = position, .radius = radius, .rotation = params.rotation } }, - .color = params.color, - .duration = params.duration, - }) catch return; -} - -pub fn debugLine(start: core.Vectorf, end: core.Vectorf, params: DebugDrawParams) void { - gDebugDrawSys.debugDraws.push(.{ - .primitive = .{ .line = .{ - .start = start, - .end = end, - } }, - .color = params.color, - .duration = params.duration, - }) catch return; -} - -pub fn debugBox(position: core.Vectorf, extents: core.Vectorf, params: DebugDrawParams) void { - gDebugDrawSys.debugDraws.push(.{ - .primitive = .{ - .box = .{ .position = position, .extents = extents, .rotation = params.rotation }, - }, - .color = params.color, - .duration = params.duration, - }) catch return; -} diff --git a/engine/_archive/graphics/src/gpu_pipe_data.zig b/engine/_archive/graphics/src/gpu_pipe_data.zig deleted file mode 100644 index 5aa3d4c..0000000 --- a/engine/_archive/graphics/src/gpu_pipe_data.zig +++ /dev/null @@ -1,307 +0,0 @@ -// this folder contains -const std = @import("std"); -const root = @import("root"); -const bl = root.backlog; -const vk = @import("vulkan"); - -const core = @import("core"); -const graphics = @import("graphics.zig"); -const vkinit = graphics.vkinit; -const vma = @import("vma"); - -const NeonVkContext = graphics.NeonVkContext; -const NeonVkBuffer = graphics.NeonVkBuffer; - -const NeonVkAllocator = graphics.NeonVkAllocator; -const ArrayListUnmanaged = std.ArrayListUnmanaged; - -// so.. given a single descriptor set: -// 1. create builder -// 2. add buffers for data templates -// 3. finalize and build. - -// maybe a better way of doing this: - -// NeonGpuObjectBuilder and NeonGpuObject are an abstraction + automation of - -// vk.DescriptorSet + vk.Buffer and a way to map them. - -// var builder = graphics.NeonGpuObjectBuilder.init(allocator); -// builder.addBuffer(SpriteDataGpu, .objectStorageBuffer); -// builder.addBuffer(CameraDataGpu, .uniform); -// var gpuObject: NeonGpuObject = builder.build(); - -// TODO: add a way to unmap multiple buffers.. it has been months now. I have no idea what i meant by this. - -// ---- Proposed API for implemeting extensions into the game --- - -// a GpuPipeData is an API that exists as an API that abstracts both -// vulkan buffer allocation and mapping - -pub fn GpuMappingData(comptime ObjectType: type) type { - return struct { - raw: GpuMappingRaw, - objects: []ObjectType, //WARNING! theres a bug do not use this with square operator unless it's a type that's a power of 2 - trueObjectSize: usize, - - pub fn unmap(self: *@This(), gc: *NeonVkContext) void { - self.raw.unmap(gc); - } - }; -} - -pub const GpuMappingRaw = struct { - data: []u8, - allocation: vma.Allocation, - - pub fn unmap(self: *@This(), gc: *NeonVkContext) void { - gc.vkAllocator.vmaAllocator.unmapMemory(self.allocation); - } -}; - -pub const GpuPipeDataBinding = struct { - // one slot per frame - buffers: []NeonVkBuffer, - objectCount: usize, - objectSize: usize, - frameCount: usize, - isFrameBuffer: bool = true, - - pub fn mapBuffers(self: *@This(), gc: *NeonVkContext, comptime MappingType: type) ![]GpuMappingData(MappingType) { - var frameIndex: usize = 0; - if (self.isFrameBuffer) { - try core.assertf(self.frameCount == self.buffers.len, "mismatched frameBuffer {d} != {d}", .{ self.frameCount, self.buffers.len }); - } - - // maps buffers for these bindings, one for each frame - var rv = try gc.allocator.alloc(GpuMappingData(MappingType), self.buffers.len); - while (frameIndex < self.buffers.len) : (frameIndex += 1) { - const data = try gc.vkAllocator.vmaAllocator.mapMemory(self.buffers[frameIndex].allocation, MappingType); - var mapping: []MappingType = undefined; - mapping.ptr = @as([*]MappingType, @ptrCast(data)); - mapping.len = self.objectCount; - - var dataMapping: []u8 = undefined; - dataMapping.ptr = @as([*]u8, @ptrCast(data)); - dataMapping.len = self.objectCount; - const gpuMappingData: GpuMappingData(MappingType) = .{ - .objects = mapping, - .trueObjectSize = self.objectSize, - .raw = .{ .data = dataMapping, .allocation = self.buffers[frameIndex].allocation }, - }; - - rv[frameIndex] = gpuMappingData; - } - - return rv; - } - - pub fn deinit(self: *@This(), vkAllocator: *NeonVkAllocator) void { - for (self.buffers) |*buffers| { - buffers.deinit(vkAllocator); - } - } -}; - -// High level pipe controls for a gpu data pipe -pub const GpuPipeData = struct { - allocator: std.mem.Allocator, - descriptorSetLayout: vk.DescriptorSetLayout, - bindings: []GpuPipeDataBinding, - descriptorSets: []vk.DescriptorSet, // one per frame - descriptorSetLayoutIsAllocated: bool = false, - - pub fn getDescriptorSet(self: @This(), frameIndex: usize) [*]const vk.DescriptorSet { - return @as([*]const vk.DescriptorSet, @ptrCast(&self.descriptorSets[frameIndex])); - } - - pub fn init(allocator: std.mem.Allocator, bindingCount: usize, frameCount: usize) !@This() { - const self = GpuPipeData{ - .descriptorSetLayout = undefined, - .bindings = try allocator.alloc(GpuPipeDataBinding, bindingCount), - .descriptorSets = try allocator.alloc(vk.DescriptorSet, frameCount), - .allocator = allocator, - }; - - for (self.bindings) |*binding| { - binding.buffers = try allocator.alloc(NeonVkBuffer, frameCount); - binding.frameCount = frameCount; - } - - return self; - } - - // Maps each buffer per frame - pub fn mapBuffers(self: *@This(), gc: *NeonVkContext, comptime ObjectType: type, binding: usize) ![]GpuMappingData(ObjectType) { - var pipeDataBuffer = self.bindings[binding]; - - return pipeDataBuffer.mapBuffers(gc, ObjectType); - } - - // pub fn unmapAll(self: *@This(), mappings: anytype); - pub fn deinit(self: *@This(), allocator: std.mem.Allocator, gc: *NeonVkContext) void { - if (self.descriptorSetLayoutIsAllocated) { - gc.vkd.destroyDescriptorSetLayout(gc.dev, self.descriptorSetLayout, null); - } - for (self.bindings) |*binding| { - binding.deinit(gc.vkAllocator); - allocator.free(binding.buffers); - } - allocator.free(self.descriptorSets); - allocator.free(self.bindings); - } -}; - -pub const BindingMode = enum { uniform, storageBuffer }; - -pub const GpuPipeDataBuilder = struct { - const BindingObjectInfo = struct { - objectCount: usize, - finalObjectSize: usize, - trueObjectSize: usize, - bindingMode: BindingMode, - }; - - gc: *NeonVkContext, - allocator: std.mem.Allocator, - - currentBinding: u32 = 0, - frameCount: usize = graphics.constants.NUM_FRAMES, - objectCount: usize = graphics.constants.MAX_OBJECTS, - bindings: ArrayListUnmanaged(vk.DescriptorSetLayoutBinding) = .{}, - bindingObjectInfos: ArrayListUnmanaged(BindingObjectInfo) = .{}, - - pub fn init(allocator: std.mem.Allocator, gc: *NeonVkContext) @This() { - const self = GpuPipeDataBuilder{ - .allocator = allocator, - .gc = gc, - }; - - return self; - } - - pub fn setObjectCount( - self: *@This(), - count: usize, - ) void { - self.objectCount = count; - } - - pub fn addBufferBinding( - self: *@This(), - comptime BindingType: type, - descriptorType: vk.DescriptorType, - stageFlags: vk.ShaderStageFlags, - bindingMode: BindingMode, - ) !void { - var gc = self.gc; - const binding = vkinit.descriptorSetLayoutBinding(descriptorType, stageFlags, self.currentBinding); - - // core.graphics_log("builder adding additional binding {any} {any} objectSize = {d}", .{ descriptorType, stageFlags, @sizeOf(BindingType) }); - try self.bindings.append(self.allocator, binding); - - var objCount: usize = 1; - - // todo: there is a bug here because this code is incomplete this only accounts for storage buffers and uniforms - if (descriptorType == .storage_buffer) { - objCount = self.objectCount; - } - - var bindingObjectInfo: BindingObjectInfo = .{ - .objectCount = objCount, - .finalObjectSize = @sizeOf(BindingType), - .trueObjectSize = @sizeOf(BindingType), - .bindingMode = bindingMode, - }; - - // uniforms require that the buffer object gets padded to the correct size. - if (descriptorType != .storage_buffer) { - bindingObjectInfo.finalObjectSize = gc.pad_uniform_buffer_size(bindingObjectInfo.finalObjectSize); - // core.engine_log("final object size has been padded: {d}", .{bindingObjectInfo.finalObjectSize}); - } else { - var trueSize: usize = 1; - while (trueSize < bindingObjectInfo.finalObjectSize) { - trueSize *= 2; - } - bindingObjectInfo.finalObjectSize = trueSize; - // core.engine_log("final object size has been padded as storage: {d}", .{bindingObjectInfo.finalObjectSize}); - } - - try self.bindingObjectInfos.append(self.allocator, bindingObjectInfo); - self.currentBinding += 1; - } - - pub fn build(self: *@This(), comptime buildName: []const u8) !GpuPipeData { - var rv = try GpuPipeData.init(self.allocator, self.bindings.items.len, self.frameCount); - var gc: *NeonVkContext = self.gc; - var setInfo = vk.DescriptorSetLayoutCreateInfo{ .binding_count = @as(u32, @intCast(self.bindings.items.len)), .flags = .{}, .p_bindings = self.bindings.items.ptr }; - rv.descriptorSetLayout = try gc.vkd.createDescriptorSetLayout(gc.dev, &setInfo, null); - rv.descriptorSetLayoutIsAllocated = true; - // core.graphics_log("finalizing build creating descriptor set layout at 0x{x} buildName: {s}", .{ @intFromEnum(rv.descriptorSetLayout), buildName }); - - for (rv.descriptorSets, 0..) |_, frameId| { - var descriptorAllocInfo = vk.DescriptorSetAllocateInfo{ - .descriptor_pool = gc.descriptorPool, - .descriptor_set_count = 1, - .p_set_layouts = @ptrCast(&rv.descriptorSetLayout), - }; - - try gc.vkd.allocateDescriptorSets(gc.dev, &descriptorAllocInfo, @as([*]vk.DescriptorSet, @ptrCast(&rv.descriptorSets[frameId]))); - } - - var bindingId: usize = 0; - while (bindingId < self.bindings.items.len) : (bindingId += 1) { - const binding = &rv.bindings[bindingId]; - const bindingInfo: BindingObjectInfo = self.bindingObjectInfos.items[bindingId]; - - // core.graphics_log("allocating {d} frame buffers for binding {d} buffer size = {d} object size = {d}", .{ binding.buffers.len, bindingId, bindingInfo.finalObjectSize * bindingInfo.objectCount, bindingInfo.finalObjectSize }); - - for (binding.buffers, 0..) |*buffer, frameId| { - var usageFlags: vk.BufferUsageFlags = .{}; - var memoryFlags: vma.MemoryUsage = .unknown; - var descriptorType: vk.DescriptorType = .sampler; - - switch (bindingInfo.bindingMode) { - .uniform => { - usageFlags.uniform_buffer_bit = true; - memoryFlags = .cpuToGpu; - descriptorType = .uniform_buffer; - }, - .storageBuffer => { - usageFlags.storage_buffer_bit = true; - memoryFlags = .cpuToGpu; - descriptorType = .storage_buffer; - }, - } - - buffer.* = try gc.create_buffer( - bindingInfo.finalObjectSize * bindingInfo.objectCount, - usageFlags, - memoryFlags, - "GPU binding buffer creation " ++ @src().fn_name ++ ": " ++ buildName, - ); - - var bufferInfo = vk.DescriptorBufferInfo{ - .buffer = buffer.buffer, - .offset = 0, - .range = bindingInfo.finalObjectSize * bindingInfo.objectCount, - }; - - var descriptorWrite = vkinit.writeDescriptorSet( - descriptorType, - rv.descriptorSets[frameId], - &bufferInfo, - @as(u32, @intCast(bindingId)), - ); - gc.vkd.updateDescriptorSets(gc.dev, 1, @ptrCast(&descriptorWrite), 0, undefined); - } - } - - return rv; - } - - pub fn deinit(self: *@This()) void { - self.bindings.deinit(self.allocator); - self.bindingObjectInfos.deinit(self.allocator); - } -}; diff --git a/engine/_archive/graphics/src/graphics.zig b/engine/_archive/graphics/src/graphics.zig deleted file mode 100644 index 8d2d847..0000000 --- a/engine/_archive/graphics/src/graphics.zig +++ /dev/null @@ -1,196 +0,0 @@ -const core = @import("core"); -const assets = @import("assets"); -const std = @import("std"); -const memory = core.MemoryTracker; -pub const ozz = @import("ozz"); -const texture_cooking = @import("cooking/texture_cooking.zig"); -const mesh_cooking = @import("cooking/mesh_cooking.zig"); -pub const vk_renderer = @import("vk_renderer.zig"); -const materials = @import("materials.zig"); - -pub usingnamespace @import("debug_draws.zig"); -pub const gpu_pipe_data = @import("gpu_pipe_data.zig"); -pub const BoneHandle = animation_system.BoneHandle; - -pub const SkyboxSystem = @import("skybox.zig"); -pub const setSkybox = SkyboxSystem.setSkybox; - -pub const animation_system = @import("animation/animationSystem.zig"); -pub const AnimationSystem = animation_system.AnimationSystem; -pub const Animator = animation_system.Animator; -pub const AnimationTrack = animation_system.AnimationTrack; -pub const Skeleton = animation_system.Skeleton; - -pub const animation_resolver = @import("animation/animResolver.zig"); -pub const AnimResolverRef = animation_resolver.AnimResolverRef; -pub const AnimResolverInterface = animation_resolver.AnimResolverInterface; -pub const SingleAnimationResolver = animation_resolver.SingleAnimationResolver; -pub const BlenderList = animation_resolver.BlenderList; -pub const AnimSampler = animation_resolver.AnimSampler; - -const vk_cubemap = @import("vk_renderer/vk_cubemap.zig"); -pub const CubeMapDirs = vk_cubemap.CubeMapDirs; -pub const MakeCubeMapList = vk_cubemap.MakeCubeMapList; - -pub const animation_loaders = @import("animation/loaders.zig"); - -pub const RenderThread = @import("vk_renderer/RenderThread.zig"); -pub const vkinit = @import("vk_init.zig"); -pub const vk_allocator = @import("vk_allocator.zig"); -pub const NeonVkAllocator = vk_allocator.NeonVkAllocator; -pub const NeonVkPipelineBuilder = vk_renderer.NeonVkPipelineBuilder; -pub const NeonVkContext = vk_renderer.NeonVkContext; -pub const constants = @import("vk_constants.zig"); -pub const NeonVkImage = vk_renderer.NeonVkImage; -pub const Material = materials.Material; -pub const RendererInterfaceRef = vk_renderer.RendererInterfaceRef; -pub const RendererInterface = vk_renderer.RendererInterface; -pub const texture = @import("texture.zig"); -pub const debug_draw = @import("debug_draws.zig"); -pub const mesh = @import("mesh.zig"); -pub const Mesh = mesh.Mesh; -pub const DynamicMesh = mesh.DynamicMesh; -pub const IndexBuffer = mesh.IndexBuffer; -pub const Texture = texture.Texture; -pub const MeshVertex = mesh.MeshVertex; - -pub const mesh_pool = @import("vk_renderer/vk_mesh_pool.zig"); -pub const MeshSourceType = mesh_pool.MeshSourceType; -pub const loadIndexedMeshForPooling = mesh_pool.loadIndexedMeshForPooling; -pub const getMeshPoolBuffers = mesh_pool.getMeshPoolBuffers; -pub const getIndexedMeshByName = mesh_pool.getIndexedMeshByName; - -// pub const DynamicTexture = @import("dynamic_texture/DynamicTexture.zig"); - -pub const vk_util = @import("vk_utils.zig"); -pub const createAndInstallTextureFromPixels = vk_util.createAndInstallTextureFromPixels; - -const vk_api = @import("../vk_api.zig"); -pub const vkd = &vk_api.vkd; -pub const vki = &vk_api.vki; -pub const vkb = &vk_api.vkb; - -pub const PixelBufferRGBA8 = @import("PixelBufferRGBA8.zig"); - -pub const vk_assetLoaders = @import("vk_assetLoaders.zig"); - -pub const PixelPos = vk_renderer.PixelPos; - -pub const NeonVkBuffer = vk_renderer.NeonVkBuffer; - -pub const NumFrames = constants.NUM_FRAMES; - -const engine_logs = core.engine_logs; -const engine_log = core.engine_log; - -pub fn getContext() *NeonVkContext { - return vk_renderer.gContext; -} - -pub usingnamespace @import("vk_renderer/vk_renderer_types.zig"); - -pub const render_objects = @import("render_objects.zig"); -pub const Camera = render_objects.Camera; -pub const StaticMesh = render_objects.StaticMesh; -pub const IndexedMesh = mesh_pool.IndexedMesh; - -pub fn registerRendererPlugin(value: anytype) !void { - const ref = RendererInterfaceRef{ - .ptr = value, - .vtable = &@TypeOf(value.*).RendererInterfaceVTable, - }; - var gc = getContext(); - try gc.rendererPlugins.append(gc.allocator, ref); -} -var gCooking: bool = false; - -const primitives = [_]assets.AssetImportReference{ - assets.MakeImportRef("Mesh", "m_primitive_sphere", "meshes/primitive_sphere.obj"), - assets.MakeImportRef("Mesh", "m_primitive_box", "meshes/primitive_box.obj"), - assets.MakeImportRef("Mesh", "m_primitive_line", "meshes/primitive_line.obj"), - assets.MakeImportRef("Mesh", "m_skybox", "meshes/skybox.obj"), -}; - -pub fn start_module(comptime programSpec: anytype, args: anytype, allocator: std.mem.Allocator) !void { - _ = args; - if (!core.isUtility()) { - engine_logs("graphics module starting up..."); - - const context: *NeonVkContext = core.gEngine.createObject( - NeonVkContext, - .{ .can_tick = true, .isCore = true }, - ) catch unreachable; - - vk_renderer.gContext = context; - - const as = try core.createObject(AnimationSystem, .{ .can_tick = false }); - try animation_loaders.initLoaders(); - - try registerRendererPlugin(as); - - vk_assetLoaders.init_loaders(allocator) catch unreachable; - - try assets.loadList(primitives); - debug_draw.init_debug_draw_subsystem() catch unreachable; - - context.skybox = SkyboxSystem.create(context.allocator) catch return core.EngineDataEventError.UnknownStatePanic; - } - - if (@hasField(@TypeOf(programSpec), "cooking")) { - gCooking = true; - try texture_cooking.initCooker(allocator); - try mesh_cooking.initCooker(allocator); - } -} - -pub fn shutdown_module(allocator: std.mem.Allocator) void { - _ = allocator; - if (gCooking) { - mesh_cooking.deinitCooker(); - texture_cooking.deinitCooker(); - } - if (!core.isUtility()) { - engine_logs("graphics module shutting down..."); - vk_renderer.gContext.shutdown(); - } -} - -pub var icon: []const u8 = "content/textures/icon.png"; - -pub fn setStartupSettings(comptime field: []const u8, value: anytype) void { - @field(vk_renderer.gGraphicsStartupSettings, field) = value; -} - -pub fn getStartupSettings() *const @TypeOf(vk_renderer.gGraphicsStartupSettings) { - return &vk_renderer.gGraphicsStartupSettings; -} - -pub fn loadSpv(allocator: std.mem.Allocator, path: []const u8) ![]const u32 { - core.engine_log("loading path {s}", .{path}); - const search_prefixes: []const []const u8 = &.{ - "zig-out/shaders", - "shaders", - }; - - var s_path: [4096]u8 = undefined; - - for (search_prefixes) |prefix| { - const s = try std.fmt.bufPrint(&s_path, "{s}/{s}", .{ prefix, path }); - var file = std.fs.cwd().openFile(s, .{ .mode = .read_only }) catch continue; - const filesize = (try file.stat()).size; - const buffer: []u8 = try allocator.alignedAlloc(u8, 4, filesize); - try file.reader().readNoEof(buffer); - - var rv: []u32 = undefined; - rv.ptr = @as([*]u32, @ptrCast(@alignCast(buffer.ptr))); - rv.len = buffer.len / 4; - return rv; - } - - return error.FileNotFound; -} - -pub const Module = core.ModuleDescription{ - .name = "graphics", - .enabledByDefault = true, -}; diff --git a/engine/_archive/graphics/src/materials.zig b/engine/_archive/graphics/src/materials.zig deleted file mode 100644 index 6f5d731..0000000 --- a/engine/_archive/graphics/src/materials.zig +++ /dev/null @@ -1,52 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); -const core = @import("core"); -const VkConstants = @import("vk_constants.zig"); -const meshes = @import("mesh.zig"); -const NeonVkContext = @import("vk_renderer.zig").NeonVkContext; -const vk_pipeline = @import("vk_pipeline.zig"); - -const NeonVkPipelineBuilder = vk_pipeline.NeonVkPipelineBuilder; -const EulerAngles = core.EulerAngles; -const Mat = core.Mat; -const Vectorf = core.Vectorf; -const Quat = core.Quat; -const zm = core.zm; -const mul = zm.mul; - -pub const Material = struct { - materialName: core.Name, - textureSet: vk.DescriptorSet = .null_handle, - pipeline: vk.Pipeline, - layout: vk.PipelineLayout, - - pub fn deinit(self: *Material, ctx: *NeonVkContext) void { - ctx.vkd.destroyPipeline(ctx.dev, self.pipeline, null); - ctx.vkAllocator.destroyPipelineLayout(ctx.dev, self.layout); - } -}; - -pub const MaterialBuilder = struct { - const Self = @This(); - allocator: std.mem.Allocator, - ctx: *NeonVkContext, - pipelineBuilder: NeonVkPipelineBuilder, - - pub fn init(ctx: *NeonVkContext) MaterialBuilder { - const self = MaterialBuilder{ - .allocator = ctx.allocator, - .ctx = ctx, - }; - - return self; - } - - pub fn build(self: *Self) !void { - _ = self; - // try self.ctx.add_material(); - } - - pub fn deinit(self: *Self) void { - _ = self; - } -}; diff --git a/engine/_archive/graphics/src/mesh.zig b/engine/_archive/graphics/src/mesh.zig deleted file mode 100644 index 8d804a4..0000000 --- a/engine/_archive/graphics/src/mesh.zig +++ /dev/null @@ -1,303 +0,0 @@ -const std = @import("std"); -const core = @import("core"); -const vk_renderer = @import("vk_renderer.zig"); -const vma = @import("vma"); -const vk = @import("vulkan"); -const obj_loader = @import("objLoader"); -const constants = @import("vk_constants.zig"); -const vk_utils = @import("vk_utils.zig"); - -const vk_dynamic_mesh = @import("vk_dynamic_mesh.zig"); - -const NeonVkUploader = vk_utils.NeonVkUploader; -const NeonVkBuffer = vk_renderer.NeonVkBuffer; -const ObjMesh = obj_loader.ObjMesh; -const ArrayList = std.ArrayList; -const Vectorf = core.Vectorf; -const Vector2f = core.Vector2f; -const Color = core.colors.Color; -const NeonVkContext = vk_renderer.NeonVkContext; - -const debug_struct = core.debug_struct; - -pub const DynamicMesh = vk_dynamic_mesh.DynamicMesh; -pub const DynamicMeshManager = vk_dynamic_mesh.DynamicMeshManager; - -pub const MeshVertex = extern struct { - position: Vectorf = .{}, - normal: Vectorf = .{}, - color: Color = .{}, - uv: Vector2f = .{}, - bones: [4]u8 = .{ 0, 0, 0, 0 }, - weights: [4]u8 = .{ 0, 0, 0, 0 }, -}; - -pub const IndexBuffer = struct { - buffer: NeonVkBuffer, - indices: []const u32, - allocator: std.mem.Allocator, - - pub fn uploadIndexBuffer(gc: *NeonVkContext, indices: []const u32, allocator: std.mem.Allocator) !@This() { - var self = @This(){ - .buffer = undefined, - .indices = indices, - .allocator = allocator, - }; - - self.indices = try allocator.dupe(u32, indices); - - const bufferSize = indices.len * @sizeOf(u32); - - const bci = vk.BufferCreateInfo{ - .flags = .{}, - .size = bufferSize, - .usage = .{ .transfer_src_bit = true }, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - }; - - const vmaCreateInfo = vma.AllocationCreateInfo{ - .flags = .{}, - .usage = .cpuOnly, - }; - - var stagingBuffer = try gc.vkAllocator.createBuffer(bci, vmaCreateInfo, @src().fn_name ++ " - upload buffer"); - defer stagingBuffer.deinit(gc.vkAllocator); - - { - const data = try gc.vkAllocator.vmaAllocator.mapMemory(stagingBuffer.allocation, u8); - var dataSlice: []u8 = undefined; - dataSlice.ptr = data; - dataSlice.len = bufferSize; - - var iSlice: []const u8 = undefined; - iSlice.ptr = @as([*]const u8, @ptrCast(indices.ptr)); - iSlice.len = bufferSize; - - @memcpy(dataSlice, iSlice); - gc.vkAllocator.vmaAllocator.unmapMemory(stagingBuffer.allocation); - } - - // GPU sided buffer - - const gpuBci = vk.BufferCreateInfo{ - .flags = .{}, - .size = bufferSize, - .usage = .{ .transfer_dst_bit = true, .index_buffer_bit = true }, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - }; - - const gpuVmaCreateInfo = vma.AllocationCreateInfo{ - .flags = .{}, - .usage = .gpuOnly, - }; - - self.buffer = try gc.vkAllocator.createBuffer(gpuBci, gpuVmaCreateInfo, @src().fn_name ++ " - gpu buffer"); - //try gc.start_upload_context(&gc.uploadContext); - try gc.uploader.startUploadContext(); - { - var copy = vk.BufferCopy{ - .dst_offset = 0, - .src_offset = 0, - .size = bufferSize, - }; - - const cmd = gc.uploader.commandBuffer; - // core.graphics_log("Starting command copy buffer", .{}); - - gc.vkd.cmdCopyBuffer( - cmd, - stagingBuffer.buffer, - self.buffer.buffer, - 1, - @as([*]const vk.BufferCopy, @ptrCast(©)), - ); - } - - //try gc.finish_upload_context(&gc.uploadContext); - try gc.uploader.finishUploadContext(); - - return self; - } - - pub fn deinit(self: *@This(), gc: *NeonVkContext) void { - self.buffer.deinit(gc.vkAllocator); - self.allocator.free(self.indices); - } -}; - -pub fn loadObjMeshVertices(vertices: *ArrayList(MeshVertex), mesh: ObjMesh) !void { - try mesh.validate_mesh(); - - try vertices.ensureTotalCapacity(mesh.v_faces.items.len * 3); - - for (mesh.v_faces.items) |face| { - if (face.count == 3) { - var i: u32 = 0; - while (i < 3) : (i += 1) { - const v = vertexFromFaceOffset(mesh, face, i); - try vertices.append(v); - } - } else if (face.count == 4) { - const vx = [_]MeshVertex{ - vertexFromFaceOffset(mesh, face, 0), - vertexFromFaceOffset(mesh, face, 1), - vertexFromFaceOffset(mesh, face, 2), - vertexFromFaceOffset(mesh, face, 2), - vertexFromFaceOffset(mesh, face, 3), - vertexFromFaceOffset(mesh, face, 0), - }; - - try vertices.appendSlice(vx[0..]); - } - } -} - -fn vertexFromFaceOffset(mesh: ObjMesh, face: obj_loader.ObjFace, offset: u32) MeshVertex { - const p = mesh.v_positions.items[face.vertex[offset] - 1]; - const n = mesh.v_normals.items[face.normal[offset] - 1]; - const u = mesh.v_uvs.items[face.texture[offset] - 1]; - const v = MeshVertex{ - .position = .{ .x = p.x, .y = p.y, .z = p.z }, - .normal = .{ .x = n.x, .y = n.y, .z = n.z }, - .color = .{ .r = n.x, .g = n.y, .b = n.z, .a = 1.0 }, - .uv = .{ .x = u.x, .y = 1 - u.y }, - }; - - return v; -} - -// legacy, don't use -pub const Mesh = struct { - vertices: ArrayList(MeshVertex), - buffer: NeonVkBuffer, - allocator: std.mem.Allocator, - - pub fn init(context: *NeonVkContext, allocator: std.mem.Allocator) Mesh { - const self = Mesh{ - .vertices = ArrayList(MeshVertex).init(allocator), - .buffer = undefined, - .allocator = allocator, - }; - _ = context; - return self; - } - - pub fn upload(self: *Mesh, ctx: *NeonVkContext) !void { - try ctx.stage_and_push_mesh(self); - } - - pub fn loadFromObjFileCooked(self: *Mesh, fileName: []const u8) !void { - const mapping = try core.fs().loadFile(fileName); - defer core.fs().unmap(mapping); - const s = @sizeOf(MeshVertex); - - var i: usize = 0; - var vertexOffset: usize = 0; - try self.vertices.resize(1 + mapping.bytes.len / s); - while (i < mapping.bytes.len) : (i += s) { - self.vertices.items[vertexOffset] = @as(*const MeshVertex, @ptrCast(@alignCast(mapping.bytes.ptr + i))).*; - vertexOffset += 1; - } - } - - pub fn load_from_obj_file(self: *Mesh, fileName: []const u8) !void { - const mapping = try core.fs().loadFile(fileName); - defer core.fs().unmap(mapping); - var fileObjs = try obj_loader.loadObjBytes(mapping.bytes, self.allocator); - defer fileObjs.deinit(); - - if (fileObjs.meshes.items.len > 0) { - // default grabbing shape zero - core.graphics_log("loading mesh: {s}", .{fileName}); - // fileObjs.meshes.items[0].print_stats(); - // try self.load_from_obj_mesh(fileObjs.meshes.items[0]); - try loadObjMeshVertices(&self.vertices, fileObjs.meshes.items[0]); - } - - core.graphics_log("mesh loaded with {d} vertices size {d}", .{ self.vertices.items.len, self.vertices.items.len * @sizeOf(MeshVertex) }); - } - - pub fn deinit(self: *Mesh, ctx: *NeonVkContext) void { - self.buffer.deinit(ctx.vkAllocator); - self.vertices.deinit(); - } -}; - -pub const VertexInputDescription = struct { - bindings: ArrayList(vk.VertexInputBindingDescription), - attributes: ArrayList(vk.VertexInputAttributeDescription), - flags: vk.PipelineVertexInputStateCreateFlags = .{}, - - pub fn init(allocator: std.mem.Allocator) !VertexInputDescription { - var self = VertexInputDescription{ - .bindings = ArrayList(vk.VertexInputBindingDescription).init(allocator), - .attributes = ArrayList(vk.VertexInputAttributeDescription).init(allocator), - }; - - try self.bindings.append(.{ - .binding = 0, - .stride = @sizeOf(MeshVertex), - .input_rate = .vertex, - }); - - //debug_struct("bindings 0", self.bindings.items[0]); - - // position - try self.attributes.append(.{ - .binding = 0, - .location = 0, - .format = .r32g32b32_sfloat, - .offset = @offsetOf(MeshVertex, "position"), - }); - //debug_struct("attributes 0", self.attributes.items[0]); - - // normal - try self.attributes.append(.{ - .binding = 0, - .location = 1, - .format = .r32g32b32_sfloat, - .offset = @offsetOf(MeshVertex, "normal"), - }); - - //debug_struct("attributes 0", self.attributes.items[1]); - // color - try self.attributes.append(.{ - .binding = 0, - .location = 2, - .format = .r32g32b32a32_sfloat, - .offset = @offsetOf(MeshVertex, "color"), - }); - - //debug_struct("attributes 0", self.attributes.items[2]); - try self.attributes.append(.{ - .binding = 0, - .location = 3, - .format = .r32g32_sfloat, - .offset = @offsetOf(MeshVertex, "uv"), - }); - - try self.attributes.append(.{ - .binding = 0, - .location = 4, - .format = .a8b8g8r8_uint_pack32, - .offset = @offsetOf(MeshVertex, "bones"), - }); - - try self.attributes.append(.{ - .binding = 0, - .location = 5, - .format = .a8b8g8r8_uint_pack32, - .offset = @offsetOf(MeshVertex, "weights"), - }); - return self; - } - - pub fn deinit(self: *@This()) void { - self.bindings.deinit(); - self.attributes.deinit(); - } -}; diff --git a/engine/_archive/graphics/src/render_objects.zig b/engine/_archive/graphics/src/render_objects.zig deleted file mode 100644 index 0d2df2e..0000000 --- a/engine/_archive/graphics/src/render_objects.zig +++ /dev/null @@ -1,316 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); -const resources = @import("resources"); -const core = @import("core"); -const VkConstants = @import("vk_constants.zig"); -const graphics = @import("graphics.zig"); -const meshes = @import("mesh.zig"); -const NeonVkContext = @import("vk_renderer.zig").NeonVkContext; -const materials = @import("materials.zig"); -const animationSystem = @import("animation/animationSystem.zig"); -const Animator = animationSystem.Animator; - -const Material = materials.Material; -const EulerAngles = core.EulerAngles; -const Mat = core.Mat; -const Vectorf = core.Vectorf; -const Quat = core.Quat; -const zm = core.zm; -const mul = zm.mul; - -const Mesh = meshes.Mesh; -const mesh_pool = @import("vk_renderer/vk_mesh_pool.zig"); -const IndexedMesh = mesh_pool.IndexedMesh; - -// lol we need to rename this thing again, it should be called RenderMesh -pub const StaticMeshSet = core.SparseSet(StaticMesh); - -pub const StaticMesh = struct { - const Self = @This(); - - mesh: ?IndexedMesh = null, - // texture: ?vk.DescriptorSet = null, - textureId: ?u32 = null, - transform: core.Mat = core.zm.translation(0, 0, 0), - visibility: bool = true, - - // new position and rotator based api - position: Vectorf = .{}, - rotation: Quat = .{ 0, 0, 0, 1 }, - scale: Vectorf = .{ .x = 1, .y = 1, .z = 1 }, - - textureName: core.Name = core.NameInvalid, - meshName: core.Name = core.NameInvalid, - - animated: bool = false, // todo remove - animator: ?*Animator = null, - - flags: Flags0 = .{}, - - pub var BaseContainer: *StaticMeshSet = undefined; - pub const ComponentName = "StaticMesh"; - - pub const ScriptExports: []const []const u8 = &.{ - "applyRelativeRotationX", - "applyRelativeRotationY", - "applyRelativeRotationZ", - "setMesh", - "setTextureByName", - }; - - pub const Flags0 = packed struct(u32) { - alwaysInFront: bool = false, - useAltFov: bool = false, - _pad: u30 = 0, - }; - - pub fn setMeshByName(self: *@This(), meshName: core.Name) void { - self.meshName = meshName; - } - - // script function - pub fn setMesh(self: *@This(), meshName: []const u8) void { - const name = core.MakeName(meshName); - self.mesh = graphics.getIndexedMeshByName(core.MakeName(meshName)); - self.meshName = name; - } - - pub fn fromTransform(transform: core.Mat) Self { - var self = Self{ - .mesh = null, - .transform = transform, - .position = undefined, - .rotation = undefined, - .scale = undefined, - }; - - self.updateScalars(); - - return self; - } - - pub fn setTexture(self: *Self, textureName: []const u8) void { - var name = core.MakeName(textureName); - self.textureId = graphics.getContext().textureIds.get(name.handle()); - self.textureName = name; - } - - pub fn setTextureByName(self: *Self, _name: core.Name) void { - var name = _name; - self.textureId = graphics.getContext().textureIds.get(name.handle()); - self.textureName = name; - } - - pub fn updateTexture(self: *@This(), gc: *NeonVkContext) void { - self.textureId = gc.textureIds.get(self.textureName.handle()); - } - - pub fn applyTransform(self: *StaticMesh, transform: core.Mat) void { - self.transform = core.zm.mul(self.transform, transform); - self.updateScalars(); - } - - pub fn applyRelativeRotationX(self: *StaticMesh, angle: f32) void { - var imat = core.zm.identity(); - imat[0][3] = -self.transform[0][3]; - imat[1][3] = -self.transform[1][3]; - imat[2][3] = -self.transform[2][3]; - - const rmat = core.zm.identity(); - imat[0][3] = self.transform[0][3]; - imat[1][3] = self.transform[1][3]; - imat[2][3] = self.transform[2][3]; - - var newTransform = core.zm.mul(imat, self.transform); - newTransform = core.zm.mul(core.zm.rotationX(angle), newTransform); - newTransform = core.zm.mul(rmat, newTransform); - self.transform = newTransform; - } - - pub fn applyRelativeRotationZ(self: *StaticMesh, angle: f32) void { - var imat = core.zm.identity(); - imat[0][3] = -self.transform[0][3]; - imat[1][3] = -self.transform[1][3]; - imat[2][3] = -self.transform[2][3]; - - const rmat = core.zm.identity(); - imat[0][3] = self.transform[0][3]; - imat[1][3] = self.transform[1][3]; - imat[2][3] = self.transform[2][3]; - - var newTransform = core.zm.mul(imat, self.transform); - newTransform = core.zm.mul(core.zm.rotationZ(angle), newTransform); - newTransform = core.zm.mul(rmat, newTransform); - self.transform = newTransform; - } - - pub fn applyRelativeRotationY(self: *StaticMesh, angle: f32) void { - var imat = core.zm.identity(); - imat[0][3] = -self.transform[0][3]; - imat[1][3] = -self.transform[1][3]; - imat[2][3] = -self.transform[2][3]; - - const rmat = core.zm.identity(); - imat[0][3] = self.transform[0][3]; - imat[1][3] = self.transform[1][3]; - imat[2][3] = self.transform[2][3]; - - var newTransform = core.zm.mul(imat, self.transform); - newTransform = core.zm.mul(core.zm.rotationY(angle), newTransform); - newTransform = core.zm.mul(rmat, newTransform); - self.transform = newTransform; - } - - pub fn updateScalars(self: *StaticMesh) void { - self.position = Vectorf.fromZm(mul(self.transform, Vectorf.new(0.0, 0.0, 0.0).toZm())); - self.rotation = zm.matToQuat(self.transform); - self.scale = core.matToScalef(self.transform); - } - - pub fn applyScalars(self: *StaticMesh) void { - var newTransform = core.zm.mul( - core.zm.scalingV(self.scale.toZm()), - core.zm.matFromQuat(self.rotation), - ); - newTransform = core.zm.mul( - newTransform, - core.zm.translationV(self.position.toZm()), - ); - self.transform = newTransform; - } - - pub fn initECS(self: *@This(), handle: core.ObjectHandle) void { - const entity = core.Entity.fromHandle(handle); - if (entity.get(core.Scene)) |scene| { - self.position = scene.getPosition(); - self.rotation = scene.getRotation().quat; - self.scale = scene.getScaleV(); - } else { - _ = entity.addComponent(core.Scene); - } - } -}; - -fn makePerspective(fov: f32, aspect: f32, near: f32, far: f32) Mat { - const proj = core.zm.perspectiveFovRh( - core.radians(fov), - aspect, - near, - far, - ); - // proj[1][1] *= -1; - return proj; -} - -// Camera coordinate system: -// -// from you as a user, staring at the screen: -// -// This is a right handed coordinate system -// -// forward = +Z (index finger) -// left = +X (middle finger) -// up = +Y (thumb) - -const ecs = core.ecs; - -pub const Camera = struct { - fov: f32 = 70.0, - altFov: f32 = 70.0, - aspect: f32 = 16.0 / 9.0, - near_clipping: f32 = 0.1, - far_clipping: f32 = 10000.0, - - position: Vectorf = Vectorf{ .x = 0.0, .y = 0.0, .z = 0.0 }, - rotation: Quat, // todo, remove, we only work with euler tracks now for camera. - - // applied in that order, - yaw: f32 = 0, - pitch: f32 = 0, - roll: f32 = 0, - - transform: core.Transform = zm.identity(), - worldTransform: Mat = zm.identity(), - projection: Mat = makePerspective( - core.radians(70.0), // angle - 16.0 / 9.0, - 0.1, - 200000, - ), - projectionAlt: Mat = makePerspective( - core.radians(70.0), // angle - 16.0 / 9.0, - 0.0001, - 1000, - ), - - final: Mat = zm.identity(), - finalAlt: Mat = zm.identity(), - - pub const EcsComponentDefinition = ecs.DefineComponent(@This(), .set); // set, map, multiset, maplist - - pub fn init() Camera { - return .{ - .rotation = zm.quatFromRollPitchYaw(0.0, 0.0, 0.0), - }; - } - - pub fn translate(self: *Camera, offset: core.Vectorf) void { - var off: core.Vectorf = offset; - off.y = offset.y; - off.x = offset.x; - off.z = offset.z; - self.*.position = self.position.add(off); - } - - pub fn getRotation(self: *Camera) Quat { - return zm.quatFromMat(self.transform); - } - - pub fn setRotationEuler(self: *@This(), x: f32, y: f32, z: f32) void { - self.rotation = core.zm.quatFromRollPitchYaw(x, y + core.radians(180.0), z); - } - - pub fn updateCamera(self: *Camera) void { - self.projection = zm.perspectiveFovRh(core.radians(self.fov), 16.0 / 9.0, 0.1, 200000); - self.projection[1][1] *= -1; - - self.projectionAlt = zm.perspectiveFovRh(core.radians(self.altFov), 16.0 / 9.0, 0.01, 200000); - self.projectionAlt[1][1] *= -1; - - // self.projectionAlt = self.projection; - } - - pub fn resolve(self: *Camera) void { - { - var base = core.zm.identity(); - base = mul(core.zm.rotationY(-self.yaw), base); - base = mul(core.zm.rotationX(self.pitch), base); - base = mul(core.zm.rotationZ(self.roll), base); - - const pr2 = core.scene.SceneObjectPosRot{ - .position = self.position, - }; - - self.worldTransform = mul(base, pr2.toTransform()); - } - - // calculate viewProjections - { - var base = core.zm.rotationY(self.yaw + core.radians(180.0)); - base = mul(base, core.zm.rotationX(self.pitch)); - base = mul(base, core.zm.rotationZ(self.roll)); - self.transform = base; - // self.transform = mul( - // base, - // mul(zm.matFromQuat(self.rotation), zm.rotationY(core.radians(180.0))), - // ); - var position = self.position; - // position.x *= -1; - // position.z *= -1; - self.transform = mul(zm.translationV(position.fmul(-1).toZm()), self.transform); - self.final = mul(self.transform, self.projection); - self.finalAlt = mul(self.transform, self.projectionAlt); - } - } -}; diff --git a/engine/_archive/graphics/src/skybox.zig b/engine/_archive/graphics/src/skybox.zig deleted file mode 100644 index a1b69c2..0000000 --- a/engine/_archive/graphics/src/skybox.zig +++ /dev/null @@ -1,96 +0,0 @@ -allocator: std.mem.Allocator, -cubeMapShared: [graphics.NumFrames]?vk.DescriptorSet = .{ null, null }, -cubeMapTextureSet: ?vk.DescriptorSet = null, -cubeMapName: ?core.Name = null, -material: *graphics.Material = undefined, -mesh: ?graphics.IndexedMesh = null, - -pub const RendererInterfaceVTable = graphics.RendererInterface.from(@This()); - -pub var gSkybox: *@This() = undefined; - -pub fn create(allocator: std.mem.Allocator) !*@This() { - const self = try allocator.create(@This()); - - self.* = .{ - .allocator = allocator, - }; - - gSkybox = self; - try self.initPipeline(); - try graphics.registerRendererPlugin(self); - - return self; -} - -pub fn sendShared(self: *@This(), fi: u32) void { - if (self.cubeMapName == null) { - self.cubeMapShared[fi] = self.cubeMapTextureSet; - return; - } else { - if (self.mesh == null) - self.mesh = graphics.getIndexedMeshByName(core.MakeName("m_skybox")); - - if (self.cubeMapTextureSet == null) { - const handle = self.cubeMapName.?.handle(); - self.cubeMapTextureSet = graphics.getContext().textureSets.get(handle); - } - } - - self.cubeMapShared[fi] = self.cubeMapTextureSet; -} - -pub fn initPipeline(self: *@This()) !void { - const gc = graphics.getContext(); - - var pipelineBuilder = try graphics.NeonVkPipelineBuilder.init( - gc.dev, - gc.vkd, - self.allocator, - gc.vkAllocator, - skybox_vert.spv(), - skybox_frag.spv(), - ); - defer pipelineBuilder.deinit(); - - try pipelineBuilder.add_mesh_description(); - try pipelineBuilder.add_layout(gc.globalDescriptorLayout); - try pipelineBuilder.add_layout(gc.singleTextureSetLayout); - try pipelineBuilder.add_depth_stencil(); // todo.. we might not want this for a skybox. - try pipelineBuilder.init_triangle_pipeline(gc.actual_extent); - pipelineBuilder.pdsci.?.depth_write_enable = vk.FALSE; - pipelineBuilder.pdsci.?.depth_test_enable = vk.FALSE; - pipelineBuilder.pdsci.?.depth_compare_op = .never; - - const materialName = core.MakeName("Mat_skybox"); - self.material = try self.allocator.create(graphics.Material); - self.material.* = graphics.Material{ - .materialName = materialName, - .pipeline = (try pipelineBuilder.build(gc.renderPass)).?, - .layout = pipelineBuilder.pipelineLayout, - }; - - try gc.add_material(self.material); -} - -pub fn setSkybox(textureName: []const u8) !void { - const name = core.MakeName(textureName); - gSkybox.cubeMapName = name; -} - -pub fn destroy(self: *@This()) void { - self.allocator.destroy(self); -} - -const vk_renderer_interface = @import("vk_renderer/vk_renderer_interface.zig"); -const RendererInterface = vk_renderer_interface.RendererInterface; - -const std = @import("std"); - -const graphics = @import("graphics.zig"); -const core = @import("core"); -const vk = @import("vulkan"); -const skybox_vert = @import("skybox_vert"); -const skybox_frag = @import("skybox_frag"); - -const vkinit = @import("vk_init.zig"); diff --git a/engine/_archive/graphics/src/texture.zig b/engine/_archive/graphics/src/texture.zig deleted file mode 100644 index 1446c31..0000000 --- a/engine/_archive/graphics/src/texture.zig +++ /dev/null @@ -1,39 +0,0 @@ -const std = @import("std"); -const core = @import("core"); -const vk_renderer = @import("vk_renderer.zig"); -const vma = @import("vma"); -const vk = @import("vulkan"); -const vkinit = @import("vk_init.zig"); - -const NeonVkContext = vk_renderer.NeonVkContext; -const NeonVkBuffer = vk_renderer.NeonVkBuffer; -const NeonVkImage = vk_renderer.NeonVkImage; - -pub const PixelPos = struct { - x: u32, - y: u32, - - /// returns y/x of the pixel position - pub fn ratio(self: @This()) f32 { - return @as(f32, @floatFromInt(self.y)) / @as(f32, @floatFromInt(self.x)); - } -}; - -// This is a simple display texture -pub const Texture = struct { - image: NeonVkImage, - imageView: vk.ImageView, - isCube: bool = false, - - pub fn deinit(self: *@This(), ctx: *NeonVkContext) void { - ctx.vkd.destroyImageView(ctx.dev, self.imageView, null); - self.image.deinit(ctx.vkAllocator); - } - - pub fn getDimensions(self: @This()) PixelPos { - return .{ - .x = self.image.pixelWidth, - .y = self.image.pixelHeight, - }; - } -}; diff --git a/engine/_archive/graphics/src/vk_allocator.zig b/engine/_archive/graphics/src/vk_allocator.zig deleted file mode 100644 index b3ebeea..0000000 --- a/engine/_archive/graphics/src/vk_allocator.zig +++ /dev/null @@ -1,382 +0,0 @@ -// simple wrapper around vma with a very slow debug mode that -// shows every single vma event -// -// BECAUSE I CAN'T FIND WHERE I FAILED TO DESTROY SOME MEMORY. - -const std = @import("std"); -const vk = @import("vulkan"); -const vma = @import("vma"); -const core = @import("core"); -const memory = core.MemoryTracker; -const vk_constants = @import("vk_constants.zig"); - -const DeviceDispatch = vk_constants.DeviceDispatch; -const BaseDispatch = vk_constants.BaseDispatch; -const InstanceDispatch = vk_constants.InstanceDispatch; - -pub const Allocation = vma.Allocation; -pub const Allocator = vma.Allocator; -pub const AllocationCreateInfo = vma.AllocationCreateInfo; - -pub const NeonVkBuffer = struct { - buffer: vk.Buffer, - allocation: vma.Allocation, - size: usize, - - pub fn deinit(self: *@This(), vkAllocator: *NeonVkAllocator) void { - vkAllocator.destroyBuffer(self); - } -}; - -pub const NeonVkImage = struct { - image: vk.Image, - allocation: vma.Allocation, - pixelWidth: u32, - pixelHeight: u32, - - pub fn deinit(self: *NeonVkImage, allocator: *NeonVkAllocator) void { - allocator.destroyImage(self); - } - - /// returns the image ratio of the height over width - pub inline fn getImageRatioFloat(self: @This()) f32 { - return @as(f32, @floatFromInt(self.pixelHeight)) / @as(f32, @floatFromInt(self.pixelWidth)); - } -}; - -pub const AllocationEvent = union(enum) { - allocate: struct { - alloc: usize, - tag: []const u8, - }, - destroy: struct { - alloc: usize, - tag: []const u8, - }, - - pub fn print(self: @This()) void { - switch (self) { - .allocate => |allocate| { - core.graphics_log("allocate @{d} - {s}", .{ allocate.alloc, allocate.tag }); - }, - .destroy => |destroy| { - core.graphics_log("destroy @{d} - {s}", .{ destroy.alloc, destroy.tag }); - }, - } - } -}; - -pub const NeonVkAllocator = struct { - mutex: std.Thread.Mutex = .{}, - vmaAllocator: vma.Allocator, - allocator: std.mem.Allocator, - eventsList: std.ArrayList(AllocationEvent), - liveAllocations: std.ArrayList(LiveAlloc), - livePipelines: std.AutoHashMap(u64, []u8), - vkb: vk_constants.BaseDispatch, - vki: vk_constants.InstanceDispatch, - vkd: vk_constants.DeviceDispatch, - - const AllocatedObject = union { - image: NeonVkImage, - buffer: NeonVkBuffer, - }; - - const LiveAlloc = struct { - allocation: usize, - tag: []const u8, - object: AllocatedObject, - }; - - pub fn createStagingBuffer( - self: *@This(), - bufferSize: u32, - comptime tag: []const u8, - ) !NeonVkBuffer { - const bci = vk.BufferCreateInfo{ - .flags = .{}, - .size = bufferSize, - .usage = .{ .transfer_src_bit = true }, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - }; - - const vmaCreateInfo = vma.AllocationCreateInfo{ - .flags = .{}, - .usage = .cpuOnly, - }; - - return self.createBuffer(bci, vmaCreateInfo, tag); - } - - pub fn createPipelineLayout(self: *@This(), dev: vk.Device, plci: vk.PipelineLayoutCreateInfo, tag: []const u8) !vk.PipelineLayout { - const pipelineLayout = try self.vkd.createPipelineLayout(dev, &plci, null); - - try self.livePipelines.put(@intFromEnum(pipelineLayout), try core.dupeString(self.allocator, tag)); - return pipelineLayout; - } - - pub fn destroyPipelineLayout(self: *@This(), dev: vk.Device, layout: vk.PipelineLayout) void { - self.allocator.free(self.livePipelines.get(@intFromEnum(layout)).?); - _ = self.livePipelines.remove(@intFromEnum(layout)); - self.vkd.destroyPipelineLayout(dev, layout, null); - } - - pub fn createGpuBuffer( - self: *@This(), - bufferSize: u32, - options: struct { - index_buffer_bit: bool = false, - vertex_buffer_bit: bool = false, - uniform_texel_buffer_bit: bool = false, - storage_texel_buffer_bit: bool = false, - uniform_buffer_bit: bool = false, - storage_buffer_bit: bool = false, - indirect_buffer_bit: bool = false, - }, - comptime tag: []const u8, - ) !NeonVkBuffer { - const bci = vk.BufferCreateInfo{ - .flags = .{}, - .size = bufferSize, - .usage = .{ - .transfer_dst_bit = true, - .index_buffer_bit = options.index_buffer_bit, - .vertex_buffer_bit = options.vertex_buffer_bit, - .uniform_buffer_bit = options.uniform_buffer_bit, - .storage_buffer_bit = options.storage_buffer_bit, - .indirect_buffer_bit = options.indirect_buffer_bit, - }, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - }; - - const vmaCreateInfo = vma.AllocationCreateInfo{ - .flags = .{}, - .usage = .gpuOnly, - }; - - return self.createBuffer(bci, vmaCreateInfo, tag); - } - - pub fn create( - vmaAllocatorCreateInfo: vma.AllocatorCreateInfo, - allocator: std.mem.Allocator, - vkb: vk_constants.BaseDispatch, - vki: vk_constants.InstanceDispatch, - vkd: vk_constants.DeviceDispatch, - ) !*@This() { - const newAllocator = try allocator.create(@This()); - - newAllocator.* = @This(){ - .vmaAllocator = try vma.Allocator.create(vmaAllocatorCreateInfo), - .allocator = allocator, - .eventsList = std.ArrayList(AllocationEvent).init(allocator), - .liveAllocations = std.ArrayList(LiveAlloc).init(allocator), - .livePipelines = std.AutoHashMap(u64, []u8).init(allocator), - .vkb = vkb, - .vki = vki, - .vkd = vkd, - }; - - return newAllocator; - } - - fn pushAllocation( - self: *@This(), - allocation: vma.Allocation, - tag: []const u8, - object: AllocatedObject, - ) !void { - try self.liveAllocations.append(.{ - .allocation = @intFromEnum(allocation), - .tag = tag, - .object = object, - }); - - try self.eventsList.append(.{ .allocate = .{ - .alloc = @intFromEnum(allocation), - .tag = tag, - } }); - } - - fn pushDestroy(self: *@This(), allocation: vma.Allocation) void { - // find the corresponding live allocation - var live: LiveAlloc = undefined; - var i: u32 = 0; - var found: bool = false; - - while (i < self.liveAllocations.items.len) : (i += 1) { - if (self.liveAllocations.items[i].allocation == @intFromEnum(allocation)) { - found = true; - live = self.liveAllocations.items[i]; - break; - } - } - - if (found) { - _ = self.liveAllocations.swapRemove(i); - } else { - core.engine_log("We have a big issue here, a destroy was issued for allocation {any}\n But it is not alive", .{allocation}); - self.printOutStandingAllocations(); - unreachable; - } - - self.eventsList.append(.{ .destroy = .{ - .alloc = @intFromEnum(allocation), - .tag = live.tag, - } }) catch unreachable; - } - - pub fn createIndirectCommandBuffer( - self: *@This(), - bufferSize: u32, - comptime tag: []const u8, - ) !NeonVkBuffer { - return try self.createGpuBuffer(bufferSize, .{ .indirect_buffer_bit = true }, tag); - } - - pub fn createSsboBuffer(self: *@This(), bufferSize: u32, comptime tag: []const u8) !NeonVkBuffer { - const bci = vk.BufferCreateInfo{ - .size = bufferSize, - .usage = .{ .storage_buffer_bit = true }, - .flags = .{}, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - }; - - const aci = vma.AllocationCreateInfo{ - .usage = .cpuToGpu, - }; - - return try self.createBuffer(bci, aci, tag); - } - - pub fn createBuffer( - self: *@This(), - bci: vk.BufferCreateInfo, - aci: AllocationCreateInfo, - comptime tag: []const u8, - ) !NeonVkBuffer { - self.mutex.lock(); - defer self.mutex.unlock(); - const results = try self.vmaAllocator.createBuffer(bci, aci); - - const object: AllocatedObject = .{ - .buffer = NeonVkBuffer{ - .buffer = results.buffer, - .allocation = results.allocation, - .size = bci.size, - }, - }; - - memory.MTAddUntrackedAllocation(bci.size); - try self.pushAllocation(results.allocation, tag, object); - - return object.buffer; - } - - pub fn destroyBuffer(self: *@This(), buffer: *NeonVkBuffer) void { - self.mutex.lock(); - defer self.mutex.unlock(); - - memory.MTRemoveAllocation(buffer.size); - - self.pushDestroy(buffer.allocation); - self.vmaAllocator.destroyBuffer(buffer.buffer, buffer.allocation); - } - - pub fn destroyImage(self: *@This(), image: *NeonVkImage) void { - self.mutex.lock(); - defer self.mutex.unlock(); - self.pushDestroy(image.allocation); - self.vmaAllocator.destroyImage(image.image, image.allocation); - } - - pub fn createImage( - self: *@This(), - ici: vk.ImageCreateInfo, - aci: AllocationCreateInfo, - comptime tag: []const u8, - ) !NeonVkImage { - self.mutex.lock(); - defer self.mutex.unlock(); - const result = try self.vmaAllocator.createImage(ici, aci); - - const object: AllocatedObject = .{ .image = .{ - .image = result.image, - .allocation = result.allocation, - .pixelWidth = ici.extent.width, - .pixelHeight = ici.extent.height, - } }; - - try self.pushAllocation(result.allocation, tag, object); - - return object.image; - } - - pub fn mapBuffer(self: *@This(), comptime T: type, buffer: NeonVkBuffer) ![]T { - var slice: []T = undefined; - slice.ptr = try self.mapMemory(buffer, T); - slice.len = buffer.size / @sizeOf(T); - return slice; - } - - pub fn mapMemorySlice(self: *@This(), comptime T: type, buffer: NeonVkBuffer, size: usize) ![]T { - var slice: []T = undefined; - slice.ptr = try self.mapMemory(buffer, T); - slice.len = size; - - return slice; - } - - pub fn mapMemory(self: *@This(), buffer: NeonVkBuffer, comptime T: type) ![*]T { - return try self.vmaAllocator.mapMemory(buffer.allocation, T); - } - - pub fn unmapMemory(self: *@This(), buffer: NeonVkBuffer) void { - self.vmaAllocator.unmapMemory(buffer.allocation); - } - - pub fn printEventsLog(self: @This()) void { - for (self.eventsList.items) |item| { - item.print(); - } - } - - pub fn areAllocationsOutstanding(self: *@This()) bool { - return self.liveAllocations.items.len > 0; - } - - pub fn printOutStandingAllocations(self: *@This()) void { - core.graphics_log(" == There are {d} allocations outstanding", .{self.liveAllocations.items.len}); - - for (self.liveAllocations.items) |alloc| { - core.graphics_log("live allocation@{d} tag:\'{s}\' {any}", .{ alloc.allocation, alloc.tag, alloc.object }); - } - - core.graphics_logs("--- Event log below --- "); - - self.printEventsLog(); - core.graphics_logs("end of report."); - core.forceFlush(); - } - - pub fn destroy(self: *@This()) void { - self.eventsList.deinit(); - self.liveAllocations.deinit(); - { - var iter = self.livePipelines.iterator(); - while (iter.next()) |i| { - self.allocator.free(i.value_ptr.*); - } - } - - self.livePipelines.deinit(); - self.vmaAllocator.destroy(); - self.allocator.destroy(self); - } -}; diff --git a/engine/_archive/graphics/src/vk_api.zig b/engine/_archive/graphics/src/vk_api.zig deleted file mode 100644 index 3f68ba0..0000000 --- a/engine/_archive/graphics/src/vk_api.zig +++ /dev/null @@ -1,16 +0,0 @@ -// global api -// -// i hate lugging these variables around. -// device and cmd buffers are fine, -// but the dispatch variables are going to be kept here and easily accessible. - -pub var _vkb: constants.BaseDispatch = undefined; -pub var _vki: constants.InstanceDispatch = undefined; -pub var _vkd: constants.DeviceDispatch = undefined; - -pub const vkb = &_vkb; -pub const vki = &_vki; -pub const vkd = &_vkd; - -const vk = @import("vulkan"); -const constants = @import("vk_constants.zig"); diff --git a/engine/_archive/graphics/src/vk_assetLoaders.zig b/engine/_archive/graphics/src/vk_assetLoaders.zig deleted file mode 100644 index 559cafa..0000000 --- a/engine/_archive/graphics/src/vk_assetLoaders.zig +++ /dev/null @@ -1,373 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); -const graphics = @import("graphics.zig"); - -const core = @import("core"); -const assets = @import("assets"); -const vk_utils = @import("vk_utils.zig"); -const vkinit = @import("vk_init.zig"); -const vk_cubemap = @import("vk_renderer/vk_cubemap.zig"); - -const tracy = core.tracy; -const materials = @import("materials.zig"); -const vk_renderer = @import("vk_renderer.zig"); -const mesh = @import("mesh.zig"); -const texture = @import("texture.zig"); - -const NeonVkContext = vk_renderer.NeonVkContext; -const Material = materials.Material; -const Mesh = mesh.Mesh; -const Texture = texture.Texture; - -pub const TextureLoader = struct { - pub var LoaderInterfaceVTable: assets.AssetLoaderInterface = assets.AssetLoaderInterface.from("Texture", @This()); - pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This()); - - const StagedTextureDescription = struct { - name: core.Name, - stagingResults: vk_utils.LoadAndStageImage, - textureListResults: ?[]vk_utils.LoadAndStageImage = null, - assetRef: assets.AssetRef, - properties: assets.AssetPropertiesBag, - - pub fn deinit(self: *@This(), gc: *NeonVkContext) void { - self.stagingResults.deinit(gc.vkAllocator); - if (self.textureListResults) |results| { - for (results) |*result| { - result.deinit(gc.vkAllocator); - } - } - } - }; - - const RTAssetsReady = struct { - name: core.Name, - texture: *Texture, - textureSet: vk.DescriptorSet, - textureId: u32, - }; - - gc: *NeonVkContext, - assetsReady: core.RingQueue(StagedTextureDescription), - rtAssetsReady: core.RingQueue(RTAssetsReady), - discarding: std.atomic.Value(bool) = std.atomic.Value(bool).init(false), - - pub fn loadAsset(self: *@This(), assetRef: assets.AssetRef, props: ?assets.AssetPropertiesBag) assets.AssetLoaderError!void { - if (self.discarding.load(.seq_cst)) { - return; - } - - var z = tracy.ZoneN(@src(), "TextureLoader loadAsset"); - const Lambda = struct { - loader: *TextureLoader, - assetRef: assets.AssetRef, - gc: *NeonVkContext, - properties: assets.AssetPropertiesBag, - - pub fn eFunc(ctx: @This()) !void { - var z1 = tracy.ZoneN(@src(), "Loading file from TextureLoader"); - const gc = ctx.gc; - defer { - _ = ctx.gc.outstandingJobsCount.fetchSub(1, .seq_cst); - } - - var loadAndStageResults: vk_utils.LoadAndStageImage = undefined; - if (!ctx.properties.textureCube) { - loadAndStageResults = try vk_utils.load_and_stage_image_from_file(gc, ctx.properties.path); - errdefer loadAndStageResults.deinit(gc.vkAllocator); - } else { - loadAndStageResults = try vk_cubemap.stageCubeTexture(ctx.properties.textureList.?); - errdefer loadAndStageResults.deinit(gc.vkAllocator); - } - - var assetRefName = ctx.assetRef.name; - - tracy.Message(assetRefName.utf8()); - tracy.Message(ctx.properties.path); - - core.engine_log("loaded: {s} from: {s}", .{ assetRefName.utf8(), ctx.properties.path }); - var loadedDescription = StagedTextureDescription{ - .name = ctx.assetRef.name, - .stagingResults = loadAndStageResults, - .assetRef = ctx.assetRef, - .properties = ctx.properties, - }; - - if (ctx.properties.textureList) |textureList| { - const tlResults = try ctx.gc.allocator.alloc(vk_utils.LoadAndStageImage, textureList.len); - errdefer ctx.gc.allocator.free(tlResults); - - for (textureList, 0..) |tPath, i| { - const rv = vk_utils.load_and_stage_image_from_file(gc, tPath) catch { - core.engine_log("unable to load file {s}", .{tPath}); - return error.FailedToLoad; - }; - errdefer rv.deinit(); - tlResults[i] = rv; - } - - loadedDescription.textureListResults = tlResults; - } - - z1.End(); - - ctx.loader.assetsReady.pushLocked(loadedDescription) catch unreachable; - } - - pub fn func(ctx: @This(), _: *core.JobContext) void { - ctx.eFunc() catch unreachable; - } - }; - - _ = self.gc.outstandingJobsCount.fetchAdd(1, .seq_cst); - core.dispatchJob(Lambda{ - .loader = self, - .gc = self.gc, - .assetRef = assetRef, - .properties = props.?, - }) catch return error.UnableToLoad; - - z.End(); - } - - pub fn processRenderThreadEvents(ptr: *anyopaque) void { - const self: *@This() = @ptrCast(@alignCast(ptr)); - self.processEventInner() catch {}; - } - - pub fn createImageFromStagingResult(self: *@This(), name: core.Name, stagingResults: *vk_utils.LoadAndStageImage, properties: assets.AssetPropertiesBag) core.EngineDataEventError!void { - const gc = self.gc; - var stagingBuffer = stagingResults.stagingBuffer; - const image = stagingResults.image; - - if (stagingResults.cubeOffsets != null) { - vk_cubemap.submitTextureCube(&gc.uploader, stagingResults) catch return error.UnknownStatePanic; - stagingBuffer.deinit(gc.vkAllocator); - - var ivc = vkinit.imageViewCreateInfo( - .r8g8b8a8_srgb, - image.image, - .{ .color_bit = true }, - stagingResults.mipLevel, - ); - ivc.view_type = .cube; - ivc.subresource_range.layer_count = 6; - const imageView = gc.vkd.createImageView(gc.dev, &ivc, null) catch return error.UnknownStatePanic; - const newTexture = gc.allocator.create(Texture) catch return error.UnknownStatePanic; - newTexture.* = Texture{ - .image = image, - .imageView = imageView, - }; - - const rv = vk_utils.createDescriptorSetForImage( - gc.dev, - gc.descriptorPool, - gc.singleTextureSetLayout, - imageView, - gc.cubeSampler, - false, - ) catch return error.UnknownStatePanic; - - self.rtAssetsReady.pushLocked(.{ - .name = name, - .texture = newTexture, - .textureSet = rv.textureSet, - .textureId = rv.textureId, - }) catch return error.UnknownStatePanic; - } else { - vk_utils.submit_copy_from_staging(gc, stagingBuffer, image, stagingResults.mipLevel) catch return error.UnknownStatePanic; - stagingBuffer.deinit(gc.vkAllocator); - - var imageViewCreate = vkinit.imageViewCreateInfo( - .r8g8b8a8_srgb, - image.image, - .{ .color_bit = true }, - stagingResults.mipLevel, - ); - const imageView = gc.vkd.createImageView(gc.dev, &imageViewCreate, null) catch return error.UnknownStatePanic; - const newTexture = gc.allocator.create(Texture) catch return error.UnknownStatePanic; - - newTexture.* = Texture{ - .image = image, - .imageView = imageView, - }; - - const sampler = if (properties.textureUseBlockySampler) gc.blockySampler else gc.linearSampler; - const rv = vk_utils.createDescriptorSetForImage( - gc.dev, - gc.descriptorPool, - gc.singleTextureSetLayout, - imageView, - sampler, - true, - ) catch return error.UnknownStatePanic; - - self.rtAssetsReady.pushLocked(.{ - .name = name, - .texture = newTexture, - .textureSet = rv.textureSet, - .textureId = rv.textureId, - }) catch return error.UnknownStatePanic; - } - } - - fn processEventInner(self: *@This()) core.EngineDataEventError!void { - if (self.assetsReady.count() > 0) { - self.assetsReady.lock(); - defer self.assetsReady.unlock(); - while (self.assetsReady.popFromUnlocked()) |ar| { - var assetReady = ar; - var z1 = tracy.ZoneN(@src(), "Uploading asset loaded by TextureLoader"); - tracy.Message("TextureLoader"); - tracy.Message(assetReady.assetRef.name.utf8()); - tracy.Message(assetReady.properties.path); - core.engine_log("async texture load complete registry: {s}", .{assetReady.name.utf8()}); - try self.createImageFromStagingResult(assetReady.name, &assetReady.stagingResults, assetReady.properties); - - if (assetReady.textureListResults) |results| { - var buf: [256]u8 = undefined; - for (results, 0..) |res, i| { - var r = res; - var arName = assetReady.name; - const newName = std.fmt.bufPrint(&buf, "{s}[{d}]", .{ arName.utf8(), i }) catch return core.EngineDataEventError.OutOfMemory; - - try self.createImageFromStagingResult(core.MakeName(newName), &r, assetReady.properties); - } - self.gc.allocator.free(results); - } - - z1.End(); - } - } - } - - // processing events, some should really be processing events rather than - pub fn processEvents(self: *@This(), frameNumber: u64) core.EngineDataEventError!void { - _ = frameNumber; - if (self.rtAssetsReady.count() > 0) { - self.rtAssetsReady.lock(); - defer self.rtAssetsReady.unlock(); - while (self.rtAssetsReady.popFromUnlocked()) |a| { - self.gc.install_texture_into_registry(a.name, a.texture, a.textureSet, a.textureId) catch return error.UnknownStatePanic; - } - } - } - - pub fn discardAll(self: *@This()) void { - self.discarding.store(true, .seq_cst); - core.graphics_log("discarding {d} outstanding jobs", .{self.assetsReady.count()}); - - self.assetsReady.lock(); - defer self.assetsReady.unlock(); - - while (self.assetsReady.popFromUnlocked()) |assetReady| { - var copy = assetReady; - StagedTextureDescription.deinit(©, self.gc); - } - } - - pub fn init(allocator: std.mem.Allocator) !*@This() { - const self = try allocator.create(@This()); - self.* = .{ - .gc = vk_renderer.gContext, - //todo: the EngineObjectVTable init function should have a handleable error - .assetsReady = core.RingQueue(StagedTextureDescription).init(allocator, 1024) catch unreachable, - .rtAssetsReady = core.RingQueue(RTAssetsReady).init(allocator, 1024) catch unreachable, - }; - - try self.gc.renderthread.installListener(self, processRenderThreadEvents); - - return self; - } - - pub fn destroy(self: *@This(), allocator: std.mem.Allocator) void { - self.assetsReady.deinit(); - self.rtAssetsReady.deinit(); - allocator.destroy(self); - } -}; - -pub const MeshLoader = struct { - pub var LoaderInterfaceVTable = assets.AssetLoaderInterface.from("Mesh", @This()); - pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This()); - gc: *NeonVkContext, - - pub fn init(allocator: std.mem.Allocator) !*@This() { - const self = try allocator.create(@This()); - - self.* = .{ - .gc = vk_renderer.gContext, - }; - - return self; - } - - pub fn loadAsset(self: *@This(), assetRef: assets.AssetRef, propertiesBag: ?assets.AssetPropertiesBag) assets.AssetLoaderError!void { - _ = self; - const sourceType = getSourceType(propertiesBag); - core.engine_log("loading mesh asset {s} [{s}]", .{ propertiesBag.?.path, if (sourceType) |s| @tagName(s) else "default" }); - graphics.loadIndexedMeshForPooling(assetRef.name, .{ - .path = propertiesBag.?.path, - .sourceType = getSourceType(propertiesBag), - .skeletonName = if (propertiesBag.?.skeletonName) |skName| core.MakeName(skName) else null, - }) catch return error.UnableToLoad; - } - - fn getSourceType(propertiesBag: ?assets.AssetPropertiesBag) ?graphics.MeshSourceType { - if (propertiesBag) |bag| { - if (bag.meshType) |meshType| { - if (std.mem.eql(u8, meshType, "obj")) { - return graphics.MeshSourceType.obj; - } - if (std.mem.eql(u8, meshType, "gltf")) { - return graphics.MeshSourceType.gltf; - } - } - - // try to deduce it by file name, if nothing is set. - const ext = core.getFileExtension(bag.path); - if (std.mem.eql(u8, ext, ".obj")) { - return graphics.MeshSourceType.obj; - } - if (std.mem.eql(u8, ext, ".gltf")) { - return graphics.MeshSourceType.gltf; - } - - if (std.mem.eql(u8, ext, ".glb")) { - return graphics.MeshSourceType.gltf; - } - } - - return null; - } - - pub fn discardAll(self: *@This()) void { - // totally synchronous, nothing to do for a discard - _ = self; - } - - pub fn destroy(self: *@This(), allocator: std.mem.Allocator) void { - allocator.destroy(self); - } -}; - -pub var gTextureLoader: *TextureLoader = undefined; -pub var gMeshLoader: *MeshLoader = undefined; - -pub fn init_loaders(allocator: std.mem.Allocator) !void { - gTextureLoader = try core.createObject(TextureLoader, .{ - .responds_to_events = true, - }); - - gMeshLoader = try allocator.create(MeshLoader); - gMeshLoader.* = .{ .gc = vk_renderer.gContext }; - - try assets.gAssetSys.registerLoader(gTextureLoader); - try assets.gAssetSys.registerLoader(gMeshLoader); -} - -// submit an abort message to TextureLoader and MeshLoader -pub fn discardAll() void { - gTextureLoader.discardAll(); - gMeshLoader.discardAll(); -} diff --git a/engine/_archive/graphics/src/vk_constants.zig b/engine/_archive/graphics/src/vk_constants.zig deleted file mode 100644 index c1c8b4d..0000000 --- a/engine/_archive/graphics/src/vk_constants.zig +++ /dev/null @@ -1,114 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); -const core = @import("core"); - -pub const NumFrames = NUM_FRAMES; -pub const FrameTimeout = 10_000_000_000; // 10 full second frame timeout -pub const MAX_OBJECTS = 100_000; // 100k objects ought to be enough for anyone -pub const NUM_FRAMES: usize = 2; -pub const DEVICE_LAYERS = [_]core.CStr{VK_KHRONOS_VALIDATION_LAYER_STRING}; - -pub const MAX_SKIN_SLOTS = 100_000; - -pub const required_device_layers = [_]core.CStr{"VK_LAYER_KHRONOS_validation"}; - -pub const VK_KHRONOS_VALIDATION_LAYER_STRING: core.CStr = "VK_LAYER_KHRONOS_validation"; - -pub const BaseDispatch = vk.BaseWrapper(.{ - .createInstance = true, - .getInstanceProcAddr = true, - .enumerateInstanceVersion = true, - .enumerateInstanceLayerProperties = true, - .enumerateInstanceExtensionProperties = true, -}); - -pub const InstanceDispatch = vk.InstanceWrapper(.{ - .getPhysicalDeviceFeatures = true, - .destroyInstance = true, - .createDevice = true, - .destroySurfaceKHR = true, - .enumeratePhysicalDevices = true, - .getPhysicalDeviceProperties = true, - .enumerateDeviceExtensionProperties = true, - .getPhysicalDeviceSurfaceFormatsKHR = true, - .getPhysicalDeviceSurfacePresentModesKHR = true, - .getPhysicalDeviceSurfaceCapabilitiesKHR = true, - .getPhysicalDeviceQueueFamilyProperties = true, - .getPhysicalDeviceSurfaceSupportKHR = true, - .getPhysicalDeviceMemoryProperties = true, - .getPhysicalDeviceFormatProperties = true, - .getDeviceProcAddr = true, -}); - -pub const DeviceDispatch = vk.DeviceWrapper(.{ - .resetCommandBuffer = true, - .destroyDevice = true, - .getDeviceQueue = true, - .createSemaphore = true, - .createFence = true, - .createImageView = true, - .createImage = true, - .destroyImage = true, - .destroyImageView = true, - .destroySemaphore = true, - .destroyFence = true, - .getSwapchainImagesKHR = true, - .createSwapchainKHR = true, - .destroySwapchainKHR = true, - .acquireNextImageKHR = true, - .deviceWaitIdle = true, - .waitForFences = true, - .resetFences = true, - .queueSubmit = true, - .queuePresentKHR = true, - .createCommandPool = true, - .destroyCommandPool = true, - .allocateCommandBuffers = true, - .cmdBlitImage = true, - .freeCommandBuffers = true, - .queueWaitIdle = true, - .createShaderModule = true, - .destroyShaderModule = true, - .createPipelineLayout = true, - .destroyPipelineLayout = true, - .createDescriptorSetLayout = true, - .destroyDescriptorSetLayout = true, - .createDescriptorPool = true, - .allocateDescriptorSets = true, - .freeDescriptorSets = true, - .updateDescriptorSets = true, - .destroyDescriptorPool = true, - .createRenderPass = true, - .destroyRenderPass = true, - .createGraphicsPipelines = true, - .destroyPipeline = true, - .createFramebuffer = true, - .destroyFramebuffer = true, - .beginCommandBuffer = true, - .endCommandBuffer = true, - .allocateMemory = true, - .freeMemory = true, - .createBuffer = true, - .destroyBuffer = true, - .getBufferMemoryRequirements = true, - .mapMemory = true, - .unmapMemory = true, - .bindBufferMemory = true, - .cmdBeginRenderPass = true, - .cmdEndRenderPass = true, - .cmdBindPipeline = true, - .cmdBindIndexBuffer = true, - .cmdDrawIndexed = true, - .cmdDraw = true, - .cmdSetViewport = true, - .cmdSetScissor = true, - .cmdBindVertexBuffers = true, - .cmdCopyBuffer = true, - .cmdPushConstants = true, - .cmdPipelineBarrier = true, - .cmdBindDescriptorSets = true, - .cmdCopyBufferToImage = true, - .createSampler = true, - .destroySampler = true, - .cmdDrawIndexedIndirect = true, -}); diff --git a/engine/_archive/graphics/src/vk_descriptors.zig b/engine/_archive/graphics/src/vk_descriptors.zig deleted file mode 100644 index 63dc0d3..0000000 --- a/engine/_archive/graphics/src/vk_descriptors.zig +++ /dev/null @@ -1,25 +0,0 @@ -// higher level descriptor and SSBO wrangling libraries. - -const std = @import("std"); -const core = @import("core"); -const vk_renderer = @import("vk_renderer.zig"); -const vma = @import("vma"); -const vk = @import("vulkan"); -const obj_loader = @import("objLoader"); -const vkinit = @import("vk_init.zig"); -const vk_constants = @import("vk_constants.zig"); -const tracy = core.tracy; - -const spng = core.spng; - -const ObjMesh = obj_loader.ObjMesh; -const ArrayList = std.ArrayList; -const Vectorf = core.Vectorf; -const NeonVkContext = vk_renderer.NeonVkContext; -const NeonVkBuffer = vk_renderer.NeonVkBuffer; -const NeonVkImage = vk_renderer.NeonVkImage; -const NumFrames = vk_constants.NUM_FRAMES; - -pub const DescriptorSetLayoutInfo = struct { - bindingCount: u32, -}; diff --git a/engine/_archive/graphics/src/vk_dynamic_mesh.zig b/engine/_archive/graphics/src/vk_dynamic_mesh.zig deleted file mode 100644 index 37a62b8..0000000 --- a/engine/_archive/graphics/src/vk_dynamic_mesh.zig +++ /dev/null @@ -1,435 +0,0 @@ -const std = @import("std"); -const core = @import("core"); -const vk_renderer = @import("vk_renderer.zig"); -const vma = @import("vma"); -const vk = @import("vulkan"); -const obj_loader = @import("objLoader"); -const constants = @import("vk_constants.zig"); -const vk_utils = @import("vk_utils.zig"); - -const NeonVkUploader = vk_utils.NeonVkUploader; -const NeonVkBuffer = vk_renderer.NeonVkBuffer; -const ObjMesh = obj_loader.ObjMesh; -const ArrayList = std.ArrayList; -const Vectorf = core.Vectorf; -const Vector2f = core.Vector2f; -const LinearColor = core.colors.Color; -const NeonVkContext = vk_renderer.NeonVkContext; - -const mesh = @import("mesh.zig"); -const MeshVertex = mesh.MeshVertex; - -const debug_struct = core.debug_struct; - -pub const DynamicMeshManager = struct { - gc: *NeonVkContext, - - allocator: std.mem.Allocator, - dynMeshes: std.ArrayListUnmanaged(*DynamicMesh) = .{}, - uploader: NeonVkUploader, - - first: bool = true, - - pub fn init(gc: *NeonVkContext) !*@This() { - const self = try gc.allocator.create(@This()); - self.* = @This(){ - .gc = gc, - .allocator = gc.allocator, - .uploader = try NeonVkUploader.init(gc, "dynamic mesh manager uploader"), - }; - - // core.graphics_log("creating the mesh manager", .{}); - return self; - } - - pub fn deinit(self: *@This()) void { - self.uploader.deinit(); - self.dynMeshes.deinit(self.allocator); - self.allocator.destroy(self); - } - - pub fn addDynamicMesh(self: *@This(), dynamicMesh: *DynamicMesh) !void { - try self.dynMeshes.append(self.allocator, dynamicMesh); - } - - pub fn updateMeshes(self: *@This(), cmd: vk.CommandBuffer) !void { - for (self.dynMeshes.items) |dynMesh| { - try dynMesh.maybeUpdateVertices(cmd); - } - } - - pub fn finishUpload(self: *@This()) !void { - if (self.uploader.isActive) { - var t3 = core.tracy.ZoneN(@src(), "finishing dynamic mesh upload context"); - defer t3.End(); - - try self.uploader.waitForFences(); - - for (self.dynMeshes.items) |dynMesh| { - if (dynMesh.isDirty) { - dynMesh.bumpSwapId(); - } - } - } - } -}; - -pub const DynamicMesh = struct { - pub const GeometryMode = enum { quads, triangles }; - - allocator: std.mem.Allocator, - gc: *NeonVkContext, - - vertices: []MeshVertex = undefined, - geometryMode: GeometryMode = .quads, // geometry elaboration mode - indicesMaxCount: u32 = 0, - - indexBuffers: [2]NeonVkBuffer = undefined, - indexBufferLen: [2]u32 = .{ 0, 0 }, - - vertexBuffers: [2]NeonVkBuffer = undefined, - vertexBufferLen: [2]u32 = .{ 0, 0 }, - - swapId: usize = 0, // the index of the previously uploaded vertex buffer - vertexCount: u32 = 0, // - - stagingVertexBuffer: NeonVkBuffer = undefined, - stagingIndexBuffer: NeonVkBuffer = undefined, - - isDirty: bool = true, - - maxVertexCount: u32, - - pub fn init(gc: *NeonVkContext, allocator: std.mem.Allocator, opts: struct { - maxVertexCount: u32 = 4096, - maxIndexCount: u32 = 4096 * 6 / 4, - mode: GeometryMode = .quads, - }) !*@This() { - var self = try allocator.create(@This()); - self.* = .{ - .maxVertexCount = opts.maxVertexCount, - .allocator = allocator, - .vertices = try allocator.alloc(MeshVertex, opts.maxVertexCount), - .gc = gc, - .geometryMode = opts.mode, - }; - - try gc.dynamicMeshManager.addDynamicMesh(self); - - self.allocator = allocator; - self.gc = gc; - - { - self.stagingIndexBuffer = try gc.vkAllocator.createStagingBuffer(opts.maxIndexCount * @sizeOf(u32), "DynamicMesh.init - index staging"); - self.stagingVertexBuffer = try gc.vkAllocator.createStagingBuffer(opts.maxVertexCount * @sizeOf(MeshVertex), "DynamicMesh.init - vertex staging"); - - inline for (0..2) |i| { - self.indexBuffers[i] = try gc.vkAllocator.createGpuBuffer(opts.maxIndexCount * @sizeOf(u32), .{ - .index_buffer_bit = true, - }, "DynamicMesh.init - gpu indexBuffer" ++ std.fmt.comptimePrint("[{d}]", .{i})); - - self.vertexBuffers[i] = try gc.vkAllocator.createGpuBuffer(opts.maxVertexCount * @sizeOf(MeshVertex), .{ - .vertex_buffer_bit = true, - }, "DynamicMesh.init - gpu vertexBuffer" ++ std.fmt.comptimePrint("[{d}]", .{i})); - } - } - - return self; - } - - pub fn getIndexBuffer(self: *@This()) NeonVkBuffer { - return self.indexBuffers[self.swapId]; - } - - pub fn getVertexBuffer(self: *@This()) NeonVkBuffer { - return self.vertexBuffers[self.swapId]; - } - - pub fn getIndexBufferLen(self: *@This()) u32 { - return self.indexBufferLen[self.swapId]; - } - - pub fn getVertexBufferLen(self: *@This()) u32 { - return self.vertexBufferLen[self.swapId]; - } - - pub fn maybeUpdateVertices(self: *@This(), cmd: vk.CommandBuffer) !void { - if (!self.isDirty) { - return; - } - var t1 = core.tracy.ZoneN(@src(), "Dynamic Mesh upload with barriers"); - defer t1.End(); - self.isDirty = false; - - try self.stageDirtyVertices(); - if (self.indexBufferLen[self.swapId] == 0 or self.vertexCount == 0) { - return; - } - - var vkd = self.gc.vkd; - - var copy = vk.BufferCopy{ - .dst_offset = 0, - .src_offset = 0, - .size = self.indexBufferLen[self.swapId] * @as(u32, @intCast(@sizeOf(u32))), - }; - - // submit index Buffer - self.gc.vkd.cmdCopyBuffer( - cmd, - self.stagingIndexBuffer.buffer, - self.indexBuffers[self.swapId].buffer, - 1, - @as([*]const vk.BufferCopy, @ptrCast(©)), - ); - - var indexMemoryBarrier = vk.BufferMemoryBarrier{ - .buffer = self.indexBuffers[self.swapId].buffer, - .src_access_mask = .{ .transfer_read_bit = true }, - .dst_access_mask = .{ .index_read_bit = true }, - .src_queue_family_index = 0, - .dst_queue_family_index = 0, - .offset = 0, - .size = copy.size, - }; - - // Insert Barrier for indexBuffer - vkd.cmdPipelineBarrier( - cmd, - .{ .transfer_bit = true }, - .{ .vertex_input_bit = true }, - .{}, - 0, - undefined, - 1, - @ptrCast(&indexMemoryBarrier), - 0, - undefined, - ); - - copy.size = self.vertexCount * @as(u32, @intCast(@sizeOf(MeshVertex))); - - // submit vertex Buffer - self.gc.vkd.cmdCopyBuffer( - cmd, - self.stagingVertexBuffer.buffer, - self.vertexBuffers[self.swapId].buffer, - 1, - @as([*]const vk.BufferCopy, @ptrCast(©)), - ); - - // Insert Barrier for vertexBuffer - var vertexMemoryBarrier = vk.BufferMemoryBarrier{ - .buffer = self.vertexBuffers[self.swapId].buffer, - .src_access_mask = .{ - .transfer_read_bit = true, - }, - .dst_access_mask = .{ - // .transfer_write_bit = true, - .vertex_attribute_read_bit = true, - }, - .src_queue_family_index = 0, - .dst_queue_family_index = 0, - .offset = 0, - .size = copy.size, - }; - - vkd.cmdPipelineBarrier( - cmd, - .{ .transfer_bit = true }, - .{ .vertex_input_bit = true }, - .{}, - 0, - undefined, - 1, - @ptrCast(&vertexMemoryBarrier), - 0, - undefined, - ); - } - - pub fn stageDirtyVertices(self: *@This()) !void { - const newSwapId = (self.swapId + 1) % 2; - // map buffers - - var slice = try self.gc.vkAllocator.mapMemorySlice(MeshVertex, self.stagingVertexBuffer, self.vertices.len); - var indexSlice = try self.gc.vkAllocator.mapMemorySlice(u32, self.stagingIndexBuffer, self.vertices.len * 6 / 4); - - defer self.gc.vkAllocator.unmapMemory(self.stagingVertexBuffer); - defer self.gc.vkAllocator.unmapMemory(self.stagingIndexBuffer); - - // copy over vertices to mapped buffer - for (0..self.vertexCount) |i| { - slice[i] = self.vertices[i]; - } - self.vertexBufferLen[newSwapId] = self.vertexCount; - - // interpret vertices as quads. - if (self.geometryMode == .quads) { - var index: u32 = 0; - var vertex: u32 = 0; - while (vertex < self.vertexCount) { - indexSlice[index + 0] = vertex + 0; - indexSlice[index + 1] = vertex + 1; - indexSlice[index + 2] = vertex + 2; - - indexSlice[index + 3] = vertex + 2; - indexSlice[index + 4] = vertex + 3; - indexSlice[index + 5] = vertex + 0; - - vertex += 4; - index += 6; - } - self.indexBufferLen[newSwapId] = index; - } - - self.swapId = newSwapId; - } - - // a stream-like interface for creating vertices - // pub fn uploadVertices(self: *@This(), uploader: *NeonVkUploader) !void { - // if (!self.isDirty) { - // return; - // } - - // self.dirty = false; - - // const newSwapId = (self.swapId + 1) % 2; - // // map buffers - - // var slice = try self.gc.vkAllocator.mapMemorySlice(MeshVertex, self.stagingVertexBuffer, self.vertices.len); - // var indexSlice = try self.gc.vkAllocator.mapMemorySlice(u32, self.stagingIndexBuffer, self.vertices.len * 6 / 4); - - // defer self.gc.vkAllocator.unmapMemory(self.stagingVertexBuffer); - // defer self.gc.vkAllocator.unmapMemory(self.stagingIndexBuffer); - - // // copy over vertices to mapped buffer - // // so... this right here would need to lock.. actually this would be a try-lock - // // if we fail to lock it... that's ok. we can just try again at the end of the frame. - // // what happens if we always fail to lock it? - - // for (0..self.vertexCount) |i| { - // slice[i] = self.vertices[i]; - // } - // self.vertexBufferLen[newSwapId] = self.vertexCount; - - // // interpret vertices as quads. - // if (self.geometryMode == .quads) { - // var index: u32 = 0; - // var vertex: u32 = 0; - // while (vertex < self.vertexCount) { - // indexSlice[index + 0] = vertex + 0; - // indexSlice[index + 1] = vertex + 1; - // indexSlice[index + 2] = vertex + 2; - - // indexSlice[index + 3] = vertex + 2; - // indexSlice[index + 4] = vertex + 3; - // indexSlice[index + 5] = vertex + 0; - - // vertex += 4; - // index += 6; - // } - // self.indexBufferLen[newSwapId] = index; - // } - - // // upload index and vertex buffers - // try uploader.addBufferUpload( - // self.stagingIndexBuffer, - // self.indexBuffers[newSwapId], - // self.indexBufferLen[newSwapId] * @as(u32, @intCast(@sizeOf(u32))), - // ); - - // try uploader.addBufferUpload( - // self.stagingVertexBuffer, - // self.vertexBuffers[newSwapId], - // self.vertexCount * @as(u32, @intCast(@sizeOf(MeshVertex))), - // ); - // } - - pub fn bumpSwapId(self: *@This()) void { - self.swapId = (self.swapId + 1) % 2; - self.isDirty = false; - } - - pub fn clearVertices(self: *@This()) void { - self.vertexCount = 0; - self.isDirty = true; - } - - pub fn addVertexList(self: *@This(), list: []const MeshVertex) void { - if (list.len > 0) { - self.isDirty = true; - } - for (list) |v| { - self.vertices[self.vertexCount] = v; - self.vertexCount += 1; - } - } - - // adds a quad only in the X and y Space, - pub fn addQuad2D( - self: *@This(), - _topLeft: core.Vectorf, // only x and y is considered - _size: core.Vectorf, // only x and y is considered - topLeftUV: core.Vector2f, - uvSize: core.Vector2f, - color: LinearColor, - ) void { - var topLeft = _topLeft; - var size = _size; - - topLeft.z = 0; - size.z = 0; - - const normal = Vectorf{ .x = 0, .y = 0, .z = -1 }; - - var vertices: [4]MeshVertex = undefined; - - vertices[0] = .{ - .position = topLeft, - .normal = normal, - .uv = topLeftUV, - .color = color, - }; - - vertices[1] = .{ - .position = topLeft.add(.{ .x = size.x }), - .normal = normal, - .uv = topLeftUV.add(core.Vector2f{ .x = uvSize.x }), - .color = color, - }; - - vertices[2] = .{ - .position = topLeft.add(size), - .normal = normal, - .uv = topLeftUV.add(uvSize), - .color = color, - }; - - vertices[3] = .{ - .position = topLeft.add(.{ .y = size.y }), - .normal = normal, - .uv = topLeftUV.add(core.Vector2f{ .y = uvSize.y }), - .color = color, - }; - - self.addVertexList(&vertices); - } - - pub fn deinit(self: *@This()) void { - self.allocator.free(self.vertices); - - const vkAllocator = self.gc.vkAllocator; - - self.stagingVertexBuffer.deinit(vkAllocator); - self.stagingIndexBuffer.deinit(vkAllocator); - - for (0..self.indexBuffers.len) |i| { - self.indexBuffers[i].deinit(vkAllocator); - self.vertexBuffers[i].deinit(vkAllocator); - } - - self.allocator.destroy(self); - // should remove ourselves from the manager - } -}; diff --git a/engine/_archive/graphics/src/vk_init.zig b/engine/_archive/graphics/src/vk_init.zig deleted file mode 100644 index 08f850c..0000000 --- a/engine/_archive/graphics/src/vk_init.zig +++ /dev/null @@ -1,176 +0,0 @@ -const vk = @import("vulkan"); -const core = @import("core"); - -pub fn descriptorSetLayoutBinding( - descriptorType: vk.DescriptorType, - stageFlags: vk.ShaderStageFlags, - binding: u32, -) vk.DescriptorSetLayoutBinding { - return vk.DescriptorSetLayoutBinding{ - .binding = binding, - .descriptor_count = 1, - .descriptor_type = descriptorType, - .stage_flags = stageFlags, - .p_immutable_samplers = null, - }; -} - -pub fn writeDescriptorSet( - descriptorType: vk.DescriptorType, - dst_set: vk.DescriptorSet, - bufferInfo: *vk.DescriptorBufferInfo, - binding: u32, -) vk.WriteDescriptorSet { - const setWrite = vk.WriteDescriptorSet{ - .dst_binding = binding, - .dst_set = dst_set, - .descriptor_count = 1, - .descriptor_type = descriptorType, - .p_buffer_info = @ptrCast(bufferInfo), - .dst_array_element = 0, - .p_image_info = undefined, - .p_texel_buffer_view = undefined, - }; - - return setWrite; -} - -pub fn commandPoolCreateInfo( - queueFamilyIndex: u32, - flags: vk.CommandPoolCreateFlags, -) vk.CommandPoolCreateInfo { - const self = vk.CommandPoolCreateInfo{ - .queue_family_index = queueFamilyIndex, - .flags = flags, - }; - - return self; -} - -pub fn submitInfo(cmd: *vk.CommandBuffer) vk.SubmitInfo { - const info = vk.SubmitInfo{ - .wait_semaphore_count = 0, - .signal_semaphore_count = 0, - .command_buffer_count = 1, - .p_command_buffers = @as([*]const vk.CommandBuffer, @ptrCast(cmd)), - .p_wait_semaphores = undefined, - .p_wait_dst_stage_mask = undefined, - .p_signal_semaphores = undefined, - }; - - return info; -} - -pub fn commandBufferBeginInfo(flags: vk.CommandBufferUsageFlags) vk.CommandBufferBeginInfo { - const cbi = vk.CommandBufferBeginInfo{ - .p_inheritance_info = null, - .flags = flags, - }; - return cbi; -} - -pub fn imageCreateInfo( - format: vk.Format, - usageFlags: vk.ImageUsageFlags, - extent: vk.Extent3D, - mipLevel: u32, // should default to 1 -) vk.ImageCreateInfo { - const img_create = vk.ImageCreateInfo{ - .flags = .{}, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - .initial_layout = .undefined, - .image_type = .@"2d", - .format = format, - .extent = extent, - .mip_levels = mipLevel, - .array_layers = 1, - .samples = .{ - .@"1_bit" = true, - }, - .tiling = .optimal, - .usage = usageFlags, - }; - return img_create; -} - -pub fn imageViewCreateInfo( - format: vk.Format, - image: vk.Image, - aspectFlags: vk.ImageAspectFlags, - mipLevel: u32, -) vk.ImageViewCreateInfo { - if (mipLevel == 0) { - core.engine_logs("create image view with mipLevel of 0"); - } - const ivci = vk.ImageViewCreateInfo{ - .flags = .{}, - .image = image, - .view_type = .@"2d", - .format = format, - .components = .{ .r = .r, .g = .g, .b = .b, .a = .a }, - .subresource_range = .{ - .aspect_mask = aspectFlags, - .base_mip_level = 0, - .level_count = mipLevel, - .base_array_layer = 0, - .layer_count = 1, - }, - }; - - return ivci; -} - -pub fn samplerCreateInfo( - filters: vk.Filter, - samplerAddressMode: ?vk.SamplerAddressMode, -) vk.SamplerCreateInfo { - const addressMode = if (samplerAddressMode != null) samplerAddressMode.? else .repeat; - - var self = vk.SamplerCreateInfo{ - .flags = .{}, - .mag_filter = filters, - .min_filter = .nearest, - .address_mode_u = addressMode, - .address_mode_v = addressMode, - .address_mode_w = addressMode, - .mipmap_mode = .nearest, - .mip_lod_bias = 0.0, - .anisotropy_enable = vk.FALSE, - .max_anisotropy = 0.0, - .compare_enable = vk.FALSE, - .compare_op = .never, - .min_lod = 0.0, - .max_lod = vk.LOD_CLAMP_NONE, - .border_color = .float_transparent_black, - .unnormalized_coordinates = vk.FALSE, - }; - - if (filters == .linear) { - self.max_lod = 4; - self.mipmap_mode = .linear; - } - - return self; -} - -pub fn writeDescriptorImage( - descriptorType: vk.DescriptorType, - dstSet: vk.DescriptorSet, - imageInfo: *vk.DescriptorImageInfo, - binding: u32, -) vk.WriteDescriptorSet { - const setWrite = vk.WriteDescriptorSet{ - .dst_binding = binding, - .dst_set = dstSet, - .descriptor_count = 1, - .descriptor_type = descriptorType, - .p_buffer_info = undefined, - .dst_array_element = 0, - .p_image_info = @ptrCast(imageInfo), - .p_texel_buffer_view = undefined, - }; - - return setWrite; -} diff --git a/engine/_archive/graphics/src/vk_pipeline.zig b/engine/_archive/graphics/src/vk_pipeline.zig deleted file mode 100644 index a552580..0000000 --- a/engine/_archive/graphics/src/vk_pipeline.zig +++ /dev/null @@ -1,388 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); -const resources = @import("resources"); -const core = @import("core"); -const VkConstants = @import("vk_constants.zig"); -const meshes = @import("mesh.zig"); -const NeonVkContext = @import("vk_renderer.zig").NeonVkContext; -const assert = core.assert; -const NeonVkAllocator = @import("vk_allocator.zig").NeonVkAllocator; - -pub const NeonVkMeshPushConstant = struct { - data: core.Vector4f, - render_matrix: core.Mat, -}; - -const DeviceDispatch = VkConstants.DeviceDispatch; -const BaseDispatch = VkConstants.BaseDispatch; -const InstanceDispatch = VkConstants.InstanceDispatch; - -const ArrayList = std.ArrayList; -const Allocator = std.mem.Allocator; -const CStr = core.CStr; - -const debug_struct = core.debug_struct; - -pub fn default_pipeline_layout() vk.PipelineLayoutCreateInfo { - return vk.PipelineLayoutCreateInfo{ - .flags = .{}, - .set_layout_count = 0, - .p_set_layouts = undefined, - .push_constant_range_count = 0, - .p_push_constant_ranges = undefined, - }; -} - -fn make_depth_stencil_create_info( - depth_test: bool, - depth_write: bool, - compareOp: vk.CompareOp, -) vk.PipelineDepthStencilStateCreateInfo { - const pdsci = vk.PipelineDepthStencilStateCreateInfo{ - .flags = .{}, - .depth_test_enable = if (depth_test) vk.TRUE else vk.FALSE, - .depth_write_enable = if (depth_write) vk.TRUE else vk.FALSE, - .depth_compare_op = if (depth_test) compareOp else .never, - .depth_bounds_test_enable = vk.FALSE, - .min_depth_bounds = 0.0, - .max_depth_bounds = 1.0, - .stencil_test_enable = vk.FALSE, - .front = std.mem.zeroes(vk.StencilOpState), - .back = std.mem.zeroes(vk.StencilOpState), - }; - - return pdsci; -} - -pub const NeonVkPipelineBuilder = struct { - vkd: DeviceDispatch, - allocator: Allocator, - vkAllocator: *NeonVkAllocator, - dev: vk.Device, - vertShaderModule: vk.ShaderModule, - fragShaderModule: vk.ShaderModule, - - sscis: ArrayList(vk.PipelineShaderStageCreateInfo), - pvisci: vk.PipelineVertexInputStateCreateInfo, - piasci: vk.PipelineInputAssemblyStateCreateInfo, - prsci: vk.PipelineRasterizationStateCreateInfo, - pmsci: vk.PipelineMultisampleStateCreateInfo, - plci: ?vk.PipelineLayoutCreateInfo, - pdsci: ?vk.PipelineDepthStencilStateCreateInfo, - - topology: vk.PrimitiveTopology = .triangle_list, - polygonMode: vk.PolygonMode = .fill, - - pushConstantRange: ?vk.PushConstantRange, - - viewport: vk.Viewport, - scissor: vk.Rect2D, - - vertexInputDescription: ?meshes.VertexInputDescription, - - colorBlendAttachment: vk.PipelineColorBlendAttachmentState, - pipelineLayout: vk.PipelineLayout, - - descriptorLayouts: ArrayList(vk.DescriptorSetLayout), - - pipelineName: []const u8 = "unknown", - - // a seperate more convenient version of the default one - pub fn initFromContext(ctx: *NeonVkContext, vert_resource: anytype, frag_resource: anytype) !@This() { - return try NeonVkPipelineBuilder.init( - ctx.dev, - ctx.vkd, - ctx.allocator, - ctx.vkAllocator, - vert_resource.len, - @as([*]const u32, @ptrCast(@alignCast(&vert_resource))), - frag_resource.len, - @as([*]const u32, @ptrCast(@alignCast(&frag_resource))), - ); - } - - // call after all parameters are good to go. - pub fn build(self: *NeonVkPipelineBuilder, renderPass: vk.RenderPass) !?vk.Pipeline { - var pvsci = vk.PipelineViewportStateCreateInfo{ - .flags = .{}, - .viewport_count = 1, - .p_viewports = @ptrCast(&self.viewport), - .scissor_count = 1, - .p_scissors = @ptrCast(&self.scissor), - }; - - var pcbsci = vk.PipelineColorBlendStateCreateInfo{ - .flags = .{}, - .logic_op_enable = vk.FALSE, - .attachment_count = 1, - .p_attachments = @ptrCast(&self.colorBlendAttachment), - .logic_op = .copy, - .blend_constants = [4]f32{ 1.0, 1.0, 1.0, 1.0 }, - }; - - var dynamicStates = [_]vk.DynamicState{ - .viewport, - .scissor, - }; - - var dynamicStateCreateInfo = vk.PipelineDynamicStateCreateInfo{ - .flags = .{}, - .dynamic_state_count = 2, - .p_dynamic_states = &dynamicStates, - }; - - var gpci = vk.GraphicsPipelineCreateInfo{ - .flags = .{}, - .stage_count = @as(u32, @intCast(self.sscis.items.len)), - .p_stages = self.sscis.items.ptr, - .p_vertex_input_state = &self.pvisci, // : ?*const PipelineVertexInputStateCreateInfo, - .p_input_assembly_state = &self.piasci, //: ?*const PipelineInputAssemblyStateCreateInfo, - .p_tessellation_state = null, //: ?*const PipelineTessellationStateCreateInfo, - .p_viewport_state = &pvsci, //: ?*const PipelineViewportStateCreateInfo, - .p_rasterization_state = &self.prsci, //: *const PipelineRasterizationStateCreateInfo, - .p_multisample_state = &self.pmsci, //: ?*const PipelineMultisampleStateCreateInfo, - .p_depth_stencil_state = null, //: ?*const PipelineDepthStencilStateCreateInfo, - .p_color_blend_state = &pcbsci, //: ?*const PipelineColorBlendStateCreateInfo, - .p_dynamic_state = &dynamicStateCreateInfo, //: ?*const PipelineDynamicStateCreateInfo, - //.p_dynamic_state = null, //: ?*const PipelineDynamicStateCreateInfo, - .layout = self.pipelineLayout, - .render_pass = renderPass, - .subpass = 0, - .base_pipeline_handle = .null_handle, - .base_pipeline_index = 0, - }; - - if (self.pdsci != null) { - // core.graphics_logs("configuring with a valid set of stencil information"); - gpci.p_depth_stencil_state = &(self.pdsci.?); - } - // debug_struct("building with pvisci: ", self.pvisci); - - var pipeline: vk.Pipeline = undefined; - - _ = try self.vkd.createGraphicsPipelines(self.dev, .null_handle, 1, @ptrCast(&gpci), null, @ptrCast(&pipeline)); - - return pipeline; - } - - pub fn add_depth_stencil(self: *NeonVkPipelineBuilder) !void { - self.pdsci = make_depth_stencil_create_info(true, true, .less_or_equal); - } - - // VkPipeline build_pipeline(VkDevice device, VkRenderPass pass); - - pub fn init( - dev: vk.Device, - vkd: DeviceDispatch, - allocator: Allocator, - vkAllocator: *NeonVkAllocator, - vert_spv: []const u32, - frag_spv: []const u32, - ) !@This() { - var self: NeonVkPipelineBuilder = undefined; - - self.vkd = vkd; - self.allocator = allocator; - self.vkAllocator = vkAllocator; - self.dev = dev; - self.sscis = ArrayList(vk.PipelineShaderStageCreateInfo).init(allocator); - self.plci = null; - self.pushConstantRange = null; - self.pdsci = null; - self.descriptorLayouts = ArrayList(vk.DescriptorSetLayout).init(allocator); - - self.topology = .triangle_list; - self.polygonMode = .fill; - - self.vertShaderModule = try self.vkd.createShaderModule(self.dev, &.{ - .flags = .{}, - .code_size = vert_spv.len * 4, - .p_code = vert_spv.ptr, - }, null); - - self.fragShaderModule = try self.vkd.createShaderModule(self.dev, &.{ - .flags = .{}, - .code_size = frag_spv.len * 4, - .p_code = frag_spv.ptr, - }, null); - - self.vertexInputDescription = null; - - return self; - } - - pub fn add_layout(self: *NeonVkPipelineBuilder, layout: vk.DescriptorSetLayout) !void { - if (self.plci == null) { - self.plci = default_pipeline_layout(); - try assert(self.descriptorLayouts.items.len == 0); - } - - try self.descriptorLayouts.append(layout); - self.plci.?.set_layout_count += 1; - self.plci.?.p_set_layouts = self.descriptorLayouts.items.ptr; - } - - pub fn add_push_constant_custom(self: *NeonVkPipelineBuilder, comptime PushConstant: type) !void { - if (self.plci == null) { - self.plci = default_pipeline_layout(); - } - - self.pushConstantRange = vk.PushConstantRange{ - .offset = 0, - .size = @sizeOf(PushConstant), - .stage_flags = .{ .vertex_bit = true, .fragment_bit = true }, - }; - - self.plci.?.push_constant_range_count = 1; - self.plci.?.p_push_constant_ranges = @ptrCast(&(self.pushConstantRange.?)); - } - - pub fn add_push_constant(self: *NeonVkPipelineBuilder) !void { - if (self.plci == null) { - self.plci = default_pipeline_layout(); - } - - self.pushConstantRange = vk.PushConstantRange{ - .offset = 0, - .size = @sizeOf(NeonVkMeshPushConstant), - .stage_flags = .{ .vertex_bit = true }, - }; - - self.plci.?.push_constant_range_count = 1; - self.plci.?.p_push_constant_ranges = @ptrCast(&(self.pushConstantRange.?)); - } - - pub fn add_mesh_description(self: *NeonVkPipelineBuilder) !void { - // core.graphics_logs("adding vertex mesh description"); - self.vertexInputDescription = try meshes.VertexInputDescription.init(self.allocator); - } - - pub fn set_topology(self: *@This(), topology: vk.PrimitiveTopology) void { - self.topology = topology; - } - - pub fn set_polygon_mode(self: *@This(), polygonMode: vk.PolygonMode) void { - self.polygonMode = polygonMode; - } - - // the init _ functions are called last and perform cleanup. all the other add_ functions can be called - // before this - pub fn init_triangle_pipeline(self: *NeonVkPipelineBuilder, extents: vk.Extent2D) !void { - try self.add_shader_stage(.{ .vertex_bit = true }, self.vertShaderModule); - try self.add_shader_stage(.{ .fragment_bit = true }, self.fragShaderModule); - - self.pvisci = vk.PipelineVertexInputStateCreateInfo{ - .flags = .{}, - .vertex_binding_description_count = 0, - .vertex_attribute_description_count = 0, - .p_vertex_attribute_descriptions = undefined, - .p_vertex_binding_descriptions = undefined, - }; - - if (self.vertexInputDescription != null) { - const desc = self.vertexInputDescription.?; - - self.pvisci.vertex_attribute_description_count = @as(u32, @intCast(desc.attributes.items.len)); - self.pvisci.p_vertex_attribute_descriptions = desc.attributes.items.ptr; - - self.pvisci.vertex_binding_description_count = @as(u32, @intCast(desc.bindings.items.len)); - self.pvisci.p_vertex_binding_descriptions = desc.bindings.items.ptr; - // core.graphics_logs("setting up vertex description"); - } - - self.piasci = vk.PipelineInputAssemblyStateCreateInfo{ - .flags = .{}, - .topology = self.topology, - // .topology = .line_list, - .primitive_restart_enable = vk.FALSE, - }; - - self.prsci = .{ - .flags = .{}, - .depth_clamp_enable = vk.FALSE, - .rasterizer_discard_enable = vk.FALSE, - .polygon_mode = self.polygonMode, - //.polygon_mode = .line, - //.cull_mode = .{ .back_bit = true }, - .cull_mode = .{ .back_bit = false }, - .front_face = .clockwise, - .depth_bias_enable = vk.FALSE, - .depth_bias_constant_factor = 0.0, - .depth_bias_clamp = 0.0, - .depth_bias_slope_factor = 0.0, - .line_width = 1.0, - }; // rasterizer settings - - self.pmsci = .{ - .flags = .{}, - .rasterization_samples = .{ .@"1_bit" = true }, - .min_sample_shading = 1.0, - .sample_shading_enable = vk.FALSE, - .p_sample_mask = null, - .alpha_to_coverage_enable = vk.FALSE, - .alpha_to_one_enable = vk.FALSE, - }; // multisampling settings - - self.viewport = vk.Viewport{ - .x = 0, - .y = 0, - .width = @as(f32, @floatFromInt(extents.width)), - .height = @as(f32, @floatFromInt(extents.height)), - .min_depth = 0.0, - .max_depth = 1.0, - }; - - self.scissor = .{ - .offset = .{ .x = 0, .y = 0 }, - .extent = extents, - }; - - self.colorBlendAttachment = .{ - .blend_enable = vk.TRUE, - .src_color_blend_factor = .src_alpha, - .dst_color_blend_factor = .one_minus_src_alpha, - .src_alpha_blend_factor = .src_alpha, - .dst_alpha_blend_factor = .one_minus_src_alpha, - .alpha_blend_op = .add, - .color_write_mask = .{ - .r_bit = true, - .g_bit = true, - .b_bit = true, - .a_bit = true, - }, - .color_blend_op = .add, - }; // - - if (self.plci == null) - self.plci = default_pipeline_layout(); - - //self.pipelineLayout = try self.vkd.createPipelineLayout(self.dev, &(self.plci.?), null); - self.pipelineLayout = try self.vkAllocator.createPipelineLayout(self.dev, self.plci.?, "triangle pipeline"); - } - - pub fn add_shader_stage( - self: *NeonVkPipelineBuilder, - stageFlags: vk.ShaderStageFlags, - shaderModule: vk.ShaderModule, - ) !void { - const info = vk.PipelineShaderStageCreateInfo{ - .flags = .{}, - .stage = stageFlags, - .module = shaderModule, - .p_name = "main", - .p_specialization_info = null, - }; - try self.sscis.append(info); - } - - pub fn deinit(self: *NeonVkPipelineBuilder) void { - self.vkd.destroyShaderModule(self.dev, self.fragShaderModule, null); - self.vkd.destroyShaderModule(self.dev, self.vertShaderModule, null); - self.sscis.deinit(); - - if (self.vertexInputDescription != null) - self.vertexInputDescription.?.deinit(); - - self.descriptorLayouts.deinit(); - } -}; diff --git a/engine/_archive/graphics/src/vk_renderer.zig b/engine/_archive/graphics/src/vk_renderer.zig deleted file mode 100644 index 2d0c767..0000000 --- a/engine/_archive/graphics/src/vk_renderer.zig +++ /dev/null @@ -1,2170 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); - -const builtin = @import("builtin"); -pub const triangle_mesh_vert = @import("triangle_mesh_vert"); -const default_lit = @import("default_lit"); - -const vk_api = @import("vk_api.zig"); - -const texture_list = @import("vk_renderer/vk_texture_list.zig"); -const TextureList = texture_list.TextureList; - -const graphics = @import("graphics.zig"); -const mesh_pool = @import("vk_renderer/vk_mesh_pool.zig"); -const vma = @import("vma"); -const core = @import("core"); -const memory = core.MemoryTracker; -const assets = @import("assets"); -const tracy = core.tracy; -const vk_constants = @import("vk_constants.zig"); -const vk_assetLoaders = @import("vk_assetLoaders.zig"); -const vk_pipeline = @import("vk_pipeline.zig"); -pub const NeonVkPipelineBuilder = vk_pipeline.NeonVkPipelineBuilder; -const mesh = @import("mesh.zig"); -const render_objects = @import("render_objects.zig"); -const vkinit = @import("vk_init.zig"); -const vk_utils = @import("vk_utils.zig"); -const texture = @import("texture.zig"); -const materials = @import("materials.zig"); -const build_opts = @import("game_build_opts"); -const platform = @import("platform"); -const vk_allocator = @import("vk_allocator.zig"); -// const DynamicTexture = @import("dynamic_texture/DynamicTexture.zig"); -const vk_renderer_interface = @import("vk_renderer/vk_renderer_interface.zig"); -pub usingnamespace @import("vk_renderer/vk_renderer_interface.zig"); - -const force_mailbox = core.BuildOption("force_mailbox"); - -const vk_renderer_camera_gpu = @import("vk_renderer/vk_renderer_camera_gpu.zig"); -const NeonVkCameraDataGpu = vk_renderer_camera_gpu.NeonVkCameraDataGpu; - -const RendererInterface = vk_renderer_interface.RendererInterface; -const RendererInterfaceRef = vk_renderer_interface.RendererInterfaceRef; - -const NeonVkAllocator = vk_allocator.NeonVkAllocator; -const RingQueue = core.RingQueue; - -const SparseSet = core.SparseSet; -const MAX_OBJECTS = vk_constants.MAX_OBJECTS; - -pub const NeonVkBuffer = vk_allocator.NeonVkBuffer; -pub const NeonVkImage = vk_allocator.NeonVkImage; - -const RenderThread = @import("vk_renderer/RenderThread.zig"); - -fn vkCast(comptime T: type, handle: anytype) T { - return @as(T, @ptrCast(@as(?*anyopaque, @ptrFromInt(@as(usize, @intCast(@intFromEnum(handle))))))); -} - -const ObjectHandle = core.ObjectHandle; - -// Aliases -const Vector4f = core.Vector4f; -const Vectorf = core.Vectorf; -const Vector2 = core.Vector2; -const Vector2f = core.Vector2f; -const Quat = core.Quat; -const Mat = core.Mat; -const mul = core.zm.mul; -const Name = core.Name; -const Transform = core.Transform; -const EulerAngles = core.EulerAngles; - -const DeviceDispatch = vk_constants.DeviceDispatch; -const BaseDispatch = vk_constants.BaseDispatch; -const InstanceDispatch = vk_constants.InstanceDispatch; - -const StaticMesh = render_objects.StaticMesh; -const Material = materials.Material; -const Mesh = mesh.Mesh; -const Texture = texture.Texture; - -const ArrayList = std.ArrayList; -const ArrayListUnmanaged = std.ArrayListUnmanaged; -const Allocator = std.mem.Allocator; -const CStr = core.CStr; - -const StaticMeshSet = render_objects.StaticMeshSet; - -const NeonVkUploadContext = vk_utils.NeonVkUploadContext; - -pub const CreateRenderObjectParams = struct { - mesh_name: Name, - texture_name: Name = core.MakeName("missing_texture"), - init_transform: Transform = core.zm.identity(), -}; - -const debug_struct = core.debug_struct; - -const NeonVkMeshPushConstant = vk_pipeline.NeonVkMeshPushConstant; -const required_device_extensions = [_]CStr{ - vk.extension_info.khr_swapchain.name, -}; - -const vk_renderer_types = @import("vk_renderer/vk_renderer_types.zig"); -const NeonVkQueue = vk_renderer_types.NeonVkQueue; -const NeonVkSwapImage = vk_renderer_types.NeonVkSwapImage; -const NeonVkFrameData = vk_renderer_types.NeonVkFrameData; -const NeonVkSceneDataGpu = vk_renderer_types.NeonVkSceneDataGpu; -const NeonVkObjectDataGpu = vk_renderer_types.NeonVkObjectDataGpu; - -pub const ImageSamplerParams = struct { useBlocky: bool = true }; - -pub const NeonVkPhysicalDeviceInfo = struct { - physicalDevice: vk.PhysicalDevice, - queueFamilyProperties: ArrayList(vk.QueueFamilyProperties), - supportedExtensions: ArrayList(vk.ExtensionProperties), - surfaceFormats: ArrayList(vk.SurfaceFormatKHR), - presentModes: ArrayList(vk.PresentModeKHR), - memoryProperties: vk.PhysicalDeviceMemoryProperties, - deviceProperties: vk.PhysicalDeviceProperties, - surfaceCapabilites: vk.SurfaceCapabilitiesKHR, - - pub fn enumerateFrom( - vki: InstanceDispatch, - pdevice: vk.PhysicalDevice, - surface: vk.SurfaceKHR, - allocator: std.mem.Allocator, - ) !NeonVkPhysicalDeviceInfo { - var self = NeonVkPhysicalDeviceInfo{ - .queueFamilyProperties = ArrayList(vk.QueueFamilyProperties).init(allocator), - .supportedExtensions = ArrayList(vk.ExtensionProperties).init(allocator), - .surfaceFormats = ArrayList(vk.SurfaceFormatKHR).init(allocator), - .presentModes = ArrayList(vk.PresentModeKHR).init(allocator), - .memoryProperties = undefined, - .deviceProperties = undefined, - .surfaceCapabilites = undefined, - .physicalDevice = pdevice, - }; - - core.graphics_logs("=== Enumerating Device ==="); - - var count: u32 = 0; // adding this for the vulkan two-step - // load family properties - vki.getPhysicalDeviceQueueFamilyProperties(pdevice, &count, null); - - // load device properties - self.deviceProperties = vki.getPhysicalDeviceProperties(pdevice); - core.graphics_log(" device Name: {s}", .{@as([*:0]u8, @ptrCast(&self.deviceProperties.device_name))}); - - core.graphics_log(" Found {d} family properties", .{count}); - if (count == 0) - return error.NoPhysicalDeviceQueueFamilyProperties; - try self.queueFamilyProperties.resize(@as(usize, @intCast(count))); - vki.getPhysicalDeviceQueueFamilyProperties(pdevice, &count, self.queueFamilyProperties.items.ptr); - - // load supported extensions - _ = try vki.enumerateDeviceExtensionProperties(pdevice, null, &count, null); - core.graphics_log(" Found {d} extension properties", .{count}); - if (count > 0) { - try self.supportedExtensions.resize(@as(usize, @intCast(count))); - _ = try vki.enumerateDeviceExtensionProperties(pdevice, null, &count, self.supportedExtensions.items.ptr); - } - - // load surface formats - _ = try vki.getPhysicalDeviceSurfaceFormatsKHR(pdevice, surface, &count, null); - core.graphics_log(" Found {d} surface formats", .{count}); - if (count > 0) { - try self.surfaceFormats.resize(@as(usize, @intCast(count))); - _ = try vki.getPhysicalDeviceSurfaceFormatsKHR(pdevice, surface, &count, self.surfaceFormats.items.ptr); - } - - // load present modes - _ = try vki.getPhysicalDeviceSurfacePresentModesKHR(pdevice, surface, &count, null); - core.graphics_log(" Found {d} present modes", .{count}); - if (count > 0) { - try self.presentModes.resize(@as(usize, @intCast(count))); - _ = try vki.getPhysicalDeviceSurfacePresentModesKHR(pdevice, surface, &count, self.presentModes.items.ptr); - } - - // load memory properties - self.memoryProperties = vki.getPhysicalDeviceMemoryProperties(pdevice); - // get surface capabilit00eies - self.surfaceCapabilites = try vki.getPhysicalDeviceSurfaceCapabilitiesKHR(pdevice, surface); - - return self; - } - - pub fn deinit(self: *NeonVkPhysicalDeviceInfo) void { - self.queueFamilyProperties.deinit(); - self.supportedExtensions.deinit(); - self.surfaceFormats.deinit(); - self.presentModes.deinit(); - } -}; - -pub const MeshEntry = struct { - name: core.Name, - indexedMesh: ?mesh_pool.IndexedMesh, -}; - -pub const NeonVkContext = struct { - const Self = @This(); - const NumFrames = vk_constants.NUM_FRAMES; - pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(Self); - - pub const maxMode = 3; - - const descriptorPoolSizes = vk_renderer_types.descriptorPoolSizes; - - mode: u32, - - graph: core.FileLog, - - // Quirks of the way the zig wrapper loads the functions for vulkan, means i gotta maintain these - vkb: vk_constants.BaseDispatch, - vki: vk_constants.InstanceDispatch, - vkd: vk_constants.DeviceDispatch, - - outstandingJobsCount: std.atomic.Value(u32), - - instance: vk.Instance, - surface: vk.SurfaceKHR, - physicalDevice: vk.PhysicalDevice, - physicalDeviceProperties: vk.PhysicalDeviceProperties, - physicalDeviceMemoryProperties: vk.PhysicalDeviceMemoryProperties, - - maxObjectCount: u32 = MAX_OBJECTS, - - enumeratedPhysicalDevices: ArrayList(NeonVkPhysicalDeviceInfo), - showDemo: bool, - - graphicsFamilyIndex: u32, - presentFamilyIndex: u32, - - dev: vk.Device, - graphicsQueue: NeonVkQueue, - presentQueue: NeonVkQueue, - - allocator: std.mem.Allocator, - - extent: vk.Extent2D, - actual_extent: vk.Extent2D, - scissor: vk.Rect2D, - viewport: vk.Viewport, - caps: vk.SurfaceCapabilitiesKHR, - - acquireSemaphores: ArrayList(vk.Semaphore), - renderCompleteSemaphores: ArrayList(vk.Semaphore), - extraSemaphore: vk.Semaphore, - - commandPool: vk.CommandPool, - commandBuffers: ArrayList(vk.CommandBuffer), - commandBufferFences: ArrayList(vk.Fence), - renderPass: vk.RenderPass, - - surfaceFormat: vk.SurfaceFormatKHR, - presentMode: vk.PresentModeKHR, - swapchain: vk.SwapchainKHR, - swapImages: ArrayList(NeonVkSwapImage), - framebuffers: ArrayList(vk.Framebuffer), - nextFrameIndex: u32, - frameIndex: u32, - rendererTime: f64, - - depthFormat: vk.Format, - depthImage: NeonVkImage, - depthImageView: vk.ImageView, - - vmaFunctions: vma.VulkanFunctions, - // vmaAllocator: vma.Allocator, - vkAllocator: *NeonVkAllocator, - - exitSignal: bool, - firstFrame: bool, - isMinimized: bool, - - // textureList: *TextureList, - - renderObjectsAreDirty: bool, - cameraMovement: Vectorf, - - renderObjectsByMaterial: ArrayListUnmanaged(u32), - staticMeshSet: *StaticMeshSet, - - textureSets: std.AutoHashMapUnmanaged(u32, vk.DescriptorSet), - textureIds: std.AutoHashMapUnmanaged(u32, u32), - - materials: std.AutoHashMapUnmanaged(u32, *Material), - // meshes: std.AutoHashMapUnmanaged(u32, *Mesh), - textures: std.AutoHashMapUnmanaged(u32, *Texture), - cameraRef: ?*render_objects.Camera, - - skybox: *SkyboxSystem, - - deferredTextureDestroy: std.ArrayListUnmanaged(*Texture), - deferredDescriptorsDestroy: std.ArrayListUnmanaged(vk.DescriptorSet), - - requiredExtensions: ArrayListUnmanaged(CStr), - - blockySampler: vk.Sampler, - linearSampler: vk.Sampler, - cubeSampler: vk.Sampler, - - descriptorPool: vk.DescriptorPool, - globalDescriptorLayout: vk.DescriptorSetLayout, - objectDescriptorLayout: vk.DescriptorSetLayout, - - frameData: [NumFrames]NeonVkFrameData, - - sceneDataGpu: NeonVkSceneDataGpu, - sceneParameterBuffer: NeonVkBuffer, - rendererPlugins: ArrayListUnmanaged(RendererInterfaceRef), - - singleTextureSetLayout: vk.DescriptorSetLayout, - dynamicMeshManager: *mesh.DynamicMeshManager, - //dynamicTextures: std.ArrayListUnmanaged(*DynamicTexture), - shouldShowDebug: bool, - platformInstance: *platform.PlatformInstance, - uploader: vk_utils.NeonVkUploader, - vulkanValidation: bool, - - meshMaterial: *Material, - newMeshImages: NewMeshImageQueue = undefined, - newTextureId: u32, - - msaaSettings: enum { none, msaa_2x, msaa_4x, msaa_8x, msaa_16x }, - - renderthread: RenderThread, - - pub const NewMeshImageQueue = core.RingQueue(struct { bufferInfo: vk.DescriptorImageInfo, textureId: u32 }); - - pub fn setRenderObjectMesh(self: *@This(), objectHandle: core.ObjectHandle, meshName: core.Name) void { - const meshRef = graphics.getIndexedMeshByName(meshName); - self.staticMeshSet.get(objectHandle).?.*.mesh = meshRef; - self.staticMeshSet.get(objectHandle).?.*.meshName = meshName; - } - - pub fn setRenderObjectTexture(self: *@This(), objectHandle: core.ObjectHandle, textureName: core.Name) void { - const textureSet = self.textureSets.get(textureName.handle()).?; - self.staticMeshSet.get(objectHandle).?.texture = textureSet; - } - - pub fn getNormRayFromActiveCamera( - self: *@This(), - camera: *const render_objects.Camera, - screenPos: core.Vector2, - ) core.Rayf { - // this is completely wrong right now. - var ray = core.Rayf{ - .start = core.Vectorf.new(0, 0, 0), - .dir = core.Vectorf.new(0, 0, 0), - }; - - const s = core.Vector2f{ - .x = @as(f32, @floatCast(screenPos.x)), - .y = @as(f32, @floatCast(screenPos.y)), - }; - - if (self.actual_extent.width == 0 or self.actual_extent.height == 0) { - return ray; - } - - const i = core.zm.inverse(camera.projection); - const iview = core.zm.inverse(camera.transform); - const width = (@as(f32, @floatFromInt(self.actual_extent.width))); - const height = (@as(f32, @floatFromInt(self.actual_extent.height))); - - const sx = core.clamp(s.x, 0, width); - const sy = core.clamp(s.y, 0, height); - - const vec = core.Vectorf{ - .x = ((2.0 / width) * sx) - 1.0, - .y = ((2.0 / height) * sy) - 1.0, - .z = 1.0, - }; - - var eye = core.Vectorf.fromZm(core.zm.mul(i, vec.toZm())); - eye.z = -1; - var iworld = core.zm.mul(iview, eye.toZm()); - iworld = core.zm.normalize4(iworld); - iworld = core.zm.mul(core.zm.matFromQuat(camera.rotation), iworld); - iworld = core.zm.mul(core.zm.matFromQuat(camera.rotation), iworld); - ray.dir = core.Vectorf.fromZm(iworld).normalize(); - ray.start = camera.position; - - return ray; - } - - pub fn activateCamera(self: *Self, camera: *render_objects.Camera) void { - self.cameraRef = camera; - } - - pub fn setObjectVisibility(self: *Self, handle: core.ObjectHandle, visible: bool) void { - self.staticMeshSet.get(handle).?.*.visibility = visible; - } - - pub fn init_zig_data(self: *Self, allocator: std.mem.Allocator) !void { - core.graphics_log("NeonVkContext StaticSize = {d} bytes", .{@sizeOf(Self)}); - self.allocator = allocator; - self.swapchain = .null_handle; - self.nextFrameIndex = 0; - self.frameIndex = 0; - self.rendererTime = 0; - self.shouldShowDebug = false; - self.mode = 0; - self.firstFrame = true; - self.textureSets = .{}; - self.textureIds = .{}; - self.rendererPlugins = .{}; - self.isMinimized = false; - self.textures = .{}; - self.materials = .{}; - self.deferredTextureDestroy = .{}; - self.deferredDescriptorsDestroy = .{}; - self.cameraRef = null; - self.maxObjectCount = gGraphicsStartupSettings.maxObjectCount; - self.showDemo = true; - self.renderObjectsByMaterial = .{}; - - // init ecs - try core.defineComponent(render_objects.StaticMesh, self.allocator); - self.staticMeshSet = render_objects.StaticMesh.BaseContainer; - - self.requiredExtensions = .{}; - // self.dynamicTextures = .{}; - - for (required_device_extensions) |required| { - try self.requiredExtensions.append(self.allocator, required); - } - - self.outstandingJobsCount = std.atomic.Value(u32).init(0); - - self.newMeshImages = try NewMeshImageQueue.init(self.allocator, 128); - self.newTextureId = 0; - self.platformInstance = platform.getInstance(); - } - - pub fn add_plugin(self: *Self, interface: RendererInterfaceRef) !void { - try self.rendererPlugins.append(interface); - } - - pub fn start_upload_context(self: *Self, context: *NeonVkUploadContext) !void { - context.mutex.lock(); - const cmd = context.commandBuffer; - var cbi = vkinit.commandBufferBeginInfo(.{ .one_time_submit_bit = true }); - try self.vkd.beginCommandBuffer(cmd, &cbi); - - context.active = true; - } - - pub fn finish_upload_context(self: *Self, context: *NeonVkUploadContext) !void { - try self.vkd.endCommandBuffer(context.commandBuffer); - var submit = vkinit.submitInfo(&context.commandBuffer); - try self.vkd.queueSubmit( - self.graphicsQueue.handle, - 1, - @as([*]const vk.SubmitInfo, @ptrCast(&submit)), - context.uploadFence, - ); - - var z1 = tracy.ZoneN(@src(), "waiting for upload fence to complete"); - _ = try self.vkd.waitForFences( - self.dev, - 1, - @as([*]const vk.Fence, @ptrCast(&context.uploadFence)), - 1, - 1000000000, - ); - z1.End(); - try self.vkd.resetFences(self.dev, 1, @as([*]const vk.Fence, @ptrCast(&context.uploadFence))); - context.active = false; // replace this thing with a lock - context.mutex.unlock(); - } - - pub fn pad_uniform_buffer_size(self: Self, originalSize: usize) usize { - const alignment = @as(usize, @intCast(self.physicalDeviceProperties.limits.min_uniform_buffer_offset_alignment)); - - var alignedSize: usize = originalSize; - if (alignment > 0) { - alignedSize = (alignedSize + alignment - 1) & ~(alignment - 1); - } - - return alignedSize; - } - - pub fn init(allocator: std.mem.Allocator) !*Self { - core.graphics_log("validation_layers: {any}", .{gGraphicsStartupSettings.vulkanValidation}); - return create_object(allocator) catch unreachable; - } - - // this is the old version - pub fn create_object(allocator: std.mem.Allocator) !*Self { - var self: *Self = try allocator.create(Self); - self.vulkanValidation = gGraphicsStartupSettings.vulkanValidation; - - switch (builtin.mode) { - .ReleaseSafe, .ReleaseFast, .ReleaseSmall => { - self.vulkanValidation = gGraphicsStartupSettings.vulkanValidation; - }, - .Debug => {}, - } - - try self.init_zig_data(allocator); - - self.graph = try core.FileLog.init(allocator); - try self.graph.write("digraph G {{\n", .{}); - - try self.graph.write(" root->init_api\n", .{}); - try self.init_api(); - - try self.graph.write(" root->init_device\n", .{}); - try self.init_device(); - - vk_api.vkb.* = self.vkb; - vk_api.vki.* = self.vki; - vk_api.vkd.* = self.vkd; - - try self.graph.write(" root->init_vma\n", .{}); - try self.init_vma(); - - try self.graph.write(" root->init_command_pools\n", .{}); - try self.init_command_pools(); - - try self.graph.write(" root->init_depthFormat\n", .{}); - try self.init_depthFormat(); - - try self.graph.write(" root->init_renderpasses\n", .{}); - try self.init_renderpasses(); - - // resource initialization - try self.init_uploader(); - try self.graph.write(" root->init_descriptors\n", .{}); - try self.init_descriptors(); - - try self.graph.write(" root->init_texture_descriptor\n", .{}); - try self.init_texture_descriptor(); - - try self.graph.write(" root->load_core_textures\n", .{}); - try self.load_core_textures(); - - try self.graph.write(" root->init_pipelines\n", .{}); - try self.init_pipelines(); - - try self.graph.write(" root->init_primitive_meshes\n", .{}); - // try self.init_primitive_meshes(); - try self.create_white_material(.{ .x = 128, .y = 128 }); - - // this stuff should be controlled by renderthread - try self.graph.write("}}\n", .{}); - try self.graph.writeOut("renderer_graph.viz"); - - // self.textureList = try TextureList.create(self); - - return self; - } - - const SkyboxSystem = @import("skybox.zig"); - pub fn postInit(self: *@This()) core.EngineDataEventError!void { - self.init_dynamic_mesh() catch return core.EngineDataEventError.UnknownStatePanic; - self.init_renderthread() catch return core.EngineDataEventError.UnknownStatePanic; - } - - pub fn init_uploader(self: *@This()) !void { - self.uploader = try vk_utils.NeonVkUploader.init(self, "vk_renderer uploader"); - } - - fn init_renderthread(self: *@This()) !void { - self.renderthread = .{ - .allocator = self.allocator, - .vkAllocator = self.vkAllocator, - - .minUniformBufferAlignment = @as(usize, @intCast(self.physicalDeviceProperties.limits.min_uniform_buffer_offset_alignment)), - .dev = self.dev, - .pdev = self.physicalDevice, - .pdevProperties = self.physicalDeviceProperties, - .extent = self.extent, - .renderPass = self.renderPass, - .displayTarget = .{ - .surface = self.surface, - .surfaceFormat = self.surfaceFormat, - .depthFormat = self.depthFormat, - .presentMode = self.presentMode, - }, - .cmdPool = self.commandPool, - - .dynamicMeshManager = self.dynamicMeshManager, - .graphicsQueue = self.graphicsQueue, - .presentQueue = self.presentQueue, - .frameData = self.frameData, - .caps = self.caps, - .framesInFlight = std.atomic.Value(u32).init(0), - .maxObjectCount = self.maxObjectCount, - .isMinimized = std.atomic.Value(bool).init(false), - - // render resources - .sceneParameterBuffer = self.sceneParameterBuffer, - - .plugins = &self.rendererPlugins, - }; - - try self.renderthread.setup(self); - } - - pub fn init_dynamic_mesh(self: *@This()) !void { - self.dynamicMeshManager = try mesh.DynamicMeshManager.init(self); - } - - pub fn upload_texture_from_bytes(self: *@This(), bytes: []const u8) !*Texture { - var stagingResults = try vk_utils.load_and_stage_image_from_bytes(self, bytes); - defer stagingResults.stagingBuffer.deinit(self.vkAllocator); - try vk_utils.submit_copy_from_staging(self, stagingResults.stagingBuffer, stagingResults.image, stagingResults.mipLevel); - const image = stagingResults.image; - - var imageViewCreate = vkinit.imageViewCreateInfo( - .r8g8b8a8_srgb, - image.image, - .{ .color_bit = true }, - stagingResults.mipLevel, - ); - - imageViewCreate.subresource_range.level_count = stagingResults.mipLevel; - const imageView = try self.vkd.createImageView(self.dev, &imageViewCreate, null); - const newTexture = try self.allocator.create(Texture); - - newTexture.* = Texture{ - .image = image, - .imageView = imageView, - }; - return newTexture; - } - - pub fn upload_texture_from_file(self: *@This(), texturePath: []const u8) !*Texture { - var stagingResults = try vk_utils.load_and_stage_image_from_file(self, texturePath); - defer stagingResults.stagingBuffer.deinit(self.vkAllocator); - try vk_utils.submit_copy_from_staging(self, stagingResults.stagingBuffer, stagingResults.image, stagingResults.mipLevel); - const image = stagingResults.image; - - var imageViewCreate = vkinit.imageViewCreateInfo( - .r8g8b8a8_srgb, - image.image, - .{ .color_bit = true }, - stagingResults.mipLevel, - ); - - imageViewCreate.subresource_range.level_count = stagingResults.mipLevel; - const imageView = try self.vkd.createImageView(self.dev, &imageViewCreate, null); - const newTexture = try self.allocator.create(Texture); - - newTexture.* = Texture{ - .image = image, - .imageView = imageView, - }; - return newTexture; - } - - pub fn create_mesh_image_for_texture(self: *@This(), inTexture: Texture, params: ImageSamplerParams) !struct { - textureSet: vk.DescriptorSet, - textureId: u32, - } { - var textureSet: vk.DescriptorSet = undefined; - var allocInfo = vk.DescriptorSetAllocateInfo{ - .descriptor_pool = self.descriptorPool, - .descriptor_set_count = 1, - .p_set_layouts = @ptrCast(&self.singleTextureSetLayout), - }; - - try self.vkd.allocateDescriptorSets(self.dev, &allocInfo, @as([*]vk.DescriptorSet, @ptrCast(&textureSet))); - - var imageBufferInfo = vk.DescriptorImageInfo{ - .sampler = if (params.useBlocky) self.blockySampler else self.linearSampler, - .image_view = inTexture.imageView, - .image_layout = .shader_read_only_optimal, - }; - - var writeDescriptorSet = vkinit.writeDescriptorImage( - .combined_image_sampler, - textureSet, - &imageBufferInfo, - 0, - ); - - self.vkd.updateDescriptorSets(self.dev, 1, @ptrCast(&writeDescriptorSet), 0, undefined); - - const newTextureId = self.newTextureId; - try self.newMeshImages.pushLocked(.{ .bufferInfo = imageBufferInfo, .textureId = newTextureId }); - - self.newTextureId += 1; - - return .{ .textureSet = textureSet, .textureId = newTextureId }; - } - - pub fn destroyDeferredDestroyTextures(self: *@This()) void { - for (self.deferredDescriptorsDestroy.items) |descriptor| { - self.vkd.freeDescriptorSets(self.dev, self.descriptorPool, 1, @ptrCast(&descriptor)) catch { - core.engine_errs("unable to free descriptor pool"); - }; - } - - for (self.deferredTextureDestroy.items) |tex| { - tex.deinit(self); - self.allocator.destroy(tex); - } - - self.deferredDescriptorsDestroy.clearRetainingCapacity(); - self.deferredTextureDestroy.clearRetainingCapacity(); - } - - pub fn install_texture_into_registry(self: *@This(), _name: core.Name, textureRef: *Texture, textureSet: vk.DescriptorSet, textureId: u32) !void { - var name = _name; - - try self.textures.put(self.allocator, name.handle(), textureRef); - try self.textureSets.put(self.allocator, name.handle(), textureSet); - - if (!textureRef.isCube) { - try self.textureIds.put(self.allocator, name.handle(), textureId); - } - } - - const PixelBufferRGBA8 = @import("PixelBufferRGBA8.zig"); - - pub fn updateTextureFromPixelsSync( - self: *@This(), - _textureToUpdate: core.Name, - pixelBuffer: PixelBufferRGBA8, - useBlockySampler: bool, - ) !void { - var textureToUpdate = _textureToUpdate; - core.asserts( - pixelBuffer.pixels.len == pixelBuffer.extent.x * pixelBuffer.extent.y * 4, - "invalid pixel buffer length (expected:{d}, got:{d})", - .{ - pixelBuffer.pixels.len, - pixelBuffer.extent.x * pixelBuffer.extent.y, - }, - @src().fn_name, - ); - - // todo, defer this texture's destruction by 2 frames. - try self.deferredTextureDestroy.append(self.allocator, self.textures.get(textureToUpdate.handle()).?); - try self.deferredDescriptorsDestroy.append(self.allocator, self.textureSets.get(textureToUpdate.handle()).?); - const results = try vk_utils.createTextureFromPixels(pixelBuffer.pixels, pixelBuffer.extent, self, useBlockySampler); - - try self.textures.put(self.allocator, textureToUpdate.handle(), results.texture); - try self.textureSets.put(self.allocator, textureToUpdate.handle(), results.descriptor); - } - - pub fn create_standard_texture_from_bytes(self: *Self, _textureName: core.Name, bytes: []const u8) !*Texture { - var textureName = _textureName; - const newTexture = try self.upload_texture_from_bytes(bytes); - try self.textures.put(self.allocator, textureName.handle(), newTexture); - return self.textures.getEntry(textureName.handle()).?.value_ptr.*; - } - - pub fn create_standard_texture_from_file(self: *Self, _textureName: core.Name, texturePath: []const u8) !*Texture { - var textureName = _textureName; - const newTexture = try self.upload_texture_from_file(texturePath); - try self.textures.put(self.allocator, textureName.handle(), newTexture); - return self.textures.getEntry(textureName.handle()).?.value_ptr.*; - } - - const missing_texture_name = core.StaticName("missing_texture"); - - pub fn load_core_textures(self: *Self) !void { - const texture_sample_png = @embedFile("texture_sample.png"); - _ = try self.create_standard_texture_from_bytes(missing_texture_name.get(), texture_sample_png); - } - - pub fn init_texture_descriptor(self: *Self) !void { - var textureBinding = vkinit.descriptorSetLayoutBinding(.combined_image_sampler, .{ .fragment_bit = true }, 0); - - var singleTextureInfo = vk.DescriptorSetLayoutCreateInfo{ - .binding_count = 1, - .flags = .{}, - .p_bindings = @ptrCast(&textureBinding), - }; - self.singleTextureSetLayout = try self.vkd.createDescriptorSetLayout(self.dev, &singleTextureInfo, null); - } - - pub fn init_descriptors(self: *Self) !void { - var poolInfo = vk.DescriptorPoolCreateInfo{ - .flags = .{ - .free_descriptor_set_bit = true, - }, - .max_sets = 5000, - .pool_size_count = @as(u32, @intCast(descriptorPoolSizes.len)), - .p_pool_sizes = &descriptorPoolSizes, - }; - - self.descriptorPool = try self.vkd.createDescriptorPool(self.dev, &poolInfo, null); - - const cameraBufferBinding = vkinit.descriptorSetLayoutBinding(.uniform_buffer, .{ .vertex_bit = true, .fragment_bit = true }, 0); - const sceneBinding = vkinit.descriptorSetLayoutBinding(.uniform_buffer_dynamic, .{ .vertex_bit = true, .fragment_bit = true }, 1); - var globalTextureBinding = vkinit.descriptorSetLayoutBinding(.combined_image_sampler, .{ .vertex_bit = true, .fragment_bit = true }, 2); - globalTextureBinding.descriptor_count = 800; - - var bindings = [_]@TypeOf(sceneBinding){ - cameraBufferBinding, - sceneBinding, - globalTextureBinding, - }; - - const flags = [_]vk.DescriptorBindingFlags{ - .{}, - .{}, - .{ .partially_bound_bit = true }, - }; - - const fci = vk.DescriptorSetLayoutBindingFlagsCreateInfo{ .binding_count = 3, .p_binding_flags = @ptrCast(&flags) }; - - var globalSetInfo = vk.DescriptorSetLayoutCreateInfo{ - .binding_count = @intCast(bindings.len), - .flags = .{}, - .p_bindings = @as([*]const @TypeOf(sceneBinding), @ptrCast(&bindings)), - .p_next = &fci, - }; - self.globalDescriptorLayout = try self.vkd.createDescriptorSetLayout(self.dev, &globalSetInfo, null); - - // create object set bindings - // object set is really per frame rendering buffers. - - const objectBinding = vkinit.descriptorSetLayoutBinding(.storage_buffer, .{ .vertex_bit = true, .fragment_bit = true }, 0); - const animationBinding = vkinit.descriptorSetLayoutBinding(.storage_buffer, .{ .vertex_bit = true }, 1); - var objectBindings = [_]@TypeOf(objectBinding){ objectBinding, animationBinding }; - - var objectSetInfo = vk.DescriptorSetLayoutCreateInfo{ - .binding_count = 2, - .flags = .{}, - .p_bindings = @as([*]const @TypeOf(objectBinding), @ptrCast(&objectBindings)), - }; - self.objectDescriptorLayout = try self.vkd.createDescriptorSetLayout(self.dev, &objectSetInfo, null); - - const paddedSceneSize = self.pad_uniform_buffer_size(@sizeOf(NeonVkSceneDataGpu)); - - const sceneParamBufferSize = NumFrames * paddedSceneSize; - - self.sceneParameterBuffer = try self.create_buffer( - sceneParamBufferSize, - .{ .uniform_buffer_bit = true }, - .cpuToGpu, - "Scene Parameter Buffer", - ); - - for (core.count(NumFrames), 0..) |_, i| { - // detail the object descriptor set - self.frameData[i].objectBuffer = try self.create_buffer( - @sizeOf(NeonVkObjectDataGpu) * self.maxObjectCount, - .{ .storage_buffer_bit = true }, - .cpuToGpu, - "framedata object ssbo", - ); - - self.frameData[i].animationsBuffer = try self.create_buffer( - @sizeOf(core.Mat) * vk_constants.MAX_SKIN_SLOTS, // 100k bones ought to be enough for anyone - .{ .storage_buffer_bit = true }, - .cpuToGpu, - "animations ssbo", - ); - var objectDescriptorSetAllocInfo = vk.DescriptorSetAllocateInfo{ - .descriptor_pool = self.descriptorPool, - .descriptor_set_count = 1, - .p_set_layouts = @ptrCast(&self.objectDescriptorLayout), - }; - - try self.vkd.allocateDescriptorSets(self.dev, &objectDescriptorSetAllocInfo, @as([*]vk.DescriptorSet, @ptrCast(&self.frameData[i].objectDescriptorSet))); - - var objectInfo = vk.DescriptorBufferInfo{ - .buffer = self.frameData[i].objectBuffer.buffer, - .offset = 0, - .range = @sizeOf(NeonVkObjectDataGpu) * self.maxObjectCount, - }; - - const objectWrite = vkinit.writeDescriptorSet( - .storage_buffer, - self.frameData[i].objectDescriptorSet, - &objectInfo, - 0, - ); - - var animBufferInfo = vk.DescriptorBufferInfo{ - .buffer = self.frameData[i].animationsBuffer.buffer, - .offset = 0, - .range = @sizeOf(core.Mat) * vk_constants.MAX_SKIN_SLOTS, - }; - - const animBufferWrite = vkinit.writeDescriptorSet( - .storage_buffer, - self.frameData[i].objectDescriptorSet, - &animBufferInfo, - 1, - ); - - var objectSetWrites = [_]@TypeOf(objectWrite){ objectWrite, animBufferWrite }; - self.vkd.updateDescriptorSets(self.dev, 2, &objectSetWrites, 0, undefined); - - // detail the global descriptor set. - self.frameData[i].cameraBuffer = try self.create_buffer(@sizeOf(NeonVkCameraDataGpu), .{ .uniform_buffer_bit = true }, .cpuToGpu, "Framedata camera buffer"); - - var allocInfo = vk.DescriptorSetAllocateInfo{ - .descriptor_pool = self.descriptorPool, - .descriptor_set_count = 1, - .p_set_layouts = @ptrCast(&self.globalDescriptorLayout), - }; - try self.vkd.allocateDescriptorSets(self.dev, &allocInfo, @as([*]vk.DescriptorSet, @ptrCast(&self.frameData[i].globalDescriptorSet))); - - var cameraInfo = vk.DescriptorBufferInfo{ - .buffer = self.frameData[i].cameraBuffer.buffer, - .offset = 0, - .range = @sizeOf(NeonVkCameraDataGpu), - }; - - var sceneInfo = vk.DescriptorBufferInfo{ - .buffer = self.sceneParameterBuffer.buffer, - .offset = 0, - .range = @sizeOf(NeonVkSceneDataGpu), - }; - - const cameraWrite = vkinit.writeDescriptorSet( - .uniform_buffer, - self.frameData[i].globalDescriptorSet, - &cameraInfo, - 0, - ); - const sceneWrite = vkinit.writeDescriptorSet( - .uniform_buffer_dynamic, - self.frameData[i].globalDescriptorSet, - &sceneInfo, - 1, - ); - - var setWrites = [_]@TypeOf(sceneWrite){ cameraWrite, sceneWrite }; - - self.vkd.updateDescriptorSets(self.dev, 2, &setWrites, 0, undefined); - } - } - - pub fn stage_and_push_mesh(self: *Self, uploadedMesh: *mesh.Mesh) !void { - const bufferSize = uploadedMesh.vertices.items.len * @sizeOf(mesh.MeshVertex); - const bci = vk.BufferCreateInfo{ - .flags = .{}, - .size = bufferSize, - .usage = .{ .transfer_src_bit = true }, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - }; - - const vmaCreateInfo = vma.AllocationCreateInfo{ - .flags = .{}, - .usage = .cpuOnly, - }; - - var stagingBuffer = try self.vkAllocator.createBuffer(bci, vmaCreateInfo, @src().fn_name ++ "-- intermediate buffer"); - defer stagingBuffer.deinit(self.vkAllocator); - - { - const data = try self.vkAllocator.vmaAllocator.mapMemory(stagingBuffer.allocation, u8); - - var dataSlice: []u8 = undefined; - dataSlice.ptr = data; - dataSlice.len = bufferSize; - - var inputSlice: []const u8 = undefined; - inputSlice.ptr = @as([*]const u8, @ptrCast(uploadedMesh.vertices.items.ptr)); - inputSlice.len = bufferSize; - - @memcpy(data, inputSlice); - self.vkAllocator.vmaAllocator.unmapMemory(stagingBuffer.allocation); - } - - // Gpu sided buffer - const gpuBci = vk.BufferCreateInfo{ - .flags = .{}, - .size = bufferSize, - .usage = .{ .transfer_dst_bit = true, .vertex_buffer_bit = true }, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - }; - - const gpuVmaCreateInfo = vma.AllocationCreateInfo{ - .flags = .{}, - .usage = .gpuOnly, - }; - - uploadedMesh.buffer = try self.vkAllocator.createBuffer(gpuBci, gpuVmaCreateInfo, @src().fn_name ++ "-- mesh buffer"); - - // core.graphics_log("Staring upload context", .{}); - try self.uploader.startUploadContext(); - { - var copy = vk.BufferCopy{ - .dst_offset = 0, - .src_offset = 0, - .size = bufferSize, - }; - const cmd = self.uploader.commandBuffer; - // core.graphics_log("Starting command copy buffer", .{}); - self.vkd.cmdCopyBuffer( - cmd, - stagingBuffer.buffer, - uploadedMesh.buffer.buffer, - 1, - @as([*]const vk.BufferCopy, @ptrCast(©)), - ); - } - // core.graphics_log("Finishing upload context", .{}); - try self.uploader.finishUploadContext(); - } - - pub fn init_vma(self: *Self) !void { - self.vmaFunctions = vma.VulkanFunctions.init(self.instance, self.dev, self.vkb.dispatch.vkGetInstanceProcAddr); - - self.vkAllocator = try NeonVkAllocator.create( - .{ - .instance = self.instance, - .physicalDevice = self.physicalDevice, - .device = self.dev, - .frameInUseCount = NumFrames, - .pVulkanFunctions = &self.vmaFunctions, - }, - self.allocator, - self.vkb, - self.vki, - self.vkd, - ); - } - - fn create_mesh_material(self: *Self) !void { - // Creates the standard mesh pipeline, this pipeline is statically stored as - // core.graphics_logs("Creating mesh pipeline"); - - // Initialize the pipeline with the default triangle mesh shader - // and the default lighting shader - const vert_spv = triangle_mesh_vert.spv(); - const frag_spv = default_lit.spv(); - - var pipeline_builder = try NeonVkPipelineBuilder.init( - self.dev, - self.vkd, - self.allocator, - self.vkAllocator, - vert_spv, - frag_spv, - ); - defer pipeline_builder.deinit(); - - try pipeline_builder.add_mesh_description(); - try pipeline_builder.add_push_constant(); //TODO. i suspect i really dont need this - try pipeline_builder.add_layout(self.globalDescriptorLayout); - try pipeline_builder.add_layout(self.objectDescriptorLayout); - try pipeline_builder.add_layout(self.singleTextureSetLayout); - try pipeline_builder.add_depth_stencil(); - try pipeline_builder.init_triangle_pipeline(self.actual_extent); - - var materialName = core.MakeName("t_mesh"); - - var material = try self.allocator.create(Material); - material.* = Material{ - .materialName = materialName, - .pipeline = (try pipeline_builder.build(self.renderPass)).?, - .layout = pipeline_builder.pipelineLayout, - }; - - var allocInfo = vk.DescriptorSetAllocateInfo{ - .descriptor_pool = self.descriptorPool, - .descriptor_set_count = 1, - .p_set_layouts = @ptrCast(&self.singleTextureSetLayout), - }; - try self.vkd.allocateDescriptorSets( - self.dev, - &allocInfo, - @as([*]vk.DescriptorSet, @ptrCast(&material.textureSet)), - ); - - // --------- set up the image - var imageBufferInfo = vk.DescriptorImageInfo{ - .sampler = self.blockySampler, - .image_view = (self.textures.get(core.StaticName("missing_texture").handle())).?.imageView, - .image_layout = .shader_read_only_optimal, - }; - try self.materials.put(self.allocator, materialName.handle(), material); - self.meshMaterial = material; - - var descriptorSet = vkinit.writeDescriptorImage( - .combined_image_sampler, - self.materials.get(materialName.handle()).?.textureSet, - &imageBufferInfo, - 0, - ); - - const newTextureId = self.newTextureId; - try self.newMeshImages.pushLocked(.{ .bufferInfo = imageBufferInfo, .textureId = newTextureId }); - self.newTextureId += 1; - try self.textureIds.put(self.allocator, core.StaticName("missing_texture").handle(), newTextureId); - - self.vkd.updateDescriptorSets(self.dev, 1, @ptrCast(&descriptorSet), 0, undefined); - // --------------- - } - - pub fn add_material(self: *@This(), material: *Material) !void { - try self.materials.put(self.allocator, material.materialName.handle(), material); - } - - pub fn create_white_material(self: *@This(), size: core.Vector2i) !void { - // generate a white texture. - var pixels = try self.allocator.alloc(u8, @as(usize, @intCast(size.x * size.y * 4))); - defer self.allocator.free(pixels); - - for (0..@as(usize, @intCast(size.x * size.y * 4))) |i| { - pixels[i] = 255; - } - - _ = try vk_utils.createAndInstallTextureFromPixels(core.MakeName("t_white"), pixels, size, self, false); - } - - pub fn init_pipelines(self: *Self) !void { - var samplerCreateInfo = vkinit.samplerCreateInfo(.nearest, null); - self.blockySampler = try self.vkd.createSampler(self.dev, &samplerCreateInfo, null); - - var linearCreateSample = vkinit.samplerCreateInfo(.linear, null); - linearCreateSample.mipmap_mode = .linear; - self.linearSampler = try self.vkd.createSampler(self.dev, &linearCreateSample, null); - - var cubeCreateSample = vkinit.samplerCreateInfo(.linear, .clamp_to_edge); - self.cubeSampler = try self.vkd.createSampler(self.dev, &cubeCreateSample, null); - - try self.create_mesh_material(); - } - - pub fn getNextSwapImage(self: *Self) !u32 { - var z1 = tracy.ZoneN(@src(), "Acquiring Next image"); - const image_index = (try self.vkd.acquireNextImageKHR( - self.dev, - self.swapchain, - 1000000000, - self.extraSemaphore, - .null_handle, - )).image_index; - z1.End(); - - std.mem.swap( - vk.Semaphore, - &self.extraSemaphore, - &self.acquireSemaphores.items[image_index], - ); - return image_index; - } - - fn updateTime(self: *Self, deltaTime: f64) void { - self.rendererTime += deltaTime; - } - - pub fn checkIfResized() bool { - var w: c_int = undefined; - var h: c_int = undefined; - platform.glfw3.glfwGetWindowSize(platform.getInstance().window, &w, &h); - - if (w > 0 and h > 0) { - return true; - } - return false; - } - - pub fn advanceFrameIndexRt(self: *@This()) u32 { - var z1 = tracy.ZoneNC(@src(), "advance frame index", 0x11111100); - defer z1.End(); - - self.frameIndex = self.nextFrameIndex; - self.nextFrameIndex = (self.nextFrameIndex + 1) % @as(u32, @intCast(vk_constants.NUM_FRAMES)); - - return self.frameIndex; - } - - pub fn engineDraw(self: *Self, dt: f64) void { - self.updateTime(dt); - - core.gScene.updateTransforms(); - - var frameIndex: u32 = self.frameIndex; - - if (!self.renderthread.minimized()) { - frameIndex = self.advanceFrameIndexRt(); - core.assert(frameIndex < 2) catch @panic("frame index > 2"); - } - - var z2 = tracy.ZoneN(@src(), "renderer tick"); - self.sendSharedData(frameIndex) catch unreachable; - self.sendSharedDataPlugins(frameIndex); - - if (!self.renderthread.minimized()) { - var z1 = tracy.ZoneNC(@src(), "advance frame index", 0x11111100); - while (self.renderthread.framesInFlight.cmpxchgStrong(0, 1, .seq_cst, .acquire) != null) {} - z1.End(); - } - - if (!self.renderthread.minimized()) { - self.renderthread.dispatchNextFrame(dt, frameIndex) catch unreachable; - } else { - if (checkIfResized()) { - std.debug.print("dispatching frame for resize\n", .{}); - self.renderthread.dispatchNextFrame(dt, 0) catch unreachable; - } - } - - defer z2.End(); - } - - pub fn tick(self: *Self, dt: f64) void { - _ = self; - _ = dt; - } - - fn sendSharedDataPlugins(self: *@This(), frameIndex: u32) void { - for (self.rendererPlugins.items) |*interface| { - if (interface.vtable.sendShared) |sendShared| { - sendShared(interface.ptr, frameIndex); - } - } - } - - var missingTextureName = core.Name.MakeComptime("missing_texture"); - - fn sendSharedData(self: *@This(), frameIndex: u32) !void { - var z1 = tracy.ZoneN(@src(), "sending shared data"); - defer z1.End(); - //const frameIndex = fi % @as(u32, @intCast(graphics.NumFrames)); - const shared = self.renderthread.getShared(frameIndex); - shared.lock.lock(); - defer shared.lock.unlock(); - if (self.cameraRef) |camera| { - shared.cameraData.view = camera.transform; - shared.cameraData.proj = camera.projection; - shared.cameraData.viewproj = camera.final; - shared.cameraData.viewprojAlt = camera.finalAlt; - shared.cameraData.position = camera.position; - } - shared.sceneData.fogColor = [4]f32{ 0.005, 0.005, 0.005, 1.0 }; - - try shared.models.ensureTotalCapacity(self.staticMeshSet.dense.items.len); - shared.models.clearRetainingCapacity(); - - try shared.objectData.ensureTotalCapacity(self.staticMeshSet.dense.items.len); - shared.objectData.clearRetainingCapacity(); - - shared.pipeline = self.meshMaterial.pipeline; - shared.pipelineLayout = self.meshMaterial.layout; - - var i: usize = 0; - while (i < self.maxObjectCount and i < self.staticMeshSet.dense.items.len) : (i += 1) { - const object = &self.staticMeshSet.dense.items[i].value; - const objectId = self.staticMeshSet.dense.items[i].sparseIndex; - - var transform = object.transform; - - if (object.mesh == null and !object.meshName.eql(&core.NameInvalid)) { - object.mesh = graphics.getIndexedMeshByName(object.meshName); - } - - if (object.textureId == null) { - object.updateTexture(self); - } - - if (object.mesh != null and object.visibility) { - // core.engine_log("scene count {d}", .{core.Scene.BaseContainer.dense.items.len}); - if (core.Scene.SceneObjectContainer.get(objectId, ._repr)) |repr| { - transform = repr.transform; - } - - const gpuData = try shared.models.addOne(); - const objectData = try shared.objectData.addOne(); - - gpuData.model = transform; - if (object.textureId) |id| { - gpuData.textureId = id; - } else { - gpuData.textureId = self.textureIds.get(missingTextureName.handle()).?; - } - - if (object.animated) { - gpuData.animation = @intCast(object.animator.?.finalsSpan.start); - } else { - gpuData.animation = -1; - } - - gpuData.flags0 = @bitCast(object.flags); - - objectData.* = .{ - // .textureSet = if (object.textureId != null) object.texture.? else self.meshMaterial.textureSet, - .indexedMesh = object.mesh.?, - // .vertexCount = @intCast(object.mesh.?.vertices.items.len), - }; - } - } - } - - fn init_depthFormat(self: *Self) !void { - var formats = [_]vk.Format{ - .d32_sfloat, - .d24_unorm_s8_uint, - }; - - self.depthFormat = try self.find_supported_format( - formats[0..], - .optimal, - .{ .depth_stencil_attachment_bit = true }, - ); - } - - fn init_renderpasses(self: *Self) !void { - var attachments = ArrayList(vk.AttachmentDescription).init(self.allocator); - defer attachments.deinit(); - - // create color attachment - const colorAttachment = vk.AttachmentDescription{ - .flags = .{}, - .format = self.surfaceFormat.format, - .samples = .{ .@"1_bit" = true }, - .load_op = .clear, - .store_op = .store, - .stencil_load_op = .dont_care, - .stencil_store_op = .dont_care, - .initial_layout = .undefined, - .final_layout = .present_src_khr, - }; - - var colorAttachmentRef = vk.AttachmentReference{ - .attachment = @as(u32, @intCast(attachments.items.len)), - .layout = .color_attachment_optimal, - }; - - try attachments.append(colorAttachment); - - const depthAttachment = vk.AttachmentDescription{ - .flags = .{}, - .format = self.depthFormat, - .samples = .{ .@"1_bit" = true }, - .load_op = .clear, - .store_op = .store, - .stencil_load_op = .clear, // equals to zero - .stencil_store_op = .store, // equals to zero but we don't care - .initial_layout = .undefined, - .final_layout = .depth_stencil_attachment_optimal, - }; - - var depthAttachmentRef = vk.AttachmentReference{ - .attachment = @as(u32, @intCast(attachments.items.len)), - .layout = .depth_stencil_attachment_optimal, - }; - try attachments.append(depthAttachment); - - var subpass = std.mem.zeroes(vk.SubpassDescription); - subpass.flags = .{}; - subpass.pipeline_bind_point = .graphics; - subpass.input_attachment_count = 0; - subpass.color_attachment_count = 1; - subpass.p_color_attachments = @as([*]const vk.AttachmentReference, @ptrCast(&colorAttachmentRef)); - subpass.p_depth_stencil_attachment = &depthAttachmentRef; // disable the depth attachment for now - //subpass.p_depth_stencil_attachment = null; - - const dependency = vk.SubpassDependency{ - .dependency_flags = .{}, - .src_subpass = vk.SUBPASS_EXTERNAL, - .dst_subpass = 0, - .src_stage_mask = .{ .color_attachment_output_bit = true }, - .src_access_mask = .{}, - .dst_stage_mask = .{ .color_attachment_output_bit = true }, - .dst_access_mask = .{ .color_attachment_write_bit = true }, - }; - - const depthDependency = vk.SubpassDependency{ - .dependency_flags = .{}, - .src_subpass = vk.SUBPASS_EXTERNAL, - .dst_subpass = 0, - .src_stage_mask = .{ - .early_fragment_tests_bit = true, - .late_fragment_tests_bit = true, - }, - .src_access_mask = .{}, - .dst_stage_mask = .{ - .early_fragment_tests_bit = true, - .late_fragment_tests_bit = true, - }, - .dst_access_mask = .{ .depth_stencil_attachment_write_bit = true }, - }; - - var dependencies = [2]vk.SubpassDependency{ dependency, depthDependency }; - - var rpci = std.mem.zeroes(vk.RenderPassCreateInfo); - rpci.s_type = .render_pass_create_info; - rpci.flags = .{}; - rpci.attachment_count = @as(u32, @intCast(attachments.items.len)); - rpci.p_attachments = attachments.items.ptr; - rpci.subpass_count = 1; - rpci.p_subpasses = @as([*]const vk.SubpassDescription, @ptrCast(&subpass)); - rpci.dependency_count = 2; - rpci.p_dependencies = &dependencies; - // debug_struct("rpci", rpci); - - core.graphics_log("initializing renderpass", .{}); - self.renderPass = try self.vkd.createRenderPass(self.dev, &rpci, null); - } - - pub fn find_supported_format( - self: Self, - formats: []vk.Format, - imageTiling: vk.ImageTiling, - features: vk.FormatFeatureFlags, - ) !vk.Format { - for (formats) |format| { - const props = self.vki.getPhysicalDeviceFormatProperties(self.physicalDevice, format); - if (imageTiling == .linear and (@as(u32, @bitCast(props.linear_tiling_features)) & @as(u32, @bitCast(features))) == @as(u32, @bitCast(features))) { - return format; - } else if (imageTiling == .optimal and (@as(u32, @bitCast(props.optimal_tiling_features)) & @as(u32, @bitCast(features))) == @as(u32, @bitCast(features))) { - return format; - } - } - - return error.NoDefinedFormats; - } - - fn find_actual_extent(self: *Self) !void { - const caps = self.caps; - const extent = self.extent; - if (caps.current_extent.width != 0xFFFF_FFFF) { - self.actual_extent = caps.current_extent; - } else { - self.actual_extent = .{ - .width = std.math.clamp(extent.width, caps.min_image_extent.width, caps.max_image_extent.width), - .height = std.math.clamp(extent.height, caps.min_image_extent.height, caps.max_image_extent.height), - }; - } - } - - fn create_swapchain_images_and_views(self: *Self) !void { - self.swapImages = ArrayList(NeonVkSwapImage).init(self.allocator); - - var count: u32 = 0; - _ = try self.vkd.getSwapchainImagesKHR(self.dev, self.swapchain, &count, null); - if (count == 0) { - core.engine_errs("No swap chain image found"); - return error.NoSwapchainImagesFound; - } - core.graphics_log("Creating {d} swap images", .{count}); - - try self.swapImages.resize(count); - const images = try self.allocator.alloc(vk.Image, count); - defer self.allocator.free(images); - - _ = try self.vkd.getSwapchainImagesKHR(self.dev, self.swapchain, &count, images.ptr); - - for (core.count(NumFrames), 0..) |_, i| { - const image = images[i]; - - var ivci = vk.ImageViewCreateInfo{ - .flags = .{}, - .image = image, - .view_type = .@"2d", - .format = self.surfaceFormat.format, - .components = .{ .r = .r, .g = .g, .b = .b, .a = .a }, - .subresource_range = .{ - .aspect_mask = .{ - .color_bit = true, - }, - .base_mip_level = 0, - .level_count = 1, - .base_array_layer = 0, - .layer_count = 1, - }, - }; - - const imageView = try self.vkd.createImageView(self.dev, &ivci, null); - - const swapImage = NeonVkSwapImage{ - .image = image, - .view = imageView, - .imageIndex = i, - }; - - self.swapImages.items[i] = swapImage; - } - - const depthImageExtent = vk.Extent3D{ - .width = self.actual_extent.width, - .height = self.actual_extent.height, - .depth = 1, - }; - - const dimg_ici = vk.ImageCreateInfo{ - .flags = .{}, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - .initial_layout = .undefined, - .image_type = .@"2d", - .format = self.depthFormat, - .extent = depthImageExtent, - .mip_levels = 1, - .array_layers = 1, - .samples = .{ - .@"1_bit" = true, - }, - .tiling = .optimal, - .usage = .{ .depth_stencil_attachment_bit = true }, - }; - - const dimg_aci = vma.AllocationCreateInfo{ - .requiredFlags = .{ - .device_local_bit = true, - }, - .usage = .gpuOnly, - }; - - self.depthImage = try self.vkAllocator.createImage(dimg_ici, dimg_aci, @src().fn_name); - - var imageViewCreate = vk.ImageViewCreateInfo{ - .flags = .{}, - .image = self.depthImage.image, - .view_type = .@"2d", - .format = self.depthFormat, - .components = .{ .r = .identity, .g = .identity, .b = .identity, .a = .identity }, - .subresource_range = .{ - .aspect_mask = .{ - .depth_bit = true, - }, - .base_mip_level = 0, - .level_count = 1, - .base_array_layer = 0, - .layer_count = 1, - }, - }; - - self.depthImageView = try self.vkd.createImageView(self.dev, &imageViewCreate, null); - } - - pub fn init_command_pools(self: *Self) !void { - var cpci = vk.CommandPoolCreateInfo{ .flags = .{}, .queue_family_index = undefined }; - cpci.flags.reset_command_buffer_bit = true; - cpci.queue_family_index = @as(u32, @intCast(self.graphicsFamilyIndex)); - - self.commandPool = try self.vkd.createCommandPool(self.dev, &cpci, null); - } - - fn init_api(self: *Self) !void { - self.vkb = try BaseDispatch.load(platform.vkLoadFunc); - - try self.graph.write(" init_api->\"BaseDispatch@0x{x}\" [style=dotted]\n", .{@intFromPtr(&self.vkb)}); - try self.graph.write(" init_api->create_vulkan_instance\n", .{}); - try self.create_vulkan_instance(); - errdefer self.vki.destroyInstance(self.instance, null); - - // create KHR surface structure - try self.graph.write(" init_api->create_surface\n", .{}); - try self.create_surface(); - errdefer self.vki.destroySurfaceKHR(self.instance, self.surface, null); - } - - fn create_vulkan_instance(self: *Self) !void { - var extensionsCount: u32 = 0; - const extensions = platform.glfw3.glfwGetRequiredInstanceExtensions(&extensionsCount); - var requestedExtensions: [10][*:0]const u8 = undefined; - - if (extensionsCount > 0) { - core.engine_logs("glfw has requested extensions:"); - var i: usize = 0; - while (i < extensionsCount) : (i += 1) { - const x = @as([*]const CStr, @ptrCast(extensions)); - core.engine_log(" glfw_extension: {s}", .{x[i]}); - requestedExtensions[i] = extensions[i]; - } - } - - // if we are macos we need this one. - requestedExtensions[extensionsCount] = "VK_KHR_portability_enumeration"; - - // Make a request for vulkan layers - const ExtraLayers = [1]CStr{ - vk_constants.VK_KHRONOS_VALIDATION_LAYER_STRING, - }; - - // setup vulkan application info - const appInfo = vk.ApplicationInfo{ - .p_application_name = @as(?[*:0]const u8, @ptrCast(self.platformInstance.windowName.ptr)), - .application_version = vk.makeApiVersion(0, 0, 0, 0), - .p_engine_name = @as(?[*:0]const u8, @ptrCast(self.platformInstance.windowName.ptr)), - .engine_version = vk.makeApiVersion(0, 0, 0, 0), - .api_version = vk.makeApiVersion(0, 1, 3, 0), - }; - - const flagbits: u32 = 0x01; - // instance create info struct - const icis = vk.InstanceCreateInfo{ - .flags = @bitCast(flagbits), - .p_application_info = &appInfo, - .enabled_layer_count = if (gGraphicsStartupSettings.vulkanValidation) 1 else 0, - .pp_enabled_layer_names = @as([*]const [*:0]const u8, @ptrCast(&ExtraLayers[0])), - .enabled_extension_count = extensionsCount + 1, - .pp_enabled_extension_names = @as(?[*]const [*:0]const u8, @ptrCast(&requestedExtensions)) orelse undefined, - }; - - try self.graph.write(" create_vulkan_instance->\"vkb.createInstance\"\n", .{}); - self.instance = try self.vkb.createInstance(&icis, null); - - try self.graph.write(" create_vulkan_instance->\"vki.load\"\n", .{}); - // load vulkan per instance functions - self.vki = try InstanceDispatch.load(self.instance, platform.vkLoadFunc); - } - - fn init_device(self: *Self) !void { - try self.graph.write(" init_device->create_physical_devices\n", .{}); - try self.create_physical_devices(); - - var ids = ArrayList(u32).init(self.allocator); - defer ids.deinit(); - - try core.AppendToArrayListUnique(&ids, @as(u32, @intCast(self.graphicsFamilyIndex))); - try core.AppendToArrayListUnique(&ids, @as(u32, @intCast(self.presentFamilyIndex))); - - var createQueueInfoList = ArrayList(vk.DeviceQueueCreateInfo).init(self.allocator); - defer createQueueInfoList.deinit(); - - const priority = [_]f32{1.0}; - - for (ids.items) |id| { - try createQueueInfoList.append(.{ - .flags = .{}, - .queue_family_index = id, - .queue_count = 1, - .p_queue_priorities = &priority, - }); - } - - var desiredFeatures = vk.PhysicalDeviceFeatures{}; - // TODO: disable these features as they become unavailable on rpi - desiredFeatures.texture_compression_bc = vk.TRUE; - desiredFeatures.image_cube_array = vk.TRUE; - desiredFeatures.depth_clamp = vk.TRUE; - desiredFeatures.depth_bias_clamp = vk.TRUE; - desiredFeatures.fill_mode_non_solid = vk.TRUE; - desiredFeatures.multi_draw_indirect = vk.TRUE; - - var desiredFeatures12 = vk.PhysicalDeviceVulkan12Features{}; - - desiredFeatures12.shader_int_8 = vk.TRUE; - desiredFeatures12.storage_buffer_8_bit_access = vk.TRUE; - desiredFeatures12.descriptor_binding_partially_bound = vk.TRUE; - desiredFeatures12.runtime_descriptor_array = vk.TRUE; - desiredFeatures12.shader_sampled_image_array_non_uniform_indexing = vk.FALSE; - desiredFeatures12.shader_storage_buffer_array_non_uniform_indexing = vk.FALSE; - desiredFeatures12.shader_storage_image_array_non_uniform_indexing = vk.FALSE; - - var shaderDrawFeatures = vk.PhysicalDeviceShaderDrawParametersFeatures{ - .shader_draw_parameters = vk.TRUE, - }; - shaderDrawFeatures.p_next = &desiredFeatures12; - - var dci = vk.DeviceCreateInfo{ - .flags = .{}, - .p_next = &shaderDrawFeatures, - .queue_create_info_count = @as(u32, @intCast(createQueueInfoList.items.len)), - .p_queue_create_infos = createQueueInfoList.items.ptr, - .enabled_layer_count = 1, - .pp_enabled_layer_names = undefined, - .enabled_extension_count = @as(u32, @intCast(self.requiredExtensions.items.len)), - .pp_enabled_extension_names = self.requiredExtensions.items.ptr, - .p_enabled_features = &desiredFeatures, - }; - - dci.enabled_layer_count = vk_constants.required_device_layers.len; - dci.pp_enabled_layer_names = @as([*]const [*:0]const u8, @ptrCast(&vk_constants.required_device_layers)); - - self.dev = try self.vki.createDevice(self.physicalDevice, &dci, null); - - self.vkd = try DeviceDispatch.load(self.dev, self.vki.dispatch.vkGetDeviceProcAddr); - errdefer self.vkd.destroyDevice(self.dev, null); - - self.graphicsQueue = NeonVkQueue.init(self.vkd, self.dev, self.graphicsFamilyIndex, 0); - self.presentQueue = NeonVkQueue.init(self.vkd, self.dev, self.presentFamilyIndex, 0); - - core.graphics_log(" graphicsQueue @0x{x}", .{self.graphicsQueue.handle}); - core.graphics_log(" presentQueue @0x{x}", .{self.presentQueue.handle}); - - self.caps = try self.vki.getPhysicalDeviceSurfaceCapabilitiesKHR(self.physicalDevice, self.surface); - - try self.find_surface_format(); - // debug_struct("selected surface format", self.surfaceFormat); - - core.graphics_logs("Successfully created device"); - } - - fn create_physical_devices(self: *Self) !void { - try self.graph.write(" create_physical_devices->enumerate_physical_devices\n", .{}); - try self.enumerate_physical_devices(); - - try self.graph.write(" create_physical_devices->find_physical_devices\n", .{}); - try self.find_physical_device(); - } - - // sorts renderObjects by material - fn sortRenderObjects(self: *Self) !void { - self.renderObjectsByMaterial.clearRetainingCapacity(); - try self.renderObjectsByMaterial.resize(self.allocator, self.staticMeshSet.dense.items.len); - - var i: u32 = 0; - while (i < self.staticMeshSet.dense.items.len) : (i += 1) { - self.renderObjectsByMaterial.items[i] = i; - } - - const X = struct { - pub fn lessThan(ctx: *NeonVkContext, lhs: u32, rhs: u32) bool { - return @intFromPtr(ctx.staticMeshSet.dense.items[lhs].value.material) < @intFromPtr(ctx.staticMeshSet.dense.items[rhs].value.material); - } - }; - - std.sort.insertion( - u32, - self.renderObjectsByMaterial.items, - self, - X.lessThan, - ); - } - - fn find_physical_device(self: *Self) !void { - for (self.enumeratedPhysicalDevices.items) |pDeviceInfo| { - var graphicsID: isize = -1; - var presentID: isize = -1; - - if (!try self.check_extension_support(pDeviceInfo)) - continue; - - if (pDeviceInfo.presentModes.items.len == 0) - continue; - - if (pDeviceInfo.surfaceFormats.items.len == 0) - continue; - - // look for queueFamilyProperties looking for both a graphics card and a present queue - - for (pDeviceInfo.queueFamilyProperties.items, 0..) |props, i| { - if (props.queue_count == 0) - continue; - - if (props.queue_flags.graphics_bit) { - core.graphics_log("Found suitable graphics device with queue id: {d}", .{i}); - graphicsID = @as(isize, @intCast(i)); - break; - } - } - - // find the present queue family - - for (pDeviceInfo.queueFamilyProperties.items, 0..) |props, i| { - if (props.queue_count == 0) - continue; - - const supportsPresent = try self.vki.getPhysicalDeviceSurfaceSupportKHR(pDeviceInfo.physicalDevice, @as(u32, @intCast(i)), self.surface); - - if (supportsPresent > 0) { - presentID = @as(isize, @intCast(i)); - break; - } - } - - if ((graphicsID != -1) and (presentID != -1)) { - self.physicalDevice = pDeviceInfo.physicalDevice; - self.physicalDeviceProperties = pDeviceInfo.deviceProperties; - self.physicalDeviceMemoryProperties = pDeviceInfo.memoryProperties; - self.graphicsFamilyIndex = @as(u32, @intCast(graphicsID)); - self.presentFamilyIndex = @as(u32, @intCast(presentID)); - core.graphics_log("Found graphics queue family with id {d} [ {d} available ]", .{ graphicsID, pDeviceInfo.queueFamilyProperties.items.len }); - core.graphics_log("Found present queue family with id {d} [ {d} available ]", .{ presentID, pDeviceInfo.queueFamilyProperties.items.len }); - debug_struct("selected physical device:", self.physicalDevice); - // core.graphics_log("GPU minimum buffer alignment {d}", .{self.physicalDeviceProperties.limits.min_uniform_buffer_offset_alignment}); - - for (pDeviceInfo.supportedExtensions.items) |item| { - const search: CStr = "VK_KHR_portability_subset"; - const search2 = "VK_KHR_portability_subset"; - - if (std.mem.startsWith(u8, search2, item.extension_name[0..search2.len])) { - try self.requiredExtensions.append(self.allocator, search); - } - } - - { - //const sampleCounts: u32 = @bitCast(self.physicalDeviceProperties.limits.framebuffer_depth_sample_counts); - // core.graphics_log("Sample counts available on device: 0x{x} {any}", .{ sampleCounts, self.getMsaaSampleCountFlag() }); - } - return; - } - } - - core.engine_errs("Unable to find a physical device which fits."); - return error.NoValidDevice; - } - - pub fn getMsaaSampleCountFlag(self: *@This()) vk.SampleCountFlags { - const sampleCounts = self.physicalDeviceProperties.limits.framebuffer_depth_sample_counts; - - // @"1_bit": bool = false, - // @"2_bit": bool = false, - // @"4_bit": bool = false, - // @"8_bit": bool = false, - // @"16_bit": bool = false, - // @"32_bit": bool = false, - // @"64_bit": bool = false, - if (sampleCounts.@"64_bit") return .{ .@"64_bit" = true }; - if (sampleCounts.@"32_bit") return .{ .@"32_bit" = true }; - if (sampleCounts.@"16_bit") return .{ .@"16_bit" = true }; - if (sampleCounts.@"8_bit") return .{ .@"8_bit" = true }; - if (sampleCounts.@"4_bit") return .{ .@"4_bit" = true }; - if (sampleCounts.@"2_bit") return .{ .@"2_bit" = true }; - - return .{ .@"1_bit" = true }; - } - - fn check_extension_support(self: *Self, deviceInfo: NeonVkPhysicalDeviceInfo) !bool { - var count: u32 = undefined; - _ = try self.vki.enumerateDeviceExtensionProperties(deviceInfo.physicalDevice, null, &count, null); - - const extension_list = try self.allocator.alloc(vk.ExtensionProperties, count); - defer self.allocator.free(extension_list); - - _ = try self.vki.enumerateDeviceExtensionProperties(deviceInfo.physicalDevice, null, &count, extension_list.ptr); - - for (self.requiredExtensions.items) |required_extension| { - for (extension_list) |ext| { - const len = std.mem.indexOfScalar(u8, &ext.extension_name, 0).?; - const prop_ext_name = ext.extension_name[0..len]; - - if (std.mem.eql(u8, std.mem.span(required_extension), prop_ext_name)) { - break; - } - } else { - return false; - } - } - - return true; - } - - fn check_surface_support(self: *Self, deviceInfo: NeonVkPhysicalDeviceInfo) !bool { - _ = self; - _ = deviceInfo; - return true; - } - - fn enumerate_physical_devices(self: *Self) !void { - const vki = self.vki; - var numDevices: u32 = 0; - _ = try vki.enumeratePhysicalDevices(self.instance, &numDevices, null); - - if (numDevices == 0) - return error.NoDevicesFound; - - const devices = try self.allocator.alloc(vk.PhysicalDevice, numDevices); - defer self.allocator.free(devices); - - _ = try vki.enumeratePhysicalDevices(self.instance, &numDevices, devices.ptr); - - self.enumeratedPhysicalDevices = try ArrayList(NeonVkPhysicalDeviceInfo).initCapacity(self.allocator, @as(usize, @intCast(numDevices))); - core.graphics_log("Enumerating {d} devices...", .{numDevices}); - var i: usize = 0; - while (i < numDevices) : (i += 1) { - self.enumeratedPhysicalDevices.appendAssumeCapacity(try NeonVkPhysicalDeviceInfo.enumerateFrom( - self.vki, - devices[i], - self.surface, - self.allocator, - )); - - try self.graph.write( - " enumerate_physical_devices->\"device:{s}:{*}\"\n", - .{ - @as([*:0]const u8, @ptrCast(&self.enumeratedPhysicalDevices.items[i].deviceProperties.device_name)), - devices.ptr, - }, - ); - } - } - - fn create_surface(self: *Self) !void { - if (self.platformInstance.window == null) - return error.WindowIsNullCantMakeSurface; - - if (platform.c.glfwCreateWindowSurface(self.instance, self.platformInstance.window.?, null, &self.surface) != .success) { - core.engine_errs("Unable to create glfw surface"); - return error.SurfaceInitFailed; - } - - core.graphics_logs("Suraface creation completed!"); - } - - fn check_required_vulkan_layers(self: *Self, requiredNames: []const CStr) !void { - const layers = try self.get_layer_extensions(); - defer self.allocator.free(layers); - for (layers, 0..) |layer, i| { - core.graphics_log(" {d}: Layer name: {?s} \"{?s}\"", .{ - i, - core.buf_to_cstr(layer.layer_name), - core.buf_to_cstr(layer.description), - }); - } - - for (requiredNames) |requested| { - var layerFound: bool = false; - for (layers) |layer| { - if (std.mem.eql(u8, layer.layer_name, vk_constants.VK_KHRONOS_VALIDATION_LAYER_STRING)) { - layerFound = true; - } - } - - if (!layerFound) { - core.graphics_log("Requested layer not supported: {s}", .{requested}); - return error.ValidationLayerRequestedNotAvailable; - } - } - - core.graphics_logs("All requested layers are available :)"); - } - - pub fn find_surface_format(self: *Self) !void { - const preferred = vk.SurfaceFormatKHR{ - .format = .b8g8r8a8_srgb, - .color_space = .srgb_nonlinear_khr, - }; - - var count: u32 = 0; - - _ = try self.vki.getPhysicalDeviceSurfaceFormatsKHR(self.physicalDevice, self.surface, &count, null); - - const surface_formats = try self.allocator.alloc(vk.SurfaceFormatKHR, count); - defer self.allocator.free(surface_formats); - - _ = try self.vki.getPhysicalDeviceSurfaceFormatsKHR(self.physicalDevice, self.surface, &count, surface_formats.ptr); - - for (surface_formats) |sfmt| { - if (std.meta.eql(sfmt, preferred)) { - self.surfaceFormat = preferred; - return; - } - } - - self.surfaceFormat = surface_formats[0]; - - core.graphics_log("Selected surface format\n {any}", .{self.surfaceFormat}); - } - - pub fn find_present_mode(self: *Self) !void { - var count: u32 = undefined; - _ = try self.vki.getPhysicalDeviceSurfacePresentModesKHR(self.physicalDevice, self.surface, &count, null); - const present_modes = try self.allocator.alloc(vk.PresentModeKHR, count); - defer self.allocator.free(present_modes); - _ = try self.vki.getPhysicalDeviceSurfacePresentModesKHR(self.physicalDevice, self.surface, &count, present_modes.ptr); - - const preferred = [_]vk.PresentModeKHR{ - .fifo_khr, - .mailbox_khr, - .immediate_khr, - }; - - for (preferred) |mode| { - if (std.mem.indexOfScalar(vk.PresentModeKHR, present_modes, mode) != null) { - self.presentMode = mode; - break; - } - } - - if (force_mailbox) { - self.presentMode = .mailbox_khr; - } - } - - pub fn registerRendererPlugin(self: *@This(), value: anytype) !void { - const ref = RendererInterfaceRef{ - .ptr = value, - .vtable = &@TypeOf(value.*).RendererInterfaceVTable, - }; - try self.rendererPlugins.append(self.allocator, ref); - } - - pub fn get_layer_extensions(self: *Self) ![]const vk.LayerProperties { - var count: u32 = 0; - _ = try self.vkb.enumerateInstanceLayerProperties(&count, null); - - const data = try self.allocator.alloc(vk.LayerProperties, count); - core.graphics_log("layers found : {d}", .{count}); - _ = try self.vkb.enumerateInstanceLayerProperties(&count, data.ptr); - - return data; - } - - pub fn destroy_renderpass(self: *Self) !void { - self.vkd.destroyRenderPass(self.dev, self.renderPass, null); - } - - pub fn destroy_meshes(self: *Self) !void { - self.dynamicMeshManager.deinit(); - } - - pub fn destroy_renderobjects(self: *Self) !void { - _ = self; - core.undefineComponent(StaticMesh); - } - - pub fn create_buffer( - self: *Self, - allocSize: usize, - usage: vk.BufferUsageFlags, - memoryUsageFlags: vma.MemoryUsage, - comptime tag: []const u8, - ) !NeonVkBuffer { - const cbi = vk.BufferCreateInfo{ - .size = allocSize, - .usage = usage, - .flags = .{}, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - }; - - const vma_alloc_info = vma.AllocationCreateInfo{ - .usage = memoryUsageFlags, - }; - - return try self.vkAllocator.createBuffer(cbi, vma_alloc_info, tag); - } - - pub fn destroy_materials(self: *Self) void { - var iter = self.materials.iterator(); - while (iter.next()) |i| { - i.value_ptr.*.deinit(self); - self.allocator.destroy(i.value_ptr.*); - } - } - - pub fn destroy_descriptors(self: *Self) void { - for (self.frameData, 0..) |_, i| { - self.frameData[i].cameraBuffer.deinit(self.vkAllocator); - self.frameData[i].objectBuffer.deinit(self.vkAllocator); - self.frameData[i].animationsBuffer.deinit(self.vkAllocator); - } - self.sceneParameterBuffer.deinit(self.vkAllocator); - - self.vkd.destroyDescriptorSetLayout(self.dev, self.objectDescriptorLayout, null); - self.vkd.destroyDescriptorSetLayout(self.dev, self.globalDescriptorLayout, null); - self.vkd.destroyDescriptorSetLayout(self.dev, self.singleTextureSetLayout, null); - self.vkd.destroySampler(self.dev, self.blockySampler, null); - self.vkd.destroySampler(self.dev, self.linearSampler, null); - self.vkd.destroySampler(self.dev, self.cubeSampler, null); - self.vkd.destroyDescriptorPool(self.dev, self.descriptorPool, null); - } - - pub fn destroy_textures(self: *Self) !void { - { - var iter = self.textures.iterator(); - - while (iter.next()) |i| { - i.value_ptr.*.deinit(self); - self.allocator.destroy(i.value_ptr.*); - } - self.textures.deinit(self.allocator); - } - - self.textureSets.deinit(self.allocator); - } - - fn destroy_uploaders(self: *@This()) void { - self.uploader.deinit(); - } - - pub fn deinit(self: *Self) void { - self.allocator.destroy(self); - } - - pub fn shutdown(self: *Self) void { - core.engine_logs("Tearing down renderer"); - core.forceFlush(); - - for (self.rendererPlugins.items) |*interface| { - if (interface.vtable.onRendererTeardown) |onRendererTeardown| { - onRendererTeardown(interface.ptr); - } - } - - self.skybox.destroy(); - - while (self.outstandingJobsCount.load(.seq_cst) > 0) { - std.debug.print("outstanding jobs: count = {d}\r", .{self.outstandingJobsCount.load(.seq_cst)}); - std.time.sleep(1000 * 1000 * 25); - } - - std.debug.print("\n", .{}); - - // clean out any existing assets in the assets ready queue - vk_assetLoaders.discardAll(); - - self.textureIds.deinit(self.allocator); - // self.textureList.destroy(); - - self.newMeshImages.deinit(); - // self.dynamicTextures.deinit(self.allocator); - - self.destroy_textures() catch { - core.engine_errs("unable to destroy textures"); - }; - self.destroy_meshes() catch { - core.engine_errs("unable to destroy meshes"); - }; - self.destroy_materials(); - self.destroy_descriptors(); - - self.destroy_renderpass() catch { - core.engine_errs("unable to destroy renderpass"); - }; - - self.destroy_renderobjects() catch { - core.engine_errs("unable to destroy renderObjects"); - }; - - self.vkd.destroySwapchainKHR(self.dev, self.swapchain, null); - - self.destroy_uploaders(); - - self.deferredDescriptorsDestroy.deinit(self.allocator); - self.deferredTextureDestroy.deinit(self.allocator); - - self.vkd.destroyCommandPool(self.dev, self.commandPool, null); - - if (self.vkAllocator.areAllocationsOutstanding()) { - self.vkAllocator.printOutStandingAllocations(); - } - - self.vkAllocator.destroy(); - - self.vkd.destroyDevice(self.dev, null); - self.vki.destroySurfaceKHR(self.instance, self.surface, null); - self.vki.destroyInstance(self.instance, null); - - for (self.enumeratedPhysicalDevices.items) |*enumerated| { - enumerated.deinit(); - } - self.enumeratedPhysicalDevices.deinit(); - self.graph.deinit(); - self.requiredExtensions.deinit(self.allocator); - - self.rendererPlugins.deinit(self.allocator); - - self.renderObjectsByMaterial.deinit(self.allocator); - self.materials.deinit(self.allocator); - } - - pub fn readyToExit(self: *@This()) bool { - while (self.renderthread.exitConfirmed.load(.seq_cst) == false) { - self.renderthread.spinProcessExitSignal(); - } - return true; - } - - pub fn onExitSignal(self: *@This()) core.EngineDataEventError!void { - core.engine_logs("Renderer exit signaled"); - self.renderthread.onExitSignal(); - } -}; - -pub var gContext: *NeonVkContext = undefined; -pub var gGraphicsStartupSettings: struct { - maxObjectCount: u32 = MAX_OBJECTS, - consoleEnabled: bool = true, - vulkanValidation: bool = true, - useSeperateRenderThread: bool = false, -} = .{}; diff --git a/engine/_archive/graphics/src/vk_renderer/RenderThread.zig b/engine/_archive/graphics/src/vk_renderer/RenderThread.zig deleted file mode 100644 index 22171fc..0000000 --- a/engine/_archive/graphics/src/vk_renderer/RenderThread.zig +++ /dev/null @@ -1,1013 +0,0 @@ -// API dispatch functions -const vkd = vk_api.vkd; -const vki = vk_api.vki; -const vkb = vk_api.vkb; - -exitSignal: std.atomic.Value(bool) = std.atomic.Value(bool).init(false), -exitConfirmed: std.atomic.Value(bool) = std.atomic.Value(bool).init(false), -// allocators -allocator: std.mem.Allocator, -vkAllocator: *NeonVkAllocator, - -// device information and api handles -dev: vk.Device, -pdev: vk.PhysicalDevice, -pdevProperties: vk.PhysicalDeviceProperties, -caps: vk.SurfaceCapabilitiesKHR, -cmdPool: vk.CommandPool, -minUniformBufferAlignment: usize, - -// current extent of the window (raw values from platform) -extent: vk.Extent2D, - -dynamicMeshManager: *mesh.DynamicMeshManager, - -graphicsQueue: NeonVkQueue, -presentQueue: NeonVkQueue, -frameData: [NumFrames]NeonVkFrameData, - -displayTarget: DisplayTarget, - -// frame data to upload to gpu -framesInFlight: std.atomic.Value(u32), - -sharedData: [NumFrames]SharedData = undefined, - -actual_extent: vk.Extent2D = undefined, // actual_extent is the base extent used for active drawing, while extent is used -// for a specific frame -commandBuffers: [NumFrames]vk.CommandBuffer = undefined, -frameSync: [NumFrames]FrameSyncs = undefined, - -indirectStaging: graphics.NeonVkBuffer = undefined, -indirectGpu: graphics.NeonVkBuffer = undefined, - -isMinimized: std.atomic.Value(bool), - -// acquireNextFrame will prime an already allocated semaphore at the same time it -// returns an index. -// with double buffering we can't garutee which index will be acquired next. -// and we can't risk acquiring a semaphore that is already in flight. -// therefore this extraSemaphore shall act as an empty spot in the semaphore queue -emptyAcquireSemaphore: vk.Semaphore = undefined, - -// main renderpass information -renderPass: vk.RenderPass, -sceneParameterBuffer: NeonVkBuffer, -maxObjectCount: u32, - -plugins: *const std.ArrayListUnmanaged(RendererInterfaceRef), - -meshPool: *MeshPoolBuffers = undefined, - -listeners: std.ArrayListUnmanaged(ProcessEventListener) = .{}, - -const ProcessEventListener = struct { - ptr: *anyopaque, - func: *const fn (*anyopaque) void, -}; - -pub const ObjectSharedData = struct { - //textureSet: vk.DescriptorSet, - // textureId: u32, - indexedMesh: mesh_pool.IndexedMesh, -}; - -pub const SharedData = struct { - lock: std.Thread.Mutex, - cameraData: vk_renderer_camera_gpu.NeonVkCameraDataGpu, - sceneData: NeonVkSceneDataGpu, - pipeline: vk.Pipeline, - pipelineLayout: vk.PipelineLayout, - models: std.ArrayList(NeonVkObjectDataGpu) = .{}, - objectData: std.ArrayList(ObjectSharedData) = .{}, - skinning: std.ArrayList(core.Mat) = .{}, - extent: core.Vector2f, -}; - -const DisplayTarget = struct { - surface: vk.SurfaceKHR, - surfaceFormat: vk.SurfaceFormatKHR, - presentMode: vk.PresentModeKHR, - depthFormat: vk.Format, - - depthImage: NeonVkImage = undefined, - depthImageView: vk.ImageView = undefined, - scissor: vk.Rect2D = undefined, - viewport: vk.Viewport = undefined, - swapchain: vk.SwapchainKHR = .null_handle, - swapImages: []NeonVkSwapImage = undefined, - framebuffers: []vk.Framebuffer = undefined, - - pub fn deinit(self: *@This(), rt: *RenderThread) void { - var z1 = tracy.ZoneN(@src(), "RT - destroy displaytarget"); - defer z1.End(); - - var z2 = tracy.ZoneN(@src(), "RT - destroy swapimages"); - for (self.swapImages) |*swapImage| { - swapImage.deinit(vkd.*, rt.dev); - } - z2.End(); - rt.allocator.free(self.swapImages); - - var z3 = tracy.ZoneN(@src(), "RT - destroy framebuffers"); - for (self.framebuffers) |fb| { - vkd.destroyFramebuffer(rt.dev, fb, null); - } - rt.allocator.free(self.framebuffers); - z3.End(); - - var z4 = tracy.ZoneN(@src(), "RT - destroy swapchain"); - vkd.destroySwapchainKHR(rt.dev, self.swapchain, null); - self.swapchain = .null_handle; - z4.End(); - - var z5 = tracy.ZoneN(@src(), "RT - destroy imageviews"); - vkd.destroyImageView(rt.dev, self.depthImageView, null); - self.depthImage.deinit(rt.vkAllocator); - z5.End(); - } -}; - -// all the high level synchronization required for a frame -// task to be done with this engine -const FrameSyncs = struct { - // semaphore = resource dependency specification - // barrier = command and data flow completion specification - // fence = notification to host side - - acquire: vk.Semaphore, - renderComplete: vk.Semaphore, - cmdFence: vk.Fence, - - pub fn deinit(self: *@This(), dev: vk.Device) void { - var z1 = tracy.ZoneN(@src(), "RT - framesync deinit"); - defer z1.End(); - vkd.destroySemaphore(dev, self.acquire, null); - vkd.destroySemaphore(dev, self.renderComplete, null); - vkd.destroyFence(dev, self.cmdFence, null); - } -}; - -pub fn setup(self: *@This(), gc: *NeonVkContext) !void { - self.actual_extent = try vk_swapchain_helpers.findActualExtent(self.extent, self.caps); - self.meshPool = try MeshPoolBuffers.create(self.allocator, gc, .{}); - - try self.createSyncs(); - try self.initCommandBuffers(); - try self.initOrRecycleSwapchain(); - try self.initFramebuffers(); - try self.initIndirectBuffers(); - try self.initShared(); -} - -pub fn uploadIndirectCommands(self: *@This(), cmd: vk.CommandBuffer, count: u32) void { - vkd_utils.copyStagingSlice(vk.DrawIndexedIndirectCommand, cmd, .{ - .src = &self.indirectStaging, - .dst = &self.indirectGpu, - .size = count, - }); -} - -pub fn initIndirectBuffers(self: *@This()) !void { - self.indirectStaging = try self.vkAllocator.createStagingBuffer(8192 * @sizeOf(vk.DrawIndexedIndirectCommand), "main systems indirect staging buffer"); - self.indirectGpu = try self.vkAllocator.createIndirectCommandBuffer(8192 * @sizeOf(vk.DrawIndexedIndirectCommand), "main systems indirect command buffer"); -} - -fn deinitExtras(self: *@This()) void { - _ = self; -} - -pub fn onExitSignal(self: *@This()) void { - self.exitSignal.store(true, .seq_cst); -} - -fn destroySyncs(self: *@This()) void { - var z1 = tracy.ZoneN(@src(), "RT - destroy syncs"); - defer z1.End(); - - for (&self.frameSync) |*frameSync| { - frameSync.deinit(self.dev); - } - vkd.destroySemaphore(self.dev, self.emptyAcquireSemaphore, null); -} - -fn deinitCommandBuffers(self: *@This()) void { - - // no-op - _ = self; -} - -fn deinitSwapchain(_: *@This()) void {} - -fn deinitShared(self: *@This()) void { - var z1 = tracy.ZoneN(@src(), "RT - deinit shared"); - defer z1.End(); - - for (&self.sharedData) |*s| { - s.models.deinit(); - s.objectData.deinit(); - } -} - -fn processExitSignal(self: *@This()) void { - var z1 = tracy.ZoneN(@src(), "RT - destruction"); - defer z1.End(); - - core.engine_logs("RT - Process Exit Signal"); - - self.vkAllocator.destroyBuffer(&self.indirectGpu); - self.vkAllocator.destroyBuffer(&self.indirectStaging); - - vkd.queueWaitIdle(self.graphicsQueue.handle) catch {}; - - self.deinitShared(); - self.destroySyncs(); - self.deinitCommandBuffers(); - - self.displayTarget.deinit(self); - self.deinitExtras(); - self.listeners.deinit(self.allocator); - self.meshPool.destroy(); - - self.exitConfirmed.store(true, .seq_cst); -} - -pub fn acquireNextFrame(self: *@This()) !u32 { - var z1 = tracy.ZoneNC(@src(), "Waiting for frame", 0x111111); - defer z1.End(); - - const nextFrameIndex = try self.getNextSwapImage(); - - _ = try vkd.waitForFences( - self.dev, - 1, - @as([*]const vk.Fence, @ptrCast(&self.frameSync[nextFrameIndex].cmdFence)), - 1, - vk_constants.FrameTimeout, - ); - try vkd.resetFences(self.dev, 1, @as([*]const vk.Fence, @ptrCast(&self.frameSync[nextFrameIndex].cmdFence))); - - return nextFrameIndex; -} - -pub fn spinProcessExitSignal(self: *@This()) void { - while (self.framesInFlight.load(.acquire) > 0) {} - vkd.deviceWaitIdle(self.dev) catch {}; - self.processExitSignal(); - return; -} - -pub fn updateMeshImages(self: *@This()) !void { - if (graphics.getContext().newMeshImages.count() > 0) { - graphics.getContext().newMeshImages.lock(); - defer graphics.getContext().newMeshImages.unlock(); - while (graphics.getContext().newMeshImages.popFromUnlocked()) |new| { - var imageBufferInfo = new.bufferInfo; - for (0..self.frameData.len) |i| { - var writeDescriptorSet = vkinit.writeDescriptorImage( - .combined_image_sampler, - self.frameData[i].globalDescriptorSet, - &imageBufferInfo, - 2, - ); - writeDescriptorSet.dst_array_element = new.textureId; - vkd.updateDescriptorSets(self.dev, 1, @ptrCast(&writeDescriptorSet), 0, undefined); - } - } - } -} - -// can be called from any thread. -// queues up a render job for the next frame -pub fn dispatchNextFrame(self: *@This(), deltaTime: f64, frameIndex: u32) !void { - var z2 = tracy.ZoneN(@src(), "rendering job request"); - defer z2.End(); - - const L = struct { - r: *RenderThread, - dt: f64, - frameIndex: u32, - - pub fn func(ctx: *@This(), _: *core.JobContext) void { - // check for mesh pool updates - ctx.r.updateMeshImages() catch unreachable; - ctx.r.meshPool.checkUpdates() catch unreachable; - ctx.r.draw(ctx.dt, ctx.frameIndex) catch unreachable; - while (ctx.r.framesInFlight.cmpxchgStrong(1, 0, .seq_cst, .acquire) != null) {} - } - }; - - try core.dispatchJob(L{ - .r = self, - .dt = deltaTime, - .frameIndex = frameIndex, - }); -} - -pub fn getFrameData(self: *@This(), index: u32) *NeonVkFrameData { - return &self.frameData[index]; -} - -pub fn getShared(self: *@This(), index: u32) *SharedData { - return &self.sharedData[index]; -} - -pub fn pad_uniform_buffer_size(self: @This(), originalSize: usize) usize { - const alignment = @as(usize, @intCast(self.pdevProperties.limits.min_uniform_buffer_offset_alignment)); - - var alignedSize: usize = originalSize; - if (alignment > 0) { - alignedSize = (alignedSize + alignment - 1) & ~(alignment - 1); - } - - return alignedSize; -} - -pub fn renderMeshes(self: *@This(), cmd: vk.CommandBuffer, fi: u32) void { - const shared = self.getShared(fi); - - const offset: vk.DeviceSize = 0; - const paddedSceneSize = @as(u32, @intCast(self.pad_uniform_buffer_size(@sizeOf(NeonVkSceneDataGpu)))); - const startOffset: u32 = paddedSceneSize * fi; - - const frameData = self.getFrameData(fi); - const layout = shared.pipelineLayout; - const pipeline = shared.pipeline; - - var buffers = graphics.getMeshPoolBuffers(); - vkd.cmdBindVertexBuffers(cmd, 0, 1, @ptrCast(&buffers.vertex.buffer), @ptrCast(&offset)); - vkd.cmdBindIndexBuffer(cmd, buffers.index.buffer, 0, .uint32); - - // skybox - const skybox = SkyboxSystem.gSkybox; - if (skybox.cubeMapShared[fi] != null and skybox.mesh != null) { - vkd.cmdBindPipeline(cmd, .graphics, skybox.material.pipeline); - vkd.cmdBindDescriptorSets(cmd, .graphics, skybox.material.layout, 0, 1, @ptrCast(&frameData.globalDescriptorSet), 1, @ptrCast(&startOffset)); - vkd.cmdBindDescriptorSets(cmd, .graphics, skybox.material.layout, 1, 1, @ptrCast(&skybox.cubeMapShared[fi]), 0, undefined); - const skyboxMesh = skybox.mesh.?; - vkd.cmdDrawIndexed(cmd, skyboxMesh.index.size, 1, skyboxMesh.index.start, 0, 0); - } - - // all regular meshes - vkd.cmdBindPipeline(cmd, .graphics, pipeline); - vkd.cmdBindDescriptorSets(cmd, .graphics, layout, 0, 1, @ptrCast(&frameData.globalDescriptorSet), 1, @ptrCast(&startOffset)); - vkd.cmdBindDescriptorSets(cmd, .graphics, layout, 1, 1, @ptrCast(&frameData.objectDescriptorSet), 0, undefined); - - const count = shared.objectData.items.len; - vkd.cmdDrawIndexedIndirect(cmd, self.indirectGpu.buffer, 0, @intCast(count), @sizeOf(vk.DrawIndexedIndirectCommand)); -} - -pub fn updateIndirectBuffers(self: *@This(), cmd: vk.CommandBuffer, fi: u32) !void { - const shared = self.getShared(fi); - - const count = shared.objectData.items.len; - if (count == 0) - return; - - const mapped = self.vkAllocator.mapBuffer(vk.DrawIndexedIndirectCommand, self.indirectStaging) catch unreachable; - defer self.vkAllocator.unmapMemory(self.indirectStaging); - - for (shared.objectData.items, 0..) |object, i| { - const meshBuffer = object.indexedMesh; - mapped[i] = .{ - .index_count = meshBuffer.index.size, - .instance_count = 1, - .first_index = meshBuffer.index.start, - .vertex_offset = 0, - .first_instance = @intCast(i), - }; - } - - self.uploadIndirectCommands(cmd, @intCast(count)); -} - -// fi = frameIndex -pub fn draw(self: *@This(), deltaTime: f64, fi: u32) !void { - _ = deltaTime; - var z1 = tracy.ZoneNC(@src(), "draw", 0x00FF1111); - defer z1.End(); - - if (!self.isMinimized.load(.acquire)) { - const syncIndex = self.acquireNextFrame() catch |err| { - switch (err) { - error.OutOfDateKHR => { - if (self.updateExtentIfDirty()) { - try self.resizeToNewExtents(); - } - return; - }, - else => { - return err; - }, - } - }; - try self.preFrameUpdate(fi); - const cmd = try self.startFrameCommands(fi); - - // try self.meshPool.updateRequests(cmd); - var z = tracy.ZoneNC(@src(), "Main RenderPass", 0x00FF1111); - const time = core.getEngineTime(); - - try self.updateIndirectBuffers(cmd, fi); - self.preDrawPlugins(cmd, fi); - try self.beginMainRenderpass(cmd, syncIndex); - - self.renderMeshes(cmd, fi); - self.postDrawPlugins(cmd, fi); - - try self.finishMainRenderpass(cmd, fi); - try self.dynamicMeshManager.updateMeshes(cmd); - - const delta = core.getEngineTime() - time; - - core.rollingAverage(&core.getEngine().renderThreadTime, delta, 60); - - z.End(); - try vkd.endCommandBuffer(cmd); - try self.finishFrame(fi, syncIndex); - } else { - if (self.updateExtentIfDirty()) { - try self.resizeToNewExtents(); - - std.time.sleep(300 * 1000 * 1000); - } - } - // self.dynamicMeshManager.finishUpload() catch unreachable; -} - -fn preDrawPlugins(self: *@This(), cmd: vk.CommandBuffer, fi: u32) void { - for (self.plugins.items) |interface| { - if (interface.vtable.rtPreDraw) |rtPreDraw| { - rtPreDraw(interface.ptr, self, cmd, fi); - } - } -} - -fn postDrawPlugins(self: *@This(), cmd: vk.CommandBuffer, fi: u32) void { - for (self.plugins.items) |interface| { - if (interface.vtable.rtPostDraw) |rtPostDraw| { - rtPostDraw(interface.ptr, self, cmd, fi); - } - } -} - -fn finishMainRenderpass(self: *@This(), cmd: vk.CommandBuffer, fi: u32) !void { - _ = self; - _ = fi; - vkd.cmdEndRenderPass(cmd); -} - -fn preFrameUpdate(self: *@This(), fi: u32) !void { - for (self.listeners.items) |entry| { - entry.func(entry.ptr); - } - - // upload camera data - const shared = self.getShared(fi); - shared.lock.lock(); - defer shared.lock.unlock(); - - shared.extent = .{ - .x = @as(f32, @floatFromInt(platform.getInstance().extent().x)), - .y = @as(f32, @floatFromInt(platform.getInstance().extent().y)), - }; - - { - const data = try self.vkAllocator.vmaAllocator.mapMemory(self.frameData[fi].cameraBuffer.allocation, u8); - shared.cameraData.upload(data); - self.vkAllocator.vmaAllocator.unmapMemory(self.frameData[fi].cameraBuffer.allocation); - } - - // upload scene global data - { - const paddedSceneSize = self.padUniformBufferSize(@sizeOf(NeonVkSceneDataGpu)); - const startOffset = paddedSceneSize * fi; - const data = try self.vkAllocator.vmaAllocator.mapMemory(self.sceneParameterBuffer.allocation, u8); - - var dataSlice: []u8 = undefined; - dataSlice.ptr = data + startOffset; - dataSlice.len = @sizeOf(@TypeOf(shared.sceneData)); - - var inputSlice: []const u8 = undefined; - inputSlice.ptr = @as([*]const u8, @ptrCast(&shared.sceneData)); - inputSlice.len = dataSlice.len; - - @memcpy(dataSlice, inputSlice); - - self.vkAllocator.vmaAllocator.unmapMemory(self.sceneParameterBuffer.allocation); - } - - try self.uploadObjectData(shared, fi); -} - -fn uploadObjectData(self: *@This(), shared: *SharedData, fi: u32) !void { - var z1 = tracy.ZoneN(@src(), "uploading ssbo data"); - defer z1.End(); - { - const allocation = self.frameData[fi].objectBuffer.allocation; - const data = try self.vkAllocator.vmaAllocator.mapMemory(allocation, NeonVkObjectDataGpu); - var ssbo: []NeonVkObjectDataGpu = undefined; - ssbo.ptr = @as([*]NeonVkObjectDataGpu, @ptrCast(data)); - ssbo.len = self.maxObjectCount; - - for (shared.models.items, 0..) |model, i| { - ssbo[i] = model; - } - - self.vkAllocator.vmaAllocator.unmapMemory(allocation); - } - - // animations - { - const finals = try self.vkAllocator.mapBuffer(core.Mat, self.frameData[fi].animationsBuffer); - defer self.vkAllocator.unmapMemory(self.frameData[fi].animationsBuffer); - - const as = animationSystem.gAnimationSys; - as.sharedLocks[fi].lock(); - defer as.sharedLocks[fi].unlock(); - - const sharedFinals = as.getShared(fi); - - for (sharedFinals) |upload| { - for (upload.matrices.items, 0..) |final, i| { - finals[upload.offset + i] = final; - } - } - } -} - -fn padUniformBufferSize(self: @This(), originalSize: usize) usize { - var alignedSize: usize = originalSize; - if (self.minUniformBufferAlignment > 0) { - alignedSize = (alignedSize + self.minUniformBufferAlignment - 1) & ~(self.minUniformBufferAlignment - 1); - } - - return alignedSize; -} - -fn startFrameCommands(self: *@This(), fi: u32) !vk.CommandBuffer { - const cmd = self.commandBuffers[fi]; - - try vkd.resetCommandBuffer(cmd, .{}); - - var cbi = vk.CommandBufferBeginInfo{ - .p_inheritance_info = null, - .flags = .{ .one_time_submit_bit = true }, - }; - - try vkd.beginCommandBuffer(cmd, &cbi); - - return cmd; -} - -fn beginMainRenderpass(self: *@This(), cmd: vk.CommandBuffer, syncIndex: u32) !void { - var z = tracy.ZoneNC(@src(), "Begin RenderPass", 0xFFBBBB); - defer z.End(); - - var clearValues = [2]vk.ClearValue{ - .{ - .color = .{ .float_32 = [4]f32{ 0.005, 0.005, 0.005, 1.0 } }, - }, - .{ - .depth_stencil = .{ - .depth = 1.0, - .stencil = 0.0, - }, - }, - }; - - var rpbi = vk.RenderPassBeginInfo{ - .render_area = .{ - .extent = self.actual_extent, - .offset = .{ .x = 0, .y = 0 }, - }, - .framebuffer = self.displayTarget.framebuffers[syncIndex], - .render_pass = self.renderPass, - .clear_value_count = 2, - .p_clear_values = @as([*]const vk.ClearValue, @ptrCast(&clearValues)), - }; - - vkd.cmdBeginRenderPass(cmd, &rpbi, .@"inline"); - - vkd.cmdSetViewport(cmd, 0, 1, @ptrCast(&self.displayTarget.viewport)); - vkd.cmdSetScissor(cmd, 0, 1, @ptrCast(&self.displayTarget.scissor)); -} - -fn finishFrame(self: *@This(), frameIndex: u32, syncIndex: u32) !void { - var waitStage = vk.PipelineStageFlags{ .color_attachment_output_bit = true }; - - var submit = vk.SubmitInfo{ - .p_wait_dst_stage_mask = @as([*]const vk.PipelineStageFlags, @ptrCast(&waitStage)), - .wait_semaphore_count = 1, - .p_wait_semaphores = @as([*]const vk.Semaphore, @ptrCast(&self.frameSync[syncIndex].acquire)), - .signal_semaphore_count = 1, - .p_signal_semaphores = @as([*]const vk.Semaphore, @ptrCast(&self.frameSync[syncIndex].renderComplete)), - .command_buffer_count = 1, - .p_command_buffers = @as([*]const vk.CommandBuffer, @ptrCast(&self.commandBuffers[frameIndex])), - }; - - try vkd.queueSubmit( - self.graphicsQueue.handle, - 1, - @as([*]const vk.SubmitInfo, @ptrCast(&submit)), - self.frameSync[syncIndex].cmdFence, - ); - - var presentInfo = vk.PresentInfoKHR{ - .p_swapchains = @as([*]const vk.SwapchainKHR, @ptrCast(&self.displayTarget.swapchain)), - .swapchain_count = 1, - .p_wait_semaphores = @as([*]const vk.Semaphore, @ptrCast(&self.frameSync[syncIndex].renderComplete)), - .wait_semaphore_count = 1, - .p_image_indices = @as([*]const u32, @ptrCast(&syncIndex)), - .p_results = null, - }; - - // todo re-implement handling out of date KHR - var outOfDate: bool = false; - _ = vkd.queuePresentKHR(self.graphicsQueue.handle, &presentInfo) catch |err| switch (err) { - error.OutOfDateKHR => { - outOfDate = true; - }, - else => |narrow| return narrow, - }; - - if (outOfDate and self.updateExtentIfDirty()) { - try self.resizeToNewExtents(); - } -} - -fn resizeToNewExtents(self: *@This()) !void { - var z1 = tracy.ZoneN(@src(), "resizing to new extents"); - defer z1.End(); - self.isMinimized.store(false, .seq_cst); - try vkd.deviceWaitIdle(self.dev); - self.displayTarget.deinit(self); - - try self.initOrRecycleSwapchain(); - try self.initFramebuffers(); -} - -pub fn minimized(self: @This()) bool { - return self.isMinimized.load(.acquire); -} - -pub fn checkIfStillMinimized() bool { - var w: c_int = undefined; - var h: c_int = undefined; - platform.glfw3.glfwGetWindowSize(platform.getInstance().window, &w, &h); - - if (w > 0 and h > 0) { - return true; - } - return false; -} - -pub fn updateExtentIfDirty(self: *@This()) bool { - var w: c_int = undefined; - var h: c_int = undefined; - platform.glfw3.glfwGetWindowSize(platform.getInstance().window, &w, &h); - - if (((self.extent.width != @as(u32, @intCast(w)) or self.extent.height != @as(u32, @intCast(h))) and w > 0 and h > 0)) { - self.extent = .{ .width = @as(u32, @intCast(w)), .height = @as(u32, @intCast(h)) }; - platform.getInstance().updateExtent(.{ .x = w, .y = h }); - - return true; - } - - if (w <= 0 or h <= 0) { - self.extent.width = 0; - self.extent.height = 0; - self.isMinimized.store(true, .seq_cst); - } else { - self.isMinimized.store(false, .seq_cst); - } - - return false; -} - -fn getNextSwapImage(self: *@This()) !u32 { - const imageIndex = (try vkd.acquireNextImageKHR( - self.dev, - self.displayTarget.swapchain, - 1000000000, - self.emptyAcquireSemaphore, - .null_handle, - )).image_index; - - // core.assert(imageIndex < 2) catch @panic("swap index > 2??"); - // load the newly primed semaphore for the acquire operation into the next slot - std.mem.swap( - vk.Semaphore, - &self.emptyAcquireSemaphore, - &self.frameSync[imageIndex].acquire, - ); - - return imageIndex; -} - -// -- initSyncs -- -fn createSyncs(self: *@This()) !void { - const semaphoreCreateInfo = vk.SemaphoreCreateInfo{ - .flags = .{}, - }; - - var fci = vk.FenceCreateInfo{ - .flags = .{ .signaled_bit = true }, - }; - - for (0..NumFrames) |i| { - self.frameSync[i].acquire = try vkd.createSemaphore(self.dev, &semaphoreCreateInfo, null); - self.frameSync[i].renderComplete = try vkd.createSemaphore(self.dev, &semaphoreCreateInfo, null); - self.frameSync[i].cmdFence = try vkd.createFence(self.dev, &fci, null); - } - - self.emptyAcquireSemaphore = try vkd.createSemaphore(self.dev, &semaphoreCreateInfo, null); -} - -// -- init command buffers -- -fn initCommandBuffers(self: *@This()) !void { - var cbai = vk.CommandBufferAllocateInfo{ - .command_pool = self.cmdPool, - .level = vk.CommandBufferLevel.primary, - .command_buffer_count = NumFrames, - }; - try vkd.allocateCommandBuffers(self.dev, &cbai, &self.commandBuffers); -} - -// -- Swapchain initialization -- -fn initOrRecycleSwapchain(self: *@This()) !void { - self.caps = try vki.getPhysicalDeviceSurfaceCapabilitiesKHR(self.pdev, self.displayTarget.surface); - - self.displayTarget.presentMode = try vk_swapchain_helpers.findPresentMode(self.allocator, self.pdev, self.displayTarget.surface); - - self.actual_extent = try vk_swapchain_helpers.findActualExtent(self.extent, self.caps); - - if (self.actual_extent.width == 0 or self.actual_extent.height == 0) { - return error.InvalidSurfaceDimensions; - } - - var image_count = @as(u32, @intCast(NumFrames)); - if (self.caps.max_image_count > 0) { - image_count = @min(image_count, self.caps.max_image_count); - } - - const qfi = [_]u32{ self.graphicsQueue.family, self.presentQueue.family }; - - const sharing_mode: vk.SharingMode = if (self.graphicsQueue.family != self.presentQueue.family) - .concurrent - else - .exclusive; - - var scci = vk.SwapchainCreateInfoKHR{ - .flags = .{}, - .surface = self.displayTarget.surface, - .min_image_count = image_count, - .image_format = self.displayTarget.surfaceFormat.format, - .image_color_space = self.displayTarget.surfaceFormat.color_space, - .image_extent = self.actual_extent, - .image_array_layers = 1, - .image_usage = .{ .color_attachment_bit = true, .transfer_dst_bit = true }, - .image_sharing_mode = sharing_mode, - .queue_family_index_count = qfi.len, - .p_queue_family_indices = &qfi, - .pre_transform = self.caps.current_transform, - .composite_alpha = .{ .opaque_bit_khr = true }, - .present_mode = self.displayTarget.presentMode, - .clipped = vk.TRUE, - .old_swapchain = self.displayTarget.swapchain, - }; - - const newSwapchain = try vkd.createSwapchainKHR(self.dev, &scci, null); - errdefer vkd.destroySwapchainKHR(self.dev, newSwapchain, null); - - if (self.displayTarget.swapchain != .null_handle) { - vkd.destroySwapchainKHR(self.dev, self.displayTarget.swapchain, null); - } - - self.displayTarget.swapchain = newSwapchain; - try self.createSwapchainImagesAndViews(); - - self.displayTarget.viewport = vk.Viewport{ - .x = 0, - .y = 0, - .width = @as(f32, @floatFromInt(self.actual_extent.width)), - .height = @as(f32, @floatFromInt(self.actual_extent.height)), - .min_depth = 0.0, - .max_depth = 1.0, - }; - - self.displayTarget.scissor = .{ - .offset = .{ .x = 0, .y = 0 }, - .extent = self.actual_extent, - }; -} - -fn createSwapchainImagesAndViews(self: *@This()) !void { - var count: u32 = 0; - _ = try vkd.getSwapchainImagesKHR(self.dev, self.displayTarget.swapchain, &count, null); - if (count == 0) { - core.engine_errs("No swap chain image found"); - return error.NoSwapchainImagesFound; - } - core.graphics_log("Creating {d} swap images", .{count}); - self.displayTarget.swapImages = try self.allocator.alloc(NeonVkSwapImage, count); - - const images = try self.allocator.alloc(vk.Image, count); - defer self.allocator.free(images); - - _ = try vkd.getSwapchainImagesKHR(self.dev, self.displayTarget.swapchain, &count, images.ptr); - - for (0..NumFrames) |i| { - const image = images[i]; - - var ivci = vk.ImageViewCreateInfo{ - .flags = .{}, - .image = image, - .view_type = .@"2d", - .format = self.displayTarget.surfaceFormat.format, - .components = .{ .r = .r, .g = .g, .b = .b, .a = .a }, - .subresource_range = .{ - .aspect_mask = .{ - .color_bit = true, - }, - .base_mip_level = 0, - .level_count = 1, - .base_array_layer = 0, - .layer_count = 1, - }, - }; - - const imageView = try vkd.createImageView(self.dev, &ivci, null); - - const swapImage = NeonVkSwapImage{ - .image = image, - .view = imageView, - .imageIndex = i, - }; - - self.displayTarget.swapImages[i] = swapImage; - } - - const depthImageExtent = vk.Extent3D{ - .width = self.actual_extent.width, - .height = self.actual_extent.height, - .depth = 1, - }; - - const dimg_ici = vk.ImageCreateInfo{ - .flags = .{}, - .sharing_mode = .exclusive, - .queue_family_index_count = 0, - .p_queue_family_indices = undefined, - .initial_layout = .undefined, - .image_type = .@"2d", - .format = self.displayTarget.depthFormat, - .extent = depthImageExtent, - .mip_levels = 1, - .array_layers = 1, - .samples = .{ - .@"1_bit" = true, - }, - .tiling = .optimal, - .usage = .{ .depth_stencil_attachment_bit = true }, - }; - - const dimg_aci = vma.AllocationCreateInfo{ - .requiredFlags = .{ - .device_local_bit = true, - }, - .usage = .gpuOnly, - }; - - self.displayTarget.depthImage = try self.vkAllocator.createImage(dimg_ici, dimg_aci, @src().fn_name ++ " depth Image - rt"); - - var imageViewCreate = vk.ImageViewCreateInfo{ - .flags = .{}, - .image = self.displayTarget.depthImage.image, - .view_type = .@"2d", - .format = self.displayTarget.depthFormat, - .components = .{ .r = .identity, .g = .identity, .b = .identity, .a = .identity }, - .subresource_range = .{ - .aspect_mask = .{ - .depth_bit = true, - }, - .base_mip_level = 0, - .level_count = 1, - .base_array_layer = 0, - .layer_count = 1, - }, - }; - - self.displayTarget.depthImageView = try vkd.createImageView(self.dev, &imageViewCreate, null); -} - -fn initShared(self: *@This()) !void { - for (&self.sharedData) |*s| { - s.lock = .{}; - s.models = std.ArrayList(NeonVkObjectDataGpu).init(self.allocator); - s.objectData = std.ArrayList(ObjectSharedData).init(self.allocator); - } -} - -// init framebuffers -fn initFramebuffers(self: *@This()) !void { - self.displayTarget.framebuffers = try self.allocator.alloc(vk.Framebuffer, self.getImageCount()); - - var attachments: [2]vk.ImageView = undefined; - - var fbci = vk.FramebufferCreateInfo{ - .flags = .{}, - .render_pass = self.renderPass, - .attachment_count = 2, - .p_attachments = &attachments, - .width = self.actual_extent.width, - .height = self.actual_extent.height, - .layers = 1, - }; - - for (self.displayTarget.swapImages, 0..) |image, i| { - attachments[0] = image.view; - attachments[1] = self.displayTarget.depthImageView; - self.displayTarget.framebuffers[i] = try vkd.createFramebuffer(self.dev, &fbci, null); - } -} - -inline fn getImageCount(self: @This()) usize { - return self.displayTarget.swapImages.len; -} - -inline fn maxFramesInFlight() u32 { - return 1; -} - -pub fn installListener( - self: *@This(), - ptr: *anyopaque, - func: *const fn (*anyopaque) void, -) !void { - try self.listeners.append(self.allocator, .{ .ptr = ptr, .func = func }); -} - -const RenderThread = @This(); -const std = @import("std"); -const vk = @import("vulkan"); -const core = @import("core"); -const platform = @import("platform"); -const vma = @import("vma"); -const tracy = core.tracy; - -const vk_api = @import("../vk_api.zig"); -const vk_constants = @import("../vk_constants.zig"); -const vk_allocator = @import("../vk_allocator.zig"); -const render_objects = @import("../render_objects.zig"); - -const vk_renderer_types = @import("vk_renderer_types.zig"); -const vk_swapchain_helpers = @import("vk_swapchain_helpers.zig"); -const vk_renderer_camera_gpu = @import("vk_renderer_camera_gpu.zig"); - -const NeonVkAllocator = vk_allocator.NeonVkAllocator; -const NeonVkBuffer = vk_allocator.NeonVkBuffer; -const NeonVkImage = vk_allocator.NeonVkImage; - -const NumFrames = vk_constants.NUM_FRAMES; - -const NeonVkQueue = vk_renderer_types.NeonVkQueue; -const NeonVkSwapImage = vk_renderer_types.NeonVkSwapImage; -const NeonVkFrameData = vk_renderer_types.NeonVkFrameData; -const NeonVkSceneDataGpu = vk_renderer_types.NeonVkSceneDataGpu; -const NeonVkObjectDataGpu = vk_renderer_types.NeonVkObjectDataGpu; -const NeonVkSwapchain = vk_renderer_types.NeonVkSwapchain; - -const vk_renderer_interface = @import("vk_renderer_interface.zig"); -const RendererInterfaceRef = vk_renderer_interface.RendererInterfaceRef; - -const mesh = @import("../mesh.zig"); - -const mesh_pool = @import("vk_mesh_pool.zig"); -const MeshPoolBuffers = mesh_pool.MeshPoolBuffers; - -const graphics = @import("../graphics.zig"); -const NeonVkContext = graphics.NeonVkContext; - -const texture_list = @import("vk_texture_list.zig"); -const TextureList = texture_list.TextureList; - -const vkd_utils = @import("vkd_utils.zig"); -const vkinit = @import("../vk_init.zig"); -const animationSystem = @import("../animation/animationSystem.zig"); - -const SkyboxSystem = @import("../skybox.zig"); -// const vk_mesh_pool = @import("vk_mesh_pool.zig"); -// const MeshPool = vk_mesh_pool.MeshPool; - -// todo and documentation -// -// This struct is the root of the feature to have a seperate rendering thread for handling all vulkan IOs -// the way this will work is, instead of having all processing done on the main systems thread. -// the systems thread will send over a set of data required to render each given frame. -// this data is called sharedData. -// -// all plugins into the renderer will follow this arrangement as well. -// this includes the dynamicMeshManager and anything else. -// they will all have a similar setup to this. -// diff --git a/engine/_archive/graphics/src/vk_renderer/vk_cubemap.zig b/engine/_archive/graphics/src/vk_renderer/vk_cubemap.zig deleted file mode 100644 index c8e4b82..0000000 --- a/engine/_archive/graphics/src/vk_renderer/vk_cubemap.zig +++ /dev/null @@ -1,174 +0,0 @@ -pub fn MakeCubeMapList( - comptime left: []const u8, - comptime up: []const u8, - comptime down: []const u8, - comptime front: []const u8, - comptime back: []const u8, -) []const []const u8 { - return &.{ - left, - up, - down, - front, - back, - }; -} - -pub const CubeMapDirs = enum(u8) { - right, - left, - up, - down, - front, - back, -}; - -const vk_utils = @import("../vk_utils.zig"); -const LoadAndStageImage = vk_utils.LoadAndStageImage; - -pub fn stageCubeTexture(list: []const []const u8) !LoadAndStageImage { - try core.assert(list.len == 6); - - const gc = graphics.getContext(); - const allocator = gc.allocator; - - var pngs: [6]core.png.PngContents = undefined; - - for (0..6) |i| { - pngs[i] = try core.png.PngContents.initFromPathSpec(list[i], allocator); - } - defer { - for (&pngs) |*png| { - png.deinit(); - } - } - - const width = pngs[0].size.x; - const height = pngs[0].size.y; - try core.assert(width == height); - core.engine_log("cubemap dimensionss {d}x{d}", .{ width, height }); - - var totalLen: u32 = 0; - for (pngs) |png| { - try core.assertf(width == png.size.x, "inconsistent cubemap dimensions", .{}); - try core.assertf(height == png.size.y, "inconsistent cubemap dimensions", .{}); - totalLen += @intCast(png.pixels.len); - } - - const stagingBuffer = try gc.vkAllocator.createStagingBuffer(totalLen, "cubemap creation staging texture map"); - const pixelBuffer = try gc.vkAllocator.mapBuffer(u8, stagingBuffer); - - var offset: u32 = 0; - - var bufferOffsets: [6]u32 = undefined; - for (pngs, 0..) |png, i| { - const dest = pixelBuffer[offset .. offset + png.pixels.len]; - bufferOffsets[i] = offset; - offset += @intCast(png.pixels.len); - @memcpy(dest, png.pixels); - } - - const imageExtent = vk.Extent3D{ - .width = @as(u32, @intCast(width)), - .height = @as(u32, @intCast(height)), - .depth = 1, - }; - //const mipLevel = std.math.log2(@max(imageExtent.width, imageExtent.height)) + 1; - const mipLevel = 1; - - var imgCreateInfo = vkinit.imageCreateInfo(.r8g8b8a8_srgb, .{ - .sampled_bit = true, - .transfer_dst_bit = true, - }, imageExtent, mipLevel); - imgCreateInfo.array_layers = 6; - imgCreateInfo.flags.cube_compatible_bit = true; - - if (mipLevel > 1) { - imgCreateInfo.usage.transfer_src_bit = true; - } - - const imgAllocInfo = vma.AllocationCreateInfo{ - .requiredFlags = .{}, - .usage = .gpuOnly, - }; - const newImage = try gc.vkAllocator.createImage(imgCreateInfo, imgAllocInfo, "cubemap creation image"); - - gc.vkAllocator.unmapMemory(stagingBuffer); - - return .{ - .stagingBuffer = stagingBuffer, - .image = newImage, - .mipLevel = mipLevel, - .cubeOffsets = bufferOffsets, - }; -} - -pub fn submitTextureCube(uploader: *vk_utils.NeonVkUploader, state: *const LoadAndStageImage) !void { - try core.assert(state.cubeOffsets != null); - - if (state.cubeOffsets) |cubeOffsets| { - try uploader.startUploadContext(); - { - const newImage = state.image; - const mipLevel = state.mipLevel; - const cmd = uploader.commandBuffer; - transitions.into_transferDst(cmd, newImage.image, mipLevel, 0, 6); - for (cubeOffsets, 0..) |offset, face| { - var copyRegion = vk.BufferImageCopy{ - .buffer_offset = offset, - .buffer_row_length = 0, - .buffer_image_height = 0, - .image_offset = std.mem.zeroes(vk.Offset3D), - .image_subresource = .{ - .aspect_mask = .{ .color_bit = true }, - .mip_level = 0, - .base_array_layer = @intCast(face), - .layer_count = 1, - }, - .image_extent = .{ - .width = newImage.pixelWidth, - .height = newImage.pixelHeight, - .depth = 1, - }, - }; - - vkd.cmdCopyBufferToImage( - cmd, - state.stagingBuffer.buffer, - newImage.image, - .transfer_dst_optimal, - 1, - @ptrCast(©Region), - ); - - try vk_utils.generateMipMaps(cmd, newImage, mipLevel, 0); - } - - transitions.transferDst_into_shaderReadOnly(cmd, newImage.image, mipLevel, 0, 6); - } - try uploader.finishUploadContext(); - } -} - -pub fn createDescriptorSet( - dev: vk.Device, -) struct { - layout: vk.DescriptorSetLayout, - descriptorSet: vk.DescriptorSet, -} { - _ = dev; -} - -const core = @import("core"); -const vk_renderer = @import("../vk_renderer.zig"); - -const vma = @import("vma"); -const graphics = @import("../graphics.zig"); -const vk = @import("vulkan"); -const vkinit = @import("../vk_init.zig"); -const vk_constants = @import("../vk_constants.zig"); -const std = @import("std"); -const vkd = vk_api.vkd; -const vk_api = @import("../vk_api.zig"); - -const transitions = @import("../vk_transitions.zig"); diff --git a/engine/_archive/graphics/src/vk_renderer/vk_mesh_pool.zig b/engine/_archive/graphics/src/vk_renderer/vk_mesh_pool.zig deleted file mode 100644 index f714195..0000000 --- a/engine/_archive/graphics/src/vk_renderer/vk_mesh_pool.zig +++ /dev/null @@ -1,821 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); -const core = @import("core"); -const zgltf = core.zgltf; - -pub const MeshPoolCreationSettings = struct { - vertexCount: u32 = 4_000_000, - indexCount: u32 = 16_000_000, -}; - -pub const MeshUpdate = union(enum(u8)) { - new: struct { - vertices: []MeshVertex, - indices: []u32, - jointNames: []JointNameEntry, - name: core.Name, - skeletonName: ?core.Name, - }, - free: struct { - vertices: Span, - indices: Span, - name: core.Name, - }, - - pub fn deinit(self: @This(), allocator: std.mem.Allocator) void { - switch (self) { - .new => |new| { - allocator.free(new.vertices); - allocator.free(new.indices); - for (new.jointNames) |entry| { - entry.deinit(); - } - allocator.free(new.jointNames); - }, - .free => {}, - } - } -}; - -const UploadList = struct { - ctx: *MeshPoolBuffers, - uploads: std.ArrayList(Transfer), - destination: NeonVkBuffer, - - pub const Transfer = struct { - staging: NeonVkBuffer, - destination: Span, - }; - - pub fn init(ctx: *MeshPoolBuffers, destination: NeonVkBuffer) @This() { - return .{ - .ctx = ctx, - .uploads = std.ArrayList(Transfer).init(ctx.allocator), - .destination = destination, - }; - } - - pub fn issueCopy(self: *@This(), uploader: *NeonVkUploader, index: u32, elementSize: u32) !void { - try core.assert(uploader.isActive); - - const upload = self.uploads.items[index]; - var copy = vk.BufferCopy{ - .dst_offset = upload.destination.start * elementSize, - .src_offset = 0, - .size = upload.destination.size * elementSize, - }; - - const cmd = uploader.commandBuffer; - - vkd.cmdCopyBuffer( - cmd, - upload.staging.buffer, - self.destination.buffer, - 1, - @as([*]const vk.BufferCopy, @ptrCast(©)), - ); - } - - pub fn deinit(self: *@This()) void { - for (self.uploads.items) |*up| { - up.staging.deinit(self.ctx.vkAllocator); - } - - self.uploads.deinit(); - } -}; - -// should be owned by renderthread -// -// operation per frame -// -// 1. async loading of vertices push model load results into a queue -// 2. these results ar ethen installed into the vertex pool - -var gMeshPoolBuffer: *MeshPoolBuffers = undefined; - -pub fn getMeshPoolAllocator() std.mem.Allocator { - return gMeshPoolBuffer.allocator; -} - -const MeshVertexTransmute = extern struct { data: [@sizeOf(MeshVertex)]u8 }; - -pub const IndexedMesh = struct { - vertex: Span, - index: Span, - name: core.Name, - jointRemap: ?[]u8, // this is NOT a string, they're joint indices.. which happen to be u8s -}; - -pub fn getIndexedMeshByName(_name: core.Name) ?IndexedMesh { - var name = _name; - gMeshPoolBuffer.vertexMapLock.lock(); - defer gMeshPoolBuffer.vertexMapLock.unlock(); - return gMeshPoolBuffer.vertexMap.get(name.handle()); -} - -pub const MeshPoolBuffers = struct { - vertexBuffer: NeonVkBuffer, // gpu sided vertex buffer - indexBuffer: NeonVkBuffer, // gpu sided vertex buffer - - allocator: std.mem.Allocator, - vkAllocator: *NeonVkAllocator, - - gc: *NeonVkContext, - - uploader: NeonVkUploader, - updateRequests: Requests, - - indexSpans: MergedSpans, - vertexSpans: MergedSpans, - - vertexMapLock: std.Thread.Mutex, - vertexMap: std.AutoHashMapUnmanaged(u32, IndexedMesh), - jointMaps: std.AutoHashMapUnmanaged(u32, JointMapEntry), - - const JointMapEntry = std.AutoHashMapUnmanaged(u32, u32); - - const Requests = core.RingQueue(MeshUpdate); - - pub fn create( - allocator: std.mem.Allocator, - gc: *NeonVkContext, - opt: MeshPoolCreationSettings, - ) !*@This() { - const self = try allocator.create(@This()); - self.allocator = allocator; - self.updateRequests = try Requests.init(allocator, 4096); - - self.vertexMap = .{}; - self.vertexMapLock = .{}; - self.jointMaps = .{}; - - self.indexSpans = try MergedSpans.init(allocator, opt.indexCount); - self.vertexSpans = try MergedSpans.init(allocator, opt.vertexCount); - - self.vertexBuffer = try gc.vkAllocator.createGpuBuffer(opt.vertexCount * @sizeOf(MeshVertex), .{ - .vertex_buffer_bit = true, - }, "Mesh Pool gpu vertex buffer"); - - self.indexBuffer = try gc.vkAllocator.createGpuBuffer(opt.indexCount * @sizeOf(u32), .{ - .index_buffer_bit = true, - }, "Mesh Pool gpu vertex buffer"); - - self.gc = gc; - self.vkAllocator = gc.vkAllocator; - self.uploader = try NeonVkUploader.init(gc, "Mesh Pool uploader"); - - gMeshPoolBuffer = self; - - return self; - } - - pub fn checkUpdates(self: *@This()) !void { - if (self.updateRequests.count() <= 0) { - return; - } - - self.updateRequests.lock(); - defer self.updateRequests.unlock(); - - var vertexUploadList = UploadList.init(self, self.vertexBuffer); - defer vertexUploadList.deinit(); - var indexUploadList = UploadList.init(self, self.indexBuffer); - defer indexUploadList.deinit(); - - while (self.updateRequests.popFromUnlocked()) |update| { - switch (update) { - .new => |new| { - const indexSpan = try self.indexSpans.allocate(@intCast(new.indices.len)); - const vertexSpan = try self.vertexSpans.allocate(@intCast(new.vertices.len)); - - const stagingVertex = try self.vkAllocator.createStagingBuffer( - @intCast(new.vertices.len * @sizeOf(MeshVertex)), - "staging vertex buffer", - ); - { - const stagingVertexMapped = try self.vkAllocator.mapBuffer(MeshVertex, stagingVertex); - defer self.vkAllocator.unmapMemory(stagingVertex); - std.mem.copyForwards(MeshVertex, stagingVertexMapped, new.vertices); - } - - const stagingIndex = try self.vkAllocator.createStagingBuffer( - @intCast(new.indices.len * @sizeOf(u32)), - "staging index buffer", - ); - { - const stagingMapped = try self.vkAllocator.mapBuffer(u32, stagingIndex); - defer self.vkAllocator.unmapMemory(stagingIndex); - for (new.indices, 0..) |index, i| { - stagingMapped[i] = index + vertexSpan.start; - } - } - try vertexUploadList.uploads.append(.{ .staging = stagingVertex, .destination = vertexSpan }); - try indexUploadList.uploads.append(.{ .staging = stagingIndex, .destination = indexSpan }); - - var jointMap: JointMapEntry = .{}; - - for (new.jointNames) |entry| { - var entryName = core.MakeName(entry.name); - // core.engine_log("gtlf bone found {s} -> {d}", .{ entry.name, entry.index }); - try jointMap.put(self.allocator, entryName.handle(), entry.index); - } - - var newName = new.name; - try gMeshPoolBuffer.jointMaps.put(self.allocator, newName.handle(), jointMap); - - var jointRemap: ?[]u8 = null; - - if (new.skeletonName) |skName| { - if (animationSystem.getSkeletonByName(skName)) |sk| { - // build the joint remap - // this is a map from ozz's index to gltf's index - var iter = sk.jointMapping.iterator(); - jointRemap = try graphics.getContext().allocator.alloc(u8, sk.jointMapping.count()); - - while (iter.next()) |i| { - const jointName = i.key_ptr.*; - const ozzIndex = i.value_ptr.*; - var jn = core.MakeName(jointName); - var gltfIndex = jointMap.get(jn.handle()); - if (gltfIndex == null) { - gltfIndex = 0; - // core.engine_log("ERROR REMAPPING BONE setting to zero {s}", .{jointName}); - } - - // core.engine_log("remapping bone from {s} ozz {d} -> {d} gltf", .{ jointName, ozzIndex, gltfIndex.? }); - - jointRemap.?[ozzIndex] = @intCast(gltfIndex.?); - } - } - } - - gMeshPoolBuffer.vertexMapLock.lock(); - try gMeshPoolBuffer.vertexMap.put(self.allocator, newName.handle(), .{ .index = indexSpan, .vertex = vertexSpan, .name = newName, .jointRemap = jointRemap }); - - gMeshPoolBuffer.vertexMapLock.unlock(); - }, - .free => |free| { - self.vertexSpans.removeSpan(free.vertices); - self.indexSpans.removeSpan(free.indices); - }, - } - - update.deinit(self.allocator); - } - - try self.uploader.startUploadContext(); - // iterate over both upload lists and isssue uploads. - - for (indexUploadList.uploads.items, 0..) |_, i| { - try indexUploadList.issueCopy(&self.uploader, @intCast(i), @sizeOf(u32)); - try vertexUploadList.issueCopy(&self.uploader, @intCast(i), @sizeOf(MeshVertex)); - } - // Insert Barrier for indexBuffer - var indexMemoryBarrier = vk.BufferMemoryBarrier{ - .buffer = self.indexBuffer.buffer, - .src_access_mask = .{ .transfer_read_bit = true }, - .dst_access_mask = .{ .index_read_bit = true }, - .src_queue_family_index = 0, - .dst_queue_family_index = 0, - .offset = 0, - .size = vk.WHOLE_SIZE, - }; - vkd.cmdPipelineBarrier( - self.uploader.commandBuffer, // - .{ .transfer_bit = true }, // - .{ .vertex_input_bit = true }, // - .{}, // - 0, - undefined, - 1, - @ptrCast(&indexMemoryBarrier), - 0, - undefined, - ); - - // Insert Barrier for vertexBuffer - var vertexMemoryBarrier = vk.BufferMemoryBarrier{ - .buffer = self.vertexBuffer.buffer, - .src_access_mask = .{ .transfer_read_bit = true }, - .dst_access_mask = .{ - .vertex_attribute_read_bit = true, - }, - .src_queue_family_index = 0, - .dst_queue_family_index = 0, - .offset = 0, - .size = vk.WHOLE_SIZE, - }; - - vkd.cmdPipelineBarrier( - self.uploader.commandBuffer, - .{ .transfer_bit = true }, - .{ .vertex_input_bit = true }, - .{}, - 0, - undefined, - 1, - @ptrCast(&vertexMemoryBarrier), - 0, - undefined, - ); - - try self.uploader.finishUploadContext(); - } - - pub fn destroy(self: *@This()) void { - { - self.updateRequests.lock(); - defer self.updateRequests.unlock(); - while (self.updateRequests.popFromUnlocked()) |x| { - x.deinit(self.allocator); - } - } - - { - var iter = self.vertexMap.valueIterator(); - while (iter.next()) |p| { - if (p.jointRemap) |jr| { - graphics.getContext().allocator.free(jr); - } - } - } - self.vertexMap.deinit(self.allocator); - self.indexSpans.deinit(); - self.vertexSpans.deinit(); - { - var iter = self.jointMaps.valueIterator(); - while (iter.next()) |p| { - p.deinit(self.allocator); - } - } - - self.jointMaps.deinit(self.allocator); - - self.vertexBuffer.deinit(self.gc.vkAllocator); - - self.indexBuffer.deinit(self.gc.vkAllocator); - self.uploader.deinit(); - - self.updateRequests.deinit(); - self.allocator.destroy(self); - } -}; - -pub const PoolMesh = struct { - vertexSpan: Span, - indexSpan: Span, -}; - -pub fn getMeshPoolBuffers() struct { index: NeonVkBuffer, vertex: NeonVkBuffer } { - return .{ - .index = gMeshPoolBuffer.indexBuffer, - .vertex = gMeshPoolBuffer.vertexBuffer, - }; -} - -pub const MeshSourceType = enum { obj, gltf }; - -pub const LoadMeshSettings = struct { - path: []const u8, - sourceType: ?MeshSourceType = null, - skeletonName: ?core.Name, -}; - -pub fn loadIndexedMeshForPooling(meshName: core.Name, opt: LoadMeshSettings) !void { - var sourceType = MeshSourceType.gltf; - if (opt.sourceType) |st| { - sourceType = st; - } - - // check if we have a cooked version of that file, if so just load that instead. - - // otherwise, load the file - switch (sourceType) { - .obj => { - try loadIndexedMeshForPoolingObj(meshName, opt.path); - }, - .gltf => { - try loadIndexedMeshForPoolingGltf(meshName, opt.skeletonName, opt.path); - }, - } -} - -pub fn loadIndexedMeshForPoolingGltf(meshName: core.Name, skeletonName: ?core.Name, path: []const u8) !void { - const file = try core.fs().loadFile(path); - defer core.fs().unmap(file); - - const allocator = gMeshPoolBuffer.allocator; - - var parser = zgltf.init(allocator); - defer parser.deinit(); - - const ext = core.getFileExtension(path); - if (std.mem.eql(u8, ".gltf", ext)) { - try parser.parse(@alignCast(file.bytes[0 .. file.bytes.len - 1])); - } else { - try parser.parse(@alignCast(file.bytes)); - } - - // std.debug.print("\n", .{}); - // parser.debugPrint(); - - if (parser.data.meshes.items.len > 1) { - return error.OnlyOneMeshPerGltfImplemented; - } - - if (parser.data.skins.items.len > 1) { - return error.TooManySkins; - } - - var binaryFile: ?core.packer.PackerBytesMapping = null; - var binaryBytes: []const u8 = undefined; - - if (std.mem.eql(u8, ext, ".glb")) { - binaryBytes = parser.glb_binary.?; - } else { - const binaryPath = try std.fmt.allocPrint(allocator, "{s}bin", .{path[0 .. path.len - 4]}); - defer allocator.free(binaryPath); - core.engine_log("{s}", .{binaryPath}); - binaryFile = try core.fs().loadFile(binaryPath); - binaryBytes = binaryFile.?.bytes; - } - - defer if (binaryFile) |f| core.fs().unmap(f); - - const m = parser.data.meshes.items[0]; - core.engine_log("mesh name {s} number of primitives = {d}", .{ m.name, m.primitives.items.len }); - - var positions = std.ArrayList(f32).init(allocator); - defer positions.deinit(); - - var texcoords = std.ArrayList(f32).init(allocator); - defer texcoords.deinit(); - - var normals = std.ArrayList(f32).init(allocator); - defer normals.deinit(); - - var joints = std.ArrayList(u16).init(allocator); - defer joints.deinit(); - // add a different joint format one, todo- i need to fix up zgltf - - var useJoints8: bool = false; - var joints8 = std.ArrayList(u8).init(allocator); - defer joints8.deinit(); - - var weights = std.ArrayList(f32).init(allocator); - defer weights.deinit(); - - var weightCount: usize = 4; - - if (m.primitives.items.len > 1) { - @panic("sorry, havent implemented support for multiple primitives yet, would require more work on the way i handle materials"); - } - - var indexList = std.ArrayList(u32).init(allocator); - for (m.primitives.items) |primitive| { - if (primitive.indices) |indices| { - const accessor = parser.data.accessors.items[indices]; - // core.engine_log("index accessor info: {any}", .{accessor}); - - if (accessor.component_type == .unsigned_short) { - var temp = std.ArrayList(u16).init(allocator); - defer temp.deinit(); - parser.getDataFromBufferView(u16, &temp, accessor, @alignCast(binaryBytes)); - for (temp.items) |t| { - try indexList.append(@intCast(t)); - } - } else if (accessor.component_type == .unsigned_integer) { - parser.getDataFromBufferView(u32, &indexList, accessor, @alignCast(binaryBytes)); - } - } - - for (primitive.attributes.items) |attribute| { - // core.engine_log("attribute: {any}", .{attribute}); - - switch (attribute) { - .position => |x| { - const accessor = parser.data.accessors.items[x]; - // core.engine_log("accessor info: {any}", .{accessor}); - - parser.getDataFromBufferView(f32, &positions, accessor, @alignCast(binaryBytes)); - // core.engine_log("positions loaded: {d}", .{positions.items.len}); - }, - .normal => |x| { - const accessor = parser.data.accessors.items[x]; - // core.engine_log("accessor info: {any}", .{accessor}); - - parser.getDataFromBufferView(f32, &normals, accessor, @alignCast(binaryBytes)); - // core.engine_log("normals loaded: {d}", .{normals.items.len}); - }, - .texcoord => |x| { - const accessor = parser.data.accessors.items[x]; - // core.engine_log("accessor info: {any}", .{accessor}); - - parser.getDataFromBufferView(f32, &texcoords, accessor, @alignCast(binaryBytes)); - // core.engine_log("texcoords loaded: {d}", .{texcoords.items.len}); - }, - .joints => |x| { - const accessor = parser.data.accessors.items[x]; - // core.engine_log("accessor info: {any} acecssor index {d}", .{ accessor, x }); - - if (accessor.component_type == .unsigned_byte) { - useJoints8 = true; - parser.getDataFromBufferView(u8, &joints8, accessor, @alignCast(binaryBytes)); - // core.engine_log("joints8 loaded: {d} - {d} {d} {d} {d}", .{ joints8.items.len, joints8.items[0], joints8.items[1], joints8.items[2], joints8.items[3] }); - } else { - parser.getDataFromBufferView(u16, &joints, accessor, @alignCast(binaryBytes)); - // core.engine_log("joints loaded: {d} - {d} {d} {d} {d}", .{ joints.items.len, joints.items[0], joints.items[1], joints.items[2], joints.items[3] }); - } - }, - .weights => |x| { - const accessor = parser.data.accessors.items[x]; - // core.engine_log("accessor info: {any}", .{accessor}); - - parser.getDataFromBufferView(f32, &weights, accessor, @alignCast(binaryBytes)); - - if (accessor.type == .vec3) { - weightCount = 3; - } - - // core.engine_log("weights loaded: {d} - {d} {d} {d} {d}", .{ weights.items.len, weights.items[0], weights.items[1], weights.items[2], weights.items[3] }); - }, - .tangent => |x| { - const accessor = parser.data.accessors.items[x]; - core.engine_log("accessor info: {any} NOT PARSED", .{accessor}); - }, - .color => |x| { - const accessor = parser.data.accessors.items[x]; - core.engine_log("accessor info: {any} NOT PARSED", .{accessor}); - }, - } - } - } - - if (parser.data.skins.items.len > 1) { - @panic("too many skins, not supported"); - } - - var jointNameList: std.ArrayList(JointNameEntry) = std.ArrayList(JointNameEntry).init(allocator); - - if (weights.items.len > 0) { - core.engine_log("skin found, building joint map", .{}); - if (parser.data.skins.items[0].skeleton) |skeletonIndex| { - for (parser.data.nodes.items[skeletonIndex..], 0..) |node, i| { - // core.engine_log("gltf: {s} -> {d} (skeleton index)", .{ node.name, i }); - const gcAllocator = graphics.getContext().allocator; - try jointNameList.append(.{ .index = @intCast(i), .name = try gcAllocator.dupe(u8, node.name) }); - } - } else { - if (parser.data.skins.items[0].joints.items.len > 0) { - for (parser.data.skins.items[0].joints.items, 0..) |i, j| { - const node = parser.data.nodes.items[i]; - // core.engine_log("gltf: {s} -> {d} (joints map)", .{ node.name, j }); - const gcAllocator = graphics.getContext().allocator; - try jointNameList.append(.{ .index = @intCast(j), .name = try gcAllocator.dupe(u8, node.name) }); - } - } else { - for (parser.data.nodes.items, 0..) |node, i| { - // core.engine_log("gltf: {s} -> {d} (fallback)", .{ node.name, i }); - const gcAllocator = graphics.getContext().allocator; - try jointNameList.append(.{ .index = @intCast(i), .name = try gcAllocator.dupe(u8, node.name) }); - } - } - } - } - - var vertexList = std.ArrayList(MeshVertex).init(allocator); - - var i: usize = 0; - const vertexCount = positions.items.len / 3; - while (i < vertexCount) : (i += 1) { - const normalIndex = i * 3; - const positionIndex = i * 3; - const uvIndex = i * 2; - - const uv: core.Vector2f = if (uvIndex < texcoords.items.len) .{ - .x = texcoords.items[uvIndex], - .y = texcoords.items[uvIndex + 1], - } else core.Vector2f{}; - - const normal = if (normalIndex < normals.items.len) core.Vectorf{ - .x = normals.items[i], - .y = normals.items[i + 1], - .z = normals.items[i + 2], - } else core.Vectorf{}; - - try vertexList.append(.{ - .position = .{ - .x = positions.items[positionIndex], - .y = positions.items[positionIndex + 1], - .z = positions.items[positionIndex + 2], - }, - .normal = normal, - .color = .{}, - .uv = uv, - }); - - const jointsIndex = weightCount * i; - if (weightCount == 4) { - if (useJoints8) { - if (jointsIndex < joints8.items.len) { - vertexList.items[vertexList.items.len - 1].bones = .{ - @intCast(joints8.items[jointsIndex + 0]), - @intCast(joints8.items[jointsIndex + 1]), - @intCast(joints8.items[jointsIndex + 2]), - @intCast(joints8.items[jointsIndex + 3]), - }; - vertexList.items[vertexList.items.len - 1].weights = .{ - @intFromFloat(weights.items[jointsIndex + 0] * 255), - @intFromFloat(weights.items[jointsIndex + 1] * 255), - @intFromFloat(weights.items[jointsIndex + 2] * 255), - @intFromFloat(weights.items[jointsIndex + 3] * 255), - }; - } - } else { - if (jointsIndex < joints.items.len) { - vertexList.items[vertexList.items.len - 1].bones = .{ - @intCast(joints.items[jointsIndex + 0]), - @intCast(joints.items[jointsIndex + 1]), - @intCast(joints.items[jointsIndex + 2]), - @intCast(joints.items[jointsIndex + 3]), - }; - vertexList.items[vertexList.items.len - 1].weights = .{ - @intFromFloat(weights.items[jointsIndex + 0] * 255), - @intFromFloat(weights.items[jointsIndex + 1] * 255), - @intFromFloat(weights.items[jointsIndex + 2] * 255), - @intFromFloat(weights.items[jointsIndex + 3] * 255), - }; - } - } - } else { - return error.NotImplementedYet; - } - } - - if (indexList.items.len == 0) { - for (0..vertexList.items.len) |x| { - try indexList.append(@intCast(x)); - } - } - - const rv: MeshUpdate = .{ - .new = .{ - .vertices = try vertexList.toOwnedSlice(), - .indices = try indexList.toOwnedSlice(), - .jointNames = try jointNameList.toOwnedSlice(), - .skeletonName = skeletonName, - .name = meshName, - }, - }; - - core.graphics_log("[{s}] gltf loaded vertex count vertices={d} indices={d}", .{ path, rv.new.vertices.len, rv.new.indices.len }); - - try gMeshPoolBuffer.updateRequests.pushLocked(rv); - - // return error.NotImplementedYet; - - // var vertexList = std.ArrayList(MeshVertex).init(allocator); - // var indexList = std.ArrayList(u32).init(allocator); - - // const rv: MeshUpdate = .{ - // .new = .{ - // .vertices = try vertexList.toOwnedSlice(), - // .indices = try indexList.toOwnedSlice(), - // .name = meshName, - // }, - // }; - - // core.graphics_log("[{s}] vertex count vertices={d} indices={d}", .{ path, rv.new.vertices.len, rv.new.indices.len }); - - // try gMeshPoolBuffer.updateRequests.pushLocked(rv); -} - -pub fn pushMeshUpdateRequest(update: MeshUpdate) !void { - try gMeshPoolBuffer.updateRequests.pushLocked(update); -} - -pub fn loadIndexedMeshForPoolingObj(meshName: core.Name, path: []const u8) !void { - const file = try core.fs().loadFile(path); - defer core.fs().unmap(file); - - const allocator = gMeshPoolBuffer.allocator; - - var Objs = try objLoader.loadObjBytes(file.bytes, allocator); - defer Objs.deinit(); - - var vertexMap = std.AutoHashMap(MeshVertexTransmute, u32).init(allocator); - defer vertexMap.deinit(); - var vertexList = std.ArrayList(MeshVertex).init(allocator); - var indexList = std.ArrayList(u32).init(allocator); - - const m: *objLoader.ObjMesh = &Objs.meshes.items[0]; - - // only thing i care about right now is normal and position - for (m.v_faces.items) |f| { - const face: objLoader.ObjFace = f; - - if (face.count == 3) { - for (0..face.count) |i| { - const p = m.v_positions.items[face.vertex[i] - 1]; - const n = m.v_normals.items[face.normal[i] - 1]; - const u = m.v_uvs.items[face.texture[i] - 1]; - const meshVertex: MeshVertex = .{ - .position = .{ .x = p.x, .y = p.y, .z = p.z }, - .normal = .{ .x = n.x, .y = n.y, .z = n.z }, - .color = .{ .r = n.x, .g = n.y, .b = n.z, .a = 1.0 }, - .uv = .{ .x = u.x, .y = 1 - u.y }, - }; - - var index: u32 = @intCast(vertexList.items.len); - - const transmute: MeshVertexTransmute = @bitCast(meshVertex); - if (vertexMap.get(transmute)) |cachedIndex| { - index = cachedIndex; - } else { - try vertexMap.put(transmute, index); - try vertexList.append(meshVertex); - } - try indexList.append(index); - } - } - - if (face.count == 4) { - const il: []const usize = &.{ 0, 1, 2, 2, 3, 0 }; - for (il) |i| { - const p = m.v_positions.items[face.vertex[i] - 1]; - const n = m.v_normals.items[face.normal[i] - 1]; - const u = m.v_uvs.items[face.texture[i] - 1]; - const meshVertex: MeshVertex = .{ - .position = .{ .x = p.x, .y = p.y, .z = p.z }, - .normal = .{ .x = n.x, .y = n.y, .z = n.z }, - .color = .{ .r = n.x, .g = n.y, .b = n.z, .a = 1.0 }, - .uv = .{ .x = u.x, .y = 1 - u.y }, - }; - - var index: u32 = @intCast(vertexList.items.len); - - const transmute: MeshVertexTransmute = @bitCast(meshVertex); - if (vertexMap.get(transmute)) |cachedIndex| { - index = cachedIndex; - } else { - try vertexMap.put(transmute, index); - try vertexList.append(meshVertex); - } - try indexList.append(index); - } - } - } - - var jointNames = std.ArrayList(JointNameEntry).init(allocator); - - const rv: MeshUpdate = .{ - .new = .{ - .vertices = try vertexList.toOwnedSlice(), - .indices = try indexList.toOwnedSlice(), - .jointNames = try jointNames.toOwnedSlice(), - .skeletonName = null, - .name = meshName, - }, - }; - - core.graphics_log("[{s}] vertex count vertices={d} indices={d}", .{ path, rv.new.vertices.len, rv.new.indices.len }); - - try gMeshPoolBuffer.updateRequests.pushLocked(rv); -} - -pub const JointNameEntry = struct { - name: []u8 = undefined, - index: u32 = 0, - - pub fn deinit(self: @This()) void { - const allocator = graphics.getContext().allocator; - allocator.free(self.name); - } -}; - -const objLoader = @import("objLoader"); - -const vk_allocator = @import("../vk_allocator.zig"); -const NeonVkAllocator = vk_allocator.NeonVkAllocator; -const NeonVkBuffer = vk_allocator.NeonVkBuffer; - -const mesh = @import("../mesh.zig"); -const MeshVertex = mesh.MeshVertex; - -const Span = core.Span; -const MergedSpans = core.MergedSpans; - -const vk_utils = @import("../vk_utils.zig"); -const NeonVkUploader = vk_utils.NeonVkUploader; - -const vk_renderer = @import("../vk_renderer.zig"); -const NeonVkContext = vk_renderer.NeonVkContext; - -const animationSystem = @import("../animation/animationSystem.zig"); -const vk_constants = @import("../vk_constants.zig"); -const vk_api = @import("../vk_api.zig"); -const vkd = vk_api.vkd; -const vki = vk_api.vki; -const vkb = vk_api.vkb; -const graphics = @import("../graphics.zig"); diff --git a/engine/_archive/graphics/src/vk_renderer/vk_pool_mesh.zig b/engine/_archive/graphics/src/vk_renderer/vk_pool_mesh.zig deleted file mode 100644 index e69de29..0000000 diff --git a/engine/_archive/graphics/src/vk_renderer/vk_renderer_camera_gpu.zig b/engine/_archive/graphics/src/vk_renderer/vk_renderer_camera_gpu.zig deleted file mode 100644 index 43b53ee..0000000 --- a/engine/_archive/graphics/src/vk_renderer/vk_renderer_camera_gpu.zig +++ /dev/null @@ -1,71 +0,0 @@ -const std = @import("std"); -const core = @import("core"); - -const render_objects = @import("../render_objects.zig"); - -const Mat = core.Mat; -const Vectorf = core.Vectorf; - -const Camera = render_objects.Camera; - -pub const NeonVkCameraDataGpu = extern struct { - view: Mat, - proj: Mat, - viewproj: Mat, - viewprojAlt: Mat, - position: Vectorf, - - pub fn upload(self: @This(), data: [*]u8) void { - var dataSlice: []u8 = undefined; - dataSlice.ptr = data; - dataSlice.len = @sizeOf(NeonVkCameraDataGpu); - - var inputSlice: []const u8 = undefined; - inputSlice.ptr = @as([*]const u8, @ptrCast(&self)); - inputSlice.len = @sizeOf(NeonVkCameraDataGpu); - - @memcpy(dataSlice, inputSlice); - } -}; - -// generates NeonVkCameraDataGpu and copies it into the buffer -pub fn memcpyCameraDataToStagedBuffer(camera: *const Camera, data: [*]u8) void { - var cameraData = NeonVkCameraDataGpu{ - .proj = camera.projection, - .view = camera.transform, - .viewproj = camera.final, - .viewprojAlt = camera.finalAlt, - .position = camera.position, - }; - - var dataSlice: []u8 = undefined; - dataSlice.ptr = data; - dataSlice.len = @sizeOf(NeonVkCameraDataGpu); - - var inputSlice: []const u8 = undefined; - inputSlice.ptr = @as([*]const u8, @ptrCast(&cameraData)); - inputSlice.len = @sizeOf(NeonVkCameraDataGpu); - - @memcpy(dataSlice, inputSlice); -} - -// upload null to -pub fn uploadNullCameraToBuffer(data: [*]u8) void { - var cameraData = NeonVkCameraDataGpu{ - .proj = core.zm.identity(), - .view = core.zm.identity(), - .viewproj = core.zm.identity(), - .viewprojAlt = core.zm.identity(), - .position = .{}, - }; - - var dataSlice: []u8 = undefined; - dataSlice.ptr = data; - dataSlice.len = @sizeOf(NeonVkCameraDataGpu); - - var inputSlice: []const u8 = undefined; - inputSlice.ptr = @as([*]const u8, @ptrCast(&cameraData)); - inputSlice.len = @sizeOf(NeonVkCameraDataGpu); - - @memcpy(dataSlice, inputSlice); -} diff --git a/engine/_archive/graphics/src/vk_renderer/vk_renderer_interface.zig b/engine/_archive/graphics/src/vk_renderer/vk_renderer_interface.zig deleted file mode 100644 index e800f03..0000000 --- a/engine/_archive/graphics/src/vk_renderer/vk_renderer_interface.zig +++ /dev/null @@ -1,62 +0,0 @@ -const std = @import("std"); -const core = @import("core"); -const vk = @import("vulkan"); - -const RenderThread = @import("RenderThread.zig"); - -// aliases -const Name = core.Name; -const ObjectHandle = core.ObjectHandle; -const MakeTypeName = core.MakeTypeName; - -pub const RendererInterfaceRef = core.InterfaceRef(RendererInterface); - -// RendererInterfaceVTable -pub const RendererInterface = struct { - typeSize: usize, - typeAlign: usize, - - onRendererTeardown: ?*const fn (*anyopaque) void, - - sendShared: ?*const fn (*anyopaque, u32) void, - rtPreDraw: ?*const fn (*anyopaque, *RenderThread, vk.CommandBuffer, u32) void, - rtPostDraw: ?*const fn (*anyopaque, *RenderThread, vk.CommandBuffer, u32) void, - - pub fn from(comptime TargetType: type) @This() { - const wrappedFuncs = struct { - - // === renderthread functions === - pub fn sendShared(p: *anyopaque, frameIndex: u32) void { - var ptr = @as(*TargetType, @ptrCast(@alignCast(p))); - ptr.sendShared(frameIndex); - } - - pub fn rtPreDraw(p: *anyopaque, rt: *RenderThread, cmd: vk.CommandBuffer, frameIndex: u32) void { - var ptr = @as(*TargetType, @ptrCast(@alignCast(p))); - ptr.rtPreDraw(rt, cmd, frameIndex); - } - - pub fn rtPostDraw(p: *anyopaque, rt: *RenderThread, cmd: vk.CommandBuffer, frameIndex: u32) void { - var ptr = @as(*TargetType, @ptrCast(@alignCast(p))); - ptr.rtPostDraw(rt, cmd, frameIndex); - } - - pub fn onRendererTeardown(pointer: *anyopaque) void { - var ptr = @as(*TargetType, @ptrCast(@alignCast(pointer))); - ptr.onRendererTeardown(); - } - }; - - const self = @This(){ - .typeSize = @sizeOf(TargetType), - .typeAlign = @alignOf(TargetType), - .onRendererTeardown = if (@hasDecl(TargetType, "onRendererTeardown")) wrappedFuncs.onRendererTeardown else null, - - .sendShared = if (@hasDecl(TargetType, "sendShared")) wrappedFuncs.sendShared else null, - .rtPreDraw = if (@hasDecl(TargetType, "rtPreDraw")) wrappedFuncs.rtPreDraw else null, - .rtPostDraw = if (@hasDecl(TargetType, "rtPostDraw")) wrappedFuncs.rtPostDraw else null, - }; - - return self; - } -}; diff --git a/engine/_archive/graphics/src/vk_renderer/vk_renderer_types.zig b/engine/_archive/graphics/src/vk_renderer/vk_renderer_types.zig deleted file mode 100644 index 7d9a26d..0000000 --- a/engine/_archive/graphics/src/vk_renderer/vk_renderer_types.zig +++ /dev/null @@ -1,72 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); - -const core = @import("core"); - -const vk_renderer = @import("../vk_renderer.zig"); -const NeonVkContext = vk_renderer.NeonVkContext; - -const vk_allocator = @import("../vk_allocator.zig"); -const vk_constants = @import("../vk_constants.zig"); - -pub const NeonVkQueue = struct { - handle: vk.Queue, - family: u32, - - pub fn init(vkd: vk_constants.DeviceDispatch, dev: vk.Device, family: u32, index: u32) @This() { - return .{ - .handle = vkd.getDeviceQueue(dev, family, index), - .family = family, - }; - } -}; - -pub const NeonVkFrameData = struct { - // descriptors - globalDescriptorSet: vk.DescriptorSet, - objectDescriptorSet: vk.DescriptorSet, - spriteDescriptorSet: vk.DescriptorSet, - - // buffers - spriteBuffer: vk_allocator.NeonVkBuffer, - objectBuffer: vk_allocator.NeonVkBuffer, - animationsBuffer: vk_allocator.NeonVkBuffer, - cameraBuffer: vk_allocator.NeonVkBuffer, -}; - -pub const triangle_mesh_vert = @import("triangle_mesh_vert"); -pub const NeonVkObjectDataGpu = triangle_mesh_vert.ObjectData; -pub const VertexBoneData = triangle_mesh_vert.VertexBoneData; - -pub const NeonVkSceneDataGpu = struct { - fogColor: core.zm.Vec = .{ 0.0, 0.0, 0.0, 0.0 }, - fogDistances: core.zm.Vec = .{ 0.0, 0.0, 0.0, 0.0 }, - ambientColor: core.zm.Vec = .{ 0.0, 0.0, 0.0, 0.0 }, - sunlightDirection: core.zm.Vec = .{ 0.0, 0.0, 0.0, 0.0 }, - sunlightColor: core.zm.Vec = .{ 0.0, 0.0, 0.0, 0.0 }, -}; - -pub const descriptorPoolSizes = [_]vk.DescriptorPoolSize{ - .{ .type = .uniform_buffer, .descriptor_count = 1000 }, - .{ .type = .uniform_buffer_dynamic, .descriptor_count = 1000 }, - .{ .type = .storage_buffer, .descriptor_count = 1000 }, - .{ .type = .combined_image_sampler, .descriptor_count = 2000 }, - .{ .type = .sampler, .descriptor_count = 1000 }, - .{ .type = .sampled_image, .descriptor_count = 1000 }, - .{ .type = .storage_image, .descriptor_count = 1000 }, - - // .{ .type = .sampler, .descriptor_count = 1000 }, - // .{ .type = .combined_image_sampler, .descriptor_count = 1000 }, - // .{ .type = .sampled_image, .descriptor_count = 1000 }, - // .{ .type = .storage_image, .descriptor_count = 1000 }, -}; - -pub const NeonVkSwapImage = struct { - image: vk.Image, - view: vk.ImageView, - imageIndex: usize, - - pub fn deinit(self: *NeonVkSwapImage, vkd: vk_constants.DeviceDispatch, dev: vk.Device) void { - vkd.destroyImageView(dev, self.view, null); - } -}; diff --git a/engine/_archive/graphics/src/vk_renderer/vk_skeletal.zig b/engine/_archive/graphics/src/vk_renderer/vk_skeletal.zig deleted file mode 100644 index 9c879cb..0000000 --- a/engine/_archive/graphics/src/vk_renderer/vk_skeletal.zig +++ /dev/null @@ -1,44 +0,0 @@ -pub const SkeletalBuffers = struct { - descriptorSet: vk.DescriptorSet, - gc: *NeonVkContext, - vkAllocator: *NeonVkAllocator, - allocator: std.mem.Allocator, - - finalsBuffer: [2]NeonVkBuffer = undefined, - - pub fn init(gc: *NeonVkContext) !*@This() { - const self = try gc.allocator.create(@This()); - - self.* = .{ - .gc = gc, - .allocator = gc.allocator, - .vkAllocator = gc.vkAllocator, - .skeletalPipeData = undefined, - }; - - self.buildBuffers(); - return self; - } - - pub fn buildBuffers(self: *@This()) !void { - const vkAllocator: *NeonVkAllocator = self.vkAllocator; - - // 100k animated skeletal mesh vertices ought to be enough for anyone right? - for (0..2) |i| { - self.finalsBuffer[i] = try vkAllocator.createSsboBuffer(@sizeOf(core.Mat) * vk_constants.MAX_SKIN_SLOTS, "bones buffer."); - } - } -}; - -const std = @import("std"); -const core = @import("core"); -const assets = @import("assets"); -const graphics = @import("../graphics.zig"); -const vk_renderer_types = @import("vk_renderer_types.zig"); -const VertexBoneData = vk_renderer_types.VertexBoneData; -const gpd = graphics.gpu_pipe_data; -const NeonVkContext = graphics.NeonVkContext; -const NeonVkBuffer = graphics.NeonVkBuffer; -const NeonVkAllocator = graphics.NeonVkAllocator; -const vk = @import("vulkan"); -const vk_constants = @import("../vk_constants.zig"); diff --git a/engine/_archive/graphics/src/vk_renderer/vk_swapchain_helpers.zig b/engine/_archive/graphics/src/vk_renderer/vk_swapchain_helpers.zig deleted file mode 100644 index 7e3e89f..0000000 --- a/engine/_archive/graphics/src/vk_renderer/vk_swapchain_helpers.zig +++ /dev/null @@ -1,87 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); -const core = @import("core"); -const vk_constants = @import("../vk_constants.zig"); -const vk_renderer_types = @import("vk_renderer_types.zig"); - -const vk_api = @import("../vk_api.zig"); -const vkd = vk_api.vkd; -const vki = vk_api.vki; -const vkb = vk_api.vkb; - -const force_mailbox = core.BuildOption("force_mailbox"); - -pub fn findSurfaceFormat( - allocator: std.mem.Allocator, - pdev: vk.PhysicalDevice, - surface: vk.SurfaceKHR, -) !vk.SurfaceFormatKHR { - const preferred = vk.SurfaceFormatKHR{ - .format = .b8g8r8a8_srgb, - .color_space = .srgb_nonlinear_khr, - }; - - var count: u32 = 0; - - _ = try vki.getPhysicalDeviceSurfaceFormatsKHR(pdev, surface, &count, null); - - const surface_formats = try allocator.alloc(vk.SurfaceFormatKHR, count); - defer allocator.free(surface_formats); - - _ = try vki.getPhysicalDeviceSurfaceFormatsKHR(pdev, surface, &count, surface_formats.ptr); - - for (surface_formats) |sfmt| { - if (std.meta.eql(sfmt, preferred)) { - return preferred; - } - } - - const rv = surface_formats[0]; - - core.graphics_log("Selected surface format\n {any}", .{rv}); - return rv; -} - -pub fn findPresentMode( - allocator: std.mem.Allocator, - pdev: vk.PhysicalDevice, - surface: vk.SurfaceKHR, -) !vk.PresentModeKHR { - var count: u32 = undefined; - _ = try vki.getPhysicalDeviceSurfacePresentModesKHR(pdev, surface, &count, null); - const present_modes = try allocator.alloc(vk.PresentModeKHR, count); - defer allocator.free(present_modes); - _ = try vki.getPhysicalDeviceSurfacePresentModesKHR(pdev, surface, &count, present_modes.ptr); - - const preferred = [_]vk.PresentModeKHR{ - .fifo_khr, - .mailbox_khr, - .immediate_khr, - }; - - if (force_mailbox) { - return .mailbox_khr; - } - - for (preferred) |mode| { - if (std.mem.indexOfScalar(vk.PresentModeKHR, present_modes, mode) != null) { - return mode; - } - } - - return error.UnableToFindPresentMode; -} - -pub fn findActualExtent( - extent: vk.Extent2D, - caps: vk.SurfaceCapabilitiesKHR, -) !vk.Extent2D { - if (caps.current_extent.width != 0xFFFF_FFFF) { - return caps.current_extent; - } else { - return .{ - .width = std.math.clamp(extent.width, caps.min_image_extent.width, caps.max_image_extent.width), - .height = std.math.clamp(extent.height, caps.min_image_extent.height, caps.max_image_extent.height), - }; - } -} diff --git a/engine/_archive/graphics/src/vk_renderer/vk_texture_list.zig b/engine/_archive/graphics/src/vk_renderer/vk_texture_list.zig deleted file mode 100644 index 64c366a..0000000 --- a/engine/_archive/graphics/src/vk_renderer/vk_texture_list.zig +++ /dev/null @@ -1,128 +0,0 @@ -// this implements the global texture list - -const gTextureList: *TextureList = undefined; - -pub const ArrayedTexture = struct {}; - -pub const TextureList = struct { - allocator: std.mem.Allocator, - textures: std.AutoHashMapUnmanaged(u32, *Texture), - gc: *NeonVkContext, - listSet: vk.DescriptorSet = undefined, - dsl: vk.DescriptorSetLayout = undefined, - // descriptorPool: vk.DescriptorPool = undefined, - - // const descriptorPoolSizes = [_]vk.DescriptorPoolSize{ - // .{ .type = .sampler, .descriptor_count = 1000 }, - // .{ .type = .combined_image_sampler, .descriptor_count = 1000 }, - // .{ .type = .sampled_image, .descriptor_count = 1000 }, - // .{ .type = .storage_image, .descriptor_count = 1000 }, - // }; - - pub fn create(gc: *NeonVkContext) !*@This() { - const self = try gc.allocator.create(@This()); - - self.* = .{ - .allocator = gc.allocator, - .textures = .{}, - .gc = gc, - }; - - try self.initTextureList(); - - return self; - } - - pub fn initTextureList(self: *@This()) !void { - // var poolInfo = vk.DescriptorPoolCreateInfo{ - // .flags = .{}, - // .max_sets = 1000, - // .pool_size_count = @intCast(descriptorPoolSizes.len), - // .p_pool_sizes = &descriptorPoolSizes, - // }; - - // self.descriptorPool = try vkd.createDescriptorPool(self.gc.dev, &poolInfo, null); - - const bindings = [_]vk.DescriptorSetLayoutBinding{ - .{ - .binding = 0, - .descriptor_type = .storage_buffer, - .descriptor_count = 500, - .stage_flags = .{ - .vertex_bit = true, - .geometry_bit = true, - .compute_bit = true, - .fragment_bit = true, - }, - .p_immutable_samplers = null, - }, - .{ - .binding = 1, - .descriptor_type = .combined_image_sampler, - .descriptor_count = 500, - .stage_flags = .{ - .vertex_bit = true, - .geometry_bit = true, - .compute_bit = true, - .fragment_bit = true, - }, - .p_immutable_samplers = null, - }, - .{ - .binding = 2, - .descriptor_type = .storage_image, - .descriptor_count = 500, - .stage_flags = .{ - .vertex_bit = true, - .geometry_bit = true, - .compute_bit = true, - .fragment_bit = true, - }, - .p_immutable_samplers = null, - }, - }; - const flags = [_]vk.DescriptorBindingFlags{ - .{ .partially_bound_bit = true }, - .{ .partially_bound_bit = true }, - .{ .partially_bound_bit = true }, - }; - const fci = vk.DescriptorSetLayoutBindingFlagsCreateInfo{ .binding_count = 3, .p_binding_flags = @ptrCast(&flags) }; - - const dsci = vk.DescriptorSetLayoutCreateInfo{ - .flags = .{}, - .binding_count = bindings.len, - .p_bindings = @ptrCast(&bindings), - .p_next = &fci, - }; - - self.dsl = try vkd.createDescriptorSetLayout(self.gc.dev, &dsci, null); - - const dsai = vk.DescriptorSetAllocateInfo{ - .descriptor_pool = self.gc.descriptorPool, - .descriptor_set_count = 1, - .p_set_layouts = @ptrCast(&self.dsl), - }; - - try vkd.allocateDescriptorSets(self.gc.dev, &dsai, @ptrCast(&self.listSet)); - } - - pub fn destroy(self: *@This()) void { - vkd.destroyDescriptorSetLayout(self.gc.dev, self.dsl, null); - // vkd.destroyDescriptorPool(self.gc.dev, self.descriptorPool, null); - self.textures.deinit(self.allocator); - self.allocator.destroy(self); - } -}; - -const graphics = @import("../graphics.zig"); -const NeonVkContext = graphics.NeonVkContext; - -const texture = @import("../texture.zig"); -const Texture = texture.Texture; - -const vk = @import("vulkan"); - -const std = @import("std"); - -const vk_api = @import("../vk_api.zig"); -const vkd = vk_api.vkd; diff --git a/engine/_archive/graphics/src/vk_renderer/vkd_utils.zig b/engine/_archive/graphics/src/vk_renderer/vkd_utils.zig deleted file mode 100644 index 738d892..0000000 --- a/engine/_archive/graphics/src/vk_renderer/vkd_utils.zig +++ /dev/null @@ -1,35 +0,0 @@ -const vk_constants = @import("../vk_constants.zig"); -const vk_api = @import("../vk_api.zig"); -const vkd = vk_api.vkd; -const vki = vk_api.vki; -const vkb = vk_api.vkb; -const vk = @import("vulkan"); - -const graphics = @import("../graphics.zig"); -const NeonVkBuffer = graphics.NeonVkBuffer; - -pub fn copyStagingSlice( - comptime Element: type, - cmd: vk.CommandBuffer, - params: struct { - src: *NeonVkBuffer, - dst: *NeonVkBuffer, - size: u32, // in element count - src_offset: u32 = 0, // in element counts - dst_offset: u32 = 0, // in element counts - }, -) void { - const elementSize = @sizeOf(Element); - var copy = vk.BufferCopy{ - .dst_offset = params.dst_offset * elementSize, - .src_offset = params.src_offset * elementSize, - .size = params.size * elementSize, - }; - vkd.cmdCopyBuffer( - cmd, - params.src.buffer, - params.dst.buffer, - 1, - @as([*]const vk.BufferCopy, @ptrCast(©)), - ); -} diff --git a/engine/_archive/graphics/src/vk_renderer_public.zig b/engine/_archive/graphics/src/vk_renderer_public.zig deleted file mode 100644 index 9cf8c58..0000000 --- a/engine/_archive/graphics/src/vk_renderer_public.zig +++ /dev/null @@ -1,11 +0,0 @@ -const std = @import("std"); -const core = @import("core"); -const graphics = @import("graphics.zig"); -const PixelBufferRGA8 = @import("PixelBufferRGBA8.zig"); - -pub fn updateTextureFromPixelsSync( - textureName: core.Name, - pixelBuffer: PixelBufferRGA8, -) void { - graphics.getContext().updateTextureFromPixelsSync(textureName, pixelBuffer); -} diff --git a/engine/_archive/graphics/src/vk_shaders.zig b/engine/_archive/graphics/src/vk_shaders.zig deleted file mode 100644 index 706e01c..0000000 --- a/engine/_archive/graphics/src/vk_shaders.zig +++ /dev/null @@ -1 +0,0 @@ -// vk_virtual diff --git a/engine/_archive/graphics/src/vk_transitions.zig b/engine/_archive/graphics/src/vk_transitions.zig deleted file mode 100644 index 30635d1..0000000 --- a/engine/_archive/graphics/src/vk_transitions.zig +++ /dev/null @@ -1,95 +0,0 @@ -// REEEEEEEEEEEEEE - -const std = @import("std"); -const core = @import("core"); -const vk = @import("vulkan"); -const vma = @import("vma"); -const vk_constants = @import("vk_constants.zig"); -const vk_api = @import("vk_api.zig"); -const vkd = vk_api.vkd; - -pub fn transferDst_into_shaderReadOnly( - cmd: vk.CommandBuffer, - image: vk.Image, - mipLevel: u32, - baseArrayLayer: u32, - layerCount: u32, -) void { - if (mipLevel == 0) { - core.engine_logs("mipLevel 0 detected into_shaderReadOnly"); - } - - const range = vk.ImageSubresourceRange{ - .aspect_mask = .{ .color_bit = true }, - .base_mip_level = 0, - .level_count = mipLevel, - .base_array_layer = baseArrayLayer, - .layer_count = layerCount, - }; - - var imageBarrier_toReadable = vk.ImageMemoryBarrier{ - .old_layout = .undefined, - .new_layout = .shader_read_only_optimal, - .image = image, - .subresource_range = range, - .src_access_mask = .{ .transfer_write_bit = true }, - .dst_access_mask = .{ .shader_read_bit = false }, - .src_queue_family_index = 0, - .dst_queue_family_index = 0, - }; - vkd.cmdPipelineBarrier( - cmd, - .{ .transfer_bit = true }, - .{ .fragment_shader_bit = true }, - .{}, - 0, - undefined, - 0, - undefined, - 1, - @ptrCast(&imageBarrier_toReadable), - ); -} - -pub fn into_transferDst( - cmd: vk.CommandBuffer, - image: vk.Image, - mipLevel: u32, - baseArrayLayer: u32, - layerCount: u32, -) void { - if (mipLevel == 0) { - core.engine_logs("mipLevel 0 detected into_transferDst"); - } - const range = vk.ImageSubresourceRange{ - .aspect_mask = .{ .color_bit = true }, - .base_mip_level = 0, - .level_count = mipLevel, - .base_array_layer = baseArrayLayer, - .layer_count = layerCount, - }; - - var imageBarrier_toTransfer = vk.ImageMemoryBarrier{ - .old_layout = .undefined, - .new_layout = .transfer_dst_optimal, - .image = image, - .subresource_range = range, - .src_access_mask = .{}, - .dst_access_mask = .{ .transfer_write_bit = true }, - .src_queue_family_index = 0, - .dst_queue_family_index = 0, - }; - - vkd.cmdPipelineBarrier( - cmd, - .{ .top_of_pipe_bit = true }, - .{ .transfer_bit = true }, - .{}, - 0, - undefined, - 0, - undefined, - 1, - @ptrCast(&imageBarrier_toTransfer), - ); -} diff --git a/engine/_archive/graphics/src/vk_utils.zig b/engine/_archive/graphics/src/vk_utils.zig deleted file mode 100644 index 5e52029..0000000 --- a/engine/_archive/graphics/src/vk_utils.zig +++ /dev/null @@ -1,550 +0,0 @@ -const std = @import("std"); -const core = @import("core"); -const vk_renderer = @import("vk_renderer.zig"); -const vma = @import("vma"); -const graphics = @import("graphics.zig"); -const vk = @import("vulkan"); -const vkinit = @import("vk_init.zig"); -const vk_constants = @import("vk_constants.zig"); -const tracy = core.tracy; -const Texture = @import("texture.zig").Texture; -const memory = core.MemoryTracker; -const vk_allocator = @import("vk_allocator.zig"); - -const vk_api = @import("vk_api.zig"); -const vkd = vk_api.vkd; - -const NeonVkAllocator = vk_allocator.NeonVkAllocator; - -const png = core.png; -const PngContents = png.PngContents; - -const ArrayList = std.ArrayList; -const Vectorf = core.Vectorf; -const NeonVkContext = vk_renderer.NeonVkContext; -const NeonVkBuffer = vk_renderer.NeonVkBuffer; -const NeonVkImage = vk_renderer.NeonVkImage; -const NumFrames = vk_constants.NUM_FRAMES; - -const NeonVkObjectDataGpu = vk_renderer.NeonVkObjectDataGpu; - -const transitions = @import("vk_transitions.zig"); - -const NeonVkSpriteDataGpu = struct { - // tl, tr, br, bl running clockwise - position: core.zm.Vec = .{ 0.0, 0.0, 0.0, 0.0 }, - size: core.Vector2f = .{ .x = 1.0, .y = 1.0 }, -}; - -// Takes the contents of a png file and transfers the pixel contents to a staged buffer -pub fn stagePixels(self: PngContents, ctx: *NeonVkContext) !NeonVkBuffer { - const stagingBuffer = try ctx.create_buffer(self.pixels.len, .{ .transfer_src_bit = true }, .cpuOnly, "Stage pixels staging buffer"); - const data = try ctx.vkAllocator.vmaAllocator.mapMemory(stagingBuffer.allocation, u8); - var dataSlice: []u8 = undefined; - dataSlice.ptr = data; - dataSlice.len = self.pixels.len; - @memcpy(dataSlice, self.pixels); - ctx.vkAllocator.vmaAllocator.unmapMemory(stagingBuffer.allocation); - return stagingBuffer; -} - -pub const LoadAndStageImage = struct { - stagingBuffer: NeonVkBuffer, - image: NeonVkImage, - mipLevel: u32 = 0, - cubeOffsets: ?[6]u32 = null, - - pub fn deinit(self: *@This(), vkAllocator: *NeonVkAllocator) void { - vkAllocator.destroyBuffer(&self.stagingBuffer); - vkAllocator.destroyImage(&self.image); - } -}; - -pub fn stagePixelsRaw(pixels: []const u8, ctx: *NeonVkContext) !NeonVkBuffer { - const stagingBuffer = try ctx.create_buffer(pixels.len, .{ .transfer_src_bit = true }, .cpuOnly, "Stage pixels staging buffer"); - const data = try ctx.vkAllocator.vmaAllocator.mapMemory(stagingBuffer.allocation, u8); - var dataSlice: []u8 = undefined; - dataSlice.ptr = data; - dataSlice.len = pixels.len; - @memcpy(dataSlice, pixels); - ctx.vkAllocator.vmaAllocator.unmapMemory(stagingBuffer.allocation); - return stagingBuffer; -} - -pub fn newVkImage(size: core.Vector2i, ctx: *NeonVkContext, mipLevel: u32) !NeonVkImage { - const imageExtent = vk.Extent3D{ - .width = @as(u32, @intCast(size.x)), - .height = @as(u32, @intCast(size.y)), - .depth = 1, - }; - - var imgCreateInfo = vkinit.imageCreateInfo(.r8g8b8a8_srgb, .{ - .sampled_bit = true, - .transfer_dst_bit = true, - }, imageExtent, mipLevel); - - if (mipLevel > 1) { - // core.graphics_log("creating image with mip level: {d} {d}x{d}", .{ mipLevel, size.x, size.y }); - - imgCreateInfo.usage = .{ - .transfer_dst_bit = true, - .transfer_src_bit = true, - .sampled_bit = true, - }; - } - - const imgAllocInfo = vma.AllocationCreateInfo{ - .requiredFlags = .{}, - .usage = .gpuOnly, - }; - - return try ctx.vkAllocator.createImage(imgCreateInfo, imgAllocInfo, @src().fn_name); -} - -inline fn isPowerOfTwo(n: anytype) bool { - return n != 0 and (n & (n - 1)) == 0; -} - -pub fn getMiplevelFromSize(size: core.Vector2i) u32 { - if (size.x != size.y) - return 1; - if (!isPowerOfTwo(size.x)) - return 1; - return std.math.log2(@as(u32, @intCast(@max(size.x, size.y)))) + 1; -} - -pub fn createTextureFromPixels( - pixels: []const u8, - size: core.Vector2i, - ctx: *NeonVkContext, - useBlocky: bool, -) !CreateTextureResults { - // copy pixels into staging buffer - const miplevel = getMiplevelFromSize(size); - var stagingBuffer = try stagePixelsRaw(pixels, ctx); - // create image memory resources - const createdImage = try newVkImage(size, ctx, miplevel); - - // upload staging buffer - try submit_copy_from_staging(ctx, stagingBuffer, createdImage, miplevel); - - stagingBuffer.deinit(ctx.vkAllocator); - - var imageViewCreate = vkinit.imageViewCreateInfo( - .r8g8b8a8_srgb, - createdImage.image, - .{ .color_bit = true }, - miplevel, - ); - - const imageView = try ctx.vkd.createImageView(ctx.dev, &imageViewCreate, null); - - const newTexture = try ctx.allocator.create(Texture); - - newTexture.* = Texture{ - .image = createdImage, - .imageView = imageView, - }; - - // create descriptors for - const rv = ctx.create_mesh_image_for_texture(newTexture.*, .{ - .useBlocky = useBlocky, - }) catch unreachable; - - return .{ .texture = newTexture, .descriptor = rv.textureSet, .textureId = rv.textureId }; -} - -const CreateTextureResults = struct { texture: *Texture, descriptor: vk.DescriptorSet, textureId: u32 }; - -pub fn createAndInstallTextureFromPixels( - textureName: core.Name, - pixels: []const u8, - size: core.Vector2i, - ctx: *NeonVkContext, - useBlocky: bool, -) !CreateTextureResults { - const res = try createTextureFromPixels(pixels, size, ctx, useBlocky); - - ctx.install_texture_into_registry(textureName, res.texture, res.descriptor, res.textureId) catch return error.UnknownStatePanic; - - return res; -} - -pub fn load_and_stage_image_from_bytes(ctx: *NeonVkContext, bytes: []const u8) !LoadAndStageImage { - var pngContents = try PngContents.initFromBytes(ctx.allocator, "embeddedFile", bytes); - defer pngContents.deinit(); - return try load_and_stage_image(ctx, pngContents); -} - -pub fn load_and_stage_image_from_file(ctx: *NeonVkContext, filePath: []const u8) !LoadAndStageImage { - // When you record command buffers, their command pools can only be used from - // one thread at a time. While you can create multiple command buffers from a - // command pool, you cant fill those commands from multiple threads. If you - // want to record command buffers from multiple threads, then you will need - // more command pools, one per thread. - // - // in other words... this will multithread our png loading... yes. - // - // and we can multithread constructing our command structures - // but calling VkQueueSubmit is not going to be threadsafe unless we create a - // seperate command pool for each thread. - - // 1. check if there is a cooked one. - var pngContents: PngContents = undefined; - const allocator = ctx.allocator; - var cookedPath = std.ArrayList(u8).init(allocator); - defer cookedPath.deinit(); - - try cookedPath.appendSlice("_cooked/"); - try cookedPath.appendSlice(filePath); - try cookedPath.appendSlice(".Texture"); - - if (core.fs().fileExists(cookedPath.items)) { - pngContents = try PngContents.initFromFSCooked(core.fs(), ctx.allocator, cookedPath.items); - } else { - pngContents = try PngContents.initFromFS(core.fs(), ctx.allocator, filePath); - } - defer pngContents.deinit(); - - return try load_and_stage_image(ctx, pngContents); -} - -pub fn load_and_stage_image(ctx: *NeonVkContext, pngContents: PngContents) !LoadAndStageImage { - const imageExtent = vk.Extent3D{ - .width = @as(u32, @intCast(pngContents.size.x)), - .height = @as(u32, @intCast(pngContents.size.y)), - .depth = 1, - }; - const mipLevel = std.math.log2(@max(imageExtent.width, imageExtent.height)) + 1; - - var imgCreateInfo = vkinit.imageCreateInfo(.r8g8b8a8_srgb, .{ - .sampled_bit = true, - .transfer_dst_bit = true, - }, imageExtent, mipLevel); - - if (mipLevel > 1) { - imgCreateInfo.usage.transfer_src_bit = true; - } - - const imgAllocInfo = vma.AllocationCreateInfo{ - .requiredFlags = .{}, - .usage = .gpuOnly, - }; - - const newImage = try ctx.vkAllocator.createImage(imgCreateInfo, imgAllocInfo, "saved image vk_renderer.Texture"); - const stagingBuffer = try stagePixels(pngContents, ctx); - - return .{ - .stagingBuffer = stagingBuffer, - .image = newImage, - .mipLevel = mipLevel, - }; -} - -pub fn submit_copy_from_staging(ctx: *NeonVkContext, stagingBuffer: NeonVkBuffer, newImage: NeonVkImage, mipLevel: u32) !void { - var z1 = tracy.ZoneN(@src(), "submitting copy from staging buffer"); - defer z1.End(); - try ctx.uploader.startUploadContext(); - { - var z2 = tracy.ZoneN(@src(), "recording command buffer"); - const cmd = ctx.uploader.commandBuffer; - - transitions.into_transferDst(cmd, newImage.image, mipLevel, 0, 1); - - var copyRegion = vk.BufferImageCopy{ - .buffer_offset = 0, - .buffer_row_length = 0, - .buffer_image_height = 0, - .image_offset = std.mem.zeroes(vk.Offset3D), - .image_subresource = .{ - .aspect_mask = .{ .color_bit = true }, - .mip_level = 0, - .base_array_layer = 0, - .layer_count = 1, - }, - .image_extent = .{ - .width = newImage.pixelWidth, - .height = newImage.pixelHeight, - .depth = 1, - }, - }; - - vkd.cmdCopyBufferToImage( - cmd, - stagingBuffer.buffer, - newImage.image, - .transfer_dst_optimal, - 1, - @ptrCast(©Region), - ); - - // core.graphics_log("miplevel count: {d}", .{mipLevel}); - try generateMipMaps(cmd, newImage, mipLevel, 0); - - transitions.transferDst_into_shaderReadOnly(cmd, newImage.image, mipLevel, 0, 1); - z2.End(); - } - try ctx.uploader.finishUploadContext(); - //try ctx.finish_upload_context(&ctx.uploadContext); -} - -pub fn generateMipMaps(cmd: vk.CommandBuffer, vkImage: NeonVkImage, mipLevels: u32, baseArrayLayer: u32) !void { - try core.assert(mipLevels > 0); - const img = vkImage.image; - - const range: vk.ImageSubresourceRange = .{ - .aspect_mask = .{ .color_bit = true }, - .base_mip_level = 0, - .level_count = 1, - .base_array_layer = baseArrayLayer, - .layer_count = 1, - }; - - var imb: vk.ImageMemoryBarrier = .{ - .old_layout = .undefined, - .new_layout = .transfer_dst_optimal, - .image = img, - .src_access_mask = .{}, - .dst_access_mask = .{}, - .subresource_range = range, - .src_queue_family_index = 0, // 0 == ignored - .dst_queue_family_index = 0, - }; - - var width = @as(i32, @intCast(vkImage.pixelWidth)); - var height = @as(i32, @intCast(vkImage.pixelHeight)); - - for (1..mipLevels) |i| { - imb.subresource_range.base_mip_level = @as(u32, @intCast(i)) - 1; - imb.old_layout = .undefined; - imb.new_layout = .transfer_src_optimal; - imb.src_access_mask = .{ - .transfer_write_bit = true, - }; - imb.dst_access_mask = .{ - .transfer_read_bit = true, - }; - - vkd.cmdPipelineBarrier(cmd, .{ - .transfer_bit = true, - }, .{ - .transfer_bit = true, - }, .{}, 0, undefined, 0, undefined, 1, @ptrCast(&imb)); - - var blit: vk.ImageBlit = undefined; - blit.src_offsets[0] = .{ .x = 0, .y = 0, .z = 0 }; - blit.src_offsets[1] = .{ .x = width, .y = height, .z = 1 }; - blit.src_subresource = .{ - .aspect_mask = .{ .color_bit = true }, - .mip_level = @as(u32, @intCast(i)) - 1, - .base_array_layer = baseArrayLayer, - .layer_count = 1, - }; - - var dstWidth: i32 = 1; - if (width > 1) { - dstWidth = @divFloor(width, 2); - } - var dstHeight: i32 = 1; - if (height > 1) { - dstHeight = @divFloor(height, 2); - } - - blit.dst_offsets[0] = .{ .x = 0, .y = 0, .z = 0 }; - blit.dst_offsets[1] = .{ .x = dstWidth, .y = dstHeight, .z = 1 }; - blit.dst_subresource = .{ - .aspect_mask = .{ .color_bit = true }, - .mip_level = @as(u32, @intCast(i)), - .base_array_layer = 0, - .layer_count = 1, - }; - - vkd.cmdBlitImage( - cmd, - img, - .transfer_src_optimal, - img, - .transfer_dst_optimal, - 1, - @ptrCast(&blit), - .linear, - ); - - width = dstWidth; - height = dstHeight; - } -} - -// A better encapsulated version of the NeonVkUploadContext -pub const NeonVkUploader = struct { - gc: *NeonVkContext, - arena: std.heap.ArenaAllocator, - allocator: std.mem.Allocator, - uploadFence: vk.Fence = undefined, - commandPool: vk.CommandPool = undefined, - commandBuffer: vk.CommandBuffer = undefined, - mutex: std.Thread.Mutex = .{}, - isActive: bool = false, - tag: []const u8, - - pub fn init(gc: *NeonVkContext, comptime tag: []const u8) !@This() { - var arena = std.heap.ArenaAllocator.init(gc.allocator); - var self = @This(){ - .arena = arena, - .allocator = arena.allocator(), - .gc = gc, - .tag = tag, - }; - - // create the uploadFence - var fci = vk.FenceCreateInfo{ - .flags = .{ .signaled_bit = false }, - }; - self.uploadFence = try vkd.createFence(self.gc.dev, &fci, null); - - // create the command pool - var cpci = vkinit.commandPoolCreateInfo(@as(u32, @intCast(self.gc.graphicsFamilyIndex)), .{ .reset_command_buffer_bit = true }); - - self.commandPool = try vkd.createCommandPool(self.gc.dev, &cpci, null); - - // create the command buffer - var cbai = vk.CommandBufferAllocateInfo{ - .command_pool = self.commandPool, - .level = vk.CommandBufferLevel.primary, - .command_buffer_count = 1, - }; - - try vkd.allocateCommandBuffers( - self.gc.dev, - &cbai, - @as([*]vk.CommandBuffer, @ptrCast(&self.commandBuffer)), - ); - - return self; - } - - pub fn startUploadContext(self: *@This()) !void { - self.mutex.lock(); - var cbi = vkinit.commandBufferBeginInfo(.{ .one_time_submit_bit = true }); - try vkd.beginCommandBuffer(self.commandBuffer, &cbi); - self.isActive = true; - } - - pub fn addBufferUpload( - self: *@This(), - stagingBuffer: NeonVkBuffer, - targetBuffer: NeonVkBuffer, - transferSize: u32, - ) !void { - core.assert(self.isActive); - var copy = vk.BufferCopy{ - .dst_offset = 0, - .src_offset = 0, - .size = transferSize, - }; - - const cmd = self.commandBuffer; - - vkd.cmdCopyBuffer( - cmd, - stagingBuffer.buffer, - targetBuffer.buffer, - 1, - @as([*]const vk.BufferCopy, @ptrCast(©)), - ); - } - - pub fn waitForFences(self: *@This()) !void { - _ = try vkd.waitForFences( - self.gc.dev, - 1, - @as([*]const vk.Fence, @ptrCast(&self.uploadFence)), - 1, - 1000000000, - ); - - try vkd.resetFences(self.gc.dev, 1, @as([*]const vk.Fence, @ptrCast(&self.uploadFence))); - self.isActive = false; - self.mutex.unlock(); - } - - pub fn submitUploads(self: *@This()) !void { - try vkd.endCommandBuffer(self.commandBuffer); - var submit = vkinit.submitInfo(&self.commandBuffer); - // !!!!!!!!!!!!!!!!!!!!!!!!!! - // there should be a dedicated uploader queue. - // .. but thats not something that is always going to be available. - // !!!!!!!!!!!!!!!!!!!!!!!!!! - try vkd.queueSubmit( - self.gc.graphicsQueue.handle, - 1, - @as([*]const vk.SubmitInfo, @ptrCast(&submit)), - self.uploadFence, - ); - } - - pub fn finishUploadContext(self: *@This()) !void { - try self.submitUploads(); - try self.waitForFences(); - } - - pub fn deinit(self: *@This()) void { - vkd.destroyCommandPool(self.gc.dev, self.commandPool, null); - vkd.destroyFence(self.gc.dev, self.uploadFence, null); - } -}; - -pub const NeonVkUploadContext = struct { - uploadFence: vk.Fence, - commandPool: vk.CommandPool, - commandBuffer: vk.CommandBuffer, - mutex: std.Thread.Mutex = .{}, - active: bool = false, -}; - -pub fn createDescriptorSetForImage( - dev: vk.Device, - descriptorPool: vk.DescriptorPool, - layout: vk.DescriptorSetLayout, - imageView: vk.ImageView, - sampler: vk.Sampler, - addToGlobal: bool, -) !struct { textureSet: vk.DescriptorSet, textureId: u32 } { - - // var textureSet = try self.allocator.create(vk.DescriptorSet); - var textureSet: vk.DescriptorSet = undefined; - var allocInfo = vk.DescriptorSetAllocateInfo{ - .descriptor_pool = descriptorPool, - .descriptor_set_count = 1, - .p_set_layouts = @ptrCast(&layout), - }; - - try vkd.allocateDescriptorSets(dev, &allocInfo, @as([*]vk.DescriptorSet, @ptrCast(&textureSet))); - - var imageBufferInfo = vk.DescriptorImageInfo{ - .sampler = sampler, - .image_view = imageView, - .image_layout = .shader_read_only_optimal, - }; - - var writeDescriptorSet = vkinit.writeDescriptorImage( - .combined_image_sampler, - textureSet, - &imageBufferInfo, - 0, - ); - - vkd.updateDescriptorSets(dev, 1, @ptrCast(&writeDescriptorSet), 0, undefined); - - const gc = graphics.getContext(); - const newTextureId = gc.newTextureId; - - // ruh roh, that's a big todo to do in the future - - if (addToGlobal) { - gc.newTextureId += 1; - try gc.newMeshImages.pushLocked(.{ .bufferInfo = imageBufferInfo, .textureId = newTextureId }); - } - - return .{ .textureSet = textureSet, .textureId = if (addToGlobal) newTextureId else 0 }; -} diff --git a/engine/_archive/graphics/tests/testmap.map b/engine/_archive/graphics/tests/testmap.map deleted file mode 100644 index f3f6353..0000000 --- a/engine/_archive/graphics/tests/testmap.map +++ /dev/null @@ -1,143 +0,0 @@ -// Game: Deathwish -// Format: Standard -// entity 0 -{ -"classname" "worldspawn" -// brush 0 -{ -( -224 -32 -16 ) ( -224 -31 -16 ) ( -224 -32 -15 ) ProtoFloor 0 -16 0 1 1 -( -224 -32 -16 ) ( -224 -32 -15 ) ( -223 -32 -16 ) ProtoFloor 0 -16 0 1 1 -( -224 -32 -16 ) ( -223 -32 -16 ) ( -224 -31 -16 ) ProtoFloor 0 0 0 1 1 -( -192 32 0 ) ( -192 33 0 ) ( -191 32 0 ) ProtoFloor 0 0 0 1 1 -( -192 32 0 ) ( -191 32 0 ) ( -192 32 1 ) ProtoFloor 0 -16 0 1 1 -( -64 32 0 ) ( -64 32 1 ) ( -64 33 0 ) ProtoFloor 0 -16 0 1 1 -} -// brush 1 -{ -( -576 -160 -32 ) ( -576 -159 -32 ) ( -576 -160 -31 ) ProtoGrass 16 -16 0 1 1 -( 0 -400 -32 ) ( 0 -400 -31 ) ( 1 -400 -32 ) ProtoGrass -16 -16 0 1 1 -( 0 -160 -32 ) ( 1 -160 -32 ) ( 0 -159 -32 ) ProtoGrass -16 -16 0 1 1 -( 48 -144 -16 ) ( 48 -143 -16 ) ( 49 -144 -16 ) ProtoGrass -16 -16 0 1 1 -( 48 224 -16 ) ( 49 224 -16 ) ( 48 224 -15 ) ProtoGrass -16 -16 0 1 1 -( 224 -144 -16 ) ( 224 -144 -15 ) ( 224 -143 -16 ) ProtoGrass 16 -16 0 1 1 -} -// brush 2 -{ -( -48 -144 -32 ) ( -48 -143 -32 ) ( -48 -144 -31 ) ProtoFloor 0 -32 0 1 1 -( -48 -144 -32 ) ( -48 -144 -31 ) ( -47 -144 -32 ) ProtoFloor 0 -32 0 1 1 -( -48 -144 -32 ) ( -47 -144 -32 ) ( -48 -143 -32 ) ProtoFloor 0 0 0 1 1 -( 80 -64 0 ) ( 80 -63 0 ) ( 81 -64 0 ) ProtoFloor 0 0 0 1 1 -( 80 -64 -16 ) ( 81 -64 -16 ) ( 80 -64 -15 ) ProtoFloor 0 -32 0 1 1 -( 80 -64 -16 ) ( 80 -64 -15 ) ( 80 -63 -16 ) ProtoFloor 0 -32 0 1 1 -} -// brush 3 -{ -( -48 -48 -32 ) ( -48 -47 -32 ) ( -48 -48 -31 ) ProtoFloor 32 -32 0 1 1 -( -48 -48 -32 ) ( -48 -48 -31 ) ( -47 -48 -32 ) ProtoFloor 0 -32 0 1 1 -( -48 -48 -32 ) ( -47 -48 -32 ) ( -48 -47 -32 ) ProtoFloor 0 -32 0 1 1 -( 80 32 16 ) ( 80 33 16 ) ( 81 32 16 ) ProtoFloor 0 -32 0 1 1 -( 80 32 -16 ) ( 81 32 -16 ) ( 80 32 -15 ) ProtoFloor 0 -32 0 1 1 -( 80 32 -16 ) ( 80 32 -15 ) ( 80 33 -16 ) ProtoFloor 32 -32 0 1 1 -} -// brush 4 -{ -( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) ProtoWallsGrey 0 0 0 1 1 -( -448 -96 -16 ) ( -448 -96 -15 ) ( -447 -96 -16 ) ProtoWallsGrey 0 0 0 1 1 -( -448 -96 -16 ) ( -447 -96 -16 ) ( -448 -95 -16 ) ProtoWallsGrey 0 0 0 1 1 -( -432 80 48 ) ( -432 81 48 ) ( -431 80 48 ) ProtoWallsGrey 0 0 0 1 1 -( -432 80 0 ) ( -431 80 0 ) ( -432 80 1 ) ProtoWallsGrey 0 0 0 1 1 -( -432 80 0 ) ( -432 80 1 ) ( -432 81 0 ) ProtoWallsGrey 0 0 0 1 1 -} -// brush 5 -{ -( -416 -256 -16 ) ( -416 -255 -16 ) ( -416 -256 -15 ) ProtoWallsOrange 0 0 0 1 1 -( -496 -256 -16 ) ( -496 -256 -15 ) ( -495 -256 -16 ) ProtoWallsOrange 0 0 0 1 1 -( -496 -256 -16 ) ( -495 -256 -16 ) ( -496 -255 -16 ) ProtoWallsOrange 0 0 0 1 1 -( -304 -240 96 ) ( -304 -239 96 ) ( -303 -240 96 ) ProtoWallsOrange 0 0 0 1 1 -( -304 -240 0 ) ( -303 -240 0 ) ( -304 -240 1 ) ProtoWallsOrange 0 0 0 1 1 -( -304 -240 0 ) ( -304 -240 1 ) ( -304 -239 0 ) ProtoWallsOrange 0 0 0 1 1 -} -// brush 6 -{ -( -320 -384 -16 ) ( -320 -383 -16 ) ( -320 -384 -15 ) ProtoWallsOrange 0 0 0 1 1 -( -320 -320 -16 ) ( -320 -320 -15 ) ( -319 -320 -16 ) ProtoWallsOrange 0 0 0 1 1 -( -320 -384 -16 ) ( -319 -384 -16 ) ( -320 -383 -16 ) ProtoWallsOrange 0 0 0 1 1 -( -304 -256 96 ) ( -304 -255 96 ) ( -303 -256 96 ) ProtoWallsOrange 0 0 0 1 1 -( -304 -256 0 ) ( -303 -256 0 ) ( -304 -256 1 ) ProtoWallsOrange 0 0 0 1 1 -( -304 -256 0 ) ( -304 -256 1 ) ( -304 -255 0 ) ProtoWallsOrange 0 0 0 1 1 -} -// brush 7 -{ -( -480 -256 80 ) ( -480 -255 80 ) ( -480 -256 81 ) ProtoWallsOrange 0 0 0 1 1 -( -432 -256 80 ) ( -432 -256 81 ) ( -431 -256 80 ) ProtoWallsOrange 0 0 0 1 1 -( -432 -256 64 ) ( -431 -256 64 ) ( -432 -255 64 ) ProtoWallsOrange 0 0 0 1 1 -( -416 -240 96 ) ( -416 -239 96 ) ( -415 -240 96 ) ProtoWallsOrange 0 0 0 1 1 -( -416 -240 96 ) ( -415 -240 96 ) ( -416 -240 97 ) ProtoWallsOrange 0 0 0 1 1 -( -416 -240 96 ) ( -416 -240 97 ) ( -416 -239 96 ) ProtoWallsOrange 0 0 0 1 1 -} -// brush 8 -{ -( -576 -256 -16 ) ( -576 -255 -16 ) ( -576 -256 -15 ) ProtoWallsOrange 0 0 0 1 1 -( -672 -256 -16 ) ( -672 -256 -15 ) ( -671 -256 -16 ) ProtoWallsOrange -16 0 0 1 1 -( -672 -256 -16 ) ( -671 -256 -16 ) ( -672 -255 -16 ) ProtoWallsOrange -16 0 0 1 1 -( -480 -240 96 ) ( -480 -239 96 ) ( -479 -240 96 ) ProtoWallsOrange -16 0 0 1 1 -( -480 -240 0 ) ( -479 -240 0 ) ( -480 -240 1 ) ProtoWallsOrange -16 0 0 1 1 -( -480 -240 0 ) ( -480 -240 1 ) ( -480 -239 0 ) ProtoWallsOrange 0 0 0 1 1 -} -// brush 9 -{ -( -416 -400 -16 ) ( -416 -399 -16 ) ( -416 -400 -15 ) ProtoWallsOrange 16 0 0 1 1 -( -496 -400 -16 ) ( -496 -400 -15 ) ( -495 -400 -16 ) ProtoWallsOrange 0 0 0 1 1 -( -496 -400 -16 ) ( -495 -400 -16 ) ( -496 -399 -16 ) ProtoWallsOrange 0 -16 0 1 1 -( -304 -384 96 ) ( -304 -383 96 ) ( -303 -384 96 ) ProtoWallsOrange 0 -16 0 1 1 -( -304 -384 0 ) ( -303 -384 0 ) ( -304 -384 1 ) ProtoWallsOrange 0 0 0 1 1 -( -304 -384 0 ) ( -304 -384 1 ) ( -304 -383 0 ) ProtoWallsOrange 16 0 0 1 1 -} -// brush 10 -{ -( -320 -384 80 ) ( -320 -383 80 ) ( -320 -384 81 ) ProtoWallsOrange 0 0 0 1 1 -( -320 -384 80 ) ( -320 -384 81 ) ( -319 -384 80 ) ProtoWallsOrange 0 0 0 1 1 -( -320 -384 64 ) ( -319 -384 64 ) ( -320 -383 64 ) ProtoWallsOrange 0 0 0 1 1 -( -288 -352 96 ) ( -288 -351 96 ) ( -287 -352 96 ) ProtoWallsOrange 0 0 0 1 1 -( -288 -320 96 ) ( -287 -320 96 ) ( -288 -320 97 ) ProtoWallsOrange 0 0 0 1 1 -( -304 -352 96 ) ( -304 -352 97 ) ( -304 -351 96 ) ProtoWallsOrange 0 0 0 1 1 -} -// brush 11 -{ -( -208 -304 -16 ) ( -208 -303 -16 ) ( -208 -304 -15 ) ProtoWallsGrey 32 0 0 1 1 -( -208 -304 -16 ) ( -208 -304 -15 ) ( -207 -304 -16 ) ProtoWallsGrey -16 0 0 1 1 -( -208 -304 -16 ) ( -207 -304 -16 ) ( -208 -303 -16 ) ProtoWallsGrey -16 -32 0 1 1 -( -144 -256 80 ) ( -144 -255 80 ) ( -143 -256 80 ) ProtoWallsGrey -16 -32 0 1 1 -( -144 -208 0 ) ( -143 -208 0 ) ( -144 -208 1 ) ProtoWallsGrey -16 0 0 1 1 -( -32 -256 0 ) ( -32 -256 1 ) ( -32 -255 0 ) ProtoWallsGrey 32 0 0 1 1 -} -// brush 12 -{ -( -544 -384 96 ) ( -544 -383 96 ) ( -544 -384 97 ) ProtoWallsGrey 0 0 0 1 1 -( -544 -384 96 ) ( -544 -384 97 ) ( -543 -384 96 ) ProtoWallsGrey 0 0 0 1 1 -( -544 -384 96 ) ( -543 -384 96 ) ( -544 -383 96 ) ProtoWallsGrey 0 0 0 1 1 -( -304 -256 112 ) ( -304 -255 112 ) ( -303 -256 112 ) ProtoWallsGrey 0 0 0 1 1 -( -304 -256 112 ) ( -303 -256 112 ) ( -304 -256 113 ) ProtoWallsGrey 0 0 0 1 1 -( -304 -256 112 ) ( -304 -256 113 ) ( -304 -255 112 ) ProtoWallsGrey 0 0 0 1 1 -} -} -// entity 1 -{ -"classname" "enemy_spawn" -"origin" "-480 64 8" -} -// entity 2 -{ -"classname" "info_player_start" -"origin" "176 -224 8" -} -// entity 3 -{ -"classname" "enemy_spawn" -"origin" "-480 -16 8" -} -// entity 4 -{ -"classname" "enemy_spawn" -"origin" "-352 -288 8" -} diff --git a/engine/_archive/graphics/tests/tests.zig b/engine/_archive/graphics/tests/tests.zig deleted file mode 100644 index 4d95346..0000000 --- a/engine/_archive/graphics/tests/tests.zig +++ /dev/null @@ -1,46 +0,0 @@ -const std = @import("std"); -const graphics = @import("graphics"); -const core = @import("core"); -const platform = @import("platform"); -const QuakeMap = graphics.QuakeMap; - -test "simple_integration" { - // this doesn't really do anything other than just a simple compile check - std.debug.print("sizeof NeonVkContext = {d}\n", .{@sizeOf(graphics.NeonVkContext)}); - std.debug.print("sizeof triangle_mesh_vert.ObjectData = {d}\n", .{@sizeOf(graphics.vk_renderer.triangle_mesh_vert.ObjectData)}); -} - -test "renderthread queue" { - const allocator = std.testing.allocator; - try core.start_module(.{}, .{}, allocator); - defer core.shutdown_module(allocator); -} - -test "quake map loading" { - // const TestMap = @embedFile("testmap.map"); - - const testmapFile = - \\{ - \\"spawnflags" "0" - \\"classname" "worldspawn" - \\"wad" "E:\q1maps\Q.wad" - \\{ - \\( 256 64 16 ) ( 256 64 0 ) ( 256 0 16 ) mmetal1_2 0 0 0 1 1 - \\( 0 0 0 ) ( 0 64 0 ) ( 0 0 16 ) mmetal1_2 0 0 0 1 1 - \\( 64 256 16 ) ( 0 256 16 ) ( 64 256 0 ) mmetal1_2 0 0 0 1 1 - \\( 0 0 0 ) ( 0 0 16 ) ( 64 0 0 ) mmetal1_2 0 0 0 1 1 - \\( 64 64 0 ) ( 64 0 0 ) ( 0 64 0 ) mmetal1_2 0 0 0 1 1 - \\( 0 0 -64 ) ( 64 0 -64 ) ( 0 64 -64 ) mmetal1_2 0 0 0 1 1 - \\} - \\} - \\{ - \\"spawnflags" "0" - \\"classname" "info_player_start" - \\"origin" "32 32 24" - \\} - ; - - var err: QuakeMap.ErrorInfo = undefined; - var map = try QuakeMap.read(std.testing.allocator, testmapFile, &err); - defer map.deinit(); -} diff --git a/engine/_archive/readme.txt b/engine/_archive/readme.txt deleted file mode 100644 index 830b018..0000000 --- a/engine/_archive/readme.txt +++ /dev/null @@ -1,2 +0,0 @@ -plunder these ones for features to -implement in rend diff --git a/engine/_archive/ui/build.zig b/engine/_archive/ui/build.zig deleted file mode 100644 index 06cd833..0000000 --- a/engine/_archive/ui/build.zig +++ /dev/null @@ -1,52 +0,0 @@ -const std = @import("std"); -const SpirvReflect = @import("SpirvReflect"); - -pub fn addLib(b: *std.Build, exe: *std.Build.Step.Compile, comptime packagePath: []const u8, cflags: []const []const u8) void { - _ = cflags; - exe.addIncludePath(b.path(packagePath ++ "/papyrus/")); - exe.addCSourceFile(.{ .file = b.path(packagePath ++ "/papyrus/compat.cpp"), .flags = &.{""} }); -} - -const depList = [_][]const u8{ - "core", - "assets", - "graphics", - "platform", - "papyrus", - "vulkan", -}; - -pub fn build(b: *std.Build) void { - const target = b.standardTargetOptions(.{}); - const optimize = b.standardOptimizeOption(.{}); - - const mod = b.addModule("ui", .{ - .target = target, - .optimize = optimize, - .root_source_file = b.path("src/ui.zig"), - }); - - for (depList) |depName| { - const dep = b.dependency(depName, .{ .target = target, .optimize = optimize }); - mod.addImport(depName, dep.module(depName)); - } - - const spirvGen = SpirvReflect.SpirvGenerator2.init(b, .{ .optimize = optimize }); - spirvGen.addShader(mod, b.path("shaders/PapyrusRect.vert"), "papyrus_vk_vert"); - spirvGen.addShader(mod, b.path("shaders/PapyrusRect.frag"), "papyrus_vk_frag"); - - spirvGen.addShader(mod, b.path("shaders/FontSDF.vert"), "FontSDF_vert"); - spirvGen.addShader(mod, b.path("shaders/FontSDF.frag"), "FontSDF_frag"); - - const test_step = b.step("test", "run unit tests for ui"); - const tests = b.addTest(.{ - .target = target, - .optimize = optimize, - .root_source_file = b.path("tests/tests.zig"), - }); - - tests.root_module.addImport("ui", mod); - const runArtifact = b.addRunArtifact(tests); - test_step.dependOn(&runArtifact.step); - b.installArtifact(tests); -} diff --git a/engine/_archive/ui/build.zig.zon b/engine/_archive/ui/build.zig.zon deleted file mode 100644 index 14fe806..0000000 --- a/engine/_archive/ui/build.zig.zon +++ /dev/null @@ -1,17 +0,0 @@ -.{ - .name = "ui", - .version = "0.0.0", - .dependencies = .{ - .vulkan = .{ .path = "../../lib/vulkan" }, - .SpirvReflect = .{ .path = "../../lib/spirv-reflect-zig" }, - - .papyrus = .{ .path = "../papyrus" }, - .assets = .{ .path = "../assets" }, - .platform = .{ .path = "../platform" }, - .core = .{ .path = "../core" }, - .graphics = .{ .path = "../graphics" }, - }, - .paths = .{ - "", - }, -} diff --git a/engine/_archive/ui/shaders/FontSDF.frag b/engine/_archive/ui/shaders/FontSDF.frag deleted file mode 100644 index 4aad1f7..0000000 --- a/engine/_archive/ui/shaders/FontSDF.frag +++ /dev/null @@ -1,69 +0,0 @@ -#version 460 - -layout (location = 0) in vec4 color; -layout (location = 1) in vec2 texCoord; -layout (location = 2) flat in int instanceId; -layout (location = 3) in vec2 pixelPosition; - -layout (location = 0) out vec4 outFragColor; - -layout (set = 1, binding = 0) uniform sampler2D tex; - -#include "FontSDFShared.glsl" -#include "FragmentHelpers.glsl" - -void main() { - vec4 tex = texture(tex, texCoord); - - uint isSdf = fontBuffer.fontInfo[instanceId].isSdf; - vec2 position = fontBuffer.fontInfo[instanceId].position; - vec2 size = fontBuffer.fontInfo[instanceId].size; - - if(!scissor(pixelPosition, position, size)) - { - discard; - } - - if(isSdf == 1) - { - float dist = tex.r; - float width = fwidth(dist); - vec4 textColor = clamp(color, 0.0, 1.0); - float outerEdge = 1.0f - (120.0f / 255.0f); - - float alpha = contour(dist, outerEdge, width); - - float dscale = 0.354; // half of 1/sqrt2; you can play with this - vec2 uv = texCoord.xy; - vec2 duv = dscale * (dFdx(uv) + dFdy(uv)); - vec4 box = vec4(uv - duv, uv + duv); - - float asum = getSample(box.xy, outerEdge, width) - + getSample(box.zw, outerEdge, width) - + getSample(box.xw, outerEdge, width) - + getSample(box.zy, outerEdge, width); - - // weighted average, with 4 extra points having 0.5 weight each, - // so 1 + 0.5*4 = 3 is the divisor - alpha = (alpha + 0.5 * asum) / 3.0; - - textColor = vec4(color.xyz, alpha);//textColor.* alpha); - textColor.xyz = pow(textColor.xyz, vec3(2.2)); // gamma correction - - // Premultiplied alpha output. - outFragColor = textColor; - } - else { - float alpha = 1.0; - float gray = dot(color.xyz, vec3(0.2126, 0.7152, 0.0722)); - outFragColor = vec4(color.xyz , pow(tex.x / gray, 1/(2.2)) );//textColor.* alpha); - //outFragColor = vec4(1.0, 0.0, 0.0, 1.0); - } - - /* debug test. - if(!rect(pixelPosition, position, size)) - { - outFragColor = vec4(1.0, 0.0, 0.0, 1.0); - } - */ -} diff --git a/engine/_archive/ui/shaders/FontSDF.vert b/engine/_archive/ui/shaders/FontSDF.vert deleted file mode 100644 index 2793608..0000000 --- a/engine/_archive/ui/shaders/FontSDF.vert +++ /dev/null @@ -1,28 +0,0 @@ -#version 460 - -layout(location = 0) in vec3 texPosition; -layout(location = 1) in vec3 texNormal; -layout(location = 2) in vec4 texColor; -layout(location = 3) in vec2 texCoord; - -layout (location = 0) out vec4 fragColor; -layout (location = 1) out vec2 texCoords; -layout (location = 2) out int instanceId; -layout (location = 3) out vec2 pixelPosition; - -#include "FontSDFShared.glsl" - -void main() -{ - vec2 pos = fontBuffer.fontInfo[gl_BaseInstance].position; - vec2 size = fontBuffer.fontInfo[gl_BaseInstance].size; - - vec2 t = texPosition.xy + pos; - pixelPosition = t; - //gl_Position = vec4(( (texPosition.xy + pos) / PushConstants.extent) * 2 + vec2(-1.0f, -1.0f), texPosition.z, 1.0); - gl_Position = vec4((t / PushConstants.extent) * 2 + vec2(-1.0f, -1.0f), texPosition.z, 1.0); - - texCoords = texCoord; - fragColor = texColor; - instanceId = gl_BaseInstance; -} diff --git a/engine/_archive/ui/shaders/FontSDFShared.glsl b/engine/_archive/ui/shaders/FontSDFShared.glsl deleted file mode 100644 index 29a9f36..0000000 --- a/engine/_archive/ui/shaders/FontSDFShared.glsl +++ /dev/null @@ -1,15 +0,0 @@ -struct FontInfo { - vec2 position; // 8 bytes alignment 0 - vec2 size; // 8 bytes alignment 8 - uint isSdf; // 4 bytes 16 - uint pad0; // 4 bytes - vec2 pad2; // 8 bytes -}; - -layout(std140, set = 0, binding = 0) readonly buffer FontInfoBuffer{ - FontInfo fontInfo[]; -} fontBuffer; - -layout (push_constant) uniform constants { - vec2 extent; -} PushConstants; diff --git a/engine/_archive/ui/shaders/FragmentHelpers.glsl b/engine/_archive/ui/shaders/FragmentHelpers.glsl deleted file mode 100644 index 52bee21..0000000 --- a/engine/_archive/ui/shaders/FragmentHelpers.glsl +++ /dev/null @@ -1,39 +0,0 @@ -float median(float r, float g, float b) -{ - return max(min(r, g), min(max(r, g), b)); -} - -float contour(float dist, float edge, float width) { - return clamp(smoothstep(edge - width, edge + width, dist), 0.0, 1.0); -} - -float getSample(vec2 texCoord, float edge, float width) { - return contour(texture(tex, texCoord).r, edge, width); -} - -bool scissor(vec2 position, vec2 topleft, vec2 size) -{ - if(position.x >= topleft.x && position.x <= topleft.x + size.x && - position.y >= topleft.y && position.y <= topleft.y + size.y ) - { - return true; - } - - return false; -} - -bool rect(vec2 position, vec2 topleft, vec2 size) -{ - if(position.x >= topleft.x && position.x <= topleft.x + size.x && - position.y >= topleft.y && position.y <= topleft.y + size.y ) - { - return true; - } - - return false; -} - -bool somewhatEqual(float left, float right) -{ - return distance(left, right) < 1.0; -} diff --git a/engine/_archive/ui/shaders/PapyrusRect.frag b/engine/_archive/ui/shaders/PapyrusRect.frag deleted file mode 100644 index f621145..0000000 --- a/engine/_archive/ui/shaders/PapyrusRect.frag +++ /dev/null @@ -1,111 +0,0 @@ -#version 460 - -//shader input -layout (location = 0) in vec4 fragColor; -layout (location = 1) in vec2 texCoord; -layout (location = 2) in vec2 panelPixelPosition; // relative to the topleft -layout (location = 3) flat in int instanceId; - -layout (location = 0) out vec4 outFragColor; - -layout (set = 1, binding = 0) uniform sampler2D tex; - - -#include "PapyrusRectShared.glsl" -#include "FragmentHelpers.glsl" - -void main() -{ - vec2 imageSize = objectBuffer.objects[instanceId].imageSize; - vec4 rounding = objectBuffer.objects[instanceId].rounding; - vec4 borderColor = objectBuffer.objects[instanceId].borderColor; - float borderWidth = objectBuffer.objects[instanceId].borderWidth; - float alpha = fragColor.w; - uint usesImage = objectBuffer.objects[instanceId].flags & 1; - - // check to discard topleft - vec3 color = fragColor.xyz; - if(panelPixelPosition.x < rounding.x && panelPixelPosition.y < rounding.y) - { - float dist = distance(panelPixelPosition, vec2(rounding.x, rounding.x)); - if(dist > (rounding.x )) - { - discard; - } - else if(somewhatEqual(dist, rounding.x)) - { - color = borderColor.xyz; - alpha = borderColor.w; - } - } - - // top right - if(panelPixelPosition.x > imageSize.x - rounding.y && panelPixelPosition.y < rounding.y ) - { - float dist = distance(panelPixelPosition, vec2(imageSize.x - rounding.y, rounding.y)); - if(dist > rounding.y) - { - discard; - } - else if(somewhatEqual(dist, rounding.y)) - { - color = borderColor.xyz; - alpha = borderColor.w; - } - } - - // bottom Left - if(panelPixelPosition.x < rounding.x && panelPixelPosition.y > imageSize.y - rounding.y) - { - float dist = distance(panelPixelPosition, vec2(rounding.x, imageSize.y - rounding.y)); - if(dist > rounding.y) - { - discard; - } - else if(somewhatEqual(dist, rounding.y)) - { - color = borderColor.xyz; - alpha = borderColor.w; - } - } - - // bottom right - if(panelPixelPosition.x > imageSize.x - rounding.a && imageSize.y - panelPixelPosition.y < rounding.a ) - { - float dist = distance(panelPixelPosition, vec2(imageSize.x - rounding.x, imageSize.y - rounding.y)); - if(dist > rounding.y) - { - discard; - } - else if(somewhatEqual(dist, rounding.y)) - { - color = borderColor.xyz; - alpha = borderColor.w; - } - } - - // check to discard topright - - // determine border colors - - if( panelPixelPosition.x < borderWidth - || panelPixelPosition.x > imageSize.x - borderWidth - || panelPixelPosition.y < borderWidth - || panelPixelPosition.y > imageSize.y - borderWidth - ) - { - color = borderColor.xyz; - alpha = borderColor.w; - } - - // scale the color - if(usesImage > 0) - { - vec4 sampledColor = texture(tex, vec2(texCoord.x, 1 - texCoord.y)); - outFragColor = vec4(sampledColor.rgb, sampledColor.a * alpha); - } - else - { - outFragColor = vec4(pow(color, vec3(2.2)), alpha); - } -} diff --git a/engine/_archive/ui/shaders/PapyrusRect.vert b/engine/_archive/ui/shaders/PapyrusRect.vert deleted file mode 100644 index 965253a..0000000 --- a/engine/_archive/ui/shaders/PapyrusRect.vert +++ /dev/null @@ -1,46 +0,0 @@ -//we will be using glsl version 4.5 syntax -#version 460 - -layout (location = 0) in vec3 vPosition; -layout (location = 1) in vec3 vNormal; -layout (location = 2) in vec4 vColor; -layout (location = 3) in vec2 vTexCoord; - -layout (location = 0) out vec4 outColor; -layout (location = 1) out vec2 texCoord; -layout (location = 2) out vec2 panelPixelPosition; -layout (location = 3) out int instanceId; - -#include "PapyrusRectShared.glsl" - - -void main() -{ - vec2 imagePosition = objectBuffer.objects[gl_BaseInstance].imagePosition; - vec2 imageSize = objectBuffer.objects[gl_BaseInstance].imageSize; - vec2 anchor = objectBuffer.objects[gl_BaseInstance].anchorPoint; - vec2 scale = objectBuffer.objects[gl_BaseInstance].scale; - float alpha = objectBuffer.objects[gl_BaseInstance].alpha; - vec4 baseColor = objectBuffer.objects[gl_BaseInstance].baseColor; - - vec2 finalSize = (imageSize / PushConstants.extent); - //float zLevel = objectBuffer.objects[gl_BaseInstance].zLevel; - - vec2 finalPos = ((imagePosition / PushConstants.extent) * 2 - 1) - anchor * finalSize * scale; - - outColor = baseColor; - //outColor = vec3(vColor.x, vColor.y, vColor.z); - vec4 fp = vec4( - finalPos.x + ( vPosition.x * finalSize.x * scale.x), - finalPos.y + (-vPosition.y * finalSize.y * scale.y), - vPosition.z, 1.0 - ); - //1.0); - gl_Position = fp; - //gl_Position = vec4( ((position.x) - 1.3) * 0.3 * 1.3, (-position.y + 0.05) * 1.3, position.z, 1.0); // + vec4(imagePosition, 0.0f, 1.0f); - texCoord = vec2(1 - vTexCoord.x, vTexCoord.y); - panelPixelPosition = (vPosition.xy - anchor) / 2 * imageSize; - panelPixelPosition.y = imageSize.y - panelPixelPosition.y; - instanceId = gl_BaseInstance; -} - diff --git a/engine/_archive/ui/shaders/PapyrusRectShared.glsl b/engine/_archive/ui/shaders/PapyrusRectShared.glsl deleted file mode 100644 index 0d882b7..0000000 --- a/engine/_archive/ui/shaders/PapyrusRectShared.glsl +++ /dev/null @@ -1,23 +0,0 @@ - -// has to match what's in the vertex shader -struct ImageRenderData { - vec2 imagePosition; - vec2 imageSize; - vec2 anchorPoint; - vec2 scale; - float alpha; - float borderWidth; - uint flags; - vec4 baseColor; - vec4 rounding; - vec4 borderColor; -}; - -layout(std140, set = 0, binding = 0) readonly buffer ImageBufferObjects { - ImageRenderData objects[]; -} objectBuffer; - -layout (push_constant) uniform constants -{ - vec2 extent; -} PushConstants; diff --git a/engine/_archive/ui/src/PapyrusIntegration.zig b/engine/_archive/ui/src/PapyrusIntegration.zig deleted file mode 100644 index fe24725..0000000 --- a/engine/_archive/ui/src/PapyrusIntegration.zig +++ /dev/null @@ -1,740 +0,0 @@ -gc: *graphics.NeonVkContext, -allocator: std.mem.Allocator, -pipeData: gpd.GpuPipeData = undefined, -materialName: core.Name = core.Name.MakeComptime("mat_papyrus"), -materialNameText: core.Name = core.Name.MakeComptime("mat_papyrus_text"), -material: *graphics.Material = undefined, // main material used for anything that isn't text -defaultTextureSet: vk.DescriptorSet, -textMaterial: *graphics.Material = undefined, // main material used for text -mappedBuffers: []gpd.GpuMappingData(ImageGpu) = undefined, -textImageBuffers: []gpd.GpuMappingData(FontInfo) = undefined, -indexBuffer: graphics.IndexBuffer = undefined, - -drawList: papyrus.DrawList, -stringArena: std.heap.ArenaAllocator, -fontTexture: *graphics.Texture = undefined, - -papyrusCtx: *papyrus.Context, -quad: *graphics.Mesh, - -ssboCount: u32 = 0, -textSsboCount: u32 = 0, -time: f64 = 0, - -textPipeData: gpd.GpuPipeData = undefined, -displayDemo: bool = true, -drawCommands: std.ArrayList(VkCommand), -textRenderer: *TextRenderer, -averageFrameTime: f64 = 0, -onDebugInfoBinding: usize = 0, - -sharedData: [graphics.NumFrames]SharedData = undefined, - -const std = @import("std"); -const core = @import("core"); -const memory = core.MemoryTracker; - -const assets = @import("assets"); -const graphics = @import("graphics"); -const gpd = graphics.gpu_pipe_data; -const RenderThread = graphics.RenderThread; - -const platform = @import("platform"); -const papyrus = @import("papyrus"); - -const papyrus_vk_vert = @import("papyrus_vk_vert"); -const papyrus_vk_frag = @import("papyrus_vk_frag"); -const FontSDF_vert = @import("FontSDF_vert"); -const FontSDF_frag = @import("FontSDF_frag"); -const gl = @import("glslTypes"); -const vk = @import("vulkan"); -const tracy = core.tracy; - -const Text = papyrus.Text; -const VkCommand = @import("VkPapyrusRenderCommand.zig").VkCommand; -const text_render = @import("text_render.zig"); - -const TextRenderer = text_render.TextRenderer; -const DisplayText = text_render.DisplayText; -const FontAtlasVk = text_render.FontAtlasVk; -const Key = papyrus.Event.Key; - -pub const RawInputListenerVTable = platform.windowing.RawInputListenerInterface.from(@This()); - -pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This()); -pub const RendererInterfaceVTable = graphics.RendererInterface.from(@This()); - -pub const PushConstant = FontSDF_vert.constants; - -pub const ImageGpu = papyrus_vk_vert.ImageRenderData; -pub const FontInfo = FontSDF_vert.FontInfo; - -pub fn init(allocator: std.mem.Allocator) !*@This() { - const papyrusCtx = try papyrus.initialize(allocator); - const self = try allocator.create(@This()); - self.* = .{ - .allocator = allocator, - .gc = graphics.getContext(), - .papyrusCtx = papyrusCtx, - .quad = try allocator.create(graphics.Mesh), - .drawCommands = std.ArrayList(VkCommand).init(allocator), - .textRenderer = try TextRenderer.init(allocator, graphics.getContext(), papyrusCtx), - .drawList = papyrus.DrawList.init(allocator), - .stringArena = std.heap.ArenaAllocator.init(allocator), - .defaultTextureSet = undefined, - }; - - self.initShared(); - - self.onDebugInfoBinding = try core.addEngineDelegateBinding("onFrameDebugInfoEmitted", onFrameDebugInfo, self); - // core.engine_logs("PapyrusSystem init"); - - memory.MTPrintStatsDelta(); - - try platform.getInstance().installListener(self); - return self; -} - -pub fn onFrameDebugInfo(ctx: *anyopaque, averageFrameTime: f64) core.EngineDataEventError!void { - const self: *@This() = @ptrCast(@alignCast(ctx)); - self.averageFrameTime = averageFrameTime; -} - -pub fn OnIoEvent(self: *@This(), event: platform.IOEvent) platform.InputListenerError!void { - try OnIoEvent_GLFW(self, event); -} - -pub fn OnIoEvent_GLFW(self: *@This(), event: platform.IOEvent) platform.InputListenerError!void { - switch (event) { - .mousePosition => |mousePosition| { - _ = mousePosition; - }, - .mouseButton => |mouseButton| { - var keycode: Key = .Unknown; - var eventType: papyrus.Event.PressedType = .onPressed; - switch (mouseButton.button) { - 0 => { - // left click - keycode = Key.Mouse1; - }, - 1 => { - // right click - keycode = Key.Mouse2; - }, - 2 => { - // middle click - keycode = Key.Mouse3; - }, - 3 => { - // button 3 - keycode = Key.Mouse4; - }, - 4 => { - // button 4 - keycode = Key.Mouse5; - }, - else => {}, - } - - switch (mouseButton.action) { - 0 => { - eventType = .onReleased; - }, - 1 => { - eventType = .onPressed; - }, - else => {}, - } - - // todo: use the right error code here - self.papyrusCtx.onKey(keycode, eventType) catch unreachable; - }, - .windowResize => |e| { - const pi = platform.getInstance(); - - self.papyrusCtx.get(.{}).setSize(.{ - .x = e.newSize.x / pi.contentScale.x, - .y = e.newSize.y / pi.contentScale.y, - }); - }, - .codepoint => |codepoint| { - try self.papyrusCtx.textEntry.sendCodePoint(@as(u32, codepoint)); - }, - .key => |keyEvent| { - var te = self.papyrusCtx.textEntry; - - const actions = platform.glfw_defs.actions; - const keys = platform.glfw_defs.keys; - - if (@as(actions, @enumFromInt(keyEvent.action)) == actions.Press or - @as(actions, @enumFromInt(keyEvent.action)) == actions.Repeat) - { - - // reference glfw3.h - switch (@as(keys, @enumFromInt(keyEvent.key))) { - keys.Escape => { - try te.sendEscape(); - }, - keys.Enter => { - try te.sendEnter(); - }, - keys.Tab => { - try te.sendTab(); - }, - keys.Backspace => { - try te.sendBackspace(); - }, - keys.Delete => { - try te.sendDelete(); - }, - keys.Right => { - try te.sendRight(); - }, - keys.Left => { - try te.sendLeft(); - }, - keys.Up => { - try te.sendUp(); - }, - keys.Down => { - try te.sendDown(); - }, - keys.Pageup => { - try te.sendPageup(); - }, - keys.Pagedown => { - try te.sendPagedown(); - }, - keys.Home => { - try te.sendHome(); - }, - keys.End => { - try te.sendEnd(); - }, - else => {}, - } - } - }, - else => {}, - } -} - -const t_white_name = core.StaticName("t_white"); -pub fn setup(self: *@This(), gc: *graphics.NeonVkContext) !void { - core.ui_log("Papyrus Subsystem setup {x}", .{@intFromPtr(self)}); - - self.gc = gc; - try self.preparePipeline(); - try self.setupMeshes(); - - try self.gc.registerRendererPlugin(self); - self.defaultTextureSet = self.gc.textureSets.get(t_white_name.handle()).?; - - self.mappedBuffers = try self.pipeData.mapBuffers(self.gc, ImageGpu, 0); - self.textImageBuffers = try self.textPipeData.mapBuffers(self.gc, FontInfo, 0); - // core.ui_log("Mapping buffers.", .{}); - const extent = self.gc.actual_extent; - const pi = platform.getInstance(); - - self.papyrusCtx.get(.{}).setSize(.{ - .x = @as(f32, @floatFromInt(extent.width)) / pi.contentScale.x, - .y = @as(f32, @floatFromInt(extent.height)) / pi.contentScale.y, - }); -} - -pub fn preDraw(self: *@This(), frameId: usize) void { - _ = self; - _ = frameId; -} - -// todo: this thing should be optional -pub fn onBindObject(self: *@This(), objectHandle: core.ObjectHandle, objectIndex: usize, cmd: vk.CommandBuffer, frameIndex: usize) void { - _ = self; - _ = objectHandle; - _ = objectIndex; - _ = cmd; - _ = frameIndex; -} - -// Uploads a new primitive mesh and an index buffer to the gpu. -fn setupMeshes(self: *@This()) !void { - self.quad.* = graphics.Mesh.init(self.gc, self.allocator); - try self.quad.vertices.resize(4); - - var indexBuffer: [6]u32 = undefined; - - self.quad.vertices.items[0].position = .{ .x = 1, .y = 1, .z = 0 }; // bot right - self.quad.vertices.items[1].position = .{ .x = 1, .y = -1, .z = 0 }; // top right - self.quad.vertices.items[2].position = .{ .x = -1, .y = -1, .z = 0 }; // top left - self.quad.vertices.items[3].position = .{ .x = -1, .y = 1, .z = 0 }; // bot left - - self.quad.vertices.items[0].uv = .{ .x = 1.0, .y = 1.0 }; - self.quad.vertices.items[1].uv = .{ .x = 1.0, .y = 0.0 }; - self.quad.vertices.items[2].uv = .{ .x = 0.0, .y = 0.0 }; - self.quad.vertices.items[3].uv = .{ .x = 0.0, .y = 1.0 }; - - indexBuffer[0] = 0; - indexBuffer[1] = 1; - indexBuffer[2] = 2; - - indexBuffer[3] = 2; - indexBuffer[4] = 3; - indexBuffer[5] = 0; - - self.indexBuffer = try graphics.IndexBuffer.uploadIndexBuffer(self.gc, &indexBuffer, self.allocator); - - try self.quad.upload(self.gc); -} - -var lastEventCount: usize = 0; -var displayEventsPerSecond: f64 = 0; - -pub fn tick(self: *@This(), deltaTime: f64) void { - self.time += deltaTime; - const cursor = platform.getInstance().inputState.mousePos; - - // TODO, use OnIoEvent, but ehh this is fine. - self.papyrusCtx.setCursorLocation(.{ - .x = @floatCast(cursor.x), - .y = @floatCast(cursor.y), - }); - - self.papyrusCtx.tick(deltaTime) catch unreachable; - if (memory.MTGet()) |mt| { - const eventsPerFrame = @as(f64, @floatFromInt(mt.eventsCount - lastEventCount)); - - displayEventsPerSecond = (displayEventsPerSecond + eventsPerFrame / 60.0) - displayEventsPerSecond / 60.0; - - self.papyrusCtx.pushDebugText("memory used: {d:.3}MB {d} allocations ({d} events per frame)", .{ - @as(f32, @floatFromInt(mt.totalAllocSize)) / 1e6, - mt.allocationsCount, - eventsPerFrame, - }) catch {}; - - lastEventCount = mt.eventsCount; - } - - if (self.gc.vulkanValidation) { - self.papyrusCtx.pushDebugText("vulkan validation: ON", .{}) catch unreachable; - } - - self.papyrusCtx.pushDebugText("ecs entities: {d}", .{core.getRegistry().baseSet.count()}) catch unreachable; - - self.papyrusCtx.pushDebugText("frameTime (ms): {d:.4} fps: {d:.3} engine uptime: {d:.3}", .{ self.averageFrameTime * 1000.0, 1.0 / self.averageFrameTime, core.getEngineUptime() }) catch unreachable; - - self.papyrusCtx.pushDebugText(" systems (ms): {d:.4}", .{ - core.getEngine().systemsThreadTime * 1000.0, - }) catch unreachable; - - self.papyrusCtx.pushDebugText(" renderthread (ms): {d:.4}", .{core.getEngine().renderThreadTime * 1000.0}) catch unreachable; - - // for(core.getEngine().) -} - -pub fn buildTextPipeline(self: *@This()) !void { - var gpdBuilder = gpd.GpuPipeDataBuilder.init(self.allocator, self.gc); - gpdBuilder.objectCount = 64; - try gpdBuilder.addBufferBinding( - FontInfo, - .storage_buffer, - .{ .vertex_bit = true, .fragment_bit = true }, - .storageBuffer, - ); - - self.textPipeData = try gpdBuilder.build("Papyrus-Text"); - defer gpdBuilder.deinit(); - - // const vert_spv = try graphics.loadSpv(self.allocator, "FontSDF_vert.spv"); - // defer self.allocator.free(vert_spv); - // const frag_spv = try graphics.loadSpv(self.allocator, "FontSDF_frag.spv"); - // defer self.allocator.free(frag_spv); - - const vert_spv = FontSDF_vert.spv(); - const frag_spv = FontSDF_frag.spv(); - - var builder = try graphics.NeonVkPipelineBuilder.init( - self.gc.dev, - self.gc.vkd, - self.gc.allocator, - self.gc.vkAllocator, - vert_spv, - frag_spv, - ); - defer builder.deinit(); - - try builder.add_mesh_description(); - try builder.add_layout(self.textPipeData.descriptorSetLayout); - try builder.add_layout(self.gc.singleTextureSetLayout); - try builder.add_depth_stencil(); - try builder.add_push_constant_custom(PushConstant); - try builder.init_triangle_pipeline(self.gc.actual_extent); - - self.textMaterial = try self.allocator.create(graphics.Material); - self.textMaterial.* = graphics.Material{ - .materialName = self.materialNameText, - .pipeline = (try builder.build(self.gc.renderPass)).?, - .layout = builder.pipelineLayout, - }; - - try self.gc.add_material(self.textMaterial); -} - -pub fn buildImagePipeline(self: *@This()) !void { - var spriteDataBuilder = gpd.GpuPipeDataBuilder.init(self.allocator, self.gc); - try spriteDataBuilder.addBufferBinding( - ImageGpu, - .storage_buffer, - .{ .vertex_bit = true, .fragment_bit = true }, - .storageBuffer, - ); - self.pipeData = try spriteDataBuilder.build("Papyrus"); - defer spriteDataBuilder.deinit(); - - const vert_spv = papyrus_vk_vert.spv(); - const frag_spv = papyrus_vk_frag.spv(); - - var builder = try graphics.NeonVkPipelineBuilder.init( - self.gc.dev, - self.gc.vkd, - self.gc.allocator, - self.gc.vkAllocator, - vert_spv, - frag_spv, - ); - - defer builder.deinit(); - - try builder.add_mesh_description(); - try builder.add_layout(self.pipeData.descriptorSetLayout); - try builder.add_layout(self.gc.singleTextureSetLayout); - try builder.add_depth_stencil(); - try builder.add_push_constant_custom(PushConstant); - try builder.init_triangle_pipeline(self.gc.actual_extent); - - const material = try self.gc.allocator.create(graphics.Material); - - material.* = graphics.Material{ - .materialName = self.materialName, - .pipeline = (try builder.build(self.gc.renderPass)).?, - .layout = builder.pipelineLayout, - }; - - try self.gc.add_material(material); - self.material = material; -} - -pub fn preparePipeline(self: *@This()) !void { - try self.buildTextPipeline(); - try self.buildImagePipeline(); -} - -pub fn uploadSSBOData(self: *@This(), frameId: usize, drawList: *const papyrus.DrawList) !void { - var z = tracy.ZoneN(@src(), "Uploading SSBOs"); - defer z.End(); - - var imagesGpu = self.mappedBuffers[frameId].objects; - var imagesText = self.textImageBuffers[frameId].objects; - - self.textSsboCount = 0; - self.ssboCount = 0; - - var textFrameContext = self.textRenderer.startRendering(); - - for (drawList.items) |drawCmd| { - switch (drawCmd.primitive) { - .Rect => |rect| { - imagesGpu[self.ssboCount] = ImageGpu{ - .imagePosition = .{ .x = rect.tl.x, .y = rect.tl.y }, - .imageSize = .{ .x = rect.size.x, .y = rect.size.y }, - .anchorPoint = .{ .x = -1.0, .y = -1.0 }, - .scale = .{ .x = 1.0, .y = 1.0 }, - .alpha = 1.0, - .pad0 = std.mem.zeroes([4]u8), - .baseColor = .{ - .x = rect.backgroundColor.r, - .y = rect.backgroundColor.g, - .z = rect.backgroundColor.b, - .w = rect.backgroundColor.a, - }, - .rounding = .{ - .x = rect.rounding.tl, - .y = rect.rounding.tr, - .z = rect.rounding.bl, - .w = rect.rounding.br, - }, - .borderColor = .{ - .x = rect.borderColor.r, - .y = rect.borderColor.g, - .z = rect.borderColor.b, - .w = rect.borderColor.a, - }, - .borderWidth = rect.borderWidth, - .flags = 0, - }; - var imageSet: ?vk.DescriptorSet = null; - - if (rect.imageRef) |_imageRef| { - var ref = _imageRef; - if (self.gc.textureSets.get(ref.handle())) |maybeImageSet| { - imageSet = maybeImageSet; - imagesGpu[self.ssboCount].flags = 1; - } - } - - try self.drawCommands.append(.{ - .image = .{ .index = self.ssboCount, .imageSet = imageSet }, - }); - - // core.ui_log("drawCmd: {any} {any} {any}", .{ - // drawCmd.node, - // imagesGpu[self.ssboCount].imagePosition, - // imagesGpu[self.ssboCount].imageSize, - // }); - self.ssboCount += 1; - }, - .Text => |text| { - const nextDisplay = self.textRenderer.getNextSlot(text.text.utf8.len, &textFrameContext); - - var textDisplay: *DisplayText = undefined; - if (nextDisplay.small) { - textDisplay = self.textRenderer.smallDisplays.items[nextDisplay.index]; - } else { - textDisplay = self.textRenderer.displays.items[nextDisplay.index]; - } - - textDisplay.displaySize = text.textSize; - textDisplay.renderMode = text.renderMode; - textDisplay.boxSize = .{ .x = text.size.x, .y = text.size.y }; - textDisplay.color = text.color; - textDisplay.position = .{ .x = text.tl.x, .y = text.tl.y }; - - // TODO this is really bad and confusing. - // The renderer should not be storing a hash on the papyrus resource. - if (text.rendererHash != 0) { - textDisplay.atlas = self.textRenderer.fonts.get(text.rendererHash).?; - } - - textDisplay.setString(&text.text.utf8); - - try textDisplay.updateMesh(text.flags.setSourceGeometry); - self.papyrusCtx.get(drawCmd.node).textRenderedSize = textDisplay.renderedSize; - - if (text.flags.setSourceGeometry) { - self.papyrusCtx.textEntry.trg = textDisplay.renderedGeo; - } - - // core.ui_log("nextDisplay = {any}, font = {d} sdf={any} ssbo={d}", .{ - // nextDisplay, - // text.rendererHash, - // textDisplay.atlas.atlas.isSDF, - // self.textSsboCount, - // }); - - imagesText[self.textSsboCount] = .{ - .isSdf = if (textDisplay.atlas.atlas.isSDF) 1 else 0, - .position = .{ .x = textDisplay.position.x, .y = textDisplay.position.y }, - .size = .{ .x = textDisplay.boxSize.x, .y = textDisplay.boxSize.y }, - .pad0 = 0, - .pad2 = undefined, - }; - - try self.drawCommands.append(.{ .text = .{ - .index = nextDisplay.index, - .small = nextDisplay.small, - .ssbo = self.textSsboCount, - } }); - - self.textSsboCount += 1; - }, - } - } -} - -pub fn rtPostDraw(self: *@This(), rt: *RenderThread, cmd: vk.CommandBuffer, frameIndex: u32) void { - const shared = self.getShared(frameIndex); - self.drawCommands.clearRetainingCapacity(); - - const rtShared = rt.getShared(frameIndex); - - shared.lock.lock(); - self.uploadSSBOData(frameIndex, &shared.drawList) catch unreachable; - shared.lock.unlock(); - - var vertexBufferOffset: u64 = 0; - - var pushConstant = PushConstant{ - .extent = .{ - .x = rtShared.extent.x, - .y = rtShared.extent.y, - }, - }; - - for (self.drawCommands.items) |command| { - switch (command) { - .text => |t| { - self.gc.vkd.cmdPushConstants(cmd, self.textMaterial.layout, .{ .vertex_bit = true, .fragment_bit = true }, 0, @sizeOf(PushConstant), &pushConstant); - if (t.small) { - var drawText = self.textRenderer.smallDisplays.items[t.index]; - drawText.draw(frameIndex, cmd, self.textMaterial, t.ssbo, self.textPipeData); - } else { - var drawText = self.textRenderer.displays.items[t.index]; - drawText.draw(frameIndex, cmd, self.textMaterial, t.ssbo, self.textPipeData); - } - }, - .image => |img| { - self.gc.vkd.cmdPushConstants(cmd, self.material.layout, .{ .vertex_bit = true, .fragment_bit = true }, 0, @sizeOf(PushConstant), &pushConstant); - const index = img.index; - self.gc.vkd.cmdBindPipeline(cmd, .graphics, self.material.pipeline); - self.gc.vkd.cmdBindVertexBuffers(cmd, 0, 1, @ptrCast(&self.quad.buffer.buffer), @ptrCast(&vertexBufferOffset)); - self.gc.vkd.cmdBindIndexBuffer(cmd, self.indexBuffer.buffer.buffer, 0, .uint32); - self.gc.vkd.cmdBindDescriptorSets(cmd, .graphics, self.material.layout, 0, 1, self.pipeData.getDescriptorSet(frameIndex), 0, undefined); - - if (img.imageSet) |imageSet| { - self.gc.vkd.cmdBindDescriptorSets(cmd, .graphics, self.material.layout, 1, 1, @ptrCast(&imageSet), 0, undefined); - } else { - self.gc.vkd.cmdBindDescriptorSets(cmd, .graphics, self.material.layout, 1, 1, @ptrCast(&self.defaultTextureSet), 0, undefined); - } - - self.gc.vkd.cmdDrawIndexed(cmd, @as(u32, @intCast(self.indexBuffer.indices.len)), 1, 0, 0, index); - }, - } - } -} - -pub fn getShared(self: *@This(), fi: u32) *SharedData { - return &self.sharedData[fi]; -} - -pub fn sendShared(self: *@This(), frameIndex: u32) void { - const z1 = tracy.ZoneN(@src(), "PapryusIntegration - UploadingShared"); - defer z1.End(); - - const shared = self.getShared(frameIndex); - shared.lock.lock(); - defer shared.lock.unlock(); - - self.papyrusCtx.makeDrawList(&shared.drawList, &shared.stringArena) catch unreachable; -} - -pub fn postDraw(self: *@This(), cmd: vk.CommandBuffer, frameIndex: usize, frameTime: f64) void { - _ = frameTime; - - var z = tracy.ZoneN(@src(), "Papyrus post draw"); - defer z.End(); - var vertexBufferOffset: u64 = 0; - - if (!self.displayDemo) { - return; - } - - var z1 = tracy.ZoneN(@src(), "Papyrus Making Draw List"); - self.papyrusCtx.makeDrawList(&self.drawList, &self.stringArena) catch unreachable; - z1.End(); - - self.drawCommands.clearRetainingCapacity(); - self.uploadSSBOData(frameIndex, &self.drawList) catch unreachable; - - var pushConstant = PushConstant{ - .extent = .{ - .x = @as(f32, @floatFromInt(self.gc.extent.width)), - .y = @as(f32, @floatFromInt(self.gc.extent.height)), - }, - }; - - for (self.drawCommands.items) |command| { - switch (command) { - .text => |t| { - self.gc.vkd.cmdPushConstants(cmd, self.textMaterial.layout, .{ .vertex_bit = true, .fragment_bit = true }, 0, @sizeOf(PushConstant), &pushConstant); - if (t.small) { - var drawText = self.textRenderer.smallDisplays.items[t.index]; - drawText.draw(frameIndex, cmd, self.textMaterial, t.ssbo, self.textPipeData); - } else { - var drawText = self.textRenderer.displays.items[t.index]; - drawText.draw(frameIndex, cmd, self.textMaterial, t.ssbo, self.textPipeData); - } - }, - .image => |img| { - self.gc.vkd.cmdPushConstants(cmd, self.material.layout, .{ .vertex_bit = true, .fragment_bit = true }, 0, @sizeOf(PushConstant), &pushConstant); - const index = img.index; - self.gc.vkd.cmdBindPipeline(cmd, .graphics, self.material.pipeline); - self.gc.vkd.cmdBindVertexBuffers(cmd, 0, 1, @ptrCast(&self.quad.buffer.buffer), @ptrCast(&vertexBufferOffset)); - self.gc.vkd.cmdBindIndexBuffer(cmd, self.indexBuffer.buffer.buffer, 0, .uint32); - self.gc.vkd.cmdBindDescriptorSets(cmd, .graphics, self.material.layout, 0, 1, self.pipeData.getDescriptorSet(frameIndex), 0, undefined); - - if (img.imageSet) |imageSet| { - self.gc.vkd.cmdBindDescriptorSets(cmd, .graphics, self.material.layout, 1, 1, @ptrCast(&imageSet), 0, undefined); - } else { - self.gc.vkd.cmdBindDescriptorSets(cmd, .graphics, self.material.layout, 1, 1, @ptrCast(&self.defaultTextureSet), 0, undefined); - } - - self.gc.vkd.cmdDrawIndexed(cmd, @as(u32, @intCast(self.indexBuffer.indices.len)), 1, 0, 0, index); - }, - } - } -} - -pub fn shutdown(self: *@This()) void { - self.gc.vkd.deviceWaitIdle(self.gc.dev) catch unreachable; - core.ui_logs("Shutting down UI"); - for (self.mappedBuffers) |*mapped| { - mapped.unmap(self.gc); - } - - for (self.textImageBuffers) |*mapped| { - mapped.unmap(self.gc); - } - self.drawCommands.deinit(); - - self.stringArena.deinit(); - - self.quad.deinit(self.gc); - self.allocator.destroy(self.quad); - self.gc.allocator.free(self.mappedBuffers); - self.gc.allocator.free(self.textImageBuffers); - - self.textRenderer.deinit(self.allocator); - - self.pipeData.deinit(self.allocator, self.gc); - self.textPipeData.deinit(self.allocator, self.gc); - self.indexBuffer.deinit(self.gc); - - self.drawList.deinit(); - self.papyrusCtx.deinit(); - - self.deinitShared(); - - core.ui_logs("finished shutting down ui"); -} - -pub fn deinit(self: *@This()) void { - self.shutdown(); - self.allocator.destroy(self); -} - -pub fn processEvents(self: *@This(), frameNumber: u64) core.EngineDataEventError!void { - _ = frameNumber; - _ = self; -} - -const SharedData = struct { - lock: std.Thread.Mutex, - drawList: papyrus.DrawList, - stringArena: std.heap.ArenaAllocator, -}; - -pub fn initShared(self: *@This()) void { - for (&self.sharedData) |*s| { - s.* = .{ - .lock = .{}, - .drawList = papyrus.DrawList.init(self.allocator), - .stringArena = std.heap.ArenaAllocator.init(self.allocator), - }; - } -} - -pub fn deinitShared(self: *@This()) void { - for (&self.sharedData) |*s| { - s.drawList.deinit(); - s.stringArena.deinit(); - } -} diff --git a/engine/_archive/ui/src/VkPapyrusRenderCommand.zig b/engine/_archive/ui/src/VkPapyrusRenderCommand.zig deleted file mode 100644 index 51eff81..0000000 --- a/engine/_archive/ui/src/VkPapyrusRenderCommand.zig +++ /dev/null @@ -1,14 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); - -pub const VkCommand = union(enum(u8)) { - image: struct { - index: u32, - imageSet: ?vk.DescriptorSet, - }, - text: struct { - index: u32, - small: bool, - ssbo: u32, - }, -}; diff --git a/engine/_archive/ui/src/text_render.zig b/engine/_archive/ui/src/text_render.zig deleted file mode 100644 index ef810e1..0000000 --- a/engine/_archive/ui/src/text_render.zig +++ /dev/null @@ -1,459 +0,0 @@ -const std = @import("std"); -const vk = @import("vulkan"); - -const core = @import("core"); -const graphics = @import("graphics"); -const memory = core.MemoryTracker; -const papyrus = @import("papyrus"); -const gpd = graphics.gpu_pipe_data; - -const FontAtlas = papyrus.FontAtlas; -const DynamicMesh = graphics.DynamicMesh; -const ArrayListU = std.ArrayListUnmanaged; -const AutoHashMapU = std.AutoHashMapUnmanaged; - -const Vector2f = core.Vector2f; -const Vectorf = core.Vectorf; -const Color = papyrus.Color; - -pub const FontAtlasVk = struct { - g: *graphics.NeonVkContext, - allocator: std.mem.Allocator, - isDefault: bool = false, - atlas: *FontAtlas, - texture: *graphics.Texture = undefined, - textureSet: vk.DescriptorSet = undefined, - fontName: core.Name = undefined, - - pub fn deinit(self: @This()) void { - _ = self; - } - - pub fn init( - allocator: std.mem.Allocator, - g: *graphics.NeonVkContext, - ) !@This() { - const self = @This(){ - .allocator = allocator, - .atlas = undefined, - .g = g, - }; - - return self; - } - - pub fn loadFont(self: *@This(), papyrusCtx: *papyrus.Context, fontPath: []const u8) !void { - self.atlas = try papyrusCtx.allocator.create(FontAtlas); - self.atlas.* = try FontAtlas.initFromFileSDF(papyrusCtx.allocator, fontPath, 64); - } - - pub fn prepareFont(self: *@This(), fontName: core.Name) !void { - const pixels = try self.atlas.makeBitmapRGBA(self.allocator); - defer self.allocator.free(pixels); - const res = try graphics.createAndInstallTextureFromPixels( - fontName, - pixels, - .{ .x = self.atlas.atlasSize.x, .y = self.atlas.atlasSize.y }, - self.g, - false, - ); - - self.atlas.cleanUp(); - self.fontName = fontName; - self.texture = res.texture; - self.textureSet = res.descriptor; - } -}; - -pub const DisplayText = struct { - allocator: std.mem.Allocator, - g: *graphics.NeonVkContext, // ref - atlas: *FontAtlasVk, // ref - mesh: *DynamicMesh, // we own this - string: ?*const []const u8, - stringHash: u32 = 0xffffffff, - renderMode: papyrus.TextRenderMode, - - displaySize: f32 = 24.0, - position: Vector2f = .{}, - boxSize: Vector2f = .{ .x = 10, .y = 10 }, - color: Color = .{ .r = 1.0, .g = 1.0, .b = 1.0 }, - wordWrap: bool = true, - - renderedSize: Vector2f = .{}, - - renderedGeo: *papyrus.TextRenderGeometry, - - pub fn deinit(self: *@This()) void { - self.mesh.deinit(); - self.allocator.destroy(self.mesh); - self.renderedGeo.destroy(); - } - - pub fn getHash(self: *@This()) u32 { - var hash: u32 = 5381; - - // todo: swap the hash into a new function. - // - // walk up the string list until we are alignment = 4, - // sum everything using u32s - // sum up the missing chars at the end. - - for (self.string.?) |c| { - hash = @mulWithOverflow(hash, 33)[0]; - hash = @addWithOverflow(hash, @as(u32, @intCast(c)))[0]; - } - - hash = @addWithOverflow(hash, @as(u32, @bitCast(self.displaySize)))[0]; - hash = @mulWithOverflow(hash, @as(u32, @bitCast(self.position.x)))[0]; - hash = @addWithOverflow(hash, @as(u32, @bitCast(self.position.y)))[0]; - - hash = @mulWithOverflow(hash, @as(u32, @bitCast(self.boxSize.x)))[0]; - hash = @mulWithOverflow(hash, @as(u32, @bitCast(self.boxSize.y)))[0]; - const color = self.color; - hash = @mulWithOverflow(hash, @as(u32, @bitCast(color.r + color.g * 10 + color.b * 100)))[0]; - - return hash; - } - - pub fn init( - allocator: std.mem.Allocator, - atlas: *FontAtlasVk, - opts: struct { - charLimit: u32 = 8192, - }, - ) !@This() { - const self = @This(){ - .g = atlas.g, - .allocator = allocator, - .atlas = atlas, - .renderMode = .Simple, - .mesh = try graphics.DynamicMesh.init(atlas.g, atlas.g.allocator, .{ - .maxVertexCount = opts.charLimit * 4, - .maxIndexCount = opts.charLimit * 4 * 6 / 4, - }), - .string = null, - .renderedGeo = try papyrus.TextRenderGeometry.create(allocator), - }; - - return self; - } - - pub fn draw( - self: *@This(), - frameIndex: usize, - cmd: vk.CommandBuffer, - textMaterial: *graphics.Material, - ssboId: u32, - textPipeData: gpd.GpuPipeData, - ) void { - var fontSet = self.atlas.textureSet; - var vkd = self.g.vkd; - var vertexBufferOffset: u64 = 0; - - vkd.cmdBindPipeline(cmd, .graphics, textMaterial.pipeline); - vkd.cmdBindVertexBuffers(cmd, 0, 1, @ptrCast(&self.mesh.getVertexBuffer().buffer), @ptrCast(&vertexBufferOffset)); - vkd.cmdBindIndexBuffer(cmd, self.mesh.getIndexBuffer().buffer, 0, .uint32); - vkd.cmdBindDescriptorSets(cmd, .graphics, textMaterial.layout, 0, 1, textPipeData.getDescriptorSet(frameIndex), 0, undefined); - vkd.cmdBindDescriptorSets(cmd, .graphics, textMaterial.layout, 1, 1, @ptrCast(&fontSet), 0, undefined); - vkd.cmdDrawIndexed(cmd, self.mesh.getIndexBufferLen(), 1, 0, 0, ssboId); - } - - pub fn setMode(self: *@This(), mode: papyrus.TextParseMode) void { - self.renderMode = mode; - } - - pub fn setPosition(self: *@This(), position: Vector2f) void { - self.position = position; - } - - pub fn setBox(self: *@This(), boxSize: Vector2f) void { - self.boxSize = boxSize; - } - - pub fn setString(self: *@This(), str: *const []const u8) void { - self.string = str; - } - - const RenderState = struct { - xOffset: f32 = 0, - yOffset: f32 = 0, - }; - - pub fn updateMesh(self: *@This(), buildHitboxes: bool) !void { - _ = buildHitboxes; - self.mesh.clearVertices(); - // ! not threadsafe... - // this might be really bad for stalls. - self.renderedGeo.lock(); - defer self.renderedGeo.unlock(); - try self.renderedGeo.resetAllLines(); - - const atlas = self.atlas.atlas; - const ratio = (self.displaySize) / atlas.fontSize; - const stride = @as(f32, @floatFromInt(atlas.glyphMetrics['l'].x)) * ratio; - - if (self.string.?.len <= 0) { - return; - } - - var xOffset: f32 = 0; - var yOffset: f32 = 0; - const fontHeight = @as(f32, @floatFromInt(atlas.glyphMetrics['l'].y)) * ratio; - - self.renderedGeo.setCharHeight(fontHeight); - self.renderedGeo.setPosition(self.position); - try self.renderedGeo.addGeoLine(yOffset + self.position.y, 0); - - var largestXOffset: f32 = 0; - - for (self.string.?.*, 0..) |ch, i| { - if (i * 4 > self.mesh.maxVertexCount - 16) { - break; - } - - if (!atlas.hasGlyph[ch]) { - try self.renderedGeo.addCharGeo(self.position.x + xOffset, stride, @intCast(i)); - xOffset += stride; - continue; - } - - if (ch == 0 or ch == '\r') { - continue; - } - - if (ch == ' ' or (ch == '\n' and self.renderMode == .NoControl)) { - try self.renderedGeo.addCharGeo(self.position.x + xOffset, stride, @intCast(i)); - xOffset += stride; - continue; - } - - // newline if we see newline and we're in simple or rich mode. - if (ch == '\n' and (self.renderMode == .Simple or self.renderMode == .Rich)) { - try self.renderedGeo.addCharGeo(self.position.x + xOffset, stride, @intCast(i)); - xOffset = 0; - yOffset += fontHeight * 1.2; - try self.renderedGeo.addGeoLine(yOffset + self.position.y, @intCast(i)); - continue; - } - - if (ch == ' ') { - try self.renderedGeo.addCharGeo(self.position.x + xOffset, stride, @intCast(i)); - xOffset += stride; - continue; - } - - const box = Vector2f.from(atlas.glyphBox1[ch]).fmul(ratio); - const metrics = Vector2f.from(atlas.glyphMetrics[ch]).fmul(ratio); - const baseMetrics = Vector2f.from(atlas.glyphMetrics[ch]); - - const uv_tl = atlas.glyphCoordinates[ch][0]; - - xOffset += box.x; - - //if (xOffset + box.x + metrics.x > self.boxSize.x) { - if (xOffset + box.x + metrics.x > self.boxSize.x) { - xOffset = 0; - yOffset += fontHeight * 1.2; - try self.renderedGeo.addGeoLine(yOffset + self.position.y, @intCast(i)); - } - - const color = self.color; - - const topLeft = .{ - // .x = self.position.x + xOffset + box.x, - // .y = yOffset + self.position.y + box.y + fontHeight, - .x = xOffset, - .y = yOffset + box.y + fontHeight, - }; - - const metric_size = .{ .x = metrics.x, .y = metrics.y, .z = 0 }; - - self.mesh.addQuad2D( - topLeft, - metric_size, - .{ .x = uv_tl.x, .y = uv_tl.y }, // uv topleft - .{ - .x = baseMetrics.x / @as(f32, @floatFromInt(atlas.atlasSize.x)), - .y = baseMetrics.y / @as(f32, @floatFromInt(atlas.atlasSize.y)), - }, // uv size - .{ .r = color.r, .g = color.g, .b = color.b }, // color - ); - - // todo insert geo - //try self.renderedGeo.addCharGeo(self.position.x + xOffset, box.x + metrics.x, @intCast(i)); - //xOffset += box.x + metrics.x; - - try self.renderedGeo.addCharGeo(self.position.x + xOffset, metrics.x, @intCast(i)); - xOffset += metrics.x; - - if (xOffset > largestXOffset) { - largestXOffset = xOffset; - } - } - - try self.renderedGeo.addCharGeo(self.position.x + xOffset, 200.0, @intCast(self.string.?.len)); - self.renderedSize = .{ - .x = largestXOffset, - .y = yOffset + fontHeight * 1.2, - }; - - self.renderedGeo.setBoundsX(self.position.x, self.position.x + self.renderedSize.x); - } -}; - -// list of texts to display -pub const TextRenderer = struct { - g: *graphics.NeonVkContext, - allocator: std.mem.Allocator, - backingAllocator: std.mem.Allocator, - arena: std.heap.ArenaAllocator, - displays: ArrayListU(*DisplayText) = .{}, - smallDisplays: ArrayListU(*DisplayText) = .{}, - fonts: AutoHashMapU(u32, *FontAtlasVk) = .{}, - small_limit: u32, - papyrusCtx: *papyrus.Context, - - pub fn init(backingAllocator: std.mem.Allocator, g: *graphics.NeonVkContext, papyrusCtx: *papyrus.Context) !*@This() { - var self = try backingAllocator.create(@This()); - - self.* = .{ - .allocator = undefined, - .backingAllocator = backingAllocator, - .arena = std.heap.ArenaAllocator.init(backingAllocator), - .g = g, - .papyrusCtx = papyrusCtx, - .small_limit = 512, - }; - - self.allocator = self.arena.allocator(); - - var new = try self.allocator.create(FontAtlasVk); - new.* = try FontAtlasVk.init(self.allocator, self.g); - new.isDefault = true; - new.atlas = papyrusCtx.defaultFont.atlas; // use default font instead of loading a font from text file - var defaultName = core.MakeName("default"); - try new.prepareFont(defaultName); - try self.fonts.put(self.allocator, defaultName.handle(), new); - self.papyrusCtx.defaultFont.atlas.rendererHash = defaultName.handle(); - - var newMono = try self.allocator.create(FontAtlasVk); - newMono.* = try FontAtlasVk.init(self.allocator, self.g); - newMono.isDefault = true; - newMono.atlas = papyrusCtx.defaultMonoFont.atlas; - - var monoName = core.MakeName("monospace"); - try newMono.prepareFont(monoName); - try self.fonts.put(self.allocator, monoName.handle(), newMono); - self.papyrusCtx.defaultMonoFont.atlas.rendererHash = monoName.handle(); - - { - var newbitmap = try self.allocator.create(FontAtlasVk); - newbitmap.* = try FontAtlasVk.init(self.allocator, self.g); - newbitmap.isDefault = true; - newbitmap.atlas = papyrusCtx.defaultBitmapFont.atlas; - - var bitmapName = core.MakeName("bitmap"); - - try newbitmap.prepareFont(bitmapName); - try self.fonts.put(self.allocator, bitmapName.handle(), newbitmap); - self.papyrusCtx.defaultBitmapFont.setRendererHash(bitmapName.handle()); - } - - var k: u32 = 0; - // we can support up to 32 large text displays and 256 small displays - // displayText with default settings is for large renders. eg. pages. code editors, etc.. - for (0..4) |i| { - _ = i; - const newDisplay = try self.addDisplayText(core.MakeName("default"), .{ - .charLimit = 8192, - }); - - k += 1; - try self.displays.append(self.allocator, newDisplay); - } - - for (0..64) |i| { - _ = i; - const newDisplay = try self.addDisplayText(core.MakeName("default"), .{ - .charLimit = 512, - }); - - k += 1; - try self.smallDisplays.append(self.allocator, newDisplay); - } - - return self; - } - - pub fn addFont(self: *@This(), ttfPath: []const u8, _name: core.Name) !*FontAtlasVk { - var name = _name; - var new = try self.allocator.create(FontAtlasVk); - - const textureName = try std.fmt.allocPrint(self.allocator, "texture.font.{s}", .{name.utf8()}); - defer self.allocator.free(textureName); - - new.* = try FontAtlasVk.init( - self.allocator, - self.g, - ); - - try new.loadFont(self.papyrusCtx, ttfPath); - try new.prepareFont(core.Name.fromUtf8(textureName)); - new.atlas.rendererHash = name.handle(); - try self.papyrusCtx.installFontAtlas(name.utf8(), new.atlas); - try self.fonts.put(self.allocator, name.handle(), new); - - return new; - } - - pub fn addDisplayText(self: *@This(), _fontName: core.Name, opts: anytype) !*DisplayText { - const new = try self.allocator.create(DisplayText); - var fontName = _fontName; - - new.* = try DisplayText.init( - self.allocator, - self.fonts.get(fontName.handle()).?, - opts, - ); - - return new; - } - - pub const TextFrameContext = struct { - allocated: u32 = 0, - allocated_small: u32 = 0, - }; - - pub const TextFrameAlloc = - struct { index: u32, small: bool }; - - pub fn startRendering(_: @This()) TextFrameContext { - return .{}; - } - - pub fn getNextSlot(self: *@This(), len: usize, frameContext: *TextFrameContext) TextFrameAlloc { - if (len >= self.small_limit) { - const rv: TextFrameAlloc = .{ .small = false, .index = frameContext.allocated }; - frameContext.allocated += 1; - return rv; - } - - const rv: TextFrameAlloc = .{ .small = true, .index = frameContext.allocated_small }; - frameContext.allocated_small += 1; - return rv; - } - - pub fn deinit(self: *@This(), backingAllocator: std.mem.Allocator) void { - for (self.displays.items) |display| { - display.deinit(); - } - - for (self.smallDisplays.items) |display| { - display.deinit(); - } - - self.arena.deinit(); - backingAllocator.destroy(self); - } -}; diff --git a/engine/_archive/ui/src/ui.zig b/engine/_archive/ui/src/ui.zig deleted file mode 100644 index 0dac6a9..0000000 --- a/engine/_archive/ui/src/ui.zig +++ /dev/null @@ -1,46 +0,0 @@ -const std = @import("std"); -const core = @import("core"); -const graphics = @import("graphics"); -const memory = core.MemoryTracker; - -pub const papyrus = @import("papyrus"); -pub const HandlerError = papyrus.HandlerError; -pub const NodeHandle = papyrus.NodeHandle; -pub const LocText = papyrus.LocText; -pub const PressedType = papyrus.PressedType; -pub const PapyrusSystem = @import("PapyrusIntegration.zig"); - -var gPapyrus: *PapyrusSystem = undefined; - -pub const Module: core.ModuleDescription = .{ - .name = "ui", - .enabledByDefault = true, -}; - -pub fn getSystem() *PapyrusSystem { - return gPapyrus; -} - -pub fn getContext() *papyrus.Context { - return gPapyrus.papyrusCtx; -} - -pub fn start_module(comptime spec: anytype, args: anytype, allocator: std.mem.Allocator) !void { - _ = args; - _ = spec; - _ = allocator; - - // no initialization - if (core.isUtility()) { - return; - } - - gPapyrus = try core.gEngine.createObject(PapyrusSystem, .{ .can_tick = true }); - try gPapyrus.setup(graphics.getContext()); - core.engine_logs("ui start_module"); - memory.MTPrintStatsDelta(); -} - -pub fn shutdown_module(allocator: std.mem.Allocator) void { - _ = allocator; -} diff --git a/engine/_archive/ui/tests/tests.zig b/engine/_archive/ui/tests/tests.zig deleted file mode 100644 index e69de29..0000000 diff --git a/engine/_archive/vkImgui/build.zig b/engine/_archive/vkImgui/build.zig deleted file mode 100644 index 1f11b03..0000000 --- a/engine/_archive/vkImgui/build.zig +++ /dev/null @@ -1,86 +0,0 @@ -const std = @import("std"); - -// very tiny, not intended to build anything just to run tests linked with libc -pub fn build(b: *std.Build) void { - const target = b.standardTargetOptions(.{}); - const optimize = b.standardOptimizeOption(.{}); - - const mod = b.addModule("vkImgui", .{ - .target = target, - .optimize = optimize, - .link_libc = true, - .root_source_file = b.path("src/vkImgui.zig"), - }); - - mod.addIncludePath(b.path("cimgui")); - mod.addIncludePath(b.path("cimplot")); - mod.addIncludePath(b.path("cimgui/imgui")); - mod.addIncludePath(b.path("cimgui/imgui/backends")); - - const cimgui = b.addStaticLibrary(.{ - .name = "cimgui", - .target = target, - .optimize = optimize, - }); - cimgui.linkLibC(); - if (target.result.abi != .msvc) - cimgui.linkLibCpp(); - cimgui.addIncludePath(b.path("cimgui")); - cimgui.addIncludePath(b.path("cimplot")); - cimgui.addIncludePath(b.path("cimgui/imgui")); - cimgui.addIncludePath(b.path("cimgui/imgui/backends")); - - cimgui.addCSourceFiles(.{ - .root = b.path("cimgui/imgui"), - .files = &[_][]const u8{ - "cimgui.cpp", - "cimgui_compat.cpp", - "imgui.cpp", - "imgui_demo.cpp", - "imgui_draw.cpp", - "imgui_tables.cpp", - "imgui_widgets.cpp", - "backends/imgui_impl_vulkan.cpp", - "backends/imgui_impl_glfw.cpp", - }, - }); - - cimgui.addCSourceFiles(.{ - .root = b.path("cimplot"), - .files = &[_][]const u8{ - "cimplot.cpp", - "implot/implot.cpp", - "implot/implot_demo.cpp", - "implot/implot_items.cpp", - }, - }); - - const depList = [_][]const u8{ - "core", - "graphics", - "platform", - "vulkan", - }; - - for (depList) |depName| { - const dep = b.dependency(depName, .{ .target = target, .optimize = optimize }); - const depMod = dep.module(depName); - mod.addImport(depName, depMod); - } - - mod.linkLibrary(cimgui); - - // I could've made cimgui a seperate lib, - // I can seperate it out later if needed. - const test_step = b.step("test", "run unit tests for ui"); - const tests = b.addTest(.{ - .target = target, - .optimize = optimize, - .root_source_file = b.path("tests/tests.zig"), - }); - - tests.root_module.addImport("vkImgui", mod); - const runArtifact = b.addRunArtifact(tests); - test_step.dependOn(&runArtifact.step); - b.installArtifact(tests); -} diff --git a/engine/_archive/vkImgui/build.zig.zon b/engine/_archive/vkImgui/build.zig.zon deleted file mode 100644 index 97e6b19..0000000 --- a/engine/_archive/vkImgui/build.zig.zon +++ /dev/null @@ -1,13 +0,0 @@ -.{ - .name = "imgui", - .version = "0.0.0", - .dependencies = .{ - .core = .{ .path = "../core" }, - .graphics = .{ .path = "../graphics" }, - .platform = .{ .path = "../platform" }, - .vulkan = .{ .path = "../../lib/vulkan" }, - }, - .paths = .{ - "", - }, -} diff --git a/engine/_archive/vkImgui/cimgui/GLFW/glfw3.h b/engine/_archive/vkImgui/cimgui/GLFW/glfw3.h deleted file mode 100644 index d074de1..0000000 --- a/engine/_archive/vkImgui/cimgui/GLFW/glfw3.h +++ /dev/null @@ -1,5913 +0,0 @@ -/************************************************************************* - * GLFW 3.3 - www.glfw.org - * A library for OpenGL, window and input - *------------------------------------------------------------------------ - * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2019 Camilla Löwy - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would - * be appreciated but is not required. - * - * 2. Altered source versions must be plainly marked as such, and must not - * be misrepresented as being the original software. - * - * 3. This notice may not be removed or altered from any source - * distribution. - * - *************************************************************************/ - -#ifndef _glfw3_h_ -#define _glfw3_h_ - -#ifdef __cplusplus -extern "C" { -#endif - - -/************************************************************************* - * Doxygen documentation - *************************************************************************/ - -/*! @file glfw3.h - * @brief The header of the GLFW 3 API. - * - * This is the header file of the GLFW 3 API. It defines all its types and - * declares all its functions. - * - * For more information about how to use this file, see @ref build_include. - */ -/*! @defgroup context Context reference - * @brief Functions and types related to OpenGL and OpenGL ES contexts. - * - * This is the reference documentation for OpenGL and OpenGL ES context related - * functions. For more task-oriented information, see the @ref context_guide. - */ -/*! @defgroup vulkan Vulkan support reference - * @brief Functions and types related to Vulkan. - * - * This is the reference documentation for Vulkan related functions and types. - * For more task-oriented information, see the @ref vulkan_guide. - */ -/*! @defgroup init Initialization, version and error reference - * @brief Functions and types related to initialization and error handling. - * - * This is the reference documentation for initialization and termination of - * the library, version management and error handling. For more task-oriented - * information, see the @ref intro_guide. - */ -/*! @defgroup input Input reference - * @brief Functions and types related to input handling. - * - * This is the reference documentation for input related functions and types. - * For more task-oriented information, see the @ref input_guide. - */ -/*! @defgroup monitor Monitor reference - * @brief Functions and types related to monitors. - * - * This is the reference documentation for monitor related functions and types. - * For more task-oriented information, see the @ref monitor_guide. - */ -/*! @defgroup window Window reference - * @brief Functions and types related to windows. - * - * This is the reference documentation for window related functions and types, - * including creation, deletion and event polling. For more task-oriented - * information, see the @ref window_guide. - */ - - -/************************************************************************* - * Compiler- and platform-specific preprocessor work - *************************************************************************/ - -/* If we are we on Windows, we want a single define for it. - */ -#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) - #define _WIN32 -#endif /* _WIN32 */ - -/* Include because most Windows GLU headers need wchar_t and - * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. - * Include it unconditionally to avoid surprising side-effects. - */ -#include - -/* Include because it is needed by Vulkan and related functions. - * Include it unconditionally to avoid surprising side-effects. - */ -#include - -#if defined(GLFW_INCLUDE_VULKAN) - #include -#endif /* Vulkan header */ - -/* The Vulkan header may have indirectly included windows.h (because of - * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it. - */ - -/* It is customary to use APIENTRY for OpenGL function pointer declarations on - * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. - */ -#if !defined(APIENTRY) - #if defined(_WIN32) - #define APIENTRY __stdcall - #else - #define APIENTRY - #endif - #define GLFW_APIENTRY_DEFINED -#endif /* APIENTRY */ - -/* Some Windows OpenGL headers need this. - */ -#if !defined(WINGDIAPI) && defined(_WIN32) - #define WINGDIAPI __declspec(dllimport) - #define GLFW_WINGDIAPI_DEFINED -#endif /* WINGDIAPI */ - -/* Some Windows GLU headers need this. - */ -#if !defined(CALLBACK) && defined(_WIN32) - #define CALLBACK __stdcall - #define GLFW_CALLBACK_DEFINED -#endif /* CALLBACK */ - -/* Include the chosen OpenGL or OpenGL ES headers. - */ -#if defined(GLFW_INCLUDE_ES1) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - -#elif defined(GLFW_INCLUDE_ES2) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - -#elif defined(GLFW_INCLUDE_ES3) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - -#elif defined(GLFW_INCLUDE_ES31) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - -#elif defined(GLFW_INCLUDE_ES32) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - -#elif defined(GLFW_INCLUDE_GLCOREARB) - - #if defined(__APPLE__) - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif /*GLFW_INCLUDE_GLEXT*/ - - #else /*__APPLE__*/ - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - - #endif /*__APPLE__*/ - -#elif defined(GLFW_INCLUDE_GLU) - - #if defined(__APPLE__) - - #if defined(GLFW_INCLUDE_GLU) - #include - #endif - - #else /*__APPLE__*/ - - #if defined(GLFW_INCLUDE_GLU) - #include - #endif - - #endif /*__APPLE__*/ - -#elif !defined(GLFW_INCLUDE_NONE) && \ - !defined(__gl_h_) && \ - !defined(__gles1_gl_h_) && \ - !defined(__gles2_gl2_h_) && \ - !defined(__gles2_gl3_h_) && \ - !defined(__gles2_gl31_h_) && \ - !defined(__gles2_gl32_h_) && \ - !defined(__gl_glcorearb_h_) && \ - !defined(__gl2_h_) /*legacy*/ && \ - !defined(__gl3_h_) /*legacy*/ && \ - !defined(__gl31_h_) /*legacy*/ && \ - !defined(__gl32_h_) /*legacy*/ && \ - !defined(__glcorearb_h_) /*legacy*/ && \ - !defined(__GL_H__) /*non-standard*/ && \ - !defined(__gltypes_h_) /*non-standard*/ && \ - !defined(__glee_h_) /*non-standard*/ - - #if defined(__APPLE__) - - #if !defined(GLFW_INCLUDE_GLEXT) - #define GL_GLEXT_LEGACY - #endif - #include - - #else /*__APPLE__*/ - - #include - #if defined(GLFW_INCLUDE_GLEXT) - #include - #endif - - #endif /*__APPLE__*/ - -#endif /* OpenGL and OpenGL ES headers */ - -#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) - /* GLFW_DLL must be defined by applications that are linking against the DLL - * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW - * configuration header when compiling the DLL version of the library. - */ - #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" -#endif - -/* GLFWAPI is used to declare public API functions for export - * from the DLL / shared library / dynamic library. - */ -#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) - /* We are building GLFW as a Win32 DLL */ - #define GLFWAPI __declspec(dllexport) -#elif defined(_WIN32) && defined(GLFW_DLL) - /* We are calling GLFW as a Win32 DLL */ - #define GLFWAPI __declspec(dllimport) -#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) - /* We are building GLFW as a shared / dynamic library */ - #define GLFWAPI __attribute__((visibility("default"))) -#else - /* We are building or calling GLFW as a static library */ - #define GLFWAPI -#endif - - -/************************************************************************* - * GLFW API tokens - *************************************************************************/ - -/*! @name GLFW version macros - * @{ */ -/*! @brief The major version number of the GLFW header. - * - * The major version number of the GLFW header. This is incremented when the - * API is changed in non-compatible ways. - * @ingroup init - */ -#define GLFW_VERSION_MAJOR 3 -/*! @brief The minor version number of the GLFW header. - * - * The minor version number of the GLFW header. This is incremented when - * features are added to the API but it remains backward-compatible. - * @ingroup init - */ -#define GLFW_VERSION_MINOR 3 -/*! @brief The revision number of the GLFW header. - * - * The revision number of the GLFW header. This is incremented when a bug fix - * release is made that does not contain any API changes. - * @ingroup init - */ -#define GLFW_VERSION_REVISION 7 -/*! @} */ - -/*! @brief One. - * - * This is only semantic sugar for the number 1. You can instead use `1` or - * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal - * to one. - * - * @ingroup init - */ -#define GLFW_TRUE 1 -/*! @brief Zero. - * - * This is only semantic sugar for the number 0. You can instead use `0` or - * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is - * equal to zero. - * - * @ingroup init - */ -#define GLFW_FALSE 0 - -/*! @name Key and button actions - * @{ */ -/*! @brief The key or mouse button was released. - * - * The key or mouse button was released. - * - * @ingroup input - */ -#define GLFW_RELEASE 0 -/*! @brief The key or mouse button was pressed. - * - * The key or mouse button was pressed. - * - * @ingroup input - */ -#define GLFW_PRESS 1 -/*! @brief The key was held down until it repeated. - * - * The key was held down until it repeated. - * - * @ingroup input - */ -#define GLFW_REPEAT 2 -/*! @} */ - -/*! @defgroup hat_state Joystick hat states - * @brief Joystick hat states. - * - * See [joystick hat input](@ref joystick_hat) for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_HAT_CENTERED 0 -#define GLFW_HAT_UP 1 -#define GLFW_HAT_RIGHT 2 -#define GLFW_HAT_DOWN 4 -#define GLFW_HAT_LEFT 8 -#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) -#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) -#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) -#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) -/*! @} */ - -/*! @defgroup keys Keyboard keys - * @brief Keyboard key IDs. - * - * See [key input](@ref input_key) for how these are used. - * - * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), - * but re-arranged to map to 7-bit ASCII for printable keys (function keys are - * put in the 256+ range). - * - * The naming of the key codes follow these rules: - * - The US keyboard layout is used - * - Names of printable alpha-numeric characters are used (e.g. "A", "R", - * "3", etc.) - * - For non-alphanumeric characters, Unicode:ish names are used (e.g. - * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not - * correspond to the Unicode standard (usually for brevity) - * - Keys that lack a clear US mapping are named "WORLD_x" - * - For non-printable keys, custom names are used (e.g. "F4", - * "BACKSPACE", etc.) - * - * @ingroup input - * @{ - */ - -/* The unknown key */ -#define GLFW_KEY_UNKNOWN -1 - -/* Printable keys */ -#define GLFW_KEY_SPACE 32 -#define GLFW_KEY_APOSTROPHE 39 /* ' */ -#define GLFW_KEY_COMMA 44 /* , */ -#define GLFW_KEY_MINUS 45 /* - */ -#define GLFW_KEY_PERIOD 46 /* . */ -#define GLFW_KEY_SLASH 47 /* / */ -#define GLFW_KEY_0 48 -#define GLFW_KEY_1 49 -#define GLFW_KEY_2 50 -#define GLFW_KEY_3 51 -#define GLFW_KEY_4 52 -#define GLFW_KEY_5 53 -#define GLFW_KEY_6 54 -#define GLFW_KEY_7 55 -#define GLFW_KEY_8 56 -#define GLFW_KEY_9 57 -#define GLFW_KEY_SEMICOLON 59 /* ; */ -#define GLFW_KEY_EQUAL 61 /* = */ -#define GLFW_KEY_A 65 -#define GLFW_KEY_B 66 -#define GLFW_KEY_C 67 -#define GLFW_KEY_D 68 -#define GLFW_KEY_E 69 -#define GLFW_KEY_F 70 -#define GLFW_KEY_G 71 -#define GLFW_KEY_H 72 -#define GLFW_KEY_I 73 -#define GLFW_KEY_J 74 -#define GLFW_KEY_K 75 -#define GLFW_KEY_L 76 -#define GLFW_KEY_M 77 -#define GLFW_KEY_N 78 -#define GLFW_KEY_O 79 -#define GLFW_KEY_P 80 -#define GLFW_KEY_Q 81 -#define GLFW_KEY_R 82 -#define GLFW_KEY_S 83 -#define GLFW_KEY_T 84 -#define GLFW_KEY_U 85 -#define GLFW_KEY_V 86 -#define GLFW_KEY_W 87 -#define GLFW_KEY_X 88 -#define GLFW_KEY_Y 89 -#define GLFW_KEY_Z 90 -#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ -#define GLFW_KEY_BACKSLASH 92 /* \ */ -#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ -#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ -#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ -#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ - -/* Function keys */ -#define GLFW_KEY_ESCAPE 256 -#define GLFW_KEY_ENTER 257 -#define GLFW_KEY_TAB 258 -#define GLFW_KEY_BACKSPACE 259 -#define GLFW_KEY_INSERT 260 -#define GLFW_KEY_DELETE 261 -#define GLFW_KEY_RIGHT 262 -#define GLFW_KEY_LEFT 263 -#define GLFW_KEY_DOWN 264 -#define GLFW_KEY_UP 265 -#define GLFW_KEY_PAGE_UP 266 -#define GLFW_KEY_PAGE_DOWN 267 -#define GLFW_KEY_HOME 268 -#define GLFW_KEY_END 269 -#define GLFW_KEY_CAPS_LOCK 280 -#define GLFW_KEY_SCROLL_LOCK 281 -#define GLFW_KEY_NUM_LOCK 282 -#define GLFW_KEY_PRINT_SCREEN 283 -#define GLFW_KEY_PAUSE 284 -#define GLFW_KEY_F1 290 -#define GLFW_KEY_F2 291 -#define GLFW_KEY_F3 292 -#define GLFW_KEY_F4 293 -#define GLFW_KEY_F5 294 -#define GLFW_KEY_F6 295 -#define GLFW_KEY_F7 296 -#define GLFW_KEY_F8 297 -#define GLFW_KEY_F9 298 -#define GLFW_KEY_F10 299 -#define GLFW_KEY_F11 300 -#define GLFW_KEY_F12 301 -#define GLFW_KEY_F13 302 -#define GLFW_KEY_F14 303 -#define GLFW_KEY_F15 304 -#define GLFW_KEY_F16 305 -#define GLFW_KEY_F17 306 -#define GLFW_KEY_F18 307 -#define GLFW_KEY_F19 308 -#define GLFW_KEY_F20 309 -#define GLFW_KEY_F21 310 -#define GLFW_KEY_F22 311 -#define GLFW_KEY_F23 312 -#define GLFW_KEY_F24 313 -#define GLFW_KEY_F25 314 -#define GLFW_KEY_KP_0 320 -#define GLFW_KEY_KP_1 321 -#define GLFW_KEY_KP_2 322 -#define GLFW_KEY_KP_3 323 -#define GLFW_KEY_KP_4 324 -#define GLFW_KEY_KP_5 325 -#define GLFW_KEY_KP_6 326 -#define GLFW_KEY_KP_7 327 -#define GLFW_KEY_KP_8 328 -#define GLFW_KEY_KP_9 329 -#define GLFW_KEY_KP_DECIMAL 330 -#define GLFW_KEY_KP_DIVIDE 331 -#define GLFW_KEY_KP_MULTIPLY 332 -#define GLFW_KEY_KP_SUBTRACT 333 -#define GLFW_KEY_KP_ADD 334 -#define GLFW_KEY_KP_ENTER 335 -#define GLFW_KEY_KP_EQUAL 336 -#define GLFW_KEY_LEFT_SHIFT 340 -#define GLFW_KEY_LEFT_CONTROL 341 -#define GLFW_KEY_LEFT_ALT 342 -#define GLFW_KEY_LEFT_SUPER 343 -#define GLFW_KEY_RIGHT_SHIFT 344 -#define GLFW_KEY_RIGHT_CONTROL 345 -#define GLFW_KEY_RIGHT_ALT 346 -#define GLFW_KEY_RIGHT_SUPER 347 -#define GLFW_KEY_MENU 348 - -#define GLFW_KEY_LAST GLFW_KEY_MENU - -/*! @} */ - -/*! @defgroup mods Modifier key flags - * @brief Modifier key flags. - * - * See [key input](@ref input_key) for how these are used. - * - * @ingroup input - * @{ */ - -/*! @brief If this bit is set one or more Shift keys were held down. - * - * If this bit is set one or more Shift keys were held down. - */ -#define GLFW_MOD_SHIFT 0x0001 -/*! @brief If this bit is set one or more Control keys were held down. - * - * If this bit is set one or more Control keys were held down. - */ -#define GLFW_MOD_CONTROL 0x0002 -/*! @brief If this bit is set one or more Alt keys were held down. - * - * If this bit is set one or more Alt keys were held down. - */ -#define GLFW_MOD_ALT 0x0004 -/*! @brief If this bit is set one or more Super keys were held down. - * - * If this bit is set one or more Super keys were held down. - */ -#define GLFW_MOD_SUPER 0x0008 -/*! @brief If this bit is set the Caps Lock key is enabled. - * - * If this bit is set the Caps Lock key is enabled and the @ref - * GLFW_LOCK_KEY_MODS input mode is set. - */ -#define GLFW_MOD_CAPS_LOCK 0x0010 -/*! @brief If this bit is set the Num Lock key is enabled. - * - * If this bit is set the Num Lock key is enabled and the @ref - * GLFW_LOCK_KEY_MODS input mode is set. - */ -#define GLFW_MOD_NUM_LOCK 0x0020 - -/*! @} */ - -/*! @defgroup buttons Mouse buttons - * @brief Mouse button IDs. - * - * See [mouse button input](@ref input_mouse_button) for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_MOUSE_BUTTON_1 0 -#define GLFW_MOUSE_BUTTON_2 1 -#define GLFW_MOUSE_BUTTON_3 2 -#define GLFW_MOUSE_BUTTON_4 3 -#define GLFW_MOUSE_BUTTON_5 4 -#define GLFW_MOUSE_BUTTON_6 5 -#define GLFW_MOUSE_BUTTON_7 6 -#define GLFW_MOUSE_BUTTON_8 7 -#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 -#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 -#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 -#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 -/*! @} */ - -/*! @defgroup joysticks Joysticks - * @brief Joystick IDs. - * - * See [joystick input](@ref joystick) for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_JOYSTICK_1 0 -#define GLFW_JOYSTICK_2 1 -#define GLFW_JOYSTICK_3 2 -#define GLFW_JOYSTICK_4 3 -#define GLFW_JOYSTICK_5 4 -#define GLFW_JOYSTICK_6 5 -#define GLFW_JOYSTICK_7 6 -#define GLFW_JOYSTICK_8 7 -#define GLFW_JOYSTICK_9 8 -#define GLFW_JOYSTICK_10 9 -#define GLFW_JOYSTICK_11 10 -#define GLFW_JOYSTICK_12 11 -#define GLFW_JOYSTICK_13 12 -#define GLFW_JOYSTICK_14 13 -#define GLFW_JOYSTICK_15 14 -#define GLFW_JOYSTICK_16 15 -#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 -/*! @} */ - -/*! @defgroup gamepad_buttons Gamepad buttons - * @brief Gamepad buttons. - * - * See @ref gamepad for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_GAMEPAD_BUTTON_A 0 -#define GLFW_GAMEPAD_BUTTON_B 1 -#define GLFW_GAMEPAD_BUTTON_X 2 -#define GLFW_GAMEPAD_BUTTON_Y 3 -#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 -#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 -#define GLFW_GAMEPAD_BUTTON_BACK 6 -#define GLFW_GAMEPAD_BUTTON_START 7 -#define GLFW_GAMEPAD_BUTTON_GUIDE 8 -#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 -#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 -#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 -#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 -#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 -#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 -#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT - -#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A -#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B -#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X -#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y -/*! @} */ - -/*! @defgroup gamepad_axes Gamepad axes - * @brief Gamepad axes. - * - * See @ref gamepad for how these are used. - * - * @ingroup input - * @{ */ -#define GLFW_GAMEPAD_AXIS_LEFT_X 0 -#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 -#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 -#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 -#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 -#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 -#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER -/*! @} */ - -/*! @defgroup errors Error codes - * @brief Error codes. - * - * See [error handling](@ref error_handling) for how these are used. - * - * @ingroup init - * @{ */ -/*! @brief No error has occurred. - * - * No error has occurred. - * - * @analysis Yay. - */ -#define GLFW_NO_ERROR 0 -/*! @brief GLFW has not been initialized. - * - * This occurs if a GLFW function was called that must not be called unless the - * library is [initialized](@ref intro_init). - * - * @analysis Application programmer error. Initialize GLFW before calling any - * function that requires initialization. - */ -#define GLFW_NOT_INITIALIZED 0x00010001 -/*! @brief No context is current for this thread. - * - * This occurs if a GLFW function was called that needs and operates on the - * current OpenGL or OpenGL ES context but no context is current on the calling - * thread. One such function is @ref glfwSwapInterval. - * - * @analysis Application programmer error. Ensure a context is current before - * calling functions that require a current context. - */ -#define GLFW_NO_CURRENT_CONTEXT 0x00010002 -/*! @brief One of the arguments to the function was an invalid enum value. - * - * One of the arguments to the function was an invalid enum value, for example - * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. - * - * @analysis Application programmer error. Fix the offending call. - */ -#define GLFW_INVALID_ENUM 0x00010003 -/*! @brief One of the arguments to the function was an invalid value. - * - * One of the arguments to the function was an invalid value, for example - * requesting a non-existent OpenGL or OpenGL ES version like 2.7. - * - * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead - * result in a @ref GLFW_VERSION_UNAVAILABLE error. - * - * @analysis Application programmer error. Fix the offending call. - */ -#define GLFW_INVALID_VALUE 0x00010004 -/*! @brief A memory allocation failed. - * - * A memory allocation failed. - * - * @analysis A bug in GLFW or the underlying operating system. Report the bug - * to our [issue tracker](https://github.com/glfw/glfw/issues). - */ -#define GLFW_OUT_OF_MEMORY 0x00010005 -/*! @brief GLFW could not find support for the requested API on the system. - * - * GLFW could not find support for the requested API on the system. - * - * @analysis The installed graphics driver does not support the requested - * API, or does not support it via the chosen context creation backend. - * Below are a few examples. - * - * @par - * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only - * supports OpenGL ES via EGL, while Nvidia and Intel only support it via - * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa - * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary - * driver. Older graphics drivers do not support Vulkan. - */ -#define GLFW_API_UNAVAILABLE 0x00010006 -/*! @brief The requested OpenGL or OpenGL ES version is not available. - * - * The requested OpenGL or OpenGL ES version (including any requested context - * or framebuffer hints) is not available on this machine. - * - * @analysis The machine does not support your requirements. If your - * application is sufficiently flexible, downgrade your requirements and try - * again. Otherwise, inform the user that their machine does not match your - * requirements. - * - * @par - * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 - * comes out before the 4.x series gets that far, also fail with this error and - * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions - * will exist. - */ -#define GLFW_VERSION_UNAVAILABLE 0x00010007 -/*! @brief A platform-specific error occurred that does not match any of the - * more specific categories. - * - * A platform-specific error occurred that does not match any of the more - * specific categories. - * - * @analysis A bug or configuration error in GLFW, the underlying operating - * system or its drivers, or a lack of required resources. Report the issue to - * our [issue tracker](https://github.com/glfw/glfw/issues). - */ -#define GLFW_PLATFORM_ERROR 0x00010008 -/*! @brief The requested format is not supported or available. - * - * If emitted during window creation, the requested pixel format is not - * supported. - * - * If emitted when querying the clipboard, the contents of the clipboard could - * not be converted to the requested format. - * - * @analysis If emitted during window creation, one or more - * [hard constraints](@ref window_hints_hard) did not match any of the - * available pixel formats. If your application is sufficiently flexible, - * downgrade your requirements and try again. Otherwise, inform the user that - * their machine does not match your requirements. - * - * @par - * If emitted when querying the clipboard, ignore the error or report it to - * the user, as appropriate. - */ -#define GLFW_FORMAT_UNAVAILABLE 0x00010009 -/*! @brief The specified window does not have an OpenGL or OpenGL ES context. - * - * A window that does not have an OpenGL or OpenGL ES context was passed to - * a function that requires it to have one. - * - * @analysis Application programmer error. Fix the offending call. - */ -#define GLFW_NO_WINDOW_CONTEXT 0x0001000A -/*! @} */ - -/*! @addtogroup window - * @{ */ -/*! @brief Input focus window hint and attribute - * - * Input focus [window hint](@ref GLFW_FOCUSED_hint) or - * [window attribute](@ref GLFW_FOCUSED_attrib). - */ -#define GLFW_FOCUSED 0x00020001 -/*! @brief Window iconification window attribute - * - * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). - */ -#define GLFW_ICONIFIED 0x00020002 -/*! @brief Window resize-ability window hint and attribute - * - * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and - * [window attribute](@ref GLFW_RESIZABLE_attrib). - */ -#define GLFW_RESIZABLE 0x00020003 -/*! @brief Window visibility window hint and attribute - * - * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and - * [window attribute](@ref GLFW_VISIBLE_attrib). - */ -#define GLFW_VISIBLE 0x00020004 -/*! @brief Window decoration window hint and attribute - * - * Window decoration [window hint](@ref GLFW_DECORATED_hint) and - * [window attribute](@ref GLFW_DECORATED_attrib). - */ -#define GLFW_DECORATED 0x00020005 -/*! @brief Window auto-iconification window hint and attribute - * - * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and - * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). - */ -#define GLFW_AUTO_ICONIFY 0x00020006 -/*! @brief Window decoration window hint and attribute - * - * Window decoration [window hint](@ref GLFW_FLOATING_hint) and - * [window attribute](@ref GLFW_FLOATING_attrib). - */ -#define GLFW_FLOATING 0x00020007 -/*! @brief Window maximization window hint and attribute - * - * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and - * [window attribute](@ref GLFW_MAXIMIZED_attrib). - */ -#define GLFW_MAXIMIZED 0x00020008 -/*! @brief Cursor centering window hint - * - * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). - */ -#define GLFW_CENTER_CURSOR 0x00020009 -/*! @brief Window framebuffer transparency hint and attribute - * - * Window framebuffer transparency - * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and - * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). - */ -#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A -/*! @brief Mouse cursor hover window attribute. - * - * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). - */ -#define GLFW_HOVERED 0x0002000B -/*! @brief Input focus on calling show window hint and attribute - * - * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or - * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). - */ -#define GLFW_FOCUS_ON_SHOW 0x0002000C - -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). - */ -#define GLFW_RED_BITS 0x00021001 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). - */ -#define GLFW_GREEN_BITS 0x00021002 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). - */ -#define GLFW_BLUE_BITS 0x00021003 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). - */ -#define GLFW_ALPHA_BITS 0x00021004 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). - */ -#define GLFW_DEPTH_BITS 0x00021005 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). - */ -#define GLFW_STENCIL_BITS 0x00021006 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). - */ -#define GLFW_ACCUM_RED_BITS 0x00021007 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). - */ -#define GLFW_ACCUM_GREEN_BITS 0x00021008 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). - */ -#define GLFW_ACCUM_BLUE_BITS 0x00021009 -/*! @brief Framebuffer bit depth hint. - * - * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). - */ -#define GLFW_ACCUM_ALPHA_BITS 0x0002100A -/*! @brief Framebuffer auxiliary buffer hint. - * - * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). - */ -#define GLFW_AUX_BUFFERS 0x0002100B -/*! @brief OpenGL stereoscopic rendering hint. - * - * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). - */ -#define GLFW_STEREO 0x0002100C -/*! @brief Framebuffer MSAA samples hint. - * - * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). - */ -#define GLFW_SAMPLES 0x0002100D -/*! @brief Framebuffer sRGB hint. - * - * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). - */ -#define GLFW_SRGB_CAPABLE 0x0002100E -/*! @brief Monitor refresh rate hint. - * - * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). - */ -#define GLFW_REFRESH_RATE 0x0002100F -/*! @brief Framebuffer double buffering hint. - * - * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER). - */ -#define GLFW_DOUBLEBUFFER 0x00021010 - -/*! @brief Context client API hint and attribute. - * - * Context client API [hint](@ref GLFW_CLIENT_API_hint) and - * [attribute](@ref GLFW_CLIENT_API_attrib). - */ -#define GLFW_CLIENT_API 0x00022001 -/*! @brief Context client API major version hint and attribute. - * - * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint) - * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib). - */ -#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 -/*! @brief Context client API minor version hint and attribute. - * - * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint) - * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib). - */ -#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 -/*! @brief Context client API revision number attribute. - * - * Context client API revision number - * [attribute](@ref GLFW_CONTEXT_REVISION_attrib). - */ -#define GLFW_CONTEXT_REVISION 0x00022004 -/*! @brief Context robustness hint and attribute. - * - * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint) - * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib). - */ -#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 -/*! @brief OpenGL forward-compatibility hint and attribute. - * - * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) - * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib). - */ -#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 -/*! @brief Debug mode context hint and attribute. - * - * Debug mode context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and - * [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib). - */ -#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 -/*! @brief OpenGL profile hint and attribute. - * - * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and - * [attribute](@ref GLFW_OPENGL_PROFILE_attrib). - */ -#define GLFW_OPENGL_PROFILE 0x00022008 -/*! @brief Context flush-on-release hint and attribute. - * - * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and - * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib). - */ -#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 -/*! @brief Context error suppression hint and attribute. - * - * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and - * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib). - */ -#define GLFW_CONTEXT_NO_ERROR 0x0002200A -/*! @brief Context creation API hint and attribute. - * - * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and - * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib). - */ -#define GLFW_CONTEXT_CREATION_API 0x0002200B -/*! @brief Window content area scaling window - * [window hint](@ref GLFW_SCALE_TO_MONITOR). - */ -#define GLFW_SCALE_TO_MONITOR 0x0002200C -/*! @brief macOS specific - * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint). - */ -#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 -/*! @brief macOS specific - * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). - */ -#define GLFW_COCOA_FRAME_NAME 0x00023002 -/*! @brief macOS specific - * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). - */ -#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 -/*! @brief X11 specific - * [window hint](@ref GLFW_X11_CLASS_NAME_hint). - */ -#define GLFW_X11_CLASS_NAME 0x00024001 -/*! @brief X11 specific - * [window hint](@ref GLFW_X11_CLASS_NAME_hint). - */ -#define GLFW_X11_INSTANCE_NAME 0x00024002 -/*! @} */ - -#define GLFW_NO_API 0 -#define GLFW_OPENGL_API 0x00030001 -#define GLFW_OPENGL_ES_API 0x00030002 - -#define GLFW_NO_ROBUSTNESS 0 -#define GLFW_NO_RESET_NOTIFICATION 0x00031001 -#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 - -#define GLFW_OPENGL_ANY_PROFILE 0 -#define GLFW_OPENGL_CORE_PROFILE 0x00032001 -#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 - -#define GLFW_CURSOR 0x00033001 -#define GLFW_STICKY_KEYS 0x00033002 -#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 -#define GLFW_LOCK_KEY_MODS 0x00033004 -#define GLFW_RAW_MOUSE_MOTION 0x00033005 - -#define GLFW_CURSOR_NORMAL 0x00034001 -#define GLFW_CURSOR_HIDDEN 0x00034002 -#define GLFW_CURSOR_DISABLED 0x00034003 - -#define GLFW_ANY_RELEASE_BEHAVIOR 0 -#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 -#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 - -#define GLFW_NATIVE_CONTEXT_API 0x00036001 -#define GLFW_EGL_CONTEXT_API 0x00036002 -#define GLFW_OSMESA_CONTEXT_API 0x00036003 - -/*! @defgroup shapes Standard cursor shapes - * @brief Standard system cursor shapes. - * - * See [standard cursor creation](@ref cursor_standard) for how these are used. - * - * @ingroup input - * @{ */ - -/*! @brief The regular arrow cursor shape. - * - * The regular arrow cursor. - */ -#define GLFW_ARROW_CURSOR 0x00036001 -/*! @brief The text input I-beam cursor shape. - * - * The text input I-beam cursor shape. - */ -#define GLFW_IBEAM_CURSOR 0x00036002 -/*! @brief The crosshair shape. - * - * The crosshair shape. - */ -#define GLFW_CROSSHAIR_CURSOR 0x00036003 -/*! @brief The hand shape. - * - * The hand shape. - */ -#define GLFW_HAND_CURSOR 0x00036004 -/*! @brief The horizontal resize arrow shape. - * - * The horizontal resize arrow shape. - */ -#define GLFW_HRESIZE_CURSOR 0x00036005 -/*! @brief The vertical resize arrow shape. - * - * The vertical resize arrow shape. - */ -#define GLFW_VRESIZE_CURSOR 0x00036006 -/*! @} */ - -#define GLFW_CONNECTED 0x00040001 -#define GLFW_DISCONNECTED 0x00040002 - -/*! @addtogroup init - * @{ */ -/*! @brief Joystick hat buttons init hint. - * - * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). - */ -#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 -/*! @brief macOS specific init hint. - * - * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). - */ -#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 -/*! @brief macOS specific init hint. - * - * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). - */ -#define GLFW_COCOA_MENUBAR 0x00051002 -/*! @} */ - -#define GLFW_DONT_CARE -1 - - -/************************************************************************* - * GLFW API types - *************************************************************************/ - -/*! @brief Client API function pointer type. - * - * Generic function pointer used for returning client API function pointers - * without forcing a cast from a regular pointer. - * - * @sa @ref context_glext - * @sa @ref glfwGetProcAddress - * - * @since Added in version 3.0. - * - * @ingroup context - */ -typedef void (*GLFWglproc)(void); - -/*! @brief Vulkan API function pointer type. - * - * Generic function pointer used for returning Vulkan API function pointers - * without forcing a cast from a regular pointer. - * - * @sa @ref vulkan_proc - * @sa @ref glfwGetInstanceProcAddress - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -typedef void (*GLFWvkproc)(void); - -/*! @brief Opaque monitor object. - * - * Opaque monitor object. - * - * @see @ref monitor_object - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -typedef struct GLFWmonitor GLFWmonitor; - -/*! @brief Opaque window object. - * - * Opaque window object. - * - * @see @ref window_object - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef struct GLFWwindow GLFWwindow; - -/*! @brief Opaque cursor object. - * - * Opaque cursor object. - * - * @see @ref cursor_object - * - * @since Added in version 3.1. - * - * @ingroup input - */ -typedef struct GLFWcursor GLFWcursor; - -/*! @brief The function pointer type for error callbacks. - * - * This is the function pointer type for error callbacks. An error callback - * function has the following signature: - * @code - * void callback_name(int error_code, const char* description) - * @endcode - * - * @param[in] error_code An [error code](@ref errors). Future releases may add - * more error codes. - * @param[in] description A UTF-8 encoded string describing the error. - * - * @pointer_lifetime The error description string is valid until the callback - * function returns. - * - * @sa @ref error_handling - * @sa @ref glfwSetErrorCallback - * - * @since Added in version 3.0. - * - * @ingroup init - */ -typedef void (* GLFWerrorfun)(int error_code, const char* description); - -/*! @brief The function pointer type for window position callbacks. - * - * This is the function pointer type for window position callbacks. A window - * position callback function has the following signature: - * @code - * void callback_name(GLFWwindow* window, int xpos, int ypos) - * @endcode - * - * @param[in] window The window that was moved. - * @param[in] xpos The new x-coordinate, in screen coordinates, of the - * upper-left corner of the content area of the window. - * @param[in] ypos The new y-coordinate, in screen coordinates, of the - * upper-left corner of the content area of the window. - * - * @sa @ref window_pos - * @sa @ref glfwSetWindowPosCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos); - -/*! @brief The function pointer type for window size callbacks. - * - * This is the function pointer type for window size callbacks. A window size - * callback function has the following signature: - * @code - * void callback_name(GLFWwindow* window, int width, int height) - * @endcode - * - * @param[in] window The window that was resized. - * @param[in] width The new width, in screen coordinates, of the window. - * @param[in] height The new height, in screen coordinates, of the window. - * - * @sa @ref window_size - * @sa @ref glfwSetWindowSizeCallback - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height); - -/*! @brief The function pointer type for window close callbacks. - * - * This is the function pointer type for window close callbacks. A window - * close callback function has the following signature: - * @code - * void function_name(GLFWwindow* window) - * @endcode - * - * @param[in] window The window that the user attempted to close. - * - * @sa @ref window_close - * @sa @ref glfwSetWindowCloseCallback - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -typedef void (* GLFWwindowclosefun)(GLFWwindow* window); - -/*! @brief The function pointer type for window content refresh callbacks. - * - * This is the function pointer type for window content refresh callbacks. - * A window content refresh callback function has the following signature: - * @code - * void function_name(GLFWwindow* window); - * @endcode - * - * @param[in] window The window whose content needs to be refreshed. - * - * @sa @ref window_refresh - * @sa @ref glfwSetWindowRefreshCallback - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window); - -/*! @brief The function pointer type for window focus callbacks. - * - * This is the function pointer type for window focus callbacks. A window - * focus callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, int focused) - * @endcode - * - * @param[in] window The window that gained or lost input focus. - * @param[in] focused `GLFW_TRUE` if the window was given input focus, or - * `GLFW_FALSE` if it lost it. - * - * @sa @ref window_focus - * @sa @ref glfwSetWindowFocusCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused); - -/*! @brief The function pointer type for window iconify callbacks. - * - * This is the function pointer type for window iconify callbacks. A window - * iconify callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, int iconified) - * @endcode - * - * @param[in] window The window that was iconified or restored. - * @param[in] iconified `GLFW_TRUE` if the window was iconified, or - * `GLFW_FALSE` if it was restored. - * - * @sa @ref window_iconify - * @sa @ref glfwSetWindowIconifyCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified); - -/*! @brief The function pointer type for window maximize callbacks. - * - * This is the function pointer type for window maximize callbacks. A window - * maximize callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, int maximized) - * @endcode - * - * @param[in] window The window that was maximized or restored. - * @param[in] maximized `GLFW_TRUE` if the window was maximized, or - * `GLFW_FALSE` if it was restored. - * - * @sa @ref window_maximize - * @sa glfwSetWindowMaximizeCallback - * - * @since Added in version 3.3. - * - * @ingroup window - */ -typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized); - -/*! @brief The function pointer type for framebuffer size callbacks. - * - * This is the function pointer type for framebuffer size callbacks. - * A framebuffer size callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, int width, int height) - * @endcode - * - * @param[in] window The window whose framebuffer was resized. - * @param[in] width The new width, in pixels, of the framebuffer. - * @param[in] height The new height, in pixels, of the framebuffer. - * - * @sa @ref window_fbsize - * @sa @ref glfwSetFramebufferSizeCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height); - -/*! @brief The function pointer type for window content scale callbacks. - * - * This is the function pointer type for window content scale callbacks. - * A window content scale callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, float xscale, float yscale) - * @endcode - * - * @param[in] window The window whose content scale changed. - * @param[in] xscale The new x-axis content scale of the window. - * @param[in] yscale The new y-axis content scale of the window. - * - * @sa @ref window_scale - * @sa @ref glfwSetWindowContentScaleCallback - * - * @since Added in version 3.3. - * - * @ingroup window - */ -typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale); - -/*! @brief The function pointer type for mouse button callbacks. - * - * This is the function pointer type for mouse button callback functions. - * A mouse button callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, int button, int action, int mods) - * @endcode - * - * @param[in] window The window that received the event. - * @param[in] button The [mouse button](@ref buttons) that was pressed or - * released. - * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases - * may add more actions. - * @param[in] mods Bit field describing which [modifier keys](@ref mods) were - * held down. - * - * @sa @ref input_mouse_button - * @sa @ref glfwSetMouseButtonCallback - * - * @since Added in version 1.0. - * @glfw3 Added window handle and modifier mask parameters. - * - * @ingroup input - */ -typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods); - -/*! @brief The function pointer type for cursor position callbacks. - * - * This is the function pointer type for cursor position callbacks. A cursor - * position callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, double xpos, double ypos); - * @endcode - * - * @param[in] window The window that received the event. - * @param[in] xpos The new cursor x-coordinate, relative to the left edge of - * the content area. - * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the - * content area. - * - * @sa @ref cursor_pos - * @sa @ref glfwSetCursorPosCallback - * - * @since Added in version 3.0. Replaces `GLFWmouseposfun`. - * - * @ingroup input - */ -typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos); - -/*! @brief The function pointer type for cursor enter/leave callbacks. - * - * This is the function pointer type for cursor enter/leave callbacks. - * A cursor enter/leave callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, int entered) - * @endcode - * - * @param[in] window The window that received the event. - * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content - * area, or `GLFW_FALSE` if it left it. - * - * @sa @ref cursor_enter - * @sa @ref glfwSetCursorEnterCallback - * - * @since Added in version 3.0. - * - * @ingroup input - */ -typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered); - -/*! @brief The function pointer type for scroll callbacks. - * - * This is the function pointer type for scroll callbacks. A scroll callback - * function has the following signature: - * @code - * void function_name(GLFWwindow* window, double xoffset, double yoffset) - * @endcode - * - * @param[in] window The window that received the event. - * @param[in] xoffset The scroll offset along the x-axis. - * @param[in] yoffset The scroll offset along the y-axis. - * - * @sa @ref scrolling - * @sa @ref glfwSetScrollCallback - * - * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. - * - * @ingroup input - */ -typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset); - -/*! @brief The function pointer type for keyboard key callbacks. - * - * This is the function pointer type for keyboard key callbacks. A keyboard - * key callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) - * @endcode - * - * @param[in] window The window that received the event. - * @param[in] key The [keyboard key](@ref keys) that was pressed or released. - * @param[in] scancode The system-specific scancode of the key. - * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future - * releases may add more actions. - * @param[in] mods Bit field describing which [modifier keys](@ref mods) were - * held down. - * - * @sa @ref input_key - * @sa @ref glfwSetKeyCallback - * - * @since Added in version 1.0. - * @glfw3 Added window handle, scancode and modifier mask parameters. - * - * @ingroup input - */ -typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods); - -/*! @brief The function pointer type for Unicode character callbacks. - * - * This is the function pointer type for Unicode character callbacks. - * A Unicode character callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, unsigned int codepoint) - * @endcode - * - * @param[in] window The window that received the event. - * @param[in] codepoint The Unicode code point of the character. - * - * @sa @ref input_char - * @sa @ref glfwSetCharCallback - * - * @since Added in version 2.4. - * @glfw3 Added window handle parameter. - * - * @ingroup input - */ -typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint); - -/*! @brief The function pointer type for Unicode character with modifiers - * callbacks. - * - * This is the function pointer type for Unicode character with modifiers - * callbacks. It is called for each input character, regardless of what - * modifier keys are held down. A Unicode character with modifiers callback - * function has the following signature: - * @code - * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) - * @endcode - * - * @param[in] window The window that received the event. - * @param[in] codepoint The Unicode code point of the character. - * @param[in] mods Bit field describing which [modifier keys](@ref mods) were - * held down. - * - * @sa @ref input_char - * @sa @ref glfwSetCharModsCallback - * - * @deprecated Scheduled for removal in version 4.0. - * - * @since Added in version 3.1. - * - * @ingroup input - */ -typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods); - -/*! @brief The function pointer type for path drop callbacks. - * - * This is the function pointer type for path drop callbacks. A path drop - * callback function has the following signature: - * @code - * void function_name(GLFWwindow* window, int path_count, const char* paths[]) - * @endcode - * - * @param[in] window The window that received the event. - * @param[in] path_count The number of dropped paths. - * @param[in] paths The UTF-8 encoded file and/or directory path names. - * - * @pointer_lifetime The path array and its strings are valid until the - * callback function returns. - * - * @sa @ref path_drop - * @sa @ref glfwSetDropCallback - * - * @since Added in version 3.1. - * - * @ingroup input - */ -typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]); - -/*! @brief The function pointer type for monitor configuration callbacks. - * - * This is the function pointer type for monitor configuration callbacks. - * A monitor callback function has the following signature: - * @code - * void function_name(GLFWmonitor* monitor, int event) - * @endcode - * - * @param[in] monitor The monitor that was connected or disconnected. - * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future - * releases may add more events. - * - * @sa @ref monitor_event - * @sa @ref glfwSetMonitorCallback - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event); - -/*! @brief The function pointer type for joystick configuration callbacks. - * - * This is the function pointer type for joystick configuration callbacks. - * A joystick configuration callback function has the following signature: - * @code - * void function_name(int jid, int event) - * @endcode - * - * @param[in] jid The joystick that was connected or disconnected. - * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future - * releases may add more events. - * - * @sa @ref joystick_event - * @sa @ref glfwSetJoystickCallback - * - * @since Added in version 3.2. - * - * @ingroup input - */ -typedef void (* GLFWjoystickfun)(int jid, int event); - -/*! @brief Video mode type. - * - * This describes a single video mode. - * - * @sa @ref monitor_modes - * @sa @ref glfwGetVideoMode - * @sa @ref glfwGetVideoModes - * - * @since Added in version 1.0. - * @glfw3 Added refresh rate member. - * - * @ingroup monitor - */ -typedef struct GLFWvidmode -{ - /*! The width, in screen coordinates, of the video mode. - */ - int width; - /*! The height, in screen coordinates, of the video mode. - */ - int height; - /*! The bit depth of the red channel of the video mode. - */ - int redBits; - /*! The bit depth of the green channel of the video mode. - */ - int greenBits; - /*! The bit depth of the blue channel of the video mode. - */ - int blueBits; - /*! The refresh rate, in Hz, of the video mode. - */ - int refreshRate; -} GLFWvidmode; - -/*! @brief Gamma ramp. - * - * This describes the gamma ramp for a monitor. - * - * @sa @ref monitor_gamma - * @sa @ref glfwGetGammaRamp - * @sa @ref glfwSetGammaRamp - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -typedef struct GLFWgammaramp -{ - /*! An array of value describing the response of the red channel. - */ - unsigned short* red; - /*! An array of value describing the response of the green channel. - */ - unsigned short* green; - /*! An array of value describing the response of the blue channel. - */ - unsigned short* blue; - /*! The number of elements in each array. - */ - unsigned int size; -} GLFWgammaramp; - -/*! @brief Image data. - * - * This describes a single 2D image. See the documentation for each related - * function what the expected pixel format is. - * - * @sa @ref cursor_custom - * @sa @ref window_icon - * - * @since Added in version 2.1. - * @glfw3 Removed format and bytes-per-pixel members. - * - * @ingroup window - */ -typedef struct GLFWimage -{ - /*! The width, in pixels, of this image. - */ - int width; - /*! The height, in pixels, of this image. - */ - int height; - /*! The pixel data of this image, arranged left-to-right, top-to-bottom. - */ - unsigned char* pixels; -} GLFWimage; - -/*! @brief Gamepad input state - * - * This describes the input state of a gamepad. - * - * @sa @ref gamepad - * @sa @ref glfwGetGamepadState - * - * @since Added in version 3.3. - * - * @ingroup input - */ -typedef struct GLFWgamepadstate -{ - /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` - * or `GLFW_RELEASE`. - */ - unsigned char buttons[15]; - /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 - * to 1.0 inclusive. - */ - float axes[6]; -} GLFWgamepadstate; - - -/************************************************************************* - * GLFW API functions - *************************************************************************/ - -/*! @brief Initializes the GLFW library. - * - * This function initializes the GLFW library. Before most GLFW functions can - * be used, GLFW must be initialized, and before an application terminates GLFW - * should be terminated in order to free any resources allocated during or - * after initialization. - * - * If this function fails, it calls @ref glfwTerminate before returning. If it - * succeeds, you should call @ref glfwTerminate before the application exits. - * - * Additional calls to this function after successful initialization but before - * termination will return `GLFW_TRUE` immediately. - * - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. - * - * @remark @macos This function will change the current directory of the - * application to the `Contents/Resources` subdirectory of the application's - * bundle, if present. This can be disabled with the @ref - * GLFW_COCOA_CHDIR_RESOURCES init hint. - * - * @remark @x11 This function will set the `LC_CTYPE` category of the - * application locale according to the current environment if that category is - * still "C". This is because the "C" locale breaks Unicode text input. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref intro_init - * @sa @ref glfwTerminate - * - * @since Added in version 1.0. - * - * @ingroup init - */ -GLFWAPI int glfwInit(void); - -/*! @brief Terminates the GLFW library. - * - * This function destroys all remaining windows and cursors, restores any - * modified gamma ramps and frees any other allocated resources. Once this - * function is called, you must again call @ref glfwInit successfully before - * you will be able to use most GLFW functions. - * - * If GLFW has been successfully initialized, this function should be called - * before the application exits. If initialization fails, there is no need to - * call this function, as it is called by @ref glfwInit before it returns - * failure. - * - * This function has no effect if GLFW is not initialized. - * - * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. - * - * @remark This function may be called before @ref glfwInit. - * - * @warning The contexts of any remaining windows must not be current on any - * other thread when this function is called. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref intro_init - * @sa @ref glfwInit - * - * @since Added in version 1.0. - * - * @ingroup init - */ -GLFWAPI void glfwTerminate(void); - -/*! @brief Sets the specified init hint to the desired value. - * - * This function sets hints for the next initialization of GLFW. - * - * The values you set hints to are never reset by GLFW, but they only take - * effect during initialization. Once GLFW has been initialized, any values - * you set will be ignored until the library is terminated and initialized - * again. - * - * Some hints are platform specific. These may be set on any platform but they - * will only affect their specific platform. Other platforms will ignore them. - * Setting these hints requires no platform specific headers or functions. - * - * @param[in] hint The [init hint](@ref init_hints) to set. - * @param[in] value The new value of the init hint. - * - * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref - * GLFW_INVALID_VALUE. - * - * @remarks This function may be called before @ref glfwInit. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa init_hints - * @sa glfwInit - * - * @since Added in version 3.3. - * - * @ingroup init - */ -GLFWAPI void glfwInitHint(int hint, int value); - -/*! @brief Retrieves the version of the GLFW library. - * - * This function retrieves the major, minor and revision numbers of the GLFW - * library. It is intended for when you are using GLFW as a shared library and - * want to ensure that you are using the minimum required version. - * - * Any or all of the version arguments may be `NULL`. - * - * @param[out] major Where to store the major version number, or `NULL`. - * @param[out] minor Where to store the minor version number, or `NULL`. - * @param[out] rev Where to store the revision number, or `NULL`. - * - * @errors None. - * - * @remark This function may be called before @ref glfwInit. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref intro_version - * @sa @ref glfwGetVersionString - * - * @since Added in version 1.0. - * - * @ingroup init - */ -GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); - -/*! @brief Returns a string describing the compile-time configuration. - * - * This function returns the compile-time generated - * [version string](@ref intro_version_string) of the GLFW library binary. It - * describes the version, platform, compiler and any platform-specific - * compile-time options. It should not be confused with the OpenGL or OpenGL - * ES version string, queried with `glGetString`. - * - * __Do not use the version string__ to parse the GLFW library version. The - * @ref glfwGetVersion function provides the version of the running library - * binary in numerical format. - * - * @return The ASCII encoded GLFW version string. - * - * @errors None. - * - * @remark This function may be called before @ref glfwInit. - * - * @pointer_lifetime The returned string is static and compile-time generated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref intro_version - * @sa @ref glfwGetVersion - * - * @since Added in version 3.0. - * - * @ingroup init - */ -GLFWAPI const char* glfwGetVersionString(void); - -/*! @brief Returns and clears the last error for the calling thread. - * - * This function returns and clears the [error code](@ref errors) of the last - * error that occurred on the calling thread, and optionally a UTF-8 encoded - * human-readable description of it. If no error has occurred since the last - * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is - * set to `NULL`. - * - * @param[in] description Where to store the error description pointer, or `NULL`. - * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR - * (zero). - * - * @errors None. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is guaranteed to be valid only until the - * next error occurs or the library is terminated. - * - * @remark This function may be called before @ref glfwInit. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref error_handling - * @sa @ref glfwSetErrorCallback - * - * @since Added in version 3.3. - * - * @ingroup init - */ -GLFWAPI int glfwGetError(const char** description); - -/*! @brief Sets the error callback. - * - * This function sets the error callback, which is called with an error code - * and a human-readable description each time a GLFW error occurs. - * - * The error code is set before the callback is called. Calling @ref - * glfwGetError from the error callback will return the same value as the error - * code argument. - * - * The error callback is called on the thread where the error occurred. If you - * are using GLFW from multiple threads, your error callback needs to be - * written accordingly. - * - * Because the description string may have been generated specifically for that - * error, it is not guaranteed to be valid after the callback has returned. If - * you wish to use it after the callback returns, you need to make a copy. - * - * Once set, the error callback remains set even after the library has been - * terminated. - * - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set. - * - * @callback_signature - * @code - * void callback_name(int error_code, const char* description) - * @endcode - * For more information about the callback parameters, see the - * [callback pointer type](@ref GLFWerrorfun). - * - * @errors None. - * - * @remark This function may be called before @ref glfwInit. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref error_handling - * @sa @ref glfwGetError - * - * @since Added in version 3.0. - * - * @ingroup init - */ -GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback); - -/*! @brief Returns the currently connected monitors. - * - * This function returns an array of handles for all currently connected - * monitors. The primary monitor is always first in the returned array. If no - * monitors were found, this function returns `NULL`. - * - * @param[out] count Where to store the number of monitors in the returned - * array. This is set to zero if an error occurred. - * @return An array of monitor handles, or `NULL` if no monitors were found or - * if an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is guaranteed to be valid only until the - * monitor configuration changes or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_monitors - * @sa @ref monitor_event - * @sa @ref glfwGetPrimaryMonitor - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); - -/*! @brief Returns the primary monitor. - * - * This function returns the primary monitor. This is usually the monitor - * where elements like the task bar or global menu bar are located. - * - * @return The primary monitor, or `NULL` if no monitors were found or if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @remark The primary monitor is always first in the array returned by @ref - * glfwGetMonitors. - * - * @sa @ref monitor_monitors - * @sa @ref glfwGetMonitors - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); - -/*! @brief Returns the position of the monitor's viewport on the virtual screen. - * - * This function returns the position, in screen coordinates, of the upper-left - * corner of the specified monitor. - * - * Any or all of the position arguments may be `NULL`. If an error occurs, all - * non-`NULL` position arguments will be set to zero. - * - * @param[in] monitor The monitor to query. - * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. - * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_properties - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); - -/*! @brief Retrieves the work area of the monitor. - * - * This function returns the position, in screen coordinates, of the upper-left - * corner of the work area of the specified monitor along with the work area - * size in screen coordinates. The work area is defined as the area of the - * monitor not occluded by the operating system task bar where present. If no - * task bar exists then the work area is the monitor resolution in screen - * coordinates. - * - * Any or all of the position and size arguments may be `NULL`. If an error - * occurs, all non-`NULL` position and size arguments will be set to zero. - * - * @param[in] monitor The monitor to query. - * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. - * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. - * @param[out] width Where to store the monitor width, or `NULL`. - * @param[out] height Where to store the monitor height, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_workarea - * - * @since Added in version 3.3. - * - * @ingroup monitor - */ -GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); - -/*! @brief Returns the physical size of the monitor. - * - * This function returns the size, in millimetres, of the display area of the - * specified monitor. - * - * Some systems do not provide accurate monitor size information, either - * because the monitor - * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) - * data is incorrect or because the driver does not report it accurately. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] monitor The monitor to query. - * @param[out] widthMM Where to store the width, in millimetres, of the - * monitor's display area, or `NULL`. - * @param[out] heightMM Where to store the height, in millimetres, of the - * monitor's display area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @win32 On Windows 8 and earlier the physical size is calculated from - * the current resolution and system DPI instead of querying the monitor EDID data. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_properties - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); - -/*! @brief Retrieves the content scale for the specified monitor. - * - * This function retrieves the content scale for the specified monitor. The - * content scale is the ratio between the current DPI and the platform's - * default DPI. This is especially important for text and any UI elements. If - * the pixel dimensions of your UI scaled by this look appropriate on your - * machine then it should appear at a reasonable size on other machines - * regardless of their DPI and scaling settings. This relies on the system DPI - * and scaling settings being somewhat correct. - * - * The content scale may depend on both the monitor resolution and pixel - * density and on user settings. It may be very different from the raw DPI - * calculated from the physical size and current resolution. - * - * @param[in] monitor The monitor to query. - * @param[out] xscale Where to store the x-axis content scale, or `NULL`. - * @param[out] yscale Where to store the y-axis content scale, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_scale - * @sa @ref glfwGetWindowContentScale - * - * @since Added in version 3.3. - * - * @ingroup monitor - */ -GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); - -/*! @brief Returns the name of the specified monitor. - * - * This function returns a human-readable name, encoded as UTF-8, of the - * specified monitor. The name typically reflects the make and model of the - * monitor and is not guaranteed to be unique among the connected monitors. - * - * @param[in] monitor The monitor to query. - * @return The UTF-8 encoded name of the monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified monitor is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_properties - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); - -/*! @brief Sets the user pointer of the specified monitor. - * - * This function sets the user-defined pointer of the specified monitor. The - * current value is retained until the monitor is disconnected. The initial - * value is `NULL`. - * - * This function may be called from the monitor callback, even for a monitor - * that is being disconnected. - * - * @param[in] monitor The monitor whose pointer to set. - * @param[in] pointer The new value. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref monitor_userptr - * @sa @ref glfwGetMonitorUserPointer - * - * @since Added in version 3.3. - * - * @ingroup monitor - */ -GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); - -/*! @brief Returns the user pointer of the specified monitor. - * - * This function returns the current value of the user-defined pointer of the - * specified monitor. The initial value is `NULL`. - * - * This function may be called from the monitor callback, even for a monitor - * that is being disconnected. - * - * @param[in] monitor The monitor whose pointer to return. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref monitor_userptr - * @sa @ref glfwSetMonitorUserPointer - * - * @since Added in version 3.3. - * - * @ingroup monitor - */ -GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); - -/*! @brief Sets the monitor configuration callback. - * - * This function sets the monitor configuration callback, or removes the - * currently set callback. This is called when a monitor is connected to or - * disconnected from the system. - * - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWmonitor* monitor, int event) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWmonitorfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_event - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback); - -/*! @brief Returns the available video modes for the specified monitor. - * - * This function returns an array of all video modes supported by the specified - * monitor. The returned array is sorted in ascending order, first by color - * bit depth (the sum of all channel depths), then by resolution area (the - * product of width and height), then resolution width and finally by refresh - * rate. - * - * @param[in] monitor The monitor to query. - * @param[out] count Where to store the number of video modes in the returned - * array. This is set to zero if an error occurred. - * @return An array of video modes, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified monitor is - * disconnected, this function is called again for that monitor or the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_modes - * @sa @ref glfwGetVideoMode - * - * @since Added in version 1.0. - * @glfw3 Changed to return an array of modes for a specific monitor. - * - * @ingroup monitor - */ -GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); - -/*! @brief Returns the current mode of the specified monitor. - * - * This function returns the current video mode of the specified monitor. If - * you have created a full screen window for that monitor, the return value - * will depend on whether that window is iconified. - * - * @param[in] monitor The monitor to query. - * @return The current mode of the monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified monitor is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_modes - * @sa @ref glfwGetVideoModes - * - * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. - * - * @ingroup monitor - */ -GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); - -/*! @brief Generates a gamma ramp and sets it for the specified monitor. - * - * This function generates an appropriately sized gamma ramp from the specified - * exponent and then calls @ref glfwSetGammaRamp with it. The value must be - * a finite number greater than zero. - * - * The software controlled gamma ramp is applied _in addition_ to the hardware - * gamma correction, which today is usually an approximation of sRGB gamma. - * This means that setting a perfectly linear ramp, or gamma 1.0, will produce - * the default (usually sRGB-like) behavior. - * - * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref - * GLFW_SRGB_CAPABLE hint. - * - * @param[in] monitor The monitor whose gamma ramp to set. - * @param[in] gamma The desired exponent. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @remark @wayland Gamma handling is a privileged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_gamma - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); - -/*! @brief Returns the current gamma ramp for the specified monitor. - * - * This function returns the current gamma ramp of the specified monitor. - * - * @param[in] monitor The monitor to query. - * @return The current gamma ramp, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland Gamma handling is a privileged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while - * returning `NULL`. - * - * @pointer_lifetime The returned structure and its arrays are allocated and - * freed by GLFW. You should not free them yourself. They are valid until the - * specified monitor is disconnected, this function is called again for that - * monitor or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_gamma - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); - -/*! @brief Sets the current gamma ramp for the specified monitor. - * - * This function sets the current gamma ramp for the specified monitor. The - * original gamma ramp for that monitor is saved by GLFW the first time this - * function is called and is restored by @ref glfwTerminate. - * - * The software controlled gamma ramp is applied _in addition_ to the hardware - * gamma correction, which today is usually an approximation of sRGB gamma. - * This means that setting a perfectly linear ramp, or gamma 1.0, will produce - * the default (usually sRGB-like) behavior. - * - * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref - * GLFW_SRGB_CAPABLE hint. - * - * @param[in] monitor The monitor whose gamma ramp to set. - * @param[in] ramp The gamma ramp to use. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark The size of the specified gamma ramp should match the size of the - * current ramp for that monitor. - * - * @remark @win32 The gamma ramp size must be 256. - * - * @remark @wayland Gamma handling is a privileged protocol, this function - * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified gamma ramp is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref monitor_gamma - * - * @since Added in version 3.0. - * - * @ingroup monitor - */ -GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); - -/*! @brief Resets all window hints to their default values. - * - * This function resets all window hints to their - * [default values](@ref window_hints_values). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hints - * @sa @ref glfwWindowHint - * @sa @ref glfwWindowHintString - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwDefaultWindowHints(void); - -/*! @brief Sets the specified window hint to the desired value. - * - * This function sets hints for the next call to @ref glfwCreateWindow. The - * hints, once set, retain their values until changed by a call to this - * function or @ref glfwDefaultWindowHints, or until the library is terminated. - * - * Only integer value hints can be set with this function. String value hints - * are set with @ref glfwWindowHintString. - * - * This function does not check whether the specified hint values are valid. - * If you set hints to invalid values this will instead be reported by the next - * call to @ref glfwCreateWindow. - * - * Some hints are platform specific. These may be set on any platform but they - * will only affect their specific platform. Other platforms will ignore them. - * Setting these hints requires no platform specific headers or functions. - * - * @param[in] hint The [window hint](@ref window_hints) to set. - * @param[in] value The new value of the window hint. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hints - * @sa @ref glfwWindowHintString - * @sa @ref glfwDefaultWindowHints - * - * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. - * - * @ingroup window - */ -GLFWAPI void glfwWindowHint(int hint, int value); - -/*! @brief Sets the specified window hint to the desired value. - * - * This function sets hints for the next call to @ref glfwCreateWindow. The - * hints, once set, retain their values until changed by a call to this - * function or @ref glfwDefaultWindowHints, or until the library is terminated. - * - * Only string type hints can be set with this function. Integer value hints - * are set with @ref glfwWindowHint. - * - * This function does not check whether the specified hint values are valid. - * If you set hints to invalid values this will instead be reported by the next - * call to @ref glfwCreateWindow. - * - * Some hints are platform specific. These may be set on any platform but they - * will only affect their specific platform. Other platforms will ignore them. - * Setting these hints requires no platform specific headers or functions. - * - * @param[in] hint The [window hint](@ref window_hints) to set. - * @param[in] value The new value of the window hint. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @pointer_lifetime The specified string is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hints - * @sa @ref glfwWindowHint - * @sa @ref glfwDefaultWindowHints - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI void glfwWindowHintString(int hint, const char* value); - -/*! @brief Creates a window and its associated context. - * - * This function creates a window and its associated OpenGL or OpenGL ES - * context. Most of the options controlling how the window and its context - * should be created are specified with [window hints](@ref window_hints). - * - * Successful creation does not change which context is current. Before you - * can use the newly created context, you need to - * [make it current](@ref context_current). For information about the `share` - * parameter, see @ref context_sharing. - * - * The created window, framebuffer and context may differ from what you - * requested, as not all parameters and hints are - * [hard constraints](@ref window_hints_hard). This includes the size of the - * window, especially for full screen windows. To query the actual attributes - * of the created window, framebuffer and context, see @ref - * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. - * - * To create a full screen window, you need to specify the monitor the window - * will cover. If no monitor is specified, the window will be windowed mode. - * Unless you have a way for the user to choose a specific monitor, it is - * recommended that you pick the primary monitor. For more information on how - * to query connected monitors, see @ref monitor_monitors. - * - * For full screen windows, the specified size becomes the resolution of the - * window's _desired video mode_. As long as a full screen window is not - * iconified, the supported video mode most closely matching the desired video - * mode is set for the specified monitor. For more information about full - * screen windows, including the creation of so called _windowed full screen_ - * or _borderless full screen_ windows, see @ref window_windowed_full_screen. - * - * Once you have created the window, you can switch it between windowed and - * full screen mode with @ref glfwSetWindowMonitor. This will not affect its - * OpenGL or OpenGL ES context. - * - * By default, newly created windows use the placement recommended by the - * window system. To create the window at a specific position, make it - * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window - * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) - * it. - * - * As long as at least one full screen window is not iconified, the screensaver - * is prohibited from starting. - * - * Window systems put limits on window sizes. Very large or very small window - * dimensions may be overridden by the window system on creation. Check the - * actual [size](@ref window_size) after creation. - * - * The [swap interval](@ref buffer_swap) is not set during window creation and - * the initial value may vary depending on driver settings and defaults. - * - * @param[in] width The desired width, in screen coordinates, of the window. - * This must be greater than zero. - * @param[in] height The desired height, in screen coordinates, of the window. - * This must be greater than zero. - * @param[in] title The initial, UTF-8 encoded window title. - * @param[in] monitor The monitor to use for full screen mode, or `NULL` for - * windowed mode. - * @param[in] share The window whose context to share resources with, or `NULL` - * to not share resources. - * @return The handle of the created window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref - * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @win32 Window creation will fail if the Microsoft GDI software - * OpenGL implementation is the only one available. - * - * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it - * will be set as the initial icon for the window. If no such icon is present, - * the `IDI_APPLICATION` icon will be used instead. To set a different icon, - * see @ref glfwSetWindowIcon. - * - * @remark @win32 The context to share resources with must not be current on - * any other thread. - * - * @remark @macos The OS only supports forward-compatible core profile contexts - * for OpenGL versions 3.2 and later. Before creating an OpenGL context of - * version 3.2 or later you must set the - * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and - * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. - * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS. - * - * @remark @macos The GLFW window has no icon, as it is not a document - * window, but the dock icon will be the same as the application bundle's icon. - * For more information on bundles, see the - * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) - * in the Mac Developer Library. - * - * @remark @macos The first time a window is created the menu bar is created. - * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu - * bar. Otherwise a minimal menu bar is created manually with common commands - * like Hide, Quit and About. The About entry opens a minimal about dialog - * with information from the application's bundle. Menu bar creation can be - * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint. - * - * @remark @macos On OS X 10.10 and later the window frame will not be rendered - * at full resolution on Retina displays unless the - * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) - * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the - * application bundle's `Info.plist`. For more information, see - * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) - * in the Mac Developer Library. The GLFW test and example programs use - * a custom `Info.plist` template for this, which can be found as - * `CMake/MacOSXBundleInfo.plist.in` in the source tree. - * - * @remark @macos When activating frame autosaving with - * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified - * window size and position may be overridden by previously saved values. - * - * @remark @x11 Some window managers will not respect the placement of - * initially hidden windows. - * - * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for - * a window to reach its requested state. This means you may not be able to - * query the final size, position or other attributes directly after window - * creation. - * - * @remark @x11 The class part of the `WM_CLASS` window property will by - * default be set to the window title passed to this function. The instance - * part will use the contents of the `RESOURCE_NAME` environment variable, if - * present and not empty, or fall back to the window title. Set the - * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and - * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to - * override this. - * - * @remark @wayland Compositors should implement the xdg-decoration protocol - * for GLFW to decorate the window properly. If this protocol isn't - * supported, or if the compositor prefers client-side decorations, a very - * simple fallback frame will be drawn using the wp_viewporter protocol. A - * compositor can still emit close, maximize or fullscreen events, using for - * instance a keybind mechanism. If neither of these protocols is supported, - * the window won't be decorated. - * - * @remark @wayland A full screen window will not attempt to change the mode, - * no matter what the requested size or refresh rate. - * - * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol - * to be implemented in the user's compositor. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_creation - * @sa @ref glfwDestroyWindow - * - * @since Added in version 3.0. Replaces `glfwOpenWindow`. - * - * @ingroup window - */ -GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); - -/*! @brief Destroys the specified window and its context. - * - * This function destroys the specified window and its context. On calling - * this function, no further callbacks will be called for that window. - * - * If the context of the specified window is current on the main thread, it is - * detached before being destroyed. - * - * @param[in] window The window to destroy. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @note The context of the specified window must not be current on any other - * thread when this function is called. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_creation - * @sa @ref glfwCreateWindow - * - * @since Added in version 3.0. Replaces `glfwCloseWindow`. - * - * @ingroup window - */ -GLFWAPI void glfwDestroyWindow(GLFWwindow* window); - -/*! @brief Checks the close flag of the specified window. - * - * This function returns the value of the close flag of the specified window. - * - * @param[in] window The window to query. - * @return The value of the close flag. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_close - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); - -/*! @brief Sets the close flag of the specified window. - * - * This function sets the value of the close flag of the specified window. - * This can be used to override the user's attempt to close the window, or - * to signal that it should be closed. - * - * @param[in] window The window whose flag to change. - * @param[in] value The new value. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_close - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); - -/*! @brief Sets the title of the specified window. - * - * This function sets the window title, encoded as UTF-8, of the specified - * window. - * - * @param[in] window The window whose title to change. - * @param[in] title The UTF-8 encoded window title. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @macos The window title will not be updated until the next time you - * process events. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_title - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); - -/*! @brief Sets the icon for the specified window. - * - * This function sets the icon of the specified window. If passed an array of - * candidate images, those of or closest to the sizes desired by the system are - * selected. If no images are specified, the window reverts to its default - * icon. - * - * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight - * bits per channel with the red channel first. They are arranged canonically - * as packed sequential rows, starting from the top-left corner. - * - * The desired image sizes varies depending on platform and system settings. - * The selected images will be rescaled as needed. Good sizes include 16x16, - * 32x32 and 48x48. - * - * @param[in] window The window whose icon to set. - * @param[in] count The number of images in the specified array, or zero to - * revert to the default window icon. - * @param[in] images The images to create the icon from. This is ignored if - * count is zero. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified image data is copied before this function - * returns. - * - * @remark @macos The GLFW window has no icon, as it is not a document - * window, so this function does nothing. The dock icon will be the same as - * the application bundle's icon. For more information on bundles, see the - * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) - * in the Mac Developer Library. - * - * @remark @wayland There is no existing protocol to change an icon, the - * window will thus inherit the one defined in the application's desktop file. - * This function always emits @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_icon - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); - -/*! @brief Retrieves the position of the content area of the specified window. - * - * This function retrieves the position, in screen coordinates, of the - * upper-left corner of the content area of the specified window. - * - * Any or all of the position arguments may be `NULL`. If an error occurs, all - * non-`NULL` position arguments will be set to zero. - * - * @param[in] window The window to query. - * @param[out] xpos Where to store the x-coordinate of the upper-left corner of - * the content area, or `NULL`. - * @param[out] ypos Where to store the y-coordinate of the upper-left corner of - * the content area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland There is no way for an application to retrieve the global - * position of its windows, this function will always emit @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_pos - * @sa @ref glfwSetWindowPos - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); - -/*! @brief Sets the position of the content area of the specified window. - * - * This function sets the position, in screen coordinates, of the upper-left - * corner of the content area of the specified windowed mode window. If the - * window is a full screen window, this function does nothing. - * - * __Do not use this function__ to move an already visible window unless you - * have very good reasons for doing so, as it will confuse and annoy the user. - * - * The window manager may put limits on what positions are allowed. GLFW - * cannot and should not override these limits. - * - * @param[in] window The window to query. - * @param[in] xpos The x-coordinate of the upper-left corner of the content area. - * @param[in] ypos The y-coordinate of the upper-left corner of the content area. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland There is no way for an application to set the global - * position of its windows, this function will always emit @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_pos - * @sa @ref glfwGetWindowPos - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); - -/*! @brief Retrieves the size of the content area of the specified window. - * - * This function retrieves the size, in screen coordinates, of the content area - * of the specified window. If you wish to retrieve the size of the - * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] window The window whose size to retrieve. - * @param[out] width Where to store the width, in screen coordinates, of the - * content area, or `NULL`. - * @param[out] height Where to store the height, in screen coordinates, of the - * content area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * @sa @ref glfwSetWindowSize - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); - -/*! @brief Sets the size limits of the specified window. - * - * This function sets the size limits of the content area of the specified - * window. If the window is full screen, the size limits only take effect - * once it is made windowed. If the window is not resizable, this function - * does nothing. - * - * The size limits are applied immediately to a windowed mode window and may - * cause it to be resized. - * - * The maximum dimensions must be greater than or equal to the minimum - * dimensions and all must be greater than or equal to zero. - * - * @param[in] window The window to set limits for. - * @param[in] minwidth The minimum width, in screen coordinates, of the content - * area, or `GLFW_DONT_CARE`. - * @param[in] minheight The minimum height, in screen coordinates, of the - * content area, or `GLFW_DONT_CARE`. - * @param[in] maxwidth The maximum width, in screen coordinates, of the content - * area, or `GLFW_DONT_CARE`. - * @param[in] maxheight The maximum height, in screen coordinates, of the - * content area, or `GLFW_DONT_CARE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @remark If you set size limits and an aspect ratio that conflict, the - * results are undefined. - * - * @remark @wayland The size limits will not be applied until the window is - * actually resized, either by the user or by the compositor. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_sizelimits - * @sa @ref glfwSetWindowAspectRatio - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); - -/*! @brief Sets the aspect ratio of the specified window. - * - * This function sets the required aspect ratio of the content area of the - * specified window. If the window is full screen, the aspect ratio only takes - * effect once it is made windowed. If the window is not resizable, this - * function does nothing. - * - * The aspect ratio is specified as a numerator and a denominator and both - * values must be greater than zero. For example, the common 16:9 aspect ratio - * is specified as 16 and 9, respectively. - * - * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect - * ratio limit is disabled. - * - * The aspect ratio is applied immediately to a windowed mode window and may - * cause it to be resized. - * - * @param[in] window The window to set limits for. - * @param[in] numer The numerator of the desired aspect ratio, or - * `GLFW_DONT_CARE`. - * @param[in] denom The denominator of the desired aspect ratio, or - * `GLFW_DONT_CARE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @remark If you set size limits and an aspect ratio that conflict, the - * results are undefined. - * - * @remark @wayland The aspect ratio will not be applied until the window is - * actually resized, either by the user or by the compositor. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_sizelimits - * @sa @ref glfwSetWindowSizeLimits - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); - -/*! @brief Sets the size of the content area of the specified window. - * - * This function sets the size, in screen coordinates, of the content area of - * the specified window. - * - * For full screen windows, this function updates the resolution of its desired - * video mode and switches to the video mode closest to it, without affecting - * the window's context. As the context is unaffected, the bit depths of the - * framebuffer remain unchanged. - * - * If you wish to update the refresh rate of the desired video mode in addition - * to its resolution, see @ref glfwSetWindowMonitor. - * - * The window manager may put limits on what sizes are allowed. GLFW cannot - * and should not override these limits. - * - * @param[in] window The window to resize. - * @param[in] width The desired width, in screen coordinates, of the window - * content area. - * @param[in] height The desired height, in screen coordinates, of the window - * content area. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland A full screen window will not attempt to change the mode, - * no matter what the requested size. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * @sa @ref glfwGetWindowSize - * @sa @ref glfwSetWindowMonitor - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); - -/*! @brief Retrieves the size of the framebuffer of the specified window. - * - * This function retrieves the size, in pixels, of the framebuffer of the - * specified window. If you wish to retrieve the size of the window in screen - * coordinates, see @ref glfwGetWindowSize. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] window The window whose framebuffer to query. - * @param[out] width Where to store the width, in pixels, of the framebuffer, - * or `NULL`. - * @param[out] height Where to store the height, in pixels, of the framebuffer, - * or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_fbsize - * @sa @ref glfwSetFramebufferSizeCallback - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); - -/*! @brief Retrieves the size of the frame of the window. - * - * This function retrieves the size, in screen coordinates, of each edge of the - * frame of the specified window. This size includes the title bar, if the - * window has one. The size of the frame may vary depending on the - * [window-related hints](@ref window_hints_wnd) used to create it. - * - * Because this function retrieves the size of each window frame edge and not - * the offset along a particular coordinate axis, the retrieved values will - * always be zero or positive. - * - * Any or all of the size arguments may be `NULL`. If an error occurs, all - * non-`NULL` size arguments will be set to zero. - * - * @param[in] window The window whose frame size to query. - * @param[out] left Where to store the size, in screen coordinates, of the left - * edge of the window frame, or `NULL`. - * @param[out] top Where to store the size, in screen coordinates, of the top - * edge of the window frame, or `NULL`. - * @param[out] right Where to store the size, in screen coordinates, of the - * right edge of the window frame, or `NULL`. - * @param[out] bottom Where to store the size, in screen coordinates, of the - * bottom edge of the window frame, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * - * @since Added in version 3.1. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); - -/*! @brief Retrieves the content scale for the specified window. - * - * This function retrieves the content scale for the specified window. The - * content scale is the ratio between the current DPI and the platform's - * default DPI. This is especially important for text and any UI elements. If - * the pixel dimensions of your UI scaled by this look appropriate on your - * machine then it should appear at a reasonable size on other machines - * regardless of their DPI and scaling settings. This relies on the system DPI - * and scaling settings being somewhat correct. - * - * On systems where each monitors can have its own content scale, the window - * content scale will depend on which monitor the system considers the window - * to be on. - * - * @param[in] window The window to query. - * @param[out] xscale Where to store the x-axis content scale, or `NULL`. - * @param[out] yscale Where to store the y-axis content scale, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_scale - * @sa @ref glfwSetWindowContentScaleCallback - * @sa @ref glfwGetMonitorContentScale - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); - -/*! @brief Returns the opacity of the whole window. - * - * This function returns the opacity of the window, including any decorations. - * - * The opacity (or alpha) value is a positive finite number between zero and - * one, where zero is fully transparent and one is fully opaque. If the system - * does not support whole window transparency, this function always returns one. - * - * The initial opacity value for newly created windows is one. - * - * @param[in] window The window to query. - * @return The opacity value of the specified window. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_transparency - * @sa @ref glfwSetWindowOpacity - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); - -/*! @brief Sets the opacity of the whole window. - * - * This function sets the opacity of the window, including any decorations. - * - * The opacity (or alpha) value is a positive finite number between zero and - * one, where zero is fully transparent and one is fully opaque. - * - * The initial opacity value for newly created windows is one. - * - * A window created with framebuffer transparency may not use whole window - * transparency. The results of doing this are undefined. - * - * @param[in] window The window to set the opacity for. - * @param[in] opacity The desired opacity of the specified window. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_transparency - * @sa @ref glfwGetWindowOpacity - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); - -/*! @brief Iconifies the specified window. - * - * This function iconifies (minimizes) the specified window if it was - * previously restored. If the window is already iconified, this function does - * nothing. - * - * If the specified window is a full screen window, the original monitor - * resolution is restored until the window is restored. - * - * @param[in] window The window to iconify. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland There is no concept of iconification in wl_shell, this - * function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated - * protocol. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_iconify - * @sa @ref glfwRestoreWindow - * @sa @ref glfwMaximizeWindow - * - * @since Added in version 2.1. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwIconifyWindow(GLFWwindow* window); - -/*! @brief Restores the specified window. - * - * This function restores the specified window if it was previously iconified - * (minimized) or maximized. If the window is already restored, this function - * does nothing. - * - * If the specified window is a full screen window, the resolution chosen for - * the window is restored on the selected monitor. - * - * @param[in] window The window to restore. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_iconify - * @sa @ref glfwIconifyWindow - * @sa @ref glfwMaximizeWindow - * - * @since Added in version 2.1. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwRestoreWindow(GLFWwindow* window); - -/*! @brief Maximizes the specified window. - * - * This function maximizes the specified window if it was previously not - * maximized. If the window is already maximized, this function does nothing. - * - * If the specified window is a full screen window, this function does nothing. - * - * @param[in] window The window to maximize. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @par Thread Safety - * This function may only be called from the main thread. - * - * @sa @ref window_iconify - * @sa @ref glfwIconifyWindow - * @sa @ref glfwRestoreWindow - * - * @since Added in GLFW 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); - -/*! @brief Makes the specified window visible. - * - * This function makes the specified window visible if it was previously - * hidden. If the window is already visible or is in full screen mode, this - * function does nothing. - * - * By default, windowed mode windows are focused when shown - * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint - * to change this behavior for all newly created windows, or change the - * behavior for an existing window with @ref glfwSetWindowAttrib. - * - * @param[in] window The window to make visible. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland Because Wayland wants every frame of the desktop to be - * complete, this function does not immediately make the window visible. - * Instead it will become visible the next time the window framebuffer is - * updated after this call. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hide - * @sa @ref glfwHideWindow - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwShowWindow(GLFWwindow* window); - -/*! @brief Hides the specified window. - * - * This function hides the specified window if it was previously visible. If - * the window is already hidden or is in full screen mode, this function does - * nothing. - * - * @param[in] window The window to hide. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_hide - * @sa @ref glfwShowWindow - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwHideWindow(GLFWwindow* window); - -/*! @brief Brings the specified window to front and sets input focus. - * - * This function brings the specified window to front and sets input focus. - * The window should already be visible and not iconified. - * - * By default, both windowed and full screen mode windows are focused when - * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to - * disable this behavior. - * - * Also by default, windowed mode windows are focused when shown - * with @ref glfwShowWindow. Set the - * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. - * - * __Do not use this function__ to steal focus from other applications unless - * you are certain that is what the user wants. Focus stealing can be - * extremely disruptive. - * - * For a less disruptive way of getting the user's attention, see - * [attention requests](@ref window_attention). - * - * @param[in] window The window to give input focus. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland It is not possible for an application to bring its windows - * to front, this function will always emit @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_focus - * @sa @ref window_attention - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwFocusWindow(GLFWwindow* window); - -/*! @brief Requests user attention to the specified window. - * - * This function requests user attention to the specified window. On - * platforms where this is not supported, attention is requested to the - * application as a whole. - * - * Once the user has given attention, usually by focusing the window or - * application, the system will end the request automatically. - * - * @param[in] window The window to request attention to. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @macos Attention is requested to the application as a whole, not the - * specific window. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_attention - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); - -/*! @brief Returns the monitor that the window uses for full screen mode. - * - * This function returns the handle of the monitor that the specified window is - * in full screen on. - * - * @param[in] window The window to query. - * @return The monitor, or `NULL` if the window is in windowed mode or an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_monitor - * @sa @ref glfwSetWindowMonitor - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); - -/*! @brief Sets the mode, monitor, video mode and placement of a window. - * - * This function sets the monitor that the window uses for full screen mode or, - * if the monitor is `NULL`, makes it windowed mode. - * - * When setting a monitor, this function updates the width, height and refresh - * rate of the desired video mode and switches to the video mode closest to it. - * The window position is ignored when setting a monitor. - * - * When the monitor is `NULL`, the position, width and height are used to - * place the window content area. The refresh rate is ignored when no monitor - * is specified. - * - * If you only wish to update the resolution of a full screen window or the - * size of a windowed mode window, see @ref glfwSetWindowSize. - * - * When a window transitions from full screen to windowed mode, this function - * restores any previous window settings such as whether it is decorated, - * floating, resizable, has size or aspect ratio limits, etc. - * - * @param[in] window The window whose monitor, size or video mode to set. - * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. - * @param[in] xpos The desired x-coordinate of the upper-left corner of the - * content area. - * @param[in] ypos The desired y-coordinate of the upper-left corner of the - * content area. - * @param[in] width The desired with, in screen coordinates, of the content - * area or video mode. - * @param[in] height The desired height, in screen coordinates, of the content - * area or video mode. - * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, - * or `GLFW_DONT_CARE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise - * affected by any resizing or mode switching, although you may need to update - * your viewport if the framebuffer size has changed. - * - * @remark @wayland The desired window position is ignored, as there is no way - * for an application to set this property. - * - * @remark @wayland Setting the window to full screen will not attempt to - * change the mode, no matter what the requested size or refresh rate. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_monitor - * @sa @ref window_full_screen - * @sa @ref glfwGetWindowMonitor - * @sa @ref glfwSetWindowSize - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); - -/*! @brief Returns an attribute of the specified window. - * - * This function returns the value of an attribute of the specified window or - * its OpenGL or OpenGL ES context. - * - * @param[in] window The window to query. - * @param[in] attrib The [window attribute](@ref window_attribs) whose value to - * return. - * @return The value of the attribute, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @remark Framebuffer related hints are not window attributes. See @ref - * window_attribs_fb for more information. - * - * @remark Zero is a valid value for many window and context related - * attributes so you cannot use a return value of zero as an indication of - * errors. However, this function should not fail as long as it is passed - * valid arguments and the library has been [initialized](@ref intro_init). - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_attribs - * @sa @ref glfwSetWindowAttrib - * - * @since Added in version 3.0. Replaces `glfwGetWindowParam` and - * `glfwGetGLVersion`. - * - * @ingroup window - */ -GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); - -/*! @brief Sets an attribute of the specified window. - * - * This function sets the value of an attribute of the specified window. - * - * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), - * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), - * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), - * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and - * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). - * - * Some of these attributes are ignored for full screen windows. The new - * value will take effect if the window is later made windowed. - * - * Some of these attributes are ignored for windowed mode windows. The new - * value will take effect if the window is later made full screen. - * - * @param[in] window The window to set the attribute for. - * @param[in] attrib A supported window attribute. - * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @remark Calling @ref glfwGetWindowAttrib will always return the latest - * value, even if that value is ignored by the current mode of the window. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_attribs - * @sa @ref glfwGetWindowAttrib - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); - -/*! @brief Sets the user pointer of the specified window. - * - * This function sets the user-defined pointer of the specified window. The - * current value is retained until the window is destroyed. The initial value - * is `NULL`. - * - * @param[in] window The window whose pointer to set. - * @param[in] pointer The new value. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_userptr - * @sa @ref glfwGetWindowUserPointer - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); - -/*! @brief Returns the user pointer of the specified window. - * - * This function returns the current value of the user-defined pointer of the - * specified window. The initial value is `NULL`. - * - * @param[in] window The window whose pointer to return. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref window_userptr - * @sa @ref glfwSetWindowUserPointer - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); - -/*! @brief Sets the position callback for the specified window. - * - * This function sets the position callback of the specified window, which is - * called when the window is moved. The callback is provided with the - * position, in screen coordinates, of the upper-left corner of the content - * area of the window. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, int xpos, int ypos) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWwindowposfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @wayland This callback will never be called, as there is no way for - * an application to know its global position. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_pos - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback); - -/*! @brief Sets the size callback for the specified window. - * - * This function sets the size callback of the specified window, which is - * called when the window is resized. The callback is provided with the size, - * in screen coordinates, of the content area of the window. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, int width, int height) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWwindowsizefun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_size - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup window - */ -GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback); - -/*! @brief Sets the close callback for the specified window. - * - * This function sets the close callback of the specified window, which is - * called when the user attempts to close the window, for example by clicking - * the close widget in the title bar. - * - * The close flag is set before this callback is called, but you can modify it - * at any time with @ref glfwSetWindowShouldClose. - * - * The close callback is not triggered by @ref glfwDestroyWindow. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWwindowclosefun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @macos Selecting Quit from the application menu will trigger the - * close callback for all windows. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_close - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup window - */ -GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback); - -/*! @brief Sets the refresh callback for the specified window. - * - * This function sets the refresh callback of the specified window, which is - * called when the content area of the window needs to be redrawn, for example - * if the window has been exposed after having been covered by another window. - * - * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where - * the window contents are saved off-screen, this callback may be called only - * very infrequently or never at all. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window); - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWwindowrefreshfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_refresh - * - * @since Added in version 2.5. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup window - */ -GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback); - -/*! @brief Sets the focus callback for the specified window. - * - * This function sets the focus callback of the specified window, which is - * called when the window gains or loses input focus. - * - * After the focus callback is called for a window that lost input focus, - * synthetic key and mouse button release events will be generated for all such - * that had been pressed. For more information, see @ref glfwSetKeyCallback - * and @ref glfwSetMouseButtonCallback. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, int focused) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWwindowfocusfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_focus - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback); - -/*! @brief Sets the iconify callback for the specified window. - * - * This function sets the iconification callback of the specified window, which - * is called when the window is iconified or restored. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, int iconified) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWwindowiconifyfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @wayland The wl_shell protocol has no concept of iconification, - * this callback will never be called when using this deprecated protocol. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_iconify - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback); - -/*! @brief Sets the maximize callback for the specified window. - * - * This function sets the maximization callback of the specified window, which - * is called when the window is maximized or restored. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, int maximized) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWwindowmaximizefun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_maximize - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback); - -/*! @brief Sets the framebuffer resize callback for the specified window. - * - * This function sets the framebuffer resize callback of the specified window, - * which is called when the framebuffer of the specified window is resized. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, int width, int height) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWframebuffersizefun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_fbsize - * - * @since Added in version 3.0. - * - * @ingroup window - */ -GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback); - -/*! @brief Sets the window content scale callback for the specified window. - * - * This function sets the window content scale callback of the specified window, - * which is called when the content scale of the specified window changes. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, float xscale, float yscale) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWwindowcontentscalefun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref window_scale - * @sa @ref glfwGetWindowContentScale - * - * @since Added in version 3.3. - * - * @ingroup window - */ -GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback); - -/*! @brief Processes all pending events. - * - * This function processes only those events that are already in the event - * queue and then returns immediately. Processing events will cause the window - * and input callbacks associated with those events to be called. - * - * On some platforms, a window move, resize or menu operation will cause event - * processing to block. This is due to how event processing is designed on - * those platforms. You can use the - * [window refresh callback](@ref window_refresh) to redraw the contents of - * your window when necessary during such operations. - * - * Do not assume that callbacks you set will _only_ be called in response to - * event processing functions like this one. While it is necessary to poll for - * events, window systems that require GLFW to register callbacks of its own - * can pass events to GLFW in response to many window system function calls. - * GLFW will pass those events on to the application callbacks before - * returning. - * - * Event processing is not required for joystick input to work. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref events - * @sa @ref glfwWaitEvents - * @sa @ref glfwWaitEventsTimeout - * - * @since Added in version 1.0. - * - * @ingroup window - */ -GLFWAPI void glfwPollEvents(void); - -/*! @brief Waits until events are queued and processes them. - * - * This function puts the calling thread to sleep until at least one event is - * available in the event queue. Once one or more events are available, - * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue - * are processed and the function then returns immediately. Processing events - * will cause the window and input callbacks associated with those events to be - * called. - * - * Since not all events are associated with callbacks, this function may return - * without a callback having been called even if you are monitoring all - * callbacks. - * - * On some platforms, a window move, resize or menu operation will cause event - * processing to block. This is due to how event processing is designed on - * those platforms. You can use the - * [window refresh callback](@ref window_refresh) to redraw the contents of - * your window when necessary during such operations. - * - * Do not assume that callbacks you set will _only_ be called in response to - * event processing functions like this one. While it is necessary to poll for - * events, window systems that require GLFW to register callbacks of its own - * can pass events to GLFW in response to many window system function calls. - * GLFW will pass those events on to the application callbacks before - * returning. - * - * Event processing is not required for joystick input to work. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref events - * @sa @ref glfwPollEvents - * @sa @ref glfwWaitEventsTimeout - * - * @since Added in version 2.5. - * - * @ingroup window - */ -GLFWAPI void glfwWaitEvents(void); - -/*! @brief Waits with timeout until events are queued and processes them. - * - * This function puts the calling thread to sleep until at least one event is - * available in the event queue, or until the specified timeout is reached. If - * one or more events are available, it behaves exactly like @ref - * glfwPollEvents, i.e. the events in the queue are processed and the function - * then returns immediately. Processing events will cause the window and input - * callbacks associated with those events to be called. - * - * The timeout value must be a positive finite number. - * - * Since not all events are associated with callbacks, this function may return - * without a callback having been called even if you are monitoring all - * callbacks. - * - * On some platforms, a window move, resize or menu operation will cause event - * processing to block. This is due to how event processing is designed on - * those platforms. You can use the - * [window refresh callback](@ref window_refresh) to redraw the contents of - * your window when necessary during such operations. - * - * Do not assume that callbacks you set will _only_ be called in response to - * event processing functions like this one. While it is necessary to poll for - * events, window systems that require GLFW to register callbacks of its own - * can pass events to GLFW in response to many window system function calls. - * GLFW will pass those events on to the application callbacks before - * returning. - * - * Event processing is not required for joystick input to work. - * - * @param[in] timeout The maximum amount of time, in seconds, to wait. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref events - * @sa @ref glfwPollEvents - * @sa @ref glfwWaitEvents - * - * @since Added in version 3.2. - * - * @ingroup window - */ -GLFWAPI void glfwWaitEventsTimeout(double timeout); - -/*! @brief Posts an empty event to the event queue. - * - * This function posts an empty event from the current thread to the event - * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref events - * @sa @ref glfwWaitEvents - * @sa @ref glfwWaitEventsTimeout - * - * @since Added in version 3.1. - * - * @ingroup window - */ -GLFWAPI void glfwPostEmptyEvent(void); - -/*! @brief Returns the value of an input option for the specified window. - * - * This function returns the value of an input option for the specified window. - * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, - * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or - * @ref GLFW_RAW_MOUSE_MOTION. - * - * @param[in] window The window to query. - * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, - * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or - * `GLFW_RAW_MOUSE_MOTION`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref glfwSetInputMode - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); - -/*! @brief Sets an input option for the specified window. - * - * This function sets an input mode option for the specified window. The mode - * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, - * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or - * @ref GLFW_RAW_MOUSE_MOTION. - * - * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor - * modes: - * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. - * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the - * content area of the window but does not restrict the cursor from leaving. - * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual - * and unlimited cursor movement. This is useful for implementing for - * example 3D camera controls. - * - * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to - * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are - * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` - * the next time it is called even if the key had been released before the - * call. This is useful when you are only interested in whether keys have been - * pressed but not when or in which order. - * - * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either - * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. - * If sticky mouse buttons are enabled, a mouse button press will ensure that - * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even - * if the mouse button had been released before the call. This is useful when - * you are only interested in whether mouse buttons have been pressed but not - * when or in which order. - * - * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to - * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, - * callbacks that receive modifier bits will also have the @ref - * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, - * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. - * - * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` - * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is - * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported, - * attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref - * glfwRawMouseMotionSupported to check for support. - * - * @param[in] window The window whose input mode to set. - * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, - * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or - * `GLFW_RAW_MOUSE_MOTION`. - * @param[in] value The new value of the specified input mode. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref glfwGetInputMode - * - * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. - * - * @ingroup input - */ -GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); - -/*! @brief Returns whether raw mouse motion is supported. - * - * This function returns whether raw mouse motion is supported on the current - * system. This status does not change after GLFW has been initialized so you - * only need to check this once. If you attempt to enable raw motion on - * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. - * - * Raw mouse motion is closer to the actual motion of the mouse across - * a surface. It is not affected by the scaling and acceleration applied to - * the motion of the desktop cursor. That processing is suitable for a cursor - * while raw motion is better for controlling for example a 3D camera. Because - * of this, raw mouse motion is only provided when the cursor is disabled. - * - * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, - * or `GLFW_FALSE` otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref raw_mouse_motion - * @sa @ref glfwSetInputMode - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI int glfwRawMouseMotionSupported(void); - -/*! @brief Returns the layout-specific name of the specified printable key. - * - * This function returns the name of the specified printable key, encoded as - * UTF-8. This is typically the character that key would produce without any - * modifier keys, intended for displaying key bindings to the user. For dead - * keys, it is typically the diacritic it would add to a character. - * - * __Do not use this function__ for [text input](@ref input_char). You will - * break text input for many languages even if it happens to work for yours. - * - * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, - * otherwise the scancode is ignored. If you specify a non-printable key, or - * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this - * function returns `NULL` but does not emit an error. - * - * This behavior allows you to always pass in the arguments in the - * [key callback](@ref input_key) without modification. - * - * The printable keys are: - * - `GLFW_KEY_APOSTROPHE` - * - `GLFW_KEY_COMMA` - * - `GLFW_KEY_MINUS` - * - `GLFW_KEY_PERIOD` - * - `GLFW_KEY_SLASH` - * - `GLFW_KEY_SEMICOLON` - * - `GLFW_KEY_EQUAL` - * - `GLFW_KEY_LEFT_BRACKET` - * - `GLFW_KEY_RIGHT_BRACKET` - * - `GLFW_KEY_BACKSLASH` - * - `GLFW_KEY_WORLD_1` - * - `GLFW_KEY_WORLD_2` - * - `GLFW_KEY_0` to `GLFW_KEY_9` - * - `GLFW_KEY_A` to `GLFW_KEY_Z` - * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` - * - `GLFW_KEY_KP_DECIMAL` - * - `GLFW_KEY_KP_DIVIDE` - * - `GLFW_KEY_KP_MULTIPLY` - * - `GLFW_KEY_KP_SUBTRACT` - * - `GLFW_KEY_KP_ADD` - * - `GLFW_KEY_KP_EQUAL` - * - * Names for printable keys depend on keyboard layout, while names for - * non-printable keys are the same across layouts but depend on the application - * language and should be localized along with other user interface text. - * - * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. - * @param[in] scancode The scancode of the key to query. - * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark The contents of the returned string may change when a keyboard - * layout change event is received. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_key_name - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetKeyName(int key, int scancode); - -/*! @brief Returns the platform-specific scancode of the specified key. - * - * This function returns the platform-specific scancode of the specified key. - * - * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this - * method will return `-1`. - * - * @param[in] key Any [named key](@ref keys). - * @return The platform-specific scancode for the key, or `-1` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref input_key - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI int glfwGetKeyScancode(int key); - -/*! @brief Returns the last reported state of a keyboard key for the specified - * window. - * - * This function returns the last state reported for the specified key to the - * specified window. The returned state is one of `GLFW_PRESS` or - * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to - * the key callback. - * - * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns - * `GLFW_PRESS` the first time you call it for a key that was pressed, even if - * that key has already been released. - * - * The key functions deal with physical keys, with [key tokens](@ref keys) - * named after their use on the standard US keyboard layout. If you want to - * input text, use the Unicode character callback instead. - * - * The [modifier key bit masks](@ref mods) are not key tokens and cannot be - * used with this function. - * - * __Do not use this function__ to implement [text input](@ref input_char). - * - * @param[in] window The desired window. - * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is - * not a valid key for this function. - * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_key - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup input - */ -GLFWAPI int glfwGetKey(GLFWwindow* window, int key); - -/*! @brief Returns the last reported state of a mouse button for the specified - * window. - * - * This function returns the last state reported for the specified mouse button - * to the specified window. The returned state is one of `GLFW_PRESS` or - * `GLFW_RELEASE`. - * - * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function - * returns `GLFW_PRESS` the first time you call it for a mouse button that was - * pressed, even if that mouse button has already been released. - * - * @param[in] window The desired window. - * @param[in] button The desired [mouse button](@ref buttons). - * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_mouse_button - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup input - */ -GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); - -/*! @brief Retrieves the position of the cursor relative to the content area of - * the window. - * - * This function returns the position of the cursor, in screen coordinates, - * relative to the upper-left corner of the content area of the specified - * window. - * - * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor - * position is unbounded and limited only by the minimum and maximum values of - * a `double`. - * - * The coordinate can be converted to their integer equivalents with the - * `floor` function. Casting directly to an integer type works for positive - * coordinates, but fails for negative ones. - * - * Any or all of the position arguments may be `NULL`. If an error occurs, all - * non-`NULL` position arguments will be set to zero. - * - * @param[in] window The desired window. - * @param[out] xpos Where to store the cursor x-coordinate, relative to the - * left edge of the content area, or `NULL`. - * @param[out] ypos Where to store the cursor y-coordinate, relative to the to - * top edge of the content area, or `NULL`. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_pos - * @sa @ref glfwSetCursorPos - * - * @since Added in version 3.0. Replaces `glfwGetMousePos`. - * - * @ingroup input - */ -GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); - -/*! @brief Sets the position of the cursor, relative to the content area of the - * window. - * - * This function sets the position, in screen coordinates, of the cursor - * relative to the upper-left corner of the content area of the specified - * window. The window must have input focus. If the window does not have - * input focus when this function is called, it fails silently. - * - * __Do not use this function__ to implement things like camera controls. GLFW - * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the - * cursor, transparently re-centers it and provides unconstrained cursor - * motion. See @ref glfwSetInputMode for more information. - * - * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is - * unconstrained and limited only by the minimum and maximum values of - * a `double`. - * - * @param[in] window The desired window. - * @param[in] xpos The desired x-coordinate, relative to the left edge of the - * content area. - * @param[in] ypos The desired y-coordinate, relative to the top edge of the - * content area. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @remark @wayland This function will only work when the cursor mode is - * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_pos - * @sa @ref glfwGetCursorPos - * - * @since Added in version 3.0. Replaces `glfwSetMousePos`. - * - * @ingroup input - */ -GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); - -/*! @brief Creates a custom cursor. - * - * Creates a new custom cursor image that can be set for a window with @ref - * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. - * Any remaining cursors are destroyed by @ref glfwTerminate. - * - * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight - * bits per channel with the red channel first. They are arranged canonically - * as packed sequential rows, starting from the top-left corner. - * - * The cursor hotspot is specified in pixels, relative to the upper-left corner - * of the cursor image. Like all other coordinate systems in GLFW, the X-axis - * points to the right and the Y-axis points down. - * - * @param[in] image The desired cursor image. - * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. - * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. - * @return The handle of the created cursor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified image data is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * @sa @ref glfwDestroyCursor - * @sa @ref glfwCreateStandardCursor - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); - -/*! @brief Creates a cursor with a standard shape. - * - * Returns a cursor with a [standard shape](@ref shapes), that can be set for - * a window with @ref glfwSetCursor. - * - * @param[in] shape One of the [standard shapes](@ref shapes). - * @return A new cursor ready to use or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * @sa @ref glfwCreateCursor - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); - -/*! @brief Destroys a cursor. - * - * This function destroys a cursor previously created with @ref - * glfwCreateCursor. Any remaining cursors will be destroyed by @ref - * glfwTerminate. - * - * If the specified cursor is current for any window, that window will be - * reverted to the default cursor. This does not affect the cursor mode. - * - * @param[in] cursor The cursor object to destroy. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @reentrancy This function must not be called from a callback. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * @sa @ref glfwCreateCursor - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); - -/*! @brief Sets the cursor for the window. - * - * This function sets the cursor image to be used when the cursor is over the - * content area of the specified window. The set cursor will only be visible - * when the [cursor mode](@ref cursor_mode) of the window is - * `GLFW_CURSOR_NORMAL`. - * - * On some platforms, the set cursor may not be visible unless the window also - * has input focus. - * - * @param[in] window The window to set the cursor for. - * @param[in] cursor The cursor to set, or `NULL` to switch back to the default - * arrow cursor. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_object - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); - -/*! @brief Sets the key callback. - * - * This function sets the key callback of the specified window, which is called - * when a key is pressed, repeated or released. - * - * The key functions deal with physical keys, with layout independent - * [key tokens](@ref keys) named after their values in the standard US keyboard - * layout. If you want to input text, use the - * [character callback](@ref glfwSetCharCallback) instead. - * - * When a window loses input focus, it will generate synthetic key release - * events for all pressed keys. You can tell these events from user-generated - * events by the fact that the synthetic ones are generated after the focus - * loss event has been processed, i.e. after the - * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. - * - * The scancode of a key is specific to that platform or sometimes even to that - * machine. Scancodes are intended to allow users to bind keys that don't have - * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their - * state is not saved and so it cannot be queried with @ref glfwGetKey. - * - * Sometimes GLFW needs to generate synthetic key events, in which case the - * scancode may be zero. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new key callback, or `NULL` to remove the currently - * set callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWkeyfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_key - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup input - */ -GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback); - -/*! @brief Sets the Unicode character callback. - * - * This function sets the character callback of the specified window, which is - * called when a Unicode character is input. - * - * The character callback is intended for Unicode text input. As it deals with - * characters, it is keyboard layout dependent, whereas the - * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 - * to physical keys, as a key may produce zero, one or more characters. If you - * want to know whether a specific physical key was pressed or released, see - * the key callback instead. - * - * The character callback behaves as system text input normally does and will - * not be called if modifier keys are held down that would prevent normal text - * input on that platform, for example a Super (Command) key on macOS or Alt key - * on Windows. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, unsigned int codepoint) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWcharfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_char - * - * @since Added in version 2.4. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup input - */ -GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback); - -/*! @brief Sets the Unicode character with modifiers callback. - * - * This function sets the character with modifiers callback of the specified - * window, which is called when a Unicode character is input regardless of what - * modifier keys are used. - * - * The character with modifiers callback is intended for implementing custom - * Unicode character input. For regular Unicode text input, see the - * [character callback](@ref glfwSetCharCallback). Like the character - * callback, the character with modifiers callback deals with characters and is - * keyboard layout dependent. Characters do not map 1:1 to physical keys, as - * a key may produce zero, one or more characters. If you want to know whether - * a specific physical key was pressed or released, see the - * [key callback](@ref glfwSetKeyCallback) instead. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * [error](@ref error_handling) occurred. - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWcharmodsfun). - * - * @deprecated Scheduled for removal in version 4.0. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_char - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback); - -/*! @brief Sets the mouse button callback. - * - * This function sets the mouse button callback of the specified window, which - * is called when a mouse button is pressed or released. - * - * When a window loses input focus, it will generate synthetic mouse button - * release events for all pressed mouse buttons. You can tell these events - * from user-generated events by the fact that the synthetic ones are generated - * after the focus loss event has been processed, i.e. after the - * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, int button, int action, int mods) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWmousebuttonfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref input_mouse_button - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter and return value. - * - * @ingroup input - */ -GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback); - -/*! @brief Sets the cursor position callback. - * - * This function sets the cursor position callback of the specified window, - * which is called when the cursor is moved. The callback is provided with the - * position, in screen coordinates, relative to the upper-left corner of the - * content area of the window. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, double xpos, double ypos); - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWcursorposfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_pos - * - * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. - * - * @ingroup input - */ -GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback); - -/*! @brief Sets the cursor enter/leave callback. - * - * This function sets the cursor boundary crossing callback of the specified - * window, which is called when the cursor enters or leaves the content area of - * the window. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, int entered) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWcursorenterfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref cursor_enter - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback); - -/*! @brief Sets the scroll callback. - * - * This function sets the scroll callback of the specified window, which is - * called when a scrolling device is used, such as a mouse wheel or scrolling - * area of a touchpad. - * - * The scroll callback receives all scrolling input, like that from a mouse - * wheel or a touchpad scrolling area. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new scroll callback, or `NULL` to remove the - * currently set callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, double xoffset, double yoffset) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWscrollfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref scrolling - * - * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. - * - * @ingroup input - */ -GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback); - -/*! @brief Sets the path drop callback. - * - * This function sets the path drop callback of the specified window, which is - * called when one or more dragged paths are dropped on the window. - * - * Because the path array and its strings may have been generated specifically - * for that event, they are not guaranteed to be valid after the callback has - * returned. If you wish to use them after the callback returns, you need to - * make a deep copy. - * - * @param[in] window The window whose callback to set. - * @param[in] callback The new file drop callback, or `NULL` to remove the - * currently set callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(GLFWwindow* window, int path_count, const char* paths[]) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWdropfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark @wayland File drop is currently unimplemented. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref path_drop - * - * @since Added in version 3.1. - * - * @ingroup input - */ -GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback); - -/*! @brief Returns whether the specified joystick is present. - * - * This function returns whether the specified joystick is present. - * - * There is no need to call this function before other functions that accept - * a joystick ID, as they all check for presence before performing any other - * work. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick - * - * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. - * - * @ingroup input - */ -GLFWAPI int glfwJoystickPresent(int jid); - -/*! @brief Returns the values of all axes of the specified joystick. - * - * This function returns the values of all axes of the specified joystick. - * Each element in the array is a value between -1.0 and 1.0. - * - * If the specified joystick is not present this function will return `NULL` - * but will not generate an error. This can be used instead of first calling - * @ref glfwJoystickPresent. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @param[out] count Where to store the number of axis values in the returned - * array. This is set to zero if the joystick is not present or an error - * occurred. - * @return An array of axis values, or `NULL` if the joystick is not present or - * an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_axis - * - * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. - * - * @ingroup input - */ -GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); - -/*! @brief Returns the state of all buttons of the specified joystick. - * - * This function returns the state of all buttons of the specified joystick. - * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. - * - * For backward compatibility with earlier versions that did not have @ref - * glfwGetJoystickHats, the button array also includes all hats, each - * represented as four buttons. The hats are in the same order as returned by - * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and - * _left_. To disable these extra buttons, set the @ref - * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. - * - * If the specified joystick is not present this function will return `NULL` - * but will not generate an error. This can be used instead of first calling - * @ref glfwJoystickPresent. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @param[out] count Where to store the number of button states in the returned - * array. This is set to zero if the joystick is not present or an error - * occurred. - * @return An array of button states, or `NULL` if the joystick is not present - * or an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_button - * - * @since Added in version 2.2. - * @glfw3 Changed to return a dynamic array. - * - * @ingroup input - */ -GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); - -/*! @brief Returns the state of all hats of the specified joystick. - * - * This function returns the state of all hats of the specified joystick. - * Each element in the array is one of the following values: - * - * Name | Value - * ---- | ----- - * `GLFW_HAT_CENTERED` | 0 - * `GLFW_HAT_UP` | 1 - * `GLFW_HAT_RIGHT` | 2 - * `GLFW_HAT_DOWN` | 4 - * `GLFW_HAT_LEFT` | 8 - * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` - * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` - * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` - * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` - * - * The diagonal directions are bitwise combinations of the primary (up, right, - * down and left) directions and you can test for these individually by ANDing - * it with the corresponding direction. - * - * @code - * if (hats[2] & GLFW_HAT_RIGHT) - * { - * // State of hat 2 could be right-up, right or right-down - * } - * @endcode - * - * If the specified joystick is not present this function will return `NULL` - * but will not generate an error. This can be used instead of first calling - * @ref glfwJoystickPresent. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @param[out] count Where to store the number of hat states in the returned - * array. This is set to zero if the joystick is not present or an error - * occurred. - * @return An array of hat states, or `NULL` if the joystick is not present - * or an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected, this function is called again for that joystick or the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_hat - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); - -/*! @brief Returns the name of the specified joystick. - * - * This function returns the name, encoded as UTF-8, of the specified joystick. - * The returned string is allocated and freed by GLFW. You should not free it - * yourself. - * - * If the specified joystick is not present this function will return `NULL` - * but will not generate an error. This can be used instead of first calling - * @ref glfwJoystickPresent. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick - * is not present or an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_name - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetJoystickName(int jid); - -/*! @brief Returns the SDL compatible GUID of the specified joystick. - * - * This function returns the SDL compatible GUID, as a UTF-8 encoded - * hexadecimal string, of the specified joystick. The returned string is - * allocated and freed by GLFW. You should not free it yourself. - * - * The GUID is what connects a joystick to a gamepad mapping. A connected - * joystick will always have a GUID even if there is no gamepad mapping - * assigned to it. - * - * If the specified joystick is not present this function will return `NULL` - * but will not generate an error. This can be used instead of first calling - * @ref glfwJoystickPresent. - * - * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to - * uniquely identify the make and model of a joystick but does not identify - * a specific unit, e.g. all wired Xbox 360 controllers will have the same - * GUID on that platform. The GUID for a unit may vary between platforms - * depending on what hardware information the platform specific APIs provide. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick - * is not present or an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref gamepad - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetJoystickGUID(int jid); - -/*! @brief Sets the user pointer of the specified joystick. - * - * This function sets the user-defined pointer of the specified joystick. The - * current value is retained until the joystick is disconnected. The initial - * value is `NULL`. - * - * This function may be called from the joystick callback, even for a joystick - * that is being disconnected. - * - * @param[in] jid The joystick whose pointer to set. - * @param[in] pointer The new value. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref joystick_userptr - * @sa @ref glfwGetJoystickUserPointer - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); - -/*! @brief Returns the user pointer of the specified joystick. - * - * This function returns the current value of the user-defined pointer of the - * specified joystick. The initial value is `NULL`. - * - * This function may be called from the joystick callback, even for a joystick - * that is being disconnected. - * - * @param[in] jid The joystick whose pointer to return. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @sa @ref joystick_userptr - * @sa @ref glfwSetJoystickUserPointer - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI void* glfwGetJoystickUserPointer(int jid); - -/*! @brief Returns whether the specified joystick has a gamepad mapping. - * - * This function returns whether the specified joystick is both present and has - * a gamepad mapping. - * - * If the specified joystick is present but does not have a gamepad mapping - * this function will return `GLFW_FALSE` but will not generate an error. Call - * @ref glfwJoystickPresent to check if a joystick is present regardless of - * whether it has a mapping. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, - * or `GLFW_FALSE` otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref gamepad - * @sa @ref glfwGetGamepadState - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI int glfwJoystickIsGamepad(int jid); - -/*! @brief Sets the joystick configuration callback. - * - * This function sets the joystick configuration callback, or removes the - * currently set callback. This is called when a joystick is connected to or - * disconnected from the system. - * - * For joystick connection and disconnection events to be delivered on all - * platforms, you need to call one of the [event processing](@ref events) - * functions. Joystick disconnection may also be detected and the callback - * called by joystick functions. The function will then return whatever it - * returns if the joystick is not present. - * - * @param[in] callback The new callback, or `NULL` to remove the currently set - * callback. - * @return The previously set callback, or `NULL` if no callback was set or the - * library had not been [initialized](@ref intro_init). - * - * @callback_signature - * @code - * void function_name(int jid, int event) - * @endcode - * For more information about the callback parameters, see the - * [function pointer type](@ref GLFWjoystickfun). - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref joystick_event - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback); - -/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. - * - * This function parses the specified ASCII encoded string and updates the - * internal list with any gamepad mappings it finds. This string may - * contain either a single gamepad mapping or many mappings separated by - * newlines. The parser supports the full format of the `gamecontrollerdb.txt` - * source file including empty lines and comments. - * - * See @ref gamepad_mapping for a description of the format. - * - * If there is already a gamepad mapping for a given GUID in the internal list, - * it will be replaced by the one passed to this function. If the library is - * terminated and re-initialized the internal list will revert to the built-in - * default. - * - * @param[in] string The string containing the gamepad mappings. - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_VALUE. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref gamepad - * @sa @ref glfwJoystickIsGamepad - * @sa @ref glfwGetGamepadName - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI int glfwUpdateGamepadMappings(const char* string); - -/*! @brief Returns the human-readable gamepad name for the specified joystick. - * - * This function returns the human-readable name of the gamepad from the - * gamepad mapping assigned to the specified joystick. - * - * If the specified joystick is not present or does not have a gamepad mapping - * this function will return `NULL` but will not generate an error. Call - * @ref glfwJoystickPresent to check whether it is present regardless of - * whether it has a mapping. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @return The UTF-8 encoded name of the gamepad, or `NULL` if the - * joystick is not present, does not have a mapping or an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the specified joystick is - * disconnected, the gamepad mappings are updated or the library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref gamepad - * @sa @ref glfwJoystickIsGamepad - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetGamepadName(int jid); - -/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. - * - * This function retrieves the state of the specified joystick remapped to - * an Xbox-like gamepad. - * - * If the specified joystick is not present or does not have a gamepad mapping - * this function will return `GLFW_FALSE` but will not generate an error. Call - * @ref glfwJoystickPresent to check whether it is present regardless of - * whether it has a mapping. - * - * The Guide button may not be available for input as it is often hooked by the - * system or the Steam client. - * - * Not all devices have all the buttons or axes provided by @ref - * GLFWgamepadstate. Unavailable buttons and axes will always report - * `GLFW_RELEASE` and 0.0 respectively. - * - * @param[in] jid The [joystick](@ref joysticks) to query. - * @param[out] state The gamepad input state of the joystick. - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is - * connected, it has no gamepad mapping or an [error](@ref error_handling) - * occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_ENUM. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref gamepad - * @sa @ref glfwUpdateGamepadMappings - * @sa @ref glfwJoystickIsGamepad - * - * @since Added in version 3.3. - * - * @ingroup input - */ -GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); - -/*! @brief Sets the clipboard to the specified string. - * - * This function sets the system clipboard to the specified, UTF-8 encoded - * string. - * - * @param[in] window Deprecated. Any valid window or `NULL`. - * @param[in] string A UTF-8 encoded string. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified string is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref clipboard - * @sa @ref glfwGetClipboardString - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); - -/*! @brief Returns the contents of the clipboard as a string. - * - * This function returns the contents of the system clipboard, if it contains - * or is convertible to a UTF-8 encoded string. If the clipboard is empty or - * if its contents cannot be converted, `NULL` is returned and a @ref - * GLFW_FORMAT_UNAVAILABLE error is generated. - * - * @param[in] window Deprecated. Any valid window or `NULL`. - * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` - * if an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the next call to @ref - * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library - * is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref clipboard - * @sa @ref glfwSetClipboardString - * - * @since Added in version 3.0. - * - * @ingroup input - */ -GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); - -/*! @brief Returns the GLFW time. - * - * This function returns the current GLFW time, in seconds. Unless the time - * has been set using @ref glfwSetTime it measures time elapsed since GLFW was - * initialized. - * - * This function and @ref glfwSetTime are helper functions on top of @ref - * glfwGetTimerFrequency and @ref glfwGetTimerValue. - * - * The resolution of the timer is system dependent, but is usually on the order - * of a few micro- or nanoseconds. It uses the highest-resolution monotonic - * time source on each supported platform. - * - * @return The current time, in seconds, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Reading and - * writing of the internal base time is not atomic, so it needs to be - * externally synchronized with calls to @ref glfwSetTime. - * - * @sa @ref time - * - * @since Added in version 1.0. - * - * @ingroup input - */ -GLFWAPI double glfwGetTime(void); - -/*! @brief Sets the GLFW time. - * - * This function sets the current GLFW time, in seconds. The value must be - * a positive finite number less than or equal to 18446744073.0, which is - * approximately 584.5 years. - * - * This function and @ref glfwGetTime are helper functions on top of @ref - * glfwGetTimerFrequency and @ref glfwGetTimerValue. - * - * @param[in] time The new value, in seconds. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_INVALID_VALUE. - * - * @remark The upper limit of GLFW time is calculated as - * floor((264 - 1) / 109) and is due to implementations - * storing nanoseconds in 64 bits. The limit may be increased in the future. - * - * @thread_safety This function may be called from any thread. Reading and - * writing of the internal base time is not atomic, so it needs to be - * externally synchronized with calls to @ref glfwGetTime. - * - * @sa @ref time - * - * @since Added in version 2.2. - * - * @ingroup input - */ -GLFWAPI void glfwSetTime(double time); - -/*! @brief Returns the current value of the raw timer. - * - * This function returns the current value of the raw timer, measured in - * 1 / frequency seconds. To get the frequency, call @ref - * glfwGetTimerFrequency. - * - * @return The value of the timer, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref time - * @sa @ref glfwGetTimerFrequency - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI uint64_t glfwGetTimerValue(void); - -/*! @brief Returns the frequency, in Hz, of the raw timer. - * - * This function returns the frequency, in Hz, of the raw timer. - * - * @return The frequency of the timer, in Hz, or zero if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref time - * @sa @ref glfwGetTimerValue - * - * @since Added in version 3.2. - * - * @ingroup input - */ -GLFWAPI uint64_t glfwGetTimerFrequency(void); - -/*! @brief Makes the context of the specified window current for the calling - * thread. - * - * This function makes the OpenGL or OpenGL ES context of the specified window - * current on the calling thread. A context must only be made current on - * a single thread at a time and each thread can have only a single current - * context at a time. - * - * When moving a context between threads, you must make it non-current on the - * old thread before making it current on the new one. - * - * By default, making a context non-current implicitly forces a pipeline flush. - * On machines that support `GL_KHR_context_flush_control`, you can control - * whether a context performs this flush by setting the - * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) - * hint. - * - * The specified window must have an OpenGL or OpenGL ES context. Specifying - * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT - * error. - * - * @param[in] window The window whose context to make current, or `NULL` to - * detach the current context. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_current - * @sa @ref glfwGetCurrentContext - * - * @since Added in version 3.0. - * - * @ingroup context - */ -GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); - -/*! @brief Returns the window whose context is current on the calling thread. - * - * This function returns the window whose OpenGL or OpenGL ES context is - * current on the calling thread. - * - * @return The window whose context is current, or `NULL` if no window's - * context is current. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_current - * @sa @ref glfwMakeContextCurrent - * - * @since Added in version 3.0. - * - * @ingroup context - */ -GLFWAPI GLFWwindow* glfwGetCurrentContext(void); - -/*! @brief Swaps the front and back buffers of the specified window. - * - * This function swaps the front and back buffers of the specified window when - * rendering with OpenGL or OpenGL ES. If the swap interval is greater than - * zero, the GPU driver waits the specified number of screen updates before - * swapping the buffers. - * - * The specified window must have an OpenGL or OpenGL ES context. Specifying - * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT - * error. - * - * This function does not apply to Vulkan. If you are rendering with Vulkan, - * see `vkQueuePresentKHR` instead. - * - * @param[in] window The window whose buffers to swap. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @remark __EGL:__ The context of the specified window must be current on the - * calling thread. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref buffer_swap - * @sa @ref glfwSwapInterval - * - * @since Added in version 1.0. - * @glfw3 Added window handle parameter. - * - * @ingroup window - */ -GLFWAPI void glfwSwapBuffers(GLFWwindow* window); - -/*! @brief Sets the swap interval for the current context. - * - * This function sets the swap interval for the current OpenGL or OpenGL ES - * context, i.e. the number of screen updates to wait from the time @ref - * glfwSwapBuffers was called before swapping the buffers and returning. This - * is sometimes called _vertical synchronization_, _vertical retrace - * synchronization_ or just _vsync_. - * - * A context that supports either of the `WGL_EXT_swap_control_tear` and - * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap - * intervals, which allows the driver to swap immediately even if a frame - * arrives a little bit late. You can check for these extensions with @ref - * glfwExtensionSupported. - * - * A context must be current on the calling thread. Calling this function - * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. - * - * This function does not apply to Vulkan. If you are rendering with Vulkan, - * see the present mode of your swapchain instead. - * - * @param[in] interval The minimum number of screen updates to wait for - * until the buffers are swapped by @ref glfwSwapBuffers. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @remark This function is not called during context creation, leaving the - * swap interval set to whatever is the default on that platform. This is done - * because some swap interval extensions used by GLFW do not allow the swap - * interval to be reset to zero once it has been set to a non-zero value. - * - * @remark Some GPU drivers do not honor the requested swap interval, either - * because of a user setting that overrides the application's request or due to - * bugs in the driver. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref buffer_swap - * @sa @ref glfwSwapBuffers - * - * @since Added in version 1.0. - * - * @ingroup context - */ -GLFWAPI void glfwSwapInterval(int interval); - -/*! @brief Returns whether the specified extension is available. - * - * This function returns whether the specified - * [API extension](@ref context_glext) is supported by the current OpenGL or - * OpenGL ES context. It searches both for client API extension and context - * creation API extensions. - * - * A context must be current on the calling thread. Calling this function - * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. - * - * As this functions retrieves and searches one or more extension strings each - * call, it is recommended that you cache its results if it is going to be used - * frequently. The extension strings will not change during the lifetime of - * a context, so there is no danger in doing this. - * - * This function does not apply to Vulkan. If you are using Vulkan, see @ref - * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` - * and `vkEnumerateDeviceExtensionProperties` instead. - * - * @param[in] extension The ASCII encoded name of the extension. - * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` - * otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref - * GLFW_PLATFORM_ERROR. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_glext - * @sa @ref glfwGetProcAddress - * - * @since Added in version 1.0. - * - * @ingroup context - */ -GLFWAPI int glfwExtensionSupported(const char* extension); - -/*! @brief Returns the address of the specified function for the current - * context. - * - * This function returns the address of the specified OpenGL or OpenGL ES - * [core or extension function](@ref context_glext), if it is supported - * by the current context. - * - * A context must be current on the calling thread. Calling this function - * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. - * - * This function does not apply to Vulkan. If you are rendering with Vulkan, - * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and - * `vkGetDeviceProcAddr` instead. - * - * @param[in] procname The ASCII encoded name of the function. - * @return The address of the function, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. - * - * @remark The address of a given function is not guaranteed to be the same - * between contexts. - * - * @remark This function may return a non-`NULL` address despite the - * associated version or extension not being available. Always check the - * context version or extension string first. - * - * @pointer_lifetime The returned function pointer is valid until the context - * is destroyed or the library is terminated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref context_glext - * @sa @ref glfwExtensionSupported - * - * @since Added in version 1.0. - * - * @ingroup context - */ -GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); - -/*! @brief Returns whether the Vulkan loader and an ICD have been found. - * - * This function returns whether the Vulkan loader and any minimally functional - * ICD have been found. - * - * The availability of a Vulkan loader and even an ICD does not by itself guarantee that - * surface creation or even instance creation is possible. Call @ref - * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan - * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to - * check whether a queue family of a physical device supports image presentation. - * - * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` - * otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref vulkan_support - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI int glfwVulkanSupported(void); - -/*! @brief Returns the Vulkan instance extensions required by GLFW. - * - * This function returns an array of names of Vulkan instance extensions required - * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the - * list will always contain `VK_KHR_surface`, so if you don't require any - * additional extensions you can pass this list directly to the - * `VkInstanceCreateInfo` struct. - * - * If Vulkan is not available on the machine, this function returns `NULL` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is at least minimally available. - * - * If Vulkan is available but no set of extensions allowing window surface - * creation was found, this function returns `NULL`. You may still use Vulkan - * for off-screen rendering and compute work. - * - * @param[out] count Where to store the number of extensions in the returned - * array. This is set to zero if an error occurred. - * @return An array of ASCII encoded extension names, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_API_UNAVAILABLE. - * - * @remark Additional extensions may be required by future versions of GLFW. - * You should check if any extensions you wish to enable are already in the - * returned array, as it is an error to specify an extension more than once in - * the `VkInstanceCreateInfo` struct. - * - * @pointer_lifetime The returned array is allocated and freed by GLFW. You - * should not free it yourself. It is guaranteed to be valid only until the - * library is terminated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref vulkan_ext - * @sa @ref glfwCreateWindowSurface - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); - -#if defined(VK_VERSION_1_0) - -/*! @brief Returns the address of the specified Vulkan instance function. - * - * This function returns the address of the specified Vulkan core or extension - * function for the specified instance. If instance is set to `NULL` it can - * return any function exported from the Vulkan loader, including at least the - * following functions: - * - * - `vkEnumerateInstanceExtensionProperties` - * - `vkEnumerateInstanceLayerProperties` - * - `vkCreateInstance` - * - `vkGetInstanceProcAddr` - * - * If Vulkan is not available on the machine, this function returns `NULL` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is at least minimally available. - * - * This function is equivalent to calling `vkGetInstanceProcAddr` with - * a platform-specific query of the Vulkan loader as a fallback. - * - * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve - * functions related to instance creation. - * @param[in] procname The ASCII encoded name of the function. - * @return The address of the function, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_API_UNAVAILABLE. - * - * @pointer_lifetime The returned function pointer is valid until the library - * is terminated. - * - * @thread_safety This function may be called from any thread. - * - * @sa @ref vulkan_proc - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); - -/*! @brief Returns whether the specified queue family can present images. - * - * This function returns whether the specified queue family of the specified - * physical device supports presentation to the platform GLFW was built for. - * - * If Vulkan or the required window surface creation instance extensions are - * not available on the machine, or if the specified instance was not created - * with the required extensions, this function returns `GLFW_FALSE` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported - * to check whether Vulkan is at least minimally available and @ref - * glfwGetRequiredInstanceExtensions to check what instance extensions are - * required. - * - * @param[in] instance The instance that the physical device belongs to. - * @param[in] device The physical device that the queue family belongs to. - * @param[in] queuefamily The index of the queue family to query. - * @return `GLFW_TRUE` if the queue family supports presentation, or - * `GLFW_FALSE` otherwise. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. - * - * @remark @macos This function currently always returns `GLFW_TRUE`, as the - * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide - * a `vkGetPhysicalDevice*PresentationSupport` type function. - * - * @thread_safety This function may be called from any thread. For - * synchronization details of Vulkan objects, see the Vulkan specification. - * - * @sa @ref vulkan_present - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); - -/*! @brief Creates a Vulkan surface for the specified window. - * - * This function creates a Vulkan surface for the specified window. - * - * If the Vulkan loader or at least one minimally functional ICD were not found, - * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref - * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether - * Vulkan is at least minimally available. - * - * If the required window surface creation instance extensions are not - * available or if the specified instance was not created with these extensions - * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and - * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref - * glfwGetRequiredInstanceExtensions to check what instance extensions are - * required. - * - * The window surface cannot be shared with another API so the window must - * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) - * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error - * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. - * - * The window surface must be destroyed before the specified Vulkan instance. - * It is the responsibility of the caller to destroy the window surface. GLFW - * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the - * surface. - * - * @param[in] instance The Vulkan instance to create the surface in. - * @param[in] window The window to create the surface for. - * @param[in] allocator The allocator to use, or `NULL` to use the default - * allocator. - * @param[out] surface Where to store the handle of the surface. This is set - * to `VK_NULL_HANDLE` if an error occurred. - * @return `VK_SUCCESS` if successful, or a Vulkan error code if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref - * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE - * - * @remark If an error occurs before the creation call is made, GLFW returns - * the Vulkan error code most appropriate for the error. Appropriate use of - * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should - * eliminate almost all occurrences of these errors. - * - * @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the - * `VK_MVK_macos_surface` extension as a fallback. The name of the selected - * extension, if any, is included in the array returned by @ref - * glfwGetRequiredInstanceExtensions. - * - * @remark @macos This function creates and sets a `CAMetalLayer` instance for - * the window content view, which is required for MoltenVK to function. - * - * @thread_safety This function may be called from any thread. For - * synchronization details of Vulkan objects, see the Vulkan specification. - * - * @sa @ref vulkan_surface - * @sa @ref glfwGetRequiredInstanceExtensions - * - * @since Added in version 3.2. - * - * @ingroup vulkan - */ -GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); - -#endif /*VK_VERSION_1_0*/ - - -/************************************************************************* - * Global definition cleanup - *************************************************************************/ - -/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ - -#ifdef GLFW_WINGDIAPI_DEFINED - #undef WINGDIAPI - #undef GLFW_WINGDIAPI_DEFINED -#endif - -#ifdef GLFW_CALLBACK_DEFINED - #undef CALLBACK - #undef GLFW_CALLBACK_DEFINED -#endif - -/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally - * defined by some gl.h variants (OpenBSD) so define it after if needed. - */ -#ifndef GLAPIENTRY - #define GLAPIENTRY APIENTRY -#endif - -/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ - - -#ifdef __cplusplus -} -#endif - -#endif /* _glfw3_h_ */ - diff --git a/engine/_archive/vkImgui/cimgui/GLFW/glfw3native.h b/engine/_archive/vkImgui/cimgui/GLFW/glfw3native.h deleted file mode 100644 index fe74c73..0000000 --- a/engine/_archive/vkImgui/cimgui/GLFW/glfw3native.h +++ /dev/null @@ -1,594 +0,0 @@ -/************************************************************************* - * GLFW 3.3 - www.glfw.org - * A library for OpenGL, window and input - *------------------------------------------------------------------------ - * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2018 Camilla Löwy - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would - * be appreciated but is not required. - * - * 2. Altered source versions must be plainly marked as such, and must not - * be misrepresented as being the original software. - * - * 3. This notice may not be removed or altered from any source - * distribution. - * - *************************************************************************/ - -#ifndef _glfw3_native_h_ -#define _glfw3_native_h_ - -#ifdef __cplusplus -extern "C" { -#endif - - -/************************************************************************* - * Doxygen documentation - *************************************************************************/ - -/*! @file glfw3native.h - * @brief The header of the native access functions. - * - * This is the header file of the native access functions. See @ref native for - * more information. - */ -/*! @defgroup native Native access - * @brief Functions related to accessing native handles. - * - * **By using the native access functions you assert that you know what you're - * doing and how to fix problems caused by using them. If you don't, you - * shouldn't be using them.** - * - * Before the inclusion of @ref glfw3native.h, you may define zero or more - * window system API macro and zero or more context creation API macros. - * - * The chosen backends must match those the library was compiled for. Failure - * to do this will cause a link-time error. - * - * The available window API macros are: - * * `GLFW_EXPOSE_NATIVE_WIN32` - * * `GLFW_EXPOSE_NATIVE_COCOA` - * * `GLFW_EXPOSE_NATIVE_X11` - * * `GLFW_EXPOSE_NATIVE_WAYLAND` - * - * The available context API macros are: - * * `GLFW_EXPOSE_NATIVE_WGL` - * * `GLFW_EXPOSE_NATIVE_NSGL` - * * `GLFW_EXPOSE_NATIVE_GLX` - * * `GLFW_EXPOSE_NATIVE_EGL` - * * `GLFW_EXPOSE_NATIVE_OSMESA` - * - * These macros select which of the native access functions that are declared - * and which platform-specific headers to include. It is then up your (by - * definition platform-specific) code to handle which of these should be - * defined. - */ - - -/************************************************************************* - * System headers and types - *************************************************************************/ - -#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) - // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for - // example to allow applications to correctly declare a GL_KHR_debug callback) - // but windows.h assumes no one will define APIENTRY before it does - #if defined(GLFW_APIENTRY_DEFINED) - #undef APIENTRY - #undef GLFW_APIENTRY_DEFINED - #endif - #include -#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) - #if defined(__OBJC__) - #import - #else - #include - typedef void* id; - #endif -#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) - #include - #include -#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) - #include -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WGL) - /* WGL is declared by windows.h */ -#endif -#if defined(GLFW_EXPOSE_NATIVE_NSGL) - /* NSGL is declared by Cocoa.h */ -#endif -#if defined(GLFW_EXPOSE_NATIVE_GLX) - #include -#endif -#if defined(GLFW_EXPOSE_NATIVE_EGL) - #include -#endif -#if defined(GLFW_EXPOSE_NATIVE_OSMESA) - #include -#endif - - -/************************************************************************* - * Functions - *************************************************************************/ - -#if defined(GLFW_EXPOSE_NATIVE_WIN32) -/*! @brief Returns the adapter device name of the specified monitor. - * - * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) - * of the specified monitor, or `NULL` if an [error](@ref error_handling) - * occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); - -/*! @brief Returns the display device name of the specified monitor. - * - * @return The UTF-8 encoded display device name (for example - * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); - -/*! @brief Returns the `HWND` of the specified window. - * - * @return The `HWND` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @remark The `HDC` associated with the window can be queried with the - * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) - * function. - * @code - * HDC dc = GetDC(glfwGetWin32Window(window)); - * @endcode - * This DC is private and does not need to be released. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WGL) -/*! @brief Returns the `HGLRC` of the specified window. - * - * @return The `HGLRC` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. - * - * @remark The `HDC` associated with the window can be queried with the - * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) - * function. - * @code - * HDC dc = GetDC(glfwGetWin32Window(window)); - * @endcode - * This DC is private and does not need to be released. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_COCOA) -/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. - * - * @return The `CGDirectDisplayID` of the specified monitor, or - * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); - -/*! @brief Returns the `NSWindow` of the specified window. - * - * @return The `NSWindow` of the specified window, or `nil` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_NSGL) -/*! @brief Returns the `NSOpenGLContext` of the specified window. - * - * @return The `NSOpenGLContext` of the specified window, or `nil` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_X11) -/*! @brief Returns the `Display` used by GLFW. - * - * @return The `Display` used by GLFW, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI Display* glfwGetX11Display(void); - -/*! @brief Returns the `RRCrtc` of the specified monitor. - * - * @return The `RRCrtc` of the specified monitor, or `None` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); - -/*! @brief Returns the `RROutput` of the specified monitor. - * - * @return The `RROutput` of the specified monitor, or `None` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.1. - * - * @ingroup native - */ -GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); - -/*! @brief Returns the `Window` of the specified window. - * - * @return The `Window` of the specified window, or `None` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI Window glfwGetX11Window(GLFWwindow* window); - -/*! @brief Sets the current primary selection to the specified string. - * - * @param[in] string A UTF-8 encoded string. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The specified string is copied before this function - * returns. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref clipboard - * @sa glfwGetX11SelectionString - * @sa glfwSetClipboardString - * - * @since Added in version 3.3. - * - * @ingroup native - */ -GLFWAPI void glfwSetX11SelectionString(const char* string); - -/*! @brief Returns the contents of the current primary selection as a string. - * - * If the selection is empty or if its contents cannot be converted, `NULL` - * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. - * - * @return The contents of the selection as a UTF-8 encoded string, or `NULL` - * if an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref - * GLFW_PLATFORM_ERROR. - * - * @pointer_lifetime The returned string is allocated and freed by GLFW. You - * should not free it yourself. It is valid until the next call to @ref - * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the - * library is terminated. - * - * @thread_safety This function must only be called from the main thread. - * - * @sa @ref clipboard - * @sa glfwSetX11SelectionString - * @sa glfwGetClipboardString - * - * @since Added in version 3.3. - * - * @ingroup native - */ -GLFWAPI const char* glfwGetX11SelectionString(void); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_GLX) -/*! @brief Returns the `GLXContext` of the specified window. - * - * @return The `GLXContext` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); - -/*! @brief Returns the `GLXWindow` of the specified window. - * - * @return The `GLXWindow` of the specified window, or `None` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) -/*! @brief Returns the `struct wl_display*` used by GLFW. - * - * @return The `struct wl_display*` used by GLFW, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); - -/*! @brief Returns the `struct wl_output*` of the specified monitor. - * - * @return The `struct wl_output*` of the specified monitor, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); - -/*! @brief Returns the main `struct wl_surface*` of the specified window. - * - * @return The main `struct wl_surface*` of the specified window, or `NULL` if - * an [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.2. - * - * @ingroup native - */ -GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_EGL) -/*! @brief Returns the `EGLDisplay` used by GLFW. - * - * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI EGLDisplay glfwGetEGLDisplay(void); - -/*! @brief Returns the `EGLContext` of the specified window. - * - * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); - -/*! @brief Returns the `EGLSurface` of the specified window. - * - * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.0. - * - * @ingroup native - */ -GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_OSMESA) -/*! @brief Retrieves the color buffer associated with the specified window. - * - * @param[in] window The window whose color buffer to retrieve. - * @param[out] width Where to store the width of the color buffer, or `NULL`. - * @param[out] height Where to store the height of the color buffer, or `NULL`. - * @param[out] format Where to store the OSMesa pixel format of the color - * buffer, or `NULL`. - * @param[out] buffer Where to store the address of the color buffer, or - * `NULL`. - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.3. - * - * @ingroup native - */ -GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); - -/*! @brief Retrieves the depth buffer associated with the specified window. - * - * @param[in] window The window whose depth buffer to retrieve. - * @param[out] width Where to store the width of the depth buffer, or `NULL`. - * @param[out] height Where to store the height of the depth buffer, or `NULL`. - * @param[out] bytesPerValue Where to store the number of bytes per depth - * buffer element, or `NULL`. - * @param[out] buffer Where to store the address of the depth buffer, or - * `NULL`. - * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.3. - * - * @ingroup native - */ -GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); - -/*! @brief Returns the `OSMesaContext` of the specified window. - * - * @return The `OSMesaContext` of the specified window, or `NULL` if an - * [error](@ref error_handling) occurred. - * - * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref - * GLFW_NOT_INITIALIZED. - * - * @thread_safety This function may be called from any thread. Access is not - * synchronized. - * - * @since Added in version 3.3. - * - * @ingroup native - */ -GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* _glfw3_native_h_ */ - diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_allegro5.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_allegro5.cpp deleted file mode 100644 index 8320338..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_allegro5.cpp +++ /dev/null @@ -1,581 +0,0 @@ -// dear imgui: Renderer + Platform Backend for Allegro 5 -// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Clipboard support (from Allegro 5.1.12) -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// Issues: -// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. -// [ ] Platform: Missing gamepad support. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. -// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). -// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates. -// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. -// 2021-12-08: Renderer: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86. -// 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) -// 2021-02-18: Change blending equation to preserve alpha in output buffer. -// 2020-08-10: Inputs: Fixed horizontal mouse wheel direction. -// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. -// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. -// 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter(). -// 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2018-11-30: Platform: Added touchscreen support. -// 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window. -// 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12). -// 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. -// 2018-06-13: Renderer: Backup/restore transform and clipping rectangle. -// 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. -// 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp. -// 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h. -// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself. -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. -// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. - -#include // uint64_t -#include // memcpy -#include "imgui.h" -#include "imgui_impl_allegro5.h" - -// Allegro -#include -#include -#ifdef _WIN32 -#include -#endif -#define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12 - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#endif - -// Allegro Data -struct ImGui_ImplAllegro5_Data -{ - ALLEGRO_DISPLAY* Display; - ALLEGRO_BITMAP* Texture; - double Time; - ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible; - ALLEGRO_VERTEX_DECL* VertexDecl; - char* ClipboardTextData; - - ImGui_ImplAllegro5_Data() { memset((void*)this, 0, sizeof(*this)); } -}; - -// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -// FIXME: multi-context support is not well tested and probably dysfunctional in this backend. -static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; } - -struct ImDrawVertAllegro -{ - ImVec2 pos; - ImVec2 uv; - ALLEGRO_COLOR col; -}; - -static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data) -{ - // Setup blending - al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA); - - // Setup orthographic projection matrix - // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). - { - float L = draw_data->DisplayPos.x; - float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; - float T = draw_data->DisplayPos.y; - float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; - ALLEGRO_TRANSFORM transform; - al_identity_transform(&transform); - al_use_transform(&transform); - al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f); - al_use_projection_transform(&transform); - } -} - -// Render function. -void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) -{ - // Avoid rendering when minimized - if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) - return; - - // Backup Allegro state that will be modified - ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); - ALLEGRO_TRANSFORM last_transform = *al_get_current_transform(); - ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform(); - int last_clip_x, last_clip_y, last_clip_w, last_clip_h; - al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h); - int last_blender_op, last_blender_src, last_blender_dst; - al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst); - - // Setup desired render state - ImGui_ImplAllegro5_SetupRenderState(draw_data); - - // Render command lists - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - - // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves. - // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well.. - static ImVector vertices; - vertices.resize(cmd_list->IdxBuffer.Size); - for (int i = 0; i < cmd_list->IdxBuffer.Size; i++) - { - const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]]; - ImDrawVertAllegro* dst_v = &vertices[i]; - dst_v->pos = src_v->pos; - dst_v->uv = src_v->uv; - unsigned char* c = (unsigned char*)&src_v->col; - dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]); - } - - const int* indices = NULL; - if (sizeof(ImDrawIdx) == 2) - { - // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices. - // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful. - static ImVector indices_converted; - indices_converted.resize(cmd_list->IdxBuffer.Size); - for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i) - indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i]; - indices = indices_converted.Data; - } - else if (sizeof(ImDrawIdx) == 4) - { - indices = (const int*)cmd_list->IdxBuffer.Data; - } - - // Render command lists - ImVec2 clip_off = draw_data->DisplayPos; - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplAllegro5_SetupRenderState(draw_data); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); - ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // Apply scissor/clipping rectangle, Draw - ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID(); - al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y); - al_draw_prim(&vertices[0], bd->VertexDecl, texture, pcmd->IdxOffset, pcmd->IdxOffset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST); - } - } - } - - // Restore modified Allegro state - al_set_blender(last_blender_op, last_blender_src, last_blender_dst); - al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h); - al_use_transform(&last_transform); - al_use_projection_transform(&last_projection_transform); -} - -bool ImGui_ImplAllegro5_CreateDeviceObjects() -{ - // Build texture atlas - ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); - - // Create texture - // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling) - int flags = al_get_new_bitmap_flags(); - int fmt = al_get_new_bitmap_format(); - al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); - al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE); - ALLEGRO_BITMAP* img = al_create_bitmap(width, height); - al_set_new_bitmap_flags(flags); - al_set_new_bitmap_format(fmt); - if (!img) - return false; - - ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY); - if (!locked_img) - { - al_destroy_bitmap(img); - return false; - } - memcpy(locked_img->data, pixels, sizeof(int) * width * height); - al_unlock_bitmap(img); - - // Convert software texture to hardware texture. - ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img); - al_destroy_bitmap(img); - if (!cloned_img) - return false; - - // Store our identifier - io.Fonts->SetTexID((ImTextureID)(intptr_t)cloned_img); - bd->Texture = cloned_img; - - // Create an invisible mouse cursor - // Because al_hide_mouse_cursor() seems to mess up with the actual inputs.. - ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8); - bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0); - al_destroy_bitmap(mouse_cursor); - - return true; -} - -void ImGui_ImplAllegro5_InvalidateDeviceObjects() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); - if (bd->Texture) - { - io.Fonts->SetTexID(NULL); - al_destroy_bitmap(bd->Texture); - bd->Texture = NULL; - } - if (bd->MouseCursorInvisible) - { - al_destroy_mouse_cursor(bd->MouseCursorInvisible); - bd->MouseCursorInvisible = NULL; - } -} - -#if ALLEGRO_HAS_CLIPBOARD -static const char* ImGui_ImplAllegro5_GetClipboardText(void*) -{ - ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); - if (bd->ClipboardTextData) - al_free(bd->ClipboardTextData); - bd->ClipboardTextData = al_get_clipboard_text(bd->Display); - return bd->ClipboardTextData; -} - -static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text) -{ - ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); - al_set_clipboard_text(bd->Display, text); -} -#endif - -static ImGuiKey ImGui_ImplAllegro5_KeyCodeToImGuiKey(int key_code) -{ - switch (key_code) - { - case ALLEGRO_KEY_TAB: return ImGuiKey_Tab; - case ALLEGRO_KEY_LEFT: return ImGuiKey_LeftArrow; - case ALLEGRO_KEY_RIGHT: return ImGuiKey_RightArrow; - case ALLEGRO_KEY_UP: return ImGuiKey_UpArrow; - case ALLEGRO_KEY_DOWN: return ImGuiKey_DownArrow; - case ALLEGRO_KEY_PGUP: return ImGuiKey_PageUp; - case ALLEGRO_KEY_PGDN: return ImGuiKey_PageDown; - case ALLEGRO_KEY_HOME: return ImGuiKey_Home; - case ALLEGRO_KEY_END: return ImGuiKey_End; - case ALLEGRO_KEY_INSERT: return ImGuiKey_Insert; - case ALLEGRO_KEY_DELETE: return ImGuiKey_Delete; - case ALLEGRO_KEY_BACKSPACE: return ImGuiKey_Backspace; - case ALLEGRO_KEY_SPACE: return ImGuiKey_Space; - case ALLEGRO_KEY_ENTER: return ImGuiKey_Enter; - case ALLEGRO_KEY_ESCAPE: return ImGuiKey_Escape; - case ALLEGRO_KEY_QUOTE: return ImGuiKey_Apostrophe; - case ALLEGRO_KEY_COMMA: return ImGuiKey_Comma; - case ALLEGRO_KEY_MINUS: return ImGuiKey_Minus; - case ALLEGRO_KEY_FULLSTOP: return ImGuiKey_Period; - case ALLEGRO_KEY_SLASH: return ImGuiKey_Slash; - case ALLEGRO_KEY_SEMICOLON: return ImGuiKey_Semicolon; - case ALLEGRO_KEY_EQUALS: return ImGuiKey_Equal; - case ALLEGRO_KEY_OPENBRACE: return ImGuiKey_LeftBracket; - case ALLEGRO_KEY_BACKSLASH: return ImGuiKey_Backslash; - case ALLEGRO_KEY_CLOSEBRACE: return ImGuiKey_RightBracket; - case ALLEGRO_KEY_TILDE: return ImGuiKey_GraveAccent; - case ALLEGRO_KEY_CAPSLOCK: return ImGuiKey_CapsLock; - case ALLEGRO_KEY_SCROLLLOCK: return ImGuiKey_ScrollLock; - case ALLEGRO_KEY_NUMLOCK: return ImGuiKey_NumLock; - case ALLEGRO_KEY_PRINTSCREEN: return ImGuiKey_PrintScreen; - case ALLEGRO_KEY_PAUSE: return ImGuiKey_Pause; - case ALLEGRO_KEY_PAD_0: return ImGuiKey_Keypad0; - case ALLEGRO_KEY_PAD_1: return ImGuiKey_Keypad1; - case ALLEGRO_KEY_PAD_2: return ImGuiKey_Keypad2; - case ALLEGRO_KEY_PAD_3: return ImGuiKey_Keypad3; - case ALLEGRO_KEY_PAD_4: return ImGuiKey_Keypad4; - case ALLEGRO_KEY_PAD_5: return ImGuiKey_Keypad5; - case ALLEGRO_KEY_PAD_6: return ImGuiKey_Keypad6; - case ALLEGRO_KEY_PAD_7: return ImGuiKey_Keypad7; - case ALLEGRO_KEY_PAD_8: return ImGuiKey_Keypad8; - case ALLEGRO_KEY_PAD_9: return ImGuiKey_Keypad9; - case ALLEGRO_KEY_PAD_DELETE: return ImGuiKey_KeypadDecimal; - case ALLEGRO_KEY_PAD_SLASH: return ImGuiKey_KeypadDivide; - case ALLEGRO_KEY_PAD_ASTERISK: return ImGuiKey_KeypadMultiply; - case ALLEGRO_KEY_PAD_MINUS: return ImGuiKey_KeypadSubtract; - case ALLEGRO_KEY_PAD_PLUS: return ImGuiKey_KeypadAdd; - case ALLEGRO_KEY_PAD_ENTER: return ImGuiKey_KeypadEnter; - case ALLEGRO_KEY_PAD_EQUALS: return ImGuiKey_KeypadEqual; - case ALLEGRO_KEY_LCTRL: return ImGuiKey_LeftCtrl; - case ALLEGRO_KEY_LSHIFT: return ImGuiKey_LeftShift; - case ALLEGRO_KEY_ALT: return ImGuiKey_LeftAlt; - case ALLEGRO_KEY_LWIN: return ImGuiKey_LeftSuper; - case ALLEGRO_KEY_RCTRL: return ImGuiKey_RightCtrl; - case ALLEGRO_KEY_RSHIFT: return ImGuiKey_RightShift; - case ALLEGRO_KEY_ALTGR: return ImGuiKey_RightAlt; - case ALLEGRO_KEY_RWIN: return ImGuiKey_RightSuper; - case ALLEGRO_KEY_MENU: return ImGuiKey_Menu; - case ALLEGRO_KEY_0: return ImGuiKey_0; - case ALLEGRO_KEY_1: return ImGuiKey_1; - case ALLEGRO_KEY_2: return ImGuiKey_2; - case ALLEGRO_KEY_3: return ImGuiKey_3; - case ALLEGRO_KEY_4: return ImGuiKey_4; - case ALLEGRO_KEY_5: return ImGuiKey_5; - case ALLEGRO_KEY_6: return ImGuiKey_6; - case ALLEGRO_KEY_7: return ImGuiKey_7; - case ALLEGRO_KEY_8: return ImGuiKey_8; - case ALLEGRO_KEY_9: return ImGuiKey_9; - case ALLEGRO_KEY_A: return ImGuiKey_A; - case ALLEGRO_KEY_B: return ImGuiKey_B; - case ALLEGRO_KEY_C: return ImGuiKey_C; - case ALLEGRO_KEY_D: return ImGuiKey_D; - case ALLEGRO_KEY_E: return ImGuiKey_E; - case ALLEGRO_KEY_F: return ImGuiKey_F; - case ALLEGRO_KEY_G: return ImGuiKey_G; - case ALLEGRO_KEY_H: return ImGuiKey_H; - case ALLEGRO_KEY_I: return ImGuiKey_I; - case ALLEGRO_KEY_J: return ImGuiKey_J; - case ALLEGRO_KEY_K: return ImGuiKey_K; - case ALLEGRO_KEY_L: return ImGuiKey_L; - case ALLEGRO_KEY_M: return ImGuiKey_M; - case ALLEGRO_KEY_N: return ImGuiKey_N; - case ALLEGRO_KEY_O: return ImGuiKey_O; - case ALLEGRO_KEY_P: return ImGuiKey_P; - case ALLEGRO_KEY_Q: return ImGuiKey_Q; - case ALLEGRO_KEY_R: return ImGuiKey_R; - case ALLEGRO_KEY_S: return ImGuiKey_S; - case ALLEGRO_KEY_T: return ImGuiKey_T; - case ALLEGRO_KEY_U: return ImGuiKey_U; - case ALLEGRO_KEY_V: return ImGuiKey_V; - case ALLEGRO_KEY_W: return ImGuiKey_W; - case ALLEGRO_KEY_X: return ImGuiKey_X; - case ALLEGRO_KEY_Y: return ImGuiKey_Y; - case ALLEGRO_KEY_Z: return ImGuiKey_Z; - case ALLEGRO_KEY_F1: return ImGuiKey_F1; - case ALLEGRO_KEY_F2: return ImGuiKey_F2; - case ALLEGRO_KEY_F3: return ImGuiKey_F3; - case ALLEGRO_KEY_F4: return ImGuiKey_F4; - case ALLEGRO_KEY_F5: return ImGuiKey_F5; - case ALLEGRO_KEY_F6: return ImGuiKey_F6; - case ALLEGRO_KEY_F7: return ImGuiKey_F7; - case ALLEGRO_KEY_F8: return ImGuiKey_F8; - case ALLEGRO_KEY_F9: return ImGuiKey_F9; - case ALLEGRO_KEY_F10: return ImGuiKey_F10; - case ALLEGRO_KEY_F11: return ImGuiKey_F11; - case ALLEGRO_KEY_F12: return ImGuiKey_F12; - default: return ImGuiKey_None; - } -} - -bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!"); - - // Setup backend capabilities flags - ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)(); - io.BackendPlatformUserData = (void*)bd; - io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5"; - io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) - - bd->Display = display; - - // Create custom vertex declaration. - // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats. - // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion. - ALLEGRO_VERTEX_ELEMENT elems[] = - { - { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) }, - { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) }, - { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) }, - { 0, 0, 0 } - }; - bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro)); - -#if ALLEGRO_HAS_CLIPBOARD - io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText; - io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText; - io.ClipboardUserData = NULL; -#endif - - return true; -} - -void ImGui_ImplAllegro5_Shutdown() -{ - ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); - IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplAllegro5_InvalidateDeviceObjects(); - if (bd->VertexDecl) - al_destroy_vertex_decl(bd->VertexDecl); - if (bd->ClipboardTextData) - al_free(bd->ClipboardTextData); - - io.BackendPlatformUserData = NULL; - io.BackendPlatformName = io.BackendRendererName = NULL; - IM_DELETE(bd); -} - -// ev->keyboard.modifiers seems always zero so using that... -static void ImGui_ImplAllegro5_UpdateKeyModifiers() -{ - ImGuiIO& io = ImGui::GetIO(); - ALLEGRO_KEYBOARD_STATE keys; - al_get_keyboard_state(&keys); - io.AddKeyEvent(ImGuiKey_ModCtrl, al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL)); - io.AddKeyEvent(ImGuiKey_ModShift, al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT)); - io.AddKeyEvent(ImGuiKey_ModAlt, al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR)); - io.AddKeyEvent(ImGuiKey_ModSuper, al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN)); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. -bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev) -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); - - switch (ev->type) - { - case ALLEGRO_EVENT_MOUSE_AXES: - if (ev->mouse.display == bd->Display) - { - io.AddMousePosEvent(ev->mouse.x, ev->mouse.y); - io.AddMouseWheelEvent(-ev->mouse.dw, ev->mouse.dz); - } - return true; - case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN: - case ALLEGRO_EVENT_MOUSE_BUTTON_UP: - if (ev->mouse.display == bd->Display && ev->mouse.button > 0 && ev->mouse.button <= 5) - io.AddMouseButtonEvent(ev->mouse.button - 1, ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN); - return true; - case ALLEGRO_EVENT_TOUCH_MOVE: - if (ev->touch.display == bd->Display) - io.AddMousePosEvent(ev->touch.x, ev->touch.y); - return true; - case ALLEGRO_EVENT_TOUCH_BEGIN: - case ALLEGRO_EVENT_TOUCH_END: - case ALLEGRO_EVENT_TOUCH_CANCEL: - if (ev->touch.display == bd->Display && ev->touch.primary) - io.AddMouseButtonEvent(0, ev->type == ALLEGRO_EVENT_TOUCH_BEGIN); - return true; - case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY: - if (ev->mouse.display == bd->Display) - io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); - return true; - case ALLEGRO_EVENT_KEY_CHAR: - if (ev->keyboard.display == bd->Display) - if (ev->keyboard.unichar != 0) - io.AddInputCharacter((unsigned int)ev->keyboard.unichar); - return true; - case ALLEGRO_EVENT_KEY_DOWN: - case ALLEGRO_EVENT_KEY_UP: - if (ev->keyboard.display == bd->Display) - { - ImGui_ImplAllegro5_UpdateKeyModifiers(); - ImGuiKey key = ImGui_ImplAllegro5_KeyCodeToImGuiKey(ev->keyboard.keycode); - io.AddKeyEvent(key, (ev->type == ALLEGRO_EVENT_KEY_DOWN)); - io.SetKeyEventNativeData(key, ev->keyboard.keycode, -1); // To support legacy indexing (<1.87 user code) - } - return true; - case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT: - if (ev->display.source == bd->Display) - io.AddFocusEvent(false); - return true; - case ALLEGRO_EVENT_DISPLAY_SWITCH_IN: - if (ev->display.source == bd->Display) - { - io.AddFocusEvent(true); -#if defined(ALLEGRO_UNSTABLE) - al_clear_keyboard_state(bd->Display); -#endif - } - return true; - } - return false; -} - -static void ImGui_ImplAllegro5_UpdateMouseCursor() -{ - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) - return; - - ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); - ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); - if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) - { - // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor - al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible); - } - else - { - ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT; - switch (imgui_cursor) - { - case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break; - case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break; - case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break; - case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break; - case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break; - case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break; - case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break; - } - al_set_system_mouse_cursor(bd->Display, cursor_id); - } -} - -void ImGui_ImplAllegro5_NewFrame() -{ - ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplAllegro5_Init()?"); - - if (!bd->Texture) - ImGui_ImplAllegro5_CreateDeviceObjects(); - - ImGuiIO& io = ImGui::GetIO(); - - // Setup display size (every frame to accommodate for window resizing) - int w, h; - w = al_get_display_width(bd->Display); - h = al_get_display_height(bd->Display); - io.DisplaySize = ImVec2((float)w, (float)h); - - // Setup time step - double current_time = al_get_time(); - io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f); - bd->Time = current_time; - - // Setup mouse cursor shape - ImGui_ImplAllegro5_UpdateMouseCursor(); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_allegro5.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_allegro5.h deleted file mode 100644 index 7e97969..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_allegro5.h +++ /dev/null @@ -1,32 +0,0 @@ -// dear imgui: Renderer + Platform Backend for Allegro 5 -// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Clipboard support (from Allegro 5.1.12) -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// Issues: -// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. -// [ ] Platform: Missing gamepad support. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -struct ALLEGRO_DISPLAY; -union ALLEGRO_EVENT; - -IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); -IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); -IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects(); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_android.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_android.cpp deleted file mode 100644 index bb8de81..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_android.cpp +++ /dev/null @@ -1,276 +0,0 @@ -// dear imgui: Platform Binding for Android native app -// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) - -// Implemented features: -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// Missing features: -// [ ] Platform: Clipboard support. -// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android. -// Important: -// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this. -// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) -// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. -// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). -// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. -// 2021-03-04: Initial version. - -#include "imgui.h" -#include "imgui_impl_android.h" -#include -#include -#include -#include -#include - -// Android data -static double g_Time = 0.0; -static ANativeWindow* g_Window; -static char g_LogTag[] = "ImGuiExample"; - -static ImGuiKey ImGui_ImplAndroid_KeyCodeToImGuiKey(int32_t key_code) -{ - switch (key_code) - { - case AKEYCODE_TAB: return ImGuiKey_Tab; - case AKEYCODE_DPAD_LEFT: return ImGuiKey_LeftArrow; - case AKEYCODE_DPAD_RIGHT: return ImGuiKey_RightArrow; - case AKEYCODE_DPAD_UP: return ImGuiKey_UpArrow; - case AKEYCODE_DPAD_DOWN: return ImGuiKey_DownArrow; - case AKEYCODE_PAGE_UP: return ImGuiKey_PageUp; - case AKEYCODE_PAGE_DOWN: return ImGuiKey_PageDown; - case AKEYCODE_MOVE_HOME: return ImGuiKey_Home; - case AKEYCODE_MOVE_END: return ImGuiKey_End; - case AKEYCODE_INSERT: return ImGuiKey_Insert; - case AKEYCODE_FORWARD_DEL: return ImGuiKey_Delete; - case AKEYCODE_DEL: return ImGuiKey_Backspace; - case AKEYCODE_SPACE: return ImGuiKey_Space; - case AKEYCODE_ENTER: return ImGuiKey_Enter; - case AKEYCODE_ESCAPE: return ImGuiKey_Escape; - case AKEYCODE_APOSTROPHE: return ImGuiKey_Apostrophe; - case AKEYCODE_COMMA: return ImGuiKey_Comma; - case AKEYCODE_MINUS: return ImGuiKey_Minus; - case AKEYCODE_PERIOD: return ImGuiKey_Period; - case AKEYCODE_SLASH: return ImGuiKey_Slash; - case AKEYCODE_SEMICOLON: return ImGuiKey_Semicolon; - case AKEYCODE_EQUALS: return ImGuiKey_Equal; - case AKEYCODE_LEFT_BRACKET: return ImGuiKey_LeftBracket; - case AKEYCODE_BACKSLASH: return ImGuiKey_Backslash; - case AKEYCODE_RIGHT_BRACKET: return ImGuiKey_RightBracket; - case AKEYCODE_GRAVE: return ImGuiKey_GraveAccent; - case AKEYCODE_CAPS_LOCK: return ImGuiKey_CapsLock; - case AKEYCODE_SCROLL_LOCK: return ImGuiKey_ScrollLock; - case AKEYCODE_NUM_LOCK: return ImGuiKey_NumLock; - case AKEYCODE_SYSRQ: return ImGuiKey_PrintScreen; - case AKEYCODE_BREAK: return ImGuiKey_Pause; - case AKEYCODE_NUMPAD_0: return ImGuiKey_Keypad0; - case AKEYCODE_NUMPAD_1: return ImGuiKey_Keypad1; - case AKEYCODE_NUMPAD_2: return ImGuiKey_Keypad2; - case AKEYCODE_NUMPAD_3: return ImGuiKey_Keypad3; - case AKEYCODE_NUMPAD_4: return ImGuiKey_Keypad4; - case AKEYCODE_NUMPAD_5: return ImGuiKey_Keypad5; - case AKEYCODE_NUMPAD_6: return ImGuiKey_Keypad6; - case AKEYCODE_NUMPAD_7: return ImGuiKey_Keypad7; - case AKEYCODE_NUMPAD_8: return ImGuiKey_Keypad8; - case AKEYCODE_NUMPAD_9: return ImGuiKey_Keypad9; - case AKEYCODE_NUMPAD_DOT: return ImGuiKey_KeypadDecimal; - case AKEYCODE_NUMPAD_DIVIDE: return ImGuiKey_KeypadDivide; - case AKEYCODE_NUMPAD_MULTIPLY: return ImGuiKey_KeypadMultiply; - case AKEYCODE_NUMPAD_SUBTRACT: return ImGuiKey_KeypadSubtract; - case AKEYCODE_NUMPAD_ADD: return ImGuiKey_KeypadAdd; - case AKEYCODE_NUMPAD_ENTER: return ImGuiKey_KeypadEnter; - case AKEYCODE_NUMPAD_EQUALS: return ImGuiKey_KeypadEqual; - case AKEYCODE_CTRL_LEFT: return ImGuiKey_LeftCtrl; - case AKEYCODE_SHIFT_LEFT: return ImGuiKey_LeftShift; - case AKEYCODE_ALT_LEFT: return ImGuiKey_LeftAlt; - case AKEYCODE_META_LEFT: return ImGuiKey_LeftSuper; - case AKEYCODE_CTRL_RIGHT: return ImGuiKey_RightCtrl; - case AKEYCODE_SHIFT_RIGHT: return ImGuiKey_RightShift; - case AKEYCODE_ALT_RIGHT: return ImGuiKey_RightAlt; - case AKEYCODE_META_RIGHT: return ImGuiKey_RightSuper; - case AKEYCODE_MENU: return ImGuiKey_Menu; - case AKEYCODE_0: return ImGuiKey_0; - case AKEYCODE_1: return ImGuiKey_1; - case AKEYCODE_2: return ImGuiKey_2; - case AKEYCODE_3: return ImGuiKey_3; - case AKEYCODE_4: return ImGuiKey_4; - case AKEYCODE_5: return ImGuiKey_5; - case AKEYCODE_6: return ImGuiKey_6; - case AKEYCODE_7: return ImGuiKey_7; - case AKEYCODE_8: return ImGuiKey_8; - case AKEYCODE_9: return ImGuiKey_9; - case AKEYCODE_A: return ImGuiKey_A; - case AKEYCODE_B: return ImGuiKey_B; - case AKEYCODE_C: return ImGuiKey_C; - case AKEYCODE_D: return ImGuiKey_D; - case AKEYCODE_E: return ImGuiKey_E; - case AKEYCODE_F: return ImGuiKey_F; - case AKEYCODE_G: return ImGuiKey_G; - case AKEYCODE_H: return ImGuiKey_H; - case AKEYCODE_I: return ImGuiKey_I; - case AKEYCODE_J: return ImGuiKey_J; - case AKEYCODE_K: return ImGuiKey_K; - case AKEYCODE_L: return ImGuiKey_L; - case AKEYCODE_M: return ImGuiKey_M; - case AKEYCODE_N: return ImGuiKey_N; - case AKEYCODE_O: return ImGuiKey_O; - case AKEYCODE_P: return ImGuiKey_P; - case AKEYCODE_Q: return ImGuiKey_Q; - case AKEYCODE_R: return ImGuiKey_R; - case AKEYCODE_S: return ImGuiKey_S; - case AKEYCODE_T: return ImGuiKey_T; - case AKEYCODE_U: return ImGuiKey_U; - case AKEYCODE_V: return ImGuiKey_V; - case AKEYCODE_W: return ImGuiKey_W; - case AKEYCODE_X: return ImGuiKey_X; - case AKEYCODE_Y: return ImGuiKey_Y; - case AKEYCODE_Z: return ImGuiKey_Z; - case AKEYCODE_F1: return ImGuiKey_F1; - case AKEYCODE_F2: return ImGuiKey_F2; - case AKEYCODE_F3: return ImGuiKey_F3; - case AKEYCODE_F4: return ImGuiKey_F4; - case AKEYCODE_F5: return ImGuiKey_F5; - case AKEYCODE_F6: return ImGuiKey_F6; - case AKEYCODE_F7: return ImGuiKey_F7; - case AKEYCODE_F8: return ImGuiKey_F8; - case AKEYCODE_F9: return ImGuiKey_F9; - case AKEYCODE_F10: return ImGuiKey_F10; - case AKEYCODE_F11: return ImGuiKey_F11; - case AKEYCODE_F12: return ImGuiKey_F12; - default: return ImGuiKey_None; - } -} - -int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event) -{ - ImGuiIO& io = ImGui::GetIO(); - int32_t event_type = AInputEvent_getType(input_event); - switch (event_type) - { - case AINPUT_EVENT_TYPE_KEY: - { - int32_t event_key_code = AKeyEvent_getKeyCode(input_event); - int32_t event_scan_code = AKeyEvent_getScanCode(input_event); - int32_t event_action = AKeyEvent_getAction(input_event); - int32_t event_meta_state = AKeyEvent_getMetaState(input_event); - - io.AddKeyEvent(ImGuiKey_ModCtrl, (event_meta_state & AMETA_CTRL_ON) != 0); - io.AddKeyEvent(ImGuiKey_ModShift, (event_meta_state & AMETA_SHIFT_ON) != 0); - io.AddKeyEvent(ImGuiKey_ModAlt, (event_meta_state & AMETA_ALT_ON) != 0); - io.AddKeyEvent(ImGuiKey_ModSuper, (event_meta_state & AMETA_META_ON) != 0); - - switch (event_action) - { - // FIXME: AKEY_EVENT_ACTION_DOWN and AKEY_EVENT_ACTION_UP occur at once as soon as a touch pointer - // goes up from a key. We use a simple key event queue/ and process one event per key per frame in - // ImGui_ImplAndroid_NewFrame()...or consider using IO queue, if suitable: https://github.com/ocornut/imgui/issues/2787 - case AKEY_EVENT_ACTION_DOWN: - case AKEY_EVENT_ACTION_UP: - { - ImGuiKey key = ImGui_ImplAndroid_KeyCodeToImGuiKey(event_key_code); - if (key != ImGuiKey_None && (event_action == AKEY_EVENT_ACTION_DOWN || event_action == AKEY_EVENT_ACTION_UP)) - { - io.AddKeyEvent(key, event_action == AKEY_EVENT_ACTION_DOWN); - io.SetKeyEventNativeData(key, event_key_code, event_scan_code); - } - - break; - } - default: - break; - } - break; - } - case AINPUT_EVENT_TYPE_MOTION: - { - int32_t event_action = AMotionEvent_getAction(input_event); - int32_t event_pointer_index = (event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; - event_action &= AMOTION_EVENT_ACTION_MASK; - switch (event_action) - { - case AMOTION_EVENT_ACTION_DOWN: - case AMOTION_EVENT_ACTION_UP: - // Physical mouse buttons (and probably other physical devices) also invoke the actions AMOTION_EVENT_ACTION_DOWN/_UP, - // but we have to process them separately to identify the actual button pressed. This is done below via - // AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback). - if((AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_FINGER) - || (AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_UNKNOWN)) - { - io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); - io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN); - } - break; - case AMOTION_EVENT_ACTION_BUTTON_PRESS: - case AMOTION_EVENT_ACTION_BUTTON_RELEASE: - { - int32_t button_state = AMotionEvent_getButtonState(input_event); - io.AddMouseButtonEvent(0, (button_state & AMOTION_EVENT_BUTTON_PRIMARY) != 0); - io.AddMouseButtonEvent(1, (button_state & AMOTION_EVENT_BUTTON_SECONDARY) != 0); - io.AddMouseButtonEvent(2, (button_state & AMOTION_EVENT_BUTTON_TERTIARY) != 0); - } - break; - case AMOTION_EVENT_ACTION_HOVER_MOVE: // Hovering: Tool moves while NOT pressed (such as a physical mouse) - case AMOTION_EVENT_ACTION_MOVE: // Touch pointer moves while DOWN - io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); - break; - case AMOTION_EVENT_ACTION_SCROLL: - io.AddMouseWheelEvent(AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_HSCROLL, event_pointer_index), AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_VSCROLL, event_pointer_index)); - break; - default: - break; - } - } - return 1; - default: - break; - } - - return 0; -} - -bool ImGui_ImplAndroid_Init(ANativeWindow* window) -{ - g_Window = window; - g_Time = 0.0; - - // Setup backend capabilities flags - ImGuiIO& io = ImGui::GetIO(); - io.BackendPlatformName = "imgui_impl_android"; - - return true; -} - -void ImGui_ImplAndroid_Shutdown() -{ -} - -void ImGui_ImplAndroid_NewFrame() -{ - ImGuiIO& io = ImGui::GetIO(); - - // Setup display size (every frame to accommodate for window resizing) - int32_t window_width = ANativeWindow_getWidth(g_Window); - int32_t window_height = ANativeWindow_getHeight(g_Window); - int display_width = window_width; - int display_height = window_height; - - io.DisplaySize = ImVec2((float)window_width, (float)window_height); - if (window_width > 0 && window_height > 0) - io.DisplayFramebufferScale = ImVec2((float)display_width / window_width, (float)display_height / window_height); - - // Setup time step - struct timespec current_timespec; - clock_gettime(CLOCK_MONOTONIC, ¤t_timespec); - double current_time = (double)(current_timespec.tv_sec) + (current_timespec.tv_nsec / 1000000000.0); - io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); - g_Time = current_time; -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_android.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_android.h deleted file mode 100644 index 8bfa186..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_android.h +++ /dev/null @@ -1,28 +0,0 @@ -// dear imgui: Platform Binding for Android native app -// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) - -// Implemented features: -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// Missing features: -// [ ] Platform: Clipboard support. -// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android. -// Important: -// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this. -// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) -// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once - -struct ANativeWindow; -struct AInputEvent; - -IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window); -IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event); -IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame(); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx10.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx10.cpp deleted file mode 100644 index cb05108..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx10.cpp +++ /dev/null @@ -1,713 +0,0 @@ -// dear imgui: Renderer Backend for DirectX10 -// This needs to be used along with a Platform Backend (e.g. Win32) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-05-19: DirectX10: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) -// 2021-02-18: DirectX10: Change blending equation to preserve alpha in output buffer. -// 2019-07-21: DirectX10: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX10_RenderDrawData(). -// 2019-05-29: DirectX10: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. -// 2019-04-30: DirectX10: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile(). -// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. -// 2018-07-13: DirectX10: Fixed unreleased resources in Init and Shutdown functions. -// 2018-06-08: Misc: Extracted imgui_impl_dx10.cpp/.h away from the old combined DX10+Win32 example. -// 2018-06-08: DirectX10: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. -// 2018-04-09: Misc: Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) on other backends. -// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX10_RenderDrawData() in the .h file so you can call it yourself. -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. -// 2016-05-07: DirectX10: Disabling depth-write. - -#include "imgui.h" -#include "imgui_impl_dx10.h" - -// DirectX -#include -#include -#include -#include -#ifdef _MSC_VER -#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below. -#endif - -// DirectX data -struct ImGui_ImplDX10_Data -{ - ID3D10Device* pd3dDevice; - IDXGIFactory* pFactory; - ID3D10Buffer* pVB; - ID3D10Buffer* pIB; - ID3D10VertexShader* pVertexShader; - ID3D10InputLayout* pInputLayout; - ID3D10Buffer* pVertexConstantBuffer; - ID3D10PixelShader* pPixelShader; - ID3D10SamplerState* pFontSampler; - ID3D10ShaderResourceView* pFontTextureView; - ID3D10RasterizerState* pRasterizerState; - ID3D10BlendState* pBlendState; - ID3D10DepthStencilState* pDepthStencilState; - int VertexBufferSize; - int IndexBufferSize; - - ImGui_ImplDX10_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; } -}; - -struct VERTEX_CONSTANT_BUFFER_DX10 -{ - float mvp[4][4]; -}; - -// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -static ImGui_ImplDX10_Data* ImGui_ImplDX10_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplDX10_Data*)ImGui::GetIO().BackendRendererUserData : NULL; -} - -// Forward Declarations -static void ImGui_ImplDX10_InitPlatformInterface(); -static void ImGui_ImplDX10_ShutdownPlatformInterface(); - -// Functions -static void ImGui_ImplDX10_SetupRenderState(ImDrawData* draw_data, ID3D10Device* ctx) -{ - ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); - - // Setup viewport - D3D10_VIEWPORT vp; - memset(&vp, 0, sizeof(D3D10_VIEWPORT)); - vp.Width = (UINT)draw_data->DisplaySize.x; - vp.Height = (UINT)draw_data->DisplaySize.y; - vp.MinDepth = 0.0f; - vp.MaxDepth = 1.0f; - vp.TopLeftX = vp.TopLeftY = 0; - ctx->RSSetViewports(1, &vp); - - // Bind shader and vertex buffers - unsigned int stride = sizeof(ImDrawVert); - unsigned int offset = 0; - ctx->IASetInputLayout(bd->pInputLayout); - ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset); - ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0); - ctx->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); - ctx->VSSetShader(bd->pVertexShader); - ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer); - ctx->PSSetShader(bd->pPixelShader); - ctx->PSSetSamplers(0, 1, &bd->pFontSampler); - ctx->GSSetShader(NULL); - - // Setup render state - const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f }; - ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff); - ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0); - ctx->RSSetState(bd->pRasterizerState); -} - -// Render function -void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data) -{ - // Avoid rendering when minimized - if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) - return; - - ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); - ID3D10Device* ctx = bd->pd3dDevice; - - // Create and grow vertex/index buffers if needed - if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount) - { - if (bd->pVB) { bd->pVB->Release(); bd->pVB = NULL; } - bd->VertexBufferSize = draw_data->TotalVtxCount + 5000; - D3D10_BUFFER_DESC desc; - memset(&desc, 0, sizeof(D3D10_BUFFER_DESC)); - desc.Usage = D3D10_USAGE_DYNAMIC; - desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert); - desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; - desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; - desc.MiscFlags = 0; - if (ctx->CreateBuffer(&desc, NULL, &bd->pVB) < 0) - return; - } - - if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount) - { - if (bd->pIB) { bd->pIB->Release(); bd->pIB = NULL; } - bd->IndexBufferSize = draw_data->TotalIdxCount + 10000; - D3D10_BUFFER_DESC desc; - memset(&desc, 0, sizeof(D3D10_BUFFER_DESC)); - desc.Usage = D3D10_USAGE_DYNAMIC; - desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx); - desc.BindFlags = D3D10_BIND_INDEX_BUFFER; - desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; - if (ctx->CreateBuffer(&desc, NULL, &bd->pIB) < 0) - return; - } - - // Copy and convert all vertices into a single contiguous buffer - ImDrawVert* vtx_dst = NULL; - ImDrawIdx* idx_dst = NULL; - bd->pVB->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&vtx_dst); - bd->pIB->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**)&idx_dst); - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); - memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); - vtx_dst += cmd_list->VtxBuffer.Size; - idx_dst += cmd_list->IdxBuffer.Size; - } - bd->pVB->Unmap(); - bd->pIB->Unmap(); - - // Setup orthographic projection matrix into our constant buffer - // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. - { - void* mapped_resource; - if (bd->pVertexConstantBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK) - return; - VERTEX_CONSTANT_BUFFER_DX10* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX10*)mapped_resource; - float L = draw_data->DisplayPos.x; - float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; - float T = draw_data->DisplayPos.y; - float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; - float mvp[4][4] = - { - { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, - { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, - { 0.0f, 0.0f, 0.5f, 0.0f }, - { (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f }, - }; - memcpy(&constant_buffer->mvp, mvp, sizeof(mvp)); - bd->pVertexConstantBuffer->Unmap(); - } - - // Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!) - struct BACKUP_DX10_STATE - { - UINT ScissorRectsCount, ViewportsCount; - D3D10_RECT ScissorRects[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; - D3D10_VIEWPORT Viewports[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; - ID3D10RasterizerState* RS; - ID3D10BlendState* BlendState; - FLOAT BlendFactor[4]; - UINT SampleMask; - UINT StencilRef; - ID3D10DepthStencilState* DepthStencilState; - ID3D10ShaderResourceView* PSShaderResource; - ID3D10SamplerState* PSSampler; - ID3D10PixelShader* PS; - ID3D10VertexShader* VS; - ID3D10GeometryShader* GS; - D3D10_PRIMITIVE_TOPOLOGY PrimitiveTopology; - ID3D10Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer; - UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset; - DXGI_FORMAT IndexBufferFormat; - ID3D10InputLayout* InputLayout; - }; - BACKUP_DX10_STATE old = {}; - old.ScissorRectsCount = old.ViewportsCount = D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; - ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects); - ctx->RSGetViewports(&old.ViewportsCount, old.Viewports); - ctx->RSGetState(&old.RS); - ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask); - ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef); - ctx->PSGetShaderResources(0, 1, &old.PSShaderResource); - ctx->PSGetSamplers(0, 1, &old.PSSampler); - ctx->PSGetShader(&old.PS); - ctx->VSGetShader(&old.VS); - ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer); - ctx->GSGetShader(&old.GS); - ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology); - ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset); - ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); - ctx->IAGetInputLayout(&old.InputLayout); - - // Setup desired DX state - ImGui_ImplDX10_SetupRenderState(draw_data, ctx); - - // Render command lists - // (Because we merged all buffers into a single one, we maintain our own offset into them) - int global_vtx_offset = 0; - int global_idx_offset = 0; - ImVec2 clip_off = draw_data->DisplayPos; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplDX10_SetupRenderState(draw_data, ctx); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); - ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // Apply scissor/clipping rectangle - const D3D10_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; - ctx->RSSetScissorRects(1, &r); - - // Bind texture, Draw - ID3D10ShaderResourceView* texture_srv = (ID3D10ShaderResourceView*)pcmd->GetTexID(); - ctx->PSSetShaderResources(0, 1, &texture_srv); - ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset); - } - } - global_idx_offset += cmd_list->IdxBuffer.Size; - global_vtx_offset += cmd_list->VtxBuffer.Size; - } - - // Restore modified DX state - ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects); - ctx->RSSetViewports(old.ViewportsCount, old.Viewports); - ctx->RSSetState(old.RS); if (old.RS) old.RS->Release(); - ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release(); - ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release(); - ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release(); - ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release(); - ctx->PSSetShader(old.PS); if (old.PS) old.PS->Release(); - ctx->VSSetShader(old.VS); if (old.VS) old.VS->Release(); - ctx->GSSetShader(old.GS); if (old.GS) old.GS->Release(); - ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release(); - ctx->IASetPrimitiveTopology(old.PrimitiveTopology); - ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release(); - ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release(); - ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release(); -} - -static void ImGui_ImplDX10_CreateFontsTexture() -{ - // Build texture atlas - ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); - - // Upload texture to graphics system - { - D3D10_TEXTURE2D_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.Width = width; - desc.Height = height; - desc.MipLevels = 1; - desc.ArraySize = 1; - desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - desc.SampleDesc.Count = 1; - desc.Usage = D3D10_USAGE_DEFAULT; - desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; - desc.CPUAccessFlags = 0; - - ID3D10Texture2D* pTexture = NULL; - D3D10_SUBRESOURCE_DATA subResource; - subResource.pSysMem = pixels; - subResource.SysMemPitch = desc.Width * 4; - subResource.SysMemSlicePitch = 0; - bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture); - IM_ASSERT(pTexture != NULL); - - // Create texture view - D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc; - ZeroMemory(&srv_desc, sizeof(srv_desc)); - srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - srv_desc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; - srv_desc.Texture2D.MipLevels = desc.MipLevels; - srv_desc.Texture2D.MostDetailedMip = 0; - bd->pd3dDevice->CreateShaderResourceView(pTexture, &srv_desc, &bd->pFontTextureView); - pTexture->Release(); - } - - // Store our identifier - io.Fonts->SetTexID((ImTextureID)bd->pFontTextureView); - - // Create texture sampler - // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling) - { - D3D10_SAMPLER_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR; - desc.AddressU = D3D10_TEXTURE_ADDRESS_WRAP; - desc.AddressV = D3D10_TEXTURE_ADDRESS_WRAP; - desc.AddressW = D3D10_TEXTURE_ADDRESS_WRAP; - desc.MipLODBias = 0.f; - desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS; - desc.MinLOD = 0.f; - desc.MaxLOD = 0.f; - bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler); - } -} - -bool ImGui_ImplDX10_CreateDeviceObjects() -{ - ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); - if (!bd->pd3dDevice) - return false; - if (bd->pFontSampler) - ImGui_ImplDX10_InvalidateDeviceObjects(); - - // By using D3DCompile() from / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A) - // If you would like to use this DX10 sample code but remove this dependency you can: - // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] - // 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL. - // See https://github.com/ocornut/imgui/pull/638 for sources and details. - - // Create the vertex shader - { - static const char* vertexShader = - "cbuffer vertexBuffer : register(b0) \ - {\ - float4x4 ProjectionMatrix; \ - };\ - struct VS_INPUT\ - {\ - float2 pos : POSITION;\ - float4 col : COLOR0;\ - float2 uv : TEXCOORD0;\ - };\ - \ - struct PS_INPUT\ - {\ - float4 pos : SV_POSITION;\ - float4 col : COLOR0;\ - float2 uv : TEXCOORD0;\ - };\ - \ - PS_INPUT main(VS_INPUT input)\ - {\ - PS_INPUT output;\ - output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\ - output.col = input.col;\ - output.uv = input.uv;\ - return output;\ - }"; - - ID3DBlob* vertexShaderBlob; - if (FAILED(D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_4_0", 0, 0, &vertexShaderBlob, NULL))) - return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! - if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pVertexShader) != S_OK) - { - vertexShaderBlob->Release(); - return false; - } - - // Create the input layout - D3D10_INPUT_ELEMENT_DESC local_layout[] = - { - { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D10_INPUT_PER_VERTEX_DATA, 0 }, - { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D10_INPUT_PER_VERTEX_DATA, 0 }, - { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)IM_OFFSETOF(ImDrawVert, col), D3D10_INPUT_PER_VERTEX_DATA, 0 }, - }; - if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pInputLayout) != S_OK) - { - vertexShaderBlob->Release(); - return false; - } - vertexShaderBlob->Release(); - - // Create the constant buffer - { - D3D10_BUFFER_DESC desc; - desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX10); - desc.Usage = D3D10_USAGE_DYNAMIC; - desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER; - desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; - desc.MiscFlags = 0; - bd->pd3dDevice->CreateBuffer(&desc, NULL, &bd->pVertexConstantBuffer); - } - } - - // Create the pixel shader - { - static const char* pixelShader = - "struct PS_INPUT\ - {\ - float4 pos : SV_POSITION;\ - float4 col : COLOR0;\ - float2 uv : TEXCOORD0;\ - };\ - sampler sampler0;\ - Texture2D texture0;\ - \ - float4 main(PS_INPUT input) : SV_Target\ - {\ - float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \ - return out_col; \ - }"; - - ID3DBlob* pixelShaderBlob; - if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, &pixelShaderBlob, NULL))) - return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! - if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), &bd->pPixelShader) != S_OK) - { - pixelShaderBlob->Release(); - return false; - } - pixelShaderBlob->Release(); - } - - // Create the blending setup - { - D3D10_BLEND_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.AlphaToCoverageEnable = false; - desc.BlendEnable[0] = true; - desc.SrcBlend = D3D10_BLEND_SRC_ALPHA; - desc.DestBlend = D3D10_BLEND_INV_SRC_ALPHA; - desc.BlendOp = D3D10_BLEND_OP_ADD; - desc.SrcBlendAlpha = D3D10_BLEND_ONE; - desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA; - desc.BlendOpAlpha = D3D10_BLEND_OP_ADD; - desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL; - bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState); - } - - // Create the rasterizer state - { - D3D10_RASTERIZER_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.FillMode = D3D10_FILL_SOLID; - desc.CullMode = D3D10_CULL_NONE; - desc.ScissorEnable = true; - desc.DepthClipEnable = true; - bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState); - } - - // Create depth-stencil State - { - D3D10_DEPTH_STENCIL_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.DepthEnable = false; - desc.DepthWriteMask = D3D10_DEPTH_WRITE_MASK_ALL; - desc.DepthFunc = D3D10_COMPARISON_ALWAYS; - desc.StencilEnable = false; - desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D10_STENCIL_OP_KEEP; - desc.FrontFace.StencilFunc = D3D10_COMPARISON_ALWAYS; - desc.BackFace = desc.FrontFace; - bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState); - } - - ImGui_ImplDX10_CreateFontsTexture(); - - return true; -} - -void ImGui_ImplDX10_InvalidateDeviceObjects() -{ - ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); - if (!bd->pd3dDevice) - return; - - if (bd->pFontSampler) { bd->pFontSampler->Release(); bd->pFontSampler = NULL; } - if (bd->pFontTextureView) { bd->pFontTextureView->Release(); bd->pFontTextureView = NULL; ImGui::GetIO().Fonts->SetTexID(NULL); } // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well. - if (bd->pIB) { bd->pIB->Release(); bd->pIB = NULL; } - if (bd->pVB) { bd->pVB->Release(); bd->pVB = NULL; } - if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = NULL; } - if (bd->pDepthStencilState) { bd->pDepthStencilState->Release(); bd->pDepthStencilState = NULL; } - if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = NULL; } - if (bd->pPixelShader) { bd->pPixelShader->Release(); bd->pPixelShader = NULL; } - if (bd->pVertexConstantBuffer) { bd->pVertexConstantBuffer->Release(); bd->pVertexConstantBuffer = NULL; } - if (bd->pInputLayout) { bd->pInputLayout->Release(); bd->pInputLayout = NULL; } - if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = NULL; } -} - -bool ImGui_ImplDX10_Init(ID3D10Device* device) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); - - // Setup backend capabilities flags - ImGui_ImplDX10_Data* bd = IM_NEW(ImGui_ImplDX10_Data)(); - io.BackendRendererUserData = (void*)bd; - io.BackendRendererName = "imgui_impl_dx10"; - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. - io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) - - // Get factory from device - IDXGIDevice* pDXGIDevice = NULL; - IDXGIAdapter* pDXGIAdapter = NULL; - IDXGIFactory* pFactory = NULL; - if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK) - if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK) - if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK) - { - bd->pd3dDevice = device; - bd->pFactory = pFactory; - } - if (pDXGIDevice) pDXGIDevice->Release(); - if (pDXGIAdapter) pDXGIAdapter->Release(); - bd->pd3dDevice->AddRef(); - - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplDX10_InitPlatformInterface(); - return true; -} - -void ImGui_ImplDX10_Shutdown() -{ - ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); - IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplDX10_ShutdownPlatformInterface(); - ImGui_ImplDX10_InvalidateDeviceObjects(); - if (bd->pFactory) { bd->pFactory->Release(); } - if (bd->pd3dDevice) { bd->pd3dDevice->Release(); } - io.BackendRendererName = NULL; - io.BackendRendererUserData = NULL; - IM_DELETE(bd); -} - -void ImGui_ImplDX10_NewFrame() -{ - ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX10_Init()?"); - - if (!bd->pFontSampler) - ImGui_ImplDX10_CreateDeviceObjects(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. -struct ImGui_ImplDX10_ViewportData -{ - IDXGISwapChain* SwapChain; - ID3D10RenderTargetView* RTView; - - ImGui_ImplDX10_ViewportData() { SwapChain = NULL; RTView = NULL; } - ~ImGui_ImplDX10_ViewportData() { IM_ASSERT(SwapChain == NULL && RTView == NULL); } -}; - -static void ImGui_ImplDX10_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); - ImGui_ImplDX10_ViewportData* vd = IM_NEW(ImGui_ImplDX10_ViewportData)(); - viewport->RendererUserData = vd; - - // PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL_Window*). - // Some backends will leave PlatformHandleRaw NULL, in which case we assume PlatformHandle will contain the HWND. - HWND hwnd = viewport->PlatformHandleRaw ? (HWND)viewport->PlatformHandleRaw : (HWND)viewport->PlatformHandle; - IM_ASSERT(hwnd != 0); - - // Create swap chain - DXGI_SWAP_CHAIN_DESC sd; - ZeroMemory(&sd, sizeof(sd)); - sd.BufferDesc.Width = (UINT)viewport->Size.x; - sd.BufferDesc.Height = (UINT)viewport->Size.y; - sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - sd.SampleDesc.Count = 1; - sd.SampleDesc.Quality = 0; - sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - sd.BufferCount = 1; - sd.OutputWindow = hwnd; - sd.Windowed = TRUE; - sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; - sd.Flags = 0; - - IM_ASSERT(vd->SwapChain == NULL && vd->RTView == NULL); - bd->pFactory->CreateSwapChain(bd->pd3dDevice, &sd, &vd->SwapChain); - - // Create the render target - if (vd->SwapChain) - { - ID3D10Texture2D* pBackBuffer; - vd->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer)); - bd->pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &vd->RTView); - pBackBuffer->Release(); - } -} - -static void ImGui_ImplDX10_DestroyWindow(ImGuiViewport* viewport) -{ - // The main viewport (owned by the application) will always have RendererUserData == NULL here since we didn't create the data for it. - if (ImGui_ImplDX10_ViewportData* vd = (ImGui_ImplDX10_ViewportData*)viewport->RendererUserData) - { - if (vd->SwapChain) - vd->SwapChain->Release(); - vd->SwapChain = NULL; - if (vd->RTView) - vd->RTView->Release(); - vd->RTView = NULL; - IM_DELETE(vd); - } - viewport->RendererUserData = NULL; -} - -static void ImGui_ImplDX10_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); - ImGui_ImplDX10_ViewportData* vd = (ImGui_ImplDX10_ViewportData*)viewport->RendererUserData; - if (vd->RTView) - { - vd->RTView->Release(); - vd->RTView = NULL; - } - if (vd->SwapChain) - { - ID3D10Texture2D* pBackBuffer = NULL; - vd->SwapChain->ResizeBuffers(0, (UINT)size.x, (UINT)size.y, DXGI_FORMAT_UNKNOWN, 0); - vd->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer)); - if (pBackBuffer == NULL) { fprintf(stderr, "ImGui_ImplDX10_SetWindowSize() failed creating buffers.\n"); return; } - bd->pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &vd->RTView); - pBackBuffer->Release(); - } -} - -static void ImGui_ImplDX10_RenderViewport(ImGuiViewport* viewport, void*) -{ - ImGui_ImplDX10_Data* bd = ImGui_ImplDX10_GetBackendData(); - ImGui_ImplDX10_ViewportData* vd = (ImGui_ImplDX10_ViewportData*)viewport->RendererUserData; - ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); - bd->pd3dDevice->OMSetRenderTargets(1, &vd->RTView, NULL); - if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) - bd->pd3dDevice->ClearRenderTargetView(vd->RTView, (float*)&clear_color); - ImGui_ImplDX10_RenderDrawData(viewport->DrawData); -} - -static void ImGui_ImplDX10_SwapBuffers(ImGuiViewport* viewport, void*) -{ - ImGui_ImplDX10_ViewportData* vd = (ImGui_ImplDX10_ViewportData*)viewport->RendererUserData; - vd->SwapChain->Present(0, 0); // Present without vsync -} - -void ImGui_ImplDX10_InitPlatformInterface() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Renderer_CreateWindow = ImGui_ImplDX10_CreateWindow; - platform_io.Renderer_DestroyWindow = ImGui_ImplDX10_DestroyWindow; - platform_io.Renderer_SetWindowSize = ImGui_ImplDX10_SetWindowSize; - platform_io.Renderer_RenderWindow = ImGui_ImplDX10_RenderViewport; - platform_io.Renderer_SwapBuffers = ImGui_ImplDX10_SwapBuffers; -} - -void ImGui_ImplDX10_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} - diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx10.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx10.h deleted file mode 100644 index 94957d4..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx10.h +++ /dev/null @@ -1,26 +0,0 @@ -// dear imgui: Renderer Backend for DirectX10 -// This needs to be used along with a Platform Backend (e.g. Win32) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -struct ID3D10Device; - -IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device); -IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects(); -IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects(); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx11.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx11.cpp deleted file mode 100644 index b4452df..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx11.cpp +++ /dev/null @@ -1,729 +0,0 @@ -// dear imgui: Renderer Backend for DirectX11 -// This needs to be used along with a Platform Backend (e.g. Win32) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) -// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer. -// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled). -// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX10_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore. -// 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. -// 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile(). -// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. -// 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility. -// 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions. -// 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example. -// 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. -// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself. -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. -// 2016-05-07: DirectX11: Disabling depth-write. - -#include "imgui.h" -#include "imgui_impl_dx11.h" - -// DirectX -#include -#include -#include -#ifdef _MSC_VER -#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below. -#endif - -// DirectX11 data -struct ImGui_ImplDX11_Data -{ - ID3D11Device* pd3dDevice; - ID3D11DeviceContext* pd3dDeviceContext; - IDXGIFactory* pFactory; - ID3D11Buffer* pVB; - ID3D11Buffer* pIB; - ID3D11VertexShader* pVertexShader; - ID3D11InputLayout* pInputLayout; - ID3D11Buffer* pVertexConstantBuffer; - ID3D11PixelShader* pPixelShader; - ID3D11SamplerState* pFontSampler; - ID3D11ShaderResourceView* pFontTextureView; - ID3D11RasterizerState* pRasterizerState; - ID3D11BlendState* pBlendState; - ID3D11DepthStencilState* pDepthStencilState; - int VertexBufferSize; - int IndexBufferSize; - - ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; } -}; - -struct VERTEX_CONSTANT_BUFFER_DX11 -{ - float mvp[4][4]; -}; - -// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -static ImGui_ImplDX11_Data* ImGui_ImplDX11_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplDX11_Data*)ImGui::GetIO().BackendRendererUserData : NULL; -} - -// Forward Declarations -static void ImGui_ImplDX11_InitPlatformInterface(); -static void ImGui_ImplDX11_ShutdownPlatformInterface(); - -// Functions -static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceContext* ctx) -{ - ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); - - // Setup viewport - D3D11_VIEWPORT vp; - memset(&vp, 0, sizeof(D3D11_VIEWPORT)); - vp.Width = draw_data->DisplaySize.x; - vp.Height = draw_data->DisplaySize.y; - vp.MinDepth = 0.0f; - vp.MaxDepth = 1.0f; - vp.TopLeftX = vp.TopLeftY = 0; - ctx->RSSetViewports(1, &vp); - - // Setup shader and vertex buffers - unsigned int stride = sizeof(ImDrawVert); - unsigned int offset = 0; - ctx->IASetInputLayout(bd->pInputLayout); - ctx->IASetVertexBuffers(0, 1, &bd->pVB, &stride, &offset); - ctx->IASetIndexBuffer(bd->pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0); - ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); - ctx->VSSetShader(bd->pVertexShader, NULL, 0); - ctx->VSSetConstantBuffers(0, 1, &bd->pVertexConstantBuffer); - ctx->PSSetShader(bd->pPixelShader, NULL, 0); - ctx->PSSetSamplers(0, 1, &bd->pFontSampler); - ctx->GSSetShader(NULL, NULL, 0); - ctx->HSSetShader(NULL, NULL, 0); // In theory we should backup and restore this as well.. very infrequently used.. - ctx->DSSetShader(NULL, NULL, 0); // In theory we should backup and restore this as well.. very infrequently used.. - ctx->CSSetShader(NULL, NULL, 0); // In theory we should backup and restore this as well.. very infrequently used.. - - // Setup blend state - const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f }; - ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff); - ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0); - ctx->RSSetState(bd->pRasterizerState); -} - -// Render function -void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data) -{ - // Avoid rendering when minimized - if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) - return; - - ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); - ID3D11DeviceContext* ctx = bd->pd3dDeviceContext; - - // Create and grow vertex/index buffers if needed - if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount) - { - if (bd->pVB) { bd->pVB->Release(); bd->pVB = NULL; } - bd->VertexBufferSize = draw_data->TotalVtxCount + 5000; - D3D11_BUFFER_DESC desc; - memset(&desc, 0, sizeof(D3D11_BUFFER_DESC)); - desc.Usage = D3D11_USAGE_DYNAMIC; - desc.ByteWidth = bd->VertexBufferSize * sizeof(ImDrawVert); - desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - desc.MiscFlags = 0; - if (bd->pd3dDevice->CreateBuffer(&desc, NULL, &bd->pVB) < 0) - return; - } - if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount) - { - if (bd->pIB) { bd->pIB->Release(); bd->pIB = NULL; } - bd->IndexBufferSize = draw_data->TotalIdxCount + 10000; - D3D11_BUFFER_DESC desc; - memset(&desc, 0, sizeof(D3D11_BUFFER_DESC)); - desc.Usage = D3D11_USAGE_DYNAMIC; - desc.ByteWidth = bd->IndexBufferSize * sizeof(ImDrawIdx); - desc.BindFlags = D3D11_BIND_INDEX_BUFFER; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - if (bd->pd3dDevice->CreateBuffer(&desc, NULL, &bd->pIB) < 0) - return; - } - - // Upload vertex/index data into a single contiguous GPU buffer - D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource; - if (ctx->Map(bd->pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK) - return; - if (ctx->Map(bd->pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK) - return; - ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData; - ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); - memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); - vtx_dst += cmd_list->VtxBuffer.Size; - idx_dst += cmd_list->IdxBuffer.Size; - } - ctx->Unmap(bd->pVB, 0); - ctx->Unmap(bd->pIB, 0); - - // Setup orthographic projection matrix into our constant buffer - // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. - { - D3D11_MAPPED_SUBRESOURCE mapped_resource; - if (ctx->Map(bd->pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK) - return; - VERTEX_CONSTANT_BUFFER_DX11* constant_buffer = (VERTEX_CONSTANT_BUFFER_DX11*)mapped_resource.pData; - float L = draw_data->DisplayPos.x; - float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; - float T = draw_data->DisplayPos.y; - float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; - float mvp[4][4] = - { - { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, - { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, - { 0.0f, 0.0f, 0.5f, 0.0f }, - { (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f }, - }; - memcpy(&constant_buffer->mvp, mvp, sizeof(mvp)); - ctx->Unmap(bd->pVertexConstantBuffer, 0); - } - - // Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!) - struct BACKUP_DX11_STATE - { - UINT ScissorRectsCount, ViewportsCount; - D3D11_RECT ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; - D3D11_VIEWPORT Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; - ID3D11RasterizerState* RS; - ID3D11BlendState* BlendState; - FLOAT BlendFactor[4]; - UINT SampleMask; - UINT StencilRef; - ID3D11DepthStencilState* DepthStencilState; - ID3D11ShaderResourceView* PSShaderResource; - ID3D11SamplerState* PSSampler; - ID3D11PixelShader* PS; - ID3D11VertexShader* VS; - ID3D11GeometryShader* GS; - UINT PSInstancesCount, VSInstancesCount, GSInstancesCount; - ID3D11ClassInstance *PSInstances[256], *VSInstances[256], *GSInstances[256]; // 256 is max according to PSSetShader documentation - D3D11_PRIMITIVE_TOPOLOGY PrimitiveTopology; - ID3D11Buffer* IndexBuffer, *VertexBuffer, *VSConstantBuffer; - UINT IndexBufferOffset, VertexBufferStride, VertexBufferOffset; - DXGI_FORMAT IndexBufferFormat; - ID3D11InputLayout* InputLayout; - }; - BACKUP_DX11_STATE old = {}; - old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; - ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects); - ctx->RSGetViewports(&old.ViewportsCount, old.Viewports); - ctx->RSGetState(&old.RS); - ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask); - ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef); - ctx->PSGetShaderResources(0, 1, &old.PSShaderResource); - ctx->PSGetSamplers(0, 1, &old.PSSampler); - old.PSInstancesCount = old.VSInstancesCount = old.GSInstancesCount = 256; - ctx->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount); - ctx->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount); - ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer); - ctx->GSGetShader(&old.GS, old.GSInstances, &old.GSInstancesCount); - - ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology); - ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset); - ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); - ctx->IAGetInputLayout(&old.InputLayout); - - // Setup desired DX state - ImGui_ImplDX11_SetupRenderState(draw_data, ctx); - - // Render command lists - // (Because we merged all buffers into a single one, we maintain our own offset into them) - int global_idx_offset = 0; - int global_vtx_offset = 0; - ImVec2 clip_off = draw_data->DisplayPos; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback != NULL) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplDX11_SetupRenderState(draw_data, ctx); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); - ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // Apply scissor/clipping rectangle - const D3D11_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; - ctx->RSSetScissorRects(1, &r); - - // Bind texture, Draw - ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID(); - ctx->PSSetShaderResources(0, 1, &texture_srv); - ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset); - } - } - global_idx_offset += cmd_list->IdxBuffer.Size; - global_vtx_offset += cmd_list->VtxBuffer.Size; - } - - // Restore modified DX state - ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects); - ctx->RSSetViewports(old.ViewportsCount, old.Viewports); - ctx->RSSetState(old.RS); if (old.RS) old.RS->Release(); - ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release(); - ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release(); - ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release(); - ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release(); - ctx->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release(); - for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release(); - ctx->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release(); - ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release(); - ctx->GSSetShader(old.GS, old.GSInstances, old.GSInstancesCount); if (old.GS) old.GS->Release(); - for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release(); - ctx->IASetPrimitiveTopology(old.PrimitiveTopology); - ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release(); - ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release(); - ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release(); -} - -static void ImGui_ImplDX11_CreateFontsTexture() -{ - // Build texture atlas - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); - - // Upload texture to graphics system - { - D3D11_TEXTURE2D_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.Width = width; - desc.Height = height; - desc.MipLevels = 1; - desc.ArraySize = 1; - desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - desc.SampleDesc.Count = 1; - desc.Usage = D3D11_USAGE_DEFAULT; - desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; - desc.CPUAccessFlags = 0; - - ID3D11Texture2D* pTexture = NULL; - D3D11_SUBRESOURCE_DATA subResource; - subResource.pSysMem = pixels; - subResource.SysMemPitch = desc.Width * 4; - subResource.SysMemSlicePitch = 0; - bd->pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture); - IM_ASSERT(pTexture != NULL); - - // Create texture view - D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; - ZeroMemory(&srvDesc, sizeof(srvDesc)); - srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; - srvDesc.Texture2D.MipLevels = desc.MipLevels; - srvDesc.Texture2D.MostDetailedMip = 0; - bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &bd->pFontTextureView); - pTexture->Release(); - } - - // Store our identifier - io.Fonts->SetTexID((ImTextureID)bd->pFontTextureView); - - // Create texture sampler - // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling) - { - D3D11_SAMPLER_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; - desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; - desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; - desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; - desc.MipLODBias = 0.f; - desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; - desc.MinLOD = 0.f; - desc.MaxLOD = 0.f; - bd->pd3dDevice->CreateSamplerState(&desc, &bd->pFontSampler); - } -} - -bool ImGui_ImplDX11_CreateDeviceObjects() -{ - ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); - if (!bd->pd3dDevice) - return false; - if (bd->pFontSampler) - ImGui_ImplDX11_InvalidateDeviceObjects(); - - // By using D3DCompile() from / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A) - // If you would like to use this DX11 sample code but remove this dependency you can: - // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] - // 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL. - // See https://github.com/ocornut/imgui/pull/638 for sources and details. - - // Create the vertex shader - { - static const char* vertexShader = - "cbuffer vertexBuffer : register(b0) \ - {\ - float4x4 ProjectionMatrix; \ - };\ - struct VS_INPUT\ - {\ - float2 pos : POSITION;\ - float4 col : COLOR0;\ - float2 uv : TEXCOORD0;\ - };\ - \ - struct PS_INPUT\ - {\ - float4 pos : SV_POSITION;\ - float4 col : COLOR0;\ - float2 uv : TEXCOORD0;\ - };\ - \ - PS_INPUT main(VS_INPUT input)\ - {\ - PS_INPUT output;\ - output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\ - output.col = input.col;\ - output.uv = input.uv;\ - return output;\ - }"; - - ID3DBlob* vertexShaderBlob; - if (FAILED(D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_4_0", 0, 0, &vertexShaderBlob, NULL))) - return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! - if (bd->pd3dDevice->CreateVertexShader(vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), NULL, &bd->pVertexShader) != S_OK) - { - vertexShaderBlob->Release(); - return false; - } - - // Create the input layout - D3D11_INPUT_ELEMENT_DESC local_layout[] = - { - { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 }, - { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 }, - { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)IM_OFFSETOF(ImDrawVert, col), D3D11_INPUT_PER_VERTEX_DATA, 0 }, - }; - if (bd->pd3dDevice->CreateInputLayout(local_layout, 3, vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize(), &bd->pInputLayout) != S_OK) - { - vertexShaderBlob->Release(); - return false; - } - vertexShaderBlob->Release(); - - // Create the constant buffer - { - D3D11_BUFFER_DESC desc; - desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER_DX11); - desc.Usage = D3D11_USAGE_DYNAMIC; - desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; - desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; - desc.MiscFlags = 0; - bd->pd3dDevice->CreateBuffer(&desc, NULL, &bd->pVertexConstantBuffer); - } - } - - // Create the pixel shader - { - static const char* pixelShader = - "struct PS_INPUT\ - {\ - float4 pos : SV_POSITION;\ - float4 col : COLOR0;\ - float2 uv : TEXCOORD0;\ - };\ - sampler sampler0;\ - Texture2D texture0;\ - \ - float4 main(PS_INPUT input) : SV_Target\ - {\ - float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \ - return out_col; \ - }"; - - ID3DBlob* pixelShaderBlob; - if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, &pixelShaderBlob, NULL))) - return false; // NB: Pass ID3DBlob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! - if (bd->pd3dDevice->CreatePixelShader(pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize(), NULL, &bd->pPixelShader) != S_OK) - { - pixelShaderBlob->Release(); - return false; - } - pixelShaderBlob->Release(); - } - - // Create the blending setup - { - D3D11_BLEND_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.AlphaToCoverageEnable = false; - desc.RenderTarget[0].BlendEnable = true; - desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; - desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; - desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; - desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; - desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA; - desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; - desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; - bd->pd3dDevice->CreateBlendState(&desc, &bd->pBlendState); - } - - // Create the rasterizer state - { - D3D11_RASTERIZER_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.FillMode = D3D11_FILL_SOLID; - desc.CullMode = D3D11_CULL_NONE; - desc.ScissorEnable = true; - desc.DepthClipEnable = true; - bd->pd3dDevice->CreateRasterizerState(&desc, &bd->pRasterizerState); - } - - // Create depth-stencil State - { - D3D11_DEPTH_STENCIL_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.DepthEnable = false; - desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; - desc.DepthFunc = D3D11_COMPARISON_ALWAYS; - desc.StencilEnable = false; - desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; - desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; - desc.BackFace = desc.FrontFace; - bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState); - } - - ImGui_ImplDX11_CreateFontsTexture(); - - return true; -} - -void ImGui_ImplDX11_InvalidateDeviceObjects() -{ - ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); - if (!bd->pd3dDevice) - return; - - if (bd->pFontSampler) { bd->pFontSampler->Release(); bd->pFontSampler = NULL; } - if (bd->pFontTextureView) { bd->pFontTextureView->Release(); bd->pFontTextureView = NULL; ImGui::GetIO().Fonts->SetTexID(NULL); } // We copied data->pFontTextureView to io.Fonts->TexID so let's clear that as well. - if (bd->pIB) { bd->pIB->Release(); bd->pIB = NULL; } - if (bd->pVB) { bd->pVB->Release(); bd->pVB = NULL; } - if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = NULL; } - if (bd->pDepthStencilState) { bd->pDepthStencilState->Release(); bd->pDepthStencilState = NULL; } - if (bd->pRasterizerState) { bd->pRasterizerState->Release(); bd->pRasterizerState = NULL; } - if (bd->pPixelShader) { bd->pPixelShader->Release(); bd->pPixelShader = NULL; } - if (bd->pVertexConstantBuffer) { bd->pVertexConstantBuffer->Release(); bd->pVertexConstantBuffer = NULL; } - if (bd->pInputLayout) { bd->pInputLayout->Release(); bd->pInputLayout = NULL; } - if (bd->pVertexShader) { bd->pVertexShader->Release(); bd->pVertexShader = NULL; } -} - -bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); - - // Setup backend capabilities flags - ImGui_ImplDX11_Data* bd = IM_NEW(ImGui_ImplDX11_Data)(); - io.BackendRendererUserData = (void*)bd; - io.BackendRendererName = "imgui_impl_dx11"; - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. - io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) - - // Get factory from device - IDXGIDevice* pDXGIDevice = NULL; - IDXGIAdapter* pDXGIAdapter = NULL; - IDXGIFactory* pFactory = NULL; - - if (device->QueryInterface(IID_PPV_ARGS(&pDXGIDevice)) == S_OK) - if (pDXGIDevice->GetParent(IID_PPV_ARGS(&pDXGIAdapter)) == S_OK) - if (pDXGIAdapter->GetParent(IID_PPV_ARGS(&pFactory)) == S_OK) - { - bd->pd3dDevice = device; - bd->pd3dDeviceContext = device_context; - bd->pFactory = pFactory; - } - if (pDXGIDevice) pDXGIDevice->Release(); - if (pDXGIAdapter) pDXGIAdapter->Release(); - bd->pd3dDevice->AddRef(); - bd->pd3dDeviceContext->AddRef(); - - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplDX11_InitPlatformInterface(); - - return true; -} - -void ImGui_ImplDX11_Shutdown() -{ - ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); - IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplDX11_ShutdownPlatformInterface(); - ImGui_ImplDX11_InvalidateDeviceObjects(); - if (bd->pFactory) { bd->pFactory->Release(); } - if (bd->pd3dDevice) { bd->pd3dDevice->Release(); } - if (bd->pd3dDeviceContext) { bd->pd3dDeviceContext->Release(); } - io.BackendRendererName = NULL; - io.BackendRendererUserData = NULL; - IM_DELETE(bd); -} - -void ImGui_ImplDX11_NewFrame() -{ - ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX11_Init()?"); - - if (!bd->pFontSampler) - ImGui_ImplDX11_CreateDeviceObjects(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. -struct ImGui_ImplDX11_ViewportData -{ - IDXGISwapChain* SwapChain; - ID3D11RenderTargetView* RTView; - - ImGui_ImplDX11_ViewportData() { SwapChain = NULL; RTView = NULL; } - ~ImGui_ImplDX11_ViewportData() { IM_ASSERT(SwapChain == NULL && RTView == NULL); } -}; - -static void ImGui_ImplDX11_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); - ImGui_ImplDX11_ViewportData* vd = IM_NEW(ImGui_ImplDX11_ViewportData)(); - viewport->RendererUserData = vd; - - // PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL_Window*). - // Some backend will leave PlatformHandleRaw NULL, in which case we assume PlatformHandle will contain the HWND. - HWND hwnd = viewport->PlatformHandleRaw ? (HWND)viewport->PlatformHandleRaw : (HWND)viewport->PlatformHandle; - IM_ASSERT(hwnd != 0); - - // Create swap chain - DXGI_SWAP_CHAIN_DESC sd; - ZeroMemory(&sd, sizeof(sd)); - sd.BufferDesc.Width = (UINT)viewport->Size.x; - sd.BufferDesc.Height = (UINT)viewport->Size.y; - sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - sd.SampleDesc.Count = 1; - sd.SampleDesc.Quality = 0; - sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - sd.BufferCount = 1; - sd.OutputWindow = hwnd; - sd.Windowed = TRUE; - sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; - sd.Flags = 0; - - IM_ASSERT(vd->SwapChain == NULL && vd->RTView == NULL); - bd->pFactory->CreateSwapChain(bd->pd3dDevice, &sd, &vd->SwapChain); - - // Create the render target - if (vd->SwapChain) - { - ID3D11Texture2D* pBackBuffer; - vd->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer)); - bd->pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &vd->RTView); - pBackBuffer->Release(); - } -} - -static void ImGui_ImplDX11_DestroyWindow(ImGuiViewport* viewport) -{ - // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it. - if (ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData) - { - if (vd->SwapChain) - vd->SwapChain->Release(); - vd->SwapChain = NULL; - if (vd->RTView) - vd->RTView->Release(); - vd->RTView = NULL; - IM_DELETE(vd); - } - viewport->RendererUserData = NULL; -} - -static void ImGui_ImplDX11_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); - ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData; - if (vd->RTView) - { - vd->RTView->Release(); - vd->RTView = NULL; - } - if (vd->SwapChain) - { - ID3D11Texture2D* pBackBuffer = NULL; - vd->SwapChain->ResizeBuffers(0, (UINT)size.x, (UINT)size.y, DXGI_FORMAT_UNKNOWN, 0); - vd->SwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer)); - if (pBackBuffer == NULL) { fprintf(stderr, "ImGui_ImplDX11_SetWindowSize() failed creating buffers.\n"); return; } - bd->pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &vd->RTView); - pBackBuffer->Release(); - } -} - -static void ImGui_ImplDX11_RenderWindow(ImGuiViewport* viewport, void*) -{ - ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData(); - ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData; - ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); - bd->pd3dDeviceContext->OMSetRenderTargets(1, &vd->RTView, NULL); - if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) - bd->pd3dDeviceContext->ClearRenderTargetView(vd->RTView, (float*)&clear_color); - ImGui_ImplDX11_RenderDrawData(viewport->DrawData); -} - -static void ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport, void*) -{ - ImGui_ImplDX11_ViewportData* vd = (ImGui_ImplDX11_ViewportData*)viewport->RendererUserData; - vd->SwapChain->Present(0, 0); // Present without vsync -} - -static void ImGui_ImplDX11_InitPlatformInterface() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Renderer_CreateWindow = ImGui_ImplDX11_CreateWindow; - platform_io.Renderer_DestroyWindow = ImGui_ImplDX11_DestroyWindow; - platform_io.Renderer_SetWindowSize = ImGui_ImplDX11_SetWindowSize; - platform_io.Renderer_RenderWindow = ImGui_ImplDX11_RenderWindow; - platform_io.Renderer_SwapBuffers = ImGui_ImplDX11_SwapBuffers; -} - -static void ImGui_ImplDX11_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx11.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx11.h deleted file mode 100644 index 8e2aa68..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx11.h +++ /dev/null @@ -1,27 +0,0 @@ -// dear imgui: Renderer Backend for DirectX11 -// This needs to be used along with a Platform Backend (e.g. Win32) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -struct ID3D11Device; -struct ID3D11DeviceContext; - -IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context); -IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects(); -IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects(); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx12.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx12.cpp deleted file mode 100644 index dd9ae53..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx12.cpp +++ /dev/null @@ -1,1074 +0,0 @@ -// dear imgui: Renderer Backend for DirectX12 -// This needs to be used along with a Platform Backend (e.g. Win32) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// FIXME: The transition from removing a viewport and moving the window in an existing hosted viewport tends to flicker. -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'. -// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*. -// To build this on 32-bit systems: -// - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in the 'example_win32_direct12/example_win32_direct12.vcxproj' project file) -// - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like. -// - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!) -// - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in the example_win32_direct12/build_win32.bat file) - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-05-19: DirectX12: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) -// 2021-02-18: DirectX12: Change blending equation to preserve alpha in output buffer. -// 2021-01-11: DirectX12: Improve Windows 7 compatibility (for D3D12On7) by loading d3d12.dll dynamically. -// 2020-09-16: DirectX12: Avoid rendering calls with zero-sized scissor rectangle since it generates a validation layer warning. -// 2020-09-08: DirectX12: Clarified support for building on 32-bit systems by redefining ImTextureID. -// 2019-10-18: DirectX12: *BREAKING CHANGE* Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. -// 2019-05-29: DirectX12: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. -// 2019-04-30: DirectX12: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2019-03-29: Misc: Various minor tidying up. -// 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib when using D3DCompile(). -// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. -// 2018-06-12: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from NewFrame() to RenderDrawData(). -// 2018-06-08: Misc: Extracted imgui_impl_dx12.cpp/.h away from the old combined DX12+Win32 example. -// 2018-06-08: DirectX12: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle (to ease support for future multi-viewport). -// 2018-02-22: Merged into master with all Win32 code synchronized to other examples. - -#include "imgui.h" -#include "imgui_impl_dx12.h" - -// DirectX -#include -#include -#include -#ifdef _MSC_VER -#pragma comment(lib, "d3dcompiler") // Automatically link with d3dcompiler.lib as we are using D3DCompile() below. -#endif - -// DirectX data -struct ImGui_ImplDX12_Data -{ - ID3D12Device* pd3dDevice; - ID3D12RootSignature* pRootSignature; - ID3D12PipelineState* pPipelineState; - DXGI_FORMAT RTVFormat; - ID3D12Resource* pFontTextureResource; - D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle; - D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle; - ID3D12DescriptorHeap* pd3dSrvDescHeap; - UINT numFramesInFlight; - - ImGui_ImplDX12_Data() { memset((void*)this, 0, sizeof(*this)); } -}; - -// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -static ImGui_ImplDX12_Data* ImGui_ImplDX12_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplDX12_Data*)ImGui::GetIO().BackendRendererUserData : NULL; -} - -// Buffers used during the rendering of a frame -struct ImGui_ImplDX12_RenderBuffers -{ - ID3D12Resource* IndexBuffer; - ID3D12Resource* VertexBuffer; - int IndexBufferSize; - int VertexBufferSize; -}; - -// Buffers used for secondary viewports created by the multi-viewports systems -struct ImGui_ImplDX12_FrameContext -{ - ID3D12CommandAllocator* CommandAllocator; - ID3D12Resource* RenderTarget; - D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetCpuDescriptors; -}; - -// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data. -// Main viewport created by application will only use the Resources field. -// Secondary viewports created by this backend will use all the fields (including Window fields), -struct ImGui_ImplDX12_ViewportData -{ - // Window - ID3D12CommandQueue* CommandQueue; - ID3D12GraphicsCommandList* CommandList; - ID3D12DescriptorHeap* RtvDescHeap; - IDXGISwapChain3* SwapChain; - ID3D12Fence* Fence; - UINT64 FenceSignaledValue; - HANDLE FenceEvent; - UINT NumFramesInFlight; - ImGui_ImplDX12_FrameContext* FrameCtx; - - // Render buffers - UINT FrameIndex; - ImGui_ImplDX12_RenderBuffers* FrameRenderBuffers; - - ImGui_ImplDX12_ViewportData(UINT num_frames_in_flight) - { - CommandQueue = NULL; - CommandList = NULL; - RtvDescHeap = NULL; - SwapChain = NULL; - Fence = NULL; - FenceSignaledValue = 0; - FenceEvent = NULL; - NumFramesInFlight = num_frames_in_flight; - FrameCtx = new ImGui_ImplDX12_FrameContext[NumFramesInFlight]; - FrameIndex = UINT_MAX; - FrameRenderBuffers = new ImGui_ImplDX12_RenderBuffers[NumFramesInFlight]; - - for (UINT i = 0; i < NumFramesInFlight; ++i) - { - FrameCtx[i].CommandAllocator = NULL; - FrameCtx[i].RenderTarget = NULL; - - // Create buffers with a default size (they will later be grown as needed) - FrameRenderBuffers[i].IndexBuffer = NULL; - FrameRenderBuffers[i].VertexBuffer = NULL; - FrameRenderBuffers[i].VertexBufferSize = 5000; - FrameRenderBuffers[i].IndexBufferSize = 10000; - } - } - ~ImGui_ImplDX12_ViewportData() - { - IM_ASSERT(CommandQueue == NULL && CommandList == NULL); - IM_ASSERT(RtvDescHeap == NULL); - IM_ASSERT(SwapChain == NULL); - IM_ASSERT(Fence == NULL); - IM_ASSERT(FenceEvent == NULL); - - for (UINT i = 0; i < NumFramesInFlight; ++i) - { - IM_ASSERT(FrameCtx[i].CommandAllocator == NULL && FrameCtx[i].RenderTarget == NULL); - IM_ASSERT(FrameRenderBuffers[i].IndexBuffer == NULL && FrameRenderBuffers[i].VertexBuffer == NULL); - } - - delete[] FrameCtx; FrameCtx = NULL; - delete[] FrameRenderBuffers; FrameRenderBuffers = NULL; - } -}; - -struct VERTEX_CONSTANT_BUFFER_DX12 -{ - float mvp[4][4]; -}; - -// Forward Declarations -static void ImGui_ImplDX12_InitPlatformInterface(); -static void ImGui_ImplDX12_ShutdownPlatformInterface(); - -// Functions -static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, ImGui_ImplDX12_RenderBuffers* fr) -{ - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - - // Setup orthographic projection matrix into our constant buffer - // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). - VERTEX_CONSTANT_BUFFER_DX12 vertex_constant_buffer; - { - float L = draw_data->DisplayPos.x; - float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; - float T = draw_data->DisplayPos.y; - float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; - float mvp[4][4] = - { - { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, - { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, - { 0.0f, 0.0f, 0.5f, 0.0f }, - { (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f }, - }; - memcpy(&vertex_constant_buffer.mvp, mvp, sizeof(mvp)); - } - - // Setup viewport - D3D12_VIEWPORT vp; - memset(&vp, 0, sizeof(D3D12_VIEWPORT)); - vp.Width = draw_data->DisplaySize.x; - vp.Height = draw_data->DisplaySize.y; - vp.MinDepth = 0.0f; - vp.MaxDepth = 1.0f; - vp.TopLeftX = vp.TopLeftY = 0.0f; - ctx->RSSetViewports(1, &vp); - - // Bind shader and vertex buffers - unsigned int stride = sizeof(ImDrawVert); - unsigned int offset = 0; - D3D12_VERTEX_BUFFER_VIEW vbv; - memset(&vbv, 0, sizeof(D3D12_VERTEX_BUFFER_VIEW)); - vbv.BufferLocation = fr->VertexBuffer->GetGPUVirtualAddress() + offset; - vbv.SizeInBytes = fr->VertexBufferSize * stride; - vbv.StrideInBytes = stride; - ctx->IASetVertexBuffers(0, 1, &vbv); - D3D12_INDEX_BUFFER_VIEW ibv; - memset(&ibv, 0, sizeof(D3D12_INDEX_BUFFER_VIEW)); - ibv.BufferLocation = fr->IndexBuffer->GetGPUVirtualAddress(); - ibv.SizeInBytes = fr->IndexBufferSize * sizeof(ImDrawIdx); - ibv.Format = sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT; - ctx->IASetIndexBuffer(&ibv); - ctx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); - ctx->SetPipelineState(bd->pPipelineState); - ctx->SetGraphicsRootSignature(bd->pRootSignature); - ctx->SetGraphicsRoot32BitConstants(0, 16, &vertex_constant_buffer, 0); - - // Setup blend factor - const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f }; - ctx->OMSetBlendFactor(blend_factor); -} - -template -static inline void SafeRelease(T*& res) -{ - if (res) - res->Release(); - res = NULL; -} - -// Render function -void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx) -{ - // Avoid rendering when minimized - if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) - return; - - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - ImGui_ImplDX12_ViewportData* vd = (ImGui_ImplDX12_ViewportData*)draw_data->OwnerViewport->RendererUserData; - vd->FrameIndex++; - ImGui_ImplDX12_RenderBuffers* fr = &vd->FrameRenderBuffers[vd->FrameIndex % bd->numFramesInFlight]; - - // Create and grow vertex/index buffers if needed - if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount) - { - SafeRelease(fr->VertexBuffer); - fr->VertexBufferSize = draw_data->TotalVtxCount + 5000; - D3D12_HEAP_PROPERTIES props; - memset(&props, 0, sizeof(D3D12_HEAP_PROPERTIES)); - props.Type = D3D12_HEAP_TYPE_UPLOAD; - props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; - props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; - D3D12_RESOURCE_DESC desc; - memset(&desc, 0, sizeof(D3D12_RESOURCE_DESC)); - desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; - desc.Width = fr->VertexBufferSize * sizeof(ImDrawVert); - desc.Height = 1; - desc.DepthOrArraySize = 1; - desc.MipLevels = 1; - desc.Format = DXGI_FORMAT_UNKNOWN; - desc.SampleDesc.Count = 1; - desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; - desc.Flags = D3D12_RESOURCE_FLAG_NONE; - if (bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, IID_PPV_ARGS(&fr->VertexBuffer)) < 0) - return; - } - if (fr->IndexBuffer == NULL || fr->IndexBufferSize < draw_data->TotalIdxCount) - { - SafeRelease(fr->IndexBuffer); - fr->IndexBufferSize = draw_data->TotalIdxCount + 10000; - D3D12_HEAP_PROPERTIES props; - memset(&props, 0, sizeof(D3D12_HEAP_PROPERTIES)); - props.Type = D3D12_HEAP_TYPE_UPLOAD; - props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; - props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; - D3D12_RESOURCE_DESC desc; - memset(&desc, 0, sizeof(D3D12_RESOURCE_DESC)); - desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; - desc.Width = fr->IndexBufferSize * sizeof(ImDrawIdx); - desc.Height = 1; - desc.DepthOrArraySize = 1; - desc.MipLevels = 1; - desc.Format = DXGI_FORMAT_UNKNOWN; - desc.SampleDesc.Count = 1; - desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; - desc.Flags = D3D12_RESOURCE_FLAG_NONE; - if (bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, IID_PPV_ARGS(&fr->IndexBuffer)) < 0) - return; - } - - // Upload vertex/index data into a single contiguous GPU buffer - void* vtx_resource, *idx_resource; - D3D12_RANGE range; - memset(&range, 0, sizeof(D3D12_RANGE)); - if (fr->VertexBuffer->Map(0, &range, &vtx_resource) != S_OK) - return; - if (fr->IndexBuffer->Map(0, &range, &idx_resource) != S_OK) - return; - ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource; - ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); - memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); - vtx_dst += cmd_list->VtxBuffer.Size; - idx_dst += cmd_list->IdxBuffer.Size; - } - fr->VertexBuffer->Unmap(0, &range); - fr->IndexBuffer->Unmap(0, &range); - - // Setup desired DX state - ImGui_ImplDX12_SetupRenderState(draw_data, ctx, fr); - - // Render command lists - // (Because we merged all buffers into a single one, we maintain our own offset into them) - int global_vtx_offset = 0; - int global_idx_offset = 0; - ImVec2 clip_off = draw_data->DisplayPos; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback != NULL) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplDX12_SetupRenderState(draw_data, ctx, fr); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); - ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // Apply Scissor/clipping rectangle, Bind texture, Draw - const D3D12_RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; - D3D12_GPU_DESCRIPTOR_HANDLE texture_handle = {}; - texture_handle.ptr = (UINT64)pcmd->GetTexID(); - ctx->SetGraphicsRootDescriptorTable(1, texture_handle); - ctx->RSSetScissorRects(1, &r); - ctx->DrawIndexedInstanced(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0); - } - } - global_idx_offset += cmd_list->IdxBuffer.Size; - global_vtx_offset += cmd_list->VtxBuffer.Size; - } -} - -static void ImGui_ImplDX12_CreateFontsTexture() -{ - // Build texture atlas - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); - - // Upload texture to graphics system - { - D3D12_HEAP_PROPERTIES props; - memset(&props, 0, sizeof(D3D12_HEAP_PROPERTIES)); - props.Type = D3D12_HEAP_TYPE_DEFAULT; - props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; - props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; - - D3D12_RESOURCE_DESC desc; - ZeroMemory(&desc, sizeof(desc)); - desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; - desc.Alignment = 0; - desc.Width = width; - desc.Height = height; - desc.DepthOrArraySize = 1; - desc.MipLevels = 1; - desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - desc.SampleDesc.Count = 1; - desc.SampleDesc.Quality = 0; - desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; - desc.Flags = D3D12_RESOURCE_FLAG_NONE; - - ID3D12Resource* pTexture = NULL; - bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, - D3D12_RESOURCE_STATE_COPY_DEST, NULL, IID_PPV_ARGS(&pTexture)); - - UINT uploadPitch = (width * 4 + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u) & ~(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT - 1u); - UINT uploadSize = height * uploadPitch; - desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; - desc.Alignment = 0; - desc.Width = uploadSize; - desc.Height = 1; - desc.DepthOrArraySize = 1; - desc.MipLevels = 1; - desc.Format = DXGI_FORMAT_UNKNOWN; - desc.SampleDesc.Count = 1; - desc.SampleDesc.Quality = 0; - desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; - desc.Flags = D3D12_RESOURCE_FLAG_NONE; - - props.Type = D3D12_HEAP_TYPE_UPLOAD; - props.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; - props.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; - - ID3D12Resource* uploadBuffer = NULL; - HRESULT hr = bd->pd3dDevice->CreateCommittedResource(&props, D3D12_HEAP_FLAG_NONE, &desc, - D3D12_RESOURCE_STATE_GENERIC_READ, NULL, IID_PPV_ARGS(&uploadBuffer)); - IM_ASSERT(SUCCEEDED(hr)); - - void* mapped = NULL; - D3D12_RANGE range = { 0, uploadSize }; - hr = uploadBuffer->Map(0, &range, &mapped); - IM_ASSERT(SUCCEEDED(hr)); - for (int y = 0; y < height; y++) - memcpy((void*) ((uintptr_t) mapped + y * uploadPitch), pixels + y * width * 4, width * 4); - uploadBuffer->Unmap(0, &range); - - D3D12_TEXTURE_COPY_LOCATION srcLocation = {}; - srcLocation.pResource = uploadBuffer; - srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; - srcLocation.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - srcLocation.PlacedFootprint.Footprint.Width = width; - srcLocation.PlacedFootprint.Footprint.Height = height; - srcLocation.PlacedFootprint.Footprint.Depth = 1; - srcLocation.PlacedFootprint.Footprint.RowPitch = uploadPitch; - - D3D12_TEXTURE_COPY_LOCATION dstLocation = {}; - dstLocation.pResource = pTexture; - dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; - dstLocation.SubresourceIndex = 0; - - D3D12_RESOURCE_BARRIER barrier = {}; - barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; - barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; - barrier.Transition.pResource = pTexture; - barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; - barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST; - barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; - - ID3D12Fence* fence = NULL; - hr = bd->pd3dDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)); - IM_ASSERT(SUCCEEDED(hr)); - - HANDLE event = CreateEvent(0, 0, 0, 0); - IM_ASSERT(event != NULL); - - D3D12_COMMAND_QUEUE_DESC queueDesc = {}; - queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; - queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; - queueDesc.NodeMask = 1; - - ID3D12CommandQueue* cmdQueue = NULL; - hr = bd->pd3dDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&cmdQueue)); - IM_ASSERT(SUCCEEDED(hr)); - - ID3D12CommandAllocator* cmdAlloc = NULL; - hr = bd->pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&cmdAlloc)); - IM_ASSERT(SUCCEEDED(hr)); - - ID3D12GraphicsCommandList* cmdList = NULL; - hr = bd->pd3dDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, cmdAlloc, NULL, IID_PPV_ARGS(&cmdList)); - IM_ASSERT(SUCCEEDED(hr)); - - cmdList->CopyTextureRegion(&dstLocation, 0, 0, 0, &srcLocation, NULL); - cmdList->ResourceBarrier(1, &barrier); - - hr = cmdList->Close(); - IM_ASSERT(SUCCEEDED(hr)); - - cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmdList); - hr = cmdQueue->Signal(fence, 1); - IM_ASSERT(SUCCEEDED(hr)); - - fence->SetEventOnCompletion(1, event); - WaitForSingleObject(event, INFINITE); - - cmdList->Release(); - cmdAlloc->Release(); - cmdQueue->Release(); - CloseHandle(event); - fence->Release(); - uploadBuffer->Release(); - - // Create texture view - D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc; - ZeroMemory(&srvDesc, sizeof(srvDesc)); - srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; - srvDesc.Texture2D.MipLevels = desc.MipLevels; - srvDesc.Texture2D.MostDetailedMip = 0; - srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; - bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, bd->hFontSrvCpuDescHandle); - SafeRelease(bd->pFontTextureResource); - bd->pFontTextureResource = pTexture; - } - - // Store our identifier - // READ THIS IF THE STATIC_ASSERT() TRIGGERS: - // - Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'. - // - This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*. - // [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in the 'example_win32_direct12/example_win32_direct12.vcxproj' project file) - // [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like. - // [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!) - // [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in the example_win32_direct12/build_win32.bat file) - static_assert(sizeof(ImTextureID) >= sizeof(bd->hFontSrvGpuDescHandle.ptr), "Can't pack descriptor handle into TexID, 32-bit not supported yet."); - io.Fonts->SetTexID((ImTextureID)bd->hFontSrvGpuDescHandle.ptr); -} - -bool ImGui_ImplDX12_CreateDeviceObjects() -{ - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - if (!bd || !bd->pd3dDevice) - return false; - if (bd->pPipelineState) - ImGui_ImplDX12_InvalidateDeviceObjects(); - - // Create the root signature - { - D3D12_DESCRIPTOR_RANGE descRange = {}; - descRange.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; - descRange.NumDescriptors = 1; - descRange.BaseShaderRegister = 0; - descRange.RegisterSpace = 0; - descRange.OffsetInDescriptorsFromTableStart = 0; - - D3D12_ROOT_PARAMETER param[2] = {}; - - param[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; - param[0].Constants.ShaderRegister = 0; - param[0].Constants.RegisterSpace = 0; - param[0].Constants.Num32BitValues = 16; - param[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX; - - param[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; - param[1].DescriptorTable.NumDescriptorRanges = 1; - param[1].DescriptorTable.pDescriptorRanges = &descRange; - param[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; - - // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling. - D3D12_STATIC_SAMPLER_DESC staticSampler = {}; - staticSampler.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR; - staticSampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP; - staticSampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP; - staticSampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP; - staticSampler.MipLODBias = 0.f; - staticSampler.MaxAnisotropy = 0; - staticSampler.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS; - staticSampler.BorderColor = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK; - staticSampler.MinLOD = 0.f; - staticSampler.MaxLOD = 0.f; - staticSampler.ShaderRegister = 0; - staticSampler.RegisterSpace = 0; - staticSampler.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; - - D3D12_ROOT_SIGNATURE_DESC desc = {}; - desc.NumParameters = _countof(param); - desc.pParameters = param; - desc.NumStaticSamplers = 1; - desc.pStaticSamplers = &staticSampler; - desc.Flags = - D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | - D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS | - D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS | - D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS; - - // Load d3d12.dll and D3D12SerializeRootSignature() function address dynamically to facilitate using with D3D12On7. - // See if any version of d3d12.dll is already loaded in the process. If so, give preference to that. - static HINSTANCE d3d12_dll = ::GetModuleHandleA("d3d12.dll"); - if (d3d12_dll == NULL) - { - // Attempt to load d3d12.dll from local directories. This will only succeed if - // (1) the current OS is Windows 7, and - // (2) there exists a version of d3d12.dll for Windows 7 (D3D12On7) in one of the following directories. - // See https://github.com/ocornut/imgui/pull/3696 for details. - const char* localD3d12Paths[] = { ".\\d3d12.dll", ".\\d3d12on7\\d3d12.dll", ".\\12on7\\d3d12.dll" }; // A. current directory, B. used by some games, C. used in Microsoft D3D12On7 sample - for (int i = 0; i < IM_ARRAYSIZE(localD3d12Paths); i++) - if ((d3d12_dll = ::LoadLibraryA(localD3d12Paths[i])) != NULL) - break; - - // If failed, we are on Windows >= 10. - if (d3d12_dll == NULL) - d3d12_dll = ::LoadLibraryA("d3d12.dll"); - - if (d3d12_dll == NULL) - return false; - } - - PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignatureFn = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)::GetProcAddress(d3d12_dll, "D3D12SerializeRootSignature"); - if (D3D12SerializeRootSignatureFn == NULL) - return false; - - ID3DBlob* blob = NULL; - if (D3D12SerializeRootSignatureFn(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, NULL) != S_OK) - return false; - - bd->pd3dDevice->CreateRootSignature(0, blob->GetBufferPointer(), blob->GetBufferSize(), IID_PPV_ARGS(&bd->pRootSignature)); - blob->Release(); - } - - // By using D3DCompile() from / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A) - // If you would like to use this DX12 sample code but remove this dependency you can: - // 1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution] - // 2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL. - // See https://github.com/ocornut/imgui/pull/638 for sources and details. - - D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc; - memset(&psoDesc, 0, sizeof(D3D12_GRAPHICS_PIPELINE_STATE_DESC)); - psoDesc.NodeMask = 1; - psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; - psoDesc.pRootSignature = bd->pRootSignature; - psoDesc.SampleMask = UINT_MAX; - psoDesc.NumRenderTargets = 1; - psoDesc.RTVFormats[0] = bd->RTVFormat; - psoDesc.SampleDesc.Count = 1; - psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE; - - ID3DBlob* vertexShaderBlob; - ID3DBlob* pixelShaderBlob; - - // Create the vertex shader - { - static const char* vertexShader = - "cbuffer vertexBuffer : register(b0) \ - {\ - float4x4 ProjectionMatrix; \ - };\ - struct VS_INPUT\ - {\ - float2 pos : POSITION;\ - float4 col : COLOR0;\ - float2 uv : TEXCOORD0;\ - };\ - \ - struct PS_INPUT\ - {\ - float4 pos : SV_POSITION;\ - float4 col : COLOR0;\ - float2 uv : TEXCOORD0;\ - };\ - \ - PS_INPUT main(VS_INPUT input)\ - {\ - PS_INPUT output;\ - output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\ - output.col = input.col;\ - output.uv = input.uv;\ - return output;\ - }"; - - if (FAILED(D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_5_0", 0, 0, &vertexShaderBlob, NULL))) - return false; // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! - psoDesc.VS = { vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize() }; - - // Create the input layout - static D3D12_INPUT_ELEMENT_DESC local_layout[] = - { - { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, - { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, - { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)IM_OFFSETOF(ImDrawVert, col), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, - }; - psoDesc.InputLayout = { local_layout, 3 }; - } - - // Create the pixel shader - { - static const char* pixelShader = - "struct PS_INPUT\ - {\ - float4 pos : SV_POSITION;\ - float4 col : COLOR0;\ - float2 uv : TEXCOORD0;\ - };\ - SamplerState sampler0 : register(s0);\ - Texture2D texture0 : register(t0);\ - \ - float4 main(PS_INPUT input) : SV_Target\ - {\ - float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \ - return out_col; \ - }"; - - if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_5_0", 0, 0, &pixelShaderBlob, NULL))) - { - vertexShaderBlob->Release(); - return false; // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob! - } - psoDesc.PS = { pixelShaderBlob->GetBufferPointer(), pixelShaderBlob->GetBufferSize() }; - } - - // Create the blending setup - { - D3D12_BLEND_DESC& desc = psoDesc.BlendState; - desc.AlphaToCoverageEnable = false; - desc.RenderTarget[0].BlendEnable = true; - desc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA; - desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA; - desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD; - desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE; - desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA; - desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; - desc.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL; - } - - // Create the rasterizer state - { - D3D12_RASTERIZER_DESC& desc = psoDesc.RasterizerState; - desc.FillMode = D3D12_FILL_MODE_SOLID; - desc.CullMode = D3D12_CULL_MODE_NONE; - desc.FrontCounterClockwise = FALSE; - desc.DepthBias = D3D12_DEFAULT_DEPTH_BIAS; - desc.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; - desc.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; - desc.DepthClipEnable = true; - desc.MultisampleEnable = FALSE; - desc.AntialiasedLineEnable = FALSE; - desc.ForcedSampleCount = 0; - desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; - } - - // Create depth-stencil State - { - D3D12_DEPTH_STENCIL_DESC& desc = psoDesc.DepthStencilState; - desc.DepthEnable = false; - desc.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; - desc.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS; - desc.StencilEnable = false; - desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D12_STENCIL_OP_KEEP; - desc.FrontFace.StencilFunc = D3D12_COMPARISON_FUNC_ALWAYS; - desc.BackFace = desc.FrontFace; - } - - HRESULT result_pipeline_state = bd->pd3dDevice->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&bd->pPipelineState)); - vertexShaderBlob->Release(); - pixelShaderBlob->Release(); - if (result_pipeline_state != S_OK) - return false; - - ImGui_ImplDX12_CreateFontsTexture(); - - return true; -} - -static void ImGui_ImplDX12_DestroyRenderBuffers(ImGui_ImplDX12_RenderBuffers* render_buffers) -{ - SafeRelease(render_buffers->IndexBuffer); - SafeRelease(render_buffers->VertexBuffer); - render_buffers->IndexBufferSize = render_buffers->VertexBufferSize = 0; -} - -void ImGui_ImplDX12_InvalidateDeviceObjects() -{ - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - if (!bd || !bd->pd3dDevice) - return; - - ImGuiIO& io = ImGui::GetIO(); - SafeRelease(bd->pRootSignature); - SafeRelease(bd->pPipelineState); - SafeRelease(bd->pFontTextureResource); - io.Fonts->SetTexID(NULL); // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well. -} - -bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* cbv_srv_heap, - D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); - - // Setup backend capabilities flags - ImGui_ImplDX12_Data* bd = IM_NEW(ImGui_ImplDX12_Data)(); - io.BackendRendererUserData = (void*)bd; - io.BackendRendererName = "imgui_impl_dx12"; - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. - io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplDX12_InitPlatformInterface(); - - bd->pd3dDevice = device; - bd->RTVFormat = rtv_format; - bd->hFontSrvCpuDescHandle = font_srv_cpu_desc_handle; - bd->hFontSrvGpuDescHandle = font_srv_gpu_desc_handle; - bd->numFramesInFlight = num_frames_in_flight; - bd->pd3dSrvDescHeap = cbv_srv_heap; - - // Create a dummy ImGui_ImplDX12_ViewportData holder for the main viewport, - // Since this is created and managed by the application, we will only use the ->Resources[] fields. - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->RendererUserData = IM_NEW(ImGui_ImplDX12_ViewportData)(bd->numFramesInFlight); - - return true; -} - -void ImGui_ImplDX12_Shutdown() -{ - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - // Manually delete main viewport render resources in-case we haven't initialized for viewports - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - if (ImGui_ImplDX12_ViewportData* vd = (ImGui_ImplDX12_ViewportData*)main_viewport->RendererUserData) - { - // We could just call ImGui_ImplDX12_DestroyWindow(main_viewport) as a convenience but that would be misleading since we only use data->Resources[] - for (UINT i = 0; i < bd->numFramesInFlight; i++) - ImGui_ImplDX12_DestroyRenderBuffers(&vd->FrameRenderBuffers[i]); - IM_DELETE(vd); - main_viewport->RendererUserData = NULL; - } - - // Clean up windows and device objects - ImGui_ImplDX12_ShutdownPlatformInterface(); - ImGui_ImplDX12_InvalidateDeviceObjects(); - - io.BackendRendererName = NULL; - io.BackendRendererUserData = NULL; - IM_DELETE(bd); -} - -void ImGui_ImplDX12_NewFrame() -{ - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX12_Init()?"); - - if (!bd->pPipelineState) - ImGui_ImplDX12_CreateDeviceObjects(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -static void ImGui_ImplDX12_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - ImGui_ImplDX12_ViewportData* vd = IM_NEW(ImGui_ImplDX12_ViewportData)(bd->numFramesInFlight); - viewport->RendererUserData = vd; - - // PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL_Window*). - // Some backends will leave PlatformHandleRaw NULL, in which case we assume PlatformHandle will contain the HWND. - HWND hwnd = viewport->PlatformHandleRaw ? (HWND)viewport->PlatformHandleRaw : (HWND)viewport->PlatformHandle; - IM_ASSERT(hwnd != 0); - - vd->FrameIndex = UINT_MAX; - - // Create command queue. - D3D12_COMMAND_QUEUE_DESC queue_desc = {}; - queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; - queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; - - HRESULT res = S_OK; - res = bd->pd3dDevice->CreateCommandQueue(&queue_desc, IID_PPV_ARGS(&vd->CommandQueue)); - IM_ASSERT(res == S_OK); - - // Create command allocator. - for (UINT i = 0; i < bd->numFramesInFlight; ++i) - { - res = bd->pd3dDevice->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&vd->FrameCtx[i].CommandAllocator)); - IM_ASSERT(res == S_OK); - } - - // Create command list. - res = bd->pd3dDevice->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, vd->FrameCtx[0].CommandAllocator, NULL, IID_PPV_ARGS(&vd->CommandList)); - IM_ASSERT(res == S_OK); - vd->CommandList->Close(); - - // Create fence. - res = bd->pd3dDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&vd->Fence)); - IM_ASSERT(res == S_OK); - - vd->FenceEvent = CreateEvent(NULL, FALSE, FALSE, NULL); - IM_ASSERT(vd->FenceEvent != NULL); - - // Create swap chain - // FIXME-VIEWPORT: May want to copy/inherit swap chain settings from the user/application. - DXGI_SWAP_CHAIN_DESC1 sd1; - ZeroMemory(&sd1, sizeof(sd1)); - sd1.BufferCount = bd->numFramesInFlight; - sd1.Width = (UINT)viewport->Size.x; - sd1.Height = (UINT)viewport->Size.y; - sd1.Format = bd->RTVFormat; - sd1.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - sd1.SampleDesc.Count = 1; - sd1.SampleDesc.Quality = 0; - sd1.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; - sd1.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; - sd1.Scaling = DXGI_SCALING_STRETCH; - sd1.Stereo = FALSE; - - IDXGIFactory4* dxgi_factory = NULL; - res = ::CreateDXGIFactory1(IID_PPV_ARGS(&dxgi_factory)); - IM_ASSERT(res == S_OK); - - IDXGISwapChain1* swap_chain = NULL; - res = dxgi_factory->CreateSwapChainForHwnd(vd->CommandQueue, hwnd, &sd1, NULL, NULL, &swap_chain); - IM_ASSERT(res == S_OK); - - dxgi_factory->Release(); - - // Or swapChain.As(&mSwapChain) - IM_ASSERT(vd->SwapChain == NULL); - swap_chain->QueryInterface(IID_PPV_ARGS(&vd->SwapChain)); - swap_chain->Release(); - - // Create the render targets - if (vd->SwapChain) - { - D3D12_DESCRIPTOR_HEAP_DESC desc = {}; - desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; - desc.NumDescriptors = bd->numFramesInFlight; - desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; - desc.NodeMask = 1; - - HRESULT hr = bd->pd3dDevice->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&vd->RtvDescHeap)); - IM_ASSERT(hr == S_OK); - - SIZE_T rtv_descriptor_size = bd->pd3dDevice->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV); - D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = vd->RtvDescHeap->GetCPUDescriptorHandleForHeapStart(); - for (UINT i = 0; i < bd->numFramesInFlight; i++) - { - vd->FrameCtx[i].RenderTargetCpuDescriptors = rtv_handle; - rtv_handle.ptr += rtv_descriptor_size; - } - - ID3D12Resource* back_buffer; - for (UINT i = 0; i < bd->numFramesInFlight; i++) - { - IM_ASSERT(vd->FrameCtx[i].RenderTarget == NULL); - vd->SwapChain->GetBuffer(i, IID_PPV_ARGS(&back_buffer)); - bd->pd3dDevice->CreateRenderTargetView(back_buffer, NULL, vd->FrameCtx[i].RenderTargetCpuDescriptors); - vd->FrameCtx[i].RenderTarget = back_buffer; - } - } - - for (UINT i = 0; i < bd->numFramesInFlight; i++) - ImGui_ImplDX12_DestroyRenderBuffers(&vd->FrameRenderBuffers[i]); -} - -static void ImGui_WaitForPendingOperations(ImGui_ImplDX12_ViewportData* vd) -{ - HRESULT hr = S_FALSE; - if (vd && vd->CommandQueue && vd->Fence && vd->FenceEvent) - { - hr = vd->CommandQueue->Signal(vd->Fence, ++vd->FenceSignaledValue); - IM_ASSERT(hr == S_OK); - ::WaitForSingleObject(vd->FenceEvent, 0); // Reset any forgotten waits - hr = vd->Fence->SetEventOnCompletion(vd->FenceSignaledValue, vd->FenceEvent); - IM_ASSERT(hr == S_OK); - ::WaitForSingleObject(vd->FenceEvent, INFINITE); - } -} - -static void ImGui_ImplDX12_DestroyWindow(ImGuiViewport* viewport) -{ - // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it. - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - if (ImGui_ImplDX12_ViewportData* vd = (ImGui_ImplDX12_ViewportData*)viewport->RendererUserData) - { - ImGui_WaitForPendingOperations(vd); - - SafeRelease(vd->CommandQueue); - SafeRelease(vd->CommandList); - SafeRelease(vd->SwapChain); - SafeRelease(vd->RtvDescHeap); - SafeRelease(vd->Fence); - ::CloseHandle(vd->FenceEvent); - vd->FenceEvent = NULL; - - for (UINT i = 0; i < bd->numFramesInFlight; i++) - { - SafeRelease(vd->FrameCtx[i].RenderTarget); - SafeRelease(vd->FrameCtx[i].CommandAllocator); - ImGui_ImplDX12_DestroyRenderBuffers(&vd->FrameRenderBuffers[i]); - } - IM_DELETE(vd); - } - viewport->RendererUserData = NULL; -} - -static void ImGui_ImplDX12_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - ImGui_ImplDX12_ViewportData* vd = (ImGui_ImplDX12_ViewportData*)viewport->RendererUserData; - - ImGui_WaitForPendingOperations(vd); - - for (UINT i = 0; i < bd->numFramesInFlight; i++) - SafeRelease(vd->FrameCtx[i].RenderTarget); - - if (vd->SwapChain) - { - ID3D12Resource* back_buffer = NULL; - vd->SwapChain->ResizeBuffers(0, (UINT)size.x, (UINT)size.y, DXGI_FORMAT_UNKNOWN, 0); - for (UINT i = 0; i < bd->numFramesInFlight; i++) - { - vd->SwapChain->GetBuffer(i, IID_PPV_ARGS(&back_buffer)); - bd->pd3dDevice->CreateRenderTargetView(back_buffer, NULL, vd->FrameCtx[i].RenderTargetCpuDescriptors); - vd->FrameCtx[i].RenderTarget = back_buffer; - } - } -} - -static void ImGui_ImplDX12_RenderWindow(ImGuiViewport* viewport, void*) -{ - ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData(); - ImGui_ImplDX12_ViewportData* vd = (ImGui_ImplDX12_ViewportData*)viewport->RendererUserData; - - ImGui_ImplDX12_FrameContext* frame_context = &vd->FrameCtx[vd->FrameIndex % bd->numFramesInFlight]; - UINT back_buffer_idx = vd->SwapChain->GetCurrentBackBufferIndex(); - - const ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); - D3D12_RESOURCE_BARRIER barrier = {}; - barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; - barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; - barrier.Transition.pResource = vd->FrameCtx[back_buffer_idx].RenderTarget; - barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; - barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT; - barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET; - - // Draw - ID3D12GraphicsCommandList* cmd_list = vd->CommandList; - - frame_context->CommandAllocator->Reset(); - cmd_list->Reset(frame_context->CommandAllocator, NULL); - cmd_list->ResourceBarrier(1, &barrier); - cmd_list->OMSetRenderTargets(1, &vd->FrameCtx[back_buffer_idx].RenderTargetCpuDescriptors, FALSE, NULL); - if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) - cmd_list->ClearRenderTargetView(vd->FrameCtx[back_buffer_idx].RenderTargetCpuDescriptors, (float*)&clear_color, 0, NULL); - cmd_list->SetDescriptorHeaps(1, &bd->pd3dSrvDescHeap); - - ImGui_ImplDX12_RenderDrawData(viewport->DrawData, cmd_list); - - barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET; - barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT; - cmd_list->ResourceBarrier(1, &barrier); - cmd_list->Close(); - - vd->CommandQueue->Wait(vd->Fence, vd->FenceSignaledValue); - vd->CommandQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmd_list); - vd->CommandQueue->Signal(vd->Fence, ++vd->FenceSignaledValue); -} - -static void ImGui_ImplDX12_SwapBuffers(ImGuiViewport* viewport, void*) -{ - ImGui_ImplDX12_ViewportData* vd = (ImGui_ImplDX12_ViewportData*)viewport->RendererUserData; - - vd->SwapChain->Present(0, 0); - while (vd->Fence->GetCompletedValue() < vd->FenceSignaledValue) - ::SwitchToThread(); -} - -void ImGui_ImplDX12_InitPlatformInterface() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Renderer_CreateWindow = ImGui_ImplDX12_CreateWindow; - platform_io.Renderer_DestroyWindow = ImGui_ImplDX12_DestroyWindow; - platform_io.Renderer_SetWindowSize = ImGui_ImplDX12_SetWindowSize; - platform_io.Renderer_RenderWindow = ImGui_ImplDX12_RenderWindow; - platform_io.Renderer_SwapBuffers = ImGui_ImplDX12_SwapBuffers; -} - -void ImGui_ImplDX12_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx12.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx12.h deleted file mode 100644 index 63a3c1a..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx12.h +++ /dev/null @@ -1,39 +0,0 @@ -// dear imgui: Renderer Backend for DirectX12 -// This needs to be used along with a Platform Backend (e.g. Win32) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'. -// See imgui_impl_dx12.cpp file for details. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#include // DXGI_FORMAT - -struct ID3D12Device; -struct ID3D12DescriptorHeap; -struct ID3D12GraphicsCommandList; -struct D3D12_CPU_DESCRIPTOR_HANDLE; -struct D3D12_GPU_DESCRIPTOR_HANDLE; - -// cmd_list is the command list that the implementation will use to render imgui draw lists. -// Before calling the render function, caller must prepare cmd_list by resetting it and setting the appropriate -// render target and descriptor heap that contains font_srv_cpu_desc_handle/font_srv_gpu_desc_handle. -// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture. -IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, ID3D12DescriptorHeap* cbv_srv_heap, - D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle); -IMGUI_IMPL_API void ImGui_ImplDX12_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplDX12_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* graphics_command_list); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects(); -IMGUI_IMPL_API bool ImGui_ImplDX12_CreateDeviceObjects(); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx9.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx9.cpp deleted file mode 100644 index e400626..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx9.cpp +++ /dev/null @@ -1,540 +0,0 @@ -// dear imgui: Renderer Backend for DirectX9 -// This needs to be used along with a Platform Backend (e.g. Win32) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-06-25: DirectX9: Explicitly disable texture state stages after >= 1. -// 2021-05-19: DirectX9: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) -// 2021-04-23: DirectX9: Explicitly setting up more graphics states to increase compatibility with unusual non-default states. -// 2021-03-18: DirectX9: Calling IDirect3DStateBlock9::Capture() after CreateStateBlock() as a workaround for state restoring issues (see #3857). -// 2021-03-03: DirectX9: Added support for IMGUI_USE_BGRA_PACKED_COLOR in user's imconfig file. -// 2021-02-18: DirectX9: Change blending equation to preserve alpha in output buffer. -// 2019-05-29: DirectX9: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. -// 2019-04-30: DirectX9: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2019-03-29: Misc: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). -// 2019-01-16: Misc: Disabled fog before drawing UI's. Fixes issue #2288. -// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. -// 2018-06-08: Misc: Extracted imgui_impl_dx9.cpp/.h away from the old combined DX9+Win32 example. -// 2018-06-08: DirectX9: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. -// 2018-05-07: Render: Saving/restoring Transform because they don't seem to be included in the StateBlock. Setting shading mode to Gouraud. -// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX9_RenderDrawData() in the .h file so you can call it yourself. -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. - -#include "imgui.h" -#include "imgui_impl_dx9.h" - -// DirectX -#include - -// DirectX data -struct ImGui_ImplDX9_Data -{ - LPDIRECT3DDEVICE9 pd3dDevice; - LPDIRECT3DVERTEXBUFFER9 pVB; - LPDIRECT3DINDEXBUFFER9 pIB; - LPDIRECT3DTEXTURE9 FontTexture; - int VertexBufferSize; - int IndexBufferSize; - - ImGui_ImplDX9_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; } -}; - -struct CUSTOMVERTEX -{ - float pos[3]; - D3DCOLOR col; - float uv[2]; -}; -#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) - -#ifdef IMGUI_USE_BGRA_PACKED_COLOR -#define IMGUI_COL_TO_DX9_ARGB(_COL) (_COL) -#else -#define IMGUI_COL_TO_DX9_ARGB(_COL) (((_COL) & 0xFF00FF00) | (((_COL) & 0xFF0000) >> 16) | (((_COL) & 0xFF) << 16)) -#endif - -// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -static ImGui_ImplDX9_Data* ImGui_ImplDX9_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplDX9_Data*)ImGui::GetIO().BackendRendererUserData : NULL; -} - -// Forward Declarations -static void ImGui_ImplDX9_InitPlatformInterface(); -static void ImGui_ImplDX9_ShutdownPlatformInterface(); -static void ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows(); -static void ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows(); - -// Functions -static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data) -{ - ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); - - // Setup viewport - D3DVIEWPORT9 vp; - vp.X = vp.Y = 0; - vp.Width = (DWORD)draw_data->DisplaySize.x; - vp.Height = (DWORD)draw_data->DisplaySize.y; - vp.MinZ = 0.0f; - vp.MaxZ = 1.0f; - bd->pd3dDevice->SetViewport(&vp); - - // Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient), bilinear sampling. - bd->pd3dDevice->SetPixelShader(NULL); - bd->pd3dDevice->SetVertexShader(NULL); - bd->pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); - bd->pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); - bd->pd3dDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); - bd->pd3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); - bd->pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); - bd->pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE); - bd->pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); - bd->pd3dDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); - bd->pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); - bd->pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); - bd->pd3dDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); - bd->pd3dDevice->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE); - bd->pd3dDevice->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA); - bd->pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); - bd->pd3dDevice->SetRenderState(D3DRS_FOGENABLE, FALSE); - bd->pd3dDevice->SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); - bd->pd3dDevice->SetRenderState(D3DRS_SPECULARENABLE, FALSE); - bd->pd3dDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE); - bd->pd3dDevice->SetRenderState(D3DRS_CLIPPING, TRUE); - bd->pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE); - bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); - bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); - bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); - bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); - bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); - bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); - bd->pd3dDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); - bd->pd3dDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); - bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); - bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); - - // Setup orthographic projection matrix - // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. - // Being agnostic of whether or can be used, we aren't relying on D3DXMatrixIdentity()/D3DXMatrixOrthoOffCenterLH() or DirectX::XMMatrixIdentity()/DirectX::XMMatrixOrthographicOffCenterLH() - { - float L = draw_data->DisplayPos.x + 0.5f; - float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f; - float T = draw_data->DisplayPos.y + 0.5f; - float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f; - D3DMATRIX mat_identity = { { { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f } } }; - D3DMATRIX mat_projection = - { { { - 2.0f/(R-L), 0.0f, 0.0f, 0.0f, - 0.0f, 2.0f/(T-B), 0.0f, 0.0f, - 0.0f, 0.0f, 0.5f, 0.0f, - (L+R)/(L-R), (T+B)/(B-T), 0.5f, 1.0f - } } }; - bd->pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity); - bd->pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity); - bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection); - } -} - -// Render function. -void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) -{ - // Avoid rendering when minimized - if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) - return; - - // Create and grow buffers if needed - ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); - if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount) - { - if (bd->pVB) { bd->pVB->Release(); bd->pVB = NULL; } - bd->VertexBufferSize = draw_data->TotalVtxCount + 5000; - if (bd->pd3dDevice->CreateVertexBuffer(bd->VertexBufferSize * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &bd->pVB, NULL) < 0) - return; - } - if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount) - { - if (bd->pIB) { bd->pIB->Release(); bd->pIB = NULL; } - bd->IndexBufferSize = draw_data->TotalIdxCount + 10000; - if (bd->pd3dDevice->CreateIndexBuffer(bd->IndexBufferSize * sizeof(ImDrawIdx), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, sizeof(ImDrawIdx) == 2 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, D3DPOOL_DEFAULT, &bd->pIB, NULL) < 0) - return; - } - - // Backup the DX9 state - IDirect3DStateBlock9* d3d9_state_block = NULL; - if (bd->pd3dDevice->CreateStateBlock(D3DSBT_ALL, &d3d9_state_block) < 0) - return; - if (d3d9_state_block->Capture() < 0) - { - d3d9_state_block->Release(); - return; - } - - // Backup the DX9 transform (DX9 documentation suggests that it is included in the StateBlock but it doesn't appear to) - D3DMATRIX last_world, last_view, last_projection; - bd->pd3dDevice->GetTransform(D3DTS_WORLD, &last_world); - bd->pd3dDevice->GetTransform(D3DTS_VIEW, &last_view); - bd->pd3dDevice->GetTransform(D3DTS_PROJECTION, &last_projection); - - // Allocate buffers - CUSTOMVERTEX* vtx_dst; - ImDrawIdx* idx_dst; - if (bd->pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DLOCK_DISCARD) < 0) - { - d3d9_state_block->Release(); - return; - } - if (bd->pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK_DISCARD) < 0) - { - bd->pVB->Unlock(); - d3d9_state_block->Release(); - return; - } - - // Copy and convert all vertices into a single contiguous buffer, convert colors to DX9 default format. - // FIXME-OPT: This is a minor waste of resource, the ideal is to use imconfig.h and - // 1) to avoid repacking colors: #define IMGUI_USE_BGRA_PACKED_COLOR - // 2) to avoid repacking vertices: #define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; float z; ImU32 col; ImVec2 uv; } - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - const ImDrawVert* vtx_src = cmd_list->VtxBuffer.Data; - for (int i = 0; i < cmd_list->VtxBuffer.Size; i++) - { - vtx_dst->pos[0] = vtx_src->pos.x; - vtx_dst->pos[1] = vtx_src->pos.y; - vtx_dst->pos[2] = 0.0f; - vtx_dst->col = IMGUI_COL_TO_DX9_ARGB(vtx_src->col); - vtx_dst->uv[0] = vtx_src->uv.x; - vtx_dst->uv[1] = vtx_src->uv.y; - vtx_dst++; - vtx_src++; - } - memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); - idx_dst += cmd_list->IdxBuffer.Size; - } - bd->pVB->Unlock(); - bd->pIB->Unlock(); - bd->pd3dDevice->SetStreamSource(0, bd->pVB, 0, sizeof(CUSTOMVERTEX)); - bd->pd3dDevice->SetIndices(bd->pIB); - bd->pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX); - - // Setup desired DX state - ImGui_ImplDX9_SetupRenderState(draw_data); - - // Render command lists - // (Because we merged all buffers into a single one, we maintain our own offset into them) - int global_vtx_offset = 0; - int global_idx_offset = 0; - ImVec2 clip_off = draw_data->DisplayPos; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback != NULL) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplDX9_SetupRenderState(draw_data); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); - ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // Apply Scissor/clipping rectangle, Bind texture, Draw - const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y }; - const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->GetTexID(); - bd->pd3dDevice->SetTexture(0, texture); - bd->pd3dDevice->SetScissorRect(&r); - bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3); - } - } - global_idx_offset += cmd_list->IdxBuffer.Size; - global_vtx_offset += cmd_list->VtxBuffer.Size; - } - - // When using multi-viewports, it appears that there's an odd logic in DirectX9 which prevent subsequent windows - // from rendering until the first window submits at least one draw call, even once. That's our workaround. (see #2560) - if (global_vtx_offset == 0) - bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, 0, 0, 0); - - // Restore the DX9 transform - bd->pd3dDevice->SetTransform(D3DTS_WORLD, &last_world); - bd->pd3dDevice->SetTransform(D3DTS_VIEW, &last_view); - bd->pd3dDevice->SetTransform(D3DTS_PROJECTION, &last_projection); - - // Restore the DX9 state - d3d9_state_block->Apply(); - d3d9_state_block->Release(); -} - -bool ImGui_ImplDX9_Init(IDirect3DDevice9* device) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); - - // Setup backend capabilities flags - ImGui_ImplDX9_Data* bd = IM_NEW(ImGui_ImplDX9_Data)(); - io.BackendRendererUserData = (void*)bd; - io.BackendRendererName = "imgui_impl_dx9"; - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. - io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) - - bd->pd3dDevice = device; - bd->pd3dDevice->AddRef(); - - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplDX9_InitPlatformInterface(); - - return true; -} - -void ImGui_ImplDX9_Shutdown() -{ - ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); - IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplDX9_ShutdownPlatformInterface(); - ImGui_ImplDX9_InvalidateDeviceObjects(); - if (bd->pd3dDevice) { bd->pd3dDevice->Release(); } - io.BackendRendererName = NULL; - io.BackendRendererUserData = NULL; - IM_DELETE(bd); -} - -static bool ImGui_ImplDX9_CreateFontsTexture() -{ - // Build texture atlas - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); - unsigned char* pixels; - int width, height, bytes_per_pixel; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &bytes_per_pixel); - - // Convert RGBA32 to BGRA32 (because RGBA32 is not well supported by DX9 devices) -#ifndef IMGUI_USE_BGRA_PACKED_COLOR - if (io.Fonts->TexPixelsUseColors) - { - ImU32* dst_start = (ImU32*)ImGui::MemAlloc((size_t)width * height * bytes_per_pixel); - for (ImU32* src = (ImU32*)pixels, *dst = dst_start, *dst_end = dst_start + (size_t)width * height; dst < dst_end; src++, dst++) - *dst = IMGUI_COL_TO_DX9_ARGB(*src); - pixels = (unsigned char*)dst_start; - } -#endif - - // Upload texture to graphics system - bd->FontTexture = NULL; - if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, NULL) < 0) - return false; - D3DLOCKED_RECT tex_locked_rect; - if (bd->FontTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK) - return false; - for (int y = 0; y < height; y++) - memcpy((unsigned char*)tex_locked_rect.pBits + (size_t)tex_locked_rect.Pitch * y, pixels + (size_t)width * bytes_per_pixel * y, (size_t)width * bytes_per_pixel); - bd->FontTexture->UnlockRect(0); - - // Store our identifier - io.Fonts->SetTexID((ImTextureID)bd->FontTexture); - -#ifndef IMGUI_USE_BGRA_PACKED_COLOR - if (io.Fonts->TexPixelsUseColors) - ImGui::MemFree(pixels); -#endif - - return true; -} - -bool ImGui_ImplDX9_CreateDeviceObjects() -{ - ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); - if (!bd || !bd->pd3dDevice) - return false; - if (!ImGui_ImplDX9_CreateFontsTexture()) - return false; - ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows(); - return true; -} - -void ImGui_ImplDX9_InvalidateDeviceObjects() -{ - ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); - if (!bd || !bd->pd3dDevice) - return; - if (bd->pVB) { bd->pVB->Release(); bd->pVB = NULL; } - if (bd->pIB) { bd->pIB->Release(); bd->pIB = NULL; } - if (bd->FontTexture) { bd->FontTexture->Release(); bd->FontTexture = NULL; ImGui::GetIO().Fonts->SetTexID(NULL); } // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well. - ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows(); -} - -void ImGui_ImplDX9_NewFrame() -{ - ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplDX9_Init()?"); - - if (!bd->FontTexture) - ImGui_ImplDX9_CreateDeviceObjects(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. -struct ImGui_ImplDX9_ViewportData -{ - IDirect3DSwapChain9* SwapChain; - D3DPRESENT_PARAMETERS d3dpp; - - ImGui_ImplDX9_ViewportData() { SwapChain = NULL; ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS)); } - ~ImGui_ImplDX9_ViewportData() { IM_ASSERT(SwapChain == NULL); } -}; - -static void ImGui_ImplDX9_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); - ImGui_ImplDX9_ViewportData* vd = IM_NEW(ImGui_ImplDX9_ViewportData)(); - viewport->RendererUserData = vd; - - // PlatformHandleRaw should always be a HWND, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL_Window*). - // Some backends will leave PlatformHandleRaw NULL, in which case we assume PlatformHandle will contain the HWND. - HWND hwnd = viewport->PlatformHandleRaw ? (HWND)viewport->PlatformHandleRaw : (HWND)viewport->PlatformHandle; - IM_ASSERT(hwnd != 0); - - ZeroMemory(&vd->d3dpp, sizeof(D3DPRESENT_PARAMETERS)); - vd->d3dpp.Windowed = TRUE; - vd->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; - vd->d3dpp.BackBufferWidth = (UINT)viewport->Size.x; - vd->d3dpp.BackBufferHeight = (UINT)viewport->Size.y; - vd->d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; - vd->d3dpp.hDeviceWindow = hwnd; - vd->d3dpp.EnableAutoDepthStencil = FALSE; - vd->d3dpp.AutoDepthStencilFormat = D3DFMT_D16; - vd->d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync - - HRESULT hr = bd->pd3dDevice->CreateAdditionalSwapChain(&vd->d3dpp, &vd->SwapChain); IM_UNUSED(hr); - IM_ASSERT(hr == D3D_OK); - IM_ASSERT(vd->SwapChain != NULL); -} - -static void ImGui_ImplDX9_DestroyWindow(ImGuiViewport* viewport) -{ - // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it. - if (ImGui_ImplDX9_ViewportData* vd = (ImGui_ImplDX9_ViewportData*)viewport->RendererUserData) - { - if (vd->SwapChain) - vd->SwapChain->Release(); - vd->SwapChain = NULL; - ZeroMemory(&vd->d3dpp, sizeof(D3DPRESENT_PARAMETERS)); - IM_DELETE(vd); - } - viewport->RendererUserData = NULL; -} - -static void ImGui_ImplDX9_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); - ImGui_ImplDX9_ViewportData* vd = (ImGui_ImplDX9_ViewportData*)viewport->RendererUserData; - if (vd->SwapChain) - { - vd->SwapChain->Release(); - vd->SwapChain = NULL; - vd->d3dpp.BackBufferWidth = (UINT)size.x; - vd->d3dpp.BackBufferHeight = (UINT)size.y; - HRESULT hr = bd->pd3dDevice->CreateAdditionalSwapChain(&vd->d3dpp, &vd->SwapChain); IM_UNUSED(hr); - IM_ASSERT(hr == D3D_OK); - } -} - -static void ImGui_ImplDX9_RenderWindow(ImGuiViewport* viewport, void*) -{ - ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData(); - ImGui_ImplDX9_ViewportData* vd = (ImGui_ImplDX9_ViewportData*)viewport->RendererUserData; - ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); - - LPDIRECT3DSURFACE9 render_target = NULL; - LPDIRECT3DSURFACE9 last_render_target = NULL; - LPDIRECT3DSURFACE9 last_depth_stencil = NULL; - vd->SwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &render_target); - bd->pd3dDevice->GetRenderTarget(0, &last_render_target); - bd->pd3dDevice->GetDepthStencilSurface(&last_depth_stencil); - bd->pd3dDevice->SetRenderTarget(0, render_target); - bd->pd3dDevice->SetDepthStencilSurface(NULL); - - if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) - { - D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*255.0f), (int)(clear_color.y*255.0f), (int)(clear_color.z*255.0f), (int)(clear_color.w*255.0f)); - bd->pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, clear_col_dx, 1.0f, 0); - } - - ImGui_ImplDX9_RenderDrawData(viewport->DrawData); - - // Restore render target - bd->pd3dDevice->SetRenderTarget(0, last_render_target); - bd->pd3dDevice->SetDepthStencilSurface(last_depth_stencil); - render_target->Release(); - last_render_target->Release(); - if (last_depth_stencil) last_depth_stencil->Release(); -} - -static void ImGui_ImplDX9_SwapBuffers(ImGuiViewport* viewport, void*) -{ - ImGui_ImplDX9_ViewportData* vd = (ImGui_ImplDX9_ViewportData*)viewport->RendererUserData; - HRESULT hr = vd->SwapChain->Present(NULL, NULL, vd->d3dpp.hDeviceWindow, NULL, 0); - // Let main application handle D3DERR_DEVICELOST by resetting the device. - IM_ASSERT(hr == D3D_OK || hr == D3DERR_DEVICELOST); -} - -static void ImGui_ImplDX9_InitPlatformInterface() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Renderer_CreateWindow = ImGui_ImplDX9_CreateWindow; - platform_io.Renderer_DestroyWindow = ImGui_ImplDX9_DestroyWindow; - platform_io.Renderer_SetWindowSize = ImGui_ImplDX9_SetWindowSize; - platform_io.Renderer_RenderWindow = ImGui_ImplDX9_RenderWindow; - platform_io.Renderer_SwapBuffers = ImGui_ImplDX9_SwapBuffers; -} - -static void ImGui_ImplDX9_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} - -static void ImGui_ImplDX9_CreateDeviceObjectsForPlatformWindows() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int i = 1; i < platform_io.Viewports.Size; i++) - if (!platform_io.Viewports[i]->RendererUserData) - ImGui_ImplDX9_CreateWindow(platform_io.Viewports[i]); -} - -static void ImGui_ImplDX9_InvalidateDeviceObjectsForPlatformWindows() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int i = 1; i < platform_io.Viewports.Size; i++) - if (platform_io.Viewports[i]->RendererUserData) - ImGui_ImplDX9_DestroyWindow(platform_io.Viewports[i]); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx9.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx9.h deleted file mode 100644 index 2d75662..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_dx9.h +++ /dev/null @@ -1,26 +0,0 @@ -// dear imgui: Renderer Backend for DirectX9 -// This needs to be used along with a Platform Backend (e.g. Win32) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -struct IDirect3DDevice9; - -IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); -IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glfw.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glfw.cpp deleted file mode 100644 index e001cc7..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glfw.cpp +++ /dev/null @@ -1,1164 +0,0 @@ -// dear imgui: Platform Backend for GLFW -// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) -// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) -// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature support.) - -// Implemented features: -// [X] Platform: Clipboard support. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+). -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// Issues: -// [ ] Platform: Multi-viewport support: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor). - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2022-04-30: Inputs: Fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX. -// 2022-03-23: Inputs: Fixed a regression in 1.87 which resulted in keyboard modifiers events being reported incorrectly on Linux/X11. -// 2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after initializing backend. -// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. -// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. -// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). -// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates. -// 2022-01-12: *BREAKING CHANGE*: Now using glfwSetCursorPosCallback(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetCursorPosCallback() and forward it to the backend via ImGui_ImplGlfw_CursorPosCallback(). -// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. -// 2022-01-05: Inputs: Converting GLFW untranslated keycodes back to translated keycodes (in the ImGui_ImplGlfw_KeyCallback() function) in order to match the behavior of every other backend, and facilitate the use of GLFW with lettered-shortcuts API. -// 2021-08-17: *BREAKING CHANGE*: Now using glfwSetWindowFocusCallback() to calling io.AddFocusEvent(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() and forward it to the backend via ImGui_ImplGlfw_WindowFocusCallback(). -// 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback(). -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors. -// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor). -// 2019-10-18: Misc: Previously installed user callbacks are now restored on shutdown. -// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. -// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter(). -// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them. -// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls. -// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. -// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples. -// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. -// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()). -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. -// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. -// 2018-01-25: Inputs: Added gamepad support if ImGuiConfigFlags_NavEnableGamepad is set. -// 2018-01-25: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set). -// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. -// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert. -// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1). -// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers. - -#include "imgui.h" -#include "imgui_impl_glfw.h" - -// Clang warnings with -Weverything -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" -#endif -#endif - -// GLFW -#include - -#ifdef _WIN32 -#undef APIENTRY -#define GLFW_EXPOSE_NATIVE_WIN32 -#include // for glfwGetWin32Window() -#endif -#ifdef __APPLE__ -#define GLFW_EXPOSE_NATIVE_COCOA -#include // for glfwGetCocoaWindow() -#endif - -#define GLFW_HAS_WINDOW_TOPMOST (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ GLFW_FLOATING -#define GLFW_HAS_WINDOW_HOVERED (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ GLFW_HOVERED -#define GLFW_HAS_WINDOW_ALPHA (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwSetWindowOpacity -#define GLFW_HAS_PER_MONITOR_DPI (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetMonitorContentScale -#define GLFW_HAS_VULKAN (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwCreateWindowSurface -#define GLFW_HAS_FOCUS_WINDOW (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwFocusWindow -#define GLFW_HAS_FOCUS_ON_SHOW (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ GLFW_FOCUS_ON_SHOW -#define GLFW_HAS_MONITOR_WORK_AREA (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetMonitorWorkarea -#define GLFW_HAS_OSX_WINDOW_POS_FIX (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 + GLFW_VERSION_REVISION * 10 >= 3310) // 3.3.1+ Fixed: Resizing window repositions it on MacOS #1553 -#ifdef GLFW_RESIZE_NESW_CURSOR // Let's be nice to people who pulled GLFW between 2019-04-16 (3.4 define) and 2019-11-29 (cursors defines) // FIXME: Remove when GLFW 3.4 is released? -#define GLFW_HAS_NEW_CURSORS (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3400) // 3.4+ GLFW_RESIZE_ALL_CURSOR, GLFW_RESIZE_NESW_CURSOR, GLFW_RESIZE_NWSE_CURSOR, GLFW_NOT_ALLOWED_CURSOR -#else -#define GLFW_HAS_NEW_CURSORS (0) -#endif -#ifdef GLFW_MOUSE_PASSTHROUGH // Let's be nice to people who pulled GLFW between 2019-04-16 (3.4 define) and 2020-07-17 (passthrough) -#define GLFW_HAS_MOUSE_PASSTHROUGH (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3400) // 3.4+ GLFW_MOUSE_PASSTHROUGH -#else -#define GLFW_HAS_MOUSE_PASSTHROUGH (0) -#endif -#define GLFW_HAS_GAMEPAD_API (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetGamepadState() new api -#define GLFW_HAS_GET_KEY_NAME (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwGetKeyName() - -// GLFW data -enum GlfwClientApi -{ - GlfwClientApi_Unknown, - GlfwClientApi_OpenGL, - GlfwClientApi_Vulkan -}; - -struct ImGui_ImplGlfw_Data -{ - GLFWwindow* Window; - GlfwClientApi ClientApi; - double Time; - GLFWwindow* MouseWindow; - GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT]; - ImVec2 LastValidMousePos; - GLFWwindow* KeyOwnerWindows[GLFW_KEY_LAST]; - bool InstalledCallbacks; - bool WantUpdateMonitors; - - // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any. - GLFWwindowfocusfun PrevUserCallbackWindowFocus; - GLFWcursorposfun PrevUserCallbackCursorPos; - GLFWcursorenterfun PrevUserCallbackCursorEnter; - GLFWmousebuttonfun PrevUserCallbackMousebutton; - GLFWscrollfun PrevUserCallbackScroll; - GLFWkeyfun PrevUserCallbackKey; - GLFWcharfun PrevUserCallbackChar; - GLFWmonitorfun PrevUserCallbackMonitor; - - ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); } -}; - -// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -// FIXME: multi-context support is not well tested and probably dysfunctional in this backend. -// - Because glfwPollEvents() process all windows and some events may be called outside of it, you will need to register your own callbacks -// (passing install_callbacks=false in ImGui_ImplGlfw_InitXXX functions), set the current dear imgui context and then call our callbacks. -// - Otherwise we may need to store a GLFWWindow* -> ImGuiContext* map and handle this in the backend, adding a little bit of extra complexity to it. -// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context. -static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; -} - -// Forward Declarations -static void ImGui_ImplGlfw_UpdateMonitors(); -static void ImGui_ImplGlfw_InitPlatformInterface(); -static void ImGui_ImplGlfw_ShutdownPlatformInterface(); - -// Functions -static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data) -{ - return glfwGetClipboardString((GLFWwindow*)user_data); -} - -static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text) -{ - glfwSetClipboardString((GLFWwindow*)user_data, text); -} - -static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key) -{ - switch (key) - { - case GLFW_KEY_TAB: return ImGuiKey_Tab; - case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow; - case GLFW_KEY_RIGHT: return ImGuiKey_RightArrow; - case GLFW_KEY_UP: return ImGuiKey_UpArrow; - case GLFW_KEY_DOWN: return ImGuiKey_DownArrow; - case GLFW_KEY_PAGE_UP: return ImGuiKey_PageUp; - case GLFW_KEY_PAGE_DOWN: return ImGuiKey_PageDown; - case GLFW_KEY_HOME: return ImGuiKey_Home; - case GLFW_KEY_END: return ImGuiKey_End; - case GLFW_KEY_INSERT: return ImGuiKey_Insert; - case GLFW_KEY_DELETE: return ImGuiKey_Delete; - case GLFW_KEY_BACKSPACE: return ImGuiKey_Backspace; - case GLFW_KEY_SPACE: return ImGuiKey_Space; - case GLFW_KEY_ENTER: return ImGuiKey_Enter; - case GLFW_KEY_ESCAPE: return ImGuiKey_Escape; - case GLFW_KEY_APOSTROPHE: return ImGuiKey_Apostrophe; - case GLFW_KEY_COMMA: return ImGuiKey_Comma; - case GLFW_KEY_MINUS: return ImGuiKey_Minus; - case GLFW_KEY_PERIOD: return ImGuiKey_Period; - case GLFW_KEY_SLASH: return ImGuiKey_Slash; - case GLFW_KEY_SEMICOLON: return ImGuiKey_Semicolon; - case GLFW_KEY_EQUAL: return ImGuiKey_Equal; - case GLFW_KEY_LEFT_BRACKET: return ImGuiKey_LeftBracket; - case GLFW_KEY_BACKSLASH: return ImGuiKey_Backslash; - case GLFW_KEY_RIGHT_BRACKET: return ImGuiKey_RightBracket; - case GLFW_KEY_GRAVE_ACCENT: return ImGuiKey_GraveAccent; - case GLFW_KEY_CAPS_LOCK: return ImGuiKey_CapsLock; - case GLFW_KEY_SCROLL_LOCK: return ImGuiKey_ScrollLock; - case GLFW_KEY_NUM_LOCK: return ImGuiKey_NumLock; - case GLFW_KEY_PRINT_SCREEN: return ImGuiKey_PrintScreen; - case GLFW_KEY_PAUSE: return ImGuiKey_Pause; - case GLFW_KEY_KP_0: return ImGuiKey_Keypad0; - case GLFW_KEY_KP_1: return ImGuiKey_Keypad1; - case GLFW_KEY_KP_2: return ImGuiKey_Keypad2; - case GLFW_KEY_KP_3: return ImGuiKey_Keypad3; - case GLFW_KEY_KP_4: return ImGuiKey_Keypad4; - case GLFW_KEY_KP_5: return ImGuiKey_Keypad5; - case GLFW_KEY_KP_6: return ImGuiKey_Keypad6; - case GLFW_KEY_KP_7: return ImGuiKey_Keypad7; - case GLFW_KEY_KP_8: return ImGuiKey_Keypad8; - case GLFW_KEY_KP_9: return ImGuiKey_Keypad9; - case GLFW_KEY_KP_DECIMAL: return ImGuiKey_KeypadDecimal; - case GLFW_KEY_KP_DIVIDE: return ImGuiKey_KeypadDivide; - case GLFW_KEY_KP_MULTIPLY: return ImGuiKey_KeypadMultiply; - case GLFW_KEY_KP_SUBTRACT: return ImGuiKey_KeypadSubtract; - case GLFW_KEY_KP_ADD: return ImGuiKey_KeypadAdd; - case GLFW_KEY_KP_ENTER: return ImGuiKey_KeypadEnter; - case GLFW_KEY_KP_EQUAL: return ImGuiKey_KeypadEqual; - case GLFW_KEY_LEFT_SHIFT: return ImGuiKey_LeftShift; - case GLFW_KEY_LEFT_CONTROL: return ImGuiKey_LeftCtrl; - case GLFW_KEY_LEFT_ALT: return ImGuiKey_LeftAlt; - case GLFW_KEY_LEFT_SUPER: return ImGuiKey_LeftSuper; - case GLFW_KEY_RIGHT_SHIFT: return ImGuiKey_RightShift; - case GLFW_KEY_RIGHT_CONTROL: return ImGuiKey_RightCtrl; - case GLFW_KEY_RIGHT_ALT: return ImGuiKey_RightAlt; - case GLFW_KEY_RIGHT_SUPER: return ImGuiKey_RightSuper; - case GLFW_KEY_MENU: return ImGuiKey_Menu; - case GLFW_KEY_0: return ImGuiKey_0; - case GLFW_KEY_1: return ImGuiKey_1; - case GLFW_KEY_2: return ImGuiKey_2; - case GLFW_KEY_3: return ImGuiKey_3; - case GLFW_KEY_4: return ImGuiKey_4; - case GLFW_KEY_5: return ImGuiKey_5; - case GLFW_KEY_6: return ImGuiKey_6; - case GLFW_KEY_7: return ImGuiKey_7; - case GLFW_KEY_8: return ImGuiKey_8; - case GLFW_KEY_9: return ImGuiKey_9; - case GLFW_KEY_A: return ImGuiKey_A; - case GLFW_KEY_B: return ImGuiKey_B; - case GLFW_KEY_C: return ImGuiKey_C; - case GLFW_KEY_D: return ImGuiKey_D; - case GLFW_KEY_E: return ImGuiKey_E; - case GLFW_KEY_F: return ImGuiKey_F; - case GLFW_KEY_G: return ImGuiKey_G; - case GLFW_KEY_H: return ImGuiKey_H; - case GLFW_KEY_I: return ImGuiKey_I; - case GLFW_KEY_J: return ImGuiKey_J; - case GLFW_KEY_K: return ImGuiKey_K; - case GLFW_KEY_L: return ImGuiKey_L; - case GLFW_KEY_M: return ImGuiKey_M; - case GLFW_KEY_N: return ImGuiKey_N; - case GLFW_KEY_O: return ImGuiKey_O; - case GLFW_KEY_P: return ImGuiKey_P; - case GLFW_KEY_Q: return ImGuiKey_Q; - case GLFW_KEY_R: return ImGuiKey_R; - case GLFW_KEY_S: return ImGuiKey_S; - case GLFW_KEY_T: return ImGuiKey_T; - case GLFW_KEY_U: return ImGuiKey_U; - case GLFW_KEY_V: return ImGuiKey_V; - case GLFW_KEY_W: return ImGuiKey_W; - case GLFW_KEY_X: return ImGuiKey_X; - case GLFW_KEY_Y: return ImGuiKey_Y; - case GLFW_KEY_Z: return ImGuiKey_Z; - case GLFW_KEY_F1: return ImGuiKey_F1; - case GLFW_KEY_F2: return ImGuiKey_F2; - case GLFW_KEY_F3: return ImGuiKey_F3; - case GLFW_KEY_F4: return ImGuiKey_F4; - case GLFW_KEY_F5: return ImGuiKey_F5; - case GLFW_KEY_F6: return ImGuiKey_F6; - case GLFW_KEY_F7: return ImGuiKey_F7; - case GLFW_KEY_F8: return ImGuiKey_F8; - case GLFW_KEY_F9: return ImGuiKey_F9; - case GLFW_KEY_F10: return ImGuiKey_F10; - case GLFW_KEY_F11: return ImGuiKey_F11; - case GLFW_KEY_F12: return ImGuiKey_F12; - default: return ImGuiKey_None; - } -} - -static int ImGui_ImplGlfw_KeyToModifier(int key) -{ - if (key == GLFW_KEY_LEFT_CONTROL || key == GLFW_KEY_RIGHT_CONTROL) - return GLFW_MOD_CONTROL; - if (key == GLFW_KEY_LEFT_SHIFT || key == GLFW_KEY_RIGHT_SHIFT) - return GLFW_MOD_SHIFT; - if (key == GLFW_KEY_LEFT_ALT || key == GLFW_KEY_RIGHT_ALT) - return GLFW_MOD_ALT; - if (key == GLFW_KEY_LEFT_SUPER || key == GLFW_KEY_RIGHT_SUPER) - return GLFW_MOD_SUPER; - return 0; -} - -static void ImGui_ImplGlfw_UpdateKeyModifiers(int mods) -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddKeyEvent(ImGuiKey_ModCtrl, (mods & GLFW_MOD_CONTROL) != 0); - io.AddKeyEvent(ImGuiKey_ModShift, (mods & GLFW_MOD_SHIFT) != 0); - io.AddKeyEvent(ImGuiKey_ModAlt, (mods & GLFW_MOD_ALT) != 0); - io.AddKeyEvent(ImGuiKey_ModSuper, (mods & GLFW_MOD_SUPER) != 0); -} - -void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - if (bd->PrevUserCallbackMousebutton != NULL && window == bd->Window) - bd->PrevUserCallbackMousebutton(window, button, action, mods); - - ImGui_ImplGlfw_UpdateKeyModifiers(mods); - - ImGuiIO& io = ImGui::GetIO(); - if (button >= 0 && button < ImGuiMouseButton_COUNT) - io.AddMouseButtonEvent(button, action == GLFW_PRESS); -} - -void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - if (bd->PrevUserCallbackScroll != NULL && window == bd->Window) - bd->PrevUserCallbackScroll(window, xoffset, yoffset); - - ImGuiIO& io = ImGui::GetIO(); - io.AddMouseWheelEvent((float)xoffset, (float)yoffset); -} - -static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode) -{ -#if GLFW_HAS_GET_KEY_NAME && !defined(__EMSCRIPTEN__) - // GLFW 3.1+ attempts to "untranslate" keys, which goes the opposite of what every other framework does, making using lettered shortcuts difficult. - // (It had reasons to do so: namely GLFW is/was more likely to be used for WASD-type game controls rather than lettered shortcuts, but IHMO the 3.1 change could have been done differently) - // See https://github.com/glfw/glfw/issues/1502 for details. - // Adding a workaround to undo this (so our keys are translated->untranslated->translated, likely a lossy process). - // This won't cover edge cases but this is at least going to cover common cases. - if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL) - return key; - const char* key_name = glfwGetKeyName(key, scancode); - if (key_name && key_name[0] != 0 && key_name[1] == 0) - { - const char char_names[] = "`-=[]\\,;\'./"; - const int char_keys[] = { GLFW_KEY_GRAVE_ACCENT, GLFW_KEY_MINUS, GLFW_KEY_EQUAL, GLFW_KEY_LEFT_BRACKET, GLFW_KEY_RIGHT_BRACKET, GLFW_KEY_BACKSLASH, GLFW_KEY_COMMA, GLFW_KEY_SEMICOLON, GLFW_KEY_APOSTROPHE, GLFW_KEY_PERIOD, GLFW_KEY_SLASH, 0 }; - IM_ASSERT(IM_ARRAYSIZE(char_names) == IM_ARRAYSIZE(char_keys)); - if (key_name[0] >= '0' && key_name[0] <= '9') { key = GLFW_KEY_0 + (key_name[0] - '0'); } - else if (key_name[0] >= 'A' && key_name[0] <= 'Z') { key = GLFW_KEY_A + (key_name[0] - 'A'); } - else if (key_name[0] >= 'a' && key_name[0] <= 'z') { key = GLFW_KEY_A + (key_name[0] - 'a'); } - else if (const char* p = strchr(char_names, key_name[0])) { key = char_keys[p - char_names]; } - } - // if (action == GLFW_PRESS) printf("key %d scancode %d name '%s'\n", key, scancode, key_name); -#else - IM_UNUSED(scancode); -#endif - return key; -} - -void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - if (bd->PrevUserCallbackKey != NULL && window == bd->Window) - bd->PrevUserCallbackKey(window, keycode, scancode, action, mods); - - if (action != GLFW_PRESS && action != GLFW_RELEASE) - return; - - // Workaround: X11 does not include current pressed/released modifier key in 'mods' flags. https://github.com/glfw/glfw/issues/1630 - if (int keycode_to_mod = ImGui_ImplGlfw_KeyToModifier(keycode)) - mods = (action == GLFW_PRESS) ? (mods | keycode_to_mod) : (mods & ~keycode_to_mod); - ImGui_ImplGlfw_UpdateKeyModifiers(mods); - - if (keycode >= 0 && keycode < IM_ARRAYSIZE(bd->KeyOwnerWindows)) - bd->KeyOwnerWindows[keycode] = (action == GLFW_PRESS) ? window : NULL; - - keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode); - - ImGuiIO& io = ImGui::GetIO(); - ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode); - io.AddKeyEvent(imgui_key, (action == GLFW_PRESS)); - io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code) -} - -void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - if (bd->PrevUserCallbackWindowFocus != NULL && window == bd->Window) - bd->PrevUserCallbackWindowFocus(window, focused); - - ImGuiIO& io = ImGui::GetIO(); - io.AddFocusEvent(focused != 0); -} - -void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - if (bd->PrevUserCallbackCursorPos != NULL && window == bd->Window) - bd->PrevUserCallbackCursorPos(window, x, y); - - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - int window_x, window_y; - glfwGetWindowPos(window, &window_x, &window_y); - x += window_x; - y += window_y; - } - io.AddMousePosEvent((float)x, (float)y); - bd->LastValidMousePos = ImVec2((float)x, (float)y); -} - -// Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position, -// so we back it up and restore on Leave/Enter (see https://github.com/ocornut/imgui/issues/4984) -void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - if (bd->PrevUserCallbackCursorEnter != NULL && window == bd->Window) - bd->PrevUserCallbackCursorEnter(window, entered); - - ImGuiIO& io = ImGui::GetIO(); - if (entered) - { - bd->MouseWindow = window; - io.AddMousePosEvent(bd->LastValidMousePos.x, bd->LastValidMousePos.y); - } - else if (!entered && bd->MouseWindow == window) - { - bd->LastValidMousePos = io.MousePos; - bd->MouseWindow = NULL; - io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); - } -} - -void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - if (bd->PrevUserCallbackChar != NULL && window == bd->Window) - bd->PrevUserCallbackChar(window, c); - - ImGuiIO& io = ImGui::GetIO(); - io.AddInputCharacter(c); -} - -void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - bd->WantUpdateMonitors = true; -} - -void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - IM_ASSERT(bd->InstalledCallbacks == false && "Callbacks already installed!"); - IM_ASSERT(bd->Window == window); - - bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback); - bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback); - bd->PrevUserCallbackCursorPos = glfwSetCursorPosCallback(window, ImGui_ImplGlfw_CursorPosCallback); - bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback); - bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback); - bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback); - bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback); - bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback); - bd->InstalledCallbacks = true; -} - -void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - IM_ASSERT(bd->InstalledCallbacks == true && "Callbacks not installed!"); - IM_ASSERT(bd->Window == window); - - glfwSetWindowFocusCallback(window, bd->PrevUserCallbackWindowFocus); - glfwSetCursorEnterCallback(window, bd->PrevUserCallbackCursorEnter); - glfwSetCursorPosCallback(window, bd->PrevUserCallbackCursorPos); - glfwSetMouseButtonCallback(window, bd->PrevUserCallbackMousebutton); - glfwSetScrollCallback(window, bd->PrevUserCallbackScroll); - glfwSetKeyCallback(window, bd->PrevUserCallbackKey); - glfwSetCharCallback(window, bd->PrevUserCallbackChar); - glfwSetMonitorCallback(bd->PrevUserCallbackMonitor); - bd->InstalledCallbacks = false; - bd->PrevUserCallbackWindowFocus = NULL; - bd->PrevUserCallbackCursorEnter = NULL; - bd->PrevUserCallbackCursorPos = NULL; - bd->PrevUserCallbackMousebutton = NULL; - bd->PrevUserCallbackScroll = NULL; - bd->PrevUserCallbackKey = NULL; - bd->PrevUserCallbackChar = NULL; - bd->PrevUserCallbackMonitor = NULL; -} - -static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!"); - - // Setup backend capabilities flags - ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)(); - io.BackendPlatformUserData = (void*)bd; - io.BackendPlatformName = "imgui_impl_glfw"; - io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) - io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) - io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) -#if GLFW_HAS_MOUSE_PASSTHROUGH || (GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)) - io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional) -#endif - - bd->Window = window; - bd->Time = 0.0; - bd->WantUpdateMonitors = true; - - io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText; - io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText; - io.ClipboardUserData = bd->Window; - - // Create mouse cursors - // (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist, - // GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting. - // Missing cursors will return NULL and our _UpdateMouseCursor() function will use the Arrow cursor instead.) - GLFWerrorfun prev_error_callback = glfwSetErrorCallback(NULL); - bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); - bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR); - bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR); - bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR); - bd->MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR); -#if GLFW_HAS_NEW_CURSORS - bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR); - bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR); - bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR); - bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR); -#else - bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); - bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); - bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); - bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); -#endif - glfwSetErrorCallback(prev_error_callback); - - // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any. - if (install_callbacks) - ImGui_ImplGlfw_InstallCallbacks(window); - - // Update monitors the first time (note: monitor callback are broken in GLFW 3.2 and earlier, see github.com/glfw/glfw/issues/784) - ImGui_ImplGlfw_UpdateMonitors(); - glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback); - - // Our mouse update function expect PlatformHandle to be filled for the main viewport - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->PlatformHandle = (void*)bd->Window; -#ifdef _WIN32 - main_viewport->PlatformHandleRaw = glfwGetWin32Window(bd->Window); -#elif defined(__APPLE__) - main_viewport->PlatformHandleRaw = (void*)glfwGetCocoaWindow(bd->Window); -#endif - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplGlfw_InitPlatformInterface(); - - bd->ClientApi = client_api; - return true; -} - -bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks) -{ - return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_OpenGL); -} - -extern "C" bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks) -{ - return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan); -} - -bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks) -{ - return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown); -} - -void ImGui_ImplGlfw_Shutdown() -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplGlfw_ShutdownPlatformInterface(); - - if (bd->InstalledCallbacks) - ImGui_ImplGlfw_RestoreCallbacks(bd->Window); - - for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) - glfwDestroyCursor(bd->MouseCursors[cursor_n]); - - io.BackendPlatformName = NULL; - io.BackendPlatformUserData = NULL; - IM_DELETE(bd); -} - -static void ImGui_ImplGlfw_UpdateMouseData() -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - - ImGuiID mouse_viewport_id = 0; - const ImVec2 mouse_pos_prev = io.MousePos; - for (int n = 0; n < platform_io.Viewports.Size; n++) - { - ImGuiViewport* viewport = platform_io.Viewports[n]; - GLFWwindow* window = (GLFWwindow*)viewport->PlatformHandle; - -#ifdef __EMSCRIPTEN__ - const bool is_window_focused = true; -#else - const bool is_window_focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0; -#endif - if (is_window_focused) - { - // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) - // When multi-viewports are enabled, all Dear ImGui positions are same as OS positions. - if (io.WantSetMousePos) - glfwSetCursorPos(window, (double)(mouse_pos_prev.x - viewport->Pos.x), (double)(mouse_pos_prev.y - viewport->Pos.y)); - - // (Optional) Fallback to provide mouse position when focused (ImGui_ImplGlfw_CursorPosCallback already provides this when hovered or captured) - if (bd->MouseWindow == NULL) - { - double mouse_x, mouse_y; - glfwGetCursorPos(window, &mouse_x, &mouse_y); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - // Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) - // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) - int window_x, window_y; - glfwGetWindowPos(window, &window_x, &window_y); - mouse_x += window_x; - mouse_y += window_y; - } - bd->LastValidMousePos = ImVec2((float)mouse_x, (float)mouse_y); - io.AddMousePosEvent((float)mouse_x, (float)mouse_y); - } - } - - // (Optional) When using multiple viewports: call io.AddMouseViewportEvent() with the viewport the OS mouse cursor is hovering. - // If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the backend, Dear imGui will ignore this field and infer the information using its flawed heuristic. - // - [X] GLFW >= 3.3 backend ON WINDOWS ONLY does correctly ignore viewports with the _NoInputs flag. - // - [!] GLFW <= 3.2 backend CANNOT correctly ignore viewports with the _NoInputs flag, and CANNOT reported Hovered Viewport because of mouse capture. - // Some backend are not able to handle that correctly. If a backend report an hovered viewport that has the _NoInputs flag (e.g. when dragging a window - // for docking, the viewport has the _NoInputs flag in order to allow us to find the viewport under), then Dear ImGui is forced to ignore the value reported - // by the backend, and use its flawed heuristic to guess the viewport behind. - // - [X] GLFW backend correctly reports this regardless of another viewport behind focused and dragged from (we need this to find a useful drag and drop target). - // FIXME: This is currently only correct on Win32. See what we do below with the WM_NCHITTEST, missing an equivalent for other systems. - // See https://github.com/glfw/glfw/issues/1236 if you want to help in making this a GLFW feature. -#if GLFW_HAS_MOUSE_PASSTHROUGH || (GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)) - const bool window_no_input = (viewport->Flags & ImGuiViewportFlags_NoInputs) != 0; -#if GLFW_HAS_MOUSE_PASSTHROUGH - glfwSetWindowAttrib(window, GLFW_MOUSE_PASSTHROUGH, window_no_input); -#endif - if (glfwGetWindowAttrib(window, GLFW_HOVERED) && !window_no_input) - mouse_viewport_id = viewport->ID; -#else - // We cannot use bd->MouseWindow maintained from CursorEnter/Leave callbacks, because it is locked to the window capturing mouse. -#endif - } - - if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) - io.AddMouseViewportEvent(mouse_viewport_id); -} - -static void ImGui_ImplGlfw_UpdateMouseCursor() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) - return; - - ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int n = 0; n < platform_io.Viewports.Size; n++) - { - GLFWwindow* window = (GLFWwindow*)platform_io.Viewports[n]->PlatformHandle; - if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) - { - // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); - } - else - { - // Show OS mouse cursor - // FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here. - glfwSetCursor(window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]); - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); - } - } -} - -// Update gamepad inputs -static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; } -static void ImGui_ImplGlfw_UpdateGamepads() -{ - ImGuiIO& io = ImGui::GetIO(); - if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) - return; - - io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; -#if GLFW_HAS_GAMEPAD_API - GLFWgamepadstate gamepad; - if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad)) - return; - #define MAP_BUTTON(KEY_NO, BUTTON_NO, _UNUSED) do { io.AddKeyEvent(KEY_NO, gamepad.buttons[BUTTON_NO] != 0); } while (0) - #define MAP_ANALOG(KEY_NO, AXIS_NO, _UNUSED, V0, V1) do { float v = gamepad.axes[AXIS_NO]; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0) -#else - int axes_count = 0, buttons_count = 0; - const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count); - const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count); - if (axes_count == 0 || buttons_count == 0) - return; - #define MAP_BUTTON(KEY_NO, _UNUSED, BUTTON_NO) do { io.AddKeyEvent(KEY_NO, (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS)); } while (0) - #define MAP_ANALOG(KEY_NO, _UNUSED, AXIS_NO, V0, V1) do { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0) -#endif - io.BackendFlags |= ImGuiBackendFlags_HasGamepad; - MAP_BUTTON(ImGuiKey_GamepadStart, GLFW_GAMEPAD_BUTTON_START, 7); - MAP_BUTTON(ImGuiKey_GamepadBack, GLFW_GAMEPAD_BUTTON_BACK, 6); - MAP_BUTTON(ImGuiKey_GamepadFaceDown, GLFW_GAMEPAD_BUTTON_A, 0); // Xbox A, PS Cross - MAP_BUTTON(ImGuiKey_GamepadFaceRight, GLFW_GAMEPAD_BUTTON_B, 1); // Xbox B, PS Circle - MAP_BUTTON(ImGuiKey_GamepadFaceLeft, GLFW_GAMEPAD_BUTTON_X, 2); // Xbox X, PS Square - MAP_BUTTON(ImGuiKey_GamepadFaceUp, GLFW_GAMEPAD_BUTTON_Y, 3); // Xbox Y, PS Triangle - MAP_BUTTON(ImGuiKey_GamepadDpadLeft, GLFW_GAMEPAD_BUTTON_DPAD_LEFT, 13); - MAP_BUTTON(ImGuiKey_GamepadDpadRight, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, 11); - MAP_BUTTON(ImGuiKey_GamepadDpadUp, GLFW_GAMEPAD_BUTTON_DPAD_UP, 10); - MAP_BUTTON(ImGuiKey_GamepadDpadDown, GLFW_GAMEPAD_BUTTON_DPAD_DOWN, 12); - MAP_BUTTON(ImGuiKey_GamepadL1, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, 4); - MAP_BUTTON(ImGuiKey_GamepadR1, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, 5); - MAP_ANALOG(ImGuiKey_GamepadL2, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, 4, -0.75f, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadR2, GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, 5, -0.75f, +1.0f); - MAP_BUTTON(ImGuiKey_GamepadL3, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, 8); - MAP_BUTTON(ImGuiKey_GamepadR3, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, 9); - MAP_ANALOG(ImGuiKey_GamepadLStickLeft, GLFW_GAMEPAD_AXIS_LEFT_X, 0, -0.25f, -1.0f); - MAP_ANALOG(ImGuiKey_GamepadLStickRight, GLFW_GAMEPAD_AXIS_LEFT_X, 0, +0.25f, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadLStickUp, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, -0.25f, -1.0f); - MAP_ANALOG(ImGuiKey_GamepadLStickDown, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, +0.25f, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickLeft, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, -0.25f, -1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickRight, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, +0.25f, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickUp, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, -0.25f, -1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickDown, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, +0.25f, +1.0f); - #undef MAP_BUTTON - #undef MAP_ANALOG -} - -static void ImGui_ImplGlfw_UpdateMonitors() -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - int monitors_count = 0; - GLFWmonitor** glfw_monitors = glfwGetMonitors(&monitors_count); - platform_io.Monitors.resize(0); - for (int n = 0; n < monitors_count; n++) - { - ImGuiPlatformMonitor monitor; - int x, y; - glfwGetMonitorPos(glfw_monitors[n], &x, &y); - const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]); - monitor.MainPos = monitor.WorkPos = ImVec2((float)x, (float)y); - monitor.MainSize = monitor.WorkSize = ImVec2((float)vid_mode->width, (float)vid_mode->height); -#if GLFW_HAS_MONITOR_WORK_AREA - int w, h; - glfwGetMonitorWorkarea(glfw_monitors[n], &x, &y, &w, &h); - if (w > 0 && h > 0) // Workaround a small GLFW issue reporting zero on monitor changes: https://github.com/glfw/glfw/pull/1761 - { - monitor.WorkPos = ImVec2((float)x, (float)y); - monitor.WorkSize = ImVec2((float)w, (float)h); - } -#endif -#if GLFW_HAS_PER_MONITOR_DPI - // Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime. - float x_scale, y_scale; - glfwGetMonitorContentScale(glfw_monitors[n], &x_scale, &y_scale); - monitor.DpiScale = x_scale; -#endif - platform_io.Monitors.push_back(monitor); - } - bd->WantUpdateMonitors = false; -} - -extern "C" void ImGui_ImplGlfw_NewFrame() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplGlfw_InitForXXX()?"); - - // Setup display size (every frame to accommodate for window resizing) - int w, h; - int display_w, display_h; - glfwGetWindowSize(bd->Window, &w, &h); - glfwGetFramebufferSize(bd->Window, &display_w, &display_h); - io.DisplaySize = ImVec2((float)w, (float)h); - if (w > 0 && h > 0) - io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h); - if (bd->WantUpdateMonitors) - ImGui_ImplGlfw_UpdateMonitors(); - - // Setup time step - double current_time = glfwGetTime(); - io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f); - bd->Time = current_time; - - ImGui_ImplGlfw_UpdateMouseData(); - ImGui_ImplGlfw_UpdateMouseCursor(); - - // Update game controllers (if enabled and available) - ImGui_ImplGlfw_UpdateGamepads(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. -struct ImGui_ImplGlfw_ViewportData -{ - GLFWwindow* Window; - bool WindowOwned; - int IgnoreWindowPosEventFrame; - int IgnoreWindowSizeEventFrame; - - ImGui_ImplGlfw_ViewportData() { Window = NULL; WindowOwned = false; IgnoreWindowSizeEventFrame = IgnoreWindowPosEventFrame = -1; } - ~ImGui_ImplGlfw_ViewportData() { IM_ASSERT(Window == NULL); } -}; - -static void ImGui_ImplGlfw_WindowCloseCallback(GLFWwindow* window) -{ - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window)) - viewport->PlatformRequestClose = true; -} - -// GLFW may dispatch window pos/size events after calling glfwSetWindowPos()/glfwSetWindowSize(). -// However: depending on the platform the callback may be invoked at different time: -// - on Windows it appears to be called within the glfwSetWindowPos()/glfwSetWindowSize() call -// - on Linux it is queued and invoked during glfwPollEvents() -// Because the event doesn't always fire on glfwSetWindowXXX() we use a frame counter tag to only -// ignore recent glfwSetWindowXXX() calls. -static void ImGui_ImplGlfw_WindowPosCallback(GLFWwindow* window, int, int) -{ - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window)) - { - if (ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData) - { - bool ignore_event = (ImGui::GetFrameCount() <= vd->IgnoreWindowPosEventFrame + 1); - //data->IgnoreWindowPosEventFrame = -1; - if (ignore_event) - return; - } - viewport->PlatformRequestMove = true; - } -} - -static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int) -{ - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window)) - { - if (ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData) - { - bool ignore_event = (ImGui::GetFrameCount() <= vd->IgnoreWindowSizeEventFrame + 1); - //data->IgnoreWindowSizeEventFrame = -1; - if (ignore_event) - return; - } - viewport->PlatformRequestResize = true; - } -} - -static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - ImGui_ImplGlfw_ViewportData* vd = IM_NEW(ImGui_ImplGlfw_ViewportData)(); - viewport->PlatformUserData = vd; - - // GLFW 3.2 unfortunately always set focus on glfwCreateWindow() if GLFW_VISIBLE is set, regardless of GLFW_FOCUSED - // With GLFW 3.3, the hint GLFW_FOCUS_ON_SHOW fixes this problem - glfwWindowHint(GLFW_VISIBLE, false); - glfwWindowHint(GLFW_FOCUSED, false); -#if GLFW_HAS_FOCUS_ON_SHOW - glfwWindowHint(GLFW_FOCUS_ON_SHOW, false); - #endif - glfwWindowHint(GLFW_DECORATED, (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? false : true); -#if GLFW_HAS_WINDOW_TOPMOST - glfwWindowHint(GLFW_FLOATING, (viewport->Flags & ImGuiViewportFlags_TopMost) ? true : false); -#endif - GLFWwindow* share_window = (bd->ClientApi == GlfwClientApi_OpenGL) ? bd->Window : NULL; - vd->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, share_window); - vd->WindowOwned = true; - viewport->PlatformHandle = (void*)vd->Window; -#ifdef _WIN32 - viewport->PlatformHandleRaw = glfwGetWin32Window(vd->Window); -#elif defined(__APPLE__) - viewport->PlatformHandleRaw = (void*)glfwGetCocoaWindow(vd->Window); -#endif - glfwSetWindowPos(vd->Window, (int)viewport->Pos.x, (int)viewport->Pos.y); - - // Install GLFW callbacks for secondary viewports - glfwSetWindowFocusCallback(vd->Window, ImGui_ImplGlfw_WindowFocusCallback); - glfwSetCursorEnterCallback(vd->Window, ImGui_ImplGlfw_CursorEnterCallback); - glfwSetCursorPosCallback(vd->Window, ImGui_ImplGlfw_CursorPosCallback); - glfwSetMouseButtonCallback(vd->Window, ImGui_ImplGlfw_MouseButtonCallback); - glfwSetScrollCallback(vd->Window, ImGui_ImplGlfw_ScrollCallback); - glfwSetKeyCallback(vd->Window, ImGui_ImplGlfw_KeyCallback); - glfwSetCharCallback(vd->Window, ImGui_ImplGlfw_CharCallback); - glfwSetWindowCloseCallback(vd->Window, ImGui_ImplGlfw_WindowCloseCallback); - glfwSetWindowPosCallback(vd->Window, ImGui_ImplGlfw_WindowPosCallback); - glfwSetWindowSizeCallback(vd->Window, ImGui_ImplGlfw_WindowSizeCallback); - if (bd->ClientApi == GlfwClientApi_OpenGL) - { - glfwMakeContextCurrent(vd->Window); - glfwSwapInterval(0); - } -} - -static void ImGui_ImplGlfw_DestroyWindow(ImGuiViewport* viewport) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - if (ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData) - { - if (vd->WindowOwned) - { -#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32) - HWND hwnd = (HWND)viewport->PlatformHandleRaw; - ::RemovePropA(hwnd, "IMGUI_VIEWPORT"); -#endif - - // Release any keys that were pressed in the window being destroyed and are still held down, - // because we will not receive any release events after window is destroyed. - for (int i = 0; i < IM_ARRAYSIZE(bd->KeyOwnerWindows); i++) - if (bd->KeyOwnerWindows[i] == vd->Window) - ImGui_ImplGlfw_KeyCallback(vd->Window, i, 0, GLFW_RELEASE, 0); // Later params are only used for main viewport, on which this function is never called. - - glfwDestroyWindow(vd->Window); - } - vd->Window = NULL; - IM_DELETE(vd); - } - viewport->PlatformUserData = viewport->PlatformHandle = NULL; -} - -// We have submitted https://github.com/glfw/glfw/pull/1568 to allow GLFW to support "transparent inputs". -// In the meanwhile we implement custom per-platform workarounds here (FIXME-VIEWPORT: Implement same work-around for Linux/OSX!) -#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32) -static WNDPROC g_GlfwWndProc = NULL; -static LRESULT CALLBACK WndProcNoInputs(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - if (msg == WM_NCHITTEST) - { - // Let mouse pass-through the window. This will allow the backend to call io.AddMouseViewportEvent() properly (which is OPTIONAL). - // The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging. - // If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in - // your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system. - ImGuiViewport* viewport = (ImGuiViewport*)::GetPropA(hWnd, "IMGUI_VIEWPORT"); - if (viewport->Flags & ImGuiViewportFlags_NoInputs) - return HTTRANSPARENT; - } - return ::CallWindowProc(g_GlfwWndProc, hWnd, msg, wParam, lParam); -} -#endif - -static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport) -{ - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - -#if defined(_WIN32) - // GLFW hack: Hide icon from task bar - HWND hwnd = (HWND)viewport->PlatformHandleRaw; - if (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) - { - LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE); - ex_style &= ~WS_EX_APPWINDOW; - ex_style |= WS_EX_TOOLWINDOW; - ::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style); - } - - // GLFW hack: install hook for WM_NCHITTEST message handler -#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32) - ::SetPropA(hwnd, "IMGUI_VIEWPORT", viewport); - if (g_GlfwWndProc == NULL) - g_GlfwWndProc = (WNDPROC)::GetWindowLongPtr(hwnd, GWLP_WNDPROC); - ::SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)WndProcNoInputs); -#endif - -#if !GLFW_HAS_FOCUS_ON_SHOW - // GLFW hack: GLFW 3.2 has a bug where glfwShowWindow() also activates/focus the window. - // The fix was pushed to GLFW repository on 2018/01/09 and should be included in GLFW 3.3 via a GLFW_FOCUS_ON_SHOW window attribute. - // See https://github.com/glfw/glfw/issues/1189 - // FIXME-VIEWPORT: Implement same work-around for Linux/OSX in the meanwhile. - if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) - { - ::ShowWindow(hwnd, SW_SHOWNA); - return; - } -#endif -#endif - - glfwShowWindow(vd->Window); -} - -static ImVec2 ImGui_ImplGlfw_GetWindowPos(ImGuiViewport* viewport) -{ - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - int x = 0, y = 0; - glfwGetWindowPos(vd->Window, &x, &y); - return ImVec2((float)x, (float)y); -} - -static void ImGui_ImplGlfw_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) -{ - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - vd->IgnoreWindowPosEventFrame = ImGui::GetFrameCount(); - glfwSetWindowPos(vd->Window, (int)pos.x, (int)pos.y); -} - -static ImVec2 ImGui_ImplGlfw_GetWindowSize(ImGuiViewport* viewport) -{ - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - int w = 0, h = 0; - glfwGetWindowSize(vd->Window, &w, &h); - return ImVec2((float)w, (float)h); -} - -static void ImGui_ImplGlfw_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; -#if __APPLE__ && !GLFW_HAS_OSX_WINDOW_POS_FIX - // Native OS windows are positioned from the bottom-left corner on macOS, whereas on other platforms they are - // positioned from the upper-left corner. GLFW makes an effort to convert macOS style coordinates, however it - // doesn't handle it when changing size. We are manually moving the window in order for changes of size to be based - // on the upper-left corner. - int x, y, width, height; - glfwGetWindowPos(vd->Window, &x, &y); - glfwGetWindowSize(vd->Window, &width, &height); - glfwSetWindowPos(vd->Window, x, y - height + size.y); -#endif - vd->IgnoreWindowSizeEventFrame = ImGui::GetFrameCount(); - glfwSetWindowSize(vd->Window, (int)size.x, (int)size.y); -} - -static void ImGui_ImplGlfw_SetWindowTitle(ImGuiViewport* viewport, const char* title) -{ - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - glfwSetWindowTitle(vd->Window, title); -} - -static void ImGui_ImplGlfw_SetWindowFocus(ImGuiViewport* viewport) -{ -#if GLFW_HAS_FOCUS_WINDOW - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - glfwFocusWindow(vd->Window); -#else - // FIXME: What are the effect of not having this function? At the moment imgui doesn't actually call SetWindowFocus - we set that up ahead, will answer that question later. - (void)viewport; -#endif -} - -static bool ImGui_ImplGlfw_GetWindowFocus(ImGuiViewport* viewport) -{ - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - return glfwGetWindowAttrib(vd->Window, GLFW_FOCUSED) != 0; -} - -static bool ImGui_ImplGlfw_GetWindowMinimized(ImGuiViewport* viewport) -{ - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - return glfwGetWindowAttrib(vd->Window, GLFW_ICONIFIED) != 0; -} - -#if GLFW_HAS_WINDOW_ALPHA -static void ImGui_ImplGlfw_SetWindowAlpha(ImGuiViewport* viewport, float alpha) -{ - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - glfwSetWindowOpacity(vd->Window, alpha); -} -#endif - -static void ImGui_ImplGlfw_RenderWindow(ImGuiViewport* viewport, void*) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - if (bd->ClientApi == GlfwClientApi_OpenGL) - glfwMakeContextCurrent(vd->Window); -} - -static void ImGui_ImplGlfw_SwapBuffers(ImGuiViewport* viewport, void*) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - if (bd->ClientApi == GlfwClientApi_OpenGL) - { - glfwMakeContextCurrent(vd->Window); - glfwSwapBuffers(vd->Window); - } -} - -//-------------------------------------------------------------------------------------------------------- -// Vulkan support (the Vulkan renderer needs to call a platform-side support function to create the surface) -//-------------------------------------------------------------------------------------------------------- - -// Avoid including so we can build without it -#if GLFW_HAS_VULKAN -#ifndef VULKAN_H_ -#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; -#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) -#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; -#else -#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; -#endif -VK_DEFINE_HANDLE(VkInstance) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) -struct VkAllocationCallbacks; -enum VkResult { VK_RESULT_MAX_ENUM = 0x7FFFFFFF }; -#endif // VULKAN_H_ -extern "C" { extern GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); } -static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_instance, const void* vk_allocator, ImU64* out_vk_surface) -{ - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData; - IM_UNUSED(bd); - IM_ASSERT(bd->ClientApi == GlfwClientApi_Vulkan); - VkResult err = glfwCreateWindowSurface((VkInstance)vk_instance, vd->Window, (const VkAllocationCallbacks*)vk_allocator, (VkSurfaceKHR*)out_vk_surface); - return (int)err; -} -#endif // GLFW_HAS_VULKAN - -static void ImGui_ImplGlfw_InitPlatformInterface() -{ - // Register platform interface (will be coupled with a renderer interface) - ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Platform_CreateWindow = ImGui_ImplGlfw_CreateWindow; - platform_io.Platform_DestroyWindow = ImGui_ImplGlfw_DestroyWindow; - platform_io.Platform_ShowWindow = ImGui_ImplGlfw_ShowWindow; - platform_io.Platform_SetWindowPos = ImGui_ImplGlfw_SetWindowPos; - platform_io.Platform_GetWindowPos = ImGui_ImplGlfw_GetWindowPos; - platform_io.Platform_SetWindowSize = ImGui_ImplGlfw_SetWindowSize; - platform_io.Platform_GetWindowSize = ImGui_ImplGlfw_GetWindowSize; - platform_io.Platform_SetWindowFocus = ImGui_ImplGlfw_SetWindowFocus; - platform_io.Platform_GetWindowFocus = ImGui_ImplGlfw_GetWindowFocus; - platform_io.Platform_GetWindowMinimized = ImGui_ImplGlfw_GetWindowMinimized; - platform_io.Platform_SetWindowTitle = ImGui_ImplGlfw_SetWindowTitle; - platform_io.Platform_RenderWindow = ImGui_ImplGlfw_RenderWindow; - platform_io.Platform_SwapBuffers = ImGui_ImplGlfw_SwapBuffers; -#if GLFW_HAS_WINDOW_ALPHA - platform_io.Platform_SetWindowAlpha = ImGui_ImplGlfw_SetWindowAlpha; -#endif -#if GLFW_HAS_VULKAN - platform_io.Platform_CreateVkSurface = ImGui_ImplGlfw_CreateVkSurface; -#endif - - // Register main window handle (which is owned by the main application, not by us) - // This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports. - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGui_ImplGlfw_ViewportData* vd = IM_NEW(ImGui_ImplGlfw_ViewportData)(); - vd->Window = bd->Window; - vd->WindowOwned = false; - main_viewport->PlatformUserData = vd; - main_viewport->PlatformHandle = (void*)bd->Window; -} - -static void ImGui_ImplGlfw_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} - -#if defined(__clang__) -#pragma clang diagnostic pop -#endif diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glfw.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glfw.h deleted file mode 100644 index f20836f..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glfw.h +++ /dev/null @@ -1,51 +0,0 @@ -// dear imgui: Platform Backend for GLFW -// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) -// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) -// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature support.) - -// Implemented features: -// [X] Platform: Clipboard support. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+). -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// Issues: -// [ ] Platform: Multi-viewport support: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor). - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// About GLSL version: -// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. -// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -struct GLFWwindow; -struct GLFWmonitor; - -IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); -extern "C" IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); -IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks); -IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); -extern "C" IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); - -// GLFW callbacks (installer) -// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any. -// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks. -IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); -IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); - -// GLFW callbacks (individual callbacks to call if you didn't install callbacks) -IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84 -IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84 -IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87 -IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); -IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); -IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); -IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); -IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glut.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glut.cpp deleted file mode 100644 index 1bf036b..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glut.cpp +++ /dev/null @@ -1,297 +0,0 @@ -// dear imgui: Platform Backend for GLUT/FreeGLUT -// This needs to be used along with a Renderer (e.g. OpenGL2) - -// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!! -// !!! Nowadays, prefer using GLFW or SDL instead! - -// Implemented features: -// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// Issues: -// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I -// [ ] Platform: Missing mouse cursor shape/visibility support. -// [ ] Platform: Missing clipboard support (not supported by Glut). -// [ ] Platform: Missing gamepad support. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. -// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). -// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. -// 2019-04-03: Misc: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. -// 2019-03-25: Misc: Made io.DeltaTime always above zero. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-03-22: Added GLUT Platform binding. - -#include "imgui.h" -#include "imgui_impl_glut.h" -#ifdef __APPLE__ -#include -#else -#include -#endif - -#ifdef _MSC_VER -#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) -#endif - -static int g_Time = 0; // Current time, in milliseconds - -// Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above. -static ImGuiKey ImGui_ImplGLUT_KeyToImGuiKey(int key) -{ - switch (key) - { - case '\t': return ImGuiKey_Tab; - case 256 + GLUT_KEY_LEFT: return ImGuiKey_LeftArrow; - case 256 + GLUT_KEY_RIGHT: return ImGuiKey_RightArrow; - case 256 + GLUT_KEY_UP: return ImGuiKey_UpArrow; - case 256 + GLUT_KEY_DOWN: return ImGuiKey_DownArrow; - case 256 + GLUT_KEY_PAGE_UP: return ImGuiKey_PageUp; - case 256 + GLUT_KEY_PAGE_DOWN: return ImGuiKey_PageDown; - case 256 + GLUT_KEY_HOME: return ImGuiKey_Home; - case 256 + GLUT_KEY_END: return ImGuiKey_End; - case 256 + GLUT_KEY_INSERT: return ImGuiKey_Insert; - case 127: return ImGuiKey_Delete; - case 8: return ImGuiKey_Backspace; - case ' ': return ImGuiKey_Space; - case 13: return ImGuiKey_Enter; - case 27: return ImGuiKey_Escape; - case 39: return ImGuiKey_Apostrophe; - case 44: return ImGuiKey_Comma; - case 45: return ImGuiKey_Minus; - case 46: return ImGuiKey_Period; - case 47: return ImGuiKey_Slash; - case 59: return ImGuiKey_Semicolon; - case 61: return ImGuiKey_Equal; - case 91: return ImGuiKey_LeftBracket; - case 92: return ImGuiKey_Backslash; - case 93: return ImGuiKey_RightBracket; - case 96: return ImGuiKey_GraveAccent; - //case 0: return ImGuiKey_CapsLock; - //case 0: return ImGuiKey_ScrollLock; - case 256 + 0x006D: return ImGuiKey_NumLock; - //case 0: return ImGuiKey_PrintScreen; - //case 0: return ImGuiKey_Pause; - //case '0': return ImGuiKey_Keypad0; - //case '1': return ImGuiKey_Keypad1; - //case '2': return ImGuiKey_Keypad2; - //case '3': return ImGuiKey_Keypad3; - //case '4': return ImGuiKey_Keypad4; - //case '5': return ImGuiKey_Keypad5; - //case '6': return ImGuiKey_Keypad6; - //case '7': return ImGuiKey_Keypad7; - //case '8': return ImGuiKey_Keypad8; - //case '9': return ImGuiKey_Keypad9; - //case 46: return ImGuiKey_KeypadDecimal; - //case 47: return ImGuiKey_KeypadDivide; - case 42: return ImGuiKey_KeypadMultiply; - //case 45: return ImGuiKey_KeypadSubtract; - case 43: return ImGuiKey_KeypadAdd; - //case 13: return ImGuiKey_KeypadEnter; - //case 0: return ImGuiKey_KeypadEqual; - case 256 + 0x0072: return ImGuiKey_LeftCtrl; - case 256 + 0x0070: return ImGuiKey_LeftShift; - case 256 + 0x0074: return ImGuiKey_LeftAlt; - //case 0: return ImGuiKey_LeftSuper; - case 256 + 0x0073: return ImGuiKey_RightCtrl; - case 256 + 0x0071: return ImGuiKey_RightShift; - case 256 + 0x0075: return ImGuiKey_RightAlt; - //case 0: return ImGuiKey_RightSuper; - //case 0: return ImGuiKey_Menu; - case '0': return ImGuiKey_0; - case '1': return ImGuiKey_1; - case '2': return ImGuiKey_2; - case '3': return ImGuiKey_3; - case '4': return ImGuiKey_4; - case '5': return ImGuiKey_5; - case '6': return ImGuiKey_6; - case '7': return ImGuiKey_7; - case '8': return ImGuiKey_8; - case '9': return ImGuiKey_9; - case 'A': case 'a': return ImGuiKey_A; - case 'B': case 'b': return ImGuiKey_B; - case 'C': case 'c': return ImGuiKey_C; - case 'D': case 'd': return ImGuiKey_D; - case 'E': case 'e': return ImGuiKey_E; - case 'F': case 'f': return ImGuiKey_F; - case 'G': case 'g': return ImGuiKey_G; - case 'H': case 'h': return ImGuiKey_H; - case 'I': case 'i': return ImGuiKey_I; - case 'J': case 'j': return ImGuiKey_J; - case 'K': case 'k': return ImGuiKey_K; - case 'L': case 'l': return ImGuiKey_L; - case 'M': case 'm': return ImGuiKey_M; - case 'N': case 'n': return ImGuiKey_N; - case 'O': case 'o': return ImGuiKey_O; - case 'P': case 'p': return ImGuiKey_P; - case 'Q': case 'q': return ImGuiKey_Q; - case 'R': case 'r': return ImGuiKey_R; - case 'S': case 's': return ImGuiKey_S; - case 'T': case 't': return ImGuiKey_T; - case 'U': case 'u': return ImGuiKey_U; - case 'V': case 'v': return ImGuiKey_V; - case 'W': case 'w': return ImGuiKey_W; - case 'X': case 'x': return ImGuiKey_X; - case 'Y': case 'y': return ImGuiKey_Y; - case 'Z': case 'z': return ImGuiKey_Z; - case 256 + GLUT_KEY_F1: return ImGuiKey_F1; - case 256 + GLUT_KEY_F2: return ImGuiKey_F2; - case 256 + GLUT_KEY_F3: return ImGuiKey_F3; - case 256 + GLUT_KEY_F4: return ImGuiKey_F4; - case 256 + GLUT_KEY_F5: return ImGuiKey_F5; - case 256 + GLUT_KEY_F6: return ImGuiKey_F6; - case 256 + GLUT_KEY_F7: return ImGuiKey_F7; - case 256 + GLUT_KEY_F8: return ImGuiKey_F8; - case 256 + GLUT_KEY_F9: return ImGuiKey_F9; - case 256 + GLUT_KEY_F10: return ImGuiKey_F10; - case 256 + GLUT_KEY_F11: return ImGuiKey_F11; - case 256 + GLUT_KEY_F12: return ImGuiKey_F12; - default: return ImGuiKey_None; - } -} - -bool ImGui_ImplGLUT_Init() -{ - ImGuiIO& io = ImGui::GetIO(); - -#ifdef FREEGLUT - io.BackendPlatformName = "imgui_impl_glut (freeglut)"; -#else - io.BackendPlatformName = "imgui_impl_glut"; -#endif - g_Time = 0; - - return true; -} - -void ImGui_ImplGLUT_InstallFuncs() -{ - glutReshapeFunc(ImGui_ImplGLUT_ReshapeFunc); - glutMotionFunc(ImGui_ImplGLUT_MotionFunc); - glutPassiveMotionFunc(ImGui_ImplGLUT_MotionFunc); - glutMouseFunc(ImGui_ImplGLUT_MouseFunc); -#ifdef __FREEGLUT_EXT_H__ - glutMouseWheelFunc(ImGui_ImplGLUT_MouseWheelFunc); -#endif - glutKeyboardFunc(ImGui_ImplGLUT_KeyboardFunc); - glutKeyboardUpFunc(ImGui_ImplGLUT_KeyboardUpFunc); - glutSpecialFunc(ImGui_ImplGLUT_SpecialFunc); - glutSpecialUpFunc(ImGui_ImplGLUT_SpecialUpFunc); -} - -void ImGui_ImplGLUT_Shutdown() -{ -} - -void ImGui_ImplGLUT_NewFrame() -{ - // Setup time step - ImGuiIO& io = ImGui::GetIO(); - int current_time = glutGet(GLUT_ELAPSED_TIME); - int delta_time_ms = (current_time - g_Time); - if (delta_time_ms <= 0) - delta_time_ms = 1; - io.DeltaTime = delta_time_ms / 1000.0f; - g_Time = current_time; - - // Start the frame - ImGui::NewFrame(); -} - -static void ImGui_ImplGLUT_UpdateKeyModifiers() -{ - ImGuiIO& io = ImGui::GetIO(); - int glut_key_mods = glutGetModifiers(); - io.AddKeyEvent(ImGuiKey_ModCtrl, (glut_key_mods & GLUT_ACTIVE_CTRL) != 0); - io.AddKeyEvent(ImGuiKey_ModShift, (glut_key_mods & GLUT_ACTIVE_SHIFT) != 0); - io.AddKeyEvent(ImGuiKey_ModAlt, (glut_key_mods & GLUT_ACTIVE_ALT) != 0); -} - -static void ImGui_ImplGLUT_AddKeyEvent(ImGuiKey key, bool down, int native_keycode) -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddKeyEvent(key, down); - io.SetKeyEventNativeData(key, native_keycode, -1); // To support legacy indexing (<1.87 user code) -} - -void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y) -{ - // Send character to imgui - //printf("char_down_func %d '%c'\n", c, c); - ImGuiIO& io = ImGui::GetIO(); - if (c >= 32) - io.AddInputCharacter((unsigned int)c); - - ImGuiKey key = ImGui_ImplGLUT_KeyToImGuiKey(c); - ImGui_ImplGLUT_AddKeyEvent(key, true, c); - ImGui_ImplGLUT_UpdateKeyModifiers(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y) -{ - //printf("char_up_func %d '%c'\n", c, c); - ImGuiKey key = ImGui_ImplGLUT_KeyToImGuiKey(c); - ImGui_ImplGLUT_AddKeyEvent(key, false, c); - ImGui_ImplGLUT_UpdateKeyModifiers(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y) -{ - //printf("key_down_func %d\n", key); - ImGuiKey imgui_key = ImGui_ImplGLUT_KeyToImGuiKey(key + 256); - ImGui_ImplGLUT_AddKeyEvent(imgui_key, true, key + 256); - ImGui_ImplGLUT_UpdateKeyModifiers(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y) -{ - //printf("key_up_func %d\n", key); - ImGuiKey imgui_key = ImGui_ImplGLUT_KeyToImGuiKey(key + 256); - ImGui_ImplGLUT_AddKeyEvent(imgui_key, false, key + 256); - ImGui_ImplGLUT_UpdateKeyModifiers(); - (void)x; (void)y; // Unused -} - -void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddMousePosEvent((float)x, (float)y); - int button = -1; - if (glut_button == GLUT_LEFT_BUTTON) button = 0; - if (glut_button == GLUT_RIGHT_BUTTON) button = 1; - if (glut_button == GLUT_MIDDLE_BUTTON) button = 2; - if (button != -1 && (state == GLUT_DOWN || state == GLUT_UP)) - io.AddMouseButtonEvent(button, state == GLUT_DOWN); -} - -#ifdef __FREEGLUT_EXT_H__ -void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddMousePosEvent((float)x, (float)y); - if (dir != 0) - io.AddMouseWheelEvent(0.0f, dir > 0 ? 1.0f : -1.0f); - (void)button; // Unused -} -#endif - -void ImGui_ImplGLUT_ReshapeFunc(int w, int h) -{ - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2((float)w, (float)h); -} - -void ImGui_ImplGLUT_MotionFunc(int x, int y) -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddMousePosEvent((float)x, (float)y); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glut.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glut.h deleted file mode 100644 index 98d4e59..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_glut.h +++ /dev/null @@ -1,39 +0,0 @@ -// dear imgui: Platform Backend for GLUT/FreeGLUT -// This needs to be used along with a Renderer (e.g. OpenGL2) - -// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! -// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!! -// !!! Nowadays, prefer using GLFW or SDL instead! - -// Implemented features: -// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// Issues: -// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I -// [ ] Platform: Missing mouse cursor shape/visibility support. -// [ ] Platform: Missing clipboard support (not supported by Glut). -// [ ] Platform: Missing gamepad support. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -IMGUI_IMPL_API bool ImGui_ImplGLUT_Init(); -IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs(); -IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame(); - -// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically, -// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. -//---------------------------------------- GLUT name --------------------------------------------- Decent Name --------- -IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc -IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_metal.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_metal.h deleted file mode 100644 index 8407290..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_metal.h +++ /dev/null @@ -1,68 +0,0 @@ -// dear imgui: Renderer Backend for Metal -// This needs to be used along with a Platform Backend (e.g. OSX) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#include "imgui.h" // IMGUI_IMPL_API - -//----------------------------------------------------------------------------- -// ObjC API -//----------------------------------------------------------------------------- - -#ifdef __OBJC__ - -@class MTLRenderPassDescriptor; -@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; - -IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id device); -IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); -IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, - id commandBuffer, - id commandEncoder); - -// Called by Init/NewFrame/Shutdown -IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id device); -IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); -IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id device); -IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); - -#endif - -//----------------------------------------------------------------------------- -// C++ API -//----------------------------------------------------------------------------- - -// Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file -// More info about using Metal from C++: https://developer.apple.com/metal/cpp/ - -#ifdef IMGUI_IMPL_METAL_CPP - -#include - -#ifndef __OBJC__ - -IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device); -IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor); -IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, - MTL::CommandBuffer* commandBuffer, - MTL::RenderCommandEncoder* commandEncoder); - -// Called by Init/NewFrame/Shutdown -IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(MTL::Device* device); -IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); -IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device); -IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); - -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_metal.mm b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_metal.mm deleted file mode 100644 index dfadfba..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_metal.mm +++ /dev/null @@ -1,726 +0,0 @@ -// dear imgui: Renderer Backend for Metal -// This needs to be used along with a Platform Backend (e.g. OSX) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Metal: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2022-06-01: Metal: Fixed null dereference on exit inside command buffer completion handler. -// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts. -// 2022-01-03: Metal: Ignore ImDrawCmd where ElemCount == 0 (very rare but can technically be manufactured by user code). -// 2021-12-30: Metal: Added Metal C++ support. Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file. -// 2021-08-24: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464) -// 2021-05-19: Metal: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) -// 2021-02-18: Metal: Change blending equation to preserve alpha in output buffer. -// 2021-01-25: Metal: Fixed texture storage mode when building on Mac Catalyst. -// 2019-05-29: Metal: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. -// 2019-04-30: Metal: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2019-02-11: Metal: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. -// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. -// 2018-07-05: Metal: Added new Metal backend implementation. - -#include "imgui.h" -#include "imgui_impl_metal.h" -#import -#import - -// Forward Declarations -static void ImGui_ImplMetal_InitPlatformInterface(); -static void ImGui_ImplMetal_ShutdownPlatformInterface(); -static void ImGui_ImplMetal_CreateDeviceObjectsForPlatformWindows(); -static void ImGui_ImplMetal_InvalidateDeviceObjectsForPlatformWindows(); - -#pragma mark - Support classes - -// A wrapper around a MTLBuffer object that knows the last time it was reused -@interface MetalBuffer : NSObject -@property (nonatomic, strong) id buffer; -@property (nonatomic, assign) double lastReuseTime; -- (instancetype)initWithBuffer:(id)buffer; -@end - -// An object that encapsulates the data necessary to uniquely identify a -// render pipeline state. These are used as cache keys. -@interface FramebufferDescriptor : NSObject -@property (nonatomic, assign) unsigned long sampleCount; -@property (nonatomic, assign) MTLPixelFormat colorPixelFormat; -@property (nonatomic, assign) MTLPixelFormat depthPixelFormat; -@property (nonatomic, assign) MTLPixelFormat stencilPixelFormat; -- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor*)renderPassDescriptor; -@end - -// A singleton that stores long-lived objects that are needed by the Metal -// renderer backend. Stores the render pipeline state cache and the default -// font texture, and manages the reusable buffer cache. -@interface MetalContext : NSObject -@property (nonatomic, strong) id device; -@property (nonatomic, strong) id depthStencilState; -@property (nonatomic, strong) FramebufferDescriptor* framebufferDescriptor; // framebuffer descriptor for current frame; transient -@property (nonatomic, strong) NSMutableDictionary* renderPipelineStateCache; // pipeline cache; keyed on framebuffer descriptors -@property (nonatomic, strong, nullable) id fontTexture; -@property (nonatomic, strong) NSMutableArray* bufferCache; -@property (nonatomic, assign) double lastBufferCachePurge; -- (MetalBuffer*)dequeueReusableBufferOfLength:(NSUInteger)length device:(id)device; -- (id)renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor*)descriptor device:(id)device; -@end - -struct ImGui_ImplMetal_Data -{ - MetalContext* SharedMetalContext; - - ImGui_ImplMetal_Data() { memset(this, 0, sizeof(*this)); } -}; - -static ImGui_ImplMetal_Data* ImGui_ImplMetal_CreateBackendData() { return IM_NEW(ImGui_ImplMetal_Data)(); } -static ImGui_ImplMetal_Data* ImGui_ImplMetal_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplMetal_Data*)ImGui::GetIO().BackendRendererUserData : NULL; } -static void ImGui_ImplMetal_DestroyBackendData(){ IM_DELETE(ImGui_ImplMetal_GetBackendData()); } - -static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)(double)(clock_gettime_nsec_np(CLOCK_UPTIME_RAW) / 1e9); } - -#ifdef IMGUI_IMPL_METAL_CPP - -#pragma mark - Dear ImGui Metal C++ Backend API - -bool ImGui_ImplMetal_Init(MTL::Device* device) -{ - return ImGui_ImplMetal_Init((id)(device)); -} - -void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor) -{ - ImGui_ImplMetal_NewFrame((MTLRenderPassDescriptor*)(renderPassDescriptor)); -} - -void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, - MTL::CommandBuffer* commandBuffer, - MTL::RenderCommandEncoder* commandEncoder) -{ - ImGui_ImplMetal_RenderDrawData(draw_data, - (id)(commandBuffer), - (id)(commandEncoder)); - -} - -bool ImGui_ImplMetal_CreateFontsTexture(MTL::Device* device) -{ - return ImGui_ImplMetal_CreateFontsTexture((id)(device)); -} - -bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device) -{ - return ImGui_ImplMetal_CreateDeviceObjects((id)(device)); -} - -#endif // #ifdef IMGUI_IMPL_METAL_CPP - -#pragma mark - Dear ImGui Metal Backend API - -bool ImGui_ImplMetal_Init(id device) -{ - ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_CreateBackendData(); - ImGuiIO& io = ImGui::GetIO(); - io.BackendRendererUserData = (void*)bd; - io.BackendRendererName = "imgui_impl_metal"; - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. - io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) - - bd->SharedMetalContext = [[MetalContext alloc] init]; - bd->SharedMetalContext.device = device; - - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplMetal_InitPlatformInterface(); - - return true; -} - -void ImGui_ImplMetal_Shutdown() -{ - ImGui_ImplMetal_ShutdownPlatformInterface(); - ImGui_ImplMetal_DestroyDeviceObjects(); - ImGui_ImplMetal_DestroyBackendData(); -} - -void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor) -{ - ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); - IM_ASSERT(bd->SharedMetalContext != nil && "No Metal context. Did you call ImGui_ImplMetal_Init() ?"); - bd->SharedMetalContext.framebufferDescriptor = [[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor]; - - if (bd->SharedMetalContext.depthStencilState == nil) - ImGui_ImplMetal_CreateDeviceObjects(bd->SharedMetalContext.device); -} - -static void ImGui_ImplMetal_SetupRenderState(ImDrawData* drawData, id commandBuffer, - id commandEncoder, id renderPipelineState, - MetalBuffer* vertexBuffer, size_t vertexBufferOffset) -{ - IM_UNUSED(commandBuffer); - ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); - [commandEncoder setCullMode:MTLCullModeNone]; - [commandEncoder setDepthStencilState:bd->SharedMetalContext.depthStencilState]; - - // Setup viewport, orthographic projection matrix - // Our visible imgui space lies from draw_data->DisplayPos (top left) to - // draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps. - MTLViewport viewport = - { - .originX = 0.0, - .originY = 0.0, - .width = (double)(drawData->DisplaySize.x * drawData->FramebufferScale.x), - .height = (double)(drawData->DisplaySize.y * drawData->FramebufferScale.y), - .znear = 0.0, - .zfar = 1.0 - }; - [commandEncoder setViewport:viewport]; - - float L = drawData->DisplayPos.x; - float R = drawData->DisplayPos.x + drawData->DisplaySize.x; - float T = drawData->DisplayPos.y; - float B = drawData->DisplayPos.y + drawData->DisplaySize.y; - float N = (float)viewport.znear; - float F = (float)viewport.zfar; - const float ortho_projection[4][4] = - { - { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, - { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, - { 0.0f, 0.0f, 1/(F-N), 0.0f }, - { (R+L)/(L-R), (T+B)/(B-T), N/(F-N), 1.0f }, - }; - [commandEncoder setVertexBytes:&ortho_projection length:sizeof(ortho_projection) atIndex:1]; - - [commandEncoder setRenderPipelineState:renderPipelineState]; - - [commandEncoder setVertexBuffer:vertexBuffer.buffer offset:0 atIndex:0]; - [commandEncoder setVertexBufferOffset:vertexBufferOffset atIndex:0]; -} - -// Metal Render function. -void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id commandBuffer, id commandEncoder) -{ - ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); - MetalContext* ctx = bd->SharedMetalContext; - - // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - int fb_width = (int)(drawData->DisplaySize.x * drawData->FramebufferScale.x); - int fb_height = (int)(drawData->DisplaySize.y * drawData->FramebufferScale.y); - if (fb_width <= 0 || fb_height <= 0 || drawData->CmdListsCount == 0) - return; - - // Try to retrieve a render pipeline state that is compatible with the framebuffer config for this frame - // The hit rate for this cache should be very near 100%. - id renderPipelineState = ctx.renderPipelineStateCache[ctx.framebufferDescriptor]; - if (renderPipelineState == nil) - { - // No luck; make a new render pipeline state - renderPipelineState = [ctx renderPipelineStateForFramebufferDescriptor:ctx.framebufferDescriptor device:commandBuffer.device]; - - // Cache render pipeline state for later reuse - ctx.renderPipelineStateCache[ctx.framebufferDescriptor] = renderPipelineState; - } - - size_t vertexBufferLength = (size_t)drawData->TotalVtxCount * sizeof(ImDrawVert); - size_t indexBufferLength = (size_t)drawData->TotalIdxCount * sizeof(ImDrawIdx); - MetalBuffer* vertexBuffer = [ctx dequeueReusableBufferOfLength:vertexBufferLength device:commandBuffer.device]; - MetalBuffer* indexBuffer = [ctx dequeueReusableBufferOfLength:indexBufferLength device:commandBuffer.device]; - - ImGui_ImplMetal_SetupRenderState(drawData, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, 0); - - // Will project scissor/clipping rectangles into framebuffer space - ImVec2 clip_off = drawData->DisplayPos; // (0,0) unless using multi-viewports - ImVec2 clip_scale = drawData->FramebufferScale; // (1,1) unless using retina display which are often (2,2) - - // Render command lists - size_t vertexBufferOffset = 0; - size_t indexBufferOffset = 0; - for (int n = 0; n < drawData->CmdListsCount; n++) - { - const ImDrawList* cmd_list = drawData->CmdLists[n]; - - memcpy((char*)vertexBuffer.buffer.contents + vertexBufferOffset, cmd_list->VtxBuffer.Data, (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); - memcpy((char*)indexBuffer.buffer.contents + indexBufferOffset, cmd_list->IdxBuffer.Data, (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); - - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplMetal_SetupRenderState(drawData, commandBuffer, commandEncoder, renderPipelineState, vertexBuffer, vertexBufferOffset); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); - ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); - - // Clamp to viewport as setScissorRect() won't accept values that are off bounds - if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } - if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } - if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; } - if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; } - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - if (pcmd->ElemCount == 0) // drawIndexedPrimitives() validation doesn't accept this - continue; - - // Apply scissor/clipping rectangle - MTLScissorRect scissorRect = - { - .x = NSUInteger(clip_min.x), - .y = NSUInteger(clip_min.y), - .width = NSUInteger(clip_max.x - clip_min.x), - .height = NSUInteger(clip_max.y - clip_min.y) - }; - [commandEncoder setScissorRect:scissorRect]; - - // Bind texture, Draw - if (ImTextureID tex_id = pcmd->GetTexID()) - [commandEncoder setFragmentTexture:(__bridge id)(tex_id) atIndex:0]; - - [commandEncoder setVertexBufferOffset:(vertexBufferOffset + pcmd->VtxOffset * sizeof(ImDrawVert)) atIndex:0]; - [commandEncoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle - indexCount:pcmd->ElemCount - indexType:sizeof(ImDrawIdx) == 2 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32 - indexBuffer:indexBuffer.buffer - indexBufferOffset:indexBufferOffset + pcmd->IdxOffset * sizeof(ImDrawIdx)]; - } - } - - vertexBufferOffset += (size_t)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert); - indexBufferOffset += (size_t)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx); - } - - [commandBuffer addCompletedHandler:^(id) - { - dispatch_async(dispatch_get_main_queue(), ^{ - ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); - if (bd != NULL) - { - [bd->SharedMetalContext.bufferCache addObject:vertexBuffer]; - [bd->SharedMetalContext.bufferCache addObject:indexBuffer]; - } - }); - }]; -} - -bool ImGui_ImplMetal_CreateFontsTexture(id device) -{ - ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - - // We are retrieving and uploading the font atlas as a 4-channels RGBA texture here. - // In theory we could call GetTexDataAsAlpha8() and upload a 1-channel texture to save on memory access bandwidth. - // However, using a shader designed for 1-channel texture would make it less obvious to use the ImTextureID facility to render users own textures. - // You can make that change in your implementation. - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); - MTLTextureDescriptor* textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm - width:(NSUInteger)width - height:(NSUInteger)height - mipmapped:NO]; - textureDescriptor.usage = MTLTextureUsageShaderRead; -#if TARGET_OS_OSX || TARGET_OS_MACCATALYST - textureDescriptor.storageMode = MTLStorageModeManaged; -#else - textureDescriptor.storageMode = MTLStorageModeShared; -#endif - id texture = [device newTextureWithDescriptor:textureDescriptor]; - [texture replaceRegion:MTLRegionMake2D(0, 0, (NSUInteger)width, (NSUInteger)height) mipmapLevel:0 withBytes:pixels bytesPerRow:(NSUInteger)width * 4]; - bd->SharedMetalContext.fontTexture = texture; - io.Fonts->SetTexID((__bridge void*)bd->SharedMetalContext.fontTexture); // ImTextureID == void* - - return (bd->SharedMetalContext.fontTexture != nil); -} - -void ImGui_ImplMetal_DestroyFontsTexture() -{ - ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - bd->SharedMetalContext.fontTexture = nil; - io.Fonts->SetTexID(nullptr); -} - -bool ImGui_ImplMetal_CreateDeviceObjects(id device) -{ - ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); - MTLDepthStencilDescriptor* depthStencilDescriptor = [[MTLDepthStencilDescriptor alloc] init]; - depthStencilDescriptor.depthWriteEnabled = NO; - depthStencilDescriptor.depthCompareFunction = MTLCompareFunctionAlways; - bd->SharedMetalContext.depthStencilState = [device newDepthStencilStateWithDescriptor:depthStencilDescriptor]; - ImGui_ImplMetal_CreateDeviceObjectsForPlatformWindows(); - ImGui_ImplMetal_CreateFontsTexture(device); - - return true; -} - -void ImGui_ImplMetal_DestroyDeviceObjects() -{ - ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); - ImGui_ImplMetal_DestroyFontsTexture(); - ImGui_ImplMetal_InvalidateDeviceObjectsForPlatformWindows(); - [bd->SharedMetalContext.renderPipelineStateCache removeAllObjects]; -} - -#pragma mark - Multi-viewport support - -#import - -#if TARGET_OS_OSX -#import -#endif - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -struct ImGuiViewportDataMetal -{ - CAMetalLayer* MetalLayer; - id CommandQueue; - MTLRenderPassDescriptor* RenderPassDescriptor; - void* Handle = NULL; - bool FirstFrame = true; -}; - -static void ImGui_ImplMetal_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData(); - ImGuiViewportDataMetal* data = IM_NEW(ImGuiViewportDataMetal)(); - viewport->RendererUserData = data; - - // PlatformHandleRaw should always be a NSWindow*, whereas PlatformHandle might be a higher-level handle (e.g. GLFWWindow*, SDL_Window*). - // Some back-ends will leave PlatformHandleRaw NULL, in which case we assume PlatformHandle will contain the NSWindow*. - void* handle = viewport->PlatformHandleRaw ? viewport->PlatformHandleRaw : viewport->PlatformHandle; - IM_ASSERT(handle != NULL); - - id device = [bd->SharedMetalContext.depthStencilState device]; - CAMetalLayer* layer = [CAMetalLayer layer]; - layer.device = device; - layer.framebufferOnly = YES; - layer.pixelFormat = MTLPixelFormatBGRA8Unorm; -#if TARGET_OS_OSX - NSWindow* window = (__bridge NSWindow*)handle; - NSView* view = window.contentView; - view.layer = layer; - view.wantsLayer = YES; -#endif - data->MetalLayer = layer; - data->CommandQueue = [device newCommandQueue]; - data->RenderPassDescriptor = [[MTLRenderPassDescriptor alloc] init]; - data->Handle = handle; -} - -static void ImGui_ImplMetal_DestroyWindow(ImGuiViewport* viewport) -{ - // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it. - if (ImGuiViewportDataMetal* data = (ImGuiViewportDataMetal*)viewport->RendererUserData) - IM_DELETE(data); - viewport->RendererUserData = NULL; -} - -inline static CGSize MakeScaledSize(CGSize size, CGFloat scale) -{ - return CGSizeMake(size.width * scale, size.height * scale); -} - -static void ImGui_ImplMetal_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGuiViewportDataMetal* data = (ImGuiViewportDataMetal*)viewport->RendererUserData; - data->MetalLayer.drawableSize = MakeScaledSize(CGSizeMake(size.x, size.y), viewport->DpiScale); -} - -static void ImGui_ImplMetal_RenderWindow(ImGuiViewport* viewport, void*) -{ - ImGuiViewportDataMetal* data = (ImGuiViewportDataMetal*)viewport->RendererUserData; - -#if TARGET_OS_OSX - void* handle = viewport->PlatformHandleRaw ? viewport->PlatformHandleRaw : viewport->PlatformHandle; - NSWindow* window = (__bridge NSWindow*)handle; - - // Always render the first frame, regardless of occlusionState, to avoid an initial flicker - if ((window.occlusionState & NSWindowOcclusionStateVisible) == 0 && !data->FirstFrame) - { - // Do not render windows which are completely occluded. Calling -[CAMetalLayer nextDrawable] will hang for - // approximately 1 second if the Metal layer is completely occluded. - return; - } - data->FirstFrame = false; - - viewport->DpiScale = (float)window.backingScaleFactor; - if (data->MetalLayer.contentsScale != viewport->DpiScale) - { - data->MetalLayer.contentsScale = viewport->DpiScale; - data->MetalLayer.drawableSize = MakeScaledSize(window.frame.size, viewport->DpiScale); - } - viewport->DrawData->FramebufferScale = ImVec2(viewport->DpiScale, viewport->DpiScale); -#endif - - id drawable = [data->MetalLayer nextDrawable]; - if (drawable == nil) - return; - - MTLRenderPassDescriptor* renderPassDescriptor = data->RenderPassDescriptor; - renderPassDescriptor.colorAttachments[0].texture = drawable.texture; - renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(0, 0, 0, 0); - if ((viewport->Flags & ImGuiViewportFlags_NoRendererClear) == 0) - renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear; - - id commandBuffer = [data->CommandQueue commandBuffer]; - id renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; - ImGui_ImplMetal_RenderDrawData(viewport->DrawData, commandBuffer, renderEncoder); - [renderEncoder endEncoding]; - - [commandBuffer presentDrawable:drawable]; - [commandBuffer commit]; -} - -static void ImGui_ImplMetal_InitPlatformInterface() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Renderer_CreateWindow = ImGui_ImplMetal_CreateWindow; - platform_io.Renderer_DestroyWindow = ImGui_ImplMetal_DestroyWindow; - platform_io.Renderer_SetWindowSize = ImGui_ImplMetal_SetWindowSize; - platform_io.Renderer_RenderWindow = ImGui_ImplMetal_RenderWindow; -} - -static void ImGui_ImplMetal_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} - -static void ImGui_ImplMetal_CreateDeviceObjectsForPlatformWindows() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int i = 1; i < platform_io.Viewports.Size; i++) - if (!platform_io.Viewports[i]->RendererUserData) - ImGui_ImplMetal_CreateWindow(platform_io.Viewports[i]); -} - -static void ImGui_ImplMetal_InvalidateDeviceObjectsForPlatformWindows() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int i = 1; i < platform_io.Viewports.Size; i++) - if (platform_io.Viewports[i]->RendererUserData) - ImGui_ImplMetal_DestroyWindow(platform_io.Viewports[i]); -} - -#pragma mark - MetalBuffer implementation - -@implementation MetalBuffer -- (instancetype)initWithBuffer:(id)buffer -{ - if ((self = [super init])) - { - _buffer = buffer; - _lastReuseTime = GetMachAbsoluteTimeInSeconds(); - } - return self; -} -@end - -#pragma mark - FramebufferDescriptor implementation - -@implementation FramebufferDescriptor -- (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor*)renderPassDescriptor -{ - if ((self = [super init])) - { - _sampleCount = renderPassDescriptor.colorAttachments[0].texture.sampleCount; - _colorPixelFormat = renderPassDescriptor.colorAttachments[0].texture.pixelFormat; - _depthPixelFormat = renderPassDescriptor.depthAttachment.texture.pixelFormat; - _stencilPixelFormat = renderPassDescriptor.stencilAttachment.texture.pixelFormat; - } - return self; -} - -- (nonnull id)copyWithZone:(nullable NSZone*)zone -{ - FramebufferDescriptor* copy = [[FramebufferDescriptor allocWithZone:zone] init]; - copy.sampleCount = self.sampleCount; - copy.colorPixelFormat = self.colorPixelFormat; - copy.depthPixelFormat = self.depthPixelFormat; - copy.stencilPixelFormat = self.stencilPixelFormat; - return copy; -} - -- (NSUInteger)hash -{ - NSUInteger sc = _sampleCount & 0x3; - NSUInteger cf = _colorPixelFormat & 0x3FF; - NSUInteger df = _depthPixelFormat & 0x3FF; - NSUInteger sf = _stencilPixelFormat & 0x3FF; - NSUInteger hash = (sf << 22) | (df << 12) | (cf << 2) | sc; - return hash; -} - -- (BOOL)isEqual:(id)object -{ - FramebufferDescriptor* other = object; - if (![other isKindOfClass:[FramebufferDescriptor class]]) - return NO; - return other.sampleCount == self.sampleCount && - other.colorPixelFormat == self.colorPixelFormat && - other.depthPixelFormat == self.depthPixelFormat && - other.stencilPixelFormat == self.stencilPixelFormat; -} - -@end - -#pragma mark - MetalContext implementation - -@implementation MetalContext -- (instancetype)init -{ - if ((self = [super init])) - { - _renderPipelineStateCache = [NSMutableDictionary dictionary]; - _bufferCache = [NSMutableArray array]; - _lastBufferCachePurge = GetMachAbsoluteTimeInSeconds(); - } - return self; -} - -- (MetalBuffer*)dequeueReusableBufferOfLength:(NSUInteger)length device:(id)device -{ - uint64_t now = GetMachAbsoluteTimeInSeconds(); - - // Purge old buffers that haven't been useful for a while - if (now - self.lastBufferCachePurge > 1.0) - { - NSMutableArray* survivors = [NSMutableArray array]; - for (MetalBuffer* candidate in self.bufferCache) - if (candidate.lastReuseTime > self.lastBufferCachePurge) - [survivors addObject:candidate]; - self.bufferCache = [survivors mutableCopy]; - self.lastBufferCachePurge = now; - } - - // See if we have a buffer we can reuse - MetalBuffer* bestCandidate = nil; - for (MetalBuffer* candidate in self.bufferCache) - if (candidate.buffer.length >= length && (bestCandidate == nil || bestCandidate.lastReuseTime > candidate.lastReuseTime)) - bestCandidate = candidate; - - if (bestCandidate != nil) - { - [self.bufferCache removeObject:bestCandidate]; - bestCandidate.lastReuseTime = now; - return bestCandidate; - } - - // No luck; make a new buffer - id backing = [device newBufferWithLength:length options:MTLResourceStorageModeShared]; - return [[MetalBuffer alloc] initWithBuffer:backing]; -} - -// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling. -- (id)renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor*)descriptor device:(id)device -{ - NSError* error = nil; - - NSString* shaderSource = @"" - "#include \n" - "using namespace metal;\n" - "\n" - "struct Uniforms {\n" - " float4x4 projectionMatrix;\n" - "};\n" - "\n" - "struct VertexIn {\n" - " float2 position [[attribute(0)]];\n" - " float2 texCoords [[attribute(1)]];\n" - " uchar4 color [[attribute(2)]];\n" - "};\n" - "\n" - "struct VertexOut {\n" - " float4 position [[position]];\n" - " float2 texCoords;\n" - " float4 color;\n" - "};\n" - "\n" - "vertex VertexOut vertex_main(VertexIn in [[stage_in]],\n" - " constant Uniforms &uniforms [[buffer(1)]]) {\n" - " VertexOut out;\n" - " out.position = uniforms.projectionMatrix * float4(in.position, 0, 1);\n" - " out.texCoords = in.texCoords;\n" - " out.color = float4(in.color) / float4(255.0);\n" - " return out;\n" - "}\n" - "\n" - "fragment half4 fragment_main(VertexOut in [[stage_in]],\n" - " texture2d texture [[texture(0)]]) {\n" - " constexpr sampler linearSampler(coord::normalized, min_filter::linear, mag_filter::linear, mip_filter::linear);\n" - " half4 texColor = texture.sample(linearSampler, in.texCoords);\n" - " return half4(in.color) * texColor;\n" - "}\n"; - - id library = [device newLibraryWithSource:shaderSource options:nil error:&error]; - if (library == nil) - { - NSLog(@"Error: failed to create Metal library: %@", error); - return nil; - } - - id vertexFunction = [library newFunctionWithName:@"vertex_main"]; - id fragmentFunction = [library newFunctionWithName:@"fragment_main"]; - - if (vertexFunction == nil || fragmentFunction == nil) - { - NSLog(@"Error: failed to find Metal shader functions in library: %@", error); - return nil; - } - - MTLVertexDescriptor* vertexDescriptor = [MTLVertexDescriptor vertexDescriptor]; - vertexDescriptor.attributes[0].offset = IM_OFFSETOF(ImDrawVert, pos); - vertexDescriptor.attributes[0].format = MTLVertexFormatFloat2; // position - vertexDescriptor.attributes[0].bufferIndex = 0; - vertexDescriptor.attributes[1].offset = IM_OFFSETOF(ImDrawVert, uv); - vertexDescriptor.attributes[1].format = MTLVertexFormatFloat2; // texCoords - vertexDescriptor.attributes[1].bufferIndex = 0; - vertexDescriptor.attributes[2].offset = IM_OFFSETOF(ImDrawVert, col); - vertexDescriptor.attributes[2].format = MTLVertexFormatUChar4; // color - vertexDescriptor.attributes[2].bufferIndex = 0; - vertexDescriptor.layouts[0].stepRate = 1; - vertexDescriptor.layouts[0].stepFunction = MTLVertexStepFunctionPerVertex; - vertexDescriptor.layouts[0].stride = sizeof(ImDrawVert); - - MTLRenderPipelineDescriptor* pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init]; - pipelineDescriptor.vertexFunction = vertexFunction; - pipelineDescriptor.fragmentFunction = fragmentFunction; - pipelineDescriptor.vertexDescriptor = vertexDescriptor; - pipelineDescriptor.sampleCount = self.framebufferDescriptor.sampleCount; - pipelineDescriptor.colorAttachments[0].pixelFormat = self.framebufferDescriptor.colorPixelFormat; - pipelineDescriptor.colorAttachments[0].blendingEnabled = YES; - pipelineDescriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd; - pipelineDescriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorSourceAlpha; - pipelineDescriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha; - pipelineDescriptor.colorAttachments[0].alphaBlendOperation = MTLBlendOperationAdd; - pipelineDescriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne; - pipelineDescriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha; - pipelineDescriptor.depthAttachmentPixelFormat = self.framebufferDescriptor.depthPixelFormat; - pipelineDescriptor.stencilAttachmentPixelFormat = self.framebufferDescriptor.stencilPixelFormat; - - id renderPipelineState = [device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error]; - if (error != nil) - NSLog(@"Error: failed to create Metal pipeline state: %@", error); - - return renderPipelineState; -} - -@end diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl2.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl2.cpp deleted file mode 100644 index ccd0055..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl2.cpp +++ /dev/null @@ -1,325 +0,0 @@ -// dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline) -// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)** -// **Prefer using the code in imgui_impl_opengl3.cpp** -// This code is mostly provided as a reference to learn how ImGui integration works, because it is shorter to read. -// If your code is using GL3+ context or any semi modern OpenGL calls, using this is likely to make everything more -// complicated, will require your code to reset every single OpenGL attributes to their initial state, and might -// confuse your GPU driver. -// The GL2 code is unable to reset attributes or even call e.g. "glUseProgram(0)" because they don't exist in that API. - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2021-12-08: OpenGL: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) -// 2021-01-03: OpenGL: Backup, setup and restore GL_SHADE_MODEL state, disable GL_STENCIL_TEST and disable GL_NORMAL_ARRAY client state to increase compatibility with legacy OpenGL applications. -// 2020-01-23: OpenGL: Backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications. -// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. -// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. -// 2018-08-03: OpenGL: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. -// 2018-06-08: Misc: Extracted imgui_impl_opengl2.cpp/.h away from the old combined GLFW/SDL+OpenGL2 examples. -// 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. -// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplOpenGL2_RenderDrawData() in the .h file so you can call it yourself. -// 2017-09-01: OpenGL: Save and restore current polygon mode. -// 2016-09-10: OpenGL: Uploading font texture as RGBA32 to increase compatibility with users shaders (not ideal). -// 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle. - -#include "imgui.h" -#include "imgui_impl_opengl2.h" -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// Include OpenGL header (without an OpenGL loader) requires a bit of fiddling -#if defined(_WIN32) && !defined(APIENTRY) -#define APIENTRY __stdcall // It is customary to use APIENTRY for OpenGL function pointer declarations on all platforms. Additionally, the Windows OpenGL header needs APIENTRY. -#endif -#if defined(_WIN32) && !defined(WINGDIAPI) -#define WINGDIAPI __declspec(dllimport) // Some Windows OpenGL headers need this -#endif -#if defined(__APPLE__) -#define GL_SILENCE_DEPRECATION -#include -#else -#include -#endif - -struct ImGui_ImplOpenGL2_Data -{ - GLuint FontTexture; - - ImGui_ImplOpenGL2_Data() { memset((void*)this, 0, sizeof(*this)); } -}; - -// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -static ImGui_ImplOpenGL2_Data* ImGui_ImplOpenGL2_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL2_Data*)ImGui::GetIO().BackendRendererUserData : NULL; -} - -// Forward Declarations -static void ImGui_ImplOpenGL2_InitPlatformInterface(); -static void ImGui_ImplOpenGL2_ShutdownPlatformInterface(); - -// Functions -bool ImGui_ImplOpenGL2_Init() -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); - - // Setup backend capabilities flags - ImGui_ImplOpenGL2_Data* bd = IM_NEW(ImGui_ImplOpenGL2_Data)(); - io.BackendRendererUserData = (void*)bd; - io.BackendRendererName = "imgui_impl_opengl2"; - io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) - - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplOpenGL2_InitPlatformInterface(); - - return true; -} - -void ImGui_ImplOpenGL2_Shutdown() -{ - ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData(); - IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplOpenGL2_ShutdownPlatformInterface(); - ImGui_ImplOpenGL2_DestroyDeviceObjects(); - io.BackendRendererName = NULL; - io.BackendRendererUserData = NULL; - IM_DELETE(bd); -} - -void ImGui_ImplOpenGL2_NewFrame() -{ - ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplOpenGL2_Init()?"); - - if (!bd->FontTexture) - ImGui_ImplOpenGL2_CreateDeviceObjects(); -} - -static void ImGui_ImplOpenGL2_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height) -{ - // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers, polygon fill. - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - //glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // In order to composite our output buffer we need to preserve alpha - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_STENCIL_TEST); - glDisable(GL_LIGHTING); - glDisable(GL_COLOR_MATERIAL); - glEnable(GL_SCISSOR_TEST); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glEnable(GL_TEXTURE_2D); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glShadeModel(GL_SMOOTH); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - // If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!), - // you may need to backup/reset/restore other state, e.g. for current shader using the commented lines below. - // (DO NOT MODIFY THIS FILE! Add the code in your calling function) - // GLint last_program; - // glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); - // glUseProgram(0); - // ImGui_ImplOpenGL2_RenderDrawData(...); - // glUseProgram(last_program) - // There are potentially many more states you could need to clear/setup that we can't access from default headers. - // e.g. glBindBuffer(GL_ARRAY_BUFFER, 0), glDisable(GL_TEXTURE_CUBE_MAP). - - // Setup viewport, orthographic projection matrix - // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. - glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glOrtho(draw_data->DisplayPos.x, draw_data->DisplayPos.x + draw_data->DisplaySize.x, draw_data->DisplayPos.y + draw_data->DisplaySize.y, draw_data->DisplayPos.y, -1.0f, +1.0f); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); -} - -// OpenGL2 Render function. -// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly. -// This is in order to be able to run within an OpenGL engine that doesn't do so. -void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data) -{ - // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); - int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); - if (fb_width == 0 || fb_height == 0) - return; - - // Backup GL state - GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); - GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); - GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); - GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); - GLint last_shade_model; glGetIntegerv(GL_SHADE_MODEL, &last_shade_model); - GLint last_tex_env_mode; glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &last_tex_env_mode); - glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT); - - // Setup desired GL state - ImGui_ImplOpenGL2_SetupRenderState(draw_data, fb_width, fb_height); - - // Will project scissor/clipping rectangles into framebuffer space - ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports - ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) - - // Render command lists - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; - const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; - glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, pos))); - glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv))); - glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, col))); - - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplOpenGL2_SetupRenderState(draw_data, fb_width, fb_height); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); - ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // Apply scissor/clipping rectangle (Y is inverted in OpenGL) - glScissor((int)clip_min.x, (int)(fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)); - - // Bind texture, Draw - glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()); - glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer + pcmd->IdxOffset); - } - } - } - - // Restore modified GL state - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glPopAttrib(); - glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]); - glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); - glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); - glShadeModel(last_shade_model); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, last_tex_env_mode); -} - -bool ImGui_ImplOpenGL2_CreateFontsTexture() -{ - // Build texture atlas - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData(); - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. - - // Upload texture to graphics system - // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling) - GLint last_texture; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); - glGenTextures(1, &bd->FontTexture); - glBindTexture(GL_TEXTURE_2D, bd->FontTexture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); - - // Store our identifier - io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture); - - // Restore state - glBindTexture(GL_TEXTURE_2D, last_texture); - - return true; -} - -void ImGui_ImplOpenGL2_DestroyFontsTexture() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplOpenGL2_Data* bd = ImGui_ImplOpenGL2_GetBackendData(); - if (bd->FontTexture) - { - glDeleteTextures(1, &bd->FontTexture); - io.Fonts->SetTexID(0); - bd->FontTexture = 0; - } -} - -bool ImGui_ImplOpenGL2_CreateDeviceObjects() -{ - return ImGui_ImplOpenGL2_CreateFontsTexture(); -} - -void ImGui_ImplOpenGL2_DestroyDeviceObjects() -{ - ImGui_ImplOpenGL2_DestroyFontsTexture(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -static void ImGui_ImplOpenGL2_RenderWindow(ImGuiViewport* viewport, void*) -{ - if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) - { - ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - } - ImGui_ImplOpenGL2_RenderDrawData(viewport->DrawData); -} - -static void ImGui_ImplOpenGL2_InitPlatformInterface() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Renderer_RenderWindow = ImGui_ImplOpenGL2_RenderWindow; -} - -static void ImGui_ImplOpenGL2_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl2.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl2.h deleted file mode 100644 index 91b3b1d..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl2.h +++ /dev/null @@ -1,33 +0,0 @@ -// dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline) -// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)** -// **Prefer using the code in imgui_impl_opengl3.cpp** -// This code is mostly provided as a reference to learn how ImGui integration works, because it is shorter to read. -// If your code is using GL3+ context or any semi modern OpenGL calls, using this is likely to make everything more -// complicated, will require your code to reset every single OpenGL attributes to their initial state, and might -// confuse your GPU driver. -// The GL2 code is unable to reset attributes or even call e.g. "glUseProgram(0)" because they don't exist in that API. - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init(); -IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplOpenGL2_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); - -// Called by Init/NewFrame/Shutdown -IMGUI_IMPL_API bool ImGui_ImplOpenGL2_CreateFontsTexture(); -IMGUI_IMPL_API void ImGui_ImplOpenGL2_DestroyFontsTexture(); -IMGUI_IMPL_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl3.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl3.cpp deleted file mode 100644 index b7587d0..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl3.cpp +++ /dev/null @@ -1,910 +0,0 @@ -// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline -// - Desktop GL: 2.x 3.x 4.x -// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) -// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [x] Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only). - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2022-05-23: OpenGL: Reworking 2021-12-15 "Using buffer orphaning" so it only happens on Intel GPU, seems to cause problems otherwise. (#4468, #4825, #4832, #5127). -// 2022-05-13: OpenGL: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. -// 2021-12-15: OpenGL: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers. -// 2021-08-23: OpenGL: Fixed ES 3.0 shader ("#version 300 es") use normal precision floats to avoid wobbly rendering at HD resolutions. -// 2021-08-19: OpenGL: Embed and use our own minimal GL loader (imgui_impl_opengl3_loader.h), removing requirement and support for third-party loader. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-06-25: OpenGL: Use OES_vertex_array extension on Emscripten + backup/restore current state. -// 2021-06-21: OpenGL: Destroy individual vertex/fragment shader objects right after they are linked into the main shader. -// 2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version. -// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) -// 2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater. -// 2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer. -// 2021-01-03: OpenGL: Backup, setup and restore GL_STENCIL_TEST state. -// 2020-10-23: OpenGL: Backup, setup and restore GL_PRIMITIVE_RESTART state. -// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x) -// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 context which have the defines set by a loader. -// 2020-07-10: OpenGL: Added support for glad2 OpenGL loader. -// 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX. -// 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix. -// 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset. -// 2020-03-24: OpenGL: Added support for glbinding 2.x OpenGL loader. -// 2020-01-07: OpenGL: Added support for glbinding 3.x OpenGL loader. -// 2019-10-25: OpenGL: Using a combination of GL define and runtime GL version to decide whether to use glDrawElementsBaseVertex(). Fix building with pre-3.2 GL loaders. -// 2019-09-22: OpenGL: Detect default GL loader using __has_include compiler facility. -// 2019-09-16: OpenGL: Tweak initialization code to allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before the first NewFrame() call. -// 2019-05-29: OpenGL: Desktop GL only: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. -// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2019-03-29: OpenGL: Not calling glBindBuffer more than necessary in the render loop. -// 2019-03-15: OpenGL: Added a GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early. -// 2019-03-03: OpenGL: Fix support for ES 2.0 (WebGL 1.0). -// 2019-02-20: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if defined by the headers/loader. -// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. -// 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450). -// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. -// 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT) / GL_CLIP_ORIGIN. -// 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used. -// 2018-08-09: OpenGL: Default to OpenGL ES 3 on iOS and Android. GLSL version default to "#version 300 ES". -// 2018-07-30: OpenGL: Support for GLSL 300 ES and 410 core. Fixes for Emscripten compilation. -// 2018-07-10: OpenGL: Support for more GLSL versions (based on the GLSL version string). Added error output when shaders fail to compile/link. -// 2018-06-08: Misc: Extracted imgui_impl_opengl3.cpp/.h away from the old combined GLFW/SDL+OpenGL3 examples. -// 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. -// 2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. -// 2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a NULL pointer. -// 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplOpenGL3_Init() so user can override the GLSL version e.g. "#version 150". -// 2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. -// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplSdlGL3_RenderDrawData() in the .h file so you can call it yourself. -// 2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150. -// 2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode. -// 2017-05-01: OpenGL: Fixed save and restore of current blend func state. -// 2017-05-01: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE. -// 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle. -// 2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752) - -//---------------------------------------- -// OpenGL GLSL GLSL -// version version string -//---------------------------------------- -// 2.0 110 "#version 110" -// 2.1 120 "#version 120" -// 3.0 130 "#version 130" -// 3.1 140 "#version 140" -// 3.2 150 "#version 150" -// 3.3 330 "#version 330 core" -// 4.0 400 "#version 400 core" -// 4.1 410 "#version 410 core" -// 4.2 420 "#version 410 core" -// 4.3 430 "#version 430 core" -// ES 2.0 100 "#version 100" = WebGL 1.0 -// ES 3.0 300 "#version 300 es" = WebGL 2.0 -//---------------------------------------- - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#include "imgui_impl_opengl3.h" -#include -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif -#if defined(__APPLE__) -#include -#endif - -// Clang warnings with -Weverything -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" -#endif -#endif - -// GL includes -#if defined(IMGUI_IMPL_OPENGL_ES2) -#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) -#include // Use GL ES 2 -#else -#include // Use GL ES 2 -#endif -#if defined(__EMSCRIPTEN__) -#ifndef GL_GLEXT_PROTOTYPES -#define GL_GLEXT_PROTOTYPES -#endif -#include -#endif -#elif defined(IMGUI_IMPL_OPENGL_ES3) -#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) -#include // Use GL ES 3 -#else -#include // Use GL ES 3 -#endif -#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) -// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers. -// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w. -// In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.). -// If you happen to be developing a new feature for this backend (imgui_impl_opengl3.cpp): -// - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped -// - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases -// Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version. -#define IMGL3W_IMPL -#include "imgui_impl_opengl3_loader.h" -#endif - -// Vertex arrays are not supported on ES2/WebGL1 unless Emscripten which uses an extension -#ifndef IMGUI_IMPL_OPENGL_ES2 -#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY -#elif defined(__EMSCRIPTEN__) -#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY -#define glBindVertexArray glBindVertexArrayOES -#define glGenVertexArrays glGenVertexArraysOES -#define glDeleteVertexArrays glDeleteVertexArraysOES -#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES -#endif - -// Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have. -#ifdef GL_POLYGON_MODE -#define IMGUI_IMPL_HAS_POLYGON_MODE -#endif - -// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have. -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2) -#define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET -#endif - -// Desktop GL 3.3+ has glBindSampler() -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_3) -#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER -#endif - -// Desktop GL 3.1+ has GL_PRIMITIVE_RESTART state -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_1) -#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART -#endif - -// Desktop GL use extension detection -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) -#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -#endif - -// OpenGL Data -struct ImGui_ImplOpenGL3_Data -{ - GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2) - char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings. - GLuint FontTexture; - GLuint ShaderHandle; - GLint AttribLocationTex; // Uniforms location - GLint AttribLocationProjMtx; - GLuint AttribLocationVtxPos; // Vertex attributes location - GLuint AttribLocationVtxUV; - GLuint AttribLocationVtxColor; - unsigned int VboHandle, ElementsHandle; - GLsizeiptr VertexBufferSize; - GLsizeiptr IndexBufferSize; - bool HasClipOrigin; - bool UseBufferSubData; - - ImGui_ImplOpenGL3_Data() { memset((void*)this, 0, sizeof(*this)); } -}; - -// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -static ImGui_ImplOpenGL3_Data* ImGui_ImplOpenGL3_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL3_Data*)ImGui::GetIO().BackendRendererUserData : NULL; -} - -// Forward Declarations -static void ImGui_ImplOpenGL3_InitPlatformInterface(); -static void ImGui_ImplOpenGL3_ShutdownPlatformInterface(); - -// OpenGL vertex attribute state (for ES 1.0 and ES 2.0 only) -#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY -struct ImGui_ImplOpenGL3_VtxAttribState -{ - GLint Enabled, Size, Type, Normalized, Stride; - GLvoid* Ptr; - - void GetState(GLint index) - { - glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &Enabled); - glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_SIZE, &Size); - glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_TYPE, &Type); - glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &Normalized); - glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &Stride); - glGetVertexAttribPointerv(index, GL_VERTEX_ATTRIB_ARRAY_POINTER, &Ptr); - } - void SetState(GLint index) - { - glVertexAttribPointer(index, Size, Type, (GLboolean)Normalized, Stride, Ptr); - if (Enabled) glEnableVertexAttribArray(index); else glDisableVertexAttribArray(index); - } -}; -#endif - -// Functions -bool ImGui_ImplOpenGL3_Init(const char* glsl_version) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); - - // Initialize our loader -#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) - if (imgl3wInit() != 0) - { - fprintf(stderr, "Failed to initialize OpenGL loader!\n"); - return false; - } -#endif - - // Setup backend capabilities flags - ImGui_ImplOpenGL3_Data* bd = IM_NEW(ImGui_ImplOpenGL3_Data)(); - io.BackendRendererUserData = (void*)bd; - io.BackendRendererName = "imgui_impl_opengl3"; - - // Query for GL version (e.g. 320 for GL 3.2) -#if !defined(IMGUI_IMPL_OPENGL_ES2) - GLint major = 0; - GLint minor = 0; - glGetIntegerv(GL_MAJOR_VERSION, &major); - glGetIntegerv(GL_MINOR_VERSION, &minor); - if (major == 0 && minor == 0) - { - // Query GL_VERSION in desktop GL 2.x, the string will start with "." - const char* gl_version = (const char*)glGetString(GL_VERSION); - sscanf(gl_version, "%d.%d", &major, &minor); - } - bd->GlVersion = (GLuint)(major * 100 + minor * 10); - - // Query vendor to enable glBufferSubData kludge -#ifdef _WIN32 - if (const char* vendor = (const char*)glGetString(GL_VENDOR)) - if (strncmp(vendor, "Intel", 5) == 0) - bd->UseBufferSubData = true; -#endif - //printf("GL_MAJOR_VERSION = %d\nGL_MINOR_VERSION = %d\nGL_VENDOR = '%s'\nGL_RENDERER = '%s'\n", major, minor, (const char*)glGetString(GL_VENDOR), (const char*)glGetString(GL_RENDERER)); // [DEBUG] -#else - bd->GlVersion = 200; // GLES 2 -#endif - -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET - if (bd->GlVersion >= 320) - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. -#endif - io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) - - // Store GLSL version string so we can refer to it later in case we recreate shaders. - // Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure. - if (glsl_version == NULL) - { -#if defined(IMGUI_IMPL_OPENGL_ES2) - glsl_version = "#version 100"; -#elif defined(IMGUI_IMPL_OPENGL_ES3) - glsl_version = "#version 300 es"; -#elif defined(__APPLE__) - glsl_version = "#version 150"; -#else - glsl_version = "#version 130"; -#endif - } - IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString)); - strcpy(bd->GlslVersionString, glsl_version); - strcat(bd->GlslVersionString, "\n"); - - // Make an arbitrary GL call (we don't actually need the result) - // IF YOU GET A CRASH HERE: it probably means the OpenGL function loader didn't do its job. Let us know! - GLint current_texture; - glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); - - // Detect extensions we support - bd->HasClipOrigin = (bd->GlVersion >= 450); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS - GLint num_extensions = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); - for (GLint i = 0; i < num_extensions; i++) - { - const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i); - if (extension != NULL && strcmp(extension, "GL_ARB_clip_control") == 0) - bd->HasClipOrigin = true; - } -#endif - - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplOpenGL3_InitPlatformInterface(); - - return true; -} - -void ImGui_ImplOpenGL3_Shutdown() -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplOpenGL3_ShutdownPlatformInterface(); - ImGui_ImplOpenGL3_DestroyDeviceObjects(); - io.BackendRendererName = NULL; - io.BackendRendererUserData = NULL; - IM_DELETE(bd); -} - -void ImGui_ImplOpenGL3_NewFrame() -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplOpenGL3_Init()?"); - - if (!bd->ShaderHandle) - ImGui_ImplOpenGL3_CreateDeviceObjects(); -} - -static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object) -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - - // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill - glEnable(GL_BLEND); - glBlendEquation(GL_FUNC_ADD); - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_STENCIL_TEST); - glEnable(GL_SCISSOR_TEST); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART - if (bd->GlVersion >= 310) - glDisable(GL_PRIMITIVE_RESTART); -#endif -#ifdef IMGUI_IMPL_HAS_POLYGON_MODE - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -#endif - - // Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT) -#if defined(GL_CLIP_ORIGIN) - bool clip_origin_lower_left = true; - if (bd->HasClipOrigin) - { - GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin); - if (current_clip_origin == GL_UPPER_LEFT) - clip_origin_lower_left = false; - } -#endif - - // Setup viewport, orthographic projection matrix - // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. - glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height); - float L = draw_data->DisplayPos.x; - float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; - float T = draw_data->DisplayPos.y; - float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; -#if defined(GL_CLIP_ORIGIN) - if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } // Swap top and bottom if origin is upper left -#endif - const float ortho_projection[4][4] = - { - { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, - { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, - { 0.0f, 0.0f, -1.0f, 0.0f }, - { (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f }, - }; - glUseProgram(bd->ShaderHandle); - glUniform1i(bd->AttribLocationTex, 0); - glUniformMatrix4fv(bd->AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); - -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER - if (bd->GlVersion >= 330) - glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise. -#endif - - (void)vertex_array_object; -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glBindVertexArray(vertex_array_object); -#endif - - // Bind vertex/index buffers and setup attributes for ImDrawVert - glBindBuffer(GL_ARRAY_BUFFER, bd->VboHandle); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bd->ElementsHandle); - glEnableVertexAttribArray(bd->AttribLocationVtxPos); - glEnableVertexAttribArray(bd->AttribLocationVtxUV); - glEnableVertexAttribArray(bd->AttribLocationVtxColor); - glVertexAttribPointer(bd->AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos)); - glVertexAttribPointer(bd->AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)); - glVertexAttribPointer(bd->AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col)); -} - -// OpenGL3 Render function. -// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly. -// This is in order to be able to run within an OpenGL engine that doesn't do so. -void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) -{ - // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); - int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); - if (fb_width <= 0 || fb_height <= 0) - return; - - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - - // Backup GL state - GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); - glActiveTexture(GL_TEXTURE0); - GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program); - GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER - GLuint last_sampler; if (bd->GlVersion >= 330) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; } -#endif - GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer); -#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - // This is part of VAO on OpenGL 3.0+ and OpenGL ES 3.0+. - GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); - ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_pos; last_vtx_attrib_state_pos.GetState(bd->AttribLocationVtxPos); - ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_uv; last_vtx_attrib_state_uv.GetState(bd->AttribLocationVtxUV); - ImGui_ImplOpenGL3_VtxAttribState last_vtx_attrib_state_color; last_vtx_attrib_state_color.GetState(bd->AttribLocationVtxColor); -#endif -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object); -#endif -#ifdef IMGUI_IMPL_HAS_POLYGON_MODE - GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); -#endif - GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); - GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); - GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb); - GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb); - GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha); - GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha); - GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb); - GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha); - GLboolean last_enable_blend = glIsEnabled(GL_BLEND); - GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); - GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); - GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST); - GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART - GLboolean last_enable_primitive_restart = (bd->GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE; -#endif - - // Setup desired GL state - // Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts) - // The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound. - GLuint vertex_array_object = 0; -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glGenVertexArrays(1, &vertex_array_object); -#endif - ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); - - // Will project scissor/clipping rectangles into framebuffer space - ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports - ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) - - // Render command lists - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - - // Upload vertex/index buffers - // - On Intel windows drivers we got reports that regular glBufferData() led to accumulating leaks when using multi-viewports, so we started using orphaning + glBufferSubData(). (See https://github.com/ocornut/imgui/issues/4468) - // - On NVIDIA drivers we got reports that using orphaning + glBufferSubData() led to glitches when using multi-viewports. - // - OpenGL drivers are in a very sorry state in 2022, for now we are switching code path based on vendors. - const GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert); - const GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx); - if (bd->UseBufferSubData) - { - if (bd->VertexBufferSize < vtx_buffer_size) - { - bd->VertexBufferSize = vtx_buffer_size; - glBufferData(GL_ARRAY_BUFFER, bd->VertexBufferSize, NULL, GL_STREAM_DRAW); - } - if (bd->IndexBufferSize < idx_buffer_size) - { - bd->IndexBufferSize = idx_buffer_size; - glBufferData(GL_ELEMENT_ARRAY_BUFFER, bd->IndexBufferSize, NULL, GL_STREAM_DRAW); - } - glBufferSubData(GL_ARRAY_BUFFER, 0, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data); - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data); - } - else - { - glBufferData(GL_ARRAY_BUFFER, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW); - } - - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback != NULL) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); - ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // Apply scissor/clipping rectangle (Y is inverted in OpenGL) - glScissor((int)clip_min.x, (int)((float)fb_height - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y)); - - // Bind texture, Draw - glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID()); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET - if (bd->GlVersion >= 320) - glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset); - else -#endif - glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))); - } - } - } - - // Destroy the temporary VAO -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glDeleteVertexArrays(1, &vertex_array_object); -#endif - - // Restore modified GL state - glUseProgram(last_program); - glBindTexture(GL_TEXTURE_2D, last_texture); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER - if (bd->GlVersion >= 330) - glBindSampler(0, last_sampler); -#endif - glActiveTexture(last_active_texture); -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glBindVertexArray(last_vertex_array_object); -#endif - glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); -#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer); - last_vtx_attrib_state_pos.SetState(bd->AttribLocationVtxPos); - last_vtx_attrib_state_uv.SetState(bd->AttribLocationVtxUV); - last_vtx_attrib_state_color.SetState(bd->AttribLocationVtxColor); -#endif - glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha); - glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha); - if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); - if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); - if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); - if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST); - if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); -#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART - if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); } -#endif - -#ifdef IMGUI_IMPL_HAS_POLYGON_MODE - glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]); -#endif - glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); - glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); - (void)bd; // Not all compilation paths use this -} - -bool ImGui_ImplOpenGL3_CreateFontsTexture() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - - // Build texture atlas - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. - - // Upload texture to graphics system - // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling) - GLint last_texture; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); - glGenTextures(1, &bd->FontTexture); - glBindTexture(GL_TEXTURE_2D, bd->FontTexture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); -#endif - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); - - // Store our identifier - io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture); - - // Restore state - glBindTexture(GL_TEXTURE_2D, last_texture); - - return true; -} - -void ImGui_ImplOpenGL3_DestroyFontsTexture() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - if (bd->FontTexture) - { - glDeleteTextures(1, &bd->FontTexture); - io.Fonts->SetTexID(0); - bd->FontTexture = 0; - } -} - -// If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file. -static bool CheckShader(GLuint handle, const char* desc) -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - GLint status = 0, log_length = 0; - glGetShaderiv(handle, GL_COMPILE_STATUS, &status); - glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); - if ((GLboolean)status == GL_FALSE) - fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s! With GLSL: %s\n", desc, bd->GlslVersionString); - if (log_length > 1) - { - ImVector buf; - buf.resize((int)(log_length + 1)); - glGetShaderInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); - fprintf(stderr, "%s\n", buf.begin()); - } - return (GLboolean)status == GL_TRUE; -} - -// If you get an error please report on GitHub. You may try different GL context version or GLSL version. -static bool CheckProgram(GLuint handle, const char* desc) -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - GLint status = 0, log_length = 0; - glGetProgramiv(handle, GL_LINK_STATUS, &status); - glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length); - if ((GLboolean)status == GL_FALSE) - fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! With GLSL %s\n", desc, bd->GlslVersionString); - if (log_length > 1) - { - ImVector buf; - buf.resize((int)(log_length + 1)); - glGetProgramInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); - fprintf(stderr, "%s\n", buf.begin()); - } - return (GLboolean)status == GL_TRUE; -} - -bool ImGui_ImplOpenGL3_CreateDeviceObjects() -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - - // Backup GL state - GLint last_texture, last_array_buffer; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); - glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - GLint last_vertex_array; - glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); -#endif - - // Parse GLSL version string - int glsl_version = 130; - sscanf(bd->GlslVersionString, "#version %d", &glsl_version); - - const GLchar* vertex_shader_glsl_120 = - "uniform mat4 ProjMtx;\n" - "attribute vec2 Position;\n" - "attribute vec2 UV;\n" - "attribute vec4 Color;\n" - "varying vec2 Frag_UV;\n" - "varying vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* vertex_shader_glsl_130 = - "uniform mat4 ProjMtx;\n" - "in vec2 Position;\n" - "in vec2 UV;\n" - "in vec4 Color;\n" - "out vec2 Frag_UV;\n" - "out vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* vertex_shader_glsl_300_es = - "precision highp float;\n" - "layout (location = 0) in vec2 Position;\n" - "layout (location = 1) in vec2 UV;\n" - "layout (location = 2) in vec4 Color;\n" - "uniform mat4 ProjMtx;\n" - "out vec2 Frag_UV;\n" - "out vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* vertex_shader_glsl_410_core = - "layout (location = 0) in vec2 Position;\n" - "layout (location = 1) in vec2 UV;\n" - "layout (location = 2) in vec4 Color;\n" - "uniform mat4 ProjMtx;\n" - "out vec2 Frag_UV;\n" - "out vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " Frag_UV = UV;\n" - " Frag_Color = Color;\n" - " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_120 = - "#ifdef GL_ES\n" - " precision mediump float;\n" - "#endif\n" - "uniform sampler2D Texture;\n" - "varying vec2 Frag_UV;\n" - "varying vec4 Frag_Color;\n" - "void main()\n" - "{\n" - " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_130 = - "uniform sampler2D Texture;\n" - "in vec2 Frag_UV;\n" - "in vec4 Frag_Color;\n" - "out vec4 Out_Color;\n" - "void main()\n" - "{\n" - " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_300_es = - "precision mediump float;\n" - "uniform sampler2D Texture;\n" - "in vec2 Frag_UV;\n" - "in vec4 Frag_Color;\n" - "layout (location = 0) out vec4 Out_Color;\n" - "void main()\n" - "{\n" - " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" - "}\n"; - - const GLchar* fragment_shader_glsl_410_core = - "in vec2 Frag_UV;\n" - "in vec4 Frag_Color;\n" - "uniform sampler2D Texture;\n" - "layout (location = 0) out vec4 Out_Color;\n" - "void main()\n" - "{\n" - " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" - "}\n"; - - // Select shaders matching our GLSL versions - const GLchar* vertex_shader = NULL; - const GLchar* fragment_shader = NULL; - if (glsl_version < 130) - { - vertex_shader = vertex_shader_glsl_120; - fragment_shader = fragment_shader_glsl_120; - } - else if (glsl_version >= 410) - { - vertex_shader = vertex_shader_glsl_410_core; - fragment_shader = fragment_shader_glsl_410_core; - } - else if (glsl_version == 300) - { - vertex_shader = vertex_shader_glsl_300_es; - fragment_shader = fragment_shader_glsl_300_es; - } - else - { - vertex_shader = vertex_shader_glsl_130; - fragment_shader = fragment_shader_glsl_130; - } - - // Create shaders - const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader }; - GLuint vert_handle = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vert_handle, 2, vertex_shader_with_version, NULL); - glCompileShader(vert_handle); - CheckShader(vert_handle, "vertex shader"); - - const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader }; - GLuint frag_handle = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(frag_handle, 2, fragment_shader_with_version, NULL); - glCompileShader(frag_handle); - CheckShader(frag_handle, "fragment shader"); - - // Link - bd->ShaderHandle = glCreateProgram(); - glAttachShader(bd->ShaderHandle, vert_handle); - glAttachShader(bd->ShaderHandle, frag_handle); - glLinkProgram(bd->ShaderHandle); - CheckProgram(bd->ShaderHandle, "shader program"); - - glDetachShader(bd->ShaderHandle, vert_handle); - glDetachShader(bd->ShaderHandle, frag_handle); - glDeleteShader(vert_handle); - glDeleteShader(frag_handle); - - bd->AttribLocationTex = glGetUniformLocation(bd->ShaderHandle, "Texture"); - bd->AttribLocationProjMtx = glGetUniformLocation(bd->ShaderHandle, "ProjMtx"); - bd->AttribLocationVtxPos = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Position"); - bd->AttribLocationVtxUV = (GLuint)glGetAttribLocation(bd->ShaderHandle, "UV"); - bd->AttribLocationVtxColor = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Color"); - - // Create buffers - glGenBuffers(1, &bd->VboHandle); - glGenBuffers(1, &bd->ElementsHandle); - - ImGui_ImplOpenGL3_CreateFontsTexture(); - - // Restore modified GL state - glBindTexture(GL_TEXTURE_2D, last_texture); - glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); -#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY - glBindVertexArray(last_vertex_array); -#endif - - return true; -} - -void ImGui_ImplOpenGL3_DestroyDeviceObjects() -{ - ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData(); - if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; } - if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; } - if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; } - ImGui_ImplOpenGL3_DestroyFontsTexture(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -static void ImGui_ImplOpenGL3_RenderWindow(ImGuiViewport* viewport, void*) -{ - if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear)) - { - ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - } - ImGui_ImplOpenGL3_RenderDrawData(viewport->DrawData); -} - -static void ImGui_ImplOpenGL3_InitPlatformInterface() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Renderer_RenderWindow = ImGui_ImplOpenGL3_RenderWindow; -} - -static void ImGui_ImplOpenGL3_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} - -#if defined(__clang__) -#pragma clang diagnostic pop -#endif diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl3.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl3.h deleted file mode 100644 index 81722bd..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl3.h +++ /dev/null @@ -1,56 +0,0 @@ -// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline -// - Desktop GL: 2.x 3.x 4.x -// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) -// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// [x] Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only). - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// About GLSL version: -// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string. -// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" -// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -// Backend API -IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); - -// (Optional) Called by Init/NewFrame/Shutdown -IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); -IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); - -// Specific OpenGL ES versions -//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten -//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android - -// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line. -#if !defined(IMGUI_IMPL_OPENGL_ES2) \ - && !defined(IMGUI_IMPL_OPENGL_ES3) - -// Try to detect GLES on matching platforms -#if defined(__APPLE__) -#include -#endif -#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__)) -#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es" -#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__) -#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100" -#else -// Otherwise imgui_impl_opengl3_loader.h will be used. -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl3_loader.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl3_loader.h deleted file mode 100644 index d576235..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_opengl3_loader.h +++ /dev/null @@ -1,786 +0,0 @@ -//----------------------------------------------------------------------------- -// About imgui_impl_opengl3_loader.h: -// -// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, -// which proved to be endless problems for users. -// Our loader is custom-generated, based on gl3w but automatically filtered to only include -// enums/functions that we use in our imgui_impl_opengl3.cpp source file in order to be small. -// -// YOU SHOULD NOT NEED TO INCLUDE/USE THIS DIRECTLY. THIS IS USED BY imgui_impl_opengl3.cpp ONLY. -// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE. -// -// Regenerate with: -// python gl3w_gen.py --output ../imgui/backends/imgui_impl_opengl3_loader.h --ref ../imgui/backends/imgui_impl_opengl3.cpp ./extra_symbols.txt -// -// More info: -// https://github.com/dearimgui/gl3w_stripped -// https://github.com/ocornut/imgui/issues/4445 -//----------------------------------------------------------------------------- - -/* - * This file was generated with gl3w_gen.py, part of imgl3w - * (hosted at https://github.com/dearimgui/gl3w_stripped) - * - * This is free and unencumbered software released into the public domain. - * - * Anyone is free to copy, modify, publish, use, compile, sell, or - * distribute this software, either in source code form or as a compiled - * binary, for any purpose, commercial or non-commercial, and by any - * means. - * - * In jurisdictions that recognize copyright laws, the author or authors - * of this software dedicate any and all copyright interest in the - * software to the public domain. We make this dedication for the benefit - * of the public at large and to the detriment of our heirs and - * successors. We intend this dedication to be an overt act of - * relinquishment in perpetuity of all present and future rights to this - * software under copyright law. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef __gl3w_h_ -#define __gl3w_h_ - -// Adapted from KHR/khrplatform.h to avoid including entire file. -#ifndef __khrplatform_h_ -typedef float khronos_float_t; -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; -#ifdef _WIN64 -typedef signed long long int khronos_intptr_t; -typedef signed long long int khronos_ssize_t; -#else -typedef signed long int khronos_intptr_t; -typedef signed long int khronos_ssize_t; -#endif - -#if defined(_MSC_VER) && !defined(__clang__) -typedef signed __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100) -#include -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#else -typedef signed long long khronos_int64_t; -typedef unsigned long long khronos_uint64_t; -#endif -#endif // __khrplatform_h_ - -#ifndef __gl_glcorearb_h_ -#define __gl_glcorearb_h_ 1 -#ifdef __cplusplus -extern "C" { -#endif -/* -** Copyright 2013-2020 The Khronos Group Inc. -** SPDX-License-Identifier: MIT -** -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** https://github.com/KhronosGroup/OpenGL-Registry -*/ -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include -#endif -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif -/* glcorearb.h is for use with OpenGL core profile implementations. -** It should should be placed in the same directory as gl.h and -** included as . -** -** glcorearb.h includes only APIs in the latest OpenGL core profile -** implementation together with APIs in newer ARB extensions which -** can be supported by the core profile. It does not, and never will -** include functionality removed from the core profile, such as -** fixed-function vertex and fragment processing. -** -** Do not #include both and either of or -** in the same source file. -*/ -/* Generated C header for: - * API: gl - * Profile: core - * Versions considered: .* - * Versions emitted: .* - * Default extensions included: glcore - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ -#ifndef GL_VERSION_1_0 -typedef void GLvoid; -typedef unsigned int GLenum; - -typedef khronos_float_t GLfloat; -typedef int GLint; -typedef int GLsizei; -typedef unsigned int GLbitfield; -typedef double GLdouble; -typedef unsigned int GLuint; -typedef unsigned char GLboolean; -typedef khronos_uint8_t GLubyte; -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_TRIANGLES 0x0004 -#define GL_ONE 1 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_POLYGON_MODE 0x0B40 -#define GL_CULL_FACE 0x0B44 -#define GL_DEPTH_TEST 0x0B71 -#define GL_STENCIL_TEST 0x0B90 -#define GL_VIEWPORT 0x0BA2 -#define GL_BLEND 0x0BE2 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_RGBA 0x1908 -#define GL_FILL 0x1B02 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_LINEAR 0x2601 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); -typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); -typedef void (APIENTRYP PFNGLFLUSHPROC) (void); -typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); -typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); -typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); -typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); -typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); -GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glClear (GLbitfield mask); -GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glDisable (GLenum cap); -GLAPI void APIENTRY glEnable (GLenum cap); -GLAPI void APIENTRY glFlush (void); -GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GLAPI GLenum APIENTRY glGetError (void); -GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); -GLAPI const GLubyte *APIENTRY glGetString (GLenum name); -GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); -GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_VERSION_1_0 */ -#ifndef GL_VERSION_1_1 -typedef khronos_float_t GLclampf; -typedef double GLclampd; -#define GL_TEXTURE_BINDING_2D 0x8069 -typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); -typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); -GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); -#endif -#endif /* GL_VERSION_1_1 */ -#ifndef GL_VERSION_1_3 -#define GL_TEXTURE0 0x84C0 -#define GL_ACTIVE_TEXTURE 0x84E0 -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTexture (GLenum texture); -#endif -#endif /* GL_VERSION_1_3 */ -#ifndef GL_VERSION_1_4 -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_FUNC_ADD 0x8006 -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI void APIENTRY glBlendEquation (GLenum mode); -#endif -#endif /* GL_VERSION_1_4 */ -#ifndef GL_VERSION_1_5 -typedef khronos_ssize_t GLsizeiptr; -typedef khronos_intptr_t GLintptr; -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_STREAM_DRAW 0x88E0 -typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -#endif -#endif /* GL_VERSION_1_5 */ -#ifndef GL_VERSION_2_0 -typedef char GLchar; -typedef khronos_int16_t GLshort; -typedef khronos_int8_t GLbyte; -typedef khronos_uint16_t GLushort; -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_UPPER_LEFT 0x8CA2 -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glCompileShader (GLuint shader); -GLAPI GLuint APIENTRY glCreateProgram (void); -GLAPI GLuint APIENTRY glCreateShader (GLenum type); -GLAPI void APIENTRY glDeleteProgram (GLuint program); -GLAPI void APIENTRY glDeleteShader (GLuint shader); -GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); -GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); -GLAPI void APIENTRY glLinkProgram (GLuint program); -GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI void APIENTRY glUseProgram (GLuint program); -GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); -GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -#endif -#endif /* GL_VERSION_2_0 */ -#ifndef GL_VERSION_3_0 -typedef khronos_uint16_t GLhalf; -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); -typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); -GLAPI void APIENTRY glBindVertexArray (GLuint array); -GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); -#endif -#endif /* GL_VERSION_3_0 */ -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -#define GL_PRIMITIVE_RESTART 0x8F9D -#endif /* GL_VERSION_3_1 */ -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -typedef struct __GLsync *GLsync; -typedef khronos_uint64_t GLuint64; -typedef khronos_int64_t GLint64; -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -#endif -#endif /* GL_VERSION_3_2 */ -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -#define GL_SAMPLER_BINDING 0x8919 -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); -#endif -#endif /* GL_VERSION_3_3 */ -#ifndef GL_VERSION_4_1 -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); -#endif /* GL_VERSION_4_1 */ -#ifndef GL_VERSION_4_3 -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#endif /* GL_VERSION_4_3 */ -#ifndef GL_VERSION_4_5 -#define GL_CLIP_ORIGIN 0x935C -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -#endif /* GL_VERSION_4_5 */ -#ifndef GL_ARB_bindless_texture -typedef khronos_uint64_t GLuint64EXT; -#endif /* GL_ARB_bindless_texture */ -#ifndef GL_ARB_cl_event -struct _cl_context; -struct _cl_event; -#endif /* GL_ARB_cl_event */ -#ifndef GL_ARB_clip_control -#define GL_ARB_clip_control 1 -#endif /* GL_ARB_clip_control */ -#ifndef GL_ARB_debug_output -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#endif /* GL_ARB_debug_output */ -#ifndef GL_EXT_EGL_image_storage -typedef void *GLeglImageOES; -#endif /* GL_EXT_EGL_image_storage */ -#ifndef GL_EXT_direct_state_access -typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); -#endif /* GL_EXT_direct_state_access */ -#ifndef GL_NV_draw_vulkan_image -typedef void (APIENTRY *GLVULKANPROCNV)(void); -#endif /* GL_NV_draw_vulkan_image */ -#ifndef GL_NV_gpu_shader5 -typedef khronos_int64_t GLint64EXT; -#endif /* GL_NV_gpu_shader5 */ -#ifndef GL_NV_vertex_buffer_unified_memory -typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); -#endif /* GL_NV_vertex_buffer_unified_memory */ -#ifdef __cplusplus -} -#endif -#endif - -#ifndef GL3W_API -#define GL3W_API -#endif - -#ifndef __gl_h_ -#define __gl_h_ -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -#define GL3W_OK 0 -#define GL3W_ERROR_INIT -1 -#define GL3W_ERROR_LIBRARY_OPEN -2 -#define GL3W_ERROR_OPENGL_VERSION -3 - -typedef void (*GL3WglProc)(void); -typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc); - -/* gl3w api */ -GL3W_API int imgl3wInit(void); -GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc); -GL3W_API int imgl3wIsSupported(int major, int minor); -GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc); - -/* gl3w internal state */ -union GL3WProcs { - GL3WglProc ptr[58]; - struct { - PFNGLACTIVETEXTUREPROC ActiveTexture; - PFNGLATTACHSHADERPROC AttachShader; - PFNGLBINDBUFFERPROC BindBuffer; - PFNGLBINDSAMPLERPROC BindSampler; - PFNGLBINDTEXTUREPROC BindTexture; - PFNGLBINDVERTEXARRAYPROC BindVertexArray; - PFNGLBLENDEQUATIONPROC BlendEquation; - PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; - PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; - PFNGLBUFFERDATAPROC BufferData; - PFNGLBUFFERSUBDATAPROC BufferSubData; - PFNGLCLEARPROC Clear; - PFNGLCLEARCOLORPROC ClearColor; - PFNGLCOMPILESHADERPROC CompileShader; - PFNGLCREATEPROGRAMPROC CreateProgram; - PFNGLCREATESHADERPROC CreateShader; - PFNGLDELETEBUFFERSPROC DeleteBuffers; - PFNGLDELETEPROGRAMPROC DeleteProgram; - PFNGLDELETESHADERPROC DeleteShader; - PFNGLDELETETEXTURESPROC DeleteTextures; - PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; - PFNGLDETACHSHADERPROC DetachShader; - PFNGLDISABLEPROC Disable; - PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; - PFNGLDRAWELEMENTSPROC DrawElements; - PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; - PFNGLENABLEPROC Enable; - PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; - PFNGLFLUSHPROC Flush; - PFNGLGENBUFFERSPROC GenBuffers; - PFNGLGENTEXTURESPROC GenTextures; - PFNGLGENVERTEXARRAYSPROC GenVertexArrays; - PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; - PFNGLGETERRORPROC GetError; - PFNGLGETINTEGERVPROC GetIntegerv; - PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; - PFNGLGETPROGRAMIVPROC GetProgramiv; - PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; - PFNGLGETSHADERIVPROC GetShaderiv; - PFNGLGETSTRINGPROC GetString; - PFNGLGETSTRINGIPROC GetStringi; - PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; - PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; - PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv; - PFNGLISENABLEDPROC IsEnabled; - PFNGLLINKPROGRAMPROC LinkProgram; - PFNGLPIXELSTOREIPROC PixelStorei; - PFNGLPOLYGONMODEPROC PolygonMode; - PFNGLREADPIXELSPROC ReadPixels; - PFNGLSCISSORPROC Scissor; - PFNGLSHADERSOURCEPROC ShaderSource; - PFNGLTEXIMAGE2DPROC TexImage2D; - PFNGLTEXPARAMETERIPROC TexParameteri; - PFNGLUNIFORM1IPROC Uniform1i; - PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; - PFNGLUSEPROGRAMPROC UseProgram; - PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; - PFNGLVIEWPORTPROC Viewport; - } gl; -}; - -GL3W_API extern union GL3WProcs imgl3wProcs; - -/* OpenGL functions */ -#define glActiveTexture imgl3wProcs.gl.ActiveTexture -#define glAttachShader imgl3wProcs.gl.AttachShader -#define glBindBuffer imgl3wProcs.gl.BindBuffer -#define glBindSampler imgl3wProcs.gl.BindSampler -#define glBindTexture imgl3wProcs.gl.BindTexture -#define glBindVertexArray imgl3wProcs.gl.BindVertexArray -#define glBlendEquation imgl3wProcs.gl.BlendEquation -#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate -#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate -#define glBufferData imgl3wProcs.gl.BufferData -#define glBufferSubData imgl3wProcs.gl.BufferSubData -#define glClear imgl3wProcs.gl.Clear -#define glClearColor imgl3wProcs.gl.ClearColor -#define glCompileShader imgl3wProcs.gl.CompileShader -#define glCreateProgram imgl3wProcs.gl.CreateProgram -#define glCreateShader imgl3wProcs.gl.CreateShader -#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers -#define glDeleteProgram imgl3wProcs.gl.DeleteProgram -#define glDeleteShader imgl3wProcs.gl.DeleteShader -#define glDeleteTextures imgl3wProcs.gl.DeleteTextures -#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays -#define glDetachShader imgl3wProcs.gl.DetachShader -#define glDisable imgl3wProcs.gl.Disable -#define glDisableVertexAttribArray imgl3wProcs.gl.DisableVertexAttribArray -#define glDrawElements imgl3wProcs.gl.DrawElements -#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex -#define glEnable imgl3wProcs.gl.Enable -#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray -#define glFlush imgl3wProcs.gl.Flush -#define glGenBuffers imgl3wProcs.gl.GenBuffers -#define glGenTextures imgl3wProcs.gl.GenTextures -#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays -#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation -#define glGetError imgl3wProcs.gl.GetError -#define glGetIntegerv imgl3wProcs.gl.GetIntegerv -#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog -#define glGetProgramiv imgl3wProcs.gl.GetProgramiv -#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog -#define glGetShaderiv imgl3wProcs.gl.GetShaderiv -#define glGetString imgl3wProcs.gl.GetString -#define glGetStringi imgl3wProcs.gl.GetStringi -#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation -#define glGetVertexAttribPointerv imgl3wProcs.gl.GetVertexAttribPointerv -#define glGetVertexAttribiv imgl3wProcs.gl.GetVertexAttribiv -#define glIsEnabled imgl3wProcs.gl.IsEnabled -#define glLinkProgram imgl3wProcs.gl.LinkProgram -#define glPixelStorei imgl3wProcs.gl.PixelStorei -#define glPolygonMode imgl3wProcs.gl.PolygonMode -#define glReadPixels imgl3wProcs.gl.ReadPixels -#define glScissor imgl3wProcs.gl.Scissor -#define glShaderSource imgl3wProcs.gl.ShaderSource -#define glTexImage2D imgl3wProcs.gl.TexImage2D -#define glTexParameteri imgl3wProcs.gl.TexParameteri -#define glUniform1i imgl3wProcs.gl.Uniform1i -#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv -#define glUseProgram imgl3wProcs.gl.UseProgram -#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer -#define glViewport imgl3wProcs.gl.Viewport - -#ifdef __cplusplus -} -#endif - -#endif - -#ifdef IMGL3W_IMPL -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) - -#if defined(_WIN32) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include - -static HMODULE libgl; -typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR); -static GL3WglGetProcAddr wgl_get_proc_address; - -static int open_libgl(void) -{ - libgl = LoadLibraryA("opengl32.dll"); - if (!libgl) - return GL3W_ERROR_LIBRARY_OPEN; - wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress"); - return GL3W_OK; -} - -static void close_libgl(void) { FreeLibrary(libgl); } -static GL3WglProc get_proc(const char *proc) -{ - GL3WglProc res; - res = (GL3WglProc)wgl_get_proc_address(proc); - if (!res) - res = (GL3WglProc)GetProcAddress(libgl, proc); - return res; -} -#elif defined(__APPLE__) -#include - -static void *libgl; -static int open_libgl(void) -{ - libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL); - if (!libgl) - return GL3W_ERROR_LIBRARY_OPEN; - return GL3W_OK; -} - -static void close_libgl(void) { dlclose(libgl); } - -static GL3WglProc get_proc(const char *proc) -{ - GL3WglProc res; - *(void **)(&res) = dlsym(libgl, proc); - return res; -} -#else -#include - -static void *libgl; -static GL3WglProc (*glx_get_proc_address)(const GLubyte *); - -static int open_libgl(void) -{ - libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL); - if (!libgl) - return GL3W_ERROR_LIBRARY_OPEN; - *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB"); - return GL3W_OK; -} - -static void close_libgl(void) { dlclose(libgl); } - -static GL3WglProc get_proc(const char *proc) -{ - GL3WglProc res; - res = glx_get_proc_address((const GLubyte *)proc); - if (!res) - *(void **)(&res) = dlsym(libgl, proc); - return res; -} -#endif - -static struct { int major, minor; } version; - -static int parse_version(void) -{ - if (!glGetIntegerv) - return GL3W_ERROR_INIT; - glGetIntegerv(GL_MAJOR_VERSION, &version.major); - glGetIntegerv(GL_MINOR_VERSION, &version.minor); - if (version.major < 3) - return GL3W_ERROR_OPENGL_VERSION; - return GL3W_OK; -} - -static void load_procs(GL3WGetProcAddressProc proc); - -int imgl3wInit(void) -{ - int res = open_libgl(); - if (res) - return res; - atexit(close_libgl); - return imgl3wInit2(get_proc); -} - -int imgl3wInit2(GL3WGetProcAddressProc proc) -{ - load_procs(proc); - return parse_version(); -} - -int imgl3wIsSupported(int major, int minor) -{ - if (major < 3) - return 0; - if (version.major == major) - return version.minor >= minor; - return version.major >= major; -} - -GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); } - -static const char *proc_names[] = { - "glActiveTexture", - "glAttachShader", - "glBindBuffer", - "glBindSampler", - "glBindTexture", - "glBindVertexArray", - "glBlendEquation", - "glBlendEquationSeparate", - "glBlendFuncSeparate", - "glBufferData", - "glBufferSubData", - "glClear", - "glClearColor", - "glCompileShader", - "glCreateProgram", - "glCreateShader", - "glDeleteBuffers", - "glDeleteProgram", - "glDeleteShader", - "glDeleteTextures", - "glDeleteVertexArrays", - "glDetachShader", - "glDisable", - "glDisableVertexAttribArray", - "glDrawElements", - "glDrawElementsBaseVertex", - "glEnable", - "glEnableVertexAttribArray", - "glFlush", - "glGenBuffers", - "glGenTextures", - "glGenVertexArrays", - "glGetAttribLocation", - "glGetError", - "glGetIntegerv", - "glGetProgramInfoLog", - "glGetProgramiv", - "glGetShaderInfoLog", - "glGetShaderiv", - "glGetString", - "glGetStringi", - "glGetUniformLocation", - "glGetVertexAttribPointerv", - "glGetVertexAttribiv", - "glIsEnabled", - "glLinkProgram", - "glPixelStorei", - "glPolygonMode", - "glReadPixels", - "glScissor", - "glShaderSource", - "glTexImage2D", - "glTexParameteri", - "glUniform1i", - "glUniformMatrix4fv", - "glUseProgram", - "glVertexAttribPointer", - "glViewport", -}; - -GL3W_API union GL3WProcs imgl3wProcs; - -static void load_procs(GL3WGetProcAddressProc proc) -{ - size_t i; - for (i = 0; i < ARRAY_SIZE(proc_names); i++) - imgl3wProcs.ptr[i] = proc(proc_names[i]); -} - -#ifdef __cplusplus -} -#endif -#endif diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_osx.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_osx.h deleted file mode 100644 index 18a7554..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_osx.h +++ /dev/null @@ -1,25 +0,0 @@ -// dear imgui: Platform Backend for OSX / Cocoa -// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) -// [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac. - -// Implemented features: -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: IME support. -// [X] Platform: Multi-viewport / platform windows. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#include "imgui.h" // IMGUI_IMPL_API - -@class NSEvent; -@class NSView; - -IMGUI_IMPL_API bool ImGui_ImplOSX_Init(NSView* _Nonnull view); -IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(NSView* _Nullable view); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_osx.mm b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_osx.mm deleted file mode 100644 index c95cf91..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_osx.mm +++ /dev/null @@ -1,1047 +0,0 @@ -// dear imgui: Platform Backend for OSX / Cocoa -// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) -// [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac. - -// Implemented features: -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: IME support. -// [X] Platform: Multi-viewport / platform windows. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#import "imgui.h" -#import "imgui_impl_osx.h" -#import -#import -#import -#import - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2022-05-03: Inputs: Removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture. -// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts. -// 2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key -// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui. -// 2022-01-31: Fix building with old Xcode versions that are missing gamepad features. -// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. -// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. -// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). -// 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function. -// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. -// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys. -// 2021-12-13: Add game controller support. -// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. -// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events. -// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key. -// 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application. -// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down. -// 2020-10-28: Inputs: Added a fix for handling keypad-enter key. -// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap". -// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. -// 2019-10-11: Inputs: Fix using Backspace key. -// 2019-07-21: Re-added clipboard handlers as they are not enabled by default in core imgui.cpp (reverted 2019-05-18 change). -// 2019-05-28: Inputs: Added mouse cursor shape and visibility support. -// 2019-05-18: Misc: Removed clipboard handlers as they are now supported by core imgui.cpp. -// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-07-07: Initial version. - -#define APPLE_HAS_BUTTON_OPTIONS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101500 || __TV_OS_VERSION_MIN_REQUIRED >= 130000) -#define APPLE_HAS_CONTROLLER (__IPHONE_OS_VERSION_MIN_REQUIRED >= 140000 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 110000 || __TV_OS_VERSION_MIN_REQUIRED >= 140000) -#define APPLE_HAS_THUMBSTICKS (__IPHONE_OS_VERSION_MIN_REQUIRED >= 120100 || __MAC_OS_X_VERSION_MIN_REQUIRED >= 101401 || __TV_OS_VERSION_MIN_REQUIRED >= 120100) - -@class ImGuiObserver; -@class KeyEventResponder; - -// Data -struct ImGui_ImplOSX_Data -{ - CFTimeInterval Time; - NSCursor* MouseCursors[ImGuiMouseCursor_COUNT]; - bool MouseCursorHidden; - ImGuiObserver* Observer; - KeyEventResponder* KeyEventResponder; - NSTextInputContext* InputContext; - id Monitor; - NSWindow* Window; - - ImGui_ImplOSX_Data() { memset(this, 0, sizeof(*this)); } -}; - -static ImGui_ImplOSX_Data* ImGui_ImplOSX_CreateBackendData() { return IM_NEW(ImGui_ImplOSX_Data)(); } -static ImGui_ImplOSX_Data* ImGui_ImplOSX_GetBackendData() { return (ImGui_ImplOSX_Data*)ImGui::GetIO().BackendPlatformUserData; } -static void ImGui_ImplOSX_DestroyBackendData() { IM_DELETE(ImGui_ImplOSX_GetBackendData()); } - -static inline CFTimeInterval GetMachAbsoluteTimeInSeconds() { return (CFTimeInterval)(double)(clock_gettime_nsec_np(CLOCK_UPTIME_RAW) / 1e9); } - -// Forward Declarations -static void ImGui_ImplOSX_InitPlatformInterface(); -static void ImGui_ImplOSX_ShutdownPlatformInterface(); -static void ImGui_ImplOSX_UpdateMonitors(); -static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view); -static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view); - -// Undocumented methods for creating cursors. -@interface NSCursor() -+ (id)_windowResizeNorthWestSouthEastCursor; -+ (id)_windowResizeNorthEastSouthWestCursor; -+ (id)_windowResizeNorthSouthCursor; -+ (id)_windowResizeEastWestCursor; -@end - -/** - KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager. - - The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method. - Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the - insertText:replacementRange method. - - This is the same approach employed by other cross-platform libraries such as SDL2: - https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53 - and GLFW: - https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723 - */ -@interface KeyEventResponder: NSView -@end - -@implementation KeyEventResponder -{ - float _posX; - float _posY; - NSRect _imeRect; -} - -#pragma mark - Public - -- (void)setImePosX:(float)posX imePosY:(float)posY -{ - _posX = posX; - _posY = posY; -} - -- (void)updateImePosWithView:(NSView *)view -{ - NSWindow *window = view.window; - if (!window) - return; - NSRect contentRect = [window contentRectForFrameRect:window.frame]; - NSRect rect = NSMakeRect(_posX, contentRect.size.height - _posY, 0, 0); - _imeRect = [window convertRectToScreen:rect]; -} - -- (void)viewDidMoveToWindow -{ - // Ensure self is a first responder to receive the input events. - [self.window makeFirstResponder:self]; -} - -- (void)keyDown:(NSEvent*)event -{ - if (!ImGui_ImplOSX_HandleEvent(event, self)) - [super keyDown:event]; - - // Call to the macOS input manager system. - [self interpretKeyEvents:@[event]]; -} - -- (void)keyUp:(NSEvent*)event -{ - if (!ImGui_ImplOSX_HandleEvent(event, self)) - [super keyUp:event]; -} - -- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange -{ - ImGuiIO& io = ImGui::GetIO(); - - NSString* characters; - if ([aString isKindOfClass:[NSAttributedString class]]) - characters = [aString string]; - else - characters = (NSString*)aString; - - io.AddInputCharactersUTF8(characters.UTF8String); -} - -- (BOOL)acceptsFirstResponder -{ - return YES; -} - -- (void)doCommandBySelector:(SEL)myselector -{ -} - -- (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange -{ - return nil; -} - -- (NSUInteger)characterIndexForPoint:(NSPoint)point -{ - return 0; -} - -- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange -{ - return _imeRect; -} - -- (BOOL)hasMarkedText -{ - return NO; -} - -- (NSRange)markedRange -{ - return NSMakeRange(NSNotFound, 0); -} - -- (NSRange)selectedRange -{ - return NSMakeRange(NSNotFound, 0); -} - -- (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange -{ -} - -- (void)unmarkText -{ -} - -- (nonnull NSArray*)validAttributesForMarkedText -{ - return @[]; -} - -@end - -@interface ImGuiObserver : NSObject - -- (void)onApplicationBecomeActive:(NSNotification*)aNotification; -- (void)onApplicationBecomeInactive:(NSNotification*)aNotification; -- (void)displaysDidChange:(NSNotification*)aNotification; - -@end - -@implementation ImGuiObserver - -- (void)onApplicationBecomeActive:(NSNotification*)aNotification -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddFocusEvent(true); -} - -- (void)onApplicationBecomeInactive:(NSNotification*)aNotification -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddFocusEvent(false); -} - -- (void)displaysDidChange:(NSNotification*)aNotification -{ - ImGui_ImplOSX_UpdateMonitors(); -} - -@end - -// Functions -static ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code) -{ - switch (key_code) - { - case kVK_ANSI_A: return ImGuiKey_A; - case kVK_ANSI_S: return ImGuiKey_S; - case kVK_ANSI_D: return ImGuiKey_D; - case kVK_ANSI_F: return ImGuiKey_F; - case kVK_ANSI_H: return ImGuiKey_H; - case kVK_ANSI_G: return ImGuiKey_G; - case kVK_ANSI_Z: return ImGuiKey_Z; - case kVK_ANSI_X: return ImGuiKey_X; - case kVK_ANSI_C: return ImGuiKey_C; - case kVK_ANSI_V: return ImGuiKey_V; - case kVK_ANSI_B: return ImGuiKey_B; - case kVK_ANSI_Q: return ImGuiKey_Q; - case kVK_ANSI_W: return ImGuiKey_W; - case kVK_ANSI_E: return ImGuiKey_E; - case kVK_ANSI_R: return ImGuiKey_R; - case kVK_ANSI_Y: return ImGuiKey_Y; - case kVK_ANSI_T: return ImGuiKey_T; - case kVK_ANSI_1: return ImGuiKey_1; - case kVK_ANSI_2: return ImGuiKey_2; - case kVK_ANSI_3: return ImGuiKey_3; - case kVK_ANSI_4: return ImGuiKey_4; - case kVK_ANSI_6: return ImGuiKey_6; - case kVK_ANSI_5: return ImGuiKey_5; - case kVK_ANSI_Equal: return ImGuiKey_Equal; - case kVK_ANSI_9: return ImGuiKey_9; - case kVK_ANSI_7: return ImGuiKey_7; - case kVK_ANSI_Minus: return ImGuiKey_Minus; - case kVK_ANSI_8: return ImGuiKey_8; - case kVK_ANSI_0: return ImGuiKey_0; - case kVK_ANSI_RightBracket: return ImGuiKey_RightBracket; - case kVK_ANSI_O: return ImGuiKey_O; - case kVK_ANSI_U: return ImGuiKey_U; - case kVK_ANSI_LeftBracket: return ImGuiKey_LeftBracket; - case kVK_ANSI_I: return ImGuiKey_I; - case kVK_ANSI_P: return ImGuiKey_P; - case kVK_ANSI_L: return ImGuiKey_L; - case kVK_ANSI_J: return ImGuiKey_J; - case kVK_ANSI_Quote: return ImGuiKey_Apostrophe; - case kVK_ANSI_K: return ImGuiKey_K; - case kVK_ANSI_Semicolon: return ImGuiKey_Semicolon; - case kVK_ANSI_Backslash: return ImGuiKey_Backslash; - case kVK_ANSI_Comma: return ImGuiKey_Comma; - case kVK_ANSI_Slash: return ImGuiKey_Slash; - case kVK_ANSI_N: return ImGuiKey_N; - case kVK_ANSI_M: return ImGuiKey_M; - case kVK_ANSI_Period: return ImGuiKey_Period; - case kVK_ANSI_Grave: return ImGuiKey_GraveAccent; - case kVK_ANSI_KeypadDecimal: return ImGuiKey_KeypadDecimal; - case kVK_ANSI_KeypadMultiply: return ImGuiKey_KeypadMultiply; - case kVK_ANSI_KeypadPlus: return ImGuiKey_KeypadAdd; - case kVK_ANSI_KeypadClear: return ImGuiKey_NumLock; - case kVK_ANSI_KeypadDivide: return ImGuiKey_KeypadDivide; - case kVK_ANSI_KeypadEnter: return ImGuiKey_KeypadEnter; - case kVK_ANSI_KeypadMinus: return ImGuiKey_KeypadSubtract; - case kVK_ANSI_KeypadEquals: return ImGuiKey_KeypadEqual; - case kVK_ANSI_Keypad0: return ImGuiKey_Keypad0; - case kVK_ANSI_Keypad1: return ImGuiKey_Keypad1; - case kVK_ANSI_Keypad2: return ImGuiKey_Keypad2; - case kVK_ANSI_Keypad3: return ImGuiKey_Keypad3; - case kVK_ANSI_Keypad4: return ImGuiKey_Keypad4; - case kVK_ANSI_Keypad5: return ImGuiKey_Keypad5; - case kVK_ANSI_Keypad6: return ImGuiKey_Keypad6; - case kVK_ANSI_Keypad7: return ImGuiKey_Keypad7; - case kVK_ANSI_Keypad8: return ImGuiKey_Keypad8; - case kVK_ANSI_Keypad9: return ImGuiKey_Keypad9; - case kVK_Return: return ImGuiKey_Enter; - case kVK_Tab: return ImGuiKey_Tab; - case kVK_Space: return ImGuiKey_Space; - case kVK_Delete: return ImGuiKey_Backspace; - case kVK_Escape: return ImGuiKey_Escape; - case kVK_CapsLock: return ImGuiKey_CapsLock; - case kVK_Control: return ImGuiKey_LeftCtrl; - case kVK_Shift: return ImGuiKey_LeftShift; - case kVK_Option: return ImGuiKey_LeftAlt; - case kVK_Command: return ImGuiKey_LeftSuper; - case kVK_RightControl: return ImGuiKey_RightCtrl; - case kVK_RightShift: return ImGuiKey_RightShift; - case kVK_RightOption: return ImGuiKey_RightAlt; - case kVK_RightCommand: return ImGuiKey_RightSuper; -// case kVK_Function: return ImGuiKey_; -// case kVK_F17: return ImGuiKey_; -// case kVK_VolumeUp: return ImGuiKey_; -// case kVK_VolumeDown: return ImGuiKey_; -// case kVK_Mute: return ImGuiKey_; -// case kVK_F18: return ImGuiKey_; -// case kVK_F19: return ImGuiKey_; -// case kVK_F20: return ImGuiKey_; - case kVK_F5: return ImGuiKey_F5; - case kVK_F6: return ImGuiKey_F6; - case kVK_F7: return ImGuiKey_F7; - case kVK_F3: return ImGuiKey_F3; - case kVK_F8: return ImGuiKey_F8; - case kVK_F9: return ImGuiKey_F9; - case kVK_F11: return ImGuiKey_F11; - case kVK_F13: return ImGuiKey_PrintScreen; -// case kVK_F16: return ImGuiKey_; -// case kVK_F14: return ImGuiKey_; - case kVK_F10: return ImGuiKey_F10; - case 0x6E: return ImGuiKey_Menu; - case kVK_F12: return ImGuiKey_F12; -// case kVK_F15: return ImGuiKey_; - case kVK_Help: return ImGuiKey_Insert; - case kVK_Home: return ImGuiKey_Home; - case kVK_PageUp: return ImGuiKey_PageUp; - case kVK_ForwardDelete: return ImGuiKey_Delete; - case kVK_F4: return ImGuiKey_F4; - case kVK_End: return ImGuiKey_End; - case kVK_F2: return ImGuiKey_F2; - case kVK_PageDown: return ImGuiKey_PageDown; - case kVK_F1: return ImGuiKey_F1; - case kVK_LeftArrow: return ImGuiKey_LeftArrow; - case kVK_RightArrow: return ImGuiKey_RightArrow; - case kVK_DownArrow: return ImGuiKey_DownArrow; - case kVK_UpArrow: return ImGuiKey_UpArrow; - default: return ImGuiKey_None; - } -} - - -bool ImGui_ImplOSX_Init(NSView* view) -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_CreateBackendData(); - io.BackendPlatformUserData = (void*)bd; - - // Setup backend capabilities flags - io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) - //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) - io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) - //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional) - io.BackendPlatformName = "imgui_impl_osx"; - - bd->Observer = [ImGuiObserver new]; - bd->Window = view.window ?: NSApp.orderedWindows.firstObject; - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (__bridge_retained void*)bd->Window; - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplOSX_InitPlatformInterface(); - - // Load cursors. Some of them are undocumented. - bd->MouseCursorHidden = false; - bd->MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor]; - bd->MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor]; - bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor]; - bd->MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor]; - bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor]; - bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor]; - bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor]; - bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor]; - bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor]; - - // Note that imgui.cpp also include default OSX clipboard handlers which can be enabled - // by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line. - // Since we are already in ObjC land here, it is easy for us to add a clipboard handler using the NSPasteboard api. - io.SetClipboardTextFn = [](void*, const char* str) -> void - { - NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; - [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; - [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; - }; - - io.GetClipboardTextFn = [](void*) -> const char* - { - NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; - NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; - if (![available isEqualToString:NSPasteboardTypeString]) - return NULL; - - NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; - if (string == nil) - return NULL; - - const char* string_c = (const char*)[string UTF8String]; - size_t string_len = strlen(string_c); - static ImVector s_clipboard; - s_clipboard.resize((int)string_len + 1); - strcpy(s_clipboard.Data, string_c); - return s_clipboard.Data; - }; - - [[NSNotificationCenter defaultCenter] addObserver:bd->Observer - selector:@selector(onApplicationBecomeActive:) - name:NSApplicationDidBecomeActiveNotification - object:nil]; - [[NSNotificationCenter defaultCenter] addObserver:bd->Observer - selector:@selector(onApplicationBecomeInactive:) - name:NSApplicationDidResignActiveNotification - object:nil]; - - // Add the NSTextInputClient to the view hierarchy, - // to receive keyboard events and translate them to input text. - bd->KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect]; - bd->InputContext = [[NSTextInputContext alloc] initWithClient:bd->KeyEventResponder]; - [view addSubview:bd->KeyEventResponder]; - ImGui_ImplOSX_AddTrackingArea(view); - - io.SetPlatformImeDataFn = [](ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void - { - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - if (data->WantVisible) - { - [bd->InputContext activate]; - } - else - { - [bd->InputContext discardMarkedText]; - [bd->InputContext invalidateCharacterCoordinates]; - [bd->InputContext deactivate]; - } - [bd->KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight]; - }; - - return true; -} - -void ImGui_ImplOSX_Shutdown() -{ - ImGui_ImplOSX_ShutdownPlatformInterface(); - ImGui_ImplOSX_DestroyBackendData(); -} - -static void ImGui_ImplOSX_UpdateMouseCursor() -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) - return; - - ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); - if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) - { - // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor - if (!bd->MouseCursorHidden) - { - bd->MouseCursorHidden = true; - [NSCursor hide]; - } - } - else - { - NSCursor* desired = bd->MouseCursors[imgui_cursor] ?: bd->MouseCursors[ImGuiMouseCursor_Arrow]; - // -[NSCursor set] generates measureable overhead if called unconditionally. - if (desired != NSCursor.currentCursor) - { - [desired set]; - } - if (bd->MouseCursorHidden) - { - bd->MouseCursorHidden = false; - [NSCursor unhide]; - } - } -} - -static void ImGui_ImplOSX_UpdateGamepads() -{ - ImGuiIO& io = ImGui::GetIO(); - memset(io.NavInputs, 0, sizeof(io.NavInputs)); - if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) - return; - -#if APPLE_HAS_CONTROLLER - GCController* controller = GCController.current; -#else - GCController* controller = GCController.controllers.firstObject; -#endif - if (controller == nil || controller.extendedGamepad == nil) - { - io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; - return; - } - - GCExtendedGamepad* gp = controller.extendedGamepad; - - // Update gamepad inputs - #define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V) - #define MAP_BUTTON(KEY_NO, BUTTON_NAME) { io.AddKeyEvent(KEY_NO, gp.BUTTON_NAME.isPressed); } - #define MAP_ANALOG(KEY_NO, AXIS_NAME, V0, V1) { float vn = (float)(gp.AXIS_NAME.value - V0) / (float)(V1 - V0); vn = IM_SATURATE(vn); io.AddKeyAnalogEvent(KEY_NO, vn > 0.1f, vn); } - const float thumb_dead_zone = 0.0f; - -#if APPLE_HAS_BUTTON_OPTIONS - MAP_BUTTON(ImGuiKey_GamepadBack, buttonOptions); -#endif - MAP_BUTTON(ImGuiKey_GamepadFaceDown, buttonA); // Xbox A, PS Cross - MAP_BUTTON(ImGuiKey_GamepadFaceRight, buttonB); // Xbox B, PS Circle - MAP_BUTTON(ImGuiKey_GamepadFaceLeft, buttonX); // Xbox X, PS Square - MAP_BUTTON(ImGuiKey_GamepadFaceUp, buttonY); // Xbox Y, PS Triangle - MAP_BUTTON(ImGuiKey_GamepadDpadLeft, dpad.left); - MAP_BUTTON(ImGuiKey_GamepadDpadRight, dpad.right); - MAP_BUTTON(ImGuiKey_GamepadDpadUp, dpad.up); - MAP_BUTTON(ImGuiKey_GamepadDpadDown, dpad.down); - MAP_ANALOG(ImGuiKey_GamepadL1, leftShoulder, 0.0f, 1.0f); - MAP_ANALOG(ImGuiKey_GamepadR1, rightShoulder, 0.0f, 1.0f); - MAP_ANALOG(ImGuiKey_GamepadL2, leftTrigger, 0.0f, 1.0f); - MAP_ANALOG(ImGuiKey_GamepadR2, rightTrigger, 0.0f, 1.0f); -#if APPLE_HAS_THUMBSTICKS - MAP_BUTTON(ImGuiKey_GamepadL3, leftThumbstickButton); - MAP_BUTTON(ImGuiKey_GamepadR3, rightThumbstickButton); -#endif - MAP_ANALOG(ImGuiKey_GamepadLStickLeft, leftThumbstick.xAxis, -thumb_dead_zone, -1.0f); - MAP_ANALOG(ImGuiKey_GamepadLStickRight, leftThumbstick.xAxis, +thumb_dead_zone, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadLStickUp, leftThumbstick.yAxis, +thumb_dead_zone, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadLStickDown, leftThumbstick.yAxis, -thumb_dead_zone, -1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickLeft, rightThumbstick.xAxis, -thumb_dead_zone, -1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickRight, rightThumbstick.xAxis, +thumb_dead_zone, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickUp, rightThumbstick.yAxis, +thumb_dead_zone, +1.0f); - MAP_ANALOG(ImGuiKey_GamepadRStickDown, rightThumbstick.yAxis, -thumb_dead_zone, -1.0f); - #undef MAP_BUTTON - #undef MAP_ANALOG - - io.BackendFlags |= ImGuiBackendFlags_HasGamepad; -} - -static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view) -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - if (io.WantTextInput) - [bd->KeyEventResponder updateImePosWithView:view]; -} - -void ImGui_ImplOSX_NewFrame(NSView* view) -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - - // Setup display size - if (view) - { - const float dpi = (float)[view.window backingScaleFactor]; - io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); - io.DisplayFramebufferScale = ImVec2(dpi, dpi); - } - - // Setup time step - if (bd->Time == 0.0) - bd->Time = GetMachAbsoluteTimeInSeconds(); - - double current_time = GetMachAbsoluteTimeInSeconds(); - io.DeltaTime = (float)(current_time - bd->Time); - bd->Time = current_time; - - ImGui_ImplOSX_UpdateMouseCursor(); - ImGui_ImplOSX_UpdateGamepads(); - ImGui_ImplOSX_UpdateImePosWithView(view); -} - -static bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) -{ - ImGuiIO& io = ImGui::GetIO(); - - if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) - { - int button = (int)[event buttonNumber]; - if (button >= 0 && button < ImGuiMouseButton_COUNT) - io.AddMouseButtonEvent(button, true); - return io.WantCaptureMouse; - } - - if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) - { - int button = (int)[event buttonNumber]; - if (button >= 0 && button < ImGuiMouseButton_COUNT) - io.AddMouseButtonEvent(button, false); - return io.WantCaptureMouse; - } - - if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged) - { - NSPoint mousePoint; - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - mousePoint = NSEvent.mouseLocation; - mousePoint.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - mousePoint.y; // Normalize y coordinate to top-left of main display. - } - else - { - mousePoint = event.locationInWindow; - mousePoint = [view convertPoint:mousePoint fromView:nil]; // Convert to local coordinates of view - CGSize size = view.bounds.size; - mousePoint.y = size.height - mousePoint.y; - } - - io.AddMousePosEvent((float)mousePoint.x, (float)mousePoint.y); - return io.WantCaptureMouse; - } - - if (event.type == NSEventTypeScrollWheel) - { - // Ignore canceled events. - // - // From macOS 12.1, scrolling with two fingers and then decelerating - // by tapping two fingers results in two events appearing: - // - // 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps - // two fingers to decelerate or stop the scroll events. - // - // 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the - // two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and - // scrollingDeltaY. When these are added to the current x and y positions of the scrolling view, - // it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here. - if (event.phase == NSEventPhaseCancelled) - return false; - - double wheel_dx = 0.0; - double wheel_dy = 0.0; - - #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 - if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) - { - wheel_dx = [event scrollingDeltaX]; - wheel_dy = [event scrollingDeltaY]; - if ([event hasPreciseScrollingDeltas]) - { - wheel_dx *= 0.1; - wheel_dy *= 0.1; - } - } - else - #endif // MAC_OS_X_VERSION_MAX_ALLOWED - { - wheel_dx = [event deltaX]; - wheel_dy = [event deltaY]; - } - if (wheel_dx != 0.0 || wheel_dy != 0.0) - io.AddMouseWheelEvent((float)wheel_dx * 0.1f, (float)wheel_dy * 0.1f); - - return io.WantCaptureMouse; - } - - if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp) - { - if ([event isARepeat]) - return io.WantCaptureKeyboard; - - int key_code = (int)[event keyCode]; - ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code); - io.AddKeyEvent(key, event.type == NSEventTypeKeyDown); - io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code) - - return io.WantCaptureKeyboard; - } - - if (event.type == NSEventTypeFlagsChanged) - { - unsigned short key_code = [event keyCode]; - NSEventModifierFlags modifier_flags = [event modifierFlags]; - - io.AddKeyEvent(ImGuiKey_ModShift, (modifier_flags & NSEventModifierFlagShift) != 0); - io.AddKeyEvent(ImGuiKey_ModCtrl, (modifier_flags & NSEventModifierFlagControl) != 0); - io.AddKeyEvent(ImGuiKey_ModAlt, (modifier_flags & NSEventModifierFlagOption) != 0); - io.AddKeyEvent(ImGuiKey_ModSuper, (modifier_flags & NSEventModifierFlagCommand) != 0); - - ImGuiKey key = ImGui_ImplOSX_KeyCodeToImGuiKey(key_code); - if (key != ImGuiKey_None) - { - // macOS does not generate down/up event for modifiers. We're trying - // to use hardware dependent masks to extract that information. - // 'imgui_mask' is left as a fallback. - NSEventModifierFlags mask = 0; - switch (key) - { - case ImGuiKey_LeftCtrl: mask = 0x0001; break; - case ImGuiKey_RightCtrl: mask = 0x2000; break; - case ImGuiKey_LeftShift: mask = 0x0002; break; - case ImGuiKey_RightShift: mask = 0x0004; break; - case ImGuiKey_LeftSuper: mask = 0x0008; break; - case ImGuiKey_RightSuper: mask = 0x0010; break; - case ImGuiKey_LeftAlt: mask = 0x0020; break; - case ImGuiKey_RightAlt: mask = 0x0040; break; - default: - return io.WantCaptureKeyboard; - } - - NSEventModifierFlags modifier_flags = [event modifierFlags]; - io.AddKeyEvent(key, (modifier_flags & mask) != 0); - io.SetKeyEventNativeData(key, key_code, -1); // To support legacy indexing (<1.87 user code) - } - - return io.WantCaptureKeyboard; - } - - return false; -} - -static void ImGui_ImplOSX_AddTrackingArea(NSView* _Nonnull view) -{ - // If we want to receive key events, we either need to be in the responder chain of the key view, - // or else we can install a local monitor. The consequence of this heavy-handed approach is that - // we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our - // window, we'd want to be much more careful than just ingesting the complete event stream. - // To match the behavior of other backends, we pass every event down to the OS. - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - if (bd->Monitor) - return; - NSEventMask eventMask = 0; - eventMask |= NSEventMaskMouseMoved | NSEventMaskScrollWheel; - eventMask |= NSEventMaskLeftMouseDown | NSEventMaskLeftMouseUp | NSEventMaskLeftMouseDragged; - eventMask |= NSEventMaskRightMouseDown | NSEventMaskRightMouseUp | NSEventMaskRightMouseDragged; - eventMask |= NSEventMaskOtherMouseDown | NSEventMaskOtherMouseUp | NSEventMaskOtherMouseDragged; - eventMask |= NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged; - bd->Monitor = [NSEvent addLocalMonitorForEventsMatchingMask:eventMask - handler:^NSEvent* _Nullable(NSEvent* event) - { - ImGui_ImplOSX_HandleEvent(event, view); - return event; - }]; -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -struct ImGuiViewportDataOSX -{ - NSWindow* Window; - bool WindowOwned; - - ImGuiViewportDataOSX() { WindowOwned = false; } - ~ImGuiViewportDataOSX() { IM_ASSERT(Window == nil); } -}; - -@interface ImGui_ImplOSX_Window: NSWindow -@end - -@implementation ImGui_ImplOSX_Window - -- (BOOL)canBecomeKeyWindow -{ - return YES; -} - -@end - -static void ConvertNSRect(NSScreen* screen, NSRect* r) -{ - r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height; -} - -static void ImGui_ImplOSX_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - ImGuiViewportDataOSX* data = IM_NEW(ImGuiViewportDataOSX)(); - viewport->PlatformUserData = data; - - NSScreen* screen = bd->Window.screen; - NSRect rect = NSMakeRect(viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y); - ConvertNSRect(screen, &rect); - - NSWindowStyleMask styleMask = 0; - if (viewport->Flags & ImGuiViewportFlags_NoDecoration) - styleMask |= NSWindowStyleMaskBorderless; - else - styleMask |= NSWindowStyleMaskTitled | NSWindowStyleMaskResizable | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable; - - NSWindow* window = [[ImGui_ImplOSX_Window alloc] initWithContentRect:rect - styleMask:styleMask - backing:NSBackingStoreBuffered - defer:YES - screen:screen]; - if (viewport->Flags & ImGuiViewportFlags_TopMost) - [window setLevel:NSFloatingWindowLevel]; - - window.title = @"Untitled"; - window.opaque = YES; - - KeyEventResponder* view = [[KeyEventResponder alloc] initWithFrame:rect]; - if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) - [view setWantsBestResolutionOpenGLSurface:YES]; - - window.contentView = view; - - data->Window = window; - data->WindowOwned = true; - viewport->PlatformRequestResize = false; - viewport->PlatformHandle = viewport->PlatformHandleRaw = (__bridge_retained void*)window; -} - -static void ImGui_ImplOSX_DestroyWindow(ImGuiViewport* viewport) -{ - NSWindow* window = (__bridge_transfer NSWindow*)viewport->PlatformHandleRaw; - window = nil; - - if (ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData) - { - NSWindow* window = data->Window; - if (window != nil && data->WindowOwned) - { - window.contentView = nil; - window.contentViewController = nil; - [window orderOut:nil]; - } - data->Window = nil; - IM_DELETE(data); - } - viewport->PlatformUserData = viewport->PlatformHandle = viewport->PlatformHandleRaw = NULL; -} - -static void ImGui_ImplOSX_ShowWindow(ImGuiViewport* viewport) -{ - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - - if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) - [data->Window orderFront:nil]; - else - [data->Window makeKeyAndOrderFront:nil]; - - [data->Window setIsVisible:YES]; -} - -static ImVec2 ImGui_ImplOSX_GetWindowPos(ImGuiViewport* viewport) -{ - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - - NSWindow* window = data->Window; - NSScreen* screen = window.screen; - NSSize size = screen.frame.size; - NSRect frame = window.frame; - NSRect rect = window.contentLayoutRect; - return ImVec2(frame.origin.x, size.height - frame.origin.y - rect.size.height); -} - -static void ImGui_ImplOSX_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) -{ - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - - NSWindow* window = data->Window; - NSSize size = window.frame.size; - - NSRect r = NSMakeRect(pos.x, pos.y, size.width, size.height); - ConvertNSRect(window.screen, &r); - [window setFrameOrigin:r.origin]; -} - -static ImVec2 ImGui_ImplOSX_GetWindowSize(ImGuiViewport* viewport) -{ - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - - NSWindow* window = data->Window; - NSSize size = window.contentLayoutRect.size; - return ImVec2(size.width, size.width); -} - -static void ImGui_ImplOSX_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - - NSWindow* window = data->Window; - NSRect rect = window.frame; - rect.origin.y -= (size.y - rect.size.height); - rect.size.width = size.x; - rect.size.height = size.y; - [window setFrame:rect display:YES]; -} - -static void ImGui_ImplOSX_SetWindowFocus(ImGuiViewport* viewport) -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - [data->Window makeKeyAndOrderFront:bd->Window]; -} - -static bool ImGui_ImplOSX_GetWindowFocus(ImGuiViewport* viewport) -{ - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - - return data->Window.isKeyWindow; -} - -static bool ImGui_ImplOSX_GetWindowMinimized(ImGuiViewport* viewport) -{ - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - - return data->Window.isMiniaturized; -} - -static void ImGui_ImplOSX_SetWindowTitle(ImGuiViewport* viewport, const char* title) -{ - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - - data->Window.title = [NSString stringWithUTF8String:title]; -} - -static void ImGui_ImplOSX_SetWindowAlpha(ImGuiViewport* viewport, float alpha) -{ - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f); - - data->Window.alphaValue = alpha; -} - -static float ImGui_ImplOSX_GetWindowDpiScale(ImGuiViewport* viewport) -{ - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)viewport->PlatformUserData; - IM_ASSERT(data->Window != 0); - - return data->Window.backingScaleFactor; -} - -static void ImGui_ImplOSX_UpdateMonitors() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Monitors.resize(0); - - for (NSScreen* screen in NSScreen.screens) - { - NSRect frame = screen.frame; - NSRect visibleFrame = screen.visibleFrame; - - ImGuiPlatformMonitor imgui_monitor; - imgui_monitor.MainPos = ImVec2(frame.origin.x, frame.origin.y); - imgui_monitor.MainSize = ImVec2(frame.size.width, frame.size.height); - imgui_monitor.WorkPos = ImVec2(visibleFrame.origin.x, visibleFrame.origin.y); - imgui_monitor.WorkSize = ImVec2(visibleFrame.size.width, visibleFrame.size.height); - imgui_monitor.DpiScale = screen.backingScaleFactor; - - platform_io.Monitors.push_back(imgui_monitor); - } -} - -static void ImGui_ImplOSX_InitPlatformInterface() -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - ImGui_ImplOSX_UpdateMonitors(); - - // Register platform interface (will be coupled with a renderer interface) - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Platform_CreateWindow = ImGui_ImplOSX_CreateWindow; - platform_io.Platform_DestroyWindow = ImGui_ImplOSX_DestroyWindow; - platform_io.Platform_ShowWindow = ImGui_ImplOSX_ShowWindow; - platform_io.Platform_SetWindowPos = ImGui_ImplOSX_SetWindowPos; - platform_io.Platform_GetWindowPos = ImGui_ImplOSX_GetWindowPos; - platform_io.Platform_SetWindowSize = ImGui_ImplOSX_SetWindowSize; - platform_io.Platform_GetWindowSize = ImGui_ImplOSX_GetWindowSize; - platform_io.Platform_SetWindowFocus = ImGui_ImplOSX_SetWindowFocus; - platform_io.Platform_GetWindowFocus = ImGui_ImplOSX_GetWindowFocus; - platform_io.Platform_GetWindowMinimized = ImGui_ImplOSX_GetWindowMinimized; - platform_io.Platform_SetWindowTitle = ImGui_ImplOSX_SetWindowTitle; - platform_io.Platform_SetWindowAlpha = ImGui_ImplOSX_SetWindowAlpha; - platform_io.Platform_GetWindowDpiScale = ImGui_ImplOSX_GetWindowDpiScale; // FIXME-DPI - - // Register main window handle (which is owned by the main application, not by us) - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGuiViewportDataOSX* data = IM_NEW(ImGuiViewportDataOSX)(); - data->Window = bd->Window; - data->WindowOwned = false; - main_viewport->PlatformUserData = data; - main_viewport->PlatformHandle = (__bridge void*)bd->Window; - - [NSNotificationCenter.defaultCenter addObserver:bd->Observer - selector:@selector(displaysDidChange:) - name:NSApplicationDidChangeScreenParametersNotification - object:nil]; -} - -static void ImGui_ImplOSX_ShutdownPlatformInterface() -{ - ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData(); - [NSNotificationCenter.defaultCenter removeObserver:bd->Observer - name:NSApplicationDidChangeScreenParametersNotification - object:nil]; - bd->Observer = NULL; - bd->Window = NULL; - if (bd->Monitor != NULL) - { - [NSEvent removeMonitor:bd->Monitor]; - bd->Monitor = NULL; - } - - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGuiViewportDataOSX* data = (ImGuiViewportDataOSX*)main_viewport->PlatformUserData; - IM_DELETE(data); - main_viewport->PlatformUserData = NULL; - ImGui::DestroyPlatformWindows(); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdl.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdl.cpp deleted file mode 100644 index 45d2a9d..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdl.cpp +++ /dev/null @@ -1,940 +0,0 @@ -// dear imgui: Platform Backend for SDL2 -// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) -// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) -// (Prefer SDL 2.0.5+ for full feature support.) - -// Implemented features: -// [X] Platform: Clipboard support. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy SDL_SCANCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// Missing features: -// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. -// [ ] Platform: Multi-viewport + Minimized windows seems to break mouse wheel events (at least under Windows). - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2022-03-22: Inputs: Fix mouse position issues when dragging outside of boundaries. SDL_CaptureMouse() erroneously still gives out LEAVE events when hovering OS decorations. -// 2022-03-22: Inputs: Added support for extra mouse buttons (SDL_BUTTON_X1/SDL_BUTTON_X2). -// 2022-02-04: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(), so we can use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. -// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. -// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. -// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). -// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates. -// 2022-01-12: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API. -// 2022-01-12: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted. -// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. -// 2021-08-17: Calling io.AddFocusEvent() on SDL_WINDOWEVENT_FOCUS_GAINED/SDL_WINDOWEVENT_FOCUS_LOST. -// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using SDL_GetMouseFocus() + SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, requires SDL 2.0.5+) -// 2021-06:29: *BREAKING CHANGE* Removed 'SDL_Window* window' parameter to ImGui_ImplSDL2_NewFrame() which was unnecessary. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-03-22: Rework global mouse pos availability check listing supported platforms explicitly, effectively fixing mouse access on Raspberry Pi. (#2837, #3950) -// 2020-05-25: Misc: Report a zero display-size when window is minimized, to be consistent with other backends. -// 2020-02-20: Inputs: Fixed mapping for ImGuiKey_KeyPadEnter (using SDL_SCANCODE_KP_ENTER instead of SDL_SCANCODE_RETURN2). -// 2019-12-17: Inputs: On Wayland, use SDL_GetMouseState (because there is no global mouse state). -// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. -// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. -// 2019-04-23: Inputs: Added support for SDL_GameController (if ImGuiConfigFlags_NavEnableGamepad is set by user application). -// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized. -// 2018-12-21: Inputs: Workaround for Android/iOS which don't seem to handle focus related calls. -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'. -// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls. -// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. -// 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples. -// 2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter. -// 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText). -// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. -// 2018-02-16: Inputs: Added support for mouse cursors, honoring ImGui::GetMouseCursor() value. -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. -// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. -// 2018-02-05: Misc: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS). -// 2018-02-05: Inputs: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes. -// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. -// 2018-01-19: Inputs: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS. -// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert. -// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1). -// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers. - -#include "imgui.h" -#include "imgui_impl_sdl.h" - -// SDL -// (the multi-viewports feature requires SDL features supported from SDL 2.0.4+. SDL 2.0.5+ is highly recommended) -#include -#include -#if defined(__APPLE__) -#include -#endif - -#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__) -#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1 -#else -#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0 -#endif -#define SDL_HAS_MOUSE_FOCUS_CLICKTHROUGH SDL_VERSION_ATLEAST(2,0,5) -#define SDL_HAS_WINDOW_ALPHA SDL_VERSION_ATLEAST(2,0,5) -#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5) -#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5) -#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4) -#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6) -#if !SDL_HAS_VULKAN -static const Uint32 SDL_WINDOW_VULKAN = 0x10000000; -#endif - -// SDL Data -struct ImGui_ImplSDL2_Data -{ - SDL_Window* Window; - SDL_Renderer* Renderer; - Uint64 Time; - Uint32 MouseWindowID; - int MouseButtonsDown; - SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT]; - int PendingMouseLeaveFrame; - char* ClipboardTextData; - bool MouseCanUseGlobalState; - bool UseVulkan; - - ImGui_ImplSDL2_Data() { memset((void*)this, 0, sizeof(*this)); } -}; - -// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -// FIXME: multi-context support is not well tested and probably dysfunctional in this backend. -// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context. -static ImGui_ImplSDL2_Data* ImGui_ImplSDL2_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplSDL2_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; -} - -// Forward Declarations -static void ImGui_ImplSDL2_UpdateMonitors(); -static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context); -static void ImGui_ImplSDL2_ShutdownPlatformInterface(); - -// Functions -static const char* ImGui_ImplSDL2_GetClipboardText(void*) -{ - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - if (bd->ClipboardTextData) - SDL_free(bd->ClipboardTextData); - bd->ClipboardTextData = SDL_GetClipboardText(); - return bd->ClipboardTextData; -} - -static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text) -{ - SDL_SetClipboardText(text); -} - -static ImGuiKey ImGui_ImplSDL2_KeycodeToImGuiKey(int keycode) -{ - switch (keycode) - { - case SDLK_TAB: return ImGuiKey_Tab; - case SDLK_LEFT: return ImGuiKey_LeftArrow; - case SDLK_RIGHT: return ImGuiKey_RightArrow; - case SDLK_UP: return ImGuiKey_UpArrow; - case SDLK_DOWN: return ImGuiKey_DownArrow; - case SDLK_PAGEUP: return ImGuiKey_PageUp; - case SDLK_PAGEDOWN: return ImGuiKey_PageDown; - case SDLK_HOME: return ImGuiKey_Home; - case SDLK_END: return ImGuiKey_End; - case SDLK_INSERT: return ImGuiKey_Insert; - case SDLK_DELETE: return ImGuiKey_Delete; - case SDLK_BACKSPACE: return ImGuiKey_Backspace; - case SDLK_SPACE: return ImGuiKey_Space; - case SDLK_RETURN: return ImGuiKey_Enter; - case SDLK_ESCAPE: return ImGuiKey_Escape; - case SDLK_QUOTE: return ImGuiKey_Apostrophe; - case SDLK_COMMA: return ImGuiKey_Comma; - case SDLK_MINUS: return ImGuiKey_Minus; - case SDLK_PERIOD: return ImGuiKey_Period; - case SDLK_SLASH: return ImGuiKey_Slash; - case SDLK_SEMICOLON: return ImGuiKey_Semicolon; - case SDLK_EQUALS: return ImGuiKey_Equal; - case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket; - case SDLK_BACKSLASH: return ImGuiKey_Backslash; - case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket; - case SDLK_BACKQUOTE: return ImGuiKey_GraveAccent; - case SDLK_CAPSLOCK: return ImGuiKey_CapsLock; - case SDLK_SCROLLLOCK: return ImGuiKey_ScrollLock; - case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock; - case SDLK_PRINTSCREEN: return ImGuiKey_PrintScreen; - case SDLK_PAUSE: return ImGuiKey_Pause; - case SDLK_KP_0: return ImGuiKey_Keypad0; - case SDLK_KP_1: return ImGuiKey_Keypad1; - case SDLK_KP_2: return ImGuiKey_Keypad2; - case SDLK_KP_3: return ImGuiKey_Keypad3; - case SDLK_KP_4: return ImGuiKey_Keypad4; - case SDLK_KP_5: return ImGuiKey_Keypad5; - case SDLK_KP_6: return ImGuiKey_Keypad6; - case SDLK_KP_7: return ImGuiKey_Keypad7; - case SDLK_KP_8: return ImGuiKey_Keypad8; - case SDLK_KP_9: return ImGuiKey_Keypad9; - case SDLK_KP_PERIOD: return ImGuiKey_KeypadDecimal; - case SDLK_KP_DIVIDE: return ImGuiKey_KeypadDivide; - case SDLK_KP_MULTIPLY: return ImGuiKey_KeypadMultiply; - case SDLK_KP_MINUS: return ImGuiKey_KeypadSubtract; - case SDLK_KP_PLUS: return ImGuiKey_KeypadAdd; - case SDLK_KP_ENTER: return ImGuiKey_KeypadEnter; - case SDLK_KP_EQUALS: return ImGuiKey_KeypadEqual; - case SDLK_LCTRL: return ImGuiKey_LeftCtrl; - case SDLK_LSHIFT: return ImGuiKey_LeftShift; - case SDLK_LALT: return ImGuiKey_LeftAlt; - case SDLK_LGUI: return ImGuiKey_LeftSuper; - case SDLK_RCTRL: return ImGuiKey_RightCtrl; - case SDLK_RSHIFT: return ImGuiKey_RightShift; - case SDLK_RALT: return ImGuiKey_RightAlt; - case SDLK_RGUI: return ImGuiKey_RightSuper; - case SDLK_APPLICATION: return ImGuiKey_Menu; - case SDLK_0: return ImGuiKey_0; - case SDLK_1: return ImGuiKey_1; - case SDLK_2: return ImGuiKey_2; - case SDLK_3: return ImGuiKey_3; - case SDLK_4: return ImGuiKey_4; - case SDLK_5: return ImGuiKey_5; - case SDLK_6: return ImGuiKey_6; - case SDLK_7: return ImGuiKey_7; - case SDLK_8: return ImGuiKey_8; - case SDLK_9: return ImGuiKey_9; - case SDLK_a: return ImGuiKey_A; - case SDLK_b: return ImGuiKey_B; - case SDLK_c: return ImGuiKey_C; - case SDLK_d: return ImGuiKey_D; - case SDLK_e: return ImGuiKey_E; - case SDLK_f: return ImGuiKey_F; - case SDLK_g: return ImGuiKey_G; - case SDLK_h: return ImGuiKey_H; - case SDLK_i: return ImGuiKey_I; - case SDLK_j: return ImGuiKey_J; - case SDLK_k: return ImGuiKey_K; - case SDLK_l: return ImGuiKey_L; - case SDLK_m: return ImGuiKey_M; - case SDLK_n: return ImGuiKey_N; - case SDLK_o: return ImGuiKey_O; - case SDLK_p: return ImGuiKey_P; - case SDLK_q: return ImGuiKey_Q; - case SDLK_r: return ImGuiKey_R; - case SDLK_s: return ImGuiKey_S; - case SDLK_t: return ImGuiKey_T; - case SDLK_u: return ImGuiKey_U; - case SDLK_v: return ImGuiKey_V; - case SDLK_w: return ImGuiKey_W; - case SDLK_x: return ImGuiKey_X; - case SDLK_y: return ImGuiKey_Y; - case SDLK_z: return ImGuiKey_Z; - case SDLK_F1: return ImGuiKey_F1; - case SDLK_F2: return ImGuiKey_F2; - case SDLK_F3: return ImGuiKey_F3; - case SDLK_F4: return ImGuiKey_F4; - case SDLK_F5: return ImGuiKey_F5; - case SDLK_F6: return ImGuiKey_F6; - case SDLK_F7: return ImGuiKey_F7; - case SDLK_F8: return ImGuiKey_F8; - case SDLK_F9: return ImGuiKey_F9; - case SDLK_F10: return ImGuiKey_F10; - case SDLK_F11: return ImGuiKey_F11; - case SDLK_F12: return ImGuiKey_F12; - } - return ImGuiKey_None; -} - -static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods) -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddKeyEvent(ImGuiKey_ModCtrl, (sdl_key_mods & KMOD_CTRL) != 0); - io.AddKeyEvent(ImGuiKey_ModShift, (sdl_key_mods & KMOD_SHIFT) != 0); - io.AddKeyEvent(ImGuiKey_ModAlt, (sdl_key_mods & KMOD_ALT) != 0); - io.AddKeyEvent(ImGuiKey_ModSuper, (sdl_key_mods & KMOD_GUI) != 0); -} - -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. -// If you have multiple SDL events and some of them are not meant to be used by dear imgui, you may need to filter events based on their windowID field. -bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - - switch (event->type) - { - case SDL_MOUSEMOTION: - { - ImVec2 mouse_pos((float)event->motion.x, (float)event->motion.y); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - int window_x, window_y; - SDL_GetWindowPosition(SDL_GetWindowFromID(event->motion.windowID), &window_x, &window_y); - mouse_pos.x += window_x; - mouse_pos.y += window_y; - } - io.AddMousePosEvent(mouse_pos.x, mouse_pos.y); - return true; - } - case SDL_MOUSEWHEEL: - { - float wheel_x = (event->wheel.x > 0) ? 1.0f : (event->wheel.x < 0) ? -1.0f : 0.0f; - float wheel_y = (event->wheel.y > 0) ? 1.0f : (event->wheel.y < 0) ? -1.0f : 0.0f; - io.AddMouseWheelEvent(wheel_x, wheel_y); - return true; - } - case SDL_MOUSEBUTTONDOWN: - case SDL_MOUSEBUTTONUP: - { - int mouse_button = -1; - if (event->button.button == SDL_BUTTON_LEFT) { mouse_button = 0; } - if (event->button.button == SDL_BUTTON_RIGHT) { mouse_button = 1; } - if (event->button.button == SDL_BUTTON_MIDDLE) { mouse_button = 2; } - if (event->button.button == SDL_BUTTON_X1) { mouse_button = 3; } - if (event->button.button == SDL_BUTTON_X2) { mouse_button = 4; } - if (mouse_button == -1) - break; - io.AddMouseButtonEvent(mouse_button, (event->type == SDL_MOUSEBUTTONDOWN)); - bd->MouseButtonsDown = (event->type == SDL_MOUSEBUTTONDOWN) ? (bd->MouseButtonsDown | (1 << mouse_button)) : (bd->MouseButtonsDown & ~(1 << mouse_button)); - return true; - } - case SDL_TEXTINPUT: - { - io.AddInputCharactersUTF8(event->text.text); - return true; - } - case SDL_KEYDOWN: - case SDL_KEYUP: - { - ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod); - ImGuiKey key = ImGui_ImplSDL2_KeycodeToImGuiKey(event->key.keysym.sym); - io.AddKeyEvent(key, (event->type == SDL_KEYDOWN)); - io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions. - return true; - } - case SDL_WINDOWEVENT: - { - // - When capturing mouse, SDL will send a bunch of conflicting LEAVE/ENTER event on every mouse move, but the final ENTER tends to be right. - // - However we won't get a correct LEAVE event for a captured window. - // - In some cases, when detaching a window from main viewport SDL may send SDL_WINDOWEVENT_ENTER one frame too late, - // causing SDL_WINDOWEVENT_LEAVE on previous frame to interrupt drag operation by clear mouse position. This is why - // we delay process the SDL_WINDOWEVENT_LEAVE events by one frame. See issue #5012 for details. - Uint8 window_event = event->window.event; - if (window_event == SDL_WINDOWEVENT_ENTER) - { - bd->MouseWindowID = event->window.windowID; - bd->PendingMouseLeaveFrame = 0; - } - if (window_event == SDL_WINDOWEVENT_LEAVE) - bd->PendingMouseLeaveFrame = ImGui::GetFrameCount() + 1; - if (window_event == SDL_WINDOWEVENT_FOCUS_GAINED) - io.AddFocusEvent(true); - else if (window_event == SDL_WINDOWEVENT_FOCUS_LOST) - io.AddFocusEvent(false); - if (window_event == SDL_WINDOWEVENT_CLOSE || window_event == SDL_WINDOWEVENT_MOVED || window_event == SDL_WINDOWEVENT_RESIZED) - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)SDL_GetWindowFromID(event->window.windowID))) - { - if (window_event == SDL_WINDOWEVENT_CLOSE) - viewport->PlatformRequestClose = true; - if (window_event == SDL_WINDOWEVENT_MOVED) - viewport->PlatformRequestMove = true; - if (window_event == SDL_WINDOWEVENT_RESIZED) - viewport->PlatformRequestResize = true; - return true; - } - return true; - } - } - return false; -} - -static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void* sdl_gl_context) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!"); - - // Check and store if we are on a SDL backend that supports global mouse position - // ("wayland" and "rpi" don't support it, but we chose to use a white-list instead of a black-list) - bool mouse_can_use_global_state = false; -#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE - const char* sdl_backend = SDL_GetCurrentVideoDriver(); - const char* global_mouse_whitelist[] = { "windows", "cocoa", "x11", "DIVE", "VMAN" }; - for (int n = 0; n < IM_ARRAYSIZE(global_mouse_whitelist); n++) - if (strncmp(sdl_backend, global_mouse_whitelist[n], strlen(global_mouse_whitelist[n])) == 0) - mouse_can_use_global_state = true; -#endif - - // Setup backend capabilities flags - ImGui_ImplSDL2_Data* bd = IM_NEW(ImGui_ImplSDL2_Data)(); - io.BackendPlatformUserData = (void*)bd; - io.BackendPlatformName = "imgui_impl_sdl"; - io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) - io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) - if (mouse_can_use_global_state) - io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) - - // SDL on Linux/OSX doesn't report events for unfocused windows (see https://github.com/ocornut/imgui/issues/4960) -#ifndef __APPLE__ - if (mouse_can_use_global_state) - io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport;// We can call io.AddMouseViewportEvent() with correct data (optional) -#endif - - bd->Window = window; - bd->Renderer = renderer; - bd->MouseCanUseGlobalState = mouse_can_use_global_state; - - io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText; - io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText; - io.ClipboardUserData = NULL; - - // Load mouse cursors - bd->MouseCursors[ImGuiMouseCursor_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); - bd->MouseCursors[ImGuiMouseCursor_TextInput] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM); - bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL); - bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS); - bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE); - bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW); - bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE); - bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND); - bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO); - - // Set platform dependent data in viewport - // Our mouse update function expect PlatformHandle to be filled for the main viewport - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->PlatformHandle = (void*)window; - SDL_SysWMinfo info; - SDL_VERSION(&info.version); - if (SDL_GetWindowWMInfo(window, &info)) - { -#ifdef _WIN32 - main_viewport->PlatformHandleRaw = (void*)info.info.win.window; -#elif defined(__APPLE__) - main_viewport->PlatformHandleRaw = (void*)info.info.cocoa.window; -#endif - } - - // Set SDL hint to receive mouse click events on window focus, otherwise SDL doesn't emit the event. - // Without this, when clicking to gain focus, our widgets wouldn't activate even though they showed as hovered. - // (This is unfortunately a global SDL setting, so enabling it might have a side-effect on your application. - // It is unlikely to make a difference, but if your app absolutely needs to ignore the initial on-focus click: - // you can ignore SDL_MOUSEBUTTONDOWN events coming right after a SDL_WINDOWEVENT_FOCUS_GAINED) -#if SDL_HAS_MOUSE_FOCUS_CLICKTHROUGH - SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); -#endif - - // Update monitors - ImGui_ImplSDL2_UpdateMonitors(); - - // We need SDL_CaptureMouse(), SDL_GetGlobalMouseState() from SDL 2.0.4+ to support multiple viewports. - // We left the call to ImGui_ImplSDL2_InitPlatformInterface() outside of #ifdef to avoid unused-function warnings. - if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports)) - ImGui_ImplSDL2_InitPlatformInterface(window, sdl_gl_context); - - return true; -} - -bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) -{ - return ImGui_ImplSDL2_Init(window, NULL, sdl_gl_context); -} - -bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window) -{ -#if !SDL_HAS_VULKAN - IM_ASSERT(0 && "Unsupported"); -#endif - if (!ImGui_ImplSDL2_Init(window, NULL, NULL)) - return false; - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - bd->UseVulkan = true; - return true; -} - -bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window) -{ -#if !defined(_WIN32) - IM_ASSERT(0 && "Unsupported"); -#endif - return ImGui_ImplSDL2_Init(window, NULL, NULL); -} - -bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window) -{ - return ImGui_ImplSDL2_Init(window, NULL, NULL); -} - -bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer) -{ - return ImGui_ImplSDL2_Init(window, renderer, NULL); -} - -void ImGui_ImplSDL2_Shutdown() -{ - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplSDL2_ShutdownPlatformInterface(); - - if (bd->ClipboardTextData) - SDL_free(bd->ClipboardTextData); - for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) - SDL_FreeCursor(bd->MouseCursors[cursor_n]); - - io.BackendPlatformName = NULL; - io.BackendPlatformUserData = NULL; - IM_DELETE(bd); -} - -// This code is incredibly messy because some of the functions we need for full viewport support are not available in SDL < 2.0.4. -static void ImGui_ImplSDL2_UpdateMouseData() -{ - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - - // We forward mouse input when hovered or captured (via SDL_MOUSEMOTION) or when focused (below) -#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE - // SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger other operations outside - SDL_CaptureMouse(bd->MouseButtonsDown != 0 ? SDL_TRUE : SDL_FALSE); - SDL_Window* focused_window = SDL_GetKeyboardFocus(); - const bool is_app_focused = (focused_window && (bd->Window == focused_window || ImGui::FindViewportByPlatformHandle((void*)focused_window))); -#else - SDL_Window* focused_window = bd->Window; - const bool is_app_focused = (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; // SDL 2.0.3 and non-windowed systems: single-viewport only -#endif - - if (is_app_focused) - { - // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) - if (io.WantSetMousePos) - { -#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - SDL_WarpMouseGlobal((int)io.MousePos.x, (int)io.MousePos.y); - else -#endif - SDL_WarpMouseInWindow(bd->Window, (int)io.MousePos.x, (int)io.MousePos.y); - } - - // (Optional) Fallback to provide mouse position when focused (SDL_MOUSEMOTION already provides this when hovered or captured) - if (bd->MouseCanUseGlobalState && bd->MouseButtonsDown == 0) - { - // Single-viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) - // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) - int mouse_x, mouse_y, window_x, window_y; - SDL_GetGlobalMouseState(&mouse_x, &mouse_y); - if (!(io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)) - { - SDL_GetWindowPosition(focused_window, &window_x, &window_y); - mouse_x -= window_x; - mouse_y -= window_y; - } - io.AddMousePosEvent((float)mouse_x, (float)mouse_y); - } - } - - // (Optional) When using multiple viewports: call io.AddMouseViewportEvent() with the viewport the OS mouse cursor is hovering. - // If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the backend, Dear imGui will ignore this field and infer the information using its flawed heuristic. - // - [!] SDL backend does NOT correctly ignore viewports with the _NoInputs flag. - // Some backend are not able to handle that correctly. If a backend report an hovered viewport that has the _NoInputs flag (e.g. when dragging a window - // for docking, the viewport has the _NoInputs flag in order to allow us to find the viewport under), then Dear ImGui is forced to ignore the value reported - // by the backend, and use its flawed heuristic to guess the viewport behind. - // - [X] SDL backend correctly reports this regardless of another viewport behind focused and dragged from (we need this to find a useful drag and drop target). - if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) - { - ImGuiID mouse_viewport_id = 0; - if (SDL_Window* sdl_mouse_window = SDL_GetWindowFromID(bd->MouseWindowID)) - if (ImGuiViewport* mouse_viewport = ImGui::FindViewportByPlatformHandle((void*)sdl_mouse_window)) - mouse_viewport_id = mouse_viewport->ID; - io.AddMouseViewportEvent(mouse_viewport_id); - } -} - -static void ImGui_ImplSDL2_UpdateMouseCursor() -{ - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) - return; - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - - ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); - if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) - { - // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor - SDL_ShowCursor(SDL_FALSE); - } - else - { - // Show OS mouse cursor - SDL_SetCursor(bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]); - SDL_ShowCursor(SDL_TRUE); - } -} - -static void ImGui_ImplSDL2_UpdateGamepads() -{ - ImGuiIO& io = ImGui::GetIO(); - if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) - return; - - // Get gamepad - io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; - SDL_GameController* game_controller = SDL_GameControllerOpen(0); - if (!game_controller) - return; - io.BackendFlags |= ImGuiBackendFlags_HasGamepad; - - // Update gamepad inputs - #define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V) - #define MAP_BUTTON(KEY_NO, BUTTON_NO) { io.AddKeyEvent(KEY_NO, SDL_GameControllerGetButton(game_controller, BUTTON_NO) != 0); } - #define MAP_ANALOG(KEY_NO, AXIS_NO, V0, V1) { float vn = (float)(SDL_GameControllerGetAxis(game_controller, AXIS_NO) - V0) / (float)(V1 - V0); vn = IM_SATURATE(vn); io.AddKeyAnalogEvent(KEY_NO, vn > 0.1f, vn); } - const int thumb_dead_zone = 8000; // SDL_gamecontroller.h suggests using this value. - MAP_BUTTON(ImGuiKey_GamepadStart, SDL_CONTROLLER_BUTTON_START); - MAP_BUTTON(ImGuiKey_GamepadBack, SDL_CONTROLLER_BUTTON_BACK); - MAP_BUTTON(ImGuiKey_GamepadFaceDown, SDL_CONTROLLER_BUTTON_A); // Xbox A, PS Cross - MAP_BUTTON(ImGuiKey_GamepadFaceRight, SDL_CONTROLLER_BUTTON_B); // Xbox B, PS Circle - MAP_BUTTON(ImGuiKey_GamepadFaceLeft, SDL_CONTROLLER_BUTTON_X); // Xbox X, PS Square - MAP_BUTTON(ImGuiKey_GamepadFaceUp, SDL_CONTROLLER_BUTTON_Y); // Xbox Y, PS Triangle - MAP_BUTTON(ImGuiKey_GamepadDpadLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT); - MAP_BUTTON(ImGuiKey_GamepadDpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT); - MAP_BUTTON(ImGuiKey_GamepadDpadUp, SDL_CONTROLLER_BUTTON_DPAD_UP); - MAP_BUTTON(ImGuiKey_GamepadDpadDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN); - MAP_BUTTON(ImGuiKey_GamepadL1, SDL_CONTROLLER_BUTTON_LEFTSHOULDER); - MAP_BUTTON(ImGuiKey_GamepadR1, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER); - MAP_ANALOG(ImGuiKey_GamepadL2, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0.0f, 32767); - MAP_ANALOG(ImGuiKey_GamepadR2, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0.0f, 32767); - MAP_BUTTON(ImGuiKey_GamepadL3, SDL_CONTROLLER_BUTTON_LEFTSTICK); - MAP_BUTTON(ImGuiKey_GamepadR3, SDL_CONTROLLER_BUTTON_RIGHTSTICK); - MAP_ANALOG(ImGuiKey_GamepadLStickLeft, SDL_CONTROLLER_AXIS_LEFTX, -thumb_dead_zone, -32768); - MAP_ANALOG(ImGuiKey_GamepadLStickRight, SDL_CONTROLLER_AXIS_LEFTX, +thumb_dead_zone, +32767); - MAP_ANALOG(ImGuiKey_GamepadLStickUp, SDL_CONTROLLER_AXIS_LEFTY, -thumb_dead_zone, -32768); - MAP_ANALOG(ImGuiKey_GamepadLStickDown, SDL_CONTROLLER_AXIS_LEFTY, +thumb_dead_zone, +32767); - MAP_ANALOG(ImGuiKey_GamepadRStickLeft, SDL_CONTROLLER_AXIS_RIGHTX, -thumb_dead_zone, -32768); - MAP_ANALOG(ImGuiKey_GamepadRStickRight, SDL_CONTROLLER_AXIS_RIGHTX, +thumb_dead_zone, +32767); - MAP_ANALOG(ImGuiKey_GamepadRStickUp, SDL_CONTROLLER_AXIS_RIGHTY, -thumb_dead_zone, -32768); - MAP_ANALOG(ImGuiKey_GamepadRStickDown, SDL_CONTROLLER_AXIS_RIGHTY, +thumb_dead_zone, +32767); - #undef MAP_BUTTON - #undef MAP_ANALOG -} - -// FIXME-PLATFORM: SDL doesn't have an event to notify the application of display/monitor changes -static void ImGui_ImplSDL2_UpdateMonitors() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Monitors.resize(0); - int display_count = SDL_GetNumVideoDisplays(); - for (int n = 0; n < display_count; n++) - { - // Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime. - ImGuiPlatformMonitor monitor; - SDL_Rect r; - SDL_GetDisplayBounds(n, &r); - monitor.MainPos = monitor.WorkPos = ImVec2((float)r.x, (float)r.y); - monitor.MainSize = monitor.WorkSize = ImVec2((float)r.w, (float)r.h); -#if SDL_HAS_USABLE_DISPLAY_BOUNDS - SDL_GetDisplayUsableBounds(n, &r); - monitor.WorkPos = ImVec2((float)r.x, (float)r.y); - monitor.WorkSize = ImVec2((float)r.w, (float)r.h); -#endif -#if SDL_HAS_PER_MONITOR_DPI - // FIXME-VIEWPORT: On MacOS SDL reports actual monitor DPI scale, ignoring OS configuration. We may want to set - // DpiScale to cocoa_window.backingScaleFactor here. - float dpi = 0.0f; - if (!SDL_GetDisplayDPI(n, &dpi, NULL, NULL)) - monitor.DpiScale = dpi / 96.0f; -#endif - platform_io.Monitors.push_back(monitor); - } -} - -void ImGui_ImplSDL2_NewFrame() -{ - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplSDL2_Init()?"); - ImGuiIO& io = ImGui::GetIO(); - - // Setup display size (every frame to accommodate for window resizing) - int w, h; - int display_w, display_h; - SDL_GetWindowSize(bd->Window, &w, &h); - if (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_MINIMIZED) - w = h = 0; - if (bd->Renderer != NULL) - SDL_GetRendererOutputSize(bd->Renderer, &display_w, &display_h); - else - SDL_GL_GetDrawableSize(bd->Window, &display_w, &display_h); - io.DisplaySize = ImVec2((float)w, (float)h); - if (w > 0 && h > 0) - io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); - - // Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution) - static Uint64 frequency = SDL_GetPerformanceFrequency(); - Uint64 current_time = SDL_GetPerformanceCounter(); - io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0f / 60.0f); - bd->Time = current_time; - - if (bd->PendingMouseLeaveFrame && bd->PendingMouseLeaveFrame >= ImGui::GetFrameCount() && bd->MouseButtonsDown == 0) - { - bd->MouseWindowID = 0; - bd->PendingMouseLeaveFrame = 0; - io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); - } - - ImGui_ImplSDL2_UpdateMouseData(); - ImGui_ImplSDL2_UpdateMouseCursor(); - - // Update game controllers (if enabled and available) - ImGui_ImplSDL2_UpdateGamepads(); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. -struct ImGui_ImplSDL2_ViewportData -{ - SDL_Window* Window; - Uint32 WindowID; - bool WindowOwned; - SDL_GLContext GLContext; - - ImGui_ImplSDL2_ViewportData() { Window = NULL; WindowID = 0; WindowOwned = false; GLContext = NULL; } - ~ImGui_ImplSDL2_ViewportData() { IM_ASSERT(Window == NULL && GLContext == NULL); } -}; - -static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData(); - ImGui_ImplSDL2_ViewportData* vd = IM_NEW(ImGui_ImplSDL2_ViewportData)(); - viewport->PlatformUserData = vd; - - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGui_ImplSDL2_ViewportData* main_viewport_data = (ImGui_ImplSDL2_ViewportData*)main_viewport->PlatformUserData; - - // Share GL resources with main context - bool use_opengl = (main_viewport_data->GLContext != NULL); - SDL_GLContext backup_context = NULL; - if (use_opengl) - { - backup_context = SDL_GL_GetCurrentContext(); - SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); - SDL_GL_MakeCurrent(main_viewport_data->Window, main_viewport_data->GLContext); - } - - Uint32 sdl_flags = 0; - sdl_flags |= use_opengl ? SDL_WINDOW_OPENGL : (bd->UseVulkan ? SDL_WINDOW_VULKAN : 0); - sdl_flags |= SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_ALLOW_HIGHDPI; - sdl_flags |= SDL_WINDOW_HIDDEN; - sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0; - sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE; -#if !defined(_WIN32) - // See SDL hack in ImGui_ImplSDL2_ShowWindow(). - sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) ? SDL_WINDOW_SKIP_TASKBAR : 0; -#endif -#if SDL_HAS_ALWAYS_ON_TOP - sdl_flags |= (viewport->Flags & ImGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0; -#endif - vd->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags); - vd->WindowOwned = true; - if (use_opengl) - { - vd->GLContext = SDL_GL_CreateContext(vd->Window); - SDL_GL_SetSwapInterval(0); - } - if (use_opengl && backup_context) - SDL_GL_MakeCurrent(vd->Window, backup_context); - - viewport->PlatformHandle = (void*)vd->Window; - SDL_SysWMinfo info; - SDL_VERSION(&info.version); - if (SDL_GetWindowWMInfo(vd->Window, &info)) - { -#if defined(_WIN32) - viewport->PlatformHandleRaw = info.info.win.window; -#elif defined(__APPLE__) - viewport->PlatformHandleRaw = (void*)info.info.cocoa.window; -#endif - } -} - -static void ImGui_ImplSDL2_DestroyWindow(ImGuiViewport* viewport) -{ - if (ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData) - { - if (vd->GLContext && vd->WindowOwned) - SDL_GL_DeleteContext(vd->GLContext); - if (vd->Window && vd->WindowOwned) - SDL_DestroyWindow(vd->Window); - vd->GLContext = NULL; - vd->Window = NULL; - IM_DELETE(vd); - } - viewport->PlatformUserData = viewport->PlatformHandle = NULL; -} - -static void ImGui_ImplSDL2_ShowWindow(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; -#if defined(_WIN32) - HWND hwnd = (HWND)viewport->PlatformHandleRaw; - - // SDL hack: Hide icon from task bar - // Note: SDL 2.0.6+ has a SDL_WINDOW_SKIP_TASKBAR flag which is supported under Windows but the way it create the window breaks our seamless transition. - if (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) - { - LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE); - ex_style &= ~WS_EX_APPWINDOW; - ex_style |= WS_EX_TOOLWINDOW; - ::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style); - } - - // SDL hack: SDL always activate/focus windows :/ - if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) - { - ::ShowWindow(hwnd, SW_SHOWNA); - return; - } -#endif - - SDL_ShowWindow(vd->Window); -} - -static ImVec2 ImGui_ImplSDL2_GetWindowPos(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - int x = 0, y = 0; - SDL_GetWindowPosition(vd->Window, &x, &y); - return ImVec2((float)x, (float)y); -} - -static void ImGui_ImplSDL2_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - SDL_SetWindowPosition(vd->Window, (int)pos.x, (int)pos.y); -} - -static ImVec2 ImGui_ImplSDL2_GetWindowSize(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - int w = 0, h = 0; - SDL_GetWindowSize(vd->Window, &w, &h); - return ImVec2((float)w, (float)h); -} - -static void ImGui_ImplSDL2_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - SDL_SetWindowSize(vd->Window, (int)size.x, (int)size.y); -} - -static void ImGui_ImplSDL2_SetWindowTitle(ImGuiViewport* viewport, const char* title) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - SDL_SetWindowTitle(vd->Window, title); -} - -#if SDL_HAS_WINDOW_ALPHA -static void ImGui_ImplSDL2_SetWindowAlpha(ImGuiViewport* viewport, float alpha) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - SDL_SetWindowOpacity(vd->Window, alpha); -} -#endif - -static void ImGui_ImplSDL2_SetWindowFocus(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - SDL_RaiseWindow(vd->Window); -} - -static bool ImGui_ImplSDL2_GetWindowFocus(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - return (SDL_GetWindowFlags(vd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; -} - -static bool ImGui_ImplSDL2_GetWindowMinimized(ImGuiViewport* viewport) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - return (SDL_GetWindowFlags(vd->Window) & SDL_WINDOW_MINIMIZED) != 0; -} - -static void ImGui_ImplSDL2_RenderWindow(ImGuiViewport* viewport, void*) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - if (vd->GLContext) - SDL_GL_MakeCurrent(vd->Window, vd->GLContext); -} - -static void ImGui_ImplSDL2_SwapBuffers(ImGuiViewport* viewport, void*) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - if (vd->GLContext) - { - SDL_GL_MakeCurrent(vd->Window, vd->GLContext); - SDL_GL_SwapWindow(vd->Window); - } -} - -// Vulkan support (the Vulkan renderer needs to call a platform-side support function to create the surface) -// SDL is graceful enough to _not_ need so we can safely include this. -#if SDL_HAS_VULKAN -#include -static int ImGui_ImplSDL2_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_instance, const void* vk_allocator, ImU64* out_vk_surface) -{ - ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData; - (void)vk_allocator; - SDL_bool ret = SDL_Vulkan_CreateSurface(vd->Window, (VkInstance)vk_instance, (VkSurfaceKHR*)out_vk_surface); - return ret ? 0 : 1; // ret ? VK_SUCCESS : VK_NOT_READY -} -#endif // SDL_HAS_VULKAN - -static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context) -{ - // Register platform interface (will be coupled with a renderer interface) - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Platform_CreateWindow = ImGui_ImplSDL2_CreateWindow; - platform_io.Platform_DestroyWindow = ImGui_ImplSDL2_DestroyWindow; - platform_io.Platform_ShowWindow = ImGui_ImplSDL2_ShowWindow; - platform_io.Platform_SetWindowPos = ImGui_ImplSDL2_SetWindowPos; - platform_io.Platform_GetWindowPos = ImGui_ImplSDL2_GetWindowPos; - platform_io.Platform_SetWindowSize = ImGui_ImplSDL2_SetWindowSize; - platform_io.Platform_GetWindowSize = ImGui_ImplSDL2_GetWindowSize; - platform_io.Platform_SetWindowFocus = ImGui_ImplSDL2_SetWindowFocus; - platform_io.Platform_GetWindowFocus = ImGui_ImplSDL2_GetWindowFocus; - platform_io.Platform_GetWindowMinimized = ImGui_ImplSDL2_GetWindowMinimized; - platform_io.Platform_SetWindowTitle = ImGui_ImplSDL2_SetWindowTitle; - platform_io.Platform_RenderWindow = ImGui_ImplSDL2_RenderWindow; - platform_io.Platform_SwapBuffers = ImGui_ImplSDL2_SwapBuffers; -#if SDL_HAS_WINDOW_ALPHA - platform_io.Platform_SetWindowAlpha = ImGui_ImplSDL2_SetWindowAlpha; -#endif -#if SDL_HAS_VULKAN - platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface; -#endif - - // Register main window handle (which is owned by the main application, not by us) - // This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports. - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGui_ImplSDL2_ViewportData* vd = IM_NEW(ImGui_ImplSDL2_ViewportData)(); - vd->Window = window; - vd->WindowID = SDL_GetWindowID(window); - vd->WindowOwned = false; - vd->GLContext = sdl_gl_context; - main_viewport->PlatformUserData = vd; - main_viewport->PlatformHandle = vd->Window; -} - -static void ImGui_ImplSDL2_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdl.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdl.h deleted file mode 100644 index 9275541..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdl.h +++ /dev/null @@ -1,38 +0,0 @@ -// dear imgui: Platform Backend for SDL2 -// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) -// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) - -// Implemented features: -// [X] Platform: Clipboard support. -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy SDL_SCANCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// Missing features: -// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. -// [ ] Platform: Multi-viewport + Minimized windows seems to break mouse wheel events (at least under Windows). - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -struct SDL_Window; -struct SDL_Renderer; -typedef union SDL_Event SDL_Event; - -IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context); -IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); -IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); -IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); -IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window, SDL_Renderer* renderer); -IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(); -IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event); - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -static inline void ImGui_ImplSDL2_NewFrame(SDL_Window*) { ImGui_ImplSDL2_NewFrame(); } // 1.84: removed unnecessary parameter -#endif diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdlrenderer.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdlrenderer.cpp deleted file mode 100644 index 6b12873..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdlrenderer.cpp +++ /dev/null @@ -1,251 +0,0 @@ -// dear imgui: Renderer Backend for SDL_Renderer -// (Requires: SDL 2.0.17+) - -// Important to understand: SDL_Renderer is an _optional_ component of SDL. -// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. -// If your application will want to render any non trivial amount of graphics other than UI, -// please be aware that SDL_Renderer offers a limited graphic API to the end-user and it might -// be difficult to step out of those boundaries. -// However, we understand it is a convenient choice to get an app started easily. - -// Implemented features: -// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. -// Missing features: -// [ ] Renderer: Multi-viewport support (multiple windows). - -// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// 2021-12-21: Update SDL_RenderGeometryRaw() format to work with SDL 2.0.19. -// 2021-12-03: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. -// 2021-10-06: Backup and restore modified ClipRect/Viewport. -// 2021-09-21: Initial version. - -#include "imgui.h" -#include "imgui_impl_sdlrenderer.h" -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// SDL -#include -#if !SDL_VERSION_ATLEAST(2,0,17) -#error This backend requires SDL 2.0.17+ because of SDL_RenderGeometry() function -#endif - -// SDL_Renderer data -struct ImGui_ImplSDLRenderer_Data -{ - SDL_Renderer* SDLRenderer; - SDL_Texture* FontTexture; - ImGui_ImplSDLRenderer_Data() { memset((void*)this, 0, sizeof(*this)); } -}; - -// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -static ImGui_ImplSDLRenderer_Data* ImGui_ImplSDLRenderer_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplSDLRenderer_Data*)ImGui::GetIO().BackendRendererUserData : NULL; -} - -// Functions -bool ImGui_ImplSDLRenderer_Init(SDL_Renderer* renderer) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); - IM_ASSERT(renderer != NULL && "SDL_Renderer not initialized!"); - - // Setup backend capabilities flags - ImGui_ImplSDLRenderer_Data* bd = IM_NEW(ImGui_ImplSDLRenderer_Data)(); - io.BackendRendererUserData = (void*)bd; - io.BackendRendererName = "imgui_impl_sdlrenderer"; - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. - - bd->SDLRenderer = renderer; - - return true; -} - -void ImGui_ImplSDLRenderer_Shutdown() -{ - ImGui_ImplSDLRenderer_Data* bd = ImGui_ImplSDLRenderer_GetBackendData(); - IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplSDLRenderer_DestroyDeviceObjects(); - - io.BackendRendererName = NULL; - io.BackendRendererUserData = NULL; - IM_DELETE(bd); -} - -static void ImGui_ImplSDLRenderer_SetupRenderState() -{ - ImGui_ImplSDLRenderer_Data* bd = ImGui_ImplSDLRenderer_GetBackendData(); - - // Clear out any viewports and cliprect set by the user - // FIXME: Technically speaking there are lots of other things we could backup/setup/restore during our render process. - SDL_RenderSetViewport(bd->SDLRenderer, NULL); - SDL_RenderSetClipRect(bd->SDLRenderer, NULL); -} - -void ImGui_ImplSDLRenderer_NewFrame() -{ - ImGui_ImplSDLRenderer_Data* bd = ImGui_ImplSDLRenderer_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplSDLRenderer_Init()?"); - - if (!bd->FontTexture) - ImGui_ImplSDLRenderer_CreateDeviceObjects(); -} - -void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data) -{ - ImGui_ImplSDLRenderer_Data* bd = ImGui_ImplSDLRenderer_GetBackendData(); - - // If there's a scale factor set by the user, use that instead - // If the user has specified a scale factor to SDL_Renderer already via SDL_RenderSetScale(), SDL will scale whatever we pass - // to SDL_RenderGeometryRaw() by that scale factor. In that case we don't want to be also scaling it ourselves here. - float rsx = 1.0f; - float rsy = 1.0f; - SDL_RenderGetScale(bd->SDLRenderer, &rsx, &rsy); - ImVec2 render_scale; - render_scale.x = (rsx == 1.0f) ? draw_data->FramebufferScale.x : 1.0f; - render_scale.y = (rsy == 1.0f) ? draw_data->FramebufferScale.y : 1.0f; - - // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - int fb_width = (int)(draw_data->DisplaySize.x * render_scale.x); - int fb_height = (int)(draw_data->DisplaySize.y * render_scale.y); - if (fb_width == 0 || fb_height == 0) - return; - - // Backup SDL_Renderer state that will be modified to restore it afterwards - struct BackupSDLRendererState - { - SDL_Rect Viewport; - bool ClipEnabled; - SDL_Rect ClipRect; - }; - BackupSDLRendererState old = {}; - old.ClipEnabled = SDL_RenderIsClipEnabled(bd->SDLRenderer) == SDL_TRUE; - SDL_RenderGetViewport(bd->SDLRenderer, &old.Viewport); - SDL_RenderGetClipRect(bd->SDLRenderer, &old.ClipRect); - - // Will project scissor/clipping rectangles into framebuffer space - ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports - ImVec2 clip_scale = render_scale; - - // Render command lists - ImGui_ImplSDLRenderer_SetupRenderState(); - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; - const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; - - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplSDLRenderer_SetupRenderState(); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); - ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); - if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } - if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } - if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; } - if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; } - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - SDL_Rect r = { (int)(clip_min.x), (int)(clip_min.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y) }; - SDL_RenderSetClipRect(bd->SDLRenderer, &r); - - const float* xy = (const float*)((const char*)(vtx_buffer + pcmd->VtxOffset) + IM_OFFSETOF(ImDrawVert, pos)); - const float* uv = (const float*)((const char*)(vtx_buffer + pcmd->VtxOffset) + IM_OFFSETOF(ImDrawVert, uv)); -#if SDL_VERSION_ATLEAST(2,0,19) - const SDL_Color* color = (const SDL_Color*)((const char*)(vtx_buffer + pcmd->VtxOffset) + IM_OFFSETOF(ImDrawVert, col)); // SDL 2.0.19+ -#else - const int* color = (const int*)((const char*)(vtx_buffer + pcmd->VtxOffset) + IM_OFFSETOF(ImDrawVert, col)); // SDL 2.0.17 and 2.0.18 -#endif - - // Bind texture, Draw - SDL_Texture* tex = (SDL_Texture*)pcmd->GetTexID(); - SDL_RenderGeometryRaw(bd->SDLRenderer, tex, - xy, (int)sizeof(ImDrawVert), - color, (int)sizeof(ImDrawVert), - uv, (int)sizeof(ImDrawVert), - cmd_list->VtxBuffer.Size - pcmd->VtxOffset, - idx_buffer + pcmd->IdxOffset, pcmd->ElemCount, sizeof(ImDrawIdx)); - } - } - } - - // Restore modified SDL_Renderer state - SDL_RenderSetViewport(bd->SDLRenderer, &old.Viewport); - SDL_RenderSetClipRect(bd->SDLRenderer, old.ClipEnabled ? &old.ClipRect : NULL); -} - -// Called by Init/NewFrame/Shutdown -bool ImGui_ImplSDLRenderer_CreateFontsTexture() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplSDLRenderer_Data* bd = ImGui_ImplSDLRenderer_GetBackendData(); - - // Build texture atlas - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. - - // Upload texture to graphics system - // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling) - bd->FontTexture = SDL_CreateTexture(bd->SDLRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STATIC, width, height); - if (bd->FontTexture == NULL) - { - SDL_Log("error creating texture"); - return false; - } - SDL_UpdateTexture(bd->FontTexture, NULL, pixels, 4 * width); - SDL_SetTextureBlendMode(bd->FontTexture, SDL_BLENDMODE_BLEND); - SDL_SetTextureScaleMode(bd->FontTexture, SDL_ScaleModeLinear); - - // Store our identifier - io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture); - - return true; -} - -void ImGui_ImplSDLRenderer_DestroyFontsTexture() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplSDLRenderer_Data* bd = ImGui_ImplSDLRenderer_GetBackendData(); - if (bd->FontTexture) - { - io.Fonts->SetTexID(0); - SDL_DestroyTexture(bd->FontTexture); - bd->FontTexture = NULL; - } -} - -bool ImGui_ImplSDLRenderer_CreateDeviceObjects() -{ - return ImGui_ImplSDLRenderer_CreateFontsTexture(); -} - -void ImGui_ImplSDLRenderer_DestroyDeviceObjects() -{ - ImGui_ImplSDLRenderer_DestroyFontsTexture(); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdlrenderer.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdlrenderer.h deleted file mode 100644 index 78d9bcb..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_sdlrenderer.h +++ /dev/null @@ -1,31 +0,0 @@ -// dear imgui: Renderer Backend for SDL_Renderer -// (Requires: SDL 2.0.17+) - -// Important to understand: SDL_Renderer is an _optional_ component of SDL. -// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. -// If your application will want to render any non trivial amount of graphics other than UI, -// please be aware that SDL_Renderer offers a limited graphic API to the end-user and it might -// be difficult to step out of those boundaries. -// However, we understand it is a convenient choice to get an app started easily. - -// Implemented features: -// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. -// Missing features: -// [ ] Renderer: Multi-viewport support (multiple windows). - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -struct SDL_Renderer; - -IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_Init(SDL_Renderer* renderer); -IMGUI_IMPL_API void ImGui_ImplSDLRenderer_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplSDLRenderer_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data); - -// Called by Init/NewFrame/Shutdown -IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateFontsTexture(); -IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyFontsTexture(); -IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateDeviceObjects(); -IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyDeviceObjects(); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_vulkan.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_vulkan.cpp deleted file mode 100644 index 1fc210e..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_vulkan.cpp +++ /dev/null @@ -1,1759 +0,0 @@ -// dear imgui: Renderer Backend for Vulkan -// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) - -// Implemented features: -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. -// [x] Renderer: Multi-viewport / platform windows. With issues (flickering when creating a new viewport). -// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions. - -// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'. -// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*. -// To build this on 32-bit systems and support texture changes: -// - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files) -// - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like. -// - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!) -// - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files) - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. -// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ - -// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. -// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. -// You will use those if you want to use this rendering backend in your engine/app. -// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by -// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. -// Read comments in imgui_impl_vulkan.h. - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame. -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. -// 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer. -// 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions(). -// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation. -// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init). -// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices. -// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices. -// 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before. -// 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. -// 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. -// 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount(). -// 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper. -// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like. -// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int). -// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display. -// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. -// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case. -// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends. -// 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example. -// 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. -// 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use. -// 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology. -// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself. -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. -// 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy. -// 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex. -// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources. -// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active. - -#include "imgui_impl_vulkan.h" -#include - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#endif - -// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData() -// [Please zero-clear before use!] -struct ImGui_ImplVulkanH_FrameRenderBuffers -{ - VkDeviceMemory VertexBufferMemory; - VkDeviceMemory IndexBufferMemory; - VkDeviceSize VertexBufferSize; - VkDeviceSize IndexBufferSize; - VkBuffer VertexBuffer; - VkBuffer IndexBuffer; -}; - -// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers -// [Please zero-clear before use!] -struct ImGui_ImplVulkanH_WindowRenderBuffers -{ - uint32_t Index; - uint32_t Count; - ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers; -}; - -// For multi-viewport support: -// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. -struct ImGui_ImplVulkan_ViewportData -{ - bool WindowOwned; - ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only - ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports - - ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); } - ~ImGui_ImplVulkan_ViewportData() { } -}; - -// Vulkan data -struct ImGui_ImplVulkan_Data -{ - ImGui_ImplVulkan_InitInfo VulkanInitInfo; - VkRenderPass RenderPass; - VkDeviceSize BufferMemoryAlignment; - VkPipelineCreateFlags PipelineCreateFlags; - VkDescriptorSetLayout DescriptorSetLayout; - VkPipelineLayout PipelineLayout; - VkPipeline Pipeline; - uint32_t Subpass; - VkShaderModule ShaderModuleVert; - VkShaderModule ShaderModuleFrag; - - // Font data - VkSampler FontSampler; - VkDeviceMemory FontMemory; - VkImage FontImage; - VkImageView FontView; - VkDescriptorSet FontDescriptorSet; - VkDeviceMemory UploadBufferMemory; - VkBuffer UploadBuffer; - - // Render buffers for main window - ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers; - - ImGui_ImplVulkan_Data() - { - memset((void*)this, 0, sizeof(*this)); - BufferMemoryAlignment = 256; - } -}; - -// Forward Declarations -bool ImGui_ImplVulkan_CreateDeviceObjects(); -void ImGui_ImplVulkan_DestroyDeviceObjects(); -void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator); -void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator); -void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator); -void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator); -void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator); -void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count); -void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator); - -// Vulkan prototypes for use with custom loaders -// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h -#ifdef VK_NO_PROTOTYPES -static bool g_FunctionsLoaded = false; -#else -static bool g_FunctionsLoaded = true; -#endif -#ifdef VK_NO_PROTOTYPES -#define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceSupportKHR) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkWaitForFences) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBeginRenderPass) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdEndRenderPass) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueuePresentKHR) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetFences) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \ - IMGUI_VULKAN_FUNC_MAP_MACRO(vkAcquireNextImageKHR) - -// Define function pointers -#define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func; -IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF) -#undef IMGUI_VULKAN_FUNC_DEF -#endif // VK_NO_PROTOTYPES - -//----------------------------------------------------------------------------- -// SHADERS -//----------------------------------------------------------------------------- - -// Forward Declarations -static void ImGui_ImplVulkan_InitPlatformInterface(); -static void ImGui_ImplVulkan_ShutdownPlatformInterface(); - -// glsl_shader.vert, compiled with: -// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert -/* -#version 450 core -layout(location = 0) in vec2 aPos; -layout(location = 1) in vec2 aUV; -layout(location = 2) in vec4 aColor; -layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc; - -out gl_PerVertex { vec4 gl_Position; }; -layout(location = 0) out struct { vec4 Color; vec2 UV; } Out; - -void main() -{ - Out.Color = aColor; - Out.UV = aUV; - gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1); -} -*/ -static uint32_t __glsl_shader_vert_spv[] = -{ - 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b, - 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, - 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015, - 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, - 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43, - 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f, - 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005, - 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000, - 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c, - 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074, - 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001, - 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b, - 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015, - 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047, - 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e, - 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008, - 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002, - 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017, - 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020, - 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015, - 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020, - 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020, - 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020, - 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020, - 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a, - 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014, - 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f, - 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021, - 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006, - 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8, - 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012, - 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016, - 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018, - 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022, - 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008, - 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013, - 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024, - 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006, - 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b, - 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e, - 0x0000002d,0x0000002c,0x000100fd,0x00010038 -}; - -// glsl_shader.frag, compiled with: -// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag -/* -#version 450 core -layout(location = 0) out vec4 fColor; -layout(set=0, binding=0) uniform sampler2D sTexture; -layout(location = 0) in struct { vec4 Color; vec2 UV; } In; -void main() -{ - fColor = In.Color * texture(sTexture, In.UV.st); -} -*/ -static uint32_t __glsl_shader_frag_spv[] = -{ - 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b, - 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, - 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010, - 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, - 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000, - 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001, - 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574, - 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e, - 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021, - 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006, - 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003, - 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006, - 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001, - 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020, - 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001, - 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000, - 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000, - 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018, - 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004, - 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d, - 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017, - 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a, - 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085, - 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd, - 0x00010038 -}; - -//----------------------------------------------------------------------------- -// FUNCTIONS -//----------------------------------------------------------------------------- - -// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -// FIXME: multi-context support is not tested and probably dysfunctional in this backend. -static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : NULL; -} - -static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - VkPhysicalDeviceMemoryProperties prop; - vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop); - for (uint32_t i = 0; i < prop.memoryTypeCount; i++) - if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i)) - return i; - return 0xFFFFFFFF; // Unable to find memoryType -} - -static void check_vk_result(VkResult err) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - if (!bd) - return; - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - if (v->CheckVkResultFn) - v->CheckVkResultFn(err); -} - -static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - VkResult err; - if (buffer != VK_NULL_HANDLE) - vkDestroyBuffer(v->Device, buffer, v->Allocator); - if (buffer_memory != VK_NULL_HANDLE) - vkFreeMemory(v->Device, buffer_memory, v->Allocator); - - VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment; - VkBufferCreateInfo buffer_info = {}; - buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; - buffer_info.size = vertex_buffer_size_aligned; - buffer_info.usage = usage; - buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; - err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer); - check_vk_result(err); - - VkMemoryRequirements req; - vkGetBufferMemoryRequirements(v->Device, buffer, &req); - bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment; - VkMemoryAllocateInfo alloc_info = {}; - alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; - alloc_info.allocationSize = req.size; - alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); - err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory); - check_vk_result(err); - - err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0); - check_vk_result(err); - p_buffer_size = req.size; -} - -static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - - // Bind pipeline: - { - vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - } - - // Bind Vertex And Index Buffer: - if (draw_data->TotalVtxCount > 0) - { - VkBuffer vertex_buffers[1] = { rb->VertexBuffer }; - VkDeviceSize vertex_offset[1] = { 0 }; - vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset); - vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32); - } - - // Setup viewport: - { - VkViewport viewport; - viewport.x = 0; - viewport.y = 0; - viewport.width = (float)fb_width; - viewport.height = (float)fb_height; - viewport.minDepth = 0.0f; - viewport.maxDepth = 1.0f; - vkCmdSetViewport(command_buffer, 0, 1, &viewport); - } - - // Setup scale and translation: - // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. - { - float scale[2]; - scale[0] = 2.0f / draw_data->DisplaySize.x; - scale[1] = 2.0f / draw_data->DisplaySize.y; - float translate[2]; - translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0]; - translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1]; - vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale); - vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate); - } -} - -// Render function -void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline) -{ - // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); - int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); - if (fb_width <= 0 || fb_height <= 0) - return; - - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - if (pipeline == VK_NULL_HANDLE) - pipeline = bd->Pipeline; - - // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage. - ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData; - IM_ASSERT(viewport_renderer_data != NULL); - ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers; - if (wrb->FrameRenderBuffers == NULL) - { - wrb->Index = 0; - wrb->Count = v->ImageCount; - wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count); - memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count); - } - IM_ASSERT(wrb->Count == v->ImageCount); - wrb->Index = (wrb->Index + 1) % wrb->Count; - ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index]; - - if (draw_data->TotalVtxCount > 0) - { - // Create or resize the vertex/index buffers - size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); - size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx); - if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size) - CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); - if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size) - CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT); - - // Upload vertex/index data into a single contiguous GPU buffer - ImDrawVert* vtx_dst = NULL; - ImDrawIdx* idx_dst = NULL; - VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst)); - check_vk_result(err); - err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst)); - check_vk_result(err); - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); - memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); - vtx_dst += cmd_list->VtxBuffer.Size; - idx_dst += cmd_list->IdxBuffer.Size; - } - VkMappedMemoryRange range[2] = {}; - range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; - range[0].memory = rb->VertexBufferMemory; - range[0].size = VK_WHOLE_SIZE; - range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; - range[1].memory = rb->IndexBufferMemory; - range[1].size = VK_WHOLE_SIZE; - err = vkFlushMappedMemoryRanges(v->Device, 2, range); - check_vk_result(err); - vkUnmapMemory(v->Device, rb->VertexBufferMemory); - vkUnmapMemory(v->Device, rb->IndexBufferMemory); - } - - // Setup desired Vulkan state - ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height); - - // Will project scissor/clipping rectangles into framebuffer space - ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports - ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) - - // Render command lists - // (Because we merged all buffers into a single one, we maintain our own offset into them) - int global_vtx_offset = 0; - int global_idx_offset = 0; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback != NULL) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); - ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); - - // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds - if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } - if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } - if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; } - if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; } - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // Apply scissor/clipping rectangle - VkRect2D scissor; - scissor.offset.x = (int32_t)(clip_min.x); - scissor.offset.y = (int32_t)(clip_min.y); - scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x); - scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y); - vkCmdSetScissor(command_buffer, 0, 1, &scissor); - - // Bind DescriptorSet with font or user texture - VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId }; - if (sizeof(ImTextureID) < sizeof(ImU64)) - { - // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used. - IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet); - desc_set[0] = bd->FontDescriptorSet; - } - vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL); - - // Draw - vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0); - } - } - global_idx_offset += cmd_list->IdxBuffer.Size; - global_vtx_offset += cmd_list->VtxBuffer.Size; - } - - // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called. - // Our last values will leak into user/application rendering IF: - // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state - // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitely set that state. - // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering. - // In theory we should aim to backup/restore those values but I am not sure this is possible. - // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644) - VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } }; - vkCmdSetScissor(command_buffer, 0, 1, &scissor); -} - -bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - - unsigned char* pixels; - int width, height; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); - size_t upload_size = width * height * 4 * sizeof(char); - - VkResult err; - - // Create the Image: - { - VkImageCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; - info.imageType = VK_IMAGE_TYPE_2D; - info.format = VK_FORMAT_R8G8B8A8_UNORM; - info.extent.width = width; - info.extent.height = height; - info.extent.depth = 1; - info.mipLevels = 1; - info.arrayLayers = 1; - info.samples = VK_SAMPLE_COUNT_1_BIT; - info.tiling = VK_IMAGE_TILING_OPTIMAL; - info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; - info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; - info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; - err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage); - check_vk_result(err); - VkMemoryRequirements req; - vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req); - VkMemoryAllocateInfo alloc_info = {}; - alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; - alloc_info.allocationSize = req.size; - alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); - err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory); - check_vk_result(err); - err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0); - check_vk_result(err); - } - - // Create the Image View: - { - VkImageViewCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; - info.image = bd->FontImage; - info.viewType = VK_IMAGE_VIEW_TYPE_2D; - info.format = VK_FORMAT_R8G8B8A8_UNORM; - info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; - info.subresourceRange.levelCount = 1; - info.subresourceRange.layerCount = 1; - err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView); - check_vk_result(err); - } - - // Create the Descriptor Set: - bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); - - // Create the Upload Buffer: - { - VkBufferCreateInfo buffer_info = {}; - buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; - buffer_info.size = upload_size; - buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; - buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; - err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer); - check_vk_result(err); - VkMemoryRequirements req; - vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req); - bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment; - VkMemoryAllocateInfo alloc_info = {}; - alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; - alloc_info.allocationSize = req.size; - alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); - err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory); - check_vk_result(err); - err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0); - check_vk_result(err); - } - - // Upload to Buffer: - { - char* map = NULL; - err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map)); - check_vk_result(err); - memcpy(map, pixels, upload_size); - VkMappedMemoryRange range[1] = {}; - range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; - range[0].memory = bd->UploadBufferMemory; - range[0].size = upload_size; - err = vkFlushMappedMemoryRanges(v->Device, 1, range); - check_vk_result(err); - vkUnmapMemory(v->Device, bd->UploadBufferMemory); - } - - // Copy to Image: - { - VkImageMemoryBarrier copy_barrier[1] = {}; - copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; - copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; - copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; - copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; - copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; - copy_barrier[0].image = bd->FontImage; - copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; - copy_barrier[0].subresourceRange.levelCount = 1; - copy_barrier[0].subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier); - - VkBufferImageCopy region = {}; - region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; - region.imageSubresource.layerCount = 1; - region.imageExtent.width = width; - region.imageExtent.height = height; - region.imageExtent.depth = 1; - vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); - - VkImageMemoryBarrier use_barrier[1] = {}; - use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; - use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; - use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; - use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; - use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; - use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; - use_barrier[0].image = bd->FontImage; - use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; - use_barrier[0].subresourceRange.levelCount = 1; - use_barrier[0].subresourceRange.layerCount = 1; - vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier); - } - - // Store our identifier - io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet); - - return true; -} - -static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator) -{ - // Create the shader modules - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - if (bd->ShaderModuleVert == VK_NULL_HANDLE) - { - VkShaderModuleCreateInfo vert_info = {}; - vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; - vert_info.codeSize = sizeof(__glsl_shader_vert_spv); - vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; - VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert); - check_vk_result(err); - } - if (bd->ShaderModuleFrag == VK_NULL_HANDLE) - { - VkShaderModuleCreateInfo frag_info = {}; - frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; - frag_info.codeSize = sizeof(__glsl_shader_frag_spv); - frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; - VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag); - check_vk_result(err); - } -} - -static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - if (bd->FontSampler) - return; - - // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling. - VkSamplerCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; - info.magFilter = VK_FILTER_LINEAR; - info.minFilter = VK_FILTER_LINEAR; - info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; - info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; - info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; - info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; - info.minLod = -1000; - info.maxLod = 1000; - info.maxAnisotropy = 1.0f; - VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler); - check_vk_result(err); -} - -static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - if (bd->DescriptorSetLayout) - return; - - ImGui_ImplVulkan_CreateFontSampler(device, allocator); - VkSampler sampler[1] = { bd->FontSampler }; - VkDescriptorSetLayoutBinding binding[1] = {}; - binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; - binding[0].descriptorCount = 1; - binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; - binding[0].pImmutableSamplers = sampler; - VkDescriptorSetLayoutCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; - info.bindingCount = 1; - info.pBindings = binding; - VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout); - check_vk_result(err); -} - -static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - if (bd->PipelineLayout) - return; - - // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix - ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator); - VkPushConstantRange push_constants[1] = {}; - push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; - push_constants[0].offset = sizeof(float) * 0; - push_constants[0].size = sizeof(float) * 4; - VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout }; - VkPipelineLayoutCreateInfo layout_info = {}; - layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; - layout_info.setLayoutCount = 1; - layout_info.pSetLayouts = set_layout; - layout_info.pushConstantRangeCount = 1; - layout_info.pPushConstantRanges = push_constants; - VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout); - check_vk_result(err); -} - -static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_CreateShaderModules(device, allocator); - - VkPipelineShaderStageCreateInfo stage[2] = {}; - stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT; - stage[0].module = bd->ShaderModuleVert; - stage[0].pName = "main"; - stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; - stage[1].module = bd->ShaderModuleFrag; - stage[1].pName = "main"; - - VkVertexInputBindingDescription binding_desc[1] = {}; - binding_desc[0].stride = sizeof(ImDrawVert); - binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; - - VkVertexInputAttributeDescription attribute_desc[3] = {}; - attribute_desc[0].location = 0; - attribute_desc[0].binding = binding_desc[0].binding; - attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT; - attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos); - attribute_desc[1].location = 1; - attribute_desc[1].binding = binding_desc[0].binding; - attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT; - attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv); - attribute_desc[2].location = 2; - attribute_desc[2].binding = binding_desc[0].binding; - attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM; - attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col); - - VkPipelineVertexInputStateCreateInfo vertex_info = {}; - vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; - vertex_info.vertexBindingDescriptionCount = 1; - vertex_info.pVertexBindingDescriptions = binding_desc; - vertex_info.vertexAttributeDescriptionCount = 3; - vertex_info.pVertexAttributeDescriptions = attribute_desc; - - VkPipelineInputAssemblyStateCreateInfo ia_info = {}; - ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; - ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - - VkPipelineViewportStateCreateInfo viewport_info = {}; - viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; - viewport_info.viewportCount = 1; - viewport_info.scissorCount = 1; - - VkPipelineRasterizationStateCreateInfo raster_info = {}; - raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; - raster_info.polygonMode = VK_POLYGON_MODE_FILL; - raster_info.cullMode = VK_CULL_MODE_NONE; - raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; - raster_info.lineWidth = 1.0f; - - VkPipelineMultisampleStateCreateInfo ms_info = {}; - ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; - ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT; - - VkPipelineColorBlendAttachmentState color_attachment[1] = {}; - color_attachment[0].blendEnable = VK_TRUE; - color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; - color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD; - color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; - color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD; - color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - - VkPipelineDepthStencilStateCreateInfo depth_info = {}; - depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; - - VkPipelineColorBlendStateCreateInfo blend_info = {}; - blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; - blend_info.attachmentCount = 1; - blend_info.pAttachments = color_attachment; - - VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; - VkPipelineDynamicStateCreateInfo dynamic_state = {}; - dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; - dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states); - dynamic_state.pDynamicStates = dynamic_states; - - ImGui_ImplVulkan_CreatePipelineLayout(device, allocator); - - VkGraphicsPipelineCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; - info.flags = bd->PipelineCreateFlags; - info.stageCount = 2; - info.pStages = stage; - info.pVertexInputState = &vertex_info; - info.pInputAssemblyState = &ia_info; - info.pViewportState = &viewport_info; - info.pRasterizationState = &raster_info; - info.pMultisampleState = &ms_info; - info.pDepthStencilState = &depth_info; - info.pColorBlendState = &blend_info; - info.pDynamicState = &dynamic_state; - info.layout = bd->PipelineLayout; - info.renderPass = renderPass; - info.subpass = subpass; - VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline); - check_vk_result(err); -} - -bool ImGui_ImplVulkan_CreateDeviceObjects() -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - VkResult err; - - if (!bd->FontSampler) - { - VkSamplerCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; - info.magFilter = VK_FILTER_LINEAR; - info.minFilter = VK_FILTER_LINEAR; - info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; - info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; - info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; - info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; - info.minLod = -1000; - info.maxLod = 1000; - info.maxAnisotropy = 1.0f; - err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler); - check_vk_result(err); - } - - if (!bd->DescriptorSetLayout) - { - VkSampler sampler[1] = {bd->FontSampler}; - VkDescriptorSetLayoutBinding binding[1] = {}; - binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; - binding[0].descriptorCount = 1; - binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; - binding[0].pImmutableSamplers = sampler; - VkDescriptorSetLayoutCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; - info.bindingCount = 1; - info.pBindings = binding; - err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout); - check_vk_result(err); - } - - if (!bd->PipelineLayout) - { - // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix - VkPushConstantRange push_constants[1] = {}; - push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; - push_constants[0].offset = sizeof(float) * 0; - push_constants[0].size = sizeof(float) * 4; - VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout }; - VkPipelineLayoutCreateInfo layout_info = {}; - layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; - layout_info.setLayoutCount = 1; - layout_info.pSetLayouts = set_layout; - layout_info.pushConstantRangeCount = 1; - layout_info.pPushConstantRanges = push_constants; - err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout); - check_vk_result(err); - } - - ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass); - - return true; -} - -void ImGui_ImplVulkan_DestroyFontUploadObjects() -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - if (bd->UploadBuffer) - { - vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator); - bd->UploadBuffer = VK_NULL_HANDLE; - } - if (bd->UploadBufferMemory) - { - vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator); - bd->UploadBufferMemory = VK_NULL_HANDLE; - } -} - -void ImGui_ImplVulkan_DestroyDeviceObjects() -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator); - ImGui_ImplVulkan_DestroyFontUploadObjects(); - - if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; } - if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; } - if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; } - if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; } - if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; } - if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; } - if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; } - if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; } - if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; } -} - -bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data) -{ - // Load function pointers - // You can use the default Vulkan loader using: - // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); }); - // But this would be equivalent to not setting VK_NO_PROTOTYPES. -#ifdef VK_NO_PROTOTYPES -#define IMGUI_VULKAN_FUNC_LOAD(func) \ - func = reinterpret_cast(loader_func(#func, user_data)); \ - if (func == NULL) \ - return false; - IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD) -#undef IMGUI_VULKAN_FUNC_LOAD -#else - IM_UNUSED(loader_func); - IM_UNUSED(user_data); -#endif - g_FunctionsLoaded = true; - return true; -} - -bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass) -{ - IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); - - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); - - // Setup backend capabilities flags - ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)(); - io.BackendRendererUserData = (void*)bd; - io.BackendRendererName = "imgui_impl_vulkan"; - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. - io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional) - - IM_ASSERT(info->Instance != VK_NULL_HANDLE); - IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE); - IM_ASSERT(info->Device != VK_NULL_HANDLE); - IM_ASSERT(info->Queue != VK_NULL_HANDLE); - IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE); - IM_ASSERT(info->MinImageCount >= 2); - IM_ASSERT(info->ImageCount >= info->MinImageCount); - IM_ASSERT(render_pass != VK_NULL_HANDLE); - - bd->VulkanInitInfo = *info; - bd->RenderPass = render_pass; - bd->Subpass = info->Subpass; - - ImGui_ImplVulkan_CreateDeviceObjects(); - - // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window) - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)(); - - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplVulkan_InitPlatformInterface(); - - return true; -} - -void ImGui_ImplVulkan_Shutdown() -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - // First destroy objects in all viewports - ImGui_ImplVulkan_DestroyDeviceObjects(); - - // Manually delete main viewport render data in-case we haven't initialized for viewports - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData) - IM_DELETE(vd); - main_viewport->RendererUserData = NULL; - - // Clean up windows - ImGui_ImplVulkan_ShutdownPlatformInterface(); - - io.BackendRendererName = NULL; - io.BackendRendererUserData = NULL; - IM_DELETE(bd); -} - -void ImGui_ImplVulkan_NewFrame() -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplVulkan_Init()?"); - IM_UNUSED(bd); -} - -void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - IM_ASSERT(min_image_count >= 2); - if (bd->VulkanInitInfo.MinImageCount == min_image_count) - return; - - IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains! - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - VkResult err = vkDeviceWaitIdle(v->Device); - check_vk_result(err); - ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator); - - bd->VulkanInitInfo.MinImageCount = min_image_count; -} - -// Register a texture -// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions. -VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - - // Create Descriptor Set: - VkDescriptorSet descriptor_set; - { - VkDescriptorSetAllocateInfo alloc_info = {}; - alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; - alloc_info.descriptorPool = v->DescriptorPool; - alloc_info.descriptorSetCount = 1; - alloc_info.pSetLayouts = &bd->DescriptorSetLayout; - VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set); - check_vk_result(err); - } - - // Update the Descriptor Set: - { - VkDescriptorImageInfo desc_image[1] = {}; - desc_image[0].sampler = sampler; - desc_image[0].imageView = image_view; - desc_image[0].imageLayout = image_layout; - VkWriteDescriptorSet write_desc[1] = {}; - write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; - write_desc[0].dstSet = descriptor_set; - write_desc[0].descriptorCount = 1; - write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; - write_desc[0].pImageInfo = desc_image; - vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL); - } - return descriptor_set; -} - -//------------------------------------------------------------------------- -// Internal / Miscellaneous Vulkan Helpers -// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.) -//------------------------------------------------------------------------- -// You probably do NOT need to use or care about those functions. -// Those functions only exist because: -// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files. -// 2) the upcoming multi-viewport feature will need them internally. -// Generally we avoid exposing any kind of superfluous high-level helpers in the backends, -// but it is too much code to duplicate everywhere so we exceptionally expose them. -// -// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). -// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. -// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) -//------------------------------------------------------------------------- - -VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space) -{ - IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); - IM_ASSERT(request_formats != NULL); - IM_ASSERT(request_formats_count > 0); - - // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation - // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format - // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40, - // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used. - uint32_t avail_count; - vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL); - ImVector avail_format; - avail_format.resize((int)avail_count); - vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data); - - // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available - if (avail_count == 1) - { - if (avail_format[0].format == VK_FORMAT_UNDEFINED) - { - VkSurfaceFormatKHR ret; - ret.format = request_formats[0]; - ret.colorSpace = request_color_space; - return ret; - } - else - { - // No point in searching another format - return avail_format[0]; - } - } - else - { - // Request several formats, the first found will be used - for (int request_i = 0; request_i < request_formats_count; request_i++) - for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) - if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space) - return avail_format[avail_i]; - - // If none of the requested image formats could be found, use the first available - return avail_format[0]; - } -} - -VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count) -{ - IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); - IM_ASSERT(request_modes != NULL); - IM_ASSERT(request_modes_count > 0); - - // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory - uint32_t avail_count = 0; - vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL); - ImVector avail_modes; - avail_modes.resize((int)avail_count); - vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data); - //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) - // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]); - - for (int request_i = 0; request_i < request_modes_count; request_i++) - for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) - if (request_modes[request_i] == avail_modes[avail_i]) - return request_modes[request_i]; - - return VK_PRESENT_MODE_FIFO_KHR; // Always available -} - -void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator) -{ - IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE); - (void)physical_device; - (void)allocator; - - // Create Command Buffers - VkResult err; - for (uint32_t i = 0; i < wd->ImageCount; i++) - { - ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; - ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i]; - { - VkCommandPoolCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; - info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; - info.queueFamilyIndex = queue_family; - err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool); - check_vk_result(err); - } - { - VkCommandBufferAllocateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; - info.commandPool = fd->CommandPool; - info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; - info.commandBufferCount = 1; - err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer); - check_vk_result(err); - } - { - VkFenceCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; - info.flags = VK_FENCE_CREATE_SIGNALED_BIT; - err = vkCreateFence(device, &info, allocator, &fd->Fence); - check_vk_result(err); - } - { - VkSemaphoreCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; - err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore); - check_vk_result(err); - err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore); - check_vk_result(err); - } - } -} - -int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode) -{ - if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR) - return 3; - if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) - return 2; - if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR) - return 1; - IM_ASSERT(0); - return 1; -} - -// Also destroy old swap chain and in-flight frames data, if any. -void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count) -{ - VkResult err; - VkSwapchainKHR old_swapchain = wd->Swapchain; - wd->Swapchain = VK_NULL_HANDLE; - err = vkDeviceWaitIdle(device); - check_vk_result(err); - - // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one. - // Destroy old Framebuffer - for (uint32_t i = 0; i < wd->ImageCount; i++) - { - ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator); - ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator); - } - IM_FREE(wd->Frames); - IM_FREE(wd->FrameSemaphores); - wd->Frames = NULL; - wd->FrameSemaphores = NULL; - wd->ImageCount = 0; - if (wd->RenderPass) - vkDestroyRenderPass(device, wd->RenderPass, allocator); - if (wd->Pipeline) - vkDestroyPipeline(device, wd->Pipeline, allocator); - - // If min image count was not specified, request different count of images dependent on selected present mode - if (min_image_count == 0) - min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode); - - // Create Swapchain - { - VkSwapchainCreateInfoKHR info = {}; - info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; - info.surface = wd->Surface; - info.minImageCount = min_image_count; - info.imageFormat = wd->SurfaceFormat.format; - info.imageColorSpace = wd->SurfaceFormat.colorSpace; - info.imageArrayLayers = 1; - info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; - info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family - info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; - info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; - info.presentMode = wd->PresentMode; - info.clipped = VK_TRUE; - info.oldSwapchain = old_swapchain; - VkSurfaceCapabilitiesKHR cap; - err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap); - check_vk_result(err); - if (info.minImageCount < cap.minImageCount) - info.minImageCount = cap.minImageCount; - else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount) - info.minImageCount = cap.maxImageCount; - - if (cap.currentExtent.width == 0xffffffff) - { - info.imageExtent.width = wd->Width = w; - info.imageExtent.height = wd->Height = h; - } - else - { - info.imageExtent.width = wd->Width = cap.currentExtent.width; - info.imageExtent.height = wd->Height = cap.currentExtent.height; - } - err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain); - check_vk_result(err); - err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL); - check_vk_result(err); - VkImage backbuffers[16] = {}; - IM_ASSERT(wd->ImageCount >= min_image_count); - IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers)); - err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers); - check_vk_result(err); - - IM_ASSERT(wd->Frames == NULL); - wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount); - wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount); - memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount); - memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount); - for (uint32_t i = 0; i < wd->ImageCount; i++) - wd->Frames[i].Backbuffer = backbuffers[i]; - } - if (old_swapchain) - vkDestroySwapchainKHR(device, old_swapchain, allocator); - - // Create the Render Pass - { - VkAttachmentDescription attachment = {}; - attachment.format = wd->SurfaceFormat.format; - attachment.samples = VK_SAMPLE_COUNT_1_BIT; - attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE; - attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; - attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; - attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; - attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; - VkAttachmentReference color_attachment = {}; - color_attachment.attachment = 0; - color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; - VkSubpassDescription subpass = {}; - subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.colorAttachmentCount = 1; - subpass.pColorAttachments = &color_attachment; - VkSubpassDependency dependency = {}; - dependency.srcSubpass = VK_SUBPASS_EXTERNAL; - dependency.dstSubpass = 0; - dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; - dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; - dependency.srcAccessMask = 0; - dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - VkRenderPassCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; - info.attachmentCount = 1; - info.pAttachments = &attachment; - info.subpassCount = 1; - info.pSubpasses = &subpass; - info.dependencyCount = 1; - info.pDependencies = &dependency; - err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass); - check_vk_result(err); - - // We do not create a pipeline by default as this is also used by examples' main.cpp, - // but secondary viewport in multi-viewport mode may want to create one with: - //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass); - } - - // Create The Image Views - { - VkImageViewCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; - info.viewType = VK_IMAGE_VIEW_TYPE_2D; - info.format = wd->SurfaceFormat.format; - info.components.r = VK_COMPONENT_SWIZZLE_R; - info.components.g = VK_COMPONENT_SWIZZLE_G; - info.components.b = VK_COMPONENT_SWIZZLE_B; - info.components.a = VK_COMPONENT_SWIZZLE_A; - VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; - info.subresourceRange = image_range; - for (uint32_t i = 0; i < wd->ImageCount; i++) - { - ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; - info.image = fd->Backbuffer; - err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView); - check_vk_result(err); - } - } - - // Create Framebuffer - { - VkImageView attachment[1]; - VkFramebufferCreateInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; - info.renderPass = wd->RenderPass; - info.attachmentCount = 1; - info.pAttachments = attachment; - info.width = wd->Width; - info.height = wd->Height; - info.layers = 1; - for (uint32_t i = 0; i < wd->ImageCount; i++) - { - ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; - attachment[0] = fd->BackbufferView; - err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer); - check_vk_result(err); - } - } -} - -// Create or resize window -void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count) -{ - IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); - (void)instance; - ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count); - //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass); - ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator); -} - -void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator) -{ - vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals) - //vkQueueWaitIdle(bd->Queue); - - for (uint32_t i = 0; i < wd->ImageCount; i++) - { - ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator); - ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator); - } - IM_FREE(wd->Frames); - IM_FREE(wd->FrameSemaphores); - wd->Frames = NULL; - wd->FrameSemaphores = NULL; - vkDestroyPipeline(device, wd->Pipeline, allocator); - vkDestroyRenderPass(device, wd->RenderPass, allocator); - vkDestroySwapchainKHR(device, wd->Swapchain, allocator); - vkDestroySurfaceKHR(instance, wd->Surface, allocator); - - *wd = ImGui_ImplVulkanH_Window(); -} - -void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator) -{ - vkDestroyFence(device, fd->Fence, allocator); - vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer); - vkDestroyCommandPool(device, fd->CommandPool, allocator); - fd->Fence = VK_NULL_HANDLE; - fd->CommandBuffer = VK_NULL_HANDLE; - fd->CommandPool = VK_NULL_HANDLE; - - vkDestroyImageView(device, fd->BackbufferView, allocator); - vkDestroyFramebuffer(device, fd->Framebuffer, allocator); -} - -void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator) -{ - vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator); - vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator); - fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE; -} - -void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator) -{ - if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; } - if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; } - if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; } - if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; } - buffers->VertexBufferSize = 0; - buffers->IndexBufferSize = 0; -} - -void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator) -{ - for (uint32_t n = 0; n < buffers->Count; n++) - ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator); - IM_FREE(buffers->FrameRenderBuffers); - buffers->FrameRenderBuffers = NULL; - buffers->Index = 0; - buffers->Count = 0; -} - -void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator) -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int n = 0; n < platform_io.Viewports.Size; n++) - if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData) - ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)(); - viewport->RendererUserData = vd; - ImGui_ImplVulkanH_Window* wd = &vd->Window; - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - - // Create surface - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface); - check_vk_result(err); - - // Check for WSI support - VkBool32 res; - vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res); - if (res != VK_TRUE) - { - IM_ASSERT(0); // Error: no WSI support on physical device - return; - } - - // Select Surface Format - const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; - const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; - wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); - - // Select Present Mode - // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1) - VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }; - wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); - //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode); - - // Create SwapChain, RenderPass, Framebuffer, etc. - wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true; - ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount); - vd->WindowOwned = true; -} - -static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport) -{ - // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it. - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData) - { - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - if (vd->WindowOwned) - ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator); - ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator); - IM_DELETE(vd); - } - viewport->RendererUserData = NULL; -} - -static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData; - if (vd == NULL) // This is NULL for the main viewport (which is left to the user/app to handle) - return; - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true; - ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount); -} - -static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData; - ImGui_ImplVulkanH_Window* wd = &vd->Window; - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - VkResult err; - - ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; - ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex]; - { - { - err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex); - check_vk_result(err); - fd = &wd->Frames[wd->FrameIndex]; - } - for (;;) - { - err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100); - if (err == VK_SUCCESS) break; - if (err == VK_TIMEOUT) continue; - check_vk_result(err); - } - { - err = vkResetCommandPool(v->Device, fd->CommandPool, 0); - check_vk_result(err); - VkCommandBufferBeginInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; - info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; - err = vkBeginCommandBuffer(fd->CommandBuffer, &info); - check_vk_result(err); - } - { - ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); - memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float)); - - VkRenderPassBeginInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; - info.renderPass = wd->RenderPass; - info.framebuffer = fd->Framebuffer; - info.renderArea.extent.width = wd->Width; - info.renderArea.extent.height = wd->Height; - info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1; - info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue; - vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE); - } - } - - ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline); - - { - vkCmdEndRenderPass(fd->CommandBuffer); - { - VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; - VkSubmitInfo info = {}; - info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; - info.waitSemaphoreCount = 1; - info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore; - info.pWaitDstStageMask = &wait_stage; - info.commandBufferCount = 1; - info.pCommandBuffers = &fd->CommandBuffer; - info.signalSemaphoreCount = 1; - info.pSignalSemaphores = &fsd->RenderCompleteSemaphore; - - err = vkEndCommandBuffer(fd->CommandBuffer); - check_vk_result(err); - err = vkResetFences(v->Device, 1, &fd->Fence); - check_vk_result(err); - err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence); - check_vk_result(err); - } - } -} - -static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*) -{ - ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); - ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData; - ImGui_ImplVulkanH_Window* wd = &vd->Window; - ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; - - VkResult err; - uint32_t present_index = wd->FrameIndex; - - ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex]; - VkPresentInfoKHR info = {}; - info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; - info.waitSemaphoreCount = 1; - info.pWaitSemaphores = &fsd->RenderCompleteSemaphore; - info.swapchainCount = 1; - info.pSwapchains = &wd->Swapchain; - info.pImageIndices = &present_index; - err = vkQueuePresentKHR(v->Queue, &info); - if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) - ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount); - else - check_vk_result(err); - - wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences() - wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores -} - -void ImGui_ImplVulkan_InitPlatformInterface() -{ - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler."); - platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow; - platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow; - platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize; - platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow; - platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers; -} - -void ImGui_ImplVulkan_ShutdownPlatformInterface() -{ - ImGui::DestroyPlatformWindows(); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_vulkan.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_vulkan.h deleted file mode 100644 index d2cb0ab..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_vulkan.h +++ /dev/null @@ -1,156 +0,0 @@ -// dear imgui: Renderer Backend for Vulkan -// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) - -// Implemented features: -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. -// [x] Renderer: Multi-viewport / platform windows. With issues (flickering when creating a new viewport). -// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions. - -// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'. -// See imgui_impl_vulkan.cpp file for details. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. -// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ - -// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. -// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. -// You will use those if you want to use this rendering backend in your engine/app. -// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by -// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. -// Read comments in imgui_impl_vulkan.h. - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -// [Configuration] in order to use a custom Vulkan function loader: -// (1) You'll need to disable default Vulkan function prototypes. -// We provide a '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' convenience configuration flag. -// In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit: -// - Add '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' in your imconfig.h file -// - Or as a compilation flag in your build system -// - Or uncomment here (not recommended because you'd be modifying imgui sources!) -// - Do not simply add it in a .cpp file! -// (2) Call ImGui_ImplVulkan_LoadFunctions() before ImGui_ImplVulkan_Init() with your custom function. -// If you have no idea what this is, leave it alone! -//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES - -// Vulkan includes -#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES) -#define VK_NO_PROTOTYPES -#endif -#include - -// Initialization data, for ImGui_ImplVulkan_Init() -// [Please zero-clear before use!] -struct ImGui_ImplVulkan_InitInfo -{ - VkInstance Instance; - VkPhysicalDevice PhysicalDevice; - VkDevice Device; - uint32_t QueueFamily; - VkQueue Queue; - VkPipelineCache PipelineCache; - VkDescriptorPool DescriptorPool; - uint32_t Subpass; - uint32_t MinImageCount; // >= 2 - uint32_t ImageCount; // >= MinImageCount - VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT (0 -> default to VK_SAMPLE_COUNT_1_BIT) - const VkAllocationCallbacks* Allocator; - void (*CheckVkResultFn)(VkResult err); -}; - -// Called by user code -IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass); -IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE); -IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); -IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects(); -IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated) - -// Register a texture (VkDescriptorSet == ImTextureID) -// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions. -IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout); - -// Optional: load Vulkan functions with a custom function loader -// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES -IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = NULL); - -//------------------------------------------------------------------------- -// Internal / Miscellaneous Vulkan Helpers -// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.) -//------------------------------------------------------------------------- -// You probably do NOT need to use or care about those functions. -// Those functions only exist because: -// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files. -// 2) the multi-viewport / platform window implementation needs them internally. -// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings, -// but it is too much code to duplicate everywhere so we exceptionally expose them. -// -// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). -// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. -// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) -//------------------------------------------------------------------------- - -struct ImGui_ImplVulkanH_Frame; -struct ImGui_ImplVulkanH_Window; - -// Helpers -IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count); -IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator); -IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space); -IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count); -IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode); - -// Helper structure to hold the data needed by one rendering frame -// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.) -// [Please zero-clear before use!] -struct ImGui_ImplVulkanH_Frame -{ - VkCommandPool CommandPool; - VkCommandBuffer CommandBuffer; - VkFence Fence; - VkImage Backbuffer; - VkImageView BackbufferView; - VkFramebuffer Framebuffer; -}; - -struct ImGui_ImplVulkanH_FrameSemaphores -{ - VkSemaphore ImageAcquiredSemaphore; - VkSemaphore RenderCompleteSemaphore; -}; - -// Helper structure to hold the data needed by one rendering context into one OS window -// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.) -struct ImGui_ImplVulkanH_Window -{ - int Width; - int Height; - VkSwapchainKHR Swapchain; - VkSurfaceKHR Surface; - VkSurfaceFormatKHR SurfaceFormat; - VkPresentModeKHR PresentMode; - VkRenderPass RenderPass; - VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo - bool ClearEnable; - VkClearValue ClearValue; - uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount) - uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count) - uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data) - ImGui_ImplVulkanH_Frame* Frames; - ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores; - - ImGui_ImplVulkanH_Window() - { - memset((void*)this, 0, sizeof(*this)); - PresentMode = (VkPresentModeKHR)~0; // Ensure we get an error if user doesn't set this. - ClearEnable = true; - } -}; - diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_wgpu.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_wgpu.cpp deleted file mode 100644 index b9f363b..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_wgpu.cpp +++ /dev/null @@ -1,719 +0,0 @@ -// dear imgui: Renderer for WebGPU -// This needs to be used along with a Platform Binding (e.g. GLFW) -// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2021-11-29: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer()/wgpuRenderPassEncoderSetIndexBuffer(). -// 2021-08-24: Fix for latest specs. -// 2021-05-24: Add support for draw_data->FramebufferScale. -// 2021-05-19: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) -// 2021-05-16: Update to latest WebGPU specs (compatible with Emscripten 2.0.20 and Chrome Canary 92). -// 2021-02-18: Change blending equation to preserve alpha in output buffer. -// 2021-01-28: Initial version. - -#include "imgui.h" -#include "imgui_impl_wgpu.h" -#include -#include - -#define HAS_EMSCRIPTEN_VERSION(major, minor, tiny) (__EMSCRIPTEN_major__ > (major) || (__EMSCRIPTEN_major__ == (major) && __EMSCRIPTEN_minor__ > (minor)) || (__EMSCRIPTEN_major__ == (major) && __EMSCRIPTEN_minor__ == (minor) && __EMSCRIPTEN_tiny__ >= (tiny))) - -#if defined(__EMSCRIPTEN__) && !HAS_EMSCRIPTEN_VERSION(2, 0, 20) -#error "Requires at least emscripten 2.0.20" -#endif - -// Dear ImGui prototypes from imgui_internal.h -extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0); - -// WebGPU data -static WGPUDevice g_wgpuDevice = NULL; -static WGPUQueue g_defaultQueue = NULL; -static WGPUTextureFormat g_renderTargetFormat = WGPUTextureFormat_Undefined; -static WGPURenderPipeline g_pipelineState = NULL; - -struct RenderResources -{ - WGPUTexture FontTexture; // Font texture - WGPUTextureView FontTextureView; // Texture view for font texture - WGPUSampler Sampler; // Sampler for the font texture - WGPUBuffer Uniforms; // Shader uniforms - WGPUBindGroup CommonBindGroup; // Resources bind-group to bind the common resources to pipeline - ImGuiStorage ImageBindGroups; // Resources bind-group to bind the font/image resources to pipeline (this is a key->value map) - WGPUBindGroup ImageBindGroup; // Default font-resource of Dear ImGui - WGPUBindGroupLayout ImageBindGroupLayout; // Cache layout used for the image bind group. Avoids allocating unnecessary JS objects when working with WebASM -}; -static RenderResources g_resources; - -struct FrameResources -{ - WGPUBuffer IndexBuffer; - WGPUBuffer VertexBuffer; - ImDrawIdx* IndexBufferHost; - ImDrawVert* VertexBufferHost; - int IndexBufferSize; - int VertexBufferSize; -}; -static FrameResources* g_pFrameResources = NULL; -static unsigned int g_numFramesInFlight = 0; -static unsigned int g_frameIndex = UINT_MAX; - -struct Uniforms -{ - float MVP[4][4]; -}; - -//----------------------------------------------------------------------------- -// SHADERS -//----------------------------------------------------------------------------- - -// glsl_shader.vert, compiled with: -// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert -/* -#version 450 core -layout(location = 0) in vec2 aPos; -layout(location = 1) in vec2 aUV; -layout(location = 2) in vec4 aColor; -layout(set=0, binding = 0) uniform transform { mat4 mvp; }; - -out gl_PerVertex { vec4 gl_Position; }; -layout(location = 0) out struct { vec4 Color; vec2 UV; } Out; - -void main() -{ - Out.Color = aColor; - Out.UV = aUV; - gl_Position = mvp * vec4(aPos, 0, 1); -} -*/ -static uint32_t __glsl_shader_vert_spv[] = -{ - 0x07230203,0x00010000,0x00080007,0x0000002c,0x00000000,0x00020011,0x00000001,0x0006000b, - 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, - 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015, - 0x0000001b,0x00000023,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, - 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43, - 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f, - 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005, - 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000, - 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00050005,0x0000001d, - 0x6e617274,0x726f6673,0x0000006d,0x00040006,0x0000001d,0x00000000,0x0070766d,0x00030005, - 0x0000001f,0x00000000,0x00040005,0x00000023,0x736f5061,0x00000000,0x00040047,0x0000000b, - 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015, - 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047, - 0x00000019,0x00000002,0x00040048,0x0000001d,0x00000000,0x00000005,0x00050048,0x0000001d, - 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001d,0x00000000,0x00000007,0x00000010, - 0x00030047,0x0000001d,0x00000002,0x00040047,0x0000001f,0x00000022,0x00000000,0x00040047, - 0x0000001f,0x00000021,0x00000000,0x00040047,0x00000023,0x0000001e,0x00000000,0x00020013, - 0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017, - 0x00000007,0x00000006,0x00000004,0x00040017,0x00000008,0x00000006,0x00000002,0x0004001e, - 0x00000009,0x00000007,0x00000008,0x00040020,0x0000000a,0x00000003,0x00000009,0x0004003b, - 0x0000000a,0x0000000b,0x00000003,0x00040015,0x0000000c,0x00000020,0x00000001,0x0004002b, - 0x0000000c,0x0000000d,0x00000000,0x00040020,0x0000000e,0x00000001,0x00000007,0x0004003b, - 0x0000000e,0x0000000f,0x00000001,0x00040020,0x00000011,0x00000003,0x00000007,0x0004002b, - 0x0000000c,0x00000013,0x00000001,0x00040020,0x00000014,0x00000001,0x00000008,0x0004003b, - 0x00000014,0x00000015,0x00000001,0x00040020,0x00000017,0x00000003,0x00000008,0x0003001e, - 0x00000019,0x00000007,0x00040020,0x0000001a,0x00000003,0x00000019,0x0004003b,0x0000001a, - 0x0000001b,0x00000003,0x00040018,0x0000001c,0x00000007,0x00000004,0x0003001e,0x0000001d, - 0x0000001c,0x00040020,0x0000001e,0x00000002,0x0000001d,0x0004003b,0x0000001e,0x0000001f, - 0x00000002,0x00040020,0x00000020,0x00000002,0x0000001c,0x0004003b,0x00000014,0x00000023, - 0x00000001,0x0004002b,0x00000006,0x00000025,0x00000000,0x0004002b,0x00000006,0x00000026, - 0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005, - 0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,0x0000000b, - 0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,0x00000015, - 0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,0x00000016, - 0x00050041,0x00000020,0x00000021,0x0000001f,0x0000000d,0x0004003d,0x0000001c,0x00000022, - 0x00000021,0x0004003d,0x00000008,0x00000024,0x00000023,0x00050051,0x00000006,0x00000027, - 0x00000024,0x00000000,0x00050051,0x00000006,0x00000028,0x00000024,0x00000001,0x00070050, - 0x00000007,0x00000029,0x00000027,0x00000028,0x00000025,0x00000026,0x00050091,0x00000007, - 0x0000002a,0x00000022,0x00000029,0x00050041,0x00000011,0x0000002b,0x0000001b,0x0000000d, - 0x0003003e,0x0000002b,0x0000002a,0x000100fd,0x00010038 -}; - -// glsl_shader.frag, compiled with: -// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag -/* -#version 450 core -layout(location = 0) out vec4 fColor; -layout(set=0, binding=1) uniform sampler s; -layout(set=1, binding=0) uniform texture2D t; -layout(location = 0) in struct { vec4 Color; vec2 UV; } In; -void main() -{ - fColor = In.Color * texture(sampler2D(t, s), In.UV.st); -} -*/ -static uint32_t __glsl_shader_frag_spv[] = -{ - 0x07230203,0x00010000,0x00080007,0x00000023,0x00000000,0x00020011,0x00000001,0x0006000b, - 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, - 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010, - 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, - 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000, - 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001, - 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00030005,0x00000015,0x00000074,0x00030005, - 0x00000019,0x00000073,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d, - 0x0000001e,0x00000000,0x00040047,0x00000015,0x00000022,0x00000001,0x00040047,0x00000015, - 0x00000021,0x00000000,0x00040047,0x00000019,0x00000022,0x00000000,0x00040047,0x00000019, - 0x00000021,0x00000001,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016, - 0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008, - 0x00000003,0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a, - 0x00000006,0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c, - 0x00000001,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e, - 0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010, - 0x00000001,0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000, - 0x00000000,0x00000001,0x00000000,0x00040020,0x00000014,0x00000000,0x00000013,0x0004003b, - 0x00000014,0x00000015,0x00000000,0x0002001a,0x00000017,0x00040020,0x00000018,0x00000000, - 0x00000017,0x0004003b,0x00000018,0x00000019,0x00000000,0x0003001b,0x0000001b,0x00000013, - 0x0004002b,0x0000000e,0x0000001d,0x00000001,0x00040020,0x0000001e,0x00000001,0x0000000a, - 0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041, - 0x00000010,0x00000011,0x0000000d,0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011, - 0x0004003d,0x00000013,0x00000016,0x00000015,0x0004003d,0x00000017,0x0000001a,0x00000019, - 0x00050056,0x0000001b,0x0000001c,0x00000016,0x0000001a,0x00050041,0x0000001e,0x0000001f, - 0x0000000d,0x0000001d,0x0004003d,0x0000000a,0x00000020,0x0000001f,0x00050057,0x00000007, - 0x00000021,0x0000001c,0x00000020,0x00050085,0x00000007,0x00000022,0x00000012,0x00000021, - 0x0003003e,0x00000009,0x00000022,0x000100fd,0x00010038 -}; - -static void SafeRelease(ImDrawIdx*& res) -{ - if (res) - delete[] res; - res = NULL; -} -static void SafeRelease(ImDrawVert*& res) -{ - if (res) - delete[] res; - res = NULL; -} -static void SafeRelease(WGPUBindGroupLayout& res) -{ - if (res) - wgpuBindGroupLayoutRelease(res); - res = NULL; -} -static void SafeRelease(WGPUBindGroup& res) -{ - if (res) - wgpuBindGroupRelease(res); - res = NULL; -} -static void SafeRelease(WGPUBuffer& res) -{ - if (res) - wgpuBufferRelease(res); - res = NULL; -} -static void SafeRelease(WGPURenderPipeline& res) -{ - if (res) - wgpuRenderPipelineRelease(res); - res = NULL; -} -static void SafeRelease(WGPUSampler& res) -{ - if (res) - wgpuSamplerRelease(res); - res = NULL; -} -static void SafeRelease(WGPUShaderModule& res) -{ - if (res) - wgpuShaderModuleRelease(res); - res = NULL; -} -static void SafeRelease(WGPUTextureView& res) -{ - if (res) - wgpuTextureViewRelease(res); - res = NULL; -} -static void SafeRelease(WGPUTexture& res) -{ - if (res) - wgpuTextureRelease(res); - res = NULL; -} - -static void SafeRelease(RenderResources& res) -{ - SafeRelease(res.FontTexture); - SafeRelease(res.FontTextureView); - SafeRelease(res.Sampler); - SafeRelease(res.Uniforms); - SafeRelease(res.CommonBindGroup); - SafeRelease(res.ImageBindGroup); - SafeRelease(res.ImageBindGroupLayout); -}; - -static void SafeRelease(FrameResources& res) -{ - SafeRelease(res.IndexBuffer); - SafeRelease(res.VertexBuffer); - SafeRelease(res.IndexBufferHost); - SafeRelease(res.VertexBufferHost); -} - -static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(uint32_t* binary_data, uint32_t binary_data_size) -{ - WGPUShaderModuleSPIRVDescriptor spirv_desc = {}; - spirv_desc.chain.sType = WGPUSType_ShaderModuleSPIRVDescriptor; - spirv_desc.codeSize = binary_data_size; - spirv_desc.code = binary_data; - - WGPUShaderModuleDescriptor desc = {}; - desc.nextInChain = reinterpret_cast(&spirv_desc); - - WGPUProgrammableStageDescriptor stage_desc = {}; - stage_desc.module = wgpuDeviceCreateShaderModule(g_wgpuDevice, &desc); - stage_desc.entryPoint = "main"; - return stage_desc; -} - -static WGPUBindGroup ImGui_ImplWGPU_CreateImageBindGroup(WGPUBindGroupLayout layout, WGPUTextureView texture) -{ - WGPUBindGroupEntry image_bg_entries[] = { { nullptr, 0, 0, 0, 0, 0, texture } }; - - WGPUBindGroupDescriptor image_bg_descriptor = {}; - image_bg_descriptor.layout = layout; - image_bg_descriptor.entryCount = sizeof(image_bg_entries) / sizeof(WGPUBindGroupEntry); - image_bg_descriptor.entries = image_bg_entries; - return wgpuDeviceCreateBindGroup(g_wgpuDevice, &image_bg_descriptor); -} - -static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPassEncoder ctx, FrameResources* fr) -{ - // Setup orthographic projection matrix into our constant buffer - // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). - { - float L = draw_data->DisplayPos.x; - float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; - float T = draw_data->DisplayPos.y; - float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; - float mvp[4][4] = - { - { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, - { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, - { 0.0f, 0.0f, 0.5f, 0.0f }, - { (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f }, - }; - wgpuQueueWriteBuffer(g_defaultQueue, g_resources.Uniforms, 0, mvp, sizeof(mvp)); - } - - // Setup viewport - wgpuRenderPassEncoderSetViewport(ctx, 0, 0, draw_data->FramebufferScale.x * draw_data->DisplaySize.x, draw_data->FramebufferScale.y * draw_data->DisplaySize.y, 0, 1); - - // Bind shader and vertex buffers - wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, 0, fr->VertexBufferSize * sizeof(ImDrawVert)); - wgpuRenderPassEncoderSetIndexBuffer(ctx, fr->IndexBuffer, sizeof(ImDrawIdx) == 2 ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32, 0, fr->IndexBufferSize * sizeof(ImDrawIdx)); - wgpuRenderPassEncoderSetPipeline(ctx, g_pipelineState); - wgpuRenderPassEncoderSetBindGroup(ctx, 0, g_resources.CommonBindGroup, 0, NULL); - - // Setup blend factor - WGPUColor blend_color = { 0.f, 0.f, 0.f, 0.f }; - wgpuRenderPassEncoderSetBlendConstant(ctx, &blend_color); -} - -// Render function -// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop) -void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder) -{ - // Avoid rendering when minimized - if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) - return; - - // FIXME: Assuming that this only gets called once per frame! - // If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator. - g_frameIndex = g_frameIndex + 1; - FrameResources* fr = &g_pFrameResources[g_frameIndex % g_numFramesInFlight]; - - // Create and grow vertex/index buffers if needed - if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount) - { - if (fr->VertexBuffer) - { - wgpuBufferDestroy(fr->VertexBuffer); - wgpuBufferRelease(fr->VertexBuffer); - } - SafeRelease(fr->VertexBufferHost); - fr->VertexBufferSize = draw_data->TotalVtxCount + 5000; - - WGPUBufferDescriptor vb_desc = - { - NULL, - "Dear ImGui Vertex buffer", - WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex, - fr->VertexBufferSize * sizeof(ImDrawVert), - false - }; - fr->VertexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &vb_desc); - if (!fr->VertexBuffer) - return; - - fr->VertexBufferHost = new ImDrawVert[fr->VertexBufferSize]; - } - if (fr->IndexBuffer == NULL || fr->IndexBufferSize < draw_data->TotalIdxCount) - { - if (fr->IndexBuffer) - { - wgpuBufferDestroy(fr->IndexBuffer); - wgpuBufferRelease(fr->IndexBuffer); - } - SafeRelease(fr->IndexBufferHost); - fr->IndexBufferSize = draw_data->TotalIdxCount + 10000; - - WGPUBufferDescriptor ib_desc = - { - NULL, - "Dear ImGui Index buffer", - WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index, - fr->IndexBufferSize * sizeof(ImDrawIdx), - false - }; - fr->IndexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &ib_desc); - if (!fr->IndexBuffer) - return; - - fr->IndexBufferHost = new ImDrawIdx[fr->IndexBufferSize]; - } - - // Upload vertex/index data into a single contiguous GPU buffer - ImDrawVert* vtx_dst = (ImDrawVert*)fr->VertexBufferHost; - ImDrawIdx* idx_dst = (ImDrawIdx*)fr->IndexBufferHost; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); - memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); - vtx_dst += cmd_list->VtxBuffer.Size; - idx_dst += cmd_list->IdxBuffer.Size; - } - int64_t vb_write_size = ((char*)vtx_dst - (char*)fr->VertexBufferHost + 3) & ~3; - int64_t ib_write_size = ((char*)idx_dst - (char*)fr->IndexBufferHost + 3) & ~3; - wgpuQueueWriteBuffer(g_defaultQueue, fr->VertexBuffer, 0, fr->VertexBufferHost, vb_write_size); - wgpuQueueWriteBuffer(g_defaultQueue, fr->IndexBuffer, 0, fr->IndexBufferHost, ib_write_size); - - // Setup desired render state - ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr); - - // Render command lists - // (Because we merged all buffers into a single one, we maintain our own offset into them) - int global_vtx_offset = 0; - int global_idx_offset = 0; - ImVec2 clip_scale = draw_data->FramebufferScale; - ImVec2 clip_off = draw_data->DisplayPos; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback != NULL) - { - // User callback, registered via ImDrawList::AddCallback() - // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) - if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) - ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr); - else - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Bind custom texture - ImTextureID tex_id = pcmd->GetTexID(); - ImGuiID tex_id_hash = ImHashData(&tex_id, sizeof(tex_id)); - auto bind_group = g_resources.ImageBindGroups.GetVoidPtr(tex_id_hash); - if (bind_group) - { - wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, (WGPUBindGroup)bind_group, 0, NULL); - } - else - { - WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(g_resources.ImageBindGroupLayout, (WGPUTextureView)tex_id); - g_resources.ImageBindGroups.SetVoidPtr(tex_id_hash, image_bind_group); - wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, image_bind_group, 0, NULL); - } - - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); - ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // Apply scissor/clipping rectangle, Draw - wgpuRenderPassEncoderSetScissorRect(pass_encoder, (uint32_t)clip_min.x, (uint32_t)clip_min.y, (uint32_t)(clip_max.x - clip_min.x), (uint32_t)(clip_max.y - clip_min.y)); - wgpuRenderPassEncoderDrawIndexed(pass_encoder, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0); - } - } - global_idx_offset += cmd_list->IdxBuffer.Size; - global_vtx_offset += cmd_list->VtxBuffer.Size; - } -} - -static void ImGui_ImplWGPU_CreateFontsTexture() -{ - // Build texture atlas - ImGuiIO& io = ImGui::GetIO(); - unsigned char* pixels; - int width, height, size_pp; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &size_pp); - - // Upload texture to graphics system - { - WGPUTextureDescriptor tex_desc = {}; - tex_desc.label = "Dear ImGui Font Texture"; - tex_desc.dimension = WGPUTextureDimension_2D; - tex_desc.size.width = width; - tex_desc.size.height = height; - tex_desc.size.depthOrArrayLayers = 1; - tex_desc.sampleCount = 1; - tex_desc.format = WGPUTextureFormat_RGBA8Unorm; - tex_desc.mipLevelCount = 1; - tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_TextureBinding; - g_resources.FontTexture = wgpuDeviceCreateTexture(g_wgpuDevice, &tex_desc); - - WGPUTextureViewDescriptor tex_view_desc = {}; - tex_view_desc.format = WGPUTextureFormat_RGBA8Unorm; - tex_view_desc.dimension = WGPUTextureViewDimension_2D; - tex_view_desc.baseMipLevel = 0; - tex_view_desc.mipLevelCount = 1; - tex_view_desc.baseArrayLayer = 0; - tex_view_desc.arrayLayerCount = 1; - tex_view_desc.aspect = WGPUTextureAspect_All; - g_resources.FontTextureView = wgpuTextureCreateView(g_resources.FontTexture, &tex_view_desc); - } - - // Upload texture data - { - WGPUImageCopyTexture dst_view = {}; - dst_view.texture = g_resources.FontTexture; - dst_view.mipLevel = 0; - dst_view.origin = { 0, 0, 0 }; - dst_view.aspect = WGPUTextureAspect_All; - WGPUTextureDataLayout layout = {}; - layout.offset = 0; - layout.bytesPerRow = width * size_pp; - layout.rowsPerImage = height; - WGPUExtent3D size = { (uint32_t)width, (uint32_t)height, 1 }; - wgpuQueueWriteTexture(g_defaultQueue, &dst_view, pixels, (uint32_t)(width * size_pp * height), &layout, &size); - } - - // Create the associated sampler - // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling) - { - WGPUSamplerDescriptor sampler_desc = {}; - sampler_desc.minFilter = WGPUFilterMode_Linear; - sampler_desc.magFilter = WGPUFilterMode_Linear; - sampler_desc.mipmapFilter = WGPUFilterMode_Linear; - sampler_desc.addressModeU = WGPUAddressMode_Repeat; - sampler_desc.addressModeV = WGPUAddressMode_Repeat; - sampler_desc.addressModeW = WGPUAddressMode_Repeat; - sampler_desc.maxAnisotropy = 1; - g_resources.Sampler = wgpuDeviceCreateSampler(g_wgpuDevice, &sampler_desc); - } - - // Store our identifier - static_assert(sizeof(ImTextureID) >= sizeof(g_resources.FontTexture), "Can't pack descriptor handle into TexID, 32-bit not supported yet."); - io.Fonts->SetTexID((ImTextureID)g_resources.FontTextureView); -} - -static void ImGui_ImplWGPU_CreateUniformBuffer() -{ - WGPUBufferDescriptor ub_desc = - { - NULL, - "Dear ImGui Uniform buffer", - WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform, - sizeof(Uniforms), - false - }; - g_resources.Uniforms = wgpuDeviceCreateBuffer(g_wgpuDevice, &ub_desc); -} - -bool ImGui_ImplWGPU_CreateDeviceObjects() -{ - if (!g_wgpuDevice) - return false; - if (g_pipelineState) - ImGui_ImplWGPU_InvalidateDeviceObjects(); - - // Create render pipeline - WGPURenderPipelineDescriptor graphics_pipeline_desc = {}; - graphics_pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList; - graphics_pipeline_desc.primitive.stripIndexFormat = WGPUIndexFormat_Undefined; - graphics_pipeline_desc.primitive.frontFace = WGPUFrontFace_CW; - graphics_pipeline_desc.primitive.cullMode = WGPUCullMode_None; - graphics_pipeline_desc.multisample.count = 1; - graphics_pipeline_desc.multisample.mask = UINT_MAX; - graphics_pipeline_desc.multisample.alphaToCoverageEnabled = false; - graphics_pipeline_desc.layout = nullptr; // Use automatic layout generation - - // Create the vertex shader - WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_vert_spv, sizeof(__glsl_shader_vert_spv) / sizeof(uint32_t)); - graphics_pipeline_desc.vertex.module = vertex_shader_desc.module; - graphics_pipeline_desc.vertex.entryPoint = vertex_shader_desc.entryPoint; - - // Vertex input configuration - WGPUVertexAttribute attribute_desc[] = - { - { WGPUVertexFormat_Float32x2, (uint64_t)IM_OFFSETOF(ImDrawVert, pos), 0 }, - { WGPUVertexFormat_Float32x2, (uint64_t)IM_OFFSETOF(ImDrawVert, uv), 1 }, - { WGPUVertexFormat_Unorm8x4, (uint64_t)IM_OFFSETOF(ImDrawVert, col), 2 }, - }; - - WGPUVertexBufferLayout buffer_layouts[1]; - buffer_layouts[0].arrayStride = sizeof(ImDrawVert); - buffer_layouts[0].stepMode = WGPUVertexStepMode_Vertex; - buffer_layouts[0].attributeCount = 3; - buffer_layouts[0].attributes = attribute_desc; - - graphics_pipeline_desc.vertex.bufferCount = 1; - graphics_pipeline_desc.vertex.buffers = buffer_layouts; - - // Create the pixel shader - WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_frag_spv, sizeof(__glsl_shader_frag_spv) / sizeof(uint32_t)); - - // Create the blending setup - WGPUBlendState blend_state = {}; - blend_state.alpha.operation = WGPUBlendOperation_Add; - blend_state.alpha.srcFactor = WGPUBlendFactor_One; - blend_state.alpha.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha; - blend_state.color.operation = WGPUBlendOperation_Add; - blend_state.color.srcFactor = WGPUBlendFactor_SrcAlpha; - blend_state.color.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha; - - WGPUColorTargetState color_state = {}; - color_state.format = g_renderTargetFormat; - color_state.blend = &blend_state; - color_state.writeMask = WGPUColorWriteMask_All; - - WGPUFragmentState fragment_state = {}; - fragment_state.module = pixel_shader_desc.module; - fragment_state.entryPoint = pixel_shader_desc.entryPoint; - fragment_state.targetCount = 1; - fragment_state.targets = &color_state; - - graphics_pipeline_desc.fragment = &fragment_state; - - // Create depth-stencil State - WGPUDepthStencilState depth_stencil_state = {}; - depth_stencil_state.depthBias = 0; - depth_stencil_state.depthBiasClamp = 0; - depth_stencil_state.depthBiasSlopeScale = 0; - - // Configure disabled depth-stencil state - graphics_pipeline_desc.depthStencil = nullptr; - - g_pipelineState = wgpuDeviceCreateRenderPipeline(g_wgpuDevice, &graphics_pipeline_desc); - - ImGui_ImplWGPU_CreateFontsTexture(); - ImGui_ImplWGPU_CreateUniformBuffer(); - - // Create resource bind group - WGPUBindGroupLayout bg_layouts[2]; - bg_layouts[0] = wgpuRenderPipelineGetBindGroupLayout(g_pipelineState, 0); - bg_layouts[1] = wgpuRenderPipelineGetBindGroupLayout(g_pipelineState, 1); - - WGPUBindGroupEntry common_bg_entries[] = - { - { nullptr, 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 }, - { nullptr, 1, 0, 0, 0, g_resources.Sampler, 0 }, - }; - - WGPUBindGroupDescriptor common_bg_descriptor = {}; - common_bg_descriptor.layout = bg_layouts[0]; - common_bg_descriptor.entryCount = sizeof(common_bg_entries) / sizeof(WGPUBindGroupEntry); - common_bg_descriptor.entries = common_bg_entries; - g_resources.CommonBindGroup = wgpuDeviceCreateBindGroup(g_wgpuDevice, &common_bg_descriptor); - - WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bg_layouts[1], g_resources.FontTextureView); - g_resources.ImageBindGroup = image_bind_group; - g_resources.ImageBindGroupLayout = bg_layouts[1]; - g_resources.ImageBindGroups.SetVoidPtr(ImHashData(&g_resources.FontTextureView, sizeof(ImTextureID)), image_bind_group); - - SafeRelease(vertex_shader_desc.module); - SafeRelease(pixel_shader_desc.module); - SafeRelease(bg_layouts[0]); - - return true; -} - -void ImGui_ImplWGPU_InvalidateDeviceObjects() -{ - if (!g_wgpuDevice) - return; - - SafeRelease(g_pipelineState); - SafeRelease(g_resources); - - ImGuiIO& io = ImGui::GetIO(); - io.Fonts->SetTexID(NULL); // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well. - - for (unsigned int i = 0; i < g_numFramesInFlight; i++) - SafeRelease(g_pFrameResources[i]); -} - -bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format) -{ - // Setup backend capabilities flags - ImGuiIO& io = ImGui::GetIO(); - io.BackendRendererName = "imgui_impl_webgpu"; - io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. - - g_wgpuDevice = device; - g_defaultQueue = wgpuDeviceGetQueue(g_wgpuDevice); - g_renderTargetFormat = rt_format; - g_pFrameResources = new FrameResources[num_frames_in_flight]; - g_numFramesInFlight = num_frames_in_flight; - g_frameIndex = UINT_MAX; - - g_resources.FontTexture = NULL; - g_resources.FontTextureView = NULL; - g_resources.Sampler = NULL; - g_resources.Uniforms = NULL; - g_resources.CommonBindGroup = NULL; - g_resources.ImageBindGroups.Data.reserve(100); - g_resources.ImageBindGroup = NULL; - g_resources.ImageBindGroupLayout = NULL; - - // Create buffers with a default size (they will later be grown as needed) - for (int i = 0; i < num_frames_in_flight; i++) - { - FrameResources* fr = &g_pFrameResources[i]; - fr->IndexBuffer = NULL; - fr->VertexBuffer = NULL; - fr->IndexBufferHost = NULL; - fr->VertexBufferHost = NULL; - fr->IndexBufferSize = 10000; - fr->VertexBufferSize = 5000; - } - - return true; -} - -void ImGui_ImplWGPU_Shutdown() -{ - ImGui_ImplWGPU_InvalidateDeviceObjects(); - delete[] g_pFrameResources; - g_pFrameResources = NULL; - wgpuQueueRelease(g_defaultQueue); - g_wgpuDevice = NULL; - g_numFramesInFlight = 0; - g_frameIndex = UINT_MAX; -} - -void ImGui_ImplWGPU_NewFrame() -{ - if (!g_pipelineState) - ImGui_ImplWGPU_CreateDeviceObjects(); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_wgpu.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_wgpu.h deleted file mode 100644 index 8f80aca..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_wgpu.h +++ /dev/null @@ -1,25 +0,0 @@ -// dear imgui: Renderer for WebGPU -// This needs to be used along with a Platform Binding (e.g. GLFW) -// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.) - -// Implemented features: -// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID! -// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API -#include - -IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format); -IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame(); -IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder); - -// Use if you want to reset your rendering device without losing Dear ImGui state. -IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects(); -IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects(); diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_win32.cpp b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_win32.cpp deleted file mode 100644 index cda3c6f..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_win32.cpp +++ /dev/null @@ -1,1196 +0,0 @@ -// dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications) -// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) - -// Implemented features: -// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#include "imgui.h" -#include "imgui_impl_win32.h" -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#include -#include // GET_X_LPARAM(), GET_Y_LPARAM() -#include -#include - -// Configuration flags to add in your imconfig.h file: -//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant. - -// Using XInput for gamepad (will load DLL dynamically) -#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD -#include -typedef DWORD (WINAPI *PFN_XInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*); -typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*); -#endif - -// CHANGELOG -// (minor and older changes stripped away, please see git history for details) -// 2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. -// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. -// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). -// 2022-01-17: Inputs: always update key mods next and before a key event (not in NewFrame) to fix input queue with very low framerates. -// 2022-01-12: Inputs: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API. -// 2022-01-12: Inputs: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted. -// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. -// 2021-12-16: Inputs: Fill VK_LCONTROL/VK_RCONTROL/VK_LSHIFT/VK_RSHIFT/VK_LMENU/VK_RMENU for completeness. -// 2021-08-17: Calling io.AddFocusEvent() on WM_SETFOCUS/WM_KILLFOCUS messages. -// 2021-08-02: Inputs: Fixed keyboard modifiers being reported when host window doesn't have focus. -// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events). -// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). -// 2021-06-08: Fixed ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1). -// 2021-03-23: Inputs: Clearing keyboard down array when losing focus (WM_KILLFOCUS). -// 2021-02-18: Added ImGui_ImplWin32_EnableAlphaCompositing(). Non Visual Studio users will need to link with dwmapi.lib (MinGW/gcc: use -ldwmapi). -// 2021-02-17: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1. -// 2021-01-25: Inputs: Dynamically loading XInput DLL. -// 2020-12-04: Misc: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed. -// 2020-03-03: Inputs: Calling AddInputCharacterUTF16() to support surrogate pairs leading to codepoint >= 0x10000 (for more complete CJK inputs) -// 2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions. -// 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. -// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. -// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter(). -// 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent. -// 2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. -// 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application). -// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. -// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. -// 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads). -// 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples. -// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag. -// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). -// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. -// 2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set). -// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. -// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. -// 2018-01-08: Inputs: Added mapping for ImGuiKey_Insert. -// 2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag. -// 2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read. -// 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging. -// 2016-11-12: Inputs: Only call Win32 ::SetCursor(NULL) when io.MouseDrawCursor is set. - -// Forward Declarations -static void ImGui_ImplWin32_InitPlatformInterface(); -static void ImGui_ImplWin32_ShutdownPlatformInterface(); -static void ImGui_ImplWin32_UpdateMonitors(); - -struct ImGui_ImplWin32_Data -{ - HWND hWnd; - HWND MouseHwnd; - bool MouseTracked; - int MouseButtonsDown; - INT64 Time; - INT64 TicksPerSecond; - ImGuiMouseCursor LastMouseCursor; - bool HasGamepad; - bool WantUpdateHasGamepad; - bool WantUpdateMonitors; - -#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD - HMODULE XInputDLL; - PFN_XInputGetCapabilities XInputGetCapabilities; - PFN_XInputGetState XInputGetState; -#endif - - ImGui_ImplWin32_Data() { memset((void*)this, 0, sizeof(*this)); } -}; - -// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts -// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. -// FIXME: multi-context support is not well tested and probably dysfunctional in this backend. -// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context. -static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData() -{ - return ImGui::GetCurrentContext() ? (ImGui_ImplWin32_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; -} - -// Functions -bool ImGui_ImplWin32_Init(void* hwnd) -{ - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!"); - - INT64 perf_frequency, perf_counter; - if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&perf_frequency)) - return false; - if (!::QueryPerformanceCounter((LARGE_INTEGER*)&perf_counter)) - return false; - - // Setup backend capabilities flags - ImGui_ImplWin32_Data* bd = IM_NEW(ImGui_ImplWin32_Data)(); - io.BackendPlatformUserData = (void*)bd; - io.BackendPlatformName = "imgui_impl_win32"; - io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) - io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) - io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) - io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional) - - bd->hWnd = (HWND)hwnd; - bd->WantUpdateHasGamepad = true; - bd->WantUpdateMonitors = true; - bd->TicksPerSecond = perf_frequency; - bd->Time = perf_counter; - bd->LastMouseCursor = ImGuiMouseCursor_COUNT; - - // Our mouse update function expect PlatformHandle to be filled for the main viewport - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd; - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ImGui_ImplWin32_InitPlatformInterface(); - - // Dynamically load XInput library -#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD - const char* xinput_dll_names[] = - { - "xinput1_4.dll", // Windows 8+ - "xinput1_3.dll", // DirectX SDK - "xinput9_1_0.dll", // Windows Vista, Windows 7 - "xinput1_2.dll", // DirectX SDK - "xinput1_1.dll" // DirectX SDK - }; - for (int n = 0; n < IM_ARRAYSIZE(xinput_dll_names); n++) - if (HMODULE dll = ::LoadLibraryA(xinput_dll_names[n])) - { - bd->XInputDLL = dll; - bd->XInputGetCapabilities = (PFN_XInputGetCapabilities)::GetProcAddress(dll, "XInputGetCapabilities"); - bd->XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState"); - break; - } -#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD - - return true; -} - -void ImGui_ImplWin32_Shutdown() -{ - ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); - IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?"); - ImGuiIO& io = ImGui::GetIO(); - - ImGui_ImplWin32_ShutdownPlatformInterface(); - - // Unload XInput library -#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD - if (bd->XInputDLL) - ::FreeLibrary(bd->XInputDLL); -#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD - - io.BackendPlatformName = NULL; - io.BackendPlatformUserData = NULL; - IM_DELETE(bd); -} - -static bool ImGui_ImplWin32_UpdateMouseCursor() -{ - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) - return false; - - ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); - if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) - { - // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor - ::SetCursor(NULL); - } - else - { - // Show OS mouse cursor - LPTSTR win32_cursor = IDC_ARROW; - switch (imgui_cursor) - { - case ImGuiMouseCursor_Arrow: win32_cursor = IDC_ARROW; break; - case ImGuiMouseCursor_TextInput: win32_cursor = IDC_IBEAM; break; - case ImGuiMouseCursor_ResizeAll: win32_cursor = IDC_SIZEALL; break; - case ImGuiMouseCursor_ResizeEW: win32_cursor = IDC_SIZEWE; break; - case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break; - case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break; - case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break; - case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break; - case ImGuiMouseCursor_NotAllowed: win32_cursor = IDC_NO; break; - } - ::SetCursor(::LoadCursor(NULL, win32_cursor)); - } - return true; -} - -static bool IsVkDown(int vk) -{ - return (::GetKeyState(vk) & 0x8000) != 0; -} - -static void ImGui_ImplWin32_AddKeyEvent(ImGuiKey key, bool down, int native_keycode, int native_scancode = -1) -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddKeyEvent(key, down); - io.SetKeyEventNativeData(key, native_keycode, native_scancode); // To support legacy indexing (<1.87 user code) - IM_UNUSED(native_scancode); -} - -static void ImGui_ImplWin32_ProcessKeyEventsWorkarounds() -{ - // Left & right Shift keys: when both are pressed together, Windows tend to not generate the WM_KEYUP event for the first released one. - if (ImGui::IsKeyDown(ImGuiKey_LeftShift) && !IsVkDown(VK_LSHIFT)) - ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftShift, false, VK_LSHIFT); - if (ImGui::IsKeyDown(ImGuiKey_RightShift) && !IsVkDown(VK_RSHIFT)) - ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightShift, false, VK_RSHIFT); - - // Sometimes WM_KEYUP for Win key is not passed down to the app (e.g. for Win+V on some setups, according to GLFW). - if (ImGui::IsKeyDown(ImGuiKey_LeftSuper) && !IsVkDown(VK_LWIN)) - ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftSuper, false, VK_LWIN); - if (ImGui::IsKeyDown(ImGuiKey_RightSuper) && !IsVkDown(VK_RWIN)) - ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightSuper, false, VK_RWIN); -} - -static void ImGui_ImplWin32_UpdateKeyModifiers() -{ - ImGuiIO& io = ImGui::GetIO(); - io.AddKeyEvent(ImGuiKey_ModCtrl, IsVkDown(VK_CONTROL)); - io.AddKeyEvent(ImGuiKey_ModShift, IsVkDown(VK_SHIFT)); - io.AddKeyEvent(ImGuiKey_ModAlt, IsVkDown(VK_MENU)); - io.AddKeyEvent(ImGuiKey_ModSuper, IsVkDown(VK_APPS)); -} - -// This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports) -// Because of that, it is a little more complicated than your typical single-viewport binding code! -static void ImGui_ImplWin32_UpdateMouseData() -{ - ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); - ImGuiIO& io = ImGui::GetIO(); - IM_ASSERT(bd->hWnd != 0); - - POINT mouse_screen_pos; - bool has_mouse_screen_pos = ::GetCursorPos(&mouse_screen_pos) != 0; - - HWND focused_window = ::GetForegroundWindow(); - const bool is_app_focused = (focused_window && (focused_window == bd->hWnd || ::IsChild(focused_window, bd->hWnd) || ImGui::FindViewportByPlatformHandle((void*)focused_window))); - if (is_app_focused) - { - // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) - // When multi-viewports are enabled, all Dear ImGui positions are same as OS positions. - if (io.WantSetMousePos) - { - POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; - if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0) - ::ClientToScreen(focused_window, &pos); - ::SetCursorPos(pos.x, pos.y); - } - - // (Optional) Fallback to provide mouse position when focused (WM_MOUSEMOVE already provides this when hovered or captured) - if (!io.WantSetMousePos && !bd->MouseTracked && has_mouse_screen_pos) - { - // Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) - // (This is the position you can get with ::GetCursorPos() + ::ScreenToClient() or WM_MOUSEMOVE.) - // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) - // (This is the position you can get with ::GetCursorPos() or WM_MOUSEMOVE + ::ClientToScreen(). In theory adding viewport->Pos to a client position would also be the same.) - POINT mouse_pos = mouse_screen_pos; - if (!(io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)) - ::ScreenToClient(bd->hWnd, &mouse_pos); - io.AddMousePosEvent((float)mouse_pos.x, (float)mouse_pos.y); - } - } - - // (Optional) When using multiple viewports: call io.AddMouseViewportEvent() with the viewport the OS mouse cursor is hovering. - // If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the backend, Dear imGui will ignore this field and infer the information using its flawed heuristic. - // - [X] Win32 backend correctly ignore viewports with the _NoInputs flag (here using ::WindowFromPoint with WM_NCHITTEST + HTTRANSPARENT in WndProc does that) - // Some backend are not able to handle that correctly. If a backend report an hovered viewport that has the _NoInputs flag (e.g. when dragging a window - // for docking, the viewport has the _NoInputs flag in order to allow us to find the viewport under), then Dear ImGui is forced to ignore the value reported - // by the backend, and use its flawed heuristic to guess the viewport behind. - // - [X] Win32 backend correctly reports this regardless of another viewport behind focused and dragged from (we need this to find a useful drag and drop target). - ImGuiID mouse_viewport_id = 0; - if (has_mouse_screen_pos) - if (HWND hovered_hwnd = ::WindowFromPoint(mouse_screen_pos)) - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hovered_hwnd)) - mouse_viewport_id = viewport->ID; - io.AddMouseViewportEvent(mouse_viewport_id); -} - -// Gamepad navigation mapping -static void ImGui_ImplWin32_UpdateGamepads() -{ -#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); - if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) - return; - - // Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow. - // Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE. - if (bd->WantUpdateHasGamepad) - { - XINPUT_CAPABILITIES caps = {}; - bd->HasGamepad = bd->XInputGetCapabilities ? (bd->XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS) : false; - bd->WantUpdateHasGamepad = false; - } - - io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; - XINPUT_STATE xinput_state; - XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad; - if (!bd->HasGamepad || bd->XInputGetState == NULL || bd->XInputGetState(0, &xinput_state) != ERROR_SUCCESS) - return; - io.BackendFlags |= ImGuiBackendFlags_HasGamepad; - - #define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V) - #define MAP_BUTTON(KEY_NO, BUTTON_ENUM) { io.AddKeyEvent(KEY_NO, (gamepad.wButtons & BUTTON_ENUM) != 0); } - #define MAP_ANALOG(KEY_NO, VALUE, V0, V1) { float vn = (float)(VALUE - V0) / (float)(V1 - V0); io.AddKeyAnalogEvent(KEY_NO, vn > 0.10f, IM_SATURATE(vn)); } - MAP_BUTTON(ImGuiKey_GamepadStart, XINPUT_GAMEPAD_START); - MAP_BUTTON(ImGuiKey_GamepadBack, XINPUT_GAMEPAD_BACK); - MAP_BUTTON(ImGuiKey_GamepadFaceDown, XINPUT_GAMEPAD_A); - MAP_BUTTON(ImGuiKey_GamepadFaceRight, XINPUT_GAMEPAD_B); - MAP_BUTTON(ImGuiKey_GamepadFaceLeft, XINPUT_GAMEPAD_X); - MAP_BUTTON(ImGuiKey_GamepadFaceUp, XINPUT_GAMEPAD_Y); - MAP_BUTTON(ImGuiKey_GamepadDpadLeft, XINPUT_GAMEPAD_DPAD_LEFT); - MAP_BUTTON(ImGuiKey_GamepadDpadRight, XINPUT_GAMEPAD_DPAD_RIGHT); - MAP_BUTTON(ImGuiKey_GamepadDpadUp, XINPUT_GAMEPAD_DPAD_UP); - MAP_BUTTON(ImGuiKey_GamepadDpadDown, XINPUT_GAMEPAD_DPAD_DOWN); - MAP_BUTTON(ImGuiKey_GamepadL1, XINPUT_GAMEPAD_LEFT_SHOULDER); - MAP_BUTTON(ImGuiKey_GamepadR1, XINPUT_GAMEPAD_RIGHT_SHOULDER); - MAP_ANALOG(ImGuiKey_GamepadL2, gamepad.bLeftTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255); - MAP_ANALOG(ImGuiKey_GamepadR2, gamepad.bRightTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255); - MAP_BUTTON(ImGuiKey_GamepadL3, XINPUT_GAMEPAD_LEFT_THUMB); - MAP_BUTTON(ImGuiKey_GamepadR3, XINPUT_GAMEPAD_RIGHT_THUMB); - MAP_ANALOG(ImGuiKey_GamepadLStickLeft, gamepad.sThumbLX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); - MAP_ANALOG(ImGuiKey_GamepadLStickRight, gamepad.sThumbLX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); - MAP_ANALOG(ImGuiKey_GamepadLStickUp, gamepad.sThumbLY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); - MAP_ANALOG(ImGuiKey_GamepadLStickDown, gamepad.sThumbLY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); - MAP_ANALOG(ImGuiKey_GamepadRStickLeft, gamepad.sThumbRX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); - MAP_ANALOG(ImGuiKey_GamepadRStickRight, gamepad.sThumbRX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); - MAP_ANALOG(ImGuiKey_GamepadRStickUp, gamepad.sThumbRY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); - MAP_ANALOG(ImGuiKey_GamepadRStickDown, gamepad.sThumbRY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); - #undef MAP_BUTTON - #undef MAP_ANALOG -#endif // #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD -} - -static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM) -{ - MONITORINFO info = {}; - info.cbSize = sizeof(MONITORINFO); - if (!::GetMonitorInfo(monitor, &info)) - return TRUE; - ImGuiPlatformMonitor imgui_monitor; - imgui_monitor.MainPos = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top); - imgui_monitor.MainSize = ImVec2((float)(info.rcMonitor.right - info.rcMonitor.left), (float)(info.rcMonitor.bottom - info.rcMonitor.top)); - imgui_monitor.WorkPos = ImVec2((float)info.rcWork.left, (float)info.rcWork.top); - imgui_monitor.WorkSize = ImVec2((float)(info.rcWork.right - info.rcWork.left), (float)(info.rcWork.bottom - info.rcWork.top)); - imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); - ImGuiPlatformIO& io = ImGui::GetPlatformIO(); - if (info.dwFlags & MONITORINFOF_PRIMARY) - io.Monitors.push_front(imgui_monitor); - else - io.Monitors.push_back(imgui_monitor); - return TRUE; -} - -static void ImGui_ImplWin32_UpdateMonitors() -{ - ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); - ImGui::GetPlatformIO().Monitors.resize(0); - ::EnumDisplayMonitors(NULL, NULL, ImGui_ImplWin32_UpdateMonitors_EnumFunc, 0); - bd->WantUpdateMonitors = false; -} - -void ImGui_ImplWin32_NewFrame() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); - IM_ASSERT(bd != NULL && "Did you call ImGui_ImplWin32_Init()?"); - - // Setup display size (every frame to accommodate for window resizing) - RECT rect = { 0, 0, 0, 0 }; - ::GetClientRect(bd->hWnd, &rect); - io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); - if (bd->WantUpdateMonitors) - ImGui_ImplWin32_UpdateMonitors(); - - // Setup time step - INT64 current_time = 0; - ::QueryPerformanceCounter((LARGE_INTEGER*)¤t_time); - io.DeltaTime = (float)(current_time - bd->Time) / bd->TicksPerSecond; - bd->Time = current_time; - - // Update OS mouse position - ImGui_ImplWin32_UpdateMouseData(); - - // Process workarounds for known Windows key handling issues - ImGui_ImplWin32_ProcessKeyEventsWorkarounds(); - - // Update OS mouse cursor with the cursor requested by imgui - ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor(); - if (bd->LastMouseCursor != mouse_cursor) - { - bd->LastMouseCursor = mouse_cursor; - ImGui_ImplWin32_UpdateMouseCursor(); - } - - // Update game controllers (if enabled and available) - ImGui_ImplWin32_UpdateGamepads(); -} - -// There is no distinct VK_xxx for keypad enter, instead it is VK_RETURN + KF_EXTENDED, we assign it an arbitrary value to make code more readable (VK_ codes go up to 255) -#define IM_VK_KEYPAD_ENTER (VK_RETURN + 256) - -// Map VK_xxx to ImGuiKey_xxx. -static ImGuiKey ImGui_ImplWin32_VirtualKeyToImGuiKey(WPARAM wParam) -{ - switch (wParam) - { - case VK_TAB: return ImGuiKey_Tab; - case VK_LEFT: return ImGuiKey_LeftArrow; - case VK_RIGHT: return ImGuiKey_RightArrow; - case VK_UP: return ImGuiKey_UpArrow; - case VK_DOWN: return ImGuiKey_DownArrow; - case VK_PRIOR: return ImGuiKey_PageUp; - case VK_NEXT: return ImGuiKey_PageDown; - case VK_HOME: return ImGuiKey_Home; - case VK_END: return ImGuiKey_End; - case VK_INSERT: return ImGuiKey_Insert; - case VK_DELETE: return ImGuiKey_Delete; - case VK_BACK: return ImGuiKey_Backspace; - case VK_SPACE: return ImGuiKey_Space; - case VK_RETURN: return ImGuiKey_Enter; - case VK_ESCAPE: return ImGuiKey_Escape; - case VK_OEM_7: return ImGuiKey_Apostrophe; - case VK_OEM_COMMA: return ImGuiKey_Comma; - case VK_OEM_MINUS: return ImGuiKey_Minus; - case VK_OEM_PERIOD: return ImGuiKey_Period; - case VK_OEM_2: return ImGuiKey_Slash; - case VK_OEM_1: return ImGuiKey_Semicolon; - case VK_OEM_PLUS: return ImGuiKey_Equal; - case VK_OEM_4: return ImGuiKey_LeftBracket; - case VK_OEM_5: return ImGuiKey_Backslash; - case VK_OEM_6: return ImGuiKey_RightBracket; - case VK_OEM_3: return ImGuiKey_GraveAccent; - case VK_CAPITAL: return ImGuiKey_CapsLock; - case VK_SCROLL: return ImGuiKey_ScrollLock; - case VK_NUMLOCK: return ImGuiKey_NumLock; - case VK_SNAPSHOT: return ImGuiKey_PrintScreen; - case VK_PAUSE: return ImGuiKey_Pause; - case VK_NUMPAD0: return ImGuiKey_Keypad0; - case VK_NUMPAD1: return ImGuiKey_Keypad1; - case VK_NUMPAD2: return ImGuiKey_Keypad2; - case VK_NUMPAD3: return ImGuiKey_Keypad3; - case VK_NUMPAD4: return ImGuiKey_Keypad4; - case VK_NUMPAD5: return ImGuiKey_Keypad5; - case VK_NUMPAD6: return ImGuiKey_Keypad6; - case VK_NUMPAD7: return ImGuiKey_Keypad7; - case VK_NUMPAD8: return ImGuiKey_Keypad8; - case VK_NUMPAD9: return ImGuiKey_Keypad9; - case VK_DECIMAL: return ImGuiKey_KeypadDecimal; - case VK_DIVIDE: return ImGuiKey_KeypadDivide; - case VK_MULTIPLY: return ImGuiKey_KeypadMultiply; - case VK_SUBTRACT: return ImGuiKey_KeypadSubtract; - case VK_ADD: return ImGuiKey_KeypadAdd; - case IM_VK_KEYPAD_ENTER: return ImGuiKey_KeypadEnter; - case VK_LSHIFT: return ImGuiKey_LeftShift; - case VK_LCONTROL: return ImGuiKey_LeftCtrl; - case VK_LMENU: return ImGuiKey_LeftAlt; - case VK_LWIN: return ImGuiKey_LeftSuper; - case VK_RSHIFT: return ImGuiKey_RightShift; - case VK_RCONTROL: return ImGuiKey_RightCtrl; - case VK_RMENU: return ImGuiKey_RightAlt; - case VK_RWIN: return ImGuiKey_RightSuper; - case VK_APPS: return ImGuiKey_Menu; - case '0': return ImGuiKey_0; - case '1': return ImGuiKey_1; - case '2': return ImGuiKey_2; - case '3': return ImGuiKey_3; - case '4': return ImGuiKey_4; - case '5': return ImGuiKey_5; - case '6': return ImGuiKey_6; - case '7': return ImGuiKey_7; - case '8': return ImGuiKey_8; - case '9': return ImGuiKey_9; - case 'A': return ImGuiKey_A; - case 'B': return ImGuiKey_B; - case 'C': return ImGuiKey_C; - case 'D': return ImGuiKey_D; - case 'E': return ImGuiKey_E; - case 'F': return ImGuiKey_F; - case 'G': return ImGuiKey_G; - case 'H': return ImGuiKey_H; - case 'I': return ImGuiKey_I; - case 'J': return ImGuiKey_J; - case 'K': return ImGuiKey_K; - case 'L': return ImGuiKey_L; - case 'M': return ImGuiKey_M; - case 'N': return ImGuiKey_N; - case 'O': return ImGuiKey_O; - case 'P': return ImGuiKey_P; - case 'Q': return ImGuiKey_Q; - case 'R': return ImGuiKey_R; - case 'S': return ImGuiKey_S; - case 'T': return ImGuiKey_T; - case 'U': return ImGuiKey_U; - case 'V': return ImGuiKey_V; - case 'W': return ImGuiKey_W; - case 'X': return ImGuiKey_X; - case 'Y': return ImGuiKey_Y; - case 'Z': return ImGuiKey_Z; - case VK_F1: return ImGuiKey_F1; - case VK_F2: return ImGuiKey_F2; - case VK_F3: return ImGuiKey_F3; - case VK_F4: return ImGuiKey_F4; - case VK_F5: return ImGuiKey_F5; - case VK_F6: return ImGuiKey_F6; - case VK_F7: return ImGuiKey_F7; - case VK_F8: return ImGuiKey_F8; - case VK_F9: return ImGuiKey_F9; - case VK_F10: return ImGuiKey_F10; - case VK_F11: return ImGuiKey_F11; - case VK_F12: return ImGuiKey_F12; - default: return ImGuiKey_None; - } -} - -// Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions. -#ifndef WM_MOUSEHWHEEL -#define WM_MOUSEHWHEEL 0x020E -#endif -#ifndef DBT_DEVNODES_CHANGED -#define DBT_DEVNODES_CHANGED 0x0007 -#endif - -// Win32 message handler (process Win32 mouse/keyboard inputs, etc.) -// Call from your application's message handler. Keep calling your message handler unless this function returns TRUE. -// When implementing your own backend, you can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if Dear ImGui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. -// Generally you may always pass all inputs to Dear ImGui, and hide them from your application based on those two flags. -// PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinates when dragging mouse outside of our window bounds. -// PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag. -#if 0 -// Copy this line into your .cpp file to forward declare the function. -extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); -#endif -IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - if (ImGui::GetCurrentContext() == NULL) - return 0; - - ImGuiIO& io = ImGui::GetIO(); - ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); - - switch (msg) - { - case WM_MOUSEMOVE: - { - // We need to call TrackMouseEvent in order to receive WM_MOUSELEAVE events - bd->MouseHwnd = hwnd; - if (!bd->MouseTracked) - { - TRACKMOUSEEVENT tme = { sizeof(tme), TME_LEAVE, hwnd, 0 }; - ::TrackMouseEvent(&tme); - bd->MouseTracked = true; - } - POINT mouse_pos = { (LONG)GET_X_LPARAM(lParam), (LONG)GET_Y_LPARAM(lParam) }; - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - ::ClientToScreen(hwnd, &mouse_pos); - io.AddMousePosEvent((float)mouse_pos.x, (float)mouse_pos.y); - break; - } - case WM_MOUSELEAVE: - if (bd->MouseHwnd == hwnd) - bd->MouseHwnd = NULL; - bd->MouseTracked = false; - io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); - break; - case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: - case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: - case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: - case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: - { - int button = 0; - if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; } - if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; } - if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; } - if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } - if (bd->MouseButtonsDown == 0 && ::GetCapture() == NULL) - ::SetCapture(hwnd); - bd->MouseButtonsDown |= 1 << button; - io.AddMouseButtonEvent(button, true); - return 0; - } - case WM_LBUTTONUP: - case WM_RBUTTONUP: - case WM_MBUTTONUP: - case WM_XBUTTONUP: - { - int button = 0; - if (msg == WM_LBUTTONUP) { button = 0; } - if (msg == WM_RBUTTONUP) { button = 1; } - if (msg == WM_MBUTTONUP) { button = 2; } - if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } - bd->MouseButtonsDown &= ~(1 << button); - if (bd->MouseButtonsDown == 0 && ::GetCapture() == hwnd) - ::ReleaseCapture(); - io.AddMouseButtonEvent(button, false); - return 0; - } - case WM_MOUSEWHEEL: - io.AddMouseWheelEvent(0.0f, (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA); - return 0; - case WM_MOUSEHWHEEL: - io.AddMouseWheelEvent((float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA, 0.0f); - return 0; - case WM_KEYDOWN: - case WM_KEYUP: - case WM_SYSKEYDOWN: - case WM_SYSKEYUP: - { - const bool is_key_down = (msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN); - if (wParam < 256) - { - // Submit modifiers - ImGui_ImplWin32_UpdateKeyModifiers(); - - // Obtain virtual key code - // (keypad enter doesn't have its own... VK_RETURN with KF_EXTENDED flag means keypad enter, see IM_VK_KEYPAD_ENTER definition for details, it is mapped to ImGuiKey_KeyPadEnter.) - int vk = (int)wParam; - if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED)) - vk = IM_VK_KEYPAD_ENTER; - - // Submit key event - const ImGuiKey key = ImGui_ImplWin32_VirtualKeyToImGuiKey(vk); - const int scancode = (int)LOBYTE(HIWORD(lParam)); - if (key != ImGuiKey_None) - ImGui_ImplWin32_AddKeyEvent(key, is_key_down, vk, scancode); - - // Submit individual left/right modifier events - if (vk == VK_SHIFT) - { - // Important: Shift keys tend to get stuck when pressed together, missing key-up events are corrected in ImGui_ImplWin32_ProcessKeyEventsWorkarounds() - if (IsVkDown(VK_LSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftShift, is_key_down, VK_LSHIFT, scancode); } - if (IsVkDown(VK_RSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightShift, is_key_down, VK_RSHIFT, scancode); } - } - else if (vk == VK_CONTROL) - { - if (IsVkDown(VK_LCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftCtrl, is_key_down, VK_LCONTROL, scancode); } - if (IsVkDown(VK_RCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightCtrl, is_key_down, VK_RCONTROL, scancode); } - } - else if (vk == VK_MENU) - { - if (IsVkDown(VK_LMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftAlt, is_key_down, VK_LMENU, scancode); } - if (IsVkDown(VK_RMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightAlt, is_key_down, VK_RMENU, scancode); } - } - } - return 0; - } - case WM_SETFOCUS: - case WM_KILLFOCUS: - io.AddFocusEvent(msg == WM_SETFOCUS); - return 0; - case WM_CHAR: - // You can also use ToAscii()+GetKeyboardState() to retrieve characters. - if (wParam > 0 && wParam < 0x10000) - io.AddInputCharacterUTF16((unsigned short)wParam); - return 0; - case WM_SETCURSOR: - // This is required to restore cursor when transitioning from e.g resize borders to client area. - if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor()) - return 1; - return 0; - case WM_DEVICECHANGE: - if ((UINT)wParam == DBT_DEVNODES_CHANGED) - bd->WantUpdateHasGamepad = true; - return 0; - case WM_DISPLAYCHANGE: - bd->WantUpdateMonitors = true; - return 0; - } - return 0; -} - - -//-------------------------------------------------------------------------------------------------------- -// DPI-related helpers (optional) -//-------------------------------------------------------------------------------------------------------- -// - Use to enable DPI awareness without having to create an application manifest. -// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. -// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. -// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, -// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. -//--------------------------------------------------------------------------------------------------------- -// This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable. -// ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically. -// If you are trying to implement your own backend for your own engine, you may ignore that noise. -//--------------------------------------------------------------------------------------------------------- - -// Perform our own check with RtlVerifyVersionInfo() instead of using functions from as they -// require a manifest to be functional for checks above 8.1. See https://github.com/ocornut/imgui/issues/4200 -static BOOL _IsWindowsVersionOrGreater(WORD major, WORD minor, WORD) -{ - typedef LONG(WINAPI* PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*, ULONG, ULONGLONG); - static PFN_RtlVerifyVersionInfo RtlVerifyVersionInfoFn = NULL; - if (RtlVerifyVersionInfoFn == NULL) - if (HMODULE ntdllModule = ::GetModuleHandleA("ntdll.dll")) - RtlVerifyVersionInfoFn = (PFN_RtlVerifyVersionInfo)GetProcAddress(ntdllModule, "RtlVerifyVersionInfo"); - if (RtlVerifyVersionInfoFn == NULL) - return FALSE; - - RTL_OSVERSIONINFOEXW versionInfo = { }; - ULONGLONG conditionMask = 0; - versionInfo.dwOSVersionInfoSize = sizeof(RTL_OSVERSIONINFOEXW); - versionInfo.dwMajorVersion = major; - versionInfo.dwMinorVersion = minor; - VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL); - VER_SET_CONDITION(conditionMask, VER_MINORVERSION, VER_GREATER_EQUAL); - return (RtlVerifyVersionInfoFn(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, conditionMask) == 0) ? TRUE : FALSE; -} - -#define _IsWindowsVistaOrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0600), LOBYTE(0x0600), 0) // _WIN32_WINNT_VISTA -#define _IsWindows8OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WIN8 -#define _IsWindows8Point1OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0603), LOBYTE(0x0603), 0) // _WIN32_WINNT_WINBLUE -#define _IsWindows10OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WINTHRESHOLD / _WIN32_WINNT_WIN10 - -#ifndef DPI_ENUMS_DECLARED -typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS; -typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE; -#endif -#ifndef _DPI_AWARENESS_CONTEXTS_ -DECLARE_HANDLE(DPI_AWARENESS_CONTEXT); -#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3 -#endif -#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 -#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4 -#endif -typedef HRESULT(WINAPI* PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib + dll, Windows 8.1+ -typedef HRESULT(WINAPI* PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib + dll, Windows 8.1+ -typedef DPI_AWARENESS_CONTEXT(WINAPI* PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib + dll, Windows 10 v1607+ (Creators Update) - -// Helper function to enable DPI awareness without setting up a manifest -void ImGui_ImplWin32_EnableDpiAwareness() -{ - // Make sure monitors will be updated with latest correct scaling - if (ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData()) - bd->WantUpdateMonitors = true; - - if (_IsWindows10OrGreater()) - { - static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process - if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext")) - { - SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); - return; - } - } - if (_IsWindows8Point1OrGreater()) - { - static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process - if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness")) - { - SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE); - return; - } - } -#if _WIN32_WINNT >= 0x0600 - ::SetProcessDPIAware(); -#endif -} - -#if defined(_MSC_VER) && !defined(NOGDI) -#pragma comment(lib, "gdi32") // Link with gdi32.lib for GetDeviceCaps(). MinGW will require linking with '-lgdi32' -#endif - -float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor) -{ - UINT xdpi = 96, ydpi = 96; - if (_IsWindows8Point1OrGreater()) - { - static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process - static PFN_GetDpiForMonitor GetDpiForMonitorFn = NULL; - if (GetDpiForMonitorFn == NULL && shcore_dll != NULL) - GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor"); - if (GetDpiForMonitorFn != NULL) - { - GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi); - IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert! - return xdpi / 96.0f; - } - } -#ifndef NOGDI - const HDC dc = ::GetDC(NULL); - xdpi = ::GetDeviceCaps(dc, LOGPIXELSX); - ydpi = ::GetDeviceCaps(dc, LOGPIXELSY); - IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert! - ::ReleaseDC(NULL, dc); -#endif - return xdpi / 96.0f; -} - -float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd) -{ - HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST); - return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); -} - -//-------------------------------------------------------------------------------------------------------- -// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT -// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. -// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. -//-------------------------------------------------------------------------------------------------------- - -// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. -struct ImGui_ImplWin32_ViewportData -{ - HWND Hwnd; - bool HwndOwned; - DWORD DwStyle; - DWORD DwExStyle; - - ImGui_ImplWin32_ViewportData() { Hwnd = NULL; HwndOwned = false; DwStyle = DwExStyle = 0; } - ~ImGui_ImplWin32_ViewportData() { IM_ASSERT(Hwnd == NULL); } -}; - -static void ImGui_ImplWin32_GetWin32StyleFromViewportFlags(ImGuiViewportFlags flags, DWORD* out_style, DWORD* out_ex_style) -{ - if (flags & ImGuiViewportFlags_NoDecoration) - *out_style = WS_POPUP; - else - *out_style = WS_OVERLAPPEDWINDOW; - - if (flags & ImGuiViewportFlags_NoTaskBarIcon) - *out_ex_style = WS_EX_TOOLWINDOW; - else - *out_ex_style = WS_EX_APPWINDOW; - - if (flags & ImGuiViewportFlags_TopMost) - *out_ex_style |= WS_EX_TOPMOST; -} - -static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport) -{ - ImGui_ImplWin32_ViewportData* vd = IM_NEW(ImGui_ImplWin32_ViewportData)(); - viewport->PlatformUserData = vd; - - // Select style and parent window - ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &vd->DwStyle, &vd->DwExStyle); - HWND parent_window = NULL; - if (viewport->ParentViewportId != 0) - if (ImGuiViewport* parent_viewport = ImGui::FindViewportByID(viewport->ParentViewportId)) - parent_window = (HWND)parent_viewport->PlatformHandle; - - // Create window - RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) }; - ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); - vd->Hwnd = ::CreateWindowEx( - vd->DwExStyle, _T("ImGui Platform"), _T("Untitled"), vd->DwStyle, // Style, class name, window name - rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, // Window area - parent_window, NULL, ::GetModuleHandle(NULL), NULL); // Parent window, Menu, Instance, Param - vd->HwndOwned = true; - viewport->PlatformRequestResize = false; - viewport->PlatformHandle = viewport->PlatformHandleRaw = vd->Hwnd; -} - -static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport) -{ - ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); - if (ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData) - { - if (::GetCapture() == vd->Hwnd) - { - // Transfer capture so if we started dragging from a window that later disappears, we'll still receive the MOUSEUP event. - ::ReleaseCapture(); - ::SetCapture(bd->hWnd); - } - if (vd->Hwnd && vd->HwndOwned) - ::DestroyWindow(vd->Hwnd); - vd->Hwnd = NULL; - IM_DELETE(vd); - } - viewport->PlatformUserData = viewport->PlatformHandle = NULL; -} - -static void ImGui_ImplWin32_ShowWindow(ImGuiViewport* viewport) -{ - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) - ::ShowWindow(vd->Hwnd, SW_SHOWNA); - else - ::ShowWindow(vd->Hwnd, SW_SHOW); -} - -static void ImGui_ImplWin32_UpdateWindow(ImGuiViewport* viewport) -{ - // (Optional) Update Win32 style if it changed _after_ creation. - // Generally they won't change unless configuration flags are changed, but advanced uses (such as manually rewriting viewport flags) make this useful. - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - DWORD new_style; - DWORD new_ex_style; - ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &new_style, &new_ex_style); - - // Only reapply the flags that have been changed from our point of view (as other flags are being modified by Windows) - if (vd->DwStyle != new_style || vd->DwExStyle != new_ex_style) - { - // (Optional) Update TopMost state if it changed _after_ creation - bool top_most_changed = (vd->DwExStyle & WS_EX_TOPMOST) != (new_ex_style & WS_EX_TOPMOST); - HWND insert_after = top_most_changed ? ((viewport->Flags & ImGuiViewportFlags_TopMost) ? HWND_TOPMOST : HWND_NOTOPMOST) : 0; - UINT swp_flag = top_most_changed ? 0 : SWP_NOZORDER; - - // Apply flags and position (since it is affected by flags) - vd->DwStyle = new_style; - vd->DwExStyle = new_ex_style; - ::SetWindowLong(vd->Hwnd, GWL_STYLE, vd->DwStyle); - ::SetWindowLong(vd->Hwnd, GWL_EXSTYLE, vd->DwExStyle); - RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) }; - ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen - ::SetWindowPos(vd->Hwnd, insert_after, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, swp_flag | SWP_NOACTIVATE | SWP_FRAMECHANGED); - ::ShowWindow(vd->Hwnd, SW_SHOWNA); // This is necessary when we alter the style - viewport->PlatformRequestMove = viewport->PlatformRequestResize = true; - } -} - -static ImVec2 ImGui_ImplWin32_GetWindowPos(ImGuiViewport* viewport) -{ - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - POINT pos = { 0, 0 }; - ::ClientToScreen(vd->Hwnd, &pos); - return ImVec2((float)pos.x, (float)pos.y); -} - -static void ImGui_ImplWin32_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) -{ - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - RECT rect = { (LONG)pos.x, (LONG)pos.y, (LONG)pos.x, (LONG)pos.y }; - ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); - ::SetWindowPos(vd->Hwnd, NULL, rect.left, rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE); -} - -static ImVec2 ImGui_ImplWin32_GetWindowSize(ImGuiViewport* viewport) -{ - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - RECT rect; - ::GetClientRect(vd->Hwnd, &rect); - return ImVec2(float(rect.right - rect.left), float(rect.bottom - rect.top)); -} - -static void ImGui_ImplWin32_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) -{ - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - RECT rect = { 0, 0, (LONG)size.x, (LONG)size.y }; - ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen - ::SetWindowPos(vd->Hwnd, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE); -} - -static void ImGui_ImplWin32_SetWindowFocus(ImGuiViewport* viewport) -{ - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - ::BringWindowToTop(vd->Hwnd); - ::SetForegroundWindow(vd->Hwnd); - ::SetFocus(vd->Hwnd); -} - -static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport) -{ - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - return ::GetForegroundWindow() == vd->Hwnd; -} - -static bool ImGui_ImplWin32_GetWindowMinimized(ImGuiViewport* viewport) -{ - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - return ::IsIconic(vd->Hwnd) != 0; -} - -static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title) -{ - // ::SetWindowTextA() doesn't properly handle UTF-8 so we explicitely convert our string. - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - int n = ::MultiByteToWideChar(CP_UTF8, 0, title, -1, NULL, 0); - ImVector title_w; - title_w.resize(n); - ::MultiByteToWideChar(CP_UTF8, 0, title, -1, title_w.Data, n); - ::SetWindowTextW(vd->Hwnd, title_w.Data); -} - -static void ImGui_ImplWin32_SetWindowAlpha(ImGuiViewport* viewport, float alpha) -{ - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f); - if (alpha < 1.0f) - { - DWORD style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) | WS_EX_LAYERED; - ::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, style); - ::SetLayeredWindowAttributes(vd->Hwnd, 0, (BYTE)(255 * alpha), LWA_ALPHA); - } - else - { - DWORD style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED; - ::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, style); - } -} - -static float ImGui_ImplWin32_GetWindowDpiScale(ImGuiViewport* viewport) -{ - ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; - IM_ASSERT(vd->Hwnd != 0); - return ImGui_ImplWin32_GetDpiScaleForHwnd(vd->Hwnd); -} - -// FIXME-DPI: Testing DPI related ideas -static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport) -{ - (void)viewport; -#if 0 - ImGuiStyle default_style; - //default_style.WindowPadding = ImVec2(0, 0); - //default_style.WindowBorderSize = 0.0f; - //default_style.ItemSpacing.y = 3.0f; - //default_style.FramePadding = ImVec2(0, 0); - default_style.ScaleAllSizes(viewport->DpiScale); - ImGuiStyle& style = ImGui::GetStyle(); - style = default_style; -#endif -} - -static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) - return true; - - if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hWnd)) - { - switch (msg) - { - case WM_CLOSE: - viewport->PlatformRequestClose = true; - return 0; - case WM_MOVE: - viewport->PlatformRequestMove = true; - break; - case WM_SIZE: - viewport->PlatformRequestResize = true; - break; - case WM_MOUSEACTIVATE: - if (viewport->Flags & ImGuiViewportFlags_NoFocusOnClick) - return MA_NOACTIVATE; - break; - case WM_NCHITTEST: - // Let mouse pass-through the window. This will allow the backend to call io.AddMouseViewportEvent() correctly. (which is optional). - // The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging. - // If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in - // your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system. - if (viewport->Flags & ImGuiViewportFlags_NoInputs) - return HTTRANSPARENT; - break; - } - } - - return DefWindowProc(hWnd, msg, wParam, lParam); -} - -static void ImGui_ImplWin32_InitPlatformInterface() -{ - WNDCLASSEX wcex; - wcex.cbSize = sizeof(WNDCLASSEX); - wcex.style = CS_HREDRAW | CS_VREDRAW; - wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow; - wcex.cbClsExtra = 0; - wcex.cbWndExtra = 0; - wcex.hInstance = ::GetModuleHandle(NULL); - wcex.hIcon = NULL; - wcex.hCursor = NULL; - wcex.hbrBackground = (HBRUSH)(COLOR_BACKGROUND + 1); - wcex.lpszMenuName = NULL; - wcex.lpszClassName = _T("ImGui Platform"); - wcex.hIconSm = NULL; - ::RegisterClassEx(&wcex); - - ImGui_ImplWin32_UpdateMonitors(); - - // Register platform interface (will be coupled with a renderer interface) - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow; - platform_io.Platform_DestroyWindow = ImGui_ImplWin32_DestroyWindow; - platform_io.Platform_ShowWindow = ImGui_ImplWin32_ShowWindow; - platform_io.Platform_SetWindowPos = ImGui_ImplWin32_SetWindowPos; - platform_io.Platform_GetWindowPos = ImGui_ImplWin32_GetWindowPos; - platform_io.Platform_SetWindowSize = ImGui_ImplWin32_SetWindowSize; - platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize; - platform_io.Platform_SetWindowFocus = ImGui_ImplWin32_SetWindowFocus; - platform_io.Platform_GetWindowFocus = ImGui_ImplWin32_GetWindowFocus; - platform_io.Platform_GetWindowMinimized = ImGui_ImplWin32_GetWindowMinimized; - platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle; - platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha; - platform_io.Platform_UpdateWindow = ImGui_ImplWin32_UpdateWindow; - platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale; // FIXME-DPI - platform_io.Platform_OnChangedViewport = ImGui_ImplWin32_OnChangedViewport; // FIXME-DPI - - // Register main window handle (which is owned by the main application, not by us) - // This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports. - ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); - ImGui_ImplWin32_ViewportData* vd = IM_NEW(ImGui_ImplWin32_ViewportData)(); - vd->Hwnd = bd->hWnd; - vd->HwndOwned = false; - main_viewport->PlatformUserData = vd; - main_viewport->PlatformHandle = (void*)bd->hWnd; -} - -static void ImGui_ImplWin32_ShutdownPlatformInterface() -{ - ::UnregisterClass(_T("ImGui Platform"), ::GetModuleHandle(NULL)); - ImGui::DestroyPlatformWindows(); -} - -//--------------------------------------------------------------------------------------------------------- -// Transparency related helpers (optional) -//-------------------------------------------------------------------------------------------------------- - -#if defined(_MSC_VER) -#pragma comment(lib, "dwmapi") // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi' -#endif - -// [experimental] -// Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c -// (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW) -void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd) -{ - if (!_IsWindowsVistaOrGreater()) - return; - - BOOL composition; - if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition) - return; - - BOOL opaque; - DWORD color; - if (_IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque)) - { - HRGN region = ::CreateRectRgn(0, 0, -1, -1); - DWM_BLURBEHIND bb = {}; - bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION; - bb.hRgnBlur = region; - bb.fEnable = TRUE; - ::DwmEnableBlurBehindWindow((HWND)hwnd, &bb); - ::DeleteObject(region); - } - else - { - DWM_BLURBEHIND bb = {}; - bb.dwFlags = DWM_BB_ENABLE; - ::DwmEnableBlurBehindWindow((HWND)hwnd, &bb); - } -} - -//--------------------------------------------------------------------------------------------------------- diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_win32.h b/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_win32.h deleted file mode 100644 index 3778c32..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/imgui_impl_win32.h +++ /dev/null @@ -1,45 +0,0 @@ -// dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications) -// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) - -// Implemented features: -// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) -// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] -// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. -// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. -// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. - -// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. -// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. -// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. -// Read online: https://github.com/ocornut/imgui/tree/master/docs - -#pragma once -#include "imgui.h" // IMGUI_IMPL_API - -IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); -IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); -IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); - -// Win32 message handler your application need to call. -// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on from this helper. -// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. -// - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE. - -#if 0 -extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); -#endif - -// DPI-related helpers (optional) -// - Use to enable DPI awareness without having to create an application manifest. -// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. -// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. -// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, -// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. -IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); -IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd -IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor - -// Transparency related helpers (optional) [experimental] -// - Use to enable alpha compositing transparency with the desktop. -// - Use together with e.g. clearing your framebuffer with zero-alpha. -IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/vulkan/generate_spv.sh b/engine/_archive/vkImgui/cimgui/imgui/backends/vulkan/generate_spv.sh deleted file mode 100644 index 948ef77..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/vulkan/generate_spv.sh +++ /dev/null @@ -1,6 +0,0 @@ -#!/bin/bash -## -V: create SPIR-V binary -## -x: save binary output as text-based 32-bit hexadecimal numbers -## -o: output file -glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag -glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/vulkan/glsl_shader.frag b/engine/_archive/vkImgui/cimgui/imgui/backends/vulkan/glsl_shader.frag deleted file mode 100644 index ce7e6f7..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/vulkan/glsl_shader.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 core -layout(location = 0) out vec4 fColor; - -layout(set=0, binding=0) uniform sampler2D sTexture; - -layout(location = 0) in struct { - vec4 Color; - vec2 UV; -} In; - -void main() -{ - fColor = In.Color * texture(sTexture, In.UV.st); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/backends/vulkan/glsl_shader.vert b/engine/_archive/vkImgui/cimgui/imgui/backends/vulkan/glsl_shader.vert deleted file mode 100644 index 9425365..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/backends/vulkan/glsl_shader.vert +++ /dev/null @@ -1,25 +0,0 @@ -#version 450 core -layout(location = 0) in vec2 aPos; -layout(location = 1) in vec2 aUV; -layout(location = 2) in vec4 aColor; - -layout(push_constant) uniform uPushConstant { - vec2 uScale; - vec2 uTranslate; -} pc; - -out gl_PerVertex { - vec4 gl_Position; -}; - -layout(location = 0) out struct { - vec4 Color; - vec2 UV; -} Out; - -void main() -{ - Out.Color = aColor; - Out.UV = aUV; - gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1); -} diff --git a/engine/_archive/vkImgui/cimgui/imgui/cimgui.cpp b/engine/_archive/vkImgui/cimgui/imgui/cimgui.cpp deleted file mode 100644 index a8d3d7f..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/cimgui.cpp +++ /dev/null @@ -1,5244 +0,0 @@ -//This file is automatically generated by generator.lua from https://github.com/cimgui/cimgui -//based on imgui.h file version "1.88" from Dear ImGui https://github.com/ocornut/imgui -//with imgui_internal.h api -//docking branch -#ifdef IMGUI_ENABLE_FREETYPE -#ifndef CIMGUI_FREETYPE -#error "IMGUI_FREETYPE should be defined for Freetype linking" -#endif -#else -#ifdef CIMGUI_FREETYPE -#error "IMGUI_FREETYPE should not be defined without freetype generated cimgui" -#endif -#endif -#include "./imgui/imgui.h" -#ifdef IMGUI_ENABLE_FREETYPE -#include "./imgui/misc/freetype/imgui_freetype.h" -#endif -#include "./imgui/imgui_internal.h" -#include "cimgui.h" - -CIMGUI_API ImVec2* ImVec2_ImVec2_Nil(void) -{ - return IM_NEW(ImVec2)(); -} -CIMGUI_API void ImVec2_destroy(ImVec2* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImVec2* ImVec2_ImVec2_Float(float _x,float _y) -{ - return IM_NEW(ImVec2)(_x,_y); -} -CIMGUI_API ImVec4* ImVec4_ImVec4_Nil(void) -{ - return IM_NEW(ImVec4)(); -} -CIMGUI_API void ImVec4_destroy(ImVec4* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImVec4* ImVec4_ImVec4_Float(float _x,float _y,float _z,float _w) -{ - return IM_NEW(ImVec4)(_x,_y,_z,_w); -} -CIMGUI_API ImGuiContext* igCreateContext(ImFontAtlas* shared_font_atlas) -{ - return ImGui::CreateContext(shared_font_atlas); -} -CIMGUI_API void igDestroyContext(ImGuiContext* ctx) -{ - return ImGui::DestroyContext(ctx); -} -CIMGUI_API ImGuiContext* igGetCurrentContext() -{ - return ImGui::GetCurrentContext(); -} -CIMGUI_API void igSetCurrentContext(ImGuiContext* ctx) -{ - return ImGui::SetCurrentContext(ctx); -} -CIMGUI_API ImGuiIO* igGetIO() -{ - return &ImGui::GetIO(); -} -CIMGUI_API ImGuiStyle* igGetStyle() -{ - return &ImGui::GetStyle(); -} -CIMGUI_API void igNewFrame() -{ - return ImGui::NewFrame(); -} -CIMGUI_API void igEndFrame() -{ - return ImGui::EndFrame(); -} -CIMGUI_API void igRender() -{ - return ImGui::Render(); -} -CIMGUI_API ImDrawData* igGetDrawData() -{ - return ImGui::GetDrawData(); -} -CIMGUI_API void igShowDemoWindow(bool* p_open) -{ - return ImGui::ShowDemoWindow(p_open); -} -CIMGUI_API void igShowMetricsWindow(bool* p_open) -{ - return ImGui::ShowMetricsWindow(p_open); -} -CIMGUI_API void igShowDebugLogWindow(bool* p_open) -{ - return ImGui::ShowDebugLogWindow(p_open); -} -CIMGUI_API void igShowStackToolWindow(bool* p_open) -{ - return ImGui::ShowStackToolWindow(p_open); -} -CIMGUI_API void igShowAboutWindow(bool* p_open) -{ - return ImGui::ShowAboutWindow(p_open); -} -CIMGUI_API void igShowStyleEditor(ImGuiStyle* ref) -{ - return ImGui::ShowStyleEditor(ref); -} -CIMGUI_API bool igShowStyleSelector(const char* label) -{ - return ImGui::ShowStyleSelector(label); -} -CIMGUI_API void igShowFontSelector(const char* label) -{ - return ImGui::ShowFontSelector(label); -} -CIMGUI_API void igShowUserGuide() -{ - return ImGui::ShowUserGuide(); -} -CIMGUI_API const char* igGetVersion() -{ - return ImGui::GetVersion(); -} -CIMGUI_API void igStyleColorsDark(ImGuiStyle* dst) -{ - return ImGui::StyleColorsDark(dst); -} -CIMGUI_API void igStyleColorsLight(ImGuiStyle* dst) -{ - return ImGui::StyleColorsLight(dst); -} -CIMGUI_API void igStyleColorsClassic(ImGuiStyle* dst) -{ - return ImGui::StyleColorsClassic(dst); -} -CIMGUI_API bool igBegin(const char* name,bool* p_open,ImGuiWindowFlags flags) -{ - return ImGui::Begin(name,p_open,flags); -} -CIMGUI_API void igEnd() -{ - return ImGui::End(); -} -CIMGUI_API bool igBeginChild_Str(const char* str_id,const ImVec2 size,bool border,ImGuiWindowFlags flags) -{ - return ImGui::BeginChild(str_id,size,border,flags); -} -CIMGUI_API bool igBeginChild_ID(ImGuiID id,const ImVec2 size,bool border,ImGuiWindowFlags flags) -{ - return ImGui::BeginChild(id,size,border,flags); -} -CIMGUI_API void igEndChild() -{ - return ImGui::EndChild(); -} -CIMGUI_API bool igIsWindowAppearing() -{ - return ImGui::IsWindowAppearing(); -} -CIMGUI_API bool igIsWindowCollapsed() -{ - return ImGui::IsWindowCollapsed(); -} -CIMGUI_API bool igIsWindowFocused(ImGuiFocusedFlags flags) -{ - return ImGui::IsWindowFocused(flags); -} -CIMGUI_API bool igIsWindowHovered(ImGuiHoveredFlags flags) -{ - return ImGui::IsWindowHovered(flags); -} -CIMGUI_API ImDrawList* igGetWindowDrawList() -{ - return ImGui::GetWindowDrawList(); -} -CIMGUI_API float igGetWindowDpiScale() -{ - return ImGui::GetWindowDpiScale(); -} -CIMGUI_API void igGetWindowPos(ImVec2 *pOut) -{ - *pOut = ImGui::GetWindowPos(); -} -CIMGUI_API void igGetWindowSize(ImVec2 *pOut) -{ - *pOut = ImGui::GetWindowSize(); -} -CIMGUI_API float igGetWindowWidth() -{ - return ImGui::GetWindowWidth(); -} -CIMGUI_API float igGetWindowHeight() -{ - return ImGui::GetWindowHeight(); -} -CIMGUI_API ImGuiViewport* igGetWindowViewport() -{ - return ImGui::GetWindowViewport(); -} -CIMGUI_API void igSetNextWindowPos(const ImVec2 pos,ImGuiCond cond,const ImVec2 pivot) -{ - return ImGui::SetNextWindowPos(pos,cond,pivot); -} -CIMGUI_API void igSetNextWindowSize(const ImVec2 size,ImGuiCond cond) -{ - return ImGui::SetNextWindowSize(size,cond); -} -CIMGUI_API void igSetNextWindowSizeConstraints(const ImVec2 size_min,const ImVec2 size_max,ImGuiSizeCallback custom_callback,void* custom_callback_data) -{ - return ImGui::SetNextWindowSizeConstraints(size_min,size_max,custom_callback,custom_callback_data); -} -CIMGUI_API void igSetNextWindowContentSize(const ImVec2 size) -{ - return ImGui::SetNextWindowContentSize(size); -} -CIMGUI_API void igSetNextWindowCollapsed(bool collapsed,ImGuiCond cond) -{ - return ImGui::SetNextWindowCollapsed(collapsed,cond); -} -CIMGUI_API void igSetNextWindowFocus() -{ - return ImGui::SetNextWindowFocus(); -} -CIMGUI_API void igSetNextWindowBgAlpha(float alpha) -{ - return ImGui::SetNextWindowBgAlpha(alpha); -} -CIMGUI_API void igSetNextWindowViewport(ImGuiID viewport_id) -{ - return ImGui::SetNextWindowViewport(viewport_id); -} -CIMGUI_API void igSetWindowPos_Vec2(const ImVec2 pos,ImGuiCond cond) -{ - return ImGui::SetWindowPos(pos,cond); -} -CIMGUI_API void igSetWindowSize_Vec2(const ImVec2 size,ImGuiCond cond) -{ - return ImGui::SetWindowSize(size,cond); -} -CIMGUI_API void igSetWindowCollapsed_Bool(bool collapsed,ImGuiCond cond) -{ - return ImGui::SetWindowCollapsed(collapsed,cond); -} -CIMGUI_API void igSetWindowFocus_Nil() -{ - return ImGui::SetWindowFocus(); -} -CIMGUI_API void igSetWindowFontScale(float scale) -{ - return ImGui::SetWindowFontScale(scale); -} -CIMGUI_API void igSetWindowPos_Str(const char* name,const ImVec2 pos,ImGuiCond cond) -{ - return ImGui::SetWindowPos(name,pos,cond); -} -CIMGUI_API void igSetWindowSize_Str(const char* name,const ImVec2 size,ImGuiCond cond) -{ - return ImGui::SetWindowSize(name,size,cond); -} -CIMGUI_API void igSetWindowCollapsed_Str(const char* name,bool collapsed,ImGuiCond cond) -{ - return ImGui::SetWindowCollapsed(name,collapsed,cond); -} -CIMGUI_API void igSetWindowFocus_Str(const char* name) -{ - return ImGui::SetWindowFocus(name); -} -CIMGUI_API void igGetContentRegionAvail(ImVec2 *pOut) -{ - *pOut = ImGui::GetContentRegionAvail(); -} -CIMGUI_API void igGetContentRegionMax(ImVec2 *pOut) -{ - *pOut = ImGui::GetContentRegionMax(); -} -CIMGUI_API void igGetWindowContentRegionMin(ImVec2 *pOut) -{ - *pOut = ImGui::GetWindowContentRegionMin(); -} -CIMGUI_API void igGetWindowContentRegionMax(ImVec2 *pOut) -{ - *pOut = ImGui::GetWindowContentRegionMax(); -} -CIMGUI_API float igGetScrollX() -{ - return ImGui::GetScrollX(); -} -CIMGUI_API float igGetScrollY() -{ - return ImGui::GetScrollY(); -} -CIMGUI_API void igSetScrollX_Float(float scroll_x) -{ - return ImGui::SetScrollX(scroll_x); -} -CIMGUI_API void igSetScrollY_Float(float scroll_y) -{ - return ImGui::SetScrollY(scroll_y); -} -CIMGUI_API float igGetScrollMaxX() -{ - return ImGui::GetScrollMaxX(); -} -CIMGUI_API float igGetScrollMaxY() -{ - return ImGui::GetScrollMaxY(); -} -CIMGUI_API void igSetScrollHereX(float center_x_ratio) -{ - return ImGui::SetScrollHereX(center_x_ratio); -} -CIMGUI_API void igSetScrollHereY(float center_y_ratio) -{ - return ImGui::SetScrollHereY(center_y_ratio); -} -CIMGUI_API void igSetScrollFromPosX_Float(float local_x,float center_x_ratio) -{ - return ImGui::SetScrollFromPosX(local_x,center_x_ratio); -} -CIMGUI_API void igSetScrollFromPosY_Float(float local_y,float center_y_ratio) -{ - return ImGui::SetScrollFromPosY(local_y,center_y_ratio); -} -CIMGUI_API void igPushFont(ImFont* font) -{ - return ImGui::PushFont(font); -} -CIMGUI_API void igPopFont() -{ - return ImGui::PopFont(); -} -CIMGUI_API void igPushStyleColor_U32(ImGuiCol idx,ImU32 col) -{ - return ImGui::PushStyleColor(idx,col); -} -CIMGUI_API void igPushStyleColor_Vec4(ImGuiCol idx,const ImVec4 col) -{ - return ImGui::PushStyleColor(idx,col); -} -CIMGUI_API void igPopStyleColor(int count) -{ - return ImGui::PopStyleColor(count); -} -CIMGUI_API void igPushStyleVar_Float(ImGuiStyleVar idx,float val) -{ - return ImGui::PushStyleVar(idx,val); -} -CIMGUI_API void igPushStyleVar_Vec2(ImGuiStyleVar idx,const ImVec2 val) -{ - return ImGui::PushStyleVar(idx,val); -} -CIMGUI_API void igPopStyleVar(int count) -{ - return ImGui::PopStyleVar(count); -} -CIMGUI_API void igPushAllowKeyboardFocus(bool allow_keyboard_focus) -{ - return ImGui::PushAllowKeyboardFocus(allow_keyboard_focus); -} -CIMGUI_API void igPopAllowKeyboardFocus() -{ - return ImGui::PopAllowKeyboardFocus(); -} -CIMGUI_API void igPushButtonRepeat(bool repeat) -{ - return ImGui::PushButtonRepeat(repeat); -} -CIMGUI_API void igPopButtonRepeat() -{ - return ImGui::PopButtonRepeat(); -} -CIMGUI_API void igPushItemWidth(float item_width) -{ - return ImGui::PushItemWidth(item_width); -} -CIMGUI_API void igPopItemWidth() -{ - return ImGui::PopItemWidth(); -} -CIMGUI_API void igSetNextItemWidth(float item_width) -{ - return ImGui::SetNextItemWidth(item_width); -} -CIMGUI_API float igCalcItemWidth() -{ - return ImGui::CalcItemWidth(); -} -CIMGUI_API void igPushTextWrapPos(float wrap_local_pos_x) -{ - return ImGui::PushTextWrapPos(wrap_local_pos_x); -} -CIMGUI_API void igPopTextWrapPos() -{ - return ImGui::PopTextWrapPos(); -} -CIMGUI_API ImFont* igGetFont() -{ - return ImGui::GetFont(); -} -CIMGUI_API float igGetFontSize() -{ - return ImGui::GetFontSize(); -} -CIMGUI_API void igGetFontTexUvWhitePixel(ImVec2 *pOut) -{ - *pOut = ImGui::GetFontTexUvWhitePixel(); -} -CIMGUI_API ImU32 igGetColorU32_Col(ImGuiCol idx,float alpha_mul) -{ - return ImGui::GetColorU32(idx,alpha_mul); -} -CIMGUI_API ImU32 igGetColorU32_Vec4(const ImVec4 col) -{ - return ImGui::GetColorU32(col); -} -CIMGUI_API ImU32 igGetColorU32_U32(ImU32 col) -{ - return ImGui::GetColorU32(col); -} -CIMGUI_API const ImVec4* igGetStyleColorVec4(ImGuiCol idx) -{ - return &ImGui::GetStyleColorVec4(idx); -} -CIMGUI_API void igSeparator() -{ - return ImGui::Separator(); -} -CIMGUI_API void igSameLine(float offset_from_start_x,float spacing) -{ - return ImGui::SameLine(offset_from_start_x,spacing); -} -CIMGUI_API void igNewLine() -{ - return ImGui::NewLine(); -} -CIMGUI_API void igSpacing() -{ - return ImGui::Spacing(); -} -CIMGUI_API void igDummy(const ImVec2 size) -{ - return ImGui::Dummy(size); -} -CIMGUI_API void igIndent(float indent_w) -{ - return ImGui::Indent(indent_w); -} -CIMGUI_API void igUnindent(float indent_w) -{ - return ImGui::Unindent(indent_w); -} -CIMGUI_API void igBeginGroup() -{ - return ImGui::BeginGroup(); -} -CIMGUI_API void igEndGroup() -{ - return ImGui::EndGroup(); -} -CIMGUI_API void igGetCursorPos(ImVec2 *pOut) -{ - *pOut = ImGui::GetCursorPos(); -} -CIMGUI_API float igGetCursorPosX() -{ - return ImGui::GetCursorPosX(); -} -CIMGUI_API float igGetCursorPosY() -{ - return ImGui::GetCursorPosY(); -} -CIMGUI_API void igSetCursorPos(const ImVec2 local_pos) -{ - return ImGui::SetCursorPos(local_pos); -} -CIMGUI_API void igSetCursorPosX(float local_x) -{ - return ImGui::SetCursorPosX(local_x); -} -CIMGUI_API void igSetCursorPosY(float local_y) -{ - return ImGui::SetCursorPosY(local_y); -} -CIMGUI_API void igGetCursorStartPos(ImVec2 *pOut) -{ - *pOut = ImGui::GetCursorStartPos(); -} -CIMGUI_API void igGetCursorScreenPos(ImVec2 *pOut) -{ - *pOut = ImGui::GetCursorScreenPos(); -} -CIMGUI_API void igSetCursorScreenPos(const ImVec2 pos) -{ - return ImGui::SetCursorScreenPos(pos); -} -CIMGUI_API void igAlignTextToFramePadding() -{ - return ImGui::AlignTextToFramePadding(); -} -CIMGUI_API float igGetTextLineHeight() -{ - return ImGui::GetTextLineHeight(); -} -CIMGUI_API float igGetTextLineHeightWithSpacing() -{ - return ImGui::GetTextLineHeightWithSpacing(); -} -CIMGUI_API float igGetFrameHeight() -{ - return ImGui::GetFrameHeight(); -} -CIMGUI_API float igGetFrameHeightWithSpacing() -{ - return ImGui::GetFrameHeightWithSpacing(); -} -CIMGUI_API void igPushID_Str(const char* str_id) -{ - return ImGui::PushID(str_id); -} -CIMGUI_API void igPushID_StrStr(const char* str_id_begin,const char* str_id_end) -{ - return ImGui::PushID(str_id_begin,str_id_end); -} -CIMGUI_API void igPushID_Ptr(const void* ptr_id) -{ - return ImGui::PushID(ptr_id); -} -CIMGUI_API void igPushID_Int(int int_id) -{ - return ImGui::PushID(int_id); -} -CIMGUI_API void igPopID() -{ - return ImGui::PopID(); -} -CIMGUI_API ImGuiID igGetID_Str(const char* str_id) -{ - return ImGui::GetID(str_id); -} -CIMGUI_API ImGuiID igGetID_StrStr(const char* str_id_begin,const char* str_id_end) -{ - return ImGui::GetID(str_id_begin,str_id_end); -} -CIMGUI_API ImGuiID igGetID_Ptr(const void* ptr_id) -{ - return ImGui::GetID(ptr_id); -} -CIMGUI_API void igTextUnformatted(const char* text,const char* text_end) -{ - return ImGui::TextUnformatted(text,text_end); -} -CIMGUI_API void igText(const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImGui::TextV(fmt,args); - va_end(args); -} -CIMGUI_API void igTextV(const char* fmt,va_list args) -{ - return ImGui::TextV(fmt,args); -} -CIMGUI_API void igTextColored(const ImVec4 col,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImGui::TextColoredV(col,fmt,args); - va_end(args); -} -CIMGUI_API void igTextColoredV(const ImVec4 col,const char* fmt,va_list args) -{ - return ImGui::TextColoredV(col,fmt,args); -} -CIMGUI_API void igTextDisabled(const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImGui::TextDisabledV(fmt,args); - va_end(args); -} -CIMGUI_API void igTextDisabledV(const char* fmt,va_list args) -{ - return ImGui::TextDisabledV(fmt,args); -} -CIMGUI_API void igTextWrapped(const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImGui::TextWrappedV(fmt,args); - va_end(args); -} -CIMGUI_API void igTextWrappedV(const char* fmt,va_list args) -{ - return ImGui::TextWrappedV(fmt,args); -} -CIMGUI_API void igLabelText(const char* label,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImGui::LabelTextV(label,fmt,args); - va_end(args); -} -CIMGUI_API void igLabelTextV(const char* label,const char* fmt,va_list args) -{ - return ImGui::LabelTextV(label,fmt,args); -} -CIMGUI_API void igBulletText(const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImGui::BulletTextV(fmt,args); - va_end(args); -} -CIMGUI_API void igBulletTextV(const char* fmt,va_list args) -{ - return ImGui::BulletTextV(fmt,args); -} -CIMGUI_API bool igButton(const char* label,const ImVec2 size) -{ - return ImGui::Button(label,size); -} -CIMGUI_API bool igSmallButton(const char* label) -{ - return ImGui::SmallButton(label); -} -CIMGUI_API bool igInvisibleButton(const char* str_id,const ImVec2 size,ImGuiButtonFlags flags) -{ - return ImGui::InvisibleButton(str_id,size,flags); -} -CIMGUI_API bool igArrowButton(const char* str_id,ImGuiDir dir) -{ - return ImGui::ArrowButton(str_id,dir); -} -CIMGUI_API void igImage(ImTextureID user_texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,const ImVec4 tint_col,const ImVec4 border_col) -{ - return ImGui::Image(user_texture_id,size,uv0,uv1,tint_col,border_col); -} -CIMGUI_API bool igImageButton(ImTextureID user_texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,int frame_padding,const ImVec4 bg_col,const ImVec4 tint_col) -{ - return ImGui::ImageButton(user_texture_id,size,uv0,uv1,frame_padding,bg_col,tint_col); -} -CIMGUI_API bool igCheckbox(const char* label,bool* v) -{ - return ImGui::Checkbox(label,v); -} -CIMGUI_API bool igCheckboxFlags_IntPtr(const char* label,int* flags,int flags_value) -{ - return ImGui::CheckboxFlags(label,flags,flags_value); -} -CIMGUI_API bool igCheckboxFlags_UintPtr(const char* label,unsigned int* flags,unsigned int flags_value) -{ - return ImGui::CheckboxFlags(label,flags,flags_value); -} -CIMGUI_API bool igRadioButton_Bool(const char* label,bool active) -{ - return ImGui::RadioButton(label,active); -} -CIMGUI_API bool igRadioButton_IntPtr(const char* label,int* v,int v_button) -{ - return ImGui::RadioButton(label,v,v_button); -} -CIMGUI_API void igProgressBar(float fraction,const ImVec2 size_arg,const char* overlay) -{ - return ImGui::ProgressBar(fraction,size_arg,overlay); -} -CIMGUI_API void igBullet() -{ - return ImGui::Bullet(); -} -CIMGUI_API bool igBeginCombo(const char* label,const char* preview_value,ImGuiComboFlags flags) -{ - return ImGui::BeginCombo(label,preview_value,flags); -} -CIMGUI_API void igEndCombo() -{ - return ImGui::EndCombo(); -} -CIMGUI_API bool igCombo_Str_arr(const char* label,int* current_item,const char* const items[],int items_count,int popup_max_height_in_items) -{ - return ImGui::Combo(label,current_item,items,items_count,popup_max_height_in_items); -} -CIMGUI_API bool igCombo_Str(const char* label,int* current_item,const char* items_separated_by_zeros,int popup_max_height_in_items) -{ - return ImGui::Combo(label,current_item,items_separated_by_zeros,popup_max_height_in_items); -} -CIMGUI_API bool igCombo_FnBoolPtr(const char* label,int* current_item,bool(*items_getter)(void* data,int idx,const char** out_text),void* data,int items_count,int popup_max_height_in_items) -{ - return ImGui::Combo(label,current_item,items_getter,data,items_count,popup_max_height_in_items); -} -CIMGUI_API bool igDragFloat(const char* label,float* v,float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragFloat(label,v,v_speed,v_min,v_max,format,flags); -} -CIMGUI_API bool igDragFloat2(const char* label,float v[2],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragFloat2(label,v,v_speed,v_min,v_max,format,flags); -} -CIMGUI_API bool igDragFloat3(const char* label,float v[3],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragFloat3(label,v,v_speed,v_min,v_max,format,flags); -} -CIMGUI_API bool igDragFloat4(const char* label,float v[4],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragFloat4(label,v,v_speed,v_min,v_max,format,flags); -} -CIMGUI_API bool igDragFloatRange2(const char* label,float* v_current_min,float* v_current_max,float v_speed,float v_min,float v_max,const char* format,const char* format_max,ImGuiSliderFlags flags) -{ - return ImGui::DragFloatRange2(label,v_current_min,v_current_max,v_speed,v_min,v_max,format,format_max,flags); -} -CIMGUI_API bool igDragInt(const char* label,int* v,float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragInt(label,v,v_speed,v_min,v_max,format,flags); -} -CIMGUI_API bool igDragInt2(const char* label,int v[2],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragInt2(label,v,v_speed,v_min,v_max,format,flags); -} -CIMGUI_API bool igDragInt3(const char* label,int v[3],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragInt3(label,v,v_speed,v_min,v_max,format,flags); -} -CIMGUI_API bool igDragInt4(const char* label,int v[4],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragInt4(label,v,v_speed,v_min,v_max,format,flags); -} -CIMGUI_API bool igDragIntRange2(const char* label,int* v_current_min,int* v_current_max,float v_speed,int v_min,int v_max,const char* format,const char* format_max,ImGuiSliderFlags flags) -{ - return ImGui::DragIntRange2(label,v_current_min,v_current_max,v_speed,v_min,v_max,format,format_max,flags); -} -CIMGUI_API bool igDragScalar(const char* label,ImGuiDataType data_type,void* p_data,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragScalar(label,data_type,p_data,v_speed,p_min,p_max,format,flags); -} -CIMGUI_API bool igDragScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragScalarN(label,data_type,p_data,components,v_speed,p_min,p_max,format,flags); -} -CIMGUI_API bool igSliderFloat(const char* label,float* v,float v_min,float v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderFloat(label,v,v_min,v_max,format,flags); -} -CIMGUI_API bool igSliderFloat2(const char* label,float v[2],float v_min,float v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderFloat2(label,v,v_min,v_max,format,flags); -} -CIMGUI_API bool igSliderFloat3(const char* label,float v[3],float v_min,float v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderFloat3(label,v,v_min,v_max,format,flags); -} -CIMGUI_API bool igSliderFloat4(const char* label,float v[4],float v_min,float v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderFloat4(label,v,v_min,v_max,format,flags); -} -CIMGUI_API bool igSliderAngle(const char* label,float* v_rad,float v_degrees_min,float v_degrees_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderAngle(label,v_rad,v_degrees_min,v_degrees_max,format,flags); -} -CIMGUI_API bool igSliderInt(const char* label,int* v,int v_min,int v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderInt(label,v,v_min,v_max,format,flags); -} -CIMGUI_API bool igSliderInt2(const char* label,int v[2],int v_min,int v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderInt2(label,v,v_min,v_max,format,flags); -} -CIMGUI_API bool igSliderInt3(const char* label,int v[3],int v_min,int v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderInt3(label,v,v_min,v_max,format,flags); -} -CIMGUI_API bool igSliderInt4(const char* label,int v[4],int v_min,int v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderInt4(label,v,v_min,v_max,format,flags); -} -CIMGUI_API bool igSliderScalar(const char* label,ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderScalar(label,data_type,p_data,p_min,p_max,format,flags); -} -CIMGUI_API bool igSliderScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::SliderScalarN(label,data_type,p_data,components,p_min,p_max,format,flags); -} -CIMGUI_API bool igVSliderFloat(const char* label,const ImVec2 size,float* v,float v_min,float v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::VSliderFloat(label,size,v,v_min,v_max,format,flags); -} -CIMGUI_API bool igVSliderInt(const char* label,const ImVec2 size,int* v,int v_min,int v_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::VSliderInt(label,size,v,v_min,v_max,format,flags); -} -CIMGUI_API bool igVSliderScalar(const char* label,const ImVec2 size,ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::VSliderScalar(label,size,data_type,p_data,p_min,p_max,format,flags); -} -CIMGUI_API bool igInputText(const char* label,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data) -{ - return ImGui::InputText(label,buf,buf_size,flags,callback,user_data); -} -CIMGUI_API bool igInputTextMultiline(const char* label,char* buf,size_t buf_size,const ImVec2 size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data) -{ - return ImGui::InputTextMultiline(label,buf,buf_size,size,flags,callback,user_data); -} -CIMGUI_API bool igInputTextWithHint(const char* label,const char* hint,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data) -{ - return ImGui::InputTextWithHint(label,hint,buf,buf_size,flags,callback,user_data); -} -CIMGUI_API bool igInputFloat(const char* label,float* v,float step,float step_fast,const char* format,ImGuiInputTextFlags flags) -{ - return ImGui::InputFloat(label,v,step,step_fast,format,flags); -} -CIMGUI_API bool igInputFloat2(const char* label,float v[2],const char* format,ImGuiInputTextFlags flags) -{ - return ImGui::InputFloat2(label,v,format,flags); -} -CIMGUI_API bool igInputFloat3(const char* label,float v[3],const char* format,ImGuiInputTextFlags flags) -{ - return ImGui::InputFloat3(label,v,format,flags); -} -CIMGUI_API bool igInputFloat4(const char* label,float v[4],const char* format,ImGuiInputTextFlags flags) -{ - return ImGui::InputFloat4(label,v,format,flags); -} -CIMGUI_API bool igInputInt(const char* label,int* v,int step,int step_fast,ImGuiInputTextFlags flags) -{ - return ImGui::InputInt(label,v,step,step_fast,flags); -} -CIMGUI_API bool igInputInt2(const char* label,int v[2],ImGuiInputTextFlags flags) -{ - return ImGui::InputInt2(label,v,flags); -} -CIMGUI_API bool igInputInt3(const char* label,int v[3],ImGuiInputTextFlags flags) -{ - return ImGui::InputInt3(label,v,flags); -} -CIMGUI_API bool igInputInt4(const char* label,int v[4],ImGuiInputTextFlags flags) -{ - return ImGui::InputInt4(label,v,flags); -} -CIMGUI_API bool igInputDouble(const char* label,double* v,double step,double step_fast,const char* format,ImGuiInputTextFlags flags) -{ - return ImGui::InputDouble(label,v,step,step_fast,format,flags); -} -CIMGUI_API bool igInputScalar(const char* label,ImGuiDataType data_type,void* p_data,const void* p_step,const void* p_step_fast,const char* format,ImGuiInputTextFlags flags) -{ - return ImGui::InputScalar(label,data_type,p_data,p_step,p_step_fast,format,flags); -} -CIMGUI_API bool igInputScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,const void* p_step,const void* p_step_fast,const char* format,ImGuiInputTextFlags flags) -{ - return ImGui::InputScalarN(label,data_type,p_data,components,p_step,p_step_fast,format,flags); -} -CIMGUI_API bool igColorEdit3(const char* label,float col[3],ImGuiColorEditFlags flags) -{ - return ImGui::ColorEdit3(label,col,flags); -} -CIMGUI_API bool igColorEdit4(const char* label,float col[4],ImGuiColorEditFlags flags) -{ - return ImGui::ColorEdit4(label,col,flags); -} -CIMGUI_API bool igColorPicker3(const char* label,float col[3],ImGuiColorEditFlags flags) -{ - return ImGui::ColorPicker3(label,col,flags); -} -CIMGUI_API bool igColorPicker4(const char* label,float col[4],ImGuiColorEditFlags flags,const float* ref_col) -{ - return ImGui::ColorPicker4(label,col,flags,ref_col); -} -CIMGUI_API bool igColorButton(const char* desc_id,const ImVec4 col,ImGuiColorEditFlags flags,const ImVec2 size) -{ - return ImGui::ColorButton(desc_id,col,flags,size); -} -CIMGUI_API void igSetColorEditOptions(ImGuiColorEditFlags flags) -{ - return ImGui::SetColorEditOptions(flags); -} -CIMGUI_API bool igTreeNode_Str(const char* label) -{ - return ImGui::TreeNode(label); -} -CIMGUI_API bool igTreeNode_StrStr(const char* str_id,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - bool ret = ImGui::TreeNodeV(str_id,fmt,args); - va_end(args); - return ret; -} -CIMGUI_API bool igTreeNode_Ptr(const void* ptr_id,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - bool ret = ImGui::TreeNodeV(ptr_id,fmt,args); - va_end(args); - return ret; -} -CIMGUI_API bool igTreeNodeV_Str(const char* str_id,const char* fmt,va_list args) -{ - return ImGui::TreeNodeV(str_id,fmt,args); -} -CIMGUI_API bool igTreeNodeV_Ptr(const void* ptr_id,const char* fmt,va_list args) -{ - return ImGui::TreeNodeV(ptr_id,fmt,args); -} -CIMGUI_API bool igTreeNodeEx_Str(const char* label,ImGuiTreeNodeFlags flags) -{ - return ImGui::TreeNodeEx(label,flags); -} -CIMGUI_API bool igTreeNodeEx_StrStr(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - bool ret = ImGui::TreeNodeExV(str_id,flags,fmt,args); - va_end(args); - return ret; -} -CIMGUI_API bool igTreeNodeEx_Ptr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - bool ret = ImGui::TreeNodeExV(ptr_id,flags,fmt,args); - va_end(args); - return ret; -} -CIMGUI_API bool igTreeNodeExV_Str(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args) -{ - return ImGui::TreeNodeExV(str_id,flags,fmt,args); -} -CIMGUI_API bool igTreeNodeExV_Ptr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args) -{ - return ImGui::TreeNodeExV(ptr_id,flags,fmt,args); -} -CIMGUI_API void igTreePush_Str(const char* str_id) -{ - return ImGui::TreePush(str_id); -} -CIMGUI_API void igTreePush_Ptr(const void* ptr_id) -{ - return ImGui::TreePush(ptr_id); -} -CIMGUI_API void igTreePop() -{ - return ImGui::TreePop(); -} -CIMGUI_API float igGetTreeNodeToLabelSpacing() -{ - return ImGui::GetTreeNodeToLabelSpacing(); -} -CIMGUI_API bool igCollapsingHeader_TreeNodeFlags(const char* label,ImGuiTreeNodeFlags flags) -{ - return ImGui::CollapsingHeader(label,flags); -} -CIMGUI_API bool igCollapsingHeader_BoolPtr(const char* label,bool* p_visible,ImGuiTreeNodeFlags flags) -{ - return ImGui::CollapsingHeader(label,p_visible,flags); -} -CIMGUI_API void igSetNextItemOpen(bool is_open,ImGuiCond cond) -{ - return ImGui::SetNextItemOpen(is_open,cond); -} -CIMGUI_API bool igSelectable_Bool(const char* label,bool selected,ImGuiSelectableFlags flags,const ImVec2 size) -{ - return ImGui::Selectable(label,selected,flags,size); -} -CIMGUI_API bool igSelectable_BoolPtr(const char* label,bool* p_selected,ImGuiSelectableFlags flags,const ImVec2 size) -{ - return ImGui::Selectable(label,p_selected,flags,size); -} -CIMGUI_API bool igBeginListBox(const char* label,const ImVec2 size) -{ - return ImGui::BeginListBox(label,size); -} -CIMGUI_API void igEndListBox() -{ - return ImGui::EndListBox(); -} -CIMGUI_API bool igListBox_Str_arr(const char* label,int* current_item,const char* const items[],int items_count,int height_in_items) -{ - return ImGui::ListBox(label,current_item,items,items_count,height_in_items); -} -CIMGUI_API bool igListBox_FnBoolPtr(const char* label,int* current_item,bool(*items_getter)(void* data,int idx,const char** out_text),void* data,int items_count,int height_in_items) -{ - return ImGui::ListBox(label,current_item,items_getter,data,items_count,height_in_items); -} -CIMGUI_API void igPlotLines_FloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride) -{ - return ImGui::PlotLines(label,values,values_count,values_offset,overlay_text,scale_min,scale_max,graph_size,stride); -} -CIMGUI_API void igPlotLines_FnFloatPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size) -{ - return ImGui::PlotLines(label,values_getter,data,values_count,values_offset,overlay_text,scale_min,scale_max,graph_size); -} -CIMGUI_API void igPlotHistogram_FloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride) -{ - return ImGui::PlotHistogram(label,values,values_count,values_offset,overlay_text,scale_min,scale_max,graph_size,stride); -} -CIMGUI_API void igPlotHistogram_FnFloatPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size) -{ - return ImGui::PlotHistogram(label,values_getter,data,values_count,values_offset,overlay_text,scale_min,scale_max,graph_size); -} -CIMGUI_API void igValue_Bool(const char* prefix,bool b) -{ - return ImGui::Value(prefix,b); -} -CIMGUI_API void igValue_Int(const char* prefix,int v) -{ - return ImGui::Value(prefix,v); -} -CIMGUI_API void igValue_Uint(const char* prefix,unsigned int v) -{ - return ImGui::Value(prefix,v); -} -CIMGUI_API void igValue_Float(const char* prefix,float v,const char* float_format) -{ - return ImGui::Value(prefix,v,float_format); -} -CIMGUI_API bool igBeginMenuBar() -{ - return ImGui::BeginMenuBar(); -} -CIMGUI_API void igEndMenuBar() -{ - return ImGui::EndMenuBar(); -} -CIMGUI_API bool igBeginMainMenuBar() -{ - return ImGui::BeginMainMenuBar(); -} -CIMGUI_API void igEndMainMenuBar() -{ - return ImGui::EndMainMenuBar(); -} -CIMGUI_API bool igBeginMenu(const char* label,bool enabled) -{ - return ImGui::BeginMenu(label,enabled); -} -CIMGUI_API void igEndMenu() -{ - return ImGui::EndMenu(); -} -CIMGUI_API bool igMenuItem_Bool(const char* label,const char* shortcut,bool selected,bool enabled) -{ - return ImGui::MenuItem(label,shortcut,selected,enabled); -} -CIMGUI_API bool igMenuItem_BoolPtr(const char* label,const char* shortcut,bool* p_selected,bool enabled) -{ - return ImGui::MenuItem(label,shortcut,p_selected,enabled); -} -CIMGUI_API void igBeginTooltip() -{ - return ImGui::BeginTooltip(); -} -CIMGUI_API void igEndTooltip() -{ - return ImGui::EndTooltip(); -} -CIMGUI_API void igSetTooltip(const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImGui::SetTooltipV(fmt,args); - va_end(args); -} -CIMGUI_API void igSetTooltipV(const char* fmt,va_list args) -{ - return ImGui::SetTooltipV(fmt,args); -} -CIMGUI_API bool igBeginPopup(const char* str_id,ImGuiWindowFlags flags) -{ - return ImGui::BeginPopup(str_id,flags); -} -CIMGUI_API bool igBeginPopupModal(const char* name,bool* p_open,ImGuiWindowFlags flags) -{ - return ImGui::BeginPopupModal(name,p_open,flags); -} -CIMGUI_API void igEndPopup() -{ - return ImGui::EndPopup(); -} -CIMGUI_API void igOpenPopup_Str(const char* str_id,ImGuiPopupFlags popup_flags) -{ - return ImGui::OpenPopup(str_id,popup_flags); -} -CIMGUI_API void igOpenPopup_ID(ImGuiID id,ImGuiPopupFlags popup_flags) -{ - return ImGui::OpenPopup(id,popup_flags); -} -CIMGUI_API void igOpenPopupOnItemClick(const char* str_id,ImGuiPopupFlags popup_flags) -{ - return ImGui::OpenPopupOnItemClick(str_id,popup_flags); -} -CIMGUI_API void igCloseCurrentPopup() -{ - return ImGui::CloseCurrentPopup(); -} -CIMGUI_API bool igBeginPopupContextItem(const char* str_id,ImGuiPopupFlags popup_flags) -{ - return ImGui::BeginPopupContextItem(str_id,popup_flags); -} -CIMGUI_API bool igBeginPopupContextWindow(const char* str_id,ImGuiPopupFlags popup_flags) -{ - return ImGui::BeginPopupContextWindow(str_id,popup_flags); -} -CIMGUI_API bool igBeginPopupContextVoid(const char* str_id,ImGuiPopupFlags popup_flags) -{ - return ImGui::BeginPopupContextVoid(str_id,popup_flags); -} -CIMGUI_API bool igIsPopupOpen_Str(const char* str_id,ImGuiPopupFlags flags) -{ - return ImGui::IsPopupOpen(str_id,flags); -} -CIMGUI_API bool igBeginTable(const char* str_id,int column,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width) -{ - return ImGui::BeginTable(str_id,column,flags,outer_size,inner_width); -} -CIMGUI_API void igEndTable() -{ - return ImGui::EndTable(); -} -CIMGUI_API void igTableNextRow(ImGuiTableRowFlags row_flags,float min_row_height) -{ - return ImGui::TableNextRow(row_flags,min_row_height); -} -CIMGUI_API bool igTableNextColumn() -{ - return ImGui::TableNextColumn(); -} -CIMGUI_API bool igTableSetColumnIndex(int column_n) -{ - return ImGui::TableSetColumnIndex(column_n); -} -CIMGUI_API void igTableSetupColumn(const char* label,ImGuiTableColumnFlags flags,float init_width_or_weight,ImGuiID user_id) -{ - return ImGui::TableSetupColumn(label,flags,init_width_or_weight,user_id); -} -CIMGUI_API void igTableSetupScrollFreeze(int cols,int rows) -{ - return ImGui::TableSetupScrollFreeze(cols,rows); -} -CIMGUI_API void igTableHeadersRow() -{ - return ImGui::TableHeadersRow(); -} -CIMGUI_API void igTableHeader(const char* label) -{ - return ImGui::TableHeader(label); -} -CIMGUI_API ImGuiTableSortSpecs* igTableGetSortSpecs() -{ - return ImGui::TableGetSortSpecs(); -} -CIMGUI_API int igTableGetColumnCount() -{ - return ImGui::TableGetColumnCount(); -} -CIMGUI_API int igTableGetColumnIndex() -{ - return ImGui::TableGetColumnIndex(); -} -CIMGUI_API int igTableGetRowIndex() -{ - return ImGui::TableGetRowIndex(); -} -CIMGUI_API const char* igTableGetColumnName_Int(int column_n) -{ - return ImGui::TableGetColumnName(column_n); -} -CIMGUI_API ImGuiTableColumnFlags igTableGetColumnFlags(int column_n) -{ - return ImGui::TableGetColumnFlags(column_n); -} -CIMGUI_API void igTableSetColumnEnabled(int column_n,bool v) -{ - return ImGui::TableSetColumnEnabled(column_n,v); -} -CIMGUI_API void igTableSetBgColor(ImGuiTableBgTarget target,ImU32 color,int column_n) -{ - return ImGui::TableSetBgColor(target,color,column_n); -} -CIMGUI_API void igColumns(int count,const char* id,bool border) -{ - return ImGui::Columns(count,id,border); -} -CIMGUI_API void igNextColumn() -{ - return ImGui::NextColumn(); -} -CIMGUI_API int igGetColumnIndex() -{ - return ImGui::GetColumnIndex(); -} -CIMGUI_API float igGetColumnWidth(int column_index) -{ - return ImGui::GetColumnWidth(column_index); -} -CIMGUI_API void igSetColumnWidth(int column_index,float width) -{ - return ImGui::SetColumnWidth(column_index,width); -} -CIMGUI_API float igGetColumnOffset(int column_index) -{ - return ImGui::GetColumnOffset(column_index); -} -CIMGUI_API void igSetColumnOffset(int column_index,float offset_x) -{ - return ImGui::SetColumnOffset(column_index,offset_x); -} -CIMGUI_API int igGetColumnsCount() -{ - return ImGui::GetColumnsCount(); -} -CIMGUI_API bool igBeginTabBar(const char* str_id,ImGuiTabBarFlags flags) -{ - return ImGui::BeginTabBar(str_id,flags); -} -CIMGUI_API void igEndTabBar() -{ - return ImGui::EndTabBar(); -} -CIMGUI_API bool igBeginTabItem(const char* label,bool* p_open,ImGuiTabItemFlags flags) -{ - return ImGui::BeginTabItem(label,p_open,flags); -} -CIMGUI_API void igEndTabItem() -{ - return ImGui::EndTabItem(); -} -CIMGUI_API bool igTabItemButton(const char* label,ImGuiTabItemFlags flags) -{ - return ImGui::TabItemButton(label,flags); -} -CIMGUI_API void igSetTabItemClosed(const char* tab_or_docked_window_label) -{ - return ImGui::SetTabItemClosed(tab_or_docked_window_label); -} -CIMGUI_API ImGuiID igDockSpace(ImGuiID id,const ImVec2 size,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class) -{ - return ImGui::DockSpace(id,size,flags,window_class); -} -CIMGUI_API ImGuiID igDockSpaceOverViewport(const ImGuiViewport* viewport,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class) -{ - return ImGui::DockSpaceOverViewport(viewport,flags,window_class); -} -CIMGUI_API void igSetNextWindowDockID(ImGuiID dock_id,ImGuiCond cond) -{ - return ImGui::SetNextWindowDockID(dock_id,cond); -} -CIMGUI_API void igSetNextWindowClass(const ImGuiWindowClass* window_class) -{ - return ImGui::SetNextWindowClass(window_class); -} -CIMGUI_API ImGuiID igGetWindowDockID() -{ - return ImGui::GetWindowDockID(); -} -CIMGUI_API bool igIsWindowDocked() -{ - return ImGui::IsWindowDocked(); -} -CIMGUI_API void igLogToTTY(int auto_open_depth) -{ - return ImGui::LogToTTY(auto_open_depth); -} -CIMGUI_API void igLogToFile(int auto_open_depth,const char* filename) -{ - return ImGui::LogToFile(auto_open_depth,filename); -} -CIMGUI_API void igLogToClipboard(int auto_open_depth) -{ - return ImGui::LogToClipboard(auto_open_depth); -} -CIMGUI_API void igLogFinish() -{ - return ImGui::LogFinish(); -} -CIMGUI_API void igLogButtons() -{ - return ImGui::LogButtons(); -} -CIMGUI_API void igLogTextV(const char* fmt,va_list args) -{ - return ImGui::LogTextV(fmt,args); -} -CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags) -{ - return ImGui::BeginDragDropSource(flags); -} -CIMGUI_API bool igSetDragDropPayload(const char* type,const void* data,size_t sz,ImGuiCond cond) -{ - return ImGui::SetDragDropPayload(type,data,sz,cond); -} -CIMGUI_API void igEndDragDropSource() -{ - return ImGui::EndDragDropSource(); -} -CIMGUI_API bool igBeginDragDropTarget() -{ - return ImGui::BeginDragDropTarget(); -} -CIMGUI_API const ImGuiPayload* igAcceptDragDropPayload(const char* type,ImGuiDragDropFlags flags) -{ - return ImGui::AcceptDragDropPayload(type,flags); -} -CIMGUI_API void igEndDragDropTarget() -{ - return ImGui::EndDragDropTarget(); -} -CIMGUI_API const ImGuiPayload* igGetDragDropPayload() -{ - return ImGui::GetDragDropPayload(); -} -CIMGUI_API void igBeginDisabled(bool disabled) -{ - return ImGui::BeginDisabled(disabled); -} -CIMGUI_API void igEndDisabled() -{ - return ImGui::EndDisabled(); -} -CIMGUI_API void igPushClipRect(const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect) -{ - return ImGui::PushClipRect(clip_rect_min,clip_rect_max,intersect_with_current_clip_rect); -} -CIMGUI_API void igPopClipRect() -{ - return ImGui::PopClipRect(); -} -CIMGUI_API void igSetItemDefaultFocus() -{ - return ImGui::SetItemDefaultFocus(); -} -CIMGUI_API void igSetKeyboardFocusHere(int offset) -{ - return ImGui::SetKeyboardFocusHere(offset); -} -CIMGUI_API bool igIsItemHovered(ImGuiHoveredFlags flags) -{ - return ImGui::IsItemHovered(flags); -} -CIMGUI_API bool igIsItemActive() -{ - return ImGui::IsItemActive(); -} -CIMGUI_API bool igIsItemFocused() -{ - return ImGui::IsItemFocused(); -} -CIMGUI_API bool igIsItemClicked(ImGuiMouseButton mouse_button) -{ - return ImGui::IsItemClicked(mouse_button); -} -CIMGUI_API bool igIsItemVisible() -{ - return ImGui::IsItemVisible(); -} -CIMGUI_API bool igIsItemEdited() -{ - return ImGui::IsItemEdited(); -} -CIMGUI_API bool igIsItemActivated() -{ - return ImGui::IsItemActivated(); -} -CIMGUI_API bool igIsItemDeactivated() -{ - return ImGui::IsItemDeactivated(); -} -CIMGUI_API bool igIsItemDeactivatedAfterEdit() -{ - return ImGui::IsItemDeactivatedAfterEdit(); -} -CIMGUI_API bool igIsItemToggledOpen() -{ - return ImGui::IsItemToggledOpen(); -} -CIMGUI_API bool igIsAnyItemHovered() -{ - return ImGui::IsAnyItemHovered(); -} -CIMGUI_API bool igIsAnyItemActive() -{ - return ImGui::IsAnyItemActive(); -} -CIMGUI_API bool igIsAnyItemFocused() -{ - return ImGui::IsAnyItemFocused(); -} -CIMGUI_API void igGetItemRectMin(ImVec2 *pOut) -{ - *pOut = ImGui::GetItemRectMin(); -} -CIMGUI_API void igGetItemRectMax(ImVec2 *pOut) -{ - *pOut = ImGui::GetItemRectMax(); -} -CIMGUI_API void igGetItemRectSize(ImVec2 *pOut) -{ - *pOut = ImGui::GetItemRectSize(); -} -CIMGUI_API void igSetItemAllowOverlap() -{ - return ImGui::SetItemAllowOverlap(); -} -CIMGUI_API ImGuiViewport* igGetMainViewport() -{ - return ImGui::GetMainViewport(); -} -CIMGUI_API ImDrawList* igGetBackgroundDrawList_Nil() -{ - return ImGui::GetBackgroundDrawList(); -} -CIMGUI_API ImDrawList* igGetForegroundDrawList_Nil() -{ - return ImGui::GetForegroundDrawList(); -} -CIMGUI_API ImDrawList* igGetBackgroundDrawList_ViewportPtr(ImGuiViewport* viewport) -{ - return ImGui::GetBackgroundDrawList(viewport); -} -CIMGUI_API ImDrawList* igGetForegroundDrawList_ViewportPtr(ImGuiViewport* viewport) -{ - return ImGui::GetForegroundDrawList(viewport); -} -CIMGUI_API bool igIsRectVisible_Nil(const ImVec2 size) -{ - return ImGui::IsRectVisible(size); -} -CIMGUI_API bool igIsRectVisible_Vec2(const ImVec2 rect_min,const ImVec2 rect_max) -{ - return ImGui::IsRectVisible(rect_min,rect_max); -} -CIMGUI_API double igGetTime() -{ - return ImGui::GetTime(); -} -CIMGUI_API int igGetFrameCount() -{ - return ImGui::GetFrameCount(); -} -CIMGUI_API ImDrawListSharedData* igGetDrawListSharedData() -{ - return ImGui::GetDrawListSharedData(); -} -CIMGUI_API const char* igGetStyleColorName(ImGuiCol idx) -{ - return ImGui::GetStyleColorName(idx); -} -CIMGUI_API void igSetStateStorage(ImGuiStorage* storage) -{ - return ImGui::SetStateStorage(storage); -} -CIMGUI_API ImGuiStorage* igGetStateStorage() -{ - return ImGui::GetStateStorage(); -} -CIMGUI_API bool igBeginChildFrame(ImGuiID id,const ImVec2 size,ImGuiWindowFlags flags) -{ - return ImGui::BeginChildFrame(id,size,flags); -} -CIMGUI_API void igEndChildFrame() -{ - return ImGui::EndChildFrame(); -} -CIMGUI_API void igCalcTextSize(ImVec2 *pOut,const char* text,const char* text_end,bool hide_text_after_double_hash,float wrap_width) -{ - *pOut = ImGui::CalcTextSize(text,text_end,hide_text_after_double_hash,wrap_width); -} -CIMGUI_API void igColorConvertU32ToFloat4(ImVec4 *pOut,ImU32 in) -{ - *pOut = ImGui::ColorConvertU32ToFloat4(in); -} -CIMGUI_API ImU32 igColorConvertFloat4ToU32(const ImVec4 in) -{ - return ImGui::ColorConvertFloat4ToU32(in); -} -CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float* out_h,float* out_s,float* out_v) -{ - return ImGui::ColorConvertRGBtoHSV(r,g,b,*out_h,*out_s,*out_v); -} -CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float* out_r,float* out_g,float* out_b) -{ - return ImGui::ColorConvertHSVtoRGB(h,s,v,*out_r,*out_g,*out_b); -} -CIMGUI_API bool igIsKeyDown(ImGuiKey key) -{ - return ImGui::IsKeyDown(key); -} -CIMGUI_API bool igIsKeyPressed(ImGuiKey key,bool repeat) -{ - return ImGui::IsKeyPressed(key,repeat); -} -CIMGUI_API bool igIsKeyReleased(ImGuiKey key) -{ - return ImGui::IsKeyReleased(key); -} -CIMGUI_API int igGetKeyPressedAmount(ImGuiKey key,float repeat_delay,float rate) -{ - return ImGui::GetKeyPressedAmount(key,repeat_delay,rate); -} -CIMGUI_API const char* igGetKeyName(ImGuiKey key) -{ - return ImGui::GetKeyName(key); -} -CIMGUI_API void igSetNextFrameWantCaptureKeyboard(bool want_capture_keyboard) -{ - return ImGui::SetNextFrameWantCaptureKeyboard(want_capture_keyboard); -} -CIMGUI_API bool igIsMouseDown(ImGuiMouseButton button) -{ - return ImGui::IsMouseDown(button); -} -CIMGUI_API bool igIsMouseClicked(ImGuiMouseButton button,bool repeat) -{ - return ImGui::IsMouseClicked(button,repeat); -} -CIMGUI_API bool igIsMouseReleased(ImGuiMouseButton button) -{ - return ImGui::IsMouseReleased(button); -} -CIMGUI_API bool igIsMouseDoubleClicked(ImGuiMouseButton button) -{ - return ImGui::IsMouseDoubleClicked(button); -} -CIMGUI_API int igGetMouseClickedCount(ImGuiMouseButton button) -{ - return ImGui::GetMouseClickedCount(button); -} -CIMGUI_API bool igIsMouseHoveringRect(const ImVec2 r_min,const ImVec2 r_max,bool clip) -{ - return ImGui::IsMouseHoveringRect(r_min,r_max,clip); -} -CIMGUI_API bool igIsMousePosValid(const ImVec2* mouse_pos) -{ - return ImGui::IsMousePosValid(mouse_pos); -} -CIMGUI_API bool igIsAnyMouseDown() -{ - return ImGui::IsAnyMouseDown(); -} -CIMGUI_API void igGetMousePos(ImVec2 *pOut) -{ - *pOut = ImGui::GetMousePos(); -} -CIMGUI_API void igGetMousePosOnOpeningCurrentPopup(ImVec2 *pOut) -{ - *pOut = ImGui::GetMousePosOnOpeningCurrentPopup(); -} -CIMGUI_API bool igIsMouseDragging(ImGuiMouseButton button,float lock_threshold) -{ - return ImGui::IsMouseDragging(button,lock_threshold); -} -CIMGUI_API void igGetMouseDragDelta(ImVec2 *pOut,ImGuiMouseButton button,float lock_threshold) -{ - *pOut = ImGui::GetMouseDragDelta(button,lock_threshold); -} -CIMGUI_API void igResetMouseDragDelta(ImGuiMouseButton button) -{ - return ImGui::ResetMouseDragDelta(button); -} -CIMGUI_API ImGuiMouseCursor igGetMouseCursor() -{ - return ImGui::GetMouseCursor(); -} -CIMGUI_API void igSetMouseCursor(ImGuiMouseCursor cursor_type) -{ - return ImGui::SetMouseCursor(cursor_type); -} -CIMGUI_API void igSetNextFrameWantCaptureMouse(bool want_capture_mouse) -{ - return ImGui::SetNextFrameWantCaptureMouse(want_capture_mouse); -} -CIMGUI_API const char* igGetClipboardText() -{ - return ImGui::GetClipboardText(); -} -CIMGUI_API void igSetClipboardText(const char* text) -{ - return ImGui::SetClipboardText(text); -} -CIMGUI_API void igLoadIniSettingsFromDisk(const char* ini_filename) -{ - return ImGui::LoadIniSettingsFromDisk(ini_filename); -} -CIMGUI_API void igLoadIniSettingsFromMemory(const char* ini_data,size_t ini_size) -{ - return ImGui::LoadIniSettingsFromMemory(ini_data,ini_size); -} -CIMGUI_API void igSaveIniSettingsToDisk(const char* ini_filename) -{ - return ImGui::SaveIniSettingsToDisk(ini_filename); -} -CIMGUI_API const char* igSaveIniSettingsToMemory(size_t* out_ini_size) -{ - return ImGui::SaveIniSettingsToMemory(out_ini_size); -} -CIMGUI_API void igDebugTextEncoding(const char* text) -{ - return ImGui::DebugTextEncoding(text); -} -CIMGUI_API bool igDebugCheckVersionAndDataLayout(const char* version_str,size_t sz_io,size_t sz_style,size_t sz_vec2,size_t sz_vec4,size_t sz_drawvert,size_t sz_drawidx) -{ - return ImGui::DebugCheckVersionAndDataLayout(version_str,sz_io,sz_style,sz_vec2,sz_vec4,sz_drawvert,sz_drawidx); -} -CIMGUI_API void igSetAllocatorFunctions(ImGuiMemAllocFunc alloc_func,ImGuiMemFreeFunc free_func,void* user_data) -{ - return ImGui::SetAllocatorFunctions(alloc_func,free_func,user_data); -} -CIMGUI_API void igGetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func,ImGuiMemFreeFunc* p_free_func,void** p_user_data) -{ - return ImGui::GetAllocatorFunctions(p_alloc_func,p_free_func,p_user_data); -} -CIMGUI_API void* igMemAlloc(size_t size) -{ - return ImGui::MemAlloc(size); -} -CIMGUI_API void igMemFree(void* ptr) -{ - return ImGui::MemFree(ptr); -} -CIMGUI_API ImGuiPlatformIO* igGetPlatformIO() -{ - return &ImGui::GetPlatformIO(); -} -CIMGUI_API void igUpdatePlatformWindows() -{ - return ImGui::UpdatePlatformWindows(); -} -CIMGUI_API void igRenderPlatformWindowsDefault(void* platform_render_arg,void* renderer_render_arg) -{ - return ImGui::RenderPlatformWindowsDefault(platform_render_arg,renderer_render_arg); -} -CIMGUI_API void igDestroyPlatformWindows() -{ - return ImGui::DestroyPlatformWindows(); -} -CIMGUI_API ImGuiViewport* igFindViewportByID(ImGuiID id) -{ - return ImGui::FindViewportByID(id); -} -CIMGUI_API ImGuiViewport* igFindViewportByPlatformHandle(void* platform_handle) -{ - return ImGui::FindViewportByPlatformHandle(platform_handle); -} -CIMGUI_API ImGuiStyle* ImGuiStyle_ImGuiStyle(void) -{ - return IM_NEW(ImGuiStyle)(); -} -CIMGUI_API void ImGuiStyle_destroy(ImGuiStyle* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiStyle_ScaleAllSizes(ImGuiStyle* self,float scale_factor) -{ - return self->ScaleAllSizes(scale_factor); -} -CIMGUI_API void ImGuiIO_AddKeyEvent(ImGuiIO* self,ImGuiKey key,bool down) -{ - return self->AddKeyEvent(key,down); -} -CIMGUI_API void ImGuiIO_AddKeyAnalogEvent(ImGuiIO* self,ImGuiKey key,bool down,float v) -{ - return self->AddKeyAnalogEvent(key,down,v); -} -CIMGUI_API void ImGuiIO_AddMousePosEvent(ImGuiIO* self,float x,float y) -{ - return self->AddMousePosEvent(x,y); -} -CIMGUI_API void ImGuiIO_AddMouseButtonEvent(ImGuiIO* self,int button,bool down) -{ - return self->AddMouseButtonEvent(button,down); -} -CIMGUI_API void ImGuiIO_AddMouseWheelEvent(ImGuiIO* self,float wh_x,float wh_y) -{ - return self->AddMouseWheelEvent(wh_x,wh_y); -} -CIMGUI_API void ImGuiIO_AddMouseViewportEvent(ImGuiIO* self,ImGuiID id) -{ - return self->AddMouseViewportEvent(id); -} -CIMGUI_API void ImGuiIO_AddFocusEvent(ImGuiIO* self,bool focused) -{ - return self->AddFocusEvent(focused); -} -CIMGUI_API void ImGuiIO_AddInputCharacter(ImGuiIO* self,unsigned int c) -{ - return self->AddInputCharacter(c); -} -CIMGUI_API void ImGuiIO_AddInputCharacterUTF16(ImGuiIO* self,ImWchar16 c) -{ - return self->AddInputCharacterUTF16(c); -} -CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(ImGuiIO* self,const char* str) -{ - return self->AddInputCharactersUTF8(str); -} -CIMGUI_API void ImGuiIO_SetKeyEventNativeData(ImGuiIO* self,ImGuiKey key,int native_keycode,int native_scancode,int native_legacy_index) -{ - return self->SetKeyEventNativeData(key,native_keycode,native_scancode,native_legacy_index); -} -CIMGUI_API void ImGuiIO_SetAppAcceptingEvents(ImGuiIO* self,bool accepting_events) -{ - return self->SetAppAcceptingEvents(accepting_events); -} -CIMGUI_API void ImGuiIO_ClearInputCharacters(ImGuiIO* self) -{ - return self->ClearInputCharacters(); -} -CIMGUI_API void ImGuiIO_ClearInputKeys(ImGuiIO* self) -{ - return self->ClearInputKeys(); -} -CIMGUI_API ImGuiIO* ImGuiIO_ImGuiIO(void) -{ - return IM_NEW(ImGuiIO)(); -} -CIMGUI_API void ImGuiIO_destroy(ImGuiIO* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiInputTextCallbackData* ImGuiInputTextCallbackData_ImGuiInputTextCallbackData(void) -{ - return IM_NEW(ImGuiInputTextCallbackData)(); -} -CIMGUI_API void ImGuiInputTextCallbackData_destroy(ImGuiInputTextCallbackData* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiInputTextCallbackData_DeleteChars(ImGuiInputTextCallbackData* self,int pos,int bytes_count) -{ - return self->DeleteChars(pos,bytes_count); -} -CIMGUI_API void ImGuiInputTextCallbackData_InsertChars(ImGuiInputTextCallbackData* self,int pos,const char* text,const char* text_end) -{ - return self->InsertChars(pos,text,text_end); -} -CIMGUI_API void ImGuiInputTextCallbackData_SelectAll(ImGuiInputTextCallbackData* self) -{ - return self->SelectAll(); -} -CIMGUI_API void ImGuiInputTextCallbackData_ClearSelection(ImGuiInputTextCallbackData* self) -{ - return self->ClearSelection(); -} -CIMGUI_API bool ImGuiInputTextCallbackData_HasSelection(ImGuiInputTextCallbackData* self) -{ - return self->HasSelection(); -} -CIMGUI_API ImGuiWindowClass* ImGuiWindowClass_ImGuiWindowClass(void) -{ - return IM_NEW(ImGuiWindowClass)(); -} -CIMGUI_API void ImGuiWindowClass_destroy(ImGuiWindowClass* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiPayload* ImGuiPayload_ImGuiPayload(void) -{ - return IM_NEW(ImGuiPayload)(); -} -CIMGUI_API void ImGuiPayload_destroy(ImGuiPayload* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiPayload_Clear(ImGuiPayload* self) -{ - return self->Clear(); -} -CIMGUI_API bool ImGuiPayload_IsDataType(ImGuiPayload* self,const char* type) -{ - return self->IsDataType(type); -} -CIMGUI_API bool ImGuiPayload_IsPreview(ImGuiPayload* self) -{ - return self->IsPreview(); -} -CIMGUI_API bool ImGuiPayload_IsDelivery(ImGuiPayload* self) -{ - return self->IsDelivery(); -} -CIMGUI_API ImGuiTableColumnSortSpecs* ImGuiTableColumnSortSpecs_ImGuiTableColumnSortSpecs(void) -{ - return IM_NEW(ImGuiTableColumnSortSpecs)(); -} -CIMGUI_API void ImGuiTableColumnSortSpecs_destroy(ImGuiTableColumnSortSpecs* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiTableSortSpecs* ImGuiTableSortSpecs_ImGuiTableSortSpecs(void) -{ - return IM_NEW(ImGuiTableSortSpecs)(); -} -CIMGUI_API void ImGuiTableSortSpecs_destroy(ImGuiTableSortSpecs* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiOnceUponAFrame* ImGuiOnceUponAFrame_ImGuiOnceUponAFrame(void) -{ - return IM_NEW(ImGuiOnceUponAFrame)(); -} -CIMGUI_API void ImGuiOnceUponAFrame_destroy(ImGuiOnceUponAFrame* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiTextFilter* ImGuiTextFilter_ImGuiTextFilter(const char* default_filter) -{ - return IM_NEW(ImGuiTextFilter)(default_filter); -} -CIMGUI_API void ImGuiTextFilter_destroy(ImGuiTextFilter* self) -{ - IM_DELETE(self); -} -CIMGUI_API bool ImGuiTextFilter_Draw(ImGuiTextFilter* self,const char* label,float width) -{ - return self->Draw(label,width); -} -CIMGUI_API bool ImGuiTextFilter_PassFilter(ImGuiTextFilter* self,const char* text,const char* text_end) -{ - return self->PassFilter(text,text_end); -} -CIMGUI_API void ImGuiTextFilter_Build(ImGuiTextFilter* self) -{ - return self->Build(); -} -CIMGUI_API void ImGuiTextFilter_Clear(ImGuiTextFilter* self) -{ - return self->Clear(); -} -CIMGUI_API bool ImGuiTextFilter_IsActive(ImGuiTextFilter* self) -{ - return self->IsActive(); -} -CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange_Nil(void) -{ - return IM_NEW(ImGuiTextRange)(); -} -CIMGUI_API void ImGuiTextRange_destroy(ImGuiTextRange* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange_Str(const char* _b,const char* _e) -{ - return IM_NEW(ImGuiTextRange)(_b,_e); -} -CIMGUI_API bool ImGuiTextRange_empty(ImGuiTextRange* self) -{ - return self->empty(); -} -CIMGUI_API void ImGuiTextRange_split(ImGuiTextRange* self,char separator,ImVector_ImGuiTextRange* out) -{ - return self->split(separator,out); -} -CIMGUI_API ImGuiTextBuffer* ImGuiTextBuffer_ImGuiTextBuffer(void) -{ - return IM_NEW(ImGuiTextBuffer)(); -} -CIMGUI_API void ImGuiTextBuffer_destroy(ImGuiTextBuffer* self) -{ - IM_DELETE(self); -} -CIMGUI_API const char* ImGuiTextBuffer_begin(ImGuiTextBuffer* self) -{ - return self->begin(); -} -CIMGUI_API const char* ImGuiTextBuffer_end(ImGuiTextBuffer* self) -{ - return self->end(); -} -CIMGUI_API int ImGuiTextBuffer_size(ImGuiTextBuffer* self) -{ - return self->size(); -} -CIMGUI_API bool ImGuiTextBuffer_empty(ImGuiTextBuffer* self) -{ - return self->empty(); -} -CIMGUI_API void ImGuiTextBuffer_clear(ImGuiTextBuffer* self) -{ - return self->clear(); -} -CIMGUI_API void ImGuiTextBuffer_reserve(ImGuiTextBuffer* self,int capacity) -{ - return self->reserve(capacity); -} -CIMGUI_API const char* ImGuiTextBuffer_c_str(ImGuiTextBuffer* self) -{ - return self->c_str(); -} -CIMGUI_API void ImGuiTextBuffer_append(ImGuiTextBuffer* self,const char* str,const char* str_end) -{ - return self->append(str,str_end); -} -CIMGUI_API void ImGuiTextBuffer_appendfv(ImGuiTextBuffer* self,const char* fmt,va_list args) -{ - return self->appendfv(fmt,args); -} -CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Int(ImGuiID _key,int _val_i) -{ - return IM_NEW(ImGuiStoragePair)(_key,_val_i); -} -CIMGUI_API void ImGuiStoragePair_destroy(ImGuiStoragePair* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Float(ImGuiID _key,float _val_f) -{ - return IM_NEW(ImGuiStoragePair)(_key,_val_f); -} -CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Ptr(ImGuiID _key,void* _val_p) -{ - return IM_NEW(ImGuiStoragePair)(_key,_val_p); -} -CIMGUI_API void ImGuiStorage_Clear(ImGuiStorage* self) -{ - return self->Clear(); -} -CIMGUI_API int ImGuiStorage_GetInt(ImGuiStorage* self,ImGuiID key,int default_val) -{ - return self->GetInt(key,default_val); -} -CIMGUI_API void ImGuiStorage_SetInt(ImGuiStorage* self,ImGuiID key,int val) -{ - return self->SetInt(key,val); -} -CIMGUI_API bool ImGuiStorage_GetBool(ImGuiStorage* self,ImGuiID key,bool default_val) -{ - return self->GetBool(key,default_val); -} -CIMGUI_API void ImGuiStorage_SetBool(ImGuiStorage* self,ImGuiID key,bool val) -{ - return self->SetBool(key,val); -} -CIMGUI_API float ImGuiStorage_GetFloat(ImGuiStorage* self,ImGuiID key,float default_val) -{ - return self->GetFloat(key,default_val); -} -CIMGUI_API void ImGuiStorage_SetFloat(ImGuiStorage* self,ImGuiID key,float val) -{ - return self->SetFloat(key,val); -} -CIMGUI_API void* ImGuiStorage_GetVoidPtr(ImGuiStorage* self,ImGuiID key) -{ - return self->GetVoidPtr(key); -} -CIMGUI_API void ImGuiStorage_SetVoidPtr(ImGuiStorage* self,ImGuiID key,void* val) -{ - return self->SetVoidPtr(key,val); -} -CIMGUI_API int* ImGuiStorage_GetIntRef(ImGuiStorage* self,ImGuiID key,int default_val) -{ - return self->GetIntRef(key,default_val); -} -CIMGUI_API bool* ImGuiStorage_GetBoolRef(ImGuiStorage* self,ImGuiID key,bool default_val) -{ - return self->GetBoolRef(key,default_val); -} -CIMGUI_API float* ImGuiStorage_GetFloatRef(ImGuiStorage* self,ImGuiID key,float default_val) -{ - return self->GetFloatRef(key,default_val); -} -CIMGUI_API void** ImGuiStorage_GetVoidPtrRef(ImGuiStorage* self,ImGuiID key,void* default_val) -{ - return self->GetVoidPtrRef(key,default_val); -} -CIMGUI_API void ImGuiStorage_SetAllInt(ImGuiStorage* self,int val) -{ - return self->SetAllInt(val); -} -CIMGUI_API void ImGuiStorage_BuildSortByKey(ImGuiStorage* self) -{ - return self->BuildSortByKey(); -} -CIMGUI_API ImGuiListClipper* ImGuiListClipper_ImGuiListClipper(void) -{ - return IM_NEW(ImGuiListClipper)(); -} -CIMGUI_API void ImGuiListClipper_destroy(ImGuiListClipper* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiListClipper_Begin(ImGuiListClipper* self,int items_count,float items_height) -{ - return self->Begin(items_count,items_height); -} -CIMGUI_API void ImGuiListClipper_End(ImGuiListClipper* self) -{ - return self->End(); -} -CIMGUI_API bool ImGuiListClipper_Step(ImGuiListClipper* self) -{ - return self->Step(); -} -CIMGUI_API void ImGuiListClipper_ForceDisplayRangeByIndices(ImGuiListClipper* self,int item_min,int item_max) -{ - return self->ForceDisplayRangeByIndices(item_min,item_max); -} -CIMGUI_API ImColor* ImColor_ImColor_Nil(void) -{ - return IM_NEW(ImColor)(); -} -CIMGUI_API void ImColor_destroy(ImColor* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImColor* ImColor_ImColor_Float(float r,float g,float b,float a) -{ - return IM_NEW(ImColor)(r,g,b,a); -} -CIMGUI_API ImColor* ImColor_ImColor_Vec4(const ImVec4 col) -{ - return IM_NEW(ImColor)(col); -} -CIMGUI_API ImColor* ImColor_ImColor_Int(int r,int g,int b,int a) -{ - return IM_NEW(ImColor)(r,g,b,a); -} -CIMGUI_API ImColor* ImColor_ImColor_U32(ImU32 rgba) -{ - return IM_NEW(ImColor)(rgba); -} -CIMGUI_API void ImColor_SetHSV(ImColor* self,float h,float s,float v,float a) -{ - return self->SetHSV(h,s,v,a); -} -CIMGUI_API void ImColor_HSV(ImColor *pOut,float h,float s,float v,float a) -{ - *pOut = ImColor::HSV(h,s,v,a); -} -CIMGUI_API ImDrawCmd* ImDrawCmd_ImDrawCmd(void) -{ - return IM_NEW(ImDrawCmd)(); -} -CIMGUI_API void ImDrawCmd_destroy(ImDrawCmd* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImTextureID ImDrawCmd_GetTexID(ImDrawCmd* self) -{ - return self->GetTexID(); -} -CIMGUI_API ImDrawListSplitter* ImDrawListSplitter_ImDrawListSplitter(void) -{ - return IM_NEW(ImDrawListSplitter)(); -} -CIMGUI_API void ImDrawListSplitter_destroy(ImDrawListSplitter* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImDrawListSplitter_Clear(ImDrawListSplitter* self) -{ - return self->Clear(); -} -CIMGUI_API void ImDrawListSplitter_ClearFreeMemory(ImDrawListSplitter* self) -{ - return self->ClearFreeMemory(); -} -CIMGUI_API void ImDrawListSplitter_Split(ImDrawListSplitter* self,ImDrawList* draw_list,int count) -{ - return self->Split(draw_list,count); -} -CIMGUI_API void ImDrawListSplitter_Merge(ImDrawListSplitter* self,ImDrawList* draw_list) -{ - return self->Merge(draw_list); -} -CIMGUI_API void ImDrawListSplitter_SetCurrentChannel(ImDrawListSplitter* self,ImDrawList* draw_list,int channel_idx) -{ - return self->SetCurrentChannel(draw_list,channel_idx); -} -CIMGUI_API ImDrawList* ImDrawList_ImDrawList(const ImDrawListSharedData* shared_data) -{ - return IM_NEW(ImDrawList)(shared_data); -} -CIMGUI_API void ImDrawList_destroy(ImDrawList* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImDrawList_PushClipRect(ImDrawList* self,const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect) -{ - return self->PushClipRect(clip_rect_min,clip_rect_max,intersect_with_current_clip_rect); -} -CIMGUI_API void ImDrawList_PushClipRectFullScreen(ImDrawList* self) -{ - return self->PushClipRectFullScreen(); -} -CIMGUI_API void ImDrawList_PopClipRect(ImDrawList* self) -{ - return self->PopClipRect(); -} -CIMGUI_API void ImDrawList_PushTextureID(ImDrawList* self,ImTextureID texture_id) -{ - return self->PushTextureID(texture_id); -} -CIMGUI_API void ImDrawList_PopTextureID(ImDrawList* self) -{ - return self->PopTextureID(); -} -CIMGUI_API void ImDrawList_GetClipRectMin(ImVec2 *pOut,ImDrawList* self) -{ - *pOut = self->GetClipRectMin(); -} -CIMGUI_API void ImDrawList_GetClipRectMax(ImVec2 *pOut,ImDrawList* self) -{ - *pOut = self->GetClipRectMax(); -} -CIMGUI_API void ImDrawList_AddLine(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,ImU32 col,float thickness) -{ - return self->AddLine(p1,p2,col,thickness); -} -CIMGUI_API void ImDrawList_AddRect(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags,float thickness) -{ - return self->AddRect(p_min,p_max,col,rounding,flags,thickness); -} -CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags) -{ - return self->AddRectFilled(p_min,p_max,col,rounding,flags); -} -CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left) -{ - return self->AddRectFilledMultiColor(p_min,p_max,col_upr_left,col_upr_right,col_bot_right,col_bot_left); -} -CIMGUI_API void ImDrawList_AddQuad(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness) -{ - return self->AddQuad(p1,p2,p3,p4,col,thickness); -} -CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col) -{ - return self->AddQuadFilled(p1,p2,p3,p4,col); -} -CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness) -{ - return self->AddTriangle(p1,p2,p3,col,thickness); -} -CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col) -{ - return self->AddTriangleFilled(p1,p2,p3,col); -} -CIMGUI_API void ImDrawList_AddCircle(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness) -{ - return self->AddCircle(center,radius,col,num_segments,thickness); -} -CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments) -{ - return self->AddCircleFilled(center,radius,col,num_segments); -} -CIMGUI_API void ImDrawList_AddNgon(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness) -{ - return self->AddNgon(center,radius,col,num_segments,thickness); -} -CIMGUI_API void ImDrawList_AddNgonFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments) -{ - return self->AddNgonFilled(center,radius,col,num_segments); -} -CIMGUI_API void ImDrawList_AddText_Vec2(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end) -{ - return self->AddText(pos,col,text_begin,text_end); -} -CIMGUI_API void ImDrawList_AddText_FontPtr(ImDrawList* self,const ImFont* font,float font_size,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end,float wrap_width,const ImVec4* cpu_fine_clip_rect) -{ - return self->AddText(font,font_size,pos,col,text_begin,text_end,wrap_width,cpu_fine_clip_rect); -} -CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col,ImDrawFlags flags,float thickness) -{ - return self->AddPolyline(points,num_points,col,flags,thickness); -} -CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col) -{ - return self->AddConvexPolyFilled(points,num_points,col); -} -CIMGUI_API void ImDrawList_AddBezierCubic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness,int num_segments) -{ - return self->AddBezierCubic(p1,p2,p3,p4,col,thickness,num_segments); -} -CIMGUI_API void ImDrawList_AddBezierQuadratic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness,int num_segments) -{ - return self->AddBezierQuadratic(p1,p2,p3,col,thickness,num_segments); -} -CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col) -{ - return self->AddImage(user_texture_id,p_min,p_max,uv_min,uv_max,col); -} -CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 uv1,const ImVec2 uv2,const ImVec2 uv3,const ImVec2 uv4,ImU32 col) -{ - return self->AddImageQuad(user_texture_id,p1,p2,p3,p4,uv1,uv2,uv3,uv4,col); -} -CIMGUI_API void ImDrawList_AddImageRounded(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col,float rounding,ImDrawFlags flags) -{ - return self->AddImageRounded(user_texture_id,p_min,p_max,uv_min,uv_max,col,rounding,flags); -} -CIMGUI_API void ImDrawList_PathClear(ImDrawList* self) -{ - return self->PathClear(); -} -CIMGUI_API void ImDrawList_PathLineTo(ImDrawList* self,const ImVec2 pos) -{ - return self->PathLineTo(pos); -} -CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList* self,const ImVec2 pos) -{ - return self->PathLineToMergeDuplicate(pos); -} -CIMGUI_API void ImDrawList_PathFillConvex(ImDrawList* self,ImU32 col) -{ - return self->PathFillConvex(col); -} -CIMGUI_API void ImDrawList_PathStroke(ImDrawList* self,ImU32 col,ImDrawFlags flags,float thickness) -{ - return self->PathStroke(col,flags,thickness); -} -CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments) -{ - return self->PathArcTo(center,radius,a_min,a_max,num_segments); -} -CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* self,const ImVec2 center,float radius,int a_min_of_12,int a_max_of_12) -{ - return self->PathArcToFast(center,radius,a_min_of_12,a_max_of_12); -} -CIMGUI_API void ImDrawList_PathBezierCubicCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,int num_segments) -{ - return self->PathBezierCubicCurveTo(p2,p3,p4,num_segments); -} -CIMGUI_API void ImDrawList_PathBezierQuadraticCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,int num_segments) -{ - return self->PathBezierQuadraticCurveTo(p2,p3,num_segments); -} -CIMGUI_API void ImDrawList_PathRect(ImDrawList* self,const ImVec2 rect_min,const ImVec2 rect_max,float rounding,ImDrawFlags flags) -{ - return self->PathRect(rect_min,rect_max,rounding,flags); -} -CIMGUI_API void ImDrawList_AddCallback(ImDrawList* self,ImDrawCallback callback,void* callback_data) -{ - return self->AddCallback(callback,callback_data); -} -CIMGUI_API void ImDrawList_AddDrawCmd(ImDrawList* self) -{ - return self->AddDrawCmd(); -} -CIMGUI_API ImDrawList* ImDrawList_CloneOutput(ImDrawList* self) -{ - return self->CloneOutput(); -} -CIMGUI_API void ImDrawList_ChannelsSplit(ImDrawList* self,int count) -{ - return self->ChannelsSplit(count); -} -CIMGUI_API void ImDrawList_ChannelsMerge(ImDrawList* self) -{ - return self->ChannelsMerge(); -} -CIMGUI_API void ImDrawList_ChannelsSetCurrent(ImDrawList* self,int n) -{ - return self->ChannelsSetCurrent(n); -} -CIMGUI_API void ImDrawList_PrimReserve(ImDrawList* self,int idx_count,int vtx_count) -{ - return self->PrimReserve(idx_count,vtx_count); -} -CIMGUI_API void ImDrawList_PrimUnreserve(ImDrawList* self,int idx_count,int vtx_count) -{ - return self->PrimUnreserve(idx_count,vtx_count); -} -CIMGUI_API void ImDrawList_PrimRect(ImDrawList* self,const ImVec2 a,const ImVec2 b,ImU32 col) -{ - return self->PrimRect(a,b,col); -} -CIMGUI_API void ImDrawList_PrimRectUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,ImU32 col) -{ - return self->PrimRectUV(a,b,uv_a,uv_b,col); -} -CIMGUI_API void ImDrawList_PrimQuadUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,const ImVec2 uv_a,const ImVec2 uv_b,const ImVec2 uv_c,const ImVec2 uv_d,ImU32 col) -{ - return self->PrimQuadUV(a,b,c,d,uv_a,uv_b,uv_c,uv_d,col); -} -CIMGUI_API void ImDrawList_PrimWriteVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col) -{ - return self->PrimWriteVtx(pos,uv,col); -} -CIMGUI_API void ImDrawList_PrimWriteIdx(ImDrawList* self,ImDrawIdx idx) -{ - return self->PrimWriteIdx(idx); -} -CIMGUI_API void ImDrawList_PrimVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col) -{ - return self->PrimVtx(pos,uv,col); -} -CIMGUI_API void ImDrawList__ResetForNewFrame(ImDrawList* self) -{ - return self->_ResetForNewFrame(); -} -CIMGUI_API void ImDrawList__ClearFreeMemory(ImDrawList* self) -{ - return self->_ClearFreeMemory(); -} -CIMGUI_API void ImDrawList__PopUnusedDrawCmd(ImDrawList* self) -{ - return self->_PopUnusedDrawCmd(); -} -CIMGUI_API void ImDrawList__TryMergeDrawCmds(ImDrawList* self) -{ - return self->_TryMergeDrawCmds(); -} -CIMGUI_API void ImDrawList__OnChangedClipRect(ImDrawList* self) -{ - return self->_OnChangedClipRect(); -} -CIMGUI_API void ImDrawList__OnChangedTextureID(ImDrawList* self) -{ - return self->_OnChangedTextureID(); -} -CIMGUI_API void ImDrawList__OnChangedVtxOffset(ImDrawList* self) -{ - return self->_OnChangedVtxOffset(); -} -CIMGUI_API int ImDrawList__CalcCircleAutoSegmentCount(ImDrawList* self,float radius) -{ - return self->_CalcCircleAutoSegmentCount(radius); -} -CIMGUI_API void ImDrawList__PathArcToFastEx(ImDrawList* self,const ImVec2 center,float radius,int a_min_sample,int a_max_sample,int a_step) -{ - return self->_PathArcToFastEx(center,radius,a_min_sample,a_max_sample,a_step); -} -CIMGUI_API void ImDrawList__PathArcToN(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments) -{ - return self->_PathArcToN(center,radius,a_min,a_max,num_segments); -} -CIMGUI_API ImDrawData* ImDrawData_ImDrawData(void) -{ - return IM_NEW(ImDrawData)(); -} -CIMGUI_API void ImDrawData_destroy(ImDrawData* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImDrawData_Clear(ImDrawData* self) -{ - return self->Clear(); -} -CIMGUI_API void ImDrawData_DeIndexAllBuffers(ImDrawData* self) -{ - return self->DeIndexAllBuffers(); -} -CIMGUI_API void ImDrawData_ScaleClipRects(ImDrawData* self,const ImVec2 fb_scale) -{ - return self->ScaleClipRects(fb_scale); -} -CIMGUI_API ImFontConfig* ImFontConfig_ImFontConfig(void) -{ - return IM_NEW(ImFontConfig)(); -} -CIMGUI_API void ImFontConfig_destroy(ImFontConfig* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImFontGlyphRangesBuilder* ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder(void) -{ - return IM_NEW(ImFontGlyphRangesBuilder)(); -} -CIMGUI_API void ImFontGlyphRangesBuilder_destroy(ImFontGlyphRangesBuilder* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImFontGlyphRangesBuilder_Clear(ImFontGlyphRangesBuilder* self) -{ - return self->Clear(); -} -CIMGUI_API bool ImFontGlyphRangesBuilder_GetBit(ImFontGlyphRangesBuilder* self,size_t n) -{ - return self->GetBit(n); -} -CIMGUI_API void ImFontGlyphRangesBuilder_SetBit(ImFontGlyphRangesBuilder* self,size_t n) -{ - return self->SetBit(n); -} -CIMGUI_API void ImFontGlyphRangesBuilder_AddChar(ImFontGlyphRangesBuilder* self,ImWchar c) -{ - return self->AddChar(c); -} -CIMGUI_API void ImFontGlyphRangesBuilder_AddText(ImFontGlyphRangesBuilder* self,const char* text,const char* text_end) -{ - return self->AddText(text,text_end); -} -CIMGUI_API void ImFontGlyphRangesBuilder_AddRanges(ImFontGlyphRangesBuilder* self,const ImWchar* ranges) -{ - return self->AddRanges(ranges); -} -CIMGUI_API void ImFontGlyphRangesBuilder_BuildRanges(ImFontGlyphRangesBuilder* self,ImVector_ImWchar* out_ranges) -{ - return self->BuildRanges(out_ranges); -} -CIMGUI_API ImFontAtlasCustomRect* ImFontAtlasCustomRect_ImFontAtlasCustomRect(void) -{ - return IM_NEW(ImFontAtlasCustomRect)(); -} -CIMGUI_API void ImFontAtlasCustomRect_destroy(ImFontAtlasCustomRect* self) -{ - IM_DELETE(self); -} -CIMGUI_API bool ImFontAtlasCustomRect_IsPacked(ImFontAtlasCustomRect* self) -{ - return self->IsPacked(); -} -CIMGUI_API ImFontAtlas* ImFontAtlas_ImFontAtlas(void) -{ - return IM_NEW(ImFontAtlas)(); -} -CIMGUI_API void ImFontAtlas_destroy(ImFontAtlas* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImFont* ImFontAtlas_AddFont(ImFontAtlas* self,const ImFontConfig* font_cfg) -{ - return self->AddFont(font_cfg); -} -CIMGUI_API ImFont* ImFontAtlas_AddFontDefault(ImFontAtlas* self,const ImFontConfig* font_cfg) -{ - return self->AddFontDefault(font_cfg); -} -CIMGUI_API ImFont* ImFontAtlas_AddFontFromFileTTF(ImFontAtlas* self,const char* filename,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges) -{ - return self->AddFontFromFileTTF(filename,size_pixels,font_cfg,glyph_ranges); -} -CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* self,void* font_data,int font_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges) -{ - return self->AddFontFromMemoryTTF(font_data,font_size,size_pixels,font_cfg,glyph_ranges); -} -CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* self,const void* compressed_font_data,int compressed_font_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges) -{ - return self->AddFontFromMemoryCompressedTTF(compressed_font_data,compressed_font_size,size_pixels,font_cfg,glyph_ranges); -} -CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(ImFontAtlas* self,const char* compressed_font_data_base85,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges) -{ - return self->AddFontFromMemoryCompressedBase85TTF(compressed_font_data_base85,size_pixels,font_cfg,glyph_ranges); -} -CIMGUI_API void ImFontAtlas_ClearInputData(ImFontAtlas* self) -{ - return self->ClearInputData(); -} -CIMGUI_API void ImFontAtlas_ClearTexData(ImFontAtlas* self) -{ - return self->ClearTexData(); -} -CIMGUI_API void ImFontAtlas_ClearFonts(ImFontAtlas* self) -{ - return self->ClearFonts(); -} -CIMGUI_API void ImFontAtlas_Clear(ImFontAtlas* self) -{ - return self->Clear(); -} -CIMGUI_API bool ImFontAtlas_Build(ImFontAtlas* self) -{ - return self->Build(); -} -CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel) -{ - return self->GetTexDataAsAlpha8(out_pixels,out_width,out_height,out_bytes_per_pixel); -} -CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel) -{ - return self->GetTexDataAsRGBA32(out_pixels,out_width,out_height,out_bytes_per_pixel); -} -CIMGUI_API bool ImFontAtlas_IsBuilt(ImFontAtlas* self) -{ - return self->IsBuilt(); -} -CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* self,ImTextureID id) -{ - return self->SetTexID(id); -} -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesDefault(ImFontAtlas* self) -{ - return self->GetGlyphRangesDefault(); -} -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesKorean(ImFontAtlas* self) -{ - return self->GetGlyphRangesKorean(); -} -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesJapanese(ImFontAtlas* self) -{ - return self->GetGlyphRangesJapanese(); -} -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseFull(ImFontAtlas* self) -{ - return self->GetGlyphRangesChineseFull(); -} -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseSimplifiedCommon(ImFontAtlas* self) -{ - return self->GetGlyphRangesChineseSimplifiedCommon(); -} -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesCyrillic(ImFontAtlas* self) -{ - return self->GetGlyphRangesCyrillic(); -} -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesThai(ImFontAtlas* self) -{ - return self->GetGlyphRangesThai(); -} -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesVietnamese(ImFontAtlas* self) -{ - return self->GetGlyphRangesVietnamese(); -} -CIMGUI_API int ImFontAtlas_AddCustomRectRegular(ImFontAtlas* self,int width,int height) -{ - return self->AddCustomRectRegular(width,height); -} -CIMGUI_API int ImFontAtlas_AddCustomRectFontGlyph(ImFontAtlas* self,ImFont* font,ImWchar id,int width,int height,float advance_x,const ImVec2 offset) -{ - return self->AddCustomRectFontGlyph(font,id,width,height,advance_x,offset); -} -CIMGUI_API ImFontAtlasCustomRect* ImFontAtlas_GetCustomRectByIndex(ImFontAtlas* self,int index) -{ - return self->GetCustomRectByIndex(index); -} -CIMGUI_API void ImFontAtlas_CalcCustomRectUV(ImFontAtlas* self,const ImFontAtlasCustomRect* rect,ImVec2* out_uv_min,ImVec2* out_uv_max) -{ - return self->CalcCustomRectUV(rect,out_uv_min,out_uv_max); -} -CIMGUI_API bool ImFontAtlas_GetMouseCursorTexData(ImFontAtlas* self,ImGuiMouseCursor cursor,ImVec2* out_offset,ImVec2* out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2]) -{ - return self->GetMouseCursorTexData(cursor,out_offset,out_size,out_uv_border,out_uv_fill); -} -CIMGUI_API ImFont* ImFont_ImFont(void) -{ - return IM_NEW(ImFont)(); -} -CIMGUI_API void ImFont_destroy(ImFont* self) -{ - IM_DELETE(self); -} -CIMGUI_API const ImFontGlyph* ImFont_FindGlyph(ImFont* self,ImWchar c) -{ - return self->FindGlyph(c); -} -CIMGUI_API const ImFontGlyph* ImFont_FindGlyphNoFallback(ImFont* self,ImWchar c) -{ - return self->FindGlyphNoFallback(c); -} -CIMGUI_API float ImFont_GetCharAdvance(ImFont* self,ImWchar c) -{ - return self->GetCharAdvance(c); -} -CIMGUI_API bool ImFont_IsLoaded(ImFont* self) -{ - return self->IsLoaded(); -} -CIMGUI_API const char* ImFont_GetDebugName(ImFont* self) -{ - return self->GetDebugName(); -} -CIMGUI_API void ImFont_CalcTextSizeA(ImVec2 *pOut,ImFont* self,float size,float max_width,float wrap_width,const char* text_begin,const char* text_end,const char** remaining) -{ - *pOut = self->CalcTextSizeA(size,max_width,wrap_width,text_begin,text_end,remaining); -} -CIMGUI_API const char* ImFont_CalcWordWrapPositionA(ImFont* self,float scale,const char* text,const char* text_end,float wrap_width) -{ - return self->CalcWordWrapPositionA(scale,text,text_end,wrap_width); -} -CIMGUI_API void ImFont_RenderChar(ImFont* self,ImDrawList* draw_list,float size,const ImVec2 pos,ImU32 col,ImWchar c) -{ - return self->RenderChar(draw_list,size,pos,col,c); -} -CIMGUI_API void ImFont_RenderText(ImFont* self,ImDrawList* draw_list,float size,const ImVec2 pos,ImU32 col,const ImVec4 clip_rect,const char* text_begin,const char* text_end,float wrap_width,bool cpu_fine_clip) -{ - return self->RenderText(draw_list,size,pos,col,clip_rect,text_begin,text_end,wrap_width,cpu_fine_clip); -} -CIMGUI_API void ImFont_BuildLookupTable(ImFont* self) -{ - return self->BuildLookupTable(); -} -CIMGUI_API void ImFont_ClearOutputData(ImFont* self) -{ - return self->ClearOutputData(); -} -CIMGUI_API void ImFont_GrowIndex(ImFont* self,int new_size) -{ - return self->GrowIndex(new_size); -} -CIMGUI_API void ImFont_AddGlyph(ImFont* self,const ImFontConfig* src_cfg,ImWchar c,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x) -{ - return self->AddGlyph(src_cfg,c,x0,y0,x1,y1,u0,v0,u1,v1,advance_x); -} -CIMGUI_API void ImFont_AddRemapChar(ImFont* self,ImWchar dst,ImWchar src,bool overwrite_dst) -{ - return self->AddRemapChar(dst,src,overwrite_dst); -} -CIMGUI_API void ImFont_SetGlyphVisible(ImFont* self,ImWchar c,bool visible) -{ - return self->SetGlyphVisible(c,visible); -} -CIMGUI_API bool ImFont_IsGlyphRangeUnused(ImFont* self,unsigned int c_begin,unsigned int c_last) -{ - return self->IsGlyphRangeUnused(c_begin,c_last); -} -CIMGUI_API ImGuiViewport* ImGuiViewport_ImGuiViewport(void) -{ - return IM_NEW(ImGuiViewport)(); -} -CIMGUI_API void ImGuiViewport_destroy(ImGuiViewport* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiViewport_GetCenter(ImVec2 *pOut,ImGuiViewport* self) -{ - *pOut = self->GetCenter(); -} -CIMGUI_API void ImGuiViewport_GetWorkCenter(ImVec2 *pOut,ImGuiViewport* self) -{ - *pOut = self->GetWorkCenter(); -} -CIMGUI_API ImGuiPlatformIO* ImGuiPlatformIO_ImGuiPlatformIO(void) -{ - return IM_NEW(ImGuiPlatformIO)(); -} -CIMGUI_API void ImGuiPlatformIO_destroy(ImGuiPlatformIO* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiPlatformMonitor* ImGuiPlatformMonitor_ImGuiPlatformMonitor(void) -{ - return IM_NEW(ImGuiPlatformMonitor)(); -} -CIMGUI_API void ImGuiPlatformMonitor_destroy(ImGuiPlatformMonitor* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiPlatformImeData* ImGuiPlatformImeData_ImGuiPlatformImeData(void) -{ - return IM_NEW(ImGuiPlatformImeData)(); -} -CIMGUI_API void ImGuiPlatformImeData_destroy(ImGuiPlatformImeData* self) -{ - IM_DELETE(self); -} -CIMGUI_API int igGetKeyIndex(ImGuiKey key) -{ - return ImGui::GetKeyIndex(key); -} -CIMGUI_API ImGuiID igImHashData(const void* data,size_t data_size,ImU32 seed) -{ - return ImHashData(data,data_size,seed); -} -CIMGUI_API ImGuiID igImHashStr(const char* data,size_t data_size,ImU32 seed) -{ - return ImHashStr(data,data_size,seed); -} -CIMGUI_API void igImQsort(void* base,size_t count,size_t size_of_element,int(*compare_func)(void const*,void const*)) -{ - return ImQsort(base,count,size_of_element,compare_func); -} -CIMGUI_API ImU32 igImAlphaBlendColors(ImU32 col_a,ImU32 col_b) -{ - return ImAlphaBlendColors(col_a,col_b); -} -CIMGUI_API bool igImIsPowerOfTwo_Int(int v) -{ - return ImIsPowerOfTwo(v); -} -CIMGUI_API bool igImIsPowerOfTwo_U64(ImU64 v) -{ - return ImIsPowerOfTwo(v); -} -CIMGUI_API int igImUpperPowerOfTwo(int v) -{ - return ImUpperPowerOfTwo(v); -} -CIMGUI_API int igImStricmp(const char* str1,const char* str2) -{ - return ImStricmp(str1,str2); -} -CIMGUI_API int igImStrnicmp(const char* str1,const char* str2,size_t count) -{ - return ImStrnicmp(str1,str2,count); -} -CIMGUI_API void igImStrncpy(char* dst,const char* src,size_t count) -{ - return ImStrncpy(dst,src,count); -} -CIMGUI_API char* igImStrdup(const char* str) -{ - return ImStrdup(str); -} -CIMGUI_API char* igImStrdupcpy(char* dst,size_t* p_dst_size,const char* str) -{ - return ImStrdupcpy(dst,p_dst_size,str); -} -CIMGUI_API const char* igImStrchrRange(const char* str_begin,const char* str_end,char c) -{ - return ImStrchrRange(str_begin,str_end,c); -} -CIMGUI_API int igImStrlenW(const ImWchar* str) -{ - return ImStrlenW(str); -} -CIMGUI_API const char* igImStreolRange(const char* str,const char* str_end) -{ - return ImStreolRange(str,str_end); -} -CIMGUI_API const ImWchar* igImStrbolW(const ImWchar* buf_mid_line,const ImWchar* buf_begin) -{ - return ImStrbolW(buf_mid_line,buf_begin); -} -CIMGUI_API const char* igImStristr(const char* haystack,const char* haystack_end,const char* needle,const char* needle_end) -{ - return ImStristr(haystack,haystack_end,needle,needle_end); -} -CIMGUI_API void igImStrTrimBlanks(char* str) -{ - return ImStrTrimBlanks(str); -} -CIMGUI_API const char* igImStrSkipBlank(const char* str) -{ - return ImStrSkipBlank(str); -} -CIMGUI_API bool igImCharIsBlankA(char c) -{ - return ImCharIsBlankA(c); -} -CIMGUI_API bool igImCharIsBlankW(unsigned int c) -{ - return ImCharIsBlankW(c); -} -CIMGUI_API int igImFormatString(char* buf,size_t buf_size,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - int ret = ImFormatStringV(buf,buf_size,fmt,args); - va_end(args); - return ret; -} -CIMGUI_API int igImFormatStringV(char* buf,size_t buf_size,const char* fmt,va_list args) -{ - return ImFormatStringV(buf,buf_size,fmt,args); -} -CIMGUI_API void igImFormatStringToTempBuffer(const char** out_buf,const char** out_buf_end,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImFormatStringToTempBufferV(out_buf,out_buf_end,fmt,args); - va_end(args); -} -CIMGUI_API void igImFormatStringToTempBufferV(const char** out_buf,const char** out_buf_end,const char* fmt,va_list args) -{ - return ImFormatStringToTempBufferV(out_buf,out_buf_end,fmt,args); -} -CIMGUI_API const char* igImParseFormatFindStart(const char* format) -{ - return ImParseFormatFindStart(format); -} -CIMGUI_API const char* igImParseFormatFindEnd(const char* format) -{ - return ImParseFormatFindEnd(format); -} -CIMGUI_API const char* igImParseFormatTrimDecorations(const char* format,char* buf,size_t buf_size) -{ - return ImParseFormatTrimDecorations(format,buf,buf_size); -} -CIMGUI_API void igImParseFormatSanitizeForPrinting(const char* fmt_in,char* fmt_out,size_t fmt_out_size) -{ - return ImParseFormatSanitizeForPrinting(fmt_in,fmt_out,fmt_out_size); -} -CIMGUI_API const char* igImParseFormatSanitizeForScanning(const char* fmt_in,char* fmt_out,size_t fmt_out_size) -{ - return ImParseFormatSanitizeForScanning(fmt_in,fmt_out,fmt_out_size); -} -CIMGUI_API int igImParseFormatPrecision(const char* format,int default_value) -{ - return ImParseFormatPrecision(format,default_value); -} -CIMGUI_API const char* igImTextCharToUtf8(char out_buf[5],unsigned int c) -{ - return ImTextCharToUtf8(out_buf,c); -} -CIMGUI_API int igImTextStrToUtf8(char* out_buf,int out_buf_size,const ImWchar* in_text,const ImWchar* in_text_end) -{ - return ImTextStrToUtf8(out_buf,out_buf_size,in_text,in_text_end); -} -CIMGUI_API int igImTextCharFromUtf8(unsigned int* out_char,const char* in_text,const char* in_text_end) -{ - return ImTextCharFromUtf8(out_char,in_text,in_text_end); -} -CIMGUI_API int igImTextStrFromUtf8(ImWchar* out_buf,int out_buf_size,const char* in_text,const char* in_text_end,const char** in_remaining) -{ - return ImTextStrFromUtf8(out_buf,out_buf_size,in_text,in_text_end,in_remaining); -} -CIMGUI_API int igImTextCountCharsFromUtf8(const char* in_text,const char* in_text_end) -{ - return ImTextCountCharsFromUtf8(in_text,in_text_end); -} -CIMGUI_API int igImTextCountUtf8BytesFromChar(const char* in_text,const char* in_text_end) -{ - return ImTextCountUtf8BytesFromChar(in_text,in_text_end); -} -CIMGUI_API int igImTextCountUtf8BytesFromStr(const ImWchar* in_text,const ImWchar* in_text_end) -{ - return ImTextCountUtf8BytesFromStr(in_text,in_text_end); -} -CIMGUI_API ImFileHandle igImFileOpen(const char* filename,const char* mode) -{ - return ImFileOpen(filename,mode); -} -CIMGUI_API bool igImFileClose(ImFileHandle file) -{ - return ImFileClose(file); -} -CIMGUI_API ImU64 igImFileGetSize(ImFileHandle file) -{ - return ImFileGetSize(file); -} -CIMGUI_API ImU64 igImFileRead(void* data,ImU64 size,ImU64 count,ImFileHandle file) -{ - return ImFileRead(data,size,count,file); -} -CIMGUI_API ImU64 igImFileWrite(const void* data,ImU64 size,ImU64 count,ImFileHandle file) -{ - return ImFileWrite(data,size,count,file); -} -CIMGUI_API void* igImFileLoadToMemory(const char* filename,const char* mode,size_t* out_file_size,int padding_bytes) -{ - return ImFileLoadToMemory(filename,mode,out_file_size,padding_bytes); -} -CIMGUI_API float igImPow_Float(float x,float y) -{ - return ImPow(x,y); -} -CIMGUI_API double igImPow_double(double x,double y) -{ - return ImPow(x,y); -} -CIMGUI_API float igImLog_Float(float x) -{ - return ImLog(x); -} -CIMGUI_API double igImLog_double(double x) -{ - return ImLog(x); -} -CIMGUI_API int igImAbs_Int(int x) -{ - return ImAbs(x); -} -CIMGUI_API float igImAbs_Float(float x) -{ - return ImAbs(x); -} -CIMGUI_API double igImAbs_double(double x) -{ - return ImAbs(x); -} -CIMGUI_API float igImSign_Float(float x) -{ - return ImSign(x); -} -CIMGUI_API double igImSign_double(double x) -{ - return ImSign(x); -} -CIMGUI_API float igImRsqrt_Float(float x) -{ - return ImRsqrt(x); -} -CIMGUI_API double igImRsqrt_double(double x) -{ - return ImRsqrt(x); -} -CIMGUI_API void igImMin(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs) -{ - *pOut = ImMin(lhs,rhs); -} -CIMGUI_API void igImMax(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs) -{ - *pOut = ImMax(lhs,rhs); -} -CIMGUI_API void igImClamp(ImVec2 *pOut,const ImVec2 v,const ImVec2 mn,ImVec2 mx) -{ - *pOut = ImClamp(v,mn,mx); -} -CIMGUI_API void igImLerp_Vec2Float(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,float t) -{ - *pOut = ImLerp(a,b,t); -} -CIMGUI_API void igImLerp_Vec2Vec2(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 t) -{ - *pOut = ImLerp(a,b,t); -} -CIMGUI_API void igImLerp_Vec4(ImVec4 *pOut,const ImVec4 a,const ImVec4 b,float t) -{ - *pOut = ImLerp(a,b,t); -} -CIMGUI_API float igImSaturate(float f) -{ - return ImSaturate(f); -} -CIMGUI_API float igImLengthSqr_Vec2(const ImVec2 lhs) -{ - return ImLengthSqr(lhs); -} -CIMGUI_API float igImLengthSqr_Vec4(const ImVec4 lhs) -{ - return ImLengthSqr(lhs); -} -CIMGUI_API float igImInvLength(const ImVec2 lhs,float fail_value) -{ - return ImInvLength(lhs,fail_value); -} -CIMGUI_API float igImFloor_Float(float f) -{ - return ImFloor(f); -} -CIMGUI_API float igImFloorSigned_Float(float f) -{ - return ImFloorSigned(f); -} -CIMGUI_API void igImFloor_Vec2(ImVec2 *pOut,const ImVec2 v) -{ - *pOut = ImFloor(v); -} -CIMGUI_API void igImFloorSigned_Vec2(ImVec2 *pOut,const ImVec2 v) -{ - *pOut = ImFloorSigned(v); -} -CIMGUI_API int igImModPositive(int a,int b) -{ - return ImModPositive(a,b); -} -CIMGUI_API float igImDot(const ImVec2 a,const ImVec2 b) -{ - return ImDot(a,b); -} -CIMGUI_API void igImRotate(ImVec2 *pOut,const ImVec2 v,float cos_a,float sin_a) -{ - *pOut = ImRotate(v,cos_a,sin_a); -} -CIMGUI_API float igImLinearSweep(float current,float target,float speed) -{ - return ImLinearSweep(current,target,speed); -} -CIMGUI_API void igImMul(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs) -{ - *pOut = ImMul(lhs,rhs); -} -CIMGUI_API bool igImIsFloatAboveGuaranteedIntegerPrecision(float f) -{ - return ImIsFloatAboveGuaranteedIntegerPrecision(f); -} -CIMGUI_API void igImBezierCubicCalc(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,float t) -{ - *pOut = ImBezierCubicCalc(p1,p2,p3,p4,t); -} -CIMGUI_API void igImBezierCubicClosestPoint(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 p,int num_segments) -{ - *pOut = ImBezierCubicClosestPoint(p1,p2,p3,p4,p,num_segments); -} -CIMGUI_API void igImBezierCubicClosestPointCasteljau(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 p,float tess_tol) -{ - *pOut = ImBezierCubicClosestPointCasteljau(p1,p2,p3,p4,p,tess_tol); -} -CIMGUI_API void igImBezierQuadraticCalc(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,float t) -{ - *pOut = ImBezierQuadraticCalc(p1,p2,p3,t); -} -CIMGUI_API void igImLineClosestPoint(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 p) -{ - *pOut = ImLineClosestPoint(a,b,p); -} -CIMGUI_API bool igImTriangleContainsPoint(const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p) -{ - return ImTriangleContainsPoint(a,b,c,p); -} -CIMGUI_API void igImTriangleClosestPoint(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p) -{ - *pOut = ImTriangleClosestPoint(a,b,c,p); -} -CIMGUI_API void igImTriangleBarycentricCoords(const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p,float* out_u,float* out_v,float* out_w) -{ - return ImTriangleBarycentricCoords(a,b,c,p,*out_u,*out_v,*out_w); -} -CIMGUI_API float igImTriangleArea(const ImVec2 a,const ImVec2 b,const ImVec2 c) -{ - return ImTriangleArea(a,b,c); -} -CIMGUI_API ImGuiDir igImGetDirQuadrantFromDelta(float dx,float dy) -{ - return ImGetDirQuadrantFromDelta(dx,dy); -} -CIMGUI_API ImVec1* ImVec1_ImVec1_Nil(void) -{ - return IM_NEW(ImVec1)(); -} -CIMGUI_API void ImVec1_destroy(ImVec1* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImVec1* ImVec1_ImVec1_Float(float _x) -{ - return IM_NEW(ImVec1)(_x); -} -CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_Nil(void) -{ - return IM_NEW(ImVec2ih)(); -} -CIMGUI_API void ImVec2ih_destroy(ImVec2ih* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_short(short _x,short _y) -{ - return IM_NEW(ImVec2ih)(_x,_y); -} -CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_Vec2(const ImVec2 rhs) -{ - return IM_NEW(ImVec2ih)(rhs); -} -CIMGUI_API ImRect* ImRect_ImRect_Nil(void) -{ - return IM_NEW(ImRect)(); -} -CIMGUI_API void ImRect_destroy(ImRect* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImRect* ImRect_ImRect_Vec2(const ImVec2 min,const ImVec2 max) -{ - return IM_NEW(ImRect)(min,max); -} -CIMGUI_API ImRect* ImRect_ImRect_Vec4(const ImVec4 v) -{ - return IM_NEW(ImRect)(v); -} -CIMGUI_API ImRect* ImRect_ImRect_Float(float x1,float y1,float x2,float y2) -{ - return IM_NEW(ImRect)(x1,y1,x2,y2); -} -CIMGUI_API void ImRect_GetCenter(ImVec2 *pOut,ImRect* self) -{ - *pOut = self->GetCenter(); -} -CIMGUI_API void ImRect_GetSize(ImVec2 *pOut,ImRect* self) -{ - *pOut = self->GetSize(); -} -CIMGUI_API float ImRect_GetWidth(ImRect* self) -{ - return self->GetWidth(); -} -CIMGUI_API float ImRect_GetHeight(ImRect* self) -{ - return self->GetHeight(); -} -CIMGUI_API float ImRect_GetArea(ImRect* self) -{ - return self->GetArea(); -} -CIMGUI_API void ImRect_GetTL(ImVec2 *pOut,ImRect* self) -{ - *pOut = self->GetTL(); -} -CIMGUI_API void ImRect_GetTR(ImVec2 *pOut,ImRect* self) -{ - *pOut = self->GetTR(); -} -CIMGUI_API void ImRect_GetBL(ImVec2 *pOut,ImRect* self) -{ - *pOut = self->GetBL(); -} -CIMGUI_API void ImRect_GetBR(ImVec2 *pOut,ImRect* self) -{ - *pOut = self->GetBR(); -} -CIMGUI_API bool ImRect_Contains_Vec2(ImRect* self,const ImVec2 p) -{ - return self->Contains(p); -} -CIMGUI_API bool ImRect_Contains_Rect(ImRect* self,const ImRect r) -{ - return self->Contains(r); -} -CIMGUI_API bool ImRect_Overlaps(ImRect* self,const ImRect r) -{ - return self->Overlaps(r); -} -CIMGUI_API void ImRect_Add_Vec2(ImRect* self,const ImVec2 p) -{ - return self->Add(p); -} -CIMGUI_API void ImRect_Add_Rect(ImRect* self,const ImRect r) -{ - return self->Add(r); -} -CIMGUI_API void ImRect_Expand_Float(ImRect* self,const float amount) -{ - return self->Expand(amount); -} -CIMGUI_API void ImRect_Expand_Vec2(ImRect* self,const ImVec2 amount) -{ - return self->Expand(amount); -} -CIMGUI_API void ImRect_Translate(ImRect* self,const ImVec2 d) -{ - return self->Translate(d); -} -CIMGUI_API void ImRect_TranslateX(ImRect* self,float dx) -{ - return self->TranslateX(dx); -} -CIMGUI_API void ImRect_TranslateY(ImRect* self,float dy) -{ - return self->TranslateY(dy); -} -CIMGUI_API void ImRect_ClipWith(ImRect* self,const ImRect r) -{ - return self->ClipWith(r); -} -CIMGUI_API void ImRect_ClipWithFull(ImRect* self,const ImRect r) -{ - return self->ClipWithFull(r); -} -CIMGUI_API void ImRect_Floor(ImRect* self) -{ - return self->Floor(); -} -CIMGUI_API bool ImRect_IsInverted(ImRect* self) -{ - return self->IsInverted(); -} -CIMGUI_API void ImRect_ToVec4(ImVec4 *pOut,ImRect* self) -{ - *pOut = self->ToVec4(); -} -CIMGUI_API bool igImBitArrayTestBit(const ImU32* arr,int n) -{ - return ImBitArrayTestBit(arr,n); -} -CIMGUI_API void igImBitArrayClearBit(ImU32* arr,int n) -{ - return ImBitArrayClearBit(arr,n); -} -CIMGUI_API void igImBitArraySetBit(ImU32* arr,int n) -{ - return ImBitArraySetBit(arr,n); -} -CIMGUI_API void igImBitArraySetBitRange(ImU32* arr,int n,int n2) -{ - return ImBitArraySetBitRange(arr,n,n2); -} -CIMGUI_API void ImBitVector_Create(ImBitVector* self,int sz) -{ - return self->Create(sz); -} -CIMGUI_API void ImBitVector_Clear(ImBitVector* self) -{ - return self->Clear(); -} -CIMGUI_API bool ImBitVector_TestBit(ImBitVector* self,int n) -{ - return self->TestBit(n); -} -CIMGUI_API void ImBitVector_SetBit(ImBitVector* self,int n) -{ - return self->SetBit(n); -} -CIMGUI_API void ImBitVector_ClearBit(ImBitVector* self,int n) -{ - return self->ClearBit(n); -} -CIMGUI_API ImDrawListSharedData* ImDrawListSharedData_ImDrawListSharedData(void) -{ - return IM_NEW(ImDrawListSharedData)(); -} -CIMGUI_API void ImDrawListSharedData_destroy(ImDrawListSharedData* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImDrawListSharedData_SetCircleTessellationMaxError(ImDrawListSharedData* self,float max_error) -{ - return self->SetCircleTessellationMaxError(max_error); -} -CIMGUI_API void ImDrawDataBuilder_Clear(ImDrawDataBuilder* self) -{ - return self->Clear(); -} -CIMGUI_API void ImDrawDataBuilder_ClearFreeMemory(ImDrawDataBuilder* self) -{ - return self->ClearFreeMemory(); -} -CIMGUI_API int ImDrawDataBuilder_GetDrawListCount(ImDrawDataBuilder* self) -{ - return self->GetDrawListCount(); -} -CIMGUI_API void ImDrawDataBuilder_FlattenIntoSingleLayer(ImDrawDataBuilder* self) -{ - return self->FlattenIntoSingleLayer(); -} -CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Int(ImGuiStyleVar idx,int v) -{ - return IM_NEW(ImGuiStyleMod)(idx,v); -} -CIMGUI_API void ImGuiStyleMod_destroy(ImGuiStyleMod* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Float(ImGuiStyleVar idx,float v) -{ - return IM_NEW(ImGuiStyleMod)(idx,v); -} -CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Vec2(ImGuiStyleVar idx,ImVec2 v) -{ - return IM_NEW(ImGuiStyleMod)(idx,v); -} -CIMGUI_API ImGuiComboPreviewData* ImGuiComboPreviewData_ImGuiComboPreviewData(void) -{ - return IM_NEW(ImGuiComboPreviewData)(); -} -CIMGUI_API void ImGuiComboPreviewData_destroy(ImGuiComboPreviewData* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiMenuColumns* ImGuiMenuColumns_ImGuiMenuColumns(void) -{ - return IM_NEW(ImGuiMenuColumns)(); -} -CIMGUI_API void ImGuiMenuColumns_destroy(ImGuiMenuColumns* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiMenuColumns_Update(ImGuiMenuColumns* self,float spacing,bool window_reappearing) -{ - return self->Update(spacing,window_reappearing); -} -CIMGUI_API float ImGuiMenuColumns_DeclColumns(ImGuiMenuColumns* self,float w_icon,float w_label,float w_shortcut,float w_mark) -{ - return self->DeclColumns(w_icon,w_label,w_shortcut,w_mark); -} -CIMGUI_API void ImGuiMenuColumns_CalcNextTotalWidth(ImGuiMenuColumns* self,bool update_offsets) -{ - return self->CalcNextTotalWidth(update_offsets); -} -CIMGUI_API ImGuiInputTextState* ImGuiInputTextState_ImGuiInputTextState(void) -{ - return IM_NEW(ImGuiInputTextState)(); -} -CIMGUI_API void ImGuiInputTextState_destroy(ImGuiInputTextState* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiInputTextState_ClearText(ImGuiInputTextState* self) -{ - return self->ClearText(); -} -CIMGUI_API void ImGuiInputTextState_ClearFreeMemory(ImGuiInputTextState* self) -{ - return self->ClearFreeMemory(); -} -CIMGUI_API int ImGuiInputTextState_GetUndoAvailCount(ImGuiInputTextState* self) -{ - return self->GetUndoAvailCount(); -} -CIMGUI_API int ImGuiInputTextState_GetRedoAvailCount(ImGuiInputTextState* self) -{ - return self->GetRedoAvailCount(); -} -CIMGUI_API void ImGuiInputTextState_OnKeyPressed(ImGuiInputTextState* self,int key) -{ - return self->OnKeyPressed(key); -} -CIMGUI_API void ImGuiInputTextState_CursorAnimReset(ImGuiInputTextState* self) -{ - return self->CursorAnimReset(); -} -CIMGUI_API void ImGuiInputTextState_CursorClamp(ImGuiInputTextState* self) -{ - return self->CursorClamp(); -} -CIMGUI_API bool ImGuiInputTextState_HasSelection(ImGuiInputTextState* self) -{ - return self->HasSelection(); -} -CIMGUI_API void ImGuiInputTextState_ClearSelection(ImGuiInputTextState* self) -{ - return self->ClearSelection(); -} -CIMGUI_API int ImGuiInputTextState_GetCursorPos(ImGuiInputTextState* self) -{ - return self->GetCursorPos(); -} -CIMGUI_API int ImGuiInputTextState_GetSelectionStart(ImGuiInputTextState* self) -{ - return self->GetSelectionStart(); -} -CIMGUI_API int ImGuiInputTextState_GetSelectionEnd(ImGuiInputTextState* self) -{ - return self->GetSelectionEnd(); -} -CIMGUI_API void ImGuiInputTextState_SelectAll(ImGuiInputTextState* self) -{ - return self->SelectAll(); -} -CIMGUI_API ImGuiPopupData* ImGuiPopupData_ImGuiPopupData(void) -{ - return IM_NEW(ImGuiPopupData)(); -} -CIMGUI_API void ImGuiPopupData_destroy(ImGuiPopupData* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiNextWindowData* ImGuiNextWindowData_ImGuiNextWindowData(void) -{ - return IM_NEW(ImGuiNextWindowData)(); -} -CIMGUI_API void ImGuiNextWindowData_destroy(ImGuiNextWindowData* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiNextWindowData_ClearFlags(ImGuiNextWindowData* self) -{ - return self->ClearFlags(); -} -CIMGUI_API ImGuiNextItemData* ImGuiNextItemData_ImGuiNextItemData(void) -{ - return IM_NEW(ImGuiNextItemData)(); -} -CIMGUI_API void ImGuiNextItemData_destroy(ImGuiNextItemData* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiNextItemData_ClearFlags(ImGuiNextItemData* self) -{ - return self->ClearFlags(); -} -CIMGUI_API ImGuiLastItemData* ImGuiLastItemData_ImGuiLastItemData(void) -{ - return IM_NEW(ImGuiLastItemData)(); -} -CIMGUI_API void ImGuiLastItemData_destroy(ImGuiLastItemData* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiStackSizes* ImGuiStackSizes_ImGuiStackSizes(void) -{ - return IM_NEW(ImGuiStackSizes)(); -} -CIMGUI_API void ImGuiStackSizes_destroy(ImGuiStackSizes* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiStackSizes_SetToCurrentState(ImGuiStackSizes* self) -{ - return self->SetToCurrentState(); -} -CIMGUI_API void ImGuiStackSizes_CompareWithCurrentState(ImGuiStackSizes* self) -{ - return self->CompareWithCurrentState(); -} -CIMGUI_API ImGuiPtrOrIndex* ImGuiPtrOrIndex_ImGuiPtrOrIndex_Ptr(void* ptr) -{ - return IM_NEW(ImGuiPtrOrIndex)(ptr); -} -CIMGUI_API void ImGuiPtrOrIndex_destroy(ImGuiPtrOrIndex* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiPtrOrIndex* ImGuiPtrOrIndex_ImGuiPtrOrIndex_Int(int index) -{ - return IM_NEW(ImGuiPtrOrIndex)(index); -} -CIMGUI_API ImGuiInputEvent* ImGuiInputEvent_ImGuiInputEvent(void) -{ - return IM_NEW(ImGuiInputEvent)(); -} -CIMGUI_API void ImGuiInputEvent_destroy(ImGuiInputEvent* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiListClipperRange ImGuiListClipperRange_FromIndices(int min,int max) -{ - return ImGuiListClipperRange::FromIndices(min,max); -} -CIMGUI_API ImGuiListClipperRange ImGuiListClipperRange_FromPositions(float y1,float y2,int off_min,int off_max) -{ - return ImGuiListClipperRange::FromPositions(y1,y2,off_min,off_max); -} -CIMGUI_API ImGuiListClipperData* ImGuiListClipperData_ImGuiListClipperData(void) -{ - return IM_NEW(ImGuiListClipperData)(); -} -CIMGUI_API void ImGuiListClipperData_destroy(ImGuiListClipperData* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiListClipperData_Reset(ImGuiListClipperData* self,ImGuiListClipper* clipper) -{ - return self->Reset(clipper); -} -CIMGUI_API ImGuiNavItemData* ImGuiNavItemData_ImGuiNavItemData(void) -{ - return IM_NEW(ImGuiNavItemData)(); -} -CIMGUI_API void ImGuiNavItemData_destroy(ImGuiNavItemData* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiNavItemData_Clear(ImGuiNavItemData* self) -{ - return self->Clear(); -} -CIMGUI_API ImGuiOldColumnData* ImGuiOldColumnData_ImGuiOldColumnData(void) -{ - return IM_NEW(ImGuiOldColumnData)(); -} -CIMGUI_API void ImGuiOldColumnData_destroy(ImGuiOldColumnData* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiOldColumns* ImGuiOldColumns_ImGuiOldColumns(void) -{ - return IM_NEW(ImGuiOldColumns)(); -} -CIMGUI_API void ImGuiOldColumns_destroy(ImGuiOldColumns* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiDockNode* ImGuiDockNode_ImGuiDockNode(ImGuiID id) -{ - return IM_NEW(ImGuiDockNode)(id); -} -CIMGUI_API void ImGuiDockNode_destroy(ImGuiDockNode* self) -{ - IM_DELETE(self); -} -CIMGUI_API bool ImGuiDockNode_IsRootNode(ImGuiDockNode* self) -{ - return self->IsRootNode(); -} -CIMGUI_API bool ImGuiDockNode_IsDockSpace(ImGuiDockNode* self) -{ - return self->IsDockSpace(); -} -CIMGUI_API bool ImGuiDockNode_IsFloatingNode(ImGuiDockNode* self) -{ - return self->IsFloatingNode(); -} -CIMGUI_API bool ImGuiDockNode_IsCentralNode(ImGuiDockNode* self) -{ - return self->IsCentralNode(); -} -CIMGUI_API bool ImGuiDockNode_IsHiddenTabBar(ImGuiDockNode* self) -{ - return self->IsHiddenTabBar(); -} -CIMGUI_API bool ImGuiDockNode_IsNoTabBar(ImGuiDockNode* self) -{ - return self->IsNoTabBar(); -} -CIMGUI_API bool ImGuiDockNode_IsSplitNode(ImGuiDockNode* self) -{ - return self->IsSplitNode(); -} -CIMGUI_API bool ImGuiDockNode_IsLeafNode(ImGuiDockNode* self) -{ - return self->IsLeafNode(); -} -CIMGUI_API bool ImGuiDockNode_IsEmpty(ImGuiDockNode* self) -{ - return self->IsEmpty(); -} -CIMGUI_API void ImGuiDockNode_Rect(ImRect *pOut,ImGuiDockNode* self) -{ - *pOut = self->Rect(); -} -CIMGUI_API void ImGuiDockNode_SetLocalFlags(ImGuiDockNode* self,ImGuiDockNodeFlags flags) -{ - return self->SetLocalFlags(flags); -} -CIMGUI_API void ImGuiDockNode_UpdateMergedFlags(ImGuiDockNode* self) -{ - return self->UpdateMergedFlags(); -} -CIMGUI_API ImGuiDockContext* ImGuiDockContext_ImGuiDockContext(void) -{ - return IM_NEW(ImGuiDockContext)(); -} -CIMGUI_API void ImGuiDockContext_destroy(ImGuiDockContext* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiViewportP* ImGuiViewportP_ImGuiViewportP(void) -{ - return IM_NEW(ImGuiViewportP)(); -} -CIMGUI_API void ImGuiViewportP_destroy(ImGuiViewportP* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImGuiViewportP_ClearRequestFlags(ImGuiViewportP* self) -{ - return self->ClearRequestFlags(); -} -CIMGUI_API void ImGuiViewportP_CalcWorkRectPos(ImVec2 *pOut,ImGuiViewportP* self,const ImVec2 off_min) -{ - *pOut = self->CalcWorkRectPos(off_min); -} -CIMGUI_API void ImGuiViewportP_CalcWorkRectSize(ImVec2 *pOut,ImGuiViewportP* self,const ImVec2 off_min,const ImVec2 off_max) -{ - *pOut = self->CalcWorkRectSize(off_min,off_max); -} -CIMGUI_API void ImGuiViewportP_UpdateWorkRect(ImGuiViewportP* self) -{ - return self->UpdateWorkRect(); -} -CIMGUI_API void ImGuiViewportP_GetMainRect(ImRect *pOut,ImGuiViewportP* self) -{ - *pOut = self->GetMainRect(); -} -CIMGUI_API void ImGuiViewportP_GetWorkRect(ImRect *pOut,ImGuiViewportP* self) -{ - *pOut = self->GetWorkRect(); -} -CIMGUI_API void ImGuiViewportP_GetBuildWorkRect(ImRect *pOut,ImGuiViewportP* self) -{ - *pOut = self->GetBuildWorkRect(); -} -CIMGUI_API ImGuiWindowSettings* ImGuiWindowSettings_ImGuiWindowSettings(void) -{ - return IM_NEW(ImGuiWindowSettings)(); -} -CIMGUI_API void ImGuiWindowSettings_destroy(ImGuiWindowSettings* self) -{ - IM_DELETE(self); -} -CIMGUI_API char* ImGuiWindowSettings_GetName(ImGuiWindowSettings* self) -{ - return self->GetName(); -} -CIMGUI_API ImGuiSettingsHandler* ImGuiSettingsHandler_ImGuiSettingsHandler(void) -{ - return IM_NEW(ImGuiSettingsHandler)(); -} -CIMGUI_API void ImGuiSettingsHandler_destroy(ImGuiSettingsHandler* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiMetricsConfig* ImGuiMetricsConfig_ImGuiMetricsConfig(void) -{ - return IM_NEW(ImGuiMetricsConfig)(); -} -CIMGUI_API void ImGuiMetricsConfig_destroy(ImGuiMetricsConfig* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiStackLevelInfo* ImGuiStackLevelInfo_ImGuiStackLevelInfo(void) -{ - return IM_NEW(ImGuiStackLevelInfo)(); -} -CIMGUI_API void ImGuiStackLevelInfo_destroy(ImGuiStackLevelInfo* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiStackTool* ImGuiStackTool_ImGuiStackTool(void) -{ - return IM_NEW(ImGuiStackTool)(); -} -CIMGUI_API void ImGuiStackTool_destroy(ImGuiStackTool* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiContextHook* ImGuiContextHook_ImGuiContextHook(void) -{ - return IM_NEW(ImGuiContextHook)(); -} -CIMGUI_API void ImGuiContextHook_destroy(ImGuiContextHook* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiContext* ImGuiContext_ImGuiContext(ImFontAtlas* shared_font_atlas) -{ - return IM_NEW(ImGuiContext)(shared_font_atlas); -} -CIMGUI_API void ImGuiContext_destroy(ImGuiContext* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiWindow* ImGuiWindow_ImGuiWindow(ImGuiContext* context,const char* name) -{ - return IM_NEW(ImGuiWindow)(context,name); -} -CIMGUI_API void ImGuiWindow_destroy(ImGuiWindow* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiID ImGuiWindow_GetID_Str(ImGuiWindow* self,const char* str,const char* str_end) -{ - return self->GetID(str,str_end); -} -CIMGUI_API ImGuiID ImGuiWindow_GetID_Ptr(ImGuiWindow* self,const void* ptr) -{ - return self->GetID(ptr); -} -CIMGUI_API ImGuiID ImGuiWindow_GetID_Int(ImGuiWindow* self,int n) -{ - return self->GetID(n); -} -CIMGUI_API ImGuiID ImGuiWindow_GetIDFromRectangle(ImGuiWindow* self,const ImRect r_abs) -{ - return self->GetIDFromRectangle(r_abs); -} -CIMGUI_API void ImGuiWindow_Rect(ImRect *pOut,ImGuiWindow* self) -{ - *pOut = self->Rect(); -} -CIMGUI_API float ImGuiWindow_CalcFontSize(ImGuiWindow* self) -{ - return self->CalcFontSize(); -} -CIMGUI_API float ImGuiWindow_TitleBarHeight(ImGuiWindow* self) -{ - return self->TitleBarHeight(); -} -CIMGUI_API void ImGuiWindow_TitleBarRect(ImRect *pOut,ImGuiWindow* self) -{ - *pOut = self->TitleBarRect(); -} -CIMGUI_API float ImGuiWindow_MenuBarHeight(ImGuiWindow* self) -{ - return self->MenuBarHeight(); -} -CIMGUI_API void ImGuiWindow_MenuBarRect(ImRect *pOut,ImGuiWindow* self) -{ - *pOut = self->MenuBarRect(); -} -CIMGUI_API ImGuiTabItem* ImGuiTabItem_ImGuiTabItem(void) -{ - return IM_NEW(ImGuiTabItem)(); -} -CIMGUI_API void ImGuiTabItem_destroy(ImGuiTabItem* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiTabBar* ImGuiTabBar_ImGuiTabBar(void) -{ - return IM_NEW(ImGuiTabBar)(); -} -CIMGUI_API void ImGuiTabBar_destroy(ImGuiTabBar* self) -{ - IM_DELETE(self); -} -CIMGUI_API int ImGuiTabBar_GetTabOrder(ImGuiTabBar* self,const ImGuiTabItem* tab) -{ - return self->GetTabOrder(tab); -} -CIMGUI_API const char* ImGuiTabBar_GetTabName(ImGuiTabBar* self,const ImGuiTabItem* tab) -{ - return self->GetTabName(tab); -} -CIMGUI_API ImGuiTableColumn* ImGuiTableColumn_ImGuiTableColumn(void) -{ - return IM_NEW(ImGuiTableColumn)(); -} -CIMGUI_API void ImGuiTableColumn_destroy(ImGuiTableColumn* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiTableInstanceData* ImGuiTableInstanceData_ImGuiTableInstanceData(void) -{ - return IM_NEW(ImGuiTableInstanceData)(); -} -CIMGUI_API void ImGuiTableInstanceData_destroy(ImGuiTableInstanceData* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiTable* ImGuiTable_ImGuiTable(void) -{ - return IM_NEW(ImGuiTable)(); -} -CIMGUI_API void ImGuiTable_destroy(ImGuiTable* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiTableTempData* ImGuiTableTempData_ImGuiTableTempData(void) -{ - return IM_NEW(ImGuiTableTempData)(); -} -CIMGUI_API void ImGuiTableTempData_destroy(ImGuiTableTempData* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiTableColumnSettings* ImGuiTableColumnSettings_ImGuiTableColumnSettings(void) -{ - return IM_NEW(ImGuiTableColumnSettings)(); -} -CIMGUI_API void ImGuiTableColumnSettings_destroy(ImGuiTableColumnSettings* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiTableSettings* ImGuiTableSettings_ImGuiTableSettings(void) -{ - return IM_NEW(ImGuiTableSettings)(); -} -CIMGUI_API void ImGuiTableSettings_destroy(ImGuiTableSettings* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImGuiTableColumnSettings* ImGuiTableSettings_GetColumnSettings(ImGuiTableSettings* self) -{ - return self->GetColumnSettings(); -} -CIMGUI_API ImGuiWindow* igGetCurrentWindowRead() -{ - return ImGui::GetCurrentWindowRead(); -} -CIMGUI_API ImGuiWindow* igGetCurrentWindow() -{ - return ImGui::GetCurrentWindow(); -} -CIMGUI_API ImGuiWindow* igFindWindowByID(ImGuiID id) -{ - return ImGui::FindWindowByID(id); -} -CIMGUI_API ImGuiWindow* igFindWindowByName(const char* name) -{ - return ImGui::FindWindowByName(name); -} -CIMGUI_API void igUpdateWindowParentAndRootLinks(ImGuiWindow* window,ImGuiWindowFlags flags,ImGuiWindow* parent_window) -{ - return ImGui::UpdateWindowParentAndRootLinks(window,flags,parent_window); -} -CIMGUI_API void igCalcWindowNextAutoFitSize(ImVec2 *pOut,ImGuiWindow* window) -{ - *pOut = ImGui::CalcWindowNextAutoFitSize(window); -} -CIMGUI_API bool igIsWindowChildOf(ImGuiWindow* window,ImGuiWindow* potential_parent,bool popup_hierarchy,bool dock_hierarchy) -{ - return ImGui::IsWindowChildOf(window,potential_parent,popup_hierarchy,dock_hierarchy); -} -CIMGUI_API bool igIsWindowWithinBeginStackOf(ImGuiWindow* window,ImGuiWindow* potential_parent) -{ - return ImGui::IsWindowWithinBeginStackOf(window,potential_parent); -} -CIMGUI_API bool igIsWindowAbove(ImGuiWindow* potential_above,ImGuiWindow* potential_below) -{ - return ImGui::IsWindowAbove(potential_above,potential_below); -} -CIMGUI_API bool igIsWindowNavFocusable(ImGuiWindow* window) -{ - return ImGui::IsWindowNavFocusable(window); -} -CIMGUI_API void igSetWindowPos_WindowPtr(ImGuiWindow* window,const ImVec2 pos,ImGuiCond cond) -{ - return ImGui::SetWindowPos(window,pos,cond); -} -CIMGUI_API void igSetWindowSize_WindowPtr(ImGuiWindow* window,const ImVec2 size,ImGuiCond cond) -{ - return ImGui::SetWindowSize(window,size,cond); -} -CIMGUI_API void igSetWindowCollapsed_WindowPtr(ImGuiWindow* window,bool collapsed,ImGuiCond cond) -{ - return ImGui::SetWindowCollapsed(window,collapsed,cond); -} -CIMGUI_API void igSetWindowHitTestHole(ImGuiWindow* window,const ImVec2 pos,const ImVec2 size) -{ - return ImGui::SetWindowHitTestHole(window,pos,size); -} -CIMGUI_API void igWindowRectAbsToRel(ImRect *pOut,ImGuiWindow* window,const ImRect r) -{ - *pOut = ImGui::WindowRectAbsToRel(window,r); -} -CIMGUI_API void igWindowRectRelToAbs(ImRect *pOut,ImGuiWindow* window,const ImRect r) -{ - *pOut = ImGui::WindowRectRelToAbs(window,r); -} -CIMGUI_API void igFocusWindow(ImGuiWindow* window) -{ - return ImGui::FocusWindow(window); -} -CIMGUI_API void igFocusTopMostWindowUnderOne(ImGuiWindow* under_this_window,ImGuiWindow* ignore_window) -{ - return ImGui::FocusTopMostWindowUnderOne(under_this_window,ignore_window); -} -CIMGUI_API void igBringWindowToFocusFront(ImGuiWindow* window) -{ - return ImGui::BringWindowToFocusFront(window); -} -CIMGUI_API void igBringWindowToDisplayFront(ImGuiWindow* window) -{ - return ImGui::BringWindowToDisplayFront(window); -} -CIMGUI_API void igBringWindowToDisplayBack(ImGuiWindow* window) -{ - return ImGui::BringWindowToDisplayBack(window); -} -CIMGUI_API void igBringWindowToDisplayBehind(ImGuiWindow* window,ImGuiWindow* above_window) -{ - return ImGui::BringWindowToDisplayBehind(window,above_window); -} -CIMGUI_API int igFindWindowDisplayIndex(ImGuiWindow* window) -{ - return ImGui::FindWindowDisplayIndex(window); -} -CIMGUI_API ImGuiWindow* igFindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window) -{ - return ImGui::FindBottomMostVisibleWindowWithinBeginStack(window); -} -CIMGUI_API void igSetCurrentFont(ImFont* font) -{ - return ImGui::SetCurrentFont(font); -} -CIMGUI_API ImFont* igGetDefaultFont() -{ - return ImGui::GetDefaultFont(); -} -CIMGUI_API ImDrawList* igGetForegroundDrawList_WindowPtr(ImGuiWindow* window) -{ - return ImGui::GetForegroundDrawList(window); -} -CIMGUI_API void igInitialize() -{ - return ImGui::Initialize(); -} -CIMGUI_API void igShutdown() -{ - return ImGui::Shutdown(); -} -CIMGUI_API void igUpdateInputEvents(bool trickle_fast_inputs) -{ - return ImGui::UpdateInputEvents(trickle_fast_inputs); -} -CIMGUI_API void igUpdateHoveredWindowAndCaptureFlags() -{ - return ImGui::UpdateHoveredWindowAndCaptureFlags(); -} -CIMGUI_API void igStartMouseMovingWindow(ImGuiWindow* window) -{ - return ImGui::StartMouseMovingWindow(window); -} -CIMGUI_API void igStartMouseMovingWindowOrNode(ImGuiWindow* window,ImGuiDockNode* node,bool undock_floating_node) -{ - return ImGui::StartMouseMovingWindowOrNode(window,node,undock_floating_node); -} -CIMGUI_API void igUpdateMouseMovingWindowNewFrame() -{ - return ImGui::UpdateMouseMovingWindowNewFrame(); -} -CIMGUI_API void igUpdateMouseMovingWindowEndFrame() -{ - return ImGui::UpdateMouseMovingWindowEndFrame(); -} -CIMGUI_API ImGuiID igAddContextHook(ImGuiContext* context,const ImGuiContextHook* hook) -{ - return ImGui::AddContextHook(context,hook); -} -CIMGUI_API void igRemoveContextHook(ImGuiContext* context,ImGuiID hook_to_remove) -{ - return ImGui::RemoveContextHook(context,hook_to_remove); -} -CIMGUI_API void igCallContextHooks(ImGuiContext* context,ImGuiContextHookType type) -{ - return ImGui::CallContextHooks(context,type); -} -CIMGUI_API void igTranslateWindowsInViewport(ImGuiViewportP* viewport,const ImVec2 old_pos,const ImVec2 new_pos) -{ - return ImGui::TranslateWindowsInViewport(viewport,old_pos,new_pos); -} -CIMGUI_API void igScaleWindowsInViewport(ImGuiViewportP* viewport,float scale) -{ - return ImGui::ScaleWindowsInViewport(viewport,scale); -} -CIMGUI_API void igDestroyPlatformWindow(ImGuiViewportP* viewport) -{ - return ImGui::DestroyPlatformWindow(viewport); -} -CIMGUI_API void igSetWindowViewport(ImGuiWindow* window,ImGuiViewportP* viewport) -{ - return ImGui::SetWindowViewport(window,viewport); -} -CIMGUI_API void igSetCurrentViewport(ImGuiWindow* window,ImGuiViewportP* viewport) -{ - return ImGui::SetCurrentViewport(window,viewport); -} -CIMGUI_API const ImGuiPlatformMonitor* igGetViewportPlatformMonitor(ImGuiViewport* viewport) -{ - return ImGui::GetViewportPlatformMonitor(viewport); -} -CIMGUI_API ImGuiViewportP* igFindHoveredViewportFromPlatformWindowStack(const ImVec2 mouse_platform_pos) -{ - return ImGui::FindHoveredViewportFromPlatformWindowStack(mouse_platform_pos); -} -CIMGUI_API void igMarkIniSettingsDirty_Nil() -{ - return ImGui::MarkIniSettingsDirty(); -} -CIMGUI_API void igMarkIniSettingsDirty_WindowPtr(ImGuiWindow* window) -{ - return ImGui::MarkIniSettingsDirty(window); -} -CIMGUI_API void igClearIniSettings() -{ - return ImGui::ClearIniSettings(); -} -CIMGUI_API ImGuiWindowSettings* igCreateNewWindowSettings(const char* name) -{ - return ImGui::CreateNewWindowSettings(name); -} -CIMGUI_API ImGuiWindowSettings* igFindWindowSettings(ImGuiID id) -{ - return ImGui::FindWindowSettings(id); -} -CIMGUI_API ImGuiWindowSettings* igFindOrCreateWindowSettings(const char* name) -{ - return ImGui::FindOrCreateWindowSettings(name); -} -CIMGUI_API void igAddSettingsHandler(const ImGuiSettingsHandler* handler) -{ - return ImGui::AddSettingsHandler(handler); -} -CIMGUI_API void igRemoveSettingsHandler(const char* type_name) -{ - return ImGui::RemoveSettingsHandler(type_name); -} -CIMGUI_API ImGuiSettingsHandler* igFindSettingsHandler(const char* type_name) -{ - return ImGui::FindSettingsHandler(type_name); -} -CIMGUI_API void igSetNextWindowScroll(const ImVec2 scroll) -{ - return ImGui::SetNextWindowScroll(scroll); -} -CIMGUI_API void igSetScrollX_WindowPtr(ImGuiWindow* window,float scroll_x) -{ - return ImGui::SetScrollX(window,scroll_x); -} -CIMGUI_API void igSetScrollY_WindowPtr(ImGuiWindow* window,float scroll_y) -{ - return ImGui::SetScrollY(window,scroll_y); -} -CIMGUI_API void igSetScrollFromPosX_WindowPtr(ImGuiWindow* window,float local_x,float center_x_ratio) -{ - return ImGui::SetScrollFromPosX(window,local_x,center_x_ratio); -} -CIMGUI_API void igSetScrollFromPosY_WindowPtr(ImGuiWindow* window,float local_y,float center_y_ratio) -{ - return ImGui::SetScrollFromPosY(window,local_y,center_y_ratio); -} -CIMGUI_API void igScrollToItem(ImGuiScrollFlags flags) -{ - return ImGui::ScrollToItem(flags); -} -CIMGUI_API void igScrollToRect(ImGuiWindow* window,const ImRect rect,ImGuiScrollFlags flags) -{ - return ImGui::ScrollToRect(window,rect,flags); -} -CIMGUI_API void igScrollToRectEx(ImVec2 *pOut,ImGuiWindow* window,const ImRect rect,ImGuiScrollFlags flags) -{ - *pOut = ImGui::ScrollToRectEx(window,rect,flags); -} -CIMGUI_API void igScrollToBringRectIntoView(ImGuiWindow* window,const ImRect rect) -{ - return ImGui::ScrollToBringRectIntoView(window,rect); -} -CIMGUI_API ImGuiID igGetItemID() -{ - return ImGui::GetItemID(); -} -CIMGUI_API ImGuiItemStatusFlags igGetItemStatusFlags() -{ - return ImGui::GetItemStatusFlags(); -} -CIMGUI_API ImGuiItemFlags igGetItemFlags() -{ - return ImGui::GetItemFlags(); -} -CIMGUI_API ImGuiID igGetActiveID() -{ - return ImGui::GetActiveID(); -} -CIMGUI_API ImGuiID igGetFocusID() -{ - return ImGui::GetFocusID(); -} -CIMGUI_API void igSetActiveID(ImGuiID id,ImGuiWindow* window) -{ - return ImGui::SetActiveID(id,window); -} -CIMGUI_API void igSetFocusID(ImGuiID id,ImGuiWindow* window) -{ - return ImGui::SetFocusID(id,window); -} -CIMGUI_API void igClearActiveID() -{ - return ImGui::ClearActiveID(); -} -CIMGUI_API ImGuiID igGetHoveredID() -{ - return ImGui::GetHoveredID(); -} -CIMGUI_API void igSetHoveredID(ImGuiID id) -{ - return ImGui::SetHoveredID(id); -} -CIMGUI_API void igKeepAliveID(ImGuiID id) -{ - return ImGui::KeepAliveID(id); -} -CIMGUI_API void igMarkItemEdited(ImGuiID id) -{ - return ImGui::MarkItemEdited(id); -} -CIMGUI_API void igPushOverrideID(ImGuiID id) -{ - return ImGui::PushOverrideID(id); -} -CIMGUI_API ImGuiID igGetIDWithSeed(const char* str_id_begin,const char* str_id_end,ImGuiID seed) -{ - return ImGui::GetIDWithSeed(str_id_begin,str_id_end,seed); -} -CIMGUI_API void igItemSize_Vec2(const ImVec2 size,float text_baseline_y) -{ - return ImGui::ItemSize(size,text_baseline_y); -} -CIMGUI_API void igItemSize_Rect(const ImRect bb,float text_baseline_y) -{ - return ImGui::ItemSize(bb,text_baseline_y); -} -CIMGUI_API bool igItemAdd(const ImRect bb,ImGuiID id,const ImRect* nav_bb,ImGuiItemFlags extra_flags) -{ - return ImGui::ItemAdd(bb,id,nav_bb,extra_flags); -} -CIMGUI_API bool igItemHoverable(const ImRect bb,ImGuiID id) -{ - return ImGui::ItemHoverable(bb,id); -} -CIMGUI_API bool igIsClippedEx(const ImRect bb,ImGuiID id) -{ - return ImGui::IsClippedEx(bb,id); -} -CIMGUI_API void igSetLastItemData(ImGuiID item_id,ImGuiItemFlags in_flags,ImGuiItemStatusFlags status_flags,const ImRect item_rect) -{ - return ImGui::SetLastItemData(item_id,in_flags,status_flags,item_rect); -} -CIMGUI_API void igCalcItemSize(ImVec2 *pOut,ImVec2 size,float default_w,float default_h) -{ - *pOut = ImGui::CalcItemSize(size,default_w,default_h); -} -CIMGUI_API float igCalcWrapWidthForPos(const ImVec2 pos,float wrap_pos_x) -{ - return ImGui::CalcWrapWidthForPos(pos,wrap_pos_x); -} -CIMGUI_API void igPushMultiItemsWidths(int components,float width_full) -{ - return ImGui::PushMultiItemsWidths(components,width_full); -} -CIMGUI_API bool igIsItemToggledSelection() -{ - return ImGui::IsItemToggledSelection(); -} -CIMGUI_API void igGetContentRegionMaxAbs(ImVec2 *pOut) -{ - *pOut = ImGui::GetContentRegionMaxAbs(); -} -CIMGUI_API void igShrinkWidths(ImGuiShrinkWidthItem* items,int count,float width_excess) -{ - return ImGui::ShrinkWidths(items,count,width_excess); -} -CIMGUI_API void igPushItemFlag(ImGuiItemFlags option,bool enabled) -{ - return ImGui::PushItemFlag(option,enabled); -} -CIMGUI_API void igPopItemFlag() -{ - return ImGui::PopItemFlag(); -} -CIMGUI_API void igLogBegin(ImGuiLogType type,int auto_open_depth) -{ - return ImGui::LogBegin(type,auto_open_depth); -} -CIMGUI_API void igLogToBuffer(int auto_open_depth) -{ - return ImGui::LogToBuffer(auto_open_depth); -} -CIMGUI_API void igLogRenderedText(const ImVec2* ref_pos,const char* text,const char* text_end) -{ - return ImGui::LogRenderedText(ref_pos,text,text_end); -} -CIMGUI_API void igLogSetNextTextDecoration(const char* prefix,const char* suffix) -{ - return ImGui::LogSetNextTextDecoration(prefix,suffix); -} -CIMGUI_API bool igBeginChildEx(const char* name,ImGuiID id,const ImVec2 size_arg,bool border,ImGuiWindowFlags flags) -{ - return ImGui::BeginChildEx(name,id,size_arg,border,flags); -} -CIMGUI_API void igOpenPopupEx(ImGuiID id,ImGuiPopupFlags popup_flags) -{ - return ImGui::OpenPopupEx(id,popup_flags); -} -CIMGUI_API void igClosePopupToLevel(int remaining,bool restore_focus_to_window_under_popup) -{ - return ImGui::ClosePopupToLevel(remaining,restore_focus_to_window_under_popup); -} -CIMGUI_API void igClosePopupsOverWindow(ImGuiWindow* ref_window,bool restore_focus_to_window_under_popup) -{ - return ImGui::ClosePopupsOverWindow(ref_window,restore_focus_to_window_under_popup); -} -CIMGUI_API void igClosePopupsExceptModals() -{ - return ImGui::ClosePopupsExceptModals(); -} -CIMGUI_API bool igIsPopupOpen_ID(ImGuiID id,ImGuiPopupFlags popup_flags) -{ - return ImGui::IsPopupOpen(id,popup_flags); -} -CIMGUI_API bool igBeginPopupEx(ImGuiID id,ImGuiWindowFlags extra_flags) -{ - return ImGui::BeginPopupEx(id,extra_flags); -} -CIMGUI_API void igBeginTooltipEx(ImGuiTooltipFlags tooltip_flags,ImGuiWindowFlags extra_window_flags) -{ - return ImGui::BeginTooltipEx(tooltip_flags,extra_window_flags); -} -CIMGUI_API void igGetPopupAllowedExtentRect(ImRect *pOut,ImGuiWindow* window) -{ - *pOut = ImGui::GetPopupAllowedExtentRect(window); -} -CIMGUI_API ImGuiWindow* igGetTopMostPopupModal() -{ - return ImGui::GetTopMostPopupModal(); -} -CIMGUI_API ImGuiWindow* igGetTopMostAndVisiblePopupModal() -{ - return ImGui::GetTopMostAndVisiblePopupModal(); -} -CIMGUI_API void igFindBestWindowPosForPopup(ImVec2 *pOut,ImGuiWindow* window) -{ - *pOut = ImGui::FindBestWindowPosForPopup(window); -} -CIMGUI_API void igFindBestWindowPosForPopupEx(ImVec2 *pOut,const ImVec2 ref_pos,const ImVec2 size,ImGuiDir* last_dir,const ImRect r_outer,const ImRect r_avoid,ImGuiPopupPositionPolicy policy) -{ - *pOut = ImGui::FindBestWindowPosForPopupEx(ref_pos,size,last_dir,r_outer,r_avoid,policy); -} -CIMGUI_API bool igBeginViewportSideBar(const char* name,ImGuiViewport* viewport,ImGuiDir dir,float size,ImGuiWindowFlags window_flags) -{ - return ImGui::BeginViewportSideBar(name,viewport,dir,size,window_flags); -} -CIMGUI_API bool igBeginMenuEx(const char* label,const char* icon,bool enabled) -{ - return ImGui::BeginMenuEx(label,icon,enabled); -} -CIMGUI_API bool igMenuItemEx(const char* label,const char* icon,const char* shortcut,bool selected,bool enabled) -{ - return ImGui::MenuItemEx(label,icon,shortcut,selected,enabled); -} -CIMGUI_API bool igBeginComboPopup(ImGuiID popup_id,const ImRect bb,ImGuiComboFlags flags) -{ - return ImGui::BeginComboPopup(popup_id,bb,flags); -} -CIMGUI_API bool igBeginComboPreview() -{ - return ImGui::BeginComboPreview(); -} -CIMGUI_API void igEndComboPreview() -{ - return ImGui::EndComboPreview(); -} -CIMGUI_API void igNavInitWindow(ImGuiWindow* window,bool force_reinit) -{ - return ImGui::NavInitWindow(window,force_reinit); -} -CIMGUI_API void igNavInitRequestApplyResult() -{ - return ImGui::NavInitRequestApplyResult(); -} -CIMGUI_API bool igNavMoveRequestButNoResultYet() -{ - return ImGui::NavMoveRequestButNoResultYet(); -} -CIMGUI_API void igNavMoveRequestSubmit(ImGuiDir move_dir,ImGuiDir clip_dir,ImGuiNavMoveFlags move_flags,ImGuiScrollFlags scroll_flags) -{ - return ImGui::NavMoveRequestSubmit(move_dir,clip_dir,move_flags,scroll_flags); -} -CIMGUI_API void igNavMoveRequestForward(ImGuiDir move_dir,ImGuiDir clip_dir,ImGuiNavMoveFlags move_flags,ImGuiScrollFlags scroll_flags) -{ - return ImGui::NavMoveRequestForward(move_dir,clip_dir,move_flags,scroll_flags); -} -CIMGUI_API void igNavMoveRequestResolveWithLastItem(ImGuiNavItemData* result) -{ - return ImGui::NavMoveRequestResolveWithLastItem(result); -} -CIMGUI_API void igNavMoveRequestCancel() -{ - return ImGui::NavMoveRequestCancel(); -} -CIMGUI_API void igNavMoveRequestApplyResult() -{ - return ImGui::NavMoveRequestApplyResult(); -} -CIMGUI_API void igNavMoveRequestTryWrapping(ImGuiWindow* window,ImGuiNavMoveFlags move_flags) -{ - return ImGui::NavMoveRequestTryWrapping(window,move_flags); -} -CIMGUI_API const char* igGetNavInputName(ImGuiNavInput n) -{ - return ImGui::GetNavInputName(n); -} -CIMGUI_API float igGetNavInputAmount(ImGuiNavInput n,ImGuiNavReadMode mode) -{ - return ImGui::GetNavInputAmount(n,mode); -} -CIMGUI_API void igGetNavInputAmount2d(ImVec2 *pOut,ImGuiNavDirSourceFlags dir_sources,ImGuiNavReadMode mode,float slow_factor,float fast_factor) -{ - *pOut = ImGui::GetNavInputAmount2d(dir_sources,mode,slow_factor,fast_factor); -} -CIMGUI_API int igCalcTypematicRepeatAmount(float t0,float t1,float repeat_delay,float repeat_rate) -{ - return ImGui::CalcTypematicRepeatAmount(t0,t1,repeat_delay,repeat_rate); -} -CIMGUI_API void igActivateItem(ImGuiID id) -{ - return ImGui::ActivateItem(id); -} -CIMGUI_API void igSetNavWindow(ImGuiWindow* window) -{ - return ImGui::SetNavWindow(window); -} -CIMGUI_API void igSetNavID(ImGuiID id,ImGuiNavLayer nav_layer,ImGuiID focus_scope_id,const ImRect rect_rel) -{ - return ImGui::SetNavID(id,nav_layer,focus_scope_id,rect_rel); -} -CIMGUI_API void igPushFocusScope(ImGuiID id) -{ - return ImGui::PushFocusScope(id); -} -CIMGUI_API void igPopFocusScope() -{ - return ImGui::PopFocusScope(); -} -CIMGUI_API ImGuiID igGetFocusedFocusScope() -{ - return ImGui::GetFocusedFocusScope(); -} -CIMGUI_API ImGuiID igGetFocusScope() -{ - return ImGui::GetFocusScope(); -} -CIMGUI_API bool igIsNamedKey(ImGuiKey key) -{ - return ImGui::IsNamedKey(key); -} -CIMGUI_API bool igIsLegacyKey(ImGuiKey key) -{ - return ImGui::IsLegacyKey(key); -} -CIMGUI_API bool igIsGamepadKey(ImGuiKey key) -{ - return ImGui::IsGamepadKey(key); -} -CIMGUI_API ImGuiKeyData* igGetKeyData(ImGuiKey key) -{ - return ImGui::GetKeyData(key); -} -CIMGUI_API void igSetItemUsingMouseWheel() -{ - return ImGui::SetItemUsingMouseWheel(); -} -CIMGUI_API void igSetActiveIdUsingNavAndKeys() -{ - return ImGui::SetActiveIdUsingNavAndKeys(); -} -CIMGUI_API bool igIsActiveIdUsingNavDir(ImGuiDir dir) -{ - return ImGui::IsActiveIdUsingNavDir(dir); -} -CIMGUI_API bool igIsActiveIdUsingNavInput(ImGuiNavInput input) -{ - return ImGui::IsActiveIdUsingNavInput(input); -} -CIMGUI_API bool igIsActiveIdUsingKey(ImGuiKey key) -{ - return ImGui::IsActiveIdUsingKey(key); -} -CIMGUI_API void igSetActiveIdUsingKey(ImGuiKey key) -{ - return ImGui::SetActiveIdUsingKey(key); -} -CIMGUI_API bool igIsMouseDragPastThreshold(ImGuiMouseButton button,float lock_threshold) -{ - return ImGui::IsMouseDragPastThreshold(button,lock_threshold); -} -CIMGUI_API bool igIsNavInputDown(ImGuiNavInput n) -{ - return ImGui::IsNavInputDown(n); -} -CIMGUI_API bool igIsNavInputTest(ImGuiNavInput n,ImGuiNavReadMode rm) -{ - return ImGui::IsNavInputTest(n,rm); -} -CIMGUI_API ImGuiModFlags igGetMergedModFlags() -{ - return ImGui::GetMergedModFlags(); -} -CIMGUI_API bool igIsKeyPressedMap(ImGuiKey key,bool repeat) -{ - return ImGui::IsKeyPressedMap(key,repeat); -} -CIMGUI_API void igDockContextInitialize(ImGuiContext* ctx) -{ - return ImGui::DockContextInitialize(ctx); -} -CIMGUI_API void igDockContextShutdown(ImGuiContext* ctx) -{ - return ImGui::DockContextShutdown(ctx); -} -CIMGUI_API void igDockContextClearNodes(ImGuiContext* ctx,ImGuiID root_id,bool clear_settings_refs) -{ - return ImGui::DockContextClearNodes(ctx,root_id,clear_settings_refs); -} -CIMGUI_API void igDockContextRebuildNodes(ImGuiContext* ctx) -{ - return ImGui::DockContextRebuildNodes(ctx); -} -CIMGUI_API void igDockContextNewFrameUpdateUndocking(ImGuiContext* ctx) -{ - return ImGui::DockContextNewFrameUpdateUndocking(ctx); -} -CIMGUI_API void igDockContextNewFrameUpdateDocking(ImGuiContext* ctx) -{ - return ImGui::DockContextNewFrameUpdateDocking(ctx); -} -CIMGUI_API void igDockContextEndFrame(ImGuiContext* ctx) -{ - return ImGui::DockContextEndFrame(ctx); -} -CIMGUI_API ImGuiID igDockContextGenNodeID(ImGuiContext* ctx) -{ - return ImGui::DockContextGenNodeID(ctx); -} -CIMGUI_API void igDockContextQueueDock(ImGuiContext* ctx,ImGuiWindow* target,ImGuiDockNode* target_node,ImGuiWindow* payload,ImGuiDir split_dir,float split_ratio,bool split_outer) -{ - return ImGui::DockContextQueueDock(ctx,target,target_node,payload,split_dir,split_ratio,split_outer); -} -CIMGUI_API void igDockContextQueueUndockWindow(ImGuiContext* ctx,ImGuiWindow* window) -{ - return ImGui::DockContextQueueUndockWindow(ctx,window); -} -CIMGUI_API void igDockContextQueueUndockNode(ImGuiContext* ctx,ImGuiDockNode* node) -{ - return ImGui::DockContextQueueUndockNode(ctx,node); -} -CIMGUI_API bool igDockContextCalcDropPosForDocking(ImGuiWindow* target,ImGuiDockNode* target_node,ImGuiWindow* payload,ImGuiDir split_dir,bool split_outer,ImVec2* out_pos) -{ - return ImGui::DockContextCalcDropPosForDocking(target,target_node,payload,split_dir,split_outer,out_pos); -} -CIMGUI_API bool igDockNodeBeginAmendTabBar(ImGuiDockNode* node) -{ - return ImGui::DockNodeBeginAmendTabBar(node); -} -CIMGUI_API void igDockNodeEndAmendTabBar() -{ - return ImGui::DockNodeEndAmendTabBar(); -} -CIMGUI_API ImGuiDockNode* igDockNodeGetRootNode(ImGuiDockNode* node) -{ - return ImGui::DockNodeGetRootNode(node); -} -CIMGUI_API bool igDockNodeIsInHierarchyOf(ImGuiDockNode* node,ImGuiDockNode* parent) -{ - return ImGui::DockNodeIsInHierarchyOf(node,parent); -} -CIMGUI_API int igDockNodeGetDepth(const ImGuiDockNode* node) -{ - return ImGui::DockNodeGetDepth(node); -} -CIMGUI_API ImGuiID igDockNodeGetWindowMenuButtonId(const ImGuiDockNode* node) -{ - return ImGui::DockNodeGetWindowMenuButtonId(node); -} -CIMGUI_API ImGuiDockNode* igGetWindowDockNode() -{ - return ImGui::GetWindowDockNode(); -} -CIMGUI_API bool igGetWindowAlwaysWantOwnTabBar(ImGuiWindow* window) -{ - return ImGui::GetWindowAlwaysWantOwnTabBar(window); -} -CIMGUI_API void igBeginDocked(ImGuiWindow* window,bool* p_open) -{ - return ImGui::BeginDocked(window,p_open); -} -CIMGUI_API void igBeginDockableDragDropSource(ImGuiWindow* window) -{ - return ImGui::BeginDockableDragDropSource(window); -} -CIMGUI_API void igBeginDockableDragDropTarget(ImGuiWindow* window) -{ - return ImGui::BeginDockableDragDropTarget(window); -} -CIMGUI_API void igSetWindowDock(ImGuiWindow* window,ImGuiID dock_id,ImGuiCond cond) -{ - return ImGui::SetWindowDock(window,dock_id,cond); -} -CIMGUI_API void igDockBuilderDockWindow(const char* window_name,ImGuiID node_id) -{ - return ImGui::DockBuilderDockWindow(window_name,node_id); -} -CIMGUI_API ImGuiDockNode* igDockBuilderGetNode(ImGuiID node_id) -{ - return ImGui::DockBuilderGetNode(node_id); -} -CIMGUI_API ImGuiDockNode* igDockBuilderGetCentralNode(ImGuiID node_id) -{ - return ImGui::DockBuilderGetCentralNode(node_id); -} -CIMGUI_API ImGuiID igDockBuilderAddNode(ImGuiID node_id,ImGuiDockNodeFlags flags) -{ - return ImGui::DockBuilderAddNode(node_id,flags); -} -CIMGUI_API void igDockBuilderRemoveNode(ImGuiID node_id) -{ - return ImGui::DockBuilderRemoveNode(node_id); -} -CIMGUI_API void igDockBuilderRemoveNodeDockedWindows(ImGuiID node_id,bool clear_settings_refs) -{ - return ImGui::DockBuilderRemoveNodeDockedWindows(node_id,clear_settings_refs); -} -CIMGUI_API void igDockBuilderRemoveNodeChildNodes(ImGuiID node_id) -{ - return ImGui::DockBuilderRemoveNodeChildNodes(node_id); -} -CIMGUI_API void igDockBuilderSetNodePos(ImGuiID node_id,ImVec2 pos) -{ - return ImGui::DockBuilderSetNodePos(node_id,pos); -} -CIMGUI_API void igDockBuilderSetNodeSize(ImGuiID node_id,ImVec2 size) -{ - return ImGui::DockBuilderSetNodeSize(node_id,size); -} -CIMGUI_API ImGuiID igDockBuilderSplitNode(ImGuiID node_id,ImGuiDir split_dir,float size_ratio_for_node_at_dir,ImGuiID* out_id_at_dir,ImGuiID* out_id_at_opposite_dir) -{ - return ImGui::DockBuilderSplitNode(node_id,split_dir,size_ratio_for_node_at_dir,out_id_at_dir,out_id_at_opposite_dir); -} -CIMGUI_API void igDockBuilderCopyDockSpace(ImGuiID src_dockspace_id,ImGuiID dst_dockspace_id,ImVector_const_charPtr* in_window_remap_pairs) -{ - return ImGui::DockBuilderCopyDockSpace(src_dockspace_id,dst_dockspace_id,in_window_remap_pairs); -} -CIMGUI_API void igDockBuilderCopyNode(ImGuiID src_node_id,ImGuiID dst_node_id,ImVector_ImGuiID* out_node_remap_pairs) -{ - return ImGui::DockBuilderCopyNode(src_node_id,dst_node_id,out_node_remap_pairs); -} -CIMGUI_API void igDockBuilderCopyWindowSettings(const char* src_name,const char* dst_name) -{ - return ImGui::DockBuilderCopyWindowSettings(src_name,dst_name); -} -CIMGUI_API void igDockBuilderFinish(ImGuiID node_id) -{ - return ImGui::DockBuilderFinish(node_id); -} -CIMGUI_API bool igIsDragDropActive() -{ - return ImGui::IsDragDropActive(); -} -CIMGUI_API bool igBeginDragDropTargetCustom(const ImRect bb,ImGuiID id) -{ - return ImGui::BeginDragDropTargetCustom(bb,id); -} -CIMGUI_API void igClearDragDrop() -{ - return ImGui::ClearDragDrop(); -} -CIMGUI_API bool igIsDragDropPayloadBeingAccepted() -{ - return ImGui::IsDragDropPayloadBeingAccepted(); -} -CIMGUI_API void igSetWindowClipRectBeforeSetChannel(ImGuiWindow* window,const ImRect clip_rect) -{ - return ImGui::SetWindowClipRectBeforeSetChannel(window,clip_rect); -} -CIMGUI_API void igBeginColumns(const char* str_id,int count,ImGuiOldColumnFlags flags) -{ - return ImGui::BeginColumns(str_id,count,flags); -} -CIMGUI_API void igEndColumns() -{ - return ImGui::EndColumns(); -} -CIMGUI_API void igPushColumnClipRect(int column_index) -{ - return ImGui::PushColumnClipRect(column_index); -} -CIMGUI_API void igPushColumnsBackground() -{ - return ImGui::PushColumnsBackground(); -} -CIMGUI_API void igPopColumnsBackground() -{ - return ImGui::PopColumnsBackground(); -} -CIMGUI_API ImGuiID igGetColumnsID(const char* str_id,int count) -{ - return ImGui::GetColumnsID(str_id,count); -} -CIMGUI_API ImGuiOldColumns* igFindOrCreateColumns(ImGuiWindow* window,ImGuiID id) -{ - return ImGui::FindOrCreateColumns(window,id); -} -CIMGUI_API float igGetColumnOffsetFromNorm(const ImGuiOldColumns* columns,float offset_norm) -{ - return ImGui::GetColumnOffsetFromNorm(columns,offset_norm); -} -CIMGUI_API float igGetColumnNormFromOffset(const ImGuiOldColumns* columns,float offset) -{ - return ImGui::GetColumnNormFromOffset(columns,offset); -} -CIMGUI_API void igTableOpenContextMenu(int column_n) -{ - return ImGui::TableOpenContextMenu(column_n); -} -CIMGUI_API void igTableSetColumnWidth(int column_n,float width) -{ - return ImGui::TableSetColumnWidth(column_n,width); -} -CIMGUI_API void igTableSetColumnSortDirection(int column_n,ImGuiSortDirection sort_direction,bool append_to_sort_specs) -{ - return ImGui::TableSetColumnSortDirection(column_n,sort_direction,append_to_sort_specs); -} -CIMGUI_API int igTableGetHoveredColumn() -{ - return ImGui::TableGetHoveredColumn(); -} -CIMGUI_API float igTableGetHeaderRowHeight() -{ - return ImGui::TableGetHeaderRowHeight(); -} -CIMGUI_API void igTablePushBackgroundChannel() -{ - return ImGui::TablePushBackgroundChannel(); -} -CIMGUI_API void igTablePopBackgroundChannel() -{ - return ImGui::TablePopBackgroundChannel(); -} -CIMGUI_API ImGuiTable* igGetCurrentTable() -{ - return ImGui::GetCurrentTable(); -} -CIMGUI_API ImGuiTable* igTableFindByID(ImGuiID id) -{ - return ImGui::TableFindByID(id); -} -CIMGUI_API bool igBeginTableEx(const char* name,ImGuiID id,int columns_count,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width) -{ - return ImGui::BeginTableEx(name,id,columns_count,flags,outer_size,inner_width); -} -CIMGUI_API void igTableBeginInitMemory(ImGuiTable* table,int columns_count) -{ - return ImGui::TableBeginInitMemory(table,columns_count); -} -CIMGUI_API void igTableBeginApplyRequests(ImGuiTable* table) -{ - return ImGui::TableBeginApplyRequests(table); -} -CIMGUI_API void igTableSetupDrawChannels(ImGuiTable* table) -{ - return ImGui::TableSetupDrawChannels(table); -} -CIMGUI_API void igTableUpdateLayout(ImGuiTable* table) -{ - return ImGui::TableUpdateLayout(table); -} -CIMGUI_API void igTableUpdateBorders(ImGuiTable* table) -{ - return ImGui::TableUpdateBorders(table); -} -CIMGUI_API void igTableUpdateColumnsWeightFromWidth(ImGuiTable* table) -{ - return ImGui::TableUpdateColumnsWeightFromWidth(table); -} -CIMGUI_API void igTableDrawBorders(ImGuiTable* table) -{ - return ImGui::TableDrawBorders(table); -} -CIMGUI_API void igTableDrawContextMenu(ImGuiTable* table) -{ - return ImGui::TableDrawContextMenu(table); -} -CIMGUI_API void igTableMergeDrawChannels(ImGuiTable* table) -{ - return ImGui::TableMergeDrawChannels(table); -} -CIMGUI_API ImGuiTableInstanceData* igTableGetInstanceData(ImGuiTable* table,int instance_no) -{ - return ImGui::TableGetInstanceData(table,instance_no); -} -CIMGUI_API void igTableSortSpecsSanitize(ImGuiTable* table) -{ - return ImGui::TableSortSpecsSanitize(table); -} -CIMGUI_API void igTableSortSpecsBuild(ImGuiTable* table) -{ - return ImGui::TableSortSpecsBuild(table); -} -CIMGUI_API ImGuiSortDirection igTableGetColumnNextSortDirection(ImGuiTableColumn* column) -{ - return ImGui::TableGetColumnNextSortDirection(column); -} -CIMGUI_API void igTableFixColumnSortDirection(ImGuiTable* table,ImGuiTableColumn* column) -{ - return ImGui::TableFixColumnSortDirection(table,column); -} -CIMGUI_API float igTableGetColumnWidthAuto(ImGuiTable* table,ImGuiTableColumn* column) -{ - return ImGui::TableGetColumnWidthAuto(table,column); -} -CIMGUI_API void igTableBeginRow(ImGuiTable* table) -{ - return ImGui::TableBeginRow(table); -} -CIMGUI_API void igTableEndRow(ImGuiTable* table) -{ - return ImGui::TableEndRow(table); -} -CIMGUI_API void igTableBeginCell(ImGuiTable* table,int column_n) -{ - return ImGui::TableBeginCell(table,column_n); -} -CIMGUI_API void igTableEndCell(ImGuiTable* table) -{ - return ImGui::TableEndCell(table); -} -CIMGUI_API void igTableGetCellBgRect(ImRect *pOut,const ImGuiTable* table,int column_n) -{ - *pOut = ImGui::TableGetCellBgRect(table,column_n); -} -CIMGUI_API const char* igTableGetColumnName_TablePtr(const ImGuiTable* table,int column_n) -{ - return ImGui::TableGetColumnName(table,column_n); -} -CIMGUI_API ImGuiID igTableGetColumnResizeID(const ImGuiTable* table,int column_n,int instance_no) -{ - return ImGui::TableGetColumnResizeID(table,column_n,instance_no); -} -CIMGUI_API float igTableGetMaxColumnWidth(const ImGuiTable* table,int column_n) -{ - return ImGui::TableGetMaxColumnWidth(table,column_n); -} -CIMGUI_API void igTableSetColumnWidthAutoSingle(ImGuiTable* table,int column_n) -{ - return ImGui::TableSetColumnWidthAutoSingle(table,column_n); -} -CIMGUI_API void igTableSetColumnWidthAutoAll(ImGuiTable* table) -{ - return ImGui::TableSetColumnWidthAutoAll(table); -} -CIMGUI_API void igTableRemove(ImGuiTable* table) -{ - return ImGui::TableRemove(table); -} -CIMGUI_API void igTableGcCompactTransientBuffers_TablePtr(ImGuiTable* table) -{ - return ImGui::TableGcCompactTransientBuffers(table); -} -CIMGUI_API void igTableGcCompactTransientBuffers_TableTempDataPtr(ImGuiTableTempData* table) -{ - return ImGui::TableGcCompactTransientBuffers(table); -} -CIMGUI_API void igTableGcCompactSettings() -{ - return ImGui::TableGcCompactSettings(); -} -CIMGUI_API void igTableLoadSettings(ImGuiTable* table) -{ - return ImGui::TableLoadSettings(table); -} -CIMGUI_API void igTableSaveSettings(ImGuiTable* table) -{ - return ImGui::TableSaveSettings(table); -} -CIMGUI_API void igTableResetSettings(ImGuiTable* table) -{ - return ImGui::TableResetSettings(table); -} -CIMGUI_API ImGuiTableSettings* igTableGetBoundSettings(ImGuiTable* table) -{ - return ImGui::TableGetBoundSettings(table); -} -CIMGUI_API void igTableSettingsAddSettingsHandler() -{ - return ImGui::TableSettingsAddSettingsHandler(); -} -CIMGUI_API ImGuiTableSettings* igTableSettingsCreate(ImGuiID id,int columns_count) -{ - return ImGui::TableSettingsCreate(id,columns_count); -} -CIMGUI_API ImGuiTableSettings* igTableSettingsFindByID(ImGuiID id) -{ - return ImGui::TableSettingsFindByID(id); -} -CIMGUI_API bool igBeginTabBarEx(ImGuiTabBar* tab_bar,const ImRect bb,ImGuiTabBarFlags flags,ImGuiDockNode* dock_node) -{ - return ImGui::BeginTabBarEx(tab_bar,bb,flags,dock_node); -} -CIMGUI_API ImGuiTabItem* igTabBarFindTabByID(ImGuiTabBar* tab_bar,ImGuiID tab_id) -{ - return ImGui::TabBarFindTabByID(tab_bar,tab_id); -} -CIMGUI_API ImGuiTabItem* igTabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar) -{ - return ImGui::TabBarFindMostRecentlySelectedTabForActiveWindow(tab_bar); -} -CIMGUI_API void igTabBarAddTab(ImGuiTabBar* tab_bar,ImGuiTabItemFlags tab_flags,ImGuiWindow* window) -{ - return ImGui::TabBarAddTab(tab_bar,tab_flags,window); -} -CIMGUI_API void igTabBarRemoveTab(ImGuiTabBar* tab_bar,ImGuiID tab_id) -{ - return ImGui::TabBarRemoveTab(tab_bar,tab_id); -} -CIMGUI_API void igTabBarCloseTab(ImGuiTabBar* tab_bar,ImGuiTabItem* tab) -{ - return ImGui::TabBarCloseTab(tab_bar,tab); -} -CIMGUI_API void igTabBarQueueReorder(ImGuiTabBar* tab_bar,const ImGuiTabItem* tab,int offset) -{ - return ImGui::TabBarQueueReorder(tab_bar,tab,offset); -} -CIMGUI_API void igTabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar,const ImGuiTabItem* tab,ImVec2 mouse_pos) -{ - return ImGui::TabBarQueueReorderFromMousePos(tab_bar,tab,mouse_pos); -} -CIMGUI_API bool igTabBarProcessReorder(ImGuiTabBar* tab_bar) -{ - return ImGui::TabBarProcessReorder(tab_bar); -} -CIMGUI_API bool igTabItemEx(ImGuiTabBar* tab_bar,const char* label,bool* p_open,ImGuiTabItemFlags flags,ImGuiWindow* docked_window) -{ - return ImGui::TabItemEx(tab_bar,label,p_open,flags,docked_window); -} -CIMGUI_API void igTabItemCalcSize(ImVec2 *pOut,const char* label,bool has_close_button) -{ - *pOut = ImGui::TabItemCalcSize(label,has_close_button); -} -CIMGUI_API void igTabItemBackground(ImDrawList* draw_list,const ImRect bb,ImGuiTabItemFlags flags,ImU32 col) -{ - return ImGui::TabItemBackground(draw_list,bb,flags,col); -} -CIMGUI_API void igTabItemLabelAndCloseButton(ImDrawList* draw_list,const ImRect bb,ImGuiTabItemFlags flags,ImVec2 frame_padding,const char* label,ImGuiID tab_id,ImGuiID close_button_id,bool is_contents_visible,bool* out_just_closed,bool* out_text_clipped) -{ - return ImGui::TabItemLabelAndCloseButton(draw_list,bb,flags,frame_padding,label,tab_id,close_button_id,is_contents_visible,out_just_closed,out_text_clipped); -} -CIMGUI_API void igRenderText(ImVec2 pos,const char* text,const char* text_end,bool hide_text_after_hash) -{ - return ImGui::RenderText(pos,text,text_end,hide_text_after_hash); -} -CIMGUI_API void igRenderTextWrapped(ImVec2 pos,const char* text,const char* text_end,float wrap_width) -{ - return ImGui::RenderTextWrapped(pos,text,text_end,wrap_width); -} -CIMGUI_API void igRenderTextClipped(const ImVec2 pos_min,const ImVec2 pos_max,const char* text,const char* text_end,const ImVec2* text_size_if_known,const ImVec2 align,const ImRect* clip_rect) -{ - return ImGui::RenderTextClipped(pos_min,pos_max,text,text_end,text_size_if_known,align,clip_rect); -} -CIMGUI_API void igRenderTextClippedEx(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,const char* text,const char* text_end,const ImVec2* text_size_if_known,const ImVec2 align,const ImRect* clip_rect) -{ - return ImGui::RenderTextClippedEx(draw_list,pos_min,pos_max,text,text_end,text_size_if_known,align,clip_rect); -} -CIMGUI_API void igRenderTextEllipsis(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,float clip_max_x,float ellipsis_max_x,const char* text,const char* text_end,const ImVec2* text_size_if_known) -{ - return ImGui::RenderTextEllipsis(draw_list,pos_min,pos_max,clip_max_x,ellipsis_max_x,text,text_end,text_size_if_known); -} -CIMGUI_API void igRenderFrame(ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,bool border,float rounding) -{ - return ImGui::RenderFrame(p_min,p_max,fill_col,border,rounding); -} -CIMGUI_API void igRenderFrameBorder(ImVec2 p_min,ImVec2 p_max,float rounding) -{ - return ImGui::RenderFrameBorder(p_min,p_max,rounding); -} -CIMGUI_API void igRenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,float grid_step,ImVec2 grid_off,float rounding,ImDrawFlags flags) -{ - return ImGui::RenderColorRectWithAlphaCheckerboard(draw_list,p_min,p_max,fill_col,grid_step,grid_off,rounding,flags); -} -CIMGUI_API void igRenderNavHighlight(const ImRect bb,ImGuiID id,ImGuiNavHighlightFlags flags) -{ - return ImGui::RenderNavHighlight(bb,id,flags); -} -CIMGUI_API const char* igFindRenderedTextEnd(const char* text,const char* text_end) -{ - return ImGui::FindRenderedTextEnd(text,text_end); -} -CIMGUI_API void igRenderMouseCursor(ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow) -{ - return ImGui::RenderMouseCursor(pos,scale,mouse_cursor,col_fill,col_border,col_shadow); -} -CIMGUI_API void igRenderArrow(ImDrawList* draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale) -{ - return ImGui::RenderArrow(draw_list,pos,col,dir,scale); -} -CIMGUI_API void igRenderBullet(ImDrawList* draw_list,ImVec2 pos,ImU32 col) -{ - return ImGui::RenderBullet(draw_list,pos,col); -} -CIMGUI_API void igRenderCheckMark(ImDrawList* draw_list,ImVec2 pos,ImU32 col,float sz) -{ - return ImGui::RenderCheckMark(draw_list,pos,col,sz); -} -CIMGUI_API void igRenderArrowPointingAt(ImDrawList* draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col) -{ - return ImGui::RenderArrowPointingAt(draw_list,pos,half_sz,direction,col); -} -CIMGUI_API void igRenderArrowDockMenu(ImDrawList* draw_list,ImVec2 p_min,float sz,ImU32 col) -{ - return ImGui::RenderArrowDockMenu(draw_list,p_min,sz,col); -} -CIMGUI_API void igRenderRectFilledRangeH(ImDrawList* draw_list,const ImRect rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding) -{ - return ImGui::RenderRectFilledRangeH(draw_list,rect,col,x_start_norm,x_end_norm,rounding); -} -CIMGUI_API void igRenderRectFilledWithHole(ImDrawList* draw_list,const ImRect outer,const ImRect inner,ImU32 col,float rounding) -{ - return ImGui::RenderRectFilledWithHole(draw_list,outer,inner,col,rounding); -} -CIMGUI_API ImDrawFlags igCalcRoundingFlagsForRectInRect(const ImRect r_in,const ImRect r_outer,float threshold) -{ - return ImGui::CalcRoundingFlagsForRectInRect(r_in,r_outer,threshold); -} -CIMGUI_API void igTextEx(const char* text,const char* text_end,ImGuiTextFlags flags) -{ - return ImGui::TextEx(text,text_end,flags); -} -CIMGUI_API bool igButtonEx(const char* label,const ImVec2 size_arg,ImGuiButtonFlags flags) -{ - return ImGui::ButtonEx(label,size_arg,flags); -} -CIMGUI_API bool igCloseButton(ImGuiID id,const ImVec2 pos) -{ - return ImGui::CloseButton(id,pos); -} -CIMGUI_API bool igCollapseButton(ImGuiID id,const ImVec2 pos,ImGuiDockNode* dock_node) -{ - return ImGui::CollapseButton(id,pos,dock_node); -} -CIMGUI_API bool igArrowButtonEx(const char* str_id,ImGuiDir dir,ImVec2 size_arg,ImGuiButtonFlags flags) -{ - return ImGui::ArrowButtonEx(str_id,dir,size_arg,flags); -} -CIMGUI_API void igScrollbar(ImGuiAxis axis) -{ - return ImGui::Scrollbar(axis); -} -CIMGUI_API bool igScrollbarEx(const ImRect bb,ImGuiID id,ImGuiAxis axis,ImS64* p_scroll_v,ImS64 avail_v,ImS64 contents_v,ImDrawFlags flags) -{ - return ImGui::ScrollbarEx(bb,id,axis,p_scroll_v,avail_v,contents_v,flags); -} -CIMGUI_API bool igImageButtonEx(ImGuiID id,ImTextureID texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,const ImVec2 padding,const ImVec4 bg_col,const ImVec4 tint_col) -{ - return ImGui::ImageButtonEx(id,texture_id,size,uv0,uv1,padding,bg_col,tint_col); -} -CIMGUI_API void igGetWindowScrollbarRect(ImRect *pOut,ImGuiWindow* window,ImGuiAxis axis) -{ - *pOut = ImGui::GetWindowScrollbarRect(window,axis); -} -CIMGUI_API ImGuiID igGetWindowScrollbarID(ImGuiWindow* window,ImGuiAxis axis) -{ - return ImGui::GetWindowScrollbarID(window,axis); -} -CIMGUI_API ImGuiID igGetWindowResizeCornerID(ImGuiWindow* window,int n) -{ - return ImGui::GetWindowResizeCornerID(window,n); -} -CIMGUI_API ImGuiID igGetWindowResizeBorderID(ImGuiWindow* window,ImGuiDir dir) -{ - return ImGui::GetWindowResizeBorderID(window,dir); -} -CIMGUI_API void igSeparatorEx(ImGuiSeparatorFlags flags) -{ - return ImGui::SeparatorEx(flags); -} -CIMGUI_API bool igCheckboxFlags_S64Ptr(const char* label,ImS64* flags,ImS64 flags_value) -{ - return ImGui::CheckboxFlags(label,flags,flags_value); -} -CIMGUI_API bool igCheckboxFlags_U64Ptr(const char* label,ImU64* flags,ImU64 flags_value) -{ - return ImGui::CheckboxFlags(label,flags,flags_value); -} -CIMGUI_API bool igButtonBehavior(const ImRect bb,ImGuiID id,bool* out_hovered,bool* out_held,ImGuiButtonFlags flags) -{ - return ImGui::ButtonBehavior(bb,id,out_hovered,out_held,flags); -} -CIMGUI_API bool igDragBehavior(ImGuiID id,ImGuiDataType data_type,void* p_v,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags) -{ - return ImGui::DragBehavior(id,data_type,p_v,v_speed,p_min,p_max,format,flags); -} -CIMGUI_API bool igSliderBehavior(const ImRect bb,ImGuiID id,ImGuiDataType data_type,void* p_v,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags,ImRect* out_grab_bb) -{ - return ImGui::SliderBehavior(bb,id,data_type,p_v,p_min,p_max,format,flags,out_grab_bb); -} -CIMGUI_API bool igSplitterBehavior(const ImRect bb,ImGuiID id,ImGuiAxis axis,float* size1,float* size2,float min_size1,float min_size2,float hover_extend,float hover_visibility_delay,ImU32 bg_col) -{ - return ImGui::SplitterBehavior(bb,id,axis,size1,size2,min_size1,min_size2,hover_extend,hover_visibility_delay,bg_col); -} -CIMGUI_API bool igTreeNodeBehavior(ImGuiID id,ImGuiTreeNodeFlags flags,const char* label,const char* label_end) -{ - return ImGui::TreeNodeBehavior(id,flags,label,label_end); -} -CIMGUI_API bool igTreeNodeBehaviorIsOpen(ImGuiID id,ImGuiTreeNodeFlags flags) -{ - return ImGui::TreeNodeBehaviorIsOpen(id,flags); -} -CIMGUI_API void igTreePushOverrideID(ImGuiID id) -{ - return ImGui::TreePushOverrideID(id); -} -CIMGUI_API const ImGuiDataTypeInfo* igDataTypeGetInfo(ImGuiDataType data_type) -{ - return ImGui::DataTypeGetInfo(data_type); -} -CIMGUI_API int igDataTypeFormatString(char* buf,int buf_size,ImGuiDataType data_type,const void* p_data,const char* format) -{ - return ImGui::DataTypeFormatString(buf,buf_size,data_type,p_data,format); -} -CIMGUI_API void igDataTypeApplyOp(ImGuiDataType data_type,int op,void* output,const void* arg_1,const void* arg_2) -{ - return ImGui::DataTypeApplyOp(data_type,op,output,arg_1,arg_2); -} -CIMGUI_API bool igDataTypeApplyFromText(const char* buf,ImGuiDataType data_type,void* p_data,const char* format) -{ - return ImGui::DataTypeApplyFromText(buf,data_type,p_data,format); -} -CIMGUI_API int igDataTypeCompare(ImGuiDataType data_type,const void* arg_1,const void* arg_2) -{ - return ImGui::DataTypeCompare(data_type,arg_1,arg_2); -} -CIMGUI_API bool igDataTypeClamp(ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max) -{ - return ImGui::DataTypeClamp(data_type,p_data,p_min,p_max); -} -CIMGUI_API bool igInputTextEx(const char* label,const char* hint,char* buf,int buf_size,const ImVec2 size_arg,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data) -{ - return ImGui::InputTextEx(label,hint,buf,buf_size,size_arg,flags,callback,user_data); -} -CIMGUI_API bool igTempInputText(const ImRect bb,ImGuiID id,const char* label,char* buf,int buf_size,ImGuiInputTextFlags flags) -{ - return ImGui::TempInputText(bb,id,label,buf,buf_size,flags); -} -CIMGUI_API bool igTempInputScalar(const ImRect bb,ImGuiID id,const char* label,ImGuiDataType data_type,void* p_data,const char* format,const void* p_clamp_min,const void* p_clamp_max) -{ - return ImGui::TempInputScalar(bb,id,label,data_type,p_data,format,p_clamp_min,p_clamp_max); -} -CIMGUI_API bool igTempInputIsActive(ImGuiID id) -{ - return ImGui::TempInputIsActive(id); -} -CIMGUI_API ImGuiInputTextState* igGetInputTextState(ImGuiID id) -{ - return ImGui::GetInputTextState(id); -} -CIMGUI_API void igColorTooltip(const char* text,const float* col,ImGuiColorEditFlags flags) -{ - return ImGui::ColorTooltip(text,col,flags); -} -CIMGUI_API void igColorEditOptionsPopup(const float* col,ImGuiColorEditFlags flags) -{ - return ImGui::ColorEditOptionsPopup(col,flags); -} -CIMGUI_API void igColorPickerOptionsPopup(const float* ref_col,ImGuiColorEditFlags flags) -{ - return ImGui::ColorPickerOptionsPopup(ref_col,flags); -} -CIMGUI_API int igPlotEx(ImGuiPlotType plot_type,const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 frame_size) -{ - return ImGui::PlotEx(plot_type,label,values_getter,data,values_count,values_offset,overlay_text,scale_min,scale_max,frame_size); -} -CIMGUI_API void igShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1) -{ - return ImGui::ShadeVertsLinearColorGradientKeepAlpha(draw_list,vert_start_idx,vert_end_idx,gradient_p0,gradient_p1,col0,col1); -} -CIMGUI_API void igShadeVertsLinearUV(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,bool clamp) -{ - return ImGui::ShadeVertsLinearUV(draw_list,vert_start_idx,vert_end_idx,a,b,uv_a,uv_b,clamp); -} -CIMGUI_API void igGcCompactTransientMiscBuffers() -{ - return ImGui::GcCompactTransientMiscBuffers(); -} -CIMGUI_API void igGcCompactTransientWindowBuffers(ImGuiWindow* window) -{ - return ImGui::GcCompactTransientWindowBuffers(window); -} -CIMGUI_API void igGcAwakeTransientWindowBuffers(ImGuiWindow* window) -{ - return ImGui::GcAwakeTransientWindowBuffers(window); -} -CIMGUI_API void igDebugLog(const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImGui::DebugLogV(fmt,args); - va_end(args); -} -CIMGUI_API void igDebugLogV(const char* fmt,va_list args) -{ - return ImGui::DebugLogV(fmt,args); -} -CIMGUI_API void igErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback,void* user_data) -{ - return ImGui::ErrorCheckEndFrameRecover(log_callback,user_data); -} -CIMGUI_API void igErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback,void* user_data) -{ - return ImGui::ErrorCheckEndWindowRecover(log_callback,user_data); -} -CIMGUI_API void igDebugDrawItemRect(ImU32 col) -{ - return ImGui::DebugDrawItemRect(col); -} -CIMGUI_API void igDebugStartItemPicker() -{ - return ImGui::DebugStartItemPicker(); -} -CIMGUI_API void igShowFontAtlas(ImFontAtlas* atlas) -{ - return ImGui::ShowFontAtlas(atlas); -} -CIMGUI_API void igDebugHookIdInfo(ImGuiID id,ImGuiDataType data_type,const void* data_id,const void* data_id_end) -{ - return ImGui::DebugHookIdInfo(id,data_type,data_id,data_id_end); -} -CIMGUI_API void igDebugNodeColumns(ImGuiOldColumns* columns) -{ - return ImGui::DebugNodeColumns(columns); -} -CIMGUI_API void igDebugNodeDockNode(ImGuiDockNode* node,const char* label) -{ - return ImGui::DebugNodeDockNode(node,label); -} -CIMGUI_API void igDebugNodeDrawList(ImGuiWindow* window,ImGuiViewportP* viewport,const ImDrawList* draw_list,const char* label) -{ - return ImGui::DebugNodeDrawList(window,viewport,draw_list,label); -} -CIMGUI_API void igDebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list,const ImDrawList* draw_list,const ImDrawCmd* draw_cmd,bool show_mesh,bool show_aabb) -{ - return ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(out_draw_list,draw_list,draw_cmd,show_mesh,show_aabb); -} -CIMGUI_API void igDebugNodeFont(ImFont* font) -{ - return ImGui::DebugNodeFont(font); -} -CIMGUI_API void igDebugNodeFontGlyph(ImFont* font,const ImFontGlyph* glyph) -{ - return ImGui::DebugNodeFontGlyph(font,glyph); -} -CIMGUI_API void igDebugNodeStorage(ImGuiStorage* storage,const char* label) -{ - return ImGui::DebugNodeStorage(storage,label); -} -CIMGUI_API void igDebugNodeTabBar(ImGuiTabBar* tab_bar,const char* label) -{ - return ImGui::DebugNodeTabBar(tab_bar,label); -} -CIMGUI_API void igDebugNodeTable(ImGuiTable* table) -{ - return ImGui::DebugNodeTable(table); -} -CIMGUI_API void igDebugNodeTableSettings(ImGuiTableSettings* settings) -{ - return ImGui::DebugNodeTableSettings(settings); -} -CIMGUI_API void igDebugNodeInputTextState(ImGuiInputTextState* state) -{ - return ImGui::DebugNodeInputTextState(state); -} -CIMGUI_API void igDebugNodeWindow(ImGuiWindow* window,const char* label) -{ - return ImGui::DebugNodeWindow(window,label); -} -CIMGUI_API void igDebugNodeWindowSettings(ImGuiWindowSettings* settings) -{ - return ImGui::DebugNodeWindowSettings(settings); -} -CIMGUI_API void igDebugNodeWindowsList(ImVector_ImGuiWindowPtr* windows,const char* label) -{ - return ImGui::DebugNodeWindowsList(windows,label); -} -CIMGUI_API void igDebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows,int windows_size,ImGuiWindow* parent_in_begin_stack) -{ - return ImGui::DebugNodeWindowsListByBeginStackParent(windows,windows_size,parent_in_begin_stack); -} -CIMGUI_API void igDebugNodeViewport(ImGuiViewportP* viewport) -{ - return ImGui::DebugNodeViewport(viewport); -} -CIMGUI_API void igDebugRenderViewportThumbnail(ImDrawList* draw_list,ImGuiViewportP* viewport,const ImRect bb) -{ - return ImGui::DebugRenderViewportThumbnail(draw_list,viewport,bb); -} -CIMGUI_API const ImFontBuilderIO* igImFontAtlasGetBuilderForStbTruetype() -{ - return ImFontAtlasGetBuilderForStbTruetype(); -} -CIMGUI_API void igImFontAtlasBuildInit(ImFontAtlas* atlas) -{ - return ImFontAtlasBuildInit(atlas); -} -CIMGUI_API void igImFontAtlasBuildSetupFont(ImFontAtlas* atlas,ImFont* font,ImFontConfig* font_config,float ascent,float descent) -{ - return ImFontAtlasBuildSetupFont(atlas,font,font_config,ascent,descent); -} -CIMGUI_API void igImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas,void* stbrp_context_opaque) -{ - return ImFontAtlasBuildPackCustomRects(atlas,stbrp_context_opaque); -} -CIMGUI_API void igImFontAtlasBuildFinish(ImFontAtlas* atlas) -{ - return ImFontAtlasBuildFinish(atlas); -} -CIMGUI_API void igImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas,int x,int y,int w,int h,const char* in_str,char in_marker_char,unsigned char in_marker_pixel_value) -{ - return ImFontAtlasBuildRender8bppRectFromString(atlas,x,y,w,h,in_str,in_marker_char,in_marker_pixel_value); -} -CIMGUI_API void igImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas,int x,int y,int w,int h,const char* in_str,char in_marker_char,unsigned int in_marker_pixel_value) -{ - return ImFontAtlasBuildRender32bppRectFromString(atlas,x,y,w,h,in_str,in_marker_char,in_marker_pixel_value); -} -CIMGUI_API void igImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_multiply_factor) -{ - return ImFontAtlasBuildMultiplyCalcLookupTable(out_table,in_multiply_factor); -} -CIMGUI_API void igImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char* pixels,int x,int y,int w,int h,int stride) -{ - return ImFontAtlasBuildMultiplyRectAlpha8(table,pixels,x,y,w,h,stride); -} - - - -/////////////////////////////manual written functions -CIMGUI_API void igLogText(CONST char *fmt, ...) -{ - char buffer[256]; - va_list args; - va_start(args, fmt); - vsnprintf(buffer, 256, fmt, args); - va_end(args); - - ImGui::LogText("%s", buffer); -} -CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...) -{ - va_list args; - va_start(args, fmt); - buffer->appendfv(fmt, args); - va_end(args); -} - -CIMGUI_API float igGET_FLT_MAX() -{ - return FLT_MAX; -} - -CIMGUI_API float igGET_FLT_MIN() -{ - return FLT_MIN; -} - - -CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create() -{ - return IM_NEW(ImVector) (); -} - -CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self) -{ - IM_DELETE(self); -} - -CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p) -{ - IM_PLACEMENT_NEW(p) ImVector(); -} -CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p) -{ - p->~ImVector(); -} - - -#ifdef IMGUI_HAS_DOCK - -// NOTE: Some function pointers in the ImGuiPlatformIO structure are not C-compatible because of their -// use of a complex return type. To work around this, we store a custom CimguiStorage object inside -// ImGuiIO::BackendLanguageUserData, which contains C-compatible function pointer variants for these -// functions. When a user function pointer is provided, we hook up the underlying ImGuiPlatformIO -// function pointer to a thunk which accesses the user function pointer through CimguiStorage. - -struct CimguiStorage -{ - void(*Platform_GetWindowPos)(ImGuiViewport* vp, ImVec2* out_pos); - void(*Platform_GetWindowSize)(ImGuiViewport* vp, ImVec2* out_pos); -}; - -// Gets a reference to the CimguiStorage object stored in the current ImGui context's BackendLanguageUserData. -CimguiStorage& GetCimguiStorage() -{ - ImGuiIO& io = ImGui::GetIO(); - if (io.BackendLanguageUserData == NULL) - { - io.BackendLanguageUserData = new CimguiStorage(); - } - - return *(CimguiStorage*)io.BackendLanguageUserData; -} - -// Thunk satisfying the signature of ImGuiPlatformIO::Platform_GetWindowPos. -ImVec2 Platform_GetWindowPos_hook(ImGuiViewport* vp) -{ - ImVec2 pos; - GetCimguiStorage().Platform_GetWindowPos(vp, &pos); - return pos; -}; - -// Fully C-compatible function pointer setter for ImGuiPlatformIO::Platform_GetWindowPos. -CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowPos(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_pos)) -{ - CimguiStorage& storage = GetCimguiStorage(); - storage.Platform_GetWindowPos = user_callback; - platform_io->Platform_GetWindowPos = &Platform_GetWindowPos_hook; -} - -// Thunk satisfying the signature of ImGuiPlatformIO::Platform_GetWindowSize. -ImVec2 Platform_GetWindowSize_hook(ImGuiViewport* vp) -{ - ImVec2 size; - GetCimguiStorage().Platform_GetWindowSize(vp, &size); - return size; -}; - -// Fully C-compatible function pointer setter for ImGuiPlatformIO::Platform_GetWindowSize. -CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowSize(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_size)) -{ - CimguiStorage& storage = GetCimguiStorage(); - storage.Platform_GetWindowSize = user_callback; - platform_io->Platform_GetWindowSize = &Platform_GetWindowSize_hook; -} - - -extern "C" void takeDump(); - -extern "C" void BacklogAssert(bool Expr) -{ - if(!Expr) - takeDump(); -} - -#endif diff --git a/engine/_archive/vkImgui/cimgui/imgui/cimgui.h b/engine/_archive/vkImgui/cimgui/imgui/cimgui.h deleted file mode 100644 index 1fbd716..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/cimgui.h +++ /dev/null @@ -1,4240 +0,0 @@ -//This file is automatically generated by generator.lua from https://github.com/cimgui/cimgui -//based on imgui.h file version "1.88" from Dear ImGui https://github.com/ocornut/imgui -//with imgui_internal.h api -//docking branch -#ifndef CIMGUI_INCLUDED -#define CIMGUI_INCLUDED -#include -#include -#if defined _WIN32 || defined __CYGWIN__ - #ifdef CIMGUI_NO_EXPORT - #define API - #else - #define API __declspec(dllexport) - #endif -#else - #ifdef __GNUC__ - #define API __attribute__((__visibility__("default"))) - #else - #define API - #endif -#endif - -#if defined __cplusplus - #define EXTERN extern "C" -#else - #include - #include - #define EXTERN extern -#endif - -#define CIMGUI_API EXTERN API -#define CONST const - - -#ifdef _MSC_VER -typedef unsigned __int64 ImU64; -#else -//typedef unsigned long long ImU64; -#endif - - -#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS - -typedef int ImVector_int; - -typedef struct ImDrawChannel ImDrawChannel; -typedef struct ImDrawCmd ImDrawCmd; -typedef struct ImDrawData ImDrawData; -typedef struct ImDrawList ImDrawList; -typedef struct ImDrawListSharedData ImDrawListSharedData; -typedef struct ImDrawListSplitter ImDrawListSplitter; -typedef struct ImDrawVert ImDrawVert; -typedef struct ImFont ImFont; -typedef struct ImFontAtlas ImFontAtlas; -typedef struct ImFontBuilderIO ImFontBuilderIO; -typedef struct ImFontConfig ImFontConfig; -typedef struct ImFontGlyph ImFontGlyph; -typedef struct ImFontGlyphRangesBuilder ImFontGlyphRangesBuilder; -typedef struct ImColor ImColor; -typedef struct ImGuiContext ImGuiContext; -typedef struct ImGuiIO ImGuiIO; -typedef struct ImGuiInputTextCallbackData ImGuiInputTextCallbackData; -typedef struct ImGuiKeyData ImGuiKeyData; -typedef struct ImGuiListClipper ImGuiListClipper; -typedef struct ImGuiOnceUponAFrame ImGuiOnceUponAFrame; -typedef struct ImGuiPayload ImGuiPayload; -typedef struct ImGuiPlatformIO ImGuiPlatformIO; -typedef struct ImGuiPlatformMonitor ImGuiPlatformMonitor; -typedef struct ImGuiPlatformImeData ImGuiPlatformImeData; -typedef struct ImGuiSizeCallbackData ImGuiSizeCallbackData; -typedef struct ImGuiStorage ImGuiStorage; -typedef struct ImGuiStyle ImGuiStyle; -typedef struct ImGuiTableSortSpecs ImGuiTableSortSpecs; -typedef struct ImGuiTableColumnSortSpecs ImGuiTableColumnSortSpecs; -typedef struct ImGuiTextBuffer ImGuiTextBuffer; -typedef struct ImGuiTextFilter ImGuiTextFilter; -typedef struct ImGuiViewport ImGuiViewport; -typedef struct ImGuiWindowClass ImGuiWindowClass; -typedef struct ImBitVector ImBitVector; -typedef struct ImRect ImRect; -typedef struct ImDrawDataBuilder ImDrawDataBuilder; -typedef struct ImGuiColorMod ImGuiColorMod; -typedef struct ImGuiContextHook ImGuiContextHook; -typedef struct ImGuiDataTypeInfo ImGuiDataTypeInfo; -typedef struct ImGuiDockContext ImGuiDockContext; -typedef struct ImGuiDockRequest ImGuiDockRequest; -typedef struct ImGuiDockNode ImGuiDockNode; -typedef struct ImGuiDockNodeSettings ImGuiDockNodeSettings; -typedef struct ImGuiGroupData ImGuiGroupData; -typedef struct ImGuiInputTextState ImGuiInputTextState; -typedef struct ImGuiLastItemData ImGuiLastItemData; -typedef struct ImGuiMenuColumns ImGuiMenuColumns; -typedef struct ImGuiNavItemData ImGuiNavItemData; -typedef struct ImGuiMetricsConfig ImGuiMetricsConfig; -typedef struct ImGuiNextWindowData ImGuiNextWindowData; -typedef struct ImGuiNextItemData ImGuiNextItemData; -typedef struct ImGuiOldColumnData ImGuiOldColumnData; -typedef struct ImGuiOldColumns ImGuiOldColumns; -typedef struct ImGuiPopupData ImGuiPopupData; -typedef struct ImGuiSettingsHandler ImGuiSettingsHandler; -typedef struct ImGuiStackSizes ImGuiStackSizes; -typedef struct ImGuiStyleMod ImGuiStyleMod; -typedef struct ImGuiTabBar ImGuiTabBar; -typedef struct ImGuiTabItem ImGuiTabItem; -typedef struct ImGuiTable ImGuiTable; -typedef struct ImGuiTableColumn ImGuiTableColumn; -typedef struct ImGuiTableInstanceData ImGuiTableInstanceData; -typedef struct ImGuiTableTempData ImGuiTableTempData; -typedef struct ImGuiTableSettings ImGuiTableSettings; -typedef struct ImGuiTableColumnsSettings ImGuiTableColumnsSettings; -typedef struct ImGuiWindow ImGuiWindow; -typedef struct ImGuiWindowTempData ImGuiWindowTempData; -typedef struct ImGuiWindowSettings ImGuiWindowSettings; -typedef struct ImVector_const_charPtr {int Size;int Capacity;const char** Data;} ImVector_const_charPtr; - -struct ImDrawChannel; -struct ImDrawCmd; -struct ImDrawData; -struct ImDrawList; -struct ImDrawListSharedData; -struct ImDrawListSplitter; -struct ImDrawVert; -struct ImFont; -struct ImFontAtlas; -struct ImFontBuilderIO; -struct ImFontConfig; -struct ImFontGlyph; -struct ImFontGlyphRangesBuilder; -struct ImColor; -struct ImGuiContext; -struct ImGuiIO; -struct ImGuiInputTextCallbackData; -struct ImGuiKeyData; -struct ImGuiListClipper; -struct ImGuiOnceUponAFrame; -struct ImGuiPayload; -struct ImGuiPlatformIO; -struct ImGuiPlatformMonitor; -struct ImGuiPlatformImeData; -struct ImGuiSizeCallbackData; -struct ImGuiStorage; -struct ImGuiStyle; -struct ImGuiTableSortSpecs; -struct ImGuiTableColumnSortSpecs; -struct ImGuiTextBuffer; -struct ImGuiTextFilter; -struct ImGuiViewport; -struct ImGuiWindowClass; -typedef int ImGuiCol; -typedef int ImGuiCond; -typedef int ImGuiDataType; -typedef int ImGuiDir; -typedef int ImGuiKey; -typedef int ImGuiNavInput; -typedef int ImGuiMouseButton; -typedef int ImGuiMouseCursor; -typedef int ImGuiSortDirection; -typedef int ImGuiStyleVar; -typedef int ImGuiTableBgTarget; -typedef int ImDrawFlags; -typedef int ImDrawListFlags; -typedef int ImFontAtlasFlags; -typedef int ImGuiBackendFlags; -typedef int ImGuiButtonFlags; -typedef int ImGuiColorEditFlags; -typedef int ImGuiConfigFlags; -typedef int ImGuiComboFlags; -typedef int ImGuiDockNodeFlags; -typedef int ImGuiDragDropFlags; -typedef int ImGuiFocusedFlags; -typedef int ImGuiHoveredFlags; -typedef int ImGuiInputTextFlags; -typedef int ImGuiModFlags; -typedef int ImGuiPopupFlags; -typedef int ImGuiSelectableFlags; -typedef int ImGuiSliderFlags; -typedef int ImGuiTabBarFlags; -typedef int ImGuiTabItemFlags; -typedef int ImGuiTableFlags; -typedef int ImGuiTableColumnFlags; -typedef int ImGuiTableRowFlags; -typedef int ImGuiTreeNodeFlags; -typedef int ImGuiViewportFlags; -typedef int ImGuiWindowFlags; -typedef void* ImTextureID; -typedef unsigned short ImDrawIdx; -typedef unsigned int ImGuiID; -typedef signed char ImS8; -typedef unsigned char ImU8; -typedef signed short ImS16; -typedef unsigned short ImU16; -typedef signed int ImS32; -typedef unsigned int ImU32; -typedef signed long long ImS64; -typedef unsigned long long ImU64; -typedef unsigned short ImWchar16; -typedef unsigned int ImWchar32; -typedef ImWchar16 ImWchar; -typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); -typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); -typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); -typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); -typedef struct ImVec2 ImVec2; -struct ImVec2 -{ - float x, y; -}; -typedef struct ImVec4 ImVec4; -struct ImVec4 -{ - float x, y, z, w; -}; -typedef enum { - ImGuiWindowFlags_None = 0, - ImGuiWindowFlags_NoTitleBar = 1 << 0, - ImGuiWindowFlags_NoResize = 1 << 1, - ImGuiWindowFlags_NoMove = 1 << 2, - ImGuiWindowFlags_NoScrollbar = 1 << 3, - ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, - ImGuiWindowFlags_NoCollapse = 1 << 5, - ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, - ImGuiWindowFlags_NoBackground = 1 << 7, - ImGuiWindowFlags_NoSavedSettings = 1 << 8, - ImGuiWindowFlags_NoMouseInputs = 1 << 9, - ImGuiWindowFlags_MenuBar = 1 << 10, - ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, - ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, - ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, - ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, - ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, - ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, - ImGuiWindowFlags_NoNavInputs = 1 << 18, - ImGuiWindowFlags_NoNavFocus = 1 << 19, - ImGuiWindowFlags_UnsavedDocument = 1 << 20, - ImGuiWindowFlags_NoDocking = 1 << 21, - ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, - ImGuiWindowFlags_NoDecoration = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse, - ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, - ImGuiWindowFlags_NavFlattened = 1 << 23, - ImGuiWindowFlags_ChildWindow = 1 << 24, - ImGuiWindowFlags_Tooltip = 1 << 25, - ImGuiWindowFlags_Popup = 1 << 26, - ImGuiWindowFlags_Modal = 1 << 27, - ImGuiWindowFlags_ChildMenu = 1 << 28, - ImGuiWindowFlags_DockNodeHost = 1 << 29 -}ImGuiWindowFlags_; -typedef enum { - ImGuiInputTextFlags_None = 0, - ImGuiInputTextFlags_CharsDecimal = 1 << 0, - ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, - ImGuiInputTextFlags_CharsUppercase = 1 << 2, - ImGuiInputTextFlags_CharsNoBlank = 1 << 3, - ImGuiInputTextFlags_AutoSelectAll = 1 << 4, - ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, - ImGuiInputTextFlags_CallbackCompletion = 1 << 6, - ImGuiInputTextFlags_CallbackHistory = 1 << 7, - ImGuiInputTextFlags_CallbackAlways = 1 << 8, - ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, - ImGuiInputTextFlags_AllowTabInput = 1 << 10, - ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, - ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, - ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13, - ImGuiInputTextFlags_ReadOnly = 1 << 14, - ImGuiInputTextFlags_Password = 1 << 15, - ImGuiInputTextFlags_NoUndoRedo = 1 << 16, - ImGuiInputTextFlags_CharsScientific = 1 << 17, - ImGuiInputTextFlags_CallbackResize = 1 << 18, - ImGuiInputTextFlags_CallbackEdit = 1 << 19 -}ImGuiInputTextFlags_; -typedef enum { - ImGuiTreeNodeFlags_None = 0, - ImGuiTreeNodeFlags_Selected = 1 << 0, - ImGuiTreeNodeFlags_Framed = 1 << 1, - ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, - ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, - ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, - ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, - ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, - ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, - ImGuiTreeNodeFlags_Leaf = 1 << 8, - ImGuiTreeNodeFlags_Bullet = 1 << 9, - ImGuiTreeNodeFlags_FramePadding = 1 << 10, - ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, - ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, - ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, - ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog -}ImGuiTreeNodeFlags_; -typedef enum { - ImGuiPopupFlags_None = 0, - ImGuiPopupFlags_MouseButtonLeft = 0, - ImGuiPopupFlags_MouseButtonRight = 1, - ImGuiPopupFlags_MouseButtonMiddle = 2, - ImGuiPopupFlags_MouseButtonMask_ = 0x1F, - ImGuiPopupFlags_MouseButtonDefault_ = 1, - ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 5, - ImGuiPopupFlags_NoOpenOverItems = 1 << 6, - ImGuiPopupFlags_AnyPopupId = 1 << 7, - ImGuiPopupFlags_AnyPopupLevel = 1 << 8, - ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel -}ImGuiPopupFlags_; -typedef enum { - ImGuiSelectableFlags_None = 0, - ImGuiSelectableFlags_DontClosePopups = 1 << 0, - ImGuiSelectableFlags_SpanAllColumns = 1 << 1, - ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, - ImGuiSelectableFlags_Disabled = 1 << 3, - ImGuiSelectableFlags_AllowItemOverlap = 1 << 4 -}ImGuiSelectableFlags_; -typedef enum { - ImGuiComboFlags_None = 0, - ImGuiComboFlags_PopupAlignLeft = 1 << 0, - ImGuiComboFlags_HeightSmall = 1 << 1, - ImGuiComboFlags_HeightRegular = 1 << 2, - ImGuiComboFlags_HeightLarge = 1 << 3, - ImGuiComboFlags_HeightLargest = 1 << 4, - ImGuiComboFlags_NoArrowButton = 1 << 5, - ImGuiComboFlags_NoPreview = 1 << 6, - ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest -}ImGuiComboFlags_; -typedef enum { - ImGuiTabBarFlags_None = 0, - ImGuiTabBarFlags_Reorderable = 1 << 0, - ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, - ImGuiTabBarFlags_TabListPopupButton = 1 << 2, - ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, - ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, - ImGuiTabBarFlags_NoTooltip = 1 << 5, - ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, - ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, - ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll, - ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown -}ImGuiTabBarFlags_; -typedef enum { - ImGuiTabItemFlags_None = 0, - ImGuiTabItemFlags_UnsavedDocument = 1 << 0, - ImGuiTabItemFlags_SetSelected = 1 << 1, - ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, - ImGuiTabItemFlags_NoPushId = 1 << 3, - ImGuiTabItemFlags_NoTooltip = 1 << 4, - ImGuiTabItemFlags_NoReorder = 1 << 5, - ImGuiTabItemFlags_Leading = 1 << 6, - ImGuiTabItemFlags_Trailing = 1 << 7 -}ImGuiTabItemFlags_; -typedef enum { - ImGuiTableFlags_None = 0, - ImGuiTableFlags_Resizable = 1 << 0, - ImGuiTableFlags_Reorderable = 1 << 1, - ImGuiTableFlags_Hideable = 1 << 2, - ImGuiTableFlags_Sortable = 1 << 3, - ImGuiTableFlags_NoSavedSettings = 1 << 4, - ImGuiTableFlags_ContextMenuInBody = 1 << 5, - ImGuiTableFlags_RowBg = 1 << 6, - ImGuiTableFlags_BordersInnerH = 1 << 7, - ImGuiTableFlags_BordersOuterH = 1 << 8, - ImGuiTableFlags_BordersInnerV = 1 << 9, - ImGuiTableFlags_BordersOuterV = 1 << 10, - ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, - ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, - ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, - ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, - ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, - ImGuiTableFlags_NoBordersInBody = 1 << 11, - ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 12, - ImGuiTableFlags_SizingFixedFit = 1 << 13, - ImGuiTableFlags_SizingFixedSame = 2 << 13, - ImGuiTableFlags_SizingStretchProp = 3 << 13, - ImGuiTableFlags_SizingStretchSame = 4 << 13, - ImGuiTableFlags_NoHostExtendX = 1 << 16, - ImGuiTableFlags_NoHostExtendY = 1 << 17, - ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, - ImGuiTableFlags_PreciseWidths = 1 << 19, - ImGuiTableFlags_NoClip = 1 << 20, - ImGuiTableFlags_PadOuterX = 1 << 21, - ImGuiTableFlags_NoPadOuterX = 1 << 22, - ImGuiTableFlags_NoPadInnerX = 1 << 23, - ImGuiTableFlags_ScrollX = 1 << 24, - ImGuiTableFlags_ScrollY = 1 << 25, - ImGuiTableFlags_SortMulti = 1 << 26, - ImGuiTableFlags_SortTristate = 1 << 27, - ImGuiTableFlags_SizingMask_ = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_SizingFixedSame | ImGuiTableFlags_SizingStretchProp | ImGuiTableFlags_SizingStretchSame -}ImGuiTableFlags_; -typedef enum { - ImGuiTableColumnFlags_None = 0, - ImGuiTableColumnFlags_Disabled = 1 << 0, - ImGuiTableColumnFlags_DefaultHide = 1 << 1, - ImGuiTableColumnFlags_DefaultSort = 1 << 2, - ImGuiTableColumnFlags_WidthStretch = 1 << 3, - ImGuiTableColumnFlags_WidthFixed = 1 << 4, - ImGuiTableColumnFlags_NoResize = 1 << 5, - ImGuiTableColumnFlags_NoReorder = 1 << 6, - ImGuiTableColumnFlags_NoHide = 1 << 7, - ImGuiTableColumnFlags_NoClip = 1 << 8, - ImGuiTableColumnFlags_NoSort = 1 << 9, - ImGuiTableColumnFlags_NoSortAscending = 1 << 10, - ImGuiTableColumnFlags_NoSortDescending = 1 << 11, - ImGuiTableColumnFlags_NoHeaderLabel = 1 << 12, - ImGuiTableColumnFlags_NoHeaderWidth = 1 << 13, - ImGuiTableColumnFlags_PreferSortAscending = 1 << 14, - ImGuiTableColumnFlags_PreferSortDescending = 1 << 15, - ImGuiTableColumnFlags_IndentEnable = 1 << 16, - ImGuiTableColumnFlags_IndentDisable = 1 << 17, - ImGuiTableColumnFlags_IsEnabled = 1 << 24, - ImGuiTableColumnFlags_IsVisible = 1 << 25, - ImGuiTableColumnFlags_IsSorted = 1 << 26, - ImGuiTableColumnFlags_IsHovered = 1 << 27, - ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthFixed, - ImGuiTableColumnFlags_IndentMask_ = ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_IndentDisable, - ImGuiTableColumnFlags_StatusMask_ = ImGuiTableColumnFlags_IsEnabled | ImGuiTableColumnFlags_IsVisible | ImGuiTableColumnFlags_IsSorted | ImGuiTableColumnFlags_IsHovered, - ImGuiTableColumnFlags_NoDirectResize_ = 1 << 30 -}ImGuiTableColumnFlags_; -typedef enum { - ImGuiTableRowFlags_None = 0, - ImGuiTableRowFlags_Headers = 1 << 0 -}ImGuiTableRowFlags_; -typedef enum { - ImGuiTableBgTarget_None = 0, - ImGuiTableBgTarget_RowBg0 = 1, - ImGuiTableBgTarget_RowBg1 = 2, - ImGuiTableBgTarget_CellBg = 3 -}ImGuiTableBgTarget_; -typedef enum { - ImGuiFocusedFlags_None = 0, - ImGuiFocusedFlags_ChildWindows = 1 << 0, - ImGuiFocusedFlags_RootWindow = 1 << 1, - ImGuiFocusedFlags_AnyWindow = 1 << 2, - ImGuiFocusedFlags_NoPopupHierarchy = 1 << 3, - ImGuiFocusedFlags_DockHierarchy = 1 << 4, - ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows -}ImGuiFocusedFlags_; -typedef enum { - ImGuiHoveredFlags_None = 0, - ImGuiHoveredFlags_ChildWindows = 1 << 0, - ImGuiHoveredFlags_RootWindow = 1 << 1, - ImGuiHoveredFlags_AnyWindow = 1 << 2, - ImGuiHoveredFlags_NoPopupHierarchy = 1 << 3, - ImGuiHoveredFlags_DockHierarchy = 1 << 4, - ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, - ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, - ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, - ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, - ImGuiHoveredFlags_NoNavOverride = 1 << 10, - ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped, - ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows -}ImGuiHoveredFlags_; -typedef enum { - ImGuiDockNodeFlags_None = 0, - ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, - ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 2, - ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, - ImGuiDockNodeFlags_NoSplit = 1 << 4, - ImGuiDockNodeFlags_NoResize = 1 << 5, - ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6 -}ImGuiDockNodeFlags_; -typedef enum { - ImGuiDragDropFlags_None = 0, - ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0, - ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, - ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, - ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, - ImGuiDragDropFlags_SourceExtern = 1 << 4, - ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, - ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, - ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, - ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, - ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect -}ImGuiDragDropFlags_; -typedef enum { - ImGuiDataType_S8, - ImGuiDataType_U8, - ImGuiDataType_S16, - ImGuiDataType_U16, - ImGuiDataType_S32, - ImGuiDataType_U32, - ImGuiDataType_S64, - ImGuiDataType_U64, - ImGuiDataType_Float, - ImGuiDataType_Double, - ImGuiDataType_COUNT -}ImGuiDataType_; -typedef enum { - ImGuiDir_None = -1, - ImGuiDir_Left = 0, - ImGuiDir_Right = 1, - ImGuiDir_Up = 2, - ImGuiDir_Down = 3, - ImGuiDir_COUNT -}ImGuiDir_; -typedef enum { - ImGuiSortDirection_None = 0, - ImGuiSortDirection_Ascending = 1, - ImGuiSortDirection_Descending = 2 -}ImGuiSortDirection_; -typedef enum { - ImGuiKey_None = 0, - ImGuiKey_Tab = 512, - ImGuiKey_LeftArrow, - ImGuiKey_RightArrow, - ImGuiKey_UpArrow, - ImGuiKey_DownArrow, - ImGuiKey_PageUp, - ImGuiKey_PageDown, - ImGuiKey_Home, - ImGuiKey_End, - ImGuiKey_Insert, - ImGuiKey_Delete, - ImGuiKey_Backspace, - ImGuiKey_Space, - ImGuiKey_Enter, - ImGuiKey_Escape, - ImGuiKey_LeftCtrl, ImGuiKey_LeftShift, ImGuiKey_LeftAlt, ImGuiKey_LeftSuper, - ImGuiKey_RightCtrl, ImGuiKey_RightShift, ImGuiKey_RightAlt, ImGuiKey_RightSuper, - ImGuiKey_Menu, - ImGuiKey_0, ImGuiKey_1, ImGuiKey_2, ImGuiKey_3, ImGuiKey_4, ImGuiKey_5, ImGuiKey_6, ImGuiKey_7, ImGuiKey_8, ImGuiKey_9, - ImGuiKey_A, ImGuiKey_B, ImGuiKey_C, ImGuiKey_D, ImGuiKey_E, ImGuiKey_F, ImGuiKey_G, ImGuiKey_H, ImGuiKey_I, ImGuiKey_J, - ImGuiKey_K, ImGuiKey_L, ImGuiKey_M, ImGuiKey_N, ImGuiKey_O, ImGuiKey_P, ImGuiKey_Q, ImGuiKey_R, ImGuiKey_S, ImGuiKey_T, - ImGuiKey_U, ImGuiKey_V, ImGuiKey_W, ImGuiKey_X, ImGuiKey_Y, ImGuiKey_Z, - ImGuiKey_F1, ImGuiKey_F2, ImGuiKey_F3, ImGuiKey_F4, ImGuiKey_F5, ImGuiKey_F6, - ImGuiKey_F7, ImGuiKey_F8, ImGuiKey_F9, ImGuiKey_F10, ImGuiKey_F11, ImGuiKey_F12, - ImGuiKey_Apostrophe, - ImGuiKey_Comma, - ImGuiKey_Minus, - ImGuiKey_Period, - ImGuiKey_Slash, - ImGuiKey_Semicolon, - ImGuiKey_Equal, - ImGuiKey_LeftBracket, - ImGuiKey_Backslash, - ImGuiKey_RightBracket, - ImGuiKey_GraveAccent, - ImGuiKey_CapsLock, - ImGuiKey_ScrollLock, - ImGuiKey_NumLock, - ImGuiKey_PrintScreen, - ImGuiKey_Pause, - ImGuiKey_Keypad0, ImGuiKey_Keypad1, ImGuiKey_Keypad2, ImGuiKey_Keypad3, ImGuiKey_Keypad4, - ImGuiKey_Keypad5, ImGuiKey_Keypad6, ImGuiKey_Keypad7, ImGuiKey_Keypad8, ImGuiKey_Keypad9, - ImGuiKey_KeypadDecimal, - ImGuiKey_KeypadDivide, - ImGuiKey_KeypadMultiply, - ImGuiKey_KeypadSubtract, - ImGuiKey_KeypadAdd, - ImGuiKey_KeypadEnter, - ImGuiKey_KeypadEqual, - ImGuiKey_GamepadStart, - ImGuiKey_GamepadBack, - ImGuiKey_GamepadFaceUp, - ImGuiKey_GamepadFaceDown, - ImGuiKey_GamepadFaceLeft, - ImGuiKey_GamepadFaceRight, - ImGuiKey_GamepadDpadUp, - ImGuiKey_GamepadDpadDown, - ImGuiKey_GamepadDpadLeft, - ImGuiKey_GamepadDpadRight, - ImGuiKey_GamepadL1, - ImGuiKey_GamepadR1, - ImGuiKey_GamepadL2, - ImGuiKey_GamepadR2, - ImGuiKey_GamepadL3, - ImGuiKey_GamepadR3, - ImGuiKey_GamepadLStickUp, - ImGuiKey_GamepadLStickDown, - ImGuiKey_GamepadLStickLeft, - ImGuiKey_GamepadLStickRight, - ImGuiKey_GamepadRStickUp, - ImGuiKey_GamepadRStickDown, - ImGuiKey_GamepadRStickLeft, - ImGuiKey_GamepadRStickRight, - ImGuiKey_ModCtrl, ImGuiKey_ModShift, ImGuiKey_ModAlt, ImGuiKey_ModSuper, - ImGuiKey_COUNT, - ImGuiKey_NamedKey_BEGIN = 512, - ImGuiKey_NamedKey_END = ImGuiKey_COUNT, - ImGuiKey_NamedKey_COUNT = ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN, - ImGuiKey_KeysData_SIZE = ImGuiKey_COUNT, - ImGuiKey_KeysData_OFFSET = 0 -}ImGuiKey_; -typedef enum { - ImGuiModFlags_None = 0, - ImGuiModFlags_Ctrl = 1 << 0, - ImGuiModFlags_Shift = 1 << 1, - ImGuiModFlags_Alt = 1 << 2, - ImGuiModFlags_Super = 1 << 3 -}ImGuiModFlags_; -typedef enum { - ImGuiNavInput_Activate, - ImGuiNavInput_Cancel, - ImGuiNavInput_Input, - ImGuiNavInput_Menu, - ImGuiNavInput_DpadLeft, - ImGuiNavInput_DpadRight, - ImGuiNavInput_DpadUp, - ImGuiNavInput_DpadDown, - ImGuiNavInput_LStickLeft, - ImGuiNavInput_LStickRight, - ImGuiNavInput_LStickUp, - ImGuiNavInput_LStickDown, - ImGuiNavInput_FocusPrev, - ImGuiNavInput_FocusNext, - ImGuiNavInput_TweakSlow, - ImGuiNavInput_TweakFast, - ImGuiNavInput_KeyLeft_, - ImGuiNavInput_KeyRight_, - ImGuiNavInput_KeyUp_, - ImGuiNavInput_KeyDown_, - ImGuiNavInput_COUNT -}ImGuiNavInput_; -typedef enum { - ImGuiConfigFlags_None = 0, - ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, - ImGuiConfigFlags_NavEnableGamepad = 1 << 1, - ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, - ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, - ImGuiConfigFlags_NoMouse = 1 << 4, - ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, - ImGuiConfigFlags_DockingEnable = 1 << 6, - ImGuiConfigFlags_ViewportsEnable = 1 << 10, - ImGuiConfigFlags_DpiEnableScaleViewports= 1 << 14, - ImGuiConfigFlags_DpiEnableScaleFonts = 1 << 15, - ImGuiConfigFlags_IsSRGB = 1 << 20, - ImGuiConfigFlags_IsTouchScreen = 1 << 21 -}ImGuiConfigFlags_; -typedef enum { - ImGuiBackendFlags_None = 0, - ImGuiBackendFlags_HasGamepad = 1 << 0, - ImGuiBackendFlags_HasMouseCursors = 1 << 1, - ImGuiBackendFlags_HasSetMousePos = 1 << 2, - ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3, - ImGuiBackendFlags_PlatformHasViewports = 1 << 10, - ImGuiBackendFlags_HasMouseHoveredViewport=1 << 11, - ImGuiBackendFlags_RendererHasViewports = 1 << 12 -}ImGuiBackendFlags_; -typedef enum { - ImGuiCol_Text, - ImGuiCol_TextDisabled, - ImGuiCol_WindowBg, - ImGuiCol_ChildBg, - ImGuiCol_PopupBg, - ImGuiCol_Border, - ImGuiCol_BorderShadow, - ImGuiCol_FrameBg, - ImGuiCol_FrameBgHovered, - ImGuiCol_FrameBgActive, - ImGuiCol_TitleBg, - ImGuiCol_TitleBgActive, - ImGuiCol_TitleBgCollapsed, - ImGuiCol_MenuBarBg, - ImGuiCol_ScrollbarBg, - ImGuiCol_ScrollbarGrab, - ImGuiCol_ScrollbarGrabHovered, - ImGuiCol_ScrollbarGrabActive, - ImGuiCol_CheckMark, - ImGuiCol_SliderGrab, - ImGuiCol_SliderGrabActive, - ImGuiCol_Button, - ImGuiCol_ButtonHovered, - ImGuiCol_ButtonActive, - ImGuiCol_Header, - ImGuiCol_HeaderHovered, - ImGuiCol_HeaderActive, - ImGuiCol_Separator, - ImGuiCol_SeparatorHovered, - ImGuiCol_SeparatorActive, - ImGuiCol_ResizeGrip, - ImGuiCol_ResizeGripHovered, - ImGuiCol_ResizeGripActive, - ImGuiCol_Tab, - ImGuiCol_TabHovered, - ImGuiCol_TabActive, - ImGuiCol_TabUnfocused, - ImGuiCol_TabUnfocusedActive, - ImGuiCol_DockingPreview, - ImGuiCol_DockingEmptyBg, - ImGuiCol_PlotLines, - ImGuiCol_PlotLinesHovered, - ImGuiCol_PlotHistogram, - ImGuiCol_PlotHistogramHovered, - ImGuiCol_TableHeaderBg, - ImGuiCol_TableBorderStrong, - ImGuiCol_TableBorderLight, - ImGuiCol_TableRowBg, - ImGuiCol_TableRowBgAlt, - ImGuiCol_TextSelectedBg, - ImGuiCol_DragDropTarget, - ImGuiCol_NavHighlight, - ImGuiCol_NavWindowingHighlight, - ImGuiCol_NavWindowingDimBg, - ImGuiCol_ModalWindowDimBg, - ImGuiCol_COUNT -}ImGuiCol_; -typedef enum { - ImGuiStyleVar_Alpha, - ImGuiStyleVar_DisabledAlpha, - ImGuiStyleVar_WindowPadding, - ImGuiStyleVar_WindowRounding, - ImGuiStyleVar_WindowBorderSize, - ImGuiStyleVar_WindowMinSize, - ImGuiStyleVar_WindowTitleAlign, - ImGuiStyleVar_ChildRounding, - ImGuiStyleVar_ChildBorderSize, - ImGuiStyleVar_PopupRounding, - ImGuiStyleVar_PopupBorderSize, - ImGuiStyleVar_FramePadding, - ImGuiStyleVar_FrameRounding, - ImGuiStyleVar_FrameBorderSize, - ImGuiStyleVar_ItemSpacing, - ImGuiStyleVar_ItemInnerSpacing, - ImGuiStyleVar_IndentSpacing, - ImGuiStyleVar_CellPadding, - ImGuiStyleVar_ScrollbarSize, - ImGuiStyleVar_ScrollbarRounding, - ImGuiStyleVar_GrabMinSize, - ImGuiStyleVar_GrabRounding, - ImGuiStyleVar_TabRounding, - ImGuiStyleVar_ButtonTextAlign, - ImGuiStyleVar_SelectableTextAlign, - ImGuiStyleVar_COUNT -}ImGuiStyleVar_; -typedef enum { - ImGuiButtonFlags_None = 0, - ImGuiButtonFlags_MouseButtonLeft = 1 << 0, - ImGuiButtonFlags_MouseButtonRight = 1 << 1, - ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, - ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, - ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft -}ImGuiButtonFlags_; -typedef enum { - ImGuiColorEditFlags_None = 0, - ImGuiColorEditFlags_NoAlpha = 1 << 1, - ImGuiColorEditFlags_NoPicker = 1 << 2, - ImGuiColorEditFlags_NoOptions = 1 << 3, - ImGuiColorEditFlags_NoSmallPreview = 1 << 4, - ImGuiColorEditFlags_NoInputs = 1 << 5, - ImGuiColorEditFlags_NoTooltip = 1 << 6, - ImGuiColorEditFlags_NoLabel = 1 << 7, - ImGuiColorEditFlags_NoSidePreview = 1 << 8, - ImGuiColorEditFlags_NoDragDrop = 1 << 9, - ImGuiColorEditFlags_NoBorder = 1 << 10, - ImGuiColorEditFlags_AlphaBar = 1 << 16, - ImGuiColorEditFlags_AlphaPreview = 1 << 17, - ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, - ImGuiColorEditFlags_HDR = 1 << 19, - ImGuiColorEditFlags_DisplayRGB = 1 << 20, - ImGuiColorEditFlags_DisplayHSV = 1 << 21, - ImGuiColorEditFlags_DisplayHex = 1 << 22, - ImGuiColorEditFlags_Uint8 = 1 << 23, - ImGuiColorEditFlags_Float = 1 << 24, - ImGuiColorEditFlags_PickerHueBar = 1 << 25, - ImGuiColorEditFlags_PickerHueWheel = 1 << 26, - ImGuiColorEditFlags_InputRGB = 1 << 27, - ImGuiColorEditFlags_InputHSV = 1 << 28, - ImGuiColorEditFlags_DefaultOptions_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar, - ImGuiColorEditFlags_DisplayMask_ = ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex, - ImGuiColorEditFlags_DataTypeMask_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float, - ImGuiColorEditFlags_PickerMask_ = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar, - ImGuiColorEditFlags_InputMask_ = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV -}ImGuiColorEditFlags_; -typedef enum { - ImGuiSliderFlags_None = 0, - ImGuiSliderFlags_AlwaysClamp = 1 << 4, - ImGuiSliderFlags_Logarithmic = 1 << 5, - ImGuiSliderFlags_NoRoundToFormat = 1 << 6, - ImGuiSliderFlags_NoInput = 1 << 7, - ImGuiSliderFlags_InvalidMask_ = 0x7000000F -}ImGuiSliderFlags_; -typedef enum { - ImGuiMouseButton_Left = 0, - ImGuiMouseButton_Right = 1, - ImGuiMouseButton_Middle = 2, - ImGuiMouseButton_COUNT = 5 -}ImGuiMouseButton_; -typedef enum { - ImGuiMouseCursor_None = -1, - ImGuiMouseCursor_Arrow = 0, - ImGuiMouseCursor_TextInput, - ImGuiMouseCursor_ResizeAll, - ImGuiMouseCursor_ResizeNS, - ImGuiMouseCursor_ResizeEW, - ImGuiMouseCursor_ResizeNESW, - ImGuiMouseCursor_ResizeNWSE, - ImGuiMouseCursor_Hand, - ImGuiMouseCursor_NotAllowed, - ImGuiMouseCursor_COUNT -}ImGuiMouseCursor_; -typedef enum { - ImGuiCond_None = 0, - ImGuiCond_Always = 1 << 0, - ImGuiCond_Once = 1 << 1, - ImGuiCond_FirstUseEver = 1 << 2, - ImGuiCond_Appearing = 1 << 3 -}ImGuiCond_; -struct ImGuiStyle -{ - float Alpha; - float DisabledAlpha; - ImVec2 WindowPadding; - float WindowRounding; - float WindowBorderSize; - ImVec2 WindowMinSize; - ImVec2 WindowTitleAlign; - ImGuiDir WindowMenuButtonPosition; - float ChildRounding; - float ChildBorderSize; - float PopupRounding; - float PopupBorderSize; - ImVec2 FramePadding; - float FrameRounding; - float FrameBorderSize; - ImVec2 ItemSpacing; - ImVec2 ItemInnerSpacing; - ImVec2 CellPadding; - ImVec2 TouchExtraPadding; - float IndentSpacing; - float ColumnsMinSpacing; - float ScrollbarSize; - float ScrollbarRounding; - float GrabMinSize; - float GrabRounding; - float LogSliderDeadzone; - float TabRounding; - float TabBorderSize; - float TabMinWidthForCloseButton; - ImGuiDir ColorButtonPosition; - ImVec2 ButtonTextAlign; - ImVec2 SelectableTextAlign; - ImVec2 DisplayWindowPadding; - ImVec2 DisplaySafeAreaPadding; - float MouseCursorScale; - bool AntiAliasedLines; - bool AntiAliasedLinesUseTex; - bool AntiAliasedFill; - float CurveTessellationTol; - float CircleTessellationMaxError; - ImVec4 Colors[ImGuiCol_COUNT]; -}; -struct ImGuiKeyData -{ - bool Down; - float DownDuration; - float DownDurationPrev; - float AnalogValue; -}; - -typedef struct ImVector_ImWchar {int Size;int Capacity;ImWchar* Data;} ImVector_ImWchar; - -struct ImGuiIO -{ - ImGuiConfigFlags ConfigFlags; - ImGuiBackendFlags BackendFlags; - ImVec2 DisplaySize; - float DeltaTime; - float IniSavingRate; - const char* IniFilename; - const char* LogFilename; - float MouseDoubleClickTime; - float MouseDoubleClickMaxDist; - float MouseDragThreshold; - float KeyRepeatDelay; - float KeyRepeatRate; - void* UserData; - ImFontAtlas*Fonts; - float FontGlobalScale; - bool FontAllowUserScaling; - ImFont* FontDefault; - ImVec2 DisplayFramebufferScale; - bool ConfigDockingNoSplit; - bool ConfigDockingWithShift; - bool ConfigDockingAlwaysTabBar; - bool ConfigDockingTransparentPayload; - bool ConfigViewportsNoAutoMerge; - bool ConfigViewportsNoTaskBarIcon; - bool ConfigViewportsNoDecoration; - bool ConfigViewportsNoDefaultParent; - bool MouseDrawCursor; - bool ConfigMacOSXBehaviors; - bool ConfigInputTrickleEventQueue; - bool ConfigInputTextCursorBlink; - bool ConfigDragClickToInputText; - bool ConfigWindowsResizeFromEdges; - bool ConfigWindowsMoveFromTitleBarOnly; - float ConfigMemoryCompactTimer; - const char* BackendPlatformName; - const char* BackendRendererName; - void* BackendPlatformUserData; - void* BackendRendererUserData; - void* BackendLanguageUserData; - const char* (*GetClipboardTextFn)(void* user_data); - void (*SetClipboardTextFn)(void* user_data, const char* text); - void* ClipboardUserData; - void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data); - void* _UnusedPadding; - bool WantCaptureMouse; - bool WantCaptureKeyboard; - bool WantTextInput; - bool WantSetMousePos; - bool WantSaveIniSettings; - bool NavActive; - bool NavVisible; - float Framerate; - int MetricsRenderVertices; - int MetricsRenderIndices; - int MetricsRenderWindows; - int MetricsActiveWindows; - int MetricsActiveAllocations; - ImVec2 MouseDelta; - int KeyMap[ImGuiKey_COUNT]; - bool KeysDown[ImGuiKey_COUNT]; - ImVec2 MousePos; - bool MouseDown[5]; - float MouseWheel; - float MouseWheelH; - ImGuiID MouseHoveredViewport; - bool KeyCtrl; - bool KeyShift; - bool KeyAlt; - bool KeySuper; - float NavInputs[ImGuiNavInput_COUNT]; - ImGuiModFlags KeyMods; - ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; - bool WantCaptureMouseUnlessPopupClose; - ImVec2 MousePosPrev; - ImVec2 MouseClickedPos[5]; - double MouseClickedTime[5]; - bool MouseClicked[5]; - bool MouseDoubleClicked[5]; - ImU16 MouseClickedCount[5]; - ImU16 MouseClickedLastCount[5]; - bool MouseReleased[5]; - bool MouseDownOwned[5]; - bool MouseDownOwnedUnlessPopupClose[5]; - float MouseDownDuration[5]; - float MouseDownDurationPrev[5]; - ImVec2 MouseDragMaxDistanceAbs[5]; - float MouseDragMaxDistanceSqr[5]; - float NavInputsDownDuration[ImGuiNavInput_COUNT]; - float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]; - float PenPressure; - bool AppFocusLost; - bool AppAcceptingEvents; - ImS8 BackendUsingLegacyKeyArrays; - bool BackendUsingLegacyNavInputArray; - ImWchar16 InputQueueSurrogate; - ImVector_ImWchar InputQueueCharacters; -}; -struct ImGuiInputTextCallbackData -{ - ImGuiInputTextFlags EventFlag; - ImGuiInputTextFlags Flags; - void* UserData; - ImWchar EventChar; - ImGuiKey EventKey; - char* Buf; - int BufTextLen; - int BufSize; - bool BufDirty; - int CursorPos; - int SelectionStart; - int SelectionEnd; -}; -struct ImGuiSizeCallbackData -{ - void* UserData; - ImVec2 Pos; - ImVec2 CurrentSize; - ImVec2 DesiredSize; -}; -struct ImGuiWindowClass -{ - ImGuiID ClassId; - ImGuiID ParentViewportId; - ImGuiViewportFlags ViewportFlagsOverrideSet; - ImGuiViewportFlags ViewportFlagsOverrideClear; - ImGuiTabItemFlags TabItemFlagsOverrideSet; - ImGuiDockNodeFlags DockNodeFlagsOverrideSet; - bool DockingAlwaysTabBar; - bool DockingAllowUnclassed; -}; -struct ImGuiPayload -{ - void* Data; - int DataSize; - ImGuiID SourceId; - ImGuiID SourceParentId; - int DataFrameCount; - char DataType[32 + 1]; - bool Preview; - bool Delivery; -}; -struct ImGuiTableColumnSortSpecs -{ - ImGuiID ColumnUserID; - ImS16 ColumnIndex; - ImS16 SortOrder; - ImGuiSortDirection SortDirection : 8; -}; -struct ImGuiTableSortSpecs -{ - const ImGuiTableColumnSortSpecs* Specs; - int SpecsCount; - bool SpecsDirty; -}; -struct ImGuiOnceUponAFrame -{ - int RefFrame; -}; -struct ImGuiTextRange -{ - const char* b; - const char* e; -}; -typedef struct ImGuiTextRange ImGuiTextRange; - -typedef struct ImVector_ImGuiTextRange {int Size;int Capacity;ImGuiTextRange* Data;} ImVector_ImGuiTextRange; - -struct ImGuiTextFilter -{ - char InputBuf[256]; - ImVector_ImGuiTextRange Filters; - int CountGrep; -}; -typedef struct ImGuiTextRange ImGuiTextRange; -typedef struct ImVector_char {int Size;int Capacity;char* Data;} ImVector_char; - -struct ImGuiTextBuffer -{ - ImVector_char Buf; -}; -struct ImGuiStoragePair -{ - ImGuiID key; - union { int val_i; float val_f; void* val_p; }; -}; -typedef struct ImGuiStoragePair ImGuiStoragePair; - -typedef struct ImVector_ImGuiStoragePair {int Size;int Capacity;ImGuiStoragePair* Data;} ImVector_ImGuiStoragePair; - -struct ImGuiStorage -{ - ImVector_ImGuiStoragePair Data; -}; -typedef struct ImGuiStoragePair ImGuiStoragePair; -struct ImGuiListClipper -{ - int DisplayStart; - int DisplayEnd; - int ItemsCount; - float ItemsHeight; - float StartPosY; - void* TempData; -}; -struct ImColor -{ - ImVec4 Value; -}; -typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); -struct ImDrawCmd -{ - ImVec4 ClipRect; - ImTextureID TextureId; - unsigned int VtxOffset; - unsigned int IdxOffset; - unsigned int ElemCount; - ImDrawCallback UserCallback; - void* UserCallbackData; -}; -struct ImDrawVert -{ - ImVec2 pos; - ImVec2 uv; - ImU32 col; -}; -typedef struct ImDrawCmdHeader ImDrawCmdHeader; -struct ImDrawCmdHeader -{ - ImVec4 ClipRect; - ImTextureID TextureId; - unsigned int VtxOffset; -}; -typedef struct ImVector_ImDrawCmd {int Size;int Capacity;ImDrawCmd* Data;} ImVector_ImDrawCmd; - -typedef struct ImVector_ImDrawIdx {int Size;int Capacity;ImDrawIdx* Data;} ImVector_ImDrawIdx; - -struct ImDrawChannel -{ - ImVector_ImDrawCmd _CmdBuffer; - ImVector_ImDrawIdx _IdxBuffer; -}; -typedef struct ImVector_ImDrawChannel {int Size;int Capacity;ImDrawChannel* Data;} ImVector_ImDrawChannel; - -struct ImDrawListSplitter -{ - int _Current; - int _Count; - ImVector_ImDrawChannel _Channels; -}; -typedef enum { - ImDrawFlags_None = 0, - ImDrawFlags_Closed = 1 << 0, - ImDrawFlags_RoundCornersTopLeft = 1 << 4, - ImDrawFlags_RoundCornersTopRight = 1 << 5, - ImDrawFlags_RoundCornersBottomLeft = 1 << 6, - ImDrawFlags_RoundCornersBottomRight = 1 << 7, - ImDrawFlags_RoundCornersNone = 1 << 8, - ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight, - ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, - ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft, - ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight, - ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, - ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, - ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone -}ImDrawFlags_; -typedef enum { - ImDrawListFlags_None = 0, - ImDrawListFlags_AntiAliasedLines = 1 << 0, - ImDrawListFlags_AntiAliasedLinesUseTex = 1 << 1, - ImDrawListFlags_AntiAliasedFill = 1 << 2, - ImDrawListFlags_AllowVtxOffset = 1 << 3 -}ImDrawListFlags_; -typedef struct ImVector_ImDrawVert {int Size;int Capacity;ImDrawVert* Data;} ImVector_ImDrawVert; - -typedef struct ImVector_ImVec4 {int Size;int Capacity;ImVec4* Data;} ImVector_ImVec4; - -typedef struct ImVector_ImTextureID {int Size;int Capacity;ImTextureID* Data;} ImVector_ImTextureID; - -typedef struct ImVector_ImVec2 {int Size;int Capacity;ImVec2* Data;} ImVector_ImVec2; - -struct ImDrawList -{ - ImVector_ImDrawCmd CmdBuffer; - ImVector_ImDrawIdx IdxBuffer; - ImVector_ImDrawVert VtxBuffer; - ImDrawListFlags Flags; - unsigned int _VtxCurrentIdx; - const ImDrawListSharedData* _Data; - const char* _OwnerName; - ImDrawVert* _VtxWritePtr; - ImDrawIdx* _IdxWritePtr; - ImVector_ImVec4 _ClipRectStack; - ImVector_ImTextureID _TextureIdStack; - ImVector_ImVec2 _Path; - ImDrawCmdHeader _CmdHeader; - ImDrawListSplitter _Splitter; - float _FringeScale; -}; -struct ImDrawData -{ - bool Valid; - int CmdListsCount; - int TotalIdxCount; - int TotalVtxCount; - ImDrawList** CmdLists; - ImVec2 DisplayPos; - ImVec2 DisplaySize; - ImVec2 FramebufferScale; - ImGuiViewport* OwnerViewport; -}; -struct ImFontConfig -{ - void* FontData; - int FontDataSize; - bool FontDataOwnedByAtlas; - int FontNo; - float SizePixels; - int OversampleH; - int OversampleV; - bool PixelSnapH; - ImVec2 GlyphExtraSpacing; - ImVec2 GlyphOffset; - const ImWchar* GlyphRanges; - float GlyphMinAdvanceX; - float GlyphMaxAdvanceX; - bool MergeMode; - unsigned int FontBuilderFlags; - float RasterizerMultiply; - ImWchar EllipsisChar; - char Name[40]; - ImFont* DstFont; -}; -struct ImFontGlyph -{ - unsigned int Colored : 1; - unsigned int Visible : 1; - unsigned int Codepoint : 30; - float AdvanceX; - float X0, Y0, X1, Y1; - float U0, V0, U1, V1; -}; -typedef struct ImVector_ImU32 {int Size;int Capacity;ImU32* Data;} ImVector_ImU32; - -struct ImFontGlyphRangesBuilder -{ - ImVector_ImU32 UsedChars; -}; -typedef struct ImFontAtlasCustomRect ImFontAtlasCustomRect; -struct ImFontAtlasCustomRect -{ - unsigned short Width, Height; - unsigned short X, Y; - unsigned int GlyphID; - float GlyphAdvanceX; - ImVec2 GlyphOffset; - ImFont* Font; -}; -typedef enum { - ImFontAtlasFlags_None = 0, - ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, - ImFontAtlasFlags_NoMouseCursors = 1 << 1, - ImFontAtlasFlags_NoBakedLines = 1 << 2 -}ImFontAtlasFlags_; -typedef struct ImVector_ImFontPtr {int Size;int Capacity;ImFont** Data;} ImVector_ImFontPtr; - -typedef struct ImVector_ImFontAtlasCustomRect {int Size;int Capacity;ImFontAtlasCustomRect* Data;} ImVector_ImFontAtlasCustomRect; - -typedef struct ImVector_ImFontConfig {int Size;int Capacity;ImFontConfig* Data;} ImVector_ImFontConfig; - -struct ImFontAtlas -{ - ImFontAtlasFlags Flags; - ImTextureID TexID; - int TexDesiredWidth; - int TexGlyphPadding; - bool Locked; - bool TexReady; - bool TexPixelsUseColors; - unsigned char* TexPixelsAlpha8; - unsigned int* TexPixelsRGBA32; - int TexWidth; - int TexHeight; - ImVec2 TexUvScale; - ImVec2 TexUvWhitePixel; - ImVector_ImFontPtr Fonts; - ImVector_ImFontAtlasCustomRect CustomRects; - ImVector_ImFontConfig ConfigData; - ImVec4 TexUvLines[(63) + 1]; - const ImFontBuilderIO* FontBuilderIO; - unsigned int FontBuilderFlags; - int PackIdMouseCursors; - int PackIdLines; -}; -typedef struct ImVector_float {int Size;int Capacity;float* Data;} ImVector_float; - -typedef struct ImVector_ImFontGlyph {int Size;int Capacity;ImFontGlyph* Data;} ImVector_ImFontGlyph; - -struct ImFont -{ - ImVector_float IndexAdvanceX; - float FallbackAdvanceX; - float FontSize; - ImVector_ImWchar IndexLookup; - ImVector_ImFontGlyph Glyphs; - const ImFontGlyph* FallbackGlyph; - ImFontAtlas* ContainerAtlas; - const ImFontConfig* ConfigData; - short ConfigDataCount; - ImWchar FallbackChar; - ImWchar EllipsisChar; - ImWchar DotChar; - bool DirtyLookupTables; - float Scale; - float Ascent, Descent; - int MetricsTotalSurface; - ImU8 Used4kPagesMap[(0xFFFF +1)/4096/8]; -}; -typedef enum { - ImGuiViewportFlags_None = 0, - ImGuiViewportFlags_IsPlatformWindow = 1 << 0, - ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, - ImGuiViewportFlags_OwnedByApp = 1 << 2, - ImGuiViewportFlags_NoDecoration = 1 << 3, - ImGuiViewportFlags_NoTaskBarIcon = 1 << 4, - ImGuiViewportFlags_NoFocusOnAppearing = 1 << 5, - ImGuiViewportFlags_NoFocusOnClick = 1 << 6, - ImGuiViewportFlags_NoInputs = 1 << 7, - ImGuiViewportFlags_NoRendererClear = 1 << 8, - ImGuiViewportFlags_TopMost = 1 << 9, - ImGuiViewportFlags_Minimized = 1 << 10, - ImGuiViewportFlags_NoAutoMerge = 1 << 11, - ImGuiViewportFlags_CanHostOtherWindows = 1 << 12 -}ImGuiViewportFlags_; -struct ImGuiViewport -{ - ImGuiID ID; - ImGuiViewportFlags Flags; - ImVec2 Pos; - ImVec2 Size; - ImVec2 WorkPos; - ImVec2 WorkSize; - float DpiScale; - ImGuiID ParentViewportId; - ImDrawData* DrawData; - void* RendererUserData; - void* PlatformUserData; - void* PlatformHandle; - void* PlatformHandleRaw; - bool PlatformRequestMove; - bool PlatformRequestResize; - bool PlatformRequestClose; -}; -typedef struct ImVector_ImGuiPlatformMonitor {int Size;int Capacity;ImGuiPlatformMonitor* Data;} ImVector_ImGuiPlatformMonitor; - -typedef struct ImVector_ImGuiViewportPtr {int Size;int Capacity;ImGuiViewport** Data;} ImVector_ImGuiViewportPtr; - -struct ImGuiPlatformIO -{ - void (*Platform_CreateWindow)(ImGuiViewport* vp); - void (*Platform_DestroyWindow)(ImGuiViewport* vp); - void (*Platform_ShowWindow)(ImGuiViewport* vp); - void (*Platform_SetWindowPos)(ImGuiViewport* vp, ImVec2 pos); - ImVec2 (*Platform_GetWindowPos)(ImGuiViewport* vp); - void (*Platform_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); - ImVec2 (*Platform_GetWindowSize)(ImGuiViewport* vp); - void (*Platform_SetWindowFocus)(ImGuiViewport* vp); - bool (*Platform_GetWindowFocus)(ImGuiViewport* vp); - bool (*Platform_GetWindowMinimized)(ImGuiViewport* vp); - void (*Platform_SetWindowTitle)(ImGuiViewport* vp, const char* str); - void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); - void (*Platform_UpdateWindow)(ImGuiViewport* vp); - void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); - void (*Platform_SwapBuffers)(ImGuiViewport* vp, void* render_arg); - float (*Platform_GetWindowDpiScale)(ImGuiViewport* vp); - void (*Platform_OnChangedViewport)(ImGuiViewport* vp); - int (*Platform_CreateVkSurface)(ImGuiViewport* vp, ImU64 vk_inst, const void* vk_allocators, ImU64* out_vk_surface); - void (*Renderer_CreateWindow)(ImGuiViewport* vp); - void (*Renderer_DestroyWindow)(ImGuiViewport* vp); - void (*Renderer_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); - void (*Renderer_RenderWindow)(ImGuiViewport* vp, void* render_arg); - void (*Renderer_SwapBuffers)(ImGuiViewport* vp, void* render_arg); - ImVector_ImGuiPlatformMonitor Monitors; - ImVector_ImGuiViewportPtr Viewports; -}; -struct ImGuiPlatformMonitor -{ - ImVec2 MainPos, MainSize; - ImVec2 WorkPos, WorkSize; - float DpiScale; -}; -struct ImGuiPlatformImeData -{ - bool WantVisible; - ImVec2 InputPos; - float InputLineHeight; -}; -struct ImBitVector; -struct ImRect; -struct ImDrawDataBuilder; -struct ImDrawListSharedData; -struct ImGuiColorMod; -struct ImGuiContext; -struct ImGuiContextHook; -struct ImGuiDataTypeInfo; -struct ImGuiDockContext; -struct ImGuiDockRequest; -struct ImGuiDockNode; -struct ImGuiDockNodeSettings; -struct ImGuiGroupData; -struct ImGuiInputTextState; -struct ImGuiLastItemData; -struct ImGuiMenuColumns; -struct ImGuiNavItemData; -struct ImGuiMetricsConfig; -struct ImGuiNextWindowData; -struct ImGuiNextItemData; -struct ImGuiOldColumnData; -struct ImGuiOldColumns; -struct ImGuiPopupData; -struct ImGuiSettingsHandler; -struct ImGuiStackSizes; -struct ImGuiStyleMod; -struct ImGuiTabBar; -struct ImGuiTabItem; -struct ImGuiTable; -struct ImGuiTableColumn; -struct ImGuiTableInstanceData; -struct ImGuiTableTempData; -struct ImGuiTableSettings; -struct ImGuiTableColumnsSettings; -struct ImGuiWindow; -struct ImGuiWindowTempData; -struct ImGuiWindowSettings; -typedef int ImGuiDataAuthority; -typedef int ImGuiLayoutType; -typedef int ImGuiActivateFlags; -typedef int ImGuiDebugLogFlags; -typedef int ImGuiItemFlags; -typedef int ImGuiItemStatusFlags; -typedef int ImGuiOldColumnFlags; -typedef int ImGuiNavHighlightFlags; -typedef int ImGuiNavDirSourceFlags; -typedef int ImGuiNavMoveFlags; -typedef int ImGuiNextItemDataFlags; -typedef int ImGuiNextWindowDataFlags; -typedef int ImGuiScrollFlags; -typedef int ImGuiSeparatorFlags; -typedef int ImGuiTextFlags; -typedef int ImGuiTooltipFlags; -typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...); -extern ImGuiContext* GImGui; -typedef struct StbUndoRecord StbUndoRecord; -struct StbUndoRecord -{ - int where; - int insert_length; - int delete_length; - int char_storage; -}; -typedef struct StbUndoState StbUndoState; -struct StbUndoState -{ - StbUndoRecord undo_rec [99]; - ImWchar undo_char[999]; - short undo_point, redo_point; - int undo_char_point, redo_char_point; -}; -typedef struct STB_TexteditState STB_TexteditState; -struct STB_TexteditState -{ - int cursor; - int select_start; - int select_end; - unsigned char insert_mode; - int row_count_per_page; - unsigned char cursor_at_end_of_line; - unsigned char initialized; - unsigned char has_preferred_x; - unsigned char single_line; - unsigned char padding1, padding2, padding3; - float preferred_x; - StbUndoState undostate; -}; -typedef struct StbTexteditRow StbTexteditRow; -struct StbTexteditRow -{ - float x0,x1; - float baseline_y_delta; - float ymin,ymax; - int num_chars; -}; -typedef FILE* ImFileHandle; -typedef struct ImVec1 ImVec1; -struct ImVec1 -{ - float x; -}; -typedef struct ImVec2ih ImVec2ih; -struct ImVec2ih -{ - short x, y; -}; -struct ImRect -{ - ImVec2 Min; - ImVec2 Max; -}; -struct ImBitVector -{ - ImVector_ImU32 Storage; -}; -typedef int ImPoolIdx; -struct ImDrawListSharedData -{ - ImVec2 TexUvWhitePixel; - ImFont* Font; - float FontSize; - float CurveTessellationTol; - float CircleSegmentMaxError; - ImVec4 ClipRectFullscreen; - ImDrawListFlags InitialFlags; - ImVec2 ArcFastVtx[48]; - float ArcFastRadiusCutoff; - ImU8 CircleSegmentCounts[64]; - const ImVec4* TexUvLines; -}; -typedef struct ImVector_ImDrawListPtr {int Size;int Capacity;ImDrawList** Data;} ImVector_ImDrawListPtr; - -struct ImDrawDataBuilder -{ - ImVector_ImDrawListPtr Layers[2]; -}; -typedef enum { - ImGuiItemFlags_None = 0, - ImGuiItemFlags_NoTabStop = 1 << 0, - ImGuiItemFlags_ButtonRepeat = 1 << 1, - ImGuiItemFlags_Disabled = 1 << 2, - ImGuiItemFlags_NoNav = 1 << 3, - ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, - ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, - ImGuiItemFlags_MixedValue = 1 << 6, - ImGuiItemFlags_ReadOnly = 1 << 7, - ImGuiItemFlags_Inputable = 1 << 8 -}ImGuiItemFlags_; -typedef enum { - ImGuiItemStatusFlags_None = 0, - ImGuiItemStatusFlags_HoveredRect = 1 << 0, - ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, - ImGuiItemStatusFlags_Edited = 1 << 2, - ImGuiItemStatusFlags_ToggledSelection = 1 << 3, - ImGuiItemStatusFlags_ToggledOpen = 1 << 4, - ImGuiItemStatusFlags_HasDeactivated = 1 << 5, - ImGuiItemStatusFlags_Deactivated = 1 << 6, - ImGuiItemStatusFlags_HoveredWindow = 1 << 7, - ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8 -}ImGuiItemStatusFlags_; -typedef enum { - ImGuiInputTextFlags_Multiline = 1 << 26, - ImGuiInputTextFlags_NoMarkEdited = 1 << 27, - ImGuiInputTextFlags_MergedItem = 1 << 28 -}ImGuiInputTextFlagsPrivate_; -typedef enum { - ImGuiButtonFlags_PressedOnClick = 1 << 4, - ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, - ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, - ImGuiButtonFlags_PressedOnRelease = 1 << 7, - ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, - ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, - ImGuiButtonFlags_Repeat = 1 << 10, - ImGuiButtonFlags_FlattenChildren = 1 << 11, - ImGuiButtonFlags_AllowItemOverlap = 1 << 12, - ImGuiButtonFlags_DontClosePopups = 1 << 13, - ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, - ImGuiButtonFlags_NoKeyModifiers = 1 << 16, - ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, - ImGuiButtonFlags_NoNavFocus = 1 << 18, - ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, - ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold, - ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease -}ImGuiButtonFlagsPrivate_; -typedef enum { - ImGuiComboFlags_CustomPreview = 1 << 20 -}ImGuiComboFlagsPrivate_; -typedef enum { - ImGuiSliderFlags_Vertical = 1 << 20, - ImGuiSliderFlags_ReadOnly = 1 << 21 -}ImGuiSliderFlagsPrivate_; -typedef enum { - ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20, - ImGuiSelectableFlags_SelectOnNav = 1 << 21, - ImGuiSelectableFlags_SelectOnClick = 1 << 22, - ImGuiSelectableFlags_SelectOnRelease = 1 << 23, - ImGuiSelectableFlags_SpanAvailWidth = 1 << 24, - ImGuiSelectableFlags_DrawHoveredWhenHeld = 1 << 25, - ImGuiSelectableFlags_SetNavIdOnHover = 1 << 26, - ImGuiSelectableFlags_NoPadWithHalfSpacing = 1 << 27 -}ImGuiSelectableFlagsPrivate_; -typedef enum { - ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20 -}ImGuiTreeNodeFlagsPrivate_; -typedef enum { - ImGuiSeparatorFlags_None = 0, - ImGuiSeparatorFlags_Horizontal = 1 << 0, - ImGuiSeparatorFlags_Vertical = 1 << 1, - ImGuiSeparatorFlags_SpanAllColumns = 1 << 2 -}ImGuiSeparatorFlags_; -typedef enum { - ImGuiTextFlags_None = 0, - ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0 -}ImGuiTextFlags_; -typedef enum { - ImGuiTooltipFlags_None = 0, - ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0 -}ImGuiTooltipFlags_; -typedef enum { - ImGuiLayoutType_Horizontal = 0, - ImGuiLayoutType_Vertical = 1 -}ImGuiLayoutType_; -typedef enum { - ImGuiLogType_None = 0, - ImGuiLogType_TTY, - ImGuiLogType_File, - ImGuiLogType_Buffer, - ImGuiLogType_Clipboard -}ImGuiLogType; -typedef enum { - ImGuiAxis_None = -1, - ImGuiAxis_X = 0, - ImGuiAxis_Y = 1 -}ImGuiAxis; -typedef enum { - ImGuiPlotType_Lines, - ImGuiPlotType_Histogram -}ImGuiPlotType; -typedef enum { - ImGuiPopupPositionPolicy_Default, - ImGuiPopupPositionPolicy_ComboBox, - ImGuiPopupPositionPolicy_Tooltip -}ImGuiPopupPositionPolicy; -typedef struct ImGuiDataTypeTempStorage ImGuiDataTypeTempStorage; -struct ImGuiDataTypeTempStorage -{ - ImU8 Data[8]; -}; -struct ImGuiDataTypeInfo -{ - size_t Size; - const char* Name; - const char* PrintFmt; - const char* ScanFmt; -}; -typedef enum { - ImGuiDataType_String = ImGuiDataType_COUNT + 1, - ImGuiDataType_Pointer, - ImGuiDataType_ID -}ImGuiDataTypePrivate_; -struct ImGuiColorMod -{ - ImGuiCol Col; - ImVec4 BackupValue; -}; -struct ImGuiStyleMod -{ - ImGuiStyleVar VarIdx; - union { int BackupInt[2]; float BackupFloat[2]; }; -}; -typedef struct ImGuiComboPreviewData ImGuiComboPreviewData; -struct ImGuiComboPreviewData -{ - ImRect PreviewRect; - ImVec2 BackupCursorPos; - ImVec2 BackupCursorMaxPos; - ImVec2 BackupCursorPosPrevLine; - float BackupPrevLineTextBaseOffset; - ImGuiLayoutType BackupLayout; -}; -struct ImGuiGroupData -{ - ImGuiID WindowID; - ImVec2 BackupCursorPos; - ImVec2 BackupCursorMaxPos; - ImVec1 BackupIndent; - ImVec1 BackupGroupOffset; - ImVec2 BackupCurrLineSize; - float BackupCurrLineTextBaseOffset; - ImGuiID BackupActiveIdIsAlive; - bool BackupActiveIdPreviousFrameIsAlive; - bool BackupHoveredIdIsAlive; - bool EmitItem; -}; -struct ImGuiMenuColumns -{ - ImU32 TotalWidth; - ImU32 NextTotalWidth; - ImU16 Spacing; - ImU16 OffsetIcon; - ImU16 OffsetLabel; - ImU16 OffsetShortcut; - ImU16 OffsetMark; - ImU16 Widths[4]; -}; -struct ImGuiInputTextState -{ - ImGuiID ID; - int CurLenW, CurLenA; - ImVector_ImWchar TextW; - ImVector_char TextA; - ImVector_char InitialTextA; - bool TextAIsValid; - int BufCapacityA; - float ScrollX; - STB_TexteditState Stb; - float CursorAnim; - bool CursorFollow; - bool SelectedAllMouseLock; - bool Edited; - ImGuiInputTextFlags Flags; -}; -struct ImGuiPopupData -{ - ImGuiID PopupId; - ImGuiWindow* Window; - ImGuiWindow* SourceWindow; - int ParentNavLayer; - int OpenFrameCount; - ImGuiID OpenParentId; - ImVec2 OpenPopupPos; - ImVec2 OpenMousePos; -}; -typedef enum { - ImGuiNextWindowDataFlags_None = 0, - ImGuiNextWindowDataFlags_HasPos = 1 << 0, - ImGuiNextWindowDataFlags_HasSize = 1 << 1, - ImGuiNextWindowDataFlags_HasContentSize = 1 << 2, - ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3, - ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4, - ImGuiNextWindowDataFlags_HasFocus = 1 << 5, - ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6, - ImGuiNextWindowDataFlags_HasScroll = 1 << 7, - ImGuiNextWindowDataFlags_HasViewport = 1 << 8, - ImGuiNextWindowDataFlags_HasDock = 1 << 9, - ImGuiNextWindowDataFlags_HasWindowClass = 1 << 10 -}ImGuiNextWindowDataFlags_; -struct ImGuiNextWindowData -{ - ImGuiNextWindowDataFlags Flags; - ImGuiCond PosCond; - ImGuiCond SizeCond; - ImGuiCond CollapsedCond; - ImGuiCond DockCond; - ImVec2 PosVal; - ImVec2 PosPivotVal; - ImVec2 SizeVal; - ImVec2 ContentSizeVal; - ImVec2 ScrollVal; - bool PosUndock; - bool CollapsedVal; - ImRect SizeConstraintRect; - ImGuiSizeCallback SizeCallback; - void* SizeCallbackUserData; - float BgAlphaVal; - ImGuiID ViewportId; - ImGuiID DockId; - ImGuiWindowClass WindowClass; - ImVec2 MenuBarOffsetMinVal; -}; -typedef enum { - ImGuiNextItemDataFlags_None = 0, - ImGuiNextItemDataFlags_HasWidth = 1 << 0, - ImGuiNextItemDataFlags_HasOpen = 1 << 1 -}ImGuiNextItemDataFlags_; -struct ImGuiNextItemData -{ - ImGuiNextItemDataFlags Flags; - float Width; - ImGuiID FocusScopeId; - ImGuiCond OpenCond; - bool OpenVal; -}; -struct ImGuiLastItemData -{ - ImGuiID ID; - ImGuiItemFlags InFlags; - ImGuiItemStatusFlags StatusFlags; - ImRect Rect; - ImRect NavRect; - ImRect DisplayRect; -}; -struct ImGuiStackSizes -{ - short SizeOfIDStack; - short SizeOfColorStack; - short SizeOfStyleVarStack; - short SizeOfFontStack; - short SizeOfFocusScopeStack; - short SizeOfGroupStack; - short SizeOfItemFlagsStack; - short SizeOfBeginPopupStack; - short SizeOfDisabledStack; -}; -typedef struct ImGuiWindowStackData ImGuiWindowStackData; -struct ImGuiWindowStackData -{ - ImGuiWindow* Window; - ImGuiLastItemData ParentLastItemDataBackup; - ImGuiStackSizes StackSizesOnBegin; -}; -typedef struct ImGuiShrinkWidthItem ImGuiShrinkWidthItem; -struct ImGuiShrinkWidthItem -{ - int Index; - float Width; - float InitialWidth; -}; -typedef struct ImGuiPtrOrIndex ImGuiPtrOrIndex; -struct ImGuiPtrOrIndex -{ - void* Ptr; - int Index; -}; -typedef struct ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN {ImU32 Storage[(ImGuiKey_NamedKey_COUNT+31)>>5];} ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN; - -typedef ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN ImBitArrayForNamedKeys; -typedef enum { - ImGuiKey_LegacyNativeKey_BEGIN = 0, - ImGuiKey_LegacyNativeKey_END = 512, - ImGuiKey_Gamepad_BEGIN = ImGuiKey_GamepadStart, - ImGuiKey_Gamepad_END = ImGuiKey_GamepadRStickRight + 1 -}ImGuiKeyPrivate_; -typedef enum { - ImGuiInputEventType_None = 0, - ImGuiInputEventType_MousePos, - ImGuiInputEventType_MouseWheel, - ImGuiInputEventType_MouseButton, - ImGuiInputEventType_MouseViewport, - ImGuiInputEventType_Key, - ImGuiInputEventType_Text, - ImGuiInputEventType_Focus, - ImGuiInputEventType_COUNT -}ImGuiInputEventType; -typedef enum { - ImGuiInputSource_None = 0, - ImGuiInputSource_Mouse, - ImGuiInputSource_Keyboard, - ImGuiInputSource_Gamepad, - ImGuiInputSource_Clipboard, - ImGuiInputSource_Nav, - ImGuiInputSource_COUNT -}ImGuiInputSource; -typedef struct ImGuiInputEventMousePos ImGuiInputEventMousePos; -struct ImGuiInputEventMousePos -{ float PosX, PosY; -}; -typedef struct ImGuiInputEventMouseWheel ImGuiInputEventMouseWheel; -struct ImGuiInputEventMouseWheel -{ float WheelX, WheelY; -}; -typedef struct ImGuiInputEventMouseButton ImGuiInputEventMouseButton; -struct ImGuiInputEventMouseButton -{ int Button; bool Down; -}; -typedef struct ImGuiInputEventMouseViewport ImGuiInputEventMouseViewport; -struct ImGuiInputEventMouseViewport -{ ImGuiID HoveredViewportID; -}; -typedef struct ImGuiInputEventKey ImGuiInputEventKey; -struct ImGuiInputEventKey -{ ImGuiKey Key; bool Down; float AnalogValue; -}; -typedef struct ImGuiInputEventText ImGuiInputEventText; -struct ImGuiInputEventText -{ unsigned int Char; -}; -typedef struct ImGuiInputEventAppFocused ImGuiInputEventAppFocused; -struct ImGuiInputEventAppFocused -{ - bool Focused; -}; -typedef struct ImGuiInputEvent ImGuiInputEvent; -struct ImGuiInputEvent -{ - ImGuiInputEventType Type; - ImGuiInputSource Source; - union - { - ImGuiInputEventMousePos MousePos; - ImGuiInputEventMouseWheel MouseWheel; - ImGuiInputEventMouseButton MouseButton; - ImGuiInputEventMouseViewport MouseViewport; - ImGuiInputEventKey Key; - ImGuiInputEventText Text; - ImGuiInputEventAppFocused AppFocused; - }; - bool AddedByTestEngine; -}; -typedef enum { - ImGuiNavReadMode_Down, - ImGuiNavReadMode_Pressed, - ImGuiNavReadMode_Released, - ImGuiNavReadMode_Repeat, - ImGuiNavReadMode_RepeatSlow, - ImGuiNavReadMode_RepeatFast -}ImGuiNavReadMode; -typedef struct ImGuiListClipperRange ImGuiListClipperRange; -struct ImGuiListClipperRange -{ - int Min; - int Max; - bool PosToIndexConvert; - ImS8 PosToIndexOffsetMin; - ImS8 PosToIndexOffsetMax; -}; -typedef struct ImGuiListClipperData ImGuiListClipperData; -typedef struct ImVector_ImGuiListClipperRange {int Size;int Capacity;ImGuiListClipperRange* Data;} ImVector_ImGuiListClipperRange; - -struct ImGuiListClipperData -{ - ImGuiListClipper* ListClipper; - float LossynessOffset; - int StepNo; - int ItemsFrozen; - ImVector_ImGuiListClipperRange Ranges; -}; -typedef enum { - ImGuiActivateFlags_None = 0, - ImGuiActivateFlags_PreferInput = 1 << 0, - ImGuiActivateFlags_PreferTweak = 1 << 1, - ImGuiActivateFlags_TryToPreserveState = 1 << 2 -}ImGuiActivateFlags_; -typedef enum { - ImGuiScrollFlags_None = 0, - ImGuiScrollFlags_KeepVisibleEdgeX = 1 << 0, - ImGuiScrollFlags_KeepVisibleEdgeY = 1 << 1, - ImGuiScrollFlags_KeepVisibleCenterX = 1 << 2, - ImGuiScrollFlags_KeepVisibleCenterY = 1 << 3, - ImGuiScrollFlags_AlwaysCenterX = 1 << 4, - ImGuiScrollFlags_AlwaysCenterY = 1 << 5, - ImGuiScrollFlags_NoScrollParent = 1 << 6, - ImGuiScrollFlags_MaskX_ = ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleCenterX | ImGuiScrollFlags_AlwaysCenterX, - ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY -}ImGuiScrollFlags_; -typedef enum { - ImGuiNavHighlightFlags_None = 0, - ImGuiNavHighlightFlags_TypeDefault = 1 << 0, - ImGuiNavHighlightFlags_TypeThin = 1 << 1, - ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, - ImGuiNavHighlightFlags_NoRounding = 1 << 3 -}ImGuiNavHighlightFlags_; -typedef enum { - ImGuiNavDirSourceFlags_None = 0, - ImGuiNavDirSourceFlags_RawKeyboard = 1 << 0, - ImGuiNavDirSourceFlags_Keyboard = 1 << 1, - ImGuiNavDirSourceFlags_PadDPad = 1 << 2, - ImGuiNavDirSourceFlags_PadLStick = 1 << 3 -}ImGuiNavDirSourceFlags_; -typedef enum { - ImGuiNavMoveFlags_None = 0, - ImGuiNavMoveFlags_LoopX = 1 << 0, - ImGuiNavMoveFlags_LoopY = 1 << 1, - ImGuiNavMoveFlags_WrapX = 1 << 2, - ImGuiNavMoveFlags_WrapY = 1 << 3, - ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, - ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, - ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, - ImGuiNavMoveFlags_Forwarded = 1 << 7, - ImGuiNavMoveFlags_DebugNoResult = 1 << 8, - ImGuiNavMoveFlags_FocusApi = 1 << 9, - ImGuiNavMoveFlags_Tabbing = 1 << 10, - ImGuiNavMoveFlags_Activate = 1 << 11, - ImGuiNavMoveFlags_DontSetNavHighlight = 1 << 12 -}ImGuiNavMoveFlags_; -typedef enum { - ImGuiNavLayer_Main = 0, - ImGuiNavLayer_Menu = 1, - ImGuiNavLayer_COUNT -}ImGuiNavLayer; -struct ImGuiNavItemData -{ - ImGuiWindow* Window; - ImGuiID ID; - ImGuiID FocusScopeId; - ImRect RectRel; - ImGuiItemFlags InFlags; - float DistBox; - float DistCenter; - float DistAxial; -}; -typedef enum { - ImGuiOldColumnFlags_None = 0, - ImGuiOldColumnFlags_NoBorder = 1 << 0, - ImGuiOldColumnFlags_NoResize = 1 << 1, - ImGuiOldColumnFlags_NoPreserveWidths = 1 << 2, - ImGuiOldColumnFlags_NoForceWithinWindow = 1 << 3, - ImGuiOldColumnFlags_GrowParentContentsSize = 1 << 4 -}ImGuiOldColumnFlags_; -struct ImGuiOldColumnData -{ - float OffsetNorm; - float OffsetNormBeforeResize; - ImGuiOldColumnFlags Flags; - ImRect ClipRect; -}; -typedef struct ImVector_ImGuiOldColumnData {int Size;int Capacity;ImGuiOldColumnData* Data;} ImVector_ImGuiOldColumnData; - -struct ImGuiOldColumns -{ - ImGuiID ID; - ImGuiOldColumnFlags Flags; - bool IsFirstFrame; - bool IsBeingResized; - int Current; - int Count; - float OffMinX, OffMaxX; - float LineMinY, LineMaxY; - float HostCursorPosY; - float HostCursorMaxPosX; - ImRect HostInitialClipRect; - ImRect HostBackupClipRect; - ImRect HostBackupParentWorkRect; - ImVector_ImGuiOldColumnData Columns; - ImDrawListSplitter Splitter; -}; -typedef enum { - ImGuiDockNodeFlags_DockSpace = 1 << 10, - ImGuiDockNodeFlags_CentralNode = 1 << 11, - ImGuiDockNodeFlags_NoTabBar = 1 << 12, - ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, - ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, - ImGuiDockNodeFlags_NoCloseButton = 1 << 15, - ImGuiDockNodeFlags_NoDocking = 1 << 16, - ImGuiDockNodeFlags_NoDockingSplitMe = 1 << 17, - ImGuiDockNodeFlags_NoDockingSplitOther = 1 << 18, - ImGuiDockNodeFlags_NoDockingOverMe = 1 << 19, - ImGuiDockNodeFlags_NoDockingOverOther = 1 << 20, - ImGuiDockNodeFlags_NoDockingOverEmpty = 1 << 21, - ImGuiDockNodeFlags_NoResizeX = 1 << 22, - ImGuiDockNodeFlags_NoResizeY = 1 << 23, - ImGuiDockNodeFlags_SharedFlagsInheritMask_ = ~0, - ImGuiDockNodeFlags_NoResizeFlagsMask_ = ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_NoResizeX | ImGuiDockNodeFlags_NoResizeY, - ImGuiDockNodeFlags_LocalFlagsMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking, - ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_LocalFlagsMask_ & ~ImGuiDockNodeFlags_DockSpace, - ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking -}ImGuiDockNodeFlagsPrivate_; -typedef enum { - ImGuiDataAuthority_Auto, - ImGuiDataAuthority_DockNode, - ImGuiDataAuthority_Window -}ImGuiDataAuthority_; -typedef enum { - ImGuiDockNodeState_Unknown, - ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow, - ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing, - ImGuiDockNodeState_HostWindowVisible -}ImGuiDockNodeState; -typedef struct ImVector_ImGuiWindowPtr {int Size;int Capacity;ImGuiWindow** Data;} ImVector_ImGuiWindowPtr; - -struct ImGuiDockNode -{ - ImGuiID ID; - ImGuiDockNodeFlags SharedFlags; - ImGuiDockNodeFlags LocalFlags; - ImGuiDockNodeFlags LocalFlagsInWindows; - ImGuiDockNodeFlags MergedFlags; - ImGuiDockNodeState State; - ImGuiDockNode* ParentNode; - ImGuiDockNode* ChildNodes[2]; - ImVector_ImGuiWindowPtr Windows; - ImGuiTabBar* TabBar; - ImVec2 Pos; - ImVec2 Size; - ImVec2 SizeRef; - ImGuiAxis SplitAxis; - ImGuiWindowClass WindowClass; - ImU32 LastBgColor; - ImGuiWindow* HostWindow; - ImGuiWindow* VisibleWindow; - ImGuiDockNode* CentralNode; - ImGuiDockNode* OnlyNodeWithWindows; - int CountNodeWithWindows; - int LastFrameAlive; - int LastFrameActive; - int LastFrameFocused; - ImGuiID LastFocusedNodeId; - ImGuiID SelectedTabId; - ImGuiID WantCloseTabId; - ImGuiDataAuthority AuthorityForPos :3; - ImGuiDataAuthority AuthorityForSize :3; - ImGuiDataAuthority AuthorityForViewport :3; - bool IsVisible :1; - bool IsFocused :1; - bool IsBgDrawnThisFrame :1; - bool HasCloseButton :1; - bool HasWindowMenuButton :1; - bool HasCentralNodeChild :1; - bool WantCloseAll :1; - bool WantLockSizeOnce :1; - bool WantMouseMove :1; - bool WantHiddenTabBarUpdate :1; - bool WantHiddenTabBarToggle :1; -}; -typedef enum { - ImGuiWindowDockStyleCol_Text, - ImGuiWindowDockStyleCol_Tab, - ImGuiWindowDockStyleCol_TabHovered, - ImGuiWindowDockStyleCol_TabActive, - ImGuiWindowDockStyleCol_TabUnfocused, - ImGuiWindowDockStyleCol_TabUnfocusedActive, - ImGuiWindowDockStyleCol_COUNT -}ImGuiWindowDockStyleCol; -typedef struct ImGuiWindowDockStyle ImGuiWindowDockStyle; -struct ImGuiWindowDockStyle -{ - ImU32 Colors[ImGuiWindowDockStyleCol_COUNT]; -}; -typedef struct ImVector_ImGuiDockRequest {int Size;int Capacity;ImGuiDockRequest* Data;} ImVector_ImGuiDockRequest; - -typedef struct ImVector_ImGuiDockNodeSettings {int Size;int Capacity;ImGuiDockNodeSettings* Data;} ImVector_ImGuiDockNodeSettings; - -struct ImGuiDockContext -{ - ImGuiStorage Nodes; - ImVector_ImGuiDockRequest Requests; - ImVector_ImGuiDockNodeSettings NodesSettings; - bool WantFullRebuild; -}; -typedef struct ImGuiViewportP ImGuiViewportP; -struct ImGuiViewportP -{ - ImGuiViewport _ImGuiViewport; - int Idx; - int LastFrameActive; - int LastFrontMostStampCount; - ImGuiID LastNameHash; - ImVec2 LastPos; - float Alpha; - float LastAlpha; - short PlatformMonitor; - bool PlatformWindowCreated; - ImGuiWindow* Window; - int DrawListsLastFrame[2]; - ImDrawList* DrawLists[2]; - ImDrawData DrawDataP; - ImDrawDataBuilder DrawDataBuilder; - ImVec2 LastPlatformPos; - ImVec2 LastPlatformSize; - ImVec2 LastRendererSize; - ImVec2 WorkOffsetMin; - ImVec2 WorkOffsetMax; - ImVec2 BuildWorkOffsetMin; - ImVec2 BuildWorkOffsetMax; -}; -struct ImGuiWindowSettings -{ - ImGuiID ID; - ImVec2ih Pos; - ImVec2ih Size; - ImVec2ih ViewportPos; - ImGuiID ViewportId; - ImGuiID DockId; - ImGuiID ClassId; - short DockOrder; - bool Collapsed; - bool WantApply; -}; -struct ImGuiSettingsHandler -{ - const char* TypeName; - ImGuiID TypeHash; - void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); - void (*ReadInitFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); - void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); - void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); - void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); - void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); - void* UserData; -}; -typedef enum { - ImGuiDebugLogFlags_None = 0, - ImGuiDebugLogFlags_EventActiveId = 1 << 0, - ImGuiDebugLogFlags_EventFocus = 1 << 1, - ImGuiDebugLogFlags_EventPopup = 1 << 2, - ImGuiDebugLogFlags_EventNav = 1 << 3, - ImGuiDebugLogFlags_EventIO = 1 << 4, - ImGuiDebugLogFlags_EventDocking = 1 << 5, - ImGuiDebugLogFlags_EventViewport = 1 << 6, - ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport, - ImGuiDebugLogFlags_OutputToTTY = 1 << 10 -}ImGuiDebugLogFlags_; -struct ImGuiMetricsConfig -{ - bool ShowDebugLog; - bool ShowStackTool; - bool ShowWindowsRects; - bool ShowWindowsBeginOrder; - bool ShowTablesRects; - bool ShowDrawCmdMesh; - bool ShowDrawCmdBoundingBoxes; - bool ShowDockingNodes; - int ShowWindowsRectsType; - int ShowTablesRectsType; -}; -typedef struct ImGuiStackLevelInfo ImGuiStackLevelInfo; -struct ImGuiStackLevelInfo -{ - ImGuiID ID; - ImS8 QueryFrameCount; - bool QuerySuccess; - ImGuiDataType DataType : 8; - char Desc[57]; -}; -typedef struct ImGuiStackTool ImGuiStackTool; -typedef struct ImVector_ImGuiStackLevelInfo {int Size;int Capacity;ImGuiStackLevelInfo* Data;} ImVector_ImGuiStackLevelInfo; - -struct ImGuiStackTool -{ - int LastActiveFrame; - int StackLevel; - ImGuiID QueryId; - ImVector_ImGuiStackLevelInfo Results; - bool CopyToClipboardOnCtrlC; - float CopyToClipboardLastTime; -}; -typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook); -typedef enum { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ }ImGuiContextHookType; -struct ImGuiContextHook -{ - ImGuiID HookId; - ImGuiContextHookType Type; - ImGuiID Owner; - ImGuiContextHookCallback Callback; - void* UserData; -}; -typedef struct ImVector_ImGuiInputEvent {int Size;int Capacity;ImGuiInputEvent* Data;} ImVector_ImGuiInputEvent; - -typedef struct ImVector_ImGuiWindowStackData {int Size;int Capacity;ImGuiWindowStackData* Data;} ImVector_ImGuiWindowStackData; - -typedef struct ImVector_ImGuiColorMod {int Size;int Capacity;ImGuiColorMod* Data;} ImVector_ImGuiColorMod; - -typedef struct ImVector_ImGuiStyleMod {int Size;int Capacity;ImGuiStyleMod* Data;} ImVector_ImGuiStyleMod; - -typedef struct ImVector_ImGuiID {int Size;int Capacity;ImGuiID* Data;} ImVector_ImGuiID; - -typedef struct ImVector_ImGuiItemFlags {int Size;int Capacity;ImGuiItemFlags* Data;} ImVector_ImGuiItemFlags; - -typedef struct ImVector_ImGuiGroupData {int Size;int Capacity;ImGuiGroupData* Data;} ImVector_ImGuiGroupData; - -typedef struct ImVector_ImGuiPopupData {int Size;int Capacity;ImGuiPopupData* Data;} ImVector_ImGuiPopupData; - -typedef struct ImVector_ImGuiViewportPPtr {int Size;int Capacity;ImGuiViewportP** Data;} ImVector_ImGuiViewportPPtr; - -typedef struct ImVector_unsigned_char {int Size;int Capacity;unsigned char* Data;} ImVector_unsigned_char; - -typedef struct ImVector_ImGuiListClipperData {int Size;int Capacity;ImGuiListClipperData* Data;} ImVector_ImGuiListClipperData; - -typedef struct ImVector_ImGuiTableTempData {int Size;int Capacity;ImGuiTableTempData* Data;} ImVector_ImGuiTableTempData; - -typedef struct ImVector_ImGuiTable {int Size;int Capacity;ImGuiTable* Data;} ImVector_ImGuiTable; - -typedef struct ImPool_ImGuiTable {ImVector_ImGuiTable Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImGuiTable; - -typedef struct ImVector_ImGuiTabBar {int Size;int Capacity;ImGuiTabBar* Data;} ImVector_ImGuiTabBar; - -typedef struct ImPool_ImGuiTabBar {ImVector_ImGuiTabBar Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImGuiTabBar; - -typedef struct ImVector_ImGuiPtrOrIndex {int Size;int Capacity;ImGuiPtrOrIndex* Data;} ImVector_ImGuiPtrOrIndex; - -typedef struct ImVector_ImGuiShrinkWidthItem {int Size;int Capacity;ImGuiShrinkWidthItem* Data;} ImVector_ImGuiShrinkWidthItem; - -typedef struct ImVector_ImGuiSettingsHandler {int Size;int Capacity;ImGuiSettingsHandler* Data;} ImVector_ImGuiSettingsHandler; - -typedef struct ImChunkStream_ImGuiWindowSettings {ImVector_char Buf;} ImChunkStream_ImGuiWindowSettings; - -typedef struct ImChunkStream_ImGuiTableSettings {ImVector_char Buf;} ImChunkStream_ImGuiTableSettings; - -typedef struct ImVector_ImGuiContextHook {int Size;int Capacity;ImGuiContextHook* Data;} ImVector_ImGuiContextHook; - -struct ImGuiContext -{ - bool Initialized; - bool FontAtlasOwnedByContext; - ImGuiIO IO; - ImGuiPlatformIO PlatformIO; - ImVector_ImGuiInputEvent InputEventsQueue; - ImVector_ImGuiInputEvent InputEventsTrail; - ImGuiStyle Style; - ImGuiConfigFlags ConfigFlagsCurrFrame; - ImGuiConfigFlags ConfigFlagsLastFrame; - ImFont* Font; - float FontSize; - float FontBaseSize; - ImDrawListSharedData DrawListSharedData; - double Time; - int FrameCount; - int FrameCountEnded; - int FrameCountPlatformEnded; - int FrameCountRendered; - bool WithinFrameScope; - bool WithinFrameScopeWithImplicitWindow; - bool WithinEndChild; - bool GcCompactAll; - bool TestEngineHookItems; - void* TestEngine; - ImVector_ImGuiWindowPtr Windows; - ImVector_ImGuiWindowPtr WindowsFocusOrder; - ImVector_ImGuiWindowPtr WindowsTempSortBuffer; - ImVector_ImGuiWindowStackData CurrentWindowStack; - ImGuiStorage WindowsById; - int WindowsActiveCount; - ImVec2 WindowsHoverPadding; - ImGuiWindow* CurrentWindow; - ImGuiWindow* HoveredWindow; - ImGuiWindow* HoveredWindowUnderMovingWindow; - ImGuiDockNode* HoveredDockNode; - ImGuiWindow* MovingWindow; - ImGuiWindow* WheelingWindow; - ImVec2 WheelingWindowRefMousePos; - float WheelingWindowTimer; - ImGuiID DebugHookIdInfo; - ImGuiID HoveredId; - ImGuiID HoveredIdPreviousFrame; - bool HoveredIdAllowOverlap; - bool HoveredIdUsingMouseWheel; - bool HoveredIdPreviousFrameUsingMouseWheel; - bool HoveredIdDisabled; - float HoveredIdTimer; - float HoveredIdNotActiveTimer; - ImGuiID ActiveId; - ImGuiID ActiveIdIsAlive; - float ActiveIdTimer; - bool ActiveIdIsJustActivated; - bool ActiveIdAllowOverlap; - bool ActiveIdNoClearOnFocusLoss; - bool ActiveIdHasBeenPressedBefore; - bool ActiveIdHasBeenEditedBefore; - bool ActiveIdHasBeenEditedThisFrame; - ImVec2 ActiveIdClickOffset; - ImGuiWindow* ActiveIdWindow; - ImGuiInputSource ActiveIdSource; - int ActiveIdMouseButton; - ImGuiID ActiveIdPreviousFrame; - bool ActiveIdPreviousFrameIsAlive; - bool ActiveIdPreviousFrameHasBeenEditedBefore; - ImGuiWindow* ActiveIdPreviousFrameWindow; - ImGuiID LastActiveId; - float LastActiveIdTimer; - bool ActiveIdUsingMouseWheel; - ImU32 ActiveIdUsingNavDirMask; - ImU32 ActiveIdUsingNavInputMask; - ImBitArrayForNamedKeys ActiveIdUsingKeyInputMask; - ImGuiItemFlags CurrentItemFlags; - ImGuiNextItemData NextItemData; - ImGuiLastItemData LastItemData; - ImGuiNextWindowData NextWindowData; - ImVector_ImGuiColorMod ColorStack; - ImVector_ImGuiStyleMod StyleVarStack; - ImVector_ImFontPtr FontStack; - ImVector_ImGuiID FocusScopeStack; - ImVector_ImGuiItemFlags ItemFlagsStack; - ImVector_ImGuiGroupData GroupStack; - ImVector_ImGuiPopupData OpenPopupStack; - ImVector_ImGuiPopupData BeginPopupStack; - int BeginMenuCount; - ImVector_ImGuiViewportPPtr Viewports; - float CurrentDpiScale; - ImGuiViewportP* CurrentViewport; - ImGuiViewportP* MouseViewport; - ImGuiViewportP* MouseLastHoveredViewport; - ImGuiID PlatformLastFocusedViewportId; - ImGuiPlatformMonitor FallbackMonitor; - int ViewportFrontMostStampCount; - ImGuiWindow* NavWindow; - ImGuiID NavId; - ImGuiID NavFocusScopeId; - ImGuiID NavActivateId; - ImGuiID NavActivateDownId; - ImGuiID NavActivatePressedId; - ImGuiID NavActivateInputId; - ImGuiActivateFlags NavActivateFlags; - ImGuiID NavJustMovedToId; - ImGuiID NavJustMovedToFocusScopeId; - ImGuiModFlags NavJustMovedToKeyMods; - ImGuiID NavNextActivateId; - ImGuiActivateFlags NavNextActivateFlags; - ImGuiInputSource NavInputSource; - ImGuiNavLayer NavLayer; - bool NavIdIsAlive; - bool NavMousePosDirty; - bool NavDisableHighlight; - bool NavDisableMouseHover; - bool NavAnyRequest; - bool NavInitRequest; - bool NavInitRequestFromMove; - ImGuiID NavInitResultId; - ImRect NavInitResultRectRel; - bool NavMoveSubmitted; - bool NavMoveScoringItems; - bool NavMoveForwardToNextFrame; - ImGuiNavMoveFlags NavMoveFlags; - ImGuiScrollFlags NavMoveScrollFlags; - ImGuiModFlags NavMoveKeyMods; - ImGuiDir NavMoveDir; - ImGuiDir NavMoveDirForDebug; - ImGuiDir NavMoveClipDir; - ImRect NavScoringRect; - ImRect NavScoringNoClipRect; - int NavScoringDebugCount; - int NavTabbingDir; - int NavTabbingCounter; - ImGuiNavItemData NavMoveResultLocal; - ImGuiNavItemData NavMoveResultLocalVisible; - ImGuiNavItemData NavMoveResultOther; - ImGuiNavItemData NavTabbingResultFirst; - ImGuiWindow* NavWindowingTarget; - ImGuiWindow* NavWindowingTargetAnim; - ImGuiWindow* NavWindowingListWindow; - float NavWindowingTimer; - float NavWindowingHighlightAlpha; - bool NavWindowingToggleLayer; - float DimBgRatio; - ImGuiMouseCursor MouseCursor; - bool DragDropActive; - bool DragDropWithinSource; - bool DragDropWithinTarget; - ImGuiDragDropFlags DragDropSourceFlags; - int DragDropSourceFrameCount; - int DragDropMouseButton; - ImGuiPayload DragDropPayload; - ImRect DragDropTargetRect; - ImGuiID DragDropTargetId; - ImGuiDragDropFlags DragDropAcceptFlags; - float DragDropAcceptIdCurrRectSurface; - ImGuiID DragDropAcceptIdCurr; - ImGuiID DragDropAcceptIdPrev; - int DragDropAcceptFrameCount; - ImGuiID DragDropHoldJustPressedId; - ImVector_unsigned_char DragDropPayloadBufHeap; - unsigned char DragDropPayloadBufLocal[16]; - int ClipperTempDataStacked; - ImVector_ImGuiListClipperData ClipperTempData; - ImGuiTable* CurrentTable; - int TablesTempDataStacked; - ImVector_ImGuiTableTempData TablesTempData; - ImPool_ImGuiTable Tables; - ImVector_float TablesLastTimeActive; - ImVector_ImDrawChannel DrawChannelsTempMergeBuffer; - ImGuiTabBar* CurrentTabBar; - ImPool_ImGuiTabBar TabBars; - ImVector_ImGuiPtrOrIndex CurrentTabBarStack; - ImVector_ImGuiShrinkWidthItem ShrinkWidthBuffer; - ImVec2 MouseLastValidPos; - ImGuiInputTextState InputTextState; - ImFont InputTextPasswordFont; - ImGuiID TempInputId; - ImGuiColorEditFlags ColorEditOptions; - float ColorEditLastHue; - float ColorEditLastSat; - ImU32 ColorEditLastColor; - ImVec4 ColorPickerRef; - ImGuiComboPreviewData ComboPreviewData; - float SliderGrabClickOffset; - float SliderCurrentAccum; - bool SliderCurrentAccumDirty; - bool DragCurrentAccumDirty; - float DragCurrentAccum; - float DragSpeedDefaultRatio; - float ScrollbarClickDeltaToGrabCenter; - float DisabledAlphaBackup; - short DisabledStackSize; - short TooltipOverrideCount; - float TooltipSlowDelay; - ImVector_char ClipboardHandlerData; - ImVector_ImGuiID MenusIdSubmittedThisFrame; - ImGuiPlatformImeData PlatformImeData; - ImGuiPlatformImeData PlatformImeDataPrev; - ImGuiID PlatformImeViewport; - char PlatformLocaleDecimalPoint; - ImGuiDockContext DockContext; - bool SettingsLoaded; - float SettingsDirtyTimer; - ImGuiTextBuffer SettingsIniData; - ImVector_ImGuiSettingsHandler SettingsHandlers; - ImChunkStream_ImGuiWindowSettings SettingsWindows; - ImChunkStream_ImGuiTableSettings SettingsTables; - ImVector_ImGuiContextHook Hooks; - ImGuiID HookIdNext; - bool LogEnabled; - ImGuiLogType LogType; - ImFileHandle LogFile; - ImGuiTextBuffer LogBuffer; - const char* LogNextPrefix; - const char* LogNextSuffix; - float LogLinePosY; - bool LogLineFirstItem; - int LogDepthRef; - int LogDepthToExpand; - int LogDepthToExpandDefault; - ImGuiDebugLogFlags DebugLogFlags; - ImGuiTextBuffer DebugLogBuf; - bool DebugItemPickerActive; - ImGuiID DebugItemPickerBreakId; - ImGuiMetricsConfig DebugMetricsConfig; - ImGuiStackTool DebugStackTool; - float FramerateSecPerFrame[120]; - int FramerateSecPerFrameIdx; - int FramerateSecPerFrameCount; - float FramerateSecPerFrameAccum; - int WantCaptureMouseNextFrame; - int WantCaptureKeyboardNextFrame; - int WantTextInputNextFrame; - ImVector_char TempBuffer; -}; -struct ImGuiWindowTempData -{ - ImVec2 CursorPos; - ImVec2 CursorPosPrevLine; - ImVec2 CursorStartPos; - ImVec2 CursorMaxPos; - ImVec2 IdealMaxPos; - ImVec2 CurrLineSize; - ImVec2 PrevLineSize; - float CurrLineTextBaseOffset; - float PrevLineTextBaseOffset; - bool IsSameLine; - ImVec1 Indent; - ImVec1 ColumnsOffset; - ImVec1 GroupOffset; - ImVec2 CursorStartPosLossyness; - ImGuiNavLayer NavLayerCurrent; - short NavLayersActiveMask; - short NavLayersActiveMaskNext; - ImGuiID NavFocusScopeIdCurrent; - bool NavHideHighlightOneFrame; - bool NavHasScroll; - bool MenuBarAppending; - ImVec2 MenuBarOffset; - ImGuiMenuColumns MenuColumns; - int TreeDepth; - ImU32 TreeJumpToParentOnPopMask; - ImVector_ImGuiWindowPtr ChildWindows; - ImGuiStorage* StateStorage; - ImGuiOldColumns* CurrentColumns; - int CurrentTableIdx; - ImGuiLayoutType LayoutType; - ImGuiLayoutType ParentLayoutType; - float ItemWidth; - float TextWrapPos; - ImVector_float ItemWidthStack; - ImVector_float TextWrapPosStack; -}; -typedef struct ImVector_ImGuiOldColumns {int Size;int Capacity;ImGuiOldColumns* Data;} ImVector_ImGuiOldColumns; - -struct ImGuiWindow -{ - char* Name; - ImGuiID ID; - ImGuiWindowFlags Flags, FlagsPreviousFrame; - ImGuiWindowClass WindowClass; - ImGuiViewportP* Viewport; - ImGuiID ViewportId; - ImVec2 ViewportPos; - int ViewportAllowPlatformMonitorExtend; - ImVec2 Pos; - ImVec2 Size; - ImVec2 SizeFull; - ImVec2 ContentSize; - ImVec2 ContentSizeIdeal; - ImVec2 ContentSizeExplicit; - ImVec2 WindowPadding; - float WindowRounding; - float WindowBorderSize; - int NameBufLen; - ImGuiID MoveId; - ImGuiID TabId; - ImGuiID ChildId; - ImVec2 Scroll; - ImVec2 ScrollMax; - ImVec2 ScrollTarget; - ImVec2 ScrollTargetCenterRatio; - ImVec2 ScrollTargetEdgeSnapDist; - ImVec2 ScrollbarSizes; - bool ScrollbarX, ScrollbarY; - bool ViewportOwned; - bool Active; - bool WasActive; - bool WriteAccessed; - bool Collapsed; - bool WantCollapseToggle; - bool SkipItems; - bool Appearing; - bool Hidden; - bool IsFallbackWindow; - bool IsExplicitChild; - bool HasCloseButton; - signed char ResizeBorderHeld; - short BeginCount; - short BeginOrderWithinParent; - short BeginOrderWithinContext; - short FocusOrder; - ImGuiID PopupId; - ImS8 AutoFitFramesX, AutoFitFramesY; - ImS8 AutoFitChildAxises; - bool AutoFitOnlyGrows; - ImGuiDir AutoPosLastDirection; - ImS8 HiddenFramesCanSkipItems; - ImS8 HiddenFramesCannotSkipItems; - ImS8 HiddenFramesForRenderOnly; - ImS8 DisableInputsFrames; - ImGuiCond SetWindowPosAllowFlags : 8; - ImGuiCond SetWindowSizeAllowFlags : 8; - ImGuiCond SetWindowCollapsedAllowFlags : 8; - ImGuiCond SetWindowDockAllowFlags : 8; - ImVec2 SetWindowPosVal; - ImVec2 SetWindowPosPivot; - ImVector_ImGuiID IDStack; - ImGuiWindowTempData DC; - ImRect OuterRectClipped; - ImRect InnerRect; - ImRect InnerClipRect; - ImRect WorkRect; - ImRect ParentWorkRect; - ImRect ClipRect; - ImRect ContentRegionRect; - ImVec2ih HitTestHoleSize; - ImVec2ih HitTestHoleOffset; - int LastFrameActive; - int LastFrameJustFocused; - float LastTimeActive; - float ItemWidthDefault; - ImGuiStorage StateStorage; - ImVector_ImGuiOldColumns ColumnsStorage; - float FontWindowScale; - float FontDpiScale; - int SettingsOffset; - ImDrawList* DrawList; - ImDrawList DrawListInst; - ImGuiWindow* ParentWindow; - ImGuiWindow* ParentWindowInBeginStack; - ImGuiWindow* RootWindow; - ImGuiWindow* RootWindowPopupTree; - ImGuiWindow* RootWindowDockTree; - ImGuiWindow* RootWindowForTitleBarHighlight; - ImGuiWindow* RootWindowForNav; - ImGuiWindow* NavLastChildNavWindow; - ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; - ImRect NavRectRel[ImGuiNavLayer_COUNT]; - int MemoryDrawListIdxCapacity; - int MemoryDrawListVtxCapacity; - bool MemoryCompacted; - bool DockIsActive :1; - bool DockNodeIsVisible :1; - bool DockTabIsVisible :1; - bool DockTabWantClose :1; - short DockOrder; - ImGuiWindowDockStyle DockStyle; - ImGuiDockNode* DockNode; - ImGuiDockNode* DockNodeAsHost; - ImGuiID DockId; - ImGuiItemStatusFlags DockTabItemStatusFlags; - ImRect DockTabItemRect; -}; -typedef enum { - ImGuiTabBarFlags_DockNode = 1 << 20, - ImGuiTabBarFlags_IsFocused = 1 << 21, - ImGuiTabBarFlags_SaveSettings = 1 << 22 -}ImGuiTabBarFlagsPrivate_; -typedef enum { - ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing, - ImGuiTabItemFlags_NoCloseButton = 1 << 20, - ImGuiTabItemFlags_Button = 1 << 21, - ImGuiTabItemFlags_Unsorted = 1 << 22, - ImGuiTabItemFlags_Preview = 1 << 23 -}ImGuiTabItemFlagsPrivate_; -struct ImGuiTabItem -{ - ImGuiID ID; - ImGuiTabItemFlags Flags; - ImGuiWindow* Window; - int LastFrameVisible; - int LastFrameSelected; - float Offset; - float Width; - float ContentWidth; - float RequestedWidth; - ImS32 NameOffset; - ImS16 BeginOrder; - ImS16 IndexDuringLayout; - bool WantClose; -}; -typedef struct ImVector_ImGuiTabItem {int Size;int Capacity;ImGuiTabItem* Data;} ImVector_ImGuiTabItem; - -struct ImGuiTabBar -{ - ImVector_ImGuiTabItem Tabs; - ImGuiTabBarFlags Flags; - ImGuiID ID; - ImGuiID SelectedTabId; - ImGuiID NextSelectedTabId; - ImGuiID VisibleTabId; - int CurrFrameVisible; - int PrevFrameVisible; - ImRect BarRect; - float CurrTabsContentsHeight; - float PrevTabsContentsHeight; - float WidthAllTabs; - float WidthAllTabsIdeal; - float ScrollingAnim; - float ScrollingTarget; - float ScrollingTargetDistToVisibility; - float ScrollingSpeed; - float ScrollingRectMinX; - float ScrollingRectMaxX; - ImGuiID ReorderRequestTabId; - ImS16 ReorderRequestOffset; - ImS8 BeginCount; - bool WantLayout; - bool VisibleTabWasSubmitted; - bool TabsAddedNew; - ImS16 TabsActiveCount; - ImS16 LastTabItemIdx; - float ItemSpacingY; - ImVec2 FramePadding; - ImVec2 BackupCursorPos; - ImGuiTextBuffer TabsNames; -}; -typedef ImS8 ImGuiTableColumnIdx; -typedef ImU8 ImGuiTableDrawChannelIdx; -struct ImGuiTableColumn -{ - ImGuiTableColumnFlags Flags; - float WidthGiven; - float MinX; - float MaxX; - float WidthRequest; - float WidthAuto; - float StretchWeight; - float InitStretchWeightOrWidth; - ImRect ClipRect; - ImGuiID UserID; - float WorkMinX; - float WorkMaxX; - float ItemWidth; - float ContentMaxXFrozen; - float ContentMaxXUnfrozen; - float ContentMaxXHeadersUsed; - float ContentMaxXHeadersIdeal; - ImS16 NameOffset; - ImGuiTableColumnIdx DisplayOrder; - ImGuiTableColumnIdx IndexWithinEnabledSet; - ImGuiTableColumnIdx PrevEnabledColumn; - ImGuiTableColumnIdx NextEnabledColumn; - ImGuiTableColumnIdx SortOrder; - ImGuiTableDrawChannelIdx DrawChannelCurrent; - ImGuiTableDrawChannelIdx DrawChannelFrozen; - ImGuiTableDrawChannelIdx DrawChannelUnfrozen; - bool IsEnabled; - bool IsUserEnabled; - bool IsUserEnabledNextFrame; - bool IsVisibleX; - bool IsVisibleY; - bool IsRequestOutput; - bool IsSkipItems; - bool IsPreserveWidthAuto; - ImS8 NavLayerCurrent; - ImU8 AutoFitQueue; - ImU8 CannotSkipItemsQueue; - ImU8 SortDirection : 2; - ImU8 SortDirectionsAvailCount : 2; - ImU8 SortDirectionsAvailMask : 4; - ImU8 SortDirectionsAvailList; -}; -typedef struct ImGuiTableCellData ImGuiTableCellData; -struct ImGuiTableCellData -{ - ImU32 BgColor; - ImGuiTableColumnIdx Column; -}; -struct ImGuiTableInstanceData -{ - float LastOuterHeight; - float LastFirstRowHeight; -}; -typedef struct ImSpan_ImGuiTableColumn {ImGuiTableColumn* Data;ImGuiTableColumn* DataEnd;} ImSpan_ImGuiTableColumn; - -typedef struct ImSpan_ImGuiTableColumnIdx {ImGuiTableColumnIdx* Data;ImGuiTableColumnIdx* DataEnd;} ImSpan_ImGuiTableColumnIdx; - -typedef struct ImSpan_ImGuiTableCellData {ImGuiTableCellData* Data;ImGuiTableCellData* DataEnd;} ImSpan_ImGuiTableCellData; - -typedef struct ImVector_ImGuiTableInstanceData {int Size;int Capacity;ImGuiTableInstanceData* Data;} ImVector_ImGuiTableInstanceData; - -typedef struct ImVector_ImGuiTableColumnSortSpecs {int Size;int Capacity;ImGuiTableColumnSortSpecs* Data;} ImVector_ImGuiTableColumnSortSpecs; - -struct ImGuiTable -{ - ImGuiID ID; - ImGuiTableFlags Flags; - void* RawData; - ImGuiTableTempData* TempData; - ImSpan_ImGuiTableColumn Columns; - ImSpan_ImGuiTableColumnIdx DisplayOrderToIndex; - ImSpan_ImGuiTableCellData RowCellData; - ImU64 EnabledMaskByDisplayOrder; - ImU64 EnabledMaskByIndex; - ImU64 VisibleMaskByIndex; - ImU64 RequestOutputMaskByIndex; - ImGuiTableFlags SettingsLoadedFlags; - int SettingsOffset; - int LastFrameActive; - int ColumnsCount; - int CurrentRow; - int CurrentColumn; - ImS16 InstanceCurrent; - ImS16 InstanceInteracted; - float RowPosY1; - float RowPosY2; - float RowMinHeight; - float RowTextBaseline; - float RowIndentOffsetX; - ImGuiTableRowFlags RowFlags : 16; - ImGuiTableRowFlags LastRowFlags : 16; - int RowBgColorCounter; - ImU32 RowBgColor[2]; - ImU32 BorderColorStrong; - ImU32 BorderColorLight; - float BorderX1; - float BorderX2; - float HostIndentX; - float MinColumnWidth; - float OuterPaddingX; - float CellPaddingX; - float CellPaddingY; - float CellSpacingX1; - float CellSpacingX2; - float InnerWidth; - float ColumnsGivenWidth; - float ColumnsAutoFitWidth; - float ColumnsStretchSumWeights; - float ResizedColumnNextWidth; - float ResizeLockMinContentsX2; - float RefScale; - ImRect OuterRect; - ImRect InnerRect; - ImRect WorkRect; - ImRect InnerClipRect; - ImRect BgClipRect; - ImRect Bg0ClipRectForDrawCmd; - ImRect Bg2ClipRectForDrawCmd; - ImRect HostClipRect; - ImRect HostBackupInnerClipRect; - ImGuiWindow* OuterWindow; - ImGuiWindow* InnerWindow; - ImGuiTextBuffer ColumnsNames; - ImDrawListSplitter* DrawSplitter; - ImGuiTableInstanceData InstanceDataFirst; - ImVector_ImGuiTableInstanceData InstanceDataExtra; - ImGuiTableColumnSortSpecs SortSpecsSingle; - ImVector_ImGuiTableColumnSortSpecs SortSpecsMulti; - ImGuiTableSortSpecs SortSpecs; - ImGuiTableColumnIdx SortSpecsCount; - ImGuiTableColumnIdx ColumnsEnabledCount; - ImGuiTableColumnIdx ColumnsEnabledFixedCount; - ImGuiTableColumnIdx DeclColumnsCount; - ImGuiTableColumnIdx HoveredColumnBody; - ImGuiTableColumnIdx HoveredColumnBorder; - ImGuiTableColumnIdx AutoFitSingleColumn; - ImGuiTableColumnIdx ResizedColumn; - ImGuiTableColumnIdx LastResizedColumn; - ImGuiTableColumnIdx HeldHeaderColumn; - ImGuiTableColumnIdx ReorderColumn; - ImGuiTableColumnIdx ReorderColumnDir; - ImGuiTableColumnIdx LeftMostEnabledColumn; - ImGuiTableColumnIdx RightMostEnabledColumn; - ImGuiTableColumnIdx LeftMostStretchedColumn; - ImGuiTableColumnIdx RightMostStretchedColumn; - ImGuiTableColumnIdx ContextPopupColumn; - ImGuiTableColumnIdx FreezeRowsRequest; - ImGuiTableColumnIdx FreezeRowsCount; - ImGuiTableColumnIdx FreezeColumnsRequest; - ImGuiTableColumnIdx FreezeColumnsCount; - ImGuiTableColumnIdx RowCellDataCurrent; - ImGuiTableDrawChannelIdx DummyDrawChannel; - ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; - ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen; - bool IsLayoutLocked; - bool IsInsideRow; - bool IsInitializing; - bool IsSortSpecsDirty; - bool IsUsingHeaders; - bool IsContextPopupOpen; - bool IsSettingsRequestLoad; - bool IsSettingsDirty; - bool IsDefaultDisplayOrder; - bool IsResetAllRequest; - bool IsResetDisplayOrderRequest; - bool IsUnfrozenRows; - bool IsDefaultSizingPolicy; - bool MemoryCompacted; - bool HostSkipItems; -}; -struct ImGuiTableTempData -{ - int TableIndex; - float LastTimeActive; - ImVec2 UserOuterSize; - ImDrawListSplitter DrawSplitter; - ImRect HostBackupWorkRect; - ImRect HostBackupParentWorkRect; - ImVec2 HostBackupPrevLineSize; - ImVec2 HostBackupCurrLineSize; - ImVec2 HostBackupCursorMaxPos; - ImVec1 HostBackupColumnsOffset; - float HostBackupItemWidth; - int HostBackupItemWidthStackSize; -}; -typedef struct ImGuiTableColumnSettings ImGuiTableColumnSettings; -struct ImGuiTableColumnSettings -{ - float WidthOrWeight; - ImGuiID UserID; - ImGuiTableColumnIdx Index; - ImGuiTableColumnIdx DisplayOrder; - ImGuiTableColumnIdx SortOrder; - ImU8 SortDirection : 2; - ImU8 IsEnabled : 1; - ImU8 IsStretch : 1; -}; -struct ImGuiTableSettings -{ - ImGuiID ID; - ImGuiTableFlags SaveFlags; - float RefScale; - ImGuiTableColumnIdx ColumnsCount; - ImGuiTableColumnIdx ColumnsCountMax; - bool WantApply; -}; -struct ImFontBuilderIO -{ - bool (*FontBuilder_Build)(ImFontAtlas* atlas); -}; -#define IMGUI_HAS_DOCK 1 - -#else -struct GLFWwindow; -struct SDL_Window; -typedef union SDL_Event SDL_Event; -#endif // CIMGUI_DEFINE_ENUMS_AND_STRUCTS - -#ifndef CIMGUI_DEFINE_ENUMS_AND_STRUCTS -typedef struct ImGuiStorage::ImGuiStoragePair ImGuiStoragePair; -typedef struct ImGuiTextFilter::ImGuiTextRange ImGuiTextRange; -typedef ImStb::STB_TexteditState STB_TexteditState; -typedef ImStb::StbTexteditRow StbTexteditRow; -typedef ImStb::StbUndoRecord StbUndoRecord; -typedef ImStb::StbUndoState StbUndoState; -typedef ImChunkStream ImChunkStream_ImGuiTableSettings; -typedef ImChunkStream ImChunkStream_ImGuiWindowSettings; -typedef ImPool ImPool_ImGuiTabBar; -typedef ImPool ImPool_ImGuiTable; -typedef ImSpan ImSpan_ImGuiTableCellData; -typedef ImSpan ImSpan_ImGuiTableColumn; -typedef ImSpan ImSpan_ImGuiTableColumnIdx; -typedef ImVector ImVector_ImDrawChannel; -typedef ImVector ImVector_ImDrawCmd; -typedef ImVector ImVector_ImDrawIdx; -typedef ImVector ImVector_ImDrawListPtr; -typedef ImVector ImVector_ImDrawVert; -typedef ImVector ImVector_ImFontPtr; -typedef ImVector ImVector_ImFontAtlasCustomRect; -typedef ImVector ImVector_ImFontConfig; -typedef ImVector ImVector_ImFontGlyph; -typedef ImVector ImVector_ImGuiColorMod; -typedef ImVector ImVector_ImGuiContextHook; -typedef ImVector ImVector_ImGuiDockNodeSettings; -typedef ImVector ImVector_ImGuiDockRequest; -typedef ImVector ImVector_ImGuiGroupData; -typedef ImVector ImVector_ImGuiID; -typedef ImVector ImVector_ImGuiInputEvent; -typedef ImVector ImVector_ImGuiItemFlags; -typedef ImVector ImVector_ImGuiListClipperData; -typedef ImVector ImVector_ImGuiListClipperRange; -typedef ImVector ImVector_ImGuiOldColumnData; -typedef ImVector ImVector_ImGuiOldColumns; -typedef ImVector ImVector_ImGuiPlatformMonitor; -typedef ImVector ImVector_ImGuiPopupData; -typedef ImVector ImVector_ImGuiPtrOrIndex; -typedef ImVector ImVector_ImGuiSettingsHandler; -typedef ImVector ImVector_ImGuiShrinkWidthItem; -typedef ImVector ImVector_ImGuiStackLevelInfo; -typedef ImVector ImVector_ImGuiStoragePair; -typedef ImVector ImVector_ImGuiStyleMod; -typedef ImVector ImVector_ImGuiTabItem; -typedef ImVector ImVector_ImGuiTableColumnSortSpecs; -typedef ImVector ImVector_ImGuiTableInstanceData; -typedef ImVector ImVector_ImGuiTableTempData; -typedef ImVector ImVector_ImGuiTextRange; -typedef ImVector ImVector_ImGuiViewportPtr; -typedef ImVector ImVector_ImGuiViewportPPtr; -typedef ImVector ImVector_ImGuiWindowPtr; -typedef ImVector ImVector_ImGuiWindowStackData; -typedef ImVector ImVector_ImTextureID; -typedef ImVector ImVector_ImU32; -typedef ImVector ImVector_ImVec2; -typedef ImVector ImVector_ImVec4; -typedef ImVector ImVector_ImWchar; -typedef ImVector ImVector_char; -typedef ImVector ImVector_const_charPtr; -typedef ImVector ImVector_float; -typedef ImVector ImVector_unsigned_char; -#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS -CIMGUI_API ImVec2* ImVec2_ImVec2_Nil(void); -CIMGUI_API void ImVec2_destroy(ImVec2* self); -CIMGUI_API ImVec2* ImVec2_ImVec2_Float(float _x,float _y); -CIMGUI_API ImVec4* ImVec4_ImVec4_Nil(void); -CIMGUI_API void ImVec4_destroy(ImVec4* self); -CIMGUI_API ImVec4* ImVec4_ImVec4_Float(float _x,float _y,float _z,float _w); -CIMGUI_API ImGuiContext* igCreateContext(ImFontAtlas* shared_font_atlas); -CIMGUI_API void igDestroyContext(ImGuiContext* ctx); -CIMGUI_API ImGuiContext* igGetCurrentContext(void); -CIMGUI_API void igSetCurrentContext(ImGuiContext* ctx); -CIMGUI_API ImGuiIO* igGetIO(void); -CIMGUI_API ImGuiStyle* igGetStyle(void); -CIMGUI_API void igNewFrame(void); -CIMGUI_API void igEndFrame(void); -CIMGUI_API void igRender(void); -CIMGUI_API ImDrawData* igGetDrawData(void); -CIMGUI_API void igShowDemoWindow(bool* p_open); -CIMGUI_API void igShowMetricsWindow(bool* p_open); -CIMGUI_API void igShowDebugLogWindow(bool* p_open); -CIMGUI_API void igShowStackToolWindow(bool* p_open); -CIMGUI_API void igShowAboutWindow(bool* p_open); -CIMGUI_API void igShowStyleEditor(ImGuiStyle* ref); -CIMGUI_API bool igShowStyleSelector(const char* label); -CIMGUI_API void igShowFontSelector(const char* label); -CIMGUI_API void igShowUserGuide(void); -CIMGUI_API const char* igGetVersion(void); -CIMGUI_API void igStyleColorsDark(ImGuiStyle* dst); -CIMGUI_API void igStyleColorsLight(ImGuiStyle* dst); -CIMGUI_API void igStyleColorsClassic(ImGuiStyle* dst); -CIMGUI_API bool igBegin(const char* name,bool* p_open,ImGuiWindowFlags flags); -CIMGUI_API void igEnd(void); -CIMGUI_API bool igBeginChild_Str(const char* str_id,const ImVec2 size,bool border,ImGuiWindowFlags flags); -CIMGUI_API bool igBeginChild_ID(ImGuiID id,const ImVec2 size,bool border,ImGuiWindowFlags flags); -CIMGUI_API void igEndChild(void); -CIMGUI_API bool igIsWindowAppearing(void); -CIMGUI_API bool igIsWindowCollapsed(void); -CIMGUI_API bool igIsWindowFocused(ImGuiFocusedFlags flags); -CIMGUI_API bool igIsWindowHovered(ImGuiHoveredFlags flags); -CIMGUI_API ImDrawList* igGetWindowDrawList(void); -CIMGUI_API float igGetWindowDpiScale(void); -CIMGUI_API void igGetWindowPos(ImVec2 *pOut); -CIMGUI_API void igGetWindowSize(ImVec2 *pOut); -CIMGUI_API float igGetWindowWidth(void); -CIMGUI_API float igGetWindowHeight(void); -CIMGUI_API ImGuiViewport* igGetWindowViewport(void); -CIMGUI_API void igSetNextWindowPos(const ImVec2 pos,ImGuiCond cond,const ImVec2 pivot); -CIMGUI_API void igSetNextWindowSize(const ImVec2 size,ImGuiCond cond); -CIMGUI_API void igSetNextWindowSizeConstraints(const ImVec2 size_min,const ImVec2 size_max,ImGuiSizeCallback custom_callback,void* custom_callback_data); -CIMGUI_API void igSetNextWindowContentSize(const ImVec2 size); -CIMGUI_API void igSetNextWindowCollapsed(bool collapsed,ImGuiCond cond); -CIMGUI_API void igSetNextWindowFocus(void); -CIMGUI_API void igSetNextWindowBgAlpha(float alpha); -CIMGUI_API void igSetNextWindowViewport(ImGuiID viewport_id); -CIMGUI_API void igSetWindowPos_Vec2(const ImVec2 pos,ImGuiCond cond); -CIMGUI_API void igSetWindowSize_Vec2(const ImVec2 size,ImGuiCond cond); -CIMGUI_API void igSetWindowCollapsed_Bool(bool collapsed,ImGuiCond cond); -CIMGUI_API void igSetWindowFocus_Nil(void); -CIMGUI_API void igSetWindowFontScale(float scale); -CIMGUI_API void igSetWindowPos_Str(const char* name,const ImVec2 pos,ImGuiCond cond); -CIMGUI_API void igSetWindowSize_Str(const char* name,const ImVec2 size,ImGuiCond cond); -CIMGUI_API void igSetWindowCollapsed_Str(const char* name,bool collapsed,ImGuiCond cond); -CIMGUI_API void igSetWindowFocus_Str(const char* name); -CIMGUI_API void igGetContentRegionAvail(ImVec2 *pOut); -CIMGUI_API void igGetContentRegionMax(ImVec2 *pOut); -CIMGUI_API void igGetWindowContentRegionMin(ImVec2 *pOut); -CIMGUI_API void igGetWindowContentRegionMax(ImVec2 *pOut); -CIMGUI_API float igGetScrollX(void); -CIMGUI_API float igGetScrollY(void); -CIMGUI_API void igSetScrollX_Float(float scroll_x); -CIMGUI_API void igSetScrollY_Float(float scroll_y); -CIMGUI_API float igGetScrollMaxX(void); -CIMGUI_API float igGetScrollMaxY(void); -CIMGUI_API void igSetScrollHereX(float center_x_ratio); -CIMGUI_API void igSetScrollHereY(float center_y_ratio); -CIMGUI_API void igSetScrollFromPosX_Float(float local_x,float center_x_ratio); -CIMGUI_API void igSetScrollFromPosY_Float(float local_y,float center_y_ratio); -CIMGUI_API void igPushFont(ImFont* font); -CIMGUI_API void igPopFont(void); -CIMGUI_API void igPushStyleColor_U32(ImGuiCol idx,ImU32 col); -CIMGUI_API void igPushStyleColor_Vec4(ImGuiCol idx,const ImVec4 col); -CIMGUI_API void igPopStyleColor(int count); -CIMGUI_API void igPushStyleVar_Float(ImGuiStyleVar idx,float val); -CIMGUI_API void igPushStyleVar_Vec2(ImGuiStyleVar idx,const ImVec2 val); -CIMGUI_API void igPopStyleVar(int count); -CIMGUI_API void igPushAllowKeyboardFocus(bool allow_keyboard_focus); -CIMGUI_API void igPopAllowKeyboardFocus(void); -CIMGUI_API void igPushButtonRepeat(bool repeat); -CIMGUI_API void igPopButtonRepeat(void); -CIMGUI_API void igPushItemWidth(float item_width); -CIMGUI_API void igPopItemWidth(void); -CIMGUI_API void igSetNextItemWidth(float item_width); -CIMGUI_API float igCalcItemWidth(void); -CIMGUI_API void igPushTextWrapPos(float wrap_local_pos_x); -CIMGUI_API void igPopTextWrapPos(void); -CIMGUI_API ImFont* igGetFont(void); -CIMGUI_API float igGetFontSize(void); -CIMGUI_API void igGetFontTexUvWhitePixel(ImVec2 *pOut); -CIMGUI_API ImU32 igGetColorU32_Col(ImGuiCol idx,float alpha_mul); -CIMGUI_API ImU32 igGetColorU32_Vec4(const ImVec4 col); -CIMGUI_API ImU32 igGetColorU32_U32(ImU32 col); -CIMGUI_API const ImVec4* igGetStyleColorVec4(ImGuiCol idx); -CIMGUI_API void igSeparator(void); -CIMGUI_API void igSameLine(float offset_from_start_x,float spacing); -CIMGUI_API void igNewLine(void); -CIMGUI_API void igSpacing(void); -CIMGUI_API void igDummy(const ImVec2 size); -CIMGUI_API void igIndent(float indent_w); -CIMGUI_API void igUnindent(float indent_w); -CIMGUI_API void igBeginGroup(void); -CIMGUI_API void igEndGroup(void); -CIMGUI_API void igGetCursorPos(ImVec2 *pOut); -CIMGUI_API float igGetCursorPosX(void); -CIMGUI_API float igGetCursorPosY(void); -CIMGUI_API void igSetCursorPos(const ImVec2 local_pos); -CIMGUI_API void igSetCursorPosX(float local_x); -CIMGUI_API void igSetCursorPosY(float local_y); -CIMGUI_API void igGetCursorStartPos(ImVec2 *pOut); -CIMGUI_API void igGetCursorScreenPos(ImVec2 *pOut); -CIMGUI_API void igSetCursorScreenPos(const ImVec2 pos); -CIMGUI_API void igAlignTextToFramePadding(void); -CIMGUI_API float igGetTextLineHeight(void); -CIMGUI_API float igGetTextLineHeightWithSpacing(void); -CIMGUI_API float igGetFrameHeight(void); -CIMGUI_API float igGetFrameHeightWithSpacing(void); -CIMGUI_API void igPushID_Str(const char* str_id); -CIMGUI_API void igPushID_StrStr(const char* str_id_begin,const char* str_id_end); -CIMGUI_API void igPushID_Ptr(const void* ptr_id); -CIMGUI_API void igPushID_Int(int int_id); -CIMGUI_API void igPopID(void); -CIMGUI_API ImGuiID igGetID_Str(const char* str_id); -CIMGUI_API ImGuiID igGetID_StrStr(const char* str_id_begin,const char* str_id_end); -CIMGUI_API ImGuiID igGetID_Ptr(const void* ptr_id); -CIMGUI_API void igTextUnformatted(const char* text,const char* text_end); -CIMGUI_API void igText(const char* fmt,...); -CIMGUI_API void igTextV(const char* fmt,va_list args); -CIMGUI_API void igTextColored(const ImVec4 col,const char* fmt,...); -CIMGUI_API void igTextColoredV(const ImVec4 col,const char* fmt,va_list args); -CIMGUI_API void igTextDisabled(const char* fmt,...); -CIMGUI_API void igTextDisabledV(const char* fmt,va_list args); -CIMGUI_API void igTextWrapped(const char* fmt,...); -CIMGUI_API void igTextWrappedV(const char* fmt,va_list args); -CIMGUI_API void igLabelText(const char* label,const char* fmt,...); -CIMGUI_API void igLabelTextV(const char* label,const char* fmt,va_list args); -CIMGUI_API void igBulletText(const char* fmt,...); -CIMGUI_API void igBulletTextV(const char* fmt,va_list args); -CIMGUI_API bool igButton(const char* label,const ImVec2 size); -CIMGUI_API bool igSmallButton(const char* label); -CIMGUI_API bool igInvisibleButton(const char* str_id,const ImVec2 size,ImGuiButtonFlags flags); -CIMGUI_API bool igArrowButton(const char* str_id,ImGuiDir dir); -CIMGUI_API void igImage(ImTextureID user_texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,const ImVec4 tint_col,const ImVec4 border_col); -CIMGUI_API bool igImageButton(ImTextureID user_texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,int frame_padding,const ImVec4 bg_col,const ImVec4 tint_col); -CIMGUI_API bool igCheckbox(const char* label,bool* v); -CIMGUI_API bool igCheckboxFlags_IntPtr(const char* label,int* flags,int flags_value); -CIMGUI_API bool igCheckboxFlags_UintPtr(const char* label,unsigned int* flags,unsigned int flags_value); -CIMGUI_API bool igRadioButton_Bool(const char* label,bool active); -CIMGUI_API bool igRadioButton_IntPtr(const char* label,int* v,int v_button); -CIMGUI_API void igProgressBar(float fraction,const ImVec2 size_arg,const char* overlay); -CIMGUI_API void igBullet(void); -CIMGUI_API bool igBeginCombo(const char* label,const char* preview_value,ImGuiComboFlags flags); -CIMGUI_API void igEndCombo(void); -CIMGUI_API bool igCombo_Str_arr(const char* label,int* current_item,const char* const items[],int items_count,int popup_max_height_in_items); -CIMGUI_API bool igCombo_Str(const char* label,int* current_item,const char* items_separated_by_zeros,int popup_max_height_in_items); -CIMGUI_API bool igCombo_FnBoolPtr(const char* label,int* current_item,bool(*items_getter)(void* data,int idx,const char** out_text),void* data,int items_count,int popup_max_height_in_items); -CIMGUI_API bool igDragFloat(const char* label,float* v,float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragFloat2(const char* label,float v[2],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragFloat3(const char* label,float v[3],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragFloat4(const char* label,float v[4],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragFloatRange2(const char* label,float* v_current_min,float* v_current_max,float v_speed,float v_min,float v_max,const char* format,const char* format_max,ImGuiSliderFlags flags); -CIMGUI_API bool igDragInt(const char* label,int* v,float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragInt2(const char* label,int v[2],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragInt3(const char* label,int v[3],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragInt4(const char* label,int v[4],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragIntRange2(const char* label,int* v_current_min,int* v_current_max,float v_speed,int v_min,int v_max,const char* format,const char* format_max,ImGuiSliderFlags flags); -CIMGUI_API bool igDragScalar(const char* label,ImGuiDataType data_type,void* p_data,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderFloat(const char* label,float* v,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderFloat2(const char* label,float v[2],float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderFloat3(const char* label,float v[3],float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderFloat4(const char* label,float v[4],float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderAngle(const char* label,float* v_rad,float v_degrees_min,float v_degrees_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderInt(const char* label,int* v,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderInt2(const char* label,int v[2],int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderInt3(const char* label,int v[3],int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderInt4(const char* label,int v[4],int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderScalar(const char* label,ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igVSliderFloat(const char* label,const ImVec2 size,float* v,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igVSliderInt(const char* label,const ImVec2 size,int* v,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igVSliderScalar(const char* label,const ImVec2 size,ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igInputText(const char* label,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); -CIMGUI_API bool igInputTextMultiline(const char* label,char* buf,size_t buf_size,const ImVec2 size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); -CIMGUI_API bool igInputTextWithHint(const char* label,const char* hint,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); -CIMGUI_API bool igInputFloat(const char* label,float* v,float step,float step_fast,const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputFloat2(const char* label,float v[2],const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputFloat3(const char* label,float v[3],const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputFloat4(const char* label,float v[4],const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputInt(const char* label,int* v,int step,int step_fast,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputInt2(const char* label,int v[2],ImGuiInputTextFlags flags); -CIMGUI_API bool igInputInt3(const char* label,int v[3],ImGuiInputTextFlags flags); -CIMGUI_API bool igInputInt4(const char* label,int v[4],ImGuiInputTextFlags flags); -CIMGUI_API bool igInputDouble(const char* label,double* v,double step,double step_fast,const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputScalar(const char* label,ImGuiDataType data_type,void* p_data,const void* p_step,const void* p_step_fast,const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,const void* p_step,const void* p_step_fast,const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igColorEdit3(const char* label,float col[3],ImGuiColorEditFlags flags); -CIMGUI_API bool igColorEdit4(const char* label,float col[4],ImGuiColorEditFlags flags); -CIMGUI_API bool igColorPicker3(const char* label,float col[3],ImGuiColorEditFlags flags); -CIMGUI_API bool igColorPicker4(const char* label,float col[4],ImGuiColorEditFlags flags,const float* ref_col); -CIMGUI_API bool igColorButton(const char* desc_id,const ImVec4 col,ImGuiColorEditFlags flags,const ImVec2 size); -CIMGUI_API void igSetColorEditOptions(ImGuiColorEditFlags flags); -CIMGUI_API bool igTreeNode_Str(const char* label); -CIMGUI_API bool igTreeNode_StrStr(const char* str_id,const char* fmt,...); -CIMGUI_API bool igTreeNode_Ptr(const void* ptr_id,const char* fmt,...); -CIMGUI_API bool igTreeNodeV_Str(const char* str_id,const char* fmt,va_list args); -CIMGUI_API bool igTreeNodeV_Ptr(const void* ptr_id,const char* fmt,va_list args); -CIMGUI_API bool igTreeNodeEx_Str(const char* label,ImGuiTreeNodeFlags flags); -CIMGUI_API bool igTreeNodeEx_StrStr(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,...); -CIMGUI_API bool igTreeNodeEx_Ptr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,...); -CIMGUI_API bool igTreeNodeExV_Str(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args); -CIMGUI_API bool igTreeNodeExV_Ptr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args); -CIMGUI_API void igTreePush_Str(const char* str_id); -CIMGUI_API void igTreePush_Ptr(const void* ptr_id); -CIMGUI_API void igTreePop(void); -CIMGUI_API float igGetTreeNodeToLabelSpacing(void); -CIMGUI_API bool igCollapsingHeader_TreeNodeFlags(const char* label,ImGuiTreeNodeFlags flags); -CIMGUI_API bool igCollapsingHeader_BoolPtr(const char* label,bool* p_visible,ImGuiTreeNodeFlags flags); -CIMGUI_API void igSetNextItemOpen(bool is_open,ImGuiCond cond); -CIMGUI_API bool igSelectable_Bool(const char* label,bool selected,ImGuiSelectableFlags flags,const ImVec2 size); -CIMGUI_API bool igSelectable_BoolPtr(const char* label,bool* p_selected,ImGuiSelectableFlags flags,const ImVec2 size); -CIMGUI_API bool igBeginListBox(const char* label,const ImVec2 size); -CIMGUI_API void igEndListBox(void); -CIMGUI_API bool igListBox_Str_arr(const char* label,int* current_item,const char* const items[],int items_count,int height_in_items); -CIMGUI_API bool igListBox_FnBoolPtr(const char* label,int* current_item,bool(*items_getter)(void* data,int idx,const char** out_text),void* data,int items_count,int height_in_items); -CIMGUI_API void igPlotLines_FloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride); -CIMGUI_API void igPlotLines_FnFloatPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size); -CIMGUI_API void igPlotHistogram_FloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride); -CIMGUI_API void igPlotHistogram_FnFloatPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size); -CIMGUI_API void igValue_Bool(const char* prefix,bool b); -CIMGUI_API void igValue_Int(const char* prefix,int v); -CIMGUI_API void igValue_Uint(const char* prefix,unsigned int v); -CIMGUI_API void igValue_Float(const char* prefix,float v,const char* float_format); -CIMGUI_API bool igBeginMenuBar(void); -CIMGUI_API void igEndMenuBar(void); -CIMGUI_API bool igBeginMainMenuBar(void); -CIMGUI_API void igEndMainMenuBar(void); -CIMGUI_API bool igBeginMenu(const char* label,bool enabled); -CIMGUI_API void igEndMenu(void); -CIMGUI_API bool igMenuItem_Bool(const char* label,const char* shortcut,bool selected,bool enabled); -CIMGUI_API bool igMenuItem_BoolPtr(const char* label,const char* shortcut,bool* p_selected,bool enabled); -CIMGUI_API void igBeginTooltip(void); -CIMGUI_API void igEndTooltip(void); -CIMGUI_API void igSetTooltip(const char* fmt,...); -CIMGUI_API void igSetTooltipV(const char* fmt,va_list args); -CIMGUI_API bool igBeginPopup(const char* str_id,ImGuiWindowFlags flags); -CIMGUI_API bool igBeginPopupModal(const char* name,bool* p_open,ImGuiWindowFlags flags); -CIMGUI_API void igEndPopup(void); -CIMGUI_API void igOpenPopup_Str(const char* str_id,ImGuiPopupFlags popup_flags); -CIMGUI_API void igOpenPopup_ID(ImGuiID id,ImGuiPopupFlags popup_flags); -CIMGUI_API void igOpenPopupOnItemClick(const char* str_id,ImGuiPopupFlags popup_flags); -CIMGUI_API void igCloseCurrentPopup(void); -CIMGUI_API bool igBeginPopupContextItem(const char* str_id,ImGuiPopupFlags popup_flags); -CIMGUI_API bool igBeginPopupContextWindow(const char* str_id,ImGuiPopupFlags popup_flags); -CIMGUI_API bool igBeginPopupContextVoid(const char* str_id,ImGuiPopupFlags popup_flags); -CIMGUI_API bool igIsPopupOpen_Str(const char* str_id,ImGuiPopupFlags flags); -CIMGUI_API bool igBeginTable(const char* str_id,int column,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width); -CIMGUI_API void igEndTable(void); -CIMGUI_API void igTableNextRow(ImGuiTableRowFlags row_flags,float min_row_height); -CIMGUI_API bool igTableNextColumn(void); -CIMGUI_API bool igTableSetColumnIndex(int column_n); -CIMGUI_API void igTableSetupColumn(const char* label,ImGuiTableColumnFlags flags,float init_width_or_weight,ImGuiID user_id); -CIMGUI_API void igTableSetupScrollFreeze(int cols,int rows); -CIMGUI_API void igTableHeadersRow(void); -CIMGUI_API void igTableHeader(const char* label); -CIMGUI_API ImGuiTableSortSpecs* igTableGetSortSpecs(void); -CIMGUI_API int igTableGetColumnCount(void); -CIMGUI_API int igTableGetColumnIndex(void); -CIMGUI_API int igTableGetRowIndex(void); -CIMGUI_API const char* igTableGetColumnName_Int(int column_n); -CIMGUI_API ImGuiTableColumnFlags igTableGetColumnFlags(int column_n); -CIMGUI_API void igTableSetColumnEnabled(int column_n,bool v); -CIMGUI_API void igTableSetBgColor(ImGuiTableBgTarget target,ImU32 color,int column_n); -CIMGUI_API void igColumns(int count,const char* id,bool border); -CIMGUI_API void igNextColumn(void); -CIMGUI_API int igGetColumnIndex(void); -CIMGUI_API float igGetColumnWidth(int column_index); -CIMGUI_API void igSetColumnWidth(int column_index,float width); -CIMGUI_API float igGetColumnOffset(int column_index); -CIMGUI_API void igSetColumnOffset(int column_index,float offset_x); -CIMGUI_API int igGetColumnsCount(void); -CIMGUI_API bool igBeginTabBar(const char* str_id,ImGuiTabBarFlags flags); -CIMGUI_API void igEndTabBar(void); -CIMGUI_API bool igBeginTabItem(const char* label,bool* p_open,ImGuiTabItemFlags flags); -CIMGUI_API void igEndTabItem(void); -CIMGUI_API bool igTabItemButton(const char* label,ImGuiTabItemFlags flags); -CIMGUI_API void igSetTabItemClosed(const char* tab_or_docked_window_label); -CIMGUI_API ImGuiID igDockSpace(ImGuiID id,const ImVec2 size,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class); -CIMGUI_API ImGuiID igDockSpaceOverViewport(const ImGuiViewport* viewport,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class); -CIMGUI_API void igSetNextWindowDockID(ImGuiID dock_id,ImGuiCond cond); -CIMGUI_API void igSetNextWindowClass(const ImGuiWindowClass* window_class); -CIMGUI_API ImGuiID igGetWindowDockID(void); -CIMGUI_API bool igIsWindowDocked(void); -CIMGUI_API void igLogToTTY(int auto_open_depth); -CIMGUI_API void igLogToFile(int auto_open_depth,const char* filename); -CIMGUI_API void igLogToClipboard(int auto_open_depth); -CIMGUI_API void igLogFinish(void); -CIMGUI_API void igLogButtons(void); -CIMGUI_API void igLogTextV(const char* fmt,va_list args); -CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags); -CIMGUI_API bool igSetDragDropPayload(const char* type,const void* data,size_t sz,ImGuiCond cond); -CIMGUI_API void igEndDragDropSource(void); -CIMGUI_API bool igBeginDragDropTarget(void); -CIMGUI_API const ImGuiPayload* igAcceptDragDropPayload(const char* type,ImGuiDragDropFlags flags); -CIMGUI_API void igEndDragDropTarget(void); -CIMGUI_API const ImGuiPayload* igGetDragDropPayload(void); -CIMGUI_API void igBeginDisabled(bool disabled); -CIMGUI_API void igEndDisabled(void); -CIMGUI_API void igPushClipRect(const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect); -CIMGUI_API void igPopClipRect(void); -CIMGUI_API void igSetItemDefaultFocus(void); -CIMGUI_API void igSetKeyboardFocusHere(int offset); -CIMGUI_API bool igIsItemHovered(ImGuiHoveredFlags flags); -CIMGUI_API bool igIsItemActive(void); -CIMGUI_API bool igIsItemFocused(void); -CIMGUI_API bool igIsItemClicked(ImGuiMouseButton mouse_button); -CIMGUI_API bool igIsItemVisible(void); -CIMGUI_API bool igIsItemEdited(void); -CIMGUI_API bool igIsItemActivated(void); -CIMGUI_API bool igIsItemDeactivated(void); -CIMGUI_API bool igIsItemDeactivatedAfterEdit(void); -CIMGUI_API bool igIsItemToggledOpen(void); -CIMGUI_API bool igIsAnyItemHovered(void); -CIMGUI_API bool igIsAnyItemActive(void); -CIMGUI_API bool igIsAnyItemFocused(void); -CIMGUI_API void igGetItemRectMin(ImVec2 *pOut); -CIMGUI_API void igGetItemRectMax(ImVec2 *pOut); -CIMGUI_API void igGetItemRectSize(ImVec2 *pOut); -CIMGUI_API void igSetItemAllowOverlap(void); -CIMGUI_API ImGuiViewport* igGetMainViewport(void); -CIMGUI_API ImDrawList* igGetBackgroundDrawList_Nil(void); -CIMGUI_API ImDrawList* igGetForegroundDrawList_Nil(void); -CIMGUI_API ImDrawList* igGetBackgroundDrawList_ViewportPtr(ImGuiViewport* viewport); -CIMGUI_API ImDrawList* igGetForegroundDrawList_ViewportPtr(ImGuiViewport* viewport); -CIMGUI_API bool igIsRectVisible_Nil(const ImVec2 size); -CIMGUI_API bool igIsRectVisible_Vec2(const ImVec2 rect_min,const ImVec2 rect_max); -CIMGUI_API double igGetTime(void); -CIMGUI_API int igGetFrameCount(void); -CIMGUI_API ImDrawListSharedData* igGetDrawListSharedData(void); -CIMGUI_API const char* igGetStyleColorName(ImGuiCol idx); -CIMGUI_API void igSetStateStorage(ImGuiStorage* storage); -CIMGUI_API ImGuiStorage* igGetStateStorage(void); -CIMGUI_API bool igBeginChildFrame(ImGuiID id,const ImVec2 size,ImGuiWindowFlags flags); -CIMGUI_API void igEndChildFrame(void); -CIMGUI_API void igCalcTextSize(ImVec2 *pOut,const char* text,const char* text_end,bool hide_text_after_double_hash,float wrap_width); -CIMGUI_API void igColorConvertU32ToFloat4(ImVec4 *pOut,ImU32 in); -CIMGUI_API ImU32 igColorConvertFloat4ToU32(const ImVec4 in); -CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float* out_h,float* out_s,float* out_v); -CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float* out_r,float* out_g,float* out_b); -CIMGUI_API bool igIsKeyDown(ImGuiKey key); -CIMGUI_API bool igIsKeyPressed(ImGuiKey key,bool repeat); -CIMGUI_API bool igIsKeyReleased(ImGuiKey key); -CIMGUI_API int igGetKeyPressedAmount(ImGuiKey key,float repeat_delay,float rate); -CIMGUI_API const char* igGetKeyName(ImGuiKey key); -CIMGUI_API void igSetNextFrameWantCaptureKeyboard(bool want_capture_keyboard); -CIMGUI_API bool igIsMouseDown(ImGuiMouseButton button); -CIMGUI_API bool igIsMouseClicked(ImGuiMouseButton button,bool repeat); -CIMGUI_API bool igIsMouseReleased(ImGuiMouseButton button); -CIMGUI_API bool igIsMouseDoubleClicked(ImGuiMouseButton button); -CIMGUI_API int igGetMouseClickedCount(ImGuiMouseButton button); -CIMGUI_API bool igIsMouseHoveringRect(const ImVec2 r_min,const ImVec2 r_max,bool clip); -CIMGUI_API bool igIsMousePosValid(const ImVec2* mouse_pos); -CIMGUI_API bool igIsAnyMouseDown(void); -CIMGUI_API void igGetMousePos(ImVec2 *pOut); -CIMGUI_API void igGetMousePosOnOpeningCurrentPopup(ImVec2 *pOut); -CIMGUI_API bool igIsMouseDragging(ImGuiMouseButton button,float lock_threshold); -CIMGUI_API void igGetMouseDragDelta(ImVec2 *pOut,ImGuiMouseButton button,float lock_threshold); -CIMGUI_API void igResetMouseDragDelta(ImGuiMouseButton button); -CIMGUI_API ImGuiMouseCursor igGetMouseCursor(void); -CIMGUI_API void igSetMouseCursor(ImGuiMouseCursor cursor_type); -CIMGUI_API void igSetNextFrameWantCaptureMouse(bool want_capture_mouse); -CIMGUI_API const char* igGetClipboardText(void); -CIMGUI_API void igSetClipboardText(const char* text); -CIMGUI_API void igLoadIniSettingsFromDisk(const char* ini_filename); -CIMGUI_API void igLoadIniSettingsFromMemory(const char* ini_data,size_t ini_size); -CIMGUI_API void igSaveIniSettingsToDisk(const char* ini_filename); -CIMGUI_API const char* igSaveIniSettingsToMemory(size_t* out_ini_size); -CIMGUI_API void igDebugTextEncoding(const char* text); -CIMGUI_API bool igDebugCheckVersionAndDataLayout(const char* version_str,size_t sz_io,size_t sz_style,size_t sz_vec2,size_t sz_vec4,size_t sz_drawvert,size_t sz_drawidx); -CIMGUI_API void igSetAllocatorFunctions(ImGuiMemAllocFunc alloc_func,ImGuiMemFreeFunc free_func,void* user_data); -CIMGUI_API void igGetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func,ImGuiMemFreeFunc* p_free_func,void** p_user_data); -CIMGUI_API void* igMemAlloc(size_t size); -CIMGUI_API void igMemFree(void* ptr); -CIMGUI_API ImGuiPlatformIO* igGetPlatformIO(void); -CIMGUI_API void igUpdatePlatformWindows(void); -CIMGUI_API void igRenderPlatformWindowsDefault(void* platform_render_arg,void* renderer_render_arg); -CIMGUI_API void igDestroyPlatformWindows(void); -CIMGUI_API ImGuiViewport* igFindViewportByID(ImGuiID id); -CIMGUI_API ImGuiViewport* igFindViewportByPlatformHandle(void* platform_handle); -CIMGUI_API ImGuiStyle* ImGuiStyle_ImGuiStyle(void); -CIMGUI_API void ImGuiStyle_destroy(ImGuiStyle* self); -CIMGUI_API void ImGuiStyle_ScaleAllSizes(ImGuiStyle* self,float scale_factor); -CIMGUI_API void ImGuiIO_AddKeyEvent(ImGuiIO* self,ImGuiKey key,bool down); -CIMGUI_API void ImGuiIO_AddKeyAnalogEvent(ImGuiIO* self,ImGuiKey key,bool down,float v); -CIMGUI_API void ImGuiIO_AddMousePosEvent(ImGuiIO* self,float x,float y); -CIMGUI_API void ImGuiIO_AddMouseButtonEvent(ImGuiIO* self,int button,bool down); -CIMGUI_API void ImGuiIO_AddMouseWheelEvent(ImGuiIO* self,float wh_x,float wh_y); -CIMGUI_API void ImGuiIO_AddMouseViewportEvent(ImGuiIO* self,ImGuiID id); -CIMGUI_API void ImGuiIO_AddFocusEvent(ImGuiIO* self,bool focused); -CIMGUI_API void ImGuiIO_AddInputCharacter(ImGuiIO* self,unsigned int c); -CIMGUI_API void ImGuiIO_AddInputCharacterUTF16(ImGuiIO* self,ImWchar16 c); -CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(ImGuiIO* self,const char* str); -CIMGUI_API void ImGuiIO_SetKeyEventNativeData(ImGuiIO* self,ImGuiKey key,int native_keycode,int native_scancode,int native_legacy_index); -CIMGUI_API void ImGuiIO_SetAppAcceptingEvents(ImGuiIO* self,bool accepting_events); -CIMGUI_API void ImGuiIO_ClearInputCharacters(ImGuiIO* self); -CIMGUI_API void ImGuiIO_ClearInputKeys(ImGuiIO* self); -CIMGUI_API ImGuiIO* ImGuiIO_ImGuiIO(void); -CIMGUI_API void ImGuiIO_destroy(ImGuiIO* self); -CIMGUI_API ImGuiInputTextCallbackData* ImGuiInputTextCallbackData_ImGuiInputTextCallbackData(void); -CIMGUI_API void ImGuiInputTextCallbackData_destroy(ImGuiInputTextCallbackData* self); -CIMGUI_API void ImGuiInputTextCallbackData_DeleteChars(ImGuiInputTextCallbackData* self,int pos,int bytes_count); -CIMGUI_API void ImGuiInputTextCallbackData_InsertChars(ImGuiInputTextCallbackData* self,int pos,const char* text,const char* text_end); -CIMGUI_API void ImGuiInputTextCallbackData_SelectAll(ImGuiInputTextCallbackData* self); -CIMGUI_API void ImGuiInputTextCallbackData_ClearSelection(ImGuiInputTextCallbackData* self); -CIMGUI_API bool ImGuiInputTextCallbackData_HasSelection(ImGuiInputTextCallbackData* self); -CIMGUI_API ImGuiWindowClass* ImGuiWindowClass_ImGuiWindowClass(void); -CIMGUI_API void ImGuiWindowClass_destroy(ImGuiWindowClass* self); -CIMGUI_API ImGuiPayload* ImGuiPayload_ImGuiPayload(void); -CIMGUI_API void ImGuiPayload_destroy(ImGuiPayload* self); -CIMGUI_API void ImGuiPayload_Clear(ImGuiPayload* self); -CIMGUI_API bool ImGuiPayload_IsDataType(ImGuiPayload* self,const char* type); -CIMGUI_API bool ImGuiPayload_IsPreview(ImGuiPayload* self); -CIMGUI_API bool ImGuiPayload_IsDelivery(ImGuiPayload* self); -CIMGUI_API ImGuiTableColumnSortSpecs* ImGuiTableColumnSortSpecs_ImGuiTableColumnSortSpecs(void); -CIMGUI_API void ImGuiTableColumnSortSpecs_destroy(ImGuiTableColumnSortSpecs* self); -CIMGUI_API ImGuiTableSortSpecs* ImGuiTableSortSpecs_ImGuiTableSortSpecs(void); -CIMGUI_API void ImGuiTableSortSpecs_destroy(ImGuiTableSortSpecs* self); -CIMGUI_API ImGuiOnceUponAFrame* ImGuiOnceUponAFrame_ImGuiOnceUponAFrame(void); -CIMGUI_API void ImGuiOnceUponAFrame_destroy(ImGuiOnceUponAFrame* self); -CIMGUI_API ImGuiTextFilter* ImGuiTextFilter_ImGuiTextFilter(const char* default_filter); -CIMGUI_API void ImGuiTextFilter_destroy(ImGuiTextFilter* self); -CIMGUI_API bool ImGuiTextFilter_Draw(ImGuiTextFilter* self,const char* label,float width); -CIMGUI_API bool ImGuiTextFilter_PassFilter(ImGuiTextFilter* self,const char* text,const char* text_end); -CIMGUI_API void ImGuiTextFilter_Build(ImGuiTextFilter* self); -CIMGUI_API void ImGuiTextFilter_Clear(ImGuiTextFilter* self); -CIMGUI_API bool ImGuiTextFilter_IsActive(ImGuiTextFilter* self); -CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange_Nil(void); -CIMGUI_API void ImGuiTextRange_destroy(ImGuiTextRange* self); -CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange_Str(const char* _b,const char* _e); -CIMGUI_API bool ImGuiTextRange_empty(ImGuiTextRange* self); -CIMGUI_API void ImGuiTextRange_split(ImGuiTextRange* self,char separator,ImVector_ImGuiTextRange* out); -CIMGUI_API ImGuiTextBuffer* ImGuiTextBuffer_ImGuiTextBuffer(void); -CIMGUI_API void ImGuiTextBuffer_destroy(ImGuiTextBuffer* self); -CIMGUI_API const char* ImGuiTextBuffer_begin(ImGuiTextBuffer* self); -CIMGUI_API const char* ImGuiTextBuffer_end(ImGuiTextBuffer* self); -CIMGUI_API int ImGuiTextBuffer_size(ImGuiTextBuffer* self); -CIMGUI_API bool ImGuiTextBuffer_empty(ImGuiTextBuffer* self); -CIMGUI_API void ImGuiTextBuffer_clear(ImGuiTextBuffer* self); -CIMGUI_API void ImGuiTextBuffer_reserve(ImGuiTextBuffer* self,int capacity); -CIMGUI_API const char* ImGuiTextBuffer_c_str(ImGuiTextBuffer* self); -CIMGUI_API void ImGuiTextBuffer_append(ImGuiTextBuffer* self,const char* str,const char* str_end); -CIMGUI_API void ImGuiTextBuffer_appendfv(ImGuiTextBuffer* self,const char* fmt,va_list args); -CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Int(ImGuiID _key,int _val_i); -CIMGUI_API void ImGuiStoragePair_destroy(ImGuiStoragePair* self); -CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Float(ImGuiID _key,float _val_f); -CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Ptr(ImGuiID _key,void* _val_p); -CIMGUI_API void ImGuiStorage_Clear(ImGuiStorage* self); -CIMGUI_API int ImGuiStorage_GetInt(ImGuiStorage* self,ImGuiID key,int default_val); -CIMGUI_API void ImGuiStorage_SetInt(ImGuiStorage* self,ImGuiID key,int val); -CIMGUI_API bool ImGuiStorage_GetBool(ImGuiStorage* self,ImGuiID key,bool default_val); -CIMGUI_API void ImGuiStorage_SetBool(ImGuiStorage* self,ImGuiID key,bool val); -CIMGUI_API float ImGuiStorage_GetFloat(ImGuiStorage* self,ImGuiID key,float default_val); -CIMGUI_API void ImGuiStorage_SetFloat(ImGuiStorage* self,ImGuiID key,float val); -CIMGUI_API void* ImGuiStorage_GetVoidPtr(ImGuiStorage* self,ImGuiID key); -CIMGUI_API void ImGuiStorage_SetVoidPtr(ImGuiStorage* self,ImGuiID key,void* val); -CIMGUI_API int* ImGuiStorage_GetIntRef(ImGuiStorage* self,ImGuiID key,int default_val); -CIMGUI_API bool* ImGuiStorage_GetBoolRef(ImGuiStorage* self,ImGuiID key,bool default_val); -CIMGUI_API float* ImGuiStorage_GetFloatRef(ImGuiStorage* self,ImGuiID key,float default_val); -CIMGUI_API void** ImGuiStorage_GetVoidPtrRef(ImGuiStorage* self,ImGuiID key,void* default_val); -CIMGUI_API void ImGuiStorage_SetAllInt(ImGuiStorage* self,int val); -CIMGUI_API void ImGuiStorage_BuildSortByKey(ImGuiStorage* self); -CIMGUI_API ImGuiListClipper* ImGuiListClipper_ImGuiListClipper(void); -CIMGUI_API void ImGuiListClipper_destroy(ImGuiListClipper* self); -CIMGUI_API void ImGuiListClipper_Begin(ImGuiListClipper* self,int items_count,float items_height); -CIMGUI_API void ImGuiListClipper_End(ImGuiListClipper* self); -CIMGUI_API bool ImGuiListClipper_Step(ImGuiListClipper* self); -CIMGUI_API void ImGuiListClipper_ForceDisplayRangeByIndices(ImGuiListClipper* self,int item_min,int item_max); -CIMGUI_API ImColor* ImColor_ImColor_Nil(void); -CIMGUI_API void ImColor_destroy(ImColor* self); -CIMGUI_API ImColor* ImColor_ImColor_Float(float r,float g,float b,float a); -CIMGUI_API ImColor* ImColor_ImColor_Vec4(const ImVec4 col); -CIMGUI_API ImColor* ImColor_ImColor_Int(int r,int g,int b,int a); -CIMGUI_API ImColor* ImColor_ImColor_U32(ImU32 rgba); -CIMGUI_API void ImColor_SetHSV(ImColor* self,float h,float s,float v,float a); -CIMGUI_API void ImColor_HSV(ImColor *pOut,float h,float s,float v,float a); -CIMGUI_API ImDrawCmd* ImDrawCmd_ImDrawCmd(void); -CIMGUI_API void ImDrawCmd_destroy(ImDrawCmd* self); -CIMGUI_API ImTextureID ImDrawCmd_GetTexID(ImDrawCmd* self); -CIMGUI_API ImDrawListSplitter* ImDrawListSplitter_ImDrawListSplitter(void); -CIMGUI_API void ImDrawListSplitter_destroy(ImDrawListSplitter* self); -CIMGUI_API void ImDrawListSplitter_Clear(ImDrawListSplitter* self); -CIMGUI_API void ImDrawListSplitter_ClearFreeMemory(ImDrawListSplitter* self); -CIMGUI_API void ImDrawListSplitter_Split(ImDrawListSplitter* self,ImDrawList* draw_list,int count); -CIMGUI_API void ImDrawListSplitter_Merge(ImDrawListSplitter* self,ImDrawList* draw_list); -CIMGUI_API void ImDrawListSplitter_SetCurrentChannel(ImDrawListSplitter* self,ImDrawList* draw_list,int channel_idx); -CIMGUI_API ImDrawList* ImDrawList_ImDrawList(const ImDrawListSharedData* shared_data); -CIMGUI_API void ImDrawList_destroy(ImDrawList* self); -CIMGUI_API void ImDrawList_PushClipRect(ImDrawList* self,const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect); -CIMGUI_API void ImDrawList_PushClipRectFullScreen(ImDrawList* self); -CIMGUI_API void ImDrawList_PopClipRect(ImDrawList* self); -CIMGUI_API void ImDrawList_PushTextureID(ImDrawList* self,ImTextureID texture_id); -CIMGUI_API void ImDrawList_PopTextureID(ImDrawList* self); -CIMGUI_API void ImDrawList_GetClipRectMin(ImVec2 *pOut,ImDrawList* self); -CIMGUI_API void ImDrawList_GetClipRectMax(ImVec2 *pOut,ImDrawList* self); -CIMGUI_API void ImDrawList_AddLine(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,ImU32 col,float thickness); -CIMGUI_API void ImDrawList_AddRect(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags,float thickness); -CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags); -CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left); -CIMGUI_API void ImDrawList_AddQuad(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness); -CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col); -CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness); -CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col); -CIMGUI_API void ImDrawList_AddCircle(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness); -CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments); -CIMGUI_API void ImDrawList_AddNgon(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness); -CIMGUI_API void ImDrawList_AddNgonFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments); -CIMGUI_API void ImDrawList_AddText_Vec2(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end); -CIMGUI_API void ImDrawList_AddText_FontPtr(ImDrawList* self,const ImFont* font,float font_size,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end,float wrap_width,const ImVec4* cpu_fine_clip_rect); -CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col,ImDrawFlags flags,float thickness); -CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col); -CIMGUI_API void ImDrawList_AddBezierCubic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness,int num_segments); -CIMGUI_API void ImDrawList_AddBezierQuadratic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness,int num_segments); -CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col); -CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 uv1,const ImVec2 uv2,const ImVec2 uv3,const ImVec2 uv4,ImU32 col); -CIMGUI_API void ImDrawList_AddImageRounded(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col,float rounding,ImDrawFlags flags); -CIMGUI_API void ImDrawList_PathClear(ImDrawList* self); -CIMGUI_API void ImDrawList_PathLineTo(ImDrawList* self,const ImVec2 pos); -CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList* self,const ImVec2 pos); -CIMGUI_API void ImDrawList_PathFillConvex(ImDrawList* self,ImU32 col); -CIMGUI_API void ImDrawList_PathStroke(ImDrawList* self,ImU32 col,ImDrawFlags flags,float thickness); -CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments); -CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* self,const ImVec2 center,float radius,int a_min_of_12,int a_max_of_12); -CIMGUI_API void ImDrawList_PathBezierCubicCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,int num_segments); -CIMGUI_API void ImDrawList_PathBezierQuadraticCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,int num_segments); -CIMGUI_API void ImDrawList_PathRect(ImDrawList* self,const ImVec2 rect_min,const ImVec2 rect_max,float rounding,ImDrawFlags flags); -CIMGUI_API void ImDrawList_AddCallback(ImDrawList* self,ImDrawCallback callback,void* callback_data); -CIMGUI_API void ImDrawList_AddDrawCmd(ImDrawList* self); -CIMGUI_API ImDrawList* ImDrawList_CloneOutput(ImDrawList* self); -CIMGUI_API void ImDrawList_ChannelsSplit(ImDrawList* self,int count); -CIMGUI_API void ImDrawList_ChannelsMerge(ImDrawList* self); -CIMGUI_API void ImDrawList_ChannelsSetCurrent(ImDrawList* self,int n); -CIMGUI_API void ImDrawList_PrimReserve(ImDrawList* self,int idx_count,int vtx_count); -CIMGUI_API void ImDrawList_PrimUnreserve(ImDrawList* self,int idx_count,int vtx_count); -CIMGUI_API void ImDrawList_PrimRect(ImDrawList* self,const ImVec2 a,const ImVec2 b,ImU32 col); -CIMGUI_API void ImDrawList_PrimRectUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,ImU32 col); -CIMGUI_API void ImDrawList_PrimQuadUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,const ImVec2 uv_a,const ImVec2 uv_b,const ImVec2 uv_c,const ImVec2 uv_d,ImU32 col); -CIMGUI_API void ImDrawList_PrimWriteVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col); -CIMGUI_API void ImDrawList_PrimWriteIdx(ImDrawList* self,ImDrawIdx idx); -CIMGUI_API void ImDrawList_PrimVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col); -CIMGUI_API void ImDrawList__ResetForNewFrame(ImDrawList* self); -CIMGUI_API void ImDrawList__ClearFreeMemory(ImDrawList* self); -CIMGUI_API void ImDrawList__PopUnusedDrawCmd(ImDrawList* self); -CIMGUI_API void ImDrawList__TryMergeDrawCmds(ImDrawList* self); -CIMGUI_API void ImDrawList__OnChangedClipRect(ImDrawList* self); -CIMGUI_API void ImDrawList__OnChangedTextureID(ImDrawList* self); -CIMGUI_API void ImDrawList__OnChangedVtxOffset(ImDrawList* self); -CIMGUI_API int ImDrawList__CalcCircleAutoSegmentCount(ImDrawList* self,float radius); -CIMGUI_API void ImDrawList__PathArcToFastEx(ImDrawList* self,const ImVec2 center,float radius,int a_min_sample,int a_max_sample,int a_step); -CIMGUI_API void ImDrawList__PathArcToN(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments); -CIMGUI_API ImDrawData* ImDrawData_ImDrawData(void); -CIMGUI_API void ImDrawData_destroy(ImDrawData* self); -CIMGUI_API void ImDrawData_Clear(ImDrawData* self); -CIMGUI_API void ImDrawData_DeIndexAllBuffers(ImDrawData* self); -CIMGUI_API void ImDrawData_ScaleClipRects(ImDrawData* self,const ImVec2 fb_scale); -CIMGUI_API ImFontConfig* ImFontConfig_ImFontConfig(void); -CIMGUI_API void ImFontConfig_destroy(ImFontConfig* self); -CIMGUI_API ImFontGlyphRangesBuilder* ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder(void); -CIMGUI_API void ImFontGlyphRangesBuilder_destroy(ImFontGlyphRangesBuilder* self); -CIMGUI_API void ImFontGlyphRangesBuilder_Clear(ImFontGlyphRangesBuilder* self); -CIMGUI_API bool ImFontGlyphRangesBuilder_GetBit(ImFontGlyphRangesBuilder* self,size_t n); -CIMGUI_API void ImFontGlyphRangesBuilder_SetBit(ImFontGlyphRangesBuilder* self,size_t n); -CIMGUI_API void ImFontGlyphRangesBuilder_AddChar(ImFontGlyphRangesBuilder* self,ImWchar c); -CIMGUI_API void ImFontGlyphRangesBuilder_AddText(ImFontGlyphRangesBuilder* self,const char* text,const char* text_end); -CIMGUI_API void ImFontGlyphRangesBuilder_AddRanges(ImFontGlyphRangesBuilder* self,const ImWchar* ranges); -CIMGUI_API void ImFontGlyphRangesBuilder_BuildRanges(ImFontGlyphRangesBuilder* self,ImVector_ImWchar* out_ranges); -CIMGUI_API ImFontAtlasCustomRect* ImFontAtlasCustomRect_ImFontAtlasCustomRect(void); -CIMGUI_API void ImFontAtlasCustomRect_destroy(ImFontAtlasCustomRect* self); -CIMGUI_API bool ImFontAtlasCustomRect_IsPacked(ImFontAtlasCustomRect* self); -CIMGUI_API ImFontAtlas* ImFontAtlas_ImFontAtlas(void); -CIMGUI_API void ImFontAtlas_destroy(ImFontAtlas* self); -CIMGUI_API ImFont* ImFontAtlas_AddFont(ImFontAtlas* self,const ImFontConfig* font_cfg); -CIMGUI_API ImFont* ImFontAtlas_AddFontDefault(ImFontAtlas* self,const ImFontConfig* font_cfg); -CIMGUI_API ImFont* ImFontAtlas_AddFontFromFileTTF(ImFontAtlas* self,const char* filename,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); -CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* self,void* font_data,int font_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); -CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* self,const void* compressed_font_data,int compressed_font_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); -CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(ImFontAtlas* self,const char* compressed_font_data_base85,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); -CIMGUI_API void ImFontAtlas_ClearInputData(ImFontAtlas* self); -CIMGUI_API void ImFontAtlas_ClearTexData(ImFontAtlas* self); -CIMGUI_API void ImFontAtlas_ClearFonts(ImFontAtlas* self); -CIMGUI_API void ImFontAtlas_Clear(ImFontAtlas* self); -CIMGUI_API bool ImFontAtlas_Build(ImFontAtlas* self); -CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel); -CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel); -CIMGUI_API bool ImFontAtlas_IsBuilt(ImFontAtlas* self); -CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* self,ImTextureID id); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesDefault(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesKorean(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesJapanese(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseFull(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseSimplifiedCommon(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesCyrillic(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesThai(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesVietnamese(ImFontAtlas* self); -CIMGUI_API int ImFontAtlas_AddCustomRectRegular(ImFontAtlas* self,int width,int height); -CIMGUI_API int ImFontAtlas_AddCustomRectFontGlyph(ImFontAtlas* self,ImFont* font,ImWchar id,int width,int height,float advance_x,const ImVec2 offset); -CIMGUI_API ImFontAtlasCustomRect* ImFontAtlas_GetCustomRectByIndex(ImFontAtlas* self,int index); -CIMGUI_API void ImFontAtlas_CalcCustomRectUV(ImFontAtlas* self,const ImFontAtlasCustomRect* rect,ImVec2* out_uv_min,ImVec2* out_uv_max); -CIMGUI_API bool ImFontAtlas_GetMouseCursorTexData(ImFontAtlas* self,ImGuiMouseCursor cursor,ImVec2* out_offset,ImVec2* out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2]); -CIMGUI_API ImFont* ImFont_ImFont(void); -CIMGUI_API void ImFont_destroy(ImFont* self); -CIMGUI_API const ImFontGlyph* ImFont_FindGlyph(ImFont* self,ImWchar c); -CIMGUI_API const ImFontGlyph* ImFont_FindGlyphNoFallback(ImFont* self,ImWchar c); -CIMGUI_API float ImFont_GetCharAdvance(ImFont* self,ImWchar c); -CIMGUI_API bool ImFont_IsLoaded(ImFont* self); -CIMGUI_API const char* ImFont_GetDebugName(ImFont* self); -CIMGUI_API void ImFont_CalcTextSizeA(ImVec2 *pOut,ImFont* self,float size,float max_width,float wrap_width,const char* text_begin,const char* text_end,const char** remaining); -CIMGUI_API const char* ImFont_CalcWordWrapPositionA(ImFont* self,float scale,const char* text,const char* text_end,float wrap_width); -CIMGUI_API void ImFont_RenderChar(ImFont* self,ImDrawList* draw_list,float size,const ImVec2 pos,ImU32 col,ImWchar c); -CIMGUI_API void ImFont_RenderText(ImFont* self,ImDrawList* draw_list,float size,const ImVec2 pos,ImU32 col,const ImVec4 clip_rect,const char* text_begin,const char* text_end,float wrap_width,bool cpu_fine_clip); -CIMGUI_API void ImFont_BuildLookupTable(ImFont* self); -CIMGUI_API void ImFont_ClearOutputData(ImFont* self); -CIMGUI_API void ImFont_GrowIndex(ImFont* self,int new_size); -CIMGUI_API void ImFont_AddGlyph(ImFont* self,const ImFontConfig* src_cfg,ImWchar c,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x); -CIMGUI_API void ImFont_AddRemapChar(ImFont* self,ImWchar dst,ImWchar src,bool overwrite_dst); -CIMGUI_API void ImFont_SetGlyphVisible(ImFont* self,ImWchar c,bool visible); -CIMGUI_API bool ImFont_IsGlyphRangeUnused(ImFont* self,unsigned int c_begin,unsigned int c_last); -CIMGUI_API ImGuiViewport* ImGuiViewport_ImGuiViewport(void); -CIMGUI_API void ImGuiViewport_destroy(ImGuiViewport* self); -CIMGUI_API void ImGuiViewport_GetCenter(ImVec2 *pOut,ImGuiViewport* self); -CIMGUI_API void ImGuiViewport_GetWorkCenter(ImVec2 *pOut,ImGuiViewport* self); -CIMGUI_API ImGuiPlatformIO* ImGuiPlatformIO_ImGuiPlatformIO(void); -CIMGUI_API void ImGuiPlatformIO_destroy(ImGuiPlatformIO* self); -CIMGUI_API ImGuiPlatformMonitor* ImGuiPlatformMonitor_ImGuiPlatformMonitor(void); -CIMGUI_API void ImGuiPlatformMonitor_destroy(ImGuiPlatformMonitor* self); -CIMGUI_API ImGuiPlatformImeData* ImGuiPlatformImeData_ImGuiPlatformImeData(void); -CIMGUI_API void ImGuiPlatformImeData_destroy(ImGuiPlatformImeData* self); -CIMGUI_API int igGetKeyIndex(ImGuiKey key); -CIMGUI_API ImGuiID igImHashData(const void* data,size_t data_size,ImU32 seed); -CIMGUI_API ImGuiID igImHashStr(const char* data,size_t data_size,ImU32 seed); -CIMGUI_API void igImQsort(void* base,size_t count,size_t size_of_element,int(*compare_func)(void const*,void const*)); -CIMGUI_API ImU32 igImAlphaBlendColors(ImU32 col_a,ImU32 col_b); -CIMGUI_API bool igImIsPowerOfTwo_Int(int v); -CIMGUI_API bool igImIsPowerOfTwo_U64(ImU64 v); -CIMGUI_API int igImUpperPowerOfTwo(int v); -CIMGUI_API int igImStricmp(const char* str1,const char* str2); -CIMGUI_API int igImStrnicmp(const char* str1,const char* str2,size_t count); -CIMGUI_API void igImStrncpy(char* dst,const char* src,size_t count); -CIMGUI_API char* igImStrdup(const char* str); -CIMGUI_API char* igImStrdupcpy(char* dst,size_t* p_dst_size,const char* str); -CIMGUI_API const char* igImStrchrRange(const char* str_begin,const char* str_end,char c); -CIMGUI_API int igImStrlenW(const ImWchar* str); -CIMGUI_API const char* igImStreolRange(const char* str,const char* str_end); -CIMGUI_API const ImWchar* igImStrbolW(const ImWchar* buf_mid_line,const ImWchar* buf_begin); -CIMGUI_API const char* igImStristr(const char* haystack,const char* haystack_end,const char* needle,const char* needle_end); -CIMGUI_API void igImStrTrimBlanks(char* str); -CIMGUI_API const char* igImStrSkipBlank(const char* str); -CIMGUI_API bool igImCharIsBlankA(char c); -CIMGUI_API bool igImCharIsBlankW(unsigned int c); -CIMGUI_API int igImFormatString(char* buf,size_t buf_size,const char* fmt,...); -CIMGUI_API int igImFormatStringV(char* buf,size_t buf_size,const char* fmt,va_list args); -CIMGUI_API void igImFormatStringToTempBuffer(const char** out_buf,const char** out_buf_end,const char* fmt,...); -CIMGUI_API void igImFormatStringToTempBufferV(const char** out_buf,const char** out_buf_end,const char* fmt,va_list args); -CIMGUI_API const char* igImParseFormatFindStart(const char* format); -CIMGUI_API const char* igImParseFormatFindEnd(const char* format); -CIMGUI_API const char* igImParseFormatTrimDecorations(const char* format,char* buf,size_t buf_size); -CIMGUI_API void igImParseFormatSanitizeForPrinting(const char* fmt_in,char* fmt_out,size_t fmt_out_size); -CIMGUI_API const char* igImParseFormatSanitizeForScanning(const char* fmt_in,char* fmt_out,size_t fmt_out_size); -CIMGUI_API int igImParseFormatPrecision(const char* format,int default_value); -CIMGUI_API const char* igImTextCharToUtf8(char out_buf[5],unsigned int c); -CIMGUI_API int igImTextStrToUtf8(char* out_buf,int out_buf_size,const ImWchar* in_text,const ImWchar* in_text_end); -CIMGUI_API int igImTextCharFromUtf8(unsigned int* out_char,const char* in_text,const char* in_text_end); -CIMGUI_API int igImTextStrFromUtf8(ImWchar* out_buf,int out_buf_size,const char* in_text,const char* in_text_end,const char** in_remaining); -CIMGUI_API int igImTextCountCharsFromUtf8(const char* in_text,const char* in_text_end); -CIMGUI_API int igImTextCountUtf8BytesFromChar(const char* in_text,const char* in_text_end); -CIMGUI_API int igImTextCountUtf8BytesFromStr(const ImWchar* in_text,const ImWchar* in_text_end); -CIMGUI_API ImFileHandle igImFileOpen(const char* filename,const char* mode); -CIMGUI_API bool igImFileClose(ImFileHandle file); -CIMGUI_API ImU64 igImFileGetSize(ImFileHandle file); -CIMGUI_API ImU64 igImFileRead(void* data,ImU64 size,ImU64 count,ImFileHandle file); -CIMGUI_API ImU64 igImFileWrite(const void* data,ImU64 size,ImU64 count,ImFileHandle file); -CIMGUI_API void* igImFileLoadToMemory(const char* filename,const char* mode,size_t* out_file_size,int padding_bytes); -CIMGUI_API float igImPow_Float(float x,float y); -CIMGUI_API double igImPow_double(double x,double y); -CIMGUI_API float igImLog_Float(float x); -CIMGUI_API double igImLog_double(double x); -CIMGUI_API int igImAbs_Int(int x); -CIMGUI_API float igImAbs_Float(float x); -CIMGUI_API double igImAbs_double(double x); -CIMGUI_API float igImSign_Float(float x); -CIMGUI_API double igImSign_double(double x); -CIMGUI_API float igImRsqrt_Float(float x); -CIMGUI_API double igImRsqrt_double(double x); -CIMGUI_API void igImMin(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs); -CIMGUI_API void igImMax(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs); -CIMGUI_API void igImClamp(ImVec2 *pOut,const ImVec2 v,const ImVec2 mn,ImVec2 mx); -CIMGUI_API void igImLerp_Vec2Float(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,float t); -CIMGUI_API void igImLerp_Vec2Vec2(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 t); -CIMGUI_API void igImLerp_Vec4(ImVec4 *pOut,const ImVec4 a,const ImVec4 b,float t); -CIMGUI_API float igImSaturate(float f); -CIMGUI_API float igImLengthSqr_Vec2(const ImVec2 lhs); -CIMGUI_API float igImLengthSqr_Vec4(const ImVec4 lhs); -CIMGUI_API float igImInvLength(const ImVec2 lhs,float fail_value); -CIMGUI_API float igImFloor_Float(float f); -CIMGUI_API float igImFloorSigned_Float(float f); -CIMGUI_API void igImFloor_Vec2(ImVec2 *pOut,const ImVec2 v); -CIMGUI_API void igImFloorSigned_Vec2(ImVec2 *pOut,const ImVec2 v); -CIMGUI_API int igImModPositive(int a,int b); -CIMGUI_API float igImDot(const ImVec2 a,const ImVec2 b); -CIMGUI_API void igImRotate(ImVec2 *pOut,const ImVec2 v,float cos_a,float sin_a); -CIMGUI_API float igImLinearSweep(float current,float target,float speed); -CIMGUI_API void igImMul(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs); -CIMGUI_API bool igImIsFloatAboveGuaranteedIntegerPrecision(float f); -CIMGUI_API void igImBezierCubicCalc(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,float t); -CIMGUI_API void igImBezierCubicClosestPoint(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 p,int num_segments); -CIMGUI_API void igImBezierCubicClosestPointCasteljau(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 p,float tess_tol); -CIMGUI_API void igImBezierQuadraticCalc(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,float t); -CIMGUI_API void igImLineClosestPoint(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 p); -CIMGUI_API bool igImTriangleContainsPoint(const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p); -CIMGUI_API void igImTriangleClosestPoint(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p); -CIMGUI_API void igImTriangleBarycentricCoords(const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p,float* out_u,float* out_v,float* out_w); -CIMGUI_API float igImTriangleArea(const ImVec2 a,const ImVec2 b,const ImVec2 c); -CIMGUI_API ImGuiDir igImGetDirQuadrantFromDelta(float dx,float dy); -CIMGUI_API ImVec1* ImVec1_ImVec1_Nil(void); -CIMGUI_API void ImVec1_destroy(ImVec1* self); -CIMGUI_API ImVec1* ImVec1_ImVec1_Float(float _x); -CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_Nil(void); -CIMGUI_API void ImVec2ih_destroy(ImVec2ih* self); -CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_short(short _x,short _y); -CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_Vec2(const ImVec2 rhs); -CIMGUI_API ImRect* ImRect_ImRect_Nil(void); -CIMGUI_API void ImRect_destroy(ImRect* self); -CIMGUI_API ImRect* ImRect_ImRect_Vec2(const ImVec2 min,const ImVec2 max); -CIMGUI_API ImRect* ImRect_ImRect_Vec4(const ImVec4 v); -CIMGUI_API ImRect* ImRect_ImRect_Float(float x1,float y1,float x2,float y2); -CIMGUI_API void ImRect_GetCenter(ImVec2 *pOut,ImRect* self); -CIMGUI_API void ImRect_GetSize(ImVec2 *pOut,ImRect* self); -CIMGUI_API float ImRect_GetWidth(ImRect* self); -CIMGUI_API float ImRect_GetHeight(ImRect* self); -CIMGUI_API float ImRect_GetArea(ImRect* self); -CIMGUI_API void ImRect_GetTL(ImVec2 *pOut,ImRect* self); -CIMGUI_API void ImRect_GetTR(ImVec2 *pOut,ImRect* self); -CIMGUI_API void ImRect_GetBL(ImVec2 *pOut,ImRect* self); -CIMGUI_API void ImRect_GetBR(ImVec2 *pOut,ImRect* self); -CIMGUI_API bool ImRect_Contains_Vec2(ImRect* self,const ImVec2 p); -CIMGUI_API bool ImRect_Contains_Rect(ImRect* self,const ImRect r); -CIMGUI_API bool ImRect_Overlaps(ImRect* self,const ImRect r); -CIMGUI_API void ImRect_Add_Vec2(ImRect* self,const ImVec2 p); -CIMGUI_API void ImRect_Add_Rect(ImRect* self,const ImRect r); -CIMGUI_API void ImRect_Expand_Float(ImRect* self,const float amount); -CIMGUI_API void ImRect_Expand_Vec2(ImRect* self,const ImVec2 amount); -CIMGUI_API void ImRect_Translate(ImRect* self,const ImVec2 d); -CIMGUI_API void ImRect_TranslateX(ImRect* self,float dx); -CIMGUI_API void ImRect_TranslateY(ImRect* self,float dy); -CIMGUI_API void ImRect_ClipWith(ImRect* self,const ImRect r); -CIMGUI_API void ImRect_ClipWithFull(ImRect* self,const ImRect r); -CIMGUI_API void ImRect_Floor(ImRect* self); -CIMGUI_API bool ImRect_IsInverted(ImRect* self); -CIMGUI_API void ImRect_ToVec4(ImVec4 *pOut,ImRect* self); -CIMGUI_API bool igImBitArrayTestBit(const ImU32* arr,int n); -CIMGUI_API void igImBitArrayClearBit(ImU32* arr,int n); -CIMGUI_API void igImBitArraySetBit(ImU32* arr,int n); -CIMGUI_API void igImBitArraySetBitRange(ImU32* arr,int n,int n2); -CIMGUI_API void ImBitVector_Create(ImBitVector* self,int sz); -CIMGUI_API void ImBitVector_Clear(ImBitVector* self); -CIMGUI_API bool ImBitVector_TestBit(ImBitVector* self,int n); -CIMGUI_API void ImBitVector_SetBit(ImBitVector* self,int n); -CIMGUI_API void ImBitVector_ClearBit(ImBitVector* self,int n); -CIMGUI_API ImDrawListSharedData* ImDrawListSharedData_ImDrawListSharedData(void); -CIMGUI_API void ImDrawListSharedData_destroy(ImDrawListSharedData* self); -CIMGUI_API void ImDrawListSharedData_SetCircleTessellationMaxError(ImDrawListSharedData* self,float max_error); -CIMGUI_API void ImDrawDataBuilder_Clear(ImDrawDataBuilder* self); -CIMGUI_API void ImDrawDataBuilder_ClearFreeMemory(ImDrawDataBuilder* self); -CIMGUI_API int ImDrawDataBuilder_GetDrawListCount(ImDrawDataBuilder* self); -CIMGUI_API void ImDrawDataBuilder_FlattenIntoSingleLayer(ImDrawDataBuilder* self); -CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Int(ImGuiStyleVar idx,int v); -CIMGUI_API void ImGuiStyleMod_destroy(ImGuiStyleMod* self); -CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Float(ImGuiStyleVar idx,float v); -CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Vec2(ImGuiStyleVar idx,ImVec2 v); -CIMGUI_API ImGuiComboPreviewData* ImGuiComboPreviewData_ImGuiComboPreviewData(void); -CIMGUI_API void ImGuiComboPreviewData_destroy(ImGuiComboPreviewData* self); -CIMGUI_API ImGuiMenuColumns* ImGuiMenuColumns_ImGuiMenuColumns(void); -CIMGUI_API void ImGuiMenuColumns_destroy(ImGuiMenuColumns* self); -CIMGUI_API void ImGuiMenuColumns_Update(ImGuiMenuColumns* self,float spacing,bool window_reappearing); -CIMGUI_API float ImGuiMenuColumns_DeclColumns(ImGuiMenuColumns* self,float w_icon,float w_label,float w_shortcut,float w_mark); -CIMGUI_API void ImGuiMenuColumns_CalcNextTotalWidth(ImGuiMenuColumns* self,bool update_offsets); -CIMGUI_API ImGuiInputTextState* ImGuiInputTextState_ImGuiInputTextState(void); -CIMGUI_API void ImGuiInputTextState_destroy(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_ClearText(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_ClearFreeMemory(ImGuiInputTextState* self); -CIMGUI_API int ImGuiInputTextState_GetUndoAvailCount(ImGuiInputTextState* self); -CIMGUI_API int ImGuiInputTextState_GetRedoAvailCount(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_OnKeyPressed(ImGuiInputTextState* self,int key); -CIMGUI_API void ImGuiInputTextState_CursorAnimReset(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_CursorClamp(ImGuiInputTextState* self); -CIMGUI_API bool ImGuiInputTextState_HasSelection(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_ClearSelection(ImGuiInputTextState* self); -CIMGUI_API int ImGuiInputTextState_GetCursorPos(ImGuiInputTextState* self); -CIMGUI_API int ImGuiInputTextState_GetSelectionStart(ImGuiInputTextState* self); -CIMGUI_API int ImGuiInputTextState_GetSelectionEnd(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_SelectAll(ImGuiInputTextState* self); -CIMGUI_API ImGuiPopupData* ImGuiPopupData_ImGuiPopupData(void); -CIMGUI_API void ImGuiPopupData_destroy(ImGuiPopupData* self); -CIMGUI_API ImGuiNextWindowData* ImGuiNextWindowData_ImGuiNextWindowData(void); -CIMGUI_API void ImGuiNextWindowData_destroy(ImGuiNextWindowData* self); -CIMGUI_API void ImGuiNextWindowData_ClearFlags(ImGuiNextWindowData* self); -CIMGUI_API ImGuiNextItemData* ImGuiNextItemData_ImGuiNextItemData(void); -CIMGUI_API void ImGuiNextItemData_destroy(ImGuiNextItemData* self); -CIMGUI_API void ImGuiNextItemData_ClearFlags(ImGuiNextItemData* self); -CIMGUI_API ImGuiLastItemData* ImGuiLastItemData_ImGuiLastItemData(void); -CIMGUI_API void ImGuiLastItemData_destroy(ImGuiLastItemData* self); -CIMGUI_API ImGuiStackSizes* ImGuiStackSizes_ImGuiStackSizes(void); -CIMGUI_API void ImGuiStackSizes_destroy(ImGuiStackSizes* self); -CIMGUI_API void ImGuiStackSizes_SetToCurrentState(ImGuiStackSizes* self); -CIMGUI_API void ImGuiStackSizes_CompareWithCurrentState(ImGuiStackSizes* self); -CIMGUI_API ImGuiPtrOrIndex* ImGuiPtrOrIndex_ImGuiPtrOrIndex_Ptr(void* ptr); -CIMGUI_API void ImGuiPtrOrIndex_destroy(ImGuiPtrOrIndex* self); -CIMGUI_API ImGuiPtrOrIndex* ImGuiPtrOrIndex_ImGuiPtrOrIndex_Int(int index); -CIMGUI_API ImGuiInputEvent* ImGuiInputEvent_ImGuiInputEvent(void); -CIMGUI_API void ImGuiInputEvent_destroy(ImGuiInputEvent* self); -CIMGUI_API ImGuiListClipperRange ImGuiListClipperRange_FromIndices(int min,int max); -CIMGUI_API ImGuiListClipperRange ImGuiListClipperRange_FromPositions(float y1,float y2,int off_min,int off_max); -CIMGUI_API ImGuiListClipperData* ImGuiListClipperData_ImGuiListClipperData(void); -CIMGUI_API void ImGuiListClipperData_destroy(ImGuiListClipperData* self); -CIMGUI_API void ImGuiListClipperData_Reset(ImGuiListClipperData* self,ImGuiListClipper* clipper); -CIMGUI_API ImGuiNavItemData* ImGuiNavItemData_ImGuiNavItemData(void); -CIMGUI_API void ImGuiNavItemData_destroy(ImGuiNavItemData* self); -CIMGUI_API void ImGuiNavItemData_Clear(ImGuiNavItemData* self); -CIMGUI_API ImGuiOldColumnData* ImGuiOldColumnData_ImGuiOldColumnData(void); -CIMGUI_API void ImGuiOldColumnData_destroy(ImGuiOldColumnData* self); -CIMGUI_API ImGuiOldColumns* ImGuiOldColumns_ImGuiOldColumns(void); -CIMGUI_API void ImGuiOldColumns_destroy(ImGuiOldColumns* self); -CIMGUI_API ImGuiDockNode* ImGuiDockNode_ImGuiDockNode(ImGuiID id); -CIMGUI_API void ImGuiDockNode_destroy(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsRootNode(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsDockSpace(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsFloatingNode(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsCentralNode(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsHiddenTabBar(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsNoTabBar(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsSplitNode(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsLeafNode(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsEmpty(ImGuiDockNode* self); -CIMGUI_API void ImGuiDockNode_Rect(ImRect *pOut,ImGuiDockNode* self); -CIMGUI_API void ImGuiDockNode_SetLocalFlags(ImGuiDockNode* self,ImGuiDockNodeFlags flags); -CIMGUI_API void ImGuiDockNode_UpdateMergedFlags(ImGuiDockNode* self); -CIMGUI_API ImGuiDockContext* ImGuiDockContext_ImGuiDockContext(void); -CIMGUI_API void ImGuiDockContext_destroy(ImGuiDockContext* self); -CIMGUI_API ImGuiViewportP* ImGuiViewportP_ImGuiViewportP(void); -CIMGUI_API void ImGuiViewportP_destroy(ImGuiViewportP* self); -CIMGUI_API void ImGuiViewportP_ClearRequestFlags(ImGuiViewportP* self); -CIMGUI_API void ImGuiViewportP_CalcWorkRectPos(ImVec2 *pOut,ImGuiViewportP* self,const ImVec2 off_min); -CIMGUI_API void ImGuiViewportP_CalcWorkRectSize(ImVec2 *pOut,ImGuiViewportP* self,const ImVec2 off_min,const ImVec2 off_max); -CIMGUI_API void ImGuiViewportP_UpdateWorkRect(ImGuiViewportP* self); -CIMGUI_API void ImGuiViewportP_GetMainRect(ImRect *pOut,ImGuiViewportP* self); -CIMGUI_API void ImGuiViewportP_GetWorkRect(ImRect *pOut,ImGuiViewportP* self); -CIMGUI_API void ImGuiViewportP_GetBuildWorkRect(ImRect *pOut,ImGuiViewportP* self); -CIMGUI_API ImGuiWindowSettings* ImGuiWindowSettings_ImGuiWindowSettings(void); -CIMGUI_API void ImGuiWindowSettings_destroy(ImGuiWindowSettings* self); -CIMGUI_API char* ImGuiWindowSettings_GetName(ImGuiWindowSettings* self); -CIMGUI_API ImGuiSettingsHandler* ImGuiSettingsHandler_ImGuiSettingsHandler(void); -CIMGUI_API void ImGuiSettingsHandler_destroy(ImGuiSettingsHandler* self); -CIMGUI_API ImGuiMetricsConfig* ImGuiMetricsConfig_ImGuiMetricsConfig(void); -CIMGUI_API void ImGuiMetricsConfig_destroy(ImGuiMetricsConfig* self); -CIMGUI_API ImGuiStackLevelInfo* ImGuiStackLevelInfo_ImGuiStackLevelInfo(void); -CIMGUI_API void ImGuiStackLevelInfo_destroy(ImGuiStackLevelInfo* self); -CIMGUI_API ImGuiStackTool* ImGuiStackTool_ImGuiStackTool(void); -CIMGUI_API void ImGuiStackTool_destroy(ImGuiStackTool* self); -CIMGUI_API ImGuiContextHook* ImGuiContextHook_ImGuiContextHook(void); -CIMGUI_API void ImGuiContextHook_destroy(ImGuiContextHook* self); -CIMGUI_API ImGuiContext* ImGuiContext_ImGuiContext(ImFontAtlas* shared_font_atlas); -CIMGUI_API void ImGuiContext_destroy(ImGuiContext* self); -CIMGUI_API ImGuiWindow* ImGuiWindow_ImGuiWindow(ImGuiContext* context,const char* name); -CIMGUI_API void ImGuiWindow_destroy(ImGuiWindow* self); -CIMGUI_API ImGuiID ImGuiWindow_GetID_Str(ImGuiWindow* self,const char* str,const char* str_end); -CIMGUI_API ImGuiID ImGuiWindow_GetID_Ptr(ImGuiWindow* self,const void* ptr); -CIMGUI_API ImGuiID ImGuiWindow_GetID_Int(ImGuiWindow* self,int n); -CIMGUI_API ImGuiID ImGuiWindow_GetIDFromRectangle(ImGuiWindow* self,const ImRect r_abs); -CIMGUI_API void ImGuiWindow_Rect(ImRect *pOut,ImGuiWindow* self); -CIMGUI_API float ImGuiWindow_CalcFontSize(ImGuiWindow* self); -CIMGUI_API float ImGuiWindow_TitleBarHeight(ImGuiWindow* self); -CIMGUI_API void ImGuiWindow_TitleBarRect(ImRect *pOut,ImGuiWindow* self); -CIMGUI_API float ImGuiWindow_MenuBarHeight(ImGuiWindow* self); -CIMGUI_API void ImGuiWindow_MenuBarRect(ImRect *pOut,ImGuiWindow* self); -CIMGUI_API ImGuiTabItem* ImGuiTabItem_ImGuiTabItem(void); -CIMGUI_API void ImGuiTabItem_destroy(ImGuiTabItem* self); -CIMGUI_API ImGuiTabBar* ImGuiTabBar_ImGuiTabBar(void); -CIMGUI_API void ImGuiTabBar_destroy(ImGuiTabBar* self); -CIMGUI_API int ImGuiTabBar_GetTabOrder(ImGuiTabBar* self,const ImGuiTabItem* tab); -CIMGUI_API const char* ImGuiTabBar_GetTabName(ImGuiTabBar* self,const ImGuiTabItem* tab); -CIMGUI_API ImGuiTableColumn* ImGuiTableColumn_ImGuiTableColumn(void); -CIMGUI_API void ImGuiTableColumn_destroy(ImGuiTableColumn* self); -CIMGUI_API ImGuiTableInstanceData* ImGuiTableInstanceData_ImGuiTableInstanceData(void); -CIMGUI_API void ImGuiTableInstanceData_destroy(ImGuiTableInstanceData* self); -CIMGUI_API ImGuiTable* ImGuiTable_ImGuiTable(void); -CIMGUI_API void ImGuiTable_destroy(ImGuiTable* self); -CIMGUI_API ImGuiTableTempData* ImGuiTableTempData_ImGuiTableTempData(void); -CIMGUI_API void ImGuiTableTempData_destroy(ImGuiTableTempData* self); -CIMGUI_API ImGuiTableColumnSettings* ImGuiTableColumnSettings_ImGuiTableColumnSettings(void); -CIMGUI_API void ImGuiTableColumnSettings_destroy(ImGuiTableColumnSettings* self); -CIMGUI_API ImGuiTableSettings* ImGuiTableSettings_ImGuiTableSettings(void); -CIMGUI_API void ImGuiTableSettings_destroy(ImGuiTableSettings* self); -CIMGUI_API ImGuiTableColumnSettings* ImGuiTableSettings_GetColumnSettings(ImGuiTableSettings* self); -CIMGUI_API ImGuiWindow* igGetCurrentWindowRead(void); -CIMGUI_API ImGuiWindow* igGetCurrentWindow(void); -CIMGUI_API ImGuiWindow* igFindWindowByID(ImGuiID id); -CIMGUI_API ImGuiWindow* igFindWindowByName(const char* name); -CIMGUI_API void igUpdateWindowParentAndRootLinks(ImGuiWindow* window,ImGuiWindowFlags flags,ImGuiWindow* parent_window); -CIMGUI_API void igCalcWindowNextAutoFitSize(ImVec2 *pOut,ImGuiWindow* window); -CIMGUI_API bool igIsWindowChildOf(ImGuiWindow* window,ImGuiWindow* potential_parent,bool popup_hierarchy,bool dock_hierarchy); -CIMGUI_API bool igIsWindowWithinBeginStackOf(ImGuiWindow* window,ImGuiWindow* potential_parent); -CIMGUI_API bool igIsWindowAbove(ImGuiWindow* potential_above,ImGuiWindow* potential_below); -CIMGUI_API bool igIsWindowNavFocusable(ImGuiWindow* window); -CIMGUI_API void igSetWindowPos_WindowPtr(ImGuiWindow* window,const ImVec2 pos,ImGuiCond cond); -CIMGUI_API void igSetWindowSize_WindowPtr(ImGuiWindow* window,const ImVec2 size,ImGuiCond cond); -CIMGUI_API void igSetWindowCollapsed_WindowPtr(ImGuiWindow* window,bool collapsed,ImGuiCond cond); -CIMGUI_API void igSetWindowHitTestHole(ImGuiWindow* window,const ImVec2 pos,const ImVec2 size); -CIMGUI_API void igWindowRectAbsToRel(ImRect *pOut,ImGuiWindow* window,const ImRect r); -CIMGUI_API void igWindowRectRelToAbs(ImRect *pOut,ImGuiWindow* window,const ImRect r); -CIMGUI_API void igFocusWindow(ImGuiWindow* window); -CIMGUI_API void igFocusTopMostWindowUnderOne(ImGuiWindow* under_this_window,ImGuiWindow* ignore_window); -CIMGUI_API void igBringWindowToFocusFront(ImGuiWindow* window); -CIMGUI_API void igBringWindowToDisplayFront(ImGuiWindow* window); -CIMGUI_API void igBringWindowToDisplayBack(ImGuiWindow* window); -CIMGUI_API void igBringWindowToDisplayBehind(ImGuiWindow* window,ImGuiWindow* above_window); -CIMGUI_API int igFindWindowDisplayIndex(ImGuiWindow* window); -CIMGUI_API ImGuiWindow* igFindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window); -CIMGUI_API void igSetCurrentFont(ImFont* font); -CIMGUI_API ImFont* igGetDefaultFont(void); -CIMGUI_API ImDrawList* igGetForegroundDrawList_WindowPtr(ImGuiWindow* window); -CIMGUI_API void igInitialize(void); -CIMGUI_API void igShutdown(void); -CIMGUI_API void igUpdateInputEvents(bool trickle_fast_inputs); -CIMGUI_API void igUpdateHoveredWindowAndCaptureFlags(void); -CIMGUI_API void igStartMouseMovingWindow(ImGuiWindow* window); -CIMGUI_API void igStartMouseMovingWindowOrNode(ImGuiWindow* window,ImGuiDockNode* node,bool undock_floating_node); -CIMGUI_API void igUpdateMouseMovingWindowNewFrame(void); -CIMGUI_API void igUpdateMouseMovingWindowEndFrame(void); -CIMGUI_API ImGuiID igAddContextHook(ImGuiContext* context,const ImGuiContextHook* hook); -CIMGUI_API void igRemoveContextHook(ImGuiContext* context,ImGuiID hook_to_remove); -CIMGUI_API void igCallContextHooks(ImGuiContext* context,ImGuiContextHookType type); -CIMGUI_API void igTranslateWindowsInViewport(ImGuiViewportP* viewport,const ImVec2 old_pos,const ImVec2 new_pos); -CIMGUI_API void igScaleWindowsInViewport(ImGuiViewportP* viewport,float scale); -CIMGUI_API void igDestroyPlatformWindow(ImGuiViewportP* viewport); -CIMGUI_API void igSetWindowViewport(ImGuiWindow* window,ImGuiViewportP* viewport); -CIMGUI_API void igSetCurrentViewport(ImGuiWindow* window,ImGuiViewportP* viewport); -CIMGUI_API const ImGuiPlatformMonitor* igGetViewportPlatformMonitor(ImGuiViewport* viewport); -CIMGUI_API ImGuiViewportP* igFindHoveredViewportFromPlatformWindowStack(const ImVec2 mouse_platform_pos); -CIMGUI_API void igMarkIniSettingsDirty_Nil(void); -CIMGUI_API void igMarkIniSettingsDirty_WindowPtr(ImGuiWindow* window); -CIMGUI_API void igClearIniSettings(void); -CIMGUI_API ImGuiWindowSettings* igCreateNewWindowSettings(const char* name); -CIMGUI_API ImGuiWindowSettings* igFindWindowSettings(ImGuiID id); -CIMGUI_API ImGuiWindowSettings* igFindOrCreateWindowSettings(const char* name); -CIMGUI_API void igAddSettingsHandler(const ImGuiSettingsHandler* handler); -CIMGUI_API void igRemoveSettingsHandler(const char* type_name); -CIMGUI_API ImGuiSettingsHandler* igFindSettingsHandler(const char* type_name); -CIMGUI_API void igSetNextWindowScroll(const ImVec2 scroll); -CIMGUI_API void igSetScrollX_WindowPtr(ImGuiWindow* window,float scroll_x); -CIMGUI_API void igSetScrollY_WindowPtr(ImGuiWindow* window,float scroll_y); -CIMGUI_API void igSetScrollFromPosX_WindowPtr(ImGuiWindow* window,float local_x,float center_x_ratio); -CIMGUI_API void igSetScrollFromPosY_WindowPtr(ImGuiWindow* window,float local_y,float center_y_ratio); -CIMGUI_API void igScrollToItem(ImGuiScrollFlags flags); -CIMGUI_API void igScrollToRect(ImGuiWindow* window,const ImRect rect,ImGuiScrollFlags flags); -CIMGUI_API void igScrollToRectEx(ImVec2 *pOut,ImGuiWindow* window,const ImRect rect,ImGuiScrollFlags flags); -CIMGUI_API void igScrollToBringRectIntoView(ImGuiWindow* window,const ImRect rect); -CIMGUI_API ImGuiID igGetItemID(void); -CIMGUI_API ImGuiItemStatusFlags igGetItemStatusFlags(void); -CIMGUI_API ImGuiItemFlags igGetItemFlags(void); -CIMGUI_API ImGuiID igGetActiveID(void); -CIMGUI_API ImGuiID igGetFocusID(void); -CIMGUI_API void igSetActiveID(ImGuiID id,ImGuiWindow* window); -CIMGUI_API void igSetFocusID(ImGuiID id,ImGuiWindow* window); -CIMGUI_API void igClearActiveID(void); -CIMGUI_API ImGuiID igGetHoveredID(void); -CIMGUI_API void igSetHoveredID(ImGuiID id); -CIMGUI_API void igKeepAliveID(ImGuiID id); -CIMGUI_API void igMarkItemEdited(ImGuiID id); -CIMGUI_API void igPushOverrideID(ImGuiID id); -CIMGUI_API ImGuiID igGetIDWithSeed(const char* str_id_begin,const char* str_id_end,ImGuiID seed); -CIMGUI_API void igItemSize_Vec2(const ImVec2 size,float text_baseline_y); -CIMGUI_API void igItemSize_Rect(const ImRect bb,float text_baseline_y); -CIMGUI_API bool igItemAdd(const ImRect bb,ImGuiID id,const ImRect* nav_bb,ImGuiItemFlags extra_flags); -CIMGUI_API bool igItemHoverable(const ImRect bb,ImGuiID id); -CIMGUI_API bool igIsClippedEx(const ImRect bb,ImGuiID id); -CIMGUI_API void igSetLastItemData(ImGuiID item_id,ImGuiItemFlags in_flags,ImGuiItemStatusFlags status_flags,const ImRect item_rect); -CIMGUI_API void igCalcItemSize(ImVec2 *pOut,ImVec2 size,float default_w,float default_h); -CIMGUI_API float igCalcWrapWidthForPos(const ImVec2 pos,float wrap_pos_x); -CIMGUI_API void igPushMultiItemsWidths(int components,float width_full); -CIMGUI_API bool igIsItemToggledSelection(void); -CIMGUI_API void igGetContentRegionMaxAbs(ImVec2 *pOut); -CIMGUI_API void igShrinkWidths(ImGuiShrinkWidthItem* items,int count,float width_excess); -CIMGUI_API void igPushItemFlag(ImGuiItemFlags option,bool enabled); -CIMGUI_API void igPopItemFlag(void); -CIMGUI_API void igLogBegin(ImGuiLogType type,int auto_open_depth); -CIMGUI_API void igLogToBuffer(int auto_open_depth); -CIMGUI_API void igLogRenderedText(const ImVec2* ref_pos,const char* text,const char* text_end); -CIMGUI_API void igLogSetNextTextDecoration(const char* prefix,const char* suffix); -CIMGUI_API bool igBeginChildEx(const char* name,ImGuiID id,const ImVec2 size_arg,bool border,ImGuiWindowFlags flags); -CIMGUI_API void igOpenPopupEx(ImGuiID id,ImGuiPopupFlags popup_flags); -CIMGUI_API void igClosePopupToLevel(int remaining,bool restore_focus_to_window_under_popup); -CIMGUI_API void igClosePopupsOverWindow(ImGuiWindow* ref_window,bool restore_focus_to_window_under_popup); -CIMGUI_API void igClosePopupsExceptModals(void); -CIMGUI_API bool igIsPopupOpen_ID(ImGuiID id,ImGuiPopupFlags popup_flags); -CIMGUI_API bool igBeginPopupEx(ImGuiID id,ImGuiWindowFlags extra_flags); -CIMGUI_API void igBeginTooltipEx(ImGuiTooltipFlags tooltip_flags,ImGuiWindowFlags extra_window_flags); -CIMGUI_API void igGetPopupAllowedExtentRect(ImRect *pOut,ImGuiWindow* window); -CIMGUI_API ImGuiWindow* igGetTopMostPopupModal(void); -CIMGUI_API ImGuiWindow* igGetTopMostAndVisiblePopupModal(void); -CIMGUI_API void igFindBestWindowPosForPopup(ImVec2 *pOut,ImGuiWindow* window); -CIMGUI_API void igFindBestWindowPosForPopupEx(ImVec2 *pOut,const ImVec2 ref_pos,const ImVec2 size,ImGuiDir* last_dir,const ImRect r_outer,const ImRect r_avoid,ImGuiPopupPositionPolicy policy); -CIMGUI_API bool igBeginViewportSideBar(const char* name,ImGuiViewport* viewport,ImGuiDir dir,float size,ImGuiWindowFlags window_flags); -CIMGUI_API bool igBeginMenuEx(const char* label,const char* icon,bool enabled); -CIMGUI_API bool igMenuItemEx(const char* label,const char* icon,const char* shortcut,bool selected,bool enabled); -CIMGUI_API bool igBeginComboPopup(ImGuiID popup_id,const ImRect bb,ImGuiComboFlags flags); -CIMGUI_API bool igBeginComboPreview(void); -CIMGUI_API void igEndComboPreview(void); -CIMGUI_API void igNavInitWindow(ImGuiWindow* window,bool force_reinit); -CIMGUI_API void igNavInitRequestApplyResult(void); -CIMGUI_API bool igNavMoveRequestButNoResultYet(void); -CIMGUI_API void igNavMoveRequestSubmit(ImGuiDir move_dir,ImGuiDir clip_dir,ImGuiNavMoveFlags move_flags,ImGuiScrollFlags scroll_flags); -CIMGUI_API void igNavMoveRequestForward(ImGuiDir move_dir,ImGuiDir clip_dir,ImGuiNavMoveFlags move_flags,ImGuiScrollFlags scroll_flags); -CIMGUI_API void igNavMoveRequestResolveWithLastItem(ImGuiNavItemData* result); -CIMGUI_API void igNavMoveRequestCancel(void); -CIMGUI_API void igNavMoveRequestApplyResult(void); -CIMGUI_API void igNavMoveRequestTryWrapping(ImGuiWindow* window,ImGuiNavMoveFlags move_flags); -CIMGUI_API const char* igGetNavInputName(ImGuiNavInput n); -CIMGUI_API float igGetNavInputAmount(ImGuiNavInput n,ImGuiNavReadMode mode); -CIMGUI_API void igGetNavInputAmount2d(ImVec2 *pOut,ImGuiNavDirSourceFlags dir_sources,ImGuiNavReadMode mode,float slow_factor,float fast_factor); -CIMGUI_API int igCalcTypematicRepeatAmount(float t0,float t1,float repeat_delay,float repeat_rate); -CIMGUI_API void igActivateItem(ImGuiID id); -CIMGUI_API void igSetNavWindow(ImGuiWindow* window); -CIMGUI_API void igSetNavID(ImGuiID id,ImGuiNavLayer nav_layer,ImGuiID focus_scope_id,const ImRect rect_rel); -CIMGUI_API void igPushFocusScope(ImGuiID id); -CIMGUI_API void igPopFocusScope(void); -CIMGUI_API ImGuiID igGetFocusedFocusScope(void); -CIMGUI_API ImGuiID igGetFocusScope(void); -CIMGUI_API bool igIsNamedKey(ImGuiKey key); -CIMGUI_API bool igIsLegacyKey(ImGuiKey key); -CIMGUI_API bool igIsGamepadKey(ImGuiKey key); -CIMGUI_API ImGuiKeyData* igGetKeyData(ImGuiKey key); -CIMGUI_API void igSetItemUsingMouseWheel(void); -CIMGUI_API void igSetActiveIdUsingNavAndKeys(void); -CIMGUI_API bool igIsActiveIdUsingNavDir(ImGuiDir dir); -CIMGUI_API bool igIsActiveIdUsingNavInput(ImGuiNavInput input); -CIMGUI_API bool igIsActiveIdUsingKey(ImGuiKey key); -CIMGUI_API void igSetActiveIdUsingKey(ImGuiKey key); -CIMGUI_API bool igIsMouseDragPastThreshold(ImGuiMouseButton button,float lock_threshold); -CIMGUI_API bool igIsNavInputDown(ImGuiNavInput n); -CIMGUI_API bool igIsNavInputTest(ImGuiNavInput n,ImGuiNavReadMode rm); -CIMGUI_API ImGuiModFlags igGetMergedModFlags(void); -CIMGUI_API bool igIsKeyPressedMap(ImGuiKey key,bool repeat); -CIMGUI_API void igDockContextInitialize(ImGuiContext* ctx); -CIMGUI_API void igDockContextShutdown(ImGuiContext* ctx); -CIMGUI_API void igDockContextClearNodes(ImGuiContext* ctx,ImGuiID root_id,bool clear_settings_refs); -CIMGUI_API void igDockContextRebuildNodes(ImGuiContext* ctx); -CIMGUI_API void igDockContextNewFrameUpdateUndocking(ImGuiContext* ctx); -CIMGUI_API void igDockContextNewFrameUpdateDocking(ImGuiContext* ctx); -CIMGUI_API void igDockContextEndFrame(ImGuiContext* ctx); -CIMGUI_API ImGuiID igDockContextGenNodeID(ImGuiContext* ctx); -CIMGUI_API void igDockContextQueueDock(ImGuiContext* ctx,ImGuiWindow* target,ImGuiDockNode* target_node,ImGuiWindow* payload,ImGuiDir split_dir,float split_ratio,bool split_outer); -CIMGUI_API void igDockContextQueueUndockWindow(ImGuiContext* ctx,ImGuiWindow* window); -CIMGUI_API void igDockContextQueueUndockNode(ImGuiContext* ctx,ImGuiDockNode* node); -CIMGUI_API bool igDockContextCalcDropPosForDocking(ImGuiWindow* target,ImGuiDockNode* target_node,ImGuiWindow* payload,ImGuiDir split_dir,bool split_outer,ImVec2* out_pos); -CIMGUI_API bool igDockNodeBeginAmendTabBar(ImGuiDockNode* node); -CIMGUI_API void igDockNodeEndAmendTabBar(void); -CIMGUI_API ImGuiDockNode* igDockNodeGetRootNode(ImGuiDockNode* node); -CIMGUI_API bool igDockNodeIsInHierarchyOf(ImGuiDockNode* node,ImGuiDockNode* parent); -CIMGUI_API int igDockNodeGetDepth(const ImGuiDockNode* node); -CIMGUI_API ImGuiID igDockNodeGetWindowMenuButtonId(const ImGuiDockNode* node); -CIMGUI_API ImGuiDockNode* igGetWindowDockNode(void); -CIMGUI_API bool igGetWindowAlwaysWantOwnTabBar(ImGuiWindow* window); -CIMGUI_API void igBeginDocked(ImGuiWindow* window,bool* p_open); -CIMGUI_API void igBeginDockableDragDropSource(ImGuiWindow* window); -CIMGUI_API void igBeginDockableDragDropTarget(ImGuiWindow* window); -CIMGUI_API void igSetWindowDock(ImGuiWindow* window,ImGuiID dock_id,ImGuiCond cond); -CIMGUI_API void igDockBuilderDockWindow(const char* window_name,ImGuiID node_id); -CIMGUI_API ImGuiDockNode* igDockBuilderGetNode(ImGuiID node_id); -CIMGUI_API ImGuiDockNode* igDockBuilderGetCentralNode(ImGuiID node_id); -CIMGUI_API ImGuiID igDockBuilderAddNode(ImGuiID node_id,ImGuiDockNodeFlags flags); -CIMGUI_API void igDockBuilderRemoveNode(ImGuiID node_id); -CIMGUI_API void igDockBuilderRemoveNodeDockedWindows(ImGuiID node_id,bool clear_settings_refs); -CIMGUI_API void igDockBuilderRemoveNodeChildNodes(ImGuiID node_id); -CIMGUI_API void igDockBuilderSetNodePos(ImGuiID node_id,ImVec2 pos); -CIMGUI_API void igDockBuilderSetNodeSize(ImGuiID node_id,ImVec2 size); -CIMGUI_API ImGuiID igDockBuilderSplitNode(ImGuiID node_id,ImGuiDir split_dir,float size_ratio_for_node_at_dir,ImGuiID* out_id_at_dir,ImGuiID* out_id_at_opposite_dir); -CIMGUI_API void igDockBuilderCopyDockSpace(ImGuiID src_dockspace_id,ImGuiID dst_dockspace_id,ImVector_const_charPtr* in_window_remap_pairs); -CIMGUI_API void igDockBuilderCopyNode(ImGuiID src_node_id,ImGuiID dst_node_id,ImVector_ImGuiID* out_node_remap_pairs); -CIMGUI_API void igDockBuilderCopyWindowSettings(const char* src_name,const char* dst_name); -CIMGUI_API void igDockBuilderFinish(ImGuiID node_id); -CIMGUI_API bool igIsDragDropActive(void); -CIMGUI_API bool igBeginDragDropTargetCustom(const ImRect bb,ImGuiID id); -CIMGUI_API void igClearDragDrop(void); -CIMGUI_API bool igIsDragDropPayloadBeingAccepted(void); -CIMGUI_API void igSetWindowClipRectBeforeSetChannel(ImGuiWindow* window,const ImRect clip_rect); -CIMGUI_API void igBeginColumns(const char* str_id,int count,ImGuiOldColumnFlags flags); -CIMGUI_API void igEndColumns(void); -CIMGUI_API void igPushColumnClipRect(int column_index); -CIMGUI_API void igPushColumnsBackground(void); -CIMGUI_API void igPopColumnsBackground(void); -CIMGUI_API ImGuiID igGetColumnsID(const char* str_id,int count); -CIMGUI_API ImGuiOldColumns* igFindOrCreateColumns(ImGuiWindow* window,ImGuiID id); -CIMGUI_API float igGetColumnOffsetFromNorm(const ImGuiOldColumns* columns,float offset_norm); -CIMGUI_API float igGetColumnNormFromOffset(const ImGuiOldColumns* columns,float offset); -CIMGUI_API void igTableOpenContextMenu(int column_n); -CIMGUI_API void igTableSetColumnWidth(int column_n,float width); -CIMGUI_API void igTableSetColumnSortDirection(int column_n,ImGuiSortDirection sort_direction,bool append_to_sort_specs); -CIMGUI_API int igTableGetHoveredColumn(void); -CIMGUI_API float igTableGetHeaderRowHeight(void); -CIMGUI_API void igTablePushBackgroundChannel(void); -CIMGUI_API void igTablePopBackgroundChannel(void); -CIMGUI_API ImGuiTable* igGetCurrentTable(void); -CIMGUI_API ImGuiTable* igTableFindByID(ImGuiID id); -CIMGUI_API bool igBeginTableEx(const char* name,ImGuiID id,int columns_count,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width); -CIMGUI_API void igTableBeginInitMemory(ImGuiTable* table,int columns_count); -CIMGUI_API void igTableBeginApplyRequests(ImGuiTable* table); -CIMGUI_API void igTableSetupDrawChannels(ImGuiTable* table); -CIMGUI_API void igTableUpdateLayout(ImGuiTable* table); -CIMGUI_API void igTableUpdateBorders(ImGuiTable* table); -CIMGUI_API void igTableUpdateColumnsWeightFromWidth(ImGuiTable* table); -CIMGUI_API void igTableDrawBorders(ImGuiTable* table); -CIMGUI_API void igTableDrawContextMenu(ImGuiTable* table); -CIMGUI_API void igTableMergeDrawChannels(ImGuiTable* table); -CIMGUI_API ImGuiTableInstanceData* igTableGetInstanceData(ImGuiTable* table,int instance_no); -CIMGUI_API void igTableSortSpecsSanitize(ImGuiTable* table); -CIMGUI_API void igTableSortSpecsBuild(ImGuiTable* table); -CIMGUI_API ImGuiSortDirection igTableGetColumnNextSortDirection(ImGuiTableColumn* column); -CIMGUI_API void igTableFixColumnSortDirection(ImGuiTable* table,ImGuiTableColumn* column); -CIMGUI_API float igTableGetColumnWidthAuto(ImGuiTable* table,ImGuiTableColumn* column); -CIMGUI_API void igTableBeginRow(ImGuiTable* table); -CIMGUI_API void igTableEndRow(ImGuiTable* table); -CIMGUI_API void igTableBeginCell(ImGuiTable* table,int column_n); -CIMGUI_API void igTableEndCell(ImGuiTable* table); -CIMGUI_API void igTableGetCellBgRect(ImRect *pOut,const ImGuiTable* table,int column_n); -CIMGUI_API const char* igTableGetColumnName_TablePtr(const ImGuiTable* table,int column_n); -CIMGUI_API ImGuiID igTableGetColumnResizeID(const ImGuiTable* table,int column_n,int instance_no); -CIMGUI_API float igTableGetMaxColumnWidth(const ImGuiTable* table,int column_n); -CIMGUI_API void igTableSetColumnWidthAutoSingle(ImGuiTable* table,int column_n); -CIMGUI_API void igTableSetColumnWidthAutoAll(ImGuiTable* table); -CIMGUI_API void igTableRemove(ImGuiTable* table); -CIMGUI_API void igTableGcCompactTransientBuffers_TablePtr(ImGuiTable* table); -CIMGUI_API void igTableGcCompactTransientBuffers_TableTempDataPtr(ImGuiTableTempData* table); -CIMGUI_API void igTableGcCompactSettings(void); -CIMGUI_API void igTableLoadSettings(ImGuiTable* table); -CIMGUI_API void igTableSaveSettings(ImGuiTable* table); -CIMGUI_API void igTableResetSettings(ImGuiTable* table); -CIMGUI_API ImGuiTableSettings* igTableGetBoundSettings(ImGuiTable* table); -CIMGUI_API void igTableSettingsAddSettingsHandler(void); -CIMGUI_API ImGuiTableSettings* igTableSettingsCreate(ImGuiID id,int columns_count); -CIMGUI_API ImGuiTableSettings* igTableSettingsFindByID(ImGuiID id); -CIMGUI_API bool igBeginTabBarEx(ImGuiTabBar* tab_bar,const ImRect bb,ImGuiTabBarFlags flags,ImGuiDockNode* dock_node); -CIMGUI_API ImGuiTabItem* igTabBarFindTabByID(ImGuiTabBar* tab_bar,ImGuiID tab_id); -CIMGUI_API ImGuiTabItem* igTabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar); -CIMGUI_API void igTabBarAddTab(ImGuiTabBar* tab_bar,ImGuiTabItemFlags tab_flags,ImGuiWindow* window); -CIMGUI_API void igTabBarRemoveTab(ImGuiTabBar* tab_bar,ImGuiID tab_id); -CIMGUI_API void igTabBarCloseTab(ImGuiTabBar* tab_bar,ImGuiTabItem* tab); -CIMGUI_API void igTabBarQueueReorder(ImGuiTabBar* tab_bar,const ImGuiTabItem* tab,int offset); -CIMGUI_API void igTabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar,const ImGuiTabItem* tab,ImVec2 mouse_pos); -CIMGUI_API bool igTabBarProcessReorder(ImGuiTabBar* tab_bar); -CIMGUI_API bool igTabItemEx(ImGuiTabBar* tab_bar,const char* label,bool* p_open,ImGuiTabItemFlags flags,ImGuiWindow* docked_window); -CIMGUI_API void igTabItemCalcSize(ImVec2 *pOut,const char* label,bool has_close_button); -CIMGUI_API void igTabItemBackground(ImDrawList* draw_list,const ImRect bb,ImGuiTabItemFlags flags,ImU32 col); -CIMGUI_API void igTabItemLabelAndCloseButton(ImDrawList* draw_list,const ImRect bb,ImGuiTabItemFlags flags,ImVec2 frame_padding,const char* label,ImGuiID tab_id,ImGuiID close_button_id,bool is_contents_visible,bool* out_just_closed,bool* out_text_clipped); -CIMGUI_API void igRenderText(ImVec2 pos,const char* text,const char* text_end,bool hide_text_after_hash); -CIMGUI_API void igRenderTextWrapped(ImVec2 pos,const char* text,const char* text_end,float wrap_width); -CIMGUI_API void igRenderTextClipped(const ImVec2 pos_min,const ImVec2 pos_max,const char* text,const char* text_end,const ImVec2* text_size_if_known,const ImVec2 align,const ImRect* clip_rect); -CIMGUI_API void igRenderTextClippedEx(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,const char* text,const char* text_end,const ImVec2* text_size_if_known,const ImVec2 align,const ImRect* clip_rect); -CIMGUI_API void igRenderTextEllipsis(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,float clip_max_x,float ellipsis_max_x,const char* text,const char* text_end,const ImVec2* text_size_if_known); -CIMGUI_API void igRenderFrame(ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,bool border,float rounding); -CIMGUI_API void igRenderFrameBorder(ImVec2 p_min,ImVec2 p_max,float rounding); -CIMGUI_API void igRenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,float grid_step,ImVec2 grid_off,float rounding,ImDrawFlags flags); -CIMGUI_API void igRenderNavHighlight(const ImRect bb,ImGuiID id,ImGuiNavHighlightFlags flags); -CIMGUI_API const char* igFindRenderedTextEnd(const char* text,const char* text_end); -CIMGUI_API void igRenderMouseCursor(ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow); -CIMGUI_API void igRenderArrow(ImDrawList* draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale); -CIMGUI_API void igRenderBullet(ImDrawList* draw_list,ImVec2 pos,ImU32 col); -CIMGUI_API void igRenderCheckMark(ImDrawList* draw_list,ImVec2 pos,ImU32 col,float sz); -CIMGUI_API void igRenderArrowPointingAt(ImDrawList* draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col); -CIMGUI_API void igRenderArrowDockMenu(ImDrawList* draw_list,ImVec2 p_min,float sz,ImU32 col); -CIMGUI_API void igRenderRectFilledRangeH(ImDrawList* draw_list,const ImRect rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding); -CIMGUI_API void igRenderRectFilledWithHole(ImDrawList* draw_list,const ImRect outer,const ImRect inner,ImU32 col,float rounding); -CIMGUI_API ImDrawFlags igCalcRoundingFlagsForRectInRect(const ImRect r_in,const ImRect r_outer,float threshold); -CIMGUI_API void igTextEx(const char* text,const char* text_end,ImGuiTextFlags flags); -CIMGUI_API bool igButtonEx(const char* label,const ImVec2 size_arg,ImGuiButtonFlags flags); -CIMGUI_API bool igCloseButton(ImGuiID id,const ImVec2 pos); -CIMGUI_API bool igCollapseButton(ImGuiID id,const ImVec2 pos,ImGuiDockNode* dock_node); -CIMGUI_API bool igArrowButtonEx(const char* str_id,ImGuiDir dir,ImVec2 size_arg,ImGuiButtonFlags flags); -CIMGUI_API void igScrollbar(ImGuiAxis axis); -CIMGUI_API bool igScrollbarEx(const ImRect bb,ImGuiID id,ImGuiAxis axis,ImS64* p_scroll_v,ImS64 avail_v,ImS64 contents_v,ImDrawFlags flags); -CIMGUI_API bool igImageButtonEx(ImGuiID id,ImTextureID texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,const ImVec2 padding,const ImVec4 bg_col,const ImVec4 tint_col); -CIMGUI_API void igGetWindowScrollbarRect(ImRect *pOut,ImGuiWindow* window,ImGuiAxis axis); -CIMGUI_API ImGuiID igGetWindowScrollbarID(ImGuiWindow* window,ImGuiAxis axis); -CIMGUI_API ImGuiID igGetWindowResizeCornerID(ImGuiWindow* window,int n); -CIMGUI_API ImGuiID igGetWindowResizeBorderID(ImGuiWindow* window,ImGuiDir dir); -CIMGUI_API void igSeparatorEx(ImGuiSeparatorFlags flags); -CIMGUI_API bool igCheckboxFlags_S64Ptr(const char* label,ImS64* flags,ImS64 flags_value); -CIMGUI_API bool igCheckboxFlags_U64Ptr(const char* label,ImU64* flags,ImU64 flags_value); -CIMGUI_API bool igButtonBehavior(const ImRect bb,ImGuiID id,bool* out_hovered,bool* out_held,ImGuiButtonFlags flags); -CIMGUI_API bool igDragBehavior(ImGuiID id,ImGuiDataType data_type,void* p_v,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderBehavior(const ImRect bb,ImGuiID id,ImGuiDataType data_type,void* p_v,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags,ImRect* out_grab_bb); -CIMGUI_API bool igSplitterBehavior(const ImRect bb,ImGuiID id,ImGuiAxis axis,float* size1,float* size2,float min_size1,float min_size2,float hover_extend,float hover_visibility_delay,ImU32 bg_col); -CIMGUI_API bool igTreeNodeBehavior(ImGuiID id,ImGuiTreeNodeFlags flags,const char* label,const char* label_end); -CIMGUI_API bool igTreeNodeBehaviorIsOpen(ImGuiID id,ImGuiTreeNodeFlags flags); -CIMGUI_API void igTreePushOverrideID(ImGuiID id); -CIMGUI_API const ImGuiDataTypeInfo* igDataTypeGetInfo(ImGuiDataType data_type); -CIMGUI_API int igDataTypeFormatString(char* buf,int buf_size,ImGuiDataType data_type,const void* p_data,const char* format); -CIMGUI_API void igDataTypeApplyOp(ImGuiDataType data_type,int op,void* output,const void* arg_1,const void* arg_2); -CIMGUI_API bool igDataTypeApplyFromText(const char* buf,ImGuiDataType data_type,void* p_data,const char* format); -CIMGUI_API int igDataTypeCompare(ImGuiDataType data_type,const void* arg_1,const void* arg_2); -CIMGUI_API bool igDataTypeClamp(ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max); -CIMGUI_API bool igInputTextEx(const char* label,const char* hint,char* buf,int buf_size,const ImVec2 size_arg,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); -CIMGUI_API bool igTempInputText(const ImRect bb,ImGuiID id,const char* label,char* buf,int buf_size,ImGuiInputTextFlags flags); -CIMGUI_API bool igTempInputScalar(const ImRect bb,ImGuiID id,const char* label,ImGuiDataType data_type,void* p_data,const char* format,const void* p_clamp_min,const void* p_clamp_max); -CIMGUI_API bool igTempInputIsActive(ImGuiID id); -CIMGUI_API ImGuiInputTextState* igGetInputTextState(ImGuiID id); -CIMGUI_API void igColorTooltip(const char* text,const float* col,ImGuiColorEditFlags flags); -CIMGUI_API void igColorEditOptionsPopup(const float* col,ImGuiColorEditFlags flags); -CIMGUI_API void igColorPickerOptionsPopup(const float* ref_col,ImGuiColorEditFlags flags); -CIMGUI_API int igPlotEx(ImGuiPlotType plot_type,const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 frame_size); -CIMGUI_API void igShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1); -CIMGUI_API void igShadeVertsLinearUV(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,bool clamp); -CIMGUI_API void igGcCompactTransientMiscBuffers(void); -CIMGUI_API void igGcCompactTransientWindowBuffers(ImGuiWindow* window); -CIMGUI_API void igGcAwakeTransientWindowBuffers(ImGuiWindow* window); -CIMGUI_API void igDebugLog(const char* fmt,...); -CIMGUI_API void igDebugLogV(const char* fmt,va_list args); -CIMGUI_API void igErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback,void* user_data); -CIMGUI_API void igErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback,void* user_data); -CIMGUI_API void igDebugDrawItemRect(ImU32 col); -CIMGUI_API void igDebugStartItemPicker(void); -CIMGUI_API void igShowFontAtlas(ImFontAtlas* atlas); -CIMGUI_API void igDebugHookIdInfo(ImGuiID id,ImGuiDataType data_type,const void* data_id,const void* data_id_end); -CIMGUI_API void igDebugNodeColumns(ImGuiOldColumns* columns); -CIMGUI_API void igDebugNodeDockNode(ImGuiDockNode* node,const char* label); -CIMGUI_API void igDebugNodeDrawList(ImGuiWindow* window,ImGuiViewportP* viewport,const ImDrawList* draw_list,const char* label); -CIMGUI_API void igDebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list,const ImDrawList* draw_list,const ImDrawCmd* draw_cmd,bool show_mesh,bool show_aabb); -CIMGUI_API void igDebugNodeFont(ImFont* font); -CIMGUI_API void igDebugNodeFontGlyph(ImFont* font,const ImFontGlyph* glyph); -CIMGUI_API void igDebugNodeStorage(ImGuiStorage* storage,const char* label); -CIMGUI_API void igDebugNodeTabBar(ImGuiTabBar* tab_bar,const char* label); -CIMGUI_API void igDebugNodeTable(ImGuiTable* table); -CIMGUI_API void igDebugNodeTableSettings(ImGuiTableSettings* settings); -CIMGUI_API void igDebugNodeInputTextState(ImGuiInputTextState* state); -CIMGUI_API void igDebugNodeWindow(ImGuiWindow* window,const char* label); -CIMGUI_API void igDebugNodeWindowSettings(ImGuiWindowSettings* settings); -CIMGUI_API void igDebugNodeWindowsList(ImVector_ImGuiWindowPtr* windows,const char* label); -CIMGUI_API void igDebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows,int windows_size,ImGuiWindow* parent_in_begin_stack); -CIMGUI_API void igDebugNodeViewport(ImGuiViewportP* viewport); -CIMGUI_API void igDebugRenderViewportThumbnail(ImDrawList* draw_list,ImGuiViewportP* viewport,const ImRect bb); -CIMGUI_API const ImFontBuilderIO* igImFontAtlasGetBuilderForStbTruetype(void); -CIMGUI_API void igImFontAtlasBuildInit(ImFontAtlas* atlas); -CIMGUI_API void igImFontAtlasBuildSetupFont(ImFontAtlas* atlas,ImFont* font,ImFontConfig* font_config,float ascent,float descent); -CIMGUI_API void igImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas,void* stbrp_context_opaque); -CIMGUI_API void igImFontAtlasBuildFinish(ImFontAtlas* atlas); -CIMGUI_API void igImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas,int x,int y,int w,int h,const char* in_str,char in_marker_char,unsigned char in_marker_pixel_value); -CIMGUI_API void igImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas,int x,int y,int w,int h,const char* in_str,char in_marker_char,unsigned int in_marker_pixel_value); -CIMGUI_API void igImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_multiply_factor); -CIMGUI_API void igImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char* pixels,int x,int y,int w,int h,int stride); - - -/////////////////////////hand written functions -//no LogTextV -CIMGUI_API void igLogText(CONST char *fmt, ...); -//no appendfV -CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...); -//for getting FLT_MAX in bindings -CIMGUI_API float igGET_FLT_MAX(void); -//for getting FLT_MIN in bindings -CIMGUI_API float igGET_FLT_MIN(void); - - -CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create(void); -CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self); -CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p); -CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p); - - -#endif //CIMGUI_INCLUDED - - - - diff --git a/engine/_archive/vkImgui/cimgui/imgui/cimgui2.h b/engine/_archive/vkImgui/cimgui/imgui/cimgui2.h deleted file mode 100644 index 1e2399d..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/cimgui2.h +++ /dev/null @@ -1,4146 +0,0 @@ -#define EXTERN extern -#define CIMGUI_API EXTERN -#define CONST const - - -#ifdef _MSC_VER -typedef unsigned __int64 ImU64; -#else -//typedef unsigned long long ImU64; -#endif - - -#include -#include -#include - -#include -#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS 1 - -#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS - -typedef int ImVector_int; - -typedef struct ImDrawChannel ImDrawChannel; -typedef struct ImDrawCmd ImDrawCmd; -typedef struct ImDrawData ImDrawData; -typedef struct ImDrawList ImDrawList; -typedef struct ImDrawListSharedData ImDrawListSharedData; -typedef struct ImDrawListSplitter ImDrawListSplitter; -typedef struct ImDrawVert ImDrawVert; -typedef struct ImFont ImFont; -typedef struct ImFontAtlas ImFontAtlas; -typedef struct ImFontBuilderIO ImFontBuilderIO; -typedef struct ImFontConfig ImFontConfig; -typedef struct ImFontGlyph ImFontGlyph; -typedef struct ImFontGlyphRangesBuilder ImFontGlyphRangesBuilder; -typedef struct ImColor ImColor; -typedef struct ImGuiContext ImGuiContext; -typedef struct ImGuiIO ImGuiIO; -typedef struct ImGuiInputTextCallbackData ImGuiInputTextCallbackData; -typedef struct ImGuiKeyData ImGuiKeyData; -typedef struct ImGuiListClipper ImGuiListClipper; -typedef struct ImGuiOnceUponAFrame ImGuiOnceUponAFrame; -typedef struct ImGuiPayload ImGuiPayload; -typedef struct ImGuiPlatformIO ImGuiPlatformIO; -typedef struct ImGuiPlatformMonitor ImGuiPlatformMonitor; -typedef struct ImGuiPlatformImeData ImGuiPlatformImeData; -typedef struct ImGuiSizeCallbackData ImGuiSizeCallbackData; -typedef struct ImGuiStorage ImGuiStorage; -typedef struct ImGuiStyle ImGuiStyle; -typedef struct ImGuiTableSortSpecs ImGuiTableSortSpecs; -typedef struct ImGuiTableColumnSortSpecs ImGuiTableColumnSortSpecs; -typedef struct ImGuiTextBuffer ImGuiTextBuffer; -typedef struct ImGuiTextFilter ImGuiTextFilter; -typedef struct ImGuiViewport ImGuiViewport; -typedef struct ImGuiWindowClass ImGuiWindowClass; -typedef struct ImBitVector ImBitVector; -typedef struct ImRect ImRect; -typedef struct ImDrawDataBuilder ImDrawDataBuilder; -typedef struct ImGuiColorMod ImGuiColorMod; -typedef struct ImGuiContextHook ImGuiContextHook; -typedef struct ImGuiDataTypeInfo ImGuiDataTypeInfo; -typedef struct ImGuiDockContext ImGuiDockContext; -typedef struct ImGuiDockRequest ImGuiDockRequest; -typedef struct ImGuiDockNode ImGuiDockNode; -typedef struct ImGuiDockNodeSettings ImGuiDockNodeSettings; -typedef struct ImGuiGroupData ImGuiGroupData; -typedef struct ImGuiInputTextState ImGuiInputTextState; -typedef struct ImGuiLastItemData ImGuiLastItemData; -typedef struct ImGuiMenuColumns ImGuiMenuColumns; -typedef struct ImGuiNavItemData ImGuiNavItemData; -typedef struct ImGuiMetricsConfig ImGuiMetricsConfig; -typedef struct ImGuiNextWindowData ImGuiNextWindowData; -typedef struct ImGuiNextItemData ImGuiNextItemData; -typedef struct ImGuiOldColumnData ImGuiOldColumnData; -typedef struct ImGuiOldColumns ImGuiOldColumns; -typedef struct ImGuiPopupData ImGuiPopupData; -typedef struct ImGuiSettingsHandler ImGuiSettingsHandler; -typedef struct ImGuiStackSizes ImGuiStackSizes; -typedef struct ImGuiStyleMod ImGuiStyleMod; -typedef struct ImGuiTabBar ImGuiTabBar; -typedef struct ImGuiTabItem ImGuiTabItem; -typedef struct ImGuiTable ImGuiTable; -typedef struct ImGuiTableColumn ImGuiTableColumn; -typedef struct ImGuiTableInstanceData ImGuiTableInstanceData; -typedef struct ImGuiTableTempData ImGuiTableTempData; -typedef struct ImGuiTableSettings ImGuiTableSettings; -typedef struct ImGuiTableColumnsSettings ImGuiTableColumnsSettings; -typedef struct ImGuiWindow ImGuiWindow; -typedef struct ImGuiWindowTempData ImGuiWindowTempData; -typedef struct ImGuiWindowSettings ImGuiWindowSettings; -typedef struct ImVector_const_charPtr {int Size;int Capacity;const char** Data;} ImVector_const_charPtr; - -struct ImDrawChannel; -struct ImDrawCmd; -struct ImDrawData; -struct ImDrawList; -struct ImDrawListSharedData; -struct ImDrawListSplitter; -struct ImDrawVert; -struct ImFont; -struct ImFontAtlas; -struct ImFontBuilderIO; -struct ImFontConfig; -struct ImFontGlyph; -struct ImFontGlyphRangesBuilder; -struct ImColor; -struct ImGuiContext; -struct ImGuiIO; -struct ImGuiInputTextCallbackData; -struct ImGuiKeyData; -struct ImGuiListClipper; -struct ImGuiOnceUponAFrame; -struct ImGuiPayload; -struct ImGuiPlatformIO; -struct ImGuiPlatformMonitor; -struct ImGuiPlatformImeData; -struct ImGuiSizeCallbackData; -struct ImGuiStorage; -struct ImGuiStyle; -struct ImGuiTableSortSpecs; -struct ImGuiTableColumnSortSpecs; -struct ImGuiTextBuffer; -struct ImGuiTextFilter; -struct ImGuiViewport; -struct ImGuiWindowClass; -typedef int ImGuiCol; -typedef int ImGuiCond; -typedef int ImGuiDataType; -typedef int ImGuiDir; -typedef int ImGuiKey; -typedef int ImGuiNavInput; -typedef int ImGuiMouseButton; -typedef int ImGuiMouseCursor; -typedef int ImGuiSortDirection; -typedef int ImGuiStyleVar; -typedef int ImGuiTableBgTarget; -typedef int ImDrawFlags; -typedef int ImDrawListFlags; -typedef int ImFontAtlasFlags; -typedef int ImGuiBackendFlags; -typedef int ImGuiButtonFlags; -typedef int ImGuiColorEditFlags; -typedef int ImGuiConfigFlags; -typedef int ImGuiComboFlags; -typedef int ImGuiDockNodeFlags; -typedef int ImGuiDragDropFlags; -typedef int ImGuiFocusedFlags; -typedef int ImGuiHoveredFlags; -typedef int ImGuiInputTextFlags; -typedef int ImGuiModFlags; -typedef int ImGuiPopupFlags; -typedef int ImGuiSelectableFlags; -typedef int ImGuiSliderFlags; -typedef int ImGuiTabBarFlags; -typedef int ImGuiTabItemFlags; -typedef int ImGuiTableFlags; -typedef int ImGuiTableColumnFlags; -typedef int ImGuiTableRowFlags; -typedef int ImGuiTreeNodeFlags; -typedef int ImGuiViewportFlags; -typedef int ImGuiWindowFlags; -typedef void* ImTextureID; -typedef unsigned short ImDrawIdx; -typedef unsigned int ImGuiID; -typedef signed char ImS8; -typedef unsigned char ImU8; -typedef signed short ImS16; -typedef unsigned short ImU16; -typedef signed int ImS32; -typedef unsigned int ImU32; -typedef signed long long ImS64; -typedef unsigned long long ImU64; -typedef unsigned short ImWchar16; -typedef unsigned int ImWchar32; -typedef ImWchar16 ImWchar; -typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); -typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); -typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); -typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); -typedef struct ImVec2 ImVec2; -struct ImVec2 -{ - float x, y; -}; -typedef struct ImVec4 ImVec4; -struct ImVec4 -{ - float x, y, z, w; -}; -typedef enum { - ImGuiWindowFlags_None = 0, - ImGuiWindowFlags_NoTitleBar = 1 << 0, - ImGuiWindowFlags_NoResize = 1 << 1, - ImGuiWindowFlags_NoMove = 1 << 2, - ImGuiWindowFlags_NoScrollbar = 1 << 3, - ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, - ImGuiWindowFlags_NoCollapse = 1 << 5, - ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, - ImGuiWindowFlags_NoBackground = 1 << 7, - ImGuiWindowFlags_NoSavedSettings = 1 << 8, - ImGuiWindowFlags_NoMouseInputs = 1 << 9, - ImGuiWindowFlags_MenuBar = 1 << 10, - ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, - ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, - ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, - ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, - ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, - ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, - ImGuiWindowFlags_NoNavInputs = 1 << 18, - ImGuiWindowFlags_NoNavFocus = 1 << 19, - ImGuiWindowFlags_UnsavedDocument = 1 << 20, - ImGuiWindowFlags_NoDocking = 1 << 21, - ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, - ImGuiWindowFlags_NoDecoration = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse, - ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, - ImGuiWindowFlags_NavFlattened = 1 << 23, - ImGuiWindowFlags_ChildWindow = 1 << 24, - ImGuiWindowFlags_Tooltip = 1 << 25, - ImGuiWindowFlags_Popup = 1 << 26, - ImGuiWindowFlags_Modal = 1 << 27, - ImGuiWindowFlags_ChildMenu = 1 << 28, - ImGuiWindowFlags_DockNodeHost = 1 << 29 -}ImGuiWindowFlags_; -typedef enum { - ImGuiInputTextFlags_None = 0, - ImGuiInputTextFlags_CharsDecimal = 1 << 0, - ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, - ImGuiInputTextFlags_CharsUppercase = 1 << 2, - ImGuiInputTextFlags_CharsNoBlank = 1 << 3, - ImGuiInputTextFlags_AutoSelectAll = 1 << 4, - ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, - ImGuiInputTextFlags_CallbackCompletion = 1 << 6, - ImGuiInputTextFlags_CallbackHistory = 1 << 7, - ImGuiInputTextFlags_CallbackAlways = 1 << 8, - ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, - ImGuiInputTextFlags_AllowTabInput = 1 << 10, - ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, - ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, - ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13, - ImGuiInputTextFlags_ReadOnly = 1 << 14, - ImGuiInputTextFlags_Password = 1 << 15, - ImGuiInputTextFlags_NoUndoRedo = 1 << 16, - ImGuiInputTextFlags_CharsScientific = 1 << 17, - ImGuiInputTextFlags_CallbackResize = 1 << 18, - ImGuiInputTextFlags_CallbackEdit = 1 << 19 -}ImGuiInputTextFlags_; -typedef enum { - ImGuiTreeNodeFlags_None = 0, - ImGuiTreeNodeFlags_Selected = 1 << 0, - ImGuiTreeNodeFlags_Framed = 1 << 1, - ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, - ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, - ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, - ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, - ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, - ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, - ImGuiTreeNodeFlags_Leaf = 1 << 8, - ImGuiTreeNodeFlags_Bullet = 1 << 9, - ImGuiTreeNodeFlags_FramePadding = 1 << 10, - ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, - ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, - ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, - ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog -}ImGuiTreeNodeFlags_; -typedef enum { - ImGuiPopupFlags_None = 0, - ImGuiPopupFlags_MouseButtonLeft = 0, - ImGuiPopupFlags_MouseButtonRight = 1, - ImGuiPopupFlags_MouseButtonMiddle = 2, - ImGuiPopupFlags_MouseButtonMask_ = 0x1F, - ImGuiPopupFlags_MouseButtonDefault_ = 1, - ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 5, - ImGuiPopupFlags_NoOpenOverItems = 1 << 6, - ImGuiPopupFlags_AnyPopupId = 1 << 7, - ImGuiPopupFlags_AnyPopupLevel = 1 << 8, - ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel -}ImGuiPopupFlags_; -typedef enum { - ImGuiSelectableFlags_None = 0, - ImGuiSelectableFlags_DontClosePopups = 1 << 0, - ImGuiSelectableFlags_SpanAllColumns = 1 << 1, - ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, - ImGuiSelectableFlags_Disabled = 1 << 3, - ImGuiSelectableFlags_AllowItemOverlap = 1 << 4 -}ImGuiSelectableFlags_; -typedef enum { - ImGuiComboFlags_None = 0, - ImGuiComboFlags_PopupAlignLeft = 1 << 0, - ImGuiComboFlags_HeightSmall = 1 << 1, - ImGuiComboFlags_HeightRegular = 1 << 2, - ImGuiComboFlags_HeightLarge = 1 << 3, - ImGuiComboFlags_HeightLargest = 1 << 4, - ImGuiComboFlags_NoArrowButton = 1 << 5, - ImGuiComboFlags_NoPreview = 1 << 6, - ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest -}ImGuiComboFlags_; -typedef enum { - ImGuiTabBarFlags_None = 0, - ImGuiTabBarFlags_Reorderable = 1 << 0, - ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, - ImGuiTabBarFlags_TabListPopupButton = 1 << 2, - ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, - ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, - ImGuiTabBarFlags_NoTooltip = 1 << 5, - ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, - ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, - ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll, - ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown -}ImGuiTabBarFlags_; -typedef enum { - ImGuiTabItemFlags_None = 0, - ImGuiTabItemFlags_UnsavedDocument = 1 << 0, - ImGuiTabItemFlags_SetSelected = 1 << 1, - ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, - ImGuiTabItemFlags_NoPushId = 1 << 3, - ImGuiTabItemFlags_NoTooltip = 1 << 4, - ImGuiTabItemFlags_NoReorder = 1 << 5, - ImGuiTabItemFlags_Leading = 1 << 6, - ImGuiTabItemFlags_Trailing = 1 << 7 -}ImGuiTabItemFlags_; -typedef enum { - ImGuiTableFlags_None = 0, - ImGuiTableFlags_Resizable = 1 << 0, - ImGuiTableFlags_Reorderable = 1 << 1, - ImGuiTableFlags_Hideable = 1 << 2, - ImGuiTableFlags_Sortable = 1 << 3, - ImGuiTableFlags_NoSavedSettings = 1 << 4, - ImGuiTableFlags_ContextMenuInBody = 1 << 5, - ImGuiTableFlags_RowBg = 1 << 6, - ImGuiTableFlags_BordersInnerH = 1 << 7, - ImGuiTableFlags_BordersOuterH = 1 << 8, - ImGuiTableFlags_BordersInnerV = 1 << 9, - ImGuiTableFlags_BordersOuterV = 1 << 10, - ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, - ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, - ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, - ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, - ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, - ImGuiTableFlags_NoBordersInBody = 1 << 11, - ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 12, - ImGuiTableFlags_SizingFixedFit = 1 << 13, - ImGuiTableFlags_SizingFixedSame = 2 << 13, - ImGuiTableFlags_SizingStretchProp = 3 << 13, - ImGuiTableFlags_SizingStretchSame = 4 << 13, - ImGuiTableFlags_NoHostExtendX = 1 << 16, - ImGuiTableFlags_NoHostExtendY = 1 << 17, - ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, - ImGuiTableFlags_PreciseWidths = 1 << 19, - ImGuiTableFlags_NoClip = 1 << 20, - ImGuiTableFlags_PadOuterX = 1 << 21, - ImGuiTableFlags_NoPadOuterX = 1 << 22, - ImGuiTableFlags_NoPadInnerX = 1 << 23, - ImGuiTableFlags_ScrollX = 1 << 24, - ImGuiTableFlags_ScrollY = 1 << 25, - ImGuiTableFlags_SortMulti = 1 << 26, - ImGuiTableFlags_SortTristate = 1 << 27, - ImGuiTableFlags_SizingMask_ = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_SizingFixedSame | ImGuiTableFlags_SizingStretchProp | ImGuiTableFlags_SizingStretchSame -}ImGuiTableFlags_; -typedef enum { - ImGuiTableColumnFlags_None = 0, - ImGuiTableColumnFlags_Disabled = 1 << 0, - ImGuiTableColumnFlags_DefaultHide = 1 << 1, - ImGuiTableColumnFlags_DefaultSort = 1 << 2, - ImGuiTableColumnFlags_WidthStretch = 1 << 3, - ImGuiTableColumnFlags_WidthFixed = 1 << 4, - ImGuiTableColumnFlags_NoResize = 1 << 5, - ImGuiTableColumnFlags_NoReorder = 1 << 6, - ImGuiTableColumnFlags_NoHide = 1 << 7, - ImGuiTableColumnFlags_NoClip = 1 << 8, - ImGuiTableColumnFlags_NoSort = 1 << 9, - ImGuiTableColumnFlags_NoSortAscending = 1 << 10, - ImGuiTableColumnFlags_NoSortDescending = 1 << 11, - ImGuiTableColumnFlags_NoHeaderLabel = 1 << 12, - ImGuiTableColumnFlags_NoHeaderWidth = 1 << 13, - ImGuiTableColumnFlags_PreferSortAscending = 1 << 14, - ImGuiTableColumnFlags_PreferSortDescending = 1 << 15, - ImGuiTableColumnFlags_IndentEnable = 1 << 16, - ImGuiTableColumnFlags_IndentDisable = 1 << 17, - ImGuiTableColumnFlags_IsEnabled = 1 << 24, - ImGuiTableColumnFlags_IsVisible = 1 << 25, - ImGuiTableColumnFlags_IsSorted = 1 << 26, - ImGuiTableColumnFlags_IsHovered = 1 << 27, - ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthFixed, - ImGuiTableColumnFlags_IndentMask_ = ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_IndentDisable, - ImGuiTableColumnFlags_StatusMask_ = ImGuiTableColumnFlags_IsEnabled | ImGuiTableColumnFlags_IsVisible | ImGuiTableColumnFlags_IsSorted | ImGuiTableColumnFlags_IsHovered, - ImGuiTableColumnFlags_NoDirectResize_ = 1 << 30 -}ImGuiTableColumnFlags_; -typedef enum { - ImGuiTableRowFlags_None = 0, - ImGuiTableRowFlags_Headers = 1 << 0 -}ImGuiTableRowFlags_; -typedef enum { - ImGuiTableBgTarget_None = 0, - ImGuiTableBgTarget_RowBg0 = 1, - ImGuiTableBgTarget_RowBg1 = 2, - ImGuiTableBgTarget_CellBg = 3 -}ImGuiTableBgTarget_; -typedef enum { - ImGuiFocusedFlags_None = 0, - ImGuiFocusedFlags_ChildWindows = 1 << 0, - ImGuiFocusedFlags_RootWindow = 1 << 1, - ImGuiFocusedFlags_AnyWindow = 1 << 2, - ImGuiFocusedFlags_NoPopupHierarchy = 1 << 3, - ImGuiFocusedFlags_DockHierarchy = 1 << 4, - ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows -}ImGuiFocusedFlags_; -typedef enum { - ImGuiHoveredFlags_None = 0, - ImGuiHoveredFlags_ChildWindows = 1 << 0, - ImGuiHoveredFlags_RootWindow = 1 << 1, - ImGuiHoveredFlags_AnyWindow = 1 << 2, - ImGuiHoveredFlags_NoPopupHierarchy = 1 << 3, - ImGuiHoveredFlags_DockHierarchy = 1 << 4, - ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, - ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, - ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, - ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, - ImGuiHoveredFlags_NoNavOverride = 1 << 10, - ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped, - ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows -}ImGuiHoveredFlags_; -typedef enum { - ImGuiDockNodeFlags_None = 0, - ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, - ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 2, - ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, - ImGuiDockNodeFlags_NoSplit = 1 << 4, - ImGuiDockNodeFlags_NoResize = 1 << 5, - ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6 -}ImGuiDockNodeFlags_; -typedef enum { - ImGuiDragDropFlags_None = 0, - ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0, - ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, - ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, - ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, - ImGuiDragDropFlags_SourceExtern = 1 << 4, - ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, - ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, - ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, - ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, - ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect -}ImGuiDragDropFlags_; -typedef enum { - ImGuiDataType_S8, - ImGuiDataType_U8, - ImGuiDataType_S16, - ImGuiDataType_U16, - ImGuiDataType_S32, - ImGuiDataType_U32, - ImGuiDataType_S64, - ImGuiDataType_U64, - ImGuiDataType_Float, - ImGuiDataType_Double, - ImGuiDataType_COUNT -}ImGuiDataType_; -typedef enum { - ImGuiDir_None = -1, - ImGuiDir_Left = 0, - ImGuiDir_Right = 1, - ImGuiDir_Up = 2, - ImGuiDir_Down = 3, - ImGuiDir_COUNT -}ImGuiDir_; -typedef enum { - ImGuiSortDirection_None = 0, - ImGuiSortDirection_Ascending = 1, - ImGuiSortDirection_Descending = 2 -}ImGuiSortDirection_; -typedef enum { - ImGuiKey_None = 0, - ImGuiKey_Tab = 512, - ImGuiKey_LeftArrow, - ImGuiKey_RightArrow, - ImGuiKey_UpArrow, - ImGuiKey_DownArrow, - ImGuiKey_PageUp, - ImGuiKey_PageDown, - ImGuiKey_Home, - ImGuiKey_End, - ImGuiKey_Insert, - ImGuiKey_Delete, - ImGuiKey_Backspace, - ImGuiKey_Space, - ImGuiKey_Enter, - ImGuiKey_Escape, - ImGuiKey_LeftCtrl, ImGuiKey_LeftShift, ImGuiKey_LeftAlt, ImGuiKey_LeftSuper, - ImGuiKey_RightCtrl, ImGuiKey_RightShift, ImGuiKey_RightAlt, ImGuiKey_RightSuper, - ImGuiKey_Menu, - ImGuiKey_0, ImGuiKey_1, ImGuiKey_2, ImGuiKey_3, ImGuiKey_4, ImGuiKey_5, ImGuiKey_6, ImGuiKey_7, ImGuiKey_8, ImGuiKey_9, - ImGuiKey_A, ImGuiKey_B, ImGuiKey_C, ImGuiKey_D, ImGuiKey_E, ImGuiKey_F, ImGuiKey_G, ImGuiKey_H, ImGuiKey_I, ImGuiKey_J, - ImGuiKey_K, ImGuiKey_L, ImGuiKey_M, ImGuiKey_N, ImGuiKey_O, ImGuiKey_P, ImGuiKey_Q, ImGuiKey_R, ImGuiKey_S, ImGuiKey_T, - ImGuiKey_U, ImGuiKey_V, ImGuiKey_W, ImGuiKey_X, ImGuiKey_Y, ImGuiKey_Z, - ImGuiKey_F1, ImGuiKey_F2, ImGuiKey_F3, ImGuiKey_F4, ImGuiKey_F5, ImGuiKey_F6, - ImGuiKey_F7, ImGuiKey_F8, ImGuiKey_F9, ImGuiKey_F10, ImGuiKey_F11, ImGuiKey_F12, - ImGuiKey_Apostrophe, - ImGuiKey_Comma, - ImGuiKey_Minus, - ImGuiKey_Period, - ImGuiKey_Slash, - ImGuiKey_Semicolon, - ImGuiKey_Equal, - ImGuiKey_LeftBracket, - ImGuiKey_Backslash, - ImGuiKey_RightBracket, - ImGuiKey_GraveAccent, - ImGuiKey_CapsLock, - ImGuiKey_ScrollLock, - ImGuiKey_NumLock, - ImGuiKey_PrintScreen, - ImGuiKey_Pause, - ImGuiKey_Keypad0, ImGuiKey_Keypad1, ImGuiKey_Keypad2, ImGuiKey_Keypad3, ImGuiKey_Keypad4, - ImGuiKey_Keypad5, ImGuiKey_Keypad6, ImGuiKey_Keypad7, ImGuiKey_Keypad8, ImGuiKey_Keypad9, - ImGuiKey_KeypadDecimal, - ImGuiKey_KeypadDivide, - ImGuiKey_KeypadMultiply, - ImGuiKey_KeypadSubtract, - ImGuiKey_KeypadAdd, - ImGuiKey_KeypadEnter, - ImGuiKey_KeypadEqual, - ImGuiKey_GamepadStart, - ImGuiKey_GamepadBack, - ImGuiKey_GamepadFaceUp, - ImGuiKey_GamepadFaceDown, - ImGuiKey_GamepadFaceLeft, - ImGuiKey_GamepadFaceRight, - ImGuiKey_GamepadDpadUp, - ImGuiKey_GamepadDpadDown, - ImGuiKey_GamepadDpadLeft, - ImGuiKey_GamepadDpadRight, - ImGuiKey_GamepadL1, - ImGuiKey_GamepadR1, - ImGuiKey_GamepadL2, - ImGuiKey_GamepadR2, - ImGuiKey_GamepadL3, - ImGuiKey_GamepadR3, - ImGuiKey_GamepadLStickUp, - ImGuiKey_GamepadLStickDown, - ImGuiKey_GamepadLStickLeft, - ImGuiKey_GamepadLStickRight, - ImGuiKey_GamepadRStickUp, - ImGuiKey_GamepadRStickDown, - ImGuiKey_GamepadRStickLeft, - ImGuiKey_GamepadRStickRight, - ImGuiKey_ModCtrl, ImGuiKey_ModShift, ImGuiKey_ModAlt, ImGuiKey_ModSuper, - ImGuiKey_COUNT, - ImGuiKey_NamedKey_BEGIN = 512, - ImGuiKey_NamedKey_END = ImGuiKey_COUNT, - ImGuiKey_NamedKey_COUNT = ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN, - ImGuiKey_KeysData_SIZE = ImGuiKey_COUNT, - ImGuiKey_KeysData_OFFSET = 0 -}ImGuiKey_; -typedef enum { - ImGuiModFlags_None = 0, - ImGuiModFlags_Ctrl = 1 << 0, - ImGuiModFlags_Shift = 1 << 1, - ImGuiModFlags_Alt = 1 << 2, - ImGuiModFlags_Super = 1 << 3 -}ImGuiModFlags_; -typedef enum { - ImGuiNavInput_Activate, - ImGuiNavInput_Cancel, - ImGuiNavInput_Input, - ImGuiNavInput_Menu, - ImGuiNavInput_DpadLeft, - ImGuiNavInput_DpadRight, - ImGuiNavInput_DpadUp, - ImGuiNavInput_DpadDown, - ImGuiNavInput_LStickLeft, - ImGuiNavInput_LStickRight, - ImGuiNavInput_LStickUp, - ImGuiNavInput_LStickDown, - ImGuiNavInput_FocusPrev, - ImGuiNavInput_FocusNext, - ImGuiNavInput_TweakSlow, - ImGuiNavInput_TweakFast, - ImGuiNavInput_KeyLeft_, - ImGuiNavInput_KeyRight_, - ImGuiNavInput_KeyUp_, - ImGuiNavInput_KeyDown_, - ImGuiNavInput_COUNT -}ImGuiNavInput_; -typedef enum { - ImGuiConfigFlags_None = 0, - ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, - ImGuiConfigFlags_NavEnableGamepad = 1 << 1, - ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, - ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, - ImGuiConfigFlags_NoMouse = 1 << 4, - ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, - ImGuiConfigFlags_DockingEnable = 1 << 6, - ImGuiConfigFlags_ViewportsEnable = 1 << 10, - ImGuiConfigFlags_DpiEnableScaleViewports= 1 << 14, - ImGuiConfigFlags_DpiEnableScaleFonts = 1 << 15, - ImGuiConfigFlags_IsSRGB = 1 << 20, - ImGuiConfigFlags_IsTouchScreen = 1 << 21 -}ImGuiConfigFlags_; -typedef enum { - ImGuiBackendFlags_None = 0, - ImGuiBackendFlags_HasGamepad = 1 << 0, - ImGuiBackendFlags_HasMouseCursors = 1 << 1, - ImGuiBackendFlags_HasSetMousePos = 1 << 2, - ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3, - ImGuiBackendFlags_PlatformHasViewports = 1 << 10, - ImGuiBackendFlags_HasMouseHoveredViewport=1 << 11, - ImGuiBackendFlags_RendererHasViewports = 1 << 12 -}ImGuiBackendFlags_; -typedef enum { - ImGuiCol_Text, - ImGuiCol_TextDisabled, - ImGuiCol_WindowBg, - ImGuiCol_ChildBg, - ImGuiCol_PopupBg, - ImGuiCol_Border, - ImGuiCol_BorderShadow, - ImGuiCol_FrameBg, - ImGuiCol_FrameBgHovered, - ImGuiCol_FrameBgActive, - ImGuiCol_TitleBg, - ImGuiCol_TitleBgActive, - ImGuiCol_TitleBgCollapsed, - ImGuiCol_MenuBarBg, - ImGuiCol_ScrollbarBg, - ImGuiCol_ScrollbarGrab, - ImGuiCol_ScrollbarGrabHovered, - ImGuiCol_ScrollbarGrabActive, - ImGuiCol_CheckMark, - ImGuiCol_SliderGrab, - ImGuiCol_SliderGrabActive, - ImGuiCol_Button, - ImGuiCol_ButtonHovered, - ImGuiCol_ButtonActive, - ImGuiCol_Header, - ImGuiCol_HeaderHovered, - ImGuiCol_HeaderActive, - ImGuiCol_Separator, - ImGuiCol_SeparatorHovered, - ImGuiCol_SeparatorActive, - ImGuiCol_ResizeGrip, - ImGuiCol_ResizeGripHovered, - ImGuiCol_ResizeGripActive, - ImGuiCol_Tab, - ImGuiCol_TabHovered, - ImGuiCol_TabActive, - ImGuiCol_TabUnfocused, - ImGuiCol_TabUnfocusedActive, - ImGuiCol_DockingPreview, - ImGuiCol_DockingEmptyBg, - ImGuiCol_PlotLines, - ImGuiCol_PlotLinesHovered, - ImGuiCol_PlotHistogram, - ImGuiCol_PlotHistogramHovered, - ImGuiCol_TableHeaderBg, - ImGuiCol_TableBorderStrong, - ImGuiCol_TableBorderLight, - ImGuiCol_TableRowBg, - ImGuiCol_TableRowBgAlt, - ImGuiCol_TextSelectedBg, - ImGuiCol_DragDropTarget, - ImGuiCol_NavHighlight, - ImGuiCol_NavWindowingHighlight, - ImGuiCol_NavWindowingDimBg, - ImGuiCol_ModalWindowDimBg, - ImGuiCol_COUNT -}ImGuiCol_; -typedef enum { - ImGuiStyleVar_Alpha, - ImGuiStyleVar_DisabledAlpha, - ImGuiStyleVar_WindowPadding, - ImGuiStyleVar_WindowRounding, - ImGuiStyleVar_WindowBorderSize, - ImGuiStyleVar_WindowMinSize, - ImGuiStyleVar_WindowTitleAlign, - ImGuiStyleVar_ChildRounding, - ImGuiStyleVar_ChildBorderSize, - ImGuiStyleVar_PopupRounding, - ImGuiStyleVar_PopupBorderSize, - ImGuiStyleVar_FramePadding, - ImGuiStyleVar_FrameRounding, - ImGuiStyleVar_FrameBorderSize, - ImGuiStyleVar_ItemSpacing, - ImGuiStyleVar_ItemInnerSpacing, - ImGuiStyleVar_IndentSpacing, - ImGuiStyleVar_CellPadding, - ImGuiStyleVar_ScrollbarSize, - ImGuiStyleVar_ScrollbarRounding, - ImGuiStyleVar_GrabMinSize, - ImGuiStyleVar_GrabRounding, - ImGuiStyleVar_TabRounding, - ImGuiStyleVar_ButtonTextAlign, - ImGuiStyleVar_SelectableTextAlign, - ImGuiStyleVar_COUNT -}ImGuiStyleVar_; -typedef enum { - ImGuiButtonFlags_None = 0, - ImGuiButtonFlags_MouseButtonLeft = 1 << 0, - ImGuiButtonFlags_MouseButtonRight = 1 << 1, - ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, - ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, - ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft -}ImGuiButtonFlags_; -typedef enum { - ImGuiColorEditFlags_None = 0, - ImGuiColorEditFlags_NoAlpha = 1 << 1, - ImGuiColorEditFlags_NoPicker = 1 << 2, - ImGuiColorEditFlags_NoOptions = 1 << 3, - ImGuiColorEditFlags_NoSmallPreview = 1 << 4, - ImGuiColorEditFlags_NoInputs = 1 << 5, - ImGuiColorEditFlags_NoTooltip = 1 << 6, - ImGuiColorEditFlags_NoLabel = 1 << 7, - ImGuiColorEditFlags_NoSidePreview = 1 << 8, - ImGuiColorEditFlags_NoDragDrop = 1 << 9, - ImGuiColorEditFlags_NoBorder = 1 << 10, - ImGuiColorEditFlags_AlphaBar = 1 << 16, - ImGuiColorEditFlags_AlphaPreview = 1 << 17, - ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, - ImGuiColorEditFlags_HDR = 1 << 19, - ImGuiColorEditFlags_DisplayRGB = 1 << 20, - ImGuiColorEditFlags_DisplayHSV = 1 << 21, - ImGuiColorEditFlags_DisplayHex = 1 << 22, - ImGuiColorEditFlags_Uint8 = 1 << 23, - ImGuiColorEditFlags_Float = 1 << 24, - ImGuiColorEditFlags_PickerHueBar = 1 << 25, - ImGuiColorEditFlags_PickerHueWheel = 1 << 26, - ImGuiColorEditFlags_InputRGB = 1 << 27, - ImGuiColorEditFlags_InputHSV = 1 << 28, - ImGuiColorEditFlags_DefaultOptions_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar, - ImGuiColorEditFlags_DisplayMask_ = ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex, - ImGuiColorEditFlags_DataTypeMask_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float, - ImGuiColorEditFlags_PickerMask_ = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar, - ImGuiColorEditFlags_InputMask_ = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV -}ImGuiColorEditFlags_; -typedef enum { - ImGuiSliderFlags_None = 0, - ImGuiSliderFlags_AlwaysClamp = 1 << 4, - ImGuiSliderFlags_Logarithmic = 1 << 5, - ImGuiSliderFlags_NoRoundToFormat = 1 << 6, - ImGuiSliderFlags_NoInput = 1 << 7, - ImGuiSliderFlags_InvalidMask_ = 0x7000000F -}ImGuiSliderFlags_; -typedef enum { - ImGuiMouseButton_Left = 0, - ImGuiMouseButton_Right = 1, - ImGuiMouseButton_Middle = 2, - ImGuiMouseButton_COUNT = 5 -}ImGuiMouseButton_; -typedef enum { - ImGuiMouseCursor_None = -1, - ImGuiMouseCursor_Arrow = 0, - ImGuiMouseCursor_TextInput, - ImGuiMouseCursor_ResizeAll, - ImGuiMouseCursor_ResizeNS, - ImGuiMouseCursor_ResizeEW, - ImGuiMouseCursor_ResizeNESW, - ImGuiMouseCursor_ResizeNWSE, - ImGuiMouseCursor_Hand, - ImGuiMouseCursor_NotAllowed, - ImGuiMouseCursor_COUNT -}ImGuiMouseCursor_; -typedef enum { - ImGuiCond_None = 0, - ImGuiCond_Always = 1 << 0, - ImGuiCond_Once = 1 << 1, - ImGuiCond_FirstUseEver = 1 << 2, - ImGuiCond_Appearing = 1 << 3 -}ImGuiCond_; -struct ImGuiStyle -{ - float Alpha; - float DisabledAlpha; - ImVec2 WindowPadding; - float WindowRounding; - float WindowBorderSize; - ImVec2 WindowMinSize; - ImVec2 WindowTitleAlign; - ImGuiDir WindowMenuButtonPosition; - float ChildRounding; - float ChildBorderSize; - float PopupRounding; - float PopupBorderSize; - ImVec2 FramePadding; - float FrameRounding; - float FrameBorderSize; - ImVec2 ItemSpacing; - ImVec2 ItemInnerSpacing; - ImVec2 CellPadding; - ImVec2 TouchExtraPadding; - float IndentSpacing; - float ColumnsMinSpacing; - float ScrollbarSize; - float ScrollbarRounding; - float GrabMinSize; - float GrabRounding; - float LogSliderDeadzone; - float TabRounding; - float TabBorderSize; - float TabMinWidthForCloseButton; - ImGuiDir ColorButtonPosition; - ImVec2 ButtonTextAlign; - ImVec2 SelectableTextAlign; - ImVec2 DisplayWindowPadding; - ImVec2 DisplaySafeAreaPadding; - float MouseCursorScale; - bool AntiAliasedLines; - bool AntiAliasedLinesUseTex; - bool AntiAliasedFill; - float CurveTessellationTol; - float CircleTessellationMaxError; - ImVec4 Colors[ImGuiCol_COUNT]; -}; -struct ImGuiKeyData -{ - bool Down; - float DownDuration; - float DownDurationPrev; - float AnalogValue; -}; -typedef struct ImVector_ImWchar {int Size;int Capacity;ImWchar* Data;} ImVector_ImWchar; - -struct ImGuiIO -{ - ImGuiConfigFlags ConfigFlags; - ImGuiBackendFlags BackendFlags; - ImVec2 DisplaySize; - float DeltaTime; - float IniSavingRate; - const char* IniFilename; - const char* LogFilename; - float MouseDoubleClickTime; - float MouseDoubleClickMaxDist; - float MouseDragThreshold; - float KeyRepeatDelay; - float KeyRepeatRate; - void* UserData; - ImFontAtlas*Fonts; - float FontGlobalScale; - bool FontAllowUserScaling; - ImFont* FontDefault; - ImVec2 DisplayFramebufferScale; - bool ConfigDockingNoSplit; - bool ConfigDockingWithShift; - bool ConfigDockingAlwaysTabBar; - bool ConfigDockingTransparentPayload; - bool ConfigViewportsNoAutoMerge; - bool ConfigViewportsNoTaskBarIcon; - bool ConfigViewportsNoDecoration; - bool ConfigViewportsNoDefaultParent; - bool MouseDrawCursor; - bool ConfigMacOSXBehaviors; - bool ConfigInputTrickleEventQueue; - bool ConfigInputTextCursorBlink; - bool ConfigDragClickToInputText; - bool ConfigWindowsResizeFromEdges; - bool ConfigWindowsMoveFromTitleBarOnly; - float ConfigMemoryCompactTimer; - const char* BackendPlatformName; - const char* BackendRendererName; - void* BackendPlatformUserData; - void* BackendRendererUserData; - void* BackendLanguageUserData; - const char* (*GetClipboardTextFn)(void* user_data); - void (*SetClipboardTextFn)(void* user_data, const char* text); - void* ClipboardUserData; - void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data); - void* _UnusedPadding; - bool WantCaptureMouse; - bool WantCaptureKeyboard; - bool WantTextInput; - bool WantSetMousePos; - bool WantSaveIniSettings; - bool NavActive; - bool NavVisible; - float Framerate; - int MetricsRenderVertices; - int MetricsRenderIndices; - int MetricsRenderWindows; - int MetricsActiveWindows; - int MetricsActiveAllocations; - ImVec2 MouseDelta; - int KeyMap[ImGuiKey_COUNT]; - bool KeysDown[ImGuiKey_COUNT]; - ImVec2 MousePos; - bool MouseDown[5]; - float MouseWheel; - float MouseWheelH; - ImGuiID MouseHoveredViewport; - bool KeyCtrl; - bool KeyShift; - bool KeyAlt; - bool KeySuper; - float NavInputs[ImGuiNavInput_COUNT]; - ImGuiModFlags KeyMods; - ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; - bool WantCaptureMouseUnlessPopupClose; - ImVec2 MousePosPrev; - ImVec2 MouseClickedPos[5]; - double MouseClickedTime[5]; - bool MouseClicked[5]; - bool MouseDoubleClicked[5]; - ImU16 MouseClickedCount[5]; - ImU16 MouseClickedLastCount[5]; - bool MouseReleased[5]; - bool MouseDownOwned[5]; - bool MouseDownOwnedUnlessPopupClose[5]; - float MouseDownDuration[5]; - float MouseDownDurationPrev[5]; - ImVec2 MouseDragMaxDistanceAbs[5]; - float MouseDragMaxDistanceSqr[5]; - float NavInputsDownDuration[ImGuiNavInput_COUNT]; - float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]; - float PenPressure; - bool AppFocusLost; - bool AppAcceptingEvents; - ImS8 BackendUsingLegacyKeyArrays; - bool BackendUsingLegacyNavInputArray; - ImWchar16 InputQueueSurrogate; - ImVector_ImWchar InputQueueCharacters; -}; -struct ImGuiInputTextCallbackData -{ - ImGuiInputTextFlags EventFlag; - ImGuiInputTextFlags Flags; - void* UserData; - ImWchar EventChar; - ImGuiKey EventKey; - char* Buf; - int BufTextLen; - int BufSize; - bool BufDirty; - int CursorPos; - int SelectionStart; - int SelectionEnd; -}; -struct ImGuiSizeCallbackData -{ - void* UserData; - ImVec2 Pos; - ImVec2 CurrentSize; - ImVec2 DesiredSize; -}; -struct ImGuiWindowClass -{ - ImGuiID ClassId; - ImGuiID ParentViewportId; - ImGuiViewportFlags ViewportFlagsOverrideSet; - ImGuiViewportFlags ViewportFlagsOverrideClear; - ImGuiTabItemFlags TabItemFlagsOverrideSet; - ImGuiDockNodeFlags DockNodeFlagsOverrideSet; - bool DockingAlwaysTabBar; - bool DockingAllowUnclassed; -}; -struct ImGuiPayload -{ - void* Data; - int DataSize; - ImGuiID SourceId; - ImGuiID SourceParentId; - int DataFrameCount; - char DataType[32 + 1]; - bool Preview; - bool Delivery; -}; -struct ImGuiTableColumnSortSpecs -{ - ImGuiID ColumnUserID; - ImS16 ColumnIndex; - ImS16 SortOrder; - ImGuiSortDirection SortDirection : 8; -}; -struct ImGuiTableSortSpecs -{ - const ImGuiTableColumnSortSpecs* Specs; - int SpecsCount; - bool SpecsDirty; -}; -struct ImGuiOnceUponAFrame -{ - int RefFrame; -}; -struct ImGuiTextRange -{ - const char* b; - const char* e; -}; -typedef struct ImGuiTextRange ImGuiTextRange; - -typedef struct ImVector_ImGuiTextRange {int Size;int Capacity;ImGuiTextRange* Data;} ImVector_ImGuiTextRange; - -struct ImGuiTextFilter -{ - char InputBuf[256]; - ImVector_ImGuiTextRange Filters; - int CountGrep; -}; -typedef struct ImGuiTextRange ImGuiTextRange; -typedef struct ImVector_char {int Size;int Capacity;char* Data;} ImVector_char; - -struct ImGuiTextBuffer -{ - ImVector_char Buf; -}; -struct ImGuiStoragePair -{ - ImGuiID key; - union { int val_i; float val_f; void* val_p; }; -}; -typedef struct ImGuiStoragePair ImGuiStoragePair; - -typedef struct ImVector_ImGuiStoragePair {int Size;int Capacity;ImGuiStoragePair* Data;} ImVector_ImGuiStoragePair; - -struct ImGuiStorage -{ - ImVector_ImGuiStoragePair Data; -}; -typedef struct ImGuiStoragePair ImGuiStoragePair; -struct ImGuiListClipper -{ - int DisplayStart; - int DisplayEnd; - int ItemsCount; - float ItemsHeight; - float StartPosY; - void* TempData; -}; -struct ImColor -{ - ImVec4 Value; -}; -typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); -struct ImDrawCmd -{ - ImVec4 ClipRect; - ImTextureID TextureId; - unsigned int VtxOffset; - unsigned int IdxOffset; - unsigned int ElemCount; - ImDrawCallback UserCallback; - void* UserCallbackData; -}; -struct ImDrawVert -{ - ImVec2 pos; - ImVec2 uv; - ImU32 col; -}; -typedef struct ImDrawCmdHeader ImDrawCmdHeader; -struct ImDrawCmdHeader -{ - ImVec4 ClipRect; - ImTextureID TextureId; - unsigned int VtxOffset; -}; -typedef struct ImVector_ImDrawCmd {int Size;int Capacity;ImDrawCmd* Data;} ImVector_ImDrawCmd; - -typedef struct ImVector_ImDrawIdx {int Size;int Capacity;ImDrawIdx* Data;} ImVector_ImDrawIdx; - -struct ImDrawChannel -{ - ImVector_ImDrawCmd _CmdBuffer; - ImVector_ImDrawIdx _IdxBuffer; -}; -typedef struct ImVector_ImDrawChannel {int Size;int Capacity;ImDrawChannel* Data;} ImVector_ImDrawChannel; - -struct ImDrawListSplitter -{ - int _Current; - int _Count; - ImVector_ImDrawChannel _Channels; -}; -typedef enum { - ImDrawFlags_None = 0, - ImDrawFlags_Closed = 1 << 0, - ImDrawFlags_RoundCornersTopLeft = 1 << 4, - ImDrawFlags_RoundCornersTopRight = 1 << 5, - ImDrawFlags_RoundCornersBottomLeft = 1 << 6, - ImDrawFlags_RoundCornersBottomRight = 1 << 7, - ImDrawFlags_RoundCornersNone = 1 << 8, - ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight, - ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, - ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft, - ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight, - ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, - ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, - ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone -}ImDrawFlags_; -typedef enum { - ImDrawListFlags_None = 0, - ImDrawListFlags_AntiAliasedLines = 1 << 0, - ImDrawListFlags_AntiAliasedLinesUseTex = 1 << 1, - ImDrawListFlags_AntiAliasedFill = 1 << 2, - ImDrawListFlags_AllowVtxOffset = 1 << 3 -}ImDrawListFlags_; -typedef struct ImVector_ImDrawVert {int Size;int Capacity;ImDrawVert* Data;} ImVector_ImDrawVert; - -typedef struct ImVector_ImVec4 {int Size;int Capacity;ImVec4* Data;} ImVector_ImVec4; - -typedef struct ImVector_ImTextureID {int Size;int Capacity;ImTextureID* Data;} ImVector_ImTextureID; - -typedef struct ImVector_ImVec2 {int Size;int Capacity;ImVec2* Data;} ImVector_ImVec2; - -struct ImDrawList -{ - ImVector_ImDrawCmd CmdBuffer; - ImVector_ImDrawIdx IdxBuffer; - ImVector_ImDrawVert VtxBuffer; - ImDrawListFlags Flags; - unsigned int _VtxCurrentIdx; - const ImDrawListSharedData* _Data; - const char* _OwnerName; - ImDrawVert* _VtxWritePtr; - ImDrawIdx* _IdxWritePtr; - ImVector_ImVec4 _ClipRectStack; - ImVector_ImTextureID _TextureIdStack; - ImVector_ImVec2 _Path; - ImDrawCmdHeader _CmdHeader; - ImDrawListSplitter _Splitter; - float _FringeScale; -}; -struct ImDrawData -{ - bool Valid; - int CmdListsCount; - int TotalIdxCount; - int TotalVtxCount; - ImDrawList** CmdLists; - ImVec2 DisplayPos; - ImVec2 DisplaySize; - ImVec2 FramebufferScale; - ImGuiViewport* OwnerViewport; -}; -struct ImFontConfig -{ - void* FontData; - int FontDataSize; - bool FontDataOwnedByAtlas; - int FontNo; - float SizePixels; - int OversampleH; - int OversampleV; - bool PixelSnapH; - ImVec2 GlyphExtraSpacing; - ImVec2 GlyphOffset; - const ImWchar* GlyphRanges; - float GlyphMinAdvanceX; - float GlyphMaxAdvanceX; - bool MergeMode; - unsigned int FontBuilderFlags; - float RasterizerMultiply; - ImWchar EllipsisChar; - char Name[40]; - ImFont* DstFont; -}; -struct ImFontGlyph -{ - unsigned int Colored : 1; - unsigned int Visible : 1; - unsigned int Codepoint : 30; - float AdvanceX; - float X0, Y0, X1, Y1; - float U0, V0, U1, V1; -}; -typedef struct ImVector_ImU32 {int Size;int Capacity;ImU32* Data;} ImVector_ImU32; - -struct ImFontGlyphRangesBuilder -{ - ImVector_ImU32 UsedChars; -}; -typedef struct ImFontAtlasCustomRect ImFontAtlasCustomRect; -struct ImFontAtlasCustomRect -{ - unsigned short Width, Height; - unsigned short X, Y; - unsigned int GlyphID; - float GlyphAdvanceX; - ImVec2 GlyphOffset; - ImFont* Font; -}; -typedef enum { - ImFontAtlasFlags_None = 0, - ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, - ImFontAtlasFlags_NoMouseCursors = 1 << 1, - ImFontAtlasFlags_NoBakedLines = 1 << 2 -}ImFontAtlasFlags_; -typedef struct ImVector_ImFontPtr {int Size;int Capacity;ImFont** Data;} ImVector_ImFontPtr; - -typedef struct ImVector_ImFontAtlasCustomRect {int Size;int Capacity;ImFontAtlasCustomRect* Data;} ImVector_ImFontAtlasCustomRect; - -typedef struct ImVector_ImFontConfig {int Size;int Capacity;ImFontConfig* Data;} ImVector_ImFontConfig; - -struct ImFontAtlas -{ - ImFontAtlasFlags Flags; - ImTextureID TexID; - int TexDesiredWidth; - int TexGlyphPadding; - bool Locked; - bool TexReady; - bool TexPixelsUseColors; - unsigned char* TexPixelsAlpha8; - unsigned int* TexPixelsRGBA32; - int TexWidth; - int TexHeight; - ImVec2 TexUvScale; - ImVec2 TexUvWhitePixel; - ImVector_ImFontPtr Fonts; - ImVector_ImFontAtlasCustomRect CustomRects; - ImVector_ImFontConfig ConfigData; - ImVec4 TexUvLines[(63) + 1]; - const ImFontBuilderIO* FontBuilderIO; - unsigned int FontBuilderFlags; - int PackIdMouseCursors; - int PackIdLines; -}; -typedef struct ImVector_float {int Size;int Capacity;float* Data;} ImVector_float; - -typedef struct ImVector_ImFontGlyph {int Size;int Capacity;ImFontGlyph* Data;} ImVector_ImFontGlyph; - -struct ImFont -{ - ImVector_float IndexAdvanceX; - float FallbackAdvanceX; - float FontSize; - ImVector_ImWchar IndexLookup; - ImVector_ImFontGlyph Glyphs; - const ImFontGlyph* FallbackGlyph; - ImFontAtlas* ContainerAtlas; - const ImFontConfig* ConfigData; - short ConfigDataCount; - ImWchar FallbackChar; - ImWchar EllipsisChar; - ImWchar DotChar; - bool DirtyLookupTables; - float Scale; - float Ascent, Descent; - int MetricsTotalSurface; - ImU8 Used4kPagesMap[(0xFFFF +1)/4096/8]; -}; -typedef enum { - ImGuiViewportFlags_None = 0, - ImGuiViewportFlags_IsPlatformWindow = 1 << 0, - ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, - ImGuiViewportFlags_OwnedByApp = 1 << 2, - ImGuiViewportFlags_NoDecoration = 1 << 3, - ImGuiViewportFlags_NoTaskBarIcon = 1 << 4, - ImGuiViewportFlags_NoFocusOnAppearing = 1 << 5, - ImGuiViewportFlags_NoFocusOnClick = 1 << 6, - ImGuiViewportFlags_NoInputs = 1 << 7, - ImGuiViewportFlags_NoRendererClear = 1 << 8, - ImGuiViewportFlags_TopMost = 1 << 9, - ImGuiViewportFlags_Minimized = 1 << 10, - ImGuiViewportFlags_NoAutoMerge = 1 << 11, - ImGuiViewportFlags_CanHostOtherWindows = 1 << 12 -}ImGuiViewportFlags_; -struct ImGuiViewport -{ - ImGuiID ID; - ImGuiViewportFlags Flags; - ImVec2 Pos; - ImVec2 Size; - ImVec2 WorkPos; - ImVec2 WorkSize; - float DpiScale; - ImGuiID ParentViewportId; - ImDrawData* DrawData; - void* RendererUserData; - void* PlatformUserData; - void* PlatformHandle; - void* PlatformHandleRaw; - bool PlatformRequestMove; - bool PlatformRequestResize; - bool PlatformRequestClose; -}; -typedef struct ImVector_ImGuiPlatformMonitor {int Size;int Capacity;ImGuiPlatformMonitor* Data;} ImVector_ImGuiPlatformMonitor; - -typedef struct ImVector_ImGuiViewportPtr {int Size;int Capacity;ImGuiViewport** Data;} ImVector_ImGuiViewportPtr; - -struct ImGuiPlatformIO -{ - void (*Platform_CreateWindow)(ImGuiViewport* vp); - void (*Platform_DestroyWindow)(ImGuiViewport* vp); - void (*Platform_ShowWindow)(ImGuiViewport* vp); - void (*Platform_SetWindowPos)(ImGuiViewport* vp, ImVec2 pos); - ImVec2 (*Platform_GetWindowPos)(ImGuiViewport* vp); - void (*Platform_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); - ImVec2 (*Platform_GetWindowSize)(ImGuiViewport* vp); - void (*Platform_SetWindowFocus)(ImGuiViewport* vp); - bool (*Platform_GetWindowFocus)(ImGuiViewport* vp); - bool (*Platform_GetWindowMinimized)(ImGuiViewport* vp); - void (*Platform_SetWindowTitle)(ImGuiViewport* vp, const char* str); - void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); - void (*Platform_UpdateWindow)(ImGuiViewport* vp); - void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); - void (*Platform_SwapBuffers)(ImGuiViewport* vp, void* render_arg); - float (*Platform_GetWindowDpiScale)(ImGuiViewport* vp); - void (*Platform_OnChangedViewport)(ImGuiViewport* vp); - int (*Platform_CreateVkSurface)(ImGuiViewport* vp, ImU64 vk_inst, const void* vk_allocators, ImU64* out_vk_surface); - void (*Renderer_CreateWindow)(ImGuiViewport* vp); - void (*Renderer_DestroyWindow)(ImGuiViewport* vp); - void (*Renderer_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); - void (*Renderer_RenderWindow)(ImGuiViewport* vp, void* render_arg); - void (*Renderer_SwapBuffers)(ImGuiViewport* vp, void* render_arg); - ImVector_ImGuiPlatformMonitor Monitors; - ImVector_ImGuiViewportPtr Viewports; -}; -struct ImGuiPlatformMonitor -{ - ImVec2 MainPos, MainSize; - ImVec2 WorkPos, WorkSize; - float DpiScale; -}; -struct ImGuiPlatformImeData -{ - bool WantVisible; - ImVec2 InputPos; - float InputLineHeight; -}; -struct ImBitVector; -struct ImRect; -struct ImDrawDataBuilder; -struct ImDrawListSharedData; -struct ImGuiColorMod; -struct ImGuiContext; -struct ImGuiContextHook; -struct ImGuiDataTypeInfo; -struct ImGuiDockContext; -struct ImGuiDockRequest; -struct ImGuiDockNode; -struct ImGuiDockNodeSettings; -struct ImGuiGroupData; -struct ImGuiInputTextState; -struct ImGuiLastItemData; -struct ImGuiMenuColumns; -struct ImGuiNavItemData; -struct ImGuiMetricsConfig; -struct ImGuiNextWindowData; -struct ImGuiNextItemData; -struct ImGuiOldColumnData; -struct ImGuiOldColumns; -struct ImGuiPopupData; -struct ImGuiSettingsHandler; -struct ImGuiStackSizes; -struct ImGuiStyleMod; -struct ImGuiTabBar; -struct ImGuiTabItem; -struct ImGuiTable; -struct ImGuiTableColumn; -struct ImGuiTableInstanceData; -struct ImGuiTableTempData; -struct ImGuiTableSettings; -struct ImGuiTableColumnsSettings; -struct ImGuiWindow; -struct ImGuiWindowTempData; -struct ImGuiWindowSettings; -typedef int ImGuiDataAuthority; -typedef int ImGuiLayoutType; -typedef int ImGuiActivateFlags; -typedef int ImGuiDebugLogFlags; -typedef int ImGuiItemFlags; -typedef int ImGuiItemStatusFlags; -typedef int ImGuiOldColumnFlags; -typedef int ImGuiNavHighlightFlags; -typedef int ImGuiNavDirSourceFlags; -typedef int ImGuiNavMoveFlags; -typedef int ImGuiNextItemDataFlags; -typedef int ImGuiNextWindowDataFlags; -typedef int ImGuiScrollFlags; -typedef int ImGuiSeparatorFlags; -typedef int ImGuiTextFlags; -typedef int ImGuiTooltipFlags; -typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...); -extern ImGuiContext* GImGui; -typedef struct StbUndoRecord StbUndoRecord; -struct StbUndoRecord -{ - int where; - int insert_length; - int delete_length; - int char_storage; -}; -typedef struct StbUndoState StbUndoState; -struct StbUndoState -{ - StbUndoRecord undo_rec [99]; - ImWchar undo_char[999]; - short undo_point, redo_point; - int undo_char_point, redo_char_point; -}; -typedef struct STB_TexteditState STB_TexteditState; -struct STB_TexteditState -{ - int cursor; - int select_start; - int select_end; - unsigned char insert_mode; - int row_count_per_page; - unsigned char cursor_at_end_of_line; - unsigned char initialized; - unsigned char has_preferred_x; - unsigned char single_line; - unsigned char padding1, padding2, padding3; - float preferred_x; - StbUndoState undostate; -}; -typedef struct StbTexteditRow StbTexteditRow; -struct StbTexteditRow -{ - float x0,x1; - float baseline_y_delta; - float ymin,ymax; - int num_chars; -}; -typedef struct ImVec1 ImVec1; -struct ImVec1 -{ - float x; -}; -typedef struct ImVec2ih ImVec2ih; -struct ImVec2ih -{ - short x, y; -}; -struct ImRect -{ - ImVec2 Min; - ImVec2 Max; -}; -struct ImBitVector -{ - ImVector_ImU32 Storage; -}; -typedef int ImPoolIdx; -struct ImDrawListSharedData -{ - ImVec2 TexUvWhitePixel; - ImFont* Font; - float FontSize; - float CurveTessellationTol; - float CircleSegmentMaxError; - ImVec4 ClipRectFullscreen; - ImDrawListFlags InitialFlags; - ImVec2 ArcFastVtx[48]; - float ArcFastRadiusCutoff; - ImU8 CircleSegmentCounts[64]; - const ImVec4* TexUvLines; -}; -typedef struct ImVector_ImDrawListPtr {int Size;int Capacity;ImDrawList** Data;} ImVector_ImDrawListPtr; - -struct ImDrawDataBuilder -{ - ImVector_ImDrawListPtr Layers[2]; -}; -typedef enum { - ImGuiItemFlags_None = 0, - ImGuiItemFlags_NoTabStop = 1 << 0, - ImGuiItemFlags_ButtonRepeat = 1 << 1, - ImGuiItemFlags_Disabled = 1 << 2, - ImGuiItemFlags_NoNav = 1 << 3, - ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, - ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, - ImGuiItemFlags_MixedValue = 1 << 6, - ImGuiItemFlags_ReadOnly = 1 << 7, - ImGuiItemFlags_Inputable = 1 << 8 -}ImGuiItemFlags_; -typedef enum { - ImGuiItemStatusFlags_None = 0, - ImGuiItemStatusFlags_HoveredRect = 1 << 0, - ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, - ImGuiItemStatusFlags_Edited = 1 << 2, - ImGuiItemStatusFlags_ToggledSelection = 1 << 3, - ImGuiItemStatusFlags_ToggledOpen = 1 << 4, - ImGuiItemStatusFlags_HasDeactivated = 1 << 5, - ImGuiItemStatusFlags_Deactivated = 1 << 6, - ImGuiItemStatusFlags_HoveredWindow = 1 << 7, - ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8 -}ImGuiItemStatusFlags_; -typedef enum { - ImGuiInputTextFlags_Multiline = 1 << 26, - ImGuiInputTextFlags_NoMarkEdited = 1 << 27, - ImGuiInputTextFlags_MergedItem = 1 << 28 -}ImGuiInputTextFlagsPrivate_; -typedef enum { - ImGuiButtonFlags_PressedOnClick = 1 << 4, - ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, - ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, - ImGuiButtonFlags_PressedOnRelease = 1 << 7, - ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, - ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, - ImGuiButtonFlags_Repeat = 1 << 10, - ImGuiButtonFlags_FlattenChildren = 1 << 11, - ImGuiButtonFlags_AllowItemOverlap = 1 << 12, - ImGuiButtonFlags_DontClosePopups = 1 << 13, - ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, - ImGuiButtonFlags_NoKeyModifiers = 1 << 16, - ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, - ImGuiButtonFlags_NoNavFocus = 1 << 18, - ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, - ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold, - ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease -}ImGuiButtonFlagsPrivate_; -typedef enum { - ImGuiComboFlags_CustomPreview = 1 << 20 -}ImGuiComboFlagsPrivate_; -typedef enum { - ImGuiSliderFlags_Vertical = 1 << 20, - ImGuiSliderFlags_ReadOnly = 1 << 21 -}ImGuiSliderFlagsPrivate_; -typedef enum { - ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20, - ImGuiSelectableFlags_SelectOnNav = 1 << 21, - ImGuiSelectableFlags_SelectOnClick = 1 << 22, - ImGuiSelectableFlags_SelectOnRelease = 1 << 23, - ImGuiSelectableFlags_SpanAvailWidth = 1 << 24, - ImGuiSelectableFlags_DrawHoveredWhenHeld = 1 << 25, - ImGuiSelectableFlags_SetNavIdOnHover = 1 << 26, - ImGuiSelectableFlags_NoPadWithHalfSpacing = 1 << 27 -}ImGuiSelectableFlagsPrivate_; -typedef enum { - ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20 -}ImGuiTreeNodeFlagsPrivate_; -typedef enum { - ImGuiSeparatorFlags_None = 0, - ImGuiSeparatorFlags_Horizontal = 1 << 0, - ImGuiSeparatorFlags_Vertical = 1 << 1, - ImGuiSeparatorFlags_SpanAllColumns = 1 << 2 -}ImGuiSeparatorFlags_; -typedef enum { - ImGuiTextFlags_None = 0, - ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0 -}ImGuiTextFlags_; -typedef enum { - ImGuiTooltipFlags_None = 0, - ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0 -}ImGuiTooltipFlags_; -typedef enum { - ImGuiLayoutType_Horizontal = 0, - ImGuiLayoutType_Vertical = 1 -}ImGuiLayoutType_; -typedef enum { - ImGuiLogType_None = 0, - ImGuiLogType_TTY, - ImGuiLogType_File, - ImGuiLogType_Buffer, - ImGuiLogType_Clipboard -}ImGuiLogType; -typedef enum { - ImGuiAxis_None = -1, - ImGuiAxis_X = 0, - ImGuiAxis_Y = 1 -}ImGuiAxis; -typedef enum { - ImGuiPlotType_Lines, - ImGuiPlotType_Histogram -}ImGuiPlotType; -typedef enum { - ImGuiPopupPositionPolicy_Default, - ImGuiPopupPositionPolicy_ComboBox, - ImGuiPopupPositionPolicy_Tooltip -}ImGuiPopupPositionPolicy; -typedef struct ImGuiDataTypeTempStorage ImGuiDataTypeTempStorage; -struct ImGuiDataTypeTempStorage -{ - ImU8 Data[8]; -}; -struct ImGuiDataTypeInfo -{ - size_t Size; - const char* Name; - const char* PrintFmt; - const char* ScanFmt; -}; -typedef enum { - ImGuiDataType_String = ImGuiDataType_COUNT + 1, - ImGuiDataType_Pointer, - ImGuiDataType_ID -}ImGuiDataTypePrivate_; -struct ImGuiColorMod -{ - ImGuiCol Col; - ImVec4 BackupValue; -}; -struct ImGuiStyleMod -{ - ImGuiStyleVar VarIdx; - union { int BackupInt[2]; float BackupFloat[2]; }; -}; -typedef struct ImGuiComboPreviewData ImGuiComboPreviewData; -struct ImGuiComboPreviewData -{ - ImRect PreviewRect; - ImVec2 BackupCursorPos; - ImVec2 BackupCursorMaxPos; - ImVec2 BackupCursorPosPrevLine; - float BackupPrevLineTextBaseOffset; - ImGuiLayoutType BackupLayout; -}; -struct ImGuiGroupData -{ - ImGuiID WindowID; - ImVec2 BackupCursorPos; - ImVec2 BackupCursorMaxPos; - ImVec1 BackupIndent; - ImVec1 BackupGroupOffset; - ImVec2 BackupCurrLineSize; - float BackupCurrLineTextBaseOffset; - ImGuiID BackupActiveIdIsAlive; - bool BackupActiveIdPreviousFrameIsAlive; - bool BackupHoveredIdIsAlive; - bool EmitItem; -}; -struct ImGuiMenuColumns -{ - ImU32 TotalWidth; - ImU32 NextTotalWidth; - ImU16 Spacing; - ImU16 OffsetIcon; - ImU16 OffsetLabel; - ImU16 OffsetShortcut; - ImU16 OffsetMark; - ImU16 Widths[4]; -}; -struct ImGuiInputTextState -{ - ImGuiID ID; - int CurLenW, CurLenA; - ImVector_ImWchar TextW; - ImVector_char TextA; - ImVector_char InitialTextA; - bool TextAIsValid; - int BufCapacityA; - float ScrollX; - STB_TexteditState Stb; - float CursorAnim; - bool CursorFollow; - bool SelectedAllMouseLock; - bool Edited; - ImGuiInputTextFlags Flags; -}; -struct ImGuiPopupData -{ - ImGuiID PopupId; - ImGuiWindow* Window; - ImGuiWindow* SourceWindow; - int ParentNavLayer; - int OpenFrameCount; - ImGuiID OpenParentId; - ImVec2 OpenPopupPos; - ImVec2 OpenMousePos; -}; -typedef enum { - ImGuiNextWindowDataFlags_None = 0, - ImGuiNextWindowDataFlags_HasPos = 1 << 0, - ImGuiNextWindowDataFlags_HasSize = 1 << 1, - ImGuiNextWindowDataFlags_HasContentSize = 1 << 2, - ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3, - ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4, - ImGuiNextWindowDataFlags_HasFocus = 1 << 5, - ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6, - ImGuiNextWindowDataFlags_HasScroll = 1 << 7, - ImGuiNextWindowDataFlags_HasViewport = 1 << 8, - ImGuiNextWindowDataFlags_HasDock = 1 << 9, - ImGuiNextWindowDataFlags_HasWindowClass = 1 << 10 -}ImGuiNextWindowDataFlags_; -struct ImGuiNextWindowData -{ - ImGuiNextWindowDataFlags Flags; - ImGuiCond PosCond; - ImGuiCond SizeCond; - ImGuiCond CollapsedCond; - ImGuiCond DockCond; - ImVec2 PosVal; - ImVec2 PosPivotVal; - ImVec2 SizeVal; - ImVec2 ContentSizeVal; - ImVec2 ScrollVal; - bool PosUndock; - bool CollapsedVal; - ImRect SizeConstraintRect; - ImGuiSizeCallback SizeCallback; - void* SizeCallbackUserData; - float BgAlphaVal; - ImGuiID ViewportId; - ImGuiID DockId; - ImGuiWindowClass WindowClass; - ImVec2 MenuBarOffsetMinVal; -}; -typedef enum { - ImGuiNextItemDataFlags_None = 0, - ImGuiNextItemDataFlags_HasWidth = 1 << 0, - ImGuiNextItemDataFlags_HasOpen = 1 << 1 -}ImGuiNextItemDataFlags_; -struct ImGuiNextItemData -{ - ImGuiNextItemDataFlags Flags; - float Width; - ImGuiID FocusScopeId; - ImGuiCond OpenCond; - bool OpenVal; -}; -struct ImGuiLastItemData -{ - ImGuiID ID; - ImGuiItemFlags InFlags; - ImGuiItemStatusFlags StatusFlags; - ImRect Rect; - ImRect NavRect; - ImRect DisplayRect; -}; -struct ImGuiStackSizes -{ - short SizeOfIDStack; - short SizeOfColorStack; - short SizeOfStyleVarStack; - short SizeOfFontStack; - short SizeOfFocusScopeStack; - short SizeOfGroupStack; - short SizeOfItemFlagsStack; - short SizeOfBeginPopupStack; - short SizeOfDisabledStack; -}; -typedef struct ImGuiWindowStackData ImGuiWindowStackData; -struct ImGuiWindowStackData -{ - ImGuiWindow* Window; - ImGuiLastItemData ParentLastItemDataBackup; - ImGuiStackSizes StackSizesOnBegin; -}; -typedef struct ImGuiShrinkWidthItem ImGuiShrinkWidthItem; -struct ImGuiShrinkWidthItem -{ - int Index; - float Width; - float InitialWidth; -}; -typedef struct ImGuiPtrOrIndex ImGuiPtrOrIndex; -struct ImGuiPtrOrIndex -{ - void* Ptr; - int Index; -}; -typedef struct ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN {ImU32 Storage[(ImGuiKey_NamedKey_COUNT+31)>>5];} ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN; - -typedef ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN ImBitArrayForNamedKeys; -typedef enum { - ImGuiKey_LegacyNativeKey_BEGIN = 0, - ImGuiKey_LegacyNativeKey_END = 512, - ImGuiKey_Gamepad_BEGIN = ImGuiKey_GamepadStart, - ImGuiKey_Gamepad_END = ImGuiKey_GamepadRStickRight + 1 -}ImGuiKeyPrivate_; -typedef enum { - ImGuiInputEventType_None = 0, - ImGuiInputEventType_MousePos, - ImGuiInputEventType_MouseWheel, - ImGuiInputEventType_MouseButton, - ImGuiInputEventType_MouseViewport, - ImGuiInputEventType_Key, - ImGuiInputEventType_Text, - ImGuiInputEventType_Focus, - ImGuiInputEventType_COUNT -}ImGuiInputEventType; -typedef enum { - ImGuiInputSource_None = 0, - ImGuiInputSource_Mouse, - ImGuiInputSource_Keyboard, - ImGuiInputSource_Gamepad, - ImGuiInputSource_Clipboard, - ImGuiInputSource_Nav, - ImGuiInputSource_COUNT -}ImGuiInputSource; -typedef struct ImGuiInputEventMousePos ImGuiInputEventMousePos; -struct ImGuiInputEventMousePos -{ float PosX, PosY; -}; -typedef struct ImGuiInputEventMouseWheel ImGuiInputEventMouseWheel; -struct ImGuiInputEventMouseWheel -{ float WheelX, WheelY; -}; -typedef struct ImGuiInputEventMouseButton ImGuiInputEventMouseButton; -struct ImGuiInputEventMouseButton -{ int Button; bool Down; -}; -typedef struct ImGuiInputEventMouseViewport ImGuiInputEventMouseViewport; -struct ImGuiInputEventMouseViewport -{ ImGuiID HoveredViewportID; -}; -typedef struct ImGuiInputEventKey ImGuiInputEventKey; -struct ImGuiInputEventKey -{ ImGuiKey Key; bool Down; float AnalogValue; -}; -typedef struct ImGuiInputEventText ImGuiInputEventText; -struct ImGuiInputEventText -{ unsigned int Char; -}; -typedef struct ImGuiInputEventAppFocused ImGuiInputEventAppFocused; -struct ImGuiInputEventAppFocused -{ bool Focused; -}; -typedef struct ImGuiInputEvent ImGuiInputEvent; -struct ImGuiInputEvent -{ - ImGuiInputEventType Type; - ImGuiInputSource Source; - union - { - ImGuiInputEventMousePos MousePos; - ImGuiInputEventMouseWheel MouseWheel; - ImGuiInputEventMouseButton MouseButton; - ImGuiInputEventMouseViewport MouseViewport; - ImGuiInputEventKey Key; - ImGuiInputEventText Text; - ImGuiInputEventAppFocused AppFocused; - }; - bool AddedByTestEngine; -}; -typedef enum { - ImGuiNavReadMode_Down, - ImGuiNavReadMode_Pressed, - ImGuiNavReadMode_Released, - ImGuiNavReadMode_Repeat, - ImGuiNavReadMode_RepeatSlow, - ImGuiNavReadMode_RepeatFast -}ImGuiNavReadMode; -typedef struct ImGuiListClipperRange ImGuiListClipperRange; -struct ImGuiListClipperRange -{ - int Min; - int Max; - bool PosToIndexConvert; - ImS8 PosToIndexOffsetMin; - ImS8 PosToIndexOffsetMax; -}; -typedef struct ImGuiListClipperData ImGuiListClipperData; -typedef struct ImVector_ImGuiListClipperRange {int Size;int Capacity;ImGuiListClipperRange* Data;} ImVector_ImGuiListClipperRange; - -struct ImGuiListClipperData -{ - ImGuiListClipper* ListClipper; - float LossynessOffset; - int StepNo; - int ItemsFrozen; - ImVector_ImGuiListClipperRange Ranges; -}; -typedef enum { - ImGuiActivateFlags_None = 0, - ImGuiActivateFlags_PreferInput = 1 << 0, - ImGuiActivateFlags_PreferTweak = 1 << 1, - ImGuiActivateFlags_TryToPreserveState = 1 << 2 -}ImGuiActivateFlags_; -typedef enum { - ImGuiScrollFlags_None = 0, - ImGuiScrollFlags_KeepVisibleEdgeX = 1 << 0, - ImGuiScrollFlags_KeepVisibleEdgeY = 1 << 1, - ImGuiScrollFlags_KeepVisibleCenterX = 1 << 2, - ImGuiScrollFlags_KeepVisibleCenterY = 1 << 3, - ImGuiScrollFlags_AlwaysCenterX = 1 << 4, - ImGuiScrollFlags_AlwaysCenterY = 1 << 5, - ImGuiScrollFlags_NoScrollParent = 1 << 6, - ImGuiScrollFlags_MaskX_ = ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleCenterX | ImGuiScrollFlags_AlwaysCenterX, - ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY -}ImGuiScrollFlags_; -typedef enum { - ImGuiNavHighlightFlags_None = 0, - ImGuiNavHighlightFlags_TypeDefault = 1 << 0, - ImGuiNavHighlightFlags_TypeThin = 1 << 1, - ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, - ImGuiNavHighlightFlags_NoRounding = 1 << 3 -}ImGuiNavHighlightFlags_; -typedef enum { - ImGuiNavDirSourceFlags_None = 0, - ImGuiNavDirSourceFlags_RawKeyboard = 1 << 0, - ImGuiNavDirSourceFlags_Keyboard = 1 << 1, - ImGuiNavDirSourceFlags_PadDPad = 1 << 2, - ImGuiNavDirSourceFlags_PadLStick = 1 << 3 -}ImGuiNavDirSourceFlags_; -typedef enum { - ImGuiNavMoveFlags_None = 0, - ImGuiNavMoveFlags_LoopX = 1 << 0, - ImGuiNavMoveFlags_LoopY = 1 << 1, - ImGuiNavMoveFlags_WrapX = 1 << 2, - ImGuiNavMoveFlags_WrapY = 1 << 3, - ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, - ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, - ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, - ImGuiNavMoveFlags_Forwarded = 1 << 7, - ImGuiNavMoveFlags_DebugNoResult = 1 << 8, - ImGuiNavMoveFlags_FocusApi = 1 << 9, - ImGuiNavMoveFlags_Tabbing = 1 << 10, - ImGuiNavMoveFlags_Activate = 1 << 11, - ImGuiNavMoveFlags_DontSetNavHighlight = 1 << 12 -}ImGuiNavMoveFlags_; -typedef enum { - ImGuiNavLayer_Main = 0, - ImGuiNavLayer_Menu = 1, - ImGuiNavLayer_COUNT -}ImGuiNavLayer; -struct ImGuiNavItemData -{ - ImGuiWindow* Window; - ImGuiID ID; - ImGuiID FocusScopeId; - ImRect RectRel; - ImGuiItemFlags InFlags; - float DistBox; - float DistCenter; - float DistAxial; -}; -typedef enum { - ImGuiOldColumnFlags_None = 0, - ImGuiOldColumnFlags_NoBorder = 1 << 0, - ImGuiOldColumnFlags_NoResize = 1 << 1, - ImGuiOldColumnFlags_NoPreserveWidths = 1 << 2, - ImGuiOldColumnFlags_NoForceWithinWindow = 1 << 3, - ImGuiOldColumnFlags_GrowParentContentsSize = 1 << 4 -}ImGuiOldColumnFlags_; -struct ImGuiOldColumnData -{ - float OffsetNorm; - float OffsetNormBeforeResize; - ImGuiOldColumnFlags Flags; - ImRect ClipRect; -}; -typedef struct ImVector_ImGuiOldColumnData {int Size;int Capacity;ImGuiOldColumnData* Data;} ImVector_ImGuiOldColumnData; - -struct ImGuiOldColumns -{ - ImGuiID ID; - ImGuiOldColumnFlags Flags; - bool IsFirstFrame; - bool IsBeingResized; - int Current; - int Count; - float OffMinX, OffMaxX; - float LineMinY, LineMaxY; - float HostCursorPosY; - float HostCursorMaxPosX; - ImRect HostInitialClipRect; - ImRect HostBackupClipRect; - ImRect HostBackupParentWorkRect; - ImVector_ImGuiOldColumnData Columns; - ImDrawListSplitter Splitter; -}; -typedef enum { - ImGuiDockNodeFlags_DockSpace = 1 << 10, - ImGuiDockNodeFlags_CentralNode = 1 << 11, - ImGuiDockNodeFlags_NoTabBar = 1 << 12, - ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, - ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, - ImGuiDockNodeFlags_NoCloseButton = 1 << 15, - ImGuiDockNodeFlags_NoDocking = 1 << 16, - ImGuiDockNodeFlags_NoDockingSplitMe = 1 << 17, - ImGuiDockNodeFlags_NoDockingSplitOther = 1 << 18, - ImGuiDockNodeFlags_NoDockingOverMe = 1 << 19, - ImGuiDockNodeFlags_NoDockingOverOther = 1 << 20, - ImGuiDockNodeFlags_NoDockingOverEmpty = 1 << 21, - ImGuiDockNodeFlags_NoResizeX = 1 << 22, - ImGuiDockNodeFlags_NoResizeY = 1 << 23, - ImGuiDockNodeFlags_SharedFlagsInheritMask_ = ~0, - ImGuiDockNodeFlags_NoResizeFlagsMask_ = ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_NoResizeX | ImGuiDockNodeFlags_NoResizeY, - ImGuiDockNodeFlags_LocalFlagsMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking, - ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_LocalFlagsMask_ & ~ImGuiDockNodeFlags_DockSpace, - ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking -}ImGuiDockNodeFlagsPrivate_; -typedef enum { - ImGuiDataAuthority_Auto, - ImGuiDataAuthority_DockNode, - ImGuiDataAuthority_Window -}ImGuiDataAuthority_; -typedef enum { - ImGuiDockNodeState_Unknown, - ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow, - ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing, - ImGuiDockNodeState_HostWindowVisible -}ImGuiDockNodeState; -typedef struct ImVector_ImGuiWindowPtr {int Size;int Capacity;ImGuiWindow** Data;} ImVector_ImGuiWindowPtr; - -struct ImGuiDockNode -{ - ImGuiID ID; - ImGuiDockNodeFlags SharedFlags; - ImGuiDockNodeFlags LocalFlags; - ImGuiDockNodeFlags LocalFlagsInWindows; - ImGuiDockNodeFlags MergedFlags; - ImGuiDockNodeState State; - ImGuiDockNode* ParentNode; - ImGuiDockNode* ChildNodes[2]; - ImVector_ImGuiWindowPtr Windows; - ImGuiTabBar* TabBar; - ImVec2 Pos; - ImVec2 Size; - ImVec2 SizeRef; - ImGuiAxis SplitAxis; - ImGuiWindowClass WindowClass; - ImU32 LastBgColor; - ImGuiWindow* HostWindow; - ImGuiWindow* VisibleWindow; - ImGuiDockNode* CentralNode; - ImGuiDockNode* OnlyNodeWithWindows; - int CountNodeWithWindows; - int LastFrameAlive; - int LastFrameActive; - int LastFrameFocused; - ImGuiID LastFocusedNodeId; - ImGuiID SelectedTabId; - ImGuiID WantCloseTabId; - ImGuiDataAuthority AuthorityForPos :3; - ImGuiDataAuthority AuthorityForSize :3; - ImGuiDataAuthority AuthorityForViewport :3; - bool IsVisible :1; - bool IsFocused :1; - bool IsBgDrawnThisFrame :1; - bool HasCloseButton :1; - bool HasWindowMenuButton :1; - bool HasCentralNodeChild :1; - bool WantCloseAll :1; - bool WantLockSizeOnce :1; - bool WantMouseMove :1; - bool WantHiddenTabBarUpdate :1; - bool WantHiddenTabBarToggle :1; -}; -typedef enum { - ImGuiWindowDockStyleCol_Text, - ImGuiWindowDockStyleCol_Tab, - ImGuiWindowDockStyleCol_TabHovered, - ImGuiWindowDockStyleCol_TabActive, - ImGuiWindowDockStyleCol_TabUnfocused, - ImGuiWindowDockStyleCol_TabUnfocusedActive, - ImGuiWindowDockStyleCol_COUNT -}ImGuiWindowDockStyleCol; -typedef struct ImGuiWindowDockStyle ImGuiWindowDockStyle; -struct ImGuiWindowDockStyle -{ - ImU32 Colors[ImGuiWindowDockStyleCol_COUNT]; -}; -typedef struct ImVector_ImGuiDockRequest {int Size;int Capacity;ImGuiDockRequest* Data;} ImVector_ImGuiDockRequest; - -typedef struct ImVector_ImGuiDockNodeSettings {int Size;int Capacity;ImGuiDockNodeSettings* Data;} ImVector_ImGuiDockNodeSettings; - -struct ImGuiDockContext -{ - ImGuiStorage Nodes; - ImVector_ImGuiDockRequest Requests; - ImVector_ImGuiDockNodeSettings NodesSettings; - bool WantFullRebuild; -}; -typedef struct ImGuiViewportP ImGuiViewportP; -struct ImGuiViewportP -{ - ImGuiViewport _ImGuiViewport; - int Idx; - int LastFrameActive; - int LastFrontMostStampCount; - ImGuiID LastNameHash; - ImVec2 LastPos; - float Alpha; - float LastAlpha; - short PlatformMonitor; - bool PlatformWindowCreated; - ImGuiWindow* Window; - int DrawListsLastFrame[2]; - ImDrawList* DrawLists[2]; - ImDrawData DrawDataP; - ImDrawDataBuilder DrawDataBuilder; - ImVec2 LastPlatformPos; - ImVec2 LastPlatformSize; - ImVec2 LastRendererSize; - ImVec2 WorkOffsetMin; - ImVec2 WorkOffsetMax; - ImVec2 BuildWorkOffsetMin; - ImVec2 BuildWorkOffsetMax; -}; -struct ImGuiWindowSettings -{ - ImGuiID ID; - ImVec2ih Pos; - ImVec2ih Size; - ImVec2ih ViewportPos; - ImGuiID ViewportId; - ImGuiID DockId; - ImGuiID ClassId; - short DockOrder; - bool Collapsed; - bool WantApply; -}; -struct ImGuiSettingsHandler -{ - const char* TypeName; - ImGuiID TypeHash; - void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); - void (*ReadInitFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); - void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); - void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); - void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); - void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); - void* UserData; -}; -typedef enum { - ImGuiDebugLogFlags_None = 0, - ImGuiDebugLogFlags_EventActiveId = 1 << 0, - ImGuiDebugLogFlags_EventFocus = 1 << 1, - ImGuiDebugLogFlags_EventPopup = 1 << 2, - ImGuiDebugLogFlags_EventNav = 1 << 3, - ImGuiDebugLogFlags_EventIO = 1 << 4, - ImGuiDebugLogFlags_EventDocking = 1 << 5, - ImGuiDebugLogFlags_EventViewport = 1 << 6, - ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport, - ImGuiDebugLogFlags_OutputToTTY = 1 << 10 -}ImGuiDebugLogFlags_; -struct ImGuiMetricsConfig -{ - bool ShowDebugLog; - bool ShowStackTool; - bool ShowWindowsRects; - bool ShowWindowsBeginOrder; - bool ShowTablesRects; - bool ShowDrawCmdMesh; - bool ShowDrawCmdBoundingBoxes; - bool ShowDockingNodes; - int ShowWindowsRectsType; - int ShowTablesRectsType; -}; -typedef struct ImGuiStackLevelInfo ImGuiStackLevelInfo; -struct ImGuiStackLevelInfo -{ - ImGuiID ID; - ImS8 QueryFrameCount; - bool QuerySuccess; - ImGuiDataType DataType : 8; - char Desc[57]; -}; -typedef struct ImGuiStackTool ImGuiStackTool; -typedef struct ImVector_ImGuiStackLevelInfo {int Size;int Capacity;ImGuiStackLevelInfo* Data;} ImVector_ImGuiStackLevelInfo; - -struct ImGuiStackTool -{ - int LastActiveFrame; - int StackLevel; - ImGuiID QueryId; - ImVector_ImGuiStackLevelInfo Results; - bool CopyToClipboardOnCtrlC; - float CopyToClipboardLastTime; -}; -typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook); -typedef enum { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ }ImGuiContextHookType; -struct ImGuiContextHook -{ - ImGuiID HookId; - ImGuiContextHookType Type; - ImGuiID Owner; - ImGuiContextHookCallback Callback; - void* UserData; -}; -typedef struct ImVector_ImGuiInputEvent {int Size;int Capacity;ImGuiInputEvent* Data;} ImVector_ImGuiInputEvent; - -typedef struct ImVector_ImGuiWindowStackData {int Size;int Capacity;ImGuiWindowStackData* Data;} ImVector_ImGuiWindowStackData; - -typedef struct ImVector_ImGuiColorMod {int Size;int Capacity;ImGuiColorMod* Data;} ImVector_ImGuiColorMod; - -typedef struct ImVector_ImGuiStyleMod {int Size;int Capacity;ImGuiStyleMod* Data;} ImVector_ImGuiStyleMod; - -typedef struct ImVector_ImGuiID {int Size;int Capacity;ImGuiID* Data;} ImVector_ImGuiID; - -typedef struct ImVector_ImGuiItemFlags {int Size;int Capacity;ImGuiItemFlags* Data;} ImVector_ImGuiItemFlags; - -typedef struct ImVector_ImGuiGroupData {int Size;int Capacity;ImGuiGroupData* Data;} ImVector_ImGuiGroupData; - -typedef struct ImVector_ImGuiPopupData {int Size;int Capacity;ImGuiPopupData* Data;} ImVector_ImGuiPopupData; - -typedef struct ImVector_ImGuiViewportPPtr {int Size;int Capacity;ImGuiViewportP** Data;} ImVector_ImGuiViewportPPtr; - -typedef struct ImVector_unsigned_char {int Size;int Capacity;unsigned char* Data;} ImVector_unsigned_char; - -typedef struct ImVector_ImGuiListClipperData {int Size;int Capacity;ImGuiListClipperData* Data;} ImVector_ImGuiListClipperData; - -typedef struct ImVector_ImGuiTableTempData {int Size;int Capacity;ImGuiTableTempData* Data;} ImVector_ImGuiTableTempData; - -typedef struct ImVector_ImGuiTable {int Size;int Capacity;ImGuiTable* Data;} ImVector_ImGuiTable; - -typedef struct ImPool_ImGuiTable {ImVector_ImGuiTable Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImGuiTable; - -typedef struct ImVector_ImGuiTabBar {int Size;int Capacity;ImGuiTabBar* Data;} ImVector_ImGuiTabBar; - -typedef struct ImPool_ImGuiTabBar {ImVector_ImGuiTabBar Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImGuiTabBar; - -typedef struct ImVector_ImGuiPtrOrIndex {int Size;int Capacity;ImGuiPtrOrIndex* Data;} ImVector_ImGuiPtrOrIndex; - -typedef struct ImVector_ImGuiShrinkWidthItem {int Size;int Capacity;ImGuiShrinkWidthItem* Data;} ImVector_ImGuiShrinkWidthItem; - -typedef struct ImVector_ImGuiSettingsHandler {int Size;int Capacity;ImGuiSettingsHandler* Data;} ImVector_ImGuiSettingsHandler; - -typedef struct ImChunkStream_ImGuiWindowSettings {ImVector_char Buf;} ImChunkStream_ImGuiWindowSettings; - -typedef struct ImChunkStream_ImGuiTableSettings {ImVector_char Buf;} ImChunkStream_ImGuiTableSettings; - -typedef struct ImVector_ImGuiContextHook {int Size;int Capacity;ImGuiContextHook* Data;} ImVector_ImGuiContextHook; - -struct ImGuiContext -{ - bool Initialized; - bool FontAtlasOwnedByContext; - ImGuiIO IO; - ImGuiPlatformIO PlatformIO; - ImVector_ImGuiInputEvent InputEventsQueue; - ImVector_ImGuiInputEvent InputEventsTrail; - ImGuiStyle Style; - ImGuiConfigFlags ConfigFlagsCurrFrame; - ImGuiConfigFlags ConfigFlagsLastFrame; - ImFont* Font; - float FontSize; - float FontBaseSize; - ImDrawListSharedData DrawListSharedData; - double Time; - int FrameCount; - int FrameCountEnded; - int FrameCountPlatformEnded; - int FrameCountRendered; - bool WithinFrameScope; - bool WithinFrameScopeWithImplicitWindow; - bool WithinEndChild; - bool GcCompactAll; - bool TestEngineHookItems; - void* TestEngine; - ImVector_ImGuiWindowPtr Windows; - ImVector_ImGuiWindowPtr WindowsFocusOrder; - ImVector_ImGuiWindowPtr WindowsTempSortBuffer; - ImVector_ImGuiWindowStackData CurrentWindowStack; - ImGuiStorage WindowsById; - int WindowsActiveCount; - ImVec2 WindowsHoverPadding; - ImGuiWindow* CurrentWindow; - ImGuiWindow* HoveredWindow; - ImGuiWindow* HoveredWindowUnderMovingWindow; - ImGuiDockNode* HoveredDockNode; - ImGuiWindow* MovingWindow; - ImGuiWindow* WheelingWindow; - ImVec2 WheelingWindowRefMousePos; - float WheelingWindowTimer; - ImGuiID DebugHookIdInfo; - ImGuiID HoveredId; - ImGuiID HoveredIdPreviousFrame; - bool HoveredIdAllowOverlap; - bool HoveredIdUsingMouseWheel; - bool HoveredIdPreviousFrameUsingMouseWheel; - bool HoveredIdDisabled; - float HoveredIdTimer; - float HoveredIdNotActiveTimer; - ImGuiID ActiveId; - ImGuiID ActiveIdIsAlive; - float ActiveIdTimer; - bool ActiveIdIsJustActivated; - bool ActiveIdAllowOverlap; - bool ActiveIdNoClearOnFocusLoss; - bool ActiveIdHasBeenPressedBefore; - bool ActiveIdHasBeenEditedBefore; - bool ActiveIdHasBeenEditedThisFrame; - ImVec2 ActiveIdClickOffset; - ImGuiWindow* ActiveIdWindow; - ImGuiInputSource ActiveIdSource; - int ActiveIdMouseButton; - ImGuiID ActiveIdPreviousFrame; - bool ActiveIdPreviousFrameIsAlive; - bool ActiveIdPreviousFrameHasBeenEditedBefore; - ImGuiWindow* ActiveIdPreviousFrameWindow; - ImGuiID LastActiveId; - float LastActiveIdTimer; - bool ActiveIdUsingMouseWheel; - ImU32 ActiveIdUsingNavDirMask; - ImU32 ActiveIdUsingNavInputMask; - ImBitArrayForNamedKeys ActiveIdUsingKeyInputMask; - ImGuiItemFlags CurrentItemFlags; - ImGuiNextItemData NextItemData; - ImGuiLastItemData LastItemData; - ImGuiNextWindowData NextWindowData; - ImVector_ImGuiColorMod ColorStack; - ImVector_ImGuiStyleMod StyleVarStack; - ImVector_ImFontPtr FontStack; - ImVector_ImGuiID FocusScopeStack; - ImVector_ImGuiItemFlags ItemFlagsStack; - ImVector_ImGuiGroupData GroupStack; - ImVector_ImGuiPopupData OpenPopupStack; - ImVector_ImGuiPopupData BeginPopupStack; - int BeginMenuCount; - ImVector_ImGuiViewportPPtr Viewports; - float CurrentDpiScale; - ImGuiViewportP* CurrentViewport; - ImGuiViewportP* MouseViewport; - ImGuiViewportP* MouseLastHoveredViewport; - ImGuiID PlatformLastFocusedViewportId; - ImGuiPlatformMonitor FallbackMonitor; - int ViewportFrontMostStampCount; - ImGuiWindow* NavWindow; - ImGuiID NavId; - ImGuiID NavFocusScopeId; - ImGuiID NavActivateId; - ImGuiID NavActivateDownId; - ImGuiID NavActivatePressedId; - ImGuiID NavActivateInputId; - ImGuiActivateFlags NavActivateFlags; - ImGuiID NavJustMovedToId; - ImGuiID NavJustMovedToFocusScopeId; - ImGuiModFlags NavJustMovedToKeyMods; - ImGuiID NavNextActivateId; - ImGuiActivateFlags NavNextActivateFlags; - ImGuiInputSource NavInputSource; - ImGuiNavLayer NavLayer; - bool NavIdIsAlive; - bool NavMousePosDirty; - bool NavDisableHighlight; - bool NavDisableMouseHover; - bool NavAnyRequest; - bool NavInitRequest; - bool NavInitRequestFromMove; - ImGuiID NavInitResultId; - ImRect NavInitResultRectRel; - bool NavMoveSubmitted; - bool NavMoveScoringItems; - bool NavMoveForwardToNextFrame; - ImGuiNavMoveFlags NavMoveFlags; - ImGuiScrollFlags NavMoveScrollFlags; - ImGuiModFlags NavMoveKeyMods; - ImGuiDir NavMoveDir; - ImGuiDir NavMoveDirForDebug; - ImGuiDir NavMoveClipDir; - ImRect NavScoringRect; - ImRect NavScoringNoClipRect; - int NavScoringDebugCount; - int NavTabbingDir; - int NavTabbingCounter; - ImGuiNavItemData NavMoveResultLocal; - ImGuiNavItemData NavMoveResultLocalVisible; - ImGuiNavItemData NavMoveResultOther; - ImGuiNavItemData NavTabbingResultFirst; - ImGuiWindow* NavWindowingTarget; - ImGuiWindow* NavWindowingTargetAnim; - ImGuiWindow* NavWindowingListWindow; - float NavWindowingTimer; - float NavWindowingHighlightAlpha; - bool NavWindowingToggleLayer; - float DimBgRatio; - ImGuiMouseCursor MouseCursor; - bool DragDropActive; - bool DragDropWithinSource; - bool DragDropWithinTarget; - ImGuiDragDropFlags DragDropSourceFlags; - int DragDropSourceFrameCount; - int DragDropMouseButton; - ImGuiPayload DragDropPayload; - ImRect DragDropTargetRect; - ImGuiID DragDropTargetId; - ImGuiDragDropFlags DragDropAcceptFlags; - float DragDropAcceptIdCurrRectSurface; - ImGuiID DragDropAcceptIdCurr; - ImGuiID DragDropAcceptIdPrev; - int DragDropAcceptFrameCount; - ImGuiID DragDropHoldJustPressedId; - ImVector_unsigned_char DragDropPayloadBufHeap; - unsigned char DragDropPayloadBufLocal[16]; - int ClipperTempDataStacked; - ImVector_ImGuiListClipperData ClipperTempData; - ImGuiTable* CurrentTable; - int TablesTempDataStacked; - ImVector_ImGuiTableTempData TablesTempData; - ImPool_ImGuiTable Tables; - ImVector_float TablesLastTimeActive; - ImVector_ImDrawChannel DrawChannelsTempMergeBuffer; - ImGuiTabBar* CurrentTabBar; - ImPool_ImGuiTabBar TabBars; - ImVector_ImGuiPtrOrIndex CurrentTabBarStack; - ImVector_ImGuiShrinkWidthItem ShrinkWidthBuffer; - ImVec2 MouseLastValidPos; - ImGuiInputTextState InputTextState; - ImFont InputTextPasswordFont; - ImGuiID TempInputId; - ImGuiColorEditFlags ColorEditOptions; - float ColorEditLastHue; - float ColorEditLastSat; - ImU32 ColorEditLastColor; - ImVec4 ColorPickerRef; - ImGuiComboPreviewData ComboPreviewData; - float SliderGrabClickOffset; - float SliderCurrentAccum; - bool SliderCurrentAccumDirty; - bool DragCurrentAccumDirty; - float DragCurrentAccum; - float DragSpeedDefaultRatio; - float ScrollbarClickDeltaToGrabCenter; - float DisabledAlphaBackup; - short DisabledStackSize; - short TooltipOverrideCount; - float TooltipSlowDelay; - ImVector_char ClipboardHandlerData; - ImVector_ImGuiID MenusIdSubmittedThisFrame; - ImGuiPlatformImeData PlatformImeData; - ImGuiPlatformImeData PlatformImeDataPrev; - ImGuiID PlatformImeViewport; - char PlatformLocaleDecimalPoint; - ImGuiDockContext DockContext; - bool SettingsLoaded; - float SettingsDirtyTimer; - ImGuiTextBuffer SettingsIniData; - ImVector_ImGuiSettingsHandler SettingsHandlers; - ImChunkStream_ImGuiWindowSettings SettingsWindows; - ImChunkStream_ImGuiTableSettings SettingsTables; - ImVector_ImGuiContextHook Hooks; - ImGuiID HookIdNext; - bool LogEnabled; - ImGuiLogType LogType; - void* LogFile; - ImGuiTextBuffer LogBuffer; - const char* LogNextPrefix; - const char* LogNextSuffix; - float LogLinePosY; - bool LogLineFirstItem; - int LogDepthRef; - int LogDepthToExpand; - int LogDepthToExpandDefault; - ImGuiDebugLogFlags DebugLogFlags; - ImGuiTextBuffer DebugLogBuf; - bool DebugItemPickerActive; - ImGuiID DebugItemPickerBreakId; - ImGuiMetricsConfig DebugMetricsConfig; - ImGuiStackTool DebugStackTool; - float FramerateSecPerFrame[120]; - int FramerateSecPerFrameIdx; - int FramerateSecPerFrameCount; - float FramerateSecPerFrameAccum; - int WantCaptureMouseNextFrame; - int WantCaptureKeyboardNextFrame; - int WantTextInputNextFrame; - ImVector_char TempBuffer; -}; -struct ImGuiWindowTempData -{ - ImVec2 CursorPos; - ImVec2 CursorPosPrevLine; - ImVec2 CursorStartPos; - ImVec2 CursorMaxPos; - ImVec2 IdealMaxPos; - ImVec2 CurrLineSize; - ImVec2 PrevLineSize; - float CurrLineTextBaseOffset; - float PrevLineTextBaseOffset; - bool IsSameLine; - ImVec1 Indent; - ImVec1 ColumnsOffset; - ImVec1 GroupOffset; - ImVec2 CursorStartPosLossyness; - ImGuiNavLayer NavLayerCurrent; - short NavLayersActiveMask; - short NavLayersActiveMaskNext; - ImGuiID NavFocusScopeIdCurrent; - bool NavHideHighlightOneFrame; - bool NavHasScroll; - bool MenuBarAppending; - ImVec2 MenuBarOffset; - ImGuiMenuColumns MenuColumns; - int TreeDepth; - ImU32 TreeJumpToParentOnPopMask; - ImVector_ImGuiWindowPtr ChildWindows; - ImGuiStorage* StateStorage; - ImGuiOldColumns* CurrentColumns; - int CurrentTableIdx; - ImGuiLayoutType LayoutType; - ImGuiLayoutType ParentLayoutType; - float ItemWidth; - float TextWrapPos; - ImVector_float ItemWidthStack; - ImVector_float TextWrapPosStack; -}; -typedef struct ImVector_ImGuiOldColumns {int Size;int Capacity;ImGuiOldColumns* Data;} ImVector_ImGuiOldColumns; - -struct ImGuiWindow -{ - char* Name; - ImGuiID ID; - ImGuiWindowFlags Flags, FlagsPreviousFrame; - ImGuiWindowClass WindowClass; - ImGuiViewportP* Viewport; - ImGuiID ViewportId; - ImVec2 ViewportPos; - int ViewportAllowPlatformMonitorExtend; - ImVec2 Pos; - ImVec2 Size; - ImVec2 SizeFull; - ImVec2 ContentSize; - ImVec2 ContentSizeIdeal; - ImVec2 ContentSizeExplicit; - ImVec2 WindowPadding; - float WindowRounding; - float WindowBorderSize; - int NameBufLen; - ImGuiID MoveId; - ImGuiID TabId; - ImGuiID ChildId; - ImVec2 Scroll; - ImVec2 ScrollMax; - ImVec2 ScrollTarget; - ImVec2 ScrollTargetCenterRatio; - ImVec2 ScrollTargetEdgeSnapDist; - ImVec2 ScrollbarSizes; - bool ScrollbarX, ScrollbarY; - bool ViewportOwned; - bool Active; - bool WasActive; - bool WriteAccessed; - bool Collapsed; - bool WantCollapseToggle; - bool SkipItems; - bool Appearing; - bool Hidden; - bool IsFallbackWindow; - bool IsExplicitChild; - bool HasCloseButton; - signed char ResizeBorderHeld; - short BeginCount; - short BeginOrderWithinParent; - short BeginOrderWithinContext; - short FocusOrder; - ImGuiID PopupId; - ImS8 AutoFitFramesX, AutoFitFramesY; - ImS8 AutoFitChildAxises; - bool AutoFitOnlyGrows; - ImGuiDir AutoPosLastDirection; - ImS8 HiddenFramesCanSkipItems; - ImS8 HiddenFramesCannotSkipItems; - ImS8 HiddenFramesForRenderOnly; - ImS8 DisableInputsFrames; - ImGuiCond SetWindowPosAllowFlags : 8; - ImGuiCond SetWindowSizeAllowFlags : 8; - ImGuiCond SetWindowCollapsedAllowFlags : 8; - ImGuiCond SetWindowDockAllowFlags : 8; - ImVec2 SetWindowPosVal; - ImVec2 SetWindowPosPivot; - ImVector_ImGuiID IDStack; - ImGuiWindowTempData DC; - ImRect OuterRectClipped; - ImRect InnerRect; - ImRect InnerClipRect; - ImRect WorkRect; - ImRect ParentWorkRect; - ImRect ClipRect; - ImRect ContentRegionRect; - ImVec2ih HitTestHoleSize; - ImVec2ih HitTestHoleOffset; - int LastFrameActive; - int LastFrameJustFocused; - float LastTimeActive; - float ItemWidthDefault; - ImGuiStorage StateStorage; - ImVector_ImGuiOldColumns ColumnsStorage; - float FontWindowScale; - float FontDpiScale; - int SettingsOffset; - ImDrawList* DrawList; - ImDrawList DrawListInst; - ImGuiWindow* ParentWindow; - ImGuiWindow* ParentWindowInBeginStack; - ImGuiWindow* RootWindow; - ImGuiWindow* RootWindowPopupTree; - ImGuiWindow* RootWindowDockTree; - ImGuiWindow* RootWindowForTitleBarHighlight; - ImGuiWindow* RootWindowForNav; - ImGuiWindow* NavLastChildNavWindow; - ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; - ImRect NavRectRel[ImGuiNavLayer_COUNT]; - int MemoryDrawListIdxCapacity; - int MemoryDrawListVtxCapacity; - bool MemoryCompacted; - bool DockIsActive :1; - bool DockNodeIsVisible :1; - bool DockTabIsVisible :1; - bool DockTabWantClose :1; - short DockOrder; - ImGuiWindowDockStyle DockStyle; - ImGuiDockNode* DockNode; - ImGuiDockNode* DockNodeAsHost; - ImGuiID DockId; - ImGuiItemStatusFlags DockTabItemStatusFlags; - ImRect DockTabItemRect; -}; -typedef enum { - ImGuiTabBarFlags_DockNode = 1 << 20, - ImGuiTabBarFlags_IsFocused = 1 << 21, - ImGuiTabBarFlags_SaveSettings = 1 << 22 -}ImGuiTabBarFlagsPrivate_; -typedef enum { - ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing, - ImGuiTabItemFlags_NoCloseButton = 1 << 20, - ImGuiTabItemFlags_Button = 1 << 21, - ImGuiTabItemFlags_Unsorted = 1 << 22, - ImGuiTabItemFlags_Preview = 1 << 23 -}ImGuiTabItemFlagsPrivate_; -struct ImGuiTabItem -{ - ImGuiID ID; - ImGuiTabItemFlags Flags; - ImGuiWindow* Window; - int LastFrameVisible; - int LastFrameSelected; - float Offset; - float Width; - float ContentWidth; - float RequestedWidth; - ImS32 NameOffset; - ImS16 BeginOrder; - ImS16 IndexDuringLayout; - bool WantClose; -}; -typedef struct ImVector_ImGuiTabItem {int Size;int Capacity;ImGuiTabItem* Data;} ImVector_ImGuiTabItem; - -struct ImGuiTabBar -{ - ImVector_ImGuiTabItem Tabs; - ImGuiTabBarFlags Flags; - ImGuiID ID; - ImGuiID SelectedTabId; - ImGuiID NextSelectedTabId; - ImGuiID VisibleTabId; - int CurrFrameVisible; - int PrevFrameVisible; - ImRect BarRect; - float CurrTabsContentsHeight; - float PrevTabsContentsHeight; - float WidthAllTabs; - float WidthAllTabsIdeal; - float ScrollingAnim; - float ScrollingTarget; - float ScrollingTargetDistToVisibility; - float ScrollingSpeed; - float ScrollingRectMinX; - float ScrollingRectMaxX; - ImGuiID ReorderRequestTabId; - ImS16 ReorderRequestOffset; - ImS8 BeginCount; - bool WantLayout; - bool VisibleTabWasSubmitted; - bool TabsAddedNew; - ImS16 TabsActiveCount; - ImS16 LastTabItemIdx; - float ItemSpacingY; - ImVec2 FramePadding; - ImVec2 BackupCursorPos; - ImGuiTextBuffer TabsNames; -}; -typedef ImS8 ImGuiTableColumnIdx; -typedef ImU8 ImGuiTableDrawChannelIdx; -struct ImGuiTableColumn -{ - ImGuiTableColumnFlags Flags; - float WidthGiven; - float MinX; - float MaxX; - float WidthRequest; - float WidthAuto; - float StretchWeight; - float InitStretchWeightOrWidth; - ImRect ClipRect; - ImGuiID UserID; - float WorkMinX; - float WorkMaxX; - float ItemWidth; - float ContentMaxXFrozen; - float ContentMaxXUnfrozen; - float ContentMaxXHeadersUsed; - float ContentMaxXHeadersIdeal; - ImS16 NameOffset; - ImGuiTableColumnIdx DisplayOrder; - ImGuiTableColumnIdx IndexWithinEnabledSet; - ImGuiTableColumnIdx PrevEnabledColumn; - ImGuiTableColumnIdx NextEnabledColumn; - ImGuiTableColumnIdx SortOrder; - ImGuiTableDrawChannelIdx DrawChannelCurrent; - ImGuiTableDrawChannelIdx DrawChannelFrozen; - ImGuiTableDrawChannelIdx DrawChannelUnfrozen; - bool IsEnabled; - bool IsUserEnabled; - bool IsUserEnabledNextFrame; - bool IsVisibleX; - bool IsVisibleY; - bool IsRequestOutput; - bool IsSkipItems; - bool IsPreserveWidthAuto; - ImS8 NavLayerCurrent; - ImU8 AutoFitQueue; - ImU8 CannotSkipItemsQueue; - ImU8 SortDirection : 2; - ImU8 SortDirectionsAvailCount : 2; - ImU8 SortDirectionsAvailMask : 4; - ImU8 SortDirectionsAvailList; -}; -typedef struct ImGuiTableCellData ImGuiTableCellData; -struct ImGuiTableCellData -{ - ImU32 BgColor; - ImGuiTableColumnIdx Column; -}; -struct ImGuiTableInstanceData -{ - float LastOuterHeight; - float LastFirstRowHeight; -}; -typedef struct ImSpan_ImGuiTableColumn {ImGuiTableColumn* Data;ImGuiTableColumn* DataEnd;} ImSpan_ImGuiTableColumn; - -typedef struct ImSpan_ImGuiTableColumnIdx {ImGuiTableColumnIdx* Data;ImGuiTableColumnIdx* DataEnd;} ImSpan_ImGuiTableColumnIdx; - -typedef struct ImSpan_ImGuiTableCellData {ImGuiTableCellData* Data;ImGuiTableCellData* DataEnd;} ImSpan_ImGuiTableCellData; - -typedef struct ImVector_ImGuiTableInstanceData {int Size;int Capacity;ImGuiTableInstanceData* Data;} ImVector_ImGuiTableInstanceData; - -typedef struct ImVector_ImGuiTableColumnSortSpecs {int Size;int Capacity;ImGuiTableColumnSortSpecs* Data;} ImVector_ImGuiTableColumnSortSpecs; - -struct ImGuiTable -{ - ImGuiID ID; - ImGuiTableFlags Flags; - void* RawData; - ImGuiTableTempData* TempData; - ImSpan_ImGuiTableColumn Columns; - ImSpan_ImGuiTableColumnIdx DisplayOrderToIndex; - ImSpan_ImGuiTableCellData RowCellData; - ImU64 EnabledMaskByDisplayOrder; - ImU64 EnabledMaskByIndex; - ImU64 VisibleMaskByIndex; - ImU64 RequestOutputMaskByIndex; - ImGuiTableFlags SettingsLoadedFlags; - int SettingsOffset; - int LastFrameActive; - int ColumnsCount; - int CurrentRow; - int CurrentColumn; - ImS16 InstanceCurrent; - ImS16 InstanceInteracted; - float RowPosY1; - float RowPosY2; - float RowMinHeight; - float RowTextBaseline; - float RowIndentOffsetX; - ImGuiTableRowFlags RowFlags : 16; - ImGuiTableRowFlags LastRowFlags : 16; - int RowBgColorCounter; - ImU32 RowBgColor[2]; - ImU32 BorderColorStrong; - ImU32 BorderColorLight; - float BorderX1; - float BorderX2; - float HostIndentX; - float MinColumnWidth; - float OuterPaddingX; - float CellPaddingX; - float CellPaddingY; - float CellSpacingX1; - float CellSpacingX2; - float InnerWidth; - float ColumnsGivenWidth; - float ColumnsAutoFitWidth; - float ColumnsStretchSumWeights; - float ResizedColumnNextWidth; - float ResizeLockMinContentsX2; - float RefScale; - ImRect OuterRect; - ImRect InnerRect; - ImRect WorkRect; - ImRect InnerClipRect; - ImRect BgClipRect; - ImRect Bg0ClipRectForDrawCmd; - ImRect Bg2ClipRectForDrawCmd; - ImRect HostClipRect; - ImRect HostBackupInnerClipRect; - ImGuiWindow* OuterWindow; - ImGuiWindow* InnerWindow; - ImGuiTextBuffer ColumnsNames; - ImDrawListSplitter* DrawSplitter; - ImGuiTableInstanceData InstanceDataFirst; - ImVector_ImGuiTableInstanceData InstanceDataExtra; - ImGuiTableColumnSortSpecs SortSpecsSingle; - ImVector_ImGuiTableColumnSortSpecs SortSpecsMulti; - ImGuiTableSortSpecs SortSpecs; - ImGuiTableColumnIdx SortSpecsCount; - ImGuiTableColumnIdx ColumnsEnabledCount; - ImGuiTableColumnIdx ColumnsEnabledFixedCount; - ImGuiTableColumnIdx DeclColumnsCount; - ImGuiTableColumnIdx HoveredColumnBody; - ImGuiTableColumnIdx HoveredColumnBorder; - ImGuiTableColumnIdx AutoFitSingleColumn; - ImGuiTableColumnIdx ResizedColumn; - ImGuiTableColumnIdx LastResizedColumn; - ImGuiTableColumnIdx HeldHeaderColumn; - ImGuiTableColumnIdx ReorderColumn; - ImGuiTableColumnIdx ReorderColumnDir; - ImGuiTableColumnIdx LeftMostEnabledColumn; - ImGuiTableColumnIdx RightMostEnabledColumn; - ImGuiTableColumnIdx LeftMostStretchedColumn; - ImGuiTableColumnIdx RightMostStretchedColumn; - ImGuiTableColumnIdx ContextPopupColumn; - ImGuiTableColumnIdx FreezeRowsRequest; - ImGuiTableColumnIdx FreezeRowsCount; - ImGuiTableColumnIdx FreezeColumnsRequest; - ImGuiTableColumnIdx FreezeColumnsCount; - ImGuiTableColumnIdx RowCellDataCurrent; - ImGuiTableDrawChannelIdx DummyDrawChannel; - ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; - ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen; - bool IsLayoutLocked; - bool IsInsideRow; - bool IsInitializing; - bool IsSortSpecsDirty; - bool IsUsingHeaders; - bool IsContextPopupOpen; - bool IsSettingsRequestLoad; - bool IsSettingsDirty; - bool IsDefaultDisplayOrder; - bool IsResetAllRequest; - bool IsResetDisplayOrderRequest; - bool IsUnfrozenRows; - bool IsDefaultSizingPolicy; - bool MemoryCompacted; - bool HostSkipItems; -}; -struct ImGuiTableTempData -{ - int TableIndex; - float LastTimeActive; - ImVec2 UserOuterSize; - ImDrawListSplitter DrawSplitter; - ImRect HostBackupWorkRect; - ImRect HostBackupParentWorkRect; - ImVec2 HostBackupPrevLineSize; - ImVec2 HostBackupCurrLineSize; - ImVec2 HostBackupCursorMaxPos; - ImVec1 HostBackupColumnsOffset; - float HostBackupItemWidth; - int HostBackupItemWidthStackSize; -}; -typedef struct ImGuiTableColumnSettings ImGuiTableColumnSettings; -struct ImGuiTableColumnSettings -{ - float WidthOrWeight; - ImGuiID UserID; - ImGuiTableColumnIdx Index; - ImGuiTableColumnIdx DisplayOrder; - ImGuiTableColumnIdx SortOrder; - ImU8 SortDirection : 2; - ImU8 IsEnabled : 1; - ImU8 IsStretch : 1; -}; -struct ImGuiTableSettings -{ - ImGuiID ID; - ImGuiTableFlags SaveFlags; - float RefScale; - ImGuiTableColumnIdx ColumnsCount; - ImGuiTableColumnIdx ColumnsCountMax; - bool WantApply; -}; -struct ImFontBuilderIO -{ - bool (*FontBuilder_Build)(ImFontAtlas* atlas); -}; -#define IMGUI_HAS_DOCK 1 - -#else -struct GLFWwindow; -struct SDL_Window; -typedef union SDL_Event SDL_Event; -#endif // CIMGUI_DEFINE_ENUMS_AND_STRUCTS - -CIMGUI_API ImVec2* ImVec2_ImVec2_Nil(void); -CIMGUI_API void ImVec2_destroy(ImVec2* self); -CIMGUI_API ImVec2* ImVec2_ImVec2_Float(float _x,float _y); -CIMGUI_API ImVec4* ImVec4_ImVec4_Nil(void); -CIMGUI_API void ImVec4_destroy(ImVec4* self); -CIMGUI_API ImVec4* ImVec4_ImVec4_Float(float _x,float _y,float _z,float _w); -CIMGUI_API ImGuiContext* igCreateContext(ImFontAtlas* shared_font_atlas); -CIMGUI_API void igDestroyContext(ImGuiContext* ctx); -CIMGUI_API ImGuiContext* igGetCurrentContext(void); -CIMGUI_API void igSetCurrentContext(ImGuiContext* ctx); -CIMGUI_API ImGuiIO* igGetIO(void); -CIMGUI_API ImGuiStyle* igGetStyle(void); -CIMGUI_API void igNewFrame(void); -CIMGUI_API void igEndFrame(void); -CIMGUI_API void igRender(void); -CIMGUI_API ImDrawData* igGetDrawData(void); -CIMGUI_API void igShowDemoWindow(bool* p_open); -CIMGUI_API void igShowMetricsWindow(bool* p_open); -CIMGUI_API void igShowDebugLogWindow(bool* p_open); -CIMGUI_API void igShowStackToolWindow(bool* p_open); -CIMGUI_API void igShowAboutWindow(bool* p_open); -CIMGUI_API void igShowStyleEditor(ImGuiStyle* ref); -CIMGUI_API bool igShowStyleSelector(const char* label); -CIMGUI_API void igShowFontSelector(const char* label); -CIMGUI_API void igShowUserGuide(void); -CIMGUI_API const char* igGetVersion(void); -CIMGUI_API void igStyleColorsDark(ImGuiStyle* dst); -CIMGUI_API void igStyleColorsLight(ImGuiStyle* dst); -CIMGUI_API void igStyleColorsClassic(ImGuiStyle* dst); -CIMGUI_API bool igBegin(const char* name,bool* p_open,ImGuiWindowFlags flags); -CIMGUI_API void igEnd(void); -CIMGUI_API bool igBeginChild_Str(const char* str_id,const ImVec2 size,bool border,ImGuiWindowFlags flags); -CIMGUI_API bool igBeginChild_ID(ImGuiID id,const ImVec2 size,bool border,ImGuiWindowFlags flags); -CIMGUI_API void igEndChild(void); -CIMGUI_API bool igIsWindowAppearing(void); -CIMGUI_API bool igIsWindowCollapsed(void); -CIMGUI_API bool igIsWindowFocused(ImGuiFocusedFlags flags); -CIMGUI_API bool igIsWindowHovered(ImGuiHoveredFlags flags); -CIMGUI_API ImDrawList* igGetWindowDrawList(void); -CIMGUI_API float igGetWindowDpiScale(void); -CIMGUI_API void igGetWindowPos(ImVec2 *pOut); -CIMGUI_API void igGetWindowSize(ImVec2 *pOut); -CIMGUI_API float igGetWindowWidth(void); -CIMGUI_API float igGetWindowHeight(void); -CIMGUI_API ImGuiViewport* igGetWindowViewport(void); -CIMGUI_API void igSetNextWindowPos(const ImVec2 pos,ImGuiCond cond,const ImVec2 pivot); -CIMGUI_API void igSetNextWindowSize(const ImVec2 size,ImGuiCond cond); -CIMGUI_API void igSetNextWindowSizeConstraints(const ImVec2 size_min,const ImVec2 size_max,ImGuiSizeCallback custom_callback,void* custom_callback_data); -CIMGUI_API void igSetNextWindowContentSize(const ImVec2 size); -CIMGUI_API void igSetNextWindowCollapsed(bool collapsed,ImGuiCond cond); -CIMGUI_API void igSetNextWindowFocus(void); -CIMGUI_API void igSetNextWindowBgAlpha(float alpha); -CIMGUI_API void igSetNextWindowViewport(ImGuiID viewport_id); -CIMGUI_API void igSetWindowPos_Vec2(const ImVec2 pos,ImGuiCond cond); -CIMGUI_API void igSetWindowSize_Vec2(const ImVec2 size,ImGuiCond cond); -CIMGUI_API void igSetWindowCollapsed_Bool(bool collapsed,ImGuiCond cond); -CIMGUI_API void igSetWindowFocus_Nil(void); -CIMGUI_API void igSetWindowFontScale(float scale); -CIMGUI_API void igSetWindowPos_Str(const char* name,const ImVec2 pos,ImGuiCond cond); -CIMGUI_API void igSetWindowSize_Str(const char* name,const ImVec2 size,ImGuiCond cond); -CIMGUI_API void igSetWindowCollapsed_Str(const char* name,bool collapsed,ImGuiCond cond); -CIMGUI_API void igSetWindowFocus_Str(const char* name); -CIMGUI_API void igGetContentRegionAvail(ImVec2 *pOut); -CIMGUI_API void igGetContentRegionMax(ImVec2 *pOut); -CIMGUI_API void igGetWindowContentRegionMin(ImVec2 *pOut); -CIMGUI_API void igGetWindowContentRegionMax(ImVec2 *pOut); -CIMGUI_API float igGetScrollX(void); -CIMGUI_API float igGetScrollY(void); -CIMGUI_API void igSetScrollX_Float(float scroll_x); -CIMGUI_API void igSetScrollY_Float(float scroll_y); -CIMGUI_API float igGetScrollMaxX(void); -CIMGUI_API float igGetScrollMaxY(void); -CIMGUI_API void igSetScrollHereX(float center_x_ratio); -CIMGUI_API void igSetScrollHereY(float center_y_ratio); -CIMGUI_API void igSetScrollFromPosX_Float(float local_x,float center_x_ratio); -CIMGUI_API void igSetScrollFromPosY_Float(float local_y,float center_y_ratio); -CIMGUI_API void igPushFont(ImFont* font); -CIMGUI_API void igPopFont(void); -CIMGUI_API void igPushStyleColor_U32(ImGuiCol idx,ImU32 col); -CIMGUI_API void igPushStyleColor_Vec4(ImGuiCol idx,const ImVec4 col); -CIMGUI_API void igPopStyleColor(int count); -CIMGUI_API void igPushStyleVar_Float(ImGuiStyleVar idx,float val); -CIMGUI_API void igPushStyleVar_Vec2(ImGuiStyleVar idx,const ImVec2 val); -CIMGUI_API void igPopStyleVar(int count); -CIMGUI_API void igPushAllowKeyboardFocus(bool allow_keyboard_focus); -CIMGUI_API void igPopAllowKeyboardFocus(void); -CIMGUI_API void igPushButtonRepeat(bool repeat); -CIMGUI_API void igPopButtonRepeat(void); -CIMGUI_API void igPushItemWidth(float item_width); -CIMGUI_API void igPopItemWidth(void); -CIMGUI_API void igSetNextItemWidth(float item_width); -CIMGUI_API float igCalcItemWidth(void); -CIMGUI_API void igPushTextWrapPos(float wrap_local_pos_x); -CIMGUI_API void igPopTextWrapPos(void); -CIMGUI_API ImFont* igGetFont(void); -CIMGUI_API float igGetFontSize(void); -CIMGUI_API void igGetFontTexUvWhitePixel(ImVec2 *pOut); -CIMGUI_API ImU32 igGetColorU32_Col(ImGuiCol idx,float alpha_mul); -CIMGUI_API ImU32 igGetColorU32_Vec4(const ImVec4 col); -CIMGUI_API ImU32 igGetColorU32_U32(ImU32 col); -CIMGUI_API const ImVec4* igGetStyleColorVec4(ImGuiCol idx); -CIMGUI_API void igSeparator(void); -CIMGUI_API void igSameLine(float offset_from_start_x,float spacing); -CIMGUI_API void igNewLine(void); -CIMGUI_API void igSpacing(void); -CIMGUI_API void igDummy(const ImVec2 size); -CIMGUI_API void igIndent(float indent_w); -CIMGUI_API void igUnindent(float indent_w); -CIMGUI_API void igBeginGroup(void); -CIMGUI_API void igEndGroup(void); -CIMGUI_API void igGetCursorPos(ImVec2 *pOut); -CIMGUI_API float igGetCursorPosX(void); -CIMGUI_API float igGetCursorPosY(void); -CIMGUI_API void igSetCursorPos(const ImVec2 local_pos); -CIMGUI_API void igSetCursorPosX(float local_x); -CIMGUI_API void igSetCursorPosY(float local_y); -CIMGUI_API void igGetCursorStartPos(ImVec2 *pOut); -CIMGUI_API void igGetCursorScreenPos(ImVec2 *pOut); -CIMGUI_API void igSetCursorScreenPos(const ImVec2 pos); -CIMGUI_API void igAlignTextToFramePadding(void); -CIMGUI_API float igGetTextLineHeight(void); -CIMGUI_API float igGetTextLineHeightWithSpacing(void); -CIMGUI_API float igGetFrameHeight(void); -CIMGUI_API float igGetFrameHeightWithSpacing(void); -CIMGUI_API void igPushID_Str(const char* str_id); -CIMGUI_API void igPushID_StrStr(const char* str_id_begin,const char* str_id_end); -CIMGUI_API void igPushID_Ptr(const void* ptr_id); -CIMGUI_API void igPushID_Int(int int_id); -CIMGUI_API void igPopID(void); -CIMGUI_API ImGuiID igGetID_Str(const char* str_id); -CIMGUI_API ImGuiID igGetID_StrStr(const char* str_id_begin,const char* str_id_end); -CIMGUI_API ImGuiID igGetID_Ptr(const void* ptr_id); -CIMGUI_API void igTextUnformatted(const char* text,const char* text_end); -CIMGUI_API void igText(const char* fmt,...); -CIMGUI_API void igTextV(const char* fmt,va_list args); -CIMGUI_API void igTextColored(const ImVec4 col,const char* fmt,...); -CIMGUI_API void igTextColoredV(const ImVec4 col,const char* fmt,va_list args); -CIMGUI_API void igTextDisabled(const char* fmt,...); -CIMGUI_API void igTextDisabledV(const char* fmt,va_list args); -CIMGUI_API void igTextWrapped(const char* fmt,...); -CIMGUI_API void igTextWrappedV(const char* fmt,va_list args); -CIMGUI_API void igLabelText(const char* label,const char* fmt,...); -CIMGUI_API void igLabelTextV(const char* label,const char* fmt,va_list args); -CIMGUI_API void igBulletText(const char* fmt,...); -CIMGUI_API void igBulletTextV(const char* fmt,va_list args); -CIMGUI_API bool igButton(const char* label,const ImVec2 size); -CIMGUI_API bool igSmallButton(const char* label); -CIMGUI_API bool igInvisibleButton(const char* str_id,const ImVec2 size,ImGuiButtonFlags flags); -CIMGUI_API bool igArrowButton(const char* str_id,ImGuiDir dir); -CIMGUI_API void igImage(ImTextureID user_texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,const ImVec4 tint_col,const ImVec4 border_col); -CIMGUI_API bool igImageButton(ImTextureID user_texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,int frame_padding,const ImVec4 bg_col,const ImVec4 tint_col); -CIMGUI_API bool igCheckbox(const char* label,bool* v); -CIMGUI_API bool igCheckboxFlags_IntPtr(const char* label,int* flags,int flags_value); -CIMGUI_API bool igCheckboxFlags_UintPtr(const char* label,unsigned int* flags,unsigned int flags_value); -CIMGUI_API bool igRadioButton_Bool(const char* label,bool active); -CIMGUI_API bool igRadioButton_IntPtr(const char* label,int* v,int v_button); -CIMGUI_API void igProgressBar(float fraction,const ImVec2 size_arg,const char* overlay); -CIMGUI_API void igBullet(void); -CIMGUI_API bool igBeginCombo(const char* label,const char* preview_value,ImGuiComboFlags flags); -CIMGUI_API void igEndCombo(void); -CIMGUI_API bool igCombo_Str_arr(const char* label,int* current_item,const char* const items[],int items_count,int popup_max_height_in_items); -CIMGUI_API bool igCombo_Str(const char* label,int* current_item,const char* items_separated_by_zeros,int popup_max_height_in_items); -CIMGUI_API bool igCombo_FnBoolPtr(const char* label,int* current_item,bool(*items_getter)(void* data,int idx,const char** out_text),void* data,int items_count,int popup_max_height_in_items); -CIMGUI_API bool igDragFloat(const char* label,float* v,float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragFloat2(const char* label,float v[2],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragFloat3(const char* label,float v[3],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragFloat4(const char* label,float v[4],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragFloatRange2(const char* label,float* v_current_min,float* v_current_max,float v_speed,float v_min,float v_max,const char* format,const char* format_max,ImGuiSliderFlags flags); -CIMGUI_API bool igDragInt(const char* label,int* v,float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragInt2(const char* label,int v[2],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragInt3(const char* label,int v[3],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragInt4(const char* label,int v[4],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragIntRange2(const char* label,int* v_current_min,int* v_current_max,float v_speed,int v_min,int v_max,const char* format,const char* format_max,ImGuiSliderFlags flags); -CIMGUI_API bool igDragScalar(const char* label,ImGuiDataType data_type,void* p_data,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igDragScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderFloat(const char* label,float* v,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderFloat2(const char* label,float v[2],float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderFloat3(const char* label,float v[3],float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderFloat4(const char* label,float v[4],float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderAngle(const char* label,float* v_rad,float v_degrees_min,float v_degrees_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderInt(const char* label,int* v,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderInt2(const char* label,int v[2],int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderInt3(const char* label,int v[3],int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderInt4(const char* label,int v[4],int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderScalar(const char* label,ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igVSliderFloat(const char* label,const ImVec2 size,float* v,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igVSliderInt(const char* label,const ImVec2 size,int* v,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igVSliderScalar(const char* label,const ImVec2 size,ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igInputText(const char* label,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); -CIMGUI_API bool igInputTextMultiline(const char* label,char* buf,size_t buf_size,const ImVec2 size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); -CIMGUI_API bool igInputTextWithHint(const char* label,const char* hint,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); -CIMGUI_API bool igInputFloat(const char* label,float* v,float step,float step_fast,const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputFloat2(const char* label,float v[2],const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputFloat3(const char* label,float v[3],const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputFloat4(const char* label,float v[4],const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputInt(const char* label,int* v,int step,int step_fast,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputInt2(const char* label,int v[2],ImGuiInputTextFlags flags); -CIMGUI_API bool igInputInt3(const char* label,int v[3],ImGuiInputTextFlags flags); -CIMGUI_API bool igInputInt4(const char* label,int v[4],ImGuiInputTextFlags flags); -CIMGUI_API bool igInputDouble(const char* label,double* v,double step,double step_fast,const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputScalar(const char* label,ImGuiDataType data_type,void* p_data,const void* p_step,const void* p_step_fast,const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igInputScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,const void* p_step,const void* p_step_fast,const char* format,ImGuiInputTextFlags flags); -CIMGUI_API bool igColorEdit3(const char* label,float col[3],ImGuiColorEditFlags flags); -CIMGUI_API bool igColorEdit4(const char* label,float col[4],ImGuiColorEditFlags flags); -CIMGUI_API bool igColorPicker3(const char* label,float col[3],ImGuiColorEditFlags flags); -CIMGUI_API bool igColorPicker4(const char* label,float col[4],ImGuiColorEditFlags flags,const float* ref_col); -CIMGUI_API bool igColorButton(const char* desc_id,const ImVec4 col,ImGuiColorEditFlags flags,const ImVec2 size); -CIMGUI_API void igSetColorEditOptions(ImGuiColorEditFlags flags); -CIMGUI_API bool igTreeNode_Str(const char* label); -CIMGUI_API bool igTreeNode_StrStr(const char* str_id,const char* fmt,...); -CIMGUI_API bool igTreeNode_Ptr(const void* ptr_id,const char* fmt,...); -CIMGUI_API bool igTreeNodeV_Str(const char* str_id,const char* fmt,va_list args); -CIMGUI_API bool igTreeNodeV_Ptr(const void* ptr_id,const char* fmt,va_list args); -CIMGUI_API bool igTreeNodeEx_Str(const char* label,ImGuiTreeNodeFlags flags); -CIMGUI_API bool igTreeNodeEx_StrStr(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,...); -CIMGUI_API bool igTreeNodeEx_Ptr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,...); -CIMGUI_API bool igTreeNodeExV_Str(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args); -CIMGUI_API bool igTreeNodeExV_Ptr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args); -CIMGUI_API void igTreePush_Str(const char* str_id); -CIMGUI_API void igTreePush_Ptr(const void* ptr_id); -CIMGUI_API void igTreePop(void); -CIMGUI_API float igGetTreeNodeToLabelSpacing(void); -CIMGUI_API bool igCollapsingHeader_TreeNodeFlags(const char* label,ImGuiTreeNodeFlags flags); -CIMGUI_API bool igCollapsingHeader_BoolPtr(const char* label,bool* p_visible,ImGuiTreeNodeFlags flags); -CIMGUI_API void igSetNextItemOpen(bool is_open,ImGuiCond cond); -CIMGUI_API bool igSelectable_Bool(const char* label,bool selected,ImGuiSelectableFlags flags,const ImVec2 size); -CIMGUI_API bool igSelectable_BoolPtr(const char* label,bool* p_selected,ImGuiSelectableFlags flags,const ImVec2 size); -CIMGUI_API bool igBeginListBox(const char* label,const ImVec2 size); -CIMGUI_API void igEndListBox(void); -CIMGUI_API bool igListBox_Str_arr(const char* label,int* current_item,const char* const items[],int items_count,int height_in_items); -CIMGUI_API bool igListBox_FnBoolPtr(const char* label,int* current_item,bool(*items_getter)(void* data,int idx,const char** out_text),void* data,int items_count,int height_in_items); -CIMGUI_API void igPlotLines_FloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride); -CIMGUI_API void igPlotLines_FnFloatPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size); -CIMGUI_API void igPlotHistogram_FloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride); -CIMGUI_API void igPlotHistogram_FnFloatPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size); -CIMGUI_API void igValue_Bool(const char* prefix,bool b); -CIMGUI_API void igValue_Int(const char* prefix,int v); -CIMGUI_API void igValue_Uint(const char* prefix,unsigned int v); -CIMGUI_API void igValue_Float(const char* prefix,float v,const char* float_format); -CIMGUI_API bool igBeginMenuBar(void); -CIMGUI_API void igEndMenuBar(void); -CIMGUI_API bool igBeginMainMenuBar(void); -CIMGUI_API void igEndMainMenuBar(void); -CIMGUI_API bool igBeginMenu(const char* label,bool enabled); -CIMGUI_API void igEndMenu(void); -CIMGUI_API bool igMenuItem_Bool(const char* label,const char* shortcut,bool selected,bool enabled); -CIMGUI_API bool igMenuItem_BoolPtr(const char* label,const char* shortcut,bool* p_selected,bool enabled); -CIMGUI_API void igBeginTooltip(void); -CIMGUI_API void igEndTooltip(void); -CIMGUI_API void igSetTooltip(const char* fmt,...); -CIMGUI_API void igSetTooltipV(const char* fmt,va_list args); -CIMGUI_API bool igBeginPopup(const char* str_id,ImGuiWindowFlags flags); -CIMGUI_API bool igBeginPopupModal(const char* name,bool* p_open,ImGuiWindowFlags flags); -CIMGUI_API void igEndPopup(void); -CIMGUI_API void igOpenPopup_Str(const char* str_id,ImGuiPopupFlags popup_flags); -CIMGUI_API void igOpenPopup_ID(ImGuiID id,ImGuiPopupFlags popup_flags); -CIMGUI_API void igOpenPopupOnItemClick(const char* str_id,ImGuiPopupFlags popup_flags); -CIMGUI_API void igCloseCurrentPopup(void); -CIMGUI_API bool igBeginPopupContextItem(const char* str_id,ImGuiPopupFlags popup_flags); -CIMGUI_API bool igBeginPopupContextWindow(const char* str_id,ImGuiPopupFlags popup_flags); -CIMGUI_API bool igBeginPopupContextVoid(const char* str_id,ImGuiPopupFlags popup_flags); -CIMGUI_API bool igIsPopupOpen_Str(const char* str_id,ImGuiPopupFlags flags); -CIMGUI_API bool igBeginTable(const char* str_id,int column,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width); -CIMGUI_API void igEndTable(void); -CIMGUI_API void igTableNextRow(ImGuiTableRowFlags row_flags,float min_row_height); -CIMGUI_API bool igTableNextColumn(void); -CIMGUI_API bool igTableSetColumnIndex(int column_n); -CIMGUI_API void igTableSetupColumn(const char* label,ImGuiTableColumnFlags flags,float init_width_or_weight,ImGuiID user_id); -CIMGUI_API void igTableSetupScrollFreeze(int cols,int rows); -CIMGUI_API void igTableHeadersRow(void); -CIMGUI_API void igTableHeader(const char* label); -CIMGUI_API ImGuiTableSortSpecs* igTableGetSortSpecs(void); -CIMGUI_API int igTableGetColumnCount(void); -CIMGUI_API int igTableGetColumnIndex(void); -CIMGUI_API int igTableGetRowIndex(void); -CIMGUI_API const char* igTableGetColumnName_Int(int column_n); -CIMGUI_API ImGuiTableColumnFlags igTableGetColumnFlags(int column_n); -CIMGUI_API void igTableSetColumnEnabled(int column_n,bool v); -CIMGUI_API void igTableSetBgColor(ImGuiTableBgTarget target,ImU32 color,int column_n); -CIMGUI_API void igColumns(int count,const char* id,bool border); -CIMGUI_API void igNextColumn(void); -CIMGUI_API int igGetColumnIndex(void); -CIMGUI_API float igGetColumnWidth(int column_index); -CIMGUI_API void igSetColumnWidth(int column_index,float width); -CIMGUI_API float igGetColumnOffset(int column_index); -CIMGUI_API void igSetColumnOffset(int column_index,float offset_x); -CIMGUI_API int igGetColumnsCount(void); -CIMGUI_API bool igBeginTabBar(const char* str_id,ImGuiTabBarFlags flags); -CIMGUI_API void igEndTabBar(void); -CIMGUI_API bool igBeginTabItem(const char* label,bool* p_open,ImGuiTabItemFlags flags); -CIMGUI_API void igEndTabItem(void); -CIMGUI_API bool igTabItemButton(const char* label,ImGuiTabItemFlags flags); -CIMGUI_API void igSetTabItemClosed(const char* tab_or_docked_window_label); -CIMGUI_API ImGuiID igDockSpace(ImGuiID id,const ImVec2 size,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class); -CIMGUI_API ImGuiID igDockSpaceOverViewport(const ImGuiViewport* viewport,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class); -CIMGUI_API void igSetNextWindowDockID(ImGuiID dock_id,ImGuiCond cond); -CIMGUI_API void igSetNextWindowClass(const ImGuiWindowClass* window_class); -CIMGUI_API ImGuiID igGetWindowDockID(void); -CIMGUI_API bool igIsWindowDocked(void); -CIMGUI_API void igLogToTTY(int auto_open_depth); -CIMGUI_API void igLogToFile(int auto_open_depth,const char* filename); -CIMGUI_API void igLogToClipboard(int auto_open_depth); -CIMGUI_API void igLogFinish(void); -CIMGUI_API void igLogButtons(void); -CIMGUI_API void igLogTextV(const char* fmt,va_list args); -CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags); -CIMGUI_API bool igSetDragDropPayload(const char* type,const void* data,size_t sz,ImGuiCond cond); -CIMGUI_API void igEndDragDropSource(void); -CIMGUI_API bool igBeginDragDropTarget(void); -CIMGUI_API const ImGuiPayload* igAcceptDragDropPayload(const char* type,ImGuiDragDropFlags flags); -CIMGUI_API void igEndDragDropTarget(void); -CIMGUI_API const ImGuiPayload* igGetDragDropPayload(void); -CIMGUI_API void igBeginDisabled(bool disabled); -CIMGUI_API void igEndDisabled(void); -CIMGUI_API void igPushClipRect(const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect); -CIMGUI_API void igPopClipRect(void); -CIMGUI_API void igSetItemDefaultFocus(void); -CIMGUI_API void igSetKeyboardFocusHere(int offset); -CIMGUI_API bool igIsItemHovered(ImGuiHoveredFlags flags); -CIMGUI_API bool igIsItemActive(void); -CIMGUI_API bool igIsItemFocused(void); -CIMGUI_API bool igIsItemClicked(ImGuiMouseButton mouse_button); -CIMGUI_API bool igIsItemVisible(void); -CIMGUI_API bool igIsItemEdited(void); -CIMGUI_API bool igIsItemActivated(void); -CIMGUI_API bool igIsItemDeactivated(void); -CIMGUI_API bool igIsItemDeactivatedAfterEdit(void); -CIMGUI_API bool igIsItemToggledOpen(void); -CIMGUI_API bool igIsAnyItemHovered(void); -CIMGUI_API bool igIsAnyItemActive(void); -CIMGUI_API bool igIsAnyItemFocused(void); -CIMGUI_API void igGetItemRectMin(ImVec2 *pOut); -CIMGUI_API void igGetItemRectMax(ImVec2 *pOut); -CIMGUI_API void igGetItemRectSize(ImVec2 *pOut); -CIMGUI_API void igSetItemAllowOverlap(void); -CIMGUI_API ImGuiViewport* igGetMainViewport(void); -CIMGUI_API ImDrawList* igGetBackgroundDrawList_Nil(void); -CIMGUI_API ImDrawList* igGetForegroundDrawList_Nil(void); -CIMGUI_API ImDrawList* igGetBackgroundDrawList_ViewportPtr(ImGuiViewport* viewport); -CIMGUI_API ImDrawList* igGetForegroundDrawList_ViewportPtr(ImGuiViewport* viewport); -CIMGUI_API bool igIsRectVisible_Nil(const ImVec2 size); -CIMGUI_API bool igIsRectVisible_Vec2(const ImVec2 rect_min,const ImVec2 rect_max); -CIMGUI_API double igGetTime(void); -CIMGUI_API int igGetFrameCount(void); -CIMGUI_API ImDrawListSharedData* igGetDrawListSharedData(void); -CIMGUI_API const char* igGetStyleColorName(ImGuiCol idx); -CIMGUI_API void igSetStateStorage(ImGuiStorage* storage); -CIMGUI_API ImGuiStorage* igGetStateStorage(void); -CIMGUI_API bool igBeginChildFrame(ImGuiID id,const ImVec2 size,ImGuiWindowFlags flags); -CIMGUI_API void igEndChildFrame(void); -CIMGUI_API void igCalcTextSize(ImVec2 *pOut,const char* text,const char* text_end,bool hide_text_after_double_hash,float wrap_width); -CIMGUI_API void igColorConvertU32ToFloat4(ImVec4 *pOut,ImU32 in); -CIMGUI_API ImU32 igColorConvertFloat4ToU32(const ImVec4 in); -CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float* out_h,float* out_s,float* out_v); -CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float* out_r,float* out_g,float* out_b); -CIMGUI_API bool igIsKeyDown(ImGuiKey key); -CIMGUI_API bool igIsKeyPressed(ImGuiKey key,bool repeat); -CIMGUI_API bool igIsKeyReleased(ImGuiKey key); -CIMGUI_API int igGetKeyPressedAmount(ImGuiKey key,float repeat_delay,float rate); -CIMGUI_API const char* igGetKeyName(ImGuiKey key); -CIMGUI_API void igSetNextFrameWantCaptureKeyboard(bool want_capture_keyboard); -CIMGUI_API bool igIsMouseDown(ImGuiMouseButton button); -CIMGUI_API bool igIsMouseClicked(ImGuiMouseButton button,bool repeat); -CIMGUI_API bool igIsMouseReleased(ImGuiMouseButton button); -CIMGUI_API bool igIsMouseDoubleClicked(ImGuiMouseButton button); -CIMGUI_API int igGetMouseClickedCount(ImGuiMouseButton button); -CIMGUI_API bool igIsMouseHoveringRect(const ImVec2 r_min,const ImVec2 r_max,bool clip); -CIMGUI_API bool igIsMousePosValid(const ImVec2* mouse_pos); -CIMGUI_API bool igIsAnyMouseDown(void); -CIMGUI_API void igGetMousePos(ImVec2 *pOut); -CIMGUI_API void igGetMousePosOnOpeningCurrentPopup(ImVec2 *pOut); -CIMGUI_API bool igIsMouseDragging(ImGuiMouseButton button,float lock_threshold); -CIMGUI_API void igGetMouseDragDelta(ImVec2 *pOut,ImGuiMouseButton button,float lock_threshold); -CIMGUI_API void igResetMouseDragDelta(ImGuiMouseButton button); -CIMGUI_API ImGuiMouseCursor igGetMouseCursor(void); -CIMGUI_API void igSetMouseCursor(ImGuiMouseCursor cursor_type); -CIMGUI_API void igSetNextFrameWantCaptureMouse(bool want_capture_mouse); -CIMGUI_API const char* igGetClipboardText(void); -CIMGUI_API void igSetClipboardText(const char* text); -CIMGUI_API void igLoadIniSettingsFromDisk(const char* ini_filename); -CIMGUI_API void igLoadIniSettingsFromMemory(const char* ini_data,size_t ini_size); -CIMGUI_API void igSaveIniSettingsToDisk(const char* ini_filename); -CIMGUI_API const char* igSaveIniSettingsToMemory(size_t* out_ini_size); -CIMGUI_API void igDebugTextEncoding(const char* text); -CIMGUI_API bool igDebugCheckVersionAndDataLayout(const char* version_str,size_t sz_io,size_t sz_style,size_t sz_vec2,size_t sz_vec4,size_t sz_drawvert,size_t sz_drawidx); -CIMGUI_API void igSetAllocatorFunctions(ImGuiMemAllocFunc alloc_func,ImGuiMemFreeFunc free_func,void* user_data); -CIMGUI_API void igGetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func,ImGuiMemFreeFunc* p_free_func,void** p_user_data); -CIMGUI_API void* igMemAlloc(size_t size); -CIMGUI_API void igMemFree(void* ptr); -CIMGUI_API ImGuiPlatformIO* igGetPlatformIO(void); -CIMGUI_API void igUpdatePlatformWindows(void); -CIMGUI_API void igRenderPlatformWindowsDefault(void* platform_render_arg,void* renderer_render_arg); -CIMGUI_API void igDestroyPlatformWindows(void); -CIMGUI_API ImGuiViewport* igFindViewportByID(ImGuiID id); -CIMGUI_API ImGuiViewport* igFindViewportByPlatformHandle(void* platform_handle); -CIMGUI_API ImGuiStyle* ImGuiStyle_ImGuiStyle(void); -CIMGUI_API void ImGuiStyle_destroy(ImGuiStyle* self); -CIMGUI_API void ImGuiStyle_ScaleAllSizes(ImGuiStyle* self,float scale_factor); -CIMGUI_API void ImGuiIO_AddKeyEvent(ImGuiIO* self,ImGuiKey key,bool down); -CIMGUI_API void ImGuiIO_AddKeyAnalogEvent(ImGuiIO* self,ImGuiKey key,bool down,float v); -CIMGUI_API void ImGuiIO_AddMousePosEvent(ImGuiIO* self,float x,float y); -CIMGUI_API void ImGuiIO_AddMouseButtonEvent(ImGuiIO* self,int button,bool down); -CIMGUI_API void ImGuiIO_AddMouseWheelEvent(ImGuiIO* self,float wh_x,float wh_y); -CIMGUI_API void ImGuiIO_AddMouseViewportEvent(ImGuiIO* self,ImGuiID id); -CIMGUI_API void ImGuiIO_AddFocusEvent(ImGuiIO* self,bool focused); -CIMGUI_API void ImGuiIO_AddInputCharacter(ImGuiIO* self,unsigned int c); -CIMGUI_API void ImGuiIO_AddInputCharacterUTF16(ImGuiIO* self,ImWchar16 c); -CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(ImGuiIO* self,const char* str); -CIMGUI_API void ImGuiIO_SetKeyEventNativeData(ImGuiIO* self,ImGuiKey key,int native_keycode,int native_scancode,int native_legacy_index); -CIMGUI_API void ImGuiIO_SetAppAcceptingEvents(ImGuiIO* self,bool accepting_events); -CIMGUI_API void ImGuiIO_ClearInputCharacters(ImGuiIO* self); -CIMGUI_API void ImGuiIO_ClearInputKeys(ImGuiIO* self); -CIMGUI_API ImGuiIO* ImGuiIO_ImGuiIO(void); -CIMGUI_API void ImGuiIO_destroy(ImGuiIO* self); -CIMGUI_API ImGuiInputTextCallbackData* ImGuiInputTextCallbackData_ImGuiInputTextCallbackData(void); -CIMGUI_API void ImGuiInputTextCallbackData_destroy(ImGuiInputTextCallbackData* self); -CIMGUI_API void ImGuiInputTextCallbackData_DeleteChars(ImGuiInputTextCallbackData* self,int pos,int bytes_count); -CIMGUI_API void ImGuiInputTextCallbackData_InsertChars(ImGuiInputTextCallbackData* self,int pos,const char* text,const char* text_end); -CIMGUI_API void ImGuiInputTextCallbackData_SelectAll(ImGuiInputTextCallbackData* self); -CIMGUI_API void ImGuiInputTextCallbackData_ClearSelection(ImGuiInputTextCallbackData* self); -CIMGUI_API bool ImGuiInputTextCallbackData_HasSelection(ImGuiInputTextCallbackData* self); -CIMGUI_API ImGuiWindowClass* ImGuiWindowClass_ImGuiWindowClass(void); -CIMGUI_API void ImGuiWindowClass_destroy(ImGuiWindowClass* self); -CIMGUI_API ImGuiPayload* ImGuiPayload_ImGuiPayload(void); -CIMGUI_API void ImGuiPayload_destroy(ImGuiPayload* self); -CIMGUI_API void ImGuiPayload_Clear(ImGuiPayload* self); -CIMGUI_API bool ImGuiPayload_IsDataType(ImGuiPayload* self,const char* type); -CIMGUI_API bool ImGuiPayload_IsPreview(ImGuiPayload* self); -CIMGUI_API bool ImGuiPayload_IsDelivery(ImGuiPayload* self); -CIMGUI_API ImGuiTableColumnSortSpecs* ImGuiTableColumnSortSpecs_ImGuiTableColumnSortSpecs(void); -CIMGUI_API void ImGuiTableColumnSortSpecs_destroy(ImGuiTableColumnSortSpecs* self); -CIMGUI_API ImGuiTableSortSpecs* ImGuiTableSortSpecs_ImGuiTableSortSpecs(void); -CIMGUI_API void ImGuiTableSortSpecs_destroy(ImGuiTableSortSpecs* self); -CIMGUI_API ImGuiOnceUponAFrame* ImGuiOnceUponAFrame_ImGuiOnceUponAFrame(void); -CIMGUI_API void ImGuiOnceUponAFrame_destroy(ImGuiOnceUponAFrame* self); -CIMGUI_API ImGuiTextFilter* ImGuiTextFilter_ImGuiTextFilter(const char* default_filter); -CIMGUI_API void ImGuiTextFilter_destroy(ImGuiTextFilter* self); -CIMGUI_API bool ImGuiTextFilter_Draw(ImGuiTextFilter* self,const char* label,float width); -CIMGUI_API bool ImGuiTextFilter_PassFilter(ImGuiTextFilter* self,const char* text,const char* text_end); -CIMGUI_API void ImGuiTextFilter_Build(ImGuiTextFilter* self); -CIMGUI_API void ImGuiTextFilter_Clear(ImGuiTextFilter* self); -CIMGUI_API bool ImGuiTextFilter_IsActive(ImGuiTextFilter* self); -CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange_Nil(void); -CIMGUI_API void ImGuiTextRange_destroy(ImGuiTextRange* self); -CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange_Str(const char* _b,const char* _e); -CIMGUI_API bool ImGuiTextRange_empty(ImGuiTextRange* self); -CIMGUI_API void ImGuiTextRange_split(ImGuiTextRange* self,char separator,ImVector_ImGuiTextRange* out); -CIMGUI_API ImGuiTextBuffer* ImGuiTextBuffer_ImGuiTextBuffer(void); -CIMGUI_API void ImGuiTextBuffer_destroy(ImGuiTextBuffer* self); -CIMGUI_API const char* ImGuiTextBuffer_begin(ImGuiTextBuffer* self); -CIMGUI_API const char* ImGuiTextBuffer_end(ImGuiTextBuffer* self); -CIMGUI_API int ImGuiTextBuffer_size(ImGuiTextBuffer* self); -CIMGUI_API bool ImGuiTextBuffer_empty(ImGuiTextBuffer* self); -CIMGUI_API void ImGuiTextBuffer_clear(ImGuiTextBuffer* self); -CIMGUI_API void ImGuiTextBuffer_reserve(ImGuiTextBuffer* self,int capacity); -CIMGUI_API const char* ImGuiTextBuffer_c_str(ImGuiTextBuffer* self); -CIMGUI_API void ImGuiTextBuffer_append(ImGuiTextBuffer* self,const char* str,const char* str_end); -CIMGUI_API void ImGuiTextBuffer_appendfv(ImGuiTextBuffer* self,const char* fmt,va_list args); -CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Int(ImGuiID _key,int _val_i); -CIMGUI_API void ImGuiStoragePair_destroy(ImGuiStoragePair* self); -CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Float(ImGuiID _key,float _val_f); -CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Ptr(ImGuiID _key,void* _val_p); -CIMGUI_API void ImGuiStorage_Clear(ImGuiStorage* self); -CIMGUI_API int ImGuiStorage_GetInt(ImGuiStorage* self,ImGuiID key,int default_val); -CIMGUI_API void ImGuiStorage_SetInt(ImGuiStorage* self,ImGuiID key,int val); -CIMGUI_API bool ImGuiStorage_GetBool(ImGuiStorage* self,ImGuiID key,bool default_val); -CIMGUI_API void ImGuiStorage_SetBool(ImGuiStorage* self,ImGuiID key,bool val); -CIMGUI_API float ImGuiStorage_GetFloat(ImGuiStorage* self,ImGuiID key,float default_val); -CIMGUI_API void ImGuiStorage_SetFloat(ImGuiStorage* self,ImGuiID key,float val); -CIMGUI_API void* ImGuiStorage_GetVoidPtr(ImGuiStorage* self,ImGuiID key); -CIMGUI_API void ImGuiStorage_SetVoidPtr(ImGuiStorage* self,ImGuiID key,void* val); -CIMGUI_API int* ImGuiStorage_GetIntRef(ImGuiStorage* self,ImGuiID key,int default_val); -CIMGUI_API bool* ImGuiStorage_GetBoolRef(ImGuiStorage* self,ImGuiID key,bool default_val); -CIMGUI_API float* ImGuiStorage_GetFloatRef(ImGuiStorage* self,ImGuiID key,float default_val); -CIMGUI_API void** ImGuiStorage_GetVoidPtrRef(ImGuiStorage* self,ImGuiID key,void* default_val); -CIMGUI_API void ImGuiStorage_SetAllInt(ImGuiStorage* self,int val); -CIMGUI_API void ImGuiStorage_BuildSortByKey(ImGuiStorage* self); -CIMGUI_API ImGuiListClipper* ImGuiListClipper_ImGuiListClipper(void); -CIMGUI_API void ImGuiListClipper_destroy(ImGuiListClipper* self); -CIMGUI_API void ImGuiListClipper_Begin(ImGuiListClipper* self,int items_count,float items_height); -CIMGUI_API void ImGuiListClipper_End(ImGuiListClipper* self); -CIMGUI_API bool ImGuiListClipper_Step(ImGuiListClipper* self); -CIMGUI_API void ImGuiListClipper_ForceDisplayRangeByIndices(ImGuiListClipper* self,int item_min,int item_max); -CIMGUI_API ImColor* ImColor_ImColor_Nil(void); -CIMGUI_API void ImColor_destroy(ImColor* self); -CIMGUI_API ImColor* ImColor_ImColor_Float(float r,float g,float b,float a); -CIMGUI_API ImColor* ImColor_ImColor_Vec4(const ImVec4 col); -CIMGUI_API ImColor* ImColor_ImColor_Int(int r,int g,int b,int a); -CIMGUI_API ImColor* ImColor_ImColor_U32(ImU32 rgba); -CIMGUI_API void ImColor_SetHSV(ImColor* self,float h,float s,float v,float a); -CIMGUI_API void ImColor_HSV(ImColor *pOut,float h,float s,float v,float a); -CIMGUI_API ImDrawCmd* ImDrawCmd_ImDrawCmd(void); -CIMGUI_API void ImDrawCmd_destroy(ImDrawCmd* self); -CIMGUI_API ImTextureID ImDrawCmd_GetTexID(ImDrawCmd* self); -CIMGUI_API ImDrawListSplitter* ImDrawListSplitter_ImDrawListSplitter(void); -CIMGUI_API void ImDrawListSplitter_destroy(ImDrawListSplitter* self); -CIMGUI_API void ImDrawListSplitter_Clear(ImDrawListSplitter* self); -CIMGUI_API void ImDrawListSplitter_ClearFreeMemory(ImDrawListSplitter* self); -CIMGUI_API void ImDrawListSplitter_Split(ImDrawListSplitter* self,ImDrawList* draw_list,int count); -CIMGUI_API void ImDrawListSplitter_Merge(ImDrawListSplitter* self,ImDrawList* draw_list); -CIMGUI_API void ImDrawListSplitter_SetCurrentChannel(ImDrawListSplitter* self,ImDrawList* draw_list,int channel_idx); -CIMGUI_API ImDrawList* ImDrawList_ImDrawList(const ImDrawListSharedData* shared_data); -CIMGUI_API void ImDrawList_destroy(ImDrawList* self); -CIMGUI_API void ImDrawList_PushClipRect(ImDrawList* self,const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect); -CIMGUI_API void ImDrawList_PushClipRectFullScreen(ImDrawList* self); -CIMGUI_API void ImDrawList_PopClipRect(ImDrawList* self); -CIMGUI_API void ImDrawList_PushTextureID(ImDrawList* self,ImTextureID texture_id); -CIMGUI_API void ImDrawList_PopTextureID(ImDrawList* self); -CIMGUI_API void ImDrawList_GetClipRectMin(ImVec2 *pOut,ImDrawList* self); -CIMGUI_API void ImDrawList_GetClipRectMax(ImVec2 *pOut,ImDrawList* self); -CIMGUI_API void ImDrawList_AddLine(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,ImU32 col,float thickness); -CIMGUI_API void ImDrawList_AddRect(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags,float thickness); -CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags); -CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left); -CIMGUI_API void ImDrawList_AddQuad(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness); -CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col); -CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness); -CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col); -CIMGUI_API void ImDrawList_AddCircle(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness); -CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments); -CIMGUI_API void ImDrawList_AddNgon(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness); -CIMGUI_API void ImDrawList_AddNgonFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments); -CIMGUI_API void ImDrawList_AddText_Vec2(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end); -CIMGUI_API void ImDrawList_AddText_FontPtr(ImDrawList* self,const ImFont* font,float font_size,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end,float wrap_width,const ImVec4* cpu_fine_clip_rect); -CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col,ImDrawFlags flags,float thickness); -CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col); -CIMGUI_API void ImDrawList_AddBezierCubic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness,int num_segments); -CIMGUI_API void ImDrawList_AddBezierQuadratic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness,int num_segments); -CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col); -CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 uv1,const ImVec2 uv2,const ImVec2 uv3,const ImVec2 uv4,ImU32 col); -CIMGUI_API void ImDrawList_AddImageRounded(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col,float rounding,ImDrawFlags flags); -CIMGUI_API void ImDrawList_PathClear(ImDrawList* self); -CIMGUI_API void ImDrawList_PathLineTo(ImDrawList* self,const ImVec2 pos); -CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList* self,const ImVec2 pos); -CIMGUI_API void ImDrawList_PathFillConvex(ImDrawList* self,ImU32 col); -CIMGUI_API void ImDrawList_PathStroke(ImDrawList* self,ImU32 col,ImDrawFlags flags,float thickness); -CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments); -CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* self,const ImVec2 center,float radius,int a_min_of_12,int a_max_of_12); -CIMGUI_API void ImDrawList_PathBezierCubicCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,int num_segments); -CIMGUI_API void ImDrawList_PathBezierQuadraticCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,int num_segments); -CIMGUI_API void ImDrawList_PathRect(ImDrawList* self,const ImVec2 rect_min,const ImVec2 rect_max,float rounding,ImDrawFlags flags); -CIMGUI_API void ImDrawList_AddCallback(ImDrawList* self,ImDrawCallback callback,void* callback_data); -CIMGUI_API void ImDrawList_AddDrawCmd(ImDrawList* self); -CIMGUI_API ImDrawList* ImDrawList_CloneOutput(ImDrawList* self); -CIMGUI_API void ImDrawList_ChannelsSplit(ImDrawList* self,int count); -CIMGUI_API void ImDrawList_ChannelsMerge(ImDrawList* self); -CIMGUI_API void ImDrawList_ChannelsSetCurrent(ImDrawList* self,int n); -CIMGUI_API void ImDrawList_PrimReserve(ImDrawList* self,int idx_count,int vtx_count); -CIMGUI_API void ImDrawList_PrimUnreserve(ImDrawList* self,int idx_count,int vtx_count); -CIMGUI_API void ImDrawList_PrimRect(ImDrawList* self,const ImVec2 a,const ImVec2 b,ImU32 col); -CIMGUI_API void ImDrawList_PrimRectUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,ImU32 col); -CIMGUI_API void ImDrawList_PrimQuadUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,const ImVec2 uv_a,const ImVec2 uv_b,const ImVec2 uv_c,const ImVec2 uv_d,ImU32 col); -CIMGUI_API void ImDrawList_PrimWriteVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col); -CIMGUI_API void ImDrawList_PrimWriteIdx(ImDrawList* self,ImDrawIdx idx); -CIMGUI_API void ImDrawList_PrimVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col); -CIMGUI_API void ImDrawList__ResetForNewFrame(ImDrawList* self); -CIMGUI_API void ImDrawList__ClearFreeMemory(ImDrawList* self); -CIMGUI_API void ImDrawList__PopUnusedDrawCmd(ImDrawList* self); -CIMGUI_API void ImDrawList__TryMergeDrawCmds(ImDrawList* self); -CIMGUI_API void ImDrawList__OnChangedClipRect(ImDrawList* self); -CIMGUI_API void ImDrawList__OnChangedTextureID(ImDrawList* self); -CIMGUI_API void ImDrawList__OnChangedVtxOffset(ImDrawList* self); -CIMGUI_API int ImDrawList__CalcCircleAutoSegmentCount(ImDrawList* self,float radius); -CIMGUI_API void ImDrawList__PathArcToFastEx(ImDrawList* self,const ImVec2 center,float radius,int a_min_sample,int a_max_sample,int a_step); -CIMGUI_API void ImDrawList__PathArcToN(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments); -CIMGUI_API ImDrawData* ImDrawData_ImDrawData(void); -CIMGUI_API void ImDrawData_destroy(ImDrawData* self); -CIMGUI_API void ImDrawData_Clear(ImDrawData* self); -CIMGUI_API void ImDrawData_DeIndexAllBuffers(ImDrawData* self); -CIMGUI_API void ImDrawData_ScaleClipRects(ImDrawData* self,const ImVec2 fb_scale); -CIMGUI_API ImFontConfig* ImFontConfig_ImFontConfig(void); -CIMGUI_API void ImFontConfig_destroy(ImFontConfig* self); -CIMGUI_API ImFontGlyphRangesBuilder* ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder(void); -CIMGUI_API void ImFontGlyphRangesBuilder_destroy(ImFontGlyphRangesBuilder* self); -CIMGUI_API void ImFontGlyphRangesBuilder_Clear(ImFontGlyphRangesBuilder* self); -CIMGUI_API bool ImFontGlyphRangesBuilder_GetBit(ImFontGlyphRangesBuilder* self,size_t n); -CIMGUI_API void ImFontGlyphRangesBuilder_SetBit(ImFontGlyphRangesBuilder* self,size_t n); -CIMGUI_API void ImFontGlyphRangesBuilder_AddChar(ImFontGlyphRangesBuilder* self,ImWchar c); -CIMGUI_API void ImFontGlyphRangesBuilder_AddText(ImFontGlyphRangesBuilder* self,const char* text,const char* text_end); -CIMGUI_API void ImFontGlyphRangesBuilder_AddRanges(ImFontGlyphRangesBuilder* self,const ImWchar* ranges); -CIMGUI_API void ImFontGlyphRangesBuilder_BuildRanges(ImFontGlyphRangesBuilder* self,ImVector_ImWchar* out_ranges); -CIMGUI_API ImFontAtlasCustomRect* ImFontAtlasCustomRect_ImFontAtlasCustomRect(void); -CIMGUI_API void ImFontAtlasCustomRect_destroy(ImFontAtlasCustomRect* self); -CIMGUI_API bool ImFontAtlasCustomRect_IsPacked(ImFontAtlasCustomRect* self); -CIMGUI_API ImFontAtlas* ImFontAtlas_ImFontAtlas(void); -CIMGUI_API void ImFontAtlas_destroy(ImFontAtlas* self); -CIMGUI_API ImFont* ImFontAtlas_AddFont(ImFontAtlas* self,const ImFontConfig* font_cfg); -CIMGUI_API ImFont* ImFontAtlas_AddFontDefault(ImFontAtlas* self,const ImFontConfig* font_cfg); -CIMGUI_API ImFont* ImFontAtlas_AddFontFromFileTTF(ImFontAtlas* self,const char* filename,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); -CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* self,void* font_data,int font_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); -CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* self,const void* compressed_font_data,int compressed_font_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); -CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(ImFontAtlas* self,const char* compressed_font_data_base85,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); -CIMGUI_API void ImFontAtlas_ClearInputData(ImFontAtlas* self); -CIMGUI_API void ImFontAtlas_ClearTexData(ImFontAtlas* self); -CIMGUI_API void ImFontAtlas_ClearFonts(ImFontAtlas* self); -CIMGUI_API void ImFontAtlas_Clear(ImFontAtlas* self); -CIMGUI_API bool ImFontAtlas_Build(ImFontAtlas* self); -CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel); -CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel); -CIMGUI_API bool ImFontAtlas_IsBuilt(ImFontAtlas* self); -CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* self,ImTextureID id); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesDefault(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesKorean(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesJapanese(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseFull(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseSimplifiedCommon(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesCyrillic(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesThai(ImFontAtlas* self); -CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesVietnamese(ImFontAtlas* self); -CIMGUI_API int ImFontAtlas_AddCustomRectRegular(ImFontAtlas* self,int width,int height); -CIMGUI_API int ImFontAtlas_AddCustomRectFontGlyph(ImFontAtlas* self,ImFont* font,ImWchar id,int width,int height,float advance_x,const ImVec2 offset); -CIMGUI_API ImFontAtlasCustomRect* ImFontAtlas_GetCustomRectByIndex(ImFontAtlas* self,int index); -CIMGUI_API void ImFontAtlas_CalcCustomRectUV(ImFontAtlas* self,const ImFontAtlasCustomRect* rect,ImVec2* out_uv_min,ImVec2* out_uv_max); -CIMGUI_API bool ImFontAtlas_GetMouseCursorTexData(ImFontAtlas* self,ImGuiMouseCursor cursor,ImVec2* out_offset,ImVec2* out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2]); -CIMGUI_API ImFont* ImFont_ImFont(void); -CIMGUI_API void ImFont_destroy(ImFont* self); -CIMGUI_API const ImFontGlyph* ImFont_FindGlyph(ImFont* self,ImWchar c); -CIMGUI_API const ImFontGlyph* ImFont_FindGlyphNoFallback(ImFont* self,ImWchar c); -CIMGUI_API float ImFont_GetCharAdvance(ImFont* self,ImWchar c); -CIMGUI_API bool ImFont_IsLoaded(ImFont* self); -CIMGUI_API const char* ImFont_GetDebugName(ImFont* self); -CIMGUI_API void ImFont_CalcTextSizeA(ImVec2 *pOut,ImFont* self,float size,float max_width,float wrap_width,const char* text_begin,const char* text_end,const char** remaining); -CIMGUI_API const char* ImFont_CalcWordWrapPositionA(ImFont* self,float scale,const char* text,const char* text_end,float wrap_width); -CIMGUI_API void ImFont_RenderChar(ImFont* self,ImDrawList* draw_list,float size,const ImVec2 pos,ImU32 col,ImWchar c); -CIMGUI_API void ImFont_RenderText(ImFont* self,ImDrawList* draw_list,float size,const ImVec2 pos,ImU32 col,const ImVec4 clip_rect,const char* text_begin,const char* text_end,float wrap_width,bool cpu_fine_clip); -CIMGUI_API void ImFont_BuildLookupTable(ImFont* self); -CIMGUI_API void ImFont_ClearOutputData(ImFont* self); -CIMGUI_API void ImFont_GrowIndex(ImFont* self,int new_size); -CIMGUI_API void ImFont_AddGlyph(ImFont* self,const ImFontConfig* src_cfg,ImWchar c,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x); -CIMGUI_API void ImFont_AddRemapChar(ImFont* self,ImWchar dst,ImWchar src,bool overwrite_dst); -CIMGUI_API void ImFont_SetGlyphVisible(ImFont* self,ImWchar c,bool visible); -CIMGUI_API bool ImFont_IsGlyphRangeUnused(ImFont* self,unsigned int c_begin,unsigned int c_last); -CIMGUI_API ImGuiViewport* ImGuiViewport_ImGuiViewport(void); -CIMGUI_API void ImGuiViewport_destroy(ImGuiViewport* self); -CIMGUI_API void ImGuiViewport_GetCenter(ImVec2 *pOut,ImGuiViewport* self); -CIMGUI_API void ImGuiViewport_GetWorkCenter(ImVec2 *pOut,ImGuiViewport* self); -CIMGUI_API ImGuiPlatformIO* ImGuiPlatformIO_ImGuiPlatformIO(void); -CIMGUI_API void ImGuiPlatformIO_destroy(ImGuiPlatformIO* self); -CIMGUI_API ImGuiPlatformMonitor* ImGuiPlatformMonitor_ImGuiPlatformMonitor(void); -CIMGUI_API void ImGuiPlatformMonitor_destroy(ImGuiPlatformMonitor* self); -CIMGUI_API ImGuiPlatformImeData* ImGuiPlatformImeData_ImGuiPlatformImeData(void); -CIMGUI_API void ImGuiPlatformImeData_destroy(ImGuiPlatformImeData* self); -CIMGUI_API int igGetKeyIndex(ImGuiKey key); -CIMGUI_API ImGuiID igImHashData(const void* data,size_t data_size,ImU32 seed); -CIMGUI_API ImGuiID igImHashStr(const char* data,size_t data_size,ImU32 seed); -CIMGUI_API void igImQsort(void* base,size_t count,size_t size_of_element,int(*compare_func)(void const*,void const*)); -CIMGUI_API ImU32 igImAlphaBlendColors(ImU32 col_a,ImU32 col_b); -CIMGUI_API bool igImIsPowerOfTwo_Int(int v); -CIMGUI_API bool igImIsPowerOfTwo_U64(ImU64 v); -CIMGUI_API int igImUpperPowerOfTwo(int v); -CIMGUI_API int igImStricmp(const char* str1,const char* str2); -CIMGUI_API int igImStrnicmp(const char* str1,const char* str2,size_t count); -CIMGUI_API void igImStrncpy(char* dst,const char* src,size_t count); -CIMGUI_API char* igImStrdup(const char* str); -CIMGUI_API char* igImStrdupcpy(char* dst,size_t* p_dst_size,const char* str); -CIMGUI_API const char* igImStrchrRange(const char* str_begin,const char* str_end,char c); -CIMGUI_API int igImStrlenW(const ImWchar* str); -CIMGUI_API const char* igImStreolRange(const char* str,const char* str_end); -CIMGUI_API const ImWchar* igImStrbolW(const ImWchar* buf_mid_line,const ImWchar* buf_begin); -CIMGUI_API const char* igImStristr(const char* haystack,const char* haystack_end,const char* needle,const char* needle_end); -CIMGUI_API void igImStrTrimBlanks(char* str); -CIMGUI_API const char* igImStrSkipBlank(const char* str); -CIMGUI_API bool igImCharIsBlankA(char c); -CIMGUI_API bool igImCharIsBlankW(unsigned int c); -CIMGUI_API int igImFormatString(char* buf,size_t buf_size,const char* fmt,...); -CIMGUI_API int igImFormatStringV(char* buf,size_t buf_size,const char* fmt,va_list args); -CIMGUI_API void igImFormatStringToTempBuffer(const char** out_buf,const char** out_buf_end,const char* fmt,...); -CIMGUI_API void igImFormatStringToTempBufferV(const char** out_buf,const char** out_buf_end,const char* fmt,va_list args); -CIMGUI_API const char* igImParseFormatFindStart(const char* format); -CIMGUI_API const char* igImParseFormatFindEnd(const char* format); -CIMGUI_API const char* igImParseFormatTrimDecorations(const char* format,char* buf,size_t buf_size); -CIMGUI_API void igImParseFormatSanitizeForPrinting(const char* fmt_in,char* fmt_out,size_t fmt_out_size); -CIMGUI_API const char* igImParseFormatSanitizeForScanning(const char* fmt_in,char* fmt_out,size_t fmt_out_size); -CIMGUI_API int igImParseFormatPrecision(const char* format,int default_value); -CIMGUI_API const char* igImTextCharToUtf8(char out_buf[5],unsigned int c); -CIMGUI_API int igImTextStrToUtf8(char* out_buf,int out_buf_size,const ImWchar* in_text,const ImWchar* in_text_end); -CIMGUI_API int igImTextCharFromUtf8(unsigned int* out_char,const char* in_text,const char* in_text_end); -CIMGUI_API int igImTextStrFromUtf8(ImWchar* out_buf,int out_buf_size,const char* in_text,const char* in_text_end,const char** in_remaining); -CIMGUI_API int igImTextCountCharsFromUtf8(const char* in_text,const char* in_text_end); -CIMGUI_API int igImTextCountUtf8BytesFromChar(const char* in_text,const char* in_text_end); -CIMGUI_API int igImTextCountUtf8BytesFromStr(const ImWchar* in_text,const ImWchar* in_text_end); -CIMGUI_API void* igImFileLoadToMemory(const char* filename,const char* mode,size_t* out_file_size,int padding_bytes); -CIMGUI_API float igImPow_Float(float x,float y); -CIMGUI_API double igImPow_double(double x,double y); -CIMGUI_API float igImLog_Float(float x); -CIMGUI_API double igImLog_double(double x); -CIMGUI_API int igImAbs_Int(int x); -CIMGUI_API float igImAbs_Float(float x); -CIMGUI_API double igImAbs_double(double x); -CIMGUI_API float igImSign_Float(float x); -CIMGUI_API double igImSign_double(double x); -CIMGUI_API float igImRsqrt_Float(float x); -CIMGUI_API double igImRsqrt_double(double x); -CIMGUI_API void igImMin(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs); -CIMGUI_API void igImMax(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs); -CIMGUI_API void igImClamp(ImVec2 *pOut,const ImVec2 v,const ImVec2 mn,ImVec2 mx); -CIMGUI_API void igImLerp_Vec2Float(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,float t); -CIMGUI_API void igImLerp_Vec2Vec2(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 t); -CIMGUI_API void igImLerp_Vec4(ImVec4 *pOut,const ImVec4 a,const ImVec4 b,float t); -CIMGUI_API float igImSaturate(float f); -CIMGUI_API float igImLengthSqr_Vec2(const ImVec2 lhs); -CIMGUI_API float igImLengthSqr_Vec4(const ImVec4 lhs); -CIMGUI_API float igImInvLength(const ImVec2 lhs,float fail_value); -CIMGUI_API float igImFloor_Float(float f); -CIMGUI_API float igImFloorSigned_Float(float f); -CIMGUI_API void igImFloor_Vec2(ImVec2 *pOut,const ImVec2 v); -CIMGUI_API void igImFloorSigned_Vec2(ImVec2 *pOut,const ImVec2 v); -CIMGUI_API int igImModPositive(int a,int b); -CIMGUI_API float igImDot(const ImVec2 a,const ImVec2 b); -CIMGUI_API void igImRotate(ImVec2 *pOut,const ImVec2 v,float cos_a,float sin_a); -CIMGUI_API float igImLinearSweep(float current,float target,float speed); -CIMGUI_API void igImMul(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs); -CIMGUI_API bool igImIsFloatAboveGuaranteedIntegerPrecision(float f); -CIMGUI_API void igImBezierCubicCalc(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,float t); -CIMGUI_API void igImBezierCubicClosestPoint(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 p,int num_segments); -CIMGUI_API void igImBezierCubicClosestPointCasteljau(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 p,float tess_tol); -CIMGUI_API void igImBezierQuadraticCalc(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,float t); -CIMGUI_API void igImLineClosestPoint(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 p); -CIMGUI_API bool igImTriangleContainsPoint(const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p); -CIMGUI_API void igImTriangleClosestPoint(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p); -CIMGUI_API void igImTriangleBarycentricCoords(const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p,float* out_u,float* out_v,float* out_w); -CIMGUI_API float igImTriangleArea(const ImVec2 a,const ImVec2 b,const ImVec2 c); -CIMGUI_API ImGuiDir igImGetDirQuadrantFromDelta(float dx,float dy); -CIMGUI_API ImVec1* ImVec1_ImVec1_Nil(void); -CIMGUI_API void ImVec1_destroy(ImVec1* self); -CIMGUI_API ImVec1* ImVec1_ImVec1_Float(float _x); -CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_Nil(void); -CIMGUI_API void ImVec2ih_destroy(ImVec2ih* self); -CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_short(short _x,short _y); -CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_Vec2(const ImVec2 rhs); -CIMGUI_API ImRect* ImRect_ImRect_Nil(void); -CIMGUI_API void ImRect_destroy(ImRect* self); -CIMGUI_API ImRect* ImRect_ImRect_Vec2(const ImVec2 min,const ImVec2 max); -CIMGUI_API ImRect* ImRect_ImRect_Vec4(const ImVec4 v); -CIMGUI_API ImRect* ImRect_ImRect_Float(float x1,float y1,float x2,float y2); -CIMGUI_API void ImRect_GetCenter(ImVec2 *pOut,ImRect* self); -CIMGUI_API void ImRect_GetSize(ImVec2 *pOut,ImRect* self); -CIMGUI_API float ImRect_GetWidth(ImRect* self); -CIMGUI_API float ImRect_GetHeight(ImRect* self); -CIMGUI_API float ImRect_GetArea(ImRect* self); -CIMGUI_API void ImRect_GetTL(ImVec2 *pOut,ImRect* self); -CIMGUI_API void ImRect_GetTR(ImVec2 *pOut,ImRect* self); -CIMGUI_API void ImRect_GetBL(ImVec2 *pOut,ImRect* self); -CIMGUI_API void ImRect_GetBR(ImVec2 *pOut,ImRect* self); -CIMGUI_API bool ImRect_Contains_Vec2(ImRect* self,const ImVec2 p); -CIMGUI_API bool ImRect_Contains_Rect(ImRect* self,const ImRect r); -CIMGUI_API bool ImRect_Overlaps(ImRect* self,const ImRect r); -CIMGUI_API void ImRect_Add_Vec2(ImRect* self,const ImVec2 p); -CIMGUI_API void ImRect_Add_Rect(ImRect* self,const ImRect r); -CIMGUI_API void ImRect_Expand_Float(ImRect* self,const float amount); -CIMGUI_API void ImRect_Expand_Vec2(ImRect* self,const ImVec2 amount); -CIMGUI_API void ImRect_Translate(ImRect* self,const ImVec2 d); -CIMGUI_API void ImRect_TranslateX(ImRect* self,float dx); -CIMGUI_API void ImRect_TranslateY(ImRect* self,float dy); -CIMGUI_API void ImRect_ClipWith(ImRect* self,const ImRect r); -CIMGUI_API void ImRect_ClipWithFull(ImRect* self,const ImRect r); -CIMGUI_API void ImRect_Floor(ImRect* self); -CIMGUI_API bool ImRect_IsInverted(ImRect* self); -CIMGUI_API void ImRect_ToVec4(ImVec4 *pOut,ImRect* self); -CIMGUI_API bool igImBitArrayTestBit(const ImU32* arr,int n); -CIMGUI_API void igImBitArrayClearBit(ImU32* arr,int n); -CIMGUI_API void igImBitArraySetBit(ImU32* arr,int n); -CIMGUI_API void igImBitArraySetBitRange(ImU32* arr,int n,int n2); -CIMGUI_API void ImBitVector_Create(ImBitVector* self,int sz); -CIMGUI_API void ImBitVector_Clear(ImBitVector* self); -CIMGUI_API bool ImBitVector_TestBit(ImBitVector* self,int n); -CIMGUI_API void ImBitVector_SetBit(ImBitVector* self,int n); -CIMGUI_API void ImBitVector_ClearBit(ImBitVector* self,int n); -CIMGUI_API ImDrawListSharedData* ImDrawListSharedData_ImDrawListSharedData(void); -CIMGUI_API void ImDrawListSharedData_destroy(ImDrawListSharedData* self); -CIMGUI_API void ImDrawListSharedData_SetCircleTessellationMaxError(ImDrawListSharedData* self,float max_error); -CIMGUI_API void ImDrawDataBuilder_Clear(ImDrawDataBuilder* self); -CIMGUI_API void ImDrawDataBuilder_ClearFreeMemory(ImDrawDataBuilder* self); -CIMGUI_API int ImDrawDataBuilder_GetDrawListCount(ImDrawDataBuilder* self); -CIMGUI_API void ImDrawDataBuilder_FlattenIntoSingleLayer(ImDrawDataBuilder* self); -CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Int(ImGuiStyleVar idx,int v); -CIMGUI_API void ImGuiStyleMod_destroy(ImGuiStyleMod* self); -CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Float(ImGuiStyleVar idx,float v); -CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Vec2(ImGuiStyleVar idx,ImVec2 v); -CIMGUI_API ImGuiComboPreviewData* ImGuiComboPreviewData_ImGuiComboPreviewData(void); -CIMGUI_API void ImGuiComboPreviewData_destroy(ImGuiComboPreviewData* self); -CIMGUI_API ImGuiMenuColumns* ImGuiMenuColumns_ImGuiMenuColumns(void); -CIMGUI_API void ImGuiMenuColumns_destroy(ImGuiMenuColumns* self); -CIMGUI_API void ImGuiMenuColumns_Update(ImGuiMenuColumns* self,float spacing,bool window_reappearing); -CIMGUI_API float ImGuiMenuColumns_DeclColumns(ImGuiMenuColumns* self,float w_icon,float w_label,float w_shortcut,float w_mark); -CIMGUI_API void ImGuiMenuColumns_CalcNextTotalWidth(ImGuiMenuColumns* self,bool update_offsets); -CIMGUI_API ImGuiInputTextState* ImGuiInputTextState_ImGuiInputTextState(void); -CIMGUI_API void ImGuiInputTextState_destroy(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_ClearText(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_ClearFreeMemory(ImGuiInputTextState* self); -CIMGUI_API int ImGuiInputTextState_GetUndoAvailCount(ImGuiInputTextState* self); -CIMGUI_API int ImGuiInputTextState_GetRedoAvailCount(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_OnKeyPressed(ImGuiInputTextState* self,int key); -CIMGUI_API void ImGuiInputTextState_CursorAnimReset(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_CursorClamp(ImGuiInputTextState* self); -CIMGUI_API bool ImGuiInputTextState_HasSelection(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_ClearSelection(ImGuiInputTextState* self); -CIMGUI_API int ImGuiInputTextState_GetCursorPos(ImGuiInputTextState* self); -CIMGUI_API int ImGuiInputTextState_GetSelectionStart(ImGuiInputTextState* self); -CIMGUI_API int ImGuiInputTextState_GetSelectionEnd(ImGuiInputTextState* self); -CIMGUI_API void ImGuiInputTextState_SelectAll(ImGuiInputTextState* self); -CIMGUI_API ImGuiPopupData* ImGuiPopupData_ImGuiPopupData(void); -CIMGUI_API void ImGuiPopupData_destroy(ImGuiPopupData* self); -CIMGUI_API ImGuiNextWindowData* ImGuiNextWindowData_ImGuiNextWindowData(void); -CIMGUI_API void ImGuiNextWindowData_destroy(ImGuiNextWindowData* self); -CIMGUI_API void ImGuiNextWindowData_ClearFlags(ImGuiNextWindowData* self); -CIMGUI_API ImGuiNextItemData* ImGuiNextItemData_ImGuiNextItemData(void); -CIMGUI_API void ImGuiNextItemData_destroy(ImGuiNextItemData* self); -CIMGUI_API void ImGuiNextItemData_ClearFlags(ImGuiNextItemData* self); -CIMGUI_API ImGuiLastItemData* ImGuiLastItemData_ImGuiLastItemData(void); -CIMGUI_API void ImGuiLastItemData_destroy(ImGuiLastItemData* self); -CIMGUI_API ImGuiStackSizes* ImGuiStackSizes_ImGuiStackSizes(void); -CIMGUI_API void ImGuiStackSizes_destroy(ImGuiStackSizes* self); -CIMGUI_API void ImGuiStackSizes_SetToCurrentState(ImGuiStackSizes* self); -CIMGUI_API void ImGuiStackSizes_CompareWithCurrentState(ImGuiStackSizes* self); -CIMGUI_API ImGuiPtrOrIndex* ImGuiPtrOrIndex_ImGuiPtrOrIndex_Ptr(void* ptr); -CIMGUI_API void ImGuiPtrOrIndex_destroy(ImGuiPtrOrIndex* self); -CIMGUI_API ImGuiPtrOrIndex* ImGuiPtrOrIndex_ImGuiPtrOrIndex_Int(int index); -CIMGUI_API ImGuiInputEvent* ImGuiInputEvent_ImGuiInputEvent(void); -CIMGUI_API void ImGuiInputEvent_destroy(ImGuiInputEvent* self); -CIMGUI_API ImGuiListClipperRange ImGuiListClipperRange_FromIndices(int min,int max); -CIMGUI_API ImGuiListClipperRange ImGuiListClipperRange_FromPositions(float y1,float y2,int off_min,int off_max); -CIMGUI_API ImGuiListClipperData* ImGuiListClipperData_ImGuiListClipperData(void); -CIMGUI_API void ImGuiListClipperData_destroy(ImGuiListClipperData* self); -CIMGUI_API void ImGuiListClipperData_Reset(ImGuiListClipperData* self,ImGuiListClipper* clipper); -CIMGUI_API ImGuiNavItemData* ImGuiNavItemData_ImGuiNavItemData(void); -CIMGUI_API void ImGuiNavItemData_destroy(ImGuiNavItemData* self); -CIMGUI_API void ImGuiNavItemData_Clear(ImGuiNavItemData* self); -CIMGUI_API ImGuiOldColumnData* ImGuiOldColumnData_ImGuiOldColumnData(void); -CIMGUI_API void ImGuiOldColumnData_destroy(ImGuiOldColumnData* self); -CIMGUI_API ImGuiOldColumns* ImGuiOldColumns_ImGuiOldColumns(void); -CIMGUI_API void ImGuiOldColumns_destroy(ImGuiOldColumns* self); -CIMGUI_API ImGuiDockNode* ImGuiDockNode_ImGuiDockNode(ImGuiID id); -CIMGUI_API void ImGuiDockNode_destroy(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsRootNode(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsDockSpace(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsFloatingNode(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsCentralNode(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsHiddenTabBar(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsNoTabBar(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsSplitNode(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsLeafNode(ImGuiDockNode* self); -CIMGUI_API bool ImGuiDockNode_IsEmpty(ImGuiDockNode* self); -CIMGUI_API void ImGuiDockNode_Rect(ImRect *pOut,ImGuiDockNode* self); -CIMGUI_API void ImGuiDockNode_SetLocalFlags(ImGuiDockNode* self,ImGuiDockNodeFlags flags); -CIMGUI_API void ImGuiDockNode_UpdateMergedFlags(ImGuiDockNode* self); -CIMGUI_API ImGuiDockContext* ImGuiDockContext_ImGuiDockContext(void); -CIMGUI_API void ImGuiDockContext_destroy(ImGuiDockContext* self); -CIMGUI_API ImGuiViewportP* ImGuiViewportP_ImGuiViewportP(void); -CIMGUI_API void ImGuiViewportP_destroy(ImGuiViewportP* self); -CIMGUI_API void ImGuiViewportP_ClearRequestFlags(ImGuiViewportP* self); -CIMGUI_API void ImGuiViewportP_CalcWorkRectPos(ImVec2 *pOut,ImGuiViewportP* self,const ImVec2 off_min); -CIMGUI_API void ImGuiViewportP_CalcWorkRectSize(ImVec2 *pOut,ImGuiViewportP* self,const ImVec2 off_min,const ImVec2 off_max); -CIMGUI_API void ImGuiViewportP_UpdateWorkRect(ImGuiViewportP* self); -CIMGUI_API void ImGuiViewportP_GetMainRect(ImRect *pOut,ImGuiViewportP* self); -CIMGUI_API void ImGuiViewportP_GetWorkRect(ImRect *pOut,ImGuiViewportP* self); -CIMGUI_API void ImGuiViewportP_GetBuildWorkRect(ImRect *pOut,ImGuiViewportP* self); -CIMGUI_API ImGuiWindowSettings* ImGuiWindowSettings_ImGuiWindowSettings(void); -CIMGUI_API void ImGuiWindowSettings_destroy(ImGuiWindowSettings* self); -CIMGUI_API char* ImGuiWindowSettings_GetName(ImGuiWindowSettings* self); -CIMGUI_API ImGuiSettingsHandler* ImGuiSettingsHandler_ImGuiSettingsHandler(void); -CIMGUI_API void ImGuiSettingsHandler_destroy(ImGuiSettingsHandler* self); -CIMGUI_API ImGuiMetricsConfig* ImGuiMetricsConfig_ImGuiMetricsConfig(void); -CIMGUI_API void ImGuiMetricsConfig_destroy(ImGuiMetricsConfig* self); -CIMGUI_API ImGuiStackLevelInfo* ImGuiStackLevelInfo_ImGuiStackLevelInfo(void); -CIMGUI_API void ImGuiStackLevelInfo_destroy(ImGuiStackLevelInfo* self); -CIMGUI_API ImGuiStackTool* ImGuiStackTool_ImGuiStackTool(void); -CIMGUI_API void ImGuiStackTool_destroy(ImGuiStackTool* self); -CIMGUI_API ImGuiContextHook* ImGuiContextHook_ImGuiContextHook(void); -CIMGUI_API void ImGuiContextHook_destroy(ImGuiContextHook* self); -CIMGUI_API ImGuiContext* ImGuiContext_ImGuiContext(ImFontAtlas* shared_font_atlas); -CIMGUI_API void ImGuiContext_destroy(ImGuiContext* self); -CIMGUI_API ImGuiWindow* ImGuiWindow_ImGuiWindow(ImGuiContext* context,const char* name); -CIMGUI_API void ImGuiWindow_destroy(ImGuiWindow* self); -CIMGUI_API ImGuiID ImGuiWindow_GetID_Str(ImGuiWindow* self,const char* str,const char* str_end); -CIMGUI_API ImGuiID ImGuiWindow_GetID_Ptr(ImGuiWindow* self,const void* ptr); -CIMGUI_API ImGuiID ImGuiWindow_GetID_Int(ImGuiWindow* self,int n); -CIMGUI_API ImGuiID ImGuiWindow_GetIDFromRectangle(ImGuiWindow* self,const ImRect r_abs); -CIMGUI_API void ImGuiWindow_Rect(ImRect *pOut,ImGuiWindow* self); -CIMGUI_API float ImGuiWindow_CalcFontSize(ImGuiWindow* self); -CIMGUI_API float ImGuiWindow_TitleBarHeight(ImGuiWindow* self); -CIMGUI_API void ImGuiWindow_TitleBarRect(ImRect *pOut,ImGuiWindow* self); -CIMGUI_API float ImGuiWindow_MenuBarHeight(ImGuiWindow* self); -CIMGUI_API void ImGuiWindow_MenuBarRect(ImRect *pOut,ImGuiWindow* self); -CIMGUI_API ImGuiTabItem* ImGuiTabItem_ImGuiTabItem(void); -CIMGUI_API void ImGuiTabItem_destroy(ImGuiTabItem* self); -CIMGUI_API ImGuiTabBar* ImGuiTabBar_ImGuiTabBar(void); -CIMGUI_API void ImGuiTabBar_destroy(ImGuiTabBar* self); -CIMGUI_API int ImGuiTabBar_GetTabOrder(ImGuiTabBar* self,const ImGuiTabItem* tab); -CIMGUI_API const char* ImGuiTabBar_GetTabName(ImGuiTabBar* self,const ImGuiTabItem* tab); -CIMGUI_API ImGuiTableColumn* ImGuiTableColumn_ImGuiTableColumn(void); -CIMGUI_API void ImGuiTableColumn_destroy(ImGuiTableColumn* self); -CIMGUI_API ImGuiTableInstanceData* ImGuiTableInstanceData_ImGuiTableInstanceData(void); -CIMGUI_API void ImGuiTableInstanceData_destroy(ImGuiTableInstanceData* self); -CIMGUI_API ImGuiTable* ImGuiTable_ImGuiTable(void); -CIMGUI_API void ImGuiTable_destroy(ImGuiTable* self); -CIMGUI_API ImGuiTableTempData* ImGuiTableTempData_ImGuiTableTempData(void); -CIMGUI_API void ImGuiTableTempData_destroy(ImGuiTableTempData* self); -CIMGUI_API ImGuiTableColumnSettings* ImGuiTableColumnSettings_ImGuiTableColumnSettings(void); -CIMGUI_API void ImGuiTableColumnSettings_destroy(ImGuiTableColumnSettings* self); -CIMGUI_API ImGuiTableSettings* ImGuiTableSettings_ImGuiTableSettings(void); -CIMGUI_API void ImGuiTableSettings_destroy(ImGuiTableSettings* self); -CIMGUI_API ImGuiTableColumnSettings* ImGuiTableSettings_GetColumnSettings(ImGuiTableSettings* self); -CIMGUI_API ImGuiWindow* igGetCurrentWindowRead(void); -CIMGUI_API ImGuiWindow* igGetCurrentWindow(void); -CIMGUI_API ImGuiWindow* igFindWindowByID(ImGuiID id); -CIMGUI_API ImGuiWindow* igFindWindowByName(const char* name); -CIMGUI_API void igUpdateWindowParentAndRootLinks(ImGuiWindow* window,ImGuiWindowFlags flags,ImGuiWindow* parent_window); -CIMGUI_API void igCalcWindowNextAutoFitSize(ImVec2 *pOut,ImGuiWindow* window); -CIMGUI_API bool igIsWindowChildOf(ImGuiWindow* window,ImGuiWindow* potential_parent,bool popup_hierarchy,bool dock_hierarchy); -CIMGUI_API bool igIsWindowWithinBeginStackOf(ImGuiWindow* window,ImGuiWindow* potential_parent); -CIMGUI_API bool igIsWindowAbove(ImGuiWindow* potential_above,ImGuiWindow* potential_below); -CIMGUI_API bool igIsWindowNavFocusable(ImGuiWindow* window); -CIMGUI_API void igSetWindowPos_WindowPtr(ImGuiWindow* window,const ImVec2 pos,ImGuiCond cond); -CIMGUI_API void igSetWindowSize_WindowPtr(ImGuiWindow* window,const ImVec2 size,ImGuiCond cond); -CIMGUI_API void igSetWindowCollapsed_WindowPtr(ImGuiWindow* window,bool collapsed,ImGuiCond cond); -CIMGUI_API void igSetWindowHitTestHole(ImGuiWindow* window,const ImVec2 pos,const ImVec2 size); -CIMGUI_API void igWindowRectAbsToRel(ImRect *pOut,ImGuiWindow* window,const ImRect r); -CIMGUI_API void igWindowRectRelToAbs(ImRect *pOut,ImGuiWindow* window,const ImRect r); -CIMGUI_API void igFocusWindow(ImGuiWindow* window); -CIMGUI_API void igFocusTopMostWindowUnderOne(ImGuiWindow* under_this_window,ImGuiWindow* ignore_window); -CIMGUI_API void igBringWindowToFocusFront(ImGuiWindow* window); -CIMGUI_API void igBringWindowToDisplayFront(ImGuiWindow* window); -CIMGUI_API void igBringWindowToDisplayBack(ImGuiWindow* window); -CIMGUI_API void igBringWindowToDisplayBehind(ImGuiWindow* window,ImGuiWindow* above_window); -CIMGUI_API int igFindWindowDisplayIndex(ImGuiWindow* window); -CIMGUI_API ImGuiWindow* igFindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window); -CIMGUI_API void igSetCurrentFont(ImFont* font); -CIMGUI_API ImFont* igGetDefaultFont(void); -CIMGUI_API ImDrawList* igGetForegroundDrawList_WindowPtr(ImGuiWindow* window); -CIMGUI_API void igInitialize(void); -CIMGUI_API void igShutdown(void); -CIMGUI_API void igUpdateInputEvents(bool trickle_fast_inputs); -CIMGUI_API void igUpdateHoveredWindowAndCaptureFlags(void); -CIMGUI_API void igStartMouseMovingWindow(ImGuiWindow* window); -CIMGUI_API void igStartMouseMovingWindowOrNode(ImGuiWindow* window,ImGuiDockNode* node,bool undock_floating_node); -CIMGUI_API void igUpdateMouseMovingWindowNewFrame(void); -CIMGUI_API void igUpdateMouseMovingWindowEndFrame(void); -CIMGUI_API ImGuiID igAddContextHook(ImGuiContext* context,const ImGuiContextHook* hook); -CIMGUI_API void igRemoveContextHook(ImGuiContext* context,ImGuiID hook_to_remove); -CIMGUI_API void igCallContextHooks(ImGuiContext* context,ImGuiContextHookType type); -CIMGUI_API void igTranslateWindowsInViewport(ImGuiViewportP* viewport,const ImVec2 old_pos,const ImVec2 new_pos); -CIMGUI_API void igScaleWindowsInViewport(ImGuiViewportP* viewport,float scale); -CIMGUI_API void igDestroyPlatformWindow(ImGuiViewportP* viewport); -CIMGUI_API void igSetWindowViewport(ImGuiWindow* window,ImGuiViewportP* viewport); -CIMGUI_API void igSetCurrentViewport(ImGuiWindow* window,ImGuiViewportP* viewport); -CIMGUI_API const ImGuiPlatformMonitor* igGetViewportPlatformMonitor(ImGuiViewport* viewport); -CIMGUI_API ImGuiViewportP* igFindHoveredViewportFromPlatformWindowStack(const ImVec2 mouse_platform_pos); -CIMGUI_API void igMarkIniSettingsDirty_Nil(void); -CIMGUI_API void igMarkIniSettingsDirty_WindowPtr(ImGuiWindow* window); -CIMGUI_API void igClearIniSettings(void); -CIMGUI_API ImGuiWindowSettings* igCreateNewWindowSettings(const char* name); -CIMGUI_API ImGuiWindowSettings* igFindWindowSettings(ImGuiID id); -CIMGUI_API ImGuiWindowSettings* igFindOrCreateWindowSettings(const char* name); -CIMGUI_API void igAddSettingsHandler(const ImGuiSettingsHandler* handler); -CIMGUI_API void igRemoveSettingsHandler(const char* type_name); -CIMGUI_API ImGuiSettingsHandler* igFindSettingsHandler(const char* type_name); -CIMGUI_API void igSetNextWindowScroll(const ImVec2 scroll); -CIMGUI_API void igSetScrollX_WindowPtr(ImGuiWindow* window,float scroll_x); -CIMGUI_API void igSetScrollY_WindowPtr(ImGuiWindow* window,float scroll_y); -CIMGUI_API void igSetScrollFromPosX_WindowPtr(ImGuiWindow* window,float local_x,float center_x_ratio); -CIMGUI_API void igSetScrollFromPosY_WindowPtr(ImGuiWindow* window,float local_y,float center_y_ratio); -CIMGUI_API void igScrollToItem(ImGuiScrollFlags flags); -CIMGUI_API void igScrollToRect(ImGuiWindow* window,const ImRect rect,ImGuiScrollFlags flags); -CIMGUI_API void igScrollToRectEx(ImVec2 *pOut,ImGuiWindow* window,const ImRect rect,ImGuiScrollFlags flags); -CIMGUI_API void igScrollToBringRectIntoView(ImGuiWindow* window,const ImRect rect); -CIMGUI_API ImGuiID igGetItemID(void); -CIMGUI_API ImGuiItemStatusFlags igGetItemStatusFlags(void); -CIMGUI_API ImGuiItemFlags igGetItemFlags(void); -CIMGUI_API ImGuiID igGetActiveID(void); -CIMGUI_API ImGuiID igGetFocusID(void); -CIMGUI_API void igSetActiveID(ImGuiID id,ImGuiWindow* window); -CIMGUI_API void igSetFocusID(ImGuiID id,ImGuiWindow* window); -CIMGUI_API void igClearActiveID(void); -CIMGUI_API ImGuiID igGetHoveredID(void); -CIMGUI_API void igSetHoveredID(ImGuiID id); -CIMGUI_API void igKeepAliveID(ImGuiID id); -CIMGUI_API void igMarkItemEdited(ImGuiID id); -CIMGUI_API void igPushOverrideID(ImGuiID id); -CIMGUI_API ImGuiID igGetIDWithSeed(const char* str_id_begin,const char* str_id_end,ImGuiID seed); -CIMGUI_API void igItemSize_Vec2(const ImVec2 size,float text_baseline_y); -CIMGUI_API void igItemSize_Rect(const ImRect bb,float text_baseline_y); -CIMGUI_API bool igItemAdd(const ImRect bb,ImGuiID id,const ImRect* nav_bb,ImGuiItemFlags extra_flags); -CIMGUI_API bool igItemHoverable(const ImRect bb,ImGuiID id); -CIMGUI_API bool igIsClippedEx(const ImRect bb,ImGuiID id); -CIMGUI_API void igSetLastItemData(ImGuiID item_id,ImGuiItemFlags in_flags,ImGuiItemStatusFlags status_flags,const ImRect item_rect); -CIMGUI_API void igCalcItemSize(ImVec2 *pOut,ImVec2 size,float default_w,float default_h); -CIMGUI_API float igCalcWrapWidthForPos(const ImVec2 pos,float wrap_pos_x); -CIMGUI_API void igPushMultiItemsWidths(int components,float width_full); -CIMGUI_API bool igIsItemToggledSelection(void); -CIMGUI_API void igGetContentRegionMaxAbs(ImVec2 *pOut); -CIMGUI_API void igShrinkWidths(ImGuiShrinkWidthItem* items,int count,float width_excess); -CIMGUI_API void igPushItemFlag(ImGuiItemFlags option,bool enabled); -CIMGUI_API void igPopItemFlag(void); -CIMGUI_API void igLogBegin(ImGuiLogType type,int auto_open_depth); -CIMGUI_API void igLogToBuffer(int auto_open_depth); -CIMGUI_API void igLogRenderedText(const ImVec2* ref_pos,const char* text,const char* text_end); -CIMGUI_API void igLogSetNextTextDecoration(const char* prefix,const char* suffix); -CIMGUI_API bool igBeginChildEx(const char* name,ImGuiID id,const ImVec2 size_arg,bool border,ImGuiWindowFlags flags); -CIMGUI_API void igOpenPopupEx(ImGuiID id,ImGuiPopupFlags popup_flags); -CIMGUI_API void igClosePopupToLevel(int remaining,bool restore_focus_to_window_under_popup); -CIMGUI_API void igClosePopupsOverWindow(ImGuiWindow* ref_window,bool restore_focus_to_window_under_popup); -CIMGUI_API void igClosePopupsExceptModals(void); -CIMGUI_API bool igIsPopupOpen_ID(ImGuiID id,ImGuiPopupFlags popup_flags); -CIMGUI_API bool igBeginPopupEx(ImGuiID id,ImGuiWindowFlags extra_flags); -CIMGUI_API void igBeginTooltipEx(ImGuiTooltipFlags tooltip_flags,ImGuiWindowFlags extra_window_flags); -CIMGUI_API void igGetPopupAllowedExtentRect(ImRect *pOut,ImGuiWindow* window); -CIMGUI_API ImGuiWindow* igGetTopMostPopupModal(void); -CIMGUI_API ImGuiWindow* igGetTopMostAndVisiblePopupModal(void); -CIMGUI_API void igFindBestWindowPosForPopup(ImVec2 *pOut,ImGuiWindow* window); -CIMGUI_API void igFindBestWindowPosForPopupEx(ImVec2 *pOut,const ImVec2 ref_pos,const ImVec2 size,ImGuiDir* last_dir,const ImRect r_outer,const ImRect r_avoid,ImGuiPopupPositionPolicy policy); -CIMGUI_API bool igBeginViewportSideBar(const char* name,ImGuiViewport* viewport,ImGuiDir dir,float size,ImGuiWindowFlags window_flags); -CIMGUI_API bool igBeginMenuEx(const char* label,const char* icon,bool enabled); -CIMGUI_API bool igMenuItemEx(const char* label,const char* icon,const char* shortcut,bool selected,bool enabled); -CIMGUI_API bool igBeginComboPopup(ImGuiID popup_id,const ImRect bb,ImGuiComboFlags flags); -CIMGUI_API bool igBeginComboPreview(void); -CIMGUI_API void igEndComboPreview(void); -CIMGUI_API void igNavInitWindow(ImGuiWindow* window,bool force_reinit); -CIMGUI_API void igNavInitRequestApplyResult(void); -CIMGUI_API bool igNavMoveRequestButNoResultYet(void); -CIMGUI_API void igNavMoveRequestSubmit(ImGuiDir move_dir,ImGuiDir clip_dir,ImGuiNavMoveFlags move_flags,ImGuiScrollFlags scroll_flags); -CIMGUI_API void igNavMoveRequestForward(ImGuiDir move_dir,ImGuiDir clip_dir,ImGuiNavMoveFlags move_flags,ImGuiScrollFlags scroll_flags); -CIMGUI_API void igNavMoveRequestResolveWithLastItem(ImGuiNavItemData* result); -CIMGUI_API void igNavMoveRequestCancel(void); -CIMGUI_API void igNavMoveRequestApplyResult(void); -CIMGUI_API void igNavMoveRequestTryWrapping(ImGuiWindow* window,ImGuiNavMoveFlags move_flags); -CIMGUI_API const char* igGetNavInputName(ImGuiNavInput n); -CIMGUI_API float igGetNavInputAmount(ImGuiNavInput n,ImGuiNavReadMode mode); -CIMGUI_API void igGetNavInputAmount2d(ImVec2 *pOut,ImGuiNavDirSourceFlags dir_sources,ImGuiNavReadMode mode,float slow_factor,float fast_factor); -CIMGUI_API int igCalcTypematicRepeatAmount(float t0,float t1,float repeat_delay,float repeat_rate); -CIMGUI_API void igActivateItem(ImGuiID id); -CIMGUI_API void igSetNavWindow(ImGuiWindow* window); -CIMGUI_API void igSetNavID(ImGuiID id,ImGuiNavLayer nav_layer,ImGuiID focus_scope_id,const ImRect rect_rel); -CIMGUI_API void igPushFocusScope(ImGuiID id); -CIMGUI_API void igPopFocusScope(void); -CIMGUI_API ImGuiID igGetFocusedFocusScope(void); -CIMGUI_API ImGuiID igGetFocusScope(void); -CIMGUI_API bool igIsNamedKey(ImGuiKey key); -CIMGUI_API bool igIsLegacyKey(ImGuiKey key); -CIMGUI_API bool igIsGamepadKey(ImGuiKey key); -CIMGUI_API ImGuiKeyData* igGetKeyData(ImGuiKey key); -CIMGUI_API void igSetItemUsingMouseWheel(void); -CIMGUI_API void igSetActiveIdUsingNavAndKeys(void); -CIMGUI_API bool igIsActiveIdUsingNavDir(ImGuiDir dir); -CIMGUI_API bool igIsActiveIdUsingNavInput(ImGuiNavInput input); -CIMGUI_API bool igIsActiveIdUsingKey(ImGuiKey key); -CIMGUI_API void igSetActiveIdUsingKey(ImGuiKey key); -CIMGUI_API bool igIsMouseDragPastThreshold(ImGuiMouseButton button,float lock_threshold); -CIMGUI_API bool igIsNavInputDown(ImGuiNavInput n); -CIMGUI_API bool igIsNavInputTest(ImGuiNavInput n,ImGuiNavReadMode rm); -CIMGUI_API ImGuiModFlags igGetMergedModFlags(void); -CIMGUI_API bool igIsKeyPressedMap(ImGuiKey key,bool repeat); -CIMGUI_API void igDockContextInitialize(ImGuiContext* ctx); -CIMGUI_API void igDockContextShutdown(ImGuiContext* ctx); -CIMGUI_API void igDockContextClearNodes(ImGuiContext* ctx,ImGuiID root_id,bool clear_settings_refs); -CIMGUI_API void igDockContextRebuildNodes(ImGuiContext* ctx); -CIMGUI_API void igDockContextNewFrameUpdateUndocking(ImGuiContext* ctx); -CIMGUI_API void igDockContextNewFrameUpdateDocking(ImGuiContext* ctx); -CIMGUI_API void igDockContextEndFrame(ImGuiContext* ctx); -CIMGUI_API ImGuiID igDockContextGenNodeID(ImGuiContext* ctx); -CIMGUI_API void igDockContextQueueDock(ImGuiContext* ctx,ImGuiWindow* target,ImGuiDockNode* target_node,ImGuiWindow* payload,ImGuiDir split_dir,float split_ratio,bool split_outer); -CIMGUI_API void igDockContextQueueUndockWindow(ImGuiContext* ctx,ImGuiWindow* window); -CIMGUI_API void igDockContextQueueUndockNode(ImGuiContext* ctx,ImGuiDockNode* node); -CIMGUI_API bool igDockContextCalcDropPosForDocking(ImGuiWindow* target,ImGuiDockNode* target_node,ImGuiWindow* payload,ImGuiDir split_dir,bool split_outer,ImVec2* out_pos); -CIMGUI_API bool igDockNodeBeginAmendTabBar(ImGuiDockNode* node); -CIMGUI_API void igDockNodeEndAmendTabBar(void); -CIMGUI_API ImGuiDockNode* igDockNodeGetRootNode(ImGuiDockNode* node); -CIMGUI_API bool igDockNodeIsInHierarchyOf(ImGuiDockNode* node,ImGuiDockNode* parent); -CIMGUI_API int igDockNodeGetDepth(const ImGuiDockNode* node); -CIMGUI_API ImGuiID igDockNodeGetWindowMenuButtonId(const ImGuiDockNode* node); -CIMGUI_API ImGuiDockNode* igGetWindowDockNode(void); -CIMGUI_API bool igGetWindowAlwaysWantOwnTabBar(ImGuiWindow* window); -CIMGUI_API void igBeginDocked(ImGuiWindow* window,bool* p_open); -CIMGUI_API void igBeginDockableDragDropSource(ImGuiWindow* window); -CIMGUI_API void igBeginDockableDragDropTarget(ImGuiWindow* window); -CIMGUI_API void igSetWindowDock(ImGuiWindow* window,ImGuiID dock_id,ImGuiCond cond); -CIMGUI_API void igDockBuilderDockWindow(const char* window_name,ImGuiID node_id); -CIMGUI_API ImGuiDockNode* igDockBuilderGetNode(ImGuiID node_id); -CIMGUI_API ImGuiDockNode* igDockBuilderGetCentralNode(ImGuiID node_id); -CIMGUI_API ImGuiID igDockBuilderAddNode(ImGuiID node_id,ImGuiDockNodeFlags flags); -CIMGUI_API void igDockBuilderRemoveNode(ImGuiID node_id); -CIMGUI_API void igDockBuilderRemoveNodeDockedWindows(ImGuiID node_id,bool clear_settings_refs); -CIMGUI_API void igDockBuilderRemoveNodeChildNodes(ImGuiID node_id); -CIMGUI_API void igDockBuilderSetNodePos(ImGuiID node_id,ImVec2 pos); -CIMGUI_API void igDockBuilderSetNodeSize(ImGuiID node_id,ImVec2 size); -CIMGUI_API ImGuiID igDockBuilderSplitNode(ImGuiID node_id,ImGuiDir split_dir,float size_ratio_for_node_at_dir,ImGuiID* out_id_at_dir,ImGuiID* out_id_at_opposite_dir); -CIMGUI_API void igDockBuilderCopyDockSpace(ImGuiID src_dockspace_id,ImGuiID dst_dockspace_id,ImVector_const_charPtr* in_window_remap_pairs); -CIMGUI_API void igDockBuilderCopyNode(ImGuiID src_node_id,ImGuiID dst_node_id,ImVector_ImGuiID* out_node_remap_pairs); -CIMGUI_API void igDockBuilderCopyWindowSettings(const char* src_name,const char* dst_name); -CIMGUI_API void igDockBuilderFinish(ImGuiID node_id); -CIMGUI_API bool igIsDragDropActive(void); -CIMGUI_API bool igBeginDragDropTargetCustom(const ImRect bb,ImGuiID id); -CIMGUI_API void igClearDragDrop(void); -CIMGUI_API bool igIsDragDropPayloadBeingAccepted(void); -CIMGUI_API void igSetWindowClipRectBeforeSetChannel(ImGuiWindow* window,const ImRect clip_rect); -CIMGUI_API void igBeginColumns(const char* str_id,int count,ImGuiOldColumnFlags flags); -CIMGUI_API void igEndColumns(void); -CIMGUI_API void igPushColumnClipRect(int column_index); -CIMGUI_API void igPushColumnsBackground(void); -CIMGUI_API void igPopColumnsBackground(void); -CIMGUI_API ImGuiID igGetColumnsID(const char* str_id,int count); -CIMGUI_API ImGuiOldColumns* igFindOrCreateColumns(ImGuiWindow* window,ImGuiID id); -CIMGUI_API float igGetColumnOffsetFromNorm(const ImGuiOldColumns* columns,float offset_norm); -CIMGUI_API float igGetColumnNormFromOffset(const ImGuiOldColumns* columns,float offset); -CIMGUI_API void igTableOpenContextMenu(int column_n); -CIMGUI_API void igTableSetColumnWidth(int column_n,float width); -CIMGUI_API void igTableSetColumnSortDirection(int column_n,ImGuiSortDirection sort_direction,bool append_to_sort_specs); -CIMGUI_API int igTableGetHoveredColumn(void); -CIMGUI_API float igTableGetHeaderRowHeight(void); -CIMGUI_API void igTablePushBackgroundChannel(void); -CIMGUI_API void igTablePopBackgroundChannel(void); -CIMGUI_API ImGuiTable* igGetCurrentTable(void); -CIMGUI_API ImGuiTable* igTableFindByID(ImGuiID id); -CIMGUI_API bool igBeginTableEx(const char* name,ImGuiID id,int columns_count,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width); -CIMGUI_API void igTableBeginInitMemory(ImGuiTable* table,int columns_count); -CIMGUI_API void igTableBeginApplyRequests(ImGuiTable* table); -CIMGUI_API void igTableSetupDrawChannels(ImGuiTable* table); -CIMGUI_API void igTableUpdateLayout(ImGuiTable* table); -CIMGUI_API void igTableUpdateBorders(ImGuiTable* table); -CIMGUI_API void igTableUpdateColumnsWeightFromWidth(ImGuiTable* table); -CIMGUI_API void igTableDrawBorders(ImGuiTable* table); -CIMGUI_API void igTableDrawContextMenu(ImGuiTable* table); -CIMGUI_API void igTableMergeDrawChannels(ImGuiTable* table); -CIMGUI_API ImGuiTableInstanceData* igTableGetInstanceData(ImGuiTable* table,int instance_no); -CIMGUI_API void igTableSortSpecsSanitize(ImGuiTable* table); -CIMGUI_API void igTableSortSpecsBuild(ImGuiTable* table); -CIMGUI_API ImGuiSortDirection igTableGetColumnNextSortDirection(ImGuiTableColumn* column); -CIMGUI_API void igTableFixColumnSortDirection(ImGuiTable* table,ImGuiTableColumn* column); -CIMGUI_API float igTableGetColumnWidthAuto(ImGuiTable* table,ImGuiTableColumn* column); -CIMGUI_API void igTableBeginRow(ImGuiTable* table); -CIMGUI_API void igTableEndRow(ImGuiTable* table); -CIMGUI_API void igTableBeginCell(ImGuiTable* table,int column_n); -CIMGUI_API void igTableEndCell(ImGuiTable* table); -CIMGUI_API void igTableGetCellBgRect(ImRect *pOut,const ImGuiTable* table,int column_n); -CIMGUI_API const char* igTableGetColumnName_TablePtr(const ImGuiTable* table,int column_n); -CIMGUI_API ImGuiID igTableGetColumnResizeID(const ImGuiTable* table,int column_n,int instance_no); -CIMGUI_API float igTableGetMaxColumnWidth(const ImGuiTable* table,int column_n); -CIMGUI_API void igTableSetColumnWidthAutoSingle(ImGuiTable* table,int column_n); -CIMGUI_API void igTableSetColumnWidthAutoAll(ImGuiTable* table); -CIMGUI_API void igTableRemove(ImGuiTable* table); -CIMGUI_API void igTableGcCompactTransientBuffers_TablePtr(ImGuiTable* table); -CIMGUI_API void igTableGcCompactTransientBuffers_TableTempDataPtr(ImGuiTableTempData* table); -CIMGUI_API void igTableGcCompactSettings(void); -CIMGUI_API void igTableLoadSettings(ImGuiTable* table); -CIMGUI_API void igTableSaveSettings(ImGuiTable* table); -CIMGUI_API void igTableResetSettings(ImGuiTable* table); -CIMGUI_API ImGuiTableSettings* igTableGetBoundSettings(ImGuiTable* table); -CIMGUI_API void igTableSettingsAddSettingsHandler(void); -CIMGUI_API ImGuiTableSettings* igTableSettingsCreate(ImGuiID id,int columns_count); -CIMGUI_API ImGuiTableSettings* igTableSettingsFindByID(ImGuiID id); -CIMGUI_API bool igBeginTabBarEx(ImGuiTabBar* tab_bar,const ImRect bb,ImGuiTabBarFlags flags,ImGuiDockNode* dock_node); -CIMGUI_API ImGuiTabItem* igTabBarFindTabByID(ImGuiTabBar* tab_bar,ImGuiID tab_id); -CIMGUI_API ImGuiTabItem* igTabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar); -CIMGUI_API void igTabBarAddTab(ImGuiTabBar* tab_bar,ImGuiTabItemFlags tab_flags,ImGuiWindow* window); -CIMGUI_API void igTabBarRemoveTab(ImGuiTabBar* tab_bar,ImGuiID tab_id); -CIMGUI_API void igTabBarCloseTab(ImGuiTabBar* tab_bar,ImGuiTabItem* tab); -CIMGUI_API void igTabBarQueueReorder(ImGuiTabBar* tab_bar,const ImGuiTabItem* tab,int offset); -CIMGUI_API void igTabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar,const ImGuiTabItem* tab,ImVec2 mouse_pos); -CIMGUI_API bool igTabBarProcessReorder(ImGuiTabBar* tab_bar); -CIMGUI_API bool igTabItemEx(ImGuiTabBar* tab_bar,const char* label,bool* p_open,ImGuiTabItemFlags flags,ImGuiWindow* docked_window); -CIMGUI_API void igTabItemCalcSize(ImVec2 *pOut,const char* label,bool has_close_button); -CIMGUI_API void igTabItemBackground(ImDrawList* draw_list,const ImRect bb,ImGuiTabItemFlags flags,ImU32 col); -CIMGUI_API void igTabItemLabelAndCloseButton(ImDrawList* draw_list,const ImRect bb,ImGuiTabItemFlags flags,ImVec2 frame_padding,const char* label,ImGuiID tab_id,ImGuiID close_button_id,bool is_contents_visible,bool* out_just_closed,bool* out_text_clipped); -CIMGUI_API void igRenderText(ImVec2 pos,const char* text,const char* text_end,bool hide_text_after_hash); -CIMGUI_API void igRenderTextWrapped(ImVec2 pos,const char* text,const char* text_end,float wrap_width); -CIMGUI_API void igRenderTextClipped(const ImVec2 pos_min,const ImVec2 pos_max,const char* text,const char* text_end,const ImVec2* text_size_if_known,const ImVec2 align,const ImRect* clip_rect); -CIMGUI_API void igRenderTextClippedEx(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,const char* text,const char* text_end,const ImVec2* text_size_if_known,const ImVec2 align,const ImRect* clip_rect); -CIMGUI_API void igRenderTextEllipsis(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,float clip_max_x,float ellipsis_max_x,const char* text,const char* text_end,const ImVec2* text_size_if_known); -CIMGUI_API void igRenderFrame(ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,bool border,float rounding); -CIMGUI_API void igRenderFrameBorder(ImVec2 p_min,ImVec2 p_max,float rounding); -CIMGUI_API void igRenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,float grid_step,ImVec2 grid_off,float rounding,ImDrawFlags flags); -CIMGUI_API void igRenderNavHighlight(const ImRect bb,ImGuiID id,ImGuiNavHighlightFlags flags); -CIMGUI_API const char* igFindRenderedTextEnd(const char* text,const char* text_end); -CIMGUI_API void igRenderMouseCursor(ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow); -CIMGUI_API void igRenderArrow(ImDrawList* draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale); -CIMGUI_API void igRenderBullet(ImDrawList* draw_list,ImVec2 pos,ImU32 col); -CIMGUI_API void igRenderCheckMark(ImDrawList* draw_list,ImVec2 pos,ImU32 col,float sz); -CIMGUI_API void igRenderArrowPointingAt(ImDrawList* draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col); -CIMGUI_API void igRenderArrowDockMenu(ImDrawList* draw_list,ImVec2 p_min,float sz,ImU32 col); -CIMGUI_API void igRenderRectFilledRangeH(ImDrawList* draw_list,const ImRect rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding); -CIMGUI_API void igRenderRectFilledWithHole(ImDrawList* draw_list,const ImRect outer,const ImRect inner,ImU32 col,float rounding); -CIMGUI_API ImDrawFlags igCalcRoundingFlagsForRectInRect(const ImRect r_in,const ImRect r_outer,float threshold); -CIMGUI_API void igTextEx(const char* text,const char* text_end,ImGuiTextFlags flags); -CIMGUI_API bool igButtonEx(const char* label,const ImVec2 size_arg,ImGuiButtonFlags flags); -CIMGUI_API bool igCloseButton(ImGuiID id,const ImVec2 pos); -CIMGUI_API bool igCollapseButton(ImGuiID id,const ImVec2 pos,ImGuiDockNode* dock_node); -CIMGUI_API bool igArrowButtonEx(const char* str_id,ImGuiDir dir,ImVec2 size_arg,ImGuiButtonFlags flags); -CIMGUI_API void igScrollbar(ImGuiAxis axis); -CIMGUI_API bool igScrollbarEx(const ImRect bb,ImGuiID id,ImGuiAxis axis,ImS64* p_scroll_v,ImS64 avail_v,ImS64 contents_v,ImDrawFlags flags); -CIMGUI_API bool igImageButtonEx(ImGuiID id,ImTextureID texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,const ImVec2 padding,const ImVec4 bg_col,const ImVec4 tint_col); -CIMGUI_API void igGetWindowScrollbarRect(ImRect *pOut,ImGuiWindow* window,ImGuiAxis axis); -CIMGUI_API ImGuiID igGetWindowScrollbarID(ImGuiWindow* window,ImGuiAxis axis); -CIMGUI_API ImGuiID igGetWindowResizeCornerID(ImGuiWindow* window,int n); -CIMGUI_API ImGuiID igGetWindowResizeBorderID(ImGuiWindow* window,ImGuiDir dir); -CIMGUI_API void igSeparatorEx(ImGuiSeparatorFlags flags); -CIMGUI_API bool igCheckboxFlags_S64Ptr(const char* label,ImS64* flags,ImS64 flags_value); -CIMGUI_API bool igCheckboxFlags_U64Ptr(const char* label,ImU64* flags,ImU64 flags_value); -CIMGUI_API bool igButtonBehavior(const ImRect bb,ImGuiID id,bool* out_hovered,bool* out_held,ImGuiButtonFlags flags); -CIMGUI_API bool igDragBehavior(ImGuiID id,ImGuiDataType data_type,void* p_v,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); -CIMGUI_API bool igSliderBehavior(const ImRect bb,ImGuiID id,ImGuiDataType data_type,void* p_v,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags,ImRect* out_grab_bb); -CIMGUI_API bool igSplitterBehavior(const ImRect bb,ImGuiID id,ImGuiAxis axis,float* size1,float* size2,float min_size1,float min_size2,float hover_extend,float hover_visibility_delay,ImU32 bg_col); -CIMGUI_API bool igTreeNodeBehavior(ImGuiID id,ImGuiTreeNodeFlags flags,const char* label,const char* label_end); -CIMGUI_API bool igTreeNodeBehaviorIsOpen(ImGuiID id,ImGuiTreeNodeFlags flags); -CIMGUI_API void igTreePushOverrideID(ImGuiID id); -CIMGUI_API const ImGuiDataTypeInfo* igDataTypeGetInfo(ImGuiDataType data_type); -CIMGUI_API int igDataTypeFormatString(char* buf,int buf_size,ImGuiDataType data_type,const void* p_data,const char* format); -CIMGUI_API void igDataTypeApplyOp(ImGuiDataType data_type,int op,void* output,const void* arg_1,const void* arg_2); -CIMGUI_API bool igDataTypeApplyFromText(const char* buf,ImGuiDataType data_type,void* p_data,const char* format); -CIMGUI_API int igDataTypeCompare(ImGuiDataType data_type,const void* arg_1,const void* arg_2); -CIMGUI_API bool igDataTypeClamp(ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max); -CIMGUI_API bool igInputTextEx(const char* label,const char* hint,char* buf,int buf_size,const ImVec2 size_arg,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); -CIMGUI_API bool igTempInputText(const ImRect bb,ImGuiID id,const char* label,char* buf,int buf_size,ImGuiInputTextFlags flags); -CIMGUI_API bool igTempInputScalar(const ImRect bb,ImGuiID id,const char* label,ImGuiDataType data_type,void* p_data,const char* format,const void* p_clamp_min,const void* p_clamp_max); -CIMGUI_API bool igTempInputIsActive(ImGuiID id); -CIMGUI_API ImGuiInputTextState* igGetInputTextState(ImGuiID id); -CIMGUI_API void igColorTooltip(const char* text,const float* col,ImGuiColorEditFlags flags); -CIMGUI_API void igColorEditOptionsPopup(const float* col,ImGuiColorEditFlags flags); -CIMGUI_API void igColorPickerOptionsPopup(const float* ref_col,ImGuiColorEditFlags flags); -CIMGUI_API int igPlotEx(ImGuiPlotType plot_type,const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 frame_size); -CIMGUI_API void igShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1); -CIMGUI_API void igShadeVertsLinearUV(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,bool clamp); -CIMGUI_API void igGcCompactTransientMiscBuffers(void); -CIMGUI_API void igGcCompactTransientWindowBuffers(ImGuiWindow* window); -CIMGUI_API void igGcAwakeTransientWindowBuffers(ImGuiWindow* window); -CIMGUI_API void igDebugLog(const char* fmt,...); -CIMGUI_API void igDebugLogV(const char* fmt,va_list args); -CIMGUI_API void igErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback,void* user_data); -CIMGUI_API void igErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback,void* user_data); -CIMGUI_API void igDebugDrawItemRect(ImU32 col); -CIMGUI_API void igDebugStartItemPicker(void); -CIMGUI_API void igShowFontAtlas(ImFontAtlas* atlas); -CIMGUI_API void igDebugHookIdInfo(ImGuiID id,ImGuiDataType data_type,const void* data_id,const void* data_id_end); -CIMGUI_API void igDebugNodeColumns(ImGuiOldColumns* columns); -CIMGUI_API void igDebugNodeDockNode(ImGuiDockNode* node,const char* label); -CIMGUI_API void igDebugNodeDrawList(ImGuiWindow* window,ImGuiViewportP* viewport,const ImDrawList* draw_list,const char* label); -CIMGUI_API void igDebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list,const ImDrawList* draw_list,const ImDrawCmd* draw_cmd,bool show_mesh,bool show_aabb); -CIMGUI_API void igDebugNodeFont(ImFont* font); -CIMGUI_API void igDebugNodeFontGlyph(ImFont* font,const ImFontGlyph* glyph); -CIMGUI_API void igDebugNodeStorage(ImGuiStorage* storage,const char* label); -CIMGUI_API void igDebugNodeTabBar(ImGuiTabBar* tab_bar,const char* label); -CIMGUI_API void igDebugNodeTable(ImGuiTable* table); -CIMGUI_API void igDebugNodeTableSettings(ImGuiTableSettings* settings); -CIMGUI_API void igDebugNodeInputTextState(ImGuiInputTextState* state); -CIMGUI_API void igDebugNodeWindow(ImGuiWindow* window,const char* label); -CIMGUI_API void igDebugNodeWindowSettings(ImGuiWindowSettings* settings); -CIMGUI_API void igDebugNodeWindowsList(ImVector_ImGuiWindowPtr* windows,const char* label); -CIMGUI_API void igDebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows,int windows_size,ImGuiWindow* parent_in_begin_stack); -CIMGUI_API void igDebugNodeViewport(ImGuiViewportP* viewport); -CIMGUI_API void igDebugRenderViewportThumbnail(ImDrawList* draw_list,ImGuiViewportP* viewport,const ImRect bb); -CIMGUI_API const ImFontBuilderIO* igImFontAtlasGetBuilderForStbTruetype(void); -CIMGUI_API void igImFontAtlasBuildInit(ImFontAtlas* atlas); -CIMGUI_API void igImFontAtlasBuildSetupFont(ImFontAtlas* atlas,ImFont* font,ImFontConfig* font_config,float ascent,float descent); -CIMGUI_API void igImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas,void* stbrp_context_opaque); -CIMGUI_API void igImFontAtlasBuildFinish(ImFontAtlas* atlas); -CIMGUI_API void igImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas,int x,int y,int w,int h,const char* in_str,char in_marker_char,unsigned char in_marker_pixel_value); -CIMGUI_API void igImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas,int x,int y,int w,int h,const char* in_str,char in_marker_char,unsigned int in_marker_pixel_value); -CIMGUI_API void igImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_multiply_factor); -CIMGUI_API void igImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char* pixels,int x,int y,int w,int h,int stride); - - -/////////////////////////hand written functions -//no LogTextV -CIMGUI_API void igLogText(CONST char *fmt, ...); -//no appendfV -CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...); -//for getting FLT_MAX in bindings -CIMGUI_API float igGET_FLT_MAX(void); -//for getting FLT_MIN in bindings -CIMGUI_API float igGET_FLT_MIN(void); - - -CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create(void); -CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self); -CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p); -CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p); - - - - - diff --git a/engine/_archive/vkImgui/cimgui/imgui/cimgui_compat.cpp b/engine/_archive/vkImgui/cimgui/imgui/cimgui_compat.cpp deleted file mode 100644 index f3da7e9..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/cimgui_compat.cpp +++ /dev/null @@ -1,187 +0,0 @@ -// compatibility implementations for integration with backlog -// by peterino - -#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS -#define IMGUI_DEFINE_MATH_OPERATORS -#define CIMGUI_USE_GLFW -#include "imgui.h" -#include "imgui_impl_glfw.h" -#include "imgui_impl_vulkan.h" -#include - -extern "C" bool cImGui_vk_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass) -{ - ImGui_ImplVulkan_Init(info, render_pass); - return false; -} - -extern "C" void cImGui_vk_Shutdown() -{ - ImGui_ImplVulkan_Shutdown(); -} - -extern "C" void cImGui_vk_NewFrame() -{ - ImGui_ImplVulkan_NewFrame(); -} - -extern "C" void cImGui_vk_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE) -{ - ImGui_ImplVulkan_RenderDrawData(draw_data, command_buffer, pipeline); -} - -extern "C" bool cImGui_vk_CreateFontsTexture(VkCommandBuffer command_buffer) -{ - ImGui_ImplVulkan_CreateFontsTexture(command_buffer); - return true; -} - -extern "C" void cImGui_vk_DestroyFontUploadObjects() -{ - ImGui_ImplVulkan_DestroyFontUploadObjects(); -} - -extern "C" void cImGui_vk_SetMinImageCount(uint32_t min_image_count) -{ - ImGui_ImplVulkan_SetMinImageCount(min_image_count); -} - -extern "C" void SetupImguiColors () -{ - ImGuiStyle& style = ImGui::GetStyle(); - style.WindowBorderSize = 1; - style.ChildBorderSize = 1; - style.PopupBorderSize = 1; - style.FrameBorderSize = 0; - style.TabBorderSize = 0; - style.WindowPadding = {20, 20}; - - style.WindowRounding = 6; - style.ChildRounding = 6; - style.FrameRounding = 6; - style.ScrollbarRounding = 6; - style.GrabRounding = 6; - style.LogSliderDeadzone = 6; - style.TabRounding = 6; - style.WindowMenuButtonPosition = ImGuiDir_None; - - ImVec4* colors = ImGui::GetStyle().Colors; - - colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); - colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(0.48f, 0.16f, 0.16f, 0.54f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(1.00f, 0.83f, 0.00f, 0.40f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.78f, 0.01f, 0.01f, 0.67f); - colors[ImGuiCol_TitleBg] = ImVec4(0.57f, 0.14f, 0.14f, 1.0f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.57f, 0.14f, 0.14f, 1.0f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); - colors[ImGuiCol_CheckMark] = ImVec4(0.10f, 0.05f, 0.00f, 1.00f); - colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 0.68f, 0.00f, 1.00f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.07f, 0.00f, 0.00f, 1.00f); - colors[ImGuiCol_Button] = ImVec4(0.11f, 0.09f, 0.00f, 0.40f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.02f, 0.01f, 0.01f, 1.00f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.10f, 0.03f, 0.00f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.09f, 0.03f, 0.00f, 0.31f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.69f, 0.42f, 0.00f, 0.80f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.17f, 0.09f, 0.00f, 1.00f); - colors[ImGuiCol_Separator] = ImVec4(0.82f, 0.32f, 0.04f, 0.50f); - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.96f, 0.49f, 0.04f, 0.78f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.91f, 0.60f, 0.06f, 0.89f); - colors[ImGuiCol_ResizeGrip] = ImVec4(0.83f, 0.32f, 0.13f, 0.20f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.73f, 0.00f, 0.00f, 0.67f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.86f, 0.08f, 0.08f, 0.95f); - colors[ImGuiCol_Tab] = ImVec4(0.88f, 0.16f, 0.16f, 0.86f); - colors[ImGuiCol_TabHovered] = ImVec4(0.55f, 0.12f, 0.12f, 0.80f); - colors[ImGuiCol_TabActive] = ImVec4(0.57f, 0.02f, 0.02f, 1.00f); - colors[ImGuiCol_TabUnfocused] = ImVec4(0.77f, 0.29f, 0.04f, 0.97f); - colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.70f, 0.57f, 0.21f, 1.00f); - colors[ImGuiCol_DockingPreview] = ImVec4(0.42f, 0.26f, 0.09f, 0.70f); - colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.0f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); - colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); - colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); - colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); - colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); - colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); - colors[ImGuiCol_TextSelectedBg] = ImVec4(0.79f, 0.70f, 0.34f, 0.35f); - colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); - colors[ImGuiCol_NavHighlight] = ImVec4(0.57f, 0.22f, 0.05f, 1.00f); - colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); - colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); - colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); -} - -extern "C" void setFontScale(int newWidth, int newHeight) -{ - const float orig_width = 1600; - const float orig_height = 900; - - float ratio_width = float(newWidth) / orig_width; - float ratio_height = float(newHeight) / orig_height; - - float ratio = ratio_width > ratio_height ? ratio_height : ratio_width; - - auto& io = ImGui::GetIO(); - io.FontGlobalScale = (ratio * 1.0); - // printf("global scale: %f (%d x %d)\n", ratio, newWidth, newWidth); - - ImGuiStyle& style = ImGui::GetStyle(); - style.WindowPadding = {20 * ratio, 20 * ratio}; -} - - -// ==== renderthread support ==== -// if renderthread is present, -// - maintain dpouble buffer of ImDrawData* - -#define NumFrames 2 -#include - -ImDrawDataBuffered SharedDrawData[NumFrames]; -std::mutex SDDLock[NumFrames]; - -extern "C" void cimgui_vk_PrepareSharedData() -{ - for(int i = 0; i < NumFrames; i += 1) - { - SDDLock[i].lock(); - SharedDrawData[i] = ImDrawDataBuffered(); - SDDLock[i].unlock(); - } -} - -extern "C" void cimgui_vk_UploadSharedData(int frameIndex, ImDrawData* drawData) -{ - SDDLock[frameIndex].lock(); - SharedDrawData[frameIndex].CopyDrawData(ImGui::GetDrawData()); - SDDLock[frameIndex].unlock(); -} - -extern "C" ImDrawData* cimgui_vk_GetSharedData(int frameIndex) -{ - SDDLock[frameIndex].lock(); - return &SharedDrawData[frameIndex]; - //return ImGui::GetDrawData(); - -} - -extern "C" void cimgui_vk_ReleaseSharedData(int frameIndex) -{ - SDDLock[frameIndex].unlock(); -} - -// frames[updateFrame].CopyDrawData(ImGui::GetDrawData()); -// ImGui_ImplDX12_RenderDrawData(&frames[renderFrames], rc->myCommandList); diff --git a/engine/_archive/vkImgui/cimgui/imgui/cimgui_compat.h b/engine/_archive/vkImgui/cimgui/imgui/cimgui_compat.h deleted file mode 100644 index d4f23a2..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/cimgui_compat.h +++ /dev/null @@ -1,50 +0,0 @@ -#pragma once - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -struct ImGui_ImplVulkan_InitInfo -{ - VkInstance Instance; - VkPhysicalDevice PhysicalDevice; - VkDevice Device; - uint32_t QueueFamily; - VkQueue Queue; - VkPipelineCache PipelineCache; - VkDescriptorPool DescriptorPool; - uint32_t Subpass; - uint32_t MinImageCount; // >= 2 - uint32_t ImageCount; // >= MinImageCount - VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT (0 -> default to VK_SAMPLE_COUNT_1_BIT) - const VkAllocationCallbacks* Allocator; - void (*CheckVkResultFn)(VkResult err); -}; - -typedef struct ImGui_ImplVulkan_InitInfo ImGui_ImplVulkan_InitInfo; - - -// Called by user code -//bool cImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass); -bool cImGui_vk_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass); -void cImGui_vk_Shutdown(); -void cImGui_vk_NewFrame(); -void cImGui_vk_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline); -bool cImGui_vk_CreateFontsTexture(VkCommandBuffer command_buffer); -void cImGui_vk_DestroyFontUploadObjects(); -void cImGui_vk_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated) - -void SetupImguiColors(); - -void setFontScale(int newWidth, int newHeight); - -void cimgui_vk_PrepareSharedData() ; -void cimgui_vk_UploadSharedData(int frameIndex, ImDrawData* drawData); -ImDrawData* cimgui_vk_GetSharedData(int frameIndex); -void cimgui_vk_ReleaseSharedData(int frameIndex); - -#ifdef __cplusplus -} -#endif diff --git a/engine/_archive/vkImgui/cimgui/imgui/cimgui_impl.h b/engine/_archive/vkImgui/cimgui/imgui/cimgui_impl.h deleted file mode 100644 index da41916..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/cimgui_impl.h +++ /dev/null @@ -1,65 +0,0 @@ -#pragma once - - - -#ifdef CIMGUI_USE_GLFW -typedef struct GLFWwindow GLFWwindow; -typedef struct GLFWmonitor GLFWmonitor; -struct GLFWwindow; -struct GLFWmonitor; - -CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks); -CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks); -CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks); -CIMGUI_API void ImGui_ImplGlfw_Shutdown(void); -CIMGUI_API void ImGui_ImplGlfw_NewFrame(void); -CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); -CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); -CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused); -CIMGUI_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window,int entered); -CIMGUI_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window,double x,double y); -CIMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window,int button,int action,int mods); -CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,double yoffset); -CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods); -CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c); -CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event); -#endif // CIMGUI_USE_GLFW - -#ifdef CIMGUI_USE_OPENGL3 -CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version); -CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void); -CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void); -CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); -CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void); -CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void); -CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void); -CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void); - -#endif -#ifdef CIMGUI_USE_OPENGL2 -CIMGUI_API bool ImGui_ImplOpenGL2_Init(void); -CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void); -CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void); -CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); -CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void); -CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void); -CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void); -CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void); - -#endif -#ifdef CIMGUI_USE_SDL - -typedef struct SDL_Window SDL_Window; -typedef struct SDL_Renderer SDL_Renderer; -struct SDL_Window; -struct SDL_Renderer; -typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context); -CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); -CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); -CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); -CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer); -CIMGUI_API void ImGui_ImplSDL2_Shutdown(void); -CIMGUI_API void ImGui_ImplSDL2_NewFrame(void); -CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event); - -#endif diff --git a/engine/_archive/vkImgui/cimgui/imgui/enumtool.py b/engine/_archive/vkImgui/cimgui/imgui/enumtool.py deleted file mode 100644 index 8cec5af..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/enumtool.py +++ /dev/null @@ -1,144 +0,0 @@ -import re -inp3 = """ -""" - -enumLists = [] -for s in inp3.split("typedef enum {"): - raw = s.strip('\n ') - linesSplit = [] - for l in raw.split('\n'): - if '}' in l: - continue - linesSplit.append(l.strip(' \n')) - - x = '\n'.join(linesSplit) - enumLists.append(x) - -inp4 = """ - ImGuiPlotType_Lines, - ImGuiPlotType_Histogram -""" - -# these are normal-ass enums -inp5 = """ - ImGuiContextHookType_NewFramePre, - ImGuiContextHookType_NewFramePost, - ImGuiContextHookType_EndFramePre, - ImGuiContextHookType_EndFramePost, - ImGuiContextHookType_RenderPre, - ImGuiContextHookType_RenderPost, - ImGuiContextHookType_Shutdown, - ImGuiContextHookType_PendingRemoval_ -""" - -x = inp5.split('line') -preamble = '' -for l in x: - line = l.strip(' ') - if len(line) > 0: - s = line.split('_') - preamble = s[0] + '_' - preamble = preamble.lstrip('\n ') - break -print(' ', inp5.replace(preamble, '').replace('_', '').strip('\n ') + ',') -print(' _,') - - -def convertName(name): - ostr = "" - first = True - for c in name: - if c.isupper(): - if first: - first = False - else: - ostr += '_' - ostr += c.lower() - return ostr - -def convertFlagName(x): - if "COUNT" in x: - return "count" - flagName = x.split('_')[1].split('=')[0] - flagNameZig = convertName(flagName) - return flagNameZig - -def convertSingle(line): - s = line.split(' ') - flagNameZig = convertFlagName(s[0]) - if flagNameZig != 'none': - return flagNameZig + f': bool = false, // {line}' - - -def convertCompositeFlag(convert): - left, right = convert.split('=') - right = right.strip(' ') - left = left.strip(' ') - constName = convertFlagName(left) - rhsFlagsRaw = right.split('|') - rhsFlags = [] - - for r in rhsFlagsRaw: - rhsFlags.append(convertFlagName(r.strip(' ,'))) - - ostr = f"pub const {constName} = ." + '{ ' - for r in rhsFlags: - ostr += f'.{r} = true, ' - ostr = ostr[0:-2] - ostr += '};' - return ostr - -def convertFlags(inputString): - #print("input: ", inputString) - if len(inputString.strip(' ')) <= 0: - return - singles = [] - composites = [] - firstLine = None - for l in inputString.split('\n'): - line = l.strip(' ') - if len(line) <= 0: - continue - firstLine = line - if '=' in line: - left, right = line.split('=') - if "_" in right: - composites.append(convertCompositeFlag(line)) - else: - singles.append(convertSingle(line)) - else: - singles.append(convertFlagName(line.strip(' ,')) + ': bool = false, // ' + line)# this is a single flag - - structName = firstLine.split('_')[0][5:] - print(f'pub const {structName} = packed struct(c_int)' + '{') - - count = 0 - for s in singles: - if s is not None: - count += 1 - print(' ' + s) - - if count != 32: - print(f" reserved: u{32 - count} = 0, // reserved, don't use") - - if len(composites): - print('') - - for x in composites: - print(' ' + x) - - print('};') - -for e in enumLists: - convertFlags(e) - -def convertEnum(enumStr): - name = None - for l in enumStr.split('\n'): - line = l.strip(' ,') - if 'typedef enum {' in line: - continue - if len(line) == 0: - continue - name = convertFlagName(line) - print(name) diff --git a/engine/_archive/vkImgui/cimgui/imgui/imconfig.h b/engine/_archive/vkImgui/cimgui/imgui/imconfig.h deleted file mode 100644 index 2e1552f..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/imconfig.h +++ /dev/null @@ -1,127 +0,0 @@ -//----------------------------------------------------------------------------- -// COMPILE-TIME OPTIONS FOR DEAR IMGUI -// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. -// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. -//----------------------------------------------------------------------------- -// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) -// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. -//----------------------------------------------------------------------------- -// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp -// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. -// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. -// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. -//----------------------------------------------------------------------------- - -#pragma once - -//---- Define assertion handler. Defaults to calling assert(). -// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. -//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) -//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts -extern "C" void BacklogAssert(bool Expr); -#define IM_ASSERT(_EXPR) BacklogAssert(_EXPR) - -//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows -// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. -// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() -// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. -//#define IMGUI_API __declspec( dllexport ) -//#define IMGUI_API __declspec( dllimport ) - -//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. -//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS -//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions. - -//---- Disable all of Dear ImGui or don't implement standard windows/tools. -// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp. -//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. -//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. -//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88). - -//---- Don't implement some functions to reduce linkage requirements. -//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) -//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) -//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) -//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). -//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). -//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) -//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. -//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) -//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. -//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). -//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available - -//---- Include imgui_user.h at the end of imgui.h as a convenience -//#define IMGUI_INCLUDE_IMGUI_USER_H - -//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) -//#define IMGUI_USE_BGRA_PACKED_COLOR - -//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) -//#define IMGUI_USE_WCHAR32 - -//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version -// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. -//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" -//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" -//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled -//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION - -//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) -// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h. -//#define IMGUI_USE_STB_SPRINTF - -//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) -// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). -// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. -//#define IMGUI_ENABLE_FREETYPE - -//---- Use stb_truetype to build and rasterize the font atlas (default) -// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. -//#define IMGUI_ENABLE_STB_TRUETYPE - -//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. -// This will be inlined as part of ImVec2 and ImVec4 class declarations. -/* -#define IM_VEC2_CLASS_EXTRA \ - constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ - operator MyVec2() const { return MyVec2(x,y); } - -#define IM_VEC4_CLASS_EXTRA \ - constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \ - operator MyVec4() const { return MyVec4(x,y,z,w); } -*/ - -//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. -// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). -// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. -// Read about ImGuiBackendFlags_RendererHasVtxOffset for details. -//#define ImDrawIdx unsigned int - -//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) -//struct ImDrawList; -//struct ImDrawCmd; -//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); -//#define ImDrawCallback MyImDrawCallback - -//---- Debug Tools: Macro to break in Debugger -// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) -//#define IM_DEBUG_BREAK IM_ASSERT(0) -//#define IM_DEBUG_BREAK __debugbreak() - -//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), -// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) -// This adds a small runtime cost which is why it is not enabled by default. -//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX - -//---- Debug Tools: Enable slower asserts -//#define IMGUI_DEBUG_PARANOID - -//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. -/* -namespace ImGui -{ - void MyFunction(const char* name, const MyMatrix44& v); -} -*/ diff --git a/engine/_archive/vkImgui/cimgui/imgui/imgui b/engine/_archive/vkImgui/cimgui/imgui/imgui deleted file mode 100644 index e69de29..0000000 diff --git a/engine/_archive/vkImgui/cimgui/imgui/imgui.cpp b/engine/_archive/vkImgui/cimgui/imgui/imgui.cpp deleted file mode 100644 index 9f33cb1..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/imgui.cpp +++ /dev/null @@ -1,19111 +0,0 @@ -// dear imgui, v1.88 -// (main code and documentation) - -// Help: -// - Read FAQ at http://dearimgui.org/faq -// - Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase. -// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. -// Read imgui.cpp for details, links and comments. - -// Resources: -// - FAQ http://dearimgui.org/faq -// - Homepage & latest https://github.com/ocornut/imgui -// - Releases & changelog https://github.com/ocornut/imgui/releases -// - Gallery https://github.com/ocornut/imgui/issues/5243 (please post your screenshots/video there!) -// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there) -// - Glossary https://github.com/ocornut/imgui/wiki/Glossary -// - Issues & support https://github.com/ocornut/imgui/issues - -// Getting Started? -// - For first-time users having issues compiling/linking/running or issues loading fonts: -// please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above. - -// Developed by Omar Cornut and every direct or indirect contributors to the GitHub. -// See LICENSE.txt for copyright and licensing details (standard MIT License). -// This library is free but needs your support to sustain development and maintenance. -// Businesses: you can support continued development via invoiced technical support, maintenance and sponsoring contracts. Please reach out to "contact AT dearimgui.com". -// Individuals: you can support continued development via donations. See docs/README or web page. - -// It is recommended that you don't modify imgui.cpp! It will become difficult for you to update the library. -// Note that 'ImGui::' being a namespace, you can add functions into the namespace from your own source files, without -// modifying imgui.h or imgui.cpp. You may include imgui_internal.h to access internal data structures, but it doesn't -// come with any guarantee of forward compatibility. Discussing your changes on the GitHub Issue Tracker may lead you -// to a better solution or official support for them. - -/* - -Index of this file: - -DOCUMENTATION - -- MISSION STATEMENT -- END-USER GUIDE -- PROGRAMMER GUIDE - - READ FIRST - - HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI - - GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE - - HOW A SIMPLE APPLICATION MAY LOOK LIKE - - HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE - - USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS -- API BREAKING CHANGES (read me when you update!) -- FREQUENTLY ASKED QUESTIONS (FAQ) - - Read all answers online: https://www.dearimgui.org/faq, or in docs/FAQ.md (with a Markdown viewer) - -CODE -(search for "[SECTION]" in the code to find them) - -// [SECTION] INCLUDES -// [SECTION] FORWARD DECLARATIONS -// [SECTION] CONTEXT AND MEMORY ALLOCATORS -// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) -// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) -// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) -// [SECTION] MISC HELPERS/UTILITIES (File functions) -// [SECTION] MISC HELPERS/UTILITIES (ImText* functions) -// [SECTION] MISC HELPERS/UTILITIES (Color functions) -// [SECTION] ImGuiStorage -// [SECTION] ImGuiTextFilter -// [SECTION] ImGuiTextBuffer -// [SECTION] ImGuiListClipper -// [SECTION] STYLING -// [SECTION] RENDER HELPERS -// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) -// [SECTION] INPUTS -// [SECTION] ERROR CHECKING -// [SECTION] LAYOUT -// [SECTION] SCROLLING -// [SECTION] TOOLTIPS -// [SECTION] POPUPS -// [SECTION] KEYBOARD/GAMEPAD NAVIGATION -// [SECTION] DRAG AND DROP -// [SECTION] LOGGING/CAPTURING -// [SECTION] SETTINGS -// [SECTION] VIEWPORTS, PLATFORM WINDOWS -// [SECTION] DOCKING -// [SECTION] PLATFORM DEPENDENT HELPERS -// [SECTION] METRICS/DEBUGGER WINDOW -// [SECTION] DEBUG LOG WINDOW -// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL) - -*/ - -//----------------------------------------------------------------------------- -// DOCUMENTATION -//----------------------------------------------------------------------------- - -/* - - MISSION STATEMENT - ================= - - - Easy to use to create code-driven and data-driven tools. - - Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools. - - Easy to hack and improve. - - Minimize setup and maintenance. - - Minimize state storage on user side. - - Minimize state synchronization. - - Portable, minimize dependencies, run on target (consoles, phones, etc.). - - Efficient runtime and memory consumption. - - Designed for developers and content-creators, not the typical end-user! Some of the current weaknesses includes: - - - Doesn't look fancy, doesn't animate. - - Limited layout features, intricate layouts are typically crafted in code. - - - END-USER GUIDE - ============== - - - Double-click on title bar to collapse window. - - Click upper right corner to close a window, available when 'bool* p_open' is passed to ImGui::Begin(). - - Click and drag on lower right corner to resize window (double-click to auto fit window to its contents). - - Click and drag on any empty space to move window. - - TAB/SHIFT+TAB to cycle through keyboard editable fields. - - CTRL+Click on a slider or drag box to input value as text. - - Use mouse wheel to scroll. - - Text editor: - - Hold SHIFT or use mouse to select text. - - CTRL+Left/Right to word jump. - - CTRL+Shift+Left/Right to select words. - - CTRL+A our Double-Click to select all. - - CTRL+X,CTRL+C,CTRL+V to use OS clipboard/ - - CTRL+Z,CTRL+Y to undo/redo. - - ESCAPE to revert text to its original value. - - Controls are automatically adjusted for OSX to match standard OSX text editing operations. - - General Keyboard controls: enable with ImGuiConfigFlags_NavEnableKeyboard. - - General Gamepad controls: enable with ImGuiConfigFlags_NavEnableGamepad. See suggested mappings in imgui.h ImGuiNavInput_ + download PNG/PSD at http://dearimgui.org/controls_sheets - - - PROGRAMMER GUIDE - ================ - - READ FIRST - ---------- - - Remember to check the wonderful Wiki (https://github.com/ocornut/imgui/wiki) - - Your code creates the UI, if your code doesn't run the UI is gone! The UI can be highly dynamic, there are no construction or - destruction steps, less superfluous data retention on your side, less state duplication, less state synchronization, fewer bugs. - - Call and read ImGui::ShowDemoWindow() for demo code demonstrating most features. - - The library is designed to be built from sources. Avoid pre-compiled binaries and packaged versions. See imconfig.h to configure your build. - - Dear ImGui is an implementation of the IMGUI paradigm (immediate-mode graphical user interface, a term coined by Casey Muratori). - You can learn about IMGUI principles at http://www.johno.se/book/imgui.html, http://mollyrocket.com/861 & more links in Wiki. - - Dear ImGui is a "single pass" rasterizing implementation of the IMGUI paradigm, aimed at ease of use and high-performances. - For every application frame, your UI code will be called only once. This is in contrast to e.g. Unity's implementation of an IMGUI, - where the UI code is called multiple times ("multiple passes") from a single entry point. There are pros and cons to both approaches. - - Our origin is on the top-left. In axis aligned bounding boxes, Min = top-left, Max = bottom-right. - - This codebase is also optimized to yield decent performances with typical "Debug" builds settings. - - Please make sure you have asserts enabled (IM_ASSERT redirects to assert() by default, but can be redirected). - If you get an assert, read the messages and comments around the assert. - - C++: this is a very C-ish codebase: we don't rely on C++11, we don't include any C++ headers, and ImGui:: is a namespace. - - C++: ImVec2/ImVec4 do not expose math operators by default, because it is expected that you use your own math types. - See FAQ "How can I use my own math types instead of ImVec2/ImVec4?" for details about setting up imconfig.h for that. - However, imgui_internal.h can optionally export math operators for ImVec2/ImVec4, which we use in this codebase. - - C++: pay attention that ImVector<> manipulates plain-old-data and does not honor construction/destruction (avoid using it in your code!). - - - HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI - ---------------------------------------------- - - Overwrite all the sources files except for imconfig.h (if you have modified your copy of imconfig.h) - - Or maintain your own branch where you have imconfig.h modified as a top-most commit which you can regularly rebase over "master". - - You can also use '#define IMGUI_USER_CONFIG "my_config_file.h" to redirect configuration to your own file. - - Read the "API BREAKING CHANGES" section (below). This is where we list occasional API breaking changes. - If a function/type has been renamed / or marked obsolete, try to fix the name in your code before it is permanently removed - from the public API. If you have a problem with a missing function/symbols, search for its name in the code, there will - likely be a comment about it. Please report any issue to the GitHub page! - - To find out usage of old API, you can add '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in your configuration file. - - Try to keep your copy of Dear ImGui reasonably up to date. - - - GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE - --------------------------------------------------------------- - - Run and study the examples and demo in imgui_demo.cpp to get acquainted with the library. - - In the majority of cases you should be able to use unmodified backends files available in the backends/ folder. - - Add the Dear ImGui source files + selected backend source files to your projects or using your preferred build system. - It is recommended you build and statically link the .cpp files as part of your project and NOT as a shared library (DLL). - - You can later customize the imconfig.h file to tweak some compile-time behavior, such as integrating Dear ImGui types with your own maths types. - - When using Dear ImGui, your programming IDE is your friend: follow the declaration of variables, functions and types to find comments about them. - - Dear ImGui never touches or knows about your GPU state. The only function that knows about GPU is the draw function that you provide. - Effectively it means you can create widgets at any time in your code, regardless of considerations of being in "update" vs "render" - phases of your own application. All rendering information is stored into command-lists that you will retrieve after calling ImGui::Render(). - - Refer to the backends and demo applications in the examples/ folder for instruction on how to setup your code. - - If you are running over a standard OS with a common graphics API, you should be able to use unmodified imgui_impl_*** files from the examples/ folder. - - - HOW A SIMPLE APPLICATION MAY LOOK LIKE - -------------------------------------- - EXHIBIT 1: USING THE EXAMPLE BACKENDS (= imgui_impl_XXX.cpp files from the backends/ folder). - The sub-folders in examples/ contain examples applications following this structure. - - // Application init: create a dear imgui context, setup some options, load fonts - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); - // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. - // TODO: Fill optional fields of the io structure later. - // TODO: Load TTF/OTF fonts if you don't want to use the default font. - - // Initialize helper Platform and Renderer backends (here we are using imgui_impl_win32.cpp and imgui_impl_dx11.cpp) - ImGui_ImplWin32_Init(hwnd); - ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext); - - // Application main loop - while (true) - { - // Feed inputs to dear imgui, start new frame - ImGui_ImplDX11_NewFrame(); - ImGui_ImplWin32_NewFrame(); - ImGui::NewFrame(); - - // Any application code here - ImGui::Text("Hello, world!"); - - // Render dear imgui into screen - ImGui::Render(); - ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); - g_pSwapChain->Present(1, 0); - } - - // Shutdown - ImGui_ImplDX11_Shutdown(); - ImGui_ImplWin32_Shutdown(); - ImGui::DestroyContext(); - - EXHIBIT 2: IMPLEMENTING CUSTOM BACKEND / CUSTOM ENGINE - - // Application init: create a dear imgui context, setup some options, load fonts - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); - // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls. - // TODO: Fill optional fields of the io structure later. - // TODO: Load TTF/OTF fonts if you don't want to use the default font. - - // Build and load the texture atlas into a texture - // (In the examples/ app this is usually done within the ImGui_ImplXXX_Init() function from one of the demo Renderer) - int width, height; - unsigned char* pixels = NULL; - io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); - - // At this point you've got the texture data and you need to upload that to your graphic system: - // After we have created the texture, store its pointer/identifier (_in whichever format your engine uses_) in 'io.Fonts->TexID'. - // This will be passed back to your via the renderer. Basically ImTextureID == void*. Read FAQ for details about ImTextureID. - MyTexture* texture = MyEngine::CreateTextureFromMemoryPixels(pixels, width, height, TEXTURE_TYPE_RGBA32) - io.Fonts->SetTexID((void*)texture); - - // Application main loop - while (true) - { - // Setup low-level inputs, e.g. on Win32: calling GetKeyboardState(), or write to those fields from your Windows message handlers, etc. - // (In the examples/ app this is usually done within the ImGui_ImplXXX_NewFrame() function from one of the demo Platform Backends) - io.DeltaTime = 1.0f/60.0f; // set the time elapsed since the previous frame (in seconds) - io.DisplaySize.x = 1920.0f; // set the current display width - io.DisplaySize.y = 1280.0f; // set the current display height here - io.AddMousePosEvent(mouse_x, mouse_y); // update mouse position - io.AddMouseButtonEvent(0, mouse_b[0]); // update mouse button states - io.AddMouseButtonEvent(1, mouse_b[1]); // update mouse button states - - // Call NewFrame(), after this point you can use ImGui::* functions anytime - // (So you want to try calling NewFrame() as early as you can in your main loop to be able to use Dear ImGui everywhere) - ImGui::NewFrame(); - - // Most of your application code here - ImGui::Text("Hello, world!"); - MyGameUpdate(); // may use any Dear ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End(); - MyGameRender(); // may use any Dear ImGui functions as well! - - // Render dear imgui, swap buffers - // (You want to try calling EndFrame/Render as late as you can, to be able to use Dear ImGui in your own game rendering code) - ImGui::EndFrame(); - ImGui::Render(); - ImDrawData* draw_data = ImGui::GetDrawData(); - MyImGuiRenderFunction(draw_data); - SwapBuffers(); - } - - // Shutdown - ImGui::DestroyContext(); - - To decide whether to dispatch mouse/keyboard inputs to Dear ImGui to the rest of your application, - you should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! - Please read the FAQ and example applications for details about this! - - - HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE - --------------------------------------------- - The backends in impl_impl_XXX.cpp files contain many working implementations of a rendering function. - - void void MyImGuiRenderFunction(ImDrawData* draw_data) - { - // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled - // TODO: Setup texture sampling state: sample with bilinear filtering (NOT point/nearest filtering). Use 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines;' to allow point/nearest filtering. - // TODO: Setup viewport covering draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize - // TODO: Setup orthographic projection matrix cover draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize - // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color. - ImVec2 clip_off = draw_data->DisplayPos; - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by Dear ImGui - const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by Dear ImGui - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; - if (pcmd->UserCallback) - { - pcmd->UserCallback(cmd_list, pcmd); - } - else - { - // Project scissor/clipping rectangles into framebuffer space - ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y); - ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y); - if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) - continue; - - // We are using scissoring to clip some objects. All low-level graphics API should support it. - // - If your engine doesn't support scissoring yet, you may ignore this at first. You will get some small glitches - // (some elements visible outside their bounds) but you can fix that once everything else works! - // - Clipping coordinates are provided in imgui coordinates space: - // - For a given viewport, draw_data->DisplayPos == viewport->Pos and draw_data->DisplaySize == viewport->Size - // - In a single viewport application, draw_data->DisplayPos == (0,0) and draw_data->DisplaySize == io.DisplaySize, but always use GetMainViewport()->Pos/Size instead of hardcoding those values. - // - In the interest of supporting multi-viewport applications (see 'docking' branch on github), - // always subtract draw_data->DisplayPos from clipping bounds to convert them to your viewport space. - // - Note that pcmd->ClipRect contains Min+Max bounds. Some graphics API may use Min+Max, other may use Min+Size (size being Max-Min) - MyEngineSetScissor(clip_min.x, clip_min.y, clip_max.x, clip_max.y); - - // The texture for the draw call is specified by pcmd->GetTexID(). - // The vast majority of draw calls will use the Dear ImGui texture atlas, which value you have set yourself during initialization. - MyEngineBindTexture((MyTexture*)pcmd->GetTexID()); - - // Render 'pcmd->ElemCount/3' indexed triangles. - // By default the indices ImDrawIdx are 16-bit, you can change them to 32-bit in imconfig.h if your engine doesn't support 16-bit indices. - MyEngineDrawIndexedTriangles(pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer + pcmd->IdxOffset, vtx_buffer, pcmd->VtxOffset); - } - } - } - } - - - USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS - ------------------------------------------ - - The gamepad/keyboard navigation is fairly functional and keeps being improved. - - Gamepad support is particularly useful to use Dear ImGui on a console system (e.g. PS4, Switch, XB1) without a mouse! - - You can ask questions and report issues at https://github.com/ocornut/imgui/issues/787 - - The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable. - - Keyboard: - - Application: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. - - Internally: NewFrame() will automatically fill io.NavInputs[] based on backend's io.AddKeyEvent() calls. - - When keyboard navigation is active (io.NavActive + ImGuiConfigFlags_NavEnableKeyboard), - the io.WantCaptureKeyboard flag will be set. For more advanced uses, you may want to read from: - - io.NavActive: true when a window is focused and it doesn't have the ImGuiWindowFlags_NoNavInputs flag set. - - io.NavVisible: true when the navigation cursor is visible (and usually goes false when mouse is used). - - or query focus information with e.g. IsWindowFocused(ImGuiFocusedFlags_AnyWindow), IsItemFocused() etc. functions. - Please reach out if you think the game vs navigation input sharing could be improved. - - Gamepad: - - Application: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. - - Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + call io.AddKeyEvent/AddKeyAnalogEvent() with ImGuiKey_Gamepad_XXX keys. - For analog values (0.0f to 1.0f), backend is responsible to handling a dead-zone and rescaling inputs accordingly. - Backend code will probably need to transform your raw inputs (such as e.g. remapping your 0.2..0.9 raw input range to 0.0..1.0 imgui range, etc.). - - Internally: NewFrame() will automatically fill io.NavInputs[] based on backend's io.AddKeyEvent() + io.AddKeyAnalogEvent() calls. - - BEFORE 1.87, BACKENDS USED TO WRITE DIRECTLY TO io.NavInputs[]. This is going to be obsoleted in the future. Please call io functions instead! - - You can download PNG/PSD files depicting the gamepad controls for common controllers at: http://dearimgui.org/controls_sheets - - If you need to share inputs between your game and the Dear ImGui interface, the easiest approach is to go all-or-nothing, - with a buttons combo to toggle the target. Please reach out if you think the game vs navigation input sharing could be improved. - - Mouse: - - PS4/PS5 users: Consider emulating a mouse cursor with DualShock4 touch pad or a spare analog stick as a mouse-emulation fallback. - - Consoles/Tablet/Phone users: Consider using a Synergy 1.x server (on your PC) + uSynergy.c (on your console/tablet/phone app) to share your PC mouse/keyboard. - - On a TV/console system where readability may be lower or mouse inputs may be awkward, you may want to set the ImGuiConfigFlags_NavEnableSetMousePos flag. - Enabling ImGuiConfigFlags_NavEnableSetMousePos + ImGuiBackendFlags_HasSetMousePos instructs dear imgui to move your mouse cursor along with navigation movements. - When enabled, the NewFrame() function may alter 'io.MousePos' and set 'io.WantSetMousePos' to notify you that it wants the mouse cursor to be moved. - When that happens your backend NEEDS to move the OS or underlying mouse cursor on the next frame. Some of the backends in examples/ do that. - (If you set the NavEnableSetMousePos flag but don't honor 'io.WantSetMousePos' properly, imgui will misbehave as it will see your mouse moving back and forth!) - (In a setup when you may not have easy control over the mouse cursor, e.g. uSynergy.c doesn't expose moving remote mouse cursor, you may want - to set a boolean to ignore your other external mouse positions until the external source is moved again.) - - - API BREAKING CHANGES - ==================== - - Occasionally introducing changes that are breaking the API. We try to make the breakage minor and easy to fix. - Below is a change-log of API breaking changes only. If you are using one of the functions listed, expect to have to fix some code. - When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. - You can read releases logs https://github.com/ocornut/imgui/releases for more details. - -(Docking/Viewport Branch) - - 2022/XX/XX (1.XX) - when multi-viewports are enabled, all positions will be in your natural OS coordinates space. It means that: - - reference to hard-coded positions such as in SetNextWindowPos(ImVec2(0,0)) are probably not what you want anymore. - you may use GetMainViewport()->Pos to offset hard-coded positions, e.g. SetNextWindowPos(GetMainViewport()->Pos) - - likewise io.MousePos and GetMousePos() will use OS coordinates. - If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos. - - - 2022/06/15 (1.88) - renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS for correctness. kept support for old define (will obsolete). - - 2022/05/03 (1.88) - backends: osx: removed ImGui_ImplOSX_HandleEvent() from backend API in favor of backend automatically handling event capture. All ImGui_ImplOSX_HandleEvent() calls should be removed as they are now unnecessary. - - 2022/04/05 (1.88) - inputs: renamed ImGuiKeyModFlags to ImGuiModFlags. Kept inline redirection enums (will obsolete). This was never used in public API functions but technically present in imgui.h and ImGuiIO. - - 2022/01/20 (1.87) - inputs: reworded gamepad IO. - - Backend writing to io.NavInputs[] -> backend should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values. - - 2022/01/19 (1.87) - sliders, drags: removed support for legacy arithmetic operators (+,+-,*,/) when inputing text. This doesn't break any api/code but a feature that used to be accessible by end-users (which seemingly no one used). - - 2022/01/17 (1.87) - inputs: reworked mouse IO. - - Backend writing to io.MousePos -> backend should call io.AddMousePosEvent() - - Backend writing to io.MouseDown[] -> backend should call io.AddMouseButtonEvent() - - Backend writing to io.MouseWheel -> backend should call io.AddMouseWheelEvent() - - Backend writing to io.MouseHoveredViewport -> backend should call io.AddMouseViewportEvent() [Docking branch w/ multi-viewports only] - note: for all calls to IO new functions, the Dear ImGui context should be bound/current. - read https://github.com/ocornut/imgui/issues/4921 for details. - - 2022/01/10 (1.87) - inputs: reworked keyboard IO. Removed io.KeyMap[], io.KeysDown[] in favor of calling io.AddKeyEvent(). Removed GetKeyIndex(), now unecessary. All IsKeyXXX() functions now take ImGuiKey values. All features are still functional until IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Read Changelog and Release Notes for details. - - IsKeyPressed(MY_NATIVE_KEY_XXX) -> use IsKeyPressed(ImGuiKey_XXX) - - IsKeyPressed(GetKeyIndex(ImGuiKey_XXX)) -> use IsKeyPressed(ImGuiKey_XXX) - - Backend writing to io.KeyMap[],io.KeysDown[] -> backend should call io.AddKeyEvent() (+ call io.SetKeyEventNativeData() if you want legacy user code to stil function with legacy key codes). - - Backend writing to io.KeyCtrl, io.KeyShift.. -> backend should call io.AddKeyEvent() with ImGuiKey_ModXXX values. *IF YOU PULLED CODE BETWEEN 2021/01/10 and 2021/01/27: We used to have a io.AddKeyModsEvent() function which was now replaced by io.AddKeyEvent() with ImGuiKey_ModXXX values.* - - one case won't work with backward compatibility: if your custom backend used ImGuiKey as mock native indices (e.g. "io.KeyMap[ImGuiKey_A] = ImGuiKey_A") because those values are now larger than the legacy KeyDown[] array. Will assert. - - inputs: added ImGuiKey_ModCtrl/ImGuiKey_ModShift/ImGuiKey_ModAlt/ImGuiKey_ModSuper values to submit keyboard modifiers using io.AddKeyEvent(), instead of writing directly to io.KeyCtrl, io.KeyShift, io.KeyAlt, io.KeySuper. - - 2022/01/05 (1.87) - inputs: renamed ImGuiKey_KeyPadEnter to ImGuiKey_KeypadEnter to align with new symbols. Kept redirection enum. - - 2022/01/05 (1.87) - removed io.ImeSetInputScreenPosFn() in favor of more flexible io.SetPlatformImeDataFn(). Removed 'void* io.ImeWindowHandle' in favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'. - - 2022/01/01 (1.87) - commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72 (March-July 2019) - - ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen() - - ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x - - ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing()); - - ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect - - ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex - - 2021/12/20 (1.86) - backends: removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. Find last supported version at https://github.com/ocornut/imgui/wiki/Bindings - - 2021/11/04 (1.86) - removed CalcListClipping() function. Prefer using ImGuiListClipper which can return non-contiguous ranges. Please open an issue if you think you really need this function. - - 2021/08/23 (1.85) - removed GetWindowContentRegionWidth() function. keep inline redirection helper. can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead for generally 'GetContentRegionAvail().x' is more useful. - - 2021/07/26 (1.84) - commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 (March 2019): - - ImGui::GetOverlayDrawList() -> use ImGui::GetForegroundDrawList() - - ImFont::GlyphRangesBuilder -> use ImFontGlyphRangesBuilder - - 2021/05/19 (1.83) - backends: obsoleted direct access to ImDrawCmd::TextureId in favor of calling ImDrawCmd::GetTexID(). - - if you are using official backends from the source tree: you have nothing to do. - - if you have copied old backend code or using your own: change access to draw_cmd->TextureId to draw_cmd->GetTexID(). - - 2021/03/12 (1.82) - upgraded ImDrawList::AddRect(), AddRectFilled(), PathRect() to use ImDrawFlags instead of ImDrawCornersFlags. - - ImDrawCornerFlags_TopLeft -> use ImDrawFlags_RoundCornersTopLeft - - ImDrawCornerFlags_BotRight -> use ImDrawFlags_RoundCornersBottomRight - - ImDrawCornerFlags_None -> use ImDrawFlags_RoundCornersNone etc. - flags now sanely defaults to 0 instead of 0x0F, consistent with all other flags in the API. - breaking: the default with rounding > 0.0f is now "round all corners" vs old implicit "round no corners": - - rounding == 0.0f + flags == 0 --> meant no rounding --> unchanged (common use) - - rounding > 0.0f + flags != 0 --> meant rounding --> unchanged (common use) - - rounding == 0.0f + flags != 0 --> meant no rounding --> unchanged (unlikely use) - - rounding > 0.0f + flags == 0 --> meant no rounding --> BREAKING (unlikely use): will now round all corners --> use ImDrawFlags_RoundCornersNone or rounding == 0.0f. - this ONLY matters for hard coded use of 0 + rounding > 0.0f. Use of named ImDrawFlags_RoundCornersNone (new) or ImDrawCornerFlags_None (old) are ok. - the old ImDrawCornersFlags used awkward default values of ~0 or 0xF (4 lower bits set) to signify "round all corners" and we sometimes encouraged using them as shortcuts. - legacy path still support use of hard coded ~0 or any value from 0x1 or 0xF. They will behave the same with legacy paths enabled (will assert otherwise). - - 2021/03/11 (1.82) - removed redirecting functions/enums names that were marked obsolete in 1.66 (September 2018): - - ImGui::SetScrollHere() -> use ImGui::SetScrollHereY() - - 2021/03/11 (1.82) - clarified that ImDrawList::PathArcTo(), ImDrawList::PathArcToFast() won't render with radius < 0.0f. Previously it sorts of accidentally worked but would generally lead to counter-clockwise paths and have an effect on anti-aliasing. - - 2021/03/10 (1.82) - upgraded ImDrawList::AddPolyline() and PathStroke() "bool closed" parameter to "ImDrawFlags flags". The matching ImDrawFlags_Closed value is guaranteed to always stay == 1 in the future. - - 2021/02/22 (1.82) - (*undone in 1.84*) win32+mingw: Re-enabled IME functions by default even under MinGW. In July 2016, issue #738 had me incorrectly disable those default functions for MinGW. MinGW users should: either link with -limm32, either set their imconfig file with '#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS'. - - 2021/02/17 (1.82) - renamed rarely used style.CircleSegmentMaxError (old default = 1.60f) to style.CircleTessellationMaxError (new default = 0.30f) as the meaning of the value changed. - - 2021/02/03 (1.81) - renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox(). Kept inline redirection function (will obsolete). - - removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size. Kept inline redirection function (will obsolete). - - renamed ListBoxFooter() to EndListBox(). Kept inline redirection function (will obsolete). - - 2021/01/26 (1.81) - removed ImGuiFreeType::BuildFontAtlas(). Kept inline redirection function. Prefer using '#define IMGUI_ENABLE_FREETYPE', but there's a runtime selection path available too. The shared extra flags parameters (very rarely used) are now stored in ImFontAtlas::FontBuilderFlags. - - renamed ImFontConfig::RasterizerFlags (used by FreeType) to ImFontConfig::FontBuilderFlags. - - renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. - - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.63 (August 2018): - - ImGui::IsItemDeactivatedAfterChange() -> use ImGui::IsItemDeactivatedAfterEdit(). - - ImGuiCol_ModalWindowDarkening -> use ImGuiCol_ModalWindowDimBg - - ImGuiInputTextCallback -> use ImGuiTextEditCallback - - ImGuiInputTextCallbackData -> use ImGuiTextEditCallbackData - - 2020/12/21 (1.80) - renamed ImDrawList::AddBezierCurve() to AddBezierCubic(), and PathBezierCurveTo() to PathBezierCubicCurveTo(). Kept inline redirection function (will obsolete). - - 2020/12/04 (1.80) - added imgui_tables.cpp file! Manually constructed project files will need the new file added! - - 2020/11/18 (1.80) - renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* in prevision of incoming Tables API. - - 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures - - 2020/10/14 (1.80) - backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/. - - 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.60 (April 2018): - - io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your backend - - ImGui::IsAnyWindowFocused() -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow) - - ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow) - - ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT - - ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT - - removed redirecting functions names that were marked obsolete in 1.61 (May 2018): - - InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X is your value for decimal_precision. - - same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter. - - 2020/10/05 (1.79) - removed ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases (note: imgui_memory_editor <0.40 from imgui_club/ used this old clipper API. Update your copy if needed). - - 2020/09/25 (1.79) - renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. Kept redirection enum (will obsolete sooner because previous name was added recently). - - 2020/09/25 (1.79) - renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton. - - 2020/09/21 (1.79) - renamed OpenPopupContextItem() back to OpenPopupOnItemClick(), reverting the change from 1.77. For varieties of reason this is more self-explanatory. - - 2020/09/21 (1.79) - removed return value from OpenPopupOnItemClick() - returned true on mouse release on an item - because it is inconsistent with other popup APIs and makes others misleading. It's also and unnecessary: you can use IsWindowAppearing() after BeginPopup() for a similar result. - - 2020/09/17 (1.79) - removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font. If you scaled this value after calling AddFontDefault(), this is now done automatically. It was also getting in the way of better font scaling, so let's get rid of it now! - - 2020/08/17 (1.78) - obsoleted use of the trailing 'float power=1.0f' parameter for DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN(), VSliderFloat() and VSliderScalar(). - replaced the 'float power=1.0f' argument with integer-based flags defaulting to 0 (as with all our flags). - worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected. in short, when calling those functions: - - if you omitted the 'power' parameter (likely!), you are not affected. - - if you set the 'power' parameter to 1.0f (same as previous default value): 1/ your compiler may warn on float>int conversion, 2/ everything else will work. 3/ you can replace the 1.0f value with 0 to fix the warning, and be technically correct. - - if you set the 'power' parameter to >1.0f (to enable non-linear editing): 1/ your compiler may warn on float>int conversion, 2/ code will assert at runtime, 3/ in case asserts are disabled, the code will not crash and enable the _Logarithmic flag. 4/ you can replace the >1.0f value with ImGuiSliderFlags_Logarithmic to fix the warning/assert and get a _similar_ effect as previous uses of power >1.0f. - see https://github.com/ocornut/imgui/issues/3361 for all details. - kept inline redirection functions (will obsolete) apart for: DragFloatRange2(), VSliderFloat(), VSliderScalar(). For those three the 'float power=1.0f' version was removed directly as they were most unlikely ever used. - for shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`. - - obsoleted use of v_min > v_max in DragInt, DragFloat, DragScalar to lock edits (introduced in 1.73, was not demoed nor documented very), will be replaced by a more generic ReadOnly feature. You may use the ImGuiSliderFlags_ReadOnly internal flag in the meantime. - - 2020/06/23 (1.77) - removed BeginPopupContextWindow(const char*, int mouse_button, bool also_over_items) in favor of BeginPopupContextWindow(const char*, ImGuiPopupFlags flags) with ImGuiPopupFlags_NoOverItems. - - 2020/06/15 (1.77) - renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete). [NOTE: THIS WAS REVERTED IN 1.79] - - 2020/06/15 (1.77) - removed CalcItemRectClosestPoint() entry point which was made obsolete and asserting in December 2017. - - 2020/04/23 (1.77) - removed unnecessary ID (first arg) of ImFontAtlas::AddCustomRectRegular(). - - 2020/01/22 (1.75) - ImDrawList::AddCircle()/AddCircleFilled() functions don't accept negative radius any more. - - 2019/12/17 (1.75) - [undid this change in 1.76] made Columns() limited to 64 columns by asserting above that limit. While the current code technically supports it, future code may not so we're putting the restriction ahead. - - 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value. - - 2019/12/08 (1.75) - removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017): - - ShowTestWindow() -> use ShowDemoWindow() - - IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow) - - IsRootWindowOrAnyChildFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows) - - SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f) - - GetItemsLineHeightWithSpacing() -> use GetFrameHeightWithSpacing() - - ImGuiCol_ChildWindowBg -> use ImGuiCol_ChildBg - - ImGuiStyleVar_ChildWindowRounding -> use ImGuiStyleVar_ChildRounding - - ImGuiTreeNodeFlags_AllowOverlapMode -> use ImGuiTreeNodeFlags_AllowItemOverlap - - IMGUI_DISABLE_TEST_WINDOWS -> use IMGUI_DISABLE_DEMO_WINDOWS - - 2019/12/08 (1.75) - obsoleted calling ImDrawList::PrimReserve() with a negative count (which was vaguely documented and rarely if ever used). Instead, we added an explicit PrimUnreserve() API. - - 2019/12/06 (1.75) - removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions (none of the other functions have it). - - 2019/11/21 (1.74) - ImFontAtlas::AddCustomRectRegular() now requires an ID larger than 0x110000 (instead of 0x10000) to conform with supporting Unicode planes 1-16 in a future update. ID below 0x110000 will now assert. - - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS for consistency. - - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS for consistency. - - 2019/10/22 (1.74) - removed redirecting functions/enums that were marked obsolete in 1.52 (October 2017): - - Begin() [old 5 args version] -> use Begin() [3 args], use SetNextWindowSize() SetNextWindowBgAlpha() if needed - - IsRootWindowOrAnyChildHovered() -> use IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows) - - AlignFirstTextHeightToWidgets() -> use AlignTextToFramePadding() - - SetNextWindowPosCenter() -> use SetNextWindowPos() with a pivot of (0.5f, 0.5f) - - ImFont::Glyph -> use ImFontGlyph - - 2019/10/14 (1.74) - inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function. - if you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix. - The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0). Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay). - If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you. - - 2019/07/15 (1.72) - removed TreeAdvanceToLabelPos() which is rarely used and only does SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()). Kept redirection function (will obsolete). - - 2019/07/12 (1.72) - renamed ImFontAtlas::CustomRect to ImFontAtlasCustomRect. Kept redirection typedef (will obsolete). - - 2019/06/14 (1.72) - removed redirecting functions/enums names that were marked obsolete in 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME. Grep this log for details and new names, or see how they were implemented until 1.71. - - 2019/06/07 (1.71) - rendering of child window outer decorations (bg color, border, scrollbars) is now performed as part of the parent window. If you have - overlapping child windows in a same parent, and relied on their relative z-order to be mapped to their submission order, this will affect your rendering. - This optimization is disabled if the parent window has no visual output, because it appears to be the most common situation leading to the creation of overlapping child windows. - Please reach out if you are affected. - - 2019/05/13 (1.71) - renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete). - - 2019/05/11 (1.71) - changed io.AddInputCharacter(unsigned short c) signature to io.AddInputCharacter(unsigned int c). - - 2019/04/29 (1.70) - improved ImDrawList thick strokes (>1.0f) preserving correct thickness up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines, they will appear thicker now. - - 2019/04/29 (1.70) - removed GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead. Kept inline redirection function (will obsolete). - - 2019/03/04 (1.69) - renamed GetOverlayDrawList() to GetForegroundDrawList(). Kept redirection function (will obsolete). - - 2019/02/26 (1.69) - renamed ImGuiColorEditFlags_RGB/ImGuiColorEditFlags_HSV/ImGuiColorEditFlags_HEX to ImGuiColorEditFlags_DisplayRGB/ImGuiColorEditFlags_DisplayHSV/ImGuiColorEditFlags_DisplayHex. Kept redirection enums (will obsolete). - - 2019/02/14 (1.68) - made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame). If for some reason your time step calculation gives you a zero value, replace it with an arbitrarily small value! - - 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already). - - 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead! - - 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Kept redirection typedef (will obsolete). - - 2018/12/20 (1.67) - made it illegal to call Begin("") with an empty string. This somehow half-worked before but had various undesirable side-effects. - - 2018/12/10 (1.67) - renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges as we are doing a large pass on configuration flags. - - 2018/10/12 (1.66) - renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files. - - 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete). - - 2018/09/06 (1.65) - renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h. - If you were conveniently using the imgui copy of those STB headers in your project you will have to update your include paths. - - 2018/09/05 (1.65) - renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. (#1427) - - 2018/08/31 (1.64) - added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp. Re-ordered some of the code remaining in imgui.cpp. - NONE OF THE FUNCTIONS HAVE CHANGED. THE CODE IS SEMANTICALLY 100% IDENTICAL, BUT _EVERY_ FUNCTION HAS BEEN MOVED. - Because of this, any local modifications to imgui.cpp will likely conflict when you update. Read docs/CHANGELOG.txt for suggestions. - - 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent). - - 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete). - - 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly). - - 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges [update 1.67 renamed to ConfigWindowsResizeFromEdges] to enable the feature. - - 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. - - 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. - - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete). - - 2018/06/08 (1.62) - examples: the imgui_impl_XXX files have been split to separate platform (Win32, GLFW, SDL2, etc.) from renderer (DX11, OpenGL, Vulkan, etc.). - old backends will still work as is, however prefer using the separated backends as they will be updated to support multi-viewports. - when adopting new backends follow the main.cpp code of your preferred examples/ folder to know which functions to call. - in particular, note that old backends called ImGui::NewFrame() at the end of their ImGui_ImplXXXX_NewFrame() function. - - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. - - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details. - - 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more. - If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format. - To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code. - If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to help you find them. - - 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format", - consistent with other functions. Kept redirection functions (will obsolete). - - 2018/04/09 (1.61) - IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value. - - 2018/03/20 (1.60) - renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some backend ahead of merging the Nav branch). - - 2018/03/12 (1.60) - removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. - - 2018/03/08 (1.60) - changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. - - 2018/03/03 (1.60) - renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums. - - 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment. - - 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display. - - 2018/02/07 (1.60) - reorganized context handling to be more explicit, - - YOU NOW NEED TO CALL ImGui::CreateContext() AT THE BEGINNING OF YOUR APP, AND CALL ImGui::DestroyContext() AT THE END. - - removed Shutdown() function, as DestroyContext() serve this purpose. - - you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwise CreateContext() will create its own font atlas instance. - - removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions(), and shared by all contexts. - - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts. - - 2018/01/31 (1.60) - moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths. - - 2018/01/11 (1.60) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete). - - 2018/01/11 (1.60) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete). - - 2018/01/03 (1.60) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData. - - 2017/12/29 (1.60) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side. - - 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete). - - 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags - - 2017/12/21 (1.53) - ImDrawList: removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Prefer manipulating ImDrawList::Flags if you need to toggle them during the frame. - - 2017/12/14 (1.53) - using the ImGuiWindowFlags_NoScrollWithMouse flag on a child window forwards the mouse wheel event to the parent window, unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set. - - 2017/12/13 (1.53) - renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing(). Kept redirection function (will obsolete). - - 2017/12/13 (1.53) - obsoleted IsRootWindowFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Kept redirection function (will obsolete). - - obsoleted IsRootWindowOrAnyChildFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows). Kept redirection function (will obsolete). - - 2017/12/12 (1.53) - renamed ImGuiTreeNodeFlags_AllowOverlapMode to ImGuiTreeNodeFlags_AllowItemOverlap. Kept redirection enum (will obsolete). - - 2017/12/10 (1.53) - removed SetNextWindowContentWidth(), prefer using SetNextWindowContentSize(). Kept redirection function (will obsolete). - - 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed. - - 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up. - Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions. - - 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency. - - 2017/11/18 (1.53) - Style: renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg. - - 2017/11/18 (1.53) - Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding. - - 2017/11/02 (1.53) - obsoleted IsRootWindowOrAnyChildHovered() in favor of using IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows); - - 2017/10/24 (1.52) - renamed IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS to IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS for consistency. - - 2017/10/20 (1.52) - changed IsWindowHovered() default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it. - - 2017/10/20 (1.52) - marked IsItemHoveredRect()/IsMouseHoveringWindow() as obsolete, in favor of using the newly introduced flags for IsItemHovered() and IsWindowHovered(). See https://github.com/ocornut/imgui/issues/1382 for details. - removed the IsItemRectHovered()/IsWindowRectHovered() names introduced in 1.51 since they were merely more consistent names for the two functions we are now obsoleting. - IsItemHoveredRect() --> IsItemHovered(ImGuiHoveredFlags_RectOnly) - IsMouseHoveringAnyWindow() --> IsWindowHovered(ImGuiHoveredFlags_AnyWindow) - IsMouseHoveringWindow() --> IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) [weird, old behavior] - - 2017/10/17 (1.52) - marked the old 5-parameters version of Begin() as obsolete (still available). Use SetNextWindowSize()+Begin() instead! - - 2017/10/11 (1.52) - renamed AlignFirstTextHeightToWidgets() to AlignTextToFramePadding(). Kept inline redirection function (will obsolete). - - 2017/09/26 (1.52) - renamed ImFont::Glyph to ImFontGlyph. Kept redirection typedef (will obsolete). - - 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete). - - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your backend if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)". - - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete). -> (1.52) use IsItemHovered(ImGuiHoveredFlags_RectOnly)! - - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete). - - renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete). - - 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency. - - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix. - - 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame type. - - 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely. - - 2017/08/13 (1.51) - renamed ImGuiCol_Column to ImGuiCol_Separator, ImGuiCol_ColumnHovered to ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive to ImGuiCol_SeparatorActive. Kept redirection enums (will obsolete). - - 2017/08/11 (1.51) - renamed ImGuiSetCond_Always to ImGuiCond_Always, ImGuiSetCond_Once to ImGuiCond_Once, ImGuiSetCond_FirstUseEver to ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing to ImGuiCond_Appearing. Kept redirection enums (will obsolete). - - 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton(). - - 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu. - - changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!). - check and run the demo window, under "Color/Picker Widgets", to understand the various new options. - - changed prototype of rarely used 'ColorButton(ImVec4 col, bool small_height = false, bool outline_border = true)' to 'ColorButton(const char* desc_id, ImVec4 col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0))' - - 2017/07/20 (1.51) - removed IsPosHoveringAnyWindow(ImVec2), which was partly broken and misleading. ASSERT + redirect user to io.WantCaptureMouse - - 2017/05/26 (1.50) - removed ImFontConfig::MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset. - - 2017/05/01 (1.50) - renamed ImDrawList::PathFill() (rarely used directly) to ImDrawList::PathFillConvex() for clarity. - - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetID() and use it instead of passing string to BeginChild(). - - 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it. - - 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc. - - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully, breakage should be minimal. - - 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore. - If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you, otherwise if <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar. - This helper function will convert an old TitleBg/TitleBgActive color into a new one with the same visual output, given the OLD color and the OLD WindowBg color: - ImVec4 ConvertTitleBgCol(const ImVec4& win_bg_col, const ImVec4& title_bg_col) { float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)), k = title_bg_col.w / new_a; return ImVec4((win_bg_col.x * win_bg_col.w + title_bg_col.x) * k, (win_bg_col.y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a); } - If this is confusing, pick the RGB value from title bar from an old screenshot and apply this as TitleBg/TitleBgActive. Or you may just create TitleBgActive from a tweaked TitleBg color. - - 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext(). - - 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection. - - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen). - - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer. - - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref GitHub issue #337). - - 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337) - - 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete). - - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert. - - 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you. - - 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis. - - 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete. - - 2015/08/29 (1.45) - with the addition of horizontal scrollbar we made various fixes to inconsistencies with dealing with cursor position. - GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. - GetContentRegionMax()/GetWindowContentRegionMin()/GetWindowContentRegionMax() functions allow include the scrolled amount. Typically those were used in cases where no scrolling would happen so it may not be a problem, but watch out! - - 2015/08/29 (1.45) - renamed style.ScrollbarWidth to style.ScrollbarSize - - 2015/08/05 (1.44) - split imgui.cpp into extra files: imgui_demo.cpp imgui_draw.cpp imgui_internal.h that you need to add to your project. - - 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason - - 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure. - you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text. - - 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost. - this necessary change will break your rendering function! the fix should be very easy. sorry for that :( - - if you are using a vanilla copy of one of the imgui_impl_XXX.cpp provided in the example, you just need to update your copy and you can ignore the rest. - - the signature of the io.RenderDrawListsFn handler has changed! - old: ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) - new: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data). - parameters: 'cmd_lists' becomes 'draw_data->CmdLists', 'cmd_lists_count' becomes 'draw_data->CmdListsCount' - ImDrawList: 'commands' becomes 'CmdBuffer', 'vtx_buffer' becomes 'VtxBuffer', 'IdxBuffer' is new. - ImDrawCmd: 'vtx_count' becomes 'ElemCount', 'clip_rect' becomes 'ClipRect', 'user_callback' becomes 'UserCallback', 'texture_id' becomes 'TextureId'. - - each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer. - - if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index the buffers. This is slow and a waste of CPU/GPU. Prefer using indexed rendering! - - refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade! - - 2015/07/10 (1.43) - changed SameLine() parameters from int to float. - - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete). - - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount. - - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence - - 2015/06/14 (1.41) - changed Selectable() API from (label, selected, size) to (label, selected, flags, size). Size override should have been rarely used. Sorry! - - 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete). - - 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete). - - 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons. - - 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened. - - 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same). - - 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function until 1.50. - - 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API - - 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive. - - 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead. - - 2015/03/17 (1.36) - renamed GetItemBoxMin()/GetItemBoxMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHoveringRect(). Kept inline redirection function until 1.50. - - 2015/03/15 (1.36) - renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing - - 2015/03/13 (1.36) - renamed GetWindowIsFocused() to IsWindowFocused(). Kept inline redirection function until 1.50. - - 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth (casing) - - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond). Kept inline redirection function until 1.50. - - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once. - - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now. - - 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior - - 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing() - - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused) - - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions. - - 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader. - - 2015/01/11 (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels. - - old: const void* png_data; unsigned int png_size; ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); [..Upload texture to GPU..]; - - new: unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); [..Upload texture to GPU..]; io.Fonts->SetTexID(YourTexIdentifier); - you now have more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. It is now recommended that you sample the font texture with bilinear interpolation. - - 2015/01/11 (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to call io.Fonts->SetTexID() - - 2015/01/11 (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix) - - 2015/01/11 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets - - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) - - 2014/11/28 (1.17) - moved IO.Font*** options to inside the IO.Font-> structure (FontYOffset, FontTexUvForWhite, FontBaseScale, FontFallbackGlyph) - - 2014/11/26 (1.17) - reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility - - 2014/11/07 (1.15) - renamed IsHovered() to IsItemHovered() - - 2014/10/02 (1.14) - renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly) - - 2014/09/25 (1.13) - removed 'text_end' parameter from IO.SetClipboardTextFn (the string is now always zero-terminated for simplicity) - - 2014/09/24 (1.12) - renamed SetFontScale() to SetWindowFontScale() - - 2014/09/24 (1.12) - moved IM_MALLOC/IM_REALLOC/IM_FREE preprocessor defines to IO.MemAllocFn/IO.MemReallocFn/IO.MemFreeFn - - 2014/08/30 (1.09) - removed IO.FontHeight (now computed automatically) - - 2014/08/30 (1.09) - moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite - - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes - - - FREQUENTLY ASKED QUESTIONS (FAQ) - ================================ - - Read all answers online: - https://www.dearimgui.org/faq or https://github.com/ocornut/imgui/blob/master/docs/FAQ.md (same url) - Read all answers locally (with a text editor or ideally a Markdown viewer): - docs/FAQ.md - Some answers are copied down here to facilitate searching in code. - - Q&A: Basics - =========== - - Q: Where is the documentation? - A: This library is poorly documented at the moment and expects the user to be acquainted with C/C++. - - Run the examples/ and explore them. - - See demo code in imgui_demo.cpp and particularly the ImGui::ShowDemoWindow() function. - - The demo covers most features of Dear ImGui, so you can read the code and see its output. - - See documentation and comments at the top of imgui.cpp + effectively imgui.h. - - Dozens of standalone example applications using e.g. OpenGL/DirectX are provided in the - examples/ folder to explain how to integrate Dear ImGui with your own engine/application. - - The Wiki (https://github.com/ocornut/imgui/wiki) has many resources and links. - - The Glossary (https://github.com/ocornut/imgui/wiki/Glossary) page also may be useful. - - Your programming IDE is your friend, find the type or function declaration to find comments - associated with it. - - Q: What is this library called? - Q: Which version should I get? - >> This library is called "Dear ImGui", please don't call it "ImGui" :) - >> See https://www.dearimgui.org/faq for details. - - Q&A: Integration - ================ - - Q: How to get started? - A: Read 'PROGRAMMER GUIDE' above. Read examples/README.txt. - - Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or my application? - A: You should read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags! - >> See https://www.dearimgui.org/faq for a fully detailed answer. You really want to read this. - - Q. How can I enable keyboard controls? - Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display) - Q: I integrated Dear ImGui in my engine and little squares are showing instead of text... - Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around... - Q: I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries... - >> See https://www.dearimgui.org/faq - - Q&A: Usage - ---------- - - Q: About the ID Stack system.. - - Why is my widget not reacting when I click on it? - - How can I have widgets with an empty label? - - How can I have multiple widgets with the same label? - - How can I have multiple windows with the same label? - Q: How can I display an image? What is ImTextureID, how does it works? - Q: How can I use my own math types instead of ImVec2/ImVec4? - Q: How can I interact with standard C++ types (such as std::string and std::vector)? - Q: How can I display custom shapes? (using low-level ImDrawList API) - >> See https://www.dearimgui.org/faq - - Q&A: Fonts, Text - ================ - - Q: How should I handle DPI in my application? - Q: How can I load a different font than the default? - Q: How can I easily use icons in my application? - Q: How can I load multiple fonts? - Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic? - >> See https://www.dearimgui.org/faq and https://github.com/ocornut/imgui/edit/master/docs/FONTS.md - - Q&A: Concerns - ============= - - Q: Who uses Dear ImGui? - Q: Can you create elaborate/serious tools with Dear ImGui? - Q: Can you reskin the look of Dear ImGui? - Q: Why using C++ (as opposed to C)? - >> See https://www.dearimgui.org/faq - - Q&A: Community - ============== - - Q: How can I help? - A: - Businesses: please reach out to "contact AT dearimgui.com" if you work in a place using Dear ImGui! - We can discuss ways for your company to fund development via invoiced technical support, maintenance or sponsoring contacts. - This is among the most useful thing you can do for Dear ImGui. With increased funding, we can hire more people working on this project. - - Individuals: you can support continued development via PayPal donations. See README. - - If you are experienced with Dear ImGui and C++, look at the GitHub issues, look at the Wiki, read docs/TODO.txt - and see how you want to help and can help! - - Disclose your usage of Dear ImGui via a dev blog post, a tweet, a screenshot, a mention somewhere etc. - You may post screenshot or links in the gallery threads. Visuals are ideal as they inspire other programmers. - But even without visuals, disclosing your use of dear imgui helps the library grow credibility, and help other teams and programmers with taking decisions. - - If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues (on GitHub or privately). - -*/ - -//------------------------------------------------------------------------- -// [SECTION] INCLUDES -//------------------------------------------------------------------------- - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif -#include "imgui_internal.h" - -// System includes -#include // toupper -#include // vsnprintf, sscanf, printf -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// [Windows] On non-Visual Studio compilers, we default to IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS unless explicitly enabled -#if defined(_WIN32) && !defined(_MSC_VER) && !defined(IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) -#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS -#endif - -// [Windows] OS specific includes (optional) -#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) -#define IMGUI_DISABLE_WIN32_FUNCTIONS -#endif -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#ifndef NOMINMAX -#define NOMINMAX -#endif -#ifndef __MINGW32__ -#include // _wfopen, OpenClipboard -#else -#include -#endif -#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) // UWP doesn't have all Win32 functions -#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS -#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS -#endif -#endif - -// [Apple] OS specific includes -#if defined(__APPLE__) -#include -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later -#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types -#endif -#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). -#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). -#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. -#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. -#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#pragma clang diagnostic ignored "-Wformat-pedantic" // warning: format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic. -#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type 'int' -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#elif defined(__GNUC__) -// We disable -Wpragmas because GCC doesn't provide an has_warning equivalent and some forks/patches may not following the warning/version association. -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used -#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size -#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*' -#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function -#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value -#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked -#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -// Debug options -#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL -#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window -#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower) - -// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch. -static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in -static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear - -// Window resizing from edges (when io.ConfigWindowsResizeFromEdges = true and ImGuiBackendFlags_HasMouseCursors is set in io.BackendFlags by backend) -static const float WINDOWS_HOVER_PADDING = 4.0f; // Extend outside window for hovering/resizing (maxxed with TouchPadding) and inside windows for borders. Affect FindHoveredWindow(). -static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduce visual noise by only highlighting the border after a certain time. -static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 2.00f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved. - -// Docking -static const float DOCKING_TRANSPARENT_PAYLOAD_ALPHA = 0.50f; // For use with io.ConfigDockingTransparentPayload. Apply to Viewport _or_ WindowBg in host viewport. -static const float DOCKING_SPLITTER_SIZE = 2.0f; - -//------------------------------------------------------------------------- -// [SECTION] FORWARD DECLARATIONS -//------------------------------------------------------------------------- - -static void SetCurrentWindow(ImGuiWindow* window); -static void FindHoveredWindow(); -static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags); -static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window); - -static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list); -static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window); - -// Settings -static void WindowSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*); -static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); -static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); -static void WindowSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*); -static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf); - -// Platform Dependents default implementation for IO functions -static const char* GetClipboardTextFn_DefaultImpl(void* user_data); -static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text); -static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data); - -namespace ImGui -{ -// Navigation -static void NavUpdate(); -static void NavUpdateWindowing(); -static void NavUpdateWindowingOverlay(); -static void NavUpdateCancelRequest(); -static void NavUpdateCreateMoveRequest(); -static void NavUpdateCreateTabbingRequest(); -static float NavUpdatePageUpPageDown(); -static inline void NavUpdateAnyRequestFlag(); -static void NavUpdateCreateWrappingRequest(); -static void NavEndFrame(); -static bool NavScoreItem(ImGuiNavItemData* result); -static void NavApplyItemToResult(ImGuiNavItemData* result); -static void NavProcessItem(); -static void NavProcessItemForTabbingRequest(ImGuiID id); -static ImVec2 NavCalcPreferredRefPos(); -static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window); -static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window); -static void NavRestoreLayer(ImGuiNavLayer layer); -static void NavRestoreHighlightAfterMove(); -static int FindWindowFocusIndex(ImGuiWindow* window); - -// Error Checking and Debug Tools -static void ErrorCheckNewFrameSanityChecks(); -static void ErrorCheckEndFrameSanityChecks(); -static void UpdateDebugToolItemPicker(); -static void UpdateDebugToolStackQueries(); - -// Misc -static void UpdateSettings(); -static void UpdateKeyboardInputs(); -static void UpdateMouseInputs(); -static void UpdateMouseWheel(); -static bool UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect); -static void RenderWindowOuterBorders(ImGuiWindow* window); -static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size); -static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open); -static void RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col); -static void RenderDimmedBackgrounds(); -static ImGuiWindow* FindBlockingModal(ImGuiWindow* window); - -// Viewports -const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbitrary constant instead of e.g. ImHashStr("ViewportDefault", 0); so it's easier to spot in the debugger. The exact value doesn't matter. -static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags); -static void DestroyViewport(ImGuiViewportP* viewport); -static void UpdateViewportsNewFrame(); -static void UpdateViewportsEndFrame(); -static void WindowSelectViewport(ImGuiWindow* window); -static void WindowSyncOwnedViewport(ImGuiWindow* window, ImGuiWindow* parent_window_in_stack); -static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); -static bool UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window); -static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window); -static int FindPlatformMonitorForPos(const ImVec2& pos); -static int FindPlatformMonitorForRect(const ImRect& r); -static void UpdateViewportPlatformMonitor(ImGuiViewportP* viewport); - -} - -//----------------------------------------------------------------------------- -// [SECTION] CONTEXT AND MEMORY ALLOCATORS -//----------------------------------------------------------------------------- - -// DLL users: -// - Heaps and globals are not shared across DLL boundaries! -// - You will need to call SetCurrentContext() + SetAllocatorFunctions() for each static/DLL boundary you are calling from. -// - Same applies for hot-reloading mechanisms that are reliant on reloading DLL (note that many hot-reloading mechanisms work without DLL). -// - Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. -// - Confused? In a debugger: add GImGui to your watch window and notice how its value changes depending on your current location (which DLL boundary you are in). - -// Current context pointer. Implicitly used by all Dear ImGui functions. Always assumed to be != NULL. -// - ImGui::CreateContext() will automatically set this pointer if it is NULL. -// Change to a different context by calling ImGui::SetCurrentContext(). -// - Important: Dear ImGui functions are not thread-safe because of this pointer. -// If you want thread-safety to allow N threads to access N different contexts: -// - Change this variable to use thread local storage so each thread can refer to a different context, in your imconfig.h: -// struct ImGuiContext; -// extern thread_local ImGuiContext* MyImGuiTLS; -// #define GImGui MyImGuiTLS -// And then define MyImGuiTLS in one of your cpp files. Note that thread_local is a C++11 keyword, earlier C++ uses compiler-specific keyword. -// - Future development aims to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586 -// - If you need a finite number of contexts, you may compile and use multiple instances of the ImGui code from a different namespace. -// - DLL users: read comments above. -#ifndef GImGui -ImGuiContext* GImGui = NULL; -#endif - -// Memory Allocator functions. Use SetAllocatorFunctions() to change them. -// - You probably don't want to modify that mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction. -// - DLL users: read comments above. -#ifndef IMGUI_DISABLE_DEFAULT_ALLOCATORS -static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); return malloc(size); } -static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); free(ptr); } -#else -static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(size); IM_ASSERT(0); return NULL; } -static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(ptr); IM_ASSERT(0); } -#endif -static ImGuiMemAllocFunc GImAllocatorAllocFunc = MallocWrapper; -static ImGuiMemFreeFunc GImAllocatorFreeFunc = FreeWrapper; -static void* GImAllocatorUserData = NULL; - -//----------------------------------------------------------------------------- -// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO) -//----------------------------------------------------------------------------- - -ImGuiStyle::ImGuiStyle() -{ - Alpha = 1.0f; // Global alpha applies to everything in Dear ImGui. - DisabledAlpha = 0.60f; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha. - WindowPadding = ImVec2(8,8); // Padding within a window - WindowRounding = 0.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. - WindowBorderSize = 1.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested. - WindowMinSize = ImVec2(32,32); // Minimum window size - WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text - WindowMenuButtonPosition= ImGuiDir_Left; // Position of the collapsing/docking button in the title bar (left/right). Defaults to ImGuiDir_Left. - ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows - ChildBorderSize = 1.0f; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. Other values not well tested. - PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows - PopupBorderSize = 1.0f; // Thickness of border around popup or tooltip windows. Generally set to 0.0f or 1.0f. Other values not well tested. - FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets) - FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets). - FrameBorderSize = 0.0f; // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested. - ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines - ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) - CellPadding = ImVec2(4,2); // Padding within a table cell - TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! - IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). - ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). - ScrollbarSize = 14.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar - ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar - GrabMinSize = 12.0f; // Minimum width/height of a grab box for slider/scrollbar - GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. - LogSliderDeadzone = 4.0f; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. - TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. - TabBorderSize = 0.0f; // Thickness of border around tabs. - TabMinWidthForCloseButton = 0.0f; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. - ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. - ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text. - SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. - DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. - DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. - MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later. - AntiAliasedLines = true; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. - AntiAliasedLinesUseTex = true; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering (NOT point/nearest filtering). - AntiAliasedFill = true; // Enable anti-aliased filled shapes (rounded rectangles, circles, etc.). - CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. - CircleTessellationMaxError = 0.30f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. - - // Default theme - ImGui::StyleColorsDark(this); -} - -// To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is done separately and is up to you. -// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times. -void ImGuiStyle::ScaleAllSizes(float scale_factor) -{ - WindowPadding = ImFloor(WindowPadding * scale_factor); - WindowRounding = ImFloor(WindowRounding * scale_factor); - WindowMinSize = ImFloor(WindowMinSize * scale_factor); - ChildRounding = ImFloor(ChildRounding * scale_factor); - PopupRounding = ImFloor(PopupRounding * scale_factor); - FramePadding = ImFloor(FramePadding * scale_factor); - FrameRounding = ImFloor(FrameRounding * scale_factor); - ItemSpacing = ImFloor(ItemSpacing * scale_factor); - ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor); - CellPadding = ImFloor(CellPadding * scale_factor); - TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor); - IndentSpacing = ImFloor(IndentSpacing * scale_factor); - ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor); - ScrollbarSize = ImFloor(ScrollbarSize * scale_factor); - ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor); - GrabMinSize = ImFloor(GrabMinSize * scale_factor); - GrabRounding = ImFloor(GrabRounding * scale_factor); - LogSliderDeadzone = ImFloor(LogSliderDeadzone * scale_factor); - TabRounding = ImFloor(TabRounding * scale_factor); - TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImFloor(TabMinWidthForCloseButton * scale_factor) : FLT_MAX; - DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor); - DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor); - MouseCursorScale = ImFloor(MouseCursorScale * scale_factor); -} - -ImGuiIO::ImGuiIO() -{ - // Most fields are initialized with zero - memset(this, 0, sizeof(*this)); - IM_STATIC_ASSERT(IM_ARRAYSIZE(ImGuiIO::MouseDown) == ImGuiMouseButton_COUNT && IM_ARRAYSIZE(ImGuiIO::MouseClicked) == ImGuiMouseButton_COUNT); - - // Settings - ConfigFlags = ImGuiConfigFlags_None; - BackendFlags = ImGuiBackendFlags_None; - DisplaySize = ImVec2(-1.0f, -1.0f); - DeltaTime = 1.0f / 60.0f; - IniSavingRate = 5.0f; - IniFilename = "imgui.ini"; // Important: "imgui.ini" is relative to current working dir, most apps will want to lock this to an absolute path (e.g. same path as executables). - LogFilename = "imgui_log.txt"; - MouseDoubleClickTime = 0.30f; - MouseDoubleClickMaxDist = 6.0f; -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - for (int i = 0; i < ImGuiKey_COUNT; i++) - KeyMap[i] = -1; -#endif - KeyRepeatDelay = 0.275f; - KeyRepeatRate = 0.050f; - UserData = NULL; - - Fonts = NULL; - FontGlobalScale = 1.0f; - FontDefault = NULL; - FontAllowUserScaling = false; - DisplayFramebufferScale = ImVec2(1.0f, 1.0f); - - // Docking options (when ImGuiConfigFlags_DockingEnable is set) - ConfigDockingNoSplit = false; - ConfigDockingWithShift = false; - ConfigDockingAlwaysTabBar = false; - ConfigDockingTransparentPayload = false; - - // Viewport options (when ImGuiConfigFlags_ViewportsEnable is set) - ConfigViewportsNoAutoMerge = false; - ConfigViewportsNoTaskBarIcon = false; - ConfigViewportsNoDecoration = true; - ConfigViewportsNoDefaultParent = false; - - // Miscellaneous options - MouseDrawCursor = false; -#ifdef __APPLE__ - ConfigMacOSXBehaviors = true; // Set Mac OS X style defaults based on __APPLE__ compile time flag -#else - ConfigMacOSXBehaviors = false; -#endif - ConfigInputTrickleEventQueue = true; - ConfigInputTextCursorBlink = true; - ConfigWindowsResizeFromEdges = true; - ConfigWindowsMoveFromTitleBarOnly = false; - ConfigMemoryCompactTimer = 60.0f; - - // Platform Functions - BackendPlatformName = BackendRendererName = NULL; - BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL; - GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations - SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; - ClipboardUserData = NULL; - SetPlatformImeDataFn = SetPlatformImeDataFn_DefaultImpl; - - // Input (NB: we already have memset zero the entire structure!) - MousePos = ImVec2(-FLT_MAX, -FLT_MAX); - MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX); - MouseDragThreshold = 6.0f; - for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f; - for (int i = 0; i < IM_ARRAYSIZE(KeysData); i++) { KeysData[i].DownDuration = KeysData[i].DownDurationPrev = -1.0f; } - for (int i = 0; i < IM_ARRAYSIZE(NavInputsDownDuration); i++) NavInputsDownDuration[i] = -1.0f; - AppAcceptingEvents = true; - BackendUsingLegacyKeyArrays = (ImS8)-1; - BackendUsingLegacyNavInputArray = true; // assume using legacy array until proven wrong -} - -// Pass in translated ASCII characters for text input. -// - with glfw you can get those from the callback set in glfwSetCharCallback() -// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message -// FIXME: Should in theory be called "AddCharacterEvent()" to be consistent with new API -void ImGuiIO::AddInputCharacter(unsigned int c) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - if (c == 0 || !AppAcceptingEvents) - return; - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_Text; - e.Source = ImGuiInputSource_Keyboard; - e.Text.Char = c; - g.InputEventsQueue.push_back(e); -} - -// UTF16 strings use surrogate pairs to encode codepoints >= 0x10000, so -// we should save the high surrogate. -void ImGuiIO::AddInputCharacterUTF16(ImWchar16 c) -{ - if ((c == 0 && InputQueueSurrogate == 0) || !AppAcceptingEvents) - return; - - if ((c & 0xFC00) == 0xD800) // High surrogate, must save - { - if (InputQueueSurrogate != 0) - AddInputCharacter(IM_UNICODE_CODEPOINT_INVALID); - InputQueueSurrogate = c; - return; - } - - ImWchar cp = c; - if (InputQueueSurrogate != 0) - { - if ((c & 0xFC00) != 0xDC00) // Invalid low surrogate - { - AddInputCharacter(IM_UNICODE_CODEPOINT_INVALID); - } - else - { -#if IM_UNICODE_CODEPOINT_MAX == 0xFFFF - cp = IM_UNICODE_CODEPOINT_INVALID; // Codepoint will not fit in ImWchar -#else - cp = (ImWchar)(((InputQueueSurrogate - 0xD800) << 10) + (c - 0xDC00) + 0x10000); -#endif - } - - InputQueueSurrogate = 0; - } - AddInputCharacter((unsigned)cp); -} - -void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars) -{ - if (!AppAcceptingEvents) - return; - while (*utf8_chars != 0) - { - unsigned int c = 0; - utf8_chars += ImTextCharFromUtf8(&c, utf8_chars, NULL); - if (c != 0) - AddInputCharacter(c); - } -} - -void ImGuiIO::ClearInputCharacters() -{ - InputQueueCharacters.resize(0); -} - -void ImGuiIO::ClearInputKeys() -{ -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - memset(KeysDown, 0, sizeof(KeysDown)); -#endif - for (int n = 0; n < IM_ARRAYSIZE(KeysData); n++) - { - KeysData[n].Down = false; - KeysData[n].DownDuration = -1.0f; - KeysData[n].DownDurationPrev = -1.0f; - } - KeyCtrl = KeyShift = KeyAlt = KeySuper = false; - KeyMods = ImGuiModFlags_None; - for (int n = 0; n < IM_ARRAYSIZE(NavInputsDownDuration); n++) - NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f; -} - -// Queue a new key down/up event. -// - ImGuiKey key: Translated key (as in, generally ImGuiKey_A matches the key end-user would use to emit an 'A' character) -// - bool down: Is the key down? use false to signify a key release. -// - float analog_value: 0.0f..1.0f -void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value) -{ - //if (e->Down) { IMGUI_DEBUG_LOG_IO("AddKeyEvent() Key='%s' %d, NativeKeycode = %d, NativeScancode = %d\n", ImGui::GetKeyName(e->Key), e->Down, e->NativeKeycode, e->NativeScancode); } - if (key == ImGuiKey_None || !AppAcceptingEvents) - return; - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - IM_ASSERT(ImGui::IsNamedKey(key)); // Backend needs to pass a valid ImGuiKey_ constant. 0..511 values are legacy native key codes which are not accepted by this API. - - // Verify that backend isn't mixing up using new io.AddKeyEvent() api and old io.KeysDown[] + io.KeyMap[] data. -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - IM_ASSERT((BackendUsingLegacyKeyArrays == -1 || BackendUsingLegacyKeyArrays == 0) && "Backend needs to either only use io.AddKeyEvent(), either only fill legacy io.KeysDown[] + io.KeyMap[]. Not both!"); - if (BackendUsingLegacyKeyArrays == -1) - for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_NamedKey_END; n++) - IM_ASSERT(KeyMap[n] == -1 && "Backend needs to either only use io.AddKeyEvent(), either only fill legacy io.KeysDown[] + io.KeyMap[]. Not both!"); - BackendUsingLegacyKeyArrays = 0; -#endif - if (ImGui::IsGamepadKey(key)) - BackendUsingLegacyNavInputArray = false; - - // Partial filter of duplicates (not strictly needed, but makes data neater in particular for key mods and gamepad values which are most commonly spmamed) - ImGuiKeyData* key_data = ImGui::GetKeyData(key); - if (key_data->Down == down && key_data->AnalogValue == analog_value) - { - bool found = false; - for (int n = g.InputEventsQueue.Size - 1; n >= 0 && !found; n--) - if (g.InputEventsQueue[n].Type == ImGuiInputEventType_Key && g.InputEventsQueue[n].Key.Key == key) - found = true; - if (!found) - return; - } - - // Add event - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_Key; - e.Source = ImGui::IsGamepadKey(key) ? ImGuiInputSource_Gamepad : ImGuiInputSource_Keyboard; - e.Key.Key = key; - e.Key.Down = down; - e.Key.AnalogValue = analog_value; - g.InputEventsQueue.push_back(e); -} - -void ImGuiIO::AddKeyEvent(ImGuiKey key, bool down) -{ - if (!AppAcceptingEvents) - return; - AddKeyAnalogEvent(key, down, down ? 1.0f : 0.0f); -} - -// [Optional] Call after AddKeyEvent(). -// Specify native keycode, scancode + Specify index for legacy <1.87 IsKeyXXX() functions with native indices. -// If you are writing a backend in 2022 or don't use IsKeyXXX() with native values that are not ImGuiKey values, you can avoid calling this. -void ImGuiIO::SetKeyEventNativeData(ImGuiKey key, int native_keycode, int native_scancode, int native_legacy_index) -{ - if (key == ImGuiKey_None) - return; - IM_ASSERT(ImGui::IsNamedKey(key)); // >= 512 - IM_ASSERT(native_legacy_index == -1 || ImGui::IsLegacyKey(native_legacy_index)); // >= 0 && <= 511 - IM_UNUSED(native_keycode); // Yet unused - IM_UNUSED(native_scancode); // Yet unused - - // Build native->imgui map so old user code can still call key functions with native 0..511 values. -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - const int legacy_key = (native_legacy_index != -1) ? native_legacy_index : native_keycode; - if (!ImGui::IsLegacyKey(legacy_key)) - return; - KeyMap[legacy_key] = key; - KeyMap[key] = legacy_key; -#else - IM_UNUSED(key); - IM_UNUSED(native_legacy_index); -#endif -} - -// Set master flag for accepting key/mouse/text events (default to true). Useful if you have native dialog boxes that are interrupting your application loop/refresh, and you want to disable events being queued while your app is frozen. -void ImGuiIO::SetAppAcceptingEvents(bool accepting_events) -{ - AppAcceptingEvents = accepting_events; -} - -// Queue a mouse move event -void ImGuiIO::AddMousePosEvent(float x, float y) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - if (!AppAcceptingEvents) - return; - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_MousePos; - e.Source = ImGuiInputSource_Mouse; - e.MousePos.PosX = x; - e.MousePos.PosY = y; - g.InputEventsQueue.push_back(e); -} - -void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); - if (!AppAcceptingEvents) - return; - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_MouseButton; - e.Source = ImGuiInputSource_Mouse; - e.MouseButton.Button = mouse_button; - e.MouseButton.Down = down; - g.InputEventsQueue.push_back(e); -} - -// Queue a mouse wheel event (most mouse/API will only have a Y component) -void ImGuiIO::AddMouseWheelEvent(float wheel_x, float wheel_y) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - if ((wheel_x == 0.0f && wheel_y == 0.0f) || !AppAcceptingEvents) - return; - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_MouseWheel; - e.Source = ImGuiInputSource_Mouse; - e.MouseWheel.WheelX = wheel_x; - e.MouseWheel.WheelY = wheel_y; - g.InputEventsQueue.push_back(e); -} - -void ImGuiIO::AddMouseViewportEvent(ImGuiID viewport_id) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - IM_ASSERT(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport); - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_MouseViewport; - e.Source = ImGuiInputSource_Mouse; - e.MouseViewport.HoveredViewportID = viewport_id; - g.InputEventsQueue.push_back(e); -} - -void ImGuiIO::AddFocusEvent(bool focused) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(&g.IO == this && "Can only add events to current context."); - - ImGuiInputEvent e; - e.Type = ImGuiInputEventType_Focus; - e.AppFocused.Focused = focused; - g.InputEventsQueue.push_back(e); -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) -//----------------------------------------------------------------------------- - -ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments) -{ - IM_ASSERT(num_segments > 0); // Use ImBezierCubicClosestPointCasteljau() - ImVec2 p_last = p1; - ImVec2 p_closest; - float p_closest_dist2 = FLT_MAX; - float t_step = 1.0f / (float)num_segments; - for (int i_step = 1; i_step <= num_segments; i_step++) - { - ImVec2 p_current = ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step); - ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); - float dist2 = ImLengthSqr(p - p_line); - if (dist2 < p_closest_dist2) - { - p_closest = p_line; - p_closest_dist2 = dist2; - } - p_last = p_current; - } - return p_closest; -} - -// Closely mimics PathBezierToCasteljau() in imgui_draw.cpp -static void ImBezierCubicClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) -{ - float dx = x4 - x1; - float dy = y4 - y1; - float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); - float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); - d2 = (d2 >= 0) ? d2 : -d2; - d3 = (d3 >= 0) ? d3 : -d3; - if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) - { - ImVec2 p_current(x4, y4); - ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p); - float dist2 = ImLengthSqr(p - p_line); - if (dist2 < p_closest_dist2) - { - p_closest = p_line; - p_closest_dist2 = dist2; - } - p_last = p_current; - } - else if (level < 10) - { - float x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f; - float x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f; - float x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f; - float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f; - float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f; - float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f; - ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); - ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); - } -} - -// tess_tol is generally the same value you would find in ImGui::GetStyle().CurveTessellationTol -// Because those ImXXX functions are lower-level than ImGui:: we cannot access this value automatically. -ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol) -{ - IM_ASSERT(tess_tol > 0.0f); - ImVec2 p_last = p1; - ImVec2 p_closest; - float p_closest_dist2 = FLT_MAX; - ImBezierCubicClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0); - return p_closest; -} - -ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p) -{ - ImVec2 ap = p - a; - ImVec2 ab_dir = b - a; - float dot = ap.x * ab_dir.x + ap.y * ab_dir.y; - if (dot < 0.0f) - return a; - float ab_len_sqr = ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y; - if (dot > ab_len_sqr) - return b; - return a + ab_dir * dot / ab_len_sqr; -} - -bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) -{ - bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f; - bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f; - bool b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0f; - return ((b1 == b2) && (b2 == b3)); -} - -void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w) -{ - ImVec2 v0 = b - a; - ImVec2 v1 = c - a; - ImVec2 v2 = p - a; - const float denom = v0.x * v1.y - v1.x * v0.y; - out_v = (v2.x * v1.y - v1.x * v2.y) / denom; - out_w = (v0.x * v2.y - v2.x * v0.y) / denom; - out_u = 1.0f - out_v - out_w; -} - -ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p) -{ - ImVec2 proj_ab = ImLineClosestPoint(a, b, p); - ImVec2 proj_bc = ImLineClosestPoint(b, c, p); - ImVec2 proj_ca = ImLineClosestPoint(c, a, p); - float dist2_ab = ImLengthSqr(p - proj_ab); - float dist2_bc = ImLengthSqr(p - proj_bc); - float dist2_ca = ImLengthSqr(p - proj_ca); - float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); - if (m == dist2_ab) - return proj_ab; - if (m == dist2_bc) - return proj_bc; - return proj_ca; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions) -//----------------------------------------------------------------------------- - -// Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more. -int ImStricmp(const char* str1, const char* str2) -{ - int d; - while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } - return d; -} - -int ImStrnicmp(const char* str1, const char* str2, size_t count) -{ - int d = 0; - while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; } - return d; -} - -void ImStrncpy(char* dst, const char* src, size_t count) -{ - if (count < 1) - return; - if (count > 1) - strncpy(dst, src, count - 1); - dst[count - 1] = 0; -} - -char* ImStrdup(const char* str) -{ - size_t len = strlen(str); - void* buf = IM_ALLOC(len + 1); - return (char*)memcpy(buf, (const void*)str, len + 1); -} - -char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src) -{ - size_t dst_buf_size = p_dst_size ? *p_dst_size : strlen(dst) + 1; - size_t src_size = strlen(src) + 1; - if (dst_buf_size < src_size) - { - IM_FREE(dst); - dst = (char*)IM_ALLOC(src_size); - if (p_dst_size) - *p_dst_size = src_size; - } - return (char*)memcpy(dst, (const void*)src, src_size); -} - -const char* ImStrchrRange(const char* str, const char* str_end, char c) -{ - const char* p = (const char*)memchr(str, (int)c, str_end - str); - return p; -} - -int ImStrlenW(const ImWchar* str) -{ - //return (int)wcslen((const wchar_t*)str); // FIXME-OPT: Could use this when wchar_t are 16-bit - int n = 0; - while (*str++) n++; - return n; -} - -// Find end-of-line. Return pointer will point to either first \n, either str_end. -const char* ImStreolRange(const char* str, const char* str_end) -{ - const char* p = (const char*)memchr(str, '\n', str_end - str); - return p ? p : str_end; -} - -const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line -{ - while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n') - buf_mid_line--; - return buf_mid_line; -} - -const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end) -{ - if (!needle_end) - needle_end = needle + strlen(needle); - - const char un0 = (char)toupper(*needle); - while ((!haystack_end && *haystack) || (haystack_end && haystack < haystack_end)) - { - if (toupper(*haystack) == un0) - { - const char* b = needle + 1; - for (const char* a = haystack + 1; b < needle_end; a++, b++) - if (toupper(*a) != toupper(*b)) - break; - if (b == needle_end) - return haystack; - } - haystack++; - } - return NULL; -} - -// Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligible. -void ImStrTrimBlanks(char* buf) -{ - char* p = buf; - while (p[0] == ' ' || p[0] == '\t') // Leading blanks - p++; - char* p_start = p; - while (*p != 0) // Find end of string - p++; - while (p > p_start && (p[-1] == ' ' || p[-1] == '\t')) // Trailing blanks - p--; - if (p_start != buf) // Copy memory if we had leading blanks - memmove(buf, p_start, p - p_start); - buf[p - p_start] = 0; // Zero terminate -} - -const char* ImStrSkipBlank(const char* str) -{ - while (str[0] == ' ' || str[0] == '\t') - str++; - return str; -} - -// A) MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size). -// Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm. -// B) When buf==NULL vsnprintf() will return the output size. -#ifndef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS - -// We support stb_sprintf which is much faster (see: https://github.com/nothings/stb/blob/master/stb_sprintf.h) -// You may set IMGUI_USE_STB_SPRINTF to use our default wrapper, or set IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS -// and setup the wrapper yourself. (FIXME-OPT: Some of our high-level operations such as ImGuiTextBuffer::appendfv() are -// designed using two-passes worst case, which probably could be improved using the stbsp_vsprintfcb() function.) -#ifdef IMGUI_USE_STB_SPRINTF -#define STB_SPRINTF_IMPLEMENTATION -#ifdef IMGUI_STB_SPRINTF_FILENAME -#include IMGUI_STB_SPRINTF_FILENAME -#else -#include "stb_sprintf.h" -#endif -#endif - -#if defined(_MSC_VER) && !defined(vsnprintf) -#define vsnprintf _vsnprintf -#endif - -int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); -#ifdef IMGUI_USE_STB_SPRINTF - int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); -#else - int w = vsnprintf(buf, buf_size, fmt, args); -#endif - va_end(args); - if (buf == NULL) - return w; - if (w == -1 || w >= (int)buf_size) - w = (int)buf_size - 1; - buf[w] = 0; - return w; -} - -int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) -{ -#ifdef IMGUI_USE_STB_SPRINTF - int w = stbsp_vsnprintf(buf, (int)buf_size, fmt, args); -#else - int w = vsnprintf(buf, buf_size, fmt, args); -#endif - if (buf == NULL) - return w; - if (w == -1 || w >= (int)buf_size) - w = (int)buf_size - 1; - buf[w] = 0; - return w; -} -#endif // #ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS - -void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end, const char* fmt, ...) -{ - ImGuiContext& g = *GImGui; - va_list args; - va_start(args, fmt); - int buf_len = ImFormatStringV(g.TempBuffer.Data, g.TempBuffer.Size, fmt, args); - *out_buf = g.TempBuffer.Data; - if (out_buf_end) { *out_buf_end = g.TempBuffer.Data + buf_len; } - va_end(args); -} - -void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end, const char* fmt, va_list args) -{ - ImGuiContext& g = *GImGui; - int buf_len = ImFormatStringV(g.TempBuffer.Data, g.TempBuffer.Size, fmt, args); - *out_buf = g.TempBuffer.Data; - if (out_buf_end) { *out_buf_end = g.TempBuffer.Data + buf_len; } -} - -// CRC32 needs a 1KB lookup table (not cache friendly) -// Although the code to generate the table is simple and shorter than the table itself, using a const table allows us to easily: -// - avoid an unnecessary branch/memory tap, - keep the ImHashXXX functions usable by static constructors, - make it thread-safe. -static const ImU32 GCrc32LookupTable[256] = -{ - 0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3,0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91, - 0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5, - 0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B,0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59, - 0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F,0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D, - 0x76DC4190,0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,0x91646C97,0xE6635C01, - 0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,0x65B0D9C6,0x12B7E950,0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65, - 0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB,0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9, - 0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F,0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD, - 0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1, - 0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7,0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5, - 0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79, - 0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F,0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D, - 0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713,0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21, - 0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,0x616BFFD3,0x166CCF45, - 0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,0xAED16A4A,0xD9D65ADC,0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9, - 0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,0x23D967BF,0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D, -}; - -// Known size hash -// It is ok to call ImHashData on a string with known length but the ### operator won't be supported. -// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. -ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed) -{ - ImU32 crc = ~seed; - const unsigned char* data = (const unsigned char*)data_p; - const ImU32* crc32_lut = GCrc32LookupTable; - while (data_size-- != 0) - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *data++]; - return ~crc; -} - -// Zero-terminated string hash, with support for ### to reset back to seed value -// We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed. -// Because this syntax is rarely used we are optimizing for the common case. -// - If we reach ### in the string we discard the hash so far and reset to the seed. -// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build) -// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. -ImGuiID ImHashStr(const char* data_p, size_t data_size, ImU32 seed) -{ - seed = ~seed; - ImU32 crc = seed; - const unsigned char* data = (const unsigned char*)data_p; - const ImU32* crc32_lut = GCrc32LookupTable; - if (data_size != 0) - { - while (data_size-- != 0) - { - unsigned char c = *data++; - if (c == '#' && data_size >= 2 && data[0] == '#' && data[1] == '#') - crc = seed; - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; - } - } - else - { - while (unsigned char c = *data++) - { - if (c == '#' && data[0] == '#' && data[1] == '#') - crc = seed; - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; - } - } - return ~crc; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (File functions) -//----------------------------------------------------------------------------- - -// Default file functions -#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS - -ImFileHandle ImFileOpen(const char* filename, const char* mode) -{ -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(__CYGWIN__) && !defined(__GNUC__) - // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. - // Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32! - const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, NULL, 0); - const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, NULL, 0); - ImVector buf; - buf.resize(filename_wsize + mode_wsize); - ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, (wchar_t*)&buf[0], filename_wsize); - ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, (wchar_t*)&buf[filename_wsize], mode_wsize); - return ::_wfopen((const wchar_t*)&buf[0], (const wchar_t*)&buf[filename_wsize]); -#else - return fopen(filename, mode); -#endif -} - -// We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portable pre-C++11 zero-warnings way. -bool ImFileClose(ImFileHandle f) { return fclose(f) == 0; } -ImU64 ImFileGetSize(ImFileHandle f) { long off = 0, sz = 0; return ((off = ftell(f)) != -1 && !fseek(f, 0, SEEK_END) && (sz = ftell(f)) != -1 && !fseek(f, off, SEEK_SET)) ? (ImU64)sz : (ImU64)-1; } -ImU64 ImFileRead(void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fread(data, (size_t)sz, (size_t)count, f); } -ImU64 ImFileWrite(const void* data, ImU64 sz, ImU64 count, ImFileHandle f) { return fwrite(data, (size_t)sz, (size_t)count, f); } -#endif // #ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS - -// Helper: Load file content into memory -// Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree() -// This can't really be used with "rt" because fseek size won't match read size. -void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size, int padding_bytes) -{ - IM_ASSERT(filename && mode); - if (out_file_size) - *out_file_size = 0; - - ImFileHandle f; - if ((f = ImFileOpen(filename, mode)) == NULL) - return NULL; - - size_t file_size = (size_t)ImFileGetSize(f); - if (file_size == (size_t)-1) - { - ImFileClose(f); - return NULL; - } - - void* file_data = IM_ALLOC(file_size + padding_bytes); - if (file_data == NULL) - { - ImFileClose(f); - return NULL; - } - if (ImFileRead(file_data, 1, file_size, f) != file_size) - { - ImFileClose(f); - IM_FREE(file_data); - return NULL; - } - if (padding_bytes > 0) - memset((void*)(((char*)file_data) + file_size), 0, (size_t)padding_bytes); - - ImFileClose(f); - if (out_file_size) - *out_file_size = file_size; - - return file_data; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (ImText* functions) -//----------------------------------------------------------------------------- - -// Convert UTF-8 to 32-bit character, process single character input. -// A nearly-branchless UTF-8 decoder, based on work of Christopher Wellons (https://github.com/skeeto/branchless-utf8). -// We handle UTF-8 decoding error by skipping forward. -int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end) -{ - static const char lengths[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3, 4, 0 }; - static const int masks[] = { 0x00, 0x7f, 0x1f, 0x0f, 0x07 }; - static const uint32_t mins[] = { 0x400000, 0, 0x80, 0x800, 0x10000 }; - static const int shiftc[] = { 0, 18, 12, 6, 0 }; - static const int shifte[] = { 0, 6, 4, 2, 0 }; - int len = lengths[*(const unsigned char*)in_text >> 3]; - int wanted = len + !len; - - if (in_text_end == NULL) - in_text_end = in_text + wanted; // Max length, nulls will be taken into account. - - // Copy at most 'len' bytes, stop copying at 0 or past in_text_end. Branch predictor does a good job here, - // so it is fast even with excessive branching. - unsigned char s[4]; - s[0] = in_text + 0 < in_text_end ? in_text[0] : 0; - s[1] = in_text + 1 < in_text_end ? in_text[1] : 0; - s[2] = in_text + 2 < in_text_end ? in_text[2] : 0; - s[3] = in_text + 3 < in_text_end ? in_text[3] : 0; - - // Assume a four-byte character and load four bytes. Unused bits are shifted out. - *out_char = (uint32_t)(s[0] & masks[len]) << 18; - *out_char |= (uint32_t)(s[1] & 0x3f) << 12; - *out_char |= (uint32_t)(s[2] & 0x3f) << 6; - *out_char |= (uint32_t)(s[3] & 0x3f) << 0; - *out_char >>= shiftc[len]; - - // Accumulate the various error conditions. - int e = 0; - e = (*out_char < mins[len]) << 6; // non-canonical encoding - e |= ((*out_char >> 11) == 0x1b) << 7; // surrogate half? - e |= (*out_char > IM_UNICODE_CODEPOINT_MAX) << 8; // out of range? - e |= (s[1] & 0xc0) >> 2; - e |= (s[2] & 0xc0) >> 4; - e |= (s[3] ) >> 6; - e ^= 0x2a; // top two bits of each tail byte correct? - e >>= shifte[len]; - - if (e) - { - // No bytes are consumed when *in_text == 0 || in_text == in_text_end. - // One byte is consumed in case of invalid first byte of in_text. - // All available bytes (at most `len` bytes) are consumed on incomplete/invalid second to last bytes. - // Invalid or incomplete input may consume less bytes than wanted, therefore every byte has to be inspected in s. - wanted = ImMin(wanted, !!s[0] + !!s[1] + !!s[2] + !!s[3]); - *out_char = IM_UNICODE_CODEPOINT_INVALID; - } - - return wanted; -} - -int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining) -{ - ImWchar* buf_out = buf; - ImWchar* buf_end = buf + buf_size; - while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c; - in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); - if (c == 0) - break; - *buf_out++ = (ImWchar)c; - } - *buf_out = 0; - if (in_text_remaining) - *in_text_remaining = in_text; - return (int)(buf_out - buf); -} - -int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end) -{ - int char_count = 0; - while ((!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c; - in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); - if (c == 0) - break; - char_count++; - } - return char_count; -} - -// Based on stb_to_utf8() from github.com/nothings/stb/ -static inline int ImTextCharToUtf8_inline(char* buf, int buf_size, unsigned int c) -{ - if (c < 0x80) - { - buf[0] = (char)c; - return 1; - } - if (c < 0x800) - { - if (buf_size < 2) return 0; - buf[0] = (char)(0xc0 + (c >> 6)); - buf[1] = (char)(0x80 + (c & 0x3f)); - return 2; - } - if (c < 0x10000) - { - if (buf_size < 3) return 0; - buf[0] = (char)(0xe0 + (c >> 12)); - buf[1] = (char)(0x80 + ((c >> 6) & 0x3f)); - buf[2] = (char)(0x80 + ((c ) & 0x3f)); - return 3; - } - if (c <= 0x10FFFF) - { - if (buf_size < 4) return 0; - buf[0] = (char)(0xf0 + (c >> 18)); - buf[1] = (char)(0x80 + ((c >> 12) & 0x3f)); - buf[2] = (char)(0x80 + ((c >> 6) & 0x3f)); - buf[3] = (char)(0x80 + ((c ) & 0x3f)); - return 4; - } - // Invalid code point, the max unicode is 0x10FFFF - return 0; -} - -const char* ImTextCharToUtf8(char out_buf[5], unsigned int c) -{ - int count = ImTextCharToUtf8_inline(out_buf, 5, c); - out_buf[count] = 0; - return out_buf; -} - -// Not optimal but we very rarely use this function. -int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end) -{ - unsigned int unused = 0; - return ImTextCharFromUtf8(&unused, in_text, in_text_end); -} - -static inline int ImTextCountUtf8BytesFromChar(unsigned int c) -{ - if (c < 0x80) return 1; - if (c < 0x800) return 2; - if (c < 0x10000) return 3; - if (c <= 0x10FFFF) return 4; - return 3; -} - -int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end) -{ - char* buf_p = out_buf; - const char* buf_end = out_buf + out_buf_size; - while (buf_p < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c = (unsigned int)(*in_text++); - if (c < 0x80) - *buf_p++ = (char)c; - else - buf_p += ImTextCharToUtf8_inline(buf_p, (int)(buf_end - buf_p - 1), c); - } - *buf_p = 0; - return (int)(buf_p - out_buf); -} - -int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end) -{ - int bytes_count = 0; - while ((!in_text_end || in_text < in_text_end) && *in_text) - { - unsigned int c = (unsigned int)(*in_text++); - if (c < 0x80) - bytes_count++; - else - bytes_count += ImTextCountUtf8BytesFromChar(c); - } - return bytes_count; -} - -//----------------------------------------------------------------------------- -// [SECTION] MISC HELPERS/UTILITIES (Color functions) -// Note: The Convert functions are early design which are not consistent with other API. -//----------------------------------------------------------------------------- - -IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b) -{ - float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f; - int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t); - int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t); - int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t); - return IM_COL32(r, g, b, 0xFF); -} - -ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in) -{ - float s = 1.0f / 255.0f; - return ImVec4( - ((in >> IM_COL32_R_SHIFT) & 0xFF) * s, - ((in >> IM_COL32_G_SHIFT) & 0xFF) * s, - ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, - ((in >> IM_COL32_A_SHIFT) & 0xFF) * s); -} - -ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) -{ - ImU32 out; - out = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT; - out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT; - out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; - out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT; - return out; -} - -// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 -// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv -void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) -{ - float K = 0.f; - if (g < b) - { - ImSwap(g, b); - K = -1.f; - } - if (r < g) - { - ImSwap(r, g); - K = -2.f / 6.f - K; - } - - const float chroma = r - (g < b ? g : b); - out_h = ImFabs(K + (g - b) / (6.f * chroma + 1e-20f)); - out_s = chroma / (r + 1e-20f); - out_v = r; -} - -// Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593 -// also http://en.wikipedia.org/wiki/HSL_and_HSV -void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b) -{ - if (s == 0.0f) - { - // gray - out_r = out_g = out_b = v; - return; - } - - h = ImFmod(h, 1.0f) / (60.0f / 360.0f); - int i = (int)h; - float f = h - (float)i; - float p = v * (1.0f - s); - float q = v * (1.0f - s * f); - float t = v * (1.0f - s * (1.0f - f)); - - switch (i) - { - case 0: out_r = v; out_g = t; out_b = p; break; - case 1: out_r = q; out_g = v; out_b = p; break; - case 2: out_r = p; out_g = v; out_b = t; break; - case 3: out_r = p; out_g = q; out_b = v; break; - case 4: out_r = t; out_g = p; out_b = v; break; - case 5: default: out_r = v; out_g = p; out_b = q; break; - } -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiStorage -// Helper: Key->value storage -//----------------------------------------------------------------------------- - -// std::lower_bound but without the bullshit -static ImGuiStorage::ImGuiStoragePair* LowerBound(ImVector& data, ImGuiID key) -{ - ImGuiStorage::ImGuiStoragePair* first = data.Data; - ImGuiStorage::ImGuiStoragePair* last = data.Data + data.Size; - size_t count = (size_t)(last - first); - while (count > 0) - { - size_t count2 = count >> 1; - ImGuiStorage::ImGuiStoragePair* mid = first + count2; - if (mid->key < key) - { - first = ++mid; - count -= count2 + 1; - } - else - { - count = count2; - } - } - return first; -} - -// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once. -void ImGuiStorage::BuildSortByKey() -{ - struct StaticFunc - { - static int IMGUI_CDECL PairComparerByID(const void* lhs, const void* rhs) - { - // We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that. - if (((const ImGuiStoragePair*)lhs)->key > ((const ImGuiStoragePair*)rhs)->key) return +1; - if (((const ImGuiStoragePair*)lhs)->key < ((const ImGuiStoragePair*)rhs)->key) return -1; - return 0; - } - }; - ImQsort(Data.Data, (size_t)Data.Size, sizeof(ImGuiStoragePair), StaticFunc::PairComparerByID); -} - -int ImGuiStorage::GetInt(ImGuiID key, int default_val) const -{ - ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); - if (it == Data.end() || it->key != key) - return default_val; - return it->val_i; -} - -bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const -{ - return GetInt(key, default_val ? 1 : 0) != 0; -} - -float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const -{ - ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); - if (it == Data.end() || it->key != key) - return default_val; - return it->val_f; -} - -void* ImGuiStorage::GetVoidPtr(ImGuiID key) const -{ - ImGuiStoragePair* it = LowerBound(const_cast&>(Data), key); - if (it == Data.end() || it->key != key) - return NULL; - return it->val_p; -} - -// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. -int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - it = Data.insert(it, ImGuiStoragePair(key, default_val)); - return &it->val_i; -} - -bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val) -{ - return (bool*)GetIntRef(key, default_val ? 1 : 0); -} - -float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - it = Data.insert(it, ImGuiStoragePair(key, default_val)); - return &it->val_f; -} - -void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - it = Data.insert(it, ImGuiStoragePair(key, default_val)); - return &it->val_p; -} - -// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame) -void ImGuiStorage::SetInt(ImGuiID key, int val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - { - Data.insert(it, ImGuiStoragePair(key, val)); - return; - } - it->val_i = val; -} - -void ImGuiStorage::SetBool(ImGuiID key, bool val) -{ - SetInt(key, val ? 1 : 0); -} - -void ImGuiStorage::SetFloat(ImGuiID key, float val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - { - Data.insert(it, ImGuiStoragePair(key, val)); - return; - } - it->val_f = val; -} - -void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val) -{ - ImGuiStoragePair* it = LowerBound(Data, key); - if (it == Data.end() || it->key != key) - { - Data.insert(it, ImGuiStoragePair(key, val)); - return; - } - it->val_p = val; -} - -void ImGuiStorage::SetAllInt(int v) -{ - for (int i = 0; i < Data.Size; i++) - Data[i].val_i = v; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiTextFilter -//----------------------------------------------------------------------------- - -// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" -ImGuiTextFilter::ImGuiTextFilter(const char* default_filter) //-V1077 -{ - InputBuf[0] = 0; - CountGrep = 0; - if (default_filter) - { - ImStrncpy(InputBuf, default_filter, IM_ARRAYSIZE(InputBuf)); - Build(); - } -} - -bool ImGuiTextFilter::Draw(const char* label, float width) -{ - if (width != 0.0f) - ImGui::SetNextItemWidth(width); - bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf)); - if (value_changed) - Build(); - return value_changed; -} - -void ImGuiTextFilter::ImGuiTextRange::split(char separator, ImVector* out) const -{ - out->resize(0); - const char* wb = b; - const char* we = wb; - while (we < e) - { - if (*we == separator) - { - out->push_back(ImGuiTextRange(wb, we)); - wb = we + 1; - } - we++; - } - if (wb != we) - out->push_back(ImGuiTextRange(wb, we)); -} - -void ImGuiTextFilter::Build() -{ - Filters.resize(0); - ImGuiTextRange input_range(InputBuf, InputBuf + strlen(InputBuf)); - input_range.split(',', &Filters); - - CountGrep = 0; - for (int i = 0; i != Filters.Size; i++) - { - ImGuiTextRange& f = Filters[i]; - while (f.b < f.e && ImCharIsBlankA(f.b[0])) - f.b++; - while (f.e > f.b && ImCharIsBlankA(f.e[-1])) - f.e--; - if (f.empty()) - continue; - if (Filters[i].b[0] != '-') - CountGrep += 1; - } -} - -bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const -{ - if (Filters.empty()) - return true; - - if (text == NULL) - text = ""; - - for (int i = 0; i != Filters.Size; i++) - { - const ImGuiTextRange& f = Filters[i]; - if (f.empty()) - continue; - if (f.b[0] == '-') - { - // Subtract - if (ImStristr(text, text_end, f.b + 1, f.e) != NULL) - return false; - } - else - { - // Grep - if (ImStristr(text, text_end, f.b, f.e) != NULL) - return true; - } - } - - // Implicit * grep - if (CountGrep == 0) - return true; - - return false; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiTextBuffer -//----------------------------------------------------------------------------- - -// On some platform vsnprintf() takes va_list by reference and modifies it. -// va_copy is the 'correct' way to copy a va_list but Visual Studio prior to 2013 doesn't have it. -#ifndef va_copy -#if defined(__GNUC__) || defined(__clang__) -#define va_copy(dest, src) __builtin_va_copy(dest, src) -#else -#define va_copy(dest, src) (dest = src) -#endif -#endif - -char ImGuiTextBuffer::EmptyString[1] = { 0 }; - -void ImGuiTextBuffer::append(const char* str, const char* str_end) -{ - int len = str_end ? (int)(str_end - str) : (int)strlen(str); - - // Add zero-terminator the first time - const int write_off = (Buf.Size != 0) ? Buf.Size : 1; - const int needed_sz = write_off + len; - if (write_off + len >= Buf.Capacity) - { - int new_capacity = Buf.Capacity * 2; - Buf.reserve(needed_sz > new_capacity ? needed_sz : new_capacity); - } - - Buf.resize(needed_sz); - memcpy(&Buf[write_off - 1], str, (size_t)len); - Buf[write_off - 1 + len] = 0; -} - -void ImGuiTextBuffer::appendf(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - appendfv(fmt, args); - va_end(args); -} - -// Helper: Text buffer for logging/accumulating text -void ImGuiTextBuffer::appendfv(const char* fmt, va_list args) -{ - va_list args_copy; - va_copy(args_copy, args); - - int len = ImFormatStringV(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass. - if (len <= 0) - { - va_end(args_copy); - return; - } - - // Add zero-terminator the first time - const int write_off = (Buf.Size != 0) ? Buf.Size : 1; - const int needed_sz = write_off + len; - if (write_off + len >= Buf.Capacity) - { - int new_capacity = Buf.Capacity * 2; - Buf.reserve(needed_sz > new_capacity ? needed_sz : new_capacity); - } - - Buf.resize(needed_sz); - ImFormatStringV(&Buf[write_off - 1], (size_t)len + 1, fmt, args_copy); - va_end(args_copy); -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiListClipper -// This is currently not as flexible/powerful as it should be and really confusing/spaghetti, mostly because we changed -// the API mid-way through development and support two ways to using the clipper, needs some rework (see TODO) -//----------------------------------------------------------------------------- - -// FIXME-TABLE: This prevents us from using ImGuiListClipper _inside_ a table cell. -// The problem we have is that without a Begin/End scheme for rows using the clipper is ambiguous. -static bool GetSkipItemForListClipping() -{ - ImGuiContext& g = *GImGui; - return (g.CurrentTable ? g.CurrentTable->HostSkipItems : g.CurrentWindow->SkipItems); -} - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -// Legacy helper to calculate coarse clipping of large list of evenly sized items. -// This legacy API is not ideal because it assume we will return a single contiguous rectangle. -// Prefer using ImGuiListClipper which can returns non-contiguous ranges. -void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.LogEnabled) - { - // If logging is active, do not perform any clipping - *out_items_display_start = 0; - *out_items_display_end = items_count; - return; - } - if (GetSkipItemForListClipping()) - { - *out_items_display_start = *out_items_display_end = 0; - return; - } - - // We create the union of the ClipRect and the scoring rect which at worst should be 1 page away from ClipRect - // We don't include g.NavId's rectangle in there (unless g.NavJustMovedToId is set) because the rectangle enlargement can get costly. - ImRect rect = window->ClipRect; - if (g.NavMoveScoringItems) - rect.Add(g.NavScoringNoClipRect); - if (g.NavJustMovedToId && window->NavLastIds[0] == g.NavJustMovedToId) - rect.Add(WindowRectRelToAbs(window, window->NavRectRel[0])); // Could store and use NavJustMovedToRectRel - - const ImVec2 pos = window->DC.CursorPos; - int start = (int)((rect.Min.y - pos.y) / items_height); - int end = (int)((rect.Max.y - pos.y) / items_height); - - // When performing a navigation request, ensure we have one item extra in the direction we are moving to - // FIXME: Verify this works with tabbing - const bool is_nav_request = (g.NavMoveScoringItems && g.NavWindow && g.NavWindow->RootWindowForNav == window->RootWindowForNav); - if (is_nav_request && g.NavMoveClipDir == ImGuiDir_Up) - start--; - if (is_nav_request && g.NavMoveClipDir == ImGuiDir_Down) - end++; - - start = ImClamp(start, 0, items_count); - end = ImClamp(end + 1, start, items_count); - *out_items_display_start = start; - *out_items_display_end = end; -} -#endif - -static void ImGuiListClipper_SortAndFuseRanges(ImVector& ranges, int offset = 0) -{ - if (ranges.Size - offset <= 1) - return; - - // Helper to order ranges and fuse them together if possible (bubble sort is fine as we are only sorting 2-3 entries) - for (int sort_end = ranges.Size - offset - 1; sort_end > 0; --sort_end) - for (int i = offset; i < sort_end + offset; ++i) - if (ranges[i].Min > ranges[i + 1].Min) - ImSwap(ranges[i], ranges[i + 1]); - - // Now fuse ranges together as much as possible. - for (int i = 1 + offset; i < ranges.Size; i++) - { - IM_ASSERT(!ranges[i].PosToIndexConvert && !ranges[i - 1].PosToIndexConvert); - if (ranges[i - 1].Max < ranges[i].Min) - continue; - ranges[i - 1].Min = ImMin(ranges[i - 1].Min, ranges[i].Min); - ranges[i - 1].Max = ImMax(ranges[i - 1].Max, ranges[i].Max); - ranges.erase(ranges.Data + i); - i--; - } -} - -static void ImGuiListClipper_SeekCursorAndSetupPrevLine(float pos_y, float line_height) -{ - // Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor. - // FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue. - // The clipper should probably have a final step to display the last item in a regular manner, maybe with an opt-out flag for data sets which may have costly seek? - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float off_y = pos_y - window->DC.CursorPos.y; - window->DC.CursorPos.y = pos_y; - window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, pos_y - g.Style.ItemSpacing.y); - window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage. - window->DC.PrevLineSize.y = (line_height - g.Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. - if (ImGuiOldColumns* columns = window->DC.CurrentColumns) - columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly - if (ImGuiTable* table = g.CurrentTable) - { - if (table->IsInsideRow) - ImGui::TableEndRow(table); - table->RowPosY2 = window->DC.CursorPos.y; - const int row_increase = (int)((off_y / line_height) + 0.5f); - //table->CurrentRow += row_increase; // Can't do without fixing TableEndRow() - table->RowBgColorCounter += row_increase; - } -} - -static void ImGuiListClipper_SeekCursorForItem(ImGuiListClipper* clipper, int item_n) -{ - // StartPosY starts from ItemsFrozen hence the subtraction - // Perform the add and multiply with double to allow seeking through larger ranges - ImGuiListClipperData* data = (ImGuiListClipperData*)clipper->TempData; - float pos_y = (float)((double)clipper->StartPosY + data->LossynessOffset + (double)(item_n - data->ItemsFrozen) * clipper->ItemsHeight); - ImGuiListClipper_SeekCursorAndSetupPrevLine(pos_y, clipper->ItemsHeight); -} - -ImGuiListClipper::ImGuiListClipper() -{ - memset(this, 0, sizeof(*this)); - ItemsCount = -1; -} - -ImGuiListClipper::~ImGuiListClipper() -{ - End(); -} - -// Use case A: Begin() called from constructor with items_height<0, then called again from Step() in StepNo 1 -// Use case B: Begin() called from constructor with items_height>0 -// FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style. -void ImGuiListClipper::Begin(int items_count, float items_height) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - if (ImGuiTable* table = g.CurrentTable) - if (table->IsInsideRow) - ImGui::TableEndRow(table); - - StartPosY = window->DC.CursorPos.y; - ItemsHeight = items_height; - ItemsCount = items_count; - DisplayStart = -1; - DisplayEnd = 0; - - // Acquire temporary buffer - if (++g.ClipperTempDataStacked > g.ClipperTempData.Size) - g.ClipperTempData.resize(g.ClipperTempDataStacked, ImGuiListClipperData()); - ImGuiListClipperData* data = &g.ClipperTempData[g.ClipperTempDataStacked - 1]; - data->Reset(this); - data->LossynessOffset = window->DC.CursorStartPosLossyness.y; - TempData = data; -} - -void ImGuiListClipper::End() -{ - ImGuiContext& g = *GImGui; - if (ImGuiListClipperData* data = (ImGuiListClipperData*)TempData) - { - // In theory here we should assert that we are already at the right position, but it seems saner to just seek at the end and not assert/crash the user. - if (ItemsCount >= 0 && ItemsCount < INT_MAX && DisplayStart >= 0) - ImGuiListClipper_SeekCursorForItem(this, ItemsCount); - - // Restore temporary buffer and fix back pointers which may be invalidated when nesting - IM_ASSERT(data->ListClipper == this); - data->StepNo = data->Ranges.Size; - if (--g.ClipperTempDataStacked > 0) - { - data = &g.ClipperTempData[g.ClipperTempDataStacked - 1]; - data->ListClipper->TempData = data; - } - TempData = NULL; - } - ItemsCount = -1; -} - -void ImGuiListClipper::ForceDisplayRangeByIndices(int item_min, int item_max) -{ - ImGuiListClipperData* data = (ImGuiListClipperData*)TempData; - IM_ASSERT(DisplayStart < 0); // Only allowed after Begin() and if there has not been a specified range yet. - IM_ASSERT(item_min <= item_max); - if (item_min < item_max) - data->Ranges.push_back(ImGuiListClipperRange::FromIndices(item_min, item_max)); -} - -bool ImGuiListClipper::Step() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiListClipperData* data = (ImGuiListClipperData*)TempData; - IM_ASSERT(data != NULL && "Called ImGuiListClipper::Step() too many times, or before ImGuiListClipper::Begin() ?"); - - ImGuiTable* table = g.CurrentTable; - if (table && table->IsInsideRow) - ImGui::TableEndRow(table); - - // No items - if (ItemsCount == 0 || GetSkipItemForListClipping()) - return (void)End(), false; - - // While we are in frozen row state, keep displaying items one by one, unclipped - // FIXME: Could be stored as a table-agnostic state. - if (data->StepNo == 0 && table != NULL && !table->IsUnfrozenRows) - { - DisplayStart = data->ItemsFrozen; - DisplayEnd = data->ItemsFrozen + 1; - if (DisplayStart >= ItemsCount) - return (void)End(), false; - data->ItemsFrozen++; - return true; - } - - // Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element height) - bool calc_clipping = false; - if (data->StepNo == 0) - { - StartPosY = window->DC.CursorPos.y; - if (ItemsHeight <= 0.0f) - { - // Submit the first item (or range) so we can measure its height (generally the first range is 0..1) - data->Ranges.push_front(ImGuiListClipperRange::FromIndices(data->ItemsFrozen, data->ItemsFrozen + 1)); - DisplayStart = ImMax(data->Ranges[0].Min, data->ItemsFrozen); - DisplayEnd = ImMin(data->Ranges[0].Max, ItemsCount); - if (DisplayStart == DisplayEnd) - return (void)End(), false; - data->StepNo = 1; - return true; - } - calc_clipping = true; // If on the first step with known item height, calculate clipping. - } - - // Step 1: Let the clipper infer height from first range - if (ItemsHeight <= 0.0f) - { - IM_ASSERT(data->StepNo == 1); - if (table) - IM_ASSERT(table->RowPosY1 == StartPosY && table->RowPosY2 == window->DC.CursorPos.y); - - ItemsHeight = (window->DC.CursorPos.y - StartPosY) / (float)(DisplayEnd - DisplayStart); - bool affected_by_floating_point_precision = ImIsFloatAboveGuaranteedIntegerPrecision(StartPosY) || ImIsFloatAboveGuaranteedIntegerPrecision(window->DC.CursorPos.y); - if (affected_by_floating_point_precision) - ItemsHeight = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y; // FIXME: Technically wouldn't allow multi-line entries. - - IM_ASSERT(ItemsHeight > 0.0f && "Unable to calculate item height! First item hasn't moved the cursor vertically!"); - calc_clipping = true; // If item height had to be calculated, calculate clipping afterwards. - } - - // Step 0 or 1: Calculate the actual ranges of visible elements. - const int already_submitted = DisplayEnd; - if (calc_clipping) - { - if (g.LogEnabled) - { - // If logging is active, do not perform any clipping - data->Ranges.push_back(ImGuiListClipperRange::FromIndices(0, ItemsCount)); - } - else - { - // Add range selected to be included for navigation - const bool is_nav_request = (g.NavMoveScoringItems && g.NavWindow && g.NavWindow->RootWindowForNav == window->RootWindowForNav); - if (is_nav_request) - data->Ranges.push_back(ImGuiListClipperRange::FromPositions(g.NavScoringNoClipRect.Min.y, g.NavScoringNoClipRect.Max.y, 0, 0)); - if (is_nav_request && (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && g.NavTabbingDir == -1) - data->Ranges.push_back(ImGuiListClipperRange::FromIndices(ItemsCount - 1, ItemsCount)); - - // Add focused/active item - ImRect nav_rect_abs = ImGui::WindowRectRelToAbs(window, window->NavRectRel[0]); - if (g.NavId != 0 && window->NavLastIds[0] == g.NavId) - data->Ranges.push_back(ImGuiListClipperRange::FromPositions(nav_rect_abs.Min.y, nav_rect_abs.Max.y, 0, 0)); - - // Add visible range - const int off_min = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Up) ? -1 : 0; - const int off_max = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Down) ? 1 : 0; - data->Ranges.push_back(ImGuiListClipperRange::FromPositions(window->ClipRect.Min.y, window->ClipRect.Max.y, off_min, off_max)); - } - - // Convert position ranges to item index ranges - // - Very important: when a starting position is after our maximum item, we set Min to (ItemsCount - 1). This allows us to handle most forms of wrapping. - // - Due to how Selectable extra padding they tend to be "unaligned" with exact unit in the item list, - // which with the flooring/ceiling tend to lead to 2 items instead of one being submitted. - for (int i = 0; i < data->Ranges.Size; i++) - if (data->Ranges[i].PosToIndexConvert) - { - int m1 = (int)(((double)data->Ranges[i].Min - window->DC.CursorPos.y - data->LossynessOffset) / ItemsHeight); - int m2 = (int)((((double)data->Ranges[i].Max - window->DC.CursorPos.y - data->LossynessOffset) / ItemsHeight) + 0.999999f); - data->Ranges[i].Min = ImClamp(already_submitted + m1 + data->Ranges[i].PosToIndexOffsetMin, already_submitted, ItemsCount - 1); - data->Ranges[i].Max = ImClamp(already_submitted + m2 + data->Ranges[i].PosToIndexOffsetMax, data->Ranges[i].Min + 1, ItemsCount); - data->Ranges[i].PosToIndexConvert = false; - } - ImGuiListClipper_SortAndFuseRanges(data->Ranges, data->StepNo); - } - - // Step 0+ (if item height is given in advance) or 1+: Display the next range in line. - if (data->StepNo < data->Ranges.Size) - { - DisplayStart = ImMax(data->Ranges[data->StepNo].Min, already_submitted); - DisplayEnd = ImMin(data->Ranges[data->StepNo].Max, ItemsCount); - if (DisplayStart > already_submitted) //-V1051 - ImGuiListClipper_SeekCursorForItem(this, DisplayStart); - data->StepNo++; - return true; - } - - // After the last step: Let the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), - // Advance the cursor to the end of the list and then returns 'false' to end the loop. - if (ItemsCount < INT_MAX) - ImGuiListClipper_SeekCursorForItem(this, ItemsCount); - - End(); - return false; -} - -//----------------------------------------------------------------------------- -// [SECTION] STYLING -//----------------------------------------------------------------------------- - -ImGuiStyle& ImGui::GetStyle() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); - return GImGui->Style; -} - -ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) -{ - ImGuiStyle& style = GImGui->Style; - ImVec4 c = style.Colors[idx]; - c.w *= style.Alpha * alpha_mul; - return ColorConvertFloat4ToU32(c); -} - -ImU32 ImGui::GetColorU32(const ImVec4& col) -{ - ImGuiStyle& style = GImGui->Style; - ImVec4 c = col; - c.w *= style.Alpha; - return ColorConvertFloat4ToU32(c); -} - -const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx) -{ - ImGuiStyle& style = GImGui->Style; - return style.Colors[idx]; -} - -ImU32 ImGui::GetColorU32(ImU32 col) -{ - ImGuiStyle& style = GImGui->Style; - if (style.Alpha >= 1.0f) - return col; - ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT; - a = (ImU32)(a * style.Alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range. - return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); -} - -// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32 -void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col) -{ - ImGuiContext& g = *GImGui; - ImGuiColorMod backup; - backup.Col = idx; - backup.BackupValue = g.Style.Colors[idx]; - g.ColorStack.push_back(backup); - g.Style.Colors[idx] = ColorConvertU32ToFloat4(col); -} - -void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) -{ - ImGuiContext& g = *GImGui; - ImGuiColorMod backup; - backup.Col = idx; - backup.BackupValue = g.Style.Colors[idx]; - g.ColorStack.push_back(backup); - g.Style.Colors[idx] = col; -} - -void ImGui::PopStyleColor(int count) -{ - ImGuiContext& g = *GImGui; - while (count > 0) - { - ImGuiColorMod& backup = g.ColorStack.back(); - g.Style.Colors[backup.Col] = backup.BackupValue; - g.ColorStack.pop_back(); - count--; - } -} - -struct ImGuiStyleVarInfo -{ - ImGuiDataType Type; - ImU32 Count; - ImU32 Offset; - void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); } -}; - -static const ImGuiCol GWindowDockStyleColors[ImGuiWindowDockStyleCol_COUNT] = -{ - ImGuiCol_Text, ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive -}; - -static const ImGuiStyleVarInfo GStyleVarInfo[] = -{ - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, DisabledAlpha) }, // ImGuiStyleVar_DisabledAlpha - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, CellPadding) }, // ImGuiStyleVar_CellPadding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding - { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign - { ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign -}; - -static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx) -{ - IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT); - IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT); - return &GStyleVarInfo[idx]; -} - -void ImGui::PushStyleVar(ImGuiStyleVar idx, float val) -{ - const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) - { - ImGuiContext& g = *GImGui; - float* pvar = (float*)var_info->GetVarPtr(&g.Style); - g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); - *pvar = val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!"); -} - -void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val) -{ - const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2) - { - ImGuiContext& g = *GImGui; - ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style); - g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar)); - *pvar = val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!"); -} - -void ImGui::PopStyleVar(int count) -{ - ImGuiContext& g = *GImGui; - while (count > 0) - { - // We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it. - ImGuiStyleMod& backup = g.StyleVarStack.back(); - const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx); - void* data = info->GetVarPtr(&g.Style); - if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; } - else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; } - g.StyleVarStack.pop_back(); - count--; - } -} - -const char* ImGui::GetStyleColorName(ImGuiCol idx) -{ - // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; - switch (idx) - { - case ImGuiCol_Text: return "Text"; - case ImGuiCol_TextDisabled: return "TextDisabled"; - case ImGuiCol_WindowBg: return "WindowBg"; - case ImGuiCol_ChildBg: return "ChildBg"; - case ImGuiCol_PopupBg: return "PopupBg"; - case ImGuiCol_Border: return "Border"; - case ImGuiCol_BorderShadow: return "BorderShadow"; - case ImGuiCol_FrameBg: return "FrameBg"; - case ImGuiCol_FrameBgHovered: return "FrameBgHovered"; - case ImGuiCol_FrameBgActive: return "FrameBgActive"; - case ImGuiCol_TitleBg: return "TitleBg"; - case ImGuiCol_TitleBgActive: return "TitleBgActive"; - case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed"; - case ImGuiCol_MenuBarBg: return "MenuBarBg"; - case ImGuiCol_ScrollbarBg: return "ScrollbarBg"; - case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab"; - case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered"; - case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive"; - case ImGuiCol_CheckMark: return "CheckMark"; - case ImGuiCol_SliderGrab: return "SliderGrab"; - case ImGuiCol_SliderGrabActive: return "SliderGrabActive"; - case ImGuiCol_Button: return "Button"; - case ImGuiCol_ButtonHovered: return "ButtonHovered"; - case ImGuiCol_ButtonActive: return "ButtonActive"; - case ImGuiCol_Header: return "Header"; - case ImGuiCol_HeaderHovered: return "HeaderHovered"; - case ImGuiCol_HeaderActive: return "HeaderActive"; - case ImGuiCol_Separator: return "Separator"; - case ImGuiCol_SeparatorHovered: return "SeparatorHovered"; - case ImGuiCol_SeparatorActive: return "SeparatorActive"; - case ImGuiCol_ResizeGrip: return "ResizeGrip"; - case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered"; - case ImGuiCol_ResizeGripActive: return "ResizeGripActive"; - case ImGuiCol_Tab: return "Tab"; - case ImGuiCol_TabHovered: return "TabHovered"; - case ImGuiCol_TabActive: return "TabActive"; - case ImGuiCol_TabUnfocused: return "TabUnfocused"; - case ImGuiCol_TabUnfocusedActive: return "TabUnfocusedActive"; - case ImGuiCol_DockingPreview: return "DockingPreview"; - case ImGuiCol_DockingEmptyBg: return "DockingEmptyBg"; - case ImGuiCol_PlotLines: return "PlotLines"; - case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered"; - case ImGuiCol_PlotHistogram: return "PlotHistogram"; - case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered"; - case ImGuiCol_TableHeaderBg: return "TableHeaderBg"; - case ImGuiCol_TableBorderStrong: return "TableBorderStrong"; - case ImGuiCol_TableBorderLight: return "TableBorderLight"; - case ImGuiCol_TableRowBg: return "TableRowBg"; - case ImGuiCol_TableRowBgAlt: return "TableRowBgAlt"; - case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; - case ImGuiCol_DragDropTarget: return "DragDropTarget"; - case ImGuiCol_NavHighlight: return "NavHighlight"; - case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight"; - case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg"; - case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg"; - } - IM_ASSERT(0); - return "Unknown"; -} - - -//----------------------------------------------------------------------------- -// [SECTION] RENDER HELPERS -// Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change, -// we need a nicer separation between low-level functions and high-level functions relying on the ImGui context. -// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: context. -//----------------------------------------------------------------------------- - -const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end) -{ - const char* text_display_end = text; - if (!text_end) - text_end = (const char*)-1; - - while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#')) - text_display_end++; - return text_display_end; -} - -// Internal ImGui functions to render text -// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText() -void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // Hide anything after a '##' string - const char* text_display_end; - if (hide_text_after_hash) - { - text_display_end = FindRenderedTextEnd(text, text_end); - } - else - { - if (!text_end) - text_end = text + strlen(text); // FIXME-OPT - text_display_end = text_end; - } - - if (text != text_display_end) - { - window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); - if (g.LogEnabled) - LogRenderedText(&pos, text, text_display_end); - } -} - -void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - if (!text_end) - text_end = text + strlen(text); // FIXME-OPT - - if (text != text_end) - { - window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); - if (g.LogEnabled) - LogRenderedText(&pos, text, text_end); - } -} - -// Default clip_rect uses (pos_min,pos_max) -// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges) -void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) -{ - // Perform CPU side clipping for single clipped element to avoid using scissor state - ImVec2 pos = pos_min; - const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f); - - const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; - const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max; - bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y); - if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min - need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); - - // Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment. - if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x); - if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y); - - // Render - if (need_clipping) - { - ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); - draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect); - } - else - { - draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL); - } -} - -void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) -{ - // Hide anything after a '##' string - const char* text_display_end = FindRenderedTextEnd(text, text_end); - const int text_len = (int)(text_display_end - text); - if (text_len == 0) - return; - - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect); - if (g.LogEnabled) - LogRenderedText(&pos_min, text, text_display_end); -} - - -// Another overly complex function until we reorganize everything into a nice all-in-one helper. -// This is made more complex because we have dissociated the layout rectangle (pos_min..pos_max) which define _where_ the ellipsis is, from actual clipping of text and limit of the ellipsis display. -// This is because in the context of tabs we selectively hide part of the text when the Close Button appears, but we don't want the ellipsis to move. -void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end_full, const ImVec2* text_size_if_known) -{ - ImGuiContext& g = *GImGui; - if (text_end_full == NULL) - text_end_full = FindRenderedTextEnd(text); - const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_end_full, false, 0.0f); - - //draw_list->AddLine(ImVec2(pos_max.x, pos_min.y - 4), ImVec2(pos_max.x, pos_max.y + 4), IM_COL32(0, 0, 255, 255)); - //draw_list->AddLine(ImVec2(ellipsis_max_x, pos_min.y-2), ImVec2(ellipsis_max_x, pos_max.y+2), IM_COL32(0, 255, 0, 255)); - //draw_list->AddLine(ImVec2(clip_max_x, pos_min.y), ImVec2(clip_max_x, pos_max.y), IM_COL32(255, 0, 0, 255)); - // FIXME: We could technically remove (last_glyph->AdvanceX - last_glyph->X1) from text_size.x here and save a few pixels. - if (text_size.x > pos_max.x - pos_min.x) - { - // Hello wo... - // | | | - // min max ellipsis_max - // <-> this is generally some padding value - - const ImFont* font = draw_list->_Data->Font; - const float font_size = draw_list->_Data->FontSize; - const char* text_end_ellipsis = NULL; - - ImWchar ellipsis_char = font->EllipsisChar; - int ellipsis_char_count = 1; - if (ellipsis_char == (ImWchar)-1) - { - ellipsis_char = font->DotChar; - ellipsis_char_count = 3; - } - const ImFontGlyph* glyph = font->FindGlyph(ellipsis_char); - - float ellipsis_glyph_width = glyph->X1; // Width of the glyph with no padding on either side - float ellipsis_total_width = ellipsis_glyph_width; // Full width of entire ellipsis - - if (ellipsis_char_count > 1) - { - // Full ellipsis size without free spacing after it. - const float spacing_between_dots = 1.0f * (draw_list->_Data->FontSize / font->FontSize); - ellipsis_glyph_width = glyph->X1 - glyph->X0 + spacing_between_dots; - ellipsis_total_width = ellipsis_glyph_width * (float)ellipsis_char_count - spacing_between_dots; - } - - // We can now claim the space between pos_max.x and ellipsis_max.x - const float text_avail_width = ImMax((ImMax(pos_max.x, ellipsis_max_x) - ellipsis_total_width) - pos_min.x, 1.0f); - float text_size_clipped_x = font->CalcTextSizeA(font_size, text_avail_width, 0.0f, text, text_end_full, &text_end_ellipsis).x; - if (text == text_end_ellipsis && text_end_ellipsis < text_end_full) - { - // Always display at least 1 character if there's no room for character + ellipsis - text_end_ellipsis = text + ImTextCountUtf8BytesFromChar(text, text_end_full); - text_size_clipped_x = font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text, text_end_ellipsis).x; - } - while (text_end_ellipsis > text && ImCharIsBlankA(text_end_ellipsis[-1])) - { - // Trim trailing space before ellipsis (FIXME: Supporting non-ascii blanks would be nice, for this we need a function to backtrack in UTF-8 text) - text_end_ellipsis--; - text_size_clipped_x -= font->CalcTextSizeA(font_size, FLT_MAX, 0.0f, text_end_ellipsis, text_end_ellipsis + 1).x; // Ascii blanks are always 1 byte - } - - // Render text, render ellipsis - RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_ellipsis, &text_size, ImVec2(0.0f, 0.0f)); - float ellipsis_x = pos_min.x + text_size_clipped_x; - if (ellipsis_x + ellipsis_total_width <= ellipsis_max_x) - for (int i = 0; i < ellipsis_char_count; i++) - { - font->RenderChar(draw_list, font_size, ImVec2(ellipsis_x, pos_min.y), GetColorU32(ImGuiCol_Text), ellipsis_char); - ellipsis_x += ellipsis_glyph_width; - } - } - else - { - RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_full, &text_size, ImVec2(0.0f, 0.0f)); - } - - if (g.LogEnabled) - LogRenderedText(&pos_min, text, text_end_full); -} - -// Render a rectangle shaped with optional rounding and borders -void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); - const float border_size = g.Style.FrameBorderSize; - if (border && border_size > 0.0f) - { - window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); - window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); - } -} - -void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const float border_size = g.Style.FrameBorderSize; - if (border_size > 0.0f) - { - window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size); - window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); - } -} - -void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags) -{ - ImGuiContext& g = *GImGui; - if (id != g.NavId) - return; - if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw)) - return; - ImGuiWindow* window = g.CurrentWindow; - if (window->DC.NavHideHighlightOneFrame) - return; - - float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; - ImRect display_rect = bb; - display_rect.ClipWith(window->ClipRect); - if (flags & ImGuiNavHighlightFlags_TypeDefault) - { - const float THICKNESS = 2.0f; - const float DISTANCE = 3.0f + THICKNESS * 0.5f; - display_rect.Expand(ImVec2(DISTANCE, DISTANCE)); - bool fully_visible = window->ClipRect.Contains(display_rect); - if (!fully_visible) - window->DrawList->PushClipRect(display_rect.Min, display_rect.Max); - window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), display_rect.Max - ImVec2(THICKNESS * 0.5f, THICKNESS * 0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, 0, THICKNESS); - if (!fully_visible) - window->DrawList->PopClipRect(); - } - if (flags & ImGuiNavHighlightFlags_TypeThin) - { - window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, 0, 1.0f); - } -} - -void ImGui::RenderMouseCursor(ImVec2 base_pos, float base_scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); - ImFontAtlas* font_atlas = g.DrawListSharedData.Font->ContainerAtlas; - for (int n = 0; n < g.Viewports.Size; n++) - { - // We scale cursor with current viewport/monitor, however Windows 10 for its own hardware cursor seems to be using a different scale factor. - ImVec2 offset, size, uv[4]; - if (!font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) - continue; - ImGuiViewportP* viewport = g.Viewports[n]; - const ImVec2 pos = base_pos - offset; - const float scale = base_scale * viewport->DpiScale; - if (!viewport->GetMainRect().Overlaps(ImRect(pos, pos + ImVec2(size.x + 2, size.y + 2) * scale))) - continue; - ImDrawList* draw_list = GetForegroundDrawList(viewport); - ImTextureID tex_id = font_atlas->TexID; - draw_list->PushTextureID(tex_id); - draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale, uv[2], uv[3], col_shadow); - draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale, uv[2], uv[3], col_shadow); - draw_list->AddImage(tex_id, pos, pos + size * scale, uv[2], uv[3], col_border); - draw_list->AddImage(tex_id, pos, pos + size * scale, uv[0], uv[1], col_fill); - draw_list->PopTextureID(); - } -} - - -//----------------------------------------------------------------------------- -// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!) -//----------------------------------------------------------------------------- - -// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods -ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst(NULL) -{ - memset(this, 0, sizeof(*this)); - Name = ImStrdup(name); - NameBufLen = (int)strlen(name) + 1; - ID = ImHashStr(name); - IDStack.push_back(ID); - ViewportAllowPlatformMonitorExtend = -1; - ViewportPos = ImVec2(FLT_MAX, FLT_MAX); - MoveId = GetID("#MOVE"); - TabId = GetID("#TAB"); - ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); - ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f); - AutoFitFramesX = AutoFitFramesY = -1; - AutoPosLastDirection = ImGuiDir_None; - SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = SetWindowDockAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing; - SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX); - LastFrameActive = -1; - LastFrameJustFocused = -1; - LastTimeActive = -1.0f; - FontWindowScale = FontDpiScale = 1.0f; - SettingsOffset = -1; - DockOrder = -1; - DrawList = &DrawListInst; - DrawList->_Data = &context->DrawListSharedData; - DrawList->_OwnerName = Name; - IM_PLACEMENT_NEW(&WindowClass) ImGuiWindowClass(); -} - -ImGuiWindow::~ImGuiWindow() -{ - IM_ASSERT(DrawList == &DrawListInst); - IM_DELETE(Name); - ColumnsStorage.clear_destruct(); -} - -ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end); - return id; -} - -ImGuiID ImGuiWindow::GetID(const void* ptr) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL); - return id; -} - -ImGuiID ImGuiWindow::GetID(int n) -{ - ImGuiID seed = IDStack.back(); - ImGuiID id = ImHashData(&n, sizeof(n), seed); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL); - return id; -} - -// This is only used in rare/specific situations to manufacture an ID out of nowhere. -ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs) -{ - ImGuiID seed = IDStack.back(); - ImRect r_rel = ImGui::WindowRectAbsToRel(this, r_abs); - ImGuiID id = ImHashData(&r_rel, sizeof(r_rel), seed); - return id; -} - -static void SetCurrentWindow(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - g.CurrentWindow = window; - g.CurrentTable = window && window->DC.CurrentTableIdx != -1 ? g.Tables.GetByIndex(window->DC.CurrentTableIdx) : NULL; - if (window) - g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); -} - -void ImGui::GcCompactTransientMiscBuffers() -{ - ImGuiContext& g = *GImGui; - g.ItemFlagsStack.clear(); - g.GroupStack.clear(); - TableGcCompactSettings(); -} - -// Free up/compact internal window buffers, we can use this when a window becomes unused. -// Not freed: -// - ImGuiWindow, ImGuiWindowSettings, Name, StateStorage, ColumnsStorage (may hold useful data) -// This should have no noticeable visual effect. When the window reappear however, expect new allocation/buffer growth/copy cost. -void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window) -{ - window->MemoryCompacted = true; - window->MemoryDrawListIdxCapacity = window->DrawList->IdxBuffer.Capacity; - window->MemoryDrawListVtxCapacity = window->DrawList->VtxBuffer.Capacity; - window->IDStack.clear(); - window->DrawList->_ClearFreeMemory(); - window->DC.ChildWindows.clear(); - window->DC.ItemWidthStack.clear(); - window->DC.TextWrapPosStack.clear(); -} - -void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window) -{ - // We stored capacity of the ImDrawList buffer to reduce growth-caused allocation/copy when awakening. - // The other buffers tends to amortize much faster. - window->MemoryCompacted = false; - window->DrawList->IdxBuffer.reserve(window->MemoryDrawListIdxCapacity); - window->DrawList->VtxBuffer.reserve(window->MemoryDrawListVtxCapacity); - window->MemoryDrawListIdxCapacity = window->MemoryDrawListVtxCapacity = 0; -} - -void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - - // While most behaved code would make an effort to not steal active id during window move/drag operations, - // we at least need to be resilient to it. Cancelling the move is rather aggressive and users of 'master' branch - // may prefer the weird ill-defined half working situation ('docking' did assert), so may need to rework that. - if (g.MovingWindow != NULL && g.ActiveId == g.MovingWindow->MoveId) - { - IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() cancel MovingWindow\n"); - g.MovingWindow = NULL; - } - - // Set active id - g.ActiveIdIsJustActivated = (g.ActiveId != id); - if (g.ActiveIdIsJustActivated) - { - IMGUI_DEBUG_LOG_ACTIVEID("SetActiveID() old:0x%08X (window \"%s\") -> new:0x%08X (window \"%s\")\n", g.ActiveId, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "", id, window ? window->Name : ""); - g.ActiveIdTimer = 0.0f; - g.ActiveIdHasBeenPressedBefore = false; - g.ActiveIdHasBeenEditedBefore = false; - g.ActiveIdMouseButton = -1; - if (id != 0) - { - g.LastActiveId = id; - g.LastActiveIdTimer = 0.0f; - } - } - g.ActiveId = id; - g.ActiveIdAllowOverlap = false; - g.ActiveIdNoClearOnFocusLoss = false; - g.ActiveIdWindow = window; - g.ActiveIdHasBeenEditedThisFrame = false; - if (id) - { - g.ActiveIdIsAlive = id; - g.ActiveIdSource = (g.NavActivateId == id || g.NavActivateInputId == id || g.NavJustMovedToId == id) ? (ImGuiInputSource)ImGuiInputSource_Nav : ImGuiInputSource_Mouse; - } - - // Clear declaration of inputs claimed by the widget - // (Please note that this is WIP and not all keys/inputs are thoroughly declared by all widgets yet) - g.ActiveIdUsingMouseWheel = false; - g.ActiveIdUsingNavDirMask = 0x00; - g.ActiveIdUsingNavInputMask = 0x00; - g.ActiveIdUsingKeyInputMask.ClearAllBits(); -} - -void ImGui::ClearActiveID() -{ - SetActiveID(0, NULL); // g.ActiveId = 0; -} - -void ImGui::SetHoveredID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - g.HoveredId = id; - g.HoveredIdAllowOverlap = false; - g.HoveredIdUsingMouseWheel = false; - if (id != 0 && g.HoveredIdPreviousFrame != id) - g.HoveredIdTimer = g.HoveredIdNotActiveTimer = 0.0f; -} - -ImGuiID ImGui::GetHoveredID() -{ - ImGuiContext& g = *GImGui; - return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame; -} - -// This is called by ItemAdd(). -// Code not using ItemAdd() may need to call this manually otherwise ActiveId will be cleared. In IMGUI_VERSION_NUM < 18717 this was called by GetID(). -void ImGui::KeepAliveID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId == id) - g.ActiveIdIsAlive = id; - if (g.ActiveIdPreviousFrame == id) - g.ActiveIdPreviousFrameIsAlive = true; -} - -void ImGui::MarkItemEdited(ImGuiID id) -{ - // This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit(). - // ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data. - ImGuiContext& g = *GImGui; - IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive); - IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out. - //IM_ASSERT(g.CurrentWindow->DC.LastItemId == id); - g.ActiveIdHasBeenEditedThisFrame = true; - g.ActiveIdHasBeenEditedBefore = true; - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited; -} - -static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags) -{ - // An active popup disable hovering on other windows (apart from its own children) - // FIXME-OPT: This could be cached/stored within the window. - ImGuiContext& g = *GImGui; - if (g.NavWindow) - if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindowDockTree) - if (focused_root_window->WasActive && focused_root_window != window->RootWindowDockTree) - { - // For the purpose of those flags we differentiate "standard popup" from "modal popup" - // NB: The order of those two tests is important because Modal windows are also Popups. - if (focused_root_window->Flags & ImGuiWindowFlags_Modal) - return false; - if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - return false; - } - - // Filter by viewport - if (window->Viewport != g.MouseViewport) - if (g.MovingWindow == NULL || window->RootWindowDockTree != g.MovingWindow->RootWindowDockTree) - return false; - - return true; -} - -// This is roughly matching the behavior of internal-facing ItemHoverable() -// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered() -// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId -bool ImGui::IsItemHovered(ImGuiHoveredFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.NavDisableMouseHover && !g.NavDisableHighlight && !(flags & ImGuiHoveredFlags_NoNavOverride)) - { - if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled)) - return false; - if (!IsItemFocused()) - return false; - } - else - { - // Test for bounding box overlap, as updated as ItemAdd() - ImGuiItemStatusFlags status_flags = g.LastItemData.StatusFlags; - if (!(status_flags & ImGuiItemStatusFlags_HoveredRect)) - return false; - IM_ASSERT((flags & (ImGuiHoveredFlags_AnyWindow | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy | ImGuiHoveredFlags_DockHierarchy)) == 0); // Flags not supported by this function - - // Test if we are hovering the right window (our window could be behind another window) - // [2021/03/02] Reworked / reverted the revert, finally. Note we want e.g. BeginGroup/ItemAdd/EndGroup to work as well. (#3851) - // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable - // to use IsItemHovered() after EndChild() itself. Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was - // the test that has been running for a long while. - if (g.HoveredWindow != window && (status_flags & ImGuiItemStatusFlags_HoveredWindow) == 0) - if ((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0) - return false; - - // Test if another item is active (e.g. being dragged) - if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0) - if (g.ActiveId != 0 && g.ActiveId != g.LastItemData.ID && !g.ActiveIdAllowOverlap) - if (g.ActiveId != window->MoveId && g.ActiveId != window->TabId) - return false; - - // Test if interactions on this window are blocked by an active popup or modal. - // The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here. - if (!IsWindowContentHoverable(window, flags)) - return false; - - // Test if the item is disabled - if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled)) - return false; - - // Special handling for calling after Begin() which represent the title bar or tab. - // When the window is skipped/collapsed (SkipItems==true) that last item (always ->MoveId submitted by Begin) - // will never be overwritten so we need to detect the case. - if (g.LastItemData.ID == window->MoveId && window->WriteAccessed) - return false; - } - - return true; -} - -// Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered(). -bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) -{ - ImGuiContext& g = *GImGui; - if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap) - return false; - - ImGuiWindow* window = g.CurrentWindow; - if (g.HoveredWindow != window) - return false; - if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap) - return false; - if (!IsMouseHoveringRect(bb.Min, bb.Max)) - return false; - if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None)) - { - g.HoveredIdDisabled = true; - return false; - } - - // We exceptionally allow this function to be called with id==0 to allow using it for easy high-level - // hover test in widgets code. We could also decide to split this function is two. - if (id != 0) - SetHoveredID(id); - - // When disabled we'll return false but still set HoveredId - ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.InFlags : g.CurrentItemFlags); - if (item_flags & ImGuiItemFlags_Disabled) - { - // Release active id if turning disabled - if (g.ActiveId == id) - ClearActiveID(); - g.HoveredIdDisabled = true; - return false; - } - - if (id != 0) - { - // [DEBUG] Item Picker tool! - // We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making - // the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered - // items if we perform the test in ItemAdd(), but that would incur a small runtime cost. - // #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd(). - if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id) - GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255)); - if (g.DebugItemPickerBreakId == id) - IM_DEBUG_BREAK(); - } - - if (g.NavDisableMouseHover) - return false; - - return true; -} - -bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!bb.Overlaps(window->ClipRect)) - if (id == 0 || (id != g.ActiveId && id != g.NavId)) - if (!g.LogEnabled) - return true; - return false; -} - -// This is also inlined in ItemAdd() -// Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set window->DC.LastItemDisplayRect! -void ImGui::SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags item_flags, const ImRect& item_rect) -{ - ImGuiContext& g = *GImGui; - g.LastItemData.ID = item_id; - g.LastItemData.InFlags = in_flags; - g.LastItemData.StatusFlags = item_flags; - g.LastItemData.Rect = item_rect; -} - -float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x) -{ - if (wrap_pos_x < 0.0f) - return 0.0f; - - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (wrap_pos_x == 0.0f) - { - // We could decide to setup a default wrapping max point for auto-resizing windows, - // or have auto-wrap (with unspecified wrapping pos) behave as a ContentSize extending function? - //if (window->Hidden && (window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) - // wrap_pos_x = ImMax(window->WorkRect.Min.x + g.FontSize * 10.0f, window->WorkRect.Max.x); - //else - wrap_pos_x = window->WorkRect.Max.x; - } - else if (wrap_pos_x > 0.0f) - { - wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space - } - - return ImMax(wrap_pos_x - pos.x, 1.0f); -} - -// IM_ALLOC() == ImGui::MemAlloc() -void* ImGui::MemAlloc(size_t size) -{ - if (ImGuiContext* ctx = GImGui) - ctx->IO.MetricsActiveAllocations++; - return (*GImAllocatorAllocFunc)(size, GImAllocatorUserData); -} - -// IM_FREE() == ImGui::MemFree() -void ImGui::MemFree(void* ptr) -{ - if (ptr) - if (ImGuiContext* ctx = GImGui) - ctx->IO.MetricsActiveAllocations--; - return (*GImAllocatorFreeFunc)(ptr, GImAllocatorUserData); -} - -const char* ImGui::GetClipboardText() -{ - ImGuiContext& g = *GImGui; - return g.IO.GetClipboardTextFn ? g.IO.GetClipboardTextFn(g.IO.ClipboardUserData) : ""; -} - -void ImGui::SetClipboardText(const char* text) -{ - ImGuiContext& g = *GImGui; - if (g.IO.SetClipboardTextFn) - g.IO.SetClipboardTextFn(g.IO.ClipboardUserData, text); -} - -const char* ImGui::GetVersion() -{ - return IMGUI_VERSION; -} - -// Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself -// Note that we still point to some static data and members (such as GFontAtlas), so the state instance you end up using will point to the static data within its module -ImGuiContext* ImGui::GetCurrentContext() -{ - return GImGui; -} - -void ImGui::SetCurrentContext(ImGuiContext* ctx) -{ -#ifdef IMGUI_SET_CURRENT_CONTEXT_FUNC - IMGUI_SET_CURRENT_CONTEXT_FUNC(ctx); // For custom thread-based hackery you may want to have control over this. -#else - GImGui = ctx; -#endif -} - -void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data) -{ - GImAllocatorAllocFunc = alloc_func; - GImAllocatorFreeFunc = free_func; - GImAllocatorUserData = user_data; -} - -// This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address space) -void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data) -{ - *p_alloc_func = GImAllocatorAllocFunc; - *p_free_func = GImAllocatorFreeFunc; - *p_user_data = GImAllocatorUserData; -} - -ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas) -{ - ImGuiContext* prev_ctx = GetCurrentContext(); - ImGuiContext* ctx = IM_NEW(ImGuiContext)(shared_font_atlas); - SetCurrentContext(ctx); - Initialize(); - if (prev_ctx != NULL) - SetCurrentContext(prev_ctx); // Restore previous context if any, else keep new one. - return ctx; -} - -void ImGui::DestroyContext(ImGuiContext* ctx) -{ - ImGuiContext* prev_ctx = GetCurrentContext(); - if (ctx == NULL) //-V1051 - ctx = prev_ctx; - SetCurrentContext(ctx); - Shutdown(); - SetCurrentContext((prev_ctx != ctx) ? prev_ctx : NULL); - IM_DELETE(ctx); -} - -// No specific ordering/dependency support, will see as needed -ImGuiID ImGui::AddContextHook(ImGuiContext* ctx, const ImGuiContextHook* hook) -{ - ImGuiContext& g = *ctx; - IM_ASSERT(hook->Callback != NULL && hook->HookId == 0 && hook->Type != ImGuiContextHookType_PendingRemoval_); - g.Hooks.push_back(*hook); - g.Hooks.back().HookId = ++g.HookIdNext; - return g.HookIdNext; -} - -// Deferred removal, avoiding issue with changing vector while iterating it -void ImGui::RemoveContextHook(ImGuiContext* ctx, ImGuiID hook_id) -{ - ImGuiContext& g = *ctx; - IM_ASSERT(hook_id != 0); - for (int n = 0; n < g.Hooks.Size; n++) - if (g.Hooks[n].HookId == hook_id) - g.Hooks[n].Type = ImGuiContextHookType_PendingRemoval_; -} - -// Call context hooks (used by e.g. test engine) -// We assume a small number of hooks so all stored in same array -void ImGui::CallContextHooks(ImGuiContext* ctx, ImGuiContextHookType hook_type) -{ - ImGuiContext& g = *ctx; - for (int n = 0; n < g.Hooks.Size; n++) - if (g.Hooks[n].Type == hook_type) - g.Hooks[n].Callback(&g, &g.Hooks[n]); -} - -ImGuiIO& ImGui::GetIO() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); - return GImGui->IO; -} - -ImGuiPlatformIO& ImGui::GetPlatformIO() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() or ImGui::SetCurrentContext()?"); - return GImGui->PlatformIO; -} - -// Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame() -ImDrawData* ImGui::GetDrawData() -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* viewport = g.Viewports[0]; - return viewport->DrawDataP.Valid ? &viewport->DrawDataP : NULL; -} - -double ImGui::GetTime() -{ - return GImGui->Time; -} - -int ImGui::GetFrameCount() -{ - return GImGui->FrameCount; -} - -static ImDrawList* GetViewportDrawList(ImGuiViewportP* viewport, size_t drawlist_no, const char* drawlist_name) -{ - // Create the draw list on demand, because they are not frequently used for all viewports - ImGuiContext& g = *GImGui; - IM_ASSERT(drawlist_no < IM_ARRAYSIZE(viewport->DrawLists)); - ImDrawList* draw_list = viewport->DrawLists[drawlist_no]; - if (draw_list == NULL) - { - draw_list = IM_NEW(ImDrawList)(&g.DrawListSharedData); - draw_list->_OwnerName = drawlist_name; - viewport->DrawLists[drawlist_no] = draw_list; - } - - // Our ImDrawList system requires that there is always a command - if (viewport->DrawListsLastFrame[drawlist_no] != g.FrameCount) - { - draw_list->_ResetForNewFrame(); - draw_list->PushTextureID(g.IO.Fonts->TexID); - draw_list->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size, false); - viewport->DrawListsLastFrame[drawlist_no] = g.FrameCount; - } - return draw_list; -} - -ImDrawList* ImGui::GetBackgroundDrawList(ImGuiViewport* viewport) -{ - return GetViewportDrawList((ImGuiViewportP*)viewport, 0, "##Background"); -} - -ImDrawList* ImGui::GetBackgroundDrawList() -{ - ImGuiContext& g = *GImGui; - return GetBackgroundDrawList(g.CurrentWindow->Viewport); -} - -ImDrawList* ImGui::GetForegroundDrawList(ImGuiViewport* viewport) -{ - return GetViewportDrawList((ImGuiViewportP*)viewport, 1, "##Foreground"); -} - -ImDrawList* ImGui::GetForegroundDrawList() -{ - ImGuiContext& g = *GImGui; - return GetForegroundDrawList(g.CurrentWindow->Viewport); -} - -ImDrawListSharedData* ImGui::GetDrawListSharedData() -{ - return &GImGui->DrawListSharedData; -} - -void ImGui::StartMouseMovingWindow(ImGuiWindow* window) -{ - // Set ActiveId even if the _NoMove flag is set. Without it, dragging away from a window with _NoMove would activate hover on other windows. - // We _also_ call this when clicking in a window empty space when io.ConfigWindowsMoveFromTitleBarOnly is set, but clear g.MovingWindow afterward. - // This is because we want ActiveId to be set even when the window is not permitted to move. - ImGuiContext& g = *GImGui; - FocusWindow(window); - SetActiveID(window->MoveId, window); - g.NavDisableHighlight = true; - g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindowDockTree->Pos; - g.ActiveIdNoClearOnFocusLoss = true; - SetActiveIdUsingNavAndKeys(); - - bool can_move_window = true; - if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindowDockTree->Flags & ImGuiWindowFlags_NoMove)) - can_move_window = false; - if (ImGuiDockNode* node = window->DockNodeAsHost) - if (node->VisibleWindow && (node->VisibleWindow->Flags & ImGuiWindowFlags_NoMove)) - can_move_window = false; - if (can_move_window) - g.MovingWindow = window; -} - -// We use 'undock_floating_node == false' when dragging from title bar to allow moving groups of floating nodes without undocking them. -// - undock_floating_node == true: when dragging from a floating node within a hierarchy, always undock the node. -// - undock_floating_node == false: when dragging from a floating node within a hierarchy, move root window. -void ImGui::StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* node, bool undock_floating_node) -{ - ImGuiContext& g = *GImGui; - bool can_undock_node = false; - if (node != NULL && node->VisibleWindow && (node->VisibleWindow->Flags & ImGuiWindowFlags_NoMove) == 0) - { - // Can undock if: - // - part of a floating node hierarchy with more than one visible node (if only one is visible, we'll just move the whole hierarchy) - // - part of a dockspace node hierarchy (trivia: undocking from a fixed/central node will create a new node and copy windows) - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - if (root_node->OnlyNodeWithWindows != node || root_node->CentralNode != NULL) // -V1051 PVS-Studio thinks node should be root_node and is wrong about that. - if (undock_floating_node || root_node->IsDockSpace()) - can_undock_node = true; - } - - const bool clicked = IsMouseClicked(0); - const bool dragging = IsMouseDragging(0, g.IO.MouseDragThreshold * 1.70f); - if (can_undock_node && dragging) - DockContextQueueUndockNode(&g, node); // Will lead to DockNodeStartMouseMovingWindow() -> StartMouseMovingWindow() being called next frame - else if (!can_undock_node && (clicked || dragging) && g.MovingWindow != window) - StartMouseMovingWindow(window); -} - -// Handle mouse moving window -// Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing() -// FIXME: We don't have strong guarantee that g.MovingWindow stay synched with g.ActiveId == g.MovingWindow->MoveId. -// This is currently enforced by the fact that BeginDragDropSource() is setting all g.ActiveIdUsingXXXX flags to inhibit navigation inputs, -// but if we should more thoroughly test cases where g.ActiveId or g.MovingWindow gets changed and not the other. -void ImGui::UpdateMouseMovingWindowNewFrame() -{ - ImGuiContext& g = *GImGui; - if (g.MovingWindow != NULL) - { - // We actually want to move the root window. g.MovingWindow == window we clicked on (could be a child window). - // We track it to preserve Focus and so that generally ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency. - KeepAliveID(g.ActiveId); - IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindowDockTree); - ImGuiWindow* moving_window = g.MovingWindow->RootWindowDockTree; - - // When a window stop being submitted while being dragged, it may will its viewport until next Begin() - const bool window_disappared = ((!moving_window->WasActive && !moving_window->Active) || moving_window->Viewport == NULL); - if (g.IO.MouseDown[0] && IsMousePosValid(&g.IO.MousePos) && !window_disappared) - { - ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset; - if (moving_window->Pos.x != pos.x || moving_window->Pos.y != pos.y) - { - SetWindowPos(moving_window, pos, ImGuiCond_Always); - if (moving_window->ViewportOwned) // Synchronize viewport immediately because some overlays may relies on clipping rectangle before we Begin() into the window. - { - moving_window->Viewport->Pos = pos; - moving_window->Viewport->UpdateWorkRect(); - } - } - FocusWindow(g.MovingWindow); - } - else - { - if (!window_disappared) - { - // Try to merge the window back into the main viewport. - // This works because MouseViewport should be != MovingWindow->Viewport on release (as per code in UpdateViewports) - if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) - UpdateTryMergeWindowIntoHostViewport(moving_window, g.MouseViewport); - - // Restore the mouse viewport so that we don't hover the viewport _under_ the moved window during the frame we released the mouse button. - if (!IsDragDropPayloadBeingAccepted()) - g.MouseViewport = moving_window->Viewport; - - // Clear the NoInput window flag set by the Viewport system - moving_window->Viewport->Flags &= ~ImGuiViewportFlags_NoInputs; // FIXME-VIEWPORT: Test engine managed to crash here because Viewport was NULL. - } - - g.MovingWindow = NULL; - ClearActiveID(); - } - } - else - { - // When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others. - if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId) - { - KeepAliveID(g.ActiveId); - if (!g.IO.MouseDown[0]) - ClearActiveID(); - } - } -} - -// Initiate moving window when clicking on empty space or title bar. -// Handle left-click and right-click focus. -void ImGui::UpdateMouseMovingWindowEndFrame() -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId != 0 || g.HoveredId != 0) - return; - - // Unless we just made a window/popup appear - if (g.NavWindow && g.NavWindow->Appearing) - return; - - // Click on empty space to focus window and start moving - // (after we're done with all our widgets, so e.g. clicking on docking tab-bar which have set HoveredId already and not get us here!) - if (g.IO.MouseClicked[0]) - { - // Handle the edge case of a popup being closed while clicking in its empty space. - // If we try to focus it, FocusWindow() > ClosePopupsOverWindow() will accidentally close any parent popups because they are not linked together any more. - ImGuiWindow* root_window = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL; - const bool is_closed_popup = root_window && (root_window->Flags & ImGuiWindowFlags_Popup) && !IsPopupOpen(root_window->PopupId, ImGuiPopupFlags_AnyPopupLevel); - - if (root_window != NULL && !is_closed_popup) - { - StartMouseMovingWindow(g.HoveredWindow); //-V595 - - // Cancel moving if clicked outside of title bar - if (g.IO.ConfigWindowsMoveFromTitleBarOnly) - if (!(root_window->Flags & ImGuiWindowFlags_NoTitleBar) || root_window->DockIsActive) - if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0])) - g.MovingWindow = NULL; - - // Cancel moving if clicked over an item which was disabled or inhibited by popups (note that we know HoveredId == 0 already) - if (g.HoveredIdDisabled) - g.MovingWindow = NULL; - } - else if (root_window == NULL && g.NavWindow != NULL && GetTopMostPopupModal() == NULL) - { - // Clicking on void disable focus - FocusWindow(NULL); - } - } - - // With right mouse button we close popups without changing focus based on where the mouse is aimed - // Instead, focus will be restored to the window under the bottom-most closed popup. - // (The left mouse button path calls FocusWindow on the hovered window, which will lead NewFrame->ClosePopupsOverWindow to trigger) - if (g.IO.MouseClicked[1]) - { - // Find the top-most window between HoveredWindow and the top-most Modal Window. - // This is where we can trim the popup stack. - ImGuiWindow* modal = GetTopMostPopupModal(); - bool hovered_window_above_modal = g.HoveredWindow && (modal == NULL || IsWindowAbove(g.HoveredWindow, modal)); - ClosePopupsOverWindow(hovered_window_above_modal ? g.HoveredWindow : modal, true); - } -} - -// This is called during NewFrame()->UpdateViewportsNewFrame() only. -// Need to keep in sync with SetWindowPos() -static void TranslateWindow(ImGuiWindow* window, const ImVec2& delta) -{ - window->Pos += delta; - window->ClipRect.Translate(delta); - window->OuterRectClipped.Translate(delta); - window->InnerRect.Translate(delta); - window->DC.CursorPos += delta; - window->DC.CursorStartPos += delta; - window->DC.CursorMaxPos += delta; - window->DC.IdealMaxPos += delta; -} - -static void ScaleWindow(ImGuiWindow* window, float scale) -{ - ImVec2 origin = window->Viewport->Pos; - window->Pos = ImFloor((window->Pos - origin) * scale + origin); - window->Size = ImFloor(window->Size * scale); - window->SizeFull = ImFloor(window->SizeFull * scale); - window->ContentSize = ImFloor(window->ContentSize * scale); -} - -static bool IsWindowActiveAndVisible(ImGuiWindow* window) -{ - return (window->Active) && (!window->Hidden); -} - -static void ImGui::UpdateKeyboardInputs() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - - // Import legacy keys or verify they are not used -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - if (io.BackendUsingLegacyKeyArrays == 0) - { - // Backend used new io.AddKeyEvent() API: Good! Verify that old arrays are never written to externally. - for (int n = 0; n < ImGuiKey_LegacyNativeKey_END; n++) - IM_ASSERT((io.KeysDown[n] == false || IsKeyDown(n)) && "Backend needs to either only use io.AddKeyEvent(), either only fill legacy io.KeysDown[] + io.KeyMap[]. Not both!"); - } - else - { - if (g.FrameCount == 0) - for (int n = ImGuiKey_LegacyNativeKey_BEGIN; n < ImGuiKey_LegacyNativeKey_END; n++) - IM_ASSERT(g.IO.KeyMap[n] == -1 && "Backend is not allowed to write to io.KeyMap[0..511]!"); - - // Build reverse KeyMap (Named -> Legacy) - for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_NamedKey_END; n++) - if (io.KeyMap[n] != -1) - { - IM_ASSERT(IsLegacyKey((ImGuiKey)io.KeyMap[n])); - io.KeyMap[io.KeyMap[n]] = n; - } - - // Import legacy keys into new ones - for (int n = ImGuiKey_LegacyNativeKey_BEGIN; n < ImGuiKey_LegacyNativeKey_END; n++) - if (io.KeysDown[n] || io.BackendUsingLegacyKeyArrays == 1) - { - const ImGuiKey key = (ImGuiKey)(io.KeyMap[n] != -1 ? io.KeyMap[n] : n); - IM_ASSERT(io.KeyMap[n] == -1 || IsNamedKey(key)); - io.KeysData[key].Down = io.KeysDown[n]; - if (key != n) - io.KeysDown[key] = io.KeysDown[n]; // Allow legacy code using io.KeysDown[GetKeyIndex()] with old backends - io.BackendUsingLegacyKeyArrays = 1; - } - if (io.BackendUsingLegacyKeyArrays == 1) - { - io.KeysData[ImGuiKey_ModCtrl].Down = io.KeyCtrl; - io.KeysData[ImGuiKey_ModShift].Down = io.KeyShift; - io.KeysData[ImGuiKey_ModAlt].Down = io.KeyAlt; - io.KeysData[ImGuiKey_ModSuper].Down = io.KeySuper; - } - } -#endif - - // Synchronize io.KeyMods with individual modifiers io.KeyXXX bools - io.KeyMods = GetMergedModFlags(); - - // Clear gamepad data if disabled - if ((io.BackendFlags & ImGuiBackendFlags_HasGamepad) == 0) - for (int i = ImGuiKey_Gamepad_BEGIN; i < ImGuiKey_Gamepad_END; i++) - { - io.KeysData[i - ImGuiKey_KeysData_OFFSET].Down = false; - io.KeysData[i - ImGuiKey_KeysData_OFFSET].AnalogValue = 0.0f; - } - - // Update keys - for (int i = 0; i < IM_ARRAYSIZE(io.KeysData); i++) - { - ImGuiKeyData* key_data = &io.KeysData[i]; - key_data->DownDurationPrev = key_data->DownDuration; - key_data->DownDuration = key_data->Down ? (key_data->DownDuration < 0.0f ? 0.0f : key_data->DownDuration + io.DeltaTime) : -1.0f; - } -} - -static void ImGui::UpdateMouseInputs() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - - // Round mouse position to avoid spreading non-rounded position (e.g. UpdateManualResize doesn't support them well) - if (IsMousePosValid(&io.MousePos)) - io.MousePos = g.MouseLastValidPos = ImFloorSigned(io.MousePos); - - // If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta - if (IsMousePosValid(&io.MousePos) && IsMousePosValid(&io.MousePosPrev)) - io.MouseDelta = io.MousePos - io.MousePosPrev; - else - io.MouseDelta = ImVec2(0.0f, 0.0f); - - // If mouse moved we re-enable mouse hovering in case it was disabled by gamepad/keyboard. In theory should use a >0.0f threshold but would need to reset in everywhere we set this to true. - if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f) - g.NavDisableMouseHover = false; - - io.MousePosPrev = io.MousePos; - for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) - { - io.MouseClicked[i] = io.MouseDown[i] && io.MouseDownDuration[i] < 0.0f; - io.MouseClickedCount[i] = 0; // Will be filled below - io.MouseReleased[i] = !io.MouseDown[i] && io.MouseDownDuration[i] >= 0.0f; - io.MouseDownDurationPrev[i] = io.MouseDownDuration[i]; - io.MouseDownDuration[i] = io.MouseDown[i] ? (io.MouseDownDuration[i] < 0.0f ? 0.0f : io.MouseDownDuration[i] + io.DeltaTime) : -1.0f; - if (io.MouseClicked[i]) - { - bool is_repeated_click = false; - if ((float)(g.Time - io.MouseClickedTime[i]) < io.MouseDoubleClickTime) - { - ImVec2 delta_from_click_pos = IsMousePosValid(&io.MousePos) ? (io.MousePos - io.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); - if (ImLengthSqr(delta_from_click_pos) < io.MouseDoubleClickMaxDist * io.MouseDoubleClickMaxDist) - is_repeated_click = true; - } - if (is_repeated_click) - io.MouseClickedLastCount[i]++; - else - io.MouseClickedLastCount[i] = 1; - io.MouseClickedTime[i] = g.Time; - io.MouseClickedPos[i] = io.MousePos; - io.MouseClickedCount[i] = io.MouseClickedLastCount[i]; - io.MouseDragMaxDistanceAbs[i] = ImVec2(0.0f, 0.0f); - io.MouseDragMaxDistanceSqr[i] = 0.0f; - } - else if (io.MouseDown[i]) - { - // Maintain the maximum distance we reaching from the initial click position, which is used with dragging threshold - ImVec2 delta_from_click_pos = IsMousePosValid(&io.MousePos) ? (io.MousePos - io.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f); - io.MouseDragMaxDistanceSqr[i] = ImMax(io.MouseDragMaxDistanceSqr[i], ImLengthSqr(delta_from_click_pos)); - io.MouseDragMaxDistanceAbs[i].x = ImMax(io.MouseDragMaxDistanceAbs[i].x, delta_from_click_pos.x < 0.0f ? -delta_from_click_pos.x : delta_from_click_pos.x); - io.MouseDragMaxDistanceAbs[i].y = ImMax(io.MouseDragMaxDistanceAbs[i].y, delta_from_click_pos.y < 0.0f ? -delta_from_click_pos.y : delta_from_click_pos.y); - } - - // We provide io.MouseDoubleClicked[] as a legacy service - io.MouseDoubleClicked[i] = (io.MouseClickedCount[i] == 2); - - // Clicking any mouse button reactivate mouse hovering which may have been deactivated by gamepad/keyboard navigation - if (io.MouseClicked[i]) - g.NavDisableMouseHover = false; - } -} - -static void StartLockWheelingWindow(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.WheelingWindow == window) - return; - g.WheelingWindow = window; - g.WheelingWindowRefMousePos = g.IO.MousePos; - g.WheelingWindowTimer = WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER; -} - -void ImGui::UpdateMouseWheel() -{ - ImGuiContext& g = *GImGui; - - // Reset the locked window if we move the mouse or after the timer elapses - if (g.WheelingWindow != NULL) - { - g.WheelingWindowTimer -= g.IO.DeltaTime; - if (IsMousePosValid() && ImLengthSqr(g.IO.MousePos - g.WheelingWindowRefMousePos) > g.IO.MouseDragThreshold * g.IO.MouseDragThreshold) - g.WheelingWindowTimer = 0.0f; - if (g.WheelingWindowTimer <= 0.0f) - { - g.WheelingWindow = NULL; - g.WheelingWindowTimer = 0.0f; - } - } - - float wheel_x = g.IO.MouseWheelH; - float wheel_y = g.IO.MouseWheel; - if (wheel_x == 0.0f && wheel_y == 0.0f) - return; - - if ((g.ActiveId != 0 && g.ActiveIdUsingMouseWheel) || (g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrameUsingMouseWheel)) - return; - - ImGuiWindow* window = g.WheelingWindow ? g.WheelingWindow : g.HoveredWindow; - if (!window || window->Collapsed) - return; - - // Zoom / Scale window - // FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned. - if (wheel_y != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling) - { - StartLockWheelingWindow(window); - const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); - const float scale = new_font_scale / window->FontWindowScale; - window->FontWindowScale = new_font_scale; - if (window == window->RootWindow) - { - const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; - SetWindowPos(window, window->Pos + offset, 0); - window->Size = ImFloor(window->Size * scale); - window->SizeFull = ImFloor(window->SizeFull * scale); - } - return; - } - - // Mouse wheel scrolling - // If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent - if (g.IO.KeyCtrl) - return; - - // As a standard behavior holding SHIFT while using Vertical Mouse Wheel triggers Horizontal scroll instead - // (we avoid doing it on OSX as it the OS input layer handles this already) - const bool swap_axis = g.IO.KeyShift && !g.IO.ConfigMacOSXBehaviors; - if (swap_axis) - { - wheel_x = wheel_y; - wheel_y = 0.0f; - } - - // Vertical Mouse Wheel scrolling - if (wheel_y != 0.0f) - { - StartLockWheelingWindow(window); - while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) - window = window->ParentWindow; - if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) - { - float max_step = window->InnerRect.GetHeight() * 0.67f; - float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step)); - SetScrollY(window, window->Scroll.y - wheel_y * scroll_step); - } - } - - // Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held - if (wheel_x != 0.0f) - { - StartLockWheelingWindow(window); - while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)))) - window = window->ParentWindow; - if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs)) - { - float max_step = window->InnerRect.GetWidth() * 0.67f; - float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step)); - SetScrollX(window, window->Scroll.x - wheel_x * scroll_step); - } - } -} - -// The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (imgui vs imgui+app) -void ImGui::UpdateHoveredWindowAndCaptureFlags() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - g.WindowsHoverPadding = ImMax(g.Style.TouchExtraPadding, ImVec2(WINDOWS_HOVER_PADDING, WINDOWS_HOVER_PADDING)); - - // Find the window hovered by mouse: - // - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow. - // - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame. - // - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms. - bool clear_hovered_windows = false; - FindHoveredWindow(); - IM_ASSERT(g.HoveredWindow == NULL || g.HoveredWindow == g.MovingWindow || g.HoveredWindow->Viewport == g.MouseViewport); - - // Modal windows prevents mouse from hovering behind them. - ImGuiWindow* modal_window = GetTopMostPopupModal(); - if (modal_window && g.HoveredWindow && !IsWindowWithinBeginStackOf(g.HoveredWindow->RootWindow, modal_window)) // FIXME-MERGE: RootWindowDockTree ? - clear_hovered_windows = true; - - // Disabled mouse? - if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) - clear_hovered_windows = true; - - // We track click ownership. When clicked outside of a window the click is owned by the application and - // won't report hovering nor request capture even while dragging over our windows afterward. - const bool has_open_popup = (g.OpenPopupStack.Size > 0); - const bool has_open_modal = (modal_window != NULL); - int mouse_earliest_down = -1; - bool mouse_any_down = false; - for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) - { - if (io.MouseClicked[i]) - { - io.MouseDownOwned[i] = (g.HoveredWindow != NULL) || has_open_popup; - io.MouseDownOwnedUnlessPopupClose[i] = (g.HoveredWindow != NULL) || has_open_modal; - } - mouse_any_down |= io.MouseDown[i]; - if (io.MouseDown[i]) - if (mouse_earliest_down == -1 || io.MouseClickedTime[i] < io.MouseClickedTime[mouse_earliest_down]) - mouse_earliest_down = i; - } - const bool mouse_avail = (mouse_earliest_down == -1) || io.MouseDownOwned[mouse_earliest_down]; - const bool mouse_avail_unless_popup_close = (mouse_earliest_down == -1) || io.MouseDownOwnedUnlessPopupClose[mouse_earliest_down]; - - // If mouse was first clicked outside of ImGui bounds we also cancel out hovering. - // FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02) - const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0; - if (!mouse_avail && !mouse_dragging_extern_payload) - clear_hovered_windows = true; - - if (clear_hovered_windows) - g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL; - - // Update io.WantCaptureMouse for the user application (true = dispatch mouse info to Dear ImGui only, false = dispatch mouse to Dear ImGui + underlying app) - // Update io.WantCaptureMouseAllowPopupClose (experimental) to give a chance for app to react to popup closure with a drag - if (g.WantCaptureMouseNextFrame != -1) - { - io.WantCaptureMouse = io.WantCaptureMouseUnlessPopupClose = (g.WantCaptureMouseNextFrame != 0); - } - else - { - io.WantCaptureMouse = (mouse_avail && (g.HoveredWindow != NULL || mouse_any_down)) || has_open_popup; - io.WantCaptureMouseUnlessPopupClose = (mouse_avail_unless_popup_close && (g.HoveredWindow != NULL || mouse_any_down)) || has_open_modal; - } - - // Update io.WantCaptureKeyboard for the user application (true = dispatch keyboard info to Dear ImGui only, false = dispatch keyboard info to Dear ImGui + underlying app) - if (g.WantCaptureKeyboardNextFrame != -1) - io.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0); - else - io.WantCaptureKeyboard = (g.ActiveId != 0) || (modal_window != NULL); - if (io.NavActive && (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard)) - io.WantCaptureKeyboard = true; - - // Update io.WantTextInput flag, this is to allow systems without a keyboard (e.g. mobile, hand-held) to show a software keyboard if possible - io.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : false; -} - -// [Internal] Do not use directly (can read io.KeyMods instead) -ImGuiModFlags ImGui::GetMergedModFlags() -{ - ImGuiContext& g = *GImGui; - ImGuiModFlags key_mods = ImGuiModFlags_None; - if (g.IO.KeyCtrl) { key_mods |= ImGuiModFlags_Ctrl; } - if (g.IO.KeyShift) { key_mods |= ImGuiModFlags_Shift; } - if (g.IO.KeyAlt) { key_mods |= ImGuiModFlags_Alt; } - if (g.IO.KeySuper) { key_mods |= ImGuiModFlags_Super; } - return key_mods; -} - -void ImGui::NewFrame() -{ - IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"); - ImGuiContext& g = *GImGui; - - // Remove pending delete hooks before frame start. - // This deferred removal avoid issues of removal while iterating the hook vector - for (int n = g.Hooks.Size - 1; n >= 0; n--) - if (g.Hooks[n].Type == ImGuiContextHookType_PendingRemoval_) - g.Hooks.erase(&g.Hooks[n]); - - CallContextHooks(&g, ImGuiContextHookType_NewFramePre); - - // Check and assert for various common IO and Configuration mistakes - g.ConfigFlagsLastFrame = g.ConfigFlagsCurrFrame; - ErrorCheckNewFrameSanityChecks(); - g.ConfigFlagsCurrFrame = g.IO.ConfigFlags; - - // Load settings on first frame, save settings when modified (after a delay) - UpdateSettings(); - - g.Time += g.IO.DeltaTime; - g.WithinFrameScope = true; - g.FrameCount += 1; - g.TooltipOverrideCount = 0; - g.WindowsActiveCount = 0; - g.MenusIdSubmittedThisFrame.resize(0); - - // Calculate frame-rate for the user, as a purely luxurious feature - g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx]; - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime; - g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame); - g.FramerateSecPerFrameCount = ImMin(g.FramerateSecPerFrameCount + 1, IM_ARRAYSIZE(g.FramerateSecPerFrame)); - g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)g.FramerateSecPerFrameCount)) : FLT_MAX; - - UpdateViewportsNewFrame(); - - // Setup current font and draw list shared data - // FIXME-VIEWPORT: the concept of a single ClipRectFullscreen is not ideal! - g.IO.Fonts->Locked = true; - SetCurrentFont(GetDefaultFont()); - IM_ASSERT(g.Font->IsLoaded()); - ImRect virtual_space(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); - for (int n = 0; n < g.Viewports.Size; n++) - virtual_space.Add(g.Viewports[n]->GetMainRect()); - g.DrawListSharedData.ClipRectFullscreen = virtual_space.ToVec4(); - g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol; - g.DrawListSharedData.SetCircleTessellationMaxError(g.Style.CircleTessellationMaxError); - g.DrawListSharedData.InitialFlags = ImDrawListFlags_None; - if (g.Style.AntiAliasedLines) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLines; - if (g.Style.AntiAliasedLinesUseTex && !(g.Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLinesUseTex; - if (g.Style.AntiAliasedFill) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedFill; - if (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) - g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AllowVtxOffset; - - // Mark rendering data as invalid to prevent user who may have a handle on it to use it. - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->DrawData = NULL; - viewport->DrawDataP.Clear(); - } - - // Drag and drop keep the source ID alive so even if the source disappear our state is consistent - if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId) - KeepAliveID(g.DragDropPayload.SourceId); - - // Update HoveredId data - if (!g.HoveredIdPreviousFrame) - g.HoveredIdTimer = 0.0f; - if (!g.HoveredIdPreviousFrame || (g.HoveredId && g.ActiveId == g.HoveredId)) - g.HoveredIdNotActiveTimer = 0.0f; - if (g.HoveredId) - g.HoveredIdTimer += g.IO.DeltaTime; - if (g.HoveredId && g.ActiveId != g.HoveredId) - g.HoveredIdNotActiveTimer += g.IO.DeltaTime; - g.HoveredIdPreviousFrame = g.HoveredId; - g.HoveredIdPreviousFrameUsingMouseWheel = g.HoveredIdUsingMouseWheel; - g.HoveredId = 0; - g.HoveredIdAllowOverlap = false; - g.HoveredIdUsingMouseWheel = false; - g.HoveredIdDisabled = false; - - // Clear ActiveID if the item is not alive anymore. - // In 1.87, the common most call to KeepAliveID() was moved from GetID() to ItemAdd(). - // As a result, custom widget using ButtonBehavior() _without_ ItemAdd() need to call KeepAliveID() themselves. - if (g.ActiveId != 0 && g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId) - { - IMGUI_DEBUG_LOG_ACTIVEID("NewFrame(): ClearActiveID() because it isn't marked alive anymore!\n"); - ClearActiveID(); - } - - // Update ActiveId data (clear reference to active widget if the widget isn't alive anymore) - if (g.ActiveId) - g.ActiveIdTimer += g.IO.DeltaTime; - g.LastActiveIdTimer += g.IO.DeltaTime; - g.ActiveIdPreviousFrame = g.ActiveId; - g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow; - g.ActiveIdPreviousFrameHasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore; - g.ActiveIdIsAlive = 0; - g.ActiveIdHasBeenEditedThisFrame = false; - g.ActiveIdPreviousFrameIsAlive = false; - g.ActiveIdIsJustActivated = false; - if (g.TempInputId != 0 && g.ActiveId != g.TempInputId) - g.TempInputId = 0; - if (g.ActiveId == 0) - { - g.ActiveIdUsingNavDirMask = 0x00; - g.ActiveIdUsingNavInputMask = 0x00; - g.ActiveIdUsingKeyInputMask.ClearAllBits(); - } - - // Drag and drop - g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr; - g.DragDropAcceptIdCurr = 0; - g.DragDropAcceptIdCurrRectSurface = FLT_MAX; - g.DragDropWithinSource = false; - g.DragDropWithinTarget = false; - g.DragDropHoldJustPressedId = 0; - - // Close popups on focus lost (currently wip/opt-in) - //if (g.IO.AppFocusLost) - // ClosePopupsExceptModals(); - - // Process input queue (trickle as many events as possible) - g.InputEventsTrail.resize(0); - UpdateInputEvents(g.IO.ConfigInputTrickleEventQueue); - - // Update keyboard input state - UpdateKeyboardInputs(); - - //IM_ASSERT(g.IO.KeyCtrl == IsKeyDown(ImGuiKey_LeftCtrl) || IsKeyDown(ImGuiKey_RightCtrl)); - //IM_ASSERT(g.IO.KeyShift == IsKeyDown(ImGuiKey_LeftShift) || IsKeyDown(ImGuiKey_RightShift)); - //IM_ASSERT(g.IO.KeyAlt == IsKeyDown(ImGuiKey_LeftAlt) || IsKeyDown(ImGuiKey_RightAlt)); - //IM_ASSERT(g.IO.KeySuper == IsKeyDown(ImGuiKey_LeftSuper) || IsKeyDown(ImGuiKey_RightSuper)); - - // Update gamepad/keyboard navigation - NavUpdate(); - - // Update mouse input state - UpdateMouseInputs(); - - // Undocking - // (needs to be before UpdateMouseMovingWindowNewFrame so the window is already offset and following the mouse on the detaching frame) - DockContextNewFrameUpdateUndocking(&g); - - // Find hovered window - // (needs to be before UpdateMouseMovingWindowNewFrame so we fill g.HoveredWindowUnderMovingWindow on the mouse release frame) - UpdateHoveredWindowAndCaptureFlags(); - - // Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering) - UpdateMouseMovingWindowNewFrame(); - - // Background darkening/whitening - if (GetTopMostPopupModal() != NULL || (g.NavWindowingTarget != NULL && g.NavWindowingHighlightAlpha > 0.0f)) - g.DimBgRatio = ImMin(g.DimBgRatio + g.IO.DeltaTime * 6.0f, 1.0f); - else - g.DimBgRatio = ImMax(g.DimBgRatio - g.IO.DeltaTime * 10.0f, 0.0f); - - g.MouseCursor = ImGuiMouseCursor_Arrow; - g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1; - - // Platform IME data: reset for the frame - g.PlatformImeDataPrev = g.PlatformImeData; - g.PlatformImeData.WantVisible = false; - - // Mouse wheel scrolling, scale - UpdateMouseWheel(); - - // Mark all windows as not visible and compact unused memory. - IM_ASSERT(g.WindowsFocusOrder.Size <= g.Windows.Size); - const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer; - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* window = g.Windows[i]; - window->WasActive = window->Active; - window->BeginCount = 0; - window->Active = false; - window->WriteAccessed = false; - - // Garbage collect transient buffers of recently unused windows - if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time) - GcCompactTransientWindowBuffers(window); - } - - // Garbage collect transient buffers of recently unused tables - for (int i = 0; i < g.TablesLastTimeActive.Size; i++) - if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time) - TableGcCompactTransientBuffers(g.Tables.GetByIndex(i)); - for (int i = 0; i < g.TablesTempData.Size; i++) - if (g.TablesTempData[i].LastTimeActive >= 0.0f && g.TablesTempData[i].LastTimeActive < memory_compact_start_time) - TableGcCompactTransientBuffers(&g.TablesTempData[i]); - if (g.GcCompactAll) - GcCompactTransientMiscBuffers(); - g.GcCompactAll = false; - - // Closing the focused window restore focus to the first active root window in descending z-order - if (g.NavWindow && !g.NavWindow->WasActive) - FocusTopMostWindowUnderOne(NULL, NULL); - - // No window should be open at the beginning of the frame. - // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. - g.CurrentWindowStack.resize(0); - g.BeginPopupStack.resize(0); - g.ItemFlagsStack.resize(0); - g.ItemFlagsStack.push_back(ImGuiItemFlags_None); - g.GroupStack.resize(0); - - // Docking - DockContextNewFrameUpdateDocking(&g); - - // [DEBUG] Update debug features - UpdateDebugToolItemPicker(); - UpdateDebugToolStackQueries(); - - // Create implicit/fallback window - which we will only render it if the user has added something to it. - // We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags. - // This fallback is particularly important as it avoid ImGui:: calls from crashing. - g.WithinFrameScopeWithImplicitWindow = true; - SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver); - Begin("Debug##Default"); - IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true); - - CallContextHooks(&g, ImGuiContextHookType_NewFramePost); -} - -void ImGui::Initialize() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(!g.Initialized && !g.SettingsLoaded); - - // Add .ini handle for ImGuiWindow type - { - ImGuiSettingsHandler ini_handler; - ini_handler.TypeName = "Window"; - ini_handler.TypeHash = ImHashStr("Window"); - ini_handler.ClearAllFn = WindowSettingsHandler_ClearAll; - ini_handler.ReadOpenFn = WindowSettingsHandler_ReadOpen; - ini_handler.ReadLineFn = WindowSettingsHandler_ReadLine; - ini_handler.ApplyAllFn = WindowSettingsHandler_ApplyAll; - ini_handler.WriteAllFn = WindowSettingsHandler_WriteAll; - AddSettingsHandler(&ini_handler); - } - - // Add .ini handle for ImGuiTable type - TableSettingsAddSettingsHandler(); - - // Create default viewport - ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)(); - viewport->ID = IMGUI_VIEWPORT_DEFAULT_ID; - viewport->Idx = 0; - viewport->PlatformWindowCreated = true; - viewport->Flags = ImGuiViewportFlags_OwnedByApp; - g.Viewports.push_back(viewport); - g.TempBuffer.resize(1024 * 3 + 1, 0); - g.PlatformIO.Viewports.push_back(g.Viewports[0]); - -#ifdef IMGUI_HAS_DOCK - // Initialize Docking - DockContextInitialize(&g); -#endif - - g.Initialized = true; -} - -// This function is merely here to free heap allocations. -void ImGui::Shutdown() -{ - // The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame) - ImGuiContext& g = *GImGui; - if (g.IO.Fonts && g.FontAtlasOwnedByContext) - { - g.IO.Fonts->Locked = false; - IM_DELETE(g.IO.Fonts); - } - g.IO.Fonts = NULL; - - // Cleanup of other data are conditional on actually having initialized Dear ImGui. - if (!g.Initialized) - return; - - // Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file) - if (g.SettingsLoaded && g.IO.IniFilename != NULL) - SaveIniSettingsToDisk(g.IO.IniFilename); - - // Destroy platform windows - DestroyPlatformWindows(); - - // Shutdown extensions - DockContextShutdown(&g); - - CallContextHooks(&g, ImGuiContextHookType_Shutdown); - - // Clear everything else - g.Windows.clear_delete(); - g.WindowsFocusOrder.clear(); - g.WindowsTempSortBuffer.clear(); - g.CurrentWindow = NULL; - g.CurrentWindowStack.clear(); - g.WindowsById.Clear(); - g.NavWindow = NULL; - g.HoveredWindow = g.HoveredWindowUnderMovingWindow = NULL; - g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL; - g.MovingWindow = NULL; - g.ColorStack.clear(); - g.StyleVarStack.clear(); - g.FontStack.clear(); - g.OpenPopupStack.clear(); - g.BeginPopupStack.clear(); - - g.CurrentViewport = g.MouseViewport = g.MouseLastHoveredViewport = NULL; - g.Viewports.clear_delete(); - - g.TabBars.Clear(); - g.CurrentTabBarStack.clear(); - g.ShrinkWidthBuffer.clear(); - - g.ClipperTempData.clear_destruct(); - - g.Tables.Clear(); - g.TablesTempData.clear_destruct(); - g.DrawChannelsTempMergeBuffer.clear(); - - g.ClipboardHandlerData.clear(); - g.MenusIdSubmittedThisFrame.clear(); - g.InputTextState.ClearFreeMemory(); - - g.SettingsWindows.clear(); - g.SettingsHandlers.clear(); - - if (g.LogFile) - { -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - if (g.LogFile != stdout) -#endif - ImFileClose(g.LogFile); - g.LogFile = NULL; - } - g.LogBuffer.clear(); - g.DebugLogBuf.clear(); - - g.Initialized = false; -} - -// FIXME: Add a more explicit sort order in the window structure. -static int IMGUI_CDECL ChildWindowComparer(const void* lhs, const void* rhs) -{ - const ImGuiWindow* const a = *(const ImGuiWindow* const *)lhs; - const ImGuiWindow* const b = *(const ImGuiWindow* const *)rhs; - if (int d = (a->Flags & ImGuiWindowFlags_Popup) - (b->Flags & ImGuiWindowFlags_Popup)) - return d; - if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip)) - return d; - return (a->BeginOrderWithinParent - b->BeginOrderWithinParent); -} - -static void AddWindowToSortBuffer(ImVector* out_sorted_windows, ImGuiWindow* window) -{ - out_sorted_windows->push_back(window); - if (window->Active) - { - int count = window->DC.ChildWindows.Size; - ImQsort(window->DC.ChildWindows.Data, (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer); - for (int i = 0; i < count; i++) - { - ImGuiWindow* child = window->DC.ChildWindows[i]; - if (child->Active) - AddWindowToSortBuffer(out_sorted_windows, child); - } - } -} - -static void AddDrawListToDrawData(ImVector* out_list, ImDrawList* draw_list) -{ - if (draw_list->CmdBuffer.Size == 0) - return; - if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL) - return; - - // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. - // May trigger for you if you are using PrimXXX functions incorrectly. - IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size); - IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size); - if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset)) - IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); - - // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window) - // If this assert triggers because you are drawing lots of stuff manually: - // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds. - // Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents. - // - If you want large meshes with more than 64K vertices, you can either: - // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'. - // Most example backends already support this from 1.71. Pre-1.71 backends won't. - // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them. - // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h. - // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time: - // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); - // Your own engine or render API may use different parameters or function calls to specify index sizes. - // 2 and 4 bytes indices are generally supported by most graphics API. - // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching - // the 64K limit to split your draw commands in multiple draw lists. - if (sizeof(ImDrawIdx) == 2) - IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above"); - - out_list->push_back(draw_list); -} - -static void AddWindowToDrawData(ImGuiWindow* window, int layer) -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* viewport = window->Viewport; - g.IO.MetricsRenderWindows++; - if (window->Flags & ImGuiWindowFlags_DockNodeHost) - window->DrawList->ChannelsMerge(); - AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[layer], window->DrawList); - for (int i = 0; i < window->DC.ChildWindows.Size; i++) - { - ImGuiWindow* child = window->DC.ChildWindows[i]; - if (IsWindowActiveAndVisible(child)) // Clipped children may have been marked not active - AddWindowToDrawData(child, layer); - } -} - -static inline int GetWindowDisplayLayer(ImGuiWindow* window) -{ - return (window->Flags & ImGuiWindowFlags_Tooltip) ? 1 : 0; -} - -// Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu) -static inline void AddRootWindowToDrawData(ImGuiWindow* window) -{ - AddWindowToDrawData(window, GetWindowDisplayLayer(window)); -} - -void ImDrawDataBuilder::FlattenIntoSingleLayer() -{ - int n = Layers[0].Size; - int size = n; - for (int i = 1; i < IM_ARRAYSIZE(Layers); i++) - size += Layers[i].Size; - Layers[0].resize(size); - for (int layer_n = 1; layer_n < IM_ARRAYSIZE(Layers); layer_n++) - { - ImVector& layer = Layers[layer_n]; - if (layer.empty()) - continue; - memcpy(&Layers[0][n], &layer[0], layer.Size * sizeof(ImDrawList*)); - n += layer.Size; - layer.resize(0); - } -} - -static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector* draw_lists) -{ - // When minimized, we report draw_data->DisplaySize as zero to be consistent with non-viewport mode, - // and to allow applications/backends to easily skip rendering. - // FIXME: Note that we however do NOT attempt to report "zero drawlist / vertices" into the ImDrawData structure. - // This is because the work has been done already, and its wasted! We should fix that and add optimizations for - // it earlier in the pipeline, rather than pretend to hide the data at the end of the pipeline. - const bool is_minimized = (viewport->Flags & ImGuiViewportFlags_Minimized) != 0; - - ImGuiIO& io = ImGui::GetIO(); - ImDrawData* draw_data = &viewport->DrawDataP; - viewport->DrawData = draw_data; // Make publicly accessible - draw_data->Valid = true; - draw_data->CmdLists = (draw_lists->Size > 0) ? draw_lists->Data : NULL; - draw_data->CmdListsCount = draw_lists->Size; - draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0; - draw_data->DisplayPos = viewport->Pos; - draw_data->DisplaySize = is_minimized ? ImVec2(0.0f, 0.0f) : viewport->Size; - draw_data->FramebufferScale = io.DisplayFramebufferScale; // FIXME-VIEWPORT: This may vary on a per-monitor/viewport basis? - draw_data->OwnerViewport = viewport; - for (int n = 0; n < draw_lists->Size; n++) - { - ImDrawList* draw_list = draw_lists->Data[n]; - draw_list->_PopUnusedDrawCmd(); - draw_data->TotalVtxCount += draw_list->VtxBuffer.Size; - draw_data->TotalIdxCount += draw_list->IdxBuffer.Size; - } -} - -// Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. -// - When using this function it is sane to ensure that float are perfectly rounded to integer values, -// so that e.g. (int)(max.x-min.x) in user's render produce correct result. -// - If the code here changes, may need to update code of functions like NextColumn() and PushColumnClipRect(): -// some frequently called functions which to modify both channels and clipping simultaneously tend to use the -// more specialized SetWindowClipRectBeforeSetChannel() to avoid extraneous updates of underlying ImDrawCmds. -void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect); - window->ClipRect = window->DrawList->_ClipRectStack.back(); -} - -void ImGui::PopClipRect() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DrawList->PopClipRect(); - window->ClipRect = window->DrawList->_ClipRectStack.back(); -} - -static ImGuiWindow* FindFrontMostVisibleChildWindow(ImGuiWindow* window) -{ - for (int n = window->DC.ChildWindows.Size - 1; n >= 0; n--) - if (IsWindowActiveAndVisible(window->DC.ChildWindows[n])) - return FindFrontMostVisibleChildWindow(window->DC.ChildWindows[n]); - return window; -} - -static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - ImGuiViewportP* viewport = window->Viewport; - ImRect viewport_rect = viewport->GetMainRect(); - - // Draw behind window by moving the draw command at the FRONT of the draw list - { - // We've already called AddWindowToDrawData() which called DrawList->ChannelsMerge() on DockNodeHost windows, - // and draw list have been trimmed already, hence the explicit recreation of a draw command if missing. - // FIXME: This is creating complication, might be simpler if we could inject a drawlist in drawdata at a given position and not attempt to manipulate ImDrawCmd order. - ImDrawList* draw_list = window->RootWindowDockTree->DrawList; - if (draw_list->CmdBuffer.Size == 0) - draw_list->AddDrawCmd(); - draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // Ensure ImDrawCmd are not merged - draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col); - ImDrawCmd cmd = draw_list->CmdBuffer.back(); - IM_ASSERT(cmd.ElemCount == 6); - draw_list->CmdBuffer.pop_back(); - draw_list->CmdBuffer.push_front(cmd); - draw_list->PopClipRect(); - draw_list->AddDrawCmd(); // We need to create a command as CmdBuffer.back().IdxOffset won't be correct if we append to same command. - } - - // Draw over sibling docking nodes in a same docking tree - if (window->RootWindow->DockIsActive) - { - ImDrawList* draw_list = FindFrontMostVisibleChildWindow(window->RootWindowDockTree)->DrawList; - if (draw_list->CmdBuffer.Size == 0) - draw_list->AddDrawCmd(); - draw_list->PushClipRect(viewport_rect.Min, viewport_rect.Max, false); - RenderRectFilledWithHole(draw_list, window->RootWindowDockTree->Rect(), window->RootWindow->Rect(), col, 0.0f);// window->RootWindowDockTree->WindowRounding); - draw_list->PopClipRect(); - } -} - -ImGuiWindow* ImGui::FindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* parent_window) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* bottom_most_visible_window = parent_window; - for (int i = FindWindowDisplayIndex(parent_window); i >= 0; i--) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Flags & ImGuiWindowFlags_ChildWindow) - continue; - if (!IsWindowWithinBeginStackOf(window, parent_window)) - break; - if (IsWindowActiveAndVisible(window) && GetWindowDisplayLayer(window) <= GetWindowDisplayLayer(parent_window)) - bottom_most_visible_window = window; - } - return bottom_most_visible_window; -} - -static void ImGui::RenderDimmedBackgrounds() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* modal_window = GetTopMostAndVisiblePopupModal(); - if (g.DimBgRatio <= 0.0f && g.NavWindowingHighlightAlpha <= 0.0f) - return; - const bool dim_bg_for_modal = (modal_window != NULL); - const bool dim_bg_for_window_list = (g.NavWindowingTargetAnim != NULL && g.NavWindowingTargetAnim->Active); - if (!dim_bg_for_modal && !dim_bg_for_window_list) - return; - - ImGuiViewport* viewports_already_dimmed[2] = { NULL, NULL }; - if (dim_bg_for_modal) - { - // Draw dimming behind modal or a begin stack child, whichever comes first in draw order. - ImGuiWindow* dim_behind_window = FindBottomMostVisibleWindowWithinBeginStack(modal_window); - RenderDimmedBackgroundBehindWindow(dim_behind_window, GetColorU32(ImGuiCol_ModalWindowDimBg, g.DimBgRatio)); - viewports_already_dimmed[0] = modal_window->Viewport; - } - else if (dim_bg_for_window_list) - { - // Draw dimming behind CTRL+Tab target window and behind CTRL+Tab UI window - RenderDimmedBackgroundBehindWindow(g.NavWindowingTargetAnim, GetColorU32(ImGuiCol_NavWindowingDimBg, g.DimBgRatio)); - if (g.NavWindowingListWindow != NULL && g.NavWindowingListWindow->Viewport && g.NavWindowingListWindow->Viewport != g.NavWindowingTargetAnim->Viewport) - RenderDimmedBackgroundBehindWindow(g.NavWindowingListWindow, GetColorU32(ImGuiCol_NavWindowingDimBg, g.DimBgRatio)); - viewports_already_dimmed[0] = g.NavWindowingTargetAnim->Viewport; - viewports_already_dimmed[1] = g.NavWindowingListWindow ? g.NavWindowingListWindow->Viewport : NULL; - - // Draw border around CTRL+Tab target window - ImGuiWindow* window = g.NavWindowingTargetAnim; - ImGuiViewport* viewport = window->Viewport; - float distance = g.FontSize; - ImRect bb = window->Rect(); - bb.Expand(distance); - if (bb.GetWidth() >= viewport->Size.x && bb.GetHeight() >= viewport->Size.y) - bb.Expand(-distance - 1.0f); // If a window fits the entire viewport, adjust its highlight inward - if (window->DrawList->CmdBuffer.Size == 0) - window->DrawList->AddDrawCmd(); - window->DrawList->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size); - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 0, 3.0f); - window->DrawList->PopClipRect(); - } - - // Draw dimming background on _other_ viewports than the ones our windows are in - for (int viewport_n = 0; viewport_n < g.Viewports.Size; viewport_n++) - { - ImGuiViewportP* viewport = g.Viewports[viewport_n]; - if (viewport == viewports_already_dimmed[0] || viewport == viewports_already_dimmed[1]) - continue; - if (modal_window && viewport->Window && IsWindowAbove(viewport->Window, modal_window)) - continue; - ImDrawList* draw_list = GetForegroundDrawList(viewport); - const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio); - draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col); - } -} - -// This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal. -void ImGui::EndFrame() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.Initialized); - - // Don't process EndFrame() multiple times. - if (g.FrameCountEnded == g.FrameCount) - return; - IM_ASSERT(g.WithinFrameScope && "Forgot to call ImGui::NewFrame()?"); - - CallContextHooks(&g, ImGuiContextHookType_EndFramePre); - - ErrorCheckEndFrameSanityChecks(); - - // Notify Platform/OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME) - if (g.IO.SetPlatformImeDataFn && memcmp(&g.PlatformImeData, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0) - { - ImGuiViewport* viewport = FindViewportByID(g.PlatformImeViewport); - g.IO.SetPlatformImeDataFn(viewport ? viewport : GetMainViewport(), &g.PlatformImeData); - } - - // Hide implicit/fallback "Debug" window if it hasn't been used - g.WithinFrameScopeWithImplicitWindow = false; - if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) - g.CurrentWindow->Active = false; - End(); - - // Update navigation: CTRL+Tab, wrap-around requests - NavEndFrame(); - - // Update docking - DockContextEndFrame(&g); - - SetCurrentViewport(NULL, NULL); - - // Drag and Drop: Elapse payload (if delivered, or if source stops being submitted) - if (g.DragDropActive) - { - bool is_delivered = g.DragDropPayload.Delivery; - bool is_elapsed = (g.DragDropPayload.DataFrameCount + 1 < g.FrameCount) && ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || !IsMouseDown(g.DragDropMouseButton)); - if (is_delivered || is_elapsed) - ClearDragDrop(); - } - - // Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing. - if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) - { - g.DragDropWithinSource = true; - SetTooltip("..."); - g.DragDropWithinSource = false; - } - - // End frame - g.WithinFrameScope = false; - g.FrameCountEnded = g.FrameCount; - - // Initiate moving window + handle left-click and right-click focus - UpdateMouseMovingWindowEndFrame(); - - // Update user-facing viewport list (g.Viewports -> g.PlatformIO.Viewports after filtering out some) - UpdateViewportsEndFrame(); - - // Sort the window list so that all child windows are after their parent - // We cannot do that on FocusWindow() because children may not exist yet - g.WindowsTempSortBuffer.resize(0); - g.WindowsTempSortBuffer.reserve(g.Windows.Size); - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow)) // if a child is active its parent will add it - continue; - AddWindowToSortBuffer(&g.WindowsTempSortBuffer, window); - } - - // This usually assert if there is a mismatch between the ImGuiWindowFlags_ChildWindow / ParentWindow values and DC.ChildWindows[] in parents, aka we've done something wrong. - IM_ASSERT(g.Windows.Size == g.WindowsTempSortBuffer.Size); - g.Windows.swap(g.WindowsTempSortBuffer); - g.IO.MetricsActiveWindows = g.WindowsActiveCount; - - // Unlock font atlas - g.IO.Fonts->Locked = false; - - // Clear Input data for next frame - g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f; - g.IO.InputQueueCharacters.resize(0); - memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs)); - - CallContextHooks(&g, ImGuiContextHookType_EndFramePost); -} - -// Prepare the data for rendering so you can call GetDrawData() -// (As with anything within the ImGui:: namspace this doesn't touch your GPU or graphics API at all: -// it is the role of the ImGui_ImplXXXX_RenderDrawData() function provided by the renderer backend) -void ImGui::Render() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.Initialized); - - if (g.FrameCountEnded != g.FrameCount) - EndFrame(); - const bool first_render_of_frame = (g.FrameCountRendered != g.FrameCount); - g.FrameCountRendered = g.FrameCount; - g.IO.MetricsRenderWindows = 0; - - CallContextHooks(&g, ImGuiContextHookType_RenderPre); - - // Add background ImDrawList (for each active viewport) - for (int n = 0; n != g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->DrawDataBuilder.Clear(); - if (viewport->DrawLists[0] != NULL) - AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport)); - } - - // Add ImDrawList to render - ImGuiWindow* windows_to_render_top_most[2]; - windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindowDockTree : NULL; - windows_to_render_top_most[1] = (g.NavWindowingTarget ? g.NavWindowingListWindow : NULL); - for (int n = 0; n != g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" - if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_top_most[0] && window != windows_to_render_top_most[1]) - AddRootWindowToDrawData(window); - } - for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_top_most); n++) - if (windows_to_render_top_most[n] && IsWindowActiveAndVisible(windows_to_render_top_most[n])) // NavWindowingTarget is always temporarily displayed as the top-most window - AddRootWindowToDrawData(windows_to_render_top_most[n]); - - // Draw modal/window whitening backgrounds - if (first_render_of_frame) - RenderDimmedBackgrounds(); - - // Draw software mouse cursor if requested by io.MouseDrawCursor flag - if (g.IO.MouseDrawCursor && first_render_of_frame && g.MouseCursor != ImGuiMouseCursor_None) - RenderMouseCursor(g.IO.MousePos, g.Style.MouseCursorScale, g.MouseCursor, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32(0, 0, 0, 48)); - - // Setup ImDrawData structures for end-user - g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = 0; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->DrawDataBuilder.FlattenIntoSingleLayer(); - - // Add foreground ImDrawList (for each active viewport) - if (viewport->DrawLists[1] != NULL) - AddDrawListToDrawData(&viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport)); - - SetupViewportDrawData(viewport, &viewport->DrawDataBuilder.Layers[0]); - ImDrawData* draw_data = viewport->DrawData; - g.IO.MetricsRenderVertices += draw_data->TotalVtxCount; - g.IO.MetricsRenderIndices += draw_data->TotalIdxCount; - } - - CallContextHooks(&g, ImGuiContextHookType_RenderPost); -} - -// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker. -// CalcTextSize("") should return ImVec2(0.0f, g.FontSize) -ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) -{ - ImGuiContext& g = *GImGui; - - const char* text_display_end; - if (hide_text_after_double_hash) - text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string - else - text_display_end = text_end; - - ImFont* font = g.Font; - const float font_size = g.FontSize; - if (text == text_display_end) - return ImVec2(0.0f, font_size); - ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL); - - // Round - // FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out. - // FIXME: Investigate using ceilf or e.g. - // - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c - // - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html - text_size.x = IM_FLOOR(text_size.x + 0.99999f); - - return text_size; -} - -// Find window given position, search front-to-back -// FIXME: Note that we have an inconsequential lag here: OuterRectClipped is updated in Begin(), so windows moved programmatically -// with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is -// called, aka before the next Begin(). Moving window isn't affected. -static void FindHoveredWindow() -{ - ImGuiContext& g = *GImGui; - - // Special handling for the window being moved: Ignore the mouse viewport check (because it may reset/lose its viewport during the undocking frame) - ImGuiViewportP* moving_window_viewport = g.MovingWindow ? g.MovingWindow->Viewport : NULL; - if (g.MovingWindow) - g.MovingWindow->Viewport = g.MouseViewport; - - ImGuiWindow* hovered_window = NULL; - ImGuiWindow* hovered_window_ignoring_moving_window = NULL; - if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoMouseInputs)) - hovered_window = g.MovingWindow; - - ImVec2 padding_regular = g.Style.TouchExtraPadding; - ImVec2 padding_for_resize = g.IO.ConfigWindowsResizeFromEdges ? g.WindowsHoverPadding : padding_regular; - for (int i = g.Windows.Size - 1; i >= 0; i--) - { - ImGuiWindow* window = g.Windows[i]; - IM_MSVC_WARNING_SUPPRESS(28182); // [Static Analyzer] Dereferencing NULL pointer. - if (!window->Active || window->Hidden) - continue; - if (window->Flags & ImGuiWindowFlags_NoMouseInputs) - continue; - IM_ASSERT(window->Viewport); - if (window->Viewport != g.MouseViewport) - continue; - - // Using the clipped AABB, a child window will typically be clipped by its parent (not always) - ImRect bb(window->OuterRectClipped); - if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize)) - bb.Expand(padding_regular); - else - bb.Expand(padding_for_resize); - if (!bb.Contains(g.IO.MousePos)) - continue; - - // Support for one rectangular hole in any given window - // FIXME: Consider generalizing hit-testing override (with more generic data, callback, etc.) (#1512) - if (window->HitTestHoleSize.x != 0) - { - ImVec2 hole_pos(window->Pos.x + (float)window->HitTestHoleOffset.x, window->Pos.y + (float)window->HitTestHoleOffset.y); - ImVec2 hole_size((float)window->HitTestHoleSize.x, (float)window->HitTestHoleSize.y); - if (ImRect(hole_pos, hole_pos + hole_size).Contains(g.IO.MousePos)) - continue; - } - - if (hovered_window == NULL) - hovered_window = window; - IM_MSVC_WARNING_SUPPRESS(28182); // [Static Analyzer] Dereferencing NULL pointer. - if (hovered_window_ignoring_moving_window == NULL && (!g.MovingWindow || window->RootWindowDockTree != g.MovingWindow->RootWindowDockTree)) - hovered_window_ignoring_moving_window = window; - if (hovered_window && hovered_window_ignoring_moving_window) - break; - } - - g.HoveredWindow = hovered_window; - g.HoveredWindowUnderMovingWindow = hovered_window_ignoring_moving_window; - - if (g.MovingWindow) - g.MovingWindow->Viewport = moving_window_viewport; -} - -bool ImGui::IsItemActive() -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId) - return g.ActiveId == g.LastItemData.ID; - return false; -} - -bool ImGui::IsItemActivated() -{ - ImGuiContext& g = *GImGui; - if (g.ActiveId) - if (g.ActiveId == g.LastItemData.ID && g.ActiveIdPreviousFrame != g.LastItemData.ID) - return true; - return false; -} - -bool ImGui::IsItemDeactivated() -{ - ImGuiContext& g = *GImGui; - if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDeactivated) - return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Deactivated) != 0; - return (g.ActiveIdPreviousFrame == g.LastItemData.ID && g.ActiveIdPreviousFrame != 0 && g.ActiveId != g.LastItemData.ID); -} - -bool ImGui::IsItemDeactivatedAfterEdit() -{ - ImGuiContext& g = *GImGui; - return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore)); -} - -// == GetItemID() == GetFocusID() -bool ImGui::IsItemFocused() -{ - ImGuiContext& g = *GImGui; - if (g.NavId != g.LastItemData.ID || g.NavId == 0) - return false; - - // Special handling for the dummy item after Begin() which represent the title bar or tab. - // When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case. - ImGuiWindow* window = g.CurrentWindow; - if (g.LastItemData.ID == window->ID && window->WriteAccessed) - return false; - - return true; -} - -// Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! -// Most widgets have specific reactions based on mouse-up/down state, mouse position etc. -bool ImGui::IsItemClicked(ImGuiMouseButton mouse_button) -{ - return IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_None); -} - -bool ImGui::IsItemToggledOpen() -{ - ImGuiContext& g = *GImGui; - return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false; -} - -bool ImGui::IsItemToggledSelection() -{ - ImGuiContext& g = *GImGui; - return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false; -} - -bool ImGui::IsAnyItemHovered() -{ - ImGuiContext& g = *GImGui; - return g.HoveredId != 0 || g.HoveredIdPreviousFrame != 0; -} - -bool ImGui::IsAnyItemActive() -{ - ImGuiContext& g = *GImGui; - return g.ActiveId != 0; -} - -bool ImGui::IsAnyItemFocused() -{ - ImGuiContext& g = *GImGui; - return g.NavId != 0 && !g.NavDisableHighlight; -} - -bool ImGui::IsItemVisible() -{ - ImGuiContext& g = *GImGui; - return g.CurrentWindow->ClipRect.Overlaps(g.LastItemData.Rect); -} - -bool ImGui::IsItemEdited() -{ - ImGuiContext& g = *GImGui; - return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Edited) != 0; -} - -// Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority. -// FIXME: Although this is exposed, its interaction and ideal idiom with using ImGuiButtonFlags_AllowItemOverlap flag are extremely confusing, need rework. -void ImGui::SetItemAllowOverlap() -{ - ImGuiContext& g = *GImGui; - ImGuiID id = g.LastItemData.ID; - if (g.HoveredId == id) - g.HoveredIdAllowOverlap = true; - if (g.ActiveId == id) - g.ActiveIdAllowOverlap = true; -} - -void ImGui::SetItemUsingMouseWheel() -{ - ImGuiContext& g = *GImGui; - ImGuiID id = g.LastItemData.ID; - if (g.HoveredId == id) - g.HoveredIdUsingMouseWheel = true; - if (g.ActiveId == id) - g.ActiveIdUsingMouseWheel = true; -} - -void ImGui::SetActiveIdUsingNavAndKeys() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.ActiveId != 0); - g.ActiveIdUsingNavDirMask = ~(ImU32)0; - g.ActiveIdUsingNavInputMask = ~(ImU32)0; - g.ActiveIdUsingKeyInputMask.SetAllBits(); - NavMoveRequestCancel(); -} - -ImVec2 ImGui::GetItemRectMin() -{ - ImGuiContext& g = *GImGui; - return g.LastItemData.Rect.Min; -} - -ImVec2 ImGui::GetItemRectMax() -{ - ImGuiContext& g = *GImGui; - return g.LastItemData.Rect.Max; -} - -ImVec2 ImGui::GetItemRectSize() -{ - ImGuiContext& g = *GImGui; - return g.LastItemData.Rect.GetSize(); -} - -bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* parent_window = g.CurrentWindow; - - flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoDocking; - flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag - - // Size - const ImVec2 content_avail = GetContentRegionAvail(); - ImVec2 size = ImFloor(size_arg); - const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00); - if (size.x <= 0.0f) - size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues) - if (size.y <= 0.0f) - size.y = ImMax(content_avail.y + size.y, 4.0f); - SetNextWindowSize(size); - - // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value. - const char* temp_window_name; - if (name) - ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%s_%08X", parent_window->Name, name, id); - else - ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%08X", parent_window->Name, id); - - const float backup_border_size = g.Style.ChildBorderSize; - if (!border) - g.Style.ChildBorderSize = 0.0f; - bool ret = Begin(temp_window_name, NULL, flags); - g.Style.ChildBorderSize = backup_border_size; - - ImGuiWindow* child_window = g.CurrentWindow; - child_window->ChildId = id; - child_window->AutoFitChildAxises = (ImS8)auto_fit_axises; - - // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually. - // While this is not really documented/defined, it seems that the expected thing to do. - if (child_window->BeginCount == 1) - parent_window->DC.CursorPos = child_window->Pos; - - // Process navigation-in immediately so NavInit can run on first frame - if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayersActiveMask != 0 || child_window->DC.NavHasScroll)) - { - FocusWindow(child_window); - NavInitWindow(child_window, false); - SetActiveID(id + 1, child_window); // Steal ActiveId with another arbitrary id so that key-press won't activate child item - g.ActiveIdSource = ImGuiInputSource_Nav; - } - return ret; -} - -bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags); -} - -bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) -{ - IM_ASSERT(id != 0); - return BeginChildEx(NULL, id, size_arg, border, extra_flags); -} - -void ImGui::EndChild() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - IM_ASSERT(g.WithinEndChild == false); - IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() calls - - g.WithinEndChild = true; - if (window->BeginCount > 1) - { - End(); - } - else - { - ImVec2 sz = window->Size; - if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f - sz.x = ImMax(4.0f, sz.x); - if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y)) - sz.y = ImMax(4.0f, sz.y); - End(); - - ImGuiWindow* parent_window = g.CurrentWindow; - ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz); - ItemSize(sz); - if ((window->DC.NavLayersActiveMask != 0 || window->DC.NavHasScroll) && !(window->Flags & ImGuiWindowFlags_NavFlattened)) - { - ItemAdd(bb, window->ChildId); - RenderNavHighlight(bb, window->ChildId); - - // When browsing a window that has no activable items (scroll only) we keep a highlight on the child (pass g.NavId to trick into always displaying) - if (window->DC.NavLayersActiveMask == 0 && window == g.NavWindow) - RenderNavHighlight(ImRect(bb.Min - ImVec2(2, 2), bb.Max + ImVec2(2, 2)), g.NavId, ImGuiNavHighlightFlags_TypeThin); - } - else - { - // Not navigable into - ItemAdd(bb, 0); - } - if (g.HoveredWindow == window) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow; - } - g.WithinEndChild = false; - g.LogLinePosY = -FLT_MAX; // To enforce a carriage return -} - -// Helper to create a child window / scrolling region that looks like a normal widget frame. -bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags) -{ - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); - PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); - PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); - PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); - bool ret = BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags); - PopStyleVar(3); - PopStyleColor(); - return ret; -} - -void ImGui::EndChildFrame() -{ - EndChild(); -} - -static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled) -{ - window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags); - window->SetWindowSizeAllowFlags = enabled ? (window->SetWindowSizeAllowFlags | flags) : (window->SetWindowSizeAllowFlags & ~flags); - window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags); - window->SetWindowDockAllowFlags = enabled ? (window->SetWindowDockAllowFlags | flags) : (window->SetWindowDockAllowFlags & ~flags); -} - -ImGuiWindow* ImGui::FindWindowByID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - return (ImGuiWindow*)g.WindowsById.GetVoidPtr(id); -} - -ImGuiWindow* ImGui::FindWindowByName(const char* name) -{ - ImGuiID id = ImHashStr(name); - return FindWindowByID(id); -} - -static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settings) -{ - const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - window->ViewportPos = main_viewport->Pos; - if (settings->ViewportId) - { - window->ViewportId = settings->ViewportId; - window->ViewportPos = ImVec2(settings->ViewportPos.x, settings->ViewportPos.y); - } - window->Pos = ImFloor(ImVec2(settings->Pos.x + window->ViewportPos.x, settings->Pos.y + window->ViewportPos.y)); - if (settings->Size.x > 0 && settings->Size.y > 0) - window->Size = window->SizeFull = ImFloor(ImVec2(settings->Size.x, settings->Size.y)); - window->Collapsed = settings->Collapsed; - window->DockId = settings->DockId; - window->DockOrder = settings->DockOrder; -} - -static void UpdateWindowInFocusOrderList(ImGuiWindow* window, bool just_created, ImGuiWindowFlags new_flags) -{ - ImGuiContext& g = *GImGui; - - const bool new_is_explicit_child = (new_flags & ImGuiWindowFlags_ChildWindow) != 0; - const bool child_flag_changed = new_is_explicit_child != window->IsExplicitChild; - if ((just_created || child_flag_changed) && !new_is_explicit_child) - { - IM_ASSERT(!g.WindowsFocusOrder.contains(window)); - g.WindowsFocusOrder.push_back(window); - window->FocusOrder = (short)(g.WindowsFocusOrder.Size - 1); - } - else if (!just_created && child_flag_changed && new_is_explicit_child) - { - IM_ASSERT(g.WindowsFocusOrder[window->FocusOrder] == window); - for (int n = window->FocusOrder + 1; n < g.WindowsFocusOrder.Size; n++) - g.WindowsFocusOrder[n]->FocusOrder--; - g.WindowsFocusOrder.erase(g.WindowsFocusOrder.Data + window->FocusOrder); - window->FocusOrder = -1; - } - window->IsExplicitChild = new_is_explicit_child; -} - -static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - //IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags); - - // Create window the first time - ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name); - window->Flags = flags; - g.WindowsById.SetVoidPtr(window->ID, window); - - // Default/arbitrary window position. Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. - const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - window->Pos = main_viewport->Pos + ImVec2(60, 60); - window->ViewportPos = main_viewport->Pos; - - // User can disable loading and saving of settings. Tooltip and child windows also don't store settings. - if (!(flags & ImGuiWindowFlags_NoSavedSettings)) - if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) - { - // Retrieve settings from .ini file - window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); - SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); - ApplyWindowSettings(window, settings); - } - window->DC.CursorStartPos = window->DC.CursorMaxPos = window->DC.IdealMaxPos = window->Pos; // So first call to CalcWindowContentSizes() doesn't return crazy values - - if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) - { - window->AutoFitFramesX = window->AutoFitFramesY = 2; - window->AutoFitOnlyGrows = false; - } - else - { - if (window->Size.x <= 0.0f) - window->AutoFitFramesX = 2; - if (window->Size.y <= 0.0f) - window->AutoFitFramesY = 2; - window->AutoFitOnlyGrows = (window->AutoFitFramesX > 0) || (window->AutoFitFramesY > 0); - } - - if (flags & ImGuiWindowFlags_NoBringToFrontOnFocus) - g.Windows.push_front(window); // Quite slow but rare and only once - else - g.Windows.push_back(window); - UpdateWindowInFocusOrderList(window, true, window->Flags); - - return window; -} - -static ImGuiWindow* GetWindowForTitleDisplay(ImGuiWindow* window) -{ - return window->DockNodeAsHost ? window->DockNodeAsHost->VisibleWindow : window; -} - -static ImGuiWindow* GetWindowForTitleAndMenuHeight(ImGuiWindow* window) -{ - return (window->DockNodeAsHost && window->DockNodeAsHost->VisibleWindow) ? window->DockNodeAsHost->VisibleWindow : window; -} - -static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, const ImVec2& size_desired) -{ - ImGuiContext& g = *GImGui; - ImVec2 new_size = size_desired; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) - { - // Using -1,-1 on either X/Y axis to preserve the current size. - ImRect cr = g.NextWindowData.SizeConstraintRect; - new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x; - new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y; - if (g.NextWindowData.SizeCallback) - { - ImGuiSizeCallbackData data; - data.UserData = g.NextWindowData.SizeCallbackUserData; - data.Pos = window->Pos; - data.CurrentSize = window->SizeFull; - data.DesiredSize = new_size; - g.NextWindowData.SizeCallback(&data); - new_size = data.DesiredSize; - } - new_size.x = IM_FLOOR(new_size.x); - new_size.y = IM_FLOOR(new_size.y); - } - - // Minimum size - if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize))) - { - ImGuiWindow* window_for_height = GetWindowForTitleAndMenuHeight(window); - const float decoration_up_height = window_for_height->TitleBarHeight() + window_for_height->MenuBarHeight(); - new_size = ImMax(new_size, g.Style.WindowMinSize); - new_size.y = ImMax(new_size.y, decoration_up_height + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows - } - return new_size; -} - -static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_current, ImVec2* content_size_ideal) -{ - bool preserve_old_content_sizes = false; - if (window->Collapsed && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - preserve_old_content_sizes = true; - else if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0) - preserve_old_content_sizes = true; - if (preserve_old_content_sizes) - { - *content_size_current = window->ContentSize; - *content_size_ideal = window->ContentSizeIdeal; - return; - } - - content_size_current->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x); - content_size_current->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y); - content_size_ideal->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(ImMax(window->DC.CursorMaxPos.x, window->DC.IdealMaxPos.x) - window->DC.CursorStartPos.x); - content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y); -} - -static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); - ImVec2 size_pad = window->WindowPadding * 2.0f; - ImVec2 size_desired = size_contents + size_pad + ImVec2(0.0f, decoration_up_height); - if (window->Flags & ImGuiWindowFlags_Tooltip) - { - // Tooltip always resize - return size_desired; - } - else - { - // Maximum window size is determined by the viewport size or monitor size - const bool is_popup = (window->Flags & ImGuiWindowFlags_Popup) != 0; - const bool is_menu = (window->Flags & ImGuiWindowFlags_ChildMenu) != 0; - ImVec2 size_min = style.WindowMinSize; - if (is_popup || is_menu) // Popups and menus bypass style.WindowMinSize by default, but we give then a non-zero minimum size to facilitate understanding problematic cases (e.g. empty popups) - size_min = ImMin(size_min, ImVec2(4.0f, 4.0f)); - - // FIXME-VIEWPORT-WORKAREA: May want to use GetWorkSize() instead of Size depending on the type of windows? - ImVec2 avail_size = window->Viewport->Size; - if (window->ViewportOwned) - avail_size = ImVec2(FLT_MAX, FLT_MAX); - const int monitor_idx = window->ViewportAllowPlatformMonitorExtend; - if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) - avail_size = g.PlatformIO.Monitors[monitor_idx].WorkSize; - ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, avail_size - style.DisplaySafeAreaPadding * 2.0f)); - - // When the window cannot fit all contents (either because of constraints, either because screen is too small), - // we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding. - ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit); - bool will_have_scrollbar_x = (size_auto_fit_after_constraint.x - size_pad.x - 0.0f < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar); - bool will_have_scrollbar_y = (size_auto_fit_after_constraint.y - size_pad.y - decoration_up_height < size_contents.y && !(window->Flags & ImGuiWindowFlags_NoScrollbar)) || (window->Flags & ImGuiWindowFlags_AlwaysVerticalScrollbar); - if (will_have_scrollbar_x) - size_auto_fit.y += style.ScrollbarSize; - if (will_have_scrollbar_y) - size_auto_fit.x += style.ScrollbarSize; - return size_auto_fit; - } -} - -ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window) -{ - ImVec2 size_contents_current; - ImVec2 size_contents_ideal; - CalcWindowContentSizes(window, &size_contents_current, &size_contents_ideal); - ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal); - ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit); - return size_final; -} - -static ImGuiCol GetWindowBgColorIdx(ImGuiWindow* window) -{ - if (window->Flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) - return ImGuiCol_PopupBg; - if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !window->DockIsActive) - return ImGuiCol_ChildBg; - return ImGuiCol_WindowBg; -} - -static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& corner_target, const ImVec2& corner_norm, ImVec2* out_pos, ImVec2* out_size) -{ - ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm); // Expected window upper-left - ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right - ImVec2 size_expected = pos_max - pos_min; - ImVec2 size_constrained = CalcWindowSizeAfterConstraint(window, size_expected); - *out_pos = pos_min; - if (corner_norm.x == 0.0f) - out_pos->x -= (size_constrained.x - size_expected.x); - if (corner_norm.y == 0.0f) - out_pos->y -= (size_constrained.y - size_expected.y); - *out_size = size_constrained; -} - -// Data for resizing from corner -struct ImGuiResizeGripDef -{ - ImVec2 CornerPosN; - ImVec2 InnerDir; - int AngleMin12, AngleMax12; -}; -static const ImGuiResizeGripDef resize_grip_def[4] = -{ - { ImVec2(1, 1), ImVec2(-1, -1), 0, 3 }, // Lower-right - { ImVec2(0, 1), ImVec2(+1, -1), 3, 6 }, // Lower-left - { ImVec2(0, 0), ImVec2(+1, +1), 6, 9 }, // Upper-left (Unused) - { ImVec2(1, 0), ImVec2(-1, +1), 9, 12 } // Upper-right (Unused) -}; - -// Data for resizing from borders -struct ImGuiResizeBorderDef -{ - ImVec2 InnerDir; - ImVec2 SegmentN1, SegmentN2; - float OuterAngle; -}; -static const ImGuiResizeBorderDef resize_border_def[4] = -{ - { ImVec2(+1, 0), ImVec2(0, 1), ImVec2(0, 0), IM_PI * 1.00f }, // Left - { ImVec2(-1, 0), ImVec2(1, 0), ImVec2(1, 1), IM_PI * 0.00f }, // Right - { ImVec2(0, +1), ImVec2(0, 0), ImVec2(1, 0), IM_PI * 1.50f }, // Up - { ImVec2(0, -1), ImVec2(1, 1), ImVec2(0, 1), IM_PI * 0.50f } // Down -}; - -static ImRect GetResizeBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness) -{ - ImRect rect = window->Rect(); - if (thickness == 0.0f) - rect.Max -= ImVec2(1, 1); - if (border_n == ImGuiDir_Left) { return ImRect(rect.Min.x - thickness, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding); } - if (border_n == ImGuiDir_Right) { return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x + thickness, rect.Max.y - perp_padding); } - if (border_n == ImGuiDir_Up) { return ImRect(rect.Min.x + perp_padding, rect.Min.y - thickness, rect.Max.x - perp_padding, rect.Min.y + thickness); } - if (border_n == ImGuiDir_Down) { return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y + thickness); } - IM_ASSERT(0); - return ImRect(); -} - -// 0..3: corners (Lower-right, Lower-left, Unused, Unused) -ImGuiID ImGui::GetWindowResizeCornerID(ImGuiWindow* window, int n) -{ - IM_ASSERT(n >= 0 && n < 4); - ImGuiID id = window->DockIsActive ? window->DockNode->HostWindow->ID : window->ID; - id = ImHashStr("#RESIZE", 0, id); - id = ImHashData(&n, sizeof(int), id); - return id; -} - -// Borders (Left, Right, Up, Down) -ImGuiID ImGui::GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir) -{ - IM_ASSERT(dir >= 0 && dir < 4); - int n = (int)dir + 4; - ImGuiID id = window->DockIsActive ? window->DockNode->HostWindow->ID : window->ID; - id = ImHashStr("#RESIZE", 0, id); - id = ImHashData(&n, sizeof(int), id); - return id; -} - -// Handle resize for: Resize Grips, Borders, Gamepad -// Return true when using auto-fit (double click on resize grip) -static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect) -{ - ImGuiContext& g = *GImGui; - ImGuiWindowFlags flags = window->Flags; - - if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) - return false; - if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit/fallback Debug window. - return false; - - bool ret_auto_fit = false; - const int resize_border_count = g.IO.ConfigWindowsResizeFromEdges ? 4 : 0; - const float grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); - const float grip_hover_inner_size = IM_FLOOR(grip_draw_size * 0.75f); - const float grip_hover_outer_size = g.IO.ConfigWindowsResizeFromEdges ? WINDOWS_HOVER_PADDING : 0.0f; - - ImVec2 pos_target(FLT_MAX, FLT_MAX); - ImVec2 size_target(FLT_MAX, FLT_MAX); - - // Clip mouse interaction rectangles within the viewport rectangle (in practice the narrowing is going to happen most of the time). - // - Not narrowing would mostly benefit the situation where OS windows _without_ decoration have a threshold for hovering when outside their limits. - // This is however not the case with current backends under Win32, but a custom borderless window implementation would benefit from it. - // - When decoration are enabled we typically benefit from that distance, but then our resize elements would be conflicting with OS resize elements, so we also narrow. - // - Note that we are unable to tell if the platform setup allows hovering with a distance threshold (on Win32, decorated window have such threshold). - // We only clip interaction so we overwrite window->ClipRect, cannot call PushClipRect() yet as DrawList is not yet setup. - const bool clip_with_viewport_rect = !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) || (g.IO.MouseHoveredViewport != window->ViewportId) || !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration); - if (clip_with_viewport_rect) - window->ClipRect = window->Viewport->GetMainRect(); - - // Resize grips and borders are on layer 1 - window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - - // Manual resize grips - PushID("#RESIZE"); - for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) - { - const ImGuiResizeGripDef& def = resize_grip_def[resize_grip_n]; - const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, def.CornerPosN); - - // Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window - bool hovered, held; - ImRect resize_rect(corner - def.InnerDir * grip_hover_outer_size, corner + def.InnerDir * grip_hover_inner_size); - if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x); - if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y); - ImGuiID resize_grip_id = window->GetID(resize_grip_n); // == GetWindowResizeCornerID() - KeepAliveID(resize_grip_id); - ButtonBehavior(resize_rect, resize_grip_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); - //GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255)); - if (hovered || held) - g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; - - if (held && g.IO.MouseClickedCount[0] == 2 && resize_grip_n == 0) - { - // Manual auto-fit when double-clicking - size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit); - ret_auto_fit = true; - ClearActiveID(); - } - else if (held) - { - // Resize from any of the four corners - // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position - ImVec2 clamp_min = ImVec2(def.CornerPosN.x == 1.0f ? visibility_rect.Min.x : -FLT_MAX, def.CornerPosN.y == 1.0f ? visibility_rect.Min.y : -FLT_MAX); - ImVec2 clamp_max = ImVec2(def.CornerPosN.x == 0.0f ? visibility_rect.Max.x : +FLT_MAX, def.CornerPosN.y == 0.0f ? visibility_rect.Max.y : +FLT_MAX); - ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + ImLerp(def.InnerDir * grip_hover_outer_size, def.InnerDir * -grip_hover_inner_size, def.CornerPosN); // Corner of the window corresponding to our corner grip - corner_target = ImClamp(corner_target, clamp_min, clamp_max); - CalcResizePosSizeFromAnyCorner(window, corner_target, def.CornerPosN, &pos_target, &size_target); - } - - // Only lower-left grip is visible before hovering/activating - if (resize_grip_n == 0 || held || hovered) - resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); - } - for (int border_n = 0; border_n < resize_border_count; border_n++) - { - const ImGuiResizeBorderDef& def = resize_border_def[border_n]; - const ImGuiAxis axis = (border_n == ImGuiDir_Left || border_n == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - - bool hovered, held; - ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_HOVER_PADDING); - ImGuiID border_id = window->GetID(border_n + 4); // == GetWindowResizeBorderID() - KeepAliveID(border_id); - ButtonBehavior(border_rect, border_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); - //GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255)); - if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held) - { - g.MouseCursor = (axis == ImGuiAxis_X) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS; - if (held) - *border_held = border_n; - } - if (held) - { - ImVec2 clamp_min(border_n == ImGuiDir_Right ? visibility_rect.Min.x : -FLT_MAX, border_n == ImGuiDir_Down ? visibility_rect.Min.y : -FLT_MAX); - ImVec2 clamp_max(border_n == ImGuiDir_Left ? visibility_rect.Max.x : +FLT_MAX, border_n == ImGuiDir_Up ? visibility_rect.Max.y : +FLT_MAX); - ImVec2 border_target = window->Pos; - border_target[axis] = g.IO.MousePos[axis] - g.ActiveIdClickOffset[axis] + WINDOWS_HOVER_PADDING; - border_target = ImClamp(border_target, clamp_min, clamp_max); - CalcResizePosSizeFromAnyCorner(window, border_target, ImMin(def.SegmentN1, def.SegmentN2), &pos_target, &size_target); - } - } - PopID(); - - // Restore nav layer - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - - // Navigation resize (keyboard/gamepad) - if (g.NavWindowingTarget && g.NavWindowingTarget->RootWindowDockTree == window) - { - ImVec2 nav_resize_delta; - if (g.NavInputSource == ImGuiInputSource_Keyboard && g.IO.KeyShift) - nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_RawKeyboard, ImGuiNavReadMode_Down); - if (g.NavInputSource == ImGuiInputSource_Gamepad) - nav_resize_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadDPad, ImGuiNavReadMode_Down); - if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f) - { - const float NAV_RESIZE_SPEED = 600.0f; - nav_resize_delta *= ImFloor(NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); - nav_resize_delta = ImMax(nav_resize_delta, visibility_rect.Min - window->Pos - window->Size); - g.NavWindowingToggleLayer = false; - g.NavDisableMouseHover = true; - resize_grip_col[0] = GetColorU32(ImGuiCol_ResizeGripActive); - // FIXME-NAV: Should store and accumulate into a separate size buffer to handle sizing constraints properly, right now a constraint will make us stuck. - size_target = CalcWindowSizeAfterConstraint(window, window->SizeFull + nav_resize_delta); - } - } - - // Apply back modified position/size to window - if (size_target.x != FLT_MAX) - { - window->SizeFull = size_target; - MarkIniSettingsDirty(window); - } - if (pos_target.x != FLT_MAX) - { - window->Pos = ImFloor(pos_target); - MarkIniSettingsDirty(window); - } - - window->Size = window->SizeFull; - return ret_auto_fit; -} - -static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& visibility_rect) -{ - ImGuiContext& g = *GImGui; - ImVec2 size_for_clamping = window->Size; - if (g.IO.ConfigWindowsMoveFromTitleBarOnly && (!(window->Flags & ImGuiWindowFlags_NoTitleBar) || window->DockNodeAsHost)) - size_for_clamping.y = ImGui::GetFrameHeight(); // Not using window->TitleBarHeight() as DockNodeAsHost will report 0.0f here. - window->Pos = ImClamp(window->Pos, visibility_rect.Min - size_for_clamping, visibility_rect.Max); -} - -static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - float rounding = window->WindowRounding; - float border_size = window->WindowBorderSize; - if (border_size > 0.0f && !(window->Flags & ImGuiWindowFlags_NoBackground)) - window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), rounding, 0, border_size); - - int border_held = window->ResizeBorderHeld; - if (border_held != -1) - { - const ImGuiResizeBorderDef& def = resize_border_def[border_held]; - ImRect border_r = GetResizeBorderRect(window, border_held, rounding, 0.0f); - window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle); - window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f); - window->DrawList->PathStroke(GetColorU32(ImGuiCol_SeparatorActive), 0, ImMax(2.0f, border_size)); // Thicker than usual - } - if (g.Style.FrameBorderSize > 0 && !(window->Flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) - { - float y = window->Pos.y + window->TitleBarHeight() - 1; - window->DrawList->AddLine(ImVec2(window->Pos.x + border_size, y), ImVec2(window->Pos.x + window->Size.x - border_size, y), GetColorU32(ImGuiCol_Border), g.Style.FrameBorderSize); - } -} - -// Draw background and borders -// Draw and handle scrollbars -void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - ImGuiWindowFlags flags = window->Flags; - - // Ensure that ScrollBar doesn't read last frame's SkipItems - IM_ASSERT(window->BeginCount == 0); - window->SkipItems = false; - - // Draw window + handle manual resize - // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame. - const float window_rounding = window->WindowRounding; - const float window_border_size = window->WindowBorderSize; - if (window->Collapsed) - { - // Title bar only - float backup_border_size = style.FrameBorderSize; - g.Style.FrameBorderSize = window->WindowBorderSize; - ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed); - RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); - g.Style.FrameBorderSize = backup_border_size; - } - else - { - // Window background - if (!(flags & ImGuiWindowFlags_NoBackground)) - { - bool is_docking_transparent_payload = false; - if (g.DragDropActive && (g.FrameCount - g.DragDropAcceptFrameCount) <= 1 && g.IO.ConfigDockingTransparentPayload) - if (g.DragDropPayload.IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) && *(ImGuiWindow**)g.DragDropPayload.Data == window) - is_docking_transparent_payload = true; - - ImU32 bg_col = GetColorU32(GetWindowBgColorIdx(window)); - if (window->ViewportOwned) - { - // No alpha - bg_col = (bg_col | IM_COL32_A_MASK); - if (is_docking_transparent_payload) - window->Viewport->Alpha *= DOCKING_TRANSPARENT_PAYLOAD_ALPHA; - } - else - { - // Adjust alpha. For docking - bool override_alpha = false; - float alpha = 1.0f; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha) - { - alpha = g.NextWindowData.BgAlphaVal; - override_alpha = true; - } - if (is_docking_transparent_payload) - { - alpha *= DOCKING_TRANSPARENT_PAYLOAD_ALPHA; // FIXME-DOCK: Should that be an override? - override_alpha = true; - } - if (override_alpha) - bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); - } - - // Render, for docked windows and host windows we ensure bg goes before decorations - ImDrawList* bg_draw_list = window->DockIsActive ? window->DockNode->HostWindow->DrawList : window->DrawList; - if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost)) - bg_draw_list->ChannelsSetCurrent(0); - if (window->DockIsActive) - window->DockNode->LastBgColor = bg_col; - - bg_draw_list->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 0 : ImDrawFlags_RoundCornersBottom); - - if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost)) - bg_draw_list->ChannelsSetCurrent(1); - } - if (window->DockIsActive) - window->DockNode->IsBgDrawnThisFrame = true; - - // Title bar - // (when docked, DockNode are drawing their own title bar. Individual windows however do NOT set the _NoTitleBar flag, - // in order for their pos/size to be matching their undocking state.) - if (!(flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) - { - ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); - window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawFlags_RoundCornersTop); - } - - // Menu bar - if (flags & ImGuiWindowFlags_MenuBar) - { - ImRect menu_bar_rect = window->MenuBarRect(); - menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them. - window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawFlags_RoundCornersTop); - if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y) - window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); - } - - // Docking: Unhide tab bar (small triangle in the corner), drag from small triangle to quickly undock - ImGuiDockNode* node = window->DockNode; - if (window->DockIsActive && node->IsHiddenTabBar() && !node->IsNoTabBar()) - { - float unhide_sz_draw = ImFloor(g.FontSize * 0.70f); - float unhide_sz_hit = ImFloor(g.FontSize * 0.55f); - ImVec2 p = node->Pos; - ImRect r(p, p + ImVec2(unhide_sz_hit, unhide_sz_hit)); - ImGuiID unhide_id = window->GetID("#UNHIDE"); - KeepAliveID(unhide_id); - bool hovered, held; - if (ButtonBehavior(r, unhide_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren)) - node->WantHiddenTabBarToggle = true; - else if (held && IsMouseDragging(0)) - StartMouseMovingWindowOrNode(window, node, true); - - // FIXME-DOCK: Ideally we'd use ImGuiCol_TitleBgActive/ImGuiCol_TitleBg here, but neither is guaranteed to be visible enough at this sort of size.. - ImU32 col = GetColorU32(((held && hovered) || (node->IsFocused && !hovered)) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - window->DrawList->AddTriangleFilled(p, p + ImVec2(unhide_sz_draw, 0.0f), p + ImVec2(0.0f, unhide_sz_draw), col); - } - - // Scrollbars - if (window->ScrollbarX) - Scrollbar(ImGuiAxis_X); - if (window->ScrollbarY) - Scrollbar(ImGuiAxis_Y); - - // Render resize grips (after their input handling so we don't have a frame of latency) - if (handle_borders_and_resize_grips && !(flags & ImGuiWindowFlags_NoResize)) - { - for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) - { - const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; - const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPosN); - window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size))); - window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_grip_draw_size, window_border_size) : ImVec2(window_border_size, resize_grip_draw_size))); - window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12); - window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]); - } - } - - // Borders (for dock node host they will be rendered over after the tab bar) - if (handle_borders_and_resize_grips && !window->DockNodeAsHost) - RenderWindowOuterBorders(window); - } -} - -// Render title text, collapse button, close button -// When inside a dock node, this is handled in DockNodeCalcTabBarLayout() instead. -void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - ImGuiWindowFlags flags = window->Flags; - - const bool has_close_button = (p_open != NULL); - const bool has_collapse_button = !(flags & ImGuiWindowFlags_NoCollapse) && (style.WindowMenuButtonPosition != ImGuiDir_None); - - // Close & Collapse button are on the Menu NavLayer and don't default focus (unless there's nothing else on that layer) - // FIXME-NAV: Might want (or not?) to set the equivalent of ImGuiButtonFlags_NoNavFocus so that mouse clicks on standard title bar items don't necessarily set nav/keyboard ref? - const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_NoNavDefaultFocus; - window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - - // Layout buttons - // FIXME: Would be nice to generalize the subtleties expressed here into reusable code. - float pad_l = style.FramePadding.x; - float pad_r = style.FramePadding.x; - float button_sz = g.FontSize; - ImVec2 close_button_pos; - ImVec2 collapse_button_pos; - if (has_close_button) - { - pad_r += button_sz; - close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); - } - if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Right) - { - pad_r += button_sz; - collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y); - } - if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Left) - { - collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l - style.FramePadding.x, title_bar_rect.Min.y); - pad_l += button_sz; - } - - // Collapse button (submitting first so it gets priority when choosing a navigation init fallback) - if (has_collapse_button) - if (CollapseButton(window->GetID("#COLLAPSE"), collapse_button_pos, NULL)) - window->WantCollapseToggle = true; // Defer actual collapsing to next frame as we are too far in the Begin() function - - // Close button - if (has_close_button) - if (CloseButton(window->GetID("#CLOSE"), close_button_pos)) - *p_open = false; - - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - g.CurrentItemFlags = item_flags_backup; - - // Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker) - // FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code.. - const float marker_size_x = (flags & ImGuiWindowFlags_UnsavedDocument) ? button_sz * 0.80f : 0.0f; - const ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f); - - // As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button, - // while uncentered title text will still reach edges correctly. - if (pad_l > style.FramePadding.x) - pad_l += g.Style.ItemInnerSpacing.x; - if (pad_r > style.FramePadding.x) - pad_r += g.Style.ItemInnerSpacing.x; - if (style.WindowTitleAlign.x > 0.0f && style.WindowTitleAlign.x < 1.0f) - { - float centerness = ImSaturate(1.0f - ImFabs(style.WindowTitleAlign.x - 0.5f) * 2.0f); // 0.0f on either edges, 1.0f on center - float pad_extend = ImMin(ImMax(pad_l, pad_r), title_bar_rect.GetWidth() - pad_l - pad_r - text_size.x); - pad_l = ImMax(pad_l, pad_extend * centerness); - pad_r = ImMax(pad_r, pad_extend * centerness); - } - - ImRect layout_r(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y, title_bar_rect.Max.x - pad_r, title_bar_rect.Max.y); - ImRect clip_r(layout_r.Min.x, layout_r.Min.y, ImMin(layout_r.Max.x + g.Style.ItemInnerSpacing.x, title_bar_rect.Max.x), layout_r.Max.y); - if (flags & ImGuiWindowFlags_UnsavedDocument) - { - ImVec2 marker_pos; - marker_pos.x = ImClamp(layout_r.Min.x + (layout_r.GetWidth() - text_size.x) * style.WindowTitleAlign.x + text_size.x, layout_r.Min.x, layout_r.Max.x); - marker_pos.y = (layout_r.Min.y + layout_r.Max.y) * 0.5f; - if (marker_pos.x > layout_r.Min.x) - { - RenderBullet(window->DrawList, marker_pos, GetColorU32(ImGuiCol_Text)); - clip_r.Max.x = ImMin(clip_r.Max.x, marker_pos.x - (int)(marker_size_x * 0.5f)); - } - } - //if (g.IO.KeyShift) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] - //if (g.IO.KeyCtrl) window->DrawList->AddRect(clip_r.Min, clip_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] - RenderTextClipped(layout_r.Min, layout_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_r); -} - -void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window) -{ - window->ParentWindow = parent_window; - window->RootWindow = window->RootWindowPopupTree = window->RootWindowDockTree = window->RootWindowForTitleBarHighlight = window->RootWindowForNav = window; - if (parent_window && (flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip)) - { - window->RootWindowDockTree = parent_window->RootWindowDockTree; - if (!window->DockIsActive && !(parent_window->Flags & ImGuiWindowFlags_DockNodeHost)) - window->RootWindow = parent_window->RootWindow; - } - if (parent_window && (flags & ImGuiWindowFlags_Popup)) - window->RootWindowPopupTree = parent_window->RootWindowPopupTree; - if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup))) // FIXME: simply use _NoTitleBar ? - window->RootWindowForTitleBarHighlight = parent_window->RootWindowForTitleBarHighlight; - while (window->RootWindowForNav->Flags & ImGuiWindowFlags_NavFlattened) - { - IM_ASSERT(window->RootWindowForNav->ParentWindow != NULL); - window->RootWindowForNav = window->RootWindowForNav->ParentWindow; - } -} - -// When a modal popup is open, newly created windows that want focus (i.e. are not popups and do not specify ImGuiWindowFlags_NoFocusOnAppearing) -// should be positioned behind that modal window, unless the window was created inside the modal begin-stack. -// In case of multiple stacked modals newly created window honors begin stack order and does not go below its own modal parent. -// - Window // FindBlockingModal() returns Modal1 -// - Window // .. returns Modal1 -// - Modal1 // .. returns Modal2 -// - Window // .. returns Modal2 -// - Window // .. returns Modal2 -// - Modal2 // .. returns Modal2 -static ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.OpenPopupStack.Size <= 0) - return NULL; - - // Find a modal that has common parent with specified window. Specified window should be positioned behind that modal. - for (int i = g.OpenPopupStack.Size - 1; i >= 0; i--) - { - ImGuiWindow* popup_window = g.OpenPopupStack.Data[i].Window; - if (popup_window == NULL || !(popup_window->Flags & ImGuiWindowFlags_Modal)) - continue; - if (!popup_window->Active && !popup_window->WasActive) // Check WasActive, because this code may run before popup renders on current frame, also check Active to handle newly created windows. - continue; - if (IsWindowWithinBeginStackOf(window, popup_window)) // Window is rendered over last modal, no render order change needed. - break; - for (ImGuiWindow* parent = popup_window->ParentWindowInBeginStack->RootWindow; parent != NULL; parent = parent->ParentWindowInBeginStack->RootWindow) - if (IsWindowWithinBeginStackOf(window, parent)) - return popup_window; // Place window above its begin stack parent. - } - return NULL; -} - -// Push a new Dear ImGui window to add widgets to. -// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair. -// - Begin/End can be called multiple times during the frame with the same window name to append content. -// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). -// You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. -// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. -// - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. -bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - IM_ASSERT(name != NULL && name[0] != '\0'); // Window name required - IM_ASSERT(g.WithinFrameScope); // Forgot to call ImGui::NewFrame() - IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet - - // Find or create - ImGuiWindow* window = FindWindowByName(name); - const bool window_just_created = (window == NULL); - if (window_just_created) - window = CreateNewWindow(name, flags); - else - UpdateWindowInFocusOrderList(window, window_just_created, flags); - - // Automatically disable manual moving/resizing when NoInputs is set - if ((flags & ImGuiWindowFlags_NoInputs) == ImGuiWindowFlags_NoInputs) - flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize; - - if (flags & ImGuiWindowFlags_NavFlattened) - IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow); - - const int current_frame = g.FrameCount; - const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame); - window->IsFallbackWindow = (g.CurrentWindowStack.Size == 0 && g.WithinFrameScopeWithImplicitWindow); - - // Update the Appearing flag (note: the BeginDocked() path may also set this to true later) - bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on - if (flags & ImGuiWindowFlags_Popup) - { - ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; - window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed - window_just_activated_by_user |= (window != popup_ref.Window); - } - - // Update Flags, LastFrameActive, BeginOrderXXX fields - const bool window_was_appearing = window->Appearing; - if (first_begin_of_the_frame) - { - window->Appearing = window_just_activated_by_user; - if (window->Appearing) - SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); - - window->FlagsPreviousFrame = window->Flags; - window->Flags = (ImGuiWindowFlags)flags; - window->LastFrameActive = current_frame; - window->LastTimeActive = (float)g.Time; - window->BeginOrderWithinParent = 0; - window->BeginOrderWithinContext = (short)(g.WindowsActiveCount++); - } - else - { - flags = window->Flags; - } - - // Docking - // (NB: during the frame dock nodes are created, it is possible that (window->DockIsActive == false) even though (window->DockNode->Windows.Size > 1) - IM_ASSERT(window->DockNode == NULL || window->DockNodeAsHost == NULL); // Cannot be both - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasDock) - SetWindowDock(window, g.NextWindowData.DockId, g.NextWindowData.DockCond); - if (first_begin_of_the_frame) - { - bool has_dock_node = (window->DockId != 0 || window->DockNode != NULL); - bool new_auto_dock_node = !has_dock_node && GetWindowAlwaysWantOwnTabBar(window); - bool dock_node_was_visible = window->DockNodeIsVisible; - bool dock_tab_was_visible = window->DockTabIsVisible; - if (has_dock_node || new_auto_dock_node) - { - BeginDocked(window, p_open); - flags = window->Flags; - if (window->DockIsActive) - { - IM_ASSERT(window->DockNode != NULL); - g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint; // Docking currently override constraints - } - - // Amend the Appearing flag - if (window->DockTabIsVisible && !dock_tab_was_visible && dock_node_was_visible && !window->Appearing && !window_was_appearing) - { - window->Appearing = true; - SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); - } - } - else - { - window->DockIsActive = window->DockNodeIsVisible = window->DockTabIsVisible = false; - } - } - - // Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack - ImGuiWindow* parent_window_in_stack = (window->DockIsActive && window->DockNode->HostWindow) ? window->DockNode->HostWindow : g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back().Window; - ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow; - IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow)); - - // We allow window memory to be compacted so recreate the base stack when needed. - if (window->IDStack.Size == 0) - window->IDStack.push_back(window->ID); - - // Add to stack - // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow() - g.CurrentWindow = window; - ImGuiWindowStackData window_stack_data; - window_stack_data.Window = window; - window_stack_data.ParentLastItemDataBackup = g.LastItemData; - window_stack_data.StackSizesOnBegin.SetToCurrentState(); - g.CurrentWindowStack.push_back(window_stack_data); - g.CurrentWindow = NULL; - if (flags & ImGuiWindowFlags_ChildMenu) - g.BeginMenuCount++; - - if (flags & ImGuiWindowFlags_Popup) - { - ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size]; - popup_ref.Window = window; - popup_ref.ParentNavLayer = parent_window_in_stack->DC.NavLayerCurrent; - g.BeginPopupStack.push_back(popup_ref); - window->PopupId = popup_ref.PopupId; - } - - // Update ->RootWindow and others pointers (before any possible call to FocusWindow) - if (first_begin_of_the_frame) - { - UpdateWindowParentAndRootLinks(window, flags, parent_window); - window->ParentWindowInBeginStack = parent_window_in_stack; - } - - // Process SetNextWindow***() calls - // (FIXME: Consider splitting the HasXXX flags into X/Y components - bool window_pos_set_by_api = false; - bool window_size_x_set_by_api = false, window_size_y_set_by_api = false; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) - { - window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0; - if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f) - { - // May be processed on the next frame if this is our first frame and we are measuring size - // FIXME: Look into removing the branch so everything can go through this same code path for consistency. - window->SetWindowPosVal = g.NextWindowData.PosVal; - window->SetWindowPosPivot = g.NextWindowData.PosPivotVal; - window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - } - else - { - SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond); - } - } - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) - { - window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f); - window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f); - SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond); - } - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) - { - if (g.NextWindowData.ScrollVal.x >= 0.0f) - { - window->ScrollTarget.x = g.NextWindowData.ScrollVal.x; - window->ScrollTargetCenterRatio.x = 0.0f; - } - if (g.NextWindowData.ScrollVal.y >= 0.0f) - { - window->ScrollTarget.y = g.NextWindowData.ScrollVal.y; - window->ScrollTargetCenterRatio.y = 0.0f; - } - } - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasContentSize) - window->ContentSizeExplicit = g.NextWindowData.ContentSizeVal; - else if (first_begin_of_the_frame) - window->ContentSizeExplicit = ImVec2(0.0f, 0.0f); - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasWindowClass) - window->WindowClass = g.NextWindowData.WindowClass; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasCollapsed) - SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond); - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasFocus) - FocusWindow(window); - if (window->Appearing) - SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); - - // When reusing window again multiple times a frame, just append content (don't need to setup again) - if (first_begin_of_the_frame) - { - // Initialize - const bool window_is_child_tooltip = (flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_Tooltip); // FIXME-WIP: Undocumented behavior of Child+Tooltip for pinned tooltip (#1345) - const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesCannotSkipItems > 0); - window->Active = true; - window->HasCloseButton = (p_open != NULL); - window->ClipRect = ImVec4(-FLT_MAX, -FLT_MAX, +FLT_MAX, +FLT_MAX); - window->IDStack.resize(1); - window->DrawList->_ResetForNewFrame(); - window->DC.CurrentTableIdx = -1; - if (flags & ImGuiWindowFlags_DockNodeHost) - { - window->DrawList->ChannelsSplit(2); - window->DrawList->ChannelsSetCurrent(1); // Render decorations on channel 1 as we will render the backgrounds manually later - } - - // Restore buffer capacity when woken from a compacted state, to avoid - if (window->MemoryCompacted) - GcAwakeTransientWindowBuffers(window); - - // Update stored window name when it changes (which can _only_ happen with the "###" operator, so the ID would stay unchanged). - // The title bar always display the 'name' parameter, so we only update the string storage if it needs to be visible to the end-user elsewhere. - bool window_title_visible_elsewhere = false; - if ((window->Viewport && window->Viewport->Window == window) || (window->DockIsActive)) - window_title_visible_elsewhere = true; - else if (g.NavWindowingListWindow != NULL && (window->Flags & ImGuiWindowFlags_NoNavFocus) == 0) // Window titles visible when using CTRL+TAB - window_title_visible_elsewhere = true; - if (window_title_visible_elsewhere && !window_just_created && strcmp(name, window->Name) != 0) - { - size_t buf_len = (size_t)window->NameBufLen; - window->Name = ImStrdupcpy(window->Name, &buf_len, name); - window->NameBufLen = (int)buf_len; - } - - // UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS - - // Update contents size from last frame for auto-fitting (or use explicit size) - CalcWindowContentSizes(window, &window->ContentSize, &window->ContentSizeIdeal); - - // FIXME: These flags are decremented before they are used. This means that in order to have these fields produce their intended behaviors - // for one frame we must set them to at least 2, which is counter-intuitive. HiddenFramesCannotSkipItems is a more complicated case because - // it has a single usage before this code block and may be set below before it is finally checked. - if (window->HiddenFramesCanSkipItems > 0) - window->HiddenFramesCanSkipItems--; - if (window->HiddenFramesCannotSkipItems > 0) - window->HiddenFramesCannotSkipItems--; - if (window->HiddenFramesForRenderOnly > 0) - window->HiddenFramesForRenderOnly--; - - // Hide new windows for one frame until they calculate their size - if (window_just_created && (!window_size_x_set_by_api || !window_size_y_set_by_api)) - window->HiddenFramesCannotSkipItems = 1; - - // Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows) - // We reset Size/ContentSize for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size. - if (window_just_activated_by_user && (flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0) - { - window->HiddenFramesCannotSkipItems = 1; - if (flags & ImGuiWindowFlags_AlwaysAutoResize) - { - if (!window_size_x_set_by_api) - window->Size.x = window->SizeFull.x = 0.f; - if (!window_size_y_set_by_api) - window->Size.y = window->SizeFull.y = 0.f; - window->ContentSize = window->ContentSizeIdeal = ImVec2(0.f, 0.f); - } - } - - // SELECT VIEWPORT - // We need to do this before using any style/font sizes, as viewport with a different DPI may affect font sizes. - - WindowSelectViewport(window); - SetCurrentViewport(window, window->Viewport); - window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f; - SetCurrentWindow(window); - flags = window->Flags; - - // LOCK BORDER SIZE AND PADDING FOR THE FRAME (so that altering them doesn't cause inconsistencies) - // We read Style data after the call to UpdateSelectWindowViewport() which might be swapping the style. - - if (flags & ImGuiWindowFlags_ChildWindow) - window->WindowBorderSize = style.ChildBorderSize; - else - window->WindowBorderSize = ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize; - if (!window->DockIsActive && (flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f) - window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); - else - window->WindowPadding = style.WindowPadding; - - // Lock menu offset so size calculation can use it as menu-bar windows need a minimum size. - window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x); - window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y; - - // Collapse window by double-clicking on title bar - // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing - if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse) && !window->DockIsActive) - { - // We don't use a regular button+id to test for double-click on title bar (mostly due to legacy reason, could be fixed), so verify that we don't have items over the title bar. - ImRect title_bar_rect = window->TitleBarRect(); - if (g.HoveredWindow == window && g.HoveredId == 0 && g.HoveredIdPreviousFrame == 0 && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseClickedCount[0] == 2) - window->WantCollapseToggle = true; - if (window->WantCollapseToggle) - { - window->Collapsed = !window->Collapsed; - MarkIniSettingsDirty(window); - } - } - else - { - window->Collapsed = false; - } - window->WantCollapseToggle = false; - - // SIZE - - // Calculate auto-fit size, handle automatic resize - const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal); - bool use_current_size_for_scrollbar_x = window_just_created; - bool use_current_size_for_scrollbar_y = window_just_created; - if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed) - { - // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc. - if (!window_size_x_set_by_api) - { - window->SizeFull.x = size_auto_fit.x; - use_current_size_for_scrollbar_x = true; - } - if (!window_size_y_set_by_api) - { - window->SizeFull.y = size_auto_fit.y; - use_current_size_for_scrollbar_y = true; - } - } - else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) - { - // Auto-fit may only grow window during the first few frames - // We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed. - if (!window_size_x_set_by_api && window->AutoFitFramesX > 0) - { - window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; - use_current_size_for_scrollbar_x = true; - } - if (!window_size_y_set_by_api && window->AutoFitFramesY > 0) - { - window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y; - use_current_size_for_scrollbar_y = true; - } - if (!window->Collapsed) - MarkIniSettingsDirty(window); - } - - // Apply minimum/maximum window size constraints and final size - window->SizeFull = CalcWindowSizeAfterConstraint(window, window->SizeFull); - window->Size = window->Collapsed && !(flags & ImGuiWindowFlags_ChildWindow) ? window->TitleBarRect().GetSize() : window->SizeFull; - - // Decoration size - const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); - - // POSITION - - // Popup latch its initial position, will position itself when it appears next frame - if (window_just_activated_by_user) - { - window->AutoPosLastDirection = ImGuiDir_None; - if ((flags & ImGuiWindowFlags_Popup) != 0 && !(flags & ImGuiWindowFlags_Modal) && !window_pos_set_by_api) // FIXME: BeginPopup() could use SetNextWindowPos() - window->Pos = g.BeginPopupStack.back().OpenPopupPos; - } - - // Position child window - if (flags & ImGuiWindowFlags_ChildWindow) - { - IM_ASSERT(parent_window && parent_window->Active); - window->BeginOrderWithinParent = (short)parent_window->DC.ChildWindows.Size; - parent_window->DC.ChildWindows.push_back(window); - if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api && !window_is_child_tooltip) - window->Pos = parent_window->DC.CursorPos; - } - - const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFramesCannotSkipItems == 0); - if (window_pos_with_pivot) - SetWindowPos(window, window->SetWindowPosVal - window->Size * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering) - else if ((flags & ImGuiWindowFlags_ChildMenu) != 0) - window->Pos = FindBestWindowPosForPopup(window); - else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize) - window->Pos = FindBestWindowPosForPopup(window); - else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip) - window->Pos = FindBestWindowPosForPopup(window); - - // Late create viewport if we don't fit within our current host viewport. - if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_Minimized)) - if (!window->Viewport->GetMainRect().Contains(window->Rect())) - { - // This is based on the assumption that the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport) - //ImGuiViewport* old_viewport = window->Viewport; - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing); - - // FIXME-DPI - //IM_ASSERT(old_viewport->DpiScale == window->Viewport->DpiScale); // FIXME-DPI: Something went wrong - SetCurrentViewport(window, window->Viewport); - window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f; - SetCurrentWindow(window); - } - - if (window->ViewportOwned) - WindowSyncOwnedViewport(window, parent_window_in_stack); - - // Calculate the range of allowed position for that window (to be movable and visible past safe area padding) - // When clamping to stay visible, we will enforce that window->Pos stays inside of visibility_rect. - ImRect viewport_rect(window->Viewport->GetMainRect()); - ImRect viewport_work_rect(window->Viewport->GetWorkRect()); - ImVec2 visibility_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding); - ImRect visibility_rect(viewport_work_rect.Min + visibility_padding, viewport_work_rect.Max - visibility_padding); - - // Clamp position/size so window stays visible within its viewport or monitor - // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. - // FIXME: Similar to code in GetWindowAllowedExtentRect() - if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - { - if (!window->ViewportOwned && viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f) - { - ClampWindowRect(window, visibility_rect); - } - else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0) - { - // Lost windows (e.g. a monitor disconnected) will naturally moved to the fallback/dummy monitor aka the main viewport. - const ImGuiPlatformMonitor* monitor = GetViewportPlatformMonitor(window->Viewport); - visibility_rect.Min = monitor->WorkPos + visibility_padding; - visibility_rect.Max = monitor->WorkPos + monitor->WorkSize - visibility_padding; - ClampWindowRect(window, visibility_rect); - } - } - window->Pos = ImFloor(window->Pos); - - // Lock window rounding for the frame (so that altering them doesn't cause inconsistencies) - // Large values tend to lead to variety of artifacts and are not recommended. - if (window->ViewportOwned || window->DockIsActive) - window->WindowRounding = 0.0f; - else - window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; - - // For windows with title bar or menu bar, we clamp to FrameHeight(FontSize + FramePadding.y * 2.0f) to completely hide artifacts. - //if ((window->Flags & ImGuiWindowFlags_MenuBar) || !(window->Flags & ImGuiWindowFlags_NoTitleBar)) - // window->WindowRounding = ImMin(window->WindowRounding, g.FontSize + style.FramePadding.y * 2.0f); - - // Apply window focus (new and reactivated windows are moved to front) - bool want_focus = false; - if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing)) - { - if (flags & ImGuiWindowFlags_Popup) - want_focus = true; - else if ((window->DockIsActive || (flags & ImGuiWindowFlags_ChildWindow) == 0) && !(flags & ImGuiWindowFlags_Tooltip)) - want_focus = true; - - ImGuiWindow* modal = GetTopMostPopupModal(); - if (modal != NULL && !IsWindowWithinBeginStackOf(window, modal)) - { - // Avoid focusing a window that is created outside of active modal. This will prevent active modal from being closed. - // Since window is not focused it would reappear at the same display position like the last time it was visible. - // In case of completely new windows it would go to the top (over current modal), but input to such window would still be blocked by modal. - // Position window behind a modal that is not a begin-parent of this window. - want_focus = false; - if (window == window->RootWindow) - { - ImGuiWindow* blocking_modal = FindBlockingModal(window); - IM_ASSERT(blocking_modal != NULL); - BringWindowToDisplayBehind(window, blocking_modal); - } - } - } - - // [Test Engine] Register whole window in the item system -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (g.TestEngineHookItems) - { - IM_ASSERT(window->IDStack.Size == 1); - window->IDStack.Size = 0; - IMGUI_TEST_ENGINE_ITEM_ADD(window->Rect(), window->ID); - IMGUI_TEST_ENGINE_ITEM_INFO(window->ID, window->Name, (g.HoveredWindow == window) ? ImGuiItemStatusFlags_HoveredRect : 0); - window->IDStack.Size = 1; - } -#endif - - // Decide if we are going to handle borders and resize grips - const bool handle_borders_and_resize_grips = (window->DockNodeAsHost || !window->DockIsActive); - - // Handle manual resize: Resize Grips, Borders, Gamepad - int border_held = -1; - ImU32 resize_grip_col[4] = {}; - const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // Allow resize from lower-left if we have the mouse cursor feedback for it. - const float resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.10f, window->WindowRounding + 1.0f + g.FontSize * 0.2f)); - if (handle_borders_and_resize_grips && !window->Collapsed) - if (UpdateWindowManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect)) - use_current_size_for_scrollbar_x = use_current_size_for_scrollbar_y = true; - window->ResizeBorderHeld = (signed char)border_held; - - // Synchronize window --> viewport again and one last time (clamping and manual resize may have affected either) - if (window->ViewportOwned) - { - if (!window->Viewport->PlatformRequestMove) - window->Viewport->Pos = window->Pos; - if (!window->Viewport->PlatformRequestResize) - window->Viewport->Size = window->Size; - window->Viewport->UpdateWorkRect(); - viewport_rect = window->Viewport->GetMainRect(); - } - - // Save last known viewport position within the window itself (so it can be saved in .ini file and restored) - window->ViewportPos = window->Viewport->Pos; - - // SCROLLBAR VISIBILITY - - // Update scrollbar visibility (based on the Size that was effective during last frame or the auto-resized Size). - if (!window->Collapsed) - { - // When reading the current size we need to read it after size constraints have been applied. - // When we use InnerRect here we are intentionally reading last frame size, same for ScrollbarSizes values before we set them again. - ImVec2 avail_size_from_current_frame = ImVec2(window->SizeFull.x, window->SizeFull.y - decoration_up_height); - ImVec2 avail_size_from_last_frame = window->InnerRect.GetSize() + window->ScrollbarSizes; - ImVec2 needed_size_from_last_frame = window_just_created ? ImVec2(0, 0) : window->ContentSize + window->WindowPadding * 2.0f; - float size_x_for_scrollbars = use_current_size_for_scrollbar_x ? avail_size_from_current_frame.x : avail_size_from_last_frame.x; - float size_y_for_scrollbars = use_current_size_for_scrollbar_y ? avail_size_from_current_frame.y : avail_size_from_last_frame.y; - //bool scrollbar_y_from_last_frame = window->ScrollbarY; // FIXME: May want to use that in the ScrollbarX expression? How many pros vs cons? - window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar)); - window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((needed_size_from_last_frame.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)); - if (window->ScrollbarX && !window->ScrollbarY) - window->ScrollbarY = (needed_size_from_last_frame.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar); - window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); - } - - // UPDATE RECTANGLES (1- THOSE NOT AFFECTED BY SCROLLING) - // Update various regions. Variables they depends on should be set above in this function. - // We set this up after processing the resize grip so that our rectangles doesn't lag by a frame. - - // Outer rectangle - // Not affected by window border size. Used by: - // - FindHoveredWindow() (w/ extra padding when border resize is enabled) - // - Begin() initial clipping rect for drawing window background and borders. - // - Begin() clipping whole child - const ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect; - const ImRect outer_rect = window->Rect(); - const ImRect title_bar_rect = window->TitleBarRect(); - window->OuterRectClipped = outer_rect; - if (window->DockIsActive) - window->OuterRectClipped.Min.y += window->TitleBarHeight(); - window->OuterRectClipped.ClipWith(host_rect); - - // Inner rectangle - // Not affected by window border size. Used by: - // - InnerClipRect - // - ScrollToRectEx() - // - NavUpdatePageUpPageDown() - // - Scrollbar() - window->InnerRect.Min.x = window->Pos.x; - window->InnerRect.Min.y = window->Pos.y + decoration_up_height; - window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x; - window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y; - - // Inner clipping rectangle. - // Will extend a little bit outside the normal work region. - // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. - // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. - // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. - // Affected by window/frame border size. Used by: - // - Begin() initial clip rect - float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); - window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); - window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size); - window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize)); - window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize); - window->InnerClipRect.ClipWithFull(host_rect); - - // Default item width. Make it proportional to window size if window manually resizes - if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize)) - window->ItemWidthDefault = ImFloor(window->Size.x * 0.65f); - else - window->ItemWidthDefault = ImFloor(g.FontSize * 16.0f); - - // SCROLLING - - // Lock down maximum scrolling - // The value of ScrollMax are ahead from ScrollbarX/ScrollbarY which is intentionally using InnerRect from previous rect in order to accommodate - // for right/bottom aligned items without creating a scrollbar. - window->ScrollMax.x = ImMax(0.0f, window->ContentSize.x + window->WindowPadding.x * 2.0f - window->InnerRect.GetWidth()); - window->ScrollMax.y = ImMax(0.0f, window->ContentSize.y + window->WindowPadding.y * 2.0f - window->InnerRect.GetHeight()); - - // Apply scrolling - window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window); - window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); - - // DRAWING - - // Setup draw list and outer clipping rectangle - IM_ASSERT(window->DrawList->CmdBuffer.Size == 1 && window->DrawList->CmdBuffer[0].ElemCount == 0); - window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); - PushClipRect(host_rect.Min, host_rect.Max, false); - - // Child windows can render their decoration (bg color, border, scrollbars, etc.) within their parent to save a draw call (since 1.71) - // When using overlapping child windows, this will break the assumption that child z-order is mapped to submission order. - // FIXME: User code may rely on explicit sorting of overlapping child window and would need to disable this somehow. Please get in contact if you are affected (github #4493) - const bool is_undocked_or_docked_visible = !window->DockIsActive || window->DockTabIsVisible; - if (is_undocked_or_docked_visible) - { - bool render_decorations_in_parent = false; - if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) - { - // - We test overlap with the previous child window only (testing all would end up being O(log N) not a good investment here) - // - We disable this when the parent window has zero vertices, which is a common pattern leading to laying out multiple overlapping childs - ImGuiWindow* previous_child = parent_window->DC.ChildWindows.Size >= 2 ? parent_window->DC.ChildWindows[parent_window->DC.ChildWindows.Size - 2] : NULL; - bool previous_child_overlapping = previous_child ? previous_child->Rect().Overlaps(window->Rect()) : false; - bool parent_is_empty = parent_window->DrawList->VtxBuffer.Size > 0; - if (window->DrawList->CmdBuffer.back().ElemCount == 0 && parent_is_empty && !previous_child_overlapping) - render_decorations_in_parent = true; - } - if (render_decorations_in_parent) - window->DrawList = parent_window->DrawList; - - // Handle title bar, scrollbar, resize grips and resize borders - const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow; - const bool title_bar_is_highlight = want_focus || (window_to_highlight && (window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight || (window->DockNode && window->DockNode == window_to_highlight->DockNode))); - RenderWindowDecorations(window, title_bar_rect, title_bar_is_highlight, handle_borders_and_resize_grips, resize_grip_count, resize_grip_col, resize_grip_draw_size); - - if (render_decorations_in_parent) - window->DrawList = &window->DrawListInst; - } - - // UPDATE RECTANGLES (2- THOSE AFFECTED BY SCROLLING) - - // Work rectangle. - // Affected by window padding and border size. Used by: - // - Columns() for right-most edge - // - TreeNode(), CollapsingHeader() for right-most edge - // - BeginTabBar() for right-most edge - const bool allow_scrollbar_x = !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar); - const bool allow_scrollbar_y = !(flags & ImGuiWindowFlags_NoScrollbar); - const float work_rect_size_x = (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : ImMax(allow_scrollbar_x ? window->ContentSize.x : 0.0f, window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); - const float work_rect_size_y = (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : ImMax(allow_scrollbar_y ? window->ContentSize.y : 0.0f, window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); - window->WorkRect.Min.x = ImFloor(window->InnerRect.Min.x - window->Scroll.x + ImMax(window->WindowPadding.x, window->WindowBorderSize)); - window->WorkRect.Min.y = ImFloor(window->InnerRect.Min.y - window->Scroll.y + ImMax(window->WindowPadding.y, window->WindowBorderSize)); - window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x; - window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y; - window->ParentWorkRect = window->WorkRect; - - // [LEGACY] Content Region - // FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. - // Used by: - // - Mouse wheel scrolling + many other things - window->ContentRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; - window->ContentRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height; - window->ContentRegionRect.Max.x = window->ContentRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x)); - window->ContentRegionRect.Max.y = window->ContentRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y)); - - // Setup drawing context - // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.) - window->DC.Indent.x = 0.0f + window->WindowPadding.x - window->Scroll.x; - window->DC.GroupOffset.x = 0.0f; - window->DC.ColumnsOffset.x = 0.0f; - - // Record the loss of precision of CursorStartPos which can happen due to really large scrolling amount. - // This is used by clipper to compensate and fix the most common use case of large scroll area. Easy and cheap, next best thing compared to switching everything to double or ImU64. - double start_pos_highp_x = (double)window->Pos.x + window->WindowPadding.x - (double)window->Scroll.x + window->DC.ColumnsOffset.x; - double start_pos_highp_y = (double)window->Pos.y + window->WindowPadding.y - (double)window->Scroll.y + decoration_up_height; - window->DC.CursorStartPos = ImVec2((float)start_pos_highp_x, (float)start_pos_highp_y); - window->DC.CursorStartPosLossyness = ImVec2((float)(start_pos_highp_x - window->DC.CursorStartPos.x), (float)(start_pos_highp_y - window->DC.CursorStartPos.y)); - window->DC.CursorPos = window->DC.CursorStartPos; - window->DC.CursorPosPrevLine = window->DC.CursorPos; - window->DC.CursorMaxPos = window->DC.CursorStartPos; - window->DC.IdealMaxPos = window->DC.CursorStartPos; - window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f); - window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; - window->DC.IsSameLine = false; - - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext; - window->DC.NavHideHighlightOneFrame = false; - window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f); - - window->DC.MenuBarAppending = false; - window->DC.MenuColumns.Update(style.ItemSpacing.x, window_just_activated_by_user); - window->DC.TreeDepth = 0; - window->DC.TreeJumpToParentOnPopMask = 0x00; - window->DC.ChildWindows.resize(0); - window->DC.StateStorage = &window->StateStorage; - window->DC.CurrentColumns = NULL; - window->DC.LayoutType = ImGuiLayoutType_Vertical; - window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical; - - window->DC.ItemWidth = window->ItemWidthDefault; - window->DC.TextWrapPos = -1.0f; // disabled - window->DC.ItemWidthStack.resize(0); - window->DC.TextWrapPosStack.resize(0); - - if (window->AutoFitFramesX > 0) - window->AutoFitFramesX--; - if (window->AutoFitFramesY > 0) - window->AutoFitFramesY--; - - // Apply focus (we need to call FocusWindow() AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there) - if (want_focus) - { - FocusWindow(window); - NavInitWindow(window, false); // <-- this is in the way for us to be able to defer and sort reappearing FocusWindow() calls - } - - // Close requested by platform window - if (p_open != NULL && window->Viewport->PlatformRequestClose && window->Viewport != GetMainViewport()) - { - if (!window->DockIsActive || window->DockTabIsVisible) - { - window->Viewport->PlatformRequestClose = false; - g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue. - IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Window '%s' PlatformRequestClose\n", window->Name); - *p_open = false; - } - } - - // Title bar - if (!(flags & ImGuiWindowFlags_NoTitleBar) && !window->DockIsActive) - RenderWindowTitleBarContents(window, ImRect(title_bar_rect.Min.x + window->WindowBorderSize, title_bar_rect.Min.y, title_bar_rect.Max.x - window->WindowBorderSize, title_bar_rect.Max.y), name, p_open); - - // Clear hit test shape every frame - window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0; - - // Pressing CTRL+C while holding on a window copy its content to the clipboard - // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope. - // Maybe we can support CTRL+C on every element? - /* - //if (g.NavWindow == window && g.ActiveId == 0) - if (g.ActiveId == window->MoveId) - if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C)) - LogToClipboard(); - */ - - if (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - // Docking: Dragging a dockable window (or any of its child) turns it into a drag and drop source. - // We need to do this _before_ we overwrite window->DC.LastItemId below because BeginDockableDragDropSource() also overwrites it. - if ((g.MovingWindow == window) && (g.IO.ConfigDockingWithShift == g.IO.KeyShift)) - if ((window->RootWindowDockTree->Flags & ImGuiWindowFlags_NoDocking) == 0) - BeginDockableDragDropSource(window); - - // Docking: Any dockable window can act as a target. For dock node hosts we call BeginDockableDragDropTarget() in DockNodeUpdate() instead. - if (g.DragDropActive && !(flags & ImGuiWindowFlags_NoDocking)) - if (g.MovingWindow == NULL || g.MovingWindow->RootWindowDockTree != window) - if ((window == window->RootWindowDockTree) && !(window->Flags & ImGuiWindowFlags_DockNodeHost)) - BeginDockableDragDropTarget(window); - } - - // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin(). - // This is useful to allow creating context menus on title bar only, etc. - if (window->DockIsActive) - SetLastItemData(window->MoveId, g.CurrentItemFlags, window->DockTabItemStatusFlags, window->DockTabItemRect); - else - SetLastItemData(window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect); - - // [Test Engine] Register title bar / tab - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) - IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID); - } - else - { - // Append - SetCurrentViewport(window, window->Viewport); - SetCurrentWindow(window); - } - - // Pull/inherit current state - window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : window->GetID("#FOCUSSCOPE"); // Inherit from parent only // -V595 - - if (!(flags & ImGuiWindowFlags_DockNodeHost)) - PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true); - - // Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused) - window->WriteAccessed = false; - window->BeginCount++; - g.NextWindowData.ClearFlags(); - - // Update visibility - if (first_begin_of_the_frame) - { - // When we are about to select this tab (which will only be visible on the _next frame_), flag it with a non-zero HiddenFramesCannotSkipItems. - // This will have the important effect of actually returning true in Begin() and not setting SkipItems, allowing an earlier submission of the window contents. - // This is analogous to regular windows being hidden from one frame. - // It is especially important as e.g. nested TabBars would otherwise generate flicker in the form of one empty frame, or focus requests won't be processed. - if (window->DockIsActive && !window->DockTabIsVisible) - { - if (window->LastFrameJustFocused == g.FrameCount) - window->HiddenFramesCannotSkipItems = 1; - else - window->HiddenFramesCanSkipItems = 1; - } - - if (flags & ImGuiWindowFlags_ChildWindow) - { - // Child window can be out of sight and have "negative" clip windows. - // Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar). - IM_ASSERT((flags& ImGuiWindowFlags_NoTitleBar) != 0 || (window->DockIsActive)); - if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) // FIXME: Doesn't make sense for ChildWindow?? - { - const bool nav_request = (flags & ImGuiWindowFlags_NavFlattened) && (g.NavAnyRequest && g.NavWindow && g.NavWindow->RootWindowForNav == window->RootWindowForNav); - if (!g.LogEnabled && !nav_request) - if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y) - window->HiddenFramesCanSkipItems = 1; - } - - // Hide along with parent or if parent is collapsed - if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0)) - window->HiddenFramesCanSkipItems = 1; - if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCannotSkipItems > 0)) - window->HiddenFramesCannotSkipItems = 1; - } - - // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point) - if (style.Alpha <= 0.0f) - window->HiddenFramesCanSkipItems = 1; - - // Update the Hidden flag - bool hidden_regular = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0); - window->Hidden = hidden_regular || (window->HiddenFramesForRenderOnly > 0); - - // Disable inputs for requested number of frames - if (window->DisableInputsFrames > 0) - { - window->DisableInputsFrames--; - window->Flags |= ImGuiWindowFlags_NoInputs; - } - - // Update the SkipItems flag, used to early out of all items functions (no layout required) - bool skip_items = false; - if (window->Collapsed || !window->Active || hidden_regular) - if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0) - skip_items = true; - window->SkipItems = skip_items; - - // Only clear NavLayersActiveMaskNext when marked as visible, so a CTRL+Tab back can use a safe value. - if (!window->SkipItems) - window->DC.NavLayersActiveMaskNext = 0x00; - - // Sanity check: there are two spots which can set Appearing = true - // - when 'window_just_activated_by_user' is set -> HiddenFramesCannotSkipItems is set -> SkipItems always false - // - in BeginDocked() path when DockNodeIsVisible == DockTabIsVisible == true -> hidden _should_ be all zero // FIXME: Not formally proven, hence the assert. - if (window->SkipItems && !window->Appearing) - IM_ASSERT(window->Appearing == false); // Please report on GitHub if this triggers: https://github.com/ocornut/imgui/issues/4177 - } - - return !window->SkipItems; -} - -void ImGui::End() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // Error checking: verify that user hasn't called End() too many times! - if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow) - { - IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!"); - return; - } - IM_ASSERT(g.CurrentWindowStack.Size > 0); - - // Error checking: verify that user doesn't directly call End() on a child window. - if ((window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_DockNodeHost) && !window->DockIsActive) - IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call EndChild() and not End()!"); - - // Close anything that is open - if (window->DC.CurrentColumns) - EndColumns(); - if (!(window->Flags & ImGuiWindowFlags_DockNodeHost)) // Pop inner window clip rectangle - PopClipRect(); - - // Stop logging - if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging - LogFinish(); - - // Docking: report contents sizes to parent to allow for auto-resize - if (window->DockNode && window->DockTabIsVisible) - if (ImGuiWindow* host_window = window->DockNode->HostWindow) // FIXME-DOCK - host_window->DC.CursorMaxPos = window->DC.CursorMaxPos + window->WindowPadding - host_window->WindowPadding; - - // Pop from window stack - g.LastItemData = g.CurrentWindowStack.back().ParentLastItemDataBackup; - if (window->Flags & ImGuiWindowFlags_ChildMenu) - g.BeginMenuCount--; - if (window->Flags & ImGuiWindowFlags_Popup) - g.BeginPopupStack.pop_back(); - g.CurrentWindowStack.back().StackSizesOnBegin.CompareWithCurrentState(); - g.CurrentWindowStack.pop_back(); - SetCurrentWindow(g.CurrentWindowStack.Size == 0 ? NULL : g.CurrentWindowStack.back().Window); - if (g.CurrentWindow) - SetCurrentViewport(g.CurrentWindow, g.CurrentWindow->Viewport); -} - -void ImGui::BringWindowToFocusFront(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(window == window->RootWindow); - - const int cur_order = window->FocusOrder; - IM_ASSERT(g.WindowsFocusOrder[cur_order] == window); - if (g.WindowsFocusOrder.back() == window) - return; - - const int new_order = g.WindowsFocusOrder.Size - 1; - for (int n = cur_order; n < new_order; n++) - { - g.WindowsFocusOrder[n] = g.WindowsFocusOrder[n + 1]; - g.WindowsFocusOrder[n]->FocusOrder--; - IM_ASSERT(g.WindowsFocusOrder[n]->FocusOrder == n); - } - g.WindowsFocusOrder[new_order] = window; - window->FocusOrder = (short)new_order; -} - -void ImGui::BringWindowToDisplayFront(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* current_front_window = g.Windows.back(); - if (current_front_window == window || current_front_window->RootWindowDockTree == window) // Cheap early out (could be better) - return; - for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the top-most window - if (g.Windows[i] == window) - { - memmove(&g.Windows[i], &g.Windows[i + 1], (size_t)(g.Windows.Size - i - 1) * sizeof(ImGuiWindow*)); - g.Windows[g.Windows.Size - 1] = window; - break; - } -} - -void ImGui::BringWindowToDisplayBack(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.Windows[0] == window) - return; - for (int i = 0; i < g.Windows.Size; i++) - if (g.Windows[i] == window) - { - memmove(&g.Windows[1], &g.Windows[0], (size_t)i * sizeof(ImGuiWindow*)); - g.Windows[0] = window; - break; - } -} - -void ImGui::BringWindowToDisplayBehind(ImGuiWindow* window, ImGuiWindow* behind_window) -{ - IM_ASSERT(window != NULL && behind_window != NULL); - ImGuiContext& g = *GImGui; - window = window->RootWindow; - behind_window = behind_window->RootWindow; - int pos_wnd = FindWindowDisplayIndex(window); - int pos_beh = FindWindowDisplayIndex(behind_window); - if (pos_wnd < pos_beh) - { - size_t copy_bytes = (pos_beh - pos_wnd - 1) * sizeof(ImGuiWindow*); - memmove(&g.Windows.Data[pos_wnd], &g.Windows.Data[pos_wnd + 1], copy_bytes); - g.Windows[pos_beh - 1] = window; - } - else - { - size_t copy_bytes = (pos_wnd - pos_beh) * sizeof(ImGuiWindow*); - memmove(&g.Windows.Data[pos_beh + 1], &g.Windows.Data[pos_beh], copy_bytes); - g.Windows[pos_beh] = window; - } -} - -int ImGui::FindWindowDisplayIndex(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - return g.Windows.index_from_ptr(g.Windows.find(window)); -} - -// Moving window to front of display and set focus (which happens to be back of our sorted list) -void ImGui::FocusWindow(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - - if (g.NavWindow != window) - { - SetNavWindow(window); - if (window && g.NavDisableMouseHover) - g.NavMousePosDirty = true; - g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId - g.NavLayer = ImGuiNavLayer_Main; - g.NavFocusScopeId = 0; - g.NavIdIsAlive = false; - } - - // Close popups if any - ClosePopupsOverWindow(window, false); - - // Move the root window to the top of the pile - IM_ASSERT(window == NULL || window->RootWindowDockTree != NULL); - ImGuiWindow* focus_front_window = window ? window->RootWindow : NULL; - ImGuiWindow* display_front_window = window ? window->RootWindowDockTree : NULL; - ImGuiDockNode* dock_node = window ? window->DockNode : NULL; - bool active_id_window_is_dock_node_host = (g.ActiveIdWindow && dock_node && dock_node->HostWindow == g.ActiveIdWindow); - - // Steal active widgets. Some of the cases it triggers includes: - // - Focus a window while an InputText in another window is active, if focus happens before the old InputText can run. - // - When using Nav to activate menu items (due to timing of activating on press->new window appears->losing ActiveId) - // - Using dock host items (tab, collapse button) can trigger this before we redirect the ActiveIdWindow toward the child window. - if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != focus_front_window) - if (!g.ActiveIdNoClearOnFocusLoss && !active_id_window_is_dock_node_host) - ClearActiveID(); - - // Passing NULL allow to disable keyboard focus - if (!window) - return; - window->LastFrameJustFocused = g.FrameCount; - - // Select in dock node - if (dock_node && dock_node->TabBar) - dock_node->TabBar->SelectedTabId = dock_node->TabBar->NextSelectedTabId = window->TabId; - - // Bring to front - BringWindowToFocusFront(focus_front_window); - if (((window->Flags | focus_front_window->Flags | display_front_window->Flags) & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0) - BringWindowToDisplayFront(display_front_window); -} - -void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window) -{ - ImGuiContext& g = *GImGui; - int start_idx = g.WindowsFocusOrder.Size - 1; - if (under_this_window != NULL) - { - // Aim at root window behind us, if we are in a child window that's our own root (see #4640) - int offset = -1; - while (under_this_window->Flags & ImGuiWindowFlags_ChildWindow) - { - under_this_window = under_this_window->ParentWindow; - offset = 0; - } - start_idx = FindWindowFocusIndex(under_this_window) + offset; - } - for (int i = start_idx; i >= 0; i--) - { - // We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user. - ImGuiWindow* window = g.WindowsFocusOrder[i]; - IM_ASSERT(window == window->RootWindow); - if (window != ignore_window && window->WasActive) - if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) - { - // FIXME-DOCK: This is failing (lagging by one frame) for docked windows. - // If A and B are docked into window and B disappear, at the NewFrame() call site window->NavLastChildNavWindow will still point to B. - // We might leverage the tab order implicitly stored in window->DockNodeAsHost->TabBar (essentially the 'most_recently_selected_tab' code in tab bar will do that but on next update) - // to tell which is the "previous" window. Or we may leverage 'LastFrameFocused/LastFrameJustFocused' and have this function handle child window itself? - ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window); - FocusWindow(focus_window); - return; - } - } - FocusWindow(NULL); -} - -// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only. -void ImGui::SetCurrentFont(ImFont* font) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ? - IM_ASSERT(font->Scale > 0.0f); - g.Font = font; - g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale); - g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f; - - ImFontAtlas* atlas = g.Font->ContainerAtlas; - g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel; - g.DrawListSharedData.TexUvLines = atlas->TexUvLines; - g.DrawListSharedData.Font = g.Font; - g.DrawListSharedData.FontSize = g.FontSize; -} - -void ImGui::PushFont(ImFont* font) -{ - ImGuiContext& g = *GImGui; - if (!font) - font = GetDefaultFont(); - SetCurrentFont(font); - g.FontStack.push_back(font); - g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID); -} - -void ImGui::PopFont() -{ - ImGuiContext& g = *GImGui; - g.CurrentWindow->DrawList->PopTextureID(); - g.FontStack.pop_back(); - SetCurrentFont(g.FontStack.empty() ? GetDefaultFont() : g.FontStack.back()); -} - -void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled) -{ - ImGuiContext& g = *GImGui; - ImGuiItemFlags item_flags = g.CurrentItemFlags; - IM_ASSERT(item_flags == g.ItemFlagsStack.back()); - if (enabled) - item_flags |= option; - else - item_flags &= ~option; - g.CurrentItemFlags = item_flags; - g.ItemFlagsStack.push_back(item_flags); -} - -void ImGui::PopItemFlag() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.ItemFlagsStack.Size > 1); // Too many calls to PopItemFlag() - we always leave a 0 at the bottom of the stack. - g.ItemFlagsStack.pop_back(); - g.CurrentItemFlags = g.ItemFlagsStack.back(); -} - -// BeginDisabled()/EndDisabled() -// - Those can be nested but it cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep everything disabled) -// - Visually this is currently altering alpha, but it is expected that in a future styling system this would work differently. -// - Feedback welcome at https://github.com/ocornut/imgui/issues/211 -// - BeginDisabled(false) essentially does nothing useful but is provided to facilitate use of boolean expressions. If you can avoid calling BeginDisabled(False)/EndDisabled() best to avoid it. -// - Optimized shortcuts instead of PushStyleVar() + PushItemFlag() -void ImGui::BeginDisabled(bool disabled) -{ - ImGuiContext& g = *GImGui; - bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0; - if (!was_disabled && disabled) - { - g.DisabledAlphaBackup = g.Style.Alpha; - g.Style.Alpha *= g.Style.DisabledAlpha; // PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * g.Style.DisabledAlpha); - } - if (was_disabled || disabled) - g.CurrentItemFlags |= ImGuiItemFlags_Disabled; - g.ItemFlagsStack.push_back(g.CurrentItemFlags); - g.DisabledStackSize++; -} - -void ImGui::EndDisabled() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.DisabledStackSize > 0); - g.DisabledStackSize--; - bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0; - //PopItemFlag(); - g.ItemFlagsStack.pop_back(); - g.CurrentItemFlags = g.ItemFlagsStack.back(); - if (was_disabled && (g.CurrentItemFlags & ImGuiItemFlags_Disabled) == 0) - g.Style.Alpha = g.DisabledAlphaBackup; //PopStyleVar(); -} - -// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system. -void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus) -{ - PushItemFlag(ImGuiItemFlags_NoTabStop, !allow_keyboard_focus); -} - -void ImGui::PopAllowKeyboardFocus() -{ - PopItemFlag(); -} - -void ImGui::PushButtonRepeat(bool repeat) -{ - PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat); -} - -void ImGui::PopButtonRepeat() -{ - PopItemFlag(); -} - -void ImGui::PushTextWrapPos(float wrap_pos_x) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.TextWrapPosStack.push_back(window->DC.TextWrapPos); - window->DC.TextWrapPos = wrap_pos_x; -} - -void ImGui::PopTextWrapPos() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.TextWrapPos = window->DC.TextWrapPosStack.back(); - window->DC.TextWrapPosStack.pop_back(); -} - -static ImGuiWindow* GetCombinedRootWindow(ImGuiWindow* window, bool popup_hierarchy, bool dock_hierarchy) -{ - ImGuiWindow* last_window = NULL; - while (last_window != window) - { - last_window = window; - window = window->RootWindow; - if (popup_hierarchy) - window = window->RootWindowPopupTree; - if (dock_hierarchy) - window = window->RootWindowDockTree; - } - return window; -} - -bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy, bool dock_hierarchy) -{ - ImGuiWindow* window_root = GetCombinedRootWindow(window, popup_hierarchy, dock_hierarchy); - if (window_root == potential_parent) - return true; - while (window != NULL) - { - if (window == potential_parent) - return true; - if (window == window_root) // end of chain - return false; - window = window->ParentWindow; - } - return false; -} - -bool ImGui::IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent) -{ - if (window->RootWindow == potential_parent) - return true; - while (window != NULL) - { - if (window == potential_parent) - return true; - window = window->ParentWindowInBeginStack; - } - return false; -} - -bool ImGui::IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below) -{ - ImGuiContext& g = *GImGui; - - // It would be saner to ensure that display layer is always reflected in the g.Windows[] order, which would likely requires altering all manipulations of that array - const int display_layer_delta = GetWindowDisplayLayer(potential_above) - GetWindowDisplayLayer(potential_below); - if (display_layer_delta != 0) - return display_layer_delta > 0; - - for (int i = g.Windows.Size - 1; i >= 0; i--) - { - ImGuiWindow* candidate_window = g.Windows[i]; - if (candidate_window == potential_above) - return true; - if (candidate_window == potential_below) - return false; - } - return false; -} - -bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags) -{ - IM_ASSERT((flags & (ImGuiHoveredFlags_AllowWhenOverlapped | ImGuiHoveredFlags_AllowWhenDisabled)) == 0); // Flags not supported by this function - ImGuiContext& g = *GImGui; - ImGuiWindow* ref_window = g.HoveredWindow; - ImGuiWindow* cur_window = g.CurrentWindow; - if (ref_window == NULL) - return false; - - if ((flags & ImGuiHoveredFlags_AnyWindow) == 0) - { - IM_ASSERT(cur_window); // Not inside a Begin()/End() - const bool popup_hierarchy = (flags & ImGuiHoveredFlags_NoPopupHierarchy) == 0; - const bool dock_hierarchy = (flags & ImGuiHoveredFlags_DockHierarchy) != 0; - if (flags & ImGuiHoveredFlags_RootWindow) - cur_window = GetCombinedRootWindow(cur_window, popup_hierarchy, dock_hierarchy); - - bool result; - if (flags & ImGuiHoveredFlags_ChildWindows) - result = IsWindowChildOf(ref_window, cur_window, popup_hierarchy, dock_hierarchy); - else - result = (ref_window == cur_window); - if (!result) - return false; - } - - if (!IsWindowContentHoverable(ref_window, flags)) - return false; - if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) - if (g.ActiveId != 0 && !g.ActiveIdAllowOverlap && g.ActiveId != ref_window->MoveId) - return false; - return true; -} - -bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* ref_window = g.NavWindow; - ImGuiWindow* cur_window = g.CurrentWindow; - - if (ref_window == NULL) - return false; - if (flags & ImGuiFocusedFlags_AnyWindow) - return true; - - IM_ASSERT(cur_window); // Not inside a Begin()/End() - const bool popup_hierarchy = (flags & ImGuiFocusedFlags_NoPopupHierarchy) == 0; - const bool dock_hierarchy = (flags & ImGuiFocusedFlags_DockHierarchy) != 0; - if (flags & ImGuiHoveredFlags_RootWindow) - cur_window = GetCombinedRootWindow(cur_window, popup_hierarchy, dock_hierarchy); - - if (flags & ImGuiHoveredFlags_ChildWindows) - return IsWindowChildOf(ref_window, cur_window, popup_hierarchy, dock_hierarchy); - else - return (ref_window == cur_window); -} - -ImGuiID ImGui::GetWindowDockID() -{ - ImGuiContext& g = *GImGui; - return g.CurrentWindow->DockId; -} - -bool ImGui::IsWindowDocked() -{ - ImGuiContext& g = *GImGui; - return g.CurrentWindow->DockIsActive; -} - -// Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext) -// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmatically. -// If you want a window to never be focused, you may use the e.g. NoInputs flag. -bool ImGui::IsWindowNavFocusable(ImGuiWindow* window) -{ - return window->WasActive && window == window->RootWindow && !(window->Flags & ImGuiWindowFlags_NoNavFocus); -} - -float ImGui::GetWindowWidth() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Size.x; -} - -float ImGui::GetWindowHeight() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Size.y; -} - -ImVec2 ImGui::GetWindowPos() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - return window->Pos; -} - -void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowPosAllowFlags & cond) == 0) - return; - - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - window->SetWindowPosVal = ImVec2(FLT_MAX, FLT_MAX); - - // Set - const ImVec2 old_pos = window->Pos; - window->Pos = ImFloor(pos); - ImVec2 offset = window->Pos - old_pos; - if (offset.x == 0.0f && offset.y == 0.0f) - return; - MarkIniSettingsDirty(window); - // FIXME: share code with TranslateWindow(), need to confirm whether the 3 rect modified by TranslateWindow() are desirable here. - window->DC.CursorPos += offset; // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor - window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so ContentSize calculation doesn't get affected. - window->DC.IdealMaxPos += offset; - window->DC.CursorStartPos += offset; -} - -void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - SetWindowPos(window, pos, cond); -} - -void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond) -{ - if (ImGuiWindow* window = FindWindowByName(name)) - SetWindowPos(window, pos, cond); -} - -ImVec2 ImGui::GetWindowSize() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->Size; -} - -void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowSizeAllowFlags & cond) == 0) - return; - - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - - // Set - ImVec2 old_size = window->SizeFull; - window->AutoFitFramesX = (size.x <= 0.0f) ? 2 : 0; - window->AutoFitFramesY = (size.y <= 0.0f) ? 2 : 0; - if (size.x <= 0.0f) - window->AutoFitOnlyGrows = false; - else - window->SizeFull.x = IM_FLOOR(size.x); - if (size.y <= 0.0f) - window->AutoFitOnlyGrows = false; - else - window->SizeFull.y = IM_FLOOR(size.y); - if (old_size.x != window->SizeFull.x || old_size.y != window->SizeFull.y) - MarkIniSettingsDirty(window); -} - -void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond) -{ - SetWindowSize(GImGui->CurrentWindow, size, cond); -} - -void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond) -{ - if (ImGuiWindow* window = FindWindowByName(name)) - SetWindowSize(window, size, cond); -} - -void ImGui::SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0) - return; - window->SetWindowCollapsedAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - - // Set - window->Collapsed = collapsed; -} - -void ImGui::SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size) -{ - IM_ASSERT(window->HitTestHoleSize.x == 0); // We don't support multiple holes/hit test filters - window->HitTestHoleSize = ImVec2ih(size); - window->HitTestHoleOffset = ImVec2ih(pos - window->Pos); -} - -void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond) -{ - SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond); -} - -bool ImGui::IsWindowCollapsed() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->Collapsed; -} - -bool ImGui::IsWindowAppearing() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->Appearing; -} - -void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond) -{ - if (ImGuiWindow* window = FindWindowByName(name)) - SetWindowCollapsed(window, collapsed, cond); -} - -void ImGui::SetWindowFocus() -{ - FocusWindow(GImGui->CurrentWindow); -} - -void ImGui::SetWindowFocus(const char* name) -{ - if (name) - { - if (ImGuiWindow* window = FindWindowByName(name)) - FocusWindow(window); - } - else - { - FocusWindow(NULL); - } -} - -void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasPos; - g.NextWindowData.PosVal = pos; - g.NextWindowData.PosPivotVal = pivot; - g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always; - g.NextWindowData.PosUndock = true; -} - -void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSize; - g.NextWindowData.SizeVal = size; - g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always; -} - -void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint; - g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max); - g.NextWindowData.SizeCallback = custom_callback; - g.NextWindowData.SizeCallbackUserData = custom_callback_user_data; -} - -// Content size = inner scrollable rectangle, padded with WindowPadding. -// SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize will always allow submitting a 100x100 item. -void ImGui::SetNextWindowContentSize(const ImVec2& size) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize; - g.NextWindowData.ContentSizeVal = ImFloor(size); -} - -void ImGui::SetNextWindowScroll(const ImVec2& scroll) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasScroll; - g.NextWindowData.ScrollVal = scroll; -} - -void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasCollapsed; - g.NextWindowData.CollapsedVal = collapsed; - g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always; -} - -void ImGui::SetNextWindowFocus() -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasFocus; -} - -void ImGui::SetNextWindowBgAlpha(float alpha) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasBgAlpha; - g.NextWindowData.BgAlphaVal = alpha; -} - -void ImGui::SetNextWindowViewport(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasViewport; - g.NextWindowData.ViewportId = id; -} - -void ImGui::SetNextWindowDockID(ImGuiID id, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasDock; - g.NextWindowData.DockCond = cond ? cond : ImGuiCond_Always; - g.NextWindowData.DockId = id; -} - -void ImGui::SetNextWindowClass(const ImGuiWindowClass* window_class) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT((window_class->ViewportFlagsOverrideSet & window_class->ViewportFlagsOverrideClear) == 0); // Cannot set both set and clear for the same bit - g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasWindowClass; - g.NextWindowData.WindowClass = *window_class; -} - -ImDrawList* ImGui::GetWindowDrawList() -{ - ImGuiWindow* window = GetCurrentWindow(); - return window->DrawList; -} - -float ImGui::GetWindowDpiScale() -{ - ImGuiContext& g = *GImGui; - return g.CurrentDpiScale; -} - -ImGuiViewport* ImGui::GetWindowViewport() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.CurrentViewport != NULL && g.CurrentViewport == g.CurrentWindow->Viewport); - return g.CurrentViewport; -} - -ImFont* ImGui::GetFont() -{ - return GImGui->Font; -} - -float ImGui::GetFontSize() -{ - return GImGui->FontSize; -} - -ImVec2 ImGui::GetFontTexUvWhitePixel() -{ - return GImGui->DrawListSharedData.TexUvWhitePixel; -} - -void ImGui::SetWindowFontScale(float scale) -{ - IM_ASSERT(scale > 0.0f); - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->FontWindowScale = scale; - g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); -} - -void ImGui::ActivateItem(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - g.NavNextActivateId = id; - g.NavNextActivateFlags = ImGuiActivateFlags_None; -} - -void ImGui::PushFocusScope(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - g.FocusScopeStack.push_back(window->DC.NavFocusScopeIdCurrent); - window->DC.NavFocusScopeIdCurrent = id; -} - -void ImGui::PopFocusScope() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(g.FocusScopeStack.Size > 0); // Too many PopFocusScope() ? - window->DC.NavFocusScopeIdCurrent = g.FocusScopeStack.back(); - g.FocusScopeStack.pop_back(); -} - -// Note: this will likely be called ActivateItem() once we rework our Focus/Activation system! -void ImGui::SetKeyboardFocusHere(int offset) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(offset >= -1); // -1 is allowed but not below - IMGUI_DEBUG_LOG_ACTIVEID("SetKeyboardFocusHere(%d) in window \"%s\"\n", offset, window->Name); - - // It makes sense in the vast majority of cases to never interrupt a drag and drop. - // When we refactor this function into ActivateItem() we may want to make this an option. - // MovingWindow is protected from most user inputs using SetActiveIdUsingNavAndKeys(), but - // is also automatically dropped in the event g.ActiveId is stolen. - if (g.DragDropActive || g.MovingWindow != NULL) - { - IMGUI_DEBUG_LOG_ACTIVEID("SetKeyboardFocusHere() ignored while DragDropActive!\n"); - return; - } - - SetNavWindow(window); - - ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY; - NavMoveRequestSubmit(ImGuiDir_None, offset < 0 ? ImGuiDir_Up : ImGuiDir_Down, ImGuiNavMoveFlags_Tabbing | ImGuiNavMoveFlags_FocusApi, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable. - if (offset == -1) - { - NavMoveRequestResolveWithLastItem(&g.NavMoveResultLocal); - } - else - { - g.NavTabbingDir = 1; - g.NavTabbingCounter = offset + 1; - } -} - -void ImGui::SetItemDefaultFocus() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!window->Appearing) - return; - if (g.NavWindow != window->RootWindowForNav || (!g.NavInitRequest && g.NavInitResultId == 0) || g.NavLayer != window->DC.NavLayerCurrent) - return; - - g.NavInitRequest = false; - g.NavInitResultId = g.LastItemData.ID; - g.NavInitResultRectRel = WindowRectAbsToRel(window, g.LastItemData.Rect); - NavUpdateAnyRequestFlag(); - - // Scroll could be done in NavInitRequestApplyResult() via a opt-in flag (we however don't want regular init requests to scroll) - if (!IsItemVisible()) - ScrollToRectEx(window, g.LastItemData.Rect, ImGuiScrollFlags_None); -} - -void ImGui::SetStateStorage(ImGuiStorage* tree) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - window->DC.StateStorage = tree ? tree : &window->StateStorage; -} - -ImGuiStorage* ImGui::GetStateStorage() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->DC.StateStorage; -} - -void ImGui::PushID(const char* str_id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiID id = window->GetID(str_id); - window->IDStack.push_back(id); -} - -void ImGui::PushID(const char* str_id_begin, const char* str_id_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiID id = window->GetID(str_id_begin, str_id_end); - window->IDStack.push_back(id); -} - -void ImGui::PushID(const void* ptr_id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiID id = window->GetID(ptr_id); - window->IDStack.push_back(id); -} - -void ImGui::PushID(int int_id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiID id = window->GetID(int_id); - window->IDStack.push_back(id); -} - -// Push a given id value ignoring the ID stack as a seed. -void ImGui::PushOverrideID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.DebugHookIdInfo == id) - DebugHookIdInfo(id, ImGuiDataType_ID, NULL, NULL); - window->IDStack.push_back(id); -} - -// Helper to avoid a common series of PushOverrideID -> GetID() -> PopID() call -// (note that when using this pattern, TestEngine's "Stack Tool" will tend to not display the intermediate stack level. -// for that to work we would need to do PushOverrideID() -> ItemAdd() -> PopID() which would alter widget code a little more) -ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed) -{ - ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); - ImGuiContext& g = *GImGui; - if (g.DebugHookIdInfo == id) - DebugHookIdInfo(id, ImGuiDataType_String, str, str_end); - return id; -} - -void ImGui::PopID() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - IM_ASSERT(window->IDStack.Size > 1); // Too many PopID(), or could be popping in a wrong/different window? - window->IDStack.pop_back(); -} - -ImGuiID ImGui::GetID(const char* str_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(str_id); -} - -ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(str_id_begin, str_id_end); -} - -ImGuiID ImGui::GetID(const void* ptr_id) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(ptr_id); -} - -bool ImGui::IsRectVisible(const ImVec2& size) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); -} - -bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); -} - - -//----------------------------------------------------------------------------- -// [SECTION] INPUTS -//----------------------------------------------------------------------------- - -// Test if mouse cursor is hovering given rectangle -// NB- Rectangle is clipped by our current clip setting -// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding) -bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip) -{ - ImGuiContext& g = *GImGui; - - // Clip - ImRect rect_clipped(r_min, r_max); - if (clip) - rect_clipped.ClipWith(g.CurrentWindow->ClipRect); - - // Expand for touch input - const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding); - if (!rect_for_touch.Contains(g.IO.MousePos)) - return false; - if (!g.MouseViewport->GetMainRect().Overlaps(rect_clipped)) - return false; - return true; -} - -ImGuiKeyData* ImGui::GetKeyData(ImGuiKey key) -{ - ImGuiContext& g = *GImGui; - int index; -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - IM_ASSERT(key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_NamedKey_END); - if (IsLegacyKey(key)) - index = (g.IO.KeyMap[key] != -1) ? g.IO.KeyMap[key] : key; // Remap native->imgui or imgui->native - else - index = key; -#else - IM_ASSERT(IsNamedKey(key) && "Support for user key indices was dropped in favor of ImGuiKey. Please update backend & user code."); - index = key - ImGuiKey_NamedKey_BEGIN; -#endif - return &g.IO.KeysData[index]; -} - -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO -int ImGui::GetKeyIndex(ImGuiKey key) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(IsNamedKey(key)); - const ImGuiKeyData* key_data = GetKeyData(key); - return (int)(key_data - g.IO.KeysData); -} -#endif - -// Those names a provided for debugging purpose and are not meant to be saved persistently not compared. -static const char* const GKeyNames[] = -{ - "Tab", "LeftArrow", "RightArrow", "UpArrow", "DownArrow", "PageUp", "PageDown", - "Home", "End", "Insert", "Delete", "Backspace", "Space", "Enter", "Escape", - "LeftCtrl", "LeftShift", "LeftAlt", "LeftSuper", "RightCtrl", "RightShift", "RightAlt", "RightSuper", "Menu", - "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", - "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", - "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", - "Apostrophe", "Comma", "Minus", "Period", "Slash", "Semicolon", "Equal", "LeftBracket", - "Backslash", "RightBracket", "GraveAccent", "CapsLock", "ScrollLock", "NumLock", "PrintScreen", - "Pause", "Keypad0", "Keypad1", "Keypad2", "Keypad3", "Keypad4", "Keypad5", "Keypad6", - "Keypad7", "Keypad8", "Keypad9", "KeypadDecimal", "KeypadDivide", "KeypadMultiply", - "KeypadSubtract", "KeypadAdd", "KeypadEnter", "KeypadEqual", - "GamepadStart", "GamepadBack", "GamepadFaceUp", "GamepadFaceDown", "GamepadFaceLeft", "GamepadFaceRight", - "GamepadDpadUp", "GamepadDpadDown", "GamepadDpadLeft", "GamepadDpadRight", - "GamepadL1", "GamepadR1", "GamepadL2", "GamepadR2", "GamepadL3", "GamepadR3", - "GamepadLStickUp", "GamepadLStickDown", "GamepadLStickLeft", "GamepadLStickRight", - "GamepadRStickUp", "GamepadRStickDown", "GamepadRStickLeft", "GamepadRStickRight", - "ModCtrl", "ModShift", "ModAlt", "ModSuper" -}; -IM_STATIC_ASSERT(ImGuiKey_NamedKey_COUNT == IM_ARRAYSIZE(GKeyNames)); - -const char* ImGui::GetKeyName(ImGuiKey key) -{ -#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO - IM_ASSERT((IsNamedKey(key) || key == ImGuiKey_None) && "Support for user key indices was dropped in favor of ImGuiKey. Please update backend and user code."); -#else - if (IsLegacyKey(key)) - { - ImGuiIO& io = GetIO(); - if (io.KeyMap[key] == -1) - return "N/A"; - IM_ASSERT(IsNamedKey((ImGuiKey)io.KeyMap[key])); - key = (ImGuiKey)io.KeyMap[key]; - } -#endif - if (key == ImGuiKey_None) - return "None"; - if (!IsNamedKey(key)) - return "Unknown"; - - return GKeyNames[key - ImGuiKey_NamedKey_BEGIN]; -} - -// t0 = previous time (e.g.: g.Time - g.IO.DeltaTime) -// t1 = current time (e.g.: g.Time) -// An event is triggered at: -// t = 0.0f t = repeat_delay, t = repeat_delay + repeat_rate*N -int ImGui::CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate) -{ - if (t1 == 0.0f) - return 1; - if (t0 >= t1) - return 0; - if (repeat_rate <= 0.0f) - return (t0 < repeat_delay) && (t1 >= repeat_delay); - const int count_t0 = (t0 < repeat_delay) ? -1 : (int)((t0 - repeat_delay) / repeat_rate); - const int count_t1 = (t1 < repeat_delay) ? -1 : (int)((t1 - repeat_delay) / repeat_rate); - const int count = count_t1 - count_t0; - return count; -} - -int ImGui::GetKeyPressedAmount(ImGuiKey key, float repeat_delay, float repeat_rate) -{ - ImGuiContext& g = *GImGui; - const ImGuiKeyData* key_data = GetKeyData(key); - const float t = key_data->DownDuration; - return CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, repeat_delay, repeat_rate); -} - -// Note that Dear ImGui doesn't know the meaning/semantic of ImGuiKey from 0..511: they are legacy native keycodes. -// Consider transitioning from 'IsKeyDown(MY_ENGINE_KEY_A)' (<1.87) to IsKeyDown(ImGuiKey_A) (>= 1.87) -bool ImGui::IsKeyDown(ImGuiKey key) -{ - const ImGuiKeyData* key_data = GetKeyData(key); - if (!key_data->Down) - return false; - return true; -} - -bool ImGui::IsKeyPressed(ImGuiKey key, bool repeat) -{ - ImGuiContext& g = *GImGui; - const ImGuiKeyData* key_data = GetKeyData(key); - const float t = key_data->DownDuration; - if (t < 0.0f) - return false; - const bool pressed = (t == 0.0f) || (repeat && t > g.IO.KeyRepeatDelay && GetKeyPressedAmount(key, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0); - if (!pressed) - return false; - return true; -} - -bool ImGui::IsKeyReleased(ImGuiKey key) -{ - const ImGuiKeyData* key_data = GetKeyData(key); - if (key_data->DownDurationPrev < 0.0f || key_data->Down) - return false; - return true; -} - -bool ImGui::IsMouseDown(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseDown[button]; -} - -bool ImGui::IsMouseClicked(ImGuiMouseButton button, bool repeat) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - const float t = g.IO.MouseDownDuration[button]; - if (t == 0.0f) - return true; - if (repeat && t > g.IO.KeyRepeatDelay) - return CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0; - return false; -} - -bool ImGui::IsMouseReleased(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseReleased[button]; -} - -bool ImGui::IsMouseDoubleClicked(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseClickedCount[button] == 2; -} - -int ImGui::GetMouseClickedCount(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseClickedCount[button]; -} - -// Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. -// [Internal] This doesn't test if the button is pressed -bool ImGui::IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - if (lock_threshold < 0.0f) - lock_threshold = g.IO.MouseDragThreshold; - return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold; -} - -bool ImGui::IsMouseDragging(ImGuiMouseButton button, float lock_threshold) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - if (!g.IO.MouseDown[button]) - return false; - return IsMouseDragPastThreshold(button, lock_threshold); -} - -ImVec2 ImGui::GetMousePos() -{ - ImGuiContext& g = *GImGui; - return g.IO.MousePos; -} - -// NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed! -ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup() -{ - ImGuiContext& g = *GImGui; - if (g.BeginPopupStack.Size > 0) - return g.OpenPopupStack[g.BeginPopupStack.Size - 1].OpenMousePos; - return g.IO.MousePos; -} - -// We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position. -bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) -{ - // The assert is only to silence a false-positive in XCode Static Analysis. - // Because GImGui is not dereferenced in every code path, the static analyzer assume that it may be NULL (which it doesn't for other functions). - IM_ASSERT(GImGui != NULL); - const float MOUSE_INVALID = -256000.0f; - ImVec2 p = mouse_pos ? *mouse_pos : GImGui->IO.MousePos; - return p.x >= MOUSE_INVALID && p.y >= MOUSE_INVALID; -} - -// [WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system will make this invalid. -bool ImGui::IsAnyMouseDown() -{ - ImGuiContext& g = *GImGui; - for (int n = 0; n < IM_ARRAYSIZE(g.IO.MouseDown); n++) - if (g.IO.MouseDown[n]) - return true; - return false; -} - -// Return the delta from the initial clicking position while the mouse button is clicked or was just released. -// This is locked and return 0.0f until the mouse moves past a distance threshold at least once. -// NB: This is only valid if IsMousePosValid(). backends in theory should always keep mouse position valid when dragging even outside the client window. -ImVec2 ImGui::GetMouseDragDelta(ImGuiMouseButton button, float lock_threshold) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - if (lock_threshold < 0.0f) - lock_threshold = g.IO.MouseDragThreshold; - if (g.IO.MouseDown[button] || g.IO.MouseReleased[button]) - if (g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold) - if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MouseClickedPos[button])) - return g.IO.MousePos - g.IO.MouseClickedPos[button]; - return ImVec2(0.0f, 0.0f); -} - -void ImGui::ResetMouseDragDelta(ImGuiMouseButton button) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - // NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr - g.IO.MouseClickedPos[button] = g.IO.MousePos; -} - -ImGuiMouseCursor ImGui::GetMouseCursor() -{ - ImGuiContext& g = *GImGui; - return g.MouseCursor; -} - -void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type) -{ - ImGuiContext& g = *GImGui; - g.MouseCursor = cursor_type; -} - -void ImGui::SetNextFrameWantCaptureKeyboard(bool want_capture_keyboard) -{ - ImGuiContext& g = *GImGui; - g.WantCaptureKeyboardNextFrame = want_capture_keyboard ? 1 : 0; -} - -void ImGui::SetNextFrameWantCaptureMouse(bool want_capture_mouse) -{ - ImGuiContext& g = *GImGui; - g.WantCaptureMouseNextFrame = want_capture_mouse ? 1 : 0; -} - -#ifndef IMGUI_DISABLE_DEBUG_TOOLS -static const char* GetInputSourceName(ImGuiInputSource source) -{ - const char* input_source_names[] = { "None", "Mouse", "Keyboard", "Gamepad", "Nav", "Clipboard" }; - IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT && source >= 0 && source < ImGuiInputSource_COUNT); - return input_source_names[source]; -} -#endif - -/*static void DebugPrintInputEvent(const char* prefix, const ImGuiInputEvent* e) -{ - if (e->Type == ImGuiInputEventType_MousePos) { IMGUI_DEBUG_LOG_IO("%s: MousePos (%.1f %.1f)\n", prefix, e->MousePos.PosX, e->MousePos.PosY); return; } - if (e->Type == ImGuiInputEventType_MouseButton) { IMGUI_DEBUG_LOG_IO("%s: MouseButton %d %s\n", prefix, e->MouseButton.Button, e->MouseButton.Down ? "Down" : "Up"); return; } - if (e->Type == ImGuiInputEventType_MouseWheel) { IMGUI_DEBUG_LOG_IO("%s: MouseWheel (%.1f %.1f)\n", prefix, e->MouseWheel.WheelX, e->MouseWheel.WheelY); return; } - if (e->Type == ImGuiInputEventType_Key) { IMGUI_DEBUG_LOG_IO("%s: Key \"%s\" %s\n", prefix, ImGui::GetKeyName(e->Key.Key), e->Key.Down ? "Down" : "Up"); return; } - if (e->Type == ImGuiInputEventType_Text) { IMGUI_DEBUG_LOG_IO("%s: Text: %c (U+%08X)\n", prefix, e->Text.Char, e->Text.Char); return; } - if (e->Type == ImGuiInputEventType_Focus) { IMGUI_DEBUG_LOG_IO("%s: AppFocused %d\n", prefix, e->AppFocused.Focused); return; } -}*/ - -// Process input queue -// We always call this with the value of 'bool g.IO.ConfigInputTrickleEventQueue'. -// - trickle_fast_inputs = false : process all events, turn into flattened input state (e.g. successive down/up/down/up will be lost) -// - trickle_fast_inputs = true : process as many events as possible (successive down/up/down/up will be trickled over several frames so nothing is lost) (new feature in 1.87) -void ImGui::UpdateInputEvents(bool trickle_fast_inputs) -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - - // Only trickle chars<>key when working with InputText() - // FIXME: InputText() could parse event trail? - // FIXME: Could specialize chars<>keys trickling rules for control keys (those not typically associated to characters) - const bool trickle_interleaved_keys_and_text = (trickle_fast_inputs && g.WantTextInputNextFrame == 1); - - bool mouse_moved = false, mouse_wheeled = false, key_changed = false, text_inputted = false; - int mouse_button_changed = 0x00; - ImBitArray key_changed_mask; - - int event_n = 0; - for (; event_n < g.InputEventsQueue.Size; event_n++) - { - const ImGuiInputEvent* e = &g.InputEventsQueue[event_n]; - if (e->Type == ImGuiInputEventType_MousePos) - { - ImVec2 event_pos(e->MousePos.PosX, e->MousePos.PosY); - if (IsMousePosValid(&event_pos)) - event_pos = ImVec2(ImFloorSigned(event_pos.x), ImFloorSigned(event_pos.y)); // Apply same flooring as UpdateMouseInputs() - if (io.MousePos.x != event_pos.x || io.MousePos.y != event_pos.y) - { - // Trickling Rule: Stop processing queued events if we already handled a mouse button change - if (trickle_fast_inputs && (mouse_button_changed != 0 || mouse_wheeled || key_changed || text_inputted)) - break; - io.MousePos = event_pos; - mouse_moved = true; - } - } - else if (e->Type == ImGuiInputEventType_MouseButton) - { - const ImGuiMouseButton button = e->MouseButton.Button; - IM_ASSERT(button >= 0 && button < ImGuiMouseButton_COUNT); - if (io.MouseDown[button] != e->MouseButton.Down) - { - // Trickling Rule: Stop processing queued events if we got multiple action on the same button - if (trickle_fast_inputs && ((mouse_button_changed & (1 << button)) || mouse_wheeled)) - break; - io.MouseDown[button] = e->MouseButton.Down; - mouse_button_changed |= (1 << button); - } - } - else if (e->Type == ImGuiInputEventType_MouseWheel) - { - if (e->MouseWheel.WheelX != 0.0f || e->MouseWheel.WheelY != 0.0f) - { - // Trickling Rule: Stop processing queued events if we got multiple action on the event - if (trickle_fast_inputs && (mouse_moved || mouse_button_changed != 0)) - break; - io.MouseWheelH += e->MouseWheel.WheelX; - io.MouseWheel += e->MouseWheel.WheelY; - mouse_wheeled = true; - } - } - else if (e->Type == ImGuiInputEventType_MouseViewport) - { - io.MouseHoveredViewport = e->MouseViewport.HoveredViewportID; - } - else if (e->Type == ImGuiInputEventType_Key) - { - ImGuiKey key = e->Key.Key; - IM_ASSERT(key != ImGuiKey_None); - const int keydata_index = (key - ImGuiKey_KeysData_OFFSET); - ImGuiKeyData* keydata = &io.KeysData[keydata_index]; - if (keydata->Down != e->Key.Down || keydata->AnalogValue != e->Key.AnalogValue) - { - // Trickling Rule: Stop processing queued events if we got multiple action on the same button - if (trickle_fast_inputs && keydata->Down != e->Key.Down && (key_changed_mask.TestBit(keydata_index) || text_inputted || mouse_button_changed != 0)) - break; - keydata->Down = e->Key.Down; - keydata->AnalogValue = e->Key.AnalogValue; - key_changed = true; - key_changed_mask.SetBit(keydata_index); - - if (key == ImGuiKey_ModCtrl || key == ImGuiKey_ModShift || key == ImGuiKey_ModAlt || key == ImGuiKey_ModSuper) - { - if (key == ImGuiKey_ModCtrl) { io.KeyCtrl = keydata->Down; } - if (key == ImGuiKey_ModShift) { io.KeyShift = keydata->Down; } - if (key == ImGuiKey_ModAlt) { io.KeyAlt = keydata->Down; } - if (key == ImGuiKey_ModSuper) { io.KeySuper = keydata->Down; } - io.KeyMods = GetMergedModFlags(); - } - - // Allow legacy code using io.KeysDown[GetKeyIndex()] with new backends -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - io.KeysDown[key] = keydata->Down; - if (io.KeyMap[key] != -1) - io.KeysDown[io.KeyMap[key]] = keydata->Down; -#endif - } - } - else if (e->Type == ImGuiInputEventType_Text) - { - // Trickling Rule: Stop processing queued events if keys/mouse have been interacted with - if (trickle_fast_inputs && ((key_changed && trickle_interleaved_keys_and_text) || mouse_button_changed != 0 || mouse_moved || mouse_wheeled)) - break; - unsigned int c = e->Text.Char; - io.InputQueueCharacters.push_back(c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID); - if (trickle_interleaved_keys_and_text) - text_inputted = true; - } - else if (e->Type == ImGuiInputEventType_Focus) - { - // We intentionally overwrite this and process lower, in order to give a chance - // to multi-viewports backends to queue AddFocusEvent(false) + AddFocusEvent(true) in same frame. - io.AppFocusLost = !e->AppFocused.Focused; - } - else - { - IM_ASSERT(0 && "Unknown event!"); - } - } - - // Record trail (for domain-specific applications wanting to access a precise trail) - //if (event_n != 0) IMGUI_DEBUG_LOG_IO("Processed: %d / Remaining: %d\n", event_n, g.InputEventsQueue.Size - event_n); - for (int n = 0; n < event_n; n++) - g.InputEventsTrail.push_back(g.InputEventsQueue[n]); - - // [DEBUG] - /*if (event_n != 0) - for (int n = 0; n < g.InputEventsQueue.Size; n++) - DebugPrintInputEvent(n < event_n ? "Processed" : "Remaining", &g.InputEventsQueue[n]);*/ - - // Remaining events will be processed on the next frame - if (event_n == g.InputEventsQueue.Size) - g.InputEventsQueue.resize(0); - else - g.InputEventsQueue.erase(g.InputEventsQueue.Data, g.InputEventsQueue.Data + event_n); - - // Clear buttons state when focus is lost - // (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle) - if (g.IO.AppFocusLost) - { - g.IO.ClearInputKeys(); - g.IO.AppFocusLost = false; - } -} - - -//----------------------------------------------------------------------------- -// [SECTION] ERROR CHECKING -//----------------------------------------------------------------------------- - -// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui. -// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit -// If this triggers you have an issue: -// - Most commonly: mismatched headers and compiled code version. -// - Or: mismatched configuration #define, compilation settings, packing pragma etc. -// The configuration settings mentioned in imconfig.h must be set for all compilation units involved with Dear ImGui, -// which is way it is required you put them in your imconfig file (and not just before including imgui.h). -// Otherwise it is possible that different compilation units would see different structure layout -bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx) -{ - bool error = false; - if (strcmp(version, IMGUI_VERSION) != 0) { error = true; IM_ASSERT(strcmp(version, IMGUI_VERSION) == 0 && "Mismatched version string!"); } - if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); } - if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); } - if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); } - if (sz_vec4 != sizeof(ImVec4)) { error = true; IM_ASSERT(sz_vec4 == sizeof(ImVec4) && "Mismatched struct layout!"); } - if (sz_vert != sizeof(ImDrawVert)) { error = true; IM_ASSERT(sz_vert == sizeof(ImDrawVert) && "Mismatched struct layout!"); } - if (sz_idx != sizeof(ImDrawIdx)) { error = true; IM_ASSERT(sz_idx == sizeof(ImDrawIdx) && "Mismatched struct layout!"); } - return !error; -} - -static void ImGui::ErrorCheckNewFrameSanityChecks() -{ - ImGuiContext& g = *GImGui; - - // Check user IM_ASSERT macro - // (IF YOU GET A WARNING OR COMPILE ERROR HERE: it means your assert macro is incorrectly defined! - // If your macro uses multiple statements, it NEEDS to be surrounded by a 'do { ... } while (0)' block. - // This is a common C/C++ idiom to allow multiple statements macros to be used in control flow blocks.) - // #define IM_ASSERT(EXPR) if (SomeCode(EXPR)) SomeMoreCode(); // Wrong! - // #define IM_ASSERT(EXPR) do { if (SomeCode(EXPR)) SomeMoreCode(); } while (0) // Correct! - if (true) IM_ASSERT(1); else IM_ASSERT(0); - - // Check user data - // (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument) - IM_ASSERT(g.Initialized); - IM_ASSERT((g.IO.DeltaTime > 0.0f || g.FrameCount == 0) && "Need a positive DeltaTime!"); - IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?"); - IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value!"); - IM_ASSERT(g.IO.Fonts->IsBuilt() && "Font Atlas not built! Make sure you called ImGui_ImplXXXX_NewFrame() function for renderer backend, which should call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8()"); - IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting!"); - IM_ASSERT(g.Style.CircleTessellationMaxError > 0.0f && "Invalid style setting!"); - IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting!"); // Allows us to avoid a few clamps in color computations - IM_ASSERT(g.Style.WindowMinSize.x >= 1.0f && g.Style.WindowMinSize.y >= 1.0f && "Invalid style setting."); - IM_ASSERT(g.Style.WindowMenuButtonPosition == ImGuiDir_None || g.Style.WindowMenuButtonPosition == ImGuiDir_Left || g.Style.WindowMenuButtonPosition == ImGuiDir_Right); - IM_ASSERT(g.Style.ColorButtonPosition == ImGuiDir_Left || g.Style.ColorButtonPosition == ImGuiDir_Right); -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_COUNT; n++) - IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < ImGuiKey_LegacyNativeKey_END && "io.KeyMap[] contains an out of bound value (need to be 0..511, or -1 for unmapped key)"); - - // Check: required key mapping (we intentionally do NOT check all keys to not pressure user into setting up everything, but Space is required and was only added in 1.60 WIP) - if ((g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && g.IO.BackendUsingLegacyKeyArrays == 1) - IM_ASSERT(g.IO.KeyMap[ImGuiKey_Space] != -1 && "ImGuiKey_Space is not mapped, required for keyboard navigation."); -#endif - - // Check: the io.ConfigWindowsResizeFromEdges option requires backend to honor mouse cursor changes and set the ImGuiBackendFlags_HasMouseCursors flag accordingly. - if (g.IO.ConfigWindowsResizeFromEdges && !(g.IO.BackendFlags & ImGuiBackendFlags_HasMouseCursors)) - g.IO.ConfigWindowsResizeFromEdges = false; - - // Perform simple check: error if Docking or Viewport are enabled _exactly_ on frame 1 (instead of frame 0 or later), which is a common error leading to loss of .ini data. - if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_DockingEnable) == 0) - IM_ASSERT(0 && "Please set DockingEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!"); - if (g.FrameCount == 1 && (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) && (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable) == 0) - IM_ASSERT(0 && "Please set ViewportsEnable before the first call to NewFrame()! Otherwise you will lose your .ini settings!"); - - // Perform simple checks: multi-viewport and platform windows support - if (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - if ((g.IO.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) && (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasViewports)) - { - IM_ASSERT((g.FrameCount == 0 || g.FrameCount == g.FrameCountPlatformEnded) && "Forgot to call UpdatePlatformWindows() in main loop after EndFrame()? Check examples/ applications for reference."); - IM_ASSERT(g.PlatformIO.Platform_CreateWindow != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_DestroyWindow != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_GetWindowPos != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_SetWindowPos != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_GetWindowSize != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Platform_SetWindowSize != NULL && "Platform init didn't install handlers?"); - IM_ASSERT(g.PlatformIO.Monitors.Size > 0 && "Platform init didn't setup Monitors list?"); - IM_ASSERT((g.Viewports[0]->PlatformUserData != NULL || g.Viewports[0]->PlatformHandle != NULL) && "Platform init didn't setup main viewport."); - if (g.IO.ConfigDockingTransparentPayload && (g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - IM_ASSERT(g.PlatformIO.Platform_SetWindowAlpha != NULL && "Platform_SetWindowAlpha handler is required to use io.ConfigDockingTransparent!"); - } - else - { - // Disable feature, our backends do not support it - g.IO.ConfigFlags &= ~ImGuiConfigFlags_ViewportsEnable; - } - - // Perform simple checks on platform monitor data + compute a total bounding box for quick early outs - for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++) - { - ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n]; - IM_UNUSED(mon); - IM_ASSERT(mon.MainSize.x > 0.0f && mon.MainSize.y > 0.0f && "Monitor main bounds not setup properly."); - IM_ASSERT(ImRect(mon.MainPos, mon.MainPos + mon.MainSize).Contains(ImRect(mon.WorkPos, mon.WorkPos + mon.WorkSize)) && "Monitor work bounds not setup properly. If you don't have work area information, just copy MainPos/MainSize into them."); - IM_ASSERT(mon.DpiScale != 0.0f); - } - } -} - -static void ImGui::ErrorCheckEndFrameSanityChecks() -{ - ImGuiContext& g = *GImGui; - - // Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame() - // One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame(). - // It is known that when some modal native windows called mid-frame takes focus away, some backends such as GLFW will - // send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs. - // We silently accommodate for this case by ignoring/ the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0), - // while still correctly asserting on mid-frame key press events. - const ImGuiModFlags key_mods = GetMergedModFlags(); - IM_ASSERT((key_mods == 0 || g.IO.KeyMods == key_mods) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"); - IM_UNUSED(key_mods); - - // [EXPERIMENTAL] Recover from errors: You may call this yourself before EndFrame(). - //ErrorCheckEndFrameRecover(); - - // Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you - // to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API). - if (g.CurrentWindowStack.Size != 1) - { - if (g.CurrentWindowStack.Size > 1) - { - IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"); - while (g.CurrentWindowStack.Size > 1) - End(); - } - else - { - IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?"); - } - } - - IM_ASSERT_USER_ERROR(g.GroupStack.Size == 0, "Missing EndGroup call!"); -} - -// Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. -// Must be called during or before EndFrame(). -// This is generally flawed as we are not necessarily End/Popping things in the right order. -// FIXME: Can't recover from inside BeginTabItem/EndTabItem yet. -// FIXME: Can't recover from interleaved BeginTabBar/Begin -void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data) -{ - // PVS-Studio V1044 is "Loop break conditions do not depend on the number of iterations" - ImGuiContext& g = *GImGui; - while (g.CurrentWindowStack.Size > 0) //-V1044 - { - ErrorCheckEndWindowRecover(log_callback, user_data); - ImGuiWindow* window = g.CurrentWindow; - if (g.CurrentWindowStack.Size == 1) - { - IM_ASSERT(window->IsFallbackWindow); - break; - } - if (window->Flags & ImGuiWindowFlags_ChildWindow) - { - if (log_callback) log_callback(user_data, "Recovered from missing EndChild() for '%s'", window->Name); - EndChild(); - } - else - { - if (log_callback) log_callback(user_data, "Recovered from missing End() for '%s'", window->Name); - End(); - } - } -} - -// Must be called before End()/EndChild() -void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data) -{ - ImGuiContext& g = *GImGui; - while (g.CurrentTable && (g.CurrentTable->OuterWindow == g.CurrentWindow || g.CurrentTable->InnerWindow == g.CurrentWindow)) - { - if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'", g.CurrentTable->OuterWindow->Name); - EndTable(); - } - - ImGuiWindow* window = g.CurrentWindow; - ImGuiStackSizes* stack_sizes = &g.CurrentWindowStack.back().StackSizesOnBegin; - IM_ASSERT(window != NULL); - while (g.CurrentTabBar != NULL) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'", window->Name); - EndTabBar(); - } - while (window->DC.TreeDepth > 0) - { - if (log_callback) log_callback(user_data, "Recovered from missing TreePop() in '%s'", window->Name); - TreePop(); - } - while (g.GroupStack.Size > stack_sizes->SizeOfGroupStack) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing EndGroup() in '%s'", window->Name); - EndGroup(); - } - while (window->IDStack.Size > 1) - { - if (log_callback) log_callback(user_data, "Recovered from missing PopID() in '%s'", window->Name); - PopID(); - } - while (g.DisabledStackSize > stack_sizes->SizeOfDisabledStack) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing EndDisabled() in '%s'", window->Name); - EndDisabled(); - } - while (g.ColorStack.Size > stack_sizes->SizeOfColorStack) - { - if (log_callback) log_callback(user_data, "Recovered from missing PopStyleColor() in '%s' for ImGuiCol_%s", window->Name, GetStyleColorName(g.ColorStack.back().Col)); - PopStyleColor(); - } - while (g.ItemFlagsStack.Size > stack_sizes->SizeOfItemFlagsStack) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing PopItemFlag() in '%s'", window->Name); - PopItemFlag(); - } - while (g.StyleVarStack.Size > stack_sizes->SizeOfStyleVarStack) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'", window->Name); - PopStyleVar(); - } - while (g.FocusScopeStack.Size > stack_sizes->SizeOfFocusScopeStack) //-V1044 - { - if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'", window->Name); - PopFocusScope(); - } -} - -// Save current stack sizes for later compare -void ImGuiStackSizes::SetToCurrentState() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - SizeOfIDStack = (short)window->IDStack.Size; - SizeOfColorStack = (short)g.ColorStack.Size; - SizeOfStyleVarStack = (short)g.StyleVarStack.Size; - SizeOfFontStack = (short)g.FontStack.Size; - SizeOfFocusScopeStack = (short)g.FocusScopeStack.Size; - SizeOfGroupStack = (short)g.GroupStack.Size; - SizeOfItemFlagsStack = (short)g.ItemFlagsStack.Size; - SizeOfBeginPopupStack = (short)g.BeginPopupStack.Size; - SizeOfDisabledStack = (short)g.DisabledStackSize; -} - -// Compare to detect usage errors -void ImGuiStackSizes::CompareWithCurrentState() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_UNUSED(window); - - // Window stacks - // NOT checking: DC.ItemWidth, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin) - IM_ASSERT(SizeOfIDStack == window->IDStack.Size && "PushID/PopID or TreeNode/TreePop Mismatch!"); - - // Global stacks - // For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them. - IM_ASSERT(SizeOfGroupStack == g.GroupStack.Size && "BeginGroup/EndGroup Mismatch!"); - IM_ASSERT(SizeOfBeginPopupStack == g.BeginPopupStack.Size && "BeginPopup/EndPopup or BeginMenu/EndMenu Mismatch!"); - IM_ASSERT(SizeOfDisabledStack == g.DisabledStackSize && "BeginDisabled/EndDisabled Mismatch!"); - IM_ASSERT(SizeOfItemFlagsStack >= g.ItemFlagsStack.Size && "PushItemFlag/PopItemFlag Mismatch!"); - IM_ASSERT(SizeOfColorStack >= g.ColorStack.Size && "PushStyleColor/PopStyleColor Mismatch!"); - IM_ASSERT(SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!"); - IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "PushFont/PopFont Mismatch!"); - IM_ASSERT(SizeOfFocusScopeStack == g.FocusScopeStack.Size && "PushFocusScope/PopFocusScope Mismatch!"); -} - - -//----------------------------------------------------------------------------- -// [SECTION] LAYOUT -//----------------------------------------------------------------------------- -// - ItemSize() -// - ItemAdd() -// - SameLine() -// - GetCursorScreenPos() -// - SetCursorScreenPos() -// - GetCursorPos(), GetCursorPosX(), GetCursorPosY() -// - SetCursorPos(), SetCursorPosX(), SetCursorPosY() -// - GetCursorStartPos() -// - Indent() -// - Unindent() -// - SetNextItemWidth() -// - PushItemWidth() -// - PushMultiItemsWidths() -// - PopItemWidth() -// - CalcItemWidth() -// - CalcItemSize() -// - GetTextLineHeight() -// - GetTextLineHeightWithSpacing() -// - GetFrameHeight() -// - GetFrameHeightWithSpacing() -// - GetContentRegionMax() -// - GetContentRegionMaxAbs() [Internal] -// - GetContentRegionAvail(), -// - GetWindowContentRegionMin(), GetWindowContentRegionMax() -// - BeginGroup() -// - EndGroup() -// Also see in imgui_widgets: tab bars, and in imgui_tables: tables, columns. -//----------------------------------------------------------------------------- - -// Advance cursor given item size for layout. -// Register minimum needed size so it can extend the bounding box used for auto-fit calculation. -// See comments in ItemAdd() about how/why the size provided to ItemSize() vs ItemAdd() may often different. -void ImGui::ItemSize(const ImVec2& size, float text_baseline_y) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - // We increase the height in this function to accommodate for baseline offset. - // In theory we should be offsetting the starting position (window->DC.CursorPos), that will be the topic of a larger refactor, - // but since ItemSize() is not yet an API that moves the cursor (to handle e.g. wrapping) enlarging the height has the same effect. - const float offset_to_match_baseline_y = (text_baseline_y >= 0) ? ImMax(0.0f, window->DC.CurrLineTextBaseOffset - text_baseline_y) : 0.0f; - - const float line_y1 = window->DC.IsSameLine ? window->DC.CursorPosPrevLine.y : window->DC.CursorPos.y; - const float line_height = ImMax(window->DC.CurrLineSize.y, /*ImMax(*/window->DC.CursorPos.y - line_y1/*, 0.0f)*/ + size.y + offset_to_match_baseline_y); - - // Always align ourselves on pixel boundaries - //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG] - window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x + size.x; - window->DC.CursorPosPrevLine.y = line_y1; - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); // Next line - window->DC.CursorPos.y = IM_FLOOR(line_y1 + line_height + g.Style.ItemSpacing.y); // Next line - window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); - window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y); - //if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG] - - window->DC.PrevLineSize.y = line_height; - window->DC.CurrLineSize.y = 0.0f; - window->DC.PrevLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, text_baseline_y); - window->DC.CurrLineTextBaseOffset = 0.0f; - window->DC.IsSameLine = false; - - // Horizontal layout mode - if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) - SameLine(); -} - -// Declare item bounding box for clipping and interaction. -// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface -// declare their minimum size requirement to ItemSize() and provide a larger region to ItemAdd() which is used drawing/interaction. -bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGuiItemFlags extra_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // Set item data - // (DisplayRect is left untouched, made valid when ImGuiItemStatusFlags_HasDisplayRect is set) - g.LastItemData.ID = id; - g.LastItemData.Rect = bb; - g.LastItemData.NavRect = nav_bb_arg ? *nav_bb_arg : bb; - g.LastItemData.InFlags = g.CurrentItemFlags | extra_flags; - g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None; - - // Directional navigation processing - if (id != 0) - { - KeepAliveID(id); - - // Runs prior to clipping early-out - // (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget - // (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests - // unfortunately, but it is still limited to one window. It may not scale very well for windows with ten of - // thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame. - // We could early out with "if (is_clipped && !g.NavInitRequest) return false;" but when we wouldn't be able - // to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick). - // We intentionally don't check if g.NavWindow != NULL because g.NavAnyRequest should only be set when it is non null. - // If we crash on a NULL g.NavWindow we need to fix the bug elsewhere. - window->DC.NavLayersActiveMaskNext |= (1 << window->DC.NavLayerCurrent); - if (g.NavId == id || g.NavAnyRequest) - if (g.NavWindow->RootWindowForNav == window->RootWindowForNav) - if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened)) - NavProcessItem(); - - // [DEBUG] People keep stumbling on this problem and using "" as identifier in the root of a window instead of "##something". - // Empty identifier are valid and useful in a small amount of cases, but 99.9% of the time you want to use "##something". - // READ THE FAQ: https://dearimgui.org/faq - IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!"); - - // [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd() -#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX - if (id == g.DebugItemPickerBreakId) - { - IM_DEBUG_BREAK(); - g.DebugItemPickerBreakId = 0; - } -#endif - } - g.NextItemData.Flags = ImGuiNextItemDataFlags_None; - -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (id != 0) - IMGUI_TEST_ENGINE_ITEM_ADD(nav_bb_arg ? *nav_bb_arg : bb, id); -#endif - - // Clipping test - const bool is_clipped = IsClippedEx(bb, id); - if (is_clipped) - return false; - //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] - - // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them) - if (IsMouseHoveringRect(bb.Min, bb.Max)) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; - return true; -} - -// Gets back to previous line and continue with horizontal layout -// offset_from_start_x == 0 : follow right after previous item -// offset_from_start_x != 0 : align to specified x position (relative to window/group left) -// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 -// spacing_w >= 0 : enforce spacing amount -void ImGui::SameLine(float offset_from_start_x, float spacing_w) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - if (offset_from_start_x != 0.0f) - { - if (spacing_w < 0.0f) - spacing_w = 0.0f; - window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + offset_from_start_x + spacing_w + window->DC.GroupOffset.x + window->DC.ColumnsOffset.x; - window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; - } - else - { - if (spacing_w < 0.0f) - spacing_w = g.Style.ItemSpacing.x; - window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w; - window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; - } - window->DC.CurrLineSize = window->DC.PrevLineSize; - window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; - window->DC.IsSameLine = true; -} - -ImVec2 ImGui::GetCursorScreenPos() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos; -} - -void ImGui::SetCursorScreenPos(const ImVec2& pos) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos = pos; - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); -} - -// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. -// Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. -ImVec2 ImGui::GetCursorPos() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos - window->Pos + window->Scroll; -} - -float ImGui::GetCursorPosX() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos.x - window->Pos.x + window->Scroll.x; -} - -float ImGui::GetCursorPosY() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorPos.y - window->Pos.y + window->Scroll.y; -} - -void ImGui::SetCursorPos(const ImVec2& local_pos) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos = window->Pos - window->Scroll + local_pos; - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); -} - -void ImGui::SetCursorPosX(float x) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + x; - window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPos.x); -} - -void ImGui::SetCursorPosY(float y) -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos.y = window->Pos.y - window->Scroll.y + y; - window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); -} - -ImVec2 ImGui::GetCursorStartPos() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CursorStartPos - window->Pos; -} - -void ImGui::Indent(float indent_w) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->DC.Indent.x += (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing; - window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; -} - -void ImGui::Unindent(float indent_w) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->DC.Indent.x -= (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing; - window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x; -} - -// Affect large frame+labels widgets only. -void ImGui::SetNextItemWidth(float item_width) -{ - ImGuiContext& g = *GImGui; - g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasWidth; - g.NextItemData.Width = item_width; -} - -// FIXME: Remove the == 0.0f behavior? -void ImGui::PushItemWidth(float item_width) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width - window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width); - g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; -} - -void ImGui::PushMultiItemsWidths(int components, float w_full) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const ImGuiStyle& style = g.Style; - const float w_item_one = ImMax(1.0f, IM_FLOOR((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components)); - const float w_item_last = ImMax(1.0f, IM_FLOOR(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1))); - window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width - window->DC.ItemWidthStack.push_back(w_item_last); - for (int i = 0; i < components - 2; i++) - window->DC.ItemWidthStack.push_back(w_item_one); - window->DC.ItemWidth = (components == 1) ? w_item_last : w_item_one; - g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth; -} - -void ImGui::PopItemWidth() -{ - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ItemWidth = window->DC.ItemWidthStack.back(); - window->DC.ItemWidthStack.pop_back(); -} - -// Calculate default item width given value passed to PushItemWidth() or SetNextItemWidth(). -// The SetNextItemWidth() data is generally cleared/consumed by ItemAdd() or NextItemData.ClearFlags() -float ImGui::CalcItemWidth() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float w; - if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth) - w = g.NextItemData.Width; - else - w = window->DC.ItemWidth; - if (w < 0.0f) - { - float region_max_x = GetContentRegionMaxAbs().x; - w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w); - } - w = IM_FLOOR(w); - return w; -} - -// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == CalcItemWidth(). -// Those two functions CalcItemWidth vs CalcItemSize are awkwardly named because they are not fully symmetrical. -// Note that only CalcItemWidth() is publicly exposed. -// The 4.0f here may be changed to match CalcItemWidth() and/or BeginChild() (right now we have a mismatch which is harmless but undesirable) -ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - ImVec2 region_max; - if (size.x < 0.0f || size.y < 0.0f) - region_max = GetContentRegionMaxAbs(); - - if (size.x == 0.0f) - size.x = default_w; - else if (size.x < 0.0f) - size.x = ImMax(4.0f, region_max.x - window->DC.CursorPos.x + size.x); - - if (size.y == 0.0f) - size.y = default_h; - else if (size.y < 0.0f) - size.y = ImMax(4.0f, region_max.y - window->DC.CursorPos.y + size.y); - - return size; -} - -float ImGui::GetTextLineHeight() -{ - ImGuiContext& g = *GImGui; - return g.FontSize; -} - -float ImGui::GetTextLineHeightWithSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.ItemSpacing.y; -} - -float ImGui::GetFrameHeight() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.FramePadding.y * 2.0f; -} - -float ImGui::GetFrameHeightWithSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y; -} - -// FIXME: All the Contents Region function are messy or misleading. WE WILL AIM TO OBSOLETE ALL OF THEM WITH A NEW "WORK RECT" API. Thanks for your patience! - -// FIXME: This is in window space (not screen space!). -ImVec2 ImGui::GetContentRegionMax() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImVec2 mx = window->ContentRegionRect.Max - window->Pos; - if (window->DC.CurrentColumns || g.CurrentTable) - mx.x = window->WorkRect.Max.x - window->Pos.x; - return mx; -} - -// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features. -ImVec2 ImGui::GetContentRegionMaxAbs() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImVec2 mx = window->ContentRegionRect.Max; - if (window->DC.CurrentColumns || g.CurrentTable) - mx.x = window->WorkRect.Max.x; - return mx; -} - -ImVec2 ImGui::GetContentRegionAvail() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return GetContentRegionMaxAbs() - window->DC.CursorPos; -} - -// In window space (not screen space!) -ImVec2 ImGui::GetWindowContentRegionMin() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ContentRegionRect.Min - window->Pos; -} - -ImVec2 ImGui::GetWindowContentRegionMax() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ContentRegionRect.Max - window->Pos; -} - -// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) -// Groups are currently a mishmash of functionalities which should perhaps be clarified and separated. -// FIXME-OPT: Could we safely early out on ->SkipItems? -void ImGui::BeginGroup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - g.GroupStack.resize(g.GroupStack.Size + 1); - ImGuiGroupData& group_data = g.GroupStack.back(); - group_data.WindowID = window->ID; - group_data.BackupCursorPos = window->DC.CursorPos; - group_data.BackupCursorMaxPos = window->DC.CursorMaxPos; - group_data.BackupIndent = window->DC.Indent; - group_data.BackupGroupOffset = window->DC.GroupOffset; - group_data.BackupCurrLineSize = window->DC.CurrLineSize; - group_data.BackupCurrLineTextBaseOffset = window->DC.CurrLineTextBaseOffset; - group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive; - group_data.BackupHoveredIdIsAlive = g.HoveredId != 0; - group_data.BackupActiveIdPreviousFrameIsAlive = g.ActiveIdPreviousFrameIsAlive; - group_data.EmitItem = true; - - window->DC.GroupOffset.x = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffset.x; - window->DC.Indent = window->DC.GroupOffset; - window->DC.CursorMaxPos = window->DC.CursorPos; - window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); - if (g.LogEnabled) - g.LogLinePosY = -FLT_MAX; // To enforce a carriage return -} - -void ImGui::EndGroup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(g.GroupStack.Size > 0); // Mismatched BeginGroup()/EndGroup() calls - - ImGuiGroupData& group_data = g.GroupStack.back(); - IM_ASSERT(group_data.WindowID == window->ID); // EndGroup() in wrong window? - - ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos)); - - window->DC.CursorPos = group_data.BackupCursorPos; - window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos); - window->DC.Indent = group_data.BackupIndent; - window->DC.GroupOffset = group_data.BackupGroupOffset; - window->DC.CurrLineSize = group_data.BackupCurrLineSize; - window->DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset; - if (g.LogEnabled) - g.LogLinePosY = -FLT_MAX; // To enforce a carriage return - - if (!group_data.EmitItem) - { - g.GroupStack.pop_back(); - return; - } - - window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now. - ItemSize(group_bb.GetSize()); - ItemAdd(group_bb, 0, NULL, ImGuiItemFlags_NoTabStop); - - // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. - // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but would put a little more burden on individual widgets. - // Also if you grep for LastItemId you'll notice it is only used in that context. - // (The two tests not the same because ActiveIdIsAlive is an ID itself, in order to be able to handle ActiveId being overwritten during the frame.) - const bool group_contains_curr_active_id = (group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId; - const bool group_contains_prev_active_id = (group_data.BackupActiveIdPreviousFrameIsAlive == false) && (g.ActiveIdPreviousFrameIsAlive == true); - if (group_contains_curr_active_id) - g.LastItemData.ID = g.ActiveId; - else if (group_contains_prev_active_id) - g.LastItemData.ID = g.ActiveIdPreviousFrame; - g.LastItemData.Rect = group_bb; - - // Forward Hovered flag - const bool group_contains_curr_hovered_id = (group_data.BackupHoveredIdIsAlive == false) && g.HoveredId != 0; - if (group_contains_curr_hovered_id) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow; - - // Forward Edited flag - if (group_contains_curr_active_id && g.ActiveIdHasBeenEditedThisFrame) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited; - - // Forward Deactivated flag - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDeactivated; - if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Deactivated; - - g.GroupStack.pop_back(); - //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug] -} - - -//----------------------------------------------------------------------------- -// [SECTION] SCROLLING -//----------------------------------------------------------------------------- - -// Helper to snap on edges when aiming at an item very close to the edge, -// So the difference between WindowPadding and ItemSpacing will be in the visible area after scrolling. -// When we refactor the scrolling API this may be configurable with a flag? -// Note that the effect for this won't be visible on X axis with default Style settings as WindowPadding.x == ItemSpacing.x by default. -static float CalcScrollEdgeSnap(float target, float snap_min, float snap_max, float snap_threshold, float center_ratio) -{ - if (target <= snap_min + snap_threshold) - return ImLerp(snap_min, target, center_ratio); - if (target >= snap_max - snap_threshold) - return ImLerp(target, snap_max, center_ratio); - return target; -} - -static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window) -{ - ImVec2 scroll = window->Scroll; - if (window->ScrollTarget.x < FLT_MAX) - { - float decoration_total_width = window->ScrollbarSizes.x; - float center_x_ratio = window->ScrollTargetCenterRatio.x; - float scroll_target_x = window->ScrollTarget.x; - if (window->ScrollTargetEdgeSnapDist.x > 0.0f) - { - float snap_x_min = 0.0f; - float snap_x_max = window->ScrollMax.x + window->SizeFull.x - decoration_total_width; - scroll_target_x = CalcScrollEdgeSnap(scroll_target_x, snap_x_min, snap_x_max, window->ScrollTargetEdgeSnapDist.x, center_x_ratio); - } - scroll.x = scroll_target_x - center_x_ratio * (window->SizeFull.x - decoration_total_width); - } - if (window->ScrollTarget.y < FLT_MAX) - { - float decoration_total_height = window->TitleBarHeight() + window->MenuBarHeight() + window->ScrollbarSizes.y; - float center_y_ratio = window->ScrollTargetCenterRatio.y; - float scroll_target_y = window->ScrollTarget.y; - if (window->ScrollTargetEdgeSnapDist.y > 0.0f) - { - float snap_y_min = 0.0f; - float snap_y_max = window->ScrollMax.y + window->SizeFull.y - decoration_total_height; - scroll_target_y = CalcScrollEdgeSnap(scroll_target_y, snap_y_min, snap_y_max, window->ScrollTargetEdgeSnapDist.y, center_y_ratio); - } - scroll.y = scroll_target_y - center_y_ratio * (window->SizeFull.y - decoration_total_height); - } - scroll.x = IM_FLOOR(ImMax(scroll.x, 0.0f)); - scroll.y = IM_FLOOR(ImMax(scroll.y, 0.0f)); - if (!window->Collapsed && !window->SkipItems) - { - scroll.x = ImMin(scroll.x, window->ScrollMax.x); - scroll.y = ImMin(scroll.y, window->ScrollMax.y); - } - return scroll; -} - -void ImGui::ScrollToItem(ImGuiScrollFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ScrollToRectEx(window, g.LastItemData.NavRect, flags); -} - -void ImGui::ScrollToRect(ImGuiWindow* window, const ImRect& item_rect, ImGuiScrollFlags flags) -{ - ScrollToRectEx(window, item_rect, flags); -} - -// Scroll to keep newly navigated item fully into view -ImVec2 ImGui::ScrollToRectEx(ImGuiWindow* window, const ImRect& item_rect, ImGuiScrollFlags flags) -{ - ImGuiContext& g = *GImGui; - ImRect window_rect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1)); - //GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] - - // Check that only one behavior is selected per axis - IM_ASSERT((flags & ImGuiScrollFlags_MaskX_) == 0 || ImIsPowerOfTwo(flags & ImGuiScrollFlags_MaskX_)); - IM_ASSERT((flags & ImGuiScrollFlags_MaskY_) == 0 || ImIsPowerOfTwo(flags & ImGuiScrollFlags_MaskY_)); - - // Defaults - ImGuiScrollFlags in_flags = flags; - if ((flags & ImGuiScrollFlags_MaskX_) == 0 && window->ScrollbarX) - flags |= ImGuiScrollFlags_KeepVisibleEdgeX; - if ((flags & ImGuiScrollFlags_MaskY_) == 0) - flags |= window->Appearing ? ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeY; - - const bool fully_visible_x = item_rect.Min.x >= window_rect.Min.x && item_rect.Max.x <= window_rect.Max.x; - const bool fully_visible_y = item_rect.Min.y >= window_rect.Min.y && item_rect.Max.y <= window_rect.Max.y; - const bool can_be_fully_visible_x = (item_rect.GetWidth() + g.Style.ItemSpacing.x * 2.0f) <= window_rect.GetWidth(); - const bool can_be_fully_visible_y = (item_rect.GetHeight() + g.Style.ItemSpacing.y * 2.0f) <= window_rect.GetHeight(); - - if ((flags & ImGuiScrollFlags_KeepVisibleEdgeX) && !fully_visible_x) - { - if (item_rect.Min.x < window_rect.Min.x || !can_be_fully_visible_x) - SetScrollFromPosX(window, item_rect.Min.x - g.Style.ItemSpacing.x - window->Pos.x, 0.0f); - else if (item_rect.Max.x >= window_rect.Max.x) - SetScrollFromPosX(window, item_rect.Max.x + g.Style.ItemSpacing.x - window->Pos.x, 1.0f); - } - else if (((flags & ImGuiScrollFlags_KeepVisibleCenterX) && !fully_visible_x) || (flags & ImGuiScrollFlags_AlwaysCenterX)) - { - float target_x = can_be_fully_visible_x ? ImFloor((item_rect.Min.x + item_rect.Max.x - window->InnerRect.GetWidth()) * 0.5f) : item_rect.Min.x; - SetScrollFromPosX(window, target_x - window->Pos.x, 0.0f); - } - - if ((flags & ImGuiScrollFlags_KeepVisibleEdgeY) && !fully_visible_y) - { - if (item_rect.Min.y < window_rect.Min.y || !can_be_fully_visible_y) - SetScrollFromPosY(window, item_rect.Min.y - g.Style.ItemSpacing.y - window->Pos.y, 0.0f); - else if (item_rect.Max.y >= window_rect.Max.y) - SetScrollFromPosY(window, item_rect.Max.y + g.Style.ItemSpacing.y - window->Pos.y, 1.0f); - } - else if (((flags & ImGuiScrollFlags_KeepVisibleCenterY) && !fully_visible_y) || (flags & ImGuiScrollFlags_AlwaysCenterY)) - { - float target_y = can_be_fully_visible_y ? ImFloor((item_rect.Min.y + item_rect.Max.y - window->InnerRect.GetHeight()) * 0.5f) : item_rect.Min.y; - SetScrollFromPosY(window, target_y - window->Pos.y, 0.0f); - } - - ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window); - ImVec2 delta_scroll = next_scroll - window->Scroll; - - // Also scroll parent window to keep us into view if necessary - if (!(flags & ImGuiScrollFlags_NoScrollParent) && (window->Flags & ImGuiWindowFlags_ChildWindow)) - { - // FIXME-SCROLL: May be an option? - if ((in_flags & (ImGuiScrollFlags_AlwaysCenterX | ImGuiScrollFlags_KeepVisibleCenterX)) != 0) - in_flags = (in_flags & ~ImGuiScrollFlags_MaskX_) | ImGuiScrollFlags_KeepVisibleEdgeX; - if ((in_flags & (ImGuiScrollFlags_AlwaysCenterY | ImGuiScrollFlags_KeepVisibleCenterY)) != 0) - in_flags = (in_flags & ~ImGuiScrollFlags_MaskY_) | ImGuiScrollFlags_KeepVisibleEdgeY; - delta_scroll += ScrollToRectEx(window->ParentWindow, ImRect(item_rect.Min - delta_scroll, item_rect.Max - delta_scroll), in_flags); - } - - return delta_scroll; -} - -float ImGui::GetScrollX() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Scroll.x; -} - -float ImGui::GetScrollY() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->Scroll.y; -} - -float ImGui::GetScrollMaxX() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ScrollMax.x; -} - -float ImGui::GetScrollMaxY() -{ - ImGuiWindow* window = GImGui->CurrentWindow; - return window->ScrollMax.y; -} - -void ImGui::SetScrollX(ImGuiWindow* window, float scroll_x) -{ - window->ScrollTarget.x = scroll_x; - window->ScrollTargetCenterRatio.x = 0.0f; - window->ScrollTargetEdgeSnapDist.x = 0.0f; -} - -void ImGui::SetScrollY(ImGuiWindow* window, float scroll_y) -{ - window->ScrollTarget.y = scroll_y; - window->ScrollTargetCenterRatio.y = 0.0f; - window->ScrollTargetEdgeSnapDist.y = 0.0f; -} - -void ImGui::SetScrollX(float scroll_x) -{ - ImGuiContext& g = *GImGui; - SetScrollX(g.CurrentWindow, scroll_x); -} - -void ImGui::SetScrollY(float scroll_y) -{ - ImGuiContext& g = *GImGui; - SetScrollY(g.CurrentWindow, scroll_y); -} - -// Note that a local position will vary depending on initial scroll value, -// This is a little bit confusing so bear with us: -// - local_pos = (absolution_pos - window->Pos) -// - So local_x/local_y are 0.0f for a position at the upper-left corner of a window, -// and generally local_x/local_y are >(padding+decoration) && <(size-padding-decoration) when in the visible area. -// - They mostly exists because of legacy API. -// Following the rules above, when trying to work with scrolling code, consider that: -// - SetScrollFromPosY(0.0f) == SetScrollY(0.0f + scroll.y) == has no effect! -// - SetScrollFromPosY(-scroll.y) == SetScrollY(-scroll.y + scroll.y) == SetScrollY(0.0f) == reset scroll. Of course writing SetScrollY(0.0f) directly then makes more sense -// We store a target position so centering and clamping can occur on the next frame when we are guaranteed to have a known window size -void ImGui::SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio) -{ - IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f); - window->ScrollTarget.x = IM_FLOOR(local_x + window->Scroll.x); // Convert local position to scroll offset - window->ScrollTargetCenterRatio.x = center_x_ratio; - window->ScrollTargetEdgeSnapDist.x = 0.0f; -} - -void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio) -{ - IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); - const float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); // FIXME: Would be nice to have a more standardized access to our scrollable/client rect; - local_y -= decoration_up_height; - window->ScrollTarget.y = IM_FLOOR(local_y + window->Scroll.y); // Convert local position to scroll offset - window->ScrollTargetCenterRatio.y = center_y_ratio; - window->ScrollTargetEdgeSnapDist.y = 0.0f; -} - -void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio) -{ - ImGuiContext& g = *GImGui; - SetScrollFromPosX(g.CurrentWindow, local_x, center_x_ratio); -} - -void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) -{ - ImGuiContext& g = *GImGui; - SetScrollFromPosY(g.CurrentWindow, local_y, center_y_ratio); -} - -// center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item. -void ImGui::SetScrollHereX(float center_x_ratio) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float spacing_x = ImMax(window->WindowPadding.x, g.Style.ItemSpacing.x); - float target_pos_x = ImLerp(g.LastItemData.Rect.Min.x - spacing_x, g.LastItemData.Rect.Max.x + spacing_x, center_x_ratio); - SetScrollFromPosX(window, target_pos_x - window->Pos.x, center_x_ratio); // Convert from absolute to local pos - - // Tweak: snap on edges when aiming at an item very close to the edge - window->ScrollTargetEdgeSnapDist.x = ImMax(0.0f, window->WindowPadding.x - spacing_x); -} - -// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item. -void ImGui::SetScrollHereY(float center_y_ratio) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - float spacing_y = ImMax(window->WindowPadding.y, g.Style.ItemSpacing.y); - float target_pos_y = ImLerp(window->DC.CursorPosPrevLine.y - spacing_y, window->DC.CursorPosPrevLine.y + window->DC.PrevLineSize.y + spacing_y, center_y_ratio); - SetScrollFromPosY(window, target_pos_y - window->Pos.y, center_y_ratio); // Convert from absolute to local pos - - // Tweak: snap on edges when aiming at an item very close to the edge - window->ScrollTargetEdgeSnapDist.y = ImMax(0.0f, window->WindowPadding.y - spacing_y); -} - -//----------------------------------------------------------------------------- -// [SECTION] TOOLTIPS -//----------------------------------------------------------------------------- - -void ImGui::BeginTooltip() -{ - BeginTooltipEx(ImGuiTooltipFlags_None, ImGuiWindowFlags_None); -} - -void ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags) -{ - ImGuiContext& g = *GImGui; - - if (g.DragDropWithinSource || g.DragDropWithinTarget) - { - // The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor) - // In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor. - // Whatever we do we want to call SetNextWindowPos() to enforce a tooltip position and disable clipping the tooltip without our display area, like regular tooltip do. - //ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding; - ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale); - SetNextWindowPos(tooltip_pos); - SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f); - //PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :( - tooltip_flags |= ImGuiTooltipFlags_OverridePreviousTooltip; - } - - char window_name[16]; - ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount); - if (tooltip_flags & ImGuiTooltipFlags_OverridePreviousTooltip) - if (ImGuiWindow* window = FindWindowByName(window_name)) - if (window->Active) - { - // Hide previous tooltip from being displayed. We can't easily "reset" the content of a window so we create a new one. - window->Hidden = true; - window->HiddenFramesCanSkipItems = 1; // FIXME: This may not be necessary? - ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount); - } - ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking; - Begin(window_name, NULL, flags | extra_window_flags); -} - -void ImGui::EndTooltip() -{ - IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip); // Mismatched BeginTooltip()/EndTooltip() calls - End(); -} - -void ImGui::SetTooltipV(const char* fmt, va_list args) -{ - BeginTooltipEx(ImGuiTooltipFlags_OverridePreviousTooltip, ImGuiWindowFlags_None); - TextV(fmt, args); - EndTooltip(); -} - -void ImGui::SetTooltip(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - SetTooltipV(fmt, args); - va_end(args); -} - -//----------------------------------------------------------------------------- -// [SECTION] POPUPS -//----------------------------------------------------------------------------- - -// Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel -bool ImGui::IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - if (popup_flags & ImGuiPopupFlags_AnyPopupId) - { - // Return true if any popup is open at the current BeginPopup() level of the popup stack - // This may be used to e.g. test for another popups already opened to handle popups priorities at the same level. - IM_ASSERT(id == 0); - if (popup_flags & ImGuiPopupFlags_AnyPopupLevel) - return g.OpenPopupStack.Size > 0; - else - return g.OpenPopupStack.Size > g.BeginPopupStack.Size; - } - else - { - if (popup_flags & ImGuiPopupFlags_AnyPopupLevel) - { - // Return true if the popup is open anywhere in the popup stack - for (int n = 0; n < g.OpenPopupStack.Size; n++) - if (g.OpenPopupStack[n].PopupId == id) - return true; - return false; - } - else - { - // Return true if the popup is open at the current BeginPopup() level of the popup stack (this is the most-common query) - return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id; - } - } -} - -bool ImGui::IsPopupOpen(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiID id = (popup_flags & ImGuiPopupFlags_AnyPopupId) ? 0 : g.CurrentWindow->GetID(str_id); - if ((popup_flags & ImGuiPopupFlags_AnyPopupLevel) && id != 0) - IM_ASSERT(0 && "Cannot use IsPopupOpen() with a string id and ImGuiPopupFlags_AnyPopupLevel."); // But non-string version is legal and used internally - return IsPopupOpen(id, popup_flags); -} - -ImGuiWindow* ImGui::GetTopMostPopupModal() -{ - ImGuiContext& g = *GImGui; - for (int n = g.OpenPopupStack.Size - 1; n >= 0; n--) - if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window) - if (popup->Flags & ImGuiWindowFlags_Modal) - return popup; - return NULL; -} - -ImGuiWindow* ImGui::GetTopMostAndVisiblePopupModal() -{ - ImGuiContext& g = *GImGui; - for (int n = g.OpenPopupStack.Size - 1; n >= 0; n--) - if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window) - if ((popup->Flags & ImGuiWindowFlags_Modal) && IsWindowActiveAndVisible(popup)) - return popup; - return NULL; -} - -void ImGui::OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiID id = g.CurrentWindow->GetID(str_id); - IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopup(\"%s\" -> 0x%08X\n", str_id, id); - OpenPopupEx(id, popup_flags); -} - -void ImGui::OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags) -{ - OpenPopupEx(id, popup_flags); -} - -// Mark popup as open (toggle toward open state). -// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. -// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). -// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL) -void ImGui::OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* parent_window = g.CurrentWindow; - const int current_stack_size = g.BeginPopupStack.Size; - - if (popup_flags & ImGuiPopupFlags_NoOpenOverExistingPopup) - if (IsPopupOpen(0u, ImGuiPopupFlags_AnyPopupId)) - return; - - ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack. - popup_ref.PopupId = id; - popup_ref.Window = NULL; - popup_ref.SourceWindow = g.NavWindow; - popup_ref.OpenFrameCount = g.FrameCount; - popup_ref.OpenParentId = parent_window->IDStack.back(); - popup_ref.OpenPopupPos = NavCalcPreferredRefPos(); - popup_ref.OpenMousePos = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : popup_ref.OpenPopupPos; - - IMGUI_DEBUG_LOG_POPUP("[popup] OpenPopupEx(0x%08X)\n", id); - if (g.OpenPopupStack.Size < current_stack_size + 1) - { - g.OpenPopupStack.push_back(popup_ref); - } - else - { - // Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui - // would become completely unusable because the popup will always be in hidden-while-calculating-size state _while_ claiming focus. Which would be a very confusing - // situation for the programmer. Instead, we silently allow the popup to proceed, it will keep reappearing and the programming error will be more obvious to understand. - if (g.OpenPopupStack[current_stack_size].PopupId == id && g.OpenPopupStack[current_stack_size].OpenFrameCount == g.FrameCount - 1) - { - g.OpenPopupStack[current_stack_size].OpenFrameCount = popup_ref.OpenFrameCount; - } - else - { - // Close child popups if any, then flag popup for open/reopen - ClosePopupToLevel(current_stack_size, false); - g.OpenPopupStack.push_back(popup_ref); - } - - // When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow(). - // This is equivalent to what ClosePopupToLevel() does. - //if (g.OpenPopupStack[current_stack_size].PopupId == id) - // FocusWindow(parent_window); - } -} - -// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it. -// This function closes any popups that are over 'ref_window'. -void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup) -{ - ImGuiContext& g = *GImGui; - if (g.OpenPopupStack.Size == 0) - return; - - // Don't close our own child popup windows. - int popup_count_to_keep = 0; - if (ref_window) - { - // Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow) - for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++) - { - ImGuiPopupData& popup = g.OpenPopupStack[popup_count_to_keep]; - if (!popup.Window) - continue; - IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0); - if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow) - continue; - - // Trim the stack unless the popup is a direct parent of the reference window (the reference window is often the NavWindow) - // - With this stack of window, clicking/focusing Popup1 will close Popup2 and Popup3: - // Window -> Popup1 -> Popup2 -> Popup3 - // - Each popups may contain child windows, which is why we compare ->RootWindowDockTree! - // Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child - bool ref_window_is_descendent_of_popup = false; - for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++) - if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window) - //if (popup_window->RootWindowDockTree == ref_window->RootWindowDockTree) // FIXME-MERGE - if (IsWindowWithinBeginStackOf(ref_window, popup_window)) - { - ref_window_is_descendent_of_popup = true; - break; - } - if (!ref_window_is_descendent_of_popup) - break; - } - } - if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below - { - IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupsOverWindow(\"%s\")\n", ref_window ? ref_window->Name : ""); - ClosePopupToLevel(popup_count_to_keep, restore_focus_to_window_under_popup); - } -} - -void ImGui::ClosePopupsExceptModals() -{ - ImGuiContext& g = *GImGui; - - int popup_count_to_keep; - for (popup_count_to_keep = g.OpenPopupStack.Size; popup_count_to_keep > 0; popup_count_to_keep--) - { - ImGuiWindow* window = g.OpenPopupStack[popup_count_to_keep - 1].Window; - if (!window || window->Flags & ImGuiWindowFlags_Modal) - break; - } - if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below - ClosePopupToLevel(popup_count_to_keep, true); -} - -void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup) -{ - ImGuiContext& g = *GImGui; - IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup); - IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size); - - // Trim open popup stack - ImGuiWindow* focus_window = g.OpenPopupStack[remaining].SourceWindow; - ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window; - g.OpenPopupStack.resize(remaining); - - if (restore_focus_to_window_under_popup) - { - if (focus_window && !focus_window->WasActive && popup_window) - { - // Fallback - FocusTopMostWindowUnderOne(popup_window, NULL); - } - else - { - if (g.NavLayer == ImGuiNavLayer_Main && focus_window) - focus_window = NavRestoreLastChildNavWindow(focus_window); - FocusWindow(focus_window); - } - } -} - -// Close the popup we have begin-ed into. -void ImGui::CloseCurrentPopup() -{ - ImGuiContext& g = *GImGui; - int popup_idx = g.BeginPopupStack.Size - 1; - if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.BeginPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) - return; - - // Closing a menu closes its top-most parent popup (unless a modal) - while (popup_idx > 0) - { - ImGuiWindow* popup_window = g.OpenPopupStack[popup_idx].Window; - ImGuiWindow* parent_popup_window = g.OpenPopupStack[popup_idx - 1].Window; - bool close_parent = false; - if (popup_window && (popup_window->Flags & ImGuiWindowFlags_ChildMenu)) - if (parent_popup_window && !(parent_popup_window->Flags & ImGuiWindowFlags_MenuBar)) - close_parent = true; - if (!close_parent) - break; - popup_idx--; - } - IMGUI_DEBUG_LOG_POPUP("[popup] CloseCurrentPopup %d -> %d\n", g.BeginPopupStack.Size - 1, popup_idx); - ClosePopupToLevel(popup_idx, true); - - // A common pattern is to close a popup when selecting a menu item/selectable that will open another window. - // To improve this usage pattern, we avoid nav highlight for a single frame in the parent window. - // Similarly, we could avoid mouse hover highlight in this window but it is less visually problematic. - if (ImGuiWindow* window = g.NavWindow) - window->DC.NavHideHighlightOneFrame = true; -} - -// Attention! BeginPopup() adds default flags which BeginPopupEx()! -bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - if (!IsPopupOpen(id, ImGuiPopupFlags_None)) - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - return false; - } - - char name[20]; - if (flags & ImGuiWindowFlags_ChildMenu) - ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginMenuCount); // Recycle windows based on depth - else - ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame - - flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoDocking; - bool is_open = Begin(name, NULL, flags); - if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display) - EndPopup(); - - return is_open; -} - -bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - return false; - } - flags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings; - ImGuiID id = g.CurrentWindow->GetID(str_id); - return BeginPopupEx(id, flags); -} - -// If 'p_open' is specified for a modal popup window, the popup will have a regular close button which will close the popup. -// Note that popup visibility status is owned by Dear ImGui (and manipulated with e.g. OpenPopup) so the actual value of *p_open is meaningless here. -bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const ImGuiID id = window->GetID(name); - if (!IsPopupOpen(id, ImGuiPopupFlags_None)) - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - return false; - } - - // Center modal windows by default for increased visibility - // (this won't really last as settings will kick in, and is mostly for backward compatibility. user may do the same themselves) - // FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window. - if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0) - { - const ImGuiViewport* viewport = window->WasActive ? window->Viewport : GetMainViewport(); // FIXME-VIEWPORT: What may be our reference viewport? - SetNextWindowPos(viewport->GetCenter(), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); - } - - flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoDocking; - const bool is_open = Begin(name, p_open, flags); - if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display) - { - EndPopup(); - if (is_open) - ClosePopupToLevel(g.BeginPopupStack.Size, true); - return false; - } - return is_open; -} - -void ImGui::EndPopup() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls - IM_ASSERT(g.BeginPopupStack.Size > 0); - - // Make all menus and popups wrap around for now, may need to expose that policy (e.g. focus scope could include wrap/loop policy flags used by new move requests) - if (g.NavWindow == window) - NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY); - - // Child-popups don't need to be laid out - IM_ASSERT(g.WithinEndChild == false); - if (window->Flags & ImGuiWindowFlags_ChildWindow) - g.WithinEndChild = true; - End(); - g.WithinEndChild = false; -} - -// Helper to open a popup if mouse button is released over the item -// - This is essentially the same as BeginPopupContextItem() but without the trailing BeginPopup() -void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - { - ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! - IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) - OpenPopupEx(id, popup_flags); - } -} - -// This is a helper to handle the simplest case of associating one named popup to one given widget. -// - To create a popup associated to the last item, you generally want to pass a NULL value to str_id. -// - To create a popup with a specific identifier, pass it in str_id. -// - This is useful when using using BeginPopupContextItem() on an item which doesn't have an identifier, e.g. a Text() call. -// - This is useful when multiple code locations may want to manipulate/open the same popup, given an explicit id. -// - You may want to handle the whole on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters). -// This is essentially the same as: -// id = str_id ? GetID(str_id) : GetItemID(); -// OpenPopupOnItemClick(str_id, ImGuiPopupFlags_MouseButtonRight); -// return BeginPopup(id); -// Which is essentially the same as: -// id = str_id ? GetID(str_id) : GetItemID(); -// if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) -// OpenPopup(id); -// return BeginPopup(id); -// The main difference being that this is tweaked to avoid computing the ID twice. -bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict! - IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item) - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - OpenPopupEx(id, popup_flags); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); -} - -bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!str_id) - str_id = "window_context"; - ImGuiID id = window->GetID(str_id); - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup)) - if (!(popup_flags & ImGuiPopupFlags_NoOpenOverItems) || !IsAnyItemHovered()) - OpenPopupEx(id, popup_flags); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); -} - -bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (!str_id) - str_id = "void_context"; - ImGuiID id = window->GetID(str_id); - int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_); - if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow)) - if (GetTopMostPopupModal() == NULL) - OpenPopupEx(id, popup_flags); - return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); -} - -// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.) -// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it. -// (r_outer is usually equivalent to the viewport rectangle minus padding, but when multi-viewports are enabled and monitor -// information are available, it may represent the entire platform monitor from the frame of reference of the current viewport. -// this allows us to have tooltips/popups displayed out of the parent viewport.) -ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy) -{ - ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size); - //GetForegroundDrawList()->AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255)); - //GetForegroundDrawList()->AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255)); - - // Combo Box policy (we want a connecting edge) - if (policy == ImGuiPopupPositionPolicy_ComboBox) - { - const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left, ImGuiDir_Up }; - for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) - { - const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; - if (n != -1 && dir == *last_dir) // Already tried this direction? - continue; - ImVec2 pos; - if (dir == ImGuiDir_Down) pos = ImVec2(r_avoid.Min.x, r_avoid.Max.y); // Below, Toward Right (default) - if (dir == ImGuiDir_Right) pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y); // Above, Toward Right - if (dir == ImGuiDir_Left) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Max.y); // Below, Toward Left - if (dir == ImGuiDir_Up) pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Min.y - size.y); // Above, Toward Left - if (!r_outer.Contains(ImRect(pos, pos + size))) - continue; - *last_dir = dir; - return pos; - } - } - - // Tooltip and Default popup policy - // (Always first try the direction we used on the last frame, if any) - if (policy == ImGuiPopupPositionPolicy_Tooltip || policy == ImGuiPopupPositionPolicy_Default) - { - const ImGuiDir dir_prefered_order[ImGuiDir_COUNT] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left }; - for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) - { - const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n]; - if (n != -1 && dir == *last_dir) // Already tried this direction? - continue; - - const float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x); - const float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y); - - // If there not enough room on one axis, there's no point in positioning on a side on this axis (e.g. when not enough width, use a top/bottom position to maximize available width) - if (avail_w < size.x && (dir == ImGuiDir_Left || dir == ImGuiDir_Right)) - continue; - if (avail_h < size.y && (dir == ImGuiDir_Up || dir == ImGuiDir_Down)) - continue; - - ImVec2 pos; - pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x; - pos.y = (dir == ImGuiDir_Up) ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down) ? r_avoid.Max.y : base_pos_clamped.y; - - // Clamp top-left corner of popup - pos.x = ImMax(pos.x, r_outer.Min.x); - pos.y = ImMax(pos.y, r_outer.Min.y); - - *last_dir = dir; - return pos; - } - } - - // Fallback when not enough room: - *last_dir = ImGuiDir_None; - - // For tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible. - if (policy == ImGuiPopupPositionPolicy_Tooltip) - return ref_pos + ImVec2(2, 2); - - // Otherwise try to keep within display - ImVec2 pos = ref_pos; - pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x); - pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y); - return pos; -} - -// Note that this is used for popups, which can overlap the non work-area of individual viewports. -ImRect ImGui::GetPopupAllowedExtentRect(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - ImRect r_screen; - if (window->ViewportAllowPlatformMonitorExtend >= 0) - { - // Extent with be in the frame of reference of the given viewport (so Min is likely to be negative here) - const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->ViewportAllowPlatformMonitorExtend]; - r_screen.Min = monitor.WorkPos; - r_screen.Max = monitor.WorkPos + monitor.WorkSize; - } - else - { - // Use the full viewport area (not work area) for popups - r_screen = window->Viewport->GetMainRect(); - } - ImVec2 padding = g.Style.DisplaySafeAreaPadding; - r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f)); - return r_screen; -} - -ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - - ImRect r_outer = GetPopupAllowedExtentRect(window); - if (window->Flags & ImGuiWindowFlags_ChildMenu) - { - // Child menus typically request _any_ position within the parent menu item, and then we move the new menu outside the parent bounds. - // This is how we end up with child menus appearing (most-commonly) on the right of the parent menu. - ImGuiWindow* parent_window = window->ParentWindow; - float horizontal_overlap = g.Style.ItemInnerSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x). - ImRect r_avoid; - if (parent_window->DC.MenuBarAppending) - r_avoid = ImRect(-FLT_MAX, parent_window->ClipRect.Min.y, FLT_MAX, parent_window->ClipRect.Max.y); // Avoid parent menu-bar. If we wanted multi-line menu-bar, we may instead want to have the calling window setup e.g. a NextWindowData.PosConstraintAvoidRect field - else - r_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX); - return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Default); - } - if (window->Flags & ImGuiWindowFlags_Popup) - { - return FindBestWindowPosForPopupEx(window->Pos, window->Size, &window->AutoPosLastDirection, r_outer, ImRect(window->Pos, window->Pos), ImGuiPopupPositionPolicy_Default); // Ideally we'd disable r_avoid here - } - if (window->Flags & ImGuiWindowFlags_Tooltip) - { - // Position tooltip (always follows mouse) - float sc = g.Style.MouseCursorScale; - ImVec2 ref_pos = NavCalcPreferredRefPos(); - ImRect r_avoid; - if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos)) - r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8); - else - r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * sc, ref_pos.y + 24 * sc); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important. - return FindBestWindowPosForPopupEx(ref_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Tooltip); - } - IM_ASSERT(0); - return window->Pos; -} - -//----------------------------------------------------------------------------- -// [SECTION] KEYBOARD/GAMEPAD NAVIGATION -//----------------------------------------------------------------------------- - -// FIXME-NAV: The existence of SetNavID vs SetFocusID vs FocusWindow() needs to be clarified/reworked. -// In our terminology those should be interchangeable, yet right now this is super confusing. -// Those two functions are merely a legacy artifact, so at minimum naming should be clarified. - -void ImGui::SetNavWindow(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.NavWindow != window) - { - IMGUI_DEBUG_LOG_FOCUS("[focus] SetNavWindow(\"%s\")\n", window ? window->Name : ""); - g.NavWindow = window; - } - g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false; - NavUpdateAnyRequestFlag(); -} - -void ImGui::SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindow != NULL); - IM_ASSERT(nav_layer == ImGuiNavLayer_Main || nav_layer == ImGuiNavLayer_Menu); - g.NavId = id; - g.NavLayer = nav_layer; - g.NavFocusScopeId = focus_scope_id; - g.NavWindow->NavLastIds[nav_layer] = id; - g.NavWindow->NavRectRel[nav_layer] = rect_rel; -} - -void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(id != 0); - - if (g.NavWindow != window) - SetNavWindow(window); - - // Assume that SetFocusID() is called in the context where its window->DC.NavLayerCurrent and window->DC.NavFocusScopeIdCurrent are valid. - // Note that window may be != g.CurrentWindow (e.g. SetFocusID call in InputTextEx for multi-line text) - const ImGuiNavLayer nav_layer = window->DC.NavLayerCurrent; - g.NavId = id; - g.NavLayer = nav_layer; - g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; - window->NavLastIds[nav_layer] = id; - if (g.LastItemData.ID == id) - window->NavRectRel[nav_layer] = WindowRectAbsToRel(window, g.LastItemData.NavRect); - - if (g.ActiveIdSource == ImGuiInputSource_Nav) - g.NavDisableMouseHover = true; - else - g.NavDisableHighlight = true; -} - -ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy) -{ - if (ImFabs(dx) > ImFabs(dy)) - return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left; - return (dy > 0.0f) ? ImGuiDir_Down : ImGuiDir_Up; -} - -static float inline NavScoreItemDistInterval(float a0, float a1, float b0, float b1) -{ - if (a1 < b0) - return a1 - b0; - if (b1 < a0) - return a0 - b1; - return 0.0f; -} - -static void inline NavClampRectToVisibleAreaForMoveDir(ImGuiDir move_dir, ImRect& r, const ImRect& clip_rect) -{ - if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right) - { - r.Min.y = ImClamp(r.Min.y, clip_rect.Min.y, clip_rect.Max.y); - r.Max.y = ImClamp(r.Max.y, clip_rect.Min.y, clip_rect.Max.y); - } - else // FIXME: PageUp/PageDown are leaving move_dir == None - { - r.Min.x = ImClamp(r.Min.x, clip_rect.Min.x, clip_rect.Max.x); - r.Max.x = ImClamp(r.Max.x, clip_rect.Min.x, clip_rect.Max.x); - } -} - -// Scoring function for gamepad/keyboard directional navigation. Based on https://gist.github.com/rygorous/6981057 -static bool ImGui::NavScoreItem(ImGuiNavItemData* result) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.NavLayer != window->DC.NavLayerCurrent) - return false; - - // FIXME: Those are not good variables names - ImRect cand = g.LastItemData.NavRect; // Current item nav rectangle - const ImRect curr = g.NavScoringRect; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width) - g.NavScoringDebugCount++; - - // When entering through a NavFlattened border, we consider child window items as fully clipped for scoring - if (window->ParentWindow == g.NavWindow) - { - IM_ASSERT((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened); - if (!window->ClipRect.Overlaps(cand)) - return false; - cand.ClipWithFull(window->ClipRect); // This allows the scored item to not overlap other candidates in the parent window - } - - // We perform scoring on items bounding box clipped by the current clipping rectangle on the other axis (clipping on our movement axis would give us equal scores for all clipped items) - // For example, this ensure that items in one column are not reached when moving vertically from items in another column. - NavClampRectToVisibleAreaForMoveDir(g.NavMoveClipDir, cand, window->ClipRect); - - // Compute distance between boxes - // FIXME-NAV: Introducing biases for vertical navigation, needs to be removed. - float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x); - float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items - if (dby != 0.0f && dbx != 0.0f) - dbx = (dbx / 1000.0f) + ((dbx > 0.0f) ? +1.0f : -1.0f); - float dist_box = ImFabs(dbx) + ImFabs(dby); - - // Compute distance between centers (this is off by a factor of 2, but we only compare center distances with each other so it doesn't matter) - float dcx = (cand.Min.x + cand.Max.x) - (curr.Min.x + curr.Max.x); - float dcy = (cand.Min.y + cand.Max.y) - (curr.Min.y + curr.Max.y); - float dist_center = ImFabs(dcx) + ImFabs(dcy); // L1 metric (need this for our connectedness guarantee) - - // Determine which quadrant of 'curr' our candidate item 'cand' lies in based on distance - ImGuiDir quadrant; - float dax = 0.0f, day = 0.0f, dist_axial = 0.0f; - if (dbx != 0.0f || dby != 0.0f) - { - // For non-overlapping boxes, use distance between boxes - dax = dbx; - day = dby; - dist_axial = dist_box; - quadrant = ImGetDirQuadrantFromDelta(dbx, dby); - } - else if (dcx != 0.0f || dcy != 0.0f) - { - // For overlapping boxes with different centers, use distance between centers - dax = dcx; - day = dcy; - dist_axial = dist_center; - quadrant = ImGetDirQuadrantFromDelta(dcx, dcy); - } - else - { - // Degenerate case: two overlapping buttons with same center, break ties arbitrarily (note that LastItemId here is really the _previous_ item order, but it doesn't matter) - quadrant = (g.LastItemData.ID < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right; - } - -#if IMGUI_DEBUG_NAV_SCORING - char buf[128]; - if (IsMouseHoveringRect(cand.Min, cand.Max)) - { - ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]); - ImDrawList* draw_list = GetForegroundDrawList(window); - draw_list->AddRect(curr.Min, curr.Max, IM_COL32(255,200,0,100)); - draw_list->AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200)); - draw_list->AddRectFilled(cand.Max - ImVec2(4, 4), cand.Max + CalcTextSize(buf) + ImVec2(4, 4), IM_COL32(40,0,0,150)); - draw_list->AddText(cand.Max, ~0U, buf); - } - else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate. - { - if (quadrant == g.NavMoveDir) - { - ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center); - ImDrawList* draw_list = GetForegroundDrawList(window); - draw_list->AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200)); - draw_list->AddText(cand.Min, IM_COL32(255, 255, 255, 255), buf); - } - } -#endif - - // Is it in the quadrant we're interesting in moving to? - bool new_best = false; - const ImGuiDir move_dir = g.NavMoveDir; - if (quadrant == move_dir) - { - // Does it beat the current best candidate? - if (dist_box < result->DistBox) - { - result->DistBox = dist_box; - result->DistCenter = dist_center; - return true; - } - if (dist_box == result->DistBox) - { - // Try using distance between center points to break ties - if (dist_center < result->DistCenter) - { - result->DistCenter = dist_center; - new_best = true; - } - else if (dist_center == result->DistCenter) - { - // Still tied! we need to be extra-careful to make sure everything gets linked properly. We consistently break ties by symbolically moving "later" items - // (with higher index) to the right/downwards by an infinitesimal amount since we the current "best" button already (so it must have a lower index), - // this is fairly easy. This rule ensures that all buttons with dx==dy==0 will end up being linked in order of appearance along the x axis. - if (((move_dir == ImGuiDir_Up || move_dir == ImGuiDir_Down) ? dby : dbx) < 0.0f) // moving bj to the right/down decreases distance - new_best = true; - } - } - } - - // Axial check: if 'curr' has no link at all in some direction and 'cand' lies roughly in that direction, add a tentative link. This will only be kept if no "real" matches - // are found, so it only augments the graph produced by the above method using extra links. (important, since it doesn't guarantee strong connectedness) - // This is just to avoid buttons having no links in a particular direction when there's a suitable neighbor. you get good graphs without this too. - // 2017/09/29: FIXME: This now currently only enabled inside menu bars, ideally we'd disable it everywhere. Menus in particular need to catch failure. For general navigation it feels awkward. - // Disabling it may lead to disconnected graphs when nodes are very spaced out on different axis. Perhaps consider offering this as an option? - if (result->DistBox == FLT_MAX && dist_axial < result->DistAxial) // Check axial match - if (g.NavLayer == ImGuiNavLayer_Menu && !(g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) - if ((move_dir == ImGuiDir_Left && dax < 0.0f) || (move_dir == ImGuiDir_Right && dax > 0.0f) || (move_dir == ImGuiDir_Up && day < 0.0f) || (move_dir == ImGuiDir_Down && day > 0.0f)) - { - result->DistAxial = dist_axial; - new_best = true; - } - - return new_best; -} - -static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - result->Window = window; - result->ID = g.LastItemData.ID; - result->FocusScopeId = window->DC.NavFocusScopeIdCurrent; - result->InFlags = g.LastItemData.InFlags; - result->RectRel = WindowRectAbsToRel(window, g.LastItemData.NavRect); -} - -// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above) -// This is called after LastItemData is set. -static void ImGui::NavProcessItem() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const ImGuiID id = g.LastItemData.ID; - const ImRect nav_bb = g.LastItemData.NavRect; - const ImGuiItemFlags item_flags = g.LastItemData.InFlags; - - // Process Init Request - if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent && (item_flags & ImGuiItemFlags_Disabled) == 0) - { - // Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback - const bool candidate_for_nav_default_focus = (item_flags & ImGuiItemFlags_NoNavDefaultFocus) == 0; - if (candidate_for_nav_default_focus || g.NavInitResultId == 0) - { - g.NavInitResultId = id; - g.NavInitResultRectRel = WindowRectAbsToRel(window, nav_bb); - } - if (candidate_for_nav_default_focus) - { - g.NavInitRequest = false; // Found a match, clear request - NavUpdateAnyRequestFlag(); - } - } - - // Process Move Request (scoring for navigation) - // FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRect + scoring from a rect wrapped according to current wrapping policy) - if (g.NavMoveScoringItems) - { - const bool is_tab_stop = (item_flags & ImGuiItemFlags_Inputable) && (item_flags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0; - const bool is_tabbing = (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) != 0; - if (is_tabbing) - { - if (is_tab_stop || (g.NavMoveFlags & ImGuiNavMoveFlags_FocusApi)) - NavProcessItemForTabbingRequest(id); - } - else if ((g.NavId != id || (g.NavMoveFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNav))) - { - ImGuiNavItemData* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther; - if (!is_tabbing) - { - if (NavScoreItem(result)) - NavApplyItemToResult(result); - - // Features like PageUp/PageDown need to maintain a separate score for the visible set of items. - const float VISIBLE_RATIO = 0.70f; - if ((g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb)) - if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO) - if (NavScoreItem(&g.NavMoveResultLocalVisible)) - NavApplyItemToResult(&g.NavMoveResultLocalVisible); - } - } - } - - // Update window-relative bounding box of navigated item - if (g.NavId == id) - { - if (g.NavWindow != window) - SetNavWindow(window); // Always refresh g.NavWindow, because some operations such as FocusItem() may not have a window. - g.NavLayer = window->DC.NavLayerCurrent; - g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent; - g.NavIdIsAlive = true; - window->NavRectRel[window->DC.NavLayerCurrent] = WindowRectAbsToRel(window, nav_bb); // Store item bounding box (relative to window position) - } -} - -// Handle "scoring" of an item for a tabbing/focusing request initiated by NavUpdateCreateTabbingRequest(). -// Note that SetKeyboardFocusHere() API calls are considered tabbing requests! -// - Case 1: no nav/active id: set result to first eligible item, stop storing. -// - Case 2: tab forward: on ref id set counter, on counter elapse store result -// - Case 3: tab forward wrap: set result to first eligible item (preemptively), on ref id set counter, on next frame if counter hasn't elapsed store result. // FIXME-TABBING: Could be done as a next-frame forwarded request -// - Case 4: tab backward: store all results, on ref id pick prev, stop storing -// - Case 5: tab backward wrap: store all results, on ref id if no result keep storing until last // FIXME-TABBING: Could be done as next-frame forwarded requested -void ImGui::NavProcessItemForTabbingRequest(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - - // Always store in NavMoveResultLocal (unlike directional request which uses NavMoveResultOther on sibling/flattened windows) - ImGuiNavItemData* result = &g.NavMoveResultLocal; - if (g.NavTabbingDir == +1) - { - // Tab Forward or SetKeyboardFocusHere() with >= 0 - if (g.NavTabbingResultFirst.ID == 0) - NavApplyItemToResult(&g.NavTabbingResultFirst); - if (--g.NavTabbingCounter == 0) - NavMoveRequestResolveWithLastItem(result); - else if (g.NavId == id) - g.NavTabbingCounter = 1; - } - else if (g.NavTabbingDir == -1) - { - // Tab Backward - if (g.NavId == id) - { - if (result->ID) - { - g.NavMoveScoringItems = false; - NavUpdateAnyRequestFlag(); - } - } - else - { - NavApplyItemToResult(result); - } - } - else if (g.NavTabbingDir == 0) - { - // Tab Init - if (g.NavTabbingResultFirst.ID == 0) - NavMoveRequestResolveWithLastItem(&g.NavTabbingResultFirst); - } -} - -bool ImGui::NavMoveRequestButNoResultYet() -{ - ImGuiContext& g = *GImGui; - return g.NavMoveScoringItems && g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0; -} - -// FIXME: ScoringRect is not set -void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindow != NULL); - - if (move_flags & ImGuiNavMoveFlags_Tabbing) - move_flags |= ImGuiNavMoveFlags_AllowCurrentNavId; - - g.NavMoveSubmitted = g.NavMoveScoringItems = true; - g.NavMoveDir = move_dir; - g.NavMoveDirForDebug = move_dir; - g.NavMoveClipDir = clip_dir; - g.NavMoveFlags = move_flags; - g.NavMoveScrollFlags = scroll_flags; - g.NavMoveForwardToNextFrame = false; - g.NavMoveKeyMods = g.IO.KeyMods; - g.NavMoveResultLocal.Clear(); - g.NavMoveResultLocalVisible.Clear(); - g.NavMoveResultOther.Clear(); - g.NavTabbingCounter = 0; - g.NavTabbingResultFirst.Clear(); - NavUpdateAnyRequestFlag(); -} - -void ImGui::NavMoveRequestResolveWithLastItem(ImGuiNavItemData* result) -{ - ImGuiContext& g = *GImGui; - g.NavMoveScoringItems = false; // Ensure request doesn't need more processing - NavApplyItemToResult(result); - NavUpdateAnyRequestFlag(); -} - -void ImGui::NavMoveRequestCancel() -{ - ImGuiContext& g = *GImGui; - g.NavMoveSubmitted = g.NavMoveScoringItems = false; - NavUpdateAnyRequestFlag(); -} - -// Forward will reuse the move request again on the next frame (generally with modifications done to it) -void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavMoveForwardToNextFrame == false); - NavMoveRequestCancel(); - g.NavMoveForwardToNextFrame = true; - g.NavMoveDir = move_dir; - g.NavMoveClipDir = clip_dir; - g.NavMoveFlags = move_flags | ImGuiNavMoveFlags_Forwarded; - g.NavMoveScrollFlags = scroll_flags; -} - -// Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire -// popup is assembled and in case of appended popups it is not clear which EndPopup() call is final. -void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags wrap_flags) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(wrap_flags != 0); // Call with _WrapX, _WrapY, _LoopX, _LoopY - // In theory we should test for NavMoveRequestButNoResultYet() but there's no point doing it, NavEndFrame() will do the same test - if (g.NavWindow == window && g.NavMoveScoringItems && g.NavLayer == ImGuiNavLayer_Main) - g.NavMoveFlags |= wrap_flags; -} - -// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). -// This way we could find the last focused window among our children. It would be much less confusing this way? -static void ImGui::NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window) -{ - ImGuiWindow* parent = nav_window; - while (parent && parent->RootWindow != parent && (parent->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) - parent = parent->ParentWindow; - if (parent && parent != nav_window) - parent->NavLastChildNavWindow = nav_window; -} - -// Restore the last focused child. -// Call when we are expected to land on the Main Layer (0) after FocusWindow() -static ImGuiWindow* ImGui::NavRestoreLastChildNavWindow(ImGuiWindow* window) -{ - if (window->NavLastChildNavWindow && window->NavLastChildNavWindow->WasActive) - return window->NavLastChildNavWindow; - if (window->DockNodeAsHost && window->DockNodeAsHost->TabBar) - if (ImGuiTabItem* tab = TabBarFindMostRecentlySelectedTabForActiveWindow(window->DockNodeAsHost->TabBar)) - return tab->Window; - return window; -} - -void ImGui::NavRestoreLayer(ImGuiNavLayer layer) -{ - ImGuiContext& g = *GImGui; - if (layer == ImGuiNavLayer_Main) - { - ImGuiWindow* prev_nav_window = g.NavWindow; - g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow); // FIXME-NAV: Should clear ongoing nav requests? - if (prev_nav_window) - IMGUI_DEBUG_LOG_FOCUS("[focus] NavRestoreLayer: from \"%s\" to SetNavWindow(\"%s\")\n", prev_nav_window->Name, g.NavWindow->Name); - } - ImGuiWindow* window = g.NavWindow; - if (window->NavLastIds[layer] != 0) - { - SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); - } - else - { - g.NavLayer = layer; - NavInitWindow(window, true); - } -} - -void ImGui::NavRestoreHighlightAfterMove() -{ - ImGuiContext& g = *GImGui; - g.NavDisableHighlight = false; - g.NavDisableMouseHover = g.NavMousePosDirty = true; -} - -static inline void ImGui::NavUpdateAnyRequestFlag() -{ - ImGuiContext& g = *GImGui; - g.NavAnyRequest = g.NavMoveScoringItems || g.NavInitRequest || (IMGUI_DEBUG_NAV_SCORING && g.NavWindow != NULL); - if (g.NavAnyRequest) - IM_ASSERT(g.NavWindow != NULL); -} - -// This needs to be called before we submit any widget (aka in or before Begin) -void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit) -{ - // FIXME: ChildWindow test here is wrong for docking - ImGuiContext& g = *GImGui; - IM_ASSERT(window == g.NavWindow); - - if (window->Flags & ImGuiWindowFlags_NoNavInputs) - { - g.NavId = g.NavFocusScopeId = 0; - return; - } - - bool init_for_nav = false; - if (window == window->RootWindow || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit) - init_for_nav = true; - IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer); - if (init_for_nav) - { - SetNavID(0, g.NavLayer, 0, ImRect()); - g.NavInitRequest = true; - g.NavInitRequestFromMove = false; - g.NavInitResultId = 0; - g.NavInitResultRectRel = ImRect(); - NavUpdateAnyRequestFlag(); - } - else - { - g.NavId = window->NavLastIds[0]; - g.NavFocusScopeId = 0; - } -} - -static ImVec2 ImGui::NavCalcPreferredRefPos() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.NavWindow; - if (g.NavDisableHighlight || !g.NavDisableMouseHover || !window) - { - // Mouse (we need a fallback in case the mouse becomes invalid after being used) - // The +1.0f offset when stored by OpenPopupEx() allows reopening this or another popup (same or another mouse button) while not moving the mouse, it is pretty standard. - // In theory we could move that +1.0f offset in OpenPopupEx() - ImVec2 p = IsMousePosValid(&g.IO.MousePos) ? g.IO.MousePos : g.MouseLastValidPos; - return ImVec2(p.x + 1.0f, p.y); - } - else - { - // When navigation is active and mouse is disabled, pick a position around the bottom left of the currently navigated item - // Take account of upcoming scrolling (maybe set mouse pos should be done in EndFrame?) - ImRect rect_rel = WindowRectRelToAbs(window, window->NavRectRel[g.NavLayer]); - if (window->LastFrameActive != g.FrameCount && (window->ScrollTarget.x != FLT_MAX || window->ScrollTarget.y != FLT_MAX)) - { - ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window); - rect_rel.Translate(window->Scroll - next_scroll); - } - ImVec2 pos = ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x * 4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight())); - ImGuiViewport* viewport = window->Viewport; - return ImFloor(ImClamp(pos, viewport->Pos, viewport->Pos + viewport->Size)); // ImFloor() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta. - } -} - -const char* ImGui::GetNavInputName(ImGuiNavInput n) -{ - static const char* names[] = - { - "Activate", "Cancel", "Input", "Menu", "DpadLeft", "DpadRight", "DpadUp", "DpadDown", "LStickLeft", "LStickRight", "LStickUp", "LStickDown", - "FocusPrev", "FocusNext", "TweakSlow", "TweakFast", "KeyLeft", "KeyRight", "KeyUp", "KeyDown" - }; - IM_ASSERT(IM_ARRAYSIZE(names) == ImGuiNavInput_COUNT); - IM_ASSERT(n >= 0 && n < ImGuiNavInput_COUNT); - return names[n]; -} - -float ImGui::GetNavInputAmount(ImGuiNavInput n, ImGuiNavReadMode mode) -{ - ImGuiContext& g = *GImGui; - if (mode == ImGuiNavReadMode_Down) - return g.IO.NavInputs[n]; // Instant, read analog input (0.0f..1.0f, as provided by user) - - const float t = g.IO.NavInputsDownDuration[n]; - if (t < 0.0f && mode == ImGuiNavReadMode_Released) // Return 1.0f when just released, no repeat, ignore analog input. - return (g.IO.NavInputsDownDurationPrev[n] >= 0.0f ? 1.0f : 0.0f); - if (t < 0.0f) - return 0.0f; - if (mode == ImGuiNavReadMode_Pressed) // Return 1.0f when just pressed, no repeat, ignore analog input. - return (t == 0.0f) ? 1.0f : 0.0f; - if (mode == ImGuiNavReadMode_Repeat) - return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.80f); - if (mode == ImGuiNavReadMode_RepeatSlow) - return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 1.25f, g.IO.KeyRepeatRate * 2.00f); - if (mode == ImGuiNavReadMode_RepeatFast) - return (float)CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay * 0.72f, g.IO.KeyRepeatRate * 0.30f); - return 0.0f; -} - -ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiNavReadMode mode, float slow_factor, float fast_factor) -{ - ImVec2 delta(0.0f, 0.0f); - if (dir_sources & ImGuiNavDirSourceFlags_RawKeyboard) - delta += ImVec2((float)IsKeyDown(ImGuiKey_RightArrow) - (float)IsKeyDown(ImGuiKey_LeftArrow), (float)IsKeyDown(ImGuiKey_DownArrow) - (float)IsKeyDown(ImGuiKey_UpArrow)); - if (dir_sources & ImGuiNavDirSourceFlags_Keyboard) - delta += ImVec2(GetNavInputAmount(ImGuiNavInput_KeyRight_, mode) - GetNavInputAmount(ImGuiNavInput_KeyLeft_, mode), GetNavInputAmount(ImGuiNavInput_KeyDown_, mode) - GetNavInputAmount(ImGuiNavInput_KeyUp_, mode)); - if (dir_sources & ImGuiNavDirSourceFlags_PadDPad) - delta += ImVec2(GetNavInputAmount(ImGuiNavInput_DpadRight, mode) - GetNavInputAmount(ImGuiNavInput_DpadLeft, mode), GetNavInputAmount(ImGuiNavInput_DpadDown, mode) - GetNavInputAmount(ImGuiNavInput_DpadUp, mode)); - if (dir_sources & ImGuiNavDirSourceFlags_PadLStick) - delta += ImVec2(GetNavInputAmount(ImGuiNavInput_LStickRight, mode) - GetNavInputAmount(ImGuiNavInput_LStickLeft, mode), GetNavInputAmount(ImGuiNavInput_LStickDown, mode) - GetNavInputAmount(ImGuiNavInput_LStickUp, mode)); - if (slow_factor != 0.0f && IsNavInputDown(ImGuiNavInput_TweakSlow)) - delta *= slow_factor; - if (fast_factor != 0.0f && IsNavInputDown(ImGuiNavInput_TweakFast)) - delta *= fast_factor; - return delta; -} - -static void ImGui::NavUpdate() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - - io.WantSetMousePos = false; - //if (g.NavScoringDebugCount > 0) IMGUI_DEBUG_LOG_NAV("[nav] NavScoringDebugCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.NavScoringDebugCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest); - - // Update Gamepad->Nav inputs mapping - // Set input source as Gamepad when buttons are pressed (as some features differs when used with Gamepad vs Keyboard) - const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; - if (nav_gamepad_active && g.IO.BackendUsingLegacyNavInputArray == false) - { - for (int n = 0; n < ImGuiNavInput_COUNT; n++) - IM_ASSERT(io.NavInputs[n] == 0.0f && "Backend needs to either only use io.AddKeyEvent()/io.AddKeyAnalogEvent(), either only fill legacy io.NavInputs[]. Not both!"); - #define NAV_MAP_KEY(_KEY, _NAV_INPUT, _ACTIVATE_NAV) do { io.NavInputs[_NAV_INPUT] = io.KeysData[_KEY - ImGuiKey_KeysData_OFFSET].AnalogValue; if (_ACTIVATE_NAV && io.NavInputs[_NAV_INPUT] > 0.0f) { g.NavInputSource = ImGuiInputSource_Gamepad; } } while (0) - NAV_MAP_KEY(ImGuiKey_GamepadFaceDown, ImGuiNavInput_Activate, true); - NAV_MAP_KEY(ImGuiKey_GamepadFaceRight, ImGuiNavInput_Cancel, true); - NAV_MAP_KEY(ImGuiKey_GamepadFaceLeft, ImGuiNavInput_Menu, true); - NAV_MAP_KEY(ImGuiKey_GamepadFaceUp, ImGuiNavInput_Input, true); - NAV_MAP_KEY(ImGuiKey_GamepadDpadLeft, ImGuiNavInput_DpadLeft, true); - NAV_MAP_KEY(ImGuiKey_GamepadDpadRight, ImGuiNavInput_DpadRight, true); - NAV_MAP_KEY(ImGuiKey_GamepadDpadUp, ImGuiNavInput_DpadUp, true); - NAV_MAP_KEY(ImGuiKey_GamepadDpadDown, ImGuiNavInput_DpadDown, true); - NAV_MAP_KEY(ImGuiKey_GamepadL1, ImGuiNavInput_FocusPrev, false); - NAV_MAP_KEY(ImGuiKey_GamepadR1, ImGuiNavInput_FocusNext, false); - NAV_MAP_KEY(ImGuiKey_GamepadL1, ImGuiNavInput_TweakSlow, false); - NAV_MAP_KEY(ImGuiKey_GamepadR1, ImGuiNavInput_TweakFast, false); - NAV_MAP_KEY(ImGuiKey_GamepadLStickLeft, ImGuiNavInput_LStickLeft, false); - NAV_MAP_KEY(ImGuiKey_GamepadLStickRight, ImGuiNavInput_LStickRight, false); - NAV_MAP_KEY(ImGuiKey_GamepadLStickUp, ImGuiNavInput_LStickUp, false); - NAV_MAP_KEY(ImGuiKey_GamepadLStickDown, ImGuiNavInput_LStickDown, false); - #undef NAV_MAP_KEY - } - - // Update Keyboard->Nav inputs mapping - const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; - if (nav_keyboard_active) - { - #define NAV_MAP_KEY(_KEY, _NAV_INPUT) do { if (IsKeyDown(_KEY)) { io.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_Keyboard; } } while (0) - NAV_MAP_KEY(ImGuiKey_Space, ImGuiNavInput_Activate ); - NAV_MAP_KEY(ImGuiKey_Enter, ImGuiNavInput_Input ); - NAV_MAP_KEY(ImGuiKey_Escape, ImGuiNavInput_Cancel ); - NAV_MAP_KEY(ImGuiKey_LeftArrow, ImGuiNavInput_KeyLeft_ ); - NAV_MAP_KEY(ImGuiKey_RightArrow,ImGuiNavInput_KeyRight_); - NAV_MAP_KEY(ImGuiKey_UpArrow, ImGuiNavInput_KeyUp_ ); - NAV_MAP_KEY(ImGuiKey_DownArrow, ImGuiNavInput_KeyDown_ ); - if (io.KeyCtrl) - io.NavInputs[ImGuiNavInput_TweakSlow] = 1.0f; - if (io.KeyShift) - io.NavInputs[ImGuiNavInput_TweakFast] = 1.0f; - #undef NAV_MAP_KEY - } - memcpy(io.NavInputsDownDurationPrev, io.NavInputsDownDuration, sizeof(io.NavInputsDownDuration)); - for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) - io.NavInputsDownDuration[i] = (io.NavInputs[i] > 0.0f) ? (io.NavInputsDownDuration[i] < 0.0f ? 0.0f : io.NavInputsDownDuration[i] + io.DeltaTime) : -1.0f; - - // Process navigation init request (select first/default focus) - if (g.NavInitResultId != 0) - NavInitRequestApplyResult(); - g.NavInitRequest = false; - g.NavInitRequestFromMove = false; - g.NavInitResultId = 0; - g.NavJustMovedToId = 0; - - // Process navigation move request - if (g.NavMoveSubmitted) - NavMoveRequestApplyResult(); - g.NavTabbingCounter = 0; - g.NavMoveSubmitted = g.NavMoveScoringItems = false; - - // Schedule mouse position update (will be done at the bottom of this function, after 1) processing all move requests and 2) updating scrolling) - bool set_mouse_pos = false; - if (g.NavMousePosDirty && g.NavIdIsAlive) - if (!g.NavDisableHighlight && g.NavDisableMouseHover && g.NavWindow) - set_mouse_pos = true; - g.NavMousePosDirty = false; - IM_ASSERT(g.NavLayer == ImGuiNavLayer_Main || g.NavLayer == ImGuiNavLayer_Menu); - - // Store our return window (for returning from Menu Layer to Main Layer) and clear it as soon as we step back in our own Layer 0 - if (g.NavWindow) - NavSaveLastChildNavWindowIntoParent(g.NavWindow); - if (g.NavWindow && g.NavWindow->NavLastChildNavWindow != NULL && g.NavLayer == ImGuiNavLayer_Main) - g.NavWindow->NavLastChildNavWindow = NULL; - - // Update CTRL+TAB and Windowing features (hold Square to move/resize/etc.) - NavUpdateWindowing(); - - // Set output flags for user application - io.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); - io.NavVisible = (io.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL); - - // Process NavCancel input (to close a popup, get back to parent, clear focus) - NavUpdateCancelRequest(); - - // Process manual activation request - g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavActivateInputId = 0; - g.NavActivateFlags = ImGuiActivateFlags_None; - if (g.NavId != 0 && !g.NavDisableHighlight && !g.NavWindowingTarget && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) - { - bool activate_down = IsNavInputDown(ImGuiNavInput_Activate); - bool input_down = IsNavInputDown(ImGuiNavInput_Input); - bool activate_pressed = activate_down && IsNavInputTest(ImGuiNavInput_Activate, ImGuiNavReadMode_Pressed); - bool input_pressed = input_down && IsNavInputTest(ImGuiNavInput_Input, ImGuiNavReadMode_Pressed); - if (g.ActiveId == 0 && activate_pressed) - { - g.NavActivateId = g.NavId; - g.NavActivateFlags = ImGuiActivateFlags_PreferTweak; - } - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && input_pressed) - { - g.NavActivateInputId = g.NavId; - g.NavActivateFlags = ImGuiActivateFlags_PreferInput; - } - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_down) - g.NavActivateDownId = g.NavId; - if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed) - g.NavActivatePressedId = g.NavId; - } - if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs)) - g.NavDisableHighlight = true; - if (g.NavActivateId != 0) - IM_ASSERT(g.NavActivateDownId == g.NavActivateId); - - // Process programmatic activation request - // FIXME-NAV: Those should eventually be queued (unlike focus they don't cancel each others) - if (g.NavNextActivateId != 0) - { - if (g.NavNextActivateFlags & ImGuiActivateFlags_PreferInput) - g.NavActivateInputId = g.NavNextActivateId; - else - g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavNextActivateId; - g.NavActivateFlags = g.NavNextActivateFlags; - } - g.NavNextActivateId = 0; - - // Process move requests - NavUpdateCreateMoveRequest(); - if (g.NavMoveDir == ImGuiDir_None) - NavUpdateCreateTabbingRequest(); - NavUpdateAnyRequestFlag(); - g.NavIdIsAlive = false; - - // Scrolling - if (g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.NavWindowingTarget) - { - // *Fallback* manual-scroll with Nav directional keys when window has no navigable item - ImGuiWindow* window = g.NavWindow; - const float scroll_speed = IM_ROUND(window->CalcFontSize() * 100 * io.DeltaTime); // We need round the scrolling speed because sub-pixel scroll isn't reliably supported. - const ImGuiDir move_dir = g.NavMoveDir; - if (window->DC.NavLayersActiveMask == 0x00 && window->DC.NavHasScroll && move_dir != ImGuiDir_None) - { - if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right) - SetScrollX(window, ImFloor(window->Scroll.x + ((move_dir == ImGuiDir_Left) ? -1.0f : +1.0f) * scroll_speed)); - if (move_dir == ImGuiDir_Up || move_dir == ImGuiDir_Down) - SetScrollY(window, ImFloor(window->Scroll.y + ((move_dir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed)); - } - - // *Normal* Manual scroll with NavScrollXXX keys - // Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds. - ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiNavReadMode_Down, 1.0f / 10.0f, 10.0f); - if (scroll_dir.x != 0.0f && window->ScrollbarX) - SetScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed)); - if (scroll_dir.y != 0.0f) - SetScrollY(window, ImFloor(window->Scroll.y + scroll_dir.y * scroll_speed)); - } - - // Always prioritize mouse highlight if navigation is disabled - if (!nav_keyboard_active && !nav_gamepad_active) - { - g.NavDisableHighlight = true; - g.NavDisableMouseHover = set_mouse_pos = false; - } - - // Update mouse position if requested - // (This will take into account the possibility that a Scroll was queued in the window to offset our absolute mouse position before scroll has been applied) - if (set_mouse_pos && (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos)) - { - io.MousePos = io.MousePosPrev = NavCalcPreferredRefPos(); - io.WantSetMousePos = true; - //IMGUI_DEBUG_LOG_IO("SetMousePos: (%.1f,%.1f)\n", io.MousePos.x, io.MousePos.y); - } - - // [DEBUG] - g.NavScoringDebugCount = 0; -#if IMGUI_DEBUG_NAV_RECTS - if (g.NavWindow) - { - ImDrawList* draw_list = GetForegroundDrawList(g.NavWindow); - if (1) { for (int layer = 0; layer < 2; layer++) { ImRect r = WindowRectRelToAbs(g.NavWindow, g.NavWindow->NavRectRel[layer]); draw_list->AddRect(r.Min, r.Max, IM_COL32(255,200,0,255)); } } // [DEBUG] - if (1) { ImU32 col = (!g.NavWindow->Hidden) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); draw_list->AddCircleFilled(p, 3.0f, col); draw_list->AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); } - } -#endif -} - -void ImGui::NavInitRequestApplyResult() -{ - // In very rare cases g.NavWindow may be null (e.g. clearing focus after requesting an init request, which does happen when releasing Alt while clicking on void) - ImGuiContext& g = *GImGui; - if (!g.NavWindow) - return; - - // Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called) - // FIXME-NAV: On _NavFlattened windows, g.NavWindow will only be updated during subsequent frame. Not a problem currently. - IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: ApplyResult: NavID 0x%08X in Layer %d Window \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name); - SetNavID(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel); - g.NavIdIsAlive = true; // Mark as alive from previous frame as we got a result - if (g.NavInitRequestFromMove) - NavRestoreHighlightAfterMove(); -} - -void ImGui::NavUpdateCreateMoveRequest() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - ImGuiWindow* window = g.NavWindow; - - if (g.NavMoveForwardToNextFrame && window != NULL) - { - // Forwarding previous request (which has been modified, e.g. wrap around menus rewrite the requests with a starting rectangle at the other side of the window) - // (preserve most state, which were already set by the NavMoveRequestForward() function) - IM_ASSERT(g.NavMoveDir != ImGuiDir_None && g.NavMoveClipDir != ImGuiDir_None); - IM_ASSERT(g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded); - IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequestForward %d\n", g.NavMoveDir); - } - else - { - // Initiate directional inputs request - g.NavMoveDir = ImGuiDir_None; - g.NavMoveFlags = ImGuiNavMoveFlags_None; - g.NavMoveScrollFlags = ImGuiScrollFlags_None; - if (window && !g.NavWindowingTarget && !(window->Flags & ImGuiWindowFlags_NoNavInputs)) - { - const ImGuiNavReadMode read_mode = ImGuiNavReadMode_Repeat; - if (!IsActiveIdUsingNavDir(ImGuiDir_Left) && (IsNavInputTest(ImGuiNavInput_DpadLeft, read_mode) || IsNavInputTest(ImGuiNavInput_KeyLeft_, read_mode))) { g.NavMoveDir = ImGuiDir_Left; } - if (!IsActiveIdUsingNavDir(ImGuiDir_Right) && (IsNavInputTest(ImGuiNavInput_DpadRight, read_mode) || IsNavInputTest(ImGuiNavInput_KeyRight_, read_mode))) { g.NavMoveDir = ImGuiDir_Right; } - if (!IsActiveIdUsingNavDir(ImGuiDir_Up) && (IsNavInputTest(ImGuiNavInput_DpadUp, read_mode) || IsNavInputTest(ImGuiNavInput_KeyUp_, read_mode))) { g.NavMoveDir = ImGuiDir_Up; } - if (!IsActiveIdUsingNavDir(ImGuiDir_Down) && (IsNavInputTest(ImGuiNavInput_DpadDown, read_mode) || IsNavInputTest(ImGuiNavInput_KeyDown_, read_mode))) { g.NavMoveDir = ImGuiDir_Down; } - } - g.NavMoveClipDir = g.NavMoveDir; - g.NavScoringNoClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); - } - - // Update PageUp/PageDown/Home/End scroll - // FIXME-NAV: Consider enabling those keys even without the master ImGuiConfigFlags_NavEnableKeyboard flag? - const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; - float scoring_rect_offset_y = 0.0f; - if (window && g.NavMoveDir == ImGuiDir_None && nav_keyboard_active) - scoring_rect_offset_y = NavUpdatePageUpPageDown(); - if (scoring_rect_offset_y != 0.0f) - { - g.NavScoringNoClipRect = window->InnerRect; - g.NavScoringNoClipRect.TranslateY(scoring_rect_offset_y); - } - - // [DEBUG] Always send a request -#if IMGUI_DEBUG_NAV_SCORING - if (io.KeyCtrl && IsKeyPressed(ImGuiKey_C)) - g.NavMoveDirForDebug = (ImGuiDir)((g.NavMoveDirForDebug + 1) & 3); - if (io.KeyCtrl && g.NavMoveDir == ImGuiDir_None) - { - g.NavMoveDir = g.NavMoveDirForDebug; - g.NavMoveFlags |= ImGuiNavMoveFlags_DebugNoResult; - } -#endif - - // Submit - g.NavMoveForwardToNextFrame = false; - if (g.NavMoveDir != ImGuiDir_None) - NavMoveRequestSubmit(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags); - - // Moving with no reference triggers a init request (will be used as a fallback if the direction fails to find a match) - if (g.NavMoveSubmitted && g.NavId == 0) - { - IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from move, window \"%s\", layer=%d\n", window ? window->Name : "", g.NavLayer); - g.NavInitRequest = g.NavInitRequestFromMove = true; - g.NavInitResultId = 0; - g.NavDisableHighlight = false; - } - - // When using gamepad, we project the reference nav bounding box into window visible area. - // This is to allow resuming navigation inside the visible area after doing a large amount of scrolling, since with gamepad every movements are relative - // (can't focus a visible object like we can with the mouse). - if (g.NavMoveSubmitted && g.NavInputSource == ImGuiInputSource_Gamepad && g.NavLayer == ImGuiNavLayer_Main && window != NULL)// && (g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded)) - { - bool clamp_x = (g.NavMoveFlags & (ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_WrapX)) == 0; - bool clamp_y = (g.NavMoveFlags & (ImGuiNavMoveFlags_LoopY | ImGuiNavMoveFlags_WrapY)) == 0; - ImRect inner_rect_rel = WindowRectAbsToRel(window, ImRect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1))); - if ((clamp_x || clamp_y) && !inner_rect_rel.Contains(window->NavRectRel[g.NavLayer])) - { - //IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: clamp NavRectRel for gamepad move\n"); - float pad_x = ImMin(inner_rect_rel.GetWidth(), window->CalcFontSize() * 0.5f); - float pad_y = ImMin(inner_rect_rel.GetHeight(), window->CalcFontSize() * 0.5f); // Terrible approximation for the intent of starting navigation from first fully visible item - inner_rect_rel.Min.x = clamp_x ? (inner_rect_rel.Min.x + pad_x) : -FLT_MAX; - inner_rect_rel.Max.x = clamp_x ? (inner_rect_rel.Max.x - pad_x) : +FLT_MAX; - inner_rect_rel.Min.y = clamp_y ? (inner_rect_rel.Min.y + pad_y) : -FLT_MAX; - inner_rect_rel.Max.y = clamp_y ? (inner_rect_rel.Max.y - pad_y) : +FLT_MAX; - window->NavRectRel[g.NavLayer].ClipWithFull(inner_rect_rel); - g.NavId = g.NavFocusScopeId = 0; - } - } - - // For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items) - ImRect scoring_rect; - if (window != NULL) - { - ImRect nav_rect_rel = !window->NavRectRel[g.NavLayer].IsInverted() ? window->NavRectRel[g.NavLayer] : ImRect(0, 0, 0, 0); - scoring_rect = WindowRectRelToAbs(window, nav_rect_rel); - scoring_rect.TranslateY(scoring_rect_offset_y); - scoring_rect.Min.x = ImMin(scoring_rect.Min.x + 1.0f, scoring_rect.Max.x); - scoring_rect.Max.x = scoring_rect.Min.x; - IM_ASSERT(!scoring_rect.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous ImFabs() calls in NavScoreItem(). - //GetForegroundDrawList()->AddRect(scoring_rect.Min, scoring_rect.Max, IM_COL32(255,200,0,255)); // [DEBUG] - //if (!g.NavScoringNoClipRect.IsInverted()) { GetForegroundDrawList()->AddRect(g.NavScoringNoClipRect.Min, g.NavScoringNoClipRect.Max, IM_COL32(255, 200, 0, 255)); } // [DEBUG] - } - g.NavScoringRect = scoring_rect; - g.NavScoringNoClipRect.Add(scoring_rect); -} - -void ImGui::NavUpdateCreateTabbingRequest() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.NavWindow; - IM_ASSERT(g.NavMoveDir == ImGuiDir_None); - if (window == NULL || g.NavWindowingTarget != NULL || (window->Flags & ImGuiWindowFlags_NoNavInputs)) - return; - - const bool tab_pressed = IsKeyPressed(ImGuiKey_Tab, true) && !IsActiveIdUsingKey(ImGuiKey_Tab) && !g.IO.KeyCtrl && !g.IO.KeyAlt; - if (!tab_pressed) - return; - - // Initiate tabbing request - // (this is ALWAYS ENABLED, regardless of ImGuiConfigFlags_NavEnableKeyboard flag!) - // Initially this was designed to use counters and modulo arithmetic, but that could not work with unsubmitted items (list clipper). Instead we use a strategy close to other move requests. - // See NavProcessItemForTabbingRequest() for a description of the various forward/backward tabbing cases with and without wrapping. - //// FIXME: We use (g.ActiveId == 0) but (g.NavDisableHighlight == false) might be righter once we can tab through anything - g.NavTabbingDir = g.IO.KeyShift ? -1 : (g.ActiveId == 0) ? 0 : +1; - ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY; - ImGuiDir clip_dir = (g.NavTabbingDir < 0) ? ImGuiDir_Up : ImGuiDir_Down; - NavMoveRequestSubmit(ImGuiDir_None, clip_dir, ImGuiNavMoveFlags_Tabbing, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable. - g.NavTabbingCounter = -1; -} - -// Apply result from previous frame navigation directional move request. Always called from NavUpdate() -void ImGui::NavMoveRequestApplyResult() -{ - ImGuiContext& g = *GImGui; -#if IMGUI_DEBUG_NAV_SCORING - if (g.NavMoveFlags & ImGuiNavMoveFlags_DebugNoResult) // [DEBUG] Scoring all items in NavWindow at all times - return; -#endif - - // Select which result to use - ImGuiNavItemData* result = (g.NavMoveResultLocal.ID != 0) ? &g.NavMoveResultLocal : (g.NavMoveResultOther.ID != 0) ? &g.NavMoveResultOther : NULL; - - // Tabbing forward wrap - if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) - if ((g.NavTabbingCounter == 1 || g.NavTabbingDir == 0) && g.NavTabbingResultFirst.ID) - result = &g.NavTabbingResultFirst; - - // In a situation when there is no results but NavId != 0, re-enable the Navigation highlight (because g.NavId is not considered as a possible result) - if (result == NULL) - { - if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) - g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight; - if (g.NavId != 0 && (g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0) - NavRestoreHighlightAfterMove(); - return; - } - - // PageUp/PageDown behavior first jumps to the bottom/top mostly visible item, _otherwise_ use the result from the previous/next page. - if (g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) - if (g.NavMoveResultLocalVisible.ID != 0 && g.NavMoveResultLocalVisible.ID != g.NavId) - result = &g.NavMoveResultLocalVisible; - - // Maybe entering a flattened child from the outside? In this case solve the tie using the regular scoring rules. - if (result != &g.NavMoveResultOther && g.NavMoveResultOther.ID != 0 && g.NavMoveResultOther.Window->ParentWindow == g.NavWindow) - if ((g.NavMoveResultOther.DistBox < result->DistBox) || (g.NavMoveResultOther.DistBox == result->DistBox && g.NavMoveResultOther.DistCenter < result->DistCenter)) - result = &g.NavMoveResultOther; - IM_ASSERT(g.NavWindow && result->Window); - - // Scroll to keep newly navigated item fully into view. - if (g.NavLayer == ImGuiNavLayer_Main) - { - if (g.NavMoveFlags & ImGuiNavMoveFlags_ScrollToEdgeY) - { - // FIXME: Should remove this - float scroll_target = (g.NavMoveDir == ImGuiDir_Up) ? result->Window->ScrollMax.y : 0.0f; - SetScrollY(result->Window, scroll_target); - } - else - { - ImRect rect_abs = WindowRectRelToAbs(result->Window, result->RectRel); - ScrollToRectEx(result->Window, rect_abs, g.NavMoveScrollFlags); - } - } - - if (g.NavWindow != result->Window) - { - IMGUI_DEBUG_LOG_FOCUS("[focus] NavMoveRequest: SetNavWindow(\"%s\")\n", result->Window->Name); - g.NavWindow = result->Window; - } - if (g.ActiveId != result->ID) - ClearActiveID(); - if (g.NavId != result->ID) - { - // Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId) - g.NavJustMovedToId = result->ID; - g.NavJustMovedToFocusScopeId = result->FocusScopeId; - g.NavJustMovedToKeyMods = g.NavMoveKeyMods; - } - - // Focus - IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name); - SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel); - - // Tabbing: Activates Inputable or Focus non-Inputable - if ((g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && (result->InFlags & ImGuiItemFlags_Inputable)) - { - g.NavNextActivateId = result->ID; - g.NavNextActivateFlags = ImGuiActivateFlags_PreferInput | ImGuiActivateFlags_TryToPreserveState; - g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight; - } - - // Activate - if (g.NavMoveFlags & ImGuiNavMoveFlags_Activate) - { - g.NavNextActivateId = result->ID; - g.NavNextActivateFlags = ImGuiActivateFlags_None; - } - - // Enable nav highlight - if ((g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0) - NavRestoreHighlightAfterMove(); -} - -// Process NavCancel input (to close a popup, get back to parent, clear focus) -// FIXME: In order to support e.g. Escape to clear a selection we'll need: -// - either to store the equivalent of ActiveIdUsingKeyInputMask for a FocusScope and test for it. -// - either to move most/all of those tests to the epilogue/end functions of the scope they are dealing with (e.g. exit child window in EndChild()) or in EndFrame(), to allow an earlier intercept -static void ImGui::NavUpdateCancelRequest() -{ - ImGuiContext& g = *GImGui; - if (!IsNavInputTest(ImGuiNavInput_Cancel, ImGuiNavReadMode_Pressed)) - return; - - IMGUI_DEBUG_LOG_NAV("[nav] ImGuiNavInput_Cancel\n"); - if (g.ActiveId != 0) - { - if (!IsActiveIdUsingNavInput(ImGuiNavInput_Cancel)) - ClearActiveID(); - } - else if (g.NavLayer != ImGuiNavLayer_Main) - { - // Leave the "menu" layer - NavRestoreLayer(ImGuiNavLayer_Main); - NavRestoreHighlightAfterMove(); - } - else if (g.NavWindow && g.NavWindow != g.NavWindow->RootWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow) - { - // Exit child window - ImGuiWindow* child_window = g.NavWindow; - ImGuiWindow* parent_window = g.NavWindow->ParentWindow; - IM_ASSERT(child_window->ChildId != 0); - ImRect child_rect = child_window->Rect(); - FocusWindow(parent_window); - SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0, WindowRectAbsToRel(parent_window, child_rect)); - NavRestoreHighlightAfterMove(); - } - else if (g.OpenPopupStack.Size > 0 && !(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal)) - { - // Close open popup/menu - ClosePopupToLevel(g.OpenPopupStack.Size - 1, true); - } - else - { - // Clear NavLastId for popups but keep it for regular child window so we can leave one and come back where we were - if (g.NavWindow && ((g.NavWindow->Flags & ImGuiWindowFlags_Popup) || !(g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow))) - g.NavWindow->NavLastIds[0] = 0; - g.NavId = g.NavFocusScopeId = 0; - } -} - -// Handle PageUp/PageDown/Home/End keys -// Called from NavUpdateCreateMoveRequest() which will use our output to create a move request -// FIXME-NAV: This doesn't work properly with NavFlattened siblings as we use NavWindow rectangle for reference -// FIXME-NAV: how to get Home/End to aim at the beginning/end of a 2D grid? -static float ImGui::NavUpdatePageUpPageDown() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.NavWindow; - if ((window->Flags & ImGuiWindowFlags_NoNavInputs) || g.NavWindowingTarget != NULL) - return 0.0f; - - const bool page_up_held = IsKeyDown(ImGuiKey_PageUp) && !IsActiveIdUsingKey(ImGuiKey_PageUp); - const bool page_down_held = IsKeyDown(ImGuiKey_PageDown) && !IsActiveIdUsingKey(ImGuiKey_PageDown); - const bool home_pressed = IsKeyPressed(ImGuiKey_Home) && !IsActiveIdUsingKey(ImGuiKey_Home); - const bool end_pressed = IsKeyPressed(ImGuiKey_End) && !IsActiveIdUsingKey(ImGuiKey_End); - if (page_up_held == page_down_held && home_pressed == end_pressed) // Proceed if either (not both) are pressed, otherwise early out - return 0.0f; - - if (g.NavLayer != ImGuiNavLayer_Main) - NavRestoreLayer(ImGuiNavLayer_Main); - - if (window->DC.NavLayersActiveMask == 0x00 && window->DC.NavHasScroll) - { - // Fallback manual-scroll when window has no navigable item - if (IsKeyPressed(ImGuiKey_PageUp, true)) - SetScrollY(window, window->Scroll.y - window->InnerRect.GetHeight()); - else if (IsKeyPressed(ImGuiKey_PageDown, true)) - SetScrollY(window, window->Scroll.y + window->InnerRect.GetHeight()); - else if (home_pressed) - SetScrollY(window, 0.0f); - else if (end_pressed) - SetScrollY(window, window->ScrollMax.y); - } - else - { - ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer]; - const float page_offset_y = ImMax(0.0f, window->InnerRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight()); - float nav_scoring_rect_offset_y = 0.0f; - if (IsKeyPressed(ImGuiKey_PageUp, true)) - { - nav_scoring_rect_offset_y = -page_offset_y; - g.NavMoveDir = ImGuiDir_Down; // Because our scoring rect is offset up, we request the down direction (so we can always land on the last item) - g.NavMoveClipDir = ImGuiDir_Up; - g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; - } - else if (IsKeyPressed(ImGuiKey_PageDown, true)) - { - nav_scoring_rect_offset_y = +page_offset_y; - g.NavMoveDir = ImGuiDir_Up; // Because our scoring rect is offset down, we request the up direction (so we can always land on the last item) - g.NavMoveClipDir = ImGuiDir_Down; - g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_AlsoScoreVisibleSet; - } - else if (home_pressed) - { - // FIXME-NAV: handling of Home/End is assuming that the top/bottom most item will be visible with Scroll.y == 0/ScrollMax.y - // Scrolling will be handled via the ImGuiNavMoveFlags_ScrollToEdgeY flag, we don't scroll immediately to avoid scrolling happening before nav result. - // Preserve current horizontal position if we have any. - nav_rect_rel.Min.y = nav_rect_rel.Max.y = 0.0f; - if (nav_rect_rel.IsInverted()) - nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; - g.NavMoveDir = ImGuiDir_Down; - g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdgeY; - // FIXME-NAV: MoveClipDir left to _None, intentional? - } - else if (end_pressed) - { - nav_rect_rel.Min.y = nav_rect_rel.Max.y = window->ContentSize.y; - if (nav_rect_rel.IsInverted()) - nav_rect_rel.Min.x = nav_rect_rel.Max.x = 0.0f; - g.NavMoveDir = ImGuiDir_Up; - g.NavMoveFlags = ImGuiNavMoveFlags_AllowCurrentNavId | ImGuiNavMoveFlags_ScrollToEdgeY; - // FIXME-NAV: MoveClipDir left to _None, intentional? - } - return nav_scoring_rect_offset_y; - } - return 0.0f; -} - -static void ImGui::NavEndFrame() -{ - ImGuiContext& g = *GImGui; - - // Show CTRL+TAB list window - if (g.NavWindowingTarget != NULL) - NavUpdateWindowingOverlay(); - - // Perform wrap-around in menus - // FIXME-NAV: Wrap may need to apply a weight bias on the other axis. e.g. 4x4 grid with 2 last items missing on last item won't handle LoopY/WrapY correctly. - // FIXME-NAV: Wrap (not Loop) support could be handled by the scoring function and then WrapX would function without an extra frame. - const ImGuiNavMoveFlags wanted_flags = ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY; - if (g.NavWindow && NavMoveRequestButNoResultYet() && (g.NavMoveFlags & wanted_flags) && (g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded) == 0) - NavUpdateCreateWrappingRequest(); -} - -static void ImGui::NavUpdateCreateWrappingRequest() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.NavWindow; - - bool do_forward = false; - ImRect bb_rel = window->NavRectRel[g.NavLayer]; - ImGuiDir clip_dir = g.NavMoveDir; - const ImGuiNavMoveFlags move_flags = g.NavMoveFlags; - if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) - { - bb_rel.Min.x = bb_rel.Max.x = window->ContentSize.x + window->WindowPadding.x; - if (move_flags & ImGuiNavMoveFlags_WrapX) - { - bb_rel.TranslateY(-bb_rel.GetHeight()); // Previous row - clip_dir = ImGuiDir_Up; - } - do_forward = true; - } - if (g.NavMoveDir == ImGuiDir_Right && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX))) - { - bb_rel.Min.x = bb_rel.Max.x = -window->WindowPadding.x; - if (move_flags & ImGuiNavMoveFlags_WrapX) - { - bb_rel.TranslateY(+bb_rel.GetHeight()); // Next row - clip_dir = ImGuiDir_Down; - } - do_forward = true; - } - if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) - { - bb_rel.Min.y = bb_rel.Max.y = window->ContentSize.y + window->WindowPadding.y; - if (move_flags & ImGuiNavMoveFlags_WrapY) - { - bb_rel.TranslateX(-bb_rel.GetWidth()); // Previous column - clip_dir = ImGuiDir_Left; - } - do_forward = true; - } - if (g.NavMoveDir == ImGuiDir_Down && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY))) - { - bb_rel.Min.y = bb_rel.Max.y = -window->WindowPadding.y; - if (move_flags & ImGuiNavMoveFlags_WrapY) - { - bb_rel.TranslateX(+bb_rel.GetWidth()); // Next column - clip_dir = ImGuiDir_Right; - } - do_forward = true; - } - if (!do_forward) - return; - window->NavRectRel[g.NavLayer] = bb_rel; - NavMoveRequestForward(g.NavMoveDir, clip_dir, move_flags, g.NavMoveScrollFlags); -} - -static int ImGui::FindWindowFocusIndex(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_UNUSED(g); - int order = window->FocusOrder; - IM_ASSERT(window->RootWindow == window); // No child window (not testing _ChildWindow because of docking) - IM_ASSERT(g.WindowsFocusOrder[order] == window); - return order; -} - -static ImGuiWindow* FindWindowNavFocusable(int i_start, int i_stop, int dir) // FIXME-OPT O(N) -{ - ImGuiContext& g = *GImGui; - for (int i = i_start; i >= 0 && i < g.WindowsFocusOrder.Size && i != i_stop; i += dir) - if (ImGui::IsWindowNavFocusable(g.WindowsFocusOrder[i])) - return g.WindowsFocusOrder[i]; - return NULL; -} - -static void NavUpdateWindowingHighlightWindow(int focus_change_dir) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindowingTarget); - if (g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal) - return; - - const int i_current = ImGui::FindWindowFocusIndex(g.NavWindowingTarget); - ImGuiWindow* window_target = FindWindowNavFocusable(i_current + focus_change_dir, -INT_MAX, focus_change_dir); - if (!window_target) - window_target = FindWindowNavFocusable((focus_change_dir < 0) ? (g.WindowsFocusOrder.Size - 1) : 0, i_current, focus_change_dir); - if (window_target) // Don't reset windowing target if there's a single window in the list - g.NavWindowingTarget = g.NavWindowingTargetAnim = window_target; - g.NavWindowingToggleLayer = false; -} - -// Windowing management mode -// Keyboard: CTRL+Tab (change focus/move/resize), Alt (toggle menu layer) -// Gamepad: Hold Menu/Square (change focus/move/resize), Tap Menu/Square (toggle menu layer) -static void ImGui::NavUpdateWindowing() -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - - ImGuiWindow* apply_focus_window = NULL; - bool apply_toggle_layer = false; - - ImGuiWindow* modal_window = GetTopMostPopupModal(); - bool allow_windowing = (modal_window == NULL); - if (!allow_windowing) - g.NavWindowingTarget = NULL; - - // Fade out - if (g.NavWindowingTargetAnim && g.NavWindowingTarget == NULL) - { - g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha - io.DeltaTime * 10.0f, 0.0f); - if (g.DimBgRatio <= 0.0f && g.NavWindowingHighlightAlpha <= 0.0f) - g.NavWindowingTargetAnim = NULL; - } - - // Start CTRL+Tab or Square+L/R window selection - const bool start_windowing_with_gamepad = allow_windowing && !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiNavReadMode_Pressed); - const bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && io.KeyCtrl && IsKeyPressed(ImGuiKey_Tab); - if (start_windowing_with_gamepad || start_windowing_with_keyboard) - if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1)) - { - g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; - g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f; - g.NavWindowingToggleLayer = start_windowing_with_gamepad ? true : false; // Gamepad starts toggling layer - g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Gamepad; - } - - // Gamepad update - g.NavWindowingTimer += io.DeltaTime; - if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Gamepad) - { - // Highlight only appears after a brief time holding the button, so that a fast tap on PadMenu (to toggle NavLayer) doesn't add visual noise - g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); - - // Select window to focus - const int focus_change_dir = (int)IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiNavReadMode_RepeatSlow) - (int)IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiNavReadMode_RepeatSlow); - if (focus_change_dir != 0) - { - NavUpdateWindowingHighlightWindow(focus_change_dir); - g.NavWindowingHighlightAlpha = 1.0f; - } - - // Single press toggles NavLayer, long press with L/R apply actual focus on release (until then the window was merely rendered top-most) - if (!IsNavInputDown(ImGuiNavInput_Menu)) - { - g.NavWindowingToggleLayer &= (g.NavWindowingHighlightAlpha < 1.0f); // Once button was held long enough we don't consider it a tap-to-toggle-layer press anymore. - if (g.NavWindowingToggleLayer && g.NavWindow) - apply_toggle_layer = true; - else if (!g.NavWindowingToggleLayer) - apply_focus_window = g.NavWindowingTarget; - g.NavWindowingTarget = NULL; - } - } - - // Keyboard: Focus - if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Keyboard) - { - // Visuals only appears after a brief time after pressing TAB the first time, so that a fast CTRL+TAB doesn't add visual noise - g.NavWindowingHighlightAlpha = ImMax(g.NavWindowingHighlightAlpha, ImSaturate((g.NavWindowingTimer - NAV_WINDOWING_HIGHLIGHT_DELAY) / 0.05f)); // 1.0f - if (IsKeyPressed(ImGuiKey_Tab, true)) - NavUpdateWindowingHighlightWindow(io.KeyShift ? +1 : -1); - if (!io.KeyCtrl) - apply_focus_window = g.NavWindowingTarget; - } - - // Keyboard: Press and Release ALT to toggle menu layer - // - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer. - // - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway. - const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; - if (nav_keyboard_active && IsKeyPressed(ImGuiKey_ModAlt)) - { - g.NavWindowingToggleLayer = true; - g.NavInputSource = ImGuiInputSource_Keyboard; - } - if (g.NavWindowingToggleLayer && g.NavInputSource == ImGuiInputSource_Keyboard) - { - // We cancel toggling nav layer when any text has been typed (generally while holding Alt). (See #370) - // We cancel toggling nav layer when other modifiers are pressed. (See #4439) - if (io.InputQueueCharacters.Size > 0 || io.KeyCtrl || io.KeyShift || io.KeySuper) - g.NavWindowingToggleLayer = false; - - // Apply layer toggle on release - // Important: as before version <18314 we lacked an explicit IO event for focus gain/loss, we also compare mouse validity to detect old backends clearing mouse pos on focus loss. - if (IsKeyReleased(ImGuiKey_ModAlt) && g.NavWindowingToggleLayer) - if (g.ActiveId == 0 || g.ActiveIdAllowOverlap) - if (IsMousePosValid(&io.MousePos) == IsMousePosValid(&io.MousePosPrev)) - apply_toggle_layer = true; - if (!IsKeyDown(ImGuiKey_ModAlt)) - g.NavWindowingToggleLayer = false; - } - - // Move window - if (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoMove)) - { - ImVec2 move_delta; - if (g.NavInputSource == ImGuiInputSource_Keyboard && !io.KeyShift) - move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_RawKeyboard, ImGuiNavReadMode_Down); - if (g.NavInputSource == ImGuiInputSource_Gamepad) - move_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiNavReadMode_Down); - if (move_delta.x != 0.0f || move_delta.y != 0.0f) - { - const float NAV_MOVE_SPEED = 800.0f; - const float move_speed = ImFloor(NAV_MOVE_SPEED * io.DeltaTime * ImMin(io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y)); // FIXME: Doesn't handle variable framerate very well - ImGuiWindow* moving_window = g.NavWindowingTarget->RootWindowDockTree; - SetWindowPos(moving_window, moving_window->Pos + move_delta * move_speed, ImGuiCond_Always); - g.NavDisableMouseHover = true; - } - } - - // Apply final focus - if (apply_focus_window && (g.NavWindow == NULL || apply_focus_window != g.NavWindow->RootWindow)) - { - ImGuiViewport* previous_viewport = g.NavWindow ? g.NavWindow->Viewport : NULL; - ClearActiveID(); - NavRestoreHighlightAfterMove(); - apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window); - ClosePopupsOverWindow(apply_focus_window, false); - FocusWindow(apply_focus_window); - if (apply_focus_window->NavLastIds[0] == 0) - NavInitWindow(apply_focus_window, false); - - // If the window has ONLY a menu layer (no main layer), select it directly - // Use NavLayersActiveMaskNext since windows didn't have a chance to be Begin()-ed on this frame, - // so CTRL+Tab where the keys are only held for 1 frame will be able to use correct layers mask since - // the target window as already been previewed once. - // FIXME-NAV: This should be done in NavInit.. or in FocusWindow... However in both of those cases, - // we won't have a guarantee that windows has been visible before and therefore NavLayersActiveMask* - // won't be valid. - if (apply_focus_window->DC.NavLayersActiveMaskNext == (1 << ImGuiNavLayer_Menu)) - g.NavLayer = ImGuiNavLayer_Menu; - - // Request OS level focus - if (apply_focus_window->Viewport != previous_viewport && g.PlatformIO.Platform_SetWindowFocus) - g.PlatformIO.Platform_SetWindowFocus(apply_focus_window->Viewport); - } - if (apply_focus_window) - g.NavWindowingTarget = NULL; - - // Apply menu/layer toggle - if (apply_toggle_layer && g.NavWindow) - { - ClearActiveID(); - - // Move to parent menu if necessary - ImGuiWindow* new_nav_window = g.NavWindow; - while (new_nav_window->ParentWindow - && (new_nav_window->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) == 0 - && (new_nav_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 - && (new_nav_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) - new_nav_window = new_nav_window->ParentWindow; - if (new_nav_window != g.NavWindow) - { - ImGuiWindow* old_nav_window = g.NavWindow; - FocusWindow(new_nav_window); - new_nav_window->NavLastChildNavWindow = old_nav_window; - } - - // Toggle layer - const ImGuiNavLayer new_nav_layer = (g.NavWindow->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) ? (ImGuiNavLayer)((int)g.NavLayer ^ 1) : ImGuiNavLayer_Main; - if (new_nav_layer != g.NavLayer) - { - // Reinitialize navigation when entering menu bar with the Alt key (FIXME: could be a properly of the layer?) - const bool preserve_layer_1_nav_id = (new_nav_window->DockNodeAsHost != NULL); - if (new_nav_layer == ImGuiNavLayer_Menu && !preserve_layer_1_nav_id) - g.NavWindow->NavLastIds[new_nav_layer] = 0; - NavRestoreLayer(new_nav_layer); - NavRestoreHighlightAfterMove(); - } - } -} - -// Window has already passed the IsWindowNavFocusable() -static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window) -{ - if (window->Flags & ImGuiWindowFlags_Popup) - return "(Popup)"; - if ((window->Flags & ImGuiWindowFlags_MenuBar) && strcmp(window->Name, "##MainMenuBar") == 0) - return "(Main menu bar)"; - if (window->DockNodeAsHost) - return "(Dock node)"; - return "(Untitled)"; -} - -// Overlay displayed when using CTRL+TAB. Called by EndFrame(). -void ImGui::NavUpdateWindowingOverlay() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.NavWindowingTarget != NULL); - - if (g.NavWindowingTimer < NAV_WINDOWING_LIST_APPEAR_DELAY) - return; - - if (g.NavWindowingListWindow == NULL) - g.NavWindowingListWindow = FindWindowByName("###NavWindowingList"); - const ImGuiViewport* viewport = /*g.NavWindow ? g.NavWindow->Viewport :*/ GetMainViewport(); - SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); - SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); - PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f); - Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings); - for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--) - { - ImGuiWindow* window = g.WindowsFocusOrder[n]; - IM_ASSERT(window != NULL); // Fix static analyzers - if (!IsWindowNavFocusable(window)) - continue; - const char* label = window->Name; - if (label == FindRenderedTextEnd(label)) - label = GetFallbackWindowNameForWindowingList(window); - Selectable(label, g.NavWindowingTarget == window); - } - End(); - PopStyleVar(); -} - - -//----------------------------------------------------------------------------- -// [SECTION] DRAG AND DROP -//----------------------------------------------------------------------------- - -bool ImGui::IsDragDropActive() -{ - ImGuiContext& g = *GImGui; - return g.DragDropActive; -} - -void ImGui::ClearDragDrop() -{ - ImGuiContext& g = *GImGui; - g.DragDropActive = false; - g.DragDropPayload.Clear(); - g.DragDropAcceptFlags = ImGuiDragDropFlags_None; - g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0; - g.DragDropAcceptIdCurrRectSurface = FLT_MAX; - g.DragDropAcceptFrameCount = -1; - - g.DragDropPayloadBufHeap.clear(); - memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); -} - -// When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() -// If the item has an identifier: -// - This assume/require the item to be activated (typically via ButtonBehavior). -// - Therefore if you want to use this with a mouse button other than left mouse button, it is up to the item itself to activate with another button. -// - We then pull and use the mouse button that was used to activate the item and use it to carry on the drag. -// If the item has no identifier: -// - Currently always assume left mouse button. -bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // FIXME-DRAGDROP: While in the common-most "drag from non-zero active id" case we can tell the mouse button, - // in both SourceExtern and id==0 cases we may requires something else (explicit flags or some heuristic). - ImGuiMouseButton mouse_button = ImGuiMouseButton_Left; - - bool source_drag_active = false; - ImGuiID source_id = 0; - ImGuiID source_parent_id = 0; - if (!(flags & ImGuiDragDropFlags_SourceExtern)) - { - source_id = g.LastItemData.ID; - if (source_id != 0) - { - // Common path: items with ID - if (g.ActiveId != source_id) - return false; - if (g.ActiveIdMouseButton != -1) - mouse_button = g.ActiveIdMouseButton; - if (g.IO.MouseDown[mouse_button] == false || window->SkipItems) - return false; - g.ActiveIdAllowOverlap = false; - } - else - { - // Uncommon path: items without ID - if (g.IO.MouseDown[mouse_button] == false || window->SkipItems) - return false; - if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window)) - return false; - - // If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to: - // A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag. - if (!(flags & ImGuiDragDropFlags_SourceAllowNullID)) - { - IM_ASSERT(0); - return false; - } - - // Magic fallback to handle items with no assigned ID, e.g. Text(), Image() - // We build a throwaway ID based on current ID stack + relative AABB of items in window. - // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING/RESIZINGG OF THE WIDGET, so if your widget moves your dragging operation will be canceled. - // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive. - // Rely on keeping other window->LastItemXXX fields intact. - source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect); - KeepAliveID(source_id); - bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id); - if (is_hovered && g.IO.MouseClicked[mouse_button]) - { - SetActiveID(source_id, window); - FocusWindow(window); - } - if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker. - g.ActiveIdAllowOverlap = is_hovered; - } - if (g.ActiveId != source_id) - return false; - source_parent_id = window->IDStack.back(); - source_drag_active = IsMouseDragging(mouse_button); - - // Disable navigation and key inputs while dragging + cancel existing request if any - SetActiveIdUsingNavAndKeys(); - } - else - { - window = NULL; - source_id = ImHashStr("#SourceExtern"); - source_drag_active = true; - } - - if (source_drag_active) - { - if (!g.DragDropActive) - { - IM_ASSERT(source_id != 0); - ClearDragDrop(); - ImGuiPayload& payload = g.DragDropPayload; - payload.SourceId = source_id; - payload.SourceParentId = source_parent_id; - g.DragDropActive = true; - g.DragDropSourceFlags = flags; - g.DragDropMouseButton = mouse_button; - if (payload.SourceId == g.ActiveId) - g.ActiveIdNoClearOnFocusLoss = true; - } - g.DragDropSourceFrameCount = g.FrameCount; - g.DragDropWithinSource = true; - - if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) - { - // Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit) - // We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents. - BeginTooltip(); - if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip)) - { - ImGuiWindow* tooltip_window = g.CurrentWindow; - tooltip_window->Hidden = tooltip_window->SkipItems = true; - tooltip_window->HiddenFramesCanSkipItems = 1; - } - } - - if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern)) - g.LastItemData.StatusFlags &= ~ImGuiItemStatusFlags_HoveredRect; - - return true; - } - return false; -} - -void ImGui::EndDragDropSource() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.DragDropActive); - IM_ASSERT(g.DragDropWithinSource && "Not after a BeginDragDropSource()?"); - - if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip)) - EndTooltip(); - - // Discard the drag if have not called SetDragDropPayload() - if (g.DragDropPayload.DataFrameCount == -1) - ClearDragDrop(); - g.DragDropWithinSource = false; -} - -// Use 'cond' to choose to submit payload on drag start or every frame -bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - ImGuiPayload& payload = g.DragDropPayload; - if (cond == 0) - cond = ImGuiCond_Always; - - IM_ASSERT(type != NULL); - IM_ASSERT(strlen(type) < IM_ARRAYSIZE(payload.DataType) && "Payload type can be at most 32 characters long"); - IM_ASSERT((data != NULL && data_size > 0) || (data == NULL && data_size == 0)); - IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once); - IM_ASSERT(payload.SourceId != 0); // Not called between BeginDragDropSource() and EndDragDropSource() - - if (cond == ImGuiCond_Always || payload.DataFrameCount == -1) - { - // Copy payload - ImStrncpy(payload.DataType, type, IM_ARRAYSIZE(payload.DataType)); - g.DragDropPayloadBufHeap.resize(0); - if (data_size > sizeof(g.DragDropPayloadBufLocal)) - { - // Store in heap - g.DragDropPayloadBufHeap.resize((int)data_size); - payload.Data = g.DragDropPayloadBufHeap.Data; - memcpy(payload.Data, data, data_size); - } - else if (data_size > 0) - { - // Store locally - memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal)); - payload.Data = g.DragDropPayloadBufLocal; - memcpy(payload.Data, data, data_size); - } - else - { - payload.Data = NULL; - } - payload.DataSize = (int)data_size; - } - payload.DataFrameCount = g.FrameCount; - - // Return whether the payload has been accepted - return (g.DragDropAcceptFrameCount == g.FrameCount) || (g.DragDropAcceptFrameCount == g.FrameCount - 1); -} - -bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id) -{ - ImGuiContext& g = *GImGui; - if (!g.DragDropActive) - return false; - - ImGuiWindow* window = g.CurrentWindow; - ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow; - if (hovered_window == NULL || window->RootWindowDockTree != hovered_window->RootWindowDockTree) - return false; - IM_ASSERT(id != 0); - if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId)) - return false; - if (window->SkipItems) - return false; - - IM_ASSERT(g.DragDropWithinTarget == false); - g.DragDropTargetRect = bb; - g.DragDropTargetId = id; - g.DragDropWithinTarget = true; - return true; -} - -// We don't use BeginDragDropTargetCustom() and duplicate its code because: -// 1) we use LastItemRectHoveredRect which handles items that pushes a temporarily clip rectangle in their code. Calling BeginDragDropTargetCustom(LastItemRect) would not handle them. -// 2) and it's faster. as this code may be very frequently called, we want to early out as fast as we can. -// Also note how the HoveredWindow test is positioned differently in both functions (in both functions we optimize for the cheapest early out case) -bool ImGui::BeginDragDropTarget() -{ - ImGuiContext& g = *GImGui; - if (!g.DragDropActive) - return false; - - ImGuiWindow* window = g.CurrentWindow; - if (!(g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect)) - return false; - ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow; - if (hovered_window == NULL || window->RootWindowDockTree != hovered_window->RootWindowDockTree || window->SkipItems) - return false; - - const ImRect& display_rect = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? g.LastItemData.DisplayRect : g.LastItemData.Rect; - ImGuiID id = g.LastItemData.ID; - if (id == 0) - { - id = window->GetIDFromRectangle(display_rect); - KeepAliveID(id); - } - if (g.DragDropPayload.SourceId == id) - return false; - - IM_ASSERT(g.DragDropWithinTarget == false); - g.DragDropTargetRect = display_rect; - g.DragDropTargetId = id; - g.DragDropWithinTarget = true; - return true; -} - -bool ImGui::IsDragDropPayloadBeingAccepted() -{ - ImGuiContext& g = *GImGui; - return g.DragDropActive && g.DragDropAcceptIdPrev != 0; -} - -const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiPayload& payload = g.DragDropPayload; - IM_ASSERT(g.DragDropActive); // Not called between BeginDragDropTarget() and EndDragDropTarget() ? - IM_ASSERT(payload.DataFrameCount != -1); // Forgot to call EndDragDropTarget() ? - if (type != NULL && !payload.IsDataType(type)) - return NULL; - - // Accept smallest drag target bounding box, this allows us to nest drag targets conveniently without ordering constraints. - // NB: We currently accept NULL id as target. However, overlapping targets requires a unique ID to function! - const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId); - ImRect r = g.DragDropTargetRect; - float r_surface = r.GetWidth() * r.GetHeight(); - if (r_surface <= g.DragDropAcceptIdCurrRectSurface) - { - g.DragDropAcceptFlags = flags; - g.DragDropAcceptIdCurr = g.DragDropTargetId; - g.DragDropAcceptIdCurrRectSurface = r_surface; - } - - // Render default drop visuals - // FIXME-DRAGDROP: Settle on a proper default visuals for drop target. - payload.Preview = was_accepted_previously; - flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that lives for 1 frame) - if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview) - window->DrawList->AddRect(r.Min - ImVec2(3.5f,3.5f), r.Max + ImVec2(3.5f, 3.5f), GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f); - - g.DragDropAcceptFrameCount = g.FrameCount; - payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting os window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased() - if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery)) - return NULL; - - return &payload; -} - -const ImGuiPayload* ImGui::GetDragDropPayload() -{ - ImGuiContext& g = *GImGui; - return g.DragDropActive ? &g.DragDropPayload : NULL; -} - -// We don't really use/need this now, but added it for the sake of consistency and because we might need it later. -void ImGui::EndDragDropTarget() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.DragDropActive); - IM_ASSERT(g.DragDropWithinTarget); - g.DragDropWithinTarget = false; -} - -//----------------------------------------------------------------------------- -// [SECTION] LOGGING/CAPTURING -//----------------------------------------------------------------------------- -// All text output from the interface can be captured into tty/file/clipboard. -// By default, tree nodes are automatically opened during logging. -//----------------------------------------------------------------------------- - -// Pass text data straight to log (without being displayed) -static inline void LogTextV(ImGuiContext& g, const char* fmt, va_list args) -{ - if (g.LogFile) - { - g.LogBuffer.Buf.resize(0); - g.LogBuffer.appendfv(fmt, args); - ImFileWrite(g.LogBuffer.c_str(), sizeof(char), (ImU64)g.LogBuffer.size(), g.LogFile); - } - else - { - g.LogBuffer.appendfv(fmt, args); - } -} - -void ImGui::LogText(const char* fmt, ...) -{ - ImGuiContext& g = *GImGui; - if (!g.LogEnabled) - return; - - va_list args; - va_start(args, fmt); - LogTextV(g, fmt, args); - va_end(args); -} - -void ImGui::LogTextV(const char* fmt, va_list args) -{ - ImGuiContext& g = *GImGui; - if (!g.LogEnabled) - return; - - LogTextV(g, fmt, args); -} - -// Internal version that takes a position to decide on newline placement and pad items according to their depth. -// We split text into individual lines to add current tree level padding -// FIXME: This code is a little complicated perhaps, considering simplifying the whole system. -void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - const char* prefix = g.LogNextPrefix; - const char* suffix = g.LogNextSuffix; - g.LogNextPrefix = g.LogNextSuffix = NULL; - - if (!text_end) - text_end = FindRenderedTextEnd(text, text_end); - - const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + g.Style.FramePadding.y + 1); - if (ref_pos) - g.LogLinePosY = ref_pos->y; - if (log_new_line) - { - LogText(IM_NEWLINE); - g.LogLineFirstItem = true; - } - - if (prefix) - LogRenderedText(ref_pos, prefix, prefix + strlen(prefix)); // Calculate end ourself to ensure "##" are included here. - - // Re-adjust padding if we have popped out of our starting depth - if (g.LogDepthRef > window->DC.TreeDepth) - g.LogDepthRef = window->DC.TreeDepth; - const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef); - - const char* text_remaining = text; - for (;;) - { - // Split the string. Each new line (after a '\n') is followed by indentation corresponding to the current depth of our log entry. - // We don't add a trailing \n yet to allow a subsequent item on the same line to be captured. - const char* line_start = text_remaining; - const char* line_end = ImStreolRange(line_start, text_end); - const bool is_last_line = (line_end == text_end); - if (line_start != line_end || !is_last_line) - { - const int line_length = (int)(line_end - line_start); - const int indentation = g.LogLineFirstItem ? tree_depth * 4 : 1; - LogText("%*s%.*s", indentation, "", line_length, line_start); - g.LogLineFirstItem = false; - if (*line_end == '\n') - { - LogText(IM_NEWLINE); - g.LogLineFirstItem = true; - } - } - if (is_last_line) - break; - text_remaining = line_end + 1; - } - - if (suffix) - LogRenderedText(ref_pos, suffix, suffix + strlen(suffix)); -} - -// Start logging/capturing text output -void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(g.LogEnabled == false); - IM_ASSERT(g.LogFile == NULL); - IM_ASSERT(g.LogBuffer.empty()); - g.LogEnabled = true; - g.LogType = type; - g.LogNextPrefix = g.LogNextSuffix = NULL; - g.LogDepthRef = window->DC.TreeDepth; - g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault); - g.LogLinePosY = FLT_MAX; - g.LogLineFirstItem = true; -} - -// Important: doesn't copy underlying data, use carefully (prefix/suffix must be in scope at the time of the next LogRenderedText) -void ImGui::LogSetNextTextDecoration(const char* prefix, const char* suffix) -{ - ImGuiContext& g = *GImGui; - g.LogNextPrefix = prefix; - g.LogNextSuffix = suffix; -} - -void ImGui::LogToTTY(int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - IM_UNUSED(auto_open_depth); -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - LogBegin(ImGuiLogType_TTY, auto_open_depth); - g.LogFile = stdout; -#endif -} - -// Start logging/capturing text output to given file -void ImGui::LogToFile(int auto_open_depth, const char* filename) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - - // FIXME: We could probably open the file in text mode "at", however note that clipboard/buffer logging will still - // be subject to outputting OS-incompatible carriage return if within strings the user doesn't use IM_NEWLINE. - // By opening the file in binary mode "ab" we have consistent output everywhere. - if (!filename) - filename = g.IO.LogFilename; - if (!filename || !filename[0]) - return; - ImFileHandle f = ImFileOpen(filename, "ab"); - if (!f) - { - IM_ASSERT(0); - return; - } - - LogBegin(ImGuiLogType_File, auto_open_depth); - g.LogFile = f; -} - -// Start logging/capturing text output to clipboard -void ImGui::LogToClipboard(int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - LogBegin(ImGuiLogType_Clipboard, auto_open_depth); -} - -void ImGui::LogToBuffer(int auto_open_depth) -{ - ImGuiContext& g = *GImGui; - if (g.LogEnabled) - return; - LogBegin(ImGuiLogType_Buffer, auto_open_depth); -} - -void ImGui::LogFinish() -{ - ImGuiContext& g = *GImGui; - if (!g.LogEnabled) - return; - - LogText(IM_NEWLINE); - switch (g.LogType) - { - case ImGuiLogType_TTY: -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - fflush(g.LogFile); -#endif - break; - case ImGuiLogType_File: - ImFileClose(g.LogFile); - break; - case ImGuiLogType_Buffer: - break; - case ImGuiLogType_Clipboard: - if (!g.LogBuffer.empty()) - SetClipboardText(g.LogBuffer.begin()); - break; - case ImGuiLogType_None: - IM_ASSERT(0); - break; - } - - g.LogEnabled = false; - g.LogType = ImGuiLogType_None; - g.LogFile = NULL; - g.LogBuffer.clear(); -} - -// Helper to display logging buttons -// FIXME-OBSOLETE: We should probably obsolete this and let the user have their own helper (this is one of the oldest function alive!) -void ImGui::LogButtons() -{ - ImGuiContext& g = *GImGui; - - PushID("LogButtons"); -#ifndef IMGUI_DISABLE_TTY_FUNCTIONS - const bool log_to_tty = Button("Log To TTY"); SameLine(); -#else - const bool log_to_tty = false; -#endif - const bool log_to_file = Button("Log To File"); SameLine(); - const bool log_to_clipboard = Button("Log To Clipboard"); SameLine(); - PushAllowKeyboardFocus(false); - SetNextItemWidth(80.0f); - SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL); - PopAllowKeyboardFocus(); - PopID(); - - // Start logging at the end of the function so that the buttons don't appear in the log - if (log_to_tty) - LogToTTY(); - if (log_to_file) - LogToFile(); - if (log_to_clipboard) - LogToClipboard(); -} - - -//----------------------------------------------------------------------------- -// [SECTION] SETTINGS -//----------------------------------------------------------------------------- -// - UpdateSettings() [Internal] -// - MarkIniSettingsDirty() [Internal] -// - CreateNewWindowSettings() [Internal] -// - FindWindowSettings() [Internal] -// - FindOrCreateWindowSettings() [Internal] -// - FindSettingsHandler() [Internal] -// - ClearIniSettings() [Internal] -// - LoadIniSettingsFromDisk() -// - LoadIniSettingsFromMemory() -// - SaveIniSettingsToDisk() -// - SaveIniSettingsToMemory() -// - WindowSettingsHandler_***() [Internal] -//----------------------------------------------------------------------------- - -// Called by NewFrame() -void ImGui::UpdateSettings() -{ - // Load settings on first frame (if not explicitly loaded manually before) - ImGuiContext& g = *GImGui; - if (!g.SettingsLoaded) - { - IM_ASSERT(g.SettingsWindows.empty()); - if (g.IO.IniFilename) - LoadIniSettingsFromDisk(g.IO.IniFilename); - g.SettingsLoaded = true; - } - - // Save settings (with a delay after the last modification, so we don't spam disk too much) - if (g.SettingsDirtyTimer > 0.0f) - { - g.SettingsDirtyTimer -= g.IO.DeltaTime; - if (g.SettingsDirtyTimer <= 0.0f) - { - if (g.IO.IniFilename != NULL) - SaveIniSettingsToDisk(g.IO.IniFilename); - else - g.IO.WantSaveIniSettings = true; // Let user know they can call SaveIniSettingsToMemory(). user will need to clear io.WantSaveIniSettings themselves. - g.SettingsDirtyTimer = 0.0f; - } - } -} - -void ImGui::MarkIniSettingsDirty() -{ - ImGuiContext& g = *GImGui; - if (g.SettingsDirtyTimer <= 0.0f) - g.SettingsDirtyTimer = g.IO.IniSavingRate; -} - -void ImGui::MarkIniSettingsDirty(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings)) - if (g.SettingsDirtyTimer <= 0.0f) - g.SettingsDirtyTimer = g.IO.IniSavingRate; -} - -ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) -{ - ImGuiContext& g = *GImGui; - -#if !IMGUI_DEBUG_INI_SETTINGS - // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID() - // Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier. - if (const char* p = strstr(name, "###")) - name = p; -#endif - const size_t name_len = strlen(name); - - // Allocate chunk - const size_t chunk_size = sizeof(ImGuiWindowSettings) + name_len + 1; - ImGuiWindowSettings* settings = g.SettingsWindows.alloc_chunk(chunk_size); - IM_PLACEMENT_NEW(settings) ImGuiWindowSettings(); - settings->ID = ImHashStr(name, name_len); - memcpy(settings->GetName(), name, name_len + 1); // Store with zero terminator - - return settings; -} - -ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->ID == id) - return settings; - return NULL; -} - -ImGuiWindowSettings* ImGui::FindOrCreateWindowSettings(const char* name) -{ - if (ImGuiWindowSettings* settings = FindWindowSettings(ImHashStr(name))) - return settings; - return CreateNewWindowSettings(name); -} - -void ImGui::AddSettingsHandler(const ImGuiSettingsHandler* handler) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(FindSettingsHandler(handler->TypeName) == NULL); - g.SettingsHandlers.push_back(*handler); -} - -void ImGui::RemoveSettingsHandler(const char* type_name) -{ - ImGuiContext& g = *GImGui; - if (ImGuiSettingsHandler* handler = FindSettingsHandler(type_name)) - g.SettingsHandlers.erase(handler); -} - -ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) -{ - ImGuiContext& g = *GImGui; - const ImGuiID type_hash = ImHashStr(type_name); - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - if (g.SettingsHandlers[handler_n].TypeHash == type_hash) - return &g.SettingsHandlers[handler_n]; - return NULL; -} - -void ImGui::ClearIniSettings() -{ - ImGuiContext& g = *GImGui; - g.SettingsIniData.clear(); - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - if (g.SettingsHandlers[handler_n].ClearAllFn) - g.SettingsHandlers[handler_n].ClearAllFn(&g, &g.SettingsHandlers[handler_n]); -} - -void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) -{ - size_t file_data_size = 0; - char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size); - if (!file_data) - return; - if (file_data_size > 0) - LoadIniSettingsFromMemory(file_data, (size_t)file_data_size); - IM_FREE(file_data); -} - -// Zero-tolerance, no error reporting, cheap .ini parsing -void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.Initialized); - //IM_ASSERT(!g.WithinFrameScope && "Cannot be called between NewFrame() and EndFrame()"); - //IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0); - - // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter). - // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy.. - if (ini_size == 0) - ini_size = strlen(ini_data); - g.SettingsIniData.Buf.resize((int)ini_size + 1); - char* const buf = g.SettingsIniData.Buf.Data; - char* const buf_end = buf + ini_size; - memcpy(buf, ini_data, ini_size); - buf_end[0] = 0; - - // Call pre-read handlers - // Some types will clear their data (e.g. dock information) some types will allow merge/override (window) - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - if (g.SettingsHandlers[handler_n].ReadInitFn) - g.SettingsHandlers[handler_n].ReadInitFn(&g, &g.SettingsHandlers[handler_n]); - - void* entry_data = NULL; - ImGuiSettingsHandler* entry_handler = NULL; - - char* line_end = NULL; - for (char* line = buf; line < buf_end; line = line_end + 1) - { - // Skip new lines markers, then find end of the line - while (*line == '\n' || *line == '\r') - line++; - line_end = line; - while (line_end < buf_end && *line_end != '\n' && *line_end != '\r') - line_end++; - line_end[0] = 0; - if (line[0] == ';') - continue; - if (line[0] == '[' && line_end > line && line_end[-1] == ']') - { - // Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code. - line_end[-1] = 0; - const char* name_end = line_end - 1; - const char* type_start = line + 1; - char* type_end = (char*)(void*)ImStrchrRange(type_start, name_end, ']'); - const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL; - if (!type_end || !name_start) - continue; - *type_end = 0; // Overwrite first ']' - name_start++; // Skip second '[' - entry_handler = FindSettingsHandler(type_start); - entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL; - } - else if (entry_handler != NULL && entry_data != NULL) - { - // Let type handler parse the line - entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); - } - } - g.SettingsLoaded = true; - - // [DEBUG] Restore untouched copy so it can be browsed in Metrics (not strictly necessary) - memcpy(buf, ini_data, ini_size); - - // Call post-read handlers - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - if (g.SettingsHandlers[handler_n].ApplyAllFn) - g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]); -} - -void ImGui::SaveIniSettingsToDisk(const char* ini_filename) -{ - ImGuiContext& g = *GImGui; - g.SettingsDirtyTimer = 0.0f; - if (!ini_filename) - return; - - size_t ini_data_size = 0; - const char* ini_data = SaveIniSettingsToMemory(&ini_data_size); - ImFileHandle f = ImFileOpen(ini_filename, "wt"); - if (!f) - return; - ImFileWrite(ini_data, sizeof(char), ini_data_size, f); - ImFileClose(f); -} - -// Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer -const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) -{ - ImGuiContext& g = *GImGui; - g.SettingsDirtyTimer = 0.0f; - g.SettingsIniData.Buf.resize(0); - g.SettingsIniData.Buf.push_back(0); - for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) - { - ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n]; - handler->WriteAllFn(&g, handler, &g.SettingsIniData); - } - if (out_size) - *out_size = (size_t)g.SettingsIniData.size(); - return g.SettingsIniData.c_str(); -} - -static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - ImGuiContext& g = *ctx; - for (int i = 0; i != g.Windows.Size; i++) - g.Windows[i]->SettingsOffset = -1; - g.SettingsWindows.clear(); -} - -static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) -{ - ImGuiWindowSettings* settings = ImGui::FindOrCreateWindowSettings(name); - ImGuiID id = settings->ID; - *settings = ImGuiWindowSettings(); // Clear existing if recycling previous entry - settings->ID = id; - settings->WantApply = true; - return (void*)settings; -} - -static void WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) -{ - ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; - int x, y; - int i; - ImU32 u1; - if (sscanf(line, "Pos=%i,%i", &x, &y) == 2) { settings->Pos = ImVec2ih((short)x, (short)y); } - else if (sscanf(line, "Size=%i,%i", &x, &y) == 2) { settings->Size = ImVec2ih((short)x, (short)y); } - else if (sscanf(line, "ViewportId=0x%08X", &u1) == 1) { settings->ViewportId = u1; } - else if (sscanf(line, "ViewportPos=%i,%i", &x, &y) == 2){ settings->ViewportPos = ImVec2ih((short)x, (short)y); } - else if (sscanf(line, "Collapsed=%d", &i) == 1) { settings->Collapsed = (i != 0); } - else if (sscanf(line, "DockId=0x%X,%d", &u1, &i) == 2) { settings->DockId = u1; settings->DockOrder = (short)i; } - else if (sscanf(line, "DockId=0x%X", &u1) == 1) { settings->DockId = u1; settings->DockOrder = -1; } - else if (sscanf(line, "ClassId=0x%X", &u1) == 1) { settings->ClassId = u1; } -} - -// Apply to existing windows (if any) -static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - ImGuiContext& g = *ctx; - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->WantApply) - { - if (ImGuiWindow* window = ImGui::FindWindowByID(settings->ID)) - ApplyWindowSettings(window, settings); - settings->WantApply = false; - } -} - -static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) -{ - // Gather data from windows that were active during this session - // (if a window wasn't opened in this session we preserve its settings) - ImGuiContext& g = *ctx; - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Flags & ImGuiWindowFlags_NoSavedSettings) - continue; - - ImGuiWindowSettings* settings = (window->SettingsOffset != -1) ? g.SettingsWindows.ptr_from_offset(window->SettingsOffset) : ImGui::FindWindowSettings(window->ID); - if (!settings) - { - settings = ImGui::CreateNewWindowSettings(window->Name); - window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings); - } - IM_ASSERT(settings->ID == window->ID); - settings->Pos = ImVec2ih(window->Pos - window->ViewportPos); - settings->Size = ImVec2ih(window->SizeFull); - settings->ViewportId = window->ViewportId; - settings->ViewportPos = ImVec2ih(window->ViewportPos); - IM_ASSERT(window->DockNode == NULL || window->DockNode->ID == window->DockId); - settings->DockId = window->DockId; - settings->ClassId = window->WindowClass.ClassId; - settings->DockOrder = window->DockOrder; - settings->Collapsed = window->Collapsed; - } - - // Write to text buffer - buf->reserve(buf->size() + g.SettingsWindows.size() * 6); // ballpark reserve - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - { - const char* settings_name = settings->GetName(); - buf->appendf("[%s][%s]\n", handler->TypeName, settings_name); - if (settings->ViewportId != 0 && settings->ViewportId != ImGui::IMGUI_VIEWPORT_DEFAULT_ID) - { - buf->appendf("ViewportPos=%d,%d\n", settings->ViewportPos.x, settings->ViewportPos.y); - buf->appendf("ViewportId=0x%08X\n", settings->ViewportId); - } - if (settings->Pos.x != 0 || settings->Pos.y != 0 || settings->ViewportId == ImGui::IMGUI_VIEWPORT_DEFAULT_ID) - buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y); - if (settings->Size.x != 0 || settings->Size.y != 0) - buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y); - buf->appendf("Collapsed=%d\n", settings->Collapsed); - if (settings->DockId != 0) - { - //buf->appendf("TabId=0x%08X\n", ImHashStr("#TAB", 4, settings->ID)); // window->TabId: this is not read back but writing it makes "debugging" the .ini data easier. - if (settings->DockOrder == -1) - buf->appendf("DockId=0x%08X\n", settings->DockId); - else - buf->appendf("DockId=0x%08X,%d\n", settings->DockId, settings->DockOrder); - if (settings->ClassId != 0) - buf->appendf("ClassId=0x%08X\n", settings->ClassId); - } - buf->append("\n"); - } -} - - -//----------------------------------------------------------------------------- -// [SECTION] VIEWPORTS, PLATFORM WINDOWS -//----------------------------------------------------------------------------- -// - GetMainViewport() -// - FindViewportByID() -// - FindViewportByPlatformHandle() -// - SetCurrentViewport() [Internal] -// - SetWindowViewport() [Internal] -// - GetWindowAlwaysWantOwnViewport() [Internal] -// - UpdateTryMergeWindowIntoHostViewport() [Internal] -// - UpdateTryMergeWindowIntoHostViewports() [Internal] -// - TranslateWindowsInViewport() [Internal] -// - ScaleWindowsInViewport() [Internal] -// - FindHoveredViewportFromPlatformWindowStack() [Internal] -// - UpdateViewportsNewFrame() [Internal] -// - UpdateViewportsEndFrame() [Internal] -// - AddUpdateViewport() [Internal] -// - WindowSelectViewport() [Internal] -// - WindowSyncOwnedViewport() [Internal] -// - UpdatePlatformWindows() -// - RenderPlatformWindowsDefault() -// - FindPlatformMonitorForPos() [Internal] -// - FindPlatformMonitorForRect() [Internal] -// - UpdateViewportPlatformMonitor() [Internal] -// - DestroyPlatformWindow() [Internal] -// - DestroyPlatformWindows() -//----------------------------------------------------------------------------- - -ImGuiViewport* ImGui::GetMainViewport() -{ - ImGuiContext& g = *GImGui; - return g.Viewports[0]; -} - -// FIXME: This leaks access to viewports not listed in PlatformIO.Viewports[]. Problematic? (#4236) -ImGuiViewport* ImGui::FindViewportByID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - for (int n = 0; n < g.Viewports.Size; n++) - if (g.Viewports[n]->ID == id) - return g.Viewports[n]; - return NULL; -} - -ImGuiViewport* ImGui::FindViewportByPlatformHandle(void* platform_handle) -{ - ImGuiContext& g = *GImGui; - for (int i = 0; i != g.Viewports.Size; i++) - if (g.Viewports[i]->PlatformHandle == platform_handle) - return g.Viewports[i]; - return NULL; -} - -void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* viewport) -{ - ImGuiContext& g = *GImGui; - (void)current_window; - - if (viewport) - viewport->LastFrameActive = g.FrameCount; - if (g.CurrentViewport == viewport) - return; - g.CurrentDpiScale = viewport ? viewport->DpiScale : 1.0f; - g.CurrentViewport = viewport; - //IMGUI_DEBUG_LOG_VIEWPORT("[viewport] SetCurrentViewport changed '%s' 0x%08X\n", current_window ? current_window->Name : NULL, viewport ? viewport->ID : 0); - - // Notify platform layer of viewport changes - // FIXME-DPI: This is only currently used for experimenting with handling of multiple DPI - if (g.CurrentViewport && g.PlatformIO.Platform_OnChangedViewport) - g.PlatformIO.Platform_OnChangedViewport(g.CurrentViewport); -} - -void ImGui::SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport) -{ - // Abandon viewport - if (window->ViewportOwned && window->Viewport->Window == window) - window->Viewport->Size = ImVec2(0.0f, 0.0f); - - window->Viewport = viewport; - window->ViewportId = viewport->ID; - window->ViewportOwned = (viewport->Window == window); -} - -static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window) -{ - // Tooltips and menus are not automatically forced into their own viewport when the NoMerge flag is set, however the multiplication of viewports makes them more likely to protrude and create their own. - ImGuiContext& g = *GImGui; - if (g.IO.ConfigViewportsNoAutoMerge || (window->WindowClass.ViewportFlagsOverrideSet & ImGuiViewportFlags_NoAutoMerge)) - if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) - if (!window->DockIsActive) - if ((window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip)) == 0) - if ((window->Flags & ImGuiWindowFlags_Popup) == 0 || (window->Flags & ImGuiWindowFlags_Modal) != 0) - return true; - return false; -} - -static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) -{ - ImGuiContext& g = *GImGui; - if (window->Viewport == viewport) - return false; - if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) == 0) - return false; - if ((viewport->Flags & ImGuiViewportFlags_Minimized) != 0) - return false; - if (!viewport->GetMainRect().Contains(window->Rect())) - return false; - if (GetWindowAlwaysWantOwnViewport(window)) - return false; - - // FIXME: Can't use g.WindowsFocusOrder[] for root windows only as we care about Z order. If we maintained a DisplayOrder along with FocusOrder we could.. - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window_behind = g.Windows[n]; - if (window_behind == window) - break; - if (window_behind->WasActive && window_behind->ViewportOwned && !(window_behind->Flags & ImGuiWindowFlags_ChildWindow)) - if (window_behind->Viewport->GetMainRect().Overlaps(window->Rect())) - return false; - } - - // Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child) - ImGuiViewportP* old_viewport = window->Viewport; - if (window->ViewportOwned) - for (int n = 0; n < g.Windows.Size; n++) - if (g.Windows[n]->Viewport == old_viewport) - SetWindowViewport(g.Windows[n], viewport); - SetWindowViewport(window, viewport); - BringWindowToDisplayFront(window); - - return true; -} - -// FIXME: handle 0 to N host viewports -static bool ImGui::UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - return UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0]); -} - -// Translate Dear ImGui windows when a Host Viewport has been moved -// (This additionally keeps windows at the same place when ImGuiConfigFlags_ViewportsEnable is toggled!) -void ImGui::TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(viewport->Window == NULL && (viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows)); - - // 1) We test if ImGuiConfigFlags_ViewportsEnable was just toggled, which allows us to conveniently - // translate imgui windows from OS-window-local to absolute coordinates or vice-versa. - // 2) If it's not going to fit into the new size, keep it at same absolute position. - // One problem with this is that most Win32 applications doesn't update their render while dragging, - // and so the window will appear to teleport when releasing the mouse. - const bool translate_all_windows = (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) != (g.ConfigFlagsLastFrame & ImGuiConfigFlags_ViewportsEnable); - ImRect test_still_fit_rect(old_pos, old_pos + viewport->Size); - ImVec2 delta_pos = new_pos - old_pos; - for (int window_n = 0; window_n < g.Windows.Size; window_n++) // FIXME-OPT - if (translate_all_windows || (g.Windows[window_n]->Viewport == viewport && test_still_fit_rect.Contains(g.Windows[window_n]->Rect()))) - TranslateWindow(g.Windows[window_n], delta_pos); -} - -// Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!) -void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale) -{ - ImGuiContext& g = *GImGui; - if (viewport->Window) - { - ScaleWindow(viewport->Window, scale); - } - else - { - for (int i = 0; i != g.Windows.Size; i++) - if (g.Windows[i]->Viewport == viewport) - ScaleWindow(g.Windows[i], scale); - } -} - -// If the backend doesn't set MouseLastHoveredViewport or doesn't honor ImGuiViewportFlags_NoInputs, we do a search ourselves. -// A) It won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window. -// B) It requires Platform_GetWindowFocus to be implemented by backend. -ImGuiViewportP* ImGui::FindHoveredViewportFromPlatformWindowStack(const ImVec2& mouse_platform_pos) -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* best_candidate = NULL; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - if (!(viewport->Flags & (ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_Minimized)) && viewport->GetMainRect().Contains(mouse_platform_pos)) - if (best_candidate == NULL || best_candidate->LastFrontMostStampCount < viewport->LastFrontMostStampCount) - best_candidate = viewport; - } - return best_candidate; -} - -// Update viewports and monitor infos -// Note that this is running even if 'ImGuiConfigFlags_ViewportsEnable' is not set, in order to clear unused viewports (if any) and update monitor info. -static void ImGui::UpdateViewportsNewFrame() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.PlatformIO.Viewports.Size <= g.Viewports.Size); - - // Update Minimized status (we need it first in order to decide if we'll apply Pos/Size of the main viewport) - const bool viewports_enabled = (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) != 0; - if (viewports_enabled) - { - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - const bool platform_funcs_available = viewport->PlatformWindowCreated; - if (g.PlatformIO.Platform_GetWindowMinimized && platform_funcs_available) - { - bool minimized = g.PlatformIO.Platform_GetWindowMinimized(viewport); - if (minimized) - viewport->Flags |= ImGuiViewportFlags_Minimized; - else - viewport->Flags &= ~ImGuiViewportFlags_Minimized; - } - } - } - - // Create/update main viewport with current platform position. - // FIXME-VIEWPORT: Size is driven by backend/user code for backward-compatibility but we should aim to make this more consistent. - ImGuiViewportP* main_viewport = g.Viewports[0]; - IM_ASSERT(main_viewport->ID == IMGUI_VIEWPORT_DEFAULT_ID); - IM_ASSERT(main_viewport->Window == NULL); - ImVec2 main_viewport_pos = viewports_enabled ? g.PlatformIO.Platform_GetWindowPos(main_viewport) : ImVec2(0.0f, 0.0f); - ImVec2 main_viewport_size = g.IO.DisplaySize; - if (viewports_enabled && (main_viewport->Flags & ImGuiViewportFlags_Minimized)) - { - main_viewport_pos = main_viewport->Pos; // Preserve last pos/size when minimized (FIXME: We don't do the same for Size outside of the viewport path) - main_viewport_size = main_viewport->Size; - } - AddUpdateViewport(NULL, IMGUI_VIEWPORT_DEFAULT_ID, main_viewport_pos, main_viewport_size, ImGuiViewportFlags_OwnedByApp | ImGuiViewportFlags_CanHostOtherWindows); - - g.CurrentDpiScale = 0.0f; - g.CurrentViewport = NULL; - g.MouseViewport = NULL; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - viewport->Idx = n; - - // Erase unused viewports - if (n > 0 && viewport->LastFrameActive < g.FrameCount - 2) - { - DestroyViewport(viewport); - n--; - continue; - } - - const bool platform_funcs_available = viewport->PlatformWindowCreated; - if (viewports_enabled) - { - // Update Position and Size (from Platform Window to ImGui) if requested. - // We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities. - if (!(viewport->Flags & ImGuiViewportFlags_Minimized) && platform_funcs_available) - { - // Viewport->WorkPos and WorkSize will be updated below - if (viewport->PlatformRequestMove) - viewport->Pos = viewport->LastPlatformPos = g.PlatformIO.Platform_GetWindowPos(viewport); - if (viewport->PlatformRequestResize) - viewport->Size = viewport->LastPlatformSize = g.PlatformIO.Platform_GetWindowSize(viewport); - } - } - - // Update/copy monitor info - UpdateViewportPlatformMonitor(viewport); - - // Lock down space taken by menu bars and status bars, reset the offset for functions like BeginMainMenuBar() to alter them again. - viewport->WorkOffsetMin = viewport->BuildWorkOffsetMin; - viewport->WorkOffsetMax = viewport->BuildWorkOffsetMax; - viewport->BuildWorkOffsetMin = viewport->BuildWorkOffsetMax = ImVec2(0.0f, 0.0f); - viewport->UpdateWorkRect(); - - // Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back. - viewport->Alpha = 1.0f; - - // Translate Dear ImGui windows when a Host Viewport has been moved - // (This additionally keeps windows at the same place when ImGuiConfigFlags_ViewportsEnable is toggled!) - const ImVec2 viewport_delta_pos = viewport->Pos - viewport->LastPos; - if ((viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) && (viewport_delta_pos.x != 0.0f || viewport_delta_pos.y != 0.0f)) - TranslateWindowsInViewport(viewport, viewport->LastPos, viewport->Pos); - - // Update DPI scale - float new_dpi_scale; - if (g.PlatformIO.Platform_GetWindowDpiScale && platform_funcs_available) - new_dpi_scale = g.PlatformIO.Platform_GetWindowDpiScale(viewport); - else if (viewport->PlatformMonitor != -1) - new_dpi_scale = g.PlatformIO.Monitors[viewport->PlatformMonitor].DpiScale; - else - new_dpi_scale = (viewport->DpiScale != 0.0f) ? viewport->DpiScale : 1.0f; - if (viewport->DpiScale != 0.0f && new_dpi_scale != viewport->DpiScale) - { - float scale_factor = new_dpi_scale / viewport->DpiScale; - if (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) - ScaleWindowsInViewport(viewport, scale_factor); - //if (viewport == GetMainViewport()) - // g.PlatformInterface.SetWindowSize(viewport, viewport->Size * scale_factor); - - // Scale our window moving pivot so that the window will rescale roughly around the mouse position. - // FIXME-VIEWPORT: This currently creates a resizing feedback loop when a window is straddling a DPI transition border. - // (Minor: since our sizes do not perfectly linearly scale, deferring the click offset scale until we know the actual window scale ratio may get us slightly more precise mouse positioning.) - //if (g.MovingWindow != NULL && g.MovingWindow->Viewport == viewport) - // g.ActiveIdClickOffset = ImFloor(g.ActiveIdClickOffset * scale_factor); - } - viewport->DpiScale = new_dpi_scale; - } - - // Update fallback monitor - if (g.PlatformIO.Monitors.Size == 0) - { - ImGuiPlatformMonitor* monitor = &g.FallbackMonitor; - monitor->MainPos = main_viewport->Pos; - monitor->MainSize = main_viewport->Size; - monitor->WorkPos = main_viewport->WorkPos; - monitor->WorkSize = main_viewport->WorkSize; - monitor->DpiScale = main_viewport->DpiScale; - } - - if (!viewports_enabled) - { - g.MouseViewport = main_viewport; - return; - } - - // Mouse handling: decide on the actual mouse viewport for this frame between the active/focused viewport and the hovered viewport. - // Note that 'viewport_hovered' should skip over any viewport that has the ImGuiViewportFlags_NoInputs flags set. - ImGuiViewportP* viewport_hovered = NULL; - if (g.IO.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport) - { - viewport_hovered = g.IO.MouseHoveredViewport ? (ImGuiViewportP*)FindViewportByID(g.IO.MouseHoveredViewport) : NULL; - if (viewport_hovered && (viewport_hovered->Flags & ImGuiViewportFlags_NoInputs)) - viewport_hovered = FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos); // Backend failed to handle _NoInputs viewport: revert to our fallback. - } - else - { - // If the backend doesn't know how to honor ImGuiViewportFlags_NoInputs, we do a search ourselves. Note that this search: - // A) won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window. - // B) won't take account of how the backend apply parent<>child relationship to secondary viewports, which affects their Z order. - // C) uses LastFrameAsRefViewport as a flawed replacement for the last time a window was focused (we could/should fix that by introducing Focus functions in PlatformIO) - viewport_hovered = FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos); - } - if (viewport_hovered != NULL) - g.MouseLastHoveredViewport = viewport_hovered; - else if (g.MouseLastHoveredViewport == NULL) - g.MouseLastHoveredViewport = g.Viewports[0]; - - // Update mouse reference viewport - // (when moving a window we aim at its viewport, but this will be overwritten below if we go in drag and drop mode) - // (MovingViewport->Viewport will be NULL in the rare situation where the window disappared while moving, set UpdateMouseMovingWindowNewFrame() for details) - if (g.MovingWindow && g.MovingWindow->Viewport) - g.MouseViewport = g.MovingWindow->Viewport; - else - g.MouseViewport = g.MouseLastHoveredViewport; - - // When dragging something, always refer to the last hovered viewport. - // - when releasing a moving window we will revert to aiming behind (at viewport_hovered) - // - when we are between viewports, our dragged preview will tend to show in the last viewport _even_ if we don't have tooltips in their viewports (when lacking monitor info) - // - consider the case of holding on a menu item to browse child menus: even thou a mouse button is held, there's no active id because menu items only react on mouse release. - // FIXME-VIEWPORT: This is essentially broken, when ImGuiBackendFlags_HasMouseHoveredViewport is set we want to trust when viewport_hovered==NULL and use that. - const bool is_mouse_dragging_with_an_expected_destination = g.DragDropActive; - if (is_mouse_dragging_with_an_expected_destination && viewport_hovered == NULL) - viewport_hovered = g.MouseLastHoveredViewport; - if (is_mouse_dragging_with_an_expected_destination || g.ActiveId == 0 || !IsAnyMouseDown()) - if (viewport_hovered != NULL && viewport_hovered != g.MouseViewport && !(viewport_hovered->Flags & ImGuiViewportFlags_NoInputs)) - g.MouseViewport = viewport_hovered; - - IM_ASSERT(g.MouseViewport != NULL); -} - -// Update user-facing viewport list (g.Viewports -> g.PlatformIO.Viewports after filtering out some) -static void ImGui::UpdateViewportsEndFrame() -{ - ImGuiContext& g = *GImGui; - g.PlatformIO.Viewports.resize(0); - for (int i = 0; i < g.Viewports.Size; i++) - { - ImGuiViewportP* viewport = g.Viewports[i]; - viewport->LastPos = viewport->Pos; - if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0.0f || viewport->Size.y <= 0.0f) - if (i > 0) // Always include main viewport in the list - continue; - if (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)) - continue; - if (i > 0) - IM_ASSERT(viewport->Window != NULL); - g.PlatformIO.Viewports.push_back(viewport); - } - g.Viewports[0]->ClearRequestFlags(); // Clear main viewport flags because UpdatePlatformWindows() won't do it and may not even be called -} - -// FIXME: We should ideally refactor the system to call this every frame (we currently don't) -ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& pos, const ImVec2& size, ImGuiViewportFlags flags) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(id != 0); - - flags |= ImGuiViewportFlags_IsPlatformWindow; - if (window != NULL) - { - if (g.MovingWindow && g.MovingWindow->RootWindowDockTree == window) - flags |= ImGuiViewportFlags_NoInputs | ImGuiViewportFlags_NoFocusOnAppearing; - if ((window->Flags & ImGuiWindowFlags_NoMouseInputs) && (window->Flags & ImGuiWindowFlags_NoNavInputs)) - flags |= ImGuiViewportFlags_NoInputs; - if (window->Flags & ImGuiWindowFlags_NoFocusOnAppearing) - flags |= ImGuiViewportFlags_NoFocusOnAppearing; - } - - ImGuiViewportP* viewport = (ImGuiViewportP*)FindViewportByID(id); - if (viewport) - { - // Always update for main viewport as we are already pulling correct platform pos/size (see #4900) - if (!viewport->PlatformRequestMove || viewport->ID == IMGUI_VIEWPORT_DEFAULT_ID) - viewport->Pos = pos; - if (!viewport->PlatformRequestResize || viewport->ID == IMGUI_VIEWPORT_DEFAULT_ID) - viewport->Size = size; - viewport->Flags = flags | (viewport->Flags & ImGuiViewportFlags_Minimized); // Preserve existing flags - } - else - { - // New viewport - viewport = IM_NEW(ImGuiViewportP)(); - viewport->ID = id; - viewport->Idx = g.Viewports.Size; - viewport->Pos = viewport->LastPos = pos; - viewport->Size = size; - viewport->Flags = flags; - UpdateViewportPlatformMonitor(viewport); - g.Viewports.push_back(viewport); - IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Add Viewport %08X '%s'\n", id, window ? window->Name : ""); - - // We normally setup for all viewports in NewFrame() but here need to handle the mid-frame creation of a new viewport. - // We need to extend the fullscreen clip rect so the OverlayDrawList clip is correct for that the first frame - g.DrawListSharedData.ClipRectFullscreen.x = ImMin(g.DrawListSharedData.ClipRectFullscreen.x, viewport->Pos.x); - g.DrawListSharedData.ClipRectFullscreen.y = ImMin(g.DrawListSharedData.ClipRectFullscreen.y, viewport->Pos.y); - g.DrawListSharedData.ClipRectFullscreen.z = ImMax(g.DrawListSharedData.ClipRectFullscreen.z, viewport->Pos.x + viewport->Size.x); - g.DrawListSharedData.ClipRectFullscreen.w = ImMax(g.DrawListSharedData.ClipRectFullscreen.w, viewport->Pos.y + viewport->Size.y); - - // Store initial DpiScale before the OS platform window creation, based on expected monitor data. - // This is so we can select an appropriate font size on the first frame of our window lifetime - if (viewport->PlatformMonitor != -1) - viewport->DpiScale = g.PlatformIO.Monitors[viewport->PlatformMonitor].DpiScale; - } - - viewport->Window = window; - viewport->LastFrameActive = g.FrameCount; - viewport->UpdateWorkRect(); - IM_ASSERT(window == NULL || viewport->ID == window->ID); - - if (window != NULL) - window->ViewportOwned = true; - - return viewport; -} - -static void ImGui::DestroyViewport(ImGuiViewportP* viewport) -{ - // Clear references to this viewport in windows (window->ViewportId becomes the master data) - ImGuiContext& g = *GImGui; - for (int window_n = 0; window_n < g.Windows.Size; window_n++) - { - ImGuiWindow* window = g.Windows[window_n]; - if (window->Viewport != viewport) - continue; - window->Viewport = NULL; - window->ViewportOwned = false; - } - if (viewport == g.MouseLastHoveredViewport) - g.MouseLastHoveredViewport = NULL; - - // Destroy - IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Delete Viewport %08X '%s'\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a"); - DestroyPlatformWindow(viewport); // In most circumstances the platform window will already be destroyed here. - IM_ASSERT(g.PlatformIO.Viewports.contains(viewport) == false); - IM_ASSERT(g.Viewports[viewport->Idx] == viewport); - g.Viewports.erase(g.Viewports.Data + viewport->Idx); - IM_DELETE(viewport); -} - -// FIXME-VIEWPORT: This is all super messy and ought to be clarified or rewritten. -static void ImGui::WindowSelectViewport(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - ImGuiWindowFlags flags = window->Flags; - window->ViewportAllowPlatformMonitorExtend = -1; - - // Restore main viewport if multi-viewport is not supported by the backend - ImGuiViewportP* main_viewport = (ImGuiViewportP*)(void*)GetMainViewport(); - if (!(g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)) - { - SetWindowViewport(window, main_viewport); - return; - } - window->ViewportOwned = false; - - // Appearing popups reset their viewport so they can inherit again - if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && window->Appearing) - { - window->Viewport = NULL; - window->ViewportId = 0; - } - - if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasViewport) == 0) - { - // By default inherit from parent window - if (window->Viewport == NULL && window->ParentWindow && (!window->ParentWindow->IsFallbackWindow || window->ParentWindow->WasActive)) - window->Viewport = window->ParentWindow->Viewport; - - // Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPos' restored from .ini file - if (window->Viewport == NULL && window->ViewportId != 0) - { - window->Viewport = (ImGuiViewportP*)FindViewportByID(window->ViewportId); - if (window->Viewport == NULL && window->ViewportPos.x != FLT_MAX && window->ViewportPos.y != FLT_MAX) - window->Viewport = AddUpdateViewport(window, window->ID, window->ViewportPos, window->Size, ImGuiViewportFlags_None); - } - } - - bool lock_viewport = false; - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasViewport) - { - // Code explicitly request a viewport - window->Viewport = (ImGuiViewportP*)FindViewportByID(g.NextWindowData.ViewportId); - window->ViewportId = g.NextWindowData.ViewportId; // Store ID even if Viewport isn't resolved yet. - lock_viewport = true; - } - else if ((flags & ImGuiWindowFlags_ChildWindow) || (flags & ImGuiWindowFlags_ChildMenu)) - { - // Always inherit viewport from parent window - if (window->DockNode && window->DockNode->HostWindow) - IM_ASSERT(window->DockNode->HostWindow->Viewport == window->ParentWindow->Viewport); - window->Viewport = window->ParentWindow->Viewport; - } - else if (window->DockNode && window->DockNode->HostWindow) - { - // This covers the "always inherit viewport from parent window" case for when a window reattach to a node that was just created mid-frame - window->Viewport = window->DockNode->HostWindow->Viewport; - } - else if (flags & ImGuiWindowFlags_Tooltip) - { - window->Viewport = g.MouseViewport; - } - else if (GetWindowAlwaysWantOwnViewport(window)) - { - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); - } - else if (g.MovingWindow && g.MovingWindow->RootWindowDockTree == window && IsMousePosValid()) - { - if (window->Viewport != NULL && window->Viewport->Window == window) - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); - } - else - { - // Merge into host viewport? - // We cannot test window->ViewportOwned as it set lower in the function. - // Testing (g.ActiveId == 0 || g.ActiveIdAllowOverlap) to avoid merging during a short-term widget interaction. Main intent was to avoid during resize (see #4212) - bool try_to_merge_into_host_viewport = (window->Viewport && window == window->Viewport->Window && (g.ActiveId == 0 || g.ActiveIdAllowOverlap)); - if (try_to_merge_into_host_viewport) - UpdateTryMergeWindowIntoHostViewports(window); - } - - // Fallback: merge in default viewport if z-order matches, otherwise create a new viewport - if (window->Viewport == NULL) - if (!UpdateTryMergeWindowIntoHostViewport(window, main_viewport)) - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None); - - // Mark window as allowed to protrude outside of its viewport and into the current monitor - if (!lock_viewport) - { - if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) - { - // We need to take account of the possibility that mouse may become invalid. - // Popups/Tooltip always set ViewportAllowPlatformMonitorExtend so GetWindowAllowedExtentRect() will return full monitor bounds. - ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.BeginPopupStack.back().OpenMousePos; - bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow); - bool mouse_valid = IsMousePosValid(&mouse_ref); - if ((window->Appearing || (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_ChildMenu))) && (!use_mouse_ref || mouse_valid)) - window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && mouse_valid) ? mouse_ref : NavCalcPreferredRefPos()); - else - window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; - } - else if (window->Viewport && window != window->Viewport->Window && window->Viewport->Window && !(flags & ImGuiWindowFlags_ChildWindow) && window->DockNode == NULL) - { - // When called from Begin() we don't have access to a proper version of the Hidden flag yet, so we replicate this code. - const bool will_be_visible = (window->DockIsActive && !window->DockTabIsVisible) ? false : true; - if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible) - { - // Steal/transfer ownership - IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Window '%s' steal Viewport %08X from Window '%s'\n", window->Name, window->Viewport->ID, window->Viewport->Window->Name); - window->Viewport->Window = window; - window->Viewport->ID = window->ID; - window->Viewport->LastNameHash = 0; - } - else if (!UpdateTryMergeWindowIntoHostViewports(window)) // Merge? - { - // New viewport - window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoFocusOnAppearing); - } - } - else if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0) - { - // Regular (non-child, non-popup) windows by default are also allowed to protrude - // Child windows are kept contained within their parent. - window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; - } - } - - // Update flags - window->ViewportOwned = (window == window->Viewport->Window); - window->ViewportId = window->Viewport->ID; - - // If the OS window has a title bar, hide our imgui title bar - //if (window->ViewportOwned && !(window->Viewport->Flags & ImGuiViewportFlags_NoDecoration)) - // window->Flags |= ImGuiWindowFlags_NoTitleBar; -} - -void ImGui::WindowSyncOwnedViewport(ImGuiWindow* window, ImGuiWindow* parent_window_in_stack) -{ - ImGuiContext& g = *GImGui; - - bool viewport_rect_changed = false; - - // Synchronize window --> viewport in most situations - // Synchronize viewport -> window in case the platform window has been moved or resized from the OS/WM - if (window->Viewport->PlatformRequestMove) - { - window->Pos = window->Viewport->Pos; - MarkIniSettingsDirty(window); - } - else if (memcmp(&window->Viewport->Pos, &window->Pos, sizeof(window->Pos)) != 0) - { - viewport_rect_changed = true; - window->Viewport->Pos = window->Pos; - } - - if (window->Viewport->PlatformRequestResize) - { - window->Size = window->SizeFull = window->Viewport->Size; - MarkIniSettingsDirty(window); - } - else if (memcmp(&window->Viewport->Size, &window->Size, sizeof(window->Size)) != 0) - { - viewport_rect_changed = true; - window->Viewport->Size = window->Size; - } - window->Viewport->UpdateWorkRect(); - - // The viewport may have changed monitor since the global update in UpdateViewportsNewFrame() - // Either a SetNextWindowPos() call in the current frame or a SetWindowPos() call in the previous frame may have this effect. - if (viewport_rect_changed) - UpdateViewportPlatformMonitor(window->Viewport); - - // Update common viewport flags - const ImGuiViewportFlags viewport_flags_to_clear = ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoRendererClear; - ImGuiViewportFlags viewport_flags = window->Viewport->Flags & ~viewport_flags_to_clear; - ImGuiWindowFlags window_flags = window->Flags; - const bool is_modal = (window_flags & ImGuiWindowFlags_Modal) != 0; - const bool is_short_lived_floating_window = (window_flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0; - if (window_flags & ImGuiWindowFlags_Tooltip) - viewport_flags |= ImGuiViewportFlags_TopMost; - if ((g.IO.ConfigViewportsNoTaskBarIcon || is_short_lived_floating_window) && !is_modal) - viewport_flags |= ImGuiViewportFlags_NoTaskBarIcon; - if (g.IO.ConfigViewportsNoDecoration || is_short_lived_floating_window) - viewport_flags |= ImGuiViewportFlags_NoDecoration; - - // Not correct to set modal as topmost because: - // - Because other popups can be stacked above a modal (e.g. combo box in a modal) - // - ImGuiViewportFlags_TopMost is currently handled different in backends: in Win32 it is "appear top most" whereas in GLFW and SDL it is "stay topmost" - //if (flags & ImGuiWindowFlags_Modal) - // viewport_flags |= ImGuiViewportFlags_TopMost; - - // For popups and menus that may be protruding out of their parent viewport, we enable _NoFocusOnClick so that clicking on them - // won't steal the OS focus away from their parent window (which may be reflected in OS the title bar decoration). - // Setting _NoFocusOnClick would technically prevent us from bringing back to front in case they are being covered by an OS window from a different app, - // but it shouldn't be much of a problem considering those are already popups that are closed when clicking elsewhere. - if (is_short_lived_floating_window && !is_modal) - viewport_flags |= ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoFocusOnClick; - - // We can overwrite viewport flags using ImGuiWindowClass (advanced users) - if (window->WindowClass.ViewportFlagsOverrideSet) - viewport_flags |= window->WindowClass.ViewportFlagsOverrideSet; - if (window->WindowClass.ViewportFlagsOverrideClear) - viewport_flags &= ~window->WindowClass.ViewportFlagsOverrideClear; - - // We can also tell the backend that clearing the platform window won't be necessary, - // as our window background is filling the viewport and we have disabled BgAlpha. - // FIXME: Work on support for per-viewport transparency (#2766) - if (!(window_flags & ImGuiWindowFlags_NoBackground)) - viewport_flags |= ImGuiViewportFlags_NoRendererClear; - - window->Viewport->Flags = viewport_flags; - - // Update parent viewport ID - // (the !IsFallbackWindow test mimic the one done in WindowSelectViewport()) - if (window->WindowClass.ParentViewportId != (ImGuiID)-1) - window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId; - else if ((window_flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && parent_window_in_stack && (!parent_window_in_stack->IsFallbackWindow || parent_window_in_stack->WasActive)) - window->Viewport->ParentViewportId = parent_window_in_stack->Viewport->ID; - else - window->Viewport->ParentViewportId = g.IO.ConfigViewportsNoDefaultParent ? 0 : IMGUI_VIEWPORT_DEFAULT_ID; -} - -// Called by user at the end of the main loop, after EndFrame() -// This will handle the creation/update of all OS windows via function defined in the ImGuiPlatformIO api. -void ImGui::UpdatePlatformWindows() -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.FrameCountEnded == g.FrameCount && "Forgot to call Render() or EndFrame() before UpdatePlatformWindows()?"); - IM_ASSERT(g.FrameCountPlatformEnded < g.FrameCount); - g.FrameCountPlatformEnded = g.FrameCount; - if (!(g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)) - return; - - // Create/resize/destroy platform windows to match each active viewport. - // Skip the main viewport (index 0), which is always fully handled by the application! - for (int i = 1; i < g.Viewports.Size; i++) - { - ImGuiViewportP* viewport = g.Viewports[i]; - - // Destroy platform window if the viewport hasn't been submitted or if it is hosting a hidden window - // (the implicit/fallback Debug##Default window will be registering its viewport then be disabled, causing a dummy DestroyPlatformWindow to be made each frame) - bool destroy_platform_window = false; - destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1); - destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)); - if (destroy_platform_window) - { - DestroyPlatformWindow(viewport); - continue; - } - - // New windows that appears directly in a new viewport won't always have a size on their first frame - if (viewport->LastFrameActive < g.FrameCount || viewport->Size.x <= 0 || viewport->Size.y <= 0) - continue; - - // Create window - bool is_new_platform_window = (viewport->PlatformWindowCreated == false); - if (is_new_platform_window) - { - IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Create Platform Window %08X '%s'\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a"); - g.PlatformIO.Platform_CreateWindow(viewport); - if (g.PlatformIO.Renderer_CreateWindow != NULL) - g.PlatformIO.Renderer_CreateWindow(viewport); - viewport->LastNameHash = 0; - viewport->LastPlatformPos = viewport->LastPlatformSize = ImVec2(FLT_MAX, FLT_MAX); // By clearing those we'll enforce a call to Platform_SetWindowPos/Size below, before Platform_ShowWindow (FIXME: Is that necessary?) - viewport->LastRendererSize = viewport->Size; // We don't need to call Renderer_SetWindowSize() as it is expected Renderer_CreateWindow() already did it. - viewport->PlatformWindowCreated = true; - } - - // Apply Position and Size (from ImGui to Platform/Renderer backends) - if ((viewport->LastPlatformPos.x != viewport->Pos.x || viewport->LastPlatformPos.y != viewport->Pos.y) && !viewport->PlatformRequestMove) - g.PlatformIO.Platform_SetWindowPos(viewport, viewport->Pos); - if ((viewport->LastPlatformSize.x != viewport->Size.x || viewport->LastPlatformSize.y != viewport->Size.y) && !viewport->PlatformRequestResize) - g.PlatformIO.Platform_SetWindowSize(viewport, viewport->Size); - if ((viewport->LastRendererSize.x != viewport->Size.x || viewport->LastRendererSize.y != viewport->Size.y) && g.PlatformIO.Renderer_SetWindowSize) - g.PlatformIO.Renderer_SetWindowSize(viewport, viewport->Size); - viewport->LastPlatformPos = viewport->Pos; - viewport->LastPlatformSize = viewport->LastRendererSize = viewport->Size; - - // Update title bar (if it changed) - if (ImGuiWindow* window_for_title = GetWindowForTitleDisplay(viewport->Window)) - { - const char* title_begin = window_for_title->Name; - char* title_end = (char*)(intptr_t)FindRenderedTextEnd(title_begin); - const ImGuiID title_hash = ImHashStr(title_begin, title_end - title_begin); - if (viewport->LastNameHash != title_hash) - { - char title_end_backup_c = *title_end; - *title_end = 0; // Cut existing buffer short instead of doing an alloc/free, no small gain. - g.PlatformIO.Platform_SetWindowTitle(viewport, title_begin); - *title_end = title_end_backup_c; - viewport->LastNameHash = title_hash; - } - } - - // Update alpha (if it changed) - if (viewport->LastAlpha != viewport->Alpha && g.PlatformIO.Platform_SetWindowAlpha) - g.PlatformIO.Platform_SetWindowAlpha(viewport, viewport->Alpha); - viewport->LastAlpha = viewport->Alpha; - - // Optional, general purpose call to allow the backend to perform general book-keeping even if things haven't changed. - if (g.PlatformIO.Platform_UpdateWindow) - g.PlatformIO.Platform_UpdateWindow(viewport); - - if (is_new_platform_window) - { - // On startup ensure new platform window don't steal focus (give it a few frames, as nested contents may lead to viewport being created a few frames late) - if (g.FrameCount < 3) - viewport->Flags |= ImGuiViewportFlags_NoFocusOnAppearing; - - // Show window - g.PlatformIO.Platform_ShowWindow(viewport); - - // Even without focus, we assume the window becomes front-most. - // This is useful for our platform z-order heuristic when io.MouseHoveredViewport is not available. - if (viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount) - viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount; - } - - // Clear request flags - viewport->ClearRequestFlags(); - } - - // Update our implicit z-order knowledge of platform windows, which is used when the backend cannot provide io.MouseHoveredViewport. - // When setting Platform_GetWindowFocus, it is expected that the platform backend can handle calls without crashing if it doesn't have data stored. - // FIXME-VIEWPORT: We should use this information to also set dear imgui-side focus, allowing us to handle os-level alt+tab. - if (g.PlatformIO.Platform_GetWindowFocus != NULL) - { - ImGuiViewportP* focused_viewport = NULL; - for (int n = 0; n < g.Viewports.Size && focused_viewport == NULL; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - if (viewport->PlatformWindowCreated) - if (g.PlatformIO.Platform_GetWindowFocus(viewport)) - focused_viewport = viewport; - } - - // Store a tag so we can infer z-order easily from all our windows - // We compare PlatformLastFocusedViewportId so newly created viewports with _NoFocusOnAppearing flag - // will keep the front most stamp instead of losing it back to their parent viewport. - if (focused_viewport && g.PlatformLastFocusedViewportId != focused_viewport->ID) - { - if (focused_viewport->LastFrontMostStampCount != g.ViewportFrontMostStampCount) - focused_viewport->LastFrontMostStampCount = ++g.ViewportFrontMostStampCount; - g.PlatformLastFocusedViewportId = focused_viewport->ID; - } - } -} - -// This is a default/basic function for performing the rendering/swap of multiple Platform Windows. -// Custom renderers may prefer to not call this function at all, and instead iterate the publicly exposed platform data and handle rendering/sync themselves. -// The Render/Swap functions stored in ImGuiPlatformIO are merely here to allow for this helper to exist, but you can do it yourself: -// -// ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); -// for (int i = 1; i < platform_io.Viewports.Size; i++) -// if ((platform_io.Viewports[i]->Flags & ImGuiViewportFlags_Minimized) == 0) -// MyRenderFunction(platform_io.Viewports[i], my_args); -// for (int i = 1; i < platform_io.Viewports.Size; i++) -// if ((platform_io.Viewports[i]->Flags & ImGuiViewportFlags_Minimized) == 0) -// MySwapBufferFunction(platform_io.Viewports[i], my_args); -// -void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* renderer_render_arg) -{ - // Skip the main viewport (index 0), which is always fully handled by the application! - ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); - for (int i = 1; i < platform_io.Viewports.Size; i++) - { - ImGuiViewport* viewport = platform_io.Viewports[i]; - if (viewport->Flags & ImGuiViewportFlags_Minimized) - continue; - if (platform_io.Platform_RenderWindow) platform_io.Platform_RenderWindow(viewport, platform_render_arg); - if (platform_io.Renderer_RenderWindow) platform_io.Renderer_RenderWindow(viewport, renderer_render_arg); - } - for (int i = 1; i < platform_io.Viewports.Size; i++) - { - ImGuiViewport* viewport = platform_io.Viewports[i]; - if (viewport->Flags & ImGuiViewportFlags_Minimized) - continue; - if (platform_io.Platform_SwapBuffers) platform_io.Platform_SwapBuffers(viewport, platform_render_arg); - if (platform_io.Renderer_SwapBuffers) platform_io.Renderer_SwapBuffers(viewport, renderer_render_arg); - } -} - -static int ImGui::FindPlatformMonitorForPos(const ImVec2& pos) -{ - ImGuiContext& g = *GImGui; - for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++) - { - const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n]; - if (ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize).Contains(pos)) - return monitor_n; - } - return -1; -} - -// Search for the monitor with the largest intersection area with the given rectangle -// We generally try to avoid searching loops but the monitor count should be very small here -// FIXME-OPT: We could test the last monitor used for that viewport first, and early -static int ImGui::FindPlatformMonitorForRect(const ImRect& rect) -{ - ImGuiContext& g = *GImGui; - - const int monitor_count = g.PlatformIO.Monitors.Size; - if (monitor_count <= 1) - return monitor_count - 1; - - // Use a minimum threshold of 1.0f so a zero-sized rect won't false positive, and will still find the correct monitor given its position. - // This is necessary for tooltips which always resize down to zero at first. - const float surface_threshold = ImMax(rect.GetWidth() * rect.GetHeight() * 0.5f, 1.0f); - int best_monitor_n = -1; - float best_monitor_surface = 0.001f; - - for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size && best_monitor_surface < surface_threshold; monitor_n++) - { - const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n]; - const ImRect monitor_rect = ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize); - if (monitor_rect.Contains(rect)) - return monitor_n; - ImRect overlapping_rect = rect; - overlapping_rect.ClipWithFull(monitor_rect); - float overlapping_surface = overlapping_rect.GetWidth() * overlapping_rect.GetHeight(); - if (overlapping_surface < best_monitor_surface) - continue; - best_monitor_surface = overlapping_surface; - best_monitor_n = monitor_n; - } - return best_monitor_n; -} - -// Update monitor from viewport rectangle (we'll use this info to clamp windows and save windows lost in a removed monitor) -static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport) -{ - viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetMainRect()); -} - -// Return value is always != NULL, but don't hold on it across frames. -const ImGuiPlatformMonitor* ImGui::GetViewportPlatformMonitor(ImGuiViewport* viewport_p) -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)viewport_p; - int monitor_idx = viewport->PlatformMonitor; - if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) - return &g.PlatformIO.Monitors[monitor_idx]; - return &g.FallbackMonitor; -} - -void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport) -{ - ImGuiContext& g = *GImGui; - if (viewport->PlatformWindowCreated) - { - if (g.PlatformIO.Renderer_DestroyWindow) - g.PlatformIO.Renderer_DestroyWindow(viewport); - if (g.PlatformIO.Platform_DestroyWindow) - g.PlatformIO.Platform_DestroyWindow(viewport); - IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL); - - // Don't clear PlatformWindowCreated for the main viewport, as we initially set that up to true in Initialize() - // The righter way may be to leave it to the backend to set this flag all-together, and made the flag public. - if (viewport->ID != IMGUI_VIEWPORT_DEFAULT_ID) - viewport->PlatformWindowCreated = false; - } - else - { - IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL && viewport->PlatformHandle == NULL); - } - viewport->RendererUserData = viewport->PlatformUserData = viewport->PlatformHandle = NULL; - viewport->ClearRequestFlags(); -} - -void ImGui::DestroyPlatformWindows() -{ - // We call the destroy window on every viewport (including the main viewport, index 0) to give a chance to the backend - // to clear any data they may have stored in e.g. PlatformUserData, RendererUserData. - // It is convenient for the platform backend code to store something in the main viewport, in order for e.g. the mouse handling - // code to operator a consistent manner. - // It is expected that the backend can handle calls to Renderer_DestroyWindow/Platform_DestroyWindow without - // crashing if it doesn't have data stored. - ImGuiContext& g = *GImGui; - for (int i = 0; i < g.Viewports.Size; i++) - DestroyPlatformWindow(g.Viewports[i]); -} - - -//----------------------------------------------------------------------------- -// [SECTION] DOCKING -//----------------------------------------------------------------------------- -// Docking: Internal Types -// Docking: Forward Declarations -// Docking: ImGuiDockContext -// Docking: ImGuiDockContext Docking/Undocking functions -// Docking: ImGuiDockNode -// Docking: ImGuiDockNode Tree manipulation functions -// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport) -// Docking: Builder Functions -// Docking: Begin/End Support Functions (called from Begin/End) -// Docking: Settings -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// Typical Docking call flow: (root level is generally public API): -//----------------------------------------------------------------------------- -// - NewFrame() new dear imgui frame -// | DockContextNewFrameUpdateUndocking() - process queued undocking requests -// | - DockContextProcessUndockWindow() - process one window undocking request -// | - DockContextProcessUndockNode() - process one whole node undocking request -// | DockContextNewFrameUpdateUndocking() - process queue docking requests, create floating dock nodes -// | - update g.HoveredDockNode - [debug] update node hovered by mouse -// | - DockContextProcessDock() - process one docking request -// | - DockNodeUpdate() -// | - DockNodeUpdateForRootNode() -// | - DockNodeUpdateFlagsAndCollapse() -// | - DockNodeFindInfo() -// | - destroy unused node or tab bar -// | - create dock node host window -// | - Begin() etc. -// | - DockNodeStartMouseMovingWindow() -// | - DockNodeTreeUpdatePosSize() -// | - DockNodeTreeUpdateSplitter() -// | - draw node background -// | - DockNodeUpdateTabBar() - create/update tab bar for a docking node -// | - DockNodeAddTabBar() -// | - DockNodeUpdateWindowMenu() -// | - DockNodeCalcTabBarLayout() -// | - BeginTabBarEx() -// | - TabItemEx() calls -// | - EndTabBar() -// | - BeginDockableDragDropTarget() -// | - DockNodeUpdate() - recurse into child nodes... -//----------------------------------------------------------------------------- -// - DockSpace() user submit a dockspace into a window -// | Begin(Child) - create a child window -// | DockNodeUpdate() - call main dock node update function -// | End(Child) -// | ItemSize() -//----------------------------------------------------------------------------- -// - Begin() -// | BeginDocked() -// | BeginDockableDragDropSource() -// | BeginDockableDragDropTarget() -// | - DockNodePreviewDockRender() -//----------------------------------------------------------------------------- -// - EndFrame() -// | DockContextEndFrame() -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// Docking: Internal Types -//----------------------------------------------------------------------------- -// - ImGuiDockRequestType -// - ImGuiDockRequest -// - ImGuiDockPreviewData -// - ImGuiDockNodeSettings -// - ImGuiDockContext -//----------------------------------------------------------------------------- - -enum ImGuiDockRequestType -{ - ImGuiDockRequestType_None = 0, - ImGuiDockRequestType_Dock, - ImGuiDockRequestType_Undock, - ImGuiDockRequestType_Split // Split is the same as Dock but without a DockPayload -}; - -struct ImGuiDockRequest -{ - ImGuiDockRequestType Type; - ImGuiWindow* DockTargetWindow; // Destination/Target Window to dock into (may be a loose window or a DockNode, might be NULL in which case DockTargetNode cannot be NULL) - ImGuiDockNode* DockTargetNode; // Destination/Target Node to dock into - ImGuiWindow* DockPayload; // Source/Payload window to dock (may be a loose window or a DockNode), [Optional] - ImGuiDir DockSplitDir; - float DockSplitRatio; - bool DockSplitOuter; - ImGuiWindow* UndockTargetWindow; - ImGuiDockNode* UndockTargetNode; - - ImGuiDockRequest() - { - Type = ImGuiDockRequestType_None; - DockTargetWindow = DockPayload = UndockTargetWindow = NULL; - DockTargetNode = UndockTargetNode = NULL; - DockSplitDir = ImGuiDir_None; - DockSplitRatio = 0.5f; - DockSplitOuter = false; - } -}; - -struct ImGuiDockPreviewData -{ - ImGuiDockNode FutureNode; - bool IsDropAllowed; - bool IsCenterAvailable; - bool IsSidesAvailable; // Hold your breath, grammar freaks.. - bool IsSplitDirExplicit; // Set when hovered the drop rect (vs. implicit SplitDir==None when hovered the window) - ImGuiDockNode* SplitNode; - ImGuiDir SplitDir; - float SplitRatio; - ImRect DropRectsDraw[ImGuiDir_COUNT + 1]; // May be slightly different from hit-testing drop rects used in DockNodeCalcDropRects() - - ImGuiDockPreviewData() : FutureNode(0) { IsDropAllowed = IsCenterAvailable = IsSidesAvailable = IsSplitDirExplicit = false; SplitNode = NULL; SplitDir = ImGuiDir_None; SplitRatio = 0.f; for (int n = 0; n < IM_ARRAYSIZE(DropRectsDraw); n++) DropRectsDraw[n] = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); } -}; - -// Persistent Settings data, stored contiguously in SettingsNodes (sizeof() ~32 bytes) -struct ImGuiDockNodeSettings -{ - ImGuiID ID; - ImGuiID ParentNodeId; - ImGuiID ParentWindowId; - ImGuiID SelectedTabId; - signed char SplitAxis; - char Depth; - ImGuiDockNodeFlags Flags; // NB: We save individual flags one by one in ascii format (ImGuiDockNodeFlags_SavedFlagsMask_) - ImVec2ih Pos; - ImVec2ih Size; - ImVec2ih SizeRef; - ImGuiDockNodeSettings() { memset(this, 0, sizeof(*this)); SplitAxis = ImGuiAxis_None; } -}; - -//----------------------------------------------------------------------------- -// Docking: Forward Declarations -//----------------------------------------------------------------------------- - -namespace ImGui -{ - // ImGuiDockContext - static ImGuiDockNode* DockContextAddNode(ImGuiContext* ctx, ImGuiID id); - static void DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node); - static void DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node); - static void DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req); - static void DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref = true); - static void DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node); - static void DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx); - static ImGuiDockNode* DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id); - static ImGuiDockNode* DockContextBindNodeToWindow(ImGuiContext* ctx, ImGuiWindow* window); - static void DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count); - static void DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id); // Use root_id==0 to add all - - // ImGuiDockNode - static void DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, bool add_to_tab_bar); - static void DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* src_node); - static void DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node); - static ImGuiWindow* DockNodeFindWindowByID(ImGuiDockNode* node, ImGuiID id); - static void DockNodeApplyPosSizeToWindows(ImGuiDockNode* node); - static void DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id); - static void DockNodeHideHostWindow(ImGuiDockNode* node); - static void DockNodeUpdate(ImGuiDockNode* node); - static void DockNodeUpdateForRootNode(ImGuiDockNode* node); - static void DockNodeUpdateFlagsAndCollapse(ImGuiDockNode* node); - static void DockNodeUpdateHasCentralNodeChild(ImGuiDockNode* node); - static void DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window); - static void DockNodeAddTabBar(ImGuiDockNode* node); - static void DockNodeRemoveTabBar(ImGuiDockNode* node); - static ImGuiID DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar); - static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node); - static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window); - static bool DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* payload_window); - static void DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, ImGuiDockPreviewData* preview_data, bool is_explicit_target, bool is_outer_docking); - static void DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* payload_window, const ImGuiDockPreviewData* preview_data); - static void DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_window_menu_button_pos, ImVec2* out_close_button_pos); - static void DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired); - static bool DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir dir, ImRect& out_draw, bool outer_docking, ImVec2* test_mouse_pos); - static const char* DockNodeGetHostWindowTitle(ImGuiDockNode* node, char* buf, int buf_size) { ImFormatString(buf, buf_size, "##DockNode_%02X", node->ID); return buf; } - static int DockNodeGetTabOrder(ImGuiWindow* window); - - // ImGuiDockNode tree manipulations - static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node); - static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child); - static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, ImGuiDockNode* only_write_to_single_node = NULL); - static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node); - static ImGuiDockNode* DockNodeTreeFindVisibleNodeByPos(ImGuiDockNode* node, ImVec2 pos); - static ImGuiDockNode* DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node); - - // Settings - static void DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id); - static void DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_ids_count); - static ImGuiDockNodeSettings* DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID node_id); - static void DockSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*); - static void DockSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*); - static void* DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name); - static void DockSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line); - static void DockSettingsHandler_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf); -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockContext -//----------------------------------------------------------------------------- -// The lifetime model is different from the one of regular windows: we always create a ImGuiDockNode for each ImGuiDockNodeSettings, -// or we always hold the entire docking node tree. Nodes are frequently hidden, e.g. if the window(s) or child nodes they host are not active. -// At boot time only, we run a simple GC to remove nodes that have no references. -// Because dock node settings (which are small, contiguous structures) are always mirrored by their corresponding dock nodes (more complete structures), -// we can also very easily recreate the nodes from scratch given the settings data (this is what DockContextRebuild() does). -// This is convenient as docking reconfiguration can be implemented by mostly poking at the simpler settings data. -//----------------------------------------------------------------------------- -// - DockContextInitialize() -// - DockContextShutdown() -// - DockContextClearNodes() -// - DockContextRebuildNodes() -// - DockContextNewFrameUpdateUndocking() -// - DockContextNewFrameUpdateDocking() -// - DockContextEndFrame() -// - DockContextFindNodeByID() -// - DockContextBindNodeToWindow() -// - DockContextGenNodeID() -// - DockContextAddNode() -// - DockContextRemoveNode() -// - ImGuiDockContextPruneNodeData -// - DockContextPruneUnusedSettingsNodes() -// - DockContextBuildNodesFromSettings() -// - DockContextBuildAddWindowsToNodes() -//----------------------------------------------------------------------------- - -void ImGui::DockContextInitialize(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - - // Add .ini handle for persistent docking data - ImGuiSettingsHandler ini_handler; - ini_handler.TypeName = "Docking"; - ini_handler.TypeHash = ImHashStr("Docking"); - ini_handler.ClearAllFn = DockSettingsHandler_ClearAll; - ini_handler.ReadInitFn = DockSettingsHandler_ClearAll; // Also clear on read - ini_handler.ReadOpenFn = DockSettingsHandler_ReadOpen; - ini_handler.ReadLineFn = DockSettingsHandler_ReadLine; - ini_handler.ApplyAllFn = DockSettingsHandler_ApplyAll; - ini_handler.WriteAllFn = DockSettingsHandler_WriteAll; - g.SettingsHandlers.push_back(ini_handler); -} - -void ImGui::DockContextShutdown(ImGuiContext* ctx) -{ - ImGuiDockContext* dc = &ctx->DockContext; - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - IM_DELETE(node); -} - -void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_settings_refs) -{ - IM_UNUSED(ctx); - IM_ASSERT(ctx == GImGui); - DockBuilderRemoveNodeDockedWindows(root_id, clear_settings_refs); - DockBuilderRemoveNodeChildNodes(root_id); -} - -// [DEBUG] This function also acts as a defacto test to make sure we can rebuild from scratch without a glitch -// (Different from DockSettingsHandler_ClearAll() + DockSettingsHandler_ApplyAll() because this reuses current settings!) -void ImGui::DockContextRebuildNodes(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextRebuildNodes\n"); - SaveIniSettingsToMemory(); - ImGuiID root_id = 0; // Rebuild all - DockContextClearNodes(ctx, root_id, false); - DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size); - DockContextBuildAddWindowsToNodes(ctx, root_id); -} - -// Docking context update function, called by NewFrame() -void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - { - if (dc->Nodes.Data.Size > 0 || dc->Requests.Size > 0) - DockContextClearNodes(ctx, 0, true); - return; - } - - // Setting NoSplit at runtime merges all nodes - if (g.IO.ConfigDockingNoSplit) - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->IsRootNode() && node->IsSplitNode()) - { - DockBuilderRemoveNodeChildNodes(node->ID); - //dc->WantFullRebuild = true; - } - - // Process full rebuild -#if 0 - if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C))) - dc->WantFullRebuild = true; -#endif - if (dc->WantFullRebuild) - { - DockContextRebuildNodes(ctx); - dc->WantFullRebuild = false; - } - - // Process Undocking requests (we need to process them _before_ the UpdateMouseMovingWindowNewFrame call in NewFrame) - for (int n = 0; n < dc->Requests.Size; n++) - { - ImGuiDockRequest* req = &dc->Requests[n]; - if (req->Type == ImGuiDockRequestType_Undock && req->UndockTargetWindow) - DockContextProcessUndockWindow(ctx, req->UndockTargetWindow); - else if (req->Type == ImGuiDockRequestType_Undock && req->UndockTargetNode) - DockContextProcessUndockNode(ctx, req->UndockTargetNode); - } -} - -// Docking context update function, called by NewFrame() -void ImGui::DockContextNewFrameUpdateDocking(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - return; - - // [DEBUG] Store hovered dock node. - // We could in theory use DockNodeTreeFindVisibleNodeByPos() on the root host dock node, but using ->DockNode is a good shortcut. - // Note this is mostly a debug thing and isn't actually used for docking target, because docking involve more detailed filtering. - g.HoveredDockNode = NULL; - if (ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow) - { - if (hovered_window->DockNodeAsHost) - g.HoveredDockNode = DockNodeTreeFindVisibleNodeByPos(hovered_window->DockNodeAsHost, g.IO.MousePos); - else if (hovered_window->RootWindow->DockNode) - g.HoveredDockNode = hovered_window->RootWindow->DockNode; - } - - // Process Docking requests - for (int n = 0; n < dc->Requests.Size; n++) - if (dc->Requests[n].Type == ImGuiDockRequestType_Dock) - DockContextProcessDock(ctx, &dc->Requests[n]); - dc->Requests.resize(0); - - // Create windows for each automatic docking nodes - // We can have NULL pointers when we delete nodes, but because ID are recycled this should amortize nicely (and our node count will never be very high) - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->IsFloatingNode()) - DockNodeUpdate(node); -} - -void ImGui::DockContextEndFrame(ImGuiContext* ctx) -{ - // Draw backgrounds of node missing their window - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &g.DockContext; - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->LastFrameActive == g.FrameCount && node->IsVisible && node->HostWindow && node->IsLeafNode() && !node->IsBgDrawnThisFrame) - { - ImRect bg_rect(node->Pos + ImVec2(0.0f, GetFrameHeight()), node->Pos + node->Size); - ImDrawFlags bg_rounding_flags = CalcRoundingFlagsForRectInRect(bg_rect, node->HostWindow->Rect(), DOCKING_SPLITTER_SIZE); - node->HostWindow->DrawList->ChannelsSetCurrent(0); - node->HostWindow->DrawList->AddRectFilled(bg_rect.Min, bg_rect.Max, node->LastBgColor, node->HostWindow->WindowRounding, bg_rounding_flags); - } -} - -static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id) -{ - return (ImGuiDockNode*)ctx->DockContext.Nodes.GetVoidPtr(id); -} - -ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx) -{ - // Generate an ID for new node (the exact ID value doesn't matter as long as it is not already used) - // FIXME-OPT FIXME-DOCK: This is suboptimal, even if the node count is small enough not to be a worry.0 - // We should poke in ctx->Nodes to find a suitable ID faster. Even more so trivial that ctx->Nodes lookup is already sorted. - ImGuiID id = 0x0001; - while (DockContextFindNodeByID(ctx, id) != NULL) - id++; - return id; -} - -static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id) -{ - // Generate an ID for the new node (the exact ID value doesn't matter as long as it is not already used) and add the first window. - ImGuiContext& g = *ctx; - if (id == 0) - id = DockContextGenNodeID(ctx); - else - IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL); - - // We don't set node->LastFrameAlive on construction. Nodes are always created at all time to reflect .ini settings! - IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextAddNode 0x%08X\n", id); - ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id); - ctx->DockContext.Nodes.SetVoidPtr(node->ID, node); - return node; -} - -static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node, bool merge_sibling_into_parent_node) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - - IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextRemoveNode 0x%08X\n", node->ID); - IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node); - IM_ASSERT(node->ChildNodes[0] == NULL && node->ChildNodes[1] == NULL); - IM_ASSERT(node->Windows.Size == 0); - - if (node->HostWindow) - node->HostWindow->DockNodeAsHost = NULL; - - ImGuiDockNode* parent_node = node->ParentNode; - const bool merge = (merge_sibling_into_parent_node && parent_node != NULL); - if (merge) - { - IM_ASSERT(parent_node->ChildNodes[0] == node || parent_node->ChildNodes[1] == node); - ImGuiDockNode* sibling_node = (parent_node->ChildNodes[0] == node ? parent_node->ChildNodes[1] : parent_node->ChildNodes[0]); - DockNodeTreeMerge(&g, parent_node, sibling_node); - } - else - { - for (int n = 0; parent_node && n < IM_ARRAYSIZE(parent_node->ChildNodes); n++) - if (parent_node->ChildNodes[n] == node) - node->ParentNode->ChildNodes[n] = NULL; - dc->Nodes.SetVoidPtr(node->ID, NULL); - IM_DELETE(node); - } -} - -static int IMGUI_CDECL DockNodeComparerDepthMostFirst(const void* lhs, const void* rhs) -{ - const ImGuiDockNode* a = *(const ImGuiDockNode* const*)lhs; - const ImGuiDockNode* b = *(const ImGuiDockNode* const*)rhs; - return ImGui::DockNodeGetDepth(b) - ImGui::DockNodeGetDepth(a); -} - -// Pre C++0x doesn't allow us to use a function-local type (without linkage) as template parameter, so we moved this here. -struct ImGuiDockContextPruneNodeData -{ - int CountWindows, CountChildWindows, CountChildNodes; - ImGuiID RootId; - ImGuiDockContextPruneNodeData() { CountWindows = CountChildWindows = CountChildNodes = 0; RootId = 0; } -}; - -// Garbage collect unused nodes (run once at init time) -static void ImGui::DockContextPruneUnusedSettingsNodes(ImGuiContext* ctx) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - IM_ASSERT(g.Windows.Size == 0); - - ImPool pool; - pool.Reserve(dc->NodesSettings.Size); - - // Count child nodes and compute RootID - for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++) - { - ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n]; - ImGuiDockContextPruneNodeData* parent_data = settings->ParentNodeId ? pool.GetByKey(settings->ParentNodeId) : 0; - pool.GetOrAddByKey(settings->ID)->RootId = parent_data ? parent_data->RootId : settings->ID; - if (settings->ParentNodeId) - pool.GetOrAddByKey(settings->ParentNodeId)->CountChildNodes++; - } - - // Count reference to dock ids from dockspaces - // We track the 'auto-DockNode <- manual-Window <- manual-DockSpace' in order to avoid 'auto-DockNode' being ditched by DockContextPruneUnusedSettingsNodes() - for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++) - { - ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n]; - if (settings->ParentWindowId != 0) - if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->ParentWindowId)) - if (window_settings->DockId) - if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(window_settings->DockId)) - data->CountChildNodes++; - } - - // Count reference to dock ids from window settings - // We guard against the possibility of an invalid .ini file (RootID may point to a missing node) - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (ImGuiID dock_id = settings->DockId) - if (ImGuiDockContextPruneNodeData* data = pool.GetByKey(dock_id)) - { - data->CountWindows++; - if (ImGuiDockContextPruneNodeData* data_root = (data->RootId == dock_id) ? data : pool.GetByKey(data->RootId)) - data_root->CountChildWindows++; - } - - // Prune - for (int settings_n = 0; settings_n < dc->NodesSettings.Size; settings_n++) - { - ImGuiDockNodeSettings* settings = &dc->NodesSettings[settings_n]; - ImGuiDockContextPruneNodeData* data = pool.GetByKey(settings->ID); - if (data->CountWindows > 1) - continue; - ImGuiDockContextPruneNodeData* data_root = (data->RootId == settings->ID) ? data : pool.GetByKey(data->RootId); - - bool remove = false; - remove |= (data->CountWindows == 1 && settings->ParentNodeId == 0 && data->CountChildNodes == 0 && !(settings->Flags & ImGuiDockNodeFlags_CentralNode)); // Floating root node with only 1 window - remove |= (data->CountWindows == 0 && settings->ParentNodeId == 0 && data->CountChildNodes == 0); // Leaf nodes with 0 window - remove |= (data_root->CountChildWindows == 0); - if (remove) - { - IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextPruneUnusedSettingsNodes: Prune 0x%08X\n", settings->ID); - DockSettingsRemoveNodeReferences(&settings->ID, 1); - settings->ID = 0; - } - } -} - -static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count) -{ - // Build nodes - for (int node_n = 0; node_n < node_settings_count; node_n++) - { - ImGuiDockNodeSettings* settings = &node_settings_array[node_n]; - if (settings->ID == 0) - continue; - ImGuiDockNode* node = DockContextAddNode(ctx, settings->ID); - node->ParentNode = settings->ParentNodeId ? DockContextFindNodeByID(ctx, settings->ParentNodeId) : NULL; - node->Pos = ImVec2(settings->Pos.x, settings->Pos.y); - node->Size = ImVec2(settings->Size.x, settings->Size.y); - node->SizeRef = ImVec2(settings->SizeRef.x, settings->SizeRef.y); - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_DockNode; - if (node->ParentNode && node->ParentNode->ChildNodes[0] == NULL) - node->ParentNode->ChildNodes[0] = node; - else if (node->ParentNode && node->ParentNode->ChildNodes[1] == NULL) - node->ParentNode->ChildNodes[1] = node; - node->SelectedTabId = settings->SelectedTabId; - node->SplitAxis = (ImGuiAxis)settings->SplitAxis; - node->SetLocalFlags(settings->Flags & ImGuiDockNodeFlags_SavedFlagsMask_); - - // Bind host window immediately if it already exist (in case of a rebuild) - // This is useful as the RootWindowForTitleBarHighlight links necessary to highlight the currently focused node requires node->HostWindow to be set. - char host_window_title[20]; - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - node->HostWindow = FindWindowByName(DockNodeGetHostWindowTitle(root_node, host_window_title, IM_ARRAYSIZE(host_window_title))); - } -} - -void ImGui::DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id) -{ - // Rebind all windows to nodes (they can also lazily rebind but we'll have a visible glitch during the first frame) - ImGuiContext& g = *ctx; - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - if (window->DockId == 0 || window->LastFrameActive < g.FrameCount - 1) - continue; - if (window->DockNode != NULL) - continue; - - ImGuiDockNode* node = DockContextFindNodeByID(ctx, window->DockId); - IM_ASSERT(node != NULL); // This should have been called after DockContextBuildNodesFromSettings() - if (root_id == 0 || DockNodeGetRootNode(node)->ID == root_id) - DockNodeAddWindow(node, window, true); - } -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockContext Docking/Undocking functions -//----------------------------------------------------------------------------- -// - DockContextQueueDock() -// - DockContextQueueUndockWindow() -// - DockContextQueueUndockNode() -// - DockContextQueueNotifyRemovedNode() -// - DockContextProcessDock() -// - DockContextProcessUndockWindow() -// - DockContextProcessUndockNode() -// - DockContextCalcDropPosForDocking() -//----------------------------------------------------------------------------- - -void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer) -{ - IM_ASSERT(target != payload); - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Dock; - req.DockTargetWindow = target; - req.DockTargetNode = target_node; - req.DockPayload = payload; - req.DockSplitDir = split_dir; - req.DockSplitRatio = split_ratio; - req.DockSplitOuter = split_outer; - ctx->DockContext.Requests.push_back(req); -} - -void ImGui::DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window) -{ - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Undock; - req.UndockTargetWindow = window; - ctx->DockContext.Requests.push_back(req); -} - -void ImGui::DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node) -{ - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Undock; - req.UndockTargetNode = node; - ctx->DockContext.Requests.push_back(req); -} - -void ImGui::DockContextQueueNotifyRemovedNode(ImGuiContext* ctx, ImGuiDockNode* node) -{ - ImGuiDockContext* dc = &ctx->DockContext; - for (int n = 0; n < dc->Requests.Size; n++) - if (dc->Requests[n].DockTargetNode == node) - dc->Requests[n].Type = ImGuiDockRequestType_None; -} - -void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req) -{ - IM_ASSERT((req->Type == ImGuiDockRequestType_Dock && req->DockPayload != NULL) || (req->Type == ImGuiDockRequestType_Split && req->DockPayload == NULL)); - IM_ASSERT(req->DockTargetWindow != NULL || req->DockTargetNode != NULL); - - ImGuiContext& g = *ctx; - IM_UNUSED(g); - - ImGuiWindow* payload_window = req->DockPayload; // Optional - ImGuiWindow* target_window = req->DockTargetWindow; - ImGuiDockNode* node = req->DockTargetNode; - if (payload_window) - IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextProcessDock node 0x%08X target '%s' dock window '%s', split_dir %d\n", node ? node->ID : 0, target_window ? target_window->Name : "NULL", payload_window ? payload_window->Name : "NULL", req->DockSplitDir); - else - IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextProcessDock node 0x%08X, split_dir %d\n", node ? node->ID : 0, req->DockSplitDir); - - // Decide which Tab will be selected at the end of the operation - ImGuiID next_selected_id = 0; - ImGuiDockNode* payload_node = NULL; - if (payload_window) - { - payload_node = payload_window->DockNodeAsHost; - payload_window->DockNodeAsHost = NULL; // Important to clear this as the node will have its life as a child which might be merged/deleted later. - if (payload_node && payload_node->IsLeafNode()) - next_selected_id = payload_node->TabBar->NextSelectedTabId ? payload_node->TabBar->NextSelectedTabId : payload_node->TabBar->SelectedTabId; - if (payload_node == NULL) - next_selected_id = payload_window->TabId; - } - - // FIXME-DOCK: When we are trying to dock an existing single-window node into a loose window, transfer Node ID as well - // When processing an interactive split, usually LastFrameAlive will be < g.FrameCount. But DockBuilder operations can make it ==. - if (node) - IM_ASSERT(node->LastFrameAlive <= g.FrameCount); - if (node && target_window && node == target_window->DockNodeAsHost) - IM_ASSERT(node->Windows.Size > 0 || node->IsSplitNode() || node->IsCentralNode()); - - // Create new node and add existing window to it - if (node == NULL) - { - node = DockContextAddNode(ctx, 0); - node->Pos = target_window->Pos; - node->Size = target_window->Size; - if (target_window->DockNodeAsHost == NULL) - { - DockNodeAddWindow(node, target_window, true); - node->TabBar->Tabs[0].Flags &= ~ImGuiTabItemFlags_Unsorted; - target_window->DockIsActive = true; - } - } - - ImGuiDir split_dir = req->DockSplitDir; - if (split_dir != ImGuiDir_None) - { - // Split into two, one side will be our payload node unless we are dropping a loose window - const ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - const int split_inheritor_child_idx = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0; // Current contents will be moved to the opposite side - const float split_ratio = req->DockSplitRatio; - DockNodeTreeSplit(ctx, node, split_axis, split_inheritor_child_idx, split_ratio, payload_node); // payload_node may be NULL here! - ImGuiDockNode* new_node = node->ChildNodes[split_inheritor_child_idx ^ 1]; - new_node->HostWindow = node->HostWindow; - node = new_node; - } - node->SetLocalFlags(node->LocalFlags & ~ImGuiDockNodeFlags_HiddenTabBar); - - if (node != payload_node) - { - // Create tab bar before we call DockNodeMoveWindows (which would attempt to move the old tab-bar, which would lead us to payload tabs wrongly appearing before target tabs!) - if (node->Windows.Size > 0 && node->TabBar == NULL) - { - DockNodeAddTabBar(node); - for (int n = 0; n < node->Windows.Size; n++) - TabBarAddTab(node->TabBar, ImGuiTabItemFlags_None, node->Windows[n]); - } - - if (payload_node != NULL) - { - // Transfer full payload node (with 1+ child windows or child nodes) - if (payload_node->IsSplitNode()) - { - if (node->Windows.Size > 0) - { - // We can dock a split payload into a node that already has windows _only_ if our payload is a node tree with a single visible node. - // In this situation, we move the windows of the target node into the currently visible node of the payload. - // This allows us to preserve some of the underlying dock tree settings nicely. - IM_ASSERT(payload_node->OnlyNodeWithWindows != NULL); // The docking should have been blocked by DockNodePreviewDockSetup() early on and never submitted. - ImGuiDockNode* visible_node = payload_node->OnlyNodeWithWindows; - if (visible_node->TabBar) - IM_ASSERT(visible_node->TabBar->Tabs.Size > 0); - DockNodeMoveWindows(node, visible_node); - DockNodeMoveWindows(visible_node, node); - DockSettingsRenameNodeReferences(node->ID, visible_node->ID); - } - if (node->IsCentralNode()) - { - // Central node property needs to be moved to a leaf node, pick the last focused one. - // FIXME-DOCK: If we had to transfer other flags here, what would the policy be? - ImGuiDockNode* last_focused_node = DockContextFindNodeByID(ctx, payload_node->LastFocusedNodeId); - IM_ASSERT(last_focused_node != NULL); - ImGuiDockNode* last_focused_root_node = DockNodeGetRootNode(last_focused_node); - IM_ASSERT(last_focused_root_node == DockNodeGetRootNode(payload_node)); - last_focused_node->SetLocalFlags(last_focused_node->LocalFlags | ImGuiDockNodeFlags_CentralNode); - node->SetLocalFlags(node->LocalFlags & ~ImGuiDockNodeFlags_CentralNode); - last_focused_root_node->CentralNode = last_focused_node; - } - - IM_ASSERT(node->Windows.Size == 0); - DockNodeMoveChildNodes(node, payload_node); - } - else - { - const ImGuiID payload_dock_id = payload_node->ID; - DockNodeMoveWindows(node, payload_node); - DockSettingsRenameNodeReferences(payload_dock_id, node->ID); - } - DockContextRemoveNode(ctx, payload_node, true); - } - else if (payload_window) - { - // Transfer single window - const ImGuiID payload_dock_id = payload_window->DockId; - node->VisibleWindow = payload_window; - DockNodeAddWindow(node, payload_window, true); - if (payload_dock_id != 0) - DockSettingsRenameNodeReferences(payload_dock_id, node->ID); - } - } - else - { - // When docking a floating single window node we want to reevaluate auto-hiding of the tab bar - node->WantHiddenTabBarUpdate = true; - } - - // Update selection immediately - if (ImGuiTabBar* tab_bar = node->TabBar) - tab_bar->NextSelectedTabId = next_selected_id; - MarkIniSettingsDirty(); -} - -// Problem: -// Undocking a large (~full screen) window would leave it so large that the bottom right sizing corner would more -// than likely be off the screen and the window would be hard to resize to fit on screen. This can be particularly problematic -// with 'ConfigWindowsMoveFromTitleBarOnly=true' and/or with 'ConfigWindowsResizeFromEdges=false' as well (the later can be -// due to missing ImGuiBackendFlags_HasMouseCursors backend flag). -// Solution: -// When undocking a window we currently force its maximum size to 90% of the host viewport or monitor. -// Reevaluate this when we implement preserving docked/undocked size ("docking_wip/undocked_size" branch). -static ImVec2 FixLargeWindowsWhenUndocking(const ImVec2& size, ImGuiViewport* ref_viewport) -{ - if (ref_viewport == NULL) - return size; - - ImGuiContext& g = *GImGui; - ImVec2 max_size = ImFloor(ref_viewport->WorkSize * 0.90f); - if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable) - { - const ImGuiPlatformMonitor* monitor = ImGui::GetViewportPlatformMonitor(ref_viewport); - max_size = ImFloor(monitor->WorkSize * 0.90f); - } - return ImMin(size, max_size); -} - -void ImGui::DockContextProcessUndockWindow(ImGuiContext* ctx, ImGuiWindow* window, bool clear_persistent_docking_ref) -{ - ImGuiContext& g = *ctx; - IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextProcessUndockWindow window '%s', clear_persistent_docking_ref = %d\n", window->Name, clear_persistent_docking_ref); - if (window->DockNode) - DockNodeRemoveWindow(window->DockNode, window, clear_persistent_docking_ref ? 0 : window->DockId); - else - window->DockId = 0; - window->Collapsed = false; - window->DockIsActive = false; - window->DockNodeIsVisible = window->DockTabIsVisible = false; - window->Size = window->SizeFull = FixLargeWindowsWhenUndocking(window->SizeFull, window->Viewport); - - MarkIniSettingsDirty(); -} - -void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node) -{ - ImGuiContext& g = *ctx; - IMGUI_DEBUG_LOG_DOCKING("[docking] DockContextProcessUndockNode node %08X\n", node->ID); - IM_ASSERT(node->IsLeafNode()); - IM_ASSERT(node->Windows.Size >= 1); - - if (node->IsRootNode() || node->IsCentralNode()) - { - // In the case of a root node or central node, the node will have to stay in place. Create a new node to receive the payload. - ImGuiDockNode* new_node = DockContextAddNode(ctx, 0); - new_node->Pos = node->Pos; - new_node->Size = node->Size; - new_node->SizeRef = node->SizeRef; - DockNodeMoveWindows(new_node, node); - DockSettingsRenameNodeReferences(node->ID, new_node->ID); - for (int n = 0; n < new_node->Windows.Size; n++) - { - ImGuiWindow* window = new_node->Windows[n]; - window->Flags &= ~ImGuiWindowFlags_ChildWindow; - if (window->ParentWindow) - window->ParentWindow->DC.ChildWindows.find_erase(window); - UpdateWindowParentAndRootLinks(window, window->Flags, NULL); - } - node = new_node; - } - else - { - // Otherwise extract our node and merge our sibling back into the parent node. - IM_ASSERT(node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node); - int index_in_parent = (node->ParentNode->ChildNodes[0] == node) ? 0 : 1; - node->ParentNode->ChildNodes[index_in_parent] = NULL; - DockNodeTreeMerge(ctx, node->ParentNode, node->ParentNode->ChildNodes[index_in_parent ^ 1]); - node->ParentNode->AuthorityForViewport = ImGuiDataAuthority_Window; // The node that stays in place keeps the viewport, so our newly dragged out node will create a new viewport - node->ParentNode = NULL; - } - node->AuthorityForPos = node->AuthorityForSize = ImGuiDataAuthority_DockNode; - node->Size = FixLargeWindowsWhenUndocking(node->Size, node->Windows[0]->Viewport); - node->WantMouseMove = true; - MarkIniSettingsDirty(); -} - -// This is mostly used for automation. -bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos) -{ - // In DockNodePreviewDockSetup() for a root central node instead of showing both "inner" and "outer" drop rects - // (which would be functionally identical) we only show the outer one. Reflect this here. - if (target_node && target_node->ParentNode == NULL && target_node->IsCentralNode() && split_dir != ImGuiDir_None) - split_outer = true; - ImGuiDockPreviewData split_data; - DockNodePreviewDockSetup(target, target_node, payload, &split_data, false, split_outer); - if (split_data.DropRectsDraw[split_dir+1].IsInverted()) - return false; - *out_pos = split_data.DropRectsDraw[split_dir+1].GetCenter(); - return true; -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockNode -//----------------------------------------------------------------------------- -// - DockNodeGetTabOrder() -// - DockNodeAddWindow() -// - DockNodeRemoveWindow() -// - DockNodeMoveChildNodes() -// - DockNodeMoveWindows() -// - DockNodeApplyPosSizeToWindows() -// - DockNodeHideHostWindow() -// - ImGuiDockNodeFindInfoResults -// - DockNodeFindInfo() -// - DockNodeFindWindowByID() -// - DockNodeUpdateFlagsAndCollapse() -// - DockNodeUpdateHasCentralNodeFlag() -// - DockNodeUpdateVisibleFlag() -// - DockNodeStartMouseMovingWindow() -// - DockNodeUpdate() -// - DockNodeUpdateWindowMenu() -// - DockNodeBeginAmendTabBar() -// - DockNodeEndAmendTabBar() -// - DockNodeUpdateTabBar() -// - DockNodeAddTabBar() -// - DockNodeRemoveTabBar() -// - DockNodeIsDropAllowedOne() -// - DockNodeIsDropAllowed() -// - DockNodeCalcTabBarLayout() -// - DockNodeCalcSplitRects() -// - DockNodeCalcDropRectsAndTestMousePos() -// - DockNodePreviewDockSetup() -// - DockNodePreviewDockRender() -//----------------------------------------------------------------------------- - -ImGuiDockNode::ImGuiDockNode(ImGuiID id) -{ - ID = id; - SharedFlags = LocalFlags = LocalFlagsInWindows = MergedFlags = ImGuiDockNodeFlags_None; - ParentNode = ChildNodes[0] = ChildNodes[1] = NULL; - TabBar = NULL; - SplitAxis = ImGuiAxis_None; - - State = ImGuiDockNodeState_Unknown; - LastBgColor = IM_COL32_WHITE; - HostWindow = VisibleWindow = NULL; - CentralNode = OnlyNodeWithWindows = NULL; - CountNodeWithWindows = 0; - LastFrameAlive = LastFrameActive = LastFrameFocused = -1; - LastFocusedNodeId = 0; - SelectedTabId = 0; - WantCloseTabId = 0; - AuthorityForPos = AuthorityForSize = ImGuiDataAuthority_DockNode; - AuthorityForViewport = ImGuiDataAuthority_Auto; - IsVisible = true; - IsFocused = HasCloseButton = HasWindowMenuButton = HasCentralNodeChild = false; - IsBgDrawnThisFrame = false; - WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false; -} - -ImGuiDockNode::~ImGuiDockNode() -{ - IM_DELETE(TabBar); - TabBar = NULL; - ChildNodes[0] = ChildNodes[1] = NULL; -} - -int ImGui::DockNodeGetTabOrder(ImGuiWindow* window) -{ - ImGuiTabBar* tab_bar = window->DockNode->TabBar; - if (tab_bar == NULL) - return -1; - ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, window->TabId); - return tab ? tab_bar->GetTabOrder(tab) : -1; -} - -static void DockNodeHideWindowDuringHostWindowCreation(ImGuiWindow* window) -{ - window->Hidden = true; - window->HiddenFramesCanSkipItems = window->Active ? 1 : 2; -} - -static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, bool add_to_tab_bar) -{ - ImGuiContext& g = *GImGui; (void)g; - if (window->DockNode) - { - // Can overwrite an existing window->DockNode (e.g. pointing to a disabled DockSpace node) - IM_ASSERT(window->DockNode->ID != node->ID); - DockNodeRemoveWindow(window->DockNode, window, 0); - } - IM_ASSERT(window->DockNode == NULL || window->DockNodeAsHost == NULL); - IMGUI_DEBUG_LOG_DOCKING("[docking] DockNodeAddWindow node 0x%08X window '%s'\n", node->ID, window->Name); - - // If more than 2 windows appeared on the same frame leading to the creation of a new hosting window, - // we'll hide windows until the host window is ready. Hide the 1st window after its been output (so it is not visible for one frame). - // We will call DockNodeHideWindowDuringHostWindowCreation() on ourselves in Begin() - if (node->HostWindow == NULL && node->Windows.Size == 1 && node->Windows[0]->WasActive == false) - DockNodeHideWindowDuringHostWindowCreation(node->Windows[0]); - - node->Windows.push_back(window); - node->WantHiddenTabBarUpdate = true; - window->DockNode = node; - window->DockId = node->ID; - window->DockIsActive = (node->Windows.Size > 1); - window->DockTabWantClose = false; - - // When reactivating a node with one or two loose window, the window pos/size/viewport are authoritative over the node storage. - // In particular it is important we init the viewport from the first window so we don't create two viewports and drop one. - if (node->HostWindow == NULL && node->IsFloatingNode()) - { - if (node->AuthorityForPos == ImGuiDataAuthority_Auto) - node->AuthorityForPos = ImGuiDataAuthority_Window; - if (node->AuthorityForSize == ImGuiDataAuthority_Auto) - node->AuthorityForSize = ImGuiDataAuthority_Window; - if (node->AuthorityForViewport == ImGuiDataAuthority_Auto) - node->AuthorityForViewport = ImGuiDataAuthority_Window; - } - - // Add to tab bar if requested - if (add_to_tab_bar) - { - if (node->TabBar == NULL) - { - DockNodeAddTabBar(node); - node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabId; - - // Add existing windows - for (int n = 0; n < node->Windows.Size - 1; n++) - TabBarAddTab(node->TabBar, ImGuiTabItemFlags_None, node->Windows[n]); - } - TabBarAddTab(node->TabBar, ImGuiTabItemFlags_Unsorted, window); - } - - DockNodeUpdateVisibleFlag(node); - - // Update this without waiting for the next time we Begin() in the window, so our host window will have the proper title bar color on its first frame. - if (node->HostWindow) - UpdateWindowParentAndRootLinks(window, window->Flags | ImGuiWindowFlags_ChildWindow, node->HostWindow); -} - -static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(window->DockNode == node); - //IM_ASSERT(window->RootWindowDockTree == node->HostWindow); - //IM_ASSERT(window->LastFrameActive < g.FrameCount); // We may call this from Begin() - IM_ASSERT(save_dock_id == 0 || save_dock_id == node->ID); - IMGUI_DEBUG_LOG_DOCKING("[docking] DockNodeRemoveWindow node 0x%08X window '%s'\n", node->ID, window->Name); - - window->DockNode = NULL; - window->DockIsActive = window->DockTabWantClose = false; - window->DockId = save_dock_id; - window->Flags &= ~ImGuiWindowFlags_ChildWindow; - if (window->ParentWindow) - window->ParentWindow->DC.ChildWindows.find_erase(window); - UpdateWindowParentAndRootLinks(window, window->Flags, NULL); // Update immediately - - // Remove window - bool erased = false; - for (int n = 0; n < node->Windows.Size; n++) - if (node->Windows[n] == window) - { - node->Windows.erase(node->Windows.Data + n); - erased = true; - break; - } - if (!erased) - IM_ASSERT(erased); - if (node->VisibleWindow == window) - node->VisibleWindow = NULL; - - // Remove tab and possibly tab bar - node->WantHiddenTabBarUpdate = true; - if (node->TabBar) - { - TabBarRemoveTab(node->TabBar, window->TabId); - const int tab_count_threshold_for_tab_bar = node->IsCentralNode() ? 1 : 2; - if (node->Windows.Size < tab_count_threshold_for_tab_bar) - DockNodeRemoveTabBar(node); - } - - if (node->Windows.Size == 0 && !node->IsCentralNode() && !node->IsDockSpace() && window->DockId != node->ID) - { - // Automatic dock node delete themselves if they are not holding at least one tab - DockContextRemoveNode(&g, node, true); - return; - } - - if (node->Windows.Size == 1 && !node->IsCentralNode() && node->HostWindow) - { - ImGuiWindow* remaining_window = node->Windows[0]; - if (node->HostWindow->ViewportOwned && node->IsRootNode()) - { - // Transfer viewport back to the remaining loose window - IMGUI_DEBUG_LOG_VIEWPORT("[viewport] Node %08X transfer Viewport %08X=>%08X for Window '%s'\n", node->ID, node->HostWindow->Viewport->ID, remaining_window->ID, remaining_window->Name); - IM_ASSERT(node->HostWindow->Viewport->Window == node->HostWindow); - node->HostWindow->Viewport->Window = remaining_window; - node->HostWindow->Viewport->ID = remaining_window->ID; - } - remaining_window->Collapsed = node->HostWindow->Collapsed; - } - - // Update visibility immediately is required so the DockNodeUpdateRemoveInactiveChilds() processing can reflect changes up the tree - DockNodeUpdateVisibleFlag(node); -} - -static void ImGui::DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode* src_node) -{ - IM_ASSERT(dst_node->Windows.Size == 0); - dst_node->ChildNodes[0] = src_node->ChildNodes[0]; - dst_node->ChildNodes[1] = src_node->ChildNodes[1]; - if (dst_node->ChildNodes[0]) - dst_node->ChildNodes[0]->ParentNode = dst_node; - if (dst_node->ChildNodes[1]) - dst_node->ChildNodes[1]->ParentNode = dst_node; - dst_node->SplitAxis = src_node->SplitAxis; - dst_node->SizeRef = src_node->SizeRef; - src_node->ChildNodes[0] = src_node->ChildNodes[1] = NULL; -} - -static void ImGui::DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* src_node) -{ - // Insert tabs in the same orders as currently ordered (node->Windows isn't ordered) - IM_ASSERT(src_node && dst_node && dst_node != src_node); - ImGuiTabBar* src_tab_bar = src_node->TabBar; - if (src_tab_bar != NULL) - IM_ASSERT(src_node->Windows.Size <= src_node->TabBar->Tabs.Size); - - // If the dst_node is empty we can just move the entire tab bar (to preserve selection, scrolling, etc.) - bool move_tab_bar = (src_tab_bar != NULL) && (dst_node->TabBar == NULL); - if (move_tab_bar) - { - dst_node->TabBar = src_node->TabBar; - src_node->TabBar = NULL; - } - - for (int n = 0; n < src_node->Windows.Size; n++) - { - // DockNode's TabBar may have non-window Tabs manually appended by user - if (ImGuiWindow* window = src_tab_bar ? src_tab_bar->Tabs[n].Window : src_node->Windows[n]) - { - window->DockNode = NULL; - window->DockIsActive = false; - DockNodeAddWindow(dst_node, window, move_tab_bar ? false : true); - } - } - src_node->Windows.clear(); - - if (!move_tab_bar && src_node->TabBar) - { - if (dst_node->TabBar) - dst_node->TabBar->SelectedTabId = src_node->TabBar->SelectedTabId; - DockNodeRemoveTabBar(src_node); - } -} - -static void ImGui::DockNodeApplyPosSizeToWindows(ImGuiDockNode* node) -{ - for (int n = 0; n < node->Windows.Size; n++) - { - SetWindowPos(node->Windows[n], node->Pos, ImGuiCond_Always); // We don't assign directly to Pos because it can break the calculation of SizeContents on next frame - SetWindowSize(node->Windows[n], node->Size, ImGuiCond_Always); - } -} - -static void ImGui::DockNodeHideHostWindow(ImGuiDockNode* node) -{ - if (node->HostWindow) - { - if (node->HostWindow->DockNodeAsHost == node) - node->HostWindow->DockNodeAsHost = NULL; - node->HostWindow = NULL; - } - - if (node->Windows.Size == 1) - { - node->VisibleWindow = node->Windows[0]; - node->Windows[0]->DockIsActive = false; - } - - if (node->TabBar) - DockNodeRemoveTabBar(node); -} - -// Search function called once by root node in DockNodeUpdate() -struct ImGuiDockNodeTreeInfo -{ - ImGuiDockNode* CentralNode; - ImGuiDockNode* FirstNodeWithWindows; - int CountNodesWithWindows; - //ImGuiWindowClass WindowClassForMerges; - - ImGuiDockNodeTreeInfo() { memset(this, 0, sizeof(*this)); } -}; - -static void DockNodeFindInfo(ImGuiDockNode* node, ImGuiDockNodeTreeInfo* info) -{ - if (node->Windows.Size > 0) - { - if (info->FirstNodeWithWindows == NULL) - info->FirstNodeWithWindows = node; - info->CountNodesWithWindows++; - } - if (node->IsCentralNode()) - { - IM_ASSERT(info->CentralNode == NULL); // Should be only one - IM_ASSERT(node->IsLeafNode() && "If you get this assert: please submit .ini file + repro of actions leading to this."); - info->CentralNode = node; - } - if (info->CountNodesWithWindows > 1 && info->CentralNode != NULL) - return; - if (node->ChildNodes[0]) - DockNodeFindInfo(node->ChildNodes[0], info); - if (node->ChildNodes[1]) - DockNodeFindInfo(node->ChildNodes[1], info); -} - -static ImGuiWindow* ImGui::DockNodeFindWindowByID(ImGuiDockNode* node, ImGuiID id) -{ - IM_ASSERT(id != 0); - for (int n = 0; n < node->Windows.Size; n++) - if (node->Windows[n]->ID == id) - return node->Windows[n]; - return NULL; -} - -// - Remove inactive windows/nodes. -// - Update visibility flag. -static void ImGui::DockNodeUpdateFlagsAndCollapse(ImGuiDockNode* node) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(node->ParentNode == NULL || node->ParentNode->ChildNodes[0] == node || node->ParentNode->ChildNodes[1] == node); - - // Inherit most flags - if (node->ParentNode) - node->SharedFlags = node->ParentNode->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; - - // Recurse into children - // There is the possibility that one of our child becoming empty will delete itself and moving its sibling contents into 'node'. - // If 'node->ChildNode[0]' delete itself, then 'node->ChildNode[1]->Windows' will be moved into 'node' - // If 'node->ChildNode[1]' delete itself, then 'node->ChildNode[0]->Windows' will be moved into 'node' and the "remove inactive windows" loop will have run twice on those windows (harmless) - node->HasCentralNodeChild = false; - if (node->ChildNodes[0]) - DockNodeUpdateFlagsAndCollapse(node->ChildNodes[0]); - if (node->ChildNodes[1]) - DockNodeUpdateFlagsAndCollapse(node->ChildNodes[1]); - - // Remove inactive windows, collapse nodes - // Merge node flags overrides stored in windows - node->LocalFlagsInWindows = ImGuiDockNodeFlags_None; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - IM_ASSERT(window->DockNode == node); - - bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount); - bool remove = false; - remove |= node_was_active && (window->LastFrameActive + 1 < g.FrameCount); - remove |= node_was_active && (node->WantCloseAll || node->WantCloseTabId == window->TabId) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument); // Submit all _expected_ closure from last frame - remove |= (window->DockTabWantClose); - if (remove) - { - window->DockTabWantClose = false; - if (node->Windows.Size == 1 && !node->IsCentralNode()) - { - DockNodeHideHostWindow(node); - node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow; - DockNodeRemoveWindow(node, window, node->ID); // Will delete the node so it'll be invalid on return - return; - } - DockNodeRemoveWindow(node, window, node->ID); - window_n--; - continue; - } - - // FIXME-DOCKING: Missing policies for conflict resolution, hence the "Experimental" tag on this. - //node->LocalFlagsInWindow &= ~window->WindowClass.DockNodeFlagsOverrideClear; - node->LocalFlagsInWindows |= window->WindowClass.DockNodeFlagsOverrideSet; - } - node->UpdateMergedFlags(); - - // Auto-hide tab bar option - ImGuiDockNodeFlags node_flags = node->MergedFlags; - if (node->WantHiddenTabBarUpdate && node->Windows.Size == 1 && (node_flags & ImGuiDockNodeFlags_AutoHideTabBar) && !node->IsHiddenTabBar()) - node->WantHiddenTabBarToggle = true; - node->WantHiddenTabBarUpdate = false; - - // Cancel toggling if we know our tab bar is enforced to be hidden at all times - if (node->WantHiddenTabBarToggle && node->VisibleWindow && (node->VisibleWindow->WindowClass.DockNodeFlagsOverrideSet & ImGuiDockNodeFlags_HiddenTabBar)) - node->WantHiddenTabBarToggle = false; - - // Apply toggles at a single point of the frame (here!) - if (node->Windows.Size > 1) - node->SetLocalFlags(node->LocalFlags & ~ImGuiDockNodeFlags_HiddenTabBar); - else if (node->WantHiddenTabBarToggle) - node->SetLocalFlags(node->LocalFlags ^ ImGuiDockNodeFlags_HiddenTabBar); - node->WantHiddenTabBarToggle = false; - - DockNodeUpdateVisibleFlag(node); -} - -// This is rarely called as DockNodeUpdateForRootNode() generally does it most frames. -static void ImGui::DockNodeUpdateHasCentralNodeChild(ImGuiDockNode* node) -{ - node->HasCentralNodeChild = false; - if (node->ChildNodes[0]) - DockNodeUpdateHasCentralNodeChild(node->ChildNodes[0]); - if (node->ChildNodes[1]) - DockNodeUpdateHasCentralNodeChild(node->ChildNodes[1]); - if (node->IsRootNode()) - { - ImGuiDockNode* mark_node = node->CentralNode; - while (mark_node) - { - mark_node->HasCentralNodeChild = true; - mark_node = mark_node->ParentNode; - } - } -} - -static void ImGui::DockNodeUpdateVisibleFlag(ImGuiDockNode* node) -{ - // Update visibility flag - bool is_visible = (node->ParentNode == NULL) ? node->IsDockSpace() : node->IsCentralNode(); - is_visible |= (node->Windows.Size > 0); - is_visible |= (node->ChildNodes[0] && node->ChildNodes[0]->IsVisible); - is_visible |= (node->ChildNodes[1] && node->ChildNodes[1]->IsVisible); - node->IsVisible = is_visible; -} - -static void ImGui::DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(node->WantMouseMove == true); - StartMouseMovingWindow(window); - g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - node->Pos; - g.MovingWindow = window; // If we are docked into a non moveable root window, StartMouseMovingWindow() won't set g.MovingWindow. Override that decision. - node->WantMouseMove = false; -} - -// Update CentralNode, OnlyNodeWithWindows, LastFocusedNodeID. Copy window class. -static void ImGui::DockNodeUpdateForRootNode(ImGuiDockNode* node) -{ - DockNodeUpdateFlagsAndCollapse(node); - - // - Setup central node pointers - // - Find if there's only a single visible window in the hierarchy (in which case we need to display a regular title bar -> FIXME-DOCK: that last part is not done yet!) - // Cannot merge this with DockNodeUpdateFlagsAndCollapse() because FirstNodeWithWindows is found after window removal and child collapsing - ImGuiDockNodeTreeInfo info; - DockNodeFindInfo(node, &info); - node->CentralNode = info.CentralNode; - node->OnlyNodeWithWindows = (info.CountNodesWithWindows == 1) ? info.FirstNodeWithWindows : NULL; - node->CountNodeWithWindows = info.CountNodesWithWindows; - if (node->LastFocusedNodeId == 0 && info.FirstNodeWithWindows != NULL) - node->LastFocusedNodeId = info.FirstNodeWithWindows->ID; - - // Copy the window class from of our first window so it can be used for proper dock filtering. - // When node has mixed windows, prioritize the class with the most constraint (DockingAllowUnclassed = false) as the reference to copy. - // FIXME-DOCK: We don't recurse properly, this code could be reworked to work from DockNodeUpdateScanRec. - if (ImGuiDockNode* first_node_with_windows = info.FirstNodeWithWindows) - { - node->WindowClass = first_node_with_windows->Windows[0]->WindowClass; - for (int n = 1; n < first_node_with_windows->Windows.Size; n++) - if (first_node_with_windows->Windows[n]->WindowClass.DockingAllowUnclassed == false) - { - node->WindowClass = first_node_with_windows->Windows[n]->WindowClass; - break; - } - } - - ImGuiDockNode* mark_node = node->CentralNode; - while (mark_node) - { - mark_node->HasCentralNodeChild = true; - mark_node = mark_node->ParentNode; - } -} - -static void DockNodeSetupHostWindow(ImGuiDockNode* node, ImGuiWindow* host_window) -{ - // Remove ourselves from any previous different host window - // This can happen if a user mistakenly does (see #4295 for details): - // - N+0: DockBuilderAddNode(id, 0) // missing ImGuiDockNodeFlags_DockSpace - // - N+1: NewFrame() // will create floating host window for that node - // - N+1: DockSpace(id) // requalify node as dockspace, moving host window - if (node->HostWindow && node->HostWindow != host_window && node->HostWindow->DockNodeAsHost == node) - node->HostWindow->DockNodeAsHost = NULL; - - host_window->DockNodeAsHost = node; - node->HostWindow = host_window; -} - -static void ImGui::DockNodeUpdate(ImGuiDockNode* node) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(node->LastFrameActive != g.FrameCount); - node->LastFrameAlive = g.FrameCount; - node->IsBgDrawnThisFrame = false; - - node->CentralNode = node->OnlyNodeWithWindows = NULL; - if (node->IsRootNode()) - DockNodeUpdateForRootNode(node); - - // Remove tab bar if not needed - if (node->TabBar && node->IsNoTabBar()) - DockNodeRemoveTabBar(node); - - // Early out for hidden root dock nodes (when all DockId references are in inactive windows, or there is only 1 floating window holding on the DockId) - bool want_to_hide_host_window = false; - if (node->IsFloatingNode()) - { - if (node->Windows.Size <= 1 && node->IsLeafNode()) - if (!g.IO.ConfigDockingAlwaysTabBar && (node->Windows.Size == 0 || !node->Windows[0]->WindowClass.DockingAlwaysTabBar)) - want_to_hide_host_window = true; - if (node->CountNodeWithWindows == 0) - want_to_hide_host_window = true; - } - if (want_to_hide_host_window) - { - if (node->Windows.Size == 1) - { - // Floating window pos/size is authoritative - ImGuiWindow* single_window = node->Windows[0]; - node->Pos = single_window->Pos; - node->Size = single_window->SizeFull; - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window; - - // Transfer focus immediately so when we revert to a regular window it is immediately selected - if (node->HostWindow && g.NavWindow == node->HostWindow) - FocusWindow(single_window); - if (node->HostWindow) - { - single_window->Viewport = node->HostWindow->Viewport; - single_window->ViewportId = node->HostWindow->ViewportId; - if (node->HostWindow->ViewportOwned) - { - single_window->Viewport->Window = single_window; - single_window->ViewportOwned = true; - } - } - } - - DockNodeHideHostWindow(node); - node->State = ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow; - node->WantCloseAll = false; - node->WantCloseTabId = 0; - node->HasCloseButton = node->HasWindowMenuButton = false; - node->LastFrameActive = g.FrameCount; - - if (node->WantMouseMove && node->Windows.Size == 1) - DockNodeStartMouseMovingWindow(node, node->Windows[0]); - return; - } - - // In some circumstance we will defer creating the host window (so everything will be kept hidden), - // while the expected visible window is resizing itself. - // This is important for first-time (no ini settings restored) single window when io.ConfigDockingAlwaysTabBar is enabled, - // otherwise the node ends up using the minimum window size. Effectively those windows will take an extra frame to show up: - // N+0: Begin(): window created (with no known size), node is created - // N+1: DockNodeUpdate(): node skip creating host window / Begin(): window size applied, not visible - // N+2: DockNodeUpdate(): node can create host window / Begin(): window becomes visible - // We could remove this frame if we could reliably calculate the expected window size during node update, before the Begin() code. - // It would require a generalization of CalcWindowExpectedSize(), probably extracting code away from Begin(). - // In reality it isn't very important as user quickly ends up with size data in .ini file. - if (node->IsVisible && node->HostWindow == NULL && node->IsFloatingNode() && node->IsLeafNode()) - { - IM_ASSERT(node->Windows.Size > 0); - ImGuiWindow* ref_window = NULL; - if (node->SelectedTabId != 0) // Note that we prune single-window-node settings on .ini loading, so this is generally 0 for them! - ref_window = DockNodeFindWindowByID(node, node->SelectedTabId); - if (ref_window == NULL) - ref_window = node->Windows[0]; - if (ref_window->AutoFitFramesX > 0 || ref_window->AutoFitFramesY > 0) - { - node->State = ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing; - return; - } - } - - const ImGuiDockNodeFlags node_flags = node->MergedFlags; - - // Decide if the node will have a close button and a window menu button - node->HasWindowMenuButton = (node->Windows.Size > 0) && (node_flags & ImGuiDockNodeFlags_NoWindowMenuButton) == 0; - node->HasCloseButton = false; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - // FIXME-DOCK: Setting DockIsActive here means that for single active window in a leaf node, DockIsActive will be cleared until the next Begin() call. - ImGuiWindow* window = node->Windows[window_n]; - node->HasCloseButton |= window->HasCloseButton; - window->DockIsActive = (node->Windows.Size > 1); - } - if (node_flags & ImGuiDockNodeFlags_NoCloseButton) - node->HasCloseButton = false; - - // Bind or create host window - ImGuiWindow* host_window = NULL; - bool beginned_into_host_window = false; - if (node->IsDockSpace()) - { - // [Explicit root dockspace node] - IM_ASSERT(node->HostWindow); - host_window = node->HostWindow; - } - else - { - // [Automatic root or child nodes] - if (node->IsRootNode() && node->IsVisible) - { - ImGuiWindow* ref_window = (node->Windows.Size > 0) ? node->Windows[0] : NULL; - - // Sync Pos - if (node->AuthorityForPos == ImGuiDataAuthority_Window && ref_window) - SetNextWindowPos(ref_window->Pos); - else if (node->AuthorityForPos == ImGuiDataAuthority_DockNode) - SetNextWindowPos(node->Pos); - - // Sync Size - if (node->AuthorityForSize == ImGuiDataAuthority_Window && ref_window) - SetNextWindowSize(ref_window->SizeFull); - else if (node->AuthorityForSize == ImGuiDataAuthority_DockNode) - SetNextWindowSize(node->Size); - - // Sync Collapsed - if (node->AuthorityForSize == ImGuiDataAuthority_Window && ref_window) - SetNextWindowCollapsed(ref_window->Collapsed); - - // Sync Viewport - if (node->AuthorityForViewport == ImGuiDataAuthority_Window && ref_window) - SetNextWindowViewport(ref_window->ViewportId); - - SetNextWindowClass(&node->WindowClass); - - // Begin into the host window - char window_label[20]; - DockNodeGetHostWindowTitle(node, window_label, IM_ARRAYSIZE(window_label)); - ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_DockNodeHost; - window_flags |= ImGuiWindowFlags_NoFocusOnAppearing; - window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoCollapse; - window_flags |= ImGuiWindowFlags_NoTitleBar; - - SetNextWindowBgAlpha(0.0f); // Don't set ImGuiWindowFlags_NoBackground because it disables borders - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); - Begin(window_label, NULL, window_flags); - PopStyleVar(); - beginned_into_host_window = true; - - host_window = g.CurrentWindow; - DockNodeSetupHostWindow(node, host_window); - host_window->DC.CursorPos = host_window->Pos; - node->Pos = host_window->Pos; - node->Size = host_window->Size; - - // We set ImGuiWindowFlags_NoFocusOnAppearing because we don't want the host window to take full focus (e.g. steal NavWindow) - // But we still it bring it to the front of display. There's no way to choose this precise behavior via window flags. - // One simple case to ponder if: window A has a toggle to create windows B/C/D. Dock B/C/D together, clear the toggle and enable it again. - // When reappearing B/C/D will request focus and be moved to the top of the display pile, but they are not linked to the dock host window - // during the frame they appear. The dock host window would keep its old display order, and the sorting in EndFrame would move B/C/D back - // after the dock host window, losing their top-most status. - if (node->HostWindow->Appearing) - BringWindowToDisplayFront(node->HostWindow); - - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Auto; - } - else if (node->ParentNode) - { - node->HostWindow = host_window = node->ParentNode->HostWindow; - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Auto; - } - if (node->WantMouseMove && node->HostWindow) - DockNodeStartMouseMovingWindow(node, node->HostWindow); - } - - // Update focused node (the one whose title bar is highlight) within a node tree - if (node->IsSplitNode()) - IM_ASSERT(node->TabBar == NULL); - if (node->IsRootNode()) - if (g.NavWindow && g.NavWindow->RootWindow->DockNode && g.NavWindow->RootWindow->ParentWindow == host_window) - node->LastFocusedNodeId = g.NavWindow->RootWindow->DockNode->ID; - - // Register a hit-test hole in the window unless we are currently dragging a window that is compatible with our dockspace - ImGuiDockNode* central_node = node->CentralNode; - const bool central_node_hole = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0 && central_node != NULL && central_node->IsEmpty(); - bool central_node_hole_register_hit_test_hole = central_node_hole; - if (central_node_hole) - if (const ImGuiPayload* payload = ImGui::GetDragDropPayload()) - if (payload->IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) && DockNodeIsDropAllowed(host_window, *(ImGuiWindow**)payload->Data)) - central_node_hole_register_hit_test_hole = false; - if (central_node_hole_register_hit_test_hole) - { - // We add a little padding to match the "resize from edges" behavior and allow grabbing the splitter easily. - // (But we only add it if there's something else on the other side of the hole, otherwise for e.g. fullscreen - // covering passthru node we'd have a gap on the edge not covered by the hole) - IM_ASSERT(node->IsDockSpace()); // We cannot pass this flag without the DockSpace() api. Testing this because we also setup the hole in host_window->ParentNode - ImGuiDockNode* root_node = DockNodeGetRootNode(central_node); - ImRect root_rect(root_node->Pos, root_node->Pos + root_node->Size); - ImRect hole_rect(central_node->Pos, central_node->Pos + central_node->Size); - if (hole_rect.Min.x > root_rect.Min.x) { hole_rect.Min.x += WINDOWS_HOVER_PADDING; } - if (hole_rect.Max.x < root_rect.Max.x) { hole_rect.Max.x -= WINDOWS_HOVER_PADDING; } - if (hole_rect.Min.y > root_rect.Min.y) { hole_rect.Min.y += WINDOWS_HOVER_PADDING; } - if (hole_rect.Max.y < root_rect.Max.y) { hole_rect.Max.y -= WINDOWS_HOVER_PADDING; } - //GetForegroundDrawList()->AddRect(hole_rect.Min, hole_rect.Max, IM_COL32(255, 0, 0, 255)); - if (central_node_hole && !hole_rect.IsInverted()) - { - SetWindowHitTestHole(host_window, hole_rect.Min, hole_rect.Max - hole_rect.Min); - if (host_window->ParentWindow) - SetWindowHitTestHole(host_window->ParentWindow, hole_rect.Min, hole_rect.Max - hole_rect.Min); - } - } - - // Update position/size, process and draw resizing splitters - if (node->IsRootNode() && host_window) - { - host_window->DrawList->ChannelsSetCurrent(1); - DockNodeTreeUpdatePosSize(node, host_window->Pos, host_window->Size); - DockNodeTreeUpdateSplitter(node); - } - - // Draw empty node background (currently can only be the Central Node) - if (host_window && node->IsEmpty() && node->IsVisible) - { - host_window->DrawList->ChannelsSetCurrent(0); - node->LastBgColor = (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) ? 0 : GetColorU32(ImGuiCol_DockingEmptyBg); - if (node->LastBgColor != 0) - host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, node->LastBgColor); - node->IsBgDrawnThisFrame = true; - } - - // Draw whole dockspace background if ImGuiDockNodeFlags_PassthruCentralNode if set. - // We need to draw a background at the root level if requested by ImGuiDockNodeFlags_PassthruCentralNode, but we will only know the correct pos/size - // _after_ processing the resizing splitters. So we are using the DrawList channel splitting facility to submit drawing primitives out of order! - const bool render_dockspace_bg = node->IsRootNode() && host_window && (node_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0; - if (render_dockspace_bg && node->IsVisible) - { - host_window->DrawList->ChannelsSetCurrent(0); - if (central_node_hole) - RenderRectFilledWithHole(host_window->DrawList, node->Rect(), central_node->Rect(), GetColorU32(ImGuiCol_WindowBg), 0.0f); - else - host_window->DrawList->AddRectFilled(node->Pos, node->Pos + node->Size, GetColorU32(ImGuiCol_WindowBg), 0.0f); - } - - // Draw and populate Tab Bar - if (host_window) - host_window->DrawList->ChannelsSetCurrent(1); - if (host_window && node->Windows.Size > 0) - { - DockNodeUpdateTabBar(node, host_window); - } - else - { - node->WantCloseAll = false; - node->WantCloseTabId = 0; - node->IsFocused = false; - } - if (node->TabBar && node->TabBar->SelectedTabId) - node->SelectedTabId = node->TabBar->SelectedTabId; - else if (node->Windows.Size > 0) - node->SelectedTabId = node->Windows[0]->ID; - - // Draw payload drop target - if (host_window && node->IsVisible) - if (node->IsRootNode() && (g.MovingWindow == NULL || g.MovingWindow->RootWindowDockTree != host_window)) - BeginDockableDragDropTarget(host_window); - - // We update this after DockNodeUpdateTabBar() - node->LastFrameActive = g.FrameCount; - - // Recurse into children - // FIXME-DOCK FIXME-OPT: Should not need to recurse into children - if (host_window) - { - if (node->ChildNodes[0]) - DockNodeUpdate(node->ChildNodes[0]); - if (node->ChildNodes[1]) - DockNodeUpdate(node->ChildNodes[1]); - - // Render outer borders last (after the tab bar) - if (node->IsRootNode()) - { - host_window->DrawList->ChannelsSetCurrent(1); - RenderWindowOuterBorders(host_window); - } - - // Further rendering (= hosted windows background) will be drawn on layer 0 - host_window->DrawList->ChannelsSetCurrent(0); - } - - // End host window - if (beginned_into_host_window) //-V1020 - End(); -} - -// Compare TabItem nodes given the last known DockOrder (will persist in .ini file as hint), used to sort tabs when multiple tabs are added on the same frame. -static int IMGUI_CDECL TabItemComparerByDockOrder(const void* lhs, const void* rhs) -{ - ImGuiWindow* a = ((const ImGuiTabItem*)lhs)->Window; - ImGuiWindow* b = ((const ImGuiTabItem*)rhs)->Window; - if (int d = ((a->DockOrder == -1) ? INT_MAX : a->DockOrder) - ((b->DockOrder == -1) ? INT_MAX : b->DockOrder)) - return d; - return (a->BeginOrderWithinContext - b->BeginOrderWithinContext); -} - -static ImGuiID ImGui::DockNodeUpdateWindowMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar) -{ - // Try to position the menu so it is more likely to stays within the same viewport - ImGuiContext& g = *GImGui; - ImGuiID ret_tab_id = 0; - if (g.Style.WindowMenuButtonPosition == ImGuiDir_Left) - SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(0.0f, 0.0f)); - else - SetNextWindowPos(ImVec2(node->Pos.x + node->Size.x, node->Pos.y + GetFrameHeight()), ImGuiCond_Always, ImVec2(1.0f, 0.0f)); - if (BeginPopup("#WindowMenu")) - { - node->IsFocused = true; - if (tab_bar->Tabs.Size == 1) - { - if (MenuItem("Hide tab bar", NULL, node->IsHiddenTabBar())) - node->WantHiddenTabBarToggle = true; - } - else - { - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - if (tab->Flags & ImGuiTabItemFlags_Button) - continue; - if (Selectable(tab_bar->GetTabName(tab), tab->ID == tab_bar->SelectedTabId)) - ret_tab_id = tab->ID; - SameLine(); - Text(" "); - } - } - EndPopup(); - } - return ret_tab_id; -} - -// User helper to append/amend into a dock node tab bar. Most commonly used to add e.g. a "+" button. -bool ImGui::DockNodeBeginAmendTabBar(ImGuiDockNode* node) -{ - if (node->TabBar == NULL || node->HostWindow == NULL) - return false; - if (node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) - return false; - Begin(node->HostWindow->Name); - PushOverrideID(node->ID); - bool ret = BeginTabBarEx(node->TabBar, node->TabBar->BarRect, node->TabBar->Flags, node); - IM_UNUSED(ret); - IM_ASSERT(ret); - return true; -} - -void ImGui::DockNodeEndAmendTabBar() -{ - EndTabBar(); - PopID(); - End(); -} - -static bool IsDockNodeTitleBarHighlighted(ImGuiDockNode* node, ImGuiDockNode* root_node, ImGuiWindow* host_window) -{ - // CTRL+Tab highlight (only highlighting leaf node, not whole hierarchy) - ImGuiContext& g = *GImGui; - if (g.NavWindowingTarget) - return (g.NavWindowingTarget->DockNode == node); - - // FIXME-DOCKING: May want alternative to treat central node void differently? e.g. if (g.NavWindow == host_window) - if (g.NavWindow && g.NavWindow->RootWindowForTitleBarHighlight == host_window->RootWindowDockTree && root_node->LastFocusedNodeId == node->ID) - for (ImGuiDockNode* parent_node = g.NavWindow->RootWindow->DockNode; parent_node != NULL; parent_node = parent_node->HostWindow ? parent_node->HostWindow->RootWindow->DockNode : NULL) - if ((parent_node = ImGui::DockNodeGetRootNode(parent_node)) == root_node) - return true; - return false; -} - -// Submit the tab bar corresponding to a dock node and various housekeeping details. -static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - - const bool node_was_active = (node->LastFrameActive + 1 == g.FrameCount); - const bool closed_all = node->WantCloseAll && node_was_active; - const ImGuiID closed_one = node->WantCloseTabId && node_was_active; - node->WantCloseAll = false; - node->WantCloseTabId = 0; - - // Decide if we should use a focused title bar color - bool is_focused = false; - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - if (IsDockNodeTitleBarHighlighted(node, root_node, host_window)) - is_focused = true; - - // Hidden tab bar will show a triangle on the upper-left (in Begin) - if (node->IsHiddenTabBar() || node->IsNoTabBar()) - { - node->VisibleWindow = (node->Windows.Size > 0) ? node->Windows[0] : NULL; - node->IsFocused = is_focused; - if (is_focused) - node->LastFrameFocused = g.FrameCount; - if (node->VisibleWindow) - { - // Notify root of visible window (used to display title in OS task bar) - if (is_focused || root_node->VisibleWindow == NULL) - root_node->VisibleWindow = node->VisibleWindow; - if (node->TabBar) - node->TabBar->VisibleTabId = node->VisibleWindow->TabId; - } - return; - } - - // Move ourselves to the Menu layer (so we can be accessed by tapping Alt) + undo SkipItems flag in order to draw over the title bar even if the window is collapsed - bool backup_skip_item = host_window->SkipItems; - if (!node->IsDockSpace()) - { - host_window->SkipItems = false; - host_window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - } - - // Use PushOverrideID() instead of PushID() to use the node id _without_ the host window ID. - // This is to facilitate computing those ID from the outside, and will affect more or less only the ID of the collapse button, popup and tabs, - // as docked windows themselves will override the stack with their own root ID. - PushOverrideID(node->ID); - ImGuiTabBar* tab_bar = node->TabBar; - bool tab_bar_is_recreated = (tab_bar == NULL); // Tab bar are automatically destroyed when a node gets hidden - if (tab_bar == NULL) - { - DockNodeAddTabBar(node); - tab_bar = node->TabBar; - } - - ImGuiID focus_tab_id = 0; - node->IsFocused = is_focused; - - const ImGuiDockNodeFlags node_flags = node->MergedFlags; - const bool has_window_menu_button = (node_flags & ImGuiDockNodeFlags_NoWindowMenuButton) == 0 && (style.WindowMenuButtonPosition != ImGuiDir_None); - - // In a dock node, the Collapse Button turns into the Window Menu button. - // FIXME-DOCK FIXME-OPT: Could we recycle popups id across multiple dock nodes? - if (has_window_menu_button && IsPopupOpen("#WindowMenu")) - { - if (ImGuiID tab_id = DockNodeUpdateWindowMenu(node, tab_bar)) - focus_tab_id = tab_bar->NextSelectedTabId = tab_id; - is_focused |= node->IsFocused; - } - - // Layout - ImRect title_bar_rect, tab_bar_rect; - ImVec2 window_menu_button_pos; - ImVec2 close_button_pos; - DockNodeCalcTabBarLayout(node, &title_bar_rect, &tab_bar_rect, &window_menu_button_pos, &close_button_pos); - - // Submit new tabs, they will be added as Unsorted and sorted below based on relative DockOrder value. - const int tabs_count_old = tab_bar->Tabs.Size; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - if (TabBarFindTabByID(tab_bar, window->TabId) == NULL) - TabBarAddTab(tab_bar, ImGuiTabItemFlags_Unsorted, window); - } - - // Title bar - if (is_focused) - node->LastFrameFocused = g.FrameCount; - ImU32 title_bar_col = GetColorU32(host_window->Collapsed ? ImGuiCol_TitleBgCollapsed : is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); - ImDrawFlags rounding_flags = CalcRoundingFlagsForRectInRect(title_bar_rect, host_window->Rect(), DOCKING_SPLITTER_SIZE); - host_window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, host_window->WindowRounding, rounding_flags); - - // Docking/Collapse button - if (has_window_menu_button) - { - if (CollapseButton(host_window->GetID("#COLLAPSE"), window_menu_button_pos, node)) // == DockNodeGetWindowMenuButtonId(node) - OpenPopup("#WindowMenu"); - if (IsItemActive()) - focus_tab_id = tab_bar->SelectedTabId; - } - - // If multiple tabs are appearing on the same frame, sort them based on their persistent DockOrder value - int tabs_unsorted_start = tab_bar->Tabs.Size; - for (int tab_n = tab_bar->Tabs.Size - 1; tab_n >= 0 && (tab_bar->Tabs[tab_n].Flags & ImGuiTabItemFlags_Unsorted); tab_n--) - { - // FIXME-DOCK: Consider only clearing the flag after the tab has been alive for a few consecutive frames, allowing late comers to not break sorting? - tab_bar->Tabs[tab_n].Flags &= ~ImGuiTabItemFlags_Unsorted; - tabs_unsorted_start = tab_n; - } - if (tab_bar->Tabs.Size > tabs_unsorted_start) - { - IMGUI_DEBUG_LOG_DOCKING("[docking] In node 0x%08X: %d new appearing tabs:%s\n", node->ID, tab_bar->Tabs.Size - tabs_unsorted_start, (tab_bar->Tabs.Size > tabs_unsorted_start + 1) ? " (will sort)" : ""); - for (int tab_n = tabs_unsorted_start; tab_n < tab_bar->Tabs.Size; tab_n++) - IMGUI_DEBUG_LOG_DOCKING("[docking] - Tab '%s' Order %d\n", tab_bar->Tabs[tab_n].Window->Name, tab_bar->Tabs[tab_n].Window->DockOrder); - if (tab_bar->Tabs.Size > tabs_unsorted_start + 1) - ImQsort(tab_bar->Tabs.Data + tabs_unsorted_start, tab_bar->Tabs.Size - tabs_unsorted_start, sizeof(ImGuiTabItem), TabItemComparerByDockOrder); - } - - // Apply NavWindow focus back to the tab bar - if (g.NavWindow && g.NavWindow->RootWindow->DockNode == node) - tab_bar->SelectedTabId = g.NavWindow->RootWindow->ID; - - // Selected newly added tabs, or persistent tab ID if the tab bar was just recreated - if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabId) != NULL) - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabId; - else if (tab_bar->Tabs.Size > tabs_count_old) - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = tab_bar->Tabs.back().Window->TabId; - - // Begin tab bar - ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_AutoSelectNewTabs; // | ImGuiTabBarFlags_NoTabListScrollingButtons); - tab_bar_flags |= ImGuiTabBarFlags_SaveSettings | ImGuiTabBarFlags_DockNode; - if (!host_window->Collapsed && is_focused) - tab_bar_flags |= ImGuiTabBarFlags_IsFocused; - BeginTabBarEx(tab_bar, tab_bar_rect, tab_bar_flags, node); - //host_window->DrawList->AddRect(tab_bar_rect.Min, tab_bar_rect.Max, IM_COL32(255,0,255,255)); - - // Backup style colors - ImVec4 backup_style_cols[ImGuiWindowDockStyleCol_COUNT]; - for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) - backup_style_cols[color_n] = g.Style.Colors[GWindowDockStyleColors[color_n]]; - - // Submit actual tabs - node->VisibleWindow = NULL; - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - if ((closed_all || closed_one == window->TabId) && window->HasCloseButton && !(window->Flags & ImGuiWindowFlags_UnsavedDocument)) - continue; - if (window->LastFrameActive + 1 >= g.FrameCount || !node_was_active) - { - ImGuiTabItemFlags tab_item_flags = 0; - tab_item_flags |= window->WindowClass.TabItemFlagsOverrideSet; - if (window->Flags & ImGuiWindowFlags_UnsavedDocument) - tab_item_flags |= ImGuiTabItemFlags_UnsavedDocument; - if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton) - tab_item_flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; - - // Apply stored style overrides for the window - for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) - g.Style.Colors[GWindowDockStyleColors[color_n]] = ColorConvertU32ToFloat4(window->DockStyle.Colors[color_n]); - - // Note that TabItemEx() calls TabBarCalcTabID() so our tab item ID will ignore the current ID stack (rightly so) - bool tab_open = true; - TabItemEx(tab_bar, window->Name, window->HasCloseButton ? &tab_open : NULL, tab_item_flags, window); - if (!tab_open) - node->WantCloseTabId = window->TabId; - if (tab_bar->VisibleTabId == window->TabId) - node->VisibleWindow = window; - - // Store last item data so it can be queried with IsItemXXX functions after the user Begin() call - window->DockTabItemStatusFlags = g.LastItemData.StatusFlags; - window->DockTabItemRect = g.LastItemData.Rect; - - // Update navigation ID on menu layer - if (g.NavWindow && g.NavWindow->RootWindow == window && (window->DC.NavLayersActiveMask & (1 << ImGuiNavLayer_Menu)) == 0) - host_window->NavLastIds[1] = window->TabId; - } - } - - // Restore style colors - for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) - g.Style.Colors[GWindowDockStyleColors[color_n]] = backup_style_cols[color_n]; - - // Notify root of visible window (used to display title in OS task bar) - if (node->VisibleWindow) - if (is_focused || root_node->VisibleWindow == NULL) - root_node->VisibleWindow = node->VisibleWindow; - - // Close button (after VisibleWindow was updated) - // Note that VisibleWindow may have been overrided by CTRL+Tabbing, so VisibleWindow->TabId may be != from tab_bar->SelectedTabId - const bool close_button_is_enabled = node->HasCloseButton && node->VisibleWindow && node->VisibleWindow->HasCloseButton; - const bool close_button_is_visible = node->HasCloseButton; - //const bool close_button_is_visible = close_button_is_enabled; // Most people would expect this behavior of not even showing the button (leaving a hole since we can't claim that space as other windows in the tba bar have one) - if (close_button_is_visible) - { - if (!close_button_is_enabled) - { - PushItemFlag(ImGuiItemFlags_Disabled, true); - PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_Text] * ImVec4(1.0f,1.0f,1.0f,0.4f)); - } - if (CloseButton(host_window->GetID("#CLOSE"), close_button_pos)) - { - node->WantCloseAll = true; - for (int n = 0; n < tab_bar->Tabs.Size; n++) - TabBarCloseTab(tab_bar, &tab_bar->Tabs[n]); - } - //if (IsItemActive()) - // focus_tab_id = tab_bar->SelectedTabId; - if (!close_button_is_enabled) - { - PopStyleColor(); - PopItemFlag(); - } - } - - // When clicking on the title bar outside of tabs, we still focus the selected tab for that node - // FIXME: TabItem use AllowItemOverlap so we manually perform a more specific test for now (hovered || held) - ImGuiID title_bar_id = host_window->GetID("#TITLEBAR"); - if (g.HoveredId == 0 || g.HoveredId == title_bar_id || g.ActiveId == title_bar_id) - { - bool held; - ButtonBehavior(title_bar_rect, title_bar_id, NULL, &held, ImGuiButtonFlags_AllowItemOverlap); - if (g.HoveredId == title_bar_id) - { - // ImGuiButtonFlags_AllowItemOverlap + SetItemAllowOverlap() required for appending into dock node tab bar, - // otherwise dragging window will steal HoveredId and amended tabs cannot get them. - g.LastItemData.ID = title_bar_id; - SetItemAllowOverlap(); - } - if (held) - { - if (IsMouseClicked(0)) - focus_tab_id = tab_bar->SelectedTabId; - - // Forward moving request to selected window - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) - StartMouseMovingWindowOrNode(tab->Window ? tab->Window : node->HostWindow, node, false); - } - } - - // Forward focus from host node to selected window - //if (is_focused && g.NavWindow == host_window && !g.NavWindowingTarget) - // focus_tab_id = tab_bar->SelectedTabId; - - // When clicked on a tab we requested focus to the docked child - // This overrides the value set by "forward focus from host node to selected window". - if (tab_bar->NextSelectedTabId) - focus_tab_id = tab_bar->NextSelectedTabId; - - // Apply navigation focus - if (focus_tab_id != 0) - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, focus_tab_id)) - if (tab->Window) - { - FocusWindow(tab->Window); - NavInitWindow(tab->Window, false); - } - - EndTabBar(); - PopID(); - - // Restore SkipItems flag - if (!node->IsDockSpace()) - { - host_window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - host_window->SkipItems = backup_skip_item; - } -} - -static void ImGui::DockNodeAddTabBar(ImGuiDockNode* node) -{ - IM_ASSERT(node->TabBar == NULL); - node->TabBar = IM_NEW(ImGuiTabBar); -} - -static void ImGui::DockNodeRemoveTabBar(ImGuiDockNode* node) -{ - if (node->TabBar == NULL) - return; - IM_DELETE(node->TabBar); - node->TabBar = NULL; -} - -static bool DockNodeIsDropAllowedOne(ImGuiWindow* payload, ImGuiWindow* host_window) -{ - if (host_window->DockNodeAsHost && host_window->DockNodeAsHost->IsDockSpace() && payload->BeginOrderWithinContext < host_window->BeginOrderWithinContext) - return false; - - ImGuiWindowClass* host_class = host_window->DockNodeAsHost ? &host_window->DockNodeAsHost->WindowClass : &host_window->WindowClass; - ImGuiWindowClass* payload_class = &payload->WindowClass; - if (host_class->ClassId != payload_class->ClassId) - { - if (host_class->ClassId != 0 && host_class->DockingAllowUnclassed && payload_class->ClassId == 0) - return true; - if (payload_class->ClassId != 0 && payload_class->DockingAllowUnclassed && host_class->ClassId == 0) - return true; - return false; - } - - // Prevent docking any window created above a popup - // Technically we should support it (e.g. in the case of a long-lived modal window that had fancy docking features), - // by e.g. adding a 'if (!ImGui::IsWindowWithinBeginStackOf(host_window, popup_window))' test. - // But it would requires more work on our end because the dock host windows is technically created in NewFrame() - // and our ->ParentXXX and ->RootXXX pointers inside windows are currently mislading or lacking. - ImGuiContext& g = *GImGui; - for (int i = g.OpenPopupStack.Size - 1; i >= 0; i--) - if (ImGuiWindow* popup_window = g.OpenPopupStack[i].Window) - if (ImGui::IsWindowWithinBeginStackOf(payload, popup_window)) // Payload is created from within a popup begin stack. - return false; - - return true; -} - -static bool ImGui::DockNodeIsDropAllowed(ImGuiWindow* host_window, ImGuiWindow* root_payload) -{ - if (root_payload->DockNodeAsHost && root_payload->DockNodeAsHost->IsSplitNode()) // FIXME-DOCK: Missing filtering - return true; - - const int payload_count = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->Windows.Size : 1; - for (int payload_n = 0; payload_n < payload_count; payload_n++) - { - ImGuiWindow* payload = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->Windows[payload_n] : root_payload; - if (DockNodeIsDropAllowedOne(payload, host_window)) - return true; - } - return false; -} - -// window menu button == collapse button when not in a dock node. -// FIXME: This is similar to RenderWindowTitleBarContents(), may want to share code. -static void ImGui::DockNodeCalcTabBarLayout(const ImGuiDockNode* node, ImRect* out_title_rect, ImRect* out_tab_bar_rect, ImVec2* out_window_menu_button_pos, ImVec2* out_close_button_pos) -{ - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - - ImRect r = ImRect(node->Pos.x, node->Pos.y, node->Pos.x + node->Size.x, node->Pos.y + g.FontSize + g.Style.FramePadding.y * 2.0f); - if (out_title_rect) { *out_title_rect = r; } - - r.Min.x += style.WindowBorderSize; - r.Max.x -= style.WindowBorderSize; - - float button_sz = g.FontSize; - - ImVec2 window_menu_button_pos = r.Min; - r.Min.x += style.FramePadding.x; - r.Max.x -= style.FramePadding.x; - if (node->HasCloseButton) - { - r.Max.x -= button_sz; - if (out_close_button_pos) *out_close_button_pos = ImVec2(r.Max.x - style.FramePadding.x, r.Min.y); - } - if (node->HasWindowMenuButton && style.WindowMenuButtonPosition == ImGuiDir_Left) - { - r.Min.x += button_sz + style.ItemInnerSpacing.x; - } - else if (node->HasWindowMenuButton && style.WindowMenuButtonPosition == ImGuiDir_Right) - { - r.Max.x -= button_sz + style.FramePadding.x; - window_menu_button_pos = ImVec2(r.Max.x, r.Min.y); - } - if (out_tab_bar_rect) { *out_tab_bar_rect = r; } - if (out_window_menu_button_pos) { *out_window_menu_button_pos = window_menu_button_pos; } -} - -void ImGui::DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& pos_new, ImVec2& size_new, ImGuiDir dir, ImVec2 size_new_desired) -{ - ImGuiContext& g = *GImGui; - const float dock_spacing = g.Style.ItemInnerSpacing.x; - const ImGuiAxis axis = (dir == ImGuiDir_Left || dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - pos_new[axis ^ 1] = pos_old[axis ^ 1]; - size_new[axis ^ 1] = size_old[axis ^ 1]; - - // Distribute size on given axis (with a desired size or equally) - const float w_avail = size_old[axis] - dock_spacing; - if (size_new_desired[axis] > 0.0f && size_new_desired[axis] <= w_avail * 0.5f) - { - size_new[axis] = size_new_desired[axis]; - size_old[axis] = IM_FLOOR(w_avail - size_new[axis]); - } - else - { - size_new[axis] = IM_FLOOR(w_avail * 0.5f); - size_old[axis] = IM_FLOOR(w_avail - size_new[axis]); - } - - // Position each node - if (dir == ImGuiDir_Right || dir == ImGuiDir_Down) - { - pos_new[axis] = pos_old[axis] + size_old[axis] + dock_spacing; - } - else if (dir == ImGuiDir_Left || dir == ImGuiDir_Up) - { - pos_new[axis] = pos_old[axis]; - pos_old[axis] = pos_new[axis] + size_new[axis] + dock_spacing; - } -} - -// Retrieve the drop rectangles for a given direction or for the center + perform hit testing. -bool ImGui::DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir dir, ImRect& out_r, bool outer_docking, ImVec2* test_mouse_pos) -{ - ImGuiContext& g = *GImGui; - - const float parent_smaller_axis = ImMin(parent.GetWidth(), parent.GetHeight()); - const float hs_for_central_nodes = ImMin(g.FontSize * 1.5f, ImMax(g.FontSize * 0.5f, parent_smaller_axis / 8.0f)); - float hs_w; // Half-size, longer axis - float hs_h; // Half-size, smaller axis - ImVec2 off; // Distance from edge or center - if (outer_docking) - { - //hs_w = ImFloor(ImClamp(parent_smaller_axis - hs_for_central_nodes * 4.0f, g.FontSize * 0.5f, g.FontSize * 8.0f)); - //hs_h = ImFloor(hs_w * 0.15f); - //off = ImVec2(ImFloor(parent.GetWidth() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h), ImFloor(parent.GetHeight() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h)); - hs_w = ImFloor(hs_for_central_nodes * 1.50f); - hs_h = ImFloor(hs_for_central_nodes * 0.80f); - off = ImVec2(ImFloor(parent.GetWidth() * 0.5f - hs_h), ImFloor(parent.GetHeight() * 0.5f - hs_h)); - } - else - { - hs_w = ImFloor(hs_for_central_nodes); - hs_h = ImFloor(hs_for_central_nodes * 0.90f); - off = ImVec2(ImFloor(hs_w * 2.40f), ImFloor(hs_w * 2.40f)); - } - - ImVec2 c = ImFloor(parent.GetCenter()); - if (dir == ImGuiDir_None) { out_r = ImRect(c.x - hs_w, c.y - hs_w, c.x + hs_w, c.y + hs_w); } - else if (dir == ImGuiDir_Up) { out_r = ImRect(c.x - hs_w, c.y - off.y - hs_h, c.x + hs_w, c.y - off.y + hs_h); } - else if (dir == ImGuiDir_Down) { out_r = ImRect(c.x - hs_w, c.y + off.y - hs_h, c.x + hs_w, c.y + off.y + hs_h); } - else if (dir == ImGuiDir_Left) { out_r = ImRect(c.x - off.x - hs_h, c.y - hs_w, c.x - off.x + hs_h, c.y + hs_w); } - else if (dir == ImGuiDir_Right) { out_r = ImRect(c.x + off.x - hs_h, c.y - hs_w, c.x + off.x + hs_h, c.y + hs_w); } - - if (test_mouse_pos == NULL) - return false; - - ImRect hit_r = out_r; - if (!outer_docking) - { - // Custom hit testing for the 5-way selection, designed to reduce flickering when moving diagonally between sides - hit_r.Expand(ImFloor(hs_w * 0.30f)); - ImVec2 mouse_delta = (*test_mouse_pos - c); - float mouse_delta_len2 = ImLengthSqr(mouse_delta); - float r_threshold_center = hs_w * 1.4f; - float r_threshold_sides = hs_w * (1.4f + 1.2f); - if (mouse_delta_len2 < r_threshold_center * r_threshold_center) - return (dir == ImGuiDir_None); - if (mouse_delta_len2 < r_threshold_sides * r_threshold_sides) - return (dir == ImGetDirQuadrantFromDelta(mouse_delta.x, mouse_delta.y)); - } - return hit_r.Contains(*test_mouse_pos); -} - -// host_node may be NULL if the window doesn't have a DockNode already. -// FIXME-DOCK: This is misnamed since it's also doing the filtering. -static void ImGui::DockNodePreviewDockSetup(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, ImGuiDockPreviewData* data, bool is_explicit_target, bool is_outer_docking) -{ - ImGuiContext& g = *GImGui; - - // There is an edge case when docking into a dockspace which only has inactive nodes. - // In this case DockNodeTreeFindNodeByPos() will have selected a leaf node which is inactive. - // Because the inactive leaf node doesn't have proper pos/size yet, we'll use the root node as reference. - ImGuiDockNode* root_payload_as_host = root_payload->DockNodeAsHost; - ImGuiDockNode* ref_node_for_rect = (host_node && !host_node->IsVisible) ? DockNodeGetRootNode(host_node) : host_node; - if (ref_node_for_rect) - IM_ASSERT(ref_node_for_rect->IsVisible == true); - - // Filter, figure out where we are allowed to dock - ImGuiDockNodeFlags src_node_flags = root_payload_as_host ? root_payload_as_host->MergedFlags : root_payload->WindowClass.DockNodeFlagsOverrideSet; - ImGuiDockNodeFlags dst_node_flags = host_node ? host_node->MergedFlags : host_window->WindowClass.DockNodeFlagsOverrideSet; - data->IsCenterAvailable = true; - if (is_outer_docking) - data->IsCenterAvailable = false; - else if (dst_node_flags & ImGuiDockNodeFlags_NoDocking) - data->IsCenterAvailable = false; - else if (host_node && (dst_node_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) && host_node->IsCentralNode()) - data->IsCenterAvailable = false; - else if ((!host_node || !host_node->IsEmpty()) && root_payload_as_host && root_payload_as_host->IsSplitNode() && (root_payload_as_host->OnlyNodeWithWindows == NULL)) // Is _visibly_ split? - data->IsCenterAvailable = false; - else if (dst_node_flags & ImGuiDockNodeFlags_NoDockingOverMe) - data->IsCenterAvailable = false; - else if ((src_node_flags & ImGuiDockNodeFlags_NoDockingOverOther) && (!host_node || !host_node->IsEmpty())) - data->IsCenterAvailable = false; - else if ((src_node_flags & ImGuiDockNodeFlags_NoDockingOverEmpty) && host_node && host_node->IsEmpty()) - data->IsCenterAvailable = false; - - data->IsSidesAvailable = true; - if ((dst_node_flags & ImGuiDockNodeFlags_NoSplit) || g.IO.ConfigDockingNoSplit) - data->IsSidesAvailable = false; - else if (!is_outer_docking && host_node && host_node->ParentNode == NULL && host_node->IsCentralNode()) - data->IsSidesAvailable = false; - else if ((dst_node_flags & ImGuiDockNodeFlags_NoDockingSplitMe) || (src_node_flags & ImGuiDockNodeFlags_NoDockingSplitOther)) - data->IsSidesAvailable = false; - - // Build a tentative future node (reuse same structure because it is practical. Shape will be readjusted when previewing a split) - data->FutureNode.HasCloseButton = (host_node ? host_node->HasCloseButton : host_window->HasCloseButton) || (root_payload->HasCloseButton); - data->FutureNode.HasWindowMenuButton = host_node ? true : ((host_window->Flags & ImGuiWindowFlags_NoCollapse) == 0); - data->FutureNode.Pos = ref_node_for_rect ? ref_node_for_rect->Pos : host_window->Pos; - data->FutureNode.Size = ref_node_for_rect ? ref_node_for_rect->Size : host_window->Size; - - // Calculate drop shapes geometry for allowed splitting directions - IM_ASSERT(ImGuiDir_None == -1); - data->SplitNode = host_node; - data->SplitDir = ImGuiDir_None; - data->IsSplitDirExplicit = false; - if (!host_window->Collapsed) - for (int dir = ImGuiDir_None; dir < ImGuiDir_COUNT; dir++) - { - if (dir == ImGuiDir_None && !data->IsCenterAvailable) - continue; - if (dir != ImGuiDir_None && !data->IsSidesAvailable) - continue; - if (DockNodeCalcDropRectsAndTestMousePos(data->FutureNode.Rect(), (ImGuiDir)dir, data->DropRectsDraw[dir+1], is_outer_docking, &g.IO.MousePos)) - { - data->SplitDir = (ImGuiDir)dir; - data->IsSplitDirExplicit = true; - } - } - - // When docking without holding Shift, we only allow and preview docking when hovering over a drop rect or over the title bar - data->IsDropAllowed = (data->SplitDir != ImGuiDir_None) || (data->IsCenterAvailable); - if (!is_explicit_target && !data->IsSplitDirExplicit && !g.IO.ConfigDockingWithShift) - data->IsDropAllowed = false; - - // Calculate split area - data->SplitRatio = 0.0f; - if (data->SplitDir != ImGuiDir_None) - { - ImGuiDir split_dir = data->SplitDir; - ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y; - ImVec2 pos_new, pos_old = data->FutureNode.Pos; - ImVec2 size_new, size_old = data->FutureNode.Size; - DockNodeCalcSplitRects(pos_old, size_old, pos_new, size_new, split_dir, root_payload->Size); - - // Calculate split ratio so we can pass it down the docking request - float split_ratio = ImSaturate(size_new[split_axis] / data->FutureNode.Size[split_axis]); - data->FutureNode.Pos = pos_new; - data->FutureNode.Size = size_new; - data->SplitRatio = (split_dir == ImGuiDir_Right || split_dir == ImGuiDir_Down) ? (1.0f - split_ratio) : (split_ratio); - } -} - -static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDockNode* host_node, ImGuiWindow* root_payload, const ImGuiDockPreviewData* data) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.CurrentWindow == host_window); // Because we rely on font size to calculate tab sizes - - // With this option, we only display the preview on the target viewport, and the payload viewport is made transparent. - // To compensate for the single layer obstructed by the payload, we'll increase the alpha of the preview nodes. - const bool is_transparent_payload = g.IO.ConfigDockingTransparentPayload; - - // In case the two windows involved are on different viewports, we will draw the overlay on each of them. - int overlay_draw_lists_count = 0; - ImDrawList* overlay_draw_lists[2]; - overlay_draw_lists[overlay_draw_lists_count++] = GetForegroundDrawList(host_window->Viewport); - if (host_window->Viewport != root_payload->Viewport && !is_transparent_payload) - overlay_draw_lists[overlay_draw_lists_count++] = GetForegroundDrawList(root_payload->Viewport); - - // Draw main preview rectangle - const ImU32 overlay_col_main = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 0.60f : 0.40f); - const ImU32 overlay_col_drop = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 0.90f : 0.70f); - const ImU32 overlay_col_drop_hovered = GetColorU32(ImGuiCol_DockingPreview, is_transparent_payload ? 1.20f : 1.00f); - const ImU32 overlay_col_lines = GetColorU32(ImGuiCol_NavWindowingHighlight, is_transparent_payload ? 0.80f : 0.60f); - - // Display area preview - const bool can_preview_tabs = (root_payload->DockNodeAsHost == NULL || root_payload->DockNodeAsHost->Windows.Size > 0); - if (data->IsDropAllowed) - { - ImRect overlay_rect = data->FutureNode.Rect(); - if (data->SplitDir == ImGuiDir_None && can_preview_tabs) - overlay_rect.Min.y += GetFrameHeight(); - if (data->SplitDir != ImGuiDir_None || data->IsCenterAvailable) - for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) - overlay_draw_lists[overlay_n]->AddRectFilled(overlay_rect.Min, overlay_rect.Max, overlay_col_main, host_window->WindowRounding, CalcRoundingFlagsForRectInRect(overlay_rect, host_window->Rect(), DOCKING_SPLITTER_SIZE)); - } - - // Display tab shape/label preview unless we are splitting node (it generally makes the situation harder to read) - if (data->IsDropAllowed && can_preview_tabs && data->SplitDir == ImGuiDir_None && data->IsCenterAvailable) - { - // Compute target tab bar geometry so we can locate our preview tabs - ImRect tab_bar_rect; - DockNodeCalcTabBarLayout(&data->FutureNode, NULL, &tab_bar_rect, NULL, NULL); - ImVec2 tab_pos = tab_bar_rect.Min; - if (host_node && host_node->TabBar) - { - if (!host_node->IsHiddenTabBar() && !host_node->IsNoTabBar()) - tab_pos.x += host_node->TabBar->WidthAllTabs + g.Style.ItemInnerSpacing.x; // We don't use OffsetNewTab because when using non-persistent-order tab bar it is incremented with each Tab submission. - else - tab_pos.x += g.Style.ItemInnerSpacing.x + TabItemCalcSize(host_node->Windows[0]->Name, host_node->Windows[0]->HasCloseButton).x; - } - else if (!(host_window->Flags & ImGuiWindowFlags_DockNodeHost)) - { - tab_pos.x += g.Style.ItemInnerSpacing.x + TabItemCalcSize(host_window->Name, host_window->HasCloseButton).x; // Account for slight offset which will be added when changing from title bar to tab bar - } - - // Draw tab shape/label preview (payload may be a loose window or a host window carrying multiple tabbed windows) - if (root_payload->DockNodeAsHost) - IM_ASSERT(root_payload->DockNodeAsHost->Windows.Size <= root_payload->DockNodeAsHost->TabBar->Tabs.Size); - ImGuiTabBar* tab_bar_with_payload = root_payload->DockNodeAsHost ? root_payload->DockNodeAsHost->TabBar : NULL; - const int payload_count = tab_bar_with_payload ? tab_bar_with_payload->Tabs.Size : 1; - for (int payload_n = 0; payload_n < payload_count; payload_n++) - { - // DockNode's TabBar may have non-window Tabs manually appended by user - ImGuiWindow* payload_window = tab_bar_with_payload ? tab_bar_with_payload->Tabs[payload_n].Window : root_payload; - if (tab_bar_with_payload && payload_window == NULL) - continue; - if (!DockNodeIsDropAllowedOne(payload_window, host_window)) - continue; - - // Calculate the tab bounding box for each payload window - ImVec2 tab_size = TabItemCalcSize(payload_window->Name, payload_window->HasCloseButton); - ImRect tab_bb(tab_pos.x, tab_pos.y, tab_pos.x + tab_size.x, tab_pos.y + tab_size.y); - tab_pos.x += tab_size.x + g.Style.ItemInnerSpacing.x; - const ImU32 overlay_col_text = GetColorU32(payload_window->DockStyle.Colors[ImGuiWindowDockStyleCol_Text]); - const ImU32 overlay_col_tabs = GetColorU32(payload_window->DockStyle.Colors[ImGuiWindowDockStyleCol_TabActive]); - PushStyleColor(ImGuiCol_Text, overlay_col_text); - for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) - { - ImGuiTabItemFlags tab_flags = ImGuiTabItemFlags_Preview | ((payload_window->Flags & ImGuiWindowFlags_UnsavedDocument) ? ImGuiTabItemFlags_UnsavedDocument : 0); - if (!tab_bar_rect.Contains(tab_bb)) - overlay_draw_lists[overlay_n]->PushClipRect(tab_bar_rect.Min, tab_bar_rect.Max); - TabItemBackground(overlay_draw_lists[overlay_n], tab_bb, tab_flags, overlay_col_tabs); - TabItemLabelAndCloseButton(overlay_draw_lists[overlay_n], tab_bb, tab_flags, g.Style.FramePadding, payload_window->Name, 0, 0, false, NULL, NULL); - if (!tab_bar_rect.Contains(tab_bb)) - overlay_draw_lists[overlay_n]->PopClipRect(); - } - PopStyleColor(); - } - } - - // Display drop boxes - const float overlay_rounding = ImMax(3.0f, g.Style.FrameRounding); - for (int dir = ImGuiDir_None; dir < ImGuiDir_COUNT; dir++) - { - if (!data->DropRectsDraw[dir + 1].IsInverted()) - { - ImRect draw_r = data->DropRectsDraw[dir + 1]; - ImRect draw_r_in = draw_r; - draw_r_in.Expand(-2.0f); - ImU32 overlay_col = (data->SplitDir == (ImGuiDir)dir && data->IsSplitDirExplicit) ? overlay_col_drop_hovered : overlay_col_drop; - for (int overlay_n = 0; overlay_n < overlay_draw_lists_count; overlay_n++) - { - ImVec2 center = ImFloor(draw_r_in.GetCenter()); - overlay_draw_lists[overlay_n]->AddRectFilled(draw_r.Min, draw_r.Max, overlay_col, overlay_rounding); - overlay_draw_lists[overlay_n]->AddRect(draw_r_in.Min, draw_r_in.Max, overlay_col_lines, overlay_rounding); - if (dir == ImGuiDir_Left || dir == ImGuiDir_Right) - overlay_draw_lists[overlay_n]->AddLine(ImVec2(center.x, draw_r_in.Min.y), ImVec2(center.x, draw_r_in.Max.y), overlay_col_lines); - if (dir == ImGuiDir_Up || dir == ImGuiDir_Down) - overlay_draw_lists[overlay_n]->AddLine(ImVec2(draw_r_in.Min.x, center.y), ImVec2(draw_r_in.Max.x, center.y), overlay_col_lines); - } - } - - // Stop after ImGuiDir_None - if ((host_node && (host_node->MergedFlags & ImGuiDockNodeFlags_NoSplit)) || g.IO.ConfigDockingNoSplit) - return; - } -} - -//----------------------------------------------------------------------------- -// Docking: ImGuiDockNode Tree manipulation functions -//----------------------------------------------------------------------------- -// - DockNodeTreeSplit() -// - DockNodeTreeMerge() -// - DockNodeTreeUpdatePosSize() -// - DockNodeTreeUpdateSplitterFindTouchingNode() -// - DockNodeTreeUpdateSplitter() -// - DockNodeTreeFindFallbackLeafNode() -// - DockNodeTreeFindNodeByPos() -//----------------------------------------------------------------------------- - -void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_inheritor_child_idx, float split_ratio, ImGuiDockNode* new_node) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(split_axis != ImGuiAxis_None); - - ImGuiDockNode* child_0 = (new_node && split_inheritor_child_idx != 0) ? new_node : DockContextAddNode(ctx, 0); - child_0->ParentNode = parent_node; - - ImGuiDockNode* child_1 = (new_node && split_inheritor_child_idx != 1) ? new_node : DockContextAddNode(ctx, 0); - child_1->ParentNode = parent_node; - - ImGuiDockNode* child_inheritor = (split_inheritor_child_idx == 0) ? child_0 : child_1; - DockNodeMoveChildNodes(child_inheritor, parent_node); - parent_node->ChildNodes[0] = child_0; - parent_node->ChildNodes[1] = child_1; - parent_node->ChildNodes[split_inheritor_child_idx]->VisibleWindow = parent_node->VisibleWindow; - parent_node->SplitAxis = split_axis; - parent_node->VisibleWindow = NULL; - parent_node->AuthorityForPos = parent_node->AuthorityForSize = ImGuiDataAuthority_DockNode; - - float size_avail = (parent_node->Size[split_axis] - DOCKING_SPLITTER_SIZE); - size_avail = ImMax(size_avail, g.Style.WindowMinSize[split_axis] * 2.0f); - IM_ASSERT(size_avail > 0.0f); // If you created a node manually with DockBuilderAddNode(), you need to also call DockBuilderSetNodeSize() before splitting. - child_0->SizeRef = child_1->SizeRef = parent_node->Size; - child_0->SizeRef[split_axis] = ImFloor(size_avail * split_ratio); - child_1->SizeRef[split_axis] = ImFloor(size_avail - child_0->SizeRef[split_axis]); - - DockNodeMoveWindows(parent_node->ChildNodes[split_inheritor_child_idx], parent_node); - DockSettingsRenameNodeReferences(parent_node->ID, parent_node->ChildNodes[split_inheritor_child_idx]->ID); - DockNodeUpdateHasCentralNodeChild(DockNodeGetRootNode(parent_node)); - DockNodeTreeUpdatePosSize(parent_node, parent_node->Pos, parent_node->Size); - - // Flags transfer (e.g. this is where we transfer the ImGuiDockNodeFlags_CentralNode property) - child_0->SharedFlags = parent_node->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; - child_1->SharedFlags = parent_node->SharedFlags & ImGuiDockNodeFlags_SharedFlagsInheritMask_; - child_inheritor->LocalFlags = parent_node->LocalFlags & ImGuiDockNodeFlags_LocalFlagsTransferMask_; - parent_node->LocalFlags &= ~ImGuiDockNodeFlags_LocalFlagsTransferMask_; - child_0->UpdateMergedFlags(); - child_1->UpdateMergedFlags(); - parent_node->UpdateMergedFlags(); - if (child_inheritor->IsCentralNode()) - DockNodeGetRootNode(parent_node)->CentralNode = child_inheritor; -} - -void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child) -{ - // When called from DockContextProcessUndockNode() it is possible that one of the child is NULL. - ImGuiContext& g = *GImGui; - ImGuiDockNode* child_0 = parent_node->ChildNodes[0]; - ImGuiDockNode* child_1 = parent_node->ChildNodes[1]; - IM_ASSERT(child_0 || child_1); - IM_ASSERT(merge_lead_child == child_0 || merge_lead_child == child_1); - if ((child_0 && child_0->Windows.Size > 0) || (child_1 && child_1->Windows.Size > 0)) - { - IM_ASSERT(parent_node->TabBar == NULL); - IM_ASSERT(parent_node->Windows.Size == 0); - } - IMGUI_DEBUG_LOG_DOCKING("[docking] DockNodeTreeMerge: 0x%08X + 0x%08X back into parent 0x%08X\n", child_0 ? child_0->ID : 0, child_1 ? child_1->ID : 0, parent_node->ID); - - ImVec2 backup_last_explicit_size = parent_node->SizeRef; - DockNodeMoveChildNodes(parent_node, merge_lead_child); - if (child_0) - { - DockNodeMoveWindows(parent_node, child_0); // Generally only 1 of the 2 child node will have windows - DockSettingsRenameNodeReferences(child_0->ID, parent_node->ID); - } - if (child_1) - { - DockNodeMoveWindows(parent_node, child_1); - DockSettingsRenameNodeReferences(child_1->ID, parent_node->ID); - } - DockNodeApplyPosSizeToWindows(parent_node); - parent_node->AuthorityForPos = parent_node->AuthorityForSize = parent_node->AuthorityForViewport = ImGuiDataAuthority_Auto; - parent_node->VisibleWindow = merge_lead_child->VisibleWindow; - parent_node->SizeRef = backup_last_explicit_size; - - // Flags transfer - parent_node->LocalFlags &= ~ImGuiDockNodeFlags_LocalFlagsTransferMask_; // Preserve Dockspace flag - parent_node->LocalFlags |= (child_0 ? child_0->LocalFlags : 0) & ImGuiDockNodeFlags_LocalFlagsTransferMask_; - parent_node->LocalFlags |= (child_1 ? child_1->LocalFlags : 0) & ImGuiDockNodeFlags_LocalFlagsTransferMask_; - parent_node->LocalFlagsInWindows = (child_0 ? child_0->LocalFlagsInWindows : 0) | (child_1 ? child_1->LocalFlagsInWindows : 0); // FIXME: Would be more consistent to update from actual windows - parent_node->UpdateMergedFlags(); - - if (child_0) - { - ctx->DockContext.Nodes.SetVoidPtr(child_0->ID, NULL); - IM_DELETE(child_0); - } - if (child_1) - { - ctx->DockContext.Nodes.SetVoidPtr(child_1->ID, NULL); - IM_DELETE(child_1); - } -} - -// Update Pos/Size for a node hierarchy (don't affect child Windows yet) -// (Depth-first, Pre-Order) -void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size, ImGuiDockNode* only_write_to_single_node) -{ - // During the regular dock node update we write to all nodes. - // 'only_write_to_single_node' is only set when turning a node visible mid-frame and we need its size right-away. - const bool write_to_node = only_write_to_single_node == NULL || only_write_to_single_node == node; - if (write_to_node) - { - node->Pos = pos; - node->Size = size; - } - - if (node->IsLeafNode()) - return; - - ImGuiDockNode* child_0 = node->ChildNodes[0]; - ImGuiDockNode* child_1 = node->ChildNodes[1]; - ImVec2 child_0_pos = pos, child_1_pos = pos; - ImVec2 child_0_size = size, child_1_size = size; - - const bool child_0_is_toward_single_node = (only_write_to_single_node != NULL && DockNodeIsInHierarchyOf(only_write_to_single_node, child_0)); - const bool child_1_is_toward_single_node = (only_write_to_single_node != NULL && DockNodeIsInHierarchyOf(only_write_to_single_node, child_1)); - const bool child_0_is_or_will_be_visible = child_0->IsVisible || child_0_is_toward_single_node; - const bool child_1_is_or_will_be_visible = child_1->IsVisible || child_1_is_toward_single_node; - - if (child_0_is_or_will_be_visible && child_1_is_or_will_be_visible) - { - ImGuiContext& g = *GImGui; - const float spacing = DOCKING_SPLITTER_SIZE; - const ImGuiAxis axis = (ImGuiAxis)node->SplitAxis; - const float size_avail = ImMax(size[axis] - spacing, 0.0f); - - // Size allocation policy - // 1) The first 0..WindowMinSize[axis]*2 are allocated evenly to both windows. - const float size_min_each = ImFloor(ImMin(size_avail, g.Style.WindowMinSize[axis] * 2.0f) * 0.5f); - - // FIXME: Blocks 2) and 3) are essentially doing nearly the same thing. - // Difference are: write-back to SizeRef; application of a minimum size; rounding before ImFloor() - // Clarify and rework differences between Size & SizeRef and purpose of WantLockSizeOnce - - // 2) Process locked absolute size (during a splitter resize we preserve the child of nodes not touching the splitter edge) - if (child_0->WantLockSizeOnce && !child_1->WantLockSizeOnce) - { - child_0_size[axis] = child_0->SizeRef[axis] = ImMin(size_avail - 1.0f, child_0->Size[axis]); - child_1_size[axis] = child_1->SizeRef[axis] = (size_avail - child_0_size[axis]); - IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); - } - else if (child_1->WantLockSizeOnce && !child_0->WantLockSizeOnce) - { - child_1_size[axis] = child_1->SizeRef[axis] = ImMin(size_avail - 1.0f, child_1->Size[axis]); - child_0_size[axis] = child_0->SizeRef[axis] = (size_avail - child_1_size[axis]); - IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); - } - else if (child_0->WantLockSizeOnce && child_1->WantLockSizeOnce) - { - // FIXME-DOCK: We cannot honor the requested size, so apply ratio. - // Currently this path will only be taken if code programmatically sets WantLockSizeOnce - float split_ratio = child_0_size[axis] / (child_0_size[axis] + child_1_size[axis]); - child_0_size[axis] = child_0->SizeRef[axis] = ImFloor(size_avail * split_ratio); - child_1_size[axis] = child_1->SizeRef[axis] = (size_avail - child_0_size[axis]); - IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f); - } - - // 3) If one window is the central node (~ use remaining space, should be made explicit!), use explicit size from the other, and remainder for the central node - else if (child_0->SizeRef[axis] != 0.0f && child_1->HasCentralNodeChild) - { - child_0_size[axis] = ImMin(size_avail - size_min_each, child_0->SizeRef[axis]); - child_1_size[axis] = (size_avail - child_0_size[axis]); - } - else if (child_1->SizeRef[axis] != 0.0f && child_0->HasCentralNodeChild) - { - child_1_size[axis] = ImMin(size_avail - size_min_each, child_1->SizeRef[axis]); - child_0_size[axis] = (size_avail - child_1_size[axis]); - } - else - { - // 4) Otherwise distribute according to the relative ratio of each SizeRef value - float split_ratio = child_0->SizeRef[axis] / (child_0->SizeRef[axis] + child_1->SizeRef[axis]); - child_0_size[axis] = ImMax(size_min_each, ImFloor(size_avail * split_ratio + 0.5f)); - child_1_size[axis] = (size_avail - child_0_size[axis]); - } - - child_1_pos[axis] += spacing + child_0_size[axis]; - } - - if (only_write_to_single_node == NULL) - child_0->WantLockSizeOnce = child_1->WantLockSizeOnce = false; - - const bool child_0_recurse = only_write_to_single_node ? child_0_is_toward_single_node : child_0->IsVisible; - const bool child_1_recurse = only_write_to_single_node ? child_1_is_toward_single_node : child_1->IsVisible; - if (child_0_recurse) - DockNodeTreeUpdatePosSize(child_0, child_0_pos, child_0_size); - if (child_1_recurse) - DockNodeTreeUpdatePosSize(child_1, child_1_pos, child_1_size); -} - -static void DockNodeTreeUpdateSplitterFindTouchingNode(ImGuiDockNode* node, ImGuiAxis axis, int side, ImVector* touching_nodes) -{ - if (node->IsLeafNode()) - { - touching_nodes->push_back(node); - return; - } - if (node->ChildNodes[0]->IsVisible) - if (node->SplitAxis != axis || side == 0 || !node->ChildNodes[1]->IsVisible) - DockNodeTreeUpdateSplitterFindTouchingNode(node->ChildNodes[0], axis, side, touching_nodes); - if (node->ChildNodes[1]->IsVisible) - if (node->SplitAxis != axis || side == 1 || !node->ChildNodes[0]->IsVisible) - DockNodeTreeUpdateSplitterFindTouchingNode(node->ChildNodes[1], axis, side, touching_nodes); -} - -// (Depth-First, Pre-Order) -void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node) -{ - if (node->IsLeafNode()) - return; - - ImGuiContext& g = *GImGui; - - ImGuiDockNode* child_0 = node->ChildNodes[0]; - ImGuiDockNode* child_1 = node->ChildNodes[1]; - if (child_0->IsVisible && child_1->IsVisible) - { - // Bounding box of the splitter cover the space between both nodes (w = Spacing, h = Size[xy^1] for when splitting horizontally) - const ImGuiAxis axis = (ImGuiAxis)node->SplitAxis; - IM_ASSERT(axis != ImGuiAxis_None); - ImRect bb; - bb.Min = child_0->Pos; - bb.Max = child_1->Pos; - bb.Min[axis] += child_0->Size[axis]; - bb.Max[axis ^ 1] += child_1->Size[axis ^ 1]; - //if (g.IO.KeyCtrl) GetForegroundDrawList(g.CurrentWindow->Viewport)->AddRect(bb.Min, bb.Max, IM_COL32(255,0,255,255)); - - const ImGuiDockNodeFlags merged_flags = child_0->MergedFlags | child_1->MergedFlags; // Merged flags for BOTH childs - const ImGuiDockNodeFlags no_resize_axis_flag = (axis == ImGuiAxis_X) ? ImGuiDockNodeFlags_NoResizeX : ImGuiDockNodeFlags_NoResizeY; - if ((merged_flags & ImGuiDockNodeFlags_NoResize) || (merged_flags & no_resize_axis_flag)) - { - ImGuiWindow* window = g.CurrentWindow; - window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Separator), g.Style.FrameRounding); - } - else - { - //bb.Min[axis] += 1; // Display a little inward so highlight doesn't connect with nearby tabs on the neighbor node. - //bb.Max[axis] -= 1; - PushID(node->ID); - - // Find resizing limits by gathering list of nodes that are touching the splitter line. - ImVector touching_nodes[2]; - float min_size = g.Style.WindowMinSize[axis]; - float resize_limits[2]; - resize_limits[0] = node->ChildNodes[0]->Pos[axis] + min_size; - resize_limits[1] = node->ChildNodes[1]->Pos[axis] + node->ChildNodes[1]->Size[axis] - min_size; - - ImGuiID splitter_id = GetID("##Splitter"); - if (g.ActiveId == splitter_id) // Only process when splitter is active - { - DockNodeTreeUpdateSplitterFindTouchingNode(child_0, axis, 1, &touching_nodes[0]); - DockNodeTreeUpdateSplitterFindTouchingNode(child_1, axis, 0, &touching_nodes[1]); - for (int touching_node_n = 0; touching_node_n < touching_nodes[0].Size; touching_node_n++) - resize_limits[0] = ImMax(resize_limits[0], touching_nodes[0][touching_node_n]->Rect().Min[axis] + min_size); - for (int touching_node_n = 0; touching_node_n < touching_nodes[1].Size; touching_node_n++) - resize_limits[1] = ImMin(resize_limits[1], touching_nodes[1][touching_node_n]->Rect().Max[axis] - min_size); - - // [DEBUG] Render touching nodes & limits - /* - ImDrawList* draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList(GetMainViewport()); - for (int n = 0; n < 2; n++) - { - for (int touching_node_n = 0; touching_node_n < touching_nodes[n].Size; touching_node_n++) - draw_list->AddRect(touching_nodes[n][touching_node_n]->Pos, touching_nodes[n][touching_node_n]->Pos + touching_nodes[n][touching_node_n]->Size, IM_COL32(0, 255, 0, 255)); - if (axis == ImGuiAxis_X) - draw_list->AddLine(ImVec2(resize_limits[n], node->ChildNodes[n]->Pos.y), ImVec2(resize_limits[n], node->ChildNodes[n]->Pos.y + node->ChildNodes[n]->Size.y), IM_COL32(255, 0, 255, 255), 3.0f); - else - draw_list->AddLine(ImVec2(node->ChildNodes[n]->Pos.x, resize_limits[n]), ImVec2(node->ChildNodes[n]->Pos.x + node->ChildNodes[n]->Size.x, resize_limits[n]), IM_COL32(255, 0, 255, 255), 3.0f); - } - */ - } - - // Use a short delay before highlighting the splitter (and changing the mouse cursor) in order for regular mouse movement to not highlight many splitters - float cur_size_0 = child_0->Size[axis]; - float cur_size_1 = child_1->Size[axis]; - float min_size_0 = resize_limits[0] - child_0->Pos[axis]; - float min_size_1 = child_1->Pos[axis] + child_1->Size[axis] - resize_limits[1]; - ImU32 bg_col = GetColorU32(ImGuiCol_WindowBg); - if (SplitterBehavior(bb, GetID("##Splitter"), axis, &cur_size_0, &cur_size_1, min_size_0, min_size_1, WINDOWS_HOVER_PADDING, WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER, bg_col)) - { - if (touching_nodes[0].Size > 0 && touching_nodes[1].Size > 0) - { - child_0->Size[axis] = child_0->SizeRef[axis] = cur_size_0; - child_1->Pos[axis] -= cur_size_1 - child_1->Size[axis]; - child_1->Size[axis] = child_1->SizeRef[axis] = cur_size_1; - - // Lock the size of every node that is a sibling of the node we are touching - // This might be less desirable if we can merge sibling of a same axis into the same parental level. - for (int side_n = 0; side_n < 2; side_n++) - for (int touching_node_n = 0; touching_node_n < touching_nodes[side_n].Size; touching_node_n++) - { - ImGuiDockNode* touching_node = touching_nodes[side_n][touching_node_n]; - //ImDrawList* draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList(GetMainViewport()); - //draw_list->AddRect(touching_node->Pos, touching_node->Pos + touching_node->Size, IM_COL32(255, 128, 0, 255)); - while (touching_node->ParentNode != node) - { - if (touching_node->ParentNode->SplitAxis == axis) - { - // Mark other node so its size will be preserved during the upcoming call to DockNodeTreeUpdatePosSize(). - ImGuiDockNode* node_to_preserve = touching_node->ParentNode->ChildNodes[side_n]; - node_to_preserve->WantLockSizeOnce = true; - //draw_list->AddRect(touching_node->Pos, touching_node->Rect().Max, IM_COL32(255, 0, 0, 255)); - //draw_list->AddRectFilled(node_to_preserve->Pos, node_to_preserve->Rect().Max, IM_COL32(0, 255, 0, 100)); - } - touching_node = touching_node->ParentNode; - } - } - - DockNodeTreeUpdatePosSize(child_0, child_0->Pos, child_0->Size); - DockNodeTreeUpdatePosSize(child_1, child_1->Pos, child_1->Size); - MarkIniSettingsDirty(); - } - } - PopID(); - } - } - - if (child_0->IsVisible) - DockNodeTreeUpdateSplitter(child_0); - if (child_1->IsVisible) - DockNodeTreeUpdateSplitter(child_1); -} - -ImGuiDockNode* ImGui::DockNodeTreeFindFallbackLeafNode(ImGuiDockNode* node) -{ - if (node->IsLeafNode()) - return node; - if (ImGuiDockNode* leaf_node = DockNodeTreeFindFallbackLeafNode(node->ChildNodes[0])) - return leaf_node; - if (ImGuiDockNode* leaf_node = DockNodeTreeFindFallbackLeafNode(node->ChildNodes[1])) - return leaf_node; - return NULL; -} - -ImGuiDockNode* ImGui::DockNodeTreeFindVisibleNodeByPos(ImGuiDockNode* node, ImVec2 pos) -{ - if (!node->IsVisible) - return NULL; - - const float dock_spacing = 0.0f;// g.Style.ItemInnerSpacing.x; // FIXME: Relation to DOCKING_SPLITTER_SIZE? - ImRect r(node->Pos, node->Pos + node->Size); - r.Expand(dock_spacing * 0.5f); - bool inside = r.Contains(pos); - if (!inside) - return NULL; - - if (node->IsLeafNode()) - return node; - if (ImGuiDockNode* hovered_node = DockNodeTreeFindVisibleNodeByPos(node->ChildNodes[0], pos)) - return hovered_node; - if (ImGuiDockNode* hovered_node = DockNodeTreeFindVisibleNodeByPos(node->ChildNodes[1], pos)) - return hovered_node; - - return NULL; -} - -//----------------------------------------------------------------------------- -// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport) -//----------------------------------------------------------------------------- -// - SetWindowDock() [Internal] -// - DockSpace() -// - DockSpaceOverViewport() -//----------------------------------------------------------------------------- - -// [Internal] Called via SetNextWindowDockID() -void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond) -{ - // Test condition (NB: bit 0 is always true) and clear flags for next time - if (cond && (window->SetWindowDockAllowFlags & cond) == 0) - return; - window->SetWindowDockAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); - - if (window->DockId == dock_id) - return; - - // If the user attempt to set a dock id that is a split node, we'll dig within to find a suitable docking spot - ImGuiContext* ctx = GImGui; - if (ImGuiDockNode* new_node = DockContextFindNodeByID(ctx, dock_id)) - if (new_node->IsSplitNode()) - { - // Policy: Find central node or latest focused node. We first move back to our root node. - new_node = DockNodeGetRootNode(new_node); - if (new_node->CentralNode) - { - IM_ASSERT(new_node->CentralNode->IsCentralNode()); - dock_id = new_node->CentralNode->ID; - } - else - { - dock_id = new_node->LastFocusedNodeId; - } - } - - if (window->DockId == dock_id) - return; - - if (window->DockNode) - DockNodeRemoveWindow(window->DockNode, window, 0); - window->DockId = dock_id; -} - -// Create an explicit dockspace node within an existing window. Also expose dock node flags and creates a CentralNode by default. -// The Central Node is always displayed even when empty and shrink/extend according to the requested size of its neighbors. -// DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app. -ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class) -{ - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - ImGuiWindow* window = GetCurrentWindow(); - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - return 0; - - // Early out if parent window is hidden/collapsed - // This is faster but also DockNodeUpdateTabBar() relies on TabBarLayout() running (which won't if SkipItems=true) to set NextSelectedTabId = 0). See #2960. - // If for whichever reason this is causing problem we would need to ensure that DockNodeUpdateTabBar() ends up clearing NextSelectedTabId even if SkipItems=true. - if (window->SkipItems) - flags |= ImGuiDockNodeFlags_KeepAliveOnly; - - IM_ASSERT((flags & ImGuiDockNodeFlags_DockSpace) == 0); - IM_ASSERT(id != 0); - ImGuiDockNode* node = DockContextFindNodeByID(ctx, id); - if (!node) - { - IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X created\n", id); - node = DockContextAddNode(ctx, id); - node->SetLocalFlags(ImGuiDockNodeFlags_CentralNode); - } - if (window_class && window_class->ClassId != node->WindowClass.ClassId) - IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", id, node->WindowClass.ClassId, window_class->ClassId); - node->SharedFlags = flags; - node->WindowClass = window_class ? *window_class : ImGuiWindowClass(); - - // When a DockSpace transitioned form implicit to explicit this may be called a second time - // It is possible that the node has already been claimed by a docked window which appeared before the DockSpace() node, so we overwrite IsDockSpace again. - if (node->LastFrameActive == g.FrameCount && !(flags & ImGuiDockNodeFlags_KeepAliveOnly)) - { - IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID"); - node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace); - return id; - } - node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace); - - // Keep alive mode, this is allow windows docked into this node so stay docked even if they are not visible - if (flags & ImGuiDockNodeFlags_KeepAliveOnly) - { - node->LastFrameAlive = g.FrameCount; - return id; - } - - const ImVec2 content_avail = GetContentRegionAvail(); - ImVec2 size = ImFloor(size_arg); - if (size.x <= 0.0f) - size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues) - if (size.y <= 0.0f) - size.y = ImMax(content_avail.y + size.y, 4.0f); - IM_ASSERT(size.x > 0.0f && size.y > 0.0f); - - node->Pos = window->DC.CursorPos; - node->Size = node->SizeRef = size; - SetNextWindowPos(node->Pos); - SetNextWindowSize(node->Size); - g.NextWindowData.PosUndock = false; - - // FIXME-DOCK: Why do we need a child window to host a dockspace, could we host it in the existing window? - // FIXME-DOCK: What is the reason for not simply calling BeginChild()? (OK to have a reason but should be commented) - ImGuiWindowFlags window_flags = ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_DockNodeHost; - window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar; - window_flags |= ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse; - window_flags |= ImGuiWindowFlags_NoBackground; - - char title[256]; - ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, id); - - PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f); - Begin(title, NULL, window_flags); - PopStyleVar(); - - ImGuiWindow* host_window = g.CurrentWindow; - DockNodeSetupHostWindow(node, host_window); - host_window->ChildId = window->GetID(title); - node->OnlyNodeWithWindows = NULL; - - IM_ASSERT(node->IsRootNode()); - - // We need to handle the rare case were a central node is missing. - // This can happen if the node was first created manually with DockBuilderAddNode() but _without_ the ImGuiDockNodeFlags_Dockspace. - // Doing it correctly would set the _CentralNode flags, which would then propagate according to subsequent split. - // It would also be ambiguous to attempt to assign a central node while there are split nodes, so we wait until there's a single node remaining. - // The specific sub-property of _CentralNode we are interested in recovering here is the "Don't delete when empty" property, - // as it doesn't make sense for an empty dockspace to not have this property. - if (node->IsLeafNode() && !node->IsCentralNode()) - node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_CentralNode); - - // Update the node - DockNodeUpdate(node); - - End(); - ItemSize(size); - return id; -} - -// Tips: Use with ImGuiDockNodeFlags_PassthruCentralNode! -// The limitation with this call is that your window won't have a menu bar. -// Even though we could pass window flags, it would also require the user to be able to call BeginMenuBar() somehow meaning we can't Begin/End in a single function. -// But you can also use BeginMainMenuBar(). If you really want a menu bar inside the same window as the one hosting the dockspace, you will need to copy this code somewhere and tweak it. -ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class) -{ - if (viewport == NULL) - viewport = GetMainViewport(); - - SetNextWindowPos(viewport->WorkPos); - SetNextWindowSize(viewport->WorkSize); - SetNextWindowViewport(viewport->ID); - - ImGuiWindowFlags host_window_flags = 0; - host_window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking; - host_window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; - if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) - host_window_flags |= ImGuiWindowFlags_NoBackground; - - char label[32]; - ImFormatString(label, IM_ARRAYSIZE(label), "DockSpaceViewport_%08X", viewport->ID); - - PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); - Begin(label, NULL, host_window_flags); - PopStyleVar(3); - - ImGuiID dockspace_id = GetID("DockSpace"); - DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags, window_class); - End(); - - return dockspace_id; -} - -//----------------------------------------------------------------------------- -// Docking: Builder Functions -//----------------------------------------------------------------------------- -// Very early end-user API to manipulate dock nodes. -// Only available in imgui_internal.h. Expect this API to change/break! -// It is expected that those functions are all called _before_ the dockspace node submission. -//----------------------------------------------------------------------------- -// - DockBuilderDockWindow() -// - DockBuilderGetNode() -// - DockBuilderSetNodePos() -// - DockBuilderSetNodeSize() -// - DockBuilderAddNode() -// - DockBuilderRemoveNode() -// - DockBuilderRemoveNodeChildNodes() -// - DockBuilderRemoveNodeDockedWindows() -// - DockBuilderSplitNode() -// - DockBuilderCopyNodeRec() -// - DockBuilderCopyNode() -// - DockBuilderCopyWindowSettings() -// - DockBuilderCopyDockSpace() -// - DockBuilderFinish() -//----------------------------------------------------------------------------- - -void ImGui::DockBuilderDockWindow(const char* window_name, ImGuiID node_id) -{ - // We don't preserve relative order of multiple docked windows (by clearing DockOrder back to -1) - ImGuiID window_id = ImHashStr(window_name); - if (ImGuiWindow* window = FindWindowByID(window_id)) - { - // Apply to created window - SetWindowDock(window, node_id, ImGuiCond_Always); - window->DockOrder = -1; - } - else - { - // Apply to settings - ImGuiWindowSettings* settings = FindWindowSettings(window_id); - if (settings == NULL) - settings = CreateNewWindowSettings(window_name); - settings->DockId = node_id; - settings->DockOrder = -1; - } -} - -ImGuiDockNode* ImGui::DockBuilderGetNode(ImGuiID node_id) -{ - ImGuiContext* ctx = GImGui; - return DockContextFindNodeByID(ctx, node_id); -} - -void ImGui::DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - node->Pos = pos; - node->AuthorityForPos = ImGuiDataAuthority_DockNode; -} - -void ImGui::DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - IM_ASSERT(size.x > 0.0f && size.y > 0.0f); - node->Size = node->SizeRef = size; - node->AuthorityForSize = ImGuiDataAuthority_DockNode; -} - -// Make sure to use the ImGuiDockNodeFlags_DockSpace flag to create a dockspace node! Otherwise this will create a floating node! -// - Floating node: you can then call DockBuilderSetNodePos()/DockBuilderSetNodeSize() to position and size the floating node. -// - Dockspace node: calling DockBuilderSetNodePos() is unnecessary. -// - If you intend to split a node immediately after creation using DockBuilderSplitNode(), make sure to call DockBuilderSetNodeSize() beforehand! -// For various reason, the splitting code currently needs a base size otherwise space may not be allocated as precisely as you would expect. -// - Use (id == 0) to let the system allocate a node identifier. -// - Existing node with a same id will be removed. -ImGuiID ImGui::DockBuilderAddNode(ImGuiID id, ImGuiDockNodeFlags flags) -{ - ImGuiContext* ctx = GImGui; - - if (id != 0) - DockBuilderRemoveNode(id); - - ImGuiDockNode* node = NULL; - if (flags & ImGuiDockNodeFlags_DockSpace) - { - DockSpace(id, ImVec2(0, 0), (flags & ~ImGuiDockNodeFlags_DockSpace) | ImGuiDockNodeFlags_KeepAliveOnly); - node = DockContextFindNodeByID(ctx, id); - } - else - { - node = DockContextAddNode(ctx, id); - node->SetLocalFlags(flags); - } - node->LastFrameAlive = ctx->FrameCount; // Set this otherwise BeginDocked will undock during the same frame. - return node->ID; -} - -void ImGui::DockBuilderRemoveNode(ImGuiID node_id) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - DockBuilderRemoveNodeDockedWindows(node_id, true); - DockBuilderRemoveNodeChildNodes(node_id); - // Node may have moved or deleted if e.g. any merge happened - node = DockContextFindNodeByID(ctx, node_id); - if (node == NULL) - return; - if (node->IsCentralNode() && node->ParentNode) - node->ParentNode->SetLocalFlags(node->ParentNode->LocalFlags | ImGuiDockNodeFlags_CentralNode); - DockContextRemoveNode(ctx, node, true); -} - -// root_id = 0 to remove all, root_id != 0 to remove child of given node. -void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id) -{ - ImGuiContext* ctx = GImGui; - ImGuiDockContext* dc = &ctx->DockContext; - - ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL; - if (root_id && root_node == NULL) - return; - bool has_central_node = false; - - ImGuiDataAuthority backup_root_node_authority_for_pos = root_node ? root_node->AuthorityForPos : ImGuiDataAuthority_Auto; - ImGuiDataAuthority backup_root_node_authority_for_size = root_node ? root_node->AuthorityForSize : ImGuiDataAuthority_Auto; - - // Process active windows - ImVector nodes_to_remove; - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - { - bool want_removal = (root_id == 0) || (node->ID != root_id && DockNodeGetRootNode(node)->ID == root_id); - if (want_removal) - { - if (node->IsCentralNode()) - has_central_node = true; - if (root_id != 0) - DockContextQueueNotifyRemovedNode(ctx, node); - if (root_node) - { - DockNodeMoveWindows(root_node, node); - DockSettingsRenameNodeReferences(node->ID, root_node->ID); - } - nodes_to_remove.push_back(node); - } - } - - // DockNodeMoveWindows->DockNodeAddWindow will normally set those when reaching two windows (which is only adequate during interactive merge) - // Make sure we don't lose our current pos/size. (FIXME-DOCK: Consider tidying up that code in DockNodeAddWindow instead) - if (root_node) - { - root_node->AuthorityForPos = backup_root_node_authority_for_pos; - root_node->AuthorityForSize = backup_root_node_authority_for_size; - } - - // Apply to settings - for (ImGuiWindowSettings* settings = ctx->SettingsWindows.begin(); settings != NULL; settings = ctx->SettingsWindows.next_chunk(settings)) - if (ImGuiID window_settings_dock_id = settings->DockId) - for (int n = 0; n < nodes_to_remove.Size; n++) - if (nodes_to_remove[n]->ID == window_settings_dock_id) - { - settings->DockId = root_id; - break; - } - - // Not really efficient, but easier to destroy a whole hierarchy considering DockContextRemoveNode is attempting to merge nodes - if (nodes_to_remove.Size > 1) - ImQsort(nodes_to_remove.Data, nodes_to_remove.Size, sizeof(ImGuiDockNode*), DockNodeComparerDepthMostFirst); - for (int n = 0; n < nodes_to_remove.Size; n++) - DockContextRemoveNode(ctx, nodes_to_remove[n], false); - - if (root_id == 0) - { - dc->Nodes.Clear(); - dc->Requests.clear(); - } - else if (has_central_node) - { - root_node->CentralNode = root_node; - root_node->SetLocalFlags(root_node->LocalFlags | ImGuiDockNodeFlags_CentralNode); - } -} - -void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_settings_refs) -{ - // Clear references in settings - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - if (clear_settings_refs) - { - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - { - bool want_removal = (root_id == 0) || (settings->DockId == root_id); - if (!want_removal && settings->DockId != 0) - if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, settings->DockId)) - if (DockNodeGetRootNode(node)->ID == root_id) - want_removal = true; - if (want_removal) - settings->DockId = 0; - } - } - - // Clear references in windows - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - bool want_removal = (root_id == 0) || (window->DockNode && DockNodeGetRootNode(window->DockNode)->ID == root_id) || (window->DockNodeAsHost && window->DockNodeAsHost->ID == root_id); - if (want_removal) - { - const ImGuiID backup_dock_id = window->DockId; - IM_UNUSED(backup_dock_id); - DockContextProcessUndockWindow(ctx, window, clear_settings_refs); - if (!clear_settings_refs) - IM_ASSERT(window->DockId == backup_dock_id); - } - } -} - -// If 'out_id_at_dir' or 'out_id_at_opposite_dir' are non NULL, the function will write out the ID of the two new nodes created. -// Return value is ID of the node at the specified direction, so same as (*out_id_at_dir) if that pointer is set. -// FIXME-DOCK: We are not exposing nor using split_outer. -ImGuiID ImGui::DockBuilderSplitNode(ImGuiID id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(split_dir != ImGuiDir_None); - IMGUI_DEBUG_LOG_DOCKING("[docking] DockBuilderSplitNode: node 0x%08X, split_dir %d\n", id, split_dir); - - ImGuiDockNode* node = DockContextFindNodeByID(&g, id); - if (node == NULL) - { - IM_ASSERT(node != NULL); - return 0; - } - - IM_ASSERT(!node->IsSplitNode()); // Assert if already Split - - ImGuiDockRequest req; - req.Type = ImGuiDockRequestType_Split; - req.DockTargetWindow = NULL; - req.DockTargetNode = node; - req.DockPayload = NULL; - req.DockSplitDir = split_dir; - req.DockSplitRatio = ImSaturate((split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? size_ratio_for_node_at_dir : 1.0f - size_ratio_for_node_at_dir); - req.DockSplitOuter = false; - DockContextProcessDock(&g, &req); - - ImGuiID id_at_dir = node->ChildNodes[(split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 0 : 1]->ID; - ImGuiID id_at_opposite_dir = node->ChildNodes[(split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0]->ID; - if (out_id_at_dir) - *out_id_at_dir = id_at_dir; - if (out_id_at_opposite_dir) - *out_id_at_opposite_dir = id_at_opposite_dir; - return id_at_dir; -} - -static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector* out_node_remap_pairs) -{ - ImGuiContext& g = *GImGui; - ImGuiDockNode* dst_node = ImGui::DockContextAddNode(&g, dst_node_id_if_known); - dst_node->SharedFlags = src_node->SharedFlags; - dst_node->LocalFlags = src_node->LocalFlags; - dst_node->LocalFlagsInWindows = ImGuiDockNodeFlags_None; - dst_node->Pos = src_node->Pos; - dst_node->Size = src_node->Size; - dst_node->SizeRef = src_node->SizeRef; - dst_node->SplitAxis = src_node->SplitAxis; - dst_node->UpdateMergedFlags(); - - out_node_remap_pairs->push_back(src_node->ID); - out_node_remap_pairs->push_back(dst_node->ID); - - for (int child_n = 0; child_n < IM_ARRAYSIZE(src_node->ChildNodes); child_n++) - if (src_node->ChildNodes[child_n]) - { - dst_node->ChildNodes[child_n] = DockBuilderCopyNodeRec(src_node->ChildNodes[child_n], 0, out_node_remap_pairs); - dst_node->ChildNodes[child_n]->ParentNode = dst_node; - } - - IMGUI_DEBUG_LOG_DOCKING("[docking] Fork node %08X -> %08X (%d childs)\n", src_node->ID, dst_node->ID, dst_node->IsSplitNode() ? 2 : 0); - return dst_node; -} - -void ImGui::DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector* out_node_remap_pairs) -{ - ImGuiContext* ctx = GImGui; - IM_ASSERT(src_node_id != 0); - IM_ASSERT(dst_node_id != 0); - IM_ASSERT(out_node_remap_pairs != NULL); - - DockBuilderRemoveNode(dst_node_id); - - ImGuiDockNode* src_node = DockContextFindNodeByID(ctx, src_node_id); - IM_ASSERT(src_node != NULL); - - out_node_remap_pairs->clear(); - DockBuilderCopyNodeRec(src_node, dst_node_id, out_node_remap_pairs); - - IM_ASSERT((out_node_remap_pairs->Size % 2) == 0); -} - -void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name) -{ - ImGuiWindow* src_window = FindWindowByName(src_name); - if (src_window == NULL) - return; - if (ImGuiWindow* dst_window = FindWindowByName(dst_name)) - { - dst_window->Pos = src_window->Pos; - dst_window->Size = src_window->Size; - dst_window->SizeFull = src_window->SizeFull; - dst_window->Collapsed = src_window->Collapsed; - } - else if (ImGuiWindowSettings* dst_settings = FindOrCreateWindowSettings(dst_name)) - { - ImVec2ih window_pos_2ih = ImVec2ih(src_window->Pos); - if (src_window->ViewportId != 0 && src_window->ViewportId != IMGUI_VIEWPORT_DEFAULT_ID) - { - dst_settings->ViewportPos = window_pos_2ih; - dst_settings->ViewportId = src_window->ViewportId; - dst_settings->Pos = ImVec2ih(0, 0); - } - else - { - dst_settings->Pos = window_pos_2ih; - } - dst_settings->Size = ImVec2ih(src_window->SizeFull); - dst_settings->Collapsed = src_window->Collapsed; - } -} - -// FIXME: Will probably want to change this signature, in particular how the window remapping pairs are passed. -void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector* in_window_remap_pairs) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(src_dockspace_id != 0); - IM_ASSERT(dst_dockspace_id != 0); - IM_ASSERT(in_window_remap_pairs != NULL); - IM_ASSERT((in_window_remap_pairs->Size % 2) == 0); - - // Duplicate entire dock - // FIXME: When overwriting dst_dockspace_id, windows that aren't part of our dockspace window class but that are docked in a same node will be split apart, - // whereas we could attempt to at least keep them together in a new, same floating node. - ImVector node_remap_pairs; - DockBuilderCopyNode(src_dockspace_id, dst_dockspace_id, &node_remap_pairs); - - // Attempt to transition all the upcoming windows associated to dst_dockspace_id into the newly created hierarchy of dock nodes - // (The windows associated to src_dockspace_id are staying in place) - ImVector src_windows; - for (int remap_window_n = 0; remap_window_n < in_window_remap_pairs->Size; remap_window_n += 2) - { - const char* src_window_name = (*in_window_remap_pairs)[remap_window_n]; - const char* dst_window_name = (*in_window_remap_pairs)[remap_window_n + 1]; - ImGuiID src_window_id = ImHashStr(src_window_name); - src_windows.push_back(src_window_id); - - // Search in the remapping tables - ImGuiID src_dock_id = 0; - if (ImGuiWindow* src_window = FindWindowByID(src_window_id)) - src_dock_id = src_window->DockId; - else if (ImGuiWindowSettings* src_window_settings = FindWindowSettings(src_window_id)) - src_dock_id = src_window_settings->DockId; - ImGuiID dst_dock_id = 0; - for (int dock_remap_n = 0; dock_remap_n < node_remap_pairs.Size; dock_remap_n += 2) - if (node_remap_pairs[dock_remap_n] == src_dock_id) - { - dst_dock_id = node_remap_pairs[dock_remap_n + 1]; - //node_remap_pairs[dock_remap_n] = node_remap_pairs[dock_remap_n + 1] = 0; // Clear - break; - } - - if (dst_dock_id != 0) - { - // Docked windows gets redocked into the new node hierarchy. - IMGUI_DEBUG_LOG_DOCKING("[docking] Remap live window '%s' 0x%08X -> '%s' 0x%08X\n", src_window_name, src_dock_id, dst_window_name, dst_dock_id); - DockBuilderDockWindow(dst_window_name, dst_dock_id); - } - else - { - // Floating windows gets their settings transferred (regardless of whether the new window already exist or not) - // When this is leading to a Copy and not a Move, we would get two overlapping floating windows. Could we possibly dock them together? - IMGUI_DEBUG_LOG_DOCKING("[docking] Remap window settings '%s' -> '%s'\n", src_window_name, dst_window_name); - DockBuilderCopyWindowSettings(src_window_name, dst_window_name); - } - } - - // Anything else in the source nodes of 'node_remap_pairs' are windows that were docked in src_dockspace_id but are not owned by it (unaffiliated windows, e.g. "ImGui Demo") - // Find those windows and move to them to the cloned dock node. This may be optional? - for (int dock_remap_n = 0; dock_remap_n < node_remap_pairs.Size; dock_remap_n += 2) - if (ImGuiID src_dock_id = node_remap_pairs[dock_remap_n]) - { - ImGuiID dst_dock_id = node_remap_pairs[dock_remap_n + 1]; - ImGuiDockNode* node = DockBuilderGetNode(src_dock_id); - for (int window_n = 0; window_n < node->Windows.Size; window_n++) - { - ImGuiWindow* window = node->Windows[window_n]; - if (src_windows.contains(window->ID)) - continue; - - // Docked windows gets redocked into the new node hierarchy. - IMGUI_DEBUG_LOG_DOCKING("[docking] Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id); - DockBuilderDockWindow(window->Name, dst_dock_id); - } - } -} - -// FIXME-DOCK: This is awkward because in series of split user is likely to loose access to its root node. -void ImGui::DockBuilderFinish(ImGuiID root_id) -{ - ImGuiContext* ctx = GImGui; - //DockContextRebuild(ctx); - DockContextBuildAddWindowsToNodes(ctx, root_id); -} - -//----------------------------------------------------------------------------- -// Docking: Begin/End Support Functions (called from Begin/End) -//----------------------------------------------------------------------------- -// - GetWindowAlwaysWantOwnTabBar() -// - DockContextBindNodeToWindow() -// - BeginDocked() -// - BeginDockableDragDropSource() -// - BeginDockableDragDropTarget() -//----------------------------------------------------------------------------- - -bool ImGui::GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - if (g.IO.ConfigDockingAlwaysTabBar || window->WindowClass.DockingAlwaysTabBar) - if ((window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoDocking)) == 0) - if (!window->IsFallbackWindow) // We don't support AlwaysTabBar on the fallback/implicit window to avoid unused dock-node overhead/noise - return true; - return false; -} - -static ImGuiDockNode* ImGui::DockContextBindNodeToWindow(ImGuiContext* ctx, ImGuiWindow* window) -{ - ImGuiContext& g = *ctx; - ImGuiDockNode* node = DockContextFindNodeByID(ctx, window->DockId); - IM_ASSERT(window->DockNode == NULL); - - // We should not be docking into a split node (SetWindowDock should avoid this) - if (node && node->IsSplitNode()) - { - DockContextProcessUndockWindow(ctx, window); - return NULL; - } - - // Create node - if (node == NULL) - { - node = DockContextAddNode(ctx, window->DockId); - node->AuthorityForPos = node->AuthorityForSize = node->AuthorityForViewport = ImGuiDataAuthority_Window; - node->LastFrameAlive = g.FrameCount; - } - - // If the node just turned visible and is part of a hierarchy, it doesn't have a Size assigned by DockNodeTreeUpdatePosSize() yet, - // so we're forcing a Pos/Size update from the first ancestor that is already visible (often it will be the root node). - // If we don't do this, the window will be assigned a zero-size on its first frame, which won't ideally warm up the layout. - // This is a little wonky because we don't normally update the Pos/Size of visible node mid-frame. - if (!node->IsVisible) - { - ImGuiDockNode* ancestor_node = node; - while (!ancestor_node->IsVisible && ancestor_node->ParentNode) - ancestor_node = ancestor_node->ParentNode; - IM_ASSERT(ancestor_node->Size.x > 0.0f && ancestor_node->Size.y > 0.0f); - DockNodeUpdateHasCentralNodeChild(DockNodeGetRootNode(ancestor_node)); - DockNodeTreeUpdatePosSize(ancestor_node, ancestor_node->Pos, ancestor_node->Size, node); - } - - // Add window to node - bool node_was_visible = node->IsVisible; - DockNodeAddWindow(node, window, true); - node->IsVisible = node_was_visible; // Don't mark visible right away (so DockContextEndFrame() doesn't render it, maybe other side effects? will see) - IM_ASSERT(node == window->DockNode); - return node; -} - -void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open) -{ - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - - // Clear fields ahead so most early-out paths don't have to do it - window->DockIsActive = window->DockNodeIsVisible = window->DockTabIsVisible = false; - - const bool auto_dock_node = GetWindowAlwaysWantOwnTabBar(window); - if (auto_dock_node) - { - if (window->DockId == 0) - { - IM_ASSERT(window->DockNode == NULL); - window->DockId = DockContextGenNodeID(ctx); - } - } - else - { - // Calling SetNextWindowPos() undock windows by default (by setting PosUndock) - bool want_undock = false; - want_undock |= (window->Flags & ImGuiWindowFlags_NoDocking) != 0; - want_undock |= (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) && (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) && g.NextWindowData.PosUndock; - if (want_undock) - { - DockContextProcessUndockWindow(ctx, window); - return; - } - } - - // Bind to our dock node - ImGuiDockNode* node = window->DockNode; - if (node != NULL) - IM_ASSERT(window->DockId == node->ID); - if (window->DockId != 0 && node == NULL) - { - node = DockContextBindNodeToWindow(ctx, window); - if (node == NULL) - return; - } - -#if 0 - // Undock if the ImGuiDockNodeFlags_NoDockingInCentralNode got set - if (node->IsCentralNode && (node->Flags & ImGuiDockNodeFlags_NoDockingInCentralNode)) - { - DockContextProcessUndockWindow(ctx, window); - return; - } -#endif - - // Undock if our dockspace node disappeared - // Note how we are testing for LastFrameAlive and NOT LastFrameActive. A DockSpace node can be maintained alive while being inactive with ImGuiDockNodeFlags_KeepAliveOnly. - if (node->LastFrameAlive < g.FrameCount) - { - // If the window has been orphaned, transition the docknode to an implicit node processed in DockContextNewFrameUpdateDocking() - ImGuiDockNode* root_node = DockNodeGetRootNode(node); - if (root_node->LastFrameAlive < g.FrameCount) - DockContextProcessUndockWindow(ctx, window); - else - window->DockIsActive = true; - return; - } - - // Store style overrides - for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) - window->DockStyle.Colors[color_n] = ColorConvertFloat4ToU32(g.Style.Colors[GWindowDockStyleColors[color_n]]); - - // Fast path return. It is common for windows to hold on a persistent DockId but be the only visible window, - // and never create neither a host window neither a tab bar. - // FIXME-DOCK: replace ->HostWindow NULL compare with something more explicit (~was initially intended as a first frame test) - if (node->HostWindow == NULL) - { - if (node->State == ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing) - window->DockIsActive = true; - if (node->Windows.Size > 1) - DockNodeHideWindowDuringHostWindowCreation(window); - return; - } - - // We can have zero-sized nodes (e.g. children of a small-size dockspace) - IM_ASSERT(node->HostWindow); - IM_ASSERT(node->IsLeafNode()); - IM_ASSERT(node->Size.x >= 0.0f && node->Size.y >= 0.0f); - node->State = ImGuiDockNodeState_HostWindowVisible; - - // Undock if we are submitted earlier than the host window - if (!(node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) && window->BeginOrderWithinContext < node->HostWindow->BeginOrderWithinContext) - { - DockContextProcessUndockWindow(ctx, window); - return; - } - - // Position/Size window - SetNextWindowPos(node->Pos); - SetNextWindowSize(node->Size); - g.NextWindowData.PosUndock = false; // Cancel implicit undocking of SetNextWindowPos() - window->DockIsActive = true; - window->DockNodeIsVisible = true; - window->DockTabIsVisible = false; - if (node->MergedFlags & ImGuiDockNodeFlags_KeepAliveOnly) - return; - - // When the window is selected we mark it as visible. - if (node->VisibleWindow == window) - window->DockTabIsVisible = true; - - // Update window flag - IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) == 0); - window->Flags |= ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_NoResize; - if (node->IsHiddenTabBar() || node->IsNoTabBar()) - window->Flags |= ImGuiWindowFlags_NoTitleBar; - else - window->Flags &= ~ImGuiWindowFlags_NoTitleBar; // Clear the NoTitleBar flag in case the user set it: confusingly enough we need a title bar height so we are correctly offset, but it won't be displayed! - - // Save new dock order only if the window has been visible once already - // This allows multiple windows to be created in the same frame and have their respective dock orders preserved. - if (node->TabBar && window->WasActive) - window->DockOrder = (short)DockNodeGetTabOrder(window); - - if ((node->WantCloseAll || node->WantCloseTabId == window->TabId) && p_open != NULL) - *p_open = false; - - // Update ChildId to allow returning from Child to Parent with Escape - ImGuiWindow* parent_window = window->DockNode->HostWindow; - window->ChildId = parent_window->GetID(window->Name); -} - -void ImGui::BeginDockableDragDropSource(ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(g.ActiveId == window->MoveId); - IM_ASSERT(g.MovingWindow == window); - IM_ASSERT(g.CurrentWindow == window); - - g.LastItemData.ID = window->MoveId; - window = window->RootWindowDockTree; - IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0); - bool is_drag_docking = (g.IO.ConfigDockingWithShift) || ImRect(0, 0, window->SizeFull.x, GetFrameHeight()).Contains(g.ActiveIdClickOffset); // FIXME-DOCKING: Need to make this stateful and explicit - if (is_drag_docking && BeginDragDropSource(ImGuiDragDropFlags_SourceNoPreviewTooltip | ImGuiDragDropFlags_SourceNoHoldToOpenOthers | ImGuiDragDropFlags_SourceAutoExpirePayload)) - { - SetDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, &window, sizeof(window)); - EndDragDropSource(); - - // Store style overrides - for (int color_n = 0; color_n < ImGuiWindowDockStyleCol_COUNT; color_n++) - window->DockStyle.Colors[color_n] = ColorConvertFloat4ToU32(g.Style.Colors[GWindowDockStyleColors[color_n]]); - } -} - -void ImGui::BeginDockableDragDropTarget(ImGuiWindow* window) -{ - ImGuiContext* ctx = GImGui; - ImGuiContext& g = *ctx; - - //IM_ASSERT(window->RootWindowDockTree == window); // May also be a DockSpace - IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0); - if (!g.DragDropActive) - return; - //GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); - if (!BeginDragDropTargetCustom(window->Rect(), window->ID)) - return; - - // Peek into the payload before calling AcceptDragDropPayload() so we can handle overlapping dock nodes with filtering - // (this is a little unusual pattern, normally most code would call AcceptDragDropPayload directly) - const ImGuiPayload* payload = &g.DragDropPayload; - if (!payload->IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW) || !DockNodeIsDropAllowed(window, *(ImGuiWindow**)payload->Data)) - { - EndDragDropTarget(); - return; - } - - ImGuiWindow* payload_window = *(ImGuiWindow**)payload->Data; - if (AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_WINDOW, ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect)) - { - // Select target node - // (Important: we cannot use g.HoveredDockNode here! Because each of our target node have filters based on payload, each candidate drop target will do its own evaluation) - bool dock_into_floating_window = false; - ImGuiDockNode* node = NULL; - if (window->DockNodeAsHost) - { - // Cannot assume that node will != NULL even though we passed the rectangle test: it depends on padding/spacing handled by DockNodeTreeFindVisibleNodeByPos(). - node = DockNodeTreeFindVisibleNodeByPos(window->DockNodeAsHost, g.IO.MousePos); - - // There is an edge case when docking into a dockspace which only has _inactive_ nodes (because none of the windows are active) - // In this case we need to fallback into any leaf mode, possibly the central node. - // FIXME-20181220: We should not have to test for IsLeafNode() here but we have another bug to fix first. - if (node && node->IsDockSpace() && node->IsRootNode()) - node = (node->CentralNode && node->IsLeafNode()) ? node->CentralNode : DockNodeTreeFindFallbackLeafNode(node); - } - else - { - if (window->DockNode) - node = window->DockNode; - else - dock_into_floating_window = true; // Dock into a regular window - } - - const ImRect explicit_target_rect = (node && node->TabBar && !node->IsHiddenTabBar() && !node->IsNoTabBar()) ? node->TabBar->BarRect : ImRect(window->Pos, window->Pos + ImVec2(window->Size.x, GetFrameHeight())); - const bool is_explicit_target = g.IO.ConfigDockingWithShift || IsMouseHoveringRect(explicit_target_rect.Min, explicit_target_rect.Max); - - // Preview docking request and find out split direction/ratio - //const bool do_preview = true; // Ignore testing for payload->IsPreview() which removes one frame of delay, but breaks overlapping drop targets within the same window. - const bool do_preview = payload->IsPreview() || payload->IsDelivery(); - if (do_preview && (node != NULL || dock_into_floating_window)) - { - ImGuiDockPreviewData split_inner; - ImGuiDockPreviewData split_outer; - ImGuiDockPreviewData* split_data = &split_inner; - if (node && (node->ParentNode || node->IsCentralNode())) - if (ImGuiDockNode* root_node = DockNodeGetRootNode(node)) - { - DockNodePreviewDockSetup(window, root_node, payload_window, &split_outer, is_explicit_target, true); - if (split_outer.IsSplitDirExplicit) - split_data = &split_outer; - } - DockNodePreviewDockSetup(window, node, payload_window, &split_inner, is_explicit_target, false); - if (split_data == &split_outer) - split_inner.IsDropAllowed = false; - - // Draw inner then outer, so that previewed tab (in inner data) will be behind the outer drop boxes - DockNodePreviewDockRender(window, node, payload_window, &split_inner); - DockNodePreviewDockRender(window, node, payload_window, &split_outer); - - // Queue docking request - if (split_data->IsDropAllowed && payload->IsDelivery()) - DockContextQueueDock(ctx, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer); - } - } - EndDragDropTarget(); -} - -//----------------------------------------------------------------------------- -// Docking: Settings -//----------------------------------------------------------------------------- -// - DockSettingsRenameNodeReferences() -// - DockSettingsRemoveNodeReferences() -// - DockSettingsFindNodeSettings() -// - DockSettingsHandler_ApplyAll() -// - DockSettingsHandler_ReadOpen() -// - DockSettingsHandler_ReadLine() -// - DockSettingsHandler_DockNodeToSettings() -// - DockSettingsHandler_WriteAll() -//----------------------------------------------------------------------------- - -static void ImGui::DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id) -{ - ImGuiContext& g = *GImGui; - IMGUI_DEBUG_LOG_DOCKING("[docking] DockSettingsRenameNodeReferences: from 0x%08X -> to 0x%08X\n", old_node_id, new_node_id); - for (int window_n = 0; window_n < g.Windows.Size; window_n++) - { - ImGuiWindow* window = g.Windows[window_n]; - if (window->DockId == old_node_id && window->DockNode == NULL) - window->DockId = new_node_id; - } - //// FIXME-OPT: We could remove this loop by storing the index in the map - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->DockId == old_node_id) - settings->DockId = new_node_id; -} - -// Remove references stored in ImGuiWindowSettings to the given ImGuiDockNodeSettings -static void ImGui::DockSettingsRemoveNodeReferences(ImGuiID* node_ids, int node_ids_count) -{ - ImGuiContext& g = *GImGui; - int found = 0; - //// FIXME-OPT: We could remove this loop by storing the index in the map - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - for (int node_n = 0; node_n < node_ids_count; node_n++) - if (settings->DockId == node_ids[node_n]) - { - settings->DockId = 0; - settings->DockOrder = -1; - if (++found < node_ids_count) - break; - return; - } -} - -static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id) -{ - // FIXME-OPT - ImGuiDockContext* dc = &ctx->DockContext; - for (int n = 0; n < dc->NodesSettings.Size; n++) - if (dc->NodesSettings[n].ID == id) - return &dc->NodesSettings[n]; - return NULL; -} - -// Clear settings data -static void ImGui::DockSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - ImGuiDockContext* dc = &ctx->DockContext; - dc->NodesSettings.clear(); - DockContextClearNodes(ctx, 0, true); -} - -// Recreate nodes based on settings data -static void ImGui::DockSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - // Prune settings at boot time only - ImGuiDockContext* dc = &ctx->DockContext; - if (ctx->Windows.Size == 0) - DockContextPruneUnusedSettingsNodes(ctx); - DockContextBuildNodesFromSettings(ctx, dc->NodesSettings.Data, dc->NodesSettings.Size); - DockContextBuildAddWindowsToNodes(ctx, 0); -} - -static void* ImGui::DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) -{ - if (strcmp(name, "Data") != 0) - return NULL; - return (void*)1; -} - -static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void*, const char* line) -{ - char c = 0; - int x = 0, y = 0; - int r = 0; - - // Parsing, e.g. - // " DockNode ID=0x00000001 Pos=383,193 Size=201,322 Split=Y,0.506 " - // " DockNode ID=0x00000002 Parent=0x00000001 " - // Important: this code expect currently fields in a fixed order. - ImGuiDockNodeSettings node; - line = ImStrSkipBlank(line); - if (strncmp(line, "DockNode", 8) == 0) { line = ImStrSkipBlank(line + strlen("DockNode")); } - else if (strncmp(line, "DockSpace", 9) == 0) { line = ImStrSkipBlank(line + strlen("DockSpace")); node.Flags |= ImGuiDockNodeFlags_DockSpace; } - else return; - if (sscanf(line, "ID=0x%08X%n", &node.ID, &r) == 1) { line += r; } else return; - if (sscanf(line, " Parent=0x%08X%n", &node.ParentNodeId, &r) == 1) { line += r; if (node.ParentNodeId == 0) return; } - if (sscanf(line, " Window=0x%08X%n", &node.ParentWindowId, &r) ==1) { line += r; if (node.ParentWindowId == 0) return; } - if (node.ParentNodeId == 0) - { - if (sscanf(line, " Pos=%i,%i%n", &x, &y, &r) == 2) { line += r; node.Pos = ImVec2ih((short)x, (short)y); } else return; - if (sscanf(line, " Size=%i,%i%n", &x, &y, &r) == 2) { line += r; node.Size = ImVec2ih((short)x, (short)y); } else return; - } - else - { - if (sscanf(line, " SizeRef=%i,%i%n", &x, &y, &r) == 2) { line += r; node.SizeRef = ImVec2ih((short)x, (short)y); } - } - if (sscanf(line, " Split=%c%n", &c, &r) == 1) { line += r; if (c == 'X') node.SplitAxis = ImGuiAxis_X; else if (c == 'Y') node.SplitAxis = ImGuiAxis_Y; } - if (sscanf(line, " NoResize=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoResize; } - if (sscanf(line, " CentralNode=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_CentralNode; } - if (sscanf(line, " NoTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoTabBar; } - if (sscanf(line, " HiddenTabBar=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_HiddenTabBar; } - if (sscanf(line, " NoWindowMenuButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoWindowMenuButton; } - if (sscanf(line, " NoCloseButton=%d%n", &x, &r) == 1) { line += r; if (x != 0) node.Flags |= ImGuiDockNodeFlags_NoCloseButton; } - if (sscanf(line, " Selected=0x%08X%n", &node.SelectedTabId,&r) == 1) { line += r; } - if (node.ParentNodeId != 0) - if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentNodeId)) - node.Depth = parent_settings->Depth + 1; - ctx->DockContext.NodesSettings.push_back(node); -} - -static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDockNode* node, int depth) -{ - ImGuiDockNodeSettings node_settings; - IM_ASSERT(depth < (1 << (sizeof(node_settings.Depth) << 3))); - node_settings.ID = node->ID; - node_settings.ParentNodeId = node->ParentNode ? node->ParentNode->ID : 0; - node_settings.ParentWindowId = (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) ? node->HostWindow->ParentWindow->ID : 0; - node_settings.SelectedTabId = node->SelectedTabId; - node_settings.SplitAxis = (signed char)(node->IsSplitNode() ? node->SplitAxis : ImGuiAxis_None); - node_settings.Depth = (char)depth; - node_settings.Flags = (node->LocalFlags & ImGuiDockNodeFlags_SavedFlagsMask_); - node_settings.Pos = ImVec2ih(node->Pos); - node_settings.Size = ImVec2ih(node->Size); - node_settings.SizeRef = ImVec2ih(node->SizeRef); - dc->NodesSettings.push_back(node_settings); - if (node->ChildNodes[0]) - DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1); - if (node->ChildNodes[1]) - DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[1], depth + 1); -} - -static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) -{ - ImGuiContext& g = *ctx; - ImGuiDockContext* dc = &ctx->DockContext; - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) - return; - - // Gather settings data - // (unlike our windows settings, because nodes are always built we can do a full rewrite of the SettingsNode buffer) - dc->NodesSettings.resize(0); - dc->NodesSettings.reserve(dc->Nodes.Data.Size); - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (node->IsRootNode()) - DockSettingsHandler_DockNodeToSettings(dc, node, 0); - - int max_depth = 0; - for (int node_n = 0; node_n < dc->NodesSettings.Size; node_n++) - max_depth = ImMax((int)dc->NodesSettings[node_n].Depth, max_depth); - - // Write to text buffer - buf->appendf("[%s][Data]\n", handler->TypeName); - for (int node_n = 0; node_n < dc->NodesSettings.Size; node_n++) - { - const int line_start_pos = buf->size(); (void)line_start_pos; - const ImGuiDockNodeSettings* node_settings = &dc->NodesSettings[node_n]; - buf->appendf("%*s%s%*s", node_settings->Depth * 2, "", (node_settings->Flags & ImGuiDockNodeFlags_DockSpace) ? "DockSpace" : "DockNode ", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file - buf->appendf(" ID=0x%08X", node_settings->ID); - if (node_settings->ParentNodeId) - { - buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentNodeId, node_settings->SizeRef.x, node_settings->SizeRef.y); - } - else - { - if (node_settings->ParentWindowId) - buf->appendf(" Window=0x%08X", node_settings->ParentWindowId); - buf->appendf(" Pos=%d,%d Size=%d,%d", node_settings->Pos.x, node_settings->Pos.y, node_settings->Size.x, node_settings->Size.y); - } - if (node_settings->SplitAxis != ImGuiAxis_None) - buf->appendf(" Split=%c", (node_settings->SplitAxis == ImGuiAxis_X) ? 'X' : 'Y'); - if (node_settings->Flags & ImGuiDockNodeFlags_NoResize) - buf->appendf(" NoResize=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_CentralNode) - buf->appendf(" CentralNode=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_NoTabBar) - buf->appendf(" NoTabBar=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_HiddenTabBar) - buf->appendf(" HiddenTabBar=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_NoWindowMenuButton) - buf->appendf(" NoWindowMenuButton=1"); - if (node_settings->Flags & ImGuiDockNodeFlags_NoCloseButton) - buf->appendf(" NoCloseButton=1"); - if (node_settings->SelectedTabId) - buf->appendf(" Selected=0x%08X", node_settings->SelectedTabId); - -#if IMGUI_DEBUG_INI_SETTINGS - // [DEBUG] Include comments in the .ini file to ease debugging - if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_settings->ID)) - { - buf->appendf("%*s", ImMax(2, (line_start_pos + 92) - buf->size()), ""); // Align everything - if (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) - buf->appendf(" ; in '%s'", node->HostWindow->ParentWindow->Name); - // Iterate settings so we can give info about windows that didn't exist during the session. - int contains_window = 0; - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->DockId == node_settings->ID) - { - if (contains_window++ == 0) - buf->appendf(" ; contains "); - buf->appendf("'%s' ", settings->GetName()); - } - } -#endif - buf->appendf("\n"); - } - buf->appendf("\n"); -} - - -//----------------------------------------------------------------------------- -// [SECTION] PLATFORM DEPENDENT HELPERS -//----------------------------------------------------------------------------- - -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) - -#ifdef _MSC_VER -#pragma comment(lib, "user32") -#pragma comment(lib, "kernel32") -#endif - -// Win32 clipboard implementation -// We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown() -static const char* GetClipboardTextFn_DefaultImpl(void*) -{ - ImGuiContext& g = *GImGui; - g.ClipboardHandlerData.clear(); - if (!::OpenClipboard(NULL)) - return NULL; - HANDLE wbuf_handle = ::GetClipboardData(CF_UNICODETEXT); - if (wbuf_handle == NULL) - { - ::CloseClipboard(); - return NULL; - } - if (const WCHAR* wbuf_global = (const WCHAR*)::GlobalLock(wbuf_handle)) - { - int buf_len = ::WideCharToMultiByte(CP_UTF8, 0, wbuf_global, -1, NULL, 0, NULL, NULL); - g.ClipboardHandlerData.resize(buf_len); - ::WideCharToMultiByte(CP_UTF8, 0, wbuf_global, -1, g.ClipboardHandlerData.Data, buf_len, NULL, NULL); - } - ::GlobalUnlock(wbuf_handle); - ::CloseClipboard(); - return g.ClipboardHandlerData.Data; -} - -static void SetClipboardTextFn_DefaultImpl(void*, const char* text) -{ - if (!::OpenClipboard(NULL)) - return; - const int wbuf_length = ::MultiByteToWideChar(CP_UTF8, 0, text, -1, NULL, 0); - HGLOBAL wbuf_handle = ::GlobalAlloc(GMEM_MOVEABLE, (SIZE_T)wbuf_length * sizeof(WCHAR)); - if (wbuf_handle == NULL) - { - ::CloseClipboard(); - return; - } - WCHAR* wbuf_global = (WCHAR*)::GlobalLock(wbuf_handle); - ::MultiByteToWideChar(CP_UTF8, 0, text, -1, wbuf_global, wbuf_length); - ::GlobalUnlock(wbuf_handle); - ::EmptyClipboard(); - if (::SetClipboardData(CF_UNICODETEXT, wbuf_handle) == NULL) - ::GlobalFree(wbuf_handle); - ::CloseClipboard(); -} - -#elif defined(__APPLE__) && TARGET_OS_OSX && defined(IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS) - -#include // Use old API to avoid need for separate .mm file -static PasteboardRef main_clipboard = 0; - -// OSX clipboard implementation -// If you enable this you will need to add '-framework ApplicationServices' to your linker command-line! -static void SetClipboardTextFn_DefaultImpl(void*, const char* text) -{ - if (!main_clipboard) - PasteboardCreate(kPasteboardClipboard, &main_clipboard); - PasteboardClear(main_clipboard); - CFDataRef cf_data = CFDataCreate(kCFAllocatorDefault, (const UInt8*)text, strlen(text)); - if (cf_data) - { - PasteboardPutItemFlavor(main_clipboard, (PasteboardItemID)1, CFSTR("public.utf8-plain-text"), cf_data, 0); - CFRelease(cf_data); - } -} - -static const char* GetClipboardTextFn_DefaultImpl(void*) -{ - if (!main_clipboard) - PasteboardCreate(kPasteboardClipboard, &main_clipboard); - PasteboardSynchronize(main_clipboard); - - ItemCount item_count = 0; - PasteboardGetItemCount(main_clipboard, &item_count); - for (ItemCount i = 0; i < item_count; i++) - { - PasteboardItemID item_id = 0; - PasteboardGetItemIdentifier(main_clipboard, i + 1, &item_id); - CFArrayRef flavor_type_array = 0; - PasteboardCopyItemFlavors(main_clipboard, item_id, &flavor_type_array); - for (CFIndex j = 0, nj = CFArrayGetCount(flavor_type_array); j < nj; j++) - { - CFDataRef cf_data; - if (PasteboardCopyItemFlavorData(main_clipboard, item_id, CFSTR("public.utf8-plain-text"), &cf_data) == noErr) - { - ImGuiContext& g = *GImGui; - g.ClipboardHandlerData.clear(); - int length = (int)CFDataGetLength(cf_data); - g.ClipboardHandlerData.resize(length + 1); - CFDataGetBytes(cf_data, CFRangeMake(0, length), (UInt8*)g.ClipboardHandlerData.Data); - g.ClipboardHandlerData[length] = 0; - CFRelease(cf_data); - return g.ClipboardHandlerData.Data; - } - } - } - return NULL; -} - -#else - -// Local Dear ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers. -static const char* GetClipboardTextFn_DefaultImpl(void*) -{ - ImGuiContext& g = *GImGui; - return g.ClipboardHandlerData.empty() ? NULL : g.ClipboardHandlerData.begin(); -} - -static void SetClipboardTextFn_DefaultImpl(void*, const char* text) -{ - ImGuiContext& g = *GImGui; - g.ClipboardHandlerData.clear(); - const char* text_end = text + strlen(text); - g.ClipboardHandlerData.resize((int)(text_end - text) + 1); - memcpy(&g.ClipboardHandlerData[0], text, (size_t)(text_end - text)); - g.ClipboardHandlerData[(int)(text_end - text)] = 0; -} - -#endif - -// Win32 API IME support (for Asian languages, etc.) -#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) - -#include -#ifdef _MSC_VER -#pragma comment(lib, "imm32") -#endif - -static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data) -{ - // Notify OS Input Method Editor of text input position - HWND hwnd = (HWND)viewport->PlatformHandleRaw; -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - if (hwnd == 0) - hwnd = (HWND)ImGui::GetIO().ImeWindowHandle; -#endif - if (hwnd == 0) - return; - - ::ImmAssociateContextEx(hwnd, NULL, data->WantVisible ? IACE_DEFAULT : 0); - - if (HIMC himc = ::ImmGetContext(hwnd)) - { - COMPOSITIONFORM composition_form = {}; - composition_form.ptCurrentPos.x = (LONG)(data->InputPos.x - viewport->Pos.x); - composition_form.ptCurrentPos.y = (LONG)(data->InputPos.y - viewport->Pos.y); - composition_form.dwStyle = CFS_FORCE_POSITION; - ::ImmSetCompositionWindow(himc, &composition_form); - CANDIDATEFORM candidate_form = {}; - candidate_form.dwStyle = CFS_CANDIDATEPOS; - candidate_form.ptCurrentPos.x = (LONG)(data->InputPos.x - viewport->Pos.x); - candidate_form.ptCurrentPos.y = (LONG)(data->InputPos.y - viewport->Pos.y); - ::ImmSetCandidateWindow(himc, &candidate_form); - ::ImmReleaseContext(hwnd, himc); - } -} - -#else - -static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport*, ImGuiPlatformImeData*) {} - -#endif - -//----------------------------------------------------------------------------- -// [SECTION] METRICS/DEBUGGER WINDOW -//----------------------------------------------------------------------------- -// - RenderViewportThumbnail() [Internal] -// - RenderViewportsThumbnails() [Internal] -// - DebugTextEncoding() -// - MetricsHelpMarker() [Internal] -// - ShowFontAtlas() [Internal] -// - ShowMetricsWindow() -// - DebugNodeColumns() [Internal] -// - DebugNodeDockNode() [Internal] -// - DebugNodeDrawList() [Internal] -// - DebugNodeDrawCmdShowMeshAndBoundingBox() [Internal] -// - DebugNodeFont() [Internal] -// - DebugNodeFontGlyph() [Internal] -// - DebugNodeStorage() [Internal] -// - DebugNodeTabBar() [Internal] -// - DebugNodeViewport() [Internal] -// - DebugNodeWindow() [Internal] -// - DebugNodeWindowSettings() [Internal] -// - DebugNodeWindowsList() [Internal] -// - DebugNodeWindowsListByBeginStackParent() [Internal] -//----------------------------------------------------------------------------- - -#ifndef IMGUI_DISABLE_DEBUG_TOOLS - -void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - ImVec2 scale = bb.GetSize() / viewport->Size; - ImVec2 off = bb.Min - viewport->Pos * scale; - float alpha_mul = (viewport->Flags & ImGuiViewportFlags_Minimized) ? 0.30f : 1.00f; - window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_Border, alpha_mul * 0.40f)); - for (int i = 0; i != g.Windows.Size; i++) - { - ImGuiWindow* thumb_window = g.Windows[i]; - if (!thumb_window->WasActive || (thumb_window->Flags & ImGuiWindowFlags_ChildWindow)) - continue; - if (thumb_window->Viewport != viewport) - continue; - - ImRect thumb_r = thumb_window->Rect(); - ImRect title_r = thumb_window->TitleBarRect(); - thumb_r = ImRect(ImFloor(off + thumb_r.Min * scale), ImFloor(off + thumb_r.Max * scale)); - title_r = ImRect(ImFloor(off + title_r.Min * scale), ImFloor(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exaggerate title bar height - thumb_r.ClipWithFull(bb); - title_r.ClipWithFull(bb); - const bool window_is_focused = (g.NavWindow && thumb_window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight); - window->DrawList->AddRectFilled(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_WindowBg, alpha_mul)); - window->DrawList->AddRectFilled(title_r.Min, title_r.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg, alpha_mul)); - window->DrawList->AddRect(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); - window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r.Min, GetColorU32(ImGuiCol_Text, alpha_mul), thumb_window->Name, FindRenderedTextEnd(thumb_window->Name)); - } - draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); -} - -static void RenderViewportsThumbnails() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // We don't display full monitor bounds (we could, but it often looks awkward), instead we display just enough to cover all of our viewports. - float SCALE = 1.0f / 8.0f; - ImRect bb_full(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); - for (int n = 0; n < g.Viewports.Size; n++) - bb_full.Add(g.Viewports[n]->GetMainRect()); - ImVec2 p = window->DC.CursorPos; - ImVec2 off = p - bb_full.Min * SCALE; - for (int n = 0; n < g.Viewports.Size; n++) - { - ImGuiViewportP* viewport = g.Viewports[n]; - ImRect viewport_draw_bb(off + (viewport->Pos) * SCALE, off + (viewport->Pos + viewport->Size) * SCALE); - ImGui::DebugRenderViewportThumbnail(window->DrawList, viewport, viewport_draw_bb); - } - ImGui::Dummy(bb_full.GetSize() * SCALE); -} - -static int IMGUI_CDECL ViewportComparerByFrontMostStampCount(const void* lhs, const void* rhs) -{ - const ImGuiViewportP* a = *(const ImGuiViewportP* const*)lhs; - const ImGuiViewportP* b = *(const ImGuiViewportP* const*)rhs; - return b->LastFrontMostStampCount - a->LastFrontMostStampCount; -} - -// Helper tool to diagnose between text encoding issues and font loading issues. Pass your UTF-8 string and verify that there are correct. -void ImGui::DebugTextEncoding(const char* str) -{ - Text("Text: \"%s\"", str); - if (!BeginTable("list", 4, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit)) - return; - TableSetupColumn("Offset"); - TableSetupColumn("UTF-8"); - TableSetupColumn("Glyph"); - TableSetupColumn("Codepoint"); - TableHeadersRow(); - for (const char* p = str; *p != 0; ) - { - unsigned int c; - const int c_utf8_len = ImTextCharFromUtf8(&c, p, NULL); - TableNextColumn(); - Text("%d", (int)(p - str)); - TableNextColumn(); - for (int byte_index = 0; byte_index < c_utf8_len; byte_index++) - { - if (byte_index > 0) - SameLine(); - Text("0x%02X", (int)(unsigned char)p[byte_index]); - } - TableNextColumn(); - if (GetFont()->FindGlyphNoFallback((ImWchar)c)) - TextUnformatted(p, p + c_utf8_len); - else - TextUnformatted((c == IM_UNICODE_CODEPOINT_INVALID) ? "[invalid]" : "[missing]"); - TableNextColumn(); - Text("U+%04X", (int)c); - p += c_utf8_len; - } - EndTable(); -} - -// Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds. -static void MetricsHelpMarker(const char* desc) -{ - ImGui::TextDisabled("(?)"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); - ImGui::TextUnformatted(desc); - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } -} - -// [DEBUG] List fonts in a font atlas and display its texture -void ImGui::ShowFontAtlas(ImFontAtlas* atlas) -{ - for (int i = 0; i < atlas->Fonts.Size; i++) - { - ImFont* font = atlas->Fonts[i]; - PushID(font); - DebugNodeFont(font); - PopID(); - } - if (TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight)) - { - ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); - ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); - Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), tint_col, border_col); - TreePop(); - } -} - -void ImGui::ShowMetricsWindow(bool* p_open) -{ - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig; - if (cfg->ShowDebugLog) - ShowDebugLogWindow(&cfg->ShowDebugLog); - if (cfg->ShowStackTool) - ShowStackToolWindow(&cfg->ShowStackTool); - - if (!Begin("Dear ImGui Metrics/Debugger", p_open) || GetCurrentWindow()->BeginCount > 1) - { - End(); - return; - } - - // Basic info - Text("Dear ImGui %s", GetVersion()); - Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); - Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3); - Text("%d visible windows, %d active allocations", io.MetricsRenderWindows, io.MetricsActiveAllocations); - //SameLine(); if (SmallButton("GC")) { g.GcCompactAll = true; } - - Separator(); - - // Debugging enums - enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentIdeal, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type - const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentIdeal", "ContentRegionRect" }; - enum { TRT_OuterRect, TRT_InnerRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsWorkRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentFrozen, TRT_ColumnsContentUnfrozen, TRT_Count }; // Tables Rect Type - const char* trt_rects_names[TRT_Count] = { "OuterRect", "InnerRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsWorkRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" }; - if (cfg->ShowWindowsRectsType < 0) - cfg->ShowWindowsRectsType = WRT_WorkRect; - if (cfg->ShowTablesRectsType < 0) - cfg->ShowTablesRectsType = TRT_WorkRect; - - struct Funcs - { - static ImRect GetTableRect(ImGuiTable* table, int rect_type, int n) - { - ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); // Always using last submitted instance - if (rect_type == TRT_OuterRect) { return table->OuterRect; } - else if (rect_type == TRT_InnerRect) { return table->InnerRect; } - else if (rect_type == TRT_WorkRect) { return table->WorkRect; } - else if (rect_type == TRT_HostClipRect) { return table->HostClipRect; } - else if (rect_type == TRT_InnerClipRect) { return table->InnerClipRect; } - else if (rect_type == TRT_BackgroundClipRect) { return table->BgClipRect; } - else if (rect_type == TRT_ColumnsRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->MinX, table->InnerClipRect.Min.y, c->MaxX, table->InnerClipRect.Min.y + table_instance->LastOuterHeight); } - else if (rect_type == TRT_ColumnsWorkRect) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->WorkRect.Min.y, c->WorkMaxX, table->WorkRect.Max.y); } - else if (rect_type == TRT_ColumnsClipRect) { ImGuiTableColumn* c = &table->Columns[n]; return c->ClipRect; } - else if (rect_type == TRT_ColumnsContentHeadersUsed){ ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersUsed, table->InnerClipRect.Min.y + table_instance->LastFirstRowHeight); } // Note: y1/y2 not always accurate - else if (rect_type == TRT_ColumnsContentHeadersIdeal){ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXHeadersIdeal, table->InnerClipRect.Min.y + table_instance->LastFirstRowHeight); } - else if (rect_type == TRT_ColumnsContentFrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y, c->ContentMaxXFrozen, table->InnerClipRect.Min.y + table_instance->LastFirstRowHeight); } - else if (rect_type == TRT_ColumnsContentUnfrozen) { ImGuiTableColumn* c = &table->Columns[n]; return ImRect(c->WorkMinX, table->InnerClipRect.Min.y + table_instance->LastFirstRowHeight, c->ContentMaxXUnfrozen, table->InnerClipRect.Max.y); } - IM_ASSERT(0); - return ImRect(); - } - - static ImRect GetWindowRect(ImGuiWindow* window, int rect_type) - { - if (rect_type == WRT_OuterRect) { return window->Rect(); } - else if (rect_type == WRT_OuterRectClipped) { return window->OuterRectClipped; } - else if (rect_type == WRT_InnerRect) { return window->InnerRect; } - else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; } - else if (rect_type == WRT_WorkRect) { return window->WorkRect; } - else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); } - else if (rect_type == WRT_ContentIdeal) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSizeIdeal); } - else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; } - IM_ASSERT(0); - return ImRect(); - } - }; - - // Tools - if (TreeNode("Tools")) - { - bool show_encoding_viewer = TreeNode("UTF-8 Encoding viewer"); - SameLine(); - MetricsHelpMarker("You can also call ImGui::DebugTextEncoding() from your code with a given string to test that your UTF-8 encoding settings are correct."); - if (show_encoding_viewer) - { - static char buf[100] = ""; - SetNextItemWidth(-FLT_MIN); - InputText("##Text", buf, IM_ARRAYSIZE(buf)); - if (buf[0] != 0) - DebugTextEncoding(buf); - TreePop(); - } - - // The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted. - if (Checkbox("Show Item Picker", &g.DebugItemPickerActive) && g.DebugItemPickerActive) - DebugStartItemPicker(); - SameLine(); - MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash."); - - // Stack Tool is your best friend! - Checkbox("Show Debug Log", &cfg->ShowDebugLog); - SameLine(); - MetricsHelpMarker("You can also call ImGui::ShowDebugLogWindow() from your code."); - - // Stack Tool is your best friend! - Checkbox("Show Stack Tool", &cfg->ShowStackTool); - SameLine(); - MetricsHelpMarker("You can also call ImGui::ShowStackToolWindow() from your code."); - - Checkbox("Show windows begin order", &cfg->ShowWindowsBeginOrder); - Checkbox("Show windows rectangles", &cfg->ShowWindowsRects); - SameLine(); - SetNextItemWidth(GetFontSize() * 12); - cfg->ShowWindowsRects |= Combo("##show_windows_rect_type", &cfg->ShowWindowsRectsType, wrt_rects_names, WRT_Count, WRT_Count); - if (cfg->ShowWindowsRects && g.NavWindow != NULL) - { - BulletText("'%s':", g.NavWindow->Name); - Indent(); - for (int rect_n = 0; rect_n < WRT_Count; rect_n++) - { - ImRect r = Funcs::GetWindowRect(g.NavWindow, rect_n); - Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), wrt_rects_names[rect_n]); - } - Unindent(); - } - - Checkbox("Show tables rectangles", &cfg->ShowTablesRects); - SameLine(); - SetNextItemWidth(GetFontSize() * 12); - cfg->ShowTablesRects |= Combo("##show_table_rects_type", &cfg->ShowTablesRectsType, trt_rects_names, TRT_Count, TRT_Count); - if (cfg->ShowTablesRects && g.NavWindow != NULL) - { - for (int table_n = 0; table_n < g.Tables.GetMapSize(); table_n++) - { - ImGuiTable* table = g.Tables.TryGetMapData(table_n); - if (table == NULL || table->LastFrameActive < g.FrameCount - 1 || (table->OuterWindow != g.NavWindow && table->InnerWindow != g.NavWindow)) - continue; - - BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name); - if (IsItemHovered()) - GetForegroundDrawList()->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); - Indent(); - char buf[128]; - for (int rect_n = 0; rect_n < TRT_Count; rect_n++) - { - if (rect_n >= TRT_ColumnsRect) - { - if (rect_n != TRT_ColumnsRect && rect_n != TRT_ColumnsClipRect) - continue; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImRect r = Funcs::GetTableRect(table, rect_n, column_n); - ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]); - Selectable(buf); - if (IsItemHovered()) - GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); - } - } - else - { - ImRect r = Funcs::GetTableRect(table, rect_n, -1); - ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]); - Selectable(buf); - if (IsItemHovered()) - GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f); - } - } - Unindent(); - } - } - - TreePop(); - } - - // Windows - if (TreeNode("Windows", "Windows (%d)", g.Windows.Size)) - { - //SetNextItemOpen(true, ImGuiCond_Once); - DebugNodeWindowsList(&g.Windows, "By display order"); - DebugNodeWindowsList(&g.WindowsFocusOrder, "By focus order (root windows)"); - if (TreeNode("By submission order (begin stack)")) - { - // Here we display windows in their submitted order/hierarchy, however note that the Begin stack doesn't constitute a Parent<>Child relationship! - ImVector& temp_buffer = g.WindowsTempSortBuffer; - temp_buffer.resize(0); - for (int i = 0; i < g.Windows.Size; i++) - if (g.Windows[i]->LastFrameActive + 1 >= g.FrameCount) - temp_buffer.push_back(g.Windows[i]); - struct Func { static int IMGUI_CDECL WindowComparerByBeginOrder(const void* lhs, const void* rhs) { return ((int)(*(const ImGuiWindow* const *)lhs)->BeginOrderWithinContext - (*(const ImGuiWindow* const*)rhs)->BeginOrderWithinContext); } }; - ImQsort(temp_buffer.Data, (size_t)temp_buffer.Size, sizeof(ImGuiWindow*), Func::WindowComparerByBeginOrder); - DebugNodeWindowsListByBeginStackParent(temp_buffer.Data, temp_buffer.Size, NULL); - TreePop(); - } - - TreePop(); - } - - // DrawLists - int drawlist_count = 0; - for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) - drawlist_count += g.Viewports[viewport_i]->DrawDataBuilder.GetDrawListCount(); - if (TreeNode("DrawLists", "DrawLists (%d)", drawlist_count)) - { - Checkbox("Show ImDrawCmd mesh when hovering", &cfg->ShowDrawCmdMesh); - Checkbox("Show ImDrawCmd bounding boxes when hovering", &cfg->ShowDrawCmdBoundingBoxes); - for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++) - { - ImGuiViewportP* viewport = g.Viewports[viewport_i]; - bool viewport_has_drawlist = false; - for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) - for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) - { - if (!viewport_has_drawlist) - Text("Active DrawLists in Viewport #%d, ID: 0x%08X", viewport->Idx, viewport->ID); - viewport_has_drawlist = true; - DebugNodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); - } - } - TreePop(); - } - - // Viewports - if (TreeNode("Viewports", "Viewports (%d)", g.Viewports.Size)) - { - Indent(GetTreeNodeToLabelSpacing()); - RenderViewportsThumbnails(); - Unindent(GetTreeNodeToLabelSpacing()); - - bool open = TreeNode("Monitors", "Monitors (%d)", g.PlatformIO.Monitors.Size); - SameLine(); - MetricsHelpMarker("Dear ImGui uses monitor data:\n- to query DPI settings on a per monitor basis\n- to position popup/tooltips so they don't straddle monitors."); - if (open) - { - for (int i = 0; i < g.PlatformIO.Monitors.Size; i++) - { - const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i]; - BulletText("Monitor #%d: DPI %.0f%%\n MainMin (%.0f,%.0f), MainMax (%.0f,%.0f), MainSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)", - i, mon.DpiScale * 100.0f, - mon.MainPos.x, mon.MainPos.y, mon.MainPos.x + mon.MainSize.x, mon.MainPos.y + mon.MainSize.y, mon.MainSize.x, mon.MainSize.y, - mon.WorkPos.x, mon.WorkPos.y, mon.WorkPos.x + mon.WorkSize.x, mon.WorkPos.y + mon.WorkSize.y, mon.WorkSize.x, mon.WorkSize.y); - } - TreePop(); - } - - BulletText("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport ? g.MouseViewport->ID : 0, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport ? g.MouseLastHoveredViewport->ID : 0); - if (TreeNode("Inferred Z order (front-to-back)")) - { - static ImVector viewports; - viewports.resize(g.Viewports.Size); - memcpy(viewports.Data, g.Viewports.Data, g.Viewports.size_in_bytes()); - if (viewports.Size > 1) - ImQsort(viewports.Data, viewports.Size, sizeof(ImGuiViewport*), ViewportComparerByFrontMostStampCount); - for (int i = 0; i < viewports.Size; i++) - BulletText("Viewport #%d, ID: 0x%08X, FrontMostStampCount = %08d, Window: \"%s\"", viewports[i]->Idx, viewports[i]->ID, viewports[i]->LastFrontMostStampCount, viewports[i]->Window ? viewports[i]->Window->Name : "N/A"); - TreePop(); - } - - for (int i = 0; i < g.Viewports.Size; i++) - DebugNodeViewport(g.Viewports[i]); - TreePop(); - } - - // Details for Popups - if (TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size)) - { - for (int i = 0; i < g.OpenPopupStack.Size; i++) - { - ImGuiWindow* window = g.OpenPopupStack[i].Window; - BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); - } - TreePop(); - } - - // Details for TabBars - if (TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetAliveCount())) - { - for (int n = 0; n < g.TabBars.GetMapSize(); n++) - if (ImGuiTabBar* tab_bar = g.TabBars.TryGetMapData(n)) - { - PushID(tab_bar); - DebugNodeTabBar(tab_bar, "TabBar"); - PopID(); - } - TreePop(); - } - - // Details for Tables - if (TreeNode("Tables", "Tables (%d)", g.Tables.GetAliveCount())) - { - for (int n = 0; n < g.Tables.GetMapSize(); n++) - if (ImGuiTable* table = g.Tables.TryGetMapData(n)) - DebugNodeTable(table); - TreePop(); - } - - // Details for Fonts - ImFontAtlas* atlas = g.IO.Fonts; - if (TreeNode("Fonts", "Fonts (%d)", atlas->Fonts.Size)) - { - ShowFontAtlas(atlas); - TreePop(); - } - - // Details for InputText - if (TreeNode("InputText")) - { - DebugNodeInputTextState(&g.InputTextState); - TreePop(); - } - - // Details for Docking -#ifdef IMGUI_HAS_DOCK - if (TreeNode("Docking")) - { - static bool root_nodes_only = true; - ImGuiDockContext* dc = &g.DockContext; - Checkbox("List root nodes", &root_nodes_only); - Checkbox("Ctrl shows window dock info", &cfg->ShowDockingNodes); - if (SmallButton("Clear nodes")) { DockContextClearNodes(&g, 0, true); } - SameLine(); - if (SmallButton("Rebuild all")) { dc->WantFullRebuild = true; } - for (int n = 0; n < dc->Nodes.Data.Size; n++) - if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p) - if (!root_nodes_only || node->IsRootNode()) - DebugNodeDockNode(node, "Node"); - TreePop(); - } -#endif // #ifdef IMGUI_HAS_DOCK - - // Settings - if (TreeNode("Settings")) - { - if (SmallButton("Clear")) - ClearIniSettings(); - SameLine(); - if (SmallButton("Save to memory")) - SaveIniSettingsToMemory(); - SameLine(); - if (SmallButton("Save to disk")) - SaveIniSettingsToDisk(g.IO.IniFilename); - SameLine(); - if (g.IO.IniFilename) - Text("\"%s\"", g.IO.IniFilename); - else - TextUnformatted(""); - Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer); - if (TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size)) - { - for (int n = 0; n < g.SettingsHandlers.Size; n++) - BulletText("%s", g.SettingsHandlers[n].TypeName); - TreePop(); - } - if (TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size())) - { - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - DebugNodeWindowSettings(settings); - TreePop(); - } - - if (TreeNode("SettingsTables", "Settings packed data: Tables: %d bytes", g.SettingsTables.size())) - { - for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) - DebugNodeTableSettings(settings); - TreePop(); - } - -#ifdef IMGUI_HAS_DOCK - if (TreeNode("SettingsDocking", "Settings packed data: Docking")) - { - ImGuiDockContext* dc = &g.DockContext; - Text("In SettingsWindows:"); - for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) - if (settings->DockId != 0) - BulletText("Window '%s' -> DockId %08X", settings->GetName(), settings->DockId); - Text("In SettingsNodes:"); - for (int n = 0; n < dc->NodesSettings.Size; n++) - { - ImGuiDockNodeSettings* settings = &dc->NodesSettings[n]; - const char* selected_tab_name = NULL; - if (settings->SelectedTabId) - { - if (ImGuiWindow* window = FindWindowByID(settings->SelectedTabId)) - selected_tab_name = window->Name; - else if (ImGuiWindowSettings* window_settings = FindWindowSettings(settings->SelectedTabId)) - selected_tab_name = window_settings->GetName(); - } - BulletText("Node %08X, Parent %08X, SelectedTab %08X ('%s')", settings->ID, settings->ParentNodeId, settings->SelectedTabId, selected_tab_name ? selected_tab_name : settings->SelectedTabId ? "N/A" : ""); - } - TreePop(); - } -#endif // #ifdef IMGUI_HAS_DOCK - - if (TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size())) - { - InputTextMultiline("##Ini", (char*)(void*)g.SettingsIniData.c_str(), g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, GetTextLineHeight() * 20), ImGuiInputTextFlags_ReadOnly); - TreePop(); - } - TreePop(); - } - - // Misc Details - if (TreeNode("Internal state")) - { - Text("WINDOWING"); - Indent(); - Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL"); - Text("HoveredWindow->Root: '%s'", g.HoveredWindow ? g.HoveredWindow->RootWindowDockTree->Name : "NULL"); - Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL"); - Text("HoveredDockNode: 0x%08X", g.HoveredDockNode ? g.HoveredDockNode->ID : 0); - Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL"); - Text("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport->ID, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport ? g.MouseLastHoveredViewport->ID : 0); - Unindent(); - - Text("ITEMS"); - Indent(); - Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, GetInputSourceName(g.ActiveIdSource)); - Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL"); - - int active_id_using_key_input_count = 0; - for (int n = ImGuiKey_NamedKey_BEGIN; n < ImGuiKey_NamedKey_END; n++) - active_id_using_key_input_count += g.ActiveIdUsingKeyInputMask[n] ? 1 : 0; - Text("ActiveIdUsing: Wheel: %d, NavDirMask: %X, NavInputMask: %X, KeyInputMask: %d key(s)", g.ActiveIdUsingMouseWheel, g.ActiveIdUsingNavDirMask, g.ActiveIdUsingNavInputMask, active_id_using_key_input_count); - Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame - Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize); - Unindent(); - - Text("NAV,FOCUS"); - Indent(); - Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL"); - Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer); - Text("NavInputSource: %s", GetInputSourceName(g.NavInputSource)); - Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible); - Text("NavActivateId/DownId/PressedId/InputId: %08X/%08X/%08X/%08X", g.NavActivateId, g.NavActivateDownId, g.NavActivatePressedId, g.NavActivateInputId); - Text("NavActivateFlags: %04X", g.NavActivateFlags); - Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover); - Text("NavFocusScopeId = 0x%08X", g.NavFocusScopeId); - Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL"); - Unindent(); - - TreePop(); - } - - // Overlay: Display windows Rectangles and Begin Order - if (cfg->ShowWindowsRects || cfg->ShowWindowsBeginOrder) - { - for (int n = 0; n < g.Windows.Size; n++) - { - ImGuiWindow* window = g.Windows[n]; - if (!window->WasActive) - continue; - ImDrawList* draw_list = GetForegroundDrawList(window); - if (cfg->ShowWindowsRects) - { - ImRect r = Funcs::GetWindowRect(window, cfg->ShowWindowsRectsType); - draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); - } - if (cfg->ShowWindowsBeginOrder && !(window->Flags & ImGuiWindowFlags_ChildWindow)) - { - char buf[32]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext); - float font_size = GetFontSize(); - draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255)); - draw_list->AddText(window->Pos, IM_COL32(255, 255, 255, 255), buf); - } - } - } - - // Overlay: Display Tables Rectangles - if (cfg->ShowTablesRects) - { - for (int table_n = 0; table_n < g.Tables.GetMapSize(); table_n++) - { - ImGuiTable* table = g.Tables.TryGetMapData(table_n); - if (table == NULL || table->LastFrameActive < g.FrameCount - 1) - continue; - ImDrawList* draw_list = GetForegroundDrawList(table->OuterWindow); - if (cfg->ShowTablesRectsType >= TRT_ColumnsRect) - { - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, column_n); - ImU32 col = (table->HoveredColumnBody == column_n) ? IM_COL32(255, 255, 128, 255) : IM_COL32(255, 0, 128, 255); - float thickness = (table->HoveredColumnBody == column_n) ? 3.0f : 1.0f; - draw_list->AddRect(r.Min, r.Max, col, 0.0f, 0, thickness); - } - } - else - { - ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, -1); - draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255)); - } - } - } - -#ifdef IMGUI_HAS_DOCK - // Overlay: Display Docking info - if (cfg->ShowDockingNodes && g.IO.KeyCtrl && g.HoveredDockNode) - { - char buf[64] = ""; - char* p = buf; - ImGuiDockNode* node = g.HoveredDockNode; - ImDrawList* overlay_draw_list = node->HostWindow ? GetForegroundDrawList(node->HostWindow) : GetForegroundDrawList(GetMainViewport()); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "DockId: %X%s\n", node->ID, node->IsCentralNode() ? " *CentralNode*" : ""); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "WindowClass: %08X\n", node->WindowClass.ClassId); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "Size: (%.0f, %.0f)\n", node->Size.x, node->Size.y); - p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "SizeRef: (%.0f, %.0f)\n", node->SizeRef.x, node->SizeRef.y); - int depth = DockNodeGetDepth(node); - overlay_draw_list->AddRect(node->Pos + ImVec2(3, 3) * (float)depth, node->Pos + node->Size - ImVec2(3, 3) * (float)depth, IM_COL32(200, 100, 100, 255)); - ImVec2 pos = node->Pos + ImVec2(3, 3) * (float)depth; - overlay_draw_list->AddRectFilled(pos - ImVec2(1, 1), pos + CalcTextSize(buf) + ImVec2(1, 1), IM_COL32(200, 100, 100, 255)); - overlay_draw_list->AddText(NULL, 0.0f, pos, IM_COL32(255, 255, 255, 255), buf); - } -#endif // #ifdef IMGUI_HAS_DOCK - - End(); -} - -// [DEBUG] Display contents of Columns -void ImGui::DebugNodeColumns(ImGuiOldColumns* columns) -{ - if (!TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags)) - return; - BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->OffMaxX - columns->OffMinX, columns->OffMinX, columns->OffMaxX); - for (int column_n = 0; column_n < columns->Columns.Size; column_n++) - BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, GetColumnOffsetFromNorm(columns, columns->Columns[column_n].OffsetNorm)); - TreePop(); -} - -static void DebugNodeDockNodeFlags(ImGuiDockNodeFlags* p_flags, const char* label, bool enabled) -{ - using namespace ImGui; - PushID(label); - PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f)); - Text("%s:", label); - if (!enabled) - BeginDisabled(); - CheckboxFlags("NoSplit", p_flags, ImGuiDockNodeFlags_NoSplit); - CheckboxFlags("NoResize", p_flags, ImGuiDockNodeFlags_NoResize); - CheckboxFlags("NoResizeX", p_flags, ImGuiDockNodeFlags_NoResizeX); - CheckboxFlags("NoResizeY",p_flags, ImGuiDockNodeFlags_NoResizeY); - CheckboxFlags("NoTabBar", p_flags, ImGuiDockNodeFlags_NoTabBar); - CheckboxFlags("HiddenTabBar", p_flags, ImGuiDockNodeFlags_HiddenTabBar); - CheckboxFlags("NoWindowMenuButton", p_flags, ImGuiDockNodeFlags_NoWindowMenuButton); - CheckboxFlags("NoCloseButton", p_flags, ImGuiDockNodeFlags_NoCloseButton); - CheckboxFlags("NoDocking", p_flags, ImGuiDockNodeFlags_NoDocking); - CheckboxFlags("NoDockingSplitMe", p_flags, ImGuiDockNodeFlags_NoDockingSplitMe); - CheckboxFlags("NoDockingSplitOther", p_flags, ImGuiDockNodeFlags_NoDockingSplitOther); - CheckboxFlags("NoDockingOverMe", p_flags, ImGuiDockNodeFlags_NoDockingOverMe); - CheckboxFlags("NoDockingOverOther", p_flags, ImGuiDockNodeFlags_NoDockingOverOther); - CheckboxFlags("NoDockingOverEmpty", p_flags, ImGuiDockNodeFlags_NoDockingOverEmpty); - if (!enabled) - EndDisabled(); - PopStyleVar(); - PopID(); -} - -// [DEBUG] Display contents of ImDockNode -void ImGui::DebugNodeDockNode(ImGuiDockNode* node, const char* label) -{ - ImGuiContext& g = *GImGui; - const bool is_alive = (g.FrameCount - node->LastFrameAlive < 2); // Submitted with ImGuiDockNodeFlags_KeepAliveOnly - const bool is_active = (g.FrameCount - node->LastFrameActive < 2); // Submitted - if (!is_alive) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } - bool open; - ImGuiTreeNodeFlags tree_node_flags = node->IsFocused ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags_None; - if (node->Windows.Size > 0) - open = TreeNodeEx((void*)(intptr_t)node->ID, tree_node_flags, "%s 0x%04X%s: %d windows (vis: '%s')", label, node->ID, node->IsVisible ? "" : " (hidden)", node->Windows.Size, node->VisibleWindow ? node->VisibleWindow->Name : "NULL"); - else - open = TreeNodeEx((void*)(intptr_t)node->ID, tree_node_flags, "%s 0x%04X%s: %s split (vis: '%s')", label, node->ID, node->IsVisible ? "" : " (hidden)", (node->SplitAxis == ImGuiAxis_X) ? "horizontal" : (node->SplitAxis == ImGuiAxis_Y) ? "vertical" : "n/a", node->VisibleWindow ? node->VisibleWindow->Name : "NULL"); - if (!is_alive) { PopStyleColor(); } - if (is_active && IsItemHovered()) - if (ImGuiWindow* window = node->HostWindow ? node->HostWindow : node->VisibleWindow) - GetForegroundDrawList(window)->AddRect(node->Pos, node->Pos + node->Size, IM_COL32(255, 255, 0, 255)); - if (open) - { - IM_ASSERT(node->ChildNodes[0] == NULL || node->ChildNodes[0]->ParentNode == node); - IM_ASSERT(node->ChildNodes[1] == NULL || node->ChildNodes[1]->ParentNode == node); - BulletText("Pos (%.0f,%.0f), Size (%.0f, %.0f) Ref (%.0f, %.0f)", - node->Pos.x, node->Pos.y, node->Size.x, node->Size.y, node->SizeRef.x, node->SizeRef.y); - DebugNodeWindow(node->HostWindow, "HostWindow"); - DebugNodeWindow(node->VisibleWindow, "VisibleWindow"); - BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node->SelectedTabId, node->LastFocusedNodeId); - BulletText("Misc:%s%s%s%s%s%s%s", - node->IsDockSpace() ? " IsDockSpace" : "", - node->IsCentralNode() ? " IsCentralNode" : "", - is_alive ? " IsAlive" : "", is_active ? " IsActive" : "", node->IsFocused ? " IsFocused" : "", - node->WantLockSizeOnce ? " WantLockSizeOnce" : "", - node->HasCentralNodeChild ? " HasCentralNodeChild" : ""); - if (TreeNode("flags", "Flags Merged: 0x%04X, Local: 0x%04X, InWindows: 0x%04X, Shared: 0x%04X", node->MergedFlags, node->LocalFlags, node->LocalFlagsInWindows, node->SharedFlags)) - { - if (BeginTable("flags", 4)) - { - TableNextColumn(); DebugNodeDockNodeFlags(&node->MergedFlags, "MergedFlags", false); - TableNextColumn(); DebugNodeDockNodeFlags(&node->LocalFlags, "LocalFlags", true); - TableNextColumn(); DebugNodeDockNodeFlags(&node->LocalFlagsInWindows, "LocalFlagsInWindows", false); - TableNextColumn(); DebugNodeDockNodeFlags(&node->SharedFlags, "SharedFlags", true); - EndTable(); - } - TreePop(); - } - if (node->ParentNode) - DebugNodeDockNode(node->ParentNode, "ParentNode"); - if (node->ChildNodes[0]) - DebugNodeDockNode(node->ChildNodes[0], "Child[0]"); - if (node->ChildNodes[1]) - DebugNodeDockNode(node->ChildNodes[1], "Child[1]"); - if (node->TabBar) - DebugNodeTabBar(node->TabBar, "TabBar"); - TreePop(); - } -} - -// [DEBUG] Display contents of ImDrawList -// Note that both 'window' and 'viewport' may be NULL here. Viewport is generally null of destroyed popups which previously owned a viewport. -void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label) -{ - ImGuiContext& g = *GImGui; - ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig; - int cmd_count = draw_list->CmdBuffer.Size; - if (cmd_count > 0 && draw_list->CmdBuffer.back().ElemCount == 0 && draw_list->CmdBuffer.back().UserCallback == NULL) - cmd_count--; - bool node_open = TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, cmd_count); - if (draw_list == GetWindowDrawList()) - { - SameLine(); - TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered) - if (node_open) - TreePop(); - return; - } - - ImDrawList* fg_draw_list = viewport ? GetForegroundDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list - if (window && IsItemHovered() && fg_draw_list) - fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); - if (!node_open) - return; - - if (window && !window->WasActive) - TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!"); - - for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.Data; pcmd < draw_list->CmdBuffer.Data + cmd_count; pcmd++) - { - if (pcmd->UserCallback) - { - BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData); - continue; - } - - char buf[300]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd:%5d tris, Tex 0x%p, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)", - pcmd->ElemCount / 3, (void*)(intptr_t)pcmd->TextureId, - pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); - bool pcmd_node_open = TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf); - if (IsItemHovered() && (cfg->ShowDrawCmdMesh || cfg->ShowDrawCmdBoundingBoxes) && fg_draw_list) - DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes); - if (!pcmd_node_open) - continue; - - // Calculate approximate coverage area (touched pixel count) - // This will be in pixels squared as long there's no post-scaling happening to the renderer output. - const ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; - const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + pcmd->VtxOffset; - float total_area = 0.0f; - for (unsigned int idx_n = pcmd->IdxOffset; idx_n < pcmd->IdxOffset + pcmd->ElemCount; ) - { - ImVec2 triangle[3]; - for (int n = 0; n < 3; n++, idx_n++) - triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos; - total_area += ImTriangleArea(triangle[0], triangle[1], triangle[2]); - } - - // Display vertex information summary. Hover to get all triangles drawn in wire-frame - ImFormatString(buf, IM_ARRAYSIZE(buf), "Mesh: ElemCount: %d, VtxOffset: +%d, IdxOffset: +%d, Area: ~%0.f px", pcmd->ElemCount, pcmd->VtxOffset, pcmd->IdxOffset, total_area); - Selectable(buf); - if (IsItemHovered() && fg_draw_list) - DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, true, false); - - // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted. - ImGuiListClipper clipper; - clipper.Begin(pcmd->ElemCount / 3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible. - while (clipper.Step()) - for (int prim = clipper.DisplayStart, idx_i = pcmd->IdxOffset + clipper.DisplayStart * 3; prim < clipper.DisplayEnd; prim++) - { - char* buf_p = buf, * buf_end = buf + IM_ARRAYSIZE(buf); - ImVec2 triangle[3]; - for (int n = 0; n < 3; n++, idx_i++) - { - const ImDrawVert& v = vtx_buffer[idx_buffer ? idx_buffer[idx_i] : idx_i]; - triangle[n] = v.pos; - buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", - (n == 0) ? "Vert:" : " ", idx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col); - } - - Selectable(buf, false); - if (fg_draw_list && IsItemHovered()) - { - ImDrawListFlags backup_flags = fg_draw_list->Flags; - fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. - fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); - fg_draw_list->Flags = backup_flags; - } - } - TreePop(); - } - TreePop(); -} - -// [DEBUG] Display mesh/aabb of a ImDrawCmd -void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb) -{ - IM_ASSERT(show_mesh || show_aabb); - - // Draw wire-frame version of all triangles - ImRect clip_rect = draw_cmd->ClipRect; - ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); - ImDrawListFlags backup_flags = out_draw_list->Flags; - out_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles. - for (unsigned int idx_n = draw_cmd->IdxOffset, idx_end = draw_cmd->IdxOffset + draw_cmd->ElemCount; idx_n < idx_end; ) - { - ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; // We don't hold on those pointers past iterations as ->AddPolyline() may invalidate them if out_draw_list==draw_list - ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + draw_cmd->VtxOffset; - - ImVec2 triangle[3]; - for (int n = 0; n < 3; n++, idx_n++) - vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos)); - if (show_mesh) - out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); // In yellow: mesh triangles - } - // Draw bounding boxes - if (show_aabb) - { - out_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU - out_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles - } - out_draw_list->Flags = backup_flags; -} - -// [DEBUG] Display details for a single font, called by ShowStyleEditor(). -void ImGui::DebugNodeFont(ImFont* font) -{ - bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)", - font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); - SameLine(); - if (SmallButton("Set as default")) - GetIO().FontDefault = font; - if (!opened) - return; - - // Display preview text - PushFont(font); - Text("The quick brown fox jumps over the lazy dog"); - PopFont(); - - // Display details - SetNextItemWidth(GetFontSize() * 8); - DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); - SameLine(); MetricsHelpMarker( - "Note than the default embedded font is NOT meant to be scaled.\n\n" - "Font are currently rendered into bitmaps at a given size at the time of building the atlas. " - "You may oversample them to get some flexibility with scaling. " - "You can also render at multiple sizes and select which one to use at runtime.\n\n" - "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)"); - Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); - char c_str[5]; - Text("Fallback character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->FallbackChar), font->FallbackChar); - Text("Ellipsis character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->EllipsisChar), font->EllipsisChar); - const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface); - Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt); - for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) - if (font->ConfigData) - if (const ImFontConfig* cfg = &font->ConfigData[config_i]) - BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)", - config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y); - - // Display all glyphs of the fonts in separate pages of 256 characters - if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) - { - ImDrawList* draw_list = GetWindowDrawList(); - const ImU32 glyph_col = GetColorU32(ImGuiCol_Text); - const float cell_size = font->FontSize * 1; - const float cell_spacing = GetStyle().ItemSpacing.y; - for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256) - { - // Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k) - // This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT - // is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here) - if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095)) - { - base += 4096 - 256; - continue; - } - - int count = 0; - for (unsigned int n = 0; n < 256; n++) - if (font->FindGlyphNoFallback((ImWchar)(base + n))) - count++; - if (count <= 0) - continue; - if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph")) - continue; - - // Draw a 16x16 grid of glyphs - ImVec2 base_pos = GetCursorScreenPos(); - for (unsigned int n = 0; n < 256; n++) - { - // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions - // available here and thus cannot easily generate a zero-terminated UTF-8 encoded string. - ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing)); - ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size); - const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n)); - draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50)); - if (!glyph) - continue; - font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n)); - if (IsMouseHoveringRect(cell_p1, cell_p2)) - { - BeginTooltip(); - DebugNodeFontGlyph(font, glyph); - EndTooltip(); - } - } - Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16)); - TreePop(); - } - TreePop(); - } - TreePop(); -} - -void ImGui::DebugNodeFontGlyph(ImFont*, const ImFontGlyph* glyph) -{ - Text("Codepoint: U+%04X", glyph->Codepoint); - Separator(); - Text("Visible: %d", glyph->Visible); - Text("AdvanceX: %.1f", glyph->AdvanceX); - Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1); - Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1); -} - -// [DEBUG] Display contents of ImGuiStorage -void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label) -{ - if (!TreeNode(label, "%s: %d entries, %d bytes", label, storage->Data.Size, storage->Data.size_in_bytes())) - return; - for (int n = 0; n < storage->Data.Size; n++) - { - const ImGuiStorage::ImGuiStoragePair& p = storage->Data[n]; - BulletText("Key 0x%08X Value { i: %d }", p.key, p.val_i); // Important: we currently don't store a type, real value may not be integer. - } - TreePop(); -} - -// [DEBUG] Display contents of ImGuiTabBar -void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label) -{ - // Standalone tab bars (not associated to docking/windows functionality) currently hold no discernible strings. - char buf[256]; - char* p = buf; - const char* buf_end = buf + IM_ARRAYSIZE(buf); - const bool is_active = (tab_bar->PrevFrameVisible >= GetFrameCount() - 2); - p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*"); - p += ImFormatString(p, buf_end - p, " { "); - for (int tab_n = 0; tab_n < ImMin(tab_bar->Tabs.Size, 3); tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - p += ImFormatString(p, buf_end - p, "%s'%s'", - tab_n > 0 ? ", " : "", (tab->Window || tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???"); - } - p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } "); - if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } - bool open = TreeNode(label, "%s", buf); - if (!is_active) { PopStyleColor(); } - if (is_active && IsItemHovered()) - { - ImDrawList* draw_list = GetForegroundDrawList(); - draw_list->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, IM_COL32(255, 255, 0, 255)); - draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMinX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255)); - draw_list->AddLine(ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Min.y), ImVec2(tab_bar->ScrollingRectMaxX, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255)); - } - if (open) - { - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - const ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - PushID(tab); - if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2); - if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine(); - Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f", - tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->Window || tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???", tab->Offset, tab->Width, tab->ContentWidth); - PopID(); - } - TreePop(); - } -} - -void ImGui::DebugNodeViewport(ImGuiViewportP* viewport) -{ - SetNextItemOpen(true, ImGuiCond_Once); - if (TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Parent: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->ParentViewportId, viewport->Window ? viewport->Window->Name : "N/A")) - { - ImGuiWindowFlags flags = viewport->Flags; - BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Offset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f\nMonitor: %d, DpiScale: %.0f%%", - viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, - viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y, - viewport->PlatformMonitor, viewport->DpiScale * 100.0f); - if (viewport->Idx > 0) { SameLine(); if (SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200, 200); viewport->UpdateWorkRect(); if (viewport->Window) viewport->Window->Pos = viewport->Pos; } } - BulletText("Flags: 0x%04X =%s%s%s%s%s%s%s%s%s%s%s%s", viewport->Flags, - //(flags & ImGuiViewportFlags_IsPlatformWindow) ? " IsPlatformWindow" : "", // Omitting because it is the standard - (flags & ImGuiViewportFlags_IsPlatformMonitor) ? " IsPlatformMonitor" : "", - (flags & ImGuiViewportFlags_OwnedByApp) ? " OwnedByApp" : "", - (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "", - (flags & ImGuiViewportFlags_NoTaskBarIcon) ? " NoTaskBarIcon" : "", - (flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", - (flags & ImGuiViewportFlags_NoFocusOnClick) ? " NoFocusOnClick" : "", - (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "", - (flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "", - (flags & ImGuiViewportFlags_TopMost) ? " TopMost" : "", - (flags & ImGuiViewportFlags_Minimized) ? " Minimized" : "", - (flags & ImGuiViewportFlags_NoAutoMerge) ? " NoAutoMerge" : "", - (flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : ""); - for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++) - for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++) - DebugNodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList"); - TreePop(); - } -} - -void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label) -{ - if (window == NULL) - { - BulletText("%s: NULL", label); - return; - } - - ImGuiContext& g = *GImGui; - const bool is_active = window->WasActive; - ImGuiTreeNodeFlags tree_node_flags = (window == g.NavWindow) ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags_None; - if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } - const bool open = TreeNodeEx(label, tree_node_flags, "%s '%s'%s", label, window->Name, is_active ? "" : " *Inactive*"); - if (!is_active) { PopStyleColor(); } - if (IsItemHovered() && is_active) - GetForegroundDrawList(window)->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255)); - if (!open) - return; - - if (window->MemoryCompacted) - TextDisabled("Note: some memory buffers have been compacted/freed."); - - ImGuiWindowFlags flags = window->Flags; - DebugNodeDrawList(window, window->Viewport, window->DrawList, "DrawList"); - BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f) Ideal (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y, window->ContentSizeIdeal.x, window->ContentSizeIdeal.y); - BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags, - (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", - (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "", - (flags & ImGuiWindowFlags_NoMouseInputs)? "NoMouseInputs":"", (flags & ImGuiWindowFlags_NoNavInputs) ? "NoNavInputs" : "", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : ""); - BulletText("WindowClassId: 0x%08X", window->WindowClass.ClassId); - BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f) Scrollbar:%s%s", window->Scroll.x, window->ScrollMax.x, window->Scroll.y, window->ScrollMax.y, window->ScrollbarX ? "X" : "", window->ScrollbarY ? "Y" : ""); - BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1); - BulletText("Appearing: %d, Hidden: %d (CanSkip %d Cannot %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesCanSkipItems, window->HiddenFramesCannotSkipItems, window->SkipItems); - for (int layer = 0; layer < ImGuiNavLayer_COUNT; layer++) - { - ImRect r = window->NavRectRel[layer]; - if (r.Min.x >= r.Max.y && r.Min.y >= r.Max.y) - { - BulletText("NavLastIds[%d]: 0x%08X", layer, window->NavLastIds[layer]); - continue; - } - BulletText("NavLastIds[%d]: 0x%08X at +(%.1f,%.1f)(%.1f,%.1f)", layer, window->NavLastIds[layer], r.Min.x, r.Min.y, r.Max.x, r.Max.y); - if (IsItemHovered()) - GetForegroundDrawList(window)->AddRect(r.Min + window->Pos, r.Max + window->Pos, IM_COL32(255, 255, 0, 255)); - } - BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL"); - - BulletText("Viewport: %d%s, ViewportId: 0x%08X, ViewportPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportOwned ? " (Owned)" : "", window->ViewportId, window->ViewportPos.x, window->ViewportPos.y); - BulletText("ViewportMonitor: %d", window->Viewport ? window->Viewport->PlatformMonitor : -1); - BulletText("DockId: 0x%04X, DockOrder: %d, Act: %d, Vis: %d", window->DockId, window->DockOrder, window->DockIsActive, window->DockTabIsVisible); - if (window->DockNode || window->DockNodeAsHost) - DebugNodeDockNode(window->DockNodeAsHost ? window->DockNodeAsHost : window->DockNode, window->DockNodeAsHost ? "DockNodeAsHost" : "DockNode"); - - if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); } - if (window->RootWindowDockTree != window->RootWindow) { DebugNodeWindow(window->RootWindowDockTree, "RootWindowDockTree"); } - if (window->ParentWindow != NULL) { DebugNodeWindow(window->ParentWindow, "ParentWindow"); } - if (window->DC.ChildWindows.Size > 0) { DebugNodeWindowsList(&window->DC.ChildWindows, "ChildWindows"); } - if (window->ColumnsStorage.Size > 0 && TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size)) - { - for (int n = 0; n < window->ColumnsStorage.Size; n++) - DebugNodeColumns(&window->ColumnsStorage[n]); - TreePop(); - } - DebugNodeStorage(&window->StateStorage, "Storage"); - TreePop(); -} - -void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings* settings) -{ - Text("0x%08X \"%s\" Pos (%d,%d) Size (%d,%d) Collapsed=%d", - settings->ID, settings->GetName(), settings->Pos.x, settings->Pos.y, settings->Size.x, settings->Size.y, settings->Collapsed); -} - -void ImGui::DebugNodeWindowsList(ImVector* windows, const char* label) -{ - if (!TreeNode(label, "%s (%d)", label, windows->Size)) - return; - for (int i = windows->Size - 1; i >= 0; i--) // Iterate front to back - { - PushID((*windows)[i]); - DebugNodeWindow((*windows)[i], "Window"); - PopID(); - } - TreePop(); -} - -// FIXME-OPT: This is technically suboptimal, but it is simpler this way. -void ImGui::DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int windows_size, ImGuiWindow* parent_in_begin_stack) -{ - for (int i = 0; i < windows_size; i++) - { - ImGuiWindow* window = windows[i]; - if (window->ParentWindowInBeginStack != parent_in_begin_stack) - continue; - char buf[20]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "[%04d] Window", window->BeginOrderWithinContext); - //BulletText("[%04d] Window '%s'", window->BeginOrderWithinContext, window->Name); - DebugNodeWindow(window, buf); - Indent(); - DebugNodeWindowsListByBeginStackParent(windows + i + 1, windows_size - i - 1, window); - Unindent(); - } -} - -//----------------------------------------------------------------------------- -// [SECTION] DEBUG LOG -//----------------------------------------------------------------------------- - -void ImGui::DebugLog(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - DebugLogV(fmt, args); - va_end(args); -} - -void ImGui::DebugLogV(const char* fmt, va_list args) -{ - ImGuiContext& g = *GImGui; - const int old_size = g.DebugLogBuf.size(); - g.DebugLogBuf.appendf("[%05d] ", g.FrameCount); - g.DebugLogBuf.appendfv(fmt, args); - if (g.DebugLogFlags & ImGuiDebugLogFlags_OutputToTTY) - IMGUI_DEBUG_PRINTF("%s", g.DebugLogBuf.begin() + old_size); -} - -void ImGui::ShowDebugLogWindow(bool* p_open) -{ - ImGuiContext& g = *GImGui; - if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize)) - SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 12.0f), ImGuiCond_FirstUseEver); - if (!Begin("Dear ImGui Debug Log", p_open) || GetCurrentWindow()->BeginCount > 1) - { - End(); - return; - } - - AlignTextToFramePadding(); - Text("Log events:"); - SameLine(); CheckboxFlags("All", &g.DebugLogFlags, ImGuiDebugLogFlags_EventMask_); - SameLine(); CheckboxFlags("ActiveId", &g.DebugLogFlags, ImGuiDebugLogFlags_EventActiveId); - SameLine(); CheckboxFlags("Focus", &g.DebugLogFlags, ImGuiDebugLogFlags_EventFocus); - SameLine(); CheckboxFlags("Popup", &g.DebugLogFlags, ImGuiDebugLogFlags_EventPopup); - SameLine(); CheckboxFlags("Nav", &g.DebugLogFlags, ImGuiDebugLogFlags_EventNav); - SameLine(); CheckboxFlags("Docking", &g.DebugLogFlags, ImGuiDebugLogFlags_EventDocking); - SameLine(); CheckboxFlags("Viewport", &g.DebugLogFlags, ImGuiDebugLogFlags_EventViewport); - - if (SmallButton("Clear")) - g.DebugLogBuf.clear(); - SameLine(); - if (SmallButton("Copy")) - SetClipboardText(g.DebugLogBuf.c_str()); - BeginChild("##log", ImVec2(0.0f, 0.0f), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar); - TextUnformatted(g.DebugLogBuf.begin(), g.DebugLogBuf.end()); // FIXME-OPT: Could use a line index, but TextUnformatted() has a semi-decent fast path for large text. - if (GetScrollY() >= GetScrollMaxY()) - SetScrollHereY(1.0f); - EndChild(); - - End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL) -//----------------------------------------------------------------------------- - -// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack. -void ImGui::UpdateDebugToolItemPicker() -{ - ImGuiContext& g = *GImGui; - g.DebugItemPickerBreakId = 0; - if (!g.DebugItemPickerActive) - return; - - const ImGuiID hovered_id = g.HoveredIdPreviousFrame; - SetMouseCursor(ImGuiMouseCursor_Hand); - if (IsKeyPressed(ImGuiKey_Escape)) - g.DebugItemPickerActive = false; - if (IsMouseClicked(0) && hovered_id) - { - g.DebugItemPickerBreakId = hovered_id; - g.DebugItemPickerActive = false; - } - SetNextWindowBgAlpha(0.60f); - BeginTooltip(); - Text("HoveredId: 0x%08X", hovered_id); - Text("Press ESC to abort picking."); - TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!"); - EndTooltip(); -} - -// [DEBUG] Stack Tool: update queries. Called by NewFrame() -void ImGui::UpdateDebugToolStackQueries() -{ - ImGuiContext& g = *GImGui; - ImGuiStackTool* tool = &g.DebugStackTool; - - // Clear hook when stack tool is not visible - g.DebugHookIdInfo = 0; - if (g.FrameCount != tool->LastActiveFrame + 1) - return; - - // Update queries. The steps are: -1: query Stack, >= 0: query each stack item - // We can only perform 1 ID Info query every frame. This is designed so the GetID() tests are cheap and constant-time - const ImGuiID query_id = g.HoveredIdPreviousFrame ? g.HoveredIdPreviousFrame : g.ActiveId; - if (tool->QueryId != query_id) - { - tool->QueryId = query_id; - tool->StackLevel = -1; - tool->Results.resize(0); - } - if (query_id == 0) - return; - - // Advance to next stack level when we got our result, or after 2 frames (in case we never get a result) - int stack_level = tool->StackLevel; - if (stack_level >= 0 && stack_level < tool->Results.Size) - if (tool->Results[stack_level].QuerySuccess || tool->Results[stack_level].QueryFrameCount > 2) - tool->StackLevel++; - - // Update hook - stack_level = tool->StackLevel; - if (stack_level == -1) - g.DebugHookIdInfo = query_id; - if (stack_level >= 0 && stack_level < tool->Results.Size) - { - g.DebugHookIdInfo = tool->Results[stack_level].ID; - tool->Results[stack_level].QueryFrameCount++; - } -} - -// [DEBUG] Stack tool: hooks called by GetID() family functions -void ImGui::DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiStackTool* tool = &g.DebugStackTool; - - // Step 0: stack query - // This assume that the ID was computed with the current ID stack, which tends to be the case for our widget. - if (tool->StackLevel == -1) - { - tool->StackLevel++; - tool->Results.resize(window->IDStack.Size + 1, ImGuiStackLevelInfo()); - for (int n = 0; n < window->IDStack.Size + 1; n++) - tool->Results[n].ID = (n < window->IDStack.Size) ? window->IDStack[n] : id; - return; - } - - // Step 1+: query for individual level - IM_ASSERT(tool->StackLevel >= 0); - if (tool->StackLevel != window->IDStack.Size) - return; - ImGuiStackLevelInfo* info = &tool->Results[tool->StackLevel]; - IM_ASSERT(info->ID == id && info->QueryFrameCount > 0); - - switch (data_type) - { - case ImGuiDataType_S32: - ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "%d", (int)(intptr_t)data_id); - break; - case ImGuiDataType_String: - ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "%.*s", data_id_end ? (int)((const char*)data_id_end - (const char*)data_id) : (int)strlen((const char*)data_id), (const char*)data_id); - break; - case ImGuiDataType_Pointer: - ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "(void*)0x%p", data_id); - break; - case ImGuiDataType_ID: - if (info->Desc[0] != 0) // PushOverrideID() is often used to avoid hashing twice, which would lead to 2 calls to DebugHookIdInfo(). We prioritize the first one. - return; - ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "0x%08X [override]", id); - break; - default: - IM_ASSERT(0); - } - info->QuerySuccess = true; - info->DataType = data_type; -} - -static int StackToolFormatLevelInfo(ImGuiStackTool* tool, int n, bool format_for_ui, char* buf, size_t buf_size) -{ - ImGuiStackLevelInfo* info = &tool->Results[n]; - ImGuiWindow* window = (info->Desc[0] == 0 && n == 0) ? ImGui::FindWindowByID(info->ID) : NULL; - if (window) // Source: window name (because the root ID don't call GetID() and so doesn't get hooked) - return ImFormatString(buf, buf_size, format_for_ui ? "\"%s\" [window]" : "%s", window->Name); - if (info->QuerySuccess) // Source: GetID() hooks (prioritize over ItemInfo() because we frequently use patterns like: PushID(str), Button("") where they both have same id) - return ImFormatString(buf, buf_size, (format_for_ui && info->DataType == ImGuiDataType_String) ? "\"%s\"" : "%s", info->Desc); - if (tool->StackLevel < tool->Results.Size) // Only start using fallback below when all queries are done, so during queries we don't flickering ??? markers. - return (*buf = 0); -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (const char* label = ImGuiTestEngine_FindItemDebugLabel(GImGui, info->ID)) // Source: ImGuiTestEngine's ItemInfo() - return ImFormatString(buf, buf_size, format_for_ui ? "??? \"%s\"" : "%s", label); -#endif - return ImFormatString(buf, buf_size, "???"); -} - -// Stack Tool: Display UI -void ImGui::ShowStackToolWindow(bool* p_open) -{ - ImGuiContext& g = *GImGui; - if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize)) - SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 8.0f), ImGuiCond_FirstUseEver); - if (!Begin("Dear ImGui Stack Tool", p_open) || GetCurrentWindow()->BeginCount > 1) - { - End(); - return; - } - - // Display hovered/active status - ImGuiStackTool* tool = &g.DebugStackTool; - const ImGuiID hovered_id = g.HoveredIdPreviousFrame; - const ImGuiID active_id = g.ActiveId; -#ifdef IMGUI_ENABLE_TEST_ENGINE - Text("HoveredId: 0x%08X (\"%s\"), ActiveId: 0x%08X (\"%s\")", hovered_id, hovered_id ? ImGuiTestEngine_FindItemDebugLabel(&g, hovered_id) : "", active_id, active_id ? ImGuiTestEngine_FindItemDebugLabel(&g, active_id) : ""); -#else - Text("HoveredId: 0x%08X, ActiveId: 0x%08X", hovered_id, active_id); -#endif - SameLine(); - MetricsHelpMarker("Hover an item with the mouse to display elements of the ID Stack leading to the item's final ID.\nEach level of the stack correspond to a PushID() call.\nAll levels of the stack are hashed together to make the final ID of a widget (ID displayed at the bottom level of the stack).\nRead FAQ entry about the ID stack for details."); - - // CTRL+C to copy path - const float time_since_copy = (float)g.Time - tool->CopyToClipboardLastTime; - Checkbox("Ctrl+C: copy path to clipboard", &tool->CopyToClipboardOnCtrlC); - SameLine(); - TextColored((time_since_copy >= 0.0f && time_since_copy < 0.75f && ImFmod(time_since_copy, 0.25f) < 0.25f * 0.5f) ? ImVec4(1.f, 1.f, 0.3f, 1.f) : ImVec4(), "*COPIED*"); - if (tool->CopyToClipboardOnCtrlC && IsKeyDown(ImGuiKey_ModCtrl) && IsKeyPressed(ImGuiKey_C)) - { - tool->CopyToClipboardLastTime = (float)g.Time; - char* p = g.TempBuffer.Data; - char* p_end = p + g.TempBuffer.Size; - for (int stack_n = 0; stack_n < tool->Results.Size && p + 3 < p_end; stack_n++) - { - *p++ = '/'; - char level_desc[256]; - StackToolFormatLevelInfo(tool, stack_n, false, level_desc, IM_ARRAYSIZE(level_desc)); - for (int n = 0; level_desc[n] && p + 2 < p_end; n++) - { - if (level_desc[n] == '/') - *p++ = '\\'; - *p++ = level_desc[n]; - } - } - *p = '\0'; - SetClipboardText(g.TempBuffer.Data); - } - - // Display decorated stack - tool->LastActiveFrame = g.FrameCount; - if (tool->Results.Size > 0 && BeginTable("##table", 3, ImGuiTableFlags_Borders)) - { - const float id_width = CalcTextSize("0xDDDDDDDD").x; - TableSetupColumn("Seed", ImGuiTableColumnFlags_WidthFixed, id_width); - TableSetupColumn("PushID", ImGuiTableColumnFlags_WidthStretch); - TableSetupColumn("Result", ImGuiTableColumnFlags_WidthFixed, id_width); - TableHeadersRow(); - for (int n = 0; n < tool->Results.Size; n++) - { - ImGuiStackLevelInfo* info = &tool->Results[n]; - TableNextColumn(); - Text("0x%08X", (n > 0) ? tool->Results[n - 1].ID : 0); - TableNextColumn(); - StackToolFormatLevelInfo(tool, n, true, g.TempBuffer.Data, g.TempBuffer.Size); - TextUnformatted(g.TempBuffer.Data); - TableNextColumn(); - Text("0x%08X", info->ID); - if (n == tool->Results.Size - 1) - TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_Header)); - } - EndTable(); - } - End(); -} - -#else - -void ImGui::ShowMetricsWindow(bool*) {} -void ImGui::ShowFontAtlas(ImFontAtlas*) {} -void ImGui::DebugNodeColumns(ImGuiOldColumns*) {} -void ImGui::DebugNodeDrawList(ImGuiWindow*, ImGuiViewportP*, const ImDrawList*, const char*) {} -void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {} -void ImGui::DebugNodeFont(ImFont*) {} -void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {} -void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {} -void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {} -void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {} -void ImGui::DebugNodeWindowsList(ImVector*, const char*) {} -void ImGui::DebugNodeViewport(ImGuiViewportP*) {} - -void ImGui::DebugLog(const char*, ...) {} -void ImGui::DebugLogV(const char*, va_list) {} -void ImGui::ShowDebugLogWindow(bool*) {} -void ImGui::ShowStackToolWindow(bool*) {} -void ImGui::DebugHookIdInfo(ImGuiID, ImGuiDataType, const void*, const void*) {} -void ImGui::UpdateDebugToolItemPicker() {} -void ImGui::UpdateDebugToolStackQueries() {} - -#endif // #ifndef IMGUI_DISABLE_DEBUG_TOOLS - -//----------------------------------------------------------------------------- - -// Include imgui_user.inl at the end of imgui.cpp to access private data/functions that aren't exposed. -// Prefer just including imgui_internal.h from your code rather than using this define. If a declaration is missing from imgui_internal.h add it or request it on the github. -#ifdef IMGUI_INCLUDE_IMGUI_USER_INL -#include "imgui_user.inl" -#endif - -//----------------------------------------------------------------------------- - -#endif // #ifndef IMGUI_DISABLE diff --git a/engine/_archive/vkImgui/cimgui/imgui/imgui.h b/engine/_archive/vkImgui/cimgui/imgui/imgui.h deleted file mode 100644 index f9f9eb2..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/imgui.h +++ /dev/null @@ -1,3341 +0,0 @@ -// dear imgui, v1.88 -// (headers) - -// Help: -// - Read FAQ at http://dearimgui.org/faq -// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. -// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. -// Read imgui.cpp for details, links and comments. - -// Resources: -// - FAQ http://dearimgui.org/faq -// - Homepage & latest https://github.com/ocornut/imgui -// - Releases & changelog https://github.com/ocornut/imgui/releases -// - Gallery https://github.com/ocornut/imgui/issues/5243 (please post your screenshots/video there!) -// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there) -// - Glossary https://github.com/ocornut/imgui/wiki/Glossary -// - Issues & support https://github.com/ocornut/imgui/issues - -// Getting Started? -// - For first-time users having issues compiling/linking/running or issues loading fonts: -// please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above. - -/* - -Index of this file: -// [SECTION] Header mess -// [SECTION] Forward declarations and basic types -// [SECTION] Dear ImGui end-user API functions -// [SECTION] Flags & Enumerations -// [SECTION] Helpers: Memory allocations macros, ImVector<> -// [SECTION] ImGuiStyle -// [SECTION] ImGuiIO -// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiWindowClass, ImGuiPayload, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs) -// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) -// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawFlags, ImDrawListFlags, ImDrawList, ImDrawData) -// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont) -// [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport) -// [SECTION] Platform Dependent Interfaces (ImGuiPlatformIO, ImGuiPlatformMonitor, ImGuiPlatformImeData) -// [SECTION] Obsolete functions and types - -*/ - -#pragma once - -// Configuration file with compile-time options (edit imconfig.h or '#define IMGUI_USER_CONFIG "myfilename.h" from your build system') -#ifdef IMGUI_USER_CONFIG -#include IMGUI_USER_CONFIG -#endif -#if !defined(IMGUI_DISABLE_INCLUDE_IMCONFIG_H) || defined(IMGUI_INCLUDE_IMCONFIG_H) -#include "imconfig.h" -#endif - -#ifndef IMGUI_DISABLE - -//----------------------------------------------------------------------------- -// [SECTION] Header mess -//----------------------------------------------------------------------------- - -// Includes -#include // FLT_MIN, FLT_MAX -#include // va_list, va_start, va_end -#include // ptrdiff_t, NULL -#include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp - -// Version -// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) -#define IMGUI_VERSION "1.88" -#define IMGUI_VERSION_NUM 18800 -#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) -#define IMGUI_HAS_TABLE -#define IMGUI_HAS_VIEWPORT // Viewport WIP branch -#define IMGUI_HAS_DOCK // Docking WIP branch - -// Define attributes of all API symbols declarations (e.g. for DLL under Windows) -// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h) -// Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API) -#ifndef IMGUI_API -#define IMGUI_API -#endif -#ifndef IMGUI_IMPL_API -#define IMGUI_IMPL_API IMGUI_API -#endif - -// Helper Macros -#ifndef IM_ASSERT -#include -#define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h -#endif -#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers! -#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds. -#define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // Offset of _MEMBER within _TYPE. Standardized as offsetof() in C++11 - -// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions. -#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__) && !defined(__clang__) -#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1))) -#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0))) -#elif !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__)) -#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) -#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0))) -#else -#define IM_FMTARGS(FMT) -#define IM_FMTLIST(FMT) -#endif - -// Disable some of MSVC most aggressive Debug runtime checks in function header/footer (used in some simple/low-level functions) -#if defined(_MSC_VER) && !defined(__clang__) && !defined(__INTEL_COMPILER) && !defined(IMGUI_DEBUG_PARANOID) -#define IM_MSVC_RUNTIME_CHECKS_OFF __pragma(runtime_checks("",off)) __pragma(check_stack(off)) __pragma(strict_gs_check(push,off)) -#define IM_MSVC_RUNTIME_CHECKS_RESTORE __pragma(runtime_checks("",restore)) __pragma(check_stack()) __pragma(strict_gs_check(pop)) -#else -#define IM_MSVC_RUNTIME_CHECKS_OFF -#define IM_MSVC_RUNTIME_CHECKS_RESTORE -#endif - -// Warnings -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). -#endif -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wold-style-cast" -#if __has_warning("-Wzero-as-null-pointer-constant") -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" -#endif -#elif defined(__GNUC__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Forward declarations and basic types -//----------------------------------------------------------------------------- - -// Forward declarations -struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit() -struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback) -struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix. -struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder) -struct ImDrawListSharedData; // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself) -struct ImDrawListSplitter; // Helper to split a draw list into different layers which can be drawn into out of order, then flattened back. -struct ImDrawVert; // A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT) -struct ImFont; // Runtime data for a single font within a parent ImFontAtlas -struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader -struct ImFontBuilderIO; // Opaque interface to a font builder (stb_truetype or FreeType). -struct ImFontConfig; // Configuration data when adding a font or merging fonts -struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset) -struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data -struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using) -struct ImGuiContext; // Dear ImGui context (opaque structure, unless including imgui_internal.h) -struct ImGuiIO; // Main configuration and I/O between your application and ImGui -struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use) -struct ImGuiKeyData; // Storage for ImGuiIO and IsKeyDown(), IsKeyPressed() etc functions. -struct ImGuiListClipper; // Helper to manually clip large list of items -struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame -struct ImGuiPayload; // User data payload for drag and drop operations -struct ImGuiPlatformIO; // Multi-viewport support: interface for Platform/Renderer backends + viewports to render -struct ImGuiPlatformMonitor; // Multi-viewport support: user-provided bounds for each connected monitor/display. Used when positioning popups and tooltips to avoid them straddling monitors -struct ImGuiPlatformImeData; // Platform IME data for io.SetPlatformImeDataFn() function. -struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use) -struct ImGuiStorage; // Helper for key->value storage -struct ImGuiStyle; // Runtime data for styling/colors -struct ImGuiTableSortSpecs; // Sorting specifications for a table (often handling sort specs for a single column, occasionally more) -struct ImGuiTableColumnSortSpecs; // Sorting specification for one column of a table -struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder) -struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbbb][,ccccc]") -struct ImGuiViewport; // A Platform Window (always 1 unless multi-viewport are enabled. One per platform window to output to). In the future may represent Platform Monitor -struct ImGuiWindowClass; // Window class (rare/advanced uses: provide hints to the platform backend via altered viewport flags and parent/child info) - -// Enums/Flags (declared as int for compatibility with old C++, to allow using as flags without overhead, and to not pollute the top of this file) -// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists! -// In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. -// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. -typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling -typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for many Set*() functions -typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type -typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction -typedef int ImGuiKey; // -> enum ImGuiKey_ // Enum: A key identifier -typedef int ImGuiNavInput; // -> enum ImGuiNavInput_ // Enum: An input identifier for navigation -typedef int ImGuiMouseButton; // -> enum ImGuiMouseButton_ // Enum: A mouse button identifier (0=left, 1=right, 2=middle) -typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor identifier -typedef int ImGuiSortDirection; // -> enum ImGuiSortDirection_ // Enum: A sorting direction (ascending or descending) -typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling -typedef int ImGuiTableBgTarget; // -> enum ImGuiTableBgTarget_ // Enum: A color target for TableSetBgColor() -typedef int ImDrawFlags; // -> enum ImDrawFlags_ // Flags: for ImDrawList functions -typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList instance -typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas build -typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags -typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for InvisibleButton() -typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit4(), ColorPicker4() etc. -typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags -typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: for BeginCombo() -typedef int ImGuiDockNodeFlags; // -> enum ImGuiDockNodeFlags_ // Flags: for DockSpace() -typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload() -typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused() -typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc. -typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline() -typedef int ImGuiModFlags; // -> enum ImGuiModFlags_ // Flags: for io.KeyMods (Ctrl/Shift/Alt/Super) -typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() -typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable() -typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc. -typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar() -typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem() -typedef int ImGuiTableFlags; // -> enum ImGuiTableFlags_ // Flags: For BeginTable() -typedef int ImGuiTableColumnFlags; // -> enum ImGuiTableColumnFlags_// Flags: For TableSetupColumn() -typedef int ImGuiTableRowFlags; // -> enum ImGuiTableRowFlags_ // Flags: For TableNextRow() -typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader() -typedef int ImGuiViewportFlags; // -> enum ImGuiViewportFlags_ // Flags: for ImGuiViewport -typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild() - -// ImTexture: user data for renderer backend to identify a texture [Compile-time configurable type] -// - To use something else than an opaque void* pointer: override with e.g. '#define ImTextureID MyTextureType*' in your imconfig.h file. -// - This can be whatever to you want it to be! read the FAQ about ImTextureID for details. -#ifndef ImTextureID -typedef void* ImTextureID; // Default: store a pointer or an integer fitting in a pointer (most renderer backends are ok with that) -#endif - -// ImDrawIdx: vertex index. [Compile-time configurable type] -// - To use 16-bit indices + allow large meshes: backend need to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset (recommended). -// - To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in your imconfig.h file. -#ifndef ImDrawIdx -typedef unsigned short ImDrawIdx; // Default: 16-bit (for maximum compatibility with renderer backends) -#endif - -// Scalar data types -typedef unsigned int ImGuiID;// A unique ID used by widgets (typically the result of hashing a stack of string) -typedef signed char ImS8; // 8-bit signed integer -typedef unsigned char ImU8; // 8-bit unsigned integer -typedef signed short ImS16; // 16-bit signed integer -typedef unsigned short ImU16; // 16-bit unsigned integer -typedef signed int ImS32; // 32-bit signed integer == int -typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors) -typedef signed long long ImS64; // 64-bit signed integer -typedef unsigned long long ImU64; // 64-bit unsigned integer - -// Character types -// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display) -typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings. -typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings. -#ifdef IMGUI_USE_WCHAR32 // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16] -typedef ImWchar32 ImWchar; -#else -typedef ImWchar16 ImWchar; -#endif - -// Callback and functions types -typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText() -typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints() -typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions() -typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions() - -// ImVec2: 2D vector used to store positions, sizes etc. [Compile-time configurable type] -// This is a frequently used type in the API. Consider using IM_VEC2_CLASS_EXTRA to create implicit cast from/to our preferred type. -IM_MSVC_RUNTIME_CHECKS_OFF -struct ImVec2 -{ - float x, y; - constexpr ImVec2() : x(0.0f), y(0.0f) { } - constexpr ImVec2(float _x, float _y) : x(_x), y(_y) { } - float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. - float& operator[] (size_t idx) { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine. -#ifdef IM_VEC2_CLASS_EXTRA - IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2. -#endif -}; - -// ImVec4: 4D vector used to store clipping rectangles, colors etc. [Compile-time configurable type] -struct ImVec4 -{ - float x, y, z, w; - constexpr ImVec4() : x(0.0f), y(0.0f), z(0.0f), w(0.0f) { } - constexpr ImVec4(float _x, float _y, float _z, float _w) : x(_x), y(_y), z(_z), w(_w) { } -#ifdef IM_VEC4_CLASS_EXTRA - IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4. -#endif -}; -IM_MSVC_RUNTIME_CHECKS_RESTORE - -//----------------------------------------------------------------------------- -// [SECTION] Dear ImGui end-user API functions -// (Note that ImGui:: being a namespace, you can add extra ImGui:: functions in your own separate file. Please don't modify imgui source files!) -//----------------------------------------------------------------------------- - -namespace ImGui -{ - // Context creation and access - // - Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between contexts. - // - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() - // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for details. - IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL); - IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context - IMGUI_API ImGuiContext* GetCurrentContext(); - IMGUI_API void SetCurrentContext(ImGuiContext* ctx); - - // Main - IMGUI_API ImGuiIO& GetIO(); // access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags) - IMGUI_API ImGuiStyle& GetStyle(); // access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame! - IMGUI_API void NewFrame(); // start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame(). - IMGUI_API void EndFrame(); // ends the Dear ImGui frame. automatically called by Render(). If you don't need to render data (skipping rendering) you may call EndFrame() without Render()... but you'll have wasted CPU already! If you don't need to render, better to not create any windows and not call NewFrame() at all! - IMGUI_API void Render(); // ends the Dear ImGui frame, finalize the draw data. You can then get call GetDrawData(). - IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render. - - // Demo, Debug, Information - IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window. demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! - IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc. - IMGUI_API void ShowDebugLogWindow(bool* p_open = NULL); // create Debug Log window. display a simplified log of important dear imgui events. - IMGUI_API void ShowStackToolWindow(bool* p_open = NULL); // create Stack Tool window. hover items with mouse to query information about the source of their unique ID. - IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information. - IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) - IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles. - IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts. - IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls). - IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp) - - // Styles - IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default) - IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // best used with borders and a custom, thicker font - IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style - - // Windows - // - Begin() = push window to the stack and start appending to it. End() = pop window from the stack. - // - Passing 'bool* p_open != NULL' shows a window-closing widget in the upper-right corner of the window, - // which clicking will set the boolean to false when clicked. - // - You may append multiple times to the same window during the same frame by calling Begin()/End() pairs multiple times. - // Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin(). - // - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting - // anything to the window. Always call a matching End() for each Begin() call, regardless of its return value! - // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, - // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function - // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] - // - Note that the bottom of window stack always contains a window called "Debug". - IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); - IMGUI_API void End(); - - // Child Windows - // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. - // - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400). - // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window. - // Always call a matching EndChild() for each BeginChild() call, regardless of its return value. - // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, - // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function - // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] - IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); - IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); - IMGUI_API void EndChild(); - - // Windows Utilities - // - 'current window' = the window we are appending into while inside a Begin()/End() block. 'next window' = next window we will Begin() into. - IMGUI_API bool IsWindowAppearing(); - IMGUI_API bool IsWindowCollapsed(); - IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options. - IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ! - IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives - IMGUI_API float GetWindowDpiScale(); // get DPI scale currently associated to the current window's viewport. - IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API) - IMGUI_API ImVec2 GetWindowSize(); // get current window size - IMGUI_API float GetWindowWidth(); // get current window width (shortcut for GetWindowSize().x) - IMGUI_API float GetWindowHeight(); // get current window height (shortcut for GetWindowSize().y) - IMGUI_API ImGuiViewport*GetWindowViewport(); // get viewport currently associated to the current window. - - // Window manipulation - // - Prefer using SetNextXXX functions (before Begin) rather that SetXXX functions (after Begin). - IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0, 0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. - IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() - IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Sizes will be rounded down. Use callback to apply non-trivial programmatic constraints. - IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ scrollable client area, which enforce the range of scrollbars). Not including window decorations (title bar, menu bar, etc.) nor WindowPadding. set an axis to 0.0f to leave it automatic. call before Begin() - IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin() - IMGUI_API void SetNextWindowFocus(); // set next window to be focused / top-most. call before Begin() - IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily override the Alpha component of ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground. - IMGUI_API void SetNextWindowViewport(ImGuiID viewport_id); // set next window viewport - IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. - IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0, 0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. - IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). - IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus(). - IMGUI_API void SetWindowFontScale(float scale); // [OBSOLETE] set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes(). - IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position. - IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. - IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state - IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus. - - // Content region - // - Retrieve available space from a given point. GetContentRegionAvail() is frequently useful. - // - Those functions are bound to be redesigned (they are confusing, incomplete and the Min/Max return values are in local window coordinates which increases confusion) - IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() - IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates - IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min for the full window (roughly (0,0)-Scroll), in window coordinates - IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max for the full window (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates - - // Windows Scrolling - IMGUI_API float GetScrollX(); // get scrolling amount [0 .. GetScrollMaxX()] - IMGUI_API float GetScrollY(); // get scrolling amount [0 .. GetScrollMaxY()] - IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0 .. GetScrollMaxX()] - IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0 .. GetScrollMaxY()] - IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.x - WindowSize.x - DecorationsSize.x - IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.y - WindowSize.y - DecorationsSize.y - IMGUI_API void SetScrollHereX(float center_x_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_x_ratio=0.0: left, 0.5: center, 1.0: right. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. - IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead. - IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. - IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position. - - // Parameters stacks (shared) - IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font - IMGUI_API void PopFont(); - IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col); // modify a style color. always use this if you modify the style after NewFrame(). - IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); - IMGUI_API void PopStyleColor(int count = 1); - IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame(). - IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. always use this if you modify the style after NewFrame(). - IMGUI_API void PopStyleVar(int count = 1); - IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets - IMGUI_API void PopAllowKeyboardFocus(); - IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. - IMGUI_API void PopButtonRepeat(); - - // Parameters stacks (current window) - IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side). - IMGUI_API void PopItemWidth(); - IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side) - IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. - IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space - IMGUI_API void PopTextWrapPos(); - - // Style read access - // - Use the style editor (ShowStyleEditor() function) to interactively see what the colors are) - IMGUI_API ImFont* GetFont(); // get current font - IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied - IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API - IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList - IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList - IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList - IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. - - // Cursor / Layout - // - By "cursor" we mean the current output position. - // - The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down. - // - You can call SameLine() between widgets to undo the last carriage return and output at the right of the preceding widget. - // - Attention! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API: - // Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos() - // Absolute coordinate: GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions. - IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator. - IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f); // call between widgets or groups to layout them horizontally. X position given in window coordinates. - IMGUI_API void NewLine(); // undo a SameLine() or force a new line when in an horizontal-layout context. - IMGUI_API void Spacing(); // add vertical spacing. - IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size. unlike InvisibleButton(), Dummy() won't take the mouse click or be navigable into. - IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by indent_w, or style.IndentSpacing if indent_w <= 0 - IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0 - IMGUI_API void BeginGroup(); // lock horizontal starting position - IMGUI_API void EndGroup(); // unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) - IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position) - IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc. - IMGUI_API float GetCursorPosY(); // other functions such as GetCursorScreenPos or everything in ImDrawList:: - IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system. - IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.) - IMGUI_API void SetCursorPosY(float local_y); // - IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position in window coordinates - IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute coordinates (useful to work with ImDrawList API). generally top-left == GetMainViewport()->Pos == (0,0) in single viewport mode, and bottom-right == GetMainViewport()->Pos+Size == io.DisplaySize in single-viewport mode. - IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute coordinates - IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item) - IMGUI_API float GetTextLineHeight(); // ~ FontSize - IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) - IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2 - IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) - - // ID stack/scopes - // Read the FAQ (docs/FAQ.md or http://dearimgui.org/faq) for more details about how ID are handled in dear imgui. - // - Those questions are answered and impacted by understanding of the ID stack system: - // - "Q: Why is my widget not reacting when I click on it?" - // - "Q: How can I have widgets with an empty label?" - // - "Q: How can I have multiple widgets with the same label?" - // - Short version: ID are hashes of the entire ID stack. If you are creating widgets in a loop you most likely - // want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them. - // - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others. - // - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID, - // whereas "str_id" denote a string that is only used as an ID and not normally displayed. - IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string). - IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string). - IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer). - IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer). - IMGUI_API void PopID(); // pop from the ID stack. - IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself - IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end); - IMGUI_API ImGuiID GetID(const void* ptr_id); - - // Widgets: Text - IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text. - IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text - IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); - IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); - IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize(). - IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1); - IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets - IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text() - IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1); - - // Widgets: Main - // - Most widgets return true when the value has been changed or when pressed/selected - // - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state. - IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0, 0)); // button - IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text - IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) - IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape - IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); - IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding - IMGUI_API bool Checkbox(const char* label, bool* v); - IMGUI_API bool CheckboxFlags(const char* label, int* flags, int flags_value); - IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); - IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; } - IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer - IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), const char* overlay = NULL); - IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses - - // Widgets: Combo Box - // - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items. - // - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. This is analogous to how ListBox are created. - IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0); - IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true! - IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); - IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0" - IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1); - - // Widgets: Drag Sliders - // - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp. - // - For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', - // the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x - // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. - // - Format string may also be set to NULL or use the default format ("%f" or "%d"). - // - Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision). - // - Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits if ImGuiSliderFlags_AlwaysClamp is not used. - // - Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum. - // - We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. - // - Legacy: Pre-1.78 there are DragXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. - // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 - IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound - IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound - IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0); - - // Widgets: Regular Sliders - // - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp. - // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc. - // - Format string may also be set to NULL or use the default format ("%f" or "%d"). - // - Legacy: Pre-1.78 there are SliderXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument. - // If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361 - IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. - IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); - IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); - IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); - IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); - - // Widgets: Input with Keyboard - // - If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp. - // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc. - IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); - IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0); - - // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu.) - // - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. - // - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x - IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); - IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); - IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed. - IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls. - - // Widgets: Trees - // - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents. - IMGUI_API bool TreeNode(const char* label); - IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). - IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // " - IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2); - IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0); - IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); - IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3); - IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); - IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3); - IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired. - IMGUI_API void TreePush(const void* ptr_id = NULL); // " - IMGUI_API void TreePop(); // ~ Unindent()+PopId() - IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode - IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). - IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header. - IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state. - - // Widgets: Selectables - // - A selectable highlights when hovered, and can display another color when selected. - // - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous. - IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height - IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper. - - // Widgets: List Boxes - // - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes. - // - The BeginListBox()/EndListBox() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() or any items. - // - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created. - // - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth - // - Choose frame height: size.y > 0.0f: custom / size.y < 0.0f or -FLT_MIN: bottom-align / size.y = 0.0f (default): arbitrary default height which can fit ~7 items - IMGUI_API bool BeginListBox(const char* label, const ImVec2& size = ImVec2(0, 0)); // open a framed scrolling region - IMGUI_API void EndListBox(); // only call EndListBox() if BeginListBox() returned true! - IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1); - IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); - - // Widgets: Data Plotting - // - Consider using ImPlot (https://github.com/epezent/implot) which is much better! - IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); - IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); - IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float)); - IMGUI_API void PlotHistogram(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0)); - - // Widgets: Value() Helpers. - // - Those are merely shortcut to calling Text() with a format string. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace) - IMGUI_API void Value(const char* prefix, bool b); - IMGUI_API void Value(const char* prefix, int v); - IMGUI_API void Value(const char* prefix, unsigned int v); - IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL); - - // Widgets: Menus - // - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar. - // - Use BeginMainMenuBar() to create a menu bar at the top of the screen and append to it. - // - Use BeginMenu() to create a menu. You can call BeginMenu() multiple time with the same identifier to append more items to it. - // - Not that MenuItem() keyboardshortcuts are displayed as a convenience but _not processed_ by Dear ImGui at the moment. - IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). - IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true! - IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. - IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true! - IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! - IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true! - IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. - IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL - - // Tooltips - // - Tooltip are windows following the mouse. They do not take focus away. - IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items). - IMGUI_API void EndTooltip(); - IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip(). - IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1); - - // Popups, Modals - // - They block normal mouse hovering detection (and therefore most mouse interactions) behind them. - // - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE. - // - Their visibility state (~bool) is held internally instead of being held by the programmer as we are used to with regular Begin*() calls. - // - The 3 properties above are related: we need to retain popup visibility state in the library because popups may be closed as any time. - // - You can bypass the hovering restriction by using ImGuiHoveredFlags_AllowWhenBlockedByPopup when calling IsItemHovered() or IsWindowHovered(). - // - IMPORTANT: Popup identifiers are relative to the current ID stack, so OpenPopup and BeginPopup generally needs to be at the same level of the stack. - // This is sometimes leading to confusing mistakes. May rework this in the future. - - // Popups: begin/end functions - // - BeginPopup(): query popup state, if open start appending into the window. Call EndPopup() afterwards. ImGuiWindowFlags are forwarded to the window. - // - BeginPopupModal(): block every interactions behind the window, cannot be closed by user, add a dimming background, has a title bar. - IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. - IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it. - IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true! - - // Popups: open/close functions - // - OpenPopup(): set popup state to open. ImGuiPopupFlags are available for opening options. - // - If not modal: they can be closed by clicking anywhere outside them, or by pressing ESCAPE. - // - CloseCurrentPopup(): use inside the BeginPopup()/EndPopup() scope to close manually. - // - CloseCurrentPopup() is called by default by Selectable()/MenuItem() when activated (FIXME: need some options). - // - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup(). - // - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened. - // - IMPORTANT: Notice that for OpenPopupOnItemClick() we exceptionally default flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter - IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!). - IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks - IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors) - IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into. - - // Popups: open+begin combined functions helpers - // - Helpers to do OpenPopup+BeginPopup where the Open action is triggered by e.g. hovering an item and right-clicking. - // - They are convenient to easily create context menus, hence the name. - // - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future. - // - IMPORTANT: Notice that we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight. - IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp! - IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window. - IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows). - - // Popups: query functions - // - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack. - // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack. - // - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open. - IMGUI_API bool IsPopupOpen(const char* str_id, ImGuiPopupFlags flags = 0); // return true if the popup is open. - - // Tables - // - Full-featured replacement for old Columns API. - // - See Demo->Tables for demo code. See top of imgui_tables.cpp for general commentary. - // - See ImGuiTableFlags_ and ImGuiTableColumnFlags_ enums for a description of available flags. - // The typical call flow is: - // - 1. Call BeginTable(), early out if returning false. - // - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults. - // - 3. Optionally call TableSetupScrollFreeze() to request scroll freezing of columns/rows. - // - 4. Optionally call TableHeadersRow() to submit a header row. Names are pulled from TableSetupColumn() data. - // - 5. Populate contents: - // - In most situations you can use TableNextRow() + TableSetColumnIndex(N) to start appending into a column. - // - If you are using tables as a sort of grid, where every columns is holding the same type of contents, - // you may prefer using TableNextColumn() instead of TableNextRow() + TableSetColumnIndex(). - // TableNextColumn() will automatically wrap-around into the next row if needed. - // - IMPORTANT: Comparatively to the old Columns() API, we need to call TableNextColumn() for the first column! - // - Summary of possible call flow: - // -------------------------------------------------------------------------------------------------------- - // TableNextRow() -> TableSetColumnIndex(0) -> Text("Hello 0") -> TableSetColumnIndex(1) -> Text("Hello 1") // OK - // TableNextRow() -> TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK - // TableNextColumn() -> Text("Hello 0") -> TableNextColumn() -> Text("Hello 1") // OK: TableNextColumn() automatically gets to next row! - // TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear! - // -------------------------------------------------------------------------------------------------------- - // - 5. Call EndTable() - IMGUI_API bool BeginTable(const char* str_id, int column, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f); - IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true! - IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row. - IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible. - IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true when column is visible. - - // Tables: Headers & Columns declaration - // - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc. - // - Use TableHeadersRow() to create a header row and automatically submit a TableHeader() for each column. - // Headers are required to perform: reordering, sorting, and opening the context menu. - // The context menu can also be made available in columns body using ImGuiTableFlags_ContextMenuInBody. - // - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in - // some advanced use cases (e.g. adding custom widgets in header row). - // - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled. - IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0); - IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled. - IMGUI_API void TableHeadersRow(); // submit all headers cells based on data provided to TableSetupColumn() + submit context menu - IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used) - - // Tables: Sorting & Miscellaneous functions - // - Sorting: call TableGetSortSpecs() to retrieve latest sort specs for the table. NULL when not sorting. - // When 'sort_specs->SpecsDirty == true' you should sort your data. It will be true when sorting specs have - // changed since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting, - // else you may wastefully sort your data every frame! - // - Functions args 'int column_n' treat the default value of -1 as the same as passing the current column index. - IMGUI_API ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting). Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable(). - IMGUI_API int TableGetColumnCount(); // return number of columns (value passed to BeginTable) - IMGUI_API int TableGetColumnIndex(); // return current column index. - IMGUI_API int TableGetRowIndex(); // return current row index. - IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column. - IMGUI_API ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1); // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column. - IMGUI_API void TableSetColumnEnabled(int column_n, bool v);// change user accessible enabled/disabled state of a column. Set to false to hide the column. User can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody) - IMGUI_API void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details. - - // Legacy Columns API (prefer using Tables!) - // - You can also use SameLine(pos_x) to mimic simplified columns. - IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); - IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished - IMGUI_API int GetColumnIndex(); // get current column index - IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column - IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column - IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f - IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column - IMGUI_API int GetColumnsCount(); - - // Tab Bars, Tabs - // Note: Tabs are automatically created by the docking system. Use this to create tab bars/tabs yourself without docking being involved. - IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar - IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true! - IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0); // create a Tab. Returns true if the Tab is selected. - IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true! - IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar. - IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name. - - // Docking - // [BETA API] Enable with io.ConfigFlags |= ImGuiConfigFlags_DockingEnable. - // Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking! - // - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking/undocking. - // - Drag from window menu button (upper-left button) to undock an entire node (all windows). - // - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to _enable_ docking/undocking. - // About dockspaces: - // - Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details. - // - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport. - // This is often used with ImGuiDockNodeFlags_PassthruCentralNode. - // - Important: Dockspaces need to be submitted _before_ any window they can host. Submit it early in your frame! - // - Important: Dockspaces need to be kept alive if hidden, otherwise windows docked into it will be undocked. - // e.g. if you have multiple tabs with a dockspace inside each tab: submit the non-visible dockspaces with ImGuiDockNodeFlags_KeepAliveOnly. - IMGUI_API ImGuiID DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL); - IMGUI_API ImGuiID DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL); - IMGUI_API void SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id - IMGUI_API void SetNextWindowClass(const ImGuiWindowClass* window_class); // set next window class (control docking compatibility + provide hints to platform backend via custom viewport flags and platform parent/child relationship) - IMGUI_API ImGuiID GetWindowDockID(); - IMGUI_API bool IsWindowDocked(); // is current window docked into another window? - - // Logging/Capture - // - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging. - IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout) - IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file - IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard - IMGUI_API void LogFinish(); // stop logging (close file, etc.) - IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard - IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed) - IMGUI_API void LogTextV(const char* fmt, va_list args) IM_FMTLIST(1); - - // Drag and Drop - // - On source items, call BeginDragDropSource(), if it returns true also call SetDragDropPayload() + EndDragDropSource(). - // - On target candidates, call BeginDragDropTarget(), if it returns true also call AcceptDragDropPayload() + EndDragDropTarget(). - // - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip, see #1725) - // - An item can be both drag source and drop target. - IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call after submitting an item which may be dragged. when this return true, you can call SetDragDropPayload() + EndDragDropSource() - IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. Return true when payload has been accepted. - IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true! - IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() - IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. - IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true! - IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type. - - // Disabling [BETA API] - // - Disable all user interactions and dim items visuals (applying style.DisabledAlpha over current colors) - // - Those can be nested but it cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep everything disabled) - // - BeginDisabled(false) essentially does nothing useful but is provided to facilitate use of boolean expressions. If you can avoid calling BeginDisabled(False)/EndDisabled() best to avoid it. - IMGUI_API void BeginDisabled(bool disabled = true); - IMGUI_API void EndDisabled(); - - // Clipping - // - Mouse hovering is affected by ImGui::PushClipRect() calls, unlike direct calls to ImDrawList::PushClipRect() which are render only. - IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); - IMGUI_API void PopClipRect(); - - // Focus, Activation - // - Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item" - IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window. - IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget. - - // Item/Widgets Utilities and Query Functions - // - Most of the functions are referring to the previous Item that has been submitted. - // - See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions. - IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options. - IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false) - IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation? - IMGUI_API bool IsItemClicked(ImGuiMouseButton mouse_button = 0); // is the last item hovered and mouse clicked on? (**) == IsMouseClicked(mouse_button) && IsItemHovered()Important. (**) this it NOT equivalent to the behavior of e.g. Button(). Read comments in function definition. - IMGUI_API bool IsItemVisible(); // is the last item visible? (items may be out of sight because of clipping/scrolling) - IMGUI_API bool IsItemEdited(); // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets. - IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive). - IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing. - IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item). - IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode(). - IMGUI_API bool IsAnyItemHovered(); // is any item hovered? - IMGUI_API bool IsAnyItemActive(); // is any item active? - IMGUI_API bool IsAnyItemFocused(); // is any item focused? - IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space) - IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space) - IMGUI_API ImVec2 GetItemRectSize(); // get size of last item - IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area. - - // Viewports - // - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows. - // - In 'docking' branch with multi-viewport enabled, we extend this concept to have multiple active viewports. - // - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode. - IMGUI_API ImGuiViewport* GetMainViewport(); // return primary/default viewport. This can never be NULL. - - // Background/Foreground Draw Lists - IMGUI_API ImDrawList* GetBackgroundDrawList(); // get background draw list for the viewport associated to the current window. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. - IMGUI_API ImDrawList* GetForegroundDrawList(); // get foreground draw list for the viewport associated to the current window. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. - IMGUI_API ImDrawList* GetBackgroundDrawList(ImGuiViewport* viewport); // get background draw list for the given viewport. this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents. - IMGUI_API ImDrawList* GetForegroundDrawList(ImGuiViewport* viewport); // get foreground draw list for the given viewport. this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents. - - // Miscellaneous Utilities - IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped. - IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. - IMGUI_API double GetTime(); // get global imgui time. incremented by io.DeltaTime every frame. - IMGUI_API int GetFrameCount(); // get global imgui frame count. incremented by 1 every frame. - IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances. - IMGUI_API const char* GetStyleColorName(ImGuiCol idx); // get a string corresponding to the enum value (for display, saving, etc.). - IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it) - IMGUI_API ImGuiStorage* GetStateStorage(); - IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame - IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window) - - // Text Utilities - IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); - - // Color Utilities - IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); - IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); - IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); - IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); - - // Inputs Utilities: Keyboard - // Without IMGUI_DISABLE_OBSOLETE_KEYIO: (legacy support) - // - For 'ImGuiKey key' you can still use your legacy native/user indices according to how your backend/engine stored them in io.KeysDown[]. - // With IMGUI_DISABLE_OBSOLETE_KEYIO: (this is the way forward) - // - Any use of 'ImGuiKey' will assert when key < 512 will be passed, previously reserved as native/user keys indices - // - GetKeyIndex() is pass-through and therefore deprecated (gone if IMGUI_DISABLE_OBSOLETE_KEYIO is defined) - IMGUI_API bool IsKeyDown(ImGuiKey key); // is key being held. - IMGUI_API bool IsKeyPressed(ImGuiKey key, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate - IMGUI_API bool IsKeyReleased(ImGuiKey key); // was key released (went from Down to !Down)? - IMGUI_API int GetKeyPressedAmount(ImGuiKey key, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate - IMGUI_API const char* GetKeyName(ImGuiKey key); // [DEBUG] returns English name of the key. Those names a provided for debugging purpose and are not meant to be saved persistently not compared. - IMGUI_API void SetNextFrameWantCaptureKeyboard(bool want_capture_keyboard); // Override io.WantCaptureKeyboard flag next frame (said flag is left for your application to handle, typically when true it instructs your app to ignore inputs). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard"; after the next NewFrame() call. - - // Inputs Utilities: Mouse - // - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right. - // - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle. - // - Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold') - IMGUI_API bool IsMouseDown(ImGuiMouseButton button); // is mouse button held? - IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down). Same as GetMouseClickedCount() == 1. - IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down) - IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? Same as GetMouseClickedCount() == 2. (note that a double-click will also report IsMouseClicked() == true) - IMGUI_API int GetMouseClickedCount(ImGuiMouseButton button); // return the number of successive mouse-clicks at the time where a click happen (otherwise 0). - IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block. - IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available - IMGUI_API bool IsAnyMouseDown(); // [WILL OBSOLETE] is any mouse button held? This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system will make this invalid. - IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls - IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve mouse position at the time of opening popup we have BeginPopup() into (helper to avoid user backing that value themselves) - IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f); // is mouse dragging? (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) - IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold) - IMGUI_API void ResetMouseDragDelta(ImGuiMouseButton button = 0); // - IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you - IMGUI_API void SetMouseCursor(ImGuiMouseCursor cursor_type); // set desired cursor type - IMGUI_API void SetNextFrameWantCaptureMouse(bool want_capture_mouse); // Override io.WantCaptureMouse flag next frame (said flag is left for your application to handle, typical when true it instucts your app to ignore inputs). This is equivalent to setting "io.WantCaptureMouse = want_capture_mouse;" after the next NewFrame() call. - - // Clipboard Utilities - // - Also see the LogToClipboard() function to capture GUI into clipboard, or easily output text data to the clipboard. - IMGUI_API const char* GetClipboardText(); - IMGUI_API void SetClipboardText(const char* text); - - // Settings/.Ini Utilities - // - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini"). - // - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually. - // - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables). - IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename). - IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source. - IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext). - IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings. - - // Debug Utilities - IMGUI_API void DebugTextEncoding(const char* text); - IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro. - - // Memory Allocators - // - Those functions are not reliant on the current context. - // - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() - // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. - IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data = NULL); - IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data); - IMGUI_API void* MemAlloc(size_t size); - IMGUI_API void MemFree(void* ptr); - - // (Optional) Platform/OS interface for multi-viewport support - // Read comments around the ImGuiPlatformIO structure for more details. - // Note: You may use GetWindowViewport() to get the current viewport of the current window. - IMGUI_API ImGuiPlatformIO& GetPlatformIO(); // platform/renderer functions, for backend to setup + viewports list. - IMGUI_API void UpdatePlatformWindows(); // call in main loop. will call CreateWindow/ResizeWindow/etc. platform functions for each secondary viewport, and DestroyWindow for each inactive viewport. - IMGUI_API void RenderPlatformWindowsDefault(void* platform_render_arg = NULL, void* renderer_render_arg = NULL); // call in main loop. will call RenderWindow/SwapBuffers platform functions for each secondary viewport which doesn't have the ImGuiViewportFlags_Minimized flag set. May be reimplemented by user for custom rendering needs. - IMGUI_API void DestroyPlatformWindows(); // call DestroyWindow platform functions for all viewports. call from backend Shutdown() if you need to close platform windows before imgui shutdown. otherwise will be called by DestroyContext(). - IMGUI_API ImGuiViewport* FindViewportByID(ImGuiID id); // this is a helper for backends. - IMGUI_API ImGuiViewport* FindViewportByPlatformHandle(void* platform_handle); // this is a helper for backends. the type platform_handle is decided by the backend (e.g. HWND, MyWindow*, GLFWwindow* etc.) - -} // namespace ImGui - -//----------------------------------------------------------------------------- -// [SECTION] Flags & Enumerations -//----------------------------------------------------------------------------- - -// Flags for ImGui::Begin() -enum ImGuiWindowFlags_ -{ - ImGuiWindowFlags_None = 0, - ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar - ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip - ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window - ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programmatically) - ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set. - ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it. Also referred to as Window Menu Button (e.g. within a docking node). - ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame - ImGuiWindowFlags_NoBackground = 1 << 7, // Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f). - ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file - ImGuiWindowFlags_NoMouseInputs = 1 << 9, // Disable catching mouse, hovering test with pass through. - ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar - ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section. - ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state - ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus) - ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y) - ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x) - ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) - ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window - ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB) - ImGuiWindowFlags_UnsavedDocument = 1 << 20, // Display a dot next to the title. When used in a tab/docking context, tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar. - ImGuiWindowFlags_NoDocking = 1 << 21, // Disable docking of this window - - ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, - ImGuiWindowFlags_NoDecoration = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse, - ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, - - // [Internal] - ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] On child window: allow gamepad/keyboard navigation to cross over parent border to this child or between sibling child windows. - ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild() - ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip() - ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup() - ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal() - ImGuiWindowFlags_ChildMenu = 1 << 28, // Don't use! For internal use by BeginMenu() - ImGuiWindowFlags_DockNodeHost = 1 << 29 // Don't use! For internal use by Begin()/NewFrame() - - // [Obsolete] - //ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // [Obsolete] --> Set io.ConfigWindowsResizeFromEdges=true and make sure mouse cursors are supported by backend (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) -}; - -// Flags for ImGui::InputText() -enum ImGuiInputTextFlags_ -{ - ImGuiInputTextFlags_None = 0, - ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/ - ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef - ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z - ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs - ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus - ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function. - ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Callback on pressing TAB (for completion handling) - ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Callback on pressing Up/Down arrows (for history handling) - ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Callback on each iteration. User code may query cursor position, modify text buffer. - ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. - ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field - ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter). - ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally - ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13, // Overwrite mode - ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode - ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*' - ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID(). - ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input) - ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this) - ImGuiInputTextFlags_CallbackEdit = 1 << 19 // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active) - - // Obsolete names (will be removed soon) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior -#endif -}; - -// Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*() -enum ImGuiTreeNodeFlags_ -{ - ImGuiTreeNodeFlags_None = 0, - ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected - ImGuiTreeNodeFlags_Framed = 1 << 1, // Draw frame with background (e.g. for CollapsingHeader) - ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one - ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack - ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes) - ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open - ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node - ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open. - ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes). - ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow - ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding(). - ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default. - ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (bypass the indented area). - ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop) - //ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 14, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible - ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog -}; - -// Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions. -// - To be backward compatible with older API which took an 'int mouse_button = 1' argument, we need to treat -// small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags. -// It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags. -// - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0. -// IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter -// and want to another another flag, you need to pass in the ImGuiPopupFlags_MouseButtonRight flag. -// - Multiple buttons currently cannot be combined/or-ed in those functions (we could allow it later). -enum ImGuiPopupFlags_ -{ - ImGuiPopupFlags_None = 0, - ImGuiPopupFlags_MouseButtonLeft = 0, // For BeginPopupContext*(): open on Left Mouse release. Guaranteed to always be == 0 (same as ImGuiMouseButton_Left) - ImGuiPopupFlags_MouseButtonRight = 1, // For BeginPopupContext*(): open on Right Mouse release. Guaranteed to always be == 1 (same as ImGuiMouseButton_Right) - ImGuiPopupFlags_MouseButtonMiddle = 2, // For BeginPopupContext*(): open on Middle Mouse release. Guaranteed to always be == 2 (same as ImGuiMouseButton_Middle) - ImGuiPopupFlags_MouseButtonMask_ = 0x1F, - ImGuiPopupFlags_MouseButtonDefault_ = 1, - ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 5, // For OpenPopup*(), BeginPopupContext*(): don't open if there's already a popup at the same level of the popup stack - ImGuiPopupFlags_NoOpenOverItems = 1 << 6, // For BeginPopupContextWindow(): don't return true when hovering items, only when hovering empty space - ImGuiPopupFlags_AnyPopupId = 1 << 7, // For IsPopupOpen(): ignore the ImGuiID parameter and test for any popup. - ImGuiPopupFlags_AnyPopupLevel = 1 << 8, // For IsPopupOpen(): search/test at any level of the popup stack (default test in the current level) - ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel -}; - -// Flags for ImGui::Selectable() -enum ImGuiSelectableFlags_ -{ - ImGuiSelectableFlags_None = 0, - ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window - ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column) - ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too - ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text - ImGuiSelectableFlags_AllowItemOverlap = 1 << 4 // (WIP) Hit testing to allow subsequent widgets to overlap this one -}; - -// Flags for ImGui::BeginCombo() -enum ImGuiComboFlags_ -{ - ImGuiComboFlags_None = 0, - ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default - ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo() - ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default) - ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible - ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible - ImGuiComboFlags_NoArrowButton = 1 << 5, // Display on the preview box without the square arrow button - ImGuiComboFlags_NoPreview = 1 << 6, // Display only a square arrow button - ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest -}; - -// Flags for ImGui::BeginTabBar() -enum ImGuiTabBarFlags_ -{ - ImGuiTabBarFlags_None = 0, - ImGuiTabBarFlags_Reorderable = 1 << 0, // Allow manually dragging tabs to re-order them + New tabs are appended at the end of list - ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, // Automatically select new tabs when they appear - ImGuiTabBarFlags_TabListPopupButton = 1 << 2, // Disable buttons to open the tab list popup - ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. - ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, // Disable scrolling buttons (apply when fitting policy is ImGuiTabBarFlags_FittingPolicyScroll) - ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab - ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, // Resize tabs when they don't fit - ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, // Add scroll buttons when tabs don't fit - ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll, - ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown -}; - -// Flags for ImGui::BeginTabItem() -enum ImGuiTabItemFlags_ -{ - ImGuiTabItemFlags_None = 0, - ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Display a dot next to the title + tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar. - ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem() - ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false. - ImGuiTabItemFlags_NoPushId = 1 << 3, // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem() - ImGuiTabItemFlags_NoTooltip = 1 << 4, // Disable tooltip for the given tab - ImGuiTabItemFlags_NoReorder = 1 << 5, // Disable reordering this tab or having another tab cross over this tab - ImGuiTabItemFlags_Leading = 1 << 6, // Enforce the tab position to the left of the tab bar (after the tab list popup button) - ImGuiTabItemFlags_Trailing = 1 << 7 // Enforce the tab position to the right of the tab bar (before the scrolling buttons) -}; - -// Flags for ImGui::BeginTable() -// - Important! Sizing policies have complex and subtle side effects, much more so than you would expect. -// Read comments/demos carefully + experiment with live demos to get acquainted with them. -// - The DEFAULT sizing policies are: -// - Default to ImGuiTableFlags_SizingFixedFit if ScrollX is on, or if host window has ImGuiWindowFlags_AlwaysAutoResize. -// - Default to ImGuiTableFlags_SizingStretchSame if ScrollX is off. -// - When ScrollX is off: -// - Table defaults to ImGuiTableFlags_SizingStretchSame -> all Columns defaults to ImGuiTableColumnFlags_WidthStretch with same weight. -// - Columns sizing policy allowed: Stretch (default), Fixed/Auto. -// - Fixed Columns (if any) will generally obtain their requested width (unless the table cannot fit them all). -// - Stretch Columns will share the remaining width according to their respective weight. -// - Mixed Fixed/Stretch columns is possible but has various side-effects on resizing behaviors. -// The typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. -// (this is because the visible order of columns have subtle but necessary effects on how they react to manual resizing). -// - When ScrollX is on: -// - Table defaults to ImGuiTableFlags_SizingFixedFit -> all Columns defaults to ImGuiTableColumnFlags_WidthFixed -// - Columns sizing policy allowed: Fixed/Auto mostly. -// - Fixed Columns can be enlarged as needed. Table will show an horizontal scrollbar if needed. -// - When using auto-resizing (non-resizable) fixed columns, querying the content width to use item right-alignment e.g. SetNextItemWidth(-FLT_MIN) doesn't make sense, would create a feedback loop. -// - Using Stretch columns OFTEN DOES NOT MAKE SENSE if ScrollX is on, UNLESS you have specified a value for 'inner_width' in BeginTable(). -// If you specify a value for 'inner_width' then effectively the scrolling space is known and Stretch or mixed Fixed/Stretch columns become meaningful again. -// - Read on documentation at the top of imgui_tables.cpp for details. -enum ImGuiTableFlags_ -{ - // Features - ImGuiTableFlags_None = 0, - ImGuiTableFlags_Resizable = 1 << 0, // Enable resizing columns. - ImGuiTableFlags_Reorderable = 1 << 1, // Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers) - ImGuiTableFlags_Hideable = 1 << 2, // Enable hiding/disabling columns in context menu. - ImGuiTableFlags_Sortable = 1 << 3, // Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate. - ImGuiTableFlags_NoSavedSettings = 1 << 4, // Disable persisting columns order, width and sort settings in the .ini file. - ImGuiTableFlags_ContextMenuInBody = 1 << 5, // Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow(). - // Decorations - ImGuiTableFlags_RowBg = 1 << 6, // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent of calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually) - ImGuiTableFlags_BordersInnerH = 1 << 7, // Draw horizontal borders between rows. - ImGuiTableFlags_BordersOuterH = 1 << 8, // Draw horizontal borders at the top and bottom. - ImGuiTableFlags_BordersInnerV = 1 << 9, // Draw vertical borders between columns. - ImGuiTableFlags_BordersOuterV = 1 << 10, // Draw vertical borders on the left and right sides. - ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, // Draw horizontal borders. - ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, // Draw vertical borders. - ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, // Draw inner borders. - ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, // Draw outer borders. - ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders. - ImGuiTableFlags_NoBordersInBody = 1 << 11, // [ALPHA] Disable vertical borders in columns Body (borders will always appears in Headers). -> May move to style - ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 12, // [ALPHA] Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers). -> May move to style - // Sizing Policy (read above for defaults) - ImGuiTableFlags_SizingFixedFit = 1 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching contents width. - ImGuiTableFlags_SizingFixedSame = 2 << 13, // Columns default to _WidthFixed or _WidthAuto (if resizable or not resizable), matching the maximum contents width of all columns. Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible. - ImGuiTableFlags_SizingStretchProp = 3 << 13, // Columns default to _WidthStretch with default weights proportional to each columns contents widths. - ImGuiTableFlags_SizingStretchSame = 4 << 13, // Columns default to _WidthStretch with default weights all equal, unless overridden by TableSetupColumn(). - // Sizing Extra Options - ImGuiTableFlags_NoHostExtendX = 1 << 16, // Make outer width auto-fit to columns, overriding outer_size.x value. Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. - ImGuiTableFlags_NoHostExtendY = 1 << 17, // Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible. - ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable. - ImGuiTableFlags_PreciseWidths = 1 << 19, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth. - // Clipping - ImGuiTableFlags_NoClip = 1 << 20, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze(). - // Padding - ImGuiTableFlags_PadOuterX = 1 << 21, // Default if BordersOuterV is on. Enable outer-most padding. Generally desirable if you have headers. - ImGuiTableFlags_NoPadOuterX = 1 << 22, // Default if BordersOuterV is off. Disable outer-most padding. - ImGuiTableFlags_NoPadInnerX = 1 << 23, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off). - // Scrolling - ImGuiTableFlags_ScrollX = 1 << 24, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX. - ImGuiTableFlags_ScrollY = 1 << 25, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. - // Sorting - ImGuiTableFlags_SortMulti = 1 << 26, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1). - ImGuiTableFlags_SortTristate = 1 << 27, // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0). - - // [Internal] Combinations and masks - ImGuiTableFlags_SizingMask_ = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_SizingFixedSame | ImGuiTableFlags_SizingStretchProp | ImGuiTableFlags_SizingStretchSame - - // Obsolete names (will be removed soon) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - //, ImGuiTableFlags_ColumnsWidthFixed = ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_ColumnsWidthStretch = ImGuiTableFlags_SizingStretchSame // WIP Tables 2020/12 - //, ImGuiTableFlags_SizingPolicyFixed = ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingPolicyStretch = ImGuiTableFlags_SizingStretchSame // WIP Tables 2021/01 -#endif -}; - -// Flags for ImGui::TableSetupColumn() -enum ImGuiTableColumnFlags_ -{ - // Input configuration flags - ImGuiTableColumnFlags_None = 0, - ImGuiTableColumnFlags_Disabled = 1 << 0, // Overriding/master disable flag: hide column, won't show in context menu (unlike calling TableSetColumnEnabled() which manipulates the user accessible state) - ImGuiTableColumnFlags_DefaultHide = 1 << 1, // Default as a hidden/disabled column. - ImGuiTableColumnFlags_DefaultSort = 1 << 2, // Default as a sorting column. - ImGuiTableColumnFlags_WidthStretch = 1 << 3, // Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _SizingStretchSame or _SizingStretchProp). - ImGuiTableColumnFlags_WidthFixed = 1 << 4, // Column will not stretch. Preferable with horizontal scrolling enabled (default if table sizing policy is _SizingFixedFit and table is resizable). - ImGuiTableColumnFlags_NoResize = 1 << 5, // Disable manual resizing. - ImGuiTableColumnFlags_NoReorder = 1 << 6, // Disable manual reordering this column, this will also prevent other columns from crossing over this column. - ImGuiTableColumnFlags_NoHide = 1 << 7, // Disable ability to hide/disable this column. - ImGuiTableColumnFlags_NoClip = 1 << 8, // Disable clipping for this column (all NoClip columns will render in a same draw command). - ImGuiTableColumnFlags_NoSort = 1 << 9, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table). - ImGuiTableColumnFlags_NoSortAscending = 1 << 10, // Disable ability to sort in the ascending direction. - ImGuiTableColumnFlags_NoSortDescending = 1 << 11, // Disable ability to sort in the descending direction. - ImGuiTableColumnFlags_NoHeaderLabel = 1 << 12, // TableHeadersRow() will not submit label for this column. Convenient for some small columns. Name will still appear in context menu. - ImGuiTableColumnFlags_NoHeaderWidth = 1 << 13, // Disable header text width contribution to automatic column width. - ImGuiTableColumnFlags_PreferSortAscending = 1 << 14, // Make the initial sort direction Ascending when first sorting on this column (default). - ImGuiTableColumnFlags_PreferSortDescending = 1 << 15, // Make the initial sort direction Descending when first sorting on this column. - ImGuiTableColumnFlags_IndentEnable = 1 << 16, // Use current Indent value when entering cell (default for column 0). - ImGuiTableColumnFlags_IndentDisable = 1 << 17, // Ignore current Indent value when entering cell (default for columns > 0). Indentation changes _within_ the cell will still be honored. - - // Output status flags, read-only via TableGetColumnFlags() - ImGuiTableColumnFlags_IsEnabled = 1 << 24, // Status: is enabled == not hidden by user/api (referred to as "Hide" in _DefaultHide and _NoHide) flags. - ImGuiTableColumnFlags_IsVisible = 1 << 25, // Status: is visible == is enabled AND not clipped by scrolling. - ImGuiTableColumnFlags_IsSorted = 1 << 26, // Status: is currently part of the sort specs - ImGuiTableColumnFlags_IsHovered = 1 << 27, // Status: is hovered by mouse - - // [Internal] Combinations and masks - ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthFixed, - ImGuiTableColumnFlags_IndentMask_ = ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_IndentDisable, - ImGuiTableColumnFlags_StatusMask_ = ImGuiTableColumnFlags_IsEnabled | ImGuiTableColumnFlags_IsVisible | ImGuiTableColumnFlags_IsSorted | ImGuiTableColumnFlags_IsHovered, - ImGuiTableColumnFlags_NoDirectResize_ = 1 << 30 // [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge) - - // Obsolete names (will be removed soon) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - //ImGuiTableColumnFlags_WidthAuto = ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoResize, // Column will not stretch and keep resizing based on submitted contents. -#endif -}; - -// Flags for ImGui::TableNextRow() -enum ImGuiTableRowFlags_ -{ - ImGuiTableRowFlags_None = 0, - ImGuiTableRowFlags_Headers = 1 << 0 // Identify header row (set default background color + width of its contents accounted differently for auto column width) -}; - -// Enum for ImGui::TableSetBgColor() -// Background colors are rendering in 3 layers: -// - Layer 0: draw with RowBg0 color if set, otherwise draw with ColumnBg0 if set. -// - Layer 1: draw with RowBg1 color if set, otherwise draw with ColumnBg1 if set. -// - Layer 2: draw with CellBg color if set. -// The purpose of the two row/columns layers is to let you decide if a background color changes should override or blend with the existing color. -// When using ImGuiTableFlags_RowBg on the table, each row has the RowBg0 color automatically set for odd/even rows. -// If you set the color of RowBg0 target, your color will override the existing RowBg0 color. -// If you set the color of RowBg1 or ColumnBg1 target, your color will blend over the RowBg0 color. -enum ImGuiTableBgTarget_ -{ - ImGuiTableBgTarget_None = 0, - ImGuiTableBgTarget_RowBg0 = 1, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used) - ImGuiTableBgTarget_RowBg1 = 2, // Set row background color 1 (generally used for selection marking) - ImGuiTableBgTarget_CellBg = 3 // Set cell background color (top-most color) -}; - -// Flags for ImGui::IsWindowFocused() -enum ImGuiFocusedFlags_ -{ - ImGuiFocusedFlags_None = 0, - ImGuiFocusedFlags_ChildWindows = 1 << 0, // Return true if any children of the window is focused - ImGuiFocusedFlags_RootWindow = 1 << 1, // Test from root window (top most parent of the current hierarchy) - ImGuiFocusedFlags_AnyWindow = 1 << 2, // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ! - ImGuiFocusedFlags_NoPopupHierarchy = 1 << 3, // Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with _ChildWindows or _RootWindow) - ImGuiFocusedFlags_DockHierarchy = 1 << 4, // Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with _ChildWindows or _RootWindow) - ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows -}; - -// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() -// Note: if you are trying to check whether your mouse should be dispatched to Dear ImGui or to your app, you should use 'io.WantCaptureMouse' instead! Please read the FAQ! -// Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls. -enum ImGuiHoveredFlags_ -{ - ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them. - ImGuiHoveredFlags_ChildWindows = 1 << 0, // IsWindowHovered() only: Return true if any children of the window is hovered - ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy) - ImGuiHoveredFlags_AnyWindow = 1 << 2, // IsWindowHovered() only: Return true if any window is hovered - ImGuiHoveredFlags_NoPopupHierarchy = 1 << 3, // IsWindowHovered() only: Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with _ChildWindows or _RootWindow) - ImGuiHoveredFlags_DockHierarchy = 1 << 4, // IsWindowHovered() only: Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with _ChildWindows or _RootWindow) - ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, // Return true even if a popup window is normally blocking access to this item/window - //ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 6, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet. - ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns. - ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 8, // IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window - ImGuiHoveredFlags_AllowWhenDisabled = 1 << 9, // IsItemHovered() only: Return true even if the item is disabled - ImGuiHoveredFlags_NoNavOverride = 1 << 10, // Disable using gamepad/keyboard navigation state when active, always query mouse. - ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped, - ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows -}; - -// Flags for ImGui::DockSpace(), shared/inherited by child nodes. -// (Some flags can be applied to individual nodes directly) -// FIXME-DOCK: Also see ImGuiDockNodeFlagsPrivate_ which may involve using the WIP and internal DockBuilder api. -enum ImGuiDockNodeFlags_ -{ - ImGuiDockNodeFlags_None = 0, - ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // Shared // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked. - //ImGuiDockNodeFlags_NoCentralNode = 1 << 1, // Shared // Disable Central Node (the node which can stay empty) - ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 2, // Shared // Disable docking inside the Central Node, which will be always kept empty. - ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, // Shared // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. See demo for details. - ImGuiDockNodeFlags_NoSplit = 1 << 4, // Shared/Local // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion). Note: when turned off, existing splits will be preserved. - ImGuiDockNodeFlags_NoResize = 1 << 5, // Shared/Local // Disable resizing node using the splitter/separators. Useful with programmatically setup dockspaces. - ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6 // Shared/Local // Tab bar will automatically hide when there is a single window in the dock node. -}; - -// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload() -enum ImGuiDragDropFlags_ -{ - ImGuiDragDropFlags_None = 0, - // BeginDragDropSource() flags - ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0, // By default, a successful call to BeginDragDropSource opens a tooltip so you can display a preview or description of the source contents. This flag disable this behavior. - ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return false, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item. - ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item. - ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit. - ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously. - ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged) - // AcceptDragDropPayload() flags - ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered. - ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target. - ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site. - ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect // For peeking ahead and inspecting the payload before delivery. -}; - -// Standard Drag and Drop payload types. You can define you own payload types using short strings. Types starting with '_' are defined by Dear ImGui. -#define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type. -#define IMGUI_PAYLOAD_TYPE_COLOR_4F "_COL4F" // float[4]: Standard type for colors. User code may use this type. - -// A primary data type -enum ImGuiDataType_ -{ - ImGuiDataType_S8, // signed char / char (with sensible compilers) - ImGuiDataType_U8, // unsigned char - ImGuiDataType_S16, // short - ImGuiDataType_U16, // unsigned short - ImGuiDataType_S32, // int - ImGuiDataType_U32, // unsigned int - ImGuiDataType_S64, // long long / __int64 - ImGuiDataType_U64, // unsigned long long / unsigned __int64 - ImGuiDataType_Float, // float - ImGuiDataType_Double, // double - ImGuiDataType_COUNT -}; - -// A cardinal direction -enum ImGuiDir_ -{ - ImGuiDir_None = -1, - ImGuiDir_Left = 0, - ImGuiDir_Right = 1, - ImGuiDir_Up = 2, - ImGuiDir_Down = 3, - ImGuiDir_COUNT -}; - -// A sorting direction -enum ImGuiSortDirection_ -{ - ImGuiSortDirection_None = 0, - ImGuiSortDirection_Ascending = 1, // Ascending = 0->9, A->Z etc. - ImGuiSortDirection_Descending = 2 // Descending = 9->0, Z->A etc. -}; - -// Keys value 0 to 511 are left unused as legacy native/opaque key values (< 1.87) -// Keys value >= 512 are named keys (>= 1.87) -enum ImGuiKey_ -{ - // Keyboard - ImGuiKey_None = 0, - ImGuiKey_Tab = 512, // == ImGuiKey_NamedKey_BEGIN - ImGuiKey_LeftArrow, - ImGuiKey_RightArrow, - ImGuiKey_UpArrow, - ImGuiKey_DownArrow, - ImGuiKey_PageUp, - ImGuiKey_PageDown, - ImGuiKey_Home, - ImGuiKey_End, - ImGuiKey_Insert, - ImGuiKey_Delete, - ImGuiKey_Backspace, - ImGuiKey_Space, - ImGuiKey_Enter, - ImGuiKey_Escape, - ImGuiKey_LeftCtrl, ImGuiKey_LeftShift, ImGuiKey_LeftAlt, ImGuiKey_LeftSuper, - ImGuiKey_RightCtrl, ImGuiKey_RightShift, ImGuiKey_RightAlt, ImGuiKey_RightSuper, - ImGuiKey_Menu, - ImGuiKey_0, ImGuiKey_1, ImGuiKey_2, ImGuiKey_3, ImGuiKey_4, ImGuiKey_5, ImGuiKey_6, ImGuiKey_7, ImGuiKey_8, ImGuiKey_9, - ImGuiKey_A, ImGuiKey_B, ImGuiKey_C, ImGuiKey_D, ImGuiKey_E, ImGuiKey_F, ImGuiKey_G, ImGuiKey_H, ImGuiKey_I, ImGuiKey_J, - ImGuiKey_K, ImGuiKey_L, ImGuiKey_M, ImGuiKey_N, ImGuiKey_O, ImGuiKey_P, ImGuiKey_Q, ImGuiKey_R, ImGuiKey_S, ImGuiKey_T, - ImGuiKey_U, ImGuiKey_V, ImGuiKey_W, ImGuiKey_X, ImGuiKey_Y, ImGuiKey_Z, - ImGuiKey_F1, ImGuiKey_F2, ImGuiKey_F3, ImGuiKey_F4, ImGuiKey_F5, ImGuiKey_F6, - ImGuiKey_F7, ImGuiKey_F8, ImGuiKey_F9, ImGuiKey_F10, ImGuiKey_F11, ImGuiKey_F12, - ImGuiKey_Apostrophe, // ' - ImGuiKey_Comma, // , - ImGuiKey_Minus, // - - ImGuiKey_Period, // . - ImGuiKey_Slash, // / - ImGuiKey_Semicolon, // ; - ImGuiKey_Equal, // = - ImGuiKey_LeftBracket, // [ - ImGuiKey_Backslash, // \ (this text inhibit multiline comment caused by backslash) - ImGuiKey_RightBracket, // ] - ImGuiKey_GraveAccent, // ` - ImGuiKey_CapsLock, - ImGuiKey_ScrollLock, - ImGuiKey_NumLock, - ImGuiKey_PrintScreen, - ImGuiKey_Pause, - ImGuiKey_Keypad0, ImGuiKey_Keypad1, ImGuiKey_Keypad2, ImGuiKey_Keypad3, ImGuiKey_Keypad4, - ImGuiKey_Keypad5, ImGuiKey_Keypad6, ImGuiKey_Keypad7, ImGuiKey_Keypad8, ImGuiKey_Keypad9, - ImGuiKey_KeypadDecimal, - ImGuiKey_KeypadDivide, - ImGuiKey_KeypadMultiply, - ImGuiKey_KeypadSubtract, - ImGuiKey_KeypadAdd, - ImGuiKey_KeypadEnter, - ImGuiKey_KeypadEqual, - - // Gamepad (some of those are analog values, 0.0f to 1.0f) // NAVIGATION action - ImGuiKey_GamepadStart, // Menu (Xbox) + (Switch) Start/Options (PS) // -- - ImGuiKey_GamepadBack, // View (Xbox) - (Switch) Share (PS) // -- - ImGuiKey_GamepadFaceUp, // Y (Xbox) X (Switch) Triangle (PS) // -> ImGuiNavInput_Input - ImGuiKey_GamepadFaceDown, // A (Xbox) B (Switch) Cross (PS) // -> ImGuiNavInput_Activate - ImGuiKey_GamepadFaceLeft, // X (Xbox) Y (Switch) Square (PS) // -> ImGuiNavInput_Menu - ImGuiKey_GamepadFaceRight, // B (Xbox) A (Switch) Circle (PS) // -> ImGuiNavInput_Cancel - ImGuiKey_GamepadDpadUp, // D-pad Up // -> ImGuiNavInput_DpadUp - ImGuiKey_GamepadDpadDown, // D-pad Down // -> ImGuiNavInput_DpadDown - ImGuiKey_GamepadDpadLeft, // D-pad Left // -> ImGuiNavInput_DpadLeft - ImGuiKey_GamepadDpadRight, // D-pad Right // -> ImGuiNavInput_DpadRight - ImGuiKey_GamepadL1, // L Bumper (Xbox) L (Switch) L1 (PS) // -> ImGuiNavInput_FocusPrev + ImGuiNavInput_TweakSlow - ImGuiKey_GamepadR1, // R Bumper (Xbox) R (Switch) R1 (PS) // -> ImGuiNavInput_FocusNext + ImGuiNavInput_TweakFast - ImGuiKey_GamepadL2, // L Trigger (Xbox) ZL (Switch) L2 (PS) [Analog] - ImGuiKey_GamepadR2, // R Trigger (Xbox) ZR (Switch) R2 (PS) [Analog] - ImGuiKey_GamepadL3, // L Thumbstick (Xbox) L3 (Switch) L3 (PS) - ImGuiKey_GamepadR3, // R Thumbstick (Xbox) R3 (Switch) R3 (PS) - ImGuiKey_GamepadLStickUp, // [Analog] // -> ImGuiNavInput_LStickUp - ImGuiKey_GamepadLStickDown, // [Analog] // -> ImGuiNavInput_LStickDown - ImGuiKey_GamepadLStickLeft, // [Analog] // -> ImGuiNavInput_LStickLeft - ImGuiKey_GamepadLStickRight, // [Analog] // -> ImGuiNavInput_LStickRight - ImGuiKey_GamepadRStickUp, // [Analog] - ImGuiKey_GamepadRStickDown, // [Analog] - ImGuiKey_GamepadRStickLeft, // [Analog] - ImGuiKey_GamepadRStickRight, // [Analog] - - // Keyboard Modifiers (explicitly submitted by backend via AddKeyEvent() calls) - // - This is mirroring the data also written to io.KeyCtrl, io.KeyShift, io.KeyAlt, io.KeySuper, in a format allowing - // them to be accessed via standard key API, allowing calls such as IsKeyPressed(), IsKeyReleased(), querying duration etc. - // - Code polling every keys (e.g. an interface to detect a key press for input mapping) might want to ignore those - // and prefer using the real keys (e.g. ImGuiKey_LeftCtrl, ImGuiKey_RightCtrl instead of ImGuiKey_ModCtrl). - // - In theory the value of keyboard modifiers should be roughly equivalent to a logical or of the equivalent left/right keys. - // In practice: it's complicated; mods are often provided from different sources. Keyboard layout, IME, sticky keys and - // backends tend to interfere and break that equivalence. The safer decision is to relay that ambiguity down to the end-user... - ImGuiKey_ModCtrl, ImGuiKey_ModShift, ImGuiKey_ModAlt, ImGuiKey_ModSuper, - - // End of list - ImGuiKey_COUNT, // No valid ImGuiKey is ever greater than this value - - // [Internal] Prior to 1.87 we required user to fill io.KeysDown[512] using their own native index + a io.KeyMap[] array. - // We are ditching this method but keeping a legacy path for user code doing e.g. IsKeyPressed(MY_NATIVE_KEY_CODE) - ImGuiKey_NamedKey_BEGIN = 512, - ImGuiKey_NamedKey_END = ImGuiKey_COUNT, - ImGuiKey_NamedKey_COUNT = ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN, -#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO - ImGuiKey_KeysData_SIZE = ImGuiKey_NamedKey_COUNT, // Size of KeysData[]: only hold named keys - ImGuiKey_KeysData_OFFSET = ImGuiKey_NamedKey_BEGIN // First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET). -#else - ImGuiKey_KeysData_SIZE = ImGuiKey_COUNT, // Size of KeysData[]: hold legacy 0..512 keycodes + named keys - ImGuiKey_KeysData_OFFSET = 0 // First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET). -#endif - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter // Renamed in 1.87 -#endif -}; - -// Helper "flags" version of key-mods to store and compare multiple key-mods easily. Sometimes used for storage (e.g. io.KeyMods) but otherwise not much used in public API. -enum ImGuiModFlags_ -{ - ImGuiModFlags_None = 0, - ImGuiModFlags_Ctrl = 1 << 0, - ImGuiModFlags_Shift = 1 << 1, - ImGuiModFlags_Alt = 1 << 2, // Menu - ImGuiModFlags_Super = 1 << 3 // Cmd/Super/Windows key -}; - -// Gamepad/Keyboard navigation -// Since >= 1.87 backends you generally don't need to care about this enum since io.NavInputs[] is setup automatically. This might become private/internal some day. -// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.AddKeyEvent() calls. -// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Backend: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame(). -// Read instructions in imgui.cpp for more details. Download PNG/PSD at http://dearimgui.org/controls_sheets. -enum ImGuiNavInput_ -{ - // Gamepad Mapping - ImGuiNavInput_Activate, // Activate / Open / Toggle / Tweak value // e.g. Cross (PS4), A (Xbox), A (Switch), Space (Keyboard) - ImGuiNavInput_Cancel, // Cancel / Close / Exit // e.g. Circle (PS4), B (Xbox), B (Switch), Escape (Keyboard) - ImGuiNavInput_Input, // Text input / On-Screen keyboard // e.g. Triang.(PS4), Y (Xbox), X (Switch), Return (Keyboard) - ImGuiNavInput_Menu, // Tap: Toggle menu / Hold: Focus, Move, Resize // e.g. Square (PS4), X (Xbox), Y (Switch), Alt (Keyboard) - ImGuiNavInput_DpadLeft, // Move / Tweak / Resize window (w/ PadMenu) // e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard) - ImGuiNavInput_DpadRight, // - ImGuiNavInput_DpadUp, // - ImGuiNavInput_DpadDown, // - ImGuiNavInput_LStickLeft, // Scroll / Move window (w/ PadMenu) // e.g. Left Analog Stick Left/Right/Up/Down - ImGuiNavInput_LStickRight, // - ImGuiNavInput_LStickUp, // - ImGuiNavInput_LStickDown, // - ImGuiNavInput_FocusPrev, // Focus Next window (w/ PadMenu) // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch) - ImGuiNavInput_FocusNext, // Focus Prev window (w/ PadMenu) // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch) - ImGuiNavInput_TweakSlow, // Slower tweaks // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch) - ImGuiNavInput_TweakFast, // Faster tweaks // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch) - - // [Internal] Don't use directly! This is used internally to differentiate keyboard from gamepad inputs for behaviors that require to differentiate them. - // Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from keyboard keys instead of io.NavInputs[]. - ImGuiNavInput_KeyLeft_, // Move left // = Arrow keys - ImGuiNavInput_KeyRight_, // Move right - ImGuiNavInput_KeyUp_, // Move up - ImGuiNavInput_KeyDown_, // Move down - ImGuiNavInput_COUNT -}; - -// Configuration flags stored in io.ConfigFlags. Set by user/application. -enum ImGuiConfigFlags_ -{ - ImGuiConfigFlags_None = 0, - ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.AddKeyEvent() calls - ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui backend to fill io.NavInputs[]. Backend also needs to set ImGuiBackendFlags_HasGamepad. - ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth. - ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, // Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set. - ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information set by the backend. - ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct backend to not alter mouse cursor shape and visibility. Use if the backend cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead. - - // [BETA] Docking - ImGuiConfigFlags_DockingEnable = 1 << 6, // Docking enable flags. - - // [BETA] Viewports - // When using viewports it is recommended that your default value for ImGuiCol_WindowBg is opaque (Alpha=1.0) so transition to a viewport won't be noticeable. - ImGuiConfigFlags_ViewportsEnable = 1 << 10, // Viewport enable flags (require both ImGuiBackendFlags_PlatformHasViewports + ImGuiBackendFlags_RendererHasViewports set by the respective backends) - ImGuiConfigFlags_DpiEnableScaleViewports= 1 << 14, // [BETA: Don't use] FIXME-DPI: Reposition and resize imgui windows when the DpiScale of a viewport changed (mostly useful for the main viewport hosting other window). Note that resizing the main window itself is up to your application. - ImGuiConfigFlags_DpiEnableScaleFonts = 1 << 15, // [BETA: Don't use] FIXME-DPI: Request bitmap-scaled fonts to match DpiScale. This is a very low-quality workaround. The correct way to handle DPI is _currently_ to replace the atlas and/or fonts in the Platform_OnChangedViewport callback, but this is all early work in progress. - - // User storage (to allow your backend/engine to communicate to code that may be shared between multiple projects. Those flags are NOT used by core Dear ImGui) - ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware. - ImGuiConfigFlags_IsTouchScreen = 1 << 21 // Application is using a touch screen instead of a mouse. -}; - -// Backend capabilities flags stored in io.BackendFlags. Set by imgui_impl_xxx or custom backend. -enum ImGuiBackendFlags_ -{ - ImGuiBackendFlags_None = 0, - ImGuiBackendFlags_HasGamepad = 1 << 0, // Backend Platform supports gamepad and currently has one connected. - ImGuiBackendFlags_HasMouseCursors = 1 << 1, // Backend Platform supports honoring GetMouseCursor() value to change the OS cursor shape. - ImGuiBackendFlags_HasSetMousePos = 1 << 2, // Backend Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if ImGuiConfigFlags_NavEnableSetMousePos is set). - ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3, // Backend Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices. - - // [BETA] Viewports - ImGuiBackendFlags_PlatformHasViewports = 1 << 10, // Backend Platform supports multiple viewports. - ImGuiBackendFlags_HasMouseHoveredViewport=1 << 11, // Backend Platform supports calling io.AddMouseViewportEvent() with the viewport under the mouse. IF POSSIBLE, ignore viewports with the ImGuiViewportFlags_NoInputs flag (Win32 backend, GLFW 3.30+ backend can do this, SDL backend cannot). If this cannot be done, Dear ImGui needs to use a flawed heuristic to find the viewport under. - ImGuiBackendFlags_RendererHasViewports = 1 << 12 // Backend Renderer supports multiple viewports. -}; - -// Enumeration for PushStyleColor() / PopStyleColor() -enum ImGuiCol_ -{ - ImGuiCol_Text, - ImGuiCol_TextDisabled, - ImGuiCol_WindowBg, // Background of normal windows - ImGuiCol_ChildBg, // Background of child windows - ImGuiCol_PopupBg, // Background of popups, menus, tooltips windows - ImGuiCol_Border, - ImGuiCol_BorderShadow, - ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input - ImGuiCol_FrameBgHovered, - ImGuiCol_FrameBgActive, - ImGuiCol_TitleBg, - ImGuiCol_TitleBgActive, - ImGuiCol_TitleBgCollapsed, - ImGuiCol_MenuBarBg, - ImGuiCol_ScrollbarBg, - ImGuiCol_ScrollbarGrab, - ImGuiCol_ScrollbarGrabHovered, - ImGuiCol_ScrollbarGrabActive, - ImGuiCol_CheckMark, - ImGuiCol_SliderGrab, - ImGuiCol_SliderGrabActive, - ImGuiCol_Button, - ImGuiCol_ButtonHovered, - ImGuiCol_ButtonActive, - ImGuiCol_Header, // Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem - ImGuiCol_HeaderHovered, - ImGuiCol_HeaderActive, - ImGuiCol_Separator, - ImGuiCol_SeparatorHovered, - ImGuiCol_SeparatorActive, - ImGuiCol_ResizeGrip, // Resize grip in lower-right and lower-left corners of windows. - ImGuiCol_ResizeGripHovered, - ImGuiCol_ResizeGripActive, - ImGuiCol_Tab, // TabItem in a TabBar - ImGuiCol_TabHovered, - ImGuiCol_TabActive, - ImGuiCol_TabUnfocused, - ImGuiCol_TabUnfocusedActive, - ImGuiCol_DockingPreview, // Preview overlay color when about to docking something - ImGuiCol_DockingEmptyBg, // Background color for empty node (e.g. CentralNode with no window docked into it) - ImGuiCol_PlotLines, - ImGuiCol_PlotLinesHovered, - ImGuiCol_PlotHistogram, - ImGuiCol_PlotHistogramHovered, - ImGuiCol_TableHeaderBg, // Table header background - ImGuiCol_TableBorderStrong, // Table outer and header borders (prefer using Alpha=1.0 here) - ImGuiCol_TableBorderLight, // Table inner borders (prefer using Alpha=1.0 here) - ImGuiCol_TableRowBg, // Table row background (even rows) - ImGuiCol_TableRowBgAlt, // Table row background (odd rows) - ImGuiCol_TextSelectedBg, - ImGuiCol_DragDropTarget, // Rectangle highlighting a drop target - ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item - ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB - ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active - ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active - ImGuiCol_COUNT -}; - -// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure. -// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code. -// During initialization or between frames, feel free to just poke into ImGuiStyle directly. -// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description. -// In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. -// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. -// - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type. -enum ImGuiStyleVar_ -{ - // Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions) - ImGuiStyleVar_Alpha, // float Alpha - ImGuiStyleVar_DisabledAlpha, // float DisabledAlpha - ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding - ImGuiStyleVar_WindowRounding, // float WindowRounding - ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize - ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize - ImGuiStyleVar_WindowTitleAlign, // ImVec2 WindowTitleAlign - ImGuiStyleVar_ChildRounding, // float ChildRounding - ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize - ImGuiStyleVar_PopupRounding, // float PopupRounding - ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize - ImGuiStyleVar_FramePadding, // ImVec2 FramePadding - ImGuiStyleVar_FrameRounding, // float FrameRounding - ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize - ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing - ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing - ImGuiStyleVar_IndentSpacing, // float IndentSpacing - ImGuiStyleVar_CellPadding, // ImVec2 CellPadding - ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize - ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding - ImGuiStyleVar_GrabMinSize, // float GrabMinSize - ImGuiStyleVar_GrabRounding, // float GrabRounding - ImGuiStyleVar_TabRounding, // float TabRounding - ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign - ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign - ImGuiStyleVar_COUNT -}; - -// Flags for InvisibleButton() [extended in imgui_internal.h] -enum ImGuiButtonFlags_ -{ - ImGuiButtonFlags_None = 0, - ImGuiButtonFlags_MouseButtonLeft = 1 << 0, // React on left mouse button (default) - ImGuiButtonFlags_MouseButtonRight = 1 << 1, // React on right mouse button - ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button - - // [Internal] - ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, - ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft -}; - -// Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton() -enum ImGuiColorEditFlags_ -{ - ImGuiColorEditFlags_None = 0, - ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer). - ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on color square. - ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview. - ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable color square preview next to the inputs. (e.g. to show only the inputs) - ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview color square). - ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview. - ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker). - ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead. - ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source. - ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default) - - // User Options (right-click on widget to change some of them). - ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker. - ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque. - ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque. - ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well). - ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex. - ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // " - ImGuiColorEditFlags_DisplayHex = 1 << 22, // [Display] // " - ImGuiColorEditFlags_Uint8 = 1 << 23, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255. - ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers. - ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value. - ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value. - ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format. - ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format. - - // Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to - // override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup. - ImGuiColorEditFlags_DefaultOptions_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar, - - // [Internal] Masks - ImGuiColorEditFlags_DisplayMask_ = ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex, - ImGuiColorEditFlags_DataTypeMask_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float, - ImGuiColorEditFlags_PickerMask_ = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar, - ImGuiColorEditFlags_InputMask_ = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV - - // Obsolete names (will be removed) - // ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69] -}; - -// Flags for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc. -// We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. -enum ImGuiSliderFlags_ -{ - ImGuiSliderFlags_None = 0, - ImGuiSliderFlags_AlwaysClamp = 1 << 4, // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds. - ImGuiSliderFlags_Logarithmic = 1 << 5, // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlags_NoRoundToFormat with this if using a format-string with small amount of digits. - ImGuiSliderFlags_NoRoundToFormat = 1 << 6, // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits) - ImGuiSliderFlags_NoInput = 1 << 7, // Disable CTRL+Click or Enter key allowing to input text directly into the widget - ImGuiSliderFlags_InvalidMask_ = 0x7000000F // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed. - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp // [renamed in 1.79] -#endif -}; - -// Identify a mouse button. -// Those values are guaranteed to be stable and we frequently use 0/1 directly. Named enums provided for convenience. -enum ImGuiMouseButton_ -{ - ImGuiMouseButton_Left = 0, - ImGuiMouseButton_Right = 1, - ImGuiMouseButton_Middle = 2, - ImGuiMouseButton_COUNT = 5 -}; - -// Enumeration for GetMouseCursor() -// User code may request backend to display given cursor by calling SetMouseCursor(), which is why we have some cursors that are marked unused here -enum ImGuiMouseCursor_ -{ - ImGuiMouseCursor_None = -1, - ImGuiMouseCursor_Arrow = 0, - ImGuiMouseCursor_TextInput, // When hovering over InputText, etc. - ImGuiMouseCursor_ResizeAll, // (Unused by Dear ImGui functions) - ImGuiMouseCursor_ResizeNS, // When hovering over an horizontal border - ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column - ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window - ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window - ImGuiMouseCursor_Hand, // (Unused by Dear ImGui functions. Use for e.g. hyperlinks) - ImGuiMouseCursor_NotAllowed, // When hovering something with disallowed interaction. Usually a crossed circle. - ImGuiMouseCursor_COUNT -}; - -// Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions -// Represent a condition. -// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always. -enum ImGuiCond_ -{ - ImGuiCond_None = 0, // No condition (always set the variable), same as _Always - ImGuiCond_Always = 1 << 0, // No condition (always set the variable) - ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call will succeed) - ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file) - ImGuiCond_Appearing = 1 << 3 // Set the variable if the object/window is appearing after being hidden/inactive (or the first time) -}; - -//----------------------------------------------------------------------------- -// [SECTION] Helpers: Memory allocations macros, ImVector<> -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() -// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax. -// Defining a custom placement new() with a custom parameter allows us to bypass including which on some platforms complains when user has disabled exceptions. -//----------------------------------------------------------------------------- - -struct ImNewWrapper {}; -inline void* operator new(size_t, ImNewWrapper, void* ptr) { return ptr; } -inline void operator delete(void*, ImNewWrapper, void*) {} // This is only required so we can use the symmetrical new() -#define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE) -#define IM_FREE(_PTR) ImGui::MemFree(_PTR) -#define IM_PLACEMENT_NEW(_PTR) new(ImNewWrapper(), _PTR) -#define IM_NEW(_TYPE) new(ImNewWrapper(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE -template void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } } - -//----------------------------------------------------------------------------- -// ImVector<> -// Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug). -//----------------------------------------------------------------------------- -// - You generally do NOT need to care or use this ever. But we need to make it available in imgui.h because some of our public structures are relying on it. -// - We use std-like naming convention here, which is a little unusual for this codebase. -// - Important: clear() frees memory, resize(0) keep the allocated buffer. We use resize(0) a lot to intentionally recycle allocated buffers across frames and amortize our costs. -// - Important: our implementation does NOT call C++ constructors/destructors, we treat everything as raw data! This is intentional but be extra mindful of that, -// Do NOT use this class as a std::vector replacement in your own code! Many of the structures used by dear imgui can be safely initialized by a zero-memset. -//----------------------------------------------------------------------------- - -IM_MSVC_RUNTIME_CHECKS_OFF -template -struct ImVector -{ - int Size; - int Capacity; - T* Data; - - // Provide standard typedefs but we don't use them ourselves. - typedef T value_type; - typedef value_type* iterator; - typedef const value_type* const_iterator; - - // Constructors, destructor - inline ImVector() { Size = Capacity = 0; Data = NULL; } - inline ImVector(const ImVector& src) { Size = Capacity = 0; Data = NULL; operator=(src); } - inline ImVector& operator=(const ImVector& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; } - inline ~ImVector() { if (Data) IM_FREE(Data); } // Important: does not destruct anything - - inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } } // Important: does not destruct anything - inline void clear_delete() { for (int n = 0; n < Size; n++) IM_DELETE(Data[n]); clear(); } // Important: never called automatically! always explicit. - inline void clear_destruct() { for (int n = 0; n < Size; n++) Data[n].~T(); clear(); } // Important: never called automatically! always explicit. - - inline bool empty() const { return Size == 0; } - inline int size() const { return Size; } - inline int size_in_bytes() const { return Size * (int)sizeof(T); } - inline int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); } - inline int capacity() const { return Capacity; } - inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Data[i]; } - inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Data[i]; } - - inline T* begin() { return Data; } - inline const T* begin() const { return Data; } - inline T* end() { return Data + Size; } - inline const T* end() const { return Data + Size; } - inline T& front() { IM_ASSERT(Size > 0); return Data[0]; } - inline const T& front() const { IM_ASSERT(Size > 0); return Data[0]; } - inline T& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; } - inline const T& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; } - inline void swap(ImVector& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; T* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } - - inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity / 2) : 8; return new_capacity > sz ? new_capacity : sz; } - inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; } - inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; } - inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation - inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; } - inline void reserve_discard(int new_capacity) { if (new_capacity <= Capacity) return; if (Data) IM_FREE(Data); Data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); Capacity = new_capacity; } - - // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden. - inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; } - inline void pop_back() { IM_ASSERT(Size > 0); Size--; } - inline void push_front(const T& v) { if (Size == 0) push_back(v); else insert(Data, v); } - inline T* erase(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; } - inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data + Size && it_last >= it && it_last <= Data + Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - (size_t)count) * sizeof(T)); Size -= (int)count; return Data + off; } - inline T* erase_unsorted(const T* it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; if (it < Data + Size - 1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; } - inline T* insert(const T* it, const T& v) { IM_ASSERT(it >= Data && it <= Data + Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; } - inline bool contains(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; } - inline T* find(const T& v) { T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } - inline const T* find(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; } - inline bool find_erase(const T& v) { const T* it = find(v); if (it < Data + Size) { erase(it); return true; } return false; } - inline bool find_erase_unsorted(const T& v) { const T* it = find(v); if (it < Data + Size) { erase_unsorted(it); return true; } return false; } - inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; return (int)off; } -}; -IM_MSVC_RUNTIME_CHECKS_RESTORE - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiStyle -//----------------------------------------------------------------------------- -// You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame(). -// During the frame, use ImGui::PushStyleVar(ImGuiStyleVar_XXXX)/PopStyleVar() to alter the main style values, -// and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors. -//----------------------------------------------------------------------------- - -struct ImGuiStyle -{ - float Alpha; // Global alpha applies to everything in Dear ImGui. - float DisabledAlpha; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha. - ImVec2 WindowPadding; // Padding within a window. - float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. - float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - ImVec2 WindowMinSize; // Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints(). - ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. - ImGuiDir WindowMenuButtonPosition; // Side of the collapsing/docking button in the title bar (None/Left/Right). Defaults to ImGuiDir_Left. - float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. - float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - float PopupRounding; // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding) - float PopupBorderSize; // Thickness of border around popup/tooltip windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets). - float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). - float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). - ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines. - ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label). - ImVec2 CellPadding; // Padding within a table cell - ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! - float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). - float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1). - float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar. - float ScrollbarRounding; // Radius of grab corners for scrollbar. - float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar. - float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. - float LogSliderDeadzone; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero. - float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. - float TabBorderSize; // Thickness of border around tabs. - float TabMinWidthForCloseButton; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. - ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. - ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered). - ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. - ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. - ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly! - float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). We apply per-monitor DPI scaling over this scale. May be removed later. - bool AntiAliasedLines; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). - bool AntiAliasedLinesUseTex; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering (NOT point/nearest filtering). Latched at the beginning of the frame (copied to ImDrawList). - bool AntiAliasedFill; // Enable anti-aliased edges around filled shapes (rounded rectangles, circles, etc.). Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList). - float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. - float CircleTessellationMaxError; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry. - ImVec4 Colors[ImGuiCol_COUNT]; - - IMGUI_API ImGuiStyle(); - IMGUI_API void ScaleAllSizes(float scale_factor); -}; - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiIO -//----------------------------------------------------------------------------- -// Communicate most settings and inputs/outputs to Dear ImGui using this structure. -// Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage. -//----------------------------------------------------------------------------- - -// [Internal] Storage used by IsKeyDown(), IsKeyPressed() etc functions. -// If prior to 1.87 you used io.KeysDownDuration[] (which was marked as internal), you should use GetKeyData(key)->DownDuration and not io.KeysData[key]->DownDuration. -struct ImGuiKeyData -{ - bool Down; // True for if key is down - float DownDuration; // Duration the key has been down (<0.0f: not pressed, 0.0f: just pressed, >0.0f: time held) - float DownDurationPrev; // Last frame duration the key has been down - float AnalogValue; // 0.0f..1.0f for gamepad values -}; - -struct ImGuiIO -{ - //------------------------------------------------------------------ - // Configuration // Default value - //------------------------------------------------------------------ - - ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. - ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by backend (imgui_impl_xxx files or custom backend) to communicate features supported by the backend. - ImVec2 DisplaySize; // // Main display size, in pixels (generally == GetMainViewport()->Size). May change every frame. - float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. May change every frame. - float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds. - const char* IniFilename; // = "imgui.ini" // Path to .ini file (important: default "imgui.ini" is relative to current working dir!). Set NULL to disable automatic .ini loading/saving or if you want to manually call LoadIniSettingsXXX() / SaveIniSettingsXXX() functions. - const char* LogFilename; // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified). - float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. - float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. - float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging. - float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.). - float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds. - void* UserData; // = NULL // Store your own data for retrieval by callbacks. - - ImFontAtlas*Fonts; // // Font atlas: load, rasterize and pack one or more fonts into a single texture. - float FontGlobalScale; // = 1.0f // Global scale all fonts - bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel. - ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0]. - ImVec2 DisplayFramebufferScale; // = (1, 1) // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale. - - // Docking options (when ImGuiConfigFlags_DockingEnable is set) - bool ConfigDockingNoSplit; // = false // Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars. - bool ConfigDockingWithShift; // = false // Enable docking with holding Shift key (reduce visual noise, allows dropping in wider space) - bool ConfigDockingAlwaysTabBar; // = false // [BETA] [FIXME: This currently creates regression with auto-sizing and general overhead] Make every single floating window display within a docking node. - bool ConfigDockingTransparentPayload;// = false // [BETA] Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge. - - // Viewport options (when ImGuiConfigFlags_ViewportsEnable is set) - bool ConfigViewportsNoAutoMerge; // = false; // Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport. - bool ConfigViewportsNoTaskBarIcon; // = false // Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it. - bool ConfigViewportsNoDecoration; // = true // Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations, ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size). - bool ConfigViewportsNoDefaultParent; // = false // Disable default OS parenting to main viewport for secondary viewports. By default, viewports are marked with ParentViewportId = , expecting the platform backend to setup a parent/child relationship between the OS windows (some backend may ignore this). Set to true if you want the default to be 0, then all viewports will be top-level OS windows. - - // Miscellaneous options - bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations. - bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl. - bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates. - bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting). - bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard. - bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag) - bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar. - float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable. - - //------------------------------------------------------------------ - // Platform Functions - // (the imgui_impl_xxxx backend files are setting those up for you) - //------------------------------------------------------------------ - - // Optional: Platform/Renderer backend name (informational only! will be displayed in About Window) + User data for backend/wrappers to store their own stuff. - const char* BackendPlatformName; // = NULL - const char* BackendRendererName; // = NULL - void* BackendPlatformUserData; // = NULL // User data for platform backend - void* BackendRendererUserData; // = NULL // User data for renderer backend - void* BackendLanguageUserData; // = NULL // User data for non C++ programming language backend - - // Optional: Access OS clipboard - // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) - const char* (*GetClipboardTextFn)(void* user_data); - void (*SetClipboardTextFn)(void* user_data, const char* text); - void* ClipboardUserData; - - // Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows) - // (default to use native imm32 api on Windows) - void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data); -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - void* ImeWindowHandle; // = NULL // [Obsolete] Set ImGuiViewport::PlatformHandleRaw instead. Set this to your HWND to get automatic IME cursor positioning. -#else - void* _UnusedPadding; // Unused field to keep data structure the same size. -#endif - - //------------------------------------------------------------------ - // Input - Call before calling NewFrame() - //------------------------------------------------------------------ - - // Input Functions - IMGUI_API void AddKeyEvent(ImGuiKey key, bool down); // Queue a new key down/up event. Key should be "translated" (as in, generally ImGuiKey_A matches the key end-user would use to emit an 'A' character) - IMGUI_API void AddKeyAnalogEvent(ImGuiKey key, bool down, float v); // Queue a new key down/up event for analog values (e.g. ImGuiKey_Gamepad_ values). Dead-zones should be handled by the backend. - IMGUI_API void AddMousePosEvent(float x, float y); // Queue a mouse position update. Use -FLT_MAX,-FLT_MAX to signify no mouse (e.g. app not focused and not hovered) - IMGUI_API void AddMouseButtonEvent(int button, bool down); // Queue a mouse button change - IMGUI_API void AddMouseWheelEvent(float wh_x, float wh_y); // Queue a mouse wheel update - IMGUI_API void AddMouseViewportEvent(ImGuiID id); // Queue a mouse hovered viewport. Requires backend to set ImGuiBackendFlags_HasMouseHoveredViewport to call this (for multi-viewport support). - IMGUI_API void AddFocusEvent(bool focused); // Queue a gain/loss of focus for the application (generally based on OS/platform focus of your window) - IMGUI_API void AddInputCharacter(unsigned int c); // Queue a new character input - IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue a new character input from an UTF-16 character, it can be a surrogate - IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue a new characters input from an UTF-8 string - - IMGUI_API void SetKeyEventNativeData(ImGuiKey key, int native_keycode, int native_scancode, int native_legacy_index = -1); // [Optional] Specify index for legacy <1.87 IsKeyXXX() functions with native indices + specify native keycode, scancode. - IMGUI_API void SetAppAcceptingEvents(bool accepting_events); // Set master flag for accepting key/mouse/text events (default to true). Useful if you have native dialog boxes that are interrupting your application loop/refresh, and you want to disable events being queued while your app is frozen. - IMGUI_API void ClearInputCharacters(); // [Internal] Clear the text input buffer manually - IMGUI_API void ClearInputKeys(); // [Internal] Release all keys - - //------------------------------------------------------------------ - // Output - Updated by NewFrame() or EndFrame()/Render() - // (when reading from the io.WantCaptureMouse, io.WantCaptureKeyboard flags to dispatch your inputs, it is - // generally easier and more correct to use their state BEFORE calling NewFrame(). See FAQ for details!) - //------------------------------------------------------------------ - - bool WantCaptureMouse; // Set when Dear ImGui will use mouse inputs, in this case do not dispatch them to your main game/application (either way, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.). - bool WantCaptureKeyboard; // Set when Dear ImGui will use keyboard inputs, in this case do not dispatch them to your main game/application (either way, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.). - bool WantTextInput; // Mobile/console: when set, you may display an on-screen keyboard. This is set by Dear ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active). - bool WantSetMousePos; // MousePos has been altered, backend should reposition mouse on next frame. Rarely used! Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled. - bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving! - bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag. - bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events). - float Framerate; // Rough estimate of application framerate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames. - int MetricsRenderVertices; // Vertices output during last call to Render() - int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3 - int MetricsRenderWindows; // Number of visible windows - int MetricsActiveWindows; // Number of active windows - int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts. - ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta. - - // Legacy: before 1.87, we required backend to fill io.KeyMap[] (imgui->native map) during initialization and io.KeysDown[] (native indices) every frame. - // This is still temporarily supported as a legacy feature. However the new preferred scheme is for backend to call io.AddKeyEvent(). -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - int KeyMap[ImGuiKey_COUNT]; // [LEGACY] Input: map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. The first 512 are now unused and should be kept zero. Legacy backend will write into KeyMap[] using ImGuiKey_ indices which are always >512. - bool KeysDown[ImGuiKey_COUNT]; // [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). This used to be [512] sized. It is now ImGuiKey_COUNT to allow legacy io.KeysDown[GetKeyIndex(...)] to work without an overflow. -#endif - - //------------------------------------------------------------------ - // [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed! - //------------------------------------------------------------------ - - // Main Input State - // (this block used to be written by backend, since 1.87 it is best to NOT write to those directly, call the AddXXX functions above instead) - // (reading from those variables is fair game, as they are extremely unlikely to be moving anywhere) - ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX, -FLT_MAX) if mouse is unavailable (on another screen, etc.) - bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API. - float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text. - float MouseWheelH; // Mouse wheel Horizontal. Most users don't have a mouse with an horizontal wheel, may not be filled by all backends. - ImGuiID MouseHoveredViewport; // (Optional) Modify using io.AddMouseViewportEvent(). With multi-viewports: viewport the OS mouse is hovering. If possible _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag is much better (few backends can handle that). Set io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport if you can provide this info. If you don't imgui will infer the value using the rectangles and last focused time of the viewports it knows about (ignoring other OS windows). - bool KeyCtrl; // Keyboard modifier down: Control - bool KeyShift; // Keyboard modifier down: Shift - bool KeyAlt; // Keyboard modifier down: Alt - bool KeySuper; // Keyboard modifier down: Cmd/Super/Windows - float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame(). - - // Other state maintained from data above + IO function calls - ImGuiModFlags KeyMods; // Key mods flags (same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags), updated by NewFrame() - ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; // Key state for all known keys. Use IsKeyXXX() functions to access this. - bool WantCaptureMouseUnlessPopupClose; // Alternative to WantCaptureMouse: (WantCaptureMouse == true && WantCaptureMouseUnlessPopupClose == false) when a click over void is expected to close a popup. - ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid) - ImVec2 MouseClickedPos[5]; // Position at time of clicking - double MouseClickedTime[5]; // Time of last click (used to figure out double-click) - bool MouseClicked[5]; // Mouse button went from !Down to Down (same as MouseClickedCount[x] != 0) - bool MouseDoubleClicked[5]; // Has mouse button been double-clicked? (same as MouseClickedCount[x] == 2) - ImU16 MouseClickedCount[5]; // == 0 (not clicked), == 1 (same as MouseClicked[]), == 2 (double-clicked), == 3 (triple-clicked) etc. when going from !Down to Down - ImU16 MouseClickedLastCount[5]; // Count successive number of clicks. Stays valid after mouse release. Reset after another click is done. - bool MouseReleased[5]; // Mouse button went from Down to !Down - bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds. - bool MouseDownOwnedUnlessPopupClose[5]; // Track if button was clicked inside a dear imgui window. - float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked) - float MouseDownDurationPrev[5]; // Previous time the mouse button has been down - ImVec2 MouseDragMaxDistanceAbs[5]; // Maximum distance, absolute, on each axis, of how much mouse has traveled from the clicking point - float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds) - float NavInputsDownDuration[ImGuiNavInput_COUNT]; - float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]; - float PenPressure; // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui. - bool AppFocusLost; // Only modify via AddFocusEvent() - bool AppAcceptingEvents; // Only modify via SetAppAcceptingEvents() - ImS8 BackendUsingLegacyKeyArrays; // -1: unknown, 0: using AddKeyEvent(), 1: using legacy io.KeysDown[] - bool BackendUsingLegacyNavInputArray; // 0: using AddKeyAnalogEvent(), 1: writing to legacy io.NavInputs[] directly - ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16() - ImVector InputQueueCharacters; // Queue of _characters_ input (obtained by platform backend). Fill using AddInputCharacter() helper. - - IMGUI_API ImGuiIO(); -}; - -//----------------------------------------------------------------------------- -// [SECTION] Misc data structures -//----------------------------------------------------------------------------- - -// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used. -// The callback function should return 0 by default. -// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details) -// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active) -// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration -// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB -// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows -// - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. -// - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. -struct ImGuiInputTextCallbackData -{ - ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only - ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only - void* UserData; // What user passed to InputText() // Read-only - - // Arguments for the different callback events - // - To modify the text buffer in a callback, prefer using the InsertChars() / DeleteChars() function. InsertChars() will take care of calling the resize callback if necessary. - // - If you know your edits are not going to resize the underlying buffer allocation, you may modify the contents of 'Buf[]' directly. You need to update 'BufTextLen' accordingly (0 <= BufTextLen < BufSize) and set 'BufDirty'' to true so InputText can update its internal state. - ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0; - ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History] - char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer! - int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length() - int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1 - bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always] - int CursorPos; // // Read-write // [Completion,History,Always] - int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection) - int SelectionEnd; // // Read-write // [Completion,History,Always] - - // Helper functions for text manipulation. - // Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection. - IMGUI_API ImGuiInputTextCallbackData(); - IMGUI_API void DeleteChars(int pos, int bytes_count); - IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL); - void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; } - void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; } - bool HasSelection() const { return SelectionStart != SelectionEnd; } -}; - -// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin(). -// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough. -struct ImGuiSizeCallbackData -{ - void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints() - ImVec2 Pos; // Read-only. Window position, for reference. - ImVec2 CurrentSize; // Read-only. Current window size. - ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing. -}; - -// [ALPHA] Rarely used / very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions. -// Important: the content of this class is still highly WIP and likely to change and be refactored -// before we stabilize Docking features. Please be mindful if using this. -// Provide hints: -// - To the platform backend via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.) -// - To the platform backend for OS level parent/child relationships of viewport. -// - To the docking system for various options and filtering. -struct ImGuiWindowClass -{ - ImGuiID ClassId; // User data. 0 = Default class (unclassed). Windows of different classes cannot be docked with each others. - ImGuiID ParentViewportId; // Hint for the platform backend. -1: use default. 0: request platform backend to not parent the platform. != 0: request platform backend to create a parent<>child relationship between the platform windows. Not conforming backends are free to e.g. parent every viewport to the main viewport or not. - ImGuiViewportFlags ViewportFlagsOverrideSet; // Viewport flags to set when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis. - ImGuiViewportFlags ViewportFlagsOverrideClear; // Viewport flags to clear when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis. - ImGuiTabItemFlags TabItemFlagsOverrideSet; // [EXPERIMENTAL] TabItem flags to set when a window of this class gets submitted into a dock node tab bar. May use with ImGuiTabItemFlags_Leading or ImGuiTabItemFlags_Trailing. - ImGuiDockNodeFlags DockNodeFlagsOverrideSet; // [EXPERIMENTAL] Dock node flags to set when a window of this class is hosted by a dock node (it doesn't have to be selected!) - bool DockingAlwaysTabBar; // Set to true to enforce single floating windows of this class always having their own docking node (equivalent of setting the global io.ConfigDockingAlwaysTabBar) - bool DockingAllowUnclassed; // Set to true to allow windows of this class to be docked/merged with an unclassed window. // FIXME-DOCK: Move to DockNodeFlags override? - - ImGuiWindowClass() { memset(this, 0, sizeof(*this)); ParentViewportId = (ImGuiID)-1; DockingAllowUnclassed = true; } -}; - -// Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload() -struct ImGuiPayload -{ - // Members - void* Data; // Data (copied and owned by dear imgui) - int DataSize; // Data size - - // [Internal] - ImGuiID SourceId; // Source item id - ImGuiID SourceParentId; // Source parent id (if available) - int DataFrameCount; // Data timestamp - char DataType[32 + 1]; // Data type tag (short user-supplied string, 32 characters max) - bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets) - bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item. - - ImGuiPayload() { Clear(); } - void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; } - bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; } - bool IsPreview() const { return Preview; } - bool IsDelivery() const { return Delivery; } -}; - -// Sorting specification for one column of a table (sizeof == 12 bytes) -struct ImGuiTableColumnSortSpecs -{ - ImGuiID ColumnUserID; // User id of the column (if specified by a TableSetupColumn() call) - ImS16 ColumnIndex; // Index of the column - ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here) - ImGuiSortDirection SortDirection : 8; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending (you can use this or SortSign, whichever is more convenient for your sort function) - - ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); } -}; - -// Sorting specifications for a table (often handling sort specs for a single column, occasionally more) -// Obtained by calling TableGetSortSpecs(). -// When 'SpecsDirty == true' you can sort your data. It will be true with sorting specs have changed since last call, or the first time. -// Make sure to set 'SpecsDirty = false' after sorting, else you may wastefully sort your data every frame! -struct ImGuiTableSortSpecs -{ - const ImGuiTableColumnSortSpecs* Specs; // Pointer to sort spec array. - int SpecsCount; // Sort spec count. Most often 1. May be > 1 when ImGuiTableFlags_SortMulti is enabled. May be == 0 when ImGuiTableFlags_SortTristate is enabled. - bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag. - - ImGuiTableSortSpecs() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor) -//----------------------------------------------------------------------------- - -// Helper: Unicode defines -#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Invalid Unicode code point (standard value). -#ifdef IMGUI_USE_WCHAR32 -#define IM_UNICODE_CODEPOINT_MAX 0x10FFFF // Maximum Unicode code point supported by this build. -#else -#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Maximum Unicode code point supported by this build. -#endif - -// Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame. -// Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame"); -struct ImGuiOnceUponAFrame -{ - ImGuiOnceUponAFrame() { RefFrame = -1; } - mutable int RefFrame; - operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; } -}; - -// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" -struct ImGuiTextFilter -{ - IMGUI_API ImGuiTextFilter(const char* default_filter = ""); - IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build - IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const; - IMGUI_API void Build(); - void Clear() { InputBuf[0] = 0; Build(); } - bool IsActive() const { return !Filters.empty(); } - - // [Internal] - struct ImGuiTextRange - { - const char* b; - const char* e; - - ImGuiTextRange() { b = e = NULL; } - ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; } - bool empty() const { return b == e; } - IMGUI_API void split(char separator, ImVector* out) const; - }; - char InputBuf[256]; - ImVectorFilters; - int CountGrep; -}; - -// Helper: Growable text buffer for logging/accumulating text -// (this could be called 'ImGuiTextBuilder' / 'ImGuiStringBuilder') -struct ImGuiTextBuffer -{ - ImVector Buf; - IMGUI_API static char EmptyString[1]; - - ImGuiTextBuffer() { } - inline char operator[](int i) const { IM_ASSERT(Buf.Data != NULL); return Buf.Data[i]; } - const char* begin() const { return Buf.Data ? &Buf.front() : EmptyString; } - const char* end() const { return Buf.Data ? &Buf.back() : EmptyString; } // Buf is zero-terminated, so end() will point on the zero-terminator - int size() const { return Buf.Size ? Buf.Size - 1 : 0; } - bool empty() const { return Buf.Size <= 1; } - void clear() { Buf.clear(); } - void reserve(int capacity) { Buf.reserve(capacity); } - const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; } - IMGUI_API void append(const char* str, const char* str_end = NULL); - IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2); - IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2); -}; - -// Helper: Key->Value storage -// Typically you don't have to worry about this since a storage is held within each Window. -// We use it to e.g. store collapse state for a tree (Int 0/1) -// This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame) -// You can use it as custom user storage for temporary values. Declare your own storage if, for example: -// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state). -// - You want to store custom debug data easily without adding or editing structures in your code (probably not efficient, but convenient) -// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types. -struct ImGuiStorage -{ - // [Internal] - struct ImGuiStoragePair - { - ImGuiID key; - union { int val_i; float val_f; void* val_p; }; - ImGuiStoragePair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; } - ImGuiStoragePair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; } - ImGuiStoragePair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; } - }; - - ImVector Data; - - // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N) - // - Set***() functions find pair, insertion on demand if missing. - // - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair. - void Clear() { Data.clear(); } - IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const; - IMGUI_API void SetInt(ImGuiID key, int val); - IMGUI_API bool GetBool(ImGuiID key, bool default_val = false) const; - IMGUI_API void SetBool(ImGuiID key, bool val); - IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const; - IMGUI_API void SetFloat(ImGuiID key, float val); - IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL - IMGUI_API void SetVoidPtr(ImGuiID key, void* val); - - // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set. - // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. - // - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct) - // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar; - IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0); - IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false); - IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f); - IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL); - - // Use on your own storage if you know only integer are being stored (open/close all tree nodes) - IMGUI_API void SetAllInt(int val); - - // For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once. - IMGUI_API void BuildSortByKey(); -}; - -// Helper: Manually clip large list of items. -// If you have lots evenly spaced items and you have a random access to the list, you can perform coarse -// clipping based on visibility to only submit items that are in view. -// The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped. -// (Dear ImGui already clip items based on their bounds but: it needs to first layout the item to do so, and generally -// fetching/submitting your own data incurs additional cost. Coarse clipping using ImGuiListClipper allows you to easily -// scale using lists with tens of thousands of items without a problem) -// Usage: -// ImGuiListClipper clipper; -// clipper.Begin(1000); // We have 1000 elements, evenly spaced. -// while (clipper.Step()) -// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) -// ImGui::Text("line number %d", i); -// Generally what happens is: -// - Clipper lets you process the first element (DisplayStart = 0, DisplayEnd = 1) regardless of it being visible or not. -// - User code submit that one element. -// - Clipper can measure the height of the first element -// - Clipper calculate the actual range of elements to display based on the current clipping rectangle, position the cursor before the first visible element. -// - User code submit visible elements. -// - The clipper also handles various subtleties related to keyboard/gamepad navigation, wrapping etc. -struct ImGuiListClipper -{ - int DisplayStart; // First item to display, updated by each call to Step() - int DisplayEnd; // End of items to display (exclusive) - int ItemsCount; // [Internal] Number of items - float ItemsHeight; // [Internal] Height of item after a first step and item submission can calculate it - float StartPosY; // [Internal] Cursor position at the time of Begin() or after table frozen rows are all processed - void* TempData; // [Internal] Internal data - - // items_count: Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step) - // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing(). - IMGUI_API ImGuiListClipper(); - IMGUI_API ~ImGuiListClipper(); - IMGUI_API void Begin(int items_count, float items_height = -1.0f); - IMGUI_API void End(); // Automatically called on the last call of Step() that returns false. - IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items. - - // Call ForceDisplayRangeByIndices() before first call to Step() if you need a range of items to be displayed regardless of visibility. - IMGUI_API void ForceDisplayRangeByIndices(int item_min, int item_max); // item_max is exclusive e.g. use (42, 42+1) to make item 42 always visible BUT due to alignment/padding of certain items it is likely that an extra item may be included on either end of the display range. - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79] -#endif -}; - -// Helpers macros to generate 32-bit encoded colors -// User can declare their own format by #defining the 5 _SHIFT/_MASK macros in their imconfig file. -#ifndef IM_COL32_R_SHIFT -#ifdef IMGUI_USE_BGRA_PACKED_COLOR -#define IM_COL32_R_SHIFT 16 -#define IM_COL32_G_SHIFT 8 -#define IM_COL32_B_SHIFT 0 -#define IM_COL32_A_SHIFT 24 -#define IM_COL32_A_MASK 0xFF000000 -#else -#define IM_COL32_R_SHIFT 0 -#define IM_COL32_G_SHIFT 8 -#define IM_COL32_B_SHIFT 16 -#define IM_COL32_A_SHIFT 24 -#define IM_COL32_A_MASK 0xFF000000 -#endif -#endif -#define IM_COL32(R,G,B,A) (((ImU32)(A)<> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; } - inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } - inline operator ImVec4() const { return Value; } - - // FIXME-OBSOLETE: May need to obsolete/cleanup those helpers. - inline void SetHSV(float h, float s, float v, float a = 1.0f){ ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; } - static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r, g, b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r, g, b, a); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Drawing API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData) -// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList. -//----------------------------------------------------------------------------- - -// The maximum line width to bake anti-aliased textures for. Build atlas with ImFontAtlasFlags_NoBakedLines to disable baking. -#ifndef IM_DRAWLIST_TEX_LINES_WIDTH_MAX -#define IM_DRAWLIST_TEX_LINES_WIDTH_MAX (63) -#endif - -// ImDrawCallback: Draw callbacks for advanced uses [configurable type: override in imconfig.h] -// NB: You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering, -// you can poke into the draw list for that! Draw callback may be useful for example to: -// A) Change your GPU render state, -// B) render a complex 3D scene inside a UI element without an intermediate texture/render target, etc. -// The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) { cmd.UserCallback(parent_list, cmd); } else { RenderTriangles() }' -// If you want to override the signature of ImDrawCallback, you can simply use e.g. '#define ImDrawCallback MyDrawCallback' (in imconfig.h) + update rendering backend accordingly. -#ifndef ImDrawCallback -typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); -#endif - -// Special Draw callback value to request renderer backend to reset the graphics/render state. -// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at this address. -// This is useful for example if you submitted callbacks which you know have altered the render state and you want it to be restored. -// It is not done by default because they are many perfectly useful way of altering render state for imgui contents (e.g. changing shader/blending settings before an Image call). -#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-1) - -// Typically, 1 command = 1 GPU draw call (unless command is a callback) -// - VtxOffset: When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset' is enabled, -// this fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices. -// Backends made for <1.71. will typically ignore the VtxOffset fields. -// - The ClipRect/TextureId/VtxOffset fields must be contiguous as we memcmp() them together (this is asserted for). -struct ImDrawCmd -{ - ImVec4 ClipRect; // 4*4 // Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates - ImTextureID TextureId; // 4-8 // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas. - unsigned int VtxOffset; // 4 // Start offset in vertex buffer. ImGuiBackendFlags_RendererHasVtxOffset: always 0, otherwise may be >0 to support meshes larger than 64K vertices with 16-bit indices. - unsigned int IdxOffset; // 4 // Start offset in index buffer. - unsigned int ElemCount; // 4 // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[]. - ImDrawCallback UserCallback; // 4-8 // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally. - void* UserCallbackData; // 4-8 // The draw callback code can access this. - - ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed - - // Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature) - inline ImTextureID GetTexID() const { return TextureId; } -}; - -// Vertex layout -#ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT -struct ImDrawVert -{ - ImVec2 pos; - ImVec2 uv; - ImU32 col; -}; -#else -// You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h -// The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine. -// The type has to be described within the macro (you can either declare the struct or use a typedef). This is because ImVec2/ImU32 are likely not declared a the time you'd want to set your type up. -// NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR SO ANY CUSTOM FIELD WILL BE UNINITIALIZED. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THEM DURING RENDER OR TO IGNORE THEM. -IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT; -#endif - -// [Internal] For use by ImDrawList -struct ImDrawCmdHeader -{ - ImVec4 ClipRect; - ImTextureID TextureId; - unsigned int VtxOffset; -}; - -// [Internal] For use by ImDrawListSplitter -struct ImDrawChannel -{ - ImVector _CmdBuffer; - ImVector _IdxBuffer; -}; - - -// Split/Merge functions are used to split the draw list into different layers which can be drawn into out of order. -// This is used by the Columns/Tables API, so items of each column can be batched together in a same draw call. -struct ImDrawListSplitter -{ - int _Current; // Current channel number (0) - int _Count; // Number of active channels (1+) - ImVector _Channels; // Draw channels (not resized down so _Count might be < Channels.Size) - - inline ImDrawListSplitter() { memset(this, 0, sizeof(*this)); } - inline ~ImDrawListSplitter() { ClearFreeMemory(); } - inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame - IMGUI_API void ClearFreeMemory(); - IMGUI_API void Split(ImDrawList* draw_list, int count); - IMGUI_API void Merge(ImDrawList* draw_list); - IMGUI_API void SetCurrentChannel(ImDrawList* draw_list, int channel_idx); -}; - -// Flags for ImDrawList functions -// (Legacy: bit 0 must always correspond to ImDrawFlags_Closed to be backward compatible with old API using a bool. Bits 1..3 must be unused) -enum ImDrawFlags_ -{ - ImDrawFlags_None = 0, - ImDrawFlags_Closed = 1 << 0, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason) - ImDrawFlags_RoundCornersTopLeft = 1 << 4, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01. - ImDrawFlags_RoundCornersTopRight = 1 << 5, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02. - ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04. - ImDrawFlags_RoundCornersBottomRight = 1 << 7, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08. - ImDrawFlags_RoundCornersNone = 1 << 8, // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag! - ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight, - ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, - ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft, - ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight, - ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, - ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified. - ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone -}; - -// Flags for ImDrawList instance. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly. -// It is however possible to temporarily alter flags between calls to ImDrawList:: functions. -enum ImDrawListFlags_ -{ - ImDrawListFlags_None = 0, - ImDrawListFlags_AntiAliasedLines = 1 << 0, // Enable anti-aliased lines/borders (*2 the number of triangles for 1.0f wide line or lines thin enough to be drawn using textures, otherwise *3 the number of triangles) - ImDrawListFlags_AntiAliasedLinesUseTex = 1 << 1, // Enable anti-aliased lines/borders using textures when possible. Require backend to render with bilinear filtering (NOT point/nearest filtering). - ImDrawListFlags_AntiAliasedFill = 1 << 2, // Enable anti-aliased edge around filled shapes (rounded rectangles, circles). - ImDrawListFlags_AllowVtxOffset = 1 << 3 // Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled. -}; - -// Draw command list -// This is the low-level list of polygons that ImGui:: functions are filling. At the end of the frame, -// all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. -// Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to -// access the current window draw list and draw custom primitives. -// You can interleave normal ImGui:: calls and adding primitives to the current draw list. -// In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize). -// You are totally free to apply whatever transformation matrix to want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!) -// Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects. -struct ImDrawList -{ - // This is what you have to render - ImVector CmdBuffer; // Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback. - ImVector IdxBuffer; // Index buffer. Each command consume ImDrawCmd::ElemCount of those - ImVector VtxBuffer; // Vertex buffer. - ImDrawListFlags Flags; // Flags, you may poke into these to adjust anti-aliasing settings per-primitive. - - // [Internal, used while building lists] - unsigned int _VtxCurrentIdx; // [Internal] generally == VtxBuffer.Size unless we are past 64K vertices, in which case this gets reset to 0. - const ImDrawListSharedData* _Data; // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context) - const char* _OwnerName; // Pointer to owner window's name for debugging - ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) - ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) - ImVector _ClipRectStack; // [Internal] - ImVector _TextureIdStack; // [Internal] - ImVector _Path; // [Internal] current path building - ImDrawCmdHeader _CmdHeader; // [Internal] template of active commands. Fields should match those of CmdBuffer.back(). - ImDrawListSplitter _Splitter; // [Internal] for channels api (note: prefer using your own persistent instance of ImDrawListSplitter!) - float _FringeScale; // [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content - - // If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui) - ImDrawList(const ImDrawListSharedData* shared_data) { memset(this, 0, sizeof(*this)); _Data = shared_data; } - - ~ImDrawList() { _ClearFreeMemory(); } - IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) - IMGUI_API void PushClipRectFullScreen(); - IMGUI_API void PopClipRect(); - IMGUI_API void PushTextureID(ImTextureID texture_id); - IMGUI_API void PopTextureID(); - inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); } - inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); } - - // Primitives - // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing. - // - For rectangular primitives, "p_min" and "p_max" represent the upper-left and lower-right corners. - // - For circle primitives, use "num_segments == 0" to automatically calculate tessellation (preferred). - // In older versions (until Dear ImGui 1.77) the AddCircle functions defaulted to num_segments == 12. - // In future versions we will use textures to provide cheaper and higher-quality circles. - // Use AddNgon() and AddNgonFilled() functions if you need to guaranteed a specific number of sides. - IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size) - IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size) - IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); - IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col); - IMGUI_API void AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness = 1.0f); - IMGUI_API void AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col); - IMGUI_API void AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments = 0, float thickness = 1.0f); - IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 0); - IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f); - IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments); - IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL); - IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); - IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness); - IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); - IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points) - IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points) - - // Image primitives - // - Read FAQ to understand what ImTextureID is. - // - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle. - // - "uv_min" and "uv_max" represent the normalized texture coordinates to use for those corners. Using (0,0)->(1,1) texture coordinates will generally display the entire texture. - IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); - IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1 = ImVec2(0, 0), const ImVec2& uv2 = ImVec2(1, 0), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE); - IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags = 0); - - // Stateful path API, add points then finish with PathFillConvex() or PathStroke() - // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing. - inline void PathClear() { _Path.Size = 0; } - inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); } - inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); } - inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } - inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; } - IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0); - IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle - IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points) - IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points) - IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawFlags flags = 0); - - // Advanced - IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. - IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible - IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer. - - // NEONWOOD_CHANGE_BEGIN: @peterino2 - integrate PR 2433 - IMGUI_API void SwapInto(ImDrawList& rhs); // Exchange draw data, faster version of clone but you need to be more careful how to use it. rhs is the target (important for copying flags) - // NEONWOOD_CHANGE_END: @peterino2 - integrate PR 2433 - - - // Advanced: Channels - // - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives) - // - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end) - // - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place! - // Prefer using your own persistent instance of ImDrawListSplitter as you can stack them. - // Using the ImDrawList::ChannelsXXXX you cannot stack a split over another. - inline void ChannelsSplit(int count) { _Splitter.Split(this, count); } - inline void ChannelsMerge() { _Splitter.Merge(this); } - inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); } - - // Advanced: Primitives allocations - // - We render triangles (three vertices) - // - All primitives needs to be reserved via PrimReserve() beforehand. - IMGUI_API void PrimReserve(int idx_count, int vtx_count); - IMGUI_API void PrimUnreserve(int idx_count, int vtx_count); - IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles) - IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col); - IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col); - inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } - inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; } - inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } // Write vertex with unique index - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } // OBSOLETED in 1.80 (Jan 2021) - inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } // OBSOLETED in 1.80 (Jan 2021) -#endif - - // [Internal helpers] - IMGUI_API void _ResetForNewFrame(); - IMGUI_API void _ClearFreeMemory(); - IMGUI_API void _PopUnusedDrawCmd(); - IMGUI_API void _TryMergeDrawCmds(); - IMGUI_API void _OnChangedClipRect(); - IMGUI_API void _OnChangedTextureID(); - IMGUI_API void _OnChangedVtxOffset(); - IMGUI_API int _CalcCircleAutoSegmentCount(float radius) const; - IMGUI_API void _PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step); - IMGUI_API void _PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments); -}; - -// All draw data to render a Dear ImGui frame -// (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose, -// as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList) -struct ImDrawData -{ - bool Valid; // Only valid after Render() is called and before the next NewFrame() is called. - int CmdListsCount; // Number of ImDrawList* to render - int TotalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size - int TotalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size - ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here. - ImVec2 DisplayPos; // Top-left position of the viewport to render (== top-left of the orthogonal projection matrix to use) (== GetMainViewport()->Pos for the main viewport, == (0.0) in most single-viewport applications) - ImVec2 DisplaySize; // Size of the viewport to render (== GetMainViewport()->Size for the main viewport, == io.DisplaySize in most single-viewport applications) - ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display. - ImGuiViewport* OwnerViewport; // Viewport carrying the ImDrawData instance, might be of use to the renderer (generally not). - - // Functions - ImDrawData() { Clear(); } - void Clear() { memset(this, 0, sizeof(*this)); } // The ImDrawList are owned by ImGuiContext! - IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! - IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. -}; - -// NEONWOOD_CHANGE_BEGIN: @peterino2 - integrate PR 2433 -// Helper for multi buffer rendering -// Works by swapping draw list data into local buffers instead of copying all the data -struct ImDrawDataBuffered : ImDrawData -{ - ImVector CmdListData; - ImVector CmdListPointers; - - ~ImDrawDataBuffered(); - - IMGUI_API void CopyDrawData(const ImDrawData* source); // efficiently backup draw data into a new container for multi buffer rendering -}; -// NEONWOOD_CHANGE_END: @peterino2 - integrate PR 2433 - -//----------------------------------------------------------------------------- -// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont) -//----------------------------------------------------------------------------- - -struct ImFontConfig -{ - void* FontData; // // TTF/OTF data - int FontDataSize; // // TTF/OTF data size - bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself). - int FontNo; // 0 // Index of font within TTF/OTF file - float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height). - int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Note the difference between 2 and 3 is minimal so you can reduce this to 2 to save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details. - int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. This is not really useful as we don't use sub-pixel positions on the Y axis. - bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. - ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now. - ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input. - const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. - float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font - float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs - bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights. - unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure. - float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. - ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used. - - // [Internal] - char Name[40]; // Name (strictly to ease debugging) - ImFont* DstFont; - - IMGUI_API ImFontConfig(); -}; - -// Hold rendering data for one glyph. -// (Note: some language parsers may fail to convert the 31+1 bitfield members, in this case maybe drop store a single u32 or we can rework this) -struct ImFontGlyph -{ - unsigned int Colored : 1; // Flag to indicate glyph is colored and should generally ignore tinting (make it usable with no shift on little-endian as this is used in loops) - unsigned int Visible : 1; // Flag to indicate glyph has no visible pixels (e.g. space). Allow early out when rendering. - unsigned int Codepoint : 30; // 0x0000..0x10FFFF - float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in) - float X0, Y0, X1, Y1; // Glyph corners - float U0, V0, U1, V1; // Texture coordinates -}; - -// Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges(). -// This is essentially a tightly packed of vector of 64k booleans = 8KB storage. -struct ImFontGlyphRangesBuilder -{ - ImVector UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used) - - ImFontGlyphRangesBuilder() { Clear(); } - inline void Clear() { int size_in_bytes = (IM_UNICODE_CODEPOINT_MAX + 1) / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); } - inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array - inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array - inline void AddChar(ImWchar c) { SetBit(c); } // Add character - IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added) - IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext - IMGUI_API void BuildRanges(ImVector* out_ranges); // Output new ranges -}; - -// See ImFontAtlas::AddCustomRectXXX functions. -struct ImFontAtlasCustomRect -{ - unsigned short Width, Height; // Input // Desired rectangle dimension - unsigned short X, Y; // Output // Packed position in Atlas - unsigned int GlyphID; // Input // For custom font glyphs only (ID < 0x110000) - float GlyphAdvanceX; // Input // For custom font glyphs only: glyph xadvance - ImVec2 GlyphOffset; // Input // For custom font glyphs only: glyph display offset - ImFont* Font; // Input // For custom font glyphs only: target font - ImFontAtlasCustomRect() { Width = Height = 0; X = Y = 0xFFFF; GlyphID = 0; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0, 0); Font = NULL; } - bool IsPacked() const { return X != 0xFFFF; } -}; - -// Flags for ImFontAtlas build -enum ImFontAtlasFlags_ -{ - ImFontAtlasFlags_None = 0, - ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, // Don't round the height to next power of two - ImFontAtlasFlags_NoMouseCursors = 1 << 1, // Don't build software mouse cursors into the atlas (save a little texture memory) - ImFontAtlasFlags_NoBakedLines = 1 << 2 // Don't build thick line textures into the atlas (save a little texture memory, allow support for point/nearest filtering). The AntiAliasedLinesUseTex features uses them, otherwise they will be rendered using polygons (more expensive for CPU/GPU). -}; - -// Load and rasterize multiple TTF/OTF fonts into a same texture. The font atlas will build a single texture holding: -// - One or more fonts. -// - Custom graphics data needed to render the shapes needed by Dear ImGui. -// - Mouse cursor shapes for software cursor rendering (unless setting 'Flags |= ImFontAtlasFlags_NoMouseCursors' in the font atlas). -// It is the user-code responsibility to setup/build the atlas, then upload the pixel data into a texture accessible by your graphics api. -// - Optionally, call any of the AddFont*** functions. If you don't call any, the default font embedded in the code will be loaded for you. -// - Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data. -// - Upload the pixels data into a texture within your graphics system (see imgui_impl_xxxx.cpp examples) -// - Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture in a format natural to your graphics API. -// This value will be passed back to you during rendering to identify the texture. Read FAQ entry about ImTextureID for more details. -// Common pitfalls: -// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the -// atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data. -// - Important: By default, AddFontFromMemoryTTF() takes ownership of the data. Even though we are not writing to it, we will free the pointer on destruction. -// You can set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed, -// - Even though many functions are suffixed with "TTF", OTF data is supported just as well. -// - This is an old API and it is currently awkward for those and and various other reasons! We will address them in the future! -struct ImFontAtlas -{ - IMGUI_API ImFontAtlas(); - IMGUI_API ~ImFontAtlas(); - IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg); - IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); - IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); - IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed. - IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp. - IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter. - IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts. - IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory. - IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates). - IMGUI_API void Clear(); // Clear all input and output. - - // Build atlas, retrieve pixel data. - // User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID(). - // The pitch is always = Width * BytesPerPixels (1 or 4) - // Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into - // the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste. - IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions. - IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel - IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel - bool IsBuilt() const { return Fonts.Size > 0 && TexReady; } // Bit ambiguous: used to detect when user didn't built texture but effectively we should check TexID != 0 except that would be backend dependent... - void SetTexID(ImTextureID id) { TexID = id; } - - //------------------------------------------- - // Glyph Ranges - //------------------------------------------- - - // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list) - // NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details. - // NB: Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data. - IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin - IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters - IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 2999 Ideographs - IMGUI_API const ImWchar* GetGlyphRangesChineseFull(); // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs - IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedCommon();// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese - IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters - IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters - IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietnamese characters - - //------------------------------------------- - // [BETA] Custom Rectangles/Glyphs API - //------------------------------------------- - - // You can request arbitrary rectangles to be packed into the atlas, for your own purposes. - // - After calling Build(), you can query the rectangle position and render your pixels. - // - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of prefered texture format. - // - You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), - // so you can render e.g. custom colorful icons and use them as regular glyphs. - // - Read docs/FONTS.md for more details about using colorful icons. - // - Note: this API may be redesigned later in order to support multi-monitor varying DPI settings. - IMGUI_API int AddCustomRectRegular(int width, int height); - IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0)); - ImFontAtlasCustomRect* GetCustomRectByIndex(int index) { IM_ASSERT(index >= 0); return &CustomRects[index]; } - - // [Internal] - IMGUI_API void CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const; - IMGUI_API bool GetMouseCursorTexData(ImGuiMouseCursor cursor, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]); - - //------------------------------------------- - // Members - //------------------------------------------- - - ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_) - ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure. - int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. - int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0 (will also need to set AntiAliasedLinesUseTex = false). - bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert. - - // [Internal] - // NB: Access texture data via GetTexData*() calls! Which will setup a default font for you. - bool TexReady; // Set when texture was built matching current font input - bool TexPixelsUseColors; // Tell whether our texture data is known to use colors (rather than just alpha channel), in order to help backend select a format. - unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight - unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4 - int TexWidth; // Texture width calculated during Build(). - int TexHeight; // Texture height calculated during Build(). - ImVec2 TexUvScale; // = (1.0f/TexWidth, 1.0f/TexHeight) - ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel - ImVector Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. - ImVector CustomRects; // Rectangles for packing custom texture data into the atlas. - ImVector ConfigData; // Configuration data - ImVec4 TexUvLines[IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1]; // UVs for baked anti-aliased lines - - // [Internal] Font builder - const ImFontBuilderIO* FontBuilderIO; // Opaque interface to a font builder (default to stb_truetype, can be changed to use FreeType by defining IMGUI_ENABLE_FREETYPE). - unsigned int FontBuilderFlags; // Shared flags (for all fonts) for custom font builder. THIS IS BUILD IMPLEMENTATION DEPENDENT. Per-font override is also available in ImFontConfig. - - // [Internal] Packing data - int PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors - int PackIdLines; // Custom texture rectangle ID for baked anti-aliased lines - - // [Obsolete] - //typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+ - //typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+ -}; - -// Font runtime data and rendering -// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32(). -struct ImFont -{ - // Members: Hot ~20/24 bytes (for CalcTextSize) - ImVector IndexAdvanceX; // 12-16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this this info, and are often bottleneck in large UI). - float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX - float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading) - - // Members: Hot ~28/40 bytes (for CalcTextSize + render loop) - ImVector IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point. - ImVector Glyphs; // 12-16 // out // // All glyphs. - const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar) - - // Members: Cold ~32/40 bytes - ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into - const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData - short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. - ImWchar FallbackChar; // 2 // out // = FFFD/'?' // Character used if a glyph isn't found. - ImWchar EllipsisChar; // 2 // out // = '...' // Character used for ellipsis rendering. - ImWchar DotChar; // 2 // out // = '.' // Character used for ellipsis rendering (if a single '...' character isn't found) - bool DirtyLookupTables; // 1 // out // - float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale() - float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] - int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs) - ImU8 Used4kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/4096/8]; // 2 bytes if ImWchar=ImWchar16, 34 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints. - - // Methods - IMGUI_API ImFont(); - IMGUI_API ~ImFont(); - IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const; - IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c) const; - float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; } - bool IsLoaded() const { return ContainerAtlas != NULL; } - const char* GetDebugName() const { return ConfigData ? ConfigData->Name : ""; } - - // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. - // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. - IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 - IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; - IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const; - IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; - - // [Internal] Don't use! - IMGUI_API void BuildLookupTable(); - IMGUI_API void ClearOutputData(); - IMGUI_API void GrowIndex(int new_size); - IMGUI_API void AddGlyph(const ImFontConfig* src_cfg, ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x); - IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. - IMGUI_API void SetGlyphVisible(ImWchar c, bool visible); - IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last); -}; - -//----------------------------------------------------------------------------- -// [SECTION] Viewports -//----------------------------------------------------------------------------- - -// Flags stored in ImGuiViewport::Flags, giving indications to the platform backends. -enum ImGuiViewportFlags_ -{ - ImGuiViewportFlags_None = 0, - ImGuiViewportFlags_IsPlatformWindow = 1 << 0, // Represent a Platform Window - ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, // Represent a Platform Monitor (unused yet) - ImGuiViewportFlags_OwnedByApp = 1 << 2, // Platform Window: is created/managed by the application (rather than a dear imgui backend) - ImGuiViewportFlags_NoDecoration = 1 << 3, // Platform Window: Disable platform decorations: title bar, borders, etc. (generally set all windows, but if ImGuiConfigFlags_ViewportsDecoration is set we only set this on popups/tooltips) - ImGuiViewportFlags_NoTaskBarIcon = 1 << 4, // Platform Window: Disable platform task bar icon (generally set on popups/tooltips, or all windows if ImGuiConfigFlags_ViewportsNoTaskBarIcon is set) - ImGuiViewportFlags_NoFocusOnAppearing = 1 << 5, // Platform Window: Don't take focus when created. - ImGuiViewportFlags_NoFocusOnClick = 1 << 6, // Platform Window: Don't take focus when clicked on. - ImGuiViewportFlags_NoInputs = 1 << 7, // Platform Window: Make mouse pass through so we can drag this window while peaking behind it. - ImGuiViewportFlags_NoRendererClear = 1 << 8, // Platform Window: Renderer doesn't need to clear the framebuffer ahead (because we will fill it entirely). - ImGuiViewportFlags_TopMost = 1 << 9, // Platform Window: Display on top (for tooltips only). - ImGuiViewportFlags_Minimized = 1 << 10, // Platform Window: Window is minimized, can skip render. When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport. - ImGuiViewportFlags_NoAutoMerge = 1 << 11, // Platform Window: Avoid merging this window into another host window. This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!). - ImGuiViewportFlags_CanHostOtherWindows = 1 << 12 // Main viewport: can host multiple imgui windows (secondary viewports are associated to a single window). -}; - -// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows. -// - With multi-viewport enabled, we extend this concept to have multiple active viewports. -// - In the future we will extend this concept further to also represent Platform Monitor and support a "no main platform window" operation mode. -// - About Main Area vs Work Area: -// - Main Area = entire viewport. -// - Work Area = entire viewport minus sections used by main menu bars (for platform windows), or by task bar (for platform monitor). -// - Windows are generally trying to stay within the Work Area of their host viewport. -struct ImGuiViewport -{ - ImGuiID ID; // Unique identifier for the viewport - ImGuiViewportFlags Flags; // See ImGuiViewportFlags_ - ImVec2 Pos; // Main Area: Position of the viewport (Dear ImGui coordinates are the same as OS desktop/native coordinates) - ImVec2 Size; // Main Area: Size of the viewport. - ImVec2 WorkPos; // Work Area: Position of the viewport minus task bars, menus bars, status bars (>= Pos) - ImVec2 WorkSize; // Work Area: Size of the viewport minus task bars, menu bars, status bars (<= Size) - float DpiScale; // 1.0f = 96 DPI = No extra scale. - ImGuiID ParentViewportId; // (Advanced) 0: no parent. Instruct the platform backend to setup a parent/child relationship between platform windows. - ImDrawData* DrawData; // The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame(). - - // Platform/Backend Dependent Data - // Our design separate the Renderer and Platform backends to facilitate combining default backends with each others. - // When our create your own backend for a custom engine, it is possible that both Renderer and Platform will be handled - // by the same system and you may not need to use all the UserData/Handle fields. - // The library never uses those fields, they are merely storage to facilitate backend implementation. - void* RendererUserData; // void* to hold custom data structure for the renderer (e.g. swap chain, framebuffers etc.). generally set by your Renderer_CreateWindow function. - void* PlatformUserData; // void* to hold custom data structure for the OS / platform (e.g. windowing info, render context). generally set by your Platform_CreateWindow function. - void* PlatformHandle; // void* for FindViewportByPlatformHandle(). (e.g. suggested to use natural platform handle such as HWND, GLFWWindow*, SDL_Window*) - void* PlatformHandleRaw; // void* to hold lower-level, platform-native window handle (under Win32 this is expected to be a HWND, unused for other platforms), when using an abstraction layer like GLFW or SDL (where PlatformHandle would be a SDL_Window*) - bool PlatformRequestMove; // Platform window requested move (e.g. window was moved by the OS / host window manager, authoritative position will be OS window position) - bool PlatformRequestResize; // Platform window requested resize (e.g. window was resized by the OS / host window manager, authoritative size will be OS window size) - bool PlatformRequestClose; // Platform window requested closure (e.g. window was moved by the OS / host window manager, e.g. pressing ALT-F4) - - ImGuiViewport() { memset(this, 0, sizeof(*this)); } - ~ImGuiViewport() { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); } - - // Helpers - ImVec2 GetCenter() const { return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); } - ImVec2 GetWorkCenter() const { return ImVec2(WorkPos.x + WorkSize.x * 0.5f, WorkPos.y + WorkSize.y * 0.5f); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Platform Dependent Interfaces (for e.g. multi-viewport support) -//----------------------------------------------------------------------------- -// [BETA] (Optional) This is completely optional, for advanced users! -// If you are new to Dear ImGui and trying to integrate it into your engine, you can probably ignore this for now. -// -// This feature allows you to seamlessly drag Dear ImGui windows outside of your application viewport. -// This is achieved by creating new Platform/OS windows on the fly, and rendering into them. -// Dear ImGui manages the viewport structures, and the backend create and maintain one Platform/OS window for each of those viewports. -// -// See Glossary https://github.com/ocornut/imgui/wiki/Glossary for details about some of the terminology. -// See Thread https://github.com/ocornut/imgui/issues/1542 for gifs, news and questions about this evolving feature. -// -// About the coordinates system: -// - When multi-viewports are enabled, all Dear ImGui coordinates become absolute coordinates (same as OS coordinates!) -// - So e.g. ImGui::SetNextWindowPos(ImVec2(0,0)) will position a window relative to your primary monitor! -// - If you want to position windows relative to your main application viewport, use ImGui::GetMainViewport()->Pos as a base position. -// -// Steps to use multi-viewports in your application, when using a default backend from the examples/ folder: -// - Application: Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// - Backend: The backend initialization will setup all necessary ImGuiPlatformIO's functions and update monitors info every frame. -// - Application: In your main loop, call ImGui::UpdatePlatformWindows(), ImGui::RenderPlatformWindowsDefault() after EndFrame() or Render(). -// - Application: Fix absolute coordinates used in ImGui::SetWindowPos() or ImGui::SetNextWindowPos() calls. -// -// Steps to use multi-viewports in your application, when using a custom backend: -// - Important: THIS IS NOT EASY TO DO and comes with many subtleties not described here! -// It's also an experimental feature, so some of the requirements may evolve. -// Consider using default backends if you can. Either way, carefully follow and refer to examples/ backends for details. -// - Application: Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. -// - Backend: Hook ImGuiPlatformIO's Platform_* and Renderer_* callbacks (see below). -// Set 'io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports' and 'io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports'. -// Update ImGuiPlatformIO's Monitors list every frame. -// Update MousePos every frame, in absolute coordinates. -// - Application: In your main loop, call ImGui::UpdatePlatformWindows(), ImGui::RenderPlatformWindowsDefault() after EndFrame() or Render(). -// You may skip calling RenderPlatformWindowsDefault() if its API is not convenient for your needs. Read comments below. -// - Application: Fix absolute coordinates used in ImGui::SetWindowPos() or ImGui::SetNextWindowPos() calls. -// -// About ImGui::RenderPlatformWindowsDefault(): -// - This function is a mostly a _helper_ for the common-most cases, and to facilitate using default backends. -// - You can check its simple source code to understand what it does. -// It basically iterates secondary viewports and call 4 functions that are setup in ImGuiPlatformIO, if available: -// Platform_RenderWindow(), Renderer_RenderWindow(), Platform_SwapBuffers(), Renderer_SwapBuffers() -// Those functions pointers exists only for the benefit of RenderPlatformWindowsDefault(). -// - If you have very specific rendering needs (e.g. flipping multiple swap-chain simultaneously, unusual sync/threading issues, etc.), -// you may be tempted to ignore RenderPlatformWindowsDefault() and write customized code to perform your renderingg. -// You may decide to setup the platform_io's *RenderWindow and *SwapBuffers pointers and call your functions through those pointers, -// or you may decide to never setup those pointers and call your code directly. They are a convenience, not an obligatory interface. -//----------------------------------------------------------------------------- - -// (Optional) Access via ImGui::GetPlatformIO() -struct ImGuiPlatformIO -{ - //------------------------------------------------------------------ - // Input - Backend interface/functions + Monitor List - //------------------------------------------------------------------ - - // (Optional) Platform functions (e.g. Win32, GLFW, SDL2) - // For reference, the second column shows which function are generally calling the Platform Functions: - // N = ImGui::NewFrame() ~ beginning of the dear imgui frame: read info from platform/OS windows (latest size/position) - // F = ImGui::Begin(), ImGui::EndFrame() ~ during the dear imgui frame - // U = ImGui::UpdatePlatformWindows() ~ after the dear imgui frame: create and update all platform/OS windows - // R = ImGui::RenderPlatformWindowsDefault() ~ render - // D = ImGui::DestroyPlatformWindows() ~ shutdown - // The general idea is that NewFrame() we will read the current Platform/OS state, and UpdatePlatformWindows() will write to it. - // - // The functions are designed so we can mix and match 2 imgui_impl_xxxx files, one for the Platform (~window/input handling), one for Renderer. - // Custom engine backends will often provide both Platform and Renderer interfaces and so may not need to use all functions. - // Platform functions are typically called before their Renderer counterpart, apart from Destroy which are called the other way. - - // Platform function --------------------------------------------------- Called by ----- - void (*Platform_CreateWindow)(ImGuiViewport* vp); // . . U . . // Create a new platform window for the given viewport - void (*Platform_DestroyWindow)(ImGuiViewport* vp); // N . U . D // - void (*Platform_ShowWindow)(ImGuiViewport* vp); // . . U . . // Newly created windows are initially hidden so SetWindowPos/Size/Title can be called on them before showing the window - void (*Platform_SetWindowPos)(ImGuiViewport* vp, ImVec2 pos); // . . U . . // Set platform window position (given the upper-left corner of client area) - ImVec2 (*Platform_GetWindowPos)(ImGuiViewport* vp); // N . . . . // - void (*Platform_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); // . . U . . // Set platform window client area size (ignoring OS decorations such as OS title bar etc.) - ImVec2 (*Platform_GetWindowSize)(ImGuiViewport* vp); // N . . . . // Get platform window client area size - void (*Platform_SetWindowFocus)(ImGuiViewport* vp); // N . . . . // Move window to front and set input focus - bool (*Platform_GetWindowFocus)(ImGuiViewport* vp); // . . U . . // - bool (*Platform_GetWindowMinimized)(ImGuiViewport* vp); // N . . . . // Get platform window minimized state. When minimized, we generally won't attempt to get/set size and contents will be culled more easily - void (*Platform_SetWindowTitle)(ImGuiViewport* vp, const char* str); // . . U . . // Set platform window title (given an UTF-8 string) - void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); // . . U . . // (Optional) Setup global transparency (not per-pixel transparency) - void (*Platform_UpdateWindow)(ImGuiViewport* vp); // . . U . . // (Optional) Called by UpdatePlatformWindows(). Optional hook to allow the platform backend from doing general book-keeping every frame. - void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Main rendering (platform side! This is often unused, or just setting a "current" context for OpenGL bindings). 'render_arg' is the value passed to RenderPlatformWindowsDefault(). - void (*Platform_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Call Present/SwapBuffers (platform side! This is often unused!). 'render_arg' is the value passed to RenderPlatformWindowsDefault(). - float (*Platform_GetWindowDpiScale)(ImGuiViewport* vp); // N . . . . // (Optional) [BETA] FIXME-DPI: DPI handling: Return DPI scale for this viewport. 1.0f = 96 DPI. - void (*Platform_OnChangedViewport)(ImGuiViewport* vp); // . F . . . // (Optional) [BETA] FIXME-DPI: DPI handling: Called during Begin() every time the viewport we are outputting into changes, so backend has a chance to swap fonts to adjust style. - int (*Platform_CreateVkSurface)(ImGuiViewport* vp, ImU64 vk_inst, const void* vk_allocators, ImU64* out_vk_surface); // (Optional) For a Vulkan Renderer to call into Platform code (since the surface creation needs to tie them both). - - // (Optional) Renderer functions (e.g. DirectX, OpenGL, Vulkan) - void (*Renderer_CreateWindow)(ImGuiViewport* vp); // . . U . . // Create swap chain, frame buffers etc. (called after Platform_CreateWindow) - void (*Renderer_DestroyWindow)(ImGuiViewport* vp); // N . U . D // Destroy swap chain, frame buffers etc. (called before Platform_DestroyWindow) - void (*Renderer_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); // . . U . . // Resize swap chain, frame buffers etc. (called after Platform_SetWindowSize) - void (*Renderer_RenderWindow)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Clear framebuffer, setup render target, then render the viewport->DrawData. 'render_arg' is the value passed to RenderPlatformWindowsDefault(). - void (*Renderer_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Call Present/SwapBuffers. 'render_arg' is the value passed to RenderPlatformWindowsDefault(). - - // (Optional) Monitor list - // - Updated by: app/backend. Update every frame to dynamically support changing monitor or DPI configuration. - // - Used by: dear imgui to query DPI info, clamp popups/tooltips within same monitor and not have them straddle monitors. - ImVector Monitors; - - //------------------------------------------------------------------ - // Output - List of viewports to render into platform windows - //------------------------------------------------------------------ - - // Viewports list (the list is updated by calling ImGui::EndFrame or ImGui::Render) - // (in the future we will attempt to organize this feature to remove the need for a "main viewport") - ImVector Viewports; // Main viewports, followed by all secondary viewports. - ImGuiPlatformIO() { memset(this, 0, sizeof(*this)); } // Zero clear -}; - -// (Optional) This is required when enabling multi-viewport. Represent the bounds of each connected monitor/display and their DPI. -// We use this information for multiple DPI support + clamping the position of popups and tooltips so they don't straddle multiple monitors. -struct ImGuiPlatformMonitor -{ - ImVec2 MainPos, MainSize; // Coordinates of the area displayed on this monitor (Min = upper left, Max = bottom right) - ImVec2 WorkPos, WorkSize; // Coordinates without task bars / side bars / menu bars. Used to avoid positioning popups/tooltips inside this region. If you don't have this info, please copy the value for MainPos/MainSize. - float DpiScale; // 1.0f = 96 DPI - ImGuiPlatformMonitor() { MainPos = MainSize = WorkPos = WorkSize = ImVec2(0, 0); DpiScale = 1.0f; } -}; - -// (Optional) Support for IME (Input Method Editor) via the io.SetPlatformImeDataFn() function. -struct ImGuiPlatformImeData -{ - bool WantVisible; // A widget wants the IME to be visible - ImVec2 InputPos; // Position of the input cursor - float InputLineHeight; // Line height - - ImGuiPlatformImeData() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Obsolete functions and types -// (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details) -// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead. -//----------------------------------------------------------------------------- - -namespace ImGui -{ -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - IMGUI_API int GetKeyIndex(ImGuiKey key); // map ImGuiKey_* values into legacy native key index. == io.KeyMap[key] -#else - static inline int GetKeyIndex(ImGuiKey key) { IM_ASSERT(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END && "ImGuiKey and native_index was merged together and native_index is disabled by IMGUI_DISABLE_OBSOLETE_KEYIO. Please switch to ImGuiKey."); return key; } -#endif -} - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -namespace ImGui -{ - // OBSOLETED in 1.88 (from May 2022) - static inline void CaptureKeyboardFromApp(bool want_capture_keyboard = true) { SetNextFrameWantCaptureKeyboard(want_capture_keyboard); } // Renamed as name was misleading + removed default value. - static inline void CaptureMouseFromApp(bool want_capture_mouse = true) { SetNextFrameWantCaptureMouse(want_capture_mouse); } // Renamed as name was misleading + removed default value. - // OBSOLETED in 1.86 (from November 2021) - IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // Calculate coarse clipping for large list of evenly sized items. Prefer using ImGuiListClipper. - // OBSOLETED in 1.85 (from August 2021) - static inline float GetWindowContentRegionWidth() { return GetWindowContentRegionMax().x - GetWindowContentRegionMin().x; } - // OBSOLETED in 1.81 (from February 2021) - IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // Helper to calculate size from items_count and height_in_items - static inline bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0)) { return BeginListBox(label, size); } - static inline void ListBoxFooter() { EndListBox(); } - // OBSOLETED in 1.79 (from August 2020) - static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry! - // OBSOLETED in 1.78 (from June 2020) - // Old drag/sliders functions that took a 'float power = 1.0' argument instead of flags. - // For shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`. - IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power); - IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power); - static inline bool DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); } - static inline bool DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); } - static inline bool DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); } - static inline bool DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); } - IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power); - IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format, float power); - static inline bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power) { return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); } - static inline bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); } - static inline bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); } - static inline bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); } - // OBSOLETED in 1.77 (from June 2020) - static inline bool BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mb, bool over_items) { return BeginPopupContextWindow(str_id, mb | (over_items ? 0 : ImGuiPopupFlags_NoOpenOverItems)); } - - // Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE) - //static inline void TreeAdvanceToLabelPos() { SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()); } // OBSOLETED in 1.72 (from July 2019) - //static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); } // OBSOLETED in 1.71 (from June 2019) - //static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; } // OBSOLETED in 1.70 (from May 2019) - //static inline ImDrawList* GetOverlayDrawList() { return GetForegroundDrawList(); } // OBSOLETED in 1.69 (from Mar 2019) - //static inline void SetScrollHere(float ratio = 0.5f) { SetScrollHereY(ratio); } // OBSOLETED in 1.66 (from Nov 2018) - //static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); } // OBSOLETED in 1.63 (from Aug 2018) - //static inline bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); } // OBSOLETED in 1.60 (from Apr 2018) - //static inline bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); } // OBSOLETED in 1.60 (between Dec 2017 and Apr 2018) - //static inline void ShowTestWindow() { return ShowDemoWindow(); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) - //static inline bool IsRootWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootWindow); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) - //static inline bool IsRootWindowOrAnyChildFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) - //static inline void SetNextWindowContentWidth(float w) { SetNextWindowContentSize(ImVec2(w, 0.0f)); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) - //static inline float GetItemsLineHeightWithSpacing() { return GetFrameHeightWithSpacing(); } // OBSOLETED in 1.53 (between Oct 2017 and Dec 2017) -} - -// OBSOLETED in 1.82 (from Mars 2021): flags for AddRect(), AddRectFilled(), AddImageRounded(), PathRect() -typedef ImDrawFlags ImDrawCornerFlags; -enum ImDrawCornerFlags_ -{ - ImDrawCornerFlags_None = ImDrawFlags_RoundCornersNone, // Was == 0 prior to 1.82, this is now == ImDrawFlags_RoundCornersNone which is != 0 and not implicit - ImDrawCornerFlags_TopLeft = ImDrawFlags_RoundCornersTopLeft, // Was == 0x01 (1 << 0) prior to 1.82. Order matches ImDrawFlags_NoRoundCorner* flag (we exploit this internally). - ImDrawCornerFlags_TopRight = ImDrawFlags_RoundCornersTopRight, // Was == 0x02 (1 << 1) prior to 1.82. - ImDrawCornerFlags_BotLeft = ImDrawFlags_RoundCornersBottomLeft, // Was == 0x04 (1 << 2) prior to 1.82. - ImDrawCornerFlags_BotRight = ImDrawFlags_RoundCornersBottomRight, // Was == 0x08 (1 << 3) prior to 1.82. - ImDrawCornerFlags_All = ImDrawFlags_RoundCornersAll, // Was == 0x0F prior to 1.82 - ImDrawCornerFlags_Top = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_TopRight, - ImDrawCornerFlags_Bot = ImDrawCornerFlags_BotLeft | ImDrawCornerFlags_BotRight, - ImDrawCornerFlags_Left = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft, - ImDrawCornerFlags_Right = ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight -}; - -// RENAMED ImGuiKeyModFlags -> ImGuiModFlags in 1.88 (from April 2022) -typedef int ImGuiKeyModFlags; -enum ImGuiKeyModFlags_ { ImGuiKeyModFlags_None = ImGuiModFlags_None, ImGuiKeyModFlags_Ctrl = ImGuiModFlags_Ctrl, ImGuiKeyModFlags_Shift = ImGuiModFlags_Shift, ImGuiKeyModFlags_Alt = ImGuiModFlags_Alt, ImGuiKeyModFlags_Super = ImGuiModFlags_Super }; - -#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -// RENAMED IMGUI_DISABLE_METRICS_WINDOW > IMGUI_DISABLE_DEBUG_TOOLS in 1.88 (from June 2022) -#if defined(IMGUI_DISABLE_METRICS_WINDOW) && !defined(IMGUI_DISABLE_OBSOLETE_FUNCTIONS) && !defined(IMGUI_DISABLE_DEBUG_TOOLS) -#define IMGUI_DISABLE_DEBUG_TOOLS -#endif -#if defined(IMGUI_DISABLE_METRICS_WINDOW) && defined(IMGUI_DISABLE_OBSOLETE_FUNCTIONS) -#error IMGUI_DISABLE_METRICS_WINDOW was renamed to IMGUI_DISABLE_DEBUG_TOOLS, please use new name. -#endif - -//----------------------------------------------------------------------------- - -#if defined(__clang__) -#pragma clang diagnostic pop -#elif defined(__GNUC__) -#pragma GCC diagnostic pop -#endif - -#ifdef _MSC_VER -#pragma warning (pop) -#endif - -// Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h) -#ifdef IMGUI_INCLUDE_IMGUI_USER_H -#include "imgui_user.h" -#endif - -#endif // #ifndef IMGUI_DISABLE diff --git a/engine/_archive/vkImgui/cimgui/imgui/imgui_demo.cpp b/engine/_archive/vkImgui/cimgui/imgui/imgui_demo.cpp deleted file mode 100644 index da687a5..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/imgui_demo.cpp +++ /dev/null @@ -1,8259 +0,0 @@ -// dear imgui, v1.88 -// (demo code) - -// Help: -// - Read FAQ at http://dearimgui.org/faq -// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. -// - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. -// Read imgui.cpp for more details, documentation and comments. -// Get the latest version at https://github.com/ocornut/imgui - -// Message to the person tempted to delete this file when integrating Dear ImGui into their codebase: -// Do NOT remove this file from your project! Think again! It is the most useful reference code that you and other -// coders will want to refer to and call. Have the ImGui::ShowDemoWindow() function wired in an always-available -// debug menu of your game/app! Removing this file from your project is hindering access to documentation for everyone -// in your team, likely leading you to poorer usage of the library. -// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowDemoWindow(). -// If you want to link core Dear ImGui in your shipped builds but want a thorough guarantee that the demo will not be -// linked, you can setup your imconfig.h with #define IMGUI_DISABLE_DEMO_WINDOWS and those functions will be empty. -// In another situation, whenever you have Dear ImGui available you probably want this to be available for reference. -// Thank you, -// -Your beloved friend, imgui_demo.cpp (which you won't delete) - -// Message to beginner C/C++ programmers about the meaning of the 'static' keyword: -// In this demo code, we frequently use 'static' variables inside functions. A static variable persists across calls, -// so it is essentially like a global variable but declared inside the scope of the function. We do this as a way to -// gather code and data in the same place, to make the demo source code faster to read, faster to write, and smaller -// in size. It also happens to be a convenient way of storing simple UI related information as long as your function -// doesn't need to be reentrant or used in multiple threads. This might be a pattern you will want to use in your code, -// but most of the real data you would be editing is likely going to be stored outside your functions. - -// The Demo code in this file is designed to be easy to copy-and-paste into your application! -// Because of this: -// - We never omit the ImGui:: prefix when calling functions, even though most code here is in the same namespace. -// - We try to declare static variables in the local scope, as close as possible to the code using them. -// - We never use any of the helpers/facilities used internally by Dear ImGui, unless available in the public API. -// - We never use maths operators on ImVec2/ImVec4. For our other sources files we use them, and they are provided -// by imgui_internal.h using the IMGUI_DEFINE_MATH_OPERATORS define. For your own sources file they are optional -// and require you either enable those, either provide your own via IM_VEC2_CLASS_EXTRA in imconfig.h. -// Because we can't assume anything about your support of maths operators, we cannot use them in imgui_demo.cpp. - -// Navigating this file: -// - In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. -// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. - -/* - -Index of this file: - -// [SECTION] Forward Declarations, Helpers -// [SECTION] Demo Window / ShowDemoWindow() -// - sub section: ShowDemoWindowWidgets() -// - sub section: ShowDemoWindowLayout() -// - sub section: ShowDemoWindowPopups() -// - sub section: ShowDemoWindowTables() -// - sub section: ShowDemoWindowMisc() -// [SECTION] About Window / ShowAboutWindow() -// [SECTION] Style Editor / ShowStyleEditor() -// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() -// [SECTION] Example App: Debug Console / ShowExampleAppConsole() -// [SECTION] Example App: Debug Log / ShowExampleAppLog() -// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() -// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() -// [SECTION] Example App: Long Text / ShowExampleAppLongText() -// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() -// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() -// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay() -// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen() -// [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles() -// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() -// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace() -// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -// System includes -#include // toupper -#include // INT_MIN, INT_MAX -#include // sqrtf, powf, cosf, sinf, floorf, ceilf -#include // vsnprintf, sscanf, printf -#include // NULL, malloc, free, atoi -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning: 'xx' is deprecated: The POSIX name for this.. // for strdup used in demo code (so user can copy & paste the code) -#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning: cast to 'void *' from smaller integer type -#pragma clang diagnostic ignored "-Wformat-security" // warning: format string is not a string literal -#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning: declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. -#pragma clang diagnostic ignored "-Wunused-macros" // warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used. -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size -#pragma GCC diagnostic ignored "-Wformat-security" // warning: format string is not a string literal (potentially insecure) -#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function -#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value -#pragma GCC diagnostic ignored "-Wmisleading-indentation" // [__GNUC__ >= 6] warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on GitHub. -#endif - -// Play it nice with Windows users (Update: May 2018, Notepad now supports Unix-style carriage returns!) -#ifdef _WIN32 -#define IM_NEWLINE "\r\n" -#else -#define IM_NEWLINE "\n" -#endif - -// Helpers -#if defined(_MSC_VER) && !defined(snprintf) -#define snprintf _snprintf -#endif -#if defined(_MSC_VER) && !defined(vsnprintf) -#define vsnprintf _vsnprintf -#endif - -// Format specifiers, printing 64-bit hasn't been decently standardized... -// In a real application you should be using PRId64 and PRIu64 from (non-windows) and on Windows define them yourself. -#ifdef _MSC_VER -#define IM_PRId64 "I64d" -#define IM_PRIu64 "I64u" -#else -#define IM_PRId64 "lld" -#define IM_PRIu64 "llu" -#endif - -// Helpers macros -// We normally try to not use many helpers in imgui_demo.cpp in order to make code easier to copy and paste, -// but making an exception here as those are largely simplifying code... -// In other imgui sources we can use nicer internal functions from imgui_internal.h (ImMin/ImMax) but not in the demo. -#define IM_MIN(A, B) (((A) < (B)) ? (A) : (B)) -#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B)) -#define IM_CLAMP(V, MN, MX) ((V) < (MN) ? (MN) : (V) > (MX) ? (MX) : (V)) - -// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall -#ifndef IMGUI_CDECL -#ifdef _MSC_VER -#define IMGUI_CDECL __cdecl -#else -#define IMGUI_CDECL -#endif -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Forward Declarations, Helpers -//----------------------------------------------------------------------------- - -#if !defined(IMGUI_DISABLE_DEMO_WINDOWS) - -// Forward Declarations -static void ShowExampleAppDockSpace(bool* p_open); -static void ShowExampleAppDocuments(bool* p_open); -static void ShowExampleAppMainMenuBar(); -static void ShowExampleAppConsole(bool* p_open); -static void ShowExampleAppLog(bool* p_open); -static void ShowExampleAppLayout(bool* p_open); -static void ShowExampleAppPropertyEditor(bool* p_open); -static void ShowExampleAppLongText(bool* p_open); -static void ShowExampleAppAutoResize(bool* p_open); -static void ShowExampleAppConstrainedResize(bool* p_open); -static void ShowExampleAppSimpleOverlay(bool* p_open); -static void ShowExampleAppFullscreen(bool* p_open); -static void ShowExampleAppWindowTitles(bool* p_open); -static void ShowExampleAppCustomRendering(bool* p_open); -static void ShowExampleMenuFile(); - -// Helper to display a little (?) mark which shows a tooltip when hovered. -// In your own code you may want to display an actual icon if you are using a merged icon fonts (see docs/FONTS.md) -static void HelpMarker(const char* desc) -{ - ImGui::TextDisabled("(?)"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); - ImGui::TextUnformatted(desc); - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } -} - -static void ShowDockingDisabledMessage() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui::Text("ERROR: Docking is not enabled! See Demo > Configuration."); - ImGui::Text("Set io.ConfigFlags |= ImGuiConfigFlags_DockingEnable in your code, or "); - ImGui::SameLine(0.0f, 0.0f); - if (ImGui::SmallButton("click here")) - io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; -} - -// Helper to wire demo markers located in code to a interactive browser -typedef void (*ImGuiDemoMarkerCallback)(const char* file, int line, const char* section, void* user_data); -extern ImGuiDemoMarkerCallback GImGuiDemoMarkerCallback; -extern void* GImGuiDemoMarkerCallbackUserData; -ImGuiDemoMarkerCallback GImGuiDemoMarkerCallback = NULL; -void* GImGuiDemoMarkerCallbackUserData = NULL; -#define IMGUI_DEMO_MARKER(section) do { if (GImGuiDemoMarkerCallback != NULL) GImGuiDemoMarkerCallback(__FILE__, __LINE__, section, GImGuiDemoMarkerCallbackUserData); } while (0) - -// Helper to display basic user controls. -void ImGui::ShowUserGuide() -{ - ImGuiIO& io = ImGui::GetIO(); - ImGui::BulletText("Double-click on title bar to collapse window."); - ImGui::BulletText( - "Click and drag on lower corner to resize window\n" - "(double-click to auto fit window to its contents)."); - ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text."); - ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields."); - ImGui::BulletText("CTRL+Tab to select a window."); - if (io.FontAllowUserScaling) - ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents."); - ImGui::BulletText("While inputing text:\n"); - ImGui::Indent(); - ImGui::BulletText("CTRL+Left/Right to word jump."); - ImGui::BulletText("CTRL+A or double-click to select all."); - ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste."); - ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo."); - ImGui::BulletText("ESCAPE to revert."); - ImGui::Unindent(); - ImGui::BulletText("With keyboard navigation enabled:"); - ImGui::Indent(); - ImGui::BulletText("Arrow keys to navigate."); - ImGui::BulletText("Space to activate a widget."); - ImGui::BulletText("Return to input text into a widget."); - ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window."); - ImGui::BulletText("Alt to jump to the menu layer of a window."); - ImGui::Unindent(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Demo Window / ShowDemoWindow() -//----------------------------------------------------------------------------- -// - ShowDemoWindowWidgets() -// - ShowDemoWindowLayout() -// - ShowDemoWindowPopups() -// - ShowDemoWindowTables() -// - ShowDemoWindowColumns() -// - ShowDemoWindowMisc() -//----------------------------------------------------------------------------- - -// We split the contents of the big ShowDemoWindow() function into smaller functions -// (because the link time of very large functions grow non-linearly) -static void ShowDemoWindowWidgets(); -static void ShowDemoWindowLayout(); -static void ShowDemoWindowPopups(); -static void ShowDemoWindowTables(); -static void ShowDemoWindowColumns(); -static void ShowDemoWindowMisc(); - -// Demonstrate most Dear ImGui features (this is big function!) -// You may execute this function to experiment with the UI and understand what it does. -// You may then search for keywords in the code when you are interested by a specific feature. -void ImGui::ShowDemoWindow(bool* p_open) -{ - // Exceptionally add an extra assert here for people confused about initial Dear ImGui setup - // Most ImGui functions would normally just crash if the context is missing. - IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing dear imgui context. Refer to examples app!"); - - // Examples Apps (accessible from the "Examples" menu) - static bool show_app_main_menu_bar = false; - static bool show_app_dockspace = false; - static bool show_app_documents = false; - - static bool show_app_console = false; - static bool show_app_log = false; - static bool show_app_layout = false; - static bool show_app_property_editor = false; - static bool show_app_long_text = false; - static bool show_app_auto_resize = false; - static bool show_app_constrained_resize = false; - static bool show_app_simple_overlay = false; - static bool show_app_fullscreen = false; - static bool show_app_window_titles = false; - static bool show_app_custom_rendering = false; - - if (show_app_main_menu_bar) ShowExampleAppMainMenuBar(); - if (show_app_dockspace) ShowExampleAppDockSpace(&show_app_dockspace); // Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function) - if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); // Process the Document app next, as it may also use a DockSpace() - - if (show_app_console) ShowExampleAppConsole(&show_app_console); - if (show_app_log) ShowExampleAppLog(&show_app_log); - if (show_app_layout) ShowExampleAppLayout(&show_app_layout); - if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor); - if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text); - if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize); - if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize); - if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay); - if (show_app_fullscreen) ShowExampleAppFullscreen(&show_app_fullscreen); - if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles); - if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering); - - // Dear ImGui Apps (accessible from the "Tools" menu) - static bool show_app_metrics = false; - static bool show_app_debug_log = false; - static bool show_app_stack_tool = false; - static bool show_app_about = false; - static bool show_app_style_editor = false; - - if (show_app_metrics) - ImGui::ShowMetricsWindow(&show_app_metrics); - if (show_app_debug_log) - ImGui::ShowDebugLogWindow(&show_app_debug_log); - if (show_app_stack_tool) - ImGui::ShowStackToolWindow(&show_app_stack_tool); - if (show_app_about) - ImGui::ShowAboutWindow(&show_app_about); - if (show_app_style_editor) - { - ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor); - ImGui::ShowStyleEditor(); - ImGui::End(); - } - - // Demonstrate the various window flags. Typically you would just use the default! - static bool no_titlebar = false; - static bool no_scrollbar = false; - static bool no_menu = false; - static bool no_move = false; - static bool no_resize = false; - static bool no_collapse = false; - static bool no_close = false; - static bool no_nav = false; - static bool no_background = false; - static bool no_bring_to_front = false; - static bool no_docking = false; - static bool unsaved_document = false; - - ImGuiWindowFlags window_flags = 0; - if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar; - if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar; - if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar; - if (no_move) window_flags |= ImGuiWindowFlags_NoMove; - if (no_resize) window_flags |= ImGuiWindowFlags_NoResize; - if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse; - if (no_nav) window_flags |= ImGuiWindowFlags_NoNav; - if (no_background) window_flags |= ImGuiWindowFlags_NoBackground; - if (no_bring_to_front) window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus; - if (no_docking) window_flags |= ImGuiWindowFlags_NoDocking; - if (unsaved_document) window_flags |= ImGuiWindowFlags_UnsavedDocument; - if (no_close) p_open = NULL; // Don't pass our bool* to Begin - - // We specify a default position/size in case there's no data in the .ini file. - // We only do it to make the demo applications a little more welcoming, but typically this isn't required. - const ImGuiViewport* main_viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(ImVec2(main_viewport->WorkPos.x + 650, main_viewport->WorkPos.y + 20), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver); - - // Main body of the Demo window starts here. - if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags)) - { - // Early out if the window is collapsed, as an optimization. - ImGui::End(); - return; - } - - // Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details. - - // e.g. Use 2/3 of the space for widgets and 1/3 for labels (right align) - //ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f); - - // e.g. Leave a fixed amount of width for labels (by passing a negative value), the rest goes to widgets. - ImGui::PushItemWidth(ImGui::GetFontSize() * -12); - - // Menu Bar - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Menu")) - { - IMGUI_DEMO_MARKER("Menu/File"); - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Examples")) - { - IMGUI_DEMO_MARKER("Menu/Examples"); - ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar); - ImGui::MenuItem("Console", NULL, &show_app_console); - ImGui::MenuItem("Log", NULL, &show_app_log); - ImGui::MenuItem("Simple layout", NULL, &show_app_layout); - ImGui::MenuItem("Property editor", NULL, &show_app_property_editor); - ImGui::MenuItem("Long text display", NULL, &show_app_long_text); - ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize); - ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize); - ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay); - ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen); - ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles); - ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering); - ImGui::MenuItem("Dockspace", NULL, &show_app_dockspace); - ImGui::MenuItem("Documents", NULL, &show_app_documents); - ImGui::EndMenu(); - } - //if (ImGui::MenuItem("MenuItem")) {} // You can also use MenuItem() inside a menu bar! - if (ImGui::BeginMenu("Tools")) - { - IMGUI_DEMO_MARKER("Menu/Tools"); -#ifndef IMGUI_DISABLE_DEBUG_TOOLS - const bool has_debug_tools = true; -#else - const bool has_debug_tools = false; -#endif - ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics, has_debug_tools); - ImGui::MenuItem("Debug Log", NULL, &show_app_debug_log, has_debug_tools); - ImGui::MenuItem("Stack Tool", NULL, &show_app_stack_tool, has_debug_tools); - ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor); - ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - ImGui::Text("dear imgui says hello! (%s) (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); - ImGui::Spacing(); - - IMGUI_DEMO_MARKER("Help"); - if (ImGui::CollapsingHeader("Help")) - { - ImGui::Text("ABOUT THIS DEMO:"); - ImGui::BulletText("Sections below are demonstrating many aspects of the library."); - ImGui::BulletText("The \"Examples\" menu above leads to more demo contents."); - ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n" - "and Metrics/Debugger (general purpose Dear ImGui debugging tool)."); - ImGui::Separator(); - - ImGui::Text("PROGRAMMER GUIDE:"); - ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!"); - ImGui::BulletText("See comments in imgui.cpp."); - ImGui::BulletText("See example applications in the examples/ folder."); - ImGui::BulletText("Read the FAQ at http://www.dearimgui.org/faq/"); - ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls."); - ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls."); - ImGui::Separator(); - - ImGui::Text("USER GUIDE:"); - ImGui::ShowUserGuide(); - } - - IMGUI_DEMO_MARKER("Configuration"); - if (ImGui::CollapsingHeader("Configuration")) - { - ImGuiIO& io = ImGui::GetIO(); - - if (ImGui::TreeNode("Configuration##2")) - { - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard); - ImGui::SameLine(); HelpMarker("Enable keyboard controls."); - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", &io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad); - ImGui::SameLine(); HelpMarker("Enable gamepad controls. Require backend to set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details."); - ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", &io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos); - ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos."); - ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", &io.ConfigFlags, ImGuiConfigFlags_NoMouse); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) - { - // The "NoMouse" option can get us stuck with a disabled mouse! Let's provide an alternative way to fix it: - if (fmodf((float)ImGui::GetTime(), 0.40f) < 0.20f) - { - ImGui::SameLine(); - ImGui::Text("<>"); - } - if (ImGui::IsKeyPressed(ImGuiKey_Space)) - io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse; - } - ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange); - ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility."); - - ImGui::CheckboxFlags("io.ConfigFlags: DockingEnable", &io.ConfigFlags, ImGuiConfigFlags_DockingEnable); - ImGui::SameLine(); - if (io.ConfigDockingWithShift) - HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to enable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows)."); - else - HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows)."); - if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - ImGui::Indent(); - ImGui::Checkbox("io.ConfigDockingNoSplit", &io.ConfigDockingNoSplit); - ImGui::SameLine(); HelpMarker("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars."); - ImGui::Checkbox("io.ConfigDockingWithShift", &io.ConfigDockingWithShift); - ImGui::SameLine(); HelpMarker("Enable docking when holding Shift only (allow to drop in wider space, reduce visual noise)"); - ImGui::Checkbox("io.ConfigDockingAlwaysTabBar", &io.ConfigDockingAlwaysTabBar); - ImGui::SameLine(); HelpMarker("Create a docking node and tab-bar on single floating windows."); - ImGui::Checkbox("io.ConfigDockingTransparentPayload", &io.ConfigDockingTransparentPayload); - ImGui::SameLine(); HelpMarker("Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge."); - ImGui::Unindent(); - } - - ImGui::CheckboxFlags("io.ConfigFlags: ViewportsEnable", &io.ConfigFlags, ImGuiConfigFlags_ViewportsEnable); - ImGui::SameLine(); HelpMarker("[beta] Enable beta multi-viewports support. See ImGuiPlatformIO for details."); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) - { - ImGui::Indent(); - ImGui::Checkbox("io.ConfigViewportsNoAutoMerge", &io.ConfigViewportsNoAutoMerge); - ImGui::SameLine(); HelpMarker("Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it."); - ImGui::Checkbox("io.ConfigViewportsNoTaskBarIcon", &io.ConfigViewportsNoTaskBarIcon); - ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the task bar icon state right away)."); - ImGui::Checkbox("io.ConfigViewportsNoDecoration", &io.ConfigViewportsNoDecoration); - ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the decoration right away)."); - ImGui::Checkbox("io.ConfigViewportsNoDefaultParent", &io.ConfigViewportsNoDefaultParent); - ImGui::SameLine(); HelpMarker("Toggling this at runtime is normally unsupported (most platform backends won't refresh the parenting right away)."); - ImGui::Unindent(); - } - - ImGui::Checkbox("io.ConfigInputTrickleEventQueue", &io.ConfigInputTrickleEventQueue); - ImGui::SameLine(); HelpMarker("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates."); - ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); - ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting)."); - ImGui::Checkbox("io.ConfigDragClickToInputText", &io.ConfigDragClickToInputText); - ImGui::SameLine(); HelpMarker("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving)."); - ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges); - ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback."); - ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly); - ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor); - ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor itself. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something)."); - ImGui::Text("Also see Style->Rendering for rendering options."); - ImGui::TreePop(); - ImGui::Separator(); - } - - IMGUI_DEMO_MARKER("Configuration/Backend Flags"); - if (ImGui::TreeNode("Backend Flags")) - { - HelpMarker( - "Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n" - "Here we expose them as read-only fields to avoid breaking interactions with your backend."); - - // Make a local copy to avoid modifying actual backend flags. - // FIXME: We don't use BeginDisabled() to keep label bright, maybe we need a BeginReadonly() equivalent.. - ImGuiBackendFlags backend_flags = io.BackendFlags; - ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &backend_flags, ImGuiBackendFlags_HasGamepad); - ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &backend_flags, ImGuiBackendFlags_HasMouseCursors); - ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &backend_flags, ImGuiBackendFlags_HasSetMousePos); - ImGui::CheckboxFlags("io.BackendFlags: PlatformHasViewports", &backend_flags, ImGuiBackendFlags_PlatformHasViewports); - ImGui::CheckboxFlags("io.BackendFlags: HasMouseHoveredViewport",&backend_flags, ImGuiBackendFlags_HasMouseHoveredViewport); - ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &backend_flags, ImGuiBackendFlags_RendererHasVtxOffset); - ImGui::CheckboxFlags("io.BackendFlags: RendererHasViewports", &backend_flags, ImGuiBackendFlags_RendererHasViewports); - ImGui::TreePop(); - ImGui::Separator(); - } - - IMGUI_DEMO_MARKER("Configuration/Style"); - if (ImGui::TreeNode("Style")) - { - HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function."); - ImGui::ShowStyleEditor(); - ImGui::TreePop(); - ImGui::Separator(); - } - - IMGUI_DEMO_MARKER("Configuration/Capture, Logging"); - if (ImGui::TreeNode("Capture/Logging")) - { - HelpMarker( - "The logging API redirects all text output so you can easily capture the content of " - "a window or a block. Tree nodes can be automatically expanded.\n" - "Try opening any of the contents below in this window and then click one of the \"Log To\" button."); - ImGui::LogButtons(); - - HelpMarker("You can also call ImGui::LogText() to output directly to the log without a visual output."); - if (ImGui::Button("Copy \"Hello, world!\" to clipboard")) - { - ImGui::LogToClipboard(); - ImGui::LogText("Hello, world!"); - ImGui::LogFinish(); - } - ImGui::TreePop(); - } - } - - IMGUI_DEMO_MARKER("Window options"); - if (ImGui::CollapsingHeader("Window options")) - { - if (ImGui::BeginTable("split", 3)) - { - ImGui::TableNextColumn(); ImGui::Checkbox("No titlebar", &no_titlebar); - ImGui::TableNextColumn(); ImGui::Checkbox("No scrollbar", &no_scrollbar); - ImGui::TableNextColumn(); ImGui::Checkbox("No menu", &no_menu); - ImGui::TableNextColumn(); ImGui::Checkbox("No move", &no_move); - ImGui::TableNextColumn(); ImGui::Checkbox("No resize", &no_resize); - ImGui::TableNextColumn(); ImGui::Checkbox("No collapse", &no_collapse); - ImGui::TableNextColumn(); ImGui::Checkbox("No close", &no_close); - ImGui::TableNextColumn(); ImGui::Checkbox("No nav", &no_nav); - ImGui::TableNextColumn(); ImGui::Checkbox("No background", &no_background); - ImGui::TableNextColumn(); ImGui::Checkbox("No bring to front", &no_bring_to_front); - ImGui::TableNextColumn(); ImGui::Checkbox("No docking", &no_docking); - ImGui::TableNextColumn(); ImGui::Checkbox("Unsaved document", &unsaved_document); - ImGui::EndTable(); - } - } - - // All demo contents - ShowDemoWindowWidgets(); - ShowDemoWindowLayout(); - ShowDemoWindowPopups(); - ShowDemoWindowTables(); - ShowDemoWindowMisc(); - - // End of ShowDemoWindow() - ImGui::PopItemWidth(); - ImGui::End(); -} - -static void ShowDemoWindowWidgets() -{ - IMGUI_DEMO_MARKER("Widgets"); - if (!ImGui::CollapsingHeader("Widgets")) - return; - - static bool disable_all = false; // The Checkbox for that is inside the "Disabled" section at the bottom - if (disable_all) - ImGui::BeginDisabled(); - - IMGUI_DEMO_MARKER("Widgets/Basic"); - if (ImGui::TreeNode("Basic")) - { - IMGUI_DEMO_MARKER("Widgets/Basic/Button"); - static int clicked = 0; - if (ImGui::Button("Button")) - clicked++; - if (clicked & 1) - { - ImGui::SameLine(); - ImGui::Text("Thanks for clicking me!"); - } - - IMGUI_DEMO_MARKER("Widgets/Basic/Checkbox"); - static bool check = true; - ImGui::Checkbox("checkbox", &check); - - IMGUI_DEMO_MARKER("Widgets/Basic/RadioButton"); - static int e = 0; - ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine(); - ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine(); - ImGui::RadioButton("radio c", &e, 2); - - // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. - IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Colored)"); - for (int i = 0; i < 7; i++) - { - if (i > 0) - ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.6f)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.7f)); - ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.8f, 0.8f)); - ImGui::Button("Click"); - ImGui::PopStyleColor(3); - ImGui::PopID(); - } - - // Use AlignTextToFramePadding() to align text baseline to the baseline of framed widgets elements - // (otherwise a Text+SameLine+Button sequence will have the text a little too high by default!) - // See 'Demo->Layout->Text Baseline Alignment' for details. - ImGui::AlignTextToFramePadding(); - ImGui::Text("Hold to repeat:"); - ImGui::SameLine(); - - // Arrow buttons with Repeater - IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Repeating)"); - static int counter = 0; - float spacing = ImGui::GetStyle().ItemInnerSpacing.x; - ImGui::PushButtonRepeat(true); - if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; } - ImGui::SameLine(0.0f, spacing); - if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; } - ImGui::PopButtonRepeat(); - ImGui::SameLine(); - ImGui::Text("%d", counter); - - IMGUI_DEMO_MARKER("Widgets/Basic/Tooltips"); - ImGui::Text("Hover over me"); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("I am a tooltip"); - - ImGui::SameLine(); - ImGui::Text("- or me"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::Text("I am a fancy tooltip"); - static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; - ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr)); - ImGui::EndTooltip(); - } - - ImGui::Separator(); - ImGui::LabelText("label", "Value"); - - { - // Using the _simplified_ one-liner Combo() api here - // See "Combo" section for examples of how to use the more flexible BeginCombo()/EndCombo() api. - IMGUI_DEMO_MARKER("Widgets/Basic/Combo"); - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIIIIII", "JJJJ", "KKKKKKK" }; - static int item_current = 0; - ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items)); - ImGui::SameLine(); HelpMarker( - "Using the simplified one-liner Combo API here.\nRefer to the \"Combo\" section below for an explanation of how to use the more flexible and general BeginCombo/EndCombo API."); - } - - { - // To wire InputText() with std::string or any other custom string type, - // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. - IMGUI_DEMO_MARKER("Widgets/Basic/InputText"); - static char str0[128] = "Hello, world!"; - ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0)); - ImGui::SameLine(); HelpMarker( - "USER:\n" - "Hold SHIFT or use mouse to select text.\n" - "CTRL+Left/Right to word jump.\n" - "CTRL+A or double-click to select all.\n" - "CTRL+X,CTRL+C,CTRL+V clipboard.\n" - "CTRL+Z,CTRL+Y undo/redo.\n" - "ESCAPE to revert.\n\n" - "PROGRAMMER:\n" - "You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() " - "to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated " - "in imgui_demo.cpp)."); - - static char str1[128] = ""; - ImGui::InputTextWithHint("input text (w/ hint)", "enter text here", str1, IM_ARRAYSIZE(str1)); - - IMGUI_DEMO_MARKER("Widgets/Basic/InputInt, InputFloat"); - static int i0 = 123; - ImGui::InputInt("input int", &i0); - - static float f0 = 0.001f; - ImGui::InputFloat("input float", &f0, 0.01f, 1.0f, "%.3f"); - - static double d0 = 999999.00000001; - ImGui::InputDouble("input double", &d0, 0.01f, 1.0f, "%.8f"); - - static float f1 = 1.e10f; - ImGui::InputFloat("input scientific", &f1, 0.0f, 0.0f, "%e"); - ImGui::SameLine(); HelpMarker( - "You can input value using the scientific notation,\n" - " e.g. \"1e+8\" becomes \"100000000\"."); - - static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; - ImGui::InputFloat3("input float3", vec4a); - } - - { - IMGUI_DEMO_MARKER("Widgets/Basic/DragInt, DragFloat"); - static int i1 = 50, i2 = 42; - ImGui::DragInt("drag int", &i1, 1); - ImGui::SameLine(); HelpMarker( - "Click and drag to edit value.\n" - "Hold SHIFT/ALT for faster/slower edit.\n" - "Double-click or CTRL+click to input value."); - - ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%d%%", ImGuiSliderFlags_AlwaysClamp); - - static float f1 = 1.00f, f2 = 0.0067f; - ImGui::DragFloat("drag float", &f1, 0.005f); - ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns"); - } - - { - IMGUI_DEMO_MARKER("Widgets/Basic/SliderInt, SliderFloat"); - static int i1 = 0; - ImGui::SliderInt("slider int", &i1, -1, 3); - ImGui::SameLine(); HelpMarker("CTRL+click to input value."); - - static float f1 = 0.123f, f2 = 0.0f; - ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f"); - ImGui::SliderFloat("slider float (log)", &f2, -10.0f, 10.0f, "%.4f", ImGuiSliderFlags_Logarithmic); - - IMGUI_DEMO_MARKER("Widgets/Basic/SliderAngle"); - static float angle = 0.0f; - ImGui::SliderAngle("slider angle", &angle); - - // Using the format string to display a name instead of an integer. - // Here we completely omit '%d' from the format string, so it'll only display a name. - // This technique can also be used with DragInt(). - IMGUI_DEMO_MARKER("Widgets/Basic/Slider (enum)"); - enum Element { Element_Fire, Element_Earth, Element_Air, Element_Water, Element_COUNT }; - static int elem = Element_Fire; - const char* elems_names[Element_COUNT] = { "Fire", "Earth", "Air", "Water" }; - const char* elem_name = (elem >= 0 && elem < Element_COUNT) ? elems_names[elem] : "Unknown"; - ImGui::SliderInt("slider enum", &elem, 0, Element_COUNT - 1, elem_name); - ImGui::SameLine(); HelpMarker("Using the format string parameter to display a name instead of the underlying integer."); - } - - { - IMGUI_DEMO_MARKER("Widgets/Basic/ColorEdit3, ColorEdit4"); - static float col1[3] = { 1.0f, 0.0f, 0.2f }; - static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; - ImGui::ColorEdit3("color 1", col1); - ImGui::SameLine(); HelpMarker( - "Click on the color square to open a color picker.\n" - "Click and hold to use drag and drop.\n" - "Right-click on the color square to show options.\n" - "CTRL+click on individual component to input value.\n"); - - ImGui::ColorEdit4("color 2", col2); - } - - { - // Using the _simplified_ one-liner ListBox() api here - // See "List boxes" section for examples of how to use the more flexible BeginListBox()/EndListBox() api. - IMGUI_DEMO_MARKER("Widgets/Basic/ListBox"); - const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" }; - static int item_current = 1; - ImGui::ListBox("listbox", &item_current, items, IM_ARRAYSIZE(items), 4); - ImGui::SameLine(); HelpMarker( - "Using the simplified one-liner ListBox API here.\nRefer to the \"List boxes\" section below for an explanation of how to use the more flexible and general BeginListBox/EndListBox API."); - } - - ImGui::TreePop(); - } - - // Testing ImGuiOnceUponAFrame helper. - //static ImGuiOnceUponAFrame once; - //for (int i = 0; i < 5; i++) - // if (once) - // ImGui::Text("This will be displayed only once."); - - IMGUI_DEMO_MARKER("Widgets/Trees"); - if (ImGui::TreeNode("Trees")) - { - IMGUI_DEMO_MARKER("Widgets/Trees/Basic trees"); - if (ImGui::TreeNode("Basic trees")) - { - for (int i = 0; i < 5; i++) - { - // Use SetNextItemOpen() so set the default state of a node to be open. We could - // also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing! - if (i == 0) - ImGui::SetNextItemOpen(true, ImGuiCond_Once); - - if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i)) - { - ImGui::Text("blah blah"); - ImGui::SameLine(); - if (ImGui::SmallButton("button")) {} - ImGui::TreePop(); - } - } - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Trees/Advanced, with Selectable nodes"); - if (ImGui::TreeNode("Advanced, with Selectable nodes")) - { - HelpMarker( - "This is a more typical looking tree with selectable nodes.\n" - "Click to select, CTRL+Click to toggle, click on arrows or double-click to open."); - static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth; - static bool align_label_with_current_x_position = false; - static bool test_drag_and_drop = false; - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", &base_flags, ImGuiTreeNodeFlags_OpenOnArrow); - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick); - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node."); - ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &base_flags, ImGuiTreeNodeFlags_SpanFullWidth); - ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position); - ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop); - ImGui::Text("Hello!"); - if (align_label_with_current_x_position) - ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing()); - - // 'selection_mask' is dumb representation of what may be user-side selection state. - // You may retain selection state inside or outside your objects in whatever format you see fit. - // 'node_clicked' is temporary storage of what node we have clicked to process selection at the end - /// of the loop. May be a pointer to your own node type, etc. - static int selection_mask = (1 << 2); - int node_clicked = -1; - for (int i = 0; i < 6; i++) - { - // Disable the default "open on single-click behavior" + set Selected flag according to our selection. - // To alter selection we use IsItemClicked() && !IsItemToggledOpen(), so clicking on an arrow doesn't alter selection. - ImGuiTreeNodeFlags node_flags = base_flags; - const bool is_selected = (selection_mask & (1 << i)) != 0; - if (is_selected) - node_flags |= ImGuiTreeNodeFlags_Selected; - if (i < 3) - { - // Items 0..2 are Tree Node - bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i); - if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen()) - node_clicked = i; - if (test_drag_and_drop && ImGui::BeginDragDropSource()) - { - ImGui::SetDragDropPayload("_TREENODE", NULL, 0); - ImGui::Text("This is a drag and drop source"); - ImGui::EndDragDropSource(); - } - if (node_open) - { - ImGui::BulletText("Blah blah\nBlah Blah"); - ImGui::TreePop(); - } - } - else - { - // Items 3..5 are Tree Leaves - // The only reason we use TreeNode at all is to allow selection of the leaf. Otherwise we can - // use BulletText() or advance the cursor by GetTreeNodeToLabelSpacing() and call Text(). - node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet - ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i); - if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen()) - node_clicked = i; - if (test_drag_and_drop && ImGui::BeginDragDropSource()) - { - ImGui::SetDragDropPayload("_TREENODE", NULL, 0); - ImGui::Text("This is a drag and drop source"); - ImGui::EndDragDropSource(); - } - } - } - if (node_clicked != -1) - { - // Update selection state - // (process outside of tree loop to avoid visual inconsistencies during the clicking frame) - if (ImGui::GetIO().KeyCtrl) - selection_mask ^= (1 << node_clicked); // CTRL+click to toggle - else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, may want to preserve selection when clicking on item that is part of the selection - selection_mask = (1 << node_clicked); // Click to single-select - } - if (align_label_with_current_x_position) - ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing()); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Collapsing Headers"); - if (ImGui::TreeNode("Collapsing Headers")) - { - static bool closable_group = true; - ImGui::Checkbox("Show 2nd header", &closable_group); - if (ImGui::CollapsingHeader("Header", ImGuiTreeNodeFlags_None)) - { - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - for (int i = 0; i < 5; i++) - ImGui::Text("Some content %d", i); - } - if (ImGui::CollapsingHeader("Header with a close button", &closable_group)) - { - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - for (int i = 0; i < 5; i++) - ImGui::Text("More content %d", i); - } - /* - if (ImGui::CollapsingHeader("Header with a bullet", ImGuiTreeNodeFlags_Bullet)) - ImGui::Text("IsItemHovered: %d", ImGui::IsItemHovered()); - */ - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Bullets"); - if (ImGui::TreeNode("Bullets")) - { - ImGui::BulletText("Bullet point 1"); - ImGui::BulletText("Bullet point 2\nOn multiple lines"); - if (ImGui::TreeNode("Tree node")) - { - ImGui::BulletText("Another bullet point"); - ImGui::TreePop(); - } - ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)"); - ImGui::Bullet(); ImGui::SmallButton("Button"); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text"); - if (ImGui::TreeNode("Text")) - { - IMGUI_DEMO_MARKER("Widgets/Text/Colored Text"); - if (ImGui::TreeNode("Colorful Text")) - { - // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility. - ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), "Pink"); - ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Yellow"); - ImGui::TextDisabled("Disabled"); - ImGui::SameLine(); HelpMarker("The TextDisabled color is stored in ImGuiStyle."); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text/Word Wrapping"); - if (ImGui::TreeNode("Word Wrapping")) - { - // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility. - ImGui::TextWrapped( - "This text should automatically wrap on the edge of the window. The current implementation " - "for text wrapping follows simple rules suitable for English and possibly other languages."); - ImGui::Spacing(); - - static float wrap_width = 200.0f; - ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f"); - - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - for (int n = 0; n < 2; n++) - { - ImGui::Text("Test paragraph %d:", n); - ImVec2 pos = ImGui::GetCursorScreenPos(); - ImVec2 marker_min = ImVec2(pos.x + wrap_width, pos.y); - ImVec2 marker_max = ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()); - ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); - if (n == 0) - ImGui::Text("The lazy dog is a good dog. This paragraph should fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width); - else - ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh"); - - // Draw actual text bounding box, following by marker of our expected limit (should not overlap!) - draw_list->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255, 255, 0, 255)); - draw_list->AddRectFilled(marker_min, marker_max, IM_COL32(255, 0, 255, 255)); - ImGui::PopTextWrapPos(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text/UTF-8 Text"); - if (ImGui::TreeNode("UTF-8 Text")) - { - // UTF-8 test with Japanese characters - // (Needs a suitable font? Try "Google Noto" or "Arial Unicode". See docs/FONTS.md for details.) - // - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8 - // - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. in Visual Studio, you - // can save your source files as 'UTF-8 without signature'). - // - FOR THIS DEMO FILE ONLY, BECAUSE WE WANT TO SUPPORT OLD COMPILERS, WE ARE *NOT* INCLUDING RAW UTF-8 - // CHARACTERS IN THIS SOURCE FILE. Instead we are encoding a few strings with hexadecimal constants. - // Don't do this in your application! Please use u8"text in any language" in your application! - // Note that characters values are preserved even by InputText() if the font cannot be displayed, - // so you can safely copy & paste garbled characters into another application. - ImGui::TextWrapped( - "CJK text will only appears if the font was loaded with the appropriate CJK character ranges. " - "Call io.Fonts->AddFontFromFileTTF() manually to load extra character ranges. " - "Read docs/FONTS.md for details."); - ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)"); // Normally we would use u8"blah blah" with the proper characters directly in the string. - ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)"); - static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e"; - //static char buf[32] = u8"NIHONGO"; // <- this is how you would write it with C++11, using real kanjis - ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf)); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Images"); - if (ImGui::TreeNode("Images")) - { - ImGuiIO& io = ImGui::GetIO(); - ImGui::TextWrapped( - "Below we are displaying the font texture (which is the only texture we have access to in this demo). " - "Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. " - "Hover the texture for a zoomed view!"); - - // Below we are displaying the font texture because it is the only texture we have access to inside the demo! - // Remember that ImTextureID is just storage for whatever you want it to be. It is essentially a value that - // will be passed to the rendering backend via the ImDrawCmd structure. - // If you use one of the default imgui_impl_XXXX.cpp rendering backend, they all have comments at the top - // of their respective source file to specify what they expect to be stored in ImTextureID, for example: - // - The imgui_impl_dx11.cpp renderer expect a 'ID3D11ShaderResourceView*' pointer - // - The imgui_impl_opengl3.cpp renderer expect a GLuint OpenGL texture identifier, etc. - // More: - // - If you decided that ImTextureID = MyEngineTexture*, then you can pass your MyEngineTexture* pointers - // to ImGui::Image(), and gather width/height through your own functions, etc. - // - You can use ShowMetricsWindow() to inspect the draw data that are being passed to your renderer, - // it will help you debug issues if you are confused about it. - // - Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage(). - // - Read https://github.com/ocornut/imgui/blob/master/docs/FAQ.md - // - Read https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples - ImTextureID my_tex_id = io.Fonts->TexID; - float my_tex_w = (float)io.Fonts->TexWidth; - float my_tex_h = (float)io.Fonts->TexHeight; - { - ImGui::Text("%.0fx%.0f", my_tex_w, my_tex_h); - ImVec2 pos = ImGui::GetCursorScreenPos(); - ImVec2 uv_min = ImVec2(0.0f, 0.0f); // Top-left - ImVec2 uv_max = ImVec2(1.0f, 1.0f); // Lower-right - ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint - ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f); // 50% opaque white - ImGui::Image(my_tex_id, ImVec2(my_tex_w, my_tex_h), uv_min, uv_max, tint_col, border_col); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - float region_sz = 32.0f; - float region_x = io.MousePos.x - pos.x - region_sz * 0.5f; - float region_y = io.MousePos.y - pos.y - region_sz * 0.5f; - float zoom = 4.0f; - if (region_x < 0.0f) { region_x = 0.0f; } - else if (region_x > my_tex_w - region_sz) { region_x = my_tex_w - region_sz; } - if (region_y < 0.0f) { region_y = 0.0f; } - else if (region_y > my_tex_h - region_sz) { region_y = my_tex_h - region_sz; } - ImGui::Text("Min: (%.2f, %.2f)", region_x, region_y); - ImGui::Text("Max: (%.2f, %.2f)", region_x + region_sz, region_y + region_sz); - ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h); - ImVec2 uv1 = ImVec2((region_x + region_sz) / my_tex_w, (region_y + region_sz) / my_tex_h); - ImGui::Image(my_tex_id, ImVec2(region_sz * zoom, region_sz * zoom), uv0, uv1, tint_col, border_col); - ImGui::EndTooltip(); - } - } - - IMGUI_DEMO_MARKER("Widgets/Images/Textured buttons"); - ImGui::TextWrapped("And now some textured buttons.."); - static int pressed_count = 0; - for (int i = 0; i < 8; i++) - { - ImGui::PushID(i); - int frame_padding = -1 + i; // -1 == uses default padding (style.FramePadding) - ImVec2 size = ImVec2(32.0f, 32.0f); // Size of the image we want to make visible - ImVec2 uv0 = ImVec2(0.0f, 0.0f); // UV coordinates for lower-left - ImVec2 uv1 = ImVec2(32.0f / my_tex_w, 32.0f / my_tex_h);// UV coordinates for (32,32) in our texture - ImVec4 bg_col = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Black background - ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f); // No tint - if (ImGui::ImageButton(my_tex_id, size, uv0, uv1, frame_padding, bg_col, tint_col)) - pressed_count += 1; - ImGui::PopID(); - ImGui::SameLine(); - } - ImGui::NewLine(); - ImGui::Text("Pressed %d times.", pressed_count); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Combo"); - if (ImGui::TreeNode("Combo")) - { - // Expose flags as checkbox for the demo - static ImGuiComboFlags flags = 0; - ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", &flags, ImGuiComboFlags_PopupAlignLeft); - ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo"); - if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", &flags, ImGuiComboFlags_NoArrowButton)) - flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both - if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", &flags, ImGuiComboFlags_NoPreview)) - flags &= ~ImGuiComboFlags_NoArrowButton; // Clear the other flag, as we cannot combine both - - // Using the generic BeginCombo() API, you have full control over how to display the combo contents. - // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively - // stored in the object itself, etc.) - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; - static int item_current_idx = 0; // Here we store our selection data as an index. - const char* combo_preview_value = items[item_current_idx]; // Pass in the preview value visible before opening the combo (it could be anything) - if (ImGui::BeginCombo("combo 1", combo_preview_value, flags)) - { - for (int n = 0; n < IM_ARRAYSIZE(items); n++) - { - const bool is_selected = (item_current_idx == n); - if (ImGui::Selectable(items[n], is_selected)) - item_current_idx = n; - - // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) - if (is_selected) - ImGui::SetItemDefaultFocus(); - } - ImGui::EndCombo(); - } - - // Simplified one-liner Combo() API, using values packed in a single constant string - // This is a convenience for when the selection set is small and known at compile-time. - static int item_current_2 = 0; - ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); - - // Simplified one-liner Combo() using an array of const char* - // This is not very useful (may obsolete): prefer using BeginCombo()/EndCombo() for full control. - static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview - ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items)); - - // Simplified one-liner Combo() using an accessor function - struct Funcs { static bool ItemGetter(void* data, int n, const char** out_str) { *out_str = ((const char**)data)[n]; return true; } }; - static int item_current_4 = 0; - ImGui::Combo("combo 4 (function)", &item_current_4, &Funcs::ItemGetter, items, IM_ARRAYSIZE(items)); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/List Boxes"); - if (ImGui::TreeNode("List boxes")) - { - // Using the generic BeginListBox() API, you have full control over how to display the combo contents. - // (your selection data could be an index, a pointer to the object, an id for the object, a flag intrusively - // stored in the object itself, etc.) - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" }; - static int item_current_idx = 0; // Here we store our selection data as an index. - if (ImGui::BeginListBox("listbox 1")) - { - for (int n = 0; n < IM_ARRAYSIZE(items); n++) - { - const bool is_selected = (item_current_idx == n); - if (ImGui::Selectable(items[n], is_selected)) - item_current_idx = n; - - // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) - if (is_selected) - ImGui::SetItemDefaultFocus(); - } - ImGui::EndListBox(); - } - - // Custom size: use all width, 5 items tall - ImGui::Text("Full-width:"); - if (ImGui::BeginListBox("##listbox 2", ImVec2(-FLT_MIN, 5 * ImGui::GetTextLineHeightWithSpacing()))) - { - for (int n = 0; n < IM_ARRAYSIZE(items); n++) - { - const bool is_selected = (item_current_idx == n); - if (ImGui::Selectable(items[n], is_selected)) - item_current_idx = n; - - // Set the initial focus when opening the combo (scrolling + keyboard navigation focus) - if (is_selected) - ImGui::SetItemDefaultFocus(); - } - ImGui::EndListBox(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Selectables"); - if (ImGui::TreeNode("Selectables")) - { - // Selectable() has 2 overloads: - // - The one taking "bool selected" as a read-only selection information. - // When Selectable() has been clicked it returns true and you can alter selection state accordingly. - // - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases) - // The earlier is more flexible, as in real application your selection may be stored in many different ways - // and not necessarily inside a bool value (e.g. in flags within objects, as an external list, etc). - IMGUI_DEMO_MARKER("Widgets/Selectables/Basic"); - if (ImGui::TreeNode("Basic")) - { - static bool selection[5] = { false, true, false, false, false }; - ImGui::Selectable("1. I am selectable", &selection[0]); - ImGui::Selectable("2. I am selectable", &selection[1]); - ImGui::Text("(I am not selectable)"); - ImGui::Selectable("4. I am selectable", &selection[3]); - if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick)) - if (ImGui::IsMouseDoubleClicked(0)) - selection[4] = !selection[4]; - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/Single Selection"); - if (ImGui::TreeNode("Selection State: Single Selection")) - { - static int selected = -1; - for (int n = 0; n < 5; n++) - { - char buf[32]; - sprintf(buf, "Object %d", n); - if (ImGui::Selectable(buf, selected == n)) - selected = n; - } - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/Multiple Selection"); - if (ImGui::TreeNode("Selection State: Multiple Selection")) - { - HelpMarker("Hold CTRL and click to select multiple items."); - static bool selection[5] = { false, false, false, false, false }; - for (int n = 0; n < 5; n++) - { - char buf[32]; - sprintf(buf, "Object %d", n); - if (ImGui::Selectable(buf, selection[n])) - { - if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held - memset(selection, 0, sizeof(selection)); - selection[n] ^= 1; - } - } - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/Rendering more text into the same line"); - if (ImGui::TreeNode("Rendering more text into the same line")) - { - // Using the Selectable() override that takes "bool* p_selected" parameter, - // this function toggle your bool value automatically. - static bool selected[3] = { false, false, false }; - ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); - ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes"); - ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes"); - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/In columns"); - if (ImGui::TreeNode("In columns")) - { - static bool selected[10] = {}; - - if (ImGui::BeginTable("split1", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders)) - { - for (int i = 0; i < 10; i++) - { - char label[32]; - sprintf(label, "Item %d", i); - ImGui::TableNextColumn(); - ImGui::Selectable(label, &selected[i]); // FIXME-TABLE: Selection overlap - } - ImGui::EndTable(); - } - ImGui::Spacing(); - if (ImGui::BeginTable("split2", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders)) - { - for (int i = 0; i < 10; i++) - { - char label[32]; - sprintf(label, "Item %d", i); - ImGui::TableNextRow(); - ImGui::TableNextColumn(); - ImGui::Selectable(label, &selected[i], ImGuiSelectableFlags_SpanAllColumns); - ImGui::TableNextColumn(); - ImGui::Text("Some other contents"); - ImGui::TableNextColumn(); - ImGui::Text("123456"); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/Grid"); - if (ImGui::TreeNode("Grid")) - { - static char selected[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; - - // Add in a bit of silly fun... - const float time = (float)ImGui::GetTime(); - const bool winning_state = memchr(selected, 0, sizeof(selected)) == NULL; // If all cells are selected... - if (winning_state) - ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f + 0.5f * cosf(time * 2.0f), 0.5f + 0.5f * sinf(time * 3.0f))); - - for (int y = 0; y < 4; y++) - for (int x = 0; x < 4; x++) - { - if (x > 0) - ImGui::SameLine(); - ImGui::PushID(y * 4 + x); - if (ImGui::Selectable("Sailor", selected[y][x] != 0, 0, ImVec2(50, 50))) - { - // Toggle clicked cell + toggle neighbors - selected[y][x] ^= 1; - if (x > 0) { selected[y][x - 1] ^= 1; } - if (x < 3) { selected[y][x + 1] ^= 1; } - if (y > 0) { selected[y - 1][x] ^= 1; } - if (y < 3) { selected[y + 1][x] ^= 1; } - } - ImGui::PopID(); - } - - if (winning_state) - ImGui::PopStyleVar(); - ImGui::TreePop(); - } - IMGUI_DEMO_MARKER("Widgets/Selectables/Alignment"); - if (ImGui::TreeNode("Alignment")) - { - HelpMarker( - "By default, Selectables uses style.SelectableTextAlign but it can be overridden on a per-item " - "basis using PushStyleVar(). You'll probably want to always keep your default situation to " - "left-align otherwise it becomes difficult to layout multiple items on a same line"); - static bool selected[3 * 3] = { true, false, true, false, true, false, true, false, true }; - for (int y = 0; y < 3; y++) - { - for (int x = 0; x < 3; x++) - { - ImVec2 alignment = ImVec2((float)x / 2.0f, (float)y / 2.0f); - char name[32]; - sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y); - if (x > 0) ImGui::SameLine(); - ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment); - ImGui::Selectable(name, &selected[3 * y + x], ImGuiSelectableFlags_None, ImVec2(80, 80)); - ImGui::PopStyleVar(); - } - } - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - // To wire InputText() with std::string or any other custom string type, - // see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file. - IMGUI_DEMO_MARKER("Widgets/Text Input"); - if (ImGui::TreeNode("Text Input")) - { - IMGUI_DEMO_MARKER("Widgets/Text Input/Multi-line Text Input"); - if (ImGui::TreeNode("Multi-line Text Input")) - { - // Note: we are using a fixed-sized buffer for simplicity here. See ImGuiInputTextFlags_CallbackResize - // and the code in misc/cpp/imgui_stdlib.h for how to setup InputText() for dynamically resizing strings. - static char text[1024 * 16] = - "/*\n" - " The Pentium F00F bug, shorthand for F0 0F C7 C8,\n" - " the hexadecimal encoding of one offending instruction,\n" - " more formally, the invalid operand with locked CMPXCHG8B\n" - " instruction bug, is a design flaw in the majority of\n" - " Intel Pentium, Pentium MMX, and Pentium OverDrive\n" - " processors (all in the P5 microarchitecture).\n" - "*/\n\n" - "label:\n" - "\tlock cmpxchg8b eax\n"; - - static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput; - HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp because we don't want to include in here)"); - ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly); - ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", &flags, ImGuiInputTextFlags_AllowTabInput); - ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", &flags, ImGuiInputTextFlags_CtrlEnterForNewLine); - ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text Input/Filtered Text Input"); - if (ImGui::TreeNode("Filtered Text Input")) - { - struct TextFilters - { - // Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i' - static int FilterImGuiLetters(ImGuiInputTextCallbackData* data) - { - if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) - return 0; - return 1; - } - }; - - static char buf1[64] = ""; ImGui::InputText("default", buf1, 64); - static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal); - static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase); - static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase); - static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank); - static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text Input/Password input"); - if (ImGui::TreeNode("Password Input")) - { - static char password[64] = "password123"; - ImGui::InputText("password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); - ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n"); - ImGui::InputTextWithHint("password (w/ hint)", "", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password); - ImGui::InputText("password (clear)", password, IM_ARRAYSIZE(password)); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Completion, History, Edit Callbacks")) - { - struct Funcs - { - static int MyCallback(ImGuiInputTextCallbackData* data) - { - if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) - { - data->InsertChars(data->CursorPos, ".."); - } - else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) - { - if (data->EventKey == ImGuiKey_UpArrow) - { - data->DeleteChars(0, data->BufTextLen); - data->InsertChars(0, "Pressed Up!"); - data->SelectAll(); - } - else if (data->EventKey == ImGuiKey_DownArrow) - { - data->DeleteChars(0, data->BufTextLen); - data->InsertChars(0, "Pressed Down!"); - data->SelectAll(); - } - } - else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) - { - // Toggle casing of first character - char c = data->Buf[0]; - if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) data->Buf[0] ^= 32; - data->BufDirty = true; - - // Increment a counter - int* p_int = (int*)data->UserData; - *p_int = *p_int + 1; - } - return 0; - } - }; - static char buf1[64]; - ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback); - ImGui::SameLine(); HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback."); - - static char buf2[64]; - ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback); - ImGui::SameLine(); HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback."); - - static char buf3[64]; - static int edit_count = 0; - ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count); - ImGui::SameLine(); HelpMarker("Here we toggle the casing of the first character on every edits + count edits."); - ImGui::SameLine(); ImGui::Text("(%d)", edit_count); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Text Input/Resize Callback"); - if (ImGui::TreeNode("Resize Callback")) - { - // To wire InputText() with std::string or any other custom string type, - // you can use the ImGuiInputTextFlags_CallbackResize flag + create a custom ImGui::InputText() wrapper - // using your preferred type. See misc/cpp/imgui_stdlib.h for an implementation of this using std::string. - HelpMarker( - "Using ImGuiInputTextFlags_CallbackResize to wire your custom string type to InputText().\n\n" - "See misc/cpp/imgui_stdlib.h for an implementation of this for std::string."); - struct Funcs - { - static int MyResizeCallback(ImGuiInputTextCallbackData* data) - { - if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) - { - ImVector* my_str = (ImVector*)data->UserData; - IM_ASSERT(my_str->begin() == data->Buf); - my_str->resize(data->BufSize); // NB: On resizing calls, generally data->BufSize == data->BufTextLen + 1 - data->Buf = my_str->begin(); - } - return 0; - } - - // Note: Because ImGui:: is a namespace you would typically add your own function into the namespace. - // For example, you code may declare a function 'ImGui::InputText(const char* label, MyString* my_str)' - static bool MyInputTextMultiline(const char* label, ImVector* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0) - { - IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0); - return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str); - } - }; - - // For this demo we are using ImVector as a string container. - // Note that because we need to store a terminating zero character, our size/capacity are 1 more - // than usually reported by a typical string class. - static ImVector my_str; - if (my_str.empty()) - my_str.push_back(0); - Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16)); - ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity()); - ImGui::TreePop(); - } - - ImGui::TreePop(); - } - - // Tabs - IMGUI_DEMO_MARKER("Widgets/Tabs"); - if (ImGui::TreeNode("Tabs")) - { - IMGUI_DEMO_MARKER("Widgets/Tabs/Basic"); - if (ImGui::TreeNode("Basic")) - { - ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None; - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) - { - if (ImGui::BeginTabItem("Avocado")) - { - ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Broccoli")) - { - ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Cucumber")) - { - ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah"); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::Separator(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Tabs/Advanced & Close Button"); - if (ImGui::TreeNode("Advanced & Close Button")) - { - // Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0). - static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable; - ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable); - ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs); - ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); - ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton); - if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) - tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_; - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); - - // Tab Bar - const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" }; - static bool opened[4] = { true, true, true, true }; // Persistent user state - for (int n = 0; n < IM_ARRAYSIZE(opened); n++) - { - if (n > 0) { ImGui::SameLine(); } - ImGui::Checkbox(names[n], &opened[n]); - } - - // Passing a bool* to BeginTabItem() is similar to passing one to Begin(): - // the underlying bool will be set to false when the tab is closed. - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) - { - for (int n = 0; n < IM_ARRAYSIZE(opened); n++) - if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None)) - { - ImGui::Text("This is the %s tab!", names[n]); - if (n & 1) - ImGui::Text("I am an odd tab."); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::Separator(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Tabs/TabItemButton & Leading-Trailing flags"); - if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags")) - { - static ImVector active_tabs; - static int next_tab_id = 0; - if (next_tab_id == 0) // Initialize with some default tabs - for (int i = 0; i < 3; i++) - active_tabs.push_back(next_tab_id++); - - // TabItemButton() and Leading/Trailing flags are distinct features which we will demo together. - // (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags... - // but they tend to make more sense together) - static bool show_leading_button = true; - static bool show_trailing_button = true; - ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button); - ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button); - - // Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs - static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown; - ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown); - if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) - tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); - - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) - { - // Demo a Leading TabItemButton(): click the "?" button to open a menu - if (show_leading_button) - if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip)) - ImGui::OpenPopup("MyHelpMenu"); - if (ImGui::BeginPopup("MyHelpMenu")) - { - ImGui::Selectable("Hello!"); - ImGui::EndPopup(); - } - - // Demo Trailing Tabs: click the "+" button to add a new tab (in your app you may want to use a font icon instead of the "+") - // Note that we submit it before the regular tabs, but because of the ImGuiTabItemFlags_Trailing flag it will always appear at the end. - if (show_trailing_button) - if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) - active_tabs.push_back(next_tab_id++); // Add new tab - - // Submit our regular tabs - for (int n = 0; n < active_tabs.Size; ) - { - bool open = true; - char name[16]; - snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]); - if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None)) - { - ImGui::Text("This is the %s tab!", name); - ImGui::EndTabItem(); - } - - if (!open) - active_tabs.erase(active_tabs.Data + n); - else - n++; - } - - ImGui::EndTabBar(); - } - ImGui::Separator(); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - - // Plot/Graph widgets are not very good. - // Consider using a third-party library such as ImPlot: https://github.com/epezent/implot - // (see others https://github.com/ocornut/imgui/wiki/Useful-Extensions) - IMGUI_DEMO_MARKER("Widgets/Plotting"); - if (ImGui::TreeNode("Plotting")) - { - static bool animate = true; - ImGui::Checkbox("Animate", &animate); - - // Plot as lines and plot as histogram - IMGUI_DEMO_MARKER("Widgets/Plotting/PlotLines, PlotHistogram"); - static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; - ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr)); - ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0, 80.0f)); - - // Fill an array of contiguous float values to plot - // Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float - // and the sizeof() of your structure in the "stride" parameter. - static float values[90] = {}; - static int values_offset = 0; - static double refresh_time = 0.0; - if (!animate || refresh_time == 0.0) - refresh_time = ImGui::GetTime(); - while (refresh_time < ImGui::GetTime()) // Create data at fixed 60 Hz rate for the demo - { - static float phase = 0.0f; - values[values_offset] = cosf(phase); - values_offset = (values_offset + 1) % IM_ARRAYSIZE(values); - phase += 0.10f * values_offset; - refresh_time += 1.0f / 60.0f; - } - - // Plots can display overlay texts - // (in this example, we will display an average value) - { - float average = 0.0f; - for (int n = 0; n < IM_ARRAYSIZE(values); n++) - average += values[n]; - average /= (float)IM_ARRAYSIZE(values); - char overlay[32]; - sprintf(overlay, "avg %f", average); - ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, overlay, -1.0f, 1.0f, ImVec2(0, 80.0f)); - } - - // Use functions to generate output - // FIXME: This is rather awkward because current plot API only pass in indices. - // We probably want an API passing floats and user provide sample rate/count. - struct Funcs - { - static float Sin(void*, int i) { return sinf(i * 0.1f); } - static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; } - }; - static int func_type = 0, display_count = 70; - ImGui::Separator(); - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); - ImGui::Combo("func", &func_type, "Sin\0Saw\0"); - ImGui::SameLine(); - ImGui::SliderInt("Sample count", &display_count, 1, 400); - float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw; - ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80)); - ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80)); - ImGui::Separator(); - - // Animate a simple progress bar - IMGUI_DEMO_MARKER("Widgets/Plotting/ProgressBar"); - static float progress = 0.0f, progress_dir = 1.0f; - if (animate) - { - progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime; - if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; } - if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; } - } - - // Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width, - // or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth. - ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f)); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - ImGui::Text("Progress Bar"); - - float progress_saturated = IM_CLAMP(progress, 0.0f, 1.0f); - char buf[32]; - sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753); - ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Color"); - if (ImGui::TreeNode("Color/Picker Widgets")) - { - static ImVec4 color = ImVec4(114.0f / 255.0f, 144.0f / 255.0f, 154.0f / 255.0f, 200.0f / 255.0f); - - static bool alpha_preview = true; - static bool alpha_half_preview = false; - static bool drag_and_drop = true; - static bool options_menu = true; - static bool hdr = false; - ImGui::Checkbox("With Alpha Preview", &alpha_preview); - ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview); - ImGui::Checkbox("With Drag and Drop", &drag_and_drop); - ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); HelpMarker("Right-click on the individual color widget to show options."); - ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); HelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets."); - ImGuiColorEditFlags misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit"); - ImGui::Text("Color widget:"); - ImGui::SameLine(); HelpMarker( - "Click on the color square to open a color picker.\n" - "CTRL+click on individual component to input value.\n"); - ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit (HSV, with Alpha)"); - ImGui::Text("Color widget HSV with Alpha:"); - ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_DisplayHSV | misc_flags); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit (float display)"); - ImGui::Text("Color widget with Float Display:"); - ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (with Picker)"); - ImGui::Text("Color button with Picker:"); - ImGui::SameLine(); HelpMarker( - "With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\n" - "With the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only " - "be used for the tooltip and picker popup."); - ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (with custom Picker popup)"); - ImGui::Text("Color button with Custom Picker Popup:"); - - // Generate a default palette. The palette will persist and can be edited. - static bool saved_palette_init = true; - static ImVec4 saved_palette[32] = {}; - if (saved_palette_init) - { - for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) - { - ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f, - saved_palette[n].x, saved_palette[n].y, saved_palette[n].z); - saved_palette[n].w = 1.0f; // Alpha - } - saved_palette_init = false; - } - - static ImVec4 backup_color; - bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags); - ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x); - open_popup |= ImGui::Button("Palette"); - if (open_popup) - { - ImGui::OpenPopup("mypicker"); - backup_color = color; - } - if (ImGui::BeginPopup("mypicker")) - { - ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!"); - ImGui::Separator(); - ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview); - ImGui::SameLine(); - - ImGui::BeginGroup(); // Lock X position - ImGui::Text("Current"); - ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40)); - ImGui::Text("Previous"); - if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60, 40))) - color = backup_color; - ImGui::Separator(); - ImGui::Text("Palette"); - for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++) - { - ImGui::PushID(n); - if ((n % 8) != 0) - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y); - - ImGuiColorEditFlags palette_button_flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip; - if (ImGui::ColorButton("##palette", saved_palette[n], palette_button_flags, ImVec2(20, 20))) - color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha! - - // Allow user to drop colors into each palette entry. Note that ColorButton() is already a - // drag source by default, unless specifying the ImGuiColorEditFlags_NoDragDrop flag. - if (ImGui::BeginDragDropTarget()) - { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) - memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 3); - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) - memcpy((float*)&saved_palette[n], payload->Data, sizeof(float) * 4); - ImGui::EndDragDropTarget(); - } - - ImGui::PopID(); - } - ImGui::EndGroup(); - ImGui::EndPopup(); - } - - IMGUI_DEMO_MARKER("Widgets/Color/ColorButton (simple)"); - ImGui::Text("Color button only:"); - static bool no_border = false; - ImGui::Checkbox("ImGuiColorEditFlags_NoBorder", &no_border); - ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80, 80)); - - IMGUI_DEMO_MARKER("Widgets/Color/ColorPicker"); - ImGui::Text("Color picker:"); - static bool alpha = true; - static bool alpha_bar = true; - static bool side_preview = true; - static bool ref_color = false; - static ImVec4 ref_color_v(1.0f, 0.0f, 1.0f, 0.5f); - static int display_mode = 0; - static int picker_mode = 0; - ImGui::Checkbox("With Alpha", &alpha); - ImGui::Checkbox("With Alpha Bar", &alpha_bar); - ImGui::Checkbox("With Side Preview", &side_preview); - if (side_preview) - { - ImGui::SameLine(); - ImGui::Checkbox("With Ref Color", &ref_color); - if (ref_color) - { - ImGui::SameLine(); - ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags); - } - } - ImGui::Combo("Display Mode", &display_mode, "Auto/Current\0None\0RGB Only\0HSV Only\0Hex Only\0"); - ImGui::SameLine(); HelpMarker( - "ColorEdit defaults to displaying RGB inputs if you don't specify a display mode, " - "but the user can change it with a right-click on those inputs.\n\nColorPicker defaults to displaying RGB+HSV+Hex " - "if you don't specify a display mode.\n\nYou can change the defaults using SetColorEditOptions()."); - ImGui::SameLine(); HelpMarker("When not specified explicitly (Auto/Current mode), user can right-click the picker to change mode."); - ImGuiColorEditFlags flags = misc_flags; - if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() - if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar; - if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview; - if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar; - if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel; - if (display_mode == 1) flags |= ImGuiColorEditFlags_NoInputs; // Disable all RGB/HSV/Hex displays - if (display_mode == 2) flags |= ImGuiColorEditFlags_DisplayRGB; // Override display mode - if (display_mode == 3) flags |= ImGuiColorEditFlags_DisplayHSV; - if (display_mode == 4) flags |= ImGuiColorEditFlags_DisplayHex; - ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL); - - ImGui::Text("Set defaults in code:"); - ImGui::SameLine(); HelpMarker( - "SetColorEditOptions() is designed to allow you to set boot-time default.\n" - "We don't have Push/Pop functions because you can force options on a per-widget basis if needed," - "and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid" - "encouraging you to persistently save values that aren't forward-compatible."); - if (ImGui::Button("Default: Uint8 + HSV + Hue Bar")) - ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_PickerHueBar); - if (ImGui::Button("Default: Float + HDR + Hue Wheel")) - ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_PickerHueWheel); - - // Always both a small version of both types of pickers (to make it more visible in the demo to people who are skimming quickly through it) - ImGui::Text("Both types:"); - float w = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.y) * 0.40f; - ImGui::SetNextItemWidth(w); - ImGui::ColorPicker3("##MyColor##5", (float*)&color, ImGuiColorEditFlags_PickerHueBar | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha); - ImGui::SameLine(); - ImGui::SetNextItemWidth(w); - ImGui::ColorPicker3("##MyColor##6", (float*)&color, ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha); - - // HSV encoded support (to avoid RGB<>HSV round trips and singularities when S==0 or V==0) - static ImVec4 color_hsv(0.23f, 1.0f, 1.0f, 1.0f); // Stored as HSV! - ImGui::Spacing(); - ImGui::Text("HSV encoded colors"); - ImGui::SameLine(); HelpMarker( - "By default, colors are given to ColorEdit and ColorPicker in RGB, but ImGuiColorEditFlags_InputHSV" - "allows you to store colors as HSV and pass them to ColorEdit and ColorPicker as HSV. This comes with the" - "added benefit that you can manipulate hue values with the picker even when saturation or value are zero."); - ImGui::Text("Color widget with InputHSV:"); - ImGui::ColorEdit4("HSV shown as RGB##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); - ImGui::ColorEdit4("HSV shown as HSV##1", (float*)&color_hsv, ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_InputHSV | ImGuiColorEditFlags_Float); - ImGui::DragFloat4("Raw HSV values", (float*)&color_hsv, 0.01f, 0.0f, 1.0f); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Drag and Slider Flags"); - if (ImGui::TreeNode("Drag/Slider Flags")) - { - // Demonstrate using advanced flags for DragXXX and SliderXXX functions. Note that the flags are the same! - static ImGuiSliderFlags flags = ImGuiSliderFlags_None; - ImGui::CheckboxFlags("ImGuiSliderFlags_AlwaysClamp", &flags, ImGuiSliderFlags_AlwaysClamp); - ImGui::SameLine(); HelpMarker("Always clamp value to min/max bounds (if any) when input manually with CTRL+Click."); - ImGui::CheckboxFlags("ImGuiSliderFlags_Logarithmic", &flags, ImGuiSliderFlags_Logarithmic); - ImGui::SameLine(); HelpMarker("Enable logarithmic editing (more precision for small values)."); - ImGui::CheckboxFlags("ImGuiSliderFlags_NoRoundToFormat", &flags, ImGuiSliderFlags_NoRoundToFormat); - ImGui::SameLine(); HelpMarker("Disable rounding underlying value to match precision of the format string (e.g. %.3f values are rounded to those 3 digits)."); - ImGui::CheckboxFlags("ImGuiSliderFlags_NoInput", &flags, ImGuiSliderFlags_NoInput); - ImGui::SameLine(); HelpMarker("Disable CTRL+Click or Enter key allowing to input text directly into the widget."); - - // Drags - static float drag_f = 0.5f; - static int drag_i = 50; - ImGui::Text("Underlying float value: %f", drag_f); - ImGui::DragFloat("DragFloat (0 -> 1)", &drag_f, 0.005f, 0.0f, 1.0f, "%.3f", flags); - ImGui::DragFloat("DragFloat (0 -> +inf)", &drag_f, 0.005f, 0.0f, FLT_MAX, "%.3f", flags); - ImGui::DragFloat("DragFloat (-inf -> 1)", &drag_f, 0.005f, -FLT_MAX, 1.0f, "%.3f", flags); - ImGui::DragFloat("DragFloat (-inf -> +inf)", &drag_f, 0.005f, -FLT_MAX, +FLT_MAX, "%.3f", flags); - ImGui::DragInt("DragInt (0 -> 100)", &drag_i, 0.5f, 0, 100, "%d", flags); - - // Sliders - static float slider_f = 0.5f; - static int slider_i = 50; - ImGui::Text("Underlying float value: %f", slider_f); - ImGui::SliderFloat("SliderFloat (0 -> 1)", &slider_f, 0.0f, 1.0f, "%.3f", flags); - ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%d", flags); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Range Widgets"); - if (ImGui::TreeNode("Range Widgets")) - { - static float begin = 10, end = 90; - static int begin_i = 100, end_i = 1000; - ImGui::DragFloatRange2("range float", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%", ImGuiSliderFlags_AlwaysClamp); - ImGui::DragIntRange2("range int", &begin_i, &end_i, 5, 0, 1000, "Min: %d units", "Max: %d units"); - ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %d units", "Max: %d units"); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Data Types"); - if (ImGui::TreeNode("Data Types")) - { - // DragScalar/InputScalar/SliderScalar functions allow various data types - // - signed/unsigned - // - 8/16/32/64-bits - // - integer/float/double - // To avoid polluting the public API with all possible combinations, we use the ImGuiDataType enum - // to pass the type, and passing all arguments by pointer. - // This is the reason the test code below creates local variables to hold "zero" "one" etc. for each types. - // In practice, if you frequently use a given type that is not covered by the normal API entry points, - // you can wrap it yourself inside a 1 line function which can take typed argument as value instead of void*, - // and then pass their address to the generic function. For example: - // bool MySliderU64(const char *label, u64* value, u64 min = 0, u64 max = 0, const char* format = "%lld") - // { - // return SliderScalar(label, ImGuiDataType_U64, value, &min, &max, format); - // } - - // Setup limits (as helper variables so we can take their address, as explained above) - // Note: SliderScalar() functions have a maximum usable range of half the natural type maximum, hence the /2. - #ifndef LLONG_MIN - ImS64 LLONG_MIN = -9223372036854775807LL - 1; - ImS64 LLONG_MAX = 9223372036854775807LL; - ImU64 ULLONG_MAX = (2ULL * 9223372036854775807LL + 1); - #endif - const char s8_zero = 0, s8_one = 1, s8_fifty = 50, s8_min = -128, s8_max = 127; - const ImU8 u8_zero = 0, u8_one = 1, u8_fifty = 50, u8_min = 0, u8_max = 255; - const short s16_zero = 0, s16_one = 1, s16_fifty = 50, s16_min = -32768, s16_max = 32767; - const ImU16 u16_zero = 0, u16_one = 1, u16_fifty = 50, u16_min = 0, u16_max = 65535; - const ImS32 s32_zero = 0, s32_one = 1, s32_fifty = 50, s32_min = INT_MIN/2, s32_max = INT_MAX/2, s32_hi_a = INT_MAX/2 - 100, s32_hi_b = INT_MAX/2; - const ImU32 u32_zero = 0, u32_one = 1, u32_fifty = 50, u32_min = 0, u32_max = UINT_MAX/2, u32_hi_a = UINT_MAX/2 - 100, u32_hi_b = UINT_MAX/2; - const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2; - const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2; - const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f; - const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0; - - // State - static char s8_v = 127; - static ImU8 u8_v = 255; - static short s16_v = 32767; - static ImU16 u16_v = 65535; - static ImS32 s32_v = -1; - static ImU32 u32_v = (ImU32)-1; - static ImS64 s64_v = -1; - static ImU64 u64_v = (ImU64)-1; - static float f32_v = 0.123f; - static double f64_v = 90000.01234567890123456789; - - const float drag_speed = 0.2f; - static bool drag_clamp = false; - IMGUI_DEMO_MARKER("Widgets/Data Types/Drags"); - ImGui::Text("Drags:"); - ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp); - ImGui::SameLine(); HelpMarker( - "As with every widgets in dear imgui, we never modify values unless there is a user interaction.\n" - "You can override the clamping limits by using CTRL+Click to input a value."); - ImGui::DragScalar("drag s8", ImGuiDataType_S8, &s8_v, drag_speed, drag_clamp ? &s8_zero : NULL, drag_clamp ? &s8_fifty : NULL); - ImGui::DragScalar("drag u8", ImGuiDataType_U8, &u8_v, drag_speed, drag_clamp ? &u8_zero : NULL, drag_clamp ? &u8_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s16", ImGuiDataType_S16, &s16_v, drag_speed, drag_clamp ? &s16_zero : NULL, drag_clamp ? &s16_fifty : NULL); - ImGui::DragScalar("drag u16", ImGuiDataType_U16, &u16_v, drag_speed, drag_clamp ? &u16_zero : NULL, drag_clamp ? &u16_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s32", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL); - ImGui::DragScalar("drag s32 hex", ImGuiDataType_S32, &s32_v, drag_speed, drag_clamp ? &s32_zero : NULL, drag_clamp ? &s32_fifty : NULL, "0x%08X"); - ImGui::DragScalar("drag u32", ImGuiDataType_U32, &u32_v, drag_speed, drag_clamp ? &u32_zero : NULL, drag_clamp ? &u32_fifty : NULL, "%u ms"); - ImGui::DragScalar("drag s64", ImGuiDataType_S64, &s64_v, drag_speed, drag_clamp ? &s64_zero : NULL, drag_clamp ? &s64_fifty : NULL); - ImGui::DragScalar("drag u64", ImGuiDataType_U64, &u64_v, drag_speed, drag_clamp ? &u64_zero : NULL, drag_clamp ? &u64_fifty : NULL); - ImGui::DragScalar("drag float", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f"); - ImGui::DragScalar("drag float log", ImGuiDataType_Float, &f32_v, 0.005f, &f32_zero, &f32_one, "%f", ImGuiSliderFlags_Logarithmic); - ImGui::DragScalar("drag double", ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, NULL, "%.10f grams"); - ImGui::DragScalar("drag double log",ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", ImGuiSliderFlags_Logarithmic); - - IMGUI_DEMO_MARKER("Widgets/Data Types/Sliders"); - ImGui::Text("Sliders"); - ImGui::SliderScalar("slider s8 full", ImGuiDataType_S8, &s8_v, &s8_min, &s8_max, "%d"); - ImGui::SliderScalar("slider u8 full", ImGuiDataType_U8, &u8_v, &u8_min, &u8_max, "%u"); - ImGui::SliderScalar("slider s16 full", ImGuiDataType_S16, &s16_v, &s16_min, &s16_max, "%d"); - ImGui::SliderScalar("slider u16 full", ImGuiDataType_U16, &u16_v, &u16_min, &u16_max, "%u"); - ImGui::SliderScalar("slider s32 low", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty,"%d"); - ImGui::SliderScalar("slider s32 high", ImGuiDataType_S32, &s32_v, &s32_hi_a, &s32_hi_b, "%d"); - ImGui::SliderScalar("slider s32 full", ImGuiDataType_S32, &s32_v, &s32_min, &s32_max, "%d"); - ImGui::SliderScalar("slider s32 hex", ImGuiDataType_S32, &s32_v, &s32_zero, &s32_fifty, "0x%04X"); - ImGui::SliderScalar("slider u32 low", ImGuiDataType_U32, &u32_v, &u32_zero, &u32_fifty,"%u"); - ImGui::SliderScalar("slider u32 high", ImGuiDataType_U32, &u32_v, &u32_hi_a, &u32_hi_b, "%u"); - ImGui::SliderScalar("slider u32 full", ImGuiDataType_U32, &u32_v, &u32_min, &u32_max, "%u"); - ImGui::SliderScalar("slider s64 low", ImGuiDataType_S64, &s64_v, &s64_zero, &s64_fifty,"%" IM_PRId64); - ImGui::SliderScalar("slider s64 high", ImGuiDataType_S64, &s64_v, &s64_hi_a, &s64_hi_b, "%" IM_PRId64); - ImGui::SliderScalar("slider s64 full", ImGuiDataType_S64, &s64_v, &s64_min, &s64_max, "%" IM_PRId64); - ImGui::SliderScalar("slider u64 low", ImGuiDataType_U64, &u64_v, &u64_zero, &u64_fifty,"%" IM_PRIu64 " ms"); - ImGui::SliderScalar("slider u64 high", ImGuiDataType_U64, &u64_v, &u64_hi_a, &u64_hi_b, "%" IM_PRIu64 " ms"); - ImGui::SliderScalar("slider u64 full", ImGuiDataType_U64, &u64_v, &u64_min, &u64_max, "%" IM_PRIu64 " ms"); - ImGui::SliderScalar("slider float low", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one); - ImGui::SliderScalar("slider float low log", ImGuiDataType_Float, &f32_v, &f32_zero, &f32_one, "%.10f", ImGuiSliderFlags_Logarithmic); - ImGui::SliderScalar("slider float high", ImGuiDataType_Float, &f32_v, &f32_lo_a, &f32_hi_a, "%e"); - ImGui::SliderScalar("slider double low", ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f grams"); - ImGui::SliderScalar("slider double low log",ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f", ImGuiSliderFlags_Logarithmic); - ImGui::SliderScalar("slider double high", ImGuiDataType_Double, &f64_v, &f64_lo_a, &f64_hi_a, "%e grams"); - - ImGui::Text("Sliders (reverse)"); - ImGui::SliderScalar("slider s8 reverse", ImGuiDataType_S8, &s8_v, &s8_max, &s8_min, "%d"); - ImGui::SliderScalar("slider u8 reverse", ImGuiDataType_U8, &u8_v, &u8_max, &u8_min, "%u"); - ImGui::SliderScalar("slider s32 reverse", ImGuiDataType_S32, &s32_v, &s32_fifty, &s32_zero, "%d"); - ImGui::SliderScalar("slider u32 reverse", ImGuiDataType_U32, &u32_v, &u32_fifty, &u32_zero, "%u"); - ImGui::SliderScalar("slider s64 reverse", ImGuiDataType_S64, &s64_v, &s64_fifty, &s64_zero, "%" IM_PRId64); - ImGui::SliderScalar("slider u64 reverse", ImGuiDataType_U64, &u64_v, &u64_fifty, &u64_zero, "%" IM_PRIu64 " ms"); - - IMGUI_DEMO_MARKER("Widgets/Data Types/Inputs"); - static bool inputs_step = true; - ImGui::Text("Inputs"); - ImGui::Checkbox("Show step buttons", &inputs_step); - ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d"); - ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u"); - ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d"); - ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u"); - ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d"); - ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%04X"); - ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u"); - ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X"); - ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL); - ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL); - ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL); - ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Multi-component Widgets"); - if (ImGui::TreeNode("Multi-component Widgets")) - { - static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; - static int vec4i[4] = { 1, 5, 100, 255 }; - - ImGui::InputFloat2("input float2", vec4f); - ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f); - ImGui::InputInt2("input int2", vec4i); - ImGui::DragInt2("drag int2", vec4i, 1, 0, 255); - ImGui::SliderInt2("slider int2", vec4i, 0, 255); - ImGui::Spacing(); - - ImGui::InputFloat3("input float3", vec4f); - ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f); - ImGui::InputInt3("input int3", vec4i); - ImGui::DragInt3("drag int3", vec4i, 1, 0, 255); - ImGui::SliderInt3("slider int3", vec4i, 0, 255); - ImGui::Spacing(); - - ImGui::InputFloat4("input float4", vec4f); - ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f); - ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f); - ImGui::InputInt4("input int4", vec4i); - ImGui::DragInt4("drag int4", vec4i, 1, 0, 255); - ImGui::SliderInt4("slider int4", vec4i, 0, 255); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Vertical Sliders"); - if (ImGui::TreeNode("Vertical Sliders")) - { - const float spacing = 4; - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing)); - - static int int_value = 0; - ImGui::VSliderInt("##int", ImVec2(18, 160), &int_value, 0, 5); - ImGui::SameLine(); - - static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f }; - ImGui::PushID("set1"); - for (int i = 0; i < 7; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i / 7.0f, 0.5f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i / 7.0f, 0.6f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i / 7.0f, 0.7f, 0.5f)); - ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i / 7.0f, 0.9f, 0.9f)); - ImGui::VSliderFloat("##v", ImVec2(18, 160), &values[i], 0.0f, 1.0f, ""); - if (ImGui::IsItemActive() || ImGui::IsItemHovered()) - ImGui::SetTooltip("%.3f", values[i]); - ImGui::PopStyleColor(4); - ImGui::PopID(); - } - ImGui::PopID(); - - ImGui::SameLine(); - ImGui::PushID("set2"); - static float values2[4] = { 0.20f, 0.80f, 0.40f, 0.25f }; - const int rows = 3; - const ImVec2 small_slider_size(18, (float)(int)((160.0f - (rows - 1) * spacing) / rows)); - for (int nx = 0; nx < 4; nx++) - { - if (nx > 0) ImGui::SameLine(); - ImGui::BeginGroup(); - for (int ny = 0; ny < rows; ny++) - { - ImGui::PushID(nx * rows + ny); - ImGui::VSliderFloat("##v", small_slider_size, &values2[nx], 0.0f, 1.0f, ""); - if (ImGui::IsItemActive() || ImGui::IsItemHovered()) - ImGui::SetTooltip("%.3f", values2[nx]); - ImGui::PopID(); - } - ImGui::EndGroup(); - } - ImGui::PopID(); - - ImGui::SameLine(); - ImGui::PushID("set3"); - for (int i = 0; i < 4; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40); - ImGui::VSliderFloat("##v", ImVec2(40, 160), &values[i], 0.0f, 1.0f, "%.2f\nsec"); - ImGui::PopStyleVar(); - ImGui::PopID(); - } - ImGui::PopID(); - ImGui::PopStyleVar(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Drag and drop"); - if (ImGui::TreeNode("Drag and Drop")) - { - IMGUI_DEMO_MARKER("Widgets/Drag and drop/Standard widgets"); - if (ImGui::TreeNode("Drag and drop in standard widgets")) - { - // ColorEdit widgets automatically act as drag source and drag target. - // They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F - // to allow your own widgets to use colors in their drag and drop interaction. - // Also see 'Demo->Widgets->Color/Picker Widgets->Palette' demo. - HelpMarker("You can drag from the color squares."); - static float col1[3] = { 1.0f, 0.0f, 0.2f }; - static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; - ImGui::ColorEdit3("color 1", col1); - ImGui::ColorEdit4("color 2", col2); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Drag and drop/Copy-swap items"); - if (ImGui::TreeNode("Drag and drop to copy/swap items")) - { - enum Mode - { - Mode_Copy, - Mode_Move, - Mode_Swap - }; - static int mode = 0; - if (ImGui::RadioButton("Copy", mode == Mode_Copy)) { mode = Mode_Copy; } ImGui::SameLine(); - if (ImGui::RadioButton("Move", mode == Mode_Move)) { mode = Mode_Move; } ImGui::SameLine(); - if (ImGui::RadioButton("Swap", mode == Mode_Swap)) { mode = Mode_Swap; } - static const char* names[9] = - { - "Bobby", "Beatrice", "Betty", - "Brianna", "Barry", "Bernard", - "Bibi", "Blaine", "Bryn" - }; - for (int n = 0; n < IM_ARRAYSIZE(names); n++) - { - ImGui::PushID(n); - if ((n % 3) != 0) - ImGui::SameLine(); - ImGui::Button(names[n], ImVec2(60, 60)); - - // Our buttons are both drag sources and drag targets here! - if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) - { - // Set payload to carry the index of our item (could be anything) - ImGui::SetDragDropPayload("DND_DEMO_CELL", &n, sizeof(int)); - - // Display preview (could be anything, e.g. when dragging an image we could decide to display - // the filename and a small preview of the image, etc.) - if (mode == Mode_Copy) { ImGui::Text("Copy %s", names[n]); } - if (mode == Mode_Move) { ImGui::Text("Move %s", names[n]); } - if (mode == Mode_Swap) { ImGui::Text("Swap %s", names[n]); } - ImGui::EndDragDropSource(); - } - if (ImGui::BeginDragDropTarget()) - { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("DND_DEMO_CELL")) - { - IM_ASSERT(payload->DataSize == sizeof(int)); - int payload_n = *(const int*)payload->Data; - if (mode == Mode_Copy) - { - names[n] = names[payload_n]; - } - if (mode == Mode_Move) - { - names[n] = names[payload_n]; - names[payload_n] = ""; - } - if (mode == Mode_Swap) - { - const char* tmp = names[n]; - names[n] = names[payload_n]; - names[payload_n] = tmp; - } - } - ImGui::EndDragDropTarget(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Drag and Drop/Drag to reorder items (simple)"); - if (ImGui::TreeNode("Drag to reorder items (simple)")) - { - // Simple reordering - HelpMarker( - "We don't use the drag and drop api at all here! " - "Instead we query when the item is held but not hovered, and order items accordingly."); - static const char* item_names[] = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" }; - for (int n = 0; n < IM_ARRAYSIZE(item_names); n++) - { - const char* item = item_names[n]; - ImGui::Selectable(item); - - if (ImGui::IsItemActive() && !ImGui::IsItemHovered()) - { - int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1); - if (n_next >= 0 && n_next < IM_ARRAYSIZE(item_names)) - { - item_names[n] = item_names[n_next]; - item_names[n_next] = item; - ImGui::ResetMouseDragDelta(); - } - } - } - ImGui::TreePop(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Querying Item Status (Edited,Active,Hovered etc.)"); - if (ImGui::TreeNode("Querying Item Status (Edited/Active/Hovered etc.)")) - { - // Select an item type - const char* item_names[] = - { - "Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputTextMultiline", "InputFloat", - "InputFloat3", "ColorEdit4", "Selectable", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox" - }; - static int item_type = 4; - static bool item_disabled = false; - ImGui::Combo("Item Type", &item_type, item_names, IM_ARRAYSIZE(item_names), IM_ARRAYSIZE(item_names)); - ImGui::SameLine(); - HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered()."); - ImGui::Checkbox("Item Disabled", &item_disabled); - - // Submit selected item item so we can query their status in the code following it. - bool ret = false; - static bool b = false; - static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f }; - static char str[16] = {}; - if (item_disabled) - ImGui::BeginDisabled(true); - if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction - if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button - if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater) - if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox - if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item - if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing) - if (item_type == 6) { ret = ImGui::InputTextMultiline("ITEM: InputTextMultiline", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which uses a child window) - if (item_type == 7) { ret = ImGui::InputFloat("ITEM: InputFloat", col4f, 1.0f); } // Testing +/- buttons on scalar input - if (item_type == 8) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) - if (item_type == 9) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged) - if (item_type == 10){ ret = ImGui::Selectable("ITEM: Selectable"); } // Testing selectable item - if (item_type == 11){ ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy) - if (item_type == 12){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); } // Testing tree node - if (item_type == 13){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy. - if (item_type == 14){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::Combo("ITEM: Combo", ¤t, items, IM_ARRAYSIZE(items)); } - if (item_type == 15){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); } - - // Display the values of IsItemHovered() and other common item state functions. - // Note that the ImGuiHoveredFlags_XXX flags can be combined. - // Because BulletText is an item itself and that would affect the output of IsItemXXX functions, - // we query every state in a single call to avoid storing them and to simplify the code. - ImGui::BulletText( - "Return value = %d\n" - "IsItemFocused() = %d\n" - "IsItemHovered() = %d\n" - "IsItemHovered(_AllowWhenBlockedByPopup) = %d\n" - "IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n" - "IsItemHovered(_AllowWhenOverlapped) = %d\n" - "IsItemHovered(_AllowWhenDisabled) = %d\n" - "IsItemHovered(_RectOnly) = %d\n" - "IsItemActive() = %d\n" - "IsItemEdited() = %d\n" - "IsItemActivated() = %d\n" - "IsItemDeactivated() = %d\n" - "IsItemDeactivatedAfterEdit() = %d\n" - "IsItemVisible() = %d\n" - "IsItemClicked() = %d\n" - "IsItemToggledOpen() = %d\n" - "GetItemRectMin() = (%.1f, %.1f)\n" - "GetItemRectMax() = (%.1f, %.1f)\n" - "GetItemRectSize() = (%.1f, %.1f)", - ret, - ImGui::IsItemFocused(), - ImGui::IsItemHovered(), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlapped), - ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled), - ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly), - ImGui::IsItemActive(), - ImGui::IsItemEdited(), - ImGui::IsItemActivated(), - ImGui::IsItemDeactivated(), - ImGui::IsItemDeactivatedAfterEdit(), - ImGui::IsItemVisible(), - ImGui::IsItemClicked(), - ImGui::IsItemToggledOpen(), - ImGui::GetItemRectMin().x, ImGui::GetItemRectMin().y, - ImGui::GetItemRectMax().x, ImGui::GetItemRectMax().y, - ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y - ); - - if (item_disabled) - ImGui::EndDisabled(); - - char buf[1] = ""; - ImGui::InputText("unused", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_ReadOnly); - ImGui::SameLine(); - HelpMarker("This widget is only here to be able to tab-out of the widgets above and see e.g. Deactivated() status."); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Widgets/Querying Window Status (Focused,Hovered etc.)"); - if (ImGui::TreeNode("Querying Window Status (Focused/Hovered etc.)")) - { - static bool embed_all_inside_a_child_window = false; - ImGui::Checkbox("Embed everything inside a child window for testing _RootWindow flag.", &embed_all_inside_a_child_window); - if (embed_all_inside_a_child_window) - ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true); - - // Testing IsWindowFocused() function with its various flags. - ImGui::BulletText( - "IsWindowFocused() = %d\n" - "IsWindowFocused(_ChildWindows) = %d\n" - "IsWindowFocused(_ChildWindows|_NoPopupHierarchy) = %d\n" - "IsWindowFocused(_ChildWindows|_DockHierarchy) = %d\n" - "IsWindowFocused(_ChildWindows|_RootWindow) = %d\n" - "IsWindowFocused(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n" - "IsWindowFocused(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n" - "IsWindowFocused(_RootWindow) = %d\n" - "IsWindowFocused(_RootWindow|_NoPopupHierarchy) = %d\n" - "IsWindowFocused(_RootWindow|_DockHierarchy) = %d\n" - "IsWindowFocused(_AnyWindow) = %d\n", - ImGui::IsWindowFocused(), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_NoPopupHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_DockHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow), - ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy), - ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)); - - // Testing IsWindowHovered() function with its various flags. - ImGui::BulletText( - "IsWindowHovered() = %d\n" - "IsWindowHovered(_AllowWhenBlockedByPopup) = %d\n" - "IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n" - "IsWindowHovered(_ChildWindows) = %d\n" - "IsWindowHovered(_ChildWindows|_NoPopupHierarchy) = %d\n" - "IsWindowHovered(_ChildWindows|_DockHierarchy) = %d\n" - "IsWindowHovered(_ChildWindows|_RootWindow) = %d\n" - "IsWindowHovered(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n" - "IsWindowHovered(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n" - "IsWindowHovered(_RootWindow) = %d\n" - "IsWindowHovered(_RootWindow|_NoPopupHierarchy) = %d\n" - "IsWindowHovered(_RootWindow|_DockHierarchy) = %d\n" - "IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n" - "IsWindowHovered(_AnyWindow) = %d\n", - ImGui::IsWindowHovered(), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_DockHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow), - ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy), - ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup), - ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)); - - ImGui::BeginChild("child", ImVec2(0, 50), true); - ImGui::Text("This is another child window for testing the _ChildWindows flag."); - ImGui::EndChild(); - if (embed_all_inside_a_child_window) - ImGui::EndChild(); - - // Calling IsItemHovered() after begin returns the hovered status of the title bar. - // This is useful in particular if you want to create a context menu associated to the title bar of a window. - // This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties). - static bool test_window = false; - ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window); - if (test_window) - { - // FIXME-DOCK: This window cannot be docked within the ImGui Demo window, this will cause a feedback loop and get them stuck. - // Could we fix this through an ImGuiWindowClass feature? Or an API call to tag our parent as "don't skip items"? - ImGui::Begin("Title bar Hovered/Active tests", &test_window); - if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered() - { - if (ImGui::MenuItem("Close")) { test_window = false; } - ImGui::EndPopup(); - } - ImGui::Text( - "IsItemHovered() after begin = %d (== is title bar hovered)\n" - "IsItemActive() after begin = %d (== is window being clicked/moved)\n", - ImGui::IsItemHovered(), ImGui::IsItemActive()); - ImGui::End(); - } - - ImGui::TreePop(); - } - - // Demonstrate BeginDisabled/EndDisabled using a checkbox located at the bottom of the section (which is a bit odd: - // logically we'd have this checkbox at the top of the section, but we don't want this feature to steal that space) - if (disable_all) - ImGui::EndDisabled(); - - IMGUI_DEMO_MARKER("Widgets/Disable Block"); - if (ImGui::TreeNode("Disable block")) - { - ImGui::Checkbox("Disable entire section above", &disable_all); - ImGui::SameLine(); HelpMarker("Demonstrate using BeginDisabled()/EndDisabled() across this section."); - ImGui::TreePop(); - } -} - -static void ShowDemoWindowLayout() -{ - IMGUI_DEMO_MARKER("Layout"); - if (!ImGui::CollapsingHeader("Layout & Scrolling")) - return; - - IMGUI_DEMO_MARKER("Layout/Child windows"); - if (ImGui::TreeNode("Child windows")) - { - HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window."); - static bool disable_mouse_wheel = false; - static bool disable_menu = false; - ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel); - ImGui::Checkbox("Disable Menu", &disable_menu); - - // Child 1: no border, enable horizontal scrollbar - { - ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar; - if (disable_mouse_wheel) - window_flags |= ImGuiWindowFlags_NoScrollWithMouse; - ImGui::BeginChild("ChildL", ImVec2(ImGui::GetContentRegionAvail().x * 0.5f, 260), false, window_flags); - for (int i = 0; i < 100; i++) - ImGui::Text("%04d: scrollable region", i); - ImGui::EndChild(); - } - - ImGui::SameLine(); - - // Child 2: rounded border - { - ImGuiWindowFlags window_flags = ImGuiWindowFlags_None; - if (disable_mouse_wheel) - window_flags |= ImGuiWindowFlags_NoScrollWithMouse; - if (!disable_menu) - window_flags |= ImGuiWindowFlags_MenuBar; - ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f); - ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags); - if (!disable_menu && ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Menu")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - if (ImGui::BeginTable("split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings)) - { - for (int i = 0; i < 100; i++) - { - char buf[32]; - sprintf(buf, "%03d", i); - ImGui::TableNextColumn(); - ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); - } - ImGui::EndTable(); - } - ImGui::EndChild(); - ImGui::PopStyleVar(); - } - - ImGui::Separator(); - - // Demonstrate a few extra things - // - Changing ImGuiCol_ChildBg (which is transparent black in default styles) - // - Using SetCursorPos() to position child window (the child window is an item from the POV of parent window) - // You can also call SetNextWindowPos() to position the child window. The parent window will effectively - // layout from this position. - // - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from - // the POV of the parent window). See 'Demo->Querying Status (Edited/Active/Hovered etc.)' for details. - { - static int offset_x = 0; - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); - ImGui::DragInt("Offset X", &offset_x, 1.0f, -1000, 1000); - - ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x); - ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100)); - ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None); - for (int n = 0; n < 50; n++) - ImGui::Text("Some test %d", n); - ImGui::EndChild(); - bool child_is_hovered = ImGui::IsItemHovered(); - ImVec2 child_rect_min = ImGui::GetItemRectMin(); - ImVec2 child_rect_max = ImGui::GetItemRectMax(); - ImGui::PopStyleColor(); - ImGui::Text("Hovered: %d", child_is_hovered); - ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Widgets Width"); - if (ImGui::TreeNode("Widgets Width")) - { - static float f = 0.0f; - static bool show_indented_items = true; - ImGui::Checkbox("Show indented items", &show_indented_items); - - // Use SetNextItemWidth() to set the width of a single upcoming item. - // Use PushItemWidth()/PopItemWidth() to set the width of a group of items. - // In real code use you'll probably want to choose width values that are proportional to your font size - // e.g. Using '20.0f * GetFontSize()' as width instead of '200.0f', etc. - - ImGui::Text("SetNextItemWidth/PushItemWidth(100)"); - ImGui::SameLine(); HelpMarker("Fixed width."); - ImGui::PushItemWidth(100); - ImGui::DragFloat("float##1b", &f); - if (show_indented_items) - { - ImGui::Indent(); - ImGui::DragFloat("float (indented)##1b", &f); - ImGui::Unindent(); - } - ImGui::PopItemWidth(); - - ImGui::Text("SetNextItemWidth/PushItemWidth(-100)"); - ImGui::SameLine(); HelpMarker("Align to right edge minus 100"); - ImGui::PushItemWidth(-100); - ImGui::DragFloat("float##2a", &f); - if (show_indented_items) - { - ImGui::Indent(); - ImGui::DragFloat("float (indented)##2b", &f); - ImGui::Unindent(); - } - ImGui::PopItemWidth(); - - ImGui::Text("SetNextItemWidth/PushItemWidth(GetContentRegionAvail().x * 0.5f)"); - ImGui::SameLine(); HelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)"); - ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x * 0.5f); - ImGui::DragFloat("float##3a", &f); - if (show_indented_items) - { - ImGui::Indent(); - ImGui::DragFloat("float (indented)##3b", &f); - ImGui::Unindent(); - } - ImGui::PopItemWidth(); - - ImGui::Text("SetNextItemWidth/PushItemWidth(-GetContentRegionAvail().x * 0.5f)"); - ImGui::SameLine(); HelpMarker("Align to right edge minus half"); - ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f); - ImGui::DragFloat("float##4a", &f); - if (show_indented_items) - { - ImGui::Indent(); - ImGui::DragFloat("float (indented)##4b", &f); - ImGui::Unindent(); - } - ImGui::PopItemWidth(); - - // Demonstrate using PushItemWidth to surround three items. - // Calling SetNextItemWidth() before each of them would have the same effect. - ImGui::Text("SetNextItemWidth/PushItemWidth(-FLT_MIN)"); - ImGui::SameLine(); HelpMarker("Align to right edge"); - ImGui::PushItemWidth(-FLT_MIN); - ImGui::DragFloat("##float5a", &f); - if (show_indented_items) - { - ImGui::Indent(); - ImGui::DragFloat("float (indented)##5b", &f); - ImGui::Unindent(); - } - ImGui::PopItemWidth(); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout"); - if (ImGui::TreeNode("Basic Horizontal Layout")) - { - ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)"); - - // Text - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine"); - ImGui::Text("Two items: Hello"); ImGui::SameLine(); - ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); - - // Adjust spacing - ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20); - ImGui::TextColored(ImVec4(1,1,0,1), "Sailor"); - - // Button - ImGui::AlignTextToFramePadding(); - ImGui::Text("Normal buttons"); ImGui::SameLine(); - ImGui::Button("Banana"); ImGui::SameLine(); - ImGui::Button("Apple"); ImGui::SameLine(); - ImGui::Button("Corniflower"); - - // Button - ImGui::Text("Small buttons"); ImGui::SameLine(); - ImGui::SmallButton("Like this one"); ImGui::SameLine(); - ImGui::Text("can fit within a text block."); - - // Aligned to arbitrary position. Easy/cheap column. - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine (with offset)"); - ImGui::Text("Aligned"); - ImGui::SameLine(150); ImGui::Text("x=150"); - ImGui::SameLine(300); ImGui::Text("x=300"); - ImGui::Text("Aligned"); - ImGui::SameLine(150); ImGui::SmallButton("x=150"); - ImGui::SameLine(300); ImGui::SmallButton("x=300"); - - // Checkbox - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/SameLine (more)"); - static bool c1 = false, c2 = false, c3 = false, c4 = false; - ImGui::Checkbox("My", &c1); ImGui::SameLine(); - ImGui::Checkbox("Tailor", &c2); ImGui::SameLine(); - ImGui::Checkbox("Is", &c3); ImGui::SameLine(); - ImGui::Checkbox("Rich", &c4); - - // Various - static float f0 = 1.0f, f1 = 2.0f, f2 = 3.0f; - ImGui::PushItemWidth(80); - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD" }; - static int item = -1; - ImGui::Combo("Combo", &item, items, IM_ARRAYSIZE(items)); ImGui::SameLine(); - ImGui::SliderFloat("X", &f0, 0.0f, 5.0f); ImGui::SameLine(); - ImGui::SliderFloat("Y", &f1, 0.0f, 5.0f); ImGui::SameLine(); - ImGui::SliderFloat("Z", &f2, 0.0f, 5.0f); - ImGui::PopItemWidth(); - - ImGui::PushItemWidth(80); - ImGui::Text("Lists:"); - static int selection[4] = { 0, 1, 2, 3 }; - for (int i = 0; i < 4; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::PushID(i); - ImGui::ListBox("", &selection[i], items, IM_ARRAYSIZE(items)); - ImGui::PopID(); - //if (ImGui::IsItemHovered()) ImGui::SetTooltip("ListBox %d hovered", i); - } - ImGui::PopItemWidth(); - - // Dummy - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/Dummy"); - ImVec2 button_sz(40, 40); - ImGui::Button("A", button_sz); ImGui::SameLine(); - ImGui::Dummy(button_sz); ImGui::SameLine(); - ImGui::Button("B", button_sz); - - // Manually wrapping - // (we should eventually provide this as an automatic layout feature, but for now you can do it manually) - IMGUI_DEMO_MARKER("Layout/Basic Horizontal Layout/Manual wrapping"); - ImGui::Text("Manual wrapping:"); - ImGuiStyle& style = ImGui::GetStyle(); - int buttons_count = 20; - float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x; - for (int n = 0; n < buttons_count; n++) - { - ImGui::PushID(n); - ImGui::Button("Box", button_sz); - float last_button_x2 = ImGui::GetItemRectMax().x; - float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line - if (n + 1 < buttons_count && next_button_x2 < window_visible_x2) - ImGui::SameLine(); - ImGui::PopID(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Groups"); - if (ImGui::TreeNode("Groups")) - { - HelpMarker( - "BeginGroup() basically locks the horizontal position for new line. " - "EndGroup() bundles the whole group so that you can use \"item\" functions such as " - "IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group."); - ImGui::BeginGroup(); - { - ImGui::BeginGroup(); - ImGui::Button("AAA"); - ImGui::SameLine(); - ImGui::Button("BBB"); - ImGui::SameLine(); - ImGui::BeginGroup(); - ImGui::Button("CCC"); - ImGui::Button("DDD"); - ImGui::EndGroup(); - ImGui::SameLine(); - ImGui::Button("EEE"); - ImGui::EndGroup(); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("First group hovered"); - } - // Capture the group size and create widgets using the same size - ImVec2 size = ImGui::GetItemRectSize(); - const float values[5] = { 0.5f, 0.20f, 0.80f, 0.60f, 0.25f }; - ImGui::PlotHistogram("##values", values, IM_ARRAYSIZE(values), 0, NULL, 0.0f, 1.0f, size); - - ImGui::Button("ACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y)); - ImGui::SameLine(); - ImGui::Button("REACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x) * 0.5f, size.y)); - ImGui::EndGroup(); - ImGui::SameLine(); - - ImGui::Button("LEVERAGE\nBUZZWORD", size); - ImGui::SameLine(); - - if (ImGui::BeginListBox("List", size)) - { - ImGui::Selectable("Selected", true); - ImGui::Selectable("Not Selected", false); - ImGui::EndListBox(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Text Baseline Alignment"); - if (ImGui::TreeNode("Text Baseline Alignment")) - { - { - ImGui::BulletText("Text baseline:"); - ImGui::SameLine(); HelpMarker( - "This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. " - "Lines only composed of text or \"small\" widgets use less vertical space than lines with framed widgets."); - ImGui::Indent(); - - ImGui::Text("KO Blahblah"); ImGui::SameLine(); - ImGui::Button("Some framed item"); ImGui::SameLine(); - HelpMarker("Baseline of button will look misaligned with text.."); - - // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. - // (because we don't know what's coming after the Text() statement, we need to move the text baseline - // down by FramePadding.y ahead of time) - ImGui::AlignTextToFramePadding(); - ImGui::Text("OK Blahblah"); ImGui::SameLine(); - ImGui::Button("Some framed item"); ImGui::SameLine(); - HelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y"); - - // SmallButton() uses the same vertical padding as Text - ImGui::Button("TEST##1"); ImGui::SameLine(); - ImGui::Text("TEST"); ImGui::SameLine(); - ImGui::SmallButton("TEST##2"); - - // If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets. - ImGui::AlignTextToFramePadding(); - ImGui::Text("Text aligned to framed item"); ImGui::SameLine(); - ImGui::Button("Item##1"); ImGui::SameLine(); - ImGui::Text("Item"); ImGui::SameLine(); - ImGui::SmallButton("Item##2"); ImGui::SameLine(); - ImGui::Button("Item##3"); - - ImGui::Unindent(); - } - - ImGui::Spacing(); - - { - ImGui::BulletText("Multi-line text:"); - ImGui::Indent(); - ImGui::Text("One\nTwo\nThree"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - - ImGui::Text("Banana"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("One\nTwo\nThree"); - - ImGui::Button("HOP##1"); ImGui::SameLine(); - ImGui::Text("Banana"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - - ImGui::Button("HOP##2"); ImGui::SameLine(); - ImGui::Text("Hello\nWorld"); ImGui::SameLine(); - ImGui::Text("Banana"); - ImGui::Unindent(); - } - - ImGui::Spacing(); - - { - ImGui::BulletText("Misc items:"); - ImGui::Indent(); - - // SmallButton() sets FramePadding to zero. Text baseline is aligned to match baseline of previous Button. - ImGui::Button("80x80", ImVec2(80, 80)); - ImGui::SameLine(); - ImGui::Button("50x50", ImVec2(50, 50)); - ImGui::SameLine(); - ImGui::Button("Button()"); - ImGui::SameLine(); - ImGui::SmallButton("SmallButton()"); - - // Tree - const float spacing = ImGui::GetStyle().ItemInnerSpacing.x; - ImGui::Button("Button##1"); - ImGui::SameLine(0.0f, spacing); - if (ImGui::TreeNode("Node##1")) - { - // Placeholder tree data - for (int i = 0; i < 6; i++) - ImGui::BulletText("Item %d..", i); - ImGui::TreePop(); - } - - // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. - // Otherwise you can use SmallButton() (smaller fit). - ImGui::AlignTextToFramePadding(); - - // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add - // other contents below the node. - bool node_open = ImGui::TreeNode("Node##2"); - ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2"); - if (node_open) - { - // Placeholder tree data - for (int i = 0; i < 6; i++) - ImGui::BulletText("Item %d..", i); - ImGui::TreePop(); - } - - // Bullet - ImGui::Button("Button##3"); - ImGui::SameLine(0.0f, spacing); - ImGui::BulletText("Bullet text"); - - ImGui::AlignTextToFramePadding(); - ImGui::BulletText("Node"); - ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4"); - ImGui::Unindent(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Scrolling"); - if (ImGui::TreeNode("Scrolling")) - { - // Vertical scroll functions - IMGUI_DEMO_MARKER("Layout/Scrolling/Vertical"); - HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position."); - - static int track_item = 50; - static bool enable_track = true; - static bool enable_extra_decorations = false; - static float scroll_to_off_px = 0.0f; - static float scroll_to_pos_px = 200.0f; - - ImGui::Checkbox("Decoration", &enable_extra_decorations); - - ImGui::Checkbox("Track", &enable_track); - ImGui::PushItemWidth(100); - ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d"); - - bool scroll_to_off = ImGui::Button("Scroll Offset"); - ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px"); - - bool scroll_to_pos = ImGui::Button("Scroll To Pos"); - ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px"); - ImGui::PopItemWidth(); - - if (scroll_to_off || scroll_to_pos) - enable_track = false; - - ImGuiStyle& style = ImGui::GetStyle(); - float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5; - if (child_w < 1.0f) - child_w = 1.0f; - ImGui::PushID("##VerticalScrolling"); - for (int i = 0; i < 5; i++) - { - if (i > 0) ImGui::SameLine(); - ImGui::BeginGroup(); - const char* names[] = { "Top", "25%", "Center", "75%", "Bottom" }; - ImGui::TextUnformatted(names[i]); - - const ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0; - const ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); - const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), true, child_flags); - if (ImGui::BeginMenuBar()) - { - ImGui::TextUnformatted("abc"); - ImGui::EndMenuBar(); - } - if (scroll_to_off) - ImGui::SetScrollY(scroll_to_off_px); - if (scroll_to_pos) - ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f); - if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items - { - for (int item = 0; item < 100; item++) - { - if (enable_track && item == track_item) - { - ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); - ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom - } - else - { - ImGui::Text("Item %d", item); - } - } - } - float scroll_y = ImGui::GetScrollY(); - float scroll_max_y = ImGui::GetScrollMaxY(); - ImGui::EndChild(); - ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y); - ImGui::EndGroup(); - } - ImGui::PopID(); - - // Horizontal scroll functions - IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal"); - ImGui::Spacing(); - HelpMarker( - "Use SetScrollHereX() or SetScrollFromPosX() to scroll to a given horizontal position.\n\n" - "Because the clipping rectangle of most window hides half worth of WindowPadding on the " - "left/right, using SetScrollFromPosX(+1) will usually result in clipped text whereas the " - "equivalent SetScrollFromPosY(+1) wouldn't."); - ImGui::PushID("##HorizontalScrolling"); - for (int i = 0; i < 5; i++) - { - float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f; - ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0); - ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i); - bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), true, child_flags); - if (scroll_to_off) - ImGui::SetScrollX(scroll_to_off_px); - if (scroll_to_pos) - ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f); - if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items - { - for (int item = 0; item < 100; item++) - { - if (item > 0) - ImGui::SameLine(); - if (enable_track && item == track_item) - { - ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item); - ImGui::SetScrollHereX(i * 0.25f); // 0.0f:left, 0.5f:center, 1.0f:right - } - else - { - ImGui::Text("Item %d", item); - } - } - } - float scroll_x = ImGui::GetScrollX(); - float scroll_max_x = ImGui::GetScrollMaxX(); - ImGui::EndChild(); - ImGui::SameLine(); - const char* names[] = { "Left", "25%", "Center", "75%", "Right" }; - ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x); - ImGui::Spacing(); - } - ImGui::PopID(); - - // Miscellaneous Horizontal Scrolling Demo - IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal (more)"); - HelpMarker( - "Horizontal scrolling for a window is enabled via the ImGuiWindowFlags_HorizontalScrollbar flag.\n\n" - "You may want to also explicitly specify content width by using SetNextWindowContentWidth() before Begin()."); - static int lines = 7; - ImGui::SliderInt("Lines", &lines, 1, 15); - ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f)); - ImVec2 scrolling_child_size = ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30); - ImGui::BeginChild("scrolling", scrolling_child_size, true, ImGuiWindowFlags_HorizontalScrollbar); - for (int line = 0; line < lines; line++) - { - // Display random stuff. For the sake of this trivial demo we are using basic Button() + SameLine() - // If you want to create your own time line for a real application you may be better off manipulating - // the cursor position yourself, aka using SetCursorPos/SetCursorScreenPos to position the widgets - // yourself. You may also want to use the lower-level ImDrawList API. - int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3); - for (int n = 0; n < num_buttons; n++) - { - if (n > 0) ImGui::SameLine(); - ImGui::PushID(n + line * 1000); - char num_buf[16]; - sprintf(num_buf, "%d", n); - const char* label = (!(n % 15)) ? "FizzBuzz" : (!(n % 3)) ? "Fizz" : (!(n % 5)) ? "Buzz" : num_buf; - float hue = n * 0.05f; - ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f)); - ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f)); - ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 0.0f)); - ImGui::PopStyleColor(3); - ImGui::PopID(); - } - } - float scroll_x = ImGui::GetScrollX(); - float scroll_max_x = ImGui::GetScrollMaxX(); - ImGui::EndChild(); - ImGui::PopStyleVar(2); - float scroll_x_delta = 0.0f; - ImGui::SmallButton("<<"); - if (ImGui::IsItemActive()) - scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; - ImGui::SameLine(); - ImGui::Text("Scroll from code"); ImGui::SameLine(); - ImGui::SmallButton(">>"); - if (ImGui::IsItemActive()) - scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; - ImGui::SameLine(); - ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x); - if (scroll_x_delta != 0.0f) - { - // Demonstrate a trick: you can use Begin to set yourself in the context of another window - // (here we are already out of your child window) - ImGui::BeginChild("scrolling"); - ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta); - ImGui::EndChild(); - } - ImGui::Spacing(); - - static bool show_horizontal_contents_size_demo_window = false; - ImGui::Checkbox("Show Horizontal contents size demo window", &show_horizontal_contents_size_demo_window); - - if (show_horizontal_contents_size_demo_window) - { - static bool show_h_scrollbar = true; - static bool show_button = true; - static bool show_tree_nodes = true; - static bool show_text_wrapped = false; - static bool show_columns = true; - static bool show_tab_bar = true; - static bool show_child = false; - static bool explicit_content_size = false; - static float contents_size_x = 300.0f; - if (explicit_content_size) - ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f)); - ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0); - IMGUI_DEMO_MARKER("Layout/Scrolling/Horizontal contents size demo window"); - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0)); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0)); - HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles."); - ImGui::Checkbox("H-scrollbar", &show_h_scrollbar); - ImGui::Checkbox("Button", &show_button); // Will grow contents size (unless explicitly overwritten) - ImGui::Checkbox("Tree nodes", &show_tree_nodes); // Will grow contents size and display highlight over full width - ImGui::Checkbox("Text wrapped", &show_text_wrapped);// Will grow and use contents size - ImGui::Checkbox("Columns", &show_columns); // Will use contents size - ImGui::Checkbox("Tab bar", &show_tab_bar); // Will use contents size - ImGui::Checkbox("Child", &show_child); // Will grow and use contents size - ImGui::Checkbox("Explicit content size", &explicit_content_size); - ImGui::Text("Scroll %.1f/%.1f %.1f/%.1f", ImGui::GetScrollX(), ImGui::GetScrollMaxX(), ImGui::GetScrollY(), ImGui::GetScrollMaxY()); - if (explicit_content_size) - { - ImGui::SameLine(); - ImGui::SetNextItemWidth(100); - ImGui::DragFloat("##csx", &contents_size_x); - ImVec2 p = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE); - ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE); - ImGui::Dummy(ImVec2(0, 10)); - } - ImGui::PopStyleVar(2); - ImGui::Separator(); - if (show_button) - { - ImGui::Button("this is a 300-wide button", ImVec2(300, 0)); - } - if (show_tree_nodes) - { - bool open = true; - if (ImGui::TreeNode("this is a tree node")) - { - if (ImGui::TreeNode("another one of those tree node...")) - { - ImGui::Text("Some tree contents"); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - ImGui::CollapsingHeader("CollapsingHeader", &open); - } - if (show_text_wrapped) - { - ImGui::TextWrapped("This text should automatically wrap on the edge of the work rectangle."); - } - if (show_columns) - { - ImGui::Text("Tables:"); - if (ImGui::BeginTable("table", 4, ImGuiTableFlags_Borders)) - { - for (int n = 0; n < 4; n++) - { - ImGui::TableNextColumn(); - ImGui::Text("Width %.2f", ImGui::GetContentRegionAvail().x); - } - ImGui::EndTable(); - } - ImGui::Text("Columns:"); - ImGui::Columns(4); - for (int n = 0; n < 4; n++) - { - ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); - ImGui::NextColumn(); - } - ImGui::Columns(1); - } - if (show_tab_bar && ImGui::BeginTabBar("Hello")) - { - if (ImGui::BeginTabItem("OneOneOne")) { ImGui::EndTabItem(); } - if (ImGui::BeginTabItem("TwoTwoTwo")) { ImGui::EndTabItem(); } - if (ImGui::BeginTabItem("ThreeThreeThree")) { ImGui::EndTabItem(); } - if (ImGui::BeginTabItem("FourFourFour")) { ImGui::EndTabItem(); } - ImGui::EndTabBar(); - } - if (show_child) - { - ImGui::BeginChild("child", ImVec2(0, 0), true); - ImGui::EndChild(); - } - ImGui::End(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Layout/Clipping"); - if (ImGui::TreeNode("Clipping")) - { - static ImVec2 size(100.0f, 100.0f); - static ImVec2 offset(30.0f, 30.0f); - ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f"); - ImGui::TextWrapped("(Click and drag to scroll)"); - - HelpMarker( - "(Left) Using ImGui::PushClipRect():\n" - "Will alter ImGui hit-testing logic + ImDrawList rendering.\n" - "(use this if you want your clipping rectangle to affect interactions)\n\n" - "(Center) Using ImDrawList::PushClipRect():\n" - "Will alter ImDrawList rendering only.\n" - "(use this as a shortcut if you are only using ImDrawList calls)\n\n" - "(Right) Using ImDrawList::AddText() with a fine ClipRect:\n" - "Will alter only this specific ImDrawList::AddText() rendering.\n" - "This is often used internally to avoid altering the clipping rectangle and minimize draw calls."); - - for (int n = 0; n < 3; n++) - { - if (n > 0) - ImGui::SameLine(); - - ImGui::PushID(n); - ImGui::InvisibleButton("##canvas", size); - if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Left)) - { - offset.x += ImGui::GetIO().MouseDelta.x; - offset.y += ImGui::GetIO().MouseDelta.y; - } - ImGui::PopID(); - if (!ImGui::IsItemVisible()) // Skip rendering as ImDrawList elements are not clipped. - continue; - - const ImVec2 p0 = ImGui::GetItemRectMin(); - const ImVec2 p1 = ImGui::GetItemRectMax(); - const char* text_str = "Line 1 hello\nLine 2 clip me!"; - const ImVec2 text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - switch (n) - { - case 0: - ImGui::PushClipRect(p0, p1, true); - draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); - draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); - ImGui::PopClipRect(); - break; - case 1: - draw_list->PushClipRect(p0, p1, true); - draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); - draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); - draw_list->PopClipRect(); - break; - case 2: - ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert. - draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255)); - draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect); - break; - } - } - - ImGui::TreePop(); - } -} - -static void ShowDemoWindowPopups() -{ - IMGUI_DEMO_MARKER("Popups"); - if (!ImGui::CollapsingHeader("Popups & Modal windows")) - return; - - // The properties of popups windows are: - // - They block normal mouse hovering detection outside them. (*) - // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE. - // - Their visibility state (~bool) is held internally by Dear ImGui instead of being held by the programmer as - // we are used to with regular Begin() calls. User can manipulate the visibility state by calling OpenPopup(). - // (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even - // when normally blocked by a popup. - // Those three properties are connected. The library needs to hold their visibility state BECAUSE it can close - // popups at any time. - - // Typical use for regular windows: - // bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End(); - // Typical use for popups: - // if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); } - - // With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state. - // This may be a bit confusing at first but it should quickly make sense. Follow on the examples below. - - IMGUI_DEMO_MARKER("Popups/Popups"); - if (ImGui::TreeNode("Popups")) - { - ImGui::TextWrapped( - "When a popup is active, it inhibits interacting with windows that are behind the popup. " - "Clicking outside the popup closes it."); - - static int selected_fish = -1; - const char* names[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" }; - static bool toggles[] = { true, false, false, false, false }; - - // Simple selection popup (if you want to show the current selection inside the Button itself, - // you may want to build a string using the "###" operator to preserve a constant ID with a variable label) - if (ImGui::Button("Select..")) - ImGui::OpenPopup("my_select_popup"); - ImGui::SameLine(); - ImGui::TextUnformatted(selected_fish == -1 ? "" : names[selected_fish]); - if (ImGui::BeginPopup("my_select_popup")) - { - ImGui::Text("Aquarium"); - ImGui::Separator(); - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - if (ImGui::Selectable(names[i])) - selected_fish = i; - ImGui::EndPopup(); - } - - // Showing a menu with toggles - if (ImGui::Button("Toggle..")) - ImGui::OpenPopup("my_toggle_popup"); - if (ImGui::BeginPopup("my_toggle_popup")) - { - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - ImGui::MenuItem(names[i], "", &toggles[i]); - if (ImGui::BeginMenu("Sub-menu")) - { - ImGui::MenuItem("Click me"); - ImGui::EndMenu(); - } - - ImGui::Separator(); - ImGui::Text("Tooltip here"); - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("I am a tooltip over a popup"); - - if (ImGui::Button("Stacked Popup")) - ImGui::OpenPopup("another popup"); - if (ImGui::BeginPopup("another popup")) - { - for (int i = 0; i < IM_ARRAYSIZE(names); i++) - ImGui::MenuItem(names[i], "", &toggles[i]); - if (ImGui::BeginMenu("Sub-menu")) - { - ImGui::MenuItem("Click me"); - if (ImGui::Button("Stacked Popup")) - ImGui::OpenPopup("another popup"); - if (ImGui::BeginPopup("another popup")) - { - ImGui::Text("I am the last one here."); - ImGui::EndPopup(); - } - ImGui::EndMenu(); - } - ImGui::EndPopup(); - } - ImGui::EndPopup(); - } - - // Call the more complete ShowExampleMenuFile which we use in various places of this demo - if (ImGui::Button("With a menu..")) - ImGui::OpenPopup("my_file_popup"); - if (ImGui::BeginPopup("my_file_popup", ImGuiWindowFlags_MenuBar)) - { - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Edit")) - { - ImGui::MenuItem("Dummy"); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - ImGui::Text("Hello from popup!"); - ImGui::Button("This is a dummy button.."); - ImGui::EndPopup(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Popups/Context menus"); - if (ImGui::TreeNode("Context menus")) - { - HelpMarker("\"Context\" functions are simple helpers to associate a Popup to a given Item or Window identifier."); - - // BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing: - // if (id == 0) - // id = GetItemID(); // Use last item id - // if (IsItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) - // OpenPopup(id); - // return BeginPopup(id); - // For advanced advanced uses you may want to replicate and customize this code. - // See more details in BeginPopupContextItem(). - - // Example 1 - // When used after an item that has an ID (e.g. Button), we can skip providing an ID to BeginPopupContextItem(), - // and BeginPopupContextItem() will use the last item ID as the popup ID. - { - const char* names[5] = { "Label1", "Label2", "Label3", "Label4", "Label5" }; - for (int n = 0; n < 5; n++) - { - ImGui::Selectable(names[n]); - if (ImGui::BeginPopupContextItem()) // <-- use last item id as popup id - { - ImGui::Text("This a popup for \"%s\"!", names[n]); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - if (ImGui::IsItemHovered()) - ImGui::SetTooltip("Right-click to open popup"); - } - } - - // Example 2 - // Popup on a Text() element which doesn't have an identifier: we need to provide an identifier to BeginPopupContextItem(). - // Using an explicit identifier is also convenient if you want to activate the popups from different locations. - { - HelpMarker("Text() elements don't have stable identifiers so we need to provide one."); - static float value = 0.5f; - ImGui::Text("Value = %.3f <-- (1) right-click this text", value); - if (ImGui::BeginPopupContextItem("my popup")) - { - if (ImGui::Selectable("Set to zero")) value = 0.0f; - if (ImGui::Selectable("Set to PI")) value = 3.1415f; - ImGui::SetNextItemWidth(-FLT_MIN); - ImGui::DragFloat("##Value", &value, 0.1f, 0.0f, 0.0f); - ImGui::EndPopup(); - } - - // We can also use OpenPopupOnItemClick() to toggle the visibility of a given popup. - // Here we make it that right-clicking this other text element opens the same popup as above. - // The popup itself will be submitted by the code above. - ImGui::Text("(2) Or right-click this text"); - ImGui::OpenPopupOnItemClick("my popup", ImGuiPopupFlags_MouseButtonRight); - - // Back to square one: manually open the same popup. - if (ImGui::Button("(3) Or click this button")) - ImGui::OpenPopup("my popup"); - } - - // Example 3 - // When using BeginPopupContextItem() with an implicit identifier (NULL == use last item ID), - // we need to make sure your item identifier is stable. - // In this example we showcase altering the item label while preserving its identifier, using the ### operator (see FAQ). - { - HelpMarker("Showcase using a popup ID linked to item ID, with the item having a changing label + stable ID using the ### operator."); - static char name[32] = "Label1"; - char buf[64]; - sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label - ImGui::Button(buf); - if (ImGui::BeginPopupContextItem()) - { - ImGui::Text("Edit name:"); - ImGui::InputText("##edit", name, IM_ARRAYSIZE(name)); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - ImGui::SameLine(); ImGui::Text("(<-- right-click here)"); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Popups/Modals"); - if (ImGui::TreeNode("Modals")) - { - ImGui::TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside."); - - if (ImGui::Button("Delete..")) - ImGui::OpenPopup("Delete?"); - - // Always center this window when appearing - ImVec2 center = ImGui::GetMainViewport()->GetCenter(); - ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); - - if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n"); - ImGui::Separator(); - - //static int unused_i = 0; - //ImGui::Combo("Combo", &unused_i, "Delete\0Delete harder\0"); - - static bool dont_ask_me_next_time = false; - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); - ImGui::Checkbox("Don't ask me next time", &dont_ask_me_next_time); - ImGui::PopStyleVar(); - - if (ImGui::Button("OK", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } - ImGui::SetItemDefaultFocus(); - ImGui::SameLine(); - if (ImGui::Button("Cancel", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); } - ImGui::EndPopup(); - } - - if (ImGui::Button("Stacked modals..")) - ImGui::OpenPopup("Stacked 1"); - if (ImGui::BeginPopupModal("Stacked 1", NULL, ImGuiWindowFlags_MenuBar)) - { - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - if (ImGui::MenuItem("Some menu item")) {} - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDimBg] behind it."); - - // Testing behavior of widgets stacking their own regular popups over the modal. - static int item = 1; - static float color[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; - ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); - ImGui::ColorEdit4("color", color); - - if (ImGui::Button("Add another modal..")) - ImGui::OpenPopup("Stacked 2"); - - // Also demonstrate passing a bool* to BeginPopupModal(), this will create a regular close button which - // will close the popup. Note that the visibility state of popups is owned by imgui, so the input value - // of the bool actually doesn't matter here. - bool unused_open = true; - if (ImGui::BeginPopupModal("Stacked 2", &unused_open)) - { - ImGui::Text("Hello from Stacked The Second!"); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Popups/Menus inside a regular window"); - if (ImGui::TreeNode("Menus inside a regular window")) - { - ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!"); - ImGui::Separator(); - - ImGui::MenuItem("Menu item", "CTRL+M"); - if (ImGui::BeginMenu("Menu inside a regular window")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::Separator(); - ImGui::TreePop(); - } -} - -// Dummy data structure that we use for the Table demo. -// (pre-C++11 doesn't allow us to instantiate ImVector template if this structure if defined inside the demo function) -namespace -{ -// We are passing our own identifier to TableSetupColumn() to facilitate identifying columns in the sorting code. -// This identifier will be passed down into ImGuiTableSortSpec::ColumnUserID. -// But it is possible to omit the user id parameter of TableSetupColumn() and just use the column index instead! (ImGuiTableSortSpec::ColumnIndex) -// If you don't use sorting, you will generally never care about giving column an ID! -enum MyItemColumnID -{ - MyItemColumnID_ID, - MyItemColumnID_Name, - MyItemColumnID_Action, - MyItemColumnID_Quantity, - MyItemColumnID_Description -}; - -struct MyItem -{ - int ID; - const char* Name; - int Quantity; - - // We have a problem which is affecting _only this demo_ and should not affect your code: - // As we don't rely on std:: or other third-party library to compile dear imgui, we only have reliable access to qsort(), - // however qsort doesn't allow passing user data to comparing function. - // As a workaround, we are storing the sort specs in a static/global for the comparing function to access. - // In your own use case you would probably pass the sort specs to your sorting/comparing functions directly and not use a global. - // We could technically call ImGui::TableGetSortSpecs() in CompareWithSortSpecs(), but considering that this function is called - // very often by the sorting algorithm it would be a little wasteful. - static const ImGuiTableSortSpecs* s_current_sort_specs; - - // Compare function to be used by qsort() - static int IMGUI_CDECL CompareWithSortSpecs(const void* lhs, const void* rhs) - { - const MyItem* a = (const MyItem*)lhs; - const MyItem* b = (const MyItem*)rhs; - for (int n = 0; n < s_current_sort_specs->SpecsCount; n++) - { - // Here we identify columns using the ColumnUserID value that we ourselves passed to TableSetupColumn() - // We could also choose to identify columns based on their index (sort_spec->ColumnIndex), which is simpler! - const ImGuiTableColumnSortSpecs* sort_spec = &s_current_sort_specs->Specs[n]; - int delta = 0; - switch (sort_spec->ColumnUserID) - { - case MyItemColumnID_ID: delta = (a->ID - b->ID); break; - case MyItemColumnID_Name: delta = (strcmp(a->Name, b->Name)); break; - case MyItemColumnID_Quantity: delta = (a->Quantity - b->Quantity); break; - case MyItemColumnID_Description: delta = (strcmp(a->Name, b->Name)); break; - default: IM_ASSERT(0); break; - } - if (delta > 0) - return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? +1 : -1; - if (delta < 0) - return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1; - } - - // qsort() is instable so always return a way to differenciate items. - // Your own compare function may want to avoid fallback on implicit sort specs e.g. a Name compare if it wasn't already part of the sort specs. - return (a->ID - b->ID); - } -}; -const ImGuiTableSortSpecs* MyItem::s_current_sort_specs = NULL; -} - -// Make the UI compact because there are so many fields -static void PushStyleCompact() -{ - ImGuiStyle& style = ImGui::GetStyle(); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(style.FramePadding.x, (float)(int)(style.FramePadding.y * 0.60f))); - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x, (float)(int)(style.ItemSpacing.y * 0.60f))); -} - -static void PopStyleCompact() -{ - ImGui::PopStyleVar(2); -} - -// Show a combo box with a choice of sizing policies -static void EditTableSizingFlags(ImGuiTableFlags* p_flags) -{ - struct EnumDesc { ImGuiTableFlags Value; const char* Name; const char* Tooltip; }; - static const EnumDesc policies[] = - { - { ImGuiTableFlags_None, "Default", "Use default sizing policy:\n- ImGuiTableFlags_SizingFixedFit if ScrollX is on or if host window has ImGuiWindowFlags_AlwaysAutoResize.\n- ImGuiTableFlags_SizingStretchSame otherwise." }, - { ImGuiTableFlags_SizingFixedFit, "ImGuiTableFlags_SizingFixedFit", "Columns default to _WidthFixed (if resizable) or _WidthAuto (if not resizable), matching contents width." }, - { ImGuiTableFlags_SizingFixedSame, "ImGuiTableFlags_SizingFixedSame", "Columns are all the same width, matching the maximum contents width.\nImplicitly disable ImGuiTableFlags_Resizable and enable ImGuiTableFlags_NoKeepColumnsVisible." }, - { ImGuiTableFlags_SizingStretchProp, "ImGuiTableFlags_SizingStretchProp", "Columns default to _WidthStretch with weights proportional to their widths." }, - { ImGuiTableFlags_SizingStretchSame, "ImGuiTableFlags_SizingStretchSame", "Columns default to _WidthStretch with same weights." } - }; - int idx; - for (idx = 0; idx < IM_ARRAYSIZE(policies); idx++) - if (policies[idx].Value == (*p_flags & ImGuiTableFlags_SizingMask_)) - break; - const char* preview_text = (idx < IM_ARRAYSIZE(policies)) ? policies[idx].Name + (idx > 0 ? strlen("ImGuiTableFlags") : 0) : ""; - if (ImGui::BeginCombo("Sizing Policy", preview_text)) - { - for (int n = 0; n < IM_ARRAYSIZE(policies); n++) - if (ImGui::Selectable(policies[n].Name, idx == n)) - *p_flags = (*p_flags & ~ImGuiTableFlags_SizingMask_) | policies[n].Value; - ImGui::EndCombo(); - } - ImGui::SameLine(); - ImGui::TextDisabled("(?)"); - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 50.0f); - for (int m = 0; m < IM_ARRAYSIZE(policies); m++) - { - ImGui::Separator(); - ImGui::Text("%s:", policies[m].Name); - ImGui::Separator(); - ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetStyle().IndentSpacing * 0.5f); - ImGui::TextUnformatted(policies[m].Tooltip); - } - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } -} - -static void EditTableColumnsFlags(ImGuiTableColumnFlags* p_flags) -{ - ImGui::CheckboxFlags("_Disabled", p_flags, ImGuiTableColumnFlags_Disabled); ImGui::SameLine(); HelpMarker("Master disable flag (also hide from context menu)"); - ImGui::CheckboxFlags("_DefaultHide", p_flags, ImGuiTableColumnFlags_DefaultHide); - ImGui::CheckboxFlags("_DefaultSort", p_flags, ImGuiTableColumnFlags_DefaultSort); - if (ImGui::CheckboxFlags("_WidthStretch", p_flags, ImGuiTableColumnFlags_WidthStretch)) - *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthStretch); - if (ImGui::CheckboxFlags("_WidthFixed", p_flags, ImGuiTableColumnFlags_WidthFixed)) - *p_flags &= ~(ImGuiTableColumnFlags_WidthMask_ ^ ImGuiTableColumnFlags_WidthFixed); - ImGui::CheckboxFlags("_NoResize", p_flags, ImGuiTableColumnFlags_NoResize); - ImGui::CheckboxFlags("_NoReorder", p_flags, ImGuiTableColumnFlags_NoReorder); - ImGui::CheckboxFlags("_NoHide", p_flags, ImGuiTableColumnFlags_NoHide); - ImGui::CheckboxFlags("_NoClip", p_flags, ImGuiTableColumnFlags_NoClip); - ImGui::CheckboxFlags("_NoSort", p_flags, ImGuiTableColumnFlags_NoSort); - ImGui::CheckboxFlags("_NoSortAscending", p_flags, ImGuiTableColumnFlags_NoSortAscending); - ImGui::CheckboxFlags("_NoSortDescending", p_flags, ImGuiTableColumnFlags_NoSortDescending); - ImGui::CheckboxFlags("_NoHeaderLabel", p_flags, ImGuiTableColumnFlags_NoHeaderLabel); - ImGui::CheckboxFlags("_NoHeaderWidth", p_flags, ImGuiTableColumnFlags_NoHeaderWidth); - ImGui::CheckboxFlags("_PreferSortAscending", p_flags, ImGuiTableColumnFlags_PreferSortAscending); - ImGui::CheckboxFlags("_PreferSortDescending", p_flags, ImGuiTableColumnFlags_PreferSortDescending); - ImGui::CheckboxFlags("_IndentEnable", p_flags, ImGuiTableColumnFlags_IndentEnable); ImGui::SameLine(); HelpMarker("Default for column 0"); - ImGui::CheckboxFlags("_IndentDisable", p_flags, ImGuiTableColumnFlags_IndentDisable); ImGui::SameLine(); HelpMarker("Default for column >0"); -} - -static void ShowTableColumnsStatusFlags(ImGuiTableColumnFlags flags) -{ - ImGui::CheckboxFlags("_IsEnabled", &flags, ImGuiTableColumnFlags_IsEnabled); - ImGui::CheckboxFlags("_IsVisible", &flags, ImGuiTableColumnFlags_IsVisible); - ImGui::CheckboxFlags("_IsSorted", &flags, ImGuiTableColumnFlags_IsSorted); - ImGui::CheckboxFlags("_IsHovered", &flags, ImGuiTableColumnFlags_IsHovered); -} - -static void ShowDemoWindowTables() -{ - //ImGui::SetNextItemOpen(true, ImGuiCond_Once); - IMGUI_DEMO_MARKER("Tables"); - if (!ImGui::CollapsingHeader("Tables & Columns")) - return; - - // Using those as a base value to create width/height that are factor of the size of our font - const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x; - const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing(); - - ImGui::PushID("Tables"); - - int open_action = -1; - if (ImGui::Button("Open all")) - open_action = 1; - ImGui::SameLine(); - if (ImGui::Button("Close all")) - open_action = 0; - ImGui::SameLine(); - - // Options - static bool disable_indent = false; - ImGui::Checkbox("Disable tree indentation", &disable_indent); - ImGui::SameLine(); - HelpMarker("Disable the indenting of tree nodes so demo tables can use the full window width."); - ImGui::Separator(); - if (disable_indent) - ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, 0.0f); - - // About Styling of tables - // Most settings are configured on a per-table basis via the flags passed to BeginTable() and TableSetupColumns APIs. - // There are however a few settings that a shared and part of the ImGuiStyle structure: - // style.CellPadding // Padding within each cell - // style.Colors[ImGuiCol_TableHeaderBg] // Table header background - // style.Colors[ImGuiCol_TableBorderStrong] // Table outer and header borders - // style.Colors[ImGuiCol_TableBorderLight] // Table inner borders - // style.Colors[ImGuiCol_TableRowBg] // Table row background when ImGuiTableFlags_RowBg is enabled (even rows) - // style.Colors[ImGuiCol_TableRowBgAlt] // Table row background when ImGuiTableFlags_RowBg is enabled (odds rows) - - // Demos - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Basic"); - if (ImGui::TreeNode("Basic")) - { - // Here we will showcase three different ways to output a table. - // They are very simple variations of a same thing! - - // [Method 1] Using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column. - // In many situations, this is the most flexible and easy to use pattern. - HelpMarker("Using TableNextRow() + calling TableSetColumnIndex() _before_ each cell, in a loop."); - if (ImGui::BeginTable("table1", 3)) - { - for (int row = 0; row < 4; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Row %d Column %d", row, column); - } - } - ImGui::EndTable(); - } - - // [Method 2] Using TableNextColumn() called multiple times, instead of using a for loop + TableSetColumnIndex(). - // This is generally more convenient when you have code manually submitting the contents of each columns. - HelpMarker("Using TableNextRow() + calling TableNextColumn() _before_ each cell, manually."); - if (ImGui::BeginTable("table2", 3)) - { - for (int row = 0; row < 4; row++) - { - ImGui::TableNextRow(); - ImGui::TableNextColumn(); - ImGui::Text("Row %d", row); - ImGui::TableNextColumn(); - ImGui::Text("Some contents"); - ImGui::TableNextColumn(); - ImGui::Text("123.456"); - } - ImGui::EndTable(); - } - - // [Method 3] We call TableNextColumn() _before_ each cell. We never call TableNextRow(), - // as TableNextColumn() will automatically wrap around and create new roes as needed. - // This is generally more convenient when your cells all contains the same type of data. - HelpMarker( - "Only using TableNextColumn(), which tends to be convenient for tables where every cells contains the same type of contents.\n" - "This is also more similar to the old NextColumn() function of the Columns API, and provided to facilitate the Columns->Tables API transition."); - if (ImGui::BeginTable("table3", 3)) - { - for (int item = 0; item < 14; item++) - { - ImGui::TableNextColumn(); - ImGui::Text("Item %d", item); - } - ImGui::EndTable(); - } - - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Borders, background"); - if (ImGui::TreeNode("Borders, background")) - { - // Expose a few Borders related flags interactively - enum ContentsType { CT_Text, CT_FillButton }; - static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; - static bool display_headers = false; - static int contents_type = CT_Text; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); - ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders); - ImGui::SameLine(); HelpMarker("ImGuiTableFlags_Borders\n = ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterV\n | ImGuiTableFlags_BordersInnerV\n | ImGuiTableFlags_BordersOuterH"); - ImGui::Indent(); - - ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH); - ImGui::Indent(); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); - ImGui::Unindent(); - - ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); - ImGui::Indent(); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV); - ImGui::Unindent(); - - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags, ImGuiTableFlags_BordersOuter); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags, ImGuiTableFlags_BordersInner); - ImGui::Unindent(); - - ImGui::AlignTextToFramePadding(); ImGui::Text("Cell contents:"); - ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text); - ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton); - ImGui::Checkbox("Display headers", &display_headers); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers"); - PopStyleCompact(); - - if (ImGui::BeginTable("table1", 3, flags)) - { - // Display headers so we can inspect their interaction with borders. - // (Headers are not the main purpose of this section of the demo, so we are not elaborating on them too much. See other sections for details) - if (display_headers) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableHeadersRow(); - } - - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - char buf[32]; - sprintf(buf, "Hello %d,%d", column, row); - if (contents_type == CT_Text) - ImGui::TextUnformatted(buf); - else if (contents_type == CT_FillButton) - ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Resizable, stretch"); - if (ImGui::TreeNode("Resizable, stretch")) - { - // By default, if we don't enable ScrollX the sizing policy for each columns is "Stretch" - // Each columns maintain a sizing weight, and they will occupy all available width. - static ImGuiTableFlags flags = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); - ImGui::SameLine(); HelpMarker("Using the _Resizable flag automatically enables the _BordersInnerV flag as well, this is why the resize borders are still showing when unchecking this."); - PopStyleCompact(); - - if (ImGui::BeginTable("table1", 3, flags)) - { - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Hello %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Resizable, fixed"); - if (ImGui::TreeNode("Resizable, fixed")) - { - // Here we use ImGuiTableFlags_SizingFixedFit (even though _ScrollX is not set) - // So columns will adopt the "Fixed" policy and will maintain a fixed width regardless of the whole available width (unless table is small) - // If there is not enough available width to fit all columns, they will however be resized down. - // FIXME-TABLE: Providing a stretch-on-init would make sense especially for tables which don't have saved settings - HelpMarker( - "Using _Resizable + _SizingFixedFit flags.\n" - "Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n" - "Double-click a column border to auto-fit the column to its contents."); - PushStyleCompact(); - static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody; - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); - PopStyleCompact(); - - if (ImGui::BeginTable("table1", 3, flags)) - { - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Hello %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Resizable, mixed"); - if (ImGui::TreeNode("Resizable, mixed")) - { - HelpMarker( - "Using TableSetupColumn() to alter resizing policy on a per-column basis.\n\n" - "When combining Fixed and Stretch columns, generally you only want one, maybe two trailing columns to use _WidthStretch."); - static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; - - if (ImGui::BeginTable("table1", 3, flags)) - { - ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed); - ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed); - ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthStretch); - ImGui::TableHeadersRow(); - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("%s %d,%d", (column == 2) ? "Stretch" : "Fixed", column, row); - } - } - ImGui::EndTable(); - } - if (ImGui::BeginTable("table2", 6, flags)) - { - ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed); - ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed); - ImGui::TableSetupColumn("CCC", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_DefaultHide); - ImGui::TableSetupColumn("DDD", ImGuiTableColumnFlags_WidthStretch); - ImGui::TableSetupColumn("EEE", ImGuiTableColumnFlags_WidthStretch); - ImGui::TableSetupColumn("FFF", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_DefaultHide); - ImGui::TableHeadersRow(); - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 6; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("%s %d,%d", (column >= 3) ? "Stretch" : "Fixed", column, row); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Reorderable, hideable, with headers"); - if (ImGui::TreeNode("Reorderable, hideable, with headers")) - { - HelpMarker( - "Click and drag column headers to reorder columns.\n\n" - "Right-click on a header to open a context menu."); - static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable); - ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)"); - PopStyleCompact(); - - if (ImGui::BeginTable("table1", 3, flags)) - { - // Submit columns name with TableSetupColumn() and call TableHeadersRow() to create a row with a header in each column. - // (Later we will show how TableSetupColumn() has other uses, optional flags, sizing weight etc.) - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableHeadersRow(); - for (int row = 0; row < 6; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Hello %d,%d", column, row); - } - } - ImGui::EndTable(); - } - - // Use outer_size.x == 0.0f instead of default to make the table as tight as possible (only valid when no scrolling and no stretch column) - if (ImGui::BeginTable("table2", 3, flags | ImGuiTableFlags_SizingFixedFit, ImVec2(0.0f, 0.0f))) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableHeadersRow(); - for (int row = 0; row < 6; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Fixed %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Padding"); - if (ImGui::TreeNode("Padding")) - { - // First example: showcase use of padding flags and effect of BorderOuterV/BorderInnerV on X padding. - // We don't expose BorderOuterH/BorderInnerH here because they have no effect on X padding. - HelpMarker( - "We often want outer padding activated when any using features which makes the edges of a column visible:\n" - "e.g.:\n" - "- BorderOuterV\n" - "- any form of row selection\n" - "Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n\n" - "Actual padding values are using style.CellPadding.\n\n" - "In this demo we don't show horizontal borders to emphasis how they don't affect default horizontal padding."); - - static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags1, ImGuiTableFlags_PadOuterX); - ImGui::SameLine(); HelpMarker("Enable outer-most padding (default if ImGuiTableFlags_BordersOuterV is set)"); - ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags1, ImGuiTableFlags_NoPadOuterX); - ImGui::SameLine(); HelpMarker("Disable outer-most padding (default if ImGuiTableFlags_BordersOuterV is not set)"); - ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags1, ImGuiTableFlags_NoPadInnerX); - ImGui::SameLine(); HelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)"); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags1, ImGuiTableFlags_BordersOuterV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags1, ImGuiTableFlags_BordersInnerV); - static bool show_headers = false; - ImGui::Checkbox("show_headers", &show_headers); - PopStyleCompact(); - - if (ImGui::BeginTable("table_padding", 3, flags1)) - { - if (show_headers) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableHeadersRow(); - } - - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - if (row == 0) - { - ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); - } - else - { - char buf[32]; - sprintf(buf, "Hello %d,%d", column, row); - ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f)); - } - //if (ImGui::TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) - // ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, IM_COL32(0, 100, 0, 255)); - } - } - ImGui::EndTable(); - } - - // Second example: set style.CellPadding to (0.0) or a custom value. - // FIXME-TABLE: Vertical border effectively not displayed the same way as horizontal one... - HelpMarker("Setting style.CellPadding to (0,0) or a custom value."); - static ImGuiTableFlags flags2 = ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg; - static ImVec2 cell_padding(0.0f, 0.0f); - static bool show_widget_frame_bg = true; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags2, ImGuiTableFlags_Borders); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags2, ImGuiTableFlags_BordersH); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags2, ImGuiTableFlags_BordersV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInner", &flags2, ImGuiTableFlags_BordersInner); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuter", &flags2, ImGuiTableFlags_BordersOuter); - ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags2, ImGuiTableFlags_RowBg); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags2, ImGuiTableFlags_Resizable); - ImGui::Checkbox("show_widget_frame_bg", &show_widget_frame_bg); - ImGui::SliderFloat2("CellPadding", &cell_padding.x, 0.0f, 10.0f, "%.0f"); - PopStyleCompact(); - - ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cell_padding); - if (ImGui::BeginTable("table_padding_2", 3, flags2)) - { - static char text_bufs[3 * 5][16]; // Mini text storage for 3x5 cells - static bool init = true; - if (!show_widget_frame_bg) - ImGui::PushStyleColor(ImGuiCol_FrameBg, 0); - for (int cell = 0; cell < 3 * 5; cell++) - { - ImGui::TableNextColumn(); - if (init) - strcpy(text_bufs[cell], "edit me"); - ImGui::SetNextItemWidth(-FLT_MIN); - ImGui::PushID(cell); - ImGui::InputText("##cell", text_bufs[cell], IM_ARRAYSIZE(text_bufs[cell])); - ImGui::PopID(); - } - if (!show_widget_frame_bg) - ImGui::PopStyleColor(); - init = false; - ImGui::EndTable(); - } - ImGui::PopStyleVar(); - - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Explicit widths"); - if (ImGui::TreeNode("Sizing policies")) - { - static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags1, ImGuiTableFlags_NoHostExtendX); - PopStyleCompact(); - - static ImGuiTableFlags sizing_policy_flags[4] = { ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingFixedSame, ImGuiTableFlags_SizingStretchProp, ImGuiTableFlags_SizingStretchSame }; - for (int table_n = 0; table_n < 4; table_n++) - { - ImGui::PushID(table_n); - ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 30); - EditTableSizingFlags(&sizing_policy_flags[table_n]); - - // To make it easier to understand the different sizing policy, - // For each policy: we display one table where the columns have equal contents width, and one where the columns have different contents width. - if (ImGui::BeginTable("table1", 3, sizing_policy_flags[table_n] | flags1)) - { - for (int row = 0; row < 3; row++) - { - ImGui::TableNextRow(); - ImGui::TableNextColumn(); ImGui::Text("Oh dear"); - ImGui::TableNextColumn(); ImGui::Text("Oh dear"); - ImGui::TableNextColumn(); ImGui::Text("Oh dear"); - } - ImGui::EndTable(); - } - if (ImGui::BeginTable("table2", 3, sizing_policy_flags[table_n] | flags1)) - { - for (int row = 0; row < 3; row++) - { - ImGui::TableNextRow(); - ImGui::TableNextColumn(); ImGui::Text("AAAA"); - ImGui::TableNextColumn(); ImGui::Text("BBBBBBBB"); - ImGui::TableNextColumn(); ImGui::Text("CCCCCCCCCCCC"); - } - ImGui::EndTable(); - } - ImGui::PopID(); - } - - ImGui::Spacing(); - ImGui::TextUnformatted("Advanced"); - ImGui::SameLine(); - HelpMarker("This section allows you to interact and see the effect of various sizing policies depending on whether Scroll is enabled and the contents of your columns."); - - enum ContentsType { CT_ShowWidth, CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText }; - static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable; - static int contents_type = CT_ShowWidth; - static int column_count = 3; - - PushStyleCompact(); - ImGui::PushID("Advanced"); - ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30); - EditTableSizingFlags(&flags); - ImGui::Combo("Contents", &contents_type, "Show width\0Short Text\0Long Text\0Button\0Fill Button\0InputText\0"); - if (contents_type == CT_FillButton) - { - ImGui::SameLine(); - HelpMarker("Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop where contents width can feed into auto-column width can feed into contents width."); - } - ImGui::DragInt("Columns", &column_count, 0.1f, 1, 64, "%d", ImGuiSliderFlags_AlwaysClamp); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths); - ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth."); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); - ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip); - ImGui::PopItemWidth(); - ImGui::PopID(); - PopStyleCompact(); - - if (ImGui::BeginTable("table2", column_count, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 7))) - { - for (int cell = 0; cell < 10 * column_count; cell++) - { - ImGui::TableNextColumn(); - int column = ImGui::TableGetColumnIndex(); - int row = ImGui::TableGetRowIndex(); - - ImGui::PushID(cell); - char label[32]; - static char text_buf[32] = ""; - sprintf(label, "Hello %d,%d", column, row); - switch (contents_type) - { - case CT_ShortText: ImGui::TextUnformatted(label); break; - case CT_LongText: ImGui::Text("Some %s text %d,%d\nOver two lines..", column == 0 ? "long" : "longeeer", column, row); break; - case CT_ShowWidth: ImGui::Text("W: %.1f", ImGui::GetContentRegionAvail().x); break; - case CT_Button: ImGui::Button(label); break; - case CT_FillButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break; - case CT_InputText: ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break; - } - ImGui::PopID(); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Vertical scrolling, with clipping"); - if (ImGui::TreeNode("Vertical scrolling, with clipping")) - { - HelpMarker("Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\nWe also demonstrate using ImGuiListClipper to virtualize the submission of many items."); - static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); - PopStyleCompact(); - - // When using ScrollX or ScrollY we need to specify a size for our table container! - // Otherwise by default the table will fit all available space, like a BeginChild() call. - ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8); - if (ImGui::BeginTable("table_scrolly", 3, flags, outer_size)) - { - ImGui::TableSetupScrollFreeze(0, 1); // Make top row always visible - ImGui::TableSetupColumn("One", ImGuiTableColumnFlags_None); - ImGui::TableSetupColumn("Two", ImGuiTableColumnFlags_None); - ImGui::TableSetupColumn("Three", ImGuiTableColumnFlags_None); - ImGui::TableHeadersRow(); - - // Demonstrate using clipper for large vertical lists - ImGuiListClipper clipper; - clipper.Begin(1000); - while (clipper.Step()) - { - for (int row = clipper.DisplayStart; row < clipper.DisplayEnd; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Hello %d,%d", column, row); - } - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Horizontal scrolling"); - if (ImGui::TreeNode("Horizontal scrolling")) - { - HelpMarker( - "When ScrollX is enabled, the default sizing policy becomes ImGuiTableFlags_SizingFixedFit, " - "as automatically stretching columns doesn't make much sense with horizontal scrolling.\n\n" - "Also note that as of the current version, you will almost always want to enable ScrollY along with ScrollX," - "because the container window won't automatically extend vertically to fix contents (this may be improved in future versions)."); - static ImGuiTableFlags flags = ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable; - static int freeze_cols = 1; - static int freeze_rows = 1; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); - ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); - ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); - ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); - ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); - PopStyleCompact(); - - // When using ScrollX or ScrollY we need to specify a size for our table container! - // Otherwise by default the table will fit all available space, like a BeginChild() call. - ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8); - if (ImGui::BeginTable("table_scrollx", 7, flags, outer_size)) - { - ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows); - ImGui::TableSetupColumn("Line #", ImGuiTableColumnFlags_NoHide); // Make the first column not hideable to match our use of TableSetupScrollFreeze() - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableSetupColumn("Four"); - ImGui::TableSetupColumn("Five"); - ImGui::TableSetupColumn("Six"); - ImGui::TableHeadersRow(); - for (int row = 0; row < 20; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 7; column++) - { - // Both TableNextColumn() and TableSetColumnIndex() return true when a column is visible or performing width measurement. - // Because here we know that: - // - A) all our columns are contributing the same to row height - // - B) column 0 is always visible, - // We only always submit this one column and can skip others. - // More advanced per-column clipping behaviors may benefit from polling the status flags via TableGetColumnFlags(). - if (!ImGui::TableSetColumnIndex(column) && column > 0) - continue; - if (column == 0) - ImGui::Text("Line %d", row); - else - ImGui::Text("Hello world %d,%d", column, row); - } - } - ImGui::EndTable(); - } - - ImGui::Spacing(); - ImGui::TextUnformatted("Stretch + ScrollX"); - ImGui::SameLine(); - HelpMarker( - "Showcase using Stretch columns + ScrollX together: " - "this is rather unusual and only makes sense when specifying an 'inner_width' for the table!\n" - "Without an explicit value, inner_width is == outer_size.x and therefore using Stretch columns + ScrollX together doesn't make sense."); - static ImGuiTableFlags flags2 = ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody; - static float inner_width = 1000.0f; - PushStyleCompact(); - ImGui::PushID("flags3"); - ImGui::PushItemWidth(TEXT_BASE_WIDTH * 30); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags2, ImGuiTableFlags_ScrollX); - ImGui::DragFloat("inner_width", &inner_width, 1.0f, 0.0f, FLT_MAX, "%.1f"); - ImGui::PopItemWidth(); - ImGui::PopID(); - PopStyleCompact(); - if (ImGui::BeginTable("table2", 7, flags2, outer_size, inner_width)) - { - for (int cell = 0; cell < 20 * 7; cell++) - { - ImGui::TableNextColumn(); - ImGui::Text("Hello world %d,%d", ImGui::TableGetColumnIndex(), ImGui::TableGetRowIndex()); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Columns flags"); - if (ImGui::TreeNode("Columns flags")) - { - // Create a first table just to show all the options/flags we want to make visible in our example! - const int column_count = 3; - const char* column_names[column_count] = { "One", "Two", "Three" }; - static ImGuiTableColumnFlags column_flags[column_count] = { ImGuiTableColumnFlags_DefaultSort, ImGuiTableColumnFlags_None, ImGuiTableColumnFlags_DefaultHide }; - static ImGuiTableColumnFlags column_flags_out[column_count] = { 0, 0, 0 }; // Output from TableGetColumnFlags() - - if (ImGui::BeginTable("table_columns_flags_checkboxes", column_count, ImGuiTableFlags_None)) - { - PushStyleCompact(); - for (int column = 0; column < column_count; column++) - { - ImGui::TableNextColumn(); - ImGui::PushID(column); - ImGui::AlignTextToFramePadding(); // FIXME-TABLE: Workaround for wrong text baseline propagation across columns - ImGui::Text("'%s'", column_names[column]); - ImGui::Spacing(); - ImGui::Text("Input flags:"); - EditTableColumnsFlags(&column_flags[column]); - ImGui::Spacing(); - ImGui::Text("Output flags:"); - ImGui::BeginDisabled(); - ShowTableColumnsStatusFlags(column_flags_out[column]); - ImGui::EndDisabled(); - ImGui::PopID(); - } - PopStyleCompact(); - ImGui::EndTable(); - } - - // Create the real table we care about for the example! - // We use a scrolling table to be able to showcase the difference between the _IsEnabled and _IsVisible flags above, otherwise in - // a non-scrolling table columns are always visible (unless using ImGuiTableFlags_NoKeepColumnsVisible + resizing the parent window down) - const ImGuiTableFlags flags - = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY - | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV - | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable; - ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 9); - if (ImGui::BeginTable("table_columns_flags", column_count, flags, outer_size)) - { - for (int column = 0; column < column_count; column++) - ImGui::TableSetupColumn(column_names[column], column_flags[column]); - ImGui::TableHeadersRow(); - for (int column = 0; column < column_count; column++) - column_flags_out[column] = ImGui::TableGetColumnFlags(column); - float indent_step = (float)((int)TEXT_BASE_WIDTH / 2); - for (int row = 0; row < 8; row++) - { - ImGui::Indent(indent_step); // Add some indentation to demonstrate usage of per-column IndentEnable/IndentDisable flags. - ImGui::TableNextRow(); - for (int column = 0; column < column_count; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("%s %s", (column == 0) ? "Indented" : "Hello", ImGui::TableGetColumnName(column)); - } - } - ImGui::Unindent(indent_step * 8.0f); - - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Columns widths"); - if (ImGui::TreeNode("Columns widths")) - { - HelpMarker("Using TableSetupColumn() to setup default width."); - - static ImGuiTableFlags flags1 = ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBodyUntilResize; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags1, ImGuiTableFlags_NoBordersInBodyUntilResize); - PopStyleCompact(); - if (ImGui::BeginTable("table1", 3, flags1)) - { - // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed. - ImGui::TableSetupColumn("one", ImGuiTableColumnFlags_WidthFixed, 100.0f); // Default to 100.0f - ImGui::TableSetupColumn("two", ImGuiTableColumnFlags_WidthFixed, 200.0f); // Default to 200.0f - ImGui::TableSetupColumn("three", ImGuiTableColumnFlags_WidthFixed); // Default to auto - ImGui::TableHeadersRow(); - for (int row = 0; row < 4; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableSetColumnIndex(column); - if (row == 0) - ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x); - else - ImGui::Text("Hello %d,%d", column, row); - } - } - ImGui::EndTable(); - } - - HelpMarker("Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, fixed columns with set width may still be shrunk down if there's not enough space in the host."); - - static ImGuiTableFlags flags2 = ImGuiTableFlags_None; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags2, ImGuiTableFlags_NoKeepColumnsVisible); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags2, ImGuiTableFlags_BordersInnerV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags2, ImGuiTableFlags_BordersOuterV); - PopStyleCompact(); - if (ImGui::BeginTable("table2", 4, flags2)) - { - // We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed. - ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 100.0f); - ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f); - ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 30.0f); - ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 15.0f); - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 4; column++) - { - ImGui::TableSetColumnIndex(column); - if (row == 0) - ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x); - else - ImGui::Text("Hello %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Nested tables"); - if (ImGui::TreeNode("Nested tables")) - { - HelpMarker("This demonstrate embedding a table into another table cell."); - - if (ImGui::BeginTable("table_nested1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) - { - ImGui::TableSetupColumn("A0"); - ImGui::TableSetupColumn("A1"); - ImGui::TableHeadersRow(); - - ImGui::TableNextColumn(); - ImGui::Text("A0 Row 0"); - { - float rows_height = TEXT_BASE_HEIGHT * 2; - if (ImGui::BeginTable("table_nested2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) - { - ImGui::TableSetupColumn("B0"); - ImGui::TableSetupColumn("B1"); - ImGui::TableHeadersRow(); - - ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height); - ImGui::TableNextColumn(); - ImGui::Text("B0 Row 0"); - ImGui::TableNextColumn(); - ImGui::Text("B1 Row 0"); - ImGui::TableNextRow(ImGuiTableRowFlags_None, rows_height); - ImGui::TableNextColumn(); - ImGui::Text("B0 Row 1"); - ImGui::TableNextColumn(); - ImGui::Text("B1 Row 1"); - - ImGui::EndTable(); - } - } - ImGui::TableNextColumn(); ImGui::Text("A1 Row 0"); - ImGui::TableNextColumn(); ImGui::Text("A0 Row 1"); - ImGui::TableNextColumn(); ImGui::Text("A1 Row 1"); - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Row height"); - if (ImGui::TreeNode("Row height")) - { - HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would requires a unique clipping rectangle per row."); - if (ImGui::BeginTable("table_row_height", 1, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerV)) - { - for (int row = 0; row < 10; row++) - { - float min_row_height = (float)(int)(TEXT_BASE_HEIGHT * 0.30f * row); - ImGui::TableNextRow(ImGuiTableRowFlags_None, min_row_height); - ImGui::TableNextColumn(); - ImGui::Text("min_row_height = %.2f", min_row_height); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Outer size"); - if (ImGui::TreeNode("Outer size")) - { - // Showcasing use of ImGuiTableFlags_NoHostExtendX and ImGuiTableFlags_NoHostExtendY - // Important to that note how the two flags have slightly different behaviors! - ImGui::Text("Using NoHostExtendX and NoHostExtendY:"); - PushStyleCompact(); - static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoHostExtendX; - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); - ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used."); - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY); - ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible."); - PopStyleCompact(); - - ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 5.5f); - if (ImGui::BeginTable("table1", 3, flags, outer_size)) - { - for (int row = 0; row < 10; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableNextColumn(); - ImGui::Text("Cell %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::SameLine(); - ImGui::Text("Hello!"); - - ImGui::Spacing(); - - ImGui::Text("Using explicit size:"); - if (ImGui::BeginTable("table2", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f))) - { - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - ImGui::TableNextColumn(); - ImGui::Text("Cell %d,%d", column, row); - } - } - ImGui::EndTable(); - } - ImGui::SameLine(); - if (ImGui::BeginTable("table3", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f))) - { - for (int row = 0; row < 3; row++) - { - ImGui::TableNextRow(0, TEXT_BASE_HEIGHT * 1.5f); - for (int column = 0; column < 3; column++) - { - ImGui::TableNextColumn(); - ImGui::Text("Cell %d,%d", column, row); - } - } - ImGui::EndTable(); - } - - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Background color"); - if (ImGui::TreeNode("Background color")) - { - static ImGuiTableFlags flags = ImGuiTableFlags_RowBg; - static int row_bg_type = 1; - static int row_bg_target = 1; - static int cell_bg_type = 1; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_Borders", &flags, ImGuiTableFlags_Borders); - ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); - ImGui::SameLine(); HelpMarker("ImGuiTableFlags_RowBg automatically sets RowBg0 to alternative colors pulled from the Style."); - ImGui::Combo("row bg type", (int*)&row_bg_type, "None\0Red\0Gradient\0"); - ImGui::Combo("row bg target", (int*)&row_bg_target, "RowBg0\0RowBg1\0"); ImGui::SameLine(); HelpMarker("Target RowBg0 to override the alternating odd/even colors,\nTarget RowBg1 to blend with them."); - ImGui::Combo("cell bg type", (int*)&cell_bg_type, "None\0Blue\0"); ImGui::SameLine(); HelpMarker("We are colorizing cells to B1->C2 here."); - IM_ASSERT(row_bg_type >= 0 && row_bg_type <= 2); - IM_ASSERT(row_bg_target >= 0 && row_bg_target <= 1); - IM_ASSERT(cell_bg_type >= 0 && cell_bg_type <= 1); - PopStyleCompact(); - - if (ImGui::BeginTable("table1", 5, flags)) - { - for (int row = 0; row < 6; row++) - { - ImGui::TableNextRow(); - - // Demonstrate setting a row background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBgX, ...)' - // We use a transparent color so we can see the one behind in case our target is RowBg1 and RowBg0 was already targeted by the ImGuiTableFlags_RowBg flag. - if (row_bg_type != 0) - { - ImU32 row_bg_color = ImGui::GetColorU32(row_bg_type == 1 ? ImVec4(0.7f, 0.3f, 0.3f, 0.65f) : ImVec4(0.2f + row * 0.1f, 0.2f, 0.2f, 0.65f)); // Flat or Gradient? - ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0 + row_bg_target, row_bg_color); - } - - // Fill cells - for (int column = 0; column < 5; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("%c%c", 'A' + row, '0' + column); - - // Change background of Cells B1->C2 - // Demonstrate setting a cell background color with 'ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ...)' - // (the CellBg color will be blended over the RowBg and ColumnBg colors) - // We can also pass a column number as a third parameter to TableSetBgColor() and do this outside the column loop. - if (row >= 1 && row <= 2 && column >= 1 && column <= 2 && cell_bg_type == 1) - { - ImU32 cell_bg_color = ImGui::GetColorU32(ImVec4(0.3f, 0.3f, 0.7f, 0.65f)); - ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, cell_bg_color); - } - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Tree view"); - if (ImGui::TreeNode("Tree view")) - { - static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody; - - if (ImGui::BeginTable("3ways", 3, flags)) - { - // The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On - ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide); - ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f); - ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 18.0f); - ImGui::TableHeadersRow(); - - // Simple storage to output a dummy file-system. - struct MyTreeNode - { - const char* Name; - const char* Type; - int Size; - int ChildIdx; - int ChildCount; - static void DisplayNode(const MyTreeNode* node, const MyTreeNode* all_nodes) - { - ImGui::TableNextRow(); - ImGui::TableNextColumn(); - const bool is_folder = (node->ChildCount > 0); - if (is_folder) - { - bool open = ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_SpanFullWidth); - ImGui::TableNextColumn(); - ImGui::TextDisabled("--"); - ImGui::TableNextColumn(); - ImGui::TextUnformatted(node->Type); - if (open) - { - for (int child_n = 0; child_n < node->ChildCount; child_n++) - DisplayNode(&all_nodes[node->ChildIdx + child_n], all_nodes); - ImGui::TreePop(); - } - } - else - { - ImGui::TreeNodeEx(node->Name, ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth); - ImGui::TableNextColumn(); - ImGui::Text("%d", node->Size); - ImGui::TableNextColumn(); - ImGui::TextUnformatted(node->Type); - } - } - }; - static const MyTreeNode nodes[] = - { - { "Root", "Folder", -1, 1, 3 }, // 0 - { "Music", "Folder", -1, 4, 2 }, // 1 - { "Textures", "Folder", -1, 6, 3 }, // 2 - { "desktop.ini", "System file", 1024, -1,-1 }, // 3 - { "File1_a.wav", "Audio file", 123000, -1,-1 }, // 4 - { "File1_b.wav", "Audio file", 456000, -1,-1 }, // 5 - { "Image001.png", "Image file", 203128, -1,-1 }, // 6 - { "Copy of Image001.png", "Image file", 203256, -1,-1 }, // 7 - { "Copy of Image001 (Final2).png","Image file", 203512, -1,-1 }, // 8 - }; - - MyTreeNode::DisplayNode(&nodes[0], nodes); - - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Item width"); - if (ImGui::TreeNode("Item width")) - { - HelpMarker( - "Showcase using PushItemWidth() and how it is preserved on a per-column basis.\n\n" - "Note that on auto-resizing non-resizable fixed columns, querying the content width for e.g. right-alignment doesn't make sense."); - if (ImGui::BeginTable("table_item_width", 3, ImGuiTableFlags_Borders)) - { - ImGui::TableSetupColumn("small"); - ImGui::TableSetupColumn("half"); - ImGui::TableSetupColumn("right-align"); - ImGui::TableHeadersRow(); - - for (int row = 0; row < 3; row++) - { - ImGui::TableNextRow(); - if (row == 0) - { - // Setup ItemWidth once (instead of setting up every time, which is also possible but less efficient) - ImGui::TableSetColumnIndex(0); - ImGui::PushItemWidth(TEXT_BASE_WIDTH * 3.0f); // Small - ImGui::TableSetColumnIndex(1); - ImGui::PushItemWidth(-ImGui::GetContentRegionAvail().x * 0.5f); - ImGui::TableSetColumnIndex(2); - ImGui::PushItemWidth(-FLT_MIN); // Right-aligned - } - - // Draw our contents - static float dummy_f = 0.0f; - ImGui::PushID(row); - ImGui::TableSetColumnIndex(0); - ImGui::SliderFloat("float0", &dummy_f, 0.0f, 1.0f); - ImGui::TableSetColumnIndex(1); - ImGui::SliderFloat("float1", &dummy_f, 0.0f, 1.0f); - ImGui::TableSetColumnIndex(2); - ImGui::SliderFloat("##float2", &dummy_f, 0.0f, 1.0f); // No visible label since right-aligned - ImGui::PopID(); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - // Demonstrate using TableHeader() calls instead of TableHeadersRow() - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Custom headers"); - if (ImGui::TreeNode("Custom headers")) - { - const int COLUMNS_COUNT = 3; - if (ImGui::BeginTable("table_custom_headers", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) - { - ImGui::TableSetupColumn("Apricot"); - ImGui::TableSetupColumn("Banana"); - ImGui::TableSetupColumn("Cherry"); - - // Dummy entire-column selection storage - // FIXME: It would be nice to actually demonstrate full-featured selection using those checkbox. - static bool column_selected[3] = {}; - - // Instead of calling TableHeadersRow() we'll submit custom headers ourselves - ImGui::TableNextRow(ImGuiTableRowFlags_Headers); - for (int column = 0; column < COLUMNS_COUNT; column++) - { - ImGui::TableSetColumnIndex(column); - const char* column_name = ImGui::TableGetColumnName(column); // Retrieve name passed to TableSetupColumn() - ImGui::PushID(column); - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); - ImGui::Checkbox("##checkall", &column_selected[column]); - ImGui::PopStyleVar(); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - ImGui::TableHeader(column_name); - ImGui::PopID(); - } - - for (int row = 0; row < 5; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < 3; column++) - { - char buf[32]; - sprintf(buf, "Cell %d,%d", column, row); - ImGui::TableSetColumnIndex(column); - ImGui::Selectable(buf, column_selected[column]); - } - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - // Demonstrate creating custom context menus inside columns, while playing it nice with context menus provided by TableHeadersRow()/TableHeader() - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Context menus"); - if (ImGui::TreeNode("Context menus")) - { - HelpMarker("By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\nUsing ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body."); - static ImGuiTableFlags flags1 = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_ContextMenuInBody; - - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags1, ImGuiTableFlags_ContextMenuInBody); - PopStyleCompact(); - - // Context Menus: first example - // [1.1] Right-click on the TableHeadersRow() line to open the default table context menu. - // [1.2] Right-click in columns also open the default table context menu (if ImGuiTableFlags_ContextMenuInBody is set) - const int COLUMNS_COUNT = 3; - if (ImGui::BeginTable("table_context_menu", COLUMNS_COUNT, flags1)) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - - // [1.1]] Right-click on the TableHeadersRow() line to open the default table context menu. - ImGui::TableHeadersRow(); - - // Submit dummy contents - for (int row = 0; row < 4; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < COLUMNS_COUNT; column++) - { - ImGui::TableSetColumnIndex(column); - ImGui::Text("Cell %d,%d", column, row); - } - } - ImGui::EndTable(); - } - - // Context Menus: second example - // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu. - // [2.2] Right-click on the ".." to open a custom popup - // [2.3] Right-click in columns to open another custom popup - HelpMarker("Demonstrate mixing table context menu (over header), item context button (over button) and custom per-colum context menu (over column body)."); - ImGuiTableFlags flags2 = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders; - if (ImGui::BeginTable("table_context_menu_2", COLUMNS_COUNT, flags2)) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - - // [2.1] Right-click on the TableHeadersRow() line to open the default table context menu. - ImGui::TableHeadersRow(); - for (int row = 0; row < 4; row++) - { - ImGui::TableNextRow(); - for (int column = 0; column < COLUMNS_COUNT; column++) - { - // Submit dummy contents - ImGui::TableSetColumnIndex(column); - ImGui::Text("Cell %d,%d", column, row); - ImGui::SameLine(); - - // [2.2] Right-click on the ".." to open a custom popup - ImGui::PushID(row * COLUMNS_COUNT + column); - ImGui::SmallButton(".."); - if (ImGui::BeginPopupContextItem()) - { - ImGui::Text("This is the popup for Button(\"..\") in Cell %d,%d", column, row); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - ImGui::PopID(); - } - } - - // [2.3] Right-click anywhere in columns to open another custom popup - // (instead of testing for !IsAnyItemHovered() we could also call OpenPopup() with ImGuiPopupFlags_NoOpenOverExistingPopup - // to manage popup priority as the popups triggers, here "are we hovering a column" are overlapping) - int hovered_column = -1; - for (int column = 0; column < COLUMNS_COUNT + 1; column++) - { - ImGui::PushID(column); - if (ImGui::TableGetColumnFlags(column) & ImGuiTableColumnFlags_IsHovered) - hovered_column = column; - if (hovered_column == column && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(1)) - ImGui::OpenPopup("MyPopup"); - if (ImGui::BeginPopup("MyPopup")) - { - if (column == COLUMNS_COUNT) - ImGui::Text("This is a custom popup for unused space after the last column."); - else - ImGui::Text("This is a custom popup for Column %d", column); - if (ImGui::Button("Close")) - ImGui::CloseCurrentPopup(); - ImGui::EndPopup(); - } - ImGui::PopID(); - } - - ImGui::EndTable(); - ImGui::Text("Hovered column: %d", hovered_column); - } - ImGui::TreePop(); - } - - // Demonstrate creating multiple tables with the same ID - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Synced instances"); - if (ImGui::TreeNode("Synced instances")) - { - HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc."); - for (int n = 0; n < 3; n++) - { - char buf[32]; - sprintf(buf, "Synced Table %d", n); - bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen); - if (open && ImGui::BeginTable("Table", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings)) - { - ImGui::TableSetupColumn("One"); - ImGui::TableSetupColumn("Two"); - ImGui::TableSetupColumn("Three"); - ImGui::TableHeadersRow(); - for (int cell = 0; cell < 9; cell++) - { - ImGui::TableNextColumn(); - ImGui::Text("this cell %d", cell); - } - ImGui::EndTable(); - } - } - ImGui::TreePop(); - } - - // Demonstrate using Sorting facilities - // This is a simplified version of the "Advanced" example, where we mostly focus on the code necessary to handle sorting. - // Note that the "Advanced" example also showcase manually triggering a sort (e.g. if item quantities have been modified) - static const char* template_items_names[] = - { - "Banana", "Apple", "Cherry", "Watermelon", "Grapefruit", "Strawberry", "Mango", - "Kiwi", "Orange", "Pineapple", "Blueberry", "Plum", "Coconut", "Pear", "Apricot" - }; - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Sorting"); - if (ImGui::TreeNode("Sorting")) - { - // Create item list - static ImVector items; - if (items.Size == 0) - { - items.resize(50, MyItem()); - for (int n = 0; n < items.Size; n++) - { - const int template_n = n % IM_ARRAYSIZE(template_items_names); - MyItem& item = items[n]; - item.ID = n; - item.Name = template_items_names[template_n]; - item.Quantity = (n * n - n) % 20; // Assign default quantities - } - } - - // Options - static ImGuiTableFlags flags = - ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti - | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_NoBordersInBody - | ImGuiTableFlags_ScrollY; - PushStyleCompact(); - ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti); - ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1)."); - ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate); - ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0)."); - PopStyleCompact(); - - if (ImGui::BeginTable("table_sorting", 4, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 15), 0.0f)) - { - // Declare columns - // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications. - // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index! - // Demonstrate using a mixture of flags among available sort-related flags: - // - ImGuiTableColumnFlags_DefaultSort - // - ImGuiTableColumnFlags_NoSort / ImGuiTableColumnFlags_NoSortAscending / ImGuiTableColumnFlags_NoSortDescending - // - ImGuiTableColumnFlags_PreferSortAscending / ImGuiTableColumnFlags_PreferSortDescending - ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_ID); - ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name); - ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action); - ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Quantity); - ImGui::TableSetupScrollFreeze(0, 1); // Make row always visible - ImGui::TableHeadersRow(); - - // Sort our data if sort specs have been changed! - if (ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs()) - if (sorts_specs->SpecsDirty) - { - MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function. - if (items.Size > 1) - qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs); - MyItem::s_current_sort_specs = NULL; - sorts_specs->SpecsDirty = false; - } - - // Demonstrate using clipper for large vertical lists - ImGuiListClipper clipper; - clipper.Begin(items.Size); - while (clipper.Step()) - for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++) - { - // Display a data item - MyItem* item = &items[row_n]; - ImGui::PushID(item->ID); - ImGui::TableNextRow(); - ImGui::TableNextColumn(); - ImGui::Text("%04d", item->ID); - ImGui::TableNextColumn(); - ImGui::TextUnformatted(item->Name); - ImGui::TableNextColumn(); - ImGui::SmallButton("None"); - ImGui::TableNextColumn(); - ImGui::Text("%d", item->Quantity); - ImGui::PopID(); - } - ImGui::EndTable(); - } - ImGui::TreePop(); - } - - // In this example we'll expose most table flags and settings. - // For specific flags and settings refer to the corresponding section for more detailed explanation. - // This section is mostly useful to experiment with combining certain flags or settings with each others. - //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // [DEBUG] - if (open_action != -1) - ImGui::SetNextItemOpen(open_action != 0); - IMGUI_DEMO_MARKER("Tables/Advanced"); - if (ImGui::TreeNode("Advanced")) - { - static ImGuiTableFlags flags = - ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable - | ImGuiTableFlags_Sortable | ImGuiTableFlags_SortMulti - | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBody - | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY - | ImGuiTableFlags_SizingFixedFit; - - enum ContentsType { CT_Text, CT_Button, CT_SmallButton, CT_FillButton, CT_Selectable, CT_SelectableSpanRow }; - static int contents_type = CT_SelectableSpanRow; - const char* contents_type_names[] = { "Text", "Button", "SmallButton", "FillButton", "Selectable", "Selectable (span row)" }; - static int freeze_cols = 1; - static int freeze_rows = 1; - static int items_count = IM_ARRAYSIZE(template_items_names) * 2; - static ImVec2 outer_size_value = ImVec2(0.0f, TEXT_BASE_HEIGHT * 12); - static float row_min_height = 0.0f; // Auto - static float inner_width_with_scroll = 0.0f; // Auto-extend - static bool outer_size_enabled = true; - static bool show_headers = true; - static bool show_wrapped_text = false; - //static ImGuiTextFilter filter; - //ImGui::SetNextItemOpen(true, ImGuiCond_Once); // FIXME-TABLE: Enabling this results in initial clipped first pass on table which tend to affects column sizing - if (ImGui::TreeNode("Options")) - { - // Make the UI compact because there are so many fields - PushStyleCompact(); - ImGui::PushItemWidth(TEXT_BASE_WIDTH * 28.0f); - - if (ImGui::TreeNodeEx("Features:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable); - ImGui::CheckboxFlags("ImGuiTableFlags_Reorderable", &flags, ImGuiTableFlags_Reorderable); - ImGui::CheckboxFlags("ImGuiTableFlags_Hideable", &flags, ImGuiTableFlags_Hideable); - ImGui::CheckboxFlags("ImGuiTableFlags_Sortable", &flags, ImGuiTableFlags_Sortable); - ImGui::CheckboxFlags("ImGuiTableFlags_NoSavedSettings", &flags, ImGuiTableFlags_NoSavedSettings); - ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", &flags, ImGuiTableFlags_ContextMenuInBody); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Decorations:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::CheckboxFlags("ImGuiTableFlags_RowBg", &flags, ImGuiTableFlags_RowBg); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersV", &flags, ImGuiTableFlags_BordersV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH); - ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers"); - ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)"); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Sizing:", ImGuiTreeNodeFlags_DefaultOpen)) - { - EditTableSizingFlags(&flags); - ImGui::SameLine(); HelpMarker("In the Advanced demo we override the policy of each column so those table-wide settings have less effect that typical."); - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX); - ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used."); - ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY); - ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible."); - ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible); - ImGui::SameLine(); HelpMarker("Only available if ScrollX is disabled."); - ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths); - ImGui::SameLine(); HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth."); - ImGui::CheckboxFlags("ImGuiTableFlags_NoClip", &flags, ImGuiTableFlags_NoClip); - ImGui::SameLine(); HelpMarker("Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options."); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Padding:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX); - ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags, ImGuiTableFlags_NoPadOuterX); - ImGui::CheckboxFlags("ImGuiTableFlags_NoPadInnerX", &flags, ImGuiTableFlags_NoPadInnerX); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Scrolling:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollX", &flags, ImGuiTableFlags_ScrollX); - ImGui::SameLine(); - ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); - ImGui::DragInt("freeze_cols", &freeze_cols, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); - ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY); - ImGui::SameLine(); - ImGui::SetNextItemWidth(ImGui::GetFrameHeight()); - ImGui::DragInt("freeze_rows", &freeze_rows, 0.2f, 0, 9, NULL, ImGuiSliderFlags_NoInput); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Sorting:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::CheckboxFlags("ImGuiTableFlags_SortMulti", &flags, ImGuiTableFlags_SortMulti); - ImGui::SameLine(); HelpMarker("When sorting is enabled: hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1)."); - ImGui::CheckboxFlags("ImGuiTableFlags_SortTristate", &flags, ImGuiTableFlags_SortTristate); - ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0)."); - ImGui::TreePop(); - } - - if (ImGui::TreeNodeEx("Other:", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::Checkbox("show_headers", &show_headers); - ImGui::Checkbox("show_wrapped_text", &show_wrapped_text); - - ImGui::DragFloat2("##OuterSize", &outer_size_value.x); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - ImGui::Checkbox("outer_size", &outer_size_enabled); - ImGui::SameLine(); - HelpMarker("If scrolling is disabled (ScrollX and ScrollY not set):\n" - "- The table is output directly in the parent window.\n" - "- OuterSize.x < 0.0f will right-align the table.\n" - "- OuterSize.x = 0.0f will narrow fit the table unless there are any Stretch column.\n" - "- OuterSize.y then becomes the minimum size for the table, which will extend vertically if there are more rows (unless NoHostExtendY is set)."); - - // From a user point of view we will tend to use 'inner_width' differently depending on whether our table is embedding scrolling. - // To facilitate toying with this demo we will actually pass 0.0f to the BeginTable() when ScrollX is disabled. - ImGui::DragFloat("inner_width (when ScrollX active)", &inner_width_with_scroll, 1.0f, 0.0f, FLT_MAX); - - ImGui::DragFloat("row_min_height", &row_min_height, 1.0f, 0.0f, FLT_MAX); - ImGui::SameLine(); HelpMarker("Specify height of the Selectable item."); - - ImGui::DragInt("items_count", &items_count, 0.1f, 0, 9999); - ImGui::Combo("items_type (first column)", &contents_type, contents_type_names, IM_ARRAYSIZE(contents_type_names)); - //filter.Draw("filter"); - ImGui::TreePop(); - } - - ImGui::PopItemWidth(); - PopStyleCompact(); - ImGui::Spacing(); - ImGui::TreePop(); - } - - // Update item list if we changed the number of items - static ImVector items; - static ImVector selection; - static bool items_need_sort = false; - if (items.Size != items_count) - { - items.resize(items_count, MyItem()); - for (int n = 0; n < items_count; n++) - { - const int template_n = n % IM_ARRAYSIZE(template_items_names); - MyItem& item = items[n]; - item.ID = n; - item.Name = template_items_names[template_n]; - item.Quantity = (template_n == 3) ? 10 : (template_n == 4) ? 20 : 0; // Assign default quantities - } - } - - const ImDrawList* parent_draw_list = ImGui::GetWindowDrawList(); - const int parent_draw_list_draw_cmd_count = parent_draw_list->CmdBuffer.Size; - ImVec2 table_scroll_cur, table_scroll_max; // For debug display - const ImDrawList* table_draw_list = NULL; // " - - // Submit table - const float inner_width_to_use = (flags & ImGuiTableFlags_ScrollX) ? inner_width_with_scroll : 0.0f; - if (ImGui::BeginTable("table_advanced", 6, flags, outer_size_enabled ? outer_size_value : ImVec2(0, 0), inner_width_to_use)) - { - // Declare columns - // We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications. - // This is so our sort function can identify a column given our own identifier. We could also identify them based on their index! - ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHide, 0.0f, MyItemColumnID_ID); - ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name); - ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action); - ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending, 0.0f, MyItemColumnID_Quantity); - ImGui::TableSetupColumn("Description", (flags & ImGuiTableFlags_NoHostExtendX) ? 0 : ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Description); - ImGui::TableSetupColumn("Hidden", ImGuiTableColumnFlags_DefaultHide | ImGuiTableColumnFlags_NoSort); - ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows); - - // Sort our data if sort specs have been changed! - ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs(); - if (sorts_specs && sorts_specs->SpecsDirty) - items_need_sort = true; - if (sorts_specs && items_need_sort && items.Size > 1) - { - MyItem::s_current_sort_specs = sorts_specs; // Store in variable accessible by the sort function. - qsort(&items[0], (size_t)items.Size, sizeof(items[0]), MyItem::CompareWithSortSpecs); - MyItem::s_current_sort_specs = NULL; - sorts_specs->SpecsDirty = false; - } - items_need_sort = false; - - // Take note of whether we are currently sorting based on the Quantity field, - // we will use this to trigger sorting when we know the data of this column has been modified. - const bool sorts_specs_using_quantity = (ImGui::TableGetColumnFlags(3) & ImGuiTableColumnFlags_IsSorted) != 0; - - // Show headers - if (show_headers) - ImGui::TableHeadersRow(); - - // Show data - // FIXME-TABLE FIXME-NAV: How we can get decent up/down even though we have the buttons here? - ImGui::PushButtonRepeat(true); -#if 1 - // Demonstrate using clipper for large vertical lists - ImGuiListClipper clipper; - clipper.Begin(items.Size); - while (clipper.Step()) - { - for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++) -#else - // Without clipper - { - for (int row_n = 0; row_n < items.Size; row_n++) -#endif - { - MyItem* item = &items[row_n]; - //if (!filter.PassFilter(item->Name)) - // continue; - - const bool item_is_selected = selection.contains(item->ID); - ImGui::PushID(item->ID); - ImGui::TableNextRow(ImGuiTableRowFlags_None, row_min_height); - - // For the demo purpose we can select among different type of items submitted in the first column - ImGui::TableSetColumnIndex(0); - char label[32]; - sprintf(label, "%04d", item->ID); - if (contents_type == CT_Text) - ImGui::TextUnformatted(label); - else if (contents_type == CT_Button) - ImGui::Button(label); - else if (contents_type == CT_SmallButton) - ImGui::SmallButton(label); - else if (contents_type == CT_FillButton) - ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); - else if (contents_type == CT_Selectable || contents_type == CT_SelectableSpanRow) - { - ImGuiSelectableFlags selectable_flags = (contents_type == CT_SelectableSpanRow) ? ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap : ImGuiSelectableFlags_None; - if (ImGui::Selectable(label, item_is_selected, selectable_flags, ImVec2(0, row_min_height))) - { - if (ImGui::GetIO().KeyCtrl) - { - if (item_is_selected) - selection.find_erase_unsorted(item->ID); - else - selection.push_back(item->ID); - } - else - { - selection.clear(); - selection.push_back(item->ID); - } - } - } - - if (ImGui::TableSetColumnIndex(1)) - ImGui::TextUnformatted(item->Name); - - // Here we demonstrate marking our data set as needing to be sorted again if we modified a quantity, - // and we are currently sorting on the column showing the Quantity. - // To avoid triggering a sort while holding the button, we only trigger it when the button has been released. - // You will probably need a more advanced system in your code if you want to automatically sort when a specific entry changes. - if (ImGui::TableSetColumnIndex(2)) - { - if (ImGui::SmallButton("Chop")) { item->Quantity += 1; } - if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; } - ImGui::SameLine(); - if (ImGui::SmallButton("Eat")) { item->Quantity -= 1; } - if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; } - } - - if (ImGui::TableSetColumnIndex(3)) - ImGui::Text("%d", item->Quantity); - - ImGui::TableSetColumnIndex(4); - if (show_wrapped_text) - ImGui::TextWrapped("Lorem ipsum dolor sit amet"); - else - ImGui::Text("Lorem ipsum dolor sit amet"); - - if (ImGui::TableSetColumnIndex(5)) - ImGui::Text("1234"); - - ImGui::PopID(); - } - } - ImGui::PopButtonRepeat(); - - // Store some info to display debug details below - table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY()); - table_scroll_max = ImVec2(ImGui::GetScrollMaxX(), ImGui::GetScrollMaxY()); - table_draw_list = ImGui::GetWindowDrawList(); - ImGui::EndTable(); - } - static bool show_debug_details = false; - ImGui::Checkbox("Debug details", &show_debug_details); - if (show_debug_details && table_draw_list) - { - ImGui::SameLine(0.0f, 0.0f); - const int table_draw_list_draw_cmd_count = table_draw_list->CmdBuffer.Size; - if (table_draw_list == parent_draw_list) - ImGui::Text(": DrawCmd: +%d (in same window)", - table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count); - else - ImGui::Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)", - table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y); - } - ImGui::TreePop(); - } - - ImGui::PopID(); - - ShowDemoWindowColumns(); - - if (disable_indent) - ImGui::PopStyleVar(); -} - -// Demonstrate old/legacy Columns API! -// [2020: Columns are under-featured and not maintained. Prefer using the more flexible and powerful BeginTable() API!] -static void ShowDemoWindowColumns() -{ - IMGUI_DEMO_MARKER("Columns (legacy API)"); - bool open = ImGui::TreeNode("Legacy Columns API"); - ImGui::SameLine(); - HelpMarker("Columns() is an old API! Prefer using the more flexible and powerful BeginTable() API!"); - if (!open) - return; - - // Basic columns - IMGUI_DEMO_MARKER("Columns (legacy API)/Basic"); - if (ImGui::TreeNode("Basic")) - { - ImGui::Text("Without border:"); - ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border - ImGui::Separator(); - for (int n = 0; n < 14; n++) - { - char label[32]; - sprintf(label, "Item %d", n); - if (ImGui::Selectable(label)) {} - //if (ImGui::Button(label, ImVec2(-FLT_MIN,0.0f))) {} - ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::Separator(); - - ImGui::Text("With border:"); - ImGui::Columns(4, "mycolumns"); // 4-ways, with border - ImGui::Separator(); - ImGui::Text("ID"); ImGui::NextColumn(); - ImGui::Text("Name"); ImGui::NextColumn(); - ImGui::Text("Path"); ImGui::NextColumn(); - ImGui::Text("Hovered"); ImGui::NextColumn(); - ImGui::Separator(); - const char* names[3] = { "One", "Two", "Three" }; - const char* paths[3] = { "/path/one", "/path/two", "/path/three" }; - static int selected = -1; - for (int i = 0; i < 3; i++) - { - char label[32]; - sprintf(label, "%04d", i); - if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns)) - selected = i; - bool hovered = ImGui::IsItemHovered(); - ImGui::NextColumn(); - ImGui::Text(names[i]); ImGui::NextColumn(); - ImGui::Text(paths[i]); ImGui::NextColumn(); - ImGui::Text("%d", hovered); ImGui::NextColumn(); - } - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Columns (legacy API)/Borders"); - if (ImGui::TreeNode("Borders")) - { - // NB: Future columns API should allow automatic horizontal borders. - static bool h_borders = true; - static bool v_borders = true; - static int columns_count = 4; - const int lines_count = 3; - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8); - ImGui::DragInt("##columns_count", &columns_count, 0.1f, 2, 10, "%d columns"); - if (columns_count < 2) - columns_count = 2; - ImGui::SameLine(); - ImGui::Checkbox("horizontal", &h_borders); - ImGui::SameLine(); - ImGui::Checkbox("vertical", &v_borders); - ImGui::Columns(columns_count, NULL, v_borders); - for (int i = 0; i < columns_count * lines_count; i++) - { - if (h_borders && ImGui::GetColumnIndex() == 0) - ImGui::Separator(); - ImGui::Text("%c%c%c", 'a' + i, 'a' + i, 'a' + i); - ImGui::Text("Width %.2f", ImGui::GetColumnWidth()); - ImGui::Text("Avail %.2f", ImGui::GetContentRegionAvail().x); - ImGui::Text("Offset %.2f", ImGui::GetColumnOffset()); - ImGui::Text("Long text that is likely to clip"); - ImGui::Button("Button", ImVec2(-FLT_MIN, 0.0f)); - ImGui::NextColumn(); - } - ImGui::Columns(1); - if (h_borders) - ImGui::Separator(); - ImGui::TreePop(); - } - - // Create multiple items in a same cell before switching to next column - IMGUI_DEMO_MARKER("Columns (legacy API)/Mixed items"); - if (ImGui::TreeNode("Mixed items")) - { - ImGui::Columns(3, "mixed"); - ImGui::Separator(); - - ImGui::Text("Hello"); - ImGui::Button("Banana"); - ImGui::NextColumn(); - - ImGui::Text("ImGui"); - ImGui::Button("Apple"); - static float foo = 1.0f; - ImGui::InputFloat("red", &foo, 0.05f, 0, "%.3f"); - ImGui::Text("An extra line here."); - ImGui::NextColumn(); - - ImGui::Text("Sailor"); - ImGui::Button("Corniflower"); - static float bar = 1.0f; - ImGui::InputFloat("blue", &bar, 0.05f, 0, "%.3f"); - ImGui::NextColumn(); - - if (ImGui::CollapsingHeader("Category A")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - if (ImGui::CollapsingHeader("Category B")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - if (ImGui::CollapsingHeader("Category C")) { ImGui::Text("Blah blah blah"); } ImGui::NextColumn(); - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - // Word wrapping - IMGUI_DEMO_MARKER("Columns (legacy API)/Word-wrapping"); - if (ImGui::TreeNode("Word-wrapping")) - { - ImGui::Columns(2, "word-wrapping"); - ImGui::Separator(); - ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); - ImGui::TextWrapped("Hello Left"); - ImGui::NextColumn(); - ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); - ImGui::TextWrapped("Hello Right"); - ImGui::Columns(1); - ImGui::Separator(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Columns (legacy API)/Horizontal Scrolling"); - if (ImGui::TreeNode("Horizontal Scrolling")) - { - ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f)); - ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f); - ImGui::BeginChild("##ScrollingRegion", child_size, false, ImGuiWindowFlags_HorizontalScrollbar); - ImGui::Columns(10); - - // Also demonstrate using clipper for large vertical lists - int ITEMS_COUNT = 2000; - ImGuiListClipper clipper; - clipper.Begin(ITEMS_COUNT); - while (clipper.Step()) - { - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - for (int j = 0; j < 10; j++) - { - ImGui::Text("Line %d Column %d...", i, j); - ImGui::NextColumn(); - } - } - ImGui::Columns(1); - ImGui::EndChild(); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Columns (legacy API)/Tree"); - if (ImGui::TreeNode("Tree")) - { - ImGui::Columns(2, "tree", true); - for (int x = 0; x < 3; x++) - { - bool open1 = ImGui::TreeNode((void*)(intptr_t)x, "Node%d", x); - ImGui::NextColumn(); - ImGui::Text("Node contents"); - ImGui::NextColumn(); - if (open1) - { - for (int y = 0; y < 3; y++) - { - bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y); - ImGui::NextColumn(); - ImGui::Text("Node contents"); - if (open2) - { - ImGui::Text("Even more contents"); - if (ImGui::TreeNode("Tree in column")) - { - ImGui::Text("The quick brown fox jumps over the lazy dog"); - ImGui::TreePop(); - } - } - ImGui::NextColumn(); - if (open2) - ImGui::TreePop(); - } - ImGui::TreePop(); - } - } - ImGui::Columns(1); - ImGui::TreePop(); - } - - ImGui::TreePop(); -} - -namespace ImGui { extern ImGuiKeyData* GetKeyData(ImGuiKey key); } - -static void ShowDemoWindowMisc() -{ - IMGUI_DEMO_MARKER("Filtering"); - if (ImGui::CollapsingHeader("Filtering")) - { - // Helper class to easy setup a text filter. - // You may want to implement a more feature-full filtering scheme in your own application. - static ImGuiTextFilter filter; - ImGui::Text("Filter usage:\n" - " \"\" display all lines\n" - " \"xxx\" display lines containing \"xxx\"\n" - " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n" - " \"-xxx\" hide lines containing \"xxx\""); - filter.Draw(); - const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }; - for (int i = 0; i < IM_ARRAYSIZE(lines); i++) - if (filter.PassFilter(lines[i])) - ImGui::BulletText("%s", lines[i]); - } - - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus"); - if (ImGui::CollapsingHeader("Inputs, Navigation & Focus")) - { - ImGuiIO& io = ImGui::GetIO(); - - // Display ImGuiIO output flags - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Output"); - ImGui::SetNextItemOpen(true, ImGuiCond_Once); - if (ImGui::TreeNode("Output")) - { - ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse); - ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose); - ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard); - ImGui::Text("io.WantTextInput: %d", io.WantTextInput); - ImGui::Text("io.WantSetMousePos: %d", io.WantSetMousePos); - ImGui::Text("io.NavActive: %d, io.NavVisible: %d", io.NavActive, io.NavVisible); - ImGui::TreePop(); - } - - // Display Mouse state - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Mouse State"); - if (ImGui::TreeNode("Mouse State")) - { - if (ImGui::IsMousePosValid()) - ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y); - else - ImGui::Text("Mouse pos: "); - ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y); - - int count = IM_ARRAYSIZE(io.MouseDown); - ImGui::Text("Mouse down:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseDown(i)) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); } - ImGui::Text("Mouse clicked:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d (%d)", i, ImGui::GetMouseClickedCount(i)); } - ImGui::Text("Mouse released:"); for (int i = 0; i < count; i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); } - ImGui::Text("Mouse wheel: %.1f", io.MouseWheel); - ImGui::Text("Pen Pressure: %.1f", io.PenPressure); // Note: currently unused - ImGui::TreePop(); - } - - // Display Keyboard/Mouse state - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Keyboard, Gamepad & Navigation State"); - if (ImGui::TreeNode("Keyboard, Gamepad & Navigation State")) - { - // We iterate both legacy native range and named ImGuiKey ranges, which is a little odd but this allow displaying the data for old/new backends. - // User code should never have to go through such hoops: old code may use native keycodes, new code may use ImGuiKey codes. -#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO - struct funcs { static bool IsLegacyNativeDupe(ImGuiKey) { return false; } }; - const ImGuiKey key_first = ImGuiKey_NamedKey_BEGIN; -#else - struct funcs { static bool IsLegacyNativeDupe(ImGuiKey key) { return key < 512 && ImGui::GetIO().KeyMap[key] != -1; } }; // Hide Native<>ImGuiKey duplicates when both exists in the array - const ImGuiKey key_first = 0; - //ImGui::Text("Legacy raw:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (io.KeysDown[key]) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } } -#endif - ImGui::Text("Keys down:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyDown(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (%.02f secs)", ImGui::GetKeyName(key), key, ImGui::GetKeyData(key)->DownDuration); } } - ImGui::Text("Keys pressed:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyPressed(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } } - ImGui::Text("Keys released:"); for (ImGuiKey key = key_first; key < ImGuiKey_COUNT; key++) { if (funcs::IsLegacyNativeDupe(key)) continue; if (ImGui::IsKeyReleased(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d", ImGui::GetKeyName(key), key); } } - ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : ""); - ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public. - ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f (%.02f secs)", i, io.NavInputs[i], io.NavInputsDownDuration[i]); } - ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); } - - // Draw an arbitrary US keyboard layout to visualize translated keys - { - const ImVec2 key_size = ImVec2(35.0f, 35.0f); - const float key_rounding = 3.0f; - const ImVec2 key_face_size = ImVec2(25.0f, 25.0f); - const ImVec2 key_face_pos = ImVec2(5.0f, 3.0f); - const float key_face_rounding = 2.0f; - const ImVec2 key_label_pos = ImVec2(7.0f, 4.0f); - const ImVec2 key_step = ImVec2(key_size.x - 1.0f, key_size.y - 1.0f); - const float key_row_offset = 9.0f; - - ImVec2 board_min = ImGui::GetCursorScreenPos(); - ImVec2 board_max = ImVec2(board_min.x + 3 * key_step.x + 2 * key_row_offset + 10.0f, board_min.y + 3 * key_step.y + 10.0f); - ImVec2 start_pos = ImVec2(board_min.x + 5.0f - key_step.x, board_min.y); - - struct KeyLayoutData { int Row, Col; const char* Label; ImGuiKey Key; }; - const KeyLayoutData keys_to_display[] = - { - { 0, 0, "", ImGuiKey_Tab }, { 0, 1, "Q", ImGuiKey_Q }, { 0, 2, "W", ImGuiKey_W }, { 0, 3, "E", ImGuiKey_E }, { 0, 4, "R", ImGuiKey_R }, - { 1, 0, "", ImGuiKey_CapsLock }, { 1, 1, "A", ImGuiKey_A }, { 1, 2, "S", ImGuiKey_S }, { 1, 3, "D", ImGuiKey_D }, { 1, 4, "F", ImGuiKey_F }, - { 2, 0, "", ImGuiKey_LeftShift },{ 2, 1, "Z", ImGuiKey_Z }, { 2, 2, "X", ImGuiKey_X }, { 2, 3, "C", ImGuiKey_C }, { 2, 4, "V", ImGuiKey_V } - }; - - // Elements rendered manually via ImDrawList API are not clipped automatically. - // While not strictly necessary, here IsItemVisible() is used to avoid rendering these shapes when they are out of view. - ImGui::Dummy(ImVec2(board_max.x - board_min.x, board_max.y - board_min.y)); - if (ImGui::IsItemVisible()) - { - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - draw_list->PushClipRect(board_min, board_max, true); - for (int n = 0; n < IM_ARRAYSIZE(keys_to_display); n++) - { - const KeyLayoutData* key_data = &keys_to_display[n]; - ImVec2 key_min = ImVec2(start_pos.x + key_data->Col * key_step.x + key_data->Row * key_row_offset, start_pos.y + key_data->Row * key_step.y); - ImVec2 key_max = ImVec2(key_min.x + key_size.x, key_min.y + key_size.y); - draw_list->AddRectFilled(key_min, key_max, IM_COL32(204, 204, 204, 255), key_rounding); - draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding); - ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y); - ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y); - draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f); - draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding); - ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y); - draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label); - if (ImGui::IsKeyDown(key_data->Key)) - draw_list->AddRectFilled(key_min, key_max, IM_COL32(255, 0, 0, 128), key_rounding); - } - draw_list->PopClipRect(); - } - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Capture override")) - { - HelpMarker( - "The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui " - "to instruct your application of how to route inputs. Typically, when a value is true, it means " - "Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n" - "The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, " - "and underlying application should ignore mouse inputs (in practice there are many and more subtle " - "rules leading to how those flags are set)."); - - ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse); - ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose); - ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard); - - HelpMarker( - "Hovering the colored canvas will override io.WantCaptureXXX fields.\n" - "Notice how normally (when set to none), the value of io.WantCaptureKeyboard would be false when hovering and true when clicking."); - static int capture_override_mouse = -1; - static int capture_override_keyboard = -1; - const char* capture_override_desc[] = { "None", "Set to false", "Set to true" }; - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15); - ImGui::SliderInt("SetNextFrameWantCaptureMouse()", &capture_override_mouse, -1, +1, capture_override_desc[capture_override_mouse + 1], ImGuiSliderFlags_AlwaysClamp); - ImGui::SetNextItemWidth(ImGui::GetFontSize() * 15); - ImGui::SliderInt("SetNextFrameWantCaptureKeyboard()", &capture_override_keyboard, -1, +1, capture_override_desc[capture_override_keyboard + 1], ImGuiSliderFlags_AlwaysClamp); - - ImGui::ColorButton("##panel", ImVec4(0.7f, 0.1f, 0.7f, 1.0f), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop, ImVec2(256.0f, 192.0f)); // Dummy item - if (ImGui::IsItemHovered() && capture_override_mouse != -1) - ImGui::SetNextFrameWantCaptureMouse(capture_override_mouse == 1); - if (ImGui::IsItemHovered() && capture_override_keyboard != -1) - ImGui::SetNextFrameWantCaptureKeyboard(capture_override_keyboard == 1); - - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Tabbing"); - if (ImGui::TreeNode("Tabbing")) - { - ImGui::Text("Use TAB/SHIFT+TAB to cycle through keyboard editable fields."); - static char buf[32] = "hello"; - ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); - ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); - ImGui::InputText("3", buf, IM_ARRAYSIZE(buf)); - ImGui::PushAllowKeyboardFocus(false); - ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf)); - ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab."); - ImGui::PopAllowKeyboardFocus(); - ImGui::InputText("5", buf, IM_ARRAYSIZE(buf)); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Focus from code"); - if (ImGui::TreeNode("Focus from code")) - { - bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine(); - bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine(); - bool focus_3 = ImGui::Button("Focus on 3"); - int has_focus = 0; - static char buf[128] = "click on a button to set focus"; - - if (focus_1) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 1; - - if (focus_2) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 2; - - ImGui::PushAllowKeyboardFocus(false); - if (focus_3) ImGui::SetKeyboardFocusHere(); - ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf)); - if (ImGui::IsItemActive()) has_focus = 3; - ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab."); - ImGui::PopAllowKeyboardFocus(); - - if (has_focus) - ImGui::Text("Item with focus: %d", has_focus); - else - ImGui::Text("Item with focus: "); - - // Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item - static float f3[3] = { 0.0f, 0.0f, 0.0f }; - int focus_ahead = -1; - if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine(); - if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine(); - if (ImGui::Button("Focus on Z")) { focus_ahead = 2; } - if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead); - ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f); - - ImGui::TextWrapped("NB: Cursor & selection are preserved when refocusing last used item in code."); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Dragging"); - if (ImGui::TreeNode("Dragging")) - { - ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget."); - for (int button = 0; button < 3; button++) - { - ImGui::Text("IsMouseDragging(%d):", button); - ImGui::Text(" w/ default threshold: %d,", ImGui::IsMouseDragging(button)); - ImGui::Text(" w/ zero threshold: %d,", ImGui::IsMouseDragging(button, 0.0f)); - ImGui::Text(" w/ large threshold: %d,", ImGui::IsMouseDragging(button, 20.0f)); - } - - ImGui::Button("Drag Me"); - if (ImGui::IsItemActive()) - ImGui::GetForegroundDrawList()->AddLine(io.MouseClickedPos[0], io.MousePos, ImGui::GetColorU32(ImGuiCol_Button), 4.0f); // Draw a line between the button and the mouse cursor - - // Drag operations gets "unlocked" when the mouse has moved past a certain threshold - // (the default threshold is stored in io.MouseDragThreshold). You can request a lower or higher - // threshold using the second parameter of IsMouseDragging() and GetMouseDragDelta(). - ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f); - ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0); - ImVec2 mouse_delta = io.MouseDelta; - ImGui::Text("GetMouseDragDelta(0):"); - ImGui::Text(" w/ default threshold: (%.1f, %.1f)", value_with_lock_threshold.x, value_with_lock_threshold.y); - ImGui::Text(" w/ zero threshold: (%.1f, %.1f)", value_raw.x, value_raw.y); - ImGui::Text("io.MouseDelta: (%.1f, %.1f)", mouse_delta.x, mouse_delta.y); - ImGui::TreePop(); - } - - IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Mouse cursors"); - if (ImGui::TreeNode("Mouse cursors")) - { - const char* mouse_cursors_names[] = { "Arrow", "TextInput", "ResizeAll", "ResizeNS", "ResizeEW", "ResizeNESW", "ResizeNWSE", "Hand", "NotAllowed" }; - IM_ASSERT(IM_ARRAYSIZE(mouse_cursors_names) == ImGuiMouseCursor_COUNT); - - ImGuiMouseCursor current = ImGui::GetMouseCursor(); - ImGui::Text("Current mouse cursor = %d: %s", current, mouse_cursors_names[current]); - ImGui::Text("Hover to see mouse cursors:"); - ImGui::SameLine(); HelpMarker( - "Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. " - "If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, " - "otherwise your backend needs to handle it."); - for (int i = 0; i < ImGuiMouseCursor_COUNT; i++) - { - char label[32]; - sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]); - ImGui::Bullet(); ImGui::Selectable(label, false); - if (ImGui::IsItemHovered()) - ImGui::SetMouseCursor(i); - } - ImGui::TreePop(); - } - } -} - -//----------------------------------------------------------------------------- -// [SECTION] About Window / ShowAboutWindow() -// Access from Dear ImGui Demo -> Tools -> About -//----------------------------------------------------------------------------- - -void ImGui::ShowAboutWindow(bool* p_open) -{ - if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::End(); - return; - } - IMGUI_DEMO_MARKER("Tools/About Dear ImGui"); - ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); - ImGui::Separator(); - ImGui::Text("By Omar Cornut and all Dear ImGui contributors."); - ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information."); - - static bool show_config_info = false; - ImGui::Checkbox("Config/Build Information", &show_config_info); - if (show_config_info) - { - ImGuiIO& io = ImGui::GetIO(); - ImGuiStyle& style = ImGui::GetStyle(); - - bool copy_to_clipboard = ImGui::Button("Copy to clipboard"); - ImVec2 child_size = ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18); - ImGui::BeginChildFrame(ImGui::GetID("cfg_infos"), child_size, ImGuiWindowFlags_NoMove); - if (copy_to_clipboard) - { - ImGui::LogToClipboard(); - ImGui::LogText("```\n"); // Back quotes will make text appears without formatting when pasting on GitHub - } - - ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); - ImGui::Separator(); - ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert)); - ImGui::Text("define: __cplusplus=%d", (int)__cplusplus); -#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO - ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_KEYIO"); -#endif -#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_FILE_FUNCTIONS - ImGui::Text("define: IMGUI_DISABLE_FILE_FUNCTIONS"); -#endif -#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS - ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS"); -#endif -#ifdef IMGUI_USE_BGRA_PACKED_COLOR - ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR"); -#endif -#ifdef _WIN32 - ImGui::Text("define: _WIN32"); -#endif -#ifdef _WIN64 - ImGui::Text("define: _WIN64"); -#endif -#ifdef __linux__ - ImGui::Text("define: __linux__"); -#endif -#ifdef __APPLE__ - ImGui::Text("define: __APPLE__"); -#endif -#ifdef _MSC_VER - ImGui::Text("define: _MSC_VER=%d", _MSC_VER); -#endif -#ifdef _MSVC_LANG - ImGui::Text("define: _MSVC_LANG=%d", (int)_MSVC_LANG); -#endif -#ifdef __MINGW32__ - ImGui::Text("define: __MINGW32__"); -#endif -#ifdef __MINGW64__ - ImGui::Text("define: __MINGW64__"); -#endif -#ifdef __GNUC__ - ImGui::Text("define: __GNUC__=%d", (int)__GNUC__); -#endif -#ifdef __clang_version__ - ImGui::Text("define: __clang_version__=%s", __clang_version__); -#endif -#ifdef IMGUI_HAS_VIEWPORT - ImGui::Text("define: IMGUI_HAS_VIEWPORT"); -#endif -#ifdef IMGUI_HAS_DOCK - ImGui::Text("define: IMGUI_HAS_DOCK"); -#endif - ImGui::Separator(); - ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL"); - ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL"); - ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard"); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad"); - if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos"); - if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard"); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse"); - if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange"); - if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) ImGui::Text(" DockingEnable"); - if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) ImGui::Text(" ViewportsEnable"); - if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports) ImGui::Text(" DpiEnableScaleViewports"); - if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ImGui::Text(" DpiEnableScaleFonts"); - if (io.MouseDrawCursor) ImGui::Text("io.MouseDrawCursor"); - if (io.ConfigViewportsNoAutoMerge) ImGui::Text("io.ConfigViewportsNoAutoMerge"); - if (io.ConfigViewportsNoTaskBarIcon) ImGui::Text("io.ConfigViewportsNoTaskBarIcon"); - if (io.ConfigViewportsNoDecoration) ImGui::Text("io.ConfigViewportsNoDecoration"); - if (io.ConfigViewportsNoDefaultParent) ImGui::Text("io.ConfigViewportsNoDefaultParent"); - if (io.ConfigDockingNoSplit) ImGui::Text("io.ConfigDockingNoSplit"); - if (io.ConfigDockingWithShift) ImGui::Text("io.ConfigDockingWithShift"); - if (io.ConfigDockingAlwaysTabBar) ImGui::Text("io.ConfigDockingAlwaysTabBar"); - if (io.ConfigDockingTransparentPayload) ImGui::Text("io.ConfigDockingTransparentPayload"); - if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors"); - if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink"); - if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges"); - if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly"); - if (io.ConfigMemoryCompactTimer >= 0.0f) ImGui::Text("io.ConfigMemoryCompactTimer = %.1f", io.ConfigMemoryCompactTimer); - ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); - if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad"); - if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors"); - if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos"); - if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) ImGui::Text(" PlatformHasViewports"); - if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport)ImGui::Text(" HasMouseHoveredViewport"); - if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset"); - if (io.BackendFlags & ImGuiBackendFlags_RendererHasViewports) ImGui::Text(" RendererHasViewports"); - ImGui::Separator(); - ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight); - ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y); - ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); - ImGui::Separator(); - ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y); - ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize); - ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y); - ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding); - ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize); - ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y); - ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y); - - if (copy_to_clipboard) - { - ImGui::LogText("\n```\n"); - ImGui::LogFinish(); - } - ImGui::EndChildFrame(); - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Style Editor / ShowStyleEditor() -//----------------------------------------------------------------------------- -// - ShowFontSelector() -// - ShowStyleSelector() -// - ShowStyleEditor() -//----------------------------------------------------------------------------- - -// Forward declare ShowFontAtlas() which isn't worth putting in public API yet -namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); } - -// Demo helper function to select among loaded fonts. -// Here we use the regular BeginCombo()/EndCombo() api which is the more flexible one. -void ImGui::ShowFontSelector(const char* label) -{ - ImGuiIO& io = ImGui::GetIO(); - ImFont* font_current = ImGui::GetFont(); - if (ImGui::BeginCombo(label, font_current->GetDebugName())) - { - for (int n = 0; n < io.Fonts->Fonts.Size; n++) - { - ImFont* font = io.Fonts->Fonts[n]; - ImGui::PushID((void*)font); - if (ImGui::Selectable(font->GetDebugName(), font == font_current)) - io.FontDefault = font; - ImGui::PopID(); - } - ImGui::EndCombo(); - } - ImGui::SameLine(); - HelpMarker( - "- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n" - "- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n" - "- Read FAQ and docs/FONTS.md for more details.\n" - "- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame()."); -} - -// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. -// Here we use the simplified Combo() api that packs items into a single literal string. -// Useful for quick combo boxes where the choices are known locally. -bool ImGui::ShowStyleSelector(const char* label) -{ - static int style_idx = -1; - if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0")) - { - switch (style_idx) - { - case 0: ImGui::StyleColorsDark(); break; - case 1: ImGui::StyleColorsLight(); break; - case 2: ImGui::StyleColorsClassic(); break; - } - return true; - } - return false; -} - -void ImGui::ShowStyleEditor(ImGuiStyle* ref) -{ - IMGUI_DEMO_MARKER("Tools/Style Editor"); - // You can pass in a reference ImGuiStyle structure to compare to, revert to and save to - // (without a reference style pointer, we will use one compared locally as a reference) - ImGuiStyle& style = ImGui::GetStyle(); - static ImGuiStyle ref_saved_style; - - // Default to using internal storage as reference - static bool init = true; - if (init && ref == NULL) - ref_saved_style = style; - init = false; - if (ref == NULL) - ref = &ref_saved_style; - - ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f); - - if (ImGui::ShowStyleSelector("Colors##Selector")) - ref_saved_style = style; - ImGui::ShowFontSelector("Fonts##Selector"); - - // Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f) - if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) - style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding - { bool border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } } - ImGui::SameLine(); - { bool border = (style.FrameBorderSize > 0.0f); if (ImGui::Checkbox("FrameBorder", &border)) { style.FrameBorderSize = border ? 1.0f : 0.0f; } } - ImGui::SameLine(); - { bool border = (style.PopupBorderSize > 0.0f); if (ImGui::Checkbox("PopupBorder", &border)) { style.PopupBorderSize = border ? 1.0f : 0.0f; } } - - // Save/Revert button - if (ImGui::Button("Save Ref")) - *ref = ref_saved_style = style; - ImGui::SameLine(); - if (ImGui::Button("Revert Ref")) - style = *ref; - ImGui::SameLine(); - HelpMarker( - "Save/Revert in local non-persistent storage. Default Colors definition are not affected. " - "Use \"Export\" below to save them somewhere."); - - ImGui::Separator(); - - if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None)) - { - if (ImGui::BeginTabItem("Sizes")) - { - ImGui::Text("Main"); - ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f"); - ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f"); - ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f"); - ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f"); - ImGui::Text("Borders"); - ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f"); - ImGui::Text("Rounding"); - ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f"); - ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f"); - ImGui::Text("Alignment"); - ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f"); - int window_menu_button_position = style.WindowMenuButtonPosition + 1; - if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0")) - style.WindowMenuButtonPosition = window_menu_button_position - 1; - ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0"); - ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); - ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content."); - ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); - ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content."); - ImGui::Text("Safe Area Padding"); - ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured)."); - ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Colors")) - { - static int output_dest = 0; - static bool output_only_modified = true; - if (ImGui::Button("Export")) - { - if (output_dest == 0) - ImGui::LogToClipboard(); - else - ImGui::LogToTTY(); - ImGui::LogText("ImVec4* colors = ImGui::GetStyle().Colors;" IM_NEWLINE); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const ImVec4& col = style.Colors[i]; - const char* name = ImGui::GetStyleColorName(i); - if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0) - ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, - name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w); - } - ImGui::LogFinish(); - } - ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); - ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified); - - static ImGuiTextFilter filter; - filter.Draw("Filter colors", ImGui::GetFontSize() * 16); - - static ImGuiColorEditFlags alpha_flags = 0; - if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine(); - if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_AlphaPreview)) { alpha_flags = ImGuiColorEditFlags_AlphaPreview; } ImGui::SameLine(); - if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine(); - HelpMarker( - "In the color list:\n" - "Left-click on color square to open color picker,\n" - "Right-click to open edit options menu."); - - ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened); - ImGui::PushItemWidth(-160); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const char* name = ImGui::GetStyleColorName(i); - if (!filter.PassFilter(name)) - continue; - ImGui::PushID(i); - ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags); - if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) - { - // Tips: in a real user application, you may want to merge and use an icon font into the main font, - // so instead of "Save"/"Revert" you'd use icons! - // Read the FAQ and docs/FONTS.md about using icon fonts. It's really easy and super convenient! - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) { ref->Colors[i] = style.Colors[i]; } - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) { style.Colors[i] = ref->Colors[i]; } - } - ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); - ImGui::TextUnformatted(name); - ImGui::PopID(); - } - ImGui::PopItemWidth(); - ImGui::EndChild(); - - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Fonts")) - { - ImGuiIO& io = ImGui::GetIO(); - ImFontAtlas* atlas = io.Fonts; - HelpMarker("Read FAQ and docs/FONTS.md for details on font loading."); - ImGui::ShowFontAtlas(atlas); - - // Post-baking font scaling. Note that this is NOT the nice way of scaling fonts, read below. - // (we enforce hard clamping manually as by default DragFloat/SliderFloat allows CTRL+Click text to get out of bounds). - const float MIN_SCALE = 0.3f; - const float MAX_SCALE = 2.0f; - HelpMarker( - "Those are old settings provided for convenience.\n" - "However, the _correct_ way of scaling your UI is currently to reload your font at the designed size, " - "rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure.\n" - "Using those settings here will give you poor quality results."); - static float window_scale = 1.0f; - ImGui::PushItemWidth(ImGui::GetFontSize() * 8); - if (ImGui::DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window - ImGui::SetWindowFontScale(window_scale); - ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything - ImGui::PopItemWidth(); - - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Rendering")) - { - ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); - ImGui::SameLine(); - HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well."); - - ImGui::Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex); - ImGui::SameLine(); - HelpMarker("Faster lines using texture data. Require backend to render with bilinear filtering (not point/nearest filtering)."); - - ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill); - ImGui::PushItemWidth(ImGui::GetFontSize() * 8); - ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f"); - if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; - - // When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles. - ImGui::DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp); - if (ImGui::IsItemActive()) - { - ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos()); - ImGui::BeginTooltip(); - ImGui::TextUnformatted("(R = radius, N = number of segments)"); - ImGui::Spacing(); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - const float min_widget_width = ImGui::CalcTextSize("N: MMM\nR: MMM").x; - for (int n = 0; n < 8; n++) - { - const float RAD_MIN = 5.0f; - const float RAD_MAX = 70.0f; - const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (8.0f - 1.0f); - - ImGui::BeginGroup(); - - ImGui::Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad)); - - const float canvas_width = IM_MAX(min_widget_width, rad * 2.0f); - const float offset_x = floorf(canvas_width * 0.5f); - const float offset_y = floorf(RAD_MAX); - - const ImVec2 p1 = ImGui::GetCursorScreenPos(); - draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); - ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); - - /* - const ImVec2 p2 = ImGui::GetCursorScreenPos(); - draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text)); - ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2)); - */ - - ImGui::EndGroup(); - ImGui::SameLine(); - } - ImGui::EndTooltip(); - } - ImGui::SameLine(); - HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically."); - - ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. - ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha)."); - ImGui::PopItemWidth(); - - ImGui::EndTabItem(); - } - - ImGui::EndTabBar(); - } - - ImGui::PopItemWidth(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() -//----------------------------------------------------------------------------- -// - ShowExampleAppMainMenuBar() -// - ShowExampleMenuFile() -//----------------------------------------------------------------------------- - -// Demonstrate creating a "main" fullscreen menu bar and populating it. -// Note the difference between BeginMainMenuBar() and BeginMenuBar(): -// - BeginMenuBar() = menu-bar inside current window (which needs the ImGuiWindowFlags_MenuBar flag!) -// - BeginMainMenuBar() = helper to create menu-bar-sized window at the top of the main viewport + call BeginMenuBar() into it. -static void ShowExampleAppMainMenuBar() -{ - if (ImGui::BeginMainMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - if (ImGui::BeginMenu("Edit")) - { - if (ImGui::MenuItem("Undo", "CTRL+Z")) {} - if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item - ImGui::Separator(); - if (ImGui::MenuItem("Cut", "CTRL+X")) {} - if (ImGui::MenuItem("Copy", "CTRL+C")) {} - if (ImGui::MenuItem("Paste", "CTRL+V")) {} - ImGui::EndMenu(); - } - ImGui::EndMainMenuBar(); - } -} - -// Note that shortcuts are currently provided for display only -// (future version will add explicit flags to BeginMenu() to request processing shortcuts) -static void ShowExampleMenuFile() -{ - IMGUI_DEMO_MARKER("Examples/Menu"); - ImGui::MenuItem("(demo menu)", NULL, false, false); - if (ImGui::MenuItem("New")) {} - if (ImGui::MenuItem("Open", "Ctrl+O")) {} - if (ImGui::BeginMenu("Open Recent")) - { - ImGui::MenuItem("fish_hat.c"); - ImGui::MenuItem("fish_hat.inl"); - ImGui::MenuItem("fish_hat.h"); - if (ImGui::BeginMenu("More..")) - { - ImGui::MenuItem("Hello"); - ImGui::MenuItem("Sailor"); - if (ImGui::BeginMenu("Recurse..")) - { - ShowExampleMenuFile(); - ImGui::EndMenu(); - } - ImGui::EndMenu(); - } - ImGui::EndMenu(); - } - if (ImGui::MenuItem("Save", "Ctrl+S")) {} - if (ImGui::MenuItem("Save As..")) {} - - ImGui::Separator(); - IMGUI_DEMO_MARKER("Examples/Menu/Options"); - if (ImGui::BeginMenu("Options")) - { - static bool enabled = true; - ImGui::MenuItem("Enabled", "", &enabled); - ImGui::BeginChild("child", ImVec2(0, 60), true); - for (int i = 0; i < 10; i++) - ImGui::Text("Scrolling Text %d", i); - ImGui::EndChild(); - static float f = 0.5f; - static int n = 0; - ImGui::SliderFloat("Value", &f, 0.0f, 1.0f); - ImGui::InputFloat("Input", &f, 0.1f); - ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0"); - ImGui::EndMenu(); - } - - IMGUI_DEMO_MARKER("Examples/Menu/Colors"); - if (ImGui::BeginMenu("Colors")) - { - float sz = ImGui::GetTextLineHeight(); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const char* name = ImGui::GetStyleColorName((ImGuiCol)i); - ImVec2 p = ImGui::GetCursorScreenPos(); - ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui::GetColorU32((ImGuiCol)i)); - ImGui::Dummy(ImVec2(sz, sz)); - ImGui::SameLine(); - ImGui::MenuItem(name); - } - ImGui::EndMenu(); - } - - // Here we demonstrate appending again to the "Options" menu (which we already created above) - // Of course in this demo it is a little bit silly that this function calls BeginMenu("Options") twice. - // In a real code-base using it would make senses to use this feature from very different code locations. - if (ImGui::BeginMenu("Options")) // <-- Append! - { - IMGUI_DEMO_MARKER("Examples/Menu/Append to an existing menu"); - static bool b = true; - ImGui::Checkbox("SomeOption", &b); - ImGui::EndMenu(); - } - - if (ImGui::BeginMenu("Disabled", false)) // Disabled - { - IM_ASSERT(0); - } - if (ImGui::MenuItem("Checked", NULL, true)) {} - if (ImGui::MenuItem("Quit", "Alt+F4")) {} -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Debug Console / ShowExampleAppConsole() -//----------------------------------------------------------------------------- - -// Demonstrate creating a simple console window, with scrolling, filtering, completion and history. -// For the console example, we are using a more C++ like approach of declaring a class to hold both data and functions. -struct ExampleAppConsole -{ - char InputBuf[256]; - ImVector Items; - ImVector Commands; - ImVector History; - int HistoryPos; // -1: new line, 0..History.Size-1 browsing history. - ImGuiTextFilter Filter; - bool AutoScroll; - bool ScrollToBottom; - - ExampleAppConsole() - { - IMGUI_DEMO_MARKER("Examples/Console"); - ClearLog(); - memset(InputBuf, 0, sizeof(InputBuf)); - HistoryPos = -1; - - // "CLASSIFY" is here to provide the test case where "C"+[tab] completes to "CL" and display multiple matches. - Commands.push_back("HELP"); - Commands.push_back("HISTORY"); - Commands.push_back("CLEAR"); - Commands.push_back("CLASSIFY"); - AutoScroll = true; - ScrollToBottom = false; - AddLog("Welcome to Dear ImGui!"); - } - ~ExampleAppConsole() - { - ClearLog(); - for (int i = 0; i < History.Size; i++) - free(History[i]); - } - - // Portable helpers - static int Stricmp(const char* s1, const char* s2) { int d; while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; } return d; } - static int Strnicmp(const char* s1, const char* s2, int n) { int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; n--; } return d; } - static char* Strdup(const char* s) { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); } - static void Strtrim(char* s) { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; } - - void ClearLog() - { - for (int i = 0; i < Items.Size; i++) - free(Items[i]); - Items.clear(); - } - - void AddLog(const char* fmt, ...) IM_FMTARGS(2) - { - // FIXME-OPT - char buf[1024]; - va_list args; - va_start(args, fmt); - vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args); - buf[IM_ARRAYSIZE(buf)-1] = 0; - va_end(args); - Items.push_back(Strdup(buf)); - } - - void Draw(const char* title, bool* p_open) - { - ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); - if (!ImGui::Begin(title, p_open)) - { - ImGui::End(); - return; - } - - // As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar. - // So e.g. IsItemHovered() will return true when hovering the title bar. - // Here we create a context menu only available from the title bar. - if (ImGui::BeginPopupContextItem()) - { - if (ImGui::MenuItem("Close Console")) - *p_open = false; - ImGui::EndPopup(); - } - - ImGui::TextWrapped( - "This example implements a console with basic coloring, completion (TAB key) and history (Up/Down keys). A more elaborate " - "implementation may want to store entries along with extra data such as timestamp, emitter, etc."); - ImGui::TextWrapped("Enter 'HELP' for help."); - - // TODO: display items starting from the bottom - - if (ImGui::SmallButton("Add Debug Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } - ImGui::SameLine(); - if (ImGui::SmallButton("Add Debug Error")) { AddLog("[error] something went wrong"); } - ImGui::SameLine(); - if (ImGui::SmallButton("Clear")) { ClearLog(); } - ImGui::SameLine(); - bool copy_to_clipboard = ImGui::SmallButton("Copy"); - //static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); } - - ImGui::Separator(); - - // Options menu - if (ImGui::BeginPopup("Options")) - { - ImGui::Checkbox("Auto-scroll", &AutoScroll); - ImGui::EndPopup(); - } - - // Options, Filter - if (ImGui::Button("Options")) - ImGui::OpenPopup("Options"); - ImGui::SameLine(); - Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180); - ImGui::Separator(); - - // Reserve enough left-over height for 1 separator + 1 input text - const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); - ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar); - if (ImGui::BeginPopupContextWindow()) - { - if (ImGui::Selectable("Clear")) ClearLog(); - ImGui::EndPopup(); - } - - // Display every line as a separate entry so we can change their color or add custom widgets. - // If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end()); - // NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping - // to only process visible items. The clipper will automatically measure the height of your first item and then - // "seek" to display only items in the visible area. - // To use the clipper we can replace your standard loop: - // for (int i = 0; i < Items.Size; i++) - // With: - // ImGuiListClipper clipper; - // clipper.Begin(Items.Size); - // while (clipper.Step()) - // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - // - That your items are evenly spaced (same height) - // - That you have cheap random access to your elements (you can access them given their index, - // without processing all the ones before) - // You cannot this code as-is if a filter is active because it breaks the 'cheap random-access' property. - // We would need random-access on the post-filtered list. - // A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices - // or offsets of items that passed the filtering test, recomputing this array when user changes the filter, - // and appending newly elements as they are inserted. This is left as a task to the user until we can manage - // to improve this example code! - // If your items are of variable height: - // - Split them into same height items would be simpler and facilitate random-seeking into your list. - // - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items. - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing - if (copy_to_clipboard) - ImGui::LogToClipboard(); - for (int i = 0; i < Items.Size; i++) - { - const char* item = Items[i]; - if (!Filter.PassFilter(item)) - continue; - - // Normally you would store more information in your item than just a string. - // (e.g. make Items[] an array of structure, store color/type etc.) - ImVec4 color; - bool has_color = false; - if (strstr(item, "[error]")) { color = ImVec4(1.0f, 0.4f, 0.4f, 1.0f); has_color = true; } - else if (strncmp(item, "# ", 2) == 0) { color = ImVec4(1.0f, 0.8f, 0.6f, 1.0f); has_color = true; } - if (has_color) - ImGui::PushStyleColor(ImGuiCol_Text, color); - ImGui::TextUnformatted(item); - if (has_color) - ImGui::PopStyleColor(); - } - if (copy_to_clipboard) - ImGui::LogFinish(); - - if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())) - ImGui::SetScrollHereY(1.0f); - ScrollToBottom = false; - - ImGui::PopStyleVar(); - ImGui::EndChild(); - ImGui::Separator(); - - // Command-line - bool reclaim_focus = false; - ImGuiInputTextFlags input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory; - if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), input_text_flags, &TextEditCallbackStub, (void*)this)) - { - char* s = InputBuf; - Strtrim(s); - if (s[0]) - ExecCommand(s); - strcpy(s, ""); - reclaim_focus = true; - } - - // Auto-focus on window apparition - ImGui::SetItemDefaultFocus(); - if (reclaim_focus) - ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget - - ImGui::End(); - } - - void ExecCommand(const char* command_line) - { - AddLog("# %s\n", command_line); - - // Insert into history. First find match and delete it so it can be pushed to the back. - // This isn't trying to be smart or optimal. - HistoryPos = -1; - for (int i = History.Size - 1; i >= 0; i--) - if (Stricmp(History[i], command_line) == 0) - { - free(History[i]); - History.erase(History.begin() + i); - break; - } - History.push_back(Strdup(command_line)); - - // Process command - if (Stricmp(command_line, "CLEAR") == 0) - { - ClearLog(); - } - else if (Stricmp(command_line, "HELP") == 0) - { - AddLog("Commands:"); - for (int i = 0; i < Commands.Size; i++) - AddLog("- %s", Commands[i]); - } - else if (Stricmp(command_line, "HISTORY") == 0) - { - int first = History.Size - 10; - for (int i = first > 0 ? first : 0; i < History.Size; i++) - AddLog("%3d: %s\n", i, History[i]); - } - else - { - AddLog("Unknown command: '%s'\n", command_line); - } - - // On command input, we scroll to bottom even if AutoScroll==false - ScrollToBottom = true; - } - - // In C++11 you'd be better off using lambdas for this sort of forwarding callbacks - static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) - { - ExampleAppConsole* console = (ExampleAppConsole*)data->UserData; - return console->TextEditCallback(data); - } - - int TextEditCallback(ImGuiInputTextCallbackData* data) - { - //AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd); - switch (data->EventFlag) - { - case ImGuiInputTextFlags_CallbackCompletion: - { - // Example of TEXT COMPLETION - - // Locate beginning of current word - const char* word_end = data->Buf + data->CursorPos; - const char* word_start = word_end; - while (word_start > data->Buf) - { - const char c = word_start[-1]; - if (c == ' ' || c == '\t' || c == ',' || c == ';') - break; - word_start--; - } - - // Build a list of candidates - ImVector candidates; - for (int i = 0; i < Commands.Size; i++) - if (Strnicmp(Commands[i], word_start, (int)(word_end - word_start)) == 0) - candidates.push_back(Commands[i]); - - if (candidates.Size == 0) - { - // No match - AddLog("No match for \"%.*s\"!\n", (int)(word_end - word_start), word_start); - } - else if (candidates.Size == 1) - { - // Single match. Delete the beginning of the word and replace it entirely so we've got nice casing. - data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start)); - data->InsertChars(data->CursorPos, candidates[0]); - data->InsertChars(data->CursorPos, " "); - } - else - { - // Multiple matches. Complete as much as we can.. - // So inputing "C"+Tab will complete to "CL" then display "CLEAR" and "CLASSIFY" as matches. - int match_len = (int)(word_end - word_start); - for (;;) - { - int c = 0; - bool all_candidates_matches = true; - for (int i = 0; i < candidates.Size && all_candidates_matches; i++) - if (i == 0) - c = toupper(candidates[i][match_len]); - else if (c == 0 || c != toupper(candidates[i][match_len])) - all_candidates_matches = false; - if (!all_candidates_matches) - break; - match_len++; - } - - if (match_len > 0) - { - data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start)); - data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len); - } - - // List matches - AddLog("Possible matches:\n"); - for (int i = 0; i < candidates.Size; i++) - AddLog("- %s\n", candidates[i]); - } - - break; - } - case ImGuiInputTextFlags_CallbackHistory: - { - // Example of HISTORY - const int prev_history_pos = HistoryPos; - if (data->EventKey == ImGuiKey_UpArrow) - { - if (HistoryPos == -1) - HistoryPos = History.Size - 1; - else if (HistoryPos > 0) - HistoryPos--; - } - else if (data->EventKey == ImGuiKey_DownArrow) - { - if (HistoryPos != -1) - if (++HistoryPos >= History.Size) - HistoryPos = -1; - } - - // A better implementation would preserve the data on the current input line along with cursor position. - if (prev_history_pos != HistoryPos) - { - const char* history_str = (HistoryPos >= 0) ? History[HistoryPos] : ""; - data->DeleteChars(0, data->BufTextLen); - data->InsertChars(0, history_str); - } - } - } - return 0; - } -}; - -static void ShowExampleAppConsole(bool* p_open) -{ - static ExampleAppConsole console; - console.Draw("Example: Console", p_open); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Debug Log / ShowExampleAppLog() -//----------------------------------------------------------------------------- - -// Usage: -// static ExampleAppLog my_log; -// my_log.AddLog("Hello %d world\n", 123); -// my_log.Draw("title"); -struct ExampleAppLog -{ - ImGuiTextBuffer Buf; - ImGuiTextFilter Filter; - ImVector LineOffsets; // Index to lines offset. We maintain this with AddLog() calls. - bool AutoScroll; // Keep scrolling if already at the bottom. - - ExampleAppLog() - { - AutoScroll = true; - Clear(); - } - - void Clear() - { - Buf.clear(); - LineOffsets.clear(); - LineOffsets.push_back(0); - } - - void AddLog(const char* fmt, ...) IM_FMTARGS(2) - { - int old_size = Buf.size(); - va_list args; - va_start(args, fmt); - Buf.appendfv(fmt, args); - va_end(args); - for (int new_size = Buf.size(); old_size < new_size; old_size++) - if (Buf[old_size] == '\n') - LineOffsets.push_back(old_size + 1); - } - - void Draw(const char* title, bool* p_open = NULL) - { - if (!ImGui::Begin(title, p_open)) - { - ImGui::End(); - return; - } - - // Options menu - if (ImGui::BeginPopup("Options")) - { - ImGui::Checkbox("Auto-scroll", &AutoScroll); - ImGui::EndPopup(); - } - - // Main window - if (ImGui::Button("Options")) - ImGui::OpenPopup("Options"); - ImGui::SameLine(); - bool clear = ImGui::Button("Clear"); - ImGui::SameLine(); - bool copy = ImGui::Button("Copy"); - ImGui::SameLine(); - Filter.Draw("Filter", -100.0f); - - ImGui::Separator(); - ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar); - - if (clear) - Clear(); - if (copy) - ImGui::LogToClipboard(); - - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); - const char* buf = Buf.begin(); - const char* buf_end = Buf.end(); - if (Filter.IsActive()) - { - // In this example we don't use the clipper when Filter is enabled. - // This is because we don't have a random access on the result on our filter. - // A real application processing logs with ten of thousands of entries may want to store the result of - // search/filter.. especially if the filtering function is not trivial (e.g. reg-exp). - for (int line_no = 0; line_no < LineOffsets.Size; line_no++) - { - const char* line_start = buf + LineOffsets[line_no]; - const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; - if (Filter.PassFilter(line_start, line_end)) - ImGui::TextUnformatted(line_start, line_end); - } - } - else - { - // The simplest and easy way to display the entire buffer: - // ImGui::TextUnformatted(buf_begin, buf_end); - // And it'll just work. TextUnformatted() has specialization for large blob of text and will fast-forward - // to skip non-visible lines. Here we instead demonstrate using the clipper to only process lines that are - // within the visible area. - // If you have tens of thousands of items and their processing cost is non-negligible, coarse clipping them - // on your side is recommended. Using ImGuiListClipper requires - // - A) random access into your data - // - B) items all being the same height, - // both of which we can handle since we an array pointing to the beginning of each line of text. - // When using the filter (in the block of code above) we don't have random access into the data to display - // anymore, which is why we don't use the clipper. Storing or skimming through the search result would make - // it possible (and would be recommended if you want to search through tens of thousands of entries). - ImGuiListClipper clipper; - clipper.Begin(LineOffsets.Size); - while (clipper.Step()) - { - for (int line_no = clipper.DisplayStart; line_no < clipper.DisplayEnd; line_no++) - { - const char* line_start = buf + LineOffsets[line_no]; - const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end; - ImGui::TextUnformatted(line_start, line_end); - } - } - clipper.End(); - } - ImGui::PopStyleVar(); - - if (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()) - ImGui::SetScrollHereY(1.0f); - - ImGui::EndChild(); - ImGui::End(); - } -}; - -// Demonstrate creating a simple log window with basic filtering. -static void ShowExampleAppLog(bool* p_open) -{ - static ExampleAppLog log; - - // For the demo: add a debug button _BEFORE_ the normal log window contents - // We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window. - // Most of the contents of the window will be added by the log.Draw() call. - ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); - ImGui::Begin("Example: Log", p_open); - IMGUI_DEMO_MARKER("Examples/Log"); - if (ImGui::SmallButton("[Debug] Add 5 entries")) - { - static int counter = 0; - const char* categories[3] = { "info", "warn", "error" }; - const char* words[] = { "Bumfuzzled", "Cattywampus", "Snickersnee", "Abibliophobia", "Absquatulate", "Nincompoop", "Pauciloquent" }; - for (int n = 0; n < 5; n++) - { - const char* category = categories[counter % IM_ARRAYSIZE(categories)]; - const char* word = words[counter % IM_ARRAYSIZE(words)]; - log.AddLog("[%05d] [%s] Hello, current time is %.1f, here's a word: '%s'\n", - ImGui::GetFrameCount(), category, ImGui::GetTime(), word); - counter++; - } - } - ImGui::End(); - - // Actually call in the regular Log helper (which will Begin() into the same window as we just did) - log.Draw("Example: Log", p_open); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Simple Layout / ShowExampleAppLayout() -//----------------------------------------------------------------------------- - -// Demonstrate create a window with multiple child windows. -static void ShowExampleAppLayout(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver); - if (ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar)) - { - IMGUI_DEMO_MARKER("Examples/Simple layout"); - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - if (ImGui::MenuItem("Close")) *p_open = false; - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - // Left - static int selected = 0; - { - ImGui::BeginChild("left pane", ImVec2(150, 0), true); - for (int i = 0; i < 100; i++) - { - // FIXME: Good candidate to use ImGuiSelectableFlags_SelectOnNav - char label[128]; - sprintf(label, "MyObject %d", i); - if (ImGui::Selectable(label, selected == i)) - selected = i; - } - ImGui::EndChild(); - } - ImGui::SameLine(); - - // Right - { - ImGui::BeginGroup(); - ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us - ImGui::Text("MyObject: %d", selected); - ImGui::Separator(); - if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) - { - if (ImGui::BeginTabItem("Description")) - { - ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Details")) - { - ImGui::Text("ID: 0123456789"); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::EndChild(); - if (ImGui::Button("Revert")) {} - ImGui::SameLine(); - if (ImGui::Button("Save")) {} - ImGui::EndGroup(); - } - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor() -//----------------------------------------------------------------------------- - -static void ShowPlaceholderObject(const char* prefix, int uid) -{ - // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID. - ImGui::PushID(uid); - - // Text and Tree nodes are less high than framed widgets, using AlignTextToFramePadding() we add vertical spacing to make the tree lines equal high. - ImGui::TableNextRow(); - ImGui::TableSetColumnIndex(0); - ImGui::AlignTextToFramePadding(); - bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid); - ImGui::TableSetColumnIndex(1); - ImGui::Text("my sailor is rich"); - - if (node_open) - { - static float placeholder_members[8] = { 0.0f, 0.0f, 1.0f, 3.1416f, 100.0f, 999.0f }; - for (int i = 0; i < 8; i++) - { - ImGui::PushID(i); // Use field index as identifier. - if (i < 2) - { - ShowPlaceholderObject("Child", 424242); - } - else - { - // Here we use a TreeNode to highlight on hover (we could use e.g. Selectable as well) - ImGui::TableNextRow(); - ImGui::TableSetColumnIndex(0); - ImGui::AlignTextToFramePadding(); - ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_Bullet; - ImGui::TreeNodeEx("Field", flags, "Field_%d", i); - - ImGui::TableSetColumnIndex(1); - ImGui::SetNextItemWidth(-FLT_MIN); - if (i >= 5) - ImGui::InputFloat("##value", &placeholder_members[i], 1.0f); - else - ImGui::DragFloat("##value", &placeholder_members[i], 0.01f); - ImGui::NextColumn(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - ImGui::PopID(); -} - -// Demonstrate create a simple property editor. -static void ShowExampleAppPropertyEditor(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Example: Property editor", p_open)) - { - ImGui::End(); - return; - } - IMGUI_DEMO_MARKER("Examples/Property Editor"); - - HelpMarker( - "This example shows how you may implement a property editor using two columns.\n" - "All objects/fields data are dummies here.\n" - "Remember that in many simple cases, you can use ImGui::SameLine(xxx) to position\n" - "your cursor horizontally instead of using the Columns() API."); - - ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2)); - if (ImGui::BeginTable("split", 2, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable)) - { - // Iterate placeholder objects (all the same data) - for (int obj_i = 0; obj_i < 4; obj_i++) - { - ShowPlaceholderObject("Object", obj_i); - //ImGui::Separator(); - } - ImGui::EndTable(); - } - ImGui::PopStyleVar(); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Long Text / ShowExampleAppLongText() -//----------------------------------------------------------------------------- - -// Demonstrate/test rendering huge amount of text, and the incidence of clipping. -static void ShowExampleAppLongText(bool* p_open) -{ - ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); - if (!ImGui::Begin("Example: Long text display", p_open)) - { - ImGui::End(); - return; - } - IMGUI_DEMO_MARKER("Examples/Long text display"); - - static int test_type = 0; - static ImGuiTextBuffer log; - static int lines = 0; - ImGui::Text("Printing unusually long amount of text."); - ImGui::Combo("Test type", &test_type, - "Single call to TextUnformatted()\0" - "Multiple calls to Text(), clipped\0" - "Multiple calls to Text(), not clipped (slow)\0"); - ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size()); - if (ImGui::Button("Clear")) { log.clear(); lines = 0; } - ImGui::SameLine(); - if (ImGui::Button("Add 1000 lines")) - { - for (int i = 0; i < 1000; i++) - log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines + i); - lines += 1000; - } - ImGui::BeginChild("Log"); - switch (test_type) - { - case 0: - // Single call to TextUnformatted() with a big buffer - ImGui::TextUnformatted(log.begin(), log.end()); - break; - case 1: - { - // Multiple calls to Text(), manually coarsely clipped - demonstrate how to use the ImGuiListClipper helper. - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); - ImGuiListClipper clipper; - clipper.Begin(lines); - while (clipper.Step()) - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); - ImGui::PopStyleVar(); - break; - } - case 2: - // Multiple calls to Text(), not clipped (slow) - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); - for (int i = 0; i < lines; i++) - ImGui::Text("%i The quick brown fox jumps over the lazy dog", i); - ImGui::PopStyleVar(); - break; - } - ImGui::EndChild(); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize() -//----------------------------------------------------------------------------- - -// Demonstrate creating a window which gets auto-resized according to its content. -static void ShowExampleAppAutoResize(bool* p_open) -{ - if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::End(); - return; - } - IMGUI_DEMO_MARKER("Examples/Auto-resizing window"); - - static int lines = 10; - ImGui::TextUnformatted( - "Window will resize every-frame to the size of its content.\n" - "Note that you probably don't want to query the window size to\n" - "output your content because that would create a feedback loop."); - ImGui::SliderInt("Number of lines", &lines, 1, 20); - for (int i = 0; i < lines; i++) - ImGui::Text("%*sThis is line %d", i * 4, "", i); // Pad with space to extend size horizontally - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Constrained Resize / ShowExampleAppConstrainedResize() -//----------------------------------------------------------------------------- - -// Demonstrate creating a window with custom resize constraints. -static void ShowExampleAppConstrainedResize(bool* p_open) -{ - struct CustomConstraints - { - // Helper functions to demonstrate programmatic constraints - static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize.x = data->DesiredSize.y = IM_MAX(data->DesiredSize.x, data->DesiredSize.y); } - static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); } - }; - - const char* test_desc[] = - { - "Resize vertical only", - "Resize horizontal only", - "Width > 100, Height > 100", - "Width 400-500", - "Height 400-500", - "Custom: Always Square", - "Custom: Fixed Steps (100)", - }; - - static bool auto_resize = false; - static int type = 0; - static int display_lines = 10; - if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only - if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only - if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100 - if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width 400-500 - if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500)); // Height 400-500 - if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square - if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step - - ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0; - if (ImGui::Begin("Example: Constrained Resize", p_open, flags)) - { - IMGUI_DEMO_MARKER("Examples/Constrained Resizing window"); - if (ImGui::IsWindowDocked()) - ImGui::Text("Warning: Sizing Constraints won't work if the window is docked!"); - if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine(); - if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine(); - if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); } - ImGui::SetNextItemWidth(200); - ImGui::Combo("Constraint", &type, test_desc, IM_ARRAYSIZE(test_desc)); - ImGui::SetNextItemWidth(200); - ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100); - ImGui::Checkbox("Auto-resize", &auto_resize); - for (int i = 0; i < display_lines; i++) - ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, ""); - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Simple overlay / ShowExampleAppSimpleOverlay() -//----------------------------------------------------------------------------- - -// Demonstrate creating a simple static window with no decoration -// + a context-menu to choose which corner of the screen to use. -static void ShowExampleAppSimpleOverlay(bool* p_open) -{ - static int corner = 0; - ImGuiIO& io = ImGui::GetIO(); - ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav; - if (corner != -1) - { - const float PAD = 10.0f; - const ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any! - ImVec2 work_size = viewport->WorkSize; - ImVec2 window_pos, window_pos_pivot; - window_pos.x = (corner & 1) ? (work_pos.x + work_size.x - PAD) : (work_pos.x + PAD); - window_pos.y = (corner & 2) ? (work_pos.y + work_size.y - PAD) : (work_pos.y + PAD); - window_pos_pivot.x = (corner & 1) ? 1.0f : 0.0f; - window_pos_pivot.y = (corner & 2) ? 1.0f : 0.0f; - ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot); - ImGui::SetNextWindowViewport(viewport->ID); - window_flags |= ImGuiWindowFlags_NoMove; - } - ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background - if (ImGui::Begin("Example: Simple overlay", p_open, window_flags)) - { - IMGUI_DEMO_MARKER("Examples/Simple Overlay"); - ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)"); - ImGui::Separator(); - if (ImGui::IsMousePosValid()) - ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y); - else - ImGui::Text("Mouse Position: "); - if (ImGui::BeginPopupContextWindow()) - { - if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1; - if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0; - if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1; - if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2; - if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3; - if (p_open && ImGui::MenuItem("Close")) *p_open = false; - ImGui::EndPopup(); - } - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen() -//----------------------------------------------------------------------------- - -// Demonstrate creating a window covering the entire screen/viewport -static void ShowExampleAppFullscreen(bool* p_open) -{ - static bool use_work_area = true; - static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings; - - // We demonstrate using the full viewport area or the work area (without menu-bars, task-bars etc.) - // Based on your use case you may want one of the other. - const ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(use_work_area ? viewport->WorkPos : viewport->Pos); - ImGui::SetNextWindowSize(use_work_area ? viewport->WorkSize : viewport->Size); - - if (ImGui::Begin("Example: Fullscreen window", p_open, flags)) - { - ImGui::Checkbox("Use work area instead of main area", &use_work_area); - ImGui::SameLine(); - HelpMarker("Main Area = entire viewport,\nWork Area = entire viewport minus sections used by the main menu bars, task bars etc.\n\nEnable the main-menu bar in Examples menu to see the difference."); - - ImGui::CheckboxFlags("ImGuiWindowFlags_NoBackground", &flags, ImGuiWindowFlags_NoBackground); - ImGui::CheckboxFlags("ImGuiWindowFlags_NoDecoration", &flags, ImGuiWindowFlags_NoDecoration); - ImGui::Indent(); - ImGui::CheckboxFlags("ImGuiWindowFlags_NoTitleBar", &flags, ImGuiWindowFlags_NoTitleBar); - ImGui::CheckboxFlags("ImGuiWindowFlags_NoCollapse", &flags, ImGuiWindowFlags_NoCollapse); - ImGui::CheckboxFlags("ImGuiWindowFlags_NoScrollbar", &flags, ImGuiWindowFlags_NoScrollbar); - ImGui::Unindent(); - - if (p_open && ImGui::Button("Close this window")) - *p_open = false; - } - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles() -//----------------------------------------------------------------------------- - -// Demonstrate using "##" and "###" in identifiers to manipulate ID generation. -// This apply to all regular items as well. -// Read FAQ section "How can I have multiple widgets with the same label?" for details. -static void ShowExampleAppWindowTitles(bool*) -{ - const ImGuiViewport* viewport = ImGui::GetMainViewport(); - const ImVec2 base_pos = viewport->Pos; - - // By default, Windows are uniquely identified by their title. - // You can use the "##" and "###" markers to manipulate the display/ID. - - // Using "##" to display same title but have unique identifier. - ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 100), ImGuiCond_FirstUseEver); - ImGui::Begin("Same title as another window##1"); - IMGUI_DEMO_MARKER("Examples/Manipulating window titles"); - ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique."); - ImGui::End(); - - ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 200), ImGuiCond_FirstUseEver); - ImGui::Begin("Same title as another window##2"); - ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique."); - ImGui::End(); - - // Using "###" to display a changing title but keep a static identifier "AnimatedTitle" - char buf[128]; - sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount()); - ImGui::SetNextWindowPos(ImVec2(base_pos.x + 100, base_pos.y + 300), ImGuiCond_FirstUseEver); - ImGui::Begin(buf); - ImGui::Text("This window has a changing title."); - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering() -//----------------------------------------------------------------------------- - -// Demonstrate using the low-level ImDrawList to draw custom shapes. -static void ShowExampleAppCustomRendering(bool* p_open) -{ - if (!ImGui::Begin("Example: Custom rendering", p_open)) - { - ImGui::End(); - return; - } - IMGUI_DEMO_MARKER("Examples/Custom Rendering"); - - // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of - // overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your - // types and ImVec2/ImVec4. Dear ImGui defines overloaded operators but they are internal to imgui.cpp and not - // exposed outside (to avoid messing with your types) In this example we are not using the maths operators! - - if (ImGui::BeginTabBar("##TabBar")) - { - if (ImGui::BeginTabItem("Primitives")) - { - ImGui::PushItemWidth(-ImGui::GetFontSize() * 15); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - - // Draw gradients - // (note that those are currently exacerbating our sRGB/Linear issues) - // Calling ImGui::GetColorU32() multiplies the given colors by the current Style Alpha, but you may pass the IM_COL32() directly as well.. - ImGui::Text("Gradients"); - ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), ImGui::GetFrameHeight()); - { - ImVec2 p0 = ImGui::GetCursorScreenPos(); - ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y); - ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 0, 0, 255)); - ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 255, 255, 255)); - draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a); - ImGui::InvisibleButton("##gradient1", gradient_size); - } - { - ImVec2 p0 = ImGui::GetCursorScreenPos(); - ImVec2 p1 = ImVec2(p0.x + gradient_size.x, p0.y + gradient_size.y); - ImU32 col_a = ImGui::GetColorU32(IM_COL32(0, 255, 0, 255)); - ImU32 col_b = ImGui::GetColorU32(IM_COL32(255, 0, 0, 255)); - draw_list->AddRectFilledMultiColor(p0, p1, col_a, col_b, col_b, col_a); - ImGui::InvisibleButton("##gradient2", gradient_size); - } - - // Draw a bunch of primitives - ImGui::Text("All primitives"); - static float sz = 36.0f; - static float thickness = 3.0f; - static int ngon_sides = 6; - static bool circle_segments_override = false; - static int circle_segments_override_v = 12; - static bool curve_segments_override = false; - static int curve_segments_override_v = 8; - static ImVec4 colf = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); - ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 100.0f, "%.0f"); - ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f"); - ImGui::SliderInt("N-gon sides", &ngon_sides, 3, 12); - ImGui::Checkbox("##circlesegmentoverride", &circle_segments_override); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - circle_segments_override |= ImGui::SliderInt("Circle segments override", &circle_segments_override_v, 3, 40); - ImGui::Checkbox("##curvessegmentoverride", &curve_segments_override); - ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x); - curve_segments_override |= ImGui::SliderInt("Curves segments override", &curve_segments_override_v, 3, 40); - ImGui::ColorEdit4("Color", &colf.x); - - const ImVec2 p = ImGui::GetCursorScreenPos(); - const ImU32 col = ImColor(colf); - const float spacing = 10.0f; - const ImDrawFlags corners_tl_br = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBottomRight; - const float rounding = sz / 5.0f; - const int circle_segments = circle_segments_override ? circle_segments_override_v : 0; - const int curve_segments = curve_segments_override ? curve_segments_override_v : 0; - float x = p.x + 4.0f; - float y = p.y + 4.0f; - for (int n = 0; n < 2; n++) - { - // First line uses a thickness of 1.0f, second line uses the configurable thickness - float th = (n == 0) ? 1.0f : thickness; - draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon - draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners - draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners - draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle - //draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle - draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!) - draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!) - draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line - - // Quadratic Bezier Curve (3 control points) - ImVec2 cp3[3] = { ImVec2(x, y + sz * 0.6f), ImVec2(x + sz * 0.5f, y - sz * 0.4f), ImVec2(x + sz, y + sz) }; - draw_list->AddBezierQuadratic(cp3[0], cp3[1], cp3[2], col, th, curve_segments); x += sz + spacing; - - // Cubic Bezier Curve (4 control points) - ImVec2 cp4[4] = { ImVec2(x, y), ImVec2(x + sz * 1.3f, y + sz * 0.3f), ImVec2(x + sz - sz * 1.3f, y + sz - sz * 0.3f), ImVec2(x + sz, y + sz) }; - draw_list->AddBezierCubic(cp4[0], cp4[1], cp4[2], cp4[3], col, th, curve_segments); - - x = p.x + 4; - y += sz + spacing; - } - draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz*0.5f, col, ngon_sides); x += sz + spacing; // N-gon - draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments); x += sz + spacing; // Circle - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x += sz + spacing; // Square - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners - draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle - //draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness) - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness) - draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine) - draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255)); - - ImGui::Dummy(ImVec2((sz + spacing) * 10.2f, (sz + spacing) * 3.0f)); - ImGui::PopItemWidth(); - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("Canvas")) - { - static ImVector points; - static ImVec2 scrolling(0.0f, 0.0f); - static bool opt_enable_grid = true; - static bool opt_enable_context_menu = true; - static bool adding_line = false; - - ImGui::Checkbox("Enable grid", &opt_enable_grid); - ImGui::Checkbox("Enable context menu", &opt_enable_context_menu); - ImGui::Text("Mouse Left: drag to add lines,\nMouse Right: drag to scroll, click for context menu."); - - // Typically you would use a BeginChild()/EndChild() pair to benefit from a clipping region + own scrolling. - // Here we demonstrate that this can be replaced by simple offsetting + custom drawing + PushClipRect/PopClipRect() calls. - // To use a child window instead we could use, e.g: - // ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Disable padding - // ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(50, 50, 50, 255)); // Set a background color - // ImGui::BeginChild("canvas", ImVec2(0.0f, 0.0f), true, ImGuiWindowFlags_NoMove); - // ImGui::PopStyleColor(); - // ImGui::PopStyleVar(); - // [...] - // ImGui::EndChild(); - - // Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive() - ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates! - ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available - if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f; - if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f; - ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y); - - // Draw border and background color - ImGuiIO& io = ImGui::GetIO(); - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255)); - draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255)); - - // This will catch our interactions - ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight); - const bool is_hovered = ImGui::IsItemHovered(); // Hovered - const bool is_active = ImGui::IsItemActive(); // Held - const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y); // Lock scrolled origin - const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x, io.MousePos.y - origin.y); - - // Add first and second point - if (is_hovered && !adding_line && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) - { - points.push_back(mouse_pos_in_canvas); - points.push_back(mouse_pos_in_canvas); - adding_line = true; - } - if (adding_line) - { - points.back() = mouse_pos_in_canvas; - if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) - adding_line = false; - } - - // Pan (we use a zero mouse threshold when there's no context menu) - // You may decide to make that threshold dynamic based on whether the mouse is hovering something etc. - const float mouse_threshold_for_pan = opt_enable_context_menu ? -1.0f : 0.0f; - if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) - { - scrolling.x += io.MouseDelta.x; - scrolling.y += io.MouseDelta.y; - } - - // Context menu (under default mouse threshold) - ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right); - if (opt_enable_context_menu && drag_delta.x == 0.0f && drag_delta.y == 0.0f) - ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - if (ImGui::BeginPopup("context")) - { - if (adding_line) - points.resize(points.size() - 2); - adding_line = false; - if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) { points.resize(points.size() - 2); } - if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) { points.clear(); } - ImGui::EndPopup(); - } - - // Draw grid + all lines in the canvas - draw_list->PushClipRect(canvas_p0, canvas_p1, true); - if (opt_enable_grid) - { - const float GRID_STEP = 64.0f; - for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP) - draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40)); - for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP) - draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40)); - } - for (int n = 0; n < points.Size; n += 2) - draw_list->AddLine(ImVec2(origin.x + points[n].x, origin.y + points[n].y), ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y), IM_COL32(255, 255, 0, 255), 2.0f); - draw_list->PopClipRect(); - - ImGui::EndTabItem(); - } - - if (ImGui::BeginTabItem("BG/FG draw lists")) - { - static bool draw_bg = true; - static bool draw_fg = true; - ImGui::Checkbox("Draw in Background draw list", &draw_bg); - ImGui::SameLine(); HelpMarker("The Background draw list will be rendered below every Dear ImGui windows."); - ImGui::Checkbox("Draw in Foreground draw list", &draw_fg); - ImGui::SameLine(); HelpMarker("The Foreground draw list will be rendered over every Dear ImGui windows."); - ImVec2 window_pos = ImGui::GetWindowPos(); - ImVec2 window_size = ImGui::GetWindowSize(); - ImVec2 window_center = ImVec2(window_pos.x + window_size.x * 0.5f, window_pos.y + window_size.y * 0.5f); - if (draw_bg) - ImGui::GetBackgroundDrawList()->AddCircle(window_center, window_size.x * 0.6f, IM_COL32(255, 0, 0, 200), 0, 10 + 4); - if (draw_fg) - ImGui::GetForegroundDrawList()->AddCircle(window_center, window_size.y * 0.6f, IM_COL32(0, 255, 0, 200), 0, 10); - ImGui::EndTabItem(); - } - - ImGui::EndTabBar(); - } - - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace() -//----------------------------------------------------------------------------- - -// Demonstrate using DockSpace() to create an explicit docking node within an existing window. -// Note: You can use most Docking facilities without calling any API. You DO NOT need to call DockSpace() to use Docking! -// - Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking. -// - Drag from window menu button (upper-left button) to undock an entire node (all windows). -// - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to _enable_ docking/undocking. -// About dockspaces: -// - Use DockSpace() to create an explicit dock node _within_ an existing window. -// - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport. -// This is often used with ImGuiDockNodeFlags_PassthruCentralNode. -// - Important: Dockspaces need to be submitted _before_ any window they can host. Submit it early in your frame! (*) -// - Important: Dockspaces need to be kept alive if hidden, otherwise windows docked into it will be undocked. -// e.g. if you have multiple tabs with a dockspace inside each tab: submit the non-visible dockspaces with ImGuiDockNodeFlags_KeepAliveOnly. -// (*) because of this constraint, the implicit \"Debug\" window can not be docked into an explicit DockSpace() node, -// because that window is submitted as part of the part of the NewFrame() call. An easy workaround is that you can create -// your own implicit "Debug##2" window after calling DockSpace() and leave it in the window stack for anyone to use. -void ShowExampleAppDockSpace(bool* p_open) -{ - // If you strip some features of, this demo is pretty much equivalent to calling DockSpaceOverViewport()! - // In most cases you should be able to just call DockSpaceOverViewport() and ignore all the code below! - // In this specific demo, we are not using DockSpaceOverViewport() because: - // - we allow the host window to be floating/moveable instead of filling the viewport (when opt_fullscreen == false) - // - we allow the host window to have padding (when opt_padding == true) - // - we have a local menu bar in the host window (vs. you could use BeginMainMenuBar() + DockSpaceOverViewport() in your code!) - // TL;DR; this demo is more complicated than what you would normally use. - // If we removed all the options we are showcasing, this demo would become: - // void ShowExampleAppDockSpace() - // { - // ImGui::DockSpaceOverViewport(ImGui::GetMainViewport()); - // } - - static bool opt_fullscreen = true; - static bool opt_padding = false; - static ImGuiDockNodeFlags dockspace_flags = ImGuiDockNodeFlags_None; - - // We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into, - // because it would be confusing to have two docking targets within each others. - ImGuiWindowFlags window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking; - if (opt_fullscreen) - { - const ImGuiViewport* viewport = ImGui::GetMainViewport(); - ImGui::SetNextWindowPos(viewport->WorkPos); - ImGui::SetNextWindowSize(viewport->WorkSize); - ImGui::SetNextWindowViewport(viewport->ID); - ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); - window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove; - window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; - } - else - { - dockspace_flags &= ~ImGuiDockNodeFlags_PassthruCentralNode; - } - - // When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background - // and handle the pass-thru hole, so we ask Begin() to not render a background. - if (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) - window_flags |= ImGuiWindowFlags_NoBackground; - - // Important: note that we proceed even if Begin() returns false (aka window is collapsed). - // This is because we want to keep our DockSpace() active. If a DockSpace() is inactive, - // all active windows docked into it will lose their parent and become undocked. - // We cannot preserve the docking relationship between an active window and an inactive docking, otherwise - // any change of dockspace/settings would lead to windows being stuck in limbo and never being visible. - if (!opt_padding) - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); - ImGui::Begin("DockSpace Demo", p_open, window_flags); - if (!opt_padding) - ImGui::PopStyleVar(); - - if (opt_fullscreen) - ImGui::PopStyleVar(2); - - // Submit the DockSpace - ImGuiIO& io = ImGui::GetIO(); - if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); - ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags); - } - else - { - ShowDockingDisabledMessage(); - } - - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("Options")) - { - // Disabling fullscreen would allow the window to be moved to the front of other windows, - // which we can't undo at the moment without finer window depth/z control. - ImGui::MenuItem("Fullscreen", NULL, &opt_fullscreen); - ImGui::MenuItem("Padding", NULL, &opt_padding); - ImGui::Separator(); - - if (ImGui::MenuItem("Flag: NoSplit", "", (dockspace_flags & ImGuiDockNodeFlags_NoSplit) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoSplit; } - if (ImGui::MenuItem("Flag: NoResize", "", (dockspace_flags & ImGuiDockNodeFlags_NoResize) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoResize; } - if (ImGui::MenuItem("Flag: NoDockingInCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_NoDockingInCentralNode; } - if (ImGui::MenuItem("Flag: AutoHideTabBar", "", (dockspace_flags & ImGuiDockNodeFlags_AutoHideTabBar) != 0)) { dockspace_flags ^= ImGuiDockNodeFlags_AutoHideTabBar; } - if (ImGui::MenuItem("Flag: PassthruCentralNode", "", (dockspace_flags & ImGuiDockNodeFlags_PassthruCentralNode) != 0, opt_fullscreen)) { dockspace_flags ^= ImGuiDockNodeFlags_PassthruCentralNode; } - ImGui::Separator(); - - if (ImGui::MenuItem("Close", NULL, false, p_open != NULL)) - *p_open = false; - ImGui::EndMenu(); - } - HelpMarker( - "When docking is enabled, you can ALWAYS dock MOST window into another! Try it now!" "\n" - "- Drag from window title bar or their tab to dock/undock." "\n" - "- Drag from window menu button (upper-left button) to undock an entire node (all windows)." "\n" - "- Hold SHIFT to disable docking (if io.ConfigDockingWithShift == false, default)" "\n" - "- Hold SHIFT to enable docking (if io.ConfigDockingWithShift == true)" "\n" - "This demo app has nothing to do with enabling docking!" "\n\n" - "This demo app only demonstrate the use of ImGui::DockSpace() which allows you to manually create a docking node _within_ another window." "\n\n" - "Read comments in ShowExampleAppDockSpace() for more details."); - - ImGui::EndMenuBar(); - } - - ImGui::End(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments() -//----------------------------------------------------------------------------- - -// Simplified structure to mimic a Document model -struct MyDocument -{ - const char* Name; // Document title - bool Open; // Set when open (we keep an array of all available documents to simplify demo code!) - bool OpenPrev; // Copy of Open from last update. - bool Dirty; // Set when the document has been modified - bool WantClose; // Set when the document - ImVec4 Color; // An arbitrary variable associated to the document - - MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)) - { - Name = name; - Open = OpenPrev = open; - Dirty = false; - WantClose = false; - Color = color; - } - void DoOpen() { Open = true; } - void DoQueueClose() { WantClose = true; } - void DoForceClose() { Open = false; Dirty = false; } - void DoSave() { Dirty = false; } - - // Display placeholder contents for the Document - static void DisplayContents(MyDocument* doc) - { - ImGui::PushID(doc); - ImGui::Text("Document \"%s\"", doc->Name); - ImGui::PushStyleColor(ImGuiCol_Text, doc->Color); - ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."); - ImGui::PopStyleColor(); - if (ImGui::Button("Modify", ImVec2(100, 0))) - doc->Dirty = true; - ImGui::SameLine(); - if (ImGui::Button("Save", ImVec2(100, 0))) - doc->DoSave(); - ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior. - ImGui::PopID(); - } - - // Display context menu for the Document - static void DisplayContextMenu(MyDocument* doc) - { - if (!ImGui::BeginPopupContextItem()) - return; - - char buf[256]; - sprintf(buf, "Save %s", doc->Name); - if (ImGui::MenuItem(buf, "CTRL+S", false, doc->Open)) - doc->DoSave(); - if (ImGui::MenuItem("Close", "CTRL+W", false, doc->Open)) - doc->DoQueueClose(); - ImGui::EndPopup(); - } -}; - -struct ExampleAppDocuments -{ - ImVector Documents; - - ExampleAppDocuments() - { - Documents.push_back(MyDocument("Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f))); - Documents.push_back(MyDocument("Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f))); - Documents.push_back(MyDocument("Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f))); - Documents.push_back(MyDocument("Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f))); - Documents.push_back(MyDocument("A Rather Long Title", false)); - Documents.push_back(MyDocument("Some Document", false)); - } -}; - -// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface. -// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo, -// as opposed to clicking on the regular tab closing button) and stops being submitted, it will take a frame for -// the tab bar to notice its absence. During this frame there will be a gap in the tab bar, and if the tab that has -// disappeared was the selected one, the tab bar will report no selected tab during the frame. This will effectively -// give the impression of a flicker for one frame. -// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch. -// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag. -static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app) -{ - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open && doc->OpenPrev) - ImGui::SetTabItemClosed(doc->Name); - doc->OpenPrev = doc->Open; - } -} - -void ShowExampleAppDocuments(bool* p_open) -{ - static ExampleAppDocuments app; - - // Options - enum Target - { - Target_None, - Target_Tab, // Create documents as local tab into a local tab bar - Target_DockSpaceAndWindow // Create documents as regular windows, and create an embedded dockspace - }; - static Target opt_target = Target_Tab; - static bool opt_reorderable = true; - static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_; - - // When (opt_target == Target_DockSpaceAndWindow) there is the possibily that one of our child Document window (e.g. "Eggplant") - // that we emit gets docked into the same spot as the parent window ("Example: Documents"). - // This would create a problematic feedback loop because selecting the "Eggplant" tab would make the "Example: Documents" tab - // not visible, which in turn would stop submitting the "Eggplant" window. - // We avoid this problem by submitting our documents window even if our parent window is not currently visible. - // Another solution may be to make the "Example: Documents" window use the ImGuiWindowFlags_NoDocking. - - bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar); - if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow) - { - ImGui::End(); - return; - } - - // Menu - if (ImGui::BeginMenuBar()) - { - if (ImGui::BeginMenu("File")) - { - int open_count = 0; - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - open_count += app.Documents[doc_n].Open ? 1 : 0; - - if (ImGui::BeginMenu("Open", open_count < app.Documents.Size)) - { - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - if (ImGui::MenuItem(doc->Name)) - doc->DoOpen(); - } - ImGui::EndMenu(); - } - if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0)) - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - app.Documents[doc_n].DoQueueClose(); - if (ImGui::MenuItem("Exit", "Alt+F4")) {} - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - - // [Debug] List documents with one checkbox for each - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (doc_n > 0) - ImGui::SameLine(); - ImGui::PushID(doc); - if (ImGui::Checkbox(doc->Name, &doc->Open)) - if (!doc->Open) - doc->DoForceClose(); - ImGui::PopID(); - } - ImGui::PushItemWidth(ImGui::GetFontSize() * 12); - ImGui::Combo("Output", (int*)&opt_target, "None\0TabBar+Tabs\0DockSpace+Window\0"); - ImGui::PopItemWidth(); - bool redock_all = false; - if (opt_target == Target_Tab) { ImGui::SameLine(); ImGui::Checkbox("Reorderable Tabs", &opt_reorderable); } - if (opt_target == Target_DockSpaceAndWindow) { ImGui::SameLine(); redock_all = ImGui::Button("Redock all"); } - - ImGui::Separator(); - - // About the ImGuiWindowFlags_UnsavedDocument / ImGuiTabItemFlags_UnsavedDocument flags. - // They have multiple effects: - // - Display a dot next to the title. - // - Tab is selected when clicking the X close button. - // - Closure is not assumed (will wait for user to stop submitting the tab). - // Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar. - // We need to assume closure by default otherwise waiting for "lack of submission" on the next frame would leave an empty - // hole for one-frame, both in the tab-bar and in tab-contents when closing a tab/window. - // The rarely used SetTabItemClosed() function is a way to notify of programmatic closure to avoid the one-frame hole. - - // Tabs - if (opt_target == Target_Tab) - { - ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0); - if (ImGui::BeginTabBar("##tabs", tab_bar_flags)) - { - if (opt_reorderable) - NotifyOfDocumentsClosedElsewhere(app); - - // [DEBUG] Stress tests - //if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on. - //if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name); // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway.. - - // Submit Tabs - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - continue; - - ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0); - bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags); - - // Cancel attempt to close when unsaved add to save queue so we can display a popup. - if (!doc->Open && doc->Dirty) - { - doc->Open = true; - doc->DoQueueClose(); - } - - MyDocument::DisplayContextMenu(doc); - if (visible) - { - MyDocument::DisplayContents(doc); - ImGui::EndTabItem(); - } - } - - ImGui::EndTabBar(); - } - } - else if (opt_target == Target_DockSpaceAndWindow) - { - if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable) - { - NotifyOfDocumentsClosedElsewhere(app); - - // Create a DockSpace node where any window can be docked - ImGuiID dockspace_id = ImGui::GetID("MyDockSpace"); - ImGui::DockSpace(dockspace_id); - - // Create Windows - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (!doc->Open) - continue; - - ImGui::SetNextWindowDockID(dockspace_id, redock_all ? ImGuiCond_Always : ImGuiCond_FirstUseEver); - ImGuiWindowFlags window_flags = (doc->Dirty ? ImGuiWindowFlags_UnsavedDocument : 0); - bool visible = ImGui::Begin(doc->Name, &doc->Open, window_flags); - - // Cancel attempt to close when unsaved add to save queue so we can display a popup. - if (!doc->Open && doc->Dirty) - { - doc->Open = true; - doc->DoQueueClose(); - } - - MyDocument::DisplayContextMenu(doc); - if (visible) - MyDocument::DisplayContents(doc); - - ImGui::End(); - } - } - else - { - ShowDockingDisabledMessage(); - } - } - - // Early out other contents - if (!window_contents_visible) - { - ImGui::End(); - return; - } - - // Update closing queue - static ImVector close_queue; - if (close_queue.empty()) - { - // Close queue is locked once we started a popup - for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++) - { - MyDocument* doc = &app.Documents[doc_n]; - if (doc->WantClose) - { - doc->WantClose = false; - close_queue.push_back(doc); - } - } - } - - // Display closing confirmation UI - if (!close_queue.empty()) - { - int close_queue_unsaved_documents = 0; - for (int n = 0; n < close_queue.Size; n++) - if (close_queue[n]->Dirty) - close_queue_unsaved_documents++; - - if (close_queue_unsaved_documents == 0) - { - // Close documents when all are unsaved - for (int n = 0; n < close_queue.Size; n++) - close_queue[n]->DoForceClose(); - close_queue.clear(); - } - else - { - if (!ImGui::IsPopupOpen("Save?")) - ImGui::OpenPopup("Save?"); - if (ImGui::BeginPopupModal("Save?", NULL, ImGuiWindowFlags_AlwaysAutoResize)) - { - ImGui::Text("Save change to the following items?"); - float item_height = ImGui::GetTextLineHeightWithSpacing(); - if (ImGui::BeginChildFrame(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height))) - { - for (int n = 0; n < close_queue.Size; n++) - if (close_queue[n]->Dirty) - ImGui::Text("%s", close_queue[n]->Name); - ImGui::EndChildFrame(); - } - - ImVec2 button_size(ImGui::GetFontSize() * 7.0f, 0.0f); - if (ImGui::Button("Yes", button_size)) - { - for (int n = 0; n < close_queue.Size; n++) - { - if (close_queue[n]->Dirty) - close_queue[n]->DoSave(); - close_queue[n]->DoForceClose(); - } - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::SameLine(); - if (ImGui::Button("No", button_size)) - { - for (int n = 0; n < close_queue.Size; n++) - close_queue[n]->DoForceClose(); - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::SameLine(); - if (ImGui::Button("Cancel", button_size)) - { - close_queue.clear(); - ImGui::CloseCurrentPopup(); - } - ImGui::EndPopup(); - } - } - } - - ImGui::End(); -} - -// End of Demo code -#else - -void ImGui::ShowAboutWindow(bool*) {} -void ImGui::ShowDemoWindow(bool*) {} -void ImGui::ShowUserGuide() {} -void ImGui::ShowStyleEditor(ImGuiStyle*) {} - -#endif - -#endif // #ifndef IMGUI_DISABLE diff --git a/engine/_archive/vkImgui/cimgui/imgui/imgui_draw.cpp b/engine/_archive/vkImgui/cimgui/imgui/imgui_draw.cpp deleted file mode 100644 index 89edca2..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/imgui_draw.cpp +++ /dev/null @@ -1,4252 +0,0 @@ -// dear imgui, v1.88 -// (drawing and font code) - -/* - -Index of this file: - -// [SECTION] STB libraries implementation -// [SECTION] Style functions -// [SECTION] ImDrawList -// [SECTION] ImDrawListSplitter -// [SECTION] ImDrawData -// [SECTION] Helpers ShadeVertsXXX functions -// [SECTION] ImFontConfig -// [SECTION] ImFontAtlas -// [SECTION] ImFontAtlas glyph ranges helpers -// [SECTION] ImFontGlyphRangesBuilder -// [SECTION] ImFont -// [SECTION] ImGui Internal Render Helpers -// [SECTION] Decompression code -// [SECTION] Default font data (ProggyClean.ttf) - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif - -#include "imgui_internal.h" -#ifdef IMGUI_ENABLE_FREETYPE -#include "misc/freetype/imgui_freetype.h" -#endif - -#include // vsnprintf, sscanf, printf -#if !defined(alloca) -#if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__) -#include // alloca (glibc uses . Note that Cygwin may have _WIN32 defined, so the order matters here) -#elif defined(_WIN32) -#include // alloca -#if !defined(alloca) -#define alloca _alloca // for clang with MS Codegen -#endif -#else -#include // alloca -#endif -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#pragma warning (disable: 6255) // [Static Analyzer] _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. -#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). -#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer) -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! -#endif -#if __has_warning("-Walloca") -#pragma clang diagnostic ignored "-Walloca" // warning: use of function '__builtin_alloca' is discouraged -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok. -#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 -#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here -#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used -#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function -#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value -#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -//------------------------------------------------------------------------- -// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack) -//------------------------------------------------------------------------- - -// Compile time options: -//#define IMGUI_STB_NAMESPACE ImStb -//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" -//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" -//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION - -#ifdef IMGUI_STB_NAMESPACE -namespace IMGUI_STB_NAMESPACE -{ -#endif - -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration -#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'. -#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read. -#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did. -#endif - -#if defined(__clang__) -#pragma clang diagnostic push -#pragma clang diagnostic ignored "-Wunused-function" -#pragma clang diagnostic ignored "-Wmissing-prototypes" -#pragma clang diagnostic ignored "-Wimplicit-fallthrough" -#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier -#endif - -#if defined(__GNUC__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] -#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers -#endif - -#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) -#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit -#define STBRP_STATIC -#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0) -#define STBRP_SORT ImQsort -#define STB_RECT_PACK_IMPLEMENTATION -#endif -#ifdef IMGUI_STB_RECT_PACK_FILENAME -#include IMGUI_STB_RECT_PACK_FILENAME -#else -#include "imstb_rectpack.h" -#endif -#endif - -#ifdef IMGUI_ENABLE_STB_TRUETYPE -#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) -#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit -#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x)) -#define STBTT_free(x,u) ((void)(u), IM_FREE(x)) -#define STBTT_assert(x) do { IM_ASSERT(x); } while(0) -#define STBTT_fmod(x,y) ImFmod(x,y) -#define STBTT_sqrt(x) ImSqrt(x) -#define STBTT_pow(x,y) ImPow(x,y) -#define STBTT_fabs(x) ImFabs(x) -#define STBTT_ifloor(x) ((int)ImFloorSigned(x)) -#define STBTT_iceil(x) ((int)ImCeil(x)) -#define STBTT_STATIC -#define STB_TRUETYPE_IMPLEMENTATION -#else -#define STBTT_DEF extern -#endif -#ifdef IMGUI_STB_TRUETYPE_FILENAME -#include IMGUI_STB_TRUETYPE_FILENAME -#else -#include "imstb_truetype.h" -#endif -#endif -#endif // IMGUI_ENABLE_STB_TRUETYPE - -#if defined(__GNUC__) -#pragma GCC diagnostic pop -#endif - -#if defined(__clang__) -#pragma clang diagnostic pop -#endif - -#if defined(_MSC_VER) -#pragma warning (pop) -#endif - -#ifdef IMGUI_STB_NAMESPACE -} // namespace ImStb -using namespace IMGUI_STB_NAMESPACE; -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Style functions -//----------------------------------------------------------------------------- - -void ImGui::StyleColorsDark(ImGuiStyle* dst) -{ - ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); - ImVec4* colors = style->Colors; - - colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); - colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); - colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); - colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); - colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); - colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); - colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); - colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); - colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); - colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); - colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); - colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); - colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); - colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); - colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); - colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); - colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); - colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); -} - -void ImGui::StyleColorsClassic(ImGuiStyle* dst) -{ - ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); - ImVec4* colors = style->Colors; - - colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); - colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); - colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); - colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); - colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); - colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); - colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f); - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); - colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); - colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); - colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); - colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); - colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); - colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); - colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f); - colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f); - colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); - colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); - colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); - colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); - colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); -} - -// Those light colors are better suited with a thicker font than the default one + FrameBorder -void ImGui::StyleColorsLight(ImGuiStyle* dst) -{ - ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); - ImVec4* colors = style->Colors; - - colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); - colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); - colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); - colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); - colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); - colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); - colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); - colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); - colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); - colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); - colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); - colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); - colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); - colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); - colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); - colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); - colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); - colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f); - colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); - colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); - colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f); - colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); - colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); - colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f); - colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); - colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); - colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); - colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f); - colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f); - colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); - colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); - colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); - colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f); - colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here - colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f); - colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); - colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); - colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; - colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); - colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); - colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); -} - -//----------------------------------------------------------------------------- -// [SECTION] ImDrawList -//----------------------------------------------------------------------------- - -ImDrawListSharedData::ImDrawListSharedData() -{ - memset(this, 0, sizeof(*this)); - for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++) - { - const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx); - ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a)); - } - ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); -} - -void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error) -{ - if (CircleSegmentMaxError == max_error) - return; - - IM_ASSERT(max_error > 0.0f); - CircleSegmentMaxError = max_error; - for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++) - { - const float radius = (float)i; - CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX); - } - ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); -} - -// Initialize before use in a new frame. We always have a command ready in the buffer. -void ImDrawList::_ResetForNewFrame() -{ - // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory. - IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0); - IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4)); - IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID)); - if (_Splitter._Count > 1) - _Splitter.Merge(this); - - CmdBuffer.resize(0); - IdxBuffer.resize(0); - VtxBuffer.resize(0); - Flags = _Data->InitialFlags; - memset(&_CmdHeader, 0, sizeof(_CmdHeader)); - _VtxCurrentIdx = 0; - _VtxWritePtr = NULL; - _IdxWritePtr = NULL; - _ClipRectStack.resize(0); - _TextureIdStack.resize(0); - _Path.resize(0); - _Splitter.Clear(); - CmdBuffer.push_back(ImDrawCmd()); - _FringeScale = 1.0f; -} - -void ImDrawList::_ClearFreeMemory() -{ - CmdBuffer.clear(); - IdxBuffer.clear(); - VtxBuffer.clear(); - Flags = ImDrawListFlags_None; - _VtxCurrentIdx = 0; - _VtxWritePtr = NULL; - _IdxWritePtr = NULL; - _ClipRectStack.clear(); - _TextureIdStack.clear(); - _Path.clear(); - _Splitter.ClearFreeMemory(); -} - -ImDrawList* ImDrawList::CloneOutput() const -{ - ImDrawList* dst = IM_NEW(ImDrawList(_Data)); - dst->CmdBuffer = CmdBuffer; - dst->IdxBuffer = IdxBuffer; - dst->VtxBuffer = VtxBuffer; - dst->Flags = Flags; - return dst; -} - -void ImDrawList::SwapInto(ImDrawList& rhs) -{ - rhs.CmdBuffer.swap(CmdBuffer); - rhs.IdxBuffer.swap(IdxBuffer); - rhs.VtxBuffer.swap(VtxBuffer); - rhs.Flags = Flags; -} - -void ImDrawList::AddDrawCmd() -{ - ImDrawCmd draw_cmd; - draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy() - draw_cmd.TextureId = _CmdHeader.TextureId; - draw_cmd.VtxOffset = _CmdHeader.VtxOffset; - draw_cmd.IdxOffset = IdxBuffer.Size; - - IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); - CmdBuffer.push_back(draw_cmd); -} - -// Pop trailing draw command (used before merging or presenting to user) -// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL -void ImDrawList::_PopUnusedDrawCmd() -{ - if (CmdBuffer.Size == 0) - return; - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL) - CmdBuffer.pop_back(); -} - -void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) -{ - IM_ASSERT_PARANOID(CmdBuffer.Size > 0); - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - IM_ASSERT(curr_cmd->UserCallback == NULL); - if (curr_cmd->ElemCount != 0) - { - AddDrawCmd(); - curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - } - curr_cmd->UserCallback = callback; - curr_cmd->UserCallbackData = callback_data; - - AddDrawCmd(); // Force a new command after us (see comment below) -} - -// Compare ClipRect, TextureId and VtxOffset with a single memcmp() -#define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int)) -#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset -#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset -#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset) - -// Try to merge two last draw commands -void ImDrawList::_TryMergeDrawCmds() -{ - IM_ASSERT_PARANOID(CmdBuffer.Size > 0); - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - ImDrawCmd* prev_cmd = curr_cmd - 1; - if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL) - { - prev_cmd->ElemCount += curr_cmd->ElemCount; - CmdBuffer.pop_back(); - } -} - -// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. -// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. -void ImDrawList::_OnChangedClipRect() -{ - // If current command is used with different settings we need to add a new command - IM_ASSERT_PARANOID(CmdBuffer.Size > 0); - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0) - { - AddDrawCmd(); - return; - } - IM_ASSERT(curr_cmd->UserCallback == NULL); - - // Try to merge with previous command if it matches, else use current command - ImDrawCmd* prev_cmd = curr_cmd - 1; - if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL) - { - CmdBuffer.pop_back(); - return; - } - - curr_cmd->ClipRect = _CmdHeader.ClipRect; -} - -void ImDrawList::_OnChangedTextureID() -{ - // If current command is used with different settings we need to add a new command - IM_ASSERT_PARANOID(CmdBuffer.Size > 0); - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId) - { - AddDrawCmd(); - return; - } - IM_ASSERT(curr_cmd->UserCallback == NULL); - - // Try to merge with previous command if it matches, else use current command - ImDrawCmd* prev_cmd = curr_cmd - 1; - if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL) - { - CmdBuffer.pop_back(); - return; - } - - curr_cmd->TextureId = _CmdHeader.TextureId; -} - -void ImDrawList::_OnChangedVtxOffset() -{ - // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this. - _VtxCurrentIdx = 0; - IM_ASSERT_PARANOID(CmdBuffer.Size > 0); - ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349 - if (curr_cmd->ElemCount != 0) - { - AddDrawCmd(); - return; - } - IM_ASSERT(curr_cmd->UserCallback == NULL); - curr_cmd->VtxOffset = _CmdHeader.VtxOffset; -} - -int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const -{ - // Automatic segment count - const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy - if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) - return _Data->CircleSegmentCounts[radius_idx]; // Use cached value - else - return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); -} - -// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) -void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect) -{ - ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); - if (intersect_with_current_clip_rect) - { - ImVec4 current = _CmdHeader.ClipRect; - if (cr.x < current.x) cr.x = current.x; - if (cr.y < current.y) cr.y = current.y; - if (cr.z > current.z) cr.z = current.z; - if (cr.w > current.w) cr.w = current.w; - } - cr.z = ImMax(cr.x, cr.z); - cr.w = ImMax(cr.y, cr.w); - - _ClipRectStack.push_back(cr); - _CmdHeader.ClipRect = cr; - _OnChangedClipRect(); -} - -void ImDrawList::PushClipRectFullScreen() -{ - PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); -} - -void ImDrawList::PopClipRect() -{ - _ClipRectStack.pop_back(); - _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1]; - _OnChangedClipRect(); -} - -void ImDrawList::PushTextureID(ImTextureID texture_id) -{ - _TextureIdStack.push_back(texture_id); - _CmdHeader.TextureId = texture_id; - _OnChangedTextureID(); -} - -void ImDrawList::PopTextureID() -{ - _TextureIdStack.pop_back(); - _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1]; - _OnChangedTextureID(); -} - -// Reserve space for a number of vertices and indices. -// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or -// submit the intermediate results. PrimUnreserve() can be used to release unused allocations. -void ImDrawList::PrimReserve(int idx_count, int vtx_count) -{ - // Large mesh support (when enabled) - IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); - if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset)) - { - // FIXME: In theory we should be testing that vtx_count <64k here. - // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us - // to not make that check until we rework the text functions to handle clipping and large horizontal lines better. - _CmdHeader.VtxOffset = VtxBuffer.Size; - _OnChangedVtxOffset(); - } - - ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - draw_cmd->ElemCount += idx_count; - - int vtx_buffer_old_size = VtxBuffer.Size; - VtxBuffer.resize(vtx_buffer_old_size + vtx_count); - _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; - - int idx_buffer_old_size = IdxBuffer.Size; - IdxBuffer.resize(idx_buffer_old_size + idx_count); - _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; -} - -// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve(). -void ImDrawList::PrimUnreserve(int idx_count, int vtx_count) -{ - IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); - - ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; - draw_cmd->ElemCount -= idx_count; - VtxBuffer.shrink(VtxBuffer.Size - vtx_count); - IdxBuffer.shrink(IdxBuffer.Size - idx_count); -} - -// Fully unrolled with inline call to keep our debug builds decently fast. -void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) -{ - ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); - ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; - _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); - _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) -{ - ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); - ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; - _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); - _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) -{ - ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; - _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); - _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); - _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - _VtxCurrentIdx += 4; - _IdxWritePtr += 6; -} - -// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds. -// - Those macros expects l-values and need to be used as their own statement. -// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers. -#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0 -#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366) -#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0 - -// TODO: Thickness anti-aliased lines cap are missing their AA fringe. -// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. -void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness) -{ - if (points_count < 2) - return; - - const bool closed = (flags & ImDrawFlags_Closed) != 0; - const ImVec2 opaque_uv = _Data->TexUvWhitePixel; - const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw - const bool thick_line = (thickness > _FringeScale); - - if (Flags & ImDrawListFlags_AntiAliasedLines) - { - // Anti-aliased stroke - const float AA_SIZE = _FringeScale; - const ImU32 col_trans = col & ~IM_COL32_A_MASK; - - // Thicknesses <1.0 should behave like thickness 1.0 - thickness = ImMax(thickness, 1.0f); - const int integer_thickness = (int)thickness; - const float fractional_thickness = thickness - integer_thickness; - - // Do we want to draw this line using a texture? - // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved. - // - If AA_SIZE is not 1.0f we cannot use the texture path. - const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f); - - // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off - IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)); - - const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12); - const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3); - PrimReserve(idx_count, vtx_count); - - // Temporary buffer - // The first items are normals at each line point, then after that there are either 2 or 4 temp points for each line point - ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630 - ImVec2* temp_points = temp_normals + points_count; - - // Calculate normals (tangents) for each line segment - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; - float dx = points[i2].x - points[i1].x; - float dy = points[i2].y - points[i1].y; - IM_NORMALIZE2F_OVER_ZERO(dx, dy); - temp_normals[i1].x = dy; - temp_normals[i1].y = -dx; - } - if (!closed) - temp_normals[points_count - 1] = temp_normals[points_count - 2]; - - // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point - if (use_texture || !thick_line) - { - // [PATH 1] Texture-based lines (thick or non-thick) - // [PATH 2] Non texture-based lines (non-thick) - - // The width of the geometry we need to draw - this is essentially pixels for the line itself, plus "one pixel" for AA. - // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture - // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code. - // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to - // allow scaling geometry while preserving one-screen-pixel AA fringe). - const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE; - - // If line is not closed, the first and last points need to be generated differently as there are no normals to blend - if (!closed) - { - temp_points[0] = points[0] + temp_normals[0] * half_draw_size; - temp_points[1] = points[0] - temp_normals[0] * half_draw_size; - temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size; - temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size; - } - - // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges - // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) - // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. - unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment - for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment - { - const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment - const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment - - // Average normals - float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; - float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; - IM_FIXNORMAL2F(dm_x, dm_y); - dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area - dm_y *= half_draw_size; - - // Add temporary vertexes for the outer edges - ImVec2* out_vtx = &temp_points[i2 * 2]; - out_vtx[0].x = points[i2].x + dm_x; - out_vtx[0].y = points[i2].y + dm_y; - out_vtx[1].x = points[i2].x - dm_x; - out_vtx[1].y = points[i2].y - dm_y; - - if (use_texture) - { - // Add indices for two triangles - _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri - _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri - _IdxWritePtr += 6; - } - else - { - // Add indexes for four triangles - _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1 - _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2 - _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1 - _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2 - _IdxWritePtr += 12; - } - - idx1 = idx2; - } - - // Add vertexes for each point on the line - if (use_texture) - { - // If we're using textures we only need to emit the left/right edge vertices - ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness]; - /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false! - { - const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1]; - tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp() - tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness; - tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness; - tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness; - }*/ - ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y); - ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w); - for (int i = 0; i < points_count; i++) - { - _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge - _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge - _VtxWritePtr += 2; - } - } - else - { - // If we're not using a texture, we need the center vertex as well - for (int i = 0; i < points_count; i++) - { - _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line - _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge - _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge - _VtxWritePtr += 3; - } - } - } - else - { - // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point - const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; - - // If line is not closed, the first and last points need to be generated differently as there are no normals to blend - if (!closed) - { - const int points_last = points_count - 1; - temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); - temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); - temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); - temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); - temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE); - temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness); - temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness); - temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE); - } - - // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges - // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps) - // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. - unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment - for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment - { - const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment - const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment - - // Average normals - float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; - float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; - IM_FIXNORMAL2F(dm_x, dm_y); - float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); - float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); - float dm_in_x = dm_x * half_inner_thickness; - float dm_in_y = dm_y * half_inner_thickness; - - // Add temporary vertices - ImVec2* out_vtx = &temp_points[i2 * 4]; - out_vtx[0].x = points[i2].x + dm_out_x; - out_vtx[0].y = points[i2].y + dm_out_y; - out_vtx[1].x = points[i2].x + dm_in_x; - out_vtx[1].y = points[i2].y + dm_in_y; - out_vtx[2].x = points[i2].x - dm_in_x; - out_vtx[2].y = points[i2].y - dm_in_y; - out_vtx[3].x = points[i2].x - dm_out_x; - out_vtx[3].y = points[i2].y - dm_out_y; - - // Add indexes - _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); - _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1); - _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); - _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); - _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3); - _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2); - _IdxWritePtr += 18; - - idx1 = idx2; - } - - // Add vertices - for (int i = 0; i < points_count; i++) - { - _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans; - _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans; - _VtxWritePtr += 4; - } - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } - else - { - // [PATH 4] Non texture-based, Non anti-aliased lines - const int idx_count = count * 6; - const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges - PrimReserve(idx_count, vtx_count); - - for (int i1 = 0; i1 < count; i1++) - { - const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; - const ImVec2& p1 = points[i1]; - const ImVec2& p2 = points[i2]; - - float dx = p2.x - p1.x; - float dy = p2.y - p1.y; - IM_NORMALIZE2F_OVER_ZERO(dx, dy); - dx *= (thickness * 0.5f); - dy *= (thickness * 0.5f); - - _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; - _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; - _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; - _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col; - _VtxWritePtr += 4; - - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2); - _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3); - _IdxWritePtr += 6; - _VtxCurrentIdx += 4; - } - } -} - -// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. -// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing. -void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) -{ - if (points_count < 3) - return; - - const ImVec2 uv = _Data->TexUvWhitePixel; - - if (Flags & ImDrawListFlags_AntiAliasedFill) - { - // Anti-aliased Fill - const float AA_SIZE = _FringeScale; - const ImU32 col_trans = col & ~IM_COL32_A_MASK; - const int idx_count = (points_count - 2)*3 + points_count * 6; - const int vtx_count = (points_count * 2); - PrimReserve(idx_count, vtx_count); - - // Add indexes for fill - unsigned int vtx_inner_idx = _VtxCurrentIdx; - unsigned int vtx_outer_idx = _VtxCurrentIdx + 1; - for (int i = 2; i < points_count; i++) - { - _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1)); - _IdxWritePtr += 3; - } - - // Compute normals - ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630 - for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) - { - const ImVec2& p0 = points[i0]; - const ImVec2& p1 = points[i1]; - float dx = p1.x - p0.x; - float dy = p1.y - p0.y; - IM_NORMALIZE2F_OVER_ZERO(dx, dy); - temp_normals[i0].x = dy; - temp_normals[i0].y = -dx; - } - - for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) - { - // Average normals - const ImVec2& n0 = temp_normals[i0]; - const ImVec2& n1 = temp_normals[i1]; - float dm_x = (n0.x + n1.x) * 0.5f; - float dm_y = (n0.y + n1.y) * 0.5f; - IM_FIXNORMAL2F(dm_x, dm_y); - dm_x *= AA_SIZE * 0.5f; - dm_y *= AA_SIZE * 0.5f; - - // Add vertices - _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner - _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer - _VtxWritePtr += 2; - - // Add indexes for fringes - _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); - _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); - _IdxWritePtr += 6; - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } - else - { - // Non Anti-aliased Fill - const int idx_count = (points_count - 2)*3; - const int vtx_count = points_count; - PrimReserve(idx_count, vtx_count); - for (int i = 0; i < vtx_count; i++) - { - _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; - _VtxWritePtr++; - } - for (int i = 2; i < points_count; i++) - { - _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i); - _IdxWritePtr += 3; - } - _VtxCurrentIdx += (ImDrawIdx)vtx_count; - } -} - -void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step) -{ - if (radius < 0.5f) - { - _Path.push_back(center); - return; - } - - // Calculate arc auto segment step size - if (a_step <= 0) - a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius); - - // Make sure we never do steps larger than one quarter of the circle - a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4); - - const int sample_range = ImAbs(a_max_sample - a_min_sample); - const int a_next_step = a_step; - - int samples = sample_range + 1; - bool extra_max_sample = false; - if (a_step > 1) - { - samples = sample_range / a_step + 1; - const int overstep = sample_range % a_step; - - if (overstep > 0) - { - extra_max_sample = true; - samples++; - - // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end, - // distribute first step range evenly between them by reducing first step size. - if (sample_range > 0) - a_step -= (a_step - overstep) / 2; - } - } - - _Path.resize(_Path.Size + samples); - ImVec2* out_ptr = _Path.Data + (_Path.Size - samples); - - int sample_index = a_min_sample; - if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) - { - sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - if (sample_index < 0) - sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - } - - if (a_max_sample >= a_min_sample) - { - for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step) - { - // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more - if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) - sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - - const ImVec2 s = _Data->ArcFastVtx[sample_index]; - out_ptr->x = center.x + s.x * radius; - out_ptr->y = center.y + s.y * radius; - out_ptr++; - } - } - else - { - for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step) - { - // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more - if (sample_index < 0) - sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - - const ImVec2 s = _Data->ArcFastVtx[sample_index]; - out_ptr->x = center.x + s.x * radius; - out_ptr->y = center.y + s.y * radius; - out_ptr++; - } - } - - if (extra_max_sample) - { - int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - if (normalized_max_sample < 0) - normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - - const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample]; - out_ptr->x = center.x + s.x * radius; - out_ptr->y = center.y + s.y * radius; - out_ptr++; - } - - IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr); -} - -void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) -{ - if (radius < 0.5f) - { - _Path.push_back(center); - return; - } - - // Note that we are adding a point at both a_min and a_max. - // If you are trying to draw a full closed circle you don't want the overlapping points! - _Path.reserve(_Path.Size + (num_segments + 1)); - for (int i = 0; i <= num_segments; i++) - { - const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); - _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius)); - } -} - -// 0: East, 3: South, 6: West, 9: North, 12: East -void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12) -{ - if (radius < 0.5f) - { - _Path.push_back(center); - return; - } - _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0); -} - -void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) -{ - if (radius < 0.5f) - { - _Path.push_back(center); - return; - } - - if (num_segments > 0) - { - _PathArcToN(center, radius, a_min, a_max, num_segments); - return; - } - - // Automatic segment count - if (radius <= _Data->ArcFastRadiusCutoff) - { - const bool a_is_reverse = a_max < a_min; - - // We are going to use precomputed values for mid samples. - // Determine first and last sample in lookup table that belong to the arc. - const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f); - const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f); - - const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f); - const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f); - const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0); - - const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; - const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f; - const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f; - - _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0))); - if (a_emit_start) - _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius)); - if (a_mid_samples > 0) - _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0); - if (a_emit_end) - _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius)); - } - else - { - const float arc_length = ImAbs(a_max - a_min); - const int circle_segment_count = _CalcCircleAutoSegmentCount(radius); - const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length)); - _PathArcToN(center, radius, a_min, a_max, arc_segment_count); - } -} - -ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t) -{ - float u = 1.0f - t; - float w1 = u * u * u; - float w2 = 3 * u * u * t; - float w3 = 3 * u * t * t; - float w4 = t * t * t; - return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y); -} - -ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t) -{ - float u = 1.0f - t; - float w1 = u * u; - float w2 = 2 * u * t; - float w3 = t * t; - return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y); -} - -// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp -static void PathBezierCubicCurveToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) -{ - float dx = x4 - x1; - float dy = y4 - y1; - float d2 = (x2 - x4) * dy - (y2 - y4) * dx; - float d3 = (x3 - x4) * dy - (y3 - y4) * dx; - d2 = (d2 >= 0) ? d2 : -d2; - d3 = (d3 >= 0) ? d3 : -d3; - if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) - { - path->push_back(ImVec2(x4, y4)); - } - else if (level < 10) - { - float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; - float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; - float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f; - float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; - float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f; - float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f; - PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); - PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); - } -} - -static void PathBezierQuadraticCurveToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level) -{ - float dx = x3 - x1, dy = y3 - y1; - float det = (x2 - x3) * dy - (y2 - y3) * dx; - if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy)) - { - path->push_back(ImVec2(x3, y3)); - } - else if (level < 10) - { - float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; - float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; - float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; - PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1); - PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1); - } -} - -void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) -{ - ImVec2 p1 = _Path.back(); - if (num_segments == 0) - { - PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated - } - else - { - float t_step = 1.0f / (float)num_segments; - for (int i_step = 1; i_step <= num_segments; i_step++) - _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step)); - } -} - -void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments) -{ - ImVec2 p1 = _Path.back(); - if (num_segments == 0) - { - PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated - } - else - { - float t_step = 1.0f / (float)num_segments; - for (int i_step = 1; i_step <= num_segments; i_step++) - _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step)); - } -} - -IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4)); -static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags) -{ -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - // Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All) - // ~0 --> ImDrawFlags_RoundCornersAll or 0 - if (flags == ~0) - return ImDrawFlags_RoundCornersAll; - - // Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations) - // 0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!) - // 0x02 --> ImDrawFlags_RoundCornersTopRight - // 0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight - // 0x04 --> ImDrawFlags_RoundCornersBotLeft - // 0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft - // ... - // 0x0F --> ImDrawFlags_RoundCornersAll or 0 - // (See all values in ImDrawCornerFlags_) - if (flags >= 0x01 && flags <= 0x0F) - return (flags << 4); - - // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f' -#endif - - // If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values. - // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc... - IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); - - if ((flags & ImDrawFlags_RoundCornersMask_) == 0) - flags |= ImDrawFlags_RoundCornersAll; - - return flags; -} - -void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags) -{ - flags = FixRectCornerFlags(flags); - rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f ) - 1.0f); - rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f ) - 1.0f); - - if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) - { - PathLineTo(a); - PathLineTo(ImVec2(b.x, a.y)); - PathLineTo(b); - PathLineTo(ImVec2(a.x, b.y)); - } - else - { - const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f; - const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f; - const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f; - const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f; - PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); - PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); - PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); - PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); - } -} - -void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - PathLineTo(p1 + ImVec2(0.5f, 0.5f)); - PathLineTo(p2 + ImVec2(0.5f, 0.5f)); - PathStroke(col, 0, thickness); -} - -// p_min = upper-left, p_max = lower-right -// Note we don't render 1 pixels sized rectangles properly. -void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - if (Flags & ImDrawListFlags_AntiAliasedLines) - PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags); - else - PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes. - PathStroke(col, ImDrawFlags_Closed, thickness); -} - -void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) - { - PrimReserve(6, 4); - PrimRect(p_min, p_max, col); - } - else - { - PathRect(p_min, p_max, rounding, flags); - PathFillConvex(col); - } -} - -// p_min = upper-left, p_max = lower-right -void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) -{ - if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) - return; - - const ImVec2 uv = _Data->TexUvWhitePixel; - PrimReserve(6, 4); - PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); - PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3)); - PrimWriteVtx(p_min, uv, col_upr_left); - PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right); - PrimWriteVtx(p_max, uv, col_bot_right); - PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left); -} - -void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathLineTo(p4); - PathStroke(col, ImDrawFlags_Closed, thickness); -} - -void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathLineTo(p4); - PathFillConvex(col); -} - -void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathStroke(col, ImDrawFlags_Closed, thickness); -} - -void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathLineTo(p2); - PathLineTo(p3); - PathFillConvex(col); -} - -void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f) - return; - - if (num_segments <= 0) - { - // Use arc with automatic segment count - _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0); - _Path.Size--; - } - else - { - // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) - num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); - } - - PathStroke(col, ImDrawFlags_Closed, thickness); -} - -void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f) - return; - - if (num_segments <= 0) - { - // Use arc with automatic segment count - _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0); - _Path.Size--; - } - else - { - // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) - num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); - } - - PathFillConvex(col); -} - -// Guaranteed to honor 'num_segments' -void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) -{ - if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) - return; - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); - PathStroke(col, ImDrawFlags_Closed, thickness); -} - -// Guaranteed to honor 'num_segments' -void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) - return; - - // Because we are filling a closed shape we remove 1 from the count of segments/points - const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); - PathFillConvex(col); -} - -// Cubic Bezier takes 4 controls points -void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathBezierCubicCurveTo(p2, p3, p4, num_segments); - PathStroke(col, 0, thickness); -} - -// Quadratic Bezier takes 3 controls points -void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - PathLineTo(p1); - PathBezierQuadraticCurveTo(p2, p3, num_segments); - PathStroke(col, 0, thickness); -} - -void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - if (text_end == NULL) - text_end = text_begin + strlen(text_begin); - if (text_begin == text_end) - return; - - // Pull default font/size from the shared ImDrawListSharedData instance - if (font == NULL) - font = _Data->Font; - if (font_size == 0.0f) - font_size = _Data->FontSize; - - IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. - - ImVec4 clip_rect = _CmdHeader.ClipRect; - if (cpu_fine_clip_rect) - { - clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); - clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); - clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); - clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); - } - font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); -} - -void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) -{ - AddText(NULL, 0.0f, pos, col, text_begin, text_end); -} - -void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; - if (push_texture_id) - PushTextureID(user_texture_id); - - PrimReserve(6, 4); - PrimRectUV(p_min, p_max, uv_min, uv_max, col); - - if (push_texture_id) - PopTextureID(); -} - -void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; - if (push_texture_id) - PushTextureID(user_texture_id); - - PrimReserve(6, 4); - PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); - - if (push_texture_id) - PopTextureID(); -} - -void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags) -{ - if ((col & IM_COL32_A_MASK) == 0) - return; - - flags = FixRectCornerFlags(flags); - if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) - { - AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col); - return; - } - - const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; - if (push_texture_id) - PushTextureID(user_texture_id); - - int vert_start_idx = VtxBuffer.Size; - PathRect(p_min, p_max, rounding, flags); - PathFillConvex(col); - int vert_end_idx = VtxBuffer.Size; - ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true); - - if (push_texture_id) - PopTextureID(); -} - - -//----------------------------------------------------------------------------- -// [SECTION] ImDrawListSplitter -//----------------------------------------------------------------------------- -// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap.. -//----------------------------------------------------------------------------- - -void ImDrawListSplitter::ClearFreeMemory() -{ - for (int i = 0; i < _Channels.Size; i++) - { - if (i == _Current) - memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again - _Channels[i]._CmdBuffer.clear(); - _Channels[i]._IdxBuffer.clear(); - } - _Current = 0; - _Count = 1; - _Channels.clear(); -} - -void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count) -{ - IM_UNUSED(draw_list); - IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter."); - int old_channels_count = _Channels.Size; - if (old_channels_count < channels_count) - { - _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable - _Channels.resize(channels_count); - } - _Count = channels_count; - - // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer - // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. - // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer - memset(&_Channels[0], 0, sizeof(ImDrawChannel)); - for (int i = 1; i < channels_count; i++) - { - if (i >= old_channels_count) - { - IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); - } - else - { - _Channels[i]._CmdBuffer.resize(0); - _Channels[i]._IdxBuffer.resize(0); - } - } -} - -void ImDrawListSplitter::Merge(ImDrawList* draw_list) -{ - // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. - if (_Count <= 1) - return; - - SetCurrentChannel(draw_list, 0); - draw_list->_PopUnusedDrawCmd(); - - // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command. - int new_cmd_buffer_count = 0; - int new_idx_buffer_count = 0; - ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL; - int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0; - for (int i = 1; i < _Count; i++) - { - ImDrawChannel& ch = _Channels[i]; - if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd() - ch._CmdBuffer.pop_back(); - - if (ch._CmdBuffer.Size > 0 && last_cmd != NULL) - { - // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves. - // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter. - ImDrawCmd* next_cmd = &ch._CmdBuffer[0]; - if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL) - { - // Merge previous channel last draw command with current channel first draw command if matching. - last_cmd->ElemCount += next_cmd->ElemCount; - idx_offset += next_cmd->ElemCount; - ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges. - } - } - if (ch._CmdBuffer.Size > 0) - last_cmd = &ch._CmdBuffer.back(); - new_cmd_buffer_count += ch._CmdBuffer.Size; - new_idx_buffer_count += ch._IdxBuffer.Size; - for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++) - { - ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset; - idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount; - } - } - draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count); - draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count); - - // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices) - ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count; - ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count; - for (int i = 1; i < _Count; i++) - { - ImDrawChannel& ch = _Channels[i]; - if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } - if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; } - } - draw_list->_IdxWritePtr = idx_write; - - // Ensure there's always a non-callback draw command trailing the command-buffer - if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL) - draw_list->AddDrawCmd(); - - // If current command is used with different settings we need to add a new command - ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; - if (curr_cmd->ElemCount == 0) - ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset - else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) - draw_list->AddDrawCmd(); - - _Count = 1; -} - -void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx) -{ - IM_ASSERT(idx >= 0 && idx < _Count); - if (_Current == idx) - return; - - // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap() - memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer)); - memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer)); - _Current = idx; - memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer)); - memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer)); - draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size; - - // If current command is used with different settings we need to add a new command - ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; - if (curr_cmd == NULL) - draw_list->AddDrawCmd(); - else if (curr_cmd->ElemCount == 0) - ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset - else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) - draw_list->AddDrawCmd(); -} - -//----------------------------------------------------------------------------- -// [SECTION] ImDrawData -//----------------------------------------------------------------------------- - -// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! -void ImDrawData::DeIndexAllBuffers() -{ - ImVector new_vtx_buffer; - TotalVtxCount = TotalIdxCount = 0; - for (int i = 0; i < CmdListsCount; i++) - { - ImDrawList* cmd_list = CmdLists[i]; - if (cmd_list->IdxBuffer.empty()) - continue; - new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); - for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) - new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; - cmd_list->VtxBuffer.swap(new_vtx_buffer); - cmd_list->IdxBuffer.resize(0); - TotalVtxCount += cmd_list->VtxBuffer.Size; - } -} - -// Helper to scale the ClipRect field of each ImDrawCmd. -// Use if your final output buffer is at a different scale than draw_data->DisplaySize, -// or if there is a difference between your window resolution and framebuffer resolution. -void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) -{ - for (int i = 0; i < CmdListsCount; i++) - { - ImDrawList* cmd_list = CmdLists[i]; - for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) - { - ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; - cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); - } - } -} - -// NEONWOOD_CHANGE_BEGIN: @peterino2 - integrate PR 2433 -//----------------------------------------------------------------------------- -// [SECTION] ImDrawDataBuffered -//----------------------------------------------------------------------------- - -ImDrawDataBuffered::~ImDrawDataBuffered() -{ - for (int i = 0; i < CmdListData.size(); ++i) - { - CmdListData[i].~ImDrawList(); - } -} - -// copy state and swap memory with existing draw lists -void ImDrawDataBuffered::CopyDrawData(const ImDrawData* source) -{ - CmdListData.resize(source->CmdListsCount); - CmdListPointers.resize(source->CmdListsCount, NULL); - - Valid = source->Valid; - CmdLists = source->CmdListsCount ? CmdListPointers.Data : NULL; - CmdListsCount = source->CmdListsCount; - TotalIdxCount = source->TotalIdxCount; - TotalVtxCount = source->TotalVtxCount; - DisplayPos = source->DisplayPos; - DisplaySize = source->DisplaySize; - - FramebufferScale = source->FramebufferScale; - OwnerViewport = source->OwnerViewport; - - for (int i = 0; i < CmdListsCount; ++i) - { - ImDrawList* src_list = source->CmdLists[i]; - - if (CmdListPointers[i] == NULL) - { - IM_PLACEMENT_NEW(&CmdListData[i]) ImDrawList(src_list->_Data); - } - - // always copy pointer in case the data list gets reallocated - CmdListPointers[i] = &CmdListData[i]; - - ImDrawList* dst_list = CmdListPointers[i]; - - // pre-allocate to the same size so we don't suffer multiple allocations next frame - dst_list->CmdBuffer.reserve(src_list->CmdBuffer.size()); - dst_list->IdxBuffer.reserve(src_list->IdxBuffer.size()); - dst_list->VtxBuffer.reserve(src_list->VtxBuffer.size()); - - src_list->SwapInto(*dst_list); - } -} -// NEONWOOD_CHANGE_BEGIN: @peterino2 - integrate PR 2433 - -//----------------------------------------------------------------------------- -// [SECTION] Helpers ShadeVertsXXX functions -//----------------------------------------------------------------------------- - -// Generic linear color gradient, write to RGB fields, leave A untouched. -void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) -{ - ImVec2 gradient_extent = gradient_p1 - gradient_p0; - float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); - ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; - ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; - const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF; - const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF; - const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF; - const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r; - const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g; - const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b; - for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) - { - float d = ImDot(vert->pos - gradient_p0, gradient_extent); - float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); - int r = (int)(col0_r + col_delta_r * t); - int g = (int)(col0_g + col_delta_g * t); - int b = (int)(col0_b + col_delta_b * t); - vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); - } -} - -// Distribute UV over (a, b) rectangle -void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) -{ - const ImVec2 size = b - a; - const ImVec2 uv_size = uv_b - uv_a; - const ImVec2 scale = ImVec2( - size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, - size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); - - ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; - ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; - if (clamp) - { - const ImVec2 min = ImMin(uv_a, uv_b); - const ImVec2 max = ImMax(uv_a, uv_b); - for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) - vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); - } - else - { - for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) - vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); - } -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFontConfig -//----------------------------------------------------------------------------- - -ImFontConfig::ImFontConfig() -{ - memset(this, 0, sizeof(*this)); - FontDataOwnedByAtlas = true; - OversampleH = 3; // FIXME: 2 may be a better default? - OversampleV = 1; - GlyphMaxAdvanceX = FLT_MAX; - RasterizerMultiply = 1.0f; - EllipsisChar = (ImWchar)-1; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFontAtlas -//----------------------------------------------------------------------------- - -// A work of art lies ahead! (. = white layer, X = black layer, others are blank) -// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes. -// (This is used when io.MouseDrawCursor = true) -const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing. -const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; -static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = -{ - "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX " - "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X" - "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X" - "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X " - "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X " - "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X " - "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X " - "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X " - "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X " - "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X " - "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X " - "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X " - "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X" - "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X" - "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX " - "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------" - "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - " - "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - " - "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - " - "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - " - " X..X - - X...X - X...X - X..X X..X - - X........X - " - " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - " - "------------- - X - X -X.....................X- ------------------- " - " ----------------------------------- X...XXXXXXXXXXXXX...X - " - " - X..X X..X - " - " - X.X X.X - " - " - XX XX - " -}; - -static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = -{ - // Pos ........ Size ......... Offset ...... - { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow - { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput - { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll - { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS - { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW - { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW - { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE - { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand - { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed -}; - -ImFontAtlas::ImFontAtlas() -{ - memset(this, 0, sizeof(*this)); - TexGlyphPadding = 1; - PackIdMouseCursors = PackIdLines = -1; -} - -ImFontAtlas::~ImFontAtlas() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - Clear(); -} - -void ImFontAtlas::ClearInputData() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - for (int i = 0; i < ConfigData.Size; i++) - if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) - { - IM_FREE(ConfigData[i].FontData); - ConfigData[i].FontData = NULL; - } - - // When clearing this we lose access to the font name and other information used to build the font. - for (int i = 0; i < Fonts.Size; i++) - if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) - { - Fonts[i]->ConfigData = NULL; - Fonts[i]->ConfigDataCount = 0; - } - ConfigData.clear(); - CustomRects.clear(); - PackIdMouseCursors = PackIdLines = -1; - // Important: we leave TexReady untouched -} - -void ImFontAtlas::ClearTexData() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - if (TexPixelsAlpha8) - IM_FREE(TexPixelsAlpha8); - if (TexPixelsRGBA32) - IM_FREE(TexPixelsRGBA32); - TexPixelsAlpha8 = NULL; - TexPixelsRGBA32 = NULL; - TexPixelsUseColors = false; - // Important: we leave TexReady untouched -} - -void ImFontAtlas::ClearFonts() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - Fonts.clear_delete(); - TexReady = false; -} - -void ImFontAtlas::Clear() -{ - ClearInputData(); - ClearTexData(); - ClearFonts(); -} - -void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) -{ - // Build atlas on demand - if (TexPixelsAlpha8 == NULL) - Build(); - - *out_pixels = TexPixelsAlpha8; - if (out_width) *out_width = TexWidth; - if (out_height) *out_height = TexHeight; - if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; -} - -void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) -{ - // Convert to RGBA32 format on demand - // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp - if (!TexPixelsRGBA32) - { - unsigned char* pixels = NULL; - GetTexDataAsAlpha8(&pixels, NULL, NULL); - if (pixels) - { - TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4); - const unsigned char* src = pixels; - unsigned int* dst = TexPixelsRGBA32; - for (int n = TexWidth * TexHeight; n > 0; n--) - *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); - } - } - - *out_pixels = (unsigned char*)TexPixelsRGBA32; - if (out_width) *out_width = TexWidth; - if (out_height) *out_height = TexHeight; - if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; -} - -ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); - IM_ASSERT(font_cfg->SizePixels > 0.0f); - - // Create new font - if (!font_cfg->MergeMode) - Fonts.push_back(IM_NEW(ImFont)); - else - IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. - - ConfigData.push_back(*font_cfg); - ImFontConfig& new_font_cfg = ConfigData.back(); - if (new_font_cfg.DstFont == NULL) - new_font_cfg.DstFont = Fonts.back(); - if (!new_font_cfg.FontDataOwnedByAtlas) - { - new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize); - new_font_cfg.FontDataOwnedByAtlas = true; - memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); - } - - if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1) - new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar; - - // Invalidate texture - TexReady = false; - ClearTexData(); - return new_font_cfg.DstFont; -} - -// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) -static unsigned int stb_decompress_length(const unsigned char* input); -static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length); -static const char* GetDefaultCompressedFontDataTTFBase85(); -static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } -static void Decode85(const unsigned char* src, unsigned char* dst) -{ - while (*src) - { - unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4])))); - dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. - src += 5; - dst += 4; - } -} - -// Load embedded ProggyClean.ttf at size 13, disable oversampling -ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) -{ - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - if (!font_cfg_template) - { - font_cfg.OversampleH = font_cfg.OversampleV = 1; - font_cfg.PixelSnapH = true; - } - if (font_cfg.SizePixels <= 0.0f) - font_cfg.SizePixels = 13.0f * 1.0f; - if (font_cfg.Name[0] == '\0') - ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); - font_cfg.EllipsisChar = (ImWchar)0x0085; - font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units - - const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); - const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); - ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); - return font; -} - -ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - size_t data_size = 0; - void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); - if (!data) - { - IM_ASSERT_USER_ERROR(0, "Could not load font file!"); - return NULL; - } - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - if (font_cfg.Name[0] == '\0') - { - // Store a short copy of filename into into the font name for convenience - const char* p; - for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} - ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); - } - return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges); -} - -// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). -ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - IM_ASSERT(font_cfg.FontData == NULL); - font_cfg.FontData = ttf_data; - font_cfg.FontDataSize = ttf_size; - font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels; - if (glyph_ranges) - font_cfg.GlyphRanges = glyph_ranges; - return AddFont(&font_cfg); -} - -ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) -{ - const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); - unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size); - stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); - - ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); - IM_ASSERT(font_cfg.FontData == NULL); - font_cfg.FontDataOwnedByAtlas = true; - return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); -} - -ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) -{ - int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; - void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size); - Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); - ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); - IM_FREE(compressed_ttf); - return font; -} - -int ImFontAtlas::AddCustomRectRegular(int width, int height) -{ - IM_ASSERT(width > 0 && width <= 0xFFFF); - IM_ASSERT(height > 0 && height <= 0xFFFF); - ImFontAtlasCustomRect r; - r.Width = (unsigned short)width; - r.Height = (unsigned short)height; - CustomRects.push_back(r); - return CustomRects.Size - 1; // Return index -} - -int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) -{ -#ifdef IMGUI_USE_WCHAR32 - IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX); -#endif - IM_ASSERT(font != NULL); - IM_ASSERT(width > 0 && width <= 0xFFFF); - IM_ASSERT(height > 0 && height <= 0xFFFF); - ImFontAtlasCustomRect r; - r.Width = (unsigned short)width; - r.Height = (unsigned short)height; - r.GlyphID = id; - r.GlyphAdvanceX = advance_x; - r.GlyphOffset = offset; - r.Font = font; - CustomRects.push_back(r); - return CustomRects.Size - 1; // Return index -} - -void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const -{ - IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates - IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed - *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); - *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); -} - -bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) -{ - if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) - return false; - if (Flags & ImFontAtlasFlags_NoMouseCursors) - return false; - - IM_ASSERT(PackIdMouseCursors != -1); - ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors); - ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y); - ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; - *out_size = size; - *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; - out_uv_border[0] = (pos) * TexUvScale; - out_uv_border[1] = (pos + size) * TexUvScale; - pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; - out_uv_fill[0] = (pos) * TexUvScale; - out_uv_fill[1] = (pos + size) * TexUvScale; - return true; -} - -bool ImFontAtlas::Build() -{ - IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); - - // Default font is none are specified - if (ConfigData.Size == 0) - AddFontDefault(); - - // Select builder - // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which - // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are - // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere - // and point to it instead of pointing directly to return value of the GetBuilderXXX functions. - const ImFontBuilderIO* builder_io = FontBuilderIO; - if (builder_io == NULL) - { -#ifdef IMGUI_ENABLE_FREETYPE - builder_io = ImGuiFreeType::GetBuilderForFreeType(); -#elif defined(IMGUI_ENABLE_STB_TRUETYPE) - builder_io = ImFontAtlasGetBuilderForStbTruetype(); -#else - IM_ASSERT(0); // Invalid Build function -#endif - } - - // Build - return builder_io->FontBuilder_Build(this); -} - -void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) -{ - for (unsigned int i = 0; i < 256; i++) - { - unsigned int value = (unsigned int)(i * in_brighten_factor); - out_table[i] = value > 255 ? 255 : (value & 0xFF); - } -} - -void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) -{ - unsigned char* data = pixels + x + y * stride; - for (int j = h; j > 0; j--, data += stride) - for (int i = 0; i < w; i++) - data[i] = table[data[i]]; -} - -#ifdef IMGUI_ENABLE_STB_TRUETYPE -// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) -// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) -struct ImFontBuildSrcData -{ - stbtt_fontinfo FontInfo; - stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data) - stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position. - stbtt_packedchar* PackedChars; // Output glyphs - const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF) - int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] - int GlyphsHighest; // Highest requested codepoint - int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) - ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) - ImVector GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap) -}; - -// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont) -struct ImFontBuildDstData -{ - int SrcCount; // Number of source fonts targeting this destination font. - int GlyphsHighest; - int GlyphsCount; - ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. -}; - -static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector* out) -{ - IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); - const ImU32* it_begin = in->Storage.begin(); - const ImU32* it_end = in->Storage.end(); - for (const ImU32* it = it_begin; it < it_end; it++) - if (ImU32 entries_32 = *it) - for (ImU32 bit_n = 0; bit_n < 32; bit_n++) - if (entries_32 & ((ImU32)1 << bit_n)) - out->push_back((int)(((it - it_begin) << 5) + bit_n)); -} - -static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) -{ - IM_ASSERT(atlas->ConfigData.Size > 0); - - ImFontAtlasBuildInit(atlas); - - // Clear atlas - atlas->TexID = (ImTextureID)NULL; - atlas->TexWidth = atlas->TexHeight = 0; - atlas->TexUvScale = ImVec2(0.0f, 0.0f); - atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); - atlas->ClearTexData(); - - // Temporary storage for building - ImVector src_tmp_array; - ImVector dst_tmp_array; - src_tmp_array.resize(atlas->ConfigData.Size); - dst_tmp_array.resize(atlas->Fonts.Size); - memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); - memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); - - // 1. Initialize font loading structure, check font data validity - for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - ImFontConfig& cfg = atlas->ConfigData[src_i]; - IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); - - // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices) - src_tmp.DstIndex = -1; - for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) - if (cfg.DstFont == atlas->Fonts[output_i]) - src_tmp.DstIndex = output_i; - if (src_tmp.DstIndex == -1) - { - IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? - return false; - } - // Initialize helper structure for font loading and verify that the TTF/OTF data is correct - const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); - IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); - if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) - return false; - - // Measure highest codepoints - ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; - src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); - for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) - src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]); - dst_tmp.SrcCount++; - dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest); - } - - // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs. - int total_glyphs_count = 0; - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; - src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1); - if (dst_tmp.GlyphsSet.Storage.empty()) - dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1); - - for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) - for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) - { - if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true) - continue; - if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font? - continue; - - // Add to avail set/counters - src_tmp.GlyphsCount++; - dst_tmp.GlyphsCount++; - src_tmp.GlyphsSet.SetBit(codepoint); - dst_tmp.GlyphsSet.SetBit(codepoint); - total_glyphs_count++; - } - } - - // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another) - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); - UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); - src_tmp.GlyphsSet.Clear(); - IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); - } - for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) - dst_tmp_array[dst_i].GlyphsSet.Clear(); - dst_tmp_array.clear(); - - // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) - // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity) - ImVector buf_rects; - ImVector buf_packedchars; - buf_rects.resize(total_glyphs_count); - buf_packedchars.resize(total_glyphs_count); - memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes()); - memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes()); - - // 4. Gather glyphs sizes so we can pack them in our virtual canvas. - int total_surface = 0; - int buf_rects_out_n = 0; - int buf_packedchars_out_n = 0; - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - src_tmp.Rects = &buf_rects[buf_rects_out_n]; - src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; - buf_rects_out_n += src_tmp.GlyphsCount; - buf_packedchars_out_n += src_tmp.GlyphsCount; - - // Convert our ranges in the format stb_truetype wants - ImFontConfig& cfg = atlas->ConfigData[src_i]; - src_tmp.PackRange.font_size = cfg.SizePixels; - src_tmp.PackRange.first_unicode_codepoint_in_range = 0; - src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; - src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; - src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; - src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; - src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; - - // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) - const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels); - const int padding = atlas->TexGlyphPadding; - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) - { - int x0, y0, x1, y1; - const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); - IM_ASSERT(glyph_index_in_font != 0); - stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); - src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1); - src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1); - total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; - } - } - - // We need a width for the skyline algorithm, any width! - // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. - // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface. - const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; - atlas->TexHeight = 0; - if (atlas->TexDesiredWidth > 0) - atlas->TexWidth = atlas->TexDesiredWidth; - else - atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512; - - // 5. Start packing - // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). - const int TEX_HEIGHT_MAX = 1024 * 32; - stbtt_pack_context spc = {}; - stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL); - ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); - - // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point. - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount); - - // Extend texture height and mark missing glyphs as non-packed so we won't render them. - // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?) - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) - if (src_tmp.Rects[glyph_i].was_packed) - atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); - } - - // 7. Allocate texture - atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); - atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); - atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight); - memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); - spc.pixels = atlas->TexPixelsAlpha8; - spc.height = atlas->TexHeight; - - // 8. Render/rasterize font characters into the texture - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontConfig& cfg = atlas->ConfigData[src_i]; - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects); - - // Apply multiply operator - if (cfg.RasterizerMultiply != 1.0f) - { - unsigned char multiply_table[256]; - ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); - stbrp_rect* r = &src_tmp.Rects[0]; - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) - if (r->was_packed) - ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1); - } - src_tmp.Rects = NULL; - } - - // End packing - stbtt_PackEnd(&spc); - buf_rects.clear(); - - // 9. Setup ImFont and glyphs for runtime - for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) - { - ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; - if (src_tmp.GlyphsCount == 0) - continue; - - // When merging fonts with MergeMode=true: - // - We can have multiple input fonts writing into a same destination font. - // - dst_font->ConfigData is != from cfg which is our source configuration. - ImFontConfig& cfg = atlas->ConfigData[src_i]; - ImFont* dst_font = cfg.DstFont; - - const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); - int unscaled_ascent, unscaled_descent, unscaled_line_gap; - stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); - - const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); - const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); - ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); - const float font_off_x = cfg.GlyphOffset.x; - const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent); - - for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) - { - // Register glyph - const int codepoint = src_tmp.GlyphsList[glyph_i]; - const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; - stbtt_aligned_quad q; - float unused_x = 0.0f, unused_y = 0.0f; - stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0); - dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance); - } - } - - // Cleanup - src_tmp_array.clear_destruct(); - - ImFontAtlasBuildFinish(atlas); - return true; -} - -const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype() -{ - static ImFontBuilderIO io; - io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype; - return &io; -} - -#endif // IMGUI_ENABLE_STB_TRUETYPE - -void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) -{ - if (!font_config->MergeMode) - { - font->ClearOutputData(); - font->FontSize = font_config->SizePixels; - font->ConfigData = font_config; - font->ConfigDataCount = 0; - font->ContainerAtlas = atlas; - font->Ascent = ascent; - font->Descent = descent; - } - font->ConfigDataCount++; -} - -void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) -{ - stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; - IM_ASSERT(pack_context != NULL); - - ImVector& user_rects = atlas->CustomRects; - IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. - - ImVector pack_rects; - pack_rects.resize(user_rects.Size); - memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes()); - for (int i = 0; i < user_rects.Size; i++) - { - pack_rects[i].w = user_rects[i].Width; - pack_rects[i].h = user_rects[i].Height; - } - stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); - for (int i = 0; i < pack_rects.Size; i++) - if (pack_rects[i].was_packed) - { - user_rects[i].X = (unsigned short)pack_rects[i].x; - user_rects[i].Y = (unsigned short)pack_rects[i].y; - IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); - atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); - } -} - -void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value) -{ - IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); - IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); - unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth); - for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) - for (int off_x = 0; off_x < w; off_x++) - out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00; -} - -void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value) -{ - IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); - IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); - unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth); - for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) - for (int off_x = 0; off_x < w; off_x++) - out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS; -} - -static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) -{ - ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors); - IM_ASSERT(r->IsPacked()); - - const int w = atlas->TexWidth; - if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) - { - // Render/copy pixels - IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); - const int x_for_white = r->X; - const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; - if (atlas->TexPixelsAlpha8 != NULL) - { - ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF); - ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF); - } - else - { - ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE); - ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE); - } - } - else - { - // Render 4 white pixels - IM_ASSERT(r->Width == 2 && r->Height == 2); - const int offset = (int)r->X + (int)r->Y * w; - if (atlas->TexPixelsAlpha8 != NULL) - { - atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; - } - else - { - atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE; - } - } - atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y); -} - -static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas) -{ - if (atlas->Flags & ImFontAtlasFlags_NoBakedLines) - return; - - // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them - ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines); - IM_ASSERT(r->IsPacked()); - for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row - { - // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle - unsigned int y = n; - unsigned int line_width = n; - unsigned int pad_left = (r->Width - line_width) / 2; - unsigned int pad_right = r->Width - (pad_left + line_width); - - // Write each slice - IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels - if (atlas->TexPixelsAlpha8 != NULL) - { - unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)]; - for (unsigned int i = 0; i < pad_left; i++) - *(write_ptr + i) = 0x00; - - for (unsigned int i = 0; i < line_width; i++) - *(write_ptr + pad_left + i) = 0xFF; - - for (unsigned int i = 0; i < pad_right; i++) - *(write_ptr + pad_left + line_width + i) = 0x00; - } - else - { - unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)]; - for (unsigned int i = 0; i < pad_left; i++) - *(write_ptr + i) = IM_COL32(255, 255, 255, 0); - - for (unsigned int i = 0; i < line_width; i++) - *(write_ptr + pad_left + i) = IM_COL32_WHITE; - - for (unsigned int i = 0; i < pad_right; i++) - *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0); - } - - // Calculate UVs for this line - ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale; - ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale; - float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts - atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v); - } -} - -// Note: this is called / shared by both the stb_truetype and the FreeType builder -void ImFontAtlasBuildInit(ImFontAtlas* atlas) -{ - // Register texture region for mouse cursors or standard white pixels - if (atlas->PackIdMouseCursors < 0) - { - if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) - atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H); - else - atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2); - } - - // Register texture region for thick lines - // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row - if (atlas->PackIdLines < 0) - { - if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines)) - atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1); - } -} - -// This is called/shared by both the stb_truetype and the FreeType builder. -void ImFontAtlasBuildFinish(ImFontAtlas* atlas) -{ - // Render into our custom data blocks - IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL); - ImFontAtlasBuildRenderDefaultTexData(atlas); - ImFontAtlasBuildRenderLinesTexData(atlas); - - // Register custom rectangle glyphs - for (int i = 0; i < atlas->CustomRects.Size; i++) - { - const ImFontAtlasCustomRect* r = &atlas->CustomRects[i]; - if (r->Font == NULL || r->GlyphID == 0) - continue; - - // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH - IM_ASSERT(r->Font->ContainerAtlas == atlas); - ImVec2 uv0, uv1; - atlas->CalcCustomRectUV(r, &uv0, &uv1); - r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX); - } - - // Build all fonts lookup tables - for (int i = 0; i < atlas->Fonts.Size; i++) - if (atlas->Fonts[i]->DirtyLookupTables) - atlas->Fonts[i]->BuildLookupTable(); - - atlas->TexReady = true; -} - -// Retrieve list of range (2 int per range, values are inclusive) -const ImWchar* ImFontAtlas::GetGlyphRangesDefault() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesKorean() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x3131, 0x3163, // Korean alphabets - 0xAC00, 0xD7A3, // Korean characters - 0xFFFD, 0xFFFD, // Invalid - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x2000, 0x206F, // General Punctuation - 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF, // Half-width characters - 0xFFFD, 0xFFFD, // Invalid - 0x4e00, 0x9FAF, // CJK Ideograms - 0, - }; - return &ranges[0]; -} - -static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) -{ - for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) - { - out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); - base_codepoint += accumulative_offsets[n]; - } - out_ranges[0] = 0; -} - -//------------------------------------------------------------------------- -// [SECTION] ImFontAtlas glyph ranges helpers -//------------------------------------------------------------------------- - -const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() -{ - // Store 2500 regularly used characters for Simplified Chinese. - // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 - // This table covers 97.97% of all characters used during the month in July, 1987. - // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. - // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) - static const short accumulative_offsets_from_0x4E00[] = - { - 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, - 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, - 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, - 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, - 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, - 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, - 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, - 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, - 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, - 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, - 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, - 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, - 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, - 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, - 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, - 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, - 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, - 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, - 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, - 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, - 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, - 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, - 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, - 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, - 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, - 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, - 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, - 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, - 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, - 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, - 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, - 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, - 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, - 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, - 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, - 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, - 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, - 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, - 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, - 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 - }; - static ImWchar base_ranges[] = // not zero-terminated - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x2000, 0x206F, // General Punctuation - 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF, // Half-width characters - 0xFFFD, 0xFFFD // Invalid - }; - static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; - if (!full_ranges[0]) - { - memcpy(full_ranges, base_ranges, sizeof(base_ranges)); - UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); - } - return &full_ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() -{ - // 2999 ideograms code points for Japanese - // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points - // - 863 Jinmeiyo (meaning "for personal name") Kanji code points - // - Sourced from the character information database of the Information-technology Promotion Agency, Japan - // - https://mojikiban.ipa.go.jp/mji/ - // - Available under the terms of the Creative Commons Attribution-ShareAlike 2.1 Japan (CC BY-SA 2.1 JP). - // - https://creativecommons.org/licenses/by-sa/2.1/jp/deed.en - // - https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode - // - You can generate this code by the script at: - // - https://github.com/vaiorabbit/everyday_use_kanji - // - References: - // - List of Joyo Kanji - // - (Official list by the Agency for Cultural Affairs) https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kakuki/14/tosin02/index.html - // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji - // - List of Jinmeiyo Kanji - // - (Official list by the Ministry of Justice) http://www.moj.go.jp/MINJI/minji86.html - // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji - // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details. - // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. - // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) - static const short accumulative_offsets_from_0x4E00[] = - { - 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1, - 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3, - 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8, - 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5, - 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1, - 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30, - 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3, - 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4, - 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14, - 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1, - 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1, - 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1, - 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1, - 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2, - 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7, - 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5, - 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1, - 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7, - 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2, - 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5, - 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6, - 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2, - 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16, - 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11, - 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18, - 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9, - 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3, - 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6, - 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1, - 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8, - 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1, - 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10, - 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5, - 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2, - 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5, - 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1, - 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5, - 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4, - 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7, - 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5, - 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13, - 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21, - 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1, - 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38, - 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4, - 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4, - 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1, - 3,2,1,1,1,1,2,1,1, - }; - static ImWchar base_ranges[] = // not zero-terminated - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana - 0x31F0, 0x31FF, // Katakana Phonetic Extensions - 0xFF00, 0xFFEF, // Half-width characters - 0xFFFD, 0xFFFD // Invalid - }; - static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; - if (!full_ranges[0]) - { - memcpy(full_ranges, base_ranges, sizeof(base_ranges)); - UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); - } - return &full_ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin + Latin Supplement - 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement - 0x2DE0, 0x2DFF, // Cyrillic Extended-A - 0xA640, 0xA69F, // Cyrillic Extended-B - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesThai() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin - 0x2010, 0x205E, // Punctuations - 0x0E00, 0x0E7F, // Thai - 0, - }; - return &ranges[0]; -} - -const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese() -{ - static const ImWchar ranges[] = - { - 0x0020, 0x00FF, // Basic Latin - 0x0102, 0x0103, - 0x0110, 0x0111, - 0x0128, 0x0129, - 0x0168, 0x0169, - 0x01A0, 0x01A1, - 0x01AF, 0x01B0, - 0x1EA0, 0x1EF9, - 0, - }; - return &ranges[0]; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFontGlyphRangesBuilder -//----------------------------------------------------------------------------- - -void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) -{ - while (text_end ? (text < text_end) : *text) - { - unsigned int c = 0; - int c_len = ImTextCharFromUtf8(&c, text, text_end); - text += c_len; - if (c_len == 0) - break; - AddChar((ImWchar)c); - } -} - -void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) -{ - for (; ranges[0]; ranges += 2) - for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560 - AddChar((ImWchar)c); -} - -void ImFontGlyphRangesBuilder::BuildRanges(ImVector* out_ranges) -{ - const int max_codepoint = IM_UNICODE_CODEPOINT_MAX; - for (int n = 0; n <= max_codepoint; n++) - if (GetBit(n)) - { - out_ranges->push_back((ImWchar)n); - while (n < max_codepoint && GetBit(n + 1)) - n++; - out_ranges->push_back((ImWchar)n); - } - out_ranges->push_back(0); -} - -//----------------------------------------------------------------------------- -// [SECTION] ImFont -//----------------------------------------------------------------------------- - -ImFont::ImFont() -{ - FontSize = 0.0f; - FallbackAdvanceX = 0.0f; - FallbackChar = (ImWchar)-1; - EllipsisChar = (ImWchar)-1; - DotChar = (ImWchar)-1; - FallbackGlyph = NULL; - ContainerAtlas = NULL; - ConfigData = NULL; - ConfigDataCount = 0; - DirtyLookupTables = false; - Scale = 1.0f; - Ascent = Descent = 0.0f; - MetricsTotalSurface = 0; - memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); -} - -ImFont::~ImFont() -{ - ClearOutputData(); -} - -void ImFont::ClearOutputData() -{ - FontSize = 0.0f; - FallbackAdvanceX = 0.0f; - Glyphs.clear(); - IndexAdvanceX.clear(); - IndexLookup.clear(); - FallbackGlyph = NULL; - ContainerAtlas = NULL; - DirtyLookupTables = true; - Ascent = Descent = 0.0f; - MetricsTotalSurface = 0; -} - -static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count) -{ - for (int n = 0; n < candidate_chars_count; n++) - if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL) - return candidate_chars[n]; - return (ImWchar)-1; -} - -void ImFont::BuildLookupTable() -{ - int max_codepoint = 0; - for (int i = 0; i != Glyphs.Size; i++) - max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); - - // Build lookup table - IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved - IndexAdvanceX.clear(); - IndexLookup.clear(); - DirtyLookupTables = false; - memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); - GrowIndex(max_codepoint + 1); - for (int i = 0; i < Glyphs.Size; i++) - { - int codepoint = (int)Glyphs[i].Codepoint; - IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; - IndexLookup[codepoint] = (ImWchar)i; - - // Mark 4K page as used - const int page_n = codepoint / 4096; - Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7); - } - - // Create a glyph to handle TAB - // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) - if (FindGlyph((ImWchar)' ')) - { - if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky) - Glyphs.resize(Glyphs.Size + 1); - ImFontGlyph& tab_glyph = Glyphs.back(); - tab_glyph = *FindGlyph((ImWchar)' '); - tab_glyph.Codepoint = '\t'; - tab_glyph.AdvanceX *= IM_TABSIZE; - IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; - IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1); - } - - // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons) - SetGlyphVisible((ImWchar)' ', false); - SetGlyphVisible((ImWchar)'\t', false); - - // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis). - // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character. - // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots. - const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 }; - const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E }; - if (EllipsisChar == (ImWchar)-1) - EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars)); - if (DotChar == (ImWchar)-1) - DotChar = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars)); - - // Setup fallback character - const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' }; - FallbackGlyph = FindGlyphNoFallback(FallbackChar); - if (FallbackGlyph == NULL) - { - FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars)); - FallbackGlyph = FindGlyphNoFallback(FallbackChar); - if (FallbackGlyph == NULL) - { - FallbackGlyph = &Glyphs.back(); - FallbackChar = (ImWchar)FallbackGlyph->Codepoint; - } - } - - FallbackAdvanceX = FallbackGlyph->AdvanceX; - for (int i = 0; i < max_codepoint + 1; i++) - if (IndexAdvanceX[i] < 0.0f) - IndexAdvanceX[i] = FallbackAdvanceX; -} - -// API is designed this way to avoid exposing the 4K page size -// e.g. use with IsGlyphRangeUnused(0, 255) -bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last) -{ - unsigned int page_begin = (c_begin / 4096); - unsigned int page_last = (c_last / 4096); - for (unsigned int page_n = page_begin; page_n <= page_last; page_n++) - if ((page_n >> 3) < sizeof(Used4kPagesMap)) - if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7))) - return false; - return true; -} - -void ImFont::SetGlyphVisible(ImWchar c, bool visible) -{ - if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c)) - glyph->Visible = visible ? 1 : 0; -} - -void ImFont::GrowIndex(int new_size) -{ - IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); - if (new_size <= IndexLookup.Size) - return; - IndexAdvanceX.resize(new_size, -1.0f); - IndexLookup.resize(new_size, (ImWchar)-1); -} - -// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. -// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). -// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font. -void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) -{ - if (cfg != NULL) - { - // Clamp & recenter if needed - const float advance_x_original = advance_x; - advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX); - if (advance_x != advance_x_original) - { - float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f; - x0 += char_off_x; - x1 += char_off_x; - } - - // Snap to pixel - if (cfg->PixelSnapH) - advance_x = IM_ROUND(advance_x); - - // Bake spacing - advance_x += cfg->GlyphExtraSpacing.x; - } - - Glyphs.resize(Glyphs.Size + 1); - ImFontGlyph& glyph = Glyphs.back(); - glyph.Codepoint = (unsigned int)codepoint; - glyph.Visible = (x0 != x1) && (y0 != y1); - glyph.Colored = false; - glyph.X0 = x0; - glyph.Y0 = y0; - glyph.X1 = x1; - glyph.Y1 = y1; - glyph.U0 = u0; - glyph.V0 = v0; - glyph.U1 = u1; - glyph.V1 = v1; - glyph.AdvanceX = advance_x; - - // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) - // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling. - float pad = ContainerAtlas->TexGlyphPadding + 0.99f; - DirtyLookupTables = true; - MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad); -} - -void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) -{ - IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. - unsigned int index_size = (unsigned int)IndexLookup.Size; - - if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists - return; - if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op - return; - - GrowIndex(dst + 1); - IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; - IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; -} - -const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const -{ - if (c >= (size_t)IndexLookup.Size) - return FallbackGlyph; - const ImWchar i = IndexLookup.Data[c]; - if (i == (ImWchar)-1) - return FallbackGlyph; - return &Glyphs.Data[i]; -} - -const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const -{ - if (c >= (size_t)IndexLookup.Size) - return NULL; - const ImWchar i = IndexLookup.Data[c]; - if (i == (ImWchar)-1) - return NULL; - return &Glyphs.Data[i]; -} - -const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const -{ - // Simple word-wrapping for English, not full-featured. Please submit failing cases! - // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) - - // For references, possible wrap point marked with ^ - // "aaa bbb, ccc,ddd. eee fff. ggg!" - // ^ ^ ^ ^ ^__ ^ ^ - - // List of hardcoded separators: .,;!?'" - - // Skip extra blanks after a line returns (that includes not counting them in width computation) - // e.g. "Hello world" --> "Hello" "World" - - // Cut words that cannot possibly fit within one line. - // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" - - float line_width = 0.0f; - float word_width = 0.0f; - float blank_width = 0.0f; - wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters - - const char* word_end = text; - const char* prev_word_end = NULL; - bool inside_word = true; - - const char* s = text; - while (s < text_end) - { - unsigned int c = (unsigned int)*s; - const char* next_s; - if (c < 0x80) - next_s = s + 1; - else - next_s = s + ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) - break; - - if (c < 32) - { - if (c == '\n') - { - line_width = word_width = blank_width = 0.0f; - inside_word = true; - s = next_s; - continue; - } - if (c == '\r') - { - s = next_s; - continue; - } - } - - const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX); - if (ImCharIsBlankW(c)) - { - if (inside_word) - { - line_width += blank_width; - blank_width = 0.0f; - word_end = s; - } - blank_width += char_width; - inside_word = false; - } - else - { - word_width += char_width; - if (inside_word) - { - word_end = next_s; - } - else - { - prev_word_end = word_end; - line_width += word_width + blank_width; - word_width = blank_width = 0.0f; - } - - // Allow wrapping after punctuation. - inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"'); - } - - // We ignore blank width at the end of the line (they can be skipped) - if (line_width + word_width > wrap_width) - { - // Words that cannot possibly fit within an entire line will be cut anywhere. - if (word_width < wrap_width) - s = prev_word_end ? prev_word_end : word_end; - break; - } - - s = next_s; - } - - return s; -} - -ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const -{ - if (!text_end) - text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. - - const float line_height = size; - const float scale = size / FontSize; - - ImVec2 text_size = ImVec2(0, 0); - float line_width = 0.0f; - - const bool word_wrap_enabled = (wrap_width > 0.0f); - const char* word_wrap_eol = NULL; - - const char* s = text_begin; - while (s < text_end) - { - if (word_wrap_enabled) - { - // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. - if (!word_wrap_eol) - { - word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); - if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. - word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below - } - - if (s >= word_wrap_eol) - { - if (text_size.x < line_width) - text_size.x = line_width; - text_size.y += line_height; - line_width = 0.0f; - word_wrap_eol = NULL; - - // Wrapping skips upcoming blanks - while (s < text_end) - { - const char c = *s; - if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } - } - continue; - } - } - - // Decode and advance source - const char* prev_s = s; - unsigned int c = (unsigned int)*s; - if (c < 0x80) - { - s += 1; - } - else - { - s += ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) // Malformed UTF-8? - break; - } - - if (c < 32) - { - if (c == '\n') - { - text_size.x = ImMax(text_size.x, line_width); - text_size.y += line_height; - line_width = 0.0f; - continue; - } - if (c == '\r') - continue; - } - - const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale; - if (line_width + char_width >= max_width) - { - s = prev_s; - break; - } - - line_width += char_width; - } - - if (text_size.x < line_width) - text_size.x = line_width; - - if (line_width > 0 || text_size.y == 0.0f) - text_size.y += line_height; - - if (remaining) - *remaining = s; - - return text_size; -} - -// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound. -void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const -{ - const ImFontGlyph* glyph = FindGlyph(c); - if (!glyph || !glyph->Visible) - return; - if (glyph->Colored) - col |= ~IM_COL32_A_MASK; - float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; - float x = IM_FLOOR(pos.x); - float y = IM_FLOOR(pos.y); - draw_list->PrimReserve(6, 4); - draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); -} - -// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound. -void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const -{ - if (!text_end) - text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls. - - // Align to be pixel perfect - float x = IM_FLOOR(pos.x); - float y = IM_FLOOR(pos.y); - if (y > clip_rect.w) - return; - - const float start_x = x; - const float scale = size / FontSize; - const float line_height = FontSize * scale; - const bool word_wrap_enabled = (wrap_width > 0.0f); - const char* word_wrap_eol = NULL; - - // Fast-forward to first visible line - const char* s = text_begin; - if (y + line_height < clip_rect.y && !word_wrap_enabled) - while (y + line_height < clip_rect.y && s < text_end) - { - s = (const char*)memchr(s, '\n', text_end - s); - s = s ? s + 1 : text_end; - y += line_height; - } - - // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() - // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) - if (text_end - s > 10000 && !word_wrap_enabled) - { - const char* s_end = s; - float y_end = y; - while (y_end < clip_rect.w && s_end < text_end) - { - s_end = (const char*)memchr(s_end, '\n', text_end - s_end); - s_end = s_end ? s_end + 1 : text_end; - y_end += line_height; - } - text_end = s_end; - } - if (s == text_end) - return; - - // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) - const int vtx_count_max = (int)(text_end - s) * 4; - const int idx_count_max = (int)(text_end - s) * 6; - const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; - draw_list->PrimReserve(idx_count_max, vtx_count_max); - - ImDrawVert* vtx_write = draw_list->_VtxWritePtr; - ImDrawIdx* idx_write = draw_list->_IdxWritePtr; - unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; - - const ImU32 col_untinted = col | ~IM_COL32_A_MASK; - - while (s < text_end) - { - if (word_wrap_enabled) - { - // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. - if (!word_wrap_eol) - { - word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x)); - if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. - word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below - } - - if (s >= word_wrap_eol) - { - x = start_x; - y += line_height; - word_wrap_eol = NULL; - - // Wrapping skips upcoming blanks - while (s < text_end) - { - const char c = *s; - if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } - } - continue; - } - } - - // Decode and advance source - unsigned int c = (unsigned int)*s; - if (c < 0x80) - { - s += 1; - } - else - { - s += ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) // Malformed UTF-8? - break; - } - - if (c < 32) - { - if (c == '\n') - { - x = start_x; - y += line_height; - if (y > clip_rect.w) - break; // break out of main loop - continue; - } - if (c == '\r') - continue; - } - - const ImFontGlyph* glyph = FindGlyph((ImWchar)c); - if (glyph == NULL) - continue; - - float char_width = glyph->AdvanceX * scale; - if (glyph->Visible) - { - // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w - float x1 = x + glyph->X0 * scale; - float x2 = x + glyph->X1 * scale; - float y1 = y + glyph->Y0 * scale; - float y2 = y + glyph->Y1 * scale; - if (x1 <= clip_rect.z && x2 >= clip_rect.x) - { - // Render a character - float u1 = glyph->U0; - float v1 = glyph->V0; - float u2 = glyph->U1; - float v2 = glyph->V1; - - // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. - if (cpu_fine_clip) - { - if (x1 < clip_rect.x) - { - u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); - x1 = clip_rect.x; - } - if (y1 < clip_rect.y) - { - v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); - y1 = clip_rect.y; - } - if (x2 > clip_rect.z) - { - u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); - x2 = clip_rect.z; - } - if (y2 > clip_rect.w) - { - v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); - y2 = clip_rect.w; - } - if (y1 >= y2) - { - x += char_width; - continue; - } - } - - // Support for untinted glyphs - ImU32 glyph_col = glyph->Colored ? col_untinted : col; - - // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: - { - idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); - idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); - vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; - vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; - vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; - vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; - vtx_write += 4; - vtx_current_idx += 4; - idx_write += 6; - } - } - } - x += char_width; - } - - // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action. - draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink() - draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data); - draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); - draw_list->_VtxWritePtr = vtx_write; - draw_list->_IdxWritePtr = idx_write; - draw_list->_VtxCurrentIdx = vtx_current_idx; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImGui Internal Render Helpers -//----------------------------------------------------------------------------- -// Vaguely redesigned to stop accessing ImGui global state: -// - RenderArrow() -// - RenderBullet() -// - RenderCheckMark() -// - RenderArrowDockMenu() -// - RenderArrowPointingAt() -// - RenderRectFilledRangeH() -// - RenderRectFilledWithHole() -//----------------------------------------------------------------------------- -// Function in need of a redesign (legacy mess) -// - RenderColorRectWithAlphaCheckerboard() -//----------------------------------------------------------------------------- - -// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state -void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale) -{ - const float h = draw_list->_Data->FontSize * 1.00f; - float r = h * 0.40f * scale; - ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale); - - ImVec2 a, b, c; - switch (dir) - { - case ImGuiDir_Up: - case ImGuiDir_Down: - if (dir == ImGuiDir_Up) r = -r; - a = ImVec2(+0.000f, +0.750f) * r; - b = ImVec2(-0.866f, -0.750f) * r; - c = ImVec2(+0.866f, -0.750f) * r; - break; - case ImGuiDir_Left: - case ImGuiDir_Right: - if (dir == ImGuiDir_Left) r = -r; - a = ImVec2(+0.750f, +0.000f) * r; - b = ImVec2(-0.750f, +0.866f) * r; - c = ImVec2(-0.750f, -0.866f) * r; - break; - case ImGuiDir_None: - case ImGuiDir_COUNT: - IM_ASSERT(0); - break; - } - draw_list->AddTriangleFilled(center + a, center + b, center + c, col); -} - -void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col) -{ - draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8); -} - -void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz) -{ - float thickness = ImMax(sz / 5.0f, 1.0f); - sz -= thickness * 0.5f; - pos += ImVec2(thickness * 0.25f, thickness * 0.25f); - - float third = sz / 3.0f; - float bx = pos.x + third; - float by = pos.y + sz - third * 0.5f; - draw_list->PathLineTo(ImVec2(bx - third, by - third)); - draw_list->PathLineTo(ImVec2(bx, by)); - draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f)); - draw_list->PathStroke(col, 0, thickness); -} - -// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. -void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) -{ - switch (direction) - { - case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return; - case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return; - case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return; - case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return; - case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings - } -} - -// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality, -// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window. -void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col) -{ - draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col); - RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col); -} - -static inline float ImAcos01(float x) -{ - if (x <= 0.0f) return IM_PI * 0.5f; - if (x >= 1.0f) return 0.0f; - return ImAcos(x); - //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. -} - -// FIXME: Cleanup and move code to ImDrawList. -void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) -{ - if (x_end_norm == x_start_norm) - return; - if (x_start_norm > x_end_norm) - ImSwap(x_start_norm, x_end_norm); - - ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); - ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); - if (rounding == 0.0f) - { - draw_list->AddRectFilled(p0, p1, col, 0.0f); - return; - } - - rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); - const float inv_rounding = 1.0f / rounding; - const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); - const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); - const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. - const float x0 = ImMax(p0.x, rect.Min.x + rounding); - if (arc0_b == arc0_e) - { - draw_list->PathLineTo(ImVec2(x0, p1.y)); - draw_list->PathLineTo(ImVec2(x0, p0.y)); - } - else if (arc0_b == 0.0f && arc0_e == half_pi) - { - draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL - draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR - } - else - { - draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL - draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR - } - if (p1.x > rect.Min.x + rounding) - { - const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); - const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); - const float x1 = ImMin(p1.x, rect.Max.x - rounding); - if (arc1_b == arc1_e) - { - draw_list->PathLineTo(ImVec2(x1, p0.y)); - draw_list->PathLineTo(ImVec2(x1, p1.y)); - } - else if (arc1_b == 0.0f && arc1_e == half_pi) - { - draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR - draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR - } - else - { - draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR - draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR - } - } - draw_list->PathFillConvex(col); -} - -void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding) -{ - const bool fill_L = (inner.Min.x > outer.Min.x); - const bool fill_R = (inner.Max.x < outer.Max.x); - const bool fill_U = (inner.Min.y > outer.Min.y); - const bool fill_D = (inner.Max.y < outer.Max.y); - if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft)); - if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight)); - if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight)); - if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight)); - if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft); - if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight); - if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft); - if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight); -} - -ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold) -{ - bool round_l = r_in.Min.x <= r_outer.Min.x + threshold; - bool round_r = r_in.Max.x >= r_outer.Max.x - threshold; - bool round_t = r_in.Min.y <= r_outer.Min.y + threshold; - bool round_b = r_in.Max.y >= r_outer.Max.y - threshold; - return ImDrawFlags_RoundCornersNone - | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0) - | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0); -} - -// Helper for ColorPicker4() -// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that. -// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether. -// FIXME: uses ImGui::GetColorU32 -void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags) -{ - if ((flags & ImDrawFlags_RoundCornersMask_) == 0) - flags = ImDrawFlags_RoundCornersDefault_; - if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) - { - ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col)); - ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col)); - draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags); - - int yi = 0; - for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) - { - float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); - if (y2 <= y1) - continue; - for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) - { - float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); - if (x2 <= x1) - continue; - ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; - if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; } - if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; } - - // Combine flags - cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags); - draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags); - } - } - } - else - { - draw_list->AddRectFilled(p_min, p_max, col, rounding, flags); - } -} - -//----------------------------------------------------------------------------- -// [SECTION] Decompression code -//----------------------------------------------------------------------------- -// Compressed with stb_compress() then converted to a C array and encoded as base85. -// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. -// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. -// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h -//----------------------------------------------------------------------------- - -static unsigned int stb_decompress_length(const unsigned char *input) -{ - return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; -} - -static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; -static const unsigned char *stb__barrier_in_b; -static unsigned char *stb__dout; -static void stb__match(const unsigned char *data, unsigned int length) -{ - // INVERSE of memmove... write each byte before copying the next... - IM_ASSERT(stb__dout + length <= stb__barrier_out_e); - if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } - if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } - while (length--) *stb__dout++ = *data++; -} - -static void stb__lit(const unsigned char *data, unsigned int length) -{ - IM_ASSERT(stb__dout + length <= stb__barrier_out_e); - if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } - if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } - memcpy(stb__dout, data, length); - stb__dout += length; -} - -#define stb__in2(x) ((i[x] << 8) + i[(x)+1]) -#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) -#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) - -static const unsigned char *stb_decompress_token(const unsigned char *i) -{ - if (*i >= 0x20) { // use fewer if's for cases that expand small - if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; - else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; - else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); - } else { // more ifs for cases that expand large, since overhead is amortized - if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; - else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; - else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); - else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); - else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; - else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; - } - return i; -} - -static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) -{ - const unsigned long ADLER_MOD = 65521; - unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; - unsigned long blocklen = buflen % 5552; - - unsigned long i; - while (buflen) { - for (i=0; i + 7 < blocklen; i += 8) { - s1 += buffer[0], s2 += s1; - s1 += buffer[1], s2 += s1; - s1 += buffer[2], s2 += s1; - s1 += buffer[3], s2 += s1; - s1 += buffer[4], s2 += s1; - s1 += buffer[5], s2 += s1; - s1 += buffer[6], s2 += s1; - s1 += buffer[7], s2 += s1; - - buffer += 8; - } - - for (; i < blocklen; ++i) - s1 += *buffer++, s2 += s1; - - s1 %= ADLER_MOD, s2 %= ADLER_MOD; - buflen -= blocklen; - blocklen = 5552; - } - return (unsigned int)(s2 << 16) + (unsigned int)s1; -} - -static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) -{ - if (stb__in4(0) != 0x57bC0000) return 0; - if (stb__in4(4) != 0) return 0; // error! stream is > 4GB - const unsigned int olen = stb_decompress_length(i); - stb__barrier_in_b = i; - stb__barrier_out_e = output + olen; - stb__barrier_out_b = output; - i += 16; - - stb__dout = output; - for (;;) { - const unsigned char *old_i = i; - i = stb_decompress_token(i); - if (i == old_i) { - if (*i == 0x05 && i[1] == 0xfa) { - IM_ASSERT(stb__dout == output + olen); - if (stb__dout != output + olen) return 0; - if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) - return 0; - return olen; - } else { - IM_ASSERT(0); /* NOTREACHED */ - return 0; - } - } - IM_ASSERT(stb__dout <= output + olen); - if (stb__dout > output + olen) - return 0; - } -} - -//----------------------------------------------------------------------------- -// [SECTION] Default font data (ProggyClean.ttf) -//----------------------------------------------------------------------------- -// ProggyClean.ttf -// Copyright (c) 2004, 2005 Tristan Grimmer -// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) -// Download and more information at http://upperbounds.net -//----------------------------------------------------------------------------- -// File: 'ProggyClean.ttf' (41208 bytes) -// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). -// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. -//----------------------------------------------------------------------------- -static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] = - 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-// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! -// Set: -// #define IMGUI_DEFINE_MATH_OPERATORS -// To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators) - -/* - -Index of this file: - -// [SECTION] Header mess -// [SECTION] Forward declarations -// [SECTION] Context pointer -// [SECTION] STB libraries includes -// [SECTION] Macros -// [SECTION] Generic helpers -// [SECTION] ImDrawList support -// [SECTION] Widgets support: flags, enums, data structures -// [SECTION] Inputs support -// [SECTION] Clipper support -// [SECTION] Navigation support -// [SECTION] Columns support -// [SECTION] Multi-select support -// [SECTION] Docking support -// [SECTION] Viewport support -// [SECTION] Settings support -// [SECTION] Metrics, Debug tools -// [SECTION] Generic context hooks -// [SECTION] ImGuiContext (main imgui context) -// [SECTION] ImGuiWindowTempData, ImGuiWindow -// [SECTION] Tab bar, Tab item support -// [SECTION] Table support -// [SECTION] ImGui internal API -// [SECTION] ImFontAtlas internal API -// [SECTION] Test Engine specific hooks (imgui_test_engine) - -*/ - -#pragma once -#ifndef IMGUI_DISABLE - -//----------------------------------------------------------------------------- -// [SECTION] Header mess -//----------------------------------------------------------------------------- - -#ifndef IMGUI_VERSION -#include "imgui.h" -#endif - -#include // FILE*, sscanf -#include // NULL, malloc, free, qsort, atoi, atof -#include // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf -#include // INT_MIN, INT_MAX - -// Enable SSE intrinsics if available -#if (defined __SSE__ || defined __x86_64__ || defined _M_X64) && !defined(IMGUI_DISABLE_SSE) -#define IMGUI_ENABLE_SSE -#include -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (push) -#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) -#pragma warning (disable: 26812) // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer) -#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6). -#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later -#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types -#endif -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#pragma clang diagnostic push -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok, for ImFloorSigned() -#pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h -#pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h -#pragma clang diagnostic ignored "-Wold-style-cast" -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" -#pragma clang diagnostic ignored "-Wdouble-promotion" -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#pragma clang diagnostic ignored "-Wmissing-noreturn" // warning: function 'xxx' could be declared with attribute 'noreturn' -#elif defined(__GNUC__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -// Legacy defines -#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Renamed in 1.74 -#error Use IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS -#endif -#ifdef IMGUI_DISABLE_MATH_FUNCTIONS // Renamed in 1.74 -#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS -#endif - -// Enable stb_truetype by default unless FreeType is enabled. -// You can compile with both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE together. -#ifndef IMGUI_ENABLE_FREETYPE -#define IMGUI_ENABLE_STB_TRUETYPE -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Forward declarations -//----------------------------------------------------------------------------- - -struct ImBitVector; // Store 1-bit per value -struct ImRect; // An axis-aligned rectangle (2 points) -struct ImDrawDataBuilder; // Helper to build a ImDrawData instance -struct ImDrawListSharedData; // Data shared between all ImDrawList instances -struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it -struct ImGuiContext; // Main Dear ImGui context -struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine -struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum -struct ImGuiDockContext; // Docking system context -struct ImGuiDockRequest; // Docking system dock/undock queued request -struct ImGuiDockNode; // Docking system node (hold a list of Windows OR two child dock nodes) -struct ImGuiDockNodeSettings; // Storage for a dock node in .ini file (we preserve those even if the associated dock node isn't active during the session) -struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup() -struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box -struct ImGuiLastItemData; // Status storage for last submitted items -struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only -struct ImGuiNavItemData; // Result of a gamepad/keyboard directional navigation move query result -struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions -struct ImGuiNextWindowData; // Storage for SetNextWindow** functions -struct ImGuiNextItemData; // Storage for SetNextItem** functions -struct ImGuiOldColumnData; // Storage data for a single column for legacy Columns() api -struct ImGuiOldColumns; // Storage data for a columns set for legacy Columns() api -struct ImGuiPopupData; // Storage for current popup stack -struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file -struct ImGuiStackSizes; // Storage of stack sizes for debugging/asserting -struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it -struct ImGuiTabBar; // Storage for a tab bar -struct ImGuiTabItem; // Storage for a tab item (within a tab bar) -struct ImGuiTable; // Storage for a table -struct ImGuiTableColumn; // Storage for one column of a table -struct ImGuiTableInstanceData; // Storage for one instance of a same table -struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables. -struct ImGuiTableSettings; // Storage for a table .ini settings -struct ImGuiTableColumnsSettings; // Storage for a column .ini settings -struct ImGuiWindow; // Storage for one window -struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each window) -struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session) - -// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists. -typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field -typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical -typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later) -typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags -typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag() -typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags -typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns() -typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight() -typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d() -typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests -typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions -typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions -typedef int ImGuiScrollFlags; // -> enum ImGuiScrollFlags_ // Flags: for ScrollToItem() and navigation requests -typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx() -typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx() -typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx() - -typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...); - -//----------------------------------------------------------------------------- -// [SECTION] Context pointer -// See implementation of this variable in imgui.cpp for comments and details. -//----------------------------------------------------------------------------- - -#ifndef GImGui -extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer -#endif - -//------------------------------------------------------------------------- -// [SECTION] STB libraries includes -//------------------------------------------------------------------------- - -namespace ImStb -{ - -#undef STB_TEXTEDIT_STRING -#undef STB_TEXTEDIT_CHARTYPE -#define STB_TEXTEDIT_STRING ImGuiInputTextState -#define STB_TEXTEDIT_CHARTYPE ImWchar -#define STB_TEXTEDIT_GETWIDTH_NEWLINE (-1.0f) -#define STB_TEXTEDIT_UNDOSTATECOUNT 99 -#define STB_TEXTEDIT_UNDOCHARCOUNT 999 -#include "imstb_textedit.h" - -} // namespace ImStb - -//----------------------------------------------------------------------------- -// [SECTION] Macros -//----------------------------------------------------------------------------- - -// Internal Drag and Drop payload types. String starting with '_' are reserved for Dear ImGui. -#define IMGUI_PAYLOAD_TYPE_WINDOW "_IMWINDOW" // Payload == ImGuiWindow* - -// Debug Printing Into TTY -// (since IMGUI_VERSION_NUM >= 18729: IMGUI_DEBUG_LOG was reworked into IMGUI_DEBUG_PRINTF (and removed framecount from it). If you were using a #define IMGUI_DEBUG_LOG please rename) -#ifndef IMGUI_DEBUG_PRINTF -#ifndef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS -#define IMGUI_DEBUG_PRINTF(_FMT,...) printf(_FMT, __VA_ARGS__) -#else -#define IMGUI_DEBUG_PRINTF(_FMT,...) -#endif -#endif - -// Debug Logging for ShowDebugLogWindow(). This is designed for relatively rare events so please don't spam. -#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__); -#define IMGUI_DEBUG_LOG_ACTIVEID(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventActiveId) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) -#define IMGUI_DEBUG_LOG_FOCUS(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFocus) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) -#define IMGUI_DEBUG_LOG_POPUP(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventPopup) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) -#define IMGUI_DEBUG_LOG_NAV(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventNav) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) -#define IMGUI_DEBUG_LOG_IO(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventIO) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) -#define IMGUI_DEBUG_LOG_DOCKING(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventDocking) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) -#define IMGUI_DEBUG_LOG_VIEWPORT(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventViewport) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) - -// Static Asserts -#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "") - -// "Paranoid" Debug Asserts are meant to only be enabled during specific debugging/work, otherwise would slow down the code too much. -// We currently don't have many of those so the effect is currently negligible, but onward intent to add more aggressive ones in the code. -//#define IMGUI_DEBUG_PARANOID -#ifdef IMGUI_DEBUG_PARANOID -#define IM_ASSERT_PARANOID(_EXPR) IM_ASSERT(_EXPR) -#else -#define IM_ASSERT_PARANOID(_EXPR) -#endif - -// Error handling -// Down the line in some frameworks/languages we would like to have a way to redirect those to the programmer and recover from more faults. -#ifndef IM_ASSERT_USER_ERROR -#define IM_ASSERT_USER_ERROR(_EXP,_MSG) IM_ASSERT((_EXP) && _MSG) // Recoverable User Error -#endif - -// Misc Macros -#define IM_PI 3.14159265358979323846f -#ifdef _WIN32 -#define IM_NEWLINE "\r\n" // Play it nice with Windows users (Update: since 2018-05, Notepad finally appears to support Unix-style carriage returns!) -#else -#define IM_NEWLINE "\n" -#endif -#define IM_TABSIZE (4) -#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8 -#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose -#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 -#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds -#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // - -// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall -#ifdef _MSC_VER -#define IMGUI_CDECL __cdecl -#else -#define IMGUI_CDECL -#endif - -// Warnings -#if defined(_MSC_VER) && !defined(__clang__) -#define IM_MSVC_WARNING_SUPPRESS(XXXX) __pragma(warning(suppress: XXXX)) -#else -#define IM_MSVC_WARNING_SUPPRESS(XXXX) -#endif - -// Debug Tools -// Use 'Metrics/Debugger->Tools->Item Picker' to break into the call-stack of a specific item. -// This will call IM_DEBUG_BREAK() which you may redefine yourself. See https://github.com/scottt/debugbreak for more reference. -#ifndef IM_DEBUG_BREAK -#if defined (_MSC_VER) -#define IM_DEBUG_BREAK() __debugbreak() -#elif defined(__clang__) -#define IM_DEBUG_BREAK() __builtin_debugtrap() -#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) -#define IM_DEBUG_BREAK() __asm__ volatile("int $0x03") -#elif defined(__GNUC__) && defined(__thumb__) -#define IM_DEBUG_BREAK() __asm__ volatile(".inst 0xde01") -#elif defined(__GNUC__) && defined(__arm__) && !defined(__thumb__) -#define IM_DEBUG_BREAK() __asm__ volatile(".inst 0xe7f001f0"); -#else -#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger! -#endif -#endif // #ifndef IM_DEBUG_BREAK - -//----------------------------------------------------------------------------- -// [SECTION] Generic helpers -// Note that the ImXXX helpers functions are lower-level than ImGui functions. -// ImGui functions or the ImGui context are never called/used from other ImXXX functions. -//----------------------------------------------------------------------------- -// - Helpers: Hashing -// - Helpers: Sorting -// - Helpers: Bit manipulation -// - Helpers: String -// - Helpers: Formatting -// - Helpers: UTF-8 <> wchar conversions -// - Helpers: ImVec2/ImVec4 operators -// - Helpers: Maths -// - Helpers: Geometry -// - Helper: ImVec1 -// - Helper: ImVec2ih -// - Helper: ImRect -// - Helper: ImBitArray -// - Helper: ImBitVector -// - Helper: ImSpan<>, ImSpanAllocator<> -// - Helper: ImPool<> -// - Helper: ImChunkStream<> -//----------------------------------------------------------------------------- - -// Helpers: Hashing -IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImU32 seed = 0); -IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0); - -// Helpers: Sorting -#ifndef ImQsort -static inline void ImQsort(void* base, size_t count, size_t size_of_element, int(IMGUI_CDECL *compare_func)(void const*, void const*)) { if (count > 1) qsort(base, count, size_of_element, compare_func); } -#endif - -// Helpers: Color Blending -IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b); - -// Helpers: Bit manipulation -static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; } -static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v & (v - 1)) == 0; } -static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } - -// Helpers: String -IMGUI_API int ImStricmp(const char* str1, const char* str2); -IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); -IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); -IMGUI_API char* ImStrdup(const char* str); -IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); -IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); -IMGUI_API int ImStrlenW(const ImWchar* str); -IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line -IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line -IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); -IMGUI_API void ImStrTrimBlanks(char* str); -IMGUI_API const char* ImStrSkipBlank(const char* str); -static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; } -static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; } - -// Helpers: Formatting -IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3); -IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3); -IMGUI_API void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end, const char* fmt, ...) IM_FMTARGS(3); -IMGUI_API void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end, const char* fmt, va_list args) IM_FMTLIST(3); -IMGUI_API const char* ImParseFormatFindStart(const char* format); -IMGUI_API const char* ImParseFormatFindEnd(const char* format); -IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size); -IMGUI_API void ImParseFormatSanitizeForPrinting(const char* fmt_in, char* fmt_out, size_t fmt_out_size); -IMGUI_API const char* ImParseFormatSanitizeForScanning(const char* fmt_in, char* fmt_out, size_t fmt_out_size); -IMGUI_API int ImParseFormatPrecision(const char* format, int default_value); - -// Helpers: UTF-8 <> wchar conversions -IMGUI_API const char* ImTextCharToUtf8(char out_buf[5], unsigned int c); // return out_buf -IMGUI_API int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count -IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count -IMGUI_API int ImTextStrFromUtf8(ImWchar* out_buf, int out_buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count -IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count) -IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8 -IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8 - -// Helpers: ImVec2/ImVec4 operators -// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.) -// We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself. -#ifdef IMGUI_DEFINE_MATH_OPERATORS -IM_MSVC_RUNTIME_CHECKS_OFF -static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x * rhs, lhs.y * rhs); } -static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x / rhs, lhs.y / rhs); } -static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); } -static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); } -static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } -static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); } -static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } -static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } -static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } -static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } -static inline ImVec2& operator*=(ImVec2& lhs, const ImVec2& rhs) { lhs.x *= rhs.x; lhs.y *= rhs.y; return lhs; } -static inline ImVec2& operator/=(ImVec2& lhs, const ImVec2& rhs) { lhs.x /= rhs.x; lhs.y /= rhs.y; return lhs; } -static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); } -static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); } -static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z, lhs.w * rhs.w); } -IM_MSVC_RUNTIME_CHECKS_RESTORE -#endif - -// Helpers: File System -#ifdef IMGUI_DISABLE_FILE_FUNCTIONS -#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS -typedef void* ImFileHandle; -static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; } -static inline bool ImFileClose(ImFileHandle) { return false; } -static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; } -static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; } -static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; } -#endif -#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS -typedef FILE* ImFileHandle; -IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode); -IMGUI_API bool ImFileClose(ImFileHandle file); -IMGUI_API ImU64 ImFileGetSize(ImFileHandle file); -IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file); -IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 count, ImFileHandle file); -#else -#define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions -#endif -IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0); - -// Helpers: Maths -IM_MSVC_RUNTIME_CHECKS_OFF -// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy) -#ifndef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS -#define ImFabs(X) fabsf(X) -#define ImSqrt(X) sqrtf(X) -#define ImFmod(X, Y) fmodf((X), (Y)) -#define ImCos(X) cosf(X) -#define ImSin(X) sinf(X) -#define ImAcos(X) acosf(X) -#define ImAtan2(Y, X) atan2f((Y), (X)) -#define ImAtof(STR) atof(STR) -//#define ImFloorStd(X) floorf(X) // We use our own, see ImFloor() and ImFloorSigned() -#define ImCeil(X) ceilf(X) -static inline float ImPow(float x, float y) { return powf(x, y); } // DragBehaviorT/SliderBehaviorT uses ImPow with either float/double and need the precision -static inline double ImPow(double x, double y) { return pow(x, y); } -static inline float ImLog(float x) { return logf(x); } // DragBehaviorT/SliderBehaviorT uses ImLog with either float/double and need the precision -static inline double ImLog(double x) { return log(x); } -static inline int ImAbs(int x) { return x < 0 ? -x : x; } -static inline float ImAbs(float x) { return fabsf(x); } -static inline double ImAbs(double x) { return fabs(x); } -static inline float ImSign(float x) { return (x < 0.0f) ? -1.0f : (x > 0.0f) ? 1.0f : 0.0f; } // Sign operator - returns -1, 0 or 1 based on sign of argument -static inline double ImSign(double x) { return (x < 0.0) ? -1.0 : (x > 0.0) ? 1.0 : 0.0; } -#ifdef IMGUI_ENABLE_SSE -static inline float ImRsqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); } -#else -static inline float ImRsqrt(float x) { return 1.0f / sqrtf(x); } -#endif -static inline double ImRsqrt(double x) { return 1.0 / sqrt(x); } -#endif -// - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support variety of types: signed/unsigned int/long long float/double -// (Exceptionally using templates here but we could also redefine them for those types) -template static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; } -template static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; } -template static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; } -template static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); } -template static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; } -template static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; } -template static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; } -// - Misc maths helpers -static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); } -static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); } -static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); } -static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); } -static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } -static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); } -static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } -static inline float ImLengthSqr(const ImVec2& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y); } -static inline float ImLengthSqr(const ImVec4& lhs) { return (lhs.x * lhs.x) + (lhs.y * lhs.y) + (lhs.z * lhs.z) + (lhs.w * lhs.w); } -static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = (lhs.x * lhs.x) + (lhs.y * lhs.y); if (d > 0.0f) return ImRsqrt(d); return fail_value; } -static inline float ImFloor(float f) { return (float)(int)(f); } -static inline float ImFloorSigned(float f) { return (float)((f >= 0 || (float)(int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf() -static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); } -static inline ImVec2 ImFloorSigned(const ImVec2& v) { return ImVec2(ImFloorSigned(v.x), ImFloorSigned(v.y)); } -static inline int ImModPositive(int a, int b) { return (a + b) % b; } -static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; } -static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); } -static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; } -static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } -static inline bool ImIsFloatAboveGuaranteedIntegerPrecision(float f) { return f <= -16777216 || f >= 16777216; } -IM_MSVC_RUNTIME_CHECKS_RESTORE - -// Helpers: Geometry -IMGUI_API ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t); -IMGUI_API ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments); // For curves with explicit number of segments -IMGUI_API ImVec2 ImBezierCubicClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol);// For auto-tessellated curves you can use tess_tol = style.CurveTessellationTol -IMGUI_API ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t); -IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p); -IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); -IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p); -IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w); -inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; } -IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy); - -// Helper: ImVec1 (1D vector) -// (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches) -IM_MSVC_RUNTIME_CHECKS_OFF -struct ImVec1 -{ - float x; - constexpr ImVec1() : x(0.0f) { } - constexpr ImVec1(float _x) : x(_x) { } -}; - -// Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage) -struct ImVec2ih -{ - short x, y; - constexpr ImVec2ih() : x(0), y(0) {} - constexpr ImVec2ih(short _x, short _y) : x(_x), y(_y) {} - constexpr explicit ImVec2ih(const ImVec2& rhs) : x((short)rhs.x), y((short)rhs.y) {} -}; - -// Helper: ImRect (2D axis aligned bounding-box) -// NB: we can't rely on ImVec2 math operators being available here! -struct IMGUI_API ImRect -{ - ImVec2 Min; // Upper-left - ImVec2 Max; // Lower-right - - constexpr ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {} - constexpr ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {} - constexpr ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {} - constexpr ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {} - - ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); } - ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); } - float GetWidth() const { return Max.x - Min.x; } - float GetHeight() const { return Max.y - Min.y; } - float GetArea() const { return (Max.x - Min.x) * (Max.y - Min.y); } - ImVec2 GetTL() const { return Min; } // Top-left - ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right - ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left - ImVec2 GetBR() const { return Max; } // Bottom-right - bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; } - bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; } - bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; } - void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; } - void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; } - void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } - void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; } - void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; } - void TranslateX(float dx) { Min.x += dx; Max.x += dx; } - void TranslateY(float dy) { Min.y += dy; Max.y += dy; } - void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display. - void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped. - void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); } - bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; } - ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); } -}; -IM_MSVC_RUNTIME_CHECKS_RESTORE - -// Helper: ImBitArray -inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; } -inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; } -inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; } -inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on range [n..n2) -{ - n2--; - while (n <= n2) - { - int a_mod = (n & 31); - int b_mod = (n2 > (n | 31) ? 31 : (n2 & 31)) + 1; - ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1); - arr[n >> 5] |= mask; - n = (n + 32) & ~31; - } -} - -// Helper: ImBitArray class (wrapper over ImBitArray functions) -// Store 1-bit per value. -template -struct ImBitArray -{ - ImU32 Storage[(BITCOUNT + 31) >> 5]; - ImBitArray() { ClearAllBits(); } - void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); } - void SetAllBits() { memset(Storage, 255, sizeof(Storage)); } - bool TestBit(int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return ImBitArrayTestBit(Storage, n); } - void SetBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArraySetBit(Storage, n); } - void ClearBit(int n) { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); ImBitArrayClearBit(Storage, n); } - void SetBitRange(int n, int n2) { n += OFFSET; n2 += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT && n2 > n && n2 <= BITCOUNT); ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2) - bool operator[](int n) const { n += OFFSET; IM_ASSERT(n >= 0 && n < BITCOUNT); return ImBitArrayTestBit(Storage, n); } -}; - -// Helper: ImBitVector -// Store 1-bit per value. -struct IMGUI_API ImBitVector -{ - ImVector Storage; - void Create(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); } - void Clear() { Storage.clear(); } - bool TestBit(int n) const { IM_ASSERT(n < (Storage.Size << 5)); return ImBitArrayTestBit(Storage.Data, n); } - void SetBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArraySetBit(Storage.Data, n); } - void ClearBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArrayClearBit(Storage.Data, n); } -}; - -// Helper: ImSpan<> -// Pointing to a span of data we don't own. -template -struct ImSpan -{ - T* Data; - T* DataEnd; - - // Constructors, destructor - inline ImSpan() { Data = DataEnd = NULL; } - inline ImSpan(T* data, int size) { Data = data; DataEnd = data + size; } - inline ImSpan(T* data, T* data_end) { Data = data; DataEnd = data_end; } - - inline void set(T* data, int size) { Data = data; DataEnd = data + size; } - inline void set(T* data, T* data_end) { Data = data; DataEnd = data_end; } - inline int size() const { return (int)(ptrdiff_t)(DataEnd - Data); } - inline int size_in_bytes() const { return (int)(ptrdiff_t)(DataEnd - Data) * (int)sizeof(T); } - inline T& operator[](int i) { T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; } - inline const T& operator[](int i) const { const T* p = Data + i; IM_ASSERT(p >= Data && p < DataEnd); return *p; } - - inline T* begin() { return Data; } - inline const T* begin() const { return Data; } - inline T* end() { return DataEnd; } - inline const T* end() const { return DataEnd; } - - // Utilities - inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < DataEnd); const ptrdiff_t off = it - Data; return (int)off; } -}; - -// Helper: ImSpanAllocator<> -// Facilitate storing multiple chunks into a single large block (the "arena") -// - Usage: call Reserve() N times, allocate GetArenaSizeInBytes() worth, pass it to SetArenaBasePtr(), call GetSpan() N times to retrieve the aligned ranges. -template -struct ImSpanAllocator -{ - char* BasePtr; - int CurrOff; - int CurrIdx; - int Offsets[CHUNKS]; - int Sizes[CHUNKS]; - - ImSpanAllocator() { memset(this, 0, sizeof(*this)); } - inline void Reserve(int n, size_t sz, int a=4) { IM_ASSERT(n == CurrIdx && n < CHUNKS); CurrOff = IM_MEMALIGN(CurrOff, a); Offsets[n] = CurrOff; Sizes[n] = (int)sz; CurrIdx++; CurrOff += (int)sz; } - inline int GetArenaSizeInBytes() { return CurrOff; } - inline void SetArenaBasePtr(void* base_ptr) { BasePtr = (char*)base_ptr; } - inline void* GetSpanPtrBegin(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n]); } - inline void* GetSpanPtrEnd(int n) { IM_ASSERT(n >= 0 && n < CHUNKS && CurrIdx == CHUNKS); return (void*)(BasePtr + Offsets[n] + Sizes[n]); } - template - inline void GetSpan(int n, ImSpan* span) { span->set((T*)GetSpanPtrBegin(n), (T*)GetSpanPtrEnd(n)); } -}; - -// Helper: ImPool<> -// Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer, -// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object. -typedef int ImPoolIdx; -template -struct ImPool -{ - ImVector Buf; // Contiguous data - ImGuiStorage Map; // ID->Index - ImPoolIdx FreeIdx; // Next free idx to use - ImPoolIdx AliveCount; // Number of active/alive items (for display purpose) - - ImPool() { FreeIdx = AliveCount = 0; } - ~ImPool() { Clear(); } - T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Buf[idx] : NULL; } - T* GetByIndex(ImPoolIdx n) { return &Buf[n]; } - ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Data && p < Buf.Data + Buf.Size); return (ImPoolIdx)(p - Buf.Data); } - T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Buf[*p_idx]; *p_idx = FreeIdx; return Add(); } - bool Contains(const T* p) const { return (p >= Buf.Data && p < Buf.Data + Buf.Size); } - void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = AliveCount = 0; } - T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); AliveCount++; return &Buf[idx]; } - void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); } - void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); AliveCount--; } - void Reserve(int capacity) { Buf.reserve(capacity); Map.Data.reserve(capacity); } - - // To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } - // Can be avoided if you know .Remove() has never been called on the pool, or AliveCount == GetMapSize() - int GetAliveCount() const { return AliveCount; } // Number of active/alive items in the pool (for display purpose) - int GetBufSize() const { return Buf.Size; } - int GetMapSize() const { return Map.Data.Size; } // It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere - T* TryGetMapData(ImPoolIdx n) { int idx = Map.Data[n].val_i; if (idx == -1) return NULL; return GetByIndex(idx); } -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - int GetSize() { return GetMapSize(); } // For ImPlot: should use GetMapSize() from (IMGUI_VERSION_NUM >= 18304) -#endif -}; - -// Helper: ImChunkStream<> -// Build and iterate a contiguous stream of variable-sized structures. -// This is used by Settings to store persistent data while reducing allocation count. -// We store the chunk size first, and align the final size on 4 bytes boundaries. -// The tedious/zealous amount of casting is to avoid -Wcast-align warnings. -template -struct ImChunkStream -{ - ImVector Buf; - - void clear() { Buf.clear(); } - bool empty() const { return Buf.Size == 0; } - int size() const { return Buf.Size; } - T* alloc_chunk(size_t sz) { size_t HDR_SZ = 4; sz = IM_MEMALIGN(HDR_SZ + sz, 4u); int off = Buf.Size; Buf.resize(off + (int)sz); ((int*)(void*)(Buf.Data + off))[0] = (int)sz; return (T*)(void*)(Buf.Data + off + (int)HDR_SZ); } - T* begin() { size_t HDR_SZ = 4; if (!Buf.Data) return NULL; return (T*)(void*)(Buf.Data + HDR_SZ); } - T* next_chunk(T* p) { size_t HDR_SZ = 4; IM_ASSERT(p >= begin() && p < end()); p = (T*)(void*)((char*)(void*)p + chunk_size(p)); if (p == (T*)(void*)((char*)end() + HDR_SZ)) return (T*)0; IM_ASSERT(p < end()); return p; } - int chunk_size(const T* p) { return ((const int*)p)[-1]; } - T* end() { return (T*)(void*)(Buf.Data + Buf.Size); } - int offset_from_ptr(const T* p) { IM_ASSERT(p >= begin() && p < end()); const ptrdiff_t off = (const char*)p - Buf.Data; return (int)off; } - T* ptr_from_offset(int off) { IM_ASSERT(off >= 4 && off < Buf.Size); return (T*)(void*)(Buf.Data + off); } - void swap(ImChunkStream& rhs) { rhs.Buf.swap(Buf); } - -}; - -//----------------------------------------------------------------------------- -// [SECTION] ImDrawList support -//----------------------------------------------------------------------------- - -// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value. -// Estimation of number of circle segment based on error is derived using method described in https://stackoverflow.com/a/2244088/15194693 -// Number of segments (N) is calculated using equation: -// N = ceil ( pi / acos(1 - error / r) ) where r > 0, error <= r -// Our equation is significantly simpler that one in the post thanks for choosing segment that is -// perpendicular to X axis. Follow steps in the article from this starting condition and you will -// will get this result. -// -// Rendering circles with an odd number of segments, while mathematically correct will produce -// asymmetrical results on the raster grid. Therefore we're rounding N to next even number (7->8, 8->8, 9->10 etc.) -#define IM_ROUNDUP_TO_EVEN(_V) ((((_V) + 1) / 2) * 2) -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 4 -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512 -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp(IM_ROUNDUP_TO_EVEN((int)ImCeil(IM_PI / ImAcos(1 - ImMin((_MAXERROR), (_RAD)) / (_RAD)))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX) - -// Raw equation from IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC rewritten for 'r' and 'error'. -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(_N,_MAXERROR) ((_MAXERROR) / (1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI)))) -#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_ERROR(_N,_RAD) ((1 - ImCos(IM_PI / ImMax((float)(_N), IM_PI))) / (_RAD)) - -// ImDrawList: Lookup table size for adaptive arc drawing, cover full circle. -#ifndef IM_DRAWLIST_ARCFAST_TABLE_SIZE -#define IM_DRAWLIST_ARCFAST_TABLE_SIZE 48 // Number of samples in lookup table. -#endif -#define IM_DRAWLIST_ARCFAST_SAMPLE_MAX IM_DRAWLIST_ARCFAST_TABLE_SIZE // Sample index _PathArcToFastEx() for 360 angle. - -// Data shared between all ImDrawList instances -// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure. -struct IMGUI_API ImDrawListSharedData -{ - ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas - ImFont* Font; // Current/default font (optional, for simplified AddText overload) - float FontSize; // Current/default font size (optional, for simplified AddText overload) - float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() - float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc - ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen() - ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards) - - // [Internal] Lookup tables - ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle. - float ArcFastRadiusCutoff; // Cutoff radius after which arc drawing will fallback to slower PathArcTo() - ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead) - const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas - - ImDrawListSharedData(); - void SetCircleTessellationMaxError(float max_error); -}; - -struct ImDrawDataBuilder -{ - ImVector Layers[2]; // Global layers for: regular, tooltip - - void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); } - void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); } - int GetDrawListCount() const { int count = 0; for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) count += Layers[n].Size; return count; } - IMGUI_API void FlattenIntoSingleLayer(); -}; - -//----------------------------------------------------------------------------- -// [SECTION] Widgets support: flags, enums, data structures -//----------------------------------------------------------------------------- - -// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). -// This is going to be exposed in imgui.h when stabilized enough. -enum ImGuiItemFlags_ -{ - ImGuiItemFlags_None = 0, - ImGuiItemFlags_NoTabStop = 1 << 0, // false // Disable keyboard tabbing (FIXME: should merge with _NoNav) - ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings. - ImGuiItemFlags_Disabled = 1 << 2, // false // Disable interactions but doesn't affect visuals. See BeginDisabled()/EndDisabled(). See github.com/ocornut/imgui/issues/211 - ImGuiItemFlags_NoNav = 1 << 3, // false // Disable keyboard/gamepad directional navigation (FIXME: should merge with _NoTabStop) - ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false // Disable item being a candidate for default focus (e.g. used by title bar items) - ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // Disable MenuItem/Selectable() automatically closing their popup window - ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets) - ImGuiItemFlags_ReadOnly = 1 << 7, // false // [ALPHA] Allow hovering interactions but underlying value is not changed. - ImGuiItemFlags_Inputable = 1 << 8 // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature. -}; - -// Storage for LastItem data -enum ImGuiItemStatusFlags_ -{ - ImGuiItemStatusFlags_None = 0, - ImGuiItemStatusFlags_HoveredRect = 1 << 0, // Mouse position is within item rectangle (does NOT mean that the window is in correct z-order and can be hovered!, this is only one part of the most-common IsItemHovered test) - ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, // g.LastItemData.DisplayRect is valid - ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets) - ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected", only state changes, in order to easily handle clipping with less issues. - ImGuiItemStatusFlags_ToggledOpen = 1 << 4, // Set when TreeNode() reports toggling their open state. - ImGuiItemStatusFlags_HasDeactivated = 1 << 5, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag. - ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set. - ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing. - ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8 // Set when the Focusable item just got focused by Tabbing (FIXME: to be removed soon) - -#ifdef IMGUI_ENABLE_TEST_ENGINE - , // [imgui_tests only] - ImGuiItemStatusFlags_Openable = 1 << 20, // Item is an openable (e.g. TreeNode) - ImGuiItemStatusFlags_Opened = 1 << 21, // - ImGuiItemStatusFlags_Checkable = 1 << 22, // Item is a checkable (e.g. CheckBox, MenuItem) - ImGuiItemStatusFlags_Checked = 1 << 23 // -#endif -}; - -// Extend ImGuiInputTextFlags_ -enum ImGuiInputTextFlagsPrivate_ -{ - // [Internal] - ImGuiInputTextFlags_Multiline = 1 << 26, // For internal use by InputTextMultiline() - ImGuiInputTextFlags_NoMarkEdited = 1 << 27, // For internal use by functions using InputText() before reformatting data - ImGuiInputTextFlags_MergedItem = 1 << 28 // For internal use by TempInputText(), will skip calling ItemAdd(). Require bounding-box to strictly match. -}; - -// Extend ImGuiButtonFlags_ -enum ImGuiButtonFlagsPrivate_ -{ - ImGuiButtonFlags_PressedOnClick = 1 << 4, // return true on click (mouse down event) - ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, // [Default] return true on click + release on same item <-- this is what the majority of Button are using - ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, // return true on click + release even if the release event is not done while hovering the item - ImGuiButtonFlags_PressedOnRelease = 1 << 7, // return true on release (default requires click+release) - ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, // return true on double-click (default requires click+release) - ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers) - ImGuiButtonFlags_Repeat = 1 << 10, // hold to repeat - ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping - ImGuiButtonFlags_AllowItemOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap() - ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press // [UNUSED] - //ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled - ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine - ImGuiButtonFlags_NoKeyModifiers = 1 << 16, // disable mouse interaction if a key modifier is held - ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) - ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated - ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item - ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold, - ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease -}; - -// Extend ImGuiComboFlags_ -enum ImGuiComboFlagsPrivate_ -{ - ImGuiComboFlags_CustomPreview = 1 << 20 // enable BeginComboPreview() -}; - -// Extend ImGuiSliderFlags_ -enum ImGuiSliderFlagsPrivate_ -{ - ImGuiSliderFlags_Vertical = 1 << 20, // Should this slider be orientated vertically? - ImGuiSliderFlags_ReadOnly = 1 << 21 -}; - -// Extend ImGuiSelectableFlags_ -enum ImGuiSelectableFlagsPrivate_ -{ - // NB: need to be in sync with last value of ImGuiSelectableFlags_ - ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20, - ImGuiSelectableFlags_SelectOnNav = 1 << 21, // (WIP) Auto-select when moved into. This is not exposed in public API as to handle multi-select and modifiers we will need user to explicitly control focus scope. May be replaced with a BeginSelection() API. - ImGuiSelectableFlags_SelectOnClick = 1 << 22, // Override button behavior to react on Click (default is Click+Release) - ImGuiSelectableFlags_SelectOnRelease = 1 << 23, // Override button behavior to react on Release (default is Click+Release) - ImGuiSelectableFlags_SpanAvailWidth = 1 << 24, // Span all avail width even if we declared less for layout purpose. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus) - ImGuiSelectableFlags_DrawHoveredWhenHeld = 1 << 25, // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow. - ImGuiSelectableFlags_SetNavIdOnHover = 1 << 26, // Set Nav/Focus ID on mouse hover (used by MenuItem) - ImGuiSelectableFlags_NoPadWithHalfSpacing = 1 << 27 // Disable padding each side with ItemSpacing * 0.5f -}; - -// Extend ImGuiTreeNodeFlags_ -enum ImGuiTreeNodeFlagsPrivate_ -{ - ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20 -}; - -enum ImGuiSeparatorFlags_ -{ - ImGuiSeparatorFlags_None = 0, - ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar - ImGuiSeparatorFlags_Vertical = 1 << 1, - ImGuiSeparatorFlags_SpanAllColumns = 1 << 2 -}; - -enum ImGuiTextFlags_ -{ - ImGuiTextFlags_None = 0, - ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0 -}; - -enum ImGuiTooltipFlags_ -{ - ImGuiTooltipFlags_None = 0, - ImGuiTooltipFlags_OverridePreviousTooltip = 1 << 0 // Override will clear/ignore previously submitted tooltip (defaults to append) -}; - -// FIXME: this is in development, not exposed/functional as a generic feature yet. -// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2 -enum ImGuiLayoutType_ -{ - ImGuiLayoutType_Horizontal = 0, - ImGuiLayoutType_Vertical = 1 -}; - -enum ImGuiLogType -{ - ImGuiLogType_None = 0, - ImGuiLogType_TTY, - ImGuiLogType_File, - ImGuiLogType_Buffer, - ImGuiLogType_Clipboard -}; - -// X/Y enums are fixed to 0/1 so they may be used to index ImVec2 -enum ImGuiAxis -{ - ImGuiAxis_None = -1, - ImGuiAxis_X = 0, - ImGuiAxis_Y = 1 -}; - -enum ImGuiPlotType -{ - ImGuiPlotType_Lines, - ImGuiPlotType_Histogram -}; - -enum ImGuiPopupPositionPolicy -{ - ImGuiPopupPositionPolicy_Default, - ImGuiPopupPositionPolicy_ComboBox, - ImGuiPopupPositionPolicy_Tooltip -}; - -struct ImGuiDataTypeTempStorage -{ - ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT -}; - -// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo(). -struct ImGuiDataTypeInfo -{ - size_t Size; // Size in bytes - const char* Name; // Short descriptive name for the type, for debugging - const char* PrintFmt; // Default printf format for the type - const char* ScanFmt; // Default scanf format for the type -}; - -// Extend ImGuiDataType_ -enum ImGuiDataTypePrivate_ -{ - ImGuiDataType_String = ImGuiDataType_COUNT + 1, - ImGuiDataType_Pointer, - ImGuiDataType_ID -}; - -// Stacked color modifier, backup of modified data so we can restore it -struct ImGuiColorMod -{ - ImGuiCol Col; - ImVec4 BackupValue; -}; - -// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable. -struct ImGuiStyleMod -{ - ImGuiStyleVar VarIdx; - union { int BackupInt[2]; float BackupFloat[2]; }; - ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; } - ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; } - ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; } -}; - -// Storage data for BeginComboPreview()/EndComboPreview() -struct IMGUI_API ImGuiComboPreviewData -{ - ImRect PreviewRect; - ImVec2 BackupCursorPos; - ImVec2 BackupCursorMaxPos; - ImVec2 BackupCursorPosPrevLine; - float BackupPrevLineTextBaseOffset; - ImGuiLayoutType BackupLayout; - - ImGuiComboPreviewData() { memset(this, 0, sizeof(*this)); } -}; - -// Stacked storage data for BeginGroup()/EndGroup() -struct IMGUI_API ImGuiGroupData -{ - ImGuiID WindowID; - ImVec2 BackupCursorPos; - ImVec2 BackupCursorMaxPos; - ImVec1 BackupIndent; - ImVec1 BackupGroupOffset; - ImVec2 BackupCurrLineSize; - float BackupCurrLineTextBaseOffset; - ImGuiID BackupActiveIdIsAlive; - bool BackupActiveIdPreviousFrameIsAlive; - bool BackupHoveredIdIsAlive; - bool EmitItem; -}; - -// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper. -struct IMGUI_API ImGuiMenuColumns -{ - ImU32 TotalWidth; - ImU32 NextTotalWidth; - ImU16 Spacing; - ImU16 OffsetIcon; // Always zero for now - ImU16 OffsetLabel; // Offsets are locked in Update() - ImU16 OffsetShortcut; - ImU16 OffsetMark; - ImU16 Widths[4]; // Width of: Icon, Label, Shortcut, Mark (accumulators for current frame) - - ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); } - void Update(float spacing, bool window_reappearing); - float DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark); - void CalcNextTotalWidth(bool update_offsets); -}; - -// Internal state of the currently focused/edited text input box -// For a given item ID, access with ImGui::GetInputTextState() -struct IMGUI_API ImGuiInputTextState -{ - ImGuiID ID; // widget id owning the text state - int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 length is valid even if TextA is not. - ImVector TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. - ImVector TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity. - ImVector InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) - bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument) - int BufCapacityA; // end-user buffer capacity - float ScrollX; // horizontal scrolling/offset - ImStb::STB_TexteditState Stb; // state for stb_textedit.h - float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately - bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!) - bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection - bool Edited; // edited this frame - ImGuiInputTextFlags Flags; // copy of InputText() flags - - ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } - void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } - void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); } - int GetUndoAvailCount() const { return Stb.undostate.undo_point; } - int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } - void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation - - // Cursor & Selection - void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking - void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } - bool HasSelection() const { return Stb.select_start != Stb.select_end; } - void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; } - int GetCursorPos() const { return Stb.cursor; } - int GetSelectionStart() const { return Stb.select_start; } - int GetSelectionEnd() const { return Stb.select_end; } - void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; } -}; - -// Storage for current popup stack -struct ImGuiPopupData -{ - ImGuiID PopupId; // Set on OpenPopup() - ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() - ImGuiWindow* SourceWindow; // Set on OpenPopup() copy of NavWindow at the time of opening the popup - int ParentNavLayer; // Resolved on BeginPopup(). Actually a ImGuiNavLayer type (declared down below), initialized to -1 which is not part of an enum, but serves well-enough as "not any of layers" value - int OpenFrameCount; // Set on OpenPopup() - ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) - ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse) - ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup - - ImGuiPopupData() { memset(this, 0, sizeof(*this)); ParentNavLayer = OpenFrameCount = -1; } -}; - -enum ImGuiNextWindowDataFlags_ -{ - ImGuiNextWindowDataFlags_None = 0, - ImGuiNextWindowDataFlags_HasPos = 1 << 0, - ImGuiNextWindowDataFlags_HasSize = 1 << 1, - ImGuiNextWindowDataFlags_HasContentSize = 1 << 2, - ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3, - ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4, - ImGuiNextWindowDataFlags_HasFocus = 1 << 5, - ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6, - ImGuiNextWindowDataFlags_HasScroll = 1 << 7, - ImGuiNextWindowDataFlags_HasViewport = 1 << 8, - ImGuiNextWindowDataFlags_HasDock = 1 << 9, - ImGuiNextWindowDataFlags_HasWindowClass = 1 << 10 -}; - -// Storage for SetNexWindow** functions -struct ImGuiNextWindowData -{ - ImGuiNextWindowDataFlags Flags; - ImGuiCond PosCond; - ImGuiCond SizeCond; - ImGuiCond CollapsedCond; - ImGuiCond DockCond; - ImVec2 PosVal; - ImVec2 PosPivotVal; - ImVec2 SizeVal; - ImVec2 ContentSizeVal; - ImVec2 ScrollVal; - bool PosUndock; - bool CollapsedVal; - ImRect SizeConstraintRect; - ImGuiSizeCallback SizeCallback; - void* SizeCallbackUserData; - float BgAlphaVal; // Override background alpha - ImGuiID ViewportId; - ImGuiID DockId; - ImGuiWindowClass WindowClass; - ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?) - - ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); } - inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; } -}; - -enum ImGuiNextItemDataFlags_ -{ - ImGuiNextItemDataFlags_None = 0, - ImGuiNextItemDataFlags_HasWidth = 1 << 0, - ImGuiNextItemDataFlags_HasOpen = 1 << 1 -}; - -struct ImGuiNextItemData -{ - ImGuiNextItemDataFlags Flags; - float Width; // Set by SetNextItemWidth() - ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging) - ImGuiCond OpenCond; - bool OpenVal; // Set by SetNextItemOpen() - - ImGuiNextItemData() { memset(this, 0, sizeof(*this)); } - inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()! -}; - -// Status storage for the last submitted item -struct ImGuiLastItemData -{ - ImGuiID ID; - ImGuiItemFlags InFlags; // See ImGuiItemFlags_ - ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_ - ImRect Rect; // Full rectangle - ImRect NavRect; // Navigation scoring rectangle (not displayed) - ImRect DisplayRect; // Display rectangle (only if ImGuiItemStatusFlags_HasDisplayRect is set) - - ImGuiLastItemData() { memset(this, 0, sizeof(*this)); } -}; - -struct IMGUI_API ImGuiStackSizes -{ - short SizeOfIDStack; - short SizeOfColorStack; - short SizeOfStyleVarStack; - short SizeOfFontStack; - short SizeOfFocusScopeStack; - short SizeOfGroupStack; - short SizeOfItemFlagsStack; - short SizeOfBeginPopupStack; - short SizeOfDisabledStack; - - ImGuiStackSizes() { memset(this, 0, sizeof(*this)); } - void SetToCurrentState(); - void CompareWithCurrentState(); -}; - -// Data saved for each window pushed into the stack -struct ImGuiWindowStackData -{ - ImGuiWindow* Window; - ImGuiLastItemData ParentLastItemDataBackup; - ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting -}; - -struct ImGuiShrinkWidthItem -{ - int Index; - float Width; - float InitialWidth; -}; - -struct ImGuiPtrOrIndex -{ - void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool. - int Index; // Usually index in a main pool. - - ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; } - ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Inputs support -//----------------------------------------------------------------------------- - -typedef ImBitArray ImBitArrayForNamedKeys; - -enum ImGuiKeyPrivate_ -{ - ImGuiKey_LegacyNativeKey_BEGIN = 0, - ImGuiKey_LegacyNativeKey_END = 512, - ImGuiKey_Gamepad_BEGIN = ImGuiKey_GamepadStart, - ImGuiKey_Gamepad_END = ImGuiKey_GamepadRStickRight + 1 -}; - -enum ImGuiInputEventType -{ - ImGuiInputEventType_None = 0, - ImGuiInputEventType_MousePos, - ImGuiInputEventType_MouseWheel, - ImGuiInputEventType_MouseButton, - ImGuiInputEventType_MouseViewport, - ImGuiInputEventType_Key, - ImGuiInputEventType_Text, - ImGuiInputEventType_Focus, - ImGuiInputEventType_COUNT -}; - -enum ImGuiInputSource -{ - ImGuiInputSource_None = 0, - ImGuiInputSource_Mouse, - ImGuiInputSource_Keyboard, - ImGuiInputSource_Gamepad, - ImGuiInputSource_Clipboard, // Currently only used by InputText() - ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only - ImGuiInputSource_COUNT -}; - -// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension? -// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor' -struct ImGuiInputEventMousePos { float PosX, PosY; }; -struct ImGuiInputEventMouseWheel { float WheelX, WheelY; }; -struct ImGuiInputEventMouseButton { int Button; bool Down; }; -struct ImGuiInputEventMouseViewport { ImGuiID HoveredViewportID; }; -struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; }; -struct ImGuiInputEventText { unsigned int Char; }; -struct ImGuiInputEventAppFocused { bool Focused; }; - -struct ImGuiInputEvent -{ - ImGuiInputEventType Type; - ImGuiInputSource Source; - union - { - ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos - ImGuiInputEventMouseWheel MouseWheel; // if Type == ImGuiInputEventType_MouseWheel - ImGuiInputEventMouseButton MouseButton; // if Type == ImGuiInputEventType_MouseButton - ImGuiInputEventMouseViewport MouseViewport; // if Type == ImGuiInputEventType_MouseViewport - ImGuiInputEventKey Key; // if Type == ImGuiInputEventType_Key - ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text - ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus - }; - bool AddedByTestEngine; - - ImGuiInputEvent() { memset(this, 0, sizeof(*this)); } -}; - -// FIXME-NAV: Clarify/expose various repeat delay/rate -enum ImGuiNavReadMode -{ - ImGuiNavReadMode_Down, - ImGuiNavReadMode_Pressed, - ImGuiNavReadMode_Released, - ImGuiNavReadMode_Repeat, - ImGuiNavReadMode_RepeatSlow, - ImGuiNavReadMode_RepeatFast -}; - -//----------------------------------------------------------------------------- -// [SECTION] Clipper support -//----------------------------------------------------------------------------- - -struct ImGuiListClipperRange -{ - int Min; - int Max; - bool PosToIndexConvert; // Begin/End are absolute position (will be converted to indices later) - ImS8 PosToIndexOffsetMin; // Add to Min after converting to indices - ImS8 PosToIndexOffsetMax; // Add to Min after converting to indices - - static ImGuiListClipperRange FromIndices(int min, int max) { ImGuiListClipperRange r = { min, max, false, 0, 0 }; return r; } - static ImGuiListClipperRange FromPositions(float y1, float y2, int off_min, int off_max) { ImGuiListClipperRange r = { (int)y1, (int)y2, true, (ImS8)off_min, (ImS8)off_max }; return r; } -}; - -// Temporary clipper data, buffers shared/reused between instances -struct ImGuiListClipperData -{ - ImGuiListClipper* ListClipper; - float LossynessOffset; - int StepNo; - int ItemsFrozen; - ImVector Ranges; - - ImGuiListClipperData() { memset(this, 0, sizeof(*this)); } - void Reset(ImGuiListClipper* clipper) { ListClipper = clipper; StepNo = ItemsFrozen = 0; Ranges.resize(0); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Navigation support -//----------------------------------------------------------------------------- - -enum ImGuiActivateFlags_ -{ - ImGuiActivateFlags_None = 0, - ImGuiActivateFlags_PreferInput = 1 << 0, // Favor activation that requires keyboard text input (e.g. for Slider/Drag). Default if keyboard is available. - ImGuiActivateFlags_PreferTweak = 1 << 1, // Favor activation for tweaking with arrows or gamepad (e.g. for Slider/Drag). Default if keyboard is not available. - ImGuiActivateFlags_TryToPreserveState = 1 << 2 // Request widget to preserve state if it can (e.g. InputText will try to preserve cursor/selection) -}; - -// Early work-in-progress API for ScrollToItem() -enum ImGuiScrollFlags_ -{ - ImGuiScrollFlags_None = 0, - ImGuiScrollFlags_KeepVisibleEdgeX = 1 << 0, // If item is not visible: scroll as little as possible on X axis to bring item back into view [default for X axis] - ImGuiScrollFlags_KeepVisibleEdgeY = 1 << 1, // If item is not visible: scroll as little as possible on Y axis to bring item back into view [default for Y axis for windows that are already visible] - ImGuiScrollFlags_KeepVisibleCenterX = 1 << 2, // If item is not visible: scroll to make the item centered on X axis [rarely used] - ImGuiScrollFlags_KeepVisibleCenterY = 1 << 3, // If item is not visible: scroll to make the item centered on Y axis - ImGuiScrollFlags_AlwaysCenterX = 1 << 4, // Always center the result item on X axis [rarely used] - ImGuiScrollFlags_AlwaysCenterY = 1 << 5, // Always center the result item on Y axis [default for Y axis for appearing window) - ImGuiScrollFlags_NoScrollParent = 1 << 6, // Disable forwarding scrolling to parent window if required to keep item/rect visible (only scroll window the function was applied to). - ImGuiScrollFlags_MaskX_ = ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleCenterX | ImGuiScrollFlags_AlwaysCenterX, - ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY -}; - -enum ImGuiNavHighlightFlags_ -{ - ImGuiNavHighlightFlags_None = 0, - ImGuiNavHighlightFlags_TypeDefault = 1 << 0, - ImGuiNavHighlightFlags_TypeThin = 1 << 1, - ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse. - ImGuiNavHighlightFlags_NoRounding = 1 << 3 -}; - -enum ImGuiNavDirSourceFlags_ -{ - ImGuiNavDirSourceFlags_None = 0, - ImGuiNavDirSourceFlags_RawKeyboard = 1 << 0, // Raw keyboard (not pulled from nav), facilitate use of some functions before we can unify nav and keys - ImGuiNavDirSourceFlags_Keyboard = 1 << 1, - ImGuiNavDirSourceFlags_PadDPad = 1 << 2, - ImGuiNavDirSourceFlags_PadLStick = 1 << 3 -}; - -enum ImGuiNavMoveFlags_ -{ - ImGuiNavMoveFlags_None = 0, - ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side - ImGuiNavMoveFlags_LoopY = 1 << 1, - ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left) - ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness - ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place) - ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisible that only comprise elements that are already fully visible (used by PageUp/PageDown) - ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, // Force scrolling to min/max (used by Home/End) // FIXME-NAV: Aim to remove or reword, probably unnecessary - ImGuiNavMoveFlags_Forwarded = 1 << 7, - ImGuiNavMoveFlags_DebugNoResult = 1 << 8, // Dummy scoring for debug purpose, don't apply result - ImGuiNavMoveFlags_FocusApi = 1 << 9, - ImGuiNavMoveFlags_Tabbing = 1 << 10, // == Focus + Activate if item is Inputable + DontChangeNavHighlight - ImGuiNavMoveFlags_Activate = 1 << 11, - ImGuiNavMoveFlags_DontSetNavHighlight = 1 << 12 // Do not alter the visible state of keyboard vs mouse nav highlight -}; - -enum ImGuiNavLayer -{ - ImGuiNavLayer_Main = 0, // Main scrolling layer - ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu) - ImGuiNavLayer_COUNT -}; - -struct ImGuiNavItemData -{ - ImGuiWindow* Window; // Init,Move // Best candidate window (result->ItemWindow->RootWindowForNav == request->Window) - ImGuiID ID; // Init,Move // Best candidate item ID - ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID - ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space - ImGuiItemFlags InFlags; // ????,Move // Best candidate item flags - float DistBox; // Move // Best candidate box distance to current NavId - float DistCenter; // Move // Best candidate center distance to current NavId - float DistAxial; // Move // Best candidate axial distance to current NavId - - ImGuiNavItemData() { Clear(); } - void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; DistBox = DistCenter = DistAxial = FLT_MAX; } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Columns support -//----------------------------------------------------------------------------- - -// Flags for internal's BeginColumns(). Prefix using BeginTable() nowadays! -enum ImGuiOldColumnFlags_ -{ - ImGuiOldColumnFlags_None = 0, - ImGuiOldColumnFlags_NoBorder = 1 << 0, // Disable column dividers - ImGuiOldColumnFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers - ImGuiOldColumnFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns - ImGuiOldColumnFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window - ImGuiOldColumnFlags_GrowParentContentsSize = 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove. - - // Obsolete names (will be removed) -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - , ImGuiColumnsFlags_None = ImGuiOldColumnFlags_None, - ImGuiColumnsFlags_NoBorder = ImGuiOldColumnFlags_NoBorder, - ImGuiColumnsFlags_NoResize = ImGuiOldColumnFlags_NoResize, - ImGuiColumnsFlags_NoPreserveWidths = ImGuiOldColumnFlags_NoPreserveWidths, - ImGuiColumnsFlags_NoForceWithinWindow = ImGuiOldColumnFlags_NoForceWithinWindow, - ImGuiColumnsFlags_GrowParentContentsSize = ImGuiOldColumnFlags_GrowParentContentsSize -#endif -}; - -struct ImGuiOldColumnData -{ - float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right) - float OffsetNormBeforeResize; - ImGuiOldColumnFlags Flags; // Not exposed - ImRect ClipRect; - - ImGuiOldColumnData() { memset(this, 0, sizeof(*this)); } -}; - -struct ImGuiOldColumns -{ - ImGuiID ID; - ImGuiOldColumnFlags Flags; - bool IsFirstFrame; - bool IsBeingResized; - int Current; - int Count; - float OffMinX, OffMaxX; // Offsets from HostWorkRect.Min.x - float LineMinY, LineMaxY; - float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns() - float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns() - ImRect HostInitialClipRect; // Backup of ClipRect at the time of BeginColumns() - ImRect HostBackupClipRect; // Backup of ClipRect during PushColumnsBackground()/PopColumnsBackground() - ImRect HostBackupParentWorkRect;//Backup of WorkRect at the time of BeginColumns() - ImVector Columns; - ImDrawListSplitter Splitter; - - ImGuiOldColumns() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Multi-select support -//----------------------------------------------------------------------------- - -#ifdef IMGUI_HAS_MULTI_SELECT -// -#endif // #ifdef IMGUI_HAS_MULTI_SELECT - -//----------------------------------------------------------------------------- -// [SECTION] Docking support -//----------------------------------------------------------------------------- - -#ifdef IMGUI_HAS_DOCK - -// Extend ImGuiDockNodeFlags_ -enum ImGuiDockNodeFlagsPrivate_ -{ - // [Internal] - ImGuiDockNodeFlags_DockSpace = 1 << 10, // Local, Saved // A dockspace is a node that occupy space within an existing user window. Otherwise the node is floating and create its own window. - ImGuiDockNodeFlags_CentralNode = 1 << 11, // Local, Saved // The central node has 2 main properties: stay visible when empty, only use "remaining" spaces from its neighbor. - ImGuiDockNodeFlags_NoTabBar = 1 << 12, // Local, Saved // Tab bar is completely unavailable. No triangle in the corner to enable it back. - ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, // Local, Saved // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar) - ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, // Local, Saved // Disable window/docking menu (that one that appears instead of the collapse button) - ImGuiDockNodeFlags_NoCloseButton = 1 << 15, // Local, Saved // - ImGuiDockNodeFlags_NoDocking = 1 << 16, // Local, Saved // Disable any form of docking in this dockspace or individual node. (On a whole dockspace, this pretty much defeat the purpose of using a dockspace at all). Note: when turned on, existing docked nodes will be preserved. - ImGuiDockNodeFlags_NoDockingSplitMe = 1 << 17, // [EXPERIMENTAL] Prevent another window/node from splitting this node. - ImGuiDockNodeFlags_NoDockingSplitOther = 1 << 18, // [EXPERIMENTAL] Prevent this node from splitting another window/node. - ImGuiDockNodeFlags_NoDockingOverMe = 1 << 19, // [EXPERIMENTAL] Prevent another window/node to be docked over this node. - ImGuiDockNodeFlags_NoDockingOverOther = 1 << 20, // [EXPERIMENTAL] Prevent this node to be docked over another window or non-empty node. - ImGuiDockNodeFlags_NoDockingOverEmpty = 1 << 21, // [EXPERIMENTAL] Prevent this node to be docked over an empty node (e.g. DockSpace with no other windows) - ImGuiDockNodeFlags_NoResizeX = 1 << 22, // [EXPERIMENTAL] - ImGuiDockNodeFlags_NoResizeY = 1 << 23, // [EXPERIMENTAL] - ImGuiDockNodeFlags_SharedFlagsInheritMask_ = ~0, - ImGuiDockNodeFlags_NoResizeFlagsMask_ = ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_NoResizeX | ImGuiDockNodeFlags_NoResizeY, - ImGuiDockNodeFlags_LocalFlagsMask_ = ImGuiDockNodeFlags_NoSplit | ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking, - ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_LocalFlagsMask_ & ~ImGuiDockNodeFlags_DockSpace, // When splitting those flags are moved to the inheriting child, never duplicated - ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton | ImGuiDockNodeFlags_NoDocking -}; - -// Store the source authority (dock node vs window) of a field -enum ImGuiDataAuthority_ -{ - ImGuiDataAuthority_Auto, - ImGuiDataAuthority_DockNode, - ImGuiDataAuthority_Window -}; - -enum ImGuiDockNodeState -{ - ImGuiDockNodeState_Unknown, - ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow, - ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing, - ImGuiDockNodeState_HostWindowVisible -}; - -// sizeof() 156~192 -struct IMGUI_API ImGuiDockNode -{ - ImGuiID ID; - ImGuiDockNodeFlags SharedFlags; // (Write) Flags shared by all nodes of a same dockspace hierarchy (inherited from the root node) - ImGuiDockNodeFlags LocalFlags; // (Write) Flags specific to this node - ImGuiDockNodeFlags LocalFlagsInWindows; // (Write) Flags specific to this node, applied from windows - ImGuiDockNodeFlags MergedFlags; // (Read) Effective flags (== SharedFlags | LocalFlagsInNode | LocalFlagsInWindows) - ImGuiDockNodeState State; - ImGuiDockNode* ParentNode; - ImGuiDockNode* ChildNodes[2]; // [Split node only] Child nodes (left/right or top/bottom). Consider switching to an array. - ImVector Windows; // Note: unordered list! Iterate TabBar->Tabs for user-order. - ImGuiTabBar* TabBar; - ImVec2 Pos; // Current position - ImVec2 Size; // Current size - ImVec2 SizeRef; // [Split node only] Last explicitly written-to size (overridden when using a splitter affecting the node), used to calculate Size. - ImGuiAxis SplitAxis; // [Split node only] Split axis (X or Y) - ImGuiWindowClass WindowClass; // [Root node only] - ImU32 LastBgColor; - - ImGuiWindow* HostWindow; - ImGuiWindow* VisibleWindow; // Generally point to window which is ID is == SelectedTabID, but when CTRL+Tabbing this can be a different window. - ImGuiDockNode* CentralNode; // [Root node only] Pointer to central node. - ImGuiDockNode* OnlyNodeWithWindows; // [Root node only] Set when there is a single visible node within the hierarchy. - int CountNodeWithWindows; // [Root node only] - int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly - int LastFrameActive; // Last frame number the node was updated. - int LastFrameFocused; // Last frame number the node was focused. - ImGuiID LastFocusedNodeId; // [Root node only] Which of our child docking node (any ancestor in the hierarchy) was last focused. - ImGuiID SelectedTabId; // [Leaf node only] Which of our tab/window is selected. - ImGuiID WantCloseTabId; // [Leaf node only] Set when closing a specific tab/window. - ImGuiDataAuthority AuthorityForPos :3; - ImGuiDataAuthority AuthorityForSize :3; - ImGuiDataAuthority AuthorityForViewport :3; - bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window) - bool IsFocused :1; - bool IsBgDrawnThisFrame :1; - bool HasCloseButton :1; // Provide space for a close button (if any of the docked window has one). Note that button may be hidden on window without one. - bool HasWindowMenuButton :1; - bool HasCentralNodeChild :1; - bool WantCloseAll :1; // Set when closing all tabs at once. - bool WantLockSizeOnce :1; - bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window - bool WantHiddenTabBarUpdate :1; - bool WantHiddenTabBarToggle :1; - - ImGuiDockNode(ImGuiID id); - ~ImGuiDockNode(); - bool IsRootNode() const { return ParentNode == NULL; } - bool IsDockSpace() const { return (MergedFlags & ImGuiDockNodeFlags_DockSpace) != 0; } - bool IsFloatingNode() const { return ParentNode == NULL && (MergedFlags & ImGuiDockNodeFlags_DockSpace) == 0; } - bool IsCentralNode() const { return (MergedFlags & ImGuiDockNodeFlags_CentralNode) != 0; } - bool IsHiddenTabBar() const { return (MergedFlags & ImGuiDockNodeFlags_HiddenTabBar) != 0; } // Hidden tab bar can be shown back by clicking the small triangle - bool IsNoTabBar() const { return (MergedFlags & ImGuiDockNodeFlags_NoTabBar) != 0; } // Never show a tab bar - bool IsSplitNode() const { return ChildNodes[0] != NULL; } - bool IsLeafNode() const { return ChildNodes[0] == NULL; } - bool IsEmpty() const { return ChildNodes[0] == NULL && Windows.Size == 0; } - ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } - - void SetLocalFlags(ImGuiDockNodeFlags flags) { LocalFlags = flags; UpdateMergedFlags(); } - void UpdateMergedFlags() { MergedFlags = SharedFlags | LocalFlags | LocalFlagsInWindows; } -}; - -// List of colors that are stored at the time of Begin() into Docked Windows. -// We currently store the packed colors in a simple array window->DockStyle.Colors[]. -// A better solution may involve appending into a log of colors in ImGuiContext + store offsets into those arrays in ImGuiWindow, -// but it would be more complex as we'd need to double-buffer both as e.g. drop target may refer to window from last frame. -enum ImGuiWindowDockStyleCol -{ - ImGuiWindowDockStyleCol_Text, - ImGuiWindowDockStyleCol_Tab, - ImGuiWindowDockStyleCol_TabHovered, - ImGuiWindowDockStyleCol_TabActive, - ImGuiWindowDockStyleCol_TabUnfocused, - ImGuiWindowDockStyleCol_TabUnfocusedActive, - ImGuiWindowDockStyleCol_COUNT -}; - -struct ImGuiWindowDockStyle -{ - ImU32 Colors[ImGuiWindowDockStyleCol_COUNT]; -}; - -struct ImGuiDockContext -{ - ImGuiStorage Nodes; // Map ID -> ImGuiDockNode*: Active nodes - ImVector Requests; - ImVector NodesSettings; - bool WantFullRebuild; - ImGuiDockContext() { memset(this, 0, sizeof(*this)); } -}; - -#endif // #ifdef IMGUI_HAS_DOCK - -//----------------------------------------------------------------------------- -// [SECTION] Viewport support -//----------------------------------------------------------------------------- - -// ImGuiViewport Private/Internals fields (cardinal sin: we are using inheritance!) -// Every instance of ImGuiViewport is in fact a ImGuiViewportP. -struct ImGuiViewportP : public ImGuiViewport -{ - int Idx; - int LastFrameActive; // Last frame number this viewport was activated by a window - int LastFrontMostStampCount;// Last stamp number from when a window hosted by this viewport was made front-most (by comparing this value between two viewport we have an implicit viewport z-order - ImGuiID LastNameHash; - ImVec2 LastPos; - float Alpha; // Window opacity (when dragging dockable windows/viewports we make them transparent) - float LastAlpha; - short PlatformMonitor; - bool PlatformWindowCreated; - ImGuiWindow* Window; // Set when the viewport is owned by a window (and ImGuiViewportFlags_CanHostOtherWindows is NOT set) - int DrawListsLastFrame[2]; // Last frame number the background (0) and foreground (1) draw lists were used - ImDrawList* DrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays. - ImDrawData DrawDataP; - ImDrawDataBuilder DrawDataBuilder; - ImVec2 LastPlatformPos; - ImVec2 LastPlatformSize; - ImVec2 LastRendererSize; - ImVec2 WorkOffsetMin; // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!) - ImVec2 WorkOffsetMax; // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height). - ImVec2 BuildWorkOffsetMin; // Work Area: Offset being built during current frame. Generally >= 0.0f. - ImVec2 BuildWorkOffsetMax; // Work Area: Offset being built during current frame. Generally <= 0.0f. - - ImGuiViewportP() { Idx = -1; LastFrameActive = DrawListsLastFrame[0] = DrawListsLastFrame[1] = LastFrontMostStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = -1; PlatformWindowCreated = false; Window = NULL; DrawLists[0] = DrawLists[1] = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); } - ~ImGuiViewportP() { if (DrawLists[0]) IM_DELETE(DrawLists[0]); if (DrawLists[1]) IM_DELETE(DrawLists[1]); } - void ClearRequestFlags() { PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; } - - // Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect) - ImVec2 CalcWorkRectPos(const ImVec2& off_min) const { return ImVec2(Pos.x + off_min.x, Pos.y + off_min.y); } - ImVec2 CalcWorkRectSize(const ImVec2& off_min, const ImVec2& off_max) const { return ImVec2(ImMax(0.0f, Size.x - off_min.x + off_max.x), ImMax(0.0f, Size.y - off_min.y + off_max.y)); } - void UpdateWorkRect() { WorkPos = CalcWorkRectPos(WorkOffsetMin); WorkSize = CalcWorkRectSize(WorkOffsetMin, WorkOffsetMax); } // Update public fields - - // Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry) - ImRect GetMainRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } - ImRect GetWorkRect() const { return ImRect(WorkPos.x, WorkPos.y, WorkPos.x + WorkSize.x, WorkPos.y + WorkSize.y); } - ImRect GetBuildWorkRect() const { ImVec2 pos = CalcWorkRectPos(BuildWorkOffsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkOffsetMin, BuildWorkOffsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Settings support -//----------------------------------------------------------------------------- - -// Windows data saved in imgui.ini file -// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily. -// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure) -struct ImGuiWindowSettings -{ - ImGuiID ID; - ImVec2ih Pos; // NB: Settings position are stored RELATIVE to the viewport! Whereas runtime ones are absolute positions. - ImVec2ih Size; - ImVec2ih ViewportPos; - ImGuiID ViewportId; - ImGuiID DockId; // ID of last known DockNode (even if the DockNode is invisible because it has only 1 active window), or 0 if none. - ImGuiID ClassId; // ID of window class if specified - short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible. - bool Collapsed; - bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) - - ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); DockOrder = -1; } - char* GetName() { return (char*)(this + 1); } -}; - -struct ImGuiSettingsHandler -{ - const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']' - ImGuiID TypeHash; // == ImHashStr(TypeName) - void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Clear all settings data - void (*ReadInitFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called before reading (in registration order) - void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]" - void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry - void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called after reading (in registration order) - void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf' - void* UserData; - - ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Metrics, Debug Tools -//----------------------------------------------------------------------------- - -enum ImGuiDebugLogFlags_ -{ - // Event types - ImGuiDebugLogFlags_None = 0, - ImGuiDebugLogFlags_EventActiveId = 1 << 0, - ImGuiDebugLogFlags_EventFocus = 1 << 1, - ImGuiDebugLogFlags_EventPopup = 1 << 2, - ImGuiDebugLogFlags_EventNav = 1 << 3, - ImGuiDebugLogFlags_EventIO = 1 << 4, - ImGuiDebugLogFlags_EventDocking = 1 << 5, - ImGuiDebugLogFlags_EventViewport = 1 << 6, - ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport, - ImGuiDebugLogFlags_OutputToTTY = 1 << 10 // Also send output to TTY -}; - -struct ImGuiMetricsConfig -{ - bool ShowDebugLog; - bool ShowStackTool; - bool ShowWindowsRects; - bool ShowWindowsBeginOrder; - bool ShowTablesRects; - bool ShowDrawCmdMesh; - bool ShowDrawCmdBoundingBoxes; - bool ShowDockingNodes; - int ShowWindowsRectsType; - int ShowTablesRectsType; - - ImGuiMetricsConfig() - { - ShowDebugLog = ShowStackTool = ShowWindowsRects = ShowWindowsBeginOrder = ShowTablesRects = false; - ShowDrawCmdMesh = true; - ShowDrawCmdBoundingBoxes = true; - ShowDockingNodes = false; - ShowWindowsRectsType = ShowTablesRectsType = -1; - } -}; - -struct ImGuiStackLevelInfo -{ - ImGuiID ID; - ImS8 QueryFrameCount; // >= 1: Query in progress - bool QuerySuccess; // Obtained result from DebugHookIdInfo() - ImGuiDataType DataType : 8; - char Desc[57]; // Arbitrarily sized buffer to hold a result (FIXME: could replace Results[] with a chunk stream?) FIXME: Now that we added CTRL+C this should be fixed. - - ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); } -}; - -// State for Stack tool queries -struct ImGuiStackTool -{ - int LastActiveFrame; - int StackLevel; // -1: query stack and resize Results, >= 0: individual stack level - ImGuiID QueryId; // ID to query details for - ImVector Results; - bool CopyToClipboardOnCtrlC; - float CopyToClipboardLastTime; - - ImGuiStackTool() { memset(this, 0, sizeof(*this)); CopyToClipboardLastTime = -FLT_MAX; } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Generic context hooks -//----------------------------------------------------------------------------- - -typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook); -enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ }; - -struct ImGuiContextHook -{ - ImGuiID HookId; // A unique ID assigned by AddContextHook() - ImGuiContextHookType Type; - ImGuiID Owner; - ImGuiContextHookCallback Callback; - void* UserData; - - ImGuiContextHook() { memset(this, 0, sizeof(*this)); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiContext (main Dear ImGui context) -//----------------------------------------------------------------------------- - -struct ImGuiContext -{ - bool Initialized; - bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it. - ImGuiIO IO; - ImGuiPlatformIO PlatformIO; - ImVector InputEventsQueue; // Input events which will be tricked/written into IO structure. - ImVector InputEventsTrail; // Past input events processed in NewFrame(). This is to allow domain-specific application to access e.g mouse/pen trail. - ImGuiStyle Style; - ImGuiConfigFlags ConfigFlagsCurrFrame; // = g.IO.ConfigFlags at the time of NewFrame() - ImGuiConfigFlags ConfigFlagsLastFrame; - ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() - float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. - float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. - ImDrawListSharedData DrawListSharedData; - double Time; - int FrameCount; - int FrameCountEnded; - int FrameCountPlatformEnded; - int FrameCountRendered; - bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame() - bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed - bool WithinEndChild; // Set within EndChild() - bool GcCompactAll; // Request full GC - bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log() - void* TestEngine; // Test engine user data - - // Windows state - ImVector Windows; // Windows, sorted in display order, back to front - ImVector WindowsFocusOrder; // Root windows, sorted in focus order, back to front. - ImVector WindowsTempSortBuffer; // Temporary buffer used in EndFrame() to reorder windows so parents are kept before their child - ImVector CurrentWindowStack; - ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow* - int WindowsActiveCount; // Number of unique windows submitted by frame - ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING) - ImGuiWindow* CurrentWindow; // Window being drawn into - ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs. - ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set. - ImGuiDockNode* HoveredDockNode; // [Debug] Hovered dock node. - ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindowDockTree. - ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window. - ImVec2 WheelingWindowRefMousePos; - float WheelingWindowTimer; - - // Item/widgets state and tracking information - ImGuiID DebugHookIdInfo; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line] - ImGuiID HoveredId; // Hovered widget, filled during the frame - ImGuiID HoveredIdPreviousFrame; - bool HoveredIdAllowOverlap; - bool HoveredIdUsingMouseWheel; // Hovered widget will use mouse wheel. Blocks scrolling the underlying window. - bool HoveredIdPreviousFrameUsingMouseWheel; - bool HoveredIdDisabled; // At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0. - float HoveredIdTimer; // Measure contiguous hovering time - float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active - ImGuiID ActiveId; // Active widget - ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame) - float ActiveIdTimer; - bool ActiveIdIsJustActivated; // Set at the time of activation for one frame - bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) - bool ActiveIdNoClearOnFocusLoss; // Disable losing active id if the active id window gets unfocused. - bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch. - bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state. - bool ActiveIdHasBeenEditedThisFrame; - ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) - ImGuiWindow* ActiveIdWindow; - ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard) - int ActiveIdMouseButton; - ImGuiID ActiveIdPreviousFrame; - bool ActiveIdPreviousFrameIsAlive; - bool ActiveIdPreviousFrameHasBeenEditedBefore; - ImGuiWindow* ActiveIdPreviousFrameWindow; - ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation. - float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation. - - // Input Ownership - bool ActiveIdUsingMouseWheel; // Active widget will want to read mouse wheel. Blocks scrolling the underlying window. - ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it) - ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs. - ImBitArrayForNamedKeys ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array. - - // Next window/item data - ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back() - ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions - ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd) - ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions - - // Shared stacks - ImVector ColorStack; // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin() - ImVector StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin() - ImVector FontStack; // Stack for PushFont()/PopFont() - inherited by Begin() - ImVector FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - not inherited by Begin(), unless child window - ImVectorItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin() - ImVectorGroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin() - ImVectorOpenPopupStack; // Which popups are open (persistent) - ImVectorBeginPopupStack; // Which level of BeginPopup() we are in (reset every frame) - int BeginMenuCount; - - // Viewports - ImVector Viewports; // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData. - float CurrentDpiScale; // == CurrentViewport->DpiScale - ImGuiViewportP* CurrentViewport; // We track changes of viewport (happening in Begin) so we can call Platform_OnChangedViewport() - ImGuiViewportP* MouseViewport; - ImGuiViewportP* MouseLastHoveredViewport; // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more) + honoring the _NoInputs flag. - ImGuiID PlatformLastFocusedViewportId; - ImGuiPlatformMonitor FallbackMonitor; // Virtual monitor used as fallback if backend doesn't provide monitor information. - int ViewportFrontMostStampCount; // Every time the front-most window changes, we stamp its viewport with an incrementing counter - - // Gamepad/keyboard Navigation - ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusedWindow' - ImGuiID NavId; // Focused item for navigation - ImGuiID NavFocusScopeId; // Identify a selection scope (selection code often wants to "clear other items" when landing on an item of the selection set) - ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem() - ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0 - ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0 - ImGuiID NavActivateInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0; ImGuiActivateFlags_PreferInput will be set and NavActivateId will be 0. - ImGuiActivateFlags NavActivateFlags; - ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest). - ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest). - ImGuiModFlags NavJustMovedToKeyMods; - ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame. - ImGuiActivateFlags NavNextActivateFlags; - ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. - ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later. - bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRectRel is valid - bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default) - bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover) - bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again. - - // Navigation: Init & Move Requests - bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest this is to perform early out in ItemAdd() - bool NavInitRequest; // Init request for appearing window to select first item - bool NavInitRequestFromMove; - ImGuiID NavInitResultId; // Init request result (first item of the window, or one for which SetItemDefaultFocus() was called) - ImRect NavInitResultRectRel; // Init request result rectangle (relative to parent window) - bool NavMoveSubmitted; // Move request submitted, will process result on next NewFrame() - bool NavMoveScoringItems; // Move request submitted, still scoring incoming items - bool NavMoveForwardToNextFrame; - ImGuiNavMoveFlags NavMoveFlags; - ImGuiScrollFlags NavMoveScrollFlags; - ImGuiModFlags NavMoveKeyMods; - ImGuiDir NavMoveDir; // Direction of the move request (left/right/up/down) - ImGuiDir NavMoveDirForDebug; - ImGuiDir NavMoveClipDir; // FIXME-NAV: Describe the purpose of this better. Might want to rename? - ImRect NavScoringRect; // Rectangle used for scoring, in screen space. Based of window->NavRectRel[], modified for directional navigation scoring. - ImRect NavScoringNoClipRect; // Some nav operations (such as PageUp/PageDown) enforce a region which clipper will attempt to always keep submitted - int NavScoringDebugCount; // Metrics for debugging - int NavTabbingDir; // Generally -1 or +1, 0 when tabbing without a nav id - int NavTabbingCounter; // >0 when counting items for tabbing - ImGuiNavItemData NavMoveResultLocal; // Best move request candidate within NavWindow - ImGuiNavItemData NavMoveResultLocalVisible; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag) - ImGuiNavItemData NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag) - ImGuiNavItemData NavTabbingResultFirst; // First tabbing request candidate within NavWindow and flattened hierarchy - - // Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize) - ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most! - ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it. - ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the CTRL+Tab contents - float NavWindowingTimer; - float NavWindowingHighlightAlpha; - bool NavWindowingToggleLayer; - - // Render - float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list) - ImGuiMouseCursor MouseCursor; - - // Drag and Drop - bool DragDropActive; - bool DragDropWithinSource; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag source. - bool DragDropWithinTarget; // Set when within a BeginDragDropXXX/EndDragDropXXX block for a drag target. - ImGuiDragDropFlags DragDropSourceFlags; - int DragDropSourceFrameCount; - int DragDropMouseButton; - ImGuiPayload DragDropPayload; - ImRect DragDropTargetRect; // Store rectangle of current target candidate (we favor small targets when overlapping) - ImGuiID DragDropTargetId; - ImGuiDragDropFlags DragDropAcceptFlags; - float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface) - ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload) - ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) - int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source - ImGuiID DragDropHoldJustPressedId; // Set when holding a payload just made ButtonBehavior() return a press. - ImVector DragDropPayloadBufHeap; // We don't expose the ImVector<> directly, ImGuiPayload only holds pointer+size - unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads - - // Clipper - int ClipperTempDataStacked; - ImVector ClipperTempData; - - // Tables - ImGuiTable* CurrentTable; - int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size) - ImVector TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting) - ImPool Tables; // Persistent table data - ImVector TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC) - ImVector DrawChannelsTempMergeBuffer; - - // Tab bars - ImGuiTabBar* CurrentTabBar; - ImPool TabBars; - ImVector CurrentTabBarStack; - ImVector ShrinkWidthBuffer; - - // Widget state - ImVec2 MouseLastValidPos; - ImGuiInputTextState InputTextState; - ImFont InputTextPasswordFont; - ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc. - ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets - float ColorEditLastHue; // Backup of last Hue associated to LastColor, so we can restore Hue in lossy RGB<>HSV round trips - float ColorEditLastSat; // Backup of last Saturation associated to LastColor, so we can restore Saturation in lossy RGB<>HSV round trips - ImU32 ColorEditLastColor; // RGB value with alpha set to 0. - ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker. - ImGuiComboPreviewData ComboPreviewData; - float SliderGrabClickOffset; - float SliderCurrentAccum; // Accumulated slider delta when using navigation controls. - bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it? - bool DragCurrentAccumDirty; - float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings - float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio - float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage? - float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled() - short DisabledStackSize; - short TooltipOverrideCount; - float TooltipSlowDelay; // Time before slow tooltips appears (FIXME: This is temporary until we merge in tooltip timer+priority work) - ImVector ClipboardHandlerData; // If no custom clipboard handler is defined - ImVector MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once - - // Platform support - ImGuiPlatformImeData PlatformImeData; // Data updated by current frame - ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data (when changing we will call io.SetPlatformImeDataFn - ImGuiID PlatformImeViewport; - char PlatformLocaleDecimalPoint; // '.' or *localeconv()->decimal_point - - // Extensions - // FIXME: We could provide an API to register one slot in an array held in ImGuiContext? - ImGuiDockContext DockContext; - - // Settings - bool SettingsLoaded; - float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero - ImGuiTextBuffer SettingsIniData; // In memory .ini settings - ImVector SettingsHandlers; // List of .ini settings handlers - ImChunkStream SettingsWindows; // ImGuiWindow .ini settings entries - ImChunkStream SettingsTables; // ImGuiTable .ini settings entries - ImVector Hooks; // Hooks for extensions (e.g. test engine) - ImGuiID HookIdNext; // Next available HookId - - // Capture/Logging - bool LogEnabled; // Currently capturing - ImGuiLogType LogType; // Capture target - ImFileHandle LogFile; // If != NULL log to stdout/ file - ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. - const char* LogNextPrefix; - const char* LogNextSuffix; - float LogLinePosY; - bool LogLineFirstItem; - int LogDepthRef; - int LogDepthToExpand; - int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call. - - // Debug Tools - ImGuiDebugLogFlags DebugLogFlags; - ImGuiTextBuffer DebugLogBuf; - bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker()) - ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this ID - ImGuiMetricsConfig DebugMetricsConfig; - ImGuiStackTool DebugStackTool; - - // Misc - float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds. - int FramerateSecPerFrameIdx; - int FramerateSecPerFrameCount; - float FramerateSecPerFrameAccum; - int WantCaptureMouseNextFrame; // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1. - int WantCaptureKeyboardNextFrame; // " - int WantTextInputNextFrame; - ImVector TempBuffer; // Temporary text buffer - - ImGuiContext(ImFontAtlas* shared_font_atlas) - { - Initialized = false; - ConfigFlagsCurrFrame = ConfigFlagsLastFrame = ImGuiConfigFlags_None; - FontAtlasOwnedByContext = shared_font_atlas ? false : true; - Font = NULL; - FontSize = FontBaseSize = 0.0f; - IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)(); - Time = 0.0f; - FrameCount = 0; - FrameCountEnded = FrameCountPlatformEnded = FrameCountRendered = -1; - WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false; - GcCompactAll = false; - TestEngineHookItems = false; - TestEngine = NULL; - - WindowsActiveCount = 0; - CurrentWindow = NULL; - HoveredWindow = NULL; - HoveredWindowUnderMovingWindow = NULL; - HoveredDockNode = NULL; - MovingWindow = NULL; - WheelingWindow = NULL; - WheelingWindowTimer = 0.0f; - - DebugHookIdInfo = 0; - HoveredId = HoveredIdPreviousFrame = 0; - HoveredIdAllowOverlap = false; - HoveredIdUsingMouseWheel = HoveredIdPreviousFrameUsingMouseWheel = false; - HoveredIdDisabled = false; - HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f; - ActiveId = 0; - ActiveIdIsAlive = 0; - ActiveIdTimer = 0.0f; - ActiveIdIsJustActivated = false; - ActiveIdAllowOverlap = false; - ActiveIdNoClearOnFocusLoss = false; - ActiveIdHasBeenPressedBefore = false; - ActiveIdHasBeenEditedBefore = false; - ActiveIdHasBeenEditedThisFrame = false; - ActiveIdClickOffset = ImVec2(-1, -1); - ActiveIdWindow = NULL; - ActiveIdSource = ImGuiInputSource_None; - ActiveIdMouseButton = -1; - ActiveIdPreviousFrame = 0; - ActiveIdPreviousFrameIsAlive = false; - ActiveIdPreviousFrameHasBeenEditedBefore = false; - ActiveIdPreviousFrameWindow = NULL; - LastActiveId = 0; - LastActiveIdTimer = 0.0f; - - ActiveIdUsingMouseWheel = false; - ActiveIdUsingNavDirMask = 0x00; - ActiveIdUsingNavInputMask = 0x00; - ActiveIdUsingKeyInputMask.ClearAllBits(); - - CurrentItemFlags = ImGuiItemFlags_None; - BeginMenuCount = 0; - - CurrentDpiScale = 0.0f; - CurrentViewport = NULL; - MouseViewport = MouseLastHoveredViewport = NULL; - PlatformLastFocusedViewportId = 0; - ViewportFrontMostStampCount = 0; - - NavWindow = NULL; - NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavActivateInputId = 0; - NavJustMovedToId = NavJustMovedToFocusScopeId = NavNextActivateId = 0; - NavActivateFlags = NavNextActivateFlags = ImGuiActivateFlags_None; - NavJustMovedToKeyMods = ImGuiModFlags_None; - NavInputSource = ImGuiInputSource_None; - NavLayer = ImGuiNavLayer_Main; - NavIdIsAlive = false; - NavMousePosDirty = false; - NavDisableHighlight = true; - NavDisableMouseHover = false; - NavAnyRequest = false; - NavInitRequest = false; - NavInitRequestFromMove = false; - NavInitResultId = 0; - NavMoveSubmitted = false; - NavMoveScoringItems = false; - NavMoveForwardToNextFrame = false; - NavMoveFlags = ImGuiNavMoveFlags_None; - NavMoveScrollFlags = ImGuiScrollFlags_None; - NavMoveKeyMods = ImGuiModFlags_None; - NavMoveDir = NavMoveDirForDebug = NavMoveClipDir = ImGuiDir_None; - NavScoringDebugCount = 0; - NavTabbingDir = 0; - NavTabbingCounter = 0; - - NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL; - NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f; - NavWindowingToggleLayer = false; - - DimBgRatio = 0.0f; - MouseCursor = ImGuiMouseCursor_Arrow; - - DragDropActive = DragDropWithinSource = DragDropWithinTarget = false; - DragDropSourceFlags = ImGuiDragDropFlags_None; - DragDropSourceFrameCount = -1; - DragDropMouseButton = -1; - DragDropTargetId = 0; - DragDropAcceptFlags = ImGuiDragDropFlags_None; - DragDropAcceptIdCurrRectSurface = 0.0f; - DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0; - DragDropAcceptFrameCount = -1; - DragDropHoldJustPressedId = 0; - memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal)); - - ClipperTempDataStacked = 0; - - CurrentTable = NULL; - TablesTempDataStacked = 0; - CurrentTabBar = NULL; - - TempInputId = 0; - ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_; - ColorEditLastHue = ColorEditLastSat = 0.0f; - ColorEditLastColor = 0; - SliderGrabClickOffset = 0.0f; - SliderCurrentAccum = 0.0f; - SliderCurrentAccumDirty = false; - DragCurrentAccumDirty = false; - DragCurrentAccum = 0.0f; - DragSpeedDefaultRatio = 1.0f / 100.0f; - DisabledAlphaBackup = 0.0f; - DisabledStackSize = 0; - ScrollbarClickDeltaToGrabCenter = 0.0f; - TooltipOverrideCount = 0; - TooltipSlowDelay = 0.50f; - - PlatformImeData.InputPos = ImVec2(0.0f, 0.0f); - PlatformImeDataPrev.InputPos = ImVec2(-1.0f, -1.0f); // Different to ensure initial submission - PlatformImeViewport = 0; - PlatformLocaleDecimalPoint = '.'; - - SettingsLoaded = false; - SettingsDirtyTimer = 0.0f; - HookIdNext = 0; - - LogEnabled = false; - LogType = ImGuiLogType_None; - LogNextPrefix = LogNextSuffix = NULL; - LogFile = NULL; - LogLinePosY = FLT_MAX; - LogLineFirstItem = false; - LogDepthRef = 0; - LogDepthToExpand = LogDepthToExpandDefault = 2; - - DebugLogFlags = ImGuiDebugLogFlags_OutputToTTY; - DebugItemPickerActive = false; - DebugItemPickerBreakId = 0; - - memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); - FramerateSecPerFrameIdx = FramerateSecPerFrameCount = 0; - FramerateSecPerFrameAccum = 0.0f; - WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1; - } -}; - -//----------------------------------------------------------------------------- -// [SECTION] ImGuiWindowTempData, ImGuiWindow -//----------------------------------------------------------------------------- - -// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow. -// (That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered..) -// (This doesn't need a constructor because we zero-clear it as part of ImGuiWindow and all frame-temporary data are setup on Begin) -struct IMGUI_API ImGuiWindowTempData -{ - // Layout - ImVec2 CursorPos; // Current emitting position, in absolute coordinates. - ImVec2 CursorPosPrevLine; - ImVec2 CursorStartPos; // Initial position after Begin(), generally ~ window position + WindowPadding. - ImVec2 CursorMaxPos; // Used to implicitly calculate ContentSize at the beginning of next frame, for scrolling range and auto-resize. Always growing during the frame. - ImVec2 IdealMaxPos; // Used to implicitly calculate ContentSizeIdeal at the beginning of next frame, for auto-resize only. Always growing during the frame. - ImVec2 CurrLineSize; - ImVec2 PrevLineSize; - float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added). - float PrevLineTextBaseOffset; - bool IsSameLine; - ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) - ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. - ImVec1 GroupOffset; - ImVec2 CursorStartPosLossyness;// Record the loss of precision of CursorStartPos due to really large scrolling amount. This is used by clipper to compensentate and fix the most common use case of large scroll area. - - // Keyboard/Gamepad navigation - ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1) - short NavLayersActiveMask; // Which layers have been written to (result from previous frame) - short NavLayersActiveMaskNext;// Which layers have been written to (accumulator for current frame) - ImGuiID NavFocusScopeIdCurrent; // Current focus scope ID while appending - bool NavHideHighlightOneFrame; - bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f) - - // Miscellaneous - bool MenuBarAppending; // FIXME: Remove this - ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs. - ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items measurement - int TreeDepth; // Current tree depth. - ImU32 TreeJumpToParentOnPopMask; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary. - ImVector ChildWindows; - ImGuiStorage* StateStorage; // Current persistent per-window storage (store e.g. tree node open/close state) - ImGuiOldColumns* CurrentColumns; // Current columns set - int CurrentTableIdx; // Current table index (into g.Tables) - ImGuiLayoutType LayoutType; - ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin() - - // Local parameters stacks - // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. - float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window). - float TextWrapPos; // Current text wrap pos. - ImVector ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth) - ImVector TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos) -}; - -// Storage for one window -struct IMGUI_API ImGuiWindow -{ - char* Name; // Window name, owned by the window. - ImGuiID ID; // == ImHashStr(Name) - ImGuiWindowFlags Flags, FlagsPreviousFrame; // See enum ImGuiWindowFlags_ - ImGuiWindowClass WindowClass; // Advanced users only. Set with SetNextWindowClass() - ImGuiViewportP* Viewport; // Always set in Begin(). Inactive windows may have a NULL value here if their viewport was discarded. - ImGuiID ViewportId; // We backup the viewport id (since the viewport may disappear or never be created if the window is inactive) - ImVec2 ViewportPos; // We backup the viewport position (since the viewport may disappear or never be created if the window is inactive) - int ViewportAllowPlatformMonitorExtend; // Reset to -1 every frame (index is guaranteed to be valid between NewFrame..EndFrame), only used in the Appearing frame of a tooltip/popup to enforce clamping to a given monitor - ImVec2 Pos; // Position (always rounded-up to nearest pixel) - ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) - ImVec2 SizeFull; // Size when non collapsed - ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding. - ImVec2 ContentSizeIdeal; - ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize(). - ImVec2 WindowPadding; // Window padding at the time of Begin(). - float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc. - float WindowBorderSize; // Window border size at the time of Begin(). - int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)! - ImGuiID MoveId; // == window->GetID("#MOVE") - ImGuiID TabId; // == window->GetID("#TAB") - ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window) - ImVec2 Scroll; - ImVec2 ScrollMax; - ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) - ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered - ImVec2 ScrollTargetEdgeSnapDist; // 0.0f = no snapping, >0.0f snapping threshold - ImVec2 ScrollbarSizes; // Size taken by each scrollbars on their smaller axis. Pay attention! ScrollbarSizes.x == width of the vertical scrollbar, ScrollbarSizes.y = height of the horizontal scrollbar. - bool ScrollbarX, ScrollbarY; // Are scrollbars visible? - bool ViewportOwned; - bool Active; // Set to true on Begin(), unless Collapsed - bool WasActive; - bool WriteAccessed; // Set to true when any widget access the current window - bool Collapsed; // Set when collapsing window to become only title-bar - bool WantCollapseToggle; - bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed) - bool Appearing; // Set during the frame where the window is appearing (or re-appearing) - bool Hidden; // Do not display (== HiddenFrames*** > 0) - bool IsFallbackWindow; // Set on the "Debug##Default" window. - bool IsExplicitChild; // Set when passed _ChildWindow, left to false by BeginDocked() - bool HasCloseButton; // Set when the window has a close button (p_open != NULL) - signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3) - short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) - short BeginOrderWithinParent; // Begin() order within immediate parent window, if we are a child window. Otherwise 0. - short BeginOrderWithinContext; // Begin() order within entire imgui context. This is mostly used for debugging submission order related issues. - short FocusOrder; // Order within WindowsFocusOrder[], altered when windows are focused. - ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) - ImS8 AutoFitFramesX, AutoFitFramesY; - ImS8 AutoFitChildAxises; - bool AutoFitOnlyGrows; - ImGuiDir AutoPosLastDirection; - ImS8 HiddenFramesCanSkipItems; // Hide the window for N frames - ImS8 HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size - ImS8 HiddenFramesForRenderOnly; // Hide the window until frame N at Render() time only - ImS8 DisableInputsFrames; // Disable window interactions for N frames - ImGuiCond SetWindowPosAllowFlags : 8; // store acceptable condition flags for SetNextWindowPos() use. - ImGuiCond SetWindowSizeAllowFlags : 8; // store acceptable condition flags for SetNextWindowSize() use. - ImGuiCond SetWindowCollapsedAllowFlags : 8; // store acceptable condition flags for SetNextWindowCollapsed() use. - ImGuiCond SetWindowDockAllowFlags : 8; // store acceptable condition flags for SetNextWindowDock() use. - ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size) - ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0, 0) when positioning from top-left corner; ImVec2(0.5f, 0.5f) for centering; ImVec2(1, 1) for bottom right. - - ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack. (In theory this should be in the TempData structure) - ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name. - - // The best way to understand what those rectangles are is to use the 'Metrics->Tools->Show Windows Rectangles' viewer. - // The main 'OuterRect', omitted as a field, is window->Rect(). - ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window. - ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar) - ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect. - ImRect WorkRect; // Initially covers the whole scrolling region. Reduced by containers e.g columns/tables when active. Shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward). - ImRect ParentWorkRect; // Backup of WorkRect before entering a container such as columns/tables. Used by e.g. SpanAllColumns functions to easily access. Stacked containers are responsible for maintaining this. // FIXME-WORKRECT: Could be a stack? - ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back(). - ImRect ContentRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on. - ImVec2ih HitTestHoleSize; // Define an optional rectangular hole where mouse will pass-through the window. - ImVec2ih HitTestHoleOffset; - - int LastFrameActive; // Last frame number the window was Active. - int LastFrameJustFocused; // Last frame number the window was made Focused. - float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there) - float ItemWidthDefault; - ImGuiStorage StateStorage; - ImVector ColumnsStorage; - float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale() - float FontDpiScale; - int SettingsOffset; // Offset into SettingsWindows[] (offsets are always valid as we only grow the array from the back) - - ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer) - ImDrawList DrawListInst; - ImGuiWindow* ParentWindow; // If we are a child _or_ popup _or_ docked window, this is pointing to our parent. Otherwise NULL. - ImGuiWindow* ParentWindowInBeginStack; - ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. Doesn't cross through popups/dock nodes. - ImGuiWindow* RootWindowPopupTree; // Point to ourself or first ancestor that is not a child window. Cross through popups parent<>child. - ImGuiWindow* RootWindowDockTree; // Point to ourself or first ancestor that is not a child window. Cross through dock nodes. - ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active. - ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag. - - ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.) - ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1) - ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space - - int MemoryDrawListIdxCapacity; // Backup of last idx/vtx count, so when waking up the window we can preallocate and avoid iterative alloc/copy - int MemoryDrawListVtxCapacity; - bool MemoryCompacted; // Set when window extraneous data have been garbage collected - - // Docking - bool DockIsActive :1; // When docking artifacts are actually visible. When this is set, DockNode is guaranteed to be != NULL. ~~ (DockNode != NULL) && (DockNode->Windows.Size > 1). - bool DockNodeIsVisible :1; - bool DockTabIsVisible :1; // Is our window visible this frame? ~~ is the corresponding tab selected? - bool DockTabWantClose :1; - short DockOrder; // Order of the last time the window was visible within its DockNode. This is used to reorder windows that are reappearing on the same frame. Same value between windows that were active and windows that were none are possible. - ImGuiWindowDockStyle DockStyle; - ImGuiDockNode* DockNode; // Which node are we docked into. Important: Prefer testing DockIsActive in many cases as this will still be set when the dock node is hidden. - ImGuiDockNode* DockNodeAsHost; // Which node are we owning (for parent windows) - ImGuiID DockId; // Backup of last valid DockNode->ID, so single window remember their dock node id even when they are not bound any more - ImGuiItemStatusFlags DockTabItemStatusFlags; - ImRect DockTabItemRect; - -public: - ImGuiWindow(ImGuiContext* context, const char* name); - ~ImGuiWindow(); - - ImGuiID GetID(const char* str, const char* str_end = NULL); - ImGuiID GetID(const void* ptr); - ImGuiID GetID(int n); - ImGuiID GetIDFromRectangle(const ImRect& r_abs); - - // We don't use g.FontSize because the window may be != g.CurrentWidow. - ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } - float CalcFontSize() const { ImGuiContext& g = *GImGui; float scale = g.FontBaseSize * FontWindowScale * FontDpiScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; } - float TitleBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; } - ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } - float MenuBarHeight() const { ImGuiContext& g = *GImGui; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; } - ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Tab bar, Tab item support -//----------------------------------------------------------------------------- - -// Extend ImGuiTabBarFlags_ -enum ImGuiTabBarFlagsPrivate_ -{ - ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around] - ImGuiTabBarFlags_IsFocused = 1 << 21, - ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs -}; - -// Extend ImGuiTabItemFlags_ -enum ImGuiTabItemFlagsPrivate_ -{ - ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing, - ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout) - ImGuiTabItemFlags_Button = 1 << 21, // Used by TabItemButton, change the tab item behavior to mimic a button - ImGuiTabItemFlags_Unsorted = 1 << 22, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window. - ImGuiTabItemFlags_Preview = 1 << 23 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar) -}; - -// Storage for one active tab item (sizeof() 48 bytes) -struct ImGuiTabItem -{ - ImGuiID ID; - ImGuiTabItemFlags Flags; - ImGuiWindow* Window; // When TabItem is part of a DockNode's TabBar, we hold on to a window. - int LastFrameVisible; - int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance - float Offset; // Position relative to beginning of tab - float Width; // Width currently displayed - float ContentWidth; // Width of label, stored during BeginTabItem() call - float RequestedWidth; // Width optionally requested by caller, -1.0f is unused - ImS32 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames - ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable - ImS16 IndexDuringLayout; // Index only used during TabBarLayout() - bool WantClose; // Marked as closed by SetTabItemClosed() - - ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; } -}; - -// Storage for a tab bar (sizeof() 152 bytes) -struct IMGUI_API ImGuiTabBar -{ - ImVector Tabs; - ImGuiTabBarFlags Flags; - ImGuiID ID; // Zero for tab-bars used by docking - ImGuiID SelectedTabId; // Selected tab/window - ImGuiID NextSelectedTabId; // Next selected tab/window. Will also trigger a scrolling animation - ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview) - int CurrFrameVisible; - int PrevFrameVisible; - ImRect BarRect; - float CurrTabsContentsHeight; - float PrevTabsContentsHeight; // Record the height of contents submitted below the tab bar - float WidthAllTabs; // Actual width of all tabs (locked during layout) - float WidthAllTabsIdeal; // Ideal width if all tabs were visible and not clipped - float ScrollingAnim; - float ScrollingTarget; - float ScrollingTargetDistToVisibility; - float ScrollingSpeed; - float ScrollingRectMinX; - float ScrollingRectMaxX; - ImGuiID ReorderRequestTabId; - ImS16 ReorderRequestOffset; - ImS8 BeginCount; - bool WantLayout; - bool VisibleTabWasSubmitted; - bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame - ImS16 TabsActiveCount; // Number of tabs submitted this frame. - ImS16 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem() - float ItemSpacingY; - ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar() - ImVec2 BackupCursorPos; - ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer. - - ImGuiTabBar(); - int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); } - const char* GetTabName(const ImGuiTabItem* tab) const - { - if (tab->Window) - return tab->Window->Name; - IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size); - return TabsNames.Buf.Data + tab->NameOffset; - } -}; - -//----------------------------------------------------------------------------- -// [SECTION] Table support -//----------------------------------------------------------------------------- - -#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color. -#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64. -#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels() - -// Our current column maximum is 64 but we may raise that in the future. -typedef ImS8 ImGuiTableColumnIdx; -typedef ImU8 ImGuiTableDrawChannelIdx; - -// [Internal] sizeof() ~ 104 -// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api. -// We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping. -// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped". -struct ImGuiTableColumn -{ - ImGuiTableColumnFlags Flags; // Flags after some patching (not directly same as provided by user). See ImGuiTableColumnFlags_ - float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space. - float MinX; // Absolute positions - float MaxX; - float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout() - float WidthAuto; // Automatic width - float StretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially. - float InitStretchWeightOrWidth; // Value passed to TableSetupColumn(). For Width it is a content width (_without padding_). - ImRect ClipRect; // Clipping rectangle for the column - ImGuiID UserID; // Optional, value passed to TableSetupColumn() - float WorkMinX; // Contents region min ~(MinX + CellPaddingX + CellSpacingX1) == cursor start position when entering column - float WorkMaxX; // Contents region max ~(MaxX - CellPaddingX - CellSpacingX2) - float ItemWidth; // Current item width for the column, preserved across rows - float ContentMaxXFrozen; // Contents maximum position for frozen rows (apart from headers), from which we can infer content width. - float ContentMaxXUnfrozen; - float ContentMaxXHeadersUsed; // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls - float ContentMaxXHeadersIdeal; - ImS16 NameOffset; // Offset into parent ColumnsNames[] - ImGuiTableColumnIdx DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users) - ImGuiTableColumnIdx IndexWithinEnabledSet; // Index within enabled/visible set (<= IndexToDisplayOrder) - ImGuiTableColumnIdx PrevEnabledColumn; // Index of prev enabled/visible column within Columns[], -1 if first enabled/visible column - ImGuiTableColumnIdx NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column - ImGuiTableColumnIdx SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort - ImGuiTableDrawChannelIdx DrawChannelCurrent; // Index within DrawSplitter.Channels[] - ImGuiTableDrawChannelIdx DrawChannelFrozen; // Draw channels for frozen rows (often headers) - ImGuiTableDrawChannelIdx DrawChannelUnfrozen; // Draw channels for unfrozen rows - bool IsEnabled; // IsUserEnabled && (Flags & ImGuiTableColumnFlags_Disabled) == 0 - bool IsUserEnabled; // Is the column not marked Hidden by the user? (unrelated to being off view, e.g. clipped by scrolling). - bool IsUserEnabledNextFrame; - bool IsVisibleX; // Is actually in view (e.g. overlapping the host window clipping rectangle, not scrolled). - bool IsVisibleY; - bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not. - bool IsSkipItems; // Do we want item submissions to this column to be completely ignored (no layout will happen). - bool IsPreserveWidthAuto; - ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte - ImU8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit - ImU8 CannotSkipItemsQueue; // Queue of 8 values for the next 8 frames to disable Clipped/SkipItem - ImU8 SortDirection : 2; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending - ImU8 SortDirectionsAvailCount : 2; // Number of available sort directions (0 to 3) - ImU8 SortDirectionsAvailMask : 4; // Mask of available sort directions (1-bit each) - ImU8 SortDirectionsAvailList; // Ordered of available sort directions (2-bits each) - - ImGuiTableColumn() - { - memset(this, 0, sizeof(*this)); - StretchWeight = WidthRequest = -1.0f; - NameOffset = -1; - DisplayOrder = IndexWithinEnabledSet = -1; - PrevEnabledColumn = NextEnabledColumn = -1; - SortOrder = -1; - SortDirection = ImGuiSortDirection_None; - DrawChannelCurrent = DrawChannelFrozen = DrawChannelUnfrozen = (ImU8)-1; - } -}; - -// Transient cell data stored per row. -// sizeof() ~ 6 -struct ImGuiTableCellData -{ - ImU32 BgColor; // Actual color - ImGuiTableColumnIdx Column; // Column number -}; - -// Per-instance data that needs preserving across frames (seemingly most others do not need to be preserved aside from debug needs, does that needs they could be moved to ImGuiTableTempData ?) -struct ImGuiTableInstanceData -{ - float LastOuterHeight; // Outer height from last frame // FIXME: multi-instance issue (#3955) - float LastFirstRowHeight; // Height of first row from last frame // FIXME: possible multi-instance issue? - - ImGuiTableInstanceData() { LastOuterHeight = LastFirstRowHeight = 0.0f; } -}; - -// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData -struct IMGUI_API ImGuiTable -{ - ImGuiID ID; - ImGuiTableFlags Flags; - void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[] - ImGuiTableTempData* TempData; // Transient data while table is active. Point within g.CurrentTableStack[] - ImSpan Columns; // Point within RawData[] - ImSpan DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1) - ImSpan RowCellData; // Point within RawData[]. Store cells background requests for current row. - ImU64 EnabledMaskByDisplayOrder; // Column DisplayOrder -> IsEnabled map - ImU64 EnabledMaskByIndex; // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data - ImU64 VisibleMaskByIndex; // Column Index -> IsVisibleX|IsVisibleY map (== not hidden by user/api && not hidden by scrolling/cliprect) - ImU64 RequestOutputMaskByIndex; // Column Index -> IsVisible || AutoFit (== expect user to submit items) - ImGuiTableFlags SettingsLoadedFlags; // Which data were loaded from the .ini file (e.g. when order is not altered we won't save order) - int SettingsOffset; // Offset in g.SettingsTables - int LastFrameActive; - int ColumnsCount; // Number of columns declared in BeginTable() - int CurrentRow; - int CurrentColumn; - ImS16 InstanceCurrent; // Count of BeginTable() calls with same ID in the same frame (generally 0). This is a little bit similar to BeginCount for a window, but multiple table with same ID look are multiple tables, they are just synched. - ImS16 InstanceInteracted; // Mark which instance (generally 0) of the same ID is being interacted with - float RowPosY1; - float RowPosY2; - float RowMinHeight; // Height submitted to TableNextRow() - float RowTextBaseline; - float RowIndentOffsetX; - ImGuiTableRowFlags RowFlags : 16; // Current row flags, see ImGuiTableRowFlags_ - ImGuiTableRowFlags LastRowFlags : 16; - int RowBgColorCounter; // Counter for alternating background colors (can be fast-forwarded by e.g clipper), not same as CurrentRow because header rows typically don't increase this. - ImU32 RowBgColor[2]; // Background color override for current row. - ImU32 BorderColorStrong; - ImU32 BorderColorLight; - float BorderX1; - float BorderX2; - float HostIndentX; - float MinColumnWidth; - float OuterPaddingX; - float CellPaddingX; // Padding from each borders - float CellPaddingY; - float CellSpacingX1; // Spacing between non-bordered cells - float CellSpacingX2; - float InnerWidth; // User value passed to BeginTable(), see comments at the top of BeginTable() for details. - float ColumnsGivenWidth; // Sum of current column width - float ColumnsAutoFitWidth; // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window - float ColumnsStretchSumWeights; // Sum of weight of all enabled stretching columns - float ResizedColumnNextWidth; - float ResizeLockMinContentsX2; // Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table. - float RefScale; // Reference scale to be able to rescale columns on font/dpi changes. - ImRect OuterRect; // Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable(). - ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is - ImRect WorkRect; - ImRect InnerClipRect; - ImRect BgClipRect; // We use this to cpu-clip cell background color fill, evolve during the frame as we cross frozen rows boundaries - ImRect Bg0ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG0/1 channel. This tends to be == OuterWindow->ClipRect at BeginTable() because output in BG0/BG1 is cpu-clipped - ImRect Bg2ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG2 channel. This tends to be a correct, tight-fit, because output to BG2 are done by widgets relying on regular ClipRect. - ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window. - ImRect HostBackupInnerClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground() - ImGuiWindow* OuterWindow; // Parent window for the table - ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window) - ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names - ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly - ImGuiTableInstanceData InstanceDataFirst; - ImVector InstanceDataExtra; // FIXME-OPT: Using a small-vector pattern would be good. - ImGuiTableColumnSortSpecs SortSpecsSingle; - ImVector SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good. - ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs() - ImGuiTableColumnIdx SortSpecsCount; - ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount) - ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount) - ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn() - ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column! - ImGuiTableColumnIdx HoveredColumnBorder; // Index of column whose right-border is being hovered (for resizing). - ImGuiTableColumnIdx AutoFitSingleColumn; // Index of single column requesting auto-fit. - ImGuiTableColumnIdx ResizedColumn; // Index of column being resized. Reset when InstanceCurrent==0. - ImGuiTableColumnIdx LastResizedColumn; // Index of column being resized from previous frame. - ImGuiTableColumnIdx HeldHeaderColumn; // Index of column header being held. - ImGuiTableColumnIdx ReorderColumn; // Index of column being reordered. (not cleared) - ImGuiTableColumnIdx ReorderColumnDir; // -1 or +1 - ImGuiTableColumnIdx LeftMostEnabledColumn; // Index of left-most non-hidden column. - ImGuiTableColumnIdx RightMostEnabledColumn; // Index of right-most non-hidden column. - ImGuiTableColumnIdx LeftMostStretchedColumn; // Index of left-most stretched column. - ImGuiTableColumnIdx RightMostStretchedColumn; // Index of right-most stretched column. - ImGuiTableColumnIdx ContextPopupColumn; // Column right-clicked on, of -1 if opening context menu from a neutral/empty spot - ImGuiTableColumnIdx FreezeRowsRequest; // Requested frozen rows count - ImGuiTableColumnIdx FreezeRowsCount; // Actual frozen row count (== FreezeRowsRequest, or == 0 when no scrolling offset) - ImGuiTableColumnIdx FreezeColumnsRequest; // Requested frozen columns count - ImGuiTableColumnIdx FreezeColumnsCount; // Actual frozen columns count (== FreezeColumnsRequest, or == 0 when no scrolling offset) - ImGuiTableColumnIdx RowCellDataCurrent; // Index of current RowCellData[] entry in current row - ImGuiTableDrawChannelIdx DummyDrawChannel; // Redirect non-visible columns here. - ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; // For Selectable() and other widgets drawing across columns after the freezing line. Index within DrawSplitter.Channels[] - ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen; - bool IsLayoutLocked; // Set by TableUpdateLayout() which is called when beginning the first row. - bool IsInsideRow; // Set when inside TableBeginRow()/TableEndRow(). - bool IsInitializing; - bool IsSortSpecsDirty; - bool IsUsingHeaders; // Set when the first row had the ImGuiTableRowFlags_Headers flag. - bool IsContextPopupOpen; // Set when default context menu is open (also see: ContextPopupColumn, InstanceInteracted). - bool IsSettingsRequestLoad; - bool IsSettingsDirty; // Set when table settings have changed and needs to be reported into ImGuiTableSetttings data. - bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1) - bool IsResetAllRequest; - bool IsResetDisplayOrderRequest; - bool IsUnfrozenRows; // Set when we got past the frozen row. - bool IsDefaultSizingPolicy; // Set if user didn't explicitly set a sizing policy in BeginTable() - bool MemoryCompacted; - bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis - - ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; } - ~ImGuiTable() { IM_FREE(RawData); } -}; - -// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table). -// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure. -// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics. -struct IMGUI_API ImGuiTableTempData -{ - int TableIndex; // Index in g.Tables.Buf[] pool - float LastTimeActive; // Last timestamp this structure was used - - ImVec2 UserOuterSize; // outer_size.x passed to BeginTable() - ImDrawListSplitter DrawSplitter; - - ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable() - ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable() - ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable() - ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable() - ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable() - ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable() - float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable() - int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable() - - ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; } -}; - -// sizeof() ~ 12 -struct ImGuiTableColumnSettings -{ - float WidthOrWeight; - ImGuiID UserID; - ImGuiTableColumnIdx Index; - ImGuiTableColumnIdx DisplayOrder; - ImGuiTableColumnIdx SortOrder; - ImU8 SortDirection : 2; - ImU8 IsEnabled : 1; // "Visible" in ini file - ImU8 IsStretch : 1; - - ImGuiTableColumnSettings() - { - WidthOrWeight = 0.0f; - UserID = 0; - Index = -1; - DisplayOrder = SortOrder = -1; - SortDirection = ImGuiSortDirection_None; - IsEnabled = 1; - IsStretch = 0; - } -}; - -// This is designed to be stored in a single ImChunkStream (1 header followed by N ImGuiTableColumnSettings, etc.) -struct ImGuiTableSettings -{ - ImGuiID ID; // Set to 0 to invalidate/delete the setting - ImGuiTableFlags SaveFlags; // Indicate data we want to save using the Resizable/Reorderable/Sortable/Hideable flags (could be using its own flags..) - float RefScale; // Reference scale to be able to rescale columns on font/dpi changes. - ImGuiTableColumnIdx ColumnsCount; - ImGuiTableColumnIdx ColumnsCountMax; // Maximum number of columns this settings instance can store, we can recycle a settings instance with lower number of columns but not higher - bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context) - - ImGuiTableSettings() { memset(this, 0, sizeof(*this)); } - ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); } -}; - -//----------------------------------------------------------------------------- -// [SECTION] ImGui internal API -// No guarantee of forward compatibility here! -//----------------------------------------------------------------------------- - -namespace ImGui -{ - // Windows - // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) - // If this ever crash because g.CurrentWindow is NULL it means that either - // - ImGui::NewFrame() has never been called, which is illegal. - // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal. - inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } - inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; } - IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); - IMGUI_API ImGuiWindow* FindWindowByName(const char* name); - IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); - IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window); - IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy, bool dock_hierarchy); - IMGUI_API bool IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent); - IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below); - IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window); - IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0); - IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0); - IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0); - IMGUI_API void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size); - inline ImRect WindowRectAbsToRel(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x - off.x, r.Min.y - off.y, r.Max.x - off.x, r.Max.y - off.y); } - inline ImRect WindowRectRelToAbs(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y); } - - // Windows: Display Order and Focus Order - IMGUI_API void FocusWindow(ImGuiWindow* window); - IMGUI_API void FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWindow* ignore_window); - IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window); - IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window); - IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window); - IMGUI_API void BringWindowToDisplayBehind(ImGuiWindow* window, ImGuiWindow* above_window); - IMGUI_API int FindWindowDisplayIndex(ImGuiWindow* window); - IMGUI_API ImGuiWindow* FindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window); - - // Fonts, drawing - IMGUI_API void SetCurrentFont(ImFont* font); - inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } - inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { return GetForegroundDrawList(window->Viewport); } - - // Init - IMGUI_API void Initialize(); - IMGUI_API void Shutdown(); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext(). - - // NewFrame - IMGUI_API void UpdateInputEvents(bool trickle_fast_inputs); - IMGUI_API void UpdateHoveredWindowAndCaptureFlags(); - IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window); - IMGUI_API void StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* node, bool undock_floating_node); - IMGUI_API void UpdateMouseMovingWindowNewFrame(); - IMGUI_API void UpdateMouseMovingWindowEndFrame(); - - // Generic context hooks - IMGUI_API ImGuiID AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook); - IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove); - IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type); - - // Viewports - IMGUI_API void TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos); - IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale); - IMGUI_API void DestroyPlatformWindow(ImGuiViewportP* viewport); - IMGUI_API void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport); - IMGUI_API void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport); - IMGUI_API const ImGuiPlatformMonitor* GetViewportPlatformMonitor(ImGuiViewport* viewport); - IMGUI_API ImGuiViewportP* FindHoveredViewportFromPlatformWindowStack(const ImVec2& mouse_platform_pos); - - // Settings - IMGUI_API void MarkIniSettingsDirty(); - IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window); - IMGUI_API void ClearIniSettings(); - IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name); - IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id); - IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name); - IMGUI_API void AddSettingsHandler(const ImGuiSettingsHandler* handler); - IMGUI_API void RemoveSettingsHandler(const char* type_name); - IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name); - - // Scrolling - IMGUI_API void SetNextWindowScroll(const ImVec2& scroll); // Use -1.0f on one axis to leave as-is - IMGUI_API void SetScrollX(ImGuiWindow* window, float scroll_x); - IMGUI_API void SetScrollY(ImGuiWindow* window, float scroll_y); - IMGUI_API void SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio); - IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio); - - // Early work-in-progress API (ScrollToItem() will become public) - IMGUI_API void ScrollToItem(ImGuiScrollFlags flags = 0); - IMGUI_API void ScrollToRect(ImGuiWindow* window, const ImRect& rect, ImGuiScrollFlags flags = 0); - IMGUI_API ImVec2 ScrollToRectEx(ImGuiWindow* window, const ImRect& rect, ImGuiScrollFlags flags = 0); -//#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - inline void ScrollToBringRectIntoView(ImGuiWindow* window, const ImRect& rect) { ScrollToRect(window, rect, ImGuiScrollFlags_KeepVisibleEdgeY); } -//#endif - - // Basic Accessors - inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.LastItemData.ID; } // Get ID of last item (~~ often same ImGui::GetID(label) beforehand) - inline ImGuiItemStatusFlags GetItemStatusFlags(){ ImGuiContext& g = *GImGui; return g.LastItemData.StatusFlags; } - inline ImGuiItemFlags GetItemFlags() { ImGuiContext& g = *GImGui; return g.LastItemData.InFlags; } - inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; } - inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; } - IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); - IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window); - IMGUI_API void ClearActiveID(); - IMGUI_API ImGuiID GetHoveredID(); - IMGUI_API void SetHoveredID(ImGuiID id); - IMGUI_API void KeepAliveID(ImGuiID id); - IMGUI_API void MarkItemEdited(ImGuiID id); // Mark data associated to given item as "edited", used by IsItemDeactivatedAfterEdit() function. - IMGUI_API void PushOverrideID(ImGuiID id); // Push given value as-is at the top of the ID stack (whereas PushID combines old and new hashes) - IMGUI_API ImGuiID GetIDWithSeed(const char* str_id_begin, const char* str_id_end, ImGuiID seed); - - // Basic Helpers for widget code - IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f); - inline void ItemSize(const ImRect& bb, float text_baseline_y = -1.0f) { ItemSize(bb.GetSize(), text_baseline_y); } // FIXME: This is a misleading API since we expect CursorPos to be bb.Min. - IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL, ImGuiItemFlags extra_flags = 0); - IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id); - IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id); - IMGUI_API void SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect); - IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h); - IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); - IMGUI_API void PushMultiItemsWidths(int components, float width_full); - IMGUI_API bool IsItemToggledSelection(); // Was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly) - IMGUI_API ImVec2 GetContentRegionMaxAbs(); - IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess); - - // Parameter stacks - IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled); - IMGUI_API void PopItemFlag(); - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - // Currently refactoring focus/nav/tabbing system - // If you have old/custom copy-and-pasted widgets that used FocusableItemRegister(): - // (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool tab_focused = FocusableItemRegister(...)' - // (Old) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0' - // (New) IMGUI_VERSION_NUM >= 18413: using 'ItemAdd(..., ImGuiItemFlags_Inputable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_FocusedTabbing) != 0 || g.NavActivateInputId == id' (WIP) - // Widget code are simplified as there's no need to call FocusableItemUnregister() while managing the transition from regular widget to TempInputText() - inline bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id) { IM_ASSERT(0); IM_UNUSED(window); IM_UNUSED(id); return false; } // -> pass ImGuiItemAddFlags_Inputable flag to ItemAdd() - inline void FocusableItemUnregister(ImGuiWindow* window) { IM_ASSERT(0); IM_UNUSED(window); } // -> unnecessary: TempInputText() uses ImGuiInputTextFlags_MergedItem -#endif - - // Logging/Capture - IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name. - IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer - IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL); - IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix); - - // Popups, Modals, Tooltips - IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags); - IMGUI_API void OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags = ImGuiPopupFlags_None); - IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup); - IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup); - IMGUI_API void ClosePopupsExceptModals(); - IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags); - IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags); - IMGUI_API void BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags extra_window_flags); - IMGUI_API ImRect GetPopupAllowedExtentRect(ImGuiWindow* window); - IMGUI_API ImGuiWindow* GetTopMostPopupModal(); - IMGUI_API ImGuiWindow* GetTopMostAndVisiblePopupModal(); - IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window); - IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy); - - // Menus - IMGUI_API bool BeginViewportSideBar(const char* name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags); - IMGUI_API bool BeginMenuEx(const char* label, const char* icon, bool enabled = true); - IMGUI_API bool MenuItemEx(const char* label, const char* icon, const char* shortcut = NULL, bool selected = false, bool enabled = true); - - // Combos - IMGUI_API bool BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags); - IMGUI_API bool BeginComboPreview(); - IMGUI_API void EndComboPreview(); - - // Gamepad/Keyboard Navigation - IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit); - IMGUI_API void NavInitRequestApplyResult(); - IMGUI_API bool NavMoveRequestButNoResultYet(); - IMGUI_API void NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags); - IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavMoveFlags move_flags, ImGuiScrollFlags scroll_flags); - IMGUI_API void NavMoveRequestResolveWithLastItem(ImGuiNavItemData* result); - IMGUI_API void NavMoveRequestCancel(); - IMGUI_API void NavMoveRequestApplyResult(); - IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags); - IMGUI_API const char* GetNavInputName(ImGuiNavInput n); - IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiNavReadMode mode); - IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiNavReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f); - IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate); - IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again. - IMGUI_API void SetNavWindow(ImGuiWindow* window); - IMGUI_API void SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel); - - // Focus Scope (WIP) - // This is generally used to identify a selection set (multiple of which may be in the same window), as selection - // patterns generally need to react (e.g. clear selection) when landing on an item of the set. - IMGUI_API void PushFocusScope(ImGuiID id); - IMGUI_API void PopFocusScope(); - inline ImGuiID GetFocusedFocusScope() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; } // Focus scope which is actually active - inline ImGuiID GetFocusScope() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.NavFocusScopeIdCurrent; } // Focus scope we are outputting into, set by PushFocusScope() - - // Inputs - // FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions. - inline bool IsNamedKey(ImGuiKey key) { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; } - inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; } - inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; } - IMGUI_API ImGuiKeyData* GetKeyData(ImGuiKey key); - IMGUI_API void SetItemUsingMouseWheel(); - IMGUI_API void SetActiveIdUsingNavAndKeys(); - inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; } - inline bool IsActiveIdUsingNavInput(ImGuiNavInput input) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; } - inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; return g.ActiveIdUsingKeyInputMask[key]; } - inline void SetActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; g.ActiveIdUsingKeyInputMask.SetBit(key); } - IMGUI_API bool IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold = -1.0f); - inline bool IsNavInputDown(ImGuiNavInput n) { ImGuiContext& g = *GImGui; return g.IO.NavInputs[n] > 0.0f; } - inline bool IsNavInputTest(ImGuiNavInput n, ImGuiNavReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); } - IMGUI_API ImGuiModFlags GetMergedModFlags(); -#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO - inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { IM_ASSERT(IsNamedKey(key)); return IsKeyPressed(key, repeat); } // [removed in 1.87] -#endif - - // Docking - // (some functions are only declared in imgui.cpp, see Docking section) - IMGUI_API void DockContextInitialize(ImGuiContext* ctx); - IMGUI_API void DockContextShutdown(ImGuiContext* ctx); - IMGUI_API void DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_settings_refs); // Use root_id==0 to clear all - IMGUI_API void DockContextRebuildNodes(ImGuiContext* ctx); - IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiContext* ctx); - IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiContext* ctx); - IMGUI_API void DockContextEndFrame(ImGuiContext* ctx); - IMGUI_API ImGuiID DockContextGenNodeID(ImGuiContext* ctx); - IMGUI_API void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer); - IMGUI_API void DockContextQueueUndockWindow(ImGuiContext* ctx, ImGuiWindow* window); - IMGUI_API void DockContextQueueUndockNode(ImGuiContext* ctx, ImGuiDockNode* node); - IMGUI_API bool DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos); - IMGUI_API bool DockNodeBeginAmendTabBar(ImGuiDockNode* node); - IMGUI_API void DockNodeEndAmendTabBar(); - inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; } - inline bool DockNodeIsInHierarchyOf(ImGuiDockNode* node, ImGuiDockNode* parent) { while (node) { if (node == parent) return true; node = node->ParentNode; } return false; } - inline int DockNodeGetDepth(const ImGuiDockNode* node) { int depth = 0; while (node->ParentNode) { node = node->ParentNode; depth++; } return depth; } - inline ImGuiID DockNodeGetWindowMenuButtonId(const ImGuiDockNode* node) { return ImHashStr("#COLLAPSE", 0, node->ID); } - inline ImGuiDockNode* GetWindowDockNode() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DockNode; } - IMGUI_API bool GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window); - IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open); - IMGUI_API void BeginDockableDragDropSource(ImGuiWindow* window); - IMGUI_API void BeginDockableDragDropTarget(ImGuiWindow* window); - IMGUI_API void SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond); - - // Docking - Builder function needs to be generally called before the node is used/submitted. - // - The DockBuilderXXX functions are designed to _eventually_ become a public API, but it is too early to expose it and guarantee stability. - // - Do not hold on ImGuiDockNode* pointers! They may be invalidated by any split/merge/remove operation and every frame. - // - To create a DockSpace() node, make sure to set the ImGuiDockNodeFlags_DockSpace flag when calling DockBuilderAddNode(). - // You can create dockspace nodes (attached to a window) _or_ floating nodes (carry its own window) with this API. - // - DockBuilderSplitNode() create 2 child nodes within 1 node. The initial node becomes a parent node. - // - If you intend to split the node immediately after creation using DockBuilderSplitNode(), make sure - // to call DockBuilderSetNodeSize() beforehand. If you don't, the resulting split sizes may not be reliable. - // - Call DockBuilderFinish() after you are done. - IMGUI_API void DockBuilderDockWindow(const char* window_name, ImGuiID node_id); - IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id); - inline ImGuiDockNode* DockBuilderGetCentralNode(ImGuiID node_id) { ImGuiDockNode* node = DockBuilderGetNode(node_id); if (!node) return NULL; return DockNodeGetRootNode(node)->CentralNode; } - IMGUI_API ImGuiID DockBuilderAddNode(ImGuiID node_id = 0, ImGuiDockNodeFlags flags = 0); - IMGUI_API void DockBuilderRemoveNode(ImGuiID node_id); // Remove node and all its child, undock all windows - IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiID node_id, bool clear_settings_refs = true); - IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the remaining root node (node_id). - IMGUI_API void DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos); - IMGUI_API void DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size); - IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir); // Create 2 child nodes in this parent node. - IMGUI_API void DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector* in_window_remap_pairs); - IMGUI_API void DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector* out_node_remap_pairs); - IMGUI_API void DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name); - IMGUI_API void DockBuilderFinish(ImGuiID node_id); - - // Drag and Drop - IMGUI_API bool IsDragDropActive(); - IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id); - IMGUI_API void ClearDragDrop(); - IMGUI_API bool IsDragDropPayloadBeingAccepted(); - - // Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API) - IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect); - IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns(). - IMGUI_API void EndColumns(); // close columns - IMGUI_API void PushColumnClipRect(int column_index); - IMGUI_API void PushColumnsBackground(); - IMGUI_API void PopColumnsBackground(); - IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count); - IMGUI_API ImGuiOldColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id); - IMGUI_API float GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm); - IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset); - - // Tables: Candidates for public API - IMGUI_API void TableOpenContextMenu(int column_n = -1); - IMGUI_API void TableSetColumnWidth(int column_n, float width); - IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs); - IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. - IMGUI_API float TableGetHeaderRowHeight(); - IMGUI_API void TablePushBackgroundChannel(); - IMGUI_API void TablePopBackgroundChannel(); - - // Tables: Internals - inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; } - IMGUI_API ImGuiTable* TableFindByID(ImGuiID id); - IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f); - IMGUI_API void TableBeginInitMemory(ImGuiTable* table, int columns_count); - IMGUI_API void TableBeginApplyRequests(ImGuiTable* table); - IMGUI_API void TableSetupDrawChannels(ImGuiTable* table); - IMGUI_API void TableUpdateLayout(ImGuiTable* table); - IMGUI_API void TableUpdateBorders(ImGuiTable* table); - IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table); - IMGUI_API void TableDrawBorders(ImGuiTable* table); - IMGUI_API void TableDrawContextMenu(ImGuiTable* table); - IMGUI_API void TableMergeDrawChannels(ImGuiTable* table); - inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; } - IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table); - IMGUI_API void TableSortSpecsBuild(ImGuiTable* table); - IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column); - IMGUI_API void TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column); - IMGUI_API float TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column); - IMGUI_API void TableBeginRow(ImGuiTable* table); - IMGUI_API void TableEndRow(ImGuiTable* table); - IMGUI_API void TableBeginCell(ImGuiTable* table, int column_n); - IMGUI_API void TableEndCell(ImGuiTable* table); - IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n); - IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n); - IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0); - IMGUI_API float TableGetMaxColumnWidth(const ImGuiTable* table, int column_n); - IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n); - IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table); - IMGUI_API void TableRemove(ImGuiTable* table); - IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table); - IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table); - IMGUI_API void TableGcCompactSettings(); - - // Tables: Settings - IMGUI_API void TableLoadSettings(ImGuiTable* table); - IMGUI_API void TableSaveSettings(ImGuiTable* table); - IMGUI_API void TableResetSettings(ImGuiTable* table); - IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table); - IMGUI_API void TableSettingsAddSettingsHandler(); - IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count); - IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id); - - // Tab Bars - IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags, ImGuiDockNode* dock_node); - IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id); - IMGUI_API ImGuiTabItem* TabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar); - IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window); - IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); - IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); - IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset); - IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos); - IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar); - IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window); - IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button); - IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); - IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped); - - // Render helpers - // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. - // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally) - IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); - IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width); - IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); - IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL); - IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known); - IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); - IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f); - IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0); - IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight - IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. - IMGUI_API void RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow); - - // Render helpers (those functions don't access any ImGui state!) - IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f); - IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col); - IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz); - IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col); - IMGUI_API void RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col); - IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding); - IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding); - IMGUI_API ImDrawFlags CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold); - - // Widgets - IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0); - IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); - IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos); - IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node); - IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0); - IMGUI_API void Scrollbar(ImGuiAxis axis); - IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, ImS64* p_scroll_v, ImS64 avail_v, ImS64 contents_v, ImDrawFlags flags); - IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col); - IMGUI_API ImRect GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis); - IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis); - IMGUI_API ImGuiID GetWindowResizeCornerID(ImGuiWindow* window, int n); // 0..3: corners - IMGUI_API ImGuiID GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir); - IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags); - IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value); - IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value); - - // Widgets low-level behaviors - IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); - IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags); - IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); - IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f, ImU32 bg_col = 0); - IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); - IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging - IMGUI_API void TreePushOverrideID(ImGuiID id); - - // Template functions are instantiated in imgui_widgets.cpp for a finite number of types. - // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036). - // e.g. " extern template IMGUI_API float RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, float v); " - template IMGUI_API float ScaleRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); - template IMGUI_API T ScaleValueFromRatioT(ImGuiDataType data_type, float t, T v_min, T v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_size); - template IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags); - template IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb); - template IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v); - template IMGUI_API bool CheckboxFlagsT(const char* label, T* flags, T flags_value); - - // Data type helpers - IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type); - IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format); - IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg_1, const void* arg_2); - IMGUI_API bool DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format); - IMGUI_API int DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2); - IMGUI_API bool DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max); - - // InputText - IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL); - IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags); - IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL); - inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); } - inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active - - // Color - IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags); - IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags); - IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags); - - // Plot - IMGUI_API int PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size); - - // Shade functions (write over already created vertices) - IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); - IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); - - // Garbage collection - IMGUI_API void GcCompactTransientMiscBuffers(); - IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window); - IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window); - - // Debug Log - IMGUI_API void DebugLog(const char* fmt, ...) IM_FMTARGS(1); - IMGUI_API void DebugLogV(const char* fmt, va_list args) IM_FMTLIST(1); - - // Debug Tools - IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL); - IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL); - inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(g.LastItemData.Rect.Min, g.LastItemData.Rect.Max, col); } - inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; } - IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); - IMGUI_API void DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end); - IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns); - IMGUI_API void DebugNodeDockNode(ImGuiDockNode* node, const char* label); - IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label); - IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb); - IMGUI_API void DebugNodeFont(ImFont* font); - IMGUI_API void DebugNodeFontGlyph(ImFont* font, const ImFontGlyph* glyph); - IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label); - IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label); - IMGUI_API void DebugNodeTable(ImGuiTable* table); - IMGUI_API void DebugNodeTableSettings(ImGuiTableSettings* settings); - IMGUI_API void DebugNodeInputTextState(ImGuiInputTextState* state); - IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label); - IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings); - IMGUI_API void DebugNodeWindowsList(ImVector* windows, const char* label); - IMGUI_API void DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int windows_size, ImGuiWindow* parent_in_begin_stack); - IMGUI_API void DebugNodeViewport(ImGuiViewportP* viewport); - IMGUI_API void DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb); - -} // namespace ImGui - - -//----------------------------------------------------------------------------- -// [SECTION] ImFontAtlas internal API -//----------------------------------------------------------------------------- - -// This structure is likely to evolve as we add support for incremental atlas updates -struct ImFontBuilderIO -{ - bool (*FontBuilder_Build)(ImFontAtlas* atlas); -}; - -// Helper for font builder -#ifdef IMGUI_ENABLE_STB_TRUETYPE -IMGUI_API const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype(); -#endif -IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas); -IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent); -IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque); -IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas); -IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value); -IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value); -IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor); -IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride); - -//----------------------------------------------------------------------------- -// [SECTION] Test Engine specific hooks (imgui_test_engine) -//----------------------------------------------------------------------------- - -#ifdef IMGUI_ENABLE_TEST_ENGINE -extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id); -extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags); -extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...); -extern const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiID id); - -#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box -#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional) -#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log -#else -#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) ((void)0) -#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) ((void)g) -#endif - -//----------------------------------------------------------------------------- - -#if defined(__clang__) -#pragma clang diagnostic pop -#elif defined(__GNUC__) -#pragma GCC diagnostic pop -#endif - -#ifdef _MSC_VER -#pragma warning (pop) -#endif - -#endif // #ifndef IMGUI_DISABLE diff --git a/engine/_archive/vkImgui/cimgui/imgui/imgui_tables.cpp b/engine/_archive/vkImgui/cimgui/imgui/imgui_tables.cpp deleted file mode 100644 index c3e24af..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/imgui_tables.cpp +++ /dev/null @@ -1,4068 +0,0 @@ -// dear imgui, v1.88 -// (tables and columns code) - -/* - -Index of this file: - -// [SECTION] Commentary -// [SECTION] Header mess -// [SECTION] Tables: Main code -// [SECTION] Tables: Simple accessors -// [SECTION] Tables: Row changes -// [SECTION] Tables: Columns changes -// [SECTION] Tables: Columns width management -// [SECTION] Tables: Drawing -// [SECTION] Tables: Sorting -// [SECTION] Tables: Headers -// [SECTION] Tables: Context Menu -// [SECTION] Tables: Settings (.ini data) -// [SECTION] Tables: Garbage Collection -// [SECTION] Tables: Debugging -// [SECTION] Columns, BeginColumns, EndColumns, etc. - -*/ - -// Navigating this file: -// - In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot. -// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments. - -//----------------------------------------------------------------------------- -// [SECTION] Commentary -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// Typical tables call flow: (root level is generally public API): -//----------------------------------------------------------------------------- -// - BeginTable() user begin into a table -// | BeginChild() - (if ScrollX/ScrollY is set) -// | TableBeginInitMemory() - first time table is used -// | TableResetSettings() - on settings reset -// | TableLoadSettings() - on settings load -// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests -// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame) -// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width -// - TableSetupColumn() user submit columns details (optional) -// - TableSetupScrollFreeze() user submit scroll freeze information (optional) -//----------------------------------------------------------------------------- -// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow(). -// | TableSetupDrawChannels() - setup ImDrawList channels -// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission -// | TableDrawContextMenu() - draw right-click context menu -//----------------------------------------------------------------------------- -// - TableHeadersRow() or TableHeader() user submit a headers row (optional) -// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction -// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu -// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers) -// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow()) -// | TableEndRow() - finish existing row -// | TableBeginRow() - add a new row -// - TableSetColumnIndex() / TableNextColumn() user begin into a cell -// | TableEndCell() - close existing column/cell -// | TableBeginCell() - enter into current column/cell -// - [...] user emit contents -//----------------------------------------------------------------------------- -// - EndTable() user ends the table -// | TableDrawBorders() - draw outer borders, inner vertical borders -// | TableMergeDrawChannels() - merge draw channels if clipping isn't required -// | EndChild() - (if ScrollX/ScrollY is set) -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// TABLE SIZING -//----------------------------------------------------------------------------- -// (Read carefully because this is subtle but it does make sense!) -//----------------------------------------------------------------------------- -// About 'outer_size': -// Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags. -// Default value is ImVec2(0.0f, 0.0f). -// X -// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge. -// - outer_size.x > 0.0f -> Set Fixed width. -// Y with ScrollX/ScrollY disabled: we output table directly in current window -// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll. -// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set) -// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set) -// Y with ScrollX/ScrollY enabled: using a child window for scrolling -// - outer_size.y < 0.0f -> Bottom-align. Not meaningful is parent window can vertically scroll. -// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window. -// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis. -//----------------------------------------------------------------------------- -// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags. -// Important to that note how the two flags have slightly different behaviors! -// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used. -// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible. -// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height. -// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable) -//----------------------------------------------------------------------------- -// About 'inner_width': -// With ScrollX disabled: -// - inner_width -> *ignored* -// With ScrollX enabled: -// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird -// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns. -// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space! -//----------------------------------------------------------------------------- -// Details: -// - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept -// of "available space" doesn't make sense. -// - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding -// of what the value does. -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// COLUMNS SIZING POLICIES -//----------------------------------------------------------------------------- -// About overriding column sizing policy and width/weight with TableSetupColumn(): -// We use a default parameter of 'init_width_or_weight == -1'. -// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic -// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom -// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f -// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom -// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f) -// and you can fit a 100.0f wide item in it without clipping and with full padding. -//----------------------------------------------------------------------------- -// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag) -// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width -// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width -// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f -// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents -// Default Width and default Weight can be overridden when calling TableSetupColumn(). -//----------------------------------------------------------------------------- -// About mixing Fixed/Auto and Stretch columns together: -// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns. -// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place! -// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in. -// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents. -// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths. -//----------------------------------------------------------------------------- -// About using column width: -// If a column is manual resizable or has a width specified with TableSetupColumn(): -// - you may use GetContentRegionAvail().x to query the width available in a given column. -// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width. -// If the column is not resizable and has no width specified with TableSetupColumn(): -// - its width will be automatic and be set to the max of items submitted. -// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN). -// - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN). -//----------------------------------------------------------------------------- - - -//----------------------------------------------------------------------------- -// TABLES CLIPPING/CULLING -//----------------------------------------------------------------------------- -// About clipping/culling of Rows in Tables: -// - For large numbers of rows, it is recommended you use ImGuiListClipper to only submit visible rows. -// ImGuiListClipper is reliant on the fact that rows are of equal height. -// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper. -// - Note that auto-resizing columns don't play well with using the clipper. -// By default a table with _ScrollX but without _Resizable will have column auto-resize. -// So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed. -//----------------------------------------------------------------------------- -// About clipping/culling of Columns in Tables: -// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing -// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know -// it is not going to contribute to row height. -// In many situations, you may skip submitting contents for every column but one (e.g. the first one). -// - Case A: column is not hidden by user, and at least partially in sight (most common case). -// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output. -// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.). -// -// [A] [B] [C] -// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height. -// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output. -// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way. -// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway). -// -// - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row. -// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer. -//----------------------------------------------------------------------------- -// About clipping/culling of whole Tables: -// - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false. -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// [SECTION] Header mess -//----------------------------------------------------------------------------- - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif -#include "imgui_internal.h" - -// System includes -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later -#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types -#endif -#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). -#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') -#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Tables: Main code -//----------------------------------------------------------------------------- -// - TableFixFlags() [Internal] -// - TableFindByID() [Internal] -// - BeginTable() -// - BeginTableEx() [Internal] -// - TableBeginInitMemory() [Internal] -// - TableBeginApplyRequests() [Internal] -// - TableSetupColumnFlags() [Internal] -// - TableUpdateLayout() [Internal] -// - TableUpdateBorders() [Internal] -// - EndTable() -// - TableSetupColumn() -// - TableSetupScrollFreeze() -//----------------------------------------------------------------------------- - -// Configuration -static const int TABLE_DRAW_CHANNEL_BG0 = 0; -static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1; -static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip (this becomes the last visible channel) -static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering. -static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders. -static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped. - -// Helper -inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window) -{ - // Adjust flags: set default sizing policy - if ((flags & ImGuiTableFlags_SizingMask_) == 0) - flags |= ((flags & ImGuiTableFlags_ScrollX) || (outer_window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame; - - // Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame - if ((flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) - flags |= ImGuiTableFlags_NoKeepColumnsVisible; - - // Adjust flags: enforce borders when resizable - if (flags & ImGuiTableFlags_Resizable) - flags |= ImGuiTableFlags_BordersInnerV; - - // Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on - if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) - flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY); - - // Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody - if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize) - flags &= ~ImGuiTableFlags_NoBordersInBody; - - // Adjust flags: disable saved settings if there's nothing to save - if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0) - flags |= ImGuiTableFlags_NoSavedSettings; - - // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set) - if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings) - flags |= ImGuiTableFlags_NoSavedSettings; - - return flags; -} - -ImGuiTable* ImGui::TableFindByID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - return g.Tables.GetByKey(id); -} - -// Read about "TABLE SIZING" at the top of this file. -bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) -{ - ImGuiID id = GetID(str_id); - return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); -} - -bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* outer_window = GetCurrentWindow(); - if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible. - return false; - - // Sanity checks - IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!"); - if (flags & ImGuiTableFlags_ScrollX) - IM_ASSERT(inner_width >= 0.0f); - - // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve. - const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0; - const ImVec2 avail_size = GetContentRegionAvail(); - ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f); - ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size); - if (use_child_window && IsClippedEx(outer_rect, 0)) - { - ItemSize(outer_rect); - return false; - } - - // Acquire storage for the table - ImGuiTable* table = g.Tables.GetOrAddByKey(id); - const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1; - const ImGuiID instance_id = id + instance_no; - const ImGuiTableFlags table_last_flags = table->Flags; - if (instance_no > 0) - IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID"); - - // Acquire temporary buffers - const int table_idx = g.Tables.GetIndex(table); - if (++g.TablesTempDataStacked > g.TablesTempData.Size) - g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData()); - ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1]; - temp_data->TableIndex = table_idx; - table->DrawSplitter = &table->TempData->DrawSplitter; - table->DrawSplitter->Clear(); - - // Fix flags - table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0; - flags = TableFixFlags(flags, outer_window); - - // Initialize - table->ID = id; - table->Flags = flags; - table->InstanceCurrent = (ImS16)instance_no; - table->LastFrameActive = g.FrameCount; - table->OuterWindow = table->InnerWindow = outer_window; - table->ColumnsCount = columns_count; - table->IsLayoutLocked = false; - table->InnerWidth = inner_width; - temp_data->UserOuterSize = outer_size; - if (instance_no > 0 && table->InstanceDataExtra.Size < instance_no) - table->InstanceDataExtra.push_back(ImGuiTableInstanceData()); - - // When not using a child window, WorkRect.Max will grow as we append contents. - if (use_child_window) - { - // Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent - // (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing) - ImVec2 override_content_size(FLT_MAX, FLT_MAX); - if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY)) - override_content_size.y = FLT_MIN; - - // Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and - // never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align - // based on the right side of the child window work rect, which would require knowing ahead if we are going to - // have decoration taking horizontal spaces (typically a vertical scrollbar). - if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f) - override_content_size.x = inner_width; - - if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX) - SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f)); - - // Reset scroll if we are reactivating it - if ((table_last_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0) - SetNextWindowScroll(ImVec2(0.0f, 0.0f)); - - // Create scrolling region (without border and zero window padding) - ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None; - BeginChildEx(name, instance_id, outer_rect.GetSize(), false, child_flags); - table->InnerWindow = g.CurrentWindow; - table->WorkRect = table->InnerWindow->WorkRect; - table->OuterRect = table->InnerWindow->Rect(); - table->InnerRect = table->InnerWindow->InnerRect; - IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f); - } - else - { - // For non-scrolling tables, WorkRect == OuterRect == InnerRect. - // But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable(). - table->WorkRect = table->OuterRect = table->InnerRect = outer_rect; - } - - // Push a standardized ID for both child-using and not-child-using tables - PushOverrideID(instance_id); - - // Backup a copy of host window members we will modify - ImGuiWindow* inner_window = table->InnerWindow; - table->HostIndentX = inner_window->DC.Indent.x; - table->HostClipRect = inner_window->ClipRect; - table->HostSkipItems = inner_window->SkipItems; - temp_data->HostBackupWorkRect = inner_window->WorkRect; - temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect; - temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset; - temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize; - temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize; - temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos; - temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth; - temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size; - inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); - - // Padding and Spacing - // - None ........Content..... Pad .....Content........ - // - PadOuter | Pad ..Content..... Pad .....Content.. Pad | - // - PadInner ........Content.. Pad | Pad ..Content........ - // - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad | - const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0; - const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true; - const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f; - const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f; - const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f; - table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border; - table->CellSpacingX2 = inner_spacing_explicit; - table->CellPaddingX = inner_padding_explicit; - table->CellPaddingY = g.Style.CellPadding.y; - - const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; - const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f; - table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX; - - table->CurrentColumn = -1; - table->CurrentRow = -1; - table->RowBgColorCounter = 0; - table->LastRowFlags = ImGuiTableRowFlags_None; - table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect; - table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width - table->InnerClipRect.ClipWithFull(table->HostClipRect); - table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y; - - table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow - table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow() - table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any - table->FreezeColumnsRequest = table->FreezeColumnsCount = 0; - table->IsUnfrozenRows = true; - table->DeclColumnsCount = 0; - - // Using opaque colors facilitate overlapping elements of the grid - table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong); - table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight); - - // Make table current - g.CurrentTable = table; - outer_window->DC.CurrentTableIdx = table_idx; - if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly. - inner_window->DC.CurrentTableIdx = table_idx; - - if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0) - table->IsResetDisplayOrderRequest = true; - - // Mark as used - if (table_idx >= g.TablesLastTimeActive.Size) - g.TablesLastTimeActive.resize(table_idx + 1, -1.0f); - g.TablesLastTimeActive[table_idx] = (float)g.Time; - temp_data->LastTimeActive = (float)g.Time; - table->MemoryCompacted = false; - - // Setup memory buffer (clear data if columns count changed) - ImGuiTableColumn* old_columns_to_preserve = NULL; - void* old_columns_raw_data = NULL; - const int old_columns_count = table->Columns.size(); - if (old_columns_count != 0 && old_columns_count != columns_count) - { - // Attempt to preserve width on column count change (#4046) - old_columns_to_preserve = table->Columns.Data; - old_columns_raw_data = table->RawData; - table->RawData = NULL; - } - if (table->RawData == NULL) - { - TableBeginInitMemory(table, columns_count); - table->IsInitializing = table->IsSettingsRequestLoad = true; - } - if (table->IsResetAllRequest) - TableResetSettings(table); - if (table->IsInitializing) - { - // Initialize - table->SettingsOffset = -1; - table->IsSortSpecsDirty = true; - table->InstanceInteracted = -1; - table->ContextPopupColumn = -1; - table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1; - table->AutoFitSingleColumn = -1; - table->HoveredColumnBody = table->HoveredColumnBorder = -1; - for (int n = 0; n < columns_count; n++) - { - ImGuiTableColumn* column = &table->Columns[n]; - if (old_columns_to_preserve && n < old_columns_count) - { - // FIXME: We don't attempt to preserve column order in this path. - *column = old_columns_to_preserve[n]; - } - else - { - float width_auto = column->WidthAuto; - *column = ImGuiTableColumn(); - column->WidthAuto = width_auto; - column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker - column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true; - } - column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n; - } - } - if (old_columns_raw_data) - IM_FREE(old_columns_raw_data); - - // Load settings - if (table->IsSettingsRequestLoad) - TableLoadSettings(table); - - // Handle DPI/font resize - // This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well. - // It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition. - // FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory. - // This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path. - const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ? - if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit) - { - const float scale_factor = new_ref_scale_unit / table->RefScale; - //IMGUI_DEBUG_PRINT("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor); - for (int n = 0; n < columns_count; n++) - table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor; - } - table->RefScale = new_ref_scale_unit; - - // Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call.. - // This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user. - // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option. - inner_window->SkipItems = true; - - // Clear names - // At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn() - if (table->ColumnsNames.Buf.Size > 0) - table->ColumnsNames.Buf.resize(0); - - // Apply queued resizing/reordering/hiding requests - TableBeginApplyRequests(table); - - return true; -} - -// For reference, the average total _allocation count_ for a table is: -// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables) -// + 1 (for table->RawData allocated below) -// + 1 (for table->ColumnsNames, if names are used) -// Shared allocations per number of nested tables -// + 1 (for table->Splitter._Channels) -// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels) -// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details. -// Unused channels don't perform their +2 allocations. -void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count) -{ - // Allocate single buffer for our arrays - ImSpanAllocator<3> span_allocator; - span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn)); - span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx)); - span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4); - table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes()); - memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes()); - span_allocator.SetArenaBasePtr(table->RawData); - span_allocator.GetSpan(0, &table->Columns); - span_allocator.GetSpan(1, &table->DisplayOrderToIndex); - span_allocator.GetSpan(2, &table->RowCellData); -} - -// Apply queued resizing/reordering/hiding requests -void ImGui::TableBeginApplyRequests(ImGuiTable* table) -{ - // Handle resizing request - // (We process this at the first TableBegin of the frame) - // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling? - if (table->InstanceCurrent == 0) - { - if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX) - TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth); - table->LastResizedColumn = table->ResizedColumn; - table->ResizedColumnNextWidth = FLT_MAX; - table->ResizedColumn = -1; - - // Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy. - // FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings. - if (table->AutoFitSingleColumn != -1) - { - TableSetColumnWidth(table->AutoFitSingleColumn, table->Columns[table->AutoFitSingleColumn].WidthAuto); - table->AutoFitSingleColumn = -1; - } - } - - // Handle reordering request - // Note: we don't clear ReorderColumn after handling the request. - if (table->InstanceCurrent == 0) - { - if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1) - table->ReorderColumn = -1; - table->HeldHeaderColumn = -1; - if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0) - { - // We need to handle reordering across hidden columns. - // In the configuration below, moving C to the right of E will lead to: - // ... C [D] E ---> ... [D] E C (Column name/index) - // ... 2 3 4 ... 2 3 4 (Display order) - const int reorder_dir = table->ReorderColumnDir; - IM_ASSERT(reorder_dir == -1 || reorder_dir == +1); - IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable); - ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn]; - ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; - IM_UNUSED(dst_column); - const int src_order = src_column->DisplayOrder; - const int dst_order = dst_column->DisplayOrder; - src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order; - for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) - table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir; - IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); - - // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[], - // rebuild the later from the former. - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; - table->ReorderColumnDir = 0; - table->IsSettingsDirty = true; - } - } - - // Handle display order reset request - if (table->IsResetDisplayOrderRequest) - { - for (int n = 0; n < table->ColumnsCount; n++) - table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n; - table->IsResetDisplayOrderRequest = false; - table->IsSettingsDirty = true; - } -} - -// Adjust flags: default width mode + stretch columns are not allowed when auto extending -static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in) -{ - ImGuiTableColumnFlags flags = flags_in; - - // Sizing Policy - if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) - { - const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); - if (table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame) - flags |= ImGuiTableColumnFlags_WidthFixed; - else - flags |= ImGuiTableColumnFlags_WidthStretch; - } - else - { - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used. - } - - // Resize - if ((table->Flags & ImGuiTableFlags_Resizable) == 0) - flags |= ImGuiTableColumnFlags_NoResize; - - // Sorting - if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending)) - flags |= ImGuiTableColumnFlags_NoSort; - - // Indentation - if ((flags & ImGuiTableColumnFlags_IndentMask_) == 0) - flags |= (table->Columns.index_from_ptr(column) == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable; - - // Alignment - //if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0) - // flags |= ImGuiTableColumnFlags_AlignCenter; - //IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used. - - // Preserve status flags - column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_); - - // Build an ordered list of available sort directions - column->SortDirectionsAvailCount = column->SortDirectionsAvailMask = column->SortDirectionsAvailList = 0; - if (table->Flags & ImGuiTableFlags_Sortable) - { - int count = 0, mask = 0, list = 0; - if ((flags & ImGuiTableColumnFlags_PreferSortAscending) != 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; } - if ((flags & ImGuiTableColumnFlags_PreferSortDescending) != 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } - if ((flags & ImGuiTableColumnFlags_PreferSortAscending) == 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; } - if ((flags & ImGuiTableColumnFlags_PreferSortDescending) == 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } - if ((table->Flags & ImGuiTableFlags_SortTristate) || count == 0) { mask |= 1 << ImGuiSortDirection_None; count++; } - column->SortDirectionsAvailList = (ImU8)list; - column->SortDirectionsAvailMask = (ImU8)mask; - column->SortDirectionsAvailCount = (ImU8)count; - ImGui::TableFixColumnSortDirection(table, column); - } -} - -// Layout columns for the frame. This is in essence the followup to BeginTable(). -// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first. -// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns. -// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns? -void ImGui::TableUpdateLayout(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(table->IsLayoutLocked == false); - - const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); - table->IsDefaultDisplayOrder = true; - table->ColumnsEnabledCount = 0; - table->EnabledMaskByIndex = 0x00; - table->EnabledMaskByDisplayOrder = 0x00; - table->LeftMostEnabledColumn = -1; - table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE - - // [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns. - // Process columns in their visible orders as we are building the Prev/Next indices. - int count_fixed = 0; // Number of columns that have fixed sizing policies - int count_stretch = 0; // Number of columns that have stretch sizing policies - int prev_visible_column_idx = -1; - bool has_auto_fit_request = false; - bool has_resizable = false; - float stretch_sum_width_auto = 0.0f; - float fixed_max_width_auto = 0.0f; - for (int order_n = 0; order_n < table->ColumnsCount; order_n++) - { - const int column_n = table->DisplayOrderToIndex[order_n]; - if (column_n != order_n) - table->IsDefaultDisplayOrder = false; - ImGuiTableColumn* column = &table->Columns[column_n]; - - // Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame. - // It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway. - // We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect. - if (table->DeclColumnsCount <= column_n) - { - TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None); - column->NameOffset = -1; - column->UserID = 0; - column->InitStretchWeightOrWidth = -1.0f; - } - - // Update Enabled state, mark settings and sort specs dirty - if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide)) - column->IsUserEnabledNextFrame = true; - if (column->IsUserEnabled != column->IsUserEnabledNextFrame) - { - column->IsUserEnabled = column->IsUserEnabledNextFrame; - table->IsSettingsDirty = true; - } - column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0; - - if (column->SortOrder != -1 && !column->IsEnabled) - table->IsSortSpecsDirty = true; - if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti)) - table->IsSortSpecsDirty = true; - - // Auto-fit unsized columns - const bool start_auto_fit = (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f); - if (start_auto_fit) - column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames - - if (!column->IsEnabled) - { - column->IndexWithinEnabledSet = -1; - continue; - } - - // Mark as enabled and link to previous/next enabled column - column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; - column->NextEnabledColumn = -1; - if (prev_visible_column_idx != -1) - table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n; - else - table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n; - column->IndexWithinEnabledSet = table->ColumnsEnabledCount++; - table->EnabledMaskByIndex |= (ImU64)1 << column_n; - table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder; - prev_visible_column_idx = column_n; - IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder); - - // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping) - // Combine width from regular rows + width from headers unless requested not to. - if (!column->IsPreserveWidthAuto) - column->WidthAuto = TableGetColumnWidthAuto(table, column); - - // Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto) - const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; - if (column_is_resizable) - has_resizable = true; - if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f && !column_is_resizable) - column->WidthAuto = column->InitStretchWeightOrWidth; - - if (column->AutoFitQueue != 0x00) - has_auto_fit_request = true; - if (column->Flags & ImGuiTableColumnFlags_WidthStretch) - { - stretch_sum_width_auto += column->WidthAuto; - count_stretch++; - } - else - { - fixed_max_width_auto = ImMax(fixed_max_width_auto, column->WidthAuto); - count_fixed++; - } - } - if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) - table->IsSortSpecsDirty = true; - table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; - IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0); - - // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible - // to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). - // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time. - if (has_auto_fit_request && table->OuterWindow != table->InnerWindow) - table->InnerWindow->SkipItems = false; - if (has_auto_fit_request) - table->IsSettingsDirty = true; - - // [Part 3] Fix column flags and record a few extra information. - float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding. - float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns. - table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) - continue; - ImGuiTableColumn* column = &table->Columns[column_n]; - - const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; - if (column->Flags & ImGuiTableColumnFlags_WidthFixed) - { - // Apply same widths policy - float width_auto = column->WidthAuto; - if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable)) - width_auto = fixed_max_width_auto; - - // Apply automatic width - // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!) - if (column->AutoFitQueue != 0x00) - column->WidthRequest = width_auto; - else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n))) - column->WidthRequest = width_auto; - - // FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets - // (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very - // large height (= first frame scrollbar display very off + clipper would skip lots of items). - // This is merely making the side-effect less extreme, but doesn't properly fixes it. - // FIXME: Move this to ->WidthGiven to avoid temporary lossyless? - // FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller. - if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto) - column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale? - sum_width_requests += column->WidthRequest; - } - else - { - // Initialize stretch weight - if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f || !column_is_resizable) - { - if (column->InitStretchWeightOrWidth > 0.0f) - column->StretchWeight = column->InitStretchWeightOrWidth; - else if (table_sizing_policy == ImGuiTableFlags_SizingStretchProp) - column->StretchWeight = (column->WidthAuto / stretch_sum_width_auto) * count_stretch; - else - column->StretchWeight = 1.0f; - } - - stretch_sum_weights += column->StretchWeight; - if (table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder > column->DisplayOrder) - table->LeftMostStretchedColumn = (ImGuiTableColumnIdx)column_n; - if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder) - table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n; - } - column->IsPreserveWidthAuto = false; - sum_width_requests += table->CellPaddingX * 2.0f; - } - table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed; - table->ColumnsStretchSumWeights = stretch_sum_weights; - - // [Part 4] Apply final widths based on requested widths - const ImRect work_rect = table->WorkRect; - const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); - const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth(); - const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests; - float width_remaining_for_stretched_columns = width_avail_for_stretched_columns; - table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) - continue; - ImGuiTableColumn* column = &table->Columns[column_n]; - - // Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest) - if (column->Flags & ImGuiTableColumnFlags_WidthStretch) - { - float weight_ratio = column->StretchWeight / stretch_sum_weights; - column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f); - width_remaining_for_stretched_columns -= column->WidthRequest; - } - - // [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column - // See additional comments in TableSetColumnWidth(). - if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1) - column->Flags |= ImGuiTableColumnFlags_NoDirectResize_; - - // Assign final width, record width in case we will need to shrink - column->WidthGiven = ImFloor(ImMax(column->WidthRequest, table->MinColumnWidth)); - table->ColumnsGivenWidth += column->WidthGiven; - } - - // [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column). - // Using right-to-left distribution (more likely to match resizing cursor). - if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths)) - for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--) - { - if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) - continue; - ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]]; - if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch)) - continue; - column->WidthRequest += 1.0f; - column->WidthGiven += 1.0f; - width_remaining_for_stretched_columns -= 1.0f; - } - - ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); - table->HoveredColumnBody = -1; - table->HoveredColumnBorder = -1; - const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight)); - const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0); - - // [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column - // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping. - int visible_n = 0; - bool offset_x_frozen = (table->FreezeColumnsCount > 0); - float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1; - ImRect host_clip_rect = table->InnerClipRect; - //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2; - table->VisibleMaskByIndex = 0x00; - table->RequestOutputMaskByIndex = 0x00; - for (int order_n = 0; order_n < table->ColumnsCount; order_n++) - { - const int column_n = table->DisplayOrderToIndex[order_n]; - ImGuiTableColumn* column = &table->Columns[column_n]; - - column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); - - if (offset_x_frozen && table->FreezeColumnsCount == visible_n) - { - offset_x += work_rect.Min.x - table->OuterRect.Min.x; - offset_x_frozen = false; - } - - // Clear status flags - column->Flags &= ~ImGuiTableColumnFlags_StatusMask_; - - if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0) - { - // Hidden column: clear a few fields and we are done with it for the remainder of the function. - // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper. - column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x; - column->WidthGiven = 0.0f; - column->ClipRect.Min.y = work_rect.Min.y; - column->ClipRect.Max.y = FLT_MAX; - column->ClipRect.ClipWithFull(host_clip_rect); - column->IsVisibleX = column->IsVisibleY = column->IsRequestOutput = false; - column->IsSkipItems = true; - column->ItemWidth = 1.0f; - continue; - } - - // Detect hovered column - if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x) - table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n; - - // Lock start position - column->MinX = offset_x; - - // Lock width based on start position and minimum/maximum width for this position - float max_width = TableGetMaxColumnWidth(table, column_n); - column->WidthGiven = ImMin(column->WidthGiven, max_width); - column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, table->MinColumnWidth)); - column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; - - // Lock other positions - // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging. - // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column. - // - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow. - // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter. - column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1; - column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max - column->ItemWidth = ImFloor(column->WidthGiven * 0.65f); - column->ClipRect.Min.x = column->MinX; - column->ClipRect.Min.y = work_rect.Min.y; - column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX; - column->ClipRect.Max.y = FLT_MAX; - column->ClipRect.ClipWithFull(host_clip_rect); - - // Mark column as Clipped (not in sight) - // Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables. - // FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY. - // Taking advantage of LastOuterHeight would yield good results there... - // FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x, - // and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else). - // Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small. - column->IsVisibleX = (column->ClipRect.Max.x > column->ClipRect.Min.x); - column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y); - const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY; - if (is_visible) - table->VisibleMaskByIndex |= ((ImU64)1 << column_n); - - // Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output. - column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0; - if (column->IsRequestOutput) - table->RequestOutputMaskByIndex |= ((ImU64)1 << column_n); - - // Mark column as SkipItems (ignoring all items/layout) - column->IsSkipItems = !column->IsEnabled || table->HostSkipItems; - if (column->IsSkipItems) - IM_ASSERT(!is_visible); - - // Update status flags - column->Flags |= ImGuiTableColumnFlags_IsEnabled; - if (is_visible) - column->Flags |= ImGuiTableColumnFlags_IsVisible; - if (column->SortOrder != -1) - column->Flags |= ImGuiTableColumnFlags_IsSorted; - if (table->HoveredColumnBody == column_n) - column->Flags |= ImGuiTableColumnFlags_IsHovered; - - // Alignment - // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in - // many cases (to be able to honor this we might be able to store a log of cells width, per row, for - // visible rows, but nav/programmatic scroll would have visible artifacts.) - //if (column->Flags & ImGuiTableColumnFlags_AlignRight) - // column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen); - //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter) - // column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f); - - // Reset content width variables - column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX; - column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX; - - // Don't decrement auto-fit counters until container window got a chance to submit its items - if (table->HostSkipItems == false) - { - column->AutoFitQueue >>= 1; - column->CannotSkipItemsQueue >>= 1; - } - - if (visible_n < table->FreezeColumnsCount) - host_clip_rect.Min.x = ImClamp(column->MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x); - - offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; - visible_n++; - } - - // [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it) - // Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either - // because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu. - const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x); - if (is_hovering_table && table->HoveredColumnBody == -1) - { - if (g.IO.MousePos.x >= unused_x1) - table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount; - } - if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable)) - table->Flags &= ~ImGuiTableFlags_Resizable; - - // [Part 8] Lock actual OuterRect/WorkRect right-most position. - // This is done late to handle the case of fixed-columns tables not claiming more widths that they need. - // Because of this we are careful with uses of WorkRect and InnerClipRect before this point. - if (table->RightMostStretchedColumn != -1) - table->Flags &= ~ImGuiTableFlags_NoHostExtendX; - if (table->Flags & ImGuiTableFlags_NoHostExtendX) - { - table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1; - table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1); - } - table->InnerWindow->ParentWorkRect = table->WorkRect; - table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f); - table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f); - - // [Part 9] Allocate draw channels and setup background cliprect - TableSetupDrawChannels(table); - - // [Part 10] Hit testing on borders - if (table->Flags & ImGuiTableFlags_Resizable) - TableUpdateBorders(table); - table_instance->LastFirstRowHeight = 0.0f; - table->IsLayoutLocked = true; - table->IsUsingHeaders = false; - - // [Part 11] Context menu - if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted) - { - const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); - if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) - { - TableDrawContextMenu(table); - EndPopup(); - } - else - { - table->IsContextPopupOpen = false; - } - } - - // [Part 13] Sanitize and build sort specs before we have a change to use them for display. - // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change) - if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable)) - TableSortSpecsBuild(table); - - // Initial state - ImGuiWindow* inner_window = table->InnerWindow; - if (table->Flags & ImGuiTableFlags_NoClip) - table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); - else - inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false); -} - -// Process hit-testing on resizing borders. Actual size change will be applied in EndTable() -// - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise -// - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets -// overlapping the same area. -void ImGui::TableUpdateBorders(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable); - - // At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and - // use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not - // really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height). - // Actual columns highlight/render will be performed in EndTable() and not be affected. - ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); - const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS; - const float hit_y1 = table->OuterRect.Min.y; - const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight); - const float hit_y2_head = hit_y1 + table_instance->LastFirstRowHeight; - - for (int order_n = 0; order_n < table->ColumnsCount; order_n++) - { - if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) - continue; - - const int column_n = table->DisplayOrderToIndex[order_n]; - ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) - continue; - - // ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders() - const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body; - if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false) - continue; - - if (!column->IsVisibleX && table->LastResizedColumn != column_n) - continue; - - ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); - ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit); - //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100)); - KeepAliveID(column_id); - - bool hovered = false, held = false; - bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus); - if (pressed && IsMouseDoubleClicked(0)) - { - TableSetColumnWidthAutoSingle(table, column_n); - ClearActiveID(); - held = hovered = false; - } - if (held) - { - if (table->LastResizedColumn == -1) - table->ResizeLockMinContentsX2 = table->RightMostEnabledColumn != -1 ? table->Columns[table->RightMostEnabledColumn].MaxX : -FLT_MAX; - table->ResizedColumn = (ImGuiTableColumnIdx)column_n; - table->InstanceInteracted = table->InstanceCurrent; - } - if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held) - { - table->HoveredColumnBorder = (ImGuiTableColumnIdx)column_n; - SetMouseCursor(ImGuiMouseCursor_ResizeEW); - } - } -} - -void ImGui::EndTable() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!"); - - // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some - // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border) - //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?"); - - // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our - // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc. - if (!table->IsLayoutLocked) - TableUpdateLayout(table); - - const ImGuiTableFlags flags = table->Flags; - ImGuiWindow* inner_window = table->InnerWindow; - ImGuiWindow* outer_window = table->OuterWindow; - ImGuiTableTempData* temp_data = table->TempData; - IM_ASSERT(inner_window == g.CurrentWindow); - IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow); - - if (table->IsInsideRow) - TableEndRow(table); - - // Context menu in columns body - if (flags & ImGuiTableFlags_ContextMenuInBody) - if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) - TableOpenContextMenu((int)table->HoveredColumnBody); - - // Finalize table height - ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); - inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize; - inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize; - inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos; - const float inner_content_max_y = table->RowPosY2; - IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y); - if (inner_window != outer_window) - inner_window->DC.CursorMaxPos.y = inner_content_max_y; - else if (!(flags & ImGuiTableFlags_NoHostExtendY)) - table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height - table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y); - table_instance->LastOuterHeight = table->OuterRect.GetHeight(); - - // Setup inner scrolling range - // FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y, - // but since the later is likely to be impossible to do we'd rather update both axises together. - if (table->Flags & ImGuiTableFlags_ScrollX) - { - const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; - float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x; - if (table->RightMostEnabledColumn != -1) - max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border); - if (table->ResizedColumn != -1) - max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2); - table->InnerWindow->DC.CursorMaxPos.x = max_pos_x; - } - - // Pop clipping rect - if (!(flags & ImGuiTableFlags_NoClip)) - inner_window->DrawList->PopClipRect(); - inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back(); - - // Draw borders - if ((flags & ImGuiTableFlags_Borders) != 0) - TableDrawBorders(table); - -#if 0 - // Strip out dummy channel draw calls - // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out) - // Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway. - // Cons: making it harder for users watching metrics/debugger to spot the wasted vertices. - if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1) - { - ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel]; - dummy_channel->_CmdBuffer.resize(0); - dummy_channel->_IdxBuffer.resize(0); - } -#endif - - // Flatten channels and merge draw calls - ImDrawListSplitter* splitter = table->DrawSplitter; - splitter->SetCurrentChannel(inner_window->DrawList, 0); - if ((table->Flags & ImGuiTableFlags_NoClip) == 0) - TableMergeDrawChannels(table); - splitter->Merge(inner_window->DrawList); - - // Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable() - float auto_fit_width_for_fixed = 0.0f; - float auto_fit_width_for_stretched = 0.0f; - float auto_fit_width_for_stretched_min = 0.0f; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - if (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - float column_width_request = ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) ? column->WidthRequest : TableGetColumnWidthAuto(table, column); - if (column->Flags & ImGuiTableColumnFlags_WidthFixed) - auto_fit_width_for_fixed += column_width_request; - else - auto_fit_width_for_stretched += column_width_request; - if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) && (column->Flags & ImGuiTableColumnFlags_NoResize) != 0) - auto_fit_width_for_stretched_min = ImMax(auto_fit_width_for_stretched_min, column_width_request / (column->StretchWeight / table->ColumnsStretchSumWeights)); - } - const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); - table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount + auto_fit_width_for_fixed + ImMax(auto_fit_width_for_stretched, auto_fit_width_for_stretched_min); - - // Update scroll - if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window) - { - inner_window->Scroll.x = 0.0f; - } - else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent) - { - // When releasing a column being resized, scroll to keep the resulting column in sight - const float neighbor_width_to_keep_visible = table->MinColumnWidth + table->CellPaddingX * 2.0f; - ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn]; - if (column->MaxX < table->InnerClipRect.Min.x) - SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f); - else if (column->MaxX > table->InnerClipRect.Max.x) - SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f); - } - - // Apply resizing/dragging at the end of the frame - if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted) - { - ImGuiTableColumn* column = &table->Columns[table->ResizedColumn]; - const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS); - const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f); - table->ResizedColumnNextWidth = new_width; - } - - // Pop from id stack - IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); - IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!"); - PopID(); - - // Restore window data that we modified - const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos; - inner_window->WorkRect = temp_data->HostBackupWorkRect; - inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect; - inner_window->SkipItems = table->HostSkipItems; - outer_window->DC.CursorPos = table->OuterRect.Min; - outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth; - outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize; - outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset; - - // Layout in outer window - // (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding - // CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414) - if (inner_window != outer_window) - { - EndChild(); - } - else - { - ItemSize(table->OuterRect.GetSize()); - ItemAdd(table->OuterRect, 0); - } - - // Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar - if (table->Flags & ImGuiTableFlags_NoHostExtendX) - { - // FIXME-TABLE: Could we remove this section? - // ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents - IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0); - outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth); - } - else if (temp_data->UserOuterSize.x <= 0.0f) - { - const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f; - outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x); - outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth)); - } - else - { - outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x); - } - if (temp_data->UserOuterSize.y <= 0.0f) - { - const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f; - outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y); - outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y)); - } - else - { - // OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set) - outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table->OuterRect.Max.y); - } - - // Save settings - if (table->IsSettingsDirty) - TableSaveSettings(table); - table->IsInitializing = false; - - // Clear or restore current table, if any - IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table); - IM_ASSERT(g.TablesTempDataStacked > 0); - temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL; - g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL; - if (g.CurrentTable) - { - g.CurrentTable->TempData = temp_data; - g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter; - } - outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1; -} - -// See "COLUMN SIZING POLICIES" comments at the top of this file -// If (init_width_or_weight <= 0.0f) it is ignored -void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); - IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!"); - IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()"); - if (table->DeclColumnsCount >= table->ColumnsCount) - { - IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!"); - return; - } - - ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount]; - table->DeclColumnsCount++; - - // Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa. - // Give a grace to users of ImGuiTableFlags_ScrollX. - if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0) - IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column."); - - // When passing a width automatically enforce WidthFixed policy - // (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable) - if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f) - if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) - flags |= ImGuiTableColumnFlags_WidthFixed; - - TableSetupColumnFlags(table, column, flags); - column->UserID = user_id; - flags = column->Flags; - - // Initialize defaults - column->InitStretchWeightOrWidth = init_width_or_weight; - if (table->IsInitializing) - { - // Init width or weight - if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f) - { - if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) - column->WidthRequest = init_width_or_weight; - if (flags & ImGuiTableColumnFlags_WidthStretch) - column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f; - - // Disable auto-fit if an explicit width/weight has been specified - if (init_width_or_weight > 0.0f) - column->AutoFitQueue = 0x00; - } - - // Init default visibility/sort state - if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0) - column->IsUserEnabled = column->IsUserEnabledNextFrame = false; - if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0) - { - column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs. - column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending); - } - } - - // Store name (append with zero-terminator in contiguous buffer) - column->NameOffset = -1; - if (label != NULL && label[0] != 0) - { - column->NameOffset = (ImS16)table->ColumnsNames.size(); - table->ColumnsNames.append(label, label + strlen(label) + 1); - } -} - -// [Public] -void ImGui::TableSetupScrollFreeze(int columns, int rows) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); - IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); - IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS); - IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit - - table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(columns, table->ColumnsCount) : 0; - table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0; - table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0; - table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0; - table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b - - // Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered. - // FIXME-TABLE: This work for preserving 2143 into 21|43. How about 4321 turning into 21|43? (preserve relative order in each section) - for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++) - { - int order_n = table->DisplayOrderToIndex[column_n]; - if (order_n != column_n && order_n >= table->FreezeColumnsRequest) - { - ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder); - ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]); - } - } -} - -//----------------------------------------------------------------------------- -// [SECTION] Tables: Simple accessors -//----------------------------------------------------------------------------- -// - TableGetColumnCount() -// - TableGetColumnName() -// - TableGetColumnName() [Internal] -// - TableSetColumnEnabled() -// - TableGetColumnFlags() -// - TableGetCellBgRect() [Internal] -// - TableGetColumnResizeID() [Internal] -// - TableGetHoveredColumn() [Internal] -// - TableSetBgColor() -//----------------------------------------------------------------------------- - -int ImGui::TableGetColumnCount() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - return table ? table->ColumnsCount : 0; -} - -const char* ImGui::TableGetColumnName(int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return NULL; - if (column_n < 0) - column_n = table->CurrentColumn; - return TableGetColumnName(table, column_n); -} - -const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n) -{ - if (table->IsLayoutLocked == false && column_n >= table->DeclColumnsCount) - return ""; // NameOffset is invalid at this point - const ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->NameOffset == -1) - return ""; - return &table->ColumnsNames.Buf[column->NameOffset]; -} - -// Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view) -// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody) -// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state. -// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable(). -// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0. -// - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu. -void ImGui::TableSetColumnEnabled(int column_n, bool enabled) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL); - if (!table) - return; - IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above - if (column_n < 0) - column_n = table->CurrentColumn; - IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); - ImGuiTableColumn* column = &table->Columns[column_n]; - column->IsUserEnabledNextFrame = enabled; -} - -// We allow querying for an extra column in order to poll the IsHovered state of the right-most section -ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return ImGuiTableColumnFlags_None; - if (column_n < 0) - column_n = table->CurrentColumn; - if (column_n == table->ColumnsCount) - return (table->HoveredColumnBody == column_n) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None; - return table->Columns[column_n].Flags; -} - -// Return the cell rectangle based on currently known height. -// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations. -// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it, or in TableEndRow() when we locked that height. -// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right -// columns report a small offset so their CellBgRect can extend up to the outer border. -// FIXME: But the rendering code in TableEndRow() nullifies that with clamping required for scrolling. -ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n) -{ - const ImGuiTableColumn* column = &table->Columns[column_n]; - float x1 = column->MinX; - float x2 = column->MaxX; - //if (column->PrevEnabledColumn == -1) - // x1 -= table->OuterPaddingX; - //if (column->NextEnabledColumn == -1) - // x2 += table->OuterPaddingX; - x1 = ImMax(x1, table->WorkRect.Min.x); - x2 = ImMin(x2, table->WorkRect.Max.x); - return ImRect(x1, table->RowPosY1, x2, table->RowPosY2); -} - -// Return the resizing ID for the right-side of the given column. -ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no) -{ - IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); - ImGuiID id = table->ID + 1 + (instance_no * table->ColumnsCount) + column_n; - return id; -} - -// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. -int ImGui::TableGetHoveredColumn() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return -1; - return (int)table->HoveredColumnBody; -} - -void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(target != ImGuiTableBgTarget_None); - - if (color == IM_COL32_DISABLE) - color = 0; - - // We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time. - switch (target) - { - case ImGuiTableBgTarget_CellBg: - { - if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard - return; - if (column_n == -1) - column_n = table->CurrentColumn; - if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) - return; - if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n) - table->RowCellDataCurrent++; - ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent]; - cell_data->BgColor = color; - cell_data->Column = (ImGuiTableColumnIdx)column_n; - break; - } - case ImGuiTableBgTarget_RowBg0: - case ImGuiTableBgTarget_RowBg1: - { - if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard - return; - IM_ASSERT(column_n == -1); - int bg_idx = (target == ImGuiTableBgTarget_RowBg1) ? 1 : 0; - table->RowBgColor[bg_idx] = color; - break; - } - default: - IM_ASSERT(0); - } -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Row changes -//------------------------------------------------------------------------- -// - TableGetRowIndex() -// - TableNextRow() -// - TableBeginRow() [Internal] -// - TableEndRow() [Internal] -//------------------------------------------------------------------------- - -// [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows -int ImGui::TableGetRowIndex() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return 0; - return table->CurrentRow; -} - -// [Public] Starts into the first cell of a new row -void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - - if (!table->IsLayoutLocked) - TableUpdateLayout(table); - if (table->IsInsideRow) - TableEndRow(table); - - table->LastRowFlags = table->RowFlags; - table->RowFlags = row_flags; - table->RowMinHeight = row_min_height; - TableBeginRow(table); - - // We honor min_row_height requested by user, but cannot guarantee per-row maximum height, - // because that would essentially require a unique clipping rectangle per-cell. - table->RowPosY2 += table->CellPaddingY * 2.0f; - table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height); - - // Disable output until user calls TableNextColumn() - table->InnerWindow->SkipItems = true; -} - -// [Internal] Called by TableNextRow() -void ImGui::TableBeginRow(ImGuiTable* table) -{ - ImGuiWindow* window = table->InnerWindow; - IM_ASSERT(!table->IsInsideRow); - - // New row - table->CurrentRow++; - table->CurrentColumn = -1; - table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE; - table->RowCellDataCurrent = -1; - table->IsInsideRow = true; - - // Begin frozen rows - float next_y1 = table->RowPosY2; - if (table->CurrentRow == 0 && table->FreezeRowsCount > 0) - next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y; - - table->RowPosY1 = table->RowPosY2 = next_y1; - table->RowTextBaseline = 0.0f; - table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent - window->DC.PrevLineTextBaseOffset = 0.0f; - window->DC.CursorMaxPos.y = next_y1; - - // Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging. - if (table->RowFlags & ImGuiTableRowFlags_Headers) - { - TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg)); - if (table->CurrentRow == 0) - table->IsUsingHeaders = true; - } -} - -// [Internal] Called by TableNextRow() -void ImGui::TableEndRow(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(window == table->InnerWindow); - IM_ASSERT(table->IsInsideRow); - - if (table->CurrentColumn != -1) - TableEndCell(table); - - // Logging - if (g.LogEnabled) - LogRenderedText(NULL, "|"); - - // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is - // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding. - window->DC.CursorPos.y = table->RowPosY2; - - // Row background fill - const float bg_y1 = table->RowPosY1; - const float bg_y2 = table->RowPosY2; - const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount); - const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest); - if (table->CurrentRow == 0) - TableGetInstanceData(table, table->InstanceCurrent)->LastFirstRowHeight = bg_y2 - bg_y1; - - const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y); - if (is_visible) - { - // Decide of background color for the row - ImU32 bg_col0 = 0; - ImU32 bg_col1 = 0; - if (table->RowBgColor[0] != IM_COL32_DISABLE) - bg_col0 = table->RowBgColor[0]; - else if (table->Flags & ImGuiTableFlags_RowBg) - bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg); - if (table->RowBgColor[1] != IM_COL32_DISABLE) - bg_col1 = table->RowBgColor[1]; - - // Decide of top border color - ImU32 border_col = 0; - const float border_size = TABLE_BORDER_SIZE; - if (table->CurrentRow > 0 || table->InnerWindow == table->OuterWindow) - if (table->Flags & ImGuiTableFlags_BordersInnerH) - border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight; - - const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0; - const bool draw_strong_bottom_border = unfreeze_rows_actual; - if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color) - { - // In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is - // always followed by a change of clipping rectangle we perform the smallest overwrite possible here. - if ((table->Flags & ImGuiTableFlags_NoClip) == 0) - window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4(); - table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0); - } - - // Draw row background - // We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle - if (bg_col0 || bg_col1) - { - ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2); - row_rect.ClipWith(table->BgClipRect); - if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y) - window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col0); - if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y) - window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col1); - } - - // Draw cell background color - if (draw_cell_bg_color) - { - ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent]; - for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++) - { - // As we render the BG here we need to clip things (for layout we would not) - // FIXME: This cancels the OuterPadding addition done by TableGetCellBgRect(), need to keep it while rendering correctly while scrolling. - const ImGuiTableColumn* column = &table->Columns[cell_data->Column]; - ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column); - cell_bg_rect.ClipWith(table->BgClipRect); - cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped when scrolling - cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX); - window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor); - } - } - - // Draw top border - if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y) - window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size); - - // Draw bottom border at the row unfreezing mark (always strong) - if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y) - window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size); - } - - // End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle) - // We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and - // get the new cursor position. - if (unfreeze_rows_request) - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - column->NavLayerCurrent = (ImS8)((column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); - } - if (unfreeze_rows_actual) - { - IM_ASSERT(table->IsUnfrozenRows == false); - table->IsUnfrozenRows = true; - - // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect - float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); - table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y); - table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y; - table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen; - IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y); - - float row_height = table->RowPosY2 - table->RowPosY1; - table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y; - table->RowPosY1 = table->RowPosY2 - row_height; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - column->DrawChannelCurrent = column->DrawChannelUnfrozen; - column->ClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y; - } - - // Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y - SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect); - table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent); - } - - if (!(table->RowFlags & ImGuiTableRowFlags_Headers)) - table->RowBgColorCounter++; - table->IsInsideRow = false; -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Columns changes -//------------------------------------------------------------------------- -// - TableGetColumnIndex() -// - TableSetColumnIndex() -// - TableNextColumn() -// - TableBeginCell() [Internal] -// - TableEndCell() [Internal] -//------------------------------------------------------------------------- - -int ImGui::TableGetColumnIndex() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return 0; - return table->CurrentColumn; -} - -// [Public] Append into a specific column -bool ImGui::TableSetColumnIndex(int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return false; - - if (table->CurrentColumn != column_n) - { - if (table->CurrentColumn != -1) - TableEndCell(table); - IM_ASSERT(column_n >= 0 && table->ColumnsCount); - TableBeginCell(table, column_n); - } - - // Return whether the column is visible. User may choose to skip submitting items based on this return value, - // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. - return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; -} - -// [Public] Append into the next column, wrap and create a new row when already on last column -bool ImGui::TableNextColumn() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (!table) - return false; - - if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount) - { - if (table->CurrentColumn != -1) - TableEndCell(table); - TableBeginCell(table, table->CurrentColumn + 1); - } - else - { - TableNextRow(); - TableBeginCell(table, 0); - } - - // Return whether the column is visible. User may choose to skip submitting items based on this return value, - // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. - int column_n = table->CurrentColumn; - return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; -} - - -// [Internal] Called by TableSetColumnIndex()/TableNextColumn() -// This is called very frequently, so we need to be mindful of unnecessary overhead. -// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns. -void ImGui::TableBeginCell(ImGuiTable* table, int column_n) -{ - ImGuiTableColumn* column = &table->Columns[column_n]; - ImGuiWindow* window = table->InnerWindow; - table->CurrentColumn = column_n; - - // Start position is roughly ~~ CellRect.Min + CellPadding + Indent - float start_x = column->WorkMinX; - if (column->Flags & ImGuiTableColumnFlags_IndentEnable) - start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row. - - window->DC.CursorPos.x = start_x; - window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY; - window->DC.CursorMaxPos.x = window->DC.CursorPos.x; - window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT - window->DC.CurrLineTextBaseOffset = table->RowTextBaseline; - window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent; - - window->WorkRect.Min.y = window->DC.CursorPos.y; - window->WorkRect.Min.x = column->WorkMinX; - window->WorkRect.Max.x = column->WorkMaxX; - window->DC.ItemWidth = column->ItemWidth; - - // To allow ImGuiListClipper to function we propagate our row height - if (!column->IsEnabled) - window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2); - - window->SkipItems = column->IsSkipItems; - if (column->IsSkipItems) - { - ImGuiContext& g = *GImGui; - g.LastItemData.ID = 0; - g.LastItemData.StatusFlags = 0; - } - - if (table->Flags & ImGuiTableFlags_NoClip) - { - // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed. - table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); - //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP); - } - else - { - // FIXME-TABLE: Could avoid this if draw channel is dummy channel? - SetWindowClipRectBeforeSetChannel(window, column->ClipRect); - table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); - } - - // Logging - ImGuiContext& g = *GImGui; - if (g.LogEnabled && !column->IsSkipItems) - { - LogRenderedText(&window->DC.CursorPos, "|"); - g.LogLinePosY = FLT_MAX; - } -} - -// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn() -void ImGui::TableEndCell(ImGuiTable* table) -{ - ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; - ImGuiWindow* window = table->InnerWindow; - - // Report maximum position so we can infer content size per column. - float* p_max_pos_x; - if (table->RowFlags & ImGuiTableRowFlags_Headers) - p_max_pos_x = &column->ContentMaxXHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call - else - p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; - *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x); - table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY); - column->ItemWidth = window->DC.ItemWidth; - - // Propagate text baseline for the entire row - // FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one. - table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset); -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Columns width management -//------------------------------------------------------------------------- -// - TableGetMaxColumnWidth() [Internal] -// - TableGetColumnWidthAuto() [Internal] -// - TableSetColumnWidth() -// - TableSetColumnWidthAutoSingle() [Internal] -// - TableSetColumnWidthAutoAll() [Internal] -// - TableUpdateColumnsWeightFromWidth() [Internal] -//------------------------------------------------------------------------- - -// Maximum column content width given current layout. Use column->MinX so this value on a per-column basis. -float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n) -{ - const ImGuiTableColumn* column = &table->Columns[column_n]; - float max_width = FLT_MAX; - const float min_column_distance = table->MinColumnWidth + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2; - if (table->Flags & ImGuiTableFlags_ScrollX) - { - // Frozen columns can't reach beyond visible width else scrolling will naturally break. - // (we use DisplayOrder as within a set of multiple frozen column reordering is possible) - if (column->DisplayOrder < table->FreezeColumnsRequest) - { - max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX; - max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2; - } - } - else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0) - { - // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make - // sure they are all visible. Because of this we also know that all of the columns will always fit in - // table->WorkRect and therefore in table->InnerRect (because ScrollX is off) - // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match. - // See "table_width_distrib" and "table_width_keep_visible" tests - max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - column->MinX; - //max_width -= table->CellSpacingX1; - max_width -= table->CellSpacingX2; - max_width -= table->CellPaddingX * 2.0f; - max_width -= table->OuterPaddingX; - } - return max_width; -} - -// Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field -float ImGui::TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column) -{ - const float content_width_body = ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX; - const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX; - float width_auto = content_width_body; - if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth)) - width_auto = ImMax(width_auto, content_width_headers); - - // Non-resizable fixed columns preserve their requested width - if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f) - if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize)) - width_auto = column->InitStretchWeightOrWidth; - - return ImMax(width_auto, table->MinColumnWidth); -} - -// 'width' = inner column width, without padding -void ImGui::TableSetColumnWidth(int column_n, float width) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && table->IsLayoutLocked == false); - IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); - ImGuiTableColumn* column_0 = &table->Columns[column_n]; - float column_0_width = width; - - // Apply constraints early - // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded) - IM_ASSERT(table->MinColumnWidth > 0.0f); - const float min_width = table->MinColumnWidth; - const float max_width = ImMax(min_width, TableGetMaxColumnWidth(table, column_n)); - column_0_width = ImClamp(column_0_width, min_width, max_width); - if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width) - return; - - //IMGUI_DEBUG_PRINT("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width); - ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL; - - // In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns. - // - All fixed: easy. - // - All stretch: easy. - // - One or more fixed + one stretch: easy. - // - One or more fixed + more than one stretch: tricky. - // Qt when manual resize is enabled only support a single _trailing_ stretch column. - - // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1. - // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user. - // Scenarios: - // - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset. - // - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered. - // - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size. - // - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) - // - W1 W2 W3 resize from W1| or W2| --> ok - // - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) - // - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1) - // - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1) - // - W1 W2 F3 resize from W1| or W2| --> ok - // - W1 F2 W3 resize from W1| or F2| --> ok - // - F1 W2 F3 resize from W2| --> ok - // - F1 W3 F2 resize from W3| --> ok - // - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move. - // - W1 F2 F3 resize from F2| --> ok - // All resizes from a Wx columns are locking other columns. - - // Possible improvements: - // - W1 W2 W3 resize W1| --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns. - // - W3 F1 F2 resize W3| --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix. - - // [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout(). - - // If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize. - // This is the preferred resize path - if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed) - if (!column_1 || table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder >= column_0->DisplayOrder) - { - column_0->WidthRequest = column_0_width; - table->IsSettingsDirty = true; - return; - } - - // We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column) - if (column_1 == NULL) - column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL; - if (column_1 == NULL) - return; - - // Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column. - // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b) - float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); - column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; - IM_ASSERT(column_0_width > 0.0f && column_1_width > 0.0f); - column_0->WidthRequest = column_0_width; - column_1->WidthRequest = column_1_width; - if ((column_0->Flags | column_1->Flags) & ImGuiTableColumnFlags_WidthStretch) - TableUpdateColumnsWeightFromWidth(table); - table->IsSettingsDirty = true; -} - -// Disable clipping then auto-fit, will take 2 frames -// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns) -void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n) -{ - // Single auto width uses auto-fit - ImGuiTableColumn* column = &table->Columns[column_n]; - if (!column->IsEnabled) - return; - column->CannotSkipItemsQueue = (1 << 0); - table->AutoFitSingleColumn = (ImGuiTableColumnIdx)column_n; -} - -void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table) -{ - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Cannot reset weight of hidden stretch column - continue; - column->CannotSkipItemsQueue = (1 << 0); - column->AutoFitQueue = (1 << 1); - } -} - -void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table) -{ - IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1); - - // Measure existing quantity - float visible_weight = 0.0f; - float visible_width = 0.0f; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) - continue; - IM_ASSERT(column->StretchWeight > 0.0f); - visible_weight += column->StretchWeight; - visible_width += column->WidthRequest; - } - IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f); - - // Apply new weights - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) - continue; - column->StretchWeight = (column->WidthRequest / visible_width) * visible_weight; - IM_ASSERT(column->StretchWeight > 0.0f); - } -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Drawing -//------------------------------------------------------------------------- -// - TablePushBackgroundChannel() [Internal] -// - TablePopBackgroundChannel() [Internal] -// - TableSetupDrawChannels() [Internal] -// - TableMergeDrawChannels() [Internal] -// - TableDrawBorders() [Internal] -//------------------------------------------------------------------------- - -// Bg2 is used by Selectable (and possibly other widgets) to render to the background. -// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect. -void ImGui::TablePushBackgroundChannel() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiTable* table = g.CurrentTable; - - // Optimization: avoid SetCurrentChannel() + PushClipRect() - table->HostBackupInnerClipRect = window->ClipRect; - SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd); - table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent); -} - -void ImGui::TablePopBackgroundChannel() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiTable* table = g.CurrentTable; - ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; - - // Optimization: avoid PopClipRect() + SetCurrentChannel() - SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect); - table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); -} - -// Allocate draw channels. Called by TableUpdateLayout() -// - We allocate them following storage order instead of display order so reordering columns won't needlessly -// increase overall dormant memory cost. -// - We isolate headers draw commands in their own channels instead of just altering clip rects. -// This is in order to facilitate merging of draw commands. -// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels. -// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other -// channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged. -// - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for -// horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4). -// Draw channel allocation (before merging): -// - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call) -// - Clip --> 2+D+N channels -// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero) -// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero) -// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0. -void ImGui::TableSetupDrawChannels(ImGuiTable* table) -{ - const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1; - const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount; - const int channels_for_bg = 1 + 1 * freeze_row_multiplier; - const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0; - const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy; - table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total); - table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1); - table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN; - table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN); - - int draw_channel_current = 2; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->IsVisibleX && column->IsVisibleY) - { - column->DrawChannelFrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current); - column->DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0)); - if (!(table->Flags & ImGuiTableFlags_NoClip)) - draw_channel_current++; - } - else - { - column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel; - } - column->DrawChannelCurrent = column->DrawChannelFrozen; - } - - // Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default. - // All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect. - // (This technically isn't part of setting up draw channels, but is reasonably related to be done here) - table->BgClipRect = table->InnerClipRect; - table->Bg0ClipRectForDrawCmd = table->OuterWindow->ClipRect; - table->Bg2ClipRectForDrawCmd = table->HostClipRect; - IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y); -} - -// This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable(). -// For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect, -// actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels(). -// -// Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve -// this we merge their clip rect and make them contiguous in the channel list, so they can be merged -// by the call to DrawSplitter.Merge() following to the call to this function. -// We reorder draw commands by arranging them into a maximum of 4 distinct groups: -// -// 1 group: 2 groups: 2 groups: 4 groups: -// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze -// [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll -// -// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled). -// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group -// based on its position (within frozen rows/columns groups or not). -// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect. -// This function assume that each column are pointing to a distinct draw channel, -// otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask. -// -// Column channels will not be merged into one of the 1-4 groups in the following cases: -// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value). -// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds -// matches, by e.g. calling SetCursorScreenPos(). -// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here.. -// we could do better but it's going to be rare and probably not worth the hassle. -// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd. -// -// This function is particularly tricky to understand.. take a breath. -void ImGui::TableMergeDrawChannels(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - ImDrawListSplitter* splitter = table->DrawSplitter; - const bool has_freeze_v = (table->FreezeRowsCount > 0); - const bool has_freeze_h = (table->FreezeColumnsCount > 0); - IM_ASSERT(splitter->_Current == 0); - - // Track which groups we are going to attempt to merge, and which channels goes into each group. - struct MergeGroup - { - ImRect ClipRect; - int ChannelsCount; - ImBitArray ChannelsMask; - - MergeGroup() { ChannelsCount = 0; } - }; - int merge_group_mask = 0x00; - MergeGroup merge_groups[4]; - - // 1. Scan channels and take note of those which can be merged - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) - continue; - ImGuiTableColumn* column = &table->Columns[column_n]; - - const int merge_group_sub_count = has_freeze_v ? 2 : 1; - for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++) - { - const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen; - - // Don't attempt to merge if there are multiple draw calls within the column - ImDrawChannel* src_channel = &splitter->_Channels[channel_no]; - if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd() - src_channel->_CmdBuffer.pop_back(); - if (src_channel->_CmdBuffer.Size != 1) - continue; - - // Find out the width of this merge group and check if it will fit in our column - // (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it) - if (!(column->Flags & ImGuiTableColumnFlags_NoClip)) - { - float content_max_x; - if (!has_freeze_v) - content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed); // No row freeze - else if (merge_group_sub_n == 0) - content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed); // Row freeze: use width before freeze - else - content_max_x = column->ContentMaxXUnfrozen; // Row freeze: use width after freeze - if (content_max_x > column->ClipRect.Max.x) - continue; - } - - const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2); - IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS); - MergeGroup* merge_group = &merge_groups[merge_group_n]; - if (merge_group->ChannelsCount == 0) - merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); - merge_group->ChannelsMask.SetBit(channel_no); - merge_group->ChannelsCount++; - merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect); - merge_group_mask |= (1 << merge_group_n); - } - - // Invalidate current draw channel - // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data) - column->DrawChannelCurrent = (ImGuiTableDrawChannelIdx)-1; - } - - // [DEBUG] Display merge groups -#if 0 - if (g.IO.KeyShift) - for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) - { - MergeGroup* merge_group = &merge_groups[merge_group_n]; - if (merge_group->ChannelsCount == 0) - continue; - char buf[32]; - ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount); - ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4); - ImVec2 text_size = CalcTextSize(buf, NULL); - GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255)); - GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL); - GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255)); - } -#endif - - // 2. Rewrite channel list in our preferred order - if (merge_group_mask != 0) - { - // We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels(). - const int LEADING_DRAW_CHANNELS = 2; - g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized - ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data; - ImBitArray remaining_mask; // We need 132-bit of storage - remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count); - remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen); - IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN); - int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS); - //ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect; - ImRect host_rect = table->HostClipRect; - for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) - { - if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount) - { - MergeGroup* merge_group = &merge_groups[merge_group_n]; - ImRect merge_clip_rect = merge_group->ClipRect; - - // Extend outer-most clip limits to match those of host, so draw calls can be merged even if - // outer-most columns have some outer padding offsetting them from their parent ClipRect. - // The principal cases this is dealing with are: - // - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge - // - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge - // FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit - // within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect. - if ((merge_group_n & 1) == 0 || !has_freeze_h) - merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x); - if ((merge_group_n & 2) == 0 || !has_freeze_v) - merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y); - if ((merge_group_n & 1) != 0) - merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x); - if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0) - merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y); -#if 0 - GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); - GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200)); - GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200)); -#endif - remaining_count -= merge_group->ChannelsCount; - for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++) - remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n]; - for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++) - { - // Copy + overwrite new clip rect - if (!merge_group->ChannelsMask.TestBit(n)) - continue; - merge_group->ChannelsMask.ClearBit(n); - merge_channels_count--; - - ImDrawChannel* channel = &splitter->_Channels[n]; - IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect))); - channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4(); - memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); - } - } - - // Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1) - if (merge_group_n == 1 && has_freeze_v) - memcpy(dst_tmp++, &splitter->_Channels[table->Bg2DrawChannelUnfrozen], sizeof(ImDrawChannel)); - } - - // Append unmergeable channels that we didn't reorder at the end of the list - for (int n = 0; n < splitter->_Count && remaining_count != 0; n++) - { - if (!remaining_mask.TestBit(n)) - continue; - ImDrawChannel* channel = &splitter->_Channels[n]; - memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); - remaining_count--; - } - IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size); - memcpy(splitter->_Channels.Data + LEADING_DRAW_CHANNELS, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel)); - } -} - -// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow) -void ImGui::TableDrawBorders(ImGuiTable* table) -{ - ImGuiWindow* inner_window = table->InnerWindow; - if (!table->OuterWindow->ClipRect.Overlaps(table->OuterRect)) - return; - - ImDrawList* inner_drawlist = inner_window->DrawList; - table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0); - inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false); - - // Draw inner border and resizing feedback - ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); - const float border_size = TABLE_BORDER_SIZE; - const float draw_y1 = table->InnerRect.Min.y; - const float draw_y2_body = table->InnerRect.Max.y; - const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastFirstRowHeight) : draw_y1; - if (table->Flags & ImGuiTableFlags_BordersInnerV) - { - for (int order_n = 0; order_n < table->ColumnsCount; order_n++) - { - if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) - continue; - - const int column_n = table->DisplayOrderToIndex[order_n]; - ImGuiTableColumn* column = &table->Columns[column_n]; - const bool is_hovered = (table->HoveredColumnBorder == column_n); - const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent); - const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0; - const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1); - if (column->MaxX > table->InnerClipRect.Max.x && !is_resized) - continue; - - // Decide whether right-most column is visible - if (column->NextEnabledColumn == -1 && !is_resizable) - if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX)) - continue; - if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size.. - continue; - - // Draw in outer window so right-most column won't be clipped - // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling. - ImU32 col; - float draw_y2; - if (is_hovered || is_resized || is_frozen_separator) - { - draw_y2 = draw_y2_body; - col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong; - } - else - { - draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body; - col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight; - } - - if (draw_y2 > draw_y1) - inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size); - } - } - - // Draw outer border - // FIXME: could use AddRect or explicit VLine/HLine helper? - if (table->Flags & ImGuiTableFlags_BordersOuter) - { - // Display outer border offset by 1 which is a simple way to display it without adding an extra draw call - // (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their - // parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part - // of it in inner window, and the part that's over scrollbars in the outer window..) - // Either solution currently won't allow us to use a larger border size: the border would clipped. - const ImRect outer_border = table->OuterRect; - const ImU32 outer_col = table->BorderColorStrong; - if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter) - { - inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size); - } - else if (table->Flags & ImGuiTableFlags_BordersOuterV) - { - inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size); - inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size); - } - else if (table->Flags & ImGuiTableFlags_BordersOuterH) - { - inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size); - inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size); - } - } - if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y) - { - // Draw bottom-most row border - const float border_y = table->RowPosY2; - if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y) - inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size); - } - - inner_drawlist->PopClipRect(); -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Sorting -//------------------------------------------------------------------------- -// - TableGetSortSpecs() -// - TableFixColumnSortDirection() [Internal] -// - TableGetColumnNextSortDirection() [Internal] -// - TableSetColumnSortDirection() [Internal] -// - TableSortSpecsSanitize() [Internal] -// - TableSortSpecsBuild() [Internal] -//------------------------------------------------------------------------- - -// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set) -// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since -// last call, or the first time. -// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()! -ImGuiTableSortSpecs* ImGui::TableGetSortSpecs() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL); - - if (!(table->Flags & ImGuiTableFlags_Sortable)) - return NULL; - - // Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths. - if (!table->IsLayoutLocked) - TableUpdateLayout(table); - - TableSortSpecsBuild(table); - - return &table->SortSpecs; -} - -static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n) -{ - IM_ASSERT(n < column->SortDirectionsAvailCount); - return (column->SortDirectionsAvailList >> (n << 1)) & 0x03; -} - -// Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending) -void ImGui::TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column) -{ - if (column->SortOrder == -1 || (column->SortDirectionsAvailMask & (1 << column->SortDirection)) != 0) - return; - column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); - table->IsSortSpecsDirty = true; -} - -// Calculate next sort direction that would be set after clicking the column -// - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click. -// - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op. -IM_STATIC_ASSERT(ImGuiSortDirection_None == 0 && ImGuiSortDirection_Ascending == 1 && ImGuiSortDirection_Descending == 2); -ImGuiSortDirection ImGui::TableGetColumnNextSortDirection(ImGuiTableColumn* column) -{ - IM_ASSERT(column->SortDirectionsAvailCount > 0); - if (column->SortOrder == -1) - return TableGetColumnAvailSortDirection(column, 0); - for (int n = 0; n < 3; n++) - if (column->SortDirection == TableGetColumnAvailSortDirection(column, n)) - return TableGetColumnAvailSortDirection(column, (n + 1) % column->SortDirectionsAvailCount); - IM_ASSERT(0); - return ImGuiSortDirection_None; -} - -// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert -// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code. -void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - - if (!(table->Flags & ImGuiTableFlags_SortMulti)) - append_to_sort_specs = false; - if (!(table->Flags & ImGuiTableFlags_SortTristate)) - IM_ASSERT(sort_direction != ImGuiSortDirection_None); - - ImGuiTableColumnIdx sort_order_max = 0; - if (append_to_sort_specs) - for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) - sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder); - - ImGuiTableColumn* column = &table->Columns[column_n]; - column->SortDirection = (ImU8)sort_direction; - if (column->SortDirection == ImGuiSortDirection_None) - column->SortOrder = -1; - else if (column->SortOrder == -1 || !append_to_sort_specs) - column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0; - - for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) - { - ImGuiTableColumn* other_column = &table->Columns[other_column_n]; - if (other_column != column && !append_to_sort_specs) - other_column->SortOrder = -1; - TableFixColumnSortDirection(table, other_column); - } - table->IsSettingsDirty = true; - table->IsSortSpecsDirty = true; -} - -void ImGui::TableSortSpecsSanitize(ImGuiTable* table) -{ - IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable); - - // Clear SortOrder from hidden column and verify that there's no gap or duplicate. - int sort_order_count = 0; - ImU64 sort_order_mask = 0x00; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->SortOrder != -1 && !column->IsEnabled) - column->SortOrder = -1; - if (column->SortOrder == -1) - continue; - sort_order_count++; - sort_order_mask |= ((ImU64)1 << column->SortOrder); - IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8); - } - - const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1); - const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_SortMulti); - if (need_fix_linearize || need_fix_single_sort_order) - { - ImU64 fixed_mask = 0x00; - for (int sort_n = 0; sort_n < sort_order_count; sort_n++) - { - // Fix: Rewrite sort order fields if needed so they have no gap or duplicate. - // (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1) - int column_with_smallest_sort_order = -1; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1) - if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder) - column_with_smallest_sort_order = column_n; - IM_ASSERT(column_with_smallest_sort_order != -1); - fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order); - table->Columns[column_with_smallest_sort_order].SortOrder = (ImGuiTableColumnIdx)sort_n; - - // Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set. - if (need_fix_single_sort_order) - { - sort_order_count = 1; - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - if (column_n != column_with_smallest_sort_order) - table->Columns[column_n].SortOrder = -1; - break; - } - } - } - - // Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag) - if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort)) - { - sort_order_count = 1; - column->SortOrder = 0; - column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); - break; - } - } - - table->SortSpecsCount = (ImGuiTableColumnIdx)sort_order_count; -} - -void ImGui::TableSortSpecsBuild(ImGuiTable* table) -{ - bool dirty = table->IsSortSpecsDirty; - if (dirty) - { - TableSortSpecsSanitize(table); - table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount); - table->SortSpecs.SpecsDirty = true; // Mark as dirty for user - table->IsSortSpecsDirty = false; // Mark as not dirty for us - } - - // Write output - ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data; - if (dirty && sort_specs != NULL) - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - { - ImGuiTableColumn* column = &table->Columns[column_n]; - if (column->SortOrder == -1) - continue; - IM_ASSERT(column->SortOrder < table->SortSpecsCount); - ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder]; - sort_spec->ColumnUserID = column->UserID; - sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n; - sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder; - sort_spec->SortDirection = column->SortDirection; - } - - table->SortSpecs.Specs = sort_specs; - table->SortSpecs.SpecsCount = table->SortSpecsCount; -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Headers -//------------------------------------------------------------------------- -// - TableGetHeaderRowHeight() [Internal] -// - TableHeadersRow() -// - TableHeader() -//------------------------------------------------------------------------- - -float ImGui::TableGetHeaderRowHeight() -{ - // Caring for a minor edge case: - // Calculate row height, for the unlikely case that some labels may be taller than others. - // If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height. - // In your custom header row you may omit this all together and just call TableNextRow() without a height... - float row_height = GetTextLineHeight(); - int columns_count = TableGetColumnCount(); - for (int column_n = 0; column_n < columns_count; column_n++) - { - ImGuiTableColumnFlags flags = TableGetColumnFlags(column_n); - if ((flags & ImGuiTableColumnFlags_IsEnabled) && !(flags & ImGuiTableColumnFlags_NoHeaderLabel)) - row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y); - } - row_height += GetStyle().CellPadding.y * 2.0f; - return row_height; -} - -// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn(). -// The intent is that advanced users willing to create customized headers would not need to use this helper -// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets. -// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this. -// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy. -// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public. -void ImGui::TableHeadersRow() -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!"); - - // Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout) - if (!table->IsLayoutLocked) - TableUpdateLayout(table); - - // Open row - const float row_y1 = GetCursorScreenPos().y; - const float row_height = TableGetHeaderRowHeight(); - TableNextRow(ImGuiTableRowFlags_Headers, row_height); - if (table->HostSkipItems) // Merely an optimization, you may skip in your own code. - return; - - const int columns_count = TableGetColumnCount(); - for (int column_n = 0; column_n < columns_count; column_n++) - { - if (!TableSetColumnIndex(column_n)) - continue; - - // Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them) - // - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide - // - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier. - const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n); - PushID(table->InstanceCurrent * table->ColumnsCount + column_n); - TableHeader(name); - PopID(); - } - - // Allow opening popup from the right-most section after the last column. - ImVec2 mouse_pos = ImGui::GetMousePos(); - if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count) - if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height) - TableOpenContextMenu(-1); // Will open a non-column-specific popup. -} - -// Emit a column header (text + optional sort order) -// We cpu-clip text here so that all columns headers can be merged into a same draw call. -// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader() -void ImGui::TableHeader(const char* label) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - ImGuiTable* table = g.CurrentTable; - IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!"); - IM_ASSERT(table->CurrentColumn != -1); - const int column_n = table->CurrentColumn; - ImGuiTableColumn* column = &table->Columns[column_n]; - - // Label - if (label == NULL) - label = ""; - const char* label_end = FindRenderedTextEnd(label); - ImVec2 label_size = CalcTextSize(label, label_end, true); - ImVec2 label_pos = window->DC.CursorPos; - - // If we already got a row height, there's use that. - // FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect? - ImRect cell_r = TableGetCellBgRect(table, column_n); - float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f); - - // Calculate ideal size for sort order arrow - float w_arrow = 0.0f; - float w_sort_text = 0.0f; - char sort_order_suf[4] = ""; - const float ARROW_SCALE = 0.65f; - if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) - { - w_arrow = ImFloor(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x); - if (column->SortOrder > 0) - { - ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1); - w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x; - } - } - - // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging. - float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow; - column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX); - column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x); - - // Keep header highlighted when context menu is open. - const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent); - ImGuiID id = window->GetID(label); - ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f)); - ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal - if (!ItemAdd(bb, id)) - return; - - //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] - //GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG] - - // Using AllowItemOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items. - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowItemOverlap); - if (g.ActiveId != id) - SetItemAllowOverlap(); - if (held || hovered || selected) - { - const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - //RenderFrame(bb.Min, bb.Max, col, false, 0.0f); - TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn); - } - else - { - // Submit single cell bg color in the case we didn't submit a full header row - if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0) - TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn); - } - RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); - if (held) - table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n; - window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f; - - // Drag and drop to re-order columns. - // FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone. - if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(0) && !g.DragDropActive) - { - // While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x - table->ReorderColumn = (ImGuiTableColumnIdx)column_n; - table->InstanceInteracted = table->InstanceCurrent; - - // We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder. - if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x) - if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL) - if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder)) - if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) - table->ReorderColumnDir = -1; - if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x) - if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL) - if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder)) - if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) - table->ReorderColumnDir = +1; - } - - // Sort order arrow - const float ellipsis_max = cell_r.Max.x - w_arrow - w_sort_text; - if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) - { - if (column->SortOrder != -1) - { - float x = ImMax(cell_r.Min.x, cell_r.Max.x - w_arrow - w_sort_text); - float y = label_pos.y; - if (column->SortOrder > 0) - { - PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f)); - RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf); - PopStyleColor(); - x += w_sort_text; - } - RenderArrow(window->DrawList, ImVec2(x, y), GetColorU32(ImGuiCol_Text), column->SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down, ARROW_SCALE); - } - - // Handle clicking on column header to adjust Sort Order - if (pressed && table->ReorderColumn != column_n) - { - ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection(column); - TableSetColumnSortDirection(column_n, sort_direction, g.IO.KeyShift); - } - } - - // Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will - // be merged into a single draw call. - //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE); - RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size); - - const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x); - if (text_clipped && hovered && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay) - SetTooltip("%.*s", (int)(label_end - label), label); - - // We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden - if (IsMouseReleased(1) && IsItemHovered()) - TableOpenContextMenu(column_n); -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Context Menu -//------------------------------------------------------------------------- -// - TableOpenContextMenu() [Internal] -// - TableDrawContextMenu() [Internal] -//------------------------------------------------------------------------- - -// Use -1 to open menu not specific to a given column. -void ImGui::TableOpenContextMenu(int column_n) -{ - ImGuiContext& g = *GImGui; - ImGuiTable* table = g.CurrentTable; - if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency) - column_n = table->CurrentColumn; - if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn() - column_n = -1; - IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount); - if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) - { - table->IsContextPopupOpen = true; - table->ContextPopupColumn = (ImGuiTableColumnIdx)column_n; - table->InstanceInteracted = table->InstanceCurrent; - const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); - OpenPopupEx(context_menu_id, ImGuiPopupFlags_None); - } -} - -// Output context menu into current window (generally a popup) -// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? -void ImGui::TableDrawContextMenu(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - bool want_separator = false; - const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1; - ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL; - - // Sizing - if (table->Flags & ImGuiTableFlags_Resizable) - { - if (column != NULL) - { - const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled; - if (MenuItem("Size column to fit###SizeOne", NULL, false, can_resize)) - TableSetColumnWidthAutoSingle(table, column_n); - } - - const char* size_all_desc; - if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount && (table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame) - size_all_desc = "Size all columns to fit###SizeAll"; // All fixed - else - size_all_desc = "Size all columns to default###SizeAll"; // All stretch or mixed - if (MenuItem(size_all_desc, NULL)) - TableSetColumnWidthAutoAll(table); - want_separator = true; - } - - // Ordering - if (table->Flags & ImGuiTableFlags_Reorderable) - { - if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder)) - table->IsResetDisplayOrderRequest = true; - want_separator = true; - } - - // Reset all (should work but seems unnecessary/noisy to expose?) - //if (MenuItem("Reset all")) - // table->IsResetAllRequest = true; - - // Sorting - // (modify TableOpenContextMenu() to add _Sortable flag if enabling this) -#if 0 - if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0) - { - if (want_separator) - Separator(); - want_separator = true; - - bool append_to_sort_specs = g.IO.KeyShift; - if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0)) - TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs); - if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0)) - TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs); - } -#endif - - // Hiding / Visibility - if (table->Flags & ImGuiTableFlags_Hideable) - { - if (want_separator) - Separator(); - want_separator = true; - - PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); - for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) - { - ImGuiTableColumn* other_column = &table->Columns[other_column_n]; - if (other_column->Flags & ImGuiTableColumnFlags_Disabled) - continue; - - const char* name = TableGetColumnName(table, other_column_n); - if (name == NULL || name[0] == 0) - name = ""; - - // Make sure we can't hide the last active column - bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true; - if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1) - menu_item_active = false; - if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active)) - other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled; - } - PopItemFlag(); - } -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Settings (.ini data) -//------------------------------------------------------------------------- -// FIXME: The binding/finding/creating flow are too confusing. -//------------------------------------------------------------------------- -// - TableSettingsInit() [Internal] -// - TableSettingsCalcChunkSize() [Internal] -// - TableSettingsCreate() [Internal] -// - TableSettingsFindByID() [Internal] -// - TableGetBoundSettings() [Internal] -// - TableResetSettings() -// - TableSaveSettings() [Internal] -// - TableLoadSettings() [Internal] -// - TableSettingsHandler_ClearAll() [Internal] -// - TableSettingsHandler_ApplyAll() [Internal] -// - TableSettingsHandler_ReadOpen() [Internal] -// - TableSettingsHandler_ReadLine() [Internal] -// - TableSettingsHandler_WriteAll() [Internal] -// - TableSettingsInstallHandler() [Internal] -//------------------------------------------------------------------------- -// [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings. -// [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table. -// [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty. -// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file. -//------------------------------------------------------------------------- - -// Clear and initialize empty settings instance -static void TableSettingsInit(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max) -{ - IM_PLACEMENT_NEW(settings) ImGuiTableSettings(); - ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings(); - for (int n = 0; n < columns_count_max; n++, settings_column++) - IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings(); - settings->ID = id; - settings->ColumnsCount = (ImGuiTableColumnIdx)columns_count; - settings->ColumnsCountMax = (ImGuiTableColumnIdx)columns_count_max; - settings->WantApply = true; -} - -static size_t TableSettingsCalcChunkSize(int columns_count) -{ - return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings); -} - -ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count) -{ - ImGuiContext& g = *GImGui; - ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(TableSettingsCalcChunkSize(columns_count)); - TableSettingsInit(settings, id, columns_count, columns_count); - return settings; -} - -// Find existing settings -ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id) -{ - // FIXME-OPT: Might want to store a lookup map for this? - ImGuiContext& g = *GImGui; - for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) - if (settings->ID == id) - return settings; - return NULL; -} - -// Get settings for a given table, NULL if none -ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table) -{ - if (table->SettingsOffset != -1) - { - ImGuiContext& g = *GImGui; - ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset); - IM_ASSERT(settings->ID == table->ID); - if (settings->ColumnsCountMax >= table->ColumnsCount) - return settings; // OK - settings->ID = 0; // Invalidate storage, we won't fit because of a count change - } - return NULL; -} - -// Restore initial state of table (with or without saved settings) -void ImGui::TableResetSettings(ImGuiTable* table) -{ - table->IsInitializing = table->IsSettingsDirty = true; - table->IsResetAllRequest = false; - table->IsSettingsRequestLoad = false; // Don't reload from ini - table->SettingsLoadedFlags = ImGuiTableFlags_None; // Mark as nothing loaded so our initialized data becomes authoritative -} - -void ImGui::TableSaveSettings(ImGuiTable* table) -{ - table->IsSettingsDirty = false; - if (table->Flags & ImGuiTableFlags_NoSavedSettings) - return; - - // Bind or create settings data - ImGuiContext& g = *GImGui; - ImGuiTableSettings* settings = TableGetBoundSettings(table); - if (settings == NULL) - { - settings = TableSettingsCreate(table->ID, table->ColumnsCount); - table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); - } - settings->ColumnsCount = (ImGuiTableColumnIdx)table->ColumnsCount; - - // Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings - IM_ASSERT(settings->ID == table->ID); - IM_ASSERT(settings->ColumnsCount == table->ColumnsCount && settings->ColumnsCountMax >= settings->ColumnsCount); - ImGuiTableColumn* column = table->Columns.Data; - ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); - - bool save_ref_scale = false; - settings->SaveFlags = ImGuiTableFlags_None; - for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++) - { - const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest; - column_settings->WidthOrWeight = width_or_weight; - column_settings->Index = (ImGuiTableColumnIdx)n; - column_settings->DisplayOrder = column->DisplayOrder; - column_settings->SortOrder = column->SortOrder; - column_settings->SortDirection = column->SortDirection; - column_settings->IsEnabled = column->IsUserEnabled; - column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0; - if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0) - save_ref_scale = true; - - // We skip saving some data in the .ini file when they are unnecessary to restore our state. - // Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f. - // FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present. - if (width_or_weight != column->InitStretchWeightOrWidth) - settings->SaveFlags |= ImGuiTableFlags_Resizable; - if (column->DisplayOrder != n) - settings->SaveFlags |= ImGuiTableFlags_Reorderable; - if (column->SortOrder != -1) - settings->SaveFlags |= ImGuiTableFlags_Sortable; - if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0)) - settings->SaveFlags |= ImGuiTableFlags_Hideable; - } - settings->SaveFlags &= table->Flags; - settings->RefScale = save_ref_scale ? table->RefScale : 0.0f; - - MarkIniSettingsDirty(); -} - -void ImGui::TableLoadSettings(ImGuiTable* table) -{ - ImGuiContext& g = *GImGui; - table->IsSettingsRequestLoad = false; - if (table->Flags & ImGuiTableFlags_NoSavedSettings) - return; - - // Bind settings - ImGuiTableSettings* settings; - if (table->SettingsOffset == -1) - { - settings = TableSettingsFindByID(table->ID); - if (settings == NULL) - return; - if (settings->ColumnsCount != table->ColumnsCount) // Allow settings if columns count changed. We could otherwise decide to return... - table->IsSettingsDirty = true; - table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); - } - else - { - settings = TableGetBoundSettings(table); - } - - table->SettingsLoadedFlags = settings->SaveFlags; - table->RefScale = settings->RefScale; - - // Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn - ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); - ImU64 display_order_mask = 0; - for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++) - { - int column_n = column_settings->Index; - if (column_n < 0 || column_n >= table->ColumnsCount) - continue; - - ImGuiTableColumn* column = &table->Columns[column_n]; - if (settings->SaveFlags & ImGuiTableFlags_Resizable) - { - if (column_settings->IsStretch) - column->StretchWeight = column_settings->WidthOrWeight; - else - column->WidthRequest = column_settings->WidthOrWeight; - column->AutoFitQueue = 0x00; - } - if (settings->SaveFlags & ImGuiTableFlags_Reorderable) - column->DisplayOrder = column_settings->DisplayOrder; - else - column->DisplayOrder = (ImGuiTableColumnIdx)column_n; - display_order_mask |= (ImU64)1 << column->DisplayOrder; - column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled; - column->SortOrder = column_settings->SortOrder; - column->SortDirection = column_settings->SortDirection; - } - - // Validate and fix invalid display order data - const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1; - if (display_order_mask != expected_display_order_mask) - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n; - - // Rebuild index - for (int column_n = 0; column_n < table->ColumnsCount; column_n++) - table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; -} - -static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - ImGuiContext& g = *ctx; - for (int i = 0; i != g.Tables.GetMapSize(); i++) - if (ImGuiTable* table = g.Tables.TryGetMapData(i)) - table->SettingsOffset = -1; - g.SettingsTables.clear(); -} - -// Apply to existing windows (if any) -static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) -{ - ImGuiContext& g = *ctx; - for (int i = 0; i != g.Tables.GetMapSize(); i++) - if (ImGuiTable* table = g.Tables.TryGetMapData(i)) - { - table->IsSettingsRequestLoad = true; - table->SettingsOffset = -1; - } -} - -static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) -{ - ImGuiID id = 0; - int columns_count = 0; - if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2) - return NULL; - - if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id)) - { - if (settings->ColumnsCountMax >= columns_count) - { - TableSettingsInit(settings, id, columns_count, settings->ColumnsCountMax); // Recycle - return settings; - } - settings->ID = 0; // Invalidate storage, we won't fit because of a count change - } - return ImGui::TableSettingsCreate(id, columns_count); -} - -static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) -{ - // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" - ImGuiTableSettings* settings = (ImGuiTableSettings*)entry; - float f = 0.0f; - int column_n = 0, r = 0, n = 0; - - if (sscanf(line, "RefScale=%f", &f) == 1) { settings->RefScale = f; return; } - - if (sscanf(line, "Column %d%n", &column_n, &r) == 1) - { - if (column_n < 0 || column_n >= settings->ColumnsCount) - return; - line = ImStrSkipBlank(line + r); - char c = 0; - ImGuiTableColumnSettings* column = settings->GetColumnSettings() + column_n; - column->Index = (ImGuiTableColumnIdx)column_n; - if (sscanf(line, "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(line + r); column->UserID = (ImGuiID)n; } - if (sscanf(line, "Width=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; } - if (sscanf(line, "Weight=%f%n", &f, &r) == 1) { line = ImStrSkipBlank(line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; } - if (sscanf(line, "Visible=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; } - if (sscanf(line, "Order=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(line + r); column->DisplayOrder = (ImGuiTableColumnIdx)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; } - if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2) { line = ImStrSkipBlank(line + r); column->SortOrder = (ImGuiTableColumnIdx)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; } - } -} - -static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) -{ - ImGuiContext& g = *ctx; - for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) - { - if (settings->ID == 0) // Skip ditched settings - continue; - - // TableSaveSettings() may clear some of those flags when we establish that the data can be stripped - // (e.g. Order was unchanged) - const bool save_size = (settings->SaveFlags & ImGuiTableFlags_Resizable) != 0; - const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0; - const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0; - const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0; - if (!save_size && !save_visible && !save_order && !save_sort) - continue; - - buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve - buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount); - if (settings->RefScale != 0.0f) - buf->appendf("RefScale=%g\n", settings->RefScale); - ImGuiTableColumnSettings* column = settings->GetColumnSettings(); - for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++) - { - // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v" - bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1); - if (!save_column) - continue; - buf->appendf("Column %-2d", column_n); - if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID); - if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight); - if (save_size && !column->IsStretch) buf->appendf(" Width=%d", (int)column->WidthOrWeight); - if (save_visible) buf->appendf(" Visible=%d", column->IsEnabled); - if (save_order) buf->appendf(" Order=%d", column->DisplayOrder); - if (save_sort && column->SortOrder != -1) buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); - buf->append("\n"); - } - buf->append("\n"); - } -} - -void ImGui::TableSettingsAddSettingsHandler() -{ - ImGuiSettingsHandler ini_handler; - ini_handler.TypeName = "Table"; - ini_handler.TypeHash = ImHashStr("Table"); - ini_handler.ClearAllFn = TableSettingsHandler_ClearAll; - ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen; - ini_handler.ReadLineFn = TableSettingsHandler_ReadLine; - ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll; - ini_handler.WriteAllFn = TableSettingsHandler_WriteAll; - AddSettingsHandler(&ini_handler); -} - -//------------------------------------------------------------------------- -// [SECTION] Tables: Garbage Collection -//------------------------------------------------------------------------- -// - TableRemove() [Internal] -// - TableGcCompactTransientBuffers() [Internal] -// - TableGcCompactSettings() [Internal] -//------------------------------------------------------------------------- - -// Remove Table (currently only used by TestEngine) -void ImGui::TableRemove(ImGuiTable* table) -{ - //IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID); - ImGuiContext& g = *GImGui; - int table_idx = g.Tables.GetIndex(table); - //memset(table->RawData.Data, 0, table->RawData.size_in_bytes()); - //memset(table, 0, sizeof(ImGuiTable)); - g.Tables.Remove(table->ID, table); - g.TablesLastTimeActive[table_idx] = -1.0f; -} - -// Free up/compact internal Table buffers for when it gets unused -void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table) -{ - //IMGUI_DEBUG_PRINT("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID); - ImGuiContext& g = *GImGui; - IM_ASSERT(table->MemoryCompacted == false); - table->SortSpecs.Specs = NULL; - table->SortSpecsMulti.clear(); - table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort - table->ColumnsNames.clear(); - table->MemoryCompacted = true; - for (int n = 0; n < table->ColumnsCount; n++) - table->Columns[n].NameOffset = -1; - g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f; -} - -void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data) -{ - temp_data->DrawSplitter.ClearFreeMemory(); - temp_data->LastTimeActive = -1.0f; -} - -// Compact and remove unused settings data (currently only used by TestEngine) -void ImGui::TableGcCompactSettings() -{ - ImGuiContext& g = *GImGui; - int required_memory = 0; - for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) - if (settings->ID != 0) - required_memory += (int)TableSettingsCalcChunkSize(settings->ColumnsCount); - if (required_memory == g.SettingsTables.Buf.Size) - return; - ImChunkStream new_chunk_stream; - new_chunk_stream.Buf.reserve(required_memory); - for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) - if (settings->ID != 0) - memcpy(new_chunk_stream.alloc_chunk(TableSettingsCalcChunkSize(settings->ColumnsCount)), settings, TableSettingsCalcChunkSize(settings->ColumnsCount)); - g.SettingsTables.swap(new_chunk_stream); -} - - -//------------------------------------------------------------------------- -// [SECTION] Tables: Debugging -//------------------------------------------------------------------------- -// - DebugNodeTable() [Internal] -//------------------------------------------------------------------------- - -#ifndef IMGUI_DISABLE_DEBUG_TOOLS - -static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy) -{ - sizing_policy &= ImGuiTableFlags_SizingMask_; - if (sizing_policy == ImGuiTableFlags_SizingFixedFit) { return "FixedFit"; } - if (sizing_policy == ImGuiTableFlags_SizingFixedSame) { return "FixedSame"; } - if (sizing_policy == ImGuiTableFlags_SizingStretchProp) { return "StretchProp"; } - if (sizing_policy == ImGuiTableFlags_SizingStretchSame) { return "StretchSame"; } - return "N/A"; -} - -void ImGui::DebugNodeTable(ImGuiTable* table) -{ - char buf[512]; - char* p = buf; - const char* buf_end = buf + IM_ARRAYSIZE(buf); - const bool is_active = (table->LastFrameActive >= ImGui::GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here. - ImFormatString(p, buf_end - p, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*"); - if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } - bool open = TreeNode(table, "%s", buf); - if (!is_active) { PopStyleColor(); } - if (IsItemHovered()) - GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255)); - if (IsItemVisible() && table->HoveredColumnBody != -1) - GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255)); - if (!open) - return; - if (table->InstanceCurrent > 0) - ImGui::Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1); - bool clear_settings = SmallButton("Clear settings"); - BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags)); - BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : ""); - BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX); - BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder); - BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn); - //BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen); - float sum_weights = 0.0f; - for (int n = 0; n < table->ColumnsCount; n++) - if (table->Columns[n].Flags & ImGuiTableColumnFlags_WidthStretch) - sum_weights += table->Columns[n].StretchWeight; - for (int n = 0; n < table->ColumnsCount; n++) - { - ImGuiTableColumn* column = &table->Columns[n]; - const char* name = TableGetColumnName(table, n); - ImFormatString(buf, IM_ARRAYSIZE(buf), - "Column %d order %d '%s': offset %+.2f to %+.2f%s\n" - "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n" - "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n" - "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" - "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n" - "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s..", - n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "", - column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen, - column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f, - column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x, - column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX, - column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags, - (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "", - (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "", - (column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : ""); - Bullet(); - Selectable(buf); - if (IsItemHovered()) - { - ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y); - GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255)); - } - } - if (ImGuiTableSettings* settings = TableGetBoundSettings(table)) - DebugNodeTableSettings(settings); - if (clear_settings) - table->IsResetAllRequest = true; - TreePop(); -} - -void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings) -{ - if (!TreeNode((void*)(intptr_t)settings->ID, "Settings 0x%08X (%d columns)", settings->ID, settings->ColumnsCount)) - return; - BulletText("SaveFlags: 0x%08X", settings->SaveFlags); - BulletText("ColumnsCount: %d (max %d)", settings->ColumnsCount, settings->ColumnsCountMax); - for (int n = 0; n < settings->ColumnsCount; n++) - { - ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n]; - ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None; - BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X", - n, column_settings->DisplayOrder, column_settings->SortOrder, - (sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---", - column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID); - } - TreePop(); -} - -#else // #ifndef IMGUI_DISABLE_DEBUG_TOOLS - -void ImGui::DebugNodeTable(ImGuiTable*) {} -void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {} - -#endif - - -//------------------------------------------------------------------------- -// [SECTION] Columns, BeginColumns, EndColumns, etc. -// (This is a legacy API, prefer using BeginTable/EndTable!) -//------------------------------------------------------------------------- -// FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.) -//------------------------------------------------------------------------- -// - SetWindowClipRectBeforeSetChannel() [Internal] -// - GetColumnIndex() -// - GetColumnsCount() -// - GetColumnOffset() -// - GetColumnWidth() -// - SetColumnOffset() -// - SetColumnWidth() -// - PushColumnClipRect() [Internal] -// - PushColumnsBackground() [Internal] -// - PopColumnsBackground() [Internal] -// - FindOrCreateColumns() [Internal] -// - GetColumnsID() [Internal] -// - BeginColumns() -// - NextColumn() -// - EndColumns() -// - Columns() -//------------------------------------------------------------------------- - -// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences, -// they would meddle many times with the underlying ImDrawCmd. -// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let -// the subsequent single call to SetCurrentChannel() does it things once. -void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect) -{ - ImVec4 clip_rect_vec4 = clip_rect.ToVec4(); - window->ClipRect = clip_rect; - window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4; - window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4; -} - -int ImGui::GetColumnIndex() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0; -} - -int ImGui::GetColumnsCount() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1; -} - -float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm) -{ - return offset_norm * (columns->OffMaxX - columns->OffMinX); -} - -float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset) -{ - return offset / (columns->OffMaxX - columns->OffMinX); -} - -static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f; - -static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index) -{ - // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing - // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. - IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); - - float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x; - x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); - if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths)) - x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); - - return x; -} - -float ImGui::GetColumnOffset(int column_index) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (columns == NULL) - return 0.0f; - - if (column_index < 0) - column_index = columns->Current; - IM_ASSERT(column_index < columns->Columns.Size); - - const float t = columns->Columns[column_index].OffsetNorm; - const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t); - return x_offset; -} - -static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false) -{ - if (column_index < 0) - column_index = columns->Current; - - float offset_norm; - if (before_resize) - offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize; - else - offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm; - return ImGui::GetColumnOffsetFromNorm(columns, offset_norm); -} - -float ImGui::GetColumnWidth(int column_index) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (columns == NULL) - return GetContentRegionAvail().x; - - if (column_index < 0) - column_index = columns->Current; - return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); -} - -void ImGui::SetColumnOffset(int column_index, float offset) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiOldColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - IM_ASSERT(column_index < columns->Columns.Size); - - const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1); - const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f; - - if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow)) - offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); - columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX); - - if (preserve_width) - SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); -} - -void ImGui::SetColumnWidth(int column_index, float width) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); -} - -void ImGui::PushColumnClipRect(int column_index) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (column_index < 0) - column_index = columns->Current; - - ImGuiOldColumnData* column = &columns->Columns[column_index]; - PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false); -} - -// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns) -void ImGui::PushColumnsBackground() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (columns->Count == 1) - return; - - // Optimization: avoid SetCurrentChannel() + PushClipRect() - columns->HostBackupClipRect = window->ClipRect; - SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect); - columns->Splitter.SetCurrentChannel(window->DrawList, 0); -} - -void ImGui::PopColumnsBackground() -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (columns->Count == 1) - return; - - // Optimization: avoid PopClipRect() + SetCurrentChannel() - SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect); - columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); -} - -ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) -{ - // We have few columns per window so for now we don't need bother much with turning this into a faster lookup. - for (int n = 0; n < window->ColumnsStorage.Size; n++) - if (window->ColumnsStorage[n].ID == id) - return &window->ColumnsStorage[n]; - - window->ColumnsStorage.push_back(ImGuiOldColumns()); - ImGuiOldColumns* columns = &window->ColumnsStorage.back(); - columns->ID = id; - return columns; -} - -ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) -{ - ImGuiWindow* window = GetCurrentWindow(); - - // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. - // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. - PushID(0x11223347 + (str_id ? 0 : columns_count)); - ImGuiID id = window->GetID(str_id ? str_id : "columns"); - PopID(); - - return id; -} - -void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - IM_ASSERT(columns_count >= 1); - IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported - - // Acquire storage for the columns set - ImGuiID id = GetColumnsID(str_id, columns_count); - ImGuiOldColumns* columns = FindOrCreateColumns(window, id); - IM_ASSERT(columns->ID == id); - columns->Current = 0; - columns->Count = columns_count; - columns->Flags = flags; - window->DC.CurrentColumns = columns; - - columns->HostCursorPosY = window->DC.CursorPos.y; - columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x; - columns->HostInitialClipRect = window->ClipRect; - columns->HostBackupParentWorkRect = window->ParentWorkRect; - window->ParentWorkRect = window->WorkRect; - - // Set state for first column - // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect - const float column_padding = g.Style.ItemSpacing.x; - const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize)); - const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f); - const float max_2 = window->WorkRect.Max.x + half_clip_extend_x; - columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f); - columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f); - columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y; - - // Clear data if columns count changed - if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1) - columns->Columns.resize(0); - - // Initialize default widths - columns->IsFirstFrame = (columns->Columns.Size == 0); - if (columns->Columns.Size == 0) - { - columns->Columns.reserve(columns_count + 1); - for (int n = 0; n < columns_count + 1; n++) - { - ImGuiOldColumnData column; - column.OffsetNorm = n / (float)columns_count; - columns->Columns.push_back(column); - } - } - - for (int n = 0; n < columns_count; n++) - { - // Compute clipping rectangle - ImGuiOldColumnData* column = &columns->Columns[n]; - float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n)); - float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f); - column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); - column->ClipRect.ClipWithFull(window->ClipRect); - } - - if (columns->Count > 1) - { - columns->Splitter.Split(window->DrawList, 1 + columns->Count); - columns->Splitter.SetCurrentChannel(window->DrawList, 1); - PushColumnClipRect(0); - } - - // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user. - float offset_0 = GetColumnOffset(columns->Current); - float offset_1 = GetColumnOffset(columns->Current + 1); - float width = offset_1 - offset_0; - PushItemWidth(width * 0.65f); - window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; -} - -void ImGui::NextColumn() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems || window->DC.CurrentColumns == NULL) - return; - - ImGuiContext& g = *GImGui; - ImGuiOldColumns* columns = window->DC.CurrentColumns; - - if (columns->Count == 1) - { - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - IM_ASSERT(columns->Current == 0); - return; - } - - // Next column - if (++columns->Current == columns->Count) - columns->Current = 0; - - PopItemWidth(); - - // Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect() - // (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them), - ImGuiOldColumnData* column = &columns->Columns[columns->Current]; - SetWindowClipRectBeforeSetChannel(window, column->ClipRect); - columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); - - const float column_padding = g.Style.ItemSpacing.x; - columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); - if (columns->Current > 0) - { - // Columns 1+ ignore IndentX (by canceling it out) - // FIXME-COLUMNS: Unnecessary, could be locked? - window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding; - } - else - { - // New row/line: column 0 honor IndentX. - window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); - columns->LineMinY = columns->LineMaxY; - } - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); - window->DC.CursorPos.y = columns->LineMinY; - window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); - window->DC.CurrLineTextBaseOffset = 0.0f; - - // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup. - float offset_0 = GetColumnOffset(columns->Current); - float offset_1 = GetColumnOffset(columns->Current + 1); - float width = offset_1 - offset_0; - PushItemWidth(width * 0.65f); - window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; -} - -void ImGui::EndColumns() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - ImGuiOldColumns* columns = window->DC.CurrentColumns; - IM_ASSERT(columns != NULL); - - PopItemWidth(); - if (columns->Count > 1) - { - PopClipRect(); - columns->Splitter.Merge(window->DrawList); - } - - const ImGuiOldColumnFlags flags = columns->Flags; - columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); - window->DC.CursorPos.y = columns->LineMaxY; - if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize)) - window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent - - // Draw columns borders and handle resize - // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy - bool is_being_resized = false; - if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems) - { - // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers. - const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y); - const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y); - int dragging_column = -1; - for (int n = 1; n < columns->Count; n++) - { - ImGuiOldColumnData* column = &columns->Columns[n]; - float x = window->Pos.x + GetColumnOffset(n); - const ImGuiID column_id = columns->ID + ImGuiID(n); - const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH; - const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2)); - KeepAliveID(column_id); - if (IsClippedEx(column_hit_rect, column_id)) // FIXME: Can be removed or replaced with a lower-level test - continue; - - bool hovered = false, held = false; - if (!(flags & ImGuiOldColumnFlags_NoResize)) - { - ButtonBehavior(column_hit_rect, column_id, &hovered, &held); - if (hovered || held) - g.MouseCursor = ImGuiMouseCursor_ResizeEW; - if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize)) - dragging_column = n; - } - - // Draw column - const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); - const float xi = IM_FLOOR(x); - window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); - } - - // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame. - if (dragging_column != -1) - { - if (!columns->IsBeingResized) - for (int n = 0; n < columns->Count + 1; n++) - columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm; - columns->IsBeingResized = is_being_resized = true; - float x = GetDraggedColumnOffset(columns, dragging_column); - SetColumnOffset(dragging_column, x); - } - } - columns->IsBeingResized = is_being_resized; - - window->WorkRect = window->ParentWorkRect; - window->ParentWorkRect = columns->HostBackupParentWorkRect; - window->DC.CurrentColumns = NULL; - window->DC.ColumnsOffset.x = 0.0f; - window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); -} - -void ImGui::Columns(int columns_count, const char* id, bool border) -{ - ImGuiWindow* window = GetCurrentWindow(); - IM_ASSERT(columns_count >= 1); - - ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder); - //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior - ImGuiOldColumns* columns = window->DC.CurrentColumns; - if (columns != NULL && columns->Count == columns_count && columns->Flags == flags) - return; - - if (columns != NULL) - EndColumns(); - - if (columns_count != 1) - BeginColumns(id, columns_count, flags); -} - -//------------------------------------------------------------------------- - -#endif // #ifndef IMGUI_DISABLE diff --git a/engine/_archive/vkImgui/cimgui/imgui/imgui_widgets.cpp b/engine/_archive/vkImgui/cimgui/imgui/imgui_widgets.cpp deleted file mode 100644 index 7cb9366..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/imgui_widgets.cpp +++ /dev/null @@ -1,8535 +0,0 @@ -// dear imgui, v1.88 -// (widgets code) - -/* - -Index of this file: - -// [SECTION] Forward Declarations -// [SECTION] Widgets: Text, etc. -// [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.) -// [SECTION] Widgets: Low-level Layout helpers (Spacing, Dummy, NewLine, Separator, etc.) -// [SECTION] Widgets: ComboBox -// [SECTION] Data Type and Data Formatting Helpers -// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. -// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. -// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. -// [SECTION] Widgets: InputText, InputTextMultiline -// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. -// [SECTION] Widgets: TreeNode, CollapsingHeader, etc. -// [SECTION] Widgets: Selectable -// [SECTION] Widgets: ListBox -// [SECTION] Widgets: PlotLines, PlotHistogram -// [SECTION] Widgets: Value helpers -// [SECTION] Widgets: MenuItem, BeginMenu, EndMenu, etc. -// [SECTION] Widgets: BeginTabBar, EndTabBar, etc. -// [SECTION] Widgets: BeginTabItem, EndTabItem, etc. -// [SECTION] Widgets: Columns, BeginColumns, EndColumns, etc. - -*/ - -#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) -#define _CRT_SECURE_NO_WARNINGS -#endif - -#include "imgui.h" -#ifndef IMGUI_DISABLE - -#ifndef IMGUI_DEFINE_MATH_OPERATORS -#define IMGUI_DEFINE_MATH_OPERATORS -#endif -#include "imgui_internal.h" - -// System includes -#include // toupper -#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier -#include // intptr_t -#else -#include // intptr_t -#endif - -//------------------------------------------------------------------------- -// Warnings -//------------------------------------------------------------------------- - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4127) // condition expression is constant -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later -#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types -#endif -#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2). -#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#if __has_warning("-Wunknown-warning-option") -#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! -#endif -#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' -#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. -#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. -#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness -#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 -#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. -#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') -#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated -#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind -#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked -#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead -#pragma GCC diagnostic ignored "-Wdeprecated-enum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated -#endif - -//------------------------------------------------------------------------- -// Data -//------------------------------------------------------------------------- - -// Widgets -static const float DRAGDROP_HOLD_TO_OPEN_TIMER = 0.70f; // Time for drag-hold to activate items accepting the ImGuiButtonFlags_PressedOnDragDropHold button behavior. -static const float DRAG_MOUSE_THRESHOLD_FACTOR = 0.50f; // Multiplier for the default value of io.MouseDragThreshold to make DragFloat/DragInt react faster to mouse drags. - -// Those MIN/MAX values are not define because we need to point to them -static const signed char IM_S8_MIN = -128; -static const signed char IM_S8_MAX = 127; -static const unsigned char IM_U8_MIN = 0; -static const unsigned char IM_U8_MAX = 0xFF; -static const signed short IM_S16_MIN = -32768; -static const signed short IM_S16_MAX = 32767; -static const unsigned short IM_U16_MIN = 0; -static const unsigned short IM_U16_MAX = 0xFFFF; -static const ImS32 IM_S32_MIN = INT_MIN; // (-2147483647 - 1), (0x80000000); -static const ImS32 IM_S32_MAX = INT_MAX; // (2147483647), (0x7FFFFFFF) -static const ImU32 IM_U32_MIN = 0; -static const ImU32 IM_U32_MAX = UINT_MAX; // (0xFFFFFFFF) -#ifdef LLONG_MIN -static const ImS64 IM_S64_MIN = LLONG_MIN; // (-9223372036854775807ll - 1ll); -static const ImS64 IM_S64_MAX = LLONG_MAX; // (9223372036854775807ll); -#else -static const ImS64 IM_S64_MIN = -9223372036854775807LL - 1; -static const ImS64 IM_S64_MAX = 9223372036854775807LL; -#endif -static const ImU64 IM_U64_MIN = 0; -#ifdef ULLONG_MAX -static const ImU64 IM_U64_MAX = ULLONG_MAX; // (0xFFFFFFFFFFFFFFFFull); -#else -static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1); -#endif - -//------------------------------------------------------------------------- -// [SECTION] Forward Declarations -//------------------------------------------------------------------------- - -// For InputTextEx() -static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source); -static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end); -static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false); - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Text, etc. -//------------------------------------------------------------------------- -// - TextEx() [Internal] -// - TextUnformatted() -// - Text() -// - TextV() -// - TextColored() -// - TextColoredV() -// - TextDisabled() -// - TextDisabledV() -// - TextWrapped() -// - TextWrappedV() -// - LabelText() -// - LabelTextV() -// - BulletText() -// - BulletTextV() -//------------------------------------------------------------------------- - -void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - ImGuiContext& g = *GImGui; - - // Accept null ranges - if (text == text_end) - text = text_end = ""; - - // Calculate length - const char* text_begin = text; - if (text_end == NULL) - text_end = text + strlen(text); // FIXME-OPT - - const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); - const float wrap_pos_x = window->DC.TextWrapPos; - const bool wrap_enabled = (wrap_pos_x >= 0.0f); - if (text_end - text <= 2000 || wrap_enabled) - { - // Common case - const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f; - const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width); - - ImRect bb(text_pos, text_pos + text_size); - ItemSize(text_size, 0.0f); - if (!ItemAdd(bb, 0)) - return; - - // Render (we don't hide text after ## in this end-user function) - RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width); - } - else - { - // Long text! - // Perform manual coarse clipping to optimize for long multi-line text - // - From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled. - // - We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line. - // - We use memchr(), pay attention that well optimized versions of those str/mem functions are much faster than a casually written loop. - const char* line = text; - const float line_height = GetTextLineHeight(); - ImVec2 text_size(0, 0); - - // Lines to skip (can't skip when logging text) - ImVec2 pos = text_pos; - if (!g.LogEnabled) - { - int lines_skippable = (int)((window->ClipRect.Min.y - text_pos.y) / line_height); - if (lines_skippable > 0) - { - int lines_skipped = 0; - while (line < text_end && lines_skipped < lines_skippable) - { - const char* line_end = (const char*)memchr(line, '\n', text_end - line); - if (!line_end) - line_end = text_end; - if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) - text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); - line = line_end + 1; - lines_skipped++; - } - pos.y += lines_skipped * line_height; - } - } - - // Lines to render - if (line < text_end) - { - ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); - while (line < text_end) - { - if (IsClippedEx(line_rect, 0)) - break; - - const char* line_end = (const char*)memchr(line, '\n', text_end - line); - if (!line_end) - line_end = text_end; - text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); - RenderText(pos, line, line_end, false); - line = line_end + 1; - line_rect.Min.y += line_height; - line_rect.Max.y += line_height; - pos.y += line_height; - } - - // Count remaining lines - int lines_skipped = 0; - while (line < text_end) - { - const char* line_end = (const char*)memchr(line, '\n', text_end - line); - if (!line_end) - line_end = text_end; - if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) - text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); - line = line_end + 1; - lines_skipped++; - } - pos.y += lines_skipped * line_height; - } - text_size.y = (pos - text_pos).y; - - ImRect bb(text_pos, text_pos + text_size); - ItemSize(text_size, 0.0f); - ItemAdd(bb, 0); - } -} - -void ImGui::TextUnformatted(const char* text, const char* text_end) -{ - TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); -} - -void ImGui::Text(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextV(fmt, args); - va_end(args); -} - -void ImGui::TextV(const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - // FIXME-OPT: Handle the %s shortcut? - const char* text, *text_end; - ImFormatStringToTempBufferV(&text, &text_end, fmt, args); - TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText); -} - -void ImGui::TextColored(const ImVec4& col, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextColoredV(col, fmt, args); - va_end(args); -} - -void ImGui::TextColoredV(const ImVec4& col, const char* fmt, va_list args) -{ - PushStyleColor(ImGuiCol_Text, col); - if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) - TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting - else - TextV(fmt, args); - PopStyleColor(); -} - -void ImGui::TextDisabled(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextDisabledV(fmt, args); - va_end(args); -} - -void ImGui::TextDisabledV(const char* fmt, va_list args) -{ - ImGuiContext& g = *GImGui; - PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); - if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) - TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting - else - TextV(fmt, args); - PopStyleColor(); -} - -void ImGui::TextWrapped(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - TextWrappedV(fmt, args); - va_end(args); -} - -void ImGui::TextWrappedV(const char* fmt, va_list args) -{ - ImGuiContext& g = *GImGui; - bool need_backup = (g.CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set - if (need_backup) - PushTextWrapPos(0.0f); - if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0) - TextEx(va_arg(args, const char*), NULL, ImGuiTextFlags_NoWidthForLargeClippedText); // Skip formatting - else - TextV(fmt, args); - if (need_backup) - PopTextWrapPos(); -} - -void ImGui::LabelText(const char* label, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - LabelTextV(label, fmt, args); - va_end(args); -} - -// Add a label+text combo aligned to other label+value widgets -void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const float w = CalcItemWidth(); - - const char* value_text_begin, *value_text_end; - ImFormatStringToTempBufferV(&value_text_begin, &value_text_end, fmt, args); - const ImVec2 value_size = CalcTextSize(value_text_begin, value_text_end, false); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - const ImVec2 pos = window->DC.CursorPos; - const ImRect value_bb(pos, pos + ImVec2(w, value_size.y + style.FramePadding.y * 2)); - const ImRect total_bb(pos, pos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), ImMax(value_size.y, label_size.y) + style.FramePadding.y * 2)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, 0)) - return; - - // Render - RenderTextClipped(value_bb.Min + style.FramePadding, value_bb.Max, value_text_begin, value_text_end, &value_size, ImVec2(0.0f, 0.0f)); - if (label_size.x > 0.0f) - RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); -} - -void ImGui::BulletText(const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - BulletTextV(fmt, args); - va_end(args); -} - -// Text with a little bullet aligned to the typical tree node. -void ImGui::BulletTextV(const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - const char* text_begin, *text_end; - ImFormatStringToTempBufferV(&text_begin, &text_end, fmt, args); - const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); - const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding - ImVec2 pos = window->DC.CursorPos; - pos.y += window->DC.CurrLineTextBaseOffset; - ItemSize(total_size, 0.0f); - const ImRect bb(pos, pos + total_size); - if (!ItemAdd(bb, 0)) - return; - - // Render - ImU32 text_col = GetColorU32(ImGuiCol_Text); - RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col); - RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Main -//------------------------------------------------------------------------- -// - ButtonBehavior() [Internal] -// - Button() -// - SmallButton() -// - InvisibleButton() -// - ArrowButton() -// - CloseButton() [Internal] -// - CollapseButton() [Internal] -// - GetWindowScrollbarID() [Internal] -// - GetWindowScrollbarRect() [Internal] -// - Scrollbar() [Internal] -// - ScrollbarEx() [Internal] -// - Image() -// - ImageButton() -// - Checkbox() -// - CheckboxFlagsT() [Internal] -// - CheckboxFlags() -// - RadioButton() -// - ProgressBar() -// - Bullet() -//------------------------------------------------------------------------- - -// The ButtonBehavior() function is key to many interactions and used by many/most widgets. -// Because we handle so many cases (keyboard/gamepad navigation, drag and drop) and many specific behavior (via ImGuiButtonFlags_), -// this code is a little complex. -// By far the most common path is interacting with the Mouse using the default ImGuiButtonFlags_PressedOnClickRelease button behavior. -// See the series of events below and the corresponding state reported by dear imgui: -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnClickRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+0 (mouse is outside bb) - - - - - - -// Frame N+1 (mouse moves inside bb) - true - - - - -// Frame N+2 (mouse button is down) - true true true - true -// Frame N+3 (mouse button is down) - true true - - - -// Frame N+4 (mouse moves outside bb) - - true - - - -// Frame N+5 (mouse moves inside bb) - true true - - - -// Frame N+6 (mouse button is released) true true - - true - -// Frame N+7 (mouse button is released) - true - - - - -// Frame N+8 (mouse moves outside bb) - - - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+2 (mouse button is down) true true true true - true -// Frame N+3 (mouse button is down) - true true - - - -// Frame N+6 (mouse button is released) - true - - true - -// Frame N+7 (mouse button is released) - true - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+2 (mouse button is down) - true - - - true -// Frame N+3 (mouse button is down) - true - - - - -// Frame N+6 (mouse button is released) true true - - - - -// Frame N+7 (mouse button is released) - true - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// with PressedOnDoubleClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() -// Frame N+0 (mouse button is down) - true - - - true -// Frame N+1 (mouse button is down) - true - - - - -// Frame N+2 (mouse button is released) - true - - - - -// Frame N+3 (mouse button is released) - true - - - - -// Frame N+4 (mouse button is down) true true true true - true -// Frame N+5 (mouse button is down) - true true - - - -// Frame N+6 (mouse button is released) - true - - true - -// Frame N+7 (mouse button is released) - true - - - - -//------------------------------------------------------------------------------------------------------------------------------------------------ -// Note that some combinations are supported, -// - PressedOnDragDropHold can generally be associated with any flag. -// - PressedOnDoubleClick can be associated by PressedOnClickRelease/PressedOnRelease, in which case the second release event won't be reported. -//------------------------------------------------------------------------------------------------------------------------------------------------ -// The behavior of the return-value changes when ImGuiButtonFlags_Repeat is set: -// Repeat+ Repeat+ Repeat+ Repeat+ -// PressedOnClickRelease PressedOnClick PressedOnRelease PressedOnDoubleClick -//------------------------------------------------------------------------------------------------------------------------------------------------- -// Frame N+0 (mouse button is down) - true - true -// ... - - - - -// Frame N + RepeatDelay true true - true -// ... - - - - -// Frame N + RepeatDelay + RepeatRate*N true true - true -//------------------------------------------------------------------------------------------------------------------------------------------------- - -bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - // Default only reacts to left mouse button - if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0) - flags |= ImGuiButtonFlags_MouseButtonDefault_; - - // Default behavior requires click + release inside bounding box - if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0) - flags |= ImGuiButtonFlags_PressedOnDefault_; - - ImGuiWindow* backup_hovered_window = g.HoveredWindow; - const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindowDockTree == window->RootWindowDockTree; - if (flatten_hovered_children) - g.HoveredWindow = window; - -#ifdef IMGUI_ENABLE_TEST_ENGINE - if (id != 0 && g.LastItemData.ID != id) - IMGUI_TEST_ENGINE_ITEM_ADD(bb, id); -#endif - - bool pressed = false; - bool hovered = ItemHoverable(bb, id); - - // Drag source doesn't report as hovered - if (hovered && g.DragDropActive && g.DragDropPayload.SourceId == id && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoDisableHover)) - hovered = false; - - // Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button - if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers)) - if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem)) - { - hovered = true; - SetHoveredID(id); - if (g.HoveredIdTimer - g.IO.DeltaTime <= DRAGDROP_HOLD_TO_OPEN_TIMER && g.HoveredIdTimer >= DRAGDROP_HOLD_TO_OPEN_TIMER) - { - pressed = true; - g.DragDropHoldJustPressedId = id; - FocusWindow(window); - } - } - - if (flatten_hovered_children) - g.HoveredWindow = backup_hovered_window; - - // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one. - if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0)) - hovered = false; - - // Mouse handling - if (hovered) - { - if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt)) - { - // Poll buttons - int mouse_button_clicked = -1; - if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseClicked[0]) { mouse_button_clicked = 0; } - else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseClicked[1]) { mouse_button_clicked = 1; } - else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseClicked[2]) { mouse_button_clicked = 2; } - - if (mouse_button_clicked != -1 && g.ActiveId != id) - { - if (flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere)) - { - SetActiveID(id, window); - g.ActiveIdMouseButton = mouse_button_clicked; - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - FocusWindow(window); - } - if ((flags & ImGuiButtonFlags_PressedOnClick) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseClickedCount[mouse_button_clicked] == 2)) - { - pressed = true; - if (flags & ImGuiButtonFlags_NoHoldingActiveId) - ClearActiveID(); - else - SetActiveID(id, window); // Hold on ID - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - g.ActiveIdMouseButton = mouse_button_clicked; - FocusWindow(window); - } - } - if (flags & ImGuiButtonFlags_PressedOnRelease) - { - int mouse_button_released = -1; - if ((flags & ImGuiButtonFlags_MouseButtonLeft) && g.IO.MouseReleased[0]) { mouse_button_released = 0; } - else if ((flags & ImGuiButtonFlags_MouseButtonRight) && g.IO.MouseReleased[1]) { mouse_button_released = 1; } - else if ((flags & ImGuiButtonFlags_MouseButtonMiddle) && g.IO.MouseReleased[2]) { mouse_button_released = 2; } - if (mouse_button_released != -1) - { - const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay; // Repeat mode trumps on release behavior - if (!has_repeated_at_least_once) - pressed = true; - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - ClearActiveID(); - } - } - - // 'Repeat' mode acts when held regardless of _PressedOn flags (see table above). - // Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings. - if (g.ActiveId == id && (flags & ImGuiButtonFlags_Repeat)) - if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, true)) - pressed = true; - } - - if (pressed) - g.NavDisableHighlight = true; - } - - // Gamepad/Keyboard navigation - // We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse. - if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId)) - if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus)) - hovered = true; - if (g.NavActivateDownId == id) - { - bool nav_activated_by_code = (g.NavActivateId == id); - bool nav_activated_by_inputs = IsNavInputTest(ImGuiNavInput_Activate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiNavReadMode_Repeat : ImGuiNavReadMode_Pressed); - if (nav_activated_by_code || nav_activated_by_inputs) - { - // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button. - pressed = true; - SetActiveID(id, window); - g.ActiveIdSource = ImGuiInputSource_Nav; - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - SetFocusID(id, window); - } - } - - // Process while held - bool held = false; - if (g.ActiveId == id) - { - if (g.ActiveIdSource == ImGuiInputSource_Mouse) - { - if (g.ActiveIdIsJustActivated) - g.ActiveIdClickOffset = g.IO.MousePos - bb.Min; - - const int mouse_button = g.ActiveIdMouseButton; - IM_ASSERT(mouse_button >= 0 && mouse_button < ImGuiMouseButton_COUNT); - if (g.IO.MouseDown[mouse_button]) - { - held = true; - } - else - { - bool release_in = hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease) != 0; - bool release_anywhere = (flags & ImGuiButtonFlags_PressedOnClickReleaseAnywhere) != 0; - if ((release_in || release_anywhere) && !g.DragDropActive) - { - // Report as pressed when releasing the mouse (this is the most common path) - bool is_double_click_release = (flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseReleased[mouse_button] && g.IO.MouseClickedLastCount[mouse_button] == 2; - bool is_repeating_already = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button] >= g.IO.KeyRepeatDelay; // Repeat mode trumps - if (!is_double_click_release && !is_repeating_already) - pressed = true; - } - ClearActiveID(); - } - if (!(flags & ImGuiButtonFlags_NoNavFocus)) - g.NavDisableHighlight = true; - } - else if (g.ActiveIdSource == ImGuiInputSource_Nav) - { - // When activated using Nav, we hold on the ActiveID until activation button is released - if (g.NavActivateDownId != id) - ClearActiveID(); - } - if (pressed) - g.ActiveIdHasBeenPressedBefore = true; - } - - if (out_hovered) *out_hovered = hovered; - if (out_held) *out_held = held; - - return pressed; -} - -bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - ImVec2 pos = window->DC.CursorPos; - if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) - pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y; - ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); - - const ImRect bb(pos, pos + size); - ItemSize(size, style.FramePadding.y); - if (!ItemAdd(bb, id)) - return false; - - if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) - flags |= ImGuiButtonFlags_Repeat; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); - - // Render - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); - - if (g.LogEnabled) - LogSetNextTextDecoration("[", "]"); - RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); - - // Automatically close popups - //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) - // CloseCurrentPopup(); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - return pressed; -} - -bool ImGui::Button(const char* label, const ImVec2& size_arg) -{ - return ButtonEx(label, size_arg, ImGuiButtonFlags_None); -} - -// Small buttons fits within text without additional vertical spacing. -bool ImGui::SmallButton(const char* label) -{ - ImGuiContext& g = *GImGui; - float backup_padding_y = g.Style.FramePadding.y; - g.Style.FramePadding.y = 0.0f; - bool pressed = ButtonEx(label, ImVec2(0, 0), ImGuiButtonFlags_AlignTextBaseLine); - g.Style.FramePadding.y = backup_padding_y; - return pressed; -} - -// Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. -// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id) -bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - // Cannot use zero-size for InvisibleButton(). Unlike Button() there is not way to fallback using the label size. - IM_ASSERT(size_arg.x != 0.0f && size_arg.y != 0.0f); - - const ImGuiID id = window->GetID(str_id); - ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - ItemSize(size); - if (!ItemAdd(bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags); - return pressed; -} - -bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - const ImGuiID id = window->GetID(str_id); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - const float default_size = GetFrameHeight(); - ItemSize(size, (size.y >= default_size) ? g.Style.FramePadding.y : -1.0f); - if (!ItemAdd(bb, id)) - return false; - - if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat) - flags |= ImGuiButtonFlags_Repeat; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); - - // Render - const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - const ImU32 text_col = GetColorU32(ImGuiCol_Text); - RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding); - RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, str_id, g.LastItemData.StatusFlags); - return pressed; -} - -bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir) -{ - float sz = GetFrameHeight(); - return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags_None); -} - -// Button to close a window -bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // Tweak 1: Shrink hit-testing area if button covers an abnormally large proportion of the visible region. That's in order to facilitate moving the window away. (#3825) - // This may better be applied as a general hit-rect reduction mechanism for all widgets to ensure the area to move window is always accessible? - const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); - ImRect bb_interact = bb; - const float area_to_visible_ratio = window->OuterRectClipped.GetArea() / bb.GetArea(); - if (area_to_visible_ratio < 1.5f) - bb_interact.Expand(ImFloor(bb_interact.GetSize() * -0.25f)); - - // Tweak 2: We intentionally allow interaction when clipped so that a mechanical Alt,Right,Activate sequence can always close a window. - // (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible). - bool is_clipped = !ItemAdd(bb_interact, id); - - bool hovered, held; - bool pressed = ButtonBehavior(bb_interact, id, &hovered, &held); - if (is_clipped) - return pressed; - - // Render - // FIXME: Clarify this mess - ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered); - ImVec2 center = bb.GetCenter(); - if (hovered) - window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12); - - float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f; - ImU32 cross_col = GetColorU32(ImGuiCol_Text); - center -= ImVec2(0.5f, 0.5f); - window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent), center + ImVec2(-cross_extent, -cross_extent), cross_col, 1.0f); - window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent), center + ImVec2(-cross_extent, +cross_extent), cross_col, 1.0f); - - return pressed; -} - -// The Collapse button also functions as a Dock Menu button. -bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos, ImGuiDockNode* dock_node) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); - ItemAdd(bb, id); - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); - - // Render - //bool is_dock_menu = (window->DockNodeAsHost && !window->Collapsed); - ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - ImU32 text_col = GetColorU32(ImGuiCol_Text); - if (hovered || held) - window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0,-0.5f), g.FontSize * 0.5f + 1.0f, bg_col, 12); - - if (dock_node) - RenderArrowDockMenu(window->DrawList, bb.Min + g.Style.FramePadding, g.FontSize, text_col); - else - RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); - - // Switch to moving the window after mouse is moved beyond the initial drag threshold - if (IsItemActive() && IsMouseDragging(0)) - StartMouseMovingWindowOrNode(window, dock_node, true); - - return pressed; -} - -ImGuiID ImGui::GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis) -{ - return window->GetID(axis == ImGuiAxis_X ? "#SCROLLX" : "#SCROLLY"); -} - -// Return scrollbar rectangle, must only be called for corresponding axis if window->ScrollbarX/Y is set. -ImRect ImGui::GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis) -{ - const ImRect outer_rect = window->Rect(); - const ImRect inner_rect = window->InnerRect; - const float border_size = window->WindowBorderSize; - const float scrollbar_size = window->ScrollbarSizes[axis ^ 1]; // (ScrollbarSizes.x = width of Y scrollbar; ScrollbarSizes.y = height of X scrollbar) - IM_ASSERT(scrollbar_size > 0.0f); - if (axis == ImGuiAxis_X) - return ImRect(inner_rect.Min.x, ImMax(outer_rect.Min.y, outer_rect.Max.y - border_size - scrollbar_size), inner_rect.Max.x, outer_rect.Max.y); - else - return ImRect(ImMax(outer_rect.Min.x, outer_rect.Max.x - border_size - scrollbar_size), inner_rect.Min.y, outer_rect.Max.x, inner_rect.Max.y); -} - -void ImGui::Scrollbar(ImGuiAxis axis) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - const ImGuiID id = GetWindowScrollbarID(window, axis); - - // Calculate scrollbar bounding box - ImRect bb = GetWindowScrollbarRect(window, axis); - ImDrawFlags rounding_corners = ImDrawFlags_RoundCornersNone; - if (axis == ImGuiAxis_X) - { - rounding_corners |= ImDrawFlags_RoundCornersBottomLeft; - if (!window->ScrollbarY) - rounding_corners |= ImDrawFlags_RoundCornersBottomRight; - } - else - { - if ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) - rounding_corners |= ImDrawFlags_RoundCornersTopRight; - if (!window->ScrollbarX) - rounding_corners |= ImDrawFlags_RoundCornersBottomRight; - } - float size_avail = window->InnerRect.Max[axis] - window->InnerRect.Min[axis]; - float size_contents = window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f; - ImS64 scroll = (ImS64)window->Scroll[axis]; - ScrollbarEx(bb, id, axis, &scroll, (ImS64)size_avail, (ImS64)size_contents, rounding_corners); - window->Scroll[axis] = (float)scroll; -} - -// Vertical/Horizontal scrollbar -// The entire piece of code below is rather confusing because: -// - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab) -// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar -// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal. -// Still, the code should probably be made simpler.. -bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS64* p_scroll_v, ImS64 size_avail_v, ImS64 size_contents_v, ImDrawFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - KeepAliveID(id); - - const float bb_frame_width = bb_frame.GetWidth(); - const float bb_frame_height = bb_frame.GetHeight(); - if (bb_frame_width <= 0.0f || bb_frame_height <= 0.0f) - return false; - - // When we are too small, start hiding and disabling the grab (this reduce visual noise on very small window and facilitate using the window resize grab) - float alpha = 1.0f; - if ((axis == ImGuiAxis_Y) && bb_frame_height < g.FontSize + g.Style.FramePadding.y * 2.0f) - alpha = ImSaturate((bb_frame_height - g.FontSize) / (g.Style.FramePadding.y * 2.0f)); - if (alpha <= 0.0f) - return false; - - const ImGuiStyle& style = g.Style; - const bool allow_interaction = (alpha >= 1.0f); - - ImRect bb = bb_frame; - bb.Expand(ImVec2(-ImClamp(IM_FLOOR((bb_frame_width - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp(IM_FLOOR((bb_frame_height - 2.0f) * 0.5f), 0.0f, 3.0f))); - - // V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar) - const float scrollbar_size_v = (axis == ImGuiAxis_X) ? bb.GetWidth() : bb.GetHeight(); - - // Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount) - // But we maintain a minimum size in pixel to allow for the user to still aim inside. - IM_ASSERT(ImMax(size_contents_v, size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers. - const ImS64 win_size_v = ImMax(ImMax(size_contents_v, size_avail_v), (ImS64)1); - const float grab_h_pixels = ImClamp(scrollbar_size_v * ((float)size_avail_v / (float)win_size_v), style.GrabMinSize, scrollbar_size_v); - const float grab_h_norm = grab_h_pixels / scrollbar_size_v; - - // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar(). - bool held = false; - bool hovered = false; - ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus); - - const ImS64 scroll_max = ImMax((ImS64)1, size_contents_v - size_avail_v); - float scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max); - float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; // Grab position in normalized space - if (held && allow_interaction && grab_h_norm < 1.0f) - { - const float scrollbar_pos_v = bb.Min[axis]; - const float mouse_pos_v = g.IO.MousePos[axis]; - - // Click position in scrollbar normalized space (0.0f->1.0f) - const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v); - SetHoveredID(id); - - bool seek_absolute = false; - if (g.ActiveIdIsJustActivated) - { - // On initial click calculate the distance between mouse and the center of the grab - seek_absolute = (clicked_v_norm < grab_v_norm || clicked_v_norm > grab_v_norm + grab_h_norm); - if (seek_absolute) - g.ScrollbarClickDeltaToGrabCenter = 0.0f; - else - g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; - } - - // Apply scroll (p_scroll_v will generally point on one member of window->Scroll) - // It is ok to modify Scroll here because we are being called in Begin() after the calculation of ContentSize and before setting up our starting position - const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm)); - *p_scroll_v = (ImS64)(scroll_v_norm * scroll_max); - - // Update values for rendering - scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max); - grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; - - // Update distance to grab now that we have seeked and saturated - if (seek_absolute) - g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f; - } - - // Render - const ImU32 bg_col = GetColorU32(ImGuiCol_ScrollbarBg); - const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab, alpha); - window->DrawList->AddRectFilled(bb_frame.Min, bb_frame.Max, bg_col, window->WindowRounding, flags); - ImRect grab_rect; - if (axis == ImGuiAxis_X) - grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y); - else - grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels); - window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding); - - return held; -} - -void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - if (border_col.w > 0.0f) - bb.Max += ImVec2(2, 2); - ItemSize(bb); - if (!ItemAdd(bb, 0)) - return; - - if (border_col.w > 0.0f) - { - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); - window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col)); - } - else - { - window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); - } -} - -// ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) -// We provide this internal helper to write your own variant while we figure out how to redesign the public ImageButton() API. -bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2); - ItemSize(bb); - if (!ItemAdd(bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); - - // Render - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - RenderNavHighlight(bb, id); - RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, g.Style.FrameRounding)); - if (bg_col.w > 0.0f) - window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col)); - window->DrawList->AddImage(texture_id, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col)); - - return pressed; -} - -// frame_padding < 0: uses FramePadding from style (default) -// frame_padding = 0: no framing -// frame_padding > 0: set framing size -bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - // Default to using texture ID as ID. User can still push string/integer prefixes. - PushID((void*)(intptr_t)user_texture_id); - const ImGuiID id = window->GetID("#image"); - PopID(); - - const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : g.Style.FramePadding; - return ImageButtonEx(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col); -} - -bool ImGui::Checkbox(const char* label, bool* v) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - const float square_sz = GetFrameHeight(); - const ImVec2 pos = window->DC.CursorPos; - const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id)) - { - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); - return false; - } - - bool hovered, held; - bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); - if (pressed) - { - *v = !(*v); - MarkItemEdited(id); - } - - const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); - RenderNavHighlight(total_bb, id); - RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); - ImU32 check_col = GetColorU32(ImGuiCol_CheckMark); - bool mixed_value = (g.LastItemData.InFlags & ImGuiItemFlags_MixedValue) != 0; - if (mixed_value) - { - // Undocumented tristate/mixed/indeterminate checkbox (#2644) - // This may seem awkwardly designed because the aim is to make ImGuiItemFlags_MixedValue supported by all widgets (not just checkbox) - ImVec2 pad(ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)), ImMax(1.0f, IM_FLOOR(square_sz / 3.6f))); - window->DrawList->AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding); - } - else if (*v) - { - const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); - RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f); - } - - ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); - if (g.LogEnabled) - LogRenderedText(&label_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]"); - if (label_size.x > 0.0f) - RenderText(label_pos, label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0)); - return pressed; -} - -template -bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value) -{ - bool all_on = (*flags & flags_value) == flags_value; - bool any_on = (*flags & flags_value) != 0; - bool pressed; - if (!all_on && any_on) - { - ImGuiContext& g = *GImGui; - ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_MixedValue; - pressed = Checkbox(label, &all_on); - g.CurrentItemFlags = backup_item_flags; - } - else - { - pressed = Checkbox(label, &all_on); - - } - if (pressed) - { - if (all_on) - *flags |= flags_value; - else - *flags &= ~flags_value; - } - return pressed; -} - -bool ImGui::CheckboxFlags(const char* label, int* flags, int flags_value) -{ - return CheckboxFlagsT(label, flags, flags_value); -} - -bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) -{ - return CheckboxFlagsT(label, flags, flags_value); -} - -bool ImGui::CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value) -{ - return CheckboxFlagsT(label, flags, flags_value); -} - -bool ImGui::CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value) -{ - return CheckboxFlagsT(label, flags, flags_value); -} - -bool ImGui::RadioButton(const char* label, bool active) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - const float square_sz = GetFrameHeight(); - const ImVec2 pos = window->DC.CursorPos; - const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); - const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id)) - return false; - - ImVec2 center = check_bb.GetCenter(); - center.x = IM_ROUND(center.x); - center.y = IM_ROUND(center.y); - const float radius = (square_sz - 1.0f) * 0.5f; - - bool hovered, held; - bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); - if (pressed) - MarkItemEdited(id); - - RenderNavHighlight(total_bb, id); - window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); - if (active) - { - const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); - window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16); - } - - if (style.FrameBorderSize > 0.0f) - { - window->DrawList->AddCircle(center + ImVec2(1, 1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize); - window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize); - } - - ImVec2 label_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y); - if (g.LogEnabled) - LogRenderedText(&label_pos, active ? "(x)" : "( )"); - if (label_size.x > 0.0f) - RenderText(label_pos, label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - return pressed; -} - -// FIXME: This would work nicely if it was a public template, e.g. 'template RadioButton(const char* label, T* v, T v_button)', but I'm not sure how we would expose it.. -bool ImGui::RadioButton(const char* label, int* v, int v_button) -{ - const bool pressed = RadioButton(label, *v == v_button); - if (pressed) - *v = v_button; - return pressed; -} - -// size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size -void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* overlay) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - ImVec2 pos = window->DC.CursorPos; - ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y * 2.0f); - ImRect bb(pos, pos + size); - ItemSize(size, style.FramePadding.y); - if (!ItemAdd(bb, 0)) - return; - - // Render - fraction = ImSaturate(fraction); - RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); - bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize)); - const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y); - RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding); - - // Default displaying the fraction as percentage string, but user can override it - char overlay_buf[32]; - if (!overlay) - { - ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction * 100 + 0.01f); - overlay = overlay_buf; - } - - ImVec2 overlay_size = CalcTextSize(overlay, NULL); - if (overlay_size.x > 0.0f) - RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb); -} - -void ImGui::Bullet() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), g.FontSize); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); - ItemSize(bb); - if (!ItemAdd(bb, 0)) - { - SameLine(0, style.FramePadding.x * 2); - return; - } - - // Render and stay on same line - ImU32 text_col = GetColorU32(ImGuiCol_Text); - RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, line_height * 0.5f), text_col); - SameLine(0, style.FramePadding.x * 2.0f); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Low-level Layout helpers -//------------------------------------------------------------------------- -// - Spacing() -// - Dummy() -// - NewLine() -// - AlignTextToFramePadding() -// - SeparatorEx() [Internal] -// - Separator() -// - SplitterBehavior() [Internal] -// - ShrinkWidths() [Internal] -//------------------------------------------------------------------------- - -void ImGui::Spacing() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - ItemSize(ImVec2(0, 0)); -} - -void ImGui::Dummy(const ImVec2& size) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - ItemSize(size); - ItemAdd(bb, 0); -} - -void ImGui::NewLine() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - const ImGuiLayoutType backup_layout_type = window->DC.LayoutType; - window->DC.LayoutType = ImGuiLayoutType_Vertical; - window->DC.IsSameLine = false; - if (window->DC.CurrLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height. - ItemSize(ImVec2(0, 0)); - else - ItemSize(ImVec2(0.0f, g.FontSize)); - window->DC.LayoutType = backup_layout_type; -} - -void ImGui::AlignTextToFramePadding() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - window->DC.CurrLineSize.y = ImMax(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2); - window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y); -} - -// Horizontal/vertical separating line -void ImGui::SeparatorEx(ImGuiSeparatorFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - ImGuiContext& g = *GImGui; - IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected - - float thickness_draw = 1.0f; - float thickness_layout = 0.0f; - if (flags & ImGuiSeparatorFlags_Vertical) - { - // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout. - float y1 = window->DC.CursorPos.y; - float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y; - const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2)); - ItemSize(ImVec2(thickness_layout, 0.0f)); - if (!ItemAdd(bb, 0)) - return; - - // Draw - window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator)); - if (g.LogEnabled) - LogText(" |"); - } - else if (flags & ImGuiSeparatorFlags_Horizontal) - { - // Horizontal Separator - float x1 = window->Pos.x; - float x2 = window->Pos.x + window->Size.x; - - // FIXME-WORKRECT: old hack (#205) until we decide of consistent behavior with WorkRect/Indent and Separator - if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID) - x1 += window->DC.Indent.x; - - // FIXME-WORKRECT: In theory we should simply be using WorkRect.Min.x/Max.x everywhere but it isn't aesthetically what we want, - // need to introduce a variant of WorkRect for that purpose. (#4787) - if (ImGuiTable* table = g.CurrentTable) - { - x1 = table->Columns[table->CurrentColumn].MinX; - x2 = table->Columns[table->CurrentColumn].MaxX; - } - - ImGuiOldColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL; - if (columns) - PushColumnsBackground(); - - // We don't provide our width to the layout so that it doesn't get feed back into AutoFit - // FIXME: This prevents ->CursorMaxPos based bounding box evaluation from working (e.g. TableEndCell) - const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw)); - ItemSize(ImVec2(0.0f, thickness_layout)); - const bool item_visible = ItemAdd(bb, 0); - if (item_visible) - { - // Draw - window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator)); - if (g.LogEnabled) - LogRenderedText(&bb.Min, "--------------------------------\n"); - - } - if (columns) - { - PopColumnsBackground(); - columns->LineMinY = window->DC.CursorPos.y; - } - } -} - -void ImGui::Separator() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - // Those flags should eventually be overridable by the user - ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal; - flags |= ImGuiSeparatorFlags_SpanAllColumns; // NB: this only applies to legacy Columns() api as they relied on Separator() a lot. - SeparatorEx(flags); -} - -// Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise. -bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend, float hover_visibility_delay, ImU32 bg_col) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus; - bool item_add = ItemAdd(bb, id); - g.CurrentItemFlags = item_flags_backup; - if (!item_add) - return false; - - bool hovered, held; - ImRect bb_interact = bb; - bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f)); - ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap); - if (hovered) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect; // for IsItemHovered(), because bb_interact is larger than bb - if (g.ActiveId != id) - SetItemAllowOverlap(); - - if (held || (hovered && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= hover_visibility_delay)) - SetMouseCursor(axis == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW); - - ImRect bb_render = bb; - if (held) - { - ImVec2 mouse_delta_2d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min; - float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x; - - // Minimum pane size - float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1); - float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2); - if (mouse_delta < -size_1_maximum_delta) - mouse_delta = -size_1_maximum_delta; - if (mouse_delta > size_2_maximum_delta) - mouse_delta = size_2_maximum_delta; - - // Apply resize - if (mouse_delta != 0.0f) - { - if (mouse_delta < 0.0f) - IM_ASSERT(*size1 + mouse_delta >= min_size1); - if (mouse_delta > 0.0f) - IM_ASSERT(*size2 - mouse_delta >= min_size2); - *size1 += mouse_delta; - *size2 -= mouse_delta; - bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta)); - MarkItemEdited(id); - } - } - - // Render at new position - if (bg_col & IM_COL32_A_MASK) - window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, bg_col, 0.0f); - const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= hover_visibility_delay) ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); - window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, 0.0f); - - return held; -} - -static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs) -{ - const ImGuiShrinkWidthItem* a = (const ImGuiShrinkWidthItem*)lhs; - const ImGuiShrinkWidthItem* b = (const ImGuiShrinkWidthItem*)rhs; - if (int d = (int)(b->Width - a->Width)) - return d; - return (b->Index - a->Index); -} - -// Shrink excess width from a set of item, by removing width from the larger items first. -// Set items Width to -1.0f to disable shrinking this item. -void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess) -{ - if (count == 1) - { - if (items[0].Width >= 0.0f) - items[0].Width = ImMax(items[0].Width - width_excess, 1.0f); - return; - } - ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer); - int count_same_width = 1; - while (width_excess > 0.0f && count_same_width < count) - { - while (count_same_width < count && items[0].Width <= items[count_same_width].Width) - count_same_width++; - float max_width_to_remove_per_item = (count_same_width < count && items[count_same_width].Width >= 0.0f) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f); - if (max_width_to_remove_per_item <= 0.0f) - break; - float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item); - for (int item_n = 0; item_n < count_same_width; item_n++) - items[item_n].Width -= width_to_remove_per_item; - width_excess -= width_to_remove_per_item * count_same_width; - } - - // Round width and redistribute remainder - // Ensure that e.g. the right-most tab of a shrunk tab-bar always reaches exactly at the same distance from the right-most edge of the tab bar separator. - width_excess = 0.0f; - for (int n = 0; n < count; n++) - { - float width_rounded = ImFloor(items[n].Width); - width_excess += items[n].Width - width_rounded; - items[n].Width = width_rounded; - } - while (width_excess > 0.0f) - for (int n = 0; n < count; n++) - if (items[n].Width + 1.0f <= items[n].InitialWidth) - { - items[n].Width += 1.0f; - width_excess -= 1.0f; - } -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: ComboBox -//------------------------------------------------------------------------- -// - CalcMaxPopupHeightFromItemCount() [Internal] -// - BeginCombo() -// - BeginComboPopup() [Internal] -// - EndCombo() -// - BeginComboPreview() [Internal] -// - EndComboPreview() [Internal] -// - Combo() -//------------------------------------------------------------------------- - -static float CalcMaxPopupHeightFromItemCount(int items_count) -{ - ImGuiContext& g = *GImGui; - if (items_count <= 0) - return FLT_MAX; - return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2); -} - -bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - - ImGuiNextWindowDataFlags backup_next_window_data_flags = g.NextWindowData.Flags; - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - if (window->SkipItems) - return false; - - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together - - const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight(); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : CalcItemWidth(); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); - const ImRect total_bb(bb.Min, bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &bb)) - return false; - - // Open on click - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); - const ImGuiID popup_id = ImHashStr("##ComboPopup", 0, id); - bool popup_open = IsPopupOpen(popup_id, ImGuiPopupFlags_None); - if (pressed && !popup_open) - { - OpenPopupEx(popup_id, ImGuiPopupFlags_None); - popup_open = true; - } - - // Render shape - const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - const float value_x2 = ImMax(bb.Min.x, bb.Max.x - arrow_size); - RenderNavHighlight(bb, id); - if (!(flags & ImGuiComboFlags_NoPreview)) - window->DrawList->AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft); - if (!(flags & ImGuiComboFlags_NoArrowButton)) - { - ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - ImU32 text_col = GetColorU32(ImGuiCol_Text); - window->DrawList->AddRectFilled(ImVec2(value_x2, bb.Min.y), bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight); - if (value_x2 + arrow_size - style.FramePadding.x <= bb.Max.x) - RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f); - } - RenderFrameBorder(bb.Min, bb.Max, style.FrameRounding); - - // Custom preview - if (flags & ImGuiComboFlags_CustomPreview) - { - g.ComboPreviewData.PreviewRect = ImRect(bb.Min.x, bb.Min.y, value_x2, bb.Max.y); - IM_ASSERT(preview_value == NULL || preview_value[0] == 0); - preview_value = NULL; - } - - // Render preview and label - if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview)) - { - if (g.LogEnabled) - LogSetNextTextDecoration("{", "}"); - RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL, NULL); - } - if (label_size.x > 0) - RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label); - - if (!popup_open) - return false; - - g.NextWindowData.Flags = backup_next_window_data_flags; - return BeginComboPopup(popup_id, bb, flags); -} - -bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags) -{ - ImGuiContext& g = *GImGui; - if (!IsPopupOpen(popup_id, ImGuiPopupFlags_None)) - { - g.NextWindowData.ClearFlags(); - return false; - } - - // Set popup size - float w = bb.GetWidth(); - if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) - { - g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w); - } - else - { - if ((flags & ImGuiComboFlags_HeightMask_) == 0) - flags |= ImGuiComboFlags_HeightRegular; - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one - int popup_max_height_in_items = -1; - if (flags & ImGuiComboFlags_HeightRegular) popup_max_height_in_items = 8; - else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4; - else if (flags & ImGuiComboFlags_HeightLarge) popup_max_height_in_items = 20; - SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); - } - - // This is essentially a specialized version of BeginPopupEx() - char name[16]; - ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth - - // Set position given a custom constraint (peak into expected window size so we can position it) - // FIXME: This might be easier to express with an hypothetical SetNextWindowPosConstraints() function? - // FIXME: This might be moved to Begin() or at least around the same spot where Tooltips and other Popups are calling FindBestWindowPosForPopupEx()? - if (ImGuiWindow* popup_window = FindWindowByName(name)) - if (popup_window->WasActive) - { - // Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us. - ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window); - popup_window->AutoPosLastDirection = (flags & ImGuiComboFlags_PopupAlignLeft) ? ImGuiDir_Left : ImGuiDir_Down; // Left = "Below, Toward Left", Down = "Below, Toward Right (default)" - ImRect r_outer = GetPopupAllowedExtentRect(popup_window); - ImVec2 pos = FindBestWindowPosForPopupEx(bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, bb, ImGuiPopupPositionPolicy_ComboBox); - SetNextWindowPos(pos); - } - - // We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx() - ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove; - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(g.Style.FramePadding.x, g.Style.WindowPadding.y)); // Horizontally align ourselves with the framed text - bool ret = Begin(name, NULL, window_flags); - PopStyleVar(); - if (!ret) - { - EndPopup(); - IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above - return false; - } - return true; -} - -void ImGui::EndCombo() -{ - EndPopup(); -} - -// Call directly after the BeginCombo/EndCombo block. The preview is designed to only host non-interactive elements -// (Experimental, see GitHub issues: #1658, #4168) -bool ImGui::BeginComboPreview() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiComboPreviewData* preview_data = &g.ComboPreviewData; - - if (window->SkipItems || !window->ClipRect.Overlaps(g.LastItemData.Rect)) // FIXME: Because we don't have a ImGuiItemStatusFlags_Visible flag to test last ItemAdd() result - return false; - IM_ASSERT(g.LastItemData.Rect.Min.x == preview_data->PreviewRect.Min.x && g.LastItemData.Rect.Min.y == preview_data->PreviewRect.Min.y); // Didn't call after BeginCombo/EndCombo block or forgot to pass ImGuiComboFlags_CustomPreview flag? - if (!window->ClipRect.Contains(preview_data->PreviewRect)) // Narrower test (optional) - return false; - - // FIXME: This could be contained in a PushWorkRect() api - preview_data->BackupCursorPos = window->DC.CursorPos; - preview_data->BackupCursorMaxPos = window->DC.CursorMaxPos; - preview_data->BackupCursorPosPrevLine = window->DC.CursorPosPrevLine; - preview_data->BackupPrevLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; - preview_data->BackupLayout = window->DC.LayoutType; - window->DC.CursorPos = preview_data->PreviewRect.Min + g.Style.FramePadding; - window->DC.CursorMaxPos = window->DC.CursorPos; - window->DC.LayoutType = ImGuiLayoutType_Horizontal; - window->DC.IsSameLine = false; - PushClipRect(preview_data->PreviewRect.Min, preview_data->PreviewRect.Max, true); - - return true; -} - -void ImGui::EndComboPreview() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiComboPreviewData* preview_data = &g.ComboPreviewData; - - // FIXME: Using CursorMaxPos approximation instead of correct AABB which we will store in ImDrawCmd in the future - ImDrawList* draw_list = window->DrawList; - if (window->DC.CursorMaxPos.x < preview_data->PreviewRect.Max.x && window->DC.CursorMaxPos.y < preview_data->PreviewRect.Max.y) - if (draw_list->CmdBuffer.Size > 1) // Unlikely case that the PushClipRect() didn't create a command - { - draw_list->_CmdHeader.ClipRect = draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ClipRect = draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 2].ClipRect; - draw_list->_TryMergeDrawCmds(); - } - PopClipRect(); - window->DC.CursorPos = preview_data->BackupCursorPos; - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, preview_data->BackupCursorMaxPos); - window->DC.CursorPosPrevLine = preview_data->BackupCursorPosPrevLine; - window->DC.PrevLineTextBaseOffset = preview_data->BackupPrevLineTextBaseOffset; - window->DC.LayoutType = preview_data->BackupLayout; - window->DC.IsSameLine = false; - preview_data->PreviewRect = ImRect(); -} - -// Getter for the old Combo() API: const char*[] -static bool Items_ArrayGetter(void* data, int idx, const char** out_text) -{ - const char* const* items = (const char* const*)data; - if (out_text) - *out_text = items[idx]; - return true; -} - -// Getter for the old Combo() API: "item1\0item2\0item3\0" -static bool Items_SingleStringGetter(void* data, int idx, const char** out_text) -{ - // FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited. - const char* items_separated_by_zeros = (const char*)data; - int items_count = 0; - const char* p = items_separated_by_zeros; - while (*p) - { - if (idx == items_count) - break; - p += strlen(p) + 1; - items_count++; - } - if (!*p) - return false; - if (out_text) - *out_text = p; - return true; -} - -// Old API, prefer using BeginCombo() nowadays if you can. -bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items) -{ - ImGuiContext& g = *GImGui; - - // Call the getter to obtain the preview string which is a parameter to BeginCombo() - const char* preview_value = NULL; - if (*current_item >= 0 && *current_item < items_count) - items_getter(data, *current_item, &preview_value); - - // The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here. - if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)) - SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); - - if (!BeginCombo(label, preview_value, ImGuiComboFlags_None)) - return false; - - // Display items - // FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed) - bool value_changed = false; - for (int i = 0; i < items_count; i++) - { - PushID(i); - const bool item_selected = (i == *current_item); - const char* item_text; - if (!items_getter(data, i, &item_text)) - item_text = "*Unknown item*"; - if (Selectable(item_text, item_selected)) - { - value_changed = true; - *current_item = i; - } - if (item_selected) - SetItemDefaultFocus(); - PopID(); - } - - EndCombo(); - - if (value_changed) - MarkItemEdited(g.LastItemData.ID); - - return value_changed; -} - -// Combo box helper allowing to pass an array of strings. -bool ImGui::Combo(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items) -{ - const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items); - return value_changed; -} - -// Combo box helper allowing to pass all items in a single string literal holding multiple zero-terminated items "item1\0item2\0" -bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items) -{ - int items_count = 0; - const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open - while (*p) - { - p += strlen(p) + 1; - items_count++; - } - bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items); - return value_changed; -} - -//------------------------------------------------------------------------- -// [SECTION] Data Type and Data Formatting Helpers [Internal] -//------------------------------------------------------------------------- -// - PatchFormatStringFloatToInt() -// - DataTypeGetInfo() -// - DataTypeFormatString() -// - DataTypeApplyOp() -// - DataTypeApplyOpFromText() -// - DataTypeClamp() -// - GetMinimumStepAtDecimalPrecision -// - RoundScalarWithFormat<>() -//------------------------------------------------------------------------- - -static const ImGuiDataTypeInfo GDataTypeInfo[] = -{ - { sizeof(char), "S8", "%d", "%d" }, // ImGuiDataType_S8 - { sizeof(unsigned char), "U8", "%u", "%u" }, - { sizeof(short), "S16", "%d", "%d" }, // ImGuiDataType_S16 - { sizeof(unsigned short), "U16", "%u", "%u" }, - { sizeof(int), "S32", "%d", "%d" }, // ImGuiDataType_S32 - { sizeof(unsigned int), "U32", "%u", "%u" }, -#ifdef _MSC_VER - { sizeof(ImS64), "S64", "%I64d","%I64d" }, // ImGuiDataType_S64 - { sizeof(ImU64), "U64", "%I64u","%I64u" }, -#else - { sizeof(ImS64), "S64", "%lld", "%lld" }, // ImGuiDataType_S64 - { sizeof(ImU64), "U64", "%llu", "%llu" }, -#endif - { sizeof(float), "float", "%.3f","%f" }, // ImGuiDataType_Float (float are promoted to double in va_arg) - { sizeof(double), "double","%f", "%lf" }, // ImGuiDataType_Double -}; -IM_STATIC_ASSERT(IM_ARRAYSIZE(GDataTypeInfo) == ImGuiDataType_COUNT); - -// FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". -// Even though we changed the compile-time default, we expect users to have carried %f around, which would break the display of DragInt() calls. -// To honor backward compatibility we are rewriting the format string, unless IMGUI_DISABLE_OBSOLETE_FUNCTIONS is enabled. What could possibly go wrong?! -static const char* PatchFormatStringFloatToInt(const char* fmt) -{ - if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '0' && fmt[3] == 'f' && fmt[4] == 0) // Fast legacy path for "%.0f" which is expected to be the most common case. - return "%d"; - const char* fmt_start = ImParseFormatFindStart(fmt); // Find % (if any, and ignore %%) - const char* fmt_end = ImParseFormatFindEnd(fmt_start); // Find end of format specifier, which itself is an exercise of confidence/recklessness (because snprintf is dependent on libc or user). - if (fmt_end > fmt_start && fmt_end[-1] == 'f') - { -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - if (fmt_start == fmt && fmt_end[0] == 0) - return "%d"; - const char* tmp_format; - ImFormatStringToTempBuffer(&tmp_format, NULL, "%.*s%%d%s", (int)(fmt_start - fmt), fmt, fmt_end); // Honor leading and trailing decorations, but lose alignment/precision. - return tmp_format; -#else - IM_ASSERT(0 && "DragInt(): Invalid format string!"); // Old versions used a default parameter of "%.0f", please replace with e.g. "%d" -#endif - } - return fmt; -} - -const ImGuiDataTypeInfo* ImGui::DataTypeGetInfo(ImGuiDataType data_type) -{ - IM_ASSERT(data_type >= 0 && data_type < ImGuiDataType_COUNT); - return &GDataTypeInfo[data_type]; -} - -int ImGui::DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format) -{ - // Signedness doesn't matter when pushing integer arguments - if (data_type == ImGuiDataType_S32 || data_type == ImGuiDataType_U32) - return ImFormatString(buf, buf_size, format, *(const ImU32*)p_data); - if (data_type == ImGuiDataType_S64 || data_type == ImGuiDataType_U64) - return ImFormatString(buf, buf_size, format, *(const ImU64*)p_data); - if (data_type == ImGuiDataType_Float) - return ImFormatString(buf, buf_size, format, *(const float*)p_data); - if (data_type == ImGuiDataType_Double) - return ImFormatString(buf, buf_size, format, *(const double*)p_data); - if (data_type == ImGuiDataType_S8) - return ImFormatString(buf, buf_size, format, *(const ImS8*)p_data); - if (data_type == ImGuiDataType_U8) - return ImFormatString(buf, buf_size, format, *(const ImU8*)p_data); - if (data_type == ImGuiDataType_S16) - return ImFormatString(buf, buf_size, format, *(const ImS16*)p_data); - if (data_type == ImGuiDataType_U16) - return ImFormatString(buf, buf_size, format, *(const ImU16*)p_data); - IM_ASSERT(0); - return 0; -} - -void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg1, const void* arg2) -{ - IM_ASSERT(op == '+' || op == '-'); - switch (data_type) - { - case ImGuiDataType_S8: - if (op == '+') { *(ImS8*)output = ImAddClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } - if (op == '-') { *(ImS8*)output = ImSubClampOverflow(*(const ImS8*)arg1, *(const ImS8*)arg2, IM_S8_MIN, IM_S8_MAX); } - return; - case ImGuiDataType_U8: - if (op == '+') { *(ImU8*)output = ImAddClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } - if (op == '-') { *(ImU8*)output = ImSubClampOverflow(*(const ImU8*)arg1, *(const ImU8*)arg2, IM_U8_MIN, IM_U8_MAX); } - return; - case ImGuiDataType_S16: - if (op == '+') { *(ImS16*)output = ImAddClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } - if (op == '-') { *(ImS16*)output = ImSubClampOverflow(*(const ImS16*)arg1, *(const ImS16*)arg2, IM_S16_MIN, IM_S16_MAX); } - return; - case ImGuiDataType_U16: - if (op == '+') { *(ImU16*)output = ImAddClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } - if (op == '-') { *(ImU16*)output = ImSubClampOverflow(*(const ImU16*)arg1, *(const ImU16*)arg2, IM_U16_MIN, IM_U16_MAX); } - return; - case ImGuiDataType_S32: - if (op == '+') { *(ImS32*)output = ImAddClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } - if (op == '-') { *(ImS32*)output = ImSubClampOverflow(*(const ImS32*)arg1, *(const ImS32*)arg2, IM_S32_MIN, IM_S32_MAX); } - return; - case ImGuiDataType_U32: - if (op == '+') { *(ImU32*)output = ImAddClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } - if (op == '-') { *(ImU32*)output = ImSubClampOverflow(*(const ImU32*)arg1, *(const ImU32*)arg2, IM_U32_MIN, IM_U32_MAX); } - return; - case ImGuiDataType_S64: - if (op == '+') { *(ImS64*)output = ImAddClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } - if (op == '-') { *(ImS64*)output = ImSubClampOverflow(*(const ImS64*)arg1, *(const ImS64*)arg2, IM_S64_MIN, IM_S64_MAX); } - return; - case ImGuiDataType_U64: - if (op == '+') { *(ImU64*)output = ImAddClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } - if (op == '-') { *(ImU64*)output = ImSubClampOverflow(*(const ImU64*)arg1, *(const ImU64*)arg2, IM_U64_MIN, IM_U64_MAX); } - return; - case ImGuiDataType_Float: - if (op == '+') { *(float*)output = *(const float*)arg1 + *(const float*)arg2; } - if (op == '-') { *(float*)output = *(const float*)arg1 - *(const float*)arg2; } - return; - case ImGuiDataType_Double: - if (op == '+') { *(double*)output = *(const double*)arg1 + *(const double*)arg2; } - if (op == '-') { *(double*)output = *(const double*)arg1 - *(const double*)arg2; } - return; - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); -} - -// User can input math operators (e.g. +100) to edit a numerical values. -// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess.. -bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format) -{ - while (ImCharIsBlankA(*buf)) - buf++; - if (!buf[0]) - return false; - - // Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all. - const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type); - ImGuiDataTypeTempStorage data_backup; - memcpy(&data_backup, p_data, type_info->Size); - - // Sanitize format - // For float/double we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in, so force them into %f and %lf - char format_sanitized[32]; - if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) - format = type_info->ScanFmt; - else - format = ImParseFormatSanitizeForScanning(format, format_sanitized, IM_ARRAYSIZE(format_sanitized)); - - // Small types need a 32-bit buffer to receive the result from scanf() - int v32 = 0; - if (sscanf(buf, format, type_info->Size >= 4 ? p_data : &v32) < 1) - return false; - if (type_info->Size < 4) - { - if (data_type == ImGuiDataType_S8) - *(ImS8*)p_data = (ImS8)ImClamp(v32, (int)IM_S8_MIN, (int)IM_S8_MAX); - else if (data_type == ImGuiDataType_U8) - *(ImU8*)p_data = (ImU8)ImClamp(v32, (int)IM_U8_MIN, (int)IM_U8_MAX); - else if (data_type == ImGuiDataType_S16) - *(ImS16*)p_data = (ImS16)ImClamp(v32, (int)IM_S16_MIN, (int)IM_S16_MAX); - else if (data_type == ImGuiDataType_U16) - *(ImU16*)p_data = (ImU16)ImClamp(v32, (int)IM_U16_MIN, (int)IM_U16_MAX); - else - IM_ASSERT(0); - } - - return memcmp(&data_backup, p_data, type_info->Size) != 0; -} - -template -static int DataTypeCompareT(const T* lhs, const T* rhs) -{ - if (*lhs < *rhs) return -1; - if (*lhs > *rhs) return +1; - return 0; -} - -int ImGui::DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2) -{ - switch (data_type) - { - case ImGuiDataType_S8: return DataTypeCompareT((const ImS8* )arg_1, (const ImS8* )arg_2); - case ImGuiDataType_U8: return DataTypeCompareT((const ImU8* )arg_1, (const ImU8* )arg_2); - case ImGuiDataType_S16: return DataTypeCompareT((const ImS16* )arg_1, (const ImS16* )arg_2); - case ImGuiDataType_U16: return DataTypeCompareT((const ImU16* )arg_1, (const ImU16* )arg_2); - case ImGuiDataType_S32: return DataTypeCompareT((const ImS32* )arg_1, (const ImS32* )arg_2); - case ImGuiDataType_U32: return DataTypeCompareT((const ImU32* )arg_1, (const ImU32* )arg_2); - case ImGuiDataType_S64: return DataTypeCompareT((const ImS64* )arg_1, (const ImS64* )arg_2); - case ImGuiDataType_U64: return DataTypeCompareT((const ImU64* )arg_1, (const ImU64* )arg_2); - case ImGuiDataType_Float: return DataTypeCompareT((const float* )arg_1, (const float* )arg_2); - case ImGuiDataType_Double: return DataTypeCompareT((const double*)arg_1, (const double*)arg_2); - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); - return 0; -} - -template -static bool DataTypeClampT(T* v, const T* v_min, const T* v_max) -{ - // Clamp, both sides are optional, return true if modified - if (v_min && *v < *v_min) { *v = *v_min; return true; } - if (v_max && *v > *v_max) { *v = *v_max; return true; } - return false; -} - -bool ImGui::DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max) -{ - switch (data_type) - { - case ImGuiDataType_S8: return DataTypeClampT((ImS8* )p_data, (const ImS8* )p_min, (const ImS8* )p_max); - case ImGuiDataType_U8: return DataTypeClampT((ImU8* )p_data, (const ImU8* )p_min, (const ImU8* )p_max); - case ImGuiDataType_S16: return DataTypeClampT((ImS16* )p_data, (const ImS16* )p_min, (const ImS16* )p_max); - case ImGuiDataType_U16: return DataTypeClampT((ImU16* )p_data, (const ImU16* )p_min, (const ImU16* )p_max); - case ImGuiDataType_S32: return DataTypeClampT((ImS32* )p_data, (const ImS32* )p_min, (const ImS32* )p_max); - case ImGuiDataType_U32: return DataTypeClampT((ImU32* )p_data, (const ImU32* )p_min, (const ImU32* )p_max); - case ImGuiDataType_S64: return DataTypeClampT((ImS64* )p_data, (const ImS64* )p_min, (const ImS64* )p_max); - case ImGuiDataType_U64: return DataTypeClampT((ImU64* )p_data, (const ImU64* )p_min, (const ImU64* )p_max); - case ImGuiDataType_Float: return DataTypeClampT((float* )p_data, (const float* )p_min, (const float* )p_max); - case ImGuiDataType_Double: return DataTypeClampT((double*)p_data, (const double*)p_min, (const double*)p_max); - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); - return false; -} - -static float GetMinimumStepAtDecimalPrecision(int decimal_precision) -{ - static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; - if (decimal_precision < 0) - return FLT_MIN; - return (decimal_precision < IM_ARRAYSIZE(min_steps)) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision); -} - -template -TYPE ImGui::RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, TYPE v) -{ - IM_UNUSED(data_type); - IM_ASSERT(data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double); - const char* fmt_start = ImParseFormatFindStart(format); - if (fmt_start[0] != '%' || fmt_start[1] == '%') // Don't apply if the value is not visible in the format string - return v; - - // Sanitize format - char fmt_sanitized[32]; - ImParseFormatSanitizeForPrinting(fmt_start, fmt_sanitized, IM_ARRAYSIZE(fmt_sanitized)); - fmt_start = fmt_sanitized; - - // Format value with our rounding, and read back - char v_str[64]; - ImFormatString(v_str, IM_ARRAYSIZE(v_str), fmt_start, v); - const char* p = v_str; - while (*p == ' ') - p++; - v = (TYPE)ImAtof(p); - - return v; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: DragScalar, DragFloat, DragInt, etc. -//------------------------------------------------------------------------- -// - DragBehaviorT<>() [Internal] -// - DragBehavior() [Internal] -// - DragScalar() -// - DragScalarN() -// - DragFloat() -// - DragFloat2() -// - DragFloat3() -// - DragFloat4() -// - DragFloatRange2() -// - DragInt() -// - DragInt2() -// - DragInt3() -// - DragInt4() -// - DragIntRange2() -//------------------------------------------------------------------------- - -// This is called by DragBehavior() when the widget is active (held by mouse or being manipulated with Nav controls) -template -bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiContext& g = *GImGui; - const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; - const bool is_clamped = (v_min < v_max); - const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; - const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); - - // Default tweak speed - if (v_speed == 0.0f && is_clamped && (v_max - v_min < FLT_MAX)) - v_speed = (float)((v_max - v_min) * g.DragSpeedDefaultRatio); - - // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings - float adjust_delta = 0.0f; - if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) - { - adjust_delta = g.IO.MouseDelta[axis]; - if (g.IO.KeyAlt) - adjust_delta *= 1.0f / 100.0f; - if (g.IO.KeyShift) - adjust_delta *= 10.0f; - } - else if (g.ActiveIdSource == ImGuiInputSource_Nav) - { - const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; - adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiNavReadMode_RepeatFast, 1.0f / 10.0f, 10.0f)[axis]; - v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); - } - adjust_delta *= v_speed; - - // For vertical drag we currently assume that Up=higher value (like we do with vertical sliders). This may become a parameter. - if (axis == ImGuiAxis_Y) - adjust_delta = -adjust_delta; - - // For logarithmic use our range is effectively 0..1 so scale the delta into that range - if (is_logarithmic && (v_max - v_min < FLT_MAX) && ((v_max - v_min) > 0.000001f)) // Epsilon to avoid /0 - adjust_delta /= (float)(v_max - v_min); - - // Clear current value on activation - // Avoid altering values and clamping when we are _already_ past the limits and heading in the same direction, so e.g. if range is 0..255, current value is 300 and we are pushing to the right side, keep the 300. - bool is_just_activated = g.ActiveIdIsJustActivated; - bool is_already_past_limits_and_pushing_outward = is_clamped && ((*v >= v_max && adjust_delta > 0.0f) || (*v <= v_min && adjust_delta < 0.0f)); - if (is_just_activated || is_already_past_limits_and_pushing_outward) - { - g.DragCurrentAccum = 0.0f; - g.DragCurrentAccumDirty = false; - } - else if (adjust_delta != 0.0f) - { - g.DragCurrentAccum += adjust_delta; - g.DragCurrentAccumDirty = true; - } - - if (!g.DragCurrentAccumDirty) - return false; - - TYPE v_cur = *v; - FLOATTYPE v_old_ref_for_accum_remainder = (FLOATTYPE)0.0f; - - float logarithmic_zero_epsilon = 0.0f; // Only valid when is_logarithmic is true - const float zero_deadzone_halfsize = 0.0f; // Drag widgets have no deadzone (as it doesn't make sense) - if (is_logarithmic) - { - // When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound. - const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 1; - logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); - - // Convert to parametric space, apply delta, convert back - float v_old_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - float v_new_parametric = v_old_parametric + g.DragCurrentAccum; - v_cur = ScaleValueFromRatioT(data_type, v_new_parametric, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - v_old_ref_for_accum_remainder = v_old_parametric; - } - else - { - v_cur += (SIGNEDTYPE)g.DragCurrentAccum; - } - - // Round to user desired precision based on format string - if (is_floating_point && !(flags & ImGuiSliderFlags_NoRoundToFormat)) - v_cur = RoundScalarWithFormatT(format, data_type, v_cur); - - // Preserve remainder after rounding has been applied. This also allow slow tweaking of values. - g.DragCurrentAccumDirty = false; - if (is_logarithmic) - { - // Convert to parametric space, apply delta, convert back - float v_new_parametric = ScaleRatioFromValueT(data_type, v_cur, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - g.DragCurrentAccum -= (float)(v_new_parametric - v_old_ref_for_accum_remainder); - } - else - { - g.DragCurrentAccum -= (float)((SIGNEDTYPE)v_cur - (SIGNEDTYPE)*v); - } - - // Lose zero sign for float/double - if (v_cur == (TYPE)-0) - v_cur = (TYPE)0; - - // Clamp values (+ handle overflow/wrap-around for integer types) - if (*v != v_cur && is_clamped) - { - if (v_cur < v_min || (v_cur > *v && adjust_delta < 0.0f && !is_floating_point)) - v_cur = v_min; - if (v_cur > v_max || (v_cur < *v && adjust_delta > 0.0f && !is_floating_point)) - v_cur = v_max; - } - - // Apply result - if (*v == v_cur) - return false; - *v = v_cur; - return true; -} - -bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) -{ - // Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert. - IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flags! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead."); - - ImGuiContext& g = *GImGui; - if (g.ActiveId == id) - { - if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0]) - ClearActiveID(); - else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) - ClearActiveID(); - } - if (g.ActiveId != id) - return false; - if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly)) - return false; - - switch (data_type) - { - case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS8*) p_min : IM_S8_MIN, p_max ? *(const ImS8*)p_max : IM_S8_MAX, format, flags); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } - case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU8*) p_min : IM_U8_MIN, p_max ? *(const ImU8*)p_max : IM_U8_MAX, format, flags); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } - case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = DragBehaviorT(ImGuiDataType_S32, &v32, v_speed, p_min ? *(const ImS16*)p_min : IM_S16_MIN, p_max ? *(const ImS16*)p_max : IM_S16_MAX, format, flags); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } - case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = DragBehaviorT(ImGuiDataType_U32, &v32, v_speed, p_min ? *(const ImU16*)p_min : IM_U16_MIN, p_max ? *(const ImU16*)p_max : IM_U16_MAX, format, flags); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } - case ImGuiDataType_S32: return DragBehaviorT(data_type, (ImS32*)p_v, v_speed, p_min ? *(const ImS32* )p_min : IM_S32_MIN, p_max ? *(const ImS32* )p_max : IM_S32_MAX, format, flags); - case ImGuiDataType_U32: return DragBehaviorT(data_type, (ImU32*)p_v, v_speed, p_min ? *(const ImU32* )p_min : IM_U32_MIN, p_max ? *(const ImU32* )p_max : IM_U32_MAX, format, flags); - case ImGuiDataType_S64: return DragBehaviorT(data_type, (ImS64*)p_v, v_speed, p_min ? *(const ImS64* )p_min : IM_S64_MIN, p_max ? *(const ImS64* )p_max : IM_S64_MAX, format, flags); - case ImGuiDataType_U64: return DragBehaviorT(data_type, (ImU64*)p_v, v_speed, p_min ? *(const ImU64* )p_min : IM_U64_MIN, p_max ? *(const ImU64* )p_max : IM_U64_MAX, format, flags); - case ImGuiDataType_Float: return DragBehaviorT(data_type, (float*)p_v, v_speed, p_min ? *(const float* )p_min : -FLT_MAX, p_max ? *(const float* )p_max : FLT_MAX, format, flags); - case ImGuiDataType_Double: return DragBehaviorT(data_type, (double*)p_v, v_speed, p_min ? *(const double*)p_min : -DBL_MAX, p_max ? *(const double*)p_max : DBL_MAX, format, flags); - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); - return false; -} - -// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a Drag widget, p_min and p_max are optional. -// Read code of e.g. DragFloat(), DragInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const float w = CalcItemWidth(); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - - const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0; - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemFlags_Inputable : 0)) - return false; - - // Default format string when passing NULL - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) - format = PatchFormatStringFloatToInt(format); - - const bool hovered = ItemHoverable(frame_bb, id); - bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); - if (!temp_input_is_active) - { - // Tabbing or CTRL-clicking on Drag turns it into an InputText - const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; - const bool clicked = (hovered && g.IO.MouseClicked[0]); - const bool double_clicked = (hovered && g.IO.MouseClickedCount[0] == 2); - const bool make_active = (input_requested_by_tabbing || clicked || double_clicked || g.NavActivateId == id || g.NavActivateInputId == id); - if (make_active && temp_input_allowed) - if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || double_clicked || g.NavActivateInputId == id) - temp_input_is_active = true; - - // (Optional) simple click (without moving) turns Drag into an InputText - if (g.IO.ConfigDragClickToInputText && temp_input_allowed && !temp_input_is_active) - if (g.ActiveId == id && hovered && g.IO.MouseReleased[0] && !IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR)) - { - g.NavActivateId = g.NavActivateInputId = id; - g.NavActivateFlags = ImGuiActivateFlags_PreferInput; - temp_input_is_active = true; - } - - if (make_active && !temp_input_is_active) - { - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - g.ActiveIdUsingNavDirMask = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); - } - } - - if (temp_input_is_active) - { - // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set - const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0 && (p_min == NULL || p_max == NULL || DataTypeCompare(data_type, p_min, p_max) < 0); - return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL); - } - - // Draw frame - const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); - - // Drag behavior - const bool value_changed = DragBehavior(id, data_type, p_data, v_speed, p_min, p_max, format, flags); - if (value_changed) - MarkItemEdited(id); - - // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. - char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); - if (g.LogEnabled) - LogSetNextTextDecoration("{", "}"); - RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); - - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - return value_changed; -} - -bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - bool value_changed = false; - BeginGroup(); - PushID(label); - PushMultiItemsWidths(components, CalcItemWidth()); - size_t type_size = GDataTypeInfo[data_type].Size; - for (int i = 0; i < components; i++) - { - PushID(i); - if (i > 0) - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= DragScalar("", data_type, p_data, v_speed, p_min, p_max, format, flags); - PopID(); - PopItemWidth(); - p_data = (void*)((char*)p_data + type_size); - } - PopID(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0, g.Style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - - EndGroup(); - return value_changed; -} - -bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, flags); -} - -// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. -bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - PushID(label); - BeginGroup(); - PushMultiItemsWidths(2, CalcItemWidth()); - - float min_min = (v_min >= v_max) ? -FLT_MAX : v_min; - float min_max = (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max); - ImGuiSliderFlags min_flags = flags | ((min_min == min_max) ? ImGuiSliderFlags_ReadOnly : 0); - bool value_changed = DragScalar("##min", ImGuiDataType_Float, v_current_min, v_speed, &min_min, &min_max, format, min_flags); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - - float max_min = (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min); - float max_max = (v_min >= v_max) ? FLT_MAX : v_max; - ImGuiSliderFlags max_flags = flags | ((max_min == max_max) ? ImGuiSliderFlags_ReadOnly : 0); - value_changed |= DragScalar("##max", ImGuiDataType_Float, v_current_max, v_speed, &max_min, &max_max, format_max ? format_max : format, max_flags); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - - TextEx(label, FindRenderedTextEnd(label)); - EndGroup(); - PopID(); - - return value_changed; -} - -// NB: v_speed is float to allow adjusting the drag speed with more precision -bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalar(label, ImGuiDataType_S32, v, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_S32, v, 2, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_S32, v, 3, v_speed, &v_min, &v_max, format, flags); -} - -bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return DragScalarN(label, ImGuiDataType_S32, v, 4, v_speed, &v_min, &v_max, format, flags); -} - -// NB: You likely want to specify the ImGuiSliderFlags_AlwaysClamp when using this. -bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* format, const char* format_max, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - PushID(label); - BeginGroup(); - PushMultiItemsWidths(2, CalcItemWidth()); - - int min_min = (v_min >= v_max) ? INT_MIN : v_min; - int min_max = (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max); - ImGuiSliderFlags min_flags = flags | ((min_min == min_max) ? ImGuiSliderFlags_ReadOnly : 0); - bool value_changed = DragInt("##min", v_current_min, v_speed, min_min, min_max, format, min_flags); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - - int max_min = (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min); - int max_max = (v_min >= v_max) ? INT_MAX : v_max; - ImGuiSliderFlags max_flags = flags | ((max_min == max_max) ? ImGuiSliderFlags_ReadOnly : 0); - value_changed |= DragInt("##max", v_current_max, v_speed, max_min, max_max, format_max ? format_max : format, max_flags); - PopItemWidth(); - SameLine(0, g.Style.ItemInnerSpacing.x); - - TextEx(label, FindRenderedTextEnd(label)); - EndGroup(); - PopID(); - - return value_changed; -} - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details. -bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power) -{ - ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None; - if (power != 1.0f) - { - IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); - IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds - drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths - } - return DragScalar(label, data_type, p_data, v_speed, p_min, p_max, format, drag_flags); -} - -bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power) -{ - ImGuiSliderFlags drag_flags = ImGuiSliderFlags_None; - if (power != 1.0f) - { - IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); - IM_ASSERT(p_min != NULL && p_max != NULL); // When using a power curve the drag needs to have known bounds - drag_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths - } - return DragScalarN(label, data_type, p_data, components, v_speed, p_min, p_max, format, drag_flags); -} - -#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -//------------------------------------------------------------------------- -// [SECTION] Widgets: SliderScalar, SliderFloat, SliderInt, etc. -//------------------------------------------------------------------------- -// - ScaleRatioFromValueT<> [Internal] -// - ScaleValueFromRatioT<> [Internal] -// - SliderBehaviorT<>() [Internal] -// - SliderBehavior() [Internal] -// - SliderScalar() -// - SliderScalarN() -// - SliderFloat() -// - SliderFloat2() -// - SliderFloat3() -// - SliderFloat4() -// - SliderAngle() -// - SliderInt() -// - SliderInt2() -// - SliderInt3() -// - SliderInt4() -// - VSliderScalar() -// - VSliderFloat() -// - VSliderInt() -//------------------------------------------------------------------------- - -// Convert a value v in the output space of a slider into a parametric position on the slider itself (the logical opposite of ScaleValueFromRatioT) -template -float ImGui::ScaleRatioFromValueT(ImGuiDataType data_type, TYPE v, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) -{ - if (v_min == v_max) - return 0.0f; - IM_UNUSED(data_type); - - const TYPE v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min); - if (is_logarithmic) - { - bool flipped = v_max < v_min; - - if (flipped) // Handle the case where the range is backwards - ImSwap(v_min, v_max); - - // Fudge min/max to avoid getting close to log(0) - FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; - FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max; - - // Awkward special cases - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon) - if ((v_min == 0.0f) && (v_max < 0.0f)) - v_min_fudged = -logarithmic_zero_epsilon; - else if ((v_max == 0.0f) && (v_min < 0.0f)) - v_max_fudged = -logarithmic_zero_epsilon; - - float result; - if (v_clamped <= v_min_fudged) - result = 0.0f; // Workaround for values that are in-range but below our fudge - else if (v_clamped >= v_max_fudged) - result = 1.0f; // Workaround for values that are in-range but above our fudge - else if ((v_min * v_max) < 0.0f) // Range crosses zero, so split into two portions - { - float zero_point_center = (-(float)v_min) / ((float)v_max - (float)v_min); // The zero point in parametric space. There's an argument we should take the logarithmic nature into account when calculating this, but for now this should do (and the most common case of a symmetrical range works fine) - float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize; - float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize; - if (v == 0.0f) - result = zero_point_center; // Special case for exactly zero - else if (v < 0.0f) - result = (1.0f - (float)(ImLog(-(FLOATTYPE)v_clamped / logarithmic_zero_epsilon) / ImLog(-v_min_fudged / logarithmic_zero_epsilon))) * zero_point_snap_L; - else - result = zero_point_snap_R + ((float)(ImLog((FLOATTYPE)v_clamped / logarithmic_zero_epsilon) / ImLog(v_max_fudged / logarithmic_zero_epsilon)) * (1.0f - zero_point_snap_R)); - } - else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider - result = 1.0f - (float)(ImLog(-(FLOATTYPE)v_clamped / -v_max_fudged) / ImLog(-v_min_fudged / -v_max_fudged)); - else - result = (float)(ImLog((FLOATTYPE)v_clamped / v_min_fudged) / ImLog(v_max_fudged / v_min_fudged)); - - return flipped ? (1.0f - result) : result; - } - else - { - // Linear slider - return (float)((FLOATTYPE)(SIGNEDTYPE)(v_clamped - v_min) / (FLOATTYPE)(SIGNEDTYPE)(v_max - v_min)); - } -} - -// Convert a parametric position on a slider into a value v in the output space (the logical opposite of ScaleRatioFromValueT) -template -TYPE ImGui::ScaleValueFromRatioT(ImGuiDataType data_type, float t, TYPE v_min, TYPE v_max, bool is_logarithmic, float logarithmic_zero_epsilon, float zero_deadzone_halfsize) -{ - // We special-case the extents because otherwise our logarithmic fudging can lead to "mathematically correct" - // but non-intuitive behaviors like a fully-left slider not actually reaching the minimum value. Also generally simpler. - if (t <= 0.0f || v_min == v_max) - return v_min; - if (t >= 1.0f) - return v_max; - - TYPE result = (TYPE)0; - if (is_logarithmic) - { - // Fudge min/max to avoid getting silly results close to zero - FLOATTYPE v_min_fudged = (ImAbs((FLOATTYPE)v_min) < logarithmic_zero_epsilon) ? ((v_min < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_min; - FLOATTYPE v_max_fudged = (ImAbs((FLOATTYPE)v_max) < logarithmic_zero_epsilon) ? ((v_max < 0.0f) ? -logarithmic_zero_epsilon : logarithmic_zero_epsilon) : (FLOATTYPE)v_max; - - const bool flipped = v_max < v_min; // Check if range is "backwards" - if (flipped) - ImSwap(v_min_fudged, v_max_fudged); - - // Awkward special case - we need ranges of the form (-100 .. 0) to convert to (-100 .. -epsilon), not (-100 .. epsilon) - if ((v_max == 0.0f) && (v_min < 0.0f)) - v_max_fudged = -logarithmic_zero_epsilon; - - float t_with_flip = flipped ? (1.0f - t) : t; // t, but flipped if necessary to account for us flipping the range - - if ((v_min * v_max) < 0.0f) // Range crosses zero, so we have to do this in two parts - { - float zero_point_center = (-(float)ImMin(v_min, v_max)) / ImAbs((float)v_max - (float)v_min); // The zero point in parametric space - float zero_point_snap_L = zero_point_center - zero_deadzone_halfsize; - float zero_point_snap_R = zero_point_center + zero_deadzone_halfsize; - if (t_with_flip >= zero_point_snap_L && t_with_flip <= zero_point_snap_R) - result = (TYPE)0.0f; // Special case to make getting exactly zero possible (the epsilon prevents it otherwise) - else if (t_with_flip < zero_point_center) - result = (TYPE)-(logarithmic_zero_epsilon * ImPow(-v_min_fudged / logarithmic_zero_epsilon, (FLOATTYPE)(1.0f - (t_with_flip / zero_point_snap_L)))); - else - result = (TYPE)(logarithmic_zero_epsilon * ImPow(v_max_fudged / logarithmic_zero_epsilon, (FLOATTYPE)((t_with_flip - zero_point_snap_R) / (1.0f - zero_point_snap_R)))); - } - else if ((v_min < 0.0f) || (v_max < 0.0f)) // Entirely negative slider - result = (TYPE)-(-v_max_fudged * ImPow(-v_min_fudged / -v_max_fudged, (FLOATTYPE)(1.0f - t_with_flip))); - else - result = (TYPE)(v_min_fudged * ImPow(v_max_fudged / v_min_fudged, (FLOATTYPE)t_with_flip)); - } - else - { - // Linear slider - const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); - if (is_floating_point) - { - result = ImLerp(v_min, v_max, t); - } - else if (t < 1.0) - { - // - For integer values we want the clicking position to match the grab box so we round above - // This code is carefully tuned to work with large values (e.g. high ranges of U64) while preserving this property.. - // - Not doing a *1.0 multiply at the end of a range as it tends to be lossy. While absolute aiming at a large s64/u64 - // range is going to be imprecise anyway, with this check we at least make the edge values matches expected limits. - FLOATTYPE v_new_off_f = (SIGNEDTYPE)(v_max - v_min) * t; - result = (TYPE)((SIGNEDTYPE)v_min + (SIGNEDTYPE)(v_new_off_f + (FLOATTYPE)(v_min > v_max ? -0.5 : 0.5))); - } - } - - return result; -} - -// FIXME: Try to move more of the code into shared SliderBehavior() -template -bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, TYPE* v, const TYPE v_min, const TYPE v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb) -{ - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; - const bool is_logarithmic = (flags & ImGuiSliderFlags_Logarithmic) != 0; - const bool is_floating_point = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); - const SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max); - - // Calculate bounds - const float grab_padding = 2.0f; // FIXME: Should be part of style. - const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f; - float grab_sz = style.GrabMinSize; - if (!is_floating_point && v_range >= 0) // v_range < 0 may happen on integer overflows - grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit - grab_sz = ImMin(grab_sz, slider_sz); - const float slider_usable_sz = slider_sz - grab_sz; - const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5f; - const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz * 0.5f; - - float logarithmic_zero_epsilon = 0.0f; // Only valid when is_logarithmic is true - float zero_deadzone_halfsize = 0.0f; // Only valid when is_logarithmic is true - if (is_logarithmic) - { - // When using logarithmic sliders, we need to clamp to avoid hitting zero, but our choice of clamp value greatly affects slider precision. We attempt to use the specified precision to estimate a good lower bound. - const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 1; - logarithmic_zero_epsilon = ImPow(0.1f, (float)decimal_precision); - zero_deadzone_halfsize = (style.LogSliderDeadzone * 0.5f) / ImMax(slider_usable_sz, 1.0f); - } - - // Process interacting with the slider - bool value_changed = false; - if (g.ActiveId == id) - { - bool set_new_value = false; - float clicked_t = 0.0f; - if (g.ActiveIdSource == ImGuiInputSource_Mouse) - { - if (!g.IO.MouseDown[0]) - { - ClearActiveID(); - } - else - { - const float mouse_abs_pos = g.IO.MousePos[axis]; - if (g.ActiveIdIsJustActivated) - { - float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - if (axis == ImGuiAxis_Y) - grab_t = 1.0f - grab_t; - const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); - const bool clicked_around_grab = (mouse_abs_pos >= grab_pos - grab_sz * 0.5f - 1.0f) && (mouse_abs_pos <= grab_pos + grab_sz * 0.5f + 1.0f); // No harm being extra generous here. - g.SliderGrabClickOffset = (clicked_around_grab && is_floating_point) ? mouse_abs_pos - grab_pos : 0.0f; - } - if (slider_usable_sz > 0.0f) - clicked_t = ImSaturate((mouse_abs_pos - g.SliderGrabClickOffset - slider_usable_pos_min) / slider_usable_sz); - if (axis == ImGuiAxis_Y) - clicked_t = 1.0f - clicked_t; - set_new_value = true; - } - } - else if (g.ActiveIdSource == ImGuiInputSource_Nav) - { - if (g.ActiveIdIsJustActivated) - { - g.SliderCurrentAccum = 0.0f; // Reset any stored nav delta upon activation - g.SliderCurrentAccumDirty = false; - } - - const ImVec2 input_delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiNavReadMode_RepeatFast, 0.0f, 0.0f); - float input_delta = (axis == ImGuiAxis_X) ? input_delta2.x : -input_delta2.y; - if (input_delta != 0.0f) - { - const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0; - if (decimal_precision > 0) - { - input_delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds - if (IsNavInputDown(ImGuiNavInput_TweakSlow)) - input_delta /= 10.0f; - } - else - { - if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow)) - input_delta = ((input_delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps - else - input_delta /= 100.0f; - } - if (IsNavInputDown(ImGuiNavInput_TweakFast)) - input_delta *= 10.0f; - - g.SliderCurrentAccum += input_delta; - g.SliderCurrentAccumDirty = true; - } - - float delta = g.SliderCurrentAccum; - if (g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated) - { - ClearActiveID(); - } - else if (g.SliderCurrentAccumDirty) - { - clicked_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - - if ((clicked_t >= 1.0f && delta > 0.0f) || (clicked_t <= 0.0f && delta < 0.0f)) // This is to avoid applying the saturation when already past the limits - { - set_new_value = false; - g.SliderCurrentAccum = 0.0f; // If pushing up against the limits, don't continue to accumulate - } - else - { - set_new_value = true; - float old_clicked_t = clicked_t; - clicked_t = ImSaturate(clicked_t + delta); - - // Calculate what our "new" clicked_t will be, and thus how far we actually moved the slider, and subtract this from the accumulator - TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - if (is_floating_point && !(flags & ImGuiSliderFlags_NoRoundToFormat)) - v_new = RoundScalarWithFormatT(format, data_type, v_new); - float new_clicked_t = ScaleRatioFromValueT(data_type, v_new, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - - if (delta > 0) - g.SliderCurrentAccum -= ImMin(new_clicked_t - old_clicked_t, delta); - else - g.SliderCurrentAccum -= ImMax(new_clicked_t - old_clicked_t, delta); - } - - g.SliderCurrentAccumDirty = false; - } - } - - if (set_new_value) - { - TYPE v_new = ScaleValueFromRatioT(data_type, clicked_t, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - - // Round to user desired precision based on format string - if (is_floating_point && !(flags & ImGuiSliderFlags_NoRoundToFormat)) - v_new = RoundScalarWithFormatT(format, data_type, v_new); - - // Apply result - if (*v != v_new) - { - *v = v_new; - value_changed = true; - } - } - } - - if (slider_sz < 1.0f) - { - *out_grab_bb = ImRect(bb.Min, bb.Min); - } - else - { - // Output grab position so it can be displayed by the caller - float grab_t = ScaleRatioFromValueT(data_type, *v, v_min, v_max, is_logarithmic, logarithmic_zero_epsilon, zero_deadzone_halfsize); - if (axis == ImGuiAxis_Y) - grab_t = 1.0f - grab_t; - const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); - if (axis == ImGuiAxis_X) - *out_grab_bb = ImRect(grab_pos - grab_sz * 0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz * 0.5f, bb.Max.y - grab_padding); - else - *out_grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz * 0.5f, bb.Max.x - grab_padding, grab_pos + grab_sz * 0.5f); - } - - return value_changed; -} - -// For 32-bit and larger types, slider bounds are limited to half the natural type range. -// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok. -// It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders. -bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb) -{ - // Read imgui.cpp "API BREAKING CHANGES" section for 1.78 if you hit this assert. - IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead."); - - ImGuiContext& g = *GImGui; - if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly)) - return false; - - switch (data_type) - { - case ImGuiDataType_S8: { ImS32 v32 = (ImS32)*(ImS8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS8*)p_min, *(const ImS8*)p_max, format, flags, out_grab_bb); if (r) *(ImS8*)p_v = (ImS8)v32; return r; } - case ImGuiDataType_U8: { ImU32 v32 = (ImU32)*(ImU8*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU8*)p_min, *(const ImU8*)p_max, format, flags, out_grab_bb); if (r) *(ImU8*)p_v = (ImU8)v32; return r; } - case ImGuiDataType_S16: { ImS32 v32 = (ImS32)*(ImS16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_S32, &v32, *(const ImS16*)p_min, *(const ImS16*)p_max, format, flags, out_grab_bb); if (r) *(ImS16*)p_v = (ImS16)v32; return r; } - case ImGuiDataType_U16: { ImU32 v32 = (ImU32)*(ImU16*)p_v; bool r = SliderBehaviorT(bb, id, ImGuiDataType_U32, &v32, *(const ImU16*)p_min, *(const ImU16*)p_max, format, flags, out_grab_bb); if (r) *(ImU16*)p_v = (ImU16)v32; return r; } - case ImGuiDataType_S32: - IM_ASSERT(*(const ImS32*)p_min >= IM_S32_MIN / 2 && *(const ImS32*)p_max <= IM_S32_MAX / 2); - return SliderBehaviorT(bb, id, data_type, (ImS32*)p_v, *(const ImS32*)p_min, *(const ImS32*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_U32: - IM_ASSERT(*(const ImU32*)p_max <= IM_U32_MAX / 2); - return SliderBehaviorT(bb, id, data_type, (ImU32*)p_v, *(const ImU32*)p_min, *(const ImU32*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_S64: - IM_ASSERT(*(const ImS64*)p_min >= IM_S64_MIN / 2 && *(const ImS64*)p_max <= IM_S64_MAX / 2); - return SliderBehaviorT(bb, id, data_type, (ImS64*)p_v, *(const ImS64*)p_min, *(const ImS64*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_U64: - IM_ASSERT(*(const ImU64*)p_max <= IM_U64_MAX / 2); - return SliderBehaviorT(bb, id, data_type, (ImU64*)p_v, *(const ImU64*)p_min, *(const ImU64*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_Float: - IM_ASSERT(*(const float*)p_min >= -FLT_MAX / 2.0f && *(const float*)p_max <= FLT_MAX / 2.0f); - return SliderBehaviorT(bb, id, data_type, (float*)p_v, *(const float*)p_min, *(const float*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_Double: - IM_ASSERT(*(const double*)p_min >= -DBL_MAX / 2.0f && *(const double*)p_max <= DBL_MAX / 2.0f); - return SliderBehaviorT(bb, id, data_type, (double*)p_v, *(const double*)p_min, *(const double*)p_max, format, flags, out_grab_bb); - case ImGuiDataType_COUNT: break; - } - IM_ASSERT(0); - return false; -} - -// Note: p_data, p_min and p_max are _pointers_ to a memory address holding the data. For a slider, they are all required. -// Read code of e.g. SliderFloat(), SliderInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const float w = CalcItemWidth(); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f)); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - - const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0; - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &frame_bb, temp_input_allowed ? ImGuiItemFlags_Inputable : 0)) - return false; - - // Default format string when passing NULL - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) - format = PatchFormatStringFloatToInt(format); - - const bool hovered = ItemHoverable(frame_bb, id); - bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id); - if (!temp_input_is_active) - { - // Tabbing or CTRL-clicking on Slider turns it into an input box - const bool input_requested_by_tabbing = temp_input_allowed && (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; - const bool clicked = (hovered && g.IO.MouseClicked[0]); - const bool make_active = (input_requested_by_tabbing || clicked || g.NavActivateId == id || g.NavActivateInputId == id); - if (make_active && temp_input_allowed) - if (input_requested_by_tabbing || (clicked && g.IO.KeyCtrl) || g.NavActivateInputId == id) - temp_input_is_active = true; - - if (make_active && !temp_input_is_active) - { - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); - } - } - - if (temp_input_is_active) - { - // Only clamp CTRL+Click input when ImGuiSliderFlags_AlwaysClamp is set - const bool is_clamp_input = (flags & ImGuiSliderFlags_AlwaysClamp) != 0; - return TempInputScalar(frame_bb, id, label, data_type, p_data, format, is_clamp_input ? p_min : NULL, is_clamp_input ? p_max : NULL); - } - - // Draw frame - const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); - - // Slider behavior - ImRect grab_bb; - const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, flags, &grab_bb); - if (value_changed) - MarkItemEdited(id); - - // Render grab - if (grab_bb.Max.x > grab_bb.Min.x) - window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); - - // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. - char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); - if (g.LogEnabled) - LogSetNextTextDecoration("{", "}"); - RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f)); - - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - return value_changed; -} - -// Add multiple sliders on 1 line for compact edition of multiple components -bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - bool value_changed = false; - BeginGroup(); - PushID(label); - PushMultiItemsWidths(components, CalcItemWidth()); - size_t type_size = GDataTypeInfo[data_type].Size; - for (int i = 0; i < components; i++) - { - PushID(i); - if (i > 0) - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= SliderScalar("", data_type, v, v_min, v_max, format, flags); - PopID(); - PopItemWidth(); - v = (void*)((char*)v + type_size); - } - PopID(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0, g.Style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - - EndGroup(); - return value_changed; -} - -bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags) -{ - if (format == NULL) - format = "%.0f deg"; - float v_deg = (*v_rad) * 360.0f / (2 * IM_PI); - bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, format, flags); - *v_rad = v_deg * (2 * IM_PI) / 360.0f; - return value_changed; -} - -bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalar(label, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_S32, v, 2, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_S32, v, 3, &v_min, &v_max, format, flags); -} - -bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return SliderScalarN(label, ImGuiDataType_S32, v, 4, &v_min, &v_max, format, flags); -} - -bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); - const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - - ItemSize(bb, style.FramePadding.y); - if (!ItemAdd(frame_bb, id)) - return false; - - // Default format string when passing NULL - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.) - format = PatchFormatStringFloatToInt(format); - - const bool hovered = ItemHoverable(frame_bb, id); - if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavActivateInputId == id) - { - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); - } - - // Draw frame - const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); - - // Slider behavior - ImRect grab_bb; - const bool value_changed = SliderBehavior(frame_bb, id, data_type, p_data, p_min, p_max, format, flags | ImGuiSliderFlags_Vertical, &grab_bb); - if (value_changed) - MarkItemEdited(id); - - // Render grab - if (grab_bb.Max.y > grab_bb.Min.y) - window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); - - // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. - // For the vertical slider we allow centered text to overlap the frame padding - char value_buf[64]; - const char* value_buf_end = value_buf + DataTypeFormatString(value_buf, IM_ARRAYSIZE(value_buf), data_type, p_data, format); - RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f)); - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - return value_changed; -} - -bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format, ImGuiSliderFlags flags) -{ - return VSliderScalar(label, size, ImGuiDataType_Float, v, &v_min, &v_max, format, flags); -} - -bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format, ImGuiSliderFlags flags) -{ - return VSliderScalar(label, size, ImGuiDataType_S32, v, &v_min, &v_max, format, flags); -} - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -// Obsolete versions with power parameter. See https://github.com/ocornut/imgui/issues/3361 for details. -bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power) -{ - ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None; - if (power != 1.0f) - { - IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); - slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths - } - return SliderScalar(label, data_type, p_data, p_min, p_max, format, slider_flags); -} - -bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, int components, const void* v_min, const void* v_max, const char* format, float power) -{ - ImGuiSliderFlags slider_flags = ImGuiSliderFlags_None; - if (power != 1.0f) - { - IM_ASSERT(power == 1.0f && "Call function with ImGuiSliderFlags_Logarithmic flags instead of using the old 'float power' function!"); - slider_flags |= ImGuiSliderFlags_Logarithmic; // Fallback for non-asserting paths - } - return SliderScalarN(label, data_type, v, components, v_min, v_max, format, slider_flags); -} - -#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS - -//------------------------------------------------------------------------- -// [SECTION] Widgets: InputScalar, InputFloat, InputInt, etc. -//------------------------------------------------------------------------- -// - ImParseFormatFindStart() [Internal] -// - ImParseFormatFindEnd() [Internal] -// - ImParseFormatTrimDecorations() [Internal] -// - ImParseFormatSanitizeForPrinting() [Internal] -// - ImParseFormatSanitizeForScanning() [Internal] -// - ImParseFormatPrecision() [Internal] -// - TempInputTextScalar() [Internal] -// - InputScalar() -// - InputScalarN() -// - InputFloat() -// - InputFloat2() -// - InputFloat3() -// - InputFloat4() -// - InputInt() -// - InputInt2() -// - InputInt3() -// - InputInt4() -// - InputDouble() -//------------------------------------------------------------------------- - -// We don't use strchr() because our strings are usually very short and often start with '%' -const char* ImParseFormatFindStart(const char* fmt) -{ - while (char c = fmt[0]) - { - if (c == '%' && fmt[1] != '%') - return fmt; - else if (c == '%') - fmt++; - fmt++; - } - return fmt; -} - -const char* ImParseFormatFindEnd(const char* fmt) -{ - // Printf/scanf types modifiers: I/L/h/j/l/t/w/z. Other uppercase letters qualify as types aka end of the format. - if (fmt[0] != '%') - return fmt; - const unsigned int ignored_uppercase_mask = (1 << ('I'-'A')) | (1 << ('L'-'A')); - const unsigned int ignored_lowercase_mask = (1 << ('h'-'a')) | (1 << ('j'-'a')) | (1 << ('l'-'a')) | (1 << ('t'-'a')) | (1 << ('w'-'a')) | (1 << ('z'-'a')); - for (char c; (c = *fmt) != 0; fmt++) - { - if (c >= 'A' && c <= 'Z' && ((1 << (c - 'A')) & ignored_uppercase_mask) == 0) - return fmt + 1; - if (c >= 'a' && c <= 'z' && ((1 << (c - 'a')) & ignored_lowercase_mask) == 0) - return fmt + 1; - } - return fmt; -} - -// Extract the format out of a format string with leading or trailing decorations -// fmt = "blah blah" -> return fmt -// fmt = "%.3f" -> return fmt -// fmt = "hello %.3f" -> return fmt + 6 -// fmt = "%.3f hello" -> return buf written with "%.3f" -const char* ImParseFormatTrimDecorations(const char* fmt, char* buf, size_t buf_size) -{ - const char* fmt_start = ImParseFormatFindStart(fmt); - if (fmt_start[0] != '%') - return fmt; - const char* fmt_end = ImParseFormatFindEnd(fmt_start); - if (fmt_end[0] == 0) // If we only have leading decoration, we don't need to copy the data. - return fmt_start; - ImStrncpy(buf, fmt_start, ImMin((size_t)(fmt_end - fmt_start) + 1, buf_size)); - return buf; -} - -// Sanitize format -// - Zero terminate so extra characters after format (e.g. "%f123") don't confuse atof/atoi -// - stb_sprintf.h supports several new modifiers which format numbers in a way that also makes them incompatible atof/atoi. -void ImParseFormatSanitizeForPrinting(const char* fmt_in, char* fmt_out, size_t fmt_out_size) -{ - const char* fmt_end = ImParseFormatFindEnd(fmt_in); - IM_UNUSED(fmt_out_size); - IM_ASSERT((size_t)(fmt_end - fmt_in + 1) < fmt_out_size); // Format is too long, let us know if this happens to you! - while (fmt_in < fmt_end) - { - char c = *fmt_in++; - if (c != '\'' && c != '$' && c != '_') // Custom flags provided by stb_sprintf.h. POSIX 2008 also supports '. - *(fmt_out++) = c; - } - *fmt_out = 0; // Zero-terminate -} - -// - For scanning we need to remove all width and precision fields "%3.7f" -> "%f". BUT don't strip types like "%I64d" which includes digits. ! "%07I64d" -> "%I64d" -const char* ImParseFormatSanitizeForScanning(const char* fmt_in, char* fmt_out, size_t fmt_out_size) -{ - const char* fmt_end = ImParseFormatFindEnd(fmt_in); - const char* fmt_out_begin = fmt_out; - IM_UNUSED(fmt_out_size); - IM_ASSERT((size_t)(fmt_end - fmt_in + 1) < fmt_out_size); // Format is too long, let us know if this happens to you! - bool has_type = false; - while (fmt_in < fmt_end) - { - char c = *fmt_in++; - if (!has_type && ((c >= '0' && c <= '9') || c == '.')) - continue; - has_type |= ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')); // Stop skipping digits - if (c != '\'' && c != '$' && c != '_') // Custom flags provided by stb_sprintf.h. POSIX 2008 also supports '. - *(fmt_out++) = c; - } - *fmt_out = 0; // Zero-terminate - return fmt_out_begin; -} - -template -static const char* ImAtoi(const char* src, TYPE* output) -{ - int negative = 0; - if (*src == '-') { negative = 1; src++; } - if (*src == '+') { src++; } - TYPE v = 0; - while (*src >= '0' && *src <= '9') - v = (v * 10) + (*src++ - '0'); - *output = negative ? -v : v; - return src; -} - -// Parse display precision back from the display format string -// FIXME: This is still used by some navigation code path to infer a minimum tweak step, but we should aim to rework widgets so it isn't needed. -int ImParseFormatPrecision(const char* fmt, int default_precision) -{ - fmt = ImParseFormatFindStart(fmt); - if (fmt[0] != '%') - return default_precision; - fmt++; - while (*fmt >= '0' && *fmt <= '9') - fmt++; - int precision = INT_MAX; - if (*fmt == '.') - { - fmt = ImAtoi(fmt + 1, &precision); - if (precision < 0 || precision > 99) - precision = default_precision; - } - if (*fmt == 'e' || *fmt == 'E') // Maximum precision with scientific notation - precision = -1; - if ((*fmt == 'g' || *fmt == 'G') && precision == INT_MAX) - precision = -1; - return (precision == INT_MAX) ? default_precision : precision; -} - -// Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets) -// FIXME: Facilitate using this in variety of other situations. -bool ImGui::TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags) -{ - // On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id. - // We clear ActiveID on the first frame to allow the InputText() taking it back. - ImGuiContext& g = *GImGui; - const bool init = (g.TempInputId != id); - if (init) - ClearActiveID(); - - g.CurrentWindow->DC.CursorPos = bb.Min; - bool value_changed = InputTextEx(label, NULL, buf, buf_size, bb.GetSize(), flags | ImGuiInputTextFlags_MergedItem); - if (init) - { - // First frame we started displaying the InputText widget, we expect it to take the active id. - IM_ASSERT(g.ActiveId == id); - g.TempInputId = g.ActiveId; - } - return value_changed; -} - -static inline ImGuiInputTextFlags InputScalar_DefaultCharsFilter(ImGuiDataType data_type, const char* format) -{ - if (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) - return ImGuiInputTextFlags_CharsScientific; - const char format_last_char = format[0] ? format[strlen(format) - 1] : 0; - return (format_last_char == 'x' || format_last_char == 'X') ? ImGuiInputTextFlags_CharsHexadecimal : ImGuiInputTextFlags_CharsDecimal; -} - -// Note that Drag/Slider functions are only forwarding the min/max values clamping values if the ImGuiSliderFlags_AlwaysClamp flag is set! -// This is intended: this way we allow CTRL+Click manual input to set a value out of bounds, for maximum flexibility. -// However this may not be ideal for all uses, as some user code may break on out of bound values. -bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min, const void* p_clamp_max) -{ - char fmt_buf[32]; - char data_buf[32]; - format = ImParseFormatTrimDecorations(format, fmt_buf, IM_ARRAYSIZE(fmt_buf)); - DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, p_data, format); - ImStrTrimBlanks(data_buf); - - ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited; - flags |= InputScalar_DefaultCharsFilter(data_type, format); - - bool value_changed = false; - if (TempInputText(bb, id, label, data_buf, IM_ARRAYSIZE(data_buf), flags)) - { - // Backup old value - size_t data_type_size = DataTypeGetInfo(data_type)->Size; - ImGuiDataTypeTempStorage data_backup; - memcpy(&data_backup, p_data, data_type_size); - - // Apply new value (or operations) then clamp - DataTypeApplyFromText(data_buf, data_type, p_data, format); - if (p_clamp_min || p_clamp_max) - { - if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0) - ImSwap(p_clamp_min, p_clamp_max); - DataTypeClamp(data_type, p_data, p_clamp_min, p_clamp_max); - } - - // Only mark as edited if new value is different - value_changed = memcmp(&data_backup, p_data, data_type_size) != 0; - if (value_changed) - MarkItemEdited(id); - } - return value_changed; -} - -// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. -// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly. -bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - - if (format == NULL) - format = DataTypeGetInfo(data_type)->PrintFmt; - - char buf[64]; - DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format); - - // Testing ActiveId as a minor optimization as filtering is not needed until active - if (g.ActiveId == 0 && (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0) - flags |= InputScalar_DefaultCharsFilter(data_type, format); - flags |= ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string. - - bool value_changed = false; - if (p_step != NULL) - { - const float button_size = GetFrameHeight(); - - BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive() - PushID(label); - SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2)); - if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view - value_changed = DataTypeApplyFromText(buf, data_type, p_data, format); - - // Step buttons - const ImVec2 backup_frame_padding = style.FramePadding; - style.FramePadding.x = style.FramePadding.y; - ImGuiButtonFlags button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups; - if (flags & ImGuiInputTextFlags_ReadOnly) - BeginDisabled(); - SameLine(0, style.ItemInnerSpacing.x); - if (ButtonEx("-", ImVec2(button_size, button_size), button_flags)) - { - DataTypeApplyOp(data_type, '-', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); - value_changed = true; - } - SameLine(0, style.ItemInnerSpacing.x); - if (ButtonEx("+", ImVec2(button_size, button_size), button_flags)) - { - DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step); - value_changed = true; - } - if (flags & ImGuiInputTextFlags_ReadOnly) - EndDisabled(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0, style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - style.FramePadding = backup_frame_padding; - - PopID(); - EndGroup(); - } - else - { - if (InputText(label, buf, IM_ARRAYSIZE(buf), flags)) - value_changed = DataTypeApplyFromText(buf, data_type, p_data, format); - } - if (value_changed) - MarkItemEdited(g.LastItemData.ID); - - return value_changed; -} - -bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - bool value_changed = false; - BeginGroup(); - PushID(label); - PushMultiItemsWidths(components, CalcItemWidth()); - size_t type_size = GDataTypeInfo[data_type].Size; - for (int i = 0; i < components; i++) - { - PushID(i); - if (i > 0) - SameLine(0, g.Style.ItemInnerSpacing.x); - value_changed |= InputScalar("", data_type, p_data, p_step, p_step_fast, format, flags); - PopID(); - PopItemWidth(); - p_data = (void*)((char*)p_data + type_size); - } - PopID(); - - const char* label_end = FindRenderedTextEnd(label); - if (label != label_end) - { - SameLine(0.0f, g.Style.ItemInnerSpacing.x); - TextEx(label, label_end); - } - - EndGroup(); - return value_changed; -} - -bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, const char* format, ImGuiInputTextFlags flags) -{ - flags |= ImGuiInputTextFlags_CharsScientific; - return InputScalar(label, ImGuiDataType_Float, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), format, flags); -} - -bool ImGui::InputFloat2(const char* label, float v[2], const char* format, ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags); -} - -bool ImGui::InputFloat3(const char* label, float v[3], const char* format, ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags); -} - -bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags); -} - -bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags) -{ - // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes. - const char* format = (flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d"; - return InputScalar(label, ImGuiDataType_S32, (void*)v, (void*)(step > 0 ? &step : NULL), (void*)(step_fast > 0 ? &step_fast : NULL), format, flags); -} - -bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_S32, v, 2, NULL, NULL, "%d", flags); -} - -bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_S32, v, 3, NULL, NULL, "%d", flags); -} - -bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags) -{ - return InputScalarN(label, ImGuiDataType_S32, v, 4, NULL, NULL, "%d", flags); -} - -bool ImGui::InputDouble(const char* label, double* v, double step, double step_fast, const char* format, ImGuiInputTextFlags flags) -{ - flags |= ImGuiInputTextFlags_CharsScientific; - return InputScalar(label, ImGuiDataType_Double, (void*)v, (void*)(step > 0.0 ? &step : NULL), (void*)(step_fast > 0.0 ? &step_fast : NULL), format, flags); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: InputText, InputTextMultiline, InputTextWithHint -//------------------------------------------------------------------------- -// - InputText() -// - InputTextWithHint() -// - InputTextMultiline() -// - InputTextGetCharInfo() [Internal] -// - InputTextReindexLines() [Internal] -// - InputTextReindexLinesRange() [Internal] -// - InputTextEx() [Internal] -// - DebugNodeInputTextState() [Internal] -//------------------------------------------------------------------------- - -bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) -{ - IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() - return InputTextEx(label, NULL, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); -} - -bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) -{ - return InputTextEx(label, NULL, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data); -} - -bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data) -{ - IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() - return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data); -} - -static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end) -{ - int line_count = 0; - const char* s = text_begin; - while (char c = *s++) // We are only matching for \n so we can ignore UTF-8 decoding - if (c == '\n') - line_count++; - s--; - if (s[0] != '\n' && s[0] != '\r') - line_count++; - *out_text_end = s; - return line_count; -} - -static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line) -{ - ImGuiContext& g = *GImGui; - ImFont* font = g.Font; - const float line_height = g.FontSize; - const float scale = line_height / font->FontSize; - - ImVec2 text_size = ImVec2(0, 0); - float line_width = 0.0f; - - const ImWchar* s = text_begin; - while (s < text_end) - { - unsigned int c = (unsigned int)(*s++); - if (c == '\n') - { - text_size.x = ImMax(text_size.x, line_width); - text_size.y += line_height; - line_width = 0.0f; - if (stop_on_new_line) - break; - continue; - } - if (c == '\r') - continue; - - const float char_width = font->GetCharAdvance((ImWchar)c) * scale; - line_width += char_width; - } - - if (text_size.x < line_width) - text_size.x = line_width; - - if (out_offset) - *out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n - - if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n - text_size.y += line_height; - - if (remaining) - *remaining = s; - - return text_size; -} - -// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar) -namespace ImStb -{ - -static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; } -static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { return obj->TextW[idx]; } -static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); } -static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; } -static ImWchar STB_TEXTEDIT_NEWLINE = '\n'; -static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx) -{ - const ImWchar* text = obj->TextW.Data; - const ImWchar* text_remaining = NULL; - const ImVec2 size = InputTextCalcTextSizeW(text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true); - r->x0 = 0.0f; - r->x1 = size.x; - r->baseline_y_delta = size.y; - r->ymin = 0.0f; - r->ymax = size.y; - r->num_chars = (int)(text_remaining - (text + line_start_idx)); -} - -// When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators. -static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|' || c=='\n' || c=='\r'; } -static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; } -static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx])) : 1; } -static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; } -static int STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; } -#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h -#ifdef __APPLE__ // FIXME: Move setting to IO structure -#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_MAC -#else -static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; } -#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_WIN -#endif - -static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n) -{ - ImWchar* dst = obj->TextW.Data + pos; - - // We maintain our buffer length in both UTF-8 and wchar formats - obj->Edited = true; - obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n); - obj->CurLenW -= n; - - // Offset remaining text (FIXME-OPT: Use memmove) - const ImWchar* src = obj->TextW.Data + pos + n; - while (ImWchar c = *src++) - *dst++ = c; - *dst = '\0'; -} - -static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ImWchar* new_text, int new_text_len) -{ - const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0; - const int text_len = obj->CurLenW; - IM_ASSERT(pos <= text_len); - - const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len); - if (!is_resizable && (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA)) - return false; - - // Grow internal buffer if needed - if (new_text_len + text_len + 1 > obj->TextW.Size) - { - if (!is_resizable) - return false; - IM_ASSERT(text_len < obj->TextW.Size); - obj->TextW.resize(text_len + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1); - } - - ImWchar* text = obj->TextW.Data; - if (pos != text_len) - memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar)); - memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar)); - - obj->Edited = true; - obj->CurLenW += new_text_len; - obj->CurLenA += new_text_len_utf8; - obj->TextW[obj->CurLenW] = '\0'; - - return true; -} - -// We don't use an enum so we can build even with conflicting symbols (if another user of stb_textedit.h leak their STB_TEXTEDIT_K_* symbols) -#define STB_TEXTEDIT_K_LEFT 0x200000 // keyboard input to move cursor left -#define STB_TEXTEDIT_K_RIGHT 0x200001 // keyboard input to move cursor right -#define STB_TEXTEDIT_K_UP 0x200002 // keyboard input to move cursor up -#define STB_TEXTEDIT_K_DOWN 0x200003 // keyboard input to move cursor down -#define STB_TEXTEDIT_K_LINESTART 0x200004 // keyboard input to move cursor to start of line -#define STB_TEXTEDIT_K_LINEEND 0x200005 // keyboard input to move cursor to end of line -#define STB_TEXTEDIT_K_TEXTSTART 0x200006 // keyboard input to move cursor to start of text -#define STB_TEXTEDIT_K_TEXTEND 0x200007 // keyboard input to move cursor to end of text -#define STB_TEXTEDIT_K_DELETE 0x200008 // keyboard input to delete selection or character under cursor -#define STB_TEXTEDIT_K_BACKSPACE 0x200009 // keyboard input to delete selection or character left of cursor -#define STB_TEXTEDIT_K_UNDO 0x20000A // keyboard input to perform undo -#define STB_TEXTEDIT_K_REDO 0x20000B // keyboard input to perform redo -#define STB_TEXTEDIT_K_WORDLEFT 0x20000C // keyboard input to move cursor left one word -#define STB_TEXTEDIT_K_WORDRIGHT 0x20000D // keyboard input to move cursor right one word -#define STB_TEXTEDIT_K_PGUP 0x20000E // keyboard input to move cursor up a page -#define STB_TEXTEDIT_K_PGDOWN 0x20000F // keyboard input to move cursor down a page -#define STB_TEXTEDIT_K_SHIFT 0x400000 - -#define STB_TEXTEDIT_IMPLEMENTATION -#include "imstb_textedit.h" - -// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling -// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?) -static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len) -{ - stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len); - ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW); - if (text_len <= 0) - return; - if (ImStb::STB_TEXTEDIT_INSERTCHARS(str, 0, text, text_len)) - { - state->cursor = text_len; - state->has_preferred_x = 0; - return; - } - IM_ASSERT(0); // Failed to insert character, normally shouldn't happen because of how we currently use stb_textedit_replace() -} - -} // namespace ImStb - -void ImGuiInputTextState::OnKeyPressed(int key) -{ - stb_textedit_key(this, &Stb, key); - CursorFollow = true; - CursorAnimReset(); -} - -ImGuiInputTextCallbackData::ImGuiInputTextCallbackData() -{ - memset(this, 0, sizeof(*this)); -} - -// Public API to manipulate UTF-8 text -// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar) -// FIXME: The existence of this rarely exercised code path is a bit of a nuisance. -void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count) -{ - IM_ASSERT(pos + bytes_count <= BufTextLen); - char* dst = Buf + pos; - const char* src = Buf + pos + bytes_count; - while (char c = *src++) - *dst++ = c; - *dst = '\0'; - - if (CursorPos >= pos + bytes_count) - CursorPos -= bytes_count; - else if (CursorPos >= pos) - CursorPos = pos; - SelectionStart = SelectionEnd = CursorPos; - BufDirty = true; - BufTextLen -= bytes_count; -} - -void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end) -{ - const bool is_resizable = (Flags & ImGuiInputTextFlags_CallbackResize) != 0; - const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text); - if (new_text_len + BufTextLen >= BufSize) - { - if (!is_resizable) - return; - - // Contrary to STB_TEXTEDIT_INSERTCHARS() this is working in the UTF8 buffer, hence the mildly similar code (until we remove the U16 buffer altogether!) - ImGuiContext& g = *GImGui; - ImGuiInputTextState* edit_state = &g.InputTextState; - IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID); - IM_ASSERT(Buf == edit_state->TextA.Data); - int new_buf_size = BufTextLen + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1; - edit_state->TextA.reserve(new_buf_size + 1); - Buf = edit_state->TextA.Data; - BufSize = edit_state->BufCapacityA = new_buf_size; - } - - if (BufTextLen != pos) - memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos)); - memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char)); - Buf[BufTextLen + new_text_len] = '\0'; - - if (CursorPos >= pos) - CursorPos += new_text_len; - SelectionStart = SelectionEnd = CursorPos; - BufDirty = true; - BufTextLen += new_text_len; -} - -// Return false to discard a character. -static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source) -{ - IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard); - unsigned int c = *p_char; - - // Filter non-printable (NB: isprint is unreliable! see #2467) - bool apply_named_filters = true; - if (c < 0x20) - { - bool pass = false; - pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline)); // Note that an Enter KEY will emit \r and be ignored (we poll for KEY in InputText() code) - pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput)); - if (!pass) - return false; - apply_named_filters = false; // Override named filters below so newline and tabs can still be inserted. - } - - if (input_source != ImGuiInputSource_Clipboard) - { - // We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817) - if (c == 127) - return false; - - // Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME) - if (c >= 0xE000 && c <= 0xF8FF) - return false; - } - - // Filter Unicode ranges we are not handling in this build - if (c > IM_UNICODE_CODEPOINT_MAX) - return false; - - // Generic named filters - if (apply_named_filters && (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific))) - { - // The libc allows overriding locale, with e.g. 'setlocale(LC_NUMERIC, "de_DE.UTF-8");' which affect the output/input of printf/scanf to use e.g. ',' instead of '.'. - // The standard mandate that programs starts in the "C" locale where the decimal point is '.'. - // We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point. - // Change the default decimal_point with: - // ImGui::GetCurrentContext()->PlatformLocaleDecimalPoint = *localeconv()->decimal_point; - // Users of non-default decimal point (in particular ',') may be affected by word-selection logic (is_word_boundary_from_right/is_word_boundary_from_left) functions. - ImGuiContext& g = *GImGui; - const unsigned c_decimal_point = (unsigned int)g.PlatformLocaleDecimalPoint; - - // Allow 0-9 . - + * / - if (flags & ImGuiInputTextFlags_CharsDecimal) - if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/')) - return false; - - // Allow 0-9 . - + * / e E - if (flags & ImGuiInputTextFlags_CharsScientific) - if (!(c >= '0' && c <= '9') && (c != c_decimal_point) && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E')) - return false; - - // Allow 0-9 a-F A-F - if (flags & ImGuiInputTextFlags_CharsHexadecimal) - if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) - return false; - - // Turn a-z into A-Z - if (flags & ImGuiInputTextFlags_CharsUppercase) - if (c >= 'a' && c <= 'z') - *p_char = (c += (unsigned int)('A' - 'a')); - - if (flags & ImGuiInputTextFlags_CharsNoBlank) - if (ImCharIsBlankW(c)) - return false; - } - - // Custom callback filter - if (flags & ImGuiInputTextFlags_CallbackCharFilter) - { - ImGuiInputTextCallbackData callback_data; - memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData)); - callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter; - callback_data.EventChar = (ImWchar)c; - callback_data.Flags = flags; - callback_data.UserData = user_data; - if (callback(&callback_data) != 0) - return false; - *p_char = callback_data.EventChar; - if (!callback_data.EventChar) - return false; - } - - return true; -} - -// Find the shortest single replacement we can make to get the new text from the old text. -// Important: needs to be run before TextW is rewritten with the new characters because calling STB_TEXTEDIT_GETCHAR() at the end. -// FIXME: Ideally we should transition toward (1) making InsertChars()/DeleteChars() update undo-stack (2) discourage (and keep reconcile) or obsolete (and remove reconcile) accessing buffer directly. -static void InputTextReconcileUndoStateAfterUserCallback(ImGuiInputTextState* state, const char* new_buf_a, int new_length_a) -{ - ImGuiContext& g = *GImGui; - const ImWchar* old_buf = state->TextW.Data; - const int old_length = state->CurLenW; - const int new_length = ImTextCountCharsFromUtf8(new_buf_a, new_buf_a + new_length_a); - g.TempBuffer.reserve_discard((new_length + 1) * sizeof(ImWchar)); - ImWchar* new_buf = (ImWchar*)(void*)g.TempBuffer.Data; - ImTextStrFromUtf8(new_buf, new_length + 1, new_buf_a, new_buf_a + new_length_a); - - const int shorter_length = ImMin(old_length, new_length); - int first_diff; - for (first_diff = 0; first_diff < shorter_length; first_diff++) - if (old_buf[first_diff] != new_buf[first_diff]) - break; - if (first_diff == old_length && first_diff == new_length) - return; - - int old_last_diff = old_length - 1; - int new_last_diff = new_length - 1; - for (; old_last_diff >= first_diff && new_last_diff >= first_diff; old_last_diff--, new_last_diff--) - if (old_buf[old_last_diff] != new_buf[new_last_diff]) - break; - - const int insert_len = new_last_diff - first_diff + 1; - const int delete_len = old_last_diff - first_diff + 1; - if (insert_len > 0 || delete_len > 0) - if (STB_TEXTEDIT_CHARTYPE* p = stb_text_createundo(&state->Stb.undostate, first_diff, delete_len, insert_len)) - for (int i = 0; i < delete_len; i++) - p[i] = ImStb::STB_TEXTEDIT_GETCHAR(state, first_diff + i); -} - -// Edit a string of text -// - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". -// This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match -// Note that in std::string world, capacity() would omit 1 byte used by the zero-terminator. -// - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while the InputText is active has no effect. -// - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h -// (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are -// doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) -bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - IM_ASSERT(buf != NULL && buf_size >= 0); - IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys) - IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key) - - ImGuiContext& g = *GImGui; - ImGuiIO& io = g.IO; - const ImGuiStyle& style = g.Style; - - const bool RENDER_SELECTION_WHEN_INACTIVE = false; - const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0; - const bool is_readonly = (flags & ImGuiInputTextFlags_ReadOnly) != 0; - const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0; - const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0; - const bool is_resizable = (flags & ImGuiInputTextFlags_CallbackResize) != 0; - if (is_resizable) - IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag! - - if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar) - BeginGroup(); - const ImGuiID id = window->GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line - const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y); - - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); - const ImRect total_bb(frame_bb.Min, frame_bb.Min + total_size); - - ImGuiWindow* draw_window = window; - ImVec2 inner_size = frame_size; - ImGuiItemStatusFlags item_status_flags = 0; - ImGuiLastItemData item_data_backup; - if (is_multiline) - { - ImVec2 backup_pos = window->DC.CursorPos; - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_Inputable)) - { - EndGroup(); - return false; - } - item_status_flags = g.LastItemData.StatusFlags; - item_data_backup = g.LastItemData; - window->DC.CursorPos = backup_pos; - - // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug. - // FIXME-NAV: Pressing NavActivate will trigger general child activation right before triggering our own below. Harmless but bizarre. - PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); - PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); - PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); - PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges - bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove); - PopStyleVar(3); - PopStyleColor(); - if (!child_visible) - { - EndChild(); - EndGroup(); - return false; - } - draw_window = g.CurrentWindow; // Child window - draw_window->DC.NavLayersActiveMaskNext |= (1 << draw_window->DC.NavLayerCurrent); // This is to ensure that EndChild() will display a navigation highlight so we can "enter" into it. - draw_window->DC.CursorPos += style.FramePadding; - inner_size.x -= draw_window->ScrollbarSizes.x; - } - else - { - // Support for internal ImGuiInputTextFlags_MergedItem flag, which could be redesigned as an ItemFlags if needed (with test performed in ItemAdd) - ItemSize(total_bb, style.FramePadding.y); - if (!(flags & ImGuiInputTextFlags_MergedItem)) - if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_Inputable)) - return false; - item_status_flags = g.LastItemData.StatusFlags; - } - const bool hovered = ItemHoverable(frame_bb, id); - if (hovered) - g.MouseCursor = ImGuiMouseCursor_TextInput; - - // We are only allowed to access the state if we are already the active widget. - ImGuiInputTextState* state = GetInputTextState(id); - - const bool input_requested_by_tabbing = (item_status_flags & ImGuiItemStatusFlags_FocusedByTabbing) != 0; - const bool input_requested_by_nav = (g.ActiveId != id) && ((g.NavActivateInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard)); - - const bool user_clicked = hovered && io.MouseClicked[0]; - const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); - const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); - bool clear_active_id = false; - bool select_all = false; - - float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX; - - const bool init_changed_specs = (state != NULL && state->Stb.single_line != !is_multiline); - const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav || input_requested_by_tabbing); - const bool init_state = (init_make_active || user_scroll_active); - if ((init_state && g.ActiveId != id) || init_changed_specs) - { - // Access state even if we don't own it yet. - state = &g.InputTextState; - state->CursorAnimReset(); - - // Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar) - // From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode) - const int buf_len = (int)strlen(buf); - state->InitialTextA.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string. - memcpy(state->InitialTextA.Data, buf, buf_len + 1); - - // Preserve cursor position and undo/redo stack if we come back to same widget - // FIXME: Since we reworked this on 2022/06, may want to differenciate recycle_cursor vs recycle_undostate? - bool recycle_state = (state->ID == id && !init_changed_specs); - if (recycle_state && (state->CurLenA != buf_len || (state->TextAIsValid && strncmp(state->TextA.Data, buf, buf_len) != 0))) - recycle_state = false; - - // Start edition - const char* buf_end = NULL; - state->ID = id; - state->TextW.resize(buf_size + 1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string. - state->TextA.resize(0); - state->TextAIsValid = false; // TextA is not valid yet (we will display buf until then) - state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end); - state->CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8. - - if (recycle_state) - { - // Recycle existing cursor/selection/undo stack but clamp position - // Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler. - state->CursorClamp(); - } - else - { - state->ScrollX = 0.0f; - stb_textedit_initialize_state(&state->Stb, !is_multiline); - } - - if (!is_multiline) - { - if (flags & ImGuiInputTextFlags_AutoSelectAll) - select_all = true; - if (input_requested_by_nav && (!recycle_state || !(g.NavActivateFlags & ImGuiActivateFlags_TryToPreserveState))) - select_all = true; - if (input_requested_by_tabbing || (user_clicked && io.KeyCtrl)) - select_all = true; - } - - if (flags & ImGuiInputTextFlags_AlwaysOverwrite) - state->Stb.insert_mode = 1; // stb field name is indeed incorrect (see #2863) - } - - if (g.ActiveId != id && init_make_active) - { - IM_ASSERT(state && state->ID == id); - SetActiveID(id, window); - SetFocusID(id, window); - FocusWindow(window); - - // Declare our inputs - IM_ASSERT(ImGuiNavInput_COUNT < 32); - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right); - if (is_multiline || (flags & ImGuiInputTextFlags_CallbackHistory)) - g.ActiveIdUsingNavDirMask |= (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); - g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel); - SetActiveIdUsingKey(ImGuiKey_Home); - SetActiveIdUsingKey(ImGuiKey_End); - if (is_multiline) - { - SetActiveIdUsingKey(ImGuiKey_PageUp); - SetActiveIdUsingKey(ImGuiKey_PageDown); - } - if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character. - { - SetActiveIdUsingKey(ImGuiKey_Tab); - } - } - - // We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function) - if (g.ActiveId == id && state == NULL) - ClearActiveID(); - - // Release focus when we click outside - if (g.ActiveId == id && io.MouseClicked[0] && !init_state && !init_make_active) //-V560 - clear_active_id = true; - - // Lock the decision of whether we are going to take the path displaying the cursor or selection - const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active); - bool render_selection = state && (state->HasSelection() || select_all) && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); - bool value_changed = false; - bool enter_pressed = false; - - // When read-only we always use the live data passed to the function - // FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :( - if (is_readonly && state != NULL && (render_cursor || render_selection)) - { - const char* buf_end = NULL; - state->TextW.resize(buf_size + 1); - state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end); - state->CurLenA = (int)(buf_end - buf); - state->CursorClamp(); - render_selection &= state->HasSelection(); - } - - // Select the buffer to render. - const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid; - const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0); - - // Password pushes a temporary font with only a fallback glyph - if (is_password && !is_displaying_hint) - { - const ImFontGlyph* glyph = g.Font->FindGlyph('*'); - ImFont* password_font = &g.InputTextPasswordFont; - password_font->FontSize = g.Font->FontSize; - password_font->Scale = g.Font->Scale; - password_font->Ascent = g.Font->Ascent; - password_font->Descent = g.Font->Descent; - password_font->ContainerAtlas = g.Font->ContainerAtlas; - password_font->FallbackGlyph = glyph; - password_font->FallbackAdvanceX = glyph->AdvanceX; - IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexAdvanceX.empty() && password_font->IndexLookup.empty()); - PushFont(password_font); - } - - // Process mouse inputs and character inputs - int backup_current_text_length = 0; - if (g.ActiveId == id) - { - IM_ASSERT(state != NULL); - backup_current_text_length = state->CurLenA; - state->Edited = false; - state->BufCapacityA = buf_size; - state->Flags = flags; - - // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget. - // Down the line we should have a cleaner library-wide concept of Selected vs Active. - g.ActiveIdAllowOverlap = !io.MouseDown[0]; - g.WantTextInputNextFrame = 1; - - // Edit in progress - const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX; - const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y) : (g.FontSize * 0.5f)); - - const bool is_osx = io.ConfigMacOSXBehaviors; - if (select_all) - { - state->SelectAll(); - state->SelectedAllMouseLock = true; - } - else if (hovered && io.MouseClickedCount[0] >= 2 && !io.KeyShift) - { - stb_textedit_click(state, &state->Stb, mouse_x, mouse_y); - const int multiclick_count = (io.MouseClickedCount[0] - 2); - if ((multiclick_count % 2) == 0) - { - // Double-click: Select word - // We always use the "Mac" word advance for double-click select vs CTRL+Right which use the platform dependent variant: - // FIXME: There are likely many ways to improve this behavior, but there's no "right" behavior (depends on use-case, software, OS) - const bool is_bol = (state->Stb.cursor == 0) || ImStb::STB_TEXTEDIT_GETCHAR(state, state->Stb.cursor - 1) == '\n'; - if (STB_TEXT_HAS_SELECTION(&state->Stb) || !is_bol) - state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT); - //state->OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT); - if (!STB_TEXT_HAS_SELECTION(&state->Stb)) - ImStb::stb_textedit_prep_selection_at_cursor(&state->Stb); - state->Stb.cursor = ImStb::STB_TEXTEDIT_MOVEWORDRIGHT_MAC(state, state->Stb.cursor); - state->Stb.select_end = state->Stb.cursor; - ImStb::stb_textedit_clamp(state, &state->Stb); - } - else - { - // Triple-click: Select line - const bool is_eol = ImStb::STB_TEXTEDIT_GETCHAR(state, state->Stb.cursor) == '\n'; - state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART); - state->OnKeyPressed(STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT); - state->OnKeyPressed(STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT); - if (!is_eol && is_multiline) - { - ImSwap(state->Stb.select_start, state->Stb.select_end); - state->Stb.cursor = state->Stb.select_end; - } - state->CursorFollow = false; - } - state->CursorAnimReset(); - } - else if (io.MouseClicked[0] && !state->SelectedAllMouseLock) - { - // FIXME: unselect on late click could be done release? - if (hovered) - { - stb_textedit_click(state, &state->Stb, mouse_x, mouse_y); - state->CursorAnimReset(); - } - } - else if (io.MouseDown[0] && !state->SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)) - { - stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y); - state->CursorAnimReset(); - state->CursorFollow = true; - } - if (state->SelectedAllMouseLock && !io.MouseDown[0]) - state->SelectedAllMouseLock = false; - - // We except backends to emit a Tab key but some also emit a Tab character which we ignore (#2467, #1336) - // (For Tab and Enter: Win32/SFML/Allegro are sending both keys and chars, GLFW and SDL are only sending keys. For Space they all send all threes) - const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper); - if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressed(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly) - { - unsigned int c = '\t'; // Insert TAB - if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) - state->OnKeyPressed((int)c); - } - - // Process regular text input (before we check for Return because using some IME will effectively send a Return?) - // We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters. - if (io.InputQueueCharacters.Size > 0) - { - if (!ignore_char_inputs && !is_readonly && !input_requested_by_nav) - for (int n = 0; n < io.InputQueueCharacters.Size; n++) - { - // Insert character if they pass filtering - unsigned int c = (unsigned int)io.InputQueueCharacters[n]; - if (c == '\t') // Skip Tab, see above. - continue; - if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) - state->OnKeyPressed((int)c); - } - - // Consume characters - io.InputQueueCharacters.resize(0); - } - } - - // Process other shortcuts/key-presses - bool cancel_edit = false; - if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id) - { - IM_ASSERT(state != NULL); - - const int row_count_per_page = ImMax((int)((inner_size.y - style.FramePadding.y) / g.FontSize), 1); - state->Stb.row_count_per_page = row_count_per_page; - - const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0); - const bool is_osx = io.ConfigMacOSXBehaviors; - const bool is_osx_shift_shortcut = is_osx && (io.KeyMods == (ImGuiModFlags_Super | ImGuiModFlags_Shift)); - const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl - const bool is_startend_key_down = is_osx && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End - const bool is_ctrl_key_only = (io.KeyMods == ImGuiModFlags_Ctrl); - const bool is_shift_key_only = (io.KeyMods == ImGuiModFlags_Shift); - const bool is_shortcut_key = g.IO.ConfigMacOSXBehaviors ? (io.KeyMods == ImGuiModFlags_Super) : (io.KeyMods == ImGuiModFlags_Ctrl); - - const bool is_cut = ((is_shortcut_key && IsKeyPressed(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressed(ImGuiKey_Delete))) && !is_readonly && !is_password && (!is_multiline || state->HasSelection()); - const bool is_copy = ((is_shortcut_key && IsKeyPressed(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressed(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection()); - const bool is_paste = ((is_shortcut_key && IsKeyPressed(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressed(ImGuiKey_Insert))) && !is_readonly; - const bool is_undo = ((is_shortcut_key && IsKeyPressed(ImGuiKey_Z)) && !is_readonly && is_undoable); - const bool is_redo = ((is_shortcut_key && IsKeyPressed(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressed(ImGuiKey_Z))) && !is_readonly && is_undoable; - - // We allow validate/cancel with Nav source (gamepad) to makes it easier to undo an accidental NavInput press with no keyboard wired, but otherwise it isn't very useful. - const bool is_validate_enter = IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_KeypadEnter); - const bool is_validate_nav = (IsNavInputTest(ImGuiNavInput_Activate, ImGuiNavReadMode_Pressed) && !IsKeyPressed(ImGuiKey_Space)) || IsNavInputTest(ImGuiNavInput_Input, ImGuiNavReadMode_Pressed); - const bool is_cancel = IsKeyPressed(ImGuiKey_Escape) || IsNavInputTest(ImGuiNavInput_Cancel, ImGuiNavReadMode_Pressed); - - if (IsKeyPressed(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); } - else if (IsKeyPressed(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); } - else if (IsKeyPressed(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); } - else if (IsKeyPressed(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); } - else if (IsKeyPressed(ImGuiKey_PageUp) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGUP | k_mask); scroll_y -= row_count_per_page * g.FontSize; } - else if (IsKeyPressed(ImGuiKey_PageDown) && is_multiline) { state->OnKeyPressed(STB_TEXTEDIT_K_PGDOWN | k_mask); scroll_y += row_count_per_page * g.FontSize; } - else if (IsKeyPressed(ImGuiKey_Home)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } - else if (IsKeyPressed(ImGuiKey_End)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } - else if (IsKeyPressed(ImGuiKey_Delete) && !is_readonly && !is_cut) { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } - else if (IsKeyPressed(ImGuiKey_Backspace) && !is_readonly) - { - if (!state->HasSelection()) - { - if (is_wordmove_key_down) - state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT); - else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) - state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT); - } - state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); - } - else if (is_validate_enter) - { - bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; - if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl)) - { - enter_pressed = clear_active_id = true; - } - else if (!is_readonly) - { - unsigned int c = '\n'; // Insert new line - if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) - state->OnKeyPressed((int)c); - } - } - else if (is_validate_nav) - { - IM_ASSERT(!is_validate_enter); - enter_pressed = clear_active_id = true; - } - else if (is_cancel) - { - clear_active_id = cancel_edit = true; - } - else if (is_undo || is_redo) - { - state->OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO); - state->ClearSelection(); - } - else if (is_shortcut_key && IsKeyPressed(ImGuiKey_A)) - { - state->SelectAll(); - state->CursorFollow = true; - } - else if (is_cut || is_copy) - { - // Cut, Copy - if (io.SetClipboardTextFn) - { - const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0; - const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW; - const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1; - char* clipboard_data = (char*)IM_ALLOC(clipboard_data_len * sizeof(char)); - ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie); - SetClipboardText(clipboard_data); - MemFree(clipboard_data); - } - if (is_cut) - { - if (!state->HasSelection()) - state->SelectAll(); - state->CursorFollow = true; - stb_textedit_cut(state, &state->Stb); - } - } - else if (is_paste) - { - if (const char* clipboard = GetClipboardText()) - { - // Filter pasted buffer - const int clipboard_len = (int)strlen(clipboard); - ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len + 1) * sizeof(ImWchar)); - int clipboard_filtered_len = 0; - for (const char* s = clipboard; *s; ) - { - unsigned int c; - s += ImTextCharFromUtf8(&c, s, NULL); - if (c == 0) - break; - if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Clipboard)) - continue; - clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c; - } - clipboard_filtered[clipboard_filtered_len] = 0; - if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation - { - stb_textedit_paste(state, &state->Stb, clipboard_filtered, clipboard_filtered_len); - state->CursorFollow = true; - } - MemFree(clipboard_filtered); - } - } - - // Update render selection flag after events have been handled, so selection highlight can be displayed during the same frame. - render_selection |= state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor); - } - - // Process callbacks and apply result back to user's buffer. - const char* apply_new_text = NULL; - int apply_new_text_length = 0; - if (g.ActiveId == id) - { - IM_ASSERT(state != NULL); - if (cancel_edit) - { - // Restore initial value. Only return true if restoring to the initial value changes the current buffer contents. - if (!is_readonly && strcmp(buf, state->InitialTextA.Data) != 0) - { - // Push records into the undo stack so we can CTRL+Z the revert operation itself - apply_new_text = state->InitialTextA.Data; - apply_new_text_length = state->InitialTextA.Size - 1; - ImVector w_text; - if (apply_new_text_length > 0) - { - w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text + apply_new_text_length) + 1); - ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text + apply_new_text_length); - } - stb_textedit_replace(state, &state->Stb, w_text.Data, (apply_new_text_length > 0) ? (w_text.Size - 1) : 0); - } - } - - // Apply ASCII value - if (!is_readonly) - { - state->TextAIsValid = true; - state->TextA.resize(state->TextW.Size * 4 + 1); - ImTextStrToUtf8(state->TextA.Data, state->TextA.Size, state->TextW.Data, NULL); - } - - // When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame. - // If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. - // This also allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize). - const bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0); - if (apply_edit_back_to_user_buffer) - { - // Apply new value immediately - copy modified buffer back - // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer - // FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect. - // FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks. - - // User callback - if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0) - { - IM_ASSERT(callback != NULL); - - // The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment. - ImGuiInputTextFlags event_flag = 0; - ImGuiKey event_key = ImGuiKey_None; - if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressed(ImGuiKey_Tab)) - { - event_flag = ImGuiInputTextFlags_CallbackCompletion; - event_key = ImGuiKey_Tab; - } - else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressed(ImGuiKey_UpArrow)) - { - event_flag = ImGuiInputTextFlags_CallbackHistory; - event_key = ImGuiKey_UpArrow; - } - else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressed(ImGuiKey_DownArrow)) - { - event_flag = ImGuiInputTextFlags_CallbackHistory; - event_key = ImGuiKey_DownArrow; - } - else if ((flags & ImGuiInputTextFlags_CallbackEdit) && state->Edited) - { - event_flag = ImGuiInputTextFlags_CallbackEdit; - } - else if (flags & ImGuiInputTextFlags_CallbackAlways) - { - event_flag = ImGuiInputTextFlags_CallbackAlways; - } - - if (event_flag) - { - ImGuiInputTextCallbackData callback_data; - memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData)); - callback_data.EventFlag = event_flag; - callback_data.Flags = flags; - callback_data.UserData = callback_user_data; - - char* callback_buf = is_readonly ? buf : state->TextA.Data; - callback_data.EventKey = event_key; - callback_data.Buf = callback_buf; - callback_data.BufTextLen = state->CurLenA; - callback_data.BufSize = state->BufCapacityA; - callback_data.BufDirty = false; - - // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188) - ImWchar* text = state->TextW.Data; - const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + state->Stb.cursor); - const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_start); - const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_end); - - // Call user code - callback(&callback_data); - - // Read back what user may have modified - callback_buf = is_readonly ? buf : state->TextA.Data; // Pointer may have been invalidated by a resize callback - IM_ASSERT(callback_data.Buf == callback_buf); // Invalid to modify those fields - IM_ASSERT(callback_data.BufSize == state->BufCapacityA); - IM_ASSERT(callback_data.Flags == flags); - const bool buf_dirty = callback_data.BufDirty; - if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; } - if (callback_data.SelectionStart != utf8_selection_start || buf_dirty) { state->Stb.select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb.cursor : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); } - if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); } - if (buf_dirty) - { - IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text! - InputTextReconcileUndoStateAfterUserCallback(state, callback_data.Buf, callback_data.BufTextLen); // FIXME: Move the rest of this block inside function and rename to InputTextReconcileStateAfterUserCallback() ? - if (callback_data.BufTextLen > backup_current_text_length && is_resizable) - state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); // Worse case scenario resize - state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL); - state->CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen() - state->CursorAnimReset(); - } - } - } - - // Will copy result string if modified - if (!is_readonly && strcmp(state->TextA.Data, buf) != 0) - { - apply_new_text = state->TextA.Data; - apply_new_text_length = state->CurLenA; - } - } - - // Clear temporary user storage - state->Flags = ImGuiInputTextFlags_None; - } - - // Copy result to user buffer. This can currently only happen when (g.ActiveId == id) - if (apply_new_text != NULL) - { - // We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size - // of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used - // without any storage on user's side. - IM_ASSERT(apply_new_text_length >= 0); - if (is_resizable) - { - ImGuiInputTextCallbackData callback_data; - callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize; - callback_data.Flags = flags; - callback_data.Buf = buf; - callback_data.BufTextLen = apply_new_text_length; - callback_data.BufSize = ImMax(buf_size, apply_new_text_length + 1); - callback_data.UserData = callback_user_data; - callback(&callback_data); - buf = callback_data.Buf; - buf_size = callback_data.BufSize; - apply_new_text_length = ImMin(callback_data.BufTextLen, buf_size - 1); - IM_ASSERT(apply_new_text_length <= buf_size); - } - //IMGUI_DEBUG_PRINT("InputText(\"%s\"): apply_new_text length %d\n", label, apply_new_text_length); - - // If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size. - ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size)); - value_changed = true; - } - - // Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value) - if (clear_active_id && g.ActiveId == id) - ClearActiveID(); - - // Render frame - if (!is_multiline) - { - RenderNavHighlight(frame_bb, id); - RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); - } - - const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size - ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; - ImVec2 text_size(0.0f, 0.0f); - - // Set upper limit of single-line InputTextEx() at 2 million characters strings. The current pathological worst case is a long line - // without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether. - // Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash. - const int buf_display_max_length = 2 * 1024 * 1024; - const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595 - const char* buf_display_end = NULL; // We have specialized paths below for setting the length - if (is_displaying_hint) - { - buf_display = hint; - buf_display_end = hint + strlen(hint); - } - - // Render text. We currently only render selection when the widget is active or while scrolling. - // FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive. - if (render_cursor || render_selection) - { - IM_ASSERT(state != NULL); - if (!is_displaying_hint) - buf_display_end = buf_display + state->CurLenA; - - // Render text (with cursor and selection) - // This is going to be messy. We need to: - // - Display the text (this alone can be more easily clipped) - // - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation) - // - Measure text height (for scrollbar) - // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort) - // FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8. - const ImWchar* text_begin = state->TextW.Data; - ImVec2 cursor_offset, select_start_offset; - - { - // Find lines numbers straddling 'cursor' (slot 0) and 'select_start' (slot 1) positions. - const ImWchar* searches_input_ptr[2] = { NULL, NULL }; - int searches_result_line_no[2] = { -1000, -1000 }; - int searches_remaining = 0; - if (render_cursor) - { - searches_input_ptr[0] = text_begin + state->Stb.cursor; - searches_result_line_no[0] = -1; - searches_remaining++; - } - if (render_selection) - { - searches_input_ptr[1] = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); - searches_result_line_no[1] = -1; - searches_remaining++; - } - - // Iterate all lines to find our line numbers - // In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter. - searches_remaining += is_multiline ? 1 : 0; - int line_count = 0; - //for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++) // FIXME-OPT: Could use this when wchar_t are 16-bit - for (const ImWchar* s = text_begin; *s != 0; s++) - if (*s == '\n') - { - line_count++; - if (searches_result_line_no[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_no[0] = line_count; if (--searches_remaining <= 0) break; } - if (searches_result_line_no[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_no[1] = line_count; if (--searches_remaining <= 0) break; } - } - line_count++; - if (searches_result_line_no[0] == -1) - searches_result_line_no[0] = line_count; - if (searches_result_line_no[1] == -1) - searches_result_line_no[1] = line_count; - - // Calculate 2d position by finding the beginning of the line and measuring distance - cursor_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x; - cursor_offset.y = searches_result_line_no[0] * g.FontSize; - if (searches_result_line_no[1] >= 0) - { - select_start_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x; - select_start_offset.y = searches_result_line_no[1] * g.FontSize; - } - - // Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224) - if (is_multiline) - text_size = ImVec2(inner_size.x, line_count * g.FontSize); - } - - // Scroll - if (render_cursor && state->CursorFollow) - { - // Horizontal scroll in chunks of quarter width - if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll)) - { - const float scroll_increment_x = inner_size.x * 0.25f; - const float visible_width = inner_size.x - style.FramePadding.x; - if (cursor_offset.x < state->ScrollX) - state->ScrollX = IM_FLOOR(ImMax(0.0f, cursor_offset.x - scroll_increment_x)); - else if (cursor_offset.x - visible_width >= state->ScrollX) - state->ScrollX = IM_FLOOR(cursor_offset.x - visible_width + scroll_increment_x); - } - else - { - state->ScrollX = 0.0f; - } - - // Vertical scroll - if (is_multiline) - { - // Test if cursor is vertically visible - if (cursor_offset.y - g.FontSize < scroll_y) - scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize); - else if (cursor_offset.y - (inner_size.y - style.FramePadding.y * 2.0f) >= scroll_y) - scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f; - const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f); - scroll_y = ImClamp(scroll_y, 0.0f, scroll_max_y); - draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag - draw_window->Scroll.y = scroll_y; - } - - state->CursorFollow = false; - } - - // Draw selection - const ImVec2 draw_scroll = ImVec2(state->ScrollX, 0.0f); - if (render_selection) - { - const ImWchar* text_selected_begin = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end); - const ImWchar* text_selected_end = text_begin + ImMax(state->Stb.select_start, state->Stb.select_end); - - ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests. - float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection. - float bg_offy_dn = is_multiline ? 0.0f : 2.0f; - ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll; - for (const ImWchar* p = text_selected_begin; p < text_selected_end; ) - { - if (rect_pos.y > clip_rect.w + g.FontSize) - break; - if (rect_pos.y < clip_rect.y) - { - //p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p); // FIXME-OPT: Could use this when wchar_t are 16-bit - //p = p ? p + 1 : text_selected_end; - while (p < text_selected_end) - if (*p++ == '\n') - break; - } - else - { - ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true); - if (rect_size.x <= 0.0f) rect_size.x = IM_FLOOR(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines - ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn)); - rect.ClipWith(clip_rect); - if (rect.Overlaps(clip_rect)) - draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color); - } - rect_pos.x = draw_pos.x - draw_scroll.x; - rect_pos.y += g.FontSize; - } - } - - // We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash. - if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) - { - ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text); - draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); - } - - // Draw blinking cursor - if (render_cursor) - { - state->CursorAnim += io.DeltaTime; - bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (state->CursorAnim <= 0.0f) || ImFmod(state->CursorAnim, 1.20f) <= 0.80f; - ImVec2 cursor_screen_pos = ImFloor(draw_pos + cursor_offset - draw_scroll); - ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f); - if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) - draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text)); - - // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.) - if (!is_readonly) - { - g.PlatformImeData.WantVisible = true; - g.PlatformImeData.InputPos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize); - g.PlatformImeData.InputLineHeight = g.FontSize; - g.PlatformImeViewport = window->Viewport->ID; - } - } - } - else - { - // Render text only (no selection, no cursor) - if (is_multiline) - text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width - else if (!is_displaying_hint && g.ActiveId == id) - buf_display_end = buf_display + state->CurLenA; - else if (!is_displaying_hint) - buf_display_end = buf_display + strlen(buf_display); - - if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) - { - ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text); - draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect); - } - } - - if (is_password && !is_displaying_hint) - PopFont(); - - if (is_multiline) - { - // For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)... - Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y)); - ImGuiItemFlags backup_item_flags = g.CurrentItemFlags; - g.CurrentItemFlags |= ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop; - EndChild(); - item_data_backup.StatusFlags |= (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredWindow); - g.CurrentItemFlags = backup_item_flags; - - // ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active... - // FIXME: This quite messy/tricky, should attempt to get rid of the child window. - EndGroup(); - if (g.LastItemData.ID == 0) - { - g.LastItemData.ID = id; - g.LastItemData.InFlags = item_data_backup.InFlags; - g.LastItemData.StatusFlags = item_data_backup.StatusFlags; - } - } - - // Log as text - if (g.LogEnabled && (!is_password || is_displaying_hint)) - { - LogSetNextTextDecoration("{", "}"); - LogRenderedText(&draw_pos, buf_display, buf_display_end); - } - - if (label_size.x > 0) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - - if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited)) - MarkItemEdited(id); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0) - return enter_pressed; - else - return value_changed; -} - -void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state) -{ -#ifndef IMGUI_DISABLE_DEBUG_TOOLS - ImGuiContext& g = *GImGui; - ImStb::STB_TexteditState* stb_state = &state->Stb; - ImStb::StbUndoState* undo_state = &stb_state->undostate; - Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId); - Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenA, state->CurLenW, stb_state->cursor, stb_state->select_start, stb_state->select_end); - Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point); - if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 15), true)) // Visualize undo state - { - PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); - for (int n = 0; n < STB_TEXTEDIT_UNDOSTATECOUNT; n++) - { - ImStb::StbUndoRecord* undo_rec = &undo_state->undo_rec[n]; - const char undo_rec_type = (n < undo_state->undo_point) ? 'u' : (n >= undo_state->redo_point) ? 'r' : ' '; - if (undo_rec_type == ' ') - BeginDisabled(); - char buf[64] = ""; - if (undo_rec_type != ' ' && undo_rec->char_storage != -1) - ImTextStrToUtf8(buf, IM_ARRAYSIZE(buf), undo_state->undo_char + undo_rec->char_storage, undo_state->undo_char + undo_rec->char_storage + undo_rec->insert_length); - Text("%c [%02d] where %03d, insert %03d, delete %03d, char_storage %03d \"%s\"", - undo_rec_type, n, undo_rec->where, undo_rec->insert_length, undo_rec->delete_length, undo_rec->char_storage, buf); - if (undo_rec_type == ' ') - EndDisabled(); - } - PopStyleVar(); - } - EndChild(); -#else - IM_UNUSED(state); -#endif -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: ColorEdit, ColorPicker, ColorButton, etc. -//------------------------------------------------------------------------- -// - ColorEdit3() -// - ColorEdit4() -// - ColorPicker3() -// - RenderColorRectWithAlphaCheckerboard() [Internal] -// - ColorPicker4() -// - ColorButton() -// - SetColorEditOptions() -// - ColorTooltip() [Internal] -// - ColorEditOptionsPopup() [Internal] -// - ColorPickerOptionsPopup() [Internal] -//------------------------------------------------------------------------- - -bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags) -{ - return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha); -} - -// ColorEdit supports RGB and HSV inputs. In case of RGB input resulting color may have undefined hue and/or saturation. -// Since widget displays both RGB and HSV values we must preserve hue and saturation to prevent these values resetting. -static void ColorEditRestoreHS(const float* col, float* H, float* S, float* V) -{ - // This check is optional. Suppose we have two color widgets side by side, both widgets display different colors, but both colors have hue and/or saturation undefined. - // With color check: hue/saturation is preserved in one widget. Editing color in one widget would reset hue/saturation in another one. - // Without color check: common hue/saturation would be displayed in all widgets that have hue/saturation undefined. - // g.ColorEditLastColor is stored as ImU32 RGB value: this essentially gives us color equality check with reduced precision. - // Tiny external color changes would not be detected and this check would still pass. This is OK, since we only restore hue/saturation _only_ if they are undefined, - // therefore this change flipping hue/saturation from undefined to a very tiny value would still be represented in color picker. - ImGuiContext& g = *GImGui; - if (g.ColorEditLastColor != ImGui::ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0))) - return; - - // When S == 0, H is undefined. - // When H == 1 it wraps around to 0. - if (*S == 0.0f || (*H == 0.0f && g.ColorEditLastHue == 1)) - *H = g.ColorEditLastHue; - - // When V == 0, S is undefined. - if (*V == 0.0f) - *S = g.ColorEditLastSat; -} - -// Edit colors components (each component in 0.0f..1.0f range). -// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -// With typical options: Left-click on color square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item. -bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const float square_sz = GetFrameHeight(); - const float w_full = CalcItemWidth(); - const float w_button = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x); - const float w_inputs = w_full - w_button; - const char* label_display_end = FindRenderedTextEnd(label); - g.NextItemData.ClearFlags(); - - BeginGroup(); - PushID(label); - - // If we're not showing any slider there's no point in doing any HSV conversions - const ImGuiColorEditFlags flags_untouched = flags; - if (flags & ImGuiColorEditFlags_NoInputs) - flags = (flags & (~ImGuiColorEditFlags_DisplayMask_)) | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_NoOptions; - - // Context menu: display and modify options (before defaults are applied) - if (!(flags & ImGuiColorEditFlags_NoOptions)) - ColorEditOptionsPopup(col, flags); - - // Read stored options - if (!(flags & ImGuiColorEditFlags_DisplayMask_)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_DisplayMask_); - if (!(flags & ImGuiColorEditFlags_DataTypeMask_)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_DataTypeMask_); - if (!(flags & ImGuiColorEditFlags_PickerMask_)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_PickerMask_); - if (!(flags & ImGuiColorEditFlags_InputMask_)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_InputMask_); - flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags_DisplayMask_ | ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_)); - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DisplayMask_)); // Check that only 1 is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check that only 1 is selected - - const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0; - const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0; - const int components = alpha ? 4 : 3; - - // Convert to the formats we need - float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f }; - if ((flags & ImGuiColorEditFlags_InputHSV) && (flags & ImGuiColorEditFlags_DisplayRGB)) - ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); - else if ((flags & ImGuiColorEditFlags_InputRGB) && (flags & ImGuiColorEditFlags_DisplayHSV)) - { - // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. - ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); - ColorEditRestoreHS(col, &f[0], &f[1], &f[2]); - } - int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) }; - - bool value_changed = false; - bool value_changed_as_float = false; - - const ImVec2 pos = window->DC.CursorPos; - const float inputs_offset_x = (style.ColorButtonPosition == ImGuiDir_Left) ? w_button : 0.0f; - window->DC.CursorPos.x = pos.x + inputs_offset_x; - - if ((flags & (ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) - { - // RGB/HSV 0..255 Sliders - const float w_item_one = ImMax(1.0f, IM_FLOOR((w_inputs - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components)); - const float w_item_last = ImMax(1.0f, IM_FLOOR(w_inputs - (w_item_one + style.ItemInnerSpacing.x) * (components - 1))); - - const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x); - static const char* ids[4] = { "##X", "##Y", "##Z", "##W" }; - static const char* fmt_table_int[3][4] = - { - { "%3d", "%3d", "%3d", "%3d" }, // Short display - { "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA - { "H:%3d", "S:%3d", "V:%3d", "A:%3d" } // Long display for HSVA - }; - static const char* fmt_table_float[3][4] = - { - { "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display - { "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA - { "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" } // Long display for HSVA - }; - const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_DisplayHSV) ? 2 : 1; - - for (int n = 0; n < components; n++) - { - if (n > 0) - SameLine(0, style.ItemInnerSpacing.x); - SetNextItemWidth((n + 1 < components) ? w_item_one : w_item_last); - - // FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0. - if (flags & ImGuiColorEditFlags_Float) - { - value_changed |= DragFloat(ids[n], &f[n], 1.0f / 255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]); - value_changed_as_float |= value_changed; - } - else - { - value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]); - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - } - } - else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0) - { - // RGB Hexadecimal Input - char buf[64]; - if (alpha) - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255), ImClamp(i[3], 0, 255)); - else - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255)); - SetNextItemWidth(w_inputs); - if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase)) - { - value_changed = true; - char* p = buf; - while (*p == '#' || ImCharIsBlankA(*p)) - p++; - i[0] = i[1] = i[2] = 0; - i[3] = 0xFF; // alpha default to 255 is not parsed by scanf (e.g. inputting #FFFFFF omitting alpha) - int r; - if (alpha) - r = sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned) - else - r = sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]); - IM_UNUSED(r); // Fixes C6031: Return value ignored: 'sscanf'. - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - } - - ImGuiWindow* picker_active_window = NULL; - if (!(flags & ImGuiColorEditFlags_NoSmallPreview)) - { - const float button_offset_x = ((flags & ImGuiColorEditFlags_NoInputs) || (style.ColorButtonPosition == ImGuiDir_Left)) ? 0.0f : w_inputs + style.ItemInnerSpacing.x; - window->DC.CursorPos = ImVec2(pos.x + button_offset_x, pos.y); - - const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f); - if (ColorButton("##ColorButton", col_v4, flags)) - { - if (!(flags & ImGuiColorEditFlags_NoPicker)) - { - // Store current color and open a picker - g.ColorPickerRef = col_v4; - OpenPopup("picker"); - SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(0.0f, style.ItemSpacing.y)); - } - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - - if (BeginPopup("picker")) - { - picker_active_window = g.CurrentWindow; - if (label != label_display_end) - { - TextEx(label, label_display_end); - Spacing(); - } - ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_PickerMask_ | ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar; - ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags_DisplayMask_ | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf; - SetNextItemWidth(square_sz * 12.0f); // Use 256 + bar sizes? - value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x); - EndPopup(); - } - } - - if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel)) - { - SameLine(0.0f, style.ItemInnerSpacing.x); - TextEx(label, label_display_end); - } - - // Convert back - if (value_changed && picker_active_window == NULL) - { - if (!value_changed_as_float) - for (int n = 0; n < 4; n++) - f[n] = i[n] / 255.0f; - if ((flags & ImGuiColorEditFlags_DisplayHSV) && (flags & ImGuiColorEditFlags_InputRGB)) - { - g.ColorEditLastHue = f[0]; - g.ColorEditLastSat = f[1]; - ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); - g.ColorEditLastColor = ColorConvertFloat4ToU32(ImVec4(f[0], f[1], f[2], 0)); - } - if ((flags & ImGuiColorEditFlags_DisplayRGB) && (flags & ImGuiColorEditFlags_InputHSV)) - ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); - - col[0] = f[0]; - col[1] = f[1]; - col[2] = f[2]; - if (alpha) - col[3] = f[3]; - } - - PopID(); - EndGroup(); - - // Drag and Drop Target - // NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test. - if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget()) - { - bool accepted_drag_drop = false; - if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) - { - memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any //-V512 - value_changed = accepted_drag_drop = true; - } - if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) - { - memcpy((float*)col, payload->Data, sizeof(float) * components); - value_changed = accepted_drag_drop = true; - } - - // Drag-drop payloads are always RGB - if (accepted_drag_drop && (flags & ImGuiColorEditFlags_InputHSV)) - ColorConvertRGBtoHSV(col[0], col[1], col[2], col[0], col[1], col[2]); - EndDragDropTarget(); - } - - // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4(). - if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window) - g.LastItemData.ID = g.ActiveId; - - if (value_changed) - MarkItemEdited(g.LastItemData.ID); - - return value_changed; -} - -bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags) -{ - float col4[4] = { col[0], col[1], col[2], 1.0f }; - if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha)) - return false; - col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2]; - return true; -} - -// Helper for ColorPicker4() -static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w, float alpha) -{ - ImU32 alpha8 = IM_F32_TO_INT8_SAT(alpha); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32(0,0,0,alpha8)); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32(255,255,255,alpha8)); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32(0,0,0,alpha8)); - ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32(255,255,255,alpha8)); -} - -// Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -// (In C++ the 'float col[4]' notation for a function argument is equivalent to 'float* col', we only specify a size to facilitate understanding of the code.) -// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..) -// FIXME: this is trying to be aware of style.Alpha but not fully correct. Also, the color wheel will have overlapping glitches with (style.Alpha < 1.0) -bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImDrawList* draw_list = window->DrawList; - ImGuiStyle& style = g.Style; - ImGuiIO& io = g.IO; - - const float width = CalcItemWidth(); - g.NextItemData.ClearFlags(); - - PushID(label); - BeginGroup(); - - if (!(flags & ImGuiColorEditFlags_NoSidePreview)) - flags |= ImGuiColorEditFlags_NoSmallPreview; - - // Context menu: display and store options. - if (!(flags & ImGuiColorEditFlags_NoOptions)) - ColorPickerOptionsPopup(col, flags); - - // Read stored options - if (!(flags & ImGuiColorEditFlags_PickerMask_)) - flags |= ((g.ColorEditOptions & ImGuiColorEditFlags_PickerMask_) ? g.ColorEditOptions : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_PickerMask_; - if (!(flags & ImGuiColorEditFlags_InputMask_)) - flags |= ((g.ColorEditOptions & ImGuiColorEditFlags_InputMask_) ? g.ColorEditOptions : ImGuiColorEditFlags_DefaultOptions_) & ImGuiColorEditFlags_InputMask_; - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_PickerMask_)); // Check that only 1 is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check that only 1 is selected - if (!(flags & ImGuiColorEditFlags_NoOptions)) - flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar); - - // Setup - int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4; - bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha); - ImVec2 picker_pos = window->DC.CursorPos; - float square_sz = GetFrameHeight(); - float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars - float sv_picker_size = ImMax(bars_width * 1, width - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box - float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x; - float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x; - float bars_triangles_half_sz = IM_FLOOR(bars_width * 0.20f); - - float backup_initial_col[4]; - memcpy(backup_initial_col, col, components * sizeof(float)); - - float wheel_thickness = sv_picker_size * 0.08f; - float wheel_r_outer = sv_picker_size * 0.50f; - float wheel_r_inner = wheel_r_outer - wheel_thickness; - ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size * 0.5f); - - // Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic. - float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f); - ImVec2 triangle_pa = ImVec2(triangle_r, 0.0f); // Hue point. - ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point. - ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point. - - float H = col[0], S = col[1], V = col[2]; - float R = col[0], G = col[1], B = col[2]; - if (flags & ImGuiColorEditFlags_InputRGB) - { - // Hue is lost when converting from greyscale rgb (saturation=0). Restore it. - ColorConvertRGBtoHSV(R, G, B, H, S, V); - ColorEditRestoreHS(col, &H, &S, &V); - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - ColorConvertHSVtoRGB(H, S, V, R, G, B); - } - - bool value_changed = false, value_changed_h = false, value_changed_sv = false; - - PushItemFlag(ImGuiItemFlags_NoNav, true); - if (flags & ImGuiColorEditFlags_PickerHueWheel) - { - // Hue wheel + SV triangle logic - InvisibleButton("hsv", ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size)); - if (IsItemActive()) - { - ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center; - ImVec2 current_off = g.IO.MousePos - wheel_center; - float initial_dist2 = ImLengthSqr(initial_off); - if (initial_dist2 >= (wheel_r_inner - 1) * (wheel_r_inner - 1) && initial_dist2 <= (wheel_r_outer + 1) * (wheel_r_outer + 1)) - { - // Interactive with Hue wheel - H = ImAtan2(current_off.y, current_off.x) / IM_PI * 0.5f; - if (H < 0.0f) - H += 1.0f; - value_changed = value_changed_h = true; - } - float cos_hue_angle = ImCos(-H * 2.0f * IM_PI); - float sin_hue_angle = ImSin(-H * 2.0f * IM_PI); - if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle))) - { - // Interacting with SV triangle - ImVec2 current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle); - if (!ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated)) - current_off_unrotated = ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated); - float uu, vv, ww; - ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated, uu, vv, ww); - V = ImClamp(1.0f - vv, 0.0001f, 1.0f); - S = ImClamp(uu / V, 0.0001f, 1.0f); - value_changed = value_changed_sv = true; - } - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - } - else if (flags & ImGuiColorEditFlags_PickerHueBar) - { - // SV rectangle logic - InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size)); - if (IsItemActive()) - { - S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size - 1)); - V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); - - // Greatly reduces hue jitter and reset to 0 when hue == 255 and color is rapidly modified using SV square. - if (g.ColorEditLastColor == ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0))) - H = g.ColorEditLastHue; - value_changed = value_changed_sv = true; - } - if (!(flags & ImGuiColorEditFlags_NoOptions)) - OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); - - // Hue bar logic - SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y)); - InvisibleButton("hue", ImVec2(bars_width, sv_picker_size)); - if (IsItemActive()) - { - H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); - value_changed = value_changed_h = true; - } - } - - // Alpha bar logic - if (alpha_bar) - { - SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y)); - InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size)); - if (IsItemActive()) - { - col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1)); - value_changed = true; - } - } - PopItemFlag(); // ImGuiItemFlags_NoNav - - if (!(flags & ImGuiColorEditFlags_NoSidePreview)) - { - SameLine(0, style.ItemInnerSpacing.x); - BeginGroup(); - } - - if (!(flags & ImGuiColorEditFlags_NoLabel)) - { - const char* label_display_end = FindRenderedTextEnd(label); - if (label != label_display_end) - { - if ((flags & ImGuiColorEditFlags_NoSidePreview)) - SameLine(0, style.ItemInnerSpacing.x); - TextEx(label, label_display_end); - } - } - - if (!(flags & ImGuiColorEditFlags_NoSidePreview)) - { - PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true); - ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); - if ((flags & ImGuiColorEditFlags_NoLabel)) - Text("Current"); - - ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_NoTooltip; - ColorButton("##current", col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2)); - if (ref_col != NULL) - { - Text("Original"); - ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]); - if (ColorButton("##original", ref_col_v4, (flags & sub_flags_to_forward), ImVec2(square_sz * 3, square_sz * 2))) - { - memcpy(col, ref_col, components * sizeof(float)); - value_changed = true; - } - } - PopItemFlag(); - EndGroup(); - } - - // Convert back color to RGB - if (value_changed_h || value_changed_sv) - { - if (flags & ImGuiColorEditFlags_InputRGB) - { - ColorConvertHSVtoRGB(H, S, V, col[0], col[1], col[2]); - g.ColorEditLastHue = H; - g.ColorEditLastSat = S; - g.ColorEditLastColor = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 0)); - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - col[0] = H; - col[1] = S; - col[2] = V; - } - } - - // R,G,B and H,S,V slider color editor - bool value_changed_fix_hue_wrap = false; - if ((flags & ImGuiColorEditFlags_NoInputs) == 0) - { - PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x); - ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags_DataTypeMask_ | ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf; - ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker; - if (flags & ImGuiColorEditFlags_DisplayRGB || (flags & ImGuiColorEditFlags_DisplayMask_) == 0) - if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_DisplayRGB)) - { - // FIXME: Hackily differentiating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget. - // For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050) - value_changed_fix_hue_wrap = (g.ActiveId != 0 && !g.ActiveIdAllowOverlap); - value_changed = true; - } - if (flags & ImGuiColorEditFlags_DisplayHSV || (flags & ImGuiColorEditFlags_DisplayMask_) == 0) - value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_DisplayHSV); - if (flags & ImGuiColorEditFlags_DisplayHex || (flags & ImGuiColorEditFlags_DisplayMask_) == 0) - value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_DisplayHex); - PopItemWidth(); - } - - // Try to cancel hue wrap (after ColorEdit4 call), if any - if (value_changed_fix_hue_wrap && (flags & ImGuiColorEditFlags_InputRGB)) - { - float new_H, new_S, new_V; - ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V); - if (new_H <= 0 && H > 0) - { - if (new_V <= 0 && V != new_V) - ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]); - else if (new_S <= 0) - ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]); - } - } - - if (value_changed) - { - if (flags & ImGuiColorEditFlags_InputRGB) - { - R = col[0]; - G = col[1]; - B = col[2]; - ColorConvertRGBtoHSV(R, G, B, H, S, V); - ColorEditRestoreHS(col, &H, &S, &V); // Fix local Hue as display below will use it immediately. - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - H = col[0]; - S = col[1]; - V = col[2]; - ColorConvertHSVtoRGB(H, S, V, R, G, B); - } - } - - const int style_alpha8 = IM_F32_TO_INT8_SAT(style.Alpha); - const ImU32 col_black = IM_COL32(0,0,0,style_alpha8); - const ImU32 col_white = IM_COL32(255,255,255,style_alpha8); - const ImU32 col_midgrey = IM_COL32(128,128,128,style_alpha8); - const ImU32 col_hues[6 + 1] = { IM_COL32(255,0,0,style_alpha8), IM_COL32(255,255,0,style_alpha8), IM_COL32(0,255,0,style_alpha8), IM_COL32(0,255,255,style_alpha8), IM_COL32(0,0,255,style_alpha8), IM_COL32(255,0,255,style_alpha8), IM_COL32(255,0,0,style_alpha8) }; - - ImVec4 hue_color_f(1, 1, 1, style.Alpha); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z); - ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f); - ImU32 user_col32_striped_of_alpha = ColorConvertFloat4ToU32(ImVec4(R, G, B, style.Alpha)); // Important: this is still including the main rendering/style alpha!! - - ImVec2 sv_cursor_pos; - - if (flags & ImGuiColorEditFlags_PickerHueWheel) - { - // Render Hue Wheel - const float aeps = 0.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out). - const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12); - for (int n = 0; n < 6; n++) - { - const float a0 = (n) /6.0f * 2.0f * IM_PI - aeps; - const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps; - const int vert_start_idx = draw_list->VtxBuffer.Size; - draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc); - draw_list->PathStroke(col_white, 0, wheel_thickness); - const int vert_end_idx = draw_list->VtxBuffer.Size; - - // Paint colors over existing vertices - ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner); - ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner); - ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, col_hues[n], col_hues[n + 1]); - } - - // Render Cursor + preview on Hue Wheel - float cos_hue_angle = ImCos(H * 2.0f * IM_PI); - float sin_hue_angle = ImSin(H * 2.0f * IM_PI); - ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f); - float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f; - int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32); - draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments); - draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad + 1, col_midgrey, hue_cursor_segments); - draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, col_white, hue_cursor_segments); - - // Render SV triangle (rotated according to hue) - ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle); - ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle); - ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle); - ImVec2 uv_white = GetFontTexUvWhitePixel(); - draw_list->PrimReserve(6, 6); - draw_list->PrimVtx(tra, uv_white, hue_color32); - draw_list->PrimVtx(trb, uv_white, hue_color32); - draw_list->PrimVtx(trc, uv_white, col_white); - draw_list->PrimVtx(tra, uv_white, 0); - draw_list->PrimVtx(trb, uv_white, col_black); - draw_list->PrimVtx(trc, uv_white, 0); - draw_list->AddTriangle(tra, trb, trc, col_midgrey, 1.5f); - sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V)); - } - else if (flags & ImGuiColorEditFlags_PickerHueBar) - { - // Render SV Square - draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), col_white, hue_color32, hue_color32, col_white); - draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0, 0, col_black, col_black); - RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0.0f); - sv_cursor_pos.x = ImClamp(IM_ROUND(picker_pos.x + ImSaturate(S) * sv_picker_size), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much - sv_cursor_pos.y = ImClamp(IM_ROUND(picker_pos.y + ImSaturate(1 - V) * sv_picker_size), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2); - - // Render Hue Bar - for (int i = 0; i < 6; ++i) - draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), col_hues[i], col_hues[i], col_hues[i + 1], col_hues[i + 1]); - float bar0_line_y = IM_ROUND(picker_pos.y + H * sv_picker_size); - RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f); - RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); - } - - // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range) - float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f; - draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, user_col32_striped_of_alpha, 12); - draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad + 1, col_midgrey, 12); - draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, col_white, 12); - - // Render alpha bar - if (alpha_bar) - { - float alpha = ImSaturate(col[3]); - ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size); - RenderColorRectWithAlphaCheckerboard(draw_list, bar1_bb.Min, bar1_bb.Max, 0, bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f)); - draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, user_col32_striped_of_alpha, user_col32_striped_of_alpha, user_col32_striped_of_alpha & ~IM_COL32_A_MASK, user_col32_striped_of_alpha & ~IM_COL32_A_MASK); - float bar1_line_y = IM_ROUND(picker_pos.y + (1.0f - alpha) * sv_picker_size); - RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f); - RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f, style.Alpha); - } - - EndGroup(); - - if (value_changed && memcmp(backup_initial_col, col, components * sizeof(float)) == 0) - value_changed = false; - if (value_changed) - MarkItemEdited(g.LastItemData.ID); - - PopID(); - - return value_changed; -} - -// A little color square. Return true when clicked. -// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. -// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip. -// Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set. -bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, const ImVec2& size_arg) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiID id = window->GetID(desc_id); - const float default_size = GetFrameHeight(); - const ImVec2 size(size_arg.x == 0.0f ? default_size : size_arg.x, size_arg.y == 0.0f ? default_size : size_arg.y); - const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); - ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f); - if (!ItemAdd(bb, id)) - return false; - - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held); - - if (flags & ImGuiColorEditFlags_NoAlpha) - flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf); - - ImVec4 col_rgb = col; - if (flags & ImGuiColorEditFlags_InputHSV) - ColorConvertHSVtoRGB(col_rgb.x, col_rgb.y, col_rgb.z, col_rgb.x, col_rgb.y, col_rgb.z); - - ImVec4 col_rgb_without_alpha(col_rgb.x, col_rgb.y, col_rgb.z, 1.0f); - float grid_step = ImMin(size.x, size.y) / 2.99f; - float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f); - ImRect bb_inner = bb; - float off = 0.0f; - if ((flags & ImGuiColorEditFlags_NoBorder) == 0) - { - off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts. - bb_inner.Expand(off); - } - if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f) - { - float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f); - RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight); - window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags_RoundCornersLeft); - } - else - { - // Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha - ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col_rgb : col_rgb_without_alpha; - if (col_source.w < 1.0f) - RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding); - else - window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding); - } - RenderNavHighlight(bb, id); - if ((flags & ImGuiColorEditFlags_NoBorder) == 0) - { - if (g.Style.FrameBorderSize > 0.0f) - RenderFrameBorder(bb.Min, bb.Max, rounding); - else - window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border - } - - // Drag and Drop Source - // NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test. - if (g.ActiveId == id && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropSource()) - { - if (flags & ImGuiColorEditFlags_NoAlpha) - SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col_rgb, sizeof(float) * 3, ImGuiCond_Once); - else - SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col_rgb, sizeof(float) * 4, ImGuiCond_Once); - ColorButton(desc_id, col, flags); - SameLine(); - TextEx("Color"); - EndDragDropSource(); - } - - // Tooltip - if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered) - ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)); - - return pressed; -} - -// Initialize/override default color options -void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags) -{ - ImGuiContext& g = *GImGui; - if ((flags & ImGuiColorEditFlags_DisplayMask_) == 0) - flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DisplayMask_; - if ((flags & ImGuiColorEditFlags_DataTypeMask_) == 0) - flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_DataTypeMask_; - if ((flags & ImGuiColorEditFlags_PickerMask_) == 0) - flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_PickerMask_; - if ((flags & ImGuiColorEditFlags_InputMask_) == 0) - flags |= ImGuiColorEditFlags_DefaultOptions_ & ImGuiColorEditFlags_InputMask_; - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DisplayMask_)); // Check only 1 option is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_DataTypeMask_)); // Check only 1 option is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_PickerMask_)); // Check only 1 option is selected - IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiColorEditFlags_InputMask_)); // Check only 1 option is selected - g.ColorEditOptions = flags; -} - -// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set. -void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags) -{ - ImGuiContext& g = *GImGui; - - BeginTooltipEx(ImGuiTooltipFlags_OverridePreviousTooltip, ImGuiWindowFlags_None); - const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text; - if (text_end > text) - { - TextEx(text, text_end); - Separator(); - } - - ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2); - ImVec4 cf(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); - int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); - ColorButton("##preview", cf, (flags & (ImGuiColorEditFlags_InputMask_ | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz); - SameLine(); - if ((flags & ImGuiColorEditFlags_InputRGB) || !(flags & ImGuiColorEditFlags_InputMask_)) - { - if (flags & ImGuiColorEditFlags_NoAlpha) - Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]); - else - Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]); - } - else if (flags & ImGuiColorEditFlags_InputHSV) - { - if (flags & ImGuiColorEditFlags_NoAlpha) - Text("H: %.3f, S: %.3f, V: %.3f", col[0], col[1], col[2]); - else - Text("H: %.3f, S: %.3f, V: %.3f, A: %.3f", col[0], col[1], col[2], col[3]); - } - EndTooltip(); -} - -void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags) -{ - bool allow_opt_inputs = !(flags & ImGuiColorEditFlags_DisplayMask_); - bool allow_opt_datatype = !(flags & ImGuiColorEditFlags_DataTypeMask_); - if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup("context")) - return; - ImGuiContext& g = *GImGui; - ImGuiColorEditFlags opts = g.ColorEditOptions; - if (allow_opt_inputs) - { - if (RadioButton("RGB", (opts & ImGuiColorEditFlags_DisplayRGB) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayRGB; - if (RadioButton("HSV", (opts & ImGuiColorEditFlags_DisplayHSV) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayHSV; - if (RadioButton("Hex", (opts & ImGuiColorEditFlags_DisplayHex) != 0)) opts = (opts & ~ImGuiColorEditFlags_DisplayMask_) | ImGuiColorEditFlags_DisplayHex; - } - if (allow_opt_datatype) - { - if (allow_opt_inputs) Separator(); - if (RadioButton("0..255", (opts & ImGuiColorEditFlags_Uint8) != 0)) opts = (opts & ~ImGuiColorEditFlags_DataTypeMask_) | ImGuiColorEditFlags_Uint8; - if (RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) != 0)) opts = (opts & ~ImGuiColorEditFlags_DataTypeMask_) | ImGuiColorEditFlags_Float; - } - - if (allow_opt_inputs || allow_opt_datatype) - Separator(); - if (Button("Copy as..", ImVec2(-1, 0))) - OpenPopup("Copy"); - if (BeginPopup("Copy")) - { - int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]); - char buf[64]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff, %.3ff)", col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]); - if (Selectable(buf)) - SetClipboardText(buf); - ImFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d,%d)", cr, cg, cb, ca); - if (Selectable(buf)) - SetClipboardText(buf); - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", cr, cg, cb); - if (Selectable(buf)) - SetClipboardText(buf); - if (!(flags & ImGuiColorEditFlags_NoAlpha)) - { - ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", cr, cg, cb, ca); - if (Selectable(buf)) - SetClipboardText(buf); - } - EndPopup(); - } - - g.ColorEditOptions = opts; - EndPopup(); -} - -void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags) -{ - bool allow_opt_picker = !(flags & ImGuiColorEditFlags_PickerMask_); - bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar); - if ((!allow_opt_picker && !allow_opt_alpha_bar) || !BeginPopup("context")) - return; - ImGuiContext& g = *GImGui; - if (allow_opt_picker) - { - ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function - PushItemWidth(picker_size.x); - for (int picker_type = 0; picker_type < 2; picker_type++) - { - // Draw small/thumbnail version of each picker type (over an invisible button for selection) - if (picker_type > 0) Separator(); - PushID(picker_type); - ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoSidePreview | (flags & ImGuiColorEditFlags_NoAlpha); - if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar; - if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel; - ImVec2 backup_pos = GetCursorScreenPos(); - if (Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup - g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags_PickerMask_) | (picker_flags & ImGuiColorEditFlags_PickerMask_); - SetCursorScreenPos(backup_pos); - ImVec4 previewing_ref_col; - memcpy(&previewing_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4)); - ColorPicker4("##previewing_picker", &previewing_ref_col.x, picker_flags); - PopID(); - } - PopItemWidth(); - } - if (allow_opt_alpha_bar) - { - if (allow_opt_picker) Separator(); - CheckboxFlags("Alpha Bar", &g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar); - } - EndPopup(); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: TreeNode, CollapsingHeader, etc. -//------------------------------------------------------------------------- -// - TreeNode() -// - TreeNodeV() -// - TreeNodeEx() -// - TreeNodeExV() -// - TreeNodeBehavior() [Internal] -// - TreePush() -// - TreePop() -// - GetTreeNodeToLabelSpacing() -// - SetNextItemOpen() -// - CollapsingHeader() -//------------------------------------------------------------------------- - -bool ImGui::TreeNode(const char* str_id, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(str_id, 0, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(ptr_id, 0, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNode(const char* label) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - return TreeNodeBehavior(window->GetID(label), 0, label, NULL); -} - -bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args) -{ - return TreeNodeExV(str_id, 0, fmt, args); -} - -bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args) -{ - return TreeNodeExV(ptr_id, 0, fmt, args); -} - -bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - return TreeNodeBehavior(window->GetID(label), flags, label, NULL); -} - -bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(str_id, flags, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) -{ - va_list args; - va_start(args, fmt); - bool is_open = TreeNodeExV(ptr_id, flags, fmt, args); - va_end(args); - return is_open; -} - -bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - const char* label, *label_end; - ImFormatStringToTempBufferV(&label, &label_end, fmt, args); - return TreeNodeBehavior(window->GetID(str_id), flags, label, label_end); -} - -bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - const char* label, *label_end; - ImFormatStringToTempBufferV(&label, &label_end, fmt, args); - return TreeNodeBehavior(window->GetID(ptr_id), flags, label, label_end); -} - -bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) -{ - if (flags & ImGuiTreeNodeFlags_Leaf) - return true; - - // We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function) - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - ImGuiStorage* storage = window->DC.StateStorage; - - bool is_open; - if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen) - { - if (g.NextItemData.OpenCond & ImGuiCond_Always) - { - is_open = g.NextItemData.OpenVal; - storage->SetInt(id, is_open); - } - else - { - // We treat ImGuiCond_Once and ImGuiCond_FirstUseEver the same because tree node state are not saved persistently. - const int stored_value = storage->GetInt(id, -1); - if (stored_value == -1) - { - is_open = g.NextItemData.OpenVal; - storage->SetInt(id, is_open); - } - else - { - is_open = stored_value != 0; - } - } - } - else - { - is_open = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0; - } - - // When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior). - // NB- If we are above max depth we still allow manually opened nodes to be logged. - if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && (window->DC.TreeDepth - g.LogDepthRef) < g.LogDepthToExpand) - is_open = true; - - return is_open; -} - -bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0; - const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y)); - - if (!label_end) - label_end = FindRenderedTextEnd(label); - const ImVec2 label_size = CalcTextSize(label, label_end, false); - - // We vertically grow up to current line height up the typical widget height. - const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2); - ImRect frame_bb; - frame_bb.Min.x = (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x; - frame_bb.Min.y = window->DC.CursorPos.y; - frame_bb.Max.x = window->WorkRect.Max.x; - frame_bb.Max.y = window->DC.CursorPos.y + frame_height; - if (display_frame) - { - // Framed header expand a little outside the default padding, to the edge of InnerClipRect - // (FIXME: May remove this at some point and make InnerClipRect align with WindowPadding.x instead of WindowPadding.x*0.5f) - frame_bb.Min.x -= IM_FLOOR(window->WindowPadding.x * 0.5f - 1.0f); - frame_bb.Max.x += IM_FLOOR(window->WindowPadding.x * 0.5f); - } - - const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2); // Collapser arrow width + Spacing - const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it - const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x * 2 : 0.0f); // Include collapser - ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y); - ItemSize(ImVec2(text_width, frame_height), padding.y); - - // For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing - ImRect interact_bb = frame_bb; - if (!display_frame && (flags & (ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth)) == 0) - interact_bb.Max.x = frame_bb.Min.x + text_width + style.ItemSpacing.x * 2.0f; - - // Store a flag for the current depth to tell if we will allow closing this node when navigating one of its child. - // For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop(). - // This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero. - const bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0; - bool is_open = TreeNodeBehaviorIsOpen(id, flags); - if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - window->DC.TreeJumpToParentOnPopMask |= (1 << window->DC.TreeDepth); - - bool item_add = ItemAdd(interact_bb, id); - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDisplayRect; - g.LastItemData.DisplayRect = frame_bb; - - if (!item_add) - { - if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - TreePushOverrideID(id); - IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); - return is_open; - } - - ImGuiButtonFlags button_flags = ImGuiTreeNodeFlags_None; - if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) - button_flags |= ImGuiButtonFlags_AllowItemOverlap; - if (!is_leaf) - button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; - - // We allow clicking on the arrow section with keyboard modifiers held, in order to easily - // allow browsing a tree while preserving selection with code implementing multi-selection patterns. - // When clicking on the rest of the tree node we always disallow keyboard modifiers. - const float arrow_hit_x1 = (text_pos.x - text_offset_x) - style.TouchExtraPadding.x; - const float arrow_hit_x2 = (text_pos.x - text_offset_x) + (g.FontSize + padding.x * 2.0f) + style.TouchExtraPadding.x; - const bool is_mouse_x_over_arrow = (g.IO.MousePos.x >= arrow_hit_x1 && g.IO.MousePos.x < arrow_hit_x2); - if (window != g.HoveredWindow || !is_mouse_x_over_arrow) - button_flags |= ImGuiButtonFlags_NoKeyModifiers; - - // Open behaviors can be altered with the _OpenOnArrow and _OnOnDoubleClick flags. - // Some alteration have subtle effects (e.g. toggle on MouseUp vs MouseDown events) due to requirements for multi-selection and drag and drop support. - // - Single-click on label = Toggle on MouseUp (default, when _OpenOnArrow=0) - // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=0) - // - Single-click on arrow = Toggle on MouseDown (when _OpenOnArrow=1) - // - Double-click on label = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1) - // - Double-click on arrow = Toggle on MouseDoubleClick (when _OpenOnDoubleClick=1 and _OpenOnArrow=0) - // It is rather standard that arrow click react on Down rather than Up. - // We set ImGuiButtonFlags_PressedOnClickRelease on OpenOnDoubleClick because we want the item to be active on the initial MouseDown in order for drag and drop to work. - if (is_mouse_x_over_arrow) - button_flags |= ImGuiButtonFlags_PressedOnClick; - else if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) - button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; - else - button_flags |= ImGuiButtonFlags_PressedOnClickRelease; - - bool selected = (flags & ImGuiTreeNodeFlags_Selected) != 0; - const bool was_selected = selected; - - bool hovered, held; - bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags); - bool toggled = false; - if (!is_leaf) - { - if (pressed && g.DragDropHoldJustPressedId != id) - { - if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id)) - toggled = true; - if (flags & ImGuiTreeNodeFlags_OpenOnArrow) - toggled |= is_mouse_x_over_arrow && !g.NavDisableMouseHover; // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job - if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseClickedCount[0] == 2) - toggled = true; - } - else if (pressed && g.DragDropHoldJustPressedId == id) - { - IM_ASSERT(button_flags & ImGuiButtonFlags_PressedOnDragDropHold); - if (!is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again. - toggled = true; - } - - if (g.NavId == id && g.NavMoveDir == ImGuiDir_Left && is_open) - { - toggled = true; - NavMoveRequestCancel(); - } - if (g.NavId == id && g.NavMoveDir == ImGuiDir_Right && !is_open) // If there's something upcoming on the line we may want to give it the priority? - { - toggled = true; - NavMoveRequestCancel(); - } - - if (toggled) - { - is_open = !is_open; - window->DC.StateStorage->SetInt(id, is_open); - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledOpen; - } - } - if (flags & ImGuiTreeNodeFlags_AllowItemOverlap) - SetItemAllowOverlap(); - - // In this branch, TreeNodeBehavior() cannot toggle the selection so this will never trigger. - if (selected != was_selected) //-V547 - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledSelection; - - // Render - const ImU32 text_col = GetColorU32(ImGuiCol_Text); - ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_TypeThin; - if (display_frame) - { - // Framed type - const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding); - RenderNavHighlight(frame_bb, id, nav_highlight_flags); - if (flags & ImGuiTreeNodeFlags_Bullet) - RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.60f, text_pos.y + g.FontSize * 0.5f), text_col); - else if (!is_leaf) - RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); - else // Leaf without bullet, left-adjusted text - text_pos.x -= text_offset_x; - if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton) - frame_bb.Max.x -= g.FontSize + style.FramePadding.x; - - if (g.LogEnabled) - LogSetNextTextDecoration("###", "###"); - RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); - } - else - { - // Unframed typed for tree nodes - if (hovered || selected) - { - const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false); - } - RenderNavHighlight(frame_bb, id, nav_highlight_flags); - if (flags & ImGuiTreeNodeFlags_Bullet) - RenderBullet(window->DrawList, ImVec2(text_pos.x - text_offset_x * 0.5f, text_pos.y + g.FontSize * 0.5f), text_col); - else if (!is_leaf) - RenderArrow(window->DrawList, ImVec2(text_pos.x - text_offset_x + padding.x, text_pos.y + g.FontSize * 0.15f), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f); - if (g.LogEnabled) - LogSetNextTextDecoration(">", NULL); - RenderText(text_pos, label, label_end, false); - } - - if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) - TreePushOverrideID(id); - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0)); - return is_open; -} - -void ImGui::TreePush(const char* str_id) -{ - ImGuiWindow* window = GetCurrentWindow(); - Indent(); - window->DC.TreeDepth++; - PushID(str_id); -} - -void ImGui::TreePush(const void* ptr_id) -{ - ImGuiWindow* window = GetCurrentWindow(); - Indent(); - window->DC.TreeDepth++; - PushID(ptr_id); -} - -void ImGui::TreePushOverrideID(ImGuiID id) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - Indent(); - window->DC.TreeDepth++; - PushOverrideID(id); -} - -void ImGui::TreePop() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - Unindent(); - - window->DC.TreeDepth--; - ImU32 tree_depth_mask = (1 << window->DC.TreeDepth); - - // Handle Left arrow to move to parent tree node (when ImGuiTreeNodeFlags_NavLeftJumpsBackHere is enabled) - if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet()) - if (g.NavIdIsAlive && (window->DC.TreeJumpToParentOnPopMask & tree_depth_mask)) - { - SetNavID(window->IDStack.back(), g.NavLayer, 0, ImRect()); - NavMoveRequestCancel(); - } - window->DC.TreeJumpToParentOnPopMask &= tree_depth_mask - 1; - - IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much. - PopID(); -} - -// Horizontal distance preceding label when using TreeNode() or Bullet() -float ImGui::GetTreeNodeToLabelSpacing() -{ - ImGuiContext& g = *GImGui; - return g.FontSize + (g.Style.FramePadding.x * 2.0f); -} - -// Set next TreeNode/CollapsingHeader open state. -void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond) -{ - ImGuiContext& g = *GImGui; - if (g.CurrentWindow->SkipItems) - return; - g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen; - g.NextItemData.OpenVal = is_open; - g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always; -} - -// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). -// This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode(). -bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader, label); -} - -// p_visible == NULL : regular collapsing header -// p_visible != NULL && *p_visible == true : show a small close button on the corner of the header, clicking the button will set *p_visible = false -// p_visible != NULL && *p_visible == false : do not show the header at all -// Do not mistake this with the Open state of the header itself, which you can adjust with SetNextItemOpen() or ImGuiTreeNodeFlags_DefaultOpen. -bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - if (p_visible && !*p_visible) - return false; - - ImGuiID id = window->GetID(label); - flags |= ImGuiTreeNodeFlags_CollapsingHeader; - if (p_visible) - flags |= ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton; - bool is_open = TreeNodeBehavior(id, flags, label); - if (p_visible != NULL) - { - // Create a small overlapping close button - // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. - // FIXME: CloseButton can overlap into text, need find a way to clip the text somehow. - ImGuiContext& g = *GImGui; - ImGuiLastItemData last_item_backup = g.LastItemData; - float button_size = g.FontSize; - float button_x = ImMax(g.LastItemData.Rect.Min.x, g.LastItemData.Rect.Max.x - g.Style.FramePadding.x * 2.0f - button_size); - float button_y = g.LastItemData.Rect.Min.y; - ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id); - if (CloseButton(close_button_id, ImVec2(button_x, button_y))) - *p_visible = false; - g.LastItemData = last_item_backup; - } - - return is_open; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Selectable -//------------------------------------------------------------------------- -// - Selectable() -//------------------------------------------------------------------------- - -// Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. -// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID or use ##unique_id. -// With this scheme, ImGuiSelectableFlags_SpanAllColumns and ImGuiSelectableFlags_AllowItemOverlap are also frequently used flags. -// FIXME: Selectable() with (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported. -bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - - // Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle. - ImGuiID id = window->GetID(label); - ImVec2 label_size = CalcTextSize(label, NULL, true); - ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); - ImVec2 pos = window->DC.CursorPos; - pos.y += window->DC.CurrLineTextBaseOffset; - ItemSize(size, 0.0f); - - // Fill horizontal space - // We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitly right-aligned sizes not visibly match other widgets. - const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0; - const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x; - const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x; - if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth)) - size.x = ImMax(label_size.x, max_x - min_x); - - // Text stays at the submission position, but bounding box may be extended on both sides - const ImVec2 text_min = pos; - const ImVec2 text_max(min_x + size.x, pos.y + size.y); - - // Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable. - ImRect bb(min_x, pos.y, text_max.x, text_max.y); - if ((flags & ImGuiSelectableFlags_NoPadWithHalfSpacing) == 0) - { - const float spacing_x = span_all_columns ? 0.0f : style.ItemSpacing.x; - const float spacing_y = style.ItemSpacing.y; - const float spacing_L = IM_FLOOR(spacing_x * 0.50f); - const float spacing_U = IM_FLOOR(spacing_y * 0.50f); - bb.Min.x -= spacing_L; - bb.Min.y -= spacing_U; - bb.Max.x += (spacing_x - spacing_L); - bb.Max.y += (spacing_y - spacing_U); - } - //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); } - - // Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable.. - const float backup_clip_rect_min_x = window->ClipRect.Min.x; - const float backup_clip_rect_max_x = window->ClipRect.Max.x; - if (span_all_columns) - { - window->ClipRect.Min.x = window->ParentWorkRect.Min.x; - window->ClipRect.Max.x = window->ParentWorkRect.Max.x; - } - - const bool disabled_item = (flags & ImGuiSelectableFlags_Disabled) != 0; - const bool item_add = ItemAdd(bb, id, NULL, disabled_item ? ImGuiItemFlags_Disabled : ImGuiItemFlags_None); - if (span_all_columns) - { - window->ClipRect.Min.x = backup_clip_rect_min_x; - window->ClipRect.Max.x = backup_clip_rect_max_x; - } - - if (!item_add) - return false; - - const bool disabled_global = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0; - if (disabled_item && !disabled_global) // Only testing this as an optimization - BeginDisabled(); - - // FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only, - // which would be advantageous since most selectable are not selected. - if (span_all_columns && window->DC.CurrentColumns) - PushColumnsBackground(); - else if (span_all_columns && g.CurrentTable) - TablePushBackgroundChannel(); - - // We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries - ImGuiButtonFlags button_flags = 0; - if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; } - if (flags & ImGuiSelectableFlags_SelectOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; } - if (flags & ImGuiSelectableFlags_SelectOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; } - if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; } - if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; } - - const bool was_selected = selected; - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); - - // Auto-select when moved into - // - This will be more fully fleshed in the range-select branch - // - This is not exposed as it won't nicely work with some user side handling of shift/control - // - We cannot do 'if (g.NavJustMovedToId != id) { selected = false; pressed = was_selected; }' for two reasons - // - (1) it would require focus scope to be set, need exposing PushFocusScope() or equivalent (e.g. BeginSelection() calling PushFocusScope()) - // - (2) usage will fail with clipped items - // The multi-select API aim to fix those issues, e.g. may be replaced with a BeginSelection() API. - if ((flags & ImGuiSelectableFlags_SelectOnNav) && g.NavJustMovedToId != 0 && g.NavJustMovedToFocusScopeId == window->DC.NavFocusScopeIdCurrent) - if (g.NavJustMovedToId == id) - selected = pressed = true; - - // Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard - if (pressed || (hovered && (flags & ImGuiSelectableFlags_SetNavIdOnHover))) - { - if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent) - { - SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, WindowRectAbsToRel(window, bb)); // (bb == NavRect) - g.NavDisableHighlight = true; - } - } - if (pressed) - MarkItemEdited(id); - - if (flags & ImGuiSelectableFlags_AllowItemOverlap) - SetItemAllowOverlap(); - - // In this branch, Selectable() cannot toggle the selection so this will never trigger. - if (selected != was_selected) //-V547 - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_ToggledSelection; - - // Render - if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld)) - hovered = true; - if (hovered || selected) - { - const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - RenderFrame(bb.Min, bb.Max, col, false, 0.0f); - } - RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); - - if (span_all_columns && window->DC.CurrentColumns) - PopColumnsBackground(); - else if (span_all_columns && g.CurrentTable) - TablePopBackgroundChannel(); - - RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb); - - // Automatically close popups - if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.LastItemData.InFlags & ImGuiItemFlags_SelectableDontClosePopup)) - CloseCurrentPopup(); - - if (disabled_item && !disabled_global) - EndDisabled(); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - return pressed; //-V1020 -} - -bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) -{ - if (Selectable(label, *p_selected, flags, size_arg)) - { - *p_selected = !*p_selected; - return true; - } - return false; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: ListBox -//------------------------------------------------------------------------- -// - BeginListBox() -// - EndListBox() -// - ListBox() -//------------------------------------------------------------------------- - -// Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty" -// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height). -bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - const ImGuiStyle& style = g.Style; - const ImGuiID id = GetID(label); - const ImVec2 label_size = CalcTextSize(label, NULL, true); - - // Size default to hold ~7.25 items. - // Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar. - ImVec2 size = ImFloor(CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.25f + style.FramePadding.y * 2.0f)); - ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y)); - ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); - ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); - g.NextItemData.ClearFlags(); - - if (!IsRectVisible(bb.Min, bb.Max)) - { - ItemSize(bb.GetSize(), style.FramePadding.y); - ItemAdd(bb, 0, &frame_bb); - return false; - } - - // FIXME-OPT: We could omit the BeginGroup() if label_size.x but would need to omit the EndGroup() as well. - BeginGroup(); - if (label_size.x > 0.0f) - { - ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y); - RenderText(label_pos, label); - window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size); - } - - BeginChildFrame(id, frame_bb.GetSize()); - return true; -} - -#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS -// OBSOLETED in 1.81 (from February 2021) -bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items) -{ - // If height_in_items == -1, default height is maximum 7. - ImGuiContext& g = *GImGui; - float height_in_items_f = (height_in_items < 0 ? ImMin(items_count, 7) : height_in_items) + 0.25f; - ImVec2 size; - size.x = 0.0f; - size.y = GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f; - return BeginListBox(label, size); -} -#endif - -void ImGui::EndListBox() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) && "Mismatched BeginListBox/EndListBox calls. Did you test the return value of BeginListBox?"); - IM_UNUSED(window); - - EndChildFrame(); - EndGroup(); // This is only required to be able to do IsItemXXX query on the whole ListBox including label -} - -bool ImGui::ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_items) -{ - const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items); - return value_changed; -} - -// This is merely a helper around BeginListBox(), EndListBox(). -// Considering using those directly to submit custom data or store selection differently. -bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items) -{ - ImGuiContext& g = *GImGui; - - // Calculate size from "height_in_items" - if (height_in_items < 0) - height_in_items = ImMin(items_count, 7); - float height_in_items_f = height_in_items + 0.25f; - ImVec2 size(0.0f, ImFloor(GetTextLineHeightWithSpacing() * height_in_items_f + g.Style.FramePadding.y * 2.0f)); - - if (!BeginListBox(label, size)) - return false; - - // Assume all items have even height (= 1 line of text). If you need items of different height, - // you can create a custom version of ListBox() in your code without using the clipper. - bool value_changed = false; - ImGuiListClipper clipper; - clipper.Begin(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to. - while (clipper.Step()) - for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) - { - const char* item_text; - if (!items_getter(data, i, &item_text)) - item_text = "*Unknown item*"; - - PushID(i); - const bool item_selected = (i == *current_item); - if (Selectable(item_text, item_selected)) - { - *current_item = i; - value_changed = true; - } - if (item_selected) - SetItemDefaultFocus(); - PopID(); - } - EndListBox(); - - if (value_changed) - MarkItemEdited(g.LastItemData.ID); - - return value_changed; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: PlotLines, PlotHistogram -//------------------------------------------------------------------------- -// - PlotEx() [Internal] -// - PlotLines() -// - PlotHistogram() -//------------------------------------------------------------------------- -// Plot/Graph widgets are not very good. -// Consider writing your own, or using a third-party one, see: -// - ImPlot https://github.com/epezent/implot -// - others https://github.com/ocornut/imgui/wiki/Useful-Extensions -//------------------------------------------------------------------------- - -int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return -1; - - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - - const ImVec2 label_size = CalcTextSize(label, NULL, true); - if (frame_size.x == 0.0f) - frame_size.x = CalcItemWidth(); - if (frame_size.y == 0.0f) - frame_size.y = label_size.y + (style.FramePadding.y * 2); - - const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); - const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); - const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0)); - ItemSize(total_bb, style.FramePadding.y); - if (!ItemAdd(total_bb, 0, &frame_bb)) - return -1; - const bool hovered = ItemHoverable(frame_bb, id); - - // Determine scale from values if not specified - if (scale_min == FLT_MAX || scale_max == FLT_MAX) - { - float v_min = FLT_MAX; - float v_max = -FLT_MAX; - for (int i = 0; i < values_count; i++) - { - const float v = values_getter(data, i); - if (v != v) // Ignore NaN values - continue; - v_min = ImMin(v_min, v); - v_max = ImMax(v_max, v); - } - if (scale_min == FLT_MAX) - scale_min = v_min; - if (scale_max == FLT_MAX) - scale_max = v_max; - } - - RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); - - const int values_count_min = (plot_type == ImGuiPlotType_Lines) ? 2 : 1; - int idx_hovered = -1; - if (values_count >= values_count_min) - { - int res_w = ImMin((int)frame_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); - int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); - - // Tooltip on hover - if (hovered && inner_bb.Contains(g.IO.MousePos)) - { - const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f); - const int v_idx = (int)(t * item_count); - IM_ASSERT(v_idx >= 0 && v_idx < values_count); - - const float v0 = values_getter(data, (v_idx + values_offset) % values_count); - const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count); - if (plot_type == ImGuiPlotType_Lines) - SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx + 1, v1); - else if (plot_type == ImGuiPlotType_Histogram) - SetTooltip("%d: %8.4g", v_idx, v0); - idx_hovered = v_idx; - } - - const float t_step = 1.0f / (float)res_w; - const float inv_scale = (scale_min == scale_max) ? 0.0f : (1.0f / (scale_max - scale_min)); - - float v0 = values_getter(data, (0 + values_offset) % values_count); - float t0 = 0.0f; - ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) * inv_scale) ); // Point in the normalized space of our target rectangle - float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (1 + scale_min * inv_scale) : (scale_min < 0.0f ? 0.0f : 1.0f); // Where does the zero line stands - - const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); - const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); - - for (int n = 0; n < res_w; n++) - { - const float t1 = t0 + t_step; - const int v1_idx = (int)(t0 * item_count + 0.5f); - IM_ASSERT(v1_idx >= 0 && v1_idx < values_count); - const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count); - const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) * inv_scale) ); - - // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU. - ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0); - ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, histogram_zero_line_t)); - if (plot_type == ImGuiPlotType_Lines) - { - window->DrawList->AddLine(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base); - } - else if (plot_type == ImGuiPlotType_Histogram) - { - if (pos1.x >= pos0.x + 2.0f) - pos1.x -= 1.0f; - window->DrawList->AddRectFilled(pos0, pos1, idx_hovered == v1_idx ? col_hovered : col_base); - } - - t0 = t1; - tp0 = tp1; - } - } - - // Text overlay - if (overlay_text) - RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f)); - - if (label_size.x > 0.0f) - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); - - // Return hovered index or -1 if none are hovered. - // This is currently not exposed in the public API because we need a larger redesign of the whole thing, but in the short-term we are making it available in PlotEx(). - return idx_hovered; -} - -struct ImGuiPlotArrayGetterData -{ - const float* Values; - int Stride; - - ImGuiPlotArrayGetterData(const float* values, int stride) { Values = values; Stride = stride; } -}; - -static float Plot_ArrayGetter(void* data, int idx) -{ - ImGuiPlotArrayGetterData* plot_data = (ImGuiPlotArrayGetterData*)data; - const float v = *(const float*)(const void*)((const unsigned char*)plot_data->Values + (size_t)idx * plot_data->Stride); - return v; -} - -void ImGui::PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) -{ - ImGuiPlotArrayGetterData data(values, stride); - PlotEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -void ImGui::PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) -{ - PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) -{ - ImGuiPlotArrayGetterData data(values, stride); - PlotEx(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) -{ - PlotEx(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: Value helpers -// Those is not very useful, legacy API. -//------------------------------------------------------------------------- -// - Value() -//------------------------------------------------------------------------- - -void ImGui::Value(const char* prefix, bool b) -{ - Text("%s: %s", prefix, (b ? "true" : "false")); -} - -void ImGui::Value(const char* prefix, int v) -{ - Text("%s: %d", prefix, v); -} - -void ImGui::Value(const char* prefix, unsigned int v) -{ - Text("%s: %d", prefix, v); -} - -void ImGui::Value(const char* prefix, float v, const char* float_format) -{ - if (float_format) - { - char fmt[64]; - ImFormatString(fmt, IM_ARRAYSIZE(fmt), "%%s: %s", float_format); - Text(fmt, prefix, v); - } - else - { - Text("%s: %.3f", prefix, v); - } -} - -//------------------------------------------------------------------------- -// [SECTION] MenuItem, BeginMenu, EndMenu, etc. -//------------------------------------------------------------------------- -// - ImGuiMenuColumns [Internal] -// - BeginMenuBar() -// - EndMenuBar() -// - BeginMainMenuBar() -// - EndMainMenuBar() -// - BeginMenu() -// - EndMenu() -// - MenuItemEx() [Internal] -// - MenuItem() -//------------------------------------------------------------------------- - -// Helpers for internal use -void ImGuiMenuColumns::Update(float spacing, bool window_reappearing) -{ - if (window_reappearing) - memset(Widths, 0, sizeof(Widths)); - Spacing = (ImU16)spacing; - CalcNextTotalWidth(true); - memset(Widths, 0, sizeof(Widths)); - TotalWidth = NextTotalWidth; - NextTotalWidth = 0; -} - -void ImGuiMenuColumns::CalcNextTotalWidth(bool update_offsets) -{ - ImU16 offset = 0; - bool want_spacing = false; - for (int i = 0; i < IM_ARRAYSIZE(Widths); i++) - { - ImU16 width = Widths[i]; - if (want_spacing && width > 0) - offset += Spacing; - want_spacing |= (width > 0); - if (update_offsets) - { - if (i == 1) { OffsetLabel = offset; } - if (i == 2) { OffsetShortcut = offset; } - if (i == 3) { OffsetMark = offset; } - } - offset += width; - } - NextTotalWidth = offset; -} - -float ImGuiMenuColumns::DeclColumns(float w_icon, float w_label, float w_shortcut, float w_mark) -{ - Widths[0] = ImMax(Widths[0], (ImU16)w_icon); - Widths[1] = ImMax(Widths[1], (ImU16)w_label); - Widths[2] = ImMax(Widths[2], (ImU16)w_shortcut); - Widths[3] = ImMax(Widths[3], (ImU16)w_mark); - CalcNextTotalWidth(false); - return (float)ImMax(TotalWidth, NextTotalWidth); -} - -// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere.. -// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer. -// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary. -// Then later the same system could be used for multiple menu-bars, scrollbars, side-bars. -bool ImGui::BeginMenuBar() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - if (!(window->Flags & ImGuiWindowFlags_MenuBar)) - return false; - - IM_ASSERT(!window->DC.MenuBarAppending); - BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore - PushID("##menubar"); - - // We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect. - // We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy. - ImRect bar_rect = window->MenuBarRect(); - ImRect clip_rect(IM_ROUND(bar_rect.Min.x + window->WindowBorderSize), IM_ROUND(bar_rect.Min.y + window->WindowBorderSize), IM_ROUND(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize))), IM_ROUND(bar_rect.Max.y)); - clip_rect.ClipWith(window->OuterRectClipped); - PushClipRect(clip_rect.Min, clip_rect.Max, false); - - // We overwrite CursorMaxPos because BeginGroup sets it to CursorPos (essentially the .EmitItem hack in EndMenuBar() would need something analogous here, maybe a BeginGroupEx() with flags). - window->DC.CursorPos = window->DC.CursorMaxPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y); - window->DC.LayoutType = ImGuiLayoutType_Horizontal; - window->DC.IsSameLine = false; - window->DC.NavLayerCurrent = ImGuiNavLayer_Menu; - window->DC.MenuBarAppending = true; - AlignTextToFramePadding(); - return true; -} - -void ImGui::EndMenuBar() -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - ImGuiContext& g = *GImGui; - - // Nav: When a move request within one of our child menu failed, capture the request to navigate among our siblings. - if (NavMoveRequestButNoResultYet() && (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right) && (g.NavWindow->Flags & ImGuiWindowFlags_ChildMenu)) - { - // Try to find out if the request is for one of our child menu - ImGuiWindow* nav_earliest_child = g.NavWindow; - while (nav_earliest_child->ParentWindow && (nav_earliest_child->ParentWindow->Flags & ImGuiWindowFlags_ChildMenu)) - nav_earliest_child = nav_earliest_child->ParentWindow; - if (nav_earliest_child->ParentWindow == window && nav_earliest_child->DC.ParentLayoutType == ImGuiLayoutType_Horizontal && (g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded) == 0) - { - // To do so we claim focus back, restore NavId and then process the movement request for yet another frame. - // This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth bothering) - const ImGuiNavLayer layer = ImGuiNavLayer_Menu; - IM_ASSERT(window->DC.NavLayersActiveMaskNext & (1 << layer)); // Sanity check - FocusWindow(window); - SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]); - g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection. - g.NavDisableMouseHover = g.NavMousePosDirty = true; - NavMoveRequestForward(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags); // Repeat - } - } - - IM_MSVC_WARNING_SUPPRESS(6011); // Static Analysis false positive "warning C6011: Dereferencing NULL pointer 'window'" - IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar); - IM_ASSERT(window->DC.MenuBarAppending); - PopClipRect(); - PopID(); - window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos. - g.GroupStack.back().EmitItem = false; - EndGroup(); // Restore position on layer 0 - window->DC.LayoutType = ImGuiLayoutType_Vertical; - window->DC.IsSameLine = false; - window->DC.NavLayerCurrent = ImGuiNavLayer_Main; - window->DC.MenuBarAppending = false; -} - -// Important: calling order matters! -// FIXME: Somehow overlapping with docking tech. -// FIXME: The "rect-cut" aspect of this could be formalized into a lower-level helper (rect-cut: https://halt.software/dead-simple-layouts) -bool ImGui::BeginViewportSideBar(const char* name, ImGuiViewport* viewport_p, ImGuiDir dir, float axis_size, ImGuiWindowFlags window_flags) -{ - IM_ASSERT(dir != ImGuiDir_None); - - ImGuiWindow* bar_window = FindWindowByName(name); - ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)(viewport_p ? viewport_p : GetMainViewport()); - if (bar_window == NULL || bar_window->BeginCount == 0) - { - // Calculate and set window size/position - ImRect avail_rect = viewport->GetBuildWorkRect(); - ImGuiAxis axis = (dir == ImGuiDir_Up || dir == ImGuiDir_Down) ? ImGuiAxis_Y : ImGuiAxis_X; - ImVec2 pos = avail_rect.Min; - if (dir == ImGuiDir_Right || dir == ImGuiDir_Down) - pos[axis] = avail_rect.Max[axis] - axis_size; - ImVec2 size = avail_rect.GetSize(); - size[axis] = axis_size; - SetNextWindowPos(pos); - SetNextWindowSize(size); - - // Report our size into work area (for next frame) using actual window size - if (dir == ImGuiDir_Up || dir == ImGuiDir_Left) - viewport->BuildWorkOffsetMin[axis] += axis_size; - else if (dir == ImGuiDir_Down || dir == ImGuiDir_Right) - viewport->BuildWorkOffsetMax[axis] -= axis_size; - } - - window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking; - SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't create our own viewport when ImGuiConfigFlags_ViewportsNoMerge is set. - PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); // Lift normal size constraint - bool is_open = Begin(name, NULL, window_flags); - PopStyleVar(2); - - return is_open; -} - -bool ImGui::BeginMainMenuBar() -{ - ImGuiContext& g = *GImGui; - ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport(); - - // Notify of viewport change so GetFrameHeight() can be accurate in case of DPI change - SetCurrentViewport(NULL, viewport); - - // For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set. - // FIXME: This could be generalized as an opt-in way to clamp window->DC.CursorStartPos to avoid SafeArea? - // FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV calibration in OS settings. - g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f)); - ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar; - float height = GetFrameHeight(); - bool is_open = BeginViewportSideBar("##MainMenuBar", viewport, ImGuiDir_Up, height, window_flags); - g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); - - if (is_open) - BeginMenuBar(); - else - End(); - return is_open; -} - -void ImGui::EndMainMenuBar() -{ - EndMenuBar(); - - // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window - // FIXME: With this strategy we won't be able to restore a NULL focus. - ImGuiContext& g = *GImGui; - if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest) - FocusTopMostWindowUnderOne(g.NavWindow, NULL); - - End(); -} - -static bool IsRootOfOpenMenuSet() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if ((g.OpenPopupStack.Size <= g.BeginPopupStack.Size) || (window->Flags & ImGuiWindowFlags_ChildMenu)) - return false; - - // Initially we used 'upper_popup->OpenParentId == window->IDStack.back()' to differentiate multiple menu sets from each others - // (e.g. inside menu bar vs loose menu items) based on parent ID. - // This would however prevent the use of e.g. PuhsID() user code submitting menus. - // Previously this worked between popup and a first child menu because the first child menu always had the _ChildWindow flag, - // making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects. - // Instead we don't treat Popup specifically (in order to consistently support menu features in them), maybe the first child menu of a Popup - // doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first child menu. - // In the end, lack of ID check made it so we could no longer differentiate between separate menu sets. To compensate for that, we at least check parent window nav layer. - // This fixes the most common case of menu opening on hover when moving between window content and menu bar. Multiple different menu sets in same nav layer would still - // open on hover, but that should be a lesser problem, because if such menus are close in proximity in window content then it won't feel weird and if they are far apart - // it likely won't be a problem anyone runs into. - const ImGuiPopupData* upper_popup = &g.OpenPopupStack[g.BeginPopupStack.Size]; - return (window->DC.NavLayerCurrent == upper_popup->ParentNavLayer && upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu)); -} - -bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - bool menu_is_open = IsPopupOpen(id, ImGuiPopupFlags_None); - - // Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu) - // The first menu in a hierarchy isn't so hovering doesn't get across (otherwise e.g. resizing borders with ImGuiButtonFlags_FlattenChildren would react), but top-most BeginMenu() will bypass that limitation. - ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus; - if (window->Flags & ImGuiWindowFlags_ChildMenu) - flags |= ImGuiWindowFlags_ChildWindow; - - // If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin(). - // We are relying on a O(N) search - so O(N log N) over the frame - which seems like the most efficient for the expected small amount of BeginMenu() calls per frame. - // If somehow this is ever becoming a problem we can switch to use e.g. ImGuiStorage mapping key to last frame used. - if (g.MenusIdSubmittedThisFrame.contains(id)) - { - if (menu_is_open) - menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) - else - g.NextWindowData.ClearFlags(); // we behave like Begin() and need to consume those values - return menu_is_open; - } - - // Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu - g.MenusIdSubmittedThisFrame.push_back(id); - - ImVec2 label_size = CalcTextSize(label, NULL, true); - - // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent without always being a Child window) - const bool menuset_is_open = IsRootOfOpenMenuSet(); - ImGuiWindow* backed_nav_window = g.NavWindow; - if (menuset_is_open) - g.NavWindow = window; - - // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu, - // However the final position is going to be different! It is chosen by FindBestWindowPosForPopup(). - // e.g. Menus tend to overlap each other horizontally to amplify relative Z-ordering. - ImVec2 popup_pos, pos = window->DC.CursorPos; - PushID(label); - if (!enabled) - BeginDisabled(); - const ImGuiMenuColumns* offsets = &window->DC.MenuColumns; - bool pressed; - const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups; - if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) - { - // Menu inside an horizontal menu bar - // Selectable extend their highlight by half ItemSpacing in each direction. - // For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin() - popup_pos = ImVec2(pos.x - 1.0f - IM_FLOOR(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight()); - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); - PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); - float w = label_size.x; - ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); - pressed = Selectable("", menu_is_open, selectable_flags, ImVec2(w, 0.0f)); - RenderText(text_pos, label); - PopStyleVar(); - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). - } - else - { - // Menu inside a regular/vertical menu - // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f. - // Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system. - popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); - float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f; - float checkmark_w = IM_FLOOR(g.FontSize * 1.20f); - float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame - float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); - ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); - pressed = Selectable("", menu_is_open, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); - RenderText(text_pos, label); - if (icon_w > 0.0f) - RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon); - RenderArrow(window->DrawList, pos + ImVec2(offsets->OffsetMark + extra_w + g.FontSize * 0.30f, 0.0f), GetColorU32(ImGuiCol_Text), ImGuiDir_Right); - } - if (!enabled) - EndDisabled(); - - const bool hovered = (g.HoveredId == id) && enabled && !g.NavDisableMouseHover; - if (menuset_is_open) - g.NavWindow = backed_nav_window; - - bool want_open = false; - bool want_close = false; - if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) - { - // Close menu when not hovering it anymore unless we are moving roughly in the direction of the menu - // Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive. - bool moving_toward_child_menu = false; - ImGuiWindow* child_menu_window = (g.BeginPopupStack.Size < g.OpenPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].SourceWindow == window) ? g.OpenPopupStack[g.BeginPopupStack.Size].Window : NULL; - if (g.HoveredWindow == window && child_menu_window != NULL && !(window->Flags & ImGuiWindowFlags_MenuBar)) - { - float ref_unit = g.FontSize; // FIXME-DPI - ImRect next_window_rect = child_menu_window->Rect(); - ImVec2 ta = (g.IO.MousePos - g.IO.MouseDelta); - ImVec2 tb = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR(); - ImVec2 tc = (window->Pos.x < child_menu_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR(); - float extra = ImClamp(ImFabs(ta.x - tb.x) * 0.30f, ref_unit * 0.5f, ref_unit * 2.5f); // add a bit of extra slack. - ta.x += (window->Pos.x < child_menu_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues (FIXME: ??) - tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -ref_unit * 8.0f); // triangle has maximum height to limit the slope and the bias toward large sub-menus - tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +ref_unit * 8.0f); - moving_toward_child_menu = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos); - //GetForegroundDrawList()->AddTriangleFilled(ta, tb, tc, moving_toward_other_child_menu ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); // [DEBUG] - } - - // The 'HovereWindow == window' check creates an inconsistency (e.g. moving away from menu slowly tends to hit same window, whereas moving away fast does not) - // But we also need to not close the top-menu menu when moving over void. Perhaps we should extend the triangle check to a larger polygon. - // (Remember to test this on BeginPopup("A")->BeginMenu("B") sequence which behaves slightly differently as B isn't a Child of A and hovering isn't shared.) - if (menu_is_open && !hovered && g.HoveredWindow == window && !moving_toward_child_menu) - want_close = true; - - // Open - if (!menu_is_open && pressed) // Click/activate to open - want_open = true; - else if (!menu_is_open && hovered && !moving_toward_child_menu) // Hover to open - want_open = true; - if (g.NavId == id && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open - { - want_open = true; - NavMoveRequestCancel(); - } - } - else - { - // Menu bar - if (menu_is_open && pressed && menuset_is_open) // Click an open menu again to close it - { - want_close = true; - want_open = menu_is_open = false; - } - else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // First click to open, then hover to open others - { - want_open = true; - } - else if (g.NavId == id && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open - { - want_open = true; - NavMoveRequestCancel(); - } - } - - if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }' - want_close = true; - if (want_close && IsPopupOpen(id, ImGuiPopupFlags_None)) - ClosePopupToLevel(g.BeginPopupStack.Size, true); - - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0)); - PopID(); - - if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size) - { - // Don't recycle same menu level in the same frame, first close the other menu and yield for a frame. - OpenPopup(label); - return false; - } - - menu_is_open |= want_open; - if (want_open) - OpenPopup(label); - - if (menu_is_open) - { - SetNextWindowPos(popup_pos, ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos. - PushStyleVar(ImGuiStyleVar_ChildRounding, style.PopupRounding); // First level will use _PopupRounding, subsequent will use _ChildRounding - menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) - PopStyleVar(); - } - else - { - g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values - } - - return menu_is_open; -} - -bool ImGui::BeginMenu(const char* label, bool enabled) -{ - return BeginMenuEx(label, NULL, enabled); -} - -void ImGui::EndMenu() -{ - // Nav: When a left move request _within our child menu_ failed, close ourselves (the _parent_ menu). - // A menu doesn't close itself because EndMenuBar() wants the catch the last Left<>Right inputs. - // However, it means that with the current code, a BeginMenu() from outside another menu or a menu-bar won't be closable with the Left direction. - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical) - if (g.NavWindow && (g.NavWindow->RootWindowForNav->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->RootWindowForNav->ParentWindow == window) - { - ClosePopupToLevel(g.BeginPopupStack.Size, true); - NavMoveRequestCancel(); - } - - EndPopup(); -} - -bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut, bool selected, bool enabled) -{ - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; - - ImGuiContext& g = *GImGui; - ImGuiStyle& style = g.Style; - ImVec2 pos = window->DC.CursorPos; - ImVec2 label_size = CalcTextSize(label, NULL, true); - - const bool menuset_is_open = IsRootOfOpenMenuSet(); - ImGuiWindow* backed_nav_window = g.NavWindow; - if (menuset_is_open) - g.NavWindow = window; - - // We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73), - // but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only. - bool pressed; - PushID(label); - if (!enabled) - BeginDisabled(); - - const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover; - const ImGuiMenuColumns* offsets = &window->DC.MenuColumns; - if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) - { - // Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful - // Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark. - float w = label_size.x; - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f); - ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); - PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y)); - pressed = Selectable("", selected, selectable_flags, ImVec2(w, 0.0f)); - PopStyleVar(); - RenderText(text_pos, label); - window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar(). - } - else - { - // Menu item inside a vertical menu - // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f. - // Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system. - float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f; - float shortcut_w = (shortcut && shortcut[0]) ? CalcTextSize(shortcut, NULL).x : 0.0f; - float checkmark_w = IM_FLOOR(g.FontSize * 1.20f); - float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame - float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); - pressed = Selectable("", false, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); - RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label); - if (icon_w > 0.0f) - RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon); - if (shortcut_w > 0.0f) - { - PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); - RenderText(pos + ImVec2(offsets->OffsetShortcut + stretch_w, 0.0f), shortcut, NULL, false); - PopStyleColor(); - } - if (selected) - RenderCheckMark(window->DrawList, pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f); - } - IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0)); - if (!enabled) - EndDisabled(); - PopID(); - if (menuset_is_open) - g.NavWindow = backed_nav_window; - - return pressed; -} - -bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, bool enabled) -{ - return MenuItemEx(label, NULL, shortcut, selected, enabled); -} - -bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled) -{ - if (MenuItemEx(label, NULL, shortcut, p_selected ? *p_selected : false, enabled)) - { - if (p_selected) - *p_selected = !*p_selected; - return true; - } - return false; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: BeginTabBar, EndTabBar, etc. -//------------------------------------------------------------------------- -// - BeginTabBar() -// - BeginTabBarEx() [Internal] -// - EndTabBar() -// - TabBarLayout() [Internal] -// - TabBarCalcTabID() [Internal] -// - TabBarCalcMaxTabWidth() [Internal] -// - TabBarFindTabById() [Internal] -// - TabBarAddTab() [Internal] -// - TabBarRemoveTab() [Internal] -// - TabBarCloseTab() [Internal] -// - TabBarScrollClamp() [Internal] -// - TabBarScrollToTab() [Internal] -// - TabBarQueueChangeTabOrder() [Internal] -// - TabBarScrollingButtons() [Internal] -// - TabBarTabListPopupButton() [Internal] -//------------------------------------------------------------------------- - -struct ImGuiTabBarSection -{ - int TabCount; // Number of tabs in this section. - float Width; // Sum of width of tabs in this section (after shrinking down) - float Spacing; // Horizontal spacing at the end of the section. - - ImGuiTabBarSection() { memset(this, 0, sizeof(*this)); } -}; - -namespace ImGui -{ - static void TabBarLayout(ImGuiTabBar* tab_bar); - static ImU32 TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, ImGuiWindow* docked_window); - static float TabBarCalcMaxTabWidth(); - static float TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling); - static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections); - static ImGuiTabItem* TabBarScrollingButtons(ImGuiTabBar* tab_bar); - static ImGuiTabItem* TabBarTabListPopupButton(ImGuiTabBar* tab_bar); -} - -ImGuiTabBar::ImGuiTabBar() -{ - memset(this, 0, sizeof(*this)); - CurrFrameVisible = PrevFrameVisible = -1; - LastTabItemIdx = -1; -} - -static inline int TabItemGetSectionIdx(const ImGuiTabItem* tab) -{ - return (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; -} - -static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs) -{ - const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; - const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; - const int a_section = TabItemGetSectionIdx(a); - const int b_section = TabItemGetSectionIdx(b); - if (a_section != b_section) - return a_section - b_section; - return (int)(a->IndexDuringLayout - b->IndexDuringLayout); -} - -static int IMGUI_CDECL TabItemComparerByBeginOrder(const void* lhs, const void* rhs) -{ - const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; - const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; - return (int)(a->BeginOrder - b->BeginOrder); -} - -static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref) -{ - ImGuiContext& g = *GImGui; - return ref.Ptr ? (ImGuiTabBar*)ref.Ptr : g.TabBars.GetByIndex(ref.Index); -} - -static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - if (g.TabBars.Contains(tab_bar)) - return ImGuiPtrOrIndex(g.TabBars.GetIndex(tab_bar)); - return ImGuiPtrOrIndex(tab_bar); -} - -bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - ImGuiID id = window->GetID(str_id); - ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id); - ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->WorkRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2); - tab_bar->ID = id; - return BeginTabBarEx(tab_bar, tab_bar_bb, flags | ImGuiTabBarFlags_IsFocused, NULL); -} - -bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImGuiTabBarFlags flags, ImGuiDockNode* dock_node) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - if ((flags & ImGuiTabBarFlags_DockNode) == 0) - PushOverrideID(tab_bar->ID); - - // Add to stack - g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar)); - g.CurrentTabBar = tab_bar; - - // Append with multiple BeginTabBar()/EndTabBar() pairs. - tab_bar->BackupCursorPos = window->DC.CursorPos; - if (tab_bar->CurrFrameVisible == g.FrameCount) - { - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY); - tab_bar->BeginCount++; - return true; - } - - // Ensure correct ordering when toggling ImGuiTabBarFlags_Reorderable flag, or when a new tab was added while being not reorderable - if ((flags & ImGuiTabBarFlags_Reorderable) != (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (tab_bar->TabsAddedNew && !(flags & ImGuiTabBarFlags_Reorderable))) - if ((flags & ImGuiTabBarFlags_DockNode) == 0) // FIXME: TabBar with DockNode can now be hybrid - ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByBeginOrder); - tab_bar->TabsAddedNew = false; - - // Flags - if ((flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0) - flags |= ImGuiTabBarFlags_FittingPolicyDefault_; - - tab_bar->Flags = flags; - tab_bar->BarRect = tab_bar_bb; - tab_bar->WantLayout = true; // Layout will be done on the first call to ItemTab() - tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible; - tab_bar->CurrFrameVisible = g.FrameCount; - tab_bar->PrevTabsContentsHeight = tab_bar->CurrTabsContentsHeight; - tab_bar->CurrTabsContentsHeight = 0.0f; - tab_bar->ItemSpacingY = g.Style.ItemSpacing.y; - tab_bar->FramePadding = g.Style.FramePadding; - tab_bar->TabsActiveCount = 0; - tab_bar->BeginCount = 1; - - // Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY); - - // Draw separator - const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive); - const float y = tab_bar->BarRect.Max.y - 1.0f; - if (dock_node != NULL) - { - const float separator_min_x = dock_node->Pos.x + window->WindowBorderSize; - const float separator_max_x = dock_node->Pos.x + dock_node->Size.x - window->WindowBorderSize; - window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f); - } - else - { - const float separator_min_x = tab_bar->BarRect.Min.x - IM_FLOOR(window->WindowPadding.x * 0.5f); - const float separator_max_x = tab_bar->BarRect.Max.x + IM_FLOOR(window->WindowPadding.x * 0.5f); - window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f); - } - return true; -} - -void ImGui::EndTabBar() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!"); - return; - } - - // Fallback in case no TabItem have been submitted - if (tab_bar->WantLayout) - TabBarLayout(tab_bar); - - // Restore the last visible height if no tab is visible, this reduce vertical flicker/movement when a tabs gets removed without calling SetTabItemClosed(). - const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); - if (tab_bar->VisibleTabWasSubmitted || tab_bar->VisibleTabId == 0 || tab_bar_appearing) - { - tab_bar->CurrTabsContentsHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, tab_bar->CurrTabsContentsHeight); - window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->CurrTabsContentsHeight; - } - else - { - window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->PrevTabsContentsHeight; - } - if (tab_bar->BeginCount > 1) - window->DC.CursorPos = tab_bar->BackupCursorPos; - - if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0) - PopID(); - - g.CurrentTabBarStack.pop_back(); - g.CurrentTabBar = g.CurrentTabBarStack.empty() ? NULL : GetTabBarFromTabBarRef(g.CurrentTabBarStack.back()); -} - -// This is called only once a frame before by the first call to ItemTab() -// The reason we're not calling it in BeginTabBar() is to leave a chance to the user to call the SetTabItemClosed() functions. -static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - tab_bar->WantLayout = false; - - // Garbage collect by compacting list - // Detect if we need to sort out tab list (e.g. in rare case where a tab changed section) - int tab_dst_n = 0; - bool need_sort_by_section = false; - ImGuiTabBarSection sections[3]; // Layout sections: Leading, Central, Trailing - for (int tab_src_n = 0; tab_src_n < tab_bar->Tabs.Size; tab_src_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_src_n]; - if (tab->LastFrameVisible < tab_bar->PrevFrameVisible || tab->WantClose) - { - // Remove tab - if (tab_bar->VisibleTabId == tab->ID) { tab_bar->VisibleTabId = 0; } - if (tab_bar->SelectedTabId == tab->ID) { tab_bar->SelectedTabId = 0; } - if (tab_bar->NextSelectedTabId == tab->ID) { tab_bar->NextSelectedTabId = 0; } - continue; - } - if (tab_dst_n != tab_src_n) - tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n]; - - tab = &tab_bar->Tabs[tab_dst_n]; - tab->IndexDuringLayout = (ImS16)tab_dst_n; - - // We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another) - int curr_tab_section_n = TabItemGetSectionIdx(tab); - if (tab_dst_n > 0) - { - ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1]; - int prev_tab_section_n = TabItemGetSectionIdx(prev_tab); - if (curr_tab_section_n == 0 && prev_tab_section_n != 0) - need_sort_by_section = true; - if (prev_tab_section_n == 2 && curr_tab_section_n != 2) - need_sort_by_section = true; - } - - sections[curr_tab_section_n].TabCount++; - tab_dst_n++; - } - if (tab_bar->Tabs.Size != tab_dst_n) - tab_bar->Tabs.resize(tab_dst_n); - - if (need_sort_by_section) - ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerBySection); - - // Calculate spacing between sections - sections[0].Spacing = sections[0].TabCount > 0 && (sections[1].TabCount + sections[2].TabCount) > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; - sections[1].Spacing = sections[1].TabCount > 0 && sections[2].TabCount > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; - - // Setup next selected tab - ImGuiID scroll_to_tab_id = 0; - if (tab_bar->NextSelectedTabId) - { - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId; - tab_bar->NextSelectedTabId = 0; - scroll_to_tab_id = tab_bar->SelectedTabId; - } - - // Process order change request (we could probably process it when requested but it's just saner to do it in a single spot). - if (tab_bar->ReorderRequestTabId != 0) - { - if (TabBarProcessReorder(tab_bar)) - if (tab_bar->ReorderRequestTabId == tab_bar->SelectedTabId) - scroll_to_tab_id = tab_bar->ReorderRequestTabId; - tab_bar->ReorderRequestTabId = 0; - } - - // Tab List Popup (will alter tab_bar->BarRect and therefore the available width!) - const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_TabListPopupButton) != 0; - if (tab_list_popup_button) - if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x! - scroll_to_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; - - // Leading/Trailing tabs will be shrink only if central one aren't visible anymore, so layout the shrink data as: leading, trailing, central - // (whereas our tabs are stored as: leading, central, trailing) - int shrink_buffer_indexes[3] = { 0, sections[0].TabCount + sections[2].TabCount, sections[0].TabCount }; - g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); - - // Compute ideal tabs widths + store them into shrink buffer - ImGuiTabItem* most_recently_selected_tab = NULL; - int curr_section_n = -1; - bool found_selected_tab_id = false; - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - IM_ASSERT(tab->LastFrameVisible >= tab_bar->PrevFrameVisible); - - if ((most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) && !(tab->Flags & ImGuiTabItemFlags_Button)) - most_recently_selected_tab = tab; - if (tab->ID == tab_bar->SelectedTabId) - found_selected_tab_id = true; - if (scroll_to_tab_id == 0 && g.NavJustMovedToId == tab->ID) - scroll_to_tab_id = tab->ID; - - // Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar. - // Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet, - // and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window. - const char* tab_name = tab_bar->GetTabName(tab); - const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true; - tab->ContentWidth = (tab->RequestedWidth > 0.0f) ? tab->RequestedWidth : TabItemCalcSize(tab_name, has_close_button).x; - - int section_n = TabItemGetSectionIdx(tab); - ImGuiTabBarSection* section = §ions[section_n]; - section->Width += tab->ContentWidth + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f); - curr_section_n = section_n; - - // Store data so we can build an array sorted by width if we need to shrink tabs down - IM_MSVC_WARNING_SUPPRESS(6385); - ImGuiShrinkWidthItem* shrink_width_item = &g.ShrinkWidthBuffer[shrink_buffer_indexes[section_n]++]; - shrink_width_item->Index = tab_n; - shrink_width_item->Width = shrink_width_item->InitialWidth = tab->ContentWidth; - - IM_ASSERT(tab->ContentWidth > 0.0f); - tab->Width = tab->ContentWidth; - } - - // Compute total ideal width (used for e.g. auto-resizing a window) - tab_bar->WidthAllTabsIdeal = 0.0f; - for (int section_n = 0; section_n < 3; section_n++) - tab_bar->WidthAllTabsIdeal += sections[section_n].Width + sections[section_n].Spacing; - - // Horizontal scrolling buttons - // (note that TabBarScrollButtons() will alter BarRect.Max.x) - if ((tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll)) - if (ImGuiTabItem* scroll_and_select_tab = TabBarScrollingButtons(tab_bar)) - { - scroll_to_tab_id = scroll_and_select_tab->ID; - if ((scroll_and_select_tab->Flags & ImGuiTabItemFlags_Button) == 0) - tab_bar->SelectedTabId = scroll_to_tab_id; - } - - // Shrink widths if full tabs don't fit in their allocated space - float section_0_w = sections[0].Width + sections[0].Spacing; - float section_1_w = sections[1].Width + sections[1].Spacing; - float section_2_w = sections[2].Width + sections[2].Spacing; - bool central_section_is_visible = (section_0_w + section_2_w) < tab_bar->BarRect.GetWidth(); - float width_excess; - if (central_section_is_visible) - width_excess = ImMax(section_1_w - (tab_bar->BarRect.GetWidth() - section_0_w - section_2_w), 0.0f); // Excess used to shrink central section - else - width_excess = (section_0_w + section_2_w) - tab_bar->BarRect.GetWidth(); // Excess used to shrink leading/trailing section - - // With ImGuiTabBarFlags_FittingPolicyScroll policy, we will only shrink leading/trailing if the central section is not visible anymore - if (width_excess > 0.0f && ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown) || !central_section_is_visible)) - { - int shrink_data_count = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount); - int shrink_data_offset = (central_section_is_visible ? sections[0].TabCount + sections[2].TabCount : 0); - ShrinkWidths(g.ShrinkWidthBuffer.Data + shrink_data_offset, shrink_data_count, width_excess); - - // Apply shrunk values into tabs and sections - for (int tab_n = shrink_data_offset; tab_n < shrink_data_offset + shrink_data_count; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index]; - float shrinked_width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width); - if (shrinked_width < 0.0f) - continue; - - int section_n = TabItemGetSectionIdx(tab); - sections[section_n].Width -= (tab->Width - shrinked_width); - tab->Width = shrinked_width; - } - } - - // Layout all active tabs - int section_tab_index = 0; - float tab_offset = 0.0f; - tab_bar->WidthAllTabs = 0.0f; - for (int section_n = 0; section_n < 3; section_n++) - { - ImGuiTabBarSection* section = §ions[section_n]; - if (section_n == 2) - tab_offset = ImMin(ImMax(0.0f, tab_bar->BarRect.GetWidth() - section->Width), tab_offset); - - for (int tab_n = 0; tab_n < section->TabCount; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[section_tab_index + tab_n]; - tab->Offset = tab_offset; - tab->NameOffset = -1; - tab_offset += tab->Width + (tab_n < section->TabCount - 1 ? g.Style.ItemInnerSpacing.x : 0.0f); - } - tab_bar->WidthAllTabs += ImMax(section->Width + section->Spacing, 0.0f); - tab_offset += section->Spacing; - section_tab_index += section->TabCount; - } - - // Clear name buffers - tab_bar->TabsNames.Buf.resize(0); - - // If we have lost the selected tab, select the next most recently active one - if (found_selected_tab_id == false) - tab_bar->SelectedTabId = 0; - if (tab_bar->SelectedTabId == 0 && tab_bar->NextSelectedTabId == 0 && most_recently_selected_tab != NULL) - scroll_to_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID; - - // Lock in visible tab - tab_bar->VisibleTabId = tab_bar->SelectedTabId; - tab_bar->VisibleTabWasSubmitted = false; - - // CTRL+TAB can override visible tab temporarily - if (g.NavWindowingTarget != NULL && g.NavWindowingTarget->DockNode && g.NavWindowingTarget->DockNode->TabBar == tab_bar) - tab_bar->VisibleTabId = scroll_to_tab_id = g.NavWindowingTarget->ID; - - // Update scrolling - if (scroll_to_tab_id != 0) - TabBarScrollToTab(tab_bar, scroll_to_tab_id, sections); - tab_bar->ScrollingAnim = TabBarScrollClamp(tab_bar, tab_bar->ScrollingAnim); - tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget); - if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget) - { - // Scrolling speed adjust itself so we can always reach our target in 1/3 seconds. - // Teleport if we are aiming far off the visible line - tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, 70.0f * g.FontSize); - tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, ImFabs(tab_bar->ScrollingTarget - tab_bar->ScrollingAnim) / 0.3f); - const bool teleport = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) || (tab_bar->ScrollingTargetDistToVisibility > 10.0f * g.FontSize); - tab_bar->ScrollingAnim = teleport ? tab_bar->ScrollingTarget : ImLinearSweep(tab_bar->ScrollingAnim, tab_bar->ScrollingTarget, g.IO.DeltaTime * tab_bar->ScrollingSpeed); - } - else - { - tab_bar->ScrollingSpeed = 0.0f; - } - tab_bar->ScrollingRectMinX = tab_bar->BarRect.Min.x + sections[0].Width + sections[0].Spacing; - tab_bar->ScrollingRectMaxX = tab_bar->BarRect.Max.x - sections[2].Width - sections[1].Spacing; - - // Actual layout in host window (we don't do it in BeginTabBar() so as not to waste an extra frame) - ImGuiWindow* window = g.CurrentWindow; - window->DC.CursorPos = tab_bar->BarRect.Min; - ItemSize(ImVec2(tab_bar->WidthAllTabs, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y); - window->DC.IdealMaxPos.x = ImMax(window->DC.IdealMaxPos.x, tab_bar->BarRect.Min.x + tab_bar->WidthAllTabsIdeal); -} - -// Dockable uses Name/ID in the global namespace. Non-dockable items use the ID stack. -static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label, ImGuiWindow* docked_window) -{ - if (docked_window != NULL) - { - IM_UNUSED(tab_bar); - IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_DockNode); - ImGuiID id = docked_window->TabId; - KeepAliveID(id); - return id; - } - else - { - ImGuiWindow* window = GImGui->CurrentWindow; - return window->GetID(label); - } -} - -static float ImGui::TabBarCalcMaxTabWidth() -{ - ImGuiContext& g = *GImGui; - return g.FontSize * 20.0f; -} - -ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id) -{ - if (tab_id != 0) - for (int n = 0; n < tab_bar->Tabs.Size; n++) - if (tab_bar->Tabs[n].ID == tab_id) - return &tab_bar->Tabs[n]; - return NULL; -} - -// FIXME: See references to #2304 in TODO.txt -ImGuiTabItem* ImGui::TabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar) -{ - ImGuiTabItem* most_recently_selected_tab = NULL; - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - if (most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) - if (tab->Window && tab->Window->WasActive) - most_recently_selected_tab = tab; - } - return most_recently_selected_tab; -} - -// The purpose of this call is to register tab in advance so we can control their order at the time they appear. -// Otherwise calling this is unnecessary as tabs are appending as needed by the BeginTabItem() function. -void ImGui::TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(TabBarFindTabByID(tab_bar, window->TabId) == NULL); - IM_ASSERT(g.CurrentTabBar != tab_bar); // Can't work while the tab bar is active as our tab doesn't have an X offset yet, in theory we could/should test something like (tab_bar->CurrFrameVisible < g.FrameCount) but we'd need to solve why triggers the commented early-out assert in BeginTabBarEx() (probably dock node going from implicit to explicit in same frame) - - if (!window->HasCloseButton) - tab_flags |= ImGuiTabItemFlags_NoCloseButton; // Set _NoCloseButton immediately because it will be used for first-frame width calculation. - - ImGuiTabItem new_tab; - new_tab.ID = window->TabId; - new_tab.Flags = tab_flags; - new_tab.LastFrameVisible = tab_bar->CurrFrameVisible; // Required so BeginTabBar() doesn't ditch the tab - if (new_tab.LastFrameVisible == -1) - new_tab.LastFrameVisible = g.FrameCount - 1; - new_tab.Window = window; // Required so tab bar layout can compute the tab width before tab submission - tab_bar->Tabs.push_back(new_tab); -} - -// The *TabId fields be already set by the docking system _before_ the actual TabItem was created, so we clear them regardless. -void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id) -{ - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id)) - tab_bar->Tabs.erase(tab); - if (tab_bar->VisibleTabId == tab_id) { tab_bar->VisibleTabId = 0; } - if (tab_bar->SelectedTabId == tab_id) { tab_bar->SelectedTabId = 0; } - if (tab_bar->NextSelectedTabId == tab_id) { tab_bar->NextSelectedTabId = 0; } -} - -// Called on manual closure attempt -void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) -{ - IM_ASSERT(!(tab->Flags & ImGuiTabItemFlags_Button)); - if (!(tab->Flags & ImGuiTabItemFlags_UnsavedDocument)) - { - // This will remove a frame of lag for selecting another tab on closure. - // However we don't run it in the case where the 'Unsaved' flag is set, so user gets a chance to fully undo the closure - tab->WantClose = true; - if (tab_bar->VisibleTabId == tab->ID) - { - tab->LastFrameVisible = -1; - tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = 0; - } - } - else - { - // Actually select before expecting closure attempt (on an UnsavedDocument tab user is expect to e.g. show a popup) - if (tab_bar->VisibleTabId != tab->ID) - tab_bar->NextSelectedTabId = tab->ID; - } -} - -static float ImGui::TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling) -{ - scrolling = ImMin(scrolling, tab_bar->WidthAllTabs - tab_bar->BarRect.GetWidth()); - return ImMax(scrolling, 0.0f); -} - -// Note: we may scroll to tab that are not selected! e.g. using keyboard arrow keys -static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGuiTabBarSection* sections) -{ - ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id); - if (tab == NULL) - return; - if (tab->Flags & ImGuiTabItemFlags_SectionMask_) - return; - - ImGuiContext& g = *GImGui; - float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar) - int order = tab_bar->GetTabOrder(tab); - - // Scrolling happens only in the central section (leading/trailing sections are not scrolling) - // FIXME: This is all confusing. - float scrollable_width = tab_bar->BarRect.GetWidth() - sections[0].Width - sections[2].Width - sections[1].Spacing; - - // We make all tabs positions all relative Sections[0].Width to make code simpler - float tab_x1 = tab->Offset - sections[0].Width + (order > sections[0].TabCount - 1 ? -margin : 0.0f); - float tab_x2 = tab->Offset - sections[0].Width + tab->Width + (order + 1 < tab_bar->Tabs.Size - sections[2].TabCount ? margin : 1.0f); - tab_bar->ScrollingTargetDistToVisibility = 0.0f; - if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= scrollable_width)) - { - // Scroll to the left - tab_bar->ScrollingTargetDistToVisibility = ImMax(tab_bar->ScrollingAnim - tab_x2, 0.0f); - tab_bar->ScrollingTarget = tab_x1; - } - else if (tab_bar->ScrollingTarget < tab_x2 - scrollable_width) - { - // Scroll to the right - tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - scrollable_width) - tab_bar->ScrollingAnim, 0.0f); - tab_bar->ScrollingTarget = tab_x2 - scrollable_width; - } -} - -void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset) -{ - IM_ASSERT(offset != 0); - IM_ASSERT(tab_bar->ReorderRequestTabId == 0); - tab_bar->ReorderRequestTabId = tab->ID; - tab_bar->ReorderRequestOffset = (ImS16)offset; -} - -void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos) -{ - ImGuiContext& g = *GImGui; - IM_ASSERT(tab_bar->ReorderRequestTabId == 0); - if ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) == 0) - return; - - const bool is_central_section = (src_tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0; - const float bar_offset = tab_bar->BarRect.Min.x - (is_central_section ? tab_bar->ScrollingTarget : 0); - - // Count number of contiguous tabs we are crossing over - const int dir = (bar_offset + src_tab->Offset) > mouse_pos.x ? -1 : +1; - const int src_idx = tab_bar->Tabs.index_from_ptr(src_tab); - int dst_idx = src_idx; - for (int i = src_idx; i >= 0 && i < tab_bar->Tabs.Size; i += dir) - { - // Reordered tabs must share the same section - const ImGuiTabItem* dst_tab = &tab_bar->Tabs[i]; - if (dst_tab->Flags & ImGuiTabItemFlags_NoReorder) - break; - if ((dst_tab->Flags & ImGuiTabItemFlags_SectionMask_) != (src_tab->Flags & ImGuiTabItemFlags_SectionMask_)) - break; - dst_idx = i; - - // Include spacing after tab, so when mouse cursor is between tabs we would not continue checking further tabs that are not hovered. - const float x1 = bar_offset + dst_tab->Offset - g.Style.ItemInnerSpacing.x; - const float x2 = bar_offset + dst_tab->Offset + dst_tab->Width + g.Style.ItemInnerSpacing.x; - //GetForegroundDrawList()->AddRect(ImVec2(x1, tab_bar->BarRect.Min.y), ImVec2(x2, tab_bar->BarRect.Max.y), IM_COL32(255, 0, 0, 255)); - if ((dir < 0 && mouse_pos.x > x1) || (dir > 0 && mouse_pos.x < x2)) - break; - } - - if (dst_idx != src_idx) - TabBarQueueReorder(tab_bar, src_tab, dst_idx - src_idx); -} - -bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar) -{ - ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId); - if (tab1 == NULL || (tab1->Flags & ImGuiTabItemFlags_NoReorder)) - return false; - - //IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools - int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestOffset; - if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size) - return false; - - // Reordered tabs must share the same section - // (Note: TabBarQueueReorderFromMousePos() also has a similar test but since we allow direct calls to TabBarQueueReorder() we do it here too) - ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order]; - if (tab2->Flags & ImGuiTabItemFlags_NoReorder) - return false; - if ((tab1->Flags & ImGuiTabItemFlags_SectionMask_) != (tab2->Flags & ImGuiTabItemFlags_SectionMask_)) - return false; - - ImGuiTabItem item_tmp = *tab1; - ImGuiTabItem* src_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 + 1 : tab2; - ImGuiTabItem* dst_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 : tab2 + 1; - const int move_count = (tab_bar->ReorderRequestOffset > 0) ? tab_bar->ReorderRequestOffset : -tab_bar->ReorderRequestOffset; - memmove(dst_tab, src_tab, move_count * sizeof(ImGuiTabItem)); - *tab2 = item_tmp; - - if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings) - MarkIniSettingsDirty(); - return true; -} - -static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - const ImVec2 arrow_button_size(g.FontSize - 2.0f, g.FontSize + g.Style.FramePadding.y * 2.0f); - const float scrolling_buttons_width = arrow_button_size.x * 2.0f; - - const ImVec2 backup_cursor_pos = window->DC.CursorPos; - //window->DrawList->AddRect(ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Max.x, tab_bar->BarRect.Max.y), IM_COL32(255,0,0,255)); - - int select_dir = 0; - ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; - arrow_col.w *= 0.5f; - - PushStyleColor(ImGuiCol_Text, arrow_col); - PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); - const float backup_repeat_delay = g.IO.KeyRepeatDelay; - const float backup_repeat_rate = g.IO.KeyRepeatRate; - g.IO.KeyRepeatDelay = 0.250f; - g.IO.KeyRepeatRate = 0.200f; - float x = ImMax(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.x - scrolling_buttons_width); - window->DC.CursorPos = ImVec2(x, tab_bar->BarRect.Min.y); - if (ArrowButtonEx("##<", ImGuiDir_Left, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) - select_dir = -1; - window->DC.CursorPos = ImVec2(x + arrow_button_size.x, tab_bar->BarRect.Min.y); - if (ArrowButtonEx("##>", ImGuiDir_Right, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat)) - select_dir = +1; - PopStyleColor(2); - g.IO.KeyRepeatRate = backup_repeat_rate; - g.IO.KeyRepeatDelay = backup_repeat_delay; - - ImGuiTabItem* tab_to_scroll_to = NULL; - if (select_dir != 0) - if (ImGuiTabItem* tab_item = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId)) - { - int selected_order = tab_bar->GetTabOrder(tab_item); - int target_order = selected_order + select_dir; - - // Skip tab item buttons until another tab item is found or end is reached - while (tab_to_scroll_to == NULL) - { - // If we are at the end of the list, still scroll to make our tab visible - tab_to_scroll_to = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order]; - - // Cross through buttons - // (even if first/last item is a button, return it so we can update the scroll) - if (tab_to_scroll_to->Flags & ImGuiTabItemFlags_Button) - { - target_order += select_dir; - selected_order += select_dir; - tab_to_scroll_to = (target_order < 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL; - } - } - } - window->DC.CursorPos = backup_cursor_pos; - tab_bar->BarRect.Max.x -= scrolling_buttons_width + 1.0f; - - return tab_to_scroll_to; -} - -static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - - // We use g.Style.FramePadding.y to match the square ArrowButton size - const float tab_list_popup_button_width = g.FontSize + g.Style.FramePadding.y; - const ImVec2 backup_cursor_pos = window->DC.CursorPos; - window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x - g.Style.FramePadding.y, tab_bar->BarRect.Min.y); - tab_bar->BarRect.Min.x += tab_list_popup_button_width; - - ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text]; - arrow_col.w *= 0.5f; - PushStyleColor(ImGuiCol_Text, arrow_col); - PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); - bool open = BeginCombo("##v", NULL, ImGuiComboFlags_NoPreview | ImGuiComboFlags_HeightLargest); - PopStyleColor(2); - - ImGuiTabItem* tab_to_select = NULL; - if (open) - { - for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; - if (tab->Flags & ImGuiTabItemFlags_Button) - continue; - - const char* tab_name = tab_bar->GetTabName(tab); - if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID)) - tab_to_select = tab; - } - EndCombo(); - } - - window->DC.CursorPos = backup_cursor_pos; - return tab_to_select; -} - -//------------------------------------------------------------------------- -// [SECTION] Widgets: BeginTabItem, EndTabItem, etc. -//------------------------------------------------------------------------- -// - BeginTabItem() -// - EndTabItem() -// - TabItemButton() -// - TabItemEx() [Internal] -// - SetTabItemClosed() -// - TabItemCalcSize() [Internal] -// - TabItemBackground() [Internal] -// - TabItemLabelAndCloseButton() [Internal] -//------------------------------------------------------------------------- - -bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!"); - return false; - } - IM_ASSERT((flags & ImGuiTabItemFlags_Button) == 0); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead! - - bool ret = TabItemEx(tab_bar, label, p_open, flags, NULL); - if (ret && !(flags & ImGuiTabItemFlags_NoPushId)) - { - ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; - PushOverrideID(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label) - } - return ret; -} - -void ImGui::EndTabItem() -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); - return; - } - IM_ASSERT(tab_bar->LastTabItemIdx >= 0); - ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx]; - if (!(tab->Flags & ImGuiTabItemFlags_NoPushId)) - PopID(); -} - -bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags) -{ - ImGuiContext& g = *GImGui; - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - ImGuiTabBar* tab_bar = g.CurrentTabBar; - if (tab_bar == NULL) - { - IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!"); - return false; - } - return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder, NULL); -} - -bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window) -{ - // Layout whole tab bar if not already done - ImGuiContext& g = *GImGui; - if (tab_bar->WantLayout) - { - ImGuiNextItemData backup_next_item_data = g.NextItemData; - TabBarLayout(tab_bar); - g.NextItemData = backup_next_item_data; - } - ImGuiWindow* window = g.CurrentWindow; - if (window->SkipItems) - return false; - - const ImGuiStyle& style = g.Style; - const ImGuiID id = TabBarCalcTabID(tab_bar, label, docked_window); - - // If the user called us with *p_open == false, we early out and don't render. - // We make a call to ItemAdd() so that attempts to use a contextual popup menu with an implicit ID won't use an older ID. - IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); - if (p_open && !*p_open) - { - ItemAdd(ImRect(), id, NULL, ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus); - return false; - } - - IM_ASSERT(!p_open || !(flags & ImGuiTabItemFlags_Button)); - IM_ASSERT((flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)); // Can't use both Leading and Trailing - - // Store into ImGuiTabItemFlags_NoCloseButton, also honor ImGuiTabItemFlags_NoCloseButton passed by user (although not documented) - if (flags & ImGuiTabItemFlags_NoCloseButton) - p_open = NULL; - else if (p_open == NULL) - flags |= ImGuiTabItemFlags_NoCloseButton; - - // Acquire tab data - ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, id); - bool tab_is_new = false; - if (tab == NULL) - { - tab_bar->Tabs.push_back(ImGuiTabItem()); - tab = &tab_bar->Tabs.back(); - tab->ID = id; - tab_bar->TabsAddedNew = tab_is_new = true; - } - tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab); - - // Calculate tab contents size - ImVec2 size = TabItemCalcSize(label, p_open != NULL); - tab->RequestedWidth = -1.0f; - if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasWidth) - size.x = tab->RequestedWidth = g.NextItemData.Width; - if (tab_is_new) - tab->Width = size.x; - tab->ContentWidth = size.x; - tab->BeginOrder = tab_bar->TabsActiveCount++; - - const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount); - const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0; - const bool tab_appearing = (tab->LastFrameVisible + 1 < g.FrameCount); - const bool is_tab_button = (flags & ImGuiTabItemFlags_Button) != 0; - tab->LastFrameVisible = g.FrameCount; - tab->Flags = flags; - tab->Window = docked_window; - - // Append name with zero-terminator - // (regular tabs are permitted in a DockNode tab bar, but window tabs not permitted in a non-DockNode tab bar) - if (tab->Window != NULL) - { - IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_DockNode); - tab->NameOffset = -1; - } - else - { - IM_ASSERT(tab->Window == NULL); - tab->NameOffset = (ImS32)tab_bar->TabsNames.size(); - tab_bar->TabsNames.append(label, label + strlen(label) + 1); // Append name _with_ the zero-terminator. - } - - // Update selected tab - if (!is_tab_button) - { - if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0) - if (!tab_bar_appearing || tab_bar->SelectedTabId == 0) - tab_bar->NextSelectedTabId = id; // New tabs gets activated - if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // _SetSelected can only be passed on explicit tab bar - tab_bar->NextSelectedTabId = id; - } - - // Lock visibility - // (Note: tab_contents_visible != tab_selected... because CTRL+TAB operations may preview some tabs without selecting them!) - bool tab_contents_visible = (tab_bar->VisibleTabId == id); - if (tab_contents_visible) - tab_bar->VisibleTabWasSubmitted = true; - - // On the very first frame of a tab bar we let first tab contents be visible to minimize appearing glitches - if (!tab_contents_visible && tab_bar->SelectedTabId == 0 && tab_bar_appearing && docked_window == NULL) - if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs)) - tab_contents_visible = true; - - // Note that tab_is_new is not necessarily the same as tab_appearing! When a tab bar stops being submitted - // and then gets submitted again, the tabs will have 'tab_appearing=true' but 'tab_is_new=false'. - if (tab_appearing && (!tab_bar_appearing || tab_is_new)) - { - ItemAdd(ImRect(), id, NULL, ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus); - if (is_tab_button) - return false; - return tab_contents_visible; - } - - if (tab_bar->SelectedTabId == id) - tab->LastFrameSelected = g.FrameCount; - - // Backup current layout position - const ImVec2 backup_main_cursor_pos = window->DC.CursorPos; - - // Layout - const bool is_central_section = (tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0; - size.x = tab->Width; - if (is_central_section) - window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(IM_FLOOR(tab->Offset - tab_bar->ScrollingAnim), 0.0f); - else - window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(tab->Offset, 0.0f); - ImVec2 pos = window->DC.CursorPos; - ImRect bb(pos, pos + size); - - // We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation) - const bool want_clip_rect = is_central_section && (bb.Min.x < tab_bar->ScrollingRectMinX || bb.Max.x > tab_bar->ScrollingRectMaxX); - if (want_clip_rect) - PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->ScrollingRectMinX), bb.Min.y - 1), ImVec2(tab_bar->ScrollingRectMaxX, bb.Max.y), true); - - ImVec2 backup_cursor_max_pos = window->DC.CursorMaxPos; - ItemSize(bb.GetSize(), style.FramePadding.y); - window->DC.CursorMaxPos = backup_cursor_max_pos; - - if (!ItemAdd(bb, id)) - { - if (want_clip_rect) - PopClipRect(); - window->DC.CursorPos = backup_main_cursor_pos; - return tab_contents_visible; - } - - // Click to Select a tab - ImGuiButtonFlags button_flags = ((is_tab_button ? ImGuiButtonFlags_PressedOnClickRelease : ImGuiButtonFlags_PressedOnClick) | ImGuiButtonFlags_AllowItemOverlap); - if (g.DragDropActive && !g.DragDropPayload.IsDataType(IMGUI_PAYLOAD_TYPE_WINDOW)) // FIXME: May be an opt-in property of the payload to disable this - button_flags |= ImGuiButtonFlags_PressedOnDragDropHold; - bool hovered, held; - bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags); - if (pressed && !is_tab_button) - tab_bar->NextSelectedTabId = id; - - // Transfer active id window so the active id is not owned by the dock host (as StartMouseMovingWindow() - // will only do it on the drag). This allows FocusWindow() to be more conservative in how it clears active id. - if (held && docked_window && g.ActiveId == id && g.ActiveIdIsJustActivated) - g.ActiveIdWindow = docked_window; - - // Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered) - if (g.ActiveId != id) - SetItemAllowOverlap(); - - // Drag and drop a single floating window node moves it - ImGuiDockNode* node = docked_window ? docked_window->DockNode : NULL; - const bool single_floating_window_node = node && node->IsFloatingNode() && (node->Windows.Size == 1); - if (held && single_floating_window_node && IsMouseDragging(0, 0.0f)) - { - // Move - StartMouseMovingWindow(docked_window); - } - else if (held && !tab_appearing && IsMouseDragging(0)) - { - // Drag and drop: re-order tabs - int drag_dir = 0; - float drag_distance_from_edge_x = 0.0f; - if (!g.DragDropActive && ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (docked_window != NULL))) - { - // While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x - if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x) - { - drag_dir = -1; - drag_distance_from_edge_x = bb.Min.x - g.IO.MousePos.x; - TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos); - } - else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x) - { - drag_dir = +1; - drag_distance_from_edge_x = g.IO.MousePos.x - bb.Max.x; - TabBarQueueReorderFromMousePos(tab_bar, tab, g.IO.MousePos); - } - } - - // Extract a Dockable window out of it's tab bar - if (docked_window != NULL && !(docked_window->Flags & ImGuiWindowFlags_NoMove)) - { - // We use a variable threshold to distinguish dragging tabs within a tab bar and extracting them out of the tab bar - bool undocking_tab = (g.DragDropActive && g.DragDropPayload.SourceId == id); - if (!undocking_tab) //&& (!g.IO.ConfigDockingWithShift || g.IO.KeyShift) - { - float threshold_base = g.FontSize; - float threshold_x = (threshold_base * 2.2f); - float threshold_y = (threshold_base * 1.5f) + ImClamp((ImFabs(g.IO.MouseDragMaxDistanceAbs[0].x) - threshold_base * 2.0f) * 0.20f, 0.0f, threshold_base * 4.0f); - //GetForegroundDrawList()->AddRect(ImVec2(bb.Min.x - threshold_x, bb.Min.y - threshold_y), ImVec2(bb.Max.x + threshold_x, bb.Max.y + threshold_y), IM_COL32_WHITE); // [DEBUG] - - float distance_from_edge_y = ImMax(bb.Min.y - g.IO.MousePos.y, g.IO.MousePos.y - bb.Max.y); - if (distance_from_edge_y >= threshold_y) - undocking_tab = true; - if (drag_distance_from_edge_x > threshold_x) - if ((drag_dir < 0 && tab_bar->GetTabOrder(tab) == 0) || (drag_dir > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1)) - undocking_tab = true; - } - - if (undocking_tab) - { - // Undock - // FIXME: refactor to share more code with e.g. StartMouseMovingWindow - DockContextQueueUndockWindow(&g, docked_window); - g.MovingWindow = docked_window; - SetActiveID(g.MovingWindow->MoveId, g.MovingWindow); - g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min; - g.ActiveIdNoClearOnFocusLoss = true; - SetActiveIdUsingNavAndKeys(); - } - } - } - -#if 0 - if (hovered && g.HoveredIdNotActiveTimer > TOOLTIP_DELAY && bb.GetWidth() < tab->ContentWidth) - { - // Enlarge tab display when hovering - bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->ContentWidth, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f))); - display_draw_list = GetForegroundDrawList(window); - TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive)); - } -#endif - - // Render tab shape - ImDrawList* display_draw_list = window->DrawList; - const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabUnfocused)); - TabItemBackground(display_draw_list, bb, flags, tab_col); - RenderNavHighlight(bb, id); - - // Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget. - const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup); - if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1))) - if (!is_tab_button) - tab_bar->NextSelectedTabId = id; - - if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton) - flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; - - // Render tab label, process close button - const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, docked_window ? docked_window->ID : id) : 0; - bool just_closed; - bool text_clipped; - TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped); - if (just_closed && p_open != NULL) - { - *p_open = false; - TabBarCloseTab(tab_bar, tab); - } - - // Forward Hovered state so IsItemHovered() after Begin() can work (even though we are technically hovering our parent) - // That state is copied to window->DockTabItemStatusFlags by our caller. - if (docked_window && (hovered || g.HoveredId == close_button_id)) - g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow; - - // Restore main window position so user can draw there - if (want_clip_rect) - PopClipRect(); - window->DC.CursorPos = backup_main_cursor_pos; - - // Tooltip - // (Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer-> seems ok) - // (We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar, which g.HoveredId ignores) - // FIXME: This is a mess. - // FIXME: We may want disabled tab to still display the tooltip? - if (text_clipped && g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay && IsItemHovered()) - if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip)) - SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label); - - IM_ASSERT(!is_tab_button || !(tab_bar->SelectedTabId == tab->ID && is_tab_button)); // TabItemButton should not be selected - if (is_tab_button) - return pressed; - return tab_contents_visible; -} - -// [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. -// To use it to need to call the function SetTabItemClosed() between BeginTabBar() and EndTabBar(). -// Tabs closed by the close button will automatically be flagged to avoid this issue. -void ImGui::SetTabItemClosed(const char* label) -{ - ImGuiContext& g = *GImGui; - bool is_within_manual_tab_bar = g.CurrentTabBar && !(g.CurrentTabBar->Flags & ImGuiTabBarFlags_DockNode); - if (is_within_manual_tab_bar) - { - ImGuiTabBar* tab_bar = g.CurrentTabBar; - ImGuiID tab_id = TabBarCalcTabID(tab_bar, label, NULL); - if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id)) - tab->WantClose = true; // Will be processed by next call to TabBarLayout() - } - else if (ImGuiWindow* window = FindWindowByName(label)) - { - if (window->DockIsActive) - if (ImGuiDockNode* node = window->DockNode) - { - ImGuiID tab_id = TabBarCalcTabID(node->TabBar, label, window); - TabBarRemoveTab(node->TabBar, tab_id); - window->DockTabWantClose = true; - } - } -} - -ImVec2 ImGui::TabItemCalcSize(const char* label, bool has_close_button) -{ - ImGuiContext& g = *GImGui; - ImVec2 label_size = CalcTextSize(label, NULL, true); - ImVec2 size = ImVec2(label_size.x + g.Style.FramePadding.x, label_size.y + g.Style.FramePadding.y * 2.0f); - if (has_close_button) - size.x += g.Style.FramePadding.x + (g.Style.ItemInnerSpacing.x + g.FontSize); // We use Y intentionally to fit the close button circle. - else - size.x += g.Style.FramePadding.x + 1.0f; - return ImVec2(ImMin(size.x, TabBarCalcMaxTabWidth()), size.y); -} - -void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col) -{ - // While rendering tabs, we trim 1 pixel off the top of our bounding box so they can fit within a regular frame height while looking "detached" from it. - ImGuiContext& g = *GImGui; - const float width = bb.GetWidth(); - IM_UNUSED(flags); - IM_ASSERT(width > 0.0f); - const float rounding = ImMax(0.0f, ImMin((flags & ImGuiTabItemFlags_Button) ? g.Style.FrameRounding : g.Style.TabRounding, width * 0.5f - 1.0f)); - const float y1 = bb.Min.y + 1.0f; - const float y2 = bb.Max.y + ((flags & ImGuiTabItemFlags_Preview) ? 0.0f : -1.0f); - draw_list->PathLineTo(ImVec2(bb.Min.x, y2)); - draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9); - draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12); - draw_list->PathLineTo(ImVec2(bb.Max.x, y2)); - draw_list->PathFillConvex(col); - if (g.Style.TabBorderSize > 0.0f) - { - draw_list->PathLineTo(ImVec2(bb.Min.x + 0.5f, y2)); - draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9); - draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12); - draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2)); - draw_list->PathStroke(GetColorU32(ImGuiCol_Border), 0, g.Style.TabBorderSize); - } -} - -// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic -// We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter. -void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped) -{ - ImGuiContext& g = *GImGui; - ImVec2 label_size = CalcTextSize(label, NULL, true); - - if (out_just_closed) - *out_just_closed = false; - if (out_text_clipped) - *out_text_clipped = false; - - if (bb.GetWidth() <= 1.0f) - return; - - // In Style V2 we'll have full override of all colors per state (e.g. focused, selected) - // But right now if you want to alter text color of tabs this is what you need to do. -#if 0 - const float backup_alpha = g.Style.Alpha; - if (!is_contents_visible) - g.Style.Alpha *= 0.7f; -#endif - - // Render text label (with clipping + alpha gradient) + unsaved marker - ImRect text_pixel_clip_bb(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y); - ImRect text_ellipsis_clip_bb = text_pixel_clip_bb; - - // Return clipped state ignoring the close button - if (out_text_clipped) - { - *out_text_clipped = (text_ellipsis_clip_bb.Min.x + label_size.x) > text_pixel_clip_bb.Max.x; - //draw_list->AddCircle(text_ellipsis_clip_bb.Min, 3.0f, *out_text_clipped ? IM_COL32(255, 0, 0, 255) : IM_COL32(0, 255, 0, 255)); - } - - const float button_sz = g.FontSize; - const ImVec2 button_pos(ImMax(bb.Min.x, bb.Max.x - frame_padding.x * 2.0f - button_sz), bb.Min.y); - - // Close Button & Unsaved Marker - // We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap() - // 'hovered' will be true when hovering the Tab but NOT when hovering the close button - // 'g.HoveredId==id' will be true when hovering the Tab including when hovering the close button - // 'g.ActiveId==close_button_id' will be true when we are holding on the close button, in which case both hovered booleans are false - bool close_button_pressed = false; - bool close_button_visible = false; - if (close_button_id != 0) - if (is_contents_visible || bb.GetWidth() >= ImMax(button_sz, g.Style.TabMinWidthForCloseButton)) - if (g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == tab_id || g.ActiveId == close_button_id) - close_button_visible = true; - bool unsaved_marker_visible = (flags & ImGuiTabItemFlags_UnsavedDocument) != 0 && (button_pos.x + button_sz <= bb.Max.x); - - if (close_button_visible) - { - ImGuiLastItemData last_item_backup = g.LastItemData; - PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding); - if (CloseButton(close_button_id, button_pos)) - close_button_pressed = true; - PopStyleVar(); - g.LastItemData = last_item_backup; - - // Close with middle mouse button - if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2)) - close_button_pressed = true; - } - else if (unsaved_marker_visible) - { - const ImRect bullet_bb(button_pos, button_pos + ImVec2(button_sz, button_sz) + g.Style.FramePadding * 2.0f); - RenderBullet(draw_list, bullet_bb.GetCenter(), GetColorU32(ImGuiCol_Text)); - } - - // This is all rather complicated - // (the main idea is that because the close button only appears on hover, we don't want it to alter the ellipsis position) - // FIXME: if FramePadding is noticeably large, ellipsis_max_x will be wrong here (e.g. #3497), maybe for consistency that parameter of RenderTextEllipsis() shouldn't exist.. - float ellipsis_max_x = close_button_visible ? text_pixel_clip_bb.Max.x : bb.Max.x - 1.0f; - if (close_button_visible || unsaved_marker_visible) - { - text_pixel_clip_bb.Max.x -= close_button_visible ? (button_sz) : (button_sz * 0.80f); - text_ellipsis_clip_bb.Max.x -= unsaved_marker_visible ? (button_sz * 0.80f) : 0.0f; - ellipsis_max_x = text_pixel_clip_bb.Max.x; - } - RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, text_pixel_clip_bb.Max.x, ellipsis_max_x, label, NULL, &label_size); - -#if 0 - if (!is_contents_visible) - g.Style.Alpha = backup_alpha; -#endif - - if (out_just_closed) - *out_just_closed = close_button_pressed; -} - - -#endif // #ifndef IMGUI_DISABLE diff --git a/engine/_archive/vkImgui/cimgui/imgui/imstb_rectpack.h b/engine/_archive/vkImgui/cimgui/imgui/imstb_rectpack.h deleted file mode 100644 index f6917e7..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/imstb_rectpack.h +++ /dev/null @@ -1,627 +0,0 @@ -// [DEAR IMGUI] -// This is a slightly modified version of stb_rect_pack.h 1.01. -// Grep for [DEAR IMGUI] to find the changes. -// -// stb_rect_pack.h - v1.01 - public domain - rectangle packing -// Sean Barrett 2014 -// -// Useful for e.g. packing rectangular textures into an atlas. -// Does not do rotation. -// -// Before #including, -// -// #define STB_RECT_PACK_IMPLEMENTATION -// -// in the file that you want to have the implementation. -// -// Not necessarily the awesomest packing method, but better than -// the totally naive one in stb_truetype (which is primarily what -// this is meant to replace). -// -// Has only had a few tests run, may have issues. -// -// More docs to come. -// -// No memory allocations; uses qsort() and assert() from stdlib. -// Can override those by defining STBRP_SORT and STBRP_ASSERT. -// -// This library currently uses the Skyline Bottom-Left algorithm. -// -// Please note: better rectangle packers are welcome! Please -// implement them to the same API, but with a different init -// function. -// -// Credits -// -// Library -// Sean Barrett -// Minor features -// Martins Mozeiko -// github:IntellectualKitty -// -// Bugfixes / warning fixes -// Jeremy Jaussaud -// Fabian Giesen -// -// Version history: -// -// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section -// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles -// 0.99 (2019-02-07) warning fixes -// 0.11 (2017-03-03) return packing success/fail result -// 0.10 (2016-10-25) remove cast-away-const to avoid warnings -// 0.09 (2016-08-27) fix compiler warnings -// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) -// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) -// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort -// 0.05: added STBRP_ASSERT to allow replacing assert -// 0.04: fixed minor bug in STBRP_LARGE_RECTS support -// 0.01: initial release -// -// LICENSE -// -// See end of file for license information. - -////////////////////////////////////////////////////////////////////////////// -// -// INCLUDE SECTION -// - -#ifndef STB_INCLUDE_STB_RECT_PACK_H -#define STB_INCLUDE_STB_RECT_PACK_H - -#define STB_RECT_PACK_VERSION 1 - -#ifdef STBRP_STATIC -#define STBRP_DEF static -#else -#define STBRP_DEF extern -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct stbrp_context stbrp_context; -typedef struct stbrp_node stbrp_node; -typedef struct stbrp_rect stbrp_rect; - -typedef int stbrp_coord; - -#define STBRP__MAXVAL 0x7fffffff -// Mostly for internal use, but this is the maximum supported coordinate value. - -STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); -// Assign packed locations to rectangles. The rectangles are of type -// 'stbrp_rect' defined below, stored in the array 'rects', and there -// are 'num_rects' many of them. -// -// Rectangles which are successfully packed have the 'was_packed' flag -// set to a non-zero value and 'x' and 'y' store the minimum location -// on each axis (i.e. bottom-left in cartesian coordinates, top-left -// if you imagine y increasing downwards). Rectangles which do not fit -// have the 'was_packed' flag set to 0. -// -// You should not try to access the 'rects' array from another thread -// while this function is running, as the function temporarily reorders -// the array while it executes. -// -// To pack into another rectangle, you need to call stbrp_init_target -// again. To continue packing into the same rectangle, you can call -// this function again. Calling this multiple times with multiple rect -// arrays will probably produce worse packing results than calling it -// a single time with the full rectangle array, but the option is -// available. -// -// The function returns 1 if all of the rectangles were successfully -// packed and 0 otherwise. - -struct stbrp_rect -{ - // reserved for your use: - int id; - - // input: - stbrp_coord w, h; - - // output: - stbrp_coord x, y; - int was_packed; // non-zero if valid packing - -}; // 16 bytes, nominally - - -STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); -// Initialize a rectangle packer to: -// pack a rectangle that is 'width' by 'height' in dimensions -// using temporary storage provided by the array 'nodes', which is 'num_nodes' long -// -// You must call this function every time you start packing into a new target. -// -// There is no "shutdown" function. The 'nodes' memory must stay valid for -// the following stbrp_pack_rects() call (or calls), but can be freed after -// the call (or calls) finish. -// -// Note: to guarantee best results, either: -// 1. make sure 'num_nodes' >= 'width' -// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' -// -// If you don't do either of the above things, widths will be quantized to multiples -// of small integers to guarantee the algorithm doesn't run out of temporary storage. -// -// If you do #2, then the non-quantized algorithm will be used, but the algorithm -// may run out of temporary storage and be unable to pack some rectangles. - -STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); -// Optionally call this function after init but before doing any packing to -// change the handling of the out-of-temp-memory scenario, described above. -// If you call init again, this will be reset to the default (false). - - -STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); -// Optionally select which packing heuristic the library should use. Different -// heuristics will produce better/worse results for different data sets. -// If you call init again, this will be reset to the default. - -enum -{ - STBRP_HEURISTIC_Skyline_default=0, - STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, - STBRP_HEURISTIC_Skyline_BF_sortHeight -}; - - -////////////////////////////////////////////////////////////////////////////// -// -// the details of the following structures don't matter to you, but they must -// be visible so you can handle the memory allocations for them - -struct stbrp_node -{ - stbrp_coord x,y; - stbrp_node *next; -}; - -struct stbrp_context -{ - int width; - int height; - int align; - int init_mode; - int heuristic; - int num_nodes; - stbrp_node *active_head; - stbrp_node *free_head; - stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' -}; - -#ifdef __cplusplus -} -#endif - -#endif - -////////////////////////////////////////////////////////////////////////////// -// -// IMPLEMENTATION SECTION -// - -#ifdef STB_RECT_PACK_IMPLEMENTATION -#ifndef STBRP_SORT -#include -#define STBRP_SORT qsort -#endif - -#ifndef STBRP_ASSERT -#include -#define STBRP_ASSERT assert -#endif - -#ifdef _MSC_VER -#define STBRP__NOTUSED(v) (void)(v) -#define STBRP__CDECL __cdecl -#else -#define STBRP__NOTUSED(v) (void)sizeof(v) -#define STBRP__CDECL -#endif - -enum -{ - STBRP__INIT_skyline = 1 -}; - -STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) -{ - switch (context->init_mode) { - case STBRP__INIT_skyline: - STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); - context->heuristic = heuristic; - break; - default: - STBRP_ASSERT(0); - } -} - -STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) -{ - if (allow_out_of_mem) - // if it's ok to run out of memory, then don't bother aligning them; - // this gives better packing, but may fail due to OOM (even though - // the rectangles easily fit). @TODO a smarter approach would be to only - // quantize once we've hit OOM, then we could get rid of this parameter. - context->align = 1; - else { - // if it's not ok to run out of memory, then quantize the widths - // so that num_nodes is always enough nodes. - // - // I.e. num_nodes * align >= width - // align >= width / num_nodes - // align = ceil(width/num_nodes) - - context->align = (context->width + context->num_nodes-1) / context->num_nodes; - } -} - -STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) -{ - int i; - - for (i=0; i < num_nodes-1; ++i) - nodes[i].next = &nodes[i+1]; - nodes[i].next = NULL; - context->init_mode = STBRP__INIT_skyline; - context->heuristic = STBRP_HEURISTIC_Skyline_default; - context->free_head = &nodes[0]; - context->active_head = &context->extra[0]; - context->width = width; - context->height = height; - context->num_nodes = num_nodes; - stbrp_setup_allow_out_of_mem(context, 0); - - // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) - context->extra[0].x = 0; - context->extra[0].y = 0; - context->extra[0].next = &context->extra[1]; - context->extra[1].x = (stbrp_coord) width; - context->extra[1].y = (1<<30); - context->extra[1].next = NULL; -} - -// find minimum y position if it starts at x1 -static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) -{ - stbrp_node *node = first; - int x1 = x0 + width; - int min_y, visited_width, waste_area; - - STBRP__NOTUSED(c); - - STBRP_ASSERT(first->x <= x0); - - #if 0 - // skip in case we're past the node - while (node->next->x <= x0) - ++node; - #else - STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency - #endif - - STBRP_ASSERT(node->x <= x0); - - min_y = 0; - waste_area = 0; - visited_width = 0; - while (node->x < x1) { - if (node->y > min_y) { - // raise min_y higher. - // we've accounted for all waste up to min_y, - // but we'll now add more waste for everything we've visted - waste_area += visited_width * (node->y - min_y); - min_y = node->y; - // the first time through, visited_width might be reduced - if (node->x < x0) - visited_width += node->next->x - x0; - else - visited_width += node->next->x - node->x; - } else { - // add waste area - int under_width = node->next->x - node->x; - if (under_width + visited_width > width) - under_width = width - visited_width; - waste_area += under_width * (min_y - node->y); - visited_width += under_width; - } - node = node->next; - } - - *pwaste = waste_area; - return min_y; -} - -typedef struct -{ - int x,y; - stbrp_node **prev_link; -} stbrp__findresult; - -static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) -{ - int best_waste = (1<<30), best_x, best_y = (1 << 30); - stbrp__findresult fr; - stbrp_node **prev, *node, *tail, **best = NULL; - - // align to multiple of c->align - width = (width + c->align - 1); - width -= width % c->align; - STBRP_ASSERT(width % c->align == 0); - - // if it can't possibly fit, bail immediately - if (width > c->width || height > c->height) { - fr.prev_link = NULL; - fr.x = fr.y = 0; - return fr; - } - - node = c->active_head; - prev = &c->active_head; - while (node->x + width <= c->width) { - int y,waste; - y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); - if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL - // bottom left - if (y < best_y) { - best_y = y; - best = prev; - } - } else { - // best-fit - if (y + height <= c->height) { - // can only use it if it first vertically - if (y < best_y || (y == best_y && waste < best_waste)) { - best_y = y; - best_waste = waste; - best = prev; - } - } - } - prev = &node->next; - node = node->next; - } - - best_x = (best == NULL) ? 0 : (*best)->x; - - // if doing best-fit (BF), we also have to try aligning right edge to each node position - // - // e.g, if fitting - // - // ____________________ - // |____________________| - // - // into - // - // | | - // | ____________| - // |____________| - // - // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned - // - // This makes BF take about 2x the time - - if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { - tail = c->active_head; - node = c->active_head; - prev = &c->active_head; - // find first node that's admissible - while (tail->x < width) - tail = tail->next; - while (tail) { - int xpos = tail->x - width; - int y,waste; - STBRP_ASSERT(xpos >= 0); - // find the left position that matches this - while (node->next->x <= xpos) { - prev = &node->next; - node = node->next; - } - STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); - y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); - if (y + height <= c->height) { - if (y <= best_y) { - if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { - best_x = xpos; - //STBRP_ASSERT(y <= best_y); [DEAR IMGUI] - best_y = y; - best_waste = waste; - best = prev; - } - } - } - tail = tail->next; - } - } - - fr.prev_link = best; - fr.x = best_x; - fr.y = best_y; - return fr; -} - -static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) -{ - // find best position according to heuristic - stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); - stbrp_node *node, *cur; - - // bail if: - // 1. it failed - // 2. the best node doesn't fit (we don't always check this) - // 3. we're out of memory - if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { - res.prev_link = NULL; - return res; - } - - // on success, create new node - node = context->free_head; - node->x = (stbrp_coord) res.x; - node->y = (stbrp_coord) (res.y + height); - - context->free_head = node->next; - - // insert the new node into the right starting point, and - // let 'cur' point to the remaining nodes needing to be - // stiched back in - - cur = *res.prev_link; - if (cur->x < res.x) { - // preserve the existing one, so start testing with the next one - stbrp_node *next = cur->next; - cur->next = node; - cur = next; - } else { - *res.prev_link = node; - } - - // from here, traverse cur and free the nodes, until we get to one - // that shouldn't be freed - while (cur->next && cur->next->x <= res.x + width) { - stbrp_node *next = cur->next; - // move the current node to the free list - cur->next = context->free_head; - context->free_head = cur; - cur = next; - } - - // stitch the list back in - node->next = cur; - - if (cur->x < res.x + width) - cur->x = (stbrp_coord) (res.x + width); - -#ifdef _DEBUG - cur = context->active_head; - while (cur->x < context->width) { - STBRP_ASSERT(cur->x < cur->next->x); - cur = cur->next; - } - STBRP_ASSERT(cur->next == NULL); - - { - int count=0; - cur = context->active_head; - while (cur) { - cur = cur->next; - ++count; - } - cur = context->free_head; - while (cur) { - cur = cur->next; - ++count; - } - STBRP_ASSERT(count == context->num_nodes+2); - } -#endif - - return res; -} - -static int STBRP__CDECL rect_height_compare(const void *a, const void *b) -{ - const stbrp_rect *p = (const stbrp_rect *) a; - const stbrp_rect *q = (const stbrp_rect *) b; - if (p->h > q->h) - return -1; - if (p->h < q->h) - return 1; - return (p->w > q->w) ? -1 : (p->w < q->w); -} - -static int STBRP__CDECL rect_original_order(const void *a, const void *b) -{ - const stbrp_rect *p = (const stbrp_rect *) a; - const stbrp_rect *q = (const stbrp_rect *) b; - return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); -} - -STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) -{ - int i, all_rects_packed = 1; - - // we use the 'was_packed' field internally to allow sorting/unsorting - for (i=0; i < num_rects; ++i) { - rects[i].was_packed = i; - } - - // sort according to heuristic - STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); - - for (i=0; i < num_rects; ++i) { - if (rects[i].w == 0 || rects[i].h == 0) { - rects[i].x = rects[i].y = 0; // empty rect needs no space - } else { - stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); - if (fr.prev_link) { - rects[i].x = (stbrp_coord) fr.x; - rects[i].y = (stbrp_coord) fr.y; - } else { - rects[i].x = rects[i].y = STBRP__MAXVAL; - } - } - } - - // unsort - STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); - - // set was_packed flags and all_rects_packed status - for (i=0; i < num_rects; ++i) { - rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); - if (!rects[i].was_packed) - all_rects_packed = 0; - } - - // return the all_rects_packed status - return all_rects_packed; -} -#endif - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/engine/_archive/vkImgui/cimgui/imgui/imstb_textedit.h b/engine/_archive/vkImgui/cimgui/imgui/imstb_textedit.h deleted file mode 100644 index 75a159d..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/imstb_textedit.h +++ /dev/null @@ -1,1447 +0,0 @@ -// [DEAR IMGUI] -// This is a slightly modified version of stb_textedit.h 1.14. -// Those changes would need to be pushed into nothings/stb: -// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321) -// Grep for [DEAR IMGUI] to find the changes. - -// stb_textedit.h - v1.14 - public domain - Sean Barrett -// Development of this library was sponsored by RAD Game Tools -// -// This C header file implements the guts of a multi-line text-editing -// widget; you implement display, word-wrapping, and low-level string -// insertion/deletion, and stb_textedit will map user inputs into -// insertions & deletions, plus updates to the cursor position, -// selection state, and undo state. -// -// It is intended for use in games and other systems that need to build -// their own custom widgets and which do not have heavy text-editing -// requirements (this library is not recommended for use for editing large -// texts, as its performance does not scale and it has limited undo). -// -// Non-trivial behaviors are modelled after Windows text controls. -// -// -// LICENSE -// -// See end of file for license information. -// -// -// DEPENDENCIES -// -// Uses the C runtime function 'memmove', which you can override -// by defining STB_TEXTEDIT_memmove before the implementation. -// Uses no other functions. Performs no runtime allocations. -// -// -// VERSION HISTORY -// -// 1.14 (2021-07-11) page up/down, various fixes -// 1.13 (2019-02-07) fix bug in undo size management -// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash -// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield -// 1.10 (2016-10-25) supress warnings about casting away const with -Wcast-qual -// 1.9 (2016-08-27) customizable move-by-word -// 1.8 (2016-04-02) better keyboard handling when mouse button is down -// 1.7 (2015-09-13) change y range handling in case baseline is non-0 -// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove -// 1.5 (2014-09-10) add support for secondary keys for OS X -// 1.4 (2014-08-17) fix signed/unsigned warnings -// 1.3 (2014-06-19) fix mouse clicking to round to nearest char boundary -// 1.2 (2014-05-27) fix some RAD types that had crept into the new code -// 1.1 (2013-12-15) move-by-word (requires STB_TEXTEDIT_IS_SPACE ) -// 1.0 (2012-07-26) improve documentation, initial public release -// 0.3 (2012-02-24) bugfixes, single-line mode; insert mode -// 0.2 (2011-11-28) fixes to undo/redo -// 0.1 (2010-07-08) initial version -// -// ADDITIONAL CONTRIBUTORS -// -// Ulf Winklemann: move-by-word in 1.1 -// Fabian Giesen: secondary key inputs in 1.5 -// Martins Mozeiko: STB_TEXTEDIT_memmove in 1.6 -// Louis Schnellbach: page up/down in 1.14 -// -// Bugfixes: -// Scott Graham -// Daniel Keller -// Omar Cornut -// Dan Thompson -// -// USAGE -// -// This file behaves differently depending on what symbols you define -// before including it. -// -// -// Header-file mode: -// -// If you do not define STB_TEXTEDIT_IMPLEMENTATION before including this, -// it will operate in "header file" mode. In this mode, it declares a -// single public symbol, STB_TexteditState, which encapsulates the current -// state of a text widget (except for the string, which you will store -// separately). -// -// To compile in this mode, you must define STB_TEXTEDIT_CHARTYPE to a -// primitive type that defines a single character (e.g. char, wchar_t, etc). -// -// To save space or increase undo-ability, you can optionally define the -// following things that are used by the undo system: -// -// STB_TEXTEDIT_POSITIONTYPE small int type encoding a valid cursor position -// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow -// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer -// -// If you don't define these, they are set to permissive types and -// moderate sizes. The undo system does no memory allocations, so -// it grows STB_TexteditState by the worst-case storage which is (in bytes): -// -// [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATECOUNT -// + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHARCOUNT -// -// -// Implementation mode: -// -// If you define STB_TEXTEDIT_IMPLEMENTATION before including this, it -// will compile the implementation of the text edit widget, depending -// on a large number of symbols which must be defined before the include. -// -// The implementation is defined only as static functions. You will then -// need to provide your own APIs in the same file which will access the -// static functions. -// -// The basic concept is that you provide a "string" object which -// behaves like an array of characters. stb_textedit uses indices to -// refer to positions in the string, implicitly representing positions -// in the displayed textedit. This is true for both plain text and -// rich text; even with rich text stb_truetype interacts with your -// code as if there was an array of all the displayed characters. -// -// Symbols that must be the same in header-file and implementation mode: -// -// STB_TEXTEDIT_CHARTYPE the character type -// STB_TEXTEDIT_POSITIONTYPE small type that is a valid cursor position -// STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow -// STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer -// -// Symbols you must define for implementation mode: -// -// STB_TEXTEDIT_STRING the type of object representing a string being edited, -// typically this is a wrapper object with other data you need -// -// STB_TEXTEDIT_STRINGLEN(obj) the length of the string (ideally O(1)) -// STB_TEXTEDIT_LAYOUTROW(&r,obj,n) returns the results of laying out a line of characters -// starting from character #n (see discussion below) -// STB_TEXTEDIT_GETWIDTH(obj,n,i) returns the pixel delta from the xpos of the i'th character -// to the xpos of the i+1'th char for a line of characters -// starting at character #n (i.e. accounts for kerning -// with previous char) -// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character -// (return type is int, -1 means not valid to insert) -// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based -// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize -// as manually wordwrapping for end-of-line positioning -// -// STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i -// STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*) -// -// STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key -// -// STB_TEXTEDIT_K_LEFT keyboard input to move cursor left -// STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right -// STB_TEXTEDIT_K_UP keyboard input to move cursor up -// STB_TEXTEDIT_K_DOWN keyboard input to move cursor down -// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page -// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page -// STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME -// STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END -// STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME -// STB_TEXTEDIT_K_TEXTEND keyboard input to move cursor to end of text // e.g. ctrl-END -// STB_TEXTEDIT_K_DELETE keyboard input to delete selection or character under cursor -// STB_TEXTEDIT_K_BACKSPACE keyboard input to delete selection or character left of cursor -// STB_TEXTEDIT_K_UNDO keyboard input to perform undo -// STB_TEXTEDIT_K_REDO keyboard input to perform redo -// -// Optional: -// STB_TEXTEDIT_K_INSERT keyboard input to toggle insert mode -// STB_TEXTEDIT_IS_SPACE(ch) true if character is whitespace (e.g. 'isspace'), -// required for default WORDLEFT/WORDRIGHT handlers -// STB_TEXTEDIT_MOVEWORDLEFT(obj,i) custom handler for WORDLEFT, returns index to move cursor to -// STB_TEXTEDIT_MOVEWORDRIGHT(obj,i) custom handler for WORDRIGHT, returns index to move cursor to -// STB_TEXTEDIT_K_WORDLEFT keyboard input to move cursor left one word // e.g. ctrl-LEFT -// STB_TEXTEDIT_K_WORDRIGHT keyboard input to move cursor right one word // e.g. ctrl-RIGHT -// STB_TEXTEDIT_K_LINESTART2 secondary keyboard input to move cursor to start of line -// STB_TEXTEDIT_K_LINEEND2 secondary keyboard input to move cursor to end of line -// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text -// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text -// -// Keyboard input must be encoded as a single integer value; e.g. a character code -// and some bitflags that represent shift states. to simplify the interface, SHIFT must -// be a bitflag, so we can test the shifted state of cursor movements to allow selection, -// i.e. (STB_TEXTEDIT_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow. -// -// You can encode other things, such as CONTROL or ALT, in additional bits, and -// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example, -// my Windows implementations add an additional CONTROL bit, and an additional KEYDOWN -// bit. Then all of the STB_TEXTEDIT_K_ values bitwise-or in the KEYDOWN bit, -// and I pass both WM_KEYDOWN and WM_CHAR events to the "key" function in the -// API below. The control keys will only match WM_KEYDOWN events because of the -// keydown bit I add, and STB_TEXTEDIT_KEYTOTEXT only tests for the KEYDOWN -// bit so it only decodes WM_CHAR events. -// -// STB_TEXTEDIT_LAYOUTROW returns information about the shape of one displayed -// row of characters assuming they start on the i'th character--the width and -// the height and the number of characters consumed. This allows this library -// to traverse the entire layout incrementally. You need to compute word-wrapping -// here. -// -// Each textfield keeps its own insert mode state, which is not how normal -// applications work. To keep an app-wide insert mode, update/copy the -// "insert_mode" field of STB_TexteditState before/after calling API functions. -// -// API -// -// void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) -// -// void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -// void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -// int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -// int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) -// void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXEDIT_KEYTYPE key) -// -// Each of these functions potentially updates the string and updates the -// state. -// -// initialize_state: -// set the textedit state to a known good default state when initially -// constructing the textedit. -// -// click: -// call this with the mouse x,y on a mouse down; it will update the cursor -// and reset the selection start/end to the cursor point. the x,y must -// be relative to the text widget, with (0,0) being the top left. -// -// drag: -// call this with the mouse x,y on a mouse drag/up; it will update the -// cursor and the selection end point -// -// cut: -// call this to delete the current selection; returns true if there was -// one. you should FIRST copy the current selection to the system paste buffer. -// (To copy, just copy the current selection out of the string yourself.) -// -// paste: -// call this to paste text at the current cursor point or over the current -// selection if there is one. -// -// key: -// call this for keyboard inputs sent to the textfield. you can use it -// for "key down" events or for "translated" key events. if you need to -// do both (as in Win32), or distinguish Unicode characters from control -// inputs, set a high bit to distinguish the two; then you can define the -// various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit -// set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is -// clear. STB_TEXTEDIT_KEYTYPE defaults to int, but you can #define it to -// anything other type you wante before including. -// -// -// When rendering, you can read the cursor position and selection state from -// the STB_TexteditState. -// -// -// Notes: -// -// This is designed to be usable in IMGUI, so it allows for the possibility of -// running in an IMGUI that has NOT cached the multi-line layout. For this -// reason, it provides an interface that is compatible with computing the -// layout incrementally--we try to make sure we make as few passes through -// as possible. (For example, to locate the mouse pointer in the text, we -// could define functions that return the X and Y positions of characters -// and binary search Y and then X, but if we're doing dynamic layout this -// will run the layout algorithm many times, so instead we manually search -// forward in one pass. Similar logic applies to e.g. up-arrow and -// down-arrow movement.) -// -// If it's run in a widget that *has* cached the layout, then this is less -// efficient, but it's not horrible on modern computers. But you wouldn't -// want to edit million-line files with it. - - -//////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// -//// -//// Header-file mode -//// -//// - -#ifndef INCLUDE_STB_TEXTEDIT_H -#define INCLUDE_STB_TEXTEDIT_H - -//////////////////////////////////////////////////////////////////////// -// -// STB_TexteditState -// -// Definition of STB_TexteditState which you should store -// per-textfield; it includes cursor position, selection state, -// and undo state. -// - -#ifndef STB_TEXTEDIT_UNDOSTATECOUNT -#define STB_TEXTEDIT_UNDOSTATECOUNT 99 -#endif -#ifndef STB_TEXTEDIT_UNDOCHARCOUNT -#define STB_TEXTEDIT_UNDOCHARCOUNT 999 -#endif -#ifndef STB_TEXTEDIT_CHARTYPE -#define STB_TEXTEDIT_CHARTYPE int -#endif -#ifndef STB_TEXTEDIT_POSITIONTYPE -#define STB_TEXTEDIT_POSITIONTYPE int -#endif - -typedef struct -{ - // private data - STB_TEXTEDIT_POSITIONTYPE where; - STB_TEXTEDIT_POSITIONTYPE insert_length; - STB_TEXTEDIT_POSITIONTYPE delete_length; - int char_storage; -} StbUndoRecord; - -typedef struct -{ - // private data - StbUndoRecord undo_rec [STB_TEXTEDIT_UNDOSTATECOUNT]; - STB_TEXTEDIT_CHARTYPE undo_char[STB_TEXTEDIT_UNDOCHARCOUNT]; - short undo_point, redo_point; - int undo_char_point, redo_char_point; -} StbUndoState; - -typedef struct -{ - ///////////////////// - // - // public data - // - - int cursor; - // position of the text cursor within the string - - int select_start; // selection start point - int select_end; - // selection start and end point in characters; if equal, no selection. - // note that start may be less than or greater than end (e.g. when - // dragging the mouse, start is where the initial click was, and you - // can drag in either direction) - - unsigned char insert_mode; - // each textfield keeps its own insert mode state. to keep an app-wide - // insert mode, copy this value in/out of the app state - - int row_count_per_page; - // page size in number of row. - // this value MUST be set to >0 for pageup or pagedown in multilines documents. - - ///////////////////// - // - // private data - // - unsigned char cursor_at_end_of_line; // not implemented yet - unsigned char initialized; - unsigned char has_preferred_x; - unsigned char single_line; - unsigned char padding1, padding2, padding3; - float preferred_x; // this determines where the cursor up/down tries to seek to along x - StbUndoState undostate; -} STB_TexteditState; - - -//////////////////////////////////////////////////////////////////////// -// -// StbTexteditRow -// -// Result of layout query, used by stb_textedit to determine where -// the text in each row is. - -// result of layout query -typedef struct -{ - float x0,x1; // starting x location, end x location (allows for align=right, etc) - float baseline_y_delta; // position of baseline relative to previous row's baseline - float ymin,ymax; // height of row above and below baseline - int num_chars; -} StbTexteditRow; -#endif //INCLUDE_STB_TEXTEDIT_H - - -//////////////////////////////////////////////////////////////////////////// -//////////////////////////////////////////////////////////////////////////// -//// -//// Implementation mode -//// -//// - - -// implementation isn't include-guarded, since it might have indirectly -// included just the "header" portion -#ifdef STB_TEXTEDIT_IMPLEMENTATION - -#ifndef STB_TEXTEDIT_memmove -#include -#define STB_TEXTEDIT_memmove memmove -#endif - - -///////////////////////////////////////////////////////////////////////////// -// -// Mouse input handling -// - -// traverse the layout to locate the nearest character to a display position -static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y) -{ - StbTexteditRow r; - int n = STB_TEXTEDIT_STRINGLEN(str); - float base_y = 0, prev_x; - int i=0, k; - - r.x0 = r.x1 = 0; - r.ymin = r.ymax = 0; - r.num_chars = 0; - - // search rows to find one that straddles 'y' - while (i < n) { - STB_TEXTEDIT_LAYOUTROW(&r, str, i); - if (r.num_chars <= 0) - return n; - - if (i==0 && y < base_y + r.ymin) - return 0; - - if (y < base_y + r.ymax) - break; - - i += r.num_chars; - base_y += r.baseline_y_delta; - } - - // below all text, return 'after' last character - if (i >= n) - return n; - - // check if it's before the beginning of the line - if (x < r.x0) - return i; - - // check if it's before the end of the line - if (x < r.x1) { - // search characters in row for one that straddles 'x' - prev_x = r.x0; - for (k=0; k < r.num_chars; ++k) { - float w = STB_TEXTEDIT_GETWIDTH(str, i, k); - if (x < prev_x+w) { - if (x < prev_x+w/2) - return k+i; - else - return k+i+1; - } - prev_x += w; - } - // shouldn't happen, but if it does, fall through to end-of-line case - } - - // if the last character is a newline, return that. otherwise return 'after' the last character - if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE) - return i+r.num_chars-1; - else - return i+r.num_chars; -} - -// API click: on mouse down, move the cursor to the clicked location, and reset the selection -static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -{ - // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse - // goes off the top or bottom of the text - if( state->single_line ) - { - StbTexteditRow r; - STB_TEXTEDIT_LAYOUTROW(&r, str, 0); - y = r.ymin; - } - - state->cursor = stb_text_locate_coord(str, x, y); - state->select_start = state->cursor; - state->select_end = state->cursor; - state->has_preferred_x = 0; -} - -// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location -static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) -{ - int p = 0; - - // In single-line mode, just always make y = 0. This lets the drag keep working if the mouse - // goes off the top or bottom of the text - if( state->single_line ) - { - StbTexteditRow r; - STB_TEXTEDIT_LAYOUTROW(&r, str, 0); - y = r.ymin; - } - - if (state->select_start == state->select_end) - state->select_start = state->cursor; - - p = stb_text_locate_coord(str, x, y); - state->cursor = state->select_end = p; -} - -///////////////////////////////////////////////////////////////////////////// -// -// Keyboard input handling -// - -// forward declarations -static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); -static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); -static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length); -static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length); -static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length); - -typedef struct -{ - float x,y; // position of n'th character - float height; // height of line - int first_char, length; // first char of row, and length - int prev_first; // first char of previous row -} StbFindState; - -// find the x/y location of a character, and remember info about the previous row in -// case we get a move-up event (for page up, we'll have to rescan) -static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line) -{ - StbTexteditRow r; - int prev_start = 0; - int z = STB_TEXTEDIT_STRINGLEN(str); - int i=0, first; - - if (n == z) { - // if it's at the end, then find the last line -- simpler than trying to - // explicitly handle this case in the regular code - if (single_line) { - STB_TEXTEDIT_LAYOUTROW(&r, str, 0); - find->y = 0; - find->first_char = 0; - find->length = z; - find->height = r.ymax - r.ymin; - find->x = r.x1; - } else { - find->y = 0; - find->x = 0; - find->height = 1; - while (i < z) { - STB_TEXTEDIT_LAYOUTROW(&r, str, i); - prev_start = i; - i += r.num_chars; - } - find->first_char = i; - find->length = 0; - find->prev_first = prev_start; - } - return; - } - - // search rows to find the one that straddles character n - find->y = 0; - - for(;;) { - STB_TEXTEDIT_LAYOUTROW(&r, str, i); - if (n < i + r.num_chars) - break; - prev_start = i; - i += r.num_chars; - find->y += r.baseline_y_delta; - } - - find->first_char = first = i; - find->length = r.num_chars; - find->height = r.ymax - r.ymin; - find->prev_first = prev_start; - - // now scan to find xpos - find->x = r.x0; - for (i=0; first+i < n; ++i) - find->x += STB_TEXTEDIT_GETWIDTH(str, first, i); -} - -#define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end) - -// make the selection/cursor state valid if client altered the string -static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - int n = STB_TEXTEDIT_STRINGLEN(str); - if (STB_TEXT_HAS_SELECTION(state)) { - if (state->select_start > n) state->select_start = n; - if (state->select_end > n) state->select_end = n; - // if clamping forced them to be equal, move the cursor to match - if (state->select_start == state->select_end) - state->cursor = state->select_start; - } - if (state->cursor > n) state->cursor = n; -} - -// delete characters while updating undo -static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len) -{ - stb_text_makeundo_delete(str, state, where, len); - STB_TEXTEDIT_DELETECHARS(str, where, len); - state->has_preferred_x = 0; -} - -// delete the section -static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - stb_textedit_clamp(str, state); - if (STB_TEXT_HAS_SELECTION(state)) { - if (state->select_start < state->select_end) { - stb_textedit_delete(str, state, state->select_start, state->select_end - state->select_start); - state->select_end = state->cursor = state->select_start; - } else { - stb_textedit_delete(str, state, state->select_end, state->select_start - state->select_end); - state->select_start = state->cursor = state->select_end; - } - state->has_preferred_x = 0; - } -} - -// canoncialize the selection so start <= end -static void stb_textedit_sortselection(STB_TexteditState *state) -{ - if (state->select_end < state->select_start) { - int temp = state->select_end; - state->select_end = state->select_start; - state->select_start = temp; - } -} - -// move cursor to first character of selection -static void stb_textedit_move_to_first(STB_TexteditState *state) -{ - if (STB_TEXT_HAS_SELECTION(state)) { - stb_textedit_sortselection(state); - state->cursor = state->select_start; - state->select_end = state->select_start; - state->has_preferred_x = 0; - } -} - -// move cursor to last character of selection -static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - if (STB_TEXT_HAS_SELECTION(state)) { - stb_textedit_sortselection(state); - stb_textedit_clamp(str, state); - state->cursor = state->select_end; - state->select_start = state->select_end; - state->has_preferred_x = 0; - } -} - -#ifdef STB_TEXTEDIT_IS_SPACE -static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx ) -{ - return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1; -} - -#ifndef STB_TEXTEDIT_MOVEWORDLEFT -static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c ) -{ - --c; // always move at least one character - while( c >= 0 && !is_word_boundary( str, c ) ) - --c; - - if( c < 0 ) - c = 0; - - return c; -} -#define STB_TEXTEDIT_MOVEWORDLEFT stb_textedit_move_to_word_previous -#endif - -#ifndef STB_TEXTEDIT_MOVEWORDRIGHT -static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c ) -{ - const int len = STB_TEXTEDIT_STRINGLEN(str); - ++c; // always move at least one character - while( c < len && !is_word_boundary( str, c ) ) - ++c; - - if( c > len ) - c = len; - - return c; -} -#define STB_TEXTEDIT_MOVEWORDRIGHT stb_textedit_move_to_word_next -#endif - -#endif - -// update selection and cursor to match each other -static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state) -{ - if (!STB_TEXT_HAS_SELECTION(state)) - state->select_start = state->select_end = state->cursor; - else - state->cursor = state->select_end; -} - -// API cut: delete selection -static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - if (STB_TEXT_HAS_SELECTION(state)) { - stb_textedit_delete_selection(str,state); // implicitly clamps - state->has_preferred_x = 0; - return 1; - } - return 0; -} - -// API paste: replace existing selection with passed-in text -static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) -{ - // if there's a selection, the paste should delete it - stb_textedit_clamp(str, state); - stb_textedit_delete_selection(str,state); - // try to insert the characters - if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) { - stb_text_makeundo_insert(state, state->cursor, len); - state->cursor += len; - state->has_preferred_x = 0; - return 1; - } - // note: paste failure will leave deleted selection, may be restored with an undo (see https://github.com/nothings/stb/issues/734 for details) - return 0; -} - -#ifndef STB_TEXTEDIT_KEYTYPE -#define STB_TEXTEDIT_KEYTYPE int -#endif - -// API key: process a keyboard input -static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key) -{ -retry: - switch (key) { - default: { - int c = STB_TEXTEDIT_KEYTOTEXT(key); - if (c > 0) { - STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE) c; - - // can't add newline in single-line mode - if (c == '\n' && state->single_line) - break; - - if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) { - stb_text_makeundo_replace(str, state, state->cursor, 1, 1); - STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1); - if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { - ++state->cursor; - state->has_preferred_x = 0; - } - } else { - stb_textedit_delete_selection(str,state); // implicitly clamps - if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { - stb_text_makeundo_insert(state, state->cursor, 1); - ++state->cursor; - state->has_preferred_x = 0; - } - } - } - break; - } - -#ifdef STB_TEXTEDIT_K_INSERT - case STB_TEXTEDIT_K_INSERT: - state->insert_mode = !state->insert_mode; - break; -#endif - - case STB_TEXTEDIT_K_UNDO: - stb_text_undo(str, state); - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_REDO: - stb_text_redo(str, state); - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_LEFT: - // if currently there's a selection, move cursor to start of selection - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_first(state); - else - if (state->cursor > 0) - --state->cursor; - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_RIGHT: - // if currently there's a selection, move cursor to end of selection - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_last(str, state); - else - ++state->cursor; - stb_textedit_clamp(str, state); - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_SHIFT: - stb_textedit_clamp(str, state); - stb_textedit_prep_selection_at_cursor(state); - // move selection left - if (state->select_end > 0) - --state->select_end; - state->cursor = state->select_end; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_MOVEWORDLEFT - case STB_TEXTEDIT_K_WORDLEFT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_first(state); - else { - state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); - stb_textedit_clamp( str, state ); - } - break; - - case STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT: - if( !STB_TEXT_HAS_SELECTION( state ) ) - stb_textedit_prep_selection_at_cursor(state); - - state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor); - state->select_end = state->cursor; - - stb_textedit_clamp( str, state ); - break; -#endif - -#ifdef STB_TEXTEDIT_MOVEWORDRIGHT - case STB_TEXTEDIT_K_WORDRIGHT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_last(str, state); - else { - state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); - stb_textedit_clamp( str, state ); - } - break; - - case STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT: - if( !STB_TEXT_HAS_SELECTION( state ) ) - stb_textedit_prep_selection_at_cursor(state); - - state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor); - state->select_end = state->cursor; - - stb_textedit_clamp( str, state ); - break; -#endif - - case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT: - stb_textedit_prep_selection_at_cursor(state); - // move selection right - ++state->select_end; - stb_textedit_clamp(str, state); - state->cursor = state->select_end; - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_DOWN: - case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: - case STB_TEXTEDIT_K_PGDOWN: - case STB_TEXTEDIT_K_PGDOWN | STB_TEXTEDIT_K_SHIFT: { - StbFindState find; - StbTexteditRow row; - int i, j, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; - int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGDOWN; - int row_count = is_page ? state->row_count_per_page : 1; - - if (!is_page && state->single_line) { - // on windows, up&down in single-line behave like left&right - key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT); - goto retry; - } - - if (sel) - stb_textedit_prep_selection_at_cursor(state); - else if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_last(str, state); - - // compute current position of cursor point - stb_textedit_clamp(str, state); - stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); - - for (j = 0; j < row_count; ++j) { - float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x; - int start = find.first_char + find.length; - - if (find.length == 0) - break; - - // [DEAR IMGUI] - // going down while being on the last line shouldn't bring us to that line end - if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE) - break; - - // now find character position down a row - state->cursor = start; - STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); - x = row.x0; - for (i=0; i < row.num_chars; ++i) { - float dx = STB_TEXTEDIT_GETWIDTH(str, start, i); - #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE - if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) - break; - #endif - x += dx; - if (x > goal_x) - break; - ++state->cursor; - } - stb_textedit_clamp(str, state); - - state->has_preferred_x = 1; - state->preferred_x = goal_x; - - if (sel) - state->select_end = state->cursor; - - // go to next line - find.first_char = find.first_char + find.length; - find.length = row.num_chars; - } - break; - } - - case STB_TEXTEDIT_K_UP: - case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: - case STB_TEXTEDIT_K_PGUP: - case STB_TEXTEDIT_K_PGUP | STB_TEXTEDIT_K_SHIFT: { - StbFindState find; - StbTexteditRow row; - int i, j, prev_scan, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; - int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGUP; - int row_count = is_page ? state->row_count_per_page : 1; - - if (!is_page && state->single_line) { - // on windows, up&down become left&right - key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT); - goto retry; - } - - if (sel) - stb_textedit_prep_selection_at_cursor(state); - else if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_move_to_first(state); - - // compute current position of cursor point - stb_textedit_clamp(str, state); - stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); - - for (j = 0; j < row_count; ++j) { - float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x; - - // can only go up if there's a previous row - if (find.prev_first == find.first_char) - break; - - // now find character position up a row - state->cursor = find.prev_first; - STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); - x = row.x0; - for (i=0; i < row.num_chars; ++i) { - float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i); - #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE - if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) - break; - #endif - x += dx; - if (x > goal_x) - break; - ++state->cursor; - } - stb_textedit_clamp(str, state); - - state->has_preferred_x = 1; - state->preferred_x = goal_x; - - if (sel) - state->select_end = state->cursor; - - // go to previous line - // (we need to scan previous line the hard way. maybe we could expose this as a new API function?) - prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0; - while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE) - --prev_scan; - find.first_char = find.prev_first; - find.prev_first = prev_scan; - } - break; - } - - case STB_TEXTEDIT_K_DELETE: - case STB_TEXTEDIT_K_DELETE | STB_TEXTEDIT_K_SHIFT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_delete_selection(str, state); - else { - int n = STB_TEXTEDIT_STRINGLEN(str); - if (state->cursor < n) - stb_textedit_delete(str, state, state->cursor, 1); - } - state->has_preferred_x = 0; - break; - - case STB_TEXTEDIT_K_BACKSPACE: - case STB_TEXTEDIT_K_BACKSPACE | STB_TEXTEDIT_K_SHIFT: - if (STB_TEXT_HAS_SELECTION(state)) - stb_textedit_delete_selection(str, state); - else { - stb_textedit_clamp(str, state); - if (state->cursor > 0) { - stb_textedit_delete(str, state, state->cursor-1, 1); - --state->cursor; - } - } - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTSTART2 - case STB_TEXTEDIT_K_TEXTSTART2: -#endif - case STB_TEXTEDIT_K_TEXTSTART: - state->cursor = state->select_start = state->select_end = 0; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTEND2 - case STB_TEXTEDIT_K_TEXTEND2: -#endif - case STB_TEXTEDIT_K_TEXTEND: - state->cursor = STB_TEXTEDIT_STRINGLEN(str); - state->select_start = state->select_end = 0; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTSTART2 - case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_TEXTSTART | STB_TEXTEDIT_K_SHIFT: - stb_textedit_prep_selection_at_cursor(state); - state->cursor = state->select_end = 0; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_TEXTEND2 - case STB_TEXTEDIT_K_TEXTEND2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT: - stb_textedit_prep_selection_at_cursor(state); - state->cursor = state->select_end = STB_TEXTEDIT_STRINGLEN(str); - state->has_preferred_x = 0; - break; - - -#ifdef STB_TEXTEDIT_K_LINESTART2 - case STB_TEXTEDIT_K_LINESTART2: -#endif - case STB_TEXTEDIT_K_LINESTART: - stb_textedit_clamp(str, state); - stb_textedit_move_to_first(state); - if (state->single_line) - state->cursor = 0; - else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) - --state->cursor; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_LINEEND2 - case STB_TEXTEDIT_K_LINEEND2: -#endif - case STB_TEXTEDIT_K_LINEEND: { - int n = STB_TEXTEDIT_STRINGLEN(str); - stb_textedit_clamp(str, state); - stb_textedit_move_to_first(state); - if (state->single_line) - state->cursor = n; - else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) - ++state->cursor; - state->has_preferred_x = 0; - break; - } - -#ifdef STB_TEXTEDIT_K_LINESTART2 - case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT: - stb_textedit_clamp(str, state); - stb_textedit_prep_selection_at_cursor(state); - if (state->single_line) - state->cursor = 0; - else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE) - --state->cursor; - state->select_end = state->cursor; - state->has_preferred_x = 0; - break; - -#ifdef STB_TEXTEDIT_K_LINEEND2 - case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT: -#endif - case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: { - int n = STB_TEXTEDIT_STRINGLEN(str); - stb_textedit_clamp(str, state); - stb_textedit_prep_selection_at_cursor(state); - if (state->single_line) - state->cursor = n; - else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE) - ++state->cursor; - state->select_end = state->cursor; - state->has_preferred_x = 0; - break; - } - } -} - -///////////////////////////////////////////////////////////////////////////// -// -// Undo processing -// -// @OPTIMIZE: the undo/redo buffer should be circular - -static void stb_textedit_flush_redo(StbUndoState *state) -{ - state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; - state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; -} - -// discard the oldest entry in the undo list -static void stb_textedit_discard_undo(StbUndoState *state) -{ - if (state->undo_point > 0) { - // if the 0th undo state has characters, clean those up - if (state->undo_rec[0].char_storage >= 0) { - int n = state->undo_rec[0].insert_length, i; - // delete n characters from all other records - state->undo_char_point -= n; - STB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t) (state->undo_char_point*sizeof(STB_TEXTEDIT_CHARTYPE))); - for (i=0; i < state->undo_point; ++i) - if (state->undo_rec[i].char_storage >= 0) - state->undo_rec[i].char_storage -= n; // @OPTIMIZE: get rid of char_storage and infer it - } - --state->undo_point; - STB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec+1, (size_t) (state->undo_point*sizeof(state->undo_rec[0]))); - } -} - -// discard the oldest entry in the redo list--it's bad if this -// ever happens, but because undo & redo have to store the actual -// characters in different cases, the redo character buffer can -// fill up even though the undo buffer didn't -static void stb_textedit_discard_redo(StbUndoState *state) -{ - int k = STB_TEXTEDIT_UNDOSTATECOUNT-1; - - if (state->redo_point <= k) { - // if the k'th undo state has characters, clean those up - if (state->undo_rec[k].char_storage >= 0) { - int n = state->undo_rec[k].insert_length, i; - // move the remaining redo character data to the end of the buffer - state->redo_char_point += n; - STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE))); - // adjust the position of all the other records to account for above memmove - for (i=state->redo_point; i < k; ++i) - if (state->undo_rec[i].char_storage >= 0) - state->undo_rec[i].char_storage += n; - } - // now move all the redo records towards the end of the buffer; the first one is at 'redo_point' - // [DEAR IMGUI] - size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0])); - const char* buf_begin = (char*)state->undo_rec; (void)buf_begin; - const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end; - IM_ASSERT(((char*)(state->undo_rec + state->redo_point)) >= buf_begin); - IM_ASSERT(((char*)(state->undo_rec + state->redo_point + 1) + move_size) <= buf_end); - STB_TEXTEDIT_memmove(state->undo_rec + state->redo_point+1, state->undo_rec + state->redo_point, move_size); - - // now move redo_point to point to the new one - ++state->redo_point; - } -} - -static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numchars) -{ - // any time we create a new undo record, we discard redo - stb_textedit_flush_redo(state); - - // if we have no free records, we have to make room, by sliding the - // existing records down - if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT) - stb_textedit_discard_undo(state); - - // if the characters to store won't possibly fit in the buffer, we can't undo - if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) { - state->undo_point = 0; - state->undo_char_point = 0; - return NULL; - } - - // if we don't have enough free characters in the buffer, we have to make room - while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT) - stb_textedit_discard_undo(state); - - return &state->undo_rec[state->undo_point++]; -} - -static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len) -{ - StbUndoRecord *r = stb_text_create_undo_record(state, insert_len); - if (r == NULL) - return NULL; - - r->where = pos; - r->insert_length = (STB_TEXTEDIT_POSITIONTYPE) insert_len; - r->delete_length = (STB_TEXTEDIT_POSITIONTYPE) delete_len; - - if (insert_len == 0) { - r->char_storage = -1; - return NULL; - } else { - r->char_storage = state->undo_char_point; - state->undo_char_point += insert_len; - return &state->undo_char[r->char_storage]; - } -} - -static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - StbUndoState *s = &state->undostate; - StbUndoRecord u, *r; - if (s->undo_point == 0) - return; - - // we need to do two things: apply the undo record, and create a redo record - u = s->undo_rec[s->undo_point-1]; - r = &s->undo_rec[s->redo_point-1]; - r->char_storage = -1; - - r->insert_length = u.delete_length; - r->delete_length = u.insert_length; - r->where = u.where; - - if (u.delete_length) { - // if the undo record says to delete characters, then the redo record will - // need to re-insert the characters that get deleted, so we need to store - // them. - - // there are three cases: - // there's enough room to store the characters - // characters stored for *redoing* don't leave room for redo - // characters stored for *undoing* don't leave room for redo - // if the last is true, we have to bail - - if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) { - // the undo records take up too much character space; there's no space to store the redo characters - r->insert_length = 0; - } else { - int i; - - // there's definitely room to store the characters eventually - while (s->undo_char_point + u.delete_length > s->redo_char_point) { - // should never happen: - if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) - return; - // there's currently not enough room, so discard a redo record - stb_textedit_discard_redo(s); - } - r = &s->undo_rec[s->redo_point-1]; - - r->char_storage = s->redo_char_point - u.delete_length; - s->redo_char_point = s->redo_char_point - u.delete_length; - - // now save the characters - for (i=0; i < u.delete_length; ++i) - s->undo_char[r->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i); - } - - // now we can carry out the deletion - STB_TEXTEDIT_DELETECHARS(str, u.where, u.delete_length); - } - - // check type of recorded action: - if (u.insert_length) { - // easy case: was a deletion, so we need to insert n characters - STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length); - s->undo_char_point -= u.insert_length; - } - - state->cursor = u.where + u.insert_length; - - s->undo_point--; - s->redo_point--; -} - -static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) -{ - StbUndoState *s = &state->undostate; - StbUndoRecord *u, r; - if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) - return; - - // we need to do two things: apply the redo record, and create an undo record - u = &s->undo_rec[s->undo_point]; - r = s->undo_rec[s->redo_point]; - - // we KNOW there must be room for the undo record, because the redo record - // was derived from an undo record - - u->delete_length = r.insert_length; - u->insert_length = r.delete_length; - u->where = r.where; - u->char_storage = -1; - - if (r.delete_length) { - // the redo record requires us to delete characters, so the undo record - // needs to store the characters - - if (s->undo_char_point + u->insert_length > s->redo_char_point) { - u->insert_length = 0; - u->delete_length = 0; - } else { - int i; - u->char_storage = s->undo_char_point; - s->undo_char_point = s->undo_char_point + u->insert_length; - - // now save the characters - for (i=0; i < u->insert_length; ++i) - s->undo_char[u->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u->where + i); - } - - STB_TEXTEDIT_DELETECHARS(str, r.where, r.delete_length); - } - - if (r.insert_length) { - // easy case: need to insert n characters - STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length); - s->redo_char_point += r.insert_length; - } - - state->cursor = r.where + r.insert_length; - - s->undo_point++; - s->redo_point++; -} - -static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length) -{ - stb_text_createundo(&state->undostate, where, 0, length); -} - -static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length) -{ - int i; - STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0); - if (p) { - for (i=0; i < length; ++i) - p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); - } -} - -static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length) -{ - int i; - STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length); - if (p) { - for (i=0; i < old_length; ++i) - p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); - } -} - -// reset the state to default -static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_line) -{ - state->undostate.undo_point = 0; - state->undostate.undo_char_point = 0; - state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; - state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; - state->select_end = state->select_start = 0; - state->cursor = 0; - state->has_preferred_x = 0; - state->preferred_x = 0; - state->cursor_at_end_of_line = 0; - state->initialized = 1; - state->single_line = (unsigned char) is_single_line; - state->insert_mode = 0; - state->row_count_per_page = 0; -} - -// API initialize -static void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) -{ - stb_textedit_clear_state(state, is_single_line); -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wcast-qual" -#endif - -static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len) -{ - return stb_textedit_paste_internal(str, state, (STB_TEXTEDIT_CHARTYPE *) ctext, len); -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic pop -#endif - -#endif//STB_TEXTEDIT_IMPLEMENTATION - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/engine/_archive/vkImgui/cimgui/imgui/imstb_truetype.h b/engine/_archive/vkImgui/cimgui/imgui/imstb_truetype.h deleted file mode 100644 index 643d378..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/imstb_truetype.h +++ /dev/null @@ -1,5085 +0,0 @@ -// [DEAR IMGUI] -// This is a slightly modified version of stb_truetype.h 1.26. -// Mostly fixing for compiler and static analyzer warnings. -// Grep for [DEAR IMGUI] to find the changes. - -// stb_truetype.h - v1.26 - public domain -// authored from 2009-2021 by Sean Barrett / RAD Game Tools -// -// ======================================================================= -// -// NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES -// -// This library does no range checking of the offsets found in the file, -// meaning an attacker can use it to read arbitrary memory. -// -// ======================================================================= -// -// This library processes TrueType files: -// parse files -// extract glyph metrics -// extract glyph shapes -// render glyphs to one-channel bitmaps with antialiasing (box filter) -// render glyphs to one-channel SDF bitmaps (signed-distance field/function) -// -// Todo: -// non-MS cmaps -// crashproof on bad data -// hinting? (no longer patented) -// cleartype-style AA? -// optimize: use simple memory allocator for intermediates -// optimize: build edge-list directly from curves -// optimize: rasterize directly from curves? -// -// ADDITIONAL CONTRIBUTORS -// -// Mikko Mononen: compound shape support, more cmap formats -// Tor Andersson: kerning, subpixel rendering -// Dougall Johnson: OpenType / Type 2 font handling -// Daniel Ribeiro Maciel: basic GPOS-based kerning -// -// Misc other: -// Ryan Gordon -// Simon Glass -// github:IntellectualKitty -// Imanol Celaya -// Daniel Ribeiro Maciel -// -// Bug/warning reports/fixes: -// "Zer" on mollyrocket Fabian "ryg" Giesen github:NiLuJe -// Cass Everitt Martins Mozeiko github:aloucks -// stoiko (Haemimont Games) Cap Petschulat github:oyvindjam -// Brian Hook Omar Cornut github:vassvik -// Walter van Niftrik Ryan Griege -// David Gow Peter LaValle -// David Given Sergey Popov -// Ivan-Assen Ivanov Giumo X. Clanjor -// Anthony Pesch Higor Euripedes -// Johan Duparc Thomas Fields -// Hou Qiming Derek Vinyard -// Rob Loach Cort Stratton -// Kenney Phillis Jr. Brian Costabile -// Ken Voskuil (kaesve) -// -// VERSION HISTORY -// -// 1.26 (2021-08-28) fix broken rasterizer -// 1.25 (2021-07-11) many fixes -// 1.24 (2020-02-05) fix warning -// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS) -// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined -// 1.21 (2019-02-25) fix warning -// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics() -// 1.19 (2018-02-11) GPOS kerning, STBTT_fmod -// 1.18 (2018-01-29) add missing function -// 1.17 (2017-07-23) make more arguments const; doc fix -// 1.16 (2017-07-12) SDF support -// 1.15 (2017-03-03) make more arguments const -// 1.14 (2017-01-16) num-fonts-in-TTC function -// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts -// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual -// 1.11 (2016-04-02) fix unused-variable warning -// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef -// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly -// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges -// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; -// variant PackFontRanges to pack and render in separate phases; -// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); -// fixed an assert() bug in the new rasterizer -// replace assert() with STBTT_assert() in new rasterizer -// -// Full history can be found at the end of this file. -// -// LICENSE -// -// See end of file for license information. -// -// USAGE -// -// Include this file in whatever places need to refer to it. In ONE C/C++ -// file, write: -// #define STB_TRUETYPE_IMPLEMENTATION -// before the #include of this file. This expands out the actual -// implementation into that C/C++ file. -// -// To make the implementation private to the file that generates the implementation, -// #define STBTT_STATIC -// -// Simple 3D API (don't ship this, but it's fine for tools and quick start) -// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture -// stbtt_GetBakedQuad() -- compute quad to draw for a given char -// -// Improved 3D API (more shippable): -// #include "stb_rect_pack.h" -- optional, but you really want it -// stbtt_PackBegin() -// stbtt_PackSetOversampling() -- for improved quality on small fonts -// stbtt_PackFontRanges() -- pack and renders -// stbtt_PackEnd() -// stbtt_GetPackedQuad() -// -// "Load" a font file from a memory buffer (you have to keep the buffer loaded) -// stbtt_InitFont() -// stbtt_GetFontOffsetForIndex() -- indexing for TTC font collections -// stbtt_GetNumberOfFonts() -- number of fonts for TTC font collections -// -// Render a unicode codepoint to a bitmap -// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap -// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide -// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be -// -// Character advance/positioning -// stbtt_GetCodepointHMetrics() -// stbtt_GetFontVMetrics() -// stbtt_GetFontVMetricsOS2() -// stbtt_GetCodepointKernAdvance() -// -// Starting with version 1.06, the rasterizer was replaced with a new, -// faster and generally-more-precise rasterizer. The new rasterizer more -// accurately measures pixel coverage for anti-aliasing, except in the case -// where multiple shapes overlap, in which case it overestimates the AA pixel -// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If -// this turns out to be a problem, you can re-enable the old rasterizer with -// #define STBTT_RASTERIZER_VERSION 1 -// which will incur about a 15% speed hit. -// -// ADDITIONAL DOCUMENTATION -// -// Immediately after this block comment are a series of sample programs. -// -// After the sample programs is the "header file" section. This section -// includes documentation for each API function. -// -// Some important concepts to understand to use this library: -// -// Codepoint -// Characters are defined by unicode codepoints, e.g. 65 is -// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is -// the hiragana for "ma". -// -// Glyph -// A visual character shape (every codepoint is rendered as -// some glyph) -// -// Glyph index -// A font-specific integer ID representing a glyph -// -// Baseline -// Glyph shapes are defined relative to a baseline, which is the -// bottom of uppercase characters. Characters extend both above -// and below the baseline. -// -// Current Point -// As you draw text to the screen, you keep track of a "current point" -// which is the origin of each character. The current point's vertical -// position is the baseline. Even "baked fonts" use this model. -// -// Vertical Font Metrics -// The vertical qualities of the font, used to vertically position -// and space the characters. See docs for stbtt_GetFontVMetrics. -// -// Font Size in Pixels or Points -// The preferred interface for specifying font sizes in stb_truetype -// is to specify how tall the font's vertical extent should be in pixels. -// If that sounds good enough, skip the next paragraph. -// -// Most font APIs instead use "points", which are a common typographic -// measurement for describing font size, defined as 72 points per inch. -// stb_truetype provides a point API for compatibility. However, true -// "per inch" conventions don't make much sense on computer displays -// since different monitors have different number of pixels per -// inch. For example, Windows traditionally uses a convention that -// there are 96 pixels per inch, thus making 'inch' measurements have -// nothing to do with inches, and thus effectively defining a point to -// be 1.333 pixels. Additionally, the TrueType font data provides -// an explicit scale factor to scale a given font's glyphs to points, -// but the author has observed that this scale factor is often wrong -// for non-commercial fonts, thus making fonts scaled in points -// according to the TrueType spec incoherently sized in practice. -// -// DETAILED USAGE: -// -// Scale: -// Select how high you want the font to be, in points or pixels. -// Call ScaleForPixelHeight or ScaleForMappingEmToPixels to compute -// a scale factor SF that will be used by all other functions. -// -// Baseline: -// You need to select a y-coordinate that is the baseline of where -// your text will appear. Call GetFontBoundingBox to get the baseline-relative -// bounding box for all characters. SF*-y0 will be the distance in pixels -// that the worst-case character could extend above the baseline, so if -// you want the top edge of characters to appear at the top of the -// screen where y=0, then you would set the baseline to SF*-y0. -// -// Current point: -// Set the current point where the first character will appear. The -// first character could extend left of the current point; this is font -// dependent. You can either choose a current point that is the leftmost -// point and hope, or add some padding, or check the bounding box or -// left-side-bearing of the first character to be displayed and set -// the current point based on that. -// -// Displaying a character: -// Compute the bounding box of the character. It will contain signed values -// relative to . I.e. if it returns x0,y0,x1,y1, -// then the character should be displayed in the rectangle from -// to = 32 && *text < 128) { - stbtt_aligned_quad q; - stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9 - glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y0); - glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y0); - glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y1); - glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y1); - } - ++text; - } - glEnd(); -} -#endif -// -// -////////////////////////////////////////////////////////////////////////////// -// -// Complete program (this compiles): get a single bitmap, print as ASCII art -// -#if 0 -#include -#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation -#include "stb_truetype.h" - -char ttf_buffer[1<<25]; - -int main(int argc, char **argv) -{ - stbtt_fontinfo font; - unsigned char *bitmap; - int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); - - fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); - - stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); - bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); - - for (j=0; j < h; ++j) { - for (i=0; i < w; ++i) - putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); - putchar('\n'); - } - return 0; -} -#endif -// -// Output: -// -// .ii. -// @@@@@@. -// V@Mio@@o -// :i. V@V -// :oM@@M -// :@@@MM@M -// @@o o@M -// :@@. M@M -// @@@o@@@@ -// :M@@V:@@. -// -////////////////////////////////////////////////////////////////////////////// -// -// Complete program: print "Hello World!" banner, with bugs -// -#if 0 -char buffer[24<<20]; -unsigned char screen[20][79]; - -int main(int arg, char **argv) -{ - stbtt_fontinfo font; - int i,j,ascent,baseline,ch=0; - float scale, xpos=2; // leave a little padding in case the character extends left - char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness - - fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); - stbtt_InitFont(&font, buffer, 0); - - scale = stbtt_ScaleForPixelHeight(&font, 15); - stbtt_GetFontVMetrics(&font, &ascent,0,0); - baseline = (int) (ascent*scale); - - while (text[ch]) { - int advance,lsb,x0,y0,x1,y1; - float x_shift = xpos - (float) floor(xpos); - stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb); - stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1); - stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]); - // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong - // because this API is really for baking character bitmaps into textures. if you want to render - // a sequence of characters, you really need to render each bitmap to a temp buffer, then - // "alpha blend" that into the working buffer - xpos += (advance * scale); - if (text[ch+1]) - xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]); - ++ch; - } - - for (j=0; j < 20; ++j) { - for (i=0; i < 78; ++i) - putchar(" .:ioVM@"[screen[j][i]>>5]); - putchar('\n'); - } - - return 0; -} -#endif - - -////////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////// -//// -//// INTEGRATION WITH YOUR CODEBASE -//// -//// The following sections allow you to supply alternate definitions -//// of C library functions used by stb_truetype, e.g. if you don't -//// link with the C runtime library. - -#ifdef STB_TRUETYPE_IMPLEMENTATION - // #define your own (u)stbtt_int8/16/32 before including to override this - #ifndef stbtt_uint8 - typedef unsigned char stbtt_uint8; - typedef signed char stbtt_int8; - typedef unsigned short stbtt_uint16; - typedef signed short stbtt_int16; - typedef unsigned int stbtt_uint32; - typedef signed int stbtt_int32; - #endif - - typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; - typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; - - // e.g. #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h - #ifndef STBTT_ifloor - #include - #define STBTT_ifloor(x) ((int) floor(x)) - #define STBTT_iceil(x) ((int) ceil(x)) - #endif - - #ifndef STBTT_sqrt - #include - #define STBTT_sqrt(x) sqrt(x) - #define STBTT_pow(x,y) pow(x,y) - #endif - - #ifndef STBTT_fmod - #include - #define STBTT_fmod(x,y) fmod(x,y) - #endif - - #ifndef STBTT_cos - #include - #define STBTT_cos(x) cos(x) - #define STBTT_acos(x) acos(x) - #endif - - #ifndef STBTT_fabs - #include - #define STBTT_fabs(x) fabs(x) - #endif - - // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h - #ifndef STBTT_malloc - #include - #define STBTT_malloc(x,u) ((void)(u),malloc(x)) - #define STBTT_free(x,u) ((void)(u),free(x)) - #endif - - #ifndef STBTT_assert - #include - #define STBTT_assert(x) assert(x) - #endif - - #ifndef STBTT_strlen - #include - #define STBTT_strlen(x) strlen(x) - #endif - - #ifndef STBTT_memcpy - #include - #define STBTT_memcpy memcpy - #define STBTT_memset memset - #endif -#endif - -/////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////// -//// -//// INTERFACE -//// -//// - -#ifndef __STB_INCLUDE_STB_TRUETYPE_H__ -#define __STB_INCLUDE_STB_TRUETYPE_H__ - -#ifdef STBTT_STATIC -#define STBTT_DEF static -#else -#define STBTT_DEF extern -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// private structure -typedef struct -{ - unsigned char *data; - int cursor; - int size; -} stbtt__buf; - -////////////////////////////////////////////////////////////////////////////// -// -// TEXTURE BAKING API -// -// If you use this API, you only have to call two functions ever. -// - -typedef struct -{ - unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap - float xoff,yoff,xadvance; -} stbtt_bakedchar; - -STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) - float pixel_height, // height of font in pixels - unsigned char *pixels, int pw, int ph, // bitmap to be filled in - int first_char, int num_chars, // characters to bake - stbtt_bakedchar *chardata); // you allocate this, it's num_chars long -// if return is positive, the first unused row of the bitmap -// if return is negative, returns the negative of the number of characters that fit -// if return is 0, no characters fit and no rows were used -// This uses a very crappy packing. - -typedef struct -{ - float x0,y0,s0,t0; // top-left - float x1,y1,s1,t1; // bottom-right -} stbtt_aligned_quad; - -STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, // same data as above - int char_index, // character to display - float *xpos, float *ypos, // pointers to current position in screen pixel space - stbtt_aligned_quad *q, // output: quad to draw - int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier -// Call GetBakedQuad with char_index = 'character - first_char', and it -// creates the quad you need to draw and advances the current position. -// -// The coordinate system used assumes y increases downwards. -// -// Characters will extend both above and below the current position; -// see discussion of "BASELINE" above. -// -// It's inefficient; you might want to c&p it and optimize it. - -STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap); -// Query the font vertical metrics without having to create a font first. - - -////////////////////////////////////////////////////////////////////////////// -// -// NEW TEXTURE BAKING API -// -// This provides options for packing multiple fonts into one atlas, not -// perfectly but better than nothing. - -typedef struct -{ - unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap - float xoff,yoff,xadvance; - float xoff2,yoff2; -} stbtt_packedchar; - -typedef struct stbtt_pack_context stbtt_pack_context; -typedef struct stbtt_fontinfo stbtt_fontinfo; -#ifndef STB_RECT_PACK_VERSION -typedef struct stbrp_rect stbrp_rect; -#endif - -STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context); -// Initializes a packing context stored in the passed-in stbtt_pack_context. -// Future calls using this context will pack characters into the bitmap passed -// in here: a 1-channel bitmap that is width * height. stride_in_bytes is -// the distance from one row to the next (or 0 to mean they are packed tightly -// together). "padding" is the amount of padding to leave between each -// character (normally you want '1' for bitmaps you'll use as textures with -// bilinear filtering). -// -// Returns 0 on failure, 1 on success. - -STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc); -// Cleans up the packing context and frees all memory. - -#define STBTT_POINT_SIZE(x) (-(x)) - -STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, - int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range); -// Creates character bitmaps from the font_index'th font found in fontdata (use -// font_index=0 if you don't know what that is). It creates num_chars_in_range -// bitmaps for characters with unicode values starting at first_unicode_char_in_range -// and increasing. Data for how to render them is stored in chardata_for_range; -// pass these to stbtt_GetPackedQuad to get back renderable quads. -// -// font_size is the full height of the character from ascender to descender, -// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed -// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE() -// and pass that result as 'font_size': -// ..., 20 , ... // font max minus min y is 20 pixels tall -// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall - -typedef struct -{ - float font_size; - int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint - int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints - int num_chars; - stbtt_packedchar *chardata_for_range; // output - unsigned char h_oversample, v_oversample; // don't set these, they're used internally -} stbtt_pack_range; - -STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges); -// Creates character bitmaps from multiple ranges of characters stored in -// ranges. This will usually create a better-packed bitmap than multiple -// calls to stbtt_PackFontRange. Note that you can call this multiple -// times within a single PackBegin/PackEnd. - -STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample); -// Oversampling a font increases the quality by allowing higher-quality subpixel -// positioning, and is especially valuable at smaller text sizes. -// -// This function sets the amount of oversampling for all following calls to -// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given -// pack context. The default (no oversampling) is achieved by h_oversample=1 -// and v_oversample=1. The total number of pixels required is -// h_oversample*v_oversample larger than the default; for example, 2x2 -// oversampling requires 4x the storage of 1x1. For best results, render -// oversampled textures with bilinear filtering. Look at the readme in -// stb/tests/oversample for information about oversampled fonts -// -// To use with PackFontRangesGather etc., you must set it before calls -// call to PackFontRangesGatherRects. - -STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip); -// If skip != 0, this tells stb_truetype to skip any codepoints for which -// there is no corresponding glyph. If skip=0, which is the default, then -// codepoints without a glyph recived the font's "missing character" glyph, -// typically an empty box by convention. - -STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above - int char_index, // character to display - float *xpos, float *ypos, // pointers to current position in screen pixel space - stbtt_aligned_quad *q, // output: quad to draw - int align_to_integer); - -STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); -STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects); -STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); -// Calling these functions in sequence is roughly equivalent to calling -// stbtt_PackFontRanges(). If you more control over the packing of multiple -// fonts, or if you want to pack custom data into a font texture, take a look -// at the source to of stbtt_PackFontRanges() and create a custom version -// using these functions, e.g. call GatherRects multiple times, -// building up a single array of rects, then call PackRects once, -// then call RenderIntoRects repeatedly. This may result in a -// better packing than calling PackFontRanges multiple times -// (or it may not). - -// this is an opaque structure that you shouldn't mess with which holds -// all the context needed from PackBegin to PackEnd. -struct stbtt_pack_context { - void *user_allocator_context; - void *pack_info; - int width; - int height; - int stride_in_bytes; - int padding; - int skip_missing; - unsigned int h_oversample, v_oversample; - unsigned char *pixels; - void *nodes; -}; - -////////////////////////////////////////////////////////////////////////////// -// -// FONT LOADING -// -// - -STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data); -// This function will determine the number of fonts in a font file. TrueType -// collection (.ttc) files may contain multiple fonts, while TrueType font -// (.ttf) files only contain one font. The number of fonts can be used for -// indexing with the previous function where the index is between zero and one -// less than the total fonts. If an error occurs, -1 is returned. - -STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); -// Each .ttf/.ttc file may have more than one font. Each font has a sequential -// index number starting from 0. Call this function to get the font offset for -// a given index; it returns -1 if the index is out of range. A regular .ttf -// file will only define one font and it always be at offset 0, so it will -// return '0' for index 0, and -1 for all other indices. - -// The following structure is defined publicly so you can declare one on -// the stack or as a global or etc, but you should treat it as opaque. -struct stbtt_fontinfo -{ - void * userdata; - unsigned char * data; // pointer to .ttf file - int fontstart; // offset of start of font - - int numGlyphs; // number of glyphs, needed for range checking - - int loca,head,glyf,hhea,hmtx,kern,gpos,svg; // table locations as offset from start of .ttf - int index_map; // a cmap mapping for our chosen character encoding - int indexToLocFormat; // format needed to map from glyph index to glyph - - stbtt__buf cff; // cff font data - stbtt__buf charstrings; // the charstring index - stbtt__buf gsubrs; // global charstring subroutines index - stbtt__buf subrs; // private charstring subroutines index - stbtt__buf fontdicts; // array of font dicts - stbtt__buf fdselect; // map from glyph to fontdict -}; - -STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); -// Given an offset into the file that defines a font, this function builds -// the necessary cached info for the rest of the system. You must allocate -// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't -// need to do anything special to free it, because the contents are pure -// value data with no additional data structures. Returns 0 on failure. - - -////////////////////////////////////////////////////////////////////////////// -// -// CHARACTER TO GLYPH-INDEX CONVERSIOn - -STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); -// If you're going to perform multiple operations on the same character -// and you want a speed-up, call this function with the character you're -// going to process, then use glyph-based functions instead of the -// codepoint-based functions. -// Returns 0 if the character codepoint is not defined in the font. - - -////////////////////////////////////////////////////////////////////////////// -// -// CHARACTER PROPERTIES -// - -STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); -// computes a scale factor to produce a font whose "height" is 'pixels' tall. -// Height is measured as the distance from the highest ascender to the lowest -// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics -// and computing: -// scale = pixels / (ascent - descent) -// so if you prefer to measure height by the ascent only, use a similar calculation. - -STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels); -// computes a scale factor to produce a font whose EM size is mapped to -// 'pixels' tall. This is probably what traditional APIs compute, but -// I'm not positive. - -STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); -// ascent is the coordinate above the baseline the font extends; descent -// is the coordinate below the baseline the font extends (i.e. it is typically negative) -// lineGap is the spacing between one row's descent and the next row's ascent... -// so you should advance the vertical position by "*ascent - *descent + *lineGap" -// these are expressed in unscaled coordinates, so you must multiply by -// the scale factor for a given size - -STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap); -// analogous to GetFontVMetrics, but returns the "typographic" values from the OS/2 -// table (specific to MS/Windows TTF files). -// -// Returns 1 on success (table present), 0 on failure. - -STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1); -// the bounding box around all possible characters - -STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); -// leftSideBearing is the offset from the current horizontal position to the left edge of the character -// advanceWidth is the offset from the current horizontal position to the next horizontal position -// these are expressed in unscaled coordinates - -STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); -// an additional amount to add to the 'advance' value between ch1 and ch2 - -STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); -// Gets the bounding box of the visible part of the glyph, in unscaled coordinates - -STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); -STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); -STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); -// as above, but takes one or more glyph indices for greater efficiency - -typedef struct stbtt_kerningentry -{ - int glyph1; // use stbtt_FindGlyphIndex - int glyph2; - int advance; -} stbtt_kerningentry; - -STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info); -STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length); -// Retrieves a complete list of all of the kerning pairs provided by the font -// stbtt_GetKerningTable never writes more than table_length entries and returns how many entries it did write. -// The table will be sorted by (a.glyph1 == b.glyph1)?(a.glyph2 < b.glyph2):(a.glyph1 < b.glyph1) - -////////////////////////////////////////////////////////////////////////////// -// -// GLYPH SHAPES (you probably don't need these, but they have to go before -// the bitmaps for C declaration-order reasons) -// - -#ifndef STBTT_vmove // you can predefine these to use different values (but why?) - enum { - STBTT_vmove=1, - STBTT_vline, - STBTT_vcurve, - STBTT_vcubic - }; -#endif - -#ifndef stbtt_vertex // you can predefine this to use different values - // (we share this with other code at RAD) - #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file - typedef struct - { - stbtt_vertex_type x,y,cx,cy,cx1,cy1; - unsigned char type,padding; - } stbtt_vertex; -#endif - -STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index); -// returns non-zero if nothing is drawn for this glyph - -STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); -STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); -// returns # of vertices and fills *vertices with the pointer to them -// these are expressed in "unscaled" coordinates -// -// The shape is a series of contours. Each one starts with -// a STBTT_moveto, then consists of a series of mixed -// STBTT_lineto and STBTT_curveto segments. A lineto -// draws a line from previous endpoint to its x,y; a curveto -// draws a quadratic bezier from previous endpoint to -// its x,y, using cx,cy as the bezier control point. - -STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); -// frees the data allocated above - -STBTT_DEF unsigned char *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl); -STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg); -STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg); -// fills svg with the character's SVG data. -// returns data size or 0 if SVG not found. - -////////////////////////////////////////////////////////////////////////////// -// -// BITMAP RENDERING -// - -STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); -// frees the bitmap allocated below - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); -// allocates a large-enough single-channel 8bpp bitmap and renders the -// specified character/glyph at the specified scale into it, with -// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). -// *width & *height are filled out with the width & height of the bitmap, -// which is stored left-to-right, top-to-bottom. -// -// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); -// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel -// shift for the character - -STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); -// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap -// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap -// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the -// width and height and positioning info for it first. - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); -// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel -// shift for the character - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint); -// same as stbtt_MakeCodepointBitmapSubpixel, but prefiltering -// is performed (see stbtt_PackSetOversampling) - -STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -// get the bbox of the bitmap centered around the glyph origin; so the -// bitmap width is ix1-ix0, height is iy1-iy0, and location to place -// the bitmap top left is (leftSideBearing*scale,iy0). -// (Note that the bitmap uses y-increases-down, but the shape uses -// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) - -STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); -// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel -// shift for the character - -// the following functions are equivalent to the above functions, but operate -// on glyph indices instead of Unicode codepoints (for efficiency) -STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); -STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); -STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int glyph); -STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); - - -// @TODO: don't expose this structure -typedef struct -{ - int w,h,stride; - unsigned char *pixels; -} stbtt__bitmap; - -// rasterize a shape with quadratic beziers into a bitmap -STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into - float flatness_in_pixels, // allowable error of curve in pixels - stbtt_vertex *vertices, // array of vertices defining shape - int num_verts, // number of vertices in above array - float scale_x, float scale_y, // scale applied to input vertices - float shift_x, float shift_y, // translation applied to input vertices - int x_off, int y_off, // another translation applied to input - int invert, // if non-zero, vertically flip shape - void *userdata); // context for to STBTT_MALLOC - -////////////////////////////////////////////////////////////////////////////// -// -// Signed Distance Function (or Field) rendering - -STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata); -// frees the SDF bitmap allocated below - -STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); -STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); -// These functions compute a discretized SDF field for a single character, suitable for storing -// in a single-channel texture, sampling with bilinear filtering, and testing against -// larger than some threshold to produce scalable fonts. -// info -- the font -// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap -// glyph/codepoint -- the character to generate the SDF for -// padding -- extra "pixels" around the character which are filled with the distance to the character (not 0), -// which allows effects like bit outlines -// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character) -// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale) -// if positive, > onedge_value is inside; if negative, < onedge_value is inside -// width,height -- output height & width of the SDF bitmap (including padding) -// xoff,yoff -- output origin of the character -// return value -- a 2D array of bytes 0..255, width*height in size -// -// pixel_dist_scale & onedge_value are a scale & bias that allows you to make -// optimal use of the limited 0..255 for your application, trading off precision -// and special effects. SDF values outside the range 0..255 are clamped to 0..255. -// -// Example: -// scale = stbtt_ScaleForPixelHeight(22) -// padding = 5 -// onedge_value = 180 -// pixel_dist_scale = 180/5.0 = 36.0 -// -// This will create an SDF bitmap in which the character is about 22 pixels -// high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled -// shape, sample the SDF at each pixel and fill the pixel if the SDF value -// is greater than or equal to 180/255. (You'll actually want to antialias, -// which is beyond the scope of this example.) Additionally, you can compute -// offset outlines (e.g. to stroke the character border inside & outside, -// or only outside). For example, to fill outside the character up to 3 SDF -// pixels, you would compare against (180-36.0*3)/255 = 72/255. The above -// choice of variables maps a range from 5 pixels outside the shape to -// 2 pixels inside the shape to 0..255; this is intended primarily for apply -// outside effects only (the interior range is needed to allow proper -// antialiasing of the font at *smaller* sizes) -// -// The function computes the SDF analytically at each SDF pixel, not by e.g. -// building a higher-res bitmap and approximating it. In theory the quality -// should be as high as possible for an SDF of this size & representation, but -// unclear if this is true in practice (perhaps building a higher-res bitmap -// and computing from that can allow drop-out prevention). -// -// The algorithm has not been optimized at all, so expect it to be slow -// if computing lots of characters or very large sizes. - - - -////////////////////////////////////////////////////////////////////////////// -// -// Finding the right font... -// -// You should really just solve this offline, keep your own tables -// of what font is what, and don't try to get it out of the .ttf file. -// That's because getting it out of the .ttf file is really hard, because -// the names in the file can appear in many possible encodings, in many -// possible languages, and e.g. if you need a case-insensitive comparison, -// the details of that depend on the encoding & language in a complex way -// (actually underspecified in truetype, but also gigantic). -// -// But you can use the provided functions in two possible ways: -// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on -// unicode-encoded names to try to find the font you want; -// you can run this before calling stbtt_InitFont() -// -// stbtt_GetFontNameString() lets you get any of the various strings -// from the file yourself and do your own comparisons on them. -// You have to have called stbtt_InitFont() first. - - -STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); -// returns the offset (not index) of the font that matches, or -1 if none -// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". -// if you use any other flag, use a font name like "Arial"; this checks -// the 'macStyle' header field; i don't know if fonts set this consistently -#define STBTT_MACSTYLE_DONTCARE 0 -#define STBTT_MACSTYLE_BOLD 1 -#define STBTT_MACSTYLE_ITALIC 2 -#define STBTT_MACSTYLE_UNDERSCORE 4 -#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 - -STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); -// returns 1/0 whether the first string interpreted as utf8 is identical to -// the second string interpreted as big-endian utf16... useful for strings from next func - -STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); -// returns the string (which may be big-endian double byte, e.g. for unicode) -// and puts the length in bytes in *length. -// -// some of the values for the IDs are below; for more see the truetype spec: -// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html -// http://www.microsoft.com/typography/otspec/name.htm - -enum { // platformID - STBTT_PLATFORM_ID_UNICODE =0, - STBTT_PLATFORM_ID_MAC =1, - STBTT_PLATFORM_ID_ISO =2, - STBTT_PLATFORM_ID_MICROSOFT =3 -}; - -enum { // encodingID for STBTT_PLATFORM_ID_UNICODE - STBTT_UNICODE_EID_UNICODE_1_0 =0, - STBTT_UNICODE_EID_UNICODE_1_1 =1, - STBTT_UNICODE_EID_ISO_10646 =2, - STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, - STBTT_UNICODE_EID_UNICODE_2_0_FULL=4 -}; - -enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT - STBTT_MS_EID_SYMBOL =0, - STBTT_MS_EID_UNICODE_BMP =1, - STBTT_MS_EID_SHIFTJIS =2, - STBTT_MS_EID_UNICODE_FULL =10 -}; - -enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes - STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, - STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, - STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, - STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7 -}; - -enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... - // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs - STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, - STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, - STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, - STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, - STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, - STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D -}; - -enum { // languageID for STBTT_PLATFORM_ID_MAC - STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, - STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, - STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, - STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , - STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , - STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, - STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19 -}; - -#ifdef __cplusplus -} -#endif - -#endif // __STB_INCLUDE_STB_TRUETYPE_H__ - -/////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////// -//// -//// IMPLEMENTATION -//// -//// - -#ifdef STB_TRUETYPE_IMPLEMENTATION - -#ifndef STBTT_MAX_OVERSAMPLE -#define STBTT_MAX_OVERSAMPLE 8 -#endif - -#if STBTT_MAX_OVERSAMPLE > 255 -#error "STBTT_MAX_OVERSAMPLE cannot be > 255" -#endif - -typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1]; - -#ifndef STBTT_RASTERIZER_VERSION -#define STBTT_RASTERIZER_VERSION 2 -#endif - -#ifdef _MSC_VER -#define STBTT__NOTUSED(v) (void)(v) -#else -#define STBTT__NOTUSED(v) (void)sizeof(v) -#endif - -////////////////////////////////////////////////////////////////////////// -// -// stbtt__buf helpers to parse data from file -// - -static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b) -{ - if (b->cursor >= b->size) - return 0; - return b->data[b->cursor++]; -} - -static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b) -{ - if (b->cursor >= b->size) - return 0; - return b->data[b->cursor]; -} - -static void stbtt__buf_seek(stbtt__buf *b, int o) -{ - STBTT_assert(!(o > b->size || o < 0)); - b->cursor = (o > b->size || o < 0) ? b->size : o; -} - -static void stbtt__buf_skip(stbtt__buf *b, int o) -{ - stbtt__buf_seek(b, b->cursor + o); -} - -static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n) -{ - stbtt_uint32 v = 0; - int i; - STBTT_assert(n >= 1 && n <= 4); - for (i = 0; i < n; i++) - v = (v << 8) | stbtt__buf_get8(b); - return v; -} - -static stbtt__buf stbtt__new_buf(const void *p, size_t size) -{ - stbtt__buf r; - STBTT_assert(size < 0x40000000); - r.data = (stbtt_uint8*) p; - r.size = (int) size; - r.cursor = 0; - return r; -} - -#define stbtt__buf_get16(b) stbtt__buf_get((b), 2) -#define stbtt__buf_get32(b) stbtt__buf_get((b), 4) - -static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s) -{ - stbtt__buf r = stbtt__new_buf(NULL, 0); - if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r; - r.data = b->data + o; - r.size = s; - return r; -} - -static stbtt__buf stbtt__cff_get_index(stbtt__buf *b) -{ - int count, start, offsize; - start = b->cursor; - count = stbtt__buf_get16(b); - if (count) { - offsize = stbtt__buf_get8(b); - STBTT_assert(offsize >= 1 && offsize <= 4); - stbtt__buf_skip(b, offsize * count); - stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1); - } - return stbtt__buf_range(b, start, b->cursor - start); -} - -static stbtt_uint32 stbtt__cff_int(stbtt__buf *b) -{ - int b0 = stbtt__buf_get8(b); - if (b0 >= 32 && b0 <= 246) return b0 - 139; - else if (b0 >= 247 && b0 <= 250) return (b0 - 247)*256 + stbtt__buf_get8(b) + 108; - else if (b0 >= 251 && b0 <= 254) return -(b0 - 251)*256 - stbtt__buf_get8(b) - 108; - else if (b0 == 28) return stbtt__buf_get16(b); - else if (b0 == 29) return stbtt__buf_get32(b); - STBTT_assert(0); - return 0; -} - -static void stbtt__cff_skip_operand(stbtt__buf *b) { - int v, b0 = stbtt__buf_peek8(b); - STBTT_assert(b0 >= 28); - if (b0 == 30) { - stbtt__buf_skip(b, 1); - while (b->cursor < b->size) { - v = stbtt__buf_get8(b); - if ((v & 0xF) == 0xF || (v >> 4) == 0xF) - break; - } - } else { - stbtt__cff_int(b); - } -} - -static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key) -{ - stbtt__buf_seek(b, 0); - while (b->cursor < b->size) { - int start = b->cursor, end, op; - while (stbtt__buf_peek8(b) >= 28) - stbtt__cff_skip_operand(b); - end = b->cursor; - op = stbtt__buf_get8(b); - if (op == 12) op = stbtt__buf_get8(b) | 0x100; - if (op == key) return stbtt__buf_range(b, start, end-start); - } - return stbtt__buf_range(b, 0, 0); -} - -static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out) -{ - int i; - stbtt__buf operands = stbtt__dict_get(b, key); - for (i = 0; i < outcount && operands.cursor < operands.size; i++) - out[i] = stbtt__cff_int(&operands); -} - -static int stbtt__cff_index_count(stbtt__buf *b) -{ - stbtt__buf_seek(b, 0); - return stbtt__buf_get16(b); -} - -static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i) -{ - int count, offsize, start, end; - stbtt__buf_seek(&b, 0); - count = stbtt__buf_get16(&b); - offsize = stbtt__buf_get8(&b); - STBTT_assert(i >= 0 && i < count); - STBTT_assert(offsize >= 1 && offsize <= 4); - stbtt__buf_skip(&b, i*offsize); - start = stbtt__buf_get(&b, offsize); - end = stbtt__buf_get(&b, offsize); - return stbtt__buf_range(&b, 2+(count+1)*offsize+start, end - start); -} - -////////////////////////////////////////////////////////////////////////// -// -// accessors to parse data from file -// - -// on platforms that don't allow misaligned reads, if we want to allow -// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE - -#define ttBYTE(p) (* (stbtt_uint8 *) (p)) -#define ttCHAR(p) (* (stbtt_int8 *) (p)) -#define ttFixed(p) ttLONG(p) - -static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } -static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } -static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } -static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } - -#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) -#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) - -static int stbtt__isfont(stbtt_uint8 *font) -{ - // check the version number - if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1 - if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! - if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF - if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 - if (stbtt_tag(font, "true")) return 1; // Apple specification for TrueType fonts - return 0; -} - -// @OPTIMIZE: binary search -static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) -{ - stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); - stbtt_uint32 tabledir = fontstart + 12; - stbtt_int32 i; - for (i=0; i < num_tables; ++i) { - stbtt_uint32 loc = tabledir + 16*i; - if (stbtt_tag(data+loc+0, tag)) - return ttULONG(data+loc+8); - } - return 0; -} - -static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index) -{ - // if it's just a font, there's only one valid index - if (stbtt__isfont(font_collection)) - return index == 0 ? 0 : -1; - - // check if it's a TTC - if (stbtt_tag(font_collection, "ttcf")) { - // version 1? - if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { - stbtt_int32 n = ttLONG(font_collection+8); - if (index >= n) - return -1; - return ttULONG(font_collection+12+index*4); - } - } - return -1; -} - -static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection) -{ - // if it's just a font, there's only one valid font - if (stbtt__isfont(font_collection)) - return 1; - - // check if it's a TTC - if (stbtt_tag(font_collection, "ttcf")) { - // version 1? - if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { - return ttLONG(font_collection+8); - } - } - return 0; -} - -static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict) -{ - stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 }; - stbtt__buf pdict; - stbtt__dict_get_ints(&fontdict, 18, 2, private_loc); - if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0); - pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]); - stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff); - if (!subrsoff) return stbtt__new_buf(NULL, 0); - stbtt__buf_seek(&cff, private_loc[1]+subrsoff); - return stbtt__cff_get_index(&cff); -} - -// since most people won't use this, find this table the first time it's needed -static int stbtt__get_svg(stbtt_fontinfo *info) -{ - stbtt_uint32 t; - if (info->svg < 0) { - t = stbtt__find_table(info->data, info->fontstart, "SVG "); - if (t) { - stbtt_uint32 offset = ttULONG(info->data + t + 2); - info->svg = t + offset; - } else { - info->svg = 0; - } - } - return info->svg; -} - -static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart) -{ - stbtt_uint32 cmap, t; - stbtt_int32 i,numTables; - - info->data = data; - info->fontstart = fontstart; - info->cff = stbtt__new_buf(NULL, 0); - - cmap = stbtt__find_table(data, fontstart, "cmap"); // required - info->loca = stbtt__find_table(data, fontstart, "loca"); // required - info->head = stbtt__find_table(data, fontstart, "head"); // required - info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required - info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required - info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required - info->kern = stbtt__find_table(data, fontstart, "kern"); // not required - info->gpos = stbtt__find_table(data, fontstart, "GPOS"); // not required - - if (!cmap || !info->head || !info->hhea || !info->hmtx) - return 0; - if (info->glyf) { - // required for truetype - if (!info->loca) return 0; - } else { - // initialization for CFF / Type2 fonts (OTF) - stbtt__buf b, topdict, topdictidx; - stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0; - stbtt_uint32 cff; - - cff = stbtt__find_table(data, fontstart, "CFF "); - if (!cff) return 0; - - info->fontdicts = stbtt__new_buf(NULL, 0); - info->fdselect = stbtt__new_buf(NULL, 0); - - // @TODO this should use size from table (not 512MB) - info->cff = stbtt__new_buf(data+cff, 512*1024*1024); - b = info->cff; - - // read the header - stbtt__buf_skip(&b, 2); - stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize - - // @TODO the name INDEX could list multiple fonts, - // but we just use the first one. - stbtt__cff_get_index(&b); // name INDEX - topdictidx = stbtt__cff_get_index(&b); - topdict = stbtt__cff_index_get(topdictidx, 0); - stbtt__cff_get_index(&b); // string INDEX - info->gsubrs = stbtt__cff_get_index(&b); - - stbtt__dict_get_ints(&topdict, 17, 1, &charstrings); - stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype); - stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff); - stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff); - info->subrs = stbtt__get_subrs(b, topdict); - - // we only support Type 2 charstrings - if (cstype != 2) return 0; - if (charstrings == 0) return 0; - - if (fdarrayoff) { - // looks like a CID font - if (!fdselectoff) return 0; - stbtt__buf_seek(&b, fdarrayoff); - info->fontdicts = stbtt__cff_get_index(&b); - info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size-fdselectoff); - } - - stbtt__buf_seek(&b, charstrings); - info->charstrings = stbtt__cff_get_index(&b); - } - - t = stbtt__find_table(data, fontstart, "maxp"); - if (t) - info->numGlyphs = ttUSHORT(data+t+4); - else - info->numGlyphs = 0xffff; - - info->svg = -1; - - // find a cmap encoding table we understand *now* to avoid searching - // later. (todo: could make this installable) - // the same regardless of glyph. - numTables = ttUSHORT(data + cmap + 2); - info->index_map = 0; - for (i=0; i < numTables; ++i) { - stbtt_uint32 encoding_record = cmap + 4 + 8 * i; - // find an encoding we understand: - switch(ttUSHORT(data+encoding_record)) { - case STBTT_PLATFORM_ID_MICROSOFT: - switch (ttUSHORT(data+encoding_record+2)) { - case STBTT_MS_EID_UNICODE_BMP: - case STBTT_MS_EID_UNICODE_FULL: - // MS/Unicode - info->index_map = cmap + ttULONG(data+encoding_record+4); - break; - } - break; - case STBTT_PLATFORM_ID_UNICODE: - // Mac/iOS has these - // all the encodingIDs are unicode, so we don't bother to check it - info->index_map = cmap + ttULONG(data+encoding_record+4); - break; - } - } - if (info->index_map == 0) - return 0; - - info->indexToLocFormat = ttUSHORT(data+info->head + 50); - return 1; -} - -STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) -{ - stbtt_uint8 *data = info->data; - stbtt_uint32 index_map = info->index_map; - - stbtt_uint16 format = ttUSHORT(data + index_map + 0); - if (format == 0) { // apple byte encoding - stbtt_int32 bytes = ttUSHORT(data + index_map + 2); - if (unicode_codepoint < bytes-6) - return ttBYTE(data + index_map + 6 + unicode_codepoint); - return 0; - } else if (format == 6) { - stbtt_uint32 first = ttUSHORT(data + index_map + 6); - stbtt_uint32 count = ttUSHORT(data + index_map + 8); - if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) - return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); - return 0; - } else if (format == 2) { - STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean - return 0; - } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges - stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; - stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; - stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); - stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; - - // do a binary search of the segments - stbtt_uint32 endCount = index_map + 14; - stbtt_uint32 search = endCount; - - if (unicode_codepoint > 0xffff) - return 0; - - // they lie from endCount .. endCount + segCount - // but searchRange is the nearest power of two, so... - if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) - search += rangeShift*2; - - // now decrement to bias correctly to find smallest - search -= 2; - while (entrySelector) { - stbtt_uint16 end; - searchRange >>= 1; - end = ttUSHORT(data + search + searchRange*2); - if (unicode_codepoint > end) - search += searchRange*2; - --entrySelector; - } - search += 2; - - { - stbtt_uint16 offset, start, last; - stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1); - - start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); - last = ttUSHORT(data + endCount + 2*item); - if (unicode_codepoint < start || unicode_codepoint > last) - return 0; - - offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); - if (offset == 0) - return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); - - return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); - } - } else if (format == 12 || format == 13) { - stbtt_uint32 ngroups = ttULONG(data+index_map+12); - stbtt_int32 low,high; - low = 0; high = (stbtt_int32)ngroups; - // Binary search the right group. - while (low < high) { - stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high - stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); - stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); - if ((stbtt_uint32) unicode_codepoint < start_char) - high = mid; - else if ((stbtt_uint32) unicode_codepoint > end_char) - low = mid+1; - else { - stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); - if (format == 12) - return start_glyph + unicode_codepoint-start_char; - else // format == 13 - return start_glyph; - } - } - return 0; // not found - } - // @TODO - STBTT_assert(0); - return 0; -} - -STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) -{ - return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); -} - -static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy) -{ - v->type = type; - v->x = (stbtt_int16) x; - v->y = (stbtt_int16) y; - v->cx = (stbtt_int16) cx; - v->cy = (stbtt_int16) cy; -} - -static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) -{ - int g1,g2; - - STBTT_assert(!info->cff.size); - - if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range - if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format - - if (info->indexToLocFormat == 0) { - g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; - g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; - } else { - g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); - g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); - } - - return g1==g2 ? -1 : g1; // if length is 0, return -1 -} - -static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); - -STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) -{ - if (info->cff.size) { - stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1); - } else { - int g = stbtt__GetGlyfOffset(info, glyph_index); - if (g < 0) return 0; - - if (x0) *x0 = ttSHORT(info->data + g + 2); - if (y0) *y0 = ttSHORT(info->data + g + 4); - if (x1) *x1 = ttSHORT(info->data + g + 6); - if (y1) *y1 = ttSHORT(info->data + g + 8); - } - return 1; -} - -STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) -{ - return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); -} - -STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index) -{ - stbtt_int16 numberOfContours; - int g; - if (info->cff.size) - return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0; - g = stbtt__GetGlyfOffset(info, glyph_index); - if (g < 0) return 1; - numberOfContours = ttSHORT(info->data + g); - return numberOfContours == 0; -} - -static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off, - stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) -{ - if (start_off) { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy); - } else { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); - else - stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); - } - return num_vertices; -} - -static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) -{ - stbtt_int16 numberOfContours; - stbtt_uint8 *endPtsOfContours; - stbtt_uint8 *data = info->data; - stbtt_vertex *vertices=0; - int num_vertices=0; - int g = stbtt__GetGlyfOffset(info, glyph_index); - - *pvertices = NULL; - - if (g < 0) return 0; - - numberOfContours = ttSHORT(data + g); - - if (numberOfContours > 0) { - stbtt_uint8 flags=0,flagcount; - stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; - stbtt_int32 x,y,cx,cy,sx,sy, scx,scy; - stbtt_uint8 *points; - endPtsOfContours = (data + g + 10); - ins = ttUSHORT(data + g + 10 + numberOfContours * 2); - points = data + g + 10 + numberOfContours * 2 + 2 + ins; - - n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); - - m = n + 2*numberOfContours; // a loose bound on how many vertices we might need - vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); - if (vertices == 0) - return 0; - - next_move = 0; - flagcount=0; - - // in first pass, we load uninterpreted data into the allocated array - // above, shifted to the end of the array so we won't overwrite it when - // we create our final data starting from the front - - off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated - - // first load flags - - for (i=0; i < n; ++i) { - if (flagcount == 0) { - flags = *points++; - if (flags & 8) - flagcount = *points++; - } else - --flagcount; - vertices[off+i].type = flags; - } - - // now load x coordinates - x=0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - if (flags & 2) { - stbtt_int16 dx = *points++; - x += (flags & 16) ? dx : -dx; // ??? - } else { - if (!(flags & 16)) { - x = x + (stbtt_int16) (points[0]*256 + points[1]); - points += 2; - } - } - vertices[off+i].x = (stbtt_int16) x; - } - - // now load y coordinates - y=0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - if (flags & 4) { - stbtt_int16 dy = *points++; - y += (flags & 32) ? dy : -dy; // ??? - } else { - if (!(flags & 32)) { - y = y + (stbtt_int16) (points[0]*256 + points[1]); - points += 2; - } - } - vertices[off+i].y = (stbtt_int16) y; - } - - // now convert them to our format - num_vertices=0; - sx = sy = cx = cy = scx = scy = 0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - x = (stbtt_int16) vertices[off+i].x; - y = (stbtt_int16) vertices[off+i].y; - - if (next_move == i) { - if (i != 0) - num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - - // now start the new one - start_off = !(flags & 1); - if (start_off) { - // if we start off with an off-curve point, then when we need to find a point on the curve - // where we can start, and we need to save some state for when we wraparound. - scx = x; - scy = y; - if (!(vertices[off+i+1].type & 1)) { - // next point is also a curve point, so interpolate an on-point curve - sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1; - sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1; - } else { - // otherwise just use the next point as our start point - sx = (stbtt_int32) vertices[off+i+1].x; - sy = (stbtt_int32) vertices[off+i+1].y; - ++i; // we're using point i+1 as the starting point, so skip it - } - } else { - sx = x; - sy = y; - } - stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0); - was_off = 0; - next_move = 1 + ttUSHORT(endPtsOfContours+j*2); - ++j; - } else { - if (!(flags & 1)) { // if it's a curve - if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); - cx = x; - cy = y; - was_off = 1; - } else { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); - else - stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); - was_off = 0; - } - } - } - num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - } else if (numberOfContours < 0) { - // Compound shapes. - int more = 1; - stbtt_uint8 *comp = data + g + 10; - num_vertices = 0; - vertices = 0; - while (more) { - stbtt_uint16 flags, gidx; - int comp_num_verts = 0, i; - stbtt_vertex *comp_verts = 0, *tmp = 0; - float mtx[6] = {1,0,0,1,0,0}, m, n; - - flags = ttSHORT(comp); comp+=2; - gidx = ttSHORT(comp); comp+=2; - - if (flags & 2) { // XY values - if (flags & 1) { // shorts - mtx[4] = ttSHORT(comp); comp+=2; - mtx[5] = ttSHORT(comp); comp+=2; - } else { - mtx[4] = ttCHAR(comp); comp+=1; - mtx[5] = ttCHAR(comp); comp+=1; - } - } - else { - // @TODO handle matching point - STBTT_assert(0); - } - if (flags & (1<<3)) { // WE_HAVE_A_SCALE - mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = mtx[2] = 0; - } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE - mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = mtx[2] = 0; - mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO - mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - } - - // Find transformation scales. - m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); - n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); - - // Get indexed glyph. - comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); - if (comp_num_verts > 0) { - // Transform vertices. - for (i = 0; i < comp_num_verts; ++i) { - stbtt_vertex* v = &comp_verts[i]; - stbtt_vertex_type x,y; - x=v->x; y=v->y; - v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); - v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); - x=v->cx; y=v->cy; - v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); - v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); - } - // Append vertices. - tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); - if (!tmp) { - if (vertices) STBTT_free(vertices, info->userdata); - if (comp_verts) STBTT_free(comp_verts, info->userdata); - return 0; - } - if (num_vertices > 0 && vertices) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); - STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); - if (vertices) STBTT_free(vertices, info->userdata); - vertices = tmp; - STBTT_free(comp_verts, info->userdata); - num_vertices += comp_num_verts; - } - // More components ? - more = flags & (1<<5); - } - } else { - // numberOfCounters == 0, do nothing - } - - *pvertices = vertices; - return num_vertices; -} - -typedef struct -{ - int bounds; - int started; - float first_x, first_y; - float x, y; - stbtt_int32 min_x, max_x, min_y, max_y; - - stbtt_vertex *pvertices; - int num_vertices; -} stbtt__csctx; - -#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0} - -static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y) -{ - if (x > c->max_x || !c->started) c->max_x = x; - if (y > c->max_y || !c->started) c->max_y = y; - if (x < c->min_x || !c->started) c->min_x = x; - if (y < c->min_y || !c->started) c->min_y = y; - c->started = 1; -} - -static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1) -{ - if (c->bounds) { - stbtt__track_vertex(c, x, y); - if (type == STBTT_vcubic) { - stbtt__track_vertex(c, cx, cy); - stbtt__track_vertex(c, cx1, cy1); - } - } else { - stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy); - c->pvertices[c->num_vertices].cx1 = (stbtt_int16) cx1; - c->pvertices[c->num_vertices].cy1 = (stbtt_int16) cy1; - } - c->num_vertices++; -} - -static void stbtt__csctx_close_shape(stbtt__csctx *ctx) -{ - if (ctx->first_x != ctx->x || ctx->first_y != ctx->y) - stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0); -} - -static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy) -{ - stbtt__csctx_close_shape(ctx); - ctx->first_x = ctx->x = ctx->x + dx; - ctx->first_y = ctx->y = ctx->y + dy; - stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); -} - -static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy) -{ - ctx->x += dx; - ctx->y += dy; - stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); -} - -static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3) -{ - float cx1 = ctx->x + dx1; - float cy1 = ctx->y + dy1; - float cx2 = cx1 + dx2; - float cy2 = cy1 + dy2; - ctx->x = cx2 + dx3; - ctx->y = cy2 + dy3; - stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2); -} - -static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n) -{ - int count = stbtt__cff_index_count(&idx); - int bias = 107; - if (count >= 33900) - bias = 32768; - else if (count >= 1240) - bias = 1131; - n += bias; - if (n < 0 || n >= count) - return stbtt__new_buf(NULL, 0); - return stbtt__cff_index_get(idx, n); -} - -static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index) -{ - stbtt__buf fdselect = info->fdselect; - int nranges, start, end, v, fmt, fdselector = -1, i; - - stbtt__buf_seek(&fdselect, 0); - fmt = stbtt__buf_get8(&fdselect); - if (fmt == 0) { - // untested - stbtt__buf_skip(&fdselect, glyph_index); - fdselector = stbtt__buf_get8(&fdselect); - } else if (fmt == 3) { - nranges = stbtt__buf_get16(&fdselect); - start = stbtt__buf_get16(&fdselect); - for (i = 0; i < nranges; i++) { - v = stbtt__buf_get8(&fdselect); - end = stbtt__buf_get16(&fdselect); - if (glyph_index >= start && glyph_index < end) { - fdselector = v; - break; - } - start = end; - } - } - if (fdselector == -1) stbtt__new_buf(NULL, 0); - return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector)); -} - -static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c) -{ - int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0; - int has_subrs = 0, clear_stack; - float s[48]; - stbtt__buf subr_stack[10], subrs = info->subrs, b; - float f; - -#define STBTT__CSERR(s) (0) - - // this currently ignores the initial width value, which isn't needed if we have hmtx - b = stbtt__cff_index_get(info->charstrings, glyph_index); - while (b.cursor < b.size) { - i = 0; - clear_stack = 1; - b0 = stbtt__buf_get8(&b); - switch (b0) { - // @TODO implement hinting - case 0x13: // hintmask - case 0x14: // cntrmask - if (in_header) - maskbits += (sp / 2); // implicit "vstem" - in_header = 0; - stbtt__buf_skip(&b, (maskbits + 7) / 8); - break; - - case 0x01: // hstem - case 0x03: // vstem - case 0x12: // hstemhm - case 0x17: // vstemhm - maskbits += (sp / 2); - break; - - case 0x15: // rmoveto - in_header = 0; - if (sp < 2) return STBTT__CSERR("rmoveto stack"); - stbtt__csctx_rmove_to(c, s[sp-2], s[sp-1]); - break; - case 0x04: // vmoveto - in_header = 0; - if (sp < 1) return STBTT__CSERR("vmoveto stack"); - stbtt__csctx_rmove_to(c, 0, s[sp-1]); - break; - case 0x16: // hmoveto - in_header = 0; - if (sp < 1) return STBTT__CSERR("hmoveto stack"); - stbtt__csctx_rmove_to(c, s[sp-1], 0); - break; - - case 0x05: // rlineto - if (sp < 2) return STBTT__CSERR("rlineto stack"); - for (; i + 1 < sp; i += 2) - stbtt__csctx_rline_to(c, s[i], s[i+1]); - break; - - // hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical - // starting from a different place. - - case 0x07: // vlineto - if (sp < 1) return STBTT__CSERR("vlineto stack"); - goto vlineto; - case 0x06: // hlineto - if (sp < 1) return STBTT__CSERR("hlineto stack"); - for (;;) { - if (i >= sp) break; - stbtt__csctx_rline_to(c, s[i], 0); - i++; - vlineto: - if (i >= sp) break; - stbtt__csctx_rline_to(c, 0, s[i]); - i++; - } - break; - - case 0x1F: // hvcurveto - if (sp < 4) return STBTT__CSERR("hvcurveto stack"); - goto hvcurveto; - case 0x1E: // vhcurveto - if (sp < 4) return STBTT__CSERR("vhcurveto stack"); - for (;;) { - if (i + 3 >= sp) break; - stbtt__csctx_rccurve_to(c, 0, s[i], s[i+1], s[i+2], s[i+3], (sp - i == 5) ? s[i + 4] : 0.0f); - i += 4; - hvcurveto: - if (i + 3 >= sp) break; - stbtt__csctx_rccurve_to(c, s[i], 0, s[i+1], s[i+2], (sp - i == 5) ? s[i+4] : 0.0f, s[i+3]); - i += 4; - } - break; - - case 0x08: // rrcurveto - if (sp < 6) return STBTT__CSERR("rcurveline stack"); - for (; i + 5 < sp; i += 6) - stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); - break; - - case 0x18: // rcurveline - if (sp < 8) return STBTT__CSERR("rcurveline stack"); - for (; i + 5 < sp - 2; i += 6) - stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); - if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack"); - stbtt__csctx_rline_to(c, s[i], s[i+1]); - break; - - case 0x19: // rlinecurve - if (sp < 8) return STBTT__CSERR("rlinecurve stack"); - for (; i + 1 < sp - 6; i += 2) - stbtt__csctx_rline_to(c, s[i], s[i+1]); - if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack"); - stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); - break; - - case 0x1A: // vvcurveto - case 0x1B: // hhcurveto - if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack"); - f = 0.0; - if (sp & 1) { f = s[i]; i++; } - for (; i + 3 < sp; i += 4) { - if (b0 == 0x1B) - stbtt__csctx_rccurve_to(c, s[i], f, s[i+1], s[i+2], s[i+3], 0.0); - else - stbtt__csctx_rccurve_to(c, f, s[i], s[i+1], s[i+2], 0.0, s[i+3]); - f = 0.0; - } - break; - - case 0x0A: // callsubr - if (!has_subrs) { - if (info->fdselect.size) - subrs = stbtt__cid_get_glyph_subrs(info, glyph_index); - has_subrs = 1; - } - // FALLTHROUGH - case 0x1D: // callgsubr - if (sp < 1) return STBTT__CSERR("call(g|)subr stack"); - v = (int) s[--sp]; - if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit"); - subr_stack[subr_stack_height++] = b; - b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v); - if (b.size == 0) return STBTT__CSERR("subr not found"); - b.cursor = 0; - clear_stack = 0; - break; - - case 0x0B: // return - if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr"); - b = subr_stack[--subr_stack_height]; - clear_stack = 0; - break; - - case 0x0E: // endchar - stbtt__csctx_close_shape(c); - return 1; - - case 0x0C: { // two-byte escape - float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6; - float dx, dy; - int b1 = stbtt__buf_get8(&b); - switch (b1) { - // @TODO These "flex" implementations ignore the flex-depth and resolution, - // and always draw beziers. - case 0x22: // hflex - if (sp < 7) return STBTT__CSERR("hflex stack"); - dx1 = s[0]; - dx2 = s[1]; - dy2 = s[2]; - dx3 = s[3]; - dx4 = s[4]; - dx5 = s[5]; - dx6 = s[6]; - stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0); - stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0); - break; - - case 0x23: // flex - if (sp < 13) return STBTT__CSERR("flex stack"); - dx1 = s[0]; - dy1 = s[1]; - dx2 = s[2]; - dy2 = s[3]; - dx3 = s[4]; - dy3 = s[5]; - dx4 = s[6]; - dy4 = s[7]; - dx5 = s[8]; - dy5 = s[9]; - dx6 = s[10]; - dy6 = s[11]; - //fd is s[12] - stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); - stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); - break; - - case 0x24: // hflex1 - if (sp < 9) return STBTT__CSERR("hflex1 stack"); - dx1 = s[0]; - dy1 = s[1]; - dx2 = s[2]; - dy2 = s[3]; - dx3 = s[4]; - dx4 = s[5]; - dx5 = s[6]; - dy5 = s[7]; - dx6 = s[8]; - stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0); - stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1+dy2+dy5)); - break; - - case 0x25: // flex1 - if (sp < 11) return STBTT__CSERR("flex1 stack"); - dx1 = s[0]; - dy1 = s[1]; - dx2 = s[2]; - dy2 = s[3]; - dx3 = s[4]; - dy3 = s[5]; - dx4 = s[6]; - dy4 = s[7]; - dx5 = s[8]; - dy5 = s[9]; - dx6 = dy6 = s[10]; - dx = dx1+dx2+dx3+dx4+dx5; - dy = dy1+dy2+dy3+dy4+dy5; - if (STBTT_fabs(dx) > STBTT_fabs(dy)) - dy6 = -dy; - else - dx6 = -dx; - stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); - stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); - break; - - default: - return STBTT__CSERR("unimplemented"); - } - } break; - - default: - if (b0 != 255 && b0 != 28 && b0 < 32) - return STBTT__CSERR("reserved operator"); - - // push immediate - if (b0 == 255) { - f = (float)(stbtt_int32)stbtt__buf_get32(&b) / 0x10000; - } else { - stbtt__buf_skip(&b, -1); - f = (float)(stbtt_int16)stbtt__cff_int(&b); - } - if (sp >= 48) return STBTT__CSERR("push stack overflow"); - s[sp++] = f; - clear_stack = 0; - break; - } - if (clear_stack) sp = 0; - } - return STBTT__CSERR("no endchar"); - -#undef STBTT__CSERR -} - -static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) -{ - // runs the charstring twice, once to count and once to output (to avoid realloc) - stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1); - stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0); - if (stbtt__run_charstring(info, glyph_index, &count_ctx)) { - *pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices*sizeof(stbtt_vertex), info->userdata); - output_ctx.pvertices = *pvertices; - if (stbtt__run_charstring(info, glyph_index, &output_ctx)) { - STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices); - return output_ctx.num_vertices; - } - } - *pvertices = NULL; - return 0; -} - -static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) -{ - stbtt__csctx c = STBTT__CSCTX_INIT(1); - int r = stbtt__run_charstring(info, glyph_index, &c); - if (x0) *x0 = r ? c.min_x : 0; - if (y0) *y0 = r ? c.min_y : 0; - if (x1) *x1 = r ? c.max_x : 0; - if (y1) *y1 = r ? c.max_y : 0; - return r ? c.num_vertices : 0; -} - -STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) -{ - if (!info->cff.size) - return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices); - else - return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices); -} - -STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) -{ - stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); - if (glyph_index < numOfLongHorMetrics) { - if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); - if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); - } else { - if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); - if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); - } -} - -STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info) -{ - stbtt_uint8 *data = info->data + info->kern; - - // we only look at the first table. it must be 'horizontal' and format 0. - if (!info->kern) - return 0; - if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 - return 0; - if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format - return 0; - - return ttUSHORT(data+10); -} - -STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length) -{ - stbtt_uint8 *data = info->data + info->kern; - int k, length; - - // we only look at the first table. it must be 'horizontal' and format 0. - if (!info->kern) - return 0; - if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 - return 0; - if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format - return 0; - - length = ttUSHORT(data+10); - if (table_length < length) - length = table_length; - - for (k = 0; k < length; k++) - { - table[k].glyph1 = ttUSHORT(data+18+(k*6)); - table[k].glyph2 = ttUSHORT(data+20+(k*6)); - table[k].advance = ttSHORT(data+22+(k*6)); - } - - return length; -} - -static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) -{ - stbtt_uint8 *data = info->data + info->kern; - stbtt_uint32 needle, straw; - int l, r, m; - - // we only look at the first table. it must be 'horizontal' and format 0. - if (!info->kern) - return 0; - if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 - return 0; - if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format - return 0; - - l = 0; - r = ttUSHORT(data+10) - 1; - needle = glyph1 << 16 | glyph2; - while (l <= r) { - m = (l + r) >> 1; - straw = ttULONG(data+18+(m*6)); // note: unaligned read - if (needle < straw) - r = m - 1; - else if (needle > straw) - l = m + 1; - else - return ttSHORT(data+22+(m*6)); - } - return 0; -} - -static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyph) -{ - stbtt_uint16 coverageFormat = ttUSHORT(coverageTable); - switch (coverageFormat) { - case 1: { - stbtt_uint16 glyphCount = ttUSHORT(coverageTable + 2); - - // Binary search. - stbtt_int32 l=0, r=glyphCount-1, m; - int straw, needle=glyph; - while (l <= r) { - stbtt_uint8 *glyphArray = coverageTable + 4; - stbtt_uint16 glyphID; - m = (l + r) >> 1; - glyphID = ttUSHORT(glyphArray + 2 * m); - straw = glyphID; - if (needle < straw) - r = m - 1; - else if (needle > straw) - l = m + 1; - else { - return m; - } - } - break; - } - - case 2: { - stbtt_uint16 rangeCount = ttUSHORT(coverageTable + 2); - stbtt_uint8 *rangeArray = coverageTable + 4; - - // Binary search. - stbtt_int32 l=0, r=rangeCount-1, m; - int strawStart, strawEnd, needle=glyph; - while (l <= r) { - stbtt_uint8 *rangeRecord; - m = (l + r) >> 1; - rangeRecord = rangeArray + 6 * m; - strawStart = ttUSHORT(rangeRecord); - strawEnd = ttUSHORT(rangeRecord + 2); - if (needle < strawStart) - r = m - 1; - else if (needle > strawEnd) - l = m + 1; - else { - stbtt_uint16 startCoverageIndex = ttUSHORT(rangeRecord + 4); - return startCoverageIndex + glyph - strawStart; - } - } - break; - } - - default: return -1; // unsupported - } - - return -1; -} - -static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph) -{ - stbtt_uint16 classDefFormat = ttUSHORT(classDefTable); - switch (classDefFormat) - { - case 1: { - stbtt_uint16 startGlyphID = ttUSHORT(classDefTable + 2); - stbtt_uint16 glyphCount = ttUSHORT(classDefTable + 4); - stbtt_uint8 *classDef1ValueArray = classDefTable + 6; - - if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount) - return (stbtt_int32)ttUSHORT(classDef1ValueArray + 2 * (glyph - startGlyphID)); - break; - } - - case 2: { - stbtt_uint16 classRangeCount = ttUSHORT(classDefTable + 2); - stbtt_uint8 *classRangeRecords = classDefTable + 4; - - // Binary search. - stbtt_int32 l=0, r=classRangeCount-1, m; - int strawStart, strawEnd, needle=glyph; - while (l <= r) { - stbtt_uint8 *classRangeRecord; - m = (l + r) >> 1; - classRangeRecord = classRangeRecords + 6 * m; - strawStart = ttUSHORT(classRangeRecord); - strawEnd = ttUSHORT(classRangeRecord + 2); - if (needle < strawStart) - r = m - 1; - else if (needle > strawEnd) - l = m + 1; - else - return (stbtt_int32)ttUSHORT(classRangeRecord + 4); - } - break; - } - - default: - return -1; // Unsupported definition type, return an error. - } - - // "All glyphs not assigned to a class fall into class 0". (OpenType spec) - return 0; -} - -// Define to STBTT_assert(x) if you want to break on unimplemented formats. -#define STBTT_GPOS_TODO_assert(x) - -static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) -{ - stbtt_uint16 lookupListOffset; - stbtt_uint8 *lookupList; - stbtt_uint16 lookupCount; - stbtt_uint8 *data; - stbtt_int32 i, sti; - - if (!info->gpos) return 0; - - data = info->data + info->gpos; - - if (ttUSHORT(data+0) != 1) return 0; // Major version 1 - if (ttUSHORT(data+2) != 0) return 0; // Minor version 0 - - lookupListOffset = ttUSHORT(data+8); - lookupList = data + lookupListOffset; - lookupCount = ttUSHORT(lookupList); - - for (i=0; i= pairSetCount) return 0; - - needle=glyph2; - r=pairValueCount-1; - l=0; - - // Binary search. - while (l <= r) { - stbtt_uint16 secondGlyph; - stbtt_uint8 *pairValue; - m = (l + r) >> 1; - pairValue = pairValueArray + (2 + valueRecordPairSizeInBytes) * m; - secondGlyph = ttUSHORT(pairValue); - straw = secondGlyph; - if (needle < straw) - r = m - 1; - else if (needle > straw) - l = m + 1; - else { - stbtt_int16 xAdvance = ttSHORT(pairValue + 2); - return xAdvance; - } - } - } else - return 0; - break; - } - - case 2: { - stbtt_uint16 valueFormat1 = ttUSHORT(table + 4); - stbtt_uint16 valueFormat2 = ttUSHORT(table + 6); - if (valueFormat1 == 4 && valueFormat2 == 0) { // Support more formats? - stbtt_uint16 classDef1Offset = ttUSHORT(table + 8); - stbtt_uint16 classDef2Offset = ttUSHORT(table + 10); - int glyph1class = stbtt__GetGlyphClass(table + classDef1Offset, glyph1); - int glyph2class = stbtt__GetGlyphClass(table + classDef2Offset, glyph2); - - stbtt_uint16 class1Count = ttUSHORT(table + 12); - stbtt_uint16 class2Count = ttUSHORT(table + 14); - stbtt_uint8 *class1Records, *class2Records; - stbtt_int16 xAdvance; - - if (glyph1class < 0 || glyph1class >= class1Count) return 0; // malformed - if (glyph2class < 0 || glyph2class >= class2Count) return 0; // malformed - - class1Records = table + 16; - class2Records = class1Records + 2 * (glyph1class * class2Count); - xAdvance = ttSHORT(class2Records + 2 * glyph2class); - return xAdvance; - } else - return 0; - break; - } - - default: - return 0; // Unsupported position format - } - } - } - - return 0; -} - -STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int g1, int g2) -{ - int xAdvance = 0; - - if (info->gpos) - xAdvance += stbtt__GetGlyphGPOSInfoAdvance(info, g1, g2); - else if (info->kern) - xAdvance += stbtt__GetGlyphKernInfoAdvance(info, g1, g2); - - return xAdvance; -} - -STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2) -{ - if (!info->kern && !info->gpos) // if no kerning table, don't waste time looking up both codepoint->glyphs - return 0; - return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2)); -} - -STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) -{ - stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); -} - -STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) -{ - if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); - if (descent) *descent = ttSHORT(info->data+info->hhea + 6); - if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); -} - -STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap) -{ - int tab = stbtt__find_table(info->data, info->fontstart, "OS/2"); - if (!tab) - return 0; - if (typoAscent ) *typoAscent = ttSHORT(info->data+tab + 68); - if (typoDescent) *typoDescent = ttSHORT(info->data+tab + 70); - if (typoLineGap) *typoLineGap = ttSHORT(info->data+tab + 72); - return 1; -} - -STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1) -{ - *x0 = ttSHORT(info->data + info->head + 36); - *y0 = ttSHORT(info->data + info->head + 38); - *x1 = ttSHORT(info->data + info->head + 40); - *y1 = ttSHORT(info->data + info->head + 42); -} - -STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) -{ - int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); - return (float) height / fheight; -} - -STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels) -{ - int unitsPerEm = ttUSHORT(info->data + info->head + 18); - return pixels / unitsPerEm; -} - -STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) -{ - STBTT_free(v, info->userdata); -} - -STBTT_DEF stbtt_uint8 *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl) -{ - int i; - stbtt_uint8 *data = info->data; - stbtt_uint8 *svg_doc_list = data + stbtt__get_svg((stbtt_fontinfo *) info); - - int numEntries = ttUSHORT(svg_doc_list); - stbtt_uint8 *svg_docs = svg_doc_list + 2; - - for(i=0; i= ttUSHORT(svg_doc)) && (gl <= ttUSHORT(svg_doc + 2))) - return svg_doc; - } - return 0; -} - -STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg) -{ - stbtt_uint8 *data = info->data; - stbtt_uint8 *svg_doc; - - if (info->svg == 0) - return 0; - - svg_doc = stbtt_FindSVGDoc(info, gl); - if (svg_doc != NULL) { - *svg = (char *) data + info->svg + ttULONG(svg_doc + 4); - return ttULONG(svg_doc + 8); - } else { - return 0; - } -} - -STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg) -{ - return stbtt_GetGlyphSVG(info, stbtt_FindGlyphIndex(info, unicode_codepoint), svg); -} - -////////////////////////////////////////////////////////////////////////////// -// -// antialiasing software rasterizer -// - -STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning - if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { - // e.g. space character - if (ix0) *ix0 = 0; - if (iy0) *iy0 = 0; - if (ix1) *ix1 = 0; - if (iy1) *iy1 = 0; - } else { - // move to integral bboxes (treating pixels as little squares, what pixels get touched)? - if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x); - if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y); - if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x); - if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y); - } -} - -STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); -} - -STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1); -} - -STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) -{ - stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1); -} - -////////////////////////////////////////////////////////////////////////////// -// -// Rasterizer - -typedef struct stbtt__hheap_chunk -{ - struct stbtt__hheap_chunk *next; -} stbtt__hheap_chunk; - -typedef struct stbtt__hheap -{ - struct stbtt__hheap_chunk *head; - void *first_free; - int num_remaining_in_head_chunk; -} stbtt__hheap; - -static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata) -{ - if (hh->first_free) { - void *p = hh->first_free; - hh->first_free = * (void **) p; - return p; - } else { - if (hh->num_remaining_in_head_chunk == 0) { - int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); - stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata); - if (c == NULL) - return NULL; - c->next = hh->head; - hh->head = c; - hh->num_remaining_in_head_chunk = count; - } - --hh->num_remaining_in_head_chunk; - return (char *) (hh->head) + sizeof(stbtt__hheap_chunk) + size * hh->num_remaining_in_head_chunk; - } -} - -static void stbtt__hheap_free(stbtt__hheap *hh, void *p) -{ - *(void **) p = hh->first_free; - hh->first_free = p; -} - -static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata) -{ - stbtt__hheap_chunk *c = hh->head; - while (c) { - stbtt__hheap_chunk *n = c->next; - STBTT_free(c, userdata); - c = n; - } -} - -typedef struct stbtt__edge { - float x0,y0, x1,y1; - int invert; -} stbtt__edge; - - -typedef struct stbtt__active_edge -{ - struct stbtt__active_edge *next; - #if STBTT_RASTERIZER_VERSION==1 - int x,dx; - float ey; - int direction; - #elif STBTT_RASTERIZER_VERSION==2 - float fx,fdx,fdy; - float direction; - float sy; - float ey; - #else - #error "Unrecognized value of STBTT_RASTERIZER_VERSION" - #endif -} stbtt__active_edge; - -#if STBTT_RASTERIZER_VERSION == 1 -#define STBTT_FIXSHIFT 10 -#define STBTT_FIX (1 << STBTT_FIXSHIFT) -#define STBTT_FIXMASK (STBTT_FIX-1) - -static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) -{ - stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); - float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); - STBTT_assert(z != NULL); - if (!z) return z; - - // round dx down to avoid overshooting - if (dxdy < 0) - z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy); - else - z->dx = STBTT_ifloor(STBTT_FIX * dxdy); - - z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount - z->x -= off_x * STBTT_FIX; - - z->ey = e->y1; - z->next = 0; - z->direction = e->invert ? 1 : -1; - return z; -} -#elif STBTT_RASTERIZER_VERSION == 2 -static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) -{ - stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); - float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); - STBTT_assert(z != NULL); - //STBTT_assert(e->y0 <= start_point); - if (!z) return z; - z->fdx = dxdy; - z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; - z->fx = e->x0 + dxdy * (start_point - e->y0); - z->fx -= off_x; - z->direction = e->invert ? 1.0f : -1.0f; - z->sy = e->y0; - z->ey = e->y1; - z->next = 0; - return z; -} -#else -#error "Unrecognized value of STBTT_RASTERIZER_VERSION" -#endif - -#if STBTT_RASTERIZER_VERSION == 1 -// note: this routine clips fills that extend off the edges... ideally this -// wouldn't happen, but it could happen if the truetype glyph bounding boxes -// are wrong, or if the user supplies a too-small bitmap -static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) -{ - // non-zero winding fill - int x0=0, w=0; - - while (e) { - if (w == 0) { - // if we're currently at zero, we need to record the edge start point - x0 = e->x; w += e->direction; - } else { - int x1 = e->x; w += e->direction; - // if we went to zero, we need to draw - if (w == 0) { - int i = x0 >> STBTT_FIXSHIFT; - int j = x1 >> STBTT_FIXSHIFT; - - if (i < len && j >= 0) { - if (i == j) { - // x0,x1 are the same pixel, so compute combined coverage - scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT); - } else { - if (i >= 0) // add antialiasing for x0 - scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT); - else - i = -1; // clip - - if (j < len) // add antialiasing for x1 - scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT); - else - j = len; // clip - - for (++i; i < j; ++i) // fill pixels between x0 and x1 - scanline[i] = scanline[i] + (stbtt_uint8) max_weight; - } - } - } - } - - e = e->next; - } -} - -static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) -{ - stbtt__hheap hh = { 0, 0, 0 }; - stbtt__active_edge *active = NULL; - int y,j=0; - int max_weight = (255 / vsubsample); // weight per vertical scanline - int s; // vertical subsample index - unsigned char scanline_data[512], *scanline; - - if (result->w > 512) - scanline = (unsigned char *) STBTT_malloc(result->w, userdata); - else - scanline = scanline_data; - - y = off_y * vsubsample; - e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; - - while (j < result->h) { - STBTT_memset(scanline, 0, result->w); - for (s=0; s < vsubsample; ++s) { - // find center of pixel for this scanline - float scan_y = y + 0.5f; - stbtt__active_edge **step = &active; - - // update all active edges; - // remove all active edges that terminate before the center of this scanline - while (*step) { - stbtt__active_edge * z = *step; - if (z->ey <= scan_y) { - *step = z->next; // delete from list - STBTT_assert(z->direction); - z->direction = 0; - stbtt__hheap_free(&hh, z); - } else { - z->x += z->dx; // advance to position for current scanline - step = &((*step)->next); // advance through list - } - } - - // resort the list if needed - for(;;) { - int changed=0; - step = &active; - while (*step && (*step)->next) { - if ((*step)->x > (*step)->next->x) { - stbtt__active_edge *t = *step; - stbtt__active_edge *q = t->next; - - t->next = q->next; - q->next = t; - *step = q; - changed = 1; - } - step = &(*step)->next; - } - if (!changed) break; - } - - // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline - while (e->y0 <= scan_y) { - if (e->y1 > scan_y) { - stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata); - if (z != NULL) { - // find insertion point - if (active == NULL) - active = z; - else if (z->x < active->x) { - // insert at front - z->next = active; - active = z; - } else { - // find thing to insert AFTER - stbtt__active_edge *p = active; - while (p->next && p->next->x < z->x) - p = p->next; - // at this point, p->next->x is NOT < z->x - z->next = p->next; - p->next = z; - } - } - } - ++e; - } - - // now process all active edges in XOR fashion - if (active) - stbtt__fill_active_edges(scanline, result->w, active, max_weight); - - ++y; - } - STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); - ++j; - } - - stbtt__hheap_cleanup(&hh, userdata); - - if (scanline != scanline_data) - STBTT_free(scanline, userdata); -} - -#elif STBTT_RASTERIZER_VERSION == 2 - -// the edge passed in here does not cross the vertical line at x or the vertical line at x+1 -// (i.e. it has already been clipped to those) -static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1) -{ - if (y0 == y1) return; - STBTT_assert(y0 < y1); - STBTT_assert(e->sy <= e->ey); - if (y0 > e->ey) return; - if (y1 < e->sy) return; - if (y0 < e->sy) { - x0 += (x1-x0) * (e->sy - y0) / (y1-y0); - y0 = e->sy; - } - if (y1 > e->ey) { - x1 += (x1-x0) * (e->ey - y1) / (y1-y0); - y1 = e->ey; - } - - if (x0 == x) - STBTT_assert(x1 <= x+1); - else if (x0 == x+1) - STBTT_assert(x1 >= x); - else if (x0 <= x) - STBTT_assert(x1 <= x); - else if (x0 >= x+1) - STBTT_assert(x1 >= x+1); - else - STBTT_assert(x1 >= x && x1 <= x+1); - - if (x0 <= x && x1 <= x) - scanline[x] += e->direction * (y1-y0); - else if (x0 >= x+1 && x1 >= x+1) - ; - else { - STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); - scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position - } -} - -static float stbtt__sized_trapezoid_area(float height, float top_width, float bottom_width) -{ - STBTT_assert(top_width >= 0); - STBTT_assert(bottom_width >= 0); - return (top_width + bottom_width) / 2.0f * height; -} - -static float stbtt__position_trapezoid_area(float height, float tx0, float tx1, float bx0, float bx1) -{ - return stbtt__sized_trapezoid_area(height, tx1 - tx0, bx1 - bx0); -} - -static float stbtt__sized_triangle_area(float height, float width) -{ - return height * width / 2; -} - -static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top) -{ - float y_bottom = y_top+1; - - while (e) { - // brute force every pixel - - // compute intersection points with top & bottom - STBTT_assert(e->ey >= y_top); - - if (e->fdx == 0) { - float x0 = e->fx; - if (x0 < len) { - if (x0 >= 0) { - stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); - stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); - } else { - stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); - } - } - } else { - float x0 = e->fx; - float dx = e->fdx; - float xb = x0 + dx; - float x_top, x_bottom; - float sy0,sy1; - float dy = e->fdy; - STBTT_assert(e->sy <= y_bottom && e->ey >= y_top); - - // compute endpoints of line segment clipped to this scanline (if the - // line segment starts on this scanline. x0 is the intersection of the - // line with y_top, but that may be off the line segment. - if (e->sy > y_top) { - x_top = x0 + dx * (e->sy - y_top); - sy0 = e->sy; - } else { - x_top = x0; - sy0 = y_top; - } - if (e->ey < y_bottom) { - x_bottom = x0 + dx * (e->ey - y_top); - sy1 = e->ey; - } else { - x_bottom = xb; - sy1 = y_bottom; - } - - if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) { - // from here on, we don't have to range check x values - - if ((int) x_top == (int) x_bottom) { - float height; - // simple case, only spans one pixel - int x = (int) x_top; - height = (sy1 - sy0) * e->direction; - STBTT_assert(x >= 0 && x < len); - scanline[x] += stbtt__position_trapezoid_area(height, x_top, x+1.0f, x_bottom, x+1.0f); - scanline_fill[x] += height; // everything right of this pixel is filled - } else { - int x,x1,x2; - float y_crossing, y_final, step, sign, area; - // covers 2+ pixels - if (x_top > x_bottom) { - // flip scanline vertically; signed area is the same - float t; - sy0 = y_bottom - (sy0 - y_top); - sy1 = y_bottom - (sy1 - y_top); - t = sy0, sy0 = sy1, sy1 = t; - t = x_bottom, x_bottom = x_top, x_top = t; - dx = -dx; - dy = -dy; - t = x0, x0 = xb, xb = t; - } - STBTT_assert(dy >= 0); - STBTT_assert(dx >= 0); - - x1 = (int) x_top; - x2 = (int) x_bottom; - // compute intersection with y axis at x1+1 - y_crossing = y_top + dy * (x1+1 - x0); - - // compute intersection with y axis at x2 - y_final = y_top + dy * (x2 - x0); - - // x1 x_top x2 x_bottom - // y_top +------|-----+------------+------------+--------|---+------------+ - // | | | | | | - // | | | | | | - // sy0 | Txxxxx|............|............|............|............| - // y_crossing | *xxxxx.......|............|............|............| - // | | xxxxx..|............|............|............| - // | | /- xx*xxxx........|............|............| - // | | dy < | xxxxxx..|............|............| - // y_final | | \- | xx*xxx.........|............| - // sy1 | | | | xxxxxB...|............| - // | | | | | | - // | | | | | | - // y_bottom +------------+------------+------------+------------+------------+ - // - // goal is to measure the area covered by '.' in each pixel - - // if x2 is right at the right edge of x1, y_crossing can blow up, github #1057 - // @TODO: maybe test against sy1 rather than y_bottom? - if (y_crossing > y_bottom) - y_crossing = y_bottom; - - sign = e->direction; - - // area of the rectangle covered from sy0..y_crossing - area = sign * (y_crossing-sy0); - - // area of the triangle (x_top,sy0), (x1+1,sy0), (x1+1,y_crossing) - scanline[x1] += stbtt__sized_triangle_area(area, x1+1 - x_top); - - // check if final y_crossing is blown up; no test case for this - if (y_final > y_bottom) { - int denom = (x2 - (x1+1)); - y_final = y_bottom; - if (denom != 0) { // [DEAR IMGUI] Avoid div by zero (https://github.com/nothings/stb/issues/1316) - dy = (y_final - y_crossing ) / denom; // if denom=0, y_final = y_crossing, so y_final <= y_bottom - } - } - - // in second pixel, area covered by line segment found in first pixel - // is always a rectangle 1 wide * the height of that line segment; this - // is exactly what the variable 'area' stores. it also gets a contribution - // from the line segment within it. the THIRD pixel will get the first - // pixel's rectangle contribution, the second pixel's rectangle contribution, - // and its own contribution. the 'own contribution' is the same in every pixel except - // the leftmost and rightmost, a trapezoid that slides down in each pixel. - // the second pixel's contribution to the third pixel will be the - // rectangle 1 wide times the height change in the second pixel, which is dy. - - step = sign * dy * 1; // dy is dy/dx, change in y for every 1 change in x, - // which multiplied by 1-pixel-width is how much pixel area changes for each step in x - // so the area advances by 'step' every time - - for (x = x1+1; x < x2; ++x) { - scanline[x] += area + step/2; // area of trapezoid is 1*step/2 - area += step; - } - STBTT_assert(STBTT_fabs(area) <= 1.01f); // accumulated error from area += step unless we round step down - STBTT_assert(sy1 > y_final-0.01f); - - // area covered in the last pixel is the rectangle from all the pixels to the left, - // plus the trapezoid filled by the line segment in this pixel all the way to the right edge - scanline[x2] += area + sign * stbtt__position_trapezoid_area(sy1-y_final, (float) x2, x2+1.0f, x_bottom, x2+1.0f); - - // the rest of the line is filled based on the total height of the line segment in this pixel - scanline_fill[x2] += sign * (sy1-sy0); - } - } else { - // if edge goes outside of box we're drawing, we require - // clipping logic. since this does not match the intended use - // of this library, we use a different, very slow brute - // force implementation - // note though that this does happen some of the time because - // x_top and x_bottom can be extrapolated at the top & bottom of - // the shape and actually lie outside the bounding box - int x; - for (x=0; x < len; ++x) { - // cases: - // - // there can be up to two intersections with the pixel. any intersection - // with left or right edges can be handled by splitting into two (or three) - // regions. intersections with top & bottom do not necessitate case-wise logic. - // - // the old way of doing this found the intersections with the left & right edges, - // then used some simple logic to produce up to three segments in sorted order - // from top-to-bottom. however, this had a problem: if an x edge was epsilon - // across the x border, then the corresponding y position might not be distinct - // from the other y segment, and it might ignored as an empty segment. to avoid - // that, we need to explicitly produce segments based on x positions. - - // rename variables to clearly-defined pairs - float y0 = y_top; - float x1 = (float) (x); - float x2 = (float) (x+1); - float x3 = xb; - float y3 = y_bottom; - - // x = e->x + e->dx * (y-y_top) - // (y-y_top) = (x - e->x) / e->dx - // y = (x - e->x) / e->dx + y_top - float y1 = (x - x0) / dx + y_top; - float y2 = (x+1 - x0) / dx + y_top; - - if (x0 < x1 && x3 > x2) { // three segments descending down-right - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else if (x3 < x1 && x0 > x2) { // three segments descending down-left - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); - } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); - } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); - stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); - } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); - stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); - } else { // one segment - stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3); - } - } - } - } - e = e->next; - } -} - -// directly AA rasterize edges w/o supersampling -static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) -{ - stbtt__hheap hh = { 0, 0, 0 }; - stbtt__active_edge *active = NULL; - int y,j=0, i; - float scanline_data[129], *scanline, *scanline2; - - STBTT__NOTUSED(vsubsample); - - if (result->w > 64) - scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata); - else - scanline = scanline_data; - - scanline2 = scanline + result->w; - - y = off_y; - e[n].y0 = (float) (off_y + result->h) + 1; - - while (j < result->h) { - // find center of pixel for this scanline - float scan_y_top = y + 0.0f; - float scan_y_bottom = y + 1.0f; - stbtt__active_edge **step = &active; - - STBTT_memset(scanline , 0, result->w*sizeof(scanline[0])); - STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0])); - - // update all active edges; - // remove all active edges that terminate before the top of this scanline - while (*step) { - stbtt__active_edge * z = *step; - if (z->ey <= scan_y_top) { - *step = z->next; // delete from list - STBTT_assert(z->direction); - z->direction = 0; - stbtt__hheap_free(&hh, z); - } else { - step = &((*step)->next); // advance through list - } - } - - // insert all edges that start before the bottom of this scanline - while (e->y0 <= scan_y_bottom) { - if (e->y0 != e->y1) { - stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata); - if (z != NULL) { - if (j == 0 && off_y != 0) { - if (z->ey < scan_y_top) { - // this can happen due to subpixel positioning and some kind of fp rounding error i think - z->ey = scan_y_top; - } - } - STBTT_assert(z->ey >= scan_y_top); // if we get really unlucky a tiny bit of an edge can be out of bounds - // insert at front - z->next = active; - active = z; - } - } - ++e; - } - - // now process all active edges - if (active) - stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); - - { - float sum = 0; - for (i=0; i < result->w; ++i) { - float k; - int m; - sum += scanline2[i]; - k = scanline[i] + sum; - k = (float) STBTT_fabs(k)*255 + 0.5f; - m = (int) k; - if (m > 255) m = 255; - result->pixels[j*result->stride + i] = (unsigned char) m; - } - } - // advance all the edges - step = &active; - while (*step) { - stbtt__active_edge *z = *step; - z->fx += z->fdx; // advance to position for current scanline - step = &((*step)->next); // advance through list - } - - ++y; - ++j; - } - - stbtt__hheap_cleanup(&hh, userdata); - - if (scanline != scanline_data) - STBTT_free(scanline, userdata); -} -#else -#error "Unrecognized value of STBTT_RASTERIZER_VERSION" -#endif - -#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0) - -static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n) -{ - int i,j; - for (i=1; i < n; ++i) { - stbtt__edge t = p[i], *a = &t; - j = i; - while (j > 0) { - stbtt__edge *b = &p[j-1]; - int c = STBTT__COMPARE(a,b); - if (!c) break; - p[j] = p[j-1]; - --j; - } - if (i != j) - p[j] = t; - } -} - -static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n) -{ - /* threshold for transitioning to insertion sort */ - while (n > 12) { - stbtt__edge t; - int c01,c12,c,m,i,j; - - /* compute median of three */ - m = n >> 1; - c01 = STBTT__COMPARE(&p[0],&p[m]); - c12 = STBTT__COMPARE(&p[m],&p[n-1]); - /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ - if (c01 != c12) { - /* otherwise, we'll need to swap something else to middle */ - int z; - c = STBTT__COMPARE(&p[0],&p[n-1]); - /* 0>mid && midn => n; 0 0 */ - /* 0n: 0>n => 0; 0 n */ - z = (c == c12) ? 0 : n-1; - t = p[z]; - p[z] = p[m]; - p[m] = t; - } - /* now p[m] is the median-of-three */ - /* swap it to the beginning so it won't move around */ - t = p[0]; - p[0] = p[m]; - p[m] = t; - - /* partition loop */ - i=1; - j=n-1; - for(;;) { - /* handling of equality is crucial here */ - /* for sentinels & efficiency with duplicates */ - for (;;++i) { - if (!STBTT__COMPARE(&p[i], &p[0])) break; - } - for (;;--j) { - if (!STBTT__COMPARE(&p[0], &p[j])) break; - } - /* make sure we haven't crossed */ - if (i >= j) break; - t = p[i]; - p[i] = p[j]; - p[j] = t; - - ++i; - --j; - } - /* recurse on smaller side, iterate on larger */ - if (j < (n-i)) { - stbtt__sort_edges_quicksort(p,j); - p = p+i; - n = n-i; - } else { - stbtt__sort_edges_quicksort(p+i, n-i); - n = j; - } - } -} - -static void stbtt__sort_edges(stbtt__edge *p, int n) -{ - stbtt__sort_edges_quicksort(p, n); - stbtt__sort_edges_ins_sort(p, n); -} - -typedef struct -{ - float x,y; -} stbtt__point; - -static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata) -{ - float y_scale_inv = invert ? -scale_y : scale_y; - stbtt__edge *e; - int n,i,j,k,m; -#if STBTT_RASTERIZER_VERSION == 1 - int vsubsample = result->h < 8 ? 15 : 5; -#elif STBTT_RASTERIZER_VERSION == 2 - int vsubsample = 1; -#else - #error "Unrecognized value of STBTT_RASTERIZER_VERSION" -#endif - // vsubsample should divide 255 evenly; otherwise we won't reach full opacity - - // now we have to blow out the windings into explicit edge lists - n = 0; - for (i=0; i < windings; ++i) - n += wcount[i]; - - e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel - if (e == 0) return; - n = 0; - - m=0; - for (i=0; i < windings; ++i) { - stbtt__point *p = pts + m; - m += wcount[i]; - j = wcount[i]-1; - for (k=0; k < wcount[i]; j=k++) { - int a=k,b=j; - // skip the edge if horizontal - if (p[j].y == p[k].y) - continue; - // add edge from j to k to the list - e[n].invert = 0; - if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { - e[n].invert = 1; - a=j,b=k; - } - e[n].x0 = p[a].x * scale_x + shift_x; - e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample; - e[n].x1 = p[b].x * scale_x + shift_x; - e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample; - ++n; - } - } - - // now sort the edges by their highest point (should snap to integer, and then by x) - //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); - stbtt__sort_edges(e, n); - - // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule - stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); - - STBTT_free(e, userdata); -} - -static void stbtt__add_point(stbtt__point *points, int n, float x, float y) -{ - if (!points) return; // during first pass, it's unallocated - points[n].x = x; - points[n].y = y; -} - -// tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching -static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) -{ - // midpoint - float mx = (x0 + 2*x1 + x2)/4; - float my = (y0 + 2*y1 + y2)/4; - // versus directly drawn line - float dx = (x0+x2)/2 - mx; - float dy = (y0+y2)/2 - my; - if (n > 16) // 65536 segments on one curve better be enough! - return 1; - if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA - stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); - stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); - } else { - stbtt__add_point(points, *num_points,x2,y2); - *num_points = *num_points+1; - } - return 1; -} - -static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n) -{ - // @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough - float dx0 = x1-x0; - float dy0 = y1-y0; - float dx1 = x2-x1; - float dy1 = y2-y1; - float dx2 = x3-x2; - float dy2 = y3-y2; - float dx = x3-x0; - float dy = y3-y0; - float longlen = (float) (STBTT_sqrt(dx0*dx0+dy0*dy0)+STBTT_sqrt(dx1*dx1+dy1*dy1)+STBTT_sqrt(dx2*dx2+dy2*dy2)); - float shortlen = (float) STBTT_sqrt(dx*dx+dy*dy); - float flatness_squared = longlen*longlen-shortlen*shortlen; - - if (n > 16) // 65536 segments on one curve better be enough! - return; - - if (flatness_squared > objspace_flatness_squared) { - float x01 = (x0+x1)/2; - float y01 = (y0+y1)/2; - float x12 = (x1+x2)/2; - float y12 = (y1+y2)/2; - float x23 = (x2+x3)/2; - float y23 = (y2+y3)/2; - - float xa = (x01+x12)/2; - float ya = (y01+y12)/2; - float xb = (x12+x23)/2; - float yb = (y12+y23)/2; - - float mx = (xa+xb)/2; - float my = (ya+yb)/2; - - stbtt__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my, objspace_flatness_squared,n+1); - stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1); - } else { - stbtt__add_point(points, *num_points,x3,y3); - *num_points = *num_points+1; - } -} - -// returns number of contours -static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) -{ - stbtt__point *points=0; - int num_points=0; - - float objspace_flatness_squared = objspace_flatness * objspace_flatness; - int i,n=0,start=0, pass; - - // count how many "moves" there are to get the contour count - for (i=0; i < num_verts; ++i) - if (vertices[i].type == STBTT_vmove) - ++n; - - *num_contours = n; - if (n == 0) return 0; - - *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); - - if (*contour_lengths == 0) { - *num_contours = 0; - return 0; - } - - // make two passes through the points so we don't need to realloc - for (pass=0; pass < 2; ++pass) { - float x=0,y=0; - if (pass == 1) { - points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); - if (points == NULL) goto error; - } - num_points = 0; - n= -1; - for (i=0; i < num_verts; ++i) { - switch (vertices[i].type) { - case STBTT_vmove: - // start the next contour - if (n >= 0) - (*contour_lengths)[n] = num_points - start; - ++n; - start = num_points; - - x = vertices[i].x, y = vertices[i].y; - stbtt__add_point(points, num_points++, x,y); - break; - case STBTT_vline: - x = vertices[i].x, y = vertices[i].y; - stbtt__add_point(points, num_points++, x, y); - break; - case STBTT_vcurve: - stbtt__tesselate_curve(points, &num_points, x,y, - vertices[i].cx, vertices[i].cy, - vertices[i].x, vertices[i].y, - objspace_flatness_squared, 0); - x = vertices[i].x, y = vertices[i].y; - break; - case STBTT_vcubic: - stbtt__tesselate_cubic(points, &num_points, x,y, - vertices[i].cx, vertices[i].cy, - vertices[i].cx1, vertices[i].cy1, - vertices[i].x, vertices[i].y, - objspace_flatness_squared, 0); - x = vertices[i].x, y = vertices[i].y; - break; - } - } - (*contour_lengths)[n] = num_points - start; - } - - return points; -error: - STBTT_free(points, userdata); - STBTT_free(*contour_lengths, userdata); - *contour_lengths = 0; - *num_contours = 0; - return NULL; -} - -STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata) -{ - float scale = scale_x > scale_y ? scale_y : scale_x; - int winding_count = 0; - int *winding_lengths = NULL; - stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); - if (windings) { - stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); - STBTT_free(winding_lengths, userdata); - STBTT_free(windings, userdata); - } -} - -STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) -{ - STBTT_free(bitmap, userdata); -} - -STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) -{ - int ix0,iy0,ix1,iy1; - stbtt__bitmap gbm; - stbtt_vertex *vertices; - int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); - - if (scale_x == 0) scale_x = scale_y; - if (scale_y == 0) { - if (scale_x == 0) { - STBTT_free(vertices, info->userdata); - return NULL; - } - scale_y = scale_x; - } - - stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1); - - // now we get the size - gbm.w = (ix1 - ix0); - gbm.h = (iy1 - iy0); - gbm.pixels = NULL; // in case we error - - if (width ) *width = gbm.w; - if (height) *height = gbm.h; - if (xoff ) *xoff = ix0; - if (yoff ) *yoff = iy0; - - if (gbm.w && gbm.h) { - gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); - if (gbm.pixels) { - gbm.stride = gbm.w; - - stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); - } - } - STBTT_free(vertices, info->userdata); - return gbm.pixels; -} - -STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); -} - -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) -{ - int ix0,iy0; - stbtt_vertex *vertices; - int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); - stbtt__bitmap gbm; - - stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); - gbm.pixels = output; - gbm.w = out_w; - gbm.h = out_h; - gbm.stride = out_stride; - - if (gbm.w && gbm.h) - stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata); - - STBTT_free(vertices, info->userdata); -} - -STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) -{ - stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph); -} - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); -} - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint) -{ - stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, oversample_x, oversample_y, sub_x, sub_y, stbtt_FindGlyphIndex(info,codepoint)); -} - -STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) -{ - stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint)); -} - -STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); -} - -STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) -{ - stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint); -} - -////////////////////////////////////////////////////////////////////////////// -// -// bitmap baking -// -// This is SUPER-CRAPPY packing to keep source code small - -static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) - float pixel_height, // height of font in pixels - unsigned char *pixels, int pw, int ph, // bitmap to be filled in - int first_char, int num_chars, // characters to bake - stbtt_bakedchar *chardata) -{ - float scale; - int x,y,bottom_y, i; - stbtt_fontinfo f; - f.userdata = NULL; - if (!stbtt_InitFont(&f, data, offset)) - return -1; - STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels - x=y=1; - bottom_y = 1; - - scale = stbtt_ScaleForPixelHeight(&f, pixel_height); - - for (i=0; i < num_chars; ++i) { - int advance, lsb, x0,y0,x1,y1,gw,gh; - int g = stbtt_FindGlyphIndex(&f, first_char + i); - stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); - stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); - gw = x1-x0; - gh = y1-y0; - if (x + gw + 1 >= pw) - y = bottom_y, x = 1; // advance to next row - if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row - return -i; - STBTT_assert(x+gw < pw); - STBTT_assert(y+gh < ph); - stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); - chardata[i].x0 = (stbtt_int16) x; - chardata[i].y0 = (stbtt_int16) y; - chardata[i].x1 = (stbtt_int16) (x + gw); - chardata[i].y1 = (stbtt_int16) (y + gh); - chardata[i].xadvance = scale * advance; - chardata[i].xoff = (float) x0; - chardata[i].yoff = (float) y0; - x = x + gw + 1; - if (y+gh+1 > bottom_y) - bottom_y = y+gh+1; - } - return bottom_y; -} - -STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) -{ - float d3d_bias = opengl_fillrule ? 0 : -0.5f; - float ipw = 1.0f / pw, iph = 1.0f / ph; - const stbtt_bakedchar *b = chardata + char_index; - int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f); - int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f); - - q->x0 = round_x + d3d_bias; - q->y0 = round_y + d3d_bias; - q->x1 = round_x + b->x1 - b->x0 + d3d_bias; - q->y1 = round_y + b->y1 - b->y0 + d3d_bias; - - q->s0 = b->x0 * ipw; - q->t0 = b->y0 * iph; - q->s1 = b->x1 * ipw; - q->t1 = b->y1 * iph; - - *xpos += b->xadvance; -} - -////////////////////////////////////////////////////////////////////////////// -// -// rectangle packing replacement routines if you don't have stb_rect_pack.h -// - -#ifndef STB_RECT_PACK_VERSION - -typedef int stbrp_coord; - -//////////////////////////////////////////////////////////////////////////////////// -// // -// // -// COMPILER WARNING ?!?!? // -// // -// // -// if you get a compile warning due to these symbols being defined more than // -// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" // -// // -//////////////////////////////////////////////////////////////////////////////////// - -typedef struct -{ - int width,height; - int x,y,bottom_y; -} stbrp_context; - -typedef struct -{ - unsigned char x; -} stbrp_node; - -struct stbrp_rect -{ - stbrp_coord x,y; - int id,w,h,was_packed; -}; - -static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes) -{ - con->width = pw; - con->height = ph; - con->x = 0; - con->y = 0; - con->bottom_y = 0; - STBTT__NOTUSED(nodes); - STBTT__NOTUSED(num_nodes); -} - -static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects) -{ - int i; - for (i=0; i < num_rects; ++i) { - if (con->x + rects[i].w > con->width) { - con->x = 0; - con->y = con->bottom_y; - } - if (con->y + rects[i].h > con->height) - break; - rects[i].x = con->x; - rects[i].y = con->y; - rects[i].was_packed = 1; - con->x += rects[i].w; - if (con->y + rects[i].h > con->bottom_y) - con->bottom_y = con->y + rects[i].h; - } - for ( ; i < num_rects; ++i) - rects[i].was_packed = 0; -} -#endif - -////////////////////////////////////////////////////////////////////////////// -// -// bitmap baking -// -// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If -// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy. - -STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context) -{ - stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context); - int num_nodes = pw - padding; - stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context); - - if (context == NULL || nodes == NULL) { - if (context != NULL) STBTT_free(context, alloc_context); - if (nodes != NULL) STBTT_free(nodes , alloc_context); - return 0; - } - - spc->user_allocator_context = alloc_context; - spc->width = pw; - spc->height = ph; - spc->pixels = pixels; - spc->pack_info = context; - spc->nodes = nodes; - spc->padding = padding; - spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw; - spc->h_oversample = 1; - spc->v_oversample = 1; - spc->skip_missing = 0; - - stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes); - - if (pixels) - STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels - - return 1; -} - -STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc) -{ - STBTT_free(spc->nodes , spc->user_allocator_context); - STBTT_free(spc->pack_info, spc->user_allocator_context); -} - -STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample) -{ - STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE); - STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE); - if (h_oversample <= STBTT_MAX_OVERSAMPLE) - spc->h_oversample = h_oversample; - if (v_oversample <= STBTT_MAX_OVERSAMPLE) - spc->v_oversample = v_oversample; -} - -STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip) -{ - spc->skip_missing = skip; -} - -#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1) - -static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) -{ - unsigned char buffer[STBTT_MAX_OVERSAMPLE]; - int safe_w = w - kernel_width; - int j; - STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze - for (j=0; j < h; ++j) { - int i; - unsigned int total; - STBTT_memset(buffer, 0, kernel_width); - - total = 0; - - // make kernel_width a constant in common cases so compiler can optimize out the divide - switch (kernel_width) { - case 2: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 2); - } - break; - case 3: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 3); - } - break; - case 4: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 4); - } - break; - case 5: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / 5); - } - break; - default: - for (i=0; i <= safe_w; ++i) { - total += pixels[i] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; - pixels[i] = (unsigned char) (total / kernel_width); - } - break; - } - - for (; i < w; ++i) { - STBTT_assert(pixels[i] == 0); - total -= buffer[i & STBTT__OVER_MASK]; - pixels[i] = (unsigned char) (total / kernel_width); - } - - pixels += stride_in_bytes; - } -} - -static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) -{ - unsigned char buffer[STBTT_MAX_OVERSAMPLE]; - int safe_h = h - kernel_width; - int j; - STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze - for (j=0; j < w; ++j) { - int i; - unsigned int total; - STBTT_memset(buffer, 0, kernel_width); - - total = 0; - - // make kernel_width a constant in common cases so compiler can optimize out the divide - switch (kernel_width) { - case 2: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 2); - } - break; - case 3: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 3); - } - break; - case 4: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 4); - } - break; - case 5: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / 5); - } - break; - default: - for (i=0; i <= safe_h; ++i) { - total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; - buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; - pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); - } - break; - } - - for (; i < h; ++i) { - STBTT_assert(pixels[i*stride_in_bytes] == 0); - total -= buffer[i & STBTT__OVER_MASK]; - pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); - } - - pixels += 1; - } -} - -static float stbtt__oversample_shift(int oversample) -{ - if (!oversample) - return 0.0f; - - // The prefilter is a box filter of width "oversample", - // which shifts phase by (oversample - 1)/2 pixels in - // oversampled space. We want to shift in the opposite - // direction to counter this. - return (float)-(oversample - 1) / (2.0f * (float)oversample); -} - -// rects array must be big enough to accommodate all characters in the given ranges -STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) -{ - int i,j,k; - int missing_glyph_added = 0; - - k=0; - for (i=0; i < num_ranges; ++i) { - float fh = ranges[i].font_size; - float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); - ranges[i].h_oversample = (unsigned char) spc->h_oversample; - ranges[i].v_oversample = (unsigned char) spc->v_oversample; - for (j=0; j < ranges[i].num_chars; ++j) { - int x0,y0,x1,y1; - int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; - int glyph = stbtt_FindGlyphIndex(info, codepoint); - if (glyph == 0 && (spc->skip_missing || missing_glyph_added)) { - rects[k].w = rects[k].h = 0; - } else { - stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, - scale * spc->h_oversample, - scale * spc->v_oversample, - 0,0, - &x0,&y0,&x1,&y1); - rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); - rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); - if (glyph == 0) - missing_glyph_added = 1; - } - ++k; - } - } - - return k; -} - -STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int prefilter_x, int prefilter_y, float *sub_x, float *sub_y, int glyph) -{ - stbtt_MakeGlyphBitmapSubpixel(info, - output, - out_w - (prefilter_x - 1), - out_h - (prefilter_y - 1), - out_stride, - scale_x, - scale_y, - shift_x, - shift_y, - glyph); - - if (prefilter_x > 1) - stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x); - - if (prefilter_y > 1) - stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y); - - *sub_x = stbtt__oversample_shift(prefilter_x); - *sub_y = stbtt__oversample_shift(prefilter_y); -} - -// rects array must be big enough to accommodate all characters in the given ranges -STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) -{ - int i,j,k, missing_glyph = -1, return_value = 1; - - // save current values - int old_h_over = spc->h_oversample; - int old_v_over = spc->v_oversample; - - k = 0; - for (i=0; i < num_ranges; ++i) { - float fh = ranges[i].font_size; - float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); - float recip_h,recip_v,sub_x,sub_y; - spc->h_oversample = ranges[i].h_oversample; - spc->v_oversample = ranges[i].v_oversample; - recip_h = 1.0f / spc->h_oversample; - recip_v = 1.0f / spc->v_oversample; - sub_x = stbtt__oversample_shift(spc->h_oversample); - sub_y = stbtt__oversample_shift(spc->v_oversample); - for (j=0; j < ranges[i].num_chars; ++j) { - stbrp_rect *r = &rects[k]; - if (r->was_packed && r->w != 0 && r->h != 0) { - stbtt_packedchar *bc = &ranges[i].chardata_for_range[j]; - int advance, lsb, x0,y0,x1,y1; - int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; - int glyph = stbtt_FindGlyphIndex(info, codepoint); - stbrp_coord pad = (stbrp_coord) spc->padding; - - // pad on left and top - r->x += pad; - r->y += pad; - r->w -= pad; - r->h -= pad; - stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb); - stbtt_GetGlyphBitmapBox(info, glyph, - scale * spc->h_oversample, - scale * spc->v_oversample, - &x0,&y0,&x1,&y1); - stbtt_MakeGlyphBitmapSubpixel(info, - spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w - spc->h_oversample+1, - r->h - spc->v_oversample+1, - spc->stride_in_bytes, - scale * spc->h_oversample, - scale * spc->v_oversample, - 0,0, - glyph); - - if (spc->h_oversample > 1) - stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w, r->h, spc->stride_in_bytes, - spc->h_oversample); - - if (spc->v_oversample > 1) - stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, - r->w, r->h, spc->stride_in_bytes, - spc->v_oversample); - - bc->x0 = (stbtt_int16) r->x; - bc->y0 = (stbtt_int16) r->y; - bc->x1 = (stbtt_int16) (r->x + r->w); - bc->y1 = (stbtt_int16) (r->y + r->h); - bc->xadvance = scale * advance; - bc->xoff = (float) x0 * recip_h + sub_x; - bc->yoff = (float) y0 * recip_v + sub_y; - bc->xoff2 = (x0 + r->w) * recip_h + sub_x; - bc->yoff2 = (y0 + r->h) * recip_v + sub_y; - - if (glyph == 0) - missing_glyph = j; - } else if (spc->skip_missing) { - return_value = 0; - } else if (r->was_packed && r->w == 0 && r->h == 0 && missing_glyph >= 0) { - ranges[i].chardata_for_range[j] = ranges[i].chardata_for_range[missing_glyph]; - } else { - return_value = 0; // if any fail, report failure - } - - ++k; - } - } - - // restore original values - spc->h_oversample = old_h_over; - spc->v_oversample = old_v_over; - - return return_value; -} - -STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects) -{ - stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects); -} - -STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges) -{ - stbtt_fontinfo info; - int i, j, n, return_value; // [DEAR IMGUI] removed = 1; - //stbrp_context *context = (stbrp_context *) spc->pack_info; - stbrp_rect *rects; - - // flag all characters as NOT packed - for (i=0; i < num_ranges; ++i) - for (j=0; j < ranges[i].num_chars; ++j) - ranges[i].chardata_for_range[j].x0 = - ranges[i].chardata_for_range[j].y0 = - ranges[i].chardata_for_range[j].x1 = - ranges[i].chardata_for_range[j].y1 = 0; - - n = 0; - for (i=0; i < num_ranges; ++i) - n += ranges[i].num_chars; - - rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context); - if (rects == NULL) - return 0; - - info.userdata = spc->user_allocator_context; - stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index)); - - n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects); - - stbtt_PackFontRangesPackRects(spc, rects, n); - - return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); - - STBTT_free(rects, spc->user_allocator_context); - return return_value; -} - -STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, - int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range) -{ - stbtt_pack_range range; - range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range; - range.array_of_unicode_codepoints = NULL; - range.num_chars = num_chars_in_range; - range.chardata_for_range = chardata_for_range; - range.font_size = font_size; - return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1); -} - -STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap) -{ - int i_ascent, i_descent, i_lineGap; - float scale; - stbtt_fontinfo info; - stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, index)); - scale = size > 0 ? stbtt_ScaleForPixelHeight(&info, size) : stbtt_ScaleForMappingEmToPixels(&info, -size); - stbtt_GetFontVMetrics(&info, &i_ascent, &i_descent, &i_lineGap); - *ascent = (float) i_ascent * scale; - *descent = (float) i_descent * scale; - *lineGap = (float) i_lineGap * scale; -} - -STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer) -{ - float ipw = 1.0f / pw, iph = 1.0f / ph; - const stbtt_packedchar *b = chardata + char_index; - - if (align_to_integer) { - float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f); - float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f); - q->x0 = x; - q->y0 = y; - q->x1 = x + b->xoff2 - b->xoff; - q->y1 = y + b->yoff2 - b->yoff; - } else { - q->x0 = *xpos + b->xoff; - q->y0 = *ypos + b->yoff; - q->x1 = *xpos + b->xoff2; - q->y1 = *ypos + b->yoff2; - } - - q->s0 = b->x0 * ipw; - q->t0 = b->y0 * iph; - q->s1 = b->x1 * ipw; - q->t1 = b->y1 * iph; - - *xpos += b->xadvance; -} - -////////////////////////////////////////////////////////////////////////////// -// -// sdf computation -// - -#define STBTT_min(a,b) ((a) < (b) ? (a) : (b)) -#define STBTT_max(a,b) ((a) < (b) ? (b) : (a)) - -static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], float q0[2], float q1[2], float q2[2], float hits[2][2]) -{ - float q0perp = q0[1]*ray[0] - q0[0]*ray[1]; - float q1perp = q1[1]*ray[0] - q1[0]*ray[1]; - float q2perp = q2[1]*ray[0] - q2[0]*ray[1]; - float roperp = orig[1]*ray[0] - orig[0]*ray[1]; - - float a = q0perp - 2*q1perp + q2perp; - float b = q1perp - q0perp; - float c = q0perp - roperp; - - float s0 = 0., s1 = 0.; - int num_s = 0; - - if (a != 0.0) { - float discr = b*b - a*c; - if (discr > 0.0) { - float rcpna = -1 / a; - float d = (float) STBTT_sqrt(discr); - s0 = (b+d) * rcpna; - s1 = (b-d) * rcpna; - if (s0 >= 0.0 && s0 <= 1.0) - num_s = 1; - if (d > 0.0 && s1 >= 0.0 && s1 <= 1.0) { - if (num_s == 0) s0 = s1; - ++num_s; - } - } - } else { - // 2*b*s + c = 0 - // s = -c / (2*b) - s0 = c / (-2 * b); - if (s0 >= 0.0 && s0 <= 1.0) - num_s = 1; - } - - if (num_s == 0) - return 0; - else { - float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]); - float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2; - - float q0d = q0[0]*rayn_x + q0[1]*rayn_y; - float q1d = q1[0]*rayn_x + q1[1]*rayn_y; - float q2d = q2[0]*rayn_x + q2[1]*rayn_y; - float rod = orig[0]*rayn_x + orig[1]*rayn_y; - - float q10d = q1d - q0d; - float q20d = q2d - q0d; - float q0rd = q0d - rod; - - hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d; - hits[0][1] = a*s0+b; - - if (num_s > 1) { - hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d; - hits[1][1] = a*s1+b; - return 2; - } else { - return 1; - } - } -} - -static int equal(float *a, float *b) -{ - return (a[0] == b[0] && a[1] == b[1]); -} - -static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex *verts) -{ - int i; - float orig[2], ray[2] = { 1, 0 }; - float y_frac; - int winding = 0; - - // make sure y never passes through a vertex of the shape - y_frac = (float) STBTT_fmod(y, 1.0f); - if (y_frac < 0.01f) - y += 0.01f; - else if (y_frac > 0.99f) - y -= 0.01f; - - orig[0] = x; - orig[1] = y; - - // test a ray from (-infinity,y) to (x,y) - for (i=0; i < nverts; ++i) { - if (verts[i].type == STBTT_vline) { - int x0 = (int) verts[i-1].x, y0 = (int) verts[i-1].y; - int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y; - if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { - float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; - if (x_inter < x) - winding += (y0 < y1) ? 1 : -1; - } - } - if (verts[i].type == STBTT_vcurve) { - int x0 = (int) verts[i-1].x , y0 = (int) verts[i-1].y ; - int x1 = (int) verts[i ].cx, y1 = (int) verts[i ].cy; - int x2 = (int) verts[i ].x , y2 = (int) verts[i ].y ; - int ax = STBTT_min(x0,STBTT_min(x1,x2)), ay = STBTT_min(y0,STBTT_min(y1,y2)); - int by = STBTT_max(y0,STBTT_max(y1,y2)); - if (y > ay && y < by && x > ax) { - float q0[2],q1[2],q2[2]; - float hits[2][2]; - q0[0] = (float)x0; - q0[1] = (float)y0; - q1[0] = (float)x1; - q1[1] = (float)y1; - q2[0] = (float)x2; - q2[1] = (float)y2; - if (equal(q0,q1) || equal(q1,q2)) { - x0 = (int)verts[i-1].x; - y0 = (int)verts[i-1].y; - x1 = (int)verts[i ].x; - y1 = (int)verts[i ].y; - if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { - float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; - if (x_inter < x) - winding += (y0 < y1) ? 1 : -1; - } - } else { - int num_hits = stbtt__ray_intersect_bezier(orig, ray, q0, q1, q2, hits); - if (num_hits >= 1) - if (hits[0][0] < 0) - winding += (hits[0][1] < 0 ? -1 : 1); - if (num_hits >= 2) - if (hits[1][0] < 0) - winding += (hits[1][1] < 0 ? -1 : 1); - } - } - } - } - return winding; -} - -static float stbtt__cuberoot( float x ) -{ - if (x<0) - return -(float) STBTT_pow(-x,1.0f/3.0f); - else - return (float) STBTT_pow( x,1.0f/3.0f); -} - -// x^3 + a*x^2 + b*x + c = 0 -static int stbtt__solve_cubic(float a, float b, float c, float* r) -{ - float s = -a / 3; - float p = b - a*a / 3; - float q = a * (2*a*a - 9*b) / 27 + c; - float p3 = p*p*p; - float d = q*q + 4*p3 / 27; - if (d >= 0) { - float z = (float) STBTT_sqrt(d); - float u = (-q + z) / 2; - float v = (-q - z) / 2; - u = stbtt__cuberoot(u); - v = stbtt__cuberoot(v); - r[0] = s + u + v; - return 1; - } else { - float u = (float) STBTT_sqrt(-p/3); - float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative - float m = (float) STBTT_cos(v); - float n = (float) STBTT_cos(v-3.141592/2)*1.732050808f; - r[0] = s + u * 2 * m; - r[1] = s - u * (m + n); - r[2] = s - u * (m - n); - - //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe? - //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f); - //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f); - return 3; - } -} - -STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) -{ - float scale_x = scale, scale_y = scale; - int ix0,iy0,ix1,iy1; - int w,h; - unsigned char *data; - - if (scale == 0) return NULL; - - stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f,0.0f, &ix0,&iy0,&ix1,&iy1); - - // if empty, return NULL - if (ix0 == ix1 || iy0 == iy1) - return NULL; - - ix0 -= padding; - iy0 -= padding; - ix1 += padding; - iy1 += padding; - - w = (ix1 - ix0); - h = (iy1 - iy0); - - if (width ) *width = w; - if (height) *height = h; - if (xoff ) *xoff = ix0; - if (yoff ) *yoff = iy0; - - // invert for y-downwards bitmaps - scale_y = -scale_y; - - { - int x,y,i,j; - float *precompute; - stbtt_vertex *verts; - int num_verts = stbtt_GetGlyphShape(info, glyph, &verts); - data = (unsigned char *) STBTT_malloc(w * h, info->userdata); - precompute = (float *) STBTT_malloc(num_verts * sizeof(float), info->userdata); - - for (i=0,j=num_verts-1; i < num_verts; j=i++) { - if (verts[i].type == STBTT_vline) { - float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; - float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y; - float dist = (float) STBTT_sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0)); - precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist; - } else if (verts[i].type == STBTT_vcurve) { - float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y; - float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y; - float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y; - float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; - float len2 = bx*bx + by*by; - if (len2 != 0.0f) - precompute[i] = 1.0f / (bx*bx + by*by); - else - precompute[i] = 0.0f; - } else - precompute[i] = 0.0f; - } - - for (y=iy0; y < iy1; ++y) { - for (x=ix0; x < ix1; ++x) { - float val; - float min_dist = 999999.0f; - float sx = (float) x + 0.5f; - float sy = (float) y + 0.5f; - float x_gspace = (sx / scale_x); - float y_gspace = (sy / scale_y); - - int winding = stbtt__compute_crossings_x(x_gspace, y_gspace, num_verts, verts); // @OPTIMIZE: this could just be a rasterization, but needs to be line vs. non-tesselated curves so a new path - - for (i=0; i < num_verts; ++i) { - float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; - - if (verts[i].type == STBTT_vline && precompute[i] != 0.0f) { - float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y; - - float dist,dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy); - if (dist2 < min_dist*min_dist) - min_dist = (float) STBTT_sqrt(dist2); - - // coarse culling against bbox - //if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist && - // sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist) - dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i]; - STBTT_assert(i != 0); - if (dist < min_dist) { - // check position along line - // x' = x0 + t*(x1-x0), y' = y0 + t*(y1-y0) - // minimize (x'-sx)*(x'-sx)+(y'-sy)*(y'-sy) - float dx = x1-x0, dy = y1-y0; - float px = x0-sx, py = y0-sy; - // minimize (px+t*dx)^2 + (py+t*dy)^2 = px*px + 2*px*dx*t + t^2*dx*dx + py*py + 2*py*dy*t + t^2*dy*dy - // derivative: 2*px*dx + 2*py*dy + (2*dx*dx+2*dy*dy)*t, set to 0 and solve - float t = -(px*dx + py*dy) / (dx*dx + dy*dy); - if (t >= 0.0f && t <= 1.0f) - min_dist = dist; - } - } else if (verts[i].type == STBTT_vcurve) { - float x2 = verts[i-1].x *scale_x, y2 = verts[i-1].y *scale_y; - float x1 = verts[i ].cx*scale_x, y1 = verts[i ].cy*scale_y; - float box_x0 = STBTT_min(STBTT_min(x0,x1),x2); - float box_y0 = STBTT_min(STBTT_min(y0,y1),y2); - float box_x1 = STBTT_max(STBTT_max(x0,x1),x2); - float box_y1 = STBTT_max(STBTT_max(y0,y1),y2); - // coarse culling against bbox to avoid computing cubic unnecessarily - if (sx > box_x0-min_dist && sx < box_x1+min_dist && sy > box_y0-min_dist && sy < box_y1+min_dist) { - int num=0; - float ax = x1-x0, ay = y1-y0; - float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; - float mx = x0 - sx, my = y0 - sy; - float res[3] = {0.f,0.f,0.f}; - float px,py,t,it,dist2; - float a_inv = precompute[i]; - if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula - float a = 3*(ax*bx + ay*by); - float b = 2*(ax*ax + ay*ay) + (mx*bx+my*by); - float c = mx*ax+my*ay; - if (a == 0.0) { // if a is 0, it's linear - if (b != 0.0) { - res[num++] = -c/b; - } - } else { - float discriminant = b*b - 4*a*c; - if (discriminant < 0) - num = 0; - else { - float root = (float) STBTT_sqrt(discriminant); - res[0] = (-b - root)/(2*a); - res[1] = (-b + root)/(2*a); - num = 2; // don't bother distinguishing 1-solution case, as code below will still work - } - } - } else { - float b = 3*(ax*bx + ay*by) * a_inv; // could precompute this as it doesn't depend on sample point - float c = (2*(ax*ax + ay*ay) + (mx*bx+my*by)) * a_inv; - float d = (mx*ax+my*ay) * a_inv; - num = stbtt__solve_cubic(b, c, d, res); - } - dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy); - if (dist2 < min_dist*min_dist) - min_dist = (float) STBTT_sqrt(dist2); - - if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) { - t = res[0], it = 1.0f - t; - px = it*it*x0 + 2*t*it*x1 + t*t*x2; - py = it*it*y0 + 2*t*it*y1 + t*t*y2; - dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); - if (dist2 < min_dist * min_dist) - min_dist = (float) STBTT_sqrt(dist2); - } - if (num >= 2 && res[1] >= 0.0f && res[1] <= 1.0f) { - t = res[1], it = 1.0f - t; - px = it*it*x0 + 2*t*it*x1 + t*t*x2; - py = it*it*y0 + 2*t*it*y1 + t*t*y2; - dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); - if (dist2 < min_dist * min_dist) - min_dist = (float) STBTT_sqrt(dist2); - } - if (num >= 3 && res[2] >= 0.0f && res[2] <= 1.0f) { - t = res[2], it = 1.0f - t; - px = it*it*x0 + 2*t*it*x1 + t*t*x2; - py = it*it*y0 + 2*t*it*y1 + t*t*y2; - dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); - if (dist2 < min_dist * min_dist) - min_dist = (float) STBTT_sqrt(dist2); - } - } - } - } - if (winding == 0) - min_dist = -min_dist; // if outside the shape, value is negative - val = onedge_value + pixel_dist_scale * min_dist; - if (val < 0) - val = 0; - else if (val > 255) - val = 255; - data[(y-iy0)*w+(x-ix0)] = (unsigned char) val; - } - } - STBTT_free(precompute, info->userdata); - STBTT_free(verts, info->userdata); - } - return data; -} - -STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) -{ - return stbtt_GetGlyphSDF(info, scale, stbtt_FindGlyphIndex(info, codepoint), padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff); -} - -STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata) -{ - STBTT_free(bitmap, userdata); -} - -////////////////////////////////////////////////////////////////////////////// -// -// font name matching -- recommended not to use this -// - -// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string -static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) -{ - stbtt_int32 i=0; - - // convert utf16 to utf8 and compare the results while converting - while (len2) { - stbtt_uint16 ch = s2[0]*256 + s2[1]; - if (ch < 0x80) { - if (i >= len1) return -1; - if (s1[i++] != ch) return -1; - } else if (ch < 0x800) { - if (i+1 >= len1) return -1; - if (s1[i++] != 0xc0 + (ch >> 6)) return -1; - if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; - } else if (ch >= 0xd800 && ch < 0xdc00) { - stbtt_uint32 c; - stbtt_uint16 ch2 = s2[2]*256 + s2[3]; - if (i+3 >= len1) return -1; - c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; - if (s1[i++] != 0xf0 + (c >> 18)) return -1; - if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; - s2 += 2; // plus another 2 below - len2 -= 2; - } else if (ch >= 0xdc00 && ch < 0xe000) { - return -1; - } else { - if (i+2 >= len1) return -1; - if (s1[i++] != 0xe0 + (ch >> 12)) return -1; - if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; - } - s2 += 2; - len2 -= 2; - } - return i; -} - -static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2) -{ - return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2); -} - -// returns results in whatever encoding you request... but note that 2-byte encodings -// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare -STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) -{ - stbtt_int32 i,count,stringOffset; - stbtt_uint8 *fc = font->data; - stbtt_uint32 offset = font->fontstart; - stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); - if (!nm) return NULL; - - count = ttUSHORT(fc+nm+2); - stringOffset = nm + ttUSHORT(fc+nm+4); - for (i=0; i < count; ++i) { - stbtt_uint32 loc = nm + 6 + 12 * i; - if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) - && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { - *length = ttUSHORT(fc+loc+8); - return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); - } - } - return NULL; -} - -static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) -{ - stbtt_int32 i; - stbtt_int32 count = ttUSHORT(fc+nm+2); - stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); - - for (i=0; i < count; ++i) { - stbtt_uint32 loc = nm + 6 + 12 * i; - stbtt_int32 id = ttUSHORT(fc+loc+6); - if (id == target_id) { - // find the encoding - stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); - - // is this a Unicode encoding? - if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { - stbtt_int32 slen = ttUSHORT(fc+loc+8); - stbtt_int32 off = ttUSHORT(fc+loc+10); - - // check if there's a prefix match - stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); - if (matchlen >= 0) { - // check for target_id+1 immediately following, with same encoding & language - if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { - slen = ttUSHORT(fc+loc+12+8); - off = ttUSHORT(fc+loc+12+10); - if (slen == 0) { - if (matchlen == nlen) - return 1; - } else if (matchlen < nlen && name[matchlen] == ' ') { - ++matchlen; - if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) - return 1; - } - } else { - // if nothing immediately following - if (matchlen == nlen) - return 1; - } - } - } - - // @TODO handle other encodings - } - } - return 0; -} - -static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) -{ - stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name); - stbtt_uint32 nm,hd; - if (!stbtt__isfont(fc+offset)) return 0; - - // check italics/bold/underline flags in macStyle... - if (flags) { - hd = stbtt__find_table(fc, offset, "head"); - if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; - } - - nm = stbtt__find_table(fc, offset, "name"); - if (!nm) return 0; - - if (flags) { - // if we checked the macStyle flags, then just check the family and ignore the subfamily - if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; - } else { - if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; - } - - return 0; -} - -static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags) -{ - stbtt_int32 i; - for (i=0;;++i) { - stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); - if (off < 0) return off; - if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) - return off; - } -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wcast-qual" -#endif - -STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, - float pixel_height, unsigned char *pixels, int pw, int ph, - int first_char, int num_chars, stbtt_bakedchar *chardata) -{ - return stbtt_BakeFontBitmap_internal((unsigned char *) data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata); -} - -STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index) -{ - return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index); -} - -STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data) -{ - return stbtt_GetNumberOfFonts_internal((unsigned char *) data); -} - -STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset) -{ - return stbtt_InitFont_internal(info, (unsigned char *) data, offset); -} - -STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags) -{ - return stbtt_FindMatchingFont_internal((unsigned char *) fontdata, (char *) name, flags); -} - -STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) -{ - return stbtt_CompareUTF8toUTF16_bigendian_internal((char *) s1, len1, (char *) s2, len2); -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma GCC diagnostic pop -#endif - -#endif // STB_TRUETYPE_IMPLEMENTATION - - -// FULL VERSION HISTORY -// -// 1.25 (2021-07-11) many fixes -// 1.24 (2020-02-05) fix warning -// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS) -// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined -// 1.21 (2019-02-25) fix warning -// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics() -// 1.19 (2018-02-11) OpenType GPOS kerning (horizontal only), STBTT_fmod -// 1.18 (2018-01-29) add missing function -// 1.17 (2017-07-23) make more arguments const; doc fix -// 1.16 (2017-07-12) SDF support -// 1.15 (2017-03-03) make more arguments const -// 1.14 (2017-01-16) num-fonts-in-TTC function -// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts -// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual -// 1.11 (2016-04-02) fix unused-variable warning -// 1.10 (2016-04-02) allow user-defined fabs() replacement -// fix memory leak if fontsize=0.0 -// fix warning from duplicate typedef -// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges -// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges -// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; -// allow PackFontRanges to pack and render in separate phases; -// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); -// fixed an assert() bug in the new rasterizer -// replace assert() with STBTT_assert() in new rasterizer -// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine) -// also more precise AA rasterizer, except if shapes overlap -// remove need for STBTT_sort -// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC -// 1.04 (2015-04-15) typo in example -// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes -// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ -// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match -// non-oversampled; STBTT_POINT_SIZE for packed case only -// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling -// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg) -// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID -// 0.8b (2014-07-07) fix a warning -// 0.8 (2014-05-25) fix a few more warnings -// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back -// 0.6c (2012-07-24) improve documentation -// 0.6b (2012-07-20) fix a few more warnings -// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels, -// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty -// 0.5 (2011-12-09) bugfixes: -// subpixel glyph renderer computed wrong bounding box -// first vertex of shape can be off-curve (FreeSans) -// 0.4b (2011-12-03) fixed an error in the font baking example -// 0.4 (2011-12-01) kerning, subpixel rendering (tor) -// bugfixes for: -// codepoint-to-glyph conversion using table fmt=12 -// codepoint-to-glyph conversion using table fmt=4 -// stbtt_GetBakedQuad with non-square texture (Zer) -// updated Hello World! sample to use kerning and subpixel -// fixed some warnings -// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) -// userdata, malloc-from-userdata, non-zero fill (stb) -// 0.2 (2009-03-11) Fix unsigned/signed char warnings -// 0.1 (2009-03-09) First public release -// - -/* ------------------------------------------------------------------------------- -This software is available under 2 licenses -- choose whichever you prefer. ------------------------------------------------------------------------------- -ALTERNATIVE A - MIT License -Copyright (c) 2017 Sean Barrett -Permission is hereby granted, free of charge, to any person obtaining a copy of -this software and associated documentation files (the "Software"), to deal in -the Software without restriction, including without limitation the rights to -use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -of the Software, and to permit persons to whom the Software is furnished to do -so, subject to the following conditions: -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. ------------------------------------------------------------------------------- -ALTERNATIVE B - Public Domain (www.unlicense.org) -This is free and unencumbered software released into the public domain. -Anyone is free to copy, modify, publish, use, compile, sell, or distribute this -software, either in source code form or as a compiled binary, for any purpose, -commercial or non-commercial, and by any means. -In jurisdictions that recognize copyright laws, the author or authors of this -software dedicate any and all copyright interest in the software to the public -domain. We make this dedication for the benefit of the public at large and to -the detriment of our heirs and successors. We intend this dedication to be an -overt act of relinquishment in perpetuity of all present and future rights to -this software under copyright law. -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------- -*/ diff --git a/engine/_archive/vkImgui/cimgui/imgui/structs.py b/engine/_archive/vkImgui/cimgui/imgui/structs.py deleted file mode 100644 index da9dd2a..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/structs.py +++ /dev/null @@ -1,217 +0,0 @@ -inp = """ -struct ImDrawListSplitter -{ - int _Current; - int _Count; - ImVector_ImDrawChannel _Channels; -}; -""" - -''' -struct ImGuiInputEvent -{ - ImGuiInputEventType Type; - ImGuiInputSource Source; - union - { - ImGuiInputEventMousePos MousePos; - ImGuiInputEventMouseWheel MouseWheel; - ImGuiInputEventMouseButton MouseButton; - ImGuiInputEventMouseViewport MouseViewport; - ImGuiInputEventKey Key; - ImGuiInputEventText Text; - ImGuiInputEventAppFocused AppFocused; - }; - bool AddedByTestEngine; -}; -''' - -def parseFunction(line): - line = line.strip(' \n;') - line = line.replace(')', '') - s = line.split('(') - returnType = convertTypeName(s[0].strip(' ')) - funcName = convertVarName(s[1].strip('* ')) - funcName = funcName.replace('__', '_') - argsRaw = s[2].split(',') - args = [] - for a in argsRaw: - if len(a) >= 1: - args.append(a) - - argList = [] - for a in args: - a = a.strip(' ') - tname, vname = splitTypeAndLabel(a) - argList.append([convertTypeName(tname), convertVarName(vname)]) - - return (returnType, funcName, argList) - -def convertVarName(name): - ostr = "" - first = True - for c in name: - if c.isupper(): - if first: - first = False - else: - ostr += '_' - ostr += c.lower() - return ostr - -def convertTypeName(entry): - if 'void*' == entry: - return '?*anyopaque' - if 'void' == entry: - return 'void' - - isVector = False - if entry[:8] == 'ImVector': - isVector = True - - typeName = entry - const = False - pointer = False - if '*' in typeName: - pointer = True; - typeName = typeName.strip('*') - - if typeName[:5] == 'const': - const = True - typeName = typeName[5:] - typeName = typeName.strip(' ') - - if '_' in typeName: - x = typeName.split('_') - typeName = x[-1] - rv = convertInner(typeName) - - if const: - rv = 'const ' + rv - - if pointer: - rv = '[*c]' + rv - - if isVector: - rv += 'Vector' - - return rv - -def convertInner(typeName): - if 'float' == typeName: - return 'f32' - if 'char' == typeName: - return 'u8' - if 'int' == typeName: - return 'c_int' - if 'short' == typeName: - return 'c_short' - if 'unsigned int' == typeName: - return 'c_uint' - if 'unsigned short' == typeName: - return 'c_ushort' - if 'unsigned long' == typeName: - return 'c_ulong' - if 'long' == typeName: - return 'c_long' - if 'longlong' == typeName: - return 'c_longlong' - if 'ImGui' == typeName[0:5]: - return typeName[5:] - if 'Im' == typeName[0:2]: - return typeName[2:] - return typeName - -def splitTypeAndLabel(line): - spaceIndex = line.rindex(' ') - left = line[:spaceIndex] - right = line[spaceIndex + 1:] - return left, right - -def generateStruct(inp): - inp = inp.strip('\n ') - defs = [] - name = '' - nameLine = '' - - for l in inp.split('\n'): - line = l.strip(' {') - if len(line) < 1: - continue - if 'struct' in line: - name = line.split(' ')[1] - nameLine = line - continue - if '{' in line: - continue - if '}' in line: - continue - - if '(*' not in line: - typeName, varName = splitTypeAndLabel(line) - varName = varName.strip(';') - arraySpec = None - if '[' in varName: - varName, rhs = varName.split('[') - arraySpec = rhs.strip(']') - varName = convertVarName(varName) - if arraySpec is not None: - arraySpec = arraySpec.replace('ImGui', '') - arraySpec = arraySpec.replace('_', '.') - # varName += '[' + arraySpec + ']' - typeName = convertTypeName(typeName) - defs.append([typeName, varName, arraySpec]) - else: - returnType, funcName, argList = parseFunction(line) - ostr = funcName + ': *const fn (' - first = True - for arg in argList: - if first: - first = False - else: - ostr += ', ' - ostr += arg[0] - ostr += ') ' + returnType + ',' - defs.append([None, None, None, ostr]) - - print(f'pub const {convertTypeName(name)} = extern struct ' + '{ // ' + nameLine) - for d in defs: - if d[0] is not None: - typedef = d[0] - if d[2] is not None: - typedef = f"[{d[2]}]" + d[0] - print(f" {d[1]}: {typedef},") - elif d[3] is not None: - print(' ', d[3]) - - print('};') - -generateStruct(inp) - - -structs = """ -ImDrawCmd {int Size;int Capacity;ImDrawCmd* Data;} ImVector_ImDrawCmd; -ImDrawIdx {int Size;int Capacity;ImDrawIdx* Data;} ImVector_ImDrawIdx; -""" - -""" -unsigned_char {int Size;int Capacity;unsigned char* Data;} ImVector_unsigned_char; -typedef struct ImPool_ImGuiTable {ImVector_ImGuiTable Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImGuiTable; -typedef struct ImPool_ImGuiTabBar {ImVector_ImGuiTabBar Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImGuiTabBar; -typedef struct ImChunkStream_ImGuiWindowSettings {ImVector_char Buf;} ImChunkStream_ImGuiWindowSettings; -typedef struct ImChunkStream_ImGuiTableSettings {ImVector_char Buf;} ImChunkStream_ImGuiTableSettings; -""" - -for i in structs.split('\n'): - sname = i.split(' ')[0] - tname = convertTypeName(sname) - # print(sname, tname) - o = f""" -pub const {tname}Vector = extern struct {{ // struct ImVector_{sname} - size: c_int, - capacity: c_int, - data: [*c]{tname}, -}}; - """ - print(o) - diff --git a/engine/_archive/vkImgui/cimgui/imgui/translated.zig b/engine/_archive/vkImgui/cimgui/imgui/translated.zig deleted file mode 100644 index 7c3b2ca..0000000 --- a/engine/_archive/vkImgui/cimgui/imgui/translated.zig +++ /dev/null @@ -1,4606 +0,0 @@ - -pub const __builtin_bswap16 = @import("std").zig.c_builtins.__builtin_bswap16; -pub const __builtin_bswap32 = @import("std").zig.c_builtins.__builtin_bswap32; -pub const __builtin_bswap64 = @import("std").zig.c_builtins.__builtin_bswap64; -pub const __builtin_signbit = @import("std").zig.c_builtins.__builtin_signbit; -pub const __builtin_signbitf = @import("std").zig.c_builtins.__builtin_signbitf; -pub const __builtin_popcount = @import("std").zig.c_builtins.__builtin_popcount; -pub const __builtin_ctz = @import("std").zig.c_builtins.__builtin_ctz; -pub const __builtin_clz = @import("std").zig.c_builtins.__builtin_clz; -pub const __builtin_sqrt = @import("std").zig.c_builtins.__builtin_sqrt; -pub const __builtin_sqrtf = @import("std").zig.c_builtins.__builtin_sqrtf; -pub const __builtin_sin = @import("std").zig.c_builtins.__builtin_sin; -pub const __builtin_sinf = @import("std").zig.c_builtins.__builtin_sinf; -pub const __builtin_cos = @import("std").zig.c_builtins.__builtin_cos; -pub const __builtin_cosf = @import("std").zig.c_builtins.__builtin_cosf; -pub const __builtin_exp = @import("std").zig.c_builtins.__builtin_exp; -pub const __builtin_expf = @import("std").zig.c_builtins.__builtin_expf; -pub const __builtin_exp2 = @import("std").zig.c_builtins.__builtin_exp2; -pub const __builtin_exp2f = @import("std").zig.c_builtins.__builtin_exp2f; -pub const __builtin_log = @import("std").zig.c_builtins.__builtin_log; -pub const __builtin_logf = @import("std").zig.c_builtins.__builtin_logf; -pub const __builtin_log2 = @import("std").zig.c_builtins.__builtin_log2; -pub const __builtin_log2f = @import("std").zig.c_builtins.__builtin_log2f; -pub const __builtin_log10 = @import("std").zig.c_builtins.__builtin_log10; -pub const __builtin_log10f = @import("std").zig.c_builtins.__builtin_log10f; -pub const __builtin_abs = @import("std").zig.c_builtins.__builtin_abs; -pub const __builtin_labs = @import("std").zig.c_builtins.__builtin_labs; -pub const __builtin_llabs = @import("std").zig.c_builtins.__builtin_llabs; -pub const __builtin_fabs = @import("std").zig.c_builtins.__builtin_fabs; -pub const __builtin_fabsf = @import("std").zig.c_builtins.__builtin_fabsf; -pub const __builtin_floor = @import("std").zig.c_builtins.__builtin_floor; -pub const __builtin_floorf = @import("std").zig.c_builtins.__builtin_floorf; -pub const __builtin_ceil = @import("std").zig.c_builtins.__builtin_ceil; -pub const __builtin_ceilf = @import("std").zig.c_builtins.__builtin_ceilf; -pub const __builtin_trunc = @import("std").zig.c_builtins.__builtin_trunc; -pub const __builtin_truncf = @import("std").zig.c_builtins.__builtin_truncf; -pub const __builtin_round = @import("std").zig.c_builtins.__builtin_round; -pub const __builtin_roundf = @import("std").zig.c_builtins.__builtin_roundf; -pub const __builtin_strlen = @import("std").zig.c_builtins.__builtin_strlen; -pub const __builtin_strcmp = @import("std").zig.c_builtins.__builtin_strcmp; -pub const __builtin_object_size = @import("std").zig.c_builtins.__builtin_object_size; -pub const __builtin___memset_chk = @import("std").zig.c_builtins.__builtin___memset_chk; -pub const __builtin_memset = @import("std").zig.c_builtins.__builtin_memset; -pub const __builtin___memcpy_chk = @import("std").zig.c_builtins.__builtin___memcpy_chk; -pub const __builtin_memcpy = @import("std").zig.c_builtins.__builtin_memcpy; -pub const __builtin_expect = @import("std").zig.c_builtins.__builtin_expect; -pub const __builtin_nanf = @import("std").zig.c_builtins.__builtin_nanf; -pub const __builtin_huge_valf = @import("std").zig.c_builtins.__builtin_huge_valf; -pub const __builtin_inff = @import("std").zig.c_builtins.__builtin_inff; -pub const __builtin_isnan = @import("std").zig.c_builtins.__builtin_isnan; -pub const __builtin_isinf = @import("std").zig.c_builtins.__builtin_isinf; -pub const __builtin_isinf_sign = @import("std").zig.c_builtins.__builtin_isinf_sign; -pub const __has_builtin = @import("std").zig.c_builtins.__has_builtin; -pub const __builtin_assume = @import("std").zig.c_builtins.__builtin_assume; -pub const __builtin_unreachable = @import("std").zig.c_builtins.__builtin_unreachable; -pub const __builtin_constant_p = @import("std").zig.c_builtins.__builtin_constant_p; -pub const __builtin_mul_overflow = @import("std").zig.c_builtins.__builtin_mul_overflow; -pub const int_least64_t = i64; -pub const uint_least64_t = u64; -pub const int_fast64_t = i64; -pub const uint_fast64_t = u64; -pub const int_least32_t = i32; -pub const uint_least32_t = u32; -pub const int_fast32_t = i32; -pub const uint_fast32_t = u32; -pub const int_least16_t = i16; -pub const uint_least16_t = u16; -pub const int_fast16_t = i16; -pub const uint_fast16_t = u16; -pub const int_least8_t = i8; -pub const uint_least8_t = u8; -pub const int_fast8_t = i8; -pub const uint_fast8_t = u8; -pub const intmax_t = c_longlong; -pub const uintmax_t = c_ulonglong; -pub const ptrdiff_t = c_longlong; -pub const wchar_t = c_ushort; -pub const max_align_t = extern struct { - __clang_max_align_nonce1: c_longlong align(8) = @import("std").mem.zeroes(c_longlong), - __clang_max_align_nonce2: c_longdouble align(16) = @import("std").mem.zeroes(c_longdouble), -}; -pub const __builtin_va_list = [*c]u8; -pub const __gnuc_va_list = __builtin_va_list; -pub const va_list = __builtin_va_list; -pub const ImVector_int = c_int; -pub const struct_ImVec4 = extern struct { - x: f32 = @import("std").mem.zeroes(f32), - y: f32 = @import("std").mem.zeroes(f32), - z: f32 = @import("std").mem.zeroes(f32), - w: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImVec4 = struct_ImVec4; -pub const ImTextureID = ?*anyopaque; -pub const ImDrawIdx = c_ushort; -pub const struct_ImVector_ImDrawIdx = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImDrawIdx = @import("std").mem.zeroes([*c]ImDrawIdx), -}; -pub const ImVector_ImDrawIdx = struct_ImVector_ImDrawIdx; -pub const struct_ImVec2 = extern struct { - x: f32 = @import("std").mem.zeroes(f32), - y: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImVec2 = struct_ImVec2; -pub const ImU32 = c_uint; -pub const struct_ImDrawVert = extern struct { - pos: ImVec2 = @import("std").mem.zeroes(ImVec2), - uv: ImVec2 = @import("std").mem.zeroes(ImVec2), - col: ImU32 = @import("std").mem.zeroes(ImU32), -}; -pub const ImDrawVert = struct_ImDrawVert; -pub const struct_ImVector_ImDrawVert = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImDrawVert = @import("std").mem.zeroes([*c]ImDrawVert), -}; -pub const ImVector_ImDrawVert = struct_ImVector_ImDrawVert; -pub const ImDrawListFlags = c_int; -pub const struct_ImVector_float = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]f32 = @import("std").mem.zeroes([*c]f32), -}; -pub const ImVector_float = struct_ImVector_float; -pub const ImWchar16 = c_ushort; -pub const ImWchar = ImWchar16; -pub const struct_ImVector_ImWchar = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImWchar = @import("std").mem.zeroes([*c]ImWchar), -}; -pub const ImVector_ImWchar = struct_ImVector_ImWchar; -// cimgui2.h:1156:18: warning: struct demoted to opaque type - has bitfield -pub const struct_ImFontGlyph = opaque {}; -pub const ImFontGlyph = struct_ImFontGlyph; -pub const struct_ImVector_ImFontGlyph = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: ?*ImFontGlyph = @import("std").mem.zeroes(?*ImFontGlyph), -}; -pub const ImVector_ImFontGlyph = struct_ImVector_ImFontGlyph; -pub const ImFontAtlasFlags = c_int; -pub const struct_ImVector_ImFontPtr = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c][*c]ImFont = @import("std").mem.zeroes([*c][*c]ImFont), -}; -pub const ImVector_ImFontPtr = struct_ImVector_ImFontPtr; -pub const struct_ImFontAtlasCustomRect = extern struct { - Width: c_ushort = @import("std").mem.zeroes(c_ushort), - Height: c_ushort = @import("std").mem.zeroes(c_ushort), - X: c_ushort = @import("std").mem.zeroes(c_ushort), - Y: c_ushort = @import("std").mem.zeroes(c_ushort), - GlyphID: c_uint = @import("std").mem.zeroes(c_uint), - GlyphAdvanceX: f32 = @import("std").mem.zeroes(f32), - GlyphOffset: ImVec2 = @import("std").mem.zeroes(ImVec2), - Font: [*c]ImFont = @import("std").mem.zeroes([*c]ImFont), -}; -pub const ImFontAtlasCustomRect = struct_ImFontAtlasCustomRect; -pub const struct_ImVector_ImFontAtlasCustomRect = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImFontAtlasCustomRect = @import("std").mem.zeroes([*c]ImFontAtlasCustomRect), -}; -pub const ImVector_ImFontAtlasCustomRect = struct_ImVector_ImFontAtlasCustomRect; -pub const struct_ImFontConfig = extern struct { - FontData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - FontDataSize: c_int = @import("std").mem.zeroes(c_int), - FontDataOwnedByAtlas: bool = @import("std").mem.zeroes(bool), - FontNo: c_int = @import("std").mem.zeroes(c_int), - SizePixels: f32 = @import("std").mem.zeroes(f32), - OversampleH: c_int = @import("std").mem.zeroes(c_int), - OversampleV: c_int = @import("std").mem.zeroes(c_int), - PixelSnapH: bool = @import("std").mem.zeroes(bool), - GlyphExtraSpacing: ImVec2 = @import("std").mem.zeroes(ImVec2), - GlyphOffset: ImVec2 = @import("std").mem.zeroes(ImVec2), - GlyphRanges: [*c]const ImWchar = @import("std").mem.zeroes([*c]const ImWchar), - GlyphMinAdvanceX: f32 = @import("std").mem.zeroes(f32), - GlyphMaxAdvanceX: f32 = @import("std").mem.zeroes(f32), - MergeMode: bool = @import("std").mem.zeroes(bool), - FontBuilderFlags: c_uint = @import("std").mem.zeroes(c_uint), - RasterizerMultiply: f32 = @import("std").mem.zeroes(f32), - EllipsisChar: ImWchar = @import("std").mem.zeroes(ImWchar), - Name: [40]u8 = @import("std").mem.zeroes([40]u8), - DstFont: [*c]ImFont = @import("std").mem.zeroes([*c]ImFont), -}; -pub const ImFontConfig = struct_ImFontConfig; -pub const struct_ImVector_ImFontConfig = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImFontConfig = @import("std").mem.zeroes([*c]ImFontConfig), -}; -pub const ImVector_ImFontConfig = struct_ImVector_ImFontConfig; -pub const struct_ImFontBuilderIO = extern struct { - FontBuilder_Build: ?*const fn ([*c]ImFontAtlas) callconv(.C) bool = @import("std").mem.zeroes(?*const fn ([*c]ImFontAtlas) callconv(.C) bool), -}; -pub const ImFontBuilderIO = struct_ImFontBuilderIO; -pub const struct_ImFontAtlas = extern struct { - Flags: ImFontAtlasFlags = @import("std").mem.zeroes(ImFontAtlasFlags), - TexID: ImTextureID = @import("std").mem.zeroes(ImTextureID), - TexDesiredWidth: c_int = @import("std").mem.zeroes(c_int), - TexGlyphPadding: c_int = @import("std").mem.zeroes(c_int), - Locked: bool = @import("std").mem.zeroes(bool), - TexReady: bool = @import("std").mem.zeroes(bool), - TexPixelsUseColors: bool = @import("std").mem.zeroes(bool), - TexPixelsAlpha8: [*c]u8 = @import("std").mem.zeroes([*c]u8), - TexPixelsRGBA32: [*c]c_uint = @import("std").mem.zeroes([*c]c_uint), - TexWidth: c_int = @import("std").mem.zeroes(c_int), - TexHeight: c_int = @import("std").mem.zeroes(c_int), - TexUvScale: ImVec2 = @import("std").mem.zeroes(ImVec2), - TexUvWhitePixel: ImVec2 = @import("std").mem.zeroes(ImVec2), - Fonts: ImVector_ImFontPtr = @import("std").mem.zeroes(ImVector_ImFontPtr), - CustomRects: ImVector_ImFontAtlasCustomRect = @import("std").mem.zeroes(ImVector_ImFontAtlasCustomRect), - ConfigData: ImVector_ImFontConfig = @import("std").mem.zeroes(ImVector_ImFontConfig), - TexUvLines: [64]ImVec4 = @import("std").mem.zeroes([64]ImVec4), - FontBuilderIO: [*c]const ImFontBuilderIO = @import("std").mem.zeroes([*c]const ImFontBuilderIO), - FontBuilderFlags: c_uint = @import("std").mem.zeroes(c_uint), - PackIdMouseCursors: c_int = @import("std").mem.zeroes(c_int), - PackIdLines: c_int = @import("std").mem.zeroes(c_int), -}; -pub const ImFontAtlas = struct_ImFontAtlas; -pub const ImU8 = u8; -pub const struct_ImFont = extern struct { - IndexAdvanceX: ImVector_float = @import("std").mem.zeroes(ImVector_float), - FallbackAdvanceX: f32 = @import("std").mem.zeroes(f32), - FontSize: f32 = @import("std").mem.zeroes(f32), - IndexLookup: ImVector_ImWchar = @import("std").mem.zeroes(ImVector_ImWchar), - Glyphs: ImVector_ImFontGlyph = @import("std").mem.zeroes(ImVector_ImFontGlyph), - FallbackGlyph: ?*const ImFontGlyph = @import("std").mem.zeroes(?*const ImFontGlyph), - ContainerAtlas: [*c]ImFontAtlas = @import("std").mem.zeroes([*c]ImFontAtlas), - ConfigData: [*c]const ImFontConfig = @import("std").mem.zeroes([*c]const ImFontConfig), - ConfigDataCount: c_short = @import("std").mem.zeroes(c_short), - FallbackChar: ImWchar = @import("std").mem.zeroes(ImWchar), - EllipsisChar: ImWchar = @import("std").mem.zeroes(ImWchar), - DotChar: ImWchar = @import("std").mem.zeroes(ImWchar), - DirtyLookupTables: bool = @import("std").mem.zeroes(bool), - Scale: f32 = @import("std").mem.zeroes(f32), - Ascent: f32 = @import("std").mem.zeroes(f32), - Descent: f32 = @import("std").mem.zeroes(f32), - MetricsTotalSurface: c_int = @import("std").mem.zeroes(c_int), - Used4kPagesMap: [2]ImU8 = @import("std").mem.zeroes([2]ImU8), -}; -pub const ImFont = struct_ImFont; -pub const struct_ImDrawListSharedData = extern struct { - TexUvWhitePixel: ImVec2 = @import("std").mem.zeroes(ImVec2), - Font: [*c]ImFont = @import("std").mem.zeroes([*c]ImFont), - FontSize: f32 = @import("std").mem.zeroes(f32), - CurveTessellationTol: f32 = @import("std").mem.zeroes(f32), - CircleSegmentMaxError: f32 = @import("std").mem.zeroes(f32), - ClipRectFullscreen: ImVec4 = @import("std").mem.zeroes(ImVec4), - InitialFlags: ImDrawListFlags = @import("std").mem.zeroes(ImDrawListFlags), - ArcFastVtx: [48]ImVec2 = @import("std").mem.zeroes([48]ImVec2), - ArcFastRadiusCutoff: f32 = @import("std").mem.zeroes(f32), - CircleSegmentCounts: [64]ImU8 = @import("std").mem.zeroes([64]ImU8), - TexUvLines: [*c]const ImVec4 = @import("std").mem.zeroes([*c]const ImVec4), -}; -pub const ImDrawListSharedData = struct_ImDrawListSharedData; -pub const struct_ImVector_ImVec4 = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImVec4 = @import("std").mem.zeroes([*c]ImVec4), -}; -pub const ImVector_ImVec4 = struct_ImVector_ImVec4; -pub const struct_ImVector_ImTextureID = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImTextureID = @import("std").mem.zeroes([*c]ImTextureID), -}; -pub const ImVector_ImTextureID = struct_ImVector_ImTextureID; -pub const struct_ImVector_ImVec2 = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImVec2 = @import("std").mem.zeroes([*c]ImVec2), -}; -pub const ImVector_ImVec2 = struct_ImVector_ImVec2; -pub const struct_ImDrawCmdHeader = extern struct { - ClipRect: ImVec4 = @import("std").mem.zeroes(ImVec4), - TextureId: ImTextureID = @import("std").mem.zeroes(ImTextureID), - VtxOffset: c_uint = @import("std").mem.zeroes(c_uint), -}; -pub const ImDrawCmdHeader = struct_ImDrawCmdHeader; -pub const ImDrawChannel = struct_ImDrawChannel; -pub const struct_ImVector_ImDrawChannel = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImDrawChannel = @import("std").mem.zeroes([*c]ImDrawChannel), -}; -pub const ImVector_ImDrawChannel = struct_ImVector_ImDrawChannel; -pub const struct_ImDrawListSplitter = extern struct { - _Current: c_int = @import("std").mem.zeroes(c_int), - _Count: c_int = @import("std").mem.zeroes(c_int), - _Channels: ImVector_ImDrawChannel = @import("std").mem.zeroes(ImVector_ImDrawChannel), -}; -pub const ImDrawListSplitter = struct_ImDrawListSplitter; -pub const struct_ImDrawList = extern struct { - CmdBuffer: ImVector_ImDrawCmd = @import("std").mem.zeroes(ImVector_ImDrawCmd), - IdxBuffer: ImVector_ImDrawIdx = @import("std").mem.zeroes(ImVector_ImDrawIdx), - VtxBuffer: ImVector_ImDrawVert = @import("std").mem.zeroes(ImVector_ImDrawVert), - Flags: ImDrawListFlags = @import("std").mem.zeroes(ImDrawListFlags), - _VtxCurrentIdx: c_uint = @import("std").mem.zeroes(c_uint), - _Data: [*c]const ImDrawListSharedData = @import("std").mem.zeroes([*c]const ImDrawListSharedData), - _OwnerName: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - _VtxWritePtr: [*c]ImDrawVert = @import("std").mem.zeroes([*c]ImDrawVert), - _IdxWritePtr: [*c]ImDrawIdx = @import("std").mem.zeroes([*c]ImDrawIdx), - _ClipRectStack: ImVector_ImVec4 = @import("std").mem.zeroes(ImVector_ImVec4), - _TextureIdStack: ImVector_ImTextureID = @import("std").mem.zeroes(ImVector_ImTextureID), - _Path: ImVector_ImVec2 = @import("std").mem.zeroes(ImVector_ImVec2), - _CmdHeader: ImDrawCmdHeader = @import("std").mem.zeroes(ImDrawCmdHeader), - _Splitter: ImDrawListSplitter = @import("std").mem.zeroes(ImDrawListSplitter), - _FringeScale: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImDrawList = struct_ImDrawList; -pub const ImDrawCallback = ?*const fn ([*c]const ImDrawList, [*c]const ImDrawCmd) callconv(.C) void; -pub const struct_ImDrawCmd = extern struct { - ClipRect: ImVec4 = @import("std").mem.zeroes(ImVec4), - TextureId: ImTextureID = @import("std").mem.zeroes(ImTextureID), - VtxOffset: c_uint = @import("std").mem.zeroes(c_uint), - IdxOffset: c_uint = @import("std").mem.zeroes(c_uint), - ElemCount: c_uint = @import("std").mem.zeroes(c_uint), - UserCallback: ImDrawCallback = @import("std").mem.zeroes(ImDrawCallback), - UserCallbackData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), -}; -pub const ImDrawCmd = struct_ImDrawCmd; -pub const struct_ImVector_ImDrawCmd = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImDrawCmd = @import("std").mem.zeroes([*c]ImDrawCmd), -}; -pub const ImVector_ImDrawCmd = struct_ImVector_ImDrawCmd; -pub const struct_ImDrawChannel = extern struct { - _CmdBuffer: ImVector_ImDrawCmd = @import("std").mem.zeroes(ImVector_ImDrawCmd), - _IdxBuffer: ImVector_ImDrawIdx = @import("std").mem.zeroes(ImVector_ImDrawIdx), -}; -pub const ImGuiID = c_uint; -pub const ImGuiViewportFlags = c_int; -pub const ImDrawData = struct_ImDrawData; -pub const struct_ImGuiViewport = extern struct { - ID: ImGuiID = @import("std").mem.zeroes(ImGuiID), - Flags: ImGuiViewportFlags = @import("std").mem.zeroes(ImGuiViewportFlags), - Pos: ImVec2 = @import("std").mem.zeroes(ImVec2), - Size: ImVec2 = @import("std").mem.zeroes(ImVec2), - WorkPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - WorkSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - DpiScale: f32 = @import("std").mem.zeroes(f32), - ParentViewportId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - DrawData: [*c]ImDrawData = @import("std").mem.zeroes([*c]ImDrawData), - RendererUserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - PlatformUserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - PlatformHandle: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - PlatformHandleRaw: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - PlatformRequestMove: bool = @import("std").mem.zeroes(bool), - PlatformRequestResize: bool = @import("std").mem.zeroes(bool), - PlatformRequestClose: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiViewport = struct_ImGuiViewport; -pub const struct_ImDrawData = extern struct { - Valid: bool = @import("std").mem.zeroes(bool), - CmdListsCount: c_int = @import("std").mem.zeroes(c_int), - TotalIdxCount: c_int = @import("std").mem.zeroes(c_int), - TotalVtxCount: c_int = @import("std").mem.zeroes(c_int), - CmdLists: [*c][*c]ImDrawList = @import("std").mem.zeroes([*c][*c]ImDrawList), - DisplayPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - DisplaySize: ImVec2 = @import("std").mem.zeroes(ImVec2), - FramebufferScale: ImVec2 = @import("std").mem.zeroes(ImVec2), - OwnerViewport: [*c]ImGuiViewport = @import("std").mem.zeroes([*c]ImGuiViewport), -}; -pub const struct_ImVector_ImU32 = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImU32 = @import("std").mem.zeroes([*c]ImU32), -}; -pub const ImVector_ImU32 = struct_ImVector_ImU32; -pub const struct_ImFontGlyphRangesBuilder = extern struct { - UsedChars: ImVector_ImU32 = @import("std").mem.zeroes(ImVector_ImU32), -}; -pub const ImFontGlyphRangesBuilder = struct_ImFontGlyphRangesBuilder; -pub const struct_ImColor = extern struct { - Value: ImVec4 = @import("std").mem.zeroes(ImVec4), -}; -pub const ImColor = struct_ImColor; -pub const ImGuiConfigFlags = c_int; -pub const ImGuiBackendFlags = c_int; -pub const struct_ImGuiPlatformImeData = extern struct { - WantVisible: bool = @import("std").mem.zeroes(bool), - InputPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - InputLineHeight: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImGuiPlatformImeData = struct_ImGuiPlatformImeData; -pub const ImGuiModFlags = c_int; -pub const struct_ImGuiKeyData = extern struct { - Down: bool = @import("std").mem.zeroes(bool), - DownDuration: f32 = @import("std").mem.zeroes(f32), - DownDurationPrev: f32 = @import("std").mem.zeroes(f32), - AnalogValue: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImGuiKeyData = struct_ImGuiKeyData; -pub const ImU16 = c_ushort; -pub const ImS8 = i8; -pub const struct_ImGuiIO = extern struct { - ConfigFlags: ImGuiConfigFlags = @import("std").mem.zeroes(ImGuiConfigFlags), - BackendFlags: ImGuiBackendFlags = @import("std").mem.zeroes(ImGuiBackendFlags), - DisplaySize: ImVec2 = @import("std").mem.zeroes(ImVec2), - DeltaTime: f32 = @import("std").mem.zeroes(f32), - IniSavingRate: f32 = @import("std").mem.zeroes(f32), - IniFilename: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - LogFilename: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - MouseDoubleClickTime: f32 = @import("std").mem.zeroes(f32), - MouseDoubleClickMaxDist: f32 = @import("std").mem.zeroes(f32), - MouseDragThreshold: f32 = @import("std").mem.zeroes(f32), - KeyRepeatDelay: f32 = @import("std").mem.zeroes(f32), - KeyRepeatRate: f32 = @import("std").mem.zeroes(f32), - UserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - Fonts: [*c]ImFontAtlas = @import("std").mem.zeroes([*c]ImFontAtlas), - FontGlobalScale: f32 = @import("std").mem.zeroes(f32), - FontAllowUserScaling: bool = @import("std").mem.zeroes(bool), - FontDefault: [*c]ImFont = @import("std").mem.zeroes([*c]ImFont), - DisplayFramebufferScale: ImVec2 = @import("std").mem.zeroes(ImVec2), - ConfigDockingNoSplit: bool = @import("std").mem.zeroes(bool), - ConfigDockingWithShift: bool = @import("std").mem.zeroes(bool), - ConfigDockingAlwaysTabBar: bool = @import("std").mem.zeroes(bool), - ConfigDockingTransparentPayload: bool = @import("std").mem.zeroes(bool), - ConfigViewportsNoAutoMerge: bool = @import("std").mem.zeroes(bool), - ConfigViewportsNoTaskBarIcon: bool = @import("std").mem.zeroes(bool), - ConfigViewportsNoDecoration: bool = @import("std").mem.zeroes(bool), - ConfigViewportsNoDefaultParent: bool = @import("std").mem.zeroes(bool), - MouseDrawCursor: bool = @import("std").mem.zeroes(bool), - ConfigMacOSXBehaviors: bool = @import("std").mem.zeroes(bool), - ConfigInputTrickleEventQueue: bool = @import("std").mem.zeroes(bool), - ConfigInputTextCursorBlink: bool = @import("std").mem.zeroes(bool), - ConfigDragClickToInputText: bool = @import("std").mem.zeroes(bool), - ConfigWindowsResizeFromEdges: bool = @import("std").mem.zeroes(bool), - ConfigWindowsMoveFromTitleBarOnly: bool = @import("std").mem.zeroes(bool), - ConfigMemoryCompactTimer: f32 = @import("std").mem.zeroes(f32), - BackendPlatformName: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - BackendRendererName: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - BackendPlatformUserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - BackendRendererUserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - BackendLanguageUserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - GetClipboardTextFn: ?*const fn (?*anyopaque) callconv(.C) [*c]const u8 = @import("std").mem.zeroes(?*const fn (?*anyopaque) callconv(.C) [*c]const u8), - SetClipboardTextFn: ?*const fn (?*anyopaque, [*c]const u8) callconv(.C) void = @import("std").mem.zeroes(?*const fn (?*anyopaque, [*c]const u8) callconv(.C) void), - ClipboardUserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - SetPlatformImeDataFn: ?*const fn ([*c]ImGuiViewport, [*c]ImGuiPlatformImeData) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, [*c]ImGuiPlatformImeData) callconv(.C) void), - _UnusedPadding: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - WantCaptureMouse: bool = @import("std").mem.zeroes(bool), - WantCaptureKeyboard: bool = @import("std").mem.zeroes(bool), - WantTextInput: bool = @import("std").mem.zeroes(bool), - WantSetMousePos: bool = @import("std").mem.zeroes(bool), - WantSaveIniSettings: bool = @import("std").mem.zeroes(bool), - NavActive: bool = @import("std").mem.zeroes(bool), - NavVisible: bool = @import("std").mem.zeroes(bool), - Framerate: f32 = @import("std").mem.zeroes(f32), - MetricsRenderVertices: c_int = @import("std").mem.zeroes(c_int), - MetricsRenderIndices: c_int = @import("std").mem.zeroes(c_int), - MetricsRenderWindows: c_int = @import("std").mem.zeroes(c_int), - MetricsActiveWindows: c_int = @import("std").mem.zeroes(c_int), - MetricsActiveAllocations: c_int = @import("std").mem.zeroes(c_int), - MouseDelta: ImVec2 = @import("std").mem.zeroes(ImVec2), - KeyMap: [645]c_int = @import("std").mem.zeroes([645]c_int), - KeysDown: [645]bool = @import("std").mem.zeroes([645]bool), - MousePos: ImVec2 = @import("std").mem.zeroes(ImVec2), - MouseDown: [5]bool = @import("std").mem.zeroes([5]bool), - MouseWheel: f32 = @import("std").mem.zeroes(f32), - MouseWheelH: f32 = @import("std").mem.zeroes(f32), - MouseHoveredViewport: ImGuiID = @import("std").mem.zeroes(ImGuiID), - KeyCtrl: bool = @import("std").mem.zeroes(bool), - KeyShift: bool = @import("std").mem.zeroes(bool), - KeyAlt: bool = @import("std").mem.zeroes(bool), - KeySuper: bool = @import("std").mem.zeroes(bool), - NavInputs: [20]f32 = @import("std").mem.zeroes([20]f32), - KeyMods: ImGuiModFlags = @import("std").mem.zeroes(ImGuiModFlags), - KeysData: [645]ImGuiKeyData = @import("std").mem.zeroes([645]ImGuiKeyData), - WantCaptureMouseUnlessPopupClose: bool = @import("std").mem.zeroes(bool), - MousePosPrev: ImVec2 = @import("std").mem.zeroes(ImVec2), - MouseClickedPos: [5]ImVec2 = @import("std").mem.zeroes([5]ImVec2), - MouseClickedTime: [5]f64 = @import("std").mem.zeroes([5]f64), - MouseClicked: [5]bool = @import("std").mem.zeroes([5]bool), - MouseDoubleClicked: [5]bool = @import("std").mem.zeroes([5]bool), - MouseClickedCount: [5]ImU16 = @import("std").mem.zeroes([5]ImU16), - MouseClickedLastCount: [5]ImU16 = @import("std").mem.zeroes([5]ImU16), - MouseReleased: [5]bool = @import("std").mem.zeroes([5]bool), - MouseDownOwned: [5]bool = @import("std").mem.zeroes([5]bool), - MouseDownOwnedUnlessPopupClose: [5]bool = @import("std").mem.zeroes([5]bool), - MouseDownDuration: [5]f32 = @import("std").mem.zeroes([5]f32), - MouseDownDurationPrev: [5]f32 = @import("std").mem.zeroes([5]f32), - MouseDragMaxDistanceAbs: [5]ImVec2 = @import("std").mem.zeroes([5]ImVec2), - MouseDragMaxDistanceSqr: [5]f32 = @import("std").mem.zeroes([5]f32), - NavInputsDownDuration: [20]f32 = @import("std").mem.zeroes([20]f32), - NavInputsDownDurationPrev: [20]f32 = @import("std").mem.zeroes([20]f32), - PenPressure: f32 = @import("std").mem.zeroes(f32), - AppFocusLost: bool = @import("std").mem.zeroes(bool), - AppAcceptingEvents: bool = @import("std").mem.zeroes(bool), - BackendUsingLegacyKeyArrays: ImS8 = @import("std").mem.zeroes(ImS8), - BackendUsingLegacyNavInputArray: bool = @import("std").mem.zeroes(bool), - InputQueueSurrogate: ImWchar16 = @import("std").mem.zeroes(ImWchar16), - InputQueueCharacters: ImVector_ImWchar = @import("std").mem.zeroes(ImVector_ImWchar), -}; -pub const ImGuiIO = struct_ImGuiIO; -pub const ImU64 = c_ulonglong; -pub const struct_ImGuiPlatformMonitor = extern struct { - MainPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - MainSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - WorkPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - WorkSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - DpiScale: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImGuiPlatformMonitor = struct_ImGuiPlatformMonitor; -pub const struct_ImVector_ImGuiPlatformMonitor = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiPlatformMonitor = @import("std").mem.zeroes([*c]ImGuiPlatformMonitor), -}; -pub const ImVector_ImGuiPlatformMonitor = struct_ImVector_ImGuiPlatformMonitor; -pub const struct_ImVector_ImGuiViewportPtr = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c][*c]ImGuiViewport = @import("std").mem.zeroes([*c][*c]ImGuiViewport), -}; -pub const ImVector_ImGuiViewportPtr = struct_ImVector_ImGuiViewportPtr; -pub const struct_ImGuiPlatformIO = extern struct { - Platform_CreateWindow: ?*const fn ([*c]ImGuiViewport) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) void), - Platform_DestroyWindow: ?*const fn ([*c]ImGuiViewport) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) void), - Platform_ShowWindow: ?*const fn ([*c]ImGuiViewport) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) void), - Platform_SetWindowPos: ?*const fn ([*c]ImGuiViewport, ImVec2) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, ImVec2) callconv(.C) void), - Platform_GetWindowPos: ?*const fn ([*c]ImGuiViewport) callconv(.C) ImVec2 = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) ImVec2), - Platform_SetWindowSize: ?*const fn ([*c]ImGuiViewport, ImVec2) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, ImVec2) callconv(.C) void), - Platform_GetWindowSize: ?*const fn ([*c]ImGuiViewport) callconv(.C) ImVec2 = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) ImVec2), - Platform_SetWindowFocus: ?*const fn ([*c]ImGuiViewport) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) void), - Platform_GetWindowFocus: ?*const fn ([*c]ImGuiViewport) callconv(.C) bool = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) bool), - Platform_GetWindowMinimized: ?*const fn ([*c]ImGuiViewport) callconv(.C) bool = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) bool), - Platform_SetWindowTitle: ?*const fn ([*c]ImGuiViewport, [*c]const u8) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, [*c]const u8) callconv(.C) void), - Platform_SetWindowAlpha: ?*const fn ([*c]ImGuiViewport, f32) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, f32) callconv(.C) void), - Platform_UpdateWindow: ?*const fn ([*c]ImGuiViewport) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) void), - Platform_RenderWindow: ?*const fn ([*c]ImGuiViewport, ?*anyopaque) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, ?*anyopaque) callconv(.C) void), - Platform_SwapBuffers: ?*const fn ([*c]ImGuiViewport, ?*anyopaque) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, ?*anyopaque) callconv(.C) void), - Platform_GetWindowDpiScale: ?*const fn ([*c]ImGuiViewport) callconv(.C) f32 = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) f32), - Platform_OnChangedViewport: ?*const fn ([*c]ImGuiViewport) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) void), - Platform_CreateVkSurface: ?*const fn ([*c]ImGuiViewport, ImU64, ?*const anyopaque, [*c]ImU64) callconv(.C) c_int = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, ImU64, ?*const anyopaque, [*c]ImU64) callconv(.C) c_int), - Renderer_CreateWindow: ?*const fn ([*c]ImGuiViewport) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) void), - Renderer_DestroyWindow: ?*const fn ([*c]ImGuiViewport) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport) callconv(.C) void), - Renderer_SetWindowSize: ?*const fn ([*c]ImGuiViewport, ImVec2) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, ImVec2) callconv(.C) void), - Renderer_RenderWindow: ?*const fn ([*c]ImGuiViewport, ?*anyopaque) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, ?*anyopaque) callconv(.C) void), - Renderer_SwapBuffers: ?*const fn ([*c]ImGuiViewport, ?*anyopaque) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiViewport, ?*anyopaque) callconv(.C) void), - Monitors: ImVector_ImGuiPlatformMonitor = @import("std").mem.zeroes(ImVector_ImGuiPlatformMonitor), - Viewports: ImVector_ImGuiViewportPtr = @import("std").mem.zeroes(ImVector_ImGuiViewportPtr), -}; -pub const ImGuiPlatformIO = struct_ImGuiPlatformIO; -pub const struct_ImGuiInputEventMousePos = extern struct { - PosX: f32 = @import("std").mem.zeroes(f32), - PosY: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImGuiInputEventMousePos = struct_ImGuiInputEventMousePos; -pub const struct_ImGuiInputEventMouseWheel = extern struct { - WheelX: f32 = @import("std").mem.zeroes(f32), - WheelY: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImGuiInputEventMouseWheel = struct_ImGuiInputEventMouseWheel; -pub const struct_ImGuiInputEventMouseButton = extern struct { - Button: c_int = @import("std").mem.zeroes(c_int), - Down: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiInputEventMouseButton = struct_ImGuiInputEventMouseButton; -pub const struct_ImGuiInputEventMouseViewport = extern struct { - HoveredViewportID: ImGuiID = @import("std").mem.zeroes(ImGuiID), -}; -pub const ImGuiInputEventMouseViewport = struct_ImGuiInputEventMouseViewport; -pub const ImGuiKey = c_int; -pub const struct_ImGuiInputEventKey = extern struct { - Key: ImGuiKey = @import("std").mem.zeroes(ImGuiKey), - Down: bool = @import("std").mem.zeroes(bool), - AnalogValue: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImGuiInputEventKey = struct_ImGuiInputEventKey; -pub const struct_ImGuiInputEventText = extern struct { - Char: c_uint = @import("std").mem.zeroes(c_uint), -}; -pub const ImGuiInputEventText = struct_ImGuiInputEventText; -pub const struct_ImGuiInputEventAppFocused = extern struct { - Focused: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiInputEventAppFocused = struct_ImGuiInputEventAppFocused; -const union_unnamed_1 = extern union { - MousePos: ImGuiInputEventMousePos, - MouseWheel: ImGuiInputEventMouseWheel, - MouseButton: ImGuiInputEventMouseButton, - MouseViewport: ImGuiInputEventMouseViewport, - Key: ImGuiInputEventKey, - Text: ImGuiInputEventText, - AppFocused: ImGuiInputEventAppFocused, -}; -pub const struct_ImGuiInputEvent = extern struct { - Type: ImGuiInputEventType = @import("std").mem.zeroes(ImGuiInputEventType), - Source: ImGuiInputSource = @import("std").mem.zeroes(ImGuiInputSource), - unnamed_0: union_unnamed_1 = @import("std").mem.zeroes(union_unnamed_1), - AddedByTestEngine: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiInputEvent = struct_ImGuiInputEvent; -pub const struct_ImVector_ImGuiInputEvent = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiInputEvent = @import("std").mem.zeroes([*c]ImGuiInputEvent), -}; -pub const ImVector_ImGuiInputEvent = struct_ImVector_ImGuiInputEvent; -pub const ImGuiDir = c_int; -pub const struct_ImGuiStyle = extern struct { - Alpha: f32 = @import("std").mem.zeroes(f32), - DisabledAlpha: f32 = @import("std").mem.zeroes(f32), - WindowPadding: ImVec2 = @import("std").mem.zeroes(ImVec2), - WindowRounding: f32 = @import("std").mem.zeroes(f32), - WindowBorderSize: f32 = @import("std").mem.zeroes(f32), - WindowMinSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - WindowTitleAlign: ImVec2 = @import("std").mem.zeroes(ImVec2), - WindowMenuButtonPosition: ImGuiDir = @import("std").mem.zeroes(ImGuiDir), - ChildRounding: f32 = @import("std").mem.zeroes(f32), - ChildBorderSize: f32 = @import("std").mem.zeroes(f32), - PopupRounding: f32 = @import("std").mem.zeroes(f32), - PopupBorderSize: f32 = @import("std").mem.zeroes(f32), - FramePadding: ImVec2 = @import("std").mem.zeroes(ImVec2), - FrameRounding: f32 = @import("std").mem.zeroes(f32), - FrameBorderSize: f32 = @import("std").mem.zeroes(f32), - ItemSpacing: ImVec2 = @import("std").mem.zeroes(ImVec2), - ItemInnerSpacing: ImVec2 = @import("std").mem.zeroes(ImVec2), - CellPadding: ImVec2 = @import("std").mem.zeroes(ImVec2), - TouchExtraPadding: ImVec2 = @import("std").mem.zeroes(ImVec2), - IndentSpacing: f32 = @import("std").mem.zeroes(f32), - ColumnsMinSpacing: f32 = @import("std").mem.zeroes(f32), - ScrollbarSize: f32 = @import("std").mem.zeroes(f32), - ScrollbarRounding: f32 = @import("std").mem.zeroes(f32), - GrabMinSize: f32 = @import("std").mem.zeroes(f32), - GrabRounding: f32 = @import("std").mem.zeroes(f32), - LogSliderDeadzone: f32 = @import("std").mem.zeroes(f32), - TabRounding: f32 = @import("std").mem.zeroes(f32), - TabBorderSize: f32 = @import("std").mem.zeroes(f32), - TabMinWidthForCloseButton: f32 = @import("std").mem.zeroes(f32), - ColorButtonPosition: ImGuiDir = @import("std").mem.zeroes(ImGuiDir), - ButtonTextAlign: ImVec2 = @import("std").mem.zeroes(ImVec2), - SelectableTextAlign: ImVec2 = @import("std").mem.zeroes(ImVec2), - DisplayWindowPadding: ImVec2 = @import("std").mem.zeroes(ImVec2), - DisplaySafeAreaPadding: ImVec2 = @import("std").mem.zeroes(ImVec2), - MouseCursorScale: f32 = @import("std").mem.zeroes(f32), - AntiAliasedLines: bool = @import("std").mem.zeroes(bool), - AntiAliasedLinesUseTex: bool = @import("std").mem.zeroes(bool), - AntiAliasedFill: bool = @import("std").mem.zeroes(bool), - CurveTessellationTol: f32 = @import("std").mem.zeroes(f32), - CircleTessellationMaxError: f32 = @import("std").mem.zeroes(f32), - Colors: [55]ImVec4 = @import("std").mem.zeroes([55]ImVec4), -}; -pub const ImGuiStyle = struct_ImGuiStyle; -pub const ImGuiWindowFlags = c_int; -pub const ImGuiTabItemFlags = c_int; -pub const ImGuiDockNodeFlags = c_int; -pub const struct_ImGuiWindowClass = extern struct { - ClassId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - ParentViewportId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - ViewportFlagsOverrideSet: ImGuiViewportFlags = @import("std").mem.zeroes(ImGuiViewportFlags), - ViewportFlagsOverrideClear: ImGuiViewportFlags = @import("std").mem.zeroes(ImGuiViewportFlags), - TabItemFlagsOverrideSet: ImGuiTabItemFlags = @import("std").mem.zeroes(ImGuiTabItemFlags), - DockNodeFlagsOverrideSet: ImGuiDockNodeFlags = @import("std").mem.zeroes(ImGuiDockNodeFlags), - DockingAlwaysTabBar: bool = @import("std").mem.zeroes(bool), - DockingAllowUnclassed: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiWindowClass = struct_ImGuiWindowClass; -pub const struct_ImVector_ImDrawListPtr = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c][*c]ImDrawList = @import("std").mem.zeroes([*c][*c]ImDrawList), -}; -pub const ImVector_ImDrawListPtr = struct_ImVector_ImDrawListPtr; -pub const struct_ImDrawDataBuilder = extern struct { - Layers: [2]ImVector_ImDrawListPtr = @import("std").mem.zeroes([2]ImVector_ImDrawListPtr), -}; -pub const ImDrawDataBuilder = struct_ImDrawDataBuilder; -pub const struct_ImGuiViewportP = extern struct { - _ImGuiViewport: ImGuiViewport = @import("std").mem.zeroes(ImGuiViewport), - Idx: c_int = @import("std").mem.zeroes(c_int), - LastFrameActive: c_int = @import("std").mem.zeroes(c_int), - LastFrontMostStampCount: c_int = @import("std").mem.zeroes(c_int), - LastNameHash: ImGuiID = @import("std").mem.zeroes(ImGuiID), - LastPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - Alpha: f32 = @import("std").mem.zeroes(f32), - LastAlpha: f32 = @import("std").mem.zeroes(f32), - PlatformMonitor: c_short = @import("std").mem.zeroes(c_short), - PlatformWindowCreated: bool = @import("std").mem.zeroes(bool), - Window: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - DrawListsLastFrame: [2]c_int = @import("std").mem.zeroes([2]c_int), - DrawLists: [2][*c]ImDrawList = @import("std").mem.zeroes([2][*c]ImDrawList), - DrawDataP: ImDrawData = @import("std").mem.zeroes(ImDrawData), - DrawDataBuilder: ImDrawDataBuilder = @import("std").mem.zeroes(ImDrawDataBuilder), - LastPlatformPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - LastPlatformSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - LastRendererSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - WorkOffsetMin: ImVec2 = @import("std").mem.zeroes(ImVec2), - WorkOffsetMax: ImVec2 = @import("std").mem.zeroes(ImVec2), - BuildWorkOffsetMin: ImVec2 = @import("std").mem.zeroes(ImVec2), - BuildWorkOffsetMax: ImVec2 = @import("std").mem.zeroes(ImVec2), -}; -pub const ImGuiViewportP = struct_ImGuiViewportP; -// cimgui2.h:2527:15: warning: struct demoted to opaque type - has bitfield -pub const struct_ImGuiWindow = opaque {}; -pub const ImGuiWindow = struct_ImGuiWindow; -pub const struct_ImVector_ImGuiWindowPtr = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]?*ImGuiWindow = @import("std").mem.zeroes([*c]?*ImGuiWindow), -}; -pub const ImVector_ImGuiWindowPtr = struct_ImVector_ImGuiWindowPtr; -pub const ImGuiItemFlags = c_int; -pub const ImGuiItemStatusFlags = c_int; -pub const struct_ImRect = extern struct { - Min: ImVec2 = @import("std").mem.zeroes(ImVec2), - Max: ImVec2 = @import("std").mem.zeroes(ImVec2), -}; -pub const ImRect = struct_ImRect; -pub const struct_ImGuiLastItemData = extern struct { - ID: ImGuiID = @import("std").mem.zeroes(ImGuiID), - InFlags: ImGuiItemFlags = @import("std").mem.zeroes(ImGuiItemFlags), - StatusFlags: ImGuiItemStatusFlags = @import("std").mem.zeroes(ImGuiItemStatusFlags), - Rect: ImRect = @import("std").mem.zeroes(ImRect), - NavRect: ImRect = @import("std").mem.zeroes(ImRect), - DisplayRect: ImRect = @import("std").mem.zeroes(ImRect), -}; -pub const ImGuiLastItemData = struct_ImGuiLastItemData; -pub const struct_ImGuiStackSizes = extern struct { - SizeOfIDStack: c_short = @import("std").mem.zeroes(c_short), - SizeOfColorStack: c_short = @import("std").mem.zeroes(c_short), - SizeOfStyleVarStack: c_short = @import("std").mem.zeroes(c_short), - SizeOfFontStack: c_short = @import("std").mem.zeroes(c_short), - SizeOfFocusScopeStack: c_short = @import("std").mem.zeroes(c_short), - SizeOfGroupStack: c_short = @import("std").mem.zeroes(c_short), - SizeOfItemFlagsStack: c_short = @import("std").mem.zeroes(c_short), - SizeOfBeginPopupStack: c_short = @import("std").mem.zeroes(c_short), - SizeOfDisabledStack: c_short = @import("std").mem.zeroes(c_short), -}; -pub const ImGuiStackSizes = struct_ImGuiStackSizes; -pub const struct_ImGuiWindowStackData = extern struct { - Window: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - ParentLastItemDataBackup: ImGuiLastItemData = @import("std").mem.zeroes(ImGuiLastItemData), - StackSizesOnBegin: ImGuiStackSizes = @import("std").mem.zeroes(ImGuiStackSizes), -}; -pub const ImGuiWindowStackData = struct_ImGuiWindowStackData; -pub const struct_ImVector_ImGuiWindowStackData = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiWindowStackData = @import("std").mem.zeroes([*c]ImGuiWindowStackData), -}; -pub const ImVector_ImGuiWindowStackData = struct_ImVector_ImGuiWindowStackData; -const union_unnamed_2 = extern union { - val_i: c_int, - val_f: f32, - val_p: ?*anyopaque, -}; -pub const struct_ImGuiStoragePair = extern struct { - key: ImGuiID = @import("std").mem.zeroes(ImGuiID), - unnamed_0: union_unnamed_2 = @import("std").mem.zeroes(union_unnamed_2), -}; -pub const ImGuiStoragePair = struct_ImGuiStoragePair; -pub const struct_ImVector_ImGuiStoragePair = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiStoragePair = @import("std").mem.zeroes([*c]ImGuiStoragePair), -}; -pub const ImVector_ImGuiStoragePair = struct_ImVector_ImGuiStoragePair; -pub const struct_ImGuiStorage = extern struct { - Data: ImVector_ImGuiStoragePair = @import("std").mem.zeroes(ImVector_ImGuiStoragePair), -}; -pub const ImGuiStorage = struct_ImGuiStorage; -pub const ImS32 = c_int; -pub const ImS16 = c_short; -pub const struct_ImGuiTabItem = extern struct { - ID: ImGuiID = @import("std").mem.zeroes(ImGuiID), - Flags: ImGuiTabItemFlags = @import("std").mem.zeroes(ImGuiTabItemFlags), - Window: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - LastFrameVisible: c_int = @import("std").mem.zeroes(c_int), - LastFrameSelected: c_int = @import("std").mem.zeroes(c_int), - Offset: f32 = @import("std").mem.zeroes(f32), - Width: f32 = @import("std").mem.zeroes(f32), - ContentWidth: f32 = @import("std").mem.zeroes(f32), - RequestedWidth: f32 = @import("std").mem.zeroes(f32), - NameOffset: ImS32 = @import("std").mem.zeroes(ImS32), - BeginOrder: ImS16 = @import("std").mem.zeroes(ImS16), - IndexDuringLayout: ImS16 = @import("std").mem.zeroes(ImS16), - WantClose: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiTabItem = struct_ImGuiTabItem; -pub const struct_ImVector_ImGuiTabItem = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiTabItem = @import("std").mem.zeroes([*c]ImGuiTabItem), -}; -pub const ImVector_ImGuiTabItem = struct_ImVector_ImGuiTabItem; -pub const ImGuiTabBarFlags = c_int; -pub const struct_ImVector_char = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]u8 = @import("std").mem.zeroes([*c]u8), -}; -pub const ImVector_char = struct_ImVector_char; -pub const struct_ImGuiTextBuffer = extern struct { - Buf: ImVector_char = @import("std").mem.zeroes(ImVector_char), -}; -pub const ImGuiTextBuffer = struct_ImGuiTextBuffer; -pub const struct_ImGuiTabBar = extern struct { - Tabs: ImVector_ImGuiTabItem = @import("std").mem.zeroes(ImVector_ImGuiTabItem), - Flags: ImGuiTabBarFlags = @import("std").mem.zeroes(ImGuiTabBarFlags), - ID: ImGuiID = @import("std").mem.zeroes(ImGuiID), - SelectedTabId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NextSelectedTabId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - VisibleTabId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - CurrFrameVisible: c_int = @import("std").mem.zeroes(c_int), - PrevFrameVisible: c_int = @import("std").mem.zeroes(c_int), - BarRect: ImRect = @import("std").mem.zeroes(ImRect), - CurrTabsContentsHeight: f32 = @import("std").mem.zeroes(f32), - PrevTabsContentsHeight: f32 = @import("std").mem.zeroes(f32), - WidthAllTabs: f32 = @import("std").mem.zeroes(f32), - WidthAllTabsIdeal: f32 = @import("std").mem.zeroes(f32), - ScrollingAnim: f32 = @import("std").mem.zeroes(f32), - ScrollingTarget: f32 = @import("std").mem.zeroes(f32), - ScrollingTargetDistToVisibility: f32 = @import("std").mem.zeroes(f32), - ScrollingSpeed: f32 = @import("std").mem.zeroes(f32), - ScrollingRectMinX: f32 = @import("std").mem.zeroes(f32), - ScrollingRectMaxX: f32 = @import("std").mem.zeroes(f32), - ReorderRequestTabId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - ReorderRequestOffset: ImS16 = @import("std").mem.zeroes(ImS16), - BeginCount: ImS8 = @import("std").mem.zeroes(ImS8), - WantLayout: bool = @import("std").mem.zeroes(bool), - VisibleTabWasSubmitted: bool = @import("std").mem.zeroes(bool), - TabsAddedNew: bool = @import("std").mem.zeroes(bool), - TabsActiveCount: ImS16 = @import("std").mem.zeroes(ImS16), - LastTabItemIdx: ImS16 = @import("std").mem.zeroes(ImS16), - ItemSpacingY: f32 = @import("std").mem.zeroes(f32), - FramePadding: ImVec2 = @import("std").mem.zeroes(ImVec2), - BackupCursorPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - TabsNames: ImGuiTextBuffer = @import("std").mem.zeroes(ImGuiTextBuffer), -}; -pub const ImGuiTabBar = struct_ImGuiTabBar; -// cimgui2.h:2005:24: warning: struct demoted to opaque type - has bitfield -pub const struct_ImGuiDockNode = opaque {}; -pub const ImGuiDockNode = struct_ImGuiDockNode; -pub const struct_ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN = extern struct { - Storage: [5]ImU32 = @import("std").mem.zeroes([5]ImU32), -}; -pub const ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN = struct_ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN; -pub const ImBitArrayForNamedKeys = ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN; -pub const ImGuiNextItemDataFlags = c_int; -pub const ImGuiCond = c_int; -pub const struct_ImGuiNextItemData = extern struct { - Flags: ImGuiNextItemDataFlags = @import("std").mem.zeroes(ImGuiNextItemDataFlags), - Width: f32 = @import("std").mem.zeroes(f32), - FocusScopeId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - OpenCond: ImGuiCond = @import("std").mem.zeroes(ImGuiCond), - OpenVal: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiNextItemData = struct_ImGuiNextItemData; -pub const ImGuiNextWindowDataFlags = c_int; -pub const struct_ImGuiSizeCallbackData = extern struct { - UserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - Pos: ImVec2 = @import("std").mem.zeroes(ImVec2), - CurrentSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - DesiredSize: ImVec2 = @import("std").mem.zeroes(ImVec2), -}; -pub const ImGuiSizeCallbackData = struct_ImGuiSizeCallbackData; -pub const ImGuiSizeCallback = ?*const fn ([*c]ImGuiSizeCallbackData) callconv(.C) void; -pub const struct_ImGuiNextWindowData = extern struct { - Flags: ImGuiNextWindowDataFlags = @import("std").mem.zeroes(ImGuiNextWindowDataFlags), - PosCond: ImGuiCond = @import("std").mem.zeroes(ImGuiCond), - SizeCond: ImGuiCond = @import("std").mem.zeroes(ImGuiCond), - CollapsedCond: ImGuiCond = @import("std").mem.zeroes(ImGuiCond), - DockCond: ImGuiCond = @import("std").mem.zeroes(ImGuiCond), - PosVal: ImVec2 = @import("std").mem.zeroes(ImVec2), - PosPivotVal: ImVec2 = @import("std").mem.zeroes(ImVec2), - SizeVal: ImVec2 = @import("std").mem.zeroes(ImVec2), - ContentSizeVal: ImVec2 = @import("std").mem.zeroes(ImVec2), - ScrollVal: ImVec2 = @import("std").mem.zeroes(ImVec2), - PosUndock: bool = @import("std").mem.zeroes(bool), - CollapsedVal: bool = @import("std").mem.zeroes(bool), - SizeConstraintRect: ImRect = @import("std").mem.zeroes(ImRect), - SizeCallback: ImGuiSizeCallback = @import("std").mem.zeroes(ImGuiSizeCallback), - SizeCallbackUserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - BgAlphaVal: f32 = @import("std").mem.zeroes(f32), - ViewportId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - DockId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - WindowClass: ImGuiWindowClass = @import("std").mem.zeroes(ImGuiWindowClass), - MenuBarOffsetMinVal: ImVec2 = @import("std").mem.zeroes(ImVec2), -}; -pub const ImGuiNextWindowData = struct_ImGuiNextWindowData; -pub const ImGuiCol = c_int; -pub const struct_ImGuiColorMod = extern struct { - Col: ImGuiCol = @import("std").mem.zeroes(ImGuiCol), - BackupValue: ImVec4 = @import("std").mem.zeroes(ImVec4), -}; -pub const ImGuiColorMod = struct_ImGuiColorMod; -pub const struct_ImVector_ImGuiColorMod = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiColorMod = @import("std").mem.zeroes([*c]ImGuiColorMod), -}; -pub const ImVector_ImGuiColorMod = struct_ImVector_ImGuiColorMod; -pub const ImGuiStyleVar = c_int; -const union_unnamed_3 = extern union { - BackupInt: [2]c_int, - BackupFloat: [2]f32, -}; -pub const struct_ImGuiStyleMod = extern struct { - VarIdx: ImGuiStyleVar = @import("std").mem.zeroes(ImGuiStyleVar), - unnamed_0: union_unnamed_3 = @import("std").mem.zeroes(union_unnamed_3), -}; -pub const ImGuiStyleMod = struct_ImGuiStyleMod; -pub const struct_ImVector_ImGuiStyleMod = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiStyleMod = @import("std").mem.zeroes([*c]ImGuiStyleMod), -}; -pub const ImVector_ImGuiStyleMod = struct_ImVector_ImGuiStyleMod; -pub const struct_ImVector_ImGuiID = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiID = @import("std").mem.zeroes([*c]ImGuiID), -}; -pub const ImVector_ImGuiID = struct_ImVector_ImGuiID; -pub const struct_ImVector_ImGuiItemFlags = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiItemFlags = @import("std").mem.zeroes([*c]ImGuiItemFlags), -}; -pub const ImVector_ImGuiItemFlags = struct_ImVector_ImGuiItemFlags; -pub const struct_ImVec1 = extern struct { - x: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImVec1 = struct_ImVec1; -pub const struct_ImGuiGroupData = extern struct { - WindowID: ImGuiID = @import("std").mem.zeroes(ImGuiID), - BackupCursorPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - BackupCursorMaxPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - BackupIndent: ImVec1 = @import("std").mem.zeroes(ImVec1), - BackupGroupOffset: ImVec1 = @import("std").mem.zeroes(ImVec1), - BackupCurrLineSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - BackupCurrLineTextBaseOffset: f32 = @import("std").mem.zeroes(f32), - BackupActiveIdIsAlive: ImGuiID = @import("std").mem.zeroes(ImGuiID), - BackupActiveIdPreviousFrameIsAlive: bool = @import("std").mem.zeroes(bool), - BackupHoveredIdIsAlive: bool = @import("std").mem.zeroes(bool), - EmitItem: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiGroupData = struct_ImGuiGroupData; -pub const struct_ImVector_ImGuiGroupData = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiGroupData = @import("std").mem.zeroes([*c]ImGuiGroupData), -}; -pub const ImVector_ImGuiGroupData = struct_ImVector_ImGuiGroupData; -pub const struct_ImGuiPopupData = extern struct { - PopupId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - Window: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - SourceWindow: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - ParentNavLayer: c_int = @import("std").mem.zeroes(c_int), - OpenFrameCount: c_int = @import("std").mem.zeroes(c_int), - OpenParentId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - OpenPopupPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - OpenMousePos: ImVec2 = @import("std").mem.zeroes(ImVec2), -}; -pub const ImGuiPopupData = struct_ImGuiPopupData; -pub const struct_ImVector_ImGuiPopupData = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiPopupData = @import("std").mem.zeroes([*c]ImGuiPopupData), -}; -pub const ImVector_ImGuiPopupData = struct_ImVector_ImGuiPopupData; -pub const struct_ImVector_ImGuiViewportPPtr = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c][*c]ImGuiViewportP = @import("std").mem.zeroes([*c][*c]ImGuiViewportP), -}; -pub const ImVector_ImGuiViewportPPtr = struct_ImVector_ImGuiViewportPPtr; -pub const ImGuiActivateFlags = c_int; -pub const ImGuiNavMoveFlags = c_int; -pub const ImGuiScrollFlags = c_int; -pub const struct_ImGuiNavItemData = extern struct { - Window: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - ID: ImGuiID = @import("std").mem.zeroes(ImGuiID), - FocusScopeId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - RectRel: ImRect = @import("std").mem.zeroes(ImRect), - InFlags: ImGuiItemFlags = @import("std").mem.zeroes(ImGuiItemFlags), - DistBox: f32 = @import("std").mem.zeroes(f32), - DistCenter: f32 = @import("std").mem.zeroes(f32), - DistAxial: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImGuiNavItemData = struct_ImGuiNavItemData; -pub const ImGuiMouseCursor = c_int; -pub const ImGuiDragDropFlags = c_int; -pub const struct_ImGuiPayload = extern struct { - Data: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - DataSize: c_int = @import("std").mem.zeroes(c_int), - SourceId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - SourceParentId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - DataFrameCount: c_int = @import("std").mem.zeroes(c_int), - DataType: [33]u8 = @import("std").mem.zeroes([33]u8), - Preview: bool = @import("std").mem.zeroes(bool), - Delivery: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiPayload = struct_ImGuiPayload; -pub const struct_ImVector_unsigned_char = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]u8 = @import("std").mem.zeroes([*c]u8), -}; -pub const ImVector_unsigned_char = struct_ImVector_unsigned_char; -pub const struct_ImGuiListClipper = extern struct { - DisplayStart: c_int = @import("std").mem.zeroes(c_int), - DisplayEnd: c_int = @import("std").mem.zeroes(c_int), - ItemsCount: c_int = @import("std").mem.zeroes(c_int), - ItemsHeight: f32 = @import("std").mem.zeroes(f32), - StartPosY: f32 = @import("std").mem.zeroes(f32), - TempData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), -}; -pub const ImGuiListClipper = struct_ImGuiListClipper; -pub const struct_ImGuiListClipperRange = extern struct { - Min: c_int = @import("std").mem.zeroes(c_int), - Max: c_int = @import("std").mem.zeroes(c_int), - PosToIndexConvert: bool = @import("std").mem.zeroes(bool), - PosToIndexOffsetMin: ImS8 = @import("std").mem.zeroes(ImS8), - PosToIndexOffsetMax: ImS8 = @import("std").mem.zeroes(ImS8), -}; -pub const ImGuiListClipperRange = struct_ImGuiListClipperRange; -pub const struct_ImVector_ImGuiListClipperRange = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiListClipperRange = @import("std").mem.zeroes([*c]ImGuiListClipperRange), -}; -pub const ImVector_ImGuiListClipperRange = struct_ImVector_ImGuiListClipperRange; -pub const struct_ImGuiListClipperData = extern struct { - ListClipper: [*c]ImGuiListClipper = @import("std").mem.zeroes([*c]ImGuiListClipper), - LossynessOffset: f32 = @import("std").mem.zeroes(f32), - StepNo: c_int = @import("std").mem.zeroes(c_int), - ItemsFrozen: c_int = @import("std").mem.zeroes(c_int), - Ranges: ImVector_ImGuiListClipperRange = @import("std").mem.zeroes(ImVector_ImGuiListClipperRange), -}; -pub const ImGuiListClipperData = struct_ImGuiListClipperData; -pub const struct_ImVector_ImGuiListClipperData = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiListClipperData = @import("std").mem.zeroes([*c]ImGuiListClipperData), -}; -pub const ImVector_ImGuiListClipperData = struct_ImVector_ImGuiListClipperData; -pub const ImGuiTableFlags = c_int; -pub const struct_ImGuiTableTempData = extern struct { - TableIndex: c_int = @import("std").mem.zeroes(c_int), - LastTimeActive: f32 = @import("std").mem.zeroes(f32), - UserOuterSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - DrawSplitter: ImDrawListSplitter = @import("std").mem.zeroes(ImDrawListSplitter), - HostBackupWorkRect: ImRect = @import("std").mem.zeroes(ImRect), - HostBackupParentWorkRect: ImRect = @import("std").mem.zeroes(ImRect), - HostBackupPrevLineSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - HostBackupCurrLineSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - HostBackupCursorMaxPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - HostBackupColumnsOffset: ImVec1 = @import("std").mem.zeroes(ImVec1), - HostBackupItemWidth: f32 = @import("std").mem.zeroes(f32), - HostBackupItemWidthStackSize: c_int = @import("std").mem.zeroes(c_int), -}; -pub const ImGuiTableTempData = struct_ImGuiTableTempData; -pub const ImGuiTableColumnFlags = c_int; -pub const ImGuiTableColumnIdx = ImS8; -pub const ImGuiTableDrawChannelIdx = ImU8; -// cimgui2.h:2685:10: warning: struct demoted to opaque type - has bitfield -pub const struct_ImGuiTableColumn = opaque {}; -pub const ImGuiTableColumn = struct_ImGuiTableColumn; -pub const struct_ImSpan_ImGuiTableColumn = extern struct { - Data: ?*ImGuiTableColumn = @import("std").mem.zeroes(?*ImGuiTableColumn), - DataEnd: ?*ImGuiTableColumn = @import("std").mem.zeroes(?*ImGuiTableColumn), -}; -pub const ImSpan_ImGuiTableColumn = struct_ImSpan_ImGuiTableColumn; -pub const struct_ImSpan_ImGuiTableColumnIdx = extern struct { - Data: [*c]ImGuiTableColumnIdx = @import("std").mem.zeroes([*c]ImGuiTableColumnIdx), - DataEnd: [*c]ImGuiTableColumnIdx = @import("std").mem.zeroes([*c]ImGuiTableColumnIdx), -}; -pub const ImSpan_ImGuiTableColumnIdx = struct_ImSpan_ImGuiTableColumnIdx; -pub const struct_ImGuiTableCellData = extern struct { - BgColor: ImU32 = @import("std").mem.zeroes(ImU32), - Column: ImGuiTableColumnIdx = @import("std").mem.zeroes(ImGuiTableColumnIdx), -}; -pub const ImGuiTableCellData = struct_ImGuiTableCellData; -pub const struct_ImSpan_ImGuiTableCellData = extern struct { - Data: [*c]ImGuiTableCellData = @import("std").mem.zeroes([*c]ImGuiTableCellData), - DataEnd: [*c]ImGuiTableCellData = @import("std").mem.zeroes([*c]ImGuiTableCellData), -}; -pub const ImSpan_ImGuiTableCellData = struct_ImSpan_ImGuiTableCellData; -// cimgui2.h:2737:24: warning: struct demoted to opaque type - has bitfield -pub const struct_ImGuiTable = opaque {}; -pub const ImGuiTable = struct_ImGuiTable; -pub const struct_ImVector_ImGuiTableTempData = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiTableTempData = @import("std").mem.zeroes([*c]ImGuiTableTempData), -}; -pub const ImVector_ImGuiTableTempData = struct_ImVector_ImGuiTableTempData; -pub const struct_ImVector_ImGuiTable = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: ?*ImGuiTable = @import("std").mem.zeroes(?*ImGuiTable), -}; -pub const ImVector_ImGuiTable = struct_ImVector_ImGuiTable; -pub const ImPoolIdx = c_int; -pub const struct_ImPool_ImGuiTable = extern struct { - Buf: ImVector_ImGuiTable = @import("std").mem.zeroes(ImVector_ImGuiTable), - Map: ImGuiStorage = @import("std").mem.zeroes(ImGuiStorage), - FreeIdx: ImPoolIdx = @import("std").mem.zeroes(ImPoolIdx), - AliveCount: ImPoolIdx = @import("std").mem.zeroes(ImPoolIdx), -}; -pub const ImPool_ImGuiTable = struct_ImPool_ImGuiTable; -pub const struct_ImVector_ImGuiTabBar = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiTabBar = @import("std").mem.zeroes([*c]ImGuiTabBar), -}; -pub const ImVector_ImGuiTabBar = struct_ImVector_ImGuiTabBar; -pub const struct_ImPool_ImGuiTabBar = extern struct { - Buf: ImVector_ImGuiTabBar = @import("std").mem.zeroes(ImVector_ImGuiTabBar), - Map: ImGuiStorage = @import("std").mem.zeroes(ImGuiStorage), - FreeIdx: ImPoolIdx = @import("std").mem.zeroes(ImPoolIdx), - AliveCount: ImPoolIdx = @import("std").mem.zeroes(ImPoolIdx), -}; -pub const ImPool_ImGuiTabBar = struct_ImPool_ImGuiTabBar; -pub const struct_ImGuiPtrOrIndex = extern struct { - Ptr: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - Index: c_int = @import("std").mem.zeroes(c_int), -}; -pub const ImGuiPtrOrIndex = struct_ImGuiPtrOrIndex; -pub const struct_ImVector_ImGuiPtrOrIndex = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiPtrOrIndex = @import("std").mem.zeroes([*c]ImGuiPtrOrIndex), -}; -pub const ImVector_ImGuiPtrOrIndex = struct_ImVector_ImGuiPtrOrIndex; -pub const struct_ImGuiShrinkWidthItem = extern struct { - Index: c_int = @import("std").mem.zeroes(c_int), - Width: f32 = @import("std").mem.zeroes(f32), - InitialWidth: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImGuiShrinkWidthItem = struct_ImGuiShrinkWidthItem; -pub const struct_ImVector_ImGuiShrinkWidthItem = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiShrinkWidthItem = @import("std").mem.zeroes([*c]ImGuiShrinkWidthItem), -}; -pub const ImVector_ImGuiShrinkWidthItem = struct_ImVector_ImGuiShrinkWidthItem; -pub const struct_StbUndoRecord = extern struct { - where: c_int = @import("std").mem.zeroes(c_int), - insert_length: c_int = @import("std").mem.zeroes(c_int), - delete_length: c_int = @import("std").mem.zeroes(c_int), - char_storage: c_int = @import("std").mem.zeroes(c_int), -}; -pub const StbUndoRecord = struct_StbUndoRecord; -pub const struct_StbUndoState = extern struct { - undo_rec: [99]StbUndoRecord = @import("std").mem.zeroes([99]StbUndoRecord), - undo_char: [999]ImWchar = @import("std").mem.zeroes([999]ImWchar), - undo_point: c_short = @import("std").mem.zeroes(c_short), - redo_point: c_short = @import("std").mem.zeroes(c_short), - undo_char_point: c_int = @import("std").mem.zeroes(c_int), - redo_char_point: c_int = @import("std").mem.zeroes(c_int), -}; -pub const StbUndoState = struct_StbUndoState; -pub const struct_STB_TexteditState = extern struct { - cursor: c_int = @import("std").mem.zeroes(c_int), - select_start: c_int = @import("std").mem.zeroes(c_int), - select_end: c_int = @import("std").mem.zeroes(c_int), - insert_mode: u8 = @import("std").mem.zeroes(u8), - row_count_per_page: c_int = @import("std").mem.zeroes(c_int), - cursor_at_end_of_line: u8 = @import("std").mem.zeroes(u8), - initialized: u8 = @import("std").mem.zeroes(u8), - has_preferred_x: u8 = @import("std").mem.zeroes(u8), - single_line: u8 = @import("std").mem.zeroes(u8), - padding1: u8 = @import("std").mem.zeroes(u8), - padding2: u8 = @import("std").mem.zeroes(u8), - padding3: u8 = @import("std").mem.zeroes(u8), - preferred_x: f32 = @import("std").mem.zeroes(f32), - undostate: StbUndoState = @import("std").mem.zeroes(StbUndoState), -}; -pub const STB_TexteditState = struct_STB_TexteditState; -pub const ImGuiInputTextFlags = c_int; -pub const struct_ImGuiInputTextState = extern struct { - ID: ImGuiID = @import("std").mem.zeroes(ImGuiID), - CurLenW: c_int = @import("std").mem.zeroes(c_int), - CurLenA: c_int = @import("std").mem.zeroes(c_int), - TextW: ImVector_ImWchar = @import("std").mem.zeroes(ImVector_ImWchar), - TextA: ImVector_char = @import("std").mem.zeroes(ImVector_char), - InitialTextA: ImVector_char = @import("std").mem.zeroes(ImVector_char), - TextAIsValid: bool = @import("std").mem.zeroes(bool), - BufCapacityA: c_int = @import("std").mem.zeroes(c_int), - ScrollX: f32 = @import("std").mem.zeroes(f32), - Stb: STB_TexteditState = @import("std").mem.zeroes(STB_TexteditState), - CursorAnim: f32 = @import("std").mem.zeroes(f32), - CursorFollow: bool = @import("std").mem.zeroes(bool), - SelectedAllMouseLock: bool = @import("std").mem.zeroes(bool), - Edited: bool = @import("std").mem.zeroes(bool), - Flags: ImGuiInputTextFlags = @import("std").mem.zeroes(ImGuiInputTextFlags), -}; -pub const ImGuiInputTextState = struct_ImGuiInputTextState; -pub const ImGuiColorEditFlags = c_int; -pub const ImGuiLayoutType = c_int; -pub const struct_ImGuiComboPreviewData = extern struct { - PreviewRect: ImRect = @import("std").mem.zeroes(ImRect), - BackupCursorPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - BackupCursorMaxPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - BackupCursorPosPrevLine: ImVec2 = @import("std").mem.zeroes(ImVec2), - BackupPrevLineTextBaseOffset: f32 = @import("std").mem.zeroes(f32), - BackupLayout: ImGuiLayoutType = @import("std").mem.zeroes(ImGuiLayoutType), -}; -pub const ImGuiComboPreviewData = struct_ImGuiComboPreviewData; -pub const struct_ImGuiDockRequest = opaque {}; -pub const ImGuiDockRequest = struct_ImGuiDockRequest; -pub const struct_ImVector_ImGuiDockRequest = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: ?*ImGuiDockRequest = @import("std").mem.zeroes(?*ImGuiDockRequest), -}; -pub const ImVector_ImGuiDockRequest = struct_ImVector_ImGuiDockRequest; -pub const struct_ImGuiDockNodeSettings = opaque {}; -pub const ImGuiDockNodeSettings = struct_ImGuiDockNodeSettings; -pub const struct_ImVector_ImGuiDockNodeSettings = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: ?*ImGuiDockNodeSettings = @import("std").mem.zeroes(?*ImGuiDockNodeSettings), -}; -pub const ImVector_ImGuiDockNodeSettings = struct_ImVector_ImGuiDockNodeSettings; -pub const struct_ImGuiDockContext = extern struct { - Nodes: ImGuiStorage = @import("std").mem.zeroes(ImGuiStorage), - Requests: ImVector_ImGuiDockRequest = @import("std").mem.zeroes(ImVector_ImGuiDockRequest), - NodesSettings: ImVector_ImGuiDockNodeSettings = @import("std").mem.zeroes(ImVector_ImGuiDockNodeSettings), - WantFullRebuild: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiDockContext = struct_ImGuiDockContext; -pub const ImGuiContext = struct_ImGuiContext; -pub const struct_ImGuiSettingsHandler = extern struct { - TypeName: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - TypeHash: ImGuiID = @import("std").mem.zeroes(ImGuiID), - ClearAllFn: ?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler) callconv(.C) void), - ReadInitFn: ?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler) callconv(.C) void), - ReadOpenFn: ?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler, [*c]const u8) callconv(.C) ?*anyopaque = @import("std").mem.zeroes(?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler, [*c]const u8) callconv(.C) ?*anyopaque), - ReadLineFn: ?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler, ?*anyopaque, [*c]const u8) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler, ?*anyopaque, [*c]const u8) callconv(.C) void), - ApplyAllFn: ?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler) callconv(.C) void), - WriteAllFn: ?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler, [*c]ImGuiTextBuffer) callconv(.C) void = @import("std").mem.zeroes(?*const fn ([*c]ImGuiContext, [*c]ImGuiSettingsHandler, [*c]ImGuiTextBuffer) callconv(.C) void), - UserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), -}; -pub const ImGuiSettingsHandler = struct_ImGuiSettingsHandler; -pub const struct_ImVector_ImGuiSettingsHandler = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiSettingsHandler = @import("std").mem.zeroes([*c]ImGuiSettingsHandler), -}; -pub const ImVector_ImGuiSettingsHandler = struct_ImVector_ImGuiSettingsHandler; -pub const struct_ImChunkStream_ImGuiWindowSettings = extern struct { - Buf: ImVector_char = @import("std").mem.zeroes(ImVector_char), -}; -pub const ImChunkStream_ImGuiWindowSettings = struct_ImChunkStream_ImGuiWindowSettings; -pub const struct_ImChunkStream_ImGuiTableSettings = extern struct { - Buf: ImVector_char = @import("std").mem.zeroes(ImVector_char), -}; -pub const ImChunkStream_ImGuiTableSettings = struct_ImChunkStream_ImGuiTableSettings; -pub const ImGuiContextHookCallback = ?*const fn ([*c]ImGuiContext, [*c]ImGuiContextHook) callconv(.C) void; -pub const struct_ImGuiContextHook = extern struct { - HookId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - Type: ImGuiContextHookType = @import("std").mem.zeroes(ImGuiContextHookType), - Owner: ImGuiID = @import("std").mem.zeroes(ImGuiID), - Callback: ImGuiContextHookCallback = @import("std").mem.zeroes(ImGuiContextHookCallback), - UserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), -}; -pub const ImGuiContextHook = struct_ImGuiContextHook; -pub const struct_ImVector_ImGuiContextHook = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiContextHook = @import("std").mem.zeroes([*c]ImGuiContextHook), -}; -pub const ImVector_ImGuiContextHook = struct_ImVector_ImGuiContextHook; -pub const ImGuiDebugLogFlags = c_int; -pub const struct_ImGuiMetricsConfig = extern struct { - ShowDebugLog: bool = @import("std").mem.zeroes(bool), - ShowStackTool: bool = @import("std").mem.zeroes(bool), - ShowWindowsRects: bool = @import("std").mem.zeroes(bool), - ShowWindowsBeginOrder: bool = @import("std").mem.zeroes(bool), - ShowTablesRects: bool = @import("std").mem.zeroes(bool), - ShowDrawCmdMesh: bool = @import("std").mem.zeroes(bool), - ShowDrawCmdBoundingBoxes: bool = @import("std").mem.zeroes(bool), - ShowDockingNodes: bool = @import("std").mem.zeroes(bool), - ShowWindowsRectsType: c_int = @import("std").mem.zeroes(c_int), - ShowTablesRectsType: c_int = @import("std").mem.zeroes(c_int), -}; -pub const ImGuiMetricsConfig = struct_ImGuiMetricsConfig; -// cimgui2.h:2127:19: warning: struct demoted to opaque type - has bitfield -pub const struct_ImGuiStackLevelInfo = opaque {}; -pub const ImGuiStackLevelInfo = struct_ImGuiStackLevelInfo; -pub const struct_ImVector_ImGuiStackLevelInfo = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: ?*ImGuiStackLevelInfo = @import("std").mem.zeroes(?*ImGuiStackLevelInfo), -}; -pub const ImVector_ImGuiStackLevelInfo = struct_ImVector_ImGuiStackLevelInfo; -pub const struct_ImGuiStackTool = extern struct { - LastActiveFrame: c_int = @import("std").mem.zeroes(c_int), - StackLevel: c_int = @import("std").mem.zeroes(c_int), - QueryId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - Results: ImVector_ImGuiStackLevelInfo = @import("std").mem.zeroes(ImVector_ImGuiStackLevelInfo), - CopyToClipboardOnCtrlC: bool = @import("std").mem.zeroes(bool), - CopyToClipboardLastTime: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImGuiStackTool = struct_ImGuiStackTool; -pub const struct_ImGuiContext = extern struct { - Initialized: bool = @import("std").mem.zeroes(bool), - FontAtlasOwnedByContext: bool = @import("std").mem.zeroes(bool), - IO: ImGuiIO = @import("std").mem.zeroes(ImGuiIO), - PlatformIO: ImGuiPlatformIO = @import("std").mem.zeroes(ImGuiPlatformIO), - InputEventsQueue: ImVector_ImGuiInputEvent = @import("std").mem.zeroes(ImVector_ImGuiInputEvent), - InputEventsTrail: ImVector_ImGuiInputEvent = @import("std").mem.zeroes(ImVector_ImGuiInputEvent), - Style: ImGuiStyle = @import("std").mem.zeroes(ImGuiStyle), - ConfigFlagsCurrFrame: ImGuiConfigFlags = @import("std").mem.zeroes(ImGuiConfigFlags), - ConfigFlagsLastFrame: ImGuiConfigFlags = @import("std").mem.zeroes(ImGuiConfigFlags), - Font: [*c]ImFont = @import("std").mem.zeroes([*c]ImFont), - FontSize: f32 = @import("std").mem.zeroes(f32), - FontBaseSize: f32 = @import("std").mem.zeroes(f32), - DrawListSharedData: ImDrawListSharedData = @import("std").mem.zeroes(ImDrawListSharedData), - Time: f64 = @import("std").mem.zeroes(f64), - FrameCount: c_int = @import("std").mem.zeroes(c_int), - FrameCountEnded: c_int = @import("std").mem.zeroes(c_int), - FrameCountPlatformEnded: c_int = @import("std").mem.zeroes(c_int), - FrameCountRendered: c_int = @import("std").mem.zeroes(c_int), - WithinFrameScope: bool = @import("std").mem.zeroes(bool), - WithinFrameScopeWithImplicitWindow: bool = @import("std").mem.zeroes(bool), - WithinEndChild: bool = @import("std").mem.zeroes(bool), - GcCompactAll: bool = @import("std").mem.zeroes(bool), - TestEngineHookItems: bool = @import("std").mem.zeroes(bool), - TestEngine: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - Windows: ImVector_ImGuiWindowPtr = @import("std").mem.zeroes(ImVector_ImGuiWindowPtr), - WindowsFocusOrder: ImVector_ImGuiWindowPtr = @import("std").mem.zeroes(ImVector_ImGuiWindowPtr), - WindowsTempSortBuffer: ImVector_ImGuiWindowPtr = @import("std").mem.zeroes(ImVector_ImGuiWindowPtr), - CurrentWindowStack: ImVector_ImGuiWindowStackData = @import("std").mem.zeroes(ImVector_ImGuiWindowStackData), - WindowsById: ImGuiStorage = @import("std").mem.zeroes(ImGuiStorage), - WindowsActiveCount: c_int = @import("std").mem.zeroes(c_int), - WindowsHoverPadding: ImVec2 = @import("std").mem.zeroes(ImVec2), - CurrentWindow: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - HoveredWindow: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - HoveredWindowUnderMovingWindow: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - HoveredDockNode: ?*ImGuiDockNode = @import("std").mem.zeroes(?*ImGuiDockNode), - MovingWindow: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - WheelingWindow: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - WheelingWindowRefMousePos: ImVec2 = @import("std").mem.zeroes(ImVec2), - WheelingWindowTimer: f32 = @import("std").mem.zeroes(f32), - DebugHookIdInfo: ImGuiID = @import("std").mem.zeroes(ImGuiID), - HoveredId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - HoveredIdPreviousFrame: ImGuiID = @import("std").mem.zeroes(ImGuiID), - HoveredIdAllowOverlap: bool = @import("std").mem.zeroes(bool), - HoveredIdUsingMouseWheel: bool = @import("std").mem.zeroes(bool), - HoveredIdPreviousFrameUsingMouseWheel: bool = @import("std").mem.zeroes(bool), - HoveredIdDisabled: bool = @import("std").mem.zeroes(bool), - HoveredIdTimer: f32 = @import("std").mem.zeroes(f32), - HoveredIdNotActiveTimer: f32 = @import("std").mem.zeroes(f32), - ActiveId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - ActiveIdIsAlive: ImGuiID = @import("std").mem.zeroes(ImGuiID), - ActiveIdTimer: f32 = @import("std").mem.zeroes(f32), - ActiveIdIsJustActivated: bool = @import("std").mem.zeroes(bool), - ActiveIdAllowOverlap: bool = @import("std").mem.zeroes(bool), - ActiveIdNoClearOnFocusLoss: bool = @import("std").mem.zeroes(bool), - ActiveIdHasBeenPressedBefore: bool = @import("std").mem.zeroes(bool), - ActiveIdHasBeenEditedBefore: bool = @import("std").mem.zeroes(bool), - ActiveIdHasBeenEditedThisFrame: bool = @import("std").mem.zeroes(bool), - ActiveIdClickOffset: ImVec2 = @import("std").mem.zeroes(ImVec2), - ActiveIdWindow: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - ActiveIdSource: ImGuiInputSource = @import("std").mem.zeroes(ImGuiInputSource), - ActiveIdMouseButton: c_int = @import("std").mem.zeroes(c_int), - ActiveIdPreviousFrame: ImGuiID = @import("std").mem.zeroes(ImGuiID), - ActiveIdPreviousFrameIsAlive: bool = @import("std").mem.zeroes(bool), - ActiveIdPreviousFrameHasBeenEditedBefore: bool = @import("std").mem.zeroes(bool), - ActiveIdPreviousFrameWindow: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - LastActiveId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - LastActiveIdTimer: f32 = @import("std").mem.zeroes(f32), - ActiveIdUsingMouseWheel: bool = @import("std").mem.zeroes(bool), - ActiveIdUsingNavDirMask: ImU32 = @import("std").mem.zeroes(ImU32), - ActiveIdUsingNavInputMask: ImU32 = @import("std").mem.zeroes(ImU32), - ActiveIdUsingKeyInputMask: ImBitArrayForNamedKeys = @import("std").mem.zeroes(ImBitArrayForNamedKeys), - CurrentItemFlags: ImGuiItemFlags = @import("std").mem.zeroes(ImGuiItemFlags), - NextItemData: ImGuiNextItemData = @import("std").mem.zeroes(ImGuiNextItemData), - LastItemData: ImGuiLastItemData = @import("std").mem.zeroes(ImGuiLastItemData), - NextWindowData: ImGuiNextWindowData = @import("std").mem.zeroes(ImGuiNextWindowData), - ColorStack: ImVector_ImGuiColorMod = @import("std").mem.zeroes(ImVector_ImGuiColorMod), - StyleVarStack: ImVector_ImGuiStyleMod = @import("std").mem.zeroes(ImVector_ImGuiStyleMod), - FontStack: ImVector_ImFontPtr = @import("std").mem.zeroes(ImVector_ImFontPtr), - FocusScopeStack: ImVector_ImGuiID = @import("std").mem.zeroes(ImVector_ImGuiID), - ItemFlagsStack: ImVector_ImGuiItemFlags = @import("std").mem.zeroes(ImVector_ImGuiItemFlags), - GroupStack: ImVector_ImGuiGroupData = @import("std").mem.zeroes(ImVector_ImGuiGroupData), - OpenPopupStack: ImVector_ImGuiPopupData = @import("std").mem.zeroes(ImVector_ImGuiPopupData), - BeginPopupStack: ImVector_ImGuiPopupData = @import("std").mem.zeroes(ImVector_ImGuiPopupData), - BeginMenuCount: c_int = @import("std").mem.zeroes(c_int), - Viewports: ImVector_ImGuiViewportPPtr = @import("std").mem.zeroes(ImVector_ImGuiViewportPPtr), - CurrentDpiScale: f32 = @import("std").mem.zeroes(f32), - CurrentViewport: [*c]ImGuiViewportP = @import("std").mem.zeroes([*c]ImGuiViewportP), - MouseViewport: [*c]ImGuiViewportP = @import("std").mem.zeroes([*c]ImGuiViewportP), - MouseLastHoveredViewport: [*c]ImGuiViewportP = @import("std").mem.zeroes([*c]ImGuiViewportP), - PlatformLastFocusedViewportId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - FallbackMonitor: ImGuiPlatformMonitor = @import("std").mem.zeroes(ImGuiPlatformMonitor), - ViewportFrontMostStampCount: c_int = @import("std").mem.zeroes(c_int), - NavWindow: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - NavId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavFocusScopeId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavActivateId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavActivateDownId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavActivatePressedId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavActivateInputId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavActivateFlags: ImGuiActivateFlags = @import("std").mem.zeroes(ImGuiActivateFlags), - NavJustMovedToId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavJustMovedToFocusScopeId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavJustMovedToKeyMods: ImGuiModFlags = @import("std").mem.zeroes(ImGuiModFlags), - NavNextActivateId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavNextActivateFlags: ImGuiActivateFlags = @import("std").mem.zeroes(ImGuiActivateFlags), - NavInputSource: ImGuiInputSource = @import("std").mem.zeroes(ImGuiInputSource), - NavLayer: ImGuiNavLayer = @import("std").mem.zeroes(ImGuiNavLayer), - NavIdIsAlive: bool = @import("std").mem.zeroes(bool), - NavMousePosDirty: bool = @import("std").mem.zeroes(bool), - NavDisableHighlight: bool = @import("std").mem.zeroes(bool), - NavDisableMouseHover: bool = @import("std").mem.zeroes(bool), - NavAnyRequest: bool = @import("std").mem.zeroes(bool), - NavInitRequest: bool = @import("std").mem.zeroes(bool), - NavInitRequestFromMove: bool = @import("std").mem.zeroes(bool), - NavInitResultId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavInitResultRectRel: ImRect = @import("std").mem.zeroes(ImRect), - NavMoveSubmitted: bool = @import("std").mem.zeroes(bool), - NavMoveScoringItems: bool = @import("std").mem.zeroes(bool), - NavMoveForwardToNextFrame: bool = @import("std").mem.zeroes(bool), - NavMoveFlags: ImGuiNavMoveFlags = @import("std").mem.zeroes(ImGuiNavMoveFlags), - NavMoveScrollFlags: ImGuiScrollFlags = @import("std").mem.zeroes(ImGuiScrollFlags), - NavMoveKeyMods: ImGuiModFlags = @import("std").mem.zeroes(ImGuiModFlags), - NavMoveDir: ImGuiDir = @import("std").mem.zeroes(ImGuiDir), - NavMoveDirForDebug: ImGuiDir = @import("std").mem.zeroes(ImGuiDir), - NavMoveClipDir: ImGuiDir = @import("std").mem.zeroes(ImGuiDir), - NavScoringRect: ImRect = @import("std").mem.zeroes(ImRect), - NavScoringNoClipRect: ImRect = @import("std").mem.zeroes(ImRect), - NavScoringDebugCount: c_int = @import("std").mem.zeroes(c_int), - NavTabbingDir: c_int = @import("std").mem.zeroes(c_int), - NavTabbingCounter: c_int = @import("std").mem.zeroes(c_int), - NavMoveResultLocal: ImGuiNavItemData = @import("std").mem.zeroes(ImGuiNavItemData), - NavMoveResultLocalVisible: ImGuiNavItemData = @import("std").mem.zeroes(ImGuiNavItemData), - NavMoveResultOther: ImGuiNavItemData = @import("std").mem.zeroes(ImGuiNavItemData), - NavTabbingResultFirst: ImGuiNavItemData = @import("std").mem.zeroes(ImGuiNavItemData), - NavWindowingTarget: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - NavWindowingTargetAnim: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - NavWindowingListWindow: ?*ImGuiWindow = @import("std").mem.zeroes(?*ImGuiWindow), - NavWindowingTimer: f32 = @import("std").mem.zeroes(f32), - NavWindowingHighlightAlpha: f32 = @import("std").mem.zeroes(f32), - NavWindowingToggleLayer: bool = @import("std").mem.zeroes(bool), - DimBgRatio: f32 = @import("std").mem.zeroes(f32), - MouseCursor: ImGuiMouseCursor = @import("std").mem.zeroes(ImGuiMouseCursor), - DragDropActive: bool = @import("std").mem.zeroes(bool), - DragDropWithinSource: bool = @import("std").mem.zeroes(bool), - DragDropWithinTarget: bool = @import("std").mem.zeroes(bool), - DragDropSourceFlags: ImGuiDragDropFlags = @import("std").mem.zeroes(ImGuiDragDropFlags), - DragDropSourceFrameCount: c_int = @import("std").mem.zeroes(c_int), - DragDropMouseButton: c_int = @import("std").mem.zeroes(c_int), - DragDropPayload: ImGuiPayload = @import("std").mem.zeroes(ImGuiPayload), - DragDropTargetRect: ImRect = @import("std").mem.zeroes(ImRect), - DragDropTargetId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - DragDropAcceptFlags: ImGuiDragDropFlags = @import("std").mem.zeroes(ImGuiDragDropFlags), - DragDropAcceptIdCurrRectSurface: f32 = @import("std").mem.zeroes(f32), - DragDropAcceptIdCurr: ImGuiID = @import("std").mem.zeroes(ImGuiID), - DragDropAcceptIdPrev: ImGuiID = @import("std").mem.zeroes(ImGuiID), - DragDropAcceptFrameCount: c_int = @import("std").mem.zeroes(c_int), - DragDropHoldJustPressedId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - DragDropPayloadBufHeap: ImVector_unsigned_char = @import("std").mem.zeroes(ImVector_unsigned_char), - DragDropPayloadBufLocal: [16]u8 = @import("std").mem.zeroes([16]u8), - ClipperTempDataStacked: c_int = @import("std").mem.zeroes(c_int), - ClipperTempData: ImVector_ImGuiListClipperData = @import("std").mem.zeroes(ImVector_ImGuiListClipperData), - CurrentTable: ?*ImGuiTable = @import("std").mem.zeroes(?*ImGuiTable), - TablesTempDataStacked: c_int = @import("std").mem.zeroes(c_int), - TablesTempData: ImVector_ImGuiTableTempData = @import("std").mem.zeroes(ImVector_ImGuiTableTempData), - Tables: ImPool_ImGuiTable = @import("std").mem.zeroes(ImPool_ImGuiTable), - TablesLastTimeActive: ImVector_float = @import("std").mem.zeroes(ImVector_float), - DrawChannelsTempMergeBuffer: ImVector_ImDrawChannel = @import("std").mem.zeroes(ImVector_ImDrawChannel), - CurrentTabBar: [*c]ImGuiTabBar = @import("std").mem.zeroes([*c]ImGuiTabBar), - TabBars: ImPool_ImGuiTabBar = @import("std").mem.zeroes(ImPool_ImGuiTabBar), - CurrentTabBarStack: ImVector_ImGuiPtrOrIndex = @import("std").mem.zeroes(ImVector_ImGuiPtrOrIndex), - ShrinkWidthBuffer: ImVector_ImGuiShrinkWidthItem = @import("std").mem.zeroes(ImVector_ImGuiShrinkWidthItem), - MouseLastValidPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - InputTextState: ImGuiInputTextState = @import("std").mem.zeroes(ImGuiInputTextState), - InputTextPasswordFont: ImFont = @import("std").mem.zeroes(ImFont), - TempInputId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - ColorEditOptions: ImGuiColorEditFlags = @import("std").mem.zeroes(ImGuiColorEditFlags), - ColorEditLastHue: f32 = @import("std").mem.zeroes(f32), - ColorEditLastSat: f32 = @import("std").mem.zeroes(f32), - ColorEditLastColor: ImU32 = @import("std").mem.zeroes(ImU32), - ColorPickerRef: ImVec4 = @import("std").mem.zeroes(ImVec4), - ComboPreviewData: ImGuiComboPreviewData = @import("std").mem.zeroes(ImGuiComboPreviewData), - SliderGrabClickOffset: f32 = @import("std").mem.zeroes(f32), - SliderCurrentAccum: f32 = @import("std").mem.zeroes(f32), - SliderCurrentAccumDirty: bool = @import("std").mem.zeroes(bool), - DragCurrentAccumDirty: bool = @import("std").mem.zeroes(bool), - DragCurrentAccum: f32 = @import("std").mem.zeroes(f32), - DragSpeedDefaultRatio: f32 = @import("std").mem.zeroes(f32), - ScrollbarClickDeltaToGrabCenter: f32 = @import("std").mem.zeroes(f32), - DisabledAlphaBackup: f32 = @import("std").mem.zeroes(f32), - DisabledStackSize: c_short = @import("std").mem.zeroes(c_short), - TooltipOverrideCount: c_short = @import("std").mem.zeroes(c_short), - TooltipSlowDelay: f32 = @import("std").mem.zeroes(f32), - ClipboardHandlerData: ImVector_char = @import("std").mem.zeroes(ImVector_char), - MenusIdSubmittedThisFrame: ImVector_ImGuiID = @import("std").mem.zeroes(ImVector_ImGuiID), - PlatformImeData: ImGuiPlatformImeData = @import("std").mem.zeroes(ImGuiPlatformImeData), - PlatformImeDataPrev: ImGuiPlatformImeData = @import("std").mem.zeroes(ImGuiPlatformImeData), - PlatformImeViewport: ImGuiID = @import("std").mem.zeroes(ImGuiID), - PlatformLocaleDecimalPoint: u8 = @import("std").mem.zeroes(u8), - DockContext: ImGuiDockContext = @import("std").mem.zeroes(ImGuiDockContext), - SettingsLoaded: bool = @import("std").mem.zeroes(bool), - SettingsDirtyTimer: f32 = @import("std").mem.zeroes(f32), - SettingsIniData: ImGuiTextBuffer = @import("std").mem.zeroes(ImGuiTextBuffer), - SettingsHandlers: ImVector_ImGuiSettingsHandler = @import("std").mem.zeroes(ImVector_ImGuiSettingsHandler), - SettingsWindows: ImChunkStream_ImGuiWindowSettings = @import("std").mem.zeroes(ImChunkStream_ImGuiWindowSettings), - SettingsTables: ImChunkStream_ImGuiTableSettings = @import("std").mem.zeroes(ImChunkStream_ImGuiTableSettings), - Hooks: ImVector_ImGuiContextHook = @import("std").mem.zeroes(ImVector_ImGuiContextHook), - HookIdNext: ImGuiID = @import("std").mem.zeroes(ImGuiID), - LogEnabled: bool = @import("std").mem.zeroes(bool), - LogType: ImGuiLogType = @import("std").mem.zeroes(ImGuiLogType), - LogFile: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - LogBuffer: ImGuiTextBuffer = @import("std").mem.zeroes(ImGuiTextBuffer), - LogNextPrefix: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - LogNextSuffix: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - LogLinePosY: f32 = @import("std").mem.zeroes(f32), - LogLineFirstItem: bool = @import("std").mem.zeroes(bool), - LogDepthRef: c_int = @import("std").mem.zeroes(c_int), - LogDepthToExpand: c_int = @import("std").mem.zeroes(c_int), - LogDepthToExpandDefault: c_int = @import("std").mem.zeroes(c_int), - DebugLogFlags: ImGuiDebugLogFlags = @import("std").mem.zeroes(ImGuiDebugLogFlags), - DebugLogBuf: ImGuiTextBuffer = @import("std").mem.zeroes(ImGuiTextBuffer), - DebugItemPickerActive: bool = @import("std").mem.zeroes(bool), - DebugItemPickerBreakId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - DebugMetricsConfig: ImGuiMetricsConfig = @import("std").mem.zeroes(ImGuiMetricsConfig), - DebugStackTool: ImGuiStackTool = @import("std").mem.zeroes(ImGuiStackTool), - FramerateSecPerFrame: [120]f32 = @import("std").mem.zeroes([120]f32), - FramerateSecPerFrameIdx: c_int = @import("std").mem.zeroes(c_int), - FramerateSecPerFrameCount: c_int = @import("std").mem.zeroes(c_int), - FramerateSecPerFrameAccum: f32 = @import("std").mem.zeroes(f32), - WantCaptureMouseNextFrame: c_int = @import("std").mem.zeroes(c_int), - WantCaptureKeyboardNextFrame: c_int = @import("std").mem.zeroes(c_int), - WantTextInputNextFrame: c_int = @import("std").mem.zeroes(c_int), - TempBuffer: ImVector_char = @import("std").mem.zeroes(ImVector_char), -}; -pub const struct_ImGuiInputTextCallbackData = extern struct { - EventFlag: ImGuiInputTextFlags = @import("std").mem.zeroes(ImGuiInputTextFlags), - Flags: ImGuiInputTextFlags = @import("std").mem.zeroes(ImGuiInputTextFlags), - UserData: ?*anyopaque = @import("std").mem.zeroes(?*anyopaque), - EventChar: ImWchar = @import("std").mem.zeroes(ImWchar), - EventKey: ImGuiKey = @import("std").mem.zeroes(ImGuiKey), - Buf: [*c]u8 = @import("std").mem.zeroes([*c]u8), - BufTextLen: c_int = @import("std").mem.zeroes(c_int), - BufSize: c_int = @import("std").mem.zeroes(c_int), - BufDirty: bool = @import("std").mem.zeroes(bool), - CursorPos: c_int = @import("std").mem.zeroes(c_int), - SelectionStart: c_int = @import("std").mem.zeroes(c_int), - SelectionEnd: c_int = @import("std").mem.zeroes(c_int), -}; -pub const ImGuiInputTextCallbackData = struct_ImGuiInputTextCallbackData; -pub const struct_ImGuiOnceUponAFrame = extern struct { - RefFrame: c_int = @import("std").mem.zeroes(c_int), -}; -pub const ImGuiOnceUponAFrame = struct_ImGuiOnceUponAFrame; -// cimgui2.h:969:24: warning: struct demoted to opaque type - has bitfield -pub const struct_ImGuiTableColumnSortSpecs = opaque {}; -pub const ImGuiTableColumnSortSpecs = struct_ImGuiTableColumnSortSpecs; -pub const struct_ImGuiTableSortSpecs = extern struct { - Specs: ?*const ImGuiTableColumnSortSpecs = @import("std").mem.zeroes(?*const ImGuiTableColumnSortSpecs), - SpecsCount: c_int = @import("std").mem.zeroes(c_int), - SpecsDirty: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiTableSortSpecs = struct_ImGuiTableSortSpecs; -pub const struct_ImGuiTextRange = extern struct { - b: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - e: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), -}; -pub const ImGuiTextRange = struct_ImGuiTextRange; -pub const struct_ImVector_ImGuiTextRange = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiTextRange = @import("std").mem.zeroes([*c]ImGuiTextRange), -}; -pub const ImVector_ImGuiTextRange = struct_ImVector_ImGuiTextRange; -pub const struct_ImGuiTextFilter = extern struct { - InputBuf: [256]u8 = @import("std").mem.zeroes([256]u8), - Filters: ImVector_ImGuiTextRange = @import("std").mem.zeroes(ImVector_ImGuiTextRange), - CountGrep: c_int = @import("std").mem.zeroes(c_int), -}; -pub const ImGuiTextFilter = struct_ImGuiTextFilter; -pub const struct_ImBitVector = extern struct { - Storage: ImVector_ImU32 = @import("std").mem.zeroes(ImVector_ImU32), -}; -pub const ImBitVector = struct_ImBitVector; -pub const struct_ImGuiDataTypeInfo = extern struct { - Size: usize = @import("std").mem.zeroes(usize), - Name: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - PrintFmt: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), - ScanFmt: [*c]const u8 = @import("std").mem.zeroes([*c]const u8), -}; -pub const ImGuiDataTypeInfo = struct_ImGuiDataTypeInfo; -pub const struct_ImGuiMenuColumns = extern struct { - TotalWidth: ImU32 = @import("std").mem.zeroes(ImU32), - NextTotalWidth: ImU32 = @import("std").mem.zeroes(ImU32), - Spacing: ImU16 = @import("std").mem.zeroes(ImU16), - OffsetIcon: ImU16 = @import("std").mem.zeroes(ImU16), - OffsetLabel: ImU16 = @import("std").mem.zeroes(ImU16), - OffsetShortcut: ImU16 = @import("std").mem.zeroes(ImU16), - OffsetMark: ImU16 = @import("std").mem.zeroes(ImU16), - Widths: [4]ImU16 = @import("std").mem.zeroes([4]ImU16), -}; -pub const ImGuiMenuColumns = struct_ImGuiMenuColumns; -pub const ImGuiOldColumnFlags = c_int; -pub const struct_ImGuiOldColumnData = extern struct { - OffsetNorm: f32 = @import("std").mem.zeroes(f32), - OffsetNormBeforeResize: f32 = @import("std").mem.zeroes(f32), - Flags: ImGuiOldColumnFlags = @import("std").mem.zeroes(ImGuiOldColumnFlags), - ClipRect: ImRect = @import("std").mem.zeroes(ImRect), -}; -pub const ImGuiOldColumnData = struct_ImGuiOldColumnData; -pub const struct_ImVector_ImGuiOldColumnData = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiOldColumnData = @import("std").mem.zeroes([*c]ImGuiOldColumnData), -}; -pub const ImVector_ImGuiOldColumnData = struct_ImVector_ImGuiOldColumnData; -pub const struct_ImGuiOldColumns = extern struct { - ID: ImGuiID = @import("std").mem.zeroes(ImGuiID), - Flags: ImGuiOldColumnFlags = @import("std").mem.zeroes(ImGuiOldColumnFlags), - IsFirstFrame: bool = @import("std").mem.zeroes(bool), - IsBeingResized: bool = @import("std").mem.zeroes(bool), - Current: c_int = @import("std").mem.zeroes(c_int), - Count: c_int = @import("std").mem.zeroes(c_int), - OffMinX: f32 = @import("std").mem.zeroes(f32), - OffMaxX: f32 = @import("std").mem.zeroes(f32), - LineMinY: f32 = @import("std").mem.zeroes(f32), - LineMaxY: f32 = @import("std").mem.zeroes(f32), - HostCursorPosY: f32 = @import("std").mem.zeroes(f32), - HostCursorMaxPosX: f32 = @import("std").mem.zeroes(f32), - HostInitialClipRect: ImRect = @import("std").mem.zeroes(ImRect), - HostBackupClipRect: ImRect = @import("std").mem.zeroes(ImRect), - HostBackupParentWorkRect: ImRect = @import("std").mem.zeroes(ImRect), - Columns: ImVector_ImGuiOldColumnData = @import("std").mem.zeroes(ImVector_ImGuiOldColumnData), - Splitter: ImDrawListSplitter = @import("std").mem.zeroes(ImDrawListSplitter), -}; -pub const ImGuiOldColumns = struct_ImGuiOldColumns; -pub const struct_ImGuiTableInstanceData = extern struct { - LastOuterHeight: f32 = @import("std").mem.zeroes(f32), - LastFirstRowHeight: f32 = @import("std").mem.zeroes(f32), -}; -pub const ImGuiTableInstanceData = struct_ImGuiTableInstanceData; -pub const struct_ImGuiTableSettings = extern struct { - ID: ImGuiID = @import("std").mem.zeroes(ImGuiID), - SaveFlags: ImGuiTableFlags = @import("std").mem.zeroes(ImGuiTableFlags), - RefScale: f32 = @import("std").mem.zeroes(f32), - ColumnsCount: ImGuiTableColumnIdx = @import("std").mem.zeroes(ImGuiTableColumnIdx), - ColumnsCountMax: ImGuiTableColumnIdx = @import("std").mem.zeroes(ImGuiTableColumnIdx), - WantApply: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiTableSettings = struct_ImGuiTableSettings; -pub const struct_ImGuiTableColumnsSettings = opaque {}; -pub const ImGuiTableColumnsSettings = struct_ImGuiTableColumnsSettings; -pub const struct_ImGuiWindowTempData = extern struct { - CursorPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - CursorPosPrevLine: ImVec2 = @import("std").mem.zeroes(ImVec2), - CursorStartPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - CursorMaxPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - IdealMaxPos: ImVec2 = @import("std").mem.zeroes(ImVec2), - CurrLineSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - PrevLineSize: ImVec2 = @import("std").mem.zeroes(ImVec2), - CurrLineTextBaseOffset: f32 = @import("std").mem.zeroes(f32), - PrevLineTextBaseOffset: f32 = @import("std").mem.zeroes(f32), - IsSameLine: bool = @import("std").mem.zeroes(bool), - Indent: ImVec1 = @import("std").mem.zeroes(ImVec1), - ColumnsOffset: ImVec1 = @import("std").mem.zeroes(ImVec1), - GroupOffset: ImVec1 = @import("std").mem.zeroes(ImVec1), - CursorStartPosLossyness: ImVec2 = @import("std").mem.zeroes(ImVec2), - NavLayerCurrent: ImGuiNavLayer = @import("std").mem.zeroes(ImGuiNavLayer), - NavLayersActiveMask: c_short = @import("std").mem.zeroes(c_short), - NavLayersActiveMaskNext: c_short = @import("std").mem.zeroes(c_short), - NavFocusScopeIdCurrent: ImGuiID = @import("std").mem.zeroes(ImGuiID), - NavHideHighlightOneFrame: bool = @import("std").mem.zeroes(bool), - NavHasScroll: bool = @import("std").mem.zeroes(bool), - MenuBarAppending: bool = @import("std").mem.zeroes(bool), - MenuBarOffset: ImVec2 = @import("std").mem.zeroes(ImVec2), - MenuColumns: ImGuiMenuColumns = @import("std").mem.zeroes(ImGuiMenuColumns), - TreeDepth: c_int = @import("std").mem.zeroes(c_int), - TreeJumpToParentOnPopMask: ImU32 = @import("std").mem.zeroes(ImU32), - ChildWindows: ImVector_ImGuiWindowPtr = @import("std").mem.zeroes(ImVector_ImGuiWindowPtr), - StateStorage: [*c]ImGuiStorage = @import("std").mem.zeroes([*c]ImGuiStorage), - CurrentColumns: [*c]ImGuiOldColumns = @import("std").mem.zeroes([*c]ImGuiOldColumns), - CurrentTableIdx: c_int = @import("std").mem.zeroes(c_int), - LayoutType: ImGuiLayoutType = @import("std").mem.zeroes(ImGuiLayoutType), - ParentLayoutType: ImGuiLayoutType = @import("std").mem.zeroes(ImGuiLayoutType), - ItemWidth: f32 = @import("std").mem.zeroes(f32), - TextWrapPos: f32 = @import("std").mem.zeroes(f32), - ItemWidthStack: ImVector_float = @import("std").mem.zeroes(ImVector_float), - TextWrapPosStack: ImVector_float = @import("std").mem.zeroes(ImVector_float), -}; -pub const ImGuiWindowTempData = struct_ImGuiWindowTempData; -pub const struct_ImVec2ih = extern struct { - x: c_short = @import("std").mem.zeroes(c_short), - y: c_short = @import("std").mem.zeroes(c_short), -}; -pub const ImVec2ih = struct_ImVec2ih; -pub const struct_ImGuiWindowSettings = extern struct { - ID: ImGuiID = @import("std").mem.zeroes(ImGuiID), - Pos: ImVec2ih = @import("std").mem.zeroes(ImVec2ih), - Size: ImVec2ih = @import("std").mem.zeroes(ImVec2ih), - ViewportPos: ImVec2ih = @import("std").mem.zeroes(ImVec2ih), - ViewportId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - DockId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - ClassId: ImGuiID = @import("std").mem.zeroes(ImGuiID), - DockOrder: c_short = @import("std").mem.zeroes(c_short), - Collapsed: bool = @import("std").mem.zeroes(bool), - WantApply: bool = @import("std").mem.zeroes(bool), -}; -pub const ImGuiWindowSettings = struct_ImGuiWindowSettings; -pub const struct_ImVector_const_charPtr = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c][*c]const u8 = @import("std").mem.zeroes([*c][*c]const u8), -}; -pub const ImVector_const_charPtr = struct_ImVector_const_charPtr; -pub const ImGuiDataType = c_int; -pub const ImGuiNavInput = c_int; -pub const ImGuiMouseButton = c_int; -pub const ImGuiSortDirection = c_int; -pub const ImGuiTableBgTarget = c_int; -pub const ImDrawFlags = c_int; -pub const ImGuiButtonFlags = c_int; -pub const ImGuiComboFlags = c_int; -pub const ImGuiFocusedFlags = c_int; -pub const ImGuiHoveredFlags = c_int; -pub const ImGuiPopupFlags = c_int; -pub const ImGuiSelectableFlags = c_int; -pub const ImGuiSliderFlags = c_int; -pub const ImGuiTableRowFlags = c_int; -pub const ImGuiTreeNodeFlags = c_int; -pub const ImS64 = c_longlong; -pub const ImWchar32 = c_uint; -pub const ImGuiInputTextCallback = ?*const fn ([*c]ImGuiInputTextCallbackData) callconv(.C) c_int; -pub const ImGuiMemAllocFunc = ?*const fn (usize, ?*anyopaque) callconv(.C) ?*anyopaque; -pub const ImGuiMemFreeFunc = ?*const fn (?*anyopaque, ?*anyopaque) callconv(.C) void; -pub const ImGuiWindowFlags_None: c_int = 0; -pub const ImGuiWindowFlags_NoTitleBar: c_int = 1; -pub const ImGuiWindowFlags_NoResize: c_int = 2; -pub const ImGuiWindowFlags_NoMove: c_int = 4; -pub const ImGuiWindowFlags_NoScrollbar: c_int = 8; -pub const ImGuiWindowFlags_NoScrollWithMouse: c_int = 16; -pub const ImGuiWindowFlags_NoCollapse: c_int = 32; -pub const ImGuiWindowFlags_AlwaysAutoResize: c_int = 64; -pub const ImGuiWindowFlags_NoBackground: c_int = 128; -pub const ImGuiWindowFlags_NoSavedSettings: c_int = 256; -pub const ImGuiWindowFlags_NoMouseInputs: c_int = 512; -pub const ImGuiWindowFlags_MenuBar: c_int = 1024; -pub const ImGuiWindowFlags_HorizontalScrollbar: c_int = 2048; -pub const ImGuiWindowFlags_NoFocusOnAppearing: c_int = 4096; -pub const ImGuiWindowFlags_NoBringToFrontOnFocus: c_int = 8192; -pub const ImGuiWindowFlags_AlwaysVerticalScrollbar: c_int = 16384; -pub const ImGuiWindowFlags_AlwaysHorizontalScrollbar: c_int = 32768; -pub const ImGuiWindowFlags_AlwaysUseWindowPadding: c_int = 65536; -pub const ImGuiWindowFlags_NoNavInputs: c_int = 262144; -pub const ImGuiWindowFlags_NoNavFocus: c_int = 524288; -pub const ImGuiWindowFlags_UnsavedDocument: c_int = 1048576; -pub const ImGuiWindowFlags_NoDocking: c_int = 2097152; -pub const ImGuiWindowFlags_NoNav: c_int = 786432; -pub const ImGuiWindowFlags_NoDecoration: c_int = 43; -pub const ImGuiWindowFlags_NoInputs: c_int = 786944; -pub const ImGuiWindowFlags_NavFlattened: c_int = 8388608; -pub const ImGuiWindowFlags_ChildWindow: c_int = 16777216; -pub const ImGuiWindowFlags_Tooltip: c_int = 33554432; -pub const ImGuiWindowFlags_Popup: c_int = 67108864; -pub const ImGuiWindowFlags_Modal: c_int = 134217728; -pub const ImGuiWindowFlags_ChildMenu: c_int = 268435456; -pub const ImGuiWindowFlags_DockNodeHost: c_int = 536870912; -pub const ImGuiWindowFlags_ = c_uint; -pub const ImGuiInputTextFlags_None: c_int = 0; -pub const ImGuiInputTextFlags_CharsDecimal: c_int = 1; -pub const ImGuiInputTextFlags_CharsHexadecimal: c_int = 2; -pub const ImGuiInputTextFlags_CharsUppercase: c_int = 4; -pub const ImGuiInputTextFlags_CharsNoBlank: c_int = 8; -pub const ImGuiInputTextFlags_AutoSelectAll: c_int = 16; -pub const ImGuiInputTextFlags_EnterReturnsTrue: c_int = 32; -pub const ImGuiInputTextFlags_CallbackCompletion: c_int = 64; -pub const ImGuiInputTextFlags_CallbackHistory: c_int = 128; -pub const ImGuiInputTextFlags_CallbackAlways: c_int = 256; -pub const ImGuiInputTextFlags_CallbackCharFilter: c_int = 512; -pub const ImGuiInputTextFlags_AllowTabInput: c_int = 1024; -pub const ImGuiInputTextFlags_CtrlEnterForNewLine: c_int = 2048; -pub const ImGuiInputTextFlags_NoHorizontalScroll: c_int = 4096; -pub const ImGuiInputTextFlags_AlwaysOverwrite: c_int = 8192; -pub const ImGuiInputTextFlags_ReadOnly: c_int = 16384; -pub const ImGuiInputTextFlags_Password: c_int = 32768; -pub const ImGuiInputTextFlags_NoUndoRedo: c_int = 65536; -pub const ImGuiInputTextFlags_CharsScientific: c_int = 131072; -pub const ImGuiInputTextFlags_CallbackResize: c_int = 262144; -pub const ImGuiInputTextFlags_CallbackEdit: c_int = 524288; -pub const ImGuiInputTextFlags_ = c_uint; -pub const ImGuiTreeNodeFlags_None: c_int = 0; -pub const ImGuiTreeNodeFlags_Selected: c_int = 1; -pub const ImGuiTreeNodeFlags_Framed: c_int = 2; -pub const ImGuiTreeNodeFlags_AllowItemOverlap: c_int = 4; -pub const ImGuiTreeNodeFlags_NoTreePushOnOpen: c_int = 8; -pub const ImGuiTreeNodeFlags_NoAutoOpenOnLog: c_int = 16; -pub const ImGuiTreeNodeFlags_DefaultOpen: c_int = 32; -pub const ImGuiTreeNodeFlags_OpenOnDoubleClick: c_int = 64; -pub const ImGuiTreeNodeFlags_OpenOnArrow: c_int = 128; -pub const ImGuiTreeNodeFlags_Leaf: c_int = 256; -pub const ImGuiTreeNodeFlags_Bullet: c_int = 512; -pub const ImGuiTreeNodeFlags_FramePadding: c_int = 1024; -pub const ImGuiTreeNodeFlags_SpanAvailWidth: c_int = 2048; -pub const ImGuiTreeNodeFlags_SpanFullWidth: c_int = 4096; -pub const ImGuiTreeNodeFlags_NavLeftJumpsBackHere: c_int = 8192; -pub const ImGuiTreeNodeFlags_CollapsingHeader: c_int = 26; -pub const ImGuiTreeNodeFlags_ = c_uint; -pub const ImGuiPopupFlags_None: c_int = 0; -pub const ImGuiPopupFlags_MouseButtonLeft: c_int = 0; -pub const ImGuiPopupFlags_MouseButtonRight: c_int = 1; -pub const ImGuiPopupFlags_MouseButtonMiddle: c_int = 2; -pub const ImGuiPopupFlags_MouseButtonMask_: c_int = 31; -pub const ImGuiPopupFlags_MouseButtonDefault_: c_int = 1; -pub const ImGuiPopupFlags_NoOpenOverExistingPopup: c_int = 32; -pub const ImGuiPopupFlags_NoOpenOverItems: c_int = 64; -pub const ImGuiPopupFlags_AnyPopupId: c_int = 128; -pub const ImGuiPopupFlags_AnyPopupLevel: c_int = 256; -pub const ImGuiPopupFlags_AnyPopup: c_int = 384; -pub const ImGuiPopupFlags_ = c_uint; -pub const ImGuiSelectableFlags_None: c_int = 0; -pub const ImGuiSelectableFlags_DontClosePopups: c_int = 1; -pub const ImGuiSelectableFlags_SpanAllColumns: c_int = 2; -pub const ImGuiSelectableFlags_AllowDoubleClick: c_int = 4; -pub const ImGuiSelectableFlags_Disabled: c_int = 8; -pub const ImGuiSelectableFlags_AllowItemOverlap: c_int = 16; -pub const ImGuiSelectableFlags_ = c_uint; -pub const ImGuiComboFlags_None: c_int = 0; -pub const ImGuiComboFlags_PopupAlignLeft: c_int = 1; -pub const ImGuiComboFlags_HeightSmall: c_int = 2; -pub const ImGuiComboFlags_HeightRegular: c_int = 4; -pub const ImGuiComboFlags_HeightLarge: c_int = 8; -pub const ImGuiComboFlags_HeightLargest: c_int = 16; -pub const ImGuiComboFlags_NoArrowButton: c_int = 32; -pub const ImGuiComboFlags_NoPreview: c_int = 64; -pub const ImGuiComboFlags_HeightMask_: c_int = 30; -pub const ImGuiComboFlags_ = c_uint; -pub const ImGuiTabBarFlags_None: c_int = 0; -pub const ImGuiTabBarFlags_Reorderable: c_int = 1; -pub const ImGuiTabBarFlags_AutoSelectNewTabs: c_int = 2; -pub const ImGuiTabBarFlags_TabListPopupButton: c_int = 4; -pub const ImGuiTabBarFlags_NoCloseWithMiddleMouseButton: c_int = 8; -pub const ImGuiTabBarFlags_NoTabListScrollingButtons: c_int = 16; -pub const ImGuiTabBarFlags_NoTooltip: c_int = 32; -pub const ImGuiTabBarFlags_FittingPolicyResizeDown: c_int = 64; -pub const ImGuiTabBarFlags_FittingPolicyScroll: c_int = 128; -pub const ImGuiTabBarFlags_FittingPolicyMask_: c_int = 192; -pub const ImGuiTabBarFlags_FittingPolicyDefault_: c_int = 64; -pub const ImGuiTabBarFlags_ = c_uint; -pub const ImGuiTabItemFlags_None: c_int = 0; -pub const ImGuiTabItemFlags_UnsavedDocument: c_int = 1; -pub const ImGuiTabItemFlags_SetSelected: c_int = 2; -pub const ImGuiTabItemFlags_NoCloseWithMiddleMouseButton: c_int = 4; -pub const ImGuiTabItemFlags_NoPushId: c_int = 8; -pub const ImGuiTabItemFlags_NoTooltip: c_int = 16; -pub const ImGuiTabItemFlags_NoReorder: c_int = 32; -pub const ImGuiTabItemFlags_Leading: c_int = 64; -pub const ImGuiTabItemFlags_Trailing: c_int = 128; -pub const ImGuiTabItemFlags_ = c_uint; -pub const ImGuiTableFlags_None: c_int = 0; -pub const ImGuiTableFlags_Resizable: c_int = 1; -pub const ImGuiTableFlags_Reorderable: c_int = 2; -pub const ImGuiTableFlags_Hideable: c_int = 4; -pub const ImGuiTableFlags_Sortable: c_int = 8; -pub const ImGuiTableFlags_NoSavedSettings: c_int = 16; -pub const ImGuiTableFlags_ContextMenuInBody: c_int = 32; -pub const ImGuiTableFlags_RowBg: c_int = 64; -pub const ImGuiTableFlags_BordersInnerH: c_int = 128; -pub const ImGuiTableFlags_BordersOuterH: c_int = 256; -pub const ImGuiTableFlags_BordersInnerV: c_int = 512; -pub const ImGuiTableFlags_BordersOuterV: c_int = 1024; -pub const ImGuiTableFlags_BordersH: c_int = 384; -pub const ImGuiTableFlags_BordersV: c_int = 1536; -pub const ImGuiTableFlags_BordersInner: c_int = 640; -pub const ImGuiTableFlags_BordersOuter: c_int = 1280; -pub const ImGuiTableFlags_Borders: c_int = 1920; -pub const ImGuiTableFlags_NoBordersInBody: c_int = 2048; -pub const ImGuiTableFlags_NoBordersInBodyUntilResize: c_int = 4096; -pub const ImGuiTableFlags_SizingFixedFit: c_int = 8192; -pub const ImGuiTableFlags_SizingFixedSame: c_int = 16384; -pub const ImGuiTableFlags_SizingStretchProp: c_int = 24576; -pub const ImGuiTableFlags_SizingStretchSame: c_int = 32768; -pub const ImGuiTableFlags_NoHostExtendX: c_int = 65536; -pub const ImGuiTableFlags_NoHostExtendY: c_int = 131072; -pub const ImGuiTableFlags_NoKeepColumnsVisible: c_int = 262144; -pub const ImGuiTableFlags_PreciseWidths: c_int = 524288; -pub const ImGuiTableFlags_NoClip: c_int = 1048576; -pub const ImGuiTableFlags_PadOuterX: c_int = 2097152; -pub const ImGuiTableFlags_NoPadOuterX: c_int = 4194304; -pub const ImGuiTableFlags_NoPadInnerX: c_int = 8388608; -pub const ImGuiTableFlags_ScrollX: c_int = 16777216; -pub const ImGuiTableFlags_ScrollY: c_int = 33554432; -pub const ImGuiTableFlags_SortMulti: c_int = 67108864; -pub const ImGuiTableFlags_SortTristate: c_int = 134217728; -pub const ImGuiTableFlags_SizingMask_: c_int = 57344; -pub const ImGuiTableFlags_ = c_uint; -pub const ImGuiTableColumnFlags_None: c_int = 0; -pub const ImGuiTableColumnFlags_Disabled: c_int = 1; -pub const ImGuiTableColumnFlags_DefaultHide: c_int = 2; -pub const ImGuiTableColumnFlags_DefaultSort: c_int = 4; -pub const ImGuiTableColumnFlags_WidthStretch: c_int = 8; -pub const ImGuiTableColumnFlags_WidthFixed: c_int = 16; -pub const ImGuiTableColumnFlags_NoResize: c_int = 32; -pub const ImGuiTableColumnFlags_NoReorder: c_int = 64; -pub const ImGuiTableColumnFlags_NoHide: c_int = 128; -pub const ImGuiTableColumnFlags_NoClip: c_int = 256; -pub const ImGuiTableColumnFlags_NoSort: c_int = 512; -pub const ImGuiTableColumnFlags_NoSortAscending: c_int = 1024; -pub const ImGuiTableColumnFlags_NoSortDescending: c_int = 2048; -pub const ImGuiTableColumnFlags_NoHeaderLabel: c_int = 4096; -pub const ImGuiTableColumnFlags_NoHeaderWidth: c_int = 8192; -pub const ImGuiTableColumnFlags_PreferSortAscending: c_int = 16384; -pub const ImGuiTableColumnFlags_PreferSortDescending: c_int = 32768; -pub const ImGuiTableColumnFlags_IndentEnable: c_int = 65536; -pub const ImGuiTableColumnFlags_IndentDisable: c_int = 131072; -pub const ImGuiTableColumnFlags_IsEnabled: c_int = 16777216; -pub const ImGuiTableColumnFlags_IsVisible: c_int = 33554432; -pub const ImGuiTableColumnFlags_IsSorted: c_int = 67108864; -pub const ImGuiTableColumnFlags_IsHovered: c_int = 134217728; -pub const ImGuiTableColumnFlags_WidthMask_: c_int = 24; -pub const ImGuiTableColumnFlags_IndentMask_: c_int = 196608; -pub const ImGuiTableColumnFlags_StatusMask_: c_int = 251658240; -pub const ImGuiTableColumnFlags_NoDirectResize_: c_int = 1073741824; -pub const ImGuiTableColumnFlags_ = c_uint; -pub const ImGuiTableRowFlags_None: c_int = 0; -pub const ImGuiTableRowFlags_Headers: c_int = 1; -pub const ImGuiTableRowFlags_ = c_uint; -pub const ImGuiTableBgTarget_None: c_int = 0; -pub const ImGuiTableBgTarget_RowBg0: c_int = 1; -pub const ImGuiTableBgTarget_RowBg1: c_int = 2; -pub const ImGuiTableBgTarget_CellBg: c_int = 3; -pub const ImGuiTableBgTarget_ = c_uint; -pub const ImGuiFocusedFlags_None: c_int = 0; -pub const ImGuiFocusedFlags_ChildWindows: c_int = 1; -pub const ImGuiFocusedFlags_RootWindow: c_int = 2; -pub const ImGuiFocusedFlags_AnyWindow: c_int = 4; -pub const ImGuiFocusedFlags_NoPopupHierarchy: c_int = 8; -pub const ImGuiFocusedFlags_DockHierarchy: c_int = 16; -pub const ImGuiFocusedFlags_RootAndChildWindows: c_int = 3; -pub const ImGuiFocusedFlags_ = c_uint; -pub const ImGuiHoveredFlags_None: c_int = 0; -pub const ImGuiHoveredFlags_ChildWindows: c_int = 1; -pub const ImGuiHoveredFlags_RootWindow: c_int = 2; -pub const ImGuiHoveredFlags_AnyWindow: c_int = 4; -pub const ImGuiHoveredFlags_NoPopupHierarchy: c_int = 8; -pub const ImGuiHoveredFlags_DockHierarchy: c_int = 16; -pub const ImGuiHoveredFlags_AllowWhenBlockedByPopup: c_int = 32; -pub const ImGuiHoveredFlags_AllowWhenBlockedByActiveItem: c_int = 128; -pub const ImGuiHoveredFlags_AllowWhenOverlapped: c_int = 256; -pub const ImGuiHoveredFlags_AllowWhenDisabled: c_int = 512; -pub const ImGuiHoveredFlags_NoNavOverride: c_int = 1024; -pub const ImGuiHoveredFlags_RectOnly: c_int = 416; -pub const ImGuiHoveredFlags_RootAndChildWindows: c_int = 3; -pub const ImGuiHoveredFlags_ = c_uint; -pub const ImGuiDockNodeFlags_None: c_int = 0; -pub const ImGuiDockNodeFlags_KeepAliveOnly: c_int = 1; -pub const ImGuiDockNodeFlags_NoDockingInCentralNode: c_int = 4; -pub const ImGuiDockNodeFlags_PassthruCentralNode: c_int = 8; -pub const ImGuiDockNodeFlags_NoSplit: c_int = 16; -pub const ImGuiDockNodeFlags_NoResize: c_int = 32; -pub const ImGuiDockNodeFlags_AutoHideTabBar: c_int = 64; -pub const ImGuiDockNodeFlags_ = c_uint; -pub const ImGuiDragDropFlags_None: c_int = 0; -pub const ImGuiDragDropFlags_SourceNoPreviewTooltip: c_int = 1; -pub const ImGuiDragDropFlags_SourceNoDisableHover: c_int = 2; -pub const ImGuiDragDropFlags_SourceNoHoldToOpenOthers: c_int = 4; -pub const ImGuiDragDropFlags_SourceAllowNullID: c_int = 8; -pub const ImGuiDragDropFlags_SourceExtern: c_int = 16; -pub const ImGuiDragDropFlags_SourceAutoExpirePayload: c_int = 32; -pub const ImGuiDragDropFlags_AcceptBeforeDelivery: c_int = 1024; -pub const ImGuiDragDropFlags_AcceptNoDrawDefaultRect: c_int = 2048; -pub const ImGuiDragDropFlags_AcceptNoPreviewTooltip: c_int = 4096; -pub const ImGuiDragDropFlags_AcceptPeekOnly: c_int = 3072; -pub const ImGuiDragDropFlags_ = c_uint; -pub const ImGuiDataType_S8: c_int = 0; -pub const ImGuiDataType_U8: c_int = 1; -pub const ImGuiDataType_S16: c_int = 2; -pub const ImGuiDataType_U16: c_int = 3; -pub const ImGuiDataType_S32: c_int = 4; -pub const ImGuiDataType_U32: c_int = 5; -pub const ImGuiDataType_S64: c_int = 6; -pub const ImGuiDataType_U64: c_int = 7; -pub const ImGuiDataType_Float: c_int = 8; -pub const ImGuiDataType_Double: c_int = 9; -pub const ImGuiDataType_COUNT: c_int = 10; -pub const ImGuiDataType_ = c_uint; -pub const ImGuiDir_None: c_int = -1; -pub const ImGuiDir_Left: c_int = 0; -pub const ImGuiDir_Right: c_int = 1; -pub const ImGuiDir_Up: c_int = 2; -pub const ImGuiDir_Down: c_int = 3; -pub const ImGuiDir_COUNT: c_int = 4; -pub const ImGuiDir_ = c_int; -pub const ImGuiSortDirection_None: c_int = 0; -pub const ImGuiSortDirection_Ascending: c_int = 1; -pub const ImGuiSortDirection_Descending: c_int = 2; -pub const ImGuiSortDirection_ = c_uint; -pub const ImGuiKey_None: c_int = 0; -pub const ImGuiKey_Tab: c_int = 512; -pub const ImGuiKey_LeftArrow: c_int = 513; -pub const ImGuiKey_RightArrow: c_int = 514; -pub const ImGuiKey_UpArrow: c_int = 515; -pub const ImGuiKey_DownArrow: c_int = 516; -pub const ImGuiKey_PageUp: c_int = 517; -pub const ImGuiKey_PageDown: c_int = 518; -pub const ImGuiKey_Home: c_int = 519; -pub const ImGuiKey_End: c_int = 520; -pub const ImGuiKey_Insert: c_int = 521; -pub const ImGuiKey_Delete: c_int = 522; -pub const ImGuiKey_Backspace: c_int = 523; -pub const ImGuiKey_Space: c_int = 524; -pub const ImGuiKey_Enter: c_int = 525; -pub const ImGuiKey_Escape: c_int = 526; -pub const ImGuiKey_LeftCtrl: c_int = 527; -pub const ImGuiKey_LeftShift: c_int = 528; -pub const ImGuiKey_LeftAlt: c_int = 529; -pub const ImGuiKey_LeftSuper: c_int = 530; -pub const ImGuiKey_RightCtrl: c_int = 531; -pub const ImGuiKey_RightShift: c_int = 532; -pub const ImGuiKey_RightAlt: c_int = 533; -pub const ImGuiKey_RightSuper: c_int = 534; -pub const ImGuiKey_Menu: c_int = 535; -pub const ImGuiKey_0: c_int = 536; -pub const ImGuiKey_1: c_int = 537; -pub const ImGuiKey_2: c_int = 538; -pub const ImGuiKey_3: c_int = 539; -pub const ImGuiKey_4: c_int = 540; -pub const ImGuiKey_5: c_int = 541; -pub const ImGuiKey_6: c_int = 542; -pub const ImGuiKey_7: c_int = 543; -pub const ImGuiKey_8: c_int = 544; -pub const ImGuiKey_9: c_int = 545; -pub const ImGuiKey_A: c_int = 546; -pub const ImGuiKey_B: c_int = 547; -pub const ImGuiKey_C: c_int = 548; -pub const ImGuiKey_D: c_int = 549; -pub const ImGuiKey_E: c_int = 550; -pub const ImGuiKey_F: c_int = 551; -pub const ImGuiKey_G: c_int = 552; -pub const ImGuiKey_H: c_int = 553; -pub const ImGuiKey_I: c_int = 554; -pub const ImGuiKey_J: c_int = 555; -pub const ImGuiKey_K: c_int = 556; -pub const ImGuiKey_L: c_int = 557; -pub const ImGuiKey_M: c_int = 558; -pub const ImGuiKey_N: c_int = 559; -pub const ImGuiKey_O: c_int = 560; -pub const ImGuiKey_P: c_int = 561; -pub const ImGuiKey_Q: c_int = 562; -pub const ImGuiKey_R: c_int = 563; -pub const ImGuiKey_S: c_int = 564; -pub const ImGuiKey_T: c_int = 565; -pub const ImGuiKey_U: c_int = 566; -pub const ImGuiKey_V: c_int = 567; -pub const ImGuiKey_W: c_int = 568; -pub const ImGuiKey_X: c_int = 569; -pub const ImGuiKey_Y: c_int = 570; -pub const ImGuiKey_Z: c_int = 571; -pub const ImGuiKey_F1: c_int = 572; -pub const ImGuiKey_F2: c_int = 573; -pub const ImGuiKey_F3: c_int = 574; -pub const ImGuiKey_F4: c_int = 575; -pub const ImGuiKey_F5: c_int = 576; -pub const ImGuiKey_F6: c_int = 577; -pub const ImGuiKey_F7: c_int = 578; -pub const ImGuiKey_F8: c_int = 579; -pub const ImGuiKey_F9: c_int = 580; -pub const ImGuiKey_F10: c_int = 581; -pub const ImGuiKey_F11: c_int = 582; -pub const ImGuiKey_F12: c_int = 583; -pub const ImGuiKey_Apostrophe: c_int = 584; -pub const ImGuiKey_Comma: c_int = 585; -pub const ImGuiKey_Minus: c_int = 586; -pub const ImGuiKey_Period: c_int = 587; -pub const ImGuiKey_Slash: c_int = 588; -pub const ImGuiKey_Semicolon: c_int = 589; -pub const ImGuiKey_Equal: c_int = 590; -pub const ImGuiKey_LeftBracket: c_int = 591; -pub const ImGuiKey_Backslash: c_int = 592; -pub const ImGuiKey_RightBracket: c_int = 593; -pub const ImGuiKey_GraveAccent: c_int = 594; -pub const ImGuiKey_CapsLock: c_int = 595; -pub const ImGuiKey_ScrollLock: c_int = 596; -pub const ImGuiKey_NumLock: c_int = 597; -pub const ImGuiKey_PrintScreen: c_int = 598; -pub const ImGuiKey_Pause: c_int = 599; -pub const ImGuiKey_Keypad0: c_int = 600; -pub const ImGuiKey_Keypad1: c_int = 601; -pub const ImGuiKey_Keypad2: c_int = 602; -pub const ImGuiKey_Keypad3: c_int = 603; -pub const ImGuiKey_Keypad4: c_int = 604; -pub const ImGuiKey_Keypad5: c_int = 605; -pub const ImGuiKey_Keypad6: c_int = 606; -pub const ImGuiKey_Keypad7: c_int = 607; -pub const ImGuiKey_Keypad8: c_int = 608; -pub const ImGuiKey_Keypad9: c_int = 609; -pub const ImGuiKey_KeypadDecimal: c_int = 610; -pub const ImGuiKey_KeypadDivide: c_int = 611; -pub const ImGuiKey_KeypadMultiply: c_int = 612; -pub const ImGuiKey_KeypadSubtract: c_int = 613; -pub const ImGuiKey_KeypadAdd: c_int = 614; -pub const ImGuiKey_KeypadEnter: c_int = 615; -pub const ImGuiKey_KeypadEqual: c_int = 616; -pub const ImGuiKey_GamepadStart: c_int = 617; -pub const ImGuiKey_GamepadBack: c_int = 618; -pub const ImGuiKey_GamepadFaceUp: c_int = 619; -pub const ImGuiKey_GamepadFaceDown: c_int = 620; -pub const ImGuiKey_GamepadFaceLeft: c_int = 621; -pub const ImGuiKey_GamepadFaceRight: c_int = 622; -pub const ImGuiKey_GamepadDpadUp: c_int = 623; -pub const ImGuiKey_GamepadDpadDown: c_int = 624; -pub const ImGuiKey_GamepadDpadLeft: c_int = 625; -pub const ImGuiKey_GamepadDpadRight: c_int = 626; -pub const ImGuiKey_GamepadL1: c_int = 627; -pub const ImGuiKey_GamepadR1: c_int = 628; -pub const ImGuiKey_GamepadL2: c_int = 629; -pub const ImGuiKey_GamepadR2: c_int = 630; -pub const ImGuiKey_GamepadL3: c_int = 631; -pub const ImGuiKey_GamepadR3: c_int = 632; -pub const ImGuiKey_GamepadLStickUp: c_int = 633; -pub const ImGuiKey_GamepadLStickDown: c_int = 634; -pub const ImGuiKey_GamepadLStickLeft: c_int = 635; -pub const ImGuiKey_GamepadLStickRight: c_int = 636; -pub const ImGuiKey_GamepadRStickUp: c_int = 637; -pub const ImGuiKey_GamepadRStickDown: c_int = 638; -pub const ImGuiKey_GamepadRStickLeft: c_int = 639; -pub const ImGuiKey_GamepadRStickRight: c_int = 640; -pub const ImGuiKey_ModCtrl: c_int = 641; -pub const ImGuiKey_ModShift: c_int = 642; -pub const ImGuiKey_ModAlt: c_int = 643; -pub const ImGuiKey_ModSuper: c_int = 644; -pub const ImGuiKey_COUNT: c_int = 645; -pub const ImGuiKey_NamedKey_BEGIN: c_int = 512; -pub const ImGuiKey_NamedKey_END: c_int = 645; -pub const ImGuiKey_NamedKey_COUNT: c_int = 133; -pub const ImGuiKey_KeysData_SIZE: c_int = 645; -pub const ImGuiKey_KeysData_OFFSET: c_int = 0; -pub const ImGuiKey_ = c_uint; -pub const ImGuiModFlags_None: c_int = 0; -pub const ImGuiModFlags_Ctrl: c_int = 1; -pub const ImGuiModFlags_Shift: c_int = 2; -pub const ImGuiModFlags_Alt: c_int = 4; -pub const ImGuiModFlags_Super: c_int = 8; -pub const ImGuiModFlags_ = c_uint; -pub const ImGuiNavInput_Activate: c_int = 0; -pub const ImGuiNavInput_Cancel: c_int = 1; -pub const ImGuiNavInput_Input: c_int = 2; -pub const ImGuiNavInput_Menu: c_int = 3; -pub const ImGuiNavInput_DpadLeft: c_int = 4; -pub const ImGuiNavInput_DpadRight: c_int = 5; -pub const ImGuiNavInput_DpadUp: c_int = 6; -pub const ImGuiNavInput_DpadDown: c_int = 7; -pub const ImGuiNavInput_LStickLeft: c_int = 8; -pub const ImGuiNavInput_LStickRight: c_int = 9; -pub const ImGuiNavInput_LStickUp: c_int = 10; -pub const ImGuiNavInput_LStickDown: c_int = 11; -pub const ImGuiNavInput_FocusPrev: c_int = 12; -pub const ImGuiNavInput_FocusNext: c_int = 13; -pub const ImGuiNavInput_TweakSlow: c_int = 14; -pub const ImGuiNavInput_TweakFast: c_int = 15; -pub const ImGuiNavInput_KeyLeft_: c_int = 16; -pub const ImGuiNavInput_KeyRight_: c_int = 17; -pub const ImGuiNavInput_KeyUp_: c_int = 18; -pub const ImGuiNavInput_KeyDown_: c_int = 19; -pub const ImGuiNavInput_COUNT: c_int = 20; -pub const ImGuiNavInput_ = c_uint; -pub const ImGuiConfigFlags_None: c_int = 0; -pub const ImGuiConfigFlags_NavEnableKeyboard: c_int = 1; -pub const ImGuiConfigFlags_NavEnableGamepad: c_int = 2; -pub const ImGuiConfigFlags_NavEnableSetMousePos: c_int = 4; -pub const ImGuiConfigFlags_NavNoCaptureKeyboard: c_int = 8; -pub const ImGuiConfigFlags_NoMouse: c_int = 16; -pub const ImGuiConfigFlags_NoMouseCursorChange: c_int = 32; -pub const ImGuiConfigFlags_DockingEnable: c_int = 64; -pub const ImGuiConfigFlags_ViewportsEnable: c_int = 1024; -pub const ImGuiConfigFlags_DpiEnableScaleViewports: c_int = 16384; -pub const ImGuiConfigFlags_DpiEnableScaleFonts: c_int = 32768; -pub const ImGuiConfigFlags_IsSRGB: c_int = 1048576; -pub const ImGuiConfigFlags_IsTouchScreen: c_int = 2097152; -pub const ImGuiConfigFlags_ = c_uint; -pub const ImGuiBackendFlags_None: c_int = 0; -pub const ImGuiBackendFlags_HasGamepad: c_int = 1; -pub const ImGuiBackendFlags_HasMouseCursors: c_int = 2; -pub const ImGuiBackendFlags_HasSetMousePos: c_int = 4; -pub const ImGuiBackendFlags_RendererHasVtxOffset: c_int = 8; -pub const ImGuiBackendFlags_PlatformHasViewports: c_int = 1024; -pub const ImGuiBackendFlags_HasMouseHoveredViewport: c_int = 2048; -pub const ImGuiBackendFlags_RendererHasViewports: c_int = 4096; -pub const ImGuiBackendFlags_ = c_uint; -pub const ImGuiCol_Text: c_int = 0; -pub const ImGuiCol_TextDisabled: c_int = 1; -pub const ImGuiCol_WindowBg: c_int = 2; -pub const ImGuiCol_ChildBg: c_int = 3; -pub const ImGuiCol_PopupBg: c_int = 4; -pub const ImGuiCol_Border: c_int = 5; -pub const ImGuiCol_BorderShadow: c_int = 6; -pub const ImGuiCol_FrameBg: c_int = 7; -pub const ImGuiCol_FrameBgHovered: c_int = 8; -pub const ImGuiCol_FrameBgActive: c_int = 9; -pub const ImGuiCol_TitleBg: c_int = 10; -pub const ImGuiCol_TitleBgActive: c_int = 11; -pub const ImGuiCol_TitleBgCollapsed: c_int = 12; -pub const ImGuiCol_MenuBarBg: c_int = 13; -pub const ImGuiCol_ScrollbarBg: c_int = 14; -pub const ImGuiCol_ScrollbarGrab: c_int = 15; -pub const ImGuiCol_ScrollbarGrabHovered: c_int = 16; -pub const ImGuiCol_ScrollbarGrabActive: c_int = 17; -pub const ImGuiCol_CheckMark: c_int = 18; -pub const ImGuiCol_SliderGrab: c_int = 19; -pub const ImGuiCol_SliderGrabActive: c_int = 20; -pub const ImGuiCol_Button: c_int = 21; -pub const ImGuiCol_ButtonHovered: c_int = 22; -pub const ImGuiCol_ButtonActive: c_int = 23; -pub const ImGuiCol_Header: c_int = 24; -pub const ImGuiCol_HeaderHovered: c_int = 25; -pub const ImGuiCol_HeaderActive: c_int = 26; -pub const ImGuiCol_Separator: c_int = 27; -pub const ImGuiCol_SeparatorHovered: c_int = 28; -pub const ImGuiCol_SeparatorActive: c_int = 29; -pub const ImGuiCol_ResizeGrip: c_int = 30; -pub const ImGuiCol_ResizeGripHovered: c_int = 31; -pub const ImGuiCol_ResizeGripActive: c_int = 32; -pub const ImGuiCol_Tab: c_int = 33; -pub const ImGuiCol_TabHovered: c_int = 34; -pub const ImGuiCol_TabActive: c_int = 35; -pub const ImGuiCol_TabUnfocused: c_int = 36; -pub const ImGuiCol_TabUnfocusedActive: c_int = 37; -pub const ImGuiCol_DockingPreview: c_int = 38; -pub const ImGuiCol_DockingEmptyBg: c_int = 39; -pub const ImGuiCol_PlotLines: c_int = 40; -pub const ImGuiCol_PlotLinesHovered: c_int = 41; -pub const ImGuiCol_PlotHistogram: c_int = 42; -pub const ImGuiCol_PlotHistogramHovered: c_int = 43; -pub const ImGuiCol_TableHeaderBg: c_int = 44; -pub const ImGuiCol_TableBorderStrong: c_int = 45; -pub const ImGuiCol_TableBorderLight: c_int = 46; -pub const ImGuiCol_TableRowBg: c_int = 47; -pub const ImGuiCol_TableRowBgAlt: c_int = 48; -pub const ImGuiCol_TextSelectedBg: c_int = 49; -pub const ImGuiCol_DragDropTarget: c_int = 50; -pub const ImGuiCol_NavHighlight: c_int = 51; -pub const ImGuiCol_NavWindowingHighlight: c_int = 52; -pub const ImGuiCol_NavWindowingDimBg: c_int = 53; -pub const ImGuiCol_ModalWindowDimBg: c_int = 54; -pub const ImGuiCol_COUNT: c_int = 55; -pub const ImGuiCol_ = c_uint; -pub const ImGuiStyleVar_Alpha: c_int = 0; -pub const ImGuiStyleVar_DisabledAlpha: c_int = 1; -pub const ImGuiStyleVar_WindowPadding: c_int = 2; -pub const ImGuiStyleVar_WindowRounding: c_int = 3; -pub const ImGuiStyleVar_WindowBorderSize: c_int = 4; -pub const ImGuiStyleVar_WindowMinSize: c_int = 5; -pub const ImGuiStyleVar_WindowTitleAlign: c_int = 6; -pub const ImGuiStyleVar_ChildRounding: c_int = 7; -pub const ImGuiStyleVar_ChildBorderSize: c_int = 8; -pub const ImGuiStyleVar_PopupRounding: c_int = 9; -pub const ImGuiStyleVar_PopupBorderSize: c_int = 10; -pub const ImGuiStyleVar_FramePadding: c_int = 11; -pub const ImGuiStyleVar_FrameRounding: c_int = 12; -pub const ImGuiStyleVar_FrameBorderSize: c_int = 13; -pub const ImGuiStyleVar_ItemSpacing: c_int = 14; -pub const ImGuiStyleVar_ItemInnerSpacing: c_int = 15; -pub const ImGuiStyleVar_IndentSpacing: c_int = 16; -pub const ImGuiStyleVar_CellPadding: c_int = 17; -pub const ImGuiStyleVar_ScrollbarSize: c_int = 18; -pub const ImGuiStyleVar_ScrollbarRounding: c_int = 19; -pub const ImGuiStyleVar_GrabMinSize: c_int = 20; -pub const ImGuiStyleVar_GrabRounding: c_int = 21; -pub const ImGuiStyleVar_TabRounding: c_int = 22; -pub const ImGuiStyleVar_ButtonTextAlign: c_int = 23; -pub const ImGuiStyleVar_SelectableTextAlign: c_int = 24; -pub const ImGuiStyleVar_COUNT: c_int = 25; -pub const ImGuiStyleVar_ = c_uint; -pub const ImGuiButtonFlags_None: c_int = 0; -pub const ImGuiButtonFlags_MouseButtonLeft: c_int = 1; -pub const ImGuiButtonFlags_MouseButtonRight: c_int = 2; -pub const ImGuiButtonFlags_MouseButtonMiddle: c_int = 4; -pub const ImGuiButtonFlags_MouseButtonMask_: c_int = 7; -pub const ImGuiButtonFlags_MouseButtonDefault_: c_int = 1; -pub const ImGuiButtonFlags_ = c_uint; -pub const ImGuiColorEditFlags_None: c_int = 0; -pub const ImGuiColorEditFlags_NoAlpha: c_int = 2; -pub const ImGuiColorEditFlags_NoPicker: c_int = 4; -pub const ImGuiColorEditFlags_NoOptions: c_int = 8; -pub const ImGuiColorEditFlags_NoSmallPreview: c_int = 16; -pub const ImGuiColorEditFlags_NoInputs: c_int = 32; -pub const ImGuiColorEditFlags_NoTooltip: c_int = 64; -pub const ImGuiColorEditFlags_NoLabel: c_int = 128; -pub const ImGuiColorEditFlags_NoSidePreview: c_int = 256; -pub const ImGuiColorEditFlags_NoDragDrop: c_int = 512; -pub const ImGuiColorEditFlags_NoBorder: c_int = 1024; -pub const ImGuiColorEditFlags_AlphaBar: c_int = 65536; -pub const ImGuiColorEditFlags_AlphaPreview: c_int = 131072; -pub const ImGuiColorEditFlags_AlphaPreviewHalf: c_int = 262144; -pub const ImGuiColorEditFlags_HDR: c_int = 524288; -pub const ImGuiColorEditFlags_DisplayRGB: c_int = 1048576; -pub const ImGuiColorEditFlags_DisplayHSV: c_int = 2097152; -pub const ImGuiColorEditFlags_DisplayHex: c_int = 4194304; -pub const ImGuiColorEditFlags_Uint8: c_int = 8388608; -pub const ImGuiColorEditFlags_Float: c_int = 16777216; -pub const ImGuiColorEditFlags_PickerHueBar: c_int = 33554432; -pub const ImGuiColorEditFlags_PickerHueWheel: c_int = 67108864; -pub const ImGuiColorEditFlags_InputRGB: c_int = 134217728; -pub const ImGuiColorEditFlags_InputHSV: c_int = 268435456; -pub const ImGuiColorEditFlags_DefaultOptions_: c_int = 177209344; -pub const ImGuiColorEditFlags_DisplayMask_: c_int = 7340032; -pub const ImGuiColorEditFlags_DataTypeMask_: c_int = 25165824; -pub const ImGuiColorEditFlags_PickerMask_: c_int = 100663296; -pub const ImGuiColorEditFlags_InputMask_: c_int = 402653184; -pub const ImGuiColorEditFlags_ = c_uint; -pub const ImGuiSliderFlags_None: c_int = 0; -pub const ImGuiSliderFlags_AlwaysClamp: c_int = 16; -pub const ImGuiSliderFlags_Logarithmic: c_int = 32; -pub const ImGuiSliderFlags_NoRoundToFormat: c_int = 64; -pub const ImGuiSliderFlags_NoInput: c_int = 128; -pub const ImGuiSliderFlags_InvalidMask_: c_int = 1879048207; -pub const ImGuiSliderFlags_ = c_uint; -pub const ImGuiMouseButton_Left: c_int = 0; -pub const ImGuiMouseButton_Right: c_int = 1; -pub const ImGuiMouseButton_Middle: c_int = 2; -pub const ImGuiMouseButton_COUNT: c_int = 5; -pub const ImGuiMouseButton_ = c_uint; -pub const ImGuiMouseCursor_None: c_int = -1; -pub const ImGuiMouseCursor_Arrow: c_int = 0; -pub const ImGuiMouseCursor_TextInput: c_int = 1; -pub const ImGuiMouseCursor_ResizeAll: c_int = 2; -pub const ImGuiMouseCursor_ResizeNS: c_int = 3; -pub const ImGuiMouseCursor_ResizeEW: c_int = 4; -pub const ImGuiMouseCursor_ResizeNESW: c_int = 5; -pub const ImGuiMouseCursor_ResizeNWSE: c_int = 6; -pub const ImGuiMouseCursor_Hand: c_int = 7; -pub const ImGuiMouseCursor_NotAllowed: c_int = 8; -pub const ImGuiMouseCursor_COUNT: c_int = 9; -pub const ImGuiMouseCursor_ = c_int; -pub const ImGuiCond_None: c_int = 0; -pub const ImGuiCond_Always: c_int = 1; -pub const ImGuiCond_Once: c_int = 2; -pub const ImGuiCond_FirstUseEver: c_int = 4; -pub const ImGuiCond_Appearing: c_int = 8; -pub const ImGuiCond_ = c_uint; -pub const ImDrawFlags_None: c_int = 0; -pub const ImDrawFlags_Closed: c_int = 1; -pub const ImDrawFlags_RoundCornersTopLeft: c_int = 16; -pub const ImDrawFlags_RoundCornersTopRight: c_int = 32; -pub const ImDrawFlags_RoundCornersBottomLeft: c_int = 64; -pub const ImDrawFlags_RoundCornersBottomRight: c_int = 128; -pub const ImDrawFlags_RoundCornersNone: c_int = 256; -pub const ImDrawFlags_RoundCornersTop: c_int = 48; -pub const ImDrawFlags_RoundCornersBottom: c_int = 192; -pub const ImDrawFlags_RoundCornersLeft: c_int = 80; -pub const ImDrawFlags_RoundCornersRight: c_int = 160; -pub const ImDrawFlags_RoundCornersAll: c_int = 240; -pub const ImDrawFlags_RoundCornersDefault_: c_int = 240; -pub const ImDrawFlags_RoundCornersMask_: c_int = 496; -pub const ImDrawFlags_ = c_uint; -pub const ImDrawListFlags_None: c_int = 0; -pub const ImDrawListFlags_AntiAliasedLines: c_int = 1; -pub const ImDrawListFlags_AntiAliasedLinesUseTex: c_int = 2; -pub const ImDrawListFlags_AntiAliasedFill: c_int = 4; -pub const ImDrawListFlags_AllowVtxOffset: c_int = 8; -pub const ImDrawListFlags_ = c_uint; -pub const ImFontAtlasFlags_None: c_int = 0; -pub const ImFontAtlasFlags_NoPowerOfTwoHeight: c_int = 1; -pub const ImFontAtlasFlags_NoMouseCursors: c_int = 2; -pub const ImFontAtlasFlags_NoBakedLines: c_int = 4; -pub const ImFontAtlasFlags_ = c_uint; -pub const ImGuiViewportFlags_None: c_int = 0; -pub const ImGuiViewportFlags_IsPlatformWindow: c_int = 1; -pub const ImGuiViewportFlags_IsPlatformMonitor: c_int = 2; -pub const ImGuiViewportFlags_OwnedByApp: c_int = 4; -pub const ImGuiViewportFlags_NoDecoration: c_int = 8; -pub const ImGuiViewportFlags_NoTaskBarIcon: c_int = 16; -pub const ImGuiViewportFlags_NoFocusOnAppearing: c_int = 32; -pub const ImGuiViewportFlags_NoFocusOnClick: c_int = 64; -pub const ImGuiViewportFlags_NoInputs: c_int = 128; -pub const ImGuiViewportFlags_NoRendererClear: c_int = 256; -pub const ImGuiViewportFlags_TopMost: c_int = 512; -pub const ImGuiViewportFlags_Minimized: c_int = 1024; -pub const ImGuiViewportFlags_NoAutoMerge: c_int = 2048; -pub const ImGuiViewportFlags_CanHostOtherWindows: c_int = 4096; -pub const ImGuiViewportFlags_ = c_uint; -pub const ImGuiDataAuthority = c_int; -pub const ImGuiNavHighlightFlags = c_int; -pub const ImGuiNavDirSourceFlags = c_int; -pub const ImGuiSeparatorFlags = c_int; -pub const ImGuiTextFlags = c_int; -pub const ImGuiTooltipFlags = c_int; -pub const ImGuiErrorLogCallback = ?*const fn (?*anyopaque, [*c]const u8, ...) callconv(.C) void; -pub extern var GImGui: [*c]ImGuiContext; -pub const struct_StbTexteditRow = extern struct { - x0: f32 = @import("std").mem.zeroes(f32), - x1: f32 = @import("std").mem.zeroes(f32), - baseline_y_delta: f32 = @import("std").mem.zeroes(f32), - ymin: f32 = @import("std").mem.zeroes(f32), - ymax: f32 = @import("std").mem.zeroes(f32), - num_chars: c_int = @import("std").mem.zeroes(c_int), -}; -pub const StbTexteditRow = struct_StbTexteditRow; -pub const ImGuiItemFlags_None: c_int = 0; -pub const ImGuiItemFlags_NoTabStop: c_int = 1; -pub const ImGuiItemFlags_ButtonRepeat: c_int = 2; -pub const ImGuiItemFlags_Disabled: c_int = 4; -pub const ImGuiItemFlags_NoNav: c_int = 8; -pub const ImGuiItemFlags_NoNavDefaultFocus: c_int = 16; -pub const ImGuiItemFlags_SelectableDontClosePopup: c_int = 32; -pub const ImGuiItemFlags_MixedValue: c_int = 64; -pub const ImGuiItemFlags_ReadOnly: c_int = 128; -pub const ImGuiItemFlags_Inputable: c_int = 256; -pub const ImGuiItemFlags_ = c_uint; -pub const ImGuiItemStatusFlags_None: c_int = 0; -pub const ImGuiItemStatusFlags_HoveredRect: c_int = 1; -pub const ImGuiItemStatusFlags_HasDisplayRect: c_int = 2; -pub const ImGuiItemStatusFlags_Edited: c_int = 4; -pub const ImGuiItemStatusFlags_ToggledSelection: c_int = 8; -pub const ImGuiItemStatusFlags_ToggledOpen: c_int = 16; -pub const ImGuiItemStatusFlags_HasDeactivated: c_int = 32; -pub const ImGuiItemStatusFlags_Deactivated: c_int = 64; -pub const ImGuiItemStatusFlags_HoveredWindow: c_int = 128; -pub const ImGuiItemStatusFlags_FocusedByTabbing: c_int = 256; -pub const ImGuiItemStatusFlags_ = c_uint; -pub const ImGuiInputTextFlags_Multiline: c_int = 67108864; -pub const ImGuiInputTextFlags_NoMarkEdited: c_int = 134217728; -pub const ImGuiInputTextFlags_MergedItem: c_int = 268435456; -pub const ImGuiInputTextFlagsPrivate_ = c_uint; -pub const ImGuiButtonFlags_PressedOnClick: c_int = 16; -pub const ImGuiButtonFlags_PressedOnClickRelease: c_int = 32; -pub const ImGuiButtonFlags_PressedOnClickReleaseAnywhere: c_int = 64; -pub const ImGuiButtonFlags_PressedOnRelease: c_int = 128; -pub const ImGuiButtonFlags_PressedOnDoubleClick: c_int = 256; -pub const ImGuiButtonFlags_PressedOnDragDropHold: c_int = 512; -pub const ImGuiButtonFlags_Repeat: c_int = 1024; -pub const ImGuiButtonFlags_FlattenChildren: c_int = 2048; -pub const ImGuiButtonFlags_AllowItemOverlap: c_int = 4096; -pub const ImGuiButtonFlags_DontClosePopups: c_int = 8192; -pub const ImGuiButtonFlags_AlignTextBaseLine: c_int = 32768; -pub const ImGuiButtonFlags_NoKeyModifiers: c_int = 65536; -pub const ImGuiButtonFlags_NoHoldingActiveId: c_int = 131072; -pub const ImGuiButtonFlags_NoNavFocus: c_int = 262144; -pub const ImGuiButtonFlags_NoHoveredOnFocus: c_int = 524288; -pub const ImGuiButtonFlags_PressedOnMask_: c_int = 1008; -pub const ImGuiButtonFlags_PressedOnDefault_: c_int = 32; -pub const ImGuiButtonFlagsPrivate_ = c_uint; -pub const ImGuiComboFlags_CustomPreview: c_int = 1048576; -pub const ImGuiComboFlagsPrivate_ = c_uint; -pub const ImGuiSliderFlags_Vertical: c_int = 1048576; -pub const ImGuiSliderFlags_ReadOnly: c_int = 2097152; -pub const ImGuiSliderFlagsPrivate_ = c_uint; -pub const ImGuiSelectableFlags_NoHoldingActiveID: c_int = 1048576; -pub const ImGuiSelectableFlags_SelectOnNav: c_int = 2097152; -pub const ImGuiSelectableFlags_SelectOnClick: c_int = 4194304; -pub const ImGuiSelectableFlags_SelectOnRelease: c_int = 8388608; -pub const ImGuiSelectableFlags_SpanAvailWidth: c_int = 16777216; -pub const ImGuiSelectableFlags_DrawHoveredWhenHeld: c_int = 33554432; -pub const ImGuiSelectableFlags_SetNavIdOnHover: c_int = 67108864; -pub const ImGuiSelectableFlags_NoPadWithHalfSpacing: c_int = 134217728; -pub const ImGuiSelectableFlagsPrivate_ = c_uint; -pub const ImGuiTreeNodeFlags_ClipLabelForTrailingButton: c_int = 1048576; -pub const ImGuiTreeNodeFlagsPrivate_ = c_uint; -pub const ImGuiSeparatorFlags_None: c_int = 0; -pub const ImGuiSeparatorFlags_Horizontal: c_int = 1; -pub const ImGuiSeparatorFlags_Vertical: c_int = 2; -pub const ImGuiSeparatorFlags_SpanAllColumns: c_int = 4; -pub const ImGuiSeparatorFlags_ = c_uint; -pub const ImGuiTextFlags_None: c_int = 0; -pub const ImGuiTextFlags_NoWidthForLargeClippedText: c_int = 1; -pub const ImGuiTextFlags_ = c_uint; -pub const ImGuiTooltipFlags_None: c_int = 0; -pub const ImGuiTooltipFlags_OverridePreviousTooltip: c_int = 1; -pub const ImGuiTooltipFlags_ = c_uint; -pub const ImGuiLayoutType_Horizontal: c_int = 0; -pub const ImGuiLayoutType_Vertical: c_int = 1; -pub const ImGuiLayoutType_ = c_uint; -pub const ImGuiLogType_None: c_int = 0; -pub const ImGuiLogType_TTY: c_int = 1; -pub const ImGuiLogType_File: c_int = 2; -pub const ImGuiLogType_Buffer: c_int = 3; -pub const ImGuiLogType_Clipboard: c_int = 4; -pub const ImGuiLogType = c_uint; -pub const ImGuiAxis_None: c_int = -1; -pub const ImGuiAxis_X: c_int = 0; -pub const ImGuiAxis_Y: c_int = 1; -pub const ImGuiAxis = c_int; -pub const ImGuiPlotType_Lines: c_int = 0; -pub const ImGuiPlotType_Histogram: c_int = 1; -pub const ImGuiPlotType = c_uint; -pub const ImGuiPopupPositionPolicy_Default: c_int = 0; -pub const ImGuiPopupPositionPolicy_ComboBox: c_int = 1; -pub const ImGuiPopupPositionPolicy_Tooltip: c_int = 2; -pub const ImGuiPopupPositionPolicy = c_uint; -pub const struct_ImGuiDataTypeTempStorage = extern struct { - Data: [8]ImU8 = @import("std").mem.zeroes([8]ImU8), -}; -pub const ImGuiDataTypeTempStorage = struct_ImGuiDataTypeTempStorage; -pub const ImGuiDataType_String: c_int = 11; -pub const ImGuiDataType_Pointer: c_int = 12; -pub const ImGuiDataType_ID: c_int = 13; -pub const ImGuiDataTypePrivate_ = c_uint; -pub const ImGuiNextWindowDataFlags_None: c_int = 0; -pub const ImGuiNextWindowDataFlags_HasPos: c_int = 1; -pub const ImGuiNextWindowDataFlags_HasSize: c_int = 2; -pub const ImGuiNextWindowDataFlags_HasContentSize: c_int = 4; -pub const ImGuiNextWindowDataFlags_HasCollapsed: c_int = 8; -pub const ImGuiNextWindowDataFlags_HasSizeConstraint: c_int = 16; -pub const ImGuiNextWindowDataFlags_HasFocus: c_int = 32; -pub const ImGuiNextWindowDataFlags_HasBgAlpha: c_int = 64; -pub const ImGuiNextWindowDataFlags_HasScroll: c_int = 128; -pub const ImGuiNextWindowDataFlags_HasViewport: c_int = 256; -pub const ImGuiNextWindowDataFlags_HasDock: c_int = 512; -pub const ImGuiNextWindowDataFlags_HasWindowClass: c_int = 1024; -pub const ImGuiNextWindowDataFlags_ = c_uint; -pub const ImGuiNextItemDataFlags_None: c_int = 0; -pub const ImGuiNextItemDataFlags_HasWidth: c_int = 1; -pub const ImGuiNextItemDataFlags_HasOpen: c_int = 2; -pub const ImGuiNextItemDataFlags_ = c_uint; -pub const ImGuiKey_LegacyNativeKey_BEGIN: c_int = 0; -pub const ImGuiKey_LegacyNativeKey_END: c_int = 512; -pub const ImGuiKey_Gamepad_BEGIN: c_int = 617; -pub const ImGuiKey_Gamepad_END: c_int = 641; -pub const ImGuiKeyPrivate_ = c_uint; -pub const ImGuiInputEventType_None: c_int = 0; -pub const ImGuiInputEventType_MousePos: c_int = 1; -pub const ImGuiInputEventType_MouseWheel: c_int = 2; -pub const ImGuiInputEventType_MouseButton: c_int = 3; -pub const ImGuiInputEventType_MouseViewport: c_int = 4; -pub const ImGuiInputEventType_Key: c_int = 5; -pub const ImGuiInputEventType_Text: c_int = 6; -pub const ImGuiInputEventType_Focus: c_int = 7; -pub const ImGuiInputEventType_COUNT: c_int = 8; -pub const ImGuiInputEventType = c_uint; -pub const ImGuiInputSource_None: c_int = 0; -pub const ImGuiInputSource_Mouse: c_int = 1; -pub const ImGuiInputSource_Keyboard: c_int = 2; -pub const ImGuiInputSource_Gamepad: c_int = 3; -pub const ImGuiInputSource_Clipboard: c_int = 4; -pub const ImGuiInputSource_Nav: c_int = 5; -pub const ImGuiInputSource_COUNT: c_int = 6; -pub const ImGuiInputSource = c_uint; -pub const ImGuiNavReadMode_Down: c_int = 0; -pub const ImGuiNavReadMode_Pressed: c_int = 1; -pub const ImGuiNavReadMode_Released: c_int = 2; -pub const ImGuiNavReadMode_Repeat: c_int = 3; -pub const ImGuiNavReadMode_RepeatSlow: c_int = 4; -pub const ImGuiNavReadMode_RepeatFast: c_int = 5; -pub const ImGuiNavReadMode = c_uint; -pub const ImGuiActivateFlags_None: c_int = 0; -pub const ImGuiActivateFlags_PreferInput: c_int = 1; -pub const ImGuiActivateFlags_PreferTweak: c_int = 2; -pub const ImGuiActivateFlags_TryToPreserveState: c_int = 4; -pub const ImGuiActivateFlags_ = c_uint; -pub const ImGuiScrollFlags_None: c_int = 0; -pub const ImGuiScrollFlags_KeepVisibleEdgeX: c_int = 1; -pub const ImGuiScrollFlags_KeepVisibleEdgeY: c_int = 2; -pub const ImGuiScrollFlags_KeepVisibleCenterX: c_int = 4; -pub const ImGuiScrollFlags_KeepVisibleCenterY: c_int = 8; -pub const ImGuiScrollFlags_AlwaysCenterX: c_int = 16; -pub const ImGuiScrollFlags_AlwaysCenterY: c_int = 32; -pub const ImGuiScrollFlags_NoScrollParent: c_int = 64; -pub const ImGuiScrollFlags_MaskX_: c_int = 21; -pub const ImGuiScrollFlags_MaskY_: c_int = 42; -pub const ImGuiScrollFlags_ = c_uint; -pub const ImGuiNavHighlightFlags_None: c_int = 0; -pub const ImGuiNavHighlightFlags_TypeDefault: c_int = 1; -pub const ImGuiNavHighlightFlags_TypeThin: c_int = 2; -pub const ImGuiNavHighlightFlags_AlwaysDraw: c_int = 4; -pub const ImGuiNavHighlightFlags_NoRounding: c_int = 8; -pub const ImGuiNavHighlightFlags_ = c_uint; -pub const ImGuiNavDirSourceFlags_None: c_int = 0; -pub const ImGuiNavDirSourceFlags_RawKeyboard: c_int = 1; -pub const ImGuiNavDirSourceFlags_Keyboard: c_int = 2; -pub const ImGuiNavDirSourceFlags_PadDPad: c_int = 4; -pub const ImGuiNavDirSourceFlags_PadLStick: c_int = 8; -pub const ImGuiNavDirSourceFlags_ = c_uint; -pub const ImGuiNavMoveFlags_None: c_int = 0; -pub const ImGuiNavMoveFlags_LoopX: c_int = 1; -pub const ImGuiNavMoveFlags_LoopY: c_int = 2; -pub const ImGuiNavMoveFlags_WrapX: c_int = 4; -pub const ImGuiNavMoveFlags_WrapY: c_int = 8; -pub const ImGuiNavMoveFlags_AllowCurrentNavId: c_int = 16; -pub const ImGuiNavMoveFlags_AlsoScoreVisibleSet: c_int = 32; -pub const ImGuiNavMoveFlags_ScrollToEdgeY: c_int = 64; -pub const ImGuiNavMoveFlags_Forwarded: c_int = 128; -pub const ImGuiNavMoveFlags_DebugNoResult: c_int = 256; -pub const ImGuiNavMoveFlags_FocusApi: c_int = 512; -pub const ImGuiNavMoveFlags_Tabbing: c_int = 1024; -pub const ImGuiNavMoveFlags_Activate: c_int = 2048; -pub const ImGuiNavMoveFlags_DontSetNavHighlight: c_int = 4096; -pub const ImGuiNavMoveFlags_ = c_uint; -pub const ImGuiNavLayer_Main: c_int = 0; -pub const ImGuiNavLayer_Menu: c_int = 1; -pub const ImGuiNavLayer_COUNT: c_int = 2; -pub const ImGuiNavLayer = c_uint; -pub const ImGuiOldColumnFlags_None: c_int = 0; -pub const ImGuiOldColumnFlags_NoBorder: c_int = 1; -pub const ImGuiOldColumnFlags_NoResize: c_int = 2; -pub const ImGuiOldColumnFlags_NoPreserveWidths: c_int = 4; -pub const ImGuiOldColumnFlags_NoForceWithinWindow: c_int = 8; -pub const ImGuiOldColumnFlags_GrowParentContentsSize: c_int = 16; -pub const ImGuiOldColumnFlags_ = c_uint; -pub const ImGuiDockNodeFlags_DockSpace: c_int = 1024; -pub const ImGuiDockNodeFlags_CentralNode: c_int = 2048; -pub const ImGuiDockNodeFlags_NoTabBar: c_int = 4096; -pub const ImGuiDockNodeFlags_HiddenTabBar: c_int = 8192; -pub const ImGuiDockNodeFlags_NoWindowMenuButton: c_int = 16384; -pub const ImGuiDockNodeFlags_NoCloseButton: c_int = 32768; -pub const ImGuiDockNodeFlags_NoDocking: c_int = 65536; -pub const ImGuiDockNodeFlags_NoDockingSplitMe: c_int = 131072; -pub const ImGuiDockNodeFlags_NoDockingSplitOther: c_int = 262144; -pub const ImGuiDockNodeFlags_NoDockingOverMe: c_int = 524288; -pub const ImGuiDockNodeFlags_NoDockingOverOther: c_int = 1048576; -pub const ImGuiDockNodeFlags_NoDockingOverEmpty: c_int = 2097152; -pub const ImGuiDockNodeFlags_NoResizeX: c_int = 4194304; -pub const ImGuiDockNodeFlags_NoResizeY: c_int = 8388608; -pub const ImGuiDockNodeFlags_SharedFlagsInheritMask_: c_int = -1; -pub const ImGuiDockNodeFlags_NoResizeFlagsMask_: c_int = 12582944; -pub const ImGuiDockNodeFlags_LocalFlagsMask_: c_int = 12713072; -pub const ImGuiDockNodeFlags_LocalFlagsTransferMask_: c_int = 12712048; -pub const ImGuiDockNodeFlags_SavedFlagsMask_: c_int = 12712992; -pub const ImGuiDockNodeFlagsPrivate_ = c_int; -pub const ImGuiDataAuthority_Auto: c_int = 0; -pub const ImGuiDataAuthority_DockNode: c_int = 1; -pub const ImGuiDataAuthority_Window: c_int = 2; -pub const ImGuiDataAuthority_ = c_uint; -pub const ImGuiDockNodeState_Unknown: c_int = 0; -pub const ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow: c_int = 1; -pub const ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing: c_int = 2; -pub const ImGuiDockNodeState_HostWindowVisible: c_int = 3; -pub const ImGuiDockNodeState = c_uint; -pub const ImGuiWindowDockStyleCol_Text: c_int = 0; -pub const ImGuiWindowDockStyleCol_Tab: c_int = 1; -pub const ImGuiWindowDockStyleCol_TabHovered: c_int = 2; -pub const ImGuiWindowDockStyleCol_TabActive: c_int = 3; -pub const ImGuiWindowDockStyleCol_TabUnfocused: c_int = 4; -pub const ImGuiWindowDockStyleCol_TabUnfocusedActive: c_int = 5; -pub const ImGuiWindowDockStyleCol_COUNT: c_int = 6; -pub const ImGuiWindowDockStyleCol = c_uint; -pub const struct_ImGuiWindowDockStyle = extern struct { - Colors: [6]ImU32 = @import("std").mem.zeroes([6]ImU32), -}; -pub const ImGuiWindowDockStyle = struct_ImGuiWindowDockStyle; -pub const ImGuiDebugLogFlags_None: c_int = 0; -pub const ImGuiDebugLogFlags_EventActiveId: c_int = 1; -pub const ImGuiDebugLogFlags_EventFocus: c_int = 2; -pub const ImGuiDebugLogFlags_EventPopup: c_int = 4; -pub const ImGuiDebugLogFlags_EventNav: c_int = 8; -pub const ImGuiDebugLogFlags_EventIO: c_int = 16; -pub const ImGuiDebugLogFlags_EventDocking: c_int = 32; -pub const ImGuiDebugLogFlags_EventViewport: c_int = 64; -pub const ImGuiDebugLogFlags_EventMask_: c_int = 127; -pub const ImGuiDebugLogFlags_OutputToTTY: c_int = 1024; -pub const ImGuiDebugLogFlags_ = c_uint; -pub const ImGuiContextHookType_NewFramePre: c_int = 0; -pub const ImGuiContextHookType_NewFramePost: c_int = 1; -pub const ImGuiContextHookType_EndFramePre: c_int = 2; -pub const ImGuiContextHookType_EndFramePost: c_int = 3; -pub const ImGuiContextHookType_RenderPre: c_int = 4; -pub const ImGuiContextHookType_RenderPost: c_int = 5; -pub const ImGuiContextHookType_Shutdown: c_int = 6; -pub const ImGuiContextHookType_PendingRemoval_: c_int = 7; -pub const ImGuiContextHookType = c_uint; -pub const struct_ImVector_ImGuiOldColumns = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiOldColumns = @import("std").mem.zeroes([*c]ImGuiOldColumns), -}; -pub const ImVector_ImGuiOldColumns = struct_ImVector_ImGuiOldColumns; -pub const ImGuiTabBarFlags_DockNode: c_int = 1048576; -pub const ImGuiTabBarFlags_IsFocused: c_int = 2097152; -pub const ImGuiTabBarFlags_SaveSettings: c_int = 4194304; -pub const ImGuiTabBarFlagsPrivate_ = c_uint; -pub const ImGuiTabItemFlags_SectionMask_: c_int = 192; -pub const ImGuiTabItemFlags_NoCloseButton: c_int = 1048576; -pub const ImGuiTabItemFlags_Button: c_int = 2097152; -pub const ImGuiTabItemFlags_Unsorted: c_int = 4194304; -pub const ImGuiTabItemFlags_Preview: c_int = 8388608; -pub const ImGuiTabItemFlagsPrivate_ = c_uint; -pub const struct_ImVector_ImGuiTableInstanceData = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: [*c]ImGuiTableInstanceData = @import("std").mem.zeroes([*c]ImGuiTableInstanceData), -}; -pub const ImVector_ImGuiTableInstanceData = struct_ImVector_ImGuiTableInstanceData; -pub const struct_ImVector_ImGuiTableColumnSortSpecs = extern struct { - Size: c_int = @import("std").mem.zeroes(c_int), - Capacity: c_int = @import("std").mem.zeroes(c_int), - Data: ?*ImGuiTableColumnSortSpecs = @import("std").mem.zeroes(?*ImGuiTableColumnSortSpecs), -}; -pub const ImVector_ImGuiTableColumnSortSpecs = struct_ImVector_ImGuiTableColumnSortSpecs; -// cimgui2.h:2841:10: warning: struct demoted to opaque type - has bitfield -pub const struct_ImGuiTableColumnSettings = opaque {}; -pub const ImGuiTableColumnSettings = struct_ImGuiTableColumnSettings; -pub extern fn ImVec2_ImVec2_Nil() [*c]ImVec2; -pub extern fn ImVec2_destroy(self: [*c]ImVec2) void; -pub extern fn ImVec2_ImVec2_Float(_x: f32, _y: f32) [*c]ImVec2; -pub extern fn ImVec4_ImVec4_Nil() [*c]ImVec4; -pub extern fn ImVec4_destroy(self: [*c]ImVec4) void; -pub extern fn ImVec4_ImVec4_Float(_x: f32, _y: f32, _z: f32, _w: f32) [*c]ImVec4; -pub extern fn igCreateContext(shared_font_atlas: [*c]ImFontAtlas) [*c]ImGuiContext; -pub extern fn igDestroyContext(ctx: [*c]ImGuiContext) void; -pub extern fn igGetCurrentContext() [*c]ImGuiContext; -pub extern fn igSetCurrentContext(ctx: [*c]ImGuiContext) void; -pub extern fn igGetIO() [*c]ImGuiIO; -pub extern fn igGetStyle() [*c]ImGuiStyle; -pub extern fn igNewFrame() void; -pub extern fn igEndFrame() void; -pub extern fn igRender() void; -pub extern fn igGetDrawData() [*c]ImDrawData; -pub extern fn igShowDemoWindow(p_open: [*c]bool) void; -pub extern fn igShowMetricsWindow(p_open: [*c]bool) void; -pub extern fn igShowDebugLogWindow(p_open: [*c]bool) void; -pub extern fn igShowStackToolWindow(p_open: [*c]bool) void; -pub extern fn igShowAboutWindow(p_open: [*c]bool) void; -pub extern fn igShowStyleEditor(ref: [*c]ImGuiStyle) void; -pub extern fn igShowStyleSelector(label: [*c]const u8) bool; -pub extern fn igShowFontSelector(label: [*c]const u8) void; -pub extern fn igShowUserGuide() void; -pub extern fn igGetVersion() [*c]const u8; -pub extern fn igStyleColorsDark(dst: [*c]ImGuiStyle) void; -pub extern fn igStyleColorsLight(dst: [*c]ImGuiStyle) void; -pub extern fn igStyleColorsClassic(dst: [*c]ImGuiStyle) void; -pub extern fn igBegin(name: [*c]const u8, p_open: [*c]bool, flags: ImGuiWindowFlags) bool; -pub extern fn igEnd() void; -pub extern fn igBeginChild_Str(str_id: [*c]const u8, size: ImVec2, border: bool, flags: ImGuiWindowFlags) bool; -pub extern fn igBeginChild_ID(id: ImGuiID, size: ImVec2, border: bool, flags: ImGuiWindowFlags) bool; -pub extern fn igEndChild() void; -pub extern fn igIsWindowAppearing() bool; -pub extern fn igIsWindowCollapsed() bool; -pub extern fn igIsWindowFocused(flags: ImGuiFocusedFlags) bool; -pub extern fn igIsWindowHovered(flags: ImGuiHoveredFlags) bool; -pub extern fn igGetWindowDrawList() [*c]ImDrawList; -pub extern fn igGetWindowDpiScale() f32; -pub extern fn igGetWindowPos(pOut: [*c]ImVec2) void; -pub extern fn igGetWindowSize(pOut: [*c]ImVec2) void; -pub extern fn igGetWindowWidth() f32; -pub extern fn igGetWindowHeight() f32; -pub extern fn igGetWindowViewport() [*c]ImGuiViewport; -pub extern fn igSetNextWindowPos(pos: ImVec2, cond: ImGuiCond, pivot: ImVec2) void; -pub extern fn igSetNextWindowSize(size: ImVec2, cond: ImGuiCond) void; -pub extern fn igSetNextWindowSizeConstraints(size_min: ImVec2, size_max: ImVec2, custom_callback: ImGuiSizeCallback, custom_callback_data: ?*anyopaque) void; -pub extern fn igSetNextWindowContentSize(size: ImVec2) void; -pub extern fn igSetNextWindowCollapsed(collapsed: bool, cond: ImGuiCond) void; -pub extern fn igSetNextWindowFocus() void; -pub extern fn igSetNextWindowBgAlpha(alpha: f32) void; -pub extern fn igSetNextWindowViewport(viewport_id: ImGuiID) void; -pub extern fn igSetWindowPos_Vec2(pos: ImVec2, cond: ImGuiCond) void; -pub extern fn igSetWindowSize_Vec2(size: ImVec2, cond: ImGuiCond) void; -pub extern fn igSetWindowCollapsed_Bool(collapsed: bool, cond: ImGuiCond) void; -pub extern fn igSetWindowFocus_Nil() void; -pub extern fn igSetWindowFontScale(scale: f32) void; -pub extern fn igSetWindowPos_Str(name: [*c]const u8, pos: ImVec2, cond: ImGuiCond) void; -pub extern fn igSetWindowSize_Str(name: [*c]const u8, size: ImVec2, cond: ImGuiCond) void; -pub extern fn igSetWindowCollapsed_Str(name: [*c]const u8, collapsed: bool, cond: ImGuiCond) void; -pub extern fn igSetWindowFocus_Str(name: [*c]const u8) void; -pub extern fn igGetContentRegionAvail(pOut: [*c]ImVec2) void; -pub extern fn igGetContentRegionMax(pOut: [*c]ImVec2) void; -pub extern fn igGetWindowContentRegionMin(pOut: [*c]ImVec2) void; -pub extern fn igGetWindowContentRegionMax(pOut: [*c]ImVec2) void; -pub extern fn igGetScrollX() f32; -pub extern fn igGetScrollY() f32; -pub extern fn igSetScrollX_Float(scroll_x: f32) void; -pub extern fn igSetScrollY_Float(scroll_y: f32) void; -pub extern fn igGetScrollMaxX() f32; -pub extern fn igGetScrollMaxY() f32; -pub extern fn igSetScrollHereX(center_x_ratio: f32) void; -pub extern fn igSetScrollHereY(center_y_ratio: f32) void; -pub extern fn igSetScrollFromPosX_Float(local_x: f32, center_x_ratio: f32) void; -pub extern fn igSetScrollFromPosY_Float(local_y: f32, center_y_ratio: f32) void; -pub extern fn igPushFont(font: [*c]ImFont) void; -pub extern fn igPopFont() void; -pub extern fn igPushStyleColor_U32(idx: ImGuiCol, col: ImU32) void; -pub extern fn igPushStyleColor_Vec4(idx: ImGuiCol, col: ImVec4) void; -pub extern fn igPopStyleColor(count: c_int) void; -pub extern fn igPushStyleVar_Float(idx: ImGuiStyleVar, val: f32) void; -pub extern fn igPushStyleVar_Vec2(idx: ImGuiStyleVar, val: ImVec2) void; -pub extern fn igPopStyleVar(count: c_int) void; -pub extern fn igPushAllowKeyboardFocus(allow_keyboard_focus: bool) void; -pub extern fn igPopAllowKeyboardFocus() void; -pub extern fn igPushButtonRepeat(repeat: bool) void; -pub extern fn igPopButtonRepeat() void; -pub extern fn igPushItemWidth(item_width: f32) void; -pub extern fn igPopItemWidth() void; -pub extern fn igSetNextItemWidth(item_width: f32) void; -pub extern fn igCalcItemWidth() f32; -pub extern fn igPushTextWrapPos(wrap_local_pos_x: f32) void; -pub extern fn igPopTextWrapPos() void; -pub extern fn igGetFont() [*c]ImFont; -pub extern fn igGetFontSize() f32; -pub extern fn igGetFontTexUvWhitePixel(pOut: [*c]ImVec2) void; -pub extern fn igGetColorU32_Col(idx: ImGuiCol, alpha_mul: f32) ImU32; -pub extern fn igGetColorU32_Vec4(col: ImVec4) ImU32; -pub extern fn igGetColorU32_U32(col: ImU32) ImU32; -pub extern fn igGetStyleColorVec4(idx: ImGuiCol) [*c]const ImVec4; -pub extern fn igSeparator() void; -pub extern fn igSameLine(offset_from_start_x: f32, spacing: f32) void; -pub extern fn igNewLine() void; -pub extern fn igSpacing() void; -pub extern fn igDummy(size: ImVec2) void; -pub extern fn igIndent(indent_w: f32) void; -pub extern fn igUnindent(indent_w: f32) void; -pub extern fn igBeginGroup() void; -pub extern fn igEndGroup() void; -pub extern fn igGetCursorPos(pOut: [*c]ImVec2) void; -pub extern fn igGetCursorPosX() f32; -pub extern fn igGetCursorPosY() f32; -pub extern fn igSetCursorPos(local_pos: ImVec2) void; -pub extern fn igSetCursorPosX(local_x: f32) void; -pub extern fn igSetCursorPosY(local_y: f32) void; -pub extern fn igGetCursorStartPos(pOut: [*c]ImVec2) void; -pub extern fn igGetCursorScreenPos(pOut: [*c]ImVec2) void; -pub extern fn igSetCursorScreenPos(pos: ImVec2) void; -pub extern fn igAlignTextToFramePadding() void; -pub extern fn igGetTextLineHeight() f32; -pub extern fn igGetTextLineHeightWithSpacing() f32; -pub extern fn igGetFrameHeight() f32; -pub extern fn igGetFrameHeightWithSpacing() f32; -pub extern fn igPushID_Str(str_id: [*c]const u8) void; -pub extern fn igPushID_StrStr(str_id_begin: [*c]const u8, str_id_end: [*c]const u8) void; -pub extern fn igPushID_Ptr(ptr_id: ?*const anyopaque) void; -pub extern fn igPushID_Int(int_id: c_int) void; -pub extern fn igPopID() void; -pub extern fn igGetID_Str(str_id: [*c]const u8) ImGuiID; -pub extern fn igGetID_StrStr(str_id_begin: [*c]const u8, str_id_end: [*c]const u8) ImGuiID; -pub extern fn igGetID_Ptr(ptr_id: ?*const anyopaque) ImGuiID; -pub extern fn igTextUnformatted(text: [*c]const u8, text_end: [*c]const u8) void; -pub extern fn igText(fmt: [*c]const u8, ...) void; -pub extern fn igTextV(fmt: [*c]const u8, args: va_list) void; -pub extern fn igTextColored(col: ImVec4, fmt: [*c]const u8, ...) void; -pub extern fn igTextColoredV(col: ImVec4, fmt: [*c]const u8, args: va_list) void; -pub extern fn igTextDisabled(fmt: [*c]const u8, ...) void; -pub extern fn igTextDisabledV(fmt: [*c]const u8, args: va_list) void; -pub extern fn igTextWrapped(fmt: [*c]const u8, ...) void; -pub extern fn igTextWrappedV(fmt: [*c]const u8, args: va_list) void; -pub extern fn igLabelText(label: [*c]const u8, fmt: [*c]const u8, ...) void; -pub extern fn igLabelTextV(label: [*c]const u8, fmt: [*c]const u8, args: va_list) void; -pub extern fn igBulletText(fmt: [*c]const u8, ...) void; -pub extern fn igBulletTextV(fmt: [*c]const u8, args: va_list) void; -pub extern fn igButton(label: [*c]const u8, size: ImVec2) bool; -pub extern fn igSmallButton(label: [*c]const u8) bool; -pub extern fn igInvisibleButton(str_id: [*c]const u8, size: ImVec2, flags: ImGuiButtonFlags) bool; -pub extern fn igArrowButton(str_id: [*c]const u8, dir: ImGuiDir) bool; -pub extern fn igImage(user_texture_id: ImTextureID, size: ImVec2, uv0: ImVec2, uv1: ImVec2, tint_col: ImVec4, border_col: ImVec4) void; -pub extern fn igImageButton(user_texture_id: ImTextureID, size: ImVec2, uv0: ImVec2, uv1: ImVec2, frame_padding: c_int, bg_col: ImVec4, tint_col: ImVec4) bool; -pub extern fn igCheckbox(label: [*c]const u8, v: [*c]bool) bool; -pub extern fn igCheckboxFlags_IntPtr(label: [*c]const u8, flags: [*c]c_int, flags_value: c_int) bool; -pub extern fn igCheckboxFlags_UintPtr(label: [*c]const u8, flags: [*c]c_uint, flags_value: c_uint) bool; -pub extern fn igRadioButton_Bool(label: [*c]const u8, active: bool) bool; -pub extern fn igRadioButton_IntPtr(label: [*c]const u8, v: [*c]c_int, v_button: c_int) bool; -pub extern fn igProgressBar(fraction: f32, size_arg: ImVec2, overlay: [*c]const u8) void; -pub extern fn igBullet() void; -pub extern fn igBeginCombo(label: [*c]const u8, preview_value: [*c]const u8, flags: ImGuiComboFlags) bool; -pub extern fn igEndCombo() void; -pub extern fn igCombo_Str_arr(label: [*c]const u8, current_item: [*c]c_int, items: [*c]const [*c]const u8, items_count: c_int, popup_max_height_in_items: c_int) bool; -pub extern fn igCombo_Str(label: [*c]const u8, current_item: [*c]c_int, items_separated_by_zeros: [*c]const u8, popup_max_height_in_items: c_int) bool; -pub extern fn igCombo_FnBoolPtr(label: [*c]const u8, current_item: [*c]c_int, items_getter: ?*const fn (?*anyopaque, c_int, [*c][*c]const u8) callconv(.C) bool, data: ?*anyopaque, items_count: c_int, popup_max_height_in_items: c_int) bool; -pub extern fn igDragFloat(label: [*c]const u8, v: [*c]f32, v_speed: f32, v_min: f32, v_max: f32, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragFloat2(label: [*c]const u8, v: [*c]f32, v_speed: f32, v_min: f32, v_max: f32, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragFloat3(label: [*c]const u8, v: [*c]f32, v_speed: f32, v_min: f32, v_max: f32, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragFloat4(label: [*c]const u8, v: [*c]f32, v_speed: f32, v_min: f32, v_max: f32, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragFloatRange2(label: [*c]const u8, v_current_min: [*c]f32, v_current_max: [*c]f32, v_speed: f32, v_min: f32, v_max: f32, format: [*c]const u8, format_max: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragInt(label: [*c]const u8, v: [*c]c_int, v_speed: f32, v_min: c_int, v_max: c_int, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragInt2(label: [*c]const u8, v: [*c]c_int, v_speed: f32, v_min: c_int, v_max: c_int, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragInt3(label: [*c]const u8, v: [*c]c_int, v_speed: f32, v_min: c_int, v_max: c_int, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragInt4(label: [*c]const u8, v: [*c]c_int, v_speed: f32, v_min: c_int, v_max: c_int, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragIntRange2(label: [*c]const u8, v_current_min: [*c]c_int, v_current_max: [*c]c_int, v_speed: f32, v_min: c_int, v_max: c_int, format: [*c]const u8, format_max: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragScalar(label: [*c]const u8, data_type: ImGuiDataType, p_data: ?*anyopaque, v_speed: f32, p_min: ?*const anyopaque, p_max: ?*const anyopaque, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igDragScalarN(label: [*c]const u8, data_type: ImGuiDataType, p_data: ?*anyopaque, components: c_int, v_speed: f32, p_min: ?*const anyopaque, p_max: ?*const anyopaque, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderFloat(label: [*c]const u8, v: [*c]f32, v_min: f32, v_max: f32, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderFloat2(label: [*c]const u8, v: [*c]f32, v_min: f32, v_max: f32, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderFloat3(label: [*c]const u8, v: [*c]f32, v_min: f32, v_max: f32, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderFloat4(label: [*c]const u8, v: [*c]f32, v_min: f32, v_max: f32, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderAngle(label: [*c]const u8, v_rad: [*c]f32, v_degrees_min: f32, v_degrees_max: f32, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderInt(label: [*c]const u8, v: [*c]c_int, v_min: c_int, v_max: c_int, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderInt2(label: [*c]const u8, v: [*c]c_int, v_min: c_int, v_max: c_int, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderInt3(label: [*c]const u8, v: [*c]c_int, v_min: c_int, v_max: c_int, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderInt4(label: [*c]const u8, v: [*c]c_int, v_min: c_int, v_max: c_int, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderScalar(label: [*c]const u8, data_type: ImGuiDataType, p_data: ?*anyopaque, p_min: ?*const anyopaque, p_max: ?*const anyopaque, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderScalarN(label: [*c]const u8, data_type: ImGuiDataType, p_data: ?*anyopaque, components: c_int, p_min: ?*const anyopaque, p_max: ?*const anyopaque, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igVSliderFloat(label: [*c]const u8, size: ImVec2, v: [*c]f32, v_min: f32, v_max: f32, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igVSliderInt(label: [*c]const u8, size: ImVec2, v: [*c]c_int, v_min: c_int, v_max: c_int, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igVSliderScalar(label: [*c]const u8, size: ImVec2, data_type: ImGuiDataType, p_data: ?*anyopaque, p_min: ?*const anyopaque, p_max: ?*const anyopaque, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igInputText(label: [*c]const u8, buf: [*c]u8, buf_size: usize, flags: ImGuiInputTextFlags, callback: ImGuiInputTextCallback, user_data: ?*anyopaque) bool; -pub extern fn igInputTextMultiline(label: [*c]const u8, buf: [*c]u8, buf_size: usize, size: ImVec2, flags: ImGuiInputTextFlags, callback: ImGuiInputTextCallback, user_data: ?*anyopaque) bool; -pub extern fn igInputTextWithHint(label: [*c]const u8, hint: [*c]const u8, buf: [*c]u8, buf_size: usize, flags: ImGuiInputTextFlags, callback: ImGuiInputTextCallback, user_data: ?*anyopaque) bool; -pub extern fn igInputFloat(label: [*c]const u8, v: [*c]f32, step: f32, step_fast: f32, format: [*c]const u8, flags: ImGuiInputTextFlags) bool; -pub extern fn igInputFloat2(label: [*c]const u8, v: [*c]f32, format: [*c]const u8, flags: ImGuiInputTextFlags) bool; -pub extern fn igInputFloat3(label: [*c]const u8, v: [*c]f32, format: [*c]const u8, flags: ImGuiInputTextFlags) bool; -pub extern fn igInputFloat4(label: [*c]const u8, v: [*c]f32, format: [*c]const u8, flags: ImGuiInputTextFlags) bool; -pub extern fn igInputInt(label: [*c]const u8, v: [*c]c_int, step: c_int, step_fast: c_int, flags: ImGuiInputTextFlags) bool; -pub extern fn igInputInt2(label: [*c]const u8, v: [*c]c_int, flags: ImGuiInputTextFlags) bool; -pub extern fn igInputInt3(label: [*c]const u8, v: [*c]c_int, flags: ImGuiInputTextFlags) bool; -pub extern fn igInputInt4(label: [*c]const u8, v: [*c]c_int, flags: ImGuiInputTextFlags) bool; -pub extern fn igInputDouble(label: [*c]const u8, v: [*c]f64, step: f64, step_fast: f64, format: [*c]const u8, flags: ImGuiInputTextFlags) bool; -pub extern fn igInputScalar(label: [*c]const u8, data_type: ImGuiDataType, p_data: ?*anyopaque, p_step: ?*const anyopaque, p_step_fast: ?*const anyopaque, format: [*c]const u8, flags: ImGuiInputTextFlags) bool; -pub extern fn igInputScalarN(label: [*c]const u8, data_type: ImGuiDataType, p_data: ?*anyopaque, components: c_int, p_step: ?*const anyopaque, p_step_fast: ?*const anyopaque, format: [*c]const u8, flags: ImGuiInputTextFlags) bool; -pub extern fn igColorEdit3(label: [*c]const u8, col: [*c]f32, flags: ImGuiColorEditFlags) bool; -pub extern fn igColorEdit4(label: [*c]const u8, col: [*c]f32, flags: ImGuiColorEditFlags) bool; -pub extern fn igColorPicker3(label: [*c]const u8, col: [*c]f32, flags: ImGuiColorEditFlags) bool; -pub extern fn igColorPicker4(label: [*c]const u8, col: [*c]f32, flags: ImGuiColorEditFlags, ref_col: [*c]const f32) bool; -pub extern fn igColorButton(desc_id: [*c]const u8, col: ImVec4, flags: ImGuiColorEditFlags, size: ImVec2) bool; -pub extern fn igSetColorEditOptions(flags: ImGuiColorEditFlags) void; -pub extern fn igTreeNode_Str(label: [*c]const u8) bool; -pub extern fn igTreeNode_StrStr(str_id: [*c]const u8, fmt: [*c]const u8, ...) bool; -pub extern fn igTreeNode_Ptr(ptr_id: ?*const anyopaque, fmt: [*c]const u8, ...) bool; -pub extern fn igTreeNodeV_Str(str_id: [*c]const u8, fmt: [*c]const u8, args: va_list) bool; -pub extern fn igTreeNodeV_Ptr(ptr_id: ?*const anyopaque, fmt: [*c]const u8, args: va_list) bool; -pub extern fn igTreeNodeEx_Str(label: [*c]const u8, flags: ImGuiTreeNodeFlags) bool; -pub extern fn igTreeNodeEx_StrStr(str_id: [*c]const u8, flags: ImGuiTreeNodeFlags, fmt: [*c]const u8, ...) bool; -pub extern fn igTreeNodeEx_Ptr(ptr_id: ?*const anyopaque, flags: ImGuiTreeNodeFlags, fmt: [*c]const u8, ...) bool; -pub extern fn igTreeNodeExV_Str(str_id: [*c]const u8, flags: ImGuiTreeNodeFlags, fmt: [*c]const u8, args: va_list) bool; -pub extern fn igTreeNodeExV_Ptr(ptr_id: ?*const anyopaque, flags: ImGuiTreeNodeFlags, fmt: [*c]const u8, args: va_list) bool; -pub extern fn igTreePush_Str(str_id: [*c]const u8) void; -pub extern fn igTreePush_Ptr(ptr_id: ?*const anyopaque) void; -pub extern fn igTreePop() void; -pub extern fn igGetTreeNodeToLabelSpacing() f32; -pub extern fn igCollapsingHeader_TreeNodeFlags(label: [*c]const u8, flags: ImGuiTreeNodeFlags) bool; -pub extern fn igCollapsingHeader_BoolPtr(label: [*c]const u8, p_visible: [*c]bool, flags: ImGuiTreeNodeFlags) bool; -pub extern fn igSetNextItemOpen(is_open: bool, cond: ImGuiCond) void; -pub extern fn igSelectable_Bool(label: [*c]const u8, selected: bool, flags: ImGuiSelectableFlags, size: ImVec2) bool; -pub extern fn igSelectable_BoolPtr(label: [*c]const u8, p_selected: [*c]bool, flags: ImGuiSelectableFlags, size: ImVec2) bool; -pub extern fn igBeginListBox(label: [*c]const u8, size: ImVec2) bool; -pub extern fn igEndListBox() void; -pub extern fn igListBox_Str_arr(label: [*c]const u8, current_item: [*c]c_int, items: [*c]const [*c]const u8, items_count: c_int, height_in_items: c_int) bool; -pub extern fn igListBox_FnBoolPtr(label: [*c]const u8, current_item: [*c]c_int, items_getter: ?*const fn (?*anyopaque, c_int, [*c][*c]const u8) callconv(.C) bool, data: ?*anyopaque, items_count: c_int, height_in_items: c_int) bool; -pub extern fn igPlotLines_FloatPtr(label: [*c]const u8, values: [*c]const f32, values_count: c_int, values_offset: c_int, overlay_text: [*c]const u8, scale_min: f32, scale_max: f32, graph_size: ImVec2, stride: c_int) void; -pub extern fn igPlotLines_FnFloatPtr(label: [*c]const u8, values_getter: ?*const fn (?*anyopaque, c_int) callconv(.C) f32, data: ?*anyopaque, values_count: c_int, values_offset: c_int, overlay_text: [*c]const u8, scale_min: f32, scale_max: f32, graph_size: ImVec2) void; -pub extern fn igPlotHistogram_FloatPtr(label: [*c]const u8, values: [*c]const f32, values_count: c_int, values_offset: c_int, overlay_text: [*c]const u8, scale_min: f32, scale_max: f32, graph_size: ImVec2, stride: c_int) void; -pub extern fn igPlotHistogram_FnFloatPtr(label: [*c]const u8, values_getter: ?*const fn (?*anyopaque, c_int) callconv(.C) f32, data: ?*anyopaque, values_count: c_int, values_offset: c_int, overlay_text: [*c]const u8, scale_min: f32, scale_max: f32, graph_size: ImVec2) void; -pub extern fn igValue_Bool(prefix: [*c]const u8, b: bool) void; -pub extern fn igValue_Int(prefix: [*c]const u8, v: c_int) void; -pub extern fn igValue_Uint(prefix: [*c]const u8, v: c_uint) void; -pub extern fn igValue_Float(prefix: [*c]const u8, v: f32, float_format: [*c]const u8) void; -pub extern fn igBeginMenuBar() bool; -pub extern fn igEndMenuBar() void; -pub extern fn igBeginMainMenuBar() bool; -pub extern fn igEndMainMenuBar() void; -pub extern fn igBeginMenu(label: [*c]const u8, enabled: bool) bool; -pub extern fn igEndMenu() void; -pub extern fn igMenuItem_Bool(label: [*c]const u8, shortcut: [*c]const u8, selected: bool, enabled: bool) bool; -pub extern fn igMenuItem_BoolPtr(label: [*c]const u8, shortcut: [*c]const u8, p_selected: [*c]bool, enabled: bool) bool; -pub extern fn igBeginTooltip() void; -pub extern fn igEndTooltip() void; -pub extern fn igSetTooltip(fmt: [*c]const u8, ...) void; -pub extern fn igSetTooltipV(fmt: [*c]const u8, args: va_list) void; -pub extern fn igBeginPopup(str_id: [*c]const u8, flags: ImGuiWindowFlags) bool; -pub extern fn igBeginPopupModal(name: [*c]const u8, p_open: [*c]bool, flags: ImGuiWindowFlags) bool; -pub extern fn igEndPopup() void; -pub extern fn igOpenPopup_Str(str_id: [*c]const u8, popup_flags: ImGuiPopupFlags) void; -pub extern fn igOpenPopup_ID(id: ImGuiID, popup_flags: ImGuiPopupFlags) void; -pub extern fn igOpenPopupOnItemClick(str_id: [*c]const u8, popup_flags: ImGuiPopupFlags) void; -pub extern fn igCloseCurrentPopup() void; -pub extern fn igBeginPopupContextItem(str_id: [*c]const u8, popup_flags: ImGuiPopupFlags) bool; -pub extern fn igBeginPopupContextWindow(str_id: [*c]const u8, popup_flags: ImGuiPopupFlags) bool; -pub extern fn igBeginPopupContextVoid(str_id: [*c]const u8, popup_flags: ImGuiPopupFlags) bool; -pub extern fn igIsPopupOpen_Str(str_id: [*c]const u8, flags: ImGuiPopupFlags) bool; -pub extern fn igBeginTable(str_id: [*c]const u8, column: c_int, flags: ImGuiTableFlags, outer_size: ImVec2, inner_width: f32) bool; -pub extern fn igEndTable() void; -pub extern fn igTableNextRow(row_flags: ImGuiTableRowFlags, min_row_height: f32) void; -pub extern fn igTableNextColumn() bool; -pub extern fn igTableSetColumnIndex(column_n: c_int) bool; -pub extern fn igTableSetupColumn(label: [*c]const u8, flags: ImGuiTableColumnFlags, init_width_or_weight: f32, user_id: ImGuiID) void; -pub extern fn igTableSetupScrollFreeze(cols: c_int, rows: c_int) void; -pub extern fn igTableHeadersRow() void; -pub extern fn igTableHeader(label: [*c]const u8) void; -pub extern fn igTableGetSortSpecs() [*c]ImGuiTableSortSpecs; -pub extern fn igTableGetColumnCount() c_int; -pub extern fn igTableGetColumnIndex() c_int; -pub extern fn igTableGetRowIndex() c_int; -pub extern fn igTableGetColumnName_Int(column_n: c_int) [*c]const u8; -pub extern fn igTableGetColumnFlags(column_n: c_int) ImGuiTableColumnFlags; -pub extern fn igTableSetColumnEnabled(column_n: c_int, v: bool) void; -pub extern fn igTableSetBgColor(target: ImGuiTableBgTarget, color: ImU32, column_n: c_int) void; -pub extern fn igColumns(count: c_int, id: [*c]const u8, border: bool) void; -pub extern fn igNextColumn() void; -pub extern fn igGetColumnIndex() c_int; -pub extern fn igGetColumnWidth(column_index: c_int) f32; -pub extern fn igSetColumnWidth(column_index: c_int, width: f32) void; -pub extern fn igGetColumnOffset(column_index: c_int) f32; -pub extern fn igSetColumnOffset(column_index: c_int, offset_x: f32) void; -pub extern fn igGetColumnsCount() c_int; -pub extern fn igBeginTabBar(str_id: [*c]const u8, flags: ImGuiTabBarFlags) bool; -pub extern fn igEndTabBar() void; -pub extern fn igBeginTabItem(label: [*c]const u8, p_open: [*c]bool, flags: ImGuiTabItemFlags) bool; -pub extern fn igEndTabItem() void; -pub extern fn igTabItemButton(label: [*c]const u8, flags: ImGuiTabItemFlags) bool; -pub extern fn igSetTabItemClosed(tab_or_docked_window_label: [*c]const u8) void; -pub extern fn igDockSpace(id: ImGuiID, size: ImVec2, flags: ImGuiDockNodeFlags, window_class: [*c]const ImGuiWindowClass) ImGuiID; -pub extern fn igDockSpaceOverViewport(viewport: [*c]const ImGuiViewport, flags: ImGuiDockNodeFlags, window_class: [*c]const ImGuiWindowClass) ImGuiID; -pub extern fn igSetNextWindowDockID(dock_id: ImGuiID, cond: ImGuiCond) void; -pub extern fn igSetNextWindowClass(window_class: [*c]const ImGuiWindowClass) void; -pub extern fn igGetWindowDockID() ImGuiID; -pub extern fn igIsWindowDocked() bool; -pub extern fn igLogToTTY(auto_open_depth: c_int) void; -pub extern fn igLogToFile(auto_open_depth: c_int, filename: [*c]const u8) void; -pub extern fn igLogToClipboard(auto_open_depth: c_int) void; -pub extern fn igLogFinish() void; -pub extern fn igLogButtons() void; -pub extern fn igLogTextV(fmt: [*c]const u8, args: va_list) void; -pub extern fn igBeginDragDropSource(flags: ImGuiDragDropFlags) bool; -pub extern fn igSetDragDropPayload(@"type": [*c]const u8, data: ?*const anyopaque, sz: usize, cond: ImGuiCond) bool; -pub extern fn igEndDragDropSource() void; -pub extern fn igBeginDragDropTarget() bool; -pub extern fn igAcceptDragDropPayload(@"type": [*c]const u8, flags: ImGuiDragDropFlags) [*c]const ImGuiPayload; -pub extern fn igEndDragDropTarget() void; -pub extern fn igGetDragDropPayload() [*c]const ImGuiPayload; -pub extern fn igBeginDisabled(disabled: bool) void; -pub extern fn igEndDisabled() void; -pub extern fn igPushClipRect(clip_rect_min: ImVec2, clip_rect_max: ImVec2, intersect_with_current_clip_rect: bool) void; -pub extern fn igPopClipRect() void; -pub extern fn igSetItemDefaultFocus() void; -pub extern fn igSetKeyboardFocusHere(offset: c_int) void; -pub extern fn igIsItemHovered(flags: ImGuiHoveredFlags) bool; -pub extern fn igIsItemActive() bool; -pub extern fn igIsItemFocused() bool; -pub extern fn igIsItemClicked(mouse_button: ImGuiMouseButton) bool; -pub extern fn igIsItemVisible() bool; -pub extern fn igIsItemEdited() bool; -pub extern fn igIsItemActivated() bool; -pub extern fn igIsItemDeactivated() bool; -pub extern fn igIsItemDeactivatedAfterEdit() bool; -pub extern fn igIsItemToggledOpen() bool; -pub extern fn igIsAnyItemHovered() bool; -pub extern fn igIsAnyItemActive() bool; -pub extern fn igIsAnyItemFocused() bool; -pub extern fn igGetItemRectMin(pOut: [*c]ImVec2) void; -pub extern fn igGetItemRectMax(pOut: [*c]ImVec2) void; -pub extern fn igGetItemRectSize(pOut: [*c]ImVec2) void; -pub extern fn igSetItemAllowOverlap() void; -pub extern fn igGetMainViewport() [*c]ImGuiViewport; -pub extern fn igGetBackgroundDrawList_Nil() [*c]ImDrawList; -pub extern fn igGetForegroundDrawList_Nil() [*c]ImDrawList; -pub extern fn igGetBackgroundDrawList_ViewportPtr(viewport: [*c]ImGuiViewport) [*c]ImDrawList; -pub extern fn igGetForegroundDrawList_ViewportPtr(viewport: [*c]ImGuiViewport) [*c]ImDrawList; -pub extern fn igIsRectVisible_Nil(size: ImVec2) bool; -pub extern fn igIsRectVisible_Vec2(rect_min: ImVec2, rect_max: ImVec2) bool; -pub extern fn igGetTime() f64; -pub extern fn igGetFrameCount() c_int; -pub extern fn igGetDrawListSharedData() [*c]ImDrawListSharedData; -pub extern fn igGetStyleColorName(idx: ImGuiCol) [*c]const u8; -pub extern fn igSetStateStorage(storage: [*c]ImGuiStorage) void; -pub extern fn igGetStateStorage() [*c]ImGuiStorage; -pub extern fn igBeginChildFrame(id: ImGuiID, size: ImVec2, flags: ImGuiWindowFlags) bool; -pub extern fn igEndChildFrame() void; -pub extern fn igCalcTextSize(pOut: [*c]ImVec2, text: [*c]const u8, text_end: [*c]const u8, hide_text_after_double_hash: bool, wrap_width: f32) void; -pub extern fn igColorConvertU32ToFloat4(pOut: [*c]ImVec4, in: ImU32) void; -pub extern fn igColorConvertFloat4ToU32(in: ImVec4) ImU32; -pub extern fn igColorConvertRGBtoHSV(r: f32, g: f32, b: f32, out_h: [*c]f32, out_s: [*c]f32, out_v: [*c]f32) void; -pub extern fn igColorConvertHSVtoRGB(h: f32, s: f32, v: f32, out_r: [*c]f32, out_g: [*c]f32, out_b: [*c]f32) void; -pub extern fn igIsKeyDown(key: ImGuiKey) bool; -pub extern fn igIsKeyPressed(key: ImGuiKey, repeat: bool) bool; -pub extern fn igIsKeyReleased(key: ImGuiKey) bool; -pub extern fn igGetKeyPressedAmount(key: ImGuiKey, repeat_delay: f32, rate: f32) c_int; -pub extern fn igGetKeyName(key: ImGuiKey) [*c]const u8; -pub extern fn igSetNextFrameWantCaptureKeyboard(want_capture_keyboard: bool) void; -pub extern fn igIsMouseDown(button: ImGuiMouseButton) bool; -pub extern fn igIsMouseClicked(button: ImGuiMouseButton, repeat: bool) bool; -pub extern fn igIsMouseReleased(button: ImGuiMouseButton) bool; -pub extern fn igIsMouseDoubleClicked(button: ImGuiMouseButton) bool; -pub extern fn igGetMouseClickedCount(button: ImGuiMouseButton) c_int; -pub extern fn igIsMouseHoveringRect(r_min: ImVec2, r_max: ImVec2, clip: bool) bool; -pub extern fn igIsMousePosValid(mouse_pos: [*c]const ImVec2) bool; -pub extern fn igIsAnyMouseDown() bool; -pub extern fn igGetMousePos(pOut: [*c]ImVec2) void; -pub extern fn igGetMousePosOnOpeningCurrentPopup(pOut: [*c]ImVec2) void; -pub extern fn igIsMouseDragging(button: ImGuiMouseButton, lock_threshold: f32) bool; -pub extern fn igGetMouseDragDelta(pOut: [*c]ImVec2, button: ImGuiMouseButton, lock_threshold: f32) void; -pub extern fn igResetMouseDragDelta(button: ImGuiMouseButton) void; -pub extern fn igGetMouseCursor() ImGuiMouseCursor; -pub extern fn igSetMouseCursor(cursor_type: ImGuiMouseCursor) void; -pub extern fn igSetNextFrameWantCaptureMouse(want_capture_mouse: bool) void; -pub extern fn igGetClipboardText() [*c]const u8; -pub extern fn igSetClipboardText(text: [*c]const u8) void; -pub extern fn igLoadIniSettingsFromDisk(ini_filename: [*c]const u8) void; -pub extern fn igLoadIniSettingsFromMemory(ini_data: [*c]const u8, ini_size: usize) void; -pub extern fn igSaveIniSettingsToDisk(ini_filename: [*c]const u8) void; -pub extern fn igSaveIniSettingsToMemory(out_ini_size: [*c]usize) [*c]const u8; -pub extern fn igDebugTextEncoding(text: [*c]const u8) void; -pub extern fn igDebugCheckVersionAndDataLayout(version_str: [*c]const u8, sz_io: usize, sz_style: usize, sz_vec2: usize, sz_vec4: usize, sz_drawvert: usize, sz_drawidx: usize) bool; -pub extern fn igSetAllocatorFunctions(alloc_func: ImGuiMemAllocFunc, free_func: ImGuiMemFreeFunc, user_data: ?*anyopaque) void; -pub extern fn igGetAllocatorFunctions(p_alloc_func: [*c]ImGuiMemAllocFunc, p_free_func: [*c]ImGuiMemFreeFunc, p_user_data: [*c]?*anyopaque) void; -pub extern fn igMemAlloc(size: usize) ?*anyopaque; -pub extern fn igMemFree(ptr: ?*anyopaque) void; -pub extern fn igGetPlatformIO() [*c]ImGuiPlatformIO; -pub extern fn igUpdatePlatformWindows() void; -pub extern fn igRenderPlatformWindowsDefault(platform_render_arg: ?*anyopaque, renderer_render_arg: ?*anyopaque) void; -pub extern fn igDestroyPlatformWindows() void; -pub extern fn igFindViewportByID(id: ImGuiID) [*c]ImGuiViewport; -pub extern fn igFindViewportByPlatformHandle(platform_handle: ?*anyopaque) [*c]ImGuiViewport; -pub extern fn ImGuiStyle_ImGuiStyle() [*c]ImGuiStyle; -pub extern fn ImGuiStyle_destroy(self: [*c]ImGuiStyle) void; -pub extern fn ImGuiStyle_ScaleAllSizes(self: [*c]ImGuiStyle, scale_factor: f32) void; -pub extern fn ImGuiIO_AddKeyEvent(self: [*c]ImGuiIO, key: ImGuiKey, down: bool) void; -pub extern fn ImGuiIO_AddKeyAnalogEvent(self: [*c]ImGuiIO, key: ImGuiKey, down: bool, v: f32) void; -pub extern fn ImGuiIO_AddMousePosEvent(self: [*c]ImGuiIO, x: f32, y: f32) void; -pub extern fn ImGuiIO_AddMouseButtonEvent(self: [*c]ImGuiIO, button: c_int, down: bool) void; -pub extern fn ImGuiIO_AddMouseWheelEvent(self: [*c]ImGuiIO, wh_x: f32, wh_y: f32) void; -pub extern fn ImGuiIO_AddMouseViewportEvent(self: [*c]ImGuiIO, id: ImGuiID) void; -pub extern fn ImGuiIO_AddFocusEvent(self: [*c]ImGuiIO, focused: bool) void; -pub extern fn ImGuiIO_AddInputCharacter(self: [*c]ImGuiIO, c: c_uint) void; -pub extern fn ImGuiIO_AddInputCharacterUTF16(self: [*c]ImGuiIO, c: ImWchar16) void; -pub extern fn ImGuiIO_AddInputCharactersUTF8(self: [*c]ImGuiIO, str: [*c]const u8) void; -pub extern fn ImGuiIO_SetKeyEventNativeData(self: [*c]ImGuiIO, key: ImGuiKey, native_keycode: c_int, native_scancode: c_int, native_legacy_index: c_int) void; -pub extern fn ImGuiIO_SetAppAcceptingEvents(self: [*c]ImGuiIO, accepting_events: bool) void; -pub extern fn ImGuiIO_ClearInputCharacters(self: [*c]ImGuiIO) void; -pub extern fn ImGuiIO_ClearInputKeys(self: [*c]ImGuiIO) void; -pub extern fn ImGuiIO_ImGuiIO() [*c]ImGuiIO; -pub extern fn ImGuiIO_destroy(self: [*c]ImGuiIO) void; -pub extern fn ImGuiInputTextCallbackData_ImGuiInputTextCallbackData() [*c]ImGuiInputTextCallbackData; -pub extern fn ImGuiInputTextCallbackData_destroy(self: [*c]ImGuiInputTextCallbackData) void; -pub extern fn ImGuiInputTextCallbackData_DeleteChars(self: [*c]ImGuiInputTextCallbackData, pos: c_int, bytes_count: c_int) void; -pub extern fn ImGuiInputTextCallbackData_InsertChars(self: [*c]ImGuiInputTextCallbackData, pos: c_int, text: [*c]const u8, text_end: [*c]const u8) void; -pub extern fn ImGuiInputTextCallbackData_SelectAll(self: [*c]ImGuiInputTextCallbackData) void; -pub extern fn ImGuiInputTextCallbackData_ClearSelection(self: [*c]ImGuiInputTextCallbackData) void; -pub extern fn ImGuiInputTextCallbackData_HasSelection(self: [*c]ImGuiInputTextCallbackData) bool; -pub extern fn ImGuiWindowClass_ImGuiWindowClass() [*c]ImGuiWindowClass; -pub extern fn ImGuiWindowClass_destroy(self: [*c]ImGuiWindowClass) void; -pub extern fn ImGuiPayload_ImGuiPayload() [*c]ImGuiPayload; -pub extern fn ImGuiPayload_destroy(self: [*c]ImGuiPayload) void; -pub extern fn ImGuiPayload_Clear(self: [*c]ImGuiPayload) void; -pub extern fn ImGuiPayload_IsDataType(self: [*c]ImGuiPayload, @"type": [*c]const u8) bool; -pub extern fn ImGuiPayload_IsPreview(self: [*c]ImGuiPayload) bool; -pub extern fn ImGuiPayload_IsDelivery(self: [*c]ImGuiPayload) bool; -pub extern fn ImGuiTableColumnSortSpecs_ImGuiTableColumnSortSpecs() ?*ImGuiTableColumnSortSpecs; -pub extern fn ImGuiTableColumnSortSpecs_destroy(self: ?*ImGuiTableColumnSortSpecs) void; -pub extern fn ImGuiTableSortSpecs_ImGuiTableSortSpecs() [*c]ImGuiTableSortSpecs; -pub extern fn ImGuiTableSortSpecs_destroy(self: [*c]ImGuiTableSortSpecs) void; -pub extern fn ImGuiOnceUponAFrame_ImGuiOnceUponAFrame() [*c]ImGuiOnceUponAFrame; -pub extern fn ImGuiOnceUponAFrame_destroy(self: [*c]ImGuiOnceUponAFrame) void; -pub extern fn ImGuiTextFilter_ImGuiTextFilter(default_filter: [*c]const u8) [*c]ImGuiTextFilter; -pub extern fn ImGuiTextFilter_destroy(self: [*c]ImGuiTextFilter) void; -pub extern fn ImGuiTextFilter_Draw(self: [*c]ImGuiTextFilter, label: [*c]const u8, width: f32) bool; -pub extern fn ImGuiTextFilter_PassFilter(self: [*c]ImGuiTextFilter, text: [*c]const u8, text_end: [*c]const u8) bool; -pub extern fn ImGuiTextFilter_Build(self: [*c]ImGuiTextFilter) void; -pub extern fn ImGuiTextFilter_Clear(self: [*c]ImGuiTextFilter) void; -pub extern fn ImGuiTextFilter_IsActive(self: [*c]ImGuiTextFilter) bool; -pub extern fn ImGuiTextRange_ImGuiTextRange_Nil() [*c]ImGuiTextRange; -pub extern fn ImGuiTextRange_destroy(self: [*c]ImGuiTextRange) void; -pub extern fn ImGuiTextRange_ImGuiTextRange_Str(_b: [*c]const u8, _e: [*c]const u8) [*c]ImGuiTextRange; -pub extern fn ImGuiTextRange_empty(self: [*c]ImGuiTextRange) bool; -pub extern fn ImGuiTextRange_split(self: [*c]ImGuiTextRange, separator: u8, out: [*c]ImVector_ImGuiTextRange) void; -pub extern fn ImGuiTextBuffer_ImGuiTextBuffer() [*c]ImGuiTextBuffer; -pub extern fn ImGuiTextBuffer_destroy(self: [*c]ImGuiTextBuffer) void; -pub extern fn ImGuiTextBuffer_begin(self: [*c]ImGuiTextBuffer) [*c]const u8; -pub extern fn ImGuiTextBuffer_end(self: [*c]ImGuiTextBuffer) [*c]const u8; -pub extern fn ImGuiTextBuffer_size(self: [*c]ImGuiTextBuffer) c_int; -pub extern fn ImGuiTextBuffer_empty(self: [*c]ImGuiTextBuffer) bool; -pub extern fn ImGuiTextBuffer_clear(self: [*c]ImGuiTextBuffer) void; -pub extern fn ImGuiTextBuffer_reserve(self: [*c]ImGuiTextBuffer, capacity: c_int) void; -pub extern fn ImGuiTextBuffer_c_str(self: [*c]ImGuiTextBuffer) [*c]const u8; -pub extern fn ImGuiTextBuffer_append(self: [*c]ImGuiTextBuffer, str: [*c]const u8, str_end: [*c]const u8) void; -pub extern fn ImGuiTextBuffer_appendfv(self: [*c]ImGuiTextBuffer, fmt: [*c]const u8, args: va_list) void; -pub extern fn ImGuiStoragePair_ImGuiStoragePair_Int(_key: ImGuiID, _val_i: c_int) [*c]ImGuiStoragePair; -pub extern fn ImGuiStoragePair_destroy(self: [*c]ImGuiStoragePair) void; -pub extern fn ImGuiStoragePair_ImGuiStoragePair_Float(_key: ImGuiID, _val_f: f32) [*c]ImGuiStoragePair; -pub extern fn ImGuiStoragePair_ImGuiStoragePair_Ptr(_key: ImGuiID, _val_p: ?*anyopaque) [*c]ImGuiStoragePair; -pub extern fn ImGuiStorage_Clear(self: [*c]ImGuiStorage) void; -pub extern fn ImGuiStorage_GetInt(self: [*c]ImGuiStorage, key: ImGuiID, default_val: c_int) c_int; -pub extern fn ImGuiStorage_SetInt(self: [*c]ImGuiStorage, key: ImGuiID, val: c_int) void; -pub extern fn ImGuiStorage_GetBool(self: [*c]ImGuiStorage, key: ImGuiID, default_val: bool) bool; -pub extern fn ImGuiStorage_SetBool(self: [*c]ImGuiStorage, key: ImGuiID, val: bool) void; -pub extern fn ImGuiStorage_GetFloat(self: [*c]ImGuiStorage, key: ImGuiID, default_val: f32) f32; -pub extern fn ImGuiStorage_SetFloat(self: [*c]ImGuiStorage, key: ImGuiID, val: f32) void; -pub extern fn ImGuiStorage_GetVoidPtr(self: [*c]ImGuiStorage, key: ImGuiID) ?*anyopaque; -pub extern fn ImGuiStorage_SetVoidPtr(self: [*c]ImGuiStorage, key: ImGuiID, val: ?*anyopaque) void; -pub extern fn ImGuiStorage_GetIntRef(self: [*c]ImGuiStorage, key: ImGuiID, default_val: c_int) [*c]c_int; -pub extern fn ImGuiStorage_GetBoolRef(self: [*c]ImGuiStorage, key: ImGuiID, default_val: bool) [*c]bool; -pub extern fn ImGuiStorage_GetFloatRef(self: [*c]ImGuiStorage, key: ImGuiID, default_val: f32) [*c]f32; -pub extern fn ImGuiStorage_GetVoidPtrRef(self: [*c]ImGuiStorage, key: ImGuiID, default_val: ?*anyopaque) [*c]?*anyopaque; -pub extern fn ImGuiStorage_SetAllInt(self: [*c]ImGuiStorage, val: c_int) void; -pub extern fn ImGuiStorage_BuildSortByKey(self: [*c]ImGuiStorage) void; -pub extern fn ImGuiListClipper_ImGuiListClipper() [*c]ImGuiListClipper; -pub extern fn ImGuiListClipper_destroy(self: [*c]ImGuiListClipper) void; -pub extern fn ImGuiListClipper_Begin(self: [*c]ImGuiListClipper, items_count: c_int, items_height: f32) void; -pub extern fn ImGuiListClipper_End(self: [*c]ImGuiListClipper) void; -pub extern fn ImGuiListClipper_Step(self: [*c]ImGuiListClipper) bool; -pub extern fn ImGuiListClipper_ForceDisplayRangeByIndices(self: [*c]ImGuiListClipper, item_min: c_int, item_max: c_int) void; -pub extern fn ImColor_ImColor_Nil() [*c]ImColor; -pub extern fn ImColor_destroy(self: [*c]ImColor) void; -pub extern fn ImColor_ImColor_Float(r: f32, g: f32, b: f32, a: f32) [*c]ImColor; -pub extern fn ImColor_ImColor_Vec4(col: ImVec4) [*c]ImColor; -pub extern fn ImColor_ImColor_Int(r: c_int, g: c_int, b: c_int, a: c_int) [*c]ImColor; -pub extern fn ImColor_ImColor_U32(rgba: ImU32) [*c]ImColor; -pub extern fn ImColor_SetHSV(self: [*c]ImColor, h: f32, s: f32, v: f32, a: f32) void; -pub extern fn ImColor_HSV(pOut: [*c]ImColor, h: f32, s: f32, v: f32, a: f32) void; -pub extern fn ImDrawCmd_ImDrawCmd() [*c]ImDrawCmd; -pub extern fn ImDrawCmd_destroy(self: [*c]ImDrawCmd) void; -pub extern fn ImDrawCmd_GetTexID(self: [*c]ImDrawCmd) ImTextureID; -pub extern fn ImDrawListSplitter_ImDrawListSplitter() [*c]ImDrawListSplitter; -pub extern fn ImDrawListSplitter_destroy(self: [*c]ImDrawListSplitter) void; -pub extern fn ImDrawListSplitter_Clear(self: [*c]ImDrawListSplitter) void; -pub extern fn ImDrawListSplitter_ClearFreeMemory(self: [*c]ImDrawListSplitter) void; -pub extern fn ImDrawListSplitter_Split(self: [*c]ImDrawListSplitter, draw_list: [*c]ImDrawList, count: c_int) void; -pub extern fn ImDrawListSplitter_Merge(self: [*c]ImDrawListSplitter, draw_list: [*c]ImDrawList) void; -pub extern fn ImDrawListSplitter_SetCurrentChannel(self: [*c]ImDrawListSplitter, draw_list: [*c]ImDrawList, channel_idx: c_int) void; -pub extern fn ImDrawList_ImDrawList(shared_data: [*c]const ImDrawListSharedData) [*c]ImDrawList; -pub extern fn ImDrawList_destroy(self: [*c]ImDrawList) void; -pub extern fn ImDrawList_PushClipRect(self: [*c]ImDrawList, clip_rect_min: ImVec2, clip_rect_max: ImVec2, intersect_with_current_clip_rect: bool) void; -pub extern fn ImDrawList_PushClipRectFullScreen(self: [*c]ImDrawList) void; -pub extern fn ImDrawList_PopClipRect(self: [*c]ImDrawList) void; -pub extern fn ImDrawList_PushTextureID(self: [*c]ImDrawList, texture_id: ImTextureID) void; -pub extern fn ImDrawList_PopTextureID(self: [*c]ImDrawList) void; -pub extern fn ImDrawList_GetClipRectMin(pOut: [*c]ImVec2, self: [*c]ImDrawList) void; -pub extern fn ImDrawList_GetClipRectMax(pOut: [*c]ImVec2, self: [*c]ImDrawList) void; -pub extern fn ImDrawList_AddLine(self: [*c]ImDrawList, p1: ImVec2, p2: ImVec2, col: ImU32, thickness: f32) void; -pub extern fn ImDrawList_AddRect(self: [*c]ImDrawList, p_min: ImVec2, p_max: ImVec2, col: ImU32, rounding: f32, flags: ImDrawFlags, thickness: f32) void; -pub extern fn ImDrawList_AddRectFilled(self: [*c]ImDrawList, p_min: ImVec2, p_max: ImVec2, col: ImU32, rounding: f32, flags: ImDrawFlags) void; -pub extern fn ImDrawList_AddRectFilledMultiColor(self: [*c]ImDrawList, p_min: ImVec2, p_max: ImVec2, col_upr_left: ImU32, col_upr_right: ImU32, col_bot_right: ImU32, col_bot_left: ImU32) void; -pub extern fn ImDrawList_AddQuad(self: [*c]ImDrawList, p1: ImVec2, p2: ImVec2, p3: ImVec2, p4: ImVec2, col: ImU32, thickness: f32) void; -pub extern fn ImDrawList_AddQuadFilled(self: [*c]ImDrawList, p1: ImVec2, p2: ImVec2, p3: ImVec2, p4: ImVec2, col: ImU32) void; -pub extern fn ImDrawList_AddTriangle(self: [*c]ImDrawList, p1: ImVec2, p2: ImVec2, p3: ImVec2, col: ImU32, thickness: f32) void; -pub extern fn ImDrawList_AddTriangleFilled(self: [*c]ImDrawList, p1: ImVec2, p2: ImVec2, p3: ImVec2, col: ImU32) void; -pub extern fn ImDrawList_AddCircle(self: [*c]ImDrawList, center: ImVec2, radius: f32, col: ImU32, num_segments: c_int, thickness: f32) void; -pub extern fn ImDrawList_AddCircleFilled(self: [*c]ImDrawList, center: ImVec2, radius: f32, col: ImU32, num_segments: c_int) void; -pub extern fn ImDrawList_AddNgon(self: [*c]ImDrawList, center: ImVec2, radius: f32, col: ImU32, num_segments: c_int, thickness: f32) void; -pub extern fn ImDrawList_AddNgonFilled(self: [*c]ImDrawList, center: ImVec2, radius: f32, col: ImU32, num_segments: c_int) void; -pub extern fn ImDrawList_AddText_Vec2(self: [*c]ImDrawList, pos: ImVec2, col: ImU32, text_begin: [*c]const u8, text_end: [*c]const u8) void; -pub extern fn ImDrawList_AddText_FontPtr(self: [*c]ImDrawList, font: [*c]const ImFont, font_size: f32, pos: ImVec2, col: ImU32, text_begin: [*c]const u8, text_end: [*c]const u8, wrap_width: f32, cpu_fine_clip_rect: [*c]const ImVec4) void; -pub extern fn ImDrawList_AddPolyline(self: [*c]ImDrawList, points: [*c]const ImVec2, num_points: c_int, col: ImU32, flags: ImDrawFlags, thickness: f32) void; -pub extern fn ImDrawList_AddConvexPolyFilled(self: [*c]ImDrawList, points: [*c]const ImVec2, num_points: c_int, col: ImU32) void; -pub extern fn ImDrawList_AddBezierCubic(self: [*c]ImDrawList, p1: ImVec2, p2: ImVec2, p3: ImVec2, p4: ImVec2, col: ImU32, thickness: f32, num_segments: c_int) void; -pub extern fn ImDrawList_AddBezierQuadratic(self: [*c]ImDrawList, p1: ImVec2, p2: ImVec2, p3: ImVec2, col: ImU32, thickness: f32, num_segments: c_int) void; -pub extern fn ImDrawList_AddImage(self: [*c]ImDrawList, user_texture_id: ImTextureID, p_min: ImVec2, p_max: ImVec2, uv_min: ImVec2, uv_max: ImVec2, col: ImU32) void; -pub extern fn ImDrawList_AddImageQuad(self: [*c]ImDrawList, user_texture_id: ImTextureID, p1: ImVec2, p2: ImVec2, p3: ImVec2, p4: ImVec2, uv1: ImVec2, uv2: ImVec2, uv3: ImVec2, uv4: ImVec2, col: ImU32) void; -pub extern fn ImDrawList_AddImageRounded(self: [*c]ImDrawList, user_texture_id: ImTextureID, p_min: ImVec2, p_max: ImVec2, uv_min: ImVec2, uv_max: ImVec2, col: ImU32, rounding: f32, flags: ImDrawFlags) void; -pub extern fn ImDrawList_PathClear(self: [*c]ImDrawList) void; -pub extern fn ImDrawList_PathLineTo(self: [*c]ImDrawList, pos: ImVec2) void; -pub extern fn ImDrawList_PathLineToMergeDuplicate(self: [*c]ImDrawList, pos: ImVec2) void; -pub extern fn ImDrawList_PathFillConvex(self: [*c]ImDrawList, col: ImU32) void; -pub extern fn ImDrawList_PathStroke(self: [*c]ImDrawList, col: ImU32, flags: ImDrawFlags, thickness: f32) void; -pub extern fn ImDrawList_PathArcTo(self: [*c]ImDrawList, center: ImVec2, radius: f32, a_min: f32, a_max: f32, num_segments: c_int) void; -pub extern fn ImDrawList_PathArcToFast(self: [*c]ImDrawList, center: ImVec2, radius: f32, a_min_of_12: c_int, a_max_of_12: c_int) void; -pub extern fn ImDrawList_PathBezierCubicCurveTo(self: [*c]ImDrawList, p2: ImVec2, p3: ImVec2, p4: ImVec2, num_segments: c_int) void; -pub extern fn ImDrawList_PathBezierQuadraticCurveTo(self: [*c]ImDrawList, p2: ImVec2, p3: ImVec2, num_segments: c_int) void; -pub extern fn ImDrawList_PathRect(self: [*c]ImDrawList, rect_min: ImVec2, rect_max: ImVec2, rounding: f32, flags: ImDrawFlags) void; -pub extern fn ImDrawList_AddCallback(self: [*c]ImDrawList, callback: ImDrawCallback, callback_data: ?*anyopaque) void; -pub extern fn ImDrawList_AddDrawCmd(self: [*c]ImDrawList) void; -pub extern fn ImDrawList_CloneOutput(self: [*c]ImDrawList) [*c]ImDrawList; -pub extern fn ImDrawList_ChannelsSplit(self: [*c]ImDrawList, count: c_int) void; -pub extern fn ImDrawList_ChannelsMerge(self: [*c]ImDrawList) void; -pub extern fn ImDrawList_ChannelsSetCurrent(self: [*c]ImDrawList, n: c_int) void; -pub extern fn ImDrawList_PrimReserve(self: [*c]ImDrawList, idx_count: c_int, vtx_count: c_int) void; -pub extern fn ImDrawList_PrimUnreserve(self: [*c]ImDrawList, idx_count: c_int, vtx_count: c_int) void; -pub extern fn ImDrawList_PrimRect(self: [*c]ImDrawList, a: ImVec2, b: ImVec2, col: ImU32) void; -pub extern fn ImDrawList_PrimRectUV(self: [*c]ImDrawList, a: ImVec2, b: ImVec2, uv_a: ImVec2, uv_b: ImVec2, col: ImU32) void; -pub extern fn ImDrawList_PrimQuadUV(self: [*c]ImDrawList, a: ImVec2, b: ImVec2, c: ImVec2, d: ImVec2, uv_a: ImVec2, uv_b: ImVec2, uv_c: ImVec2, uv_d: ImVec2, col: ImU32) void; -pub extern fn ImDrawList_PrimWriteVtx(self: [*c]ImDrawList, pos: ImVec2, uv: ImVec2, col: ImU32) void; -pub extern fn ImDrawList_PrimWriteIdx(self: [*c]ImDrawList, idx: ImDrawIdx) void; -pub extern fn ImDrawList_PrimVtx(self: [*c]ImDrawList, pos: ImVec2, uv: ImVec2, col: ImU32) void; -pub extern fn ImDrawList__ResetForNewFrame(self: [*c]ImDrawList) void; -pub extern fn ImDrawList__ClearFreeMemory(self: [*c]ImDrawList) void; -pub extern fn ImDrawList__PopUnusedDrawCmd(self: [*c]ImDrawList) void; -pub extern fn ImDrawList__TryMergeDrawCmds(self: [*c]ImDrawList) void; -pub extern fn ImDrawList__OnChangedClipRect(self: [*c]ImDrawList) void; -pub extern fn ImDrawList__OnChangedTextureID(self: [*c]ImDrawList) void; -pub extern fn ImDrawList__OnChangedVtxOffset(self: [*c]ImDrawList) void; -pub extern fn ImDrawList__CalcCircleAutoSegmentCount(self: [*c]ImDrawList, radius: f32) c_int; -pub extern fn ImDrawList__PathArcToFastEx(self: [*c]ImDrawList, center: ImVec2, radius: f32, a_min_sample: c_int, a_max_sample: c_int, a_step: c_int) void; -pub extern fn ImDrawList__PathArcToN(self: [*c]ImDrawList, center: ImVec2, radius: f32, a_min: f32, a_max: f32, num_segments: c_int) void; -pub extern fn ImDrawData_ImDrawData() [*c]ImDrawData; -pub extern fn ImDrawData_destroy(self: [*c]ImDrawData) void; -pub extern fn ImDrawData_Clear(self: [*c]ImDrawData) void; -pub extern fn ImDrawData_DeIndexAllBuffers(self: [*c]ImDrawData) void; -pub extern fn ImDrawData_ScaleClipRects(self: [*c]ImDrawData, fb_scale: ImVec2) void; -pub extern fn ImFontConfig_ImFontConfig() [*c]ImFontConfig; -pub extern fn ImFontConfig_destroy(self: [*c]ImFontConfig) void; -pub extern fn ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder() [*c]ImFontGlyphRangesBuilder; -pub extern fn ImFontGlyphRangesBuilder_destroy(self: [*c]ImFontGlyphRangesBuilder) void; -pub extern fn ImFontGlyphRangesBuilder_Clear(self: [*c]ImFontGlyphRangesBuilder) void; -pub extern fn ImFontGlyphRangesBuilder_GetBit(self: [*c]ImFontGlyphRangesBuilder, n: usize) bool; -pub extern fn ImFontGlyphRangesBuilder_SetBit(self: [*c]ImFontGlyphRangesBuilder, n: usize) void; -pub extern fn ImFontGlyphRangesBuilder_AddChar(self: [*c]ImFontGlyphRangesBuilder, c: ImWchar) void; -pub extern fn ImFontGlyphRangesBuilder_AddText(self: [*c]ImFontGlyphRangesBuilder, text: [*c]const u8, text_end: [*c]const u8) void; -pub extern fn ImFontGlyphRangesBuilder_AddRanges(self: [*c]ImFontGlyphRangesBuilder, ranges: [*c]const ImWchar) void; -pub extern fn ImFontGlyphRangesBuilder_BuildRanges(self: [*c]ImFontGlyphRangesBuilder, out_ranges: [*c]ImVector_ImWchar) void; -pub extern fn ImFontAtlasCustomRect_ImFontAtlasCustomRect() [*c]ImFontAtlasCustomRect; -pub extern fn ImFontAtlasCustomRect_destroy(self: [*c]ImFontAtlasCustomRect) void; -pub extern fn ImFontAtlasCustomRect_IsPacked(self: [*c]ImFontAtlasCustomRect) bool; -pub extern fn ImFontAtlas_ImFontAtlas() [*c]ImFontAtlas; -pub extern fn ImFontAtlas_destroy(self: [*c]ImFontAtlas) void; -pub extern fn ImFontAtlas_AddFont(self: [*c]ImFontAtlas, font_cfg: [*c]const ImFontConfig) [*c]ImFont; -pub extern fn ImFontAtlas_AddFontDefault(self: [*c]ImFontAtlas, font_cfg: [*c]const ImFontConfig) [*c]ImFont; -pub extern fn ImFontAtlas_AddFontFromFileTTF(self: [*c]ImFontAtlas, filename: [*c]const u8, size_pixels: f32, font_cfg: [*c]const ImFontConfig, glyph_ranges: [*c]const ImWchar) [*c]ImFont; -pub extern fn ImFontAtlas_AddFontFromMemoryTTF(self: [*c]ImFontAtlas, font_data: ?*anyopaque, font_size: c_int, size_pixels: f32, font_cfg: [*c]const ImFontConfig, glyph_ranges: [*c]const ImWchar) [*c]ImFont; -pub extern fn ImFontAtlas_AddFontFromMemoryCompressedTTF(self: [*c]ImFontAtlas, compressed_font_data: ?*const anyopaque, compressed_font_size: c_int, size_pixels: f32, font_cfg: [*c]const ImFontConfig, glyph_ranges: [*c]const ImWchar) [*c]ImFont; -pub extern fn ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(self: [*c]ImFontAtlas, compressed_font_data_base85: [*c]const u8, size_pixels: f32, font_cfg: [*c]const ImFontConfig, glyph_ranges: [*c]const ImWchar) [*c]ImFont; -pub extern fn ImFontAtlas_ClearInputData(self: [*c]ImFontAtlas) void; -pub extern fn ImFontAtlas_ClearTexData(self: [*c]ImFontAtlas) void; -pub extern fn ImFontAtlas_ClearFonts(self: [*c]ImFontAtlas) void; -pub extern fn ImFontAtlas_Clear(self: [*c]ImFontAtlas) void; -pub extern fn ImFontAtlas_Build(self: [*c]ImFontAtlas) bool; -pub extern fn ImFontAtlas_GetTexDataAsAlpha8(self: [*c]ImFontAtlas, out_pixels: [*c][*c]u8, out_width: [*c]c_int, out_height: [*c]c_int, out_bytes_per_pixel: [*c]c_int) void; -pub extern fn ImFontAtlas_GetTexDataAsRGBA32(self: [*c]ImFontAtlas, out_pixels: [*c][*c]u8, out_width: [*c]c_int, out_height: [*c]c_int, out_bytes_per_pixel: [*c]c_int) void; -pub extern fn ImFontAtlas_IsBuilt(self: [*c]ImFontAtlas) bool; -pub extern fn ImFontAtlas_SetTexID(self: [*c]ImFontAtlas, id: ImTextureID) void; -pub extern fn ImFontAtlas_GetGlyphRangesDefault(self: [*c]ImFontAtlas) [*c]const ImWchar; -pub extern fn ImFontAtlas_GetGlyphRangesKorean(self: [*c]ImFontAtlas) [*c]const ImWchar; -pub extern fn ImFontAtlas_GetGlyphRangesJapanese(self: [*c]ImFontAtlas) [*c]const ImWchar; -pub extern fn ImFontAtlas_GetGlyphRangesChineseFull(self: [*c]ImFontAtlas) [*c]const ImWchar; -pub extern fn ImFontAtlas_GetGlyphRangesChineseSimplifiedCommon(self: [*c]ImFontAtlas) [*c]const ImWchar; -pub extern fn ImFontAtlas_GetGlyphRangesCyrillic(self: [*c]ImFontAtlas) [*c]const ImWchar; -pub extern fn ImFontAtlas_GetGlyphRangesThai(self: [*c]ImFontAtlas) [*c]const ImWchar; -pub extern fn ImFontAtlas_GetGlyphRangesVietnamese(self: [*c]ImFontAtlas) [*c]const ImWchar; -pub extern fn ImFontAtlas_AddCustomRectRegular(self: [*c]ImFontAtlas, width: c_int, height: c_int) c_int; -pub extern fn ImFontAtlas_AddCustomRectFontGlyph(self: [*c]ImFontAtlas, font: [*c]ImFont, id: ImWchar, width: c_int, height: c_int, advance_x: f32, offset: ImVec2) c_int; -pub extern fn ImFontAtlas_GetCustomRectByIndex(self: [*c]ImFontAtlas, index: c_int) [*c]ImFontAtlasCustomRect; -pub extern fn ImFontAtlas_CalcCustomRectUV(self: [*c]ImFontAtlas, rect: [*c]const ImFontAtlasCustomRect, out_uv_min: [*c]ImVec2, out_uv_max: [*c]ImVec2) void; -pub extern fn ImFontAtlas_GetMouseCursorTexData(self: [*c]ImFontAtlas, cursor: ImGuiMouseCursor, out_offset: [*c]ImVec2, out_size: [*c]ImVec2, out_uv_border: [*c]ImVec2, out_uv_fill: [*c]ImVec2) bool; -pub extern fn ImFont_ImFont() [*c]ImFont; -pub extern fn ImFont_destroy(self: [*c]ImFont) void; -pub extern fn ImFont_FindGlyph(self: [*c]ImFont, c: ImWchar) ?*const ImFontGlyph; -pub extern fn ImFont_FindGlyphNoFallback(self: [*c]ImFont, c: ImWchar) ?*const ImFontGlyph; -pub extern fn ImFont_GetCharAdvance(self: [*c]ImFont, c: ImWchar) f32; -pub extern fn ImFont_IsLoaded(self: [*c]ImFont) bool; -pub extern fn ImFont_GetDebugName(self: [*c]ImFont) [*c]const u8; -pub extern fn ImFont_CalcTextSizeA(pOut: [*c]ImVec2, self: [*c]ImFont, size: f32, max_width: f32, wrap_width: f32, text_begin: [*c]const u8, text_end: [*c]const u8, remaining: [*c][*c]const u8) void; -pub extern fn ImFont_CalcWordWrapPositionA(self: [*c]ImFont, scale: f32, text: [*c]const u8, text_end: [*c]const u8, wrap_width: f32) [*c]const u8; -pub extern fn ImFont_RenderChar(self: [*c]ImFont, draw_list: [*c]ImDrawList, size: f32, pos: ImVec2, col: ImU32, c: ImWchar) void; -pub extern fn ImFont_RenderText(self: [*c]ImFont, draw_list: [*c]ImDrawList, size: f32, pos: ImVec2, col: ImU32, clip_rect: ImVec4, text_begin: [*c]const u8, text_end: [*c]const u8, wrap_width: f32, cpu_fine_clip: bool) void; -pub extern fn ImFont_BuildLookupTable(self: [*c]ImFont) void; -pub extern fn ImFont_ClearOutputData(self: [*c]ImFont) void; -pub extern fn ImFont_GrowIndex(self: [*c]ImFont, new_size: c_int) void; -pub extern fn ImFont_AddGlyph(self: [*c]ImFont, src_cfg: [*c]const ImFontConfig, c: ImWchar, x0: f32, y0: f32, x1: f32, y1: f32, @"u0": f32, v0: f32, @"u1": f32, v1: f32, advance_x: f32) void; -pub extern fn ImFont_AddRemapChar(self: [*c]ImFont, dst: ImWchar, src: ImWchar, overwrite_dst: bool) void; -pub extern fn ImFont_SetGlyphVisible(self: [*c]ImFont, c: ImWchar, visible: bool) void; -pub extern fn ImFont_IsGlyphRangeUnused(self: [*c]ImFont, c_begin: c_uint, c_last: c_uint) bool; -pub extern fn ImGuiViewport_ImGuiViewport() [*c]ImGuiViewport; -pub extern fn ImGuiViewport_destroy(self: [*c]ImGuiViewport) void; -pub extern fn ImGuiViewport_GetCenter(pOut: [*c]ImVec2, self: [*c]ImGuiViewport) void; -pub extern fn ImGuiViewport_GetWorkCenter(pOut: [*c]ImVec2, self: [*c]ImGuiViewport) void; -pub extern fn ImGuiPlatformIO_ImGuiPlatformIO() [*c]ImGuiPlatformIO; -pub extern fn ImGuiPlatformIO_destroy(self: [*c]ImGuiPlatformIO) void; -pub extern fn ImGuiPlatformMonitor_ImGuiPlatformMonitor() [*c]ImGuiPlatformMonitor; -pub extern fn ImGuiPlatformMonitor_destroy(self: [*c]ImGuiPlatformMonitor) void; -pub extern fn ImGuiPlatformImeData_ImGuiPlatformImeData() [*c]ImGuiPlatformImeData; -pub extern fn ImGuiPlatformImeData_destroy(self: [*c]ImGuiPlatformImeData) void; -pub extern fn igGetKeyIndex(key: ImGuiKey) c_int; -pub extern fn igImHashData(data: ?*const anyopaque, data_size: usize, seed: ImU32) ImGuiID; -pub extern fn igImHashStr(data: [*c]const u8, data_size: usize, seed: ImU32) ImGuiID; -pub extern fn igImQsort(base: ?*anyopaque, count: usize, size_of_element: usize, compare_func: ?*const fn (?*const anyopaque, ?*const anyopaque) callconv(.C) c_int) void; -pub extern fn igImAlphaBlendColors(col_a: ImU32, col_b: ImU32) ImU32; -pub extern fn igImIsPowerOfTwo_Int(v: c_int) bool; -pub extern fn igImIsPowerOfTwo_U64(v: ImU64) bool; -pub extern fn igImUpperPowerOfTwo(v: c_int) c_int; -pub extern fn igImStricmp(str1: [*c]const u8, str2: [*c]const u8) c_int; -pub extern fn igImStrnicmp(str1: [*c]const u8, str2: [*c]const u8, count: usize) c_int; -pub extern fn igImStrncpy(dst: [*c]u8, src: [*c]const u8, count: usize) void; -pub extern fn igImStrdup(str: [*c]const u8) [*c]u8; -pub extern fn igImStrdupcpy(dst: [*c]u8, p_dst_size: [*c]usize, str: [*c]const u8) [*c]u8; -pub extern fn igImStrchrRange(str_begin: [*c]const u8, str_end: [*c]const u8, c: u8) [*c]const u8; -pub extern fn igImStrlenW(str: [*c]const ImWchar) c_int; -pub extern fn igImStreolRange(str: [*c]const u8, str_end: [*c]const u8) [*c]const u8; -pub extern fn igImStrbolW(buf_mid_line: [*c]const ImWchar, buf_begin: [*c]const ImWchar) [*c]const ImWchar; -pub extern fn igImStristr(haystack: [*c]const u8, haystack_end: [*c]const u8, needle: [*c]const u8, needle_end: [*c]const u8) [*c]const u8; -pub extern fn igImStrTrimBlanks(str: [*c]u8) void; -pub extern fn igImStrSkipBlank(str: [*c]const u8) [*c]const u8; -pub extern fn igImCharIsBlankA(c: u8) bool; -pub extern fn igImCharIsBlankW(c: c_uint) bool; -pub extern fn igImFormatString(buf: [*c]u8, buf_size: usize, fmt: [*c]const u8, ...) c_int; -pub extern fn igImFormatStringV(buf: [*c]u8, buf_size: usize, fmt: [*c]const u8, args: va_list) c_int; -pub extern fn igImFormatStringToTempBuffer(out_buf: [*c][*c]const u8, out_buf_end: [*c][*c]const u8, fmt: [*c]const u8, ...) void; -pub extern fn igImFormatStringToTempBufferV(out_buf: [*c][*c]const u8, out_buf_end: [*c][*c]const u8, fmt: [*c]const u8, args: va_list) void; -pub extern fn igImParseFormatFindStart(format: [*c]const u8) [*c]const u8; -pub extern fn igImParseFormatFindEnd(format: [*c]const u8) [*c]const u8; -pub extern fn igImParseFormatTrimDecorations(format: [*c]const u8, buf: [*c]u8, buf_size: usize) [*c]const u8; -pub extern fn igImParseFormatSanitizeForPrinting(fmt_in: [*c]const u8, fmt_out: [*c]u8, fmt_out_size: usize) void; -pub extern fn igImParseFormatSanitizeForScanning(fmt_in: [*c]const u8, fmt_out: [*c]u8, fmt_out_size: usize) [*c]const u8; -pub extern fn igImParseFormatPrecision(format: [*c]const u8, default_value: c_int) c_int; -pub extern fn igImTextCharToUtf8(out_buf: [*c]u8, c: c_uint) [*c]const u8; -pub extern fn igImTextStrToUtf8(out_buf: [*c]u8, out_buf_size: c_int, in_text: [*c]const ImWchar, in_text_end: [*c]const ImWchar) c_int; -pub extern fn igImTextCharFromUtf8(out_char: [*c]c_uint, in_text: [*c]const u8, in_text_end: [*c]const u8) c_int; -pub extern fn igImTextStrFromUtf8(out_buf: [*c]ImWchar, out_buf_size: c_int, in_text: [*c]const u8, in_text_end: [*c]const u8, in_remaining: [*c][*c]const u8) c_int; -pub extern fn igImTextCountCharsFromUtf8(in_text: [*c]const u8, in_text_end: [*c]const u8) c_int; -pub extern fn igImTextCountUtf8BytesFromChar(in_text: [*c]const u8, in_text_end: [*c]const u8) c_int; -pub extern fn igImTextCountUtf8BytesFromStr(in_text: [*c]const ImWchar, in_text_end: [*c]const ImWchar) c_int; -pub extern fn igImFileLoadToMemory(filename: [*c]const u8, mode: [*c]const u8, out_file_size: [*c]usize, padding_bytes: c_int) ?*anyopaque; -pub extern fn igImPow_Float(x: f32, y: f32) f32; -pub extern fn igImPow_double(x: f64, y: f64) f64; -pub extern fn igImLog_Float(x: f32) f32; -pub extern fn igImLog_double(x: f64) f64; -pub extern fn igImAbs_Int(x: c_int) c_int; -pub extern fn igImAbs_Float(x: f32) f32; -pub extern fn igImAbs_double(x: f64) f64; -pub extern fn igImSign_Float(x: f32) f32; -pub extern fn igImSign_double(x: f64) f64; -pub extern fn igImRsqrt_Float(x: f32) f32; -pub extern fn igImRsqrt_double(x: f64) f64; -pub extern fn igImMin(pOut: [*c]ImVec2, lhs: ImVec2, rhs: ImVec2) void; -pub extern fn igImMax(pOut: [*c]ImVec2, lhs: ImVec2, rhs: ImVec2) void; -pub extern fn igImClamp(pOut: [*c]ImVec2, v: ImVec2, mn: ImVec2, mx: ImVec2) void; -pub extern fn igImLerp_Vec2Float(pOut: [*c]ImVec2, a: ImVec2, b: ImVec2, t: f32) void; -pub extern fn igImLerp_Vec2Vec2(pOut: [*c]ImVec2, a: ImVec2, b: ImVec2, t: ImVec2) void; -pub extern fn igImLerp_Vec4(pOut: [*c]ImVec4, a: ImVec4, b: ImVec4, t: f32) void; -pub extern fn igImSaturate(f: f32) f32; -pub extern fn igImLengthSqr_Vec2(lhs: ImVec2) f32; -pub extern fn igImLengthSqr_Vec4(lhs: ImVec4) f32; -pub extern fn igImInvLength(lhs: ImVec2, fail_value: f32) f32; -pub extern fn igImFloor_Float(f: f32) f32; -pub extern fn igImFloorSigned_Float(f: f32) f32; -pub extern fn igImFloor_Vec2(pOut: [*c]ImVec2, v: ImVec2) void; -pub extern fn igImFloorSigned_Vec2(pOut: [*c]ImVec2, v: ImVec2) void; -pub extern fn igImModPositive(a: c_int, b: c_int) c_int; -pub extern fn igImDot(a: ImVec2, b: ImVec2) f32; -pub extern fn igImRotate(pOut: [*c]ImVec2, v: ImVec2, cos_a: f32, sin_a: f32) void; -pub extern fn igImLinearSweep(current: f32, target: f32, speed: f32) f32; -pub extern fn igImMul(pOut: [*c]ImVec2, lhs: ImVec2, rhs: ImVec2) void; -pub extern fn igImIsFloatAboveGuaranteedIntegerPrecision(f: f32) bool; -pub extern fn igImBezierCubicCalc(pOut: [*c]ImVec2, p1: ImVec2, p2: ImVec2, p3: ImVec2, p4: ImVec2, t: f32) void; -pub extern fn igImBezierCubicClosestPoint(pOut: [*c]ImVec2, p1: ImVec2, p2: ImVec2, p3: ImVec2, p4: ImVec2, p: ImVec2, num_segments: c_int) void; -pub extern fn igImBezierCubicClosestPointCasteljau(pOut: [*c]ImVec2, p1: ImVec2, p2: ImVec2, p3: ImVec2, p4: ImVec2, p: ImVec2, tess_tol: f32) void; -pub extern fn igImBezierQuadraticCalc(pOut: [*c]ImVec2, p1: ImVec2, p2: ImVec2, p3: ImVec2, t: f32) void; -pub extern fn igImLineClosestPoint(pOut: [*c]ImVec2, a: ImVec2, b: ImVec2, p: ImVec2) void; -pub extern fn igImTriangleContainsPoint(a: ImVec2, b: ImVec2, c: ImVec2, p: ImVec2) bool; -pub extern fn igImTriangleClosestPoint(pOut: [*c]ImVec2, a: ImVec2, b: ImVec2, c: ImVec2, p: ImVec2) void; -pub extern fn igImTriangleBarycentricCoords(a: ImVec2, b: ImVec2, c: ImVec2, p: ImVec2, out_u: [*c]f32, out_v: [*c]f32, out_w: [*c]f32) void; -pub extern fn igImTriangleArea(a: ImVec2, b: ImVec2, c: ImVec2) f32; -pub extern fn igImGetDirQuadrantFromDelta(dx: f32, dy: f32) ImGuiDir; -pub extern fn ImVec1_ImVec1_Nil() [*c]ImVec1; -pub extern fn ImVec1_destroy(self: [*c]ImVec1) void; -pub extern fn ImVec1_ImVec1_Float(_x: f32) [*c]ImVec1; -pub extern fn ImVec2ih_ImVec2ih_Nil() [*c]ImVec2ih; -pub extern fn ImVec2ih_destroy(self: [*c]ImVec2ih) void; -pub extern fn ImVec2ih_ImVec2ih_short(_x: c_short, _y: c_short) [*c]ImVec2ih; -pub extern fn ImVec2ih_ImVec2ih_Vec2(rhs: ImVec2) [*c]ImVec2ih; -pub extern fn ImRect_ImRect_Nil() [*c]ImRect; -pub extern fn ImRect_destroy(self: [*c]ImRect) void; -pub extern fn ImRect_ImRect_Vec2(min: ImVec2, max: ImVec2) [*c]ImRect; -pub extern fn ImRect_ImRect_Vec4(v: ImVec4) [*c]ImRect; -pub extern fn ImRect_ImRect_Float(x1: f32, y1: f32, x2: f32, y2: f32) [*c]ImRect; -pub extern fn ImRect_GetCenter(pOut: [*c]ImVec2, self: [*c]ImRect) void; -pub extern fn ImRect_GetSize(pOut: [*c]ImVec2, self: [*c]ImRect) void; -pub extern fn ImRect_GetWidth(self: [*c]ImRect) f32; -pub extern fn ImRect_GetHeight(self: [*c]ImRect) f32; -pub extern fn ImRect_GetArea(self: [*c]ImRect) f32; -pub extern fn ImRect_GetTL(pOut: [*c]ImVec2, self: [*c]ImRect) void; -pub extern fn ImRect_GetTR(pOut: [*c]ImVec2, self: [*c]ImRect) void; -pub extern fn ImRect_GetBL(pOut: [*c]ImVec2, self: [*c]ImRect) void; -pub extern fn ImRect_GetBR(pOut: [*c]ImVec2, self: [*c]ImRect) void; -pub extern fn ImRect_Contains_Vec2(self: [*c]ImRect, p: ImVec2) bool; -pub extern fn ImRect_Contains_Rect(self: [*c]ImRect, r: ImRect) bool; -pub extern fn ImRect_Overlaps(self: [*c]ImRect, r: ImRect) bool; -pub extern fn ImRect_Add_Vec2(self: [*c]ImRect, p: ImVec2) void; -pub extern fn ImRect_Add_Rect(self: [*c]ImRect, r: ImRect) void; -pub extern fn ImRect_Expand_Float(self: [*c]ImRect, amount: f32) void; -pub extern fn ImRect_Expand_Vec2(self: [*c]ImRect, amount: ImVec2) void; -pub extern fn ImRect_Translate(self: [*c]ImRect, d: ImVec2) void; -pub extern fn ImRect_TranslateX(self: [*c]ImRect, dx: f32) void; -pub extern fn ImRect_TranslateY(self: [*c]ImRect, dy: f32) void; -pub extern fn ImRect_ClipWith(self: [*c]ImRect, r: ImRect) void; -pub extern fn ImRect_ClipWithFull(self: [*c]ImRect, r: ImRect) void; -pub extern fn ImRect_Floor(self: [*c]ImRect) void; -pub extern fn ImRect_IsInverted(self: [*c]ImRect) bool; -pub extern fn ImRect_ToVec4(pOut: [*c]ImVec4, self: [*c]ImRect) void; -pub extern fn igImBitArrayTestBit(arr: [*c]const ImU32, n: c_int) bool; -pub extern fn igImBitArrayClearBit(arr: [*c]ImU32, n: c_int) void; -pub extern fn igImBitArraySetBit(arr: [*c]ImU32, n: c_int) void; -pub extern fn igImBitArraySetBitRange(arr: [*c]ImU32, n: c_int, n2: c_int) void; -pub extern fn ImBitVector_Create(self: [*c]ImBitVector, sz: c_int) void; -pub extern fn ImBitVector_Clear(self: [*c]ImBitVector) void; -pub extern fn ImBitVector_TestBit(self: [*c]ImBitVector, n: c_int) bool; -pub extern fn ImBitVector_SetBit(self: [*c]ImBitVector, n: c_int) void; -pub extern fn ImBitVector_ClearBit(self: [*c]ImBitVector, n: c_int) void; -pub extern fn ImDrawListSharedData_ImDrawListSharedData() [*c]ImDrawListSharedData; -pub extern fn ImDrawListSharedData_destroy(self: [*c]ImDrawListSharedData) void; -pub extern fn ImDrawListSharedData_SetCircleTessellationMaxError(self: [*c]ImDrawListSharedData, max_error: f32) void; -pub extern fn ImDrawDataBuilder_Clear(self: [*c]ImDrawDataBuilder) void; -pub extern fn ImDrawDataBuilder_ClearFreeMemory(self: [*c]ImDrawDataBuilder) void; -pub extern fn ImDrawDataBuilder_GetDrawListCount(self: [*c]ImDrawDataBuilder) c_int; -pub extern fn ImDrawDataBuilder_FlattenIntoSingleLayer(self: [*c]ImDrawDataBuilder) void; -pub extern fn ImGuiStyleMod_ImGuiStyleMod_Int(idx: ImGuiStyleVar, v: c_int) [*c]ImGuiStyleMod; -pub extern fn ImGuiStyleMod_destroy(self: [*c]ImGuiStyleMod) void; -pub extern fn ImGuiStyleMod_ImGuiStyleMod_Float(idx: ImGuiStyleVar, v: f32) [*c]ImGuiStyleMod; -pub extern fn ImGuiStyleMod_ImGuiStyleMod_Vec2(idx: ImGuiStyleVar, v: ImVec2) [*c]ImGuiStyleMod; -pub extern fn ImGuiComboPreviewData_ImGuiComboPreviewData() [*c]ImGuiComboPreviewData; -pub extern fn ImGuiComboPreviewData_destroy(self: [*c]ImGuiComboPreviewData) void; -pub extern fn ImGuiMenuColumns_ImGuiMenuColumns() [*c]ImGuiMenuColumns; -pub extern fn ImGuiMenuColumns_destroy(self: [*c]ImGuiMenuColumns) void; -pub extern fn ImGuiMenuColumns_Update(self: [*c]ImGuiMenuColumns, spacing: f32, window_reappearing: bool) void; -pub extern fn ImGuiMenuColumns_DeclColumns(self: [*c]ImGuiMenuColumns, w_icon: f32, w_label: f32, w_shortcut: f32, w_mark: f32) f32; -pub extern fn ImGuiMenuColumns_CalcNextTotalWidth(self: [*c]ImGuiMenuColumns, update_offsets: bool) void; -pub extern fn ImGuiInputTextState_ImGuiInputTextState() [*c]ImGuiInputTextState; -pub extern fn ImGuiInputTextState_destroy(self: [*c]ImGuiInputTextState) void; -pub extern fn ImGuiInputTextState_ClearText(self: [*c]ImGuiInputTextState) void; -pub extern fn ImGuiInputTextState_ClearFreeMemory(self: [*c]ImGuiInputTextState) void; -pub extern fn ImGuiInputTextState_GetUndoAvailCount(self: [*c]ImGuiInputTextState) c_int; -pub extern fn ImGuiInputTextState_GetRedoAvailCount(self: [*c]ImGuiInputTextState) c_int; -pub extern fn ImGuiInputTextState_OnKeyPressed(self: [*c]ImGuiInputTextState, key: c_int) void; -pub extern fn ImGuiInputTextState_CursorAnimReset(self: [*c]ImGuiInputTextState) void; -pub extern fn ImGuiInputTextState_CursorClamp(self: [*c]ImGuiInputTextState) void; -pub extern fn ImGuiInputTextState_HasSelection(self: [*c]ImGuiInputTextState) bool; -pub extern fn ImGuiInputTextState_ClearSelection(self: [*c]ImGuiInputTextState) void; -pub extern fn ImGuiInputTextState_GetCursorPos(self: [*c]ImGuiInputTextState) c_int; -pub extern fn ImGuiInputTextState_GetSelectionStart(self: [*c]ImGuiInputTextState) c_int; -pub extern fn ImGuiInputTextState_GetSelectionEnd(self: [*c]ImGuiInputTextState) c_int; -pub extern fn ImGuiInputTextState_SelectAll(self: [*c]ImGuiInputTextState) void; -pub extern fn ImGuiPopupData_ImGuiPopupData() [*c]ImGuiPopupData; -pub extern fn ImGuiPopupData_destroy(self: [*c]ImGuiPopupData) void; -pub extern fn ImGuiNextWindowData_ImGuiNextWindowData() [*c]ImGuiNextWindowData; -pub extern fn ImGuiNextWindowData_destroy(self: [*c]ImGuiNextWindowData) void; -pub extern fn ImGuiNextWindowData_ClearFlags(self: [*c]ImGuiNextWindowData) void; -pub extern fn ImGuiNextItemData_ImGuiNextItemData() [*c]ImGuiNextItemData; -pub extern fn ImGuiNextItemData_destroy(self: [*c]ImGuiNextItemData) void; -pub extern fn ImGuiNextItemData_ClearFlags(self: [*c]ImGuiNextItemData) void; -pub extern fn ImGuiLastItemData_ImGuiLastItemData() [*c]ImGuiLastItemData; -pub extern fn ImGuiLastItemData_destroy(self: [*c]ImGuiLastItemData) void; -pub extern fn ImGuiStackSizes_ImGuiStackSizes() [*c]ImGuiStackSizes; -pub extern fn ImGuiStackSizes_destroy(self: [*c]ImGuiStackSizes) void; -pub extern fn ImGuiStackSizes_SetToCurrentState(self: [*c]ImGuiStackSizes) void; -pub extern fn ImGuiStackSizes_CompareWithCurrentState(self: [*c]ImGuiStackSizes) void; -pub extern fn ImGuiPtrOrIndex_ImGuiPtrOrIndex_Ptr(ptr: ?*anyopaque) [*c]ImGuiPtrOrIndex; -pub extern fn ImGuiPtrOrIndex_destroy(self: [*c]ImGuiPtrOrIndex) void; -pub extern fn ImGuiPtrOrIndex_ImGuiPtrOrIndex_Int(index: c_int) [*c]ImGuiPtrOrIndex; -pub extern fn ImGuiInputEvent_ImGuiInputEvent() [*c]ImGuiInputEvent; -pub extern fn ImGuiInputEvent_destroy(self: [*c]ImGuiInputEvent) void; -pub extern fn ImGuiListClipperRange_FromIndices(min: c_int, max: c_int) ImGuiListClipperRange; -pub extern fn ImGuiListClipperRange_FromPositions(y1: f32, y2: f32, off_min: c_int, off_max: c_int) ImGuiListClipperRange; -pub extern fn ImGuiListClipperData_ImGuiListClipperData() [*c]ImGuiListClipperData; -pub extern fn ImGuiListClipperData_destroy(self: [*c]ImGuiListClipperData) void; -pub extern fn ImGuiListClipperData_Reset(self: [*c]ImGuiListClipperData, clipper: [*c]ImGuiListClipper) void; -pub extern fn ImGuiNavItemData_ImGuiNavItemData() [*c]ImGuiNavItemData; -pub extern fn ImGuiNavItemData_destroy(self: [*c]ImGuiNavItemData) void; -pub extern fn ImGuiNavItemData_Clear(self: [*c]ImGuiNavItemData) void; -pub extern fn ImGuiOldColumnData_ImGuiOldColumnData() [*c]ImGuiOldColumnData; -pub extern fn ImGuiOldColumnData_destroy(self: [*c]ImGuiOldColumnData) void; -pub extern fn ImGuiOldColumns_ImGuiOldColumns() [*c]ImGuiOldColumns; -pub extern fn ImGuiOldColumns_destroy(self: [*c]ImGuiOldColumns) void; -pub extern fn ImGuiDockNode_ImGuiDockNode(id: ImGuiID) ?*ImGuiDockNode; -pub extern fn ImGuiDockNode_destroy(self: ?*ImGuiDockNode) void; -pub extern fn ImGuiDockNode_IsRootNode(self: ?*ImGuiDockNode) bool; -pub extern fn ImGuiDockNode_IsDockSpace(self: ?*ImGuiDockNode) bool; -pub extern fn ImGuiDockNode_IsFloatingNode(self: ?*ImGuiDockNode) bool; -pub extern fn ImGuiDockNode_IsCentralNode(self: ?*ImGuiDockNode) bool; -pub extern fn ImGuiDockNode_IsHiddenTabBar(self: ?*ImGuiDockNode) bool; -pub extern fn ImGuiDockNode_IsNoTabBar(self: ?*ImGuiDockNode) bool; -pub extern fn ImGuiDockNode_IsSplitNode(self: ?*ImGuiDockNode) bool; -pub extern fn ImGuiDockNode_IsLeafNode(self: ?*ImGuiDockNode) bool; -pub extern fn ImGuiDockNode_IsEmpty(self: ?*ImGuiDockNode) bool; -pub extern fn ImGuiDockNode_Rect(pOut: [*c]ImRect, self: ?*ImGuiDockNode) void; -pub extern fn ImGuiDockNode_SetLocalFlags(self: ?*ImGuiDockNode, flags: ImGuiDockNodeFlags) void; -pub extern fn ImGuiDockNode_UpdateMergedFlags(self: ?*ImGuiDockNode) void; -pub extern fn ImGuiDockContext_ImGuiDockContext() [*c]ImGuiDockContext; -pub extern fn ImGuiDockContext_destroy(self: [*c]ImGuiDockContext) void; -pub extern fn ImGuiViewportP_ImGuiViewportP() [*c]ImGuiViewportP; -pub extern fn ImGuiViewportP_destroy(self: [*c]ImGuiViewportP) void; -pub extern fn ImGuiViewportP_ClearRequestFlags(self: [*c]ImGuiViewportP) void; -pub extern fn ImGuiViewportP_CalcWorkRectPos(pOut: [*c]ImVec2, self: [*c]ImGuiViewportP, off_min: ImVec2) void; -pub extern fn ImGuiViewportP_CalcWorkRectSize(pOut: [*c]ImVec2, self: [*c]ImGuiViewportP, off_min: ImVec2, off_max: ImVec2) void; -pub extern fn ImGuiViewportP_UpdateWorkRect(self: [*c]ImGuiViewportP) void; -pub extern fn ImGuiViewportP_GetMainRect(pOut: [*c]ImRect, self: [*c]ImGuiViewportP) void; -pub extern fn ImGuiViewportP_GetWorkRect(pOut: [*c]ImRect, self: [*c]ImGuiViewportP) void; -pub extern fn ImGuiViewportP_GetBuildWorkRect(pOut: [*c]ImRect, self: [*c]ImGuiViewportP) void; -pub extern fn ImGuiWindowSettings_ImGuiWindowSettings() [*c]ImGuiWindowSettings; -pub extern fn ImGuiWindowSettings_destroy(self: [*c]ImGuiWindowSettings) void; -pub extern fn ImGuiWindowSettings_GetName(self: [*c]ImGuiWindowSettings) [*c]u8; -pub extern fn ImGuiSettingsHandler_ImGuiSettingsHandler() [*c]ImGuiSettingsHandler; -pub extern fn ImGuiSettingsHandler_destroy(self: [*c]ImGuiSettingsHandler) void; -pub extern fn ImGuiMetricsConfig_ImGuiMetricsConfig() [*c]ImGuiMetricsConfig; -pub extern fn ImGuiMetricsConfig_destroy(self: [*c]ImGuiMetricsConfig) void; -pub extern fn ImGuiStackLevelInfo_ImGuiStackLevelInfo() ?*ImGuiStackLevelInfo; -pub extern fn ImGuiStackLevelInfo_destroy(self: ?*ImGuiStackLevelInfo) void; -pub extern fn ImGuiStackTool_ImGuiStackTool() [*c]ImGuiStackTool; -pub extern fn ImGuiStackTool_destroy(self: [*c]ImGuiStackTool) void; -pub extern fn ImGuiContextHook_ImGuiContextHook() [*c]ImGuiContextHook; -pub extern fn ImGuiContextHook_destroy(self: [*c]ImGuiContextHook) void; -pub extern fn ImGuiContext_ImGuiContext(shared_font_atlas: [*c]ImFontAtlas) [*c]ImGuiContext; -pub extern fn ImGuiContext_destroy(self: [*c]ImGuiContext) void; -pub extern fn ImGuiWindow_ImGuiWindow(context: [*c]ImGuiContext, name: [*c]const u8) ?*ImGuiWindow; -pub extern fn ImGuiWindow_destroy(self: ?*ImGuiWindow) void; -pub extern fn ImGuiWindow_GetID_Str(self: ?*ImGuiWindow, str: [*c]const u8, str_end: [*c]const u8) ImGuiID; -pub extern fn ImGuiWindow_GetID_Ptr(self: ?*ImGuiWindow, ptr: ?*const anyopaque) ImGuiID; -pub extern fn ImGuiWindow_GetID_Int(self: ?*ImGuiWindow, n: c_int) ImGuiID; -pub extern fn ImGuiWindow_GetIDFromRectangle(self: ?*ImGuiWindow, r_abs: ImRect) ImGuiID; -pub extern fn ImGuiWindow_Rect(pOut: [*c]ImRect, self: ?*ImGuiWindow) void; -pub extern fn ImGuiWindow_CalcFontSize(self: ?*ImGuiWindow) f32; -pub extern fn ImGuiWindow_TitleBarHeight(self: ?*ImGuiWindow) f32; -pub extern fn ImGuiWindow_TitleBarRect(pOut: [*c]ImRect, self: ?*ImGuiWindow) void; -pub extern fn ImGuiWindow_MenuBarHeight(self: ?*ImGuiWindow) f32; -pub extern fn ImGuiWindow_MenuBarRect(pOut: [*c]ImRect, self: ?*ImGuiWindow) void; -pub extern fn ImGuiTabItem_ImGuiTabItem() [*c]ImGuiTabItem; -pub extern fn ImGuiTabItem_destroy(self: [*c]ImGuiTabItem) void; -pub extern fn ImGuiTabBar_ImGuiTabBar() [*c]ImGuiTabBar; -pub extern fn ImGuiTabBar_destroy(self: [*c]ImGuiTabBar) void; -pub extern fn ImGuiTabBar_GetTabOrder(self: [*c]ImGuiTabBar, tab: [*c]const ImGuiTabItem) c_int; -pub extern fn ImGuiTabBar_GetTabName(self: [*c]ImGuiTabBar, tab: [*c]const ImGuiTabItem) [*c]const u8; -pub extern fn ImGuiTableColumn_ImGuiTableColumn() ?*ImGuiTableColumn; -pub extern fn ImGuiTableColumn_destroy(self: ?*ImGuiTableColumn) void; -pub extern fn ImGuiTableInstanceData_ImGuiTableInstanceData() [*c]ImGuiTableInstanceData; -pub extern fn ImGuiTableInstanceData_destroy(self: [*c]ImGuiTableInstanceData) void; -pub extern fn ImGuiTable_ImGuiTable() ?*ImGuiTable; -pub extern fn ImGuiTable_destroy(self: ?*ImGuiTable) void; -pub extern fn ImGuiTableTempData_ImGuiTableTempData() [*c]ImGuiTableTempData; -pub extern fn ImGuiTableTempData_destroy(self: [*c]ImGuiTableTempData) void; -pub extern fn ImGuiTableColumnSettings_ImGuiTableColumnSettings() ?*ImGuiTableColumnSettings; -pub extern fn ImGuiTableColumnSettings_destroy(self: ?*ImGuiTableColumnSettings) void; -pub extern fn ImGuiTableSettings_ImGuiTableSettings() [*c]ImGuiTableSettings; -pub extern fn ImGuiTableSettings_destroy(self: [*c]ImGuiTableSettings) void; -pub extern fn ImGuiTableSettings_GetColumnSettings(self: [*c]ImGuiTableSettings) ?*ImGuiTableColumnSettings; -pub extern fn igGetCurrentWindowRead() ?*ImGuiWindow; -pub extern fn igGetCurrentWindow() ?*ImGuiWindow; -pub extern fn igFindWindowByID(id: ImGuiID) ?*ImGuiWindow; -pub extern fn igFindWindowByName(name: [*c]const u8) ?*ImGuiWindow; -pub extern fn igUpdateWindowParentAndRootLinks(window: ?*ImGuiWindow, flags: ImGuiWindowFlags, parent_window: ?*ImGuiWindow) void; -pub extern fn igCalcWindowNextAutoFitSize(pOut: [*c]ImVec2, window: ?*ImGuiWindow) void; -pub extern fn igIsWindowChildOf(window: ?*ImGuiWindow, potential_parent: ?*ImGuiWindow, popup_hierarchy: bool, dock_hierarchy: bool) bool; -pub extern fn igIsWindowWithinBeginStackOf(window: ?*ImGuiWindow, potential_parent: ?*ImGuiWindow) bool; -pub extern fn igIsWindowAbove(potential_above: ?*ImGuiWindow, potential_below: ?*ImGuiWindow) bool; -pub extern fn igIsWindowNavFocusable(window: ?*ImGuiWindow) bool; -pub extern fn igSetWindowPos_WindowPtr(window: ?*ImGuiWindow, pos: ImVec2, cond: ImGuiCond) void; -pub extern fn igSetWindowSize_WindowPtr(window: ?*ImGuiWindow, size: ImVec2, cond: ImGuiCond) void; -pub extern fn igSetWindowCollapsed_WindowPtr(window: ?*ImGuiWindow, collapsed: bool, cond: ImGuiCond) void; -pub extern fn igSetWindowHitTestHole(window: ?*ImGuiWindow, pos: ImVec2, size: ImVec2) void; -pub extern fn igWindowRectAbsToRel(pOut: [*c]ImRect, window: ?*ImGuiWindow, r: ImRect) void; -pub extern fn igWindowRectRelToAbs(pOut: [*c]ImRect, window: ?*ImGuiWindow, r: ImRect) void; -pub extern fn igFocusWindow(window: ?*ImGuiWindow) void; -pub extern fn igFocusTopMostWindowUnderOne(under_this_window: ?*ImGuiWindow, ignore_window: ?*ImGuiWindow) void; -pub extern fn igBringWindowToFocusFront(window: ?*ImGuiWindow) void; -pub extern fn igBringWindowToDisplayFront(window: ?*ImGuiWindow) void; -pub extern fn igBringWindowToDisplayBack(window: ?*ImGuiWindow) void; -pub extern fn igBringWindowToDisplayBehind(window: ?*ImGuiWindow, above_window: ?*ImGuiWindow) void; -pub extern fn igFindWindowDisplayIndex(window: ?*ImGuiWindow) c_int; -pub extern fn igFindBottomMostVisibleWindowWithinBeginStack(window: ?*ImGuiWindow) ?*ImGuiWindow; -pub extern fn igSetCurrentFont(font: [*c]ImFont) void; -pub extern fn igGetDefaultFont() [*c]ImFont; -pub extern fn igGetForegroundDrawList_WindowPtr(window: ?*ImGuiWindow) [*c]ImDrawList; -pub extern fn igInitialize() void; -pub extern fn igShutdown() void; -pub extern fn igUpdateInputEvents(trickle_fast_inputs: bool) void; -pub extern fn igUpdateHoveredWindowAndCaptureFlags() void; -pub extern fn igStartMouseMovingWindow(window: ?*ImGuiWindow) void; -pub extern fn igStartMouseMovingWindowOrNode(window: ?*ImGuiWindow, node: ?*ImGuiDockNode, undock_floating_node: bool) void; -pub extern fn igUpdateMouseMovingWindowNewFrame() void; -pub extern fn igUpdateMouseMovingWindowEndFrame() void; -pub extern fn igAddContextHook(context: [*c]ImGuiContext, hook: [*c]const ImGuiContextHook) ImGuiID; -pub extern fn igRemoveContextHook(context: [*c]ImGuiContext, hook_to_remove: ImGuiID) void; -pub extern fn igCallContextHooks(context: [*c]ImGuiContext, @"type": ImGuiContextHookType) void; -pub extern fn igTranslateWindowsInViewport(viewport: [*c]ImGuiViewportP, old_pos: ImVec2, new_pos: ImVec2) void; -pub extern fn igScaleWindowsInViewport(viewport: [*c]ImGuiViewportP, scale: f32) void; -pub extern fn igDestroyPlatformWindow(viewport: [*c]ImGuiViewportP) void; -pub extern fn igSetWindowViewport(window: ?*ImGuiWindow, viewport: [*c]ImGuiViewportP) void; -pub extern fn igSetCurrentViewport(window: ?*ImGuiWindow, viewport: [*c]ImGuiViewportP) void; -pub extern fn igGetViewportPlatformMonitor(viewport: [*c]ImGuiViewport) [*c]const ImGuiPlatformMonitor; -pub extern fn igFindHoveredViewportFromPlatformWindowStack(mouse_platform_pos: ImVec2) [*c]ImGuiViewportP; -pub extern fn igMarkIniSettingsDirty_Nil() void; -pub extern fn igMarkIniSettingsDirty_WindowPtr(window: ?*ImGuiWindow) void; -pub extern fn igClearIniSettings() void; -pub extern fn igCreateNewWindowSettings(name: [*c]const u8) [*c]ImGuiWindowSettings; -pub extern fn igFindWindowSettings(id: ImGuiID) [*c]ImGuiWindowSettings; -pub extern fn igFindOrCreateWindowSettings(name: [*c]const u8) [*c]ImGuiWindowSettings; -pub extern fn igAddSettingsHandler(handler: [*c]const ImGuiSettingsHandler) void; -pub extern fn igRemoveSettingsHandler(type_name: [*c]const u8) void; -pub extern fn igFindSettingsHandler(type_name: [*c]const u8) [*c]ImGuiSettingsHandler; -pub extern fn igSetNextWindowScroll(scroll: ImVec2) void; -pub extern fn igSetScrollX_WindowPtr(window: ?*ImGuiWindow, scroll_x: f32) void; -pub extern fn igSetScrollY_WindowPtr(window: ?*ImGuiWindow, scroll_y: f32) void; -pub extern fn igSetScrollFromPosX_WindowPtr(window: ?*ImGuiWindow, local_x: f32, center_x_ratio: f32) void; -pub extern fn igSetScrollFromPosY_WindowPtr(window: ?*ImGuiWindow, local_y: f32, center_y_ratio: f32) void; -pub extern fn igScrollToItem(flags: ImGuiScrollFlags) void; -pub extern fn igScrollToRect(window: ?*ImGuiWindow, rect: ImRect, flags: ImGuiScrollFlags) void; -pub extern fn igScrollToRectEx(pOut: [*c]ImVec2, window: ?*ImGuiWindow, rect: ImRect, flags: ImGuiScrollFlags) void; -pub extern fn igScrollToBringRectIntoView(window: ?*ImGuiWindow, rect: ImRect) void; -pub extern fn igGetItemID() ImGuiID; -pub extern fn igGetItemStatusFlags() ImGuiItemStatusFlags; -pub extern fn igGetItemFlags() ImGuiItemFlags; -pub extern fn igGetActiveID() ImGuiID; -pub extern fn igGetFocusID() ImGuiID; -pub extern fn igSetActiveID(id: ImGuiID, window: ?*ImGuiWindow) void; -pub extern fn igSetFocusID(id: ImGuiID, window: ?*ImGuiWindow) void; -pub extern fn igClearActiveID() void; -pub extern fn igGetHoveredID() ImGuiID; -pub extern fn igSetHoveredID(id: ImGuiID) void; -pub extern fn igKeepAliveID(id: ImGuiID) void; -pub extern fn igMarkItemEdited(id: ImGuiID) void; -pub extern fn igPushOverrideID(id: ImGuiID) void; -pub extern fn igGetIDWithSeed(str_id_begin: [*c]const u8, str_id_end: [*c]const u8, seed: ImGuiID) ImGuiID; -pub extern fn igItemSize_Vec2(size: ImVec2, text_baseline_y: f32) void; -pub extern fn igItemSize_Rect(bb: ImRect, text_baseline_y: f32) void; -pub extern fn igItemAdd(bb: ImRect, id: ImGuiID, nav_bb: [*c]const ImRect, extra_flags: ImGuiItemFlags) bool; -pub extern fn igItemHoverable(bb: ImRect, id: ImGuiID) bool; -pub extern fn igIsClippedEx(bb: ImRect, id: ImGuiID) bool; -pub extern fn igSetLastItemData(item_id: ImGuiID, in_flags: ImGuiItemFlags, status_flags: ImGuiItemStatusFlags, item_rect: ImRect) void; -pub extern fn igCalcItemSize(pOut: [*c]ImVec2, size: ImVec2, default_w: f32, default_h: f32) void; -pub extern fn igCalcWrapWidthForPos(pos: ImVec2, wrap_pos_x: f32) f32; -pub extern fn igPushMultiItemsWidths(components: c_int, width_full: f32) void; -pub extern fn igIsItemToggledSelection() bool; -pub extern fn igGetContentRegionMaxAbs(pOut: [*c]ImVec2) void; -pub extern fn igShrinkWidths(items: [*c]ImGuiShrinkWidthItem, count: c_int, width_excess: f32) void; -pub extern fn igPushItemFlag(option: ImGuiItemFlags, enabled: bool) void; -pub extern fn igPopItemFlag() void; -pub extern fn igLogBegin(@"type": ImGuiLogType, auto_open_depth: c_int) void; -pub extern fn igLogToBuffer(auto_open_depth: c_int) void; -pub extern fn igLogRenderedText(ref_pos: [*c]const ImVec2, text: [*c]const u8, text_end: [*c]const u8) void; -pub extern fn igLogSetNextTextDecoration(prefix: [*c]const u8, suffix: [*c]const u8) void; -pub extern fn igBeginChildEx(name: [*c]const u8, id: ImGuiID, size_arg: ImVec2, border: bool, flags: ImGuiWindowFlags) bool; -pub extern fn igOpenPopupEx(id: ImGuiID, popup_flags: ImGuiPopupFlags) void; -pub extern fn igClosePopupToLevel(remaining: c_int, restore_focus_to_window_under_popup: bool) void; -pub extern fn igClosePopupsOverWindow(ref_window: ?*ImGuiWindow, restore_focus_to_window_under_popup: bool) void; -pub extern fn igClosePopupsExceptModals() void; -pub extern fn igIsPopupOpen_ID(id: ImGuiID, popup_flags: ImGuiPopupFlags) bool; -pub extern fn igBeginPopupEx(id: ImGuiID, extra_flags: ImGuiWindowFlags) bool; -pub extern fn igBeginTooltipEx(tooltip_flags: ImGuiTooltipFlags, extra_window_flags: ImGuiWindowFlags) void; -pub extern fn igGetPopupAllowedExtentRect(pOut: [*c]ImRect, window: ?*ImGuiWindow) void; -pub extern fn igGetTopMostPopupModal() ?*ImGuiWindow; -pub extern fn igGetTopMostAndVisiblePopupModal() ?*ImGuiWindow; -pub extern fn igFindBestWindowPosForPopup(pOut: [*c]ImVec2, window: ?*ImGuiWindow) void; -pub extern fn igFindBestWindowPosForPopupEx(pOut: [*c]ImVec2, ref_pos: ImVec2, size: ImVec2, last_dir: [*c]ImGuiDir, r_outer: ImRect, r_avoid: ImRect, policy: ImGuiPopupPositionPolicy) void; -pub extern fn igBeginViewportSideBar(name: [*c]const u8, viewport: [*c]ImGuiViewport, dir: ImGuiDir, size: f32, window_flags: ImGuiWindowFlags) bool; -pub extern fn igBeginMenuEx(label: [*c]const u8, icon: [*c]const u8, enabled: bool) bool; -pub extern fn igMenuItemEx(label: [*c]const u8, icon: [*c]const u8, shortcut: [*c]const u8, selected: bool, enabled: bool) bool; -pub extern fn igBeginComboPopup(popup_id: ImGuiID, bb: ImRect, flags: ImGuiComboFlags) bool; -pub extern fn igBeginComboPreview() bool; -pub extern fn igEndComboPreview() void; -pub extern fn igNavInitWindow(window: ?*ImGuiWindow, force_reinit: bool) void; -pub extern fn igNavInitRequestApplyResult() void; -pub extern fn igNavMoveRequestButNoResultYet() bool; -pub extern fn igNavMoveRequestSubmit(move_dir: ImGuiDir, clip_dir: ImGuiDir, move_flags: ImGuiNavMoveFlags, scroll_flags: ImGuiScrollFlags) void; -pub extern fn igNavMoveRequestForward(move_dir: ImGuiDir, clip_dir: ImGuiDir, move_flags: ImGuiNavMoveFlags, scroll_flags: ImGuiScrollFlags) void; -pub extern fn igNavMoveRequestResolveWithLastItem(result: [*c]ImGuiNavItemData) void; -pub extern fn igNavMoveRequestCancel() void; -pub extern fn igNavMoveRequestApplyResult() void; -pub extern fn igNavMoveRequestTryWrapping(window: ?*ImGuiWindow, move_flags: ImGuiNavMoveFlags) void; -pub extern fn igGetNavInputName(n: ImGuiNavInput) [*c]const u8; -pub extern fn igGetNavInputAmount(n: ImGuiNavInput, mode: ImGuiNavReadMode) f32; -pub extern fn igGetNavInputAmount2d(pOut: [*c]ImVec2, dir_sources: ImGuiNavDirSourceFlags, mode: ImGuiNavReadMode, slow_factor: f32, fast_factor: f32) void; -pub extern fn igCalcTypematicRepeatAmount(t0: f32, t1: f32, repeat_delay: f32, repeat_rate: f32) c_int; -pub extern fn igActivateItem(id: ImGuiID) void; -pub extern fn igSetNavWindow(window: ?*ImGuiWindow) void; -pub extern fn igSetNavID(id: ImGuiID, nav_layer: ImGuiNavLayer, focus_scope_id: ImGuiID, rect_rel: ImRect) void; -pub extern fn igPushFocusScope(id: ImGuiID) void; -pub extern fn igPopFocusScope() void; -pub extern fn igGetFocusedFocusScope() ImGuiID; -pub extern fn igGetFocusScope() ImGuiID; -pub extern fn igIsNamedKey(key: ImGuiKey) bool; -pub extern fn igIsLegacyKey(key: ImGuiKey) bool; -pub extern fn igIsGamepadKey(key: ImGuiKey) bool; -pub extern fn igGetKeyData(key: ImGuiKey) [*c]ImGuiKeyData; -pub extern fn igSetItemUsingMouseWheel() void; -pub extern fn igSetActiveIdUsingNavAndKeys() void; -pub extern fn igIsActiveIdUsingNavDir(dir: ImGuiDir) bool; -pub extern fn igIsActiveIdUsingNavInput(input: ImGuiNavInput) bool; -pub extern fn igIsActiveIdUsingKey(key: ImGuiKey) bool; -pub extern fn igSetActiveIdUsingKey(key: ImGuiKey) void; -pub extern fn igIsMouseDragPastThreshold(button: ImGuiMouseButton, lock_threshold: f32) bool; -pub extern fn igIsNavInputDown(n: ImGuiNavInput) bool; -pub extern fn igIsNavInputTest(n: ImGuiNavInput, rm: ImGuiNavReadMode) bool; -pub extern fn igGetMergedModFlags() ImGuiModFlags; -pub extern fn igIsKeyPressedMap(key: ImGuiKey, repeat: bool) bool; -pub extern fn igDockContextInitialize(ctx: [*c]ImGuiContext) void; -pub extern fn igDockContextShutdown(ctx: [*c]ImGuiContext) void; -pub extern fn igDockContextClearNodes(ctx: [*c]ImGuiContext, root_id: ImGuiID, clear_settings_refs: bool) void; -pub extern fn igDockContextRebuildNodes(ctx: [*c]ImGuiContext) void; -pub extern fn igDockContextNewFrameUpdateUndocking(ctx: [*c]ImGuiContext) void; -pub extern fn igDockContextNewFrameUpdateDocking(ctx: [*c]ImGuiContext) void; -pub extern fn igDockContextEndFrame(ctx: [*c]ImGuiContext) void; -pub extern fn igDockContextGenNodeID(ctx: [*c]ImGuiContext) ImGuiID; -pub extern fn igDockContextQueueDock(ctx: [*c]ImGuiContext, target: ?*ImGuiWindow, target_node: ?*ImGuiDockNode, payload: ?*ImGuiWindow, split_dir: ImGuiDir, split_ratio: f32, split_outer: bool) void; -pub extern fn igDockContextQueueUndockWindow(ctx: [*c]ImGuiContext, window: ?*ImGuiWindow) void; -pub extern fn igDockContextQueueUndockNode(ctx: [*c]ImGuiContext, node: ?*ImGuiDockNode) void; -pub extern fn igDockContextCalcDropPosForDocking(target: ?*ImGuiWindow, target_node: ?*ImGuiDockNode, payload: ?*ImGuiWindow, split_dir: ImGuiDir, split_outer: bool, out_pos: [*c]ImVec2) bool; -pub extern fn igDockNodeBeginAmendTabBar(node: ?*ImGuiDockNode) bool; -pub extern fn igDockNodeEndAmendTabBar() void; -pub extern fn igDockNodeGetRootNode(node: ?*ImGuiDockNode) ?*ImGuiDockNode; -pub extern fn igDockNodeIsInHierarchyOf(node: ?*ImGuiDockNode, parent: ?*ImGuiDockNode) bool; -pub extern fn igDockNodeGetDepth(node: ?*const ImGuiDockNode) c_int; -pub extern fn igDockNodeGetWindowMenuButtonId(node: ?*const ImGuiDockNode) ImGuiID; -pub extern fn igGetWindowDockNode() ?*ImGuiDockNode; -pub extern fn igGetWindowAlwaysWantOwnTabBar(window: ?*ImGuiWindow) bool; -pub extern fn igBeginDocked(window: ?*ImGuiWindow, p_open: [*c]bool) void; -pub extern fn igBeginDockableDragDropSource(window: ?*ImGuiWindow) void; -pub extern fn igBeginDockableDragDropTarget(window: ?*ImGuiWindow) void; -pub extern fn igSetWindowDock(window: ?*ImGuiWindow, dock_id: ImGuiID, cond: ImGuiCond) void; -pub extern fn igDockBuilderDockWindow(window_name: [*c]const u8, node_id: ImGuiID) void; -pub extern fn igDockBuilderGetNode(node_id: ImGuiID) ?*ImGuiDockNode; -pub extern fn igDockBuilderGetCentralNode(node_id: ImGuiID) ?*ImGuiDockNode; -pub extern fn igDockBuilderAddNode(node_id: ImGuiID, flags: ImGuiDockNodeFlags) ImGuiID; -pub extern fn igDockBuilderRemoveNode(node_id: ImGuiID) void; -pub extern fn igDockBuilderRemoveNodeDockedWindows(node_id: ImGuiID, clear_settings_refs: bool) void; -pub extern fn igDockBuilderRemoveNodeChildNodes(node_id: ImGuiID) void; -pub extern fn igDockBuilderSetNodePos(node_id: ImGuiID, pos: ImVec2) void; -pub extern fn igDockBuilderSetNodeSize(node_id: ImGuiID, size: ImVec2) void; -pub extern fn igDockBuilderSplitNode(node_id: ImGuiID, split_dir: ImGuiDir, size_ratio_for_node_at_dir: f32, out_id_at_dir: [*c]ImGuiID, out_id_at_opposite_dir: [*c]ImGuiID) ImGuiID; -pub extern fn igDockBuilderCopyDockSpace(src_dockspace_id: ImGuiID, dst_dockspace_id: ImGuiID, in_window_remap_pairs: [*c]ImVector_const_charPtr) void; -pub extern fn igDockBuilderCopyNode(src_node_id: ImGuiID, dst_node_id: ImGuiID, out_node_remap_pairs: [*c]ImVector_ImGuiID) void; -pub extern fn igDockBuilderCopyWindowSettings(src_name: [*c]const u8, dst_name: [*c]const u8) void; -pub extern fn igDockBuilderFinish(node_id: ImGuiID) void; -pub extern fn igIsDragDropActive() bool; -pub extern fn igBeginDragDropTargetCustom(bb: ImRect, id: ImGuiID) bool; -pub extern fn igClearDragDrop() void; -pub extern fn igIsDragDropPayloadBeingAccepted() bool; -pub extern fn igSetWindowClipRectBeforeSetChannel(window: ?*ImGuiWindow, clip_rect: ImRect) void; -pub extern fn igBeginColumns(str_id: [*c]const u8, count: c_int, flags: ImGuiOldColumnFlags) void; -pub extern fn igEndColumns() void; -pub extern fn igPushColumnClipRect(column_index: c_int) void; -pub extern fn igPushColumnsBackground() void; -pub extern fn igPopColumnsBackground() void; -pub extern fn igGetColumnsID(str_id: [*c]const u8, count: c_int) ImGuiID; -pub extern fn igFindOrCreateColumns(window: ?*ImGuiWindow, id: ImGuiID) [*c]ImGuiOldColumns; -pub extern fn igGetColumnOffsetFromNorm(columns: [*c]const ImGuiOldColumns, offset_norm: f32) f32; -pub extern fn igGetColumnNormFromOffset(columns: [*c]const ImGuiOldColumns, offset: f32) f32; -pub extern fn igTableOpenContextMenu(column_n: c_int) void; -pub extern fn igTableSetColumnWidth(column_n: c_int, width: f32) void; -pub extern fn igTableSetColumnSortDirection(column_n: c_int, sort_direction: ImGuiSortDirection, append_to_sort_specs: bool) void; -pub extern fn igTableGetHoveredColumn() c_int; -pub extern fn igTableGetHeaderRowHeight() f32; -pub extern fn igTablePushBackgroundChannel() void; -pub extern fn igTablePopBackgroundChannel() void; -pub extern fn igGetCurrentTable() ?*ImGuiTable; -pub extern fn igTableFindByID(id: ImGuiID) ?*ImGuiTable; -pub extern fn igBeginTableEx(name: [*c]const u8, id: ImGuiID, columns_count: c_int, flags: ImGuiTableFlags, outer_size: ImVec2, inner_width: f32) bool; -pub extern fn igTableBeginInitMemory(table: ?*ImGuiTable, columns_count: c_int) void; -pub extern fn igTableBeginApplyRequests(table: ?*ImGuiTable) void; -pub extern fn igTableSetupDrawChannels(table: ?*ImGuiTable) void; -pub extern fn igTableUpdateLayout(table: ?*ImGuiTable) void; -pub extern fn igTableUpdateBorders(table: ?*ImGuiTable) void; -pub extern fn igTableUpdateColumnsWeightFromWidth(table: ?*ImGuiTable) void; -pub extern fn igTableDrawBorders(table: ?*ImGuiTable) void; -pub extern fn igTableDrawContextMenu(table: ?*ImGuiTable) void; -pub extern fn igTableMergeDrawChannels(table: ?*ImGuiTable) void; -pub extern fn igTableGetInstanceData(table: ?*ImGuiTable, instance_no: c_int) [*c]ImGuiTableInstanceData; -pub extern fn igTableSortSpecsSanitize(table: ?*ImGuiTable) void; -pub extern fn igTableSortSpecsBuild(table: ?*ImGuiTable) void; -pub extern fn igTableGetColumnNextSortDirection(column: ?*ImGuiTableColumn) ImGuiSortDirection; -pub extern fn igTableFixColumnSortDirection(table: ?*ImGuiTable, column: ?*ImGuiTableColumn) void; -pub extern fn igTableGetColumnWidthAuto(table: ?*ImGuiTable, column: ?*ImGuiTableColumn) f32; -pub extern fn igTableBeginRow(table: ?*ImGuiTable) void; -pub extern fn igTableEndRow(table: ?*ImGuiTable) void; -pub extern fn igTableBeginCell(table: ?*ImGuiTable, column_n: c_int) void; -pub extern fn igTableEndCell(table: ?*ImGuiTable) void; -pub extern fn igTableGetCellBgRect(pOut: [*c]ImRect, table: ?*const ImGuiTable, column_n: c_int) void; -pub extern fn igTableGetColumnName_TablePtr(table: ?*const ImGuiTable, column_n: c_int) [*c]const u8; -pub extern fn igTableGetColumnResizeID(table: ?*const ImGuiTable, column_n: c_int, instance_no: c_int) ImGuiID; -pub extern fn igTableGetMaxColumnWidth(table: ?*const ImGuiTable, column_n: c_int) f32; -pub extern fn igTableSetColumnWidthAutoSingle(table: ?*ImGuiTable, column_n: c_int) void; -pub extern fn igTableSetColumnWidthAutoAll(table: ?*ImGuiTable) void; -pub extern fn igTableRemove(table: ?*ImGuiTable) void; -pub extern fn igTableGcCompactTransientBuffers_TablePtr(table: ?*ImGuiTable) void; -pub extern fn igTableGcCompactTransientBuffers_TableTempDataPtr(table: [*c]ImGuiTableTempData) void; -pub extern fn igTableGcCompactSettings() void; -pub extern fn igTableLoadSettings(table: ?*ImGuiTable) void; -pub extern fn igTableSaveSettings(table: ?*ImGuiTable) void; -pub extern fn igTableResetSettings(table: ?*ImGuiTable) void; -pub extern fn igTableGetBoundSettings(table: ?*ImGuiTable) [*c]ImGuiTableSettings; -pub extern fn igTableSettingsAddSettingsHandler() void; -pub extern fn igTableSettingsCreate(id: ImGuiID, columns_count: c_int) [*c]ImGuiTableSettings; -pub extern fn igTableSettingsFindByID(id: ImGuiID) [*c]ImGuiTableSettings; -pub extern fn igBeginTabBarEx(tab_bar: [*c]ImGuiTabBar, bb: ImRect, flags: ImGuiTabBarFlags, dock_node: ?*ImGuiDockNode) bool; -pub extern fn igTabBarFindTabByID(tab_bar: [*c]ImGuiTabBar, tab_id: ImGuiID) [*c]ImGuiTabItem; -pub extern fn igTabBarFindMostRecentlySelectedTabForActiveWindow(tab_bar: [*c]ImGuiTabBar) [*c]ImGuiTabItem; -pub extern fn igTabBarAddTab(tab_bar: [*c]ImGuiTabBar, tab_flags: ImGuiTabItemFlags, window: ?*ImGuiWindow) void; -pub extern fn igTabBarRemoveTab(tab_bar: [*c]ImGuiTabBar, tab_id: ImGuiID) void; -pub extern fn igTabBarCloseTab(tab_bar: [*c]ImGuiTabBar, tab: [*c]ImGuiTabItem) void; -pub extern fn igTabBarQueueReorder(tab_bar: [*c]ImGuiTabBar, tab: [*c]const ImGuiTabItem, offset: c_int) void; -pub extern fn igTabBarQueueReorderFromMousePos(tab_bar: [*c]ImGuiTabBar, tab: [*c]const ImGuiTabItem, mouse_pos: ImVec2) void; -pub extern fn igTabBarProcessReorder(tab_bar: [*c]ImGuiTabBar) bool; -pub extern fn igTabItemEx(tab_bar: [*c]ImGuiTabBar, label: [*c]const u8, p_open: [*c]bool, flags: ImGuiTabItemFlags, docked_window: ?*ImGuiWindow) bool; -pub extern fn igTabItemCalcSize(pOut: [*c]ImVec2, label: [*c]const u8, has_close_button: bool) void; -pub extern fn igTabItemBackground(draw_list: [*c]ImDrawList, bb: ImRect, flags: ImGuiTabItemFlags, col: ImU32) void; -pub extern fn igTabItemLabelAndCloseButton(draw_list: [*c]ImDrawList, bb: ImRect, flags: ImGuiTabItemFlags, frame_padding: ImVec2, label: [*c]const u8, tab_id: ImGuiID, close_button_id: ImGuiID, is_contents_visible: bool, out_just_closed: [*c]bool, out_text_clipped: [*c]bool -) void; -pub extern fn igRenderText(pos: ImVec2, text: [*c]const u8, text_end: [*c]const u8, hide_text_after_hash: bool) void; -pub extern fn igRenderTextWrapped(pos: ImVec2, text: [*c]const u8, text_end: [*c]const u8, wrap_width: f32) void; -pub extern fn igRenderTextClipped(pos_min: ImVec2, pos_max: ImVec2, text: [*c]const u8, text_end: [*c]const u8, text_size_if_known: [*c]const ImVec2, @"align": ImVec2, clip_rect: [*c]const ImRect) void; -pub extern fn igRenderTextClippedEx(draw_list: [*c]ImDrawList, pos_min: ImVec2, pos_max: ImVec2, text: [*c]const u8, text_end: [*c]const u8, text_size_if_known: [*c]const ImVec2, @"align": ImVec2, clip_rect: [*c]const ImRect) void; -pub extern fn igRenderTextEllipsis(draw_list: [*c]ImDrawList, pos_min: ImVec2, pos_max: ImVec2, clip_max_x: f32, ellipsis_max_x: f32, text: [*c]const u8, text_end: [*c]const u8, text_size_if_known: [*c]const ImVec2) void; -pub extern fn igRenderFrame(p_min: ImVec2, p_max: ImVec2, fill_col: ImU32, border: bool, rounding: f32) void; -pub extern fn igRenderFrameBorder(p_min: ImVec2, p_max: ImVec2, rounding: f32) void; -pub extern fn igRenderColorRectWithAlphaCheckerboard(draw_list: [*c]ImDrawList, p_min: ImVec2, p_max: ImVec2, fill_col: ImU32, grid_step: f32, grid_off: ImVec2, rounding: f32, flags: ImDrawFlags) void; -pub extern fn igRenderNavHighlight(bb: ImRect, id: ImGuiID, flags: ImGuiNavHighlightFlags) void; -pub extern fn igFindRenderedTextEnd(text: [*c]const u8, text_end: [*c]const u8) [*c]const u8; -pub extern fn igRenderMouseCursor(pos: ImVec2, scale: f32, mouse_cursor: ImGuiMouseCursor, col_fill: ImU32, col_border: ImU32, col_shadow: ImU32) void; -pub extern fn igRenderArrow(draw_list: [*c]ImDrawList, pos: ImVec2, col: ImU32, dir: ImGuiDir, scale: f32) void; -pub extern fn igRenderBullet(draw_list: [*c]ImDrawList, pos: ImVec2, col: ImU32) void; -pub extern fn igRenderCheckMark(draw_list: [*c]ImDrawList, pos: ImVec2, col: ImU32, sz: f32) void; -pub extern fn igRenderArrowPointingAt(draw_list: [*c]ImDrawList, pos: ImVec2, half_sz: ImVec2, direction: ImGuiDir, col: ImU32) void; -pub extern fn igRenderArrowDockMenu(draw_list: [*c]ImDrawList, p_min: ImVec2, sz: f32, col: ImU32) void; -pub extern fn igRenderRectFilledRangeH(draw_list: [*c]ImDrawList, rect: ImRect, col: ImU32, x_start_norm: f32, x_end_norm: f32, rounding: f32) void; -pub extern fn igRenderRectFilledWithHole(draw_list: [*c]ImDrawList, outer: ImRect, inner: ImRect, col: ImU32, rounding: f32) void; -pub extern fn igCalcRoundingFlagsForRectInRect(r_in: ImRect, r_outer: ImRect, threshold: f32) ImDrawFlags; -pub extern fn igTextEx(text: [*c]const u8, text_end: [*c]const u8, flags: ImGuiTextFlags) void; -pub extern fn igButtonEx(label: [*c]const u8, size_arg: ImVec2, flags: ImGuiButtonFlags) bool; -pub extern fn igCloseButton(id: ImGuiID, pos: ImVec2) bool; -pub extern fn igCollapseButton(id: ImGuiID, pos: ImVec2, dock_node: ?*ImGuiDockNode) bool; -pub extern fn igArrowButtonEx(str_id: [*c]const u8, dir: ImGuiDir, size_arg: ImVec2, flags: ImGuiButtonFlags) bool; -pub extern fn igScrollbar(axis: ImGuiAxis) void; -pub extern fn igScrollbarEx(bb: ImRect, id: ImGuiID, axis: ImGuiAxis, p_scroll_v: [*c]ImS64, avail_v: ImS64, contents_v: ImS64, flags: ImDrawFlags) bool; -pub extern fn igImageButtonEx(id: ImGuiID, texture_id: ImTextureID, size: ImVec2, uv0: ImVec2, uv1: ImVec2, padding: ImVec2, bg_col: ImVec4, tint_col: ImVec4) bool; -pub extern fn igGetWindowScrollbarRect(pOut: [*c]ImRect, window: ?*ImGuiWindow, axis: ImGuiAxis) void; -pub extern fn igGetWindowScrollbarID(window: ?*ImGuiWindow, axis: ImGuiAxis) ImGuiID; -pub extern fn igGetWindowResizeCornerID(window: ?*ImGuiWindow, n: c_int) ImGuiID; -pub extern fn igGetWindowResizeBorderID(window: ?*ImGuiWindow, dir: ImGuiDir) ImGuiID; -pub extern fn igSeparatorEx(flags: ImGuiSeparatorFlags) void; -pub extern fn igCheckboxFlags_S64Ptr(label: [*c]const u8, flags: [*c]ImS64, flags_value: ImS64) bool; -pub extern fn igCheckboxFlags_U64Ptr(label: [*c]const u8, flags: [*c]ImU64, flags_value: ImU64) bool; -pub extern fn igButtonBehavior(bb: ImRect, id: ImGuiID, out_hovered: [*c]bool, out_held: [*c]bool, flags: ImGuiButtonFlags) bool; -pub extern fn igDragBehavior(id: ImGuiID, data_type: ImGuiDataType, p_v: ?*anyopaque, v_speed: f32, p_min: ?*const anyopaque, p_max: ?*const anyopaque, format: [*c]const u8, flags: ImGuiSliderFlags) bool; -pub extern fn igSliderBehavior(bb: ImRect, id: ImGuiID, data_type: ImGuiDataType, p_v: ?*anyopaque, p_min: ?*const anyopaque, p_max: ?*const anyopaque, format: [*c]const u8, flags: ImGuiSliderFlags, out_grab_bb: [*c]ImRect) bool; -pub extern fn igSplitterBehavior(bb: ImRect, id: ImGuiID, axis: ImGuiAxis, size1: [*c]f32, size2: [*c]f32, min_size1: f32, min_size2: f32, hover_extend: f32, hover_visibility_delay: f32, bg_col: ImU32) bool; -pub extern fn igTreeNodeBehavior(id: ImGuiID, flags: ImGuiTreeNodeFlags, label: [*c]const u8, label_end: [*c]const u8) bool; -pub extern fn igTreeNodeBehaviorIsOpen(id: ImGuiID, flags: ImGuiTreeNodeFlags) bool; -pub extern fn igTreePushOverrideID(id: ImGuiID) void; -pub extern fn igDataTypeGetInfo(data_type: ImGuiDataType) [*c]const ImGuiDataTypeInfo; -pub extern fn igDataTypeFormatString(buf: [*c]u8, buf_size: c_int, data_type: ImGuiDataType, p_data: ?*const anyopaque, format: [*c]const u8) c_int; -pub extern fn igDataTypeApplyOp(data_type: ImGuiDataType, op: c_int, output: ?*anyopaque, arg_1: ?*const anyopaque, arg_2: ?*const anyopaque) void; -pub extern fn igDataTypeApplyFromText(buf: [*c]const u8, data_type: ImGuiDataType, p_data: ?*anyopaque, format: [*c]const u8) bool; -pub extern fn igDataTypeCompare(data_type: ImGuiDataType, arg_1: ?*const anyopaque, arg_2: ?*const anyopaque) c_int; -pub extern fn igDataTypeClamp(data_type: ImGuiDataType, p_data: ?*anyopaque, p_min: ?*const anyopaque, p_max: ?*const anyopaque) bool; -pub extern fn igInputTextEx(label: [*c]const u8, hint: [*c]const u8, buf: [*c]u8, buf_size: c_int, size_arg: ImVec2, flags: ImGuiInputTextFlags, callback: ImGuiInputTextCallback, user_data: ?*anyopaque) bool; -pub extern fn igTempInputText(bb: ImRect, id: ImGuiID, label: [*c]const u8, buf: [*c]u8, buf_size: c_int, flags: ImGuiInputTextFlags) bool; -pub extern fn igTempInputScalar(bb: ImRect, id: ImGuiID, label: [*c]const u8, data_type: ImGuiDataType, p_data: ?*anyopaque, format: [*c]const u8, p_clamp_min: ?*const anyopaque, p_clamp_max: ?*const anyopaque) bool; -pub extern fn igTempInputIsActive(id: ImGuiID) bool; -pub extern fn igGetInputTextState(id: ImGuiID) [*c]ImGuiInputTextState; -pub extern fn igColorTooltip(text: [*c]const u8, col: [*c]const f32, flags: ImGuiColorEditFlags) void; -pub extern fn igColorEditOptionsPopup(col: [*c]const f32, flags: ImGuiColorEditFlags) void; -pub extern fn igColorPickerOptionsPopup(ref_col: [*c]const f32, flags: ImGuiColorEditFlags) void; -pub extern fn igPlotEx(plot_type: ImGuiPlotType, label: [*c]const u8, values_getter: ?*const fn (?*anyopaque, c_int) callconv(.C) f32, data: ?*anyopaque, values_count: c_int, values_offset: c_int, overlay_text: [*c]const u8, scale_min: f32, scale_max: f32, frame_size: ImVec2 -) c_int; -pub extern fn igShadeVertsLinearColorGradientKeepAlpha(draw_list: [*c]ImDrawList, vert_start_idx: c_int, vert_end_idx: c_int, gradient_p0: ImVec2, gradient_p1: ImVec2, col0: ImU32, col1: ImU32) void; -pub extern fn igShadeVertsLinearUV(draw_list: [*c]ImDrawList, vert_start_idx: c_int, vert_end_idx: c_int, a: ImVec2, b: ImVec2, uv_a: ImVec2, uv_b: ImVec2, clamp: bool) void; -pub extern fn igGcCompactTransientMiscBuffers() void; -pub extern fn igGcCompactTransientWindowBuffers(window: ?*ImGuiWindow) void; -pub extern fn igGcAwakeTransientWindowBuffers(window: ?*ImGuiWindow) void; -pub extern fn igDebugLog(fmt: [*c]const u8, ...) void; -pub extern fn igDebugLogV(fmt: [*c]const u8, args: va_list) void; -pub extern fn igErrorCheckEndFrameRecover(log_callback: ImGuiErrorLogCallback, user_data: ?*anyopaque) void; -pub extern fn igErrorCheckEndWindowRecover(log_callback: ImGuiErrorLogCallback, user_data: ?*anyopaque) void; -pub extern fn igDebugDrawItemRect(col: ImU32) void; -pub extern fn igDebugStartItemPicker() void; -pub extern fn igShowFontAtlas(atlas: [*c]ImFontAtlas) void; -pub extern fn igDebugHookIdInfo(id: ImGuiID, data_type: ImGuiDataType, data_id: ?*const anyopaque, data_id_end: ?*const anyopaque) void; -pub extern fn igDebugNodeColumns(columns: [*c]ImGuiOldColumns) void; -pub extern fn igDebugNodeDockNode(node: ?*ImGuiDockNode, label: [*c]const u8) void; -pub extern fn igDebugNodeDrawList(window: ?*ImGuiWindow, viewport: [*c]ImGuiViewportP, draw_list: [*c]const ImDrawList, label: [*c]const u8) void; -pub extern fn igDebugNodeDrawCmdShowMeshAndBoundingBox(out_draw_list: [*c]ImDrawList, draw_list: [*c]const ImDrawList, draw_cmd: [*c]const ImDrawCmd, show_mesh: bool, show_aabb: bool) void; -pub extern fn igDebugNodeFont(font: [*c]ImFont) void; -pub extern fn igDebugNodeFontGlyph(font: [*c]ImFont, glyph: ?*const ImFontGlyph) void; -pub extern fn igDebugNodeStorage(storage: [*c]ImGuiStorage, label: [*c]const u8) void; -pub extern fn igDebugNodeTabBar(tab_bar: [*c]ImGuiTabBar, label: [*c]const u8) void; -pub extern fn igDebugNodeTable(table: ?*ImGuiTable) void; -pub extern fn igDebugNodeTableSettings(settings: [*c]ImGuiTableSettings) void; -pub extern fn igDebugNodeInputTextState(state: [*c]ImGuiInputTextState) void; -pub extern fn igDebugNodeWindow(window: ?*ImGuiWindow, label: [*c]const u8) void; -pub extern fn igDebugNodeWindowSettings(settings: [*c]ImGuiWindowSettings) void; -pub extern fn igDebugNodeWindowsList(windows: [*c]ImVector_ImGuiWindowPtr, label: [*c]const u8) void; -pub extern fn igDebugNodeWindowsListByBeginStackParent(windows: [*c]?*ImGuiWindow, windows_size: c_int, parent_in_begin_stack: ?*ImGuiWindow) void; -pub extern fn igDebugNodeViewport(viewport: [*c]ImGuiViewportP) void; -pub extern fn igDebugRenderViewportThumbnail(draw_list: [*c]ImDrawList, viewport: [*c]ImGuiViewportP, bb: ImRect) void; -pub extern fn igImFontAtlasGetBuilderForStbTruetype() [*c]const ImFontBuilderIO; -pub extern fn igImFontAtlasBuildInit(atlas: [*c]ImFontAtlas) void; -pub extern fn igImFontAtlasBuildSetupFont(atlas: [*c]ImFontAtlas, font: [*c]ImFont, font_config: [*c]ImFontConfig, ascent: f32, descent: f32) void; -pub extern fn igImFontAtlasBuildPackCustomRects(atlas: [*c]ImFontAtlas, stbrp_context_opaque: ?*anyopaque) void; -pub extern fn igImFontAtlasBuildFinish(atlas: [*c]ImFontAtlas) void; -pub extern fn igImFontAtlasBuildRender8bppRectFromString(atlas: [*c]ImFontAtlas, x: c_int, y: c_int, w: c_int, h: c_int, in_str: [*c]const u8, in_marker_char: u8, in_marker_pixel_value: u8) void; -pub extern fn igImFontAtlasBuildRender32bppRectFromString(atlas: [*c]ImFontAtlas, x: c_int, y: c_int, w: c_int, h: c_int, in_str: [*c]const u8, in_marker_char: u8, in_marker_pixel_value: c_uint) void; -pub extern fn igImFontAtlasBuildMultiplyCalcLookupTable(out_table: [*c]u8, in_multiply_factor: f32) void; -pub extern fn igImFontAtlasBuildMultiplyRectAlpha8(table: [*c]const u8, pixels: [*c]u8, x: c_int, y: c_int, w: c_int, h: c_int, stride: c_int) void; -pub extern fn igLogText(fmt: [*c]const u8, ...) void; -pub extern fn ImGuiTextBuffer_appendf(buffer: [*c]struct_ImGuiTextBuffer, fmt: [*c]const u8, ...) void; -pub extern fn igGET_FLT_MAX() f32; -pub extern fn igGET_FLT_MIN() f32; -pub extern fn ImVector_ImWchar_create() [*c]ImVector_ImWchar; -pub extern fn ImVector_ImWchar_destroy(self: [*c]ImVector_ImWchar) void; -pub extern fn ImVector_ImWchar_Init(p: [*c]ImVector_ImWchar) void; -pub extern fn ImVector_ImWchar_UnInit(p: [*c]ImVector_ImWchar) void; -pub const __llvm__ = @as(c_int, 1); -pub const __clang__ = @as(c_int, 1); -pub const __clang_major__ = @as(c_int, 18); -pub const __clang_minor__ = @as(c_int, 1); -pub const __clang_patchlevel__ = @as(c_int, 6); -pub const __clang_version__ = "18.1.6 (https://github.com/ziglang/zig-bootstrap 98bc6bf4fc4009888d33941daf6b600d20a42a56)"; -pub const __GNUC__ = @as(c_int, 4); -pub const __GNUC_MINOR__ = @as(c_int, 2); -pub const __GNUC_PATCHLEVEL__ = @as(c_int, 1); -pub const __GXX_ABI_VERSION = @as(c_int, 1002); -pub const __ATOMIC_RELAXED = @as(c_int, 0); -pub const __ATOMIC_CONSUME = @as(c_int, 1); -pub const __ATOMIC_ACQUIRE = @as(c_int, 2); -pub const __ATOMIC_RELEASE = @as(c_int, 3); -pub const __ATOMIC_ACQ_REL = @as(c_int, 4); -pub const __ATOMIC_SEQ_CST = @as(c_int, 5); -pub const __MEMORY_SCOPE_SYSTEM = @as(c_int, 0); -pub const __MEMORY_SCOPE_DEVICE = @as(c_int, 1); -pub const __MEMORY_SCOPE_WRKGRP = @as(c_int, 2); -pub const __MEMORY_SCOPE_WVFRNT = @as(c_int, 3); -pub const __MEMORY_SCOPE_SINGLE = @as(c_int, 4); -pub const __OPENCL_MEMORY_SCOPE_WORK_ITEM = @as(c_int, 0); -pub const __OPENCL_MEMORY_SCOPE_WORK_GROUP = @as(c_int, 1); -pub const __OPENCL_MEMORY_SCOPE_DEVICE = @as(c_int, 2); -pub const __OPENCL_MEMORY_SCOPE_ALL_SVM_DEVICES = @as(c_int, 3); -pub const __OPENCL_MEMORY_SCOPE_SUB_GROUP = @as(c_int, 4); -pub const __FPCLASS_SNAN = @as(c_int, 0x0001); -pub const __FPCLASS_QNAN = @as(c_int, 0x0002); -pub const __FPCLASS_NEGINF = @as(c_int, 0x0004); -pub const __FPCLASS_NEGNORMAL = @as(c_int, 0x0008); -pub const __FPCLASS_NEGSUBNORMAL = @as(c_int, 0x0010); -pub const __FPCLASS_NEGZERO = @as(c_int, 0x0020); -pub const __FPCLASS_POSZERO = @as(c_int, 0x0040); -pub const __FPCLASS_POSSUBNORMAL = @as(c_int, 0x0080); -pub const __FPCLASS_POSNORMAL = @as(c_int, 0x0100); -pub const __FPCLASS_POSINF = @as(c_int, 0x0200); -pub const __PRAGMA_REDEFINE_EXTNAME = @as(c_int, 1); -pub const __VERSION__ = "Clang 18.1.6 (https://github.com/ziglang/zig-bootstrap 98bc6bf4fc4009888d33941daf6b600d20a42a56)"; -pub const __OBJC_BOOL_IS_BOOL = @as(c_int, 0); -pub const __CONSTANT_CFSTRINGS__ = @as(c_int, 1); -pub const __SEH__ = @as(c_int, 1); -pub const __clang_literal_encoding__ = "UTF-8"; -pub const __clang_wide_literal_encoding__ = "UTF-16"; -pub const __ORDER_LITTLE_ENDIAN__ = @as(c_int, 1234); -pub const __ORDER_BIG_ENDIAN__ = @as(c_int, 4321); -pub const __ORDER_PDP_ENDIAN__ = @as(c_int, 3412); -pub const __BYTE_ORDER__ = __ORDER_LITTLE_ENDIAN__; -pub const __LITTLE_ENDIAN__ = @as(c_int, 1); -pub const __CHAR_BIT__ = @as(c_int, 8); -pub const __BOOL_WIDTH__ = @as(c_int, 8); -pub const __SHRT_WIDTH__ = @as(c_int, 16); -pub const __INT_WIDTH__ = @as(c_int, 32); -pub const __LONG_WIDTH__ = @as(c_int, 32); -pub const __LLONG_WIDTH__ = @as(c_int, 64); -pub const __BITINT_MAXWIDTH__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 8388608, .decimal); -pub const __SCHAR_MAX__ = @as(c_int, 127); -pub const __SHRT_MAX__ = @as(c_int, 32767); -pub const __INT_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 2147483647, .decimal); -pub const __LONG_MAX__ = @as(c_long, 2147483647); -pub const __LONG_LONG_MAX__ = @as(c_longlong, 9223372036854775807); -pub const __WCHAR_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 65535, .decimal); -pub const __WCHAR_WIDTH__ = @as(c_int, 16); -pub const __WINT_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 65535, .decimal); -pub const __WINT_WIDTH__ = @as(c_int, 16); -pub const __INTMAX_MAX__ = @as(c_longlong, 9223372036854775807); -pub const __INTMAX_WIDTH__ = @as(c_int, 64); -pub const __SIZE_MAX__ = @as(c_ulonglong, 18446744073709551615); -pub const __SIZE_WIDTH__ = @as(c_int, 64); -pub const __UINTMAX_MAX__ = @as(c_ulonglong, 18446744073709551615); -pub const __UINTMAX_WIDTH__ = @as(c_int, 64); -pub const __PTRDIFF_MAX__ = @as(c_longlong, 9223372036854775807); -pub const __PTRDIFF_WIDTH__ = @as(c_int, 64); -pub const __INTPTR_MAX__ = @as(c_longlong, 9223372036854775807); -pub const __INTPTR_WIDTH__ = @as(c_int, 64); -pub const __UINTPTR_MAX__ = @as(c_ulonglong, 18446744073709551615); -pub const __UINTPTR_WIDTH__ = @as(c_int, 64); -pub const __SIZEOF_DOUBLE__ = @as(c_int, 8); -pub const __SIZEOF_FLOAT__ = @as(c_int, 4); -pub const __SIZEOF_INT__ = @as(c_int, 4); -pub const __SIZEOF_LONG__ = @as(c_int, 4); -pub const __SIZEOF_LONG_DOUBLE__ = @as(c_int, 16); -pub const __SIZEOF_LONG_LONG__ = @as(c_int, 8); -pub const __SIZEOF_POINTER__ = @as(c_int, 8); -pub const __SIZEOF_SHORT__ = @as(c_int, 2); -pub const __SIZEOF_PTRDIFF_T__ = @as(c_int, 8); -pub const __SIZEOF_SIZE_T__ = @as(c_int, 8); -pub const __SIZEOF_WCHAR_T__ = @as(c_int, 2); -pub const __SIZEOF_WINT_T__ = @as(c_int, 2); -pub const __SIZEOF_INT128__ = @as(c_int, 16); -pub const __INTMAX_TYPE__ = c_longlong; -pub const __INTMAX_FMTd__ = "lld"; -pub const __INTMAX_FMTi__ = "lli"; -pub const __INTMAX_C_SUFFIX__ = @compileError("unable to translate macro: undefined identifier `LL`"); -// (no file):94:9 -pub const __UINTMAX_TYPE__ = c_ulonglong; -pub const __UINTMAX_FMTo__ = "llo"; -pub const __UINTMAX_FMTu__ = "llu"; -pub const __UINTMAX_FMTx__ = "llx"; -pub const __UINTMAX_FMTX__ = "llX"; -pub const __UINTMAX_C_SUFFIX__ = @compileError("unable to translate macro: undefined identifier `ULL`"); -// (no file):100:9 -pub const __PTRDIFF_TYPE__ = c_longlong; -pub const __PTRDIFF_FMTd__ = "lld"; -pub const __PTRDIFF_FMTi__ = "lli"; -pub const __INTPTR_TYPE__ = c_longlong; -pub const __INTPTR_FMTd__ = "lld"; -pub const __INTPTR_FMTi__ = "lli"; -pub const __SIZE_TYPE__ = c_ulonglong; -pub const __SIZE_FMTo__ = "llo"; -pub const __SIZE_FMTu__ = "llu"; -pub const __SIZE_FMTx__ = "llx"; -pub const __SIZE_FMTX__ = "llX"; -pub const __WCHAR_TYPE__ = c_ushort; -pub const __WINT_TYPE__ = c_ushort; -pub const __SIG_ATOMIC_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 2147483647, .decimal); -pub const __SIG_ATOMIC_WIDTH__ = @as(c_int, 32); -pub const __CHAR16_TYPE__ = c_ushort; -pub const __CHAR32_TYPE__ = c_uint; -pub const __UINTPTR_TYPE__ = c_ulonglong; -pub const __UINTPTR_FMTo__ = "llo"; -pub const __UINTPTR_FMTu__ = "llu"; -pub const __UINTPTR_FMTx__ = "llx"; -pub const __UINTPTR_FMTX__ = "llX"; -pub const __FLT16_DENORM_MIN__ = @as(f16, 5.9604644775390625e-8); -pub const __FLT16_HAS_DENORM__ = @as(c_int, 1); -pub const __FLT16_DIG__ = @as(c_int, 3); -pub const __FLT16_DECIMAL_DIG__ = @as(c_int, 5); -pub const __FLT16_EPSILON__ = @as(f16, 9.765625e-4); -pub const __FLT16_HAS_INFINITY__ = @as(c_int, 1); -pub const __FLT16_HAS_QUIET_NAN__ = @as(c_int, 1); -pub const __FLT16_MANT_DIG__ = @as(c_int, 11); -pub const __FLT16_MAX_10_EXP__ = @as(c_int, 4); -pub const __FLT16_MAX_EXP__ = @as(c_int, 16); -pub const __FLT16_MAX__ = @as(f16, 6.5504e+4); -pub const __FLT16_MIN_10_EXP__ = -@as(c_int, 4); -pub const __FLT16_MIN_EXP__ = -@as(c_int, 13); -pub const __FLT16_MIN__ = @as(f16, 6.103515625e-5); -pub const __FLT_DENORM_MIN__ = @as(f32, 1.40129846e-45); -pub const __FLT_HAS_DENORM__ = @as(c_int, 1); -pub const __FLT_DIG__ = @as(c_int, 6); -pub const __FLT_DECIMAL_DIG__ = @as(c_int, 9); -pub const __FLT_EPSILON__ = @as(f32, 1.19209290e-7); -pub const __FLT_HAS_INFINITY__ = @as(c_int, 1); -pub const __FLT_HAS_QUIET_NAN__ = @as(c_int, 1); -pub const __FLT_MANT_DIG__ = @as(c_int, 24); -pub const __FLT_MAX_10_EXP__ = @as(c_int, 38); -pub const __FLT_MAX_EXP__ = @as(c_int, 128); -pub const __FLT_MAX__ = @as(f32, 3.40282347e+38); -pub const __FLT_MIN_10_EXP__ = -@as(c_int, 37); -pub const __FLT_MIN_EXP__ = -@as(c_int, 125); -pub const __FLT_MIN__ = @as(f32, 1.17549435e-38); -pub const __DBL_DENORM_MIN__ = @as(f64, 4.9406564584124654e-324); -pub const __DBL_HAS_DENORM__ = @as(c_int, 1); -pub const __DBL_DIG__ = @as(c_int, 15); -pub const __DBL_DECIMAL_DIG__ = @as(c_int, 17); -pub const __DBL_EPSILON__ = @as(f64, 2.2204460492503131e-16); -pub const __DBL_HAS_INFINITY__ = @as(c_int, 1); -pub const __DBL_HAS_QUIET_NAN__ = @as(c_int, 1); -pub const __DBL_MANT_DIG__ = @as(c_int, 53); -pub const __DBL_MAX_10_EXP__ = @as(c_int, 308); -pub const __DBL_MAX_EXP__ = @as(c_int, 1024); -pub const __DBL_MAX__ = @as(f64, 1.7976931348623157e+308); -pub const __DBL_MIN_10_EXP__ = -@as(c_int, 307); -pub const __DBL_MIN_EXP__ = -@as(c_int, 1021); -pub const __DBL_MIN__ = @as(f64, 2.2250738585072014e-308); -pub const __LDBL_DENORM_MIN__ = @as(c_longdouble, 3.64519953188247460253e-4951); -pub const __LDBL_HAS_DENORM__ = @as(c_int, 1); -pub const __LDBL_DIG__ = @as(c_int, 18); -pub const __LDBL_DECIMAL_DIG__ = @as(c_int, 21); -pub const __LDBL_EPSILON__ = @as(c_longdouble, 1.08420217248550443401e-19); -pub const __LDBL_HAS_INFINITY__ = @as(c_int, 1); -pub const __LDBL_HAS_QUIET_NAN__ = @as(c_int, 1); -pub const __LDBL_MANT_DIG__ = @as(c_int, 64); -pub const __LDBL_MAX_10_EXP__ = @as(c_int, 4932); -pub const __LDBL_MAX_EXP__ = @as(c_int, 16384); -pub const __LDBL_MAX__ = @as(c_longdouble, 1.18973149535723176502e+4932); -pub const __LDBL_MIN_10_EXP__ = -@as(c_int, 4931); -pub const __LDBL_MIN_EXP__ = -@as(c_int, 16381); -pub const __LDBL_MIN__ = @as(c_longdouble, 3.36210314311209350626e-4932); -pub const __POINTER_WIDTH__ = @as(c_int, 64); -pub const __BIGGEST_ALIGNMENT__ = @as(c_int, 16); -pub const __WCHAR_UNSIGNED__ = @as(c_int, 1); -pub const __WINT_UNSIGNED__ = @as(c_int, 1); -pub const __INT8_TYPE__ = i8; -pub const __INT8_FMTd__ = "hhd"; -pub const __INT8_FMTi__ = "hhi"; -pub const __INT8_C_SUFFIX__ = ""; -pub const __INT16_TYPE__ = c_short; -pub const __INT16_FMTd__ = "hd"; -pub const __INT16_FMTi__ = "hi"; -pub const __INT16_C_SUFFIX__ = ""; -pub const __INT32_TYPE__ = c_int; -pub const __INT32_FMTd__ = "d"; -pub const __INT32_FMTi__ = "i"; -pub const __INT32_C_SUFFIX__ = ""; -pub const __INT64_TYPE__ = c_longlong; -pub const __INT64_FMTd__ = "lld"; -pub const __INT64_FMTi__ = "lli"; -pub const __INT64_C_SUFFIX__ = @compileError("unable to translate macro: undefined identifier `LL`"); -// (no file):198:9 -pub const __UINT8_TYPE__ = u8; -pub const __UINT8_FMTo__ = "hho"; -pub const __UINT8_FMTu__ = "hhu"; -pub const __UINT8_FMTx__ = "hhx"; -pub const __UINT8_FMTX__ = "hhX"; -pub const __UINT8_C_SUFFIX__ = ""; -pub const __UINT8_MAX__ = @as(c_int, 255); -pub const __INT8_MAX__ = @as(c_int, 127); -pub const __UINT16_TYPE__ = c_ushort; -pub const __UINT16_FMTo__ = "ho"; -pub const __UINT16_FMTu__ = "hu"; -pub const __UINT16_FMTx__ = "hx"; -pub const __UINT16_FMTX__ = "hX"; -pub const __UINT16_C_SUFFIX__ = ""; -pub const __UINT16_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 65535, .decimal); -pub const __INT16_MAX__ = @as(c_int, 32767); -pub const __UINT32_TYPE__ = c_uint; -pub const __UINT32_FMTo__ = "o"; -pub const __UINT32_FMTu__ = "u"; -pub const __UINT32_FMTx__ = "x"; -pub const __UINT32_FMTX__ = "X"; -pub const __UINT32_C_SUFFIX__ = @compileError("unable to translate macro: undefined identifier `U`"); -// (no file):220:9 -pub const __UINT32_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_uint, 4294967295, .decimal); -pub const __INT32_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 2147483647, .decimal); -pub const __UINT64_TYPE__ = c_ulonglong; -pub const __UINT64_FMTo__ = "llo"; -pub const __UINT64_FMTu__ = "llu"; -pub const __UINT64_FMTx__ = "llx"; -pub const __UINT64_FMTX__ = "llX"; -pub const __UINT64_C_SUFFIX__ = @compileError("unable to translate macro: undefined identifier `ULL`"); -// (no file):228:9 -pub const __UINT64_MAX__ = @as(c_ulonglong, 18446744073709551615); -pub const __INT64_MAX__ = @as(c_longlong, 9223372036854775807); -pub const __INT_LEAST8_TYPE__ = i8; -pub const __INT_LEAST8_MAX__ = @as(c_int, 127); -pub const __INT_LEAST8_WIDTH__ = @as(c_int, 8); -pub const __INT_LEAST8_FMTd__ = "hhd"; -pub const __INT_LEAST8_FMTi__ = "hhi"; -pub const __UINT_LEAST8_TYPE__ = u8; -pub const __UINT_LEAST8_MAX__ = @as(c_int, 255); -pub const __UINT_LEAST8_FMTo__ = "hho"; -pub const __UINT_LEAST8_FMTu__ = "hhu"; -pub const __UINT_LEAST8_FMTx__ = "hhx"; -pub const __UINT_LEAST8_FMTX__ = "hhX"; -pub const __INT_LEAST16_TYPE__ = c_short; -pub const __INT_LEAST16_MAX__ = @as(c_int, 32767); -pub const __INT_LEAST16_WIDTH__ = @as(c_int, 16); -pub const __INT_LEAST16_FMTd__ = "hd"; -pub const __INT_LEAST16_FMTi__ = "hi"; -pub const __UINT_LEAST16_TYPE__ = c_ushort; -pub const __UINT_LEAST16_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 65535, .decimal); -pub const __UINT_LEAST16_FMTo__ = "ho"; -pub const __UINT_LEAST16_FMTu__ = "hu"; -pub const __UINT_LEAST16_FMTx__ = "hx"; -pub const __UINT_LEAST16_FMTX__ = "hX"; -pub const __INT_LEAST32_TYPE__ = c_int; -pub const __INT_LEAST32_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 2147483647, .decimal); -pub const __INT_LEAST32_WIDTH__ = @as(c_int, 32); -pub const __INT_LEAST32_FMTd__ = "d"; -pub const __INT_LEAST32_FMTi__ = "i"; -pub const __UINT_LEAST32_TYPE__ = c_uint; -pub const __UINT_LEAST32_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_uint, 4294967295, .decimal); -pub const __UINT_LEAST32_FMTo__ = "o"; -pub const __UINT_LEAST32_FMTu__ = "u"; -pub const __UINT_LEAST32_FMTx__ = "x"; -pub const __UINT_LEAST32_FMTX__ = "X"; -pub const __INT_LEAST64_TYPE__ = c_longlong; -pub const __INT_LEAST64_MAX__ = @as(c_longlong, 9223372036854775807); -pub const __INT_LEAST64_WIDTH__ = @as(c_int, 64); -pub const __INT_LEAST64_FMTd__ = "lld"; -pub const __INT_LEAST64_FMTi__ = "lli"; -pub const __UINT_LEAST64_TYPE__ = c_ulonglong; -pub const __UINT_LEAST64_MAX__ = @as(c_ulonglong, 18446744073709551615); -pub const __UINT_LEAST64_FMTo__ = "llo"; -pub const __UINT_LEAST64_FMTu__ = "llu"; -pub const __UINT_LEAST64_FMTx__ = "llx"; -pub const __UINT_LEAST64_FMTX__ = "llX"; -pub const __INT_FAST8_TYPE__ = i8; -pub const __INT_FAST8_MAX__ = @as(c_int, 127); -pub const __INT_FAST8_WIDTH__ = @as(c_int, 8); -pub const __INT_FAST8_FMTd__ = "hhd"; -pub const __INT_FAST8_FMTi__ = "hhi"; -pub const __UINT_FAST8_TYPE__ = u8; -pub const __UINT_FAST8_MAX__ = @as(c_int, 255); -pub const __UINT_FAST8_FMTo__ = "hho"; -pub const __UINT_FAST8_FMTu__ = "hhu"; -pub const __UINT_FAST8_FMTx__ = "hhx"; -pub const __UINT_FAST8_FMTX__ = "hhX"; -pub const __INT_FAST16_TYPE__ = c_short; -pub const __INT_FAST16_MAX__ = @as(c_int, 32767); -pub const __INT_FAST16_WIDTH__ = @as(c_int, 16); -pub const __INT_FAST16_FMTd__ = "hd"; -pub const __INT_FAST16_FMTi__ = "hi"; -pub const __UINT_FAST16_TYPE__ = c_ushort; -pub const __UINT_FAST16_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 65535, .decimal); -pub const __UINT_FAST16_FMTo__ = "ho"; -pub const __UINT_FAST16_FMTu__ = "hu"; -pub const __UINT_FAST16_FMTx__ = "hx"; -pub const __UINT_FAST16_FMTX__ = "hX"; -pub const __INT_FAST32_TYPE__ = c_int; -pub const __INT_FAST32_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_int, 2147483647, .decimal); -pub const __INT_FAST32_WIDTH__ = @as(c_int, 32); -pub const __INT_FAST32_FMTd__ = "d"; -pub const __INT_FAST32_FMTi__ = "i"; -pub const __UINT_FAST32_TYPE__ = c_uint; -pub const __UINT_FAST32_MAX__ = @import("std").zig.c_translation.promoteIntLiteral(c_uint, 4294967295, .decimal); -pub const __UINT_FAST32_FMTo__ = "o"; -pub const __UINT_FAST32_FMTu__ = "u"; -pub const __UINT_FAST32_FMTx__ = "x"; -pub const __UINT_FAST32_FMTX__ = "X"; -pub const __INT_FAST64_TYPE__ = c_longlong; -pub const __INT_FAST64_MAX__ = @as(c_longlong, 9223372036854775807); -pub const __INT_FAST64_WIDTH__ = @as(c_int, 64); -pub const __INT_FAST64_FMTd__ = "lld"; -pub const __INT_FAST64_FMTi__ = "lli"; -pub const __UINT_FAST64_TYPE__ = c_ulonglong; -pub const __UINT_FAST64_MAX__ = @as(c_ulonglong, 18446744073709551615); -pub const __UINT_FAST64_FMTo__ = "llo"; -pub const __UINT_FAST64_FMTu__ = "llu"; -pub const __UINT_FAST64_FMTx__ = "llx"; -pub const __UINT_FAST64_FMTX__ = "llX"; -pub const __USER_LABEL_PREFIX__ = ""; -pub const __FINITE_MATH_ONLY__ = @as(c_int, 0); -pub const __GNUC_STDC_INLINE__ = @as(c_int, 1); -pub const __GCC_ATOMIC_TEST_AND_SET_TRUEVAL = @as(c_int, 1); -pub const __CLANG_ATOMIC_BOOL_LOCK_FREE = @as(c_int, 2); -pub const __CLANG_ATOMIC_CHAR_LOCK_FREE = @as(c_int, 2); -pub const __CLANG_ATOMIC_CHAR16_T_LOCK_FREE = @as(c_int, 2); -pub const __CLANG_ATOMIC_CHAR32_T_LOCK_FREE = @as(c_int, 2); -pub const __CLANG_ATOMIC_WCHAR_T_LOCK_FREE = @as(c_int, 2); -pub const __CLANG_ATOMIC_SHORT_LOCK_FREE = @as(c_int, 2); -pub const __CLANG_ATOMIC_INT_LOCK_FREE = @as(c_int, 2); -pub const __CLANG_ATOMIC_LONG_LOCK_FREE = @as(c_int, 2); -pub const __CLANG_ATOMIC_LLONG_LOCK_FREE = @as(c_int, 2); -pub const __CLANG_ATOMIC_POINTER_LOCK_FREE = @as(c_int, 2); -pub const __GCC_ATOMIC_BOOL_LOCK_FREE = @as(c_int, 2); -pub const __GCC_ATOMIC_CHAR_LOCK_FREE = @as(c_int, 2); -pub const __GCC_ATOMIC_CHAR16_T_LOCK_FREE = @as(c_int, 2); -pub const __GCC_ATOMIC_CHAR32_T_LOCK_FREE = @as(c_int, 2); -pub const __GCC_ATOMIC_WCHAR_T_LOCK_FREE = @as(c_int, 2); -pub const __GCC_ATOMIC_SHORT_LOCK_FREE = @as(c_int, 2); -pub const __GCC_ATOMIC_INT_LOCK_FREE = @as(c_int, 2); -pub const __GCC_ATOMIC_LONG_LOCK_FREE = @as(c_int, 2); -pub const __GCC_ATOMIC_LLONG_LOCK_FREE = @as(c_int, 2); -pub const __GCC_ATOMIC_POINTER_LOCK_FREE = @as(c_int, 2); -pub const __NO_INLINE__ = @as(c_int, 1); -pub const __PIC__ = @as(c_int, 2); -pub const __pic__ = @as(c_int, 2); -pub const __FLT_RADIX__ = @as(c_int, 2); -pub const __DECIMAL_DIG__ = __LDBL_DECIMAL_DIG__; -pub const __GCC_ASM_FLAG_OUTPUTS__ = @as(c_int, 1); -pub const __code_model_small__ = @as(c_int, 1); -pub const __amd64__ = @as(c_int, 1); -pub const __amd64 = @as(c_int, 1); -pub const __x86_64 = @as(c_int, 1); -pub const __x86_64__ = @as(c_int, 1); -pub const __SEG_GS = @as(c_int, 1); -pub const __SEG_FS = @as(c_int, 1); -pub const __seg_gs = @compileError("unable to translate macro: undefined identifier `address_space`"); -// (no file):356:9 -pub const __seg_fs = @compileError("unable to translate macro: undefined identifier `address_space`"); -// (no file):357:9 -pub const __corei7 = @as(c_int, 1); -pub const __corei7__ = @as(c_int, 1); -pub const __tune_corei7__ = @as(c_int, 1); -pub const __REGISTER_PREFIX__ = ""; -pub const __NO_MATH_INLINES = @as(c_int, 1); -pub const __AES__ = @as(c_int, 1); -pub const __PCLMUL__ = @as(c_int, 1); -pub const __LAHF_SAHF__ = @as(c_int, 1); -pub const __LZCNT__ = @as(c_int, 1); -pub const __RDRND__ = @as(c_int, 1); -pub const __FSGSBASE__ = @as(c_int, 1); -pub const __BMI__ = @as(c_int, 1); -pub const __BMI2__ = @as(c_int, 1); -pub const __POPCNT__ = @as(c_int, 1); -pub const __PRFCHW__ = @as(c_int, 1); -pub const __RDSEED__ = @as(c_int, 1); -pub const __ADX__ = @as(c_int, 1); -pub const __MOVBE__ = @as(c_int, 1); -pub const __FMA__ = @as(c_int, 1); -pub const __F16C__ = @as(c_int, 1); -pub const __EVEX512__ = @as(c_int, 1); -pub const __AVX512CD__ = @as(c_int, 1); -pub const __AVX512VNNI__ = @as(c_int, 1); -pub const __AVX512DQ__ = @as(c_int, 1); -pub const __AVX512BW__ = @as(c_int, 1); -pub const __AVX512VL__ = @as(c_int, 1); -pub const __EVEX256__ = @as(c_int, 1); -pub const __FXSR__ = @as(c_int, 1); -pub const __XSAVE__ = @as(c_int, 1); -pub const __XSAVEOPT__ = @as(c_int, 1); -pub const __XSAVEC__ = @as(c_int, 1); -pub const __XSAVES__ = @as(c_int, 1); -pub const __CLFLUSHOPT__ = @as(c_int, 1); -pub const __CLWB__ = @as(c_int, 1); -pub const __INVPCID__ = @as(c_int, 1); -pub const __CRC32__ = @as(c_int, 1); -pub const __AVX512F__ = @as(c_int, 1); -pub const __AVX2__ = @as(c_int, 1); -pub const __AVX__ = @as(c_int, 1); -pub const __SSE4_2__ = @as(c_int, 1); -pub const __SSE4_1__ = @as(c_int, 1); -pub const __SSSE3__ = @as(c_int, 1); -pub const __SSE3__ = @as(c_int, 1); -pub const __SSE2__ = @as(c_int, 1); -pub const __SSE2_MATH__ = @as(c_int, 1); -pub const __SSE__ = @as(c_int, 1); -pub const __SSE_MATH__ = @as(c_int, 1); -pub const __MMX__ = @as(c_int, 1); -pub const __GCC_HAVE_SYNC_COMPARE_AND_SWAP_1 = @as(c_int, 1); -pub const __GCC_HAVE_SYNC_COMPARE_AND_SWAP_2 = @as(c_int, 1); -pub const __GCC_HAVE_SYNC_COMPARE_AND_SWAP_4 = @as(c_int, 1); -pub const __GCC_HAVE_SYNC_COMPARE_AND_SWAP_8 = @as(c_int, 1); -pub const __GCC_HAVE_SYNC_COMPARE_AND_SWAP_16 = @as(c_int, 1); -pub const __SIZEOF_FLOAT128__ = @as(c_int, 16); -pub const _WIN32 = @as(c_int, 1); -pub const _WIN64 = @as(c_int, 1); -pub const WIN32 = @as(c_int, 1); -pub const __WIN32 = @as(c_int, 1); -pub const __WIN32__ = @as(c_int, 1); -pub const WINNT = @as(c_int, 1); -pub const __WINNT = @as(c_int, 1); -pub const __WINNT__ = @as(c_int, 1); -pub const WIN64 = @as(c_int, 1); -pub const __WIN64 = @as(c_int, 1); -pub const __WIN64__ = @as(c_int, 1); -pub const __MINGW64__ = @as(c_int, 1); -pub const __MSVCRT__ = @as(c_int, 1); -pub const __MINGW32__ = @as(c_int, 1); -pub const __declspec = @compileError("unable to translate C expr: unexpected token '__attribute__'"); -// (no file):426:9 -pub const _cdecl = @compileError("unable to translate macro: undefined identifier `__cdecl__`"); -// (no file):427:9 -pub const __cdecl = @compileError("unable to translate macro: undefined identifier `__cdecl__`"); -// (no file):428:9 -pub const _stdcall = @compileError("unable to translate macro: undefined identifier `__stdcall__`"); -// (no file):429:9 -pub const __stdcall = @compileError("unable to translate macro: undefined identifier `__stdcall__`"); -// (no file):430:9 -pub const _fastcall = @compileError("unable to translate macro: undefined identifier `__fastcall__`"); -// (no file):431:9 -pub const __fastcall = @compileError("unable to translate macro: undefined identifier `__fastcall__`"); -// (no file):432:9 -pub const _thiscall = @compileError("unable to translate macro: undefined identifier `__thiscall__`"); -// (no file):433:9 -pub const __thiscall = @compileError("unable to translate macro: undefined identifier `__thiscall__`"); -// (no file):434:9 -pub const _pascal = @compileError("unable to translate macro: undefined identifier `__pascal__`"); -// (no file):435:9 -pub const __pascal = @compileError("unable to translate macro: undefined identifier `__pascal__`"); -// (no file):436:9 -pub const __STDC__ = @as(c_int, 1); -pub const __STDC_HOSTED__ = @as(c_int, 1); -pub const __STDC_VERSION__ = @as(c_long, 201710); -pub const __STDC_UTF_16__ = @as(c_int, 1); -pub const __STDC_UTF_32__ = @as(c_int, 1); -pub const _DEBUG = @as(c_int, 1); -pub const EXTERN = @compileError("unable to translate C expr: unexpected token 'extern'"); -// cimgui2.h:1:9 -pub const CIMGUI_API = EXTERN; -pub const CONST = @compileError("unable to translate C expr: unexpected token 'const'"); -// cimgui2.h:3:9 -pub const __STDBOOL_H = ""; -pub const __bool_true_false_are_defined = @as(c_int, 1); -pub const @"bool" = bool; -pub const @"true" = @as(c_int, 1); -pub const @"false" = @as(c_int, 0); -pub const __CLANG_STDINT_H = ""; -pub const __int_least64_t = i64; -pub const __uint_least64_t = u64; -pub const __int_least32_t = i64; -pub const __uint_least32_t = u64; -pub const __int_least16_t = i64; -pub const __uint_least16_t = u64; -pub const __int_least8_t = i64; -pub const __uint_least8_t = u64; -pub const __uint32_t_defined = ""; -pub const __int8_t_defined = ""; -pub const __stdint_join3 = @compileError("unable to translate C expr: unexpected token '##'"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/stdint.h:287:9 -pub const __intptr_t_defined = ""; -pub const _INTPTR_T = ""; -pub const _UINTPTR_T = ""; -pub const __int_c_join = @compileError("unable to translate C expr: unexpected token '##'"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/stdint.h:324:9 -pub inline fn __int_c(v: anytype, suffix: anytype) @TypeOf(__int_c_join(v, suffix)) { - _ = &v; - _ = &suffix; - return __int_c_join(v, suffix); -} -pub const __uint_c = @compileError("unable to translate macro: undefined identifier `U`"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/stdint.h:326:9 -pub const __int64_c_suffix = __INT64_C_SUFFIX__; -pub const __int32_c_suffix = __INT64_C_SUFFIX__; -pub const __int16_c_suffix = __INT64_C_SUFFIX__; -pub const __int8_c_suffix = __INT64_C_SUFFIX__; -pub inline fn INT64_C(v: anytype) @TypeOf(__int_c(v, __int64_c_suffix)) { - _ = &v; - return __int_c(v, __int64_c_suffix); -} -pub inline fn UINT64_C(v: anytype) @TypeOf(__uint_c(v, __int64_c_suffix)) { - _ = &v; - return __uint_c(v, __int64_c_suffix); -} -pub inline fn INT32_C(v: anytype) @TypeOf(__int_c(v, __int32_c_suffix)) { - _ = &v; - return __int_c(v, __int32_c_suffix); -} -pub inline fn UINT32_C(v: anytype) @TypeOf(__uint_c(v, __int32_c_suffix)) { - _ = &v; - return __uint_c(v, __int32_c_suffix); -} -pub inline fn INT16_C(v: anytype) @TypeOf(__int_c(v, __int16_c_suffix)) { - _ = &v; - return __int_c(v, __int16_c_suffix); -} -pub inline fn UINT16_C(v: anytype) @TypeOf(__uint_c(v, __int16_c_suffix)) { - _ = &v; - return __uint_c(v, __int16_c_suffix); -} -pub inline fn INT8_C(v: anytype) @TypeOf(__int_c(v, __int8_c_suffix)) { - _ = &v; - return __int_c(v, __int8_c_suffix); -} -pub inline fn UINT8_C(v: anytype) @TypeOf(__uint_c(v, __int8_c_suffix)) { - _ = &v; - return __uint_c(v, __int8_c_suffix); -} -pub const INT64_MAX = INT64_C(@import("std").zig.c_translation.promoteIntLiteral(c_int, 9223372036854775807, .decimal)); -pub const INT64_MIN = -INT64_C(@import("std").zig.c_translation.promoteIntLiteral(c_int, 9223372036854775807, .decimal)) - @as(c_int, 1); -pub const UINT64_MAX = UINT64_C(@import("std").zig.c_translation.promoteIntLiteral(c_int, 18446744073709551615, .decimal)); -pub const __INT_LEAST64_MIN = INT64_MIN; -pub const __INT_LEAST64_MAX = INT64_MAX; -pub const __UINT_LEAST64_MAX = UINT64_MAX; -pub const __INT_LEAST32_MIN = INT64_MIN; -pub const __INT_LEAST32_MAX = INT64_MAX; -pub const __UINT_LEAST32_MAX = UINT64_MAX; -pub const __INT_LEAST16_MIN = INT64_MIN; -pub const __INT_LEAST16_MAX = INT64_MAX; -pub const __UINT_LEAST16_MAX = UINT64_MAX; -pub const __INT_LEAST8_MIN = INT64_MIN; -pub const __INT_LEAST8_MAX = INT64_MAX; -pub const __UINT_LEAST8_MAX = UINT64_MAX; -pub const INT_LEAST64_MIN = __INT_LEAST64_MIN; -pub const INT_LEAST64_MAX = __INT_LEAST64_MAX; -pub const UINT_LEAST64_MAX = __UINT_LEAST64_MAX; -pub const INT_FAST64_MIN = __INT_LEAST64_MIN; -pub const INT_FAST64_MAX = __INT_LEAST64_MAX; -pub const UINT_FAST64_MAX = __UINT_LEAST64_MAX; -pub const INT32_MAX = INT32_C(@import("std").zig.c_translation.promoteIntLiteral(c_int, 2147483647, .decimal)); -pub const INT32_MIN = -INT32_C(@import("std").zig.c_translation.promoteIntLiteral(c_int, 2147483647, .decimal)) - @as(c_int, 1); -pub const UINT32_MAX = UINT32_C(@import("std").zig.c_translation.promoteIntLiteral(c_int, 4294967295, .decimal)); -pub const INT_LEAST32_MIN = __INT_LEAST32_MIN; -pub const INT_LEAST32_MAX = __INT_LEAST32_MAX; -pub const UINT_LEAST32_MAX = __UINT_LEAST32_MAX; -pub const INT_FAST32_MIN = __INT_LEAST32_MIN; -pub const INT_FAST32_MAX = __INT_LEAST32_MAX; -pub const UINT_FAST32_MAX = __UINT_LEAST32_MAX; -pub const INT16_MAX = INT16_C(@as(c_int, 32767)); -pub const INT16_MIN = -INT16_C(@as(c_int, 32767)) - @as(c_int, 1); -pub const UINT16_MAX = UINT16_C(@import("std").zig.c_translation.promoteIntLiteral(c_int, 65535, .decimal)); -pub const INT_LEAST16_MIN = __INT_LEAST16_MIN; -pub const INT_LEAST16_MAX = __INT_LEAST16_MAX; -pub const UINT_LEAST16_MAX = __UINT_LEAST16_MAX; -pub const INT_FAST16_MIN = __INT_LEAST16_MIN; -pub const INT_FAST16_MAX = __INT_LEAST16_MAX; -pub const UINT_FAST16_MAX = __UINT_LEAST16_MAX; -pub const INT8_MAX = INT8_C(@as(c_int, 127)); -pub const INT8_MIN = -INT8_C(@as(c_int, 127)) - @as(c_int, 1); -pub const UINT8_MAX = UINT8_C(@as(c_int, 255)); -pub const INT_LEAST8_MIN = __INT_LEAST8_MIN; -pub const INT_LEAST8_MAX = __INT_LEAST8_MAX; -pub const UINT_LEAST8_MAX = __UINT_LEAST8_MAX; -pub const INT_FAST8_MIN = __INT_LEAST8_MIN; -pub const INT_FAST8_MAX = __INT_LEAST8_MAX; -pub const UINT_FAST8_MAX = __UINT_LEAST8_MAX; -pub const __INTN_MIN = @compileError("unable to translate macro: undefined identifier `INT`"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/stdint.h:871:10 -pub const __INTN_MAX = @compileError("unable to translate macro: undefined identifier `INT`"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/stdint.h:872:10 -pub const __UINTN_MAX = @compileError("unable to translate macro: undefined identifier `UINT`"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/stdint.h:873:9 -pub const __INTN_C = @compileError("unable to translate macro: undefined identifier `INT`"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/stdint.h:874:10 -pub const __UINTN_C = @compileError("unable to translate macro: undefined identifier `UINT`"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/stdint.h:875:9 -pub const INTPTR_MIN = -__INTPTR_MAX__ - @as(c_int, 1); -pub const INTPTR_MAX = __INTPTR_MAX__; -pub const UINTPTR_MAX = __UINTPTR_MAX__; -pub const PTRDIFF_MIN = -__PTRDIFF_MAX__ - @as(c_int, 1); -pub const PTRDIFF_MAX = __PTRDIFF_MAX__; -pub const SIZE_MAX = __SIZE_MAX__; -pub const INTMAX_MIN = -__INTMAX_MAX__ - @as(c_int, 1); -pub const INTMAX_MAX = __INTMAX_MAX__; -pub const UINTMAX_MAX = __UINTMAX_MAX__; -pub const SIG_ATOMIC_MIN = __INTN_MIN(__SIG_ATOMIC_WIDTH__); -pub const SIG_ATOMIC_MAX = __INTN_MAX(__SIG_ATOMIC_WIDTH__); -pub const WINT_MIN = __UINTN_C(__WINT_WIDTH__, @as(c_int, 0)); -pub const WINT_MAX = __UINTN_MAX(__WINT_WIDTH__); -pub const WCHAR_MAX = __WCHAR_MAX__; -pub const WCHAR_MIN = __UINTN_C(__WCHAR_WIDTH__, @as(c_int, 0)); -pub inline fn INTMAX_C(v: anytype) @TypeOf(__int_c(v, __INTMAX_C_SUFFIX__)) { - _ = &v; - return __int_c(v, __INTMAX_C_SUFFIX__); -} -pub inline fn UINTMAX_C(v: anytype) @TypeOf(__int_c(v, __UINTMAX_C_SUFFIX__)) { - _ = &v; - return __int_c(v, __UINTMAX_C_SUFFIX__); -} -pub const __STDDEF_H = ""; -pub const __need_ptrdiff_t = ""; -pub const __need_size_t = ""; -pub const __need_wchar_t = ""; -pub const __need_NULL = ""; -pub const __need_max_align_t = ""; -pub const __need_offsetof = ""; -pub const _PTRDIFF_T = ""; -pub const _SIZE_T = ""; -pub const _WCHAR_T = ""; -pub const NULL = @import("std").zig.c_translation.cast(?*anyopaque, @as(c_int, 0)); -pub const __CLANG_MAX_ALIGN_T_DEFINED = ""; -pub const offsetof = @compileError("unable to translate C expr: unexpected token 'an identifier'"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/__stddef_offsetof.h:16:9 -pub const __STDARG_H = ""; -pub const __need___va_list = ""; -pub const __need_va_list = ""; -pub const __need_va_arg = ""; -pub const __need___va_copy = ""; -pub const __need_va_copy = ""; -pub const __GNUC_VA_LIST = ""; -pub const _VA_LIST = ""; -pub const va_start = @compileError("unable to translate macro: undefined identifier `__builtin_va_start`"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/__stdarg_va_arg.h:17:9 -pub const va_end = @compileError("unable to translate macro: undefined identifier `__builtin_va_end`"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/__stdarg_va_arg.h:19:9 -pub const va_arg = @compileError("unable to translate C expr: unexpected token 'an identifier'"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/__stdarg_va_arg.h:20:9 -pub const __va_copy = @compileError("unable to translate macro: undefined identifier `__builtin_va_copy`"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/__stdarg___va_copy.h:11:9 -pub const va_copy = @compileError("unable to translate macro: undefined identifier `__builtin_va_copy`"); -// C:\app\zig-windows-x86_64-0.13.0\lib\include/__stdarg_va_copy.h:11:9 -pub const CIMGUI_DEFINE_ENUMS_AND_STRUCTS = @as(c_int, 1); -pub const IMGUI_HAS_DOCK = @as(c_int, 1); - -[Process exited 0] diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vk_enum_string_helper.h b/engine/_archive/vkImgui/cimgui/vulkan/vk_enum_string_helper.h deleted file mode 100644 index f6bb5fa..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vk_enum_string_helper.h +++ /dev/null @@ -1,9984 +0,0 @@ -// *** THIS FILE IS GENERATED - DO NOT EDIT *** -// See helper_file_generator.py for modifications - - -/*************************************************************************** - * - * Copyright (c) 2015-2022 The Khronos Group Inc. - * Copyright (c) 2015-2022 Valve Corporation - * Copyright (c) 2015-2022 LunarG, Inc. - * Copyright (c) 2015-2022 Google Inc. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - * Author: Mark Lobodzinski - * Author: Courtney Goeltzenleuchter - * Author: Tobin Ehlis - * Author: Chris Forbes - * Author: John Zulauf - * Author: Tony Barbour - * - ****************************************************************************/ - - -#pragma once -#ifdef _MSC_VER -#pragma warning( disable : 4065 ) -#endif - -#include -#include - - -static inline const char* string_VkResult(VkResult input_value) -{ - switch (input_value) - { - case VK_ERROR_COMPRESSION_EXHAUSTED_EXT: - return "VK_ERROR_COMPRESSION_EXHAUSTED_EXT"; - case VK_ERROR_DEVICE_LOST: - return "VK_ERROR_DEVICE_LOST"; - case VK_ERROR_EXTENSION_NOT_PRESENT: - return "VK_ERROR_EXTENSION_NOT_PRESENT"; - case VK_ERROR_FEATURE_NOT_PRESENT: - return "VK_ERROR_FEATURE_NOT_PRESENT"; - case VK_ERROR_FORMAT_NOT_SUPPORTED: - return "VK_ERROR_FORMAT_NOT_SUPPORTED"; - case VK_ERROR_FRAGMENTATION: - return "VK_ERROR_FRAGMENTATION"; - case VK_ERROR_FRAGMENTED_POOL: - return "VK_ERROR_FRAGMENTED_POOL"; - case VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT: - return "VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT"; - case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR: - return "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR"; - case VK_ERROR_INCOMPATIBLE_DRIVER: - return "VK_ERROR_INCOMPATIBLE_DRIVER"; - case VK_ERROR_INITIALIZATION_FAILED: - return "VK_ERROR_INITIALIZATION_FAILED"; - case VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT: - return "VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT"; - case VK_ERROR_INVALID_EXTERNAL_HANDLE: - return "VK_ERROR_INVALID_EXTERNAL_HANDLE"; - case VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS: - return "VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS"; - case VK_ERROR_INVALID_SHADER_NV: - return "VK_ERROR_INVALID_SHADER_NV"; - case VK_ERROR_LAYER_NOT_PRESENT: - return "VK_ERROR_LAYER_NOT_PRESENT"; - case VK_ERROR_MEMORY_MAP_FAILED: - return "VK_ERROR_MEMORY_MAP_FAILED"; - case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR: - return "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR"; - case VK_ERROR_NOT_PERMITTED_KHR: - return "VK_ERROR_NOT_PERMITTED_KHR"; - case VK_ERROR_OUT_OF_DATE_KHR: - return "VK_ERROR_OUT_OF_DATE_KHR"; - case VK_ERROR_OUT_OF_DEVICE_MEMORY: - return "VK_ERROR_OUT_OF_DEVICE_MEMORY"; - case VK_ERROR_OUT_OF_HOST_MEMORY: - return "VK_ERROR_OUT_OF_HOST_MEMORY"; - case VK_ERROR_OUT_OF_POOL_MEMORY: - return "VK_ERROR_OUT_OF_POOL_MEMORY"; - case VK_ERROR_SURFACE_LOST_KHR: - return "VK_ERROR_SURFACE_LOST_KHR"; - case VK_ERROR_TOO_MANY_OBJECTS: - return "VK_ERROR_TOO_MANY_OBJECTS"; - case VK_ERROR_UNKNOWN: - return "VK_ERROR_UNKNOWN"; - case VK_ERROR_VALIDATION_FAILED_EXT: - return "VK_ERROR_VALIDATION_FAILED_EXT"; - case VK_EVENT_RESET: - return "VK_EVENT_RESET"; - case VK_EVENT_SET: - return "VK_EVENT_SET"; - case VK_INCOMPLETE: - return "VK_INCOMPLETE"; - case VK_NOT_READY: - return "VK_NOT_READY"; - case VK_OPERATION_DEFERRED_KHR: - return "VK_OPERATION_DEFERRED_KHR"; - case VK_OPERATION_NOT_DEFERRED_KHR: - return "VK_OPERATION_NOT_DEFERRED_KHR"; - case VK_PIPELINE_COMPILE_REQUIRED: - return "VK_PIPELINE_COMPILE_REQUIRED"; - case VK_SUBOPTIMAL_KHR: - return "VK_SUBOPTIMAL_KHR"; - case VK_SUCCESS: - return "VK_SUCCESS"; - case VK_THREAD_DONE_KHR: - return "VK_THREAD_DONE_KHR"; - case VK_THREAD_IDLE_KHR: - return "VK_THREAD_IDLE_KHR"; - case VK_TIMEOUT: - return "VK_TIMEOUT"; - default: - return "Unhandled VkResult"; - } -} - -static inline const char* string_VkStructureType(VkStructureType input_value) -{ - switch (input_value) - { - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_MOTION_TRIANGLES_DATA_NV: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_MOTION_TRIANGLES_DATA_NV"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MOTION_INFO_NV: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MOTION_INFO_NV"; - case VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_INFO_KHR: - return "VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_INFO_KHR"; - case VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR: - return "VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR"; - case VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR: - return "VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR"; - case VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_2_ANDROID: - return "VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_2_ANDROID"; - case VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID: - return "VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID"; - case VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID: - return "VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID"; - case VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID: - return "VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID"; - case VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_APPLICATION_INFO: - return "VK_STRUCTURE_TYPE_APPLICATION_INFO"; - case VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2: - return "VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2"; - case VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT: - return "VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT"; - case VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2: - return "VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2"; - case VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT: - return "VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT"; - case VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD: - return "VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD"; - case VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV: - return "VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV"; - case VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO: - return "VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO"; - case VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO: - return "VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO"; - case VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO: - return "VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO"; - case VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO: - return "VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO"; - case VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR: - return "VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR"; - case VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO: - return "VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO"; - case VK_STRUCTURE_TYPE_BIND_SPARSE_INFO: - return "VK_STRUCTURE_TYPE_BIND_SPARSE_INFO"; - case VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2: - return "VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2"; - case VK_STRUCTURE_TYPE_BUFFER_COLLECTION_BUFFER_CREATE_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_BUFFER_COLLECTION_BUFFER_CREATE_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CONSTRAINTS_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CONSTRAINTS_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CREATE_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CREATE_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_BUFFER_COLLECTION_IMAGE_CREATE_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_BUFFER_COLLECTION_IMAGE_CREATE_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_BUFFER_COLLECTION_PROPERTIES_FUCHSIA: - return "VK_STRUCTURE_TYPE_BUFFER_COLLECTION_PROPERTIES_FUCHSIA"; - case VK_STRUCTURE_TYPE_BUFFER_CONSTRAINTS_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_BUFFER_CONSTRAINTS_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_BUFFER_COPY_2: - return "VK_STRUCTURE_TYPE_BUFFER_COPY_2"; - case VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO: - return "VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO"; - case VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO: - return "VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO"; - case VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2: - return "VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2"; - case VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER: - return "VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER"; - case VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2: - return "VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2"; - case VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2: - return "VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2"; - case VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO: - return "VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO"; - case VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO: - return "VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO"; - case VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT: - return "VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT"; - case VK_STRUCTURE_TYPE_CHECKPOINT_DATA_2_NV: - return "VK_STRUCTURE_TYPE_CHECKPOINT_DATA_2_NV"; - case VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV: - return "VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV"; - case VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO: - return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO"; - case VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO: - return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO"; - case VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT: - return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT"; - case VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO: - return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO"; - case VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO: - return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO"; - case VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM: - return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM"; - case VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_VIEWPORT_SCISSOR_INFO_NV: - return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_VIEWPORT_SCISSOR_INFO_NV"; - case VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO: - return "VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO"; - case VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO: - return "VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO"; - case VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT: - return "VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT"; - case VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV: - return "VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV"; - case VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR: - return "VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR"; - case VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR: - return "VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR"; - case VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2: - return "VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2"; - case VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2: - return "VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2"; - case VK_STRUCTURE_TYPE_COPY_COMMAND_TRANSFORM_INFO_QCOM: - return "VK_STRUCTURE_TYPE_COPY_COMMAND_TRANSFORM_INFO_QCOM"; - case VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET: - return "VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET"; - case VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2: - return "VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2"; - case VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2: - return "VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2"; - case VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR: - return "VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR"; - case VK_STRUCTURE_TYPE_CU_FUNCTION_CREATE_INFO_NVX: - return "VK_STRUCTURE_TYPE_CU_FUNCTION_CREATE_INFO_NVX"; - case VK_STRUCTURE_TYPE_CU_LAUNCH_INFO_NVX: - return "VK_STRUCTURE_TYPE_CU_LAUNCH_INFO_NVX"; - case VK_STRUCTURE_TYPE_CU_MODULE_CREATE_INFO_NVX: - return "VK_STRUCTURE_TYPE_CU_MODULE_CREATE_INFO_NVX"; - case VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR: - return "VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR"; - case VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT: - return "VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT"; - case VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT: - return "VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT"; - case VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT: - return "VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT"; - case VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT: - return "VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT"; - case VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT: - return "VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT"; - case VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT: - return "VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT"; - case VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT: - return "VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT"; - case VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV: - return "VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV"; - case VK_STRUCTURE_TYPE_DEPENDENCY_INFO: - return "VK_STRUCTURE_TYPE_DEPENDENCY_INFO"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_BINDING_REFERENCE_VALVE: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_BINDING_REFERENCE_VALVE"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_HOST_MAPPING_INFO_VALVE: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_HOST_MAPPING_INFO_VALVE"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT"; - case VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS: - return "VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS"; - case VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_DEVICE_DEVICE_MEMORY_REPORT_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_DEVICE_DEVICE_MEMORY_REPORT_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT: - return "VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT"; - case VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO: - return "VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO"; - case VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO: - return "VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO"; - case VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR: - return "VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR"; - case VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR: - return "VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR"; - case VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO: - return "VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO"; - case VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO: - return "VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO"; - case VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS: - return "VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS"; - case VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO: - return "VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO"; - case VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD: - return "VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD"; - case VK_STRUCTURE_TYPE_DEVICE_MEMORY_REPORT_CALLBACK_DATA_EXT: - return "VK_STRUCTURE_TYPE_DEVICE_MEMORY_REPORT_CALLBACK_DATA_EXT"; - case VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO: - return "VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO"; - case VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2: - return "VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2"; - case VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT: - return "VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT"; - case VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR: - return "VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR"; - case VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD: - return "VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD"; - case VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR: - return "VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR"; - case VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR: - return "VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR"; - case VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR: - return "VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR"; - case VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT: - return "VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT"; - case VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR: - return "VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR"; - case VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR: - return "VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR"; - case VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT: - return "VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT"; - case VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT: - return "VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT"; - case VK_STRUCTURE_TYPE_EVENT_CREATE_INFO: - return "VK_STRUCTURE_TYPE_EVENT_CREATE_INFO"; - case VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR: - return "VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR"; - case VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO: - return "VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO"; - case VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV: - return "VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV"; - case VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR: - return "VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR"; - case VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV: - return "VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV"; - case VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR: - return "VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR"; - case VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES: - return "VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES"; - case VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES: - return "VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES"; - case VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID: - return "VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID"; - case VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES: - return "VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES"; - case VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO: - return "VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO"; - case VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES: - return "VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES"; - case VK_STRUCTURE_TYPE_FENCE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_FENCE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR: - return "VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR"; - case VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR: - return "VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR"; - case VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2: - return "VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2"; - case VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3: - return "VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3"; - case VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR: - return "VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR"; - case VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO: - return "VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO"; - case VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO: - return "VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO"; - case VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO: - return "VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO"; - case VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV: - return "VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV"; - case VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV: - return "VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV"; - case VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV: - return "VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV"; - case VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV: - return "VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV"; - case VK_STRUCTURE_TYPE_GEOMETRY_NV: - return "VK_STRUCTURE_TYPE_GEOMETRY_NV"; - case VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV: - return "VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV"; - case VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_HDR_METADATA_EXT: - return "VK_STRUCTURE_TYPE_HDR_METADATA_EXT"; - case VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_IMAGE_BLIT_2: - return "VK_STRUCTURE_TYPE_IMAGE_BLIT_2"; - case VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_CONTROL_EXT: - return "VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_CONTROL_EXT"; - case VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_IMAGE_CONSTRAINTS_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_IMAGE_CONSTRAINTS_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_IMAGE_COPY_2: - return "VK_STRUCTURE_TYPE_IMAGE_COPY_2"; - case VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_IMAGE_FORMAT_CONSTRAINTS_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_IMAGE_FORMAT_CONSTRAINTS_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO: - return "VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO"; - case VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2: - return "VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2"; - case VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER: - return "VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER"; - case VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2: - return "VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2"; - case VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2: - return "VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2"; - case VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO: - return "VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO"; - case VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2: - return "VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2"; - case VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2: - return "VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2"; - case VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2_EXT: - return "VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2_EXT"; - case VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX: - return "VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX"; - case VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT: - return "VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT"; - case VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO: - return "VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO"; - case VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX: - return "VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX"; - case VK_STRUCTURE_TYPE_IMAGE_VIEW_MIN_LOD_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_IMAGE_VIEW_MIN_LOD_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID: - return "VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID"; - case VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR: - return "VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR"; - case VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR: - return "VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR"; - case VK_STRUCTURE_TYPE_IMPORT_MEMORY_BUFFER_COLLECTION_FUCHSIA: - return "VK_STRUCTURE_TYPE_IMPORT_MEMORY_BUFFER_COLLECTION_FUCHSIA"; - case VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR: - return "VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR"; - case VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT: - return "VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT"; - case VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR: - return "VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR"; - case VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV: - return "VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV"; - case VK_STRUCTURE_TYPE_IMPORT_MEMORY_ZIRCON_HANDLE_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_IMPORT_MEMORY_ZIRCON_HANDLE_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR: - return "VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR"; - case VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR: - return "VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR"; - case VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_ZIRCON_HANDLE_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_ZIRCON_HANDLE_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV: - return "VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV"; - case VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL: - return "VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL"; - case VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK: - return "VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK"; - case VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK: - return "VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK"; - case VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE: - return "VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE"; - case VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO: - return "VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO"; - case VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO: - return "VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO"; - case VK_STRUCTURE_TYPE_MEMORY_BARRIER: - return "VK_STRUCTURE_TYPE_MEMORY_BARRIER"; - case VK_STRUCTURE_TYPE_MEMORY_BARRIER_2: - return "VK_STRUCTURE_TYPE_MEMORY_BARRIER_2"; - case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO: - return "VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO"; - case VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS: - return "VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS"; - case VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR"; - case VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID: - return "VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID"; - case VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR: - return "VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR"; - case VK_STRUCTURE_TYPE_MEMORY_GET_REMOTE_ADDRESS_INFO_NV: - return "VK_STRUCTURE_TYPE_MEMORY_GET_REMOTE_ADDRESS_INFO_NV"; - case VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR: - return "VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR"; - case VK_STRUCTURE_TYPE_MEMORY_GET_ZIRCON_HANDLE_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_MEMORY_GET_ZIRCON_HANDLE_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO: - return "VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO"; - case VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2: - return "VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2"; - case VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR"; - case VK_STRUCTURE_TYPE_MEMORY_ZIRCON_HANDLE_PROPERTIES_FUCHSIA: - return "VK_STRUCTURE_TYPE_MEMORY_ZIRCON_HANDLE_PROPERTIES_FUCHSIA"; - case VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_MULTIVIEW_PER_VIEW_ATTRIBUTES_INFO_NVX: - return "VK_STRUCTURE_TYPE_MULTIVIEW_PER_VIEW_ATTRIBUTES_INFO_NVX"; - case VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_VALVE: - return "VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_VALVE"; - case VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL: - return "VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL"; - case VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR: - return "VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR"; - case VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR: - return "VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR"; - case VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL: - return "VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL"; - case VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL: - return "VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL"; - case VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR: - return "VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR"; - case VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL: - return "VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_SET_HOST_MAPPING_FEATURES_VALVE: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_SET_HOST_MAPPING_FEATURES_VALVE"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_MEMORY_REPORT_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_MEMORY_REPORT_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRM_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRM_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_RDMA_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_RDMA_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_PROPERTIES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_MIN_LOD_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_MIN_LOD_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INHERITED_VIEWPORT_SCISSOR_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INHERITED_VIEWPORT_SCISSOR_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INVOCATION_MASK_FEATURES_HUAWEI: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INVOCATION_MASK_FEATURES_HUAWEI"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINEAR_COLOR_ATTACHMENT_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINEAR_COLOR_ATTACHMENT_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_VALVE: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_VALVE"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PAGEABLE_DEVICE_LOCAL_MEMORY_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PAGEABLE_DEVICE_LOCAL_MEMORY_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROPERTIES_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROPERTIES_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_PROPERTIES_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_ID_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_ID_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_WAIT_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_WAIT_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_ARM: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_ARM"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MAINTENANCE_1_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MAINTENANCE_1_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RGBA10X6_FORMATS_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RGBA10X6_FORMATS_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_FEATURES_AMD: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_FEATURES_AMD"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_MERGE_FEEDBACK_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_MERGE_FEEDBACK_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_FEATURES_HUAWEI: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_FEATURES_HUAWEI"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_FORMAT_INFO_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_FORMAT_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES: - return "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES"; - case VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD: - return "VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD"; - case VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR: - return "VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR"; - case VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR: - return "VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR"; - case VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR"; - case VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR: - return "VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR"; - case VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR: - return "VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR"; - case VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_PROPERTIES_IDENTIFIER_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_PROPERTIES_IDENTIFIER_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD: - return "VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD"; - case VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP: - return "VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP"; - case VK_STRUCTURE_TYPE_PRESENT_ID_KHR: - return "VK_STRUCTURE_TYPE_PRESENT_ID_KHR"; - case VK_STRUCTURE_TYPE_PRESENT_INFO_KHR: - return "VK_STRUCTURE_TYPE_PRESENT_INFO_KHR"; - case VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR: - return "VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR"; - case VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE: - return "VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE"; - case VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO: - return "VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO"; - case VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO: - return "VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO"; - case VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO: - return "VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO"; - case VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL: - return "VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL"; - case VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_2_NV: - return "VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_2_NV"; - case VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV: - return "VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV"; - case VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR"; - case VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2: - return "VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_QUEUE_FAMILY_QUERY_RESULT_STATUS_PROPERTIES_2_KHR: - return "VK_STRUCTURE_TYPE_QUEUE_FAMILY_QUERY_RESULT_STATUS_PROPERTIES_2_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV: - return "VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV"; - case VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO: - return "VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO"; - case VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_INFO_EXT: - return "VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_INFO_EXT"; - case VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR: - return "VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR"; - case VK_STRUCTURE_TYPE_RENDERING_INFO: - return "VK_STRUCTURE_TYPE_RENDERING_INFO"; - case VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO: - return "VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO"; - case VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO: - return "VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO"; - case VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO: - return "VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO"; - case VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2: - return "VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2"; - case VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_CONTROL_EXT: - return "VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_CONTROL_EXT"; - case VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_FEEDBACK_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_FEEDBACK_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO: - return "VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO"; - case VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO: - return "VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO"; - case VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT: - return "VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT"; - case VK_STRUCTURE_TYPE_RENDER_PASS_SUBPASS_FEEDBACK_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_RENDER_PASS_SUBPASS_FEEDBACK_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM: - return "VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM"; - case VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2: - return "VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2"; - case VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO: - return "VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO"; - case VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO: - return "VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO"; - case VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES: - return "VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES"; - case VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO: - return "VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO"; - case VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT: - return "VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT"; - case VK_STRUCTURE_TYPE_SCREEN_SURFACE_CREATE_INFO_QNX: - return "VK_STRUCTURE_TYPE_SCREEN_SURFACE_CREATE_INFO_QNX"; - case VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR: - return "VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR"; - case VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR: - return "VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR"; - case VK_STRUCTURE_TYPE_SEMAPHORE_GET_ZIRCON_HANDLE_INFO_FUCHSIA: - return "VK_STRUCTURE_TYPE_SEMAPHORE_GET_ZIRCON_HANDLE_INFO_FUCHSIA"; - case VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO: - return "VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO"; - case VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO: - return "VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO"; - case VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO: - return "VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO"; - case VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO: - return "VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO"; - case VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR: - return "VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR"; - case VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2: - return "VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2"; - case VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2: - return "VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2"; - case VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP: - return "VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP"; - case VK_STRUCTURE_TYPE_SUBMIT_INFO: - return "VK_STRUCTURE_TYPE_SUBMIT_INFO"; - case VK_STRUCTURE_TYPE_SUBMIT_INFO_2: - return "VK_STRUCTURE_TYPE_SUBMIT_INFO_2"; - case VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO: - return "VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO"; - case VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2: - return "VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2"; - case VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2: - return "VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2"; - case VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE: - return "VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE"; - case VK_STRUCTURE_TYPE_SUBPASS_END_INFO: - return "VK_STRUCTURE_TYPE_SUBPASS_END_INFO"; - case VK_STRUCTURE_TYPE_SUBPASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_QCOM: - return "VK_STRUCTURE_TYPE_SUBPASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_QCOM"; - case VK_STRUCTURE_TYPE_SUBPASS_SHADING_PIPELINE_CREATE_INFO_HUAWEI: - return "VK_STRUCTURE_TYPE_SUBPASS_SHADING_PIPELINE_CREATE_INFO_HUAWEI"; - case VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2_EXT: - return "VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2_EXT"; - case VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT: - return "VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT"; - case VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR: - return "VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR"; - case VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT: - return "VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT"; - case VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR: - return "VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR"; - case VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT: - return "VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT"; - case VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT: - return "VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT"; - case VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR: - return "VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR"; - case VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD: - return "VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD"; - case VK_STRUCTURE_TYPE_SYSMEM_COLOR_SPACE_FUCHSIA: - return "VK_STRUCTURE_TYPE_SYSMEM_COLOR_SPACE_FUCHSIA"; - case VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD: - return "VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD"; - case VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO: - return "VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO"; - case VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT"; - case VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT: - return "VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT"; - case VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT: - return "VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT"; - case VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT: - return "VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT"; - case VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT: - return "VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_BEGIN_CODING_INFO_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_BEGIN_CODING_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_BIND_MEMORY_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_BIND_MEMORY_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_CAPABILITIES_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_CAPABILITIES_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_CODING_CONTROL_INFO_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_CODING_CONTROL_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_CAPABILITIES_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_CAPABILITIES_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_CAPABILITIES_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_CAPABILITIES_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_DPB_SLOT_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_DPB_SLOT_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_MVC_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_MVC_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PICTURE_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PICTURE_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PROFILE_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PROFILE_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_CAPABILITIES_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_CAPABILITIES_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_DPB_SLOT_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_DPB_SLOT_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PICTURE_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PICTURE_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PROFILE_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PROFILE_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_DECODE_INFO_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_DECODE_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_CAPABILITIES_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_CAPABILITIES_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_CAPABILITIES_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_CAPABILITIES_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_DPB_SLOT_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_DPB_SLOT_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_EMIT_PICTURE_PARAMETERS_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_EMIT_PICTURE_PARAMETERS_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_NALU_SLICE_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_NALU_SLICE_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_PROFILE_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_PROFILE_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_LAYER_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_LAYER_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_REFERENCE_LISTS_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_REFERENCE_LISTS_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_VCL_FRAME_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_VCL_FRAME_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_CAPABILITIES_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_CAPABILITIES_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_DPB_SLOT_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_DPB_SLOT_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_EMIT_PICTURE_PARAMETERS_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_EMIT_PICTURE_PARAMETERS_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_NALU_SLICE_SEGMENT_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_NALU_SLICE_SEGMENT_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_PROFILE_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_PROFILE_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_LAYER_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_LAYER_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_REFERENCE_LISTS_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_REFERENCE_LISTS_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_VCL_FRAME_INFO_EXT: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_VCL_FRAME_INFO_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_INFO_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_INFO_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_LAYER_INFO_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_LAYER_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_END_CODING_INFO_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_END_CODING_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_FORMAT_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_FORMAT_PROPERTIES_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_GET_MEMORY_PROPERTIES_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_GET_MEMORY_PROPERTIES_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_PICTURE_RESOURCE_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_PICTURE_RESOURCE_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_PROFILES_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_PROFILES_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_PROFILE_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_PROFILE_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_QUEUE_FAMILY_PROPERTIES_2_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_QUEUE_FAMILY_PROPERTIES_2_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_REFERENCE_SLOT_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_REFERENCE_SLOT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_SESSION_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_SESSION_CREATE_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_CREATE_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_UPDATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_UPDATE_INFO_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - case VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN: - return "VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN"; - case VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR: - return "VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR"; - case VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV: - return "VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV"; - case VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET: - return "VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET"; - case VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR: - return "VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR"; - case VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV: - return "VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV"; - case VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK: - return "VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK"; - case VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR"; - case VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR: - return "VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR"; - default: - return "Unhandled VkStructureType"; - } -} - -static inline const char* string_VkPipelineCacheHeaderVersion(VkPipelineCacheHeaderVersion input_value) -{ - switch (input_value) - { - case VK_PIPELINE_CACHE_HEADER_VERSION_ONE: - return "VK_PIPELINE_CACHE_HEADER_VERSION_ONE"; - default: - return "Unhandled VkPipelineCacheHeaderVersion"; - } -} - -static inline const char* string_VkAccessFlagBits(VkAccessFlagBits input_value) -{ - switch (input_value) - { - case VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR: - return "VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR"; - case VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR: - return "VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR"; - case VK_ACCESS_COLOR_ATTACHMENT_READ_BIT: - return "VK_ACCESS_COLOR_ATTACHMENT_READ_BIT"; - case VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT: - return "VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT"; - case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT: - return "VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT"; - case VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV: - return "VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV"; - case VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV: - return "VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV"; - case VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT: - return "VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT"; - case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT: - return "VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT"; - case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT: - return "VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT"; - case VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT: - return "VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT"; - case VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR: - return "VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR"; - case VK_ACCESS_HOST_READ_BIT: - return "VK_ACCESS_HOST_READ_BIT"; - case VK_ACCESS_HOST_WRITE_BIT: - return "VK_ACCESS_HOST_WRITE_BIT"; - case VK_ACCESS_INDEX_READ_BIT: - return "VK_ACCESS_INDEX_READ_BIT"; - case VK_ACCESS_INDIRECT_COMMAND_READ_BIT: - return "VK_ACCESS_INDIRECT_COMMAND_READ_BIT"; - case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT: - return "VK_ACCESS_INPUT_ATTACHMENT_READ_BIT"; - case VK_ACCESS_MEMORY_READ_BIT: - return "VK_ACCESS_MEMORY_READ_BIT"; - case VK_ACCESS_MEMORY_WRITE_BIT: - return "VK_ACCESS_MEMORY_WRITE_BIT"; - case VK_ACCESS_NONE: - return "VK_ACCESS_NONE"; - case VK_ACCESS_SHADER_READ_BIT: - return "VK_ACCESS_SHADER_READ_BIT"; - case VK_ACCESS_SHADER_WRITE_BIT: - return "VK_ACCESS_SHADER_WRITE_BIT"; - case VK_ACCESS_TRANSFER_READ_BIT: - return "VK_ACCESS_TRANSFER_READ_BIT"; - case VK_ACCESS_TRANSFER_WRITE_BIT: - return "VK_ACCESS_TRANSFER_WRITE_BIT"; - case VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT: - return "VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT"; - case VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT: - return "VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT"; - case VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT: - return "VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT"; - case VK_ACCESS_UNIFORM_READ_BIT: - return "VK_ACCESS_UNIFORM_READ_BIT"; - case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT: - return "VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT"; - default: - return "Unhandled VkAccessFlagBits"; - } -} - -static inline std::string string_VkAccessFlags(VkAccessFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkAccessFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkAccessFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkImageLayout(VkImageLayout input_value) -{ - switch (input_value) - { - case VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL: - return "VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL"; - case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: - return "VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL"; - case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL: - return "VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL"; - case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL: - return "VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL"; - case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL: - return "VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL"; - case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL: - return "VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL"; - case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: - return "VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL"; - case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL: - return "VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL"; - case VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT: - return "VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT"; - case VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR: - return "VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR"; - case VK_IMAGE_LAYOUT_GENERAL: - return "VK_IMAGE_LAYOUT_GENERAL"; - case VK_IMAGE_LAYOUT_PREINITIALIZED: - return "VK_IMAGE_LAYOUT_PREINITIALIZED"; - case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR: - return "VK_IMAGE_LAYOUT_PRESENT_SRC_KHR"; - case VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL: - return "VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL"; - case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: - return "VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL"; - case VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR: - return "VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR"; - case VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL: - return "VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL"; - case VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL: - return "VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL"; - case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: - return "VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL"; - case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: - return "VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL"; - case VK_IMAGE_LAYOUT_UNDEFINED: - return "VK_IMAGE_LAYOUT_UNDEFINED"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR: - return "VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR: - return "VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_LAYOUT_VIDEO_DECODE_SRC_KHR: - return "VK_IMAGE_LAYOUT_VIDEO_DECODE_SRC_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR: - return "VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_LAYOUT_VIDEO_ENCODE_DST_KHR: - return "VK_IMAGE_LAYOUT_VIDEO_ENCODE_DST_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR: - return "VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkImageLayout"; - } -} - -static inline const char* string_VkImageAspectFlagBits(VkImageAspectFlagBits input_value) -{ - switch (input_value) - { - case VK_IMAGE_ASPECT_COLOR_BIT: - return "VK_IMAGE_ASPECT_COLOR_BIT"; - case VK_IMAGE_ASPECT_DEPTH_BIT: - return "VK_IMAGE_ASPECT_DEPTH_BIT"; - case VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT: - return "VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT"; - case VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT: - return "VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT"; - case VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT: - return "VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT"; - case VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT: - return "VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT"; - case VK_IMAGE_ASPECT_METADATA_BIT: - return "VK_IMAGE_ASPECT_METADATA_BIT"; - case VK_IMAGE_ASPECT_NONE: - return "VK_IMAGE_ASPECT_NONE"; - case VK_IMAGE_ASPECT_PLANE_0_BIT: - return "VK_IMAGE_ASPECT_PLANE_0_BIT"; - case VK_IMAGE_ASPECT_PLANE_1_BIT: - return "VK_IMAGE_ASPECT_PLANE_1_BIT"; - case VK_IMAGE_ASPECT_PLANE_2_BIT: - return "VK_IMAGE_ASPECT_PLANE_2_BIT"; - case VK_IMAGE_ASPECT_STENCIL_BIT: - return "VK_IMAGE_ASPECT_STENCIL_BIT"; - default: - return "Unhandled VkImageAspectFlagBits"; - } -} - -static inline std::string string_VkImageAspectFlags(VkImageAspectFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkImageAspectFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkImageAspectFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkObjectType(VkObjectType input_value) -{ - switch (input_value) - { - case VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR: - return "VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR"; - case VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV: - return "VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV"; - case VK_OBJECT_TYPE_BUFFER: - return "VK_OBJECT_TYPE_BUFFER"; - case VK_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA: - return "VK_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA"; - case VK_OBJECT_TYPE_BUFFER_VIEW: - return "VK_OBJECT_TYPE_BUFFER_VIEW"; - case VK_OBJECT_TYPE_COMMAND_BUFFER: - return "VK_OBJECT_TYPE_COMMAND_BUFFER"; - case VK_OBJECT_TYPE_COMMAND_POOL: - return "VK_OBJECT_TYPE_COMMAND_POOL"; - case VK_OBJECT_TYPE_CU_FUNCTION_NVX: - return "VK_OBJECT_TYPE_CU_FUNCTION_NVX"; - case VK_OBJECT_TYPE_CU_MODULE_NVX: - return "VK_OBJECT_TYPE_CU_MODULE_NVX"; - case VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT: - return "VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT"; - case VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT: - return "VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT"; - case VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR: - return "VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR"; - case VK_OBJECT_TYPE_DESCRIPTOR_POOL: - return "VK_OBJECT_TYPE_DESCRIPTOR_POOL"; - case VK_OBJECT_TYPE_DESCRIPTOR_SET: - return "VK_OBJECT_TYPE_DESCRIPTOR_SET"; - case VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT: - return "VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT"; - case VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE: - return "VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE"; - case VK_OBJECT_TYPE_DEVICE: - return "VK_OBJECT_TYPE_DEVICE"; - case VK_OBJECT_TYPE_DEVICE_MEMORY: - return "VK_OBJECT_TYPE_DEVICE_MEMORY"; - case VK_OBJECT_TYPE_DISPLAY_KHR: - return "VK_OBJECT_TYPE_DISPLAY_KHR"; - case VK_OBJECT_TYPE_DISPLAY_MODE_KHR: - return "VK_OBJECT_TYPE_DISPLAY_MODE_KHR"; - case VK_OBJECT_TYPE_EVENT: - return "VK_OBJECT_TYPE_EVENT"; - case VK_OBJECT_TYPE_FENCE: - return "VK_OBJECT_TYPE_FENCE"; - case VK_OBJECT_TYPE_FRAMEBUFFER: - return "VK_OBJECT_TYPE_FRAMEBUFFER"; - case VK_OBJECT_TYPE_IMAGE: - return "VK_OBJECT_TYPE_IMAGE"; - case VK_OBJECT_TYPE_IMAGE_VIEW: - return "VK_OBJECT_TYPE_IMAGE_VIEW"; - case VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV: - return "VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV"; - case VK_OBJECT_TYPE_INSTANCE: - return "VK_OBJECT_TYPE_INSTANCE"; - case VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL: - return "VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL"; - case VK_OBJECT_TYPE_PHYSICAL_DEVICE: - return "VK_OBJECT_TYPE_PHYSICAL_DEVICE"; - case VK_OBJECT_TYPE_PIPELINE: - return "VK_OBJECT_TYPE_PIPELINE"; - case VK_OBJECT_TYPE_PIPELINE_CACHE: - return "VK_OBJECT_TYPE_PIPELINE_CACHE"; - case VK_OBJECT_TYPE_PIPELINE_LAYOUT: - return "VK_OBJECT_TYPE_PIPELINE_LAYOUT"; - case VK_OBJECT_TYPE_PRIVATE_DATA_SLOT: - return "VK_OBJECT_TYPE_PRIVATE_DATA_SLOT"; - case VK_OBJECT_TYPE_QUERY_POOL: - return "VK_OBJECT_TYPE_QUERY_POOL"; - case VK_OBJECT_TYPE_QUEUE: - return "VK_OBJECT_TYPE_QUEUE"; - case VK_OBJECT_TYPE_RENDER_PASS: - return "VK_OBJECT_TYPE_RENDER_PASS"; - case VK_OBJECT_TYPE_SAMPLER: - return "VK_OBJECT_TYPE_SAMPLER"; - case VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION: - return "VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION"; - case VK_OBJECT_TYPE_SEMAPHORE: - return "VK_OBJECT_TYPE_SEMAPHORE"; - case VK_OBJECT_TYPE_SHADER_MODULE: - return "VK_OBJECT_TYPE_SHADER_MODULE"; - case VK_OBJECT_TYPE_SURFACE_KHR: - return "VK_OBJECT_TYPE_SURFACE_KHR"; - case VK_OBJECT_TYPE_SWAPCHAIN_KHR: - return "VK_OBJECT_TYPE_SWAPCHAIN_KHR"; - case VK_OBJECT_TYPE_UNKNOWN: - return "VK_OBJECT_TYPE_UNKNOWN"; - case VK_OBJECT_TYPE_VALIDATION_CACHE_EXT: - return "VK_OBJECT_TYPE_VALIDATION_CACHE_EXT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_OBJECT_TYPE_VIDEO_SESSION_KHR: - return "VK_OBJECT_TYPE_VIDEO_SESSION_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_OBJECT_TYPE_VIDEO_SESSION_PARAMETERS_KHR: - return "VK_OBJECT_TYPE_VIDEO_SESSION_PARAMETERS_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkObjectType"; - } -} - -static inline const char* string_VkVendorId(VkVendorId input_value) -{ - switch (input_value) - { - case VK_VENDOR_ID_CODEPLAY: - return "VK_VENDOR_ID_CODEPLAY"; - case VK_VENDOR_ID_KAZAN: - return "VK_VENDOR_ID_KAZAN"; - case VK_VENDOR_ID_MESA: - return "VK_VENDOR_ID_MESA"; - case VK_VENDOR_ID_POCL: - return "VK_VENDOR_ID_POCL"; - case VK_VENDOR_ID_VIV: - return "VK_VENDOR_ID_VIV"; - case VK_VENDOR_ID_VSI: - return "VK_VENDOR_ID_VSI"; - default: - return "Unhandled VkVendorId"; - } -} - -static inline const char* string_VkSystemAllocationScope(VkSystemAllocationScope input_value) -{ - switch (input_value) - { - case VK_SYSTEM_ALLOCATION_SCOPE_CACHE: - return "VK_SYSTEM_ALLOCATION_SCOPE_CACHE"; - case VK_SYSTEM_ALLOCATION_SCOPE_COMMAND: - return "VK_SYSTEM_ALLOCATION_SCOPE_COMMAND"; - case VK_SYSTEM_ALLOCATION_SCOPE_DEVICE: - return "VK_SYSTEM_ALLOCATION_SCOPE_DEVICE"; - case VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE: - return "VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE"; - case VK_SYSTEM_ALLOCATION_SCOPE_OBJECT: - return "VK_SYSTEM_ALLOCATION_SCOPE_OBJECT"; - default: - return "Unhandled VkSystemAllocationScope"; - } -} - -static inline const char* string_VkInternalAllocationType(VkInternalAllocationType input_value) -{ - switch (input_value) - { - case VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE: - return "VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE"; - default: - return "Unhandled VkInternalAllocationType"; - } -} - -static inline const char* string_VkFormat(VkFormat input_value) -{ - switch (input_value) - { - case VK_FORMAT_A1R5G5B5_UNORM_PACK16: - return "VK_FORMAT_A1R5G5B5_UNORM_PACK16"; - case VK_FORMAT_A2B10G10R10_SINT_PACK32: - return "VK_FORMAT_A2B10G10R10_SINT_PACK32"; - case VK_FORMAT_A2B10G10R10_SNORM_PACK32: - return "VK_FORMAT_A2B10G10R10_SNORM_PACK32"; - case VK_FORMAT_A2B10G10R10_SSCALED_PACK32: - return "VK_FORMAT_A2B10G10R10_SSCALED_PACK32"; - case VK_FORMAT_A2B10G10R10_UINT_PACK32: - return "VK_FORMAT_A2B10G10R10_UINT_PACK32"; - case VK_FORMAT_A2B10G10R10_UNORM_PACK32: - return "VK_FORMAT_A2B10G10R10_UNORM_PACK32"; - case VK_FORMAT_A2B10G10R10_USCALED_PACK32: - return "VK_FORMAT_A2B10G10R10_USCALED_PACK32"; - case VK_FORMAT_A2R10G10B10_SINT_PACK32: - return "VK_FORMAT_A2R10G10B10_SINT_PACK32"; - case VK_FORMAT_A2R10G10B10_SNORM_PACK32: - return "VK_FORMAT_A2R10G10B10_SNORM_PACK32"; - case VK_FORMAT_A2R10G10B10_SSCALED_PACK32: - return "VK_FORMAT_A2R10G10B10_SSCALED_PACK32"; - case VK_FORMAT_A2R10G10B10_UINT_PACK32: - return "VK_FORMAT_A2R10G10B10_UINT_PACK32"; - case VK_FORMAT_A2R10G10B10_UNORM_PACK32: - return "VK_FORMAT_A2R10G10B10_UNORM_PACK32"; - case VK_FORMAT_A2R10G10B10_USCALED_PACK32: - return "VK_FORMAT_A2R10G10B10_USCALED_PACK32"; - case VK_FORMAT_A4B4G4R4_UNORM_PACK16: - return "VK_FORMAT_A4B4G4R4_UNORM_PACK16"; - case VK_FORMAT_A4R4G4B4_UNORM_PACK16: - return "VK_FORMAT_A4R4G4B4_UNORM_PACK16"; - case VK_FORMAT_A8B8G8R8_SINT_PACK32: - return "VK_FORMAT_A8B8G8R8_SINT_PACK32"; - case VK_FORMAT_A8B8G8R8_SNORM_PACK32: - return "VK_FORMAT_A8B8G8R8_SNORM_PACK32"; - case VK_FORMAT_A8B8G8R8_SRGB_PACK32: - return "VK_FORMAT_A8B8G8R8_SRGB_PACK32"; - case VK_FORMAT_A8B8G8R8_SSCALED_PACK32: - return "VK_FORMAT_A8B8G8R8_SSCALED_PACK32"; - case VK_FORMAT_A8B8G8R8_UINT_PACK32: - return "VK_FORMAT_A8B8G8R8_UINT_PACK32"; - case VK_FORMAT_A8B8G8R8_UNORM_PACK32: - return "VK_FORMAT_A8B8G8R8_UNORM_PACK32"; - case VK_FORMAT_A8B8G8R8_USCALED_PACK32: - return "VK_FORMAT_A8B8G8R8_USCALED_PACK32"; - case VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_10x10_SRGB_BLOCK: - return "VK_FORMAT_ASTC_10x10_SRGB_BLOCK"; - case VK_FORMAT_ASTC_10x10_UNORM_BLOCK: - return "VK_FORMAT_ASTC_10x10_UNORM_BLOCK"; - case VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_10x5_SRGB_BLOCK: - return "VK_FORMAT_ASTC_10x5_SRGB_BLOCK"; - case VK_FORMAT_ASTC_10x5_UNORM_BLOCK: - return "VK_FORMAT_ASTC_10x5_UNORM_BLOCK"; - case VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_10x6_SRGB_BLOCK: - return "VK_FORMAT_ASTC_10x6_SRGB_BLOCK"; - case VK_FORMAT_ASTC_10x6_UNORM_BLOCK: - return "VK_FORMAT_ASTC_10x6_UNORM_BLOCK"; - case VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_10x8_SRGB_BLOCK: - return "VK_FORMAT_ASTC_10x8_SRGB_BLOCK"; - case VK_FORMAT_ASTC_10x8_UNORM_BLOCK: - return "VK_FORMAT_ASTC_10x8_UNORM_BLOCK"; - case VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_12x10_SRGB_BLOCK: - return "VK_FORMAT_ASTC_12x10_SRGB_BLOCK"; - case VK_FORMAT_ASTC_12x10_UNORM_BLOCK: - return "VK_FORMAT_ASTC_12x10_UNORM_BLOCK"; - case VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_12x12_SRGB_BLOCK: - return "VK_FORMAT_ASTC_12x12_SRGB_BLOCK"; - case VK_FORMAT_ASTC_12x12_UNORM_BLOCK: - return "VK_FORMAT_ASTC_12x12_UNORM_BLOCK"; - case VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_4x4_SRGB_BLOCK: - return "VK_FORMAT_ASTC_4x4_SRGB_BLOCK"; - case VK_FORMAT_ASTC_4x4_UNORM_BLOCK: - return "VK_FORMAT_ASTC_4x4_UNORM_BLOCK"; - case VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_5x4_SRGB_BLOCK: - return "VK_FORMAT_ASTC_5x4_SRGB_BLOCK"; - case VK_FORMAT_ASTC_5x4_UNORM_BLOCK: - return "VK_FORMAT_ASTC_5x4_UNORM_BLOCK"; - case VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_5x5_SRGB_BLOCK: - return "VK_FORMAT_ASTC_5x5_SRGB_BLOCK"; - case VK_FORMAT_ASTC_5x5_UNORM_BLOCK: - return "VK_FORMAT_ASTC_5x5_UNORM_BLOCK"; - case VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_6x5_SRGB_BLOCK: - return "VK_FORMAT_ASTC_6x5_SRGB_BLOCK"; - case VK_FORMAT_ASTC_6x5_UNORM_BLOCK: - return "VK_FORMAT_ASTC_6x5_UNORM_BLOCK"; - case VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_6x6_SRGB_BLOCK: - return "VK_FORMAT_ASTC_6x6_SRGB_BLOCK"; - case VK_FORMAT_ASTC_6x6_UNORM_BLOCK: - return "VK_FORMAT_ASTC_6x6_UNORM_BLOCK"; - case VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_8x5_SRGB_BLOCK: - return "VK_FORMAT_ASTC_8x5_SRGB_BLOCK"; - case VK_FORMAT_ASTC_8x5_UNORM_BLOCK: - return "VK_FORMAT_ASTC_8x5_UNORM_BLOCK"; - case VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_8x6_SRGB_BLOCK: - return "VK_FORMAT_ASTC_8x6_SRGB_BLOCK"; - case VK_FORMAT_ASTC_8x6_UNORM_BLOCK: - return "VK_FORMAT_ASTC_8x6_UNORM_BLOCK"; - case VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK: - return "VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK"; - case VK_FORMAT_ASTC_8x8_SRGB_BLOCK: - return "VK_FORMAT_ASTC_8x8_SRGB_BLOCK"; - case VK_FORMAT_ASTC_8x8_UNORM_BLOCK: - return "VK_FORMAT_ASTC_8x8_UNORM_BLOCK"; - case VK_FORMAT_B10G11R11_UFLOAT_PACK32: - return "VK_FORMAT_B10G11R11_UFLOAT_PACK32"; - case VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16: - return "VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16"; - case VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16: - return "VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16"; - case VK_FORMAT_B16G16R16G16_422_UNORM: - return "VK_FORMAT_B16G16R16G16_422_UNORM"; - case VK_FORMAT_B4G4R4A4_UNORM_PACK16: - return "VK_FORMAT_B4G4R4A4_UNORM_PACK16"; - case VK_FORMAT_B5G5R5A1_UNORM_PACK16: - return "VK_FORMAT_B5G5R5A1_UNORM_PACK16"; - case VK_FORMAT_B5G6R5_UNORM_PACK16: - return "VK_FORMAT_B5G6R5_UNORM_PACK16"; - case VK_FORMAT_B8G8R8A8_SINT: - return "VK_FORMAT_B8G8R8A8_SINT"; - case VK_FORMAT_B8G8R8A8_SNORM: - return "VK_FORMAT_B8G8R8A8_SNORM"; - case VK_FORMAT_B8G8R8A8_SRGB: - return "VK_FORMAT_B8G8R8A8_SRGB"; - case VK_FORMAT_B8G8R8A8_SSCALED: - return "VK_FORMAT_B8G8R8A8_SSCALED"; - case VK_FORMAT_B8G8R8A8_UINT: - return "VK_FORMAT_B8G8R8A8_UINT"; - case VK_FORMAT_B8G8R8A8_UNORM: - return "VK_FORMAT_B8G8R8A8_UNORM"; - case VK_FORMAT_B8G8R8A8_USCALED: - return "VK_FORMAT_B8G8R8A8_USCALED"; - case VK_FORMAT_B8G8R8G8_422_UNORM: - return "VK_FORMAT_B8G8R8G8_422_UNORM"; - case VK_FORMAT_B8G8R8_SINT: - return "VK_FORMAT_B8G8R8_SINT"; - case VK_FORMAT_B8G8R8_SNORM: - return "VK_FORMAT_B8G8R8_SNORM"; - case VK_FORMAT_B8G8R8_SRGB: - return "VK_FORMAT_B8G8R8_SRGB"; - case VK_FORMAT_B8G8R8_SSCALED: - return "VK_FORMAT_B8G8R8_SSCALED"; - case VK_FORMAT_B8G8R8_UINT: - return "VK_FORMAT_B8G8R8_UINT"; - case VK_FORMAT_B8G8R8_UNORM: - return "VK_FORMAT_B8G8R8_UNORM"; - case VK_FORMAT_B8G8R8_USCALED: - return "VK_FORMAT_B8G8R8_USCALED"; - case VK_FORMAT_BC1_RGBA_SRGB_BLOCK: - return "VK_FORMAT_BC1_RGBA_SRGB_BLOCK"; - case VK_FORMAT_BC1_RGBA_UNORM_BLOCK: - return "VK_FORMAT_BC1_RGBA_UNORM_BLOCK"; - case VK_FORMAT_BC1_RGB_SRGB_BLOCK: - return "VK_FORMAT_BC1_RGB_SRGB_BLOCK"; - case VK_FORMAT_BC1_RGB_UNORM_BLOCK: - return "VK_FORMAT_BC1_RGB_UNORM_BLOCK"; - case VK_FORMAT_BC2_SRGB_BLOCK: - return "VK_FORMAT_BC2_SRGB_BLOCK"; - case VK_FORMAT_BC2_UNORM_BLOCK: - return "VK_FORMAT_BC2_UNORM_BLOCK"; - case VK_FORMAT_BC3_SRGB_BLOCK: - return "VK_FORMAT_BC3_SRGB_BLOCK"; - case VK_FORMAT_BC3_UNORM_BLOCK: - return "VK_FORMAT_BC3_UNORM_BLOCK"; - case VK_FORMAT_BC4_SNORM_BLOCK: - return "VK_FORMAT_BC4_SNORM_BLOCK"; - case VK_FORMAT_BC4_UNORM_BLOCK: - return "VK_FORMAT_BC4_UNORM_BLOCK"; - case VK_FORMAT_BC5_SNORM_BLOCK: - return "VK_FORMAT_BC5_SNORM_BLOCK"; - case VK_FORMAT_BC5_UNORM_BLOCK: - return "VK_FORMAT_BC5_UNORM_BLOCK"; - case VK_FORMAT_BC6H_SFLOAT_BLOCK: - return "VK_FORMAT_BC6H_SFLOAT_BLOCK"; - case VK_FORMAT_BC6H_UFLOAT_BLOCK: - return "VK_FORMAT_BC6H_UFLOAT_BLOCK"; - case VK_FORMAT_BC7_SRGB_BLOCK: - return "VK_FORMAT_BC7_SRGB_BLOCK"; - case VK_FORMAT_BC7_UNORM_BLOCK: - return "VK_FORMAT_BC7_UNORM_BLOCK"; - case VK_FORMAT_D16_UNORM: - return "VK_FORMAT_D16_UNORM"; - case VK_FORMAT_D16_UNORM_S8_UINT: - return "VK_FORMAT_D16_UNORM_S8_UINT"; - case VK_FORMAT_D24_UNORM_S8_UINT: - return "VK_FORMAT_D24_UNORM_S8_UINT"; - case VK_FORMAT_D32_SFLOAT: - return "VK_FORMAT_D32_SFLOAT"; - case VK_FORMAT_D32_SFLOAT_S8_UINT: - return "VK_FORMAT_D32_SFLOAT_S8_UINT"; - case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32: - return "VK_FORMAT_E5B9G9R9_UFLOAT_PACK32"; - case VK_FORMAT_EAC_R11G11_SNORM_BLOCK: - return "VK_FORMAT_EAC_R11G11_SNORM_BLOCK"; - case VK_FORMAT_EAC_R11G11_UNORM_BLOCK: - return "VK_FORMAT_EAC_R11G11_UNORM_BLOCK"; - case VK_FORMAT_EAC_R11_SNORM_BLOCK: - return "VK_FORMAT_EAC_R11_SNORM_BLOCK"; - case VK_FORMAT_EAC_R11_UNORM_BLOCK: - return "VK_FORMAT_EAC_R11_UNORM_BLOCK"; - case VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: - return "VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK"; - case VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK: - return "VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK"; - case VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: - return "VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK"; - case VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK: - return "VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK"; - case VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: - return "VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK"; - case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: - return "VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK"; - case VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16: - return "VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16"; - case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16: - return "VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16"; - case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16: - return "VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16"; - case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16: - return "VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16"; - case VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16: - return "VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16"; - case VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16: - return "VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16"; - case VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16: - return "VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16"; - case VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16: - return "VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16"; - case VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16: - return "VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16"; - case VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16: - return "VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16"; - case VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16: - return "VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16"; - case VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16: - return "VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16"; - case VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16: - return "VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16"; - case VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: - return "VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16"; - case VK_FORMAT_G16B16G16R16_422_UNORM: - return "VK_FORMAT_G16B16G16R16_422_UNORM"; - case VK_FORMAT_G16_B16R16_2PLANE_420_UNORM: - return "VK_FORMAT_G16_B16R16_2PLANE_420_UNORM"; - case VK_FORMAT_G16_B16R16_2PLANE_422_UNORM: - return "VK_FORMAT_G16_B16R16_2PLANE_422_UNORM"; - case VK_FORMAT_G16_B16R16_2PLANE_444_UNORM: - return "VK_FORMAT_G16_B16R16_2PLANE_444_UNORM"; - case VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM: - return "VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM"; - case VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM: - return "VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM"; - case VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM: - return "VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM"; - case VK_FORMAT_G8B8G8R8_422_UNORM: - return "VK_FORMAT_G8B8G8R8_422_UNORM"; - case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM: - return "VK_FORMAT_G8_B8R8_2PLANE_420_UNORM"; - case VK_FORMAT_G8_B8R8_2PLANE_422_UNORM: - return "VK_FORMAT_G8_B8R8_2PLANE_422_UNORM"; - case VK_FORMAT_G8_B8R8_2PLANE_444_UNORM: - return "VK_FORMAT_G8_B8R8_2PLANE_444_UNORM"; - case VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM: - return "VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM"; - case VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM: - return "VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM"; - case VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM: - return "VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM"; - case VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG: - return "VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG"; - case VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: - return "VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG"; - case VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG: - return "VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG"; - case VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG: - return "VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG"; - case VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: - return "VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG"; - case VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG: - return "VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG"; - case VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: - return "VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG"; - case VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG: - return "VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG"; - case VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16: - return "VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16"; - case VK_FORMAT_R10X6G10X6_UNORM_2PACK16: - return "VK_FORMAT_R10X6G10X6_UNORM_2PACK16"; - case VK_FORMAT_R10X6_UNORM_PACK16: - return "VK_FORMAT_R10X6_UNORM_PACK16"; - case VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16: - return "VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16"; - case VK_FORMAT_R12X4G12X4_UNORM_2PACK16: - return "VK_FORMAT_R12X4G12X4_UNORM_2PACK16"; - case VK_FORMAT_R12X4_UNORM_PACK16: - return "VK_FORMAT_R12X4_UNORM_PACK16"; - case VK_FORMAT_R16G16B16A16_SFLOAT: - return "VK_FORMAT_R16G16B16A16_SFLOAT"; - case VK_FORMAT_R16G16B16A16_SINT: - return "VK_FORMAT_R16G16B16A16_SINT"; - case VK_FORMAT_R16G16B16A16_SNORM: - return "VK_FORMAT_R16G16B16A16_SNORM"; - case VK_FORMAT_R16G16B16A16_SSCALED: - return "VK_FORMAT_R16G16B16A16_SSCALED"; - case VK_FORMAT_R16G16B16A16_UINT: - return "VK_FORMAT_R16G16B16A16_UINT"; - case VK_FORMAT_R16G16B16A16_UNORM: - return "VK_FORMAT_R16G16B16A16_UNORM"; - case VK_FORMAT_R16G16B16A16_USCALED: - return "VK_FORMAT_R16G16B16A16_USCALED"; - case VK_FORMAT_R16G16B16_SFLOAT: - return "VK_FORMAT_R16G16B16_SFLOAT"; - case VK_FORMAT_R16G16B16_SINT: - return "VK_FORMAT_R16G16B16_SINT"; - case VK_FORMAT_R16G16B16_SNORM: - return "VK_FORMAT_R16G16B16_SNORM"; - case VK_FORMAT_R16G16B16_SSCALED: - return "VK_FORMAT_R16G16B16_SSCALED"; - case VK_FORMAT_R16G16B16_UINT: - return "VK_FORMAT_R16G16B16_UINT"; - case VK_FORMAT_R16G16B16_UNORM: - return "VK_FORMAT_R16G16B16_UNORM"; - case VK_FORMAT_R16G16B16_USCALED: - return "VK_FORMAT_R16G16B16_USCALED"; - case VK_FORMAT_R16G16_SFLOAT: - return "VK_FORMAT_R16G16_SFLOAT"; - case VK_FORMAT_R16G16_SINT: - return "VK_FORMAT_R16G16_SINT"; - case VK_FORMAT_R16G16_SNORM: - return "VK_FORMAT_R16G16_SNORM"; - case VK_FORMAT_R16G16_SSCALED: - return "VK_FORMAT_R16G16_SSCALED"; - case VK_FORMAT_R16G16_UINT: - return "VK_FORMAT_R16G16_UINT"; - case VK_FORMAT_R16G16_UNORM: - return "VK_FORMAT_R16G16_UNORM"; - case VK_FORMAT_R16G16_USCALED: - return "VK_FORMAT_R16G16_USCALED"; - case VK_FORMAT_R16_SFLOAT: - return "VK_FORMAT_R16_SFLOAT"; - case VK_FORMAT_R16_SINT: - return "VK_FORMAT_R16_SINT"; - case VK_FORMAT_R16_SNORM: - return "VK_FORMAT_R16_SNORM"; - case VK_FORMAT_R16_SSCALED: - return "VK_FORMAT_R16_SSCALED"; - case VK_FORMAT_R16_UINT: - return "VK_FORMAT_R16_UINT"; - case VK_FORMAT_R16_UNORM: - return "VK_FORMAT_R16_UNORM"; - case VK_FORMAT_R16_USCALED: - return "VK_FORMAT_R16_USCALED"; - case VK_FORMAT_R32G32B32A32_SFLOAT: - return "VK_FORMAT_R32G32B32A32_SFLOAT"; - case VK_FORMAT_R32G32B32A32_SINT: - return "VK_FORMAT_R32G32B32A32_SINT"; - case VK_FORMAT_R32G32B32A32_UINT: - return "VK_FORMAT_R32G32B32A32_UINT"; - case VK_FORMAT_R32G32B32_SFLOAT: - return "VK_FORMAT_R32G32B32_SFLOAT"; - case VK_FORMAT_R32G32B32_SINT: - return "VK_FORMAT_R32G32B32_SINT"; - case VK_FORMAT_R32G32B32_UINT: - return "VK_FORMAT_R32G32B32_UINT"; - case VK_FORMAT_R32G32_SFLOAT: - return "VK_FORMAT_R32G32_SFLOAT"; - case VK_FORMAT_R32G32_SINT: - return "VK_FORMAT_R32G32_SINT"; - case VK_FORMAT_R32G32_UINT: - return "VK_FORMAT_R32G32_UINT"; - case VK_FORMAT_R32_SFLOAT: - return "VK_FORMAT_R32_SFLOAT"; - case VK_FORMAT_R32_SINT: - return "VK_FORMAT_R32_SINT"; - case VK_FORMAT_R32_UINT: - return "VK_FORMAT_R32_UINT"; - case VK_FORMAT_R4G4B4A4_UNORM_PACK16: - return "VK_FORMAT_R4G4B4A4_UNORM_PACK16"; - case VK_FORMAT_R4G4_UNORM_PACK8: - return "VK_FORMAT_R4G4_UNORM_PACK8"; - case VK_FORMAT_R5G5B5A1_UNORM_PACK16: - return "VK_FORMAT_R5G5B5A1_UNORM_PACK16"; - case VK_FORMAT_R5G6B5_UNORM_PACK16: - return "VK_FORMAT_R5G6B5_UNORM_PACK16"; - case VK_FORMAT_R64G64B64A64_SFLOAT: - return "VK_FORMAT_R64G64B64A64_SFLOAT"; - case VK_FORMAT_R64G64B64A64_SINT: - return "VK_FORMAT_R64G64B64A64_SINT"; - case VK_FORMAT_R64G64B64A64_UINT: - return "VK_FORMAT_R64G64B64A64_UINT"; - case VK_FORMAT_R64G64B64_SFLOAT: - return "VK_FORMAT_R64G64B64_SFLOAT"; - case VK_FORMAT_R64G64B64_SINT: - return "VK_FORMAT_R64G64B64_SINT"; - case VK_FORMAT_R64G64B64_UINT: - return "VK_FORMAT_R64G64B64_UINT"; - case VK_FORMAT_R64G64_SFLOAT: - return "VK_FORMAT_R64G64_SFLOAT"; - case VK_FORMAT_R64G64_SINT: - return "VK_FORMAT_R64G64_SINT"; - case VK_FORMAT_R64G64_UINT: - return "VK_FORMAT_R64G64_UINT"; - case VK_FORMAT_R64_SFLOAT: - return "VK_FORMAT_R64_SFLOAT"; - case VK_FORMAT_R64_SINT: - return "VK_FORMAT_R64_SINT"; - case VK_FORMAT_R64_UINT: - return "VK_FORMAT_R64_UINT"; - case VK_FORMAT_R8G8B8A8_SINT: - return "VK_FORMAT_R8G8B8A8_SINT"; - case VK_FORMAT_R8G8B8A8_SNORM: - return "VK_FORMAT_R8G8B8A8_SNORM"; - case VK_FORMAT_R8G8B8A8_SRGB: - return "VK_FORMAT_R8G8B8A8_SRGB"; - case VK_FORMAT_R8G8B8A8_SSCALED: - return "VK_FORMAT_R8G8B8A8_SSCALED"; - case VK_FORMAT_R8G8B8A8_UINT: - return "VK_FORMAT_R8G8B8A8_UINT"; - case VK_FORMAT_R8G8B8A8_UNORM: - return "VK_FORMAT_R8G8B8A8_UNORM"; - case VK_FORMAT_R8G8B8A8_USCALED: - return "VK_FORMAT_R8G8B8A8_USCALED"; - case VK_FORMAT_R8G8B8_SINT: - return "VK_FORMAT_R8G8B8_SINT"; - case VK_FORMAT_R8G8B8_SNORM: - return "VK_FORMAT_R8G8B8_SNORM"; - case VK_FORMAT_R8G8B8_SRGB: - return "VK_FORMAT_R8G8B8_SRGB"; - case VK_FORMAT_R8G8B8_SSCALED: - return "VK_FORMAT_R8G8B8_SSCALED"; - case VK_FORMAT_R8G8B8_UINT: - return "VK_FORMAT_R8G8B8_UINT"; - case VK_FORMAT_R8G8B8_UNORM: - return "VK_FORMAT_R8G8B8_UNORM"; - case VK_FORMAT_R8G8B8_USCALED: - return "VK_FORMAT_R8G8B8_USCALED"; - case VK_FORMAT_R8G8_SINT: - return "VK_FORMAT_R8G8_SINT"; - case VK_FORMAT_R8G8_SNORM: - return "VK_FORMAT_R8G8_SNORM"; - case VK_FORMAT_R8G8_SRGB: - return "VK_FORMAT_R8G8_SRGB"; - case VK_FORMAT_R8G8_SSCALED: - return "VK_FORMAT_R8G8_SSCALED"; - case VK_FORMAT_R8G8_UINT: - return "VK_FORMAT_R8G8_UINT"; - case VK_FORMAT_R8G8_UNORM: - return "VK_FORMAT_R8G8_UNORM"; - case VK_FORMAT_R8G8_USCALED: - return "VK_FORMAT_R8G8_USCALED"; - case VK_FORMAT_R8_SINT: - return "VK_FORMAT_R8_SINT"; - case VK_FORMAT_R8_SNORM: - return "VK_FORMAT_R8_SNORM"; - case VK_FORMAT_R8_SRGB: - return "VK_FORMAT_R8_SRGB"; - case VK_FORMAT_R8_SSCALED: - return "VK_FORMAT_R8_SSCALED"; - case VK_FORMAT_R8_UINT: - return "VK_FORMAT_R8_UINT"; - case VK_FORMAT_R8_UNORM: - return "VK_FORMAT_R8_UNORM"; - case VK_FORMAT_R8_USCALED: - return "VK_FORMAT_R8_USCALED"; - case VK_FORMAT_S8_UINT: - return "VK_FORMAT_S8_UINT"; - case VK_FORMAT_UNDEFINED: - return "VK_FORMAT_UNDEFINED"; - case VK_FORMAT_X8_D24_UNORM_PACK32: - return "VK_FORMAT_X8_D24_UNORM_PACK32"; - default: - return "Unhandled VkFormat"; - } -} - -static inline const char* string_VkFormatFeatureFlagBits(VkFormatFeatureFlagBits input_value) -{ - switch (input_value) - { - case VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR: - return "VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR"; - case VK_FORMAT_FEATURE_BLIT_DST_BIT: - return "VK_FORMAT_FEATURE_BLIT_DST_BIT"; - case VK_FORMAT_FEATURE_BLIT_SRC_BIT: - return "VK_FORMAT_FEATURE_BLIT_SRC_BIT"; - case VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT: - return "VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT"; - case VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT: - return "VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT"; - case VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT: - return "VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT"; - case VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT: - return "VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT"; - case VK_FORMAT_FEATURE_DISJOINT_BIT: - return "VK_FORMAT_FEATURE_DISJOINT_BIT"; - case VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT: - return "VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT"; - case VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR: - return "VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR"; - case VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT: - return "VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT"; - case VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT: - return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT"; - case VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG: - return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG"; - case VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT: - return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT"; - case VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT: - return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT"; - case VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT: - return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT"; - case VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT: - return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT"; - case VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT: - return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT"; - case VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT: - return "VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT"; - case VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT: - return "VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT"; - case VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT: - return "VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT"; - case VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT: - return "VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT"; - case VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT: - return "VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT"; - case VK_FORMAT_FEATURE_TRANSFER_DST_BIT: - return "VK_FORMAT_FEATURE_TRANSFER_DST_BIT"; - case VK_FORMAT_FEATURE_TRANSFER_SRC_BIT: - return "VK_FORMAT_FEATURE_TRANSFER_SRC_BIT"; - case VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT: - return "VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT"; - case VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT: - return "VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_VIDEO_DECODE_DPB_BIT_KHR: - return "VK_FORMAT_FEATURE_VIDEO_DECODE_DPB_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_VIDEO_DECODE_OUTPUT_BIT_KHR: - return "VK_FORMAT_FEATURE_VIDEO_DECODE_OUTPUT_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_VIDEO_ENCODE_DPB_BIT_KHR: - return "VK_FORMAT_FEATURE_VIDEO_ENCODE_DPB_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_VIDEO_ENCODE_INPUT_BIT_KHR: - return "VK_FORMAT_FEATURE_VIDEO_ENCODE_INPUT_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkFormatFeatureFlagBits"; - } -} - -static inline std::string string_VkFormatFeatureFlags(VkFormatFeatureFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkFormatFeatureFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkFormatFeatureFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkImageCreateFlagBits(VkImageCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT: - return "VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT"; - case VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT: - return "VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT"; - case VK_IMAGE_CREATE_ALIAS_BIT: - return "VK_IMAGE_CREATE_ALIAS_BIT"; - case VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT: - return "VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT"; - case VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV: - return "VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV"; - case VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT: - return "VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT"; - case VK_IMAGE_CREATE_DISJOINT_BIT: - return "VK_IMAGE_CREATE_DISJOINT_BIT"; - case VK_IMAGE_CREATE_EXTENDED_USAGE_BIT: - return "VK_IMAGE_CREATE_EXTENDED_USAGE_BIT"; - case VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM: - return "VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM"; - case VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT: - return "VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT"; - case VK_IMAGE_CREATE_PROTECTED_BIT: - return "VK_IMAGE_CREATE_PROTECTED_BIT"; - case VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT: - return "VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT"; - case VK_IMAGE_CREATE_SPARSE_ALIASED_BIT: - return "VK_IMAGE_CREATE_SPARSE_ALIASED_BIT"; - case VK_IMAGE_CREATE_SPARSE_BINDING_BIT: - return "VK_IMAGE_CREATE_SPARSE_BINDING_BIT"; - case VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT: - return "VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT"; - case VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT: - return "VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT"; - case VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT: - return "VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT"; - default: - return "Unhandled VkImageCreateFlagBits"; - } -} - -static inline std::string string_VkImageCreateFlags(VkImageCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkImageCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkImageCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkSampleCountFlagBits(VkSampleCountFlagBits input_value) -{ - switch (input_value) - { - case VK_SAMPLE_COUNT_16_BIT: - return "VK_SAMPLE_COUNT_16_BIT"; - case VK_SAMPLE_COUNT_1_BIT: - return "VK_SAMPLE_COUNT_1_BIT"; - case VK_SAMPLE_COUNT_2_BIT: - return "VK_SAMPLE_COUNT_2_BIT"; - case VK_SAMPLE_COUNT_32_BIT: - return "VK_SAMPLE_COUNT_32_BIT"; - case VK_SAMPLE_COUNT_4_BIT: - return "VK_SAMPLE_COUNT_4_BIT"; - case VK_SAMPLE_COUNT_64_BIT: - return "VK_SAMPLE_COUNT_64_BIT"; - case VK_SAMPLE_COUNT_8_BIT: - return "VK_SAMPLE_COUNT_8_BIT"; - default: - return "Unhandled VkSampleCountFlagBits"; - } -} - -static inline std::string string_VkSampleCountFlags(VkSampleCountFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSampleCountFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSampleCountFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkImageTiling(VkImageTiling input_value) -{ - switch (input_value) - { - case VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT: - return "VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT"; - case VK_IMAGE_TILING_LINEAR: - return "VK_IMAGE_TILING_LINEAR"; - case VK_IMAGE_TILING_OPTIMAL: - return "VK_IMAGE_TILING_OPTIMAL"; - default: - return "Unhandled VkImageTiling"; - } -} - -static inline const char* string_VkImageType(VkImageType input_value) -{ - switch (input_value) - { - case VK_IMAGE_TYPE_1D: - return "VK_IMAGE_TYPE_1D"; - case VK_IMAGE_TYPE_2D: - return "VK_IMAGE_TYPE_2D"; - case VK_IMAGE_TYPE_3D: - return "VK_IMAGE_TYPE_3D"; - default: - return "Unhandled VkImageType"; - } -} - -static inline const char* string_VkImageUsageFlagBits(VkImageUsageFlagBits input_value) -{ - switch (input_value) - { - case VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT: - return "VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT"; - case VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT: - return "VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT"; - case VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT: - return "VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT"; - case VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR: - return "VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR"; - case VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT: - return "VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT"; - case VK_IMAGE_USAGE_INVOCATION_MASK_BIT_HUAWEI: - return "VK_IMAGE_USAGE_INVOCATION_MASK_BIT_HUAWEI"; - case VK_IMAGE_USAGE_SAMPLED_BIT: - return "VK_IMAGE_USAGE_SAMPLED_BIT"; - case VK_IMAGE_USAGE_STORAGE_BIT: - return "VK_IMAGE_USAGE_STORAGE_BIT"; - case VK_IMAGE_USAGE_TRANSFER_DST_BIT: - return "VK_IMAGE_USAGE_TRANSFER_DST_BIT"; - case VK_IMAGE_USAGE_TRANSFER_SRC_BIT: - return "VK_IMAGE_USAGE_TRANSFER_SRC_BIT"; - case VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT: - return "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR: - return "VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR: - return "VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_USAGE_VIDEO_DECODE_SRC_BIT_KHR: - return "VK_IMAGE_USAGE_VIDEO_DECODE_SRC_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR: - return "VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR: - return "VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR: - return "VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkImageUsageFlagBits"; - } -} - -static inline std::string string_VkImageUsageFlags(VkImageUsageFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkImageUsageFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkImageUsageFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkInstanceCreateFlagBits(VkInstanceCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR: - return "VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR"; - default: - return "Unhandled VkInstanceCreateFlagBits"; - } -} - -static inline std::string string_VkInstanceCreateFlags(VkInstanceCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkInstanceCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkInstanceCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkMemoryHeapFlagBits(VkMemoryHeapFlagBits input_value) -{ - switch (input_value) - { - case VK_MEMORY_HEAP_DEVICE_LOCAL_BIT: - return "VK_MEMORY_HEAP_DEVICE_LOCAL_BIT"; - case VK_MEMORY_HEAP_MULTI_INSTANCE_BIT: - return "VK_MEMORY_HEAP_MULTI_INSTANCE_BIT"; - default: - return "Unhandled VkMemoryHeapFlagBits"; - } -} - -static inline std::string string_VkMemoryHeapFlags(VkMemoryHeapFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkMemoryHeapFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkMemoryHeapFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkMemoryPropertyFlagBits(VkMemoryPropertyFlagBits input_value) -{ - switch (input_value) - { - case VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD: - return "VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD"; - case VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT: - return "VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT"; - case VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD: - return "VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD"; - case VK_MEMORY_PROPERTY_HOST_CACHED_BIT: - return "VK_MEMORY_PROPERTY_HOST_CACHED_BIT"; - case VK_MEMORY_PROPERTY_HOST_COHERENT_BIT: - return "VK_MEMORY_PROPERTY_HOST_COHERENT_BIT"; - case VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT: - return "VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT"; - case VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT: - return "VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT"; - case VK_MEMORY_PROPERTY_PROTECTED_BIT: - return "VK_MEMORY_PROPERTY_PROTECTED_BIT"; - case VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV: - return "VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV"; - default: - return "Unhandled VkMemoryPropertyFlagBits"; - } -} - -static inline std::string string_VkMemoryPropertyFlags(VkMemoryPropertyFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkMemoryPropertyFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkMemoryPropertyFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkPhysicalDeviceType(VkPhysicalDeviceType input_value) -{ - switch (input_value) - { - case VK_PHYSICAL_DEVICE_TYPE_CPU: - return "VK_PHYSICAL_DEVICE_TYPE_CPU"; - case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: - return "VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU"; - case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: - return "VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU"; - case VK_PHYSICAL_DEVICE_TYPE_OTHER: - return "VK_PHYSICAL_DEVICE_TYPE_OTHER"; - case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: - return "VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU"; - default: - return "Unhandled VkPhysicalDeviceType"; - } -} - -static inline const char* string_VkQueueFlagBits(VkQueueFlagBits input_value) -{ - switch (input_value) - { - case VK_QUEUE_COMPUTE_BIT: - return "VK_QUEUE_COMPUTE_BIT"; - case VK_QUEUE_GRAPHICS_BIT: - return "VK_QUEUE_GRAPHICS_BIT"; - case VK_QUEUE_PROTECTED_BIT: - return "VK_QUEUE_PROTECTED_BIT"; - case VK_QUEUE_SPARSE_BINDING_BIT: - return "VK_QUEUE_SPARSE_BINDING_BIT"; - case VK_QUEUE_TRANSFER_BIT: - return "VK_QUEUE_TRANSFER_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_QUEUE_VIDEO_DECODE_BIT_KHR: - return "VK_QUEUE_VIDEO_DECODE_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_QUEUE_VIDEO_ENCODE_BIT_KHR: - return "VK_QUEUE_VIDEO_ENCODE_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkQueueFlagBits"; - } -} - -static inline std::string string_VkQueueFlags(VkQueueFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkQueueFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkQueueFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkDeviceQueueCreateFlagBits(VkDeviceQueueCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT: - return "VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT"; - default: - return "Unhandled VkDeviceQueueCreateFlagBits"; - } -} - -static inline std::string string_VkDeviceQueueCreateFlags(VkDeviceQueueCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDeviceQueueCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDeviceQueueCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkPipelineStageFlagBits(VkPipelineStageFlagBits input_value) -{ - switch (input_value) - { - case VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR: - return "VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR"; - case VK_PIPELINE_STAGE_ALL_COMMANDS_BIT: - return "VK_PIPELINE_STAGE_ALL_COMMANDS_BIT"; - case VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT: - return "VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT"; - case VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT: - return "VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT"; - case VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT: - return "VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT"; - case VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV: - return "VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV"; - case VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT: - return "VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT"; - case VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT: - return "VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT"; - case VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT: - return "VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT"; - case VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT: - return "VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT"; - case VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT: - return "VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT"; - case VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT: - return "VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT"; - case VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR: - return "VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR"; - case VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT: - return "VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT"; - case VK_PIPELINE_STAGE_HOST_BIT: - return "VK_PIPELINE_STAGE_HOST_BIT"; - case VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT: - return "VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT"; - case VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV: - return "VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV"; - case VK_PIPELINE_STAGE_NONE: - return "VK_PIPELINE_STAGE_NONE"; - case VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR: - return "VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR"; - case VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV: - return "VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV"; - case VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT: - return "VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT"; - case VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT: - return "VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT"; - case VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT: - return "VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT"; - case VK_PIPELINE_STAGE_TRANSFER_BIT: - return "VK_PIPELINE_STAGE_TRANSFER_BIT"; - case VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT: - return "VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT"; - case VK_PIPELINE_STAGE_VERTEX_INPUT_BIT: - return "VK_PIPELINE_STAGE_VERTEX_INPUT_BIT"; - case VK_PIPELINE_STAGE_VERTEX_SHADER_BIT: - return "VK_PIPELINE_STAGE_VERTEX_SHADER_BIT"; - default: - return "Unhandled VkPipelineStageFlagBits"; - } -} - -static inline std::string string_VkPipelineStageFlags(VkPipelineStageFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineStageFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineStageFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkSparseMemoryBindFlagBits(VkSparseMemoryBindFlagBits input_value) -{ - switch (input_value) - { - case VK_SPARSE_MEMORY_BIND_METADATA_BIT: - return "VK_SPARSE_MEMORY_BIND_METADATA_BIT"; - default: - return "Unhandled VkSparseMemoryBindFlagBits"; - } -} - -static inline std::string string_VkSparseMemoryBindFlags(VkSparseMemoryBindFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSparseMemoryBindFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSparseMemoryBindFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkSparseImageFormatFlagBits(VkSparseImageFormatFlagBits input_value) -{ - switch (input_value) - { - case VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT: - return "VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT"; - case VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT: - return "VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT"; - case VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT: - return "VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT"; - default: - return "Unhandled VkSparseImageFormatFlagBits"; - } -} - -static inline std::string string_VkSparseImageFormatFlags(VkSparseImageFormatFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSparseImageFormatFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSparseImageFormatFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkFenceCreateFlagBits(VkFenceCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_FENCE_CREATE_SIGNALED_BIT: - return "VK_FENCE_CREATE_SIGNALED_BIT"; - default: - return "Unhandled VkFenceCreateFlagBits"; - } -} - -static inline std::string string_VkFenceCreateFlags(VkFenceCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkFenceCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkFenceCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkEventCreateFlagBits(VkEventCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_EVENT_CREATE_DEVICE_ONLY_BIT: - return "VK_EVENT_CREATE_DEVICE_ONLY_BIT"; - default: - return "Unhandled VkEventCreateFlagBits"; - } -} - -static inline std::string string_VkEventCreateFlags(VkEventCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkEventCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkEventCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkQueryPipelineStatisticFlagBits(VkQueryPipelineStatisticFlagBits input_value) -{ - switch (input_value) - { - case VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT"; - case VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT"; - case VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT"; - case VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT"; - case VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT"; - case VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT"; - case VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT"; - case VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT"; - case VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT"; - case VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT"; - case VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT: - return "VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT"; - default: - return "Unhandled VkQueryPipelineStatisticFlagBits"; - } -} - -static inline std::string string_VkQueryPipelineStatisticFlags(VkQueryPipelineStatisticFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkQueryPipelineStatisticFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkQueryPipelineStatisticFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkQueryType(VkQueryType input_value) -{ - switch (input_value) - { - case VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR: - return "VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR"; - case VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV: - return "VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV"; - case VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR: - return "VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR"; - case VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR: - return "VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR"; - case VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR: - return "VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR"; - case VK_QUERY_TYPE_OCCLUSION: - return "VK_QUERY_TYPE_OCCLUSION"; - case VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL: - return "VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL"; - case VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR: - return "VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR"; - case VK_QUERY_TYPE_PIPELINE_STATISTICS: - return "VK_QUERY_TYPE_PIPELINE_STATISTICS"; - case VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT: - return "VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_QUERY_TYPE_RESULT_STATUS_ONLY_KHR: - return "VK_QUERY_TYPE_RESULT_STATUS_ONLY_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - case VK_QUERY_TYPE_TIMESTAMP: - return "VK_QUERY_TYPE_TIMESTAMP"; - case VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT: - return "VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_QUERY_TYPE_VIDEO_ENCODE_BITSTREAM_BUFFER_RANGE_KHR: - return "VK_QUERY_TYPE_VIDEO_ENCODE_BITSTREAM_BUFFER_RANGE_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkQueryType"; - } -} - -static inline const char* string_VkQueryResultFlagBits(VkQueryResultFlagBits input_value) -{ - switch (input_value) - { - case VK_QUERY_RESULT_64_BIT: - return "VK_QUERY_RESULT_64_BIT"; - case VK_QUERY_RESULT_PARTIAL_BIT: - return "VK_QUERY_RESULT_PARTIAL_BIT"; - case VK_QUERY_RESULT_WAIT_BIT: - return "VK_QUERY_RESULT_WAIT_BIT"; - case VK_QUERY_RESULT_WITH_AVAILABILITY_BIT: - return "VK_QUERY_RESULT_WITH_AVAILABILITY_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_QUERY_RESULT_WITH_STATUS_BIT_KHR: - return "VK_QUERY_RESULT_WITH_STATUS_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkQueryResultFlagBits"; - } -} - -static inline std::string string_VkQueryResultFlags(VkQueryResultFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkQueryResultFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkQueryResultFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkBufferCreateFlagBits(VkBufferCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT: - return "VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT"; - case VK_BUFFER_CREATE_PROTECTED_BIT: - return "VK_BUFFER_CREATE_PROTECTED_BIT"; - case VK_BUFFER_CREATE_SPARSE_ALIASED_BIT: - return "VK_BUFFER_CREATE_SPARSE_ALIASED_BIT"; - case VK_BUFFER_CREATE_SPARSE_BINDING_BIT: - return "VK_BUFFER_CREATE_SPARSE_BINDING_BIT"; - case VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT: - return "VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT"; - default: - return "Unhandled VkBufferCreateFlagBits"; - } -} - -static inline std::string string_VkBufferCreateFlags(VkBufferCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkBufferCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkBufferCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkBufferUsageFlagBits(VkBufferUsageFlagBits input_value) -{ - switch (input_value) - { - case VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR: - return "VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR"; - case VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR: - return "VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR"; - case VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT: - return "VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT"; - case VK_BUFFER_USAGE_INDEX_BUFFER_BIT: - return "VK_BUFFER_USAGE_INDEX_BUFFER_BIT"; - case VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT: - return "VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT"; - case VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR: - return "VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR"; - case VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT: - return "VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT"; - case VK_BUFFER_USAGE_STORAGE_BUFFER_BIT: - return "VK_BUFFER_USAGE_STORAGE_BUFFER_BIT"; - case VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT: - return "VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT"; - case VK_BUFFER_USAGE_TRANSFER_DST_BIT: - return "VK_BUFFER_USAGE_TRANSFER_DST_BIT"; - case VK_BUFFER_USAGE_TRANSFER_SRC_BIT: - return "VK_BUFFER_USAGE_TRANSFER_SRC_BIT"; - case VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT: - return "VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT"; - case VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT: - return "VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT"; - case VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT: - return "VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT"; - case VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT: - return "VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT"; - case VK_BUFFER_USAGE_VERTEX_BUFFER_BIT: - return "VK_BUFFER_USAGE_VERTEX_BUFFER_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_BUFFER_USAGE_VIDEO_DECODE_DST_BIT_KHR: - return "VK_BUFFER_USAGE_VIDEO_DECODE_DST_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_BUFFER_USAGE_VIDEO_DECODE_SRC_BIT_KHR: - return "VK_BUFFER_USAGE_VIDEO_DECODE_SRC_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR: - return "VK_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_BUFFER_USAGE_VIDEO_ENCODE_SRC_BIT_KHR: - return "VK_BUFFER_USAGE_VIDEO_ENCODE_SRC_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkBufferUsageFlagBits"; - } -} - -static inline std::string string_VkBufferUsageFlags(VkBufferUsageFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkBufferUsageFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkBufferUsageFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkSharingMode(VkSharingMode input_value) -{ - switch (input_value) - { - case VK_SHARING_MODE_CONCURRENT: - return "VK_SHARING_MODE_CONCURRENT"; - case VK_SHARING_MODE_EXCLUSIVE: - return "VK_SHARING_MODE_EXCLUSIVE"; - default: - return "Unhandled VkSharingMode"; - } -} - -static inline const char* string_VkComponentSwizzle(VkComponentSwizzle input_value) -{ - switch (input_value) - { - case VK_COMPONENT_SWIZZLE_A: - return "VK_COMPONENT_SWIZZLE_A"; - case VK_COMPONENT_SWIZZLE_B: - return "VK_COMPONENT_SWIZZLE_B"; - case VK_COMPONENT_SWIZZLE_G: - return "VK_COMPONENT_SWIZZLE_G"; - case VK_COMPONENT_SWIZZLE_IDENTITY: - return "VK_COMPONENT_SWIZZLE_IDENTITY"; - case VK_COMPONENT_SWIZZLE_ONE: - return "VK_COMPONENT_SWIZZLE_ONE"; - case VK_COMPONENT_SWIZZLE_R: - return "VK_COMPONENT_SWIZZLE_R"; - case VK_COMPONENT_SWIZZLE_ZERO: - return "VK_COMPONENT_SWIZZLE_ZERO"; - default: - return "Unhandled VkComponentSwizzle"; - } -} - -static inline const char* string_VkImageViewCreateFlagBits(VkImageViewCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT: - return "VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT"; - case VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT: - return "VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT"; - default: - return "Unhandled VkImageViewCreateFlagBits"; - } -} - -static inline std::string string_VkImageViewCreateFlags(VkImageViewCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkImageViewCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkImageViewCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkImageViewType(VkImageViewType input_value) -{ - switch (input_value) - { - case VK_IMAGE_VIEW_TYPE_1D: - return "VK_IMAGE_VIEW_TYPE_1D"; - case VK_IMAGE_VIEW_TYPE_1D_ARRAY: - return "VK_IMAGE_VIEW_TYPE_1D_ARRAY"; - case VK_IMAGE_VIEW_TYPE_2D: - return "VK_IMAGE_VIEW_TYPE_2D"; - case VK_IMAGE_VIEW_TYPE_2D_ARRAY: - return "VK_IMAGE_VIEW_TYPE_2D_ARRAY"; - case VK_IMAGE_VIEW_TYPE_3D: - return "VK_IMAGE_VIEW_TYPE_3D"; - case VK_IMAGE_VIEW_TYPE_CUBE: - return "VK_IMAGE_VIEW_TYPE_CUBE"; - case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: - return "VK_IMAGE_VIEW_TYPE_CUBE_ARRAY"; - default: - return "Unhandled VkImageViewType"; - } -} - -static inline const char* string_VkPipelineCacheCreateFlagBits(VkPipelineCacheCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT: - return "VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT"; - default: - return "Unhandled VkPipelineCacheCreateFlagBits"; - } -} - -static inline std::string string_VkPipelineCacheCreateFlags(VkPipelineCacheCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineCacheCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineCacheCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkBlendFactor(VkBlendFactor input_value) -{ - switch (input_value) - { - case VK_BLEND_FACTOR_CONSTANT_ALPHA: - return "VK_BLEND_FACTOR_CONSTANT_ALPHA"; - case VK_BLEND_FACTOR_CONSTANT_COLOR: - return "VK_BLEND_FACTOR_CONSTANT_COLOR"; - case VK_BLEND_FACTOR_DST_ALPHA: - return "VK_BLEND_FACTOR_DST_ALPHA"; - case VK_BLEND_FACTOR_DST_COLOR: - return "VK_BLEND_FACTOR_DST_COLOR"; - case VK_BLEND_FACTOR_ONE: - return "VK_BLEND_FACTOR_ONE"; - case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: - return "VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA"; - case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: - return "VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR"; - case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: - return "VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA"; - case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: - return "VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR"; - case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA: - return "VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA"; - case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR: - return "VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR"; - case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: - return "VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA"; - case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: - return "VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR"; - case VK_BLEND_FACTOR_SRC1_ALPHA: - return "VK_BLEND_FACTOR_SRC1_ALPHA"; - case VK_BLEND_FACTOR_SRC1_COLOR: - return "VK_BLEND_FACTOR_SRC1_COLOR"; - case VK_BLEND_FACTOR_SRC_ALPHA: - return "VK_BLEND_FACTOR_SRC_ALPHA"; - case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: - return "VK_BLEND_FACTOR_SRC_ALPHA_SATURATE"; - case VK_BLEND_FACTOR_SRC_COLOR: - return "VK_BLEND_FACTOR_SRC_COLOR"; - case VK_BLEND_FACTOR_ZERO: - return "VK_BLEND_FACTOR_ZERO"; - default: - return "Unhandled VkBlendFactor"; - } -} - -static inline const char* string_VkBlendOp(VkBlendOp input_value) -{ - switch (input_value) - { - case VK_BLEND_OP_ADD: - return "VK_BLEND_OP_ADD"; - case VK_BLEND_OP_BLUE_EXT: - return "VK_BLEND_OP_BLUE_EXT"; - case VK_BLEND_OP_COLORBURN_EXT: - return "VK_BLEND_OP_COLORBURN_EXT"; - case VK_BLEND_OP_COLORDODGE_EXT: - return "VK_BLEND_OP_COLORDODGE_EXT"; - case VK_BLEND_OP_CONTRAST_EXT: - return "VK_BLEND_OP_CONTRAST_EXT"; - case VK_BLEND_OP_DARKEN_EXT: - return "VK_BLEND_OP_DARKEN_EXT"; - case VK_BLEND_OP_DIFFERENCE_EXT: - return "VK_BLEND_OP_DIFFERENCE_EXT"; - case VK_BLEND_OP_DST_ATOP_EXT: - return "VK_BLEND_OP_DST_ATOP_EXT"; - case VK_BLEND_OP_DST_EXT: - return "VK_BLEND_OP_DST_EXT"; - case VK_BLEND_OP_DST_IN_EXT: - return "VK_BLEND_OP_DST_IN_EXT"; - case VK_BLEND_OP_DST_OUT_EXT: - return "VK_BLEND_OP_DST_OUT_EXT"; - case VK_BLEND_OP_DST_OVER_EXT: - return "VK_BLEND_OP_DST_OVER_EXT"; - case VK_BLEND_OP_EXCLUSION_EXT: - return "VK_BLEND_OP_EXCLUSION_EXT"; - case VK_BLEND_OP_GREEN_EXT: - return "VK_BLEND_OP_GREEN_EXT"; - case VK_BLEND_OP_HARDLIGHT_EXT: - return "VK_BLEND_OP_HARDLIGHT_EXT"; - case VK_BLEND_OP_HARDMIX_EXT: - return "VK_BLEND_OP_HARDMIX_EXT"; - case VK_BLEND_OP_HSL_COLOR_EXT: - return "VK_BLEND_OP_HSL_COLOR_EXT"; - case VK_BLEND_OP_HSL_HUE_EXT: - return "VK_BLEND_OP_HSL_HUE_EXT"; - case VK_BLEND_OP_HSL_LUMINOSITY_EXT: - return "VK_BLEND_OP_HSL_LUMINOSITY_EXT"; - case VK_BLEND_OP_HSL_SATURATION_EXT: - return "VK_BLEND_OP_HSL_SATURATION_EXT"; - case VK_BLEND_OP_INVERT_EXT: - return "VK_BLEND_OP_INVERT_EXT"; - case VK_BLEND_OP_INVERT_OVG_EXT: - return "VK_BLEND_OP_INVERT_OVG_EXT"; - case VK_BLEND_OP_INVERT_RGB_EXT: - return "VK_BLEND_OP_INVERT_RGB_EXT"; - case VK_BLEND_OP_LIGHTEN_EXT: - return "VK_BLEND_OP_LIGHTEN_EXT"; - case VK_BLEND_OP_LINEARBURN_EXT: - return "VK_BLEND_OP_LINEARBURN_EXT"; - case VK_BLEND_OP_LINEARDODGE_EXT: - return "VK_BLEND_OP_LINEARDODGE_EXT"; - case VK_BLEND_OP_LINEARLIGHT_EXT: - return "VK_BLEND_OP_LINEARLIGHT_EXT"; - case VK_BLEND_OP_MAX: - return "VK_BLEND_OP_MAX"; - case VK_BLEND_OP_MIN: - return "VK_BLEND_OP_MIN"; - case VK_BLEND_OP_MINUS_CLAMPED_EXT: - return "VK_BLEND_OP_MINUS_CLAMPED_EXT"; - case VK_BLEND_OP_MINUS_EXT: - return "VK_BLEND_OP_MINUS_EXT"; - case VK_BLEND_OP_MULTIPLY_EXT: - return "VK_BLEND_OP_MULTIPLY_EXT"; - case VK_BLEND_OP_OVERLAY_EXT: - return "VK_BLEND_OP_OVERLAY_EXT"; - case VK_BLEND_OP_PINLIGHT_EXT: - return "VK_BLEND_OP_PINLIGHT_EXT"; - case VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT: - return "VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT"; - case VK_BLEND_OP_PLUS_CLAMPED_EXT: - return "VK_BLEND_OP_PLUS_CLAMPED_EXT"; - case VK_BLEND_OP_PLUS_DARKER_EXT: - return "VK_BLEND_OP_PLUS_DARKER_EXT"; - case VK_BLEND_OP_PLUS_EXT: - return "VK_BLEND_OP_PLUS_EXT"; - case VK_BLEND_OP_RED_EXT: - return "VK_BLEND_OP_RED_EXT"; - case VK_BLEND_OP_REVERSE_SUBTRACT: - return "VK_BLEND_OP_REVERSE_SUBTRACT"; - case VK_BLEND_OP_SCREEN_EXT: - return "VK_BLEND_OP_SCREEN_EXT"; - case VK_BLEND_OP_SOFTLIGHT_EXT: - return "VK_BLEND_OP_SOFTLIGHT_EXT"; - case VK_BLEND_OP_SRC_ATOP_EXT: - return "VK_BLEND_OP_SRC_ATOP_EXT"; - case VK_BLEND_OP_SRC_EXT: - return "VK_BLEND_OP_SRC_EXT"; - case VK_BLEND_OP_SRC_IN_EXT: - return "VK_BLEND_OP_SRC_IN_EXT"; - case VK_BLEND_OP_SRC_OUT_EXT: - return "VK_BLEND_OP_SRC_OUT_EXT"; - case VK_BLEND_OP_SRC_OVER_EXT: - return "VK_BLEND_OP_SRC_OVER_EXT"; - case VK_BLEND_OP_SUBTRACT: - return "VK_BLEND_OP_SUBTRACT"; - case VK_BLEND_OP_VIVIDLIGHT_EXT: - return "VK_BLEND_OP_VIVIDLIGHT_EXT"; - case VK_BLEND_OP_XOR_EXT: - return "VK_BLEND_OP_XOR_EXT"; - case VK_BLEND_OP_ZERO_EXT: - return "VK_BLEND_OP_ZERO_EXT"; - default: - return "Unhandled VkBlendOp"; - } -} - -static inline const char* string_VkColorComponentFlagBits(VkColorComponentFlagBits input_value) -{ - switch (input_value) - { - case VK_COLOR_COMPONENT_A_BIT: - return "VK_COLOR_COMPONENT_A_BIT"; - case VK_COLOR_COMPONENT_B_BIT: - return "VK_COLOR_COMPONENT_B_BIT"; - case VK_COLOR_COMPONENT_G_BIT: - return "VK_COLOR_COMPONENT_G_BIT"; - case VK_COLOR_COMPONENT_R_BIT: - return "VK_COLOR_COMPONENT_R_BIT"; - default: - return "Unhandled VkColorComponentFlagBits"; - } -} - -static inline std::string string_VkColorComponentFlags(VkColorComponentFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkColorComponentFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkColorComponentFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkCompareOp(VkCompareOp input_value) -{ - switch (input_value) - { - case VK_COMPARE_OP_ALWAYS: - return "VK_COMPARE_OP_ALWAYS"; - case VK_COMPARE_OP_EQUAL: - return "VK_COMPARE_OP_EQUAL"; - case VK_COMPARE_OP_GREATER: - return "VK_COMPARE_OP_GREATER"; - case VK_COMPARE_OP_GREATER_OR_EQUAL: - return "VK_COMPARE_OP_GREATER_OR_EQUAL"; - case VK_COMPARE_OP_LESS: - return "VK_COMPARE_OP_LESS"; - case VK_COMPARE_OP_LESS_OR_EQUAL: - return "VK_COMPARE_OP_LESS_OR_EQUAL"; - case VK_COMPARE_OP_NEVER: - return "VK_COMPARE_OP_NEVER"; - case VK_COMPARE_OP_NOT_EQUAL: - return "VK_COMPARE_OP_NOT_EQUAL"; - default: - return "Unhandled VkCompareOp"; - } -} - -static inline const char* string_VkPipelineCreateFlagBits(VkPipelineCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT: - return "VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT"; - case VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR: - return "VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR"; - case VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR: - return "VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR"; - case VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV: - return "VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV"; - case VK_PIPELINE_CREATE_DERIVATIVE_BIT: - return "VK_PIPELINE_CREATE_DERIVATIVE_BIT"; - case VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT: - return "VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT"; - case VK_PIPELINE_CREATE_DISPATCH_BASE_BIT: - return "VK_PIPELINE_CREATE_DISPATCH_BASE_BIT"; - case VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT: - return "VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT"; - case VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT: - return "VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT"; - case VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV: - return "VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV"; - case VK_PIPELINE_CREATE_LIBRARY_BIT_KHR: - return "VK_PIPELINE_CREATE_LIBRARY_BIT_KHR"; - case VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT: - return "VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT"; - case VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV: - return "VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV"; - case VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR: - return "VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR"; - case VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR: - return "VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR"; - case VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR: - return "VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR"; - case VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR: - return "VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR"; - case VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR: - return "VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR"; - case VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR: - return "VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR"; - case VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR: - return "VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR"; - case VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT: - return "VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT"; - case VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR: - return "VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR"; - case VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT: - return "VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT"; - case VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT: - return "VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT"; - default: - return "Unhandled VkPipelineCreateFlagBits"; - } -} - -static inline std::string string_VkPipelineCreateFlags(VkPipelineCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkPipelineShaderStageCreateFlagBits(VkPipelineShaderStageCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT: - return "VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT"; - case VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT: - return "VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT"; - default: - return "Unhandled VkPipelineShaderStageCreateFlagBits"; - } -} - -static inline std::string string_VkPipelineShaderStageCreateFlags(VkPipelineShaderStageCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineShaderStageCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineShaderStageCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkShaderStageFlagBits(VkShaderStageFlagBits input_value) -{ - switch (input_value) - { - case VK_SHADER_STAGE_ALL: - return "VK_SHADER_STAGE_ALL"; - case VK_SHADER_STAGE_ALL_GRAPHICS: - return "VK_SHADER_STAGE_ALL_GRAPHICS"; - case VK_SHADER_STAGE_ANY_HIT_BIT_KHR: - return "VK_SHADER_STAGE_ANY_HIT_BIT_KHR"; - case VK_SHADER_STAGE_CALLABLE_BIT_KHR: - return "VK_SHADER_STAGE_CALLABLE_BIT_KHR"; - case VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR: - return "VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR"; - case VK_SHADER_STAGE_COMPUTE_BIT: - return "VK_SHADER_STAGE_COMPUTE_BIT"; - case VK_SHADER_STAGE_FRAGMENT_BIT: - return "VK_SHADER_STAGE_FRAGMENT_BIT"; - case VK_SHADER_STAGE_GEOMETRY_BIT: - return "VK_SHADER_STAGE_GEOMETRY_BIT"; - case VK_SHADER_STAGE_INTERSECTION_BIT_KHR: - return "VK_SHADER_STAGE_INTERSECTION_BIT_KHR"; - case VK_SHADER_STAGE_MESH_BIT_NV: - return "VK_SHADER_STAGE_MESH_BIT_NV"; - case VK_SHADER_STAGE_MISS_BIT_KHR: - return "VK_SHADER_STAGE_MISS_BIT_KHR"; - case VK_SHADER_STAGE_RAYGEN_BIT_KHR: - return "VK_SHADER_STAGE_RAYGEN_BIT_KHR"; - case VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI: - return "VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI"; - case VK_SHADER_STAGE_TASK_BIT_NV: - return "VK_SHADER_STAGE_TASK_BIT_NV"; - case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: - return "VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT"; - case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: - return "VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT"; - case VK_SHADER_STAGE_VERTEX_BIT: - return "VK_SHADER_STAGE_VERTEX_BIT"; - default: - return "Unhandled VkShaderStageFlagBits"; - } -} - -static inline std::string string_VkShaderStageFlags(VkShaderStageFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkShaderStageFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkShaderStageFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkCullModeFlagBits(VkCullModeFlagBits input_value) -{ - switch (input_value) - { - case VK_CULL_MODE_BACK_BIT: - return "VK_CULL_MODE_BACK_BIT"; - case VK_CULL_MODE_FRONT_AND_BACK: - return "VK_CULL_MODE_FRONT_AND_BACK"; - case VK_CULL_MODE_FRONT_BIT: - return "VK_CULL_MODE_FRONT_BIT"; - case VK_CULL_MODE_NONE: - return "VK_CULL_MODE_NONE"; - default: - return "Unhandled VkCullModeFlagBits"; - } -} - -static inline std::string string_VkCullModeFlags(VkCullModeFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkCullModeFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkCullModeFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkDynamicState(VkDynamicState input_value) -{ - switch (input_value) - { - case VK_DYNAMIC_STATE_BLEND_CONSTANTS: - return "VK_DYNAMIC_STATE_BLEND_CONSTANTS"; - case VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT: - return "VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT"; - case VK_DYNAMIC_STATE_CULL_MODE: - return "VK_DYNAMIC_STATE_CULL_MODE"; - case VK_DYNAMIC_STATE_DEPTH_BIAS: - return "VK_DYNAMIC_STATE_DEPTH_BIAS"; - case VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE: - return "VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE"; - case VK_DYNAMIC_STATE_DEPTH_BOUNDS: - return "VK_DYNAMIC_STATE_DEPTH_BOUNDS"; - case VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE: - return "VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE"; - case VK_DYNAMIC_STATE_DEPTH_COMPARE_OP: - return "VK_DYNAMIC_STATE_DEPTH_COMPARE_OP"; - case VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE: - return "VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE"; - case VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE: - return "VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE"; - case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT: - return "VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT"; - case VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV: - return "VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV"; - case VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR: - return "VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR"; - case VK_DYNAMIC_STATE_FRONT_FACE: - return "VK_DYNAMIC_STATE_FRONT_FACE"; - case VK_DYNAMIC_STATE_LINE_STIPPLE_EXT: - return "VK_DYNAMIC_STATE_LINE_STIPPLE_EXT"; - case VK_DYNAMIC_STATE_LINE_WIDTH: - return "VK_DYNAMIC_STATE_LINE_WIDTH"; - case VK_DYNAMIC_STATE_LOGIC_OP_EXT: - return "VK_DYNAMIC_STATE_LOGIC_OP_EXT"; - case VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT: - return "VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT"; - case VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE: - return "VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE"; - case VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY: - return "VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY"; - case VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE: - return "VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE"; - case VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR: - return "VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR"; - case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT: - return "VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT"; - case VK_DYNAMIC_STATE_SCISSOR: - return "VK_DYNAMIC_STATE_SCISSOR"; - case VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT: - return "VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT"; - case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK: - return "VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK"; - case VK_DYNAMIC_STATE_STENCIL_OP: - return "VK_DYNAMIC_STATE_STENCIL_OP"; - case VK_DYNAMIC_STATE_STENCIL_REFERENCE: - return "VK_DYNAMIC_STATE_STENCIL_REFERENCE"; - case VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE: - return "VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE"; - case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK: - return "VK_DYNAMIC_STATE_STENCIL_WRITE_MASK"; - case VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE: - return "VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE"; - case VK_DYNAMIC_STATE_VERTEX_INPUT_EXT: - return "VK_DYNAMIC_STATE_VERTEX_INPUT_EXT"; - case VK_DYNAMIC_STATE_VIEWPORT: - return "VK_DYNAMIC_STATE_VIEWPORT"; - case VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV: - return "VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV"; - case VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV: - return "VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV"; - case VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT: - return "VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT"; - case VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV: - return "VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV"; - default: - return "Unhandled VkDynamicState"; - } -} - -static inline const char* string_VkFrontFace(VkFrontFace input_value) -{ - switch (input_value) - { - case VK_FRONT_FACE_CLOCKWISE: - return "VK_FRONT_FACE_CLOCKWISE"; - case VK_FRONT_FACE_COUNTER_CLOCKWISE: - return "VK_FRONT_FACE_COUNTER_CLOCKWISE"; - default: - return "Unhandled VkFrontFace"; - } -} - -static inline const char* string_VkVertexInputRate(VkVertexInputRate input_value) -{ - switch (input_value) - { - case VK_VERTEX_INPUT_RATE_INSTANCE: - return "VK_VERTEX_INPUT_RATE_INSTANCE"; - case VK_VERTEX_INPUT_RATE_VERTEX: - return "VK_VERTEX_INPUT_RATE_VERTEX"; - default: - return "Unhandled VkVertexInputRate"; - } -} - -static inline const char* string_VkPrimitiveTopology(VkPrimitiveTopology input_value) -{ - switch (input_value) - { - case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: - return "VK_PRIMITIVE_TOPOLOGY_LINE_LIST"; - case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY: - return "VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY"; - case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: - return "VK_PRIMITIVE_TOPOLOGY_LINE_STRIP"; - case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY: - return "VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY"; - case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: - return "VK_PRIMITIVE_TOPOLOGY_PATCH_LIST"; - case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: - return "VK_PRIMITIVE_TOPOLOGY_POINT_LIST"; - case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: - return "VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN"; - case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: - return "VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST"; - case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY: - return "VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY"; - case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: - return "VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP"; - case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY: - return "VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY"; - default: - return "Unhandled VkPrimitiveTopology"; - } -} - -static inline const char* string_VkPolygonMode(VkPolygonMode input_value) -{ - switch (input_value) - { - case VK_POLYGON_MODE_FILL: - return "VK_POLYGON_MODE_FILL"; - case VK_POLYGON_MODE_FILL_RECTANGLE_NV: - return "VK_POLYGON_MODE_FILL_RECTANGLE_NV"; - case VK_POLYGON_MODE_LINE: - return "VK_POLYGON_MODE_LINE"; - case VK_POLYGON_MODE_POINT: - return "VK_POLYGON_MODE_POINT"; - default: - return "Unhandled VkPolygonMode"; - } -} - -static inline const char* string_VkPipelineDepthStencilStateCreateFlagBits(VkPipelineDepthStencilStateCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM: - return "VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM"; - case VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM: - return "VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM"; - default: - return "Unhandled VkPipelineDepthStencilStateCreateFlagBits"; - } -} - -static inline std::string string_VkPipelineDepthStencilStateCreateFlags(VkPipelineDepthStencilStateCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineDepthStencilStateCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineDepthStencilStateCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkStencilOp(VkStencilOp input_value) -{ - switch (input_value) - { - case VK_STENCIL_OP_DECREMENT_AND_CLAMP: - return "VK_STENCIL_OP_DECREMENT_AND_CLAMP"; - case VK_STENCIL_OP_DECREMENT_AND_WRAP: - return "VK_STENCIL_OP_DECREMENT_AND_WRAP"; - case VK_STENCIL_OP_INCREMENT_AND_CLAMP: - return "VK_STENCIL_OP_INCREMENT_AND_CLAMP"; - case VK_STENCIL_OP_INCREMENT_AND_WRAP: - return "VK_STENCIL_OP_INCREMENT_AND_WRAP"; - case VK_STENCIL_OP_INVERT: - return "VK_STENCIL_OP_INVERT"; - case VK_STENCIL_OP_KEEP: - return "VK_STENCIL_OP_KEEP"; - case VK_STENCIL_OP_REPLACE: - return "VK_STENCIL_OP_REPLACE"; - case VK_STENCIL_OP_ZERO: - return "VK_STENCIL_OP_ZERO"; - default: - return "Unhandled VkStencilOp"; - } -} - -static inline const char* string_VkPipelineColorBlendStateCreateFlagBits(VkPipelineColorBlendStateCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM: - return "VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM"; - default: - return "Unhandled VkPipelineColorBlendStateCreateFlagBits"; - } -} - -static inline std::string string_VkPipelineColorBlendStateCreateFlags(VkPipelineColorBlendStateCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineColorBlendStateCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineColorBlendStateCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkLogicOp(VkLogicOp input_value) -{ - switch (input_value) - { - case VK_LOGIC_OP_AND: - return "VK_LOGIC_OP_AND"; - case VK_LOGIC_OP_AND_INVERTED: - return "VK_LOGIC_OP_AND_INVERTED"; - case VK_LOGIC_OP_AND_REVERSE: - return "VK_LOGIC_OP_AND_REVERSE"; - case VK_LOGIC_OP_CLEAR: - return "VK_LOGIC_OP_CLEAR"; - case VK_LOGIC_OP_COPY: - return "VK_LOGIC_OP_COPY"; - case VK_LOGIC_OP_COPY_INVERTED: - return "VK_LOGIC_OP_COPY_INVERTED"; - case VK_LOGIC_OP_EQUIVALENT: - return "VK_LOGIC_OP_EQUIVALENT"; - case VK_LOGIC_OP_INVERT: - return "VK_LOGIC_OP_INVERT"; - case VK_LOGIC_OP_NAND: - return "VK_LOGIC_OP_NAND"; - case VK_LOGIC_OP_NOR: - return "VK_LOGIC_OP_NOR"; - case VK_LOGIC_OP_NO_OP: - return "VK_LOGIC_OP_NO_OP"; - case VK_LOGIC_OP_OR: - return "VK_LOGIC_OP_OR"; - case VK_LOGIC_OP_OR_INVERTED: - return "VK_LOGIC_OP_OR_INVERTED"; - case VK_LOGIC_OP_OR_REVERSE: - return "VK_LOGIC_OP_OR_REVERSE"; - case VK_LOGIC_OP_SET: - return "VK_LOGIC_OP_SET"; - case VK_LOGIC_OP_XOR: - return "VK_LOGIC_OP_XOR"; - default: - return "Unhandled VkLogicOp"; - } -} - -static inline const char* string_VkPipelineLayoutCreateFlagBits(VkPipelineLayoutCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT: - return "VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT"; - default: - return "Unhandled VkPipelineLayoutCreateFlagBits"; - } -} - -static inline std::string string_VkPipelineLayoutCreateFlags(VkPipelineLayoutCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineLayoutCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineLayoutCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkBorderColor(VkBorderColor input_value) -{ - switch (input_value) - { - case VK_BORDER_COLOR_FLOAT_CUSTOM_EXT: - return "VK_BORDER_COLOR_FLOAT_CUSTOM_EXT"; - case VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK: - return "VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK"; - case VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE: - return "VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE"; - case VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK: - return "VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK"; - case VK_BORDER_COLOR_INT_CUSTOM_EXT: - return "VK_BORDER_COLOR_INT_CUSTOM_EXT"; - case VK_BORDER_COLOR_INT_OPAQUE_BLACK: - return "VK_BORDER_COLOR_INT_OPAQUE_BLACK"; - case VK_BORDER_COLOR_INT_OPAQUE_WHITE: - return "VK_BORDER_COLOR_INT_OPAQUE_WHITE"; - case VK_BORDER_COLOR_INT_TRANSPARENT_BLACK: - return "VK_BORDER_COLOR_INT_TRANSPARENT_BLACK"; - default: - return "Unhandled VkBorderColor"; - } -} - -static inline const char* string_VkFilter(VkFilter input_value) -{ - switch (input_value) - { - case VK_FILTER_CUBIC_IMG: - return "VK_FILTER_CUBIC_IMG"; - case VK_FILTER_LINEAR: - return "VK_FILTER_LINEAR"; - case VK_FILTER_NEAREST: - return "VK_FILTER_NEAREST"; - default: - return "Unhandled VkFilter"; - } -} - -static inline const char* string_VkSamplerAddressMode(VkSamplerAddressMode input_value) -{ - switch (input_value) - { - case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER: - return "VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER"; - case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE: - return "VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE"; - case VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT: - return "VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT"; - case VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE: - return "VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE"; - case VK_SAMPLER_ADDRESS_MODE_REPEAT: - return "VK_SAMPLER_ADDRESS_MODE_REPEAT"; - default: - return "Unhandled VkSamplerAddressMode"; - } -} - -static inline const char* string_VkSamplerCreateFlagBits(VkSamplerCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT: - return "VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT"; - case VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT: - return "VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT"; - default: - return "Unhandled VkSamplerCreateFlagBits"; - } -} - -static inline std::string string_VkSamplerCreateFlags(VkSamplerCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSamplerCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSamplerCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkSamplerMipmapMode(VkSamplerMipmapMode input_value) -{ - switch (input_value) - { - case VK_SAMPLER_MIPMAP_MODE_LINEAR: - return "VK_SAMPLER_MIPMAP_MODE_LINEAR"; - case VK_SAMPLER_MIPMAP_MODE_NEAREST: - return "VK_SAMPLER_MIPMAP_MODE_NEAREST"; - default: - return "Unhandled VkSamplerMipmapMode"; - } -} - -static inline const char* string_VkDescriptorPoolCreateFlagBits(VkDescriptorPoolCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT: - return "VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT"; - case VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE: - return "VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE"; - case VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT: - return "VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT"; - default: - return "Unhandled VkDescriptorPoolCreateFlagBits"; - } -} - -static inline std::string string_VkDescriptorPoolCreateFlags(VkDescriptorPoolCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDescriptorPoolCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDescriptorPoolCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkDescriptorType(VkDescriptorType input_value) -{ - switch (input_value) - { - case VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: - return "VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR"; - case VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV: - return "VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV"; - case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: - return "VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER"; - case VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK: - return "VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK"; - case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: - return "VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT"; - case VK_DESCRIPTOR_TYPE_MUTABLE_VALVE: - return "VK_DESCRIPTOR_TYPE_MUTABLE_VALVE"; - case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: - return "VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE"; - case VK_DESCRIPTOR_TYPE_SAMPLER: - return "VK_DESCRIPTOR_TYPE_SAMPLER"; - case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: - return "VK_DESCRIPTOR_TYPE_STORAGE_BUFFER"; - case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: - return "VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC"; - case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: - return "VK_DESCRIPTOR_TYPE_STORAGE_IMAGE"; - case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: - return "VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER"; - case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: - return "VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER"; - case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: - return "VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC"; - case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: - return "VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER"; - default: - return "Unhandled VkDescriptorType"; - } -} - -static inline const char* string_VkDescriptorSetLayoutCreateFlagBits(VkDescriptorSetLayoutCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE: - return "VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE"; - case VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR: - return "VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR"; - case VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT: - return "VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT"; - default: - return "Unhandled VkDescriptorSetLayoutCreateFlagBits"; - } -} - -static inline std::string string_VkDescriptorSetLayoutCreateFlags(VkDescriptorSetLayoutCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDescriptorSetLayoutCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDescriptorSetLayoutCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkAttachmentDescriptionFlagBits(VkAttachmentDescriptionFlagBits input_value) -{ - switch (input_value) - { - case VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT: - return "VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT"; - default: - return "Unhandled VkAttachmentDescriptionFlagBits"; - } -} - -static inline std::string string_VkAttachmentDescriptionFlags(VkAttachmentDescriptionFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkAttachmentDescriptionFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkAttachmentDescriptionFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkAttachmentLoadOp(VkAttachmentLoadOp input_value) -{ - switch (input_value) - { - case VK_ATTACHMENT_LOAD_OP_CLEAR: - return "VK_ATTACHMENT_LOAD_OP_CLEAR"; - case VK_ATTACHMENT_LOAD_OP_DONT_CARE: - return "VK_ATTACHMENT_LOAD_OP_DONT_CARE"; - case VK_ATTACHMENT_LOAD_OP_LOAD: - return "VK_ATTACHMENT_LOAD_OP_LOAD"; - case VK_ATTACHMENT_LOAD_OP_NONE_EXT: - return "VK_ATTACHMENT_LOAD_OP_NONE_EXT"; - default: - return "Unhandled VkAttachmentLoadOp"; - } -} - -static inline const char* string_VkAttachmentStoreOp(VkAttachmentStoreOp input_value) -{ - switch (input_value) - { - case VK_ATTACHMENT_STORE_OP_DONT_CARE: - return "VK_ATTACHMENT_STORE_OP_DONT_CARE"; - case VK_ATTACHMENT_STORE_OP_NONE: - return "VK_ATTACHMENT_STORE_OP_NONE"; - case VK_ATTACHMENT_STORE_OP_STORE: - return "VK_ATTACHMENT_STORE_OP_STORE"; - default: - return "Unhandled VkAttachmentStoreOp"; - } -} - -static inline const char* string_VkDependencyFlagBits(VkDependencyFlagBits input_value) -{ - switch (input_value) - { - case VK_DEPENDENCY_BY_REGION_BIT: - return "VK_DEPENDENCY_BY_REGION_BIT"; - case VK_DEPENDENCY_DEVICE_GROUP_BIT: - return "VK_DEPENDENCY_DEVICE_GROUP_BIT"; - case VK_DEPENDENCY_VIEW_LOCAL_BIT: - return "VK_DEPENDENCY_VIEW_LOCAL_BIT"; - default: - return "Unhandled VkDependencyFlagBits"; - } -} - -static inline std::string string_VkDependencyFlags(VkDependencyFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDependencyFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDependencyFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkFramebufferCreateFlagBits(VkFramebufferCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT: - return "VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT"; - default: - return "Unhandled VkFramebufferCreateFlagBits"; - } -} - -static inline std::string string_VkFramebufferCreateFlags(VkFramebufferCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkFramebufferCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkFramebufferCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkPipelineBindPoint(VkPipelineBindPoint input_value) -{ - switch (input_value) - { - case VK_PIPELINE_BIND_POINT_COMPUTE: - return "VK_PIPELINE_BIND_POINT_COMPUTE"; - case VK_PIPELINE_BIND_POINT_GRAPHICS: - return "VK_PIPELINE_BIND_POINT_GRAPHICS"; - case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR: - return "VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR"; - case VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI: - return "VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI"; - default: - return "Unhandled VkPipelineBindPoint"; - } -} - -static inline const char* string_VkRenderPassCreateFlagBits(VkRenderPassCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM: - return "VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM"; - default: - return "Unhandled VkRenderPassCreateFlagBits"; - } -} - -static inline std::string string_VkRenderPassCreateFlags(VkRenderPassCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkRenderPassCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkRenderPassCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkSubpassDescriptionFlagBits(VkSubpassDescriptionFlagBits input_value) -{ - switch (input_value) - { - case VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM: - return "VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM"; - case VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX: - return "VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX"; - case VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX: - return "VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX"; - case VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_ARM: - return "VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_ARM"; - case VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM: - return "VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM"; - case VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM: - return "VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM"; - case VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM: - return "VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM"; - default: - return "Unhandled VkSubpassDescriptionFlagBits"; - } -} - -static inline std::string string_VkSubpassDescriptionFlags(VkSubpassDescriptionFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSubpassDescriptionFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSubpassDescriptionFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkCommandPoolCreateFlagBits(VkCommandPoolCreateFlagBits input_value) -{ - switch (input_value) - { - case VK_COMMAND_POOL_CREATE_PROTECTED_BIT: - return "VK_COMMAND_POOL_CREATE_PROTECTED_BIT"; - case VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT: - return "VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT"; - case VK_COMMAND_POOL_CREATE_TRANSIENT_BIT: - return "VK_COMMAND_POOL_CREATE_TRANSIENT_BIT"; - default: - return "Unhandled VkCommandPoolCreateFlagBits"; - } -} - -static inline std::string string_VkCommandPoolCreateFlags(VkCommandPoolCreateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkCommandPoolCreateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkCommandPoolCreateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkCommandPoolResetFlagBits(VkCommandPoolResetFlagBits input_value) -{ - switch (input_value) - { - case VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT: - return "VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT"; - default: - return "Unhandled VkCommandPoolResetFlagBits"; - } -} - -static inline std::string string_VkCommandPoolResetFlags(VkCommandPoolResetFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkCommandPoolResetFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkCommandPoolResetFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkCommandBufferLevel(VkCommandBufferLevel input_value) -{ - switch (input_value) - { - case VK_COMMAND_BUFFER_LEVEL_PRIMARY: - return "VK_COMMAND_BUFFER_LEVEL_PRIMARY"; - case VK_COMMAND_BUFFER_LEVEL_SECONDARY: - return "VK_COMMAND_BUFFER_LEVEL_SECONDARY"; - default: - return "Unhandled VkCommandBufferLevel"; - } -} - -static inline const char* string_VkCommandBufferUsageFlagBits(VkCommandBufferUsageFlagBits input_value) -{ - switch (input_value) - { - case VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT: - return "VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT"; - case VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT: - return "VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT"; - case VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT: - return "VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT"; - default: - return "Unhandled VkCommandBufferUsageFlagBits"; - } -} - -static inline std::string string_VkCommandBufferUsageFlags(VkCommandBufferUsageFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkCommandBufferUsageFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkCommandBufferUsageFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkQueryControlFlagBits(VkQueryControlFlagBits input_value) -{ - switch (input_value) - { - case VK_QUERY_CONTROL_PRECISE_BIT: - return "VK_QUERY_CONTROL_PRECISE_BIT"; - default: - return "Unhandled VkQueryControlFlagBits"; - } -} - -static inline std::string string_VkQueryControlFlags(VkQueryControlFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkQueryControlFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkQueryControlFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkCommandBufferResetFlagBits(VkCommandBufferResetFlagBits input_value) -{ - switch (input_value) - { - case VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT: - return "VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT"; - default: - return "Unhandled VkCommandBufferResetFlagBits"; - } -} - -static inline std::string string_VkCommandBufferResetFlags(VkCommandBufferResetFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkCommandBufferResetFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkCommandBufferResetFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkIndexType(VkIndexType input_value) -{ - switch (input_value) - { - case VK_INDEX_TYPE_NONE_KHR: - return "VK_INDEX_TYPE_NONE_KHR"; - case VK_INDEX_TYPE_UINT16: - return "VK_INDEX_TYPE_UINT16"; - case VK_INDEX_TYPE_UINT32: - return "VK_INDEX_TYPE_UINT32"; - case VK_INDEX_TYPE_UINT8_EXT: - return "VK_INDEX_TYPE_UINT8_EXT"; - default: - return "Unhandled VkIndexType"; - } -} - -static inline const char* string_VkStencilFaceFlagBits(VkStencilFaceFlagBits input_value) -{ - switch (input_value) - { - case VK_STENCIL_FACE_BACK_BIT: - return "VK_STENCIL_FACE_BACK_BIT"; - case VK_STENCIL_FACE_FRONT_AND_BACK: - return "VK_STENCIL_FACE_FRONT_AND_BACK"; - case VK_STENCIL_FACE_FRONT_BIT: - return "VK_STENCIL_FACE_FRONT_BIT"; - default: - return "Unhandled VkStencilFaceFlagBits"; - } -} - -static inline std::string string_VkStencilFaceFlags(VkStencilFaceFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkStencilFaceFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkStencilFaceFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkSubpassContents(VkSubpassContents input_value) -{ - switch (input_value) - { - case VK_SUBPASS_CONTENTS_INLINE: - return "VK_SUBPASS_CONTENTS_INLINE"; - case VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS: - return "VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS"; - default: - return "Unhandled VkSubpassContents"; - } -} - -static inline const char* string_VkSubgroupFeatureFlagBits(VkSubgroupFeatureFlagBits input_value) -{ - switch (input_value) - { - case VK_SUBGROUP_FEATURE_ARITHMETIC_BIT: - return "VK_SUBGROUP_FEATURE_ARITHMETIC_BIT"; - case VK_SUBGROUP_FEATURE_BALLOT_BIT: - return "VK_SUBGROUP_FEATURE_BALLOT_BIT"; - case VK_SUBGROUP_FEATURE_BASIC_BIT: - return "VK_SUBGROUP_FEATURE_BASIC_BIT"; - case VK_SUBGROUP_FEATURE_CLUSTERED_BIT: - return "VK_SUBGROUP_FEATURE_CLUSTERED_BIT"; - case VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV: - return "VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV"; - case VK_SUBGROUP_FEATURE_QUAD_BIT: - return "VK_SUBGROUP_FEATURE_QUAD_BIT"; - case VK_SUBGROUP_FEATURE_SHUFFLE_BIT: - return "VK_SUBGROUP_FEATURE_SHUFFLE_BIT"; - case VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT: - return "VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT"; - case VK_SUBGROUP_FEATURE_VOTE_BIT: - return "VK_SUBGROUP_FEATURE_VOTE_BIT"; - default: - return "Unhandled VkSubgroupFeatureFlagBits"; - } -} - -static inline std::string string_VkSubgroupFeatureFlags(VkSubgroupFeatureFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSubgroupFeatureFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSubgroupFeatureFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkPeerMemoryFeatureFlagBits(VkPeerMemoryFeatureFlagBits input_value) -{ - switch (input_value) - { - case VK_PEER_MEMORY_FEATURE_COPY_DST_BIT: - return "VK_PEER_MEMORY_FEATURE_COPY_DST_BIT"; - case VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT: - return "VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT"; - case VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT: - return "VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT"; - case VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT: - return "VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT"; - default: - return "Unhandled VkPeerMemoryFeatureFlagBits"; - } -} - -static inline std::string string_VkPeerMemoryFeatureFlags(VkPeerMemoryFeatureFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPeerMemoryFeatureFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPeerMemoryFeatureFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkMemoryAllocateFlagBits(VkMemoryAllocateFlagBits input_value) -{ - switch (input_value) - { - case VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT: - return "VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT"; - case VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT: - return "VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT"; - case VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT: - return "VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT"; - default: - return "Unhandled VkMemoryAllocateFlagBits"; - } -} - -static inline std::string string_VkMemoryAllocateFlags(VkMemoryAllocateFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkMemoryAllocateFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkMemoryAllocateFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkPointClippingBehavior(VkPointClippingBehavior input_value) -{ - switch (input_value) - { - case VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES: - return "VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES"; - case VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY: - return "VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY"; - default: - return "Unhandled VkPointClippingBehavior"; - } -} - -static inline const char* string_VkTessellationDomainOrigin(VkTessellationDomainOrigin input_value) -{ - switch (input_value) - { - case VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT: - return "VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT"; - case VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT: - return "VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT"; - default: - return "Unhandled VkTessellationDomainOrigin"; - } -} - -static inline const char* string_VkSamplerYcbcrModelConversion(VkSamplerYcbcrModelConversion input_value) -{ - switch (input_value) - { - case VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY: - return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY"; - case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020: - return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020"; - case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601: - return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601"; - case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709: - return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709"; - case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY: - return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY"; - default: - return "Unhandled VkSamplerYcbcrModelConversion"; - } -} - -static inline const char* string_VkSamplerYcbcrRange(VkSamplerYcbcrRange input_value) -{ - switch (input_value) - { - case VK_SAMPLER_YCBCR_RANGE_ITU_FULL: - return "VK_SAMPLER_YCBCR_RANGE_ITU_FULL"; - case VK_SAMPLER_YCBCR_RANGE_ITU_NARROW: - return "VK_SAMPLER_YCBCR_RANGE_ITU_NARROW"; - default: - return "Unhandled VkSamplerYcbcrRange"; - } -} - -static inline const char* string_VkChromaLocation(VkChromaLocation input_value) -{ - switch (input_value) - { - case VK_CHROMA_LOCATION_COSITED_EVEN: - return "VK_CHROMA_LOCATION_COSITED_EVEN"; - case VK_CHROMA_LOCATION_MIDPOINT: - return "VK_CHROMA_LOCATION_MIDPOINT"; - default: - return "Unhandled VkChromaLocation"; - } -} - -static inline const char* string_VkDescriptorUpdateTemplateType(VkDescriptorUpdateTemplateType input_value) -{ - switch (input_value) - { - case VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET: - return "VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET"; - case VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR: - return "VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR"; - default: - return "Unhandled VkDescriptorUpdateTemplateType"; - } -} - -static inline const char* string_VkExternalMemoryHandleTypeFlagBits(VkExternalMemoryHandleTypeFlagBits input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA"; - default: - return "Unhandled VkExternalMemoryHandleTypeFlagBits"; - } -} - -static inline std::string string_VkExternalMemoryHandleTypeFlags(VkExternalMemoryHandleTypeFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalMemoryHandleTypeFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalMemoryHandleTypeFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalMemoryFeatureFlagBits(VkExternalMemoryFeatureFlagBits input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT: - return "VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT"; - case VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT: - return "VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT"; - case VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT: - return "VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT"; - default: - return "Unhandled VkExternalMemoryFeatureFlagBits"; - } -} - -static inline std::string string_VkExternalMemoryFeatureFlags(VkExternalMemoryFeatureFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalMemoryFeatureFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalMemoryFeatureFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalFenceHandleTypeFlagBits(VkExternalFenceHandleTypeFlagBits input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT: - return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT"; - case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT: - return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT"; - case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: - return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; - case VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT: - return "VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT"; - default: - return "Unhandled VkExternalFenceHandleTypeFlagBits"; - } -} - -static inline std::string string_VkExternalFenceHandleTypeFlags(VkExternalFenceHandleTypeFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalFenceHandleTypeFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalFenceHandleTypeFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalFenceFeatureFlagBits(VkExternalFenceFeatureFlagBits input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT: - return "VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT"; - case VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT: - return "VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT"; - default: - return "Unhandled VkExternalFenceFeatureFlagBits"; - } -} - -static inline std::string string_VkExternalFenceFeatureFlags(VkExternalFenceFeatureFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalFenceFeatureFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalFenceFeatureFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkFenceImportFlagBits(VkFenceImportFlagBits input_value) -{ - switch (input_value) - { - case VK_FENCE_IMPORT_TEMPORARY_BIT: - return "VK_FENCE_IMPORT_TEMPORARY_BIT"; - default: - return "Unhandled VkFenceImportFlagBits"; - } -} - -static inline std::string string_VkFenceImportFlags(VkFenceImportFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkFenceImportFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkFenceImportFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkSemaphoreImportFlagBits(VkSemaphoreImportFlagBits input_value) -{ - switch (input_value) - { - case VK_SEMAPHORE_IMPORT_TEMPORARY_BIT: - return "VK_SEMAPHORE_IMPORT_TEMPORARY_BIT"; - default: - return "Unhandled VkSemaphoreImportFlagBits"; - } -} - -static inline std::string string_VkSemaphoreImportFlags(VkSemaphoreImportFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSemaphoreImportFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSemaphoreImportFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalSemaphoreHandleTypeFlagBits(VkExternalSemaphoreHandleTypeFlagBits input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT"; - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT"; - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT"; - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT"; - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA"; - default: - return "Unhandled VkExternalSemaphoreHandleTypeFlagBits"; - } -} - -static inline std::string string_VkExternalSemaphoreHandleTypeFlags(VkExternalSemaphoreHandleTypeFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalSemaphoreHandleTypeFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalSemaphoreHandleTypeFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalSemaphoreFeatureFlagBits(VkExternalSemaphoreFeatureFlagBits input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT: - return "VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT"; - case VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT: - return "VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT"; - default: - return "Unhandled VkExternalSemaphoreFeatureFlagBits"; - } -} - -static inline std::string string_VkExternalSemaphoreFeatureFlags(VkExternalSemaphoreFeatureFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalSemaphoreFeatureFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalSemaphoreFeatureFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkDriverId(VkDriverId input_value) -{ - switch (input_value) - { - case VK_DRIVER_ID_AMD_OPEN_SOURCE: - return "VK_DRIVER_ID_AMD_OPEN_SOURCE"; - case VK_DRIVER_ID_AMD_PROPRIETARY: - return "VK_DRIVER_ID_AMD_PROPRIETARY"; - case VK_DRIVER_ID_ARM_PROPRIETARY: - return "VK_DRIVER_ID_ARM_PROPRIETARY"; - case VK_DRIVER_ID_BROADCOM_PROPRIETARY: - return "VK_DRIVER_ID_BROADCOM_PROPRIETARY"; - case VK_DRIVER_ID_COREAVI_PROPRIETARY: - return "VK_DRIVER_ID_COREAVI_PROPRIETARY"; - case VK_DRIVER_ID_GGP_PROPRIETARY: - return "VK_DRIVER_ID_GGP_PROPRIETARY"; - case VK_DRIVER_ID_GOOGLE_SWIFTSHADER: - return "VK_DRIVER_ID_GOOGLE_SWIFTSHADER"; - case VK_DRIVER_ID_IMAGINATION_PROPRIETARY: - return "VK_DRIVER_ID_IMAGINATION_PROPRIETARY"; - case VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA: - return "VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA"; - case VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS: - return "VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS"; - case VK_DRIVER_ID_JUICE_PROPRIETARY: - return "VK_DRIVER_ID_JUICE_PROPRIETARY"; - case VK_DRIVER_ID_MESA_LLVMPIPE: - return "VK_DRIVER_ID_MESA_LLVMPIPE"; - case VK_DRIVER_ID_MESA_PANVK: - return "VK_DRIVER_ID_MESA_PANVK"; - case VK_DRIVER_ID_MESA_RADV: - return "VK_DRIVER_ID_MESA_RADV"; - case VK_DRIVER_ID_MESA_TURNIP: - return "VK_DRIVER_ID_MESA_TURNIP"; - case VK_DRIVER_ID_MESA_V3DV: - return "VK_DRIVER_ID_MESA_V3DV"; - case VK_DRIVER_ID_MESA_VENUS: - return "VK_DRIVER_ID_MESA_VENUS"; - case VK_DRIVER_ID_MOLTENVK: - return "VK_DRIVER_ID_MOLTENVK"; - case VK_DRIVER_ID_NVIDIA_PROPRIETARY: - return "VK_DRIVER_ID_NVIDIA_PROPRIETARY"; - case VK_DRIVER_ID_QUALCOMM_PROPRIETARY: - return "VK_DRIVER_ID_QUALCOMM_PROPRIETARY"; - case VK_DRIVER_ID_SAMSUNG_PROPRIETARY: - return "VK_DRIVER_ID_SAMSUNG_PROPRIETARY"; - case VK_DRIVER_ID_VERISILICON_PROPRIETARY: - return "VK_DRIVER_ID_VERISILICON_PROPRIETARY"; - default: - return "Unhandled VkDriverId"; - } -} - -static inline const char* string_VkShaderFloatControlsIndependence(VkShaderFloatControlsIndependence input_value) -{ - switch (input_value) - { - case VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY: - return "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY"; - case VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL: - return "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL"; - case VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE: - return "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE"; - default: - return "Unhandled VkShaderFloatControlsIndependence"; - } -} - -static inline const char* string_VkResolveModeFlagBits(VkResolveModeFlagBits input_value) -{ - switch (input_value) - { - case VK_RESOLVE_MODE_AVERAGE_BIT: - return "VK_RESOLVE_MODE_AVERAGE_BIT"; - case VK_RESOLVE_MODE_MAX_BIT: - return "VK_RESOLVE_MODE_MAX_BIT"; - case VK_RESOLVE_MODE_MIN_BIT: - return "VK_RESOLVE_MODE_MIN_BIT"; - case VK_RESOLVE_MODE_NONE: - return "VK_RESOLVE_MODE_NONE"; - case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT: - return "VK_RESOLVE_MODE_SAMPLE_ZERO_BIT"; - default: - return "Unhandled VkResolveModeFlagBits"; - } -} - -static inline std::string string_VkResolveModeFlags(VkResolveModeFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkResolveModeFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkResolveModeFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkDescriptorBindingFlagBits(VkDescriptorBindingFlagBits input_value) -{ - switch (input_value) - { - case VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT: - return "VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT"; - case VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT: - return "VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT"; - case VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT: - return "VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT"; - case VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT: - return "VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT"; - default: - return "Unhandled VkDescriptorBindingFlagBits"; - } -} - -static inline std::string string_VkDescriptorBindingFlags(VkDescriptorBindingFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDescriptorBindingFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDescriptorBindingFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkSamplerReductionMode(VkSamplerReductionMode input_value) -{ - switch (input_value) - { - case VK_SAMPLER_REDUCTION_MODE_MAX: - return "VK_SAMPLER_REDUCTION_MODE_MAX"; - case VK_SAMPLER_REDUCTION_MODE_MIN: - return "VK_SAMPLER_REDUCTION_MODE_MIN"; - case VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE: - return "VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE"; - default: - return "Unhandled VkSamplerReductionMode"; - } -} - -static inline const char* string_VkSemaphoreType(VkSemaphoreType input_value) -{ - switch (input_value) - { - case VK_SEMAPHORE_TYPE_BINARY: - return "VK_SEMAPHORE_TYPE_BINARY"; - case VK_SEMAPHORE_TYPE_TIMELINE: - return "VK_SEMAPHORE_TYPE_TIMELINE"; - default: - return "Unhandled VkSemaphoreType"; - } -} - -static inline const char* string_VkSemaphoreWaitFlagBits(VkSemaphoreWaitFlagBits input_value) -{ - switch (input_value) - { - case VK_SEMAPHORE_WAIT_ANY_BIT: - return "VK_SEMAPHORE_WAIT_ANY_BIT"; - default: - return "Unhandled VkSemaphoreWaitFlagBits"; - } -} - -static inline std::string string_VkSemaphoreWaitFlags(VkSemaphoreWaitFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSemaphoreWaitFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSemaphoreWaitFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkPipelineCreationFeedbackFlagBits(VkPipelineCreationFeedbackFlagBits input_value) -{ - switch (input_value) - { - case VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT: - return "VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT"; - case VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT: - return "VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT"; - case VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT: - return "VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT"; - default: - return "Unhandled VkPipelineCreationFeedbackFlagBits"; - } -} - -static inline std::string string_VkPipelineCreationFeedbackFlags(VkPipelineCreationFeedbackFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineCreationFeedbackFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineCreationFeedbackFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkToolPurposeFlagBits(VkToolPurposeFlagBits input_value) -{ - switch (input_value) - { - case VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT: - return "VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT"; - case VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT: - return "VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT"; - case VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT: - return "VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT"; - case VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT: - return "VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT"; - case VK_TOOL_PURPOSE_PROFILING_BIT: - return "VK_TOOL_PURPOSE_PROFILING_BIT"; - case VK_TOOL_PURPOSE_TRACING_BIT: - return "VK_TOOL_PURPOSE_TRACING_BIT"; - case VK_TOOL_PURPOSE_VALIDATION_BIT: - return "VK_TOOL_PURPOSE_VALIDATION_BIT"; - default: - return "Unhandled VkToolPurposeFlagBits"; - } -} - -static inline std::string string_VkToolPurposeFlags(VkToolPurposeFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkToolPurposeFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkToolPurposeFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkPipelineStageFlagBits2(uint64_t input_value) -{ - switch (input_value) - { - case VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR: - return "VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR"; - case VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR: - return "VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR"; - case VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT: - return "VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT"; - case VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT: - return "VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT"; - case VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT: - return "VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT"; - case VK_PIPELINE_STAGE_2_BLIT_BIT: - return "VK_PIPELINE_STAGE_2_BLIT_BIT"; - case VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT: - return "VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT"; - case VK_PIPELINE_STAGE_2_CLEAR_BIT: - return "VK_PIPELINE_STAGE_2_CLEAR_BIT"; - case VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT: - return "VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT"; - case VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV: - return "VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV"; - case VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT"; - case VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT: - return "VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT"; - case VK_PIPELINE_STAGE_2_COPY_BIT: - return "VK_PIPELINE_STAGE_2_COPY_BIT"; - case VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT: - return "VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT"; - case VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT: - return "VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT"; - case VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT: - return "VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT"; - case VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT"; - case VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR: - return "VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR"; - case VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT"; - case VK_PIPELINE_STAGE_2_HOST_BIT: - return "VK_PIPELINE_STAGE_2_HOST_BIT"; - case VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT: - return "VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT"; - case VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI: - return "VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI"; - case VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT: - return "VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT"; - case VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV: - return "VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV"; - case VK_PIPELINE_STAGE_2_NONE: - return "VK_PIPELINE_STAGE_2_NONE"; - case VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT: - return "VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT"; - case VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR: - return "VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR"; - case VK_PIPELINE_STAGE_2_RESOLVE_BIT: - return "VK_PIPELINE_STAGE_2_RESOLVE_BIT"; - case VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI: - return "VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI"; - case VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV: - return "VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV"; - case VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT"; - case VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT"; - case VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT: - return "VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT"; - case VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT: - return "VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT"; - case VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT: - return "VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT"; - case VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT: - return "VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT"; - case VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR: - return "VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR: - return "VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkPipelineStageFlagBits2"; - } -} - -static inline std::string string_VkPipelineStageFlags2(VkPipelineStageFlags2 input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineStageFlagBits2(static_cast(1ULL << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineStageFlagBits2(static_cast(0))); - return ret; -} - -static inline const char* string_VkAccessFlagBits2(uint64_t input_value) -{ - switch (input_value) - { - case VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR: - return "VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR"; - case VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR: - return "VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR"; - case VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT: - return "VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT"; - case VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT: - return "VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT"; - case VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT: - return "VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT"; - case VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV: - return "VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV"; - case VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV: - return "VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV"; - case VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT: - return "VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT"; - case VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT: - return "VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT"; - case VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT: - return "VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT"; - case VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT: - return "VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT"; - case VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR: - return "VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR"; - case VK_ACCESS_2_HOST_READ_BIT: - return "VK_ACCESS_2_HOST_READ_BIT"; - case VK_ACCESS_2_HOST_WRITE_BIT: - return "VK_ACCESS_2_HOST_WRITE_BIT"; - case VK_ACCESS_2_INDEX_READ_BIT: - return "VK_ACCESS_2_INDEX_READ_BIT"; - case VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT: - return "VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT"; - case VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT: - return "VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT"; - case VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI: - return "VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI"; - case VK_ACCESS_2_MEMORY_READ_BIT: - return "VK_ACCESS_2_MEMORY_READ_BIT"; - case VK_ACCESS_2_MEMORY_WRITE_BIT: - return "VK_ACCESS_2_MEMORY_WRITE_BIT"; - case VK_ACCESS_2_NONE: - return "VK_ACCESS_2_NONE"; - case VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR: - return "VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR"; - case VK_ACCESS_2_SHADER_READ_BIT: - return "VK_ACCESS_2_SHADER_READ_BIT"; - case VK_ACCESS_2_SHADER_SAMPLED_READ_BIT: - return "VK_ACCESS_2_SHADER_SAMPLED_READ_BIT"; - case VK_ACCESS_2_SHADER_STORAGE_READ_BIT: - return "VK_ACCESS_2_SHADER_STORAGE_READ_BIT"; - case VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT: - return "VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT"; - case VK_ACCESS_2_SHADER_WRITE_BIT: - return "VK_ACCESS_2_SHADER_WRITE_BIT"; - case VK_ACCESS_2_TRANSFER_READ_BIT: - return "VK_ACCESS_2_TRANSFER_READ_BIT"; - case VK_ACCESS_2_TRANSFER_WRITE_BIT: - return "VK_ACCESS_2_TRANSFER_WRITE_BIT"; - case VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT: - return "VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT"; - case VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT: - return "VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT"; - case VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT: - return "VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT"; - case VK_ACCESS_2_UNIFORM_READ_BIT: - return "VK_ACCESS_2_UNIFORM_READ_BIT"; - case VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT: - return "VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR: - return "VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR: - return "VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR: - return "VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR: - return "VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkAccessFlagBits2"; - } -} - -static inline std::string string_VkAccessFlags2(VkAccessFlags2 input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkAccessFlagBits2(static_cast(1ULL << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkAccessFlagBits2(static_cast(0))); - return ret; -} - -static inline const char* string_VkSubmitFlagBits(VkSubmitFlagBits input_value) -{ - switch (input_value) - { - case VK_SUBMIT_PROTECTED_BIT: - return "VK_SUBMIT_PROTECTED_BIT"; - default: - return "Unhandled VkSubmitFlagBits"; - } -} - -static inline std::string string_VkSubmitFlags(VkSubmitFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSubmitFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSubmitFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkRenderingFlagBits(VkRenderingFlagBits input_value) -{ - switch (input_value) - { - case VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT: - return "VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT"; - case VK_RENDERING_RESUMING_BIT: - return "VK_RENDERING_RESUMING_BIT"; - case VK_RENDERING_SUSPENDING_BIT: - return "VK_RENDERING_SUSPENDING_BIT"; - default: - return "Unhandled VkRenderingFlagBits"; - } -} - -static inline std::string string_VkRenderingFlags(VkRenderingFlags input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkRenderingFlagBits(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkRenderingFlagBits(static_cast(0))); - return ret; -} - -static inline const char* string_VkFormatFeatureFlagBits2(uint64_t input_value) -{ - switch (input_value) - { - case VK_FORMAT_FEATURE_2_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR: - return "VK_FORMAT_FEATURE_2_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR"; - case VK_FORMAT_FEATURE_2_BLIT_DST_BIT: - return "VK_FORMAT_FEATURE_2_BLIT_DST_BIT"; - case VK_FORMAT_FEATURE_2_BLIT_SRC_BIT: - return "VK_FORMAT_FEATURE_2_BLIT_SRC_BIT"; - case VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT: - return "VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT"; - case VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT: - return "VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT"; - case VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT: - return "VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT"; - case VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT: - return "VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT"; - case VK_FORMAT_FEATURE_2_DISJOINT_BIT: - return "VK_FORMAT_FEATURE_2_DISJOINT_BIT"; - case VK_FORMAT_FEATURE_2_FRAGMENT_DENSITY_MAP_BIT_EXT: - return "VK_FORMAT_FEATURE_2_FRAGMENT_DENSITY_MAP_BIT_EXT"; - case VK_FORMAT_FEATURE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR: - return "VK_FORMAT_FEATURE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR"; - case VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV: - return "VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV"; - case VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT: - return "VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT"; - case VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT: - return "VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT"; - case VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT: - return "VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT"; - case VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT: - return "VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT"; - case VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT: - return "VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_2_VIDEO_DECODE_DPB_BIT_KHR: - return "VK_FORMAT_FEATURE_2_VIDEO_DECODE_DPB_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_2_VIDEO_DECODE_OUTPUT_BIT_KHR: - return "VK_FORMAT_FEATURE_2_VIDEO_DECODE_OUTPUT_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_2_VIDEO_ENCODE_DPB_BIT_KHR: - return "VK_FORMAT_FEATURE_2_VIDEO_ENCODE_DPB_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_2_VIDEO_ENCODE_INPUT_BIT_KHR: - return "VK_FORMAT_FEATURE_2_VIDEO_ENCODE_INPUT_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkFormatFeatureFlagBits2"; - } -} - -static inline std::string string_VkFormatFeatureFlags2(VkFormatFeatureFlags2 input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkFormatFeatureFlagBits2(static_cast(1ULL << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkFormatFeatureFlagBits2(static_cast(0))); - return ret; -} - -static inline const char* string_VkSurfaceTransformFlagBitsKHR(VkSurfaceTransformFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR: - return "VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR"; - case VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR: - return "VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR"; - case VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR: - return "VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR"; - case VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR: - return "VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR"; - case VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR: - return "VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR"; - case VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR: - return "VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR"; - case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR: - return "VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR"; - case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR: - return "VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR"; - case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR: - return "VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR"; - default: - return "Unhandled VkSurfaceTransformFlagBitsKHR"; - } -} - -static inline std::string string_VkSurfaceTransformFlagsKHR(VkSurfaceTransformFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSurfaceTransformFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSurfaceTransformFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkPresentModeKHR(VkPresentModeKHR input_value) -{ - switch (input_value) - { - case VK_PRESENT_MODE_FIFO_KHR: - return "VK_PRESENT_MODE_FIFO_KHR"; - case VK_PRESENT_MODE_FIFO_RELAXED_KHR: - return "VK_PRESENT_MODE_FIFO_RELAXED_KHR"; - case VK_PRESENT_MODE_IMMEDIATE_KHR: - return "VK_PRESENT_MODE_IMMEDIATE_KHR"; - case VK_PRESENT_MODE_MAILBOX_KHR: - return "VK_PRESENT_MODE_MAILBOX_KHR"; - case VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR: - return "VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR"; - case VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR: - return "VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR"; - default: - return "Unhandled VkPresentModeKHR"; - } -} - -static inline const char* string_VkColorSpaceKHR(VkColorSpaceKHR input_value) -{ - switch (input_value) - { - case VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT: - return "VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT"; - case VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT: - return "VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT"; - case VK_COLOR_SPACE_BT2020_LINEAR_EXT: - return "VK_COLOR_SPACE_BT2020_LINEAR_EXT"; - case VK_COLOR_SPACE_BT709_LINEAR_EXT: - return "VK_COLOR_SPACE_BT709_LINEAR_EXT"; - case VK_COLOR_SPACE_BT709_NONLINEAR_EXT: - return "VK_COLOR_SPACE_BT709_NONLINEAR_EXT"; - case VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT: - return "VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT"; - case VK_COLOR_SPACE_DISPLAY_NATIVE_AMD: - return "VK_COLOR_SPACE_DISPLAY_NATIVE_AMD"; - case VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT: - return "VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT"; - case VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT: - return "VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT"; - case VK_COLOR_SPACE_DOLBYVISION_EXT: - return "VK_COLOR_SPACE_DOLBYVISION_EXT"; - case VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT: - return "VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT"; - case VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT: - return "VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT"; - case VK_COLOR_SPACE_HDR10_HLG_EXT: - return "VK_COLOR_SPACE_HDR10_HLG_EXT"; - case VK_COLOR_SPACE_HDR10_ST2084_EXT: - return "VK_COLOR_SPACE_HDR10_ST2084_EXT"; - case VK_COLOR_SPACE_PASS_THROUGH_EXT: - return "VK_COLOR_SPACE_PASS_THROUGH_EXT"; - case VK_COLOR_SPACE_SRGB_NONLINEAR_KHR: - return "VK_COLOR_SPACE_SRGB_NONLINEAR_KHR"; - default: - return "Unhandled VkColorSpaceKHR"; - } -} - -static inline const char* string_VkCompositeAlphaFlagBitsKHR(VkCompositeAlphaFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR: - return "VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR"; - case VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR: - return "VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR"; - case VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR: - return "VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR"; - case VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR: - return "VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR"; - default: - return "Unhandled VkCompositeAlphaFlagBitsKHR"; - } -} - -static inline std::string string_VkCompositeAlphaFlagsKHR(VkCompositeAlphaFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkCompositeAlphaFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkCompositeAlphaFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkSwapchainCreateFlagBitsKHR(VkSwapchainCreateFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR: - return "VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR"; - case VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR: - return "VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR"; - case VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR: - return "VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR"; - default: - return "Unhandled VkSwapchainCreateFlagBitsKHR"; - } -} - -static inline std::string string_VkSwapchainCreateFlagsKHR(VkSwapchainCreateFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSwapchainCreateFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSwapchainCreateFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkDeviceGroupPresentModeFlagBitsKHR(VkDeviceGroupPresentModeFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR: - return "VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR"; - case VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR: - return "VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR"; - case VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR: - return "VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR"; - case VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR: - return "VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR"; - default: - return "Unhandled VkDeviceGroupPresentModeFlagBitsKHR"; - } -} - -static inline std::string string_VkDeviceGroupPresentModeFlagsKHR(VkDeviceGroupPresentModeFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDeviceGroupPresentModeFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDeviceGroupPresentModeFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkDisplayPlaneAlphaFlagBitsKHR(VkDisplayPlaneAlphaFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR: - return "VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR"; - case VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR: - return "VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR"; - case VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR: - return "VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR"; - case VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR: - return "VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR"; - default: - return "Unhandled VkDisplayPlaneAlphaFlagBitsKHR"; - } -} - -static inline std::string string_VkDisplayPlaneAlphaFlagsKHR(VkDisplayPlaneAlphaFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDisplayPlaneAlphaFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDisplayPlaneAlphaFlagBitsKHR(static_cast(0))); - return ret; -} - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoCodecOperationFlagBitsKHR(VkVideoCodecOperationFlagBitsKHR input_value) -{ - switch (input_value) - { -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT: - return "VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT: - return "VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT: - return "VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_VIDEO_CODEC_OPERATION_ENCODE_H265_BIT_EXT: - return "VK_VIDEO_CODEC_OPERATION_ENCODE_H265_BIT_EXT"; -#endif // VK_ENABLE_BETA_EXTENSIONS - case VK_VIDEO_CODEC_OPERATION_INVALID_BIT_KHR: - return "VK_VIDEO_CODEC_OPERATION_INVALID_BIT_KHR"; - default: - return "Unhandled VkVideoCodecOperationFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoCodecOperationFlagsKHR(VkVideoCodecOperationFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoCodecOperationFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoCodecOperationFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoChromaSubsamplingFlagBitsKHR(VkVideoChromaSubsamplingFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_CHROMA_SUBSAMPLING_420_BIT_KHR: - return "VK_VIDEO_CHROMA_SUBSAMPLING_420_BIT_KHR"; - case VK_VIDEO_CHROMA_SUBSAMPLING_422_BIT_KHR: - return "VK_VIDEO_CHROMA_SUBSAMPLING_422_BIT_KHR"; - case VK_VIDEO_CHROMA_SUBSAMPLING_444_BIT_KHR: - return "VK_VIDEO_CHROMA_SUBSAMPLING_444_BIT_KHR"; - case VK_VIDEO_CHROMA_SUBSAMPLING_INVALID_BIT_KHR: - return "VK_VIDEO_CHROMA_SUBSAMPLING_INVALID_BIT_KHR"; - case VK_VIDEO_CHROMA_SUBSAMPLING_MONOCHROME_BIT_KHR: - return "VK_VIDEO_CHROMA_SUBSAMPLING_MONOCHROME_BIT_KHR"; - default: - return "Unhandled VkVideoChromaSubsamplingFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoChromaSubsamplingFlagsKHR(VkVideoChromaSubsamplingFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoChromaSubsamplingFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoChromaSubsamplingFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoComponentBitDepthFlagBitsKHR(VkVideoComponentBitDepthFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_COMPONENT_BIT_DEPTH_10_BIT_KHR: - return "VK_VIDEO_COMPONENT_BIT_DEPTH_10_BIT_KHR"; - case VK_VIDEO_COMPONENT_BIT_DEPTH_12_BIT_KHR: - return "VK_VIDEO_COMPONENT_BIT_DEPTH_12_BIT_KHR"; - case VK_VIDEO_COMPONENT_BIT_DEPTH_8_BIT_KHR: - return "VK_VIDEO_COMPONENT_BIT_DEPTH_8_BIT_KHR"; - case VK_VIDEO_COMPONENT_BIT_DEPTH_INVALID_KHR: - return "VK_VIDEO_COMPONENT_BIT_DEPTH_INVALID_KHR"; - default: - return "Unhandled VkVideoComponentBitDepthFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoComponentBitDepthFlagsKHR(VkVideoComponentBitDepthFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoComponentBitDepthFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoComponentBitDepthFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoCapabilityFlagBitsKHR(VkVideoCapabilityFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_CAPABILITY_PROTECTED_CONTENT_BIT_KHR: - return "VK_VIDEO_CAPABILITY_PROTECTED_CONTENT_BIT_KHR"; - case VK_VIDEO_CAPABILITY_SEPARATE_REFERENCE_IMAGES_BIT_KHR: - return "VK_VIDEO_CAPABILITY_SEPARATE_REFERENCE_IMAGES_BIT_KHR"; - default: - return "Unhandled VkVideoCapabilityFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoCapabilityFlagsKHR(VkVideoCapabilityFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoCapabilityFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoCapabilityFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoSessionCreateFlagBitsKHR(VkVideoSessionCreateFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_SESSION_CREATE_DEFAULT_KHR: - return "VK_VIDEO_SESSION_CREATE_DEFAULT_KHR"; - case VK_VIDEO_SESSION_CREATE_PROTECTED_CONTENT_BIT_KHR: - return "VK_VIDEO_SESSION_CREATE_PROTECTED_CONTENT_BIT_KHR"; - default: - return "Unhandled VkVideoSessionCreateFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoSessionCreateFlagsKHR(VkVideoSessionCreateFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoSessionCreateFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoSessionCreateFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoCodingControlFlagBitsKHR(VkVideoCodingControlFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_CODING_CONTROL_DEFAULT_KHR: - return "VK_VIDEO_CODING_CONTROL_DEFAULT_KHR"; - case VK_VIDEO_CODING_CONTROL_RESET_BIT_KHR: - return "VK_VIDEO_CODING_CONTROL_RESET_BIT_KHR"; - default: - return "Unhandled VkVideoCodingControlFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoCodingControlFlagsKHR(VkVideoCodingControlFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoCodingControlFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoCodingControlFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoCodingQualityPresetFlagBitsKHR(VkVideoCodingQualityPresetFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_CODING_QUALITY_PRESET_NORMAL_BIT_KHR: - return "VK_VIDEO_CODING_QUALITY_PRESET_NORMAL_BIT_KHR"; - case VK_VIDEO_CODING_QUALITY_PRESET_POWER_BIT_KHR: - return "VK_VIDEO_CODING_QUALITY_PRESET_POWER_BIT_KHR"; - case VK_VIDEO_CODING_QUALITY_PRESET_QUALITY_BIT_KHR: - return "VK_VIDEO_CODING_QUALITY_PRESET_QUALITY_BIT_KHR"; - default: - return "Unhandled VkVideoCodingQualityPresetFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoCodingQualityPresetFlagsKHR(VkVideoCodingQualityPresetFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoCodingQualityPresetFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoCodingQualityPresetFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkQueryResultStatusKHR(VkQueryResultStatusKHR input_value) -{ - switch (input_value) - { - case VK_QUERY_RESULT_STATUS_COMPLETE_KHR: - return "VK_QUERY_RESULT_STATUS_COMPLETE_KHR"; - case VK_QUERY_RESULT_STATUS_ERROR_KHR: - return "VK_QUERY_RESULT_STATUS_ERROR_KHR"; - case VK_QUERY_RESULT_STATUS_NOT_READY_KHR: - return "VK_QUERY_RESULT_STATUS_NOT_READY_KHR"; - default: - return "Unhandled VkQueryResultStatusKHR"; - } -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoDecodeCapabilityFlagBitsKHR(VkVideoDecodeCapabilityFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_DECODE_CAPABILITY_DEFAULT_KHR: - return "VK_VIDEO_DECODE_CAPABILITY_DEFAULT_KHR"; - case VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_COINCIDE_BIT_KHR: - return "VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_COINCIDE_BIT_KHR"; - case VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_DISTINCT_BIT_KHR: - return "VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_DISTINCT_BIT_KHR"; - default: - return "Unhandled VkVideoDecodeCapabilityFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoDecodeCapabilityFlagsKHR(VkVideoDecodeCapabilityFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoDecodeCapabilityFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoDecodeCapabilityFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoDecodeFlagBitsKHR(VkVideoDecodeFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_DECODE_DEFAULT_KHR: - return "VK_VIDEO_DECODE_DEFAULT_KHR"; - case VK_VIDEO_DECODE_RESERVED_0_BIT_KHR: - return "VK_VIDEO_DECODE_RESERVED_0_BIT_KHR"; - default: - return "Unhandled VkVideoDecodeFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoDecodeFlagsKHR(VkVideoDecodeFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoDecodeFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoDecodeFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkRenderingFlagBitsKHR(VkRenderingFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT: - return "VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT"; - case VK_RENDERING_RESUMING_BIT: - return "VK_RENDERING_RESUMING_BIT"; - case VK_RENDERING_SUSPENDING_BIT: - return "VK_RENDERING_SUSPENDING_BIT"; - default: - return "Unhandled VkRenderingFlagBitsKHR"; - } -} - -static inline std::string string_VkRenderingFlagsKHR(VkRenderingFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkRenderingFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkRenderingFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkPeerMemoryFeatureFlagBitsKHR(VkPeerMemoryFeatureFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_PEER_MEMORY_FEATURE_COPY_DST_BIT: - return "VK_PEER_MEMORY_FEATURE_COPY_DST_BIT"; - case VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT: - return "VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT"; - case VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT: - return "VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT"; - case VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT: - return "VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT"; - default: - return "Unhandled VkPeerMemoryFeatureFlagBitsKHR"; - } -} - -static inline std::string string_VkPeerMemoryFeatureFlagsKHR(VkPeerMemoryFeatureFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPeerMemoryFeatureFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPeerMemoryFeatureFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkMemoryAllocateFlagBitsKHR(VkMemoryAllocateFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT: - return "VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT"; - case VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT: - return "VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT"; - case VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT: - return "VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT"; - default: - return "Unhandled VkMemoryAllocateFlagBitsKHR"; - } -} - -static inline std::string string_VkMemoryAllocateFlagsKHR(VkMemoryAllocateFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkMemoryAllocateFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkMemoryAllocateFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalMemoryHandleTypeFlagBitsKHR(VkExternalMemoryHandleTypeFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA"; - default: - return "Unhandled VkExternalMemoryHandleTypeFlagBitsKHR"; - } -} - -static inline std::string string_VkExternalMemoryHandleTypeFlagsKHR(VkExternalMemoryHandleTypeFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalMemoryHandleTypeFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalMemoryHandleTypeFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalMemoryFeatureFlagBitsKHR(VkExternalMemoryFeatureFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT: - return "VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT"; - case VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT: - return "VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT"; - case VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT: - return "VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT"; - default: - return "Unhandled VkExternalMemoryFeatureFlagBitsKHR"; - } -} - -static inline std::string string_VkExternalMemoryFeatureFlagsKHR(VkExternalMemoryFeatureFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalMemoryFeatureFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalMemoryFeatureFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalSemaphoreHandleTypeFlagBitsKHR(VkExternalSemaphoreHandleTypeFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT"; - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT"; - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT"; - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT"; - case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA: - return "VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA"; - default: - return "Unhandled VkExternalSemaphoreHandleTypeFlagBitsKHR"; - } -} - -static inline std::string string_VkExternalSemaphoreHandleTypeFlagsKHR(VkExternalSemaphoreHandleTypeFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalSemaphoreHandleTypeFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalSemaphoreHandleTypeFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalSemaphoreFeatureFlagBitsKHR(VkExternalSemaphoreFeatureFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT: - return "VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT"; - case VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT: - return "VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT"; - default: - return "Unhandled VkExternalSemaphoreFeatureFlagBitsKHR"; - } -} - -static inline std::string string_VkExternalSemaphoreFeatureFlagsKHR(VkExternalSemaphoreFeatureFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalSemaphoreFeatureFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalSemaphoreFeatureFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkSemaphoreImportFlagBitsKHR(VkSemaphoreImportFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_SEMAPHORE_IMPORT_TEMPORARY_BIT: - return "VK_SEMAPHORE_IMPORT_TEMPORARY_BIT"; - default: - return "Unhandled VkSemaphoreImportFlagBitsKHR"; - } -} - -static inline std::string string_VkSemaphoreImportFlagsKHR(VkSemaphoreImportFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSemaphoreImportFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSemaphoreImportFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkDescriptorUpdateTemplateTypeKHR(VkDescriptorUpdateTemplateTypeKHR input_value) -{ - switch (input_value) - { - case VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET: - return "VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET"; - case VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR: - return "VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR"; - default: - return "Unhandled VkDescriptorUpdateTemplateTypeKHR"; - } -} - -static inline const char* string_VkExternalFenceHandleTypeFlagBitsKHR(VkExternalFenceHandleTypeFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT: - return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT"; - case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT: - return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT"; - case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT: - return "VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT"; - case VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT: - return "VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT"; - default: - return "Unhandled VkExternalFenceHandleTypeFlagBitsKHR"; - } -} - -static inline std::string string_VkExternalFenceHandleTypeFlagsKHR(VkExternalFenceHandleTypeFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalFenceHandleTypeFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalFenceHandleTypeFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalFenceFeatureFlagBitsKHR(VkExternalFenceFeatureFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT: - return "VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT"; - case VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT: - return "VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT"; - default: - return "Unhandled VkExternalFenceFeatureFlagBitsKHR"; - } -} - -static inline std::string string_VkExternalFenceFeatureFlagsKHR(VkExternalFenceFeatureFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalFenceFeatureFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalFenceFeatureFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkFenceImportFlagBitsKHR(VkFenceImportFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_FENCE_IMPORT_TEMPORARY_BIT: - return "VK_FENCE_IMPORT_TEMPORARY_BIT"; - default: - return "Unhandled VkFenceImportFlagBitsKHR"; - } -} - -static inline std::string string_VkFenceImportFlagsKHR(VkFenceImportFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkFenceImportFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkFenceImportFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkPerformanceCounterUnitKHR(VkPerformanceCounterUnitKHR input_value) -{ - switch (input_value) - { - case VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR"; - case VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR"; - case VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR"; - case VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR"; - case VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR"; - case VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR"; - case VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR"; - case VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR"; - case VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR"; - case VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR"; - case VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR: - return "VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR"; - default: - return "Unhandled VkPerformanceCounterUnitKHR"; - } -} - -static inline const char* string_VkPerformanceCounterScopeKHR(VkPerformanceCounterScopeKHR input_value) -{ - switch (input_value) - { - case VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR: - return "VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR"; - case VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR: - return "VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR"; - case VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR: - return "VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR"; - default: - return "Unhandled VkPerformanceCounterScopeKHR"; - } -} - -static inline const char* string_VkPerformanceCounterStorageKHR(VkPerformanceCounterStorageKHR input_value) -{ - switch (input_value) - { - case VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR: - return "VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR"; - case VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR: - return "VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR"; - case VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR: - return "VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR"; - case VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR: - return "VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR"; - case VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR: - return "VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR"; - case VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR: - return "VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR"; - default: - return "Unhandled VkPerformanceCounterStorageKHR"; - } -} - -static inline const char* string_VkPerformanceCounterDescriptionFlagBitsKHR(VkPerformanceCounterDescriptionFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR: - return "VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR"; - case VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR: - return "VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR"; - default: - return "Unhandled VkPerformanceCounterDescriptionFlagBitsKHR"; - } -} - -static inline std::string string_VkPerformanceCounterDescriptionFlagsKHR(VkPerformanceCounterDescriptionFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPerformanceCounterDescriptionFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPerformanceCounterDescriptionFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkPointClippingBehaviorKHR(VkPointClippingBehaviorKHR input_value) -{ - switch (input_value) - { - case VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES: - return "VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES"; - case VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY: - return "VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY"; - default: - return "Unhandled VkPointClippingBehaviorKHR"; - } -} - -static inline const char* string_VkTessellationDomainOriginKHR(VkTessellationDomainOriginKHR input_value) -{ - switch (input_value) - { - case VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT: - return "VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT"; - case VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT: - return "VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT"; - default: - return "Unhandled VkTessellationDomainOriginKHR"; - } -} - -static inline const char* string_VkSamplerYcbcrModelConversionKHR(VkSamplerYcbcrModelConversionKHR input_value) -{ - switch (input_value) - { - case VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY: - return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY"; - case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020: - return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020"; - case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601: - return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601"; - case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709: - return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709"; - case VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY: - return "VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY"; - default: - return "Unhandled VkSamplerYcbcrModelConversionKHR"; - } -} - -static inline const char* string_VkSamplerYcbcrRangeKHR(VkSamplerYcbcrRangeKHR input_value) -{ - switch (input_value) - { - case VK_SAMPLER_YCBCR_RANGE_ITU_FULL: - return "VK_SAMPLER_YCBCR_RANGE_ITU_FULL"; - case VK_SAMPLER_YCBCR_RANGE_ITU_NARROW: - return "VK_SAMPLER_YCBCR_RANGE_ITU_NARROW"; - default: - return "Unhandled VkSamplerYcbcrRangeKHR"; - } -} - -static inline const char* string_VkChromaLocationKHR(VkChromaLocationKHR input_value) -{ - switch (input_value) - { - case VK_CHROMA_LOCATION_COSITED_EVEN: - return "VK_CHROMA_LOCATION_COSITED_EVEN"; - case VK_CHROMA_LOCATION_MIDPOINT: - return "VK_CHROMA_LOCATION_MIDPOINT"; - default: - return "Unhandled VkChromaLocationKHR"; - } -} - -static inline const char* string_VkQueueGlobalPriorityKHR(VkQueueGlobalPriorityKHR input_value) -{ - switch (input_value) - { - case VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR: - return "VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR"; - case VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR: - return "VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR"; - case VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR: - return "VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR"; - case VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR: - return "VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR"; - default: - return "Unhandled VkQueueGlobalPriorityKHR"; - } -} - -static inline const char* string_VkDriverIdKHR(VkDriverIdKHR input_value) -{ - switch (input_value) - { - case VK_DRIVER_ID_AMD_OPEN_SOURCE: - return "VK_DRIVER_ID_AMD_OPEN_SOURCE"; - case VK_DRIVER_ID_AMD_PROPRIETARY: - return "VK_DRIVER_ID_AMD_PROPRIETARY"; - case VK_DRIVER_ID_ARM_PROPRIETARY: - return "VK_DRIVER_ID_ARM_PROPRIETARY"; - case VK_DRIVER_ID_BROADCOM_PROPRIETARY: - return "VK_DRIVER_ID_BROADCOM_PROPRIETARY"; - case VK_DRIVER_ID_COREAVI_PROPRIETARY: - return "VK_DRIVER_ID_COREAVI_PROPRIETARY"; - case VK_DRIVER_ID_GGP_PROPRIETARY: - return "VK_DRIVER_ID_GGP_PROPRIETARY"; - case VK_DRIVER_ID_GOOGLE_SWIFTSHADER: - return "VK_DRIVER_ID_GOOGLE_SWIFTSHADER"; - case VK_DRIVER_ID_IMAGINATION_PROPRIETARY: - return "VK_DRIVER_ID_IMAGINATION_PROPRIETARY"; - case VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA: - return "VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA"; - case VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS: - return "VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS"; - case VK_DRIVER_ID_JUICE_PROPRIETARY: - return "VK_DRIVER_ID_JUICE_PROPRIETARY"; - case VK_DRIVER_ID_MESA_LLVMPIPE: - return "VK_DRIVER_ID_MESA_LLVMPIPE"; - case VK_DRIVER_ID_MESA_PANVK: - return "VK_DRIVER_ID_MESA_PANVK"; - case VK_DRIVER_ID_MESA_RADV: - return "VK_DRIVER_ID_MESA_RADV"; - case VK_DRIVER_ID_MESA_TURNIP: - return "VK_DRIVER_ID_MESA_TURNIP"; - case VK_DRIVER_ID_MESA_V3DV: - return "VK_DRIVER_ID_MESA_V3DV"; - case VK_DRIVER_ID_MESA_VENUS: - return "VK_DRIVER_ID_MESA_VENUS"; - case VK_DRIVER_ID_MOLTENVK: - return "VK_DRIVER_ID_MOLTENVK"; - case VK_DRIVER_ID_NVIDIA_PROPRIETARY: - return "VK_DRIVER_ID_NVIDIA_PROPRIETARY"; - case VK_DRIVER_ID_QUALCOMM_PROPRIETARY: - return "VK_DRIVER_ID_QUALCOMM_PROPRIETARY"; - case VK_DRIVER_ID_SAMSUNG_PROPRIETARY: - return "VK_DRIVER_ID_SAMSUNG_PROPRIETARY"; - case VK_DRIVER_ID_VERISILICON_PROPRIETARY: - return "VK_DRIVER_ID_VERISILICON_PROPRIETARY"; - default: - return "Unhandled VkDriverIdKHR"; - } -} - -static inline const char* string_VkShaderFloatControlsIndependenceKHR(VkShaderFloatControlsIndependenceKHR input_value) -{ - switch (input_value) - { - case VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY: - return "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY"; - case VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL: - return "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL"; - case VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE: - return "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE"; - default: - return "Unhandled VkShaderFloatControlsIndependenceKHR"; - } -} - -static inline const char* string_VkResolveModeFlagBitsKHR(VkResolveModeFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_RESOLVE_MODE_AVERAGE_BIT: - return "VK_RESOLVE_MODE_AVERAGE_BIT"; - case VK_RESOLVE_MODE_MAX_BIT: - return "VK_RESOLVE_MODE_MAX_BIT"; - case VK_RESOLVE_MODE_MIN_BIT: - return "VK_RESOLVE_MODE_MIN_BIT"; - case VK_RESOLVE_MODE_NONE: - return "VK_RESOLVE_MODE_NONE"; - case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT: - return "VK_RESOLVE_MODE_SAMPLE_ZERO_BIT"; - default: - return "Unhandled VkResolveModeFlagBitsKHR"; - } -} - -static inline std::string string_VkResolveModeFlagsKHR(VkResolveModeFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkResolveModeFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkResolveModeFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkSemaphoreTypeKHR(VkSemaphoreTypeKHR input_value) -{ - switch (input_value) - { - case VK_SEMAPHORE_TYPE_BINARY: - return "VK_SEMAPHORE_TYPE_BINARY"; - case VK_SEMAPHORE_TYPE_TIMELINE: - return "VK_SEMAPHORE_TYPE_TIMELINE"; - default: - return "Unhandled VkSemaphoreTypeKHR"; - } -} - -static inline const char* string_VkSemaphoreWaitFlagBitsKHR(VkSemaphoreWaitFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_SEMAPHORE_WAIT_ANY_BIT: - return "VK_SEMAPHORE_WAIT_ANY_BIT"; - default: - return "Unhandled VkSemaphoreWaitFlagBitsKHR"; - } -} - -static inline std::string string_VkSemaphoreWaitFlagsKHR(VkSemaphoreWaitFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSemaphoreWaitFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSemaphoreWaitFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkFragmentShadingRateCombinerOpKHR(VkFragmentShadingRateCombinerOpKHR input_value) -{ - switch (input_value) - { - case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR: - return "VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR"; - case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR: - return "VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR"; - case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR: - return "VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR"; - case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR: - return "VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR"; - case VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR: - return "VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR"; - default: - return "Unhandled VkFragmentShadingRateCombinerOpKHR"; - } -} - -static inline const char* string_VkPipelineExecutableStatisticFormatKHR(VkPipelineExecutableStatisticFormatKHR input_value) -{ - switch (input_value) - { - case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR: - return "VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR"; - case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR: - return "VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR"; - case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR: - return "VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR"; - case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR: - return "VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR"; - default: - return "Unhandled VkPipelineExecutableStatisticFormatKHR"; - } -} - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeFlagBitsKHR(VkVideoEncodeFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_DEFAULT_KHR: - return "VK_VIDEO_ENCODE_DEFAULT_KHR"; - case VK_VIDEO_ENCODE_RESERVED_0_BIT_KHR: - return "VK_VIDEO_ENCODE_RESERVED_0_BIT_KHR"; - default: - return "Unhandled VkVideoEncodeFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoEncodeFlagsKHR(VkVideoEncodeFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeCapabilityFlagBitsKHR(VkVideoEncodeCapabilityFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_CAPABILITY_DEFAULT_KHR: - return "VK_VIDEO_ENCODE_CAPABILITY_DEFAULT_KHR"; - case VK_VIDEO_ENCODE_CAPABILITY_PRECEDING_EXTERNALLY_ENCODED_BYTES_BIT_KHR: - return "VK_VIDEO_ENCODE_CAPABILITY_PRECEDING_EXTERNALLY_ENCODED_BYTES_BIT_KHR"; - default: - return "Unhandled VkVideoEncodeCapabilityFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoEncodeCapabilityFlagsKHR(VkVideoEncodeCapabilityFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeCapabilityFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeCapabilityFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeRateControlModeFlagBitsKHR(VkVideoEncodeRateControlModeFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_RATE_CONTROL_MODE_CBR_BIT_KHR: - return "VK_VIDEO_ENCODE_RATE_CONTROL_MODE_CBR_BIT_KHR"; - case VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR: - return "VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR"; - case VK_VIDEO_ENCODE_RATE_CONTROL_MODE_VBR_BIT_KHR: - return "VK_VIDEO_ENCODE_RATE_CONTROL_MODE_VBR_BIT_KHR"; - default: - return "Unhandled VkVideoEncodeRateControlModeFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoEncodeRateControlModeFlagsKHR(VkVideoEncodeRateControlModeFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeRateControlModeFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeRateControlModeFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeRateControlFlagBitsKHR(VkVideoEncodeRateControlFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_RATE_CONTROL_DEFAULT_KHR: - return "VK_VIDEO_ENCODE_RATE_CONTROL_DEFAULT_KHR"; - case VK_VIDEO_ENCODE_RATE_CONTROL_RESERVED_0_BIT_KHR: - return "VK_VIDEO_ENCODE_RATE_CONTROL_RESERVED_0_BIT_KHR"; - default: - return "Unhandled VkVideoEncodeRateControlFlagBitsKHR"; - } -} - -static inline std::string string_VkVideoEncodeRateControlFlagsKHR(VkVideoEncodeRateControlFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeRateControlFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeRateControlFlagBitsKHR(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkPipelineStageFlagBits2KHR(uint64_t input_value) -{ - switch (input_value) - { - case VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR: - return "VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR"; - case VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR: - return "VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR"; - case VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT: - return "VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT"; - case VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT: - return "VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT"; - case VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT: - return "VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT"; - case VK_PIPELINE_STAGE_2_BLIT_BIT: - return "VK_PIPELINE_STAGE_2_BLIT_BIT"; - case VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT: - return "VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT"; - case VK_PIPELINE_STAGE_2_CLEAR_BIT: - return "VK_PIPELINE_STAGE_2_CLEAR_BIT"; - case VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT: - return "VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT"; - case VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV: - return "VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV"; - case VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT"; - case VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT: - return "VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT"; - case VK_PIPELINE_STAGE_2_COPY_BIT: - return "VK_PIPELINE_STAGE_2_COPY_BIT"; - case VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT: - return "VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT"; - case VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT: - return "VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT"; - case VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT: - return "VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT"; - case VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT"; - case VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR: - return "VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR"; - case VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT"; - case VK_PIPELINE_STAGE_2_HOST_BIT: - return "VK_PIPELINE_STAGE_2_HOST_BIT"; - case VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT: - return "VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT"; - case VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI: - return "VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI"; - case VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT: - return "VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT"; - case VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV: - return "VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV"; - case VK_PIPELINE_STAGE_2_NONE: - return "VK_PIPELINE_STAGE_2_NONE"; - case VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT: - return "VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT"; - case VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR: - return "VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR"; - case VK_PIPELINE_STAGE_2_RESOLVE_BIT: - return "VK_PIPELINE_STAGE_2_RESOLVE_BIT"; - case VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI: - return "VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI"; - case VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV: - return "VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV"; - case VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT"; - case VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT"; - case VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT: - return "VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT"; - case VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT: - return "VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT"; - case VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT: - return "VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT"; - case VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT: - return "VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT"; - case VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT: - return "VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR: - return "VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR: - return "VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkPipelineStageFlagBits2KHR"; - } -} - -static inline std::string string_VkPipelineStageFlags2KHR(VkPipelineStageFlags2KHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineStageFlagBits2KHR(static_cast(1ULL << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineStageFlagBits2KHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkAccessFlagBits2KHR(uint64_t input_value) -{ - switch (input_value) - { - case VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR: - return "VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR"; - case VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR: - return "VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR"; - case VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT: - return "VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT"; - case VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT: - return "VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT"; - case VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT: - return "VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT"; - case VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV: - return "VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV"; - case VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV: - return "VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV"; - case VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT: - return "VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT"; - case VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT: - return "VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT"; - case VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT: - return "VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT"; - case VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT: - return "VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT"; - case VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR: - return "VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR"; - case VK_ACCESS_2_HOST_READ_BIT: - return "VK_ACCESS_2_HOST_READ_BIT"; - case VK_ACCESS_2_HOST_WRITE_BIT: - return "VK_ACCESS_2_HOST_WRITE_BIT"; - case VK_ACCESS_2_INDEX_READ_BIT: - return "VK_ACCESS_2_INDEX_READ_BIT"; - case VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT: - return "VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT"; - case VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT: - return "VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT"; - case VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI: - return "VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI"; - case VK_ACCESS_2_MEMORY_READ_BIT: - return "VK_ACCESS_2_MEMORY_READ_BIT"; - case VK_ACCESS_2_MEMORY_WRITE_BIT: - return "VK_ACCESS_2_MEMORY_WRITE_BIT"; - case VK_ACCESS_2_NONE: - return "VK_ACCESS_2_NONE"; - case VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR: - return "VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR"; - case VK_ACCESS_2_SHADER_READ_BIT: - return "VK_ACCESS_2_SHADER_READ_BIT"; - case VK_ACCESS_2_SHADER_SAMPLED_READ_BIT: - return "VK_ACCESS_2_SHADER_SAMPLED_READ_BIT"; - case VK_ACCESS_2_SHADER_STORAGE_READ_BIT: - return "VK_ACCESS_2_SHADER_STORAGE_READ_BIT"; - case VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT: - return "VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT"; - case VK_ACCESS_2_SHADER_WRITE_BIT: - return "VK_ACCESS_2_SHADER_WRITE_BIT"; - case VK_ACCESS_2_TRANSFER_READ_BIT: - return "VK_ACCESS_2_TRANSFER_READ_BIT"; - case VK_ACCESS_2_TRANSFER_WRITE_BIT: - return "VK_ACCESS_2_TRANSFER_WRITE_BIT"; - case VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT: - return "VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT"; - case VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT: - return "VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT"; - case VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT: - return "VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT"; - case VK_ACCESS_2_UNIFORM_READ_BIT: - return "VK_ACCESS_2_UNIFORM_READ_BIT"; - case VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT: - return "VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR: - return "VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR: - return "VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR: - return "VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR: - return "VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkAccessFlagBits2KHR"; - } -} - -static inline std::string string_VkAccessFlags2KHR(VkAccessFlags2KHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkAccessFlagBits2KHR(static_cast(1ULL << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkAccessFlagBits2KHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkSubmitFlagBitsKHR(VkSubmitFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_SUBMIT_PROTECTED_BIT: - return "VK_SUBMIT_PROTECTED_BIT"; - default: - return "Unhandled VkSubmitFlagBitsKHR"; - } -} - -static inline std::string string_VkSubmitFlagsKHR(VkSubmitFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSubmitFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSubmitFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkFormatFeatureFlagBits2KHR(uint64_t input_value) -{ - switch (input_value) - { - case VK_FORMAT_FEATURE_2_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR: - return "VK_FORMAT_FEATURE_2_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR"; - case VK_FORMAT_FEATURE_2_BLIT_DST_BIT: - return "VK_FORMAT_FEATURE_2_BLIT_DST_BIT"; - case VK_FORMAT_FEATURE_2_BLIT_SRC_BIT: - return "VK_FORMAT_FEATURE_2_BLIT_SRC_BIT"; - case VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT: - return "VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT"; - case VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT: - return "VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT"; - case VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT: - return "VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT"; - case VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT: - return "VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT"; - case VK_FORMAT_FEATURE_2_DISJOINT_BIT: - return "VK_FORMAT_FEATURE_2_DISJOINT_BIT"; - case VK_FORMAT_FEATURE_2_FRAGMENT_DENSITY_MAP_BIT_EXT: - return "VK_FORMAT_FEATURE_2_FRAGMENT_DENSITY_MAP_BIT_EXT"; - case VK_FORMAT_FEATURE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR: - return "VK_FORMAT_FEATURE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR"; - case VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV: - return "VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV"; - case VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT: - return "VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT"; - case VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT: - return "VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT"; - case VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT: - return "VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT"; - case VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT: - return "VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT"; - case VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT: - return "VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT"; - case VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT: - return "VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT"; - case VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT: - return "VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT"; -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_2_VIDEO_DECODE_DPB_BIT_KHR: - return "VK_FORMAT_FEATURE_2_VIDEO_DECODE_DPB_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_2_VIDEO_DECODE_OUTPUT_BIT_KHR: - return "VK_FORMAT_FEATURE_2_VIDEO_DECODE_OUTPUT_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_2_VIDEO_ENCODE_DPB_BIT_KHR: - return "VK_FORMAT_FEATURE_2_VIDEO_ENCODE_DPB_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS -#ifdef VK_ENABLE_BETA_EXTENSIONS - case VK_FORMAT_FEATURE_2_VIDEO_ENCODE_INPUT_BIT_KHR: - return "VK_FORMAT_FEATURE_2_VIDEO_ENCODE_INPUT_BIT_KHR"; -#endif // VK_ENABLE_BETA_EXTENSIONS - default: - return "Unhandled VkFormatFeatureFlagBits2KHR"; - } -} - -static inline std::string string_VkFormatFeatureFlags2KHR(VkFormatFeatureFlags2KHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkFormatFeatureFlagBits2KHR(static_cast(1ULL << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkFormatFeatureFlagBits2KHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkDebugReportFlagBitsEXT(VkDebugReportFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_DEBUG_REPORT_DEBUG_BIT_EXT: - return "VK_DEBUG_REPORT_DEBUG_BIT_EXT"; - case VK_DEBUG_REPORT_ERROR_BIT_EXT: - return "VK_DEBUG_REPORT_ERROR_BIT_EXT"; - case VK_DEBUG_REPORT_INFORMATION_BIT_EXT: - return "VK_DEBUG_REPORT_INFORMATION_BIT_EXT"; - case VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT: - return "VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT"; - case VK_DEBUG_REPORT_WARNING_BIT_EXT: - return "VK_DEBUG_REPORT_WARNING_BIT_EXT"; - default: - return "Unhandled VkDebugReportFlagBitsEXT"; - } -} - -static inline std::string string_VkDebugReportFlagsEXT(VkDebugReportFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDebugReportFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDebugReportFlagBitsEXT(static_cast(0))); - return ret; -} - -static inline const char* string_VkDebugReportObjectTypeEXT(VkDebugReportObjectTypeEXT input_value) -{ - switch (input_value) - { - case VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_CU_FUNCTION_NVX_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_CU_FUNCTION_NVX_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_CU_MODULE_NVX_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_CU_MODULE_NVX_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT"; - case VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT: - return "VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT"; - default: - return "Unhandled VkDebugReportObjectTypeEXT"; - } -} - -static inline const char* string_VkRasterizationOrderAMD(VkRasterizationOrderAMD input_value) -{ - switch (input_value) - { - case VK_RASTERIZATION_ORDER_RELAXED_AMD: - return "VK_RASTERIZATION_ORDER_RELAXED_AMD"; - case VK_RASTERIZATION_ORDER_STRICT_AMD: - return "VK_RASTERIZATION_ORDER_STRICT_AMD"; - default: - return "Unhandled VkRasterizationOrderAMD"; - } -} - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeH264CapabilityFlagBitsEXT(VkVideoEncodeH264CapabilityFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_H264_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_CABAC_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_CABAC_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_CAVLC_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_CAVLC_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_CHROMA_QP_OFFSET_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_CHROMA_QP_OFFSET_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_DISABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_DISABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_ENABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_ENABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_PARTIAL_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_PARTIAL_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_DISABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_DISABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_ENABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_ENABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_DISABLE_DIRECT_SPATIAL_MV_PRED_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_DISABLE_DIRECT_SPATIAL_MV_PRED_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_HRD_COMPLIANCE_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_HRD_COMPLIANCE_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_MULTIPLE_SLICE_PER_FRAME_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_MULTIPLE_SLICE_PER_FRAME_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_PIC_INIT_QP_MINUS26_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_PIC_INIT_QP_MINUS26_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_QPPRIME_Y_ZERO_TRANSFORM_BYPASS_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_QPPRIME_Y_ZERO_TRANSFORM_BYPASS_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_ROW_UNALIGNED_SLICE_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_ROW_UNALIGNED_SLICE_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_SCALING_LISTS_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_SCALING_LISTS_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_SECOND_CHROMA_QP_OFFSET_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_SECOND_CHROMA_QP_OFFSET_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_SLICE_MB_COUNT_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_SLICE_MB_COUNT_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_TRANSFORM_8X8_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_TRANSFORM_8X8_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_EXPLICIT_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_EXPLICIT_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_IMPLICIT_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_IMPLICIT_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT"; - default: - return "Unhandled VkVideoEncodeH264CapabilityFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoEncodeH264CapabilityFlagsEXT(VkVideoEncodeH264CapabilityFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeH264CapabilityFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeH264CapabilityFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeH264InputModeFlagBitsEXT(VkVideoEncodeH264InputModeFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_H264_INPUT_MODE_FRAME_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_INPUT_MODE_FRAME_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_INPUT_MODE_NON_VCL_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_INPUT_MODE_NON_VCL_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_INPUT_MODE_SLICE_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_INPUT_MODE_SLICE_BIT_EXT"; - default: - return "Unhandled VkVideoEncodeH264InputModeFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoEncodeH264InputModeFlagsEXT(VkVideoEncodeH264InputModeFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeH264InputModeFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeH264InputModeFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeH264OutputModeFlagBitsEXT(VkVideoEncodeH264OutputModeFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_H264_OUTPUT_MODE_FRAME_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_OUTPUT_MODE_FRAME_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_OUTPUT_MODE_NON_VCL_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_OUTPUT_MODE_NON_VCL_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_OUTPUT_MODE_SLICE_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_OUTPUT_MODE_SLICE_BIT_EXT"; - default: - return "Unhandled VkVideoEncodeH264OutputModeFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoEncodeH264OutputModeFlagsEXT(VkVideoEncodeH264OutputModeFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeH264OutputModeFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeH264OutputModeFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeH264RateControlStructureFlagBitsEXT(VkVideoEncodeH264RateControlStructureFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_DYADIC_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_DYADIC_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_FLAT_BIT_EXT: - return "VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_FLAT_BIT_EXT"; - case VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT: - return "VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT"; - default: - return "Unhandled VkVideoEncodeH264RateControlStructureFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoEncodeH264RateControlStructureFlagsEXT(VkVideoEncodeH264RateControlStructureFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeH264RateControlStructureFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeH264RateControlStructureFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeH265CapabilityFlagBitsEXT(VkVideoEncodeH265CapabilityFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_H265_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_DEBLOCKING_FILTER_OVERRIDE_ENABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_DEBLOCKING_FILTER_OVERRIDE_ENABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_DEPENDENT_SLICE_SEGMENT_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_DEPENDENT_SLICE_SEGMENT_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_ENTROPY_CODING_SYNC_ENABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_ENTROPY_CODING_SYNC_ENABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_HRD_COMPLIANCE_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_HRD_COMPLIANCE_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_INIT_QP_MINUS26_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_INIT_QP_MINUS26_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_LOG2_PARALLEL_MERGE_LEVEL_MINUS2_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_LOG2_PARALLEL_MERGE_LEVEL_MINUS2_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_SLICE_PER_TILE_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_SLICE_PER_TILE_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_FRAME_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_FRAME_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_SLICE_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_SLICE_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_PCM_ENABLE_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_PCM_ENABLE_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_PPS_SLICE_CHROMA_QP_OFFSETS_PRESENT_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_PPS_SLICE_CHROMA_QP_OFFSETS_PRESENT_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_ROW_UNALIGNED_SLICE_SEGMENT_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_ROW_UNALIGNED_SLICE_SEGMENT_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_SAMPLE_ADAPTIVE_OFFSET_ENABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_SAMPLE_ADAPTIVE_OFFSET_ENABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_SCALING_LISTS_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_SCALING_LISTS_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_SIGN_DATA_HIDING_ENABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_SIGN_DATA_HIDING_ENABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_SLICE_SEGMENT_CTB_COUNT_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_SLICE_SEGMENT_CTB_COUNT_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_SPS_TEMPORAL_MVP_ENABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_SPS_TEMPORAL_MVP_ENABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_DISABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_DISABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_ENABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_ENABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSQUANT_BYPASS_ENABLED_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSQUANT_BYPASS_ENABLED_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_BIPRED_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_BIPRED_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT"; - default: - return "Unhandled VkVideoEncodeH265CapabilityFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoEncodeH265CapabilityFlagsEXT(VkVideoEncodeH265CapabilityFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeH265CapabilityFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeH265CapabilityFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeH265InputModeFlagBitsEXT(VkVideoEncodeH265InputModeFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_H265_INPUT_MODE_FRAME_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_INPUT_MODE_FRAME_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_INPUT_MODE_NON_VCL_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_INPUT_MODE_NON_VCL_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_INPUT_MODE_SLICE_SEGMENT_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_INPUT_MODE_SLICE_SEGMENT_BIT_EXT"; - default: - return "Unhandled VkVideoEncodeH265InputModeFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoEncodeH265InputModeFlagsEXT(VkVideoEncodeH265InputModeFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeH265InputModeFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeH265InputModeFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeH265OutputModeFlagBitsEXT(VkVideoEncodeH265OutputModeFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_H265_OUTPUT_MODE_FRAME_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_OUTPUT_MODE_FRAME_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_OUTPUT_MODE_NON_VCL_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_OUTPUT_MODE_NON_VCL_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_OUTPUT_MODE_SLICE_SEGMENT_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_OUTPUT_MODE_SLICE_SEGMENT_BIT_EXT"; - default: - return "Unhandled VkVideoEncodeH265OutputModeFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoEncodeH265OutputModeFlagsEXT(VkVideoEncodeH265OutputModeFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeH265OutputModeFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeH265OutputModeFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeH265CtbSizeFlagBitsEXT(VkVideoEncodeH265CtbSizeFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_H265_CTB_SIZE_16_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CTB_SIZE_16_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CTB_SIZE_32_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CTB_SIZE_32_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_CTB_SIZE_64_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_CTB_SIZE_64_BIT_EXT"; - default: - return "Unhandled VkVideoEncodeH265CtbSizeFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoEncodeH265CtbSizeFlagsEXT(VkVideoEncodeH265CtbSizeFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeH265CtbSizeFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeH265CtbSizeFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeH265TransformBlockSizeFlagBitsEXT(VkVideoEncodeH265TransformBlockSizeFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_16_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_16_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_32_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_32_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_4_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_4_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_8_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_8_BIT_EXT"; - default: - return "Unhandled VkVideoEncodeH265TransformBlockSizeFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoEncodeH265TransformBlockSizeFlagsEXT(VkVideoEncodeH265TransformBlockSizeFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeH265TransformBlockSizeFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeH265TransformBlockSizeFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoEncodeH265RateControlStructureFlagBitsEXT(VkVideoEncodeH265RateControlStructureFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_DYADIC_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_DYADIC_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_FLAT_BIT_EXT: - return "VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_FLAT_BIT_EXT"; - case VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT: - return "VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT"; - default: - return "Unhandled VkVideoEncodeH265RateControlStructureFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoEncodeH265RateControlStructureFlagsEXT(VkVideoEncodeH265RateControlStructureFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoEncodeH265RateControlStructureFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoEncodeH265RateControlStructureFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - - -#ifdef VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkVideoDecodeH264PictureLayoutFlagBitsEXT(VkVideoDecodeH264PictureLayoutFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_INTERLEAVED_LINES_BIT_EXT: - return "VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_INTERLEAVED_LINES_BIT_EXT"; - case VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_SEPARATE_PLANES_BIT_EXT: - return "VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_SEPARATE_PLANES_BIT_EXT"; - case VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_PROGRESSIVE_EXT: - return "VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_PROGRESSIVE_EXT"; - default: - return "Unhandled VkVideoDecodeH264PictureLayoutFlagBitsEXT"; - } -} - -static inline std::string string_VkVideoDecodeH264PictureLayoutFlagsEXT(VkVideoDecodeH264PictureLayoutFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkVideoDecodeH264PictureLayoutFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkVideoDecodeH264PictureLayoutFlagBitsEXT(static_cast(0))); - return ret; -} -#endif // VK_ENABLE_BETA_EXTENSIONS - -static inline const char* string_VkShaderInfoTypeAMD(VkShaderInfoTypeAMD input_value) -{ - switch (input_value) - { - case VK_SHADER_INFO_TYPE_BINARY_AMD: - return "VK_SHADER_INFO_TYPE_BINARY_AMD"; - case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD: - return "VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD"; - case VK_SHADER_INFO_TYPE_STATISTICS_AMD: - return "VK_SHADER_INFO_TYPE_STATISTICS_AMD"; - default: - return "Unhandled VkShaderInfoTypeAMD"; - } -} - -static inline const char* string_VkExternalMemoryHandleTypeFlagBitsNV(VkExternalMemoryHandleTypeFlagBitsNV input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV"; - case VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV: - return "VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV"; - default: - return "Unhandled VkExternalMemoryHandleTypeFlagBitsNV"; - } -} - -static inline std::string string_VkExternalMemoryHandleTypeFlagsNV(VkExternalMemoryHandleTypeFlagsNV input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalMemoryHandleTypeFlagBitsNV(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalMemoryHandleTypeFlagBitsNV(static_cast(0))); - return ret; -} - -static inline const char* string_VkExternalMemoryFeatureFlagBitsNV(VkExternalMemoryFeatureFlagBitsNV input_value) -{ - switch (input_value) - { - case VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV: - return "VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV"; - case VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV: - return "VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV"; - case VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV: - return "VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV"; - default: - return "Unhandled VkExternalMemoryFeatureFlagBitsNV"; - } -} - -static inline std::string string_VkExternalMemoryFeatureFlagsNV(VkExternalMemoryFeatureFlagsNV input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkExternalMemoryFeatureFlagBitsNV(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkExternalMemoryFeatureFlagBitsNV(static_cast(0))); - return ret; -} - -static inline const char* string_VkValidationCheckEXT(VkValidationCheckEXT input_value) -{ - switch (input_value) - { - case VK_VALIDATION_CHECK_ALL_EXT: - return "VK_VALIDATION_CHECK_ALL_EXT"; - case VK_VALIDATION_CHECK_SHADERS_EXT: - return "VK_VALIDATION_CHECK_SHADERS_EXT"; - default: - return "Unhandled VkValidationCheckEXT"; - } -} - -static inline const char* string_VkConditionalRenderingFlagBitsEXT(VkConditionalRenderingFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT: - return "VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT"; - default: - return "Unhandled VkConditionalRenderingFlagBitsEXT"; - } -} - -static inline std::string string_VkConditionalRenderingFlagsEXT(VkConditionalRenderingFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkConditionalRenderingFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkConditionalRenderingFlagBitsEXT(static_cast(0))); - return ret; -} - -static inline const char* string_VkSurfaceCounterFlagBitsEXT(VkSurfaceCounterFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_SURFACE_COUNTER_VBLANK_BIT_EXT: - return "VK_SURFACE_COUNTER_VBLANK_BIT_EXT"; - default: - return "Unhandled VkSurfaceCounterFlagBitsEXT"; - } -} - -static inline std::string string_VkSurfaceCounterFlagsEXT(VkSurfaceCounterFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkSurfaceCounterFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkSurfaceCounterFlagBitsEXT(static_cast(0))); - return ret; -} - -static inline const char* string_VkDisplayPowerStateEXT(VkDisplayPowerStateEXT input_value) -{ - switch (input_value) - { - case VK_DISPLAY_POWER_STATE_OFF_EXT: - return "VK_DISPLAY_POWER_STATE_OFF_EXT"; - case VK_DISPLAY_POWER_STATE_ON_EXT: - return "VK_DISPLAY_POWER_STATE_ON_EXT"; - case VK_DISPLAY_POWER_STATE_SUSPEND_EXT: - return "VK_DISPLAY_POWER_STATE_SUSPEND_EXT"; - default: - return "Unhandled VkDisplayPowerStateEXT"; - } -} - -static inline const char* string_VkDeviceEventTypeEXT(VkDeviceEventTypeEXT input_value) -{ - switch (input_value) - { - case VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT: - return "VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT"; - default: - return "Unhandled VkDeviceEventTypeEXT"; - } -} - -static inline const char* string_VkDisplayEventTypeEXT(VkDisplayEventTypeEXT input_value) -{ - switch (input_value) - { - case VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT: - return "VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT"; - default: - return "Unhandled VkDisplayEventTypeEXT"; - } -} - -static inline const char* string_VkViewportCoordinateSwizzleNV(VkViewportCoordinateSwizzleNV input_value) -{ - switch (input_value) - { - case VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV: - return "VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV"; - case VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV: - return "VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV"; - case VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV: - return "VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV"; - case VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV: - return "VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV"; - case VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV: - return "VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV"; - case VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV: - return "VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV"; - case VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV: - return "VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV"; - case VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV: - return "VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV"; - default: - return "Unhandled VkViewportCoordinateSwizzleNV"; - } -} - -static inline const char* string_VkDiscardRectangleModeEXT(VkDiscardRectangleModeEXT input_value) -{ - switch (input_value) - { - case VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT: - return "VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT"; - case VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT: - return "VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT"; - default: - return "Unhandled VkDiscardRectangleModeEXT"; - } -} - -static inline const char* string_VkConservativeRasterizationModeEXT(VkConservativeRasterizationModeEXT input_value) -{ - switch (input_value) - { - case VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT: - return "VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT"; - case VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT: - return "VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT"; - case VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT: - return "VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT"; - default: - return "Unhandled VkConservativeRasterizationModeEXT"; - } -} - -static inline const char* string_VkDebugUtilsMessageSeverityFlagBitsEXT(VkDebugUtilsMessageSeverityFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: - return "VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT"; - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: - return "VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT"; - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: - return "VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT"; - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: - return "VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT"; - default: - return "Unhandled VkDebugUtilsMessageSeverityFlagBitsEXT"; - } -} - -static inline std::string string_VkDebugUtilsMessageSeverityFlagsEXT(VkDebugUtilsMessageSeverityFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDebugUtilsMessageSeverityFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDebugUtilsMessageSeverityFlagBitsEXT(static_cast(0))); - return ret; -} - -static inline const char* string_VkDebugUtilsMessageTypeFlagBitsEXT(VkDebugUtilsMessageTypeFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT: - return "VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT"; - case VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT: - return "VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT"; - case VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT: - return "VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT"; - default: - return "Unhandled VkDebugUtilsMessageTypeFlagBitsEXT"; - } -} - -static inline std::string string_VkDebugUtilsMessageTypeFlagsEXT(VkDebugUtilsMessageTypeFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDebugUtilsMessageTypeFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDebugUtilsMessageTypeFlagBitsEXT(static_cast(0))); - return ret; -} - -static inline const char* string_VkSamplerReductionModeEXT(VkSamplerReductionModeEXT input_value) -{ - switch (input_value) - { - case VK_SAMPLER_REDUCTION_MODE_MAX: - return "VK_SAMPLER_REDUCTION_MODE_MAX"; - case VK_SAMPLER_REDUCTION_MODE_MIN: - return "VK_SAMPLER_REDUCTION_MODE_MIN"; - case VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE: - return "VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE"; - default: - return "Unhandled VkSamplerReductionModeEXT"; - } -} - -static inline const char* string_VkBlendOverlapEXT(VkBlendOverlapEXT input_value) -{ - switch (input_value) - { - case VK_BLEND_OVERLAP_CONJOINT_EXT: - return "VK_BLEND_OVERLAP_CONJOINT_EXT"; - case VK_BLEND_OVERLAP_DISJOINT_EXT: - return "VK_BLEND_OVERLAP_DISJOINT_EXT"; - case VK_BLEND_OVERLAP_UNCORRELATED_EXT: - return "VK_BLEND_OVERLAP_UNCORRELATED_EXT"; - default: - return "Unhandled VkBlendOverlapEXT"; - } -} - -static inline const char* string_VkCoverageModulationModeNV(VkCoverageModulationModeNV input_value) -{ - switch (input_value) - { - case VK_COVERAGE_MODULATION_MODE_ALPHA_NV: - return "VK_COVERAGE_MODULATION_MODE_ALPHA_NV"; - case VK_COVERAGE_MODULATION_MODE_NONE_NV: - return "VK_COVERAGE_MODULATION_MODE_NONE_NV"; - case VK_COVERAGE_MODULATION_MODE_RGBA_NV: - return "VK_COVERAGE_MODULATION_MODE_RGBA_NV"; - case VK_COVERAGE_MODULATION_MODE_RGB_NV: - return "VK_COVERAGE_MODULATION_MODE_RGB_NV"; - default: - return "Unhandled VkCoverageModulationModeNV"; - } -} - -static inline const char* string_VkValidationCacheHeaderVersionEXT(VkValidationCacheHeaderVersionEXT input_value) -{ - switch (input_value) - { - case VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT: - return "VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT"; - default: - return "Unhandled VkValidationCacheHeaderVersionEXT"; - } -} - -static inline const char* string_VkDescriptorBindingFlagBitsEXT(VkDescriptorBindingFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT: - return "VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT"; - case VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT: - return "VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT"; - case VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT: - return "VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT"; - case VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT: - return "VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT"; - default: - return "Unhandled VkDescriptorBindingFlagBitsEXT"; - } -} - -static inline std::string string_VkDescriptorBindingFlagsEXT(VkDescriptorBindingFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDescriptorBindingFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDescriptorBindingFlagBitsEXT(static_cast(0))); - return ret; -} - -static inline const char* string_VkShadingRatePaletteEntryNV(VkShadingRatePaletteEntryNV input_value) -{ - switch (input_value) - { - case VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV"; - case VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV: - return "VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV"; - default: - return "Unhandled VkShadingRatePaletteEntryNV"; - } -} - -static inline const char* string_VkCoarseSampleOrderTypeNV(VkCoarseSampleOrderTypeNV input_value) -{ - switch (input_value) - { - case VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV: - return "VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV"; - case VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV: - return "VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV"; - case VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV: - return "VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV"; - case VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV: - return "VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV"; - default: - return "Unhandled VkCoarseSampleOrderTypeNV"; - } -} - -static inline const char* string_VkRayTracingShaderGroupTypeKHR(VkRayTracingShaderGroupTypeKHR input_value) -{ - switch (input_value) - { - case VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR: - return "VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR"; - case VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR: - return "VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR"; - case VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR: - return "VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR"; - default: - return "Unhandled VkRayTracingShaderGroupTypeKHR"; - } -} - -static inline const char* string_VkRayTracingShaderGroupTypeNV(VkRayTracingShaderGroupTypeNV input_value) -{ - switch (input_value) - { - case VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR: - return "VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR"; - case VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR: - return "VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR"; - case VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR: - return "VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR"; - default: - return "Unhandled VkRayTracingShaderGroupTypeNV"; - } -} - -static inline const char* string_VkGeometryTypeKHR(VkGeometryTypeKHR input_value) -{ - switch (input_value) - { - case VK_GEOMETRY_TYPE_AABBS_KHR: - return "VK_GEOMETRY_TYPE_AABBS_KHR"; - case VK_GEOMETRY_TYPE_INSTANCES_KHR: - return "VK_GEOMETRY_TYPE_INSTANCES_KHR"; - case VK_GEOMETRY_TYPE_TRIANGLES_KHR: - return "VK_GEOMETRY_TYPE_TRIANGLES_KHR"; - default: - return "Unhandled VkGeometryTypeKHR"; - } -} - -static inline const char* string_VkGeometryTypeNV(VkGeometryTypeNV input_value) -{ - switch (input_value) - { - case VK_GEOMETRY_TYPE_AABBS_KHR: - return "VK_GEOMETRY_TYPE_AABBS_KHR"; - case VK_GEOMETRY_TYPE_INSTANCES_KHR: - return "VK_GEOMETRY_TYPE_INSTANCES_KHR"; - case VK_GEOMETRY_TYPE_TRIANGLES_KHR: - return "VK_GEOMETRY_TYPE_TRIANGLES_KHR"; - default: - return "Unhandled VkGeometryTypeNV"; - } -} - -static inline const char* string_VkAccelerationStructureTypeKHR(VkAccelerationStructureTypeKHR input_value) -{ - switch (input_value) - { - case VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR: - return "VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR"; - case VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR: - return "VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR"; - case VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR: - return "VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR"; - default: - return "Unhandled VkAccelerationStructureTypeKHR"; - } -} - -static inline const char* string_VkAccelerationStructureTypeNV(VkAccelerationStructureTypeNV input_value) -{ - switch (input_value) - { - case VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR: - return "VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR"; - case VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR: - return "VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR"; - case VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR: - return "VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR"; - default: - return "Unhandled VkAccelerationStructureTypeNV"; - } -} - -static inline const char* string_VkGeometryFlagBitsKHR(VkGeometryFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR: - return "VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR"; - case VK_GEOMETRY_OPAQUE_BIT_KHR: - return "VK_GEOMETRY_OPAQUE_BIT_KHR"; - default: - return "Unhandled VkGeometryFlagBitsKHR"; - } -} - -static inline std::string string_VkGeometryFlagsKHR(VkGeometryFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkGeometryFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkGeometryFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkGeometryFlagBitsNV(VkGeometryFlagBitsNV input_value) -{ - switch (input_value) - { - case VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR: - return "VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR"; - case VK_GEOMETRY_OPAQUE_BIT_KHR: - return "VK_GEOMETRY_OPAQUE_BIT_KHR"; - default: - return "Unhandled VkGeometryFlagBitsNV"; - } -} - -static inline std::string string_VkGeometryFlagsNV(VkGeometryFlagsNV input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkGeometryFlagBitsNV(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkGeometryFlagBitsNV(static_cast(0))); - return ret; -} - -static inline const char* string_VkGeometryInstanceFlagBitsKHR(VkGeometryInstanceFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR: - return "VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR"; - case VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR: - return "VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR"; - case VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR: - return "VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR"; - case VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR: - return "VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR"; - default: - return "Unhandled VkGeometryInstanceFlagBitsKHR"; - } -} - -static inline std::string string_VkGeometryInstanceFlagsKHR(VkGeometryInstanceFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkGeometryInstanceFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkGeometryInstanceFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkGeometryInstanceFlagBitsNV(VkGeometryInstanceFlagBitsNV input_value) -{ - switch (input_value) - { - case VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR: - return "VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR"; - case VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR: - return "VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR"; - case VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR: - return "VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR"; - case VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR: - return "VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR"; - default: - return "Unhandled VkGeometryInstanceFlagBitsNV"; - } -} - -static inline std::string string_VkGeometryInstanceFlagsNV(VkGeometryInstanceFlagsNV input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkGeometryInstanceFlagBitsNV(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkGeometryInstanceFlagBitsNV(static_cast(0))); - return ret; -} - -static inline const char* string_VkBuildAccelerationStructureFlagBitsKHR(VkBuildAccelerationStructureFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR"; - case VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR"; - case VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR"; - case VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV: - return "VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV"; - case VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR"; - case VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR"; - default: - return "Unhandled VkBuildAccelerationStructureFlagBitsKHR"; - } -} - -static inline std::string string_VkBuildAccelerationStructureFlagsKHR(VkBuildAccelerationStructureFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkBuildAccelerationStructureFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkBuildAccelerationStructureFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkBuildAccelerationStructureFlagBitsNV(VkBuildAccelerationStructureFlagBitsNV input_value) -{ - switch (input_value) - { - case VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR"; - case VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR"; - case VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR"; - case VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV: - return "VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV"; - case VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR"; - case VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR"; - default: - return "Unhandled VkBuildAccelerationStructureFlagBitsNV"; - } -} - -static inline std::string string_VkBuildAccelerationStructureFlagsNV(VkBuildAccelerationStructureFlagsNV input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkBuildAccelerationStructureFlagBitsNV(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkBuildAccelerationStructureFlagBitsNV(static_cast(0))); - return ret; -} - -static inline const char* string_VkCopyAccelerationStructureModeKHR(VkCopyAccelerationStructureModeKHR input_value) -{ - switch (input_value) - { - case VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR: - return "VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR"; - case VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR: - return "VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR"; - case VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR: - return "VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR"; - case VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR: - return "VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR"; - default: - return "Unhandled VkCopyAccelerationStructureModeKHR"; - } -} - -static inline const char* string_VkCopyAccelerationStructureModeNV(VkCopyAccelerationStructureModeNV input_value) -{ - switch (input_value) - { - case VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR: - return "VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR"; - case VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR: - return "VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR"; - case VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR: - return "VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR"; - case VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR: - return "VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR"; - default: - return "Unhandled VkCopyAccelerationStructureModeNV"; - } -} - -static inline const char* string_VkAccelerationStructureMemoryRequirementsTypeNV(VkAccelerationStructureMemoryRequirementsTypeNV input_value) -{ - switch (input_value) - { - case VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV: - return "VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV"; - case VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV: - return "VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV"; - case VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV: - return "VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV"; - default: - return "Unhandled VkAccelerationStructureMemoryRequirementsTypeNV"; - } -} - -static inline const char* string_VkQueueGlobalPriorityEXT(VkQueueGlobalPriorityEXT input_value) -{ - switch (input_value) - { - case VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR: - return "VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR"; - case VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR: - return "VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR"; - case VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR: - return "VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR"; - case VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR: - return "VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR"; - default: - return "Unhandled VkQueueGlobalPriorityEXT"; - } -} - -static inline const char* string_VkTimeDomainEXT(VkTimeDomainEXT input_value) -{ - switch (input_value) - { - case VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT: - return "VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT"; - case VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT: - return "VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT"; - case VK_TIME_DOMAIN_DEVICE_EXT: - return "VK_TIME_DOMAIN_DEVICE_EXT"; - case VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT: - return "VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT"; - default: - return "Unhandled VkTimeDomainEXT"; - } -} - -static inline const char* string_VkMemoryOverallocationBehaviorAMD(VkMemoryOverallocationBehaviorAMD input_value) -{ - switch (input_value) - { - case VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD: - return "VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD"; - case VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD: - return "VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD"; - case VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD: - return "VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD"; - default: - return "Unhandled VkMemoryOverallocationBehaviorAMD"; - } -} - -static inline const char* string_VkPipelineCreationFeedbackFlagBitsEXT(VkPipelineCreationFeedbackFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT: - return "VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT"; - case VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT: - return "VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT"; - case VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT: - return "VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT"; - default: - return "Unhandled VkPipelineCreationFeedbackFlagBitsEXT"; - } -} - -static inline std::string string_VkPipelineCreationFeedbackFlagsEXT(VkPipelineCreationFeedbackFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkPipelineCreationFeedbackFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkPipelineCreationFeedbackFlagBitsEXT(static_cast(0))); - return ret; -} - -static inline const char* string_VkPerformanceConfigurationTypeINTEL(VkPerformanceConfigurationTypeINTEL input_value) -{ - switch (input_value) - { - case VK_PERFORMANCE_CONFIGURATION_TYPE_COMMAND_QUEUE_METRICS_DISCOVERY_ACTIVATED_INTEL: - return "VK_PERFORMANCE_CONFIGURATION_TYPE_COMMAND_QUEUE_METRICS_DISCOVERY_ACTIVATED_INTEL"; - default: - return "Unhandled VkPerformanceConfigurationTypeINTEL"; - } -} - -static inline const char* string_VkQueryPoolSamplingModeINTEL(VkQueryPoolSamplingModeINTEL input_value) -{ - switch (input_value) - { - case VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL: - return "VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL"; - default: - return "Unhandled VkQueryPoolSamplingModeINTEL"; - } -} - -static inline const char* string_VkPerformanceOverrideTypeINTEL(VkPerformanceOverrideTypeINTEL input_value) -{ - switch (input_value) - { - case VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL: - return "VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL"; - case VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL: - return "VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL"; - default: - return "Unhandled VkPerformanceOverrideTypeINTEL"; - } -} - -static inline const char* string_VkPerformanceParameterTypeINTEL(VkPerformanceParameterTypeINTEL input_value) -{ - switch (input_value) - { - case VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTEL: - return "VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTEL"; - case VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL: - return "VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL"; - default: - return "Unhandled VkPerformanceParameterTypeINTEL"; - } -} - -static inline const char* string_VkPerformanceValueTypeINTEL(VkPerformanceValueTypeINTEL input_value) -{ - switch (input_value) - { - case VK_PERFORMANCE_VALUE_TYPE_BOOL_INTEL: - return "VK_PERFORMANCE_VALUE_TYPE_BOOL_INTEL"; - case VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTEL: - return "VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTEL"; - case VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL: - return "VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL"; - case VK_PERFORMANCE_VALUE_TYPE_UINT32_INTEL: - return "VK_PERFORMANCE_VALUE_TYPE_UINT32_INTEL"; - case VK_PERFORMANCE_VALUE_TYPE_UINT64_INTEL: - return "VK_PERFORMANCE_VALUE_TYPE_UINT64_INTEL"; - default: - return "Unhandled VkPerformanceValueTypeINTEL"; - } -} - -static inline const char* string_VkToolPurposeFlagBitsEXT(VkToolPurposeFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT: - return "VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT"; - case VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT: - return "VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT"; - case VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT: - return "VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT"; - case VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT: - return "VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT"; - case VK_TOOL_PURPOSE_PROFILING_BIT: - return "VK_TOOL_PURPOSE_PROFILING_BIT"; - case VK_TOOL_PURPOSE_TRACING_BIT: - return "VK_TOOL_PURPOSE_TRACING_BIT"; - case VK_TOOL_PURPOSE_VALIDATION_BIT: - return "VK_TOOL_PURPOSE_VALIDATION_BIT"; - default: - return "Unhandled VkToolPurposeFlagBitsEXT"; - } -} - -static inline std::string string_VkToolPurposeFlagsEXT(VkToolPurposeFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkToolPurposeFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkToolPurposeFlagBitsEXT(static_cast(0))); - return ret; -} - -static inline const char* string_VkValidationFeatureEnableEXT(VkValidationFeatureEnableEXT input_value) -{ - switch (input_value) - { - case VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT: - return "VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT"; - case VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT: - return "VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT"; - case VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT: - return "VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT"; - case VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT: - return "VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT"; - case VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT: - return "VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT"; - default: - return "Unhandled VkValidationFeatureEnableEXT"; - } -} - -static inline const char* string_VkValidationFeatureDisableEXT(VkValidationFeatureDisableEXT input_value) -{ - switch (input_value) - { - case VK_VALIDATION_FEATURE_DISABLE_ALL_EXT: - return "VK_VALIDATION_FEATURE_DISABLE_ALL_EXT"; - case VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT: - return "VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT"; - case VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT: - return "VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT"; - case VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT: - return "VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT"; - case VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT: - return "VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT"; - case VK_VALIDATION_FEATURE_DISABLE_SHADER_VALIDATION_CACHE_EXT: - return "VK_VALIDATION_FEATURE_DISABLE_SHADER_VALIDATION_CACHE_EXT"; - case VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT: - return "VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT"; - case VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT: - return "VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT"; - default: - return "Unhandled VkValidationFeatureDisableEXT"; - } -} - -static inline const char* string_VkComponentTypeNV(VkComponentTypeNV input_value) -{ - switch (input_value) - { - case VK_COMPONENT_TYPE_FLOAT16_NV: - return "VK_COMPONENT_TYPE_FLOAT16_NV"; - case VK_COMPONENT_TYPE_FLOAT32_NV: - return "VK_COMPONENT_TYPE_FLOAT32_NV"; - case VK_COMPONENT_TYPE_FLOAT64_NV: - return "VK_COMPONENT_TYPE_FLOAT64_NV"; - case VK_COMPONENT_TYPE_SINT16_NV: - return "VK_COMPONENT_TYPE_SINT16_NV"; - case VK_COMPONENT_TYPE_SINT32_NV: - return "VK_COMPONENT_TYPE_SINT32_NV"; - case VK_COMPONENT_TYPE_SINT64_NV: - return "VK_COMPONENT_TYPE_SINT64_NV"; - case VK_COMPONENT_TYPE_SINT8_NV: - return "VK_COMPONENT_TYPE_SINT8_NV"; - case VK_COMPONENT_TYPE_UINT16_NV: - return "VK_COMPONENT_TYPE_UINT16_NV"; - case VK_COMPONENT_TYPE_UINT32_NV: - return "VK_COMPONENT_TYPE_UINT32_NV"; - case VK_COMPONENT_TYPE_UINT64_NV: - return "VK_COMPONENT_TYPE_UINT64_NV"; - case VK_COMPONENT_TYPE_UINT8_NV: - return "VK_COMPONENT_TYPE_UINT8_NV"; - default: - return "Unhandled VkComponentTypeNV"; - } -} - -static inline const char* string_VkScopeNV(VkScopeNV input_value) -{ - switch (input_value) - { - case VK_SCOPE_DEVICE_NV: - return "VK_SCOPE_DEVICE_NV"; - case VK_SCOPE_QUEUE_FAMILY_NV: - return "VK_SCOPE_QUEUE_FAMILY_NV"; - case VK_SCOPE_SUBGROUP_NV: - return "VK_SCOPE_SUBGROUP_NV"; - case VK_SCOPE_WORKGROUP_NV: - return "VK_SCOPE_WORKGROUP_NV"; - default: - return "Unhandled VkScopeNV"; - } -} - -static inline const char* string_VkCoverageReductionModeNV(VkCoverageReductionModeNV input_value) -{ - switch (input_value) - { - case VK_COVERAGE_REDUCTION_MODE_MERGE_NV: - return "VK_COVERAGE_REDUCTION_MODE_MERGE_NV"; - case VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV: - return "VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV"; - default: - return "Unhandled VkCoverageReductionModeNV"; - } -} - -static inline const char* string_VkProvokingVertexModeEXT(VkProvokingVertexModeEXT input_value) -{ - switch (input_value) - { - case VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT: - return "VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT"; - case VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT: - return "VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT"; - default: - return "Unhandled VkProvokingVertexModeEXT"; - } -} - - -#ifdef VK_USE_PLATFORM_WIN32_KHR - -static inline const char* string_VkFullScreenExclusiveEXT(VkFullScreenExclusiveEXT input_value) -{ - switch (input_value) - { - case VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT: - return "VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT"; - case VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT: - return "VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT"; - case VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT: - return "VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT"; - case VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT: - return "VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT"; - default: - return "Unhandled VkFullScreenExclusiveEXT"; - } -} -#endif // VK_USE_PLATFORM_WIN32_KHR - -static inline const char* string_VkLineRasterizationModeEXT(VkLineRasterizationModeEXT input_value) -{ - switch (input_value) - { - case VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT: - return "VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT"; - case VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT: - return "VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT"; - case VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT: - return "VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT"; - case VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT: - return "VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT"; - default: - return "Unhandled VkLineRasterizationModeEXT"; - } -} - -static inline const char* string_VkIndirectStateFlagBitsNV(VkIndirectStateFlagBitsNV input_value) -{ - switch (input_value) - { - case VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV: - return "VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV"; - default: - return "Unhandled VkIndirectStateFlagBitsNV"; - } -} - -static inline std::string string_VkIndirectStateFlagsNV(VkIndirectStateFlagsNV input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkIndirectStateFlagBitsNV(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkIndirectStateFlagBitsNV(static_cast(0))); - return ret; -} - -static inline const char* string_VkIndirectCommandsTokenTypeNV(VkIndirectCommandsTokenTypeNV input_value) -{ - switch (input_value) - { - case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV: - return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV"; - case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV: - return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV"; - case VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV: - return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV"; - case VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV: - return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV"; - case VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV: - return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV"; - case VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV: - return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV"; - case VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV: - return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV"; - case VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV: - return "VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV"; - default: - return "Unhandled VkIndirectCommandsTokenTypeNV"; - } -} - -static inline const char* string_VkIndirectCommandsLayoutUsageFlagBitsNV(VkIndirectCommandsLayoutUsageFlagBitsNV input_value) -{ - switch (input_value) - { - case VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV: - return "VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV"; - case VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV: - return "VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV"; - case VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV: - return "VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV"; - default: - return "Unhandled VkIndirectCommandsLayoutUsageFlagBitsNV"; - } -} - -static inline std::string string_VkIndirectCommandsLayoutUsageFlagsNV(VkIndirectCommandsLayoutUsageFlagsNV input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkIndirectCommandsLayoutUsageFlagBitsNV(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkIndirectCommandsLayoutUsageFlagBitsNV(static_cast(0))); - return ret; -} - -static inline const char* string_VkDeviceMemoryReportEventTypeEXT(VkDeviceMemoryReportEventTypeEXT input_value) -{ - switch (input_value) - { - case VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT: - return "VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT"; - case VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT: - return "VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT"; - case VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_FREE_EXT: - return "VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_FREE_EXT"; - case VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT: - return "VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT"; - case VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_UNIMPORT_EXT: - return "VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_UNIMPORT_EXT"; - default: - return "Unhandled VkDeviceMemoryReportEventTypeEXT"; - } -} - -static inline const char* string_VkDeviceDiagnosticsConfigFlagBitsNV(VkDeviceDiagnosticsConfigFlagBitsNV input_value) -{ - switch (input_value) - { - case VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV: - return "VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV"; - case VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV: - return "VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV"; - case VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV: - return "VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV"; - case VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_ERROR_REPORTING_BIT_NV: - return "VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_ERROR_REPORTING_BIT_NV"; - default: - return "Unhandled VkDeviceDiagnosticsConfigFlagBitsNV"; - } -} - -static inline std::string string_VkDeviceDiagnosticsConfigFlagsNV(VkDeviceDiagnosticsConfigFlagsNV input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkDeviceDiagnosticsConfigFlagBitsNV(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkDeviceDiagnosticsConfigFlagBitsNV(static_cast(0))); - return ret; -} - -static inline const char* string_VkGraphicsPipelineLibraryFlagBitsEXT(VkGraphicsPipelineLibraryFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT: - return "VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT"; - case VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT: - return "VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT"; - case VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT: - return "VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT"; - case VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT: - return "VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT"; - default: - return "Unhandled VkGraphicsPipelineLibraryFlagBitsEXT"; - } -} - -static inline std::string string_VkGraphicsPipelineLibraryFlagsEXT(VkGraphicsPipelineLibraryFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkGraphicsPipelineLibraryFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkGraphicsPipelineLibraryFlagBitsEXT(static_cast(0))); - return ret; -} - -static inline const char* string_VkFragmentShadingRateTypeNV(VkFragmentShadingRateTypeNV input_value) -{ - switch (input_value) - { - case VK_FRAGMENT_SHADING_RATE_TYPE_ENUMS_NV: - return "VK_FRAGMENT_SHADING_RATE_TYPE_ENUMS_NV"; - case VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV: - return "VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV"; - default: - return "Unhandled VkFragmentShadingRateTypeNV"; - } -} - -static inline const char* string_VkFragmentShadingRateNV(VkFragmentShadingRateNV input_value) -{ - switch (input_value) - { - case VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV: - return "VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV"; - case VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV: - return "VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV"; - case VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV: - return "VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV"; - case VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV: - return "VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV"; - case VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV: - return "VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV"; - case VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV: - return "VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV"; - case VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV: - return "VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV"; - case VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV: - return "VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV"; - case VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV: - return "VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV"; - case VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV: - return "VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV"; - case VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV: - return "VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV"; - case VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV: - return "VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV"; - default: - return "Unhandled VkFragmentShadingRateNV"; - } -} - -static inline const char* string_VkAccelerationStructureMotionInstanceTypeNV(VkAccelerationStructureMotionInstanceTypeNV input_value) -{ - switch (input_value) - { - case VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MATRIX_MOTION_NV: - return "VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MATRIX_MOTION_NV"; - case VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_SRT_MOTION_NV: - return "VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_SRT_MOTION_NV"; - case VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_STATIC_NV: - return "VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_STATIC_NV"; - default: - return "Unhandled VkAccelerationStructureMotionInstanceTypeNV"; - } -} - -static inline const char* string_VkImageCompressionFlagBitsEXT(VkImageCompressionFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_IMAGE_COMPRESSION_DEFAULT_EXT: - return "VK_IMAGE_COMPRESSION_DEFAULT_EXT"; - case VK_IMAGE_COMPRESSION_DISABLED_EXT: - return "VK_IMAGE_COMPRESSION_DISABLED_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_DEFAULT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_DEFAULT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT"; - default: - return "Unhandled VkImageCompressionFlagBitsEXT"; - } -} - -static inline std::string string_VkImageCompressionFlagsEXT(VkImageCompressionFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkImageCompressionFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkImageCompressionFlagBitsEXT(static_cast(0))); - return ret; -} - -static inline const char* string_VkImageCompressionFixedRateFlagBitsEXT(VkImageCompressionFixedRateFlagBitsEXT input_value) -{ - switch (input_value) - { - case VK_IMAGE_COMPRESSION_FIXED_RATE_10BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_10BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_11BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_11BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_12BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_12BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_13BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_13BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_14BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_14BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_15BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_15BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_16BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_16BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_17BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_17BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_18BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_18BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_19BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_19BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_1BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_1BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_20BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_20BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_21BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_21BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_22BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_22BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_23BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_23BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_24BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_24BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_2BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_2BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_3BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_3BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_4BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_4BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_5BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_5BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_6BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_6BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_7BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_7BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_8BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_8BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_9BPC_BIT_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_9BPC_BIT_EXT"; - case VK_IMAGE_COMPRESSION_FIXED_RATE_NONE_EXT: - return "VK_IMAGE_COMPRESSION_FIXED_RATE_NONE_EXT"; - default: - return "Unhandled VkImageCompressionFixedRateFlagBitsEXT"; - } -} - -static inline std::string string_VkImageCompressionFixedRateFlagsEXT(VkImageCompressionFixedRateFlagsEXT input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkImageCompressionFixedRateFlagBitsEXT(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkImageCompressionFixedRateFlagBitsEXT(static_cast(0))); - return ret; -} - - -#ifdef VK_USE_PLATFORM_FUCHSIA - -static inline const char* string_VkImageConstraintsInfoFlagBitsFUCHSIA(VkImageConstraintsInfoFlagBitsFUCHSIA input_value) -{ - switch (input_value) - { - case VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_OFTEN_FUCHSIA: - return "VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_OFTEN_FUCHSIA"; - case VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_RARELY_FUCHSIA: - return "VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_RARELY_FUCHSIA"; - case VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_OFTEN_FUCHSIA: - return "VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_OFTEN_FUCHSIA"; - case VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_RARELY_FUCHSIA: - return "VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_RARELY_FUCHSIA"; - case VK_IMAGE_CONSTRAINTS_INFO_PROTECTED_OPTIONAL_FUCHSIA: - return "VK_IMAGE_CONSTRAINTS_INFO_PROTECTED_OPTIONAL_FUCHSIA"; - default: - return "Unhandled VkImageConstraintsInfoFlagBitsFUCHSIA"; - } -} - -static inline std::string string_VkImageConstraintsInfoFlagsFUCHSIA(VkImageConstraintsInfoFlagsFUCHSIA input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkImageConstraintsInfoFlagBitsFUCHSIA(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkImageConstraintsInfoFlagBitsFUCHSIA(static_cast(0))); - return ret; -} -#endif // VK_USE_PLATFORM_FUCHSIA - -static inline const char* string_VkSubpassMergeStatusEXT(VkSubpassMergeStatusEXT input_value) -{ - switch (input_value) - { - case VK_SUBPASS_MERGE_STATUS_DISALLOWED_EXT: - return "VK_SUBPASS_MERGE_STATUS_DISALLOWED_EXT"; - case VK_SUBPASS_MERGE_STATUS_MERGED_EXT: - return "VK_SUBPASS_MERGE_STATUS_MERGED_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_ALIASING_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_ALIASING_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPENDENCIES_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPENDENCIES_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPTH_STENCIL_COUNT_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPTH_STENCIL_COUNT_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INCOMPATIBLE_INPUT_ATTACHMENT_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INCOMPATIBLE_INPUT_ATTACHMENT_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INSUFFICIENT_STORAGE_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INSUFFICIENT_STORAGE_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_RESOLVE_ATTACHMENT_REUSE_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_RESOLVE_ATTACHMENT_REUSE_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SAMPLES_MISMATCH_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SAMPLES_MISMATCH_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SIDE_EFFECTS_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SIDE_EFFECTS_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SINGLE_SUBPASS_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SINGLE_SUBPASS_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_TOO_MANY_ATTACHMENTS_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_TOO_MANY_ATTACHMENTS_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_UNSPECIFIED_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_UNSPECIFIED_EXT"; - case VK_SUBPASS_MERGE_STATUS_NOT_MERGED_VIEWS_MISMATCH_EXT: - return "VK_SUBPASS_MERGE_STATUS_NOT_MERGED_VIEWS_MISMATCH_EXT"; - default: - return "Unhandled VkSubpassMergeStatusEXT"; - } -} - -static inline const char* string_VkBuildAccelerationStructureModeKHR(VkBuildAccelerationStructureModeKHR input_value) -{ - switch (input_value) - { - case VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR"; - case VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR: - return "VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR"; - default: - return "Unhandled VkBuildAccelerationStructureModeKHR"; - } -} - -static inline const char* string_VkAccelerationStructureBuildTypeKHR(VkAccelerationStructureBuildTypeKHR input_value) -{ - switch (input_value) - { - case VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR: - return "VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR"; - case VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR: - return "VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR"; - case VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR: - return "VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR"; - default: - return "Unhandled VkAccelerationStructureBuildTypeKHR"; - } -} - -static inline const char* string_VkAccelerationStructureCreateFlagBitsKHR(VkAccelerationStructureCreateFlagBitsKHR input_value) -{ - switch (input_value) - { - case VK_ACCELERATION_STRUCTURE_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR: - return "VK_ACCELERATION_STRUCTURE_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR"; - case VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV: - return "VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV"; - default: - return "Unhandled VkAccelerationStructureCreateFlagBitsKHR"; - } -} - -static inline std::string string_VkAccelerationStructureCreateFlagsKHR(VkAccelerationStructureCreateFlagsKHR input_value) -{ - std::string ret; - int index = 0; - while(input_value) { - if (input_value & 1) { - if( !ret.empty()) ret.append("|"); - ret.append(string_VkAccelerationStructureCreateFlagBitsKHR(static_cast(1U << index))); - } - ++index; - input_value >>= 1; - } - if( ret.empty()) ret.append(string_VkAccelerationStructureCreateFlagBitsKHR(static_cast(0))); - return ret; -} - -static inline const char* string_VkAccelerationStructureCompatibilityKHR(VkAccelerationStructureCompatibilityKHR input_value) -{ - switch (input_value) - { - case VK_ACCELERATION_STRUCTURE_COMPATIBILITY_COMPATIBLE_KHR: - return "VK_ACCELERATION_STRUCTURE_COMPATIBILITY_COMPATIBLE_KHR"; - case VK_ACCELERATION_STRUCTURE_COMPATIBILITY_INCOMPATIBLE_KHR: - return "VK_ACCELERATION_STRUCTURE_COMPATIBILITY_INCOMPATIBLE_KHR"; - default: - return "Unhandled VkAccelerationStructureCompatibilityKHR"; - } -} - -static inline const char* string_VkShaderGroupShaderKHR(VkShaderGroupShaderKHR input_value) -{ - switch (input_value) - { - case VK_SHADER_GROUP_SHADER_ANY_HIT_KHR: - return "VK_SHADER_GROUP_SHADER_ANY_HIT_KHR"; - case VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR: - return "VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR"; - case VK_SHADER_GROUP_SHADER_GENERAL_KHR: - return "VK_SHADER_GROUP_SHADER_GENERAL_KHR"; - case VK_SHADER_GROUP_SHADER_INTERSECTION_KHR: - return "VK_SHADER_GROUP_SHADER_INTERSECTION_KHR"; - default: - return "Unhandled VkShaderGroupShaderKHR"; - } -} - -static inline const char * GetPhysDevFeatureString(uint32_t index) { - const char * IndexToPhysDevFeatureString[] = { - "robustBufferAccess", - "fullDrawIndexUint32", - "imageCubeArray", - "independentBlend", - "geometryShader", - "tessellationShader", - "sampleRateShading", - "dualSrcBlend", - "logicOp", - "multiDrawIndirect", - "drawIndirectFirstInstance", - "depthClamp", - "depthBiasClamp", - "fillModeNonSolid", - "depthBounds", - "wideLines", - "largePoints", - "alphaToOne", - "multiViewport", - "samplerAnisotropy", - "textureCompressionETC2", - "textureCompressionASTC_LDR", - "textureCompressionBC", - "occlusionQueryPrecise", - "pipelineStatisticsQuery", - "vertexPipelineStoresAndAtomics", - "fragmentStoresAndAtomics", - "shaderTessellationAndGeometryPointSize", - "shaderImageGatherExtended", - "shaderStorageImageExtendedFormats", - "shaderStorageImageMultisample", - "shaderStorageImageReadWithoutFormat", - "shaderStorageImageWriteWithoutFormat", - "shaderUniformBufferArrayDynamicIndexing", - "shaderSampledImageArrayDynamicIndexing", - "shaderStorageBufferArrayDynamicIndexing", - "shaderStorageImageArrayDynamicIndexing", - "shaderClipDistance", - "shaderCullDistance", - "shaderFloat64", - "shaderInt64", - "shaderInt16", - "shaderResourceResidency", - "shaderResourceMinLod", - "sparseBinding", - "sparseResidencyBuffer", - "sparseResidencyImage2D", - "sparseResidencyImage3D", - "sparseResidency2Samples", - "sparseResidency4Samples", - "sparseResidency8Samples", - "sparseResidency16Samples", - "sparseResidencyAliased", - "variableMultisampleRate", - "inheritedQueries", - }; - - return IndexToPhysDevFeatureString[index]; -} - -static inline bool IsDuplicatePnext(VkStructureType input_value) -{ - switch (input_value) - { - case VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT: - case VK_STRUCTURE_TYPE_DEVICE_DEVICE_MEMORY_REPORT_CREATE_INFO_EXT: - case VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO: - return true; - default: - return false; - } -} diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vk_icd.h b/engine/_archive/vkImgui/cimgui/vulkan/vk_icd.h deleted file mode 100644 index 41989ee..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vk_icd.h +++ /dev/null @@ -1,245 +0,0 @@ -// -// File: vk_icd.h -// -/* - * Copyright (c) 2015-2016 The Khronos Group Inc. - * Copyright (c) 2015-2016 Valve Corporation - * Copyright (c) 2015-2016 LunarG, Inc. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -#ifndef VKICD_H -#define VKICD_H - -#include "vulkan.h" -#include - -// Loader-ICD version negotiation API. Versions add the following features: -// Version 0 - Initial. Doesn't support vk_icdGetInstanceProcAddr -// or vk_icdNegotiateLoaderICDInterfaceVersion. -// Version 1 - Add support for vk_icdGetInstanceProcAddr. -// Version 2 - Add Loader/ICD Interface version negotiation -// via vk_icdNegotiateLoaderICDInterfaceVersion. -// Version 3 - Add ICD creation/destruction of KHR_surface objects. -// Version 4 - Add unknown physical device extension querying via -// vk_icdGetPhysicalDeviceProcAddr. -// Version 5 - Tells ICDs that the loader is now paying attention to the -// application version of Vulkan passed into the ApplicationInfo -// structure during vkCreateInstance. This will tell the ICD -// that if the loader is older, it should automatically fail a -// call for any API version > 1.0. Otherwise, the loader will -// manually determine if it can support the expected version. -// Version 6 - Add support for vk_icdEnumerateAdapterPhysicalDevices. -#define CURRENT_LOADER_ICD_INTERFACE_VERSION 6 -#define MIN_SUPPORTED_LOADER_ICD_INTERFACE_VERSION 0 -#define MIN_PHYS_DEV_EXTENSION_ICD_INTERFACE_VERSION 4 - -// Old typedefs that don't follow a proper naming convention but are preserved for compatibility -typedef VkResult(VKAPI_PTR *PFN_vkNegotiateLoaderICDInterfaceVersion)(uint32_t *pVersion); -// This is defined in vk_layer.h which will be found by the loader, but if an ICD is building against this -// file directly, it won't be found. -#ifndef PFN_GetPhysicalDeviceProcAddr -typedef PFN_vkVoidFunction(VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char *pName); -#endif - -// Typedefs for loader/ICD interface -typedef VkResult (VKAPI_PTR *PFN_vk_icdNegotiateLoaderICDInterfaceVersion)(uint32_t* pVersion); -typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vk_icdGetInstanceProcAddr)(VkInstance instance, const char* pName); -typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vk_icdGetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName); -#if defined(VK_USE_PLATFORM_WIN32_KHR) -typedef VkResult (VKAPI_PTR *PFN_vk_icdEnumerateAdapterPhysicalDevices)(VkInstance instance, LUID adapterLUID, - uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices); -#endif - -// Prototypes for loader/ICD interface -#if !defined(VK_NO_PROTOTYPES) -#ifdef __cplusplus -extern "C" { -#endif - VKAPI_ATTR VkResult VKAPI_CALL vk_icdNegotiateLoaderICDInterfaceVersion(uint32_t* pVersion); - VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetInstanceProcAddr(VkInstance instance, const char* pName); - VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetPhysicalDeviceProcAddr(VkInstance isntance, const char* pName); -#if defined(VK_USE_PLATFORM_WIN32_KHR) - VKAPI_ATTR VkResult VKAPI_CALL vk_icdEnumerateAdapterPhysicalDevices(VkInstance instance, LUID adapterLUID, - uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices); -#endif -#ifdef __cplusplus -} -#endif -#endif - -/* - * The ICD must reserve space for a pointer for the loader's dispatch - * table, at the start of . - * The ICD must initialize this variable using the SET_LOADER_MAGIC_VALUE macro. - */ - -#define ICD_LOADER_MAGIC 0x01CDC0DE - -typedef union { - uintptr_t loaderMagic; - void *loaderData; -} VK_LOADER_DATA; - -static inline void set_loader_magic_value(void *pNewObject) { - VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject; - loader_info->loaderMagic = ICD_LOADER_MAGIC; -} - -static inline bool valid_loader_magic_value(void *pNewObject) { - const VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject; - return (loader_info->loaderMagic & 0xffffffff) == ICD_LOADER_MAGIC; -} - -/* - * Windows and Linux ICDs will treat VkSurfaceKHR as a pointer to a struct that - * contains the platform-specific connection and surface information. - */ -typedef enum { - VK_ICD_WSI_PLATFORM_MIR, - VK_ICD_WSI_PLATFORM_WAYLAND, - VK_ICD_WSI_PLATFORM_WIN32, - VK_ICD_WSI_PLATFORM_XCB, - VK_ICD_WSI_PLATFORM_XLIB, - VK_ICD_WSI_PLATFORM_ANDROID, - VK_ICD_WSI_PLATFORM_MACOS, - VK_ICD_WSI_PLATFORM_IOS, - VK_ICD_WSI_PLATFORM_DISPLAY, - VK_ICD_WSI_PLATFORM_HEADLESS, - VK_ICD_WSI_PLATFORM_METAL, - VK_ICD_WSI_PLATFORM_DIRECTFB, - VK_ICD_WSI_PLATFORM_VI, - VK_ICD_WSI_PLATFORM_GGP, - VK_ICD_WSI_PLATFORM_SCREEN, -} VkIcdWsiPlatform; - -typedef struct { - VkIcdWsiPlatform platform; -} VkIcdSurfaceBase; - -#ifdef VK_USE_PLATFORM_MIR_KHR -typedef struct { - VkIcdSurfaceBase base; - MirConnection *connection; - MirSurface *mirSurface; -} VkIcdSurfaceMir; -#endif // VK_USE_PLATFORM_MIR_KHR - -#ifdef VK_USE_PLATFORM_WAYLAND_KHR -typedef struct { - VkIcdSurfaceBase base; - struct wl_display *display; - struct wl_surface *surface; -} VkIcdSurfaceWayland; -#endif // VK_USE_PLATFORM_WAYLAND_KHR - -#ifdef VK_USE_PLATFORM_WIN32_KHR -typedef struct { - VkIcdSurfaceBase base; - HINSTANCE hinstance; - HWND hwnd; -} VkIcdSurfaceWin32; -#endif // VK_USE_PLATFORM_WIN32_KHR - -#ifdef VK_USE_PLATFORM_XCB_KHR -typedef struct { - VkIcdSurfaceBase base; - xcb_connection_t *connection; - xcb_window_t window; -} VkIcdSurfaceXcb; -#endif // VK_USE_PLATFORM_XCB_KHR - -#ifdef VK_USE_PLATFORM_XLIB_KHR -typedef struct { - VkIcdSurfaceBase base; - Display *dpy; - Window window; -} VkIcdSurfaceXlib; -#endif // VK_USE_PLATFORM_XLIB_KHR - -#ifdef VK_USE_PLATFORM_DIRECTFB_EXT -typedef struct { - VkIcdSurfaceBase base; - IDirectFB *dfb; - IDirectFBSurface *surface; -} VkIcdSurfaceDirectFB; -#endif // VK_USE_PLATFORM_DIRECTFB_EXT - -#ifdef VK_USE_PLATFORM_ANDROID_KHR -typedef struct { - VkIcdSurfaceBase base; - struct ANativeWindow *window; -} VkIcdSurfaceAndroid; -#endif // VK_USE_PLATFORM_ANDROID_KHR - -#ifdef VK_USE_PLATFORM_MACOS_MVK -typedef struct { - VkIcdSurfaceBase base; - const void *pView; -} VkIcdSurfaceMacOS; -#endif // VK_USE_PLATFORM_MACOS_MVK - -#ifdef VK_USE_PLATFORM_IOS_MVK -typedef struct { - VkIcdSurfaceBase base; - const void *pView; -} VkIcdSurfaceIOS; -#endif // VK_USE_PLATFORM_IOS_MVK - -#ifdef VK_USE_PLATFORM_GGP -typedef struct { - VkIcdSurfaceBase base; - GgpStreamDescriptor streamDescriptor; -} VkIcdSurfaceGgp; -#endif // VK_USE_PLATFORM_GGP - -typedef struct { - VkIcdSurfaceBase base; - VkDisplayModeKHR displayMode; - uint32_t planeIndex; - uint32_t planeStackIndex; - VkSurfaceTransformFlagBitsKHR transform; - float globalAlpha; - VkDisplayPlaneAlphaFlagBitsKHR alphaMode; - VkExtent2D imageExtent; -} VkIcdSurfaceDisplay; - -typedef struct { - VkIcdSurfaceBase base; -} VkIcdSurfaceHeadless; - -#ifdef VK_USE_PLATFORM_METAL_EXT -typedef struct { - VkIcdSurfaceBase base; - const CAMetalLayer *pLayer; -} VkIcdSurfaceMetal; -#endif // VK_USE_PLATFORM_METAL_EXT - -#ifdef VK_USE_PLATFORM_VI_NN -typedef struct { - VkIcdSurfaceBase base; - void *window; -} VkIcdSurfaceVi; -#endif // VK_USE_PLATFORM_VI_NN - -#ifdef VK_USE_PLATFORM_SCREEN_QNX -typedef struct { - VkIcdSurfaceBase base; - struct _screen_context *context; - struct _screen_window *window; -} VkIcdSurfaceScreen; -#endif // VK_USE_PLATFORM_SCREEN_QNX - -#endif // VKICD_H diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vk_layer.h b/engine/_archive/vkImgui/cimgui/vulkan/vk_layer.h deleted file mode 100644 index 0651870..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vk_layer.h +++ /dev/null @@ -1,210 +0,0 @@ -// -// File: vk_layer.h -// -/* - * Copyright (c) 2015-2017 The Khronos Group Inc. - * Copyright (c) 2015-2017 Valve Corporation - * Copyright (c) 2015-2017 LunarG, Inc. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - */ - -/* Need to define dispatch table - * Core struct can then have ptr to dispatch table at the top - * Along with object ptrs for current and next OBJ - */ -#pragma once - -#include "vulkan.h" -#if defined(__GNUC__) && __GNUC__ >= 4 -#define VK_LAYER_EXPORT __attribute__((visibility("default"))) -#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) -#define VK_LAYER_EXPORT __attribute__((visibility("default"))) -#else -#define VK_LAYER_EXPORT -#endif - -#define MAX_NUM_UNKNOWN_EXTS 250 - - // Loader-Layer version negotiation API. Versions add the following features: - // Versions 0/1 - Initial. Doesn't support vk_layerGetPhysicalDeviceProcAddr - // or vk_icdNegotiateLoaderLayerInterfaceVersion. - // Version 2 - Add support for vk_layerGetPhysicalDeviceProcAddr and - // vk_icdNegotiateLoaderLayerInterfaceVersion. -#define CURRENT_LOADER_LAYER_INTERFACE_VERSION 2 -#define MIN_SUPPORTED_LOADER_LAYER_INTERFACE_VERSION 1 - -#define VK_CURRENT_CHAIN_VERSION 1 - -// Typedef for use in the interfaces below -typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName); - -// Version negotiation values -typedef enum VkNegotiateLayerStructType { - LAYER_NEGOTIATE_UNINTIALIZED = 0, - LAYER_NEGOTIATE_INTERFACE_STRUCT = 1, -} VkNegotiateLayerStructType; - -// Version negotiation structures -typedef struct VkNegotiateLayerInterface { - VkNegotiateLayerStructType sType; - void *pNext; - uint32_t loaderLayerInterfaceVersion; - PFN_vkGetInstanceProcAddr pfnGetInstanceProcAddr; - PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr; - PFN_GetPhysicalDeviceProcAddr pfnGetPhysicalDeviceProcAddr; -} VkNegotiateLayerInterface; - -// Version negotiation functions -typedef VkResult (VKAPI_PTR *PFN_vkNegotiateLoaderLayerInterfaceVersion)(VkNegotiateLayerInterface *pVersionStruct); - -// Function prototype for unknown physical device extension command -typedef VkResult(VKAPI_PTR *PFN_PhysDevExt)(VkPhysicalDevice phys_device); - -// ------------------------------------------------------------------------------------------------ -// CreateInstance and CreateDevice support structures - -/* Sub type of structure for instance and device loader ext of CreateInfo. - * When sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO - * or sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - * then VkLayerFunction indicates struct type pointed to by pNext - */ -typedef enum VkLayerFunction_ { - VK_LAYER_LINK_INFO = 0, - VK_LOADER_DATA_CALLBACK = 1, - VK_LOADER_LAYER_CREATE_DEVICE_CALLBACK = 2, - VK_LOADER_FEATURES = 3, -} VkLayerFunction; - -typedef struct VkLayerInstanceLink_ { - struct VkLayerInstanceLink_ *pNext; - PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; - PFN_GetPhysicalDeviceProcAddr pfnNextGetPhysicalDeviceProcAddr; -} VkLayerInstanceLink; - -/* - * When creating the device chain the loader needs to pass - * down information about it's device structure needed at - * the end of the chain. Passing the data via the - * VkLayerDeviceInfo avoids issues with finding the - * exact instance being used. - */ -typedef struct VkLayerDeviceInfo_ { - void *device_info; - PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; -} VkLayerDeviceInfo; - -typedef VkResult (VKAPI_PTR *PFN_vkSetInstanceLoaderData)(VkInstance instance, - void *object); -typedef VkResult (VKAPI_PTR *PFN_vkSetDeviceLoaderData)(VkDevice device, - void *object); -typedef VkResult (VKAPI_PTR *PFN_vkLayerCreateDevice)(VkInstance instance, VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo *pCreateInfo, - const VkAllocationCallbacks *pAllocator, VkDevice *pDevice, PFN_vkGetInstanceProcAddr layerGIPA, PFN_vkGetDeviceProcAddr *nextGDPA); -typedef void (VKAPI_PTR *PFN_vkLayerDestroyDevice)(VkDevice physicalDevice, const VkAllocationCallbacks *pAllocator, PFN_vkDestroyDevice destroyFunction); - -typedef enum VkLoaderFeastureFlagBits { - VK_LOADER_FEATURE_PHYSICAL_DEVICE_SORTING = 0x00000001, -} VkLoaderFlagBits; -typedef VkFlags VkLoaderFeatureFlags; - -typedef struct { - VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO - const void *pNext; - VkLayerFunction function; - union { - VkLayerInstanceLink *pLayerInfo; - PFN_vkSetInstanceLoaderData pfnSetInstanceLoaderData; - struct { - PFN_vkLayerCreateDevice pfnLayerCreateDevice; - PFN_vkLayerDestroyDevice pfnLayerDestroyDevice; - } layerDevice; - VkLoaderFeatureFlags loaderFeatures; - } u; -} VkLayerInstanceCreateInfo; - -typedef struct VkLayerDeviceLink_ { - struct VkLayerDeviceLink_ *pNext; - PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; - PFN_vkGetDeviceProcAddr pfnNextGetDeviceProcAddr; -} VkLayerDeviceLink; - -typedef struct { - VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - const void *pNext; - VkLayerFunction function; - union { - VkLayerDeviceLink *pLayerInfo; - PFN_vkSetDeviceLoaderData pfnSetDeviceLoaderData; - } u; -} VkLayerDeviceCreateInfo; - -#ifdef __cplusplus -extern "C" { -#endif - -VKAPI_ATTR VkResult VKAPI_CALL vkNegotiateLoaderLayerInterfaceVersion(VkNegotiateLayerInterface *pVersionStruct); - -typedef enum VkChainType { - VK_CHAIN_TYPE_UNKNOWN = 0, - VK_CHAIN_TYPE_ENUMERATE_INSTANCE_EXTENSION_PROPERTIES = 1, - VK_CHAIN_TYPE_ENUMERATE_INSTANCE_LAYER_PROPERTIES = 2, - VK_CHAIN_TYPE_ENUMERATE_INSTANCE_VERSION = 3, -} VkChainType; - -typedef struct VkChainHeader { - VkChainType type; - uint32_t version; - uint32_t size; -} VkChainHeader; - -typedef struct VkEnumerateInstanceExtensionPropertiesChain { - VkChainHeader header; - VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceExtensionPropertiesChain *, const char *, uint32_t *, - VkExtensionProperties *); - const struct VkEnumerateInstanceExtensionPropertiesChain *pNextLink; - -#if defined(__cplusplus) - inline VkResult CallDown(const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) const { - return pfnNextLayer(pNextLink, pLayerName, pPropertyCount, pProperties); - } -#endif -} VkEnumerateInstanceExtensionPropertiesChain; - -typedef struct VkEnumerateInstanceLayerPropertiesChain { - VkChainHeader header; - VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceLayerPropertiesChain *, uint32_t *, VkLayerProperties *); - const struct VkEnumerateInstanceLayerPropertiesChain *pNextLink; - -#if defined(__cplusplus) - inline VkResult CallDown(uint32_t *pPropertyCount, VkLayerProperties *pProperties) const { - return pfnNextLayer(pNextLink, pPropertyCount, pProperties); - } -#endif -} VkEnumerateInstanceLayerPropertiesChain; - -typedef struct VkEnumerateInstanceVersionChain { - VkChainHeader header; - VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceVersionChain *, uint32_t *); - const struct VkEnumerateInstanceVersionChain *pNextLink; - -#if defined(__cplusplus) - inline VkResult CallDown(uint32_t *pApiVersion) const { - return pfnNextLayer(pNextLink, pApiVersion); - } -#endif -} VkEnumerateInstanceVersionChain; - -#ifdef __cplusplus -} -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vk_platform.h b/engine/_archive/vkImgui/cimgui/vulkan/vk_platform.h deleted file mode 100644 index 3ff8c5d..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vk_platform.h +++ /dev/null @@ -1,84 +0,0 @@ -// -// File: vk_platform.h -// -/* -** Copyright 2014-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - - -#ifndef VK_PLATFORM_H_ -#define VK_PLATFORM_H_ - -#ifdef __cplusplus -extern "C" -{ -#endif // __cplusplus - -/* -*************************************************************************************************** -* Platform-specific directives and type declarations -*************************************************************************************************** -*/ - -/* Platform-specific calling convention macros. - * - * Platforms should define these so that Vulkan clients call Vulkan commands - * with the same calling conventions that the Vulkan implementation expects. - * - * VKAPI_ATTR - Placed before the return type in function declarations. - * Useful for C++11 and GCC/Clang-style function attribute syntax. - * VKAPI_CALL - Placed after the return type in function declarations. - * Useful for MSVC-style calling convention syntax. - * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. - * - * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); - * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); - */ -#if defined(_WIN32) - // On Windows, Vulkan commands use the stdcall convention - #define VKAPI_ATTR - #define VKAPI_CALL __stdcall - #define VKAPI_PTR VKAPI_CALL -#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 - #error "Vulkan is not supported for the 'armeabi' NDK ABI" -#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) - // On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" - // calling convention, i.e. float parameters are passed in registers. This - // is true even if the rest of the application passes floats on the stack, - // as it does by default when compiling for the armeabi-v7a NDK ABI. - #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) - #define VKAPI_CALL - #define VKAPI_PTR VKAPI_ATTR -#else - // On other platforms, use the default calling convention - #define VKAPI_ATTR - #define VKAPI_CALL - #define VKAPI_PTR -#endif - -#if !defined(VK_NO_STDDEF_H) - #include -#endif // !defined(VK_NO_STDDEF_H) - -#if !defined(VK_NO_STDINT_H) - #if defined(_MSC_VER) && (_MSC_VER < 1600) - typedef signed __int8 int8_t; - typedef unsigned __int8 uint8_t; - typedef signed __int16 int16_t; - typedef unsigned __int16 uint16_t; - typedef signed __int32 int32_t; - typedef unsigned __int32 uint32_t; - typedef signed __int64 int64_t; - typedef unsigned __int64 uint64_t; - #else - #include - #endif -#endif // !defined(VK_NO_STDINT_H) - -#ifdef __cplusplus -} // extern "C" -#endif // __cplusplus - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vk_sdk_platform.h b/engine/_archive/vkImgui/cimgui/vulkan/vk_sdk_platform.h deleted file mode 100644 index 96d8676..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vk_sdk_platform.h +++ /dev/null @@ -1,69 +0,0 @@ -// -// File: vk_sdk_platform.h -// -/* - * Copyright (c) 2015-2016 The Khronos Group Inc. - * Copyright (c) 2015-2016 Valve Corporation - * Copyright (c) 2015-2016 LunarG, Inc. - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef VK_SDK_PLATFORM_H -#define VK_SDK_PLATFORM_H - -#if defined(_WIN32) -#define NOMINMAX -#ifndef __cplusplus -#undef inline -#define inline __inline -#endif // __cplusplus - -#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) -// C99: -// Microsoft didn't implement C99 in Visual Studio; but started adding it with -// VS2013. However, VS2013 still didn't have snprintf(). The following is a -// work-around (Note: The _CRT_SECURE_NO_WARNINGS macro must be set in the -// "CMakeLists.txt" file). -// NOTE: This is fixed in Visual Studio 2015. -#define snprintf _snprintf -#endif - -#define strdup _strdup - -#endif // _WIN32 - -// Check for noexcept support using clang, with fallback to Windows or GCC version numbers -#ifndef NOEXCEPT -#if defined(__clang__) -#if __has_feature(cxx_noexcept) -#define HAS_NOEXCEPT -#endif -#else -#if defined(__GXX_EXPERIMENTAL_CXX0X__) && __GNUC__ * 10 + __GNUC_MINOR__ >= 46 -#define HAS_NOEXCEPT -#else -#if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023026 && defined(_HAS_EXCEPTIONS) && _HAS_EXCEPTIONS -#define HAS_NOEXCEPT -#endif -#endif -#endif - -#ifdef HAS_NOEXCEPT -#define NOEXCEPT noexcept -#else -#define NOEXCEPT -#endif -#endif - -#endif // VK_SDK_PLATFORM_H diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan.h deleted file mode 100644 index 004fa70..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan.h +++ /dev/null @@ -1,92 +0,0 @@ -#ifndef VULKAN_H_ -#define VULKAN_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -#include "vk_platform.h" -#include "vulkan_core.h" - -#ifdef VK_USE_PLATFORM_ANDROID_KHR -#include "vulkan_android.h" -#endif - -#ifdef VK_USE_PLATFORM_FUCHSIA -#include -#include "vulkan_fuchsia.h" -#endif - -#ifdef VK_USE_PLATFORM_IOS_MVK -#include "vulkan_ios.h" -#endif - - -#ifdef VK_USE_PLATFORM_MACOS_MVK -#include "vulkan_macos.h" -#endif - -#ifdef VK_USE_PLATFORM_METAL_EXT -#include "vulkan_metal.h" -#endif - -#ifdef VK_USE_PLATFORM_VI_NN -#include "vulkan_vi.h" -#endif - - -#ifdef VK_USE_PLATFORM_WAYLAND_KHR -#include -#include "vulkan_wayland.h" -#endif - - -#ifdef VK_USE_PLATFORM_WIN32_KHR -#include -#include "vulkan_win32.h" -#endif - - -#ifdef VK_USE_PLATFORM_XCB_KHR -#include -#include "vulkan_xcb.h" -#endif - - -#ifdef VK_USE_PLATFORM_XLIB_KHR -#include -#include "vulkan_xlib.h" -#endif - - -#ifdef VK_USE_PLATFORM_DIRECTFB_EXT -#include -#include "vulkan_directfb.h" -#endif - - -#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT -#include -#include -#include "vulkan_xlib_xrandr.h" -#endif - - -#ifdef VK_USE_PLATFORM_GGP -#include -#include "vulkan_ggp.h" -#endif - - -#ifdef VK_USE_PLATFORM_SCREEN_QNX -#include -#include "vulkan_screen.h" -#endif - -#ifdef VK_ENABLE_BETA_EXTENSIONS -#include "vulkan_beta.h" -#endif - -#endif // VULKAN_H_ diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_android.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_android.h deleted file mode 100644 index 11f5397..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_android.h +++ /dev/null @@ -1,125 +0,0 @@ -#ifndef VULKAN_ANDROID_H_ -#define VULKAN_ANDROID_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_KHR_android_surface 1 -struct ANativeWindow; -#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6 -#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface" -typedef VkFlags VkAndroidSurfaceCreateFlagsKHR; -typedef struct VkAndroidSurfaceCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkAndroidSurfaceCreateFlagsKHR flags; - struct ANativeWindow* window; -} VkAndroidSurfaceCreateInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR( - VkInstance instance, - const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); -#endif - - -#define VK_ANDROID_external_memory_android_hardware_buffer 1 -struct AHardwareBuffer; -#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_SPEC_VERSION 5 -#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME "VK_ANDROID_external_memory_android_hardware_buffer" -typedef struct VkAndroidHardwareBufferUsageANDROID { - VkStructureType sType; - void* pNext; - uint64_t androidHardwareBufferUsage; -} VkAndroidHardwareBufferUsageANDROID; - -typedef struct VkAndroidHardwareBufferPropertiesANDROID { - VkStructureType sType; - void* pNext; - VkDeviceSize allocationSize; - uint32_t memoryTypeBits; -} VkAndroidHardwareBufferPropertiesANDROID; - -typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID { - VkStructureType sType; - void* pNext; - VkFormat format; - uint64_t externalFormat; - VkFormatFeatureFlags formatFeatures; - VkComponentMapping samplerYcbcrConversionComponents; - VkSamplerYcbcrModelConversion suggestedYcbcrModel; - VkSamplerYcbcrRange suggestedYcbcrRange; - VkChromaLocation suggestedXChromaOffset; - VkChromaLocation suggestedYChromaOffset; -} VkAndroidHardwareBufferFormatPropertiesANDROID; - -typedef struct VkImportAndroidHardwareBufferInfoANDROID { - VkStructureType sType; - const void* pNext; - struct AHardwareBuffer* buffer; -} VkImportAndroidHardwareBufferInfoANDROID; - -typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID { - VkStructureType sType; - const void* pNext; - VkDeviceMemory memory; -} VkMemoryGetAndroidHardwareBufferInfoANDROID; - -typedef struct VkExternalFormatANDROID { - VkStructureType sType; - void* pNext; - uint64_t externalFormat; -} VkExternalFormatANDROID; - -typedef struct VkAndroidHardwareBufferFormatProperties2ANDROID { - VkStructureType sType; - void* pNext; - VkFormat format; - uint64_t externalFormat; - VkFormatFeatureFlags2 formatFeatures; - VkComponentMapping samplerYcbcrConversionComponents; - VkSamplerYcbcrModelConversion suggestedYcbcrModel; - VkSamplerYcbcrRange suggestedYcbcrRange; - VkChromaLocation suggestedXChromaOffset; - VkChromaLocation suggestedYChromaOffset; -} VkAndroidHardwareBufferFormatProperties2ANDROID; - -typedef VkResult (VKAPI_PTR *PFN_vkGetAndroidHardwareBufferPropertiesANDROID)(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryAndroidHardwareBufferANDROID)(VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetAndroidHardwareBufferPropertiesANDROID( - VkDevice device, - const struct AHardwareBuffer* buffer, - VkAndroidHardwareBufferPropertiesANDROID* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryAndroidHardwareBufferANDROID( - VkDevice device, - const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, - struct AHardwareBuffer** pBuffer); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_beta.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_beta.h deleted file mode 100644 index 3753763..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_beta.h +++ /dev/null @@ -1,990 +0,0 @@ -#ifndef VULKAN_BETA_H_ -#define VULKAN_BETA_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_KHR_video_queue 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkVideoSessionKHR) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkVideoSessionParametersKHR) -#define VK_KHR_VIDEO_QUEUE_SPEC_VERSION 3 -#define VK_KHR_VIDEO_QUEUE_EXTENSION_NAME "VK_KHR_video_queue" - -typedef enum VkQueryResultStatusKHR { - VK_QUERY_RESULT_STATUS_ERROR_KHR = -1, - VK_QUERY_RESULT_STATUS_NOT_READY_KHR = 0, - VK_QUERY_RESULT_STATUS_COMPLETE_KHR = 1, - VK_QUERY_RESULT_STATUS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkQueryResultStatusKHR; - -typedef enum VkVideoCodecOperationFlagBitsKHR { - VK_VIDEO_CODEC_OPERATION_INVALID_BIT_KHR = 0, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT = 0x00010000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_VIDEO_CODEC_OPERATION_ENCODE_H265_BIT_EXT = 0x00020000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT = 0x00000001, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT = 0x00000002, -#endif - VK_VIDEO_CODEC_OPERATION_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoCodecOperationFlagBitsKHR; -typedef VkFlags VkVideoCodecOperationFlagsKHR; - -typedef enum VkVideoChromaSubsamplingFlagBitsKHR { - VK_VIDEO_CHROMA_SUBSAMPLING_INVALID_BIT_KHR = 0, - VK_VIDEO_CHROMA_SUBSAMPLING_MONOCHROME_BIT_KHR = 0x00000001, - VK_VIDEO_CHROMA_SUBSAMPLING_420_BIT_KHR = 0x00000002, - VK_VIDEO_CHROMA_SUBSAMPLING_422_BIT_KHR = 0x00000004, - VK_VIDEO_CHROMA_SUBSAMPLING_444_BIT_KHR = 0x00000008, - VK_VIDEO_CHROMA_SUBSAMPLING_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoChromaSubsamplingFlagBitsKHR; -typedef VkFlags VkVideoChromaSubsamplingFlagsKHR; - -typedef enum VkVideoComponentBitDepthFlagBitsKHR { - VK_VIDEO_COMPONENT_BIT_DEPTH_INVALID_KHR = 0, - VK_VIDEO_COMPONENT_BIT_DEPTH_8_BIT_KHR = 0x00000001, - VK_VIDEO_COMPONENT_BIT_DEPTH_10_BIT_KHR = 0x00000004, - VK_VIDEO_COMPONENT_BIT_DEPTH_12_BIT_KHR = 0x00000010, - VK_VIDEO_COMPONENT_BIT_DEPTH_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoComponentBitDepthFlagBitsKHR; -typedef VkFlags VkVideoComponentBitDepthFlagsKHR; - -typedef enum VkVideoCapabilityFlagBitsKHR { - VK_VIDEO_CAPABILITY_PROTECTED_CONTENT_BIT_KHR = 0x00000001, - VK_VIDEO_CAPABILITY_SEPARATE_REFERENCE_IMAGES_BIT_KHR = 0x00000002, - VK_VIDEO_CAPABILITY_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoCapabilityFlagBitsKHR; -typedef VkFlags VkVideoCapabilityFlagsKHR; - -typedef enum VkVideoSessionCreateFlagBitsKHR { - VK_VIDEO_SESSION_CREATE_DEFAULT_KHR = 0, - VK_VIDEO_SESSION_CREATE_PROTECTED_CONTENT_BIT_KHR = 0x00000001, - VK_VIDEO_SESSION_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoSessionCreateFlagBitsKHR; -typedef VkFlags VkVideoSessionCreateFlagsKHR; -typedef VkFlags VkVideoBeginCodingFlagsKHR; -typedef VkFlags VkVideoEndCodingFlagsKHR; - -typedef enum VkVideoCodingControlFlagBitsKHR { - VK_VIDEO_CODING_CONTROL_DEFAULT_KHR = 0, - VK_VIDEO_CODING_CONTROL_RESET_BIT_KHR = 0x00000001, - VK_VIDEO_CODING_CONTROL_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoCodingControlFlagBitsKHR; -typedef VkFlags VkVideoCodingControlFlagsKHR; - -typedef enum VkVideoCodingQualityPresetFlagBitsKHR { - VK_VIDEO_CODING_QUALITY_PRESET_NORMAL_BIT_KHR = 0x00000001, - VK_VIDEO_CODING_QUALITY_PRESET_POWER_BIT_KHR = 0x00000002, - VK_VIDEO_CODING_QUALITY_PRESET_QUALITY_BIT_KHR = 0x00000004, - VK_VIDEO_CODING_QUALITY_PRESET_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoCodingQualityPresetFlagBitsKHR; -typedef VkFlags VkVideoCodingQualityPresetFlagsKHR; -typedef struct VkQueueFamilyQueryResultStatusProperties2KHR { - VkStructureType sType; - void* pNext; - VkBool32 supported; -} VkQueueFamilyQueryResultStatusProperties2KHR; - -typedef struct VkVideoQueueFamilyProperties2KHR { - VkStructureType sType; - void* pNext; - VkVideoCodecOperationFlagsKHR videoCodecOperations; -} VkVideoQueueFamilyProperties2KHR; - -typedef struct VkVideoProfileKHR { - VkStructureType sType; - void* pNext; - VkVideoCodecOperationFlagBitsKHR videoCodecOperation; - VkVideoChromaSubsamplingFlagsKHR chromaSubsampling; - VkVideoComponentBitDepthFlagsKHR lumaBitDepth; - VkVideoComponentBitDepthFlagsKHR chromaBitDepth; -} VkVideoProfileKHR; - -typedef struct VkVideoProfilesKHR { - VkStructureType sType; - void* pNext; - uint32_t profileCount; - const VkVideoProfileKHR* pProfiles; -} VkVideoProfilesKHR; - -typedef struct VkVideoCapabilitiesKHR { - VkStructureType sType; - void* pNext; - VkVideoCapabilityFlagsKHR capabilityFlags; - VkDeviceSize minBitstreamBufferOffsetAlignment; - VkDeviceSize minBitstreamBufferSizeAlignment; - VkExtent2D videoPictureExtentGranularity; - VkExtent2D minExtent; - VkExtent2D maxExtent; - uint32_t maxReferencePicturesSlotsCount; - uint32_t maxReferencePicturesActiveCount; - VkExtensionProperties stdHeaderVersion; -} VkVideoCapabilitiesKHR; - -typedef struct VkPhysicalDeviceVideoFormatInfoKHR { - VkStructureType sType; - void* pNext; - VkImageUsageFlags imageUsage; - const VkVideoProfilesKHR* pVideoProfiles; -} VkPhysicalDeviceVideoFormatInfoKHR; - -typedef struct VkVideoFormatPropertiesKHR { - VkStructureType sType; - void* pNext; - VkFormat format; -} VkVideoFormatPropertiesKHR; - -typedef struct VkVideoPictureResourceKHR { - VkStructureType sType; - const void* pNext; - VkOffset2D codedOffset; - VkExtent2D codedExtent; - uint32_t baseArrayLayer; - VkImageView imageViewBinding; -} VkVideoPictureResourceKHR; - -typedef struct VkVideoReferenceSlotKHR { - VkStructureType sType; - const void* pNext; - int8_t slotIndex; - const VkVideoPictureResourceKHR* pPictureResource; -} VkVideoReferenceSlotKHR; - -typedef struct VkVideoGetMemoryPropertiesKHR { - VkStructureType sType; - const void* pNext; - uint32_t memoryBindIndex; - VkMemoryRequirements2* pMemoryRequirements; -} VkVideoGetMemoryPropertiesKHR; - -typedef struct VkVideoBindMemoryKHR { - VkStructureType sType; - const void* pNext; - uint32_t memoryBindIndex; - VkDeviceMemory memory; - VkDeviceSize memoryOffset; - VkDeviceSize memorySize; -} VkVideoBindMemoryKHR; - -typedef struct VkVideoSessionCreateInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t queueFamilyIndex; - VkVideoSessionCreateFlagsKHR flags; - const VkVideoProfileKHR* pVideoProfile; - VkFormat pictureFormat; - VkExtent2D maxCodedExtent; - VkFormat referencePicturesFormat; - uint32_t maxReferencePicturesSlotsCount; - uint32_t maxReferencePicturesActiveCount; - const VkExtensionProperties* pStdHeaderVersion; -} VkVideoSessionCreateInfoKHR; - -typedef struct VkVideoSessionParametersCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkVideoSessionParametersKHR videoSessionParametersTemplate; - VkVideoSessionKHR videoSession; -} VkVideoSessionParametersCreateInfoKHR; - -typedef struct VkVideoSessionParametersUpdateInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t updateSequenceCount; -} VkVideoSessionParametersUpdateInfoKHR; - -typedef struct VkVideoBeginCodingInfoKHR { - VkStructureType sType; - const void* pNext; - VkVideoBeginCodingFlagsKHR flags; - VkVideoCodingQualityPresetFlagsKHR codecQualityPreset; - VkVideoSessionKHR videoSession; - VkVideoSessionParametersKHR videoSessionParameters; - uint32_t referenceSlotCount; - const VkVideoReferenceSlotKHR* pReferenceSlots; -} VkVideoBeginCodingInfoKHR; - -typedef struct VkVideoEndCodingInfoKHR { - VkStructureType sType; - const void* pNext; - VkVideoEndCodingFlagsKHR flags; -} VkVideoEndCodingInfoKHR; - -typedef struct VkVideoCodingControlInfoKHR { - VkStructureType sType; - const void* pNext; - VkVideoCodingControlFlagsKHR flags; -} VkVideoCodingControlInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceVideoCapabilitiesKHR)(VkPhysicalDevice physicalDevice, const VkVideoProfileKHR* pVideoProfile, VkVideoCapabilitiesKHR* pCapabilities); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceVideoFormatPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceVideoFormatInfoKHR* pVideoFormatInfo, uint32_t* pVideoFormatPropertyCount, VkVideoFormatPropertiesKHR* pVideoFormatProperties); -typedef VkResult (VKAPI_PTR *PFN_vkCreateVideoSessionKHR)(VkDevice device, const VkVideoSessionCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkVideoSessionKHR* pVideoSession); -typedef void (VKAPI_PTR *PFN_vkDestroyVideoSessionKHR)(VkDevice device, VkVideoSessionKHR videoSession, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkGetVideoSessionMemoryRequirementsKHR)(VkDevice device, VkVideoSessionKHR videoSession, uint32_t* pVideoSessionMemoryRequirementsCount, VkVideoGetMemoryPropertiesKHR* pVideoSessionMemoryRequirements); -typedef VkResult (VKAPI_PTR *PFN_vkBindVideoSessionMemoryKHR)(VkDevice device, VkVideoSessionKHR videoSession, uint32_t videoSessionBindMemoryCount, const VkVideoBindMemoryKHR* pVideoSessionBindMemories); -typedef VkResult (VKAPI_PTR *PFN_vkCreateVideoSessionParametersKHR)(VkDevice device, const VkVideoSessionParametersCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkVideoSessionParametersKHR* pVideoSessionParameters); -typedef VkResult (VKAPI_PTR *PFN_vkUpdateVideoSessionParametersKHR)(VkDevice device, VkVideoSessionParametersKHR videoSessionParameters, const VkVideoSessionParametersUpdateInfoKHR* pUpdateInfo); -typedef void (VKAPI_PTR *PFN_vkDestroyVideoSessionParametersKHR)(VkDevice device, VkVideoSessionParametersKHR videoSessionParameters, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkCmdBeginVideoCodingKHR)(VkCommandBuffer commandBuffer, const VkVideoBeginCodingInfoKHR* pBeginInfo); -typedef void (VKAPI_PTR *PFN_vkCmdEndVideoCodingKHR)(VkCommandBuffer commandBuffer, const VkVideoEndCodingInfoKHR* pEndCodingInfo); -typedef void (VKAPI_PTR *PFN_vkCmdControlVideoCodingKHR)(VkCommandBuffer commandBuffer, const VkVideoCodingControlInfoKHR* pCodingControlInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceVideoCapabilitiesKHR( - VkPhysicalDevice physicalDevice, - const VkVideoProfileKHR* pVideoProfile, - VkVideoCapabilitiesKHR* pCapabilities); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceVideoFormatPropertiesKHR( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceVideoFormatInfoKHR* pVideoFormatInfo, - uint32_t* pVideoFormatPropertyCount, - VkVideoFormatPropertiesKHR* pVideoFormatProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateVideoSessionKHR( - VkDevice device, - const VkVideoSessionCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkVideoSessionKHR* pVideoSession); - -VKAPI_ATTR void VKAPI_CALL vkDestroyVideoSessionKHR( - VkDevice device, - VkVideoSessionKHR videoSession, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetVideoSessionMemoryRequirementsKHR( - VkDevice device, - VkVideoSessionKHR videoSession, - uint32_t* pVideoSessionMemoryRequirementsCount, - VkVideoGetMemoryPropertiesKHR* pVideoSessionMemoryRequirements); - -VKAPI_ATTR VkResult VKAPI_CALL vkBindVideoSessionMemoryKHR( - VkDevice device, - VkVideoSessionKHR videoSession, - uint32_t videoSessionBindMemoryCount, - const VkVideoBindMemoryKHR* pVideoSessionBindMemories); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateVideoSessionParametersKHR( - VkDevice device, - const VkVideoSessionParametersCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkVideoSessionParametersKHR* pVideoSessionParameters); - -VKAPI_ATTR VkResult VKAPI_CALL vkUpdateVideoSessionParametersKHR( - VkDevice device, - VkVideoSessionParametersKHR videoSessionParameters, - const VkVideoSessionParametersUpdateInfoKHR* pUpdateInfo); - -VKAPI_ATTR void VKAPI_CALL vkDestroyVideoSessionParametersKHR( - VkDevice device, - VkVideoSessionParametersKHR videoSessionParameters, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkCmdBeginVideoCodingKHR( - VkCommandBuffer commandBuffer, - const VkVideoBeginCodingInfoKHR* pBeginInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndVideoCodingKHR( - VkCommandBuffer commandBuffer, - const VkVideoEndCodingInfoKHR* pEndCodingInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdControlVideoCodingKHR( - VkCommandBuffer commandBuffer, - const VkVideoCodingControlInfoKHR* pCodingControlInfo); -#endif - - -#define VK_KHR_video_decode_queue 1 -#define VK_KHR_VIDEO_DECODE_QUEUE_SPEC_VERSION 4 -#define VK_KHR_VIDEO_DECODE_QUEUE_EXTENSION_NAME "VK_KHR_video_decode_queue" - -typedef enum VkVideoDecodeCapabilityFlagBitsKHR { - VK_VIDEO_DECODE_CAPABILITY_DEFAULT_KHR = 0, - VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_COINCIDE_BIT_KHR = 0x00000001, - VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_DISTINCT_BIT_KHR = 0x00000002, - VK_VIDEO_DECODE_CAPABILITY_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoDecodeCapabilityFlagBitsKHR; -typedef VkFlags VkVideoDecodeCapabilityFlagsKHR; - -typedef enum VkVideoDecodeFlagBitsKHR { - VK_VIDEO_DECODE_DEFAULT_KHR = 0, - VK_VIDEO_DECODE_RESERVED_0_BIT_KHR = 0x00000001, - VK_VIDEO_DECODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoDecodeFlagBitsKHR; -typedef VkFlags VkVideoDecodeFlagsKHR; -typedef struct VkVideoDecodeCapabilitiesKHR { - VkStructureType sType; - void* pNext; - VkVideoDecodeCapabilityFlagsKHR flags; -} VkVideoDecodeCapabilitiesKHR; - -typedef struct VkVideoDecodeInfoKHR { - VkStructureType sType; - const void* pNext; - VkVideoDecodeFlagsKHR flags; - VkBuffer srcBuffer; - VkDeviceSize srcBufferOffset; - VkDeviceSize srcBufferRange; - VkVideoPictureResourceKHR dstPictureResource; - const VkVideoReferenceSlotKHR* pSetupReferenceSlot; - uint32_t referenceSlotCount; - const VkVideoReferenceSlotKHR* pReferenceSlots; -} VkVideoDecodeInfoKHR; - -typedef void (VKAPI_PTR *PFN_vkCmdDecodeVideoKHR)(VkCommandBuffer commandBuffer, const VkVideoDecodeInfoKHR* pFrameInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdDecodeVideoKHR( - VkCommandBuffer commandBuffer, - const VkVideoDecodeInfoKHR* pFrameInfo); -#endif - - -#define VK_KHR_portability_subset 1 -#define VK_KHR_PORTABILITY_SUBSET_SPEC_VERSION 1 -#define VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME "VK_KHR_portability_subset" -typedef struct VkPhysicalDevicePortabilitySubsetFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 constantAlphaColorBlendFactors; - VkBool32 events; - VkBool32 imageViewFormatReinterpretation; - VkBool32 imageViewFormatSwizzle; - VkBool32 imageView2DOn3DImage; - VkBool32 multisampleArrayImage; - VkBool32 mutableComparisonSamplers; - VkBool32 pointPolygons; - VkBool32 samplerMipLodBias; - VkBool32 separateStencilMaskRef; - VkBool32 shaderSampleRateInterpolationFunctions; - VkBool32 tessellationIsolines; - VkBool32 tessellationPointMode; - VkBool32 triangleFans; - VkBool32 vertexAttributeAccessBeyondStride; -} VkPhysicalDevicePortabilitySubsetFeaturesKHR; - -typedef struct VkPhysicalDevicePortabilitySubsetPropertiesKHR { - VkStructureType sType; - void* pNext; - uint32_t minVertexInputBindingStrideAlignment; -} VkPhysicalDevicePortabilitySubsetPropertiesKHR; - - - -#define VK_KHR_video_encode_queue 1 -#define VK_KHR_VIDEO_ENCODE_QUEUE_SPEC_VERSION 5 -#define VK_KHR_VIDEO_ENCODE_QUEUE_EXTENSION_NAME "VK_KHR_video_encode_queue" - -typedef enum VkVideoEncodeFlagBitsKHR { - VK_VIDEO_ENCODE_DEFAULT_KHR = 0, - VK_VIDEO_ENCODE_RESERVED_0_BIT_KHR = 0x00000001, - VK_VIDEO_ENCODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoEncodeFlagBitsKHR; -typedef VkFlags VkVideoEncodeFlagsKHR; - -typedef enum VkVideoEncodeCapabilityFlagBitsKHR { - VK_VIDEO_ENCODE_CAPABILITY_DEFAULT_KHR = 0, - VK_VIDEO_ENCODE_CAPABILITY_PRECEDING_EXTERNALLY_ENCODED_BYTES_BIT_KHR = 0x00000001, - VK_VIDEO_ENCODE_CAPABILITY_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoEncodeCapabilityFlagBitsKHR; -typedef VkFlags VkVideoEncodeCapabilityFlagsKHR; - -typedef enum VkVideoEncodeRateControlModeFlagBitsKHR { - VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR = 0, - VK_VIDEO_ENCODE_RATE_CONTROL_MODE_CBR_BIT_KHR = 1, - VK_VIDEO_ENCODE_RATE_CONTROL_MODE_VBR_BIT_KHR = 2, - VK_VIDEO_ENCODE_RATE_CONTROL_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoEncodeRateControlModeFlagBitsKHR; -typedef VkFlags VkVideoEncodeRateControlModeFlagsKHR; - -typedef enum VkVideoEncodeRateControlFlagBitsKHR { - VK_VIDEO_ENCODE_RATE_CONTROL_DEFAULT_KHR = 0, - VK_VIDEO_ENCODE_RATE_CONTROL_RESERVED_0_BIT_KHR = 0x00000001, - VK_VIDEO_ENCODE_RATE_CONTROL_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkVideoEncodeRateControlFlagBitsKHR; -typedef VkFlags VkVideoEncodeRateControlFlagsKHR; -typedef struct VkVideoEncodeInfoKHR { - VkStructureType sType; - const void* pNext; - VkVideoEncodeFlagsKHR flags; - uint32_t qualityLevel; - VkBuffer dstBitstreamBuffer; - VkDeviceSize dstBitstreamBufferOffset; - VkDeviceSize dstBitstreamBufferMaxRange; - VkVideoPictureResourceKHR srcPictureResource; - const VkVideoReferenceSlotKHR* pSetupReferenceSlot; - uint32_t referenceSlotCount; - const VkVideoReferenceSlotKHR* pReferenceSlots; - uint32_t precedingExternallyEncodedBytes; -} VkVideoEncodeInfoKHR; - -typedef struct VkVideoEncodeCapabilitiesKHR { - VkStructureType sType; - void* pNext; - VkVideoEncodeCapabilityFlagsKHR flags; - VkVideoEncodeRateControlModeFlagsKHR rateControlModes; - uint8_t rateControlLayerCount; - uint8_t qualityLevelCount; - VkExtent2D inputImageDataFillAlignment; -} VkVideoEncodeCapabilitiesKHR; - -typedef struct VkVideoEncodeRateControlLayerInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t averageBitrate; - uint32_t maxBitrate; - uint32_t frameRateNumerator; - uint32_t frameRateDenominator; - uint32_t virtualBufferSizeInMs; - uint32_t initialVirtualBufferSizeInMs; -} VkVideoEncodeRateControlLayerInfoKHR; - -typedef struct VkVideoEncodeRateControlInfoKHR { - VkStructureType sType; - const void* pNext; - VkVideoEncodeRateControlFlagsKHR flags; - VkVideoEncodeRateControlModeFlagBitsKHR rateControlMode; - uint8_t layerCount; - const VkVideoEncodeRateControlLayerInfoKHR* pLayerConfigs; -} VkVideoEncodeRateControlInfoKHR; - -typedef void (VKAPI_PTR *PFN_vkCmdEncodeVideoKHR)(VkCommandBuffer commandBuffer, const VkVideoEncodeInfoKHR* pEncodeInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdEncodeVideoKHR( - VkCommandBuffer commandBuffer, - const VkVideoEncodeInfoKHR* pEncodeInfo); -#endif - - -#define VK_EXT_video_encode_h264 1 -#include "vk_video/vulkan_video_codec_h264std.h" -#include "vk_video/vulkan_video_codec_h264std_encode.h" -#define VK_EXT_VIDEO_ENCODE_H264_SPEC_VERSION 7 -#define VK_EXT_VIDEO_ENCODE_H264_EXTENSION_NAME "VK_EXT_video_encode_h264" - -typedef enum VkVideoEncodeH264CapabilityFlagBitsEXT { - VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_ENABLED_BIT_EXT = 0x00000001, - VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_DISABLED_BIT_EXT = 0x00000002, - VK_VIDEO_ENCODE_H264_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT = 0x00000004, - VK_VIDEO_ENCODE_H264_CAPABILITY_QPPRIME_Y_ZERO_TRANSFORM_BYPASS_BIT_EXT = 0x00000008, - VK_VIDEO_ENCODE_H264_CAPABILITY_SCALING_LISTS_BIT_EXT = 0x00000010, - VK_VIDEO_ENCODE_H264_CAPABILITY_HRD_COMPLIANCE_BIT_EXT = 0x00000020, - VK_VIDEO_ENCODE_H264_CAPABILITY_CHROMA_QP_OFFSET_BIT_EXT = 0x00000040, - VK_VIDEO_ENCODE_H264_CAPABILITY_SECOND_CHROMA_QP_OFFSET_BIT_EXT = 0x00000080, - VK_VIDEO_ENCODE_H264_CAPABILITY_PIC_INIT_QP_MINUS26_BIT_EXT = 0x00000100, - VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_BIT_EXT = 0x00000200, - VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_EXPLICIT_BIT_EXT = 0x00000400, - VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_IMPLICIT_BIT_EXT = 0x00000800, - VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT = 0x00001000, - VK_VIDEO_ENCODE_H264_CAPABILITY_TRANSFORM_8X8_BIT_EXT = 0x00002000, - VK_VIDEO_ENCODE_H264_CAPABILITY_CABAC_BIT_EXT = 0x00004000, - VK_VIDEO_ENCODE_H264_CAPABILITY_CAVLC_BIT_EXT = 0x00008000, - VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_DISABLED_BIT_EXT = 0x00010000, - VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_ENABLED_BIT_EXT = 0x00020000, - VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_PARTIAL_BIT_EXT = 0x00040000, - VK_VIDEO_ENCODE_H264_CAPABILITY_DISABLE_DIRECT_SPATIAL_MV_PRED_BIT_EXT = 0x00080000, - VK_VIDEO_ENCODE_H264_CAPABILITY_MULTIPLE_SLICE_PER_FRAME_BIT_EXT = 0x00100000, - VK_VIDEO_ENCODE_H264_CAPABILITY_SLICE_MB_COUNT_BIT_EXT = 0x00200000, - VK_VIDEO_ENCODE_H264_CAPABILITY_ROW_UNALIGNED_SLICE_BIT_EXT = 0x00400000, - VK_VIDEO_ENCODE_H264_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT = 0x00800000, - VK_VIDEO_ENCODE_H264_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT = 0x01000000, - VK_VIDEO_ENCODE_H264_CAPABILITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoEncodeH264CapabilityFlagBitsEXT; -typedef VkFlags VkVideoEncodeH264CapabilityFlagsEXT; - -typedef enum VkVideoEncodeH264InputModeFlagBitsEXT { - VK_VIDEO_ENCODE_H264_INPUT_MODE_FRAME_BIT_EXT = 0x00000001, - VK_VIDEO_ENCODE_H264_INPUT_MODE_SLICE_BIT_EXT = 0x00000002, - VK_VIDEO_ENCODE_H264_INPUT_MODE_NON_VCL_BIT_EXT = 0x00000004, - VK_VIDEO_ENCODE_H264_INPUT_MODE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoEncodeH264InputModeFlagBitsEXT; -typedef VkFlags VkVideoEncodeH264InputModeFlagsEXT; - -typedef enum VkVideoEncodeH264OutputModeFlagBitsEXT { - VK_VIDEO_ENCODE_H264_OUTPUT_MODE_FRAME_BIT_EXT = 0x00000001, - VK_VIDEO_ENCODE_H264_OUTPUT_MODE_SLICE_BIT_EXT = 0x00000002, - VK_VIDEO_ENCODE_H264_OUTPUT_MODE_NON_VCL_BIT_EXT = 0x00000004, - VK_VIDEO_ENCODE_H264_OUTPUT_MODE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoEncodeH264OutputModeFlagBitsEXT; -typedef VkFlags VkVideoEncodeH264OutputModeFlagsEXT; - -typedef enum VkVideoEncodeH264RateControlStructureFlagBitsEXT { - VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT = 0, - VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_FLAT_BIT_EXT = 0x00000001, - VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_DYADIC_BIT_EXT = 0x00000002, - VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoEncodeH264RateControlStructureFlagBitsEXT; -typedef VkFlags VkVideoEncodeH264RateControlStructureFlagsEXT; -typedef struct VkVideoEncodeH264CapabilitiesEXT { - VkStructureType sType; - void* pNext; - VkVideoEncodeH264CapabilityFlagsEXT flags; - VkVideoEncodeH264InputModeFlagsEXT inputModeFlags; - VkVideoEncodeH264OutputModeFlagsEXT outputModeFlags; - uint8_t maxPPictureL0ReferenceCount; - uint8_t maxBPictureL0ReferenceCount; - uint8_t maxL1ReferenceCount; - VkBool32 motionVectorsOverPicBoundariesFlag; - uint32_t maxBytesPerPicDenom; - uint32_t maxBitsPerMbDenom; - uint32_t log2MaxMvLengthHorizontal; - uint32_t log2MaxMvLengthVertical; -} VkVideoEncodeH264CapabilitiesEXT; - -typedef struct VkVideoEncodeH264SessionParametersAddInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t spsStdCount; - const StdVideoH264SequenceParameterSet* pSpsStd; - uint32_t ppsStdCount; - const StdVideoH264PictureParameterSet* pPpsStd; -} VkVideoEncodeH264SessionParametersAddInfoEXT; - -typedef struct VkVideoEncodeH264SessionParametersCreateInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t maxSpsStdCount; - uint32_t maxPpsStdCount; - const VkVideoEncodeH264SessionParametersAddInfoEXT* pParametersAddInfo; -} VkVideoEncodeH264SessionParametersCreateInfoEXT; - -typedef struct VkVideoEncodeH264DpbSlotInfoEXT { - VkStructureType sType; - const void* pNext; - int8_t slotIndex; - const StdVideoEncodeH264ReferenceInfo* pStdReferenceInfo; -} VkVideoEncodeH264DpbSlotInfoEXT; - -typedef struct VkVideoEncodeH264ReferenceListsEXT { - VkStructureType sType; - const void* pNext; - uint8_t referenceList0EntryCount; - const VkVideoEncodeH264DpbSlotInfoEXT* pReferenceList0Entries; - uint8_t referenceList1EntryCount; - const VkVideoEncodeH264DpbSlotInfoEXT* pReferenceList1Entries; - const StdVideoEncodeH264RefMemMgmtCtrlOperations* pMemMgmtCtrlOperations; -} VkVideoEncodeH264ReferenceListsEXT; - -typedef struct VkVideoEncodeH264NaluSliceEXT { - VkStructureType sType; - const void* pNext; - uint32_t mbCount; - const VkVideoEncodeH264ReferenceListsEXT* pReferenceFinalLists; - const StdVideoEncodeH264SliceHeader* pSliceHeaderStd; -} VkVideoEncodeH264NaluSliceEXT; - -typedef struct VkVideoEncodeH264VclFrameInfoEXT { - VkStructureType sType; - const void* pNext; - const VkVideoEncodeH264ReferenceListsEXT* pReferenceFinalLists; - uint32_t naluSliceEntryCount; - const VkVideoEncodeH264NaluSliceEXT* pNaluSliceEntries; - const StdVideoEncodeH264PictureInfo* pCurrentPictureInfo; -} VkVideoEncodeH264VclFrameInfoEXT; - -typedef struct VkVideoEncodeH264EmitPictureParametersEXT { - VkStructureType sType; - const void* pNext; - uint8_t spsId; - VkBool32 emitSpsEnable; - uint32_t ppsIdEntryCount; - const uint8_t* ppsIdEntries; -} VkVideoEncodeH264EmitPictureParametersEXT; - -typedef struct VkVideoEncodeH264ProfileEXT { - VkStructureType sType; - const void* pNext; - StdVideoH264ProfileIdc stdProfileIdc; -} VkVideoEncodeH264ProfileEXT; - -typedef struct VkVideoEncodeH264RateControlInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t gopFrameCount; - uint32_t idrPeriod; - uint32_t consecutiveBFrameCount; - VkVideoEncodeH264RateControlStructureFlagBitsEXT rateControlStructure; - uint8_t temporalLayerCount; -} VkVideoEncodeH264RateControlInfoEXT; - -typedef struct VkVideoEncodeH264QpEXT { - int32_t qpI; - int32_t qpP; - int32_t qpB; -} VkVideoEncodeH264QpEXT; - -typedef struct VkVideoEncodeH264FrameSizeEXT { - uint32_t frameISize; - uint32_t framePSize; - uint32_t frameBSize; -} VkVideoEncodeH264FrameSizeEXT; - -typedef struct VkVideoEncodeH264RateControlLayerInfoEXT { - VkStructureType sType; - const void* pNext; - uint8_t temporalLayerId; - VkBool32 useInitialRcQp; - VkVideoEncodeH264QpEXT initialRcQp; - VkBool32 useMinQp; - VkVideoEncodeH264QpEXT minQp; - VkBool32 useMaxQp; - VkVideoEncodeH264QpEXT maxQp; - VkBool32 useMaxFrameSize; - VkVideoEncodeH264FrameSizeEXT maxFrameSize; -} VkVideoEncodeH264RateControlLayerInfoEXT; - - - -#define VK_EXT_video_encode_h265 1 -#include "vk_video/vulkan_video_codec_h265std.h" -#include "vk_video/vulkan_video_codec_h265std_encode.h" -#define VK_EXT_VIDEO_ENCODE_H265_SPEC_VERSION 7 -#define VK_EXT_VIDEO_ENCODE_H265_EXTENSION_NAME "VK_EXT_video_encode_h265" - -typedef enum VkVideoEncodeH265CapabilityFlagBitsEXT { - VK_VIDEO_ENCODE_H265_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT = 0x00000001, - VK_VIDEO_ENCODE_H265_CAPABILITY_SCALING_LISTS_BIT_EXT = 0x00000002, - VK_VIDEO_ENCODE_H265_CAPABILITY_SAMPLE_ADAPTIVE_OFFSET_ENABLED_BIT_EXT = 0x00000004, - VK_VIDEO_ENCODE_H265_CAPABILITY_PCM_ENABLE_BIT_EXT = 0x00000008, - VK_VIDEO_ENCODE_H265_CAPABILITY_SPS_TEMPORAL_MVP_ENABLED_BIT_EXT = 0x00000010, - VK_VIDEO_ENCODE_H265_CAPABILITY_HRD_COMPLIANCE_BIT_EXT = 0x00000020, - VK_VIDEO_ENCODE_H265_CAPABILITY_INIT_QP_MINUS26_BIT_EXT = 0x00000040, - VK_VIDEO_ENCODE_H265_CAPABILITY_LOG2_PARALLEL_MERGE_LEVEL_MINUS2_BIT_EXT = 0x00000080, - VK_VIDEO_ENCODE_H265_CAPABILITY_SIGN_DATA_HIDING_ENABLED_BIT_EXT = 0x00000100, - VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_ENABLED_BIT_EXT = 0x00000200, - VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_DISABLED_BIT_EXT = 0x00000400, - VK_VIDEO_ENCODE_H265_CAPABILITY_PPS_SLICE_CHROMA_QP_OFFSETS_PRESENT_BIT_EXT = 0x00000800, - VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_BIT_EXT = 0x00001000, - VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_BIPRED_BIT_EXT = 0x00002000, - VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT = 0x00004000, - VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSQUANT_BYPASS_ENABLED_BIT_EXT = 0x00008000, - VK_VIDEO_ENCODE_H265_CAPABILITY_ENTROPY_CODING_SYNC_ENABLED_BIT_EXT = 0x00010000, - VK_VIDEO_ENCODE_H265_CAPABILITY_DEBLOCKING_FILTER_OVERRIDE_ENABLED_BIT_EXT = 0x00020000, - VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_FRAME_BIT_EXT = 0x00040000, - VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_SLICE_PER_TILE_BIT_EXT = 0x00080000, - VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_SLICE_BIT_EXT = 0x00100000, - VK_VIDEO_ENCODE_H265_CAPABILITY_SLICE_SEGMENT_CTB_COUNT_BIT_EXT = 0x00200000, - VK_VIDEO_ENCODE_H265_CAPABILITY_ROW_UNALIGNED_SLICE_SEGMENT_BIT_EXT = 0x00400000, - VK_VIDEO_ENCODE_H265_CAPABILITY_DEPENDENT_SLICE_SEGMENT_BIT_EXT = 0x00800000, - VK_VIDEO_ENCODE_H265_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT = 0x01000000, - VK_VIDEO_ENCODE_H265_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT = 0x02000000, - VK_VIDEO_ENCODE_H265_CAPABILITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoEncodeH265CapabilityFlagBitsEXT; -typedef VkFlags VkVideoEncodeH265CapabilityFlagsEXT; - -typedef enum VkVideoEncodeH265InputModeFlagBitsEXT { - VK_VIDEO_ENCODE_H265_INPUT_MODE_FRAME_BIT_EXT = 0x00000001, - VK_VIDEO_ENCODE_H265_INPUT_MODE_SLICE_SEGMENT_BIT_EXT = 0x00000002, - VK_VIDEO_ENCODE_H265_INPUT_MODE_NON_VCL_BIT_EXT = 0x00000004, - VK_VIDEO_ENCODE_H265_INPUT_MODE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoEncodeH265InputModeFlagBitsEXT; -typedef VkFlags VkVideoEncodeH265InputModeFlagsEXT; - -typedef enum VkVideoEncodeH265OutputModeFlagBitsEXT { - VK_VIDEO_ENCODE_H265_OUTPUT_MODE_FRAME_BIT_EXT = 0x00000001, - VK_VIDEO_ENCODE_H265_OUTPUT_MODE_SLICE_SEGMENT_BIT_EXT = 0x00000002, - VK_VIDEO_ENCODE_H265_OUTPUT_MODE_NON_VCL_BIT_EXT = 0x00000004, - VK_VIDEO_ENCODE_H265_OUTPUT_MODE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoEncodeH265OutputModeFlagBitsEXT; -typedef VkFlags VkVideoEncodeH265OutputModeFlagsEXT; - -typedef enum VkVideoEncodeH265CtbSizeFlagBitsEXT { - VK_VIDEO_ENCODE_H265_CTB_SIZE_16_BIT_EXT = 0x00000001, - VK_VIDEO_ENCODE_H265_CTB_SIZE_32_BIT_EXT = 0x00000002, - VK_VIDEO_ENCODE_H265_CTB_SIZE_64_BIT_EXT = 0x00000004, - VK_VIDEO_ENCODE_H265_CTB_SIZE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoEncodeH265CtbSizeFlagBitsEXT; -typedef VkFlags VkVideoEncodeH265CtbSizeFlagsEXT; - -typedef enum VkVideoEncodeH265TransformBlockSizeFlagBitsEXT { - VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_4_BIT_EXT = 0x00000001, - VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_8_BIT_EXT = 0x00000002, - VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_16_BIT_EXT = 0x00000004, - VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_32_BIT_EXT = 0x00000008, - VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoEncodeH265TransformBlockSizeFlagBitsEXT; -typedef VkFlags VkVideoEncodeH265TransformBlockSizeFlagsEXT; - -typedef enum VkVideoEncodeH265RateControlStructureFlagBitsEXT { - VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT = 0, - VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_FLAT_BIT_EXT = 0x00000001, - VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_DYADIC_BIT_EXT = 0x00000002, - VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoEncodeH265RateControlStructureFlagBitsEXT; -typedef VkFlags VkVideoEncodeH265RateControlStructureFlagsEXT; -typedef struct VkVideoEncodeH265CapabilitiesEXT { - VkStructureType sType; - void* pNext; - VkVideoEncodeH265CapabilityFlagsEXT flags; - VkVideoEncodeH265InputModeFlagsEXT inputModeFlags; - VkVideoEncodeH265OutputModeFlagsEXT outputModeFlags; - VkVideoEncodeH265CtbSizeFlagsEXT ctbSizes; - VkVideoEncodeH265TransformBlockSizeFlagsEXT transformBlockSizes; - uint8_t maxPPictureL0ReferenceCount; - uint8_t maxBPictureL0ReferenceCount; - uint8_t maxL1ReferenceCount; - uint8_t maxSubLayersCount; - uint8_t minLog2MinLumaCodingBlockSizeMinus3; - uint8_t maxLog2MinLumaCodingBlockSizeMinus3; - uint8_t minLog2MinLumaTransformBlockSizeMinus2; - uint8_t maxLog2MinLumaTransformBlockSizeMinus2; - uint8_t minMaxTransformHierarchyDepthInter; - uint8_t maxMaxTransformHierarchyDepthInter; - uint8_t minMaxTransformHierarchyDepthIntra; - uint8_t maxMaxTransformHierarchyDepthIntra; - uint8_t maxDiffCuQpDeltaDepth; - uint8_t minMaxNumMergeCand; - uint8_t maxMaxNumMergeCand; -} VkVideoEncodeH265CapabilitiesEXT; - -typedef struct VkVideoEncodeH265SessionParametersAddInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t vpsStdCount; - const StdVideoH265VideoParameterSet* pVpsStd; - uint32_t spsStdCount; - const StdVideoH265SequenceParameterSet* pSpsStd; - uint32_t ppsStdCount; - const StdVideoH265PictureParameterSet* pPpsStd; -} VkVideoEncodeH265SessionParametersAddInfoEXT; - -typedef struct VkVideoEncodeH265SessionParametersCreateInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t maxVpsStdCount; - uint32_t maxSpsStdCount; - uint32_t maxPpsStdCount; - const VkVideoEncodeH265SessionParametersAddInfoEXT* pParametersAddInfo; -} VkVideoEncodeH265SessionParametersCreateInfoEXT; - -typedef struct VkVideoEncodeH265DpbSlotInfoEXT { - VkStructureType sType; - const void* pNext; - int8_t slotIndex; - const StdVideoEncodeH265ReferenceInfo* pStdReferenceInfo; -} VkVideoEncodeH265DpbSlotInfoEXT; - -typedef struct VkVideoEncodeH265ReferenceListsEXT { - VkStructureType sType; - const void* pNext; - uint8_t referenceList0EntryCount; - const VkVideoEncodeH265DpbSlotInfoEXT* pReferenceList0Entries; - uint8_t referenceList1EntryCount; - const VkVideoEncodeH265DpbSlotInfoEXT* pReferenceList1Entries; - const StdVideoEncodeH265ReferenceModifications* pReferenceModifications; -} VkVideoEncodeH265ReferenceListsEXT; - -typedef struct VkVideoEncodeH265NaluSliceSegmentEXT { - VkStructureType sType; - const void* pNext; - uint32_t ctbCount; - const VkVideoEncodeH265ReferenceListsEXT* pReferenceFinalLists; - const StdVideoEncodeH265SliceSegmentHeader* pSliceSegmentHeaderStd; -} VkVideoEncodeH265NaluSliceSegmentEXT; - -typedef struct VkVideoEncodeH265VclFrameInfoEXT { - VkStructureType sType; - const void* pNext; - const VkVideoEncodeH265ReferenceListsEXT* pReferenceFinalLists; - uint32_t naluSliceSegmentEntryCount; - const VkVideoEncodeH265NaluSliceSegmentEXT* pNaluSliceSegmentEntries; - const StdVideoEncodeH265PictureInfo* pCurrentPictureInfo; -} VkVideoEncodeH265VclFrameInfoEXT; - -typedef struct VkVideoEncodeH265EmitPictureParametersEXT { - VkStructureType sType; - const void* pNext; - uint8_t vpsId; - uint8_t spsId; - VkBool32 emitVpsEnable; - VkBool32 emitSpsEnable; - uint32_t ppsIdEntryCount; - const uint8_t* ppsIdEntries; -} VkVideoEncodeH265EmitPictureParametersEXT; - -typedef struct VkVideoEncodeH265ProfileEXT { - VkStructureType sType; - const void* pNext; - StdVideoH265ProfileIdc stdProfileIdc; -} VkVideoEncodeH265ProfileEXT; - -typedef struct VkVideoEncodeH265RateControlInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t gopFrameCount; - uint32_t idrPeriod; - uint32_t consecutiveBFrameCount; - VkVideoEncodeH265RateControlStructureFlagBitsEXT rateControlStructure; - uint8_t subLayerCount; -} VkVideoEncodeH265RateControlInfoEXT; - -typedef struct VkVideoEncodeH265QpEXT { - int32_t qpI; - int32_t qpP; - int32_t qpB; -} VkVideoEncodeH265QpEXT; - -typedef struct VkVideoEncodeH265FrameSizeEXT { - uint32_t frameISize; - uint32_t framePSize; - uint32_t frameBSize; -} VkVideoEncodeH265FrameSizeEXT; - -typedef struct VkVideoEncodeH265RateControlLayerInfoEXT { - VkStructureType sType; - const void* pNext; - uint8_t temporalId; - VkBool32 useInitialRcQp; - VkVideoEncodeH265QpEXT initialRcQp; - VkBool32 useMinQp; - VkVideoEncodeH265QpEXT minQp; - VkBool32 useMaxQp; - VkVideoEncodeH265QpEXT maxQp; - VkBool32 useMaxFrameSize; - VkVideoEncodeH265FrameSizeEXT maxFrameSize; -} VkVideoEncodeH265RateControlLayerInfoEXT; - - - -#define VK_EXT_video_decode_h264 1 -#include "vk_video/vulkan_video_codec_h264std_decode.h" -#define VK_EXT_VIDEO_DECODE_H264_SPEC_VERSION 5 -#define VK_EXT_VIDEO_DECODE_H264_EXTENSION_NAME "VK_EXT_video_decode_h264" - -typedef enum VkVideoDecodeH264PictureLayoutFlagBitsEXT { - VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_PROGRESSIVE_EXT = 0, - VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_INTERLEAVED_LINES_BIT_EXT = 0x00000001, - VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_SEPARATE_PLANES_BIT_EXT = 0x00000002, - VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkVideoDecodeH264PictureLayoutFlagBitsEXT; -typedef VkFlags VkVideoDecodeH264PictureLayoutFlagsEXT; -typedef struct VkVideoDecodeH264ProfileEXT { - VkStructureType sType; - const void* pNext; - StdVideoH264ProfileIdc stdProfileIdc; - VkVideoDecodeH264PictureLayoutFlagsEXT pictureLayout; -} VkVideoDecodeH264ProfileEXT; - -typedef struct VkVideoDecodeH264CapabilitiesEXT { - VkStructureType sType; - void* pNext; - StdVideoH264Level maxLevel; - VkOffset2D fieldOffsetGranularity; -} VkVideoDecodeH264CapabilitiesEXT; - -typedef struct VkVideoDecodeH264SessionParametersAddInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t spsStdCount; - const StdVideoH264SequenceParameterSet* pSpsStd; - uint32_t ppsStdCount; - const StdVideoH264PictureParameterSet* pPpsStd; -} VkVideoDecodeH264SessionParametersAddInfoEXT; - -typedef struct VkVideoDecodeH264SessionParametersCreateInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t maxSpsStdCount; - uint32_t maxPpsStdCount; - const VkVideoDecodeH264SessionParametersAddInfoEXT* pParametersAddInfo; -} VkVideoDecodeH264SessionParametersCreateInfoEXT; - -typedef struct VkVideoDecodeH264PictureInfoEXT { - VkStructureType sType; - const void* pNext; - const StdVideoDecodeH264PictureInfo* pStdPictureInfo; - uint32_t slicesCount; - const uint32_t* pSlicesDataOffsets; -} VkVideoDecodeH264PictureInfoEXT; - -typedef struct VkVideoDecodeH264MvcEXT { - VkStructureType sType; - const void* pNext; - const StdVideoDecodeH264Mvc* pStdMvc; -} VkVideoDecodeH264MvcEXT; - -typedef struct VkVideoDecodeH264DpbSlotInfoEXT { - VkStructureType sType; - const void* pNext; - const StdVideoDecodeH264ReferenceInfo* pStdReferenceInfo; -} VkVideoDecodeH264DpbSlotInfoEXT; - - - -#define VK_EXT_video_decode_h265 1 -#include "vk_video/vulkan_video_codec_h265std_decode.h" -#define VK_EXT_VIDEO_DECODE_H265_SPEC_VERSION 3 -#define VK_EXT_VIDEO_DECODE_H265_EXTENSION_NAME "VK_EXT_video_decode_h265" -typedef struct VkVideoDecodeH265ProfileEXT { - VkStructureType sType; - const void* pNext; - StdVideoH265ProfileIdc stdProfileIdc; -} VkVideoDecodeH265ProfileEXT; - -typedef struct VkVideoDecodeH265CapabilitiesEXT { - VkStructureType sType; - void* pNext; - StdVideoH265Level maxLevel; -} VkVideoDecodeH265CapabilitiesEXT; - -typedef struct VkVideoDecodeH265SessionParametersAddInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t vpsStdCount; - const StdVideoH265VideoParameterSet* pVpsStd; - uint32_t spsStdCount; - const StdVideoH265SequenceParameterSet* pSpsStd; - uint32_t ppsStdCount; - const StdVideoH265PictureParameterSet* pPpsStd; -} VkVideoDecodeH265SessionParametersAddInfoEXT; - -typedef struct VkVideoDecodeH265SessionParametersCreateInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t maxVpsStdCount; - uint32_t maxSpsStdCount; - uint32_t maxPpsStdCount; - const VkVideoDecodeH265SessionParametersAddInfoEXT* pParametersAddInfo; -} VkVideoDecodeH265SessionParametersCreateInfoEXT; - -typedef struct VkVideoDecodeH265PictureInfoEXT { - VkStructureType sType; - const void* pNext; - StdVideoDecodeH265PictureInfo* pStdPictureInfo; - uint32_t slicesCount; - const uint32_t* pSlicesDataOffsets; -} VkVideoDecodeH265PictureInfoEXT; - -typedef struct VkVideoDecodeH265DpbSlotInfoEXT { - VkStructureType sType; - const void* pNext; - const StdVideoDecodeH265ReferenceInfo* pStdReferenceInfo; -} VkVideoDecodeH265DpbSlotInfoEXT; - - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_core.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_core.h deleted file mode 100644 index 745ef23..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_core.h +++ /dev/null @@ -1,14695 +0,0 @@ -#ifndef VULKAN_CORE_H_ -#define VULKAN_CORE_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_VERSION_1_0 1 -#include "vk_platform.h" - -#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; - - -#ifndef VK_USE_64_BIT_PTR_DEFINES - #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) - #define VK_USE_64_BIT_PTR_DEFINES 1 - #else - #define VK_USE_64_BIT_PTR_DEFINES 0 - #endif -#endif - - -#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE - #if (VK_USE_64_BIT_PTR_DEFINES==1) - #if (defined(__cplusplus) && (__cplusplus >= 201103L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 201103L)) - #define VK_NULL_HANDLE nullptr - #else - #define VK_NULL_HANDLE ((void*)0) - #endif - #else - #define VK_NULL_HANDLE 0ULL - #endif -#endif -#ifndef VK_NULL_HANDLE - #define VK_NULL_HANDLE 0 -#endif - - -#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE - #if (VK_USE_64_BIT_PTR_DEFINES==1) - #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; - #else - #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; - #endif -#endif - -// DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead. -#define VK_MAKE_VERSION(major, minor, patch) \ - ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) - -// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. -//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 - -#define VK_MAKE_API_VERSION(variant, major, minor, patch) \ - ((((uint32_t)(variant)) << 29) | (((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) - -// Vulkan 1.0 version number -#define VK_API_VERSION_1_0 VK_MAKE_API_VERSION(0, 1, 0, 0)// Patch version should always be set to 0 - -// Version of this file -#define VK_HEADER_VERSION 216 - -// Complete version of this file -#define VK_HEADER_VERSION_COMPLETE VK_MAKE_API_VERSION(0, 1, 3, VK_HEADER_VERSION) - -// DEPRECATED: This define is deprecated. VK_API_VERSION_MAJOR should be used instead. -#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22) - -// DEPRECATED: This define is deprecated. VK_API_VERSION_MINOR should be used instead. -#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU) - -// DEPRECATED: This define is deprecated. VK_API_VERSION_PATCH should be used instead. -#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU) - -#define VK_API_VERSION_VARIANT(version) ((uint32_t)(version) >> 29) -#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22) & 0x7FU) -#define VK_API_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU) -#define VK_API_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU) -typedef uint32_t VkBool32; -typedef uint64_t VkDeviceAddress; -typedef uint64_t VkDeviceSize; -typedef uint32_t VkFlags; -typedef uint32_t VkSampleMask; -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage) -VK_DEFINE_HANDLE(VkInstance) -VK_DEFINE_HANDLE(VkPhysicalDevice) -VK_DEFINE_HANDLE(VkDevice) -VK_DEFINE_HANDLE(VkQueue) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore) -VK_DEFINE_HANDLE(VkCommandBuffer) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool) -#define VK_ATTACHMENT_UNUSED (~0U) -#define VK_FALSE 0U -#define VK_LOD_CLAMP_NONE 1000.0F -#define VK_QUEUE_FAMILY_IGNORED (~0U) -#define VK_REMAINING_ARRAY_LAYERS (~0U) -#define VK_REMAINING_MIP_LEVELS (~0U) -#define VK_SUBPASS_EXTERNAL (~0U) -#define VK_TRUE 1U -#define VK_WHOLE_SIZE (~0ULL) -#define VK_MAX_MEMORY_TYPES 32U -#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256U -#define VK_UUID_SIZE 16U -#define VK_MAX_EXTENSION_NAME_SIZE 256U -#define VK_MAX_DESCRIPTION_SIZE 256U -#define VK_MAX_MEMORY_HEAPS 16U - -typedef enum VkResult { - VK_SUCCESS = 0, - VK_NOT_READY = 1, - VK_TIMEOUT = 2, - VK_EVENT_SET = 3, - VK_EVENT_RESET = 4, - VK_INCOMPLETE = 5, - VK_ERROR_OUT_OF_HOST_MEMORY = -1, - VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, - VK_ERROR_INITIALIZATION_FAILED = -3, - VK_ERROR_DEVICE_LOST = -4, - VK_ERROR_MEMORY_MAP_FAILED = -5, - VK_ERROR_LAYER_NOT_PRESENT = -6, - VK_ERROR_EXTENSION_NOT_PRESENT = -7, - VK_ERROR_FEATURE_NOT_PRESENT = -8, - VK_ERROR_INCOMPATIBLE_DRIVER = -9, - VK_ERROR_TOO_MANY_OBJECTS = -10, - VK_ERROR_FORMAT_NOT_SUPPORTED = -11, - VK_ERROR_FRAGMENTED_POOL = -12, - VK_ERROR_UNKNOWN = -13, - VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000, - VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003, - VK_ERROR_FRAGMENTATION = -1000161000, - VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000, - VK_PIPELINE_COMPILE_REQUIRED = 1000297000, - VK_ERROR_SURFACE_LOST_KHR = -1000000000, - VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, - VK_SUBOPTIMAL_KHR = 1000001003, - VK_ERROR_OUT_OF_DATE_KHR = -1000001004, - VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, - VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, - VK_ERROR_INVALID_SHADER_NV = -1000012000, - VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT = -1000158000, - VK_ERROR_NOT_PERMITTED_KHR = -1000174001, - VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT = -1000255000, - VK_THREAD_IDLE_KHR = 1000268000, - VK_THREAD_DONE_KHR = 1000268001, - VK_OPERATION_DEFERRED_KHR = 1000268002, - VK_OPERATION_NOT_DEFERRED_KHR = 1000268003, - VK_ERROR_COMPRESSION_EXHAUSTED_EXT = -1000338000, - VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY, - VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE, - VK_ERROR_FRAGMENTATION_EXT = VK_ERROR_FRAGMENTATION, - VK_ERROR_NOT_PERMITTED_EXT = VK_ERROR_NOT_PERMITTED_KHR, - VK_ERROR_INVALID_DEVICE_ADDRESS_EXT = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS, - VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS, - VK_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED, - VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED, - VK_RESULT_MAX_ENUM = 0x7FFFFFFF -} VkResult; - -typedef enum VkStructureType { - VK_STRUCTURE_TYPE_APPLICATION_INFO = 0, - VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1, - VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2, - VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3, - VK_STRUCTURE_TYPE_SUBMIT_INFO = 4, - VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5, - VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6, - VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7, - VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8, - VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9, - VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10, - VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11, - VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12, - VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13, - VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14, - VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15, - VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16, - VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17, - VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18, - VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19, - VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20, - VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21, - VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22, - VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23, - VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24, - VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25, - VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26, - VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27, - VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28, - VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29, - VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30, - VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32, - VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34, - VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35, - VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36, - VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37, - VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38, - VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39, - VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40, - VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41, - VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42, - VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43, - VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44, - VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45, - VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46, - VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47, - VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000, - VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000, - VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000, - VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000, - VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001, - VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000, - VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003, - VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004, - VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005, - VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006, - VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013, - VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000, - VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001, - VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000, - VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001, - VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002, - VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003, - VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001, - VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002, - VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004, - VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006, - VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000, - VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001, - VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002, - VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003, - VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000, - VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002, - VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003, - VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000, - VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001, - VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002, - VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004, - VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005, - VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000, - VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002, - VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004, - VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000, - VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001, - VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000, - VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001, - VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000, - VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000, - VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52, - VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000, - VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000, - VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001, - VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002, - VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003, - VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004, - VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005, - VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000, - VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000, - VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000, - VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000, - VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001, - VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002, - VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000, - VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001, - VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001, - VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002, - VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003, - VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004, - VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000, - VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001, - VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002, - VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003, - VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES = 53, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES = 54, - VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO = 1000192000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES = 1000215000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES = 1000245000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES = 1000276000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES = 1000295000, - VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO = 1000295001, - VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO = 1000295002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES = 1000297000, - VK_STRUCTURE_TYPE_MEMORY_BARRIER_2 = 1000314000, - VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 = 1000314001, - VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 = 1000314002, - VK_STRUCTURE_TYPE_DEPENDENCY_INFO = 1000314003, - VK_STRUCTURE_TYPE_SUBMIT_INFO_2 = 1000314004, - VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO = 1000314005, - VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO = 1000314006, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES = 1000314007, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES = 1000325000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES = 1000335000, - VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2 = 1000337000, - VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2 = 1000337001, - VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2 = 1000337002, - VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2 = 1000337003, - VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2 = 1000337004, - VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2 = 1000337005, - VK_STRUCTURE_TYPE_BUFFER_COPY_2 = 1000337006, - VK_STRUCTURE_TYPE_IMAGE_COPY_2 = 1000337007, - VK_STRUCTURE_TYPE_IMAGE_BLIT_2 = 1000337008, - VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2 = 1000337009, - VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2 = 1000337010, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES = 1000225000, - VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO = 1000225001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES = 1000225002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES = 1000138000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES = 1000138001, - VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK = 1000138002, - VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO = 1000138003, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES = 1000066000, - VK_STRUCTURE_TYPE_RENDERING_INFO = 1000044000, - VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO = 1000044001, - VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO = 1000044002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES = 1000044003, - VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO = 1000044004, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES = 1000280000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES = 1000280001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES = 1000281001, - VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3 = 1000360000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES = 1000413000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES = 1000413001, - VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS = 1000413002, - VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS = 1000413003, - VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000, - VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001, - VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007, - VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008, - VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009, - VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010, - VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011, - VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012, - VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000, - VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001, - VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000, - VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, - VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, - VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, - VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000, - VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, - VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000, - VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000, - VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000, - VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001, - VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_PROFILE_KHR = 1000023000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_CAPABILITIES_KHR = 1000023001, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_PICTURE_RESOURCE_KHR = 1000023002, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_GET_MEMORY_PROPERTIES_KHR = 1000023003, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_BIND_MEMORY_KHR = 1000023004, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_SESSION_CREATE_INFO_KHR = 1000023005, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000023006, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_UPDATE_INFO_KHR = 1000023007, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_BEGIN_CODING_INFO_KHR = 1000023008, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_END_CODING_INFO_KHR = 1000023009, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_CODING_CONTROL_INFO_KHR = 1000023010, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_REFERENCE_SLOT_KHR = 1000023011, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_QUEUE_FAMILY_PROPERTIES_2_KHR = 1000023012, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_PROFILES_KHR = 1000023013, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_FORMAT_INFO_KHR = 1000023014, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_FORMAT_PROPERTIES_KHR = 1000023015, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_QUEUE_FAMILY_QUERY_RESULT_STATUS_PROPERTIES_2_KHR = 1000023016, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_INFO_KHR = 1000024000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_CAPABILITIES_KHR = 1000024001, -#endif - VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000, - VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001, - VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT = 1000028000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT = 1000028001, - VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT = 1000028002, - VK_STRUCTURE_TYPE_CU_MODULE_CREATE_INFO_NVX = 1000029000, - VK_STRUCTURE_TYPE_CU_FUNCTION_CREATE_INFO_NVX = 1000029001, - VK_STRUCTURE_TYPE_CU_LAUNCH_INFO_NVX = 1000029002, - VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX = 1000030000, - VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX = 1000030001, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_CAPABILITIES_EXT = 1000038000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000038001, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT = 1000038002, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_VCL_FRAME_INFO_EXT = 1000038003, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_DPB_SLOT_INFO_EXT = 1000038004, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_NALU_SLICE_EXT = 1000038005, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_EMIT_PICTURE_PARAMETERS_EXT = 1000038006, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_PROFILE_EXT = 1000038007, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_INFO_EXT = 1000038008, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_LAYER_INFO_EXT = 1000038009, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_REFERENCE_LISTS_EXT = 1000038010, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_CAPABILITIES_EXT = 1000039000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000039001, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT = 1000039002, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_VCL_FRAME_INFO_EXT = 1000039003, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_DPB_SLOT_INFO_EXT = 1000039004, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_NALU_SLICE_SEGMENT_EXT = 1000039005, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_EMIT_PICTURE_PARAMETERS_EXT = 1000039006, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_PROFILE_EXT = 1000039007, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_REFERENCE_LISTS_EXT = 1000039008, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_INFO_EXT = 1000039009, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_LAYER_INFO_EXT = 1000039010, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_CAPABILITIES_EXT = 1000040000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PICTURE_INFO_EXT = 1000040001, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_MVC_EXT = 1000040002, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PROFILE_EXT = 1000040003, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000040004, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT = 1000040005, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_DPB_SLOT_INFO_EXT = 1000040006, -#endif - VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000, - VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000044006, - VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_INFO_EXT = 1000044007, - VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD = 1000044008, - VK_STRUCTURE_TYPE_MULTIVIEW_PER_VIEW_ATTRIBUTES_INFO_NVX = 1000044009, - VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP = 1000049000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV = 1000050000, - VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000, - VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001, - VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000, - VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001, - VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000, - VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000, - VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000, - VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT = 1000067000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT = 1000067001, - VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000, - VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001, - VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002, - VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003, - VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000, - VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001, - VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002, - VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000, - VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000, - VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001, - VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002, - VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003, - VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000, - VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000, - VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001, - VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002, - VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000, - VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000, - VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000, - VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000, - VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001, - VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002, - VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003, - VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000, - VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000, - VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000, - VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT = 1000102000, - VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT = 1000102001, - VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000, - VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000, - VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000, - VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001, - VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002, - VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000, - VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR = 1000116000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR = 1000116001, - VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR = 1000116002, - VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR = 1000116003, - VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR = 1000116004, - VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR = 1000116005, - VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR = 1000116006, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000, - VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001, - VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002, - VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000, - VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001, - VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002, - VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003, - VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004, - VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000, - VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000, - VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000, - VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001, - VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002, - VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003, - VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004, - VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000, - VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001, - VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002, - VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003, - VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004, - VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005, - VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_2_ANDROID = 1000129006, - VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000, - VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001, - VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003, - VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001, - VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002, - VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000, - VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR = 1000150007, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR = 1000150000, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR = 1000150002, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR = 1000150003, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR = 1000150004, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR = 1000150005, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR = 1000150006, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_INFO_KHR = 1000150009, - VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR = 1000150010, - VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR = 1000150011, - VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR = 1000150012, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR = 1000150013, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR = 1000150014, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR = 1000150017, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR = 1000150020, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR = 1000347000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR = 1000347001, - VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR = 1000150015, - VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR = 1000150016, - VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR = 1000150018, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR = 1000348013, - VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV = 1000154000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV = 1000154001, - VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT = 1000158000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT = 1000158002, - VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT = 1000158003, - VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT = 1000158004, - VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158005, - VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT = 1000158006, - VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000, - VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR = 1000163000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_PROPERTIES_KHR = 1000163001, -#endif - VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002, - VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005, - VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV = 1000165000, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV = 1000165001, - VK_STRUCTURE_TYPE_GEOMETRY_NV = 1000165003, - VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV = 1000165004, - VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV = 1000165005, - VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV = 1000165006, - VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV = 1000165007, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV = 1000165008, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV = 1000165009, - VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV = 1000165011, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV = 1000165012, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000, - VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT = 1000170000, - VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT = 1000170001, - VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000, - VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR = 1000181000, - VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD = 1000183000, - VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT = 1000184000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_CAPABILITIES_EXT = 1000187000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000187001, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT = 1000187002, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PROFILE_EXT = 1000187003, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PICTURE_INFO_EXT = 1000187004, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_DPB_SLOT_INFO_EXT = 1000187005, -#endif - VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR = 1000174000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR = 1000388000, - VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR = 1000388001, - VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD = 1000189000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000, - VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT = 1000190002, - VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP = 1000191000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = 1000201000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV = 1000202000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV = 1000202001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV = 1000204000, - VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV = 1000205000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV = 1000205002, - VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000, - VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL = 1000209000, - VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL = 1000210000, - VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL = 1000210001, - VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL = 1000210002, - VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL = 1000210003, - VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL = 1000210004, - VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL = 1000210005, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT = 1000212000, - VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD = 1000213000, - VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD = 1000213001, - VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA = 1000214000, - VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT = 1000218000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT = 1000218001, - VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT = 1000218002, - VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000226000, - VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR = 1000226001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR = 1000226002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR = 1000226003, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR = 1000226004, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD = 1000227000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD = 1000229000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT = 1000234000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT = 1000237000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT = 1000238000, - VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT = 1000238001, - VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR = 1000239000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV = 1000240000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT = 1000244000, - VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT = 1000244002, - VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT = 1000247000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_WAIT_FEATURES_KHR = 1000248000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV = 1000249000, - VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV = 1000250000, - VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV = 1000250001, - VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV = 1000250002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT = 1000251000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT = 1000252000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT = 1000254000, - VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT = 1000254001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT = 1000254002, - VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT = 1000255000, - VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT = 1000255002, - VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT = 1000255001, - VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT = 1000256000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT = 1000259000, - VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT = 1000259001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT = 1000259002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = 1000260000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT = 1000265000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT = 1000267000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR = 1000269000, - VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR = 1000269001, - VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR = 1000269002, - VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR = 1000269003, - VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR = 1000269004, - VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR = 1000269005, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT = 1000273000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV = 1000277000, - VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV = 1000277001, - VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV = 1000277002, - VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV = 1000277003, - VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV = 1000277004, - VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV = 1000277005, - VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV = 1000277006, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV = 1000277007, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INHERITED_VIEWPORT_SCISSOR_FEATURES_NV = 1000278000, - VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_VIEWPORT_SCISSOR_INFO_NV = 1000278001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT = 1000281000, - VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM = 1000282000, - VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM = 1000282001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_MEMORY_REPORT_FEATURES_EXT = 1000284000, - VK_STRUCTURE_TYPE_DEVICE_DEVICE_MEMORY_REPORT_CREATE_INFO_EXT = 1000284001, - VK_STRUCTURE_TYPE_DEVICE_MEMORY_REPORT_CALLBACK_DATA_EXT = 1000284002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT = 1000286000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT = 1000286001, - VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT = 1000287000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT = 1000287001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT = 1000287002, - VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR = 1000290000, - VK_STRUCTURE_TYPE_PRESENT_ID_KHR = 1000294000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_ID_FEATURES_KHR = 1000294001, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_INFO_KHR = 1000299000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_INFO_KHR = 1000299001, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_LAYER_INFO_KHR = 1000299002, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_STRUCTURE_TYPE_VIDEO_ENCODE_CAPABILITIES_KHR = 1000299003, -#endif - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV = 1000300000, - VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV = 1000300001, - VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_2_NV = 1000314008, - VK_STRUCTURE_TYPE_CHECKPOINT_DATA_2_NV = 1000314009, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT = 1000320000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT = 1000320001, - VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT = 1000320002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_FEATURES_AMD = 1000321000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR = 1000203000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_PROPERTIES_KHR = 1000322000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR = 1000323000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV = 1000326000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV = 1000326001, - VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NV = 1000326002, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_MOTION_TRIANGLES_DATA_NV = 1000327000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV = 1000327001, - VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MOTION_INFO_NV = 1000327002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT = 1000330000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT = 1000332000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT = 1000332001, - VK_STRUCTURE_TYPE_COPY_COMMAND_TRANSFORM_INFO_QCOM = 1000333000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR = 1000336000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_FEATURES_EXT = 1000338000, - VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_CONTROL_EXT = 1000338001, - VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2_EXT = 1000338002, - VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2_EXT = 1000338003, - VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_PROPERTIES_EXT = 1000338004, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT = 1000340000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_ARM = 1000342000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RGBA10X6_FORMATS_FEATURES_EXT = 1000344000, - VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT = 1000346000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_VALVE = 1000351000, - VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_VALVE = 1000351002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT = 1000352000, - VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT = 1000352001, - VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT = 1000352002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRM_PROPERTIES_EXT = 1000353000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT = 1000355000, - VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT = 1000355001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT = 1000356000, - VK_STRUCTURE_TYPE_IMPORT_MEMORY_ZIRCON_HANDLE_INFO_FUCHSIA = 1000364000, - VK_STRUCTURE_TYPE_MEMORY_ZIRCON_HANDLE_PROPERTIES_FUCHSIA = 1000364001, - VK_STRUCTURE_TYPE_MEMORY_GET_ZIRCON_HANDLE_INFO_FUCHSIA = 1000364002, - VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_ZIRCON_HANDLE_INFO_FUCHSIA = 1000365000, - VK_STRUCTURE_TYPE_SEMAPHORE_GET_ZIRCON_HANDLE_INFO_FUCHSIA = 1000365001, - VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CREATE_INFO_FUCHSIA = 1000366000, - VK_STRUCTURE_TYPE_IMPORT_MEMORY_BUFFER_COLLECTION_FUCHSIA = 1000366001, - VK_STRUCTURE_TYPE_BUFFER_COLLECTION_IMAGE_CREATE_INFO_FUCHSIA = 1000366002, - VK_STRUCTURE_TYPE_BUFFER_COLLECTION_PROPERTIES_FUCHSIA = 1000366003, - VK_STRUCTURE_TYPE_BUFFER_CONSTRAINTS_INFO_FUCHSIA = 1000366004, - VK_STRUCTURE_TYPE_BUFFER_COLLECTION_BUFFER_CREATE_INFO_FUCHSIA = 1000366005, - VK_STRUCTURE_TYPE_IMAGE_CONSTRAINTS_INFO_FUCHSIA = 1000366006, - VK_STRUCTURE_TYPE_IMAGE_FORMAT_CONSTRAINTS_INFO_FUCHSIA = 1000366007, - VK_STRUCTURE_TYPE_SYSMEM_COLOR_SPACE_FUCHSIA = 1000366008, - VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CONSTRAINTS_INFO_FUCHSIA = 1000366009, - VK_STRUCTURE_TYPE_SUBPASS_SHADING_PIPELINE_CREATE_INFO_HUAWEI = 1000369000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_FEATURES_HUAWEI = 1000369001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI = 1000369002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INVOCATION_MASK_FEATURES_HUAWEI = 1000370000, - VK_STRUCTURE_TYPE_MEMORY_GET_REMOTE_ADDRESS_INFO_NV = 1000371000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_RDMA_FEATURES_NV = 1000371001, - VK_STRUCTURE_TYPE_PIPELINE_PROPERTIES_IDENTIFIER_EXT = 1000372000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROPERTIES_FEATURES_EXT = 1000372001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT = 1000377000, - VK_STRUCTURE_TYPE_SCREEN_SURFACE_CREATE_INFO_QNX = 1000378000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT = 1000381000, - VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT = 1000381001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT = 1000382000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MAINTENANCE_1_FEATURES_KHR = 1000386000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_MIN_LOD_FEATURES_EXT = 1000391000, - VK_STRUCTURE_TYPE_IMAGE_VIEW_MIN_LOD_CREATE_INFO_EXT = 1000391001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT = 1000392000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT = 1000392001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT = 1000393000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT = 1000411000, - VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT = 1000411001, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PAGEABLE_DEVICE_LOCAL_MEMORY_FEATURES_EXT = 1000412000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_SET_HOST_MAPPING_FEATURES_VALVE = 1000420000, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_BINDING_REFERENCE_VALVE = 1000420001, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_HOST_MAPPING_INFO_VALVE = 1000420002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM = 1000425000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM = 1000425001, - VK_STRUCTURE_TYPE_SUBPASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_QCOM = 1000425002, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINEAR_COLOR_ATTACHMENT_FEATURES_NV = 1000430000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_FEATURES_EXT = 1000437000, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_MERGE_FEEDBACK_FEATURES_EXT = 1000458000, - VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_CONTROL_EXT = 1000458001, - VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_FEEDBACK_CREATE_INFO_EXT = 1000458002, - VK_STRUCTURE_TYPE_RENDER_PASS_SUBPASS_FEEDBACK_CREATE_INFO_EXT = 1000458003, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES, - VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT, - VK_STRUCTURE_TYPE_RENDERING_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_INFO, - VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO, - VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES, - VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO_KHR = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO, - VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_NV = VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD, - VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, - VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2, - VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2, - VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2, - VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2, - VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO, - VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO, - VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO, - VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO, - VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO, - VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO, - VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES, - VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO, - VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO, - VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES, - VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO, - VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO, - VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO, - VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES, - VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES, - VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO, - VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES, - VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO, - VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO, - VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO, - VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, - VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, - VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, - VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, - VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2, - VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO, - VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_END_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO, - VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES, - VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES, - VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO, - VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO, - VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR, - VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS, - VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES, - VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES, - VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK, - VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO, - VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2, - VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2, - VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2, - VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2, - VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2, - VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO, - VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO, - VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO, - VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO, - VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES, - VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES, - VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO, - VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES, - VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT, - VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES, - VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES, - VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES, - VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO, - VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO, - VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO, - VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO, - VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL = VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES, - VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES, - VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT, - VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT, - VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES, - VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES, - VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO, - VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO, - VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO, - VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES, - VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO, - VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES, - VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2, - VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2, - VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, - VK_STRUCTURE_TYPE_DEPENDENCY_INFO_KHR = VK_STRUCTURE_TYPE_DEPENDENCY_INFO, - VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR = VK_STRUCTURE_TYPE_SUBMIT_INFO_2, - VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO, - VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES, - VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2, - VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2, - VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2, - VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2, - VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2, - VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2, - VK_STRUCTURE_TYPE_BUFFER_COPY_2_KHR = VK_STRUCTURE_TYPE_BUFFER_COPY_2, - VK_STRUCTURE_TYPE_IMAGE_COPY_2_KHR = VK_STRUCTURE_TYPE_IMAGE_COPY_2, - VK_STRUCTURE_TYPE_IMAGE_BLIT_2_KHR = VK_STRUCTURE_TYPE_IMAGE_BLIT_2, - VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2_KHR = VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2, - VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2_KHR = VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2, - VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3, - VK_STRUCTURE_TYPE_PIPELINE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR, - VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_EXT = VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES, - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES, - VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS, - VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS, - VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkStructureType; - -typedef enum VkPipelineCacheHeaderVersion { - VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1, - VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF -} VkPipelineCacheHeaderVersion; - -typedef enum VkImageLayout { - VK_IMAGE_LAYOUT_UNDEFINED = 0, - VK_IMAGE_LAYOUT_GENERAL = 1, - VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2, - VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3, - VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4, - VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, - VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6, - VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7, - VK_IMAGE_LAYOUT_PREINITIALIZED = 8, - VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000, - VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001, - VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000, - VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001, - VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002, - VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003, - VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL = 1000314000, - VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL = 1000314001, - VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR = 1000024000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_LAYOUT_VIDEO_DECODE_SRC_KHR = 1000024001, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR = 1000024002, -#endif - VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000, - VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT = 1000218000, - VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR = 1000164003, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_LAYOUT_VIDEO_ENCODE_DST_KHR = 1000299000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR = 1000299001, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR = 1000299002, -#endif - VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, - VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, - VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR, - VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, - VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, - VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, - VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, - VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL, - VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL, - VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF -} VkImageLayout; - -typedef enum VkObjectType { - VK_OBJECT_TYPE_UNKNOWN = 0, - VK_OBJECT_TYPE_INSTANCE = 1, - VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2, - VK_OBJECT_TYPE_DEVICE = 3, - VK_OBJECT_TYPE_QUEUE = 4, - VK_OBJECT_TYPE_SEMAPHORE = 5, - VK_OBJECT_TYPE_COMMAND_BUFFER = 6, - VK_OBJECT_TYPE_FENCE = 7, - VK_OBJECT_TYPE_DEVICE_MEMORY = 8, - VK_OBJECT_TYPE_BUFFER = 9, - VK_OBJECT_TYPE_IMAGE = 10, - VK_OBJECT_TYPE_EVENT = 11, - VK_OBJECT_TYPE_QUERY_POOL = 12, - VK_OBJECT_TYPE_BUFFER_VIEW = 13, - VK_OBJECT_TYPE_IMAGE_VIEW = 14, - VK_OBJECT_TYPE_SHADER_MODULE = 15, - VK_OBJECT_TYPE_PIPELINE_CACHE = 16, - VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17, - VK_OBJECT_TYPE_RENDER_PASS = 18, - VK_OBJECT_TYPE_PIPELINE = 19, - VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20, - VK_OBJECT_TYPE_SAMPLER = 21, - VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22, - VK_OBJECT_TYPE_DESCRIPTOR_SET = 23, - VK_OBJECT_TYPE_FRAMEBUFFER = 24, - VK_OBJECT_TYPE_COMMAND_POOL = 25, - VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000, - VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000, - VK_OBJECT_TYPE_PRIVATE_DATA_SLOT = 1000295000, - VK_OBJECT_TYPE_SURFACE_KHR = 1000000000, - VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000, - VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000, - VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001, - VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_OBJECT_TYPE_VIDEO_SESSION_KHR = 1000023000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_OBJECT_TYPE_VIDEO_SESSION_PARAMETERS_KHR = 1000023001, -#endif - VK_OBJECT_TYPE_CU_MODULE_NVX = 1000029000, - VK_OBJECT_TYPE_CU_FUNCTION_NVX = 1000029001, - VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000, - VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000, - VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000, - VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000, - VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL = 1000210000, - VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR = 1000268000, - VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV = 1000277000, - VK_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA = 1000366000, - VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE, - VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION, - VK_OBJECT_TYPE_PRIVATE_DATA_SLOT_EXT = VK_OBJECT_TYPE_PRIVATE_DATA_SLOT, - VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkObjectType; - -typedef enum VkVendorId { - VK_VENDOR_ID_VIV = 0x10001, - VK_VENDOR_ID_VSI = 0x10002, - VK_VENDOR_ID_KAZAN = 0x10003, - VK_VENDOR_ID_CODEPLAY = 0x10004, - VK_VENDOR_ID_MESA = 0x10005, - VK_VENDOR_ID_POCL = 0x10006, - VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF -} VkVendorId; - -typedef enum VkSystemAllocationScope { - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0, - VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1, - VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2, - VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3, - VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4, - VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF -} VkSystemAllocationScope; - -typedef enum VkInternalAllocationType { - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0, - VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkInternalAllocationType; - -typedef enum VkFormat { - VK_FORMAT_UNDEFINED = 0, - VK_FORMAT_R4G4_UNORM_PACK8 = 1, - VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2, - VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3, - VK_FORMAT_R5G6B5_UNORM_PACK16 = 4, - VK_FORMAT_B5G6R5_UNORM_PACK16 = 5, - VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6, - VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7, - VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8, - VK_FORMAT_R8_UNORM = 9, - VK_FORMAT_R8_SNORM = 10, - VK_FORMAT_R8_USCALED = 11, - VK_FORMAT_R8_SSCALED = 12, - VK_FORMAT_R8_UINT = 13, - VK_FORMAT_R8_SINT = 14, - VK_FORMAT_R8_SRGB = 15, - VK_FORMAT_R8G8_UNORM = 16, - VK_FORMAT_R8G8_SNORM = 17, - VK_FORMAT_R8G8_USCALED = 18, - VK_FORMAT_R8G8_SSCALED = 19, - VK_FORMAT_R8G8_UINT = 20, - VK_FORMAT_R8G8_SINT = 21, - VK_FORMAT_R8G8_SRGB = 22, - VK_FORMAT_R8G8B8_UNORM = 23, - VK_FORMAT_R8G8B8_SNORM = 24, - VK_FORMAT_R8G8B8_USCALED = 25, - VK_FORMAT_R8G8B8_SSCALED = 26, - VK_FORMAT_R8G8B8_UINT = 27, - VK_FORMAT_R8G8B8_SINT = 28, - VK_FORMAT_R8G8B8_SRGB = 29, - VK_FORMAT_B8G8R8_UNORM = 30, - VK_FORMAT_B8G8R8_SNORM = 31, - VK_FORMAT_B8G8R8_USCALED = 32, - VK_FORMAT_B8G8R8_SSCALED = 33, - VK_FORMAT_B8G8R8_UINT = 34, - VK_FORMAT_B8G8R8_SINT = 35, - VK_FORMAT_B8G8R8_SRGB = 36, - VK_FORMAT_R8G8B8A8_UNORM = 37, - VK_FORMAT_R8G8B8A8_SNORM = 38, - VK_FORMAT_R8G8B8A8_USCALED = 39, - VK_FORMAT_R8G8B8A8_SSCALED = 40, - VK_FORMAT_R8G8B8A8_UINT = 41, - VK_FORMAT_R8G8B8A8_SINT = 42, - VK_FORMAT_R8G8B8A8_SRGB = 43, - VK_FORMAT_B8G8R8A8_UNORM = 44, - VK_FORMAT_B8G8R8A8_SNORM = 45, - VK_FORMAT_B8G8R8A8_USCALED = 46, - VK_FORMAT_B8G8R8A8_SSCALED = 47, - VK_FORMAT_B8G8R8A8_UINT = 48, - VK_FORMAT_B8G8R8A8_SINT = 49, - VK_FORMAT_B8G8R8A8_SRGB = 50, - VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51, - VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52, - VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53, - VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54, - VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55, - VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56, - VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57, - VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58, - VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59, - VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60, - VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61, - VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62, - VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63, - VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64, - VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65, - VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66, - VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67, - VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68, - VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69, - VK_FORMAT_R16_UNORM = 70, - VK_FORMAT_R16_SNORM = 71, - VK_FORMAT_R16_USCALED = 72, - VK_FORMAT_R16_SSCALED = 73, - VK_FORMAT_R16_UINT = 74, - VK_FORMAT_R16_SINT = 75, - VK_FORMAT_R16_SFLOAT = 76, - VK_FORMAT_R16G16_UNORM = 77, - VK_FORMAT_R16G16_SNORM = 78, - VK_FORMAT_R16G16_USCALED = 79, - VK_FORMAT_R16G16_SSCALED = 80, - VK_FORMAT_R16G16_UINT = 81, - VK_FORMAT_R16G16_SINT = 82, - VK_FORMAT_R16G16_SFLOAT = 83, - VK_FORMAT_R16G16B16_UNORM = 84, - VK_FORMAT_R16G16B16_SNORM = 85, - VK_FORMAT_R16G16B16_USCALED = 86, - VK_FORMAT_R16G16B16_SSCALED = 87, - VK_FORMAT_R16G16B16_UINT = 88, - VK_FORMAT_R16G16B16_SINT = 89, - VK_FORMAT_R16G16B16_SFLOAT = 90, - VK_FORMAT_R16G16B16A16_UNORM = 91, - VK_FORMAT_R16G16B16A16_SNORM = 92, - VK_FORMAT_R16G16B16A16_USCALED = 93, - VK_FORMAT_R16G16B16A16_SSCALED = 94, - VK_FORMAT_R16G16B16A16_UINT = 95, - VK_FORMAT_R16G16B16A16_SINT = 96, - VK_FORMAT_R16G16B16A16_SFLOAT = 97, - VK_FORMAT_R32_UINT = 98, - VK_FORMAT_R32_SINT = 99, - VK_FORMAT_R32_SFLOAT = 100, - VK_FORMAT_R32G32_UINT = 101, - VK_FORMAT_R32G32_SINT = 102, - VK_FORMAT_R32G32_SFLOAT = 103, - VK_FORMAT_R32G32B32_UINT = 104, - VK_FORMAT_R32G32B32_SINT = 105, - VK_FORMAT_R32G32B32_SFLOAT = 106, - VK_FORMAT_R32G32B32A32_UINT = 107, - VK_FORMAT_R32G32B32A32_SINT = 108, - VK_FORMAT_R32G32B32A32_SFLOAT = 109, - VK_FORMAT_R64_UINT = 110, - VK_FORMAT_R64_SINT = 111, - VK_FORMAT_R64_SFLOAT = 112, - VK_FORMAT_R64G64_UINT = 113, - VK_FORMAT_R64G64_SINT = 114, - VK_FORMAT_R64G64_SFLOAT = 115, - VK_FORMAT_R64G64B64_UINT = 116, - VK_FORMAT_R64G64B64_SINT = 117, - VK_FORMAT_R64G64B64_SFLOAT = 118, - VK_FORMAT_R64G64B64A64_UINT = 119, - VK_FORMAT_R64G64B64A64_SINT = 120, - VK_FORMAT_R64G64B64A64_SFLOAT = 121, - VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122, - VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123, - VK_FORMAT_D16_UNORM = 124, - VK_FORMAT_X8_D24_UNORM_PACK32 = 125, - VK_FORMAT_D32_SFLOAT = 126, - VK_FORMAT_S8_UINT = 127, - VK_FORMAT_D16_UNORM_S8_UINT = 128, - VK_FORMAT_D24_UNORM_S8_UINT = 129, - VK_FORMAT_D32_SFLOAT_S8_UINT = 130, - VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131, - VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132, - VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133, - VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134, - VK_FORMAT_BC2_UNORM_BLOCK = 135, - VK_FORMAT_BC2_SRGB_BLOCK = 136, - VK_FORMAT_BC3_UNORM_BLOCK = 137, - VK_FORMAT_BC3_SRGB_BLOCK = 138, - VK_FORMAT_BC4_UNORM_BLOCK = 139, - VK_FORMAT_BC4_SNORM_BLOCK = 140, - VK_FORMAT_BC5_UNORM_BLOCK = 141, - VK_FORMAT_BC5_SNORM_BLOCK = 142, - VK_FORMAT_BC6H_UFLOAT_BLOCK = 143, - VK_FORMAT_BC6H_SFLOAT_BLOCK = 144, - VK_FORMAT_BC7_UNORM_BLOCK = 145, - VK_FORMAT_BC7_SRGB_BLOCK = 146, - VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147, - VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148, - VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149, - VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150, - VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151, - VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152, - VK_FORMAT_EAC_R11_UNORM_BLOCK = 153, - VK_FORMAT_EAC_R11_SNORM_BLOCK = 154, - VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155, - VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156, - VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157, - VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158, - VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159, - VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160, - VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161, - VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162, - VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163, - VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164, - VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165, - VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166, - VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167, - VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168, - VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169, - VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170, - VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171, - VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172, - VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173, - VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174, - VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175, - VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176, - VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177, - VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178, - VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179, - VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180, - VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181, - VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182, - VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183, - VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184, - VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000, - VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001, - VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002, - VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003, - VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004, - VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005, - VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006, - VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007, - VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008, - VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009, - VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010, - VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011, - VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012, - VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013, - VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014, - VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015, - VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016, - VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017, - VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018, - VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019, - VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020, - VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021, - VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022, - VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023, - VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024, - VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025, - VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026, - VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027, - VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028, - VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029, - VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030, - VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031, - VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032, - VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033, - VK_FORMAT_G8_B8R8_2PLANE_444_UNORM = 1000330000, - VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 = 1000330001, - VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 = 1000330002, - VK_FORMAT_G16_B16R16_2PLANE_444_UNORM = 1000330003, - VK_FORMAT_A4R4G4B4_UNORM_PACK16 = 1000340000, - VK_FORMAT_A4B4G4R4_UNORM_PACK16 = 1000340001, - VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK = 1000066000, - VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK = 1000066001, - VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK = 1000066002, - VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK = 1000066003, - VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK = 1000066004, - VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK = 1000066005, - VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK = 1000066006, - VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK = 1000066007, - VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK = 1000066008, - VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK = 1000066009, - VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK = 1000066010, - VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK = 1000066011, - VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK = 1000066012, - VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK = 1000066013, - VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000, - VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001, - VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002, - VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003, - VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004, - VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005, - VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006, - VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007, - VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK, - VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK, - VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK, - VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK, - VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK, - VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK, - VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK, - VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK, - VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK, - VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK, - VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK, - VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK, - VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK, - VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK, - VK_FORMAT_G8B8G8R8_422_UNORM_KHR = VK_FORMAT_G8B8G8R8_422_UNORM, - VK_FORMAT_B8G8R8G8_422_UNORM_KHR = VK_FORMAT_B8G8R8G8_422_UNORM, - VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, - VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, - VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM, - VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM, - VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM, - VK_FORMAT_R10X6_UNORM_PACK16_KHR = VK_FORMAT_R10X6_UNORM_PACK16, - VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16, - VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, - VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, - VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, - VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, - VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, - VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, - VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, - VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, - VK_FORMAT_R12X4_UNORM_PACK16_KHR = VK_FORMAT_R12X4_UNORM_PACK16, - VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16, - VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, - VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, - VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, - VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, - VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, - VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, - VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, - VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, - VK_FORMAT_G16B16G16R16_422_UNORM_KHR = VK_FORMAT_G16B16G16R16_422_UNORM, - VK_FORMAT_B16G16R16G16_422_UNORM_KHR = VK_FORMAT_B16G16R16G16_422_UNORM, - VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM, - VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM, - VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM, - VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM, - VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM, - VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT = VK_FORMAT_G8_B8R8_2PLANE_444_UNORM, - VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16, - VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16, - VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT = VK_FORMAT_G16_B16R16_2PLANE_444_UNORM, - VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT = VK_FORMAT_A4R4G4B4_UNORM_PACK16, - VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT = VK_FORMAT_A4B4G4R4_UNORM_PACK16, - VK_FORMAT_MAX_ENUM = 0x7FFFFFFF -} VkFormat; - -typedef enum VkImageTiling { - VK_IMAGE_TILING_OPTIMAL = 0, - VK_IMAGE_TILING_LINEAR = 1, - VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000, - VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF -} VkImageTiling; - -typedef enum VkImageType { - VK_IMAGE_TYPE_1D = 0, - VK_IMAGE_TYPE_2D = 1, - VK_IMAGE_TYPE_3D = 2, - VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkImageType; - -typedef enum VkPhysicalDeviceType { - VK_PHYSICAL_DEVICE_TYPE_OTHER = 0, - VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1, - VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2, - VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3, - VK_PHYSICAL_DEVICE_TYPE_CPU = 4, - VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkPhysicalDeviceType; - -typedef enum VkQueryType { - VK_QUERY_TYPE_OCCLUSION = 0, - VK_QUERY_TYPE_PIPELINE_STATISTICS = 1, - VK_QUERY_TYPE_TIMESTAMP = 2, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_QUERY_TYPE_RESULT_STATUS_ONLY_KHR = 1000023000, -#endif - VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT = 1000028004, - VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR = 1000116000, - VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR = 1000150000, - VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR = 1000150001, - VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV = 1000165000, - VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL = 1000210000, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_QUERY_TYPE_VIDEO_ENCODE_BITSTREAM_BUFFER_RANGE_KHR = 1000299000, -#endif - VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT = 1000382000, - VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR = 1000386000, - VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR = 1000386001, - VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkQueryType; - -typedef enum VkSharingMode { - VK_SHARING_MODE_EXCLUSIVE = 0, - VK_SHARING_MODE_CONCURRENT = 1, - VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF -} VkSharingMode; - -typedef enum VkComponentSwizzle { - VK_COMPONENT_SWIZZLE_IDENTITY = 0, - VK_COMPONENT_SWIZZLE_ZERO = 1, - VK_COMPONENT_SWIZZLE_ONE = 2, - VK_COMPONENT_SWIZZLE_R = 3, - VK_COMPONENT_SWIZZLE_G = 4, - VK_COMPONENT_SWIZZLE_B = 5, - VK_COMPONENT_SWIZZLE_A = 6, - VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF -} VkComponentSwizzle; - -typedef enum VkImageViewType { - VK_IMAGE_VIEW_TYPE_1D = 0, - VK_IMAGE_VIEW_TYPE_2D = 1, - VK_IMAGE_VIEW_TYPE_3D = 2, - VK_IMAGE_VIEW_TYPE_CUBE = 3, - VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4, - VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5, - VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6, - VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkImageViewType; - -typedef enum VkBlendFactor { - VK_BLEND_FACTOR_ZERO = 0, - VK_BLEND_FACTOR_ONE = 1, - VK_BLEND_FACTOR_SRC_COLOR = 2, - VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3, - VK_BLEND_FACTOR_DST_COLOR = 4, - VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5, - VK_BLEND_FACTOR_SRC_ALPHA = 6, - VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7, - VK_BLEND_FACTOR_DST_ALPHA = 8, - VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9, - VK_BLEND_FACTOR_CONSTANT_COLOR = 10, - VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11, - VK_BLEND_FACTOR_CONSTANT_ALPHA = 12, - VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, - VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14, - VK_BLEND_FACTOR_SRC1_COLOR = 15, - VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16, - VK_BLEND_FACTOR_SRC1_ALPHA = 17, - VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18, - VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF -} VkBlendFactor; - -typedef enum VkBlendOp { - VK_BLEND_OP_ADD = 0, - VK_BLEND_OP_SUBTRACT = 1, - VK_BLEND_OP_REVERSE_SUBTRACT = 2, - VK_BLEND_OP_MIN = 3, - VK_BLEND_OP_MAX = 4, - VK_BLEND_OP_ZERO_EXT = 1000148000, - VK_BLEND_OP_SRC_EXT = 1000148001, - VK_BLEND_OP_DST_EXT = 1000148002, - VK_BLEND_OP_SRC_OVER_EXT = 1000148003, - VK_BLEND_OP_DST_OVER_EXT = 1000148004, - VK_BLEND_OP_SRC_IN_EXT = 1000148005, - VK_BLEND_OP_DST_IN_EXT = 1000148006, - VK_BLEND_OP_SRC_OUT_EXT = 1000148007, - VK_BLEND_OP_DST_OUT_EXT = 1000148008, - VK_BLEND_OP_SRC_ATOP_EXT = 1000148009, - VK_BLEND_OP_DST_ATOP_EXT = 1000148010, - VK_BLEND_OP_XOR_EXT = 1000148011, - VK_BLEND_OP_MULTIPLY_EXT = 1000148012, - VK_BLEND_OP_SCREEN_EXT = 1000148013, - VK_BLEND_OP_OVERLAY_EXT = 1000148014, - VK_BLEND_OP_DARKEN_EXT = 1000148015, - VK_BLEND_OP_LIGHTEN_EXT = 1000148016, - VK_BLEND_OP_COLORDODGE_EXT = 1000148017, - VK_BLEND_OP_COLORBURN_EXT = 1000148018, - VK_BLEND_OP_HARDLIGHT_EXT = 1000148019, - VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020, - VK_BLEND_OP_DIFFERENCE_EXT = 1000148021, - VK_BLEND_OP_EXCLUSION_EXT = 1000148022, - VK_BLEND_OP_INVERT_EXT = 1000148023, - VK_BLEND_OP_INVERT_RGB_EXT = 1000148024, - VK_BLEND_OP_LINEARDODGE_EXT = 1000148025, - VK_BLEND_OP_LINEARBURN_EXT = 1000148026, - VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027, - VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028, - VK_BLEND_OP_PINLIGHT_EXT = 1000148029, - VK_BLEND_OP_HARDMIX_EXT = 1000148030, - VK_BLEND_OP_HSL_HUE_EXT = 1000148031, - VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032, - VK_BLEND_OP_HSL_COLOR_EXT = 1000148033, - VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034, - VK_BLEND_OP_PLUS_EXT = 1000148035, - VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036, - VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037, - VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038, - VK_BLEND_OP_MINUS_EXT = 1000148039, - VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040, - VK_BLEND_OP_CONTRAST_EXT = 1000148041, - VK_BLEND_OP_INVERT_OVG_EXT = 1000148042, - VK_BLEND_OP_RED_EXT = 1000148043, - VK_BLEND_OP_GREEN_EXT = 1000148044, - VK_BLEND_OP_BLUE_EXT = 1000148045, - VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF -} VkBlendOp; - -typedef enum VkCompareOp { - VK_COMPARE_OP_NEVER = 0, - VK_COMPARE_OP_LESS = 1, - VK_COMPARE_OP_EQUAL = 2, - VK_COMPARE_OP_LESS_OR_EQUAL = 3, - VK_COMPARE_OP_GREATER = 4, - VK_COMPARE_OP_NOT_EQUAL = 5, - VK_COMPARE_OP_GREATER_OR_EQUAL = 6, - VK_COMPARE_OP_ALWAYS = 7, - VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF -} VkCompareOp; - -typedef enum VkDynamicState { - VK_DYNAMIC_STATE_VIEWPORT = 0, - VK_DYNAMIC_STATE_SCISSOR = 1, - VK_DYNAMIC_STATE_LINE_WIDTH = 2, - VK_DYNAMIC_STATE_DEPTH_BIAS = 3, - VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4, - VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5, - VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6, - VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7, - VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8, - VK_DYNAMIC_STATE_CULL_MODE = 1000267000, - VK_DYNAMIC_STATE_FRONT_FACE = 1000267001, - VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 1000267002, - VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 1000267003, - VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 1000267004, - VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 1000267005, - VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 1000267006, - VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 1000267007, - VK_DYNAMIC_STATE_DEPTH_COMPARE_OP = 1000267008, - VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 1000267009, - VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 1000267010, - VK_DYNAMIC_STATE_STENCIL_OP = 1000267011, - VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 1000377001, - VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002, - VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 1000377004, - VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000, - VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000, - VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000, - VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR = 1000347000, - VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1000164004, - VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1000164006, - VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1000205001, - VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR = 1000226000, - VK_DYNAMIC_STATE_LINE_STIPPLE_EXT = 1000259000, - VK_DYNAMIC_STATE_VERTEX_INPUT_EXT = 1000352000, - VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT = 1000377000, - VK_DYNAMIC_STATE_LOGIC_OP_EXT = 1000377003, - VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT = 1000381000, - VK_DYNAMIC_STATE_CULL_MODE_EXT = VK_DYNAMIC_STATE_CULL_MODE, - VK_DYNAMIC_STATE_FRONT_FACE_EXT = VK_DYNAMIC_STATE_FRONT_FACE, - VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT = VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY, - VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT = VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, - VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT = VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT, - VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT = VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE, - VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE, - VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE, - VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT = VK_DYNAMIC_STATE_DEPTH_COMPARE_OP, - VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE, - VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE, - VK_DYNAMIC_STATE_STENCIL_OP_EXT = VK_DYNAMIC_STATE_STENCIL_OP, - VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT = VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE, - VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE, - VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT = VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE, - VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF -} VkDynamicState; - -typedef enum VkFrontFace { - VK_FRONT_FACE_COUNTER_CLOCKWISE = 0, - VK_FRONT_FACE_CLOCKWISE = 1, - VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF -} VkFrontFace; - -typedef enum VkVertexInputRate { - VK_VERTEX_INPUT_RATE_VERTEX = 0, - VK_VERTEX_INPUT_RATE_INSTANCE = 1, - VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF -} VkVertexInputRate; - -typedef enum VkPrimitiveTopology { - VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0, - VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1, - VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2, - VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3, - VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4, - VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5, - VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6, - VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7, - VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8, - VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9, - VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10, - VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF -} VkPrimitiveTopology; - -typedef enum VkPolygonMode { - VK_POLYGON_MODE_FILL = 0, - VK_POLYGON_MODE_LINE = 1, - VK_POLYGON_MODE_POINT = 2, - VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000, - VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF -} VkPolygonMode; - -typedef enum VkStencilOp { - VK_STENCIL_OP_KEEP = 0, - VK_STENCIL_OP_ZERO = 1, - VK_STENCIL_OP_REPLACE = 2, - VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3, - VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4, - VK_STENCIL_OP_INVERT = 5, - VK_STENCIL_OP_INCREMENT_AND_WRAP = 6, - VK_STENCIL_OP_DECREMENT_AND_WRAP = 7, - VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF -} VkStencilOp; - -typedef enum VkLogicOp { - VK_LOGIC_OP_CLEAR = 0, - VK_LOGIC_OP_AND = 1, - VK_LOGIC_OP_AND_REVERSE = 2, - VK_LOGIC_OP_COPY = 3, - VK_LOGIC_OP_AND_INVERTED = 4, - VK_LOGIC_OP_NO_OP = 5, - VK_LOGIC_OP_XOR = 6, - VK_LOGIC_OP_OR = 7, - VK_LOGIC_OP_NOR = 8, - VK_LOGIC_OP_EQUIVALENT = 9, - VK_LOGIC_OP_INVERT = 10, - VK_LOGIC_OP_OR_REVERSE = 11, - VK_LOGIC_OP_COPY_INVERTED = 12, - VK_LOGIC_OP_OR_INVERTED = 13, - VK_LOGIC_OP_NAND = 14, - VK_LOGIC_OP_SET = 15, - VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF -} VkLogicOp; - -typedef enum VkBorderColor { - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0, - VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1, - VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2, - VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3, - VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4, - VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5, - VK_BORDER_COLOR_FLOAT_CUSTOM_EXT = 1000287003, - VK_BORDER_COLOR_INT_CUSTOM_EXT = 1000287004, - VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF -} VkBorderColor; - -typedef enum VkFilter { - VK_FILTER_NEAREST = 0, - VK_FILTER_LINEAR = 1, - VK_FILTER_CUBIC_IMG = 1000015000, - VK_FILTER_CUBIC_EXT = VK_FILTER_CUBIC_IMG, - VK_FILTER_MAX_ENUM = 0x7FFFFFFF -} VkFilter; - -typedef enum VkSamplerAddressMode { - VK_SAMPLER_ADDRESS_MODE_REPEAT = 0, - VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1, - VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2, - VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3, - VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4, - VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE_KHR = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE, - VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF -} VkSamplerAddressMode; - -typedef enum VkSamplerMipmapMode { - VK_SAMPLER_MIPMAP_MODE_NEAREST = 0, - VK_SAMPLER_MIPMAP_MODE_LINEAR = 1, - VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF -} VkSamplerMipmapMode; - -typedef enum VkDescriptorType { - VK_DESCRIPTOR_TYPE_SAMPLER = 0, - VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, - VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, - VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, - VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, - VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, - VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, - VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, - VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, - VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, - VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, - VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK = 1000138000, - VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000, - VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000, - VK_DESCRIPTOR_TYPE_MUTABLE_VALVE = 1000351000, - VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, - VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkDescriptorType; - -typedef enum VkAttachmentLoadOp { - VK_ATTACHMENT_LOAD_OP_LOAD = 0, - VK_ATTACHMENT_LOAD_OP_CLEAR = 1, - VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2, - VK_ATTACHMENT_LOAD_OP_NONE_EXT = 1000400000, - VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF -} VkAttachmentLoadOp; - -typedef enum VkAttachmentStoreOp { - VK_ATTACHMENT_STORE_OP_STORE = 0, - VK_ATTACHMENT_STORE_OP_DONT_CARE = 1, - VK_ATTACHMENT_STORE_OP_NONE = 1000301000, - VK_ATTACHMENT_STORE_OP_NONE_KHR = VK_ATTACHMENT_STORE_OP_NONE, - VK_ATTACHMENT_STORE_OP_NONE_QCOM = VK_ATTACHMENT_STORE_OP_NONE, - VK_ATTACHMENT_STORE_OP_NONE_EXT = VK_ATTACHMENT_STORE_OP_NONE, - VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF -} VkAttachmentStoreOp; - -typedef enum VkPipelineBindPoint { - VK_PIPELINE_BIND_POINT_GRAPHICS = 0, - VK_PIPELINE_BIND_POINT_COMPUTE = 1, - VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR = 1000165000, - VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI = 1000369003, - VK_PIPELINE_BIND_POINT_RAY_TRACING_NV = VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, - VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF -} VkPipelineBindPoint; - -typedef enum VkCommandBufferLevel { - VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0, - VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1, - VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF -} VkCommandBufferLevel; - -typedef enum VkIndexType { - VK_INDEX_TYPE_UINT16 = 0, - VK_INDEX_TYPE_UINT32 = 1, - VK_INDEX_TYPE_NONE_KHR = 1000165000, - VK_INDEX_TYPE_UINT8_EXT = 1000265000, - VK_INDEX_TYPE_NONE_NV = VK_INDEX_TYPE_NONE_KHR, - VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkIndexType; - -typedef enum VkSubpassContents { - VK_SUBPASS_CONTENTS_INLINE = 0, - VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1, - VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF -} VkSubpassContents; - -typedef enum VkAccessFlagBits { - VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001, - VK_ACCESS_INDEX_READ_BIT = 0x00000002, - VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004, - VK_ACCESS_UNIFORM_READ_BIT = 0x00000008, - VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010, - VK_ACCESS_SHADER_READ_BIT = 0x00000020, - VK_ACCESS_SHADER_WRITE_BIT = 0x00000040, - VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080, - VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100, - VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200, - VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400, - VK_ACCESS_TRANSFER_READ_BIT = 0x00000800, - VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000, - VK_ACCESS_HOST_READ_BIT = 0x00002000, - VK_ACCESS_HOST_WRITE_BIT = 0x00004000, - VK_ACCESS_MEMORY_READ_BIT = 0x00008000, - VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000, - VK_ACCESS_NONE = 0, - VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000, - VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000, - VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000, - VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000, - VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000, - VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000, - VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000, - VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000, - VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000, - VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000, - VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000, - VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR, - VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR, - VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, - VK_ACCESS_NONE_KHR = VK_ACCESS_NONE, - VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkAccessFlagBits; -typedef VkFlags VkAccessFlags; - -typedef enum VkImageAspectFlagBits { - VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001, - VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002, - VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004, - VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008, - VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010, - VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020, - VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040, - VK_IMAGE_ASPECT_NONE = 0, - VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT = 0x00000080, - VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT = 0x00000100, - VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT = 0x00000200, - VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT = 0x00000400, - VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT, - VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT, - VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT, - VK_IMAGE_ASPECT_NONE_KHR = VK_IMAGE_ASPECT_NONE, - VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkImageAspectFlagBits; -typedef VkFlags VkImageAspectFlags; - -typedef enum VkFormatFeatureFlagBits { - VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001, - VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002, - VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004, - VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008, - VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010, - VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020, - VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040, - VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080, - VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100, - VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200, - VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400, - VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000, - VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 0x00004000, - VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 0x00008000, - VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000, - VK_FORMAT_FEATURE_DISJOINT_BIT = 0x00400000, - VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 0x00800000, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 0x00010000, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_FORMAT_FEATURE_VIDEO_DECODE_OUTPUT_BIT_KHR = 0x02000000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_FORMAT_FEATURE_VIDEO_DECODE_DPB_BIT_KHR = 0x04000000, -#endif - VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR = 0x20000000, - VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x01000000, - VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x40000000, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_FORMAT_FEATURE_VIDEO_ENCODE_INPUT_BIT_KHR = 0x08000000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_FORMAT_FEATURE_VIDEO_ENCODE_DPB_BIT_KHR = 0x10000000, -#endif - VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT, - VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT, - VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT, - VK_FORMAT_FEATURE_DISJOINT_BIT_KHR = VK_FORMAT_FEATURE_DISJOINT_BIT, - VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, - VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG, - VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkFormatFeatureFlagBits; -typedef VkFlags VkFormatFeatureFlags; - -typedef enum VkImageCreateFlagBits { - VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001, - VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002, - VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004, - VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008, - VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010, - VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400, - VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040, - VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020, - VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080, - VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100, - VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800, - VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200, - VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV = 0x00002000, - VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000, - VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT = 0x00004000, - VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT = 0x00020000, - VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM = 0x00008000, - VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT, - VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, - VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT, - VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT, - VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT, - VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT, - VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkImageCreateFlagBits; -typedef VkFlags VkImageCreateFlags; - -typedef enum VkSampleCountFlagBits { - VK_SAMPLE_COUNT_1_BIT = 0x00000001, - VK_SAMPLE_COUNT_2_BIT = 0x00000002, - VK_SAMPLE_COUNT_4_BIT = 0x00000004, - VK_SAMPLE_COUNT_8_BIT = 0x00000008, - VK_SAMPLE_COUNT_16_BIT = 0x00000010, - VK_SAMPLE_COUNT_32_BIT = 0x00000020, - VK_SAMPLE_COUNT_64_BIT = 0x00000040, - VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkSampleCountFlagBits; -typedef VkFlags VkSampleCountFlags; - -typedef enum VkImageUsageFlagBits { - VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001, - VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002, - VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004, - VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008, - VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010, - VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020, - VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040, - VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR = 0x00000400, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_USAGE_VIDEO_DECODE_SRC_BIT_KHR = 0x00000800, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR = 0x00001000, -#endif - VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x00000200, - VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00000100, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR = 0x00002000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR = 0x00004000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR = 0x00008000, -#endif - VK_IMAGE_USAGE_INVOCATION_MASK_BIT_HUAWEI = 0x00040000, - VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, - VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkImageUsageFlagBits; -typedef VkFlags VkImageUsageFlags; - -typedef enum VkInstanceCreateFlagBits { - VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR = 0x00000001, - VK_INSTANCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkInstanceCreateFlagBits; -typedef VkFlags VkInstanceCreateFlags; - -typedef enum VkMemoryHeapFlagBits { - VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001, - VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002, - VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT, - VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkMemoryHeapFlagBits; -typedef VkFlags VkMemoryHeapFlags; - -typedef enum VkMemoryPropertyFlagBits { - VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001, - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002, - VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004, - VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008, - VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010, - VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020, - VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD = 0x00000040, - VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD = 0x00000080, - VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV = 0x00000100, - VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkMemoryPropertyFlagBits; -typedef VkFlags VkMemoryPropertyFlags; - -typedef enum VkQueueFlagBits { - VK_QUEUE_GRAPHICS_BIT = 0x00000001, - VK_QUEUE_COMPUTE_BIT = 0x00000002, - VK_QUEUE_TRANSFER_BIT = 0x00000004, - VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008, - VK_QUEUE_PROTECTED_BIT = 0x00000010, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_QUEUE_VIDEO_DECODE_BIT_KHR = 0x00000020, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_QUEUE_VIDEO_ENCODE_BIT_KHR = 0x00000040, -#endif - VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkQueueFlagBits; -typedef VkFlags VkQueueFlags; -typedef VkFlags VkDeviceCreateFlags; - -typedef enum VkDeviceQueueCreateFlagBits { - VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001, - VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkDeviceQueueCreateFlagBits; -typedef VkFlags VkDeviceQueueCreateFlags; - -typedef enum VkPipelineStageFlagBits { - VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001, - VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002, - VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004, - VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008, - VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010, - VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020, - VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040, - VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080, - VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100, - VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200, - VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400, - VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800, - VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000, - VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000, - VK_PIPELINE_STAGE_HOST_BIT = 0x00004000, - VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000, - VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000, - VK_PIPELINE_STAGE_NONE = 0, - VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000, - VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000, - VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000, - VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR = 0x00200000, - VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV = 0x00080000, - VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV = 0x00100000, - VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000, - VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000, - VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV = 0x00020000, - VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV = VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, - VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, - VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, - VK_PIPELINE_STAGE_NONE_KHR = VK_PIPELINE_STAGE_NONE, - VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkPipelineStageFlagBits; -typedef VkFlags VkPipelineStageFlags; -typedef VkFlags VkMemoryMapFlags; - -typedef enum VkSparseMemoryBindFlagBits { - VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001, - VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkSparseMemoryBindFlagBits; -typedef VkFlags VkSparseMemoryBindFlags; - -typedef enum VkSparseImageFormatFlagBits { - VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001, - VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002, - VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004, - VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkSparseImageFormatFlagBits; -typedef VkFlags VkSparseImageFormatFlags; - -typedef enum VkFenceCreateFlagBits { - VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001, - VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkFenceCreateFlagBits; -typedef VkFlags VkFenceCreateFlags; -typedef VkFlags VkSemaphoreCreateFlags; - -typedef enum VkEventCreateFlagBits { - VK_EVENT_CREATE_DEVICE_ONLY_BIT = 0x00000001, - VK_EVENT_CREATE_DEVICE_ONLY_BIT_KHR = VK_EVENT_CREATE_DEVICE_ONLY_BIT, - VK_EVENT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkEventCreateFlagBits; -typedef VkFlags VkEventCreateFlags; - -typedef enum VkQueryPipelineStatisticFlagBits { - VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001, - VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002, - VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004, - VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008, - VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010, - VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020, - VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040, - VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080, - VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100, - VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200, - VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400, - VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkQueryPipelineStatisticFlagBits; -typedef VkFlags VkQueryPipelineStatisticFlags; -typedef VkFlags VkQueryPoolCreateFlags; - -typedef enum VkQueryResultFlagBits { - VK_QUERY_RESULT_64_BIT = 0x00000001, - VK_QUERY_RESULT_WAIT_BIT = 0x00000002, - VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004, - VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_QUERY_RESULT_WITH_STATUS_BIT_KHR = 0x00000010, -#endif - VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkQueryResultFlagBits; -typedef VkFlags VkQueryResultFlags; - -typedef enum VkBufferCreateFlagBits { - VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001, - VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002, - VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004, - VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008, - VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000010, - VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, - VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, - VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkBufferCreateFlagBits; -typedef VkFlags VkBufferCreateFlags; - -typedef enum VkBufferUsageFlagBits { - VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001, - VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002, - VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004, - VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008, - VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010, - VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020, - VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040, - VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080, - VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100, - VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 0x00020000, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_BUFFER_USAGE_VIDEO_DECODE_SRC_BIT_KHR = 0x00002000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_BUFFER_USAGE_VIDEO_DECODE_DST_BIT_KHR = 0x00004000, -#endif - VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT = 0x00000800, - VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT = 0x00001000, - VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200, - VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR = 0x00080000, - VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR = 0x00100000, - VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR = 0x00000400, -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR = 0x00008000, -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS - VK_BUFFER_USAGE_VIDEO_ENCODE_SRC_BIT_KHR = 0x00010000, -#endif - VK_BUFFER_USAGE_RAY_TRACING_BIT_NV = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR, - VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, - VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, - VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkBufferUsageFlagBits; -typedef VkFlags VkBufferUsageFlags; -typedef VkFlags VkBufferViewCreateFlags; - -typedef enum VkImageViewCreateFlagBits { - VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT = 0x00000001, - VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT = 0x00000002, - VK_IMAGE_VIEW_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkImageViewCreateFlagBits; -typedef VkFlags VkImageViewCreateFlags; -typedef VkFlags VkShaderModuleCreateFlags; - -typedef enum VkPipelineCacheCreateFlagBits { - VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001, - VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT = VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT, - VK_PIPELINE_CACHE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkPipelineCacheCreateFlagBits; -typedef VkFlags VkPipelineCacheCreateFlags; - -typedef enum VkColorComponentFlagBits { - VK_COLOR_COMPONENT_R_BIT = 0x00000001, - VK_COLOR_COMPONENT_G_BIT = 0x00000002, - VK_COLOR_COMPONENT_B_BIT = 0x00000004, - VK_COLOR_COMPONENT_A_BIT = 0x00000008, - VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkColorComponentFlagBits; -typedef VkFlags VkColorComponentFlags; - -typedef enum VkPipelineCreateFlagBits { - VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001, - VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002, - VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004, - VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008, - VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 0x00000010, - VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT = 0x00000100, - VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT = 0x00000200, - VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00200000, - VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT = 0x00400000, - VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR = 0x00004000, - VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR = 0x00008000, - VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR = 0x00010000, - VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR = 0x00020000, - VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR = 0x00001000, - VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR = 0x00002000, - VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR = 0x00080000, - VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV = 0x00000020, - VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR = 0x00000040, - VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR = 0x00000080, - VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV = 0x00040000, - VK_PIPELINE_CREATE_LIBRARY_BIT_KHR = 0x00000800, - VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT = 0x00800000, - VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT = 0x00000400, - VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV = 0x00100000, - VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT, - VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, - VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT = VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT, - VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT, - VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE, - VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT = VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT, - VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT = VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT, - VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkPipelineCreateFlagBits; -typedef VkFlags VkPipelineCreateFlags; - -typedef enum VkPipelineShaderStageCreateFlagBits { - VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT = 0x00000001, - VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT = 0x00000002, - VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT = VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT, - VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT = VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT, - VK_PIPELINE_SHADER_STAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkPipelineShaderStageCreateFlagBits; -typedef VkFlags VkPipelineShaderStageCreateFlags; - -typedef enum VkShaderStageFlagBits { - VK_SHADER_STAGE_VERTEX_BIT = 0x00000001, - VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002, - VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004, - VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008, - VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010, - VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020, - VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F, - VK_SHADER_STAGE_ALL = 0x7FFFFFFF, - VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100, - VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200, - VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400, - VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800, - VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000, - VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000, - VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040, - VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080, - VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI = 0x00004000, - VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR, - VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR, - VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, - VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR, - VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR, - VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR, - VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkShaderStageFlagBits; - -typedef enum VkCullModeFlagBits { - VK_CULL_MODE_NONE = 0, - VK_CULL_MODE_FRONT_BIT = 0x00000001, - VK_CULL_MODE_BACK_BIT = 0x00000002, - VK_CULL_MODE_FRONT_AND_BACK = 0x00000003, - VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkCullModeFlagBits; -typedef VkFlags VkCullModeFlags; -typedef VkFlags VkPipelineVertexInputStateCreateFlags; -typedef VkFlags VkPipelineInputAssemblyStateCreateFlags; -typedef VkFlags VkPipelineTessellationStateCreateFlags; -typedef VkFlags VkPipelineViewportStateCreateFlags; -typedef VkFlags VkPipelineRasterizationStateCreateFlags; -typedef VkFlags VkPipelineMultisampleStateCreateFlags; - -typedef enum VkPipelineDepthStencilStateCreateFlagBits { - VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM = 0x00000001, - VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM = 0x00000002, - VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkPipelineDepthStencilStateCreateFlagBits; -typedef VkFlags VkPipelineDepthStencilStateCreateFlags; - -typedef enum VkPipelineColorBlendStateCreateFlagBits { - VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM = 0x00000001, - VK_PIPELINE_COLOR_BLEND_STATE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkPipelineColorBlendStateCreateFlagBits; -typedef VkFlags VkPipelineColorBlendStateCreateFlags; -typedef VkFlags VkPipelineDynamicStateCreateFlags; - -typedef enum VkPipelineLayoutCreateFlagBits { - VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT = 0x00000002, - VK_PIPELINE_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkPipelineLayoutCreateFlagBits; -typedef VkFlags VkPipelineLayoutCreateFlags; -typedef VkFlags VkShaderStageFlags; - -typedef enum VkSamplerCreateFlagBits { - VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT = 0x00000001, - VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT = 0x00000002, - VK_SAMPLER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkSamplerCreateFlagBits; -typedef VkFlags VkSamplerCreateFlags; - -typedef enum VkDescriptorPoolCreateFlagBits { - VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001, - VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 0x00000002, - VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE = 0x00000004, - VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT, - VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkDescriptorPoolCreateFlagBits; -typedef VkFlags VkDescriptorPoolCreateFlags; -typedef VkFlags VkDescriptorPoolResetFlags; - -typedef enum VkDescriptorSetLayoutCreateFlagBits { - VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 0x00000002, - VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001, - VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE = 0x00000004, - VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, - VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkDescriptorSetLayoutCreateFlagBits; -typedef VkFlags VkDescriptorSetLayoutCreateFlags; - -typedef enum VkAttachmentDescriptionFlagBits { - VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001, - VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkAttachmentDescriptionFlagBits; -typedef VkFlags VkAttachmentDescriptionFlags; - -typedef enum VkDependencyFlagBits { - VK_DEPENDENCY_BY_REGION_BIT = 0x00000001, - VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004, - VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002, - VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR = VK_DEPENDENCY_VIEW_LOCAL_BIT, - VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR = VK_DEPENDENCY_DEVICE_GROUP_BIT, - VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkDependencyFlagBits; -typedef VkFlags VkDependencyFlags; - -typedef enum VkFramebufferCreateFlagBits { - VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 0x00000001, - VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT_KHR = VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, - VK_FRAMEBUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkFramebufferCreateFlagBits; -typedef VkFlags VkFramebufferCreateFlags; - -typedef enum VkRenderPassCreateFlagBits { - VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM = 0x00000002, - VK_RENDER_PASS_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkRenderPassCreateFlagBits; -typedef VkFlags VkRenderPassCreateFlags; - -typedef enum VkSubpassDescriptionFlagBits { - VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001, - VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002, - VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM = 0x00000004, - VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM = 0x00000008, - VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_ARM = 0x00000010, - VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM = 0x00000020, - VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM = 0x00000040, - VK_SUBPASS_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkSubpassDescriptionFlagBits; -typedef VkFlags VkSubpassDescriptionFlags; - -typedef enum VkCommandPoolCreateFlagBits { - VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001, - VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002, - VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004, - VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkCommandPoolCreateFlagBits; -typedef VkFlags VkCommandPoolCreateFlags; - -typedef enum VkCommandPoolResetFlagBits { - VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001, - VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkCommandPoolResetFlagBits; -typedef VkFlags VkCommandPoolResetFlags; - -typedef enum VkCommandBufferUsageFlagBits { - VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001, - VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002, - VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004, - VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkCommandBufferUsageFlagBits; -typedef VkFlags VkCommandBufferUsageFlags; - -typedef enum VkQueryControlFlagBits { - VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001, - VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkQueryControlFlagBits; -typedef VkFlags VkQueryControlFlags; - -typedef enum VkCommandBufferResetFlagBits { - VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001, - VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkCommandBufferResetFlagBits; -typedef VkFlags VkCommandBufferResetFlags; - -typedef enum VkStencilFaceFlagBits { - VK_STENCIL_FACE_FRONT_BIT = 0x00000001, - VK_STENCIL_FACE_BACK_BIT = 0x00000002, - VK_STENCIL_FACE_FRONT_AND_BACK = 0x00000003, - VK_STENCIL_FRONT_AND_BACK = VK_STENCIL_FACE_FRONT_AND_BACK, - VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkStencilFaceFlagBits; -typedef VkFlags VkStencilFaceFlags; -typedef struct VkExtent2D { - uint32_t width; - uint32_t height; -} VkExtent2D; - -typedef struct VkExtent3D { - uint32_t width; - uint32_t height; - uint32_t depth; -} VkExtent3D; - -typedef struct VkOffset2D { - int32_t x; - int32_t y; -} VkOffset2D; - -typedef struct VkOffset3D { - int32_t x; - int32_t y; - int32_t z; -} VkOffset3D; - -typedef struct VkRect2D { - VkOffset2D offset; - VkExtent2D extent; -} VkRect2D; - -typedef struct VkBaseInStructure { - VkStructureType sType; - const struct VkBaseInStructure* pNext; -} VkBaseInStructure; - -typedef struct VkBaseOutStructure { - VkStructureType sType; - struct VkBaseOutStructure* pNext; -} VkBaseOutStructure; - -typedef struct VkBufferMemoryBarrier { - VkStructureType sType; - const void* pNext; - VkAccessFlags srcAccessMask; - VkAccessFlags dstAccessMask; - uint32_t srcQueueFamilyIndex; - uint32_t dstQueueFamilyIndex; - VkBuffer buffer; - VkDeviceSize offset; - VkDeviceSize size; -} VkBufferMemoryBarrier; - -typedef struct VkDispatchIndirectCommand { - uint32_t x; - uint32_t y; - uint32_t z; -} VkDispatchIndirectCommand; - -typedef struct VkDrawIndexedIndirectCommand { - uint32_t indexCount; - uint32_t instanceCount; - uint32_t firstIndex; - int32_t vertexOffset; - uint32_t firstInstance; -} VkDrawIndexedIndirectCommand; - -typedef struct VkDrawIndirectCommand { - uint32_t vertexCount; - uint32_t instanceCount; - uint32_t firstVertex; - uint32_t firstInstance; -} VkDrawIndirectCommand; - -typedef struct VkImageSubresourceRange { - VkImageAspectFlags aspectMask; - uint32_t baseMipLevel; - uint32_t levelCount; - uint32_t baseArrayLayer; - uint32_t layerCount; -} VkImageSubresourceRange; - -typedef struct VkImageMemoryBarrier { - VkStructureType sType; - const void* pNext; - VkAccessFlags srcAccessMask; - VkAccessFlags dstAccessMask; - VkImageLayout oldLayout; - VkImageLayout newLayout; - uint32_t srcQueueFamilyIndex; - uint32_t dstQueueFamilyIndex; - VkImage image; - VkImageSubresourceRange subresourceRange; -} VkImageMemoryBarrier; - -typedef struct VkMemoryBarrier { - VkStructureType sType; - const void* pNext; - VkAccessFlags srcAccessMask; - VkAccessFlags dstAccessMask; -} VkMemoryBarrier; - -typedef struct VkPipelineCacheHeaderVersionOne { - uint32_t headerSize; - VkPipelineCacheHeaderVersion headerVersion; - uint32_t vendorID; - uint32_t deviceID; - uint8_t pipelineCacheUUID[VK_UUID_SIZE]; -} VkPipelineCacheHeaderVersionOne; - -typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)( - void* pUserData, - size_t size, - size_t alignment, - VkSystemAllocationScope allocationScope); - -typedef void (VKAPI_PTR *PFN_vkFreeFunction)( - void* pUserData, - void* pMemory); - -typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)( - void* pUserData, - size_t size, - VkInternalAllocationType allocationType, - VkSystemAllocationScope allocationScope); - -typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)( - void* pUserData, - size_t size, - VkInternalAllocationType allocationType, - VkSystemAllocationScope allocationScope); - -typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)( - void* pUserData, - void* pOriginal, - size_t size, - size_t alignment, - VkSystemAllocationScope allocationScope); - -typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void); -typedef struct VkAllocationCallbacks { - void* pUserData; - PFN_vkAllocationFunction pfnAllocation; - PFN_vkReallocationFunction pfnReallocation; - PFN_vkFreeFunction pfnFree; - PFN_vkInternalAllocationNotification pfnInternalAllocation; - PFN_vkInternalFreeNotification pfnInternalFree; -} VkAllocationCallbacks; - -typedef struct VkApplicationInfo { - VkStructureType sType; - const void* pNext; - const char* pApplicationName; - uint32_t applicationVersion; - const char* pEngineName; - uint32_t engineVersion; - uint32_t apiVersion; -} VkApplicationInfo; - -typedef struct VkFormatProperties { - VkFormatFeatureFlags linearTilingFeatures; - VkFormatFeatureFlags optimalTilingFeatures; - VkFormatFeatureFlags bufferFeatures; -} VkFormatProperties; - -typedef struct VkImageFormatProperties { - VkExtent3D maxExtent; - uint32_t maxMipLevels; - uint32_t maxArrayLayers; - VkSampleCountFlags sampleCounts; - VkDeviceSize maxResourceSize; -} VkImageFormatProperties; - -typedef struct VkInstanceCreateInfo { - VkStructureType sType; - const void* pNext; - VkInstanceCreateFlags flags; - const VkApplicationInfo* pApplicationInfo; - uint32_t enabledLayerCount; - const char* const* ppEnabledLayerNames; - uint32_t enabledExtensionCount; - const char* const* ppEnabledExtensionNames; -} VkInstanceCreateInfo; - -typedef struct VkMemoryHeap { - VkDeviceSize size; - VkMemoryHeapFlags flags; -} VkMemoryHeap; - -typedef struct VkMemoryType { - VkMemoryPropertyFlags propertyFlags; - uint32_t heapIndex; -} VkMemoryType; - -typedef struct VkPhysicalDeviceFeatures { - VkBool32 robustBufferAccess; - VkBool32 fullDrawIndexUint32; - VkBool32 imageCubeArray; - VkBool32 independentBlend; - VkBool32 geometryShader; - VkBool32 tessellationShader; - VkBool32 sampleRateShading; - VkBool32 dualSrcBlend; - VkBool32 logicOp; - VkBool32 multiDrawIndirect; - VkBool32 drawIndirectFirstInstance; - VkBool32 depthClamp; - VkBool32 depthBiasClamp; - VkBool32 fillModeNonSolid; - VkBool32 depthBounds; - VkBool32 wideLines; - VkBool32 largePoints; - VkBool32 alphaToOne; - VkBool32 multiViewport; - VkBool32 samplerAnisotropy; - VkBool32 textureCompressionETC2; - VkBool32 textureCompressionASTC_LDR; - VkBool32 textureCompressionBC; - VkBool32 occlusionQueryPrecise; - VkBool32 pipelineStatisticsQuery; - VkBool32 vertexPipelineStoresAndAtomics; - VkBool32 fragmentStoresAndAtomics; - VkBool32 shaderTessellationAndGeometryPointSize; - VkBool32 shaderImageGatherExtended; - VkBool32 shaderStorageImageExtendedFormats; - VkBool32 shaderStorageImageMultisample; - VkBool32 shaderStorageImageReadWithoutFormat; - VkBool32 shaderStorageImageWriteWithoutFormat; - VkBool32 shaderUniformBufferArrayDynamicIndexing; - VkBool32 shaderSampledImageArrayDynamicIndexing; - VkBool32 shaderStorageBufferArrayDynamicIndexing; - VkBool32 shaderStorageImageArrayDynamicIndexing; - VkBool32 shaderClipDistance; - VkBool32 shaderCullDistance; - VkBool32 shaderFloat64; - VkBool32 shaderInt64; - VkBool32 shaderInt16; - VkBool32 shaderResourceResidency; - VkBool32 shaderResourceMinLod; - VkBool32 sparseBinding; - VkBool32 sparseResidencyBuffer; - VkBool32 sparseResidencyImage2D; - VkBool32 sparseResidencyImage3D; - VkBool32 sparseResidency2Samples; - VkBool32 sparseResidency4Samples; - VkBool32 sparseResidency8Samples; - VkBool32 sparseResidency16Samples; - VkBool32 sparseResidencyAliased; - VkBool32 variableMultisampleRate; - VkBool32 inheritedQueries; -} VkPhysicalDeviceFeatures; - -typedef struct VkPhysicalDeviceLimits { - uint32_t maxImageDimension1D; - uint32_t maxImageDimension2D; - uint32_t maxImageDimension3D; - uint32_t maxImageDimensionCube; - uint32_t maxImageArrayLayers; - uint32_t maxTexelBufferElements; - uint32_t maxUniformBufferRange; - uint32_t maxStorageBufferRange; - uint32_t maxPushConstantsSize; - uint32_t maxMemoryAllocationCount; - uint32_t maxSamplerAllocationCount; - VkDeviceSize bufferImageGranularity; - VkDeviceSize sparseAddressSpaceSize; - uint32_t maxBoundDescriptorSets; - uint32_t maxPerStageDescriptorSamplers; - uint32_t maxPerStageDescriptorUniformBuffers; - uint32_t maxPerStageDescriptorStorageBuffers; - uint32_t maxPerStageDescriptorSampledImages; - uint32_t maxPerStageDescriptorStorageImages; - uint32_t maxPerStageDescriptorInputAttachments; - uint32_t maxPerStageResources; - uint32_t maxDescriptorSetSamplers; - uint32_t maxDescriptorSetUniformBuffers; - uint32_t maxDescriptorSetUniformBuffersDynamic; - uint32_t maxDescriptorSetStorageBuffers; - uint32_t maxDescriptorSetStorageBuffersDynamic; - uint32_t maxDescriptorSetSampledImages; - uint32_t maxDescriptorSetStorageImages; - uint32_t maxDescriptorSetInputAttachments; - uint32_t maxVertexInputAttributes; - uint32_t maxVertexInputBindings; - uint32_t maxVertexInputAttributeOffset; - uint32_t maxVertexInputBindingStride; - uint32_t maxVertexOutputComponents; - uint32_t maxTessellationGenerationLevel; - uint32_t maxTessellationPatchSize; - uint32_t maxTessellationControlPerVertexInputComponents; - uint32_t maxTessellationControlPerVertexOutputComponents; - uint32_t maxTessellationControlPerPatchOutputComponents; - uint32_t maxTessellationControlTotalOutputComponents; - uint32_t maxTessellationEvaluationInputComponents; - uint32_t maxTessellationEvaluationOutputComponents; - uint32_t maxGeometryShaderInvocations; - uint32_t maxGeometryInputComponents; - uint32_t maxGeometryOutputComponents; - uint32_t maxGeometryOutputVertices; - uint32_t maxGeometryTotalOutputComponents; - uint32_t maxFragmentInputComponents; - uint32_t maxFragmentOutputAttachments; - uint32_t maxFragmentDualSrcAttachments; - uint32_t maxFragmentCombinedOutputResources; - uint32_t maxComputeSharedMemorySize; - uint32_t maxComputeWorkGroupCount[3]; - uint32_t maxComputeWorkGroupInvocations; - uint32_t maxComputeWorkGroupSize[3]; - uint32_t subPixelPrecisionBits; - uint32_t subTexelPrecisionBits; - uint32_t mipmapPrecisionBits; - uint32_t maxDrawIndexedIndexValue; - uint32_t maxDrawIndirectCount; - float maxSamplerLodBias; - float maxSamplerAnisotropy; - uint32_t maxViewports; - uint32_t maxViewportDimensions[2]; - float viewportBoundsRange[2]; - uint32_t viewportSubPixelBits; - size_t minMemoryMapAlignment; - VkDeviceSize minTexelBufferOffsetAlignment; - VkDeviceSize minUniformBufferOffsetAlignment; - VkDeviceSize minStorageBufferOffsetAlignment; - int32_t minTexelOffset; - uint32_t maxTexelOffset; - int32_t minTexelGatherOffset; - uint32_t maxTexelGatherOffset; - float minInterpolationOffset; - float maxInterpolationOffset; - uint32_t subPixelInterpolationOffsetBits; - uint32_t maxFramebufferWidth; - uint32_t maxFramebufferHeight; - uint32_t maxFramebufferLayers; - VkSampleCountFlags framebufferColorSampleCounts; - VkSampleCountFlags framebufferDepthSampleCounts; - VkSampleCountFlags framebufferStencilSampleCounts; - VkSampleCountFlags framebufferNoAttachmentsSampleCounts; - uint32_t maxColorAttachments; - VkSampleCountFlags sampledImageColorSampleCounts; - VkSampleCountFlags sampledImageIntegerSampleCounts; - VkSampleCountFlags sampledImageDepthSampleCounts; - VkSampleCountFlags sampledImageStencilSampleCounts; - VkSampleCountFlags storageImageSampleCounts; - uint32_t maxSampleMaskWords; - VkBool32 timestampComputeAndGraphics; - float timestampPeriod; - uint32_t maxClipDistances; - uint32_t maxCullDistances; - uint32_t maxCombinedClipAndCullDistances; - uint32_t discreteQueuePriorities; - float pointSizeRange[2]; - float lineWidthRange[2]; - float pointSizeGranularity; - float lineWidthGranularity; - VkBool32 strictLines; - VkBool32 standardSampleLocations; - VkDeviceSize optimalBufferCopyOffsetAlignment; - VkDeviceSize optimalBufferCopyRowPitchAlignment; - VkDeviceSize nonCoherentAtomSize; -} VkPhysicalDeviceLimits; - -typedef struct VkPhysicalDeviceMemoryProperties { - uint32_t memoryTypeCount; - VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES]; - uint32_t memoryHeapCount; - VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS]; -} VkPhysicalDeviceMemoryProperties; - -typedef struct VkPhysicalDeviceSparseProperties { - VkBool32 residencyStandard2DBlockShape; - VkBool32 residencyStandard2DMultisampleBlockShape; - VkBool32 residencyStandard3DBlockShape; - VkBool32 residencyAlignedMipSize; - VkBool32 residencyNonResidentStrict; -} VkPhysicalDeviceSparseProperties; - -typedef struct VkPhysicalDeviceProperties { - uint32_t apiVersion; - uint32_t driverVersion; - uint32_t vendorID; - uint32_t deviceID; - VkPhysicalDeviceType deviceType; - char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE]; - uint8_t pipelineCacheUUID[VK_UUID_SIZE]; - VkPhysicalDeviceLimits limits; - VkPhysicalDeviceSparseProperties sparseProperties; -} VkPhysicalDeviceProperties; - -typedef struct VkQueueFamilyProperties { - VkQueueFlags queueFlags; - uint32_t queueCount; - uint32_t timestampValidBits; - VkExtent3D minImageTransferGranularity; -} VkQueueFamilyProperties; - -typedef struct VkDeviceQueueCreateInfo { - VkStructureType sType; - const void* pNext; - VkDeviceQueueCreateFlags flags; - uint32_t queueFamilyIndex; - uint32_t queueCount; - const float* pQueuePriorities; -} VkDeviceQueueCreateInfo; - -typedef struct VkDeviceCreateInfo { - VkStructureType sType; - const void* pNext; - VkDeviceCreateFlags flags; - uint32_t queueCreateInfoCount; - const VkDeviceQueueCreateInfo* pQueueCreateInfos; - uint32_t enabledLayerCount; - const char* const* ppEnabledLayerNames; - uint32_t enabledExtensionCount; - const char* const* ppEnabledExtensionNames; - const VkPhysicalDeviceFeatures* pEnabledFeatures; -} VkDeviceCreateInfo; - -typedef struct VkExtensionProperties { - char extensionName[VK_MAX_EXTENSION_NAME_SIZE]; - uint32_t specVersion; -} VkExtensionProperties; - -typedef struct VkLayerProperties { - char layerName[VK_MAX_EXTENSION_NAME_SIZE]; - uint32_t specVersion; - uint32_t implementationVersion; - char description[VK_MAX_DESCRIPTION_SIZE]; -} VkLayerProperties; - -typedef struct VkSubmitInfo { - VkStructureType sType; - const void* pNext; - uint32_t waitSemaphoreCount; - const VkSemaphore* pWaitSemaphores; - const VkPipelineStageFlags* pWaitDstStageMask; - uint32_t commandBufferCount; - const VkCommandBuffer* pCommandBuffers; - uint32_t signalSemaphoreCount; - const VkSemaphore* pSignalSemaphores; -} VkSubmitInfo; - -typedef struct VkMappedMemoryRange { - VkStructureType sType; - const void* pNext; - VkDeviceMemory memory; - VkDeviceSize offset; - VkDeviceSize size; -} VkMappedMemoryRange; - -typedef struct VkMemoryAllocateInfo { - VkStructureType sType; - const void* pNext; - VkDeviceSize allocationSize; - uint32_t memoryTypeIndex; -} VkMemoryAllocateInfo; - -typedef struct VkMemoryRequirements { - VkDeviceSize size; - VkDeviceSize alignment; - uint32_t memoryTypeBits; -} VkMemoryRequirements; - -typedef struct VkSparseMemoryBind { - VkDeviceSize resourceOffset; - VkDeviceSize size; - VkDeviceMemory memory; - VkDeviceSize memoryOffset; - VkSparseMemoryBindFlags flags; -} VkSparseMemoryBind; - -typedef struct VkSparseBufferMemoryBindInfo { - VkBuffer buffer; - uint32_t bindCount; - const VkSparseMemoryBind* pBinds; -} VkSparseBufferMemoryBindInfo; - -typedef struct VkSparseImageOpaqueMemoryBindInfo { - VkImage image; - uint32_t bindCount; - const VkSparseMemoryBind* pBinds; -} VkSparseImageOpaqueMemoryBindInfo; - -typedef struct VkImageSubresource { - VkImageAspectFlags aspectMask; - uint32_t mipLevel; - uint32_t arrayLayer; -} VkImageSubresource; - -typedef struct VkSparseImageMemoryBind { - VkImageSubresource subresource; - VkOffset3D offset; - VkExtent3D extent; - VkDeviceMemory memory; - VkDeviceSize memoryOffset; - VkSparseMemoryBindFlags flags; -} VkSparseImageMemoryBind; - -typedef struct VkSparseImageMemoryBindInfo { - VkImage image; - uint32_t bindCount; - const VkSparseImageMemoryBind* pBinds; -} VkSparseImageMemoryBindInfo; - -typedef struct VkBindSparseInfo { - VkStructureType sType; - const void* pNext; - uint32_t waitSemaphoreCount; - const VkSemaphore* pWaitSemaphores; - uint32_t bufferBindCount; - const VkSparseBufferMemoryBindInfo* pBufferBinds; - uint32_t imageOpaqueBindCount; - const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds; - uint32_t imageBindCount; - const VkSparseImageMemoryBindInfo* pImageBinds; - uint32_t signalSemaphoreCount; - const VkSemaphore* pSignalSemaphores; -} VkBindSparseInfo; - -typedef struct VkSparseImageFormatProperties { - VkImageAspectFlags aspectMask; - VkExtent3D imageGranularity; - VkSparseImageFormatFlags flags; -} VkSparseImageFormatProperties; - -typedef struct VkSparseImageMemoryRequirements { - VkSparseImageFormatProperties formatProperties; - uint32_t imageMipTailFirstLod; - VkDeviceSize imageMipTailSize; - VkDeviceSize imageMipTailOffset; - VkDeviceSize imageMipTailStride; -} VkSparseImageMemoryRequirements; - -typedef struct VkFenceCreateInfo { - VkStructureType sType; - const void* pNext; - VkFenceCreateFlags flags; -} VkFenceCreateInfo; - -typedef struct VkSemaphoreCreateInfo { - VkStructureType sType; - const void* pNext; - VkSemaphoreCreateFlags flags; -} VkSemaphoreCreateInfo; - -typedef struct VkEventCreateInfo { - VkStructureType sType; - const void* pNext; - VkEventCreateFlags flags; -} VkEventCreateInfo; - -typedef struct VkQueryPoolCreateInfo { - VkStructureType sType; - const void* pNext; - VkQueryPoolCreateFlags flags; - VkQueryType queryType; - uint32_t queryCount; - VkQueryPipelineStatisticFlags pipelineStatistics; -} VkQueryPoolCreateInfo; - -typedef struct VkBufferCreateInfo { - VkStructureType sType; - const void* pNext; - VkBufferCreateFlags flags; - VkDeviceSize size; - VkBufferUsageFlags usage; - VkSharingMode sharingMode; - uint32_t queueFamilyIndexCount; - const uint32_t* pQueueFamilyIndices; -} VkBufferCreateInfo; - -typedef struct VkBufferViewCreateInfo { - VkStructureType sType; - const void* pNext; - VkBufferViewCreateFlags flags; - VkBuffer buffer; - VkFormat format; - VkDeviceSize offset; - VkDeviceSize range; -} VkBufferViewCreateInfo; - -typedef struct VkImageCreateInfo { - VkStructureType sType; - const void* pNext; - VkImageCreateFlags flags; - VkImageType imageType; - VkFormat format; - VkExtent3D extent; - uint32_t mipLevels; - uint32_t arrayLayers; - VkSampleCountFlagBits samples; - VkImageTiling tiling; - VkImageUsageFlags usage; - VkSharingMode sharingMode; - uint32_t queueFamilyIndexCount; - const uint32_t* pQueueFamilyIndices; - VkImageLayout initialLayout; -} VkImageCreateInfo; - -typedef struct VkSubresourceLayout { - VkDeviceSize offset; - VkDeviceSize size; - VkDeviceSize rowPitch; - VkDeviceSize arrayPitch; - VkDeviceSize depthPitch; -} VkSubresourceLayout; - -typedef struct VkComponentMapping { - VkComponentSwizzle r; - VkComponentSwizzle g; - VkComponentSwizzle b; - VkComponentSwizzle a; -} VkComponentMapping; - -typedef struct VkImageViewCreateInfo { - VkStructureType sType; - const void* pNext; - VkImageViewCreateFlags flags; - VkImage image; - VkImageViewType viewType; - VkFormat format; - VkComponentMapping components; - VkImageSubresourceRange subresourceRange; -} VkImageViewCreateInfo; - -typedef struct VkShaderModuleCreateInfo { - VkStructureType sType; - const void* pNext; - VkShaderModuleCreateFlags flags; - size_t codeSize; - const uint32_t* pCode; -} VkShaderModuleCreateInfo; - -typedef struct VkPipelineCacheCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineCacheCreateFlags flags; - size_t initialDataSize; - const void* pInitialData; -} VkPipelineCacheCreateInfo; - -typedef struct VkSpecializationMapEntry { - uint32_t constantID; - uint32_t offset; - size_t size; -} VkSpecializationMapEntry; - -typedef struct VkSpecializationInfo { - uint32_t mapEntryCount; - const VkSpecializationMapEntry* pMapEntries; - size_t dataSize; - const void* pData; -} VkSpecializationInfo; - -typedef struct VkPipelineShaderStageCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineShaderStageCreateFlags flags; - VkShaderStageFlagBits stage; - VkShaderModule module; - const char* pName; - const VkSpecializationInfo* pSpecializationInfo; -} VkPipelineShaderStageCreateInfo; - -typedef struct VkComputePipelineCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineCreateFlags flags; - VkPipelineShaderStageCreateInfo stage; - VkPipelineLayout layout; - VkPipeline basePipelineHandle; - int32_t basePipelineIndex; -} VkComputePipelineCreateInfo; - -typedef struct VkVertexInputBindingDescription { - uint32_t binding; - uint32_t stride; - VkVertexInputRate inputRate; -} VkVertexInputBindingDescription; - -typedef struct VkVertexInputAttributeDescription { - uint32_t location; - uint32_t binding; - VkFormat format; - uint32_t offset; -} VkVertexInputAttributeDescription; - -typedef struct VkPipelineVertexInputStateCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineVertexInputStateCreateFlags flags; - uint32_t vertexBindingDescriptionCount; - const VkVertexInputBindingDescription* pVertexBindingDescriptions; - uint32_t vertexAttributeDescriptionCount; - const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; -} VkPipelineVertexInputStateCreateInfo; - -typedef struct VkPipelineInputAssemblyStateCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineInputAssemblyStateCreateFlags flags; - VkPrimitiveTopology topology; - VkBool32 primitiveRestartEnable; -} VkPipelineInputAssemblyStateCreateInfo; - -typedef struct VkPipelineTessellationStateCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineTessellationStateCreateFlags flags; - uint32_t patchControlPoints; -} VkPipelineTessellationStateCreateInfo; - -typedef struct VkViewport { - float x; - float y; - float width; - float height; - float minDepth; - float maxDepth; -} VkViewport; - -typedef struct VkPipelineViewportStateCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineViewportStateCreateFlags flags; - uint32_t viewportCount; - const VkViewport* pViewports; - uint32_t scissorCount; - const VkRect2D* pScissors; -} VkPipelineViewportStateCreateInfo; - -typedef struct VkPipelineRasterizationStateCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineRasterizationStateCreateFlags flags; - VkBool32 depthClampEnable; - VkBool32 rasterizerDiscardEnable; - VkPolygonMode polygonMode; - VkCullModeFlags cullMode; - VkFrontFace frontFace; - VkBool32 depthBiasEnable; - float depthBiasConstantFactor; - float depthBiasClamp; - float depthBiasSlopeFactor; - float lineWidth; -} VkPipelineRasterizationStateCreateInfo; - -typedef struct VkPipelineMultisampleStateCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineMultisampleStateCreateFlags flags; - VkSampleCountFlagBits rasterizationSamples; - VkBool32 sampleShadingEnable; - float minSampleShading; - const VkSampleMask* pSampleMask; - VkBool32 alphaToCoverageEnable; - VkBool32 alphaToOneEnable; -} VkPipelineMultisampleStateCreateInfo; - -typedef struct VkStencilOpState { - VkStencilOp failOp; - VkStencilOp passOp; - VkStencilOp depthFailOp; - VkCompareOp compareOp; - uint32_t compareMask; - uint32_t writeMask; - uint32_t reference; -} VkStencilOpState; - -typedef struct VkPipelineDepthStencilStateCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineDepthStencilStateCreateFlags flags; - VkBool32 depthTestEnable; - VkBool32 depthWriteEnable; - VkCompareOp depthCompareOp; - VkBool32 depthBoundsTestEnable; - VkBool32 stencilTestEnable; - VkStencilOpState front; - VkStencilOpState back; - float minDepthBounds; - float maxDepthBounds; -} VkPipelineDepthStencilStateCreateInfo; - -typedef struct VkPipelineColorBlendAttachmentState { - VkBool32 blendEnable; - VkBlendFactor srcColorBlendFactor; - VkBlendFactor dstColorBlendFactor; - VkBlendOp colorBlendOp; - VkBlendFactor srcAlphaBlendFactor; - VkBlendFactor dstAlphaBlendFactor; - VkBlendOp alphaBlendOp; - VkColorComponentFlags colorWriteMask; -} VkPipelineColorBlendAttachmentState; - -typedef struct VkPipelineColorBlendStateCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineColorBlendStateCreateFlags flags; - VkBool32 logicOpEnable; - VkLogicOp logicOp; - uint32_t attachmentCount; - const VkPipelineColorBlendAttachmentState* pAttachments; - float blendConstants[4]; -} VkPipelineColorBlendStateCreateInfo; - -typedef struct VkPipelineDynamicStateCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineDynamicStateCreateFlags flags; - uint32_t dynamicStateCount; - const VkDynamicState* pDynamicStates; -} VkPipelineDynamicStateCreateInfo; - -typedef struct VkGraphicsPipelineCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineCreateFlags flags; - uint32_t stageCount; - const VkPipelineShaderStageCreateInfo* pStages; - const VkPipelineVertexInputStateCreateInfo* pVertexInputState; - const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; - const VkPipelineTessellationStateCreateInfo* pTessellationState; - const VkPipelineViewportStateCreateInfo* pViewportState; - const VkPipelineRasterizationStateCreateInfo* pRasterizationState; - const VkPipelineMultisampleStateCreateInfo* pMultisampleState; - const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; - const VkPipelineColorBlendStateCreateInfo* pColorBlendState; - const VkPipelineDynamicStateCreateInfo* pDynamicState; - VkPipelineLayout layout; - VkRenderPass renderPass; - uint32_t subpass; - VkPipeline basePipelineHandle; - int32_t basePipelineIndex; -} VkGraphicsPipelineCreateInfo; - -typedef struct VkPushConstantRange { - VkShaderStageFlags stageFlags; - uint32_t offset; - uint32_t size; -} VkPushConstantRange; - -typedef struct VkPipelineLayoutCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineLayoutCreateFlags flags; - uint32_t setLayoutCount; - const VkDescriptorSetLayout* pSetLayouts; - uint32_t pushConstantRangeCount; - const VkPushConstantRange* pPushConstantRanges; -} VkPipelineLayoutCreateInfo; - -typedef struct VkSamplerCreateInfo { - VkStructureType sType; - const void* pNext; - VkSamplerCreateFlags flags; - VkFilter magFilter; - VkFilter minFilter; - VkSamplerMipmapMode mipmapMode; - VkSamplerAddressMode addressModeU; - VkSamplerAddressMode addressModeV; - VkSamplerAddressMode addressModeW; - float mipLodBias; - VkBool32 anisotropyEnable; - float maxAnisotropy; - VkBool32 compareEnable; - VkCompareOp compareOp; - float minLod; - float maxLod; - VkBorderColor borderColor; - VkBool32 unnormalizedCoordinates; -} VkSamplerCreateInfo; - -typedef struct VkCopyDescriptorSet { - VkStructureType sType; - const void* pNext; - VkDescriptorSet srcSet; - uint32_t srcBinding; - uint32_t srcArrayElement; - VkDescriptorSet dstSet; - uint32_t dstBinding; - uint32_t dstArrayElement; - uint32_t descriptorCount; -} VkCopyDescriptorSet; - -typedef struct VkDescriptorBufferInfo { - VkBuffer buffer; - VkDeviceSize offset; - VkDeviceSize range; -} VkDescriptorBufferInfo; - -typedef struct VkDescriptorImageInfo { - VkSampler sampler; - VkImageView imageView; - VkImageLayout imageLayout; -} VkDescriptorImageInfo; - -typedef struct VkDescriptorPoolSize { - VkDescriptorType type; - uint32_t descriptorCount; -} VkDescriptorPoolSize; - -typedef struct VkDescriptorPoolCreateInfo { - VkStructureType sType; - const void* pNext; - VkDescriptorPoolCreateFlags flags; - uint32_t maxSets; - uint32_t poolSizeCount; - const VkDescriptorPoolSize* pPoolSizes; -} VkDescriptorPoolCreateInfo; - -typedef struct VkDescriptorSetAllocateInfo { - VkStructureType sType; - const void* pNext; - VkDescriptorPool descriptorPool; - uint32_t descriptorSetCount; - const VkDescriptorSetLayout* pSetLayouts; -} VkDescriptorSetAllocateInfo; - -typedef struct VkDescriptorSetLayoutBinding { - uint32_t binding; - VkDescriptorType descriptorType; - uint32_t descriptorCount; - VkShaderStageFlags stageFlags; - const VkSampler* pImmutableSamplers; -} VkDescriptorSetLayoutBinding; - -typedef struct VkDescriptorSetLayoutCreateInfo { - VkStructureType sType; - const void* pNext; - VkDescriptorSetLayoutCreateFlags flags; - uint32_t bindingCount; - const VkDescriptorSetLayoutBinding* pBindings; -} VkDescriptorSetLayoutCreateInfo; - -typedef struct VkWriteDescriptorSet { - VkStructureType sType; - const void* pNext; - VkDescriptorSet dstSet; - uint32_t dstBinding; - uint32_t dstArrayElement; - uint32_t descriptorCount; - VkDescriptorType descriptorType; - const VkDescriptorImageInfo* pImageInfo; - const VkDescriptorBufferInfo* pBufferInfo; - const VkBufferView* pTexelBufferView; -} VkWriteDescriptorSet; - -typedef struct VkAttachmentDescription { - VkAttachmentDescriptionFlags flags; - VkFormat format; - VkSampleCountFlagBits samples; - VkAttachmentLoadOp loadOp; - VkAttachmentStoreOp storeOp; - VkAttachmentLoadOp stencilLoadOp; - VkAttachmentStoreOp stencilStoreOp; - VkImageLayout initialLayout; - VkImageLayout finalLayout; -} VkAttachmentDescription; - -typedef struct VkAttachmentReference { - uint32_t attachment; - VkImageLayout layout; -} VkAttachmentReference; - -typedef struct VkFramebufferCreateInfo { - VkStructureType sType; - const void* pNext; - VkFramebufferCreateFlags flags; - VkRenderPass renderPass; - uint32_t attachmentCount; - const VkImageView* pAttachments; - uint32_t width; - uint32_t height; - uint32_t layers; -} VkFramebufferCreateInfo; - -typedef struct VkSubpassDescription { - VkSubpassDescriptionFlags flags; - VkPipelineBindPoint pipelineBindPoint; - uint32_t inputAttachmentCount; - const VkAttachmentReference* pInputAttachments; - uint32_t colorAttachmentCount; - const VkAttachmentReference* pColorAttachments; - const VkAttachmentReference* pResolveAttachments; - const VkAttachmentReference* pDepthStencilAttachment; - uint32_t preserveAttachmentCount; - const uint32_t* pPreserveAttachments; -} VkSubpassDescription; - -typedef struct VkSubpassDependency { - uint32_t srcSubpass; - uint32_t dstSubpass; - VkPipelineStageFlags srcStageMask; - VkPipelineStageFlags dstStageMask; - VkAccessFlags srcAccessMask; - VkAccessFlags dstAccessMask; - VkDependencyFlags dependencyFlags; -} VkSubpassDependency; - -typedef struct VkRenderPassCreateInfo { - VkStructureType sType; - const void* pNext; - VkRenderPassCreateFlags flags; - uint32_t attachmentCount; - const VkAttachmentDescription* pAttachments; - uint32_t subpassCount; - const VkSubpassDescription* pSubpasses; - uint32_t dependencyCount; - const VkSubpassDependency* pDependencies; -} VkRenderPassCreateInfo; - -typedef struct VkCommandPoolCreateInfo { - VkStructureType sType; - const void* pNext; - VkCommandPoolCreateFlags flags; - uint32_t queueFamilyIndex; -} VkCommandPoolCreateInfo; - -typedef struct VkCommandBufferAllocateInfo { - VkStructureType sType; - const void* pNext; - VkCommandPool commandPool; - VkCommandBufferLevel level; - uint32_t commandBufferCount; -} VkCommandBufferAllocateInfo; - -typedef struct VkCommandBufferInheritanceInfo { - VkStructureType sType; - const void* pNext; - VkRenderPass renderPass; - uint32_t subpass; - VkFramebuffer framebuffer; - VkBool32 occlusionQueryEnable; - VkQueryControlFlags queryFlags; - VkQueryPipelineStatisticFlags pipelineStatistics; -} VkCommandBufferInheritanceInfo; - -typedef struct VkCommandBufferBeginInfo { - VkStructureType sType; - const void* pNext; - VkCommandBufferUsageFlags flags; - const VkCommandBufferInheritanceInfo* pInheritanceInfo; -} VkCommandBufferBeginInfo; - -typedef struct VkBufferCopy { - VkDeviceSize srcOffset; - VkDeviceSize dstOffset; - VkDeviceSize size; -} VkBufferCopy; - -typedef struct VkImageSubresourceLayers { - VkImageAspectFlags aspectMask; - uint32_t mipLevel; - uint32_t baseArrayLayer; - uint32_t layerCount; -} VkImageSubresourceLayers; - -typedef struct VkBufferImageCopy { - VkDeviceSize bufferOffset; - uint32_t bufferRowLength; - uint32_t bufferImageHeight; - VkImageSubresourceLayers imageSubresource; - VkOffset3D imageOffset; - VkExtent3D imageExtent; -} VkBufferImageCopy; - -typedef union VkClearColorValue { - float float32[4]; - int32_t int32[4]; - uint32_t uint32[4]; -} VkClearColorValue; - -typedef struct VkClearDepthStencilValue { - float depth; - uint32_t stencil; -} VkClearDepthStencilValue; - -typedef union VkClearValue { - VkClearColorValue color; - VkClearDepthStencilValue depthStencil; -} VkClearValue; - -typedef struct VkClearAttachment { - VkImageAspectFlags aspectMask; - uint32_t colorAttachment; - VkClearValue clearValue; -} VkClearAttachment; - -typedef struct VkClearRect { - VkRect2D rect; - uint32_t baseArrayLayer; - uint32_t layerCount; -} VkClearRect; - -typedef struct VkImageBlit { - VkImageSubresourceLayers srcSubresource; - VkOffset3D srcOffsets[2]; - VkImageSubresourceLayers dstSubresource; - VkOffset3D dstOffsets[2]; -} VkImageBlit; - -typedef struct VkImageCopy { - VkImageSubresourceLayers srcSubresource; - VkOffset3D srcOffset; - VkImageSubresourceLayers dstSubresource; - VkOffset3D dstOffset; - VkExtent3D extent; -} VkImageCopy; - -typedef struct VkImageResolve { - VkImageSubresourceLayers srcSubresource; - VkOffset3D srcOffset; - VkImageSubresourceLayers dstSubresource; - VkOffset3D dstOffset; - VkExtent3D extent; -} VkImageResolve; - -typedef struct VkRenderPassBeginInfo { - VkStructureType sType; - const void* pNext; - VkRenderPass renderPass; - VkFramebuffer framebuffer; - VkRect2D renderArea; - uint32_t clearValueCount; - const VkClearValue* pClearValues; -} VkRenderPassBeginInfo; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance); -typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties); -typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName); -typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName); -typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice); -typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties); -typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue); -typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence); -typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue); -typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device); -typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory); -typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData); -typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory); -typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); -typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); -typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes); -typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); -typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); -typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence); -typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); -typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences); -typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); -typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout); -typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore); -typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent); -typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event); -typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event); -typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event); -typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool); -typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags); -typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer); -typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView); -typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage); -typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout); -typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView); -typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule); -typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache); -typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData); -typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches); -typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); -typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); -typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout); -typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler); -typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout); -typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool); -typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); -typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets); -typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets); -typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies); -typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer); -typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); -typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity); -typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool); -typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); -typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers); -typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); -typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo); -typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer); -typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); -typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); -typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports); -typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors); -typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); -typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); -typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); -typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); -typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); -typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets); -typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); -typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets); -typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); -typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); -typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); -typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); -typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); -typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); -typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); -typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); -typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter); -typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); -typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); -typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData); -typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); -typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); -typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); -typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects); -typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); -typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); -typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); -typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); -typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); -typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); -typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); -typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); -typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); -typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); -typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues); -typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents); -typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents); -typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer); -typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance( - const VkInstanceCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkInstance* pInstance); - -VKAPI_ATTR void VKAPI_CALL vkDestroyInstance( - VkInstance instance, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices( - VkInstance instance, - uint32_t* pPhysicalDeviceCount, - VkPhysicalDevice* pPhysicalDevices); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures( - VkPhysicalDevice physicalDevice, - VkPhysicalDeviceFeatures* pFeatures); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties( - VkPhysicalDevice physicalDevice, - VkFormat format, - VkFormatProperties* pFormatProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties( - VkPhysicalDevice physicalDevice, - VkFormat format, - VkImageType type, - VkImageTiling tiling, - VkImageUsageFlags usage, - VkImageCreateFlags flags, - VkImageFormatProperties* pImageFormatProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties( - VkPhysicalDevice physicalDevice, - VkPhysicalDeviceProperties* pProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties( - VkPhysicalDevice physicalDevice, - uint32_t* pQueueFamilyPropertyCount, - VkQueueFamilyProperties* pQueueFamilyProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties( - VkPhysicalDevice physicalDevice, - VkPhysicalDeviceMemoryProperties* pMemoryProperties); - -VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr( - VkInstance instance, - const char* pName); - -VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr( - VkDevice device, - const char* pName); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice( - VkPhysicalDevice physicalDevice, - const VkDeviceCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkDevice* pDevice); - -VKAPI_ATTR void VKAPI_CALL vkDestroyDevice( - VkDevice device, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties( - const char* pLayerName, - uint32_t* pPropertyCount, - VkExtensionProperties* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties( - VkPhysicalDevice physicalDevice, - const char* pLayerName, - uint32_t* pPropertyCount, - VkExtensionProperties* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties( - uint32_t* pPropertyCount, - VkLayerProperties* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties( - VkPhysicalDevice physicalDevice, - uint32_t* pPropertyCount, - VkLayerProperties* pProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue( - VkDevice device, - uint32_t queueFamilyIndex, - uint32_t queueIndex, - VkQueue* pQueue); - -VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit( - VkQueue queue, - uint32_t submitCount, - const VkSubmitInfo* pSubmits, - VkFence fence); - -VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle( - VkQueue queue); - -VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle( - VkDevice device); - -VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory( - VkDevice device, - const VkMemoryAllocateInfo* pAllocateInfo, - const VkAllocationCallbacks* pAllocator, - VkDeviceMemory* pMemory); - -VKAPI_ATTR void VKAPI_CALL vkFreeMemory( - VkDevice device, - VkDeviceMemory memory, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory( - VkDevice device, - VkDeviceMemory memory, - VkDeviceSize offset, - VkDeviceSize size, - VkMemoryMapFlags flags, - void** ppData); - -VKAPI_ATTR void VKAPI_CALL vkUnmapMemory( - VkDevice device, - VkDeviceMemory memory); - -VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges( - VkDevice device, - uint32_t memoryRangeCount, - const VkMappedMemoryRange* pMemoryRanges); - -VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges( - VkDevice device, - uint32_t memoryRangeCount, - const VkMappedMemoryRange* pMemoryRanges); - -VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment( - VkDevice device, - VkDeviceMemory memory, - VkDeviceSize* pCommittedMemoryInBytes); - -VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory( - VkDevice device, - VkBuffer buffer, - VkDeviceMemory memory, - VkDeviceSize memoryOffset); - -VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory( - VkDevice device, - VkImage image, - VkDeviceMemory memory, - VkDeviceSize memoryOffset); - -VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements( - VkDevice device, - VkBuffer buffer, - VkMemoryRequirements* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements( - VkDevice device, - VkImage image, - VkMemoryRequirements* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements( - VkDevice device, - VkImage image, - uint32_t* pSparseMemoryRequirementCount, - VkSparseImageMemoryRequirements* pSparseMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties( - VkPhysicalDevice physicalDevice, - VkFormat format, - VkImageType type, - VkSampleCountFlagBits samples, - VkImageUsageFlags usage, - VkImageTiling tiling, - uint32_t* pPropertyCount, - VkSparseImageFormatProperties* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse( - VkQueue queue, - uint32_t bindInfoCount, - const VkBindSparseInfo* pBindInfo, - VkFence fence); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence( - VkDevice device, - const VkFenceCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkFence* pFence); - -VKAPI_ATTR void VKAPI_CALL vkDestroyFence( - VkDevice device, - VkFence fence, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkResetFences( - VkDevice device, - uint32_t fenceCount, - const VkFence* pFences); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus( - VkDevice device, - VkFence fence); - -VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences( - VkDevice device, - uint32_t fenceCount, - const VkFence* pFences, - VkBool32 waitAll, - uint64_t timeout); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore( - VkDevice device, - const VkSemaphoreCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSemaphore* pSemaphore); - -VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore( - VkDevice device, - VkSemaphore semaphore, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent( - VkDevice device, - const VkEventCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkEvent* pEvent); - -VKAPI_ATTR void VKAPI_CALL vkDestroyEvent( - VkDevice device, - VkEvent event, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus( - VkDevice device, - VkEvent event); - -VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent( - VkDevice device, - VkEvent event); - -VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent( - VkDevice device, - VkEvent event); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool( - VkDevice device, - const VkQueryPoolCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkQueryPool* pQueryPool); - -VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool( - VkDevice device, - VkQueryPool queryPool, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults( - VkDevice device, - VkQueryPool queryPool, - uint32_t firstQuery, - uint32_t queryCount, - size_t dataSize, - void* pData, - VkDeviceSize stride, - VkQueryResultFlags flags); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer( - VkDevice device, - const VkBufferCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkBuffer* pBuffer); - -VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer( - VkDevice device, - VkBuffer buffer, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView( - VkDevice device, - const VkBufferViewCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkBufferView* pView); - -VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView( - VkDevice device, - VkBufferView bufferView, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage( - VkDevice device, - const VkImageCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkImage* pImage); - -VKAPI_ATTR void VKAPI_CALL vkDestroyImage( - VkDevice device, - VkImage image, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout( - VkDevice device, - VkImage image, - const VkImageSubresource* pSubresource, - VkSubresourceLayout* pLayout); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView( - VkDevice device, - const VkImageViewCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkImageView* pView); - -VKAPI_ATTR void VKAPI_CALL vkDestroyImageView( - VkDevice device, - VkImageView imageView, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule( - VkDevice device, - const VkShaderModuleCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkShaderModule* pShaderModule); - -VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule( - VkDevice device, - VkShaderModule shaderModule, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache( - VkDevice device, - const VkPipelineCacheCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkPipelineCache* pPipelineCache); - -VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache( - VkDevice device, - VkPipelineCache pipelineCache, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData( - VkDevice device, - VkPipelineCache pipelineCache, - size_t* pDataSize, - void* pData); - -VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches( - VkDevice device, - VkPipelineCache dstCache, - uint32_t srcCacheCount, - const VkPipelineCache* pSrcCaches); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines( - VkDevice device, - VkPipelineCache pipelineCache, - uint32_t createInfoCount, - const VkGraphicsPipelineCreateInfo* pCreateInfos, - const VkAllocationCallbacks* pAllocator, - VkPipeline* pPipelines); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines( - VkDevice device, - VkPipelineCache pipelineCache, - uint32_t createInfoCount, - const VkComputePipelineCreateInfo* pCreateInfos, - const VkAllocationCallbacks* pAllocator, - VkPipeline* pPipelines); - -VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline( - VkDevice device, - VkPipeline pipeline, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout( - VkDevice device, - const VkPipelineLayoutCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkPipelineLayout* pPipelineLayout); - -VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout( - VkDevice device, - VkPipelineLayout pipelineLayout, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler( - VkDevice device, - const VkSamplerCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSampler* pSampler); - -VKAPI_ATTR void VKAPI_CALL vkDestroySampler( - VkDevice device, - VkSampler sampler, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout( - VkDevice device, - const VkDescriptorSetLayoutCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkDescriptorSetLayout* pSetLayout); - -VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout( - VkDevice device, - VkDescriptorSetLayout descriptorSetLayout, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool( - VkDevice device, - const VkDescriptorPoolCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkDescriptorPool* pDescriptorPool); - -VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool( - VkDevice device, - VkDescriptorPool descriptorPool, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool( - VkDevice device, - VkDescriptorPool descriptorPool, - VkDescriptorPoolResetFlags flags); - -VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets( - VkDevice device, - const VkDescriptorSetAllocateInfo* pAllocateInfo, - VkDescriptorSet* pDescriptorSets); - -VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets( - VkDevice device, - VkDescriptorPool descriptorPool, - uint32_t descriptorSetCount, - const VkDescriptorSet* pDescriptorSets); - -VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets( - VkDevice device, - uint32_t descriptorWriteCount, - const VkWriteDescriptorSet* pDescriptorWrites, - uint32_t descriptorCopyCount, - const VkCopyDescriptorSet* pDescriptorCopies); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer( - VkDevice device, - const VkFramebufferCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkFramebuffer* pFramebuffer); - -VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer( - VkDevice device, - VkFramebuffer framebuffer, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass( - VkDevice device, - const VkRenderPassCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkRenderPass* pRenderPass); - -VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass( - VkDevice device, - VkRenderPass renderPass, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity( - VkDevice device, - VkRenderPass renderPass, - VkExtent2D* pGranularity); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool( - VkDevice device, - const VkCommandPoolCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkCommandPool* pCommandPool); - -VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool( - VkDevice device, - VkCommandPool commandPool, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool( - VkDevice device, - VkCommandPool commandPool, - VkCommandPoolResetFlags flags); - -VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers( - VkDevice device, - const VkCommandBufferAllocateInfo* pAllocateInfo, - VkCommandBuffer* pCommandBuffers); - -VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers( - VkDevice device, - VkCommandPool commandPool, - uint32_t commandBufferCount, - const VkCommandBuffer* pCommandBuffers); - -VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer( - VkCommandBuffer commandBuffer, - const VkCommandBufferBeginInfo* pBeginInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer( - VkCommandBuffer commandBuffer); - -VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer( - VkCommandBuffer commandBuffer, - VkCommandBufferResetFlags flags); - -VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline( - VkCommandBuffer commandBuffer, - VkPipelineBindPoint pipelineBindPoint, - VkPipeline pipeline); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport( - VkCommandBuffer commandBuffer, - uint32_t firstViewport, - uint32_t viewportCount, - const VkViewport* pViewports); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor( - VkCommandBuffer commandBuffer, - uint32_t firstScissor, - uint32_t scissorCount, - const VkRect2D* pScissors); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth( - VkCommandBuffer commandBuffer, - float lineWidth); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias( - VkCommandBuffer commandBuffer, - float depthBiasConstantFactor, - float depthBiasClamp, - float depthBiasSlopeFactor); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants( - VkCommandBuffer commandBuffer, - const float blendConstants[4]); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds( - VkCommandBuffer commandBuffer, - float minDepthBounds, - float maxDepthBounds); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask( - VkCommandBuffer commandBuffer, - VkStencilFaceFlags faceMask, - uint32_t compareMask); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask( - VkCommandBuffer commandBuffer, - VkStencilFaceFlags faceMask, - uint32_t writeMask); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference( - VkCommandBuffer commandBuffer, - VkStencilFaceFlags faceMask, - uint32_t reference); - -VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets( - VkCommandBuffer commandBuffer, - VkPipelineBindPoint pipelineBindPoint, - VkPipelineLayout layout, - uint32_t firstSet, - uint32_t descriptorSetCount, - const VkDescriptorSet* pDescriptorSets, - uint32_t dynamicOffsetCount, - const uint32_t* pDynamicOffsets); - -VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - VkIndexType indexType); - -VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers( - VkCommandBuffer commandBuffer, - uint32_t firstBinding, - uint32_t bindingCount, - const VkBuffer* pBuffers, - const VkDeviceSize* pOffsets); - -VKAPI_ATTR void VKAPI_CALL vkCmdDraw( - VkCommandBuffer commandBuffer, - uint32_t vertexCount, - uint32_t instanceCount, - uint32_t firstVertex, - uint32_t firstInstance); - -VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed( - VkCommandBuffer commandBuffer, - uint32_t indexCount, - uint32_t instanceCount, - uint32_t firstIndex, - int32_t vertexOffset, - uint32_t firstInstance); - -VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - uint32_t drawCount, - uint32_t stride); - -VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - uint32_t drawCount, - uint32_t stride); - -VKAPI_ATTR void VKAPI_CALL vkCmdDispatch( - VkCommandBuffer commandBuffer, - uint32_t groupCountX, - uint32_t groupCountY, - uint32_t groupCountZ); - -VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer( - VkCommandBuffer commandBuffer, - VkBuffer srcBuffer, - VkBuffer dstBuffer, - uint32_t regionCount, - const VkBufferCopy* pRegions); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage( - VkCommandBuffer commandBuffer, - VkImage srcImage, - VkImageLayout srcImageLayout, - VkImage dstImage, - VkImageLayout dstImageLayout, - uint32_t regionCount, - const VkImageCopy* pRegions); - -VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage( - VkCommandBuffer commandBuffer, - VkImage srcImage, - VkImageLayout srcImageLayout, - VkImage dstImage, - VkImageLayout dstImageLayout, - uint32_t regionCount, - const VkImageBlit* pRegions, - VkFilter filter); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage( - VkCommandBuffer commandBuffer, - VkBuffer srcBuffer, - VkImage dstImage, - VkImageLayout dstImageLayout, - uint32_t regionCount, - const VkBufferImageCopy* pRegions); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer( - VkCommandBuffer commandBuffer, - VkImage srcImage, - VkImageLayout srcImageLayout, - VkBuffer dstBuffer, - uint32_t regionCount, - const VkBufferImageCopy* pRegions); - -VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer( - VkCommandBuffer commandBuffer, - VkBuffer dstBuffer, - VkDeviceSize dstOffset, - VkDeviceSize dataSize, - const void* pData); - -VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer( - VkCommandBuffer commandBuffer, - VkBuffer dstBuffer, - VkDeviceSize dstOffset, - VkDeviceSize size, - uint32_t data); - -VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage( - VkCommandBuffer commandBuffer, - VkImage image, - VkImageLayout imageLayout, - const VkClearColorValue* pColor, - uint32_t rangeCount, - const VkImageSubresourceRange* pRanges); - -VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage( - VkCommandBuffer commandBuffer, - VkImage image, - VkImageLayout imageLayout, - const VkClearDepthStencilValue* pDepthStencil, - uint32_t rangeCount, - const VkImageSubresourceRange* pRanges); - -VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments( - VkCommandBuffer commandBuffer, - uint32_t attachmentCount, - const VkClearAttachment* pAttachments, - uint32_t rectCount, - const VkClearRect* pRects); - -VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage( - VkCommandBuffer commandBuffer, - VkImage srcImage, - VkImageLayout srcImageLayout, - VkImage dstImage, - VkImageLayout dstImageLayout, - uint32_t regionCount, - const VkImageResolve* pRegions); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent( - VkCommandBuffer commandBuffer, - VkEvent event, - VkPipelineStageFlags stageMask); - -VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent( - VkCommandBuffer commandBuffer, - VkEvent event, - VkPipelineStageFlags stageMask); - -VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents( - VkCommandBuffer commandBuffer, - uint32_t eventCount, - const VkEvent* pEvents, - VkPipelineStageFlags srcStageMask, - VkPipelineStageFlags dstStageMask, - uint32_t memoryBarrierCount, - const VkMemoryBarrier* pMemoryBarriers, - uint32_t bufferMemoryBarrierCount, - const VkBufferMemoryBarrier* pBufferMemoryBarriers, - uint32_t imageMemoryBarrierCount, - const VkImageMemoryBarrier* pImageMemoryBarriers); - -VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier( - VkCommandBuffer commandBuffer, - VkPipelineStageFlags srcStageMask, - VkPipelineStageFlags dstStageMask, - VkDependencyFlags dependencyFlags, - uint32_t memoryBarrierCount, - const VkMemoryBarrier* pMemoryBarriers, - uint32_t bufferMemoryBarrierCount, - const VkBufferMemoryBarrier* pBufferMemoryBarriers, - uint32_t imageMemoryBarrierCount, - const VkImageMemoryBarrier* pImageMemoryBarriers); - -VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery( - VkCommandBuffer commandBuffer, - VkQueryPool queryPool, - uint32_t query, - VkQueryControlFlags flags); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery( - VkCommandBuffer commandBuffer, - VkQueryPool queryPool, - uint32_t query); - -VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool( - VkCommandBuffer commandBuffer, - VkQueryPool queryPool, - uint32_t firstQuery, - uint32_t queryCount); - -VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp( - VkCommandBuffer commandBuffer, - VkPipelineStageFlagBits pipelineStage, - VkQueryPool queryPool, - uint32_t query); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults( - VkCommandBuffer commandBuffer, - VkQueryPool queryPool, - uint32_t firstQuery, - uint32_t queryCount, - VkBuffer dstBuffer, - VkDeviceSize dstOffset, - VkDeviceSize stride, - VkQueryResultFlags flags); - -VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants( - VkCommandBuffer commandBuffer, - VkPipelineLayout layout, - VkShaderStageFlags stageFlags, - uint32_t offset, - uint32_t size, - const void* pValues); - -VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass( - VkCommandBuffer commandBuffer, - const VkRenderPassBeginInfo* pRenderPassBegin, - VkSubpassContents contents); - -VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass( - VkCommandBuffer commandBuffer, - VkSubpassContents contents); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass( - VkCommandBuffer commandBuffer); - -VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands( - VkCommandBuffer commandBuffer, - uint32_t commandBufferCount, - const VkCommandBuffer* pCommandBuffers); -#endif - - -#define VK_VERSION_1_1 1 -// Vulkan 1.1 version number -#define VK_API_VERSION_1_1 VK_MAKE_API_VERSION(0, 1, 1, 0)// Patch version should always be set to 0 - -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate) -#define VK_MAX_DEVICE_GROUP_SIZE 32U -#define VK_LUID_SIZE 8U -#define VK_QUEUE_FAMILY_EXTERNAL (~1U) - -typedef enum VkPointClippingBehavior { - VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0, - VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1, - VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES, - VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY, - VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF -} VkPointClippingBehavior; - -typedef enum VkTessellationDomainOrigin { - VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0, - VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1, - VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT, - VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT, - VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF -} VkTessellationDomainOrigin; - -typedef enum VkSamplerYcbcrModelConversion { - VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020, - VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF -} VkSamplerYcbcrModelConversion; - -typedef enum VkSamplerYcbcrRange { - VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0, - VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1, - VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL, - VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW, - VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF -} VkSamplerYcbcrRange; - -typedef enum VkChromaLocation { - VK_CHROMA_LOCATION_COSITED_EVEN = 0, - VK_CHROMA_LOCATION_MIDPOINT = 1, - VK_CHROMA_LOCATION_COSITED_EVEN_KHR = VK_CHROMA_LOCATION_COSITED_EVEN, - VK_CHROMA_LOCATION_MIDPOINT_KHR = VK_CHROMA_LOCATION_MIDPOINT, - VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF -} VkChromaLocation; - -typedef enum VkDescriptorUpdateTemplateType { - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0, - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1, - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkDescriptorUpdateTemplateType; - -typedef enum VkSubgroupFeatureFlagBits { - VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001, - VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002, - VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004, - VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008, - VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010, - VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020, - VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040, - VK_SUBGROUP_FEATURE_QUAD_BIT = 0x00000080, - VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100, - VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkSubgroupFeatureFlagBits; -typedef VkFlags VkSubgroupFeatureFlags; - -typedef enum VkPeerMemoryFeatureFlagBits { - VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001, - VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002, - VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004, - VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008, - VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT, - VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT, - VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT, - VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT, - VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkPeerMemoryFeatureFlagBits; -typedef VkFlags VkPeerMemoryFeatureFlags; - -typedef enum VkMemoryAllocateFlagBits { - VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001, - VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 0x00000002, - VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000004, - VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT, - VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT, - VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, - VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkMemoryAllocateFlagBits; -typedef VkFlags VkMemoryAllocateFlags; -typedef VkFlags VkCommandPoolTrimFlags; -typedef VkFlags VkDescriptorUpdateTemplateCreateFlags; - -typedef enum VkExternalMemoryHandleTypeFlagBits { - VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 0x00000008, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 0x00000010, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 0x00000020, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 0x00000040, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID = 0x00000400, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA = 0x00000800, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV = 0x00001000, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkExternalMemoryHandleTypeFlagBits; -typedef VkFlags VkExternalMemoryHandleTypeFlags; - -typedef enum VkExternalMemoryFeatureFlagBits { - VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 0x00000001, - VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 0x00000002, - VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 0x00000004, - VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT, - VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT, - VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT, - VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkExternalMemoryFeatureFlagBits; -typedef VkFlags VkExternalMemoryFeatureFlags; - -typedef enum VkExternalFenceHandleTypeFlagBits { - VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, - VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, - VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, - VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000008, - VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT, - VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT, - VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, - VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT, - VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkExternalFenceHandleTypeFlagBits; -typedef VkFlags VkExternalFenceHandleTypeFlags; - -typedef enum VkExternalFenceFeatureFlagBits { - VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 0x00000001, - VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 0x00000002, - VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT, - VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT, - VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkExternalFenceFeatureFlagBits; -typedef VkFlags VkExternalFenceFeatureFlags; - -typedef enum VkFenceImportFlagBits { - VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001, - VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = VK_FENCE_IMPORT_TEMPORARY_BIT, - VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkFenceImportFlagBits; -typedef VkFlags VkFenceImportFlags; - -typedef enum VkSemaphoreImportFlagBits { - VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001, - VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT, - VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkSemaphoreImportFlagBits; -typedef VkFlags VkSemaphoreImportFlags; - -typedef enum VkExternalSemaphoreHandleTypeFlagBits { - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 0x00000008, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000010, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA = 0x00000080, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT, - VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkExternalSemaphoreHandleTypeFlagBits; -typedef VkFlags VkExternalSemaphoreHandleTypeFlags; - -typedef enum VkExternalSemaphoreFeatureFlagBits { - VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 0x00000001, - VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 0x00000002, - VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT, - VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT, - VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkExternalSemaphoreFeatureFlagBits; -typedef VkFlags VkExternalSemaphoreFeatureFlags; -typedef struct VkPhysicalDeviceSubgroupProperties { - VkStructureType sType; - void* pNext; - uint32_t subgroupSize; - VkShaderStageFlags supportedStages; - VkSubgroupFeatureFlags supportedOperations; - VkBool32 quadOperationsInAllStages; -} VkPhysicalDeviceSubgroupProperties; - -typedef struct VkBindBufferMemoryInfo { - VkStructureType sType; - const void* pNext; - VkBuffer buffer; - VkDeviceMemory memory; - VkDeviceSize memoryOffset; -} VkBindBufferMemoryInfo; - -typedef struct VkBindImageMemoryInfo { - VkStructureType sType; - const void* pNext; - VkImage image; - VkDeviceMemory memory; - VkDeviceSize memoryOffset; -} VkBindImageMemoryInfo; - -typedef struct VkPhysicalDevice16BitStorageFeatures { - VkStructureType sType; - void* pNext; - VkBool32 storageBuffer16BitAccess; - VkBool32 uniformAndStorageBuffer16BitAccess; - VkBool32 storagePushConstant16; - VkBool32 storageInputOutput16; -} VkPhysicalDevice16BitStorageFeatures; - -typedef struct VkMemoryDedicatedRequirements { - VkStructureType sType; - void* pNext; - VkBool32 prefersDedicatedAllocation; - VkBool32 requiresDedicatedAllocation; -} VkMemoryDedicatedRequirements; - -typedef struct VkMemoryDedicatedAllocateInfo { - VkStructureType sType; - const void* pNext; - VkImage image; - VkBuffer buffer; -} VkMemoryDedicatedAllocateInfo; - -typedef struct VkMemoryAllocateFlagsInfo { - VkStructureType sType; - const void* pNext; - VkMemoryAllocateFlags flags; - uint32_t deviceMask; -} VkMemoryAllocateFlagsInfo; - -typedef struct VkDeviceGroupRenderPassBeginInfo { - VkStructureType sType; - const void* pNext; - uint32_t deviceMask; - uint32_t deviceRenderAreaCount; - const VkRect2D* pDeviceRenderAreas; -} VkDeviceGroupRenderPassBeginInfo; - -typedef struct VkDeviceGroupCommandBufferBeginInfo { - VkStructureType sType; - const void* pNext; - uint32_t deviceMask; -} VkDeviceGroupCommandBufferBeginInfo; - -typedef struct VkDeviceGroupSubmitInfo { - VkStructureType sType; - const void* pNext; - uint32_t waitSemaphoreCount; - const uint32_t* pWaitSemaphoreDeviceIndices; - uint32_t commandBufferCount; - const uint32_t* pCommandBufferDeviceMasks; - uint32_t signalSemaphoreCount; - const uint32_t* pSignalSemaphoreDeviceIndices; -} VkDeviceGroupSubmitInfo; - -typedef struct VkDeviceGroupBindSparseInfo { - VkStructureType sType; - const void* pNext; - uint32_t resourceDeviceIndex; - uint32_t memoryDeviceIndex; -} VkDeviceGroupBindSparseInfo; - -typedef struct VkBindBufferMemoryDeviceGroupInfo { - VkStructureType sType; - const void* pNext; - uint32_t deviceIndexCount; - const uint32_t* pDeviceIndices; -} VkBindBufferMemoryDeviceGroupInfo; - -typedef struct VkBindImageMemoryDeviceGroupInfo { - VkStructureType sType; - const void* pNext; - uint32_t deviceIndexCount; - const uint32_t* pDeviceIndices; - uint32_t splitInstanceBindRegionCount; - const VkRect2D* pSplitInstanceBindRegions; -} VkBindImageMemoryDeviceGroupInfo; - -typedef struct VkPhysicalDeviceGroupProperties { - VkStructureType sType; - void* pNext; - uint32_t physicalDeviceCount; - VkPhysicalDevice physicalDevices[VK_MAX_DEVICE_GROUP_SIZE]; - VkBool32 subsetAllocation; -} VkPhysicalDeviceGroupProperties; - -typedef struct VkDeviceGroupDeviceCreateInfo { - VkStructureType sType; - const void* pNext; - uint32_t physicalDeviceCount; - const VkPhysicalDevice* pPhysicalDevices; -} VkDeviceGroupDeviceCreateInfo; - -typedef struct VkBufferMemoryRequirementsInfo2 { - VkStructureType sType; - const void* pNext; - VkBuffer buffer; -} VkBufferMemoryRequirementsInfo2; - -typedef struct VkImageMemoryRequirementsInfo2 { - VkStructureType sType; - const void* pNext; - VkImage image; -} VkImageMemoryRequirementsInfo2; - -typedef struct VkImageSparseMemoryRequirementsInfo2 { - VkStructureType sType; - const void* pNext; - VkImage image; -} VkImageSparseMemoryRequirementsInfo2; - -typedef struct VkMemoryRequirements2 { - VkStructureType sType; - void* pNext; - VkMemoryRequirements memoryRequirements; -} VkMemoryRequirements2; - -typedef struct VkSparseImageMemoryRequirements2 { - VkStructureType sType; - void* pNext; - VkSparseImageMemoryRequirements memoryRequirements; -} VkSparseImageMemoryRequirements2; - -typedef struct VkPhysicalDeviceFeatures2 { - VkStructureType sType; - void* pNext; - VkPhysicalDeviceFeatures features; -} VkPhysicalDeviceFeatures2; - -typedef struct VkPhysicalDeviceProperties2 { - VkStructureType sType; - void* pNext; - VkPhysicalDeviceProperties properties; -} VkPhysicalDeviceProperties2; - -typedef struct VkFormatProperties2 { - VkStructureType sType; - void* pNext; - VkFormatProperties formatProperties; -} VkFormatProperties2; - -typedef struct VkImageFormatProperties2 { - VkStructureType sType; - void* pNext; - VkImageFormatProperties imageFormatProperties; -} VkImageFormatProperties2; - -typedef struct VkPhysicalDeviceImageFormatInfo2 { - VkStructureType sType; - const void* pNext; - VkFormat format; - VkImageType type; - VkImageTiling tiling; - VkImageUsageFlags usage; - VkImageCreateFlags flags; -} VkPhysicalDeviceImageFormatInfo2; - -typedef struct VkQueueFamilyProperties2 { - VkStructureType sType; - void* pNext; - VkQueueFamilyProperties queueFamilyProperties; -} VkQueueFamilyProperties2; - -typedef struct VkPhysicalDeviceMemoryProperties2 { - VkStructureType sType; - void* pNext; - VkPhysicalDeviceMemoryProperties memoryProperties; -} VkPhysicalDeviceMemoryProperties2; - -typedef struct VkSparseImageFormatProperties2 { - VkStructureType sType; - void* pNext; - VkSparseImageFormatProperties properties; -} VkSparseImageFormatProperties2; - -typedef struct VkPhysicalDeviceSparseImageFormatInfo2 { - VkStructureType sType; - const void* pNext; - VkFormat format; - VkImageType type; - VkSampleCountFlagBits samples; - VkImageUsageFlags usage; - VkImageTiling tiling; -} VkPhysicalDeviceSparseImageFormatInfo2; - -typedef struct VkPhysicalDevicePointClippingProperties { - VkStructureType sType; - void* pNext; - VkPointClippingBehavior pointClippingBehavior; -} VkPhysicalDevicePointClippingProperties; - -typedef struct VkInputAttachmentAspectReference { - uint32_t subpass; - uint32_t inputAttachmentIndex; - VkImageAspectFlags aspectMask; -} VkInputAttachmentAspectReference; - -typedef struct VkRenderPassInputAttachmentAspectCreateInfo { - VkStructureType sType; - const void* pNext; - uint32_t aspectReferenceCount; - const VkInputAttachmentAspectReference* pAspectReferences; -} VkRenderPassInputAttachmentAspectCreateInfo; - -typedef struct VkImageViewUsageCreateInfo { - VkStructureType sType; - const void* pNext; - VkImageUsageFlags usage; -} VkImageViewUsageCreateInfo; - -typedef struct VkPipelineTessellationDomainOriginStateCreateInfo { - VkStructureType sType; - const void* pNext; - VkTessellationDomainOrigin domainOrigin; -} VkPipelineTessellationDomainOriginStateCreateInfo; - -typedef struct VkRenderPassMultiviewCreateInfo { - VkStructureType sType; - const void* pNext; - uint32_t subpassCount; - const uint32_t* pViewMasks; - uint32_t dependencyCount; - const int32_t* pViewOffsets; - uint32_t correlationMaskCount; - const uint32_t* pCorrelationMasks; -} VkRenderPassMultiviewCreateInfo; - -typedef struct VkPhysicalDeviceMultiviewFeatures { - VkStructureType sType; - void* pNext; - VkBool32 multiview; - VkBool32 multiviewGeometryShader; - VkBool32 multiviewTessellationShader; -} VkPhysicalDeviceMultiviewFeatures; - -typedef struct VkPhysicalDeviceMultiviewProperties { - VkStructureType sType; - void* pNext; - uint32_t maxMultiviewViewCount; - uint32_t maxMultiviewInstanceIndex; -} VkPhysicalDeviceMultiviewProperties; - -typedef struct VkPhysicalDeviceVariablePointersFeatures { - VkStructureType sType; - void* pNext; - VkBool32 variablePointersStorageBuffer; - VkBool32 variablePointers; -} VkPhysicalDeviceVariablePointersFeatures; - -typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeatures; - -typedef struct VkPhysicalDeviceProtectedMemoryFeatures { - VkStructureType sType; - void* pNext; - VkBool32 protectedMemory; -} VkPhysicalDeviceProtectedMemoryFeatures; - -typedef struct VkPhysicalDeviceProtectedMemoryProperties { - VkStructureType sType; - void* pNext; - VkBool32 protectedNoFault; -} VkPhysicalDeviceProtectedMemoryProperties; - -typedef struct VkDeviceQueueInfo2 { - VkStructureType sType; - const void* pNext; - VkDeviceQueueCreateFlags flags; - uint32_t queueFamilyIndex; - uint32_t queueIndex; -} VkDeviceQueueInfo2; - -typedef struct VkProtectedSubmitInfo { - VkStructureType sType; - const void* pNext; - VkBool32 protectedSubmit; -} VkProtectedSubmitInfo; - -typedef struct VkSamplerYcbcrConversionCreateInfo { - VkStructureType sType; - const void* pNext; - VkFormat format; - VkSamplerYcbcrModelConversion ycbcrModel; - VkSamplerYcbcrRange ycbcrRange; - VkComponentMapping components; - VkChromaLocation xChromaOffset; - VkChromaLocation yChromaOffset; - VkFilter chromaFilter; - VkBool32 forceExplicitReconstruction; -} VkSamplerYcbcrConversionCreateInfo; - -typedef struct VkSamplerYcbcrConversionInfo { - VkStructureType sType; - const void* pNext; - VkSamplerYcbcrConversion conversion; -} VkSamplerYcbcrConversionInfo; - -typedef struct VkBindImagePlaneMemoryInfo { - VkStructureType sType; - const void* pNext; - VkImageAspectFlagBits planeAspect; -} VkBindImagePlaneMemoryInfo; - -typedef struct VkImagePlaneMemoryRequirementsInfo { - VkStructureType sType; - const void* pNext; - VkImageAspectFlagBits planeAspect; -} VkImagePlaneMemoryRequirementsInfo; - -typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures { - VkStructureType sType; - void* pNext; - VkBool32 samplerYcbcrConversion; -} VkPhysicalDeviceSamplerYcbcrConversionFeatures; - -typedef struct VkSamplerYcbcrConversionImageFormatProperties { - VkStructureType sType; - void* pNext; - uint32_t combinedImageSamplerDescriptorCount; -} VkSamplerYcbcrConversionImageFormatProperties; - -typedef struct VkDescriptorUpdateTemplateEntry { - uint32_t dstBinding; - uint32_t dstArrayElement; - uint32_t descriptorCount; - VkDescriptorType descriptorType; - size_t offset; - size_t stride; -} VkDescriptorUpdateTemplateEntry; - -typedef struct VkDescriptorUpdateTemplateCreateInfo { - VkStructureType sType; - const void* pNext; - VkDescriptorUpdateTemplateCreateFlags flags; - uint32_t descriptorUpdateEntryCount; - const VkDescriptorUpdateTemplateEntry* pDescriptorUpdateEntries; - VkDescriptorUpdateTemplateType templateType; - VkDescriptorSetLayout descriptorSetLayout; - VkPipelineBindPoint pipelineBindPoint; - VkPipelineLayout pipelineLayout; - uint32_t set; -} VkDescriptorUpdateTemplateCreateInfo; - -typedef struct VkExternalMemoryProperties { - VkExternalMemoryFeatureFlags externalMemoryFeatures; - VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes; - VkExternalMemoryHandleTypeFlags compatibleHandleTypes; -} VkExternalMemoryProperties; - -typedef struct VkPhysicalDeviceExternalImageFormatInfo { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlagBits handleType; -} VkPhysicalDeviceExternalImageFormatInfo; - -typedef struct VkExternalImageFormatProperties { - VkStructureType sType; - void* pNext; - VkExternalMemoryProperties externalMemoryProperties; -} VkExternalImageFormatProperties; - -typedef struct VkPhysicalDeviceExternalBufferInfo { - VkStructureType sType; - const void* pNext; - VkBufferCreateFlags flags; - VkBufferUsageFlags usage; - VkExternalMemoryHandleTypeFlagBits handleType; -} VkPhysicalDeviceExternalBufferInfo; - -typedef struct VkExternalBufferProperties { - VkStructureType sType; - void* pNext; - VkExternalMemoryProperties externalMemoryProperties; -} VkExternalBufferProperties; - -typedef struct VkPhysicalDeviceIDProperties { - VkStructureType sType; - void* pNext; - uint8_t deviceUUID[VK_UUID_SIZE]; - uint8_t driverUUID[VK_UUID_SIZE]; - uint8_t deviceLUID[VK_LUID_SIZE]; - uint32_t deviceNodeMask; - VkBool32 deviceLUIDValid; -} VkPhysicalDeviceIDProperties; - -typedef struct VkExternalMemoryImageCreateInfo { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlags handleTypes; -} VkExternalMemoryImageCreateInfo; - -typedef struct VkExternalMemoryBufferCreateInfo { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlags handleTypes; -} VkExternalMemoryBufferCreateInfo; - -typedef struct VkExportMemoryAllocateInfo { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlags handleTypes; -} VkExportMemoryAllocateInfo; - -typedef struct VkPhysicalDeviceExternalFenceInfo { - VkStructureType sType; - const void* pNext; - VkExternalFenceHandleTypeFlagBits handleType; -} VkPhysicalDeviceExternalFenceInfo; - -typedef struct VkExternalFenceProperties { - VkStructureType sType; - void* pNext; - VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes; - VkExternalFenceHandleTypeFlags compatibleHandleTypes; - VkExternalFenceFeatureFlags externalFenceFeatures; -} VkExternalFenceProperties; - -typedef struct VkExportFenceCreateInfo { - VkStructureType sType; - const void* pNext; - VkExternalFenceHandleTypeFlags handleTypes; -} VkExportFenceCreateInfo; - -typedef struct VkExportSemaphoreCreateInfo { - VkStructureType sType; - const void* pNext; - VkExternalSemaphoreHandleTypeFlags handleTypes; -} VkExportSemaphoreCreateInfo; - -typedef struct VkPhysicalDeviceExternalSemaphoreInfo { - VkStructureType sType; - const void* pNext; - VkExternalSemaphoreHandleTypeFlagBits handleType; -} VkPhysicalDeviceExternalSemaphoreInfo; - -typedef struct VkExternalSemaphoreProperties { - VkStructureType sType; - void* pNext; - VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes; - VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes; - VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures; -} VkExternalSemaphoreProperties; - -typedef struct VkPhysicalDeviceMaintenance3Properties { - VkStructureType sType; - void* pNext; - uint32_t maxPerSetDescriptors; - VkDeviceSize maxMemoryAllocationSize; -} VkPhysicalDeviceMaintenance3Properties; - -typedef struct VkDescriptorSetLayoutSupport { - VkStructureType sType; - void* pNext; - VkBool32 supported; -} VkDescriptorSetLayoutSupport; - -typedef struct VkPhysicalDeviceShaderDrawParametersFeatures { - VkStructureType sType; - void* pNext; - VkBool32 shaderDrawParameters; -} VkPhysicalDeviceShaderDrawParametersFeatures; - -typedef VkPhysicalDeviceShaderDrawParametersFeatures VkPhysicalDeviceShaderDrawParameterFeatures; - -typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion); -typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos); -typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos); -typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); -typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask); -typedef void (VKAPI_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); -typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); -typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties); -typedef void (VKAPI_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); -typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2* pQueueInfo, VkQueue* pQueue); -typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion); -typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); -typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties); -typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceVersion( - uint32_t* pApiVersion); - -VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2( - VkDevice device, - uint32_t bindInfoCount, - const VkBindBufferMemoryInfo* pBindInfos); - -VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2( - VkDevice device, - uint32_t bindInfoCount, - const VkBindImageMemoryInfo* pBindInfos); - -VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeatures( - VkDevice device, - uint32_t heapIndex, - uint32_t localDeviceIndex, - uint32_t remoteDeviceIndex, - VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMask( - VkCommandBuffer commandBuffer, - uint32_t deviceMask); - -VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBase( - VkCommandBuffer commandBuffer, - uint32_t baseGroupX, - uint32_t baseGroupY, - uint32_t baseGroupZ, - uint32_t groupCountX, - uint32_t groupCountY, - uint32_t groupCountZ); - -VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroups( - VkInstance instance, - uint32_t* pPhysicalDeviceGroupCount, - VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2( - VkDevice device, - const VkImageMemoryRequirementsInfo2* pInfo, - VkMemoryRequirements2* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2( - VkDevice device, - const VkBufferMemoryRequirementsInfo2* pInfo, - VkMemoryRequirements2* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2( - VkDevice device, - const VkImageSparseMemoryRequirementsInfo2* pInfo, - uint32_t* pSparseMemoryRequirementCount, - VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2( - VkPhysicalDevice physicalDevice, - VkPhysicalDeviceFeatures2* pFeatures); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2( - VkPhysicalDevice physicalDevice, - VkPhysicalDeviceProperties2* pProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2( - VkPhysicalDevice physicalDevice, - VkFormat format, - VkFormatProperties2* pFormatProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, - VkImageFormatProperties2* pImageFormatProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2( - VkPhysicalDevice physicalDevice, - uint32_t* pQueueFamilyPropertyCount, - VkQueueFamilyProperties2* pQueueFamilyProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2( - VkPhysicalDevice physicalDevice, - VkPhysicalDeviceMemoryProperties2* pMemoryProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, - uint32_t* pPropertyCount, - VkSparseImageFormatProperties2* pProperties); - -VKAPI_ATTR void VKAPI_CALL vkTrimCommandPool( - VkDevice device, - VkCommandPool commandPool, - VkCommandPoolTrimFlags flags); - -VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue2( - VkDevice device, - const VkDeviceQueueInfo2* pQueueInfo, - VkQueue* pQueue); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversion( - VkDevice device, - const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSamplerYcbcrConversion* pYcbcrConversion); - -VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversion( - VkDevice device, - VkSamplerYcbcrConversion ycbcrConversion, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplate( - VkDevice device, - const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); - -VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplate( - VkDevice device, - VkDescriptorUpdateTemplate descriptorUpdateTemplate, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplate( - VkDevice device, - VkDescriptorSet descriptorSet, - VkDescriptorUpdateTemplate descriptorUpdateTemplate, - const void* pData); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferProperties( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, - VkExternalBufferProperties* pExternalBufferProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFenceProperties( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, - VkExternalFenceProperties* pExternalFenceProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphoreProperties( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, - VkExternalSemaphoreProperties* pExternalSemaphoreProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupport( - VkDevice device, - const VkDescriptorSetLayoutCreateInfo* pCreateInfo, - VkDescriptorSetLayoutSupport* pSupport); -#endif - - -#define VK_VERSION_1_2 1 -// Vulkan 1.2 version number -#define VK_API_VERSION_1_2 VK_MAKE_API_VERSION(0, 1, 2, 0)// Patch version should always be set to 0 - -#define VK_MAX_DRIVER_NAME_SIZE 256U -#define VK_MAX_DRIVER_INFO_SIZE 256U - -typedef enum VkDriverId { - VK_DRIVER_ID_AMD_PROPRIETARY = 1, - VK_DRIVER_ID_AMD_OPEN_SOURCE = 2, - VK_DRIVER_ID_MESA_RADV = 3, - VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4, - VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5, - VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6, - VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7, - VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8, - VK_DRIVER_ID_ARM_PROPRIETARY = 9, - VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10, - VK_DRIVER_ID_GGP_PROPRIETARY = 11, - VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12, - VK_DRIVER_ID_MESA_LLVMPIPE = 13, - VK_DRIVER_ID_MOLTENVK = 14, - VK_DRIVER_ID_COREAVI_PROPRIETARY = 15, - VK_DRIVER_ID_JUICE_PROPRIETARY = 16, - VK_DRIVER_ID_VERISILICON_PROPRIETARY = 17, - VK_DRIVER_ID_MESA_TURNIP = 18, - VK_DRIVER_ID_MESA_V3DV = 19, - VK_DRIVER_ID_MESA_PANVK = 20, - VK_DRIVER_ID_SAMSUNG_PROPRIETARY = 21, - VK_DRIVER_ID_MESA_VENUS = 22, - VK_DRIVER_ID_AMD_PROPRIETARY_KHR = VK_DRIVER_ID_AMD_PROPRIETARY, - VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR = VK_DRIVER_ID_AMD_OPEN_SOURCE, - VK_DRIVER_ID_MESA_RADV_KHR = VK_DRIVER_ID_MESA_RADV, - VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR = VK_DRIVER_ID_NVIDIA_PROPRIETARY, - VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR = VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS, - VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR = VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA, - VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR = VK_DRIVER_ID_IMAGINATION_PROPRIETARY, - VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR = VK_DRIVER_ID_QUALCOMM_PROPRIETARY, - VK_DRIVER_ID_ARM_PROPRIETARY_KHR = VK_DRIVER_ID_ARM_PROPRIETARY, - VK_DRIVER_ID_GOOGLE_SWIFTSHADER_KHR = VK_DRIVER_ID_GOOGLE_SWIFTSHADER, - VK_DRIVER_ID_GGP_PROPRIETARY_KHR = VK_DRIVER_ID_GGP_PROPRIETARY, - VK_DRIVER_ID_BROADCOM_PROPRIETARY_KHR = VK_DRIVER_ID_BROADCOM_PROPRIETARY, - VK_DRIVER_ID_MAX_ENUM = 0x7FFFFFFF -} VkDriverId; - -typedef enum VkShaderFloatControlsIndependence { - VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = 0, - VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = 1, - VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = 2, - VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY, - VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL, - VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE, - VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_MAX_ENUM = 0x7FFFFFFF -} VkShaderFloatControlsIndependence; - -typedef enum VkSamplerReductionMode { - VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0, - VK_SAMPLER_REDUCTION_MODE_MIN = 1, - VK_SAMPLER_REDUCTION_MODE_MAX = 2, - VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, - VK_SAMPLER_REDUCTION_MODE_MIN_EXT = VK_SAMPLER_REDUCTION_MODE_MIN, - VK_SAMPLER_REDUCTION_MODE_MAX_EXT = VK_SAMPLER_REDUCTION_MODE_MAX, - VK_SAMPLER_REDUCTION_MODE_MAX_ENUM = 0x7FFFFFFF -} VkSamplerReductionMode; - -typedef enum VkSemaphoreType { - VK_SEMAPHORE_TYPE_BINARY = 0, - VK_SEMAPHORE_TYPE_TIMELINE = 1, - VK_SEMAPHORE_TYPE_BINARY_KHR = VK_SEMAPHORE_TYPE_BINARY, - VK_SEMAPHORE_TYPE_TIMELINE_KHR = VK_SEMAPHORE_TYPE_TIMELINE, - VK_SEMAPHORE_TYPE_MAX_ENUM = 0x7FFFFFFF -} VkSemaphoreType; - -typedef enum VkResolveModeFlagBits { - VK_RESOLVE_MODE_NONE = 0, - VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 0x00000001, - VK_RESOLVE_MODE_AVERAGE_BIT = 0x00000002, - VK_RESOLVE_MODE_MIN_BIT = 0x00000004, - VK_RESOLVE_MODE_MAX_BIT = 0x00000008, - VK_RESOLVE_MODE_NONE_KHR = VK_RESOLVE_MODE_NONE, - VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT, - VK_RESOLVE_MODE_AVERAGE_BIT_KHR = VK_RESOLVE_MODE_AVERAGE_BIT, - VK_RESOLVE_MODE_MIN_BIT_KHR = VK_RESOLVE_MODE_MIN_BIT, - VK_RESOLVE_MODE_MAX_BIT_KHR = VK_RESOLVE_MODE_MAX_BIT, - VK_RESOLVE_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkResolveModeFlagBits; -typedef VkFlags VkResolveModeFlags; - -typedef enum VkDescriptorBindingFlagBits { - VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 0x00000001, - VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 0x00000002, - VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 0x00000004, - VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 0x00000008, - VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT, - VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT, - VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT, - VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT, - VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkDescriptorBindingFlagBits; -typedef VkFlags VkDescriptorBindingFlags; - -typedef enum VkSemaphoreWaitFlagBits { - VK_SEMAPHORE_WAIT_ANY_BIT = 0x00000001, - VK_SEMAPHORE_WAIT_ANY_BIT_KHR = VK_SEMAPHORE_WAIT_ANY_BIT, - VK_SEMAPHORE_WAIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkSemaphoreWaitFlagBits; -typedef VkFlags VkSemaphoreWaitFlags; -typedef struct VkPhysicalDeviceVulkan11Features { - VkStructureType sType; - void* pNext; - VkBool32 storageBuffer16BitAccess; - VkBool32 uniformAndStorageBuffer16BitAccess; - VkBool32 storagePushConstant16; - VkBool32 storageInputOutput16; - VkBool32 multiview; - VkBool32 multiviewGeometryShader; - VkBool32 multiviewTessellationShader; - VkBool32 variablePointersStorageBuffer; - VkBool32 variablePointers; - VkBool32 protectedMemory; - VkBool32 samplerYcbcrConversion; - VkBool32 shaderDrawParameters; -} VkPhysicalDeviceVulkan11Features; - -typedef struct VkPhysicalDeviceVulkan11Properties { - VkStructureType sType; - void* pNext; - uint8_t deviceUUID[VK_UUID_SIZE]; - uint8_t driverUUID[VK_UUID_SIZE]; - uint8_t deviceLUID[VK_LUID_SIZE]; - uint32_t deviceNodeMask; - VkBool32 deviceLUIDValid; - uint32_t subgroupSize; - VkShaderStageFlags subgroupSupportedStages; - VkSubgroupFeatureFlags subgroupSupportedOperations; - VkBool32 subgroupQuadOperationsInAllStages; - VkPointClippingBehavior pointClippingBehavior; - uint32_t maxMultiviewViewCount; - uint32_t maxMultiviewInstanceIndex; - VkBool32 protectedNoFault; - uint32_t maxPerSetDescriptors; - VkDeviceSize maxMemoryAllocationSize; -} VkPhysicalDeviceVulkan11Properties; - -typedef struct VkPhysicalDeviceVulkan12Features { - VkStructureType sType; - void* pNext; - VkBool32 samplerMirrorClampToEdge; - VkBool32 drawIndirectCount; - VkBool32 storageBuffer8BitAccess; - VkBool32 uniformAndStorageBuffer8BitAccess; - VkBool32 storagePushConstant8; - VkBool32 shaderBufferInt64Atomics; - VkBool32 shaderSharedInt64Atomics; - VkBool32 shaderFloat16; - VkBool32 shaderInt8; - VkBool32 descriptorIndexing; - VkBool32 shaderInputAttachmentArrayDynamicIndexing; - VkBool32 shaderUniformTexelBufferArrayDynamicIndexing; - VkBool32 shaderStorageTexelBufferArrayDynamicIndexing; - VkBool32 shaderUniformBufferArrayNonUniformIndexing; - VkBool32 shaderSampledImageArrayNonUniformIndexing; - VkBool32 shaderStorageBufferArrayNonUniformIndexing; - VkBool32 shaderStorageImageArrayNonUniformIndexing; - VkBool32 shaderInputAttachmentArrayNonUniformIndexing; - VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing; - VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing; - VkBool32 descriptorBindingUniformBufferUpdateAfterBind; - VkBool32 descriptorBindingSampledImageUpdateAfterBind; - VkBool32 descriptorBindingStorageImageUpdateAfterBind; - VkBool32 descriptorBindingStorageBufferUpdateAfterBind; - VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind; - VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind; - VkBool32 descriptorBindingUpdateUnusedWhilePending; - VkBool32 descriptorBindingPartiallyBound; - VkBool32 descriptorBindingVariableDescriptorCount; - VkBool32 runtimeDescriptorArray; - VkBool32 samplerFilterMinmax; - VkBool32 scalarBlockLayout; - VkBool32 imagelessFramebuffer; - VkBool32 uniformBufferStandardLayout; - VkBool32 shaderSubgroupExtendedTypes; - VkBool32 separateDepthStencilLayouts; - VkBool32 hostQueryReset; - VkBool32 timelineSemaphore; - VkBool32 bufferDeviceAddress; - VkBool32 bufferDeviceAddressCaptureReplay; - VkBool32 bufferDeviceAddressMultiDevice; - VkBool32 vulkanMemoryModel; - VkBool32 vulkanMemoryModelDeviceScope; - VkBool32 vulkanMemoryModelAvailabilityVisibilityChains; - VkBool32 shaderOutputViewportIndex; - VkBool32 shaderOutputLayer; - VkBool32 subgroupBroadcastDynamicId; -} VkPhysicalDeviceVulkan12Features; - -typedef struct VkConformanceVersion { - uint8_t major; - uint8_t minor; - uint8_t subminor; - uint8_t patch; -} VkConformanceVersion; - -typedef struct VkPhysicalDeviceVulkan12Properties { - VkStructureType sType; - void* pNext; - VkDriverId driverID; - char driverName[VK_MAX_DRIVER_NAME_SIZE]; - char driverInfo[VK_MAX_DRIVER_INFO_SIZE]; - VkConformanceVersion conformanceVersion; - VkShaderFloatControlsIndependence denormBehaviorIndependence; - VkShaderFloatControlsIndependence roundingModeIndependence; - VkBool32 shaderSignedZeroInfNanPreserveFloat16; - VkBool32 shaderSignedZeroInfNanPreserveFloat32; - VkBool32 shaderSignedZeroInfNanPreserveFloat64; - VkBool32 shaderDenormPreserveFloat16; - VkBool32 shaderDenormPreserveFloat32; - VkBool32 shaderDenormPreserveFloat64; - VkBool32 shaderDenormFlushToZeroFloat16; - VkBool32 shaderDenormFlushToZeroFloat32; - VkBool32 shaderDenormFlushToZeroFloat64; - VkBool32 shaderRoundingModeRTEFloat16; - VkBool32 shaderRoundingModeRTEFloat32; - VkBool32 shaderRoundingModeRTEFloat64; - VkBool32 shaderRoundingModeRTZFloat16; - VkBool32 shaderRoundingModeRTZFloat32; - VkBool32 shaderRoundingModeRTZFloat64; - uint32_t maxUpdateAfterBindDescriptorsInAllPools; - VkBool32 shaderUniformBufferArrayNonUniformIndexingNative; - VkBool32 shaderSampledImageArrayNonUniformIndexingNative; - VkBool32 shaderStorageBufferArrayNonUniformIndexingNative; - VkBool32 shaderStorageImageArrayNonUniformIndexingNative; - VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative; - VkBool32 robustBufferAccessUpdateAfterBind; - VkBool32 quadDivergentImplicitLod; - uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; - uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; - uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; - uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; - uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; - uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; - uint32_t maxPerStageUpdateAfterBindResources; - uint32_t maxDescriptorSetUpdateAfterBindSamplers; - uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; - uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; - uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; - uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; - uint32_t maxDescriptorSetUpdateAfterBindSampledImages; - uint32_t maxDescriptorSetUpdateAfterBindStorageImages; - uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; - VkResolveModeFlags supportedDepthResolveModes; - VkResolveModeFlags supportedStencilResolveModes; - VkBool32 independentResolveNone; - VkBool32 independentResolve; - VkBool32 filterMinmaxSingleComponentFormats; - VkBool32 filterMinmaxImageComponentMapping; - uint64_t maxTimelineSemaphoreValueDifference; - VkSampleCountFlags framebufferIntegerColorSampleCounts; -} VkPhysicalDeviceVulkan12Properties; - -typedef struct VkImageFormatListCreateInfo { - VkStructureType sType; - const void* pNext; - uint32_t viewFormatCount; - const VkFormat* pViewFormats; -} VkImageFormatListCreateInfo; - -typedef struct VkAttachmentDescription2 { - VkStructureType sType; - const void* pNext; - VkAttachmentDescriptionFlags flags; - VkFormat format; - VkSampleCountFlagBits samples; - VkAttachmentLoadOp loadOp; - VkAttachmentStoreOp storeOp; - VkAttachmentLoadOp stencilLoadOp; - VkAttachmentStoreOp stencilStoreOp; - VkImageLayout initialLayout; - VkImageLayout finalLayout; -} VkAttachmentDescription2; - -typedef struct VkAttachmentReference2 { - VkStructureType sType; - const void* pNext; - uint32_t attachment; - VkImageLayout layout; - VkImageAspectFlags aspectMask; -} VkAttachmentReference2; - -typedef struct VkSubpassDescription2 { - VkStructureType sType; - const void* pNext; - VkSubpassDescriptionFlags flags; - VkPipelineBindPoint pipelineBindPoint; - uint32_t viewMask; - uint32_t inputAttachmentCount; - const VkAttachmentReference2* pInputAttachments; - uint32_t colorAttachmentCount; - const VkAttachmentReference2* pColorAttachments; - const VkAttachmentReference2* pResolveAttachments; - const VkAttachmentReference2* pDepthStencilAttachment; - uint32_t preserveAttachmentCount; - const uint32_t* pPreserveAttachments; -} VkSubpassDescription2; - -typedef struct VkSubpassDependency2 { - VkStructureType sType; - const void* pNext; - uint32_t srcSubpass; - uint32_t dstSubpass; - VkPipelineStageFlags srcStageMask; - VkPipelineStageFlags dstStageMask; - VkAccessFlags srcAccessMask; - VkAccessFlags dstAccessMask; - VkDependencyFlags dependencyFlags; - int32_t viewOffset; -} VkSubpassDependency2; - -typedef struct VkRenderPassCreateInfo2 { - VkStructureType sType; - const void* pNext; - VkRenderPassCreateFlags flags; - uint32_t attachmentCount; - const VkAttachmentDescription2* pAttachments; - uint32_t subpassCount; - const VkSubpassDescription2* pSubpasses; - uint32_t dependencyCount; - const VkSubpassDependency2* pDependencies; - uint32_t correlatedViewMaskCount; - const uint32_t* pCorrelatedViewMasks; -} VkRenderPassCreateInfo2; - -typedef struct VkSubpassBeginInfo { - VkStructureType sType; - const void* pNext; - VkSubpassContents contents; -} VkSubpassBeginInfo; - -typedef struct VkSubpassEndInfo { - VkStructureType sType; - const void* pNext; -} VkSubpassEndInfo; - -typedef struct VkPhysicalDevice8BitStorageFeatures { - VkStructureType sType; - void* pNext; - VkBool32 storageBuffer8BitAccess; - VkBool32 uniformAndStorageBuffer8BitAccess; - VkBool32 storagePushConstant8; -} VkPhysicalDevice8BitStorageFeatures; - -typedef struct VkPhysicalDeviceDriverProperties { - VkStructureType sType; - void* pNext; - VkDriverId driverID; - char driverName[VK_MAX_DRIVER_NAME_SIZE]; - char driverInfo[VK_MAX_DRIVER_INFO_SIZE]; - VkConformanceVersion conformanceVersion; -} VkPhysicalDeviceDriverProperties; - -typedef struct VkPhysicalDeviceShaderAtomicInt64Features { - VkStructureType sType; - void* pNext; - VkBool32 shaderBufferInt64Atomics; - VkBool32 shaderSharedInt64Atomics; -} VkPhysicalDeviceShaderAtomicInt64Features; - -typedef struct VkPhysicalDeviceShaderFloat16Int8Features { - VkStructureType sType; - void* pNext; - VkBool32 shaderFloat16; - VkBool32 shaderInt8; -} VkPhysicalDeviceShaderFloat16Int8Features; - -typedef struct VkPhysicalDeviceFloatControlsProperties { - VkStructureType sType; - void* pNext; - VkShaderFloatControlsIndependence denormBehaviorIndependence; - VkShaderFloatControlsIndependence roundingModeIndependence; - VkBool32 shaderSignedZeroInfNanPreserveFloat16; - VkBool32 shaderSignedZeroInfNanPreserveFloat32; - VkBool32 shaderSignedZeroInfNanPreserveFloat64; - VkBool32 shaderDenormPreserveFloat16; - VkBool32 shaderDenormPreserveFloat32; - VkBool32 shaderDenormPreserveFloat64; - VkBool32 shaderDenormFlushToZeroFloat16; - VkBool32 shaderDenormFlushToZeroFloat32; - VkBool32 shaderDenormFlushToZeroFloat64; - VkBool32 shaderRoundingModeRTEFloat16; - VkBool32 shaderRoundingModeRTEFloat32; - VkBool32 shaderRoundingModeRTEFloat64; - VkBool32 shaderRoundingModeRTZFloat16; - VkBool32 shaderRoundingModeRTZFloat32; - VkBool32 shaderRoundingModeRTZFloat64; -} VkPhysicalDeviceFloatControlsProperties; - -typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo { - VkStructureType sType; - const void* pNext; - uint32_t bindingCount; - const VkDescriptorBindingFlags* pBindingFlags; -} VkDescriptorSetLayoutBindingFlagsCreateInfo; - -typedef struct VkPhysicalDeviceDescriptorIndexingFeatures { - VkStructureType sType; - void* pNext; - VkBool32 shaderInputAttachmentArrayDynamicIndexing; - VkBool32 shaderUniformTexelBufferArrayDynamicIndexing; - VkBool32 shaderStorageTexelBufferArrayDynamicIndexing; - VkBool32 shaderUniformBufferArrayNonUniformIndexing; - VkBool32 shaderSampledImageArrayNonUniformIndexing; - VkBool32 shaderStorageBufferArrayNonUniformIndexing; - VkBool32 shaderStorageImageArrayNonUniformIndexing; - VkBool32 shaderInputAttachmentArrayNonUniformIndexing; - VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing; - VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing; - VkBool32 descriptorBindingUniformBufferUpdateAfterBind; - VkBool32 descriptorBindingSampledImageUpdateAfterBind; - VkBool32 descriptorBindingStorageImageUpdateAfterBind; - VkBool32 descriptorBindingStorageBufferUpdateAfterBind; - VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind; - VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind; - VkBool32 descriptorBindingUpdateUnusedWhilePending; - VkBool32 descriptorBindingPartiallyBound; - VkBool32 descriptorBindingVariableDescriptorCount; - VkBool32 runtimeDescriptorArray; -} VkPhysicalDeviceDescriptorIndexingFeatures; - -typedef struct VkPhysicalDeviceDescriptorIndexingProperties { - VkStructureType sType; - void* pNext; - uint32_t maxUpdateAfterBindDescriptorsInAllPools; - VkBool32 shaderUniformBufferArrayNonUniformIndexingNative; - VkBool32 shaderSampledImageArrayNonUniformIndexingNative; - VkBool32 shaderStorageBufferArrayNonUniformIndexingNative; - VkBool32 shaderStorageImageArrayNonUniformIndexingNative; - VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative; - VkBool32 robustBufferAccessUpdateAfterBind; - VkBool32 quadDivergentImplicitLod; - uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; - uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; - uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; - uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; - uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; - uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; - uint32_t maxPerStageUpdateAfterBindResources; - uint32_t maxDescriptorSetUpdateAfterBindSamplers; - uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; - uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; - uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; - uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; - uint32_t maxDescriptorSetUpdateAfterBindSampledImages; - uint32_t maxDescriptorSetUpdateAfterBindStorageImages; - uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; -} VkPhysicalDeviceDescriptorIndexingProperties; - -typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo { - VkStructureType sType; - const void* pNext; - uint32_t descriptorSetCount; - const uint32_t* pDescriptorCounts; -} VkDescriptorSetVariableDescriptorCountAllocateInfo; - -typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport { - VkStructureType sType; - void* pNext; - uint32_t maxVariableDescriptorCount; -} VkDescriptorSetVariableDescriptorCountLayoutSupport; - -typedef struct VkSubpassDescriptionDepthStencilResolve { - VkStructureType sType; - const void* pNext; - VkResolveModeFlagBits depthResolveMode; - VkResolveModeFlagBits stencilResolveMode; - const VkAttachmentReference2* pDepthStencilResolveAttachment; -} VkSubpassDescriptionDepthStencilResolve; - -typedef struct VkPhysicalDeviceDepthStencilResolveProperties { - VkStructureType sType; - void* pNext; - VkResolveModeFlags supportedDepthResolveModes; - VkResolveModeFlags supportedStencilResolveModes; - VkBool32 independentResolveNone; - VkBool32 independentResolve; -} VkPhysicalDeviceDepthStencilResolveProperties; - -typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures { - VkStructureType sType; - void* pNext; - VkBool32 scalarBlockLayout; -} VkPhysicalDeviceScalarBlockLayoutFeatures; - -typedef struct VkImageStencilUsageCreateInfo { - VkStructureType sType; - const void* pNext; - VkImageUsageFlags stencilUsage; -} VkImageStencilUsageCreateInfo; - -typedef struct VkSamplerReductionModeCreateInfo { - VkStructureType sType; - const void* pNext; - VkSamplerReductionMode reductionMode; -} VkSamplerReductionModeCreateInfo; - -typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties { - VkStructureType sType; - void* pNext; - VkBool32 filterMinmaxSingleComponentFormats; - VkBool32 filterMinmaxImageComponentMapping; -} VkPhysicalDeviceSamplerFilterMinmaxProperties; - -typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures { - VkStructureType sType; - void* pNext; - VkBool32 vulkanMemoryModel; - VkBool32 vulkanMemoryModelDeviceScope; - VkBool32 vulkanMemoryModelAvailabilityVisibilityChains; -} VkPhysicalDeviceVulkanMemoryModelFeatures; - -typedef struct VkPhysicalDeviceImagelessFramebufferFeatures { - VkStructureType sType; - void* pNext; - VkBool32 imagelessFramebuffer; -} VkPhysicalDeviceImagelessFramebufferFeatures; - -typedef struct VkFramebufferAttachmentImageInfo { - VkStructureType sType; - const void* pNext; - VkImageCreateFlags flags; - VkImageUsageFlags usage; - uint32_t width; - uint32_t height; - uint32_t layerCount; - uint32_t viewFormatCount; - const VkFormat* pViewFormats; -} VkFramebufferAttachmentImageInfo; - -typedef struct VkFramebufferAttachmentsCreateInfo { - VkStructureType sType; - const void* pNext; - uint32_t attachmentImageInfoCount; - const VkFramebufferAttachmentImageInfo* pAttachmentImageInfos; -} VkFramebufferAttachmentsCreateInfo; - -typedef struct VkRenderPassAttachmentBeginInfo { - VkStructureType sType; - const void* pNext; - uint32_t attachmentCount; - const VkImageView* pAttachments; -} VkRenderPassAttachmentBeginInfo; - -typedef struct VkPhysicalDeviceUniformBufferStandardLayoutFeatures { - VkStructureType sType; - void* pNext; - VkBool32 uniformBufferStandardLayout; -} VkPhysicalDeviceUniformBufferStandardLayoutFeatures; - -typedef struct VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures { - VkStructureType sType; - void* pNext; - VkBool32 shaderSubgroupExtendedTypes; -} VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures; - -typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures { - VkStructureType sType; - void* pNext; - VkBool32 separateDepthStencilLayouts; -} VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures; - -typedef struct VkAttachmentReferenceStencilLayout { - VkStructureType sType; - void* pNext; - VkImageLayout stencilLayout; -} VkAttachmentReferenceStencilLayout; - -typedef struct VkAttachmentDescriptionStencilLayout { - VkStructureType sType; - void* pNext; - VkImageLayout stencilInitialLayout; - VkImageLayout stencilFinalLayout; -} VkAttachmentDescriptionStencilLayout; - -typedef struct VkPhysicalDeviceHostQueryResetFeatures { - VkStructureType sType; - void* pNext; - VkBool32 hostQueryReset; -} VkPhysicalDeviceHostQueryResetFeatures; - -typedef struct VkPhysicalDeviceTimelineSemaphoreFeatures { - VkStructureType sType; - void* pNext; - VkBool32 timelineSemaphore; -} VkPhysicalDeviceTimelineSemaphoreFeatures; - -typedef struct VkPhysicalDeviceTimelineSemaphoreProperties { - VkStructureType sType; - void* pNext; - uint64_t maxTimelineSemaphoreValueDifference; -} VkPhysicalDeviceTimelineSemaphoreProperties; - -typedef struct VkSemaphoreTypeCreateInfo { - VkStructureType sType; - const void* pNext; - VkSemaphoreType semaphoreType; - uint64_t initialValue; -} VkSemaphoreTypeCreateInfo; - -typedef struct VkTimelineSemaphoreSubmitInfo { - VkStructureType sType; - const void* pNext; - uint32_t waitSemaphoreValueCount; - const uint64_t* pWaitSemaphoreValues; - uint32_t signalSemaphoreValueCount; - const uint64_t* pSignalSemaphoreValues; -} VkTimelineSemaphoreSubmitInfo; - -typedef struct VkSemaphoreWaitInfo { - VkStructureType sType; - const void* pNext; - VkSemaphoreWaitFlags flags; - uint32_t semaphoreCount; - const VkSemaphore* pSemaphores; - const uint64_t* pValues; -} VkSemaphoreWaitInfo; - -typedef struct VkSemaphoreSignalInfo { - VkStructureType sType; - const void* pNext; - VkSemaphore semaphore; - uint64_t value; -} VkSemaphoreSignalInfo; - -typedef struct VkPhysicalDeviceBufferDeviceAddressFeatures { - VkStructureType sType; - void* pNext; - VkBool32 bufferDeviceAddress; - VkBool32 bufferDeviceAddressCaptureReplay; - VkBool32 bufferDeviceAddressMultiDevice; -} VkPhysicalDeviceBufferDeviceAddressFeatures; - -typedef struct VkBufferDeviceAddressInfo { - VkStructureType sType; - const void* pNext; - VkBuffer buffer; -} VkBufferDeviceAddressInfo; - -typedef struct VkBufferOpaqueCaptureAddressCreateInfo { - VkStructureType sType; - const void* pNext; - uint64_t opaqueCaptureAddress; -} VkBufferOpaqueCaptureAddressCreateInfo; - -typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo { - VkStructureType sType; - const void* pNext; - uint64_t opaqueCaptureAddress; -} VkMemoryOpaqueCaptureAddressAllocateInfo; - -typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo { - VkStructureType sType; - const void* pNext; - VkDeviceMemory memory; -} VkDeviceMemoryOpaqueCaptureAddressInfo; - -typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); -typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); -typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass2)(VkDevice device, const VkRenderPassCreateInfo2* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); -typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass2)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfo* pSubpassBeginInfo); -typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass2)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfo* pSubpassBeginInfo, const VkSubpassEndInfo* pSubpassEndInfo); -typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass2)(VkCommandBuffer commandBuffer, const VkSubpassEndInfo* pSubpassEndInfo); -typedef void (VKAPI_PTR *PFN_vkResetQueryPool)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); -typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreCounterValue)(VkDevice device, VkSemaphore semaphore, uint64_t* pValue); -typedef VkResult (VKAPI_PTR *PFN_vkWaitSemaphores)(VkDevice device, const VkSemaphoreWaitInfo* pWaitInfo, uint64_t timeout); -typedef VkResult (VKAPI_PTR *PFN_vkSignalSemaphore)(VkDevice device, const VkSemaphoreSignalInfo* pSignalInfo); -typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetBufferDeviceAddress)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo); -typedef uint64_t (VKAPI_PTR *PFN_vkGetBufferOpaqueCaptureAddress)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo); -typedef uint64_t (VKAPI_PTR *PFN_vkGetDeviceMemoryOpaqueCaptureAddress)(VkDevice device, const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCount( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - VkBuffer countBuffer, - VkDeviceSize countBufferOffset, - uint32_t maxDrawCount, - uint32_t stride); - -VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCount( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - VkBuffer countBuffer, - VkDeviceSize countBufferOffset, - uint32_t maxDrawCount, - uint32_t stride); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass2( - VkDevice device, - const VkRenderPassCreateInfo2* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkRenderPass* pRenderPass); - -VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass2( - VkCommandBuffer commandBuffer, - const VkRenderPassBeginInfo* pRenderPassBegin, - const VkSubpassBeginInfo* pSubpassBeginInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass2( - VkCommandBuffer commandBuffer, - const VkSubpassBeginInfo* pSubpassBeginInfo, - const VkSubpassEndInfo* pSubpassEndInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass2( - VkCommandBuffer commandBuffer, - const VkSubpassEndInfo* pSubpassEndInfo); - -VKAPI_ATTR void VKAPI_CALL vkResetQueryPool( - VkDevice device, - VkQueryPool queryPool, - uint32_t firstQuery, - uint32_t queryCount); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreCounterValue( - VkDevice device, - VkSemaphore semaphore, - uint64_t* pValue); - -VKAPI_ATTR VkResult VKAPI_CALL vkWaitSemaphores( - VkDevice device, - const VkSemaphoreWaitInfo* pWaitInfo, - uint64_t timeout); - -VKAPI_ATTR VkResult VKAPI_CALL vkSignalSemaphore( - VkDevice device, - const VkSemaphoreSignalInfo* pSignalInfo); - -VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetBufferDeviceAddress( - VkDevice device, - const VkBufferDeviceAddressInfo* pInfo); - -VKAPI_ATTR uint64_t VKAPI_CALL vkGetBufferOpaqueCaptureAddress( - VkDevice device, - const VkBufferDeviceAddressInfo* pInfo); - -VKAPI_ATTR uint64_t VKAPI_CALL vkGetDeviceMemoryOpaqueCaptureAddress( - VkDevice device, - const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo); -#endif - - -#define VK_VERSION_1_3 1 -// Vulkan 1.3 version number -#define VK_API_VERSION_1_3 VK_MAKE_API_VERSION(0, 1, 3, 0)// Patch version should always be set to 0 - -typedef uint64_t VkFlags64; -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPrivateDataSlot) - -typedef enum VkPipelineCreationFeedbackFlagBits { - VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT = 0x00000001, - VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT = 0x00000002, - VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT = 0x00000004, - VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, - VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT, - VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT, - VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkPipelineCreationFeedbackFlagBits; -typedef VkFlags VkPipelineCreationFeedbackFlags; - -typedef enum VkToolPurposeFlagBits { - VK_TOOL_PURPOSE_VALIDATION_BIT = 0x00000001, - VK_TOOL_PURPOSE_PROFILING_BIT = 0x00000002, - VK_TOOL_PURPOSE_TRACING_BIT = 0x00000004, - VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT = 0x00000008, - VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT = 0x00000010, - VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT = 0x00000020, - VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT = 0x00000040, - VK_TOOL_PURPOSE_VALIDATION_BIT_EXT = VK_TOOL_PURPOSE_VALIDATION_BIT, - VK_TOOL_PURPOSE_PROFILING_BIT_EXT = VK_TOOL_PURPOSE_PROFILING_BIT, - VK_TOOL_PURPOSE_TRACING_BIT_EXT = VK_TOOL_PURPOSE_TRACING_BIT, - VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT, - VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT, - VK_TOOL_PURPOSE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkToolPurposeFlagBits; -typedef VkFlags VkToolPurposeFlags; -typedef VkFlags VkPrivateDataSlotCreateFlags; -typedef VkFlags64 VkPipelineStageFlags2; - -// Flag bits for VkPipelineStageFlagBits2 -typedef VkFlags64 VkPipelineStageFlagBits2; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE = 0ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE_KHR = 0ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT = 0x00000001ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 0x00000001ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT = 0x00000002ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 0x00000002ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT = 0x00000004ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 0x00000004ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT = 0x00000008ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 0x00000008ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 0x00000010ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 0x00000020ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT = 0x00000040ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 0x00000040ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT = 0x00000080ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 0x00000080ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT = 0x00000100ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 0x00000100ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT = 0x00000200ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 0x00000200ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 0x00000400ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT = 0x00000800ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 0x00000800ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT = 0x00001000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 0x00001000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT = 0x00001000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 0x00001000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT = 0x00002000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 0x00002000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT = 0x00004000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 0x00004000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT = 0x00008000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 0x00008000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT = 0x00010000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 0x00010000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT = 0x100000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 0x100000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT = 0x200000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 0x200000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT = 0x400000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 0x400000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT = 0x800000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 0x800000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT = 0x1000000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 0x1000000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT = 0x2000000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 0x2000000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT = 0x4000000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 0x4000000000ULL; -#ifdef VK_ENABLE_BETA_EXTENSIONS -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR = 0x04000000ULL; -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR = 0x08000000ULL; -#endif -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV = 0x00020000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV = 0x00400000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR = 0x00200000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_NV = 0x00200000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_NV = 0x02000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV = 0x00080000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV = 0x00100000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI = 0x8000000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI = 0x10000000000ULL; -static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR = 0x10000000ULL; - -typedef VkFlags64 VkAccessFlags2; - -// Flag bits for VkAccessFlagBits2 -typedef VkFlags64 VkAccessFlagBits2; -static const VkAccessFlagBits2 VK_ACCESS_2_NONE = 0ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_NONE_KHR = 0ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT = 0x00000001ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR = 0x00000001ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT = 0x00000002ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT_KHR = 0x00000002ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR = 0x00000004ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT = 0x00000008ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT_KHR = 0x00000008ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT = 0x00000010ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR = 0x00000010ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT = 0x00000020ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT_KHR = 0x00000020ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT = 0x00000040ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT_KHR = 0x00000040ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT = 0x00000080ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR = 0x00000080ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR = 0x00000100ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR = 0x00000200ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR = 0x00000400ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT = 0x00000800ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT_KHR = 0x00000800ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT = 0x00001000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR = 0x00001000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT = 0x00002000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT_KHR = 0x00002000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT = 0x00004000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT_KHR = 0x00004000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT = 0x00008000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT_KHR = 0x00008000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT = 0x00010000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT_KHR = 0x00010000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT = 0x100000000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR = 0x100000000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 0x200000000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR = 0x200000000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT = 0x400000000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR = 0x400000000ULL; -#ifdef VK_ENABLE_BETA_EXTENSIONS -static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR = 0x800000000ULL; -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS -static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR = 0x1000000000ULL; -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS -static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR = 0x2000000000ULL; -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS -static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR = 0x4000000000ULL; -#endif -static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_NV = 0x00200000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_NV = 0x00400000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI = 0x8000000000ULL; -static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR = 0x10000000000ULL; - - -typedef enum VkSubmitFlagBits { - VK_SUBMIT_PROTECTED_BIT = 0x00000001, - VK_SUBMIT_PROTECTED_BIT_KHR = VK_SUBMIT_PROTECTED_BIT, - VK_SUBMIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkSubmitFlagBits; -typedef VkFlags VkSubmitFlags; - -typedef enum VkRenderingFlagBits { - VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT = 0x00000001, - VK_RENDERING_SUSPENDING_BIT = 0x00000002, - VK_RENDERING_RESUMING_BIT = 0x00000004, - VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR = VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT, - VK_RENDERING_SUSPENDING_BIT_KHR = VK_RENDERING_SUSPENDING_BIT, - VK_RENDERING_RESUMING_BIT_KHR = VK_RENDERING_RESUMING_BIT, - VK_RENDERING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VkRenderingFlagBits; -typedef VkFlags VkRenderingFlags; -typedef VkFlags64 VkFormatFeatureFlags2; - -// Flag bits for VkFormatFeatureFlagBits2 -typedef VkFlags64 VkFormatFeatureFlagBits2; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT = 0x00000001ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT_KHR = 0x00000001ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT = 0x00000002ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT_KHR = 0x00000002ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT_KHR = 0x00000004ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT_KHR = 0x00000008ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT = 0x00000010ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT_KHR = 0x00000010ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT_KHR = 0x00000020ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT = 0x00000040ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT_KHR = 0x00000040ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT = 0x00000080ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT_KHR = 0x00000080ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT_KHR = 0x00000100ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT_KHR = 0x00000200ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT = 0x00000400ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT_KHR = 0x00000400ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT = 0x00000800ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT_KHR = 0x00000800ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT_KHR = 0x00001000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT = 0x00002000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = 0x00002000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT = 0x00004000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT_KHR = 0x00004000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT = 0x00008000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT_KHR = 0x00008000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 0x00010000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT_KHR = 0x00010000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = 0x00020000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = 0x00040000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = 0x00080000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = 0x00100000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = 0x00200000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT = 0x00400000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT_KHR = 0x00400000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT = 0x00800000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT_KHR = 0x00800000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT = 0x80000000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR = 0x80000000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT = 0x100000000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT_KHR = 0x100000000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT = 0x200000000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR = 0x200000000ULL; -#ifdef VK_ENABLE_BETA_EXTENSIONS -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_DECODE_OUTPUT_BIT_KHR = 0x02000000ULL; -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_DECODE_DPB_BIT_KHR = 0x04000000ULL; -#endif -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR = 0x20000000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x01000000ULL; -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x40000000ULL; -#ifdef VK_ENABLE_BETA_EXTENSIONS -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_ENCODE_INPUT_BIT_KHR = 0x08000000ULL; -#endif -#ifdef VK_ENABLE_BETA_EXTENSIONS -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_ENCODE_DPB_BIT_KHR = 0x10000000ULL; -#endif -static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV = 0x4000000000ULL; - -typedef struct VkPhysicalDeviceVulkan13Features { - VkStructureType sType; - void* pNext; - VkBool32 robustImageAccess; - VkBool32 inlineUniformBlock; - VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind; - VkBool32 pipelineCreationCacheControl; - VkBool32 privateData; - VkBool32 shaderDemoteToHelperInvocation; - VkBool32 shaderTerminateInvocation; - VkBool32 subgroupSizeControl; - VkBool32 computeFullSubgroups; - VkBool32 synchronization2; - VkBool32 textureCompressionASTC_HDR; - VkBool32 shaderZeroInitializeWorkgroupMemory; - VkBool32 dynamicRendering; - VkBool32 shaderIntegerDotProduct; - VkBool32 maintenance4; -} VkPhysicalDeviceVulkan13Features; - -typedef struct VkPhysicalDeviceVulkan13Properties { - VkStructureType sType; - void* pNext; - uint32_t minSubgroupSize; - uint32_t maxSubgroupSize; - uint32_t maxComputeWorkgroupSubgroups; - VkShaderStageFlags requiredSubgroupSizeStages; - uint32_t maxInlineUniformBlockSize; - uint32_t maxPerStageDescriptorInlineUniformBlocks; - uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks; - uint32_t maxDescriptorSetInlineUniformBlocks; - uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks; - uint32_t maxInlineUniformTotalSize; - VkBool32 integerDotProduct8BitUnsignedAccelerated; - VkBool32 integerDotProduct8BitSignedAccelerated; - VkBool32 integerDotProduct8BitMixedSignednessAccelerated; - VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated; - VkBool32 integerDotProduct4x8BitPackedSignedAccelerated; - VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated; - VkBool32 integerDotProduct16BitUnsignedAccelerated; - VkBool32 integerDotProduct16BitSignedAccelerated; - VkBool32 integerDotProduct16BitMixedSignednessAccelerated; - VkBool32 integerDotProduct32BitUnsignedAccelerated; - VkBool32 integerDotProduct32BitSignedAccelerated; - VkBool32 integerDotProduct32BitMixedSignednessAccelerated; - VkBool32 integerDotProduct64BitUnsignedAccelerated; - VkBool32 integerDotProduct64BitSignedAccelerated; - VkBool32 integerDotProduct64BitMixedSignednessAccelerated; - VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated; - VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated; - VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated; - VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated; - VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated; - VkDeviceSize storageTexelBufferOffsetAlignmentBytes; - VkBool32 storageTexelBufferOffsetSingleTexelAlignment; - VkDeviceSize uniformTexelBufferOffsetAlignmentBytes; - VkBool32 uniformTexelBufferOffsetSingleTexelAlignment; - VkDeviceSize maxBufferSize; -} VkPhysicalDeviceVulkan13Properties; - -typedef struct VkPipelineCreationFeedback { - VkPipelineCreationFeedbackFlags flags; - uint64_t duration; -} VkPipelineCreationFeedback; - -typedef struct VkPipelineCreationFeedbackCreateInfo { - VkStructureType sType; - const void* pNext; - VkPipelineCreationFeedback* pPipelineCreationFeedback; - uint32_t pipelineStageCreationFeedbackCount; - VkPipelineCreationFeedback* pPipelineStageCreationFeedbacks; -} VkPipelineCreationFeedbackCreateInfo; - -typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures { - VkStructureType sType; - void* pNext; - VkBool32 shaderTerminateInvocation; -} VkPhysicalDeviceShaderTerminateInvocationFeatures; - -typedef struct VkPhysicalDeviceToolProperties { - VkStructureType sType; - void* pNext; - char name[VK_MAX_EXTENSION_NAME_SIZE]; - char version[VK_MAX_EXTENSION_NAME_SIZE]; - VkToolPurposeFlags purposes; - char description[VK_MAX_DESCRIPTION_SIZE]; - char layer[VK_MAX_EXTENSION_NAME_SIZE]; -} VkPhysicalDeviceToolProperties; - -typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures { - VkStructureType sType; - void* pNext; - VkBool32 shaderDemoteToHelperInvocation; -} VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures; - -typedef struct VkPhysicalDevicePrivateDataFeatures { - VkStructureType sType; - void* pNext; - VkBool32 privateData; -} VkPhysicalDevicePrivateDataFeatures; - -typedef struct VkDevicePrivateDataCreateInfo { - VkStructureType sType; - const void* pNext; - uint32_t privateDataSlotRequestCount; -} VkDevicePrivateDataCreateInfo; - -typedef struct VkPrivateDataSlotCreateInfo { - VkStructureType sType; - const void* pNext; - VkPrivateDataSlotCreateFlags flags; -} VkPrivateDataSlotCreateInfo; - -typedef struct VkPhysicalDevicePipelineCreationCacheControlFeatures { - VkStructureType sType; - void* pNext; - VkBool32 pipelineCreationCacheControl; -} VkPhysicalDevicePipelineCreationCacheControlFeatures; - -typedef struct VkMemoryBarrier2 { - VkStructureType sType; - const void* pNext; - VkPipelineStageFlags2 srcStageMask; - VkAccessFlags2 srcAccessMask; - VkPipelineStageFlags2 dstStageMask; - VkAccessFlags2 dstAccessMask; -} VkMemoryBarrier2; - -typedef struct VkBufferMemoryBarrier2 { - VkStructureType sType; - const void* pNext; - VkPipelineStageFlags2 srcStageMask; - VkAccessFlags2 srcAccessMask; - VkPipelineStageFlags2 dstStageMask; - VkAccessFlags2 dstAccessMask; - uint32_t srcQueueFamilyIndex; - uint32_t dstQueueFamilyIndex; - VkBuffer buffer; - VkDeviceSize offset; - VkDeviceSize size; -} VkBufferMemoryBarrier2; - -typedef struct VkImageMemoryBarrier2 { - VkStructureType sType; - const void* pNext; - VkPipelineStageFlags2 srcStageMask; - VkAccessFlags2 srcAccessMask; - VkPipelineStageFlags2 dstStageMask; - VkAccessFlags2 dstAccessMask; - VkImageLayout oldLayout; - VkImageLayout newLayout; - uint32_t srcQueueFamilyIndex; - uint32_t dstQueueFamilyIndex; - VkImage image; - VkImageSubresourceRange subresourceRange; -} VkImageMemoryBarrier2; - -typedef struct VkDependencyInfo { - VkStructureType sType; - const void* pNext; - VkDependencyFlags dependencyFlags; - uint32_t memoryBarrierCount; - const VkMemoryBarrier2* pMemoryBarriers; - uint32_t bufferMemoryBarrierCount; - const VkBufferMemoryBarrier2* pBufferMemoryBarriers; - uint32_t imageMemoryBarrierCount; - const VkImageMemoryBarrier2* pImageMemoryBarriers; -} VkDependencyInfo; - -typedef struct VkSemaphoreSubmitInfo { - VkStructureType sType; - const void* pNext; - VkSemaphore semaphore; - uint64_t value; - VkPipelineStageFlags2 stageMask; - uint32_t deviceIndex; -} VkSemaphoreSubmitInfo; - -typedef struct VkCommandBufferSubmitInfo { - VkStructureType sType; - const void* pNext; - VkCommandBuffer commandBuffer; - uint32_t deviceMask; -} VkCommandBufferSubmitInfo; - -typedef struct VkSubmitInfo2 { - VkStructureType sType; - const void* pNext; - VkSubmitFlags flags; - uint32_t waitSemaphoreInfoCount; - const VkSemaphoreSubmitInfo* pWaitSemaphoreInfos; - uint32_t commandBufferInfoCount; - const VkCommandBufferSubmitInfo* pCommandBufferInfos; - uint32_t signalSemaphoreInfoCount; - const VkSemaphoreSubmitInfo* pSignalSemaphoreInfos; -} VkSubmitInfo2; - -typedef struct VkPhysicalDeviceSynchronization2Features { - VkStructureType sType; - void* pNext; - VkBool32 synchronization2; -} VkPhysicalDeviceSynchronization2Features; - -typedef struct VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures { - VkStructureType sType; - void* pNext; - VkBool32 shaderZeroInitializeWorkgroupMemory; -} VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures; - -typedef struct VkPhysicalDeviceImageRobustnessFeatures { - VkStructureType sType; - void* pNext; - VkBool32 robustImageAccess; -} VkPhysicalDeviceImageRobustnessFeatures; - -typedef struct VkBufferCopy2 { - VkStructureType sType; - const void* pNext; - VkDeviceSize srcOffset; - VkDeviceSize dstOffset; - VkDeviceSize size; -} VkBufferCopy2; - -typedef struct VkCopyBufferInfo2 { - VkStructureType sType; - const void* pNext; - VkBuffer srcBuffer; - VkBuffer dstBuffer; - uint32_t regionCount; - const VkBufferCopy2* pRegions; -} VkCopyBufferInfo2; - -typedef struct VkImageCopy2 { - VkStructureType sType; - const void* pNext; - VkImageSubresourceLayers srcSubresource; - VkOffset3D srcOffset; - VkImageSubresourceLayers dstSubresource; - VkOffset3D dstOffset; - VkExtent3D extent; -} VkImageCopy2; - -typedef struct VkCopyImageInfo2 { - VkStructureType sType; - const void* pNext; - VkImage srcImage; - VkImageLayout srcImageLayout; - VkImage dstImage; - VkImageLayout dstImageLayout; - uint32_t regionCount; - const VkImageCopy2* pRegions; -} VkCopyImageInfo2; - -typedef struct VkBufferImageCopy2 { - VkStructureType sType; - const void* pNext; - VkDeviceSize bufferOffset; - uint32_t bufferRowLength; - uint32_t bufferImageHeight; - VkImageSubresourceLayers imageSubresource; - VkOffset3D imageOffset; - VkExtent3D imageExtent; -} VkBufferImageCopy2; - -typedef struct VkCopyBufferToImageInfo2 { - VkStructureType sType; - const void* pNext; - VkBuffer srcBuffer; - VkImage dstImage; - VkImageLayout dstImageLayout; - uint32_t regionCount; - const VkBufferImageCopy2* pRegions; -} VkCopyBufferToImageInfo2; - -typedef struct VkCopyImageToBufferInfo2 { - VkStructureType sType; - const void* pNext; - VkImage srcImage; - VkImageLayout srcImageLayout; - VkBuffer dstBuffer; - uint32_t regionCount; - const VkBufferImageCopy2* pRegions; -} VkCopyImageToBufferInfo2; - -typedef struct VkImageBlit2 { - VkStructureType sType; - const void* pNext; - VkImageSubresourceLayers srcSubresource; - VkOffset3D srcOffsets[2]; - VkImageSubresourceLayers dstSubresource; - VkOffset3D dstOffsets[2]; -} VkImageBlit2; - -typedef struct VkBlitImageInfo2 { - VkStructureType sType; - const void* pNext; - VkImage srcImage; - VkImageLayout srcImageLayout; - VkImage dstImage; - VkImageLayout dstImageLayout; - uint32_t regionCount; - const VkImageBlit2* pRegions; - VkFilter filter; -} VkBlitImageInfo2; - -typedef struct VkImageResolve2 { - VkStructureType sType; - const void* pNext; - VkImageSubresourceLayers srcSubresource; - VkOffset3D srcOffset; - VkImageSubresourceLayers dstSubresource; - VkOffset3D dstOffset; - VkExtent3D extent; -} VkImageResolve2; - -typedef struct VkResolveImageInfo2 { - VkStructureType sType; - const void* pNext; - VkImage srcImage; - VkImageLayout srcImageLayout; - VkImage dstImage; - VkImageLayout dstImageLayout; - uint32_t regionCount; - const VkImageResolve2* pRegions; -} VkResolveImageInfo2; - -typedef struct VkPhysicalDeviceSubgroupSizeControlFeatures { - VkStructureType sType; - void* pNext; - VkBool32 subgroupSizeControl; - VkBool32 computeFullSubgroups; -} VkPhysicalDeviceSubgroupSizeControlFeatures; - -typedef struct VkPhysicalDeviceSubgroupSizeControlProperties { - VkStructureType sType; - void* pNext; - uint32_t minSubgroupSize; - uint32_t maxSubgroupSize; - uint32_t maxComputeWorkgroupSubgroups; - VkShaderStageFlags requiredSubgroupSizeStages; -} VkPhysicalDeviceSubgroupSizeControlProperties; - -typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfo { - VkStructureType sType; - void* pNext; - uint32_t requiredSubgroupSize; -} VkPipelineShaderStageRequiredSubgroupSizeCreateInfo; - -typedef struct VkPhysicalDeviceInlineUniformBlockFeatures { - VkStructureType sType; - void* pNext; - VkBool32 inlineUniformBlock; - VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind; -} VkPhysicalDeviceInlineUniformBlockFeatures; - -typedef struct VkPhysicalDeviceInlineUniformBlockProperties { - VkStructureType sType; - void* pNext; - uint32_t maxInlineUniformBlockSize; - uint32_t maxPerStageDescriptorInlineUniformBlocks; - uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks; - uint32_t maxDescriptorSetInlineUniformBlocks; - uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks; -} VkPhysicalDeviceInlineUniformBlockProperties; - -typedef struct VkWriteDescriptorSetInlineUniformBlock { - VkStructureType sType; - const void* pNext; - uint32_t dataSize; - const void* pData; -} VkWriteDescriptorSetInlineUniformBlock; - -typedef struct VkDescriptorPoolInlineUniformBlockCreateInfo { - VkStructureType sType; - const void* pNext; - uint32_t maxInlineUniformBlockBindings; -} VkDescriptorPoolInlineUniformBlockCreateInfo; - -typedef struct VkPhysicalDeviceTextureCompressionASTCHDRFeatures { - VkStructureType sType; - void* pNext; - VkBool32 textureCompressionASTC_HDR; -} VkPhysicalDeviceTextureCompressionASTCHDRFeatures; - -typedef struct VkRenderingAttachmentInfo { - VkStructureType sType; - const void* pNext; - VkImageView imageView; - VkImageLayout imageLayout; - VkResolveModeFlagBits resolveMode; - VkImageView resolveImageView; - VkImageLayout resolveImageLayout; - VkAttachmentLoadOp loadOp; - VkAttachmentStoreOp storeOp; - VkClearValue clearValue; -} VkRenderingAttachmentInfo; - -typedef struct VkRenderingInfo { - VkStructureType sType; - const void* pNext; - VkRenderingFlags flags; - VkRect2D renderArea; - uint32_t layerCount; - uint32_t viewMask; - uint32_t colorAttachmentCount; - const VkRenderingAttachmentInfo* pColorAttachments; - const VkRenderingAttachmentInfo* pDepthAttachment; - const VkRenderingAttachmentInfo* pStencilAttachment; -} VkRenderingInfo; - -typedef struct VkPipelineRenderingCreateInfo { - VkStructureType sType; - const void* pNext; - uint32_t viewMask; - uint32_t colorAttachmentCount; - const VkFormat* pColorAttachmentFormats; - VkFormat depthAttachmentFormat; - VkFormat stencilAttachmentFormat; -} VkPipelineRenderingCreateInfo; - -typedef struct VkPhysicalDeviceDynamicRenderingFeatures { - VkStructureType sType; - void* pNext; - VkBool32 dynamicRendering; -} VkPhysicalDeviceDynamicRenderingFeatures; - -typedef struct VkCommandBufferInheritanceRenderingInfo { - VkStructureType sType; - const void* pNext; - VkRenderingFlags flags; - uint32_t viewMask; - uint32_t colorAttachmentCount; - const VkFormat* pColorAttachmentFormats; - VkFormat depthAttachmentFormat; - VkFormat stencilAttachmentFormat; - VkSampleCountFlagBits rasterizationSamples; -} VkCommandBufferInheritanceRenderingInfo; - -typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures { - VkStructureType sType; - void* pNext; - VkBool32 shaderIntegerDotProduct; -} VkPhysicalDeviceShaderIntegerDotProductFeatures; - -typedef struct VkPhysicalDeviceShaderIntegerDotProductProperties { - VkStructureType sType; - void* pNext; - VkBool32 integerDotProduct8BitUnsignedAccelerated; - VkBool32 integerDotProduct8BitSignedAccelerated; - VkBool32 integerDotProduct8BitMixedSignednessAccelerated; - VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated; - VkBool32 integerDotProduct4x8BitPackedSignedAccelerated; - VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated; - VkBool32 integerDotProduct16BitUnsignedAccelerated; - VkBool32 integerDotProduct16BitSignedAccelerated; - VkBool32 integerDotProduct16BitMixedSignednessAccelerated; - VkBool32 integerDotProduct32BitUnsignedAccelerated; - VkBool32 integerDotProduct32BitSignedAccelerated; - VkBool32 integerDotProduct32BitMixedSignednessAccelerated; - VkBool32 integerDotProduct64BitUnsignedAccelerated; - VkBool32 integerDotProduct64BitSignedAccelerated; - VkBool32 integerDotProduct64BitMixedSignednessAccelerated; - VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated; - VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated; - VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated; - VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated; - VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated; - VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated; -} VkPhysicalDeviceShaderIntegerDotProductProperties; - -typedef struct VkPhysicalDeviceTexelBufferAlignmentProperties { - VkStructureType sType; - void* pNext; - VkDeviceSize storageTexelBufferOffsetAlignmentBytes; - VkBool32 storageTexelBufferOffsetSingleTexelAlignment; - VkDeviceSize uniformTexelBufferOffsetAlignmentBytes; - VkBool32 uniformTexelBufferOffsetSingleTexelAlignment; -} VkPhysicalDeviceTexelBufferAlignmentProperties; - -typedef struct VkFormatProperties3 { - VkStructureType sType; - void* pNext; - VkFormatFeatureFlags2 linearTilingFeatures; - VkFormatFeatureFlags2 optimalTilingFeatures; - VkFormatFeatureFlags2 bufferFeatures; -} VkFormatProperties3; - -typedef struct VkPhysicalDeviceMaintenance4Features { - VkStructureType sType; - void* pNext; - VkBool32 maintenance4; -} VkPhysicalDeviceMaintenance4Features; - -typedef struct VkPhysicalDeviceMaintenance4Properties { - VkStructureType sType; - void* pNext; - VkDeviceSize maxBufferSize; -} VkPhysicalDeviceMaintenance4Properties; - -typedef struct VkDeviceBufferMemoryRequirements { - VkStructureType sType; - const void* pNext; - const VkBufferCreateInfo* pCreateInfo; -} VkDeviceBufferMemoryRequirements; - -typedef struct VkDeviceImageMemoryRequirements { - VkStructureType sType; - const void* pNext; - const VkImageCreateInfo* pCreateInfo; - VkImageAspectFlagBits planeAspect; -} VkDeviceImageMemoryRequirements; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceToolProperties)(VkPhysicalDevice physicalDevice, uint32_t* pToolCount, VkPhysicalDeviceToolProperties* pToolProperties); -typedef VkResult (VKAPI_PTR *PFN_vkCreatePrivateDataSlot)(VkDevice device, const VkPrivateDataSlotCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPrivateDataSlot* pPrivateDataSlot); -typedef void (VKAPI_PTR *PFN_vkDestroyPrivateDataSlot)(VkDevice device, VkPrivateDataSlot privateDataSlot, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkSetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t data); -typedef void (VKAPI_PTR *PFN_vkGetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t* pData); -typedef void (VKAPI_PTR *PFN_vkCmdSetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, const VkDependencyInfo* pDependencyInfo); -typedef void (VKAPI_PTR *PFN_vkCmdResetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags2 stageMask); -typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents2)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, const VkDependencyInfo* pDependencyInfos); -typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier2)(VkCommandBuffer commandBuffer, const VkDependencyInfo* pDependencyInfo); -typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp2)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2 stage, VkQueryPool queryPool, uint32_t query); -typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit2)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2* pSubmits, VkFence fence); -typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer2)(VkCommandBuffer commandBuffer, const VkCopyBufferInfo2* pCopyBufferInfo); -typedef void (VKAPI_PTR *PFN_vkCmdCopyImage2)(VkCommandBuffer commandBuffer, const VkCopyImageInfo2* pCopyImageInfo); -typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage2)(VkCommandBuffer commandBuffer, const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo); -typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer2)(VkCommandBuffer commandBuffer, const VkCopyImageToBufferInfo2* pCopyImageToBufferInfo); -typedef void (VKAPI_PTR *PFN_vkCmdBlitImage2)(VkCommandBuffer commandBuffer, const VkBlitImageInfo2* pBlitImageInfo); -typedef void (VKAPI_PTR *PFN_vkCmdResolveImage2)(VkCommandBuffer commandBuffer, const VkResolveImageInfo2* pResolveImageInfo); -typedef void (VKAPI_PTR *PFN_vkCmdBeginRendering)(VkCommandBuffer commandBuffer, const VkRenderingInfo* pRenderingInfo); -typedef void (VKAPI_PTR *PFN_vkCmdEndRendering)(VkCommandBuffer commandBuffer); -typedef void (VKAPI_PTR *PFN_vkCmdSetCullMode)(VkCommandBuffer commandBuffer, VkCullModeFlags cullMode); -typedef void (VKAPI_PTR *PFN_vkCmdSetFrontFace)(VkCommandBuffer commandBuffer, VkFrontFace frontFace); -typedef void (VKAPI_PTR *PFN_vkCmdSetPrimitiveTopology)(VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology); -typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWithCount)(VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport* pViewports); -typedef void (VKAPI_PTR *PFN_vkCmdSetScissorWithCount)(VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D* pScissors); -typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers2)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes, const VkDeviceSize* pStrides); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthTestEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthWriteEnable)(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthCompareOp)(VkCommandBuffer commandBuffer, VkCompareOp depthCompareOp); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBoundsTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBoundsTestEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetStencilTestEnable)(VkCommandBuffer commandBuffer, VkBool32 stencilTestEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetStencilOp)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp); -typedef void (VKAPI_PTR *PFN_vkCmdSetRasterizerDiscardEnable)(VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBiasEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetPrimitiveRestartEnable)(VkCommandBuffer commandBuffer, VkBool32 primitiveRestartEnable); -typedef void (VKAPI_PTR *PFN_vkGetDeviceBufferMemoryRequirements)(VkDevice device, const VkDeviceBufferMemoryRequirements* pInfo, VkMemoryRequirements2* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetDeviceImageMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements* pInfo, VkMemoryRequirements2* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetDeviceImageSparseMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceToolProperties( - VkPhysicalDevice physicalDevice, - uint32_t* pToolCount, - VkPhysicalDeviceToolProperties* pToolProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreatePrivateDataSlot( - VkDevice device, - const VkPrivateDataSlotCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkPrivateDataSlot* pPrivateDataSlot); - -VKAPI_ATTR void VKAPI_CALL vkDestroyPrivateDataSlot( - VkDevice device, - VkPrivateDataSlot privateDataSlot, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkSetPrivateData( - VkDevice device, - VkObjectType objectType, - uint64_t objectHandle, - VkPrivateDataSlot privateDataSlot, - uint64_t data); - -VKAPI_ATTR void VKAPI_CALL vkGetPrivateData( - VkDevice device, - VkObjectType objectType, - uint64_t objectHandle, - VkPrivateDataSlot privateDataSlot, - uint64_t* pData); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent2( - VkCommandBuffer commandBuffer, - VkEvent event, - const VkDependencyInfo* pDependencyInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent2( - VkCommandBuffer commandBuffer, - VkEvent event, - VkPipelineStageFlags2 stageMask); - -VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents2( - VkCommandBuffer commandBuffer, - uint32_t eventCount, - const VkEvent* pEvents, - const VkDependencyInfo* pDependencyInfos); - -VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier2( - VkCommandBuffer commandBuffer, - const VkDependencyInfo* pDependencyInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp2( - VkCommandBuffer commandBuffer, - VkPipelineStageFlags2 stage, - VkQueryPool queryPool, - uint32_t query); - -VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit2( - VkQueue queue, - uint32_t submitCount, - const VkSubmitInfo2* pSubmits, - VkFence fence); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer2( - VkCommandBuffer commandBuffer, - const VkCopyBufferInfo2* pCopyBufferInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage2( - VkCommandBuffer commandBuffer, - const VkCopyImageInfo2* pCopyImageInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage2( - VkCommandBuffer commandBuffer, - const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer2( - VkCommandBuffer commandBuffer, - const VkCopyImageToBufferInfo2* pCopyImageToBufferInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage2( - VkCommandBuffer commandBuffer, - const VkBlitImageInfo2* pBlitImageInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage2( - VkCommandBuffer commandBuffer, - const VkResolveImageInfo2* pResolveImageInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdBeginRendering( - VkCommandBuffer commandBuffer, - const VkRenderingInfo* pRenderingInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndRendering( - VkCommandBuffer commandBuffer); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetCullMode( - VkCommandBuffer commandBuffer, - VkCullModeFlags cullMode); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetFrontFace( - VkCommandBuffer commandBuffer, - VkFrontFace frontFace); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetPrimitiveTopology( - VkCommandBuffer commandBuffer, - VkPrimitiveTopology primitiveTopology); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWithCount( - VkCommandBuffer commandBuffer, - uint32_t viewportCount, - const VkViewport* pViewports); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetScissorWithCount( - VkCommandBuffer commandBuffer, - uint32_t scissorCount, - const VkRect2D* pScissors); - -VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers2( - VkCommandBuffer commandBuffer, - uint32_t firstBinding, - uint32_t bindingCount, - const VkBuffer* pBuffers, - const VkDeviceSize* pOffsets, - const VkDeviceSize* pSizes, - const VkDeviceSize* pStrides); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthTestEnable( - VkCommandBuffer commandBuffer, - VkBool32 depthTestEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthWriteEnable( - VkCommandBuffer commandBuffer, - VkBool32 depthWriteEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthCompareOp( - VkCommandBuffer commandBuffer, - VkCompareOp depthCompareOp); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBoundsTestEnable( - VkCommandBuffer commandBuffer, - VkBool32 depthBoundsTestEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilTestEnable( - VkCommandBuffer commandBuffer, - VkBool32 stencilTestEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilOp( - VkCommandBuffer commandBuffer, - VkStencilFaceFlags faceMask, - VkStencilOp failOp, - VkStencilOp passOp, - VkStencilOp depthFailOp, - VkCompareOp compareOp); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetRasterizerDiscardEnable( - VkCommandBuffer commandBuffer, - VkBool32 rasterizerDiscardEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBiasEnable( - VkCommandBuffer commandBuffer, - VkBool32 depthBiasEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetPrimitiveRestartEnable( - VkCommandBuffer commandBuffer, - VkBool32 primitiveRestartEnable); - -VKAPI_ATTR void VKAPI_CALL vkGetDeviceBufferMemoryRequirements( - VkDevice device, - const VkDeviceBufferMemoryRequirements* pInfo, - VkMemoryRequirements2* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetDeviceImageMemoryRequirements( - VkDevice device, - const VkDeviceImageMemoryRequirements* pInfo, - VkMemoryRequirements2* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetDeviceImageSparseMemoryRequirements( - VkDevice device, - const VkDeviceImageMemoryRequirements* pInfo, - uint32_t* pSparseMemoryRequirementCount, - VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); -#endif - - -#define VK_KHR_surface 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) -#define VK_KHR_SURFACE_SPEC_VERSION 25 -#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface" - -typedef enum VkPresentModeKHR { - VK_PRESENT_MODE_IMMEDIATE_KHR = 0, - VK_PRESENT_MODE_MAILBOX_KHR = 1, - VK_PRESENT_MODE_FIFO_KHR = 2, - VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3, - VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000, - VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001, - VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF -} VkPresentModeKHR; - -typedef enum VkColorSpaceKHR { - VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0, - VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001, - VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002, - VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT = 1000104003, - VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004, - VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005, - VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006, - VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007, - VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008, - VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009, - VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010, - VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011, - VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012, - VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013, - VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014, - VK_COLOR_SPACE_DISPLAY_NATIVE_AMD = 1000213000, - VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, - VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT, - VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF -} VkColorSpaceKHR; - -typedef enum VkSurfaceTransformFlagBitsKHR { - VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001, - VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002, - VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004, - VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008, - VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010, - VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020, - VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040, - VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080, - VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100, - VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkSurfaceTransformFlagBitsKHR; - -typedef enum VkCompositeAlphaFlagBitsKHR { - VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001, - VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002, - VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004, - VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008, - VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkCompositeAlphaFlagBitsKHR; -typedef VkFlags VkCompositeAlphaFlagsKHR; -typedef VkFlags VkSurfaceTransformFlagsKHR; -typedef struct VkSurfaceCapabilitiesKHR { - uint32_t minImageCount; - uint32_t maxImageCount; - VkExtent2D currentExtent; - VkExtent2D minImageExtent; - VkExtent2D maxImageExtent; - uint32_t maxImageArrayLayers; - VkSurfaceTransformFlagsKHR supportedTransforms; - VkSurfaceTransformFlagBitsKHR currentTransform; - VkCompositeAlphaFlagsKHR supportedCompositeAlpha; - VkImageUsageFlags supportedUsageFlags; -} VkSurfaceCapabilitiesKHR; - -typedef struct VkSurfaceFormatKHR { - VkFormat format; - VkColorSpaceKHR colorSpace; -} VkSurfaceFormatKHR; - -typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR( - VkInstance instance, - VkSurfaceKHR surface, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR( - VkPhysicalDevice physicalDevice, - uint32_t queueFamilyIndex, - VkSurfaceKHR surface, - VkBool32* pSupported); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR( - VkPhysicalDevice physicalDevice, - VkSurfaceKHR surface, - VkSurfaceCapabilitiesKHR* pSurfaceCapabilities); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR( - VkPhysicalDevice physicalDevice, - VkSurfaceKHR surface, - uint32_t* pSurfaceFormatCount, - VkSurfaceFormatKHR* pSurfaceFormats); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR( - VkPhysicalDevice physicalDevice, - VkSurfaceKHR surface, - uint32_t* pPresentModeCount, - VkPresentModeKHR* pPresentModes); -#endif - - -#define VK_KHR_swapchain 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR) -#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70 -#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain" - -typedef enum VkSwapchainCreateFlagBitsKHR { - VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 0x00000001, - VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 0x00000002, - VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR = 0x00000004, - VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkSwapchainCreateFlagBitsKHR; -typedef VkFlags VkSwapchainCreateFlagsKHR; - -typedef enum VkDeviceGroupPresentModeFlagBitsKHR { - VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 0x00000001, - VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 0x00000002, - VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 0x00000004, - VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 0x00000008, - VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkDeviceGroupPresentModeFlagBitsKHR; -typedef VkFlags VkDeviceGroupPresentModeFlagsKHR; -typedef struct VkSwapchainCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkSwapchainCreateFlagsKHR flags; - VkSurfaceKHR surface; - uint32_t minImageCount; - VkFormat imageFormat; - VkColorSpaceKHR imageColorSpace; - VkExtent2D imageExtent; - uint32_t imageArrayLayers; - VkImageUsageFlags imageUsage; - VkSharingMode imageSharingMode; - uint32_t queueFamilyIndexCount; - const uint32_t* pQueueFamilyIndices; - VkSurfaceTransformFlagBitsKHR preTransform; - VkCompositeAlphaFlagBitsKHR compositeAlpha; - VkPresentModeKHR presentMode; - VkBool32 clipped; - VkSwapchainKHR oldSwapchain; -} VkSwapchainCreateInfoKHR; - -typedef struct VkPresentInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t waitSemaphoreCount; - const VkSemaphore* pWaitSemaphores; - uint32_t swapchainCount; - const VkSwapchainKHR* pSwapchains; - const uint32_t* pImageIndices; - VkResult* pResults; -} VkPresentInfoKHR; - -typedef struct VkImageSwapchainCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkSwapchainKHR swapchain; -} VkImageSwapchainCreateInfoKHR; - -typedef struct VkBindImageMemorySwapchainInfoKHR { - VkStructureType sType; - const void* pNext; - VkSwapchainKHR swapchain; - uint32_t imageIndex; -} VkBindImageMemorySwapchainInfoKHR; - -typedef struct VkAcquireNextImageInfoKHR { - VkStructureType sType; - const void* pNext; - VkSwapchainKHR swapchain; - uint64_t timeout; - VkSemaphore semaphore; - VkFence fence; - uint32_t deviceMask; -} VkAcquireNextImageInfoKHR; - -typedef struct VkDeviceGroupPresentCapabilitiesKHR { - VkStructureType sType; - void* pNext; - uint32_t presentMask[VK_MAX_DEVICE_GROUP_SIZE]; - VkDeviceGroupPresentModeFlagsKHR modes; -} VkDeviceGroupPresentCapabilitiesKHR; - -typedef struct VkDeviceGroupPresentInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t swapchainCount; - const uint32_t* pDeviceMasks; - VkDeviceGroupPresentModeFlagBitsKHR mode; -} VkDeviceGroupPresentInfoKHR; - -typedef struct VkDeviceGroupSwapchainCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkDeviceGroupPresentModeFlagsKHR modes; -} VkDeviceGroupSwapchainCreateInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain); -typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages); -typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex); -typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo); -typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities); -typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR* pModes); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects); -typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR( - VkDevice device, - const VkSwapchainCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSwapchainKHR* pSwapchain); - -VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR( - VkDevice device, - VkSwapchainKHR swapchain, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR( - VkDevice device, - VkSwapchainKHR swapchain, - uint32_t* pSwapchainImageCount, - VkImage* pSwapchainImages); - -VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR( - VkDevice device, - VkSwapchainKHR swapchain, - uint64_t timeout, - VkSemaphore semaphore, - VkFence fence, - uint32_t* pImageIndex); - -VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR( - VkQueue queue, - const VkPresentInfoKHR* pPresentInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupPresentCapabilitiesKHR( - VkDevice device, - VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModesKHR( - VkDevice device, - VkSurfaceKHR surface, - VkDeviceGroupPresentModeFlagsKHR* pModes); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDevicePresentRectanglesKHR( - VkPhysicalDevice physicalDevice, - VkSurfaceKHR surface, - uint32_t* pRectCount, - VkRect2D* pRects); - -VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImage2KHR( - VkDevice device, - const VkAcquireNextImageInfoKHR* pAcquireInfo, - uint32_t* pImageIndex); -#endif - - -#define VK_KHR_display 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR) -#define VK_KHR_DISPLAY_SPEC_VERSION 23 -#define VK_KHR_DISPLAY_EXTENSION_NAME "VK_KHR_display" -typedef VkFlags VkDisplayModeCreateFlagsKHR; - -typedef enum VkDisplayPlaneAlphaFlagBitsKHR { - VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001, - VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002, - VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004, - VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008, - VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkDisplayPlaneAlphaFlagBitsKHR; -typedef VkFlags VkDisplayPlaneAlphaFlagsKHR; -typedef VkFlags VkDisplaySurfaceCreateFlagsKHR; -typedef struct VkDisplayModeParametersKHR { - VkExtent2D visibleRegion; - uint32_t refreshRate; -} VkDisplayModeParametersKHR; - -typedef struct VkDisplayModeCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkDisplayModeCreateFlagsKHR flags; - VkDisplayModeParametersKHR parameters; -} VkDisplayModeCreateInfoKHR; - -typedef struct VkDisplayModePropertiesKHR { - VkDisplayModeKHR displayMode; - VkDisplayModeParametersKHR parameters; -} VkDisplayModePropertiesKHR; - -typedef struct VkDisplayPlaneCapabilitiesKHR { - VkDisplayPlaneAlphaFlagsKHR supportedAlpha; - VkOffset2D minSrcPosition; - VkOffset2D maxSrcPosition; - VkExtent2D minSrcExtent; - VkExtent2D maxSrcExtent; - VkOffset2D minDstPosition; - VkOffset2D maxDstPosition; - VkExtent2D minDstExtent; - VkExtent2D maxDstExtent; -} VkDisplayPlaneCapabilitiesKHR; - -typedef struct VkDisplayPlanePropertiesKHR { - VkDisplayKHR currentDisplay; - uint32_t currentStackIndex; -} VkDisplayPlanePropertiesKHR; - -typedef struct VkDisplayPropertiesKHR { - VkDisplayKHR display; - const char* displayName; - VkExtent2D physicalDimensions; - VkExtent2D physicalResolution; - VkSurfaceTransformFlagsKHR supportedTransforms; - VkBool32 planeReorderPossible; - VkBool32 persistentContent; -} VkDisplayPropertiesKHR; - -typedef struct VkDisplaySurfaceCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkDisplaySurfaceCreateFlagsKHR flags; - VkDisplayModeKHR displayMode; - uint32_t planeIndex; - uint32_t planeStackIndex; - VkSurfaceTransformFlagBitsKHR transform; - float globalAlpha; - VkDisplayPlaneAlphaFlagBitsKHR alphaMode; - VkExtent2D imageExtent; -} VkDisplaySurfaceCreateInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays); -typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode); -typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities); -typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR( - VkPhysicalDevice physicalDevice, - uint32_t* pPropertyCount, - VkDisplayPropertiesKHR* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR( - VkPhysicalDevice physicalDevice, - uint32_t* pPropertyCount, - VkDisplayPlanePropertiesKHR* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR( - VkPhysicalDevice physicalDevice, - uint32_t planeIndex, - uint32_t* pDisplayCount, - VkDisplayKHR* pDisplays); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR( - VkPhysicalDevice physicalDevice, - VkDisplayKHR display, - uint32_t* pPropertyCount, - VkDisplayModePropertiesKHR* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR( - VkPhysicalDevice physicalDevice, - VkDisplayKHR display, - const VkDisplayModeCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkDisplayModeKHR* pMode); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR( - VkPhysicalDevice physicalDevice, - VkDisplayModeKHR mode, - uint32_t planeIndex, - VkDisplayPlaneCapabilitiesKHR* pCapabilities); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR( - VkInstance instance, - const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); -#endif - - -#define VK_KHR_display_swapchain 1 -#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 10 -#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain" -typedef struct VkDisplayPresentInfoKHR { - VkStructureType sType; - const void* pNext; - VkRect2D srcRect; - VkRect2D dstRect; - VkBool32 persistent; -} VkDisplayPresentInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR( - VkDevice device, - uint32_t swapchainCount, - const VkSwapchainCreateInfoKHR* pCreateInfos, - const VkAllocationCallbacks* pAllocator, - VkSwapchainKHR* pSwapchains); -#endif - - -#define VK_KHR_sampler_mirror_clamp_to_edge 1 -#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 3 -#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge" - - -#define VK_KHR_dynamic_rendering 1 -#define VK_KHR_DYNAMIC_RENDERING_SPEC_VERSION 1 -#define VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME "VK_KHR_dynamic_rendering" -typedef VkRenderingFlags VkRenderingFlagsKHR; - -typedef VkRenderingFlagBits VkRenderingFlagBitsKHR; - -typedef VkRenderingInfo VkRenderingInfoKHR; - -typedef VkRenderingAttachmentInfo VkRenderingAttachmentInfoKHR; - -typedef VkPipelineRenderingCreateInfo VkPipelineRenderingCreateInfoKHR; - -typedef VkPhysicalDeviceDynamicRenderingFeatures VkPhysicalDeviceDynamicRenderingFeaturesKHR; - -typedef VkCommandBufferInheritanceRenderingInfo VkCommandBufferInheritanceRenderingInfoKHR; - -typedef struct VkRenderingFragmentShadingRateAttachmentInfoKHR { - VkStructureType sType; - const void* pNext; - VkImageView imageView; - VkImageLayout imageLayout; - VkExtent2D shadingRateAttachmentTexelSize; -} VkRenderingFragmentShadingRateAttachmentInfoKHR; - -typedef struct VkRenderingFragmentDensityMapAttachmentInfoEXT { - VkStructureType sType; - const void* pNext; - VkImageView imageView; - VkImageLayout imageLayout; -} VkRenderingFragmentDensityMapAttachmentInfoEXT; - -typedef struct VkAttachmentSampleCountInfoAMD { - VkStructureType sType; - const void* pNext; - uint32_t colorAttachmentCount; - const VkSampleCountFlagBits* pColorAttachmentSamples; - VkSampleCountFlagBits depthStencilAttachmentSamples; -} VkAttachmentSampleCountInfoAMD; - -typedef VkAttachmentSampleCountInfoAMD VkAttachmentSampleCountInfoNV; - -typedef struct VkMultiviewPerViewAttributesInfoNVX { - VkStructureType sType; - const void* pNext; - VkBool32 perViewAttributes; - VkBool32 perViewAttributesPositionXOnly; -} VkMultiviewPerViewAttributesInfoNVX; - -typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderingKHR)(VkCommandBuffer commandBuffer, const VkRenderingInfo* pRenderingInfo); -typedef void (VKAPI_PTR *PFN_vkCmdEndRenderingKHR)(VkCommandBuffer commandBuffer); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderingKHR( - VkCommandBuffer commandBuffer, - const VkRenderingInfo* pRenderingInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderingKHR( - VkCommandBuffer commandBuffer); -#endif - - -#define VK_KHR_multiview 1 -#define VK_KHR_MULTIVIEW_SPEC_VERSION 1 -#define VK_KHR_MULTIVIEW_EXTENSION_NAME "VK_KHR_multiview" -typedef VkRenderPassMultiviewCreateInfo VkRenderPassMultiviewCreateInfoKHR; - -typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR; - -typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR; - - - -#define VK_KHR_get_physical_device_properties2 1 -#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 2 -#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2" -typedef VkPhysicalDeviceFeatures2 VkPhysicalDeviceFeatures2KHR; - -typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR; - -typedef VkFormatProperties2 VkFormatProperties2KHR; - -typedef VkImageFormatProperties2 VkImageFormatProperties2KHR; - -typedef VkPhysicalDeviceImageFormatInfo2 VkPhysicalDeviceImageFormatInfo2KHR; - -typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR; - -typedef VkPhysicalDeviceMemoryProperties2 VkPhysicalDeviceMemoryProperties2KHR; - -typedef VkSparseImageFormatProperties2 VkSparseImageFormatProperties2KHR; - -typedef VkPhysicalDeviceSparseImageFormatInfo2 VkPhysicalDeviceSparseImageFormatInfo2KHR; - -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR( - VkPhysicalDevice physicalDevice, - VkPhysicalDeviceFeatures2* pFeatures); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR( - VkPhysicalDevice physicalDevice, - VkPhysicalDeviceProperties2* pProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR( - VkPhysicalDevice physicalDevice, - VkFormat format, - VkFormatProperties2* pFormatProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, - VkImageFormatProperties2* pImageFormatProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR( - VkPhysicalDevice physicalDevice, - uint32_t* pQueueFamilyPropertyCount, - VkQueueFamilyProperties2* pQueueFamilyProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR( - VkPhysicalDevice physicalDevice, - VkPhysicalDeviceMemoryProperties2* pMemoryProperties); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, - uint32_t* pPropertyCount, - VkSparseImageFormatProperties2* pProperties); -#endif - - -#define VK_KHR_device_group 1 -#define VK_KHR_DEVICE_GROUP_SPEC_VERSION 4 -#define VK_KHR_DEVICE_GROUP_EXTENSION_NAME "VK_KHR_device_group" -typedef VkPeerMemoryFeatureFlags VkPeerMemoryFeatureFlagsKHR; - -typedef VkPeerMemoryFeatureFlagBits VkPeerMemoryFeatureFlagBitsKHR; - -typedef VkMemoryAllocateFlags VkMemoryAllocateFlagsKHR; - -typedef VkMemoryAllocateFlagBits VkMemoryAllocateFlagBitsKHR; - -typedef VkMemoryAllocateFlagsInfo VkMemoryAllocateFlagsInfoKHR; - -typedef VkDeviceGroupRenderPassBeginInfo VkDeviceGroupRenderPassBeginInfoKHR; - -typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR; - -typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR; - -typedef VkDeviceGroupBindSparseInfo VkDeviceGroupBindSparseInfoKHR; - -typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR; - -typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR; - -typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); -typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMaskKHR)(VkCommandBuffer commandBuffer, uint32_t deviceMask); -typedef void (VKAPI_PTR *PFN_vkCmdDispatchBaseKHR)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeaturesKHR( - VkDevice device, - uint32_t heapIndex, - uint32_t localDeviceIndex, - uint32_t remoteDeviceIndex, - VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMaskKHR( - VkCommandBuffer commandBuffer, - uint32_t deviceMask); - -VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBaseKHR( - VkCommandBuffer commandBuffer, - uint32_t baseGroupX, - uint32_t baseGroupY, - uint32_t baseGroupZ, - uint32_t groupCountX, - uint32_t groupCountY, - uint32_t groupCountZ); -#endif - - -#define VK_KHR_shader_draw_parameters 1 -#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1 -#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters" - - -#define VK_KHR_maintenance1 1 -#define VK_KHR_MAINTENANCE_1_SPEC_VERSION 2 -#define VK_KHR_MAINTENANCE_1_EXTENSION_NAME "VK_KHR_maintenance1" -#define VK_KHR_MAINTENANCE1_SPEC_VERSION VK_KHR_MAINTENANCE_1_SPEC_VERSION -#define VK_KHR_MAINTENANCE1_EXTENSION_NAME VK_KHR_MAINTENANCE_1_EXTENSION_NAME -typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR; - -typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR( - VkDevice device, - VkCommandPool commandPool, - VkCommandPoolTrimFlags flags); -#endif - - -#define VK_KHR_device_group_creation 1 -#define VK_KHR_DEVICE_GROUP_CREATION_SPEC_VERSION 1 -#define VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME "VK_KHR_device_group_creation" -#define VK_MAX_DEVICE_GROUP_SIZE_KHR VK_MAX_DEVICE_GROUP_SIZE -typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR; - -typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroupsKHR)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroupsKHR( - VkInstance instance, - uint32_t* pPhysicalDeviceGroupCount, - VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); -#endif - - -#define VK_KHR_external_memory_capabilities 1 -#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_memory_capabilities" -#define VK_LUID_SIZE_KHR VK_LUID_SIZE -typedef VkExternalMemoryHandleTypeFlags VkExternalMemoryHandleTypeFlagsKHR; - -typedef VkExternalMemoryHandleTypeFlagBits VkExternalMemoryHandleTypeFlagBitsKHR; - -typedef VkExternalMemoryFeatureFlags VkExternalMemoryFeatureFlagsKHR; - -typedef VkExternalMemoryFeatureFlagBits VkExternalMemoryFeatureFlagBitsKHR; - -typedef VkExternalMemoryProperties VkExternalMemoryPropertiesKHR; - -typedef VkPhysicalDeviceExternalImageFormatInfo VkPhysicalDeviceExternalImageFormatInfoKHR; - -typedef VkExternalImageFormatProperties VkExternalImageFormatPropertiesKHR; - -typedef VkPhysicalDeviceExternalBufferInfo VkPhysicalDeviceExternalBufferInfoKHR; - -typedef VkExternalBufferProperties VkExternalBufferPropertiesKHR; - -typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR; - -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferPropertiesKHR( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, - VkExternalBufferProperties* pExternalBufferProperties); -#endif - - -#define VK_KHR_external_memory 1 -#define VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME "VK_KHR_external_memory" -#define VK_QUEUE_FAMILY_EXTERNAL_KHR VK_QUEUE_FAMILY_EXTERNAL -typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR; - -typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR; - -typedef VkExportMemoryAllocateInfo VkExportMemoryAllocateInfoKHR; - - - -#define VK_KHR_external_memory_fd 1 -#define VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME "VK_KHR_external_memory_fd" -typedef struct VkImportMemoryFdInfoKHR { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlagBits handleType; - int fd; -} VkImportMemoryFdInfoKHR; - -typedef struct VkMemoryFdPropertiesKHR { - VkStructureType sType; - void* pNext; - uint32_t memoryTypeBits; -} VkMemoryFdPropertiesKHR; - -typedef struct VkMemoryGetFdInfoKHR { - VkStructureType sType; - const void* pNext; - VkDeviceMemory memory; - VkExternalMemoryHandleTypeFlagBits handleType; -} VkMemoryGetFdInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdKHR)(VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd); -typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdPropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdKHR( - VkDevice device, - const VkMemoryGetFdInfoKHR* pGetFdInfo, - int* pFd); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdPropertiesKHR( - VkDevice device, - VkExternalMemoryHandleTypeFlagBits handleType, - int fd, - VkMemoryFdPropertiesKHR* pMemoryFdProperties); -#endif - - -#define VK_KHR_external_semaphore_capabilities 1 -#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_semaphore_capabilities" -typedef VkExternalSemaphoreHandleTypeFlags VkExternalSemaphoreHandleTypeFlagsKHR; - -typedef VkExternalSemaphoreHandleTypeFlagBits VkExternalSemaphoreHandleTypeFlagBitsKHR; - -typedef VkExternalSemaphoreFeatureFlags VkExternalSemaphoreFeatureFlagsKHR; - -typedef VkExternalSemaphoreFeatureFlagBits VkExternalSemaphoreFeatureFlagBitsKHR; - -typedef VkPhysicalDeviceExternalSemaphoreInfo VkPhysicalDeviceExternalSemaphoreInfoKHR; - -typedef VkExternalSemaphoreProperties VkExternalSemaphorePropertiesKHR; - -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, - VkExternalSemaphoreProperties* pExternalSemaphoreProperties); -#endif - - -#define VK_KHR_external_semaphore 1 -#define VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_KHR_external_semaphore" -typedef VkSemaphoreImportFlags VkSemaphoreImportFlagsKHR; - -typedef VkSemaphoreImportFlagBits VkSemaphoreImportFlagBitsKHR; - -typedef VkExportSemaphoreCreateInfo VkExportSemaphoreCreateInfoKHR; - - - -#define VK_KHR_external_semaphore_fd 1 -#define VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME "VK_KHR_external_semaphore_fd" -typedef struct VkImportSemaphoreFdInfoKHR { - VkStructureType sType; - const void* pNext; - VkSemaphore semaphore; - VkSemaphoreImportFlags flags; - VkExternalSemaphoreHandleTypeFlagBits handleType; - int fd; -} VkImportSemaphoreFdInfoKHR; - -typedef struct VkSemaphoreGetFdInfoKHR { - VkStructureType sType; - const void* pNext; - VkSemaphore semaphore; - VkExternalSemaphoreHandleTypeFlagBits handleType; -} VkSemaphoreGetFdInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreFdKHR)(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo); -typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreFdKHR)(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreFdKHR( - VkDevice device, - const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreFdKHR( - VkDevice device, - const VkSemaphoreGetFdInfoKHR* pGetFdInfo, - int* pFd); -#endif - - -#define VK_KHR_push_descriptor 1 -#define VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION 2 -#define VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME "VK_KHR_push_descriptor" -typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR { - VkStructureType sType; - void* pNext; - uint32_t maxPushDescriptors; -} VkPhysicalDevicePushDescriptorPropertiesKHR; - -typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetKHR)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites); -typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetWithTemplateKHR)(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetKHR( - VkCommandBuffer commandBuffer, - VkPipelineBindPoint pipelineBindPoint, - VkPipelineLayout layout, - uint32_t set, - uint32_t descriptorWriteCount, - const VkWriteDescriptorSet* pDescriptorWrites); - -VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetWithTemplateKHR( - VkCommandBuffer commandBuffer, - VkDescriptorUpdateTemplate descriptorUpdateTemplate, - VkPipelineLayout layout, - uint32_t set, - const void* pData); -#endif - - -#define VK_KHR_shader_float16_int8 1 -#define VK_KHR_SHADER_FLOAT16_INT8_SPEC_VERSION 1 -#define VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME "VK_KHR_shader_float16_int8" -typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceShaderFloat16Int8FeaturesKHR; - -typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceFloat16Int8FeaturesKHR; - - - -#define VK_KHR_16bit_storage 1 -#define VK_KHR_16BIT_STORAGE_SPEC_VERSION 1 -#define VK_KHR_16BIT_STORAGE_EXTENSION_NAME "VK_KHR_16bit_storage" -typedef VkPhysicalDevice16BitStorageFeatures VkPhysicalDevice16BitStorageFeaturesKHR; - - - -#define VK_KHR_incremental_present 1 -#define VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION 2 -#define VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME "VK_KHR_incremental_present" -typedef struct VkRectLayerKHR { - VkOffset2D offset; - VkExtent2D extent; - uint32_t layer; -} VkRectLayerKHR; - -typedef struct VkPresentRegionKHR { - uint32_t rectangleCount; - const VkRectLayerKHR* pRectangles; -} VkPresentRegionKHR; - -typedef struct VkPresentRegionsKHR { - VkStructureType sType; - const void* pNext; - uint32_t swapchainCount; - const VkPresentRegionKHR* pRegions; -} VkPresentRegionsKHR; - - - -#define VK_KHR_descriptor_update_template 1 -typedef VkDescriptorUpdateTemplate VkDescriptorUpdateTemplateKHR; - -#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION 1 -#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME "VK_KHR_descriptor_update_template" -typedef VkDescriptorUpdateTemplateType VkDescriptorUpdateTemplateTypeKHR; - -typedef VkDescriptorUpdateTemplateCreateFlags VkDescriptorUpdateTemplateCreateFlagsKHR; - -typedef VkDescriptorUpdateTemplateEntry VkDescriptorUpdateTemplateEntryKHR; - -typedef VkDescriptorUpdateTemplateCreateInfo VkDescriptorUpdateTemplateCreateInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplateKHR)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); -typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplateKHR)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplateKHR)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplateKHR( - VkDevice device, - const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); - -VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplateKHR( - VkDevice device, - VkDescriptorUpdateTemplate descriptorUpdateTemplate, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplateKHR( - VkDevice device, - VkDescriptorSet descriptorSet, - VkDescriptorUpdateTemplate descriptorUpdateTemplate, - const void* pData); -#endif - - -#define VK_KHR_imageless_framebuffer 1 -#define VK_KHR_IMAGELESS_FRAMEBUFFER_SPEC_VERSION 1 -#define VK_KHR_IMAGELESS_FRAMEBUFFER_EXTENSION_NAME "VK_KHR_imageless_framebuffer" -typedef VkPhysicalDeviceImagelessFramebufferFeatures VkPhysicalDeviceImagelessFramebufferFeaturesKHR; - -typedef VkFramebufferAttachmentsCreateInfo VkFramebufferAttachmentsCreateInfoKHR; - -typedef VkFramebufferAttachmentImageInfo VkFramebufferAttachmentImageInfoKHR; - -typedef VkRenderPassAttachmentBeginInfo VkRenderPassAttachmentBeginInfoKHR; - - - -#define VK_KHR_create_renderpass2 1 -#define VK_KHR_CREATE_RENDERPASS_2_SPEC_VERSION 1 -#define VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME "VK_KHR_create_renderpass2" -typedef VkRenderPassCreateInfo2 VkRenderPassCreateInfo2KHR; - -typedef VkAttachmentDescription2 VkAttachmentDescription2KHR; - -typedef VkAttachmentReference2 VkAttachmentReference2KHR; - -typedef VkSubpassDescription2 VkSubpassDescription2KHR; - -typedef VkSubpassDependency2 VkSubpassDependency2KHR; - -typedef VkSubpassBeginInfo VkSubpassBeginInfoKHR; - -typedef VkSubpassEndInfo VkSubpassEndInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass2KHR)(VkDevice device, const VkRenderPassCreateInfo2* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); -typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfo* pSubpassBeginInfo); -typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfo* pSubpassBeginInfo, const VkSubpassEndInfo* pSubpassEndInfo); -typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassEndInfo* pSubpassEndInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass2KHR( - VkDevice device, - const VkRenderPassCreateInfo2* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkRenderPass* pRenderPass); - -VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass2KHR( - VkCommandBuffer commandBuffer, - const VkRenderPassBeginInfo* pRenderPassBegin, - const VkSubpassBeginInfo* pSubpassBeginInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass2KHR( - VkCommandBuffer commandBuffer, - const VkSubpassBeginInfo* pSubpassBeginInfo, - const VkSubpassEndInfo* pSubpassEndInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass2KHR( - VkCommandBuffer commandBuffer, - const VkSubpassEndInfo* pSubpassEndInfo); -#endif - - -#define VK_KHR_shared_presentable_image 1 -#define VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION 1 -#define VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME "VK_KHR_shared_presentable_image" -typedef struct VkSharedPresentSurfaceCapabilitiesKHR { - VkStructureType sType; - void* pNext; - VkImageUsageFlags sharedPresentSupportedUsageFlags; -} VkSharedPresentSurfaceCapabilitiesKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainStatusKHR)(VkDevice device, VkSwapchainKHR swapchain); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainStatusKHR( - VkDevice device, - VkSwapchainKHR swapchain); -#endif - - -#define VK_KHR_external_fence_capabilities 1 -#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_fence_capabilities" -typedef VkExternalFenceHandleTypeFlags VkExternalFenceHandleTypeFlagsKHR; - -typedef VkExternalFenceHandleTypeFlagBits VkExternalFenceHandleTypeFlagBitsKHR; - -typedef VkExternalFenceFeatureFlags VkExternalFenceFeatureFlagsKHR; - -typedef VkExternalFenceFeatureFlagBits VkExternalFenceFeatureFlagBitsKHR; - -typedef VkPhysicalDeviceExternalFenceInfo VkPhysicalDeviceExternalFenceInfoKHR; - -typedef VkExternalFenceProperties VkExternalFencePropertiesKHR; - -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFencePropertiesKHR( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, - VkExternalFenceProperties* pExternalFenceProperties); -#endif - - -#define VK_KHR_external_fence 1 -#define VK_KHR_EXTERNAL_FENCE_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME "VK_KHR_external_fence" -typedef VkFenceImportFlags VkFenceImportFlagsKHR; - -typedef VkFenceImportFlagBits VkFenceImportFlagBitsKHR; - -typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR; - - - -#define VK_KHR_external_fence_fd 1 -#define VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME "VK_KHR_external_fence_fd" -typedef struct VkImportFenceFdInfoKHR { - VkStructureType sType; - const void* pNext; - VkFence fence; - VkFenceImportFlags flags; - VkExternalFenceHandleTypeFlagBits handleType; - int fd; -} VkImportFenceFdInfoKHR; - -typedef struct VkFenceGetFdInfoKHR { - VkStructureType sType; - const void* pNext; - VkFence fence; - VkExternalFenceHandleTypeFlagBits handleType; -} VkFenceGetFdInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkImportFenceFdKHR)(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo); -typedef VkResult (VKAPI_PTR *PFN_vkGetFenceFdKHR)(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceFdKHR( - VkDevice device, - const VkImportFenceFdInfoKHR* pImportFenceFdInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceFdKHR( - VkDevice device, - const VkFenceGetFdInfoKHR* pGetFdInfo, - int* pFd); -#endif - - -#define VK_KHR_performance_query 1 -#define VK_KHR_PERFORMANCE_QUERY_SPEC_VERSION 1 -#define VK_KHR_PERFORMANCE_QUERY_EXTENSION_NAME "VK_KHR_performance_query" - -typedef enum VkPerformanceCounterUnitKHR { - VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR = 0, - VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR = 1, - VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR = 2, - VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR = 3, - VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR = 4, - VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR = 5, - VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR = 6, - VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR = 7, - VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR = 8, - VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR = 9, - VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR = 10, - VK_PERFORMANCE_COUNTER_UNIT_MAX_ENUM_KHR = 0x7FFFFFFF -} VkPerformanceCounterUnitKHR; - -typedef enum VkPerformanceCounterScopeKHR { - VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR = 0, - VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR = 1, - VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR = 2, - VK_QUERY_SCOPE_COMMAND_BUFFER_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR, - VK_QUERY_SCOPE_RENDER_PASS_KHR = VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR, - VK_QUERY_SCOPE_COMMAND_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR, - VK_PERFORMANCE_COUNTER_SCOPE_MAX_ENUM_KHR = 0x7FFFFFFF -} VkPerformanceCounterScopeKHR; - -typedef enum VkPerformanceCounterStorageKHR { - VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR = 0, - VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR = 1, - VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR = 2, - VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR = 3, - VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR = 4, - VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR = 5, - VK_PERFORMANCE_COUNTER_STORAGE_MAX_ENUM_KHR = 0x7FFFFFFF -} VkPerformanceCounterStorageKHR; - -typedef enum VkPerformanceCounterDescriptionFlagBitsKHR { - VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR = 0x00000001, - VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR = 0x00000002, - VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR, - VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR, - VK_PERFORMANCE_COUNTER_DESCRIPTION_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkPerformanceCounterDescriptionFlagBitsKHR; -typedef VkFlags VkPerformanceCounterDescriptionFlagsKHR; - -typedef enum VkAcquireProfilingLockFlagBitsKHR { - VK_ACQUIRE_PROFILING_LOCK_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkAcquireProfilingLockFlagBitsKHR; -typedef VkFlags VkAcquireProfilingLockFlagsKHR; -typedef struct VkPhysicalDevicePerformanceQueryFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 performanceCounterQueryPools; - VkBool32 performanceCounterMultipleQueryPools; -} VkPhysicalDevicePerformanceQueryFeaturesKHR; - -typedef struct VkPhysicalDevicePerformanceQueryPropertiesKHR { - VkStructureType sType; - void* pNext; - VkBool32 allowCommandBufferQueryCopies; -} VkPhysicalDevicePerformanceQueryPropertiesKHR; - -typedef struct VkPerformanceCounterKHR { - VkStructureType sType; - void* pNext; - VkPerformanceCounterUnitKHR unit; - VkPerformanceCounterScopeKHR scope; - VkPerformanceCounterStorageKHR storage; - uint8_t uuid[VK_UUID_SIZE]; -} VkPerformanceCounterKHR; - -typedef struct VkPerformanceCounterDescriptionKHR { - VkStructureType sType; - void* pNext; - VkPerformanceCounterDescriptionFlagsKHR flags; - char name[VK_MAX_DESCRIPTION_SIZE]; - char category[VK_MAX_DESCRIPTION_SIZE]; - char description[VK_MAX_DESCRIPTION_SIZE]; -} VkPerformanceCounterDescriptionKHR; - -typedef struct VkQueryPoolPerformanceCreateInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t queueFamilyIndex; - uint32_t counterIndexCount; - const uint32_t* pCounterIndices; -} VkQueryPoolPerformanceCreateInfoKHR; - -typedef union VkPerformanceCounterResultKHR { - int32_t int32; - int64_t int64; - uint32_t uint32; - uint64_t uint64; - float float32; - double float64; -} VkPerformanceCounterResultKHR; - -typedef struct VkAcquireProfilingLockInfoKHR { - VkStructureType sType; - const void* pNext; - VkAcquireProfilingLockFlagsKHR flags; - uint64_t timeout; -} VkAcquireProfilingLockInfoKHR; - -typedef struct VkPerformanceQuerySubmitInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t counterPassIndex; -} VkPerformanceQuerySubmitInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, uint32_t* pCounterCount, VkPerformanceCounterKHR* pCounters, VkPerformanceCounterDescriptionKHR* pCounterDescriptions); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR)(VkPhysicalDevice physicalDevice, const VkQueryPoolPerformanceCreateInfoKHR* pPerformanceQueryCreateInfo, uint32_t* pNumPasses); -typedef VkResult (VKAPI_PTR *PFN_vkAcquireProfilingLockKHR)(VkDevice device, const VkAcquireProfilingLockInfoKHR* pInfo); -typedef void (VKAPI_PTR *PFN_vkReleaseProfilingLockKHR)(VkDevice device); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR( - VkPhysicalDevice physicalDevice, - uint32_t queueFamilyIndex, - uint32_t* pCounterCount, - VkPerformanceCounterKHR* pCounters, - VkPerformanceCounterDescriptionKHR* pCounterDescriptions); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR( - VkPhysicalDevice physicalDevice, - const VkQueryPoolPerformanceCreateInfoKHR* pPerformanceQueryCreateInfo, - uint32_t* pNumPasses); - -VKAPI_ATTR VkResult VKAPI_CALL vkAcquireProfilingLockKHR( - VkDevice device, - const VkAcquireProfilingLockInfoKHR* pInfo); - -VKAPI_ATTR void VKAPI_CALL vkReleaseProfilingLockKHR( - VkDevice device); -#endif - - -#define VK_KHR_maintenance2 1 -#define VK_KHR_MAINTENANCE_2_SPEC_VERSION 1 -#define VK_KHR_MAINTENANCE_2_EXTENSION_NAME "VK_KHR_maintenance2" -#define VK_KHR_MAINTENANCE2_SPEC_VERSION VK_KHR_MAINTENANCE_2_SPEC_VERSION -#define VK_KHR_MAINTENANCE2_EXTENSION_NAME VK_KHR_MAINTENANCE_2_EXTENSION_NAME -typedef VkPointClippingBehavior VkPointClippingBehaviorKHR; - -typedef VkTessellationDomainOrigin VkTessellationDomainOriginKHR; - -typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR; - -typedef VkRenderPassInputAttachmentAspectCreateInfo VkRenderPassInputAttachmentAspectCreateInfoKHR; - -typedef VkInputAttachmentAspectReference VkInputAttachmentAspectReferenceKHR; - -typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR; - -typedef VkPipelineTessellationDomainOriginStateCreateInfo VkPipelineTessellationDomainOriginStateCreateInfoKHR; - - - -#define VK_KHR_get_surface_capabilities2 1 -#define VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION 1 -#define VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME "VK_KHR_get_surface_capabilities2" -typedef struct VkPhysicalDeviceSurfaceInfo2KHR { - VkStructureType sType; - const void* pNext; - VkSurfaceKHR surface; -} VkPhysicalDeviceSurfaceInfo2KHR; - -typedef struct VkSurfaceCapabilities2KHR { - VkStructureType sType; - void* pNext; - VkSurfaceCapabilitiesKHR surfaceCapabilities; -} VkSurfaceCapabilities2KHR; - -typedef struct VkSurfaceFormat2KHR { - VkStructureType sType; - void* pNext; - VkSurfaceFormatKHR surfaceFormat; -} VkSurfaceFormat2KHR; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormats2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2KHR( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, - VkSurfaceCapabilities2KHR* pSurfaceCapabilities); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormats2KHR( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, - uint32_t* pSurfaceFormatCount, - VkSurfaceFormat2KHR* pSurfaceFormats); -#endif - - -#define VK_KHR_variable_pointers 1 -#define VK_KHR_VARIABLE_POINTERS_SPEC_VERSION 1 -#define VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME "VK_KHR_variable_pointers" -typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeaturesKHR; - -typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointersFeaturesKHR; - - - -#define VK_KHR_get_display_properties2 1 -#define VK_KHR_GET_DISPLAY_PROPERTIES_2_SPEC_VERSION 1 -#define VK_KHR_GET_DISPLAY_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_display_properties2" -typedef struct VkDisplayProperties2KHR { - VkStructureType sType; - void* pNext; - VkDisplayPropertiesKHR displayProperties; -} VkDisplayProperties2KHR; - -typedef struct VkDisplayPlaneProperties2KHR { - VkStructureType sType; - void* pNext; - VkDisplayPlanePropertiesKHR displayPlaneProperties; -} VkDisplayPlaneProperties2KHR; - -typedef struct VkDisplayModeProperties2KHR { - VkStructureType sType; - void* pNext; - VkDisplayModePropertiesKHR displayModeProperties; -} VkDisplayModeProperties2KHR; - -typedef struct VkDisplayPlaneInfo2KHR { - VkStructureType sType; - const void* pNext; - VkDisplayModeKHR mode; - uint32_t planeIndex; -} VkDisplayPlaneInfo2KHR; - -typedef struct VkDisplayPlaneCapabilities2KHR { - VkStructureType sType; - void* pNext; - VkDisplayPlaneCapabilitiesKHR capabilities; -} VkDisplayPlaneCapabilities2KHR; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayProperties2KHR* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlaneProperties2KHR* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModeProperties2KHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModeProperties2KHR* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, VkDisplayPlaneCapabilities2KHR* pCapabilities); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayProperties2KHR( - VkPhysicalDevice physicalDevice, - uint32_t* pPropertyCount, - VkDisplayProperties2KHR* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlaneProperties2KHR( - VkPhysicalDevice physicalDevice, - uint32_t* pPropertyCount, - VkDisplayPlaneProperties2KHR* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModeProperties2KHR( - VkPhysicalDevice physicalDevice, - VkDisplayKHR display, - uint32_t* pPropertyCount, - VkDisplayModeProperties2KHR* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilities2KHR( - VkPhysicalDevice physicalDevice, - const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, - VkDisplayPlaneCapabilities2KHR* pCapabilities); -#endif - - -#define VK_KHR_dedicated_allocation 1 -#define VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION 3 -#define VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_KHR_dedicated_allocation" -typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR; - -typedef VkMemoryDedicatedAllocateInfo VkMemoryDedicatedAllocateInfoKHR; - - - -#define VK_KHR_storage_buffer_storage_class 1 -#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION 1 -#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME "VK_KHR_storage_buffer_storage_class" - - -#define VK_KHR_relaxed_block_layout 1 -#define VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION 1 -#define VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME "VK_KHR_relaxed_block_layout" - - -#define VK_KHR_get_memory_requirements2 1 -#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION 1 -#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME "VK_KHR_get_memory_requirements2" -typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR; - -typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR; - -typedef VkImageSparseMemoryRequirementsInfo2 VkImageSparseMemoryRequirementsInfo2KHR; - -typedef VkMemoryRequirements2 VkMemoryRequirements2KHR; - -typedef VkSparseImageMemoryRequirements2 VkSparseImageMemoryRequirements2KHR; - -typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2KHR)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2KHR)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2KHR)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2KHR( - VkDevice device, - const VkImageMemoryRequirementsInfo2* pInfo, - VkMemoryRequirements2* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2KHR( - VkDevice device, - const VkBufferMemoryRequirementsInfo2* pInfo, - VkMemoryRequirements2* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2KHR( - VkDevice device, - const VkImageSparseMemoryRequirementsInfo2* pInfo, - uint32_t* pSparseMemoryRequirementCount, - VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); -#endif - - -#define VK_KHR_image_format_list 1 -#define VK_KHR_IMAGE_FORMAT_LIST_SPEC_VERSION 1 -#define VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME "VK_KHR_image_format_list" -typedef VkImageFormatListCreateInfo VkImageFormatListCreateInfoKHR; - - - -#define VK_KHR_sampler_ycbcr_conversion 1 -typedef VkSamplerYcbcrConversion VkSamplerYcbcrConversionKHR; - -#define VK_KHR_SAMPLER_YCBCR_CONVERSION_SPEC_VERSION 14 -#define VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME "VK_KHR_sampler_ycbcr_conversion" -typedef VkSamplerYcbcrModelConversion VkSamplerYcbcrModelConversionKHR; - -typedef VkSamplerYcbcrRange VkSamplerYcbcrRangeKHR; - -typedef VkChromaLocation VkChromaLocationKHR; - -typedef VkSamplerYcbcrConversionCreateInfo VkSamplerYcbcrConversionCreateInfoKHR; - -typedef VkSamplerYcbcrConversionInfo VkSamplerYcbcrConversionInfoKHR; - -typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR; - -typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR; - -typedef VkPhysicalDeviceSamplerYcbcrConversionFeatures VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR; - -typedef VkSamplerYcbcrConversionImageFormatProperties VkSamplerYcbcrConversionImageFormatPropertiesKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversionKHR)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion); -typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversionKHR)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversionKHR( - VkDevice device, - const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSamplerYcbcrConversion* pYcbcrConversion); - -VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversionKHR( - VkDevice device, - VkSamplerYcbcrConversion ycbcrConversion, - const VkAllocationCallbacks* pAllocator); -#endif - - -#define VK_KHR_bind_memory2 1 -#define VK_KHR_BIND_MEMORY_2_SPEC_VERSION 1 -#define VK_KHR_BIND_MEMORY_2_EXTENSION_NAME "VK_KHR_bind_memory2" -typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR; - -typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos); -typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2KHR( - VkDevice device, - uint32_t bindInfoCount, - const VkBindBufferMemoryInfo* pBindInfos); - -VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2KHR( - VkDevice device, - uint32_t bindInfoCount, - const VkBindImageMemoryInfo* pBindInfos); -#endif - - -#define VK_KHR_maintenance3 1 -#define VK_KHR_MAINTENANCE_3_SPEC_VERSION 1 -#define VK_KHR_MAINTENANCE_3_EXTENSION_NAME "VK_KHR_maintenance3" -#define VK_KHR_MAINTENANCE3_SPEC_VERSION VK_KHR_MAINTENANCE_3_SPEC_VERSION -#define VK_KHR_MAINTENANCE3_EXTENSION_NAME VK_KHR_MAINTENANCE_3_EXTENSION_NAME -typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR; - -typedef VkDescriptorSetLayoutSupport VkDescriptorSetLayoutSupportKHR; - -typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupportKHR)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupportKHR( - VkDevice device, - const VkDescriptorSetLayoutCreateInfo* pCreateInfo, - VkDescriptorSetLayoutSupport* pSupport); -#endif - - -#define VK_KHR_draw_indirect_count 1 -#define VK_KHR_DRAW_INDIRECT_COUNT_SPEC_VERSION 1 -#define VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_KHR_draw_indirect_count" -typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); -typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountKHR( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - VkBuffer countBuffer, - VkDeviceSize countBufferOffset, - uint32_t maxDrawCount, - uint32_t stride); - -VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountKHR( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - VkBuffer countBuffer, - VkDeviceSize countBufferOffset, - uint32_t maxDrawCount, - uint32_t stride); -#endif - - -#define VK_KHR_shader_subgroup_extended_types 1 -#define VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_SPEC_VERSION 1 -#define VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_EXTENSION_NAME "VK_KHR_shader_subgroup_extended_types" -typedef VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR; - - - -#define VK_KHR_8bit_storage 1 -#define VK_KHR_8BIT_STORAGE_SPEC_VERSION 1 -#define VK_KHR_8BIT_STORAGE_EXTENSION_NAME "VK_KHR_8bit_storage" -typedef VkPhysicalDevice8BitStorageFeatures VkPhysicalDevice8BitStorageFeaturesKHR; - - - -#define VK_KHR_shader_atomic_int64 1 -#define VK_KHR_SHADER_ATOMIC_INT64_SPEC_VERSION 1 -#define VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME "VK_KHR_shader_atomic_int64" -typedef VkPhysicalDeviceShaderAtomicInt64Features VkPhysicalDeviceShaderAtomicInt64FeaturesKHR; - - - -#define VK_KHR_shader_clock 1 -#define VK_KHR_SHADER_CLOCK_SPEC_VERSION 1 -#define VK_KHR_SHADER_CLOCK_EXTENSION_NAME "VK_KHR_shader_clock" -typedef struct VkPhysicalDeviceShaderClockFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 shaderSubgroupClock; - VkBool32 shaderDeviceClock; -} VkPhysicalDeviceShaderClockFeaturesKHR; - - - -#define VK_KHR_global_priority 1 -#define VK_MAX_GLOBAL_PRIORITY_SIZE_KHR 16U -#define VK_KHR_GLOBAL_PRIORITY_SPEC_VERSION 1 -#define VK_KHR_GLOBAL_PRIORITY_EXTENSION_NAME "VK_KHR_global_priority" - -typedef enum VkQueueGlobalPriorityKHR { - VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR = 128, - VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR = 256, - VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR = 512, - VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR = 1024, - VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR, - VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR, - VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR, - VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR, - VK_QUEUE_GLOBAL_PRIORITY_MAX_ENUM_KHR = 0x7FFFFFFF -} VkQueueGlobalPriorityKHR; -typedef struct VkDeviceQueueGlobalPriorityCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkQueueGlobalPriorityKHR globalPriority; -} VkDeviceQueueGlobalPriorityCreateInfoKHR; - -typedef struct VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 globalPriorityQuery; -} VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR; - -typedef struct VkQueueFamilyGlobalPriorityPropertiesKHR { - VkStructureType sType; - void* pNext; - uint32_t priorityCount; - VkQueueGlobalPriorityKHR priorities[VK_MAX_GLOBAL_PRIORITY_SIZE_KHR]; -} VkQueueFamilyGlobalPriorityPropertiesKHR; - - - -#define VK_KHR_driver_properties 1 -#define VK_KHR_DRIVER_PROPERTIES_SPEC_VERSION 1 -#define VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME "VK_KHR_driver_properties" -#define VK_MAX_DRIVER_NAME_SIZE_KHR VK_MAX_DRIVER_NAME_SIZE -#define VK_MAX_DRIVER_INFO_SIZE_KHR VK_MAX_DRIVER_INFO_SIZE -typedef VkDriverId VkDriverIdKHR; - -typedef VkConformanceVersion VkConformanceVersionKHR; - -typedef VkPhysicalDeviceDriverProperties VkPhysicalDeviceDriverPropertiesKHR; - - - -#define VK_KHR_shader_float_controls 1 -#define VK_KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION 4 -#define VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME "VK_KHR_shader_float_controls" -typedef VkShaderFloatControlsIndependence VkShaderFloatControlsIndependenceKHR; - -typedef VkPhysicalDeviceFloatControlsProperties VkPhysicalDeviceFloatControlsPropertiesKHR; - - - -#define VK_KHR_depth_stencil_resolve 1 -#define VK_KHR_DEPTH_STENCIL_RESOLVE_SPEC_VERSION 1 -#define VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME "VK_KHR_depth_stencil_resolve" -typedef VkResolveModeFlagBits VkResolveModeFlagBitsKHR; - -typedef VkResolveModeFlags VkResolveModeFlagsKHR; - -typedef VkSubpassDescriptionDepthStencilResolve VkSubpassDescriptionDepthStencilResolveKHR; - -typedef VkPhysicalDeviceDepthStencilResolveProperties VkPhysicalDeviceDepthStencilResolvePropertiesKHR; - - - -#define VK_KHR_swapchain_mutable_format 1 -#define VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_SPEC_VERSION 1 -#define VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME "VK_KHR_swapchain_mutable_format" - - -#define VK_KHR_timeline_semaphore 1 -#define VK_KHR_TIMELINE_SEMAPHORE_SPEC_VERSION 2 -#define VK_KHR_TIMELINE_SEMAPHORE_EXTENSION_NAME "VK_KHR_timeline_semaphore" -typedef VkSemaphoreType VkSemaphoreTypeKHR; - -typedef VkSemaphoreWaitFlagBits VkSemaphoreWaitFlagBitsKHR; - -typedef VkSemaphoreWaitFlags VkSemaphoreWaitFlagsKHR; - -typedef VkPhysicalDeviceTimelineSemaphoreFeatures VkPhysicalDeviceTimelineSemaphoreFeaturesKHR; - -typedef VkPhysicalDeviceTimelineSemaphoreProperties VkPhysicalDeviceTimelineSemaphorePropertiesKHR; - -typedef VkSemaphoreTypeCreateInfo VkSemaphoreTypeCreateInfoKHR; - -typedef VkTimelineSemaphoreSubmitInfo VkTimelineSemaphoreSubmitInfoKHR; - -typedef VkSemaphoreWaitInfo VkSemaphoreWaitInfoKHR; - -typedef VkSemaphoreSignalInfo VkSemaphoreSignalInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreCounterValueKHR)(VkDevice device, VkSemaphore semaphore, uint64_t* pValue); -typedef VkResult (VKAPI_PTR *PFN_vkWaitSemaphoresKHR)(VkDevice device, const VkSemaphoreWaitInfo* pWaitInfo, uint64_t timeout); -typedef VkResult (VKAPI_PTR *PFN_vkSignalSemaphoreKHR)(VkDevice device, const VkSemaphoreSignalInfo* pSignalInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreCounterValueKHR( - VkDevice device, - VkSemaphore semaphore, - uint64_t* pValue); - -VKAPI_ATTR VkResult VKAPI_CALL vkWaitSemaphoresKHR( - VkDevice device, - const VkSemaphoreWaitInfo* pWaitInfo, - uint64_t timeout); - -VKAPI_ATTR VkResult VKAPI_CALL vkSignalSemaphoreKHR( - VkDevice device, - const VkSemaphoreSignalInfo* pSignalInfo); -#endif - - -#define VK_KHR_vulkan_memory_model 1 -#define VK_KHR_VULKAN_MEMORY_MODEL_SPEC_VERSION 3 -#define VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME "VK_KHR_vulkan_memory_model" -typedef VkPhysicalDeviceVulkanMemoryModelFeatures VkPhysicalDeviceVulkanMemoryModelFeaturesKHR; - - - -#define VK_KHR_shader_terminate_invocation 1 -#define VK_KHR_SHADER_TERMINATE_INVOCATION_SPEC_VERSION 1 -#define VK_KHR_SHADER_TERMINATE_INVOCATION_EXTENSION_NAME "VK_KHR_shader_terminate_invocation" -typedef VkPhysicalDeviceShaderTerminateInvocationFeatures VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR; - - - -#define VK_KHR_fragment_shading_rate 1 -#define VK_KHR_FRAGMENT_SHADING_RATE_SPEC_VERSION 2 -#define VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME "VK_KHR_fragment_shading_rate" - -typedef enum VkFragmentShadingRateCombinerOpKHR { - VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR = 0, - VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR = 1, - VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR = 2, - VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR = 3, - VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR = 4, - VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_ENUM_KHR = 0x7FFFFFFF -} VkFragmentShadingRateCombinerOpKHR; -typedef struct VkFragmentShadingRateAttachmentInfoKHR { - VkStructureType sType; - const void* pNext; - const VkAttachmentReference2* pFragmentShadingRateAttachment; - VkExtent2D shadingRateAttachmentTexelSize; -} VkFragmentShadingRateAttachmentInfoKHR; - -typedef struct VkPipelineFragmentShadingRateStateCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkExtent2D fragmentSize; - VkFragmentShadingRateCombinerOpKHR combinerOps[2]; -} VkPipelineFragmentShadingRateStateCreateInfoKHR; - -typedef struct VkPhysicalDeviceFragmentShadingRateFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 pipelineFragmentShadingRate; - VkBool32 primitiveFragmentShadingRate; - VkBool32 attachmentFragmentShadingRate; -} VkPhysicalDeviceFragmentShadingRateFeaturesKHR; - -typedef struct VkPhysicalDeviceFragmentShadingRatePropertiesKHR { - VkStructureType sType; - void* pNext; - VkExtent2D minFragmentShadingRateAttachmentTexelSize; - VkExtent2D maxFragmentShadingRateAttachmentTexelSize; - uint32_t maxFragmentShadingRateAttachmentTexelSizeAspectRatio; - VkBool32 primitiveFragmentShadingRateWithMultipleViewports; - VkBool32 layeredShadingRateAttachments; - VkBool32 fragmentShadingRateNonTrivialCombinerOps; - VkExtent2D maxFragmentSize; - uint32_t maxFragmentSizeAspectRatio; - uint32_t maxFragmentShadingRateCoverageSamples; - VkSampleCountFlagBits maxFragmentShadingRateRasterizationSamples; - VkBool32 fragmentShadingRateWithShaderDepthStencilWrites; - VkBool32 fragmentShadingRateWithSampleMask; - VkBool32 fragmentShadingRateWithShaderSampleMask; - VkBool32 fragmentShadingRateWithConservativeRasterization; - VkBool32 fragmentShadingRateWithFragmentShaderInterlock; - VkBool32 fragmentShadingRateWithCustomSampleLocations; - VkBool32 fragmentShadingRateStrictMultiplyCombiner; -} VkPhysicalDeviceFragmentShadingRatePropertiesKHR; - -typedef struct VkPhysicalDeviceFragmentShadingRateKHR { - VkStructureType sType; - void* pNext; - VkSampleCountFlags sampleCounts; - VkExtent2D fragmentSize; -} VkPhysicalDeviceFragmentShadingRateKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceFragmentShadingRatesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pFragmentShadingRateCount, VkPhysicalDeviceFragmentShadingRateKHR* pFragmentShadingRates); -typedef void (VKAPI_PTR *PFN_vkCmdSetFragmentShadingRateKHR)(VkCommandBuffer commandBuffer, const VkExtent2D* pFragmentSize, const VkFragmentShadingRateCombinerOpKHR combinerOps[2]); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceFragmentShadingRatesKHR( - VkPhysicalDevice physicalDevice, - uint32_t* pFragmentShadingRateCount, - VkPhysicalDeviceFragmentShadingRateKHR* pFragmentShadingRates); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetFragmentShadingRateKHR( - VkCommandBuffer commandBuffer, - const VkExtent2D* pFragmentSize, - const VkFragmentShadingRateCombinerOpKHR combinerOps[2]); -#endif - - -#define VK_KHR_spirv_1_4 1 -#define VK_KHR_SPIRV_1_4_SPEC_VERSION 1 -#define VK_KHR_SPIRV_1_4_EXTENSION_NAME "VK_KHR_spirv_1_4" - - -#define VK_KHR_surface_protected_capabilities 1 -#define VK_KHR_SURFACE_PROTECTED_CAPABILITIES_SPEC_VERSION 1 -#define VK_KHR_SURFACE_PROTECTED_CAPABILITIES_EXTENSION_NAME "VK_KHR_surface_protected_capabilities" -typedef struct VkSurfaceProtectedCapabilitiesKHR { - VkStructureType sType; - const void* pNext; - VkBool32 supportsProtected; -} VkSurfaceProtectedCapabilitiesKHR; - - - -#define VK_KHR_separate_depth_stencil_layouts 1 -#define VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_SPEC_VERSION 1 -#define VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME "VK_KHR_separate_depth_stencil_layouts" -typedef VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR; - -typedef VkAttachmentReferenceStencilLayout VkAttachmentReferenceStencilLayoutKHR; - -typedef VkAttachmentDescriptionStencilLayout VkAttachmentDescriptionStencilLayoutKHR; - - - -#define VK_KHR_present_wait 1 -#define VK_KHR_PRESENT_WAIT_SPEC_VERSION 1 -#define VK_KHR_PRESENT_WAIT_EXTENSION_NAME "VK_KHR_present_wait" -typedef struct VkPhysicalDevicePresentWaitFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 presentWait; -} VkPhysicalDevicePresentWaitFeaturesKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkWaitForPresentKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t presentId, uint64_t timeout); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkWaitForPresentKHR( - VkDevice device, - VkSwapchainKHR swapchain, - uint64_t presentId, - uint64_t timeout); -#endif - - -#define VK_KHR_uniform_buffer_standard_layout 1 -#define VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_SPEC_VERSION 1 -#define VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME "VK_KHR_uniform_buffer_standard_layout" -typedef VkPhysicalDeviceUniformBufferStandardLayoutFeatures VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR; - - - -#define VK_KHR_buffer_device_address 1 -#define VK_KHR_BUFFER_DEVICE_ADDRESS_SPEC_VERSION 1 -#define VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME "VK_KHR_buffer_device_address" -typedef VkPhysicalDeviceBufferDeviceAddressFeatures VkPhysicalDeviceBufferDeviceAddressFeaturesKHR; - -typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoKHR; - -typedef VkBufferOpaqueCaptureAddressCreateInfo VkBufferOpaqueCaptureAddressCreateInfoKHR; - -typedef VkMemoryOpaqueCaptureAddressAllocateInfo VkMemoryOpaqueCaptureAddressAllocateInfoKHR; - -typedef VkDeviceMemoryOpaqueCaptureAddressInfo VkDeviceMemoryOpaqueCaptureAddressInfoKHR; - -typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetBufferDeviceAddressKHR)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo); -typedef uint64_t (VKAPI_PTR *PFN_vkGetBufferOpaqueCaptureAddressKHR)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo); -typedef uint64_t (VKAPI_PTR *PFN_vkGetDeviceMemoryOpaqueCaptureAddressKHR)(VkDevice device, const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetBufferDeviceAddressKHR( - VkDevice device, - const VkBufferDeviceAddressInfo* pInfo); - -VKAPI_ATTR uint64_t VKAPI_CALL vkGetBufferOpaqueCaptureAddressKHR( - VkDevice device, - const VkBufferDeviceAddressInfo* pInfo); - -VKAPI_ATTR uint64_t VKAPI_CALL vkGetDeviceMemoryOpaqueCaptureAddressKHR( - VkDevice device, - const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo); -#endif - - -#define VK_KHR_deferred_host_operations 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeferredOperationKHR) -#define VK_KHR_DEFERRED_HOST_OPERATIONS_SPEC_VERSION 4 -#define VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME "VK_KHR_deferred_host_operations" -typedef VkResult (VKAPI_PTR *PFN_vkCreateDeferredOperationKHR)(VkDevice device, const VkAllocationCallbacks* pAllocator, VkDeferredOperationKHR* pDeferredOperation); -typedef void (VKAPI_PTR *PFN_vkDestroyDeferredOperationKHR)(VkDevice device, VkDeferredOperationKHR operation, const VkAllocationCallbacks* pAllocator); -typedef uint32_t (VKAPI_PTR *PFN_vkGetDeferredOperationMaxConcurrencyKHR)(VkDevice device, VkDeferredOperationKHR operation); -typedef VkResult (VKAPI_PTR *PFN_vkGetDeferredOperationResultKHR)(VkDevice device, VkDeferredOperationKHR operation); -typedef VkResult (VKAPI_PTR *PFN_vkDeferredOperationJoinKHR)(VkDevice device, VkDeferredOperationKHR operation); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDeferredOperationKHR( - VkDevice device, - const VkAllocationCallbacks* pAllocator, - VkDeferredOperationKHR* pDeferredOperation); - -VKAPI_ATTR void VKAPI_CALL vkDestroyDeferredOperationKHR( - VkDevice device, - VkDeferredOperationKHR operation, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR uint32_t VKAPI_CALL vkGetDeferredOperationMaxConcurrencyKHR( - VkDevice device, - VkDeferredOperationKHR operation); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetDeferredOperationResultKHR( - VkDevice device, - VkDeferredOperationKHR operation); - -VKAPI_ATTR VkResult VKAPI_CALL vkDeferredOperationJoinKHR( - VkDevice device, - VkDeferredOperationKHR operation); -#endif - - -#define VK_KHR_pipeline_executable_properties 1 -#define VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_SPEC_VERSION 1 -#define VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME "VK_KHR_pipeline_executable_properties" - -typedef enum VkPipelineExecutableStatisticFormatKHR { - VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR = 0, - VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR = 1, - VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR = 2, - VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR = 3, - VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_MAX_ENUM_KHR = 0x7FFFFFFF -} VkPipelineExecutableStatisticFormatKHR; -typedef struct VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 pipelineExecutableInfo; -} VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR; - -typedef struct VkPipelineInfoKHR { - VkStructureType sType; - const void* pNext; - VkPipeline pipeline; -} VkPipelineInfoKHR; - -typedef struct VkPipelineExecutablePropertiesKHR { - VkStructureType sType; - void* pNext; - VkShaderStageFlags stages; - char name[VK_MAX_DESCRIPTION_SIZE]; - char description[VK_MAX_DESCRIPTION_SIZE]; - uint32_t subgroupSize; -} VkPipelineExecutablePropertiesKHR; - -typedef struct VkPipelineExecutableInfoKHR { - VkStructureType sType; - const void* pNext; - VkPipeline pipeline; - uint32_t executableIndex; -} VkPipelineExecutableInfoKHR; - -typedef union VkPipelineExecutableStatisticValueKHR { - VkBool32 b32; - int64_t i64; - uint64_t u64; - double f64; -} VkPipelineExecutableStatisticValueKHR; - -typedef struct VkPipelineExecutableStatisticKHR { - VkStructureType sType; - void* pNext; - char name[VK_MAX_DESCRIPTION_SIZE]; - char description[VK_MAX_DESCRIPTION_SIZE]; - VkPipelineExecutableStatisticFormatKHR format; - VkPipelineExecutableStatisticValueKHR value; -} VkPipelineExecutableStatisticKHR; - -typedef struct VkPipelineExecutableInternalRepresentationKHR { - VkStructureType sType; - void* pNext; - char name[VK_MAX_DESCRIPTION_SIZE]; - char description[VK_MAX_DESCRIPTION_SIZE]; - VkBool32 isText; - size_t dataSize; - void* pData; -} VkPipelineExecutableInternalRepresentationKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineExecutablePropertiesKHR)(VkDevice device, const VkPipelineInfoKHR* pPipelineInfo, uint32_t* pExecutableCount, VkPipelineExecutablePropertiesKHR* pProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineExecutableStatisticsKHR)(VkDevice device, const VkPipelineExecutableInfoKHR* pExecutableInfo, uint32_t* pStatisticCount, VkPipelineExecutableStatisticKHR* pStatistics); -typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineExecutableInternalRepresentationsKHR)(VkDevice device, const VkPipelineExecutableInfoKHR* pExecutableInfo, uint32_t* pInternalRepresentationCount, VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineExecutablePropertiesKHR( - VkDevice device, - const VkPipelineInfoKHR* pPipelineInfo, - uint32_t* pExecutableCount, - VkPipelineExecutablePropertiesKHR* pProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineExecutableStatisticsKHR( - VkDevice device, - const VkPipelineExecutableInfoKHR* pExecutableInfo, - uint32_t* pStatisticCount, - VkPipelineExecutableStatisticKHR* pStatistics); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineExecutableInternalRepresentationsKHR( - VkDevice device, - const VkPipelineExecutableInfoKHR* pExecutableInfo, - uint32_t* pInternalRepresentationCount, - VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations); -#endif - - -#define VK_KHR_shader_integer_dot_product 1 -#define VK_KHR_SHADER_INTEGER_DOT_PRODUCT_SPEC_VERSION 1 -#define VK_KHR_SHADER_INTEGER_DOT_PRODUCT_EXTENSION_NAME "VK_KHR_shader_integer_dot_product" -typedef VkPhysicalDeviceShaderIntegerDotProductFeatures VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR; - -typedef VkPhysicalDeviceShaderIntegerDotProductProperties VkPhysicalDeviceShaderIntegerDotProductPropertiesKHR; - - - -#define VK_KHR_pipeline_library 1 -#define VK_KHR_PIPELINE_LIBRARY_SPEC_VERSION 1 -#define VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME "VK_KHR_pipeline_library" -typedef struct VkPipelineLibraryCreateInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t libraryCount; - const VkPipeline* pLibraries; -} VkPipelineLibraryCreateInfoKHR; - - - -#define VK_KHR_shader_non_semantic_info 1 -#define VK_KHR_SHADER_NON_SEMANTIC_INFO_SPEC_VERSION 1 -#define VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME "VK_KHR_shader_non_semantic_info" - - -#define VK_KHR_present_id 1 -#define VK_KHR_PRESENT_ID_SPEC_VERSION 1 -#define VK_KHR_PRESENT_ID_EXTENSION_NAME "VK_KHR_present_id" -typedef struct VkPresentIdKHR { - VkStructureType sType; - const void* pNext; - uint32_t swapchainCount; - const uint64_t* pPresentIds; -} VkPresentIdKHR; - -typedef struct VkPhysicalDevicePresentIdFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 presentId; -} VkPhysicalDevicePresentIdFeaturesKHR; - - - -#define VK_KHR_synchronization2 1 -#define VK_KHR_SYNCHRONIZATION_2_SPEC_VERSION 1 -#define VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME "VK_KHR_synchronization2" -typedef VkPipelineStageFlags2 VkPipelineStageFlags2KHR; - -typedef VkPipelineStageFlagBits2 VkPipelineStageFlagBits2KHR; - -typedef VkAccessFlags2 VkAccessFlags2KHR; - -typedef VkAccessFlagBits2 VkAccessFlagBits2KHR; - -typedef VkSubmitFlagBits VkSubmitFlagBitsKHR; - -typedef VkSubmitFlags VkSubmitFlagsKHR; - -typedef VkMemoryBarrier2 VkMemoryBarrier2KHR; - -typedef VkBufferMemoryBarrier2 VkBufferMemoryBarrier2KHR; - -typedef VkImageMemoryBarrier2 VkImageMemoryBarrier2KHR; - -typedef VkDependencyInfo VkDependencyInfoKHR; - -typedef VkSubmitInfo2 VkSubmitInfo2KHR; - -typedef VkSemaphoreSubmitInfo VkSemaphoreSubmitInfoKHR; - -typedef VkCommandBufferSubmitInfo VkCommandBufferSubmitInfoKHR; - -typedef VkPhysicalDeviceSynchronization2Features VkPhysicalDeviceSynchronization2FeaturesKHR; - -typedef struct VkQueueFamilyCheckpointProperties2NV { - VkStructureType sType; - void* pNext; - VkPipelineStageFlags2 checkpointExecutionStageMask; -} VkQueueFamilyCheckpointProperties2NV; - -typedef struct VkCheckpointData2NV { - VkStructureType sType; - void* pNext; - VkPipelineStageFlags2 stage; - void* pCheckpointMarker; -} VkCheckpointData2NV; - -typedef void (VKAPI_PTR *PFN_vkCmdSetEvent2KHR)(VkCommandBuffer commandBuffer, VkEvent event, const VkDependencyInfo* pDependencyInfo); -typedef void (VKAPI_PTR *PFN_vkCmdResetEvent2KHR)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags2 stageMask); -typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents2KHR)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, const VkDependencyInfo* pDependencyInfos); -typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier2KHR)(VkCommandBuffer commandBuffer, const VkDependencyInfo* pDependencyInfo); -typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp2KHR)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2 stage, VkQueryPool queryPool, uint32_t query); -typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit2KHR)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2* pSubmits, VkFence fence); -typedef void (VKAPI_PTR *PFN_vkCmdWriteBufferMarker2AMD)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2 stage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker); -typedef void (VKAPI_PTR *PFN_vkGetQueueCheckpointData2NV)(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointData2NV* pCheckpointData); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent2KHR( - VkCommandBuffer commandBuffer, - VkEvent event, - const VkDependencyInfo* pDependencyInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent2KHR( - VkCommandBuffer commandBuffer, - VkEvent event, - VkPipelineStageFlags2 stageMask); - -VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents2KHR( - VkCommandBuffer commandBuffer, - uint32_t eventCount, - const VkEvent* pEvents, - const VkDependencyInfo* pDependencyInfos); - -VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier2KHR( - VkCommandBuffer commandBuffer, - const VkDependencyInfo* pDependencyInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp2KHR( - VkCommandBuffer commandBuffer, - VkPipelineStageFlags2 stage, - VkQueryPool queryPool, - uint32_t query); - -VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit2KHR( - VkQueue queue, - uint32_t submitCount, - const VkSubmitInfo2* pSubmits, - VkFence fence); - -VKAPI_ATTR void VKAPI_CALL vkCmdWriteBufferMarker2AMD( - VkCommandBuffer commandBuffer, - VkPipelineStageFlags2 stage, - VkBuffer dstBuffer, - VkDeviceSize dstOffset, - uint32_t marker); - -VKAPI_ATTR void VKAPI_CALL vkGetQueueCheckpointData2NV( - VkQueue queue, - uint32_t* pCheckpointDataCount, - VkCheckpointData2NV* pCheckpointData); -#endif - - -#define VK_KHR_fragment_shader_barycentric 1 -#define VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION 1 -#define VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME "VK_KHR_fragment_shader_barycentric" -typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 fragmentShaderBarycentric; -} VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR; - -typedef struct VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR { - VkStructureType sType; - void* pNext; - VkBool32 triStripVertexOrderIndependentOfProvokingVertex; -} VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR; - - - -#define VK_KHR_shader_subgroup_uniform_control_flow 1 -#define VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION 1 -#define VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME "VK_KHR_shader_subgroup_uniform_control_flow" -typedef struct VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 shaderSubgroupUniformControlFlow; -} VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR; - - - -#define VK_KHR_zero_initialize_workgroup_memory 1 -#define VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_SPEC_VERSION 1 -#define VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_EXTENSION_NAME "VK_KHR_zero_initialize_workgroup_memory" -typedef VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR; - - - -#define VK_KHR_workgroup_memory_explicit_layout 1 -#define VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_SPEC_VERSION 1 -#define VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME "VK_KHR_workgroup_memory_explicit_layout" -typedef struct VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 workgroupMemoryExplicitLayout; - VkBool32 workgroupMemoryExplicitLayoutScalarBlockLayout; - VkBool32 workgroupMemoryExplicitLayout8BitAccess; - VkBool32 workgroupMemoryExplicitLayout16BitAccess; -} VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR; - - - -#define VK_KHR_copy_commands2 1 -#define VK_KHR_COPY_COMMANDS_2_SPEC_VERSION 1 -#define VK_KHR_COPY_COMMANDS_2_EXTENSION_NAME "VK_KHR_copy_commands2" -typedef VkCopyBufferInfo2 VkCopyBufferInfo2KHR; - -typedef VkCopyImageInfo2 VkCopyImageInfo2KHR; - -typedef VkCopyBufferToImageInfo2 VkCopyBufferToImageInfo2KHR; - -typedef VkCopyImageToBufferInfo2 VkCopyImageToBufferInfo2KHR; - -typedef VkBlitImageInfo2 VkBlitImageInfo2KHR; - -typedef VkResolveImageInfo2 VkResolveImageInfo2KHR; - -typedef VkBufferCopy2 VkBufferCopy2KHR; - -typedef VkImageCopy2 VkImageCopy2KHR; - -typedef VkImageBlit2 VkImageBlit2KHR; - -typedef VkBufferImageCopy2 VkBufferImageCopy2KHR; - -typedef VkImageResolve2 VkImageResolve2KHR; - -typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer2KHR)(VkCommandBuffer commandBuffer, const VkCopyBufferInfo2* pCopyBufferInfo); -typedef void (VKAPI_PTR *PFN_vkCmdCopyImage2KHR)(VkCommandBuffer commandBuffer, const VkCopyImageInfo2* pCopyImageInfo); -typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage2KHR)(VkCommandBuffer commandBuffer, const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo); -typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer2KHR)(VkCommandBuffer commandBuffer, const VkCopyImageToBufferInfo2* pCopyImageToBufferInfo); -typedef void (VKAPI_PTR *PFN_vkCmdBlitImage2KHR)(VkCommandBuffer commandBuffer, const VkBlitImageInfo2* pBlitImageInfo); -typedef void (VKAPI_PTR *PFN_vkCmdResolveImage2KHR)(VkCommandBuffer commandBuffer, const VkResolveImageInfo2* pResolveImageInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer2KHR( - VkCommandBuffer commandBuffer, - const VkCopyBufferInfo2* pCopyBufferInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage2KHR( - VkCommandBuffer commandBuffer, - const VkCopyImageInfo2* pCopyImageInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage2KHR( - VkCommandBuffer commandBuffer, - const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer2KHR( - VkCommandBuffer commandBuffer, - const VkCopyImageToBufferInfo2* pCopyImageToBufferInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage2KHR( - VkCommandBuffer commandBuffer, - const VkBlitImageInfo2* pBlitImageInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage2KHR( - VkCommandBuffer commandBuffer, - const VkResolveImageInfo2* pResolveImageInfo); -#endif - - -#define VK_KHR_format_feature_flags2 1 -#define VK_KHR_FORMAT_FEATURE_FLAGS_2_SPEC_VERSION 1 -#define VK_KHR_FORMAT_FEATURE_FLAGS_2_EXTENSION_NAME "VK_KHR_format_feature_flags2" -typedef VkFormatFeatureFlags2 VkFormatFeatureFlags2KHR; - -typedef VkFormatFeatureFlagBits2 VkFormatFeatureFlagBits2KHR; - -typedef VkFormatProperties3 VkFormatProperties3KHR; - - - -#define VK_KHR_ray_tracing_maintenance1 1 -#define VK_KHR_RAY_TRACING_MAINTENANCE_1_SPEC_VERSION 1 -#define VK_KHR_RAY_TRACING_MAINTENANCE_1_EXTENSION_NAME "VK_KHR_ray_tracing_maintenance1" -typedef struct VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 rayTracingMaintenance1; - VkBool32 rayTracingPipelineTraceRaysIndirect2; -} VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR; - -typedef struct VkTraceRaysIndirectCommand2KHR { - VkDeviceAddress raygenShaderRecordAddress; - VkDeviceSize raygenShaderRecordSize; - VkDeviceAddress missShaderBindingTableAddress; - VkDeviceSize missShaderBindingTableSize; - VkDeviceSize missShaderBindingTableStride; - VkDeviceAddress hitShaderBindingTableAddress; - VkDeviceSize hitShaderBindingTableSize; - VkDeviceSize hitShaderBindingTableStride; - VkDeviceAddress callableShaderBindingTableAddress; - VkDeviceSize callableShaderBindingTableSize; - VkDeviceSize callableShaderBindingTableStride; - uint32_t width; - uint32_t height; - uint32_t depth; -} VkTraceRaysIndirectCommand2KHR; - -typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysIndirect2KHR)(VkCommandBuffer commandBuffer, VkDeviceAddress indirectDeviceAddress); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysIndirect2KHR( - VkCommandBuffer commandBuffer, - VkDeviceAddress indirectDeviceAddress); -#endif - - -#define VK_KHR_portability_enumeration 1 -#define VK_KHR_PORTABILITY_ENUMERATION_SPEC_VERSION 1 -#define VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME "VK_KHR_portability_enumeration" - - -#define VK_KHR_maintenance4 1 -#define VK_KHR_MAINTENANCE_4_SPEC_VERSION 2 -#define VK_KHR_MAINTENANCE_4_EXTENSION_NAME "VK_KHR_maintenance4" -typedef VkPhysicalDeviceMaintenance4Features VkPhysicalDeviceMaintenance4FeaturesKHR; - -typedef VkPhysicalDeviceMaintenance4Properties VkPhysicalDeviceMaintenance4PropertiesKHR; - -typedef VkDeviceBufferMemoryRequirements VkDeviceBufferMemoryRequirementsKHR; - -typedef VkDeviceImageMemoryRequirements VkDeviceImageMemoryRequirementsKHR; - -typedef void (VKAPI_PTR *PFN_vkGetDeviceBufferMemoryRequirementsKHR)(VkDevice device, const VkDeviceBufferMemoryRequirements* pInfo, VkMemoryRequirements2* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetDeviceImageMemoryRequirementsKHR)(VkDevice device, const VkDeviceImageMemoryRequirements* pInfo, VkMemoryRequirements2* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkGetDeviceImageSparseMemoryRequirementsKHR)(VkDevice device, const VkDeviceImageMemoryRequirements* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetDeviceBufferMemoryRequirementsKHR( - VkDevice device, - const VkDeviceBufferMemoryRequirements* pInfo, - VkMemoryRequirements2* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetDeviceImageMemoryRequirementsKHR( - VkDevice device, - const VkDeviceImageMemoryRequirements* pInfo, - VkMemoryRequirements2* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkGetDeviceImageSparseMemoryRequirementsKHR( - VkDevice device, - const VkDeviceImageMemoryRequirements* pInfo, - uint32_t* pSparseMemoryRequirementCount, - VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); -#endif - - -#define VK_EXT_debug_report 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT) -#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 10 -#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report" - -typedef enum VkDebugReportObjectTypeEXT { - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0, - VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1, - VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2, - VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3, - VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4, - VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5, - VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6, - VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7, - VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8, - VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9, - VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10, - VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11, - VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12, - VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13, - VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14, - VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15, - VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16, - VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17, - VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18, - VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19, - VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20, - VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21, - VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22, - VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23, - VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24, - VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25, - VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26, - VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27, - VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28, - VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29, - VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30, - VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33, - VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000, - VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000, - VK_DEBUG_REPORT_OBJECT_TYPE_CU_MODULE_NVX_EXT = 1000029000, - VK_DEBUG_REPORT_OBJECT_TYPE_CU_FUNCTION_NVX_EXT = 1000029001, - VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR_EXT = 1000150000, - VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT = 1000165000, - VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA_EXT = 1000366000, - VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, - VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, - VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT, - VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT, - VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkDebugReportObjectTypeEXT; - -typedef enum VkDebugReportFlagBitsEXT { - VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001, - VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002, - VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004, - VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008, - VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010, - VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkDebugReportFlagBitsEXT; -typedef VkFlags VkDebugReportFlagsEXT; -typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)( - VkDebugReportFlagsEXT flags, - VkDebugReportObjectTypeEXT objectType, - uint64_t object, - size_t location, - int32_t messageCode, - const char* pLayerPrefix, - const char* pMessage, - void* pUserData); - -typedef struct VkDebugReportCallbackCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkDebugReportFlagsEXT flags; - PFN_vkDebugReportCallbackEXT pfnCallback; - void* pUserData; -} VkDebugReportCallbackCreateInfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback); -typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT( - VkInstance instance, - const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkDebugReportCallbackEXT* pCallback); - -VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT( - VkInstance instance, - VkDebugReportCallbackEXT callback, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT( - VkInstance instance, - VkDebugReportFlagsEXT flags, - VkDebugReportObjectTypeEXT objectType, - uint64_t object, - size_t location, - int32_t messageCode, - const char* pLayerPrefix, - const char* pMessage); -#endif - - -#define VK_NV_glsl_shader 1 -#define VK_NV_GLSL_SHADER_SPEC_VERSION 1 -#define VK_NV_GLSL_SHADER_EXTENSION_NAME "VK_NV_glsl_shader" - - -#define VK_EXT_depth_range_unrestricted 1 -#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION 1 -#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME "VK_EXT_depth_range_unrestricted" - - -#define VK_IMG_filter_cubic 1 -#define VK_IMG_FILTER_CUBIC_SPEC_VERSION 1 -#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic" - - -#define VK_AMD_rasterization_order 1 -#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1 -#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order" - -typedef enum VkRasterizationOrderAMD { - VK_RASTERIZATION_ORDER_STRICT_AMD = 0, - VK_RASTERIZATION_ORDER_RELAXED_AMD = 1, - VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF -} VkRasterizationOrderAMD; -typedef struct VkPipelineRasterizationStateRasterizationOrderAMD { - VkStructureType sType; - const void* pNext; - VkRasterizationOrderAMD rasterizationOrder; -} VkPipelineRasterizationStateRasterizationOrderAMD; - - - -#define VK_AMD_shader_trinary_minmax 1 -#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1 -#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax" - - -#define VK_AMD_shader_explicit_vertex_parameter 1 -#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1 -#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter" - - -#define VK_EXT_debug_marker 1 -#define VK_EXT_DEBUG_MARKER_SPEC_VERSION 4 -#define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker" -typedef struct VkDebugMarkerObjectNameInfoEXT { - VkStructureType sType; - const void* pNext; - VkDebugReportObjectTypeEXT objectType; - uint64_t object; - const char* pObjectName; -} VkDebugMarkerObjectNameInfoEXT; - -typedef struct VkDebugMarkerObjectTagInfoEXT { - VkStructureType sType; - const void* pNext; - VkDebugReportObjectTypeEXT objectType; - uint64_t object; - uint64_t tagName; - size_t tagSize; - const void* pTag; -} VkDebugMarkerObjectTagInfoEXT; - -typedef struct VkDebugMarkerMarkerInfoEXT { - VkStructureType sType; - const void* pNext; - const char* pMarkerName; - float color[4]; -} VkDebugMarkerMarkerInfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo); -typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo); -typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); -typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer); -typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT( - VkDevice device, - const VkDebugMarkerObjectTagInfoEXT* pTagInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT( - VkDevice device, - const VkDebugMarkerObjectNameInfoEXT* pNameInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT( - VkCommandBuffer commandBuffer, - const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT( - VkCommandBuffer commandBuffer); - -VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT( - VkCommandBuffer commandBuffer, - const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); -#endif - - -#define VK_AMD_gcn_shader 1 -#define VK_AMD_GCN_SHADER_SPEC_VERSION 1 -#define VK_AMD_GCN_SHADER_EXTENSION_NAME "VK_AMD_gcn_shader" - - -#define VK_NV_dedicated_allocation 1 -#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1 -#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation" -typedef struct VkDedicatedAllocationImageCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkBool32 dedicatedAllocation; -} VkDedicatedAllocationImageCreateInfoNV; - -typedef struct VkDedicatedAllocationBufferCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkBool32 dedicatedAllocation; -} VkDedicatedAllocationBufferCreateInfoNV; - -typedef struct VkDedicatedAllocationMemoryAllocateInfoNV { - VkStructureType sType; - const void* pNext; - VkImage image; - VkBuffer buffer; -} VkDedicatedAllocationMemoryAllocateInfoNV; - - - -#define VK_EXT_transform_feedback 1 -#define VK_EXT_TRANSFORM_FEEDBACK_SPEC_VERSION 1 -#define VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME "VK_EXT_transform_feedback" -typedef VkFlags VkPipelineRasterizationStateStreamCreateFlagsEXT; -typedef struct VkPhysicalDeviceTransformFeedbackFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 transformFeedback; - VkBool32 geometryStreams; -} VkPhysicalDeviceTransformFeedbackFeaturesEXT; - -typedef struct VkPhysicalDeviceTransformFeedbackPropertiesEXT { - VkStructureType sType; - void* pNext; - uint32_t maxTransformFeedbackStreams; - uint32_t maxTransformFeedbackBuffers; - VkDeviceSize maxTransformFeedbackBufferSize; - uint32_t maxTransformFeedbackStreamDataSize; - uint32_t maxTransformFeedbackBufferDataSize; - uint32_t maxTransformFeedbackBufferDataStride; - VkBool32 transformFeedbackQueries; - VkBool32 transformFeedbackStreamsLinesTriangles; - VkBool32 transformFeedbackRasterizationStreamSelect; - VkBool32 transformFeedbackDraw; -} VkPhysicalDeviceTransformFeedbackPropertiesEXT; - -typedef struct VkPipelineRasterizationStateStreamCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkPipelineRasterizationStateStreamCreateFlagsEXT flags; - uint32_t rasterizationStream; -} VkPipelineRasterizationStateStreamCreateInfoEXT; - -typedef void (VKAPI_PTR *PFN_vkCmdBindTransformFeedbackBuffersEXT)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes); -typedef void (VKAPI_PTR *PFN_vkCmdBeginTransformFeedbackEXT)(VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets); -typedef void (VKAPI_PTR *PFN_vkCmdEndTransformFeedbackEXT)(VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets); -typedef void (VKAPI_PTR *PFN_vkCmdBeginQueryIndexedEXT)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags, uint32_t index); -typedef void (VKAPI_PTR *PFN_vkCmdEndQueryIndexedEXT)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, uint32_t index); -typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectByteCountEXT)(VkCommandBuffer commandBuffer, uint32_t instanceCount, uint32_t firstInstance, VkBuffer counterBuffer, VkDeviceSize counterBufferOffset, uint32_t counterOffset, uint32_t vertexStride); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdBindTransformFeedbackBuffersEXT( - VkCommandBuffer commandBuffer, - uint32_t firstBinding, - uint32_t bindingCount, - const VkBuffer* pBuffers, - const VkDeviceSize* pOffsets, - const VkDeviceSize* pSizes); - -VKAPI_ATTR void VKAPI_CALL vkCmdBeginTransformFeedbackEXT( - VkCommandBuffer commandBuffer, - uint32_t firstCounterBuffer, - uint32_t counterBufferCount, - const VkBuffer* pCounterBuffers, - const VkDeviceSize* pCounterBufferOffsets); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndTransformFeedbackEXT( - VkCommandBuffer commandBuffer, - uint32_t firstCounterBuffer, - uint32_t counterBufferCount, - const VkBuffer* pCounterBuffers, - const VkDeviceSize* pCounterBufferOffsets); - -VKAPI_ATTR void VKAPI_CALL vkCmdBeginQueryIndexedEXT( - VkCommandBuffer commandBuffer, - VkQueryPool queryPool, - uint32_t query, - VkQueryControlFlags flags, - uint32_t index); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndQueryIndexedEXT( - VkCommandBuffer commandBuffer, - VkQueryPool queryPool, - uint32_t query, - uint32_t index); - -VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectByteCountEXT( - VkCommandBuffer commandBuffer, - uint32_t instanceCount, - uint32_t firstInstance, - VkBuffer counterBuffer, - VkDeviceSize counterBufferOffset, - uint32_t counterOffset, - uint32_t vertexStride); -#endif - - -#define VK_NVX_binary_import 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCuModuleNVX) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCuFunctionNVX) -#define VK_NVX_BINARY_IMPORT_SPEC_VERSION 1 -#define VK_NVX_BINARY_IMPORT_EXTENSION_NAME "VK_NVX_binary_import" -typedef struct VkCuModuleCreateInfoNVX { - VkStructureType sType; - const void* pNext; - size_t dataSize; - const void* pData; -} VkCuModuleCreateInfoNVX; - -typedef struct VkCuFunctionCreateInfoNVX { - VkStructureType sType; - const void* pNext; - VkCuModuleNVX module; - const char* pName; -} VkCuFunctionCreateInfoNVX; - -typedef struct VkCuLaunchInfoNVX { - VkStructureType sType; - const void* pNext; - VkCuFunctionNVX function; - uint32_t gridDimX; - uint32_t gridDimY; - uint32_t gridDimZ; - uint32_t blockDimX; - uint32_t blockDimY; - uint32_t blockDimZ; - uint32_t sharedMemBytes; - size_t paramCount; - const void* const * pParams; - size_t extraCount; - const void* const * pExtras; -} VkCuLaunchInfoNVX; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateCuModuleNVX)(VkDevice device, const VkCuModuleCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCuModuleNVX* pModule); -typedef VkResult (VKAPI_PTR *PFN_vkCreateCuFunctionNVX)(VkDevice device, const VkCuFunctionCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCuFunctionNVX* pFunction); -typedef void (VKAPI_PTR *PFN_vkDestroyCuModuleNVX)(VkDevice device, VkCuModuleNVX module, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkDestroyCuFunctionNVX)(VkDevice device, VkCuFunctionNVX function, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkCmdCuLaunchKernelNVX)(VkCommandBuffer commandBuffer, const VkCuLaunchInfoNVX* pLaunchInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateCuModuleNVX( - VkDevice device, - const VkCuModuleCreateInfoNVX* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkCuModuleNVX* pModule); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateCuFunctionNVX( - VkDevice device, - const VkCuFunctionCreateInfoNVX* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkCuFunctionNVX* pFunction); - -VKAPI_ATTR void VKAPI_CALL vkDestroyCuModuleNVX( - VkDevice device, - VkCuModuleNVX module, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkDestroyCuFunctionNVX( - VkDevice device, - VkCuFunctionNVX function, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkCmdCuLaunchKernelNVX( - VkCommandBuffer commandBuffer, - const VkCuLaunchInfoNVX* pLaunchInfo); -#endif - - -#define VK_NVX_image_view_handle 1 -#define VK_NVX_IMAGE_VIEW_HANDLE_SPEC_VERSION 2 -#define VK_NVX_IMAGE_VIEW_HANDLE_EXTENSION_NAME "VK_NVX_image_view_handle" -typedef struct VkImageViewHandleInfoNVX { - VkStructureType sType; - const void* pNext; - VkImageView imageView; - VkDescriptorType descriptorType; - VkSampler sampler; -} VkImageViewHandleInfoNVX; - -typedef struct VkImageViewAddressPropertiesNVX { - VkStructureType sType; - void* pNext; - VkDeviceAddress deviceAddress; - VkDeviceSize size; -} VkImageViewAddressPropertiesNVX; - -typedef uint32_t (VKAPI_PTR *PFN_vkGetImageViewHandleNVX)(VkDevice device, const VkImageViewHandleInfoNVX* pInfo); -typedef VkResult (VKAPI_PTR *PFN_vkGetImageViewAddressNVX)(VkDevice device, VkImageView imageView, VkImageViewAddressPropertiesNVX* pProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR uint32_t VKAPI_CALL vkGetImageViewHandleNVX( - VkDevice device, - const VkImageViewHandleInfoNVX* pInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetImageViewAddressNVX( - VkDevice device, - VkImageView imageView, - VkImageViewAddressPropertiesNVX* pProperties); -#endif - - -#define VK_AMD_draw_indirect_count 1 -#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 2 -#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count" -typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); -typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - VkBuffer countBuffer, - VkDeviceSize countBufferOffset, - uint32_t maxDrawCount, - uint32_t stride); - -VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - VkBuffer countBuffer, - VkDeviceSize countBufferOffset, - uint32_t maxDrawCount, - uint32_t stride); -#endif - - -#define VK_AMD_negative_viewport_height 1 -#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1 -#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height" - - -#define VK_AMD_gpu_shader_half_float 1 -#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 2 -#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float" - - -#define VK_AMD_shader_ballot 1 -#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1 -#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot" - - -#define VK_AMD_texture_gather_bias_lod 1 -#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION 1 -#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME "VK_AMD_texture_gather_bias_lod" -typedef struct VkTextureLODGatherFormatPropertiesAMD { - VkStructureType sType; - void* pNext; - VkBool32 supportsTextureGatherLODBiasAMD; -} VkTextureLODGatherFormatPropertiesAMD; - - - -#define VK_AMD_shader_info 1 -#define VK_AMD_SHADER_INFO_SPEC_VERSION 1 -#define VK_AMD_SHADER_INFO_EXTENSION_NAME "VK_AMD_shader_info" - -typedef enum VkShaderInfoTypeAMD { - VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0, - VK_SHADER_INFO_TYPE_BINARY_AMD = 1, - VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2, - VK_SHADER_INFO_TYPE_MAX_ENUM_AMD = 0x7FFFFFFF -} VkShaderInfoTypeAMD; -typedef struct VkShaderResourceUsageAMD { - uint32_t numUsedVgprs; - uint32_t numUsedSgprs; - uint32_t ldsSizePerLocalWorkGroup; - size_t ldsUsageSizeInBytes; - size_t scratchMemUsageInBytes; -} VkShaderResourceUsageAMD; - -typedef struct VkShaderStatisticsInfoAMD { - VkShaderStageFlags shaderStageMask; - VkShaderResourceUsageAMD resourceUsage; - uint32_t numPhysicalVgprs; - uint32_t numPhysicalSgprs; - uint32_t numAvailableVgprs; - uint32_t numAvailableSgprs; - uint32_t computeWorkGroupSize[3]; -} VkShaderStatisticsInfoAMD; - -typedef VkResult (VKAPI_PTR *PFN_vkGetShaderInfoAMD)(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetShaderInfoAMD( - VkDevice device, - VkPipeline pipeline, - VkShaderStageFlagBits shaderStage, - VkShaderInfoTypeAMD infoType, - size_t* pInfoSize, - void* pInfo); -#endif - - -#define VK_AMD_shader_image_load_store_lod 1 -#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION 1 -#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME "VK_AMD_shader_image_load_store_lod" - - -#define VK_NV_corner_sampled_image 1 -#define VK_NV_CORNER_SAMPLED_IMAGE_SPEC_VERSION 2 -#define VK_NV_CORNER_SAMPLED_IMAGE_EXTENSION_NAME "VK_NV_corner_sampled_image" -typedef struct VkPhysicalDeviceCornerSampledImageFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 cornerSampledImage; -} VkPhysicalDeviceCornerSampledImageFeaturesNV; - - - -#define VK_IMG_format_pvrtc 1 -#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION 1 -#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc" - - -#define VK_NV_external_memory_capabilities 1 -#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1 -#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities" - -typedef enum VkExternalMemoryHandleTypeFlagBitsNV { - VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008, - VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF -} VkExternalMemoryHandleTypeFlagBitsNV; -typedef VkFlags VkExternalMemoryHandleTypeFlagsNV; - -typedef enum VkExternalMemoryFeatureFlagBitsNV { - VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001, - VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002, - VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004, - VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF -} VkExternalMemoryFeatureFlagBitsNV; -typedef VkFlags VkExternalMemoryFeatureFlagsNV; -typedef struct VkExternalImageFormatPropertiesNV { - VkImageFormatProperties imageFormatProperties; - VkExternalMemoryFeatureFlagsNV externalMemoryFeatures; - VkExternalMemoryHandleTypeFlagsNV exportFromImportedHandleTypes; - VkExternalMemoryHandleTypeFlagsNV compatibleHandleTypes; -} VkExternalImageFormatPropertiesNV; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV( - VkPhysicalDevice physicalDevice, - VkFormat format, - VkImageType type, - VkImageTiling tiling, - VkImageUsageFlags usage, - VkImageCreateFlags flags, - VkExternalMemoryHandleTypeFlagsNV externalHandleType, - VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties); -#endif - - -#define VK_NV_external_memory 1 -#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1 -#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory" -typedef struct VkExternalMemoryImageCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlagsNV handleTypes; -} VkExternalMemoryImageCreateInfoNV; - -typedef struct VkExportMemoryAllocateInfoNV { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlagsNV handleTypes; -} VkExportMemoryAllocateInfoNV; - - - -#define VK_EXT_validation_flags 1 -#define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 2 -#define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags" - -typedef enum VkValidationCheckEXT { - VK_VALIDATION_CHECK_ALL_EXT = 0, - VK_VALIDATION_CHECK_SHADERS_EXT = 1, - VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF -} VkValidationCheckEXT; -typedef struct VkValidationFlagsEXT { - VkStructureType sType; - const void* pNext; - uint32_t disabledValidationCheckCount; - const VkValidationCheckEXT* pDisabledValidationChecks; -} VkValidationFlagsEXT; - - - -#define VK_EXT_shader_subgroup_ballot 1 -#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1 -#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot" - - -#define VK_EXT_shader_subgroup_vote 1 -#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1 -#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote" - - -#define VK_EXT_texture_compression_astc_hdr 1 -#define VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_SPEC_VERSION 1 -#define VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_EXTENSION_NAME "VK_EXT_texture_compression_astc_hdr" -typedef VkPhysicalDeviceTextureCompressionASTCHDRFeatures VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT; - - - -#define VK_EXT_astc_decode_mode 1 -#define VK_EXT_ASTC_DECODE_MODE_SPEC_VERSION 1 -#define VK_EXT_ASTC_DECODE_MODE_EXTENSION_NAME "VK_EXT_astc_decode_mode" -typedef struct VkImageViewASTCDecodeModeEXT { - VkStructureType sType; - const void* pNext; - VkFormat decodeMode; -} VkImageViewASTCDecodeModeEXT; - -typedef struct VkPhysicalDeviceASTCDecodeFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 decodeModeSharedExponent; -} VkPhysicalDeviceASTCDecodeFeaturesEXT; - - - -#define VK_EXT_conditional_rendering 1 -#define VK_EXT_CONDITIONAL_RENDERING_SPEC_VERSION 2 -#define VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME "VK_EXT_conditional_rendering" - -typedef enum VkConditionalRenderingFlagBitsEXT { - VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT = 0x00000001, - VK_CONDITIONAL_RENDERING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkConditionalRenderingFlagBitsEXT; -typedef VkFlags VkConditionalRenderingFlagsEXT; -typedef struct VkConditionalRenderingBeginInfoEXT { - VkStructureType sType; - const void* pNext; - VkBuffer buffer; - VkDeviceSize offset; - VkConditionalRenderingFlagsEXT flags; -} VkConditionalRenderingBeginInfoEXT; - -typedef struct VkPhysicalDeviceConditionalRenderingFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 conditionalRendering; - VkBool32 inheritedConditionalRendering; -} VkPhysicalDeviceConditionalRenderingFeaturesEXT; - -typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT { - VkStructureType sType; - const void* pNext; - VkBool32 conditionalRenderingEnable; -} VkCommandBufferInheritanceConditionalRenderingInfoEXT; - -typedef void (VKAPI_PTR *PFN_vkCmdBeginConditionalRenderingEXT)(VkCommandBuffer commandBuffer, const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin); -typedef void (VKAPI_PTR *PFN_vkCmdEndConditionalRenderingEXT)(VkCommandBuffer commandBuffer); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdBeginConditionalRenderingEXT( - VkCommandBuffer commandBuffer, - const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndConditionalRenderingEXT( - VkCommandBuffer commandBuffer); -#endif - - -#define VK_NV_clip_space_w_scaling 1 -#define VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION 1 -#define VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME "VK_NV_clip_space_w_scaling" -typedef struct VkViewportWScalingNV { - float xcoeff; - float ycoeff; -} VkViewportWScalingNV; - -typedef struct VkPipelineViewportWScalingStateCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkBool32 viewportWScalingEnable; - uint32_t viewportCount; - const VkViewportWScalingNV* pViewportWScalings; -} VkPipelineViewportWScalingStateCreateInfoNV; - -typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWScalingNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWScalingNV( - VkCommandBuffer commandBuffer, - uint32_t firstViewport, - uint32_t viewportCount, - const VkViewportWScalingNV* pViewportWScalings); -#endif - - -#define VK_EXT_direct_mode_display 1 -#define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1 -#define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display" -typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT( - VkPhysicalDevice physicalDevice, - VkDisplayKHR display); -#endif - - -#define VK_EXT_display_surface_counter 1 -#define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1 -#define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter" - -typedef enum VkSurfaceCounterFlagBitsEXT { - VK_SURFACE_COUNTER_VBLANK_BIT_EXT = 0x00000001, - VK_SURFACE_COUNTER_VBLANK_EXT = VK_SURFACE_COUNTER_VBLANK_BIT_EXT, - VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkSurfaceCounterFlagBitsEXT; -typedef VkFlags VkSurfaceCounterFlagsEXT; -typedef struct VkSurfaceCapabilities2EXT { - VkStructureType sType; - void* pNext; - uint32_t minImageCount; - uint32_t maxImageCount; - VkExtent2D currentExtent; - VkExtent2D minImageExtent; - VkExtent2D maxImageExtent; - uint32_t maxImageArrayLayers; - VkSurfaceTransformFlagsKHR supportedTransforms; - VkSurfaceTransformFlagBitsKHR currentTransform; - VkCompositeAlphaFlagsKHR supportedCompositeAlpha; - VkImageUsageFlags supportedUsageFlags; - VkSurfaceCounterFlagsEXT supportedSurfaceCounters; -} VkSurfaceCapabilities2EXT; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT( - VkPhysicalDevice physicalDevice, - VkSurfaceKHR surface, - VkSurfaceCapabilities2EXT* pSurfaceCapabilities); -#endif - - -#define VK_EXT_display_control 1 -#define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1 -#define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control" - -typedef enum VkDisplayPowerStateEXT { - VK_DISPLAY_POWER_STATE_OFF_EXT = 0, - VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1, - VK_DISPLAY_POWER_STATE_ON_EXT = 2, - VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkDisplayPowerStateEXT; - -typedef enum VkDeviceEventTypeEXT { - VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0, - VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkDeviceEventTypeEXT; - -typedef enum VkDisplayEventTypeEXT { - VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0, - VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkDisplayEventTypeEXT; -typedef struct VkDisplayPowerInfoEXT { - VkStructureType sType; - const void* pNext; - VkDisplayPowerStateEXT powerState; -} VkDisplayPowerInfoEXT; - -typedef struct VkDeviceEventInfoEXT { - VkStructureType sType; - const void* pNext; - VkDeviceEventTypeEXT deviceEvent; -} VkDeviceEventInfoEXT; - -typedef struct VkDisplayEventInfoEXT { - VkStructureType sType; - const void* pNext; - VkDisplayEventTypeEXT displayEvent; -} VkDisplayEventInfoEXT; - -typedef struct VkSwapchainCounterCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkSurfaceCounterFlagsEXT surfaceCounters; -} VkSwapchainCounterCreateInfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo); -typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); -typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); -typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT( - VkDevice device, - VkDisplayKHR display, - const VkDisplayPowerInfoEXT* pDisplayPowerInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT( - VkDevice device, - const VkDeviceEventInfoEXT* pDeviceEventInfo, - const VkAllocationCallbacks* pAllocator, - VkFence* pFence); - -VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT( - VkDevice device, - VkDisplayKHR display, - const VkDisplayEventInfoEXT* pDisplayEventInfo, - const VkAllocationCallbacks* pAllocator, - VkFence* pFence); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT( - VkDevice device, - VkSwapchainKHR swapchain, - VkSurfaceCounterFlagBitsEXT counter, - uint64_t* pCounterValue); -#endif - - -#define VK_GOOGLE_display_timing 1 -#define VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION 1 -#define VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME "VK_GOOGLE_display_timing" -typedef struct VkRefreshCycleDurationGOOGLE { - uint64_t refreshDuration; -} VkRefreshCycleDurationGOOGLE; - -typedef struct VkPastPresentationTimingGOOGLE { - uint32_t presentID; - uint64_t desiredPresentTime; - uint64_t actualPresentTime; - uint64_t earliestPresentTime; - uint64_t presentMargin; -} VkPastPresentationTimingGOOGLE; - -typedef struct VkPresentTimeGOOGLE { - uint32_t presentID; - uint64_t desiredPresentTime; -} VkPresentTimeGOOGLE; - -typedef struct VkPresentTimesInfoGOOGLE { - VkStructureType sType; - const void* pNext; - uint32_t swapchainCount; - const VkPresentTimeGOOGLE* pTimes; -} VkPresentTimesInfoGOOGLE; - -typedef VkResult (VKAPI_PTR *PFN_vkGetRefreshCycleDurationGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties); -typedef VkResult (VKAPI_PTR *PFN_vkGetPastPresentationTimingGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetRefreshCycleDurationGOOGLE( - VkDevice device, - VkSwapchainKHR swapchain, - VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPastPresentationTimingGOOGLE( - VkDevice device, - VkSwapchainKHR swapchain, - uint32_t* pPresentationTimingCount, - VkPastPresentationTimingGOOGLE* pPresentationTimings); -#endif - - -#define VK_NV_sample_mask_override_coverage 1 -#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION 1 -#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME "VK_NV_sample_mask_override_coverage" - - -#define VK_NV_geometry_shader_passthrough 1 -#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION 1 -#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME "VK_NV_geometry_shader_passthrough" - - -#define VK_NV_viewport_array2 1 -#define VK_NV_VIEWPORT_ARRAY_2_SPEC_VERSION 1 -#define VK_NV_VIEWPORT_ARRAY_2_EXTENSION_NAME "VK_NV_viewport_array2" -#define VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION VK_NV_VIEWPORT_ARRAY_2_SPEC_VERSION -#define VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME VK_NV_VIEWPORT_ARRAY_2_EXTENSION_NAME - - -#define VK_NVX_multiview_per_view_attributes 1 -#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION 1 -#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME "VK_NVX_multiview_per_view_attributes" -typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX { - VkStructureType sType; - void* pNext; - VkBool32 perViewPositionAllComponents; -} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX; - - - -#define VK_NV_viewport_swizzle 1 -#define VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION 1 -#define VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME "VK_NV_viewport_swizzle" - -typedef enum VkViewportCoordinateSwizzleNV { - VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0, - VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1, - VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2, - VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3, - VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4, - VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5, - VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6, - VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7, - VK_VIEWPORT_COORDINATE_SWIZZLE_MAX_ENUM_NV = 0x7FFFFFFF -} VkViewportCoordinateSwizzleNV; -typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV; -typedef struct VkViewportSwizzleNV { - VkViewportCoordinateSwizzleNV x; - VkViewportCoordinateSwizzleNV y; - VkViewportCoordinateSwizzleNV z; - VkViewportCoordinateSwizzleNV w; -} VkViewportSwizzleNV; - -typedef struct VkPipelineViewportSwizzleStateCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkPipelineViewportSwizzleStateCreateFlagsNV flags; - uint32_t viewportCount; - const VkViewportSwizzleNV* pViewportSwizzles; -} VkPipelineViewportSwizzleStateCreateInfoNV; - - - -#define VK_EXT_discard_rectangles 1 -#define VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION 1 -#define VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME "VK_EXT_discard_rectangles" - -typedef enum VkDiscardRectangleModeEXT { - VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0, - VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1, - VK_DISCARD_RECTANGLE_MODE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkDiscardRectangleModeEXT; -typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT; -typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT { - VkStructureType sType; - void* pNext; - uint32_t maxDiscardRectangles; -} VkPhysicalDeviceDiscardRectanglePropertiesEXT; - -typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkPipelineDiscardRectangleStateCreateFlagsEXT flags; - VkDiscardRectangleModeEXT discardRectangleMode; - uint32_t discardRectangleCount; - const VkRect2D* pDiscardRectangles; -} VkPipelineDiscardRectangleStateCreateInfoEXT; - -typedef void (VKAPI_PTR *PFN_vkCmdSetDiscardRectangleEXT)(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetDiscardRectangleEXT( - VkCommandBuffer commandBuffer, - uint32_t firstDiscardRectangle, - uint32_t discardRectangleCount, - const VkRect2D* pDiscardRectangles); -#endif - - -#define VK_EXT_conservative_rasterization 1 -#define VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION 1 -#define VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME "VK_EXT_conservative_rasterization" - -typedef enum VkConservativeRasterizationModeEXT { - VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0, - VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1, - VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2, - VK_CONSERVATIVE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkConservativeRasterizationModeEXT; -typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT; -typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT { - VkStructureType sType; - void* pNext; - float primitiveOverestimationSize; - float maxExtraPrimitiveOverestimationSize; - float extraPrimitiveOverestimationSizeGranularity; - VkBool32 primitiveUnderestimation; - VkBool32 conservativePointAndLineRasterization; - VkBool32 degenerateTrianglesRasterized; - VkBool32 degenerateLinesRasterized; - VkBool32 fullyCoveredFragmentShaderInputVariable; - VkBool32 conservativeRasterizationPostDepthCoverage; -} VkPhysicalDeviceConservativeRasterizationPropertiesEXT; - -typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkPipelineRasterizationConservativeStateCreateFlagsEXT flags; - VkConservativeRasterizationModeEXT conservativeRasterizationMode; - float extraPrimitiveOverestimationSize; -} VkPipelineRasterizationConservativeStateCreateInfoEXT; - - - -#define VK_EXT_depth_clip_enable 1 -#define VK_EXT_DEPTH_CLIP_ENABLE_SPEC_VERSION 1 -#define VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME "VK_EXT_depth_clip_enable" -typedef VkFlags VkPipelineRasterizationDepthClipStateCreateFlagsEXT; -typedef struct VkPhysicalDeviceDepthClipEnableFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 depthClipEnable; -} VkPhysicalDeviceDepthClipEnableFeaturesEXT; - -typedef struct VkPipelineRasterizationDepthClipStateCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkPipelineRasterizationDepthClipStateCreateFlagsEXT flags; - VkBool32 depthClipEnable; -} VkPipelineRasterizationDepthClipStateCreateInfoEXT; - - - -#define VK_EXT_swapchain_colorspace 1 -#define VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 4 -#define VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace" - - -#define VK_EXT_hdr_metadata 1 -#define VK_EXT_HDR_METADATA_SPEC_VERSION 2 -#define VK_EXT_HDR_METADATA_EXTENSION_NAME "VK_EXT_hdr_metadata" -typedef struct VkXYColorEXT { - float x; - float y; -} VkXYColorEXT; - -typedef struct VkHdrMetadataEXT { - VkStructureType sType; - const void* pNext; - VkXYColorEXT displayPrimaryRed; - VkXYColorEXT displayPrimaryGreen; - VkXYColorEXT displayPrimaryBlue; - VkXYColorEXT whitePoint; - float maxLuminance; - float minLuminance; - float maxContentLightLevel; - float maxFrameAverageLightLevel; -} VkHdrMetadataEXT; - -typedef void (VKAPI_PTR *PFN_vkSetHdrMetadataEXT)(VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkSetHdrMetadataEXT( - VkDevice device, - uint32_t swapchainCount, - const VkSwapchainKHR* pSwapchains, - const VkHdrMetadataEXT* pMetadata); -#endif - - -#define VK_EXT_external_memory_dma_buf 1 -#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION 1 -#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME "VK_EXT_external_memory_dma_buf" - - -#define VK_EXT_queue_family_foreign 1 -#define VK_EXT_QUEUE_FAMILY_FOREIGN_SPEC_VERSION 1 -#define VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME "VK_EXT_queue_family_foreign" -#define VK_QUEUE_FAMILY_FOREIGN_EXT (~2U) - - -#define VK_EXT_debug_utils 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugUtilsMessengerEXT) -#define VK_EXT_DEBUG_UTILS_SPEC_VERSION 2 -#define VK_EXT_DEBUG_UTILS_EXTENSION_NAME "VK_EXT_debug_utils" -typedef VkFlags VkDebugUtilsMessengerCallbackDataFlagsEXT; - -typedef enum VkDebugUtilsMessageSeverityFlagBitsEXT { - VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT = 0x00000001, - VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT = 0x00000010, - VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT = 0x00000100, - VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT = 0x00001000, - VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkDebugUtilsMessageSeverityFlagBitsEXT; - -typedef enum VkDebugUtilsMessageTypeFlagBitsEXT { - VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT = 0x00000001, - VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT = 0x00000002, - VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT = 0x00000004, - VK_DEBUG_UTILS_MESSAGE_TYPE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkDebugUtilsMessageTypeFlagBitsEXT; -typedef VkFlags VkDebugUtilsMessageTypeFlagsEXT; -typedef VkFlags VkDebugUtilsMessageSeverityFlagsEXT; -typedef VkFlags VkDebugUtilsMessengerCreateFlagsEXT; -typedef struct VkDebugUtilsLabelEXT { - VkStructureType sType; - const void* pNext; - const char* pLabelName; - float color[4]; -} VkDebugUtilsLabelEXT; - -typedef struct VkDebugUtilsObjectNameInfoEXT { - VkStructureType sType; - const void* pNext; - VkObjectType objectType; - uint64_t objectHandle; - const char* pObjectName; -} VkDebugUtilsObjectNameInfoEXT; - -typedef struct VkDebugUtilsMessengerCallbackDataEXT { - VkStructureType sType; - const void* pNext; - VkDebugUtilsMessengerCallbackDataFlagsEXT flags; - const char* pMessageIdName; - int32_t messageIdNumber; - const char* pMessage; - uint32_t queueLabelCount; - const VkDebugUtilsLabelEXT* pQueueLabels; - uint32_t cmdBufLabelCount; - const VkDebugUtilsLabelEXT* pCmdBufLabels; - uint32_t objectCount; - const VkDebugUtilsObjectNameInfoEXT* pObjects; -} VkDebugUtilsMessengerCallbackDataEXT; - -typedef VkBool32 (VKAPI_PTR *PFN_vkDebugUtilsMessengerCallbackEXT)( - VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, - VkDebugUtilsMessageTypeFlagsEXT messageTypes, - const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, - void* pUserData); - -typedef struct VkDebugUtilsMessengerCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkDebugUtilsMessengerCreateFlagsEXT flags; - VkDebugUtilsMessageSeverityFlagsEXT messageSeverity; - VkDebugUtilsMessageTypeFlagsEXT messageType; - PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback; - void* pUserData; -} VkDebugUtilsMessengerCreateInfoEXT; - -typedef struct VkDebugUtilsObjectTagInfoEXT { - VkStructureType sType; - const void* pNext; - VkObjectType objectType; - uint64_t objectHandle; - uint64_t tagName; - size_t tagSize; - const void* pTag; -} VkDebugUtilsObjectTagInfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectNameEXT)(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo); -typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectTagEXT)(VkDevice device, const VkDebugUtilsObjectTagInfoEXT* pTagInfo); -typedef void (VKAPI_PTR *PFN_vkQueueBeginDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo); -typedef void (VKAPI_PTR *PFN_vkQueueEndDebugUtilsLabelEXT)(VkQueue queue); -typedef void (VKAPI_PTR *PFN_vkQueueInsertDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo); -typedef void (VKAPI_PTR *PFN_vkCmdBeginDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo); -typedef void (VKAPI_PTR *PFN_vkCmdEndDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer); -typedef void (VKAPI_PTR *PFN_vkCmdInsertDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo); -typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugUtilsMessengerEXT)(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger); -typedef void (VKAPI_PTR *PFN_vkDestroyDebugUtilsMessengerEXT)(VkInstance instance, VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkSubmitDebugUtilsMessageEXT)(VkInstance instance, VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectNameEXT( - VkDevice device, - const VkDebugUtilsObjectNameInfoEXT* pNameInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectTagEXT( - VkDevice device, - const VkDebugUtilsObjectTagInfoEXT* pTagInfo); - -VKAPI_ATTR void VKAPI_CALL vkQueueBeginDebugUtilsLabelEXT( - VkQueue queue, - const VkDebugUtilsLabelEXT* pLabelInfo); - -VKAPI_ATTR void VKAPI_CALL vkQueueEndDebugUtilsLabelEXT( - VkQueue queue); - -VKAPI_ATTR void VKAPI_CALL vkQueueInsertDebugUtilsLabelEXT( - VkQueue queue, - const VkDebugUtilsLabelEXT* pLabelInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdBeginDebugUtilsLabelEXT( - VkCommandBuffer commandBuffer, - const VkDebugUtilsLabelEXT* pLabelInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdEndDebugUtilsLabelEXT( - VkCommandBuffer commandBuffer); - -VKAPI_ATTR void VKAPI_CALL vkCmdInsertDebugUtilsLabelEXT( - VkCommandBuffer commandBuffer, - const VkDebugUtilsLabelEXT* pLabelInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT( - VkInstance instance, - const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkDebugUtilsMessengerEXT* pMessenger); - -VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT( - VkInstance instance, - VkDebugUtilsMessengerEXT messenger, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkSubmitDebugUtilsMessageEXT( - VkInstance instance, - VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, - VkDebugUtilsMessageTypeFlagsEXT messageTypes, - const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData); -#endif - - -#define VK_EXT_sampler_filter_minmax 1 -#define VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION 2 -#define VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME "VK_EXT_sampler_filter_minmax" -typedef VkSamplerReductionMode VkSamplerReductionModeEXT; - -typedef VkSamplerReductionModeCreateInfo VkSamplerReductionModeCreateInfoEXT; - -typedef VkPhysicalDeviceSamplerFilterMinmaxProperties VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT; - - - -#define VK_AMD_gpu_shader_int16 1 -#define VK_AMD_GPU_SHADER_INT16_SPEC_VERSION 2 -#define VK_AMD_GPU_SHADER_INT16_EXTENSION_NAME "VK_AMD_gpu_shader_int16" - - -#define VK_AMD_mixed_attachment_samples 1 -#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION 1 -#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME "VK_AMD_mixed_attachment_samples" - - -#define VK_AMD_shader_fragment_mask 1 -#define VK_AMD_SHADER_FRAGMENT_MASK_SPEC_VERSION 1 -#define VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME "VK_AMD_shader_fragment_mask" - - -#define VK_EXT_inline_uniform_block 1 -#define VK_EXT_INLINE_UNIFORM_BLOCK_SPEC_VERSION 1 -#define VK_EXT_INLINE_UNIFORM_BLOCK_EXTENSION_NAME "VK_EXT_inline_uniform_block" -typedef VkPhysicalDeviceInlineUniformBlockFeatures VkPhysicalDeviceInlineUniformBlockFeaturesEXT; - -typedef VkPhysicalDeviceInlineUniformBlockProperties VkPhysicalDeviceInlineUniformBlockPropertiesEXT; - -typedef VkWriteDescriptorSetInlineUniformBlock VkWriteDescriptorSetInlineUniformBlockEXT; - -typedef VkDescriptorPoolInlineUniformBlockCreateInfo VkDescriptorPoolInlineUniformBlockCreateInfoEXT; - - - -#define VK_EXT_shader_stencil_export 1 -#define VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION 1 -#define VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME "VK_EXT_shader_stencil_export" - - -#define VK_EXT_sample_locations 1 -#define VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION 1 -#define VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME "VK_EXT_sample_locations" -typedef struct VkSampleLocationEXT { - float x; - float y; -} VkSampleLocationEXT; - -typedef struct VkSampleLocationsInfoEXT { - VkStructureType sType; - const void* pNext; - VkSampleCountFlagBits sampleLocationsPerPixel; - VkExtent2D sampleLocationGridSize; - uint32_t sampleLocationsCount; - const VkSampleLocationEXT* pSampleLocations; -} VkSampleLocationsInfoEXT; - -typedef struct VkAttachmentSampleLocationsEXT { - uint32_t attachmentIndex; - VkSampleLocationsInfoEXT sampleLocationsInfo; -} VkAttachmentSampleLocationsEXT; - -typedef struct VkSubpassSampleLocationsEXT { - uint32_t subpassIndex; - VkSampleLocationsInfoEXT sampleLocationsInfo; -} VkSubpassSampleLocationsEXT; - -typedef struct VkRenderPassSampleLocationsBeginInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t attachmentInitialSampleLocationsCount; - const VkAttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations; - uint32_t postSubpassSampleLocationsCount; - const VkSubpassSampleLocationsEXT* pPostSubpassSampleLocations; -} VkRenderPassSampleLocationsBeginInfoEXT; - -typedef struct VkPipelineSampleLocationsStateCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkBool32 sampleLocationsEnable; - VkSampleLocationsInfoEXT sampleLocationsInfo; -} VkPipelineSampleLocationsStateCreateInfoEXT; - -typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT { - VkStructureType sType; - void* pNext; - VkSampleCountFlags sampleLocationSampleCounts; - VkExtent2D maxSampleLocationGridSize; - float sampleLocationCoordinateRange[2]; - uint32_t sampleLocationSubPixelBits; - VkBool32 variableSampleLocations; -} VkPhysicalDeviceSampleLocationsPropertiesEXT; - -typedef struct VkMultisamplePropertiesEXT { - VkStructureType sType; - void* pNext; - VkExtent2D maxSampleLocationGridSize; -} VkMultisamplePropertiesEXT; - -typedef void (VKAPI_PTR *PFN_vkCmdSetSampleLocationsEXT)(VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo); -typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT)(VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples, VkMultisamplePropertiesEXT* pMultisampleProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetSampleLocationsEXT( - VkCommandBuffer commandBuffer, - const VkSampleLocationsInfoEXT* pSampleLocationsInfo); - -VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMultisamplePropertiesEXT( - VkPhysicalDevice physicalDevice, - VkSampleCountFlagBits samples, - VkMultisamplePropertiesEXT* pMultisampleProperties); -#endif - - -#define VK_EXT_blend_operation_advanced 1 -#define VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION 2 -#define VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME "VK_EXT_blend_operation_advanced" - -typedef enum VkBlendOverlapEXT { - VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0, - VK_BLEND_OVERLAP_DISJOINT_EXT = 1, - VK_BLEND_OVERLAP_CONJOINT_EXT = 2, - VK_BLEND_OVERLAP_MAX_ENUM_EXT = 0x7FFFFFFF -} VkBlendOverlapEXT; -typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 advancedBlendCoherentOperations; -} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT; - -typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT { - VkStructureType sType; - void* pNext; - uint32_t advancedBlendMaxColorAttachments; - VkBool32 advancedBlendIndependentBlend; - VkBool32 advancedBlendNonPremultipliedSrcColor; - VkBool32 advancedBlendNonPremultipliedDstColor; - VkBool32 advancedBlendCorrelatedOverlap; - VkBool32 advancedBlendAllOperations; -} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT; - -typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkBool32 srcPremultiplied; - VkBool32 dstPremultiplied; - VkBlendOverlapEXT blendOverlap; -} VkPipelineColorBlendAdvancedStateCreateInfoEXT; - - - -#define VK_NV_fragment_coverage_to_color 1 -#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION 1 -#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME "VK_NV_fragment_coverage_to_color" -typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV; -typedef struct VkPipelineCoverageToColorStateCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkPipelineCoverageToColorStateCreateFlagsNV flags; - VkBool32 coverageToColorEnable; - uint32_t coverageToColorLocation; -} VkPipelineCoverageToColorStateCreateInfoNV; - - - -#define VK_NV_framebuffer_mixed_samples 1 -#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION 1 -#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME "VK_NV_framebuffer_mixed_samples" - -typedef enum VkCoverageModulationModeNV { - VK_COVERAGE_MODULATION_MODE_NONE_NV = 0, - VK_COVERAGE_MODULATION_MODE_RGB_NV = 1, - VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2, - VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3, - VK_COVERAGE_MODULATION_MODE_MAX_ENUM_NV = 0x7FFFFFFF -} VkCoverageModulationModeNV; -typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV; -typedef struct VkPipelineCoverageModulationStateCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkPipelineCoverageModulationStateCreateFlagsNV flags; - VkCoverageModulationModeNV coverageModulationMode; - VkBool32 coverageModulationTableEnable; - uint32_t coverageModulationTableCount; - const float* pCoverageModulationTable; -} VkPipelineCoverageModulationStateCreateInfoNV; - - - -#define VK_NV_fill_rectangle 1 -#define VK_NV_FILL_RECTANGLE_SPEC_VERSION 1 -#define VK_NV_FILL_RECTANGLE_EXTENSION_NAME "VK_NV_fill_rectangle" - - -#define VK_NV_shader_sm_builtins 1 -#define VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION 1 -#define VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME "VK_NV_shader_sm_builtins" -typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV { - VkStructureType sType; - void* pNext; - uint32_t shaderSMCount; - uint32_t shaderWarpsPerSM; -} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV; - -typedef struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 shaderSMBuiltins; -} VkPhysicalDeviceShaderSMBuiltinsFeaturesNV; - - - -#define VK_EXT_post_depth_coverage 1 -#define VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION 1 -#define VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME "VK_EXT_post_depth_coverage" - - -#define VK_EXT_image_drm_format_modifier 1 -#define VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_SPEC_VERSION 2 -#define VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME "VK_EXT_image_drm_format_modifier" -typedef struct VkDrmFormatModifierPropertiesEXT { - uint64_t drmFormatModifier; - uint32_t drmFormatModifierPlaneCount; - VkFormatFeatureFlags drmFormatModifierTilingFeatures; -} VkDrmFormatModifierPropertiesEXT; - -typedef struct VkDrmFormatModifierPropertiesListEXT { - VkStructureType sType; - void* pNext; - uint32_t drmFormatModifierCount; - VkDrmFormatModifierPropertiesEXT* pDrmFormatModifierProperties; -} VkDrmFormatModifierPropertiesListEXT; - -typedef struct VkPhysicalDeviceImageDrmFormatModifierInfoEXT { - VkStructureType sType; - const void* pNext; - uint64_t drmFormatModifier; - VkSharingMode sharingMode; - uint32_t queueFamilyIndexCount; - const uint32_t* pQueueFamilyIndices; -} VkPhysicalDeviceImageDrmFormatModifierInfoEXT; - -typedef struct VkImageDrmFormatModifierListCreateInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t drmFormatModifierCount; - const uint64_t* pDrmFormatModifiers; -} VkImageDrmFormatModifierListCreateInfoEXT; - -typedef struct VkImageDrmFormatModifierExplicitCreateInfoEXT { - VkStructureType sType; - const void* pNext; - uint64_t drmFormatModifier; - uint32_t drmFormatModifierPlaneCount; - const VkSubresourceLayout* pPlaneLayouts; -} VkImageDrmFormatModifierExplicitCreateInfoEXT; - -typedef struct VkImageDrmFormatModifierPropertiesEXT { - VkStructureType sType; - void* pNext; - uint64_t drmFormatModifier; -} VkImageDrmFormatModifierPropertiesEXT; - -typedef struct VkDrmFormatModifierProperties2EXT { - uint64_t drmFormatModifier; - uint32_t drmFormatModifierPlaneCount; - VkFormatFeatureFlags2 drmFormatModifierTilingFeatures; -} VkDrmFormatModifierProperties2EXT; - -typedef struct VkDrmFormatModifierPropertiesList2EXT { - VkStructureType sType; - void* pNext; - uint32_t drmFormatModifierCount; - VkDrmFormatModifierProperties2EXT* pDrmFormatModifierProperties; -} VkDrmFormatModifierPropertiesList2EXT; - -typedef VkResult (VKAPI_PTR *PFN_vkGetImageDrmFormatModifierPropertiesEXT)(VkDevice device, VkImage image, VkImageDrmFormatModifierPropertiesEXT* pProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetImageDrmFormatModifierPropertiesEXT( - VkDevice device, - VkImage image, - VkImageDrmFormatModifierPropertiesEXT* pProperties); -#endif - - -#define VK_EXT_validation_cache 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT) -#define VK_EXT_VALIDATION_CACHE_SPEC_VERSION 1 -#define VK_EXT_VALIDATION_CACHE_EXTENSION_NAME "VK_EXT_validation_cache" - -typedef enum VkValidationCacheHeaderVersionEXT { - VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1, - VK_VALIDATION_CACHE_HEADER_VERSION_MAX_ENUM_EXT = 0x7FFFFFFF -} VkValidationCacheHeaderVersionEXT; -typedef VkFlags VkValidationCacheCreateFlagsEXT; -typedef struct VkValidationCacheCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkValidationCacheCreateFlagsEXT flags; - size_t initialDataSize; - const void* pInitialData; -} VkValidationCacheCreateInfoEXT; - -typedef struct VkShaderModuleValidationCacheCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkValidationCacheEXT validationCache; -} VkShaderModuleValidationCacheCreateInfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateValidationCacheEXT)(VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache); -typedef void (VKAPI_PTR *PFN_vkDestroyValidationCacheEXT)(VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkMergeValidationCachesEXT)(VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches); -typedef VkResult (VKAPI_PTR *PFN_vkGetValidationCacheDataEXT)(VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateValidationCacheEXT( - VkDevice device, - const VkValidationCacheCreateInfoEXT* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkValidationCacheEXT* pValidationCache); - -VKAPI_ATTR void VKAPI_CALL vkDestroyValidationCacheEXT( - VkDevice device, - VkValidationCacheEXT validationCache, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkMergeValidationCachesEXT( - VkDevice device, - VkValidationCacheEXT dstCache, - uint32_t srcCacheCount, - const VkValidationCacheEXT* pSrcCaches); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetValidationCacheDataEXT( - VkDevice device, - VkValidationCacheEXT validationCache, - size_t* pDataSize, - void* pData); -#endif - - -#define VK_EXT_descriptor_indexing 1 -#define VK_EXT_DESCRIPTOR_INDEXING_SPEC_VERSION 2 -#define VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME "VK_EXT_descriptor_indexing" -typedef VkDescriptorBindingFlagBits VkDescriptorBindingFlagBitsEXT; - -typedef VkDescriptorBindingFlags VkDescriptorBindingFlagsEXT; - -typedef VkDescriptorSetLayoutBindingFlagsCreateInfo VkDescriptorSetLayoutBindingFlagsCreateInfoEXT; - -typedef VkPhysicalDeviceDescriptorIndexingFeatures VkPhysicalDeviceDescriptorIndexingFeaturesEXT; - -typedef VkPhysicalDeviceDescriptorIndexingProperties VkPhysicalDeviceDescriptorIndexingPropertiesEXT; - -typedef VkDescriptorSetVariableDescriptorCountAllocateInfo VkDescriptorSetVariableDescriptorCountAllocateInfoEXT; - -typedef VkDescriptorSetVariableDescriptorCountLayoutSupport VkDescriptorSetVariableDescriptorCountLayoutSupportEXT; - - - -#define VK_EXT_shader_viewport_index_layer 1 -#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION 1 -#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer" - - -#define VK_NV_shading_rate_image 1 -#define VK_NV_SHADING_RATE_IMAGE_SPEC_VERSION 3 -#define VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME "VK_NV_shading_rate_image" - -typedef enum VkShadingRatePaletteEntryNV { - VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV = 0, - VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV = 1, - VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV = 2, - VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV = 3, - VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV = 4, - VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV = 5, - VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV = 6, - VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV = 7, - VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV = 8, - VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV = 9, - VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV = 10, - VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV = 11, - VK_SHADING_RATE_PALETTE_ENTRY_MAX_ENUM_NV = 0x7FFFFFFF -} VkShadingRatePaletteEntryNV; - -typedef enum VkCoarseSampleOrderTypeNV { - VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV = 0, - VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV = 1, - VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV = 2, - VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV = 3, - VK_COARSE_SAMPLE_ORDER_TYPE_MAX_ENUM_NV = 0x7FFFFFFF -} VkCoarseSampleOrderTypeNV; -typedef struct VkShadingRatePaletteNV { - uint32_t shadingRatePaletteEntryCount; - const VkShadingRatePaletteEntryNV* pShadingRatePaletteEntries; -} VkShadingRatePaletteNV; - -typedef struct VkPipelineViewportShadingRateImageStateCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkBool32 shadingRateImageEnable; - uint32_t viewportCount; - const VkShadingRatePaletteNV* pShadingRatePalettes; -} VkPipelineViewportShadingRateImageStateCreateInfoNV; - -typedef struct VkPhysicalDeviceShadingRateImageFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 shadingRateImage; - VkBool32 shadingRateCoarseSampleOrder; -} VkPhysicalDeviceShadingRateImageFeaturesNV; - -typedef struct VkPhysicalDeviceShadingRateImagePropertiesNV { - VkStructureType sType; - void* pNext; - VkExtent2D shadingRateTexelSize; - uint32_t shadingRatePaletteSize; - uint32_t shadingRateMaxCoarseSamples; -} VkPhysicalDeviceShadingRateImagePropertiesNV; - -typedef struct VkCoarseSampleLocationNV { - uint32_t pixelX; - uint32_t pixelY; - uint32_t sample; -} VkCoarseSampleLocationNV; - -typedef struct VkCoarseSampleOrderCustomNV { - VkShadingRatePaletteEntryNV shadingRate; - uint32_t sampleCount; - uint32_t sampleLocationCount; - const VkCoarseSampleLocationNV* pSampleLocations; -} VkCoarseSampleOrderCustomNV; - -typedef struct VkPipelineViewportCoarseSampleOrderStateCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkCoarseSampleOrderTypeNV sampleOrderType; - uint32_t customSampleOrderCount; - const VkCoarseSampleOrderCustomNV* pCustomSampleOrders; -} VkPipelineViewportCoarseSampleOrderStateCreateInfoNV; - -typedef void (VKAPI_PTR *PFN_vkCmdBindShadingRateImageNV)(VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout); -typedef void (VKAPI_PTR *PFN_vkCmdSetViewportShadingRatePaletteNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkShadingRatePaletteNV* pShadingRatePalettes); -typedef void (VKAPI_PTR *PFN_vkCmdSetCoarseSampleOrderNV)(VkCommandBuffer commandBuffer, VkCoarseSampleOrderTypeNV sampleOrderType, uint32_t customSampleOrderCount, const VkCoarseSampleOrderCustomNV* pCustomSampleOrders); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdBindShadingRateImageNV( - VkCommandBuffer commandBuffer, - VkImageView imageView, - VkImageLayout imageLayout); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportShadingRatePaletteNV( - VkCommandBuffer commandBuffer, - uint32_t firstViewport, - uint32_t viewportCount, - const VkShadingRatePaletteNV* pShadingRatePalettes); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetCoarseSampleOrderNV( - VkCommandBuffer commandBuffer, - VkCoarseSampleOrderTypeNV sampleOrderType, - uint32_t customSampleOrderCount, - const VkCoarseSampleOrderCustomNV* pCustomSampleOrders); -#endif - - -#define VK_NV_ray_tracing 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureNV) -#define VK_NV_RAY_TRACING_SPEC_VERSION 3 -#define VK_NV_RAY_TRACING_EXTENSION_NAME "VK_NV_ray_tracing" -#define VK_SHADER_UNUSED_KHR (~0U) -#define VK_SHADER_UNUSED_NV VK_SHADER_UNUSED_KHR - -typedef enum VkRayTracingShaderGroupTypeKHR { - VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR = 0, - VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR = 1, - VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR = 2, - VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR, - VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR, - VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, - VK_RAY_TRACING_SHADER_GROUP_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF -} VkRayTracingShaderGroupTypeKHR; -typedef VkRayTracingShaderGroupTypeKHR VkRayTracingShaderGroupTypeNV; - - -typedef enum VkGeometryTypeKHR { - VK_GEOMETRY_TYPE_TRIANGLES_KHR = 0, - VK_GEOMETRY_TYPE_AABBS_KHR = 1, - VK_GEOMETRY_TYPE_INSTANCES_KHR = 2, - VK_GEOMETRY_TYPE_TRIANGLES_NV = VK_GEOMETRY_TYPE_TRIANGLES_KHR, - VK_GEOMETRY_TYPE_AABBS_NV = VK_GEOMETRY_TYPE_AABBS_KHR, - VK_GEOMETRY_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF -} VkGeometryTypeKHR; -typedef VkGeometryTypeKHR VkGeometryTypeNV; - - -typedef enum VkAccelerationStructureTypeKHR { - VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR = 0, - VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR = 1, - VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR = 2, - VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR, - VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR, - VK_ACCELERATION_STRUCTURE_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF -} VkAccelerationStructureTypeKHR; -typedef VkAccelerationStructureTypeKHR VkAccelerationStructureTypeNV; - - -typedef enum VkCopyAccelerationStructureModeKHR { - VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR = 0, - VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR = 1, - VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR = 2, - VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR = 3, - VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR, - VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR, - VK_COPY_ACCELERATION_STRUCTURE_MODE_MAX_ENUM_KHR = 0x7FFFFFFF -} VkCopyAccelerationStructureModeKHR; -typedef VkCopyAccelerationStructureModeKHR VkCopyAccelerationStructureModeNV; - - -typedef enum VkAccelerationStructureMemoryRequirementsTypeNV { - VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0, - VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1, - VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2, - VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF -} VkAccelerationStructureMemoryRequirementsTypeNV; - -typedef enum VkGeometryFlagBitsKHR { - VK_GEOMETRY_OPAQUE_BIT_KHR = 0x00000001, - VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR = 0x00000002, - VK_GEOMETRY_OPAQUE_BIT_NV = VK_GEOMETRY_OPAQUE_BIT_KHR, - VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV = VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR, - VK_GEOMETRY_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkGeometryFlagBitsKHR; -typedef VkFlags VkGeometryFlagsKHR; -typedef VkGeometryFlagsKHR VkGeometryFlagsNV; - -typedef VkGeometryFlagBitsKHR VkGeometryFlagBitsNV; - - -typedef enum VkGeometryInstanceFlagBitsKHR { - VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR = 0x00000001, - VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR = 0x00000002, - VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR = 0x00000004, - VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR = 0x00000008, - VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR = VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR, - VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR, - VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_NV = VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR, - VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR, - VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NV = VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR, - VK_GEOMETRY_INSTANCE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkGeometryInstanceFlagBitsKHR; -typedef VkFlags VkGeometryInstanceFlagsKHR; -typedef VkGeometryInstanceFlagsKHR VkGeometryInstanceFlagsNV; - -typedef VkGeometryInstanceFlagBitsKHR VkGeometryInstanceFlagBitsNV; - - -typedef enum VkBuildAccelerationStructureFlagBitsKHR { - VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR = 0x00000001, - VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR = 0x00000002, - VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR = 0x00000004, - VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR = 0x00000008, - VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR = 0x00000010, - VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV = 0x00000020, - VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR, - VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR, - VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR, - VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR, - VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR, - VK_BUILD_ACCELERATION_STRUCTURE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkBuildAccelerationStructureFlagBitsKHR; -typedef VkFlags VkBuildAccelerationStructureFlagsKHR; -typedef VkBuildAccelerationStructureFlagsKHR VkBuildAccelerationStructureFlagsNV; - -typedef VkBuildAccelerationStructureFlagBitsKHR VkBuildAccelerationStructureFlagBitsNV; - -typedef struct VkRayTracingShaderGroupCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkRayTracingShaderGroupTypeKHR type; - uint32_t generalShader; - uint32_t closestHitShader; - uint32_t anyHitShader; - uint32_t intersectionShader; -} VkRayTracingShaderGroupCreateInfoNV; - -typedef struct VkRayTracingPipelineCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkPipelineCreateFlags flags; - uint32_t stageCount; - const VkPipelineShaderStageCreateInfo* pStages; - uint32_t groupCount; - const VkRayTracingShaderGroupCreateInfoNV* pGroups; - uint32_t maxRecursionDepth; - VkPipelineLayout layout; - VkPipeline basePipelineHandle; - int32_t basePipelineIndex; -} VkRayTracingPipelineCreateInfoNV; - -typedef struct VkGeometryTrianglesNV { - VkStructureType sType; - const void* pNext; - VkBuffer vertexData; - VkDeviceSize vertexOffset; - uint32_t vertexCount; - VkDeviceSize vertexStride; - VkFormat vertexFormat; - VkBuffer indexData; - VkDeviceSize indexOffset; - uint32_t indexCount; - VkIndexType indexType; - VkBuffer transformData; - VkDeviceSize transformOffset; -} VkGeometryTrianglesNV; - -typedef struct VkGeometryAABBNV { - VkStructureType sType; - const void* pNext; - VkBuffer aabbData; - uint32_t numAABBs; - uint32_t stride; - VkDeviceSize offset; -} VkGeometryAABBNV; - -typedef struct VkGeometryDataNV { - VkGeometryTrianglesNV triangles; - VkGeometryAABBNV aabbs; -} VkGeometryDataNV; - -typedef struct VkGeometryNV { - VkStructureType sType; - const void* pNext; - VkGeometryTypeKHR geometryType; - VkGeometryDataNV geometry; - VkGeometryFlagsKHR flags; -} VkGeometryNV; - -typedef struct VkAccelerationStructureInfoNV { - VkStructureType sType; - const void* pNext; - VkAccelerationStructureTypeNV type; - VkBuildAccelerationStructureFlagsNV flags; - uint32_t instanceCount; - uint32_t geometryCount; - const VkGeometryNV* pGeometries; -} VkAccelerationStructureInfoNV; - -typedef struct VkAccelerationStructureCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkDeviceSize compactedSize; - VkAccelerationStructureInfoNV info; -} VkAccelerationStructureCreateInfoNV; - -typedef struct VkBindAccelerationStructureMemoryInfoNV { - VkStructureType sType; - const void* pNext; - VkAccelerationStructureNV accelerationStructure; - VkDeviceMemory memory; - VkDeviceSize memoryOffset; - uint32_t deviceIndexCount; - const uint32_t* pDeviceIndices; -} VkBindAccelerationStructureMemoryInfoNV; - -typedef struct VkWriteDescriptorSetAccelerationStructureNV { - VkStructureType sType; - const void* pNext; - uint32_t accelerationStructureCount; - const VkAccelerationStructureNV* pAccelerationStructures; -} VkWriteDescriptorSetAccelerationStructureNV; - -typedef struct VkAccelerationStructureMemoryRequirementsInfoNV { - VkStructureType sType; - const void* pNext; - VkAccelerationStructureMemoryRequirementsTypeNV type; - VkAccelerationStructureNV accelerationStructure; -} VkAccelerationStructureMemoryRequirementsInfoNV; - -typedef struct VkPhysicalDeviceRayTracingPropertiesNV { - VkStructureType sType; - void* pNext; - uint32_t shaderGroupHandleSize; - uint32_t maxRecursionDepth; - uint32_t maxShaderGroupStride; - uint32_t shaderGroupBaseAlignment; - uint64_t maxGeometryCount; - uint64_t maxInstanceCount; - uint64_t maxTriangleCount; - uint32_t maxDescriptorSetAccelerationStructures; -} VkPhysicalDeviceRayTracingPropertiesNV; - -typedef struct VkTransformMatrixKHR { - float matrix[3][4]; -} VkTransformMatrixKHR; - -typedef VkTransformMatrixKHR VkTransformMatrixNV; - -typedef struct VkAabbPositionsKHR { - float minX; - float minY; - float minZ; - float maxX; - float maxY; - float maxZ; -} VkAabbPositionsKHR; - -typedef VkAabbPositionsKHR VkAabbPositionsNV; - -typedef struct VkAccelerationStructureInstanceKHR { - VkTransformMatrixKHR transform; - uint32_t instanceCustomIndex:24; - uint32_t mask:8; - uint32_t instanceShaderBindingTableRecordOffset:24; - VkGeometryInstanceFlagsKHR flags:8; - uint64_t accelerationStructureReference; -} VkAccelerationStructureInstanceKHR; - -typedef VkAccelerationStructureInstanceKHR VkAccelerationStructureInstanceNV; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateAccelerationStructureNV)(VkDevice device, const VkAccelerationStructureCreateInfoNV* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkAccelerationStructureNV* pAccelerationStructure); -typedef void (VKAPI_PTR *PFN_vkDestroyAccelerationStructureNV)(VkDevice device, VkAccelerationStructureNV accelerationStructure, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkGetAccelerationStructureMemoryRequirementsNV)(VkDevice device, const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements); -typedef VkResult (VKAPI_PTR *PFN_vkBindAccelerationStructureMemoryNV)(VkDevice device, uint32_t bindInfoCount, const VkBindAccelerationStructureMemoryInfoNV* pBindInfos); -typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructureNV)(VkCommandBuffer commandBuffer, const VkAccelerationStructureInfoNV* pInfo, VkBuffer instanceData, VkDeviceSize instanceOffset, VkBool32 update, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkBuffer scratch, VkDeviceSize scratchOffset); -typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureNV)(VkCommandBuffer commandBuffer, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkCopyAccelerationStructureModeKHR mode); -typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysNV)(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth); -typedef VkResult (VKAPI_PTR *PFN_vkCreateRayTracingPipelinesNV)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoNV* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); -typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupHandlesKHR)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData); -typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupHandlesNV)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData); -typedef VkResult (VKAPI_PTR *PFN_vkGetAccelerationStructureHandleNV)(VkDevice device, VkAccelerationStructureNV accelerationStructure, size_t dataSize, void* pData); -typedef void (VKAPI_PTR *PFN_vkCmdWriteAccelerationStructuresPropertiesNV)(VkCommandBuffer commandBuffer, uint32_t accelerationStructureCount, const VkAccelerationStructureNV* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery); -typedef VkResult (VKAPI_PTR *PFN_vkCompileDeferredNV)(VkDevice device, VkPipeline pipeline, uint32_t shader); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateAccelerationStructureNV( - VkDevice device, - const VkAccelerationStructureCreateInfoNV* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkAccelerationStructureNV* pAccelerationStructure); - -VKAPI_ATTR void VKAPI_CALL vkDestroyAccelerationStructureNV( - VkDevice device, - VkAccelerationStructureNV accelerationStructure, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkGetAccelerationStructureMemoryRequirementsNV( - VkDevice device, - const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo, - VkMemoryRequirements2KHR* pMemoryRequirements); - -VKAPI_ATTR VkResult VKAPI_CALL vkBindAccelerationStructureMemoryNV( - VkDevice device, - uint32_t bindInfoCount, - const VkBindAccelerationStructureMemoryInfoNV* pBindInfos); - -VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructureNV( - VkCommandBuffer commandBuffer, - const VkAccelerationStructureInfoNV* pInfo, - VkBuffer instanceData, - VkDeviceSize instanceOffset, - VkBool32 update, - VkAccelerationStructureNV dst, - VkAccelerationStructureNV src, - VkBuffer scratch, - VkDeviceSize scratchOffset); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureNV( - VkCommandBuffer commandBuffer, - VkAccelerationStructureNV dst, - VkAccelerationStructureNV src, - VkCopyAccelerationStructureModeKHR mode); - -VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysNV( - VkCommandBuffer commandBuffer, - VkBuffer raygenShaderBindingTableBuffer, - VkDeviceSize raygenShaderBindingOffset, - VkBuffer missShaderBindingTableBuffer, - VkDeviceSize missShaderBindingOffset, - VkDeviceSize missShaderBindingStride, - VkBuffer hitShaderBindingTableBuffer, - VkDeviceSize hitShaderBindingOffset, - VkDeviceSize hitShaderBindingStride, - VkBuffer callableShaderBindingTableBuffer, - VkDeviceSize callableShaderBindingOffset, - VkDeviceSize callableShaderBindingStride, - uint32_t width, - uint32_t height, - uint32_t depth); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateRayTracingPipelinesNV( - VkDevice device, - VkPipelineCache pipelineCache, - uint32_t createInfoCount, - const VkRayTracingPipelineCreateInfoNV* pCreateInfos, - const VkAllocationCallbacks* pAllocator, - VkPipeline* pPipelines); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingShaderGroupHandlesKHR( - VkDevice device, - VkPipeline pipeline, - uint32_t firstGroup, - uint32_t groupCount, - size_t dataSize, - void* pData); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingShaderGroupHandlesNV( - VkDevice device, - VkPipeline pipeline, - uint32_t firstGroup, - uint32_t groupCount, - size_t dataSize, - void* pData); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetAccelerationStructureHandleNV( - VkDevice device, - VkAccelerationStructureNV accelerationStructure, - size_t dataSize, - void* pData); - -VKAPI_ATTR void VKAPI_CALL vkCmdWriteAccelerationStructuresPropertiesNV( - VkCommandBuffer commandBuffer, - uint32_t accelerationStructureCount, - const VkAccelerationStructureNV* pAccelerationStructures, - VkQueryType queryType, - VkQueryPool queryPool, - uint32_t firstQuery); - -VKAPI_ATTR VkResult VKAPI_CALL vkCompileDeferredNV( - VkDevice device, - VkPipeline pipeline, - uint32_t shader); -#endif - - -#define VK_NV_representative_fragment_test 1 -#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_SPEC_VERSION 2 -#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_EXTENSION_NAME "VK_NV_representative_fragment_test" -typedef struct VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 representativeFragmentTest; -} VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV; - -typedef struct VkPipelineRepresentativeFragmentTestStateCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkBool32 representativeFragmentTestEnable; -} VkPipelineRepresentativeFragmentTestStateCreateInfoNV; - - - -#define VK_EXT_filter_cubic 1 -#define VK_EXT_FILTER_CUBIC_SPEC_VERSION 3 -#define VK_EXT_FILTER_CUBIC_EXTENSION_NAME "VK_EXT_filter_cubic" -typedef struct VkPhysicalDeviceImageViewImageFormatInfoEXT { - VkStructureType sType; - void* pNext; - VkImageViewType imageViewType; -} VkPhysicalDeviceImageViewImageFormatInfoEXT; - -typedef struct VkFilterCubicImageViewImageFormatPropertiesEXT { - VkStructureType sType; - void* pNext; - VkBool32 filterCubic; - VkBool32 filterCubicMinmax; -} VkFilterCubicImageViewImageFormatPropertiesEXT; - - - -#define VK_QCOM_render_pass_shader_resolve 1 -#define VK_QCOM_RENDER_PASS_SHADER_RESOLVE_SPEC_VERSION 4 -#define VK_QCOM_RENDER_PASS_SHADER_RESOLVE_EXTENSION_NAME "VK_QCOM_render_pass_shader_resolve" - - -#define VK_EXT_global_priority 1 -#define VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION 2 -#define VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME "VK_EXT_global_priority" -typedef VkQueueGlobalPriorityKHR VkQueueGlobalPriorityEXT; - -typedef VkDeviceQueueGlobalPriorityCreateInfoKHR VkDeviceQueueGlobalPriorityCreateInfoEXT; - - - -#define VK_EXT_external_memory_host 1 -#define VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION 1 -#define VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME "VK_EXT_external_memory_host" -typedef struct VkImportMemoryHostPointerInfoEXT { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlagBits handleType; - void* pHostPointer; -} VkImportMemoryHostPointerInfoEXT; - -typedef struct VkMemoryHostPointerPropertiesEXT { - VkStructureType sType; - void* pNext; - uint32_t memoryTypeBits; -} VkMemoryHostPointerPropertiesEXT; - -typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT { - VkStructureType sType; - void* pNext; - VkDeviceSize minImportedHostPointerAlignment; -} VkPhysicalDeviceExternalMemoryHostPropertiesEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryHostPointerPropertiesEXT)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryHostPointerPropertiesEXT( - VkDevice device, - VkExternalMemoryHandleTypeFlagBits handleType, - const void* pHostPointer, - VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties); -#endif - - -#define VK_AMD_buffer_marker 1 -#define VK_AMD_BUFFER_MARKER_SPEC_VERSION 1 -#define VK_AMD_BUFFER_MARKER_EXTENSION_NAME "VK_AMD_buffer_marker" -typedef void (VKAPI_PTR *PFN_vkCmdWriteBufferMarkerAMD)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdWriteBufferMarkerAMD( - VkCommandBuffer commandBuffer, - VkPipelineStageFlagBits pipelineStage, - VkBuffer dstBuffer, - VkDeviceSize dstOffset, - uint32_t marker); -#endif - - -#define VK_AMD_pipeline_compiler_control 1 -#define VK_AMD_PIPELINE_COMPILER_CONTROL_SPEC_VERSION 1 -#define VK_AMD_PIPELINE_COMPILER_CONTROL_EXTENSION_NAME "VK_AMD_pipeline_compiler_control" - -typedef enum VkPipelineCompilerControlFlagBitsAMD { - VK_PIPELINE_COMPILER_CONTROL_FLAG_BITS_MAX_ENUM_AMD = 0x7FFFFFFF -} VkPipelineCompilerControlFlagBitsAMD; -typedef VkFlags VkPipelineCompilerControlFlagsAMD; -typedef struct VkPipelineCompilerControlCreateInfoAMD { - VkStructureType sType; - const void* pNext; - VkPipelineCompilerControlFlagsAMD compilerControlFlags; -} VkPipelineCompilerControlCreateInfoAMD; - - - -#define VK_EXT_calibrated_timestamps 1 -#define VK_EXT_CALIBRATED_TIMESTAMPS_SPEC_VERSION 2 -#define VK_EXT_CALIBRATED_TIMESTAMPS_EXTENSION_NAME "VK_EXT_calibrated_timestamps" - -typedef enum VkTimeDomainEXT { - VK_TIME_DOMAIN_DEVICE_EXT = 0, - VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT = 1, - VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT = 2, - VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT = 3, - VK_TIME_DOMAIN_MAX_ENUM_EXT = 0x7FFFFFFF -} VkTimeDomainEXT; -typedef struct VkCalibratedTimestampInfoEXT { - VkStructureType sType; - const void* pNext; - VkTimeDomainEXT timeDomain; -} VkCalibratedTimestampInfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceCalibrateableTimeDomainsEXT)(VkPhysicalDevice physicalDevice, uint32_t* pTimeDomainCount, VkTimeDomainEXT* pTimeDomains); -typedef VkResult (VKAPI_PTR *PFN_vkGetCalibratedTimestampsEXT)(VkDevice device, uint32_t timestampCount, const VkCalibratedTimestampInfoEXT* pTimestampInfos, uint64_t* pTimestamps, uint64_t* pMaxDeviation); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceCalibrateableTimeDomainsEXT( - VkPhysicalDevice physicalDevice, - uint32_t* pTimeDomainCount, - VkTimeDomainEXT* pTimeDomains); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetCalibratedTimestampsEXT( - VkDevice device, - uint32_t timestampCount, - const VkCalibratedTimestampInfoEXT* pTimestampInfos, - uint64_t* pTimestamps, - uint64_t* pMaxDeviation); -#endif - - -#define VK_AMD_shader_core_properties 1 -#define VK_AMD_SHADER_CORE_PROPERTIES_SPEC_VERSION 2 -#define VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME "VK_AMD_shader_core_properties" -typedef struct VkPhysicalDeviceShaderCorePropertiesAMD { - VkStructureType sType; - void* pNext; - uint32_t shaderEngineCount; - uint32_t shaderArraysPerEngineCount; - uint32_t computeUnitsPerShaderArray; - uint32_t simdPerComputeUnit; - uint32_t wavefrontsPerSimd; - uint32_t wavefrontSize; - uint32_t sgprsPerSimd; - uint32_t minSgprAllocation; - uint32_t maxSgprAllocation; - uint32_t sgprAllocationGranularity; - uint32_t vgprsPerSimd; - uint32_t minVgprAllocation; - uint32_t maxVgprAllocation; - uint32_t vgprAllocationGranularity; -} VkPhysicalDeviceShaderCorePropertiesAMD; - - - -#define VK_AMD_memory_overallocation_behavior 1 -#define VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_SPEC_VERSION 1 -#define VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_EXTENSION_NAME "VK_AMD_memory_overallocation_behavior" - -typedef enum VkMemoryOverallocationBehaviorAMD { - VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD = 0, - VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD = 1, - VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD = 2, - VK_MEMORY_OVERALLOCATION_BEHAVIOR_MAX_ENUM_AMD = 0x7FFFFFFF -} VkMemoryOverallocationBehaviorAMD; -typedef struct VkDeviceMemoryOverallocationCreateInfoAMD { - VkStructureType sType; - const void* pNext; - VkMemoryOverallocationBehaviorAMD overallocationBehavior; -} VkDeviceMemoryOverallocationCreateInfoAMD; - - - -#define VK_EXT_vertex_attribute_divisor 1 -#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_SPEC_VERSION 3 -#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME "VK_EXT_vertex_attribute_divisor" -typedef struct VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT { - VkStructureType sType; - void* pNext; - uint32_t maxVertexAttribDivisor; -} VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT; - -typedef struct VkVertexInputBindingDivisorDescriptionEXT { - uint32_t binding; - uint32_t divisor; -} VkVertexInputBindingDivisorDescriptionEXT; - -typedef struct VkPipelineVertexInputDivisorStateCreateInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t vertexBindingDivisorCount; - const VkVertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors; -} VkPipelineVertexInputDivisorStateCreateInfoEXT; - -typedef struct VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 vertexAttributeInstanceRateDivisor; - VkBool32 vertexAttributeInstanceRateZeroDivisor; -} VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT; - - - -#define VK_EXT_pipeline_creation_feedback 1 -#define VK_EXT_PIPELINE_CREATION_FEEDBACK_SPEC_VERSION 1 -#define VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME "VK_EXT_pipeline_creation_feedback" -typedef VkPipelineCreationFeedbackFlagBits VkPipelineCreationFeedbackFlagBitsEXT; - -typedef VkPipelineCreationFeedbackFlags VkPipelineCreationFeedbackFlagsEXT; - -typedef VkPipelineCreationFeedbackCreateInfo VkPipelineCreationFeedbackCreateInfoEXT; - -typedef VkPipelineCreationFeedback VkPipelineCreationFeedbackEXT; - - - -#define VK_NV_shader_subgroup_partitioned 1 -#define VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION 1 -#define VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME "VK_NV_shader_subgroup_partitioned" - - -#define VK_NV_compute_shader_derivatives 1 -#define VK_NV_COMPUTE_SHADER_DERIVATIVES_SPEC_VERSION 1 -#define VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME "VK_NV_compute_shader_derivatives" -typedef struct VkPhysicalDeviceComputeShaderDerivativesFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 computeDerivativeGroupQuads; - VkBool32 computeDerivativeGroupLinear; -} VkPhysicalDeviceComputeShaderDerivativesFeaturesNV; - - - -#define VK_NV_mesh_shader 1 -#define VK_NV_MESH_SHADER_SPEC_VERSION 1 -#define VK_NV_MESH_SHADER_EXTENSION_NAME "VK_NV_mesh_shader" -typedef struct VkPhysicalDeviceMeshShaderFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 taskShader; - VkBool32 meshShader; -} VkPhysicalDeviceMeshShaderFeaturesNV; - -typedef struct VkPhysicalDeviceMeshShaderPropertiesNV { - VkStructureType sType; - void* pNext; - uint32_t maxDrawMeshTasksCount; - uint32_t maxTaskWorkGroupInvocations; - uint32_t maxTaskWorkGroupSize[3]; - uint32_t maxTaskTotalMemorySize; - uint32_t maxTaskOutputCount; - uint32_t maxMeshWorkGroupInvocations; - uint32_t maxMeshWorkGroupSize[3]; - uint32_t maxMeshTotalMemorySize; - uint32_t maxMeshOutputVertices; - uint32_t maxMeshOutputPrimitives; - uint32_t maxMeshMultiviewViewCount; - uint32_t meshOutputPerVertexGranularity; - uint32_t meshOutputPerPrimitiveGranularity; -} VkPhysicalDeviceMeshShaderPropertiesNV; - -typedef struct VkDrawMeshTasksIndirectCommandNV { - uint32_t taskCount; - uint32_t firstTask; -} VkDrawMeshTasksIndirectCommandNV; - -typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksNV)(VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask); -typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); -typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectCountNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksNV( - VkCommandBuffer commandBuffer, - uint32_t taskCount, - uint32_t firstTask); - -VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectNV( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - uint32_t drawCount, - uint32_t stride); - -VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectCountNV( - VkCommandBuffer commandBuffer, - VkBuffer buffer, - VkDeviceSize offset, - VkBuffer countBuffer, - VkDeviceSize countBufferOffset, - uint32_t maxDrawCount, - uint32_t stride); -#endif - - -#define VK_NV_fragment_shader_barycentric 1 -#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION 1 -#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME "VK_NV_fragment_shader_barycentric" -typedef VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV; - - - -#define VK_NV_shader_image_footprint 1 -#define VK_NV_SHADER_IMAGE_FOOTPRINT_SPEC_VERSION 2 -#define VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME "VK_NV_shader_image_footprint" -typedef struct VkPhysicalDeviceShaderImageFootprintFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 imageFootprint; -} VkPhysicalDeviceShaderImageFootprintFeaturesNV; - - - -#define VK_NV_scissor_exclusive 1 -#define VK_NV_SCISSOR_EXCLUSIVE_SPEC_VERSION 1 -#define VK_NV_SCISSOR_EXCLUSIVE_EXTENSION_NAME "VK_NV_scissor_exclusive" -typedef struct VkPipelineViewportExclusiveScissorStateCreateInfoNV { - VkStructureType sType; - const void* pNext; - uint32_t exclusiveScissorCount; - const VkRect2D* pExclusiveScissors; -} VkPipelineViewportExclusiveScissorStateCreateInfoNV; - -typedef struct VkPhysicalDeviceExclusiveScissorFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 exclusiveScissor; -} VkPhysicalDeviceExclusiveScissorFeaturesNV; - -typedef void (VKAPI_PTR *PFN_vkCmdSetExclusiveScissorNV)(VkCommandBuffer commandBuffer, uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const VkRect2D* pExclusiveScissors); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetExclusiveScissorNV( - VkCommandBuffer commandBuffer, - uint32_t firstExclusiveScissor, - uint32_t exclusiveScissorCount, - const VkRect2D* pExclusiveScissors); -#endif - - -#define VK_NV_device_diagnostic_checkpoints 1 -#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION 2 -#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME "VK_NV_device_diagnostic_checkpoints" -typedef struct VkQueueFamilyCheckpointPropertiesNV { - VkStructureType sType; - void* pNext; - VkPipelineStageFlags checkpointExecutionStageMask; -} VkQueueFamilyCheckpointPropertiesNV; - -typedef struct VkCheckpointDataNV { - VkStructureType sType; - void* pNext; - VkPipelineStageFlagBits stage; - void* pCheckpointMarker; -} VkCheckpointDataNV; - -typedef void (VKAPI_PTR *PFN_vkCmdSetCheckpointNV)(VkCommandBuffer commandBuffer, const void* pCheckpointMarker); -typedef void (VKAPI_PTR *PFN_vkGetQueueCheckpointDataNV)(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointDataNV* pCheckpointData); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetCheckpointNV( - VkCommandBuffer commandBuffer, - const void* pCheckpointMarker); - -VKAPI_ATTR void VKAPI_CALL vkGetQueueCheckpointDataNV( - VkQueue queue, - uint32_t* pCheckpointDataCount, - VkCheckpointDataNV* pCheckpointData); -#endif - - -#define VK_INTEL_shader_integer_functions2 1 -#define VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION 1 -#define VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME "VK_INTEL_shader_integer_functions2" -typedef struct VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL { - VkStructureType sType; - void* pNext; - VkBool32 shaderIntegerFunctions2; -} VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL; - - - -#define VK_INTEL_performance_query 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPerformanceConfigurationINTEL) -#define VK_INTEL_PERFORMANCE_QUERY_SPEC_VERSION 2 -#define VK_INTEL_PERFORMANCE_QUERY_EXTENSION_NAME "VK_INTEL_performance_query" - -typedef enum VkPerformanceConfigurationTypeINTEL { - VK_PERFORMANCE_CONFIGURATION_TYPE_COMMAND_QUEUE_METRICS_DISCOVERY_ACTIVATED_INTEL = 0, - VK_PERFORMANCE_CONFIGURATION_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF -} VkPerformanceConfigurationTypeINTEL; - -typedef enum VkQueryPoolSamplingModeINTEL { - VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL = 0, - VK_QUERY_POOL_SAMPLING_MODE_MAX_ENUM_INTEL = 0x7FFFFFFF -} VkQueryPoolSamplingModeINTEL; - -typedef enum VkPerformanceOverrideTypeINTEL { - VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL = 0, - VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL = 1, - VK_PERFORMANCE_OVERRIDE_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF -} VkPerformanceOverrideTypeINTEL; - -typedef enum VkPerformanceParameterTypeINTEL { - VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTEL = 0, - VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL = 1, - VK_PERFORMANCE_PARAMETER_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF -} VkPerformanceParameterTypeINTEL; - -typedef enum VkPerformanceValueTypeINTEL { - VK_PERFORMANCE_VALUE_TYPE_UINT32_INTEL = 0, - VK_PERFORMANCE_VALUE_TYPE_UINT64_INTEL = 1, - VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTEL = 2, - VK_PERFORMANCE_VALUE_TYPE_BOOL_INTEL = 3, - VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL = 4, - VK_PERFORMANCE_VALUE_TYPE_MAX_ENUM_INTEL = 0x7FFFFFFF -} VkPerformanceValueTypeINTEL; -typedef union VkPerformanceValueDataINTEL { - uint32_t value32; - uint64_t value64; - float valueFloat; - VkBool32 valueBool; - const char* valueString; -} VkPerformanceValueDataINTEL; - -typedef struct VkPerformanceValueINTEL { - VkPerformanceValueTypeINTEL type; - VkPerformanceValueDataINTEL data; -} VkPerformanceValueINTEL; - -typedef struct VkInitializePerformanceApiInfoINTEL { - VkStructureType sType; - const void* pNext; - void* pUserData; -} VkInitializePerformanceApiInfoINTEL; - -typedef struct VkQueryPoolPerformanceQueryCreateInfoINTEL { - VkStructureType sType; - const void* pNext; - VkQueryPoolSamplingModeINTEL performanceCountersSampling; -} VkQueryPoolPerformanceQueryCreateInfoINTEL; - -typedef VkQueryPoolPerformanceQueryCreateInfoINTEL VkQueryPoolCreateInfoINTEL; - -typedef struct VkPerformanceMarkerInfoINTEL { - VkStructureType sType; - const void* pNext; - uint64_t marker; -} VkPerformanceMarkerInfoINTEL; - -typedef struct VkPerformanceStreamMarkerInfoINTEL { - VkStructureType sType; - const void* pNext; - uint32_t marker; -} VkPerformanceStreamMarkerInfoINTEL; - -typedef struct VkPerformanceOverrideInfoINTEL { - VkStructureType sType; - const void* pNext; - VkPerformanceOverrideTypeINTEL type; - VkBool32 enable; - uint64_t parameter; -} VkPerformanceOverrideInfoINTEL; - -typedef struct VkPerformanceConfigurationAcquireInfoINTEL { - VkStructureType sType; - const void* pNext; - VkPerformanceConfigurationTypeINTEL type; -} VkPerformanceConfigurationAcquireInfoINTEL; - -typedef VkResult (VKAPI_PTR *PFN_vkInitializePerformanceApiINTEL)(VkDevice device, const VkInitializePerformanceApiInfoINTEL* pInitializeInfo); -typedef void (VKAPI_PTR *PFN_vkUninitializePerformanceApiINTEL)(VkDevice device); -typedef VkResult (VKAPI_PTR *PFN_vkCmdSetPerformanceMarkerINTEL)(VkCommandBuffer commandBuffer, const VkPerformanceMarkerInfoINTEL* pMarkerInfo); -typedef VkResult (VKAPI_PTR *PFN_vkCmdSetPerformanceStreamMarkerINTEL)(VkCommandBuffer commandBuffer, const VkPerformanceStreamMarkerInfoINTEL* pMarkerInfo); -typedef VkResult (VKAPI_PTR *PFN_vkCmdSetPerformanceOverrideINTEL)(VkCommandBuffer commandBuffer, const VkPerformanceOverrideInfoINTEL* pOverrideInfo); -typedef VkResult (VKAPI_PTR *PFN_vkAcquirePerformanceConfigurationINTEL)(VkDevice device, const VkPerformanceConfigurationAcquireInfoINTEL* pAcquireInfo, VkPerformanceConfigurationINTEL* pConfiguration); -typedef VkResult (VKAPI_PTR *PFN_vkReleasePerformanceConfigurationINTEL)(VkDevice device, VkPerformanceConfigurationINTEL configuration); -typedef VkResult (VKAPI_PTR *PFN_vkQueueSetPerformanceConfigurationINTEL)(VkQueue queue, VkPerformanceConfigurationINTEL configuration); -typedef VkResult (VKAPI_PTR *PFN_vkGetPerformanceParameterINTEL)(VkDevice device, VkPerformanceParameterTypeINTEL parameter, VkPerformanceValueINTEL* pValue); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkInitializePerformanceApiINTEL( - VkDevice device, - const VkInitializePerformanceApiInfoINTEL* pInitializeInfo); - -VKAPI_ATTR void VKAPI_CALL vkUninitializePerformanceApiINTEL( - VkDevice device); - -VKAPI_ATTR VkResult VKAPI_CALL vkCmdSetPerformanceMarkerINTEL( - VkCommandBuffer commandBuffer, - const VkPerformanceMarkerInfoINTEL* pMarkerInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkCmdSetPerformanceStreamMarkerINTEL( - VkCommandBuffer commandBuffer, - const VkPerformanceStreamMarkerInfoINTEL* pMarkerInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkCmdSetPerformanceOverrideINTEL( - VkCommandBuffer commandBuffer, - const VkPerformanceOverrideInfoINTEL* pOverrideInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkAcquirePerformanceConfigurationINTEL( - VkDevice device, - const VkPerformanceConfigurationAcquireInfoINTEL* pAcquireInfo, - VkPerformanceConfigurationINTEL* pConfiguration); - -VKAPI_ATTR VkResult VKAPI_CALL vkReleasePerformanceConfigurationINTEL( - VkDevice device, - VkPerformanceConfigurationINTEL configuration); - -VKAPI_ATTR VkResult VKAPI_CALL vkQueueSetPerformanceConfigurationINTEL( - VkQueue queue, - VkPerformanceConfigurationINTEL configuration); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetPerformanceParameterINTEL( - VkDevice device, - VkPerformanceParameterTypeINTEL parameter, - VkPerformanceValueINTEL* pValue); -#endif - - -#define VK_EXT_pci_bus_info 1 -#define VK_EXT_PCI_BUS_INFO_SPEC_VERSION 2 -#define VK_EXT_PCI_BUS_INFO_EXTENSION_NAME "VK_EXT_pci_bus_info" -typedef struct VkPhysicalDevicePCIBusInfoPropertiesEXT { - VkStructureType sType; - void* pNext; - uint32_t pciDomain; - uint32_t pciBus; - uint32_t pciDevice; - uint32_t pciFunction; -} VkPhysicalDevicePCIBusInfoPropertiesEXT; - - - -#define VK_AMD_display_native_hdr 1 -#define VK_AMD_DISPLAY_NATIVE_HDR_SPEC_VERSION 1 -#define VK_AMD_DISPLAY_NATIVE_HDR_EXTENSION_NAME "VK_AMD_display_native_hdr" -typedef struct VkDisplayNativeHdrSurfaceCapabilitiesAMD { - VkStructureType sType; - void* pNext; - VkBool32 localDimmingSupport; -} VkDisplayNativeHdrSurfaceCapabilitiesAMD; - -typedef struct VkSwapchainDisplayNativeHdrCreateInfoAMD { - VkStructureType sType; - const void* pNext; - VkBool32 localDimmingEnable; -} VkSwapchainDisplayNativeHdrCreateInfoAMD; - -typedef void (VKAPI_PTR *PFN_vkSetLocalDimmingAMD)(VkDevice device, VkSwapchainKHR swapChain, VkBool32 localDimmingEnable); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkSetLocalDimmingAMD( - VkDevice device, - VkSwapchainKHR swapChain, - VkBool32 localDimmingEnable); -#endif - - -#define VK_EXT_fragment_density_map 1 -#define VK_EXT_FRAGMENT_DENSITY_MAP_SPEC_VERSION 2 -#define VK_EXT_FRAGMENT_DENSITY_MAP_EXTENSION_NAME "VK_EXT_fragment_density_map" -typedef struct VkPhysicalDeviceFragmentDensityMapFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 fragmentDensityMap; - VkBool32 fragmentDensityMapDynamic; - VkBool32 fragmentDensityMapNonSubsampledImages; -} VkPhysicalDeviceFragmentDensityMapFeaturesEXT; - -typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT { - VkStructureType sType; - void* pNext; - VkExtent2D minFragmentDensityTexelSize; - VkExtent2D maxFragmentDensityTexelSize; - VkBool32 fragmentDensityInvocations; -} VkPhysicalDeviceFragmentDensityMapPropertiesEXT; - -typedef struct VkRenderPassFragmentDensityMapCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkAttachmentReference fragmentDensityMapAttachment; -} VkRenderPassFragmentDensityMapCreateInfoEXT; - - - -#define VK_EXT_scalar_block_layout 1 -#define VK_EXT_SCALAR_BLOCK_LAYOUT_SPEC_VERSION 1 -#define VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME "VK_EXT_scalar_block_layout" -typedef VkPhysicalDeviceScalarBlockLayoutFeatures VkPhysicalDeviceScalarBlockLayoutFeaturesEXT; - - - -#define VK_GOOGLE_hlsl_functionality1 1 -#define VK_GOOGLE_HLSL_FUNCTIONALITY_1_SPEC_VERSION 1 -#define VK_GOOGLE_HLSL_FUNCTIONALITY_1_EXTENSION_NAME "VK_GOOGLE_hlsl_functionality1" -#define VK_GOOGLE_HLSL_FUNCTIONALITY1_SPEC_VERSION VK_GOOGLE_HLSL_FUNCTIONALITY_1_SPEC_VERSION -#define VK_GOOGLE_HLSL_FUNCTIONALITY1_EXTENSION_NAME VK_GOOGLE_HLSL_FUNCTIONALITY_1_EXTENSION_NAME - - -#define VK_GOOGLE_decorate_string 1 -#define VK_GOOGLE_DECORATE_STRING_SPEC_VERSION 1 -#define VK_GOOGLE_DECORATE_STRING_EXTENSION_NAME "VK_GOOGLE_decorate_string" - - -#define VK_EXT_subgroup_size_control 1 -#define VK_EXT_SUBGROUP_SIZE_CONTROL_SPEC_VERSION 2 -#define VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME "VK_EXT_subgroup_size_control" -typedef VkPhysicalDeviceSubgroupSizeControlFeatures VkPhysicalDeviceSubgroupSizeControlFeaturesEXT; - -typedef VkPhysicalDeviceSubgroupSizeControlProperties VkPhysicalDeviceSubgroupSizeControlPropertiesEXT; - -typedef VkPipelineShaderStageRequiredSubgroupSizeCreateInfo VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT; - - - -#define VK_AMD_shader_core_properties2 1 -#define VK_AMD_SHADER_CORE_PROPERTIES_2_SPEC_VERSION 1 -#define VK_AMD_SHADER_CORE_PROPERTIES_2_EXTENSION_NAME "VK_AMD_shader_core_properties2" - -typedef enum VkShaderCorePropertiesFlagBitsAMD { - VK_SHADER_CORE_PROPERTIES_FLAG_BITS_MAX_ENUM_AMD = 0x7FFFFFFF -} VkShaderCorePropertiesFlagBitsAMD; -typedef VkFlags VkShaderCorePropertiesFlagsAMD; -typedef struct VkPhysicalDeviceShaderCoreProperties2AMD { - VkStructureType sType; - void* pNext; - VkShaderCorePropertiesFlagsAMD shaderCoreFeatures; - uint32_t activeComputeUnitCount; -} VkPhysicalDeviceShaderCoreProperties2AMD; - - - -#define VK_AMD_device_coherent_memory 1 -#define VK_AMD_DEVICE_COHERENT_MEMORY_SPEC_VERSION 1 -#define VK_AMD_DEVICE_COHERENT_MEMORY_EXTENSION_NAME "VK_AMD_device_coherent_memory" -typedef struct VkPhysicalDeviceCoherentMemoryFeaturesAMD { - VkStructureType sType; - void* pNext; - VkBool32 deviceCoherentMemory; -} VkPhysicalDeviceCoherentMemoryFeaturesAMD; - - - -#define VK_EXT_shader_image_atomic_int64 1 -#define VK_EXT_SHADER_IMAGE_ATOMIC_INT64_SPEC_VERSION 1 -#define VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME "VK_EXT_shader_image_atomic_int64" -typedef struct VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 shaderImageInt64Atomics; - VkBool32 sparseImageInt64Atomics; -} VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT; - - - -#define VK_EXT_memory_budget 1 -#define VK_EXT_MEMORY_BUDGET_SPEC_VERSION 1 -#define VK_EXT_MEMORY_BUDGET_EXTENSION_NAME "VK_EXT_memory_budget" -typedef struct VkPhysicalDeviceMemoryBudgetPropertiesEXT { - VkStructureType sType; - void* pNext; - VkDeviceSize heapBudget[VK_MAX_MEMORY_HEAPS]; - VkDeviceSize heapUsage[VK_MAX_MEMORY_HEAPS]; -} VkPhysicalDeviceMemoryBudgetPropertiesEXT; - - - -#define VK_EXT_memory_priority 1 -#define VK_EXT_MEMORY_PRIORITY_SPEC_VERSION 1 -#define VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME "VK_EXT_memory_priority" -typedef struct VkPhysicalDeviceMemoryPriorityFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 memoryPriority; -} VkPhysicalDeviceMemoryPriorityFeaturesEXT; - -typedef struct VkMemoryPriorityAllocateInfoEXT { - VkStructureType sType; - const void* pNext; - float priority; -} VkMemoryPriorityAllocateInfoEXT; - - - -#define VK_NV_dedicated_allocation_image_aliasing 1 -#define VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_SPEC_VERSION 1 -#define VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_EXTENSION_NAME "VK_NV_dedicated_allocation_image_aliasing" -typedef struct VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 dedicatedAllocationImageAliasing; -} VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV; - - - -#define VK_EXT_buffer_device_address 1 -#define VK_EXT_BUFFER_DEVICE_ADDRESS_SPEC_VERSION 2 -#define VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME "VK_EXT_buffer_device_address" -typedef struct VkPhysicalDeviceBufferDeviceAddressFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 bufferDeviceAddress; - VkBool32 bufferDeviceAddressCaptureReplay; - VkBool32 bufferDeviceAddressMultiDevice; -} VkPhysicalDeviceBufferDeviceAddressFeaturesEXT; - -typedef VkPhysicalDeviceBufferDeviceAddressFeaturesEXT VkPhysicalDeviceBufferAddressFeaturesEXT; - -typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoEXT; - -typedef struct VkBufferDeviceAddressCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkDeviceAddress deviceAddress; -} VkBufferDeviceAddressCreateInfoEXT; - -typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetBufferDeviceAddressEXT)(VkDevice device, const VkBufferDeviceAddressInfo* pInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetBufferDeviceAddressEXT( - VkDevice device, - const VkBufferDeviceAddressInfo* pInfo); -#endif - - -#define VK_EXT_tooling_info 1 -#define VK_EXT_TOOLING_INFO_SPEC_VERSION 1 -#define VK_EXT_TOOLING_INFO_EXTENSION_NAME "VK_EXT_tooling_info" -typedef VkToolPurposeFlagBits VkToolPurposeFlagBitsEXT; - -typedef VkToolPurposeFlags VkToolPurposeFlagsEXT; - -typedef VkPhysicalDeviceToolProperties VkPhysicalDeviceToolPropertiesEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceToolPropertiesEXT)(VkPhysicalDevice physicalDevice, uint32_t* pToolCount, VkPhysicalDeviceToolProperties* pToolProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceToolPropertiesEXT( - VkPhysicalDevice physicalDevice, - uint32_t* pToolCount, - VkPhysicalDeviceToolProperties* pToolProperties); -#endif - - -#define VK_EXT_separate_stencil_usage 1 -#define VK_EXT_SEPARATE_STENCIL_USAGE_SPEC_VERSION 1 -#define VK_EXT_SEPARATE_STENCIL_USAGE_EXTENSION_NAME "VK_EXT_separate_stencil_usage" -typedef VkImageStencilUsageCreateInfo VkImageStencilUsageCreateInfoEXT; - - - -#define VK_EXT_validation_features 1 -#define VK_EXT_VALIDATION_FEATURES_SPEC_VERSION 5 -#define VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME "VK_EXT_validation_features" - -typedef enum VkValidationFeatureEnableEXT { - VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT = 0, - VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT = 1, - VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT = 2, - VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT = 3, - VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT = 4, - VK_VALIDATION_FEATURE_ENABLE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkValidationFeatureEnableEXT; - -typedef enum VkValidationFeatureDisableEXT { - VK_VALIDATION_FEATURE_DISABLE_ALL_EXT = 0, - VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT = 1, - VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT = 2, - VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT = 3, - VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT = 4, - VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT = 5, - VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT = 6, - VK_VALIDATION_FEATURE_DISABLE_SHADER_VALIDATION_CACHE_EXT = 7, - VK_VALIDATION_FEATURE_DISABLE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkValidationFeatureDisableEXT; -typedef struct VkValidationFeaturesEXT { - VkStructureType sType; - const void* pNext; - uint32_t enabledValidationFeatureCount; - const VkValidationFeatureEnableEXT* pEnabledValidationFeatures; - uint32_t disabledValidationFeatureCount; - const VkValidationFeatureDisableEXT* pDisabledValidationFeatures; -} VkValidationFeaturesEXT; - - - -#define VK_NV_cooperative_matrix 1 -#define VK_NV_COOPERATIVE_MATRIX_SPEC_VERSION 1 -#define VK_NV_COOPERATIVE_MATRIX_EXTENSION_NAME "VK_NV_cooperative_matrix" - -typedef enum VkComponentTypeNV { - VK_COMPONENT_TYPE_FLOAT16_NV = 0, - VK_COMPONENT_TYPE_FLOAT32_NV = 1, - VK_COMPONENT_TYPE_FLOAT64_NV = 2, - VK_COMPONENT_TYPE_SINT8_NV = 3, - VK_COMPONENT_TYPE_SINT16_NV = 4, - VK_COMPONENT_TYPE_SINT32_NV = 5, - VK_COMPONENT_TYPE_SINT64_NV = 6, - VK_COMPONENT_TYPE_UINT8_NV = 7, - VK_COMPONENT_TYPE_UINT16_NV = 8, - VK_COMPONENT_TYPE_UINT32_NV = 9, - VK_COMPONENT_TYPE_UINT64_NV = 10, - VK_COMPONENT_TYPE_MAX_ENUM_NV = 0x7FFFFFFF -} VkComponentTypeNV; - -typedef enum VkScopeNV { - VK_SCOPE_DEVICE_NV = 1, - VK_SCOPE_WORKGROUP_NV = 2, - VK_SCOPE_SUBGROUP_NV = 3, - VK_SCOPE_QUEUE_FAMILY_NV = 5, - VK_SCOPE_MAX_ENUM_NV = 0x7FFFFFFF -} VkScopeNV; -typedef struct VkCooperativeMatrixPropertiesNV { - VkStructureType sType; - void* pNext; - uint32_t MSize; - uint32_t NSize; - uint32_t KSize; - VkComponentTypeNV AType; - VkComponentTypeNV BType; - VkComponentTypeNV CType; - VkComponentTypeNV DType; - VkScopeNV scope; -} VkCooperativeMatrixPropertiesNV; - -typedef struct VkPhysicalDeviceCooperativeMatrixFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 cooperativeMatrix; - VkBool32 cooperativeMatrixRobustBufferAccess; -} VkPhysicalDeviceCooperativeMatrixFeaturesNV; - -typedef struct VkPhysicalDeviceCooperativeMatrixPropertiesNV { - VkStructureType sType; - void* pNext; - VkShaderStageFlags cooperativeMatrixSupportedStages; -} VkPhysicalDeviceCooperativeMatrixPropertiesNV; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceCooperativeMatrixPropertiesNV)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkCooperativeMatrixPropertiesNV* pProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceCooperativeMatrixPropertiesNV( - VkPhysicalDevice physicalDevice, - uint32_t* pPropertyCount, - VkCooperativeMatrixPropertiesNV* pProperties); -#endif - - -#define VK_NV_coverage_reduction_mode 1 -#define VK_NV_COVERAGE_REDUCTION_MODE_SPEC_VERSION 1 -#define VK_NV_COVERAGE_REDUCTION_MODE_EXTENSION_NAME "VK_NV_coverage_reduction_mode" - -typedef enum VkCoverageReductionModeNV { - VK_COVERAGE_REDUCTION_MODE_MERGE_NV = 0, - VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV = 1, - VK_COVERAGE_REDUCTION_MODE_MAX_ENUM_NV = 0x7FFFFFFF -} VkCoverageReductionModeNV; -typedef VkFlags VkPipelineCoverageReductionStateCreateFlagsNV; -typedef struct VkPhysicalDeviceCoverageReductionModeFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 coverageReductionMode; -} VkPhysicalDeviceCoverageReductionModeFeaturesNV; - -typedef struct VkPipelineCoverageReductionStateCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkPipelineCoverageReductionStateCreateFlagsNV flags; - VkCoverageReductionModeNV coverageReductionMode; -} VkPipelineCoverageReductionStateCreateInfoNV; - -typedef struct VkFramebufferMixedSamplesCombinationNV { - VkStructureType sType; - void* pNext; - VkCoverageReductionModeNV coverageReductionMode; - VkSampleCountFlagBits rasterizationSamples; - VkSampleCountFlags depthStencilSamples; - VkSampleCountFlags colorSamples; -} VkFramebufferMixedSamplesCombinationNV; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV)(VkPhysicalDevice physicalDevice, uint32_t* pCombinationCount, VkFramebufferMixedSamplesCombinationNV* pCombinations); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV( - VkPhysicalDevice physicalDevice, - uint32_t* pCombinationCount, - VkFramebufferMixedSamplesCombinationNV* pCombinations); -#endif - - -#define VK_EXT_fragment_shader_interlock 1 -#define VK_EXT_FRAGMENT_SHADER_INTERLOCK_SPEC_VERSION 1 -#define VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME "VK_EXT_fragment_shader_interlock" -typedef struct VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 fragmentShaderSampleInterlock; - VkBool32 fragmentShaderPixelInterlock; - VkBool32 fragmentShaderShadingRateInterlock; -} VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT; - - - -#define VK_EXT_ycbcr_image_arrays 1 -#define VK_EXT_YCBCR_IMAGE_ARRAYS_SPEC_VERSION 1 -#define VK_EXT_YCBCR_IMAGE_ARRAYS_EXTENSION_NAME "VK_EXT_ycbcr_image_arrays" -typedef struct VkPhysicalDeviceYcbcrImageArraysFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 ycbcrImageArrays; -} VkPhysicalDeviceYcbcrImageArraysFeaturesEXT; - - - -#define VK_EXT_provoking_vertex 1 -#define VK_EXT_PROVOKING_VERTEX_SPEC_VERSION 1 -#define VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME "VK_EXT_provoking_vertex" - -typedef enum VkProvokingVertexModeEXT { - VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT = 0, - VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT = 1, - VK_PROVOKING_VERTEX_MODE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkProvokingVertexModeEXT; -typedef struct VkPhysicalDeviceProvokingVertexFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 provokingVertexLast; - VkBool32 transformFeedbackPreservesProvokingVertex; -} VkPhysicalDeviceProvokingVertexFeaturesEXT; - -typedef struct VkPhysicalDeviceProvokingVertexPropertiesEXT { - VkStructureType sType; - void* pNext; - VkBool32 provokingVertexModePerPipeline; - VkBool32 transformFeedbackPreservesTriangleFanProvokingVertex; -} VkPhysicalDeviceProvokingVertexPropertiesEXT; - -typedef struct VkPipelineRasterizationProvokingVertexStateCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkProvokingVertexModeEXT provokingVertexMode; -} VkPipelineRasterizationProvokingVertexStateCreateInfoEXT; - - - -#define VK_EXT_headless_surface 1 -#define VK_EXT_HEADLESS_SURFACE_SPEC_VERSION 1 -#define VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME "VK_EXT_headless_surface" -typedef VkFlags VkHeadlessSurfaceCreateFlagsEXT; -typedef struct VkHeadlessSurfaceCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkHeadlessSurfaceCreateFlagsEXT flags; -} VkHeadlessSurfaceCreateInfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateHeadlessSurfaceEXT)(VkInstance instance, const VkHeadlessSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateHeadlessSurfaceEXT( - VkInstance instance, - const VkHeadlessSurfaceCreateInfoEXT* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); -#endif - - -#define VK_EXT_line_rasterization 1 -#define VK_EXT_LINE_RASTERIZATION_SPEC_VERSION 1 -#define VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME "VK_EXT_line_rasterization" - -typedef enum VkLineRasterizationModeEXT { - VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT = 0, - VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT = 1, - VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT = 2, - VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT = 3, - VK_LINE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkLineRasterizationModeEXT; -typedef struct VkPhysicalDeviceLineRasterizationFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 rectangularLines; - VkBool32 bresenhamLines; - VkBool32 smoothLines; - VkBool32 stippledRectangularLines; - VkBool32 stippledBresenhamLines; - VkBool32 stippledSmoothLines; -} VkPhysicalDeviceLineRasterizationFeaturesEXT; - -typedef struct VkPhysicalDeviceLineRasterizationPropertiesEXT { - VkStructureType sType; - void* pNext; - uint32_t lineSubPixelPrecisionBits; -} VkPhysicalDeviceLineRasterizationPropertiesEXT; - -typedef struct VkPipelineRasterizationLineStateCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkLineRasterizationModeEXT lineRasterizationMode; - VkBool32 stippledLineEnable; - uint32_t lineStippleFactor; - uint16_t lineStipplePattern; -} VkPipelineRasterizationLineStateCreateInfoEXT; - -typedef void (VKAPI_PTR *PFN_vkCmdSetLineStippleEXT)(VkCommandBuffer commandBuffer, uint32_t lineStippleFactor, uint16_t lineStipplePattern); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetLineStippleEXT( - VkCommandBuffer commandBuffer, - uint32_t lineStippleFactor, - uint16_t lineStipplePattern); -#endif - - -#define VK_EXT_shader_atomic_float 1 -#define VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION 1 -#define VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME "VK_EXT_shader_atomic_float" -typedef struct VkPhysicalDeviceShaderAtomicFloatFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 shaderBufferFloat32Atomics; - VkBool32 shaderBufferFloat32AtomicAdd; - VkBool32 shaderBufferFloat64Atomics; - VkBool32 shaderBufferFloat64AtomicAdd; - VkBool32 shaderSharedFloat32Atomics; - VkBool32 shaderSharedFloat32AtomicAdd; - VkBool32 shaderSharedFloat64Atomics; - VkBool32 shaderSharedFloat64AtomicAdd; - VkBool32 shaderImageFloat32Atomics; - VkBool32 shaderImageFloat32AtomicAdd; - VkBool32 sparseImageFloat32Atomics; - VkBool32 sparseImageFloat32AtomicAdd; -} VkPhysicalDeviceShaderAtomicFloatFeaturesEXT; - - - -#define VK_EXT_host_query_reset 1 -#define VK_EXT_HOST_QUERY_RESET_SPEC_VERSION 1 -#define VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME "VK_EXT_host_query_reset" -typedef VkPhysicalDeviceHostQueryResetFeatures VkPhysicalDeviceHostQueryResetFeaturesEXT; - -typedef void (VKAPI_PTR *PFN_vkResetQueryPoolEXT)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkResetQueryPoolEXT( - VkDevice device, - VkQueryPool queryPool, - uint32_t firstQuery, - uint32_t queryCount); -#endif - - -#define VK_EXT_index_type_uint8 1 -#define VK_EXT_INDEX_TYPE_UINT8_SPEC_VERSION 1 -#define VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME "VK_EXT_index_type_uint8" -typedef struct VkPhysicalDeviceIndexTypeUint8FeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 indexTypeUint8; -} VkPhysicalDeviceIndexTypeUint8FeaturesEXT; - - - -#define VK_EXT_extended_dynamic_state 1 -#define VK_EXT_EXTENDED_DYNAMIC_STATE_SPEC_VERSION 1 -#define VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME "VK_EXT_extended_dynamic_state" -typedef struct VkPhysicalDeviceExtendedDynamicStateFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 extendedDynamicState; -} VkPhysicalDeviceExtendedDynamicStateFeaturesEXT; - -typedef void (VKAPI_PTR *PFN_vkCmdSetCullModeEXT)(VkCommandBuffer commandBuffer, VkCullModeFlags cullMode); -typedef void (VKAPI_PTR *PFN_vkCmdSetFrontFaceEXT)(VkCommandBuffer commandBuffer, VkFrontFace frontFace); -typedef void (VKAPI_PTR *PFN_vkCmdSetPrimitiveTopologyEXT)(VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology); -typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWithCountEXT)(VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport* pViewports); -typedef void (VKAPI_PTR *PFN_vkCmdSetScissorWithCountEXT)(VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D* pScissors); -typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers2EXT)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes, const VkDeviceSize* pStrides); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthTestEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthTestEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthWriteEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthCompareOpEXT)(VkCommandBuffer commandBuffer, VkCompareOp depthCompareOp); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBoundsTestEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthBoundsTestEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetStencilTestEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 stencilTestEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetStencilOpEXT)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetCullModeEXT( - VkCommandBuffer commandBuffer, - VkCullModeFlags cullMode); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetFrontFaceEXT( - VkCommandBuffer commandBuffer, - VkFrontFace frontFace); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetPrimitiveTopologyEXT( - VkCommandBuffer commandBuffer, - VkPrimitiveTopology primitiveTopology); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWithCountEXT( - VkCommandBuffer commandBuffer, - uint32_t viewportCount, - const VkViewport* pViewports); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetScissorWithCountEXT( - VkCommandBuffer commandBuffer, - uint32_t scissorCount, - const VkRect2D* pScissors); - -VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers2EXT( - VkCommandBuffer commandBuffer, - uint32_t firstBinding, - uint32_t bindingCount, - const VkBuffer* pBuffers, - const VkDeviceSize* pOffsets, - const VkDeviceSize* pSizes, - const VkDeviceSize* pStrides); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthTestEnableEXT( - VkCommandBuffer commandBuffer, - VkBool32 depthTestEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthWriteEnableEXT( - VkCommandBuffer commandBuffer, - VkBool32 depthWriteEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthCompareOpEXT( - VkCommandBuffer commandBuffer, - VkCompareOp depthCompareOp); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBoundsTestEnableEXT( - VkCommandBuffer commandBuffer, - VkBool32 depthBoundsTestEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilTestEnableEXT( - VkCommandBuffer commandBuffer, - VkBool32 stencilTestEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilOpEXT( - VkCommandBuffer commandBuffer, - VkStencilFaceFlags faceMask, - VkStencilOp failOp, - VkStencilOp passOp, - VkStencilOp depthFailOp, - VkCompareOp compareOp); -#endif - - -#define VK_EXT_shader_atomic_float2 1 -#define VK_EXT_SHADER_ATOMIC_FLOAT_2_SPEC_VERSION 1 -#define VK_EXT_SHADER_ATOMIC_FLOAT_2_EXTENSION_NAME "VK_EXT_shader_atomic_float2" -typedef struct VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 shaderBufferFloat16Atomics; - VkBool32 shaderBufferFloat16AtomicAdd; - VkBool32 shaderBufferFloat16AtomicMinMax; - VkBool32 shaderBufferFloat32AtomicMinMax; - VkBool32 shaderBufferFloat64AtomicMinMax; - VkBool32 shaderSharedFloat16Atomics; - VkBool32 shaderSharedFloat16AtomicAdd; - VkBool32 shaderSharedFloat16AtomicMinMax; - VkBool32 shaderSharedFloat32AtomicMinMax; - VkBool32 shaderSharedFloat64AtomicMinMax; - VkBool32 shaderImageFloat32AtomicMinMax; - VkBool32 sparseImageFloat32AtomicMinMax; -} VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT; - - - -#define VK_EXT_shader_demote_to_helper_invocation 1 -#define VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_SPEC_VERSION 1 -#define VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME "VK_EXT_shader_demote_to_helper_invocation" -typedef VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT; - - - -#define VK_NV_device_generated_commands 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNV) -#define VK_NV_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 3 -#define VK_NV_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NV_device_generated_commands" - -typedef enum VkIndirectCommandsTokenTypeNV { - VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV = 0, - VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV = 1, - VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV = 2, - VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV = 3, - VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV = 4, - VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV = 5, - VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV = 6, - VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV = 7, - VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NV = 0x7FFFFFFF -} VkIndirectCommandsTokenTypeNV; - -typedef enum VkIndirectStateFlagBitsNV { - VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV = 0x00000001, - VK_INDIRECT_STATE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF -} VkIndirectStateFlagBitsNV; -typedef VkFlags VkIndirectStateFlagsNV; - -typedef enum VkIndirectCommandsLayoutUsageFlagBitsNV { - VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV = 0x00000001, - VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV = 0x00000002, - VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV = 0x00000004, - VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF -} VkIndirectCommandsLayoutUsageFlagBitsNV; -typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNV; -typedef struct VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV { - VkStructureType sType; - void* pNext; - uint32_t maxGraphicsShaderGroupCount; - uint32_t maxIndirectSequenceCount; - uint32_t maxIndirectCommandsTokenCount; - uint32_t maxIndirectCommandsStreamCount; - uint32_t maxIndirectCommandsTokenOffset; - uint32_t maxIndirectCommandsStreamStride; - uint32_t minSequencesCountBufferOffsetAlignment; - uint32_t minSequencesIndexBufferOffsetAlignment; - uint32_t minIndirectCommandsBufferOffsetAlignment; -} VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV; - -typedef struct VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 deviceGeneratedCommands; -} VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV; - -typedef struct VkGraphicsShaderGroupCreateInfoNV { - VkStructureType sType; - const void* pNext; - uint32_t stageCount; - const VkPipelineShaderStageCreateInfo* pStages; - const VkPipelineVertexInputStateCreateInfo* pVertexInputState; - const VkPipelineTessellationStateCreateInfo* pTessellationState; -} VkGraphicsShaderGroupCreateInfoNV; - -typedef struct VkGraphicsPipelineShaderGroupsCreateInfoNV { - VkStructureType sType; - const void* pNext; - uint32_t groupCount; - const VkGraphicsShaderGroupCreateInfoNV* pGroups; - uint32_t pipelineCount; - const VkPipeline* pPipelines; -} VkGraphicsPipelineShaderGroupsCreateInfoNV; - -typedef struct VkBindShaderGroupIndirectCommandNV { - uint32_t groupIndex; -} VkBindShaderGroupIndirectCommandNV; - -typedef struct VkBindIndexBufferIndirectCommandNV { - VkDeviceAddress bufferAddress; - uint32_t size; - VkIndexType indexType; -} VkBindIndexBufferIndirectCommandNV; - -typedef struct VkBindVertexBufferIndirectCommandNV { - VkDeviceAddress bufferAddress; - uint32_t size; - uint32_t stride; -} VkBindVertexBufferIndirectCommandNV; - -typedef struct VkSetStateFlagsIndirectCommandNV { - uint32_t data; -} VkSetStateFlagsIndirectCommandNV; - -typedef struct VkIndirectCommandsStreamNV { - VkBuffer buffer; - VkDeviceSize offset; -} VkIndirectCommandsStreamNV; - -typedef struct VkIndirectCommandsLayoutTokenNV { - VkStructureType sType; - const void* pNext; - VkIndirectCommandsTokenTypeNV tokenType; - uint32_t stream; - uint32_t offset; - uint32_t vertexBindingUnit; - VkBool32 vertexDynamicStride; - VkPipelineLayout pushconstantPipelineLayout; - VkShaderStageFlags pushconstantShaderStageFlags; - uint32_t pushconstantOffset; - uint32_t pushconstantSize; - VkIndirectStateFlagsNV indirectStateFlags; - uint32_t indexTypeCount; - const VkIndexType* pIndexTypes; - const uint32_t* pIndexTypeValues; -} VkIndirectCommandsLayoutTokenNV; - -typedef struct VkIndirectCommandsLayoutCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkIndirectCommandsLayoutUsageFlagsNV flags; - VkPipelineBindPoint pipelineBindPoint; - uint32_t tokenCount; - const VkIndirectCommandsLayoutTokenNV* pTokens; - uint32_t streamCount; - const uint32_t* pStreamStrides; -} VkIndirectCommandsLayoutCreateInfoNV; - -typedef struct VkGeneratedCommandsInfoNV { - VkStructureType sType; - const void* pNext; - VkPipelineBindPoint pipelineBindPoint; - VkPipeline pipeline; - VkIndirectCommandsLayoutNV indirectCommandsLayout; - uint32_t streamCount; - const VkIndirectCommandsStreamNV* pStreams; - uint32_t sequencesCount; - VkBuffer preprocessBuffer; - VkDeviceSize preprocessOffset; - VkDeviceSize preprocessSize; - VkBuffer sequencesCountBuffer; - VkDeviceSize sequencesCountOffset; - VkBuffer sequencesIndexBuffer; - VkDeviceSize sequencesIndexOffset; -} VkGeneratedCommandsInfoNV; - -typedef struct VkGeneratedCommandsMemoryRequirementsInfoNV { - VkStructureType sType; - const void* pNext; - VkPipelineBindPoint pipelineBindPoint; - VkPipeline pipeline; - VkIndirectCommandsLayoutNV indirectCommandsLayout; - uint32_t maxSequencesCount; -} VkGeneratedCommandsMemoryRequirementsInfoNV; - -typedef void (VKAPI_PTR *PFN_vkGetGeneratedCommandsMemoryRequirementsNV)(VkDevice device, const VkGeneratedCommandsMemoryRequirementsInfoNV* pInfo, VkMemoryRequirements2* pMemoryRequirements); -typedef void (VKAPI_PTR *PFN_vkCmdPreprocessGeneratedCommandsNV)(VkCommandBuffer commandBuffer, const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo); -typedef void (VKAPI_PTR *PFN_vkCmdExecuteGeneratedCommandsNV)(VkCommandBuffer commandBuffer, VkBool32 isPreprocessed, const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo); -typedef void (VKAPI_PTR *PFN_vkCmdBindPipelineShaderGroupNV)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline, uint32_t groupIndex); -typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNV)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNV* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNV* pIndirectCommandsLayout); -typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNV)(VkDevice device, VkIndirectCommandsLayoutNV indirectCommandsLayout, const VkAllocationCallbacks* pAllocator); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetGeneratedCommandsMemoryRequirementsNV( - VkDevice device, - const VkGeneratedCommandsMemoryRequirementsInfoNV* pInfo, - VkMemoryRequirements2* pMemoryRequirements); - -VKAPI_ATTR void VKAPI_CALL vkCmdPreprocessGeneratedCommandsNV( - VkCommandBuffer commandBuffer, - const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdExecuteGeneratedCommandsNV( - VkCommandBuffer commandBuffer, - VkBool32 isPreprocessed, - const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdBindPipelineShaderGroupNV( - VkCommandBuffer commandBuffer, - VkPipelineBindPoint pipelineBindPoint, - VkPipeline pipeline, - uint32_t groupIndex); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNV( - VkDevice device, - const VkIndirectCommandsLayoutCreateInfoNV* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkIndirectCommandsLayoutNV* pIndirectCommandsLayout); - -VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNV( - VkDevice device, - VkIndirectCommandsLayoutNV indirectCommandsLayout, - const VkAllocationCallbacks* pAllocator); -#endif - - -#define VK_NV_inherited_viewport_scissor 1 -#define VK_NV_INHERITED_VIEWPORT_SCISSOR_SPEC_VERSION 1 -#define VK_NV_INHERITED_VIEWPORT_SCISSOR_EXTENSION_NAME "VK_NV_inherited_viewport_scissor" -typedef struct VkPhysicalDeviceInheritedViewportScissorFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 inheritedViewportScissor2D; -} VkPhysicalDeviceInheritedViewportScissorFeaturesNV; - -typedef struct VkCommandBufferInheritanceViewportScissorInfoNV { - VkStructureType sType; - const void* pNext; - VkBool32 viewportScissor2D; - uint32_t viewportDepthCount; - const VkViewport* pViewportDepths; -} VkCommandBufferInheritanceViewportScissorInfoNV; - - - -#define VK_EXT_texel_buffer_alignment 1 -#define VK_EXT_TEXEL_BUFFER_ALIGNMENT_SPEC_VERSION 1 -#define VK_EXT_TEXEL_BUFFER_ALIGNMENT_EXTENSION_NAME "VK_EXT_texel_buffer_alignment" -typedef struct VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 texelBufferAlignment; -} VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT; - -typedef VkPhysicalDeviceTexelBufferAlignmentProperties VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT; - - - -#define VK_QCOM_render_pass_transform 1 -#define VK_QCOM_RENDER_PASS_TRANSFORM_SPEC_VERSION 2 -#define VK_QCOM_RENDER_PASS_TRANSFORM_EXTENSION_NAME "VK_QCOM_render_pass_transform" -typedef struct VkRenderPassTransformBeginInfoQCOM { - VkStructureType sType; - void* pNext; - VkSurfaceTransformFlagBitsKHR transform; -} VkRenderPassTransformBeginInfoQCOM; - -typedef struct VkCommandBufferInheritanceRenderPassTransformInfoQCOM { - VkStructureType sType; - void* pNext; - VkSurfaceTransformFlagBitsKHR transform; - VkRect2D renderArea; -} VkCommandBufferInheritanceRenderPassTransformInfoQCOM; - - - -#define VK_EXT_device_memory_report 1 -#define VK_EXT_DEVICE_MEMORY_REPORT_SPEC_VERSION 2 -#define VK_EXT_DEVICE_MEMORY_REPORT_EXTENSION_NAME "VK_EXT_device_memory_report" - -typedef enum VkDeviceMemoryReportEventTypeEXT { - VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT = 0, - VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_FREE_EXT = 1, - VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT = 2, - VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_UNIMPORT_EXT = 3, - VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT = 4, - VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkDeviceMemoryReportEventTypeEXT; -typedef VkFlags VkDeviceMemoryReportFlagsEXT; -typedef struct VkPhysicalDeviceDeviceMemoryReportFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 deviceMemoryReport; -} VkPhysicalDeviceDeviceMemoryReportFeaturesEXT; - -typedef struct VkDeviceMemoryReportCallbackDataEXT { - VkStructureType sType; - void* pNext; - VkDeviceMemoryReportFlagsEXT flags; - VkDeviceMemoryReportEventTypeEXT type; - uint64_t memoryObjectId; - VkDeviceSize size; - VkObjectType objectType; - uint64_t objectHandle; - uint32_t heapIndex; -} VkDeviceMemoryReportCallbackDataEXT; - -typedef void (VKAPI_PTR *PFN_vkDeviceMemoryReportCallbackEXT)( - const VkDeviceMemoryReportCallbackDataEXT* pCallbackData, - void* pUserData); - -typedef struct VkDeviceDeviceMemoryReportCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkDeviceMemoryReportFlagsEXT flags; - PFN_vkDeviceMemoryReportCallbackEXT pfnUserCallback; - void* pUserData; -} VkDeviceDeviceMemoryReportCreateInfoEXT; - - - -#define VK_EXT_acquire_drm_display 1 -#define VK_EXT_ACQUIRE_DRM_DISPLAY_SPEC_VERSION 1 -#define VK_EXT_ACQUIRE_DRM_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_drm_display" -typedef VkResult (VKAPI_PTR *PFN_vkAcquireDrmDisplayEXT)(VkPhysicalDevice physicalDevice, int32_t drmFd, VkDisplayKHR display); -typedef VkResult (VKAPI_PTR *PFN_vkGetDrmDisplayEXT)(VkPhysicalDevice physicalDevice, int32_t drmFd, uint32_t connectorId, VkDisplayKHR* display); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkAcquireDrmDisplayEXT( - VkPhysicalDevice physicalDevice, - int32_t drmFd, - VkDisplayKHR display); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetDrmDisplayEXT( - VkPhysicalDevice physicalDevice, - int32_t drmFd, - uint32_t connectorId, - VkDisplayKHR* display); -#endif - - -#define VK_EXT_robustness2 1 -#define VK_EXT_ROBUSTNESS_2_SPEC_VERSION 1 -#define VK_EXT_ROBUSTNESS_2_EXTENSION_NAME "VK_EXT_robustness2" -typedef struct VkPhysicalDeviceRobustness2FeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 robustBufferAccess2; - VkBool32 robustImageAccess2; - VkBool32 nullDescriptor; -} VkPhysicalDeviceRobustness2FeaturesEXT; - -typedef struct VkPhysicalDeviceRobustness2PropertiesEXT { - VkStructureType sType; - void* pNext; - VkDeviceSize robustStorageBufferAccessSizeAlignment; - VkDeviceSize robustUniformBufferAccessSizeAlignment; -} VkPhysicalDeviceRobustness2PropertiesEXT; - - - -#define VK_EXT_custom_border_color 1 -#define VK_EXT_CUSTOM_BORDER_COLOR_SPEC_VERSION 12 -#define VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME "VK_EXT_custom_border_color" -typedef struct VkSamplerCustomBorderColorCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkClearColorValue customBorderColor; - VkFormat format; -} VkSamplerCustomBorderColorCreateInfoEXT; - -typedef struct VkPhysicalDeviceCustomBorderColorPropertiesEXT { - VkStructureType sType; - void* pNext; - uint32_t maxCustomBorderColorSamplers; -} VkPhysicalDeviceCustomBorderColorPropertiesEXT; - -typedef struct VkPhysicalDeviceCustomBorderColorFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 customBorderColors; - VkBool32 customBorderColorWithoutFormat; -} VkPhysicalDeviceCustomBorderColorFeaturesEXT; - - - -#define VK_GOOGLE_user_type 1 -#define VK_GOOGLE_USER_TYPE_SPEC_VERSION 1 -#define VK_GOOGLE_USER_TYPE_EXTENSION_NAME "VK_GOOGLE_user_type" - - -#define VK_EXT_private_data 1 -typedef VkPrivateDataSlot VkPrivateDataSlotEXT; - -#define VK_EXT_PRIVATE_DATA_SPEC_VERSION 1 -#define VK_EXT_PRIVATE_DATA_EXTENSION_NAME "VK_EXT_private_data" -typedef VkPrivateDataSlotCreateFlags VkPrivateDataSlotCreateFlagsEXT; - -typedef VkPhysicalDevicePrivateDataFeatures VkPhysicalDevicePrivateDataFeaturesEXT; - -typedef VkDevicePrivateDataCreateInfo VkDevicePrivateDataCreateInfoEXT; - -typedef VkPrivateDataSlotCreateInfo VkPrivateDataSlotCreateInfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkCreatePrivateDataSlotEXT)(VkDevice device, const VkPrivateDataSlotCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPrivateDataSlot* pPrivateDataSlot); -typedef void (VKAPI_PTR *PFN_vkDestroyPrivateDataSlotEXT)(VkDevice device, VkPrivateDataSlot privateDataSlot, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkSetPrivateDataEXT)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t data); -typedef void (VKAPI_PTR *PFN_vkGetPrivateDataEXT)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t* pData); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreatePrivateDataSlotEXT( - VkDevice device, - const VkPrivateDataSlotCreateInfo* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkPrivateDataSlot* pPrivateDataSlot); - -VKAPI_ATTR void VKAPI_CALL vkDestroyPrivateDataSlotEXT( - VkDevice device, - VkPrivateDataSlot privateDataSlot, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkSetPrivateDataEXT( - VkDevice device, - VkObjectType objectType, - uint64_t objectHandle, - VkPrivateDataSlot privateDataSlot, - uint64_t data); - -VKAPI_ATTR void VKAPI_CALL vkGetPrivateDataEXT( - VkDevice device, - VkObjectType objectType, - uint64_t objectHandle, - VkPrivateDataSlot privateDataSlot, - uint64_t* pData); -#endif - - -#define VK_EXT_pipeline_creation_cache_control 1 -#define VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_SPEC_VERSION 3 -#define VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_EXTENSION_NAME "VK_EXT_pipeline_creation_cache_control" -typedef VkPhysicalDevicePipelineCreationCacheControlFeatures VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT; - - - -#define VK_NV_device_diagnostics_config 1 -#define VK_NV_DEVICE_DIAGNOSTICS_CONFIG_SPEC_VERSION 2 -#define VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME "VK_NV_device_diagnostics_config" - -typedef enum VkDeviceDiagnosticsConfigFlagBitsNV { - VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV = 0x00000001, - VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV = 0x00000002, - VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV = 0x00000004, - VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_ERROR_REPORTING_BIT_NV = 0x00000008, - VK_DEVICE_DIAGNOSTICS_CONFIG_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF -} VkDeviceDiagnosticsConfigFlagBitsNV; -typedef VkFlags VkDeviceDiagnosticsConfigFlagsNV; -typedef struct VkPhysicalDeviceDiagnosticsConfigFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 diagnosticsConfig; -} VkPhysicalDeviceDiagnosticsConfigFeaturesNV; - -typedef struct VkDeviceDiagnosticsConfigCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkDeviceDiagnosticsConfigFlagsNV flags; -} VkDeviceDiagnosticsConfigCreateInfoNV; - - - -#define VK_QCOM_render_pass_store_ops 1 -#define VK_QCOM_RENDER_PASS_STORE_OPS_SPEC_VERSION 2 -#define VK_QCOM_RENDER_PASS_STORE_OPS_EXTENSION_NAME "VK_QCOM_render_pass_store_ops" - - -#define VK_EXT_graphics_pipeline_library 1 -#define VK_EXT_GRAPHICS_PIPELINE_LIBRARY_SPEC_VERSION 1 -#define VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME "VK_EXT_graphics_pipeline_library" - -typedef enum VkGraphicsPipelineLibraryFlagBitsEXT { - VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT = 0x00000001, - VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT = 0x00000002, - VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT = 0x00000004, - VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT = 0x00000008, - VK_GRAPHICS_PIPELINE_LIBRARY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkGraphicsPipelineLibraryFlagBitsEXT; -typedef VkFlags VkGraphicsPipelineLibraryFlagsEXT; -typedef struct VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 graphicsPipelineLibrary; -} VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT; - -typedef struct VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT { - VkStructureType sType; - void* pNext; - VkBool32 graphicsPipelineLibraryFastLinking; - VkBool32 graphicsPipelineLibraryIndependentInterpolationDecoration; -} VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT; - -typedef struct VkGraphicsPipelineLibraryCreateInfoEXT { - VkStructureType sType; - void* pNext; - VkGraphicsPipelineLibraryFlagsEXT flags; -} VkGraphicsPipelineLibraryCreateInfoEXT; - - - -#define VK_AMD_shader_early_and_late_fragment_tests 1 -#define VK_AMD_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_SPEC_VERSION 1 -#define VK_AMD_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_EXTENSION_NAME "VK_AMD_shader_early_and_late_fragment_tests" -typedef struct VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD { - VkStructureType sType; - void* pNext; - VkBool32 shaderEarlyAndLateFragmentTests; -} VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD; - - - -#define VK_NV_fragment_shading_rate_enums 1 -#define VK_NV_FRAGMENT_SHADING_RATE_ENUMS_SPEC_VERSION 1 -#define VK_NV_FRAGMENT_SHADING_RATE_ENUMS_EXTENSION_NAME "VK_NV_fragment_shading_rate_enums" - -typedef enum VkFragmentShadingRateTypeNV { - VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV = 0, - VK_FRAGMENT_SHADING_RATE_TYPE_ENUMS_NV = 1, - VK_FRAGMENT_SHADING_RATE_TYPE_MAX_ENUM_NV = 0x7FFFFFFF -} VkFragmentShadingRateTypeNV; - -typedef enum VkFragmentShadingRateNV { - VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0, - VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 1, - VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 4, - VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 5, - VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 6, - VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 9, - VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 10, - VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 11, - VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 12, - VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 13, - VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 14, - VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV = 15, - VK_FRAGMENT_SHADING_RATE_MAX_ENUM_NV = 0x7FFFFFFF -} VkFragmentShadingRateNV; -typedef struct VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 fragmentShadingRateEnums; - VkBool32 supersampleFragmentShadingRates; - VkBool32 noInvocationFragmentShadingRates; -} VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV; - -typedef struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV { - VkStructureType sType; - void* pNext; - VkSampleCountFlagBits maxFragmentShadingRateInvocationCount; -} VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV; - -typedef struct VkPipelineFragmentShadingRateEnumStateCreateInfoNV { - VkStructureType sType; - const void* pNext; - VkFragmentShadingRateTypeNV shadingRateType; - VkFragmentShadingRateNV shadingRate; - VkFragmentShadingRateCombinerOpKHR combinerOps[2]; -} VkPipelineFragmentShadingRateEnumStateCreateInfoNV; - -typedef void (VKAPI_PTR *PFN_vkCmdSetFragmentShadingRateEnumNV)(VkCommandBuffer commandBuffer, VkFragmentShadingRateNV shadingRate, const VkFragmentShadingRateCombinerOpKHR combinerOps[2]); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetFragmentShadingRateEnumNV( - VkCommandBuffer commandBuffer, - VkFragmentShadingRateNV shadingRate, - const VkFragmentShadingRateCombinerOpKHR combinerOps[2]); -#endif - - -#define VK_NV_ray_tracing_motion_blur 1 -#define VK_NV_RAY_TRACING_MOTION_BLUR_SPEC_VERSION 1 -#define VK_NV_RAY_TRACING_MOTION_BLUR_EXTENSION_NAME "VK_NV_ray_tracing_motion_blur" - -typedef enum VkAccelerationStructureMotionInstanceTypeNV { - VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_STATIC_NV = 0, - VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MATRIX_MOTION_NV = 1, - VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_SRT_MOTION_NV = 2, - VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MAX_ENUM_NV = 0x7FFFFFFF -} VkAccelerationStructureMotionInstanceTypeNV; -typedef VkFlags VkAccelerationStructureMotionInfoFlagsNV; -typedef VkFlags VkAccelerationStructureMotionInstanceFlagsNV; -typedef union VkDeviceOrHostAddressConstKHR { - VkDeviceAddress deviceAddress; - const void* hostAddress; -} VkDeviceOrHostAddressConstKHR; - -typedef struct VkAccelerationStructureGeometryMotionTrianglesDataNV { - VkStructureType sType; - const void* pNext; - VkDeviceOrHostAddressConstKHR vertexData; -} VkAccelerationStructureGeometryMotionTrianglesDataNV; - -typedef struct VkAccelerationStructureMotionInfoNV { - VkStructureType sType; - const void* pNext; - uint32_t maxInstances; - VkAccelerationStructureMotionInfoFlagsNV flags; -} VkAccelerationStructureMotionInfoNV; - -typedef struct VkAccelerationStructureMatrixMotionInstanceNV { - VkTransformMatrixKHR transformT0; - VkTransformMatrixKHR transformT1; - uint32_t instanceCustomIndex:24; - uint32_t mask:8; - uint32_t instanceShaderBindingTableRecordOffset:24; - VkGeometryInstanceFlagsKHR flags:8; - uint64_t accelerationStructureReference; -} VkAccelerationStructureMatrixMotionInstanceNV; - -typedef struct VkSRTDataNV { - float sx; - float a; - float b; - float pvx; - float sy; - float c; - float pvy; - float sz; - float pvz; - float qx; - float qy; - float qz; - float qw; - float tx; - float ty; - float tz; -} VkSRTDataNV; - -typedef struct VkAccelerationStructureSRTMotionInstanceNV { - VkSRTDataNV transformT0; - VkSRTDataNV transformT1; - uint32_t instanceCustomIndex:24; - uint32_t mask:8; - uint32_t instanceShaderBindingTableRecordOffset:24; - VkGeometryInstanceFlagsKHR flags:8; - uint64_t accelerationStructureReference; -} VkAccelerationStructureSRTMotionInstanceNV; - -typedef union VkAccelerationStructureMotionInstanceDataNV { - VkAccelerationStructureInstanceKHR staticInstance; - VkAccelerationStructureMatrixMotionInstanceNV matrixMotionInstance; - VkAccelerationStructureSRTMotionInstanceNV srtMotionInstance; -} VkAccelerationStructureMotionInstanceDataNV; - -typedef struct VkAccelerationStructureMotionInstanceNV { - VkAccelerationStructureMotionInstanceTypeNV type; - VkAccelerationStructureMotionInstanceFlagsNV flags; - VkAccelerationStructureMotionInstanceDataNV data; -} VkAccelerationStructureMotionInstanceNV; - -typedef struct VkPhysicalDeviceRayTracingMotionBlurFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 rayTracingMotionBlur; - VkBool32 rayTracingMotionBlurPipelineTraceRaysIndirect; -} VkPhysicalDeviceRayTracingMotionBlurFeaturesNV; - - - -#define VK_EXT_ycbcr_2plane_444_formats 1 -#define VK_EXT_YCBCR_2PLANE_444_FORMATS_SPEC_VERSION 1 -#define VK_EXT_YCBCR_2PLANE_444_FORMATS_EXTENSION_NAME "VK_EXT_ycbcr_2plane_444_formats" -typedef struct VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 ycbcr2plane444Formats; -} VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT; - - - -#define VK_EXT_fragment_density_map2 1 -#define VK_EXT_FRAGMENT_DENSITY_MAP_2_SPEC_VERSION 1 -#define VK_EXT_FRAGMENT_DENSITY_MAP_2_EXTENSION_NAME "VK_EXT_fragment_density_map2" -typedef struct VkPhysicalDeviceFragmentDensityMap2FeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 fragmentDensityMapDeferred; -} VkPhysicalDeviceFragmentDensityMap2FeaturesEXT; - -typedef struct VkPhysicalDeviceFragmentDensityMap2PropertiesEXT { - VkStructureType sType; - void* pNext; - VkBool32 subsampledLoads; - VkBool32 subsampledCoarseReconstructionEarlyAccess; - uint32_t maxSubsampledArrayLayers; - uint32_t maxDescriptorSetSubsampledSamplers; -} VkPhysicalDeviceFragmentDensityMap2PropertiesEXT; - - - -#define VK_QCOM_rotated_copy_commands 1 -#define VK_QCOM_ROTATED_COPY_COMMANDS_SPEC_VERSION 1 -#define VK_QCOM_ROTATED_COPY_COMMANDS_EXTENSION_NAME "VK_QCOM_rotated_copy_commands" -typedef struct VkCopyCommandTransformInfoQCOM { - VkStructureType sType; - const void* pNext; - VkSurfaceTransformFlagBitsKHR transform; -} VkCopyCommandTransformInfoQCOM; - - - -#define VK_EXT_image_robustness 1 -#define VK_EXT_IMAGE_ROBUSTNESS_SPEC_VERSION 1 -#define VK_EXT_IMAGE_ROBUSTNESS_EXTENSION_NAME "VK_EXT_image_robustness" -typedef VkPhysicalDeviceImageRobustnessFeatures VkPhysicalDeviceImageRobustnessFeaturesEXT; - - - -#define VK_EXT_image_compression_control 1 -#define VK_EXT_IMAGE_COMPRESSION_CONTROL_SPEC_VERSION 1 -#define VK_EXT_IMAGE_COMPRESSION_CONTROL_EXTENSION_NAME "VK_EXT_image_compression_control" - -typedef enum VkImageCompressionFlagBitsEXT { - VK_IMAGE_COMPRESSION_DEFAULT_EXT = 0, - VK_IMAGE_COMPRESSION_FIXED_RATE_DEFAULT_EXT = 0x00000001, - VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT = 0x00000002, - VK_IMAGE_COMPRESSION_DISABLED_EXT = 0x00000004, - VK_IMAGE_COMPRESSION_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkImageCompressionFlagBitsEXT; -typedef VkFlags VkImageCompressionFlagsEXT; - -typedef enum VkImageCompressionFixedRateFlagBitsEXT { - VK_IMAGE_COMPRESSION_FIXED_RATE_NONE_EXT = 0, - VK_IMAGE_COMPRESSION_FIXED_RATE_1BPC_BIT_EXT = 0x00000001, - VK_IMAGE_COMPRESSION_FIXED_RATE_2BPC_BIT_EXT = 0x00000002, - VK_IMAGE_COMPRESSION_FIXED_RATE_3BPC_BIT_EXT = 0x00000004, - VK_IMAGE_COMPRESSION_FIXED_RATE_4BPC_BIT_EXT = 0x00000008, - VK_IMAGE_COMPRESSION_FIXED_RATE_5BPC_BIT_EXT = 0x00000010, - VK_IMAGE_COMPRESSION_FIXED_RATE_6BPC_BIT_EXT = 0x00000020, - VK_IMAGE_COMPRESSION_FIXED_RATE_7BPC_BIT_EXT = 0x00000040, - VK_IMAGE_COMPRESSION_FIXED_RATE_8BPC_BIT_EXT = 0x00000080, - VK_IMAGE_COMPRESSION_FIXED_RATE_9BPC_BIT_EXT = 0x00000100, - VK_IMAGE_COMPRESSION_FIXED_RATE_10BPC_BIT_EXT = 0x00000200, - VK_IMAGE_COMPRESSION_FIXED_RATE_11BPC_BIT_EXT = 0x00000400, - VK_IMAGE_COMPRESSION_FIXED_RATE_12BPC_BIT_EXT = 0x00000800, - VK_IMAGE_COMPRESSION_FIXED_RATE_13BPC_BIT_EXT = 0x00001000, - VK_IMAGE_COMPRESSION_FIXED_RATE_14BPC_BIT_EXT = 0x00002000, - VK_IMAGE_COMPRESSION_FIXED_RATE_15BPC_BIT_EXT = 0x00004000, - VK_IMAGE_COMPRESSION_FIXED_RATE_16BPC_BIT_EXT = 0x00008000, - VK_IMAGE_COMPRESSION_FIXED_RATE_17BPC_BIT_EXT = 0x00010000, - VK_IMAGE_COMPRESSION_FIXED_RATE_18BPC_BIT_EXT = 0x00020000, - VK_IMAGE_COMPRESSION_FIXED_RATE_19BPC_BIT_EXT = 0x00040000, - VK_IMAGE_COMPRESSION_FIXED_RATE_20BPC_BIT_EXT = 0x00080000, - VK_IMAGE_COMPRESSION_FIXED_RATE_21BPC_BIT_EXT = 0x00100000, - VK_IMAGE_COMPRESSION_FIXED_RATE_22BPC_BIT_EXT = 0x00200000, - VK_IMAGE_COMPRESSION_FIXED_RATE_23BPC_BIT_EXT = 0x00400000, - VK_IMAGE_COMPRESSION_FIXED_RATE_24BPC_BIT_EXT = 0x00800000, - VK_IMAGE_COMPRESSION_FIXED_RATE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkImageCompressionFixedRateFlagBitsEXT; -typedef VkFlags VkImageCompressionFixedRateFlagsEXT; -typedef struct VkPhysicalDeviceImageCompressionControlFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 imageCompressionControl; -} VkPhysicalDeviceImageCompressionControlFeaturesEXT; - -typedef struct VkImageCompressionControlEXT { - VkStructureType sType; - const void* pNext; - VkImageCompressionFlagsEXT flags; - uint32_t compressionControlPlaneCount; - VkImageCompressionFixedRateFlagsEXT* pFixedRateFlags; -} VkImageCompressionControlEXT; - -typedef struct VkSubresourceLayout2EXT { - VkStructureType sType; - void* pNext; - VkSubresourceLayout subresourceLayout; -} VkSubresourceLayout2EXT; - -typedef struct VkImageSubresource2EXT { - VkStructureType sType; - void* pNext; - VkImageSubresource imageSubresource; -} VkImageSubresource2EXT; - -typedef struct VkImageCompressionPropertiesEXT { - VkStructureType sType; - void* pNext; - VkImageCompressionFlagsEXT imageCompressionFlags; - VkImageCompressionFixedRateFlagsEXT imageCompressionFixedRateFlags; -} VkImageCompressionPropertiesEXT; - -typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout2EXT)(VkDevice device, VkImage image, const VkImageSubresource2EXT* pSubresource, VkSubresourceLayout2EXT* pLayout); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout2EXT( - VkDevice device, - VkImage image, - const VkImageSubresource2EXT* pSubresource, - VkSubresourceLayout2EXT* pLayout); -#endif - - -#define VK_EXT_4444_formats 1 -#define VK_EXT_4444_FORMATS_SPEC_VERSION 1 -#define VK_EXT_4444_FORMATS_EXTENSION_NAME "VK_EXT_4444_formats" -typedef struct VkPhysicalDevice4444FormatsFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 formatA4R4G4B4; - VkBool32 formatA4B4G4R4; -} VkPhysicalDevice4444FormatsFeaturesEXT; - - - -#define VK_ARM_rasterization_order_attachment_access 1 -#define VK_ARM_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_SPEC_VERSION 1 -#define VK_ARM_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_EXTENSION_NAME "VK_ARM_rasterization_order_attachment_access" -typedef struct VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesARM { - VkStructureType sType; - void* pNext; - VkBool32 rasterizationOrderColorAttachmentAccess; - VkBool32 rasterizationOrderDepthAttachmentAccess; - VkBool32 rasterizationOrderStencilAttachmentAccess; -} VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesARM; - - - -#define VK_EXT_rgba10x6_formats 1 -#define VK_EXT_RGBA10X6_FORMATS_SPEC_VERSION 1 -#define VK_EXT_RGBA10X6_FORMATS_EXTENSION_NAME "VK_EXT_rgba10x6_formats" -typedef struct VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 formatRgba10x6WithoutYCbCrSampler; -} VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT; - - - -#define VK_NV_acquire_winrt_display 1 -#define VK_NV_ACQUIRE_WINRT_DISPLAY_SPEC_VERSION 1 -#define VK_NV_ACQUIRE_WINRT_DISPLAY_EXTENSION_NAME "VK_NV_acquire_winrt_display" -typedef VkResult (VKAPI_PTR *PFN_vkAcquireWinrtDisplayNV)(VkPhysicalDevice physicalDevice, VkDisplayKHR display); -typedef VkResult (VKAPI_PTR *PFN_vkGetWinrtDisplayNV)(VkPhysicalDevice physicalDevice, uint32_t deviceRelativeId, VkDisplayKHR* pDisplay); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkAcquireWinrtDisplayNV( - VkPhysicalDevice physicalDevice, - VkDisplayKHR display); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetWinrtDisplayNV( - VkPhysicalDevice physicalDevice, - uint32_t deviceRelativeId, - VkDisplayKHR* pDisplay); -#endif - - -#define VK_VALVE_mutable_descriptor_type 1 -#define VK_VALVE_MUTABLE_DESCRIPTOR_TYPE_SPEC_VERSION 1 -#define VK_VALVE_MUTABLE_DESCRIPTOR_TYPE_EXTENSION_NAME "VK_VALVE_mutable_descriptor_type" -typedef struct VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE { - VkStructureType sType; - void* pNext; - VkBool32 mutableDescriptorType; -} VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE; - -typedef struct VkMutableDescriptorTypeListVALVE { - uint32_t descriptorTypeCount; - const VkDescriptorType* pDescriptorTypes; -} VkMutableDescriptorTypeListVALVE; - -typedef struct VkMutableDescriptorTypeCreateInfoVALVE { - VkStructureType sType; - const void* pNext; - uint32_t mutableDescriptorTypeListCount; - const VkMutableDescriptorTypeListVALVE* pMutableDescriptorTypeLists; -} VkMutableDescriptorTypeCreateInfoVALVE; - - - -#define VK_EXT_vertex_input_dynamic_state 1 -#define VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_SPEC_VERSION 2 -#define VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME "VK_EXT_vertex_input_dynamic_state" -typedef struct VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 vertexInputDynamicState; -} VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT; - -typedef struct VkVertexInputBindingDescription2EXT { - VkStructureType sType; - void* pNext; - uint32_t binding; - uint32_t stride; - VkVertexInputRate inputRate; - uint32_t divisor; -} VkVertexInputBindingDescription2EXT; - -typedef struct VkVertexInputAttributeDescription2EXT { - VkStructureType sType; - void* pNext; - uint32_t location; - uint32_t binding; - VkFormat format; - uint32_t offset; -} VkVertexInputAttributeDescription2EXT; - -typedef void (VKAPI_PTR *PFN_vkCmdSetVertexInputEXT)(VkCommandBuffer commandBuffer, uint32_t vertexBindingDescriptionCount, const VkVertexInputBindingDescription2EXT* pVertexBindingDescriptions, uint32_t vertexAttributeDescriptionCount, const VkVertexInputAttributeDescription2EXT* pVertexAttributeDescriptions); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetVertexInputEXT( - VkCommandBuffer commandBuffer, - uint32_t vertexBindingDescriptionCount, - const VkVertexInputBindingDescription2EXT* pVertexBindingDescriptions, - uint32_t vertexAttributeDescriptionCount, - const VkVertexInputAttributeDescription2EXT* pVertexAttributeDescriptions); -#endif - - -#define VK_EXT_physical_device_drm 1 -#define VK_EXT_PHYSICAL_DEVICE_DRM_SPEC_VERSION 1 -#define VK_EXT_PHYSICAL_DEVICE_DRM_EXTENSION_NAME "VK_EXT_physical_device_drm" -typedef struct VkPhysicalDeviceDrmPropertiesEXT { - VkStructureType sType; - void* pNext; - VkBool32 hasPrimary; - VkBool32 hasRender; - int64_t primaryMajor; - int64_t primaryMinor; - int64_t renderMajor; - int64_t renderMinor; -} VkPhysicalDeviceDrmPropertiesEXT; - - - -#define VK_EXT_depth_clip_control 1 -#define VK_EXT_DEPTH_CLIP_CONTROL_SPEC_VERSION 1 -#define VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME "VK_EXT_depth_clip_control" -typedef struct VkPhysicalDeviceDepthClipControlFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 depthClipControl; -} VkPhysicalDeviceDepthClipControlFeaturesEXT; - -typedef struct VkPipelineViewportDepthClipControlCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkBool32 negativeOneToOne; -} VkPipelineViewportDepthClipControlCreateInfoEXT; - - - -#define VK_EXT_primitive_topology_list_restart 1 -#define VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_SPEC_VERSION 1 -#define VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME "VK_EXT_primitive_topology_list_restart" -typedef struct VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 primitiveTopologyListRestart; - VkBool32 primitiveTopologyPatchListRestart; -} VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT; - - - -#define VK_HUAWEI_subpass_shading 1 -#define VK_HUAWEI_SUBPASS_SHADING_SPEC_VERSION 2 -#define VK_HUAWEI_SUBPASS_SHADING_EXTENSION_NAME "VK_HUAWEI_subpass_shading" -typedef struct VkSubpassShadingPipelineCreateInfoHUAWEI { - VkStructureType sType; - void* pNext; - VkRenderPass renderPass; - uint32_t subpass; -} VkSubpassShadingPipelineCreateInfoHUAWEI; - -typedef struct VkPhysicalDeviceSubpassShadingFeaturesHUAWEI { - VkStructureType sType; - void* pNext; - VkBool32 subpassShading; -} VkPhysicalDeviceSubpassShadingFeaturesHUAWEI; - -typedef struct VkPhysicalDeviceSubpassShadingPropertiesHUAWEI { - VkStructureType sType; - void* pNext; - uint32_t maxSubpassShadingWorkgroupSizeAspectRatio; -} VkPhysicalDeviceSubpassShadingPropertiesHUAWEI; - -typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI)(VkDevice device, VkRenderPass renderpass, VkExtent2D* pMaxWorkgroupSize); -typedef void (VKAPI_PTR *PFN_vkCmdSubpassShadingHUAWEI)(VkCommandBuffer commandBuffer); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI( - VkDevice device, - VkRenderPass renderpass, - VkExtent2D* pMaxWorkgroupSize); - -VKAPI_ATTR void VKAPI_CALL vkCmdSubpassShadingHUAWEI( - VkCommandBuffer commandBuffer); -#endif - - -#define VK_HUAWEI_invocation_mask 1 -#define VK_HUAWEI_INVOCATION_MASK_SPEC_VERSION 1 -#define VK_HUAWEI_INVOCATION_MASK_EXTENSION_NAME "VK_HUAWEI_invocation_mask" -typedef struct VkPhysicalDeviceInvocationMaskFeaturesHUAWEI { - VkStructureType sType; - void* pNext; - VkBool32 invocationMask; -} VkPhysicalDeviceInvocationMaskFeaturesHUAWEI; - -typedef void (VKAPI_PTR *PFN_vkCmdBindInvocationMaskHUAWEI)(VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdBindInvocationMaskHUAWEI( - VkCommandBuffer commandBuffer, - VkImageView imageView, - VkImageLayout imageLayout); -#endif - - -#define VK_NV_external_memory_rdma 1 -typedef void* VkRemoteAddressNV; -#define VK_NV_EXTERNAL_MEMORY_RDMA_SPEC_VERSION 1 -#define VK_NV_EXTERNAL_MEMORY_RDMA_EXTENSION_NAME "VK_NV_external_memory_rdma" -typedef struct VkMemoryGetRemoteAddressInfoNV { - VkStructureType sType; - const void* pNext; - VkDeviceMemory memory; - VkExternalMemoryHandleTypeFlagBits handleType; -} VkMemoryGetRemoteAddressInfoNV; - -typedef struct VkPhysicalDeviceExternalMemoryRDMAFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 externalMemoryRDMA; -} VkPhysicalDeviceExternalMemoryRDMAFeaturesNV; - -typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryRemoteAddressNV)(VkDevice device, const VkMemoryGetRemoteAddressInfoNV* pMemoryGetRemoteAddressInfo, VkRemoteAddressNV* pAddress); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryRemoteAddressNV( - VkDevice device, - const VkMemoryGetRemoteAddressInfoNV* pMemoryGetRemoteAddressInfo, - VkRemoteAddressNV* pAddress); -#endif - - -#define VK_EXT_pipeline_properties 1 -#define VK_EXT_PIPELINE_PROPERTIES_SPEC_VERSION 1 -#define VK_EXT_PIPELINE_PROPERTIES_EXTENSION_NAME "VK_EXT_pipeline_properties" -typedef VkPipelineInfoKHR VkPipelineInfoEXT; - -typedef struct VkPipelinePropertiesIdentifierEXT { - VkStructureType sType; - void* pNext; - uint8_t pipelineIdentifier[VK_UUID_SIZE]; -} VkPipelinePropertiesIdentifierEXT; - -typedef struct VkPhysicalDevicePipelinePropertiesFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 pipelinePropertiesIdentifier; -} VkPhysicalDevicePipelinePropertiesFeaturesEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPipelinePropertiesEXT)(VkDevice device, const VkPipelineInfoEXT* pPipelineInfo, VkBaseOutStructure* pPipelineProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelinePropertiesEXT( - VkDevice device, - const VkPipelineInfoEXT* pPipelineInfo, - VkBaseOutStructure* pPipelineProperties); -#endif - - -#define VK_EXT_extended_dynamic_state2 1 -#define VK_EXT_EXTENDED_DYNAMIC_STATE_2_SPEC_VERSION 1 -#define VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME "VK_EXT_extended_dynamic_state2" -typedef struct VkPhysicalDeviceExtendedDynamicState2FeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 extendedDynamicState2; - VkBool32 extendedDynamicState2LogicOp; - VkBool32 extendedDynamicState2PatchControlPoints; -} VkPhysicalDeviceExtendedDynamicState2FeaturesEXT; - -typedef void (VKAPI_PTR *PFN_vkCmdSetPatchControlPointsEXT)(VkCommandBuffer commandBuffer, uint32_t patchControlPoints); -typedef void (VKAPI_PTR *PFN_vkCmdSetRasterizerDiscardEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBiasEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable); -typedef void (VKAPI_PTR *PFN_vkCmdSetLogicOpEXT)(VkCommandBuffer commandBuffer, VkLogicOp logicOp); -typedef void (VKAPI_PTR *PFN_vkCmdSetPrimitiveRestartEnableEXT)(VkCommandBuffer commandBuffer, VkBool32 primitiveRestartEnable); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetPatchControlPointsEXT( - VkCommandBuffer commandBuffer, - uint32_t patchControlPoints); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetRasterizerDiscardEnableEXT( - VkCommandBuffer commandBuffer, - VkBool32 rasterizerDiscardEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBiasEnableEXT( - VkCommandBuffer commandBuffer, - VkBool32 depthBiasEnable); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetLogicOpEXT( - VkCommandBuffer commandBuffer, - VkLogicOp logicOp); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetPrimitiveRestartEnableEXT( - VkCommandBuffer commandBuffer, - VkBool32 primitiveRestartEnable); -#endif - - -#define VK_EXT_color_write_enable 1 -#define VK_EXT_COLOR_WRITE_ENABLE_SPEC_VERSION 1 -#define VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME "VK_EXT_color_write_enable" -typedef struct VkPhysicalDeviceColorWriteEnableFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 colorWriteEnable; -} VkPhysicalDeviceColorWriteEnableFeaturesEXT; - -typedef struct VkPipelineColorWriteCreateInfoEXT { - VkStructureType sType; - const void* pNext; - uint32_t attachmentCount; - const VkBool32* pColorWriteEnables; -} VkPipelineColorWriteCreateInfoEXT; - -typedef void (VKAPI_PTR *PFN_vkCmdSetColorWriteEnableEXT)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkBool32* pColorWriteEnables); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdSetColorWriteEnableEXT( - VkCommandBuffer commandBuffer, - uint32_t attachmentCount, - const VkBool32* pColorWriteEnables); -#endif - - -#define VK_EXT_primitives_generated_query 1 -#define VK_EXT_PRIMITIVES_GENERATED_QUERY_SPEC_VERSION 1 -#define VK_EXT_PRIMITIVES_GENERATED_QUERY_EXTENSION_NAME "VK_EXT_primitives_generated_query" -typedef struct VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 primitivesGeneratedQuery; - VkBool32 primitivesGeneratedQueryWithRasterizerDiscard; - VkBool32 primitivesGeneratedQueryWithNonZeroStreams; -} VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT; - - - -#define VK_EXT_global_priority_query 1 -#define VK_EXT_GLOBAL_PRIORITY_QUERY_SPEC_VERSION 1 -#define VK_EXT_GLOBAL_PRIORITY_QUERY_EXTENSION_NAME "VK_EXT_global_priority_query" -#define VK_MAX_GLOBAL_PRIORITY_SIZE_EXT VK_MAX_GLOBAL_PRIORITY_SIZE_KHR -typedef VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR VkPhysicalDeviceGlobalPriorityQueryFeaturesEXT; - -typedef VkQueueFamilyGlobalPriorityPropertiesKHR VkQueueFamilyGlobalPriorityPropertiesEXT; - - - -#define VK_EXT_image_view_min_lod 1 -#define VK_EXT_IMAGE_VIEW_MIN_LOD_SPEC_VERSION 1 -#define VK_EXT_IMAGE_VIEW_MIN_LOD_EXTENSION_NAME "VK_EXT_image_view_min_lod" -typedef struct VkPhysicalDeviceImageViewMinLodFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 minLod; -} VkPhysicalDeviceImageViewMinLodFeaturesEXT; - -typedef struct VkImageViewMinLodCreateInfoEXT { - VkStructureType sType; - const void* pNext; - float minLod; -} VkImageViewMinLodCreateInfoEXT; - - - -#define VK_EXT_multi_draw 1 -#define VK_EXT_MULTI_DRAW_SPEC_VERSION 1 -#define VK_EXT_MULTI_DRAW_EXTENSION_NAME "VK_EXT_multi_draw" -typedef struct VkPhysicalDeviceMultiDrawFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 multiDraw; -} VkPhysicalDeviceMultiDrawFeaturesEXT; - -typedef struct VkPhysicalDeviceMultiDrawPropertiesEXT { - VkStructureType sType; - void* pNext; - uint32_t maxMultiDrawCount; -} VkPhysicalDeviceMultiDrawPropertiesEXT; - -typedef struct VkMultiDrawInfoEXT { - uint32_t firstVertex; - uint32_t vertexCount; -} VkMultiDrawInfoEXT; - -typedef struct VkMultiDrawIndexedInfoEXT { - uint32_t firstIndex; - uint32_t indexCount; - int32_t vertexOffset; -} VkMultiDrawIndexedInfoEXT; - -typedef void (VKAPI_PTR *PFN_vkCmdDrawMultiEXT)(VkCommandBuffer commandBuffer, uint32_t drawCount, const VkMultiDrawInfoEXT* pVertexInfo, uint32_t instanceCount, uint32_t firstInstance, uint32_t stride); -typedef void (VKAPI_PTR *PFN_vkCmdDrawMultiIndexedEXT)(VkCommandBuffer commandBuffer, uint32_t drawCount, const VkMultiDrawIndexedInfoEXT* pIndexInfo, uint32_t instanceCount, uint32_t firstInstance, uint32_t stride, const int32_t* pVertexOffset); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdDrawMultiEXT( - VkCommandBuffer commandBuffer, - uint32_t drawCount, - const VkMultiDrawInfoEXT* pVertexInfo, - uint32_t instanceCount, - uint32_t firstInstance, - uint32_t stride); - -VKAPI_ATTR void VKAPI_CALL vkCmdDrawMultiIndexedEXT( - VkCommandBuffer commandBuffer, - uint32_t drawCount, - const VkMultiDrawIndexedInfoEXT* pIndexInfo, - uint32_t instanceCount, - uint32_t firstInstance, - uint32_t stride, - const int32_t* pVertexOffset); -#endif - - -#define VK_EXT_image_2d_view_of_3d 1 -#define VK_EXT_IMAGE_2D_VIEW_OF_3D_SPEC_VERSION 1 -#define VK_EXT_IMAGE_2D_VIEW_OF_3D_EXTENSION_NAME "VK_EXT_image_2d_view_of_3d" -typedef struct VkPhysicalDeviceImage2DViewOf3DFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 image2DViewOf3D; - VkBool32 sampler2DViewOf3D; -} VkPhysicalDeviceImage2DViewOf3DFeaturesEXT; - - - -#define VK_EXT_load_store_op_none 1 -#define VK_EXT_LOAD_STORE_OP_NONE_SPEC_VERSION 1 -#define VK_EXT_LOAD_STORE_OP_NONE_EXTENSION_NAME "VK_EXT_load_store_op_none" - - -#define VK_EXT_border_color_swizzle 1 -#define VK_EXT_BORDER_COLOR_SWIZZLE_SPEC_VERSION 1 -#define VK_EXT_BORDER_COLOR_SWIZZLE_EXTENSION_NAME "VK_EXT_border_color_swizzle" -typedef struct VkPhysicalDeviceBorderColorSwizzleFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 borderColorSwizzle; - VkBool32 borderColorSwizzleFromImage; -} VkPhysicalDeviceBorderColorSwizzleFeaturesEXT; - -typedef struct VkSamplerBorderColorComponentMappingCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkComponentMapping components; - VkBool32 srgb; -} VkSamplerBorderColorComponentMappingCreateInfoEXT; - - - -#define VK_EXT_pageable_device_local_memory 1 -#define VK_EXT_PAGEABLE_DEVICE_LOCAL_MEMORY_SPEC_VERSION 1 -#define VK_EXT_PAGEABLE_DEVICE_LOCAL_MEMORY_EXTENSION_NAME "VK_EXT_pageable_device_local_memory" -typedef struct VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 pageableDeviceLocalMemory; -} VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT; - -typedef void (VKAPI_PTR *PFN_vkSetDeviceMemoryPriorityEXT)(VkDevice device, VkDeviceMemory memory, float priority); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkSetDeviceMemoryPriorityEXT( - VkDevice device, - VkDeviceMemory memory, - float priority); -#endif - - -#define VK_VALVE_descriptor_set_host_mapping 1 -#define VK_VALVE_DESCRIPTOR_SET_HOST_MAPPING_SPEC_VERSION 1 -#define VK_VALVE_DESCRIPTOR_SET_HOST_MAPPING_EXTENSION_NAME "VK_VALVE_descriptor_set_host_mapping" -typedef struct VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE { - VkStructureType sType; - void* pNext; - VkBool32 descriptorSetHostMapping; -} VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE; - -typedef struct VkDescriptorSetBindingReferenceVALVE { - VkStructureType sType; - const void* pNext; - VkDescriptorSetLayout descriptorSetLayout; - uint32_t binding; -} VkDescriptorSetBindingReferenceVALVE; - -typedef struct VkDescriptorSetLayoutHostMappingInfoVALVE { - VkStructureType sType; - void* pNext; - size_t descriptorOffset; - uint32_t descriptorSize; -} VkDescriptorSetLayoutHostMappingInfoVALVE; - -typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutHostMappingInfoVALVE)(VkDevice device, const VkDescriptorSetBindingReferenceVALVE* pBindingReference, VkDescriptorSetLayoutHostMappingInfoVALVE* pHostMapping); -typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetHostMappingVALVE)(VkDevice device, VkDescriptorSet descriptorSet, void** ppData); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutHostMappingInfoVALVE( - VkDevice device, - const VkDescriptorSetBindingReferenceVALVE* pBindingReference, - VkDescriptorSetLayoutHostMappingInfoVALVE* pHostMapping); - -VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetHostMappingVALVE( - VkDevice device, - VkDescriptorSet descriptorSet, - void** ppData); -#endif - - -#define VK_QCOM_fragment_density_map_offset 1 -#define VK_QCOM_FRAGMENT_DENSITY_MAP_OFFSET_SPEC_VERSION 1 -#define VK_QCOM_FRAGMENT_DENSITY_MAP_OFFSET_EXTENSION_NAME "VK_QCOM_fragment_density_map_offset" -typedef struct VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM { - VkStructureType sType; - void* pNext; - VkBool32 fragmentDensityMapOffset; -} VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM; - -typedef struct VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM { - VkStructureType sType; - void* pNext; - VkExtent2D fragmentDensityOffsetGranularity; -} VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM; - -typedef struct VkSubpassFragmentDensityMapOffsetEndInfoQCOM { - VkStructureType sType; - const void* pNext; - uint32_t fragmentDensityOffsetCount; - const VkOffset2D* pFragmentDensityOffsets; -} VkSubpassFragmentDensityMapOffsetEndInfoQCOM; - - - -#define VK_NV_linear_color_attachment 1 -#define VK_NV_LINEAR_COLOR_ATTACHMENT_SPEC_VERSION 1 -#define VK_NV_LINEAR_COLOR_ATTACHMENT_EXTENSION_NAME "VK_NV_linear_color_attachment" -typedef struct VkPhysicalDeviceLinearColorAttachmentFeaturesNV { - VkStructureType sType; - void* pNext; - VkBool32 linearColorAttachment; -} VkPhysicalDeviceLinearColorAttachmentFeaturesNV; - - - -#define VK_GOOGLE_surfaceless_query 1 -#define VK_GOOGLE_SURFACELESS_QUERY_SPEC_VERSION 1 -#define VK_GOOGLE_SURFACELESS_QUERY_EXTENSION_NAME "VK_GOOGLE_surfaceless_query" - - -#define VK_EXT_image_compression_control_swapchain 1 -#define VK_EXT_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_SPEC_VERSION 1 -#define VK_EXT_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_EXTENSION_NAME "VK_EXT_image_compression_control_swapchain" -typedef struct VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 imageCompressionControlSwapchain; -} VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT; - - - -#define VK_EXT_subpass_merge_feedback 1 -#define VK_EXT_SUBPASS_MERGE_FEEDBACK_SPEC_VERSION 2 -#define VK_EXT_SUBPASS_MERGE_FEEDBACK_EXTENSION_NAME "VK_EXT_subpass_merge_feedback" - -typedef enum VkSubpassMergeStatusEXT { - VK_SUBPASS_MERGE_STATUS_MERGED_EXT = 0, - VK_SUBPASS_MERGE_STATUS_DISALLOWED_EXT = 1, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SIDE_EFFECTS_EXT = 2, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SAMPLES_MISMATCH_EXT = 3, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_VIEWS_MISMATCH_EXT = 4, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_ALIASING_EXT = 5, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPENDENCIES_EXT = 6, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INCOMPATIBLE_INPUT_ATTACHMENT_EXT = 7, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_TOO_MANY_ATTACHMENTS_EXT = 8, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INSUFFICIENT_STORAGE_EXT = 9, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPTH_STENCIL_COUNT_EXT = 10, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_RESOLVE_ATTACHMENT_REUSE_EXT = 11, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SINGLE_SUBPASS_EXT = 12, - VK_SUBPASS_MERGE_STATUS_NOT_MERGED_UNSPECIFIED_EXT = 13, - VK_SUBPASS_MERGE_STATUS_MAX_ENUM_EXT = 0x7FFFFFFF -} VkSubpassMergeStatusEXT; -typedef struct VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT { - VkStructureType sType; - void* pNext; - VkBool32 subpassMergeFeedback; -} VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT; - -typedef struct VkRenderPassCreationControlEXT { - VkStructureType sType; - const void* pNext; - VkBool32 disallowMerging; -} VkRenderPassCreationControlEXT; - -typedef struct VkRenderPassCreationFeedbackInfoEXT { - uint32_t postMergeSubpassCount; -} VkRenderPassCreationFeedbackInfoEXT; - -typedef struct VkRenderPassCreationFeedbackCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkRenderPassCreationFeedbackInfoEXT* pRenderPassFeedback; -} VkRenderPassCreationFeedbackCreateInfoEXT; - -typedef struct VkRenderPassSubpassFeedbackInfoEXT { - VkSubpassMergeStatusEXT subpassMergeStatus; - char description[VK_MAX_DESCRIPTION_SIZE]; - uint32_t postMergeIndex; -} VkRenderPassSubpassFeedbackInfoEXT; - -typedef struct VkRenderPassSubpassFeedbackCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkRenderPassSubpassFeedbackInfoEXT* pSubpassFeedback; -} VkRenderPassSubpassFeedbackCreateInfoEXT; - - - -#define VK_KHR_acceleration_structure 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureKHR) -#define VK_KHR_ACCELERATION_STRUCTURE_SPEC_VERSION 13 -#define VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME "VK_KHR_acceleration_structure" - -typedef enum VkBuildAccelerationStructureModeKHR { - VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR = 0, - VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR = 1, - VK_BUILD_ACCELERATION_STRUCTURE_MODE_MAX_ENUM_KHR = 0x7FFFFFFF -} VkBuildAccelerationStructureModeKHR; - -typedef enum VkAccelerationStructureBuildTypeKHR { - VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR = 0, - VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR = 1, - VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR = 2, - VK_ACCELERATION_STRUCTURE_BUILD_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF -} VkAccelerationStructureBuildTypeKHR; - -typedef enum VkAccelerationStructureCompatibilityKHR { - VK_ACCELERATION_STRUCTURE_COMPATIBILITY_COMPATIBLE_KHR = 0, - VK_ACCELERATION_STRUCTURE_COMPATIBILITY_INCOMPATIBLE_KHR = 1, - VK_ACCELERATION_STRUCTURE_COMPATIBILITY_MAX_ENUM_KHR = 0x7FFFFFFF -} VkAccelerationStructureCompatibilityKHR; - -typedef enum VkAccelerationStructureCreateFlagBitsKHR { - VK_ACCELERATION_STRUCTURE_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = 0x00000001, - VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV = 0x00000004, - VK_ACCELERATION_STRUCTURE_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF -} VkAccelerationStructureCreateFlagBitsKHR; -typedef VkFlags VkAccelerationStructureCreateFlagsKHR; -typedef union VkDeviceOrHostAddressKHR { - VkDeviceAddress deviceAddress; - void* hostAddress; -} VkDeviceOrHostAddressKHR; - -typedef struct VkAccelerationStructureBuildRangeInfoKHR { - uint32_t primitiveCount; - uint32_t primitiveOffset; - uint32_t firstVertex; - uint32_t transformOffset; -} VkAccelerationStructureBuildRangeInfoKHR; - -typedef struct VkAccelerationStructureGeometryTrianglesDataKHR { - VkStructureType sType; - const void* pNext; - VkFormat vertexFormat; - VkDeviceOrHostAddressConstKHR vertexData; - VkDeviceSize vertexStride; - uint32_t maxVertex; - VkIndexType indexType; - VkDeviceOrHostAddressConstKHR indexData; - VkDeviceOrHostAddressConstKHR transformData; -} VkAccelerationStructureGeometryTrianglesDataKHR; - -typedef struct VkAccelerationStructureGeometryAabbsDataKHR { - VkStructureType sType; - const void* pNext; - VkDeviceOrHostAddressConstKHR data; - VkDeviceSize stride; -} VkAccelerationStructureGeometryAabbsDataKHR; - -typedef struct VkAccelerationStructureGeometryInstancesDataKHR { - VkStructureType sType; - const void* pNext; - VkBool32 arrayOfPointers; - VkDeviceOrHostAddressConstKHR data; -} VkAccelerationStructureGeometryInstancesDataKHR; - -typedef union VkAccelerationStructureGeometryDataKHR { - VkAccelerationStructureGeometryTrianglesDataKHR triangles; - VkAccelerationStructureGeometryAabbsDataKHR aabbs; - VkAccelerationStructureGeometryInstancesDataKHR instances; -} VkAccelerationStructureGeometryDataKHR; - -typedef struct VkAccelerationStructureGeometryKHR { - VkStructureType sType; - const void* pNext; - VkGeometryTypeKHR geometryType; - VkAccelerationStructureGeometryDataKHR geometry; - VkGeometryFlagsKHR flags; -} VkAccelerationStructureGeometryKHR; - -typedef struct VkAccelerationStructureBuildGeometryInfoKHR { - VkStructureType sType; - const void* pNext; - VkAccelerationStructureTypeKHR type; - VkBuildAccelerationStructureFlagsKHR flags; - VkBuildAccelerationStructureModeKHR mode; - VkAccelerationStructureKHR srcAccelerationStructure; - VkAccelerationStructureKHR dstAccelerationStructure; - uint32_t geometryCount; - const VkAccelerationStructureGeometryKHR* pGeometries; - const VkAccelerationStructureGeometryKHR* const* ppGeometries; - VkDeviceOrHostAddressKHR scratchData; -} VkAccelerationStructureBuildGeometryInfoKHR; - -typedef struct VkAccelerationStructureCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkAccelerationStructureCreateFlagsKHR createFlags; - VkBuffer buffer; - VkDeviceSize offset; - VkDeviceSize size; - VkAccelerationStructureTypeKHR type; - VkDeviceAddress deviceAddress; -} VkAccelerationStructureCreateInfoKHR; - -typedef struct VkWriteDescriptorSetAccelerationStructureKHR { - VkStructureType sType; - const void* pNext; - uint32_t accelerationStructureCount; - const VkAccelerationStructureKHR* pAccelerationStructures; -} VkWriteDescriptorSetAccelerationStructureKHR; - -typedef struct VkPhysicalDeviceAccelerationStructureFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 accelerationStructure; - VkBool32 accelerationStructureCaptureReplay; - VkBool32 accelerationStructureIndirectBuild; - VkBool32 accelerationStructureHostCommands; - VkBool32 descriptorBindingAccelerationStructureUpdateAfterBind; -} VkPhysicalDeviceAccelerationStructureFeaturesKHR; - -typedef struct VkPhysicalDeviceAccelerationStructurePropertiesKHR { - VkStructureType sType; - void* pNext; - uint64_t maxGeometryCount; - uint64_t maxInstanceCount; - uint64_t maxPrimitiveCount; - uint32_t maxPerStageDescriptorAccelerationStructures; - uint32_t maxPerStageDescriptorUpdateAfterBindAccelerationStructures; - uint32_t maxDescriptorSetAccelerationStructures; - uint32_t maxDescriptorSetUpdateAfterBindAccelerationStructures; - uint32_t minAccelerationStructureScratchOffsetAlignment; -} VkPhysicalDeviceAccelerationStructurePropertiesKHR; - -typedef struct VkAccelerationStructureDeviceAddressInfoKHR { - VkStructureType sType; - const void* pNext; - VkAccelerationStructureKHR accelerationStructure; -} VkAccelerationStructureDeviceAddressInfoKHR; - -typedef struct VkAccelerationStructureVersionInfoKHR { - VkStructureType sType; - const void* pNext; - const uint8_t* pVersionData; -} VkAccelerationStructureVersionInfoKHR; - -typedef struct VkCopyAccelerationStructureToMemoryInfoKHR { - VkStructureType sType; - const void* pNext; - VkAccelerationStructureKHR src; - VkDeviceOrHostAddressKHR dst; - VkCopyAccelerationStructureModeKHR mode; -} VkCopyAccelerationStructureToMemoryInfoKHR; - -typedef struct VkCopyMemoryToAccelerationStructureInfoKHR { - VkStructureType sType; - const void* pNext; - VkDeviceOrHostAddressConstKHR src; - VkAccelerationStructureKHR dst; - VkCopyAccelerationStructureModeKHR mode; -} VkCopyMemoryToAccelerationStructureInfoKHR; - -typedef struct VkCopyAccelerationStructureInfoKHR { - VkStructureType sType; - const void* pNext; - VkAccelerationStructureKHR src; - VkAccelerationStructureKHR dst; - VkCopyAccelerationStructureModeKHR mode; -} VkCopyAccelerationStructureInfoKHR; - -typedef struct VkAccelerationStructureBuildSizesInfoKHR { - VkStructureType sType; - const void* pNext; - VkDeviceSize accelerationStructureSize; - VkDeviceSize updateScratchSize; - VkDeviceSize buildScratchSize; -} VkAccelerationStructureBuildSizesInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateAccelerationStructureKHR)(VkDevice device, const VkAccelerationStructureCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkAccelerationStructureKHR* pAccelerationStructure); -typedef void (VKAPI_PTR *PFN_vkDestroyAccelerationStructureKHR)(VkDevice device, VkAccelerationStructureKHR accelerationStructure, const VkAllocationCallbacks* pAllocator); -typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructuresKHR)(VkCommandBuffer commandBuffer, uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos); -typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructuresIndirectKHR)(VkCommandBuffer commandBuffer, uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkDeviceAddress* pIndirectDeviceAddresses, const uint32_t* pIndirectStrides, const uint32_t* const* ppMaxPrimitiveCounts); -typedef VkResult (VKAPI_PTR *PFN_vkBuildAccelerationStructuresKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos); -typedef VkResult (VKAPI_PTR *PFN_vkCopyAccelerationStructureKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyAccelerationStructureInfoKHR* pInfo); -typedef VkResult (VKAPI_PTR *PFN_vkCopyAccelerationStructureToMemoryKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo); -typedef VkResult (VKAPI_PTR *PFN_vkCopyMemoryToAccelerationStructureKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo); -typedef VkResult (VKAPI_PTR *PFN_vkWriteAccelerationStructuresPropertiesKHR)(VkDevice device, uint32_t accelerationStructureCount, const VkAccelerationStructureKHR* pAccelerationStructures, VkQueryType queryType, size_t dataSize, void* pData, size_t stride); -typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureKHR)(VkCommandBuffer commandBuffer, const VkCopyAccelerationStructureInfoKHR* pInfo); -typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureToMemoryKHR)(VkCommandBuffer commandBuffer, const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo); -typedef void (VKAPI_PTR *PFN_vkCmdCopyMemoryToAccelerationStructureKHR)(VkCommandBuffer commandBuffer, const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo); -typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetAccelerationStructureDeviceAddressKHR)(VkDevice device, const VkAccelerationStructureDeviceAddressInfoKHR* pInfo); -typedef void (VKAPI_PTR *PFN_vkCmdWriteAccelerationStructuresPropertiesKHR)(VkCommandBuffer commandBuffer, uint32_t accelerationStructureCount, const VkAccelerationStructureKHR* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery); -typedef void (VKAPI_PTR *PFN_vkGetDeviceAccelerationStructureCompatibilityKHR)(VkDevice device, const VkAccelerationStructureVersionInfoKHR* pVersionInfo, VkAccelerationStructureCompatibilityKHR* pCompatibility); -typedef void (VKAPI_PTR *PFN_vkGetAccelerationStructureBuildSizesKHR)(VkDevice device, VkAccelerationStructureBuildTypeKHR buildType, const VkAccelerationStructureBuildGeometryInfoKHR* pBuildInfo, const uint32_t* pMaxPrimitiveCounts, VkAccelerationStructureBuildSizesInfoKHR* pSizeInfo); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateAccelerationStructureKHR( - VkDevice device, - const VkAccelerationStructureCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkAccelerationStructureKHR* pAccelerationStructure); - -VKAPI_ATTR void VKAPI_CALL vkDestroyAccelerationStructureKHR( - VkDevice device, - VkAccelerationStructureKHR accelerationStructure, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructuresKHR( - VkCommandBuffer commandBuffer, - uint32_t infoCount, - const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, - const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos); - -VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructuresIndirectKHR( - VkCommandBuffer commandBuffer, - uint32_t infoCount, - const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, - const VkDeviceAddress* pIndirectDeviceAddresses, - const uint32_t* pIndirectStrides, - const uint32_t* const* ppMaxPrimitiveCounts); - -VKAPI_ATTR VkResult VKAPI_CALL vkBuildAccelerationStructuresKHR( - VkDevice device, - VkDeferredOperationKHR deferredOperation, - uint32_t infoCount, - const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, - const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos); - -VKAPI_ATTR VkResult VKAPI_CALL vkCopyAccelerationStructureKHR( - VkDevice device, - VkDeferredOperationKHR deferredOperation, - const VkCopyAccelerationStructureInfoKHR* pInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkCopyAccelerationStructureToMemoryKHR( - VkDevice device, - VkDeferredOperationKHR deferredOperation, - const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkCopyMemoryToAccelerationStructureKHR( - VkDevice device, - VkDeferredOperationKHR deferredOperation, - const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkWriteAccelerationStructuresPropertiesKHR( - VkDevice device, - uint32_t accelerationStructureCount, - const VkAccelerationStructureKHR* pAccelerationStructures, - VkQueryType queryType, - size_t dataSize, - void* pData, - size_t stride); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureKHR( - VkCommandBuffer commandBuffer, - const VkCopyAccelerationStructureInfoKHR* pInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureToMemoryKHR( - VkCommandBuffer commandBuffer, - const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdCopyMemoryToAccelerationStructureKHR( - VkCommandBuffer commandBuffer, - const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo); - -VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetAccelerationStructureDeviceAddressKHR( - VkDevice device, - const VkAccelerationStructureDeviceAddressInfoKHR* pInfo); - -VKAPI_ATTR void VKAPI_CALL vkCmdWriteAccelerationStructuresPropertiesKHR( - VkCommandBuffer commandBuffer, - uint32_t accelerationStructureCount, - const VkAccelerationStructureKHR* pAccelerationStructures, - VkQueryType queryType, - VkQueryPool queryPool, - uint32_t firstQuery); - -VKAPI_ATTR void VKAPI_CALL vkGetDeviceAccelerationStructureCompatibilityKHR( - VkDevice device, - const VkAccelerationStructureVersionInfoKHR* pVersionInfo, - VkAccelerationStructureCompatibilityKHR* pCompatibility); - -VKAPI_ATTR void VKAPI_CALL vkGetAccelerationStructureBuildSizesKHR( - VkDevice device, - VkAccelerationStructureBuildTypeKHR buildType, - const VkAccelerationStructureBuildGeometryInfoKHR* pBuildInfo, - const uint32_t* pMaxPrimitiveCounts, - VkAccelerationStructureBuildSizesInfoKHR* pSizeInfo); -#endif - - -#define VK_KHR_ray_tracing_pipeline 1 -#define VK_KHR_RAY_TRACING_PIPELINE_SPEC_VERSION 1 -#define VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME "VK_KHR_ray_tracing_pipeline" - -typedef enum VkShaderGroupShaderKHR { - VK_SHADER_GROUP_SHADER_GENERAL_KHR = 0, - VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR = 1, - VK_SHADER_GROUP_SHADER_ANY_HIT_KHR = 2, - VK_SHADER_GROUP_SHADER_INTERSECTION_KHR = 3, - VK_SHADER_GROUP_SHADER_MAX_ENUM_KHR = 0x7FFFFFFF -} VkShaderGroupShaderKHR; -typedef struct VkRayTracingShaderGroupCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkRayTracingShaderGroupTypeKHR type; - uint32_t generalShader; - uint32_t closestHitShader; - uint32_t anyHitShader; - uint32_t intersectionShader; - const void* pShaderGroupCaptureReplayHandle; -} VkRayTracingShaderGroupCreateInfoKHR; - -typedef struct VkRayTracingPipelineInterfaceCreateInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t maxPipelineRayPayloadSize; - uint32_t maxPipelineRayHitAttributeSize; -} VkRayTracingPipelineInterfaceCreateInfoKHR; - -typedef struct VkRayTracingPipelineCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkPipelineCreateFlags flags; - uint32_t stageCount; - const VkPipelineShaderStageCreateInfo* pStages; - uint32_t groupCount; - const VkRayTracingShaderGroupCreateInfoKHR* pGroups; - uint32_t maxPipelineRayRecursionDepth; - const VkPipelineLibraryCreateInfoKHR* pLibraryInfo; - const VkRayTracingPipelineInterfaceCreateInfoKHR* pLibraryInterface; - const VkPipelineDynamicStateCreateInfo* pDynamicState; - VkPipelineLayout layout; - VkPipeline basePipelineHandle; - int32_t basePipelineIndex; -} VkRayTracingPipelineCreateInfoKHR; - -typedef struct VkPhysicalDeviceRayTracingPipelineFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 rayTracingPipeline; - VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplay; - VkBool32 rayTracingPipelineShaderGroupHandleCaptureReplayMixed; - VkBool32 rayTracingPipelineTraceRaysIndirect; - VkBool32 rayTraversalPrimitiveCulling; -} VkPhysicalDeviceRayTracingPipelineFeaturesKHR; - -typedef struct VkPhysicalDeviceRayTracingPipelinePropertiesKHR { - VkStructureType sType; - void* pNext; - uint32_t shaderGroupHandleSize; - uint32_t maxRayRecursionDepth; - uint32_t maxShaderGroupStride; - uint32_t shaderGroupBaseAlignment; - uint32_t shaderGroupHandleCaptureReplaySize; - uint32_t maxRayDispatchInvocationCount; - uint32_t shaderGroupHandleAlignment; - uint32_t maxRayHitAttributeSize; -} VkPhysicalDeviceRayTracingPipelinePropertiesKHR; - -typedef struct VkStridedDeviceAddressRegionKHR { - VkDeviceAddress deviceAddress; - VkDeviceSize stride; - VkDeviceSize size; -} VkStridedDeviceAddressRegionKHR; - -typedef struct VkTraceRaysIndirectCommandKHR { - uint32_t width; - uint32_t height; - uint32_t depth; -} VkTraceRaysIndirectCommandKHR; - -typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysKHR)(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth); -typedef VkResult (VKAPI_PTR *PFN_vkCreateRayTracingPipelinesKHR)(VkDevice device, VkDeferredOperationKHR deferredOperation, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); -typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingCaptureReplayShaderGroupHandlesKHR)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData); -typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysIndirectKHR)(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, VkDeviceAddress indirectDeviceAddress); -typedef VkDeviceSize (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupStackSizeKHR)(VkDevice device, VkPipeline pipeline, uint32_t group, VkShaderGroupShaderKHR groupShader); -typedef void (VKAPI_PTR *PFN_vkCmdSetRayTracingPipelineStackSizeKHR)(VkCommandBuffer commandBuffer, uint32_t pipelineStackSize); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysKHR( - VkCommandBuffer commandBuffer, - const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, - const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, - const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, - const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, - uint32_t width, - uint32_t height, - uint32_t depth); - -VKAPI_ATTR VkResult VKAPI_CALL vkCreateRayTracingPipelinesKHR( - VkDevice device, - VkDeferredOperationKHR deferredOperation, - VkPipelineCache pipelineCache, - uint32_t createInfoCount, - const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, - const VkAllocationCallbacks* pAllocator, - VkPipeline* pPipelines); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingCaptureReplayShaderGroupHandlesKHR( - VkDevice device, - VkPipeline pipeline, - uint32_t firstGroup, - uint32_t groupCount, - size_t dataSize, - void* pData); - -VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysIndirectKHR( - VkCommandBuffer commandBuffer, - const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, - const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, - const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, - const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, - VkDeviceAddress indirectDeviceAddress); - -VKAPI_ATTR VkDeviceSize VKAPI_CALL vkGetRayTracingShaderGroupStackSizeKHR( - VkDevice device, - VkPipeline pipeline, - uint32_t group, - VkShaderGroupShaderKHR groupShader); - -VKAPI_ATTR void VKAPI_CALL vkCmdSetRayTracingPipelineStackSizeKHR( - VkCommandBuffer commandBuffer, - uint32_t pipelineStackSize); -#endif - - -#define VK_KHR_ray_query 1 -#define VK_KHR_RAY_QUERY_SPEC_VERSION 1 -#define VK_KHR_RAY_QUERY_EXTENSION_NAME "VK_KHR_ray_query" -typedef struct VkPhysicalDeviceRayQueryFeaturesKHR { - VkStructureType sType; - void* pNext; - VkBool32 rayQuery; -} VkPhysicalDeviceRayQueryFeaturesKHR; - - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_directfb.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_directfb.h deleted file mode 100644 index ab3504e..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_directfb.h +++ /dev/null @@ -1,54 +0,0 @@ -#ifndef VULKAN_DIRECTFB_H_ -#define VULKAN_DIRECTFB_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_EXT_directfb_surface 1 -#define VK_EXT_DIRECTFB_SURFACE_SPEC_VERSION 1 -#define VK_EXT_DIRECTFB_SURFACE_EXTENSION_NAME "VK_EXT_directfb_surface" -typedef VkFlags VkDirectFBSurfaceCreateFlagsEXT; -typedef struct VkDirectFBSurfaceCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkDirectFBSurfaceCreateFlagsEXT flags; - IDirectFB* dfb; - IDirectFBSurface* surface; -} VkDirectFBSurfaceCreateInfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateDirectFBSurfaceEXT)(VkInstance instance, const VkDirectFBSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); -typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceDirectFBPresentationSupportEXT)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, IDirectFB* dfb); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateDirectFBSurfaceEXT( - VkInstance instance, - const VkDirectFBSurfaceCreateInfoEXT* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); - -VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceDirectFBPresentationSupportEXT( - VkPhysicalDevice physicalDevice, - uint32_t queueFamilyIndex, - IDirectFB* dfb); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_fuchsia.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_fuchsia.h deleted file mode 100644 index 61774ff..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_fuchsia.h +++ /dev/null @@ -1,258 +0,0 @@ -#ifndef VULKAN_FUCHSIA_H_ -#define VULKAN_FUCHSIA_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_FUCHSIA_imagepipe_surface 1 -#define VK_FUCHSIA_IMAGEPIPE_SURFACE_SPEC_VERSION 1 -#define VK_FUCHSIA_IMAGEPIPE_SURFACE_EXTENSION_NAME "VK_FUCHSIA_imagepipe_surface" -typedef VkFlags VkImagePipeSurfaceCreateFlagsFUCHSIA; -typedef struct VkImagePipeSurfaceCreateInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - VkImagePipeSurfaceCreateFlagsFUCHSIA flags; - zx_handle_t imagePipeHandle; -} VkImagePipeSurfaceCreateInfoFUCHSIA; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateImagePipeSurfaceFUCHSIA)(VkInstance instance, const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateImagePipeSurfaceFUCHSIA( - VkInstance instance, - const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); -#endif - - -#define VK_FUCHSIA_external_memory 1 -#define VK_FUCHSIA_EXTERNAL_MEMORY_SPEC_VERSION 1 -#define VK_FUCHSIA_EXTERNAL_MEMORY_EXTENSION_NAME "VK_FUCHSIA_external_memory" -typedef struct VkImportMemoryZirconHandleInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlagBits handleType; - zx_handle_t handle; -} VkImportMemoryZirconHandleInfoFUCHSIA; - -typedef struct VkMemoryZirconHandlePropertiesFUCHSIA { - VkStructureType sType; - void* pNext; - uint32_t memoryTypeBits; -} VkMemoryZirconHandlePropertiesFUCHSIA; - -typedef struct VkMemoryGetZirconHandleInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - VkDeviceMemory memory; - VkExternalMemoryHandleTypeFlagBits handleType; -} VkMemoryGetZirconHandleInfoFUCHSIA; - -typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryZirconHandleFUCHSIA)(VkDevice device, const VkMemoryGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo, zx_handle_t* pZirconHandle); -typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryZirconHandlePropertiesFUCHSIA)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, zx_handle_t zirconHandle, VkMemoryZirconHandlePropertiesFUCHSIA* pMemoryZirconHandleProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryZirconHandleFUCHSIA( - VkDevice device, - const VkMemoryGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo, - zx_handle_t* pZirconHandle); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryZirconHandlePropertiesFUCHSIA( - VkDevice device, - VkExternalMemoryHandleTypeFlagBits handleType, - zx_handle_t zirconHandle, - VkMemoryZirconHandlePropertiesFUCHSIA* pMemoryZirconHandleProperties); -#endif - - -#define VK_FUCHSIA_external_semaphore 1 -#define VK_FUCHSIA_EXTERNAL_SEMAPHORE_SPEC_VERSION 1 -#define VK_FUCHSIA_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_FUCHSIA_external_semaphore" -typedef struct VkImportSemaphoreZirconHandleInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - VkSemaphore semaphore; - VkSemaphoreImportFlags flags; - VkExternalSemaphoreHandleTypeFlagBits handleType; - zx_handle_t zirconHandle; -} VkImportSemaphoreZirconHandleInfoFUCHSIA; - -typedef struct VkSemaphoreGetZirconHandleInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - VkSemaphore semaphore; - VkExternalSemaphoreHandleTypeFlagBits handleType; -} VkSemaphoreGetZirconHandleInfoFUCHSIA; - -typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreZirconHandleFUCHSIA)(VkDevice device, const VkImportSemaphoreZirconHandleInfoFUCHSIA* pImportSemaphoreZirconHandleInfo); -typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreZirconHandleFUCHSIA)(VkDevice device, const VkSemaphoreGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo, zx_handle_t* pZirconHandle); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreZirconHandleFUCHSIA( - VkDevice device, - const VkImportSemaphoreZirconHandleInfoFUCHSIA* pImportSemaphoreZirconHandleInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreZirconHandleFUCHSIA( - VkDevice device, - const VkSemaphoreGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo, - zx_handle_t* pZirconHandle); -#endif - - -#define VK_FUCHSIA_buffer_collection 1 -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferCollectionFUCHSIA) -#define VK_FUCHSIA_BUFFER_COLLECTION_SPEC_VERSION 2 -#define VK_FUCHSIA_BUFFER_COLLECTION_EXTENSION_NAME "VK_FUCHSIA_buffer_collection" -typedef VkFlags VkImageFormatConstraintsFlagsFUCHSIA; - -typedef enum VkImageConstraintsInfoFlagBitsFUCHSIA { - VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_RARELY_FUCHSIA = 0x00000001, - VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_OFTEN_FUCHSIA = 0x00000002, - VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_RARELY_FUCHSIA = 0x00000004, - VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_OFTEN_FUCHSIA = 0x00000008, - VK_IMAGE_CONSTRAINTS_INFO_PROTECTED_OPTIONAL_FUCHSIA = 0x00000010, - VK_IMAGE_CONSTRAINTS_INFO_FLAG_BITS_MAX_ENUM_FUCHSIA = 0x7FFFFFFF -} VkImageConstraintsInfoFlagBitsFUCHSIA; -typedef VkFlags VkImageConstraintsInfoFlagsFUCHSIA; -typedef struct VkBufferCollectionCreateInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - zx_handle_t collectionToken; -} VkBufferCollectionCreateInfoFUCHSIA; - -typedef struct VkImportMemoryBufferCollectionFUCHSIA { - VkStructureType sType; - const void* pNext; - VkBufferCollectionFUCHSIA collection; - uint32_t index; -} VkImportMemoryBufferCollectionFUCHSIA; - -typedef struct VkBufferCollectionImageCreateInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - VkBufferCollectionFUCHSIA collection; - uint32_t index; -} VkBufferCollectionImageCreateInfoFUCHSIA; - -typedef struct VkBufferCollectionConstraintsInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - uint32_t minBufferCount; - uint32_t maxBufferCount; - uint32_t minBufferCountForCamping; - uint32_t minBufferCountForDedicatedSlack; - uint32_t minBufferCountForSharedSlack; -} VkBufferCollectionConstraintsInfoFUCHSIA; - -typedef struct VkBufferConstraintsInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - VkBufferCreateInfo createInfo; - VkFormatFeatureFlags requiredFormatFeatures; - VkBufferCollectionConstraintsInfoFUCHSIA bufferCollectionConstraints; -} VkBufferConstraintsInfoFUCHSIA; - -typedef struct VkBufferCollectionBufferCreateInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - VkBufferCollectionFUCHSIA collection; - uint32_t index; -} VkBufferCollectionBufferCreateInfoFUCHSIA; - -typedef struct VkSysmemColorSpaceFUCHSIA { - VkStructureType sType; - const void* pNext; - uint32_t colorSpace; -} VkSysmemColorSpaceFUCHSIA; - -typedef struct VkBufferCollectionPropertiesFUCHSIA { - VkStructureType sType; - void* pNext; - uint32_t memoryTypeBits; - uint32_t bufferCount; - uint32_t createInfoIndex; - uint64_t sysmemPixelFormat; - VkFormatFeatureFlags formatFeatures; - VkSysmemColorSpaceFUCHSIA sysmemColorSpaceIndex; - VkComponentMapping samplerYcbcrConversionComponents; - VkSamplerYcbcrModelConversion suggestedYcbcrModel; - VkSamplerYcbcrRange suggestedYcbcrRange; - VkChromaLocation suggestedXChromaOffset; - VkChromaLocation suggestedYChromaOffset; -} VkBufferCollectionPropertiesFUCHSIA; - -typedef struct VkImageFormatConstraintsInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - VkImageCreateInfo imageCreateInfo; - VkFormatFeatureFlags requiredFormatFeatures; - VkImageFormatConstraintsFlagsFUCHSIA flags; - uint64_t sysmemPixelFormat; - uint32_t colorSpaceCount; - const VkSysmemColorSpaceFUCHSIA* pColorSpaces; -} VkImageFormatConstraintsInfoFUCHSIA; - -typedef struct VkImageConstraintsInfoFUCHSIA { - VkStructureType sType; - const void* pNext; - uint32_t formatConstraintsCount; - const VkImageFormatConstraintsInfoFUCHSIA* pFormatConstraints; - VkBufferCollectionConstraintsInfoFUCHSIA bufferCollectionConstraints; - VkImageConstraintsInfoFlagsFUCHSIA flags; -} VkImageConstraintsInfoFUCHSIA; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferCollectionFUCHSIA)(VkDevice device, const VkBufferCollectionCreateInfoFUCHSIA* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferCollectionFUCHSIA* pCollection); -typedef VkResult (VKAPI_PTR *PFN_vkSetBufferCollectionImageConstraintsFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, const VkImageConstraintsInfoFUCHSIA* pImageConstraintsInfo); -typedef VkResult (VKAPI_PTR *PFN_vkSetBufferCollectionBufferConstraintsFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, const VkBufferConstraintsInfoFUCHSIA* pBufferConstraintsInfo); -typedef void (VKAPI_PTR *PFN_vkDestroyBufferCollectionFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, const VkAllocationCallbacks* pAllocator); -typedef VkResult (VKAPI_PTR *PFN_vkGetBufferCollectionPropertiesFUCHSIA)(VkDevice device, VkBufferCollectionFUCHSIA collection, VkBufferCollectionPropertiesFUCHSIA* pProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferCollectionFUCHSIA( - VkDevice device, - const VkBufferCollectionCreateInfoFUCHSIA* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkBufferCollectionFUCHSIA* pCollection); - -VKAPI_ATTR VkResult VKAPI_CALL vkSetBufferCollectionImageConstraintsFUCHSIA( - VkDevice device, - VkBufferCollectionFUCHSIA collection, - const VkImageConstraintsInfoFUCHSIA* pImageConstraintsInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkSetBufferCollectionBufferConstraintsFUCHSIA( - VkDevice device, - VkBufferCollectionFUCHSIA collection, - const VkBufferConstraintsInfoFUCHSIA* pBufferConstraintsInfo); - -VKAPI_ATTR void VKAPI_CALL vkDestroyBufferCollectionFUCHSIA( - VkDevice device, - VkBufferCollectionFUCHSIA collection, - const VkAllocationCallbacks* pAllocator); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetBufferCollectionPropertiesFUCHSIA( - VkDevice device, - VkBufferCollectionFUCHSIA collection, - VkBufferCollectionPropertiesFUCHSIA* pProperties); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_ggp.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_ggp.h deleted file mode 100644 index 19dfd22..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_ggp.h +++ /dev/null @@ -1,58 +0,0 @@ -#ifndef VULKAN_GGP_H_ -#define VULKAN_GGP_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_GGP_stream_descriptor_surface 1 -#define VK_GGP_STREAM_DESCRIPTOR_SURFACE_SPEC_VERSION 1 -#define VK_GGP_STREAM_DESCRIPTOR_SURFACE_EXTENSION_NAME "VK_GGP_stream_descriptor_surface" -typedef VkFlags VkStreamDescriptorSurfaceCreateFlagsGGP; -typedef struct VkStreamDescriptorSurfaceCreateInfoGGP { - VkStructureType sType; - const void* pNext; - VkStreamDescriptorSurfaceCreateFlagsGGP flags; - GgpStreamDescriptor streamDescriptor; -} VkStreamDescriptorSurfaceCreateInfoGGP; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateStreamDescriptorSurfaceGGP)(VkInstance instance, const VkStreamDescriptorSurfaceCreateInfoGGP* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateStreamDescriptorSurfaceGGP( - VkInstance instance, - const VkStreamDescriptorSurfaceCreateInfoGGP* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); -#endif - - -#define VK_GGP_frame_token 1 -#define VK_GGP_FRAME_TOKEN_SPEC_VERSION 1 -#define VK_GGP_FRAME_TOKEN_EXTENSION_NAME "VK_GGP_frame_token" -typedef struct VkPresentFrameTokenGGP { - VkStructureType sType; - const void* pNext; - GgpFrameToken frameToken; -} VkPresentFrameTokenGGP; - - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_ios.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_ios.h deleted file mode 100644 index 5792205..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_ios.h +++ /dev/null @@ -1,47 +0,0 @@ -#ifndef VULKAN_IOS_H_ -#define VULKAN_IOS_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_MVK_ios_surface 1 -#define VK_MVK_IOS_SURFACE_SPEC_VERSION 3 -#define VK_MVK_IOS_SURFACE_EXTENSION_NAME "VK_MVK_ios_surface" -typedef VkFlags VkIOSSurfaceCreateFlagsMVK; -typedef struct VkIOSSurfaceCreateInfoMVK { - VkStructureType sType; - const void* pNext; - VkIOSSurfaceCreateFlagsMVK flags; - const void* pView; -} VkIOSSurfaceCreateInfoMVK; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateIOSSurfaceMVK)(VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateIOSSurfaceMVK( - VkInstance instance, - const VkIOSSurfaceCreateInfoMVK* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_macos.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_macos.h deleted file mode 100644 index 8e197c7..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_macos.h +++ /dev/null @@ -1,47 +0,0 @@ -#ifndef VULKAN_MACOS_H_ -#define VULKAN_MACOS_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_MVK_macos_surface 1 -#define VK_MVK_MACOS_SURFACE_SPEC_VERSION 3 -#define VK_MVK_MACOS_SURFACE_EXTENSION_NAME "VK_MVK_macos_surface" -typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; -typedef struct VkMacOSSurfaceCreateInfoMVK { - VkStructureType sType; - const void* pNext; - VkMacOSSurfaceCreateFlagsMVK flags; - const void* pView; -} VkMacOSSurfaceCreateInfoMVK; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateMacOSSurfaceMVK)(VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateMacOSSurfaceMVK( - VkInstance instance, - const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_metal.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_metal.h deleted file mode 100644 index 3631f12..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_metal.h +++ /dev/null @@ -1,54 +0,0 @@ -#ifndef VULKAN_METAL_H_ -#define VULKAN_METAL_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_EXT_metal_surface 1 - -#ifdef __OBJC__ -@class CAMetalLayer; -#else -typedef void CAMetalLayer; -#endif - -#define VK_EXT_METAL_SURFACE_SPEC_VERSION 1 -#define VK_EXT_METAL_SURFACE_EXTENSION_NAME "VK_EXT_metal_surface" -typedef VkFlags VkMetalSurfaceCreateFlagsEXT; -typedef struct VkMetalSurfaceCreateInfoEXT { - VkStructureType sType; - const void* pNext; - VkMetalSurfaceCreateFlagsEXT flags; - const CAMetalLayer* pLayer; -} VkMetalSurfaceCreateInfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateMetalSurfaceEXT)(VkInstance instance, const VkMetalSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateMetalSurfaceEXT( - VkInstance instance, - const VkMetalSurfaceCreateInfoEXT* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_profiles.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_profiles.h deleted file mode 100644 index a7159e6..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_profiles.h +++ /dev/null @@ -1,255 +0,0 @@ -/** - * Copyright (c) 2021-2022 LunarG, Inc. - * - * Licensed under the Apache License, Version 2.0 (the "License") - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - * - * DO NOT EDIT: This file is generated. - */ - -#ifndef VULKAN_PROFILES_H_ -#define VULKAN_PROFILES_H_ 1 - -#define VPAPI_ATTR - -#ifdef __cplusplus - extern "C" { -#endif - -#include - -#if defined(VK_VERSION_1_0) && \ - defined(VK_EXT_swapchain_colorspace) && \ - defined(VK_GOOGLE_display_timing) && \ - defined(VK_KHR_android_surface) && \ - defined(VK_KHR_dedicated_allocation) && \ - defined(VK_KHR_descriptor_update_template) && \ - defined(VK_KHR_external_fence) && \ - defined(VK_KHR_external_fence_capabilities) && \ - defined(VK_KHR_external_fence_fd) && \ - defined(VK_KHR_external_memory) && \ - defined(VK_KHR_external_memory_capabilities) && \ - defined(VK_KHR_external_semaphore) && \ - defined(VK_KHR_external_semaphore_capabilities) && \ - defined(VK_KHR_external_semaphore_fd) && \ - defined(VK_KHR_get_memory_requirements2) && \ - defined(VK_KHR_get_physical_device_properties2) && \ - defined(VK_KHR_get_surface_capabilities2) && \ - defined(VK_KHR_incremental_present) && \ - defined(VK_KHR_maintenance1) && \ - defined(VK_KHR_storage_buffer_storage_class) && \ - defined(VK_KHR_surface) && \ - defined(VK_KHR_swapchain) && \ - defined(VK_KHR_variable_pointers) -#define VP_ANDROID_baseline_2021 1 -#define VP_ANDROID_BASELINE_2021_NAME "VP_ANDROID_baseline_2021" -#define VP_ANDROID_BASELINE_2021_SPEC_VERSION 1 -#define VP_ANDROID_BASELINE_2021_MIN_API_VERSION VK_MAKE_VERSION(1, 0, 68) -#endif - -#if defined(VK_VERSION_1_3) && \ - defined(VK_KHR_global_priority) -#define VP_KHR_roadmap_2022 1 -#define VP_KHR_ROADMAP_2022_NAME "VP_KHR_roadmap_2022" -#define VP_KHR_ROADMAP_2022_SPEC_VERSION 1 -#define VP_KHR_ROADMAP_2022_MIN_API_VERSION VK_MAKE_VERSION(1, 3, 204) -#endif - -#if defined(VK_VERSION_1_1) && \ - defined(VK_EXT_descriptor_indexing) && \ - defined(VK_EXT_host_query_reset) && \ - defined(VK_EXT_robustness2) && \ - defined(VK_EXT_scalar_block_layout) && \ - defined(VK_EXT_subgroup_size_control) && \ - defined(VK_EXT_texel_buffer_alignment) && \ - defined(VK_EXT_vertex_attribute_divisor) && \ - defined(VK_KHR_8bit_storage) && \ - defined(VK_KHR_create_renderpass2) && \ - defined(VK_KHR_depth_stencil_resolve) && \ - defined(VK_KHR_driver_properties) && \ - defined(VK_KHR_image_format_list) && \ - defined(VK_KHR_imageless_framebuffer) && \ - defined(VK_KHR_sampler_mirror_clamp_to_edge) && \ - defined(VK_KHR_shader_float16_int8) && \ - defined(VK_KHR_swapchain) && \ - defined(VK_KHR_swapchain_mutable_format) && \ - defined(VK_KHR_timeline_semaphore) && \ - defined(VK_KHR_uniform_buffer_standard_layout) -#define VP_LUNARG_desktop_portability_2021 1 -#define VP_LUNARG_DESKTOP_PORTABILITY_2021_NAME "VP_LUNARG_desktop_portability_2021" -#define VP_LUNARG_DESKTOP_PORTABILITY_2021_SPEC_VERSION 1 -#define VP_LUNARG_DESKTOP_PORTABILITY_2021_MIN_API_VERSION VK_MAKE_VERSION(1, 1, 142) -#endif - -#if defined(VK_VERSION_1_1) && \ - defined(VK_EXT_descriptor_indexing) && \ - defined(VK_EXT_host_query_reset) && \ - defined(VK_EXT_robustness2) && \ - defined(VK_EXT_scalar_block_layout) && \ - defined(VK_EXT_subgroup_size_control) && \ - defined(VK_EXT_texel_buffer_alignment) && \ - defined(VK_EXT_vertex_attribute_divisor) && \ - defined(VK_KHR_8bit_storage) && \ - defined(VK_KHR_create_renderpass2) && \ - defined(VK_KHR_depth_stencil_resolve) && \ - defined(VK_KHR_driver_properties) && \ - defined(VK_KHR_image_format_list) && \ - defined(VK_KHR_imageless_framebuffer) && \ - defined(VK_KHR_portability_subset) && \ - defined(VK_KHR_sampler_mirror_clamp_to_edge) && \ - defined(VK_KHR_shader_float16_int8) && \ - defined(VK_KHR_swapchain) && \ - defined(VK_KHR_swapchain_mutable_format) && \ - defined(VK_KHR_timeline_semaphore) && \ - defined(VK_KHR_uniform_buffer_standard_layout) -#define VP_LUNARG_desktop_portability_2021_subset 1 -#define VP_LUNARG_DESKTOP_PORTABILITY_2021_SUBSET_NAME "VP_LUNARG_desktop_portability_2021_subset" -#define VP_LUNARG_DESKTOP_PORTABILITY_2021_SUBSET_SPEC_VERSION 1 -#define VP_LUNARG_DESKTOP_PORTABILITY_2021_SUBSET_MIN_API_VERSION VK_MAKE_VERSION(1, 1, 154) -#endif - -#define VP_MAX_PROFILE_NAME_SIZE 256U - -typedef struct VpProfileProperties { - char profileName[VP_MAX_PROFILE_NAME_SIZE]; - uint32_t specVersion; -} VpProfileProperties; - -typedef enum VpInstanceCreateFlagBits { - // Default behavior: - // - profile extensions are used (application must not specify extensions) - - // Merge application provided extension list and profile extension list - VP_INSTANCE_CREATE_MERGE_EXTENSIONS_BIT = 0x00000001, - - // Use application provided extension list - VP_INSTANCE_CREATE_OVERRIDE_EXTENSIONS_BIT = 0x00000002, - - VP_INSTANCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VpInstanceCreateFlagBits; -typedef VkFlags VpInstanceCreateFlags; - -typedef struct VpInstanceCreateInfo { - const VkInstanceCreateInfo* pCreateInfo; - const VpProfileProperties* pProfile; - VpInstanceCreateFlags flags; -} VpInstanceCreateInfo; - -typedef enum VpDeviceCreateFlagBits { - // Default behavior: - // - profile extensions are used (application must not specify extensions) - // - profile feature structures are used (application must not specify any of them) extended - // with any other application provided struct that isn't defined by the profile - - // Merge application provided extension list and profile extension list - VP_DEVICE_CREATE_MERGE_EXTENSIONS_BIT = 0x00000001, - - // Use application provided extension list - VP_DEVICE_CREATE_OVERRIDE_EXTENSIONS_BIT = 0x00000002, - - // Merge application provided versions of feature structures with the profile features - // Currently unsupported, but is considered for future inclusion in which case the - // default behavior could potentially be changed to merging as the currently defined - // default behavior is forward-compatible with that - // VP_DEVICE_CREATE_MERGE_FEATURES_BIT = 0x00000004, - - // Use application provided versions of feature structures but use the profile feature - // structures when the application doesn't provide one (robust access disable flags are - // ignored if the application overrides the corresponding feature structures) - VP_DEVICE_CREATE_OVERRIDE_FEATURES_BIT = 0x00000008, - - // Only use application provided feature structures, don't add any profile specific - // feature structures (robust access disable flags are ignored in this case and only the - // application provided structures are used) - VP_DEVICE_CREATE_OVERRIDE_ALL_FEATURES_BIT = 0x00000010, - - VP_DEVICE_CREATE_DISABLE_ROBUST_BUFFER_ACCESS_BIT = 0x00000020, - VP_DEVICE_CREATE_DISABLE_ROBUST_IMAGE_ACCESS_BIT = 0x00000040, - VP_DEVICE_CREATE_DISABLE_ROBUST_ACCESS = - VP_DEVICE_CREATE_DISABLE_ROBUST_BUFFER_ACCESS_BIT | VP_DEVICE_CREATE_DISABLE_ROBUST_IMAGE_ACCESS_BIT, - - VP_DEVICE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF -} VpDeviceCreateFlagBits; -typedef VkFlags VpDeviceCreateFlags; - -typedef struct VpDeviceCreateInfo { - const VkDeviceCreateInfo* pCreateInfo; - const VpProfileProperties* pProfile; - VpDeviceCreateFlags flags; -} VpDeviceCreateInfo; - -// Query the list of available profiles in the library -VPAPI_ATTR VkResult vpGetProfiles(uint32_t *pPropertyCount, VpProfileProperties *pProperties); - -// List the recommended fallback profiles of a profile -VPAPI_ATTR VkResult vpGetProfileFallbacks(const VpProfileProperties *pProfile, uint32_t *pPropertyCount, VpProfileProperties *pProperties); - -// Check whether a profile is supported at the instance level -VPAPI_ATTR VkResult vpGetInstanceProfileSupport(const char *pLayerName, const VpProfileProperties *pProfile, VkBool32 *pSupported); - -// Create a VkInstance with the profile instance extensions enabled -VPAPI_ATTR VkResult vpCreateInstance(const VpInstanceCreateInfo *pCreateInfo, - const VkAllocationCallbacks *pAllocator, VkInstance *pInstance); - -// Check whether a profile is supported by the physical device -VPAPI_ATTR VkResult vpGetPhysicalDeviceProfileSupport(VkInstance instance, VkPhysicalDevice physicalDevice, - const VpProfileProperties *pProfile, VkBool32 *pSupported); - -// Create a VkDevice with the profile features and device extensions enabled -VPAPI_ATTR VkResult vpCreateDevice(VkPhysicalDevice physicalDevice, const VpDeviceCreateInfo *pCreateInfo, - const VkAllocationCallbacks *pAllocator, VkDevice *pDevice); - -// Query the list of instance extensions of a profile -VPAPI_ATTR VkResult vpGetProfileInstanceExtensionProperties(const VpProfileProperties *pProfile, uint32_t *pPropertyCount, - VkExtensionProperties *pProperties); - -// Query the list of device extensions of a profile -VPAPI_ATTR VkResult vpGetProfileDeviceExtensionProperties(const VpProfileProperties *pProfile, uint32_t *pPropertyCount, - VkExtensionProperties *pProperties); - -// Fill the feature structures with the requirements of a profile -VPAPI_ATTR void vpGetProfileFeatures(const VpProfileProperties *pProfile, void *pNext); - -// Query the list of feature structure types specified by the profile -VPAPI_ATTR VkResult vpGetProfileFeatureStructureTypes(const VpProfileProperties *pProfile, uint32_t *pStructureTypeCount, - VkStructureType *pStructureTypes); - -// Fill the property structures with the requirements of a profile -VPAPI_ATTR void vpGetProfileProperties(const VpProfileProperties *pProfile, void *pNext); - -// Query the list of property structure types specified by the profile -VPAPI_ATTR VkResult vpGetProfilePropertyStructureTypes(const VpProfileProperties *pProfile, uint32_t *pStructureTypeCount, - VkStructureType *pStructureTypes); - -// Query the requirements of queue families by a profile -VPAPI_ATTR VkResult vpGetProfileQueueFamilyProperties(const VpProfileProperties *pProfile, uint32_t *pPropertyCount, - VkQueueFamilyProperties2KHR *pProperties); - -// Query the list of query family structure types specified by the profile -VPAPI_ATTR VkResult vpGetProfileQueueFamilyStructureTypes(const VpProfileProperties *pProfile, uint32_t *pStructureTypeCount, - VkStructureType *pStructureTypes); - -// Query the list of formats with specified requirements by a profile -VPAPI_ATTR VkResult vpGetProfileFormats(const VpProfileProperties *pProfile, uint32_t *pFormatCount, VkFormat *pFormats); - -// Query the requirements of a format for a profile -VPAPI_ATTR void vpGetProfileFormatProperties(const VpProfileProperties *pProfile, VkFormat format, void *pNext); - -// Query the list of format structure types specified by the profile -VPAPI_ATTR VkResult vpGetProfileFormatStructureTypes(const VpProfileProperties *pProfile, uint32_t *pStructureTypeCount, - VkStructureType *pStructureTypes); - -#ifdef __cplusplus -} -#endif - -#endif // VULKAN_PROFILES_H_ diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_screen.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_screen.h deleted file mode 100644 index f0ef40a..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_screen.h +++ /dev/null @@ -1,54 +0,0 @@ -#ifndef VULKAN_SCREEN_H_ -#define VULKAN_SCREEN_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_QNX_screen_surface 1 -#define VK_QNX_SCREEN_SURFACE_SPEC_VERSION 1 -#define VK_QNX_SCREEN_SURFACE_EXTENSION_NAME "VK_QNX_screen_surface" -typedef VkFlags VkScreenSurfaceCreateFlagsQNX; -typedef struct VkScreenSurfaceCreateInfoQNX { - VkStructureType sType; - const void* pNext; - VkScreenSurfaceCreateFlagsQNX flags; - struct _screen_context* context; - struct _screen_window* window; -} VkScreenSurfaceCreateInfoQNX; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateScreenSurfaceQNX)(VkInstance instance, const VkScreenSurfaceCreateInfoQNX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); -typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceScreenPresentationSupportQNX)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct _screen_window* window); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateScreenSurfaceQNX( - VkInstance instance, - const VkScreenSurfaceCreateInfoQNX* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); - -VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceScreenPresentationSupportQNX( - VkPhysicalDevice physicalDevice, - uint32_t queueFamilyIndex, - struct _screen_window* window); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_vi.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_vi.h deleted file mode 100644 index 0355e7a..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_vi.h +++ /dev/null @@ -1,47 +0,0 @@ -#ifndef VULKAN_VI_H_ -#define VULKAN_VI_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_NN_vi_surface 1 -#define VK_NN_VI_SURFACE_SPEC_VERSION 1 -#define VK_NN_VI_SURFACE_EXTENSION_NAME "VK_NN_vi_surface" -typedef VkFlags VkViSurfaceCreateFlagsNN; -typedef struct VkViSurfaceCreateInfoNN { - VkStructureType sType; - const void* pNext; - VkViSurfaceCreateFlagsNN flags; - void* window; -} VkViSurfaceCreateInfoNN; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN( - VkInstance instance, - const VkViSurfaceCreateInfoNN* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_wayland.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_wayland.h deleted file mode 100644 index 9afd0b7..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_wayland.h +++ /dev/null @@ -1,54 +0,0 @@ -#ifndef VULKAN_WAYLAND_H_ -#define VULKAN_WAYLAND_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_KHR_wayland_surface 1 -#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 6 -#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface" -typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; -typedef struct VkWaylandSurfaceCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkWaylandSurfaceCreateFlagsKHR flags; - struct wl_display* display; - struct wl_surface* surface; -} VkWaylandSurfaceCreateInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); -typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR( - VkInstance instance, - const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); - -VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR( - VkPhysicalDevice physicalDevice, - uint32_t queueFamilyIndex, - struct wl_display* display); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_win32.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_win32.h deleted file mode 100644 index affe0c0..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_win32.h +++ /dev/null @@ -1,315 +0,0 @@ -#ifndef VULKAN_WIN32_H_ -#define VULKAN_WIN32_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_KHR_win32_surface 1 -#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6 -#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface" -typedef VkFlags VkWin32SurfaceCreateFlagsKHR; -typedef struct VkWin32SurfaceCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkWin32SurfaceCreateFlagsKHR flags; - HINSTANCE hinstance; - HWND hwnd; -} VkWin32SurfaceCreateInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); -typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR( - VkInstance instance, - const VkWin32SurfaceCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); - -VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR( - VkPhysicalDevice physicalDevice, - uint32_t queueFamilyIndex); -#endif - - -#define VK_KHR_external_memory_win32 1 -#define VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_KHR_external_memory_win32" -typedef struct VkImportMemoryWin32HandleInfoKHR { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlagBits handleType; - HANDLE handle; - LPCWSTR name; -} VkImportMemoryWin32HandleInfoKHR; - -typedef struct VkExportMemoryWin32HandleInfoKHR { - VkStructureType sType; - const void* pNext; - const SECURITY_ATTRIBUTES* pAttributes; - DWORD dwAccess; - LPCWSTR name; -} VkExportMemoryWin32HandleInfoKHR; - -typedef struct VkMemoryWin32HandlePropertiesKHR { - VkStructureType sType; - void* pNext; - uint32_t memoryTypeBits; -} VkMemoryWin32HandlePropertiesKHR; - -typedef struct VkMemoryGetWin32HandleInfoKHR { - VkStructureType sType; - const void* pNext; - VkDeviceMemory memory; - VkExternalMemoryHandleTypeFlagBits handleType; -} VkMemoryGetWin32HandleInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleKHR)(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); -typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandlePropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleKHR( - VkDevice device, - const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, - HANDLE* pHandle); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandlePropertiesKHR( - VkDevice device, - VkExternalMemoryHandleTypeFlagBits handleType, - HANDLE handle, - VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties); -#endif - - -#define VK_KHR_win32_keyed_mutex 1 -#define VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION 1 -#define VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_KHR_win32_keyed_mutex" -typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t acquireCount; - const VkDeviceMemory* pAcquireSyncs; - const uint64_t* pAcquireKeys; - const uint32_t* pAcquireTimeouts; - uint32_t releaseCount; - const VkDeviceMemory* pReleaseSyncs; - const uint64_t* pReleaseKeys; -} VkWin32KeyedMutexAcquireReleaseInfoKHR; - - - -#define VK_KHR_external_semaphore_win32 1 -#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME "VK_KHR_external_semaphore_win32" -typedef struct VkImportSemaphoreWin32HandleInfoKHR { - VkStructureType sType; - const void* pNext; - VkSemaphore semaphore; - VkSemaphoreImportFlags flags; - VkExternalSemaphoreHandleTypeFlagBits handleType; - HANDLE handle; - LPCWSTR name; -} VkImportSemaphoreWin32HandleInfoKHR; - -typedef struct VkExportSemaphoreWin32HandleInfoKHR { - VkStructureType sType; - const void* pNext; - const SECURITY_ATTRIBUTES* pAttributes; - DWORD dwAccess; - LPCWSTR name; -} VkExportSemaphoreWin32HandleInfoKHR; - -typedef struct VkD3D12FenceSubmitInfoKHR { - VkStructureType sType; - const void* pNext; - uint32_t waitSemaphoreValuesCount; - const uint64_t* pWaitSemaphoreValues; - uint32_t signalSemaphoreValuesCount; - const uint64_t* pSignalSemaphoreValues; -} VkD3D12FenceSubmitInfoKHR; - -typedef struct VkSemaphoreGetWin32HandleInfoKHR { - VkStructureType sType; - const void* pNext; - VkSemaphore semaphore; - VkExternalSemaphoreHandleTypeFlagBits handleType; -} VkSemaphoreGetWin32HandleInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreWin32HandleKHR)(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo); -typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreWin32HandleKHR)(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreWin32HandleKHR( - VkDevice device, - const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreWin32HandleKHR( - VkDevice device, - const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, - HANDLE* pHandle); -#endif - - -#define VK_KHR_external_fence_win32 1 -#define VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION 1 -#define VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME "VK_KHR_external_fence_win32" -typedef struct VkImportFenceWin32HandleInfoKHR { - VkStructureType sType; - const void* pNext; - VkFence fence; - VkFenceImportFlags flags; - VkExternalFenceHandleTypeFlagBits handleType; - HANDLE handle; - LPCWSTR name; -} VkImportFenceWin32HandleInfoKHR; - -typedef struct VkExportFenceWin32HandleInfoKHR { - VkStructureType sType; - const void* pNext; - const SECURITY_ATTRIBUTES* pAttributes; - DWORD dwAccess; - LPCWSTR name; -} VkExportFenceWin32HandleInfoKHR; - -typedef struct VkFenceGetWin32HandleInfoKHR { - VkStructureType sType; - const void* pNext; - VkFence fence; - VkExternalFenceHandleTypeFlagBits handleType; -} VkFenceGetWin32HandleInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkImportFenceWin32HandleKHR)(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo); -typedef VkResult (VKAPI_PTR *PFN_vkGetFenceWin32HandleKHR)(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceWin32HandleKHR( - VkDevice device, - const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceWin32HandleKHR( - VkDevice device, - const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, - HANDLE* pHandle); -#endif - - -#define VK_NV_external_memory_win32 1 -#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1 -#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32" -typedef struct VkImportMemoryWin32HandleInfoNV { - VkStructureType sType; - const void* pNext; - VkExternalMemoryHandleTypeFlagsNV handleType; - HANDLE handle; -} VkImportMemoryWin32HandleInfoNV; - -typedef struct VkExportMemoryWin32HandleInfoNV { - VkStructureType sType; - const void* pNext; - const SECURITY_ATTRIBUTES* pAttributes; - DWORD dwAccess; -} VkExportMemoryWin32HandleInfoNV; - -typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV( - VkDevice device, - VkDeviceMemory memory, - VkExternalMemoryHandleTypeFlagsNV handleType, - HANDLE* pHandle); -#endif - - -#define VK_NV_win32_keyed_mutex 1 -#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 2 -#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex" -typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV { - VkStructureType sType; - const void* pNext; - uint32_t acquireCount; - const VkDeviceMemory* pAcquireSyncs; - const uint64_t* pAcquireKeys; - const uint32_t* pAcquireTimeoutMilliseconds; - uint32_t releaseCount; - const VkDeviceMemory* pReleaseSyncs; - const uint64_t* pReleaseKeys; -} VkWin32KeyedMutexAcquireReleaseInfoNV; - - - -#define VK_EXT_full_screen_exclusive 1 -#define VK_EXT_FULL_SCREEN_EXCLUSIVE_SPEC_VERSION 4 -#define VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME "VK_EXT_full_screen_exclusive" - -typedef enum VkFullScreenExclusiveEXT { - VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT = 0, - VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT = 1, - VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT = 2, - VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT = 3, - VK_FULL_SCREEN_EXCLUSIVE_MAX_ENUM_EXT = 0x7FFFFFFF -} VkFullScreenExclusiveEXT; -typedef struct VkSurfaceFullScreenExclusiveInfoEXT { - VkStructureType sType; - void* pNext; - VkFullScreenExclusiveEXT fullScreenExclusive; -} VkSurfaceFullScreenExclusiveInfoEXT; - -typedef struct VkSurfaceCapabilitiesFullScreenExclusiveEXT { - VkStructureType sType; - void* pNext; - VkBool32 fullScreenExclusiveSupported; -} VkSurfaceCapabilitiesFullScreenExclusiveEXT; - -typedef struct VkSurfaceFullScreenExclusiveWin32InfoEXT { - VkStructureType sType; - const void* pNext; - HMONITOR hmonitor; -} VkSurfaceFullScreenExclusiveWin32InfoEXT; - -typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModes2EXT)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes); -typedef VkResult (VKAPI_PTR *PFN_vkAcquireFullScreenExclusiveModeEXT)(VkDevice device, VkSwapchainKHR swapchain); -typedef VkResult (VKAPI_PTR *PFN_vkReleaseFullScreenExclusiveModeEXT)(VkDevice device, VkSwapchainKHR swapchain); -typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModes2EXT)(VkDevice device, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkDeviceGroupPresentModeFlagsKHR* pModes); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModes2EXT( - VkPhysicalDevice physicalDevice, - const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, - uint32_t* pPresentModeCount, - VkPresentModeKHR* pPresentModes); - -VKAPI_ATTR VkResult VKAPI_CALL vkAcquireFullScreenExclusiveModeEXT( - VkDevice device, - VkSwapchainKHR swapchain); - -VKAPI_ATTR VkResult VKAPI_CALL vkReleaseFullScreenExclusiveModeEXT( - VkDevice device, - VkSwapchainKHR swapchain); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModes2EXT( - VkDevice device, - const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, - VkDeviceGroupPresentModeFlagsKHR* pModes); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_xcb.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_xcb.h deleted file mode 100644 index 68e61b8..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_xcb.h +++ /dev/null @@ -1,55 +0,0 @@ -#ifndef VULKAN_XCB_H_ -#define VULKAN_XCB_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_KHR_xcb_surface 1 -#define VK_KHR_XCB_SURFACE_SPEC_VERSION 6 -#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface" -typedef VkFlags VkXcbSurfaceCreateFlagsKHR; -typedef struct VkXcbSurfaceCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkXcbSurfaceCreateFlagsKHR flags; - xcb_connection_t* connection; - xcb_window_t window; -} VkXcbSurfaceCreateInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); -typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR( - VkInstance instance, - const VkXcbSurfaceCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); - -VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR( - VkPhysicalDevice physicalDevice, - uint32_t queueFamilyIndex, - xcb_connection_t* connection, - xcb_visualid_t visual_id); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_xlib.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_xlib.h deleted file mode 100644 index ea5360a..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_xlib.h +++ /dev/null @@ -1,55 +0,0 @@ -#ifndef VULKAN_XLIB_H_ -#define VULKAN_XLIB_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_KHR_xlib_surface 1 -#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6 -#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface" -typedef VkFlags VkXlibSurfaceCreateFlagsKHR; -typedef struct VkXlibSurfaceCreateInfoKHR { - VkStructureType sType; - const void* pNext; - VkXlibSurfaceCreateFlagsKHR flags; - Display* dpy; - Window window; -} VkXlibSurfaceCreateInfoKHR; - -typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); -typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR( - VkInstance instance, - const VkXlibSurfaceCreateInfoKHR* pCreateInfo, - const VkAllocationCallbacks* pAllocator, - VkSurfaceKHR* pSurface); - -VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR( - VkPhysicalDevice physicalDevice, - uint32_t queueFamilyIndex, - Display* dpy, - VisualID visualID); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_xlib_xrandr.h b/engine/_archive/vkImgui/cimgui/vulkan/vulkan_xlib_xrandr.h deleted file mode 100644 index 8fc35cf..0000000 --- a/engine/_archive/vkImgui/cimgui/vulkan/vulkan_xlib_xrandr.h +++ /dev/null @@ -1,45 +0,0 @@ -#ifndef VULKAN_XLIB_XRANDR_H_ -#define VULKAN_XLIB_XRANDR_H_ 1 - -/* -** Copyright 2015-2022 The Khronos Group Inc. -** -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* -** This header is generated from the Khronos Vulkan XML API Registry. -** -*/ - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define VK_EXT_acquire_xlib_display 1 -#define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1 -#define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display" -typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display); -typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay); - -#ifndef VK_NO_PROTOTYPES -VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT( - VkPhysicalDevice physicalDevice, - Display* dpy, - VkDisplayKHR display); - -VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT( - VkPhysicalDevice physicalDevice, - Display* dpy, - RROutput rrOutput, - VkDisplayKHR* pDisplay); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/engine/_archive/vkImgui/cimplot/LICENSE b/engine/_archive/vkImgui/cimplot/LICENSE deleted file mode 100644 index 0fae4ce..0000000 --- a/engine/_archive/vkImgui/cimplot/LICENSE +++ /dev/null @@ -1,22 +0,0 @@ -The MIT License (MIT) - -Copyright (c) 2020 Victor Bombí - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - diff --git a/engine/_archive/vkImgui/cimplot/README.md b/engine/_archive/vkImgui/cimplot/README.md deleted file mode 100644 index ef93a7a..0000000 --- a/engine/_archive/vkImgui/cimplot/README.md +++ /dev/null @@ -1,5 +0,0 @@ -# cimplot - -This is a c-api wrapper for [implot](https://github.com/epezent/implot) which is a plotter for [Dear ImGui](https://github.com/ocornut/imgui) - -implot is a submodule of this repo. To do generation again in case implot is changed, you should update implot, make sure that cimgui repository is a sibling folder to this repository folder and execute generator/generator.bat(.sh) diff --git a/engine/_archive/vkImgui/cimplot/cimplot.cpp b/engine/_archive/vkImgui/cimplot/cimplot.cpp deleted file mode 100644 index 2b64795..0000000 --- a/engine/_archive/vkImgui/cimplot/cimplot.cpp +++ /dev/null @@ -1,3010 +0,0 @@ -//This file is automatically generated by generator.lua from https://github.com/cimgui/cimplot -//based on implot.h file version 0.17 from implot https://github.com/epezent/implot -//with implot_internal.h api - -#include "./implot/implot.h" -#include "./implot/implot_internal.h" -#include "cimplot.h" - -//ImPlotPoint getters manually wrapped for taking getters modifying ImPlotPoint* - -ImPlotPoint_getter getter_funcX; -ImPlotPoint_getter getter_funcX2; - -ImPlotPoint Wrapper(int idx, void* data) -{ - ImPlotPoint pp; - getter_funcX(data, idx, &pp); - return pp; -} - -ImPlotPoint Wrapper2(int idx, void* data) -{ - ImPlotPoint pp; - getter_funcX2(data, idx, &pp); - return pp; -} - -CIMGUI_API ImPlotPoint* ImPlotPoint_ImPlotPoint_Nil(void) -{ - return IM_NEW(ImPlotPoint)(); -} -CIMGUI_API void ImPlotPoint_destroy(ImPlotPoint* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotPoint* ImPlotPoint_ImPlotPoint_double(double _x,double _y) -{ - return IM_NEW(ImPlotPoint)(_x,_y); -} -CIMGUI_API ImPlotPoint* ImPlotPoint_ImPlotPoint_Vec2(const ImVec2 p) -{ - return IM_NEW(ImPlotPoint)(p); -} -CIMGUI_API ImPlotRange* ImPlotRange_ImPlotRange_Nil(void) -{ - return IM_NEW(ImPlotRange)(); -} -CIMGUI_API void ImPlotRange_destroy(ImPlotRange* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotRange* ImPlotRange_ImPlotRange_double(double _min,double _max) -{ - return IM_NEW(ImPlotRange)(_min,_max); -} -CIMGUI_API bool ImPlotRange_Contains(ImPlotRange* self,double value) -{ - return self->Contains(value); -} -CIMGUI_API double ImPlotRange_Size(ImPlotRange* self) -{ - return self->Size(); -} -CIMGUI_API double ImPlotRange_Clamp(ImPlotRange* self,double value) -{ - return self->Clamp(value); -} -CIMGUI_API ImPlotRect* ImPlotRect_ImPlotRect_Nil(void) -{ - return IM_NEW(ImPlotRect)(); -} -CIMGUI_API void ImPlotRect_destroy(ImPlotRect* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotRect* ImPlotRect_ImPlotRect_double(double x_min,double x_max,double y_min,double y_max) -{ - return IM_NEW(ImPlotRect)(x_min,x_max,y_min,y_max); -} -CIMGUI_API bool ImPlotRect_Contains_PlotPoInt(ImPlotRect* self,const ImPlotPoint p) -{ - return self->Contains(p); -} -CIMGUI_API bool ImPlotRect_Contains_double(ImPlotRect* self,double x,double y) -{ - return self->Contains(x,y); -} -CIMGUI_API void ImPlotRect_Size(ImPlotPoint *pOut,ImPlotRect* self) -{ - *pOut = self->Size(); -} -CIMGUI_API void ImPlotRect_Clamp_PlotPoInt(ImPlotPoint *pOut,ImPlotRect* self,const ImPlotPoint p) -{ - *pOut = self->Clamp(p); -} -CIMGUI_API void ImPlotRect_Clamp_double(ImPlotPoint *pOut,ImPlotRect* self,double x,double y) -{ - *pOut = self->Clamp(x,y); -} -CIMGUI_API void ImPlotRect_Min(ImPlotPoint *pOut,ImPlotRect* self) -{ - *pOut = self->Min(); -} -CIMGUI_API void ImPlotRect_Max(ImPlotPoint *pOut,ImPlotRect* self) -{ - *pOut = self->Max(); -} -CIMGUI_API ImPlotStyle* ImPlotStyle_ImPlotStyle(void) -{ - return IM_NEW(ImPlotStyle)(); -} -CIMGUI_API void ImPlotStyle_destroy(ImPlotStyle* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotInputMap* ImPlotInputMap_ImPlotInputMap(void) -{ - return IM_NEW(ImPlotInputMap)(); -} -CIMGUI_API void ImPlotInputMap_destroy(ImPlotInputMap* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotContext* ImPlot_CreateContext() -{ - return ImPlot::CreateContext(); -} -CIMGUI_API void ImPlot_DestroyContext(ImPlotContext* ctx) -{ - return ImPlot::DestroyContext(ctx); -} -CIMGUI_API ImPlotContext* ImPlot_GetCurrentContext() -{ - return ImPlot::GetCurrentContext(); -} -CIMGUI_API void ImPlot_SetCurrentContext(ImPlotContext* ctx) -{ - return ImPlot::SetCurrentContext(ctx); -} -CIMGUI_API void ImPlot_SetImGuiContext(ImGuiContext* ctx) -{ - return ImPlot::SetImGuiContext(ctx); -} -CIMGUI_API bool ImPlot_BeginPlot(const char* title_id,const ImVec2 size,ImPlotFlags flags) -{ - return ImPlot::BeginPlot(title_id,size,flags); -} -CIMGUI_API void ImPlot_EndPlot() -{ - return ImPlot::EndPlot(); -} -CIMGUI_API bool ImPlot_BeginSubplots(const char* title_id,int rows,int cols,const ImVec2 size,ImPlotSubplotFlags flags,float* row_ratios,float* col_ratios) -{ - return ImPlot::BeginSubplots(title_id,rows,cols,size,flags,row_ratios,col_ratios); -} -CIMGUI_API void ImPlot_EndSubplots() -{ - return ImPlot::EndSubplots(); -} -CIMGUI_API void ImPlot_SetupAxis(ImAxis axis,const char* label,ImPlotAxisFlags flags) -{ - return ImPlot::SetupAxis(axis,label,flags); -} -CIMGUI_API void ImPlot_SetupAxisLimits(ImAxis axis,double v_min,double v_max,ImPlotCond cond) -{ - return ImPlot::SetupAxisLimits(axis,v_min,v_max,cond); -} -CIMGUI_API void ImPlot_SetupAxisLinks(ImAxis axis,double* link_min,double* link_max) -{ - return ImPlot::SetupAxisLinks(axis,link_min,link_max); -} -CIMGUI_API void ImPlot_SetupAxisFormat_Str(ImAxis axis,const char* fmt) -{ - return ImPlot::SetupAxisFormat(axis,fmt); -} -CIMGUI_API void ImPlot_SetupAxisFormat_PlotFormatter(ImAxis axis,ImPlotFormatter formatter,void* data) -{ - return ImPlot::SetupAxisFormat(axis,formatter,data); -} -CIMGUI_API void ImPlot_SetupAxisTicks_doublePtr(ImAxis axis,const double* values,int n_ticks,const char* const labels[],bool keep_default) -{ - return ImPlot::SetupAxisTicks(axis,values,n_ticks,labels,keep_default); -} -CIMGUI_API void ImPlot_SetupAxisTicks_double(ImAxis axis,double v_min,double v_max,int n_ticks,const char* const labels[],bool keep_default) -{ - return ImPlot::SetupAxisTicks(axis,v_min,v_max,n_ticks,labels,keep_default); -} -CIMGUI_API void ImPlot_SetupAxisScale_PlotScale(ImAxis axis,ImPlotScale scale) -{ - return ImPlot::SetupAxisScale(axis,scale); -} -CIMGUI_API void ImPlot_SetupAxisScale_PlotTransform(ImAxis axis,ImPlotTransform forward,ImPlotTransform inverse,void* data) -{ - return ImPlot::SetupAxisScale(axis,forward,inverse,data); -} -CIMGUI_API void ImPlot_SetupAxisLimitsConstraints(ImAxis axis,double v_min,double v_max) -{ - return ImPlot::SetupAxisLimitsConstraints(axis,v_min,v_max); -} -CIMGUI_API void ImPlot_SetupAxisZoomConstraints(ImAxis axis,double z_min,double z_max) -{ - return ImPlot::SetupAxisZoomConstraints(axis,z_min,z_max); -} -CIMGUI_API void ImPlot_SetupAxes(const char* x_label,const char* y_label,ImPlotAxisFlags x_flags,ImPlotAxisFlags y_flags) -{ - return ImPlot::SetupAxes(x_label,y_label,x_flags,y_flags); -} -CIMGUI_API void ImPlot_SetupAxesLimits(double x_min,double x_max,double y_min,double y_max,ImPlotCond cond) -{ - return ImPlot::SetupAxesLimits(x_min,x_max,y_min,y_max,cond); -} -CIMGUI_API void ImPlot_SetupLegend(ImPlotLocation location,ImPlotLegendFlags flags) -{ - return ImPlot::SetupLegend(location,flags); -} -CIMGUI_API void ImPlot_SetupMouseText(ImPlotLocation location,ImPlotMouseTextFlags flags) -{ - return ImPlot::SetupMouseText(location,flags); -} -CIMGUI_API void ImPlot_SetupFinish() -{ - return ImPlot::SetupFinish(); -} -CIMGUI_API void ImPlot_SetNextAxisLimits(ImAxis axis,double v_min,double v_max,ImPlotCond cond) -{ - return ImPlot::SetNextAxisLimits(axis,v_min,v_max,cond); -} -CIMGUI_API void ImPlot_SetNextAxisLinks(ImAxis axis,double* link_min,double* link_max) -{ - return ImPlot::SetNextAxisLinks(axis,link_min,link_max); -} -CIMGUI_API void ImPlot_SetNextAxisToFit(ImAxis axis) -{ - return ImPlot::SetNextAxisToFit(axis); -} -CIMGUI_API void ImPlot_SetNextAxesLimits(double x_min,double x_max,double y_min,double y_max,ImPlotCond cond) -{ - return ImPlot::SetNextAxesLimits(x_min,x_max,y_min,y_max,cond); -} -CIMGUI_API void ImPlot_SetNextAxesToFit() -{ - return ImPlot::SetNextAxesToFit(); -} -CIMGUI_API void ImPlot_PlotLine_FloatPtrInt(const char* label_id,const float* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_doublePtrInt(const char* label_id,const double* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_S8PtrInt(const char* label_id,const ImS8* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_U8PtrInt(const char* label_id,const ImU8* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_S16PtrInt(const char* label_id,const ImS16* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_U16PtrInt(const char* label_id,const ImU16* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_S32PtrInt(const char* label_id,const ImS32* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_U32PtrInt(const char* label_id,const ImU32* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_S64PtrInt(const char* label_id,const ImS64* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_U64PtrInt(const char* label_id,const ImU64* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_FloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,int count,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_doublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,int count,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_S8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_U8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_S16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_U16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_S32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_U32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_S64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLine_U64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,ImPlotLineFlags flags,int offset,int stride) -{ - return ImPlot::PlotLine(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotLineG(const char* label_id,ImPlotPoint_getter getter,void* data,int count,ImPlotLineFlags flags) -{ - getter_funcX = getter; - ImPlot::PlotLineG(label_id,Wrapper,data,count,flags); -} -CIMGUI_API void ImPlot_PlotScatter_FloatPtrInt(const char* label_id,const float* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_doublePtrInt(const char* label_id,const double* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_S8PtrInt(const char* label_id,const ImS8* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_U8PtrInt(const char* label_id,const ImU8* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_S16PtrInt(const char* label_id,const ImS16* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_U16PtrInt(const char* label_id,const ImU16* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_S32PtrInt(const char* label_id,const ImS32* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_U32PtrInt(const char* label_id,const ImU32* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_S64PtrInt(const char* label_id,const ImS64* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_U64PtrInt(const char* label_id,const ImU64* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_FloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,int count,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_doublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,int count,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_S8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_U8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_S16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_U16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_S32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_U32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_S64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatter_U64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,ImPlotScatterFlags flags,int offset,int stride) -{ - return ImPlot::PlotScatter(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotScatterG(const char* label_id,ImPlotPoint_getter getter,void* data,int count,ImPlotScatterFlags flags) -{ - getter_funcX = getter; - ImPlot::PlotScatterG(label_id,Wrapper,data,count,flags); -} -CIMGUI_API void ImPlot_PlotStairs_FloatPtrInt(const char* label_id,const float* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_doublePtrInt(const char* label_id,const double* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_S8PtrInt(const char* label_id,const ImS8* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_U8PtrInt(const char* label_id,const ImU8* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_S16PtrInt(const char* label_id,const ImS16* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_U16PtrInt(const char* label_id,const ImU16* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_S32PtrInt(const char* label_id,const ImS32* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_U32PtrInt(const char* label_id,const ImU32* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_S64PtrInt(const char* label_id,const ImS64* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_U64PtrInt(const char* label_id,const ImU64* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,values,count,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_FloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,int count,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_doublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,int count,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_S8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_U8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_S16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_U16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_S32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_U32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_S64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairs_U64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,ImPlotStairsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStairs(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStairsG(const char* label_id,ImPlotPoint_getter getter,void* data,int count,ImPlotStairsFlags flags) -{ - getter_funcX = getter; - ImPlot::PlotStairsG(label_id,Wrapper,data,count,flags); -} -CIMGUI_API void ImPlot_PlotShaded_FloatPtrInt(const char* label_id,const float* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,values,count,yref,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_doublePtrInt(const char* label_id,const double* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,values,count,yref,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S8PtrInt(const char* label_id,const ImS8* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,values,count,yref,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U8PtrInt(const char* label_id,const ImU8* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,values,count,yref,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S16PtrInt(const char* label_id,const ImS16* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,values,count,yref,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U16PtrInt(const char* label_id,const ImU16* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,values,count,yref,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S32PtrInt(const char* label_id,const ImS32* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,values,count,yref,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U32PtrInt(const char* label_id,const ImU32* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,values,count,yref,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S64PtrInt(const char* label_id,const ImS64* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,values,count,yref,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U64PtrInt(const char* label_id,const ImU64* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,values,count,yref,xscale,xstart,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_FloatPtrFloatPtrInt(const char* label_id,const float* xs,const float* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys,count,yref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_doublePtrdoublePtrInt(const char* label_id,const double* xs,const double* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys,count,yref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S8PtrS8PtrInt(const char* label_id,const ImS8* xs,const ImS8* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys,count,yref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U8PtrU8PtrInt(const char* label_id,const ImU8* xs,const ImU8* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys,count,yref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S16PtrS16PtrInt(const char* label_id,const ImS16* xs,const ImS16* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys,count,yref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U16PtrU16PtrInt(const char* label_id,const ImU16* xs,const ImU16* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys,count,yref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S32PtrS32PtrInt(const char* label_id,const ImS32* xs,const ImS32* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys,count,yref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U32PtrU32PtrInt(const char* label_id,const ImU32* xs,const ImU32* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys,count,yref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S64PtrS64PtrInt(const char* label_id,const ImS64* xs,const ImS64* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys,count,yref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U64PtrU64PtrInt(const char* label_id,const ImU64* xs,const ImU64* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys,count,yref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_FloatPtrFloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys1,const float* ys2,int count,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys1,ys2,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_doublePtrdoublePtrdoublePtr(const char* label_id,const double* xs,const double* ys1,const double* ys2,int count,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys1,ys2,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S8PtrS8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys1,const ImS8* ys2,int count,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys1,ys2,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U8PtrU8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys1,const ImU8* ys2,int count,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys1,ys2,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S16PtrS16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys1,const ImS16* ys2,int count,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys1,ys2,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U16PtrU16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys1,const ImU16* ys2,int count,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys1,ys2,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S32PtrS32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys1,const ImS32* ys2,int count,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys1,ys2,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U32PtrU32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys1,const ImU32* ys2,int count,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys1,ys2,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_S64PtrS64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys1,const ImS64* ys2,int count,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys1,ys2,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShaded_U64PtrU64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys1,const ImU64* ys2,int count,ImPlotShadedFlags flags,int offset,int stride) -{ - return ImPlot::PlotShaded(label_id,xs,ys1,ys2,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotShadedG(const char* label_id,ImPlotPoint_getter getter1,void* data1,ImPlotPoint_getter getter2,void* data2,int count,ImPlotShadedFlags flags) -{ - getter_funcX = getter1; - getter_funcX2 = getter2; - ImPlot::PlotShadedG(label_id,Wrapper,data1,Wrapper2,data2,count,flags); -} -CIMGUI_API void ImPlot_PlotBars_FloatPtrInt(const char* label_id,const float* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,values,count,bar_size,shift,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_doublePtrInt(const char* label_id,const double* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,values,count,bar_size,shift,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_S8PtrInt(const char* label_id,const ImS8* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,values,count,bar_size,shift,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_U8PtrInt(const char* label_id,const ImU8* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,values,count,bar_size,shift,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_S16PtrInt(const char* label_id,const ImS16* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,values,count,bar_size,shift,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_U16PtrInt(const char* label_id,const ImU16* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,values,count,bar_size,shift,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_S32PtrInt(const char* label_id,const ImS32* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,values,count,bar_size,shift,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_U32PtrInt(const char* label_id,const ImU32* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,values,count,bar_size,shift,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_S64PtrInt(const char* label_id,const ImS64* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,values,count,bar_size,shift,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_U64PtrInt(const char* label_id,const ImU64* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,values,count,bar_size,shift,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_FloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,xs,ys,count,bar_size,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_doublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,xs,ys,count,bar_size,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_S8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,xs,ys,count,bar_size,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_U8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,xs,ys,count,bar_size,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_S16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,xs,ys,count,bar_size,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_U16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,xs,ys,count,bar_size,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_S32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,xs,ys,count,bar_size,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_U32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,xs,ys,count,bar_size,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_S64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,xs,ys,count,bar_size,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBars_U64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotBars(label_id,xs,ys,count,bar_size,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotBarsG(const char* label_id,ImPlotPoint_getter getter,void* data,int count,double bar_size,ImPlotBarsFlags flags) -{ - getter_funcX = getter; - ImPlot::PlotBarsG(label_id,Wrapper,data,count,bar_size,flags); -} -CIMGUI_API void ImPlot_PlotBarGroups_FloatPtr(const char* const label_ids[],const float* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags) -{ - return ImPlot::PlotBarGroups(label_ids,values,item_count,group_count,group_size,shift,flags); -} -CIMGUI_API void ImPlot_PlotBarGroups_doublePtr(const char* const label_ids[],const double* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags) -{ - return ImPlot::PlotBarGroups(label_ids,values,item_count,group_count,group_size,shift,flags); -} -CIMGUI_API void ImPlot_PlotBarGroups_S8Ptr(const char* const label_ids[],const ImS8* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags) -{ - return ImPlot::PlotBarGroups(label_ids,values,item_count,group_count,group_size,shift,flags); -} -CIMGUI_API void ImPlot_PlotBarGroups_U8Ptr(const char* const label_ids[],const ImU8* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags) -{ - return ImPlot::PlotBarGroups(label_ids,values,item_count,group_count,group_size,shift,flags); -} -CIMGUI_API void ImPlot_PlotBarGroups_S16Ptr(const char* const label_ids[],const ImS16* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags) -{ - return ImPlot::PlotBarGroups(label_ids,values,item_count,group_count,group_size,shift,flags); -} -CIMGUI_API void ImPlot_PlotBarGroups_U16Ptr(const char* const label_ids[],const ImU16* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags) -{ - return ImPlot::PlotBarGroups(label_ids,values,item_count,group_count,group_size,shift,flags); -} -CIMGUI_API void ImPlot_PlotBarGroups_S32Ptr(const char* const label_ids[],const ImS32* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags) -{ - return ImPlot::PlotBarGroups(label_ids,values,item_count,group_count,group_size,shift,flags); -} -CIMGUI_API void ImPlot_PlotBarGroups_U32Ptr(const char* const label_ids[],const ImU32* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags) -{ - return ImPlot::PlotBarGroups(label_ids,values,item_count,group_count,group_size,shift,flags); -} -CIMGUI_API void ImPlot_PlotBarGroups_S64Ptr(const char* const label_ids[],const ImS64* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags) -{ - return ImPlot::PlotBarGroups(label_ids,values,item_count,group_count,group_size,shift,flags); -} -CIMGUI_API void ImPlot_PlotBarGroups_U64Ptr(const char* const label_ids[],const ImU64* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags) -{ - return ImPlot::PlotBarGroups(label_ids,values,item_count,group_count,group_size,shift,flags); -} -CIMGUI_API void ImPlot_PlotErrorBars_FloatPtrFloatPtrFloatPtrInt(const char* label_id,const float* xs,const float* ys,const float* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,err,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_doublePtrdoublePtrdoublePtrInt(const char* label_id,const double* xs,const double* ys,const double* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,err,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_S8PtrS8PtrS8PtrInt(const char* label_id,const ImS8* xs,const ImS8* ys,const ImS8* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,err,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_U8PtrU8PtrU8PtrInt(const char* label_id,const ImU8* xs,const ImU8* ys,const ImU8* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,err,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_S16PtrS16PtrS16PtrInt(const char* label_id,const ImS16* xs,const ImS16* ys,const ImS16* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,err,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_U16PtrU16PtrU16PtrInt(const char* label_id,const ImU16* xs,const ImU16* ys,const ImU16* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,err,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_S32PtrS32PtrS32PtrInt(const char* label_id,const ImS32* xs,const ImS32* ys,const ImS32* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,err,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_U32PtrU32PtrU32PtrInt(const char* label_id,const ImU32* xs,const ImU32* ys,const ImU32* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,err,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_S64PtrS64PtrS64PtrInt(const char* label_id,const ImS64* xs,const ImS64* ys,const ImS64* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,err,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_U64PtrU64PtrU64PtrInt(const char* label_id,const ImU64* xs,const ImU64* ys,const ImU64* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,err,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_FloatPtrFloatPtrFloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,const float* neg,const float* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,neg,pos,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_doublePtrdoublePtrdoublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,const double* neg,const double* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,neg,pos,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_S8PtrS8PtrS8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,const ImS8* neg,const ImS8* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,neg,pos,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_U8PtrU8PtrU8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,const ImU8* neg,const ImU8* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,neg,pos,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_S16PtrS16PtrS16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,const ImS16* neg,const ImS16* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,neg,pos,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_U16PtrU16PtrU16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,const ImU16* neg,const ImU16* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,neg,pos,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_S32PtrS32PtrS32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,const ImS32* neg,const ImS32* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,neg,pos,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_U32PtrU32PtrU32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,const ImU32* neg,const ImU32* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,neg,pos,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_S64PtrS64PtrS64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,const ImS64* neg,const ImS64* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,neg,pos,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotErrorBars_U64PtrU64PtrU64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,const ImU64* neg,const ImU64* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride) -{ - return ImPlot::PlotErrorBars(label_id,xs,ys,neg,pos,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_FloatPtrInt(const char* label_id,const float* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,values,count,ref,scale,start,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_doublePtrInt(const char* label_id,const double* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,values,count,ref,scale,start,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_S8PtrInt(const char* label_id,const ImS8* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,values,count,ref,scale,start,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_U8PtrInt(const char* label_id,const ImU8* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,values,count,ref,scale,start,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_S16PtrInt(const char* label_id,const ImS16* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,values,count,ref,scale,start,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_U16PtrInt(const char* label_id,const ImU16* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,values,count,ref,scale,start,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_S32PtrInt(const char* label_id,const ImS32* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,values,count,ref,scale,start,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_U32PtrInt(const char* label_id,const ImU32* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,values,count,ref,scale,start,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_S64PtrInt(const char* label_id,const ImS64* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,values,count,ref,scale,start,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_U64PtrInt(const char* label_id,const ImU64* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,values,count,ref,scale,start,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_FloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,xs,ys,count,ref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_doublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,xs,ys,count,ref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_S8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,xs,ys,count,ref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_U8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,xs,ys,count,ref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_S16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,xs,ys,count,ref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_U16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,xs,ys,count,ref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_S32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,xs,ys,count,ref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_U32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,xs,ys,count,ref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_S64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,xs,ys,count,ref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotStems_U64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride) -{ - return ImPlot::PlotStems(label_id,xs,ys,count,ref,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotInfLines_FloatPtr(const char* label_id,const float* values,int count,ImPlotInfLinesFlags flags,int offset,int stride) -{ - return ImPlot::PlotInfLines(label_id,values,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotInfLines_doublePtr(const char* label_id,const double* values,int count,ImPlotInfLinesFlags flags,int offset,int stride) -{ - return ImPlot::PlotInfLines(label_id,values,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotInfLines_S8Ptr(const char* label_id,const ImS8* values,int count,ImPlotInfLinesFlags flags,int offset,int stride) -{ - return ImPlot::PlotInfLines(label_id,values,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotInfLines_U8Ptr(const char* label_id,const ImU8* values,int count,ImPlotInfLinesFlags flags,int offset,int stride) -{ - return ImPlot::PlotInfLines(label_id,values,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotInfLines_S16Ptr(const char* label_id,const ImS16* values,int count,ImPlotInfLinesFlags flags,int offset,int stride) -{ - return ImPlot::PlotInfLines(label_id,values,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotInfLines_U16Ptr(const char* label_id,const ImU16* values,int count,ImPlotInfLinesFlags flags,int offset,int stride) -{ - return ImPlot::PlotInfLines(label_id,values,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotInfLines_S32Ptr(const char* label_id,const ImS32* values,int count,ImPlotInfLinesFlags flags,int offset,int stride) -{ - return ImPlot::PlotInfLines(label_id,values,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotInfLines_U32Ptr(const char* label_id,const ImU32* values,int count,ImPlotInfLinesFlags flags,int offset,int stride) -{ - return ImPlot::PlotInfLines(label_id,values,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotInfLines_S64Ptr(const char* label_id,const ImS64* values,int count,ImPlotInfLinesFlags flags,int offset,int stride) -{ - return ImPlot::PlotInfLines(label_id,values,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotInfLines_U64Ptr(const char* label_id,const ImU64* values,int count,ImPlotInfLinesFlags flags,int offset,int stride) -{ - return ImPlot::PlotInfLines(label_id,values,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotPieChart_FloatPtrPlotFormatter(const char* const label_ids[],const float* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,fmt,fmt_data,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_doublePtrPlotFormatter(const char* const label_ids[],const double* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,fmt,fmt_data,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_S8PtrPlotFormatter(const char* const label_ids[],const ImS8* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,fmt,fmt_data,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_U8PtrPlotFormatter(const char* const label_ids[],const ImU8* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,fmt,fmt_data,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_S16PtrPlotFormatter(const char* const label_ids[],const ImS16* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,fmt,fmt_data,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_U16PtrPlotFormatter(const char* const label_ids[],const ImU16* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,fmt,fmt_data,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_S32PtrPlotFormatter(const char* const label_ids[],const ImS32* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,fmt,fmt_data,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_U32PtrPlotFormatter(const char* const label_ids[],const ImU32* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,fmt,fmt_data,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_S64PtrPlotFormatter(const char* const label_ids[],const ImS64* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,fmt,fmt_data,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_U64PtrPlotFormatter(const char* const label_ids[],const ImU64* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,fmt,fmt_data,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_FloatPtrStr(const char* const label_ids[],const float* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,label_fmt,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_doublePtrStr(const char* const label_ids[],const double* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,label_fmt,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_S8PtrStr(const char* const label_ids[],const ImS8* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,label_fmt,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_U8PtrStr(const char* const label_ids[],const ImU8* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,label_fmt,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_S16PtrStr(const char* const label_ids[],const ImS16* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,label_fmt,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_U16PtrStr(const char* const label_ids[],const ImU16* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,label_fmt,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_S32PtrStr(const char* const label_ids[],const ImS32* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,label_fmt,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_U32PtrStr(const char* const label_ids[],const ImU32* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,label_fmt,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_S64PtrStr(const char* const label_ids[],const ImS64* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,label_fmt,angle0,flags); -} -CIMGUI_API void ImPlot_PlotPieChart_U64PtrStr(const char* const label_ids[],const ImU64* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags) -{ - return ImPlot::PlotPieChart(label_ids,values,count,x,y,radius,label_fmt,angle0,flags); -} -CIMGUI_API void ImPlot_PlotHeatmap_FloatPtr(const char* label_id,const float* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags) -{ - return ImPlot::PlotHeatmap(label_id,values,rows,cols,scale_min,scale_max,label_fmt,bounds_min,bounds_max,flags); -} -CIMGUI_API void ImPlot_PlotHeatmap_doublePtr(const char* label_id,const double* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags) -{ - return ImPlot::PlotHeatmap(label_id,values,rows,cols,scale_min,scale_max,label_fmt,bounds_min,bounds_max,flags); -} -CIMGUI_API void ImPlot_PlotHeatmap_S8Ptr(const char* label_id,const ImS8* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags) -{ - return ImPlot::PlotHeatmap(label_id,values,rows,cols,scale_min,scale_max,label_fmt,bounds_min,bounds_max,flags); -} -CIMGUI_API void ImPlot_PlotHeatmap_U8Ptr(const char* label_id,const ImU8* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags) -{ - return ImPlot::PlotHeatmap(label_id,values,rows,cols,scale_min,scale_max,label_fmt,bounds_min,bounds_max,flags); -} -CIMGUI_API void ImPlot_PlotHeatmap_S16Ptr(const char* label_id,const ImS16* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags) -{ - return ImPlot::PlotHeatmap(label_id,values,rows,cols,scale_min,scale_max,label_fmt,bounds_min,bounds_max,flags); -} -CIMGUI_API void ImPlot_PlotHeatmap_U16Ptr(const char* label_id,const ImU16* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags) -{ - return ImPlot::PlotHeatmap(label_id,values,rows,cols,scale_min,scale_max,label_fmt,bounds_min,bounds_max,flags); -} -CIMGUI_API void ImPlot_PlotHeatmap_S32Ptr(const char* label_id,const ImS32* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags) -{ - return ImPlot::PlotHeatmap(label_id,values,rows,cols,scale_min,scale_max,label_fmt,bounds_min,bounds_max,flags); -} -CIMGUI_API void ImPlot_PlotHeatmap_U32Ptr(const char* label_id,const ImU32* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags) -{ - return ImPlot::PlotHeatmap(label_id,values,rows,cols,scale_min,scale_max,label_fmt,bounds_min,bounds_max,flags); -} -CIMGUI_API void ImPlot_PlotHeatmap_S64Ptr(const char* label_id,const ImS64* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags) -{ - return ImPlot::PlotHeatmap(label_id,values,rows,cols,scale_min,scale_max,label_fmt,bounds_min,bounds_max,flags); -} -CIMGUI_API void ImPlot_PlotHeatmap_U64Ptr(const char* label_id,const ImU64* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags) -{ - return ImPlot::PlotHeatmap(label_id,values,rows,cols,scale_min,scale_max,label_fmt,bounds_min,bounds_max,flags); -} -CIMGUI_API double ImPlot_PlotHistogram_FloatPtr(const char* label_id,const float* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram(label_id,values,count,bins,bar_scale,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram_doublePtr(const char* label_id,const double* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram(label_id,values,count,bins,bar_scale,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram_S8Ptr(const char* label_id,const ImS8* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram(label_id,values,count,bins,bar_scale,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram_U8Ptr(const char* label_id,const ImU8* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram(label_id,values,count,bins,bar_scale,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram_S16Ptr(const char* label_id,const ImS16* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram(label_id,values,count,bins,bar_scale,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram_U16Ptr(const char* label_id,const ImU16* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram(label_id,values,count,bins,bar_scale,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram_S32Ptr(const char* label_id,const ImS32* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram(label_id,values,count,bins,bar_scale,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram_U32Ptr(const char* label_id,const ImU32* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram(label_id,values,count,bins,bar_scale,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram_S64Ptr(const char* label_id,const ImS64* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram(label_id,values,count,bins,bar_scale,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram_U64Ptr(const char* label_id,const ImU64* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram(label_id,values,count,bins,bar_scale,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram2D_FloatPtr(const char* label_id,const float* xs,const float* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram2D(label_id,xs,ys,count,x_bins,y_bins,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram2D_doublePtr(const char* label_id,const double* xs,const double* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram2D(label_id,xs,ys,count,x_bins,y_bins,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram2D_S8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram2D(label_id,xs,ys,count,x_bins,y_bins,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram2D_U8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram2D(label_id,xs,ys,count,x_bins,y_bins,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram2D_S16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram2D(label_id,xs,ys,count,x_bins,y_bins,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram2D_U16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram2D(label_id,xs,ys,count,x_bins,y_bins,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram2D_S32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram2D(label_id,xs,ys,count,x_bins,y_bins,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram2D_U32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram2D(label_id,xs,ys,count,x_bins,y_bins,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram2D_S64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram2D(label_id,xs,ys,count,x_bins,y_bins,range,flags); -} -CIMGUI_API double ImPlot_PlotHistogram2D_U64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags) -{ - return ImPlot::PlotHistogram2D(label_id,xs,ys,count,x_bins,y_bins,range,flags); -} -CIMGUI_API void ImPlot_PlotDigital_FloatPtr(const char* label_id,const float* xs,const float* ys,int count,ImPlotDigitalFlags flags,int offset,int stride) -{ - return ImPlot::PlotDigital(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotDigital_doublePtr(const char* label_id,const double* xs,const double* ys,int count,ImPlotDigitalFlags flags,int offset,int stride) -{ - return ImPlot::PlotDigital(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotDigital_S8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,ImPlotDigitalFlags flags,int offset,int stride) -{ - return ImPlot::PlotDigital(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotDigital_U8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,ImPlotDigitalFlags flags,int offset,int stride) -{ - return ImPlot::PlotDigital(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotDigital_S16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,ImPlotDigitalFlags flags,int offset,int stride) -{ - return ImPlot::PlotDigital(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotDigital_U16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,ImPlotDigitalFlags flags,int offset,int stride) -{ - return ImPlot::PlotDigital(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotDigital_S32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,ImPlotDigitalFlags flags,int offset,int stride) -{ - return ImPlot::PlotDigital(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotDigital_U32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,ImPlotDigitalFlags flags,int offset,int stride) -{ - return ImPlot::PlotDigital(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotDigital_S64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,ImPlotDigitalFlags flags,int offset,int stride) -{ - return ImPlot::PlotDigital(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotDigital_U64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,ImPlotDigitalFlags flags,int offset,int stride) -{ - return ImPlot::PlotDigital(label_id,xs,ys,count,flags,offset,stride); -} -CIMGUI_API void ImPlot_PlotDigitalG(const char* label_id,ImPlotPoint_getter getter,void* data,int count,ImPlotDigitalFlags flags) -{ - getter_funcX = getter; - ImPlot::PlotDigitalG(label_id,Wrapper,data,count,flags); -} -CIMGUI_API void ImPlot_PlotImage(const char* label_id,ImTextureID user_texture_id,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,const ImVec2 uv0,const ImVec2 uv1,const ImVec4 tint_col,ImPlotImageFlags flags) -{ - return ImPlot::PlotImage(label_id,user_texture_id,bounds_min,bounds_max,uv0,uv1,tint_col,flags); -} -CIMGUI_API void ImPlot_PlotText(const char* text,double x,double y,const ImVec2 pix_offset,ImPlotTextFlags flags) -{ - return ImPlot::PlotText(text,x,y,pix_offset,flags); -} -CIMGUI_API void ImPlot_PlotDummy(const char* label_id,ImPlotDummyFlags flags) -{ - return ImPlot::PlotDummy(label_id,flags); -} -CIMGUI_API bool ImPlot_DragPoint(int id,double* x,double* y,const ImVec4 col,float size,ImPlotDragToolFlags flags,bool* out_clicked,bool* out_hovered,bool* held) -{ - return ImPlot::DragPoint(id,x,y,col,size,flags,out_clicked,out_hovered,held); -} -CIMGUI_API bool ImPlot_DragLineX(int id,double* x,const ImVec4 col,float thickness,ImPlotDragToolFlags flags,bool* out_clicked,bool* out_hovered,bool* held) -{ - return ImPlot::DragLineX(id,x,col,thickness,flags,out_clicked,out_hovered,held); -} -CIMGUI_API bool ImPlot_DragLineY(int id,double* y,const ImVec4 col,float thickness,ImPlotDragToolFlags flags,bool* out_clicked,bool* out_hovered,bool* held) -{ - return ImPlot::DragLineY(id,y,col,thickness,flags,out_clicked,out_hovered,held); -} -CIMGUI_API bool ImPlot_DragRect(int id,double* x1,double* y1,double* x2,double* y2,const ImVec4 col,ImPlotDragToolFlags flags,bool* out_clicked,bool* out_hovered,bool* held) -{ - return ImPlot::DragRect(id,x1,y1,x2,y2,col,flags,out_clicked,out_hovered,held); -} -CIMGUI_API void ImPlot_Annotation_Bool(double x,double y,const ImVec4 col,const ImVec2 pix_offset,bool clamp,bool round) -{ - return ImPlot::Annotation(x,y,col,pix_offset,clamp,round); -} -CIMGUI_API void ImPlot_Annotation_Str(double x,double y,const ImVec4 col,const ImVec2 pix_offset,bool clamp,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImPlot::AnnotationV(x,y,col,pix_offset,clamp,fmt,args); - va_end(args); -} -CIMGUI_API void ImPlot_AnnotationV(double x,double y,const ImVec4 col,const ImVec2 pix_offset,bool clamp,const char* fmt,va_list args) -{ - return ImPlot::AnnotationV(x,y,col,pix_offset,clamp,fmt,args); -} -CIMGUI_API void ImPlot_TagX_Bool(double x,const ImVec4 col,bool round) -{ - return ImPlot::TagX(x,col,round); -} -CIMGUI_API void ImPlot_TagX_Str(double x,const ImVec4 col,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImPlot::TagXV(x,col,fmt,args); - va_end(args); -} -CIMGUI_API void ImPlot_TagXV(double x,const ImVec4 col,const char* fmt,va_list args) -{ - return ImPlot::TagXV(x,col,fmt,args); -} -CIMGUI_API void ImPlot_TagY_Bool(double y,const ImVec4 col,bool round) -{ - return ImPlot::TagY(y,col,round); -} -CIMGUI_API void ImPlot_TagY_Str(double y,const ImVec4 col,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - ImPlot::TagYV(y,col,fmt,args); - va_end(args); -} -CIMGUI_API void ImPlot_TagYV(double y,const ImVec4 col,const char* fmt,va_list args) -{ - return ImPlot::TagYV(y,col,fmt,args); -} -CIMGUI_API void ImPlot_SetAxis(ImAxis axis) -{ - return ImPlot::SetAxis(axis); -} -CIMGUI_API void ImPlot_SetAxes(ImAxis x_axis,ImAxis y_axis) -{ - return ImPlot::SetAxes(x_axis,y_axis); -} -CIMGUI_API void ImPlot_PixelsToPlot_Vec2(ImPlotPoint *pOut,const ImVec2 pix,ImAxis x_axis,ImAxis y_axis) -{ - *pOut = ImPlot::PixelsToPlot(pix,x_axis,y_axis); -} -CIMGUI_API void ImPlot_PixelsToPlot_Float(ImPlotPoint *pOut,float x,float y,ImAxis x_axis,ImAxis y_axis) -{ - *pOut = ImPlot::PixelsToPlot(x,y,x_axis,y_axis); -} -CIMGUI_API void ImPlot_PlotToPixels_PlotPoInt(ImVec2 *pOut,const ImPlotPoint plt,ImAxis x_axis,ImAxis y_axis) -{ - *pOut = ImPlot::PlotToPixels(plt,x_axis,y_axis); -} -CIMGUI_API void ImPlot_PlotToPixels_double(ImVec2 *pOut,double x,double y,ImAxis x_axis,ImAxis y_axis) -{ - *pOut = ImPlot::PlotToPixels(x,y,x_axis,y_axis); -} -CIMGUI_API void ImPlot_GetPlotPos(ImVec2 *pOut) -{ - *pOut = ImPlot::GetPlotPos(); -} -CIMGUI_API void ImPlot_GetPlotSize(ImVec2 *pOut) -{ - *pOut = ImPlot::GetPlotSize(); -} -CIMGUI_API void ImPlot_GetPlotMousePos(ImPlotPoint *pOut,ImAxis x_axis,ImAxis y_axis) -{ - *pOut = ImPlot::GetPlotMousePos(x_axis,y_axis); -} -CIMGUI_API void ImPlot_GetPlotLimits(ImPlotRect *pOut,ImAxis x_axis,ImAxis y_axis) -{ - *pOut = ImPlot::GetPlotLimits(x_axis,y_axis); -} -CIMGUI_API bool ImPlot_IsPlotHovered() -{ - return ImPlot::IsPlotHovered(); -} -CIMGUI_API bool ImPlot_IsAxisHovered(ImAxis axis) -{ - return ImPlot::IsAxisHovered(axis); -} -CIMGUI_API bool ImPlot_IsSubplotsHovered() -{ - return ImPlot::IsSubplotsHovered(); -} -CIMGUI_API bool ImPlot_IsPlotSelected() -{ - return ImPlot::IsPlotSelected(); -} -CIMGUI_API void ImPlot_GetPlotSelection(ImPlotRect *pOut,ImAxis x_axis,ImAxis y_axis) -{ - *pOut = ImPlot::GetPlotSelection(x_axis,y_axis); -} -CIMGUI_API void ImPlot_CancelPlotSelection() -{ - return ImPlot::CancelPlotSelection(); -} -CIMGUI_API void ImPlot_HideNextItem(bool hidden,ImPlotCond cond) -{ - return ImPlot::HideNextItem(hidden,cond); -} -CIMGUI_API bool ImPlot_BeginAlignedPlots(const char* group_id,bool vertical) -{ - return ImPlot::BeginAlignedPlots(group_id,vertical); -} -CIMGUI_API void ImPlot_EndAlignedPlots() -{ - return ImPlot::EndAlignedPlots(); -} -CIMGUI_API bool ImPlot_BeginLegendPopup(const char* label_id,ImGuiMouseButton mouse_button) -{ - return ImPlot::BeginLegendPopup(label_id,mouse_button); -} -CIMGUI_API void ImPlot_EndLegendPopup() -{ - return ImPlot::EndLegendPopup(); -} -CIMGUI_API bool ImPlot_IsLegendEntryHovered(const char* label_id) -{ - return ImPlot::IsLegendEntryHovered(label_id); -} -CIMGUI_API bool ImPlot_BeginDragDropTargetPlot() -{ - return ImPlot::BeginDragDropTargetPlot(); -} -CIMGUI_API bool ImPlot_BeginDragDropTargetAxis(ImAxis axis) -{ - return ImPlot::BeginDragDropTargetAxis(axis); -} -CIMGUI_API bool ImPlot_BeginDragDropTargetLegend() -{ - return ImPlot::BeginDragDropTargetLegend(); -} -CIMGUI_API void ImPlot_EndDragDropTarget() -{ - return ImPlot::EndDragDropTarget(); -} -CIMGUI_API bool ImPlot_BeginDragDropSourcePlot(ImGuiDragDropFlags flags) -{ - return ImPlot::BeginDragDropSourcePlot(flags); -} -CIMGUI_API bool ImPlot_BeginDragDropSourceAxis(ImAxis axis,ImGuiDragDropFlags flags) -{ - return ImPlot::BeginDragDropSourceAxis(axis,flags); -} -CIMGUI_API bool ImPlot_BeginDragDropSourceItem(const char* label_id,ImGuiDragDropFlags flags) -{ - return ImPlot::BeginDragDropSourceItem(label_id,flags); -} -CIMGUI_API void ImPlot_EndDragDropSource() -{ - return ImPlot::EndDragDropSource(); -} -CIMGUI_API ImPlotStyle* ImPlot_GetStyle() -{ - return &ImPlot::GetStyle(); -} -CIMGUI_API void ImPlot_StyleColorsAuto(ImPlotStyle* dst) -{ - return ImPlot::StyleColorsAuto(dst); -} -CIMGUI_API void ImPlot_StyleColorsClassic(ImPlotStyle* dst) -{ - return ImPlot::StyleColorsClassic(dst); -} -CIMGUI_API void ImPlot_StyleColorsDark(ImPlotStyle* dst) -{ - return ImPlot::StyleColorsDark(dst); -} -CIMGUI_API void ImPlot_StyleColorsLight(ImPlotStyle* dst) -{ - return ImPlot::StyleColorsLight(dst); -} -CIMGUI_API void ImPlot_PushStyleColor_U32(ImPlotCol idx,ImU32 col) -{ - return ImPlot::PushStyleColor(idx,col); -} -CIMGUI_API void ImPlot_PushStyleColor_Vec4(ImPlotCol idx,const ImVec4 col) -{ - return ImPlot::PushStyleColor(idx,col); -} -CIMGUI_API void ImPlot_PopStyleColor(int count) -{ - return ImPlot::PopStyleColor(count); -} -CIMGUI_API void ImPlot_PushStyleVar_Float(ImPlotStyleVar idx,float val) -{ - return ImPlot::PushStyleVar(idx,val); -} -CIMGUI_API void ImPlot_PushStyleVar_Int(ImPlotStyleVar idx,int val) -{ - return ImPlot::PushStyleVar(idx,val); -} -CIMGUI_API void ImPlot_PushStyleVar_Vec2(ImPlotStyleVar idx,const ImVec2 val) -{ - return ImPlot::PushStyleVar(idx,val); -} -CIMGUI_API void ImPlot_PopStyleVar(int count) -{ - return ImPlot::PopStyleVar(count); -} -CIMGUI_API void ImPlot_SetNextLineStyle(const ImVec4 col,float weight) -{ - return ImPlot::SetNextLineStyle(col,weight); -} -CIMGUI_API void ImPlot_SetNextFillStyle(const ImVec4 col,float alpha_mod) -{ - return ImPlot::SetNextFillStyle(col,alpha_mod); -} -CIMGUI_API void ImPlot_SetNextMarkerStyle(ImPlotMarker marker,float size,const ImVec4 fill,float weight,const ImVec4 outline) -{ - return ImPlot::SetNextMarkerStyle(marker,size,fill,weight,outline); -} -CIMGUI_API void ImPlot_SetNextErrorBarStyle(const ImVec4 col,float size,float weight) -{ - return ImPlot::SetNextErrorBarStyle(col,size,weight); -} -CIMGUI_API void ImPlot_GetLastItemColor(ImVec4 *pOut) -{ - *pOut = ImPlot::GetLastItemColor(); -} -CIMGUI_API const char* ImPlot_GetStyleColorName(ImPlotCol idx) -{ - return ImPlot::GetStyleColorName(idx); -} -CIMGUI_API const char* ImPlot_GetMarkerName(ImPlotMarker idx) -{ - return ImPlot::GetMarkerName(idx); -} -CIMGUI_API ImPlotColormap ImPlot_AddColormap_Vec4Ptr(const char* name,const ImVec4* cols,int size,bool qual) -{ - return ImPlot::AddColormap(name,cols,size,qual); -} -CIMGUI_API ImPlotColormap ImPlot_AddColormap_U32Ptr(const char* name,const ImU32* cols,int size,bool qual) -{ - return ImPlot::AddColormap(name,cols,size,qual); -} -CIMGUI_API int ImPlot_GetColormapCount() -{ - return ImPlot::GetColormapCount(); -} -CIMGUI_API const char* ImPlot_GetColormapName(ImPlotColormap cmap) -{ - return ImPlot::GetColormapName(cmap); -} -CIMGUI_API ImPlotColormap ImPlot_GetColormapIndex(const char* name) -{ - return ImPlot::GetColormapIndex(name); -} -CIMGUI_API void ImPlot_PushColormap_PlotColormap(ImPlotColormap cmap) -{ - return ImPlot::PushColormap(cmap); -} -CIMGUI_API void ImPlot_PushColormap_Str(const char* name) -{ - return ImPlot::PushColormap(name); -} -CIMGUI_API void ImPlot_PopColormap(int count) -{ - return ImPlot::PopColormap(count); -} -CIMGUI_API void ImPlot_NextColormapColor(ImVec4 *pOut) -{ - *pOut = ImPlot::NextColormapColor(); -} -CIMGUI_API int ImPlot_GetColormapSize(ImPlotColormap cmap) -{ - return ImPlot::GetColormapSize(cmap); -} -CIMGUI_API void ImPlot_GetColormapColor(ImVec4 *pOut,int idx,ImPlotColormap cmap) -{ - *pOut = ImPlot::GetColormapColor(idx,cmap); -} -CIMGUI_API void ImPlot_SampleColormap(ImVec4 *pOut,float t,ImPlotColormap cmap) -{ - *pOut = ImPlot::SampleColormap(t,cmap); -} -CIMGUI_API void ImPlot_ColormapScale(const char* label,double scale_min,double scale_max,const ImVec2 size,const char* format,ImPlotColormapScaleFlags flags,ImPlotColormap cmap) -{ - return ImPlot::ColormapScale(label,scale_min,scale_max,size,format,flags,cmap); -} -CIMGUI_API bool ImPlot_ColormapSlider(const char* label,float* t,ImVec4* out,const char* format,ImPlotColormap cmap) -{ - return ImPlot::ColormapSlider(label,t,out,format,cmap); -} -CIMGUI_API bool ImPlot_ColormapButton(const char* label,const ImVec2 size,ImPlotColormap cmap) -{ - return ImPlot::ColormapButton(label,size,cmap); -} -CIMGUI_API void ImPlot_BustColorCache(const char* plot_title_id) -{ - return ImPlot::BustColorCache(plot_title_id); -} -CIMGUI_API ImPlotInputMap* ImPlot_GetInputMap() -{ - return &ImPlot::GetInputMap(); -} -CIMGUI_API void ImPlot_MapInputDefault(ImPlotInputMap* dst) -{ - return ImPlot::MapInputDefault(dst); -} -CIMGUI_API void ImPlot_MapInputReverse(ImPlotInputMap* dst) -{ - return ImPlot::MapInputReverse(dst); -} -CIMGUI_API void ImPlot_ItemIcon_Vec4(const ImVec4 col) -{ - return ImPlot::ItemIcon(col); -} -CIMGUI_API void ImPlot_ItemIcon_U32(ImU32 col) -{ - return ImPlot::ItemIcon(col); -} -CIMGUI_API void ImPlot_ColormapIcon(ImPlotColormap cmap) -{ - return ImPlot::ColormapIcon(cmap); -} -CIMGUI_API ImDrawList* ImPlot_GetPlotDrawList() -{ - return ImPlot::GetPlotDrawList(); -} -CIMGUI_API void ImPlot_PushPlotClipRect(float expand) -{ - return ImPlot::PushPlotClipRect(expand); -} -CIMGUI_API void ImPlot_PopPlotClipRect() -{ - return ImPlot::PopPlotClipRect(); -} -CIMGUI_API bool ImPlot_ShowStyleSelector(const char* label) -{ - return ImPlot::ShowStyleSelector(label); -} -CIMGUI_API bool ImPlot_ShowColormapSelector(const char* label) -{ - return ImPlot::ShowColormapSelector(label); -} -CIMGUI_API bool ImPlot_ShowInputMapSelector(const char* label) -{ - return ImPlot::ShowInputMapSelector(label); -} -CIMGUI_API void ImPlot_ShowStyleEditor(ImPlotStyle* ref) -{ - return ImPlot::ShowStyleEditor(ref); -} -CIMGUI_API void ImPlot_ShowUserGuide() -{ - return ImPlot::ShowUserGuide(); -} -CIMGUI_API void ImPlot_ShowMetricsWindow(bool* p_popen) -{ - return ImPlot::ShowMetricsWindow(p_popen); -} -CIMGUI_API void ImPlot_ShowDemoWindow(bool* p_open) -{ - return ImPlot::ShowDemoWindow(p_open); -} -CIMGUI_API float ImPlot_ImLog10_Float(float x) -{ - return ImLog10(x); -} -CIMGUI_API double ImPlot_ImLog10_double(double x) -{ - return ImLog10(x); -} -CIMGUI_API float ImPlot_ImSinh_Float(float x) -{ - return ImSinh(x); -} -CIMGUI_API double ImPlot_ImSinh_double(double x) -{ - return ImSinh(x); -} -CIMGUI_API float ImPlot_ImAsinh_Float(float x) -{ - return ImAsinh(x); -} -CIMGUI_API double ImPlot_ImAsinh_double(double x) -{ - return ImAsinh(x); -} -CIMGUI_API float ImPlot_ImRemap_Float(float x,float x0,float x1,float y0,float y1) -{ - return ImRemap(x,x0,x1,y0,y1); -} -CIMGUI_API double ImPlot_ImRemap_double(double x,double x0,double x1,double y0,double y1) -{ - return ImRemap(x,x0,x1,y0,y1); -} -CIMGUI_API ImS8 ImPlot_ImRemap_S8(ImS8 x,ImS8 x0,ImS8 x1,ImS8 y0,ImS8 y1) -{ - return ImRemap(x,x0,x1,y0,y1); -} -CIMGUI_API ImU8 ImPlot_ImRemap_U8(ImU8 x,ImU8 x0,ImU8 x1,ImU8 y0,ImU8 y1) -{ - return ImRemap(x,x0,x1,y0,y1); -} -CIMGUI_API ImS16 ImPlot_ImRemap_S16(ImS16 x,ImS16 x0,ImS16 x1,ImS16 y0,ImS16 y1) -{ - return ImRemap(x,x0,x1,y0,y1); -} -CIMGUI_API ImU16 ImPlot_ImRemap_U16(ImU16 x,ImU16 x0,ImU16 x1,ImU16 y0,ImU16 y1) -{ - return ImRemap(x,x0,x1,y0,y1); -} -CIMGUI_API ImS32 ImPlot_ImRemap_S32(ImS32 x,ImS32 x0,ImS32 x1,ImS32 y0,ImS32 y1) -{ - return ImRemap(x,x0,x1,y0,y1); -} -CIMGUI_API ImU32 ImPlot_ImRemap_U32(ImU32 x,ImU32 x0,ImU32 x1,ImU32 y0,ImU32 y1) -{ - return ImRemap(x,x0,x1,y0,y1); -} -CIMGUI_API ImS64 ImPlot_ImRemap_S64(ImS64 x,ImS64 x0,ImS64 x1,ImS64 y0,ImS64 y1) -{ - return ImRemap(x,x0,x1,y0,y1); -} -CIMGUI_API ImU64 ImPlot_ImRemap_U64(ImU64 x,ImU64 x0,ImU64 x1,ImU64 y0,ImU64 y1) -{ - return ImRemap(x,x0,x1,y0,y1); -} -CIMGUI_API float ImPlot_ImRemap01_Float(float x,float x0,float x1) -{ - return ImRemap01(x,x0,x1); -} -CIMGUI_API double ImPlot_ImRemap01_double(double x,double x0,double x1) -{ - return ImRemap01(x,x0,x1); -} -CIMGUI_API ImS8 ImPlot_ImRemap01_S8(ImS8 x,ImS8 x0,ImS8 x1) -{ - return ImRemap01(x,x0,x1); -} -CIMGUI_API ImU8 ImPlot_ImRemap01_U8(ImU8 x,ImU8 x0,ImU8 x1) -{ - return ImRemap01(x,x0,x1); -} -CIMGUI_API ImS16 ImPlot_ImRemap01_S16(ImS16 x,ImS16 x0,ImS16 x1) -{ - return ImRemap01(x,x0,x1); -} -CIMGUI_API ImU16 ImPlot_ImRemap01_U16(ImU16 x,ImU16 x0,ImU16 x1) -{ - return ImRemap01(x,x0,x1); -} -CIMGUI_API ImS32 ImPlot_ImRemap01_S32(ImS32 x,ImS32 x0,ImS32 x1) -{ - return ImRemap01(x,x0,x1); -} -CIMGUI_API ImU32 ImPlot_ImRemap01_U32(ImU32 x,ImU32 x0,ImU32 x1) -{ - return ImRemap01(x,x0,x1); -} -CIMGUI_API ImS64 ImPlot_ImRemap01_S64(ImS64 x,ImS64 x0,ImS64 x1) -{ - return ImRemap01(x,x0,x1); -} -CIMGUI_API ImU64 ImPlot_ImRemap01_U64(ImU64 x,ImU64 x0,ImU64 x1) -{ - return ImRemap01(x,x0,x1); -} -CIMGUI_API int ImPlot_ImPosMod(int l,int r) -{ - return ImPosMod(l,r); -} -CIMGUI_API bool ImPlot_ImNan(double val) -{ - return ImNan(val); -} -CIMGUI_API bool ImPlot_ImNanOrInf(double val) -{ - return ImNanOrInf(val); -} -CIMGUI_API double ImPlot_ImConstrainNan(double val) -{ - return ImConstrainNan(val); -} -CIMGUI_API double ImPlot_ImConstrainInf(double val) -{ - return ImConstrainInf(val); -} -CIMGUI_API double ImPlot_ImConstrainLog(double val) -{ - return ImConstrainLog(val); -} -CIMGUI_API double ImPlot_ImConstrainTime(double val) -{ - return ImConstrainTime(val); -} -CIMGUI_API bool ImPlot_ImAlmostEqual(double v1,double v2,int ulp) -{ - return ImAlmostEqual(v1,v2,ulp); -} -CIMGUI_API float ImPlot_ImMinArray_FloatPtr(const float* values,int count) -{ - return ImMinArray(values,count); -} -CIMGUI_API double ImPlot_ImMinArray_doublePtr(const double* values,int count) -{ - return ImMinArray(values,count); -} -CIMGUI_API ImS8 ImPlot_ImMinArray_S8Ptr(const ImS8* values,int count) -{ - return ImMinArray(values,count); -} -CIMGUI_API ImU8 ImPlot_ImMinArray_U8Ptr(const ImU8* values,int count) -{ - return ImMinArray(values,count); -} -CIMGUI_API ImS16 ImPlot_ImMinArray_S16Ptr(const ImS16* values,int count) -{ - return ImMinArray(values,count); -} -CIMGUI_API ImU16 ImPlot_ImMinArray_U16Ptr(const ImU16* values,int count) -{ - return ImMinArray(values,count); -} -CIMGUI_API ImS32 ImPlot_ImMinArray_S32Ptr(const ImS32* values,int count) -{ - return ImMinArray(values,count); -} -CIMGUI_API ImU32 ImPlot_ImMinArray_U32Ptr(const ImU32* values,int count) -{ - return ImMinArray(values,count); -} -CIMGUI_API ImS64 ImPlot_ImMinArray_S64Ptr(const ImS64* values,int count) -{ - return ImMinArray(values,count); -} -CIMGUI_API ImU64 ImPlot_ImMinArray_U64Ptr(const ImU64* values,int count) -{ - return ImMinArray(values,count); -} -CIMGUI_API float ImPlot_ImMaxArray_FloatPtr(const float* values,int count) -{ - return ImMaxArray(values,count); -} -CIMGUI_API double ImPlot_ImMaxArray_doublePtr(const double* values,int count) -{ - return ImMaxArray(values,count); -} -CIMGUI_API ImS8 ImPlot_ImMaxArray_S8Ptr(const ImS8* values,int count) -{ - return ImMaxArray(values,count); -} -CIMGUI_API ImU8 ImPlot_ImMaxArray_U8Ptr(const ImU8* values,int count) -{ - return ImMaxArray(values,count); -} -CIMGUI_API ImS16 ImPlot_ImMaxArray_S16Ptr(const ImS16* values,int count) -{ - return ImMaxArray(values,count); -} -CIMGUI_API ImU16 ImPlot_ImMaxArray_U16Ptr(const ImU16* values,int count) -{ - return ImMaxArray(values,count); -} -CIMGUI_API ImS32 ImPlot_ImMaxArray_S32Ptr(const ImS32* values,int count) -{ - return ImMaxArray(values,count); -} -CIMGUI_API ImU32 ImPlot_ImMaxArray_U32Ptr(const ImU32* values,int count) -{ - return ImMaxArray(values,count); -} -CIMGUI_API ImS64 ImPlot_ImMaxArray_S64Ptr(const ImS64* values,int count) -{ - return ImMaxArray(values,count); -} -CIMGUI_API ImU64 ImPlot_ImMaxArray_U64Ptr(const ImU64* values,int count) -{ - return ImMaxArray(values,count); -} -CIMGUI_API void ImPlot_ImMinMaxArray_FloatPtr(const float* values,int count,float* min_out,float* max_out) -{ - return ImMinMaxArray(values,count,min_out,max_out); -} -CIMGUI_API void ImPlot_ImMinMaxArray_doublePtr(const double* values,int count,double* min_out,double* max_out) -{ - return ImMinMaxArray(values,count,min_out,max_out); -} -CIMGUI_API void ImPlot_ImMinMaxArray_S8Ptr(const ImS8* values,int count,ImS8* min_out,ImS8* max_out) -{ - return ImMinMaxArray(values,count,min_out,max_out); -} -CIMGUI_API void ImPlot_ImMinMaxArray_U8Ptr(const ImU8* values,int count,ImU8* min_out,ImU8* max_out) -{ - return ImMinMaxArray(values,count,min_out,max_out); -} -CIMGUI_API void ImPlot_ImMinMaxArray_S16Ptr(const ImS16* values,int count,ImS16* min_out,ImS16* max_out) -{ - return ImMinMaxArray(values,count,min_out,max_out); -} -CIMGUI_API void ImPlot_ImMinMaxArray_U16Ptr(const ImU16* values,int count,ImU16* min_out,ImU16* max_out) -{ - return ImMinMaxArray(values,count,min_out,max_out); -} -CIMGUI_API void ImPlot_ImMinMaxArray_S32Ptr(const ImS32* values,int count,ImS32* min_out,ImS32* max_out) -{ - return ImMinMaxArray(values,count,min_out,max_out); -} -CIMGUI_API void ImPlot_ImMinMaxArray_U32Ptr(const ImU32* values,int count,ImU32* min_out,ImU32* max_out) -{ - return ImMinMaxArray(values,count,min_out,max_out); -} -CIMGUI_API void ImPlot_ImMinMaxArray_S64Ptr(const ImS64* values,int count,ImS64* min_out,ImS64* max_out) -{ - return ImMinMaxArray(values,count,min_out,max_out); -} -CIMGUI_API void ImPlot_ImMinMaxArray_U64Ptr(const ImU64* values,int count,ImU64* min_out,ImU64* max_out) -{ - return ImMinMaxArray(values,count,min_out,max_out); -} -CIMGUI_API float ImPlot_ImSum_FloatPtr(const float* values,int count) -{ - return ImSum(values,count); -} -CIMGUI_API double ImPlot_ImSum_doublePtr(const double* values,int count) -{ - return ImSum(values,count); -} -CIMGUI_API ImS8 ImPlot_ImSum_S8Ptr(const ImS8* values,int count) -{ - return ImSum(values,count); -} -CIMGUI_API ImU8 ImPlot_ImSum_U8Ptr(const ImU8* values,int count) -{ - return ImSum(values,count); -} -CIMGUI_API ImS16 ImPlot_ImSum_S16Ptr(const ImS16* values,int count) -{ - return ImSum(values,count); -} -CIMGUI_API ImU16 ImPlot_ImSum_U16Ptr(const ImU16* values,int count) -{ - return ImSum(values,count); -} -CIMGUI_API ImS32 ImPlot_ImSum_S32Ptr(const ImS32* values,int count) -{ - return ImSum(values,count); -} -CIMGUI_API ImU32 ImPlot_ImSum_U32Ptr(const ImU32* values,int count) -{ - return ImSum(values,count); -} -CIMGUI_API ImS64 ImPlot_ImSum_S64Ptr(const ImS64* values,int count) -{ - return ImSum(values,count); -} -CIMGUI_API ImU64 ImPlot_ImSum_U64Ptr(const ImU64* values,int count) -{ - return ImSum(values,count); -} -CIMGUI_API double ImPlot_ImMean_FloatPtr(const float* values,int count) -{ - return ImMean(values,count); -} -CIMGUI_API double ImPlot_ImMean_doublePtr(const double* values,int count) -{ - return ImMean(values,count); -} -CIMGUI_API double ImPlot_ImMean_S8Ptr(const ImS8* values,int count) -{ - return ImMean(values,count); -} -CIMGUI_API double ImPlot_ImMean_U8Ptr(const ImU8* values,int count) -{ - return ImMean(values,count); -} -CIMGUI_API double ImPlot_ImMean_S16Ptr(const ImS16* values,int count) -{ - return ImMean(values,count); -} -CIMGUI_API double ImPlot_ImMean_U16Ptr(const ImU16* values,int count) -{ - return ImMean(values,count); -} -CIMGUI_API double ImPlot_ImMean_S32Ptr(const ImS32* values,int count) -{ - return ImMean(values,count); -} -CIMGUI_API double ImPlot_ImMean_U32Ptr(const ImU32* values,int count) -{ - return ImMean(values,count); -} -CIMGUI_API double ImPlot_ImMean_S64Ptr(const ImS64* values,int count) -{ - return ImMean(values,count); -} -CIMGUI_API double ImPlot_ImMean_U64Ptr(const ImU64* values,int count) -{ - return ImMean(values,count); -} -CIMGUI_API double ImPlot_ImStdDev_FloatPtr(const float* values,int count) -{ - return ImStdDev(values,count); -} -CIMGUI_API double ImPlot_ImStdDev_doublePtr(const double* values,int count) -{ - return ImStdDev(values,count); -} -CIMGUI_API double ImPlot_ImStdDev_S8Ptr(const ImS8* values,int count) -{ - return ImStdDev(values,count); -} -CIMGUI_API double ImPlot_ImStdDev_U8Ptr(const ImU8* values,int count) -{ - return ImStdDev(values,count); -} -CIMGUI_API double ImPlot_ImStdDev_S16Ptr(const ImS16* values,int count) -{ - return ImStdDev(values,count); -} -CIMGUI_API double ImPlot_ImStdDev_U16Ptr(const ImU16* values,int count) -{ - return ImStdDev(values,count); -} -CIMGUI_API double ImPlot_ImStdDev_S32Ptr(const ImS32* values,int count) -{ - return ImStdDev(values,count); -} -CIMGUI_API double ImPlot_ImStdDev_U32Ptr(const ImU32* values,int count) -{ - return ImStdDev(values,count); -} -CIMGUI_API double ImPlot_ImStdDev_S64Ptr(const ImS64* values,int count) -{ - return ImStdDev(values,count); -} -CIMGUI_API double ImPlot_ImStdDev_U64Ptr(const ImU64* values,int count) -{ - return ImStdDev(values,count); -} -CIMGUI_API ImU32 ImPlot_ImMixU32(ImU32 a,ImU32 b,ImU32 s) -{ - return ImMixU32(a,b,s); -} -CIMGUI_API ImU32 ImPlot_ImLerpU32(const ImU32* colors,int size,float t) -{ - return ImLerpU32(colors,size,t); -} -CIMGUI_API ImU32 ImPlot_ImAlphaU32(ImU32 col,float alpha) -{ - return ImAlphaU32(col,alpha); -} -CIMGUI_API bool ImPlot_ImOverlaps_Float(float min_a,float max_a,float min_b,float max_b) -{ - return ImOverlaps(min_a,max_a,min_b,max_b); -} -CIMGUI_API bool ImPlot_ImOverlaps_double(double min_a,double max_a,double min_b,double max_b) -{ - return ImOverlaps(min_a,max_a,min_b,max_b); -} -CIMGUI_API bool ImPlot_ImOverlaps_S8(ImS8 min_a,ImS8 max_a,ImS8 min_b,ImS8 max_b) -{ - return ImOverlaps(min_a,max_a,min_b,max_b); -} -CIMGUI_API bool ImPlot_ImOverlaps_U8(ImU8 min_a,ImU8 max_a,ImU8 min_b,ImU8 max_b) -{ - return ImOverlaps(min_a,max_a,min_b,max_b); -} -CIMGUI_API bool ImPlot_ImOverlaps_S16(ImS16 min_a,ImS16 max_a,ImS16 min_b,ImS16 max_b) -{ - return ImOverlaps(min_a,max_a,min_b,max_b); -} -CIMGUI_API bool ImPlot_ImOverlaps_U16(ImU16 min_a,ImU16 max_a,ImU16 min_b,ImU16 max_b) -{ - return ImOverlaps(min_a,max_a,min_b,max_b); -} -CIMGUI_API bool ImPlot_ImOverlaps_S32(ImS32 min_a,ImS32 max_a,ImS32 min_b,ImS32 max_b) -{ - return ImOverlaps(min_a,max_a,min_b,max_b); -} -CIMGUI_API bool ImPlot_ImOverlaps_U32(ImU32 min_a,ImU32 max_a,ImU32 min_b,ImU32 max_b) -{ - return ImOverlaps(min_a,max_a,min_b,max_b); -} -CIMGUI_API bool ImPlot_ImOverlaps_S64(ImS64 min_a,ImS64 max_a,ImS64 min_b,ImS64 max_b) -{ - return ImOverlaps(min_a,max_a,min_b,max_b); -} -CIMGUI_API bool ImPlot_ImOverlaps_U64(ImU64 min_a,ImU64 max_a,ImU64 min_b,ImU64 max_b) -{ - return ImOverlaps(min_a,max_a,min_b,max_b); -} -CIMGUI_API ImPlotDateTimeSpec* ImPlotDateTimeSpec_ImPlotDateTimeSpec_Nil(void) -{ - return IM_NEW(ImPlotDateTimeSpec)(); -} -CIMGUI_API void ImPlotDateTimeSpec_destroy(ImPlotDateTimeSpec* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotDateTimeSpec* ImPlotDateTimeSpec_ImPlotDateTimeSpec_PlotDateFmt(ImPlotDateFmt date_fmt,ImPlotTimeFmt time_fmt,bool use_24_hr_clk,bool use_iso_8601) -{ - return IM_NEW(ImPlotDateTimeSpec)(date_fmt,time_fmt,use_24_hr_clk,use_iso_8601); -} -CIMGUI_API ImPlotTime* ImPlotTime_ImPlotTime_Nil(void) -{ - return IM_NEW(ImPlotTime)(); -} -CIMGUI_API void ImPlotTime_destroy(ImPlotTime* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotTime* ImPlotTime_ImPlotTime_time_t(time_t s,int us) -{ - return IM_NEW(ImPlotTime)(s,us); -} -CIMGUI_API void ImPlotTime_RollOver(ImPlotTime* self) -{ - return self->RollOver(); -} -CIMGUI_API double ImPlotTime_ToDouble(ImPlotTime* self) -{ - return self->ToDouble(); -} -CIMGUI_API void ImPlotTime_FromDouble(ImPlotTime *pOut,double t) -{ - *pOut = ImPlotTime::FromDouble(t); -} -CIMGUI_API ImPlotColormapData* ImPlotColormapData_ImPlotColormapData(void) -{ - return IM_NEW(ImPlotColormapData)(); -} -CIMGUI_API void ImPlotColormapData_destroy(ImPlotColormapData* self) -{ - IM_DELETE(self); -} -CIMGUI_API int ImPlotColormapData_Append(ImPlotColormapData* self,const char* name,const ImU32* keys,int count,bool qual) -{ - return self->Append(name,keys,count,qual); -} -CIMGUI_API void ImPlotColormapData__AppendTable(ImPlotColormapData* self,ImPlotColormap cmap) -{ - return self->_AppendTable(cmap); -} -CIMGUI_API void ImPlotColormapData_RebuildTables(ImPlotColormapData* self) -{ - return self->RebuildTables(); -} -CIMGUI_API bool ImPlotColormapData_IsQual(ImPlotColormapData* self,ImPlotColormap cmap) -{ - return self->IsQual(cmap); -} -CIMGUI_API const char* ImPlotColormapData_GetName(ImPlotColormapData* self,ImPlotColormap cmap) -{ - return self->GetName(cmap); -} -CIMGUI_API ImPlotColormap ImPlotColormapData_GetIndex(ImPlotColormapData* self,const char* name) -{ - return self->GetIndex(name); -} -CIMGUI_API const ImU32* ImPlotColormapData_GetKeys(ImPlotColormapData* self,ImPlotColormap cmap) -{ - return self->GetKeys(cmap); -} -CIMGUI_API int ImPlotColormapData_GetKeyCount(ImPlotColormapData* self,ImPlotColormap cmap) -{ - return self->GetKeyCount(cmap); -} -CIMGUI_API ImU32 ImPlotColormapData_GetKeyColor(ImPlotColormapData* self,ImPlotColormap cmap,int idx) -{ - return self->GetKeyColor(cmap,idx); -} -CIMGUI_API void ImPlotColormapData_SetKeyColor(ImPlotColormapData* self,ImPlotColormap cmap,int idx,ImU32 value) -{ - return self->SetKeyColor(cmap,idx,value); -} -CIMGUI_API const ImU32* ImPlotColormapData_GetTable(ImPlotColormapData* self,ImPlotColormap cmap) -{ - return self->GetTable(cmap); -} -CIMGUI_API int ImPlotColormapData_GetTableSize(ImPlotColormapData* self,ImPlotColormap cmap) -{ - return self->GetTableSize(cmap); -} -CIMGUI_API ImU32 ImPlotColormapData_GetTableColor(ImPlotColormapData* self,ImPlotColormap cmap,int idx) -{ - return self->GetTableColor(cmap,idx); -} -CIMGUI_API ImU32 ImPlotColormapData_LerpTable(ImPlotColormapData* self,ImPlotColormap cmap,float t) -{ - return self->LerpTable(cmap,t); -} -CIMGUI_API ImPlotPointError* ImPlotPointError_ImPlotPointError(double x,double y,double neg,double pos) -{ - return IM_NEW(ImPlotPointError)(x,y,neg,pos); -} -CIMGUI_API void ImPlotPointError_destroy(ImPlotPointError* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotAnnotation* ImPlotAnnotation_ImPlotAnnotation(void) -{ - return IM_NEW(ImPlotAnnotation)(); -} -CIMGUI_API void ImPlotAnnotation_destroy(ImPlotAnnotation* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotAnnotationCollection* ImPlotAnnotationCollection_ImPlotAnnotationCollection(void) -{ - return IM_NEW(ImPlotAnnotationCollection)(); -} -CIMGUI_API void ImPlotAnnotationCollection_destroy(ImPlotAnnotationCollection* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImPlotAnnotationCollection_AppendV(ImPlotAnnotationCollection* self,const ImVec2 pos,const ImVec2 off,ImU32 bg,ImU32 fg,bool clamp,const char* fmt,va_list args) -{ - return self->AppendV(pos,off,bg,fg,clamp,fmt,args); -} -CIMGUI_API void ImPlotAnnotationCollection_Append(ImPlotAnnotationCollection* self,const ImVec2 pos,const ImVec2 off,ImU32 bg,ImU32 fg,bool clamp,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - self->AppendV(pos,off,bg,fg,clamp,fmt,args); - va_end(args); -} -CIMGUI_API const char* ImPlotAnnotationCollection_GetText(ImPlotAnnotationCollection* self,int idx) -{ - return self->GetText(idx); -} -CIMGUI_API void ImPlotAnnotationCollection_Reset(ImPlotAnnotationCollection* self) -{ - return self->Reset(); -} -CIMGUI_API ImPlotTagCollection* ImPlotTagCollection_ImPlotTagCollection(void) -{ - return IM_NEW(ImPlotTagCollection)(); -} -CIMGUI_API void ImPlotTagCollection_destroy(ImPlotTagCollection* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImPlotTagCollection_AppendV(ImPlotTagCollection* self,ImAxis axis,double value,ImU32 bg,ImU32 fg,const char* fmt,va_list args) -{ - return self->AppendV(axis,value,bg,fg,fmt,args); -} -CIMGUI_API void ImPlotTagCollection_Append(ImPlotTagCollection* self,ImAxis axis,double value,ImU32 bg,ImU32 fg,const char* fmt,...) -{ - va_list args; - va_start(args, fmt); - self->AppendV(axis,value,bg,fg,fmt,args); - va_end(args); -} -CIMGUI_API const char* ImPlotTagCollection_GetText(ImPlotTagCollection* self,int idx) -{ - return self->GetText(idx); -} -CIMGUI_API void ImPlotTagCollection_Reset(ImPlotTagCollection* self) -{ - return self->Reset(); -} -CIMGUI_API ImPlotTick* ImPlotTick_ImPlotTick(double value,bool major,int level,bool show_label) -{ - return IM_NEW(ImPlotTick)(value,major,level,show_label); -} -CIMGUI_API void ImPlotTick_destroy(ImPlotTick* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotTicker* ImPlotTicker_ImPlotTicker(void) -{ - return IM_NEW(ImPlotTicker)(); -} -CIMGUI_API void ImPlotTicker_destroy(ImPlotTicker* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotTick* ImPlotTicker_AddTick_doubleStr(ImPlotTicker* self,double value,bool major,int level,bool show_label,const char* label) -{ - return &self->AddTick(value,major,level,show_label,label); -} -CIMGUI_API ImPlotTick* ImPlotTicker_AddTick_doublePlotFormatter(ImPlotTicker* self,double value,bool major,int level,bool show_label,ImPlotFormatter formatter,void* data) -{ - return &self->AddTick(value,major,level,show_label,formatter,data); -} -CIMGUI_API ImPlotTick* ImPlotTicker_AddTick_PlotTick(ImPlotTicker* self,ImPlotTick tick) -{ - return &self->AddTick(tick); -} -CIMGUI_API const char* ImPlotTicker_GetText_Int(ImPlotTicker* self,int idx) -{ - return self->GetText(idx); -} -CIMGUI_API const char* ImPlotTicker_GetText_PlotTick(ImPlotTicker* self,const ImPlotTick tick) -{ - return self->GetText(tick); -} -CIMGUI_API void ImPlotTicker_OverrideSizeLate(ImPlotTicker* self,const ImVec2 size) -{ - return self->OverrideSizeLate(size); -} -CIMGUI_API void ImPlotTicker_Reset(ImPlotTicker* self) -{ - return self->Reset(); -} -CIMGUI_API int ImPlotTicker_TickCount(ImPlotTicker* self) -{ - return self->TickCount(); -} -CIMGUI_API ImPlotAxis* ImPlotAxis_ImPlotAxis(void) -{ - return IM_NEW(ImPlotAxis)(); -} -CIMGUI_API void ImPlotAxis_destroy(ImPlotAxis* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImPlotAxis_Reset(ImPlotAxis* self) -{ - return self->Reset(); -} -CIMGUI_API bool ImPlotAxis_SetMin(ImPlotAxis* self,double _min,bool force) -{ - return self->SetMin(_min,force); -} -CIMGUI_API bool ImPlotAxis_SetMax(ImPlotAxis* self,double _max,bool force) -{ - return self->SetMax(_max,force); -} -CIMGUI_API void ImPlotAxis_SetRange_double(ImPlotAxis* self,double v1,double v2) -{ - return self->SetRange(v1,v2); -} -CIMGUI_API void ImPlotAxis_SetRange_PlotRange(ImPlotAxis* self,const ImPlotRange range) -{ - return self->SetRange(range); -} -CIMGUI_API void ImPlotAxis_SetAspect(ImPlotAxis* self,double unit_per_pix) -{ - return self->SetAspect(unit_per_pix); -} -CIMGUI_API float ImPlotAxis_PixelSize(ImPlotAxis* self) -{ - return self->PixelSize(); -} -CIMGUI_API double ImPlotAxis_GetAspect(ImPlotAxis* self) -{ - return self->GetAspect(); -} -CIMGUI_API void ImPlotAxis_Constrain(ImPlotAxis* self) -{ - return self->Constrain(); -} -CIMGUI_API void ImPlotAxis_UpdateTransformCache(ImPlotAxis* self) -{ - return self->UpdateTransformCache(); -} -CIMGUI_API float ImPlotAxis_PlotToPixels(ImPlotAxis* self,double plt) -{ - return self->PlotToPixels(plt); -} -CIMGUI_API double ImPlotAxis_PixelsToPlot(ImPlotAxis* self,float pix) -{ - return self->PixelsToPlot(pix); -} -CIMGUI_API void ImPlotAxis_ExtendFit(ImPlotAxis* self,double v) -{ - return self->ExtendFit(v); -} -CIMGUI_API void ImPlotAxis_ExtendFitWith(ImPlotAxis* self,ImPlotAxis* alt,double v,double v_alt) -{ - return self->ExtendFitWith(*alt,v,v_alt); -} -CIMGUI_API void ImPlotAxis_ApplyFit(ImPlotAxis* self,float padding) -{ - return self->ApplyFit(padding); -} -CIMGUI_API bool ImPlotAxis_HasLabel(ImPlotAxis* self) -{ - return self->HasLabel(); -} -CIMGUI_API bool ImPlotAxis_HasGridLines(ImPlotAxis* self) -{ - return self->HasGridLines(); -} -CIMGUI_API bool ImPlotAxis_HasTickLabels(ImPlotAxis* self) -{ - return self->HasTickLabels(); -} -CIMGUI_API bool ImPlotAxis_HasTickMarks(ImPlotAxis* self) -{ - return self->HasTickMarks(); -} -CIMGUI_API bool ImPlotAxis_WillRender(ImPlotAxis* self) -{ - return self->WillRender(); -} -CIMGUI_API bool ImPlotAxis_IsOpposite(ImPlotAxis* self) -{ - return self->IsOpposite(); -} -CIMGUI_API bool ImPlotAxis_IsInverted(ImPlotAxis* self) -{ - return self->IsInverted(); -} -CIMGUI_API bool ImPlotAxis_IsForeground(ImPlotAxis* self) -{ - return self->IsForeground(); -} -CIMGUI_API bool ImPlotAxis_IsAutoFitting(ImPlotAxis* self) -{ - return self->IsAutoFitting(); -} -CIMGUI_API bool ImPlotAxis_CanInitFit(ImPlotAxis* self) -{ - return self->CanInitFit(); -} -CIMGUI_API bool ImPlotAxis_IsRangeLocked(ImPlotAxis* self) -{ - return self->IsRangeLocked(); -} -CIMGUI_API bool ImPlotAxis_IsLockedMin(ImPlotAxis* self) -{ - return self->IsLockedMin(); -} -CIMGUI_API bool ImPlotAxis_IsLockedMax(ImPlotAxis* self) -{ - return self->IsLockedMax(); -} -CIMGUI_API bool ImPlotAxis_IsLocked(ImPlotAxis* self) -{ - return self->IsLocked(); -} -CIMGUI_API bool ImPlotAxis_IsInputLockedMin(ImPlotAxis* self) -{ - return self->IsInputLockedMin(); -} -CIMGUI_API bool ImPlotAxis_IsInputLockedMax(ImPlotAxis* self) -{ - return self->IsInputLockedMax(); -} -CIMGUI_API bool ImPlotAxis_IsInputLocked(ImPlotAxis* self) -{ - return self->IsInputLocked(); -} -CIMGUI_API bool ImPlotAxis_HasMenus(ImPlotAxis* self) -{ - return self->HasMenus(); -} -CIMGUI_API bool ImPlotAxis_IsPanLocked(ImPlotAxis* self,bool increasing) -{ - return self->IsPanLocked(increasing); -} -CIMGUI_API void ImPlotAxis_PushLinks(ImPlotAxis* self) -{ - return self->PushLinks(); -} -CIMGUI_API void ImPlotAxis_PullLinks(ImPlotAxis* self) -{ - return self->PullLinks(); -} -CIMGUI_API ImPlotAlignmentData* ImPlotAlignmentData_ImPlotAlignmentData(void) -{ - return IM_NEW(ImPlotAlignmentData)(); -} -CIMGUI_API void ImPlotAlignmentData_destroy(ImPlotAlignmentData* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImPlotAlignmentData_Begin(ImPlotAlignmentData* self) -{ - return self->Begin(); -} -CIMGUI_API void ImPlotAlignmentData_Update(ImPlotAlignmentData* self,float* pad_a,float* pad_b,float* delta_a,float* delta_b) -{ - return self->Update(*pad_a,*pad_b,*delta_a,*delta_b); -} -CIMGUI_API void ImPlotAlignmentData_End(ImPlotAlignmentData* self) -{ - return self->End(); -} -CIMGUI_API void ImPlotAlignmentData_Reset(ImPlotAlignmentData* self) -{ - return self->Reset(); -} -CIMGUI_API ImPlotItem* ImPlotItem_ImPlotItem(void) -{ - return IM_NEW(ImPlotItem)(); -} -CIMGUI_API void ImPlotItem_destroy(ImPlotItem* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotLegend* ImPlotLegend_ImPlotLegend(void) -{ - return IM_NEW(ImPlotLegend)(); -} -CIMGUI_API void ImPlotLegend_destroy(ImPlotLegend* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImPlotLegend_Reset(ImPlotLegend* self) -{ - return self->Reset(); -} -CIMGUI_API ImPlotItemGroup* ImPlotItemGroup_ImPlotItemGroup(void) -{ - return IM_NEW(ImPlotItemGroup)(); -} -CIMGUI_API void ImPlotItemGroup_destroy(ImPlotItemGroup* self) -{ - IM_DELETE(self); -} -CIMGUI_API int ImPlotItemGroup_GetItemCount(ImPlotItemGroup* self) -{ - return self->GetItemCount(); -} -CIMGUI_API ImGuiID ImPlotItemGroup_GetItemID(ImPlotItemGroup* self,const char* label_id) -{ - return self->GetItemID(label_id); -} -CIMGUI_API ImPlotItem* ImPlotItemGroup_GetItem_ID(ImPlotItemGroup* self,ImGuiID id) -{ - return self->GetItem(id); -} -CIMGUI_API ImPlotItem* ImPlotItemGroup_GetItem_Str(ImPlotItemGroup* self,const char* label_id) -{ - return self->GetItem(label_id); -} -CIMGUI_API ImPlotItem* ImPlotItemGroup_GetOrAddItem(ImPlotItemGroup* self,ImGuiID id) -{ - return self->GetOrAddItem(id); -} -CIMGUI_API ImPlotItem* ImPlotItemGroup_GetItemByIndex(ImPlotItemGroup* self,int i) -{ - return self->GetItemByIndex(i); -} -CIMGUI_API int ImPlotItemGroup_GetItemIndex(ImPlotItemGroup* self,ImPlotItem* item) -{ - return self->GetItemIndex(item); -} -CIMGUI_API int ImPlotItemGroup_GetLegendCount(ImPlotItemGroup* self) -{ - return self->GetLegendCount(); -} -CIMGUI_API ImPlotItem* ImPlotItemGroup_GetLegendItem(ImPlotItemGroup* self,int i) -{ - return self->GetLegendItem(i); -} -CIMGUI_API const char* ImPlotItemGroup_GetLegendLabel(ImPlotItemGroup* self,int i) -{ - return self->GetLegendLabel(i); -} -CIMGUI_API void ImPlotItemGroup_Reset(ImPlotItemGroup* self) -{ - return self->Reset(); -} -CIMGUI_API ImPlotPlot* ImPlotPlot_ImPlotPlot(void) -{ - return IM_NEW(ImPlotPlot)(); -} -CIMGUI_API void ImPlotPlot_destroy(ImPlotPlot* self) -{ - IM_DELETE(self); -} -CIMGUI_API bool ImPlotPlot_IsInputLocked(ImPlotPlot* self) -{ - return self->IsInputLocked(); -} -CIMGUI_API void ImPlotPlot_ClearTextBuffer(ImPlotPlot* self) -{ - return self->ClearTextBuffer(); -} -CIMGUI_API void ImPlotPlot_SetTitle(ImPlotPlot* self,const char* title) -{ - return self->SetTitle(title); -} -CIMGUI_API bool ImPlotPlot_HasTitle(ImPlotPlot* self) -{ - return self->HasTitle(); -} -CIMGUI_API const char* ImPlotPlot_GetTitle(ImPlotPlot* self) -{ - return self->GetTitle(); -} -CIMGUI_API ImPlotAxis* ImPlotPlot_XAxis_Nil(ImPlotPlot* self,int i) -{ - return &self->XAxis(i); -} -CIMGUI_API const ImPlotAxis* ImPlotPlot_XAxis__const(ImPlotPlot* self,int i) -{ - return &self->XAxis(i); -} -CIMGUI_API ImPlotAxis* ImPlotPlot_YAxis_Nil(ImPlotPlot* self,int i) -{ - return &self->YAxis(i); -} -CIMGUI_API const ImPlotAxis* ImPlotPlot_YAxis__const(ImPlotPlot* self,int i) -{ - return &self->YAxis(i); -} -CIMGUI_API int ImPlotPlot_EnabledAxesX(ImPlotPlot* self) -{ - return self->EnabledAxesX(); -} -CIMGUI_API int ImPlotPlot_EnabledAxesY(ImPlotPlot* self) -{ - return self->EnabledAxesY(); -} -CIMGUI_API void ImPlotPlot_SetAxisLabel(ImPlotPlot* self,ImPlotAxis* axis,const char* label) -{ - return self->SetAxisLabel(*axis,label); -} -CIMGUI_API const char* ImPlotPlot_GetAxisLabel(ImPlotPlot* self,const ImPlotAxis axis) -{ - return self->GetAxisLabel(axis); -} -CIMGUI_API ImPlotSubplot* ImPlotSubplot_ImPlotSubplot(void) -{ - return IM_NEW(ImPlotSubplot)(); -} -CIMGUI_API void ImPlotSubplot_destroy(ImPlotSubplot* self) -{ - IM_DELETE(self); -} -CIMGUI_API ImPlotNextPlotData* ImPlotNextPlotData_ImPlotNextPlotData(void) -{ - return IM_NEW(ImPlotNextPlotData)(); -} -CIMGUI_API void ImPlotNextPlotData_destroy(ImPlotNextPlotData* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImPlotNextPlotData_Reset(ImPlotNextPlotData* self) -{ - return self->Reset(); -} -CIMGUI_API ImPlotNextItemData* ImPlotNextItemData_ImPlotNextItemData(void) -{ - return IM_NEW(ImPlotNextItemData)(); -} -CIMGUI_API void ImPlotNextItemData_destroy(ImPlotNextItemData* self) -{ - IM_DELETE(self); -} -CIMGUI_API void ImPlotNextItemData_Reset(ImPlotNextItemData* self) -{ - return self->Reset(); -} -CIMGUI_API void ImPlot_Initialize(ImPlotContext* ctx) -{ - return ImPlot::Initialize(ctx); -} -CIMGUI_API void ImPlot_ResetCtxForNextPlot(ImPlotContext* ctx) -{ - return ImPlot::ResetCtxForNextPlot(ctx); -} -CIMGUI_API void ImPlot_ResetCtxForNextAlignedPlots(ImPlotContext* ctx) -{ - return ImPlot::ResetCtxForNextAlignedPlots(ctx); -} -CIMGUI_API void ImPlot_ResetCtxForNextSubplot(ImPlotContext* ctx) -{ - return ImPlot::ResetCtxForNextSubplot(ctx); -} -CIMGUI_API ImPlotPlot* ImPlot_GetPlot(const char* title) -{ - return ImPlot::GetPlot(title); -} -CIMGUI_API ImPlotPlot* ImPlot_GetCurrentPlot() -{ - return ImPlot::GetCurrentPlot(); -} -CIMGUI_API void ImPlot_BustPlotCache() -{ - return ImPlot::BustPlotCache(); -} -CIMGUI_API void ImPlot_ShowPlotContextMenu(ImPlotPlot* plot) -{ - return ImPlot::ShowPlotContextMenu(*plot); -} -CIMGUI_API void ImPlot_SetupLock() -{ - return ImPlot::SetupLock(); -} -CIMGUI_API void ImPlot_SubplotNextCell() -{ - return ImPlot::SubplotNextCell(); -} -CIMGUI_API void ImPlot_ShowSubplotsContextMenu(ImPlotSubplot* subplot) -{ - return ImPlot::ShowSubplotsContextMenu(*subplot); -} -CIMGUI_API bool ImPlot_BeginItem(const char* label_id,ImPlotItemFlags flags,ImPlotCol recolor_from) -{ - return ImPlot::BeginItem(label_id,flags,recolor_from); -} -CIMGUI_API void ImPlot_EndItem() -{ - return ImPlot::EndItem(); -} -CIMGUI_API ImPlotItem* ImPlot_RegisterOrGetItem(const char* label_id,ImPlotItemFlags flags,bool* just_created) -{ - return ImPlot::RegisterOrGetItem(label_id,flags,just_created); -} -CIMGUI_API ImPlotItem* ImPlot_GetItem(const char* label_id) -{ - return ImPlot::GetItem(label_id); -} -CIMGUI_API ImPlotItem* ImPlot_GetCurrentItem() -{ - return ImPlot::GetCurrentItem(); -} -CIMGUI_API void ImPlot_BustItemCache() -{ - return ImPlot::BustItemCache(); -} -CIMGUI_API bool ImPlot_AnyAxesInputLocked(ImPlotAxis* axes,int count) -{ - return ImPlot::AnyAxesInputLocked(axes,count); -} -CIMGUI_API bool ImPlot_AllAxesInputLocked(ImPlotAxis* axes,int count) -{ - return ImPlot::AllAxesInputLocked(axes,count); -} -CIMGUI_API bool ImPlot_AnyAxesHeld(ImPlotAxis* axes,int count) -{ - return ImPlot::AnyAxesHeld(axes,count); -} -CIMGUI_API bool ImPlot_AnyAxesHovered(ImPlotAxis* axes,int count) -{ - return ImPlot::AnyAxesHovered(axes,count); -} -CIMGUI_API bool ImPlot_FitThisFrame() -{ - return ImPlot::FitThisFrame(); -} -CIMGUI_API void ImPlot_FitPointX(double x) -{ - return ImPlot::FitPointX(x); -} -CIMGUI_API void ImPlot_FitPointY(double y) -{ - return ImPlot::FitPointY(y); -} -CIMGUI_API void ImPlot_FitPoint(const ImPlotPoint p) -{ - return ImPlot::FitPoint(p); -} -CIMGUI_API bool ImPlot_RangesOverlap(const ImPlotRange r1,const ImPlotRange r2) -{ - return ImPlot::RangesOverlap(r1,r2); -} -CIMGUI_API void ImPlot_ShowAxisContextMenu(ImPlotAxis* axis,ImPlotAxis* equal_axis,bool time_allowed) -{ - return ImPlot::ShowAxisContextMenu(*axis,equal_axis,time_allowed); -} -CIMGUI_API void ImPlot_GetLocationPos(ImVec2 *pOut,const ImRect outer_rect,const ImVec2 inner_size,ImPlotLocation location,const ImVec2 pad) -{ - *pOut = ImPlot::GetLocationPos(outer_rect,inner_size,location,pad); -} -CIMGUI_API void ImPlot_CalcLegendSize(ImVec2 *pOut,ImPlotItemGroup* items,const ImVec2 pad,const ImVec2 spacing,bool vertical) -{ - *pOut = ImPlot::CalcLegendSize(*items,pad,spacing,vertical); -} -CIMGUI_API bool ImPlot_ClampLegendRect(ImRect* legend_rect,const ImRect outer_rect,const ImVec2 pad) -{ - return ImPlot::ClampLegendRect(*legend_rect,outer_rect,pad); -} -CIMGUI_API bool ImPlot_ShowLegendEntries(ImPlotItemGroup* items,const ImRect legend_bb,bool interactable,const ImVec2 pad,const ImVec2 spacing,bool vertical,ImDrawList* DrawList) -{ - return ImPlot::ShowLegendEntries(*items,legend_bb,interactable,pad,spacing,vertical,*DrawList); -} -CIMGUI_API void ImPlot_ShowAltLegend(const char* title_id,bool vertical,const ImVec2 size,bool interactable) -{ - return ImPlot::ShowAltLegend(title_id,vertical,size,interactable); -} -CIMGUI_API bool ImPlot_ShowLegendContextMenu(ImPlotLegend* legend,bool visible) -{ - return ImPlot::ShowLegendContextMenu(*legend,visible); -} -CIMGUI_API void ImPlot_LabelAxisValue(const ImPlotAxis axis,double value,char* buff,int size,bool round) -{ - return ImPlot::LabelAxisValue(axis,value,buff,size,round); -} -CIMGUI_API const ImPlotNextItemData* ImPlot_GetItemData() -{ - return &ImPlot::GetItemData(); -} -CIMGUI_API bool ImPlot_IsColorAuto_Vec4(const ImVec4 col) -{ - return ImPlot::IsColorAuto(col); -} -CIMGUI_API bool ImPlot_IsColorAuto_PlotCol(ImPlotCol idx) -{ - return ImPlot::IsColorAuto(idx); -} -CIMGUI_API void ImPlot_GetAutoColor(ImVec4 *pOut,ImPlotCol idx) -{ - *pOut = ImPlot::GetAutoColor(idx); -} -CIMGUI_API void ImPlot_GetStyleColorVec4(ImVec4 *pOut,ImPlotCol idx) -{ - *pOut = ImPlot::GetStyleColorVec4(idx); -} -CIMGUI_API ImU32 ImPlot_GetStyleColorU32(ImPlotCol idx) -{ - return ImPlot::GetStyleColorU32(idx); -} -CIMGUI_API void ImPlot_AddTextVertical(ImDrawList* DrawList,ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end) -{ - return ImPlot::AddTextVertical(DrawList,pos,col,text_begin,text_end); -} -CIMGUI_API void ImPlot_AddTextCentered(ImDrawList* DrawList,ImVec2 top_center,ImU32 col,const char* text_begin,const char* text_end) -{ - return ImPlot::AddTextCentered(DrawList,top_center,col,text_begin,text_end); -} -CIMGUI_API void ImPlot_CalcTextSizeVertical(ImVec2 *pOut,const char* text) -{ - *pOut = ImPlot::CalcTextSizeVertical(text); -} -CIMGUI_API ImU32 ImPlot_CalcTextColor_Vec4(const ImVec4 bg) -{ - return ImPlot::CalcTextColor(bg); -} -CIMGUI_API ImU32 ImPlot_CalcTextColor_U32(ImU32 bg) -{ - return ImPlot::CalcTextColor(bg); -} -CIMGUI_API ImU32 ImPlot_CalcHoverColor(ImU32 col) -{ - return ImPlot::CalcHoverColor(col); -} -CIMGUI_API void ImPlot_ClampLabelPos(ImVec2 *pOut,ImVec2 pos,const ImVec2 size,const ImVec2 Min,const ImVec2 Max) -{ - *pOut = ImPlot::ClampLabelPos(pos,size,Min,Max); -} -CIMGUI_API ImU32 ImPlot_GetColormapColorU32(int idx,ImPlotColormap cmap) -{ - return ImPlot::GetColormapColorU32(idx,cmap); -} -CIMGUI_API ImU32 ImPlot_NextColormapColorU32() -{ - return ImPlot::NextColormapColorU32(); -} -CIMGUI_API ImU32 ImPlot_SampleColormapU32(float t,ImPlotColormap cmap) -{ - return ImPlot::SampleColormapU32(t,cmap); -} -CIMGUI_API void ImPlot_RenderColorBar(const ImU32* colors,int size,ImDrawList* DrawList,const ImRect bounds,bool vert,bool reversed,bool continuous) -{ - return ImPlot::RenderColorBar(colors,size,*DrawList,bounds,vert,reversed,continuous); -} -CIMGUI_API double ImPlot_NiceNum(double x,bool round) -{ - return ImPlot::NiceNum(x,round); -} -CIMGUI_API int ImPlot_OrderOfMagnitude(double val) -{ - return ImPlot::OrderOfMagnitude(val); -} -CIMGUI_API int ImPlot_OrderToPrecision(int order) -{ - return ImPlot::OrderToPrecision(order); -} -CIMGUI_API int ImPlot_Precision(double val) -{ - return ImPlot::Precision(val); -} -CIMGUI_API double ImPlot_RoundTo(double val,int prec) -{ - return ImPlot::RoundTo(val,prec); -} -CIMGUI_API void ImPlot_Intersection(ImVec2 *pOut,const ImVec2 a1,const ImVec2 a2,const ImVec2 b1,const ImVec2 b2) -{ - *pOut = ImPlot::Intersection(a1,a2,b1,b2); -} -CIMGUI_API void ImPlot_FillRange_Vector_Float_Ptr(ImVector_float * buffer,int n,float vmin,float vmax) -{ - return ImPlot::FillRange(*buffer,n,vmin,vmax); -} -CIMGUI_API void ImPlot_FillRange_Vector_double_Ptr(ImVector_double * buffer,int n,double vmin,double vmax) -{ - return ImPlot::FillRange(*buffer,n,vmin,vmax); -} -CIMGUI_API void ImPlot_FillRange_Vector_S8_Ptr(ImVector_ImS8 * buffer,int n,ImS8 vmin,ImS8 vmax) -{ - return ImPlot::FillRange(*buffer,n,vmin,vmax); -} -CIMGUI_API void ImPlot_FillRange_Vector_U8_Ptr(ImVector_ImU8 * buffer,int n,ImU8 vmin,ImU8 vmax) -{ - return ImPlot::FillRange(*buffer,n,vmin,vmax); -} -CIMGUI_API void ImPlot_FillRange_Vector_S16_Ptr(ImVector_ImS16 * buffer,int n,ImS16 vmin,ImS16 vmax) -{ - return ImPlot::FillRange(*buffer,n,vmin,vmax); -} -CIMGUI_API void ImPlot_FillRange_Vector_U16_Ptr(ImVector_ImU16 * buffer,int n,ImU16 vmin,ImU16 vmax) -{ - return ImPlot::FillRange(*buffer,n,vmin,vmax); -} -CIMGUI_API void ImPlot_FillRange_Vector_S32_Ptr(ImVector_ImS32 * buffer,int n,ImS32 vmin,ImS32 vmax) -{ - return ImPlot::FillRange(*buffer,n,vmin,vmax); -} -CIMGUI_API void ImPlot_FillRange_Vector_U32_Ptr(ImVector_ImU32 * buffer,int n,ImU32 vmin,ImU32 vmax) -{ - return ImPlot::FillRange(*buffer,n,vmin,vmax); -} -CIMGUI_API void ImPlot_FillRange_Vector_S64_Ptr(ImVector_ImS64 * buffer,int n,ImS64 vmin,ImS64 vmax) -{ - return ImPlot::FillRange(*buffer,n,vmin,vmax); -} -CIMGUI_API void ImPlot_FillRange_Vector_U64_Ptr(ImVector_ImU64 * buffer,int n,ImU64 vmin,ImU64 vmax) -{ - return ImPlot::FillRange(*buffer,n,vmin,vmax); -} -CIMGUI_API void ImPlot_CalculateBins_FloatPtr(const float* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out) -{ - return ImPlot::CalculateBins(values,count,meth,range,*bins_out,*width_out); -} -CIMGUI_API void ImPlot_CalculateBins_doublePtr(const double* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out) -{ - return ImPlot::CalculateBins(values,count,meth,range,*bins_out,*width_out); -} -CIMGUI_API void ImPlot_CalculateBins_S8Ptr(const ImS8* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out) -{ - return ImPlot::CalculateBins(values,count,meth,range,*bins_out,*width_out); -} -CIMGUI_API void ImPlot_CalculateBins_U8Ptr(const ImU8* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out) -{ - return ImPlot::CalculateBins(values,count,meth,range,*bins_out,*width_out); -} -CIMGUI_API void ImPlot_CalculateBins_S16Ptr(const ImS16* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out) -{ - return ImPlot::CalculateBins(values,count,meth,range,*bins_out,*width_out); -} -CIMGUI_API void ImPlot_CalculateBins_U16Ptr(const ImU16* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out) -{ - return ImPlot::CalculateBins(values,count,meth,range,*bins_out,*width_out); -} -CIMGUI_API void ImPlot_CalculateBins_S32Ptr(const ImS32* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out) -{ - return ImPlot::CalculateBins(values,count,meth,range,*bins_out,*width_out); -} -CIMGUI_API void ImPlot_CalculateBins_U32Ptr(const ImU32* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out) -{ - return ImPlot::CalculateBins(values,count,meth,range,*bins_out,*width_out); -} -CIMGUI_API void ImPlot_CalculateBins_S64Ptr(const ImS64* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out) -{ - return ImPlot::CalculateBins(values,count,meth,range,*bins_out,*width_out); -} -CIMGUI_API void ImPlot_CalculateBins_U64Ptr(const ImU64* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out) -{ - return ImPlot::CalculateBins(values,count,meth,range,*bins_out,*width_out); -} -CIMGUI_API bool ImPlot_IsLeapYear(int year) -{ - return ImPlot::IsLeapYear(year); -} -CIMGUI_API int ImPlot_GetDaysInMonth(int year,int month) -{ - return ImPlot::GetDaysInMonth(year,month); -} -CIMGUI_API void ImPlot_MkGmtTime(ImPlotTime *pOut,struct tm* ptm) -{ - *pOut = ImPlot::MkGmtTime(ptm); -} -CIMGUI_API tm* ImPlot_GetGmtTime(const ImPlotTime t,tm* ptm) -{ - return ImPlot::GetGmtTime(t,ptm); -} -CIMGUI_API void ImPlot_MkLocTime(ImPlotTime *pOut,struct tm* ptm) -{ - *pOut = ImPlot::MkLocTime(ptm); -} -CIMGUI_API tm* ImPlot_GetLocTime(const ImPlotTime t,tm* ptm) -{ - return ImPlot::GetLocTime(t,ptm); -} -CIMGUI_API void ImPlot_MakeTime(ImPlotTime *pOut,int year,int month,int day,int hour,int min,int sec,int us) -{ - *pOut = ImPlot::MakeTime(year,month,day,hour,min,sec,us); -} -CIMGUI_API int ImPlot_GetYear(const ImPlotTime t) -{ - return ImPlot::GetYear(t); -} -CIMGUI_API void ImPlot_AddTime(ImPlotTime *pOut,const ImPlotTime t,ImPlotTimeUnit unit,int count) -{ - *pOut = ImPlot::AddTime(t,unit,count); -} -CIMGUI_API void ImPlot_FloorTime(ImPlotTime *pOut,const ImPlotTime t,ImPlotTimeUnit unit) -{ - *pOut = ImPlot::FloorTime(t,unit); -} -CIMGUI_API void ImPlot_CeilTime(ImPlotTime *pOut,const ImPlotTime t,ImPlotTimeUnit unit) -{ - *pOut = ImPlot::CeilTime(t,unit); -} -CIMGUI_API void ImPlot_RoundTime(ImPlotTime *pOut,const ImPlotTime t,ImPlotTimeUnit unit) -{ - *pOut = ImPlot::RoundTime(t,unit); -} -CIMGUI_API void ImPlot_CombineDateTime(ImPlotTime *pOut,const ImPlotTime date_part,const ImPlotTime time_part) -{ - *pOut = ImPlot::CombineDateTime(date_part,time_part); -} -CIMGUI_API int ImPlot_FormatTime(const ImPlotTime t,char* buffer,int size,ImPlotTimeFmt fmt,bool use_24_hr_clk) -{ - return ImPlot::FormatTime(t,buffer,size,fmt,use_24_hr_clk); -} -CIMGUI_API int ImPlot_FormatDate(const ImPlotTime t,char* buffer,int size,ImPlotDateFmt fmt,bool use_iso_8601) -{ - return ImPlot::FormatDate(t,buffer,size,fmt,use_iso_8601); -} -CIMGUI_API int ImPlot_FormatDateTime(const ImPlotTime t,char* buffer,int size,ImPlotDateTimeSpec fmt) -{ - return ImPlot::FormatDateTime(t,buffer,size,fmt); -} -CIMGUI_API bool ImPlot_ShowDatePicker(const char* id,int* level,ImPlotTime* t,const ImPlotTime* t1,const ImPlotTime* t2) -{ - return ImPlot::ShowDatePicker(id,level,t,t1,t2); -} -CIMGUI_API bool ImPlot_ShowTimePicker(const char* id,ImPlotTime* t) -{ - return ImPlot::ShowTimePicker(id,t); -} -CIMGUI_API double ImPlot_TransformForward_Log10(double v,void* noname1) -{ - return ImPlot::TransformForward_Log10(v,noname1); -} -CIMGUI_API double ImPlot_TransformInverse_Log10(double v,void* noname1) -{ - return ImPlot::TransformInverse_Log10(v,noname1); -} -CIMGUI_API double ImPlot_TransformForward_SymLog(double v,void* noname1) -{ - return ImPlot::TransformForward_SymLog(v,noname1); -} -CIMGUI_API double ImPlot_TransformInverse_SymLog(double v,void* noname1) -{ - return ImPlot::TransformInverse_SymLog(v,noname1); -} -CIMGUI_API double ImPlot_TransformForward_Logit(double v,void* noname1) -{ - return ImPlot::TransformForward_Logit(v,noname1); -} -CIMGUI_API double ImPlot_TransformInverse_Logit(double v,void* noname1) -{ - return ImPlot::TransformInverse_Logit(v,noname1); -} -CIMGUI_API int ImPlot_Formatter_Default(double value,char* buff,int size,void* data) -{ - return ImPlot::Formatter_Default(value,buff,size,data); -} -CIMGUI_API int ImPlot_Formatter_Logit(double value,char* buff,int size,void* noname1) -{ - return ImPlot::Formatter_Logit(value,buff,size,noname1); -} -CIMGUI_API int ImPlot_Formatter_Time(double noname1,char* buff,int size,void* data) -{ - return ImPlot::Formatter_Time(noname1,buff,size,data); -} -CIMGUI_API void ImPlot_Locator_Default(ImPlotTicker* ticker,const ImPlotRange range,float pixels,bool vertical,ImPlotFormatter formatter,void* formatter_data) -{ - return ImPlot::Locator_Default(*ticker,range,pixels,vertical,formatter,formatter_data); -} -CIMGUI_API void ImPlot_Locator_Time(ImPlotTicker* ticker,const ImPlotRange range,float pixels,bool vertical,ImPlotFormatter formatter,void* formatter_data) -{ - return ImPlot::Locator_Time(*ticker,range,pixels,vertical,formatter,formatter_data); -} -CIMGUI_API void ImPlot_Locator_Log10(ImPlotTicker* ticker,const ImPlotRange range,float pixels,bool vertical,ImPlotFormatter formatter,void* formatter_data) -{ - return ImPlot::Locator_Log10(*ticker,range,pixels,vertical,formatter,formatter_data); -} -CIMGUI_API void ImPlot_Locator_SymLog(ImPlotTicker* ticker,const ImPlotRange range,float pixels,bool vertical,ImPlotFormatter formatter,void* formatter_data) -{ - return ImPlot::Locator_SymLog(*ticker,range,pixels,vertical,formatter,formatter_data); -} - diff --git a/engine/_archive/vkImgui/cimplot/cimplot.h b/engine/_archive/vkImgui/cimplot/cimplot.h deleted file mode 100644 index 56e4b80..0000000 --- a/engine/_archive/vkImgui/cimplot/cimplot.h +++ /dev/null @@ -1,1564 +0,0 @@ -//This file is automatically generated by generator.lua from https://github.com/cimgui/cimplot -//based on implot.h file version 0.17 from implot https://github.com/epezent/implot -//with implot_internal.h api -#ifndef CIMGUIPLOT_INCLUDED -#define CIMGUIPLOT_INCLUDED - -#include "cimgui.h" - -#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS -#include -typedef struct tm tm; - - -typedef struct ImPlotContext ImPlotContext; -typedef struct ImPlotTick ImPlotTick; -typedef struct ImPlotAxis ImPlotAxis; -typedef struct ImPlotAxisColor ImPlotAxisColor; -typedef struct ImPlotItem ImPlotItem; -typedef struct ImPlotLegend ImPlotLegend; -typedef struct ImPlotPlot ImPlotPlot; -typedef struct ImPlotNextPlotData ImPlotNextPlotData; -typedef struct ImPlotTicker ImPlotTicker; -typedef struct ImVector_ImS16 {int Size;int Capacity;ImS16* Data;} ImVector_ImS16; - -typedef struct ImVector_ImS32 {int Size;int Capacity;ImS32* Data;} ImVector_ImS32; - -typedef struct ImVector_ImS64 {int Size;int Capacity;ImS64* Data;} ImVector_ImS64; - -typedef struct ImVector_ImS8 {int Size;int Capacity;ImS8* Data;} ImVector_ImS8; - -typedef struct ImVector_ImU16 {int Size;int Capacity;ImU16* Data;} ImVector_ImU16; - -typedef struct ImVector_ImU64 {int Size;int Capacity;ImU64* Data;} ImVector_ImU64; - -typedef struct ImVector_ImU8 {int Size;int Capacity;ImU8* Data;} ImVector_ImU8; - -struct ImPlotContext; -typedef int ImAxis; -typedef int ImPlotFlags; -typedef int ImPlotAxisFlags; -typedef int ImPlotSubplotFlags; -typedef int ImPlotLegendFlags; -typedef int ImPlotMouseTextFlags; -typedef int ImPlotDragToolFlags; -typedef int ImPlotColormapScaleFlags; -typedef int ImPlotItemFlags; -typedef int ImPlotLineFlags; -typedef int ImPlotScatterFlags; -typedef int ImPlotStairsFlags; -typedef int ImPlotShadedFlags; -typedef int ImPlotBarsFlags; -typedef int ImPlotBarGroupsFlags; -typedef int ImPlotErrorBarsFlags; -typedef int ImPlotStemsFlags; -typedef int ImPlotInfLinesFlags; -typedef int ImPlotPieChartFlags; -typedef int ImPlotHeatmapFlags; -typedef int ImPlotHistogramFlags; -typedef int ImPlotDigitalFlags; -typedef int ImPlotImageFlags; -typedef int ImPlotTextFlags; -typedef int ImPlotDummyFlags; -typedef int ImPlotCond; -typedef int ImPlotCol; -typedef int ImPlotStyleVar; -typedef int ImPlotScale; -typedef int ImPlotMarker; -typedef int ImPlotColormap; -typedef int ImPlotLocation; -typedef int ImPlotBin; -typedef enum { - ImAxis_X1 = 0, - ImAxis_X2, - ImAxis_X3, - ImAxis_Y1, - ImAxis_Y2, - ImAxis_Y3, - ImAxis_COUNT -}ImAxis_; -typedef enum { - ImPlotFlags_None = 0, - ImPlotFlags_NoTitle = 1 << 0, - ImPlotFlags_NoLegend = 1 << 1, - ImPlotFlags_NoMouseText = 1 << 2, - ImPlotFlags_NoInputs = 1 << 3, - ImPlotFlags_NoMenus = 1 << 4, - ImPlotFlags_NoBoxSelect = 1 << 5, - ImPlotFlags_NoFrame = 1 << 6, - ImPlotFlags_Equal = 1 << 7, - ImPlotFlags_Crosshairs = 1 << 8, - ImPlotFlags_CanvasOnly = ImPlotFlags_NoTitle | ImPlotFlags_NoLegend | ImPlotFlags_NoMenus | ImPlotFlags_NoBoxSelect | ImPlotFlags_NoMouseText -}ImPlotFlags_; -typedef enum { - ImPlotAxisFlags_None = 0, - ImPlotAxisFlags_NoLabel = 1 << 0, - ImPlotAxisFlags_NoGridLines = 1 << 1, - ImPlotAxisFlags_NoTickMarks = 1 << 2, - ImPlotAxisFlags_NoTickLabels = 1 << 3, - ImPlotAxisFlags_NoInitialFit = 1 << 4, - ImPlotAxisFlags_NoMenus = 1 << 5, - ImPlotAxisFlags_NoSideSwitch = 1 << 6, - ImPlotAxisFlags_NoHighlight = 1 << 7, - ImPlotAxisFlags_Opposite = 1 << 8, - ImPlotAxisFlags_Foreground = 1 << 9, - ImPlotAxisFlags_Invert = 1 << 10, - ImPlotAxisFlags_AutoFit = 1 << 11, - ImPlotAxisFlags_RangeFit = 1 << 12, - ImPlotAxisFlags_PanStretch = 1 << 13, - ImPlotAxisFlags_LockMin = 1 << 14, - ImPlotAxisFlags_LockMax = 1 << 15, - ImPlotAxisFlags_Lock = ImPlotAxisFlags_LockMin | ImPlotAxisFlags_LockMax, - ImPlotAxisFlags_NoDecorations = ImPlotAxisFlags_NoLabel | ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_NoTickMarks | ImPlotAxisFlags_NoTickLabels, - ImPlotAxisFlags_AuxDefault = ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_Opposite -}ImPlotAxisFlags_; -typedef enum { - ImPlotSubplotFlags_None = 0, - ImPlotSubplotFlags_NoTitle = 1 << 0, - ImPlotSubplotFlags_NoLegend = 1 << 1, - ImPlotSubplotFlags_NoMenus = 1 << 2, - ImPlotSubplotFlags_NoResize = 1 << 3, - ImPlotSubplotFlags_NoAlign = 1 << 4, - ImPlotSubplotFlags_ShareItems = 1 << 5, - ImPlotSubplotFlags_LinkRows = 1 << 6, - ImPlotSubplotFlags_LinkCols = 1 << 7, - ImPlotSubplotFlags_LinkAllX = 1 << 8, - ImPlotSubplotFlags_LinkAllY = 1 << 9, - ImPlotSubplotFlags_ColMajor = 1 << 10 -}ImPlotSubplotFlags_; -typedef enum { - ImPlotLegendFlags_None = 0, - ImPlotLegendFlags_NoButtons = 1 << 0, - ImPlotLegendFlags_NoHighlightItem = 1 << 1, - ImPlotLegendFlags_NoHighlightAxis = 1 << 2, - ImPlotLegendFlags_NoMenus = 1 << 3, - ImPlotLegendFlags_Outside = 1 << 4, - ImPlotLegendFlags_Horizontal = 1 << 5, - ImPlotLegendFlags_Sort = 1 << 6, -}ImPlotLegendFlags_; -typedef enum { - ImPlotMouseTextFlags_None = 0, - ImPlotMouseTextFlags_NoAuxAxes = 1 << 0, - ImPlotMouseTextFlags_NoFormat = 1 << 1, - ImPlotMouseTextFlags_ShowAlways = 1 << 2, -}ImPlotMouseTextFlags_; -typedef enum { - ImPlotDragToolFlags_None = 0, - ImPlotDragToolFlags_NoCursors = 1 << 0, - ImPlotDragToolFlags_NoFit = 1 << 1, - ImPlotDragToolFlags_NoInputs = 1 << 2, - ImPlotDragToolFlags_Delayed = 1 << 3, -}ImPlotDragToolFlags_; -typedef enum { - ImPlotColormapScaleFlags_None = 0, - ImPlotColormapScaleFlags_NoLabel = 1 << 0, - ImPlotColormapScaleFlags_Opposite = 1 << 1, - ImPlotColormapScaleFlags_Invert = 1 << 2, -}ImPlotColormapScaleFlags_; -typedef enum { - ImPlotItemFlags_None = 0, - ImPlotItemFlags_NoLegend = 1 << 0, - ImPlotItemFlags_NoFit = 1 << 1, -}ImPlotItemFlags_; -typedef enum { - ImPlotLineFlags_None = 0, - ImPlotLineFlags_Segments = 1 << 10, - ImPlotLineFlags_Loop = 1 << 11, - ImPlotLineFlags_SkipNaN = 1 << 12, - ImPlotLineFlags_NoClip = 1 << 13, - ImPlotLineFlags_Shaded = 1 << 14, -}ImPlotLineFlags_; -typedef enum { - ImPlotScatterFlags_None = 0, - ImPlotScatterFlags_NoClip = 1 << 10, -}ImPlotScatterFlags_; -typedef enum { - ImPlotStairsFlags_None = 0, - ImPlotStairsFlags_PreStep = 1 << 10, - ImPlotStairsFlags_Shaded = 1 << 11 -}ImPlotStairsFlags_; -typedef enum { - ImPlotShadedFlags_None = 0 -}ImPlotShadedFlags_; -typedef enum { - ImPlotBarsFlags_None = 0, - ImPlotBarsFlags_Horizontal = 1 << 10, -}ImPlotBarsFlags_; -typedef enum { - ImPlotBarGroupsFlags_None = 0, - ImPlotBarGroupsFlags_Horizontal = 1 << 10, - ImPlotBarGroupsFlags_Stacked = 1 << 11, -}ImPlotBarGroupsFlags_; -typedef enum { - ImPlotErrorBarsFlags_None = 0, - ImPlotErrorBarsFlags_Horizontal = 1 << 10, -}ImPlotErrorBarsFlags_; -typedef enum { - ImPlotStemsFlags_None = 0, - ImPlotStemsFlags_Horizontal = 1 << 10, -}ImPlotStemsFlags_; -typedef enum { - ImPlotInfLinesFlags_None = 0, - ImPlotInfLinesFlags_Horizontal = 1 << 10 -}ImPlotInfLinesFlags_; -typedef enum { - ImPlotPieChartFlags_None = 0, - ImPlotPieChartFlags_Normalize = 1 << 10, - ImPlotPieChartFlags_IgnoreHidden = 1 << 11 -}ImPlotPieChartFlags_; -typedef enum { - ImPlotHeatmapFlags_None = 0, - ImPlotHeatmapFlags_ColMajor = 1 << 10, -}ImPlotHeatmapFlags_; -typedef enum { - ImPlotHistogramFlags_None = 0, - ImPlotHistogramFlags_Horizontal = 1 << 10, - ImPlotHistogramFlags_Cumulative = 1 << 11, - ImPlotHistogramFlags_Density = 1 << 12, - ImPlotHistogramFlags_NoOutliers = 1 << 13, - ImPlotHistogramFlags_ColMajor = 1 << 14 -}ImPlotHistogramFlags_; -typedef enum { - ImPlotDigitalFlags_None = 0 -}ImPlotDigitalFlags_; -typedef enum { - ImPlotImageFlags_None = 0 -}ImPlotImageFlags_; -typedef enum { - ImPlotTextFlags_None = 0, - ImPlotTextFlags_Vertical = 1 << 10 -}ImPlotTextFlags_; -typedef enum { - ImPlotDummyFlags_None = 0 -}ImPlotDummyFlags_; -typedef enum { - ImPlotCond_None = ImGuiCond_None, - ImPlotCond_Always = ImGuiCond_Always, - ImPlotCond_Once = ImGuiCond_Once, -}ImPlotCond_; -typedef enum { - ImPlotCol_Line, - ImPlotCol_Fill, - ImPlotCol_MarkerOutline, - ImPlotCol_MarkerFill, - ImPlotCol_ErrorBar, - ImPlotCol_FrameBg, - ImPlotCol_PlotBg, - ImPlotCol_PlotBorder, - ImPlotCol_LegendBg, - ImPlotCol_LegendBorder, - ImPlotCol_LegendText, - ImPlotCol_TitleText, - ImPlotCol_InlayText, - ImPlotCol_AxisText, - ImPlotCol_AxisGrid, - ImPlotCol_AxisTick, - ImPlotCol_AxisBg, - ImPlotCol_AxisBgHovered, - ImPlotCol_AxisBgActive, - ImPlotCol_Selection, - ImPlotCol_Crosshairs, - ImPlotCol_COUNT -}ImPlotCol_; -typedef enum { - ImPlotStyleVar_LineWeight, - ImPlotStyleVar_Marker, - ImPlotStyleVar_MarkerSize, - ImPlotStyleVar_MarkerWeight, - ImPlotStyleVar_FillAlpha, - ImPlotStyleVar_ErrorBarSize, - ImPlotStyleVar_ErrorBarWeight, - ImPlotStyleVar_DigitalBitHeight, - ImPlotStyleVar_DigitalBitGap, - ImPlotStyleVar_PlotBorderSize, - ImPlotStyleVar_MinorAlpha, - ImPlotStyleVar_MajorTickLen, - ImPlotStyleVar_MinorTickLen, - ImPlotStyleVar_MajorTickSize, - ImPlotStyleVar_MinorTickSize, - ImPlotStyleVar_MajorGridSize, - ImPlotStyleVar_MinorGridSize, - ImPlotStyleVar_PlotPadding, - ImPlotStyleVar_LabelPadding, - ImPlotStyleVar_LegendPadding, - ImPlotStyleVar_LegendInnerPadding, - ImPlotStyleVar_LegendSpacing, - ImPlotStyleVar_MousePosPadding, - ImPlotStyleVar_AnnotationPadding, - ImPlotStyleVar_FitPadding, - ImPlotStyleVar_PlotDefaultSize, - ImPlotStyleVar_PlotMinSize, - ImPlotStyleVar_COUNT -}ImPlotStyleVar_; -typedef enum { - ImPlotScale_Linear = 0, - ImPlotScale_Time, - ImPlotScale_Log10, - ImPlotScale_SymLog, -}ImPlotScale_; -typedef enum { - ImPlotMarker_None = -1, - ImPlotMarker_Circle, - ImPlotMarker_Square, - ImPlotMarker_Diamond, - ImPlotMarker_Up, - ImPlotMarker_Down, - ImPlotMarker_Left, - ImPlotMarker_Right, - ImPlotMarker_Cross, - ImPlotMarker_Plus, - ImPlotMarker_Asterisk, - ImPlotMarker_COUNT -}ImPlotMarker_; -typedef enum { - ImPlotColormap_Deep = 0, - ImPlotColormap_Dark = 1, - ImPlotColormap_Pastel = 2, - ImPlotColormap_Paired = 3, - ImPlotColormap_Viridis = 4, - ImPlotColormap_Plasma = 5, - ImPlotColormap_Hot = 6, - ImPlotColormap_Cool = 7, - ImPlotColormap_Pink = 8, - ImPlotColormap_Jet = 9, - ImPlotColormap_Twilight = 10, - ImPlotColormap_RdBu = 11, - ImPlotColormap_BrBG = 12, - ImPlotColormap_PiYG = 13, - ImPlotColormap_Spectral = 14, - ImPlotColormap_Greys = 15, -}ImPlotColormap_; -typedef enum { - ImPlotLocation_Center = 0, - ImPlotLocation_North = 1 << 0, - ImPlotLocation_South = 1 << 1, - ImPlotLocation_West = 1 << 2, - ImPlotLocation_East = 1 << 3, - ImPlotLocation_NorthWest = ImPlotLocation_North | ImPlotLocation_West, - ImPlotLocation_NorthEast = ImPlotLocation_North | ImPlotLocation_East, - ImPlotLocation_SouthWest = ImPlotLocation_South | ImPlotLocation_West, - ImPlotLocation_SouthEast = ImPlotLocation_South | ImPlotLocation_East -}ImPlotLocation_; -typedef enum { - ImPlotBin_Sqrt = -1, - ImPlotBin_Sturges = -2, - ImPlotBin_Rice = -3, - ImPlotBin_Scott = -4, -}ImPlotBin_; -typedef struct ImPlotPoint ImPlotPoint; -struct ImPlotPoint -{ - double x, y; -}; -typedef struct ImPlotRange ImPlotRange; -struct ImPlotRange -{ - double Min, Max; -}; -typedef struct ImPlotRect ImPlotRect; -struct ImPlotRect -{ - ImPlotRange X, Y; -}; -typedef struct ImPlotStyle ImPlotStyle; -struct ImPlotStyle -{ - float LineWeight; - int Marker; - float MarkerSize; - float MarkerWeight; - float FillAlpha; - float ErrorBarSize; - float ErrorBarWeight; - float DigitalBitHeight; - float DigitalBitGap; - float PlotBorderSize; - float MinorAlpha; - ImVec2 MajorTickLen; - ImVec2 MinorTickLen; - ImVec2 MajorTickSize; - ImVec2 MinorTickSize; - ImVec2 MajorGridSize; - ImVec2 MinorGridSize; - ImVec2 PlotPadding; - ImVec2 LabelPadding; - ImVec2 LegendPadding; - ImVec2 LegendInnerPadding; - ImVec2 LegendSpacing; - ImVec2 MousePosPadding; - ImVec2 AnnotationPadding; - ImVec2 FitPadding; - ImVec2 PlotDefaultSize; - ImVec2 PlotMinSize; - ImVec4 Colors[ImPlotCol_COUNT]; - ImPlotColormap Colormap; - bool UseLocalTime; - bool UseISO8601; - bool Use24HourClock; -}; -typedef struct ImPlotInputMap ImPlotInputMap; -struct ImPlotInputMap -{ - ImGuiMouseButton Pan; - int PanMod; - ImGuiMouseButton Fit; - ImGuiMouseButton Select; - ImGuiMouseButton SelectCancel; - int SelectMod; - int SelectHorzMod; - int SelectVertMod; - ImGuiMouseButton Menu; - int OverrideMod; - int ZoomMod; - float ZoomRate; -}; -typedef int (*ImPlotFormatter)(double value, char* buff, int size, void* user_data); -typedef ImPlotPoint (*ImPlotGetter)(int idx, void* user_data); -typedef double (*ImPlotTransform)(double value, void* user_data); -struct ImPlotTick; -struct ImPlotAxis; -struct ImPlotAxisColor; -struct ImPlotItem; -struct ImPlotLegend; -struct ImPlotPlot; -struct ImPlotNextPlotData; -struct ImPlotTicker; -extern ImPlotContext* GImPlot; -typedef int ImPlotTimeUnit; -typedef int ImPlotDateFmt; -typedef int ImPlotTimeFmt; -typedef enum { - ImPlotTimeUnit_Us, - ImPlotTimeUnit_Ms, - ImPlotTimeUnit_S, - ImPlotTimeUnit_Min, - ImPlotTimeUnit_Hr, - ImPlotTimeUnit_Day, - ImPlotTimeUnit_Mo, - ImPlotTimeUnit_Yr, - ImPlotTimeUnit_COUNT -}ImPlotTimeUnit_; -typedef enum { - ImPlotDateFmt_None = 0, - ImPlotDateFmt_DayMo, - ImPlotDateFmt_DayMoYr, - ImPlotDateFmt_MoYr, - ImPlotDateFmt_Mo, - ImPlotDateFmt_Yr -}ImPlotDateFmt_; -typedef enum { - ImPlotTimeFmt_None = 0, - ImPlotTimeFmt_Us, - ImPlotTimeFmt_SUs, - ImPlotTimeFmt_SMs, - ImPlotTimeFmt_S, - ImPlotTimeFmt_MinSMs, - ImPlotTimeFmt_HrMinSMs, - ImPlotTimeFmt_HrMinS, - ImPlotTimeFmt_HrMin, - ImPlotTimeFmt_Hr -}ImPlotTimeFmt_; -typedef void (*ImPlotLocator)(ImPlotTicker* ticker, const ImPlotRange range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data); -typedef struct ImPlotDateTimeSpec ImPlotDateTimeSpec; -struct ImPlotDateTimeSpec -{ - ImPlotDateFmt Date; - ImPlotTimeFmt Time; - bool UseISO8601; - bool Use24HourClock; -}; -typedef struct ImPlotTime ImPlotTime; -struct ImPlotTime -{ - time_t S; - int Us; -}; -typedef struct ImPlotColormapData ImPlotColormapData; -typedef struct ImVector_bool {int Size;int Capacity;bool* Data;} ImVector_bool; - -struct ImPlotColormapData -{ - ImVector_ImU32 Keys; - ImVector_int KeyCounts; - ImVector_int KeyOffsets; - ImVector_ImU32 Tables; - ImVector_int TableSizes; - ImVector_int TableOffsets; - ImGuiTextBuffer Text; - ImVector_int TextOffsets; - ImVector_bool Quals; - ImGuiStorage Map; - int Count; -}; -typedef struct ImPlotPointError ImPlotPointError; -struct ImPlotPointError -{ - double X, Y, Neg, Pos; -}; -typedef struct ImPlotAnnotation ImPlotAnnotation; -struct ImPlotAnnotation -{ - ImVec2 Pos; - ImVec2 Offset; - ImU32 ColorBg; - ImU32 ColorFg; - int TextOffset; - bool Clamp; -}; -typedef struct ImPlotAnnotationCollection ImPlotAnnotationCollection; -typedef struct ImVector_ImPlotAnnotation {int Size;int Capacity;ImPlotAnnotation* Data;} ImVector_ImPlotAnnotation; - -struct ImPlotAnnotationCollection -{ - ImVector_ImPlotAnnotation Annotations; - ImGuiTextBuffer TextBuffer; - int Size; -}; -typedef struct ImPlotTag ImPlotTag; -struct ImPlotTag -{ - ImAxis Axis; - double Value; - ImU32 ColorBg; - ImU32 ColorFg; - int TextOffset; -}; -typedef struct ImPlotTagCollection ImPlotTagCollection; -typedef struct ImVector_ImPlotTag {int Size;int Capacity;ImPlotTag* Data;} ImVector_ImPlotTag; - -struct ImPlotTagCollection -{ - ImVector_ImPlotTag Tags; - ImGuiTextBuffer TextBuffer; - int Size; -}; -struct ImPlotTick -{ - double PlotPos; - float PixelPos; - ImVec2 LabelSize; - int TextOffset; - bool Major; - bool ShowLabel; - int Level; - int Idx; -}; -typedef struct ImVector_ImPlotTick {int Size;int Capacity;ImPlotTick* Data;} ImVector_ImPlotTick; - -struct ImPlotTicker -{ - ImVector_ImPlotTick Ticks; - ImGuiTextBuffer TextBuffer; - ImVec2 MaxSize; - ImVec2 LateSize; - int Levels; -}; -struct ImPlotAxis -{ - ImGuiID ID; - ImPlotAxisFlags Flags; - ImPlotAxisFlags PreviousFlags; - ImPlotRange Range; - ImPlotCond RangeCond; - ImPlotScale Scale; - ImPlotRange FitExtents; - ImPlotAxis* OrthoAxis; - ImPlotRange ConstraintRange; - ImPlotRange ConstraintZoom; - ImPlotTicker Ticker; - ImPlotFormatter Formatter; - void* FormatterData; - char FormatSpec[16]; - ImPlotLocator Locator; - double* LinkedMin; - double* LinkedMax; - int PickerLevel; - ImPlotTime PickerTimeMin, PickerTimeMax; - ImPlotTransform TransformForward; - ImPlotTransform TransformInverse; - void* TransformData; - float PixelMin, PixelMax; - double ScaleMin, ScaleMax; - double ScaleToPixel; - float Datum1, Datum2; - ImRect HoverRect; - int LabelOffset; - ImU32 ColorMaj, ColorMin, ColorTick, ColorTxt, ColorBg, ColorHov, ColorAct, ColorHiLi; - bool Enabled; - bool Vertical; - bool FitThisFrame; - bool HasRange; - bool HasFormatSpec; - bool ShowDefaultTicks; - bool Hovered; - bool Held; -}; -typedef struct ImPlotAlignmentData ImPlotAlignmentData; -struct ImPlotAlignmentData -{ - bool Vertical; - float PadA; - float PadB; - float PadAMax; - float PadBMax; -}; -struct ImPlotItem -{ - ImGuiID ID; - ImU32 Color; - ImRect LegendHoverRect; - int NameOffset; - bool Show; - bool LegendHovered; - bool SeenThisFrame; -}; - -struct ImPlotLegend -{ - ImPlotLegendFlags Flags; - ImPlotLegendFlags PreviousFlags; - ImPlotLocation Location; - ImPlotLocation PreviousLocation; - ImVec2 Scroll; - ImVector_int Indices; - ImGuiTextBuffer Labels; - ImRect Rect; - ImRect RectClamped; - bool Hovered; - bool Held; - bool CanGoInside; -}; -typedef struct ImPlotItemGroup ImPlotItemGroup; -typedef struct ImVector_ImPlotItem {int Size;int Capacity;ImPlotItem* Data;} ImVector_ImPlotItem; - -typedef struct ImPool_ImPlotItem {ImVector_ImPlotItem Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImPlotItem; - -struct ImPlotItemGroup -{ - ImGuiID ID; - ImPlotLegend Legend; - ImPool_ImPlotItem ItemPool; - int ColormapIdx; -}; -struct ImPlotPlot -{ - ImGuiID ID; - ImPlotFlags Flags; - ImPlotFlags PreviousFlags; - ImPlotLocation MouseTextLocation; - ImPlotMouseTextFlags MouseTextFlags; - ImPlotAxis Axes[ImAxis_COUNT]; - ImGuiTextBuffer TextBuffer; - ImPlotItemGroup Items; - ImAxis CurrentX; - ImAxis CurrentY; - ImRect FrameRect; - ImRect CanvasRect; - ImRect PlotRect; - ImRect AxesRect; - ImRect SelectRect; - ImVec2 SelectStart; - int TitleOffset; - bool JustCreated; - bool Initialized; - bool SetupLocked; - bool FitThisFrame; - bool Hovered; - bool Held; - bool Selecting; - bool Selected; - bool ContextLocked; -}; -typedef struct ImPlotSubplot ImPlotSubplot; -typedef struct ImVector_ImPlotAlignmentData {int Size;int Capacity;ImPlotAlignmentData* Data;} ImVector_ImPlotAlignmentData; - -typedef struct ImVector_ImPlotRange {int Size;int Capacity;ImPlotRange* Data;} ImVector_ImPlotRange; - -struct ImPlotSubplot -{ - ImGuiID ID; - ImPlotSubplotFlags Flags; - ImPlotSubplotFlags PreviousFlags; - ImPlotItemGroup Items; - int Rows; - int Cols; - int CurrentIdx; - ImRect FrameRect; - ImRect GridRect; - ImVec2 CellSize; - ImVector_ImPlotAlignmentData RowAlignmentData; - ImVector_ImPlotAlignmentData ColAlignmentData; - ImVector_float RowRatios; - ImVector_float ColRatios; - ImVector_ImPlotRange RowLinkData; - ImVector_ImPlotRange ColLinkData; - float TempSizes[2]; - bool FrameHovered; - bool HasTitle; -}; -struct ImPlotNextPlotData -{ - ImPlotCond RangeCond[ImAxis_COUNT]; - ImPlotRange Range[ImAxis_COUNT]; - bool HasRange[ImAxis_COUNT]; - bool Fit[ImAxis_COUNT]; - double* LinkedMin[ImAxis_COUNT]; - double* LinkedMax[ImAxis_COUNT]; -}; -typedef struct ImPlotNextItemData ImPlotNextItemData; -struct ImPlotNextItemData -{ - ImVec4 Colors[5]; - float LineWeight; - ImPlotMarker Marker; - float MarkerSize; - float MarkerWeight; - float FillAlpha; - float ErrorBarSize; - float ErrorBarWeight; - float DigitalBitHeight; - float DigitalBitGap; - bool RenderLine; - bool RenderFill; - bool RenderMarkerLine; - bool RenderMarkerFill; - bool HasHidden; - bool Hidden; - ImPlotCond HiddenCond; -}; -typedef struct ImVector_ImPlotPlot {int Size;int Capacity;ImPlotPlot* Data;} ImVector_ImPlotPlot; - -typedef struct ImPool_ImPlotPlot {ImVector_ImPlotPlot Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImPlotPlot; - -typedef struct ImVector_ImPlotSubplot {int Size;int Capacity;ImPlotSubplot* Data;} ImVector_ImPlotSubplot; - -typedef struct ImPool_ImPlotSubplot {ImVector_ImPlotSubplot Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImPlotSubplot; - -typedef struct ImVector_ImPlotColormap {int Size;int Capacity;ImPlotColormap* Data;} ImVector_ImPlotColormap; - -typedef struct ImVector_double {int Size;int Capacity;double* Data;} ImVector_double; - -typedef struct ImPool_ImPlotAlignmentData {ImVector_ImPlotAlignmentData Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImPlotAlignmentData; - -struct ImPlotContext -{ - ImPool_ImPlotPlot Plots; - ImPool_ImPlotSubplot Subplots; - ImPlotPlot* CurrentPlot; - ImPlotSubplot* CurrentSubplot; - ImPlotItemGroup* CurrentItems; - ImPlotItem* CurrentItem; - ImPlotItem* PreviousItem; - ImPlotTicker CTicker; - ImPlotAnnotationCollection Annotations; - ImPlotTagCollection Tags; - ImPlotStyle Style; - ImVector_ImGuiColorMod ColorModifiers; - ImVector_ImGuiStyleMod StyleModifiers; - ImPlotColormapData ColormapData; - ImVector_ImPlotColormap ColormapModifiers; - tm Tm; - ImVector_double TempDouble1, TempDouble2; - ImVector_int TempInt1; - int DigitalPlotItemCnt; - int DigitalPlotOffset; - ImPlotNextPlotData NextPlotData; - ImPlotNextItemData NextItemData; - ImPlotInputMap InputMap; - bool OpenContextThisFrame; - ImGuiTextBuffer MousePosStringBuilder; - ImPlotItemGroup* SortItems; - ImPool_ImPlotAlignmentData AlignmentData; - ImPlotAlignmentData* CurrentAlignmentH; - ImPlotAlignmentData* CurrentAlignmentV; -}; -typedef struct Formatter_Time_Data Formatter_Time_Data; -struct Formatter_Time_Data -{ - ImPlotTime Time; - ImPlotDateTimeSpec Spec; - ImPlotFormatter UserFormatter; - void* UserFormatterData; -}; -#else - -#endif // CIMGUI_DEFINE_ENUMS_AND_STRUCTS - -//ImPlotPoint getters manually wrapped use this -typedef void *(*ImPlotPoint_getter)(void* data, int idx, ImPlotPoint *point); - -#ifndef CIMGUI_DEFINE_ENUMS_AND_STRUCTS -typedef ImPlot::Formatter_Time_Data Formatter_Time_Data; -typedef ImPool ImPool_ImPlotAlignmentData; -typedef ImPool ImPool_ImPlotItem; -typedef ImPool ImPool_ImPlotPlot; -typedef ImPool ImPool_ImPlotSubplot; -typedef ImVector ImVector_ImGuiColorMod; -typedef ImVector ImVector_ImGuiStyleMod; -typedef ImVector ImVector_ImPlotAlignmentData; -typedef ImVector ImVector_ImPlotAnnotation; -typedef ImVector ImVector_ImPlotColormap; -typedef ImVector ImVector_ImPlotRange; -typedef ImVector ImVector_ImPlotTag; -typedef ImVector ImVector_ImPlotTick; -typedef ImVector ImVector_ImS16; -typedef ImVector ImVector_ImS32; -typedef ImVector ImVector_ImS64; -typedef ImVector ImVector_ImS8; -typedef ImVector ImVector_ImU16; -typedef ImVector ImVector_ImU32; -typedef ImVector ImVector_ImU64; -typedef ImVector ImVector_ImU8; -typedef ImVector ImVector_bool; -typedef ImVector ImVector_double; -typedef ImVector ImVector_float; -typedef ImVector ImVector_int; -#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS -CIMGUI_API ImPlotPoint* ImPlotPoint_ImPlotPoint_Nil(void); -CIMGUI_API void ImPlotPoint_destroy(ImPlotPoint* self); -CIMGUI_API ImPlotPoint* ImPlotPoint_ImPlotPoint_double(double _x,double _y); -CIMGUI_API ImPlotPoint* ImPlotPoint_ImPlotPoint_Vec2(const ImVec2 p); -CIMGUI_API ImPlotRange* ImPlotRange_ImPlotRange_Nil(void); -CIMGUI_API void ImPlotRange_destroy(ImPlotRange* self); -CIMGUI_API ImPlotRange* ImPlotRange_ImPlotRange_double(double _min,double _max); -CIMGUI_API bool ImPlotRange_Contains(ImPlotRange* self,double value); -CIMGUI_API double ImPlotRange_Size(ImPlotRange* self); -CIMGUI_API double ImPlotRange_Clamp(ImPlotRange* self,double value); -CIMGUI_API ImPlotRect* ImPlotRect_ImPlotRect_Nil(void); -CIMGUI_API void ImPlotRect_destroy(ImPlotRect* self); -CIMGUI_API ImPlotRect* ImPlotRect_ImPlotRect_double(double x_min,double x_max,double y_min,double y_max); -CIMGUI_API bool ImPlotRect_Contains_PlotPoInt(ImPlotRect* self,const ImPlotPoint p); -CIMGUI_API bool ImPlotRect_Contains_double(ImPlotRect* self,double x,double y); -CIMGUI_API void ImPlotRect_Size(ImPlotPoint *pOut,ImPlotRect* self); -CIMGUI_API void ImPlotRect_Clamp_PlotPoInt(ImPlotPoint *pOut,ImPlotRect* self,const ImPlotPoint p); -CIMGUI_API void ImPlotRect_Clamp_double(ImPlotPoint *pOut,ImPlotRect* self,double x,double y); -CIMGUI_API void ImPlotRect_Min(ImPlotPoint *pOut,ImPlotRect* self); -CIMGUI_API void ImPlotRect_Max(ImPlotPoint *pOut,ImPlotRect* self); -CIMGUI_API ImPlotStyle* ImPlotStyle_ImPlotStyle(void); -CIMGUI_API void ImPlotStyle_destroy(ImPlotStyle* self); -CIMGUI_API ImPlotInputMap* ImPlotInputMap_ImPlotInputMap(void); -CIMGUI_API void ImPlotInputMap_destroy(ImPlotInputMap* self); -CIMGUI_API ImPlotContext* ImPlot_CreateContext(void); -CIMGUI_API void ImPlot_DestroyContext(ImPlotContext* ctx); -CIMGUI_API ImPlotContext* ImPlot_GetCurrentContext(void); -CIMGUI_API void ImPlot_SetCurrentContext(ImPlotContext* ctx); -CIMGUI_API void ImPlot_SetImGuiContext(ImGuiContext* ctx); -CIMGUI_API bool ImPlot_BeginPlot(const char* title_id,const ImVec2 size,ImPlotFlags flags); -CIMGUI_API void ImPlot_EndPlot(void); -CIMGUI_API bool ImPlot_BeginSubplots(const char* title_id,int rows,int cols,const ImVec2 size,ImPlotSubplotFlags flags,float* row_ratios,float* col_ratios); -CIMGUI_API void ImPlot_EndSubplots(void); -CIMGUI_API void ImPlot_SetupAxis(ImAxis axis,const char* label,ImPlotAxisFlags flags); -CIMGUI_API void ImPlot_SetupAxisLimits(ImAxis axis,double v_min,double v_max,ImPlotCond cond); -CIMGUI_API void ImPlot_SetupAxisLinks(ImAxis axis,double* link_min,double* link_max); -CIMGUI_API void ImPlot_SetupAxisFormat_Str(ImAxis axis,const char* fmt); -CIMGUI_API void ImPlot_SetupAxisFormat_PlotFormatter(ImAxis axis,ImPlotFormatter formatter,void* data); -CIMGUI_API void ImPlot_SetupAxisTicks_doublePtr(ImAxis axis,const double* values,int n_ticks,const char* const labels[],bool keep_default); -CIMGUI_API void ImPlot_SetupAxisTicks_double(ImAxis axis,double v_min,double v_max,int n_ticks,const char* const labels[],bool keep_default); -CIMGUI_API void ImPlot_SetupAxisScale_PlotScale(ImAxis axis,ImPlotScale scale); -CIMGUI_API void ImPlot_SetupAxisScale_PlotTransform(ImAxis axis,ImPlotTransform forward,ImPlotTransform inverse,void* data); -CIMGUI_API void ImPlot_SetupAxisLimitsConstraints(ImAxis axis,double v_min,double v_max); -CIMGUI_API void ImPlot_SetupAxisZoomConstraints(ImAxis axis,double z_min,double z_max); -CIMGUI_API void ImPlot_SetupAxes(const char* x_label,const char* y_label,ImPlotAxisFlags x_flags,ImPlotAxisFlags y_flags); -CIMGUI_API void ImPlot_SetupAxesLimits(double x_min,double x_max,double y_min,double y_max,ImPlotCond cond); -CIMGUI_API void ImPlot_SetupLegend(ImPlotLocation location,ImPlotLegendFlags flags); -CIMGUI_API void ImPlot_SetupMouseText(ImPlotLocation location,ImPlotMouseTextFlags flags); -CIMGUI_API void ImPlot_SetupFinish(void); -CIMGUI_API void ImPlot_SetNextAxisLimits(ImAxis axis,double v_min,double v_max,ImPlotCond cond); -CIMGUI_API void ImPlot_SetNextAxisLinks(ImAxis axis,double* link_min,double* link_max); -CIMGUI_API void ImPlot_SetNextAxisToFit(ImAxis axis); -CIMGUI_API void ImPlot_SetNextAxesLimits(double x_min,double x_max,double y_min,double y_max,ImPlotCond cond); -CIMGUI_API void ImPlot_SetNextAxesToFit(void); -CIMGUI_API void ImPlot_PlotLine_FloatPtrInt(const char* label_id,const float* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_doublePtrInt(const char* label_id,const double* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_S8PtrInt(const char* label_id,const ImS8* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_U8PtrInt(const char* label_id,const ImU8* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_S16PtrInt(const char* label_id,const ImS16* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_U16PtrInt(const char* label_id,const ImU16* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_S32PtrInt(const char* label_id,const ImS32* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_U32PtrInt(const char* label_id,const ImU32* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_S64PtrInt(const char* label_id,const ImS64* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_U64PtrInt(const char* label_id,const ImU64* values,int count,double xscale,double xstart,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_FloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,int count,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_doublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,int count,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_S8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_U8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_S16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_U16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_S32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_U32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_S64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLine_U64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,ImPlotLineFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotLineG(const char* label_id,ImPlotPoint_getter getter,void* data,int count,ImPlotLineFlags flags);//custom generation -CIMGUI_API void ImPlot_PlotScatter_FloatPtrInt(const char* label_id,const float* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_doublePtrInt(const char* label_id,const double* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_S8PtrInt(const char* label_id,const ImS8* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_U8PtrInt(const char* label_id,const ImU8* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_S16PtrInt(const char* label_id,const ImS16* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_U16PtrInt(const char* label_id,const ImU16* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_S32PtrInt(const char* label_id,const ImS32* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_U32PtrInt(const char* label_id,const ImU32* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_S64PtrInt(const char* label_id,const ImS64* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_U64PtrInt(const char* label_id,const ImU64* values,int count,double xscale,double xstart,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_FloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,int count,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_doublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,int count,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_S8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_U8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_S16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_U16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_S32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_U32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_S64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatter_U64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,ImPlotScatterFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotScatterG(const char* label_id,ImPlotPoint_getter getter,void* data,int count,ImPlotScatterFlags flags);//custom generation -CIMGUI_API void ImPlot_PlotStairs_FloatPtrInt(const char* label_id,const float* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_doublePtrInt(const char* label_id,const double* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_S8PtrInt(const char* label_id,const ImS8* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_U8PtrInt(const char* label_id,const ImU8* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_S16PtrInt(const char* label_id,const ImS16* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_U16PtrInt(const char* label_id,const ImU16* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_S32PtrInt(const char* label_id,const ImS32* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_U32PtrInt(const char* label_id,const ImU32* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_S64PtrInt(const char* label_id,const ImS64* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_U64PtrInt(const char* label_id,const ImU64* values,int count,double xscale,double xstart,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_FloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,int count,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_doublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,int count,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_S8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_U8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_S16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_U16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_S32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_U32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_S64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairs_U64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,ImPlotStairsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStairsG(const char* label_id,ImPlotPoint_getter getter,void* data,int count,ImPlotStairsFlags flags);//custom generation -CIMGUI_API void ImPlot_PlotShaded_FloatPtrInt(const char* label_id,const float* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_doublePtrInt(const char* label_id,const double* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S8PtrInt(const char* label_id,const ImS8* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U8PtrInt(const char* label_id,const ImU8* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S16PtrInt(const char* label_id,const ImS16* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U16PtrInt(const char* label_id,const ImU16* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S32PtrInt(const char* label_id,const ImS32* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U32PtrInt(const char* label_id,const ImU32* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S64PtrInt(const char* label_id,const ImS64* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U64PtrInt(const char* label_id,const ImU64* values,int count,double yref,double xscale,double xstart,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_FloatPtrFloatPtrInt(const char* label_id,const float* xs,const float* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_doublePtrdoublePtrInt(const char* label_id,const double* xs,const double* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S8PtrS8PtrInt(const char* label_id,const ImS8* xs,const ImS8* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U8PtrU8PtrInt(const char* label_id,const ImU8* xs,const ImU8* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S16PtrS16PtrInt(const char* label_id,const ImS16* xs,const ImS16* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U16PtrU16PtrInt(const char* label_id,const ImU16* xs,const ImU16* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S32PtrS32PtrInt(const char* label_id,const ImS32* xs,const ImS32* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U32PtrU32PtrInt(const char* label_id,const ImU32* xs,const ImU32* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S64PtrS64PtrInt(const char* label_id,const ImS64* xs,const ImS64* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U64PtrU64PtrInt(const char* label_id,const ImU64* xs,const ImU64* ys,int count,double yref,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_FloatPtrFloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys1,const float* ys2,int count,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_doublePtrdoublePtrdoublePtr(const char* label_id,const double* xs,const double* ys1,const double* ys2,int count,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S8PtrS8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys1,const ImS8* ys2,int count,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U8PtrU8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys1,const ImU8* ys2,int count,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S16PtrS16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys1,const ImS16* ys2,int count,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U16PtrU16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys1,const ImU16* ys2,int count,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S32PtrS32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys1,const ImS32* ys2,int count,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U32PtrU32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys1,const ImU32* ys2,int count,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_S64PtrS64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys1,const ImS64* ys2,int count,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShaded_U64PtrU64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys1,const ImU64* ys2,int count,ImPlotShadedFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotShadedG(const char* label_id,ImPlotPoint_getter getter1,void* data1,ImPlotPoint_getter getter2,void* data2,int count,ImPlotShadedFlags flags);//custom generation -CIMGUI_API void ImPlot_PlotBars_FloatPtrInt(const char* label_id,const float* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_doublePtrInt(const char* label_id,const double* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_S8PtrInt(const char* label_id,const ImS8* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_U8PtrInt(const char* label_id,const ImU8* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_S16PtrInt(const char* label_id,const ImS16* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_U16PtrInt(const char* label_id,const ImU16* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_S32PtrInt(const char* label_id,const ImS32* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_U32PtrInt(const char* label_id,const ImU32* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_S64PtrInt(const char* label_id,const ImS64* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_U64PtrInt(const char* label_id,const ImU64* values,int count,double bar_size,double shift,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_FloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_doublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_S8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_U8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_S16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_U16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_S32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_U32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_S64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBars_U64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,double bar_size,ImPlotBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotBarsG(const char* label_id,ImPlotPoint_getter getter,void* data,int count,double bar_size,ImPlotBarsFlags flags);//custom generation -CIMGUI_API void ImPlot_PlotBarGroups_FloatPtr(const char* const label_ids[],const float* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags); -CIMGUI_API void ImPlot_PlotBarGroups_doublePtr(const char* const label_ids[],const double* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags); -CIMGUI_API void ImPlot_PlotBarGroups_S8Ptr(const char* const label_ids[],const ImS8* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags); -CIMGUI_API void ImPlot_PlotBarGroups_U8Ptr(const char* const label_ids[],const ImU8* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags); -CIMGUI_API void ImPlot_PlotBarGroups_S16Ptr(const char* const label_ids[],const ImS16* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags); -CIMGUI_API void ImPlot_PlotBarGroups_U16Ptr(const char* const label_ids[],const ImU16* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags); -CIMGUI_API void ImPlot_PlotBarGroups_S32Ptr(const char* const label_ids[],const ImS32* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags); -CIMGUI_API void ImPlot_PlotBarGroups_U32Ptr(const char* const label_ids[],const ImU32* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags); -CIMGUI_API void ImPlot_PlotBarGroups_S64Ptr(const char* const label_ids[],const ImS64* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags); -CIMGUI_API void ImPlot_PlotBarGroups_U64Ptr(const char* const label_ids[],const ImU64* values,int item_count,int group_count,double group_size,double shift,ImPlotBarGroupsFlags flags); -CIMGUI_API void ImPlot_PlotErrorBars_FloatPtrFloatPtrFloatPtrInt(const char* label_id,const float* xs,const float* ys,const float* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_doublePtrdoublePtrdoublePtrInt(const char* label_id,const double* xs,const double* ys,const double* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_S8PtrS8PtrS8PtrInt(const char* label_id,const ImS8* xs,const ImS8* ys,const ImS8* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_U8PtrU8PtrU8PtrInt(const char* label_id,const ImU8* xs,const ImU8* ys,const ImU8* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_S16PtrS16PtrS16PtrInt(const char* label_id,const ImS16* xs,const ImS16* ys,const ImS16* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_U16PtrU16PtrU16PtrInt(const char* label_id,const ImU16* xs,const ImU16* ys,const ImU16* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_S32PtrS32PtrS32PtrInt(const char* label_id,const ImS32* xs,const ImS32* ys,const ImS32* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_U32PtrU32PtrU32PtrInt(const char* label_id,const ImU32* xs,const ImU32* ys,const ImU32* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_S64PtrS64PtrS64PtrInt(const char* label_id,const ImS64* xs,const ImS64* ys,const ImS64* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_U64PtrU64PtrU64PtrInt(const char* label_id,const ImU64* xs,const ImU64* ys,const ImU64* err,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_FloatPtrFloatPtrFloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,const float* neg,const float* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_doublePtrdoublePtrdoublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,const double* neg,const double* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_S8PtrS8PtrS8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,const ImS8* neg,const ImS8* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_U8PtrU8PtrU8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,const ImU8* neg,const ImU8* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_S16PtrS16PtrS16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,const ImS16* neg,const ImS16* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_U16PtrU16PtrU16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,const ImU16* neg,const ImU16* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_S32PtrS32PtrS32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,const ImS32* neg,const ImS32* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_U32PtrU32PtrU32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,const ImU32* neg,const ImU32* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_S64PtrS64PtrS64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,const ImS64* neg,const ImS64* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotErrorBars_U64PtrU64PtrU64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,const ImU64* neg,const ImU64* pos,int count,ImPlotErrorBarsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_FloatPtrInt(const char* label_id,const float* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_doublePtrInt(const char* label_id,const double* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_S8PtrInt(const char* label_id,const ImS8* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_U8PtrInt(const char* label_id,const ImU8* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_S16PtrInt(const char* label_id,const ImS16* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_U16PtrInt(const char* label_id,const ImU16* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_S32PtrInt(const char* label_id,const ImS32* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_U32PtrInt(const char* label_id,const ImU32* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_S64PtrInt(const char* label_id,const ImS64* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_U64PtrInt(const char* label_id,const ImU64* values,int count,double ref,double scale,double start,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_FloatPtrFloatPtr(const char* label_id,const float* xs,const float* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_doublePtrdoublePtr(const char* label_id,const double* xs,const double* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_S8PtrS8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_U8PtrU8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_S16PtrS16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_U16PtrU16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_S32PtrS32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_U32PtrU32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_S64PtrS64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotStems_U64PtrU64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,double ref,ImPlotStemsFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotInfLines_FloatPtr(const char* label_id,const float* values,int count,ImPlotInfLinesFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotInfLines_doublePtr(const char* label_id,const double* values,int count,ImPlotInfLinesFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotInfLines_S8Ptr(const char* label_id,const ImS8* values,int count,ImPlotInfLinesFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotInfLines_U8Ptr(const char* label_id,const ImU8* values,int count,ImPlotInfLinesFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotInfLines_S16Ptr(const char* label_id,const ImS16* values,int count,ImPlotInfLinesFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotInfLines_U16Ptr(const char* label_id,const ImU16* values,int count,ImPlotInfLinesFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotInfLines_S32Ptr(const char* label_id,const ImS32* values,int count,ImPlotInfLinesFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotInfLines_U32Ptr(const char* label_id,const ImU32* values,int count,ImPlotInfLinesFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotInfLines_S64Ptr(const char* label_id,const ImS64* values,int count,ImPlotInfLinesFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotInfLines_U64Ptr(const char* label_id,const ImU64* values,int count,ImPlotInfLinesFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotPieChart_FloatPtrPlotFormatter(const char* const label_ids[],const float* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_doublePtrPlotFormatter(const char* const label_ids[],const double* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_S8PtrPlotFormatter(const char* const label_ids[],const ImS8* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_U8PtrPlotFormatter(const char* const label_ids[],const ImU8* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_S16PtrPlotFormatter(const char* const label_ids[],const ImS16* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_U16PtrPlotFormatter(const char* const label_ids[],const ImU16* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_S32PtrPlotFormatter(const char* const label_ids[],const ImS32* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_U32PtrPlotFormatter(const char* const label_ids[],const ImU32* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_S64PtrPlotFormatter(const char* const label_ids[],const ImS64* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_U64PtrPlotFormatter(const char* const label_ids[],const ImU64* values,int count,double x,double y,double radius,ImPlotFormatter fmt,void* fmt_data,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_FloatPtrStr(const char* const label_ids[],const float* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_doublePtrStr(const char* const label_ids[],const double* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_S8PtrStr(const char* const label_ids[],const ImS8* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_U8PtrStr(const char* const label_ids[],const ImU8* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_S16PtrStr(const char* const label_ids[],const ImS16* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_U16PtrStr(const char* const label_ids[],const ImU16* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_S32PtrStr(const char* const label_ids[],const ImS32* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_U32PtrStr(const char* const label_ids[],const ImU32* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_S64PtrStr(const char* const label_ids[],const ImS64* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotPieChart_U64PtrStr(const char* const label_ids[],const ImU64* values,int count,double x,double y,double radius,const char* label_fmt,double angle0,ImPlotPieChartFlags flags); -CIMGUI_API void ImPlot_PlotHeatmap_FloatPtr(const char* label_id,const float* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags); -CIMGUI_API void ImPlot_PlotHeatmap_doublePtr(const char* label_id,const double* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags); -CIMGUI_API void ImPlot_PlotHeatmap_S8Ptr(const char* label_id,const ImS8* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags); -CIMGUI_API void ImPlot_PlotHeatmap_U8Ptr(const char* label_id,const ImU8* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags); -CIMGUI_API void ImPlot_PlotHeatmap_S16Ptr(const char* label_id,const ImS16* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags); -CIMGUI_API void ImPlot_PlotHeatmap_U16Ptr(const char* label_id,const ImU16* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags); -CIMGUI_API void ImPlot_PlotHeatmap_S32Ptr(const char* label_id,const ImS32* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags); -CIMGUI_API void ImPlot_PlotHeatmap_U32Ptr(const char* label_id,const ImU32* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags); -CIMGUI_API void ImPlot_PlotHeatmap_S64Ptr(const char* label_id,const ImS64* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags); -CIMGUI_API void ImPlot_PlotHeatmap_U64Ptr(const char* label_id,const ImU64* values,int rows,int cols,double scale_min,double scale_max,const char* label_fmt,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,ImPlotHeatmapFlags flags); -CIMGUI_API double ImPlot_PlotHistogram_FloatPtr(const char* label_id,const float* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram_doublePtr(const char* label_id,const double* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram_S8Ptr(const char* label_id,const ImS8* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram_U8Ptr(const char* label_id,const ImU8* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram_S16Ptr(const char* label_id,const ImS16* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram_U16Ptr(const char* label_id,const ImU16* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram_S32Ptr(const char* label_id,const ImS32* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram_U32Ptr(const char* label_id,const ImU32* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram_S64Ptr(const char* label_id,const ImS64* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram_U64Ptr(const char* label_id,const ImU64* values,int count,int bins,double bar_scale,ImPlotRange range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram2D_FloatPtr(const char* label_id,const float* xs,const float* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram2D_doublePtr(const char* label_id,const double* xs,const double* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram2D_S8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram2D_U8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram2D_S16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram2D_U16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram2D_S32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram2D_U32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram2D_S64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags); -CIMGUI_API double ImPlot_PlotHistogram2D_U64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,int x_bins,int y_bins,ImPlotRect range,ImPlotHistogramFlags flags); -CIMGUI_API void ImPlot_PlotDigital_FloatPtr(const char* label_id,const float* xs,const float* ys,int count,ImPlotDigitalFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotDigital_doublePtr(const char* label_id,const double* xs,const double* ys,int count,ImPlotDigitalFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotDigital_S8Ptr(const char* label_id,const ImS8* xs,const ImS8* ys,int count,ImPlotDigitalFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotDigital_U8Ptr(const char* label_id,const ImU8* xs,const ImU8* ys,int count,ImPlotDigitalFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotDigital_S16Ptr(const char* label_id,const ImS16* xs,const ImS16* ys,int count,ImPlotDigitalFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotDigital_U16Ptr(const char* label_id,const ImU16* xs,const ImU16* ys,int count,ImPlotDigitalFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotDigital_S32Ptr(const char* label_id,const ImS32* xs,const ImS32* ys,int count,ImPlotDigitalFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotDigital_U32Ptr(const char* label_id,const ImU32* xs,const ImU32* ys,int count,ImPlotDigitalFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotDigital_S64Ptr(const char* label_id,const ImS64* xs,const ImS64* ys,int count,ImPlotDigitalFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotDigital_U64Ptr(const char* label_id,const ImU64* xs,const ImU64* ys,int count,ImPlotDigitalFlags flags,int offset,int stride); -CIMGUI_API void ImPlot_PlotDigitalG(const char* label_id,ImPlotPoint_getter getter,void* data,int count,ImPlotDigitalFlags flags);//custom generation -CIMGUI_API void ImPlot_PlotImage(const char* label_id,ImTextureID user_texture_id,const ImPlotPoint bounds_min,const ImPlotPoint bounds_max,const ImVec2 uv0,const ImVec2 uv1,const ImVec4 tint_col,ImPlotImageFlags flags); -CIMGUI_API void ImPlot_PlotText(const char* text,double x,double y,const ImVec2 pix_offset,ImPlotTextFlags flags); -CIMGUI_API void ImPlot_PlotDummy(const char* label_id,ImPlotDummyFlags flags); -CIMGUI_API bool ImPlot_DragPoint(int id,double* x,double* y,const ImVec4 col,float size,ImPlotDragToolFlags flags,bool* out_clicked,bool* out_hovered,bool* held); -CIMGUI_API bool ImPlot_DragLineX(int id,double* x,const ImVec4 col,float thickness,ImPlotDragToolFlags flags,bool* out_clicked,bool* out_hovered,bool* held); -CIMGUI_API bool ImPlot_DragLineY(int id,double* y,const ImVec4 col,float thickness,ImPlotDragToolFlags flags,bool* out_clicked,bool* out_hovered,bool* held); -CIMGUI_API bool ImPlot_DragRect(int id,double* x1,double* y1,double* x2,double* y2,const ImVec4 col,ImPlotDragToolFlags flags,bool* out_clicked,bool* out_hovered,bool* held); -CIMGUI_API void ImPlot_Annotation_Bool(double x,double y,const ImVec4 col,const ImVec2 pix_offset,bool clamp,bool round); -CIMGUI_API void ImPlot_Annotation_Str(double x,double y,const ImVec4 col,const ImVec2 pix_offset,bool clamp,const char* fmt,...); -CIMGUI_API void ImPlot_AnnotationV(double x,double y,const ImVec4 col,const ImVec2 pix_offset,bool clamp,const char* fmt,va_list args); -CIMGUI_API void ImPlot_TagX_Bool(double x,const ImVec4 col,bool round); -CIMGUI_API void ImPlot_TagX_Str(double x,const ImVec4 col,const char* fmt,...); -CIMGUI_API void ImPlot_TagXV(double x,const ImVec4 col,const char* fmt,va_list args); -CIMGUI_API void ImPlot_TagY_Bool(double y,const ImVec4 col,bool round); -CIMGUI_API void ImPlot_TagY_Str(double y,const ImVec4 col,const char* fmt,...); -CIMGUI_API void ImPlot_TagYV(double y,const ImVec4 col,const char* fmt,va_list args); -CIMGUI_API void ImPlot_SetAxis(ImAxis axis); -CIMGUI_API void ImPlot_SetAxes(ImAxis x_axis,ImAxis y_axis); -CIMGUI_API void ImPlot_PixelsToPlot_Vec2(ImPlotPoint *pOut,const ImVec2 pix,ImAxis x_axis,ImAxis y_axis); -CIMGUI_API void ImPlot_PixelsToPlot_Float(ImPlotPoint *pOut,float x,float y,ImAxis x_axis,ImAxis y_axis); -CIMGUI_API void ImPlot_PlotToPixels_PlotPoInt(ImVec2 *pOut,const ImPlotPoint plt,ImAxis x_axis,ImAxis y_axis); -CIMGUI_API void ImPlot_PlotToPixels_double(ImVec2 *pOut,double x,double y,ImAxis x_axis,ImAxis y_axis); -CIMGUI_API void ImPlot_GetPlotPos(ImVec2 *pOut); -CIMGUI_API void ImPlot_GetPlotSize(ImVec2 *pOut); -CIMGUI_API void ImPlot_GetPlotMousePos(ImPlotPoint *pOut,ImAxis x_axis,ImAxis y_axis); -CIMGUI_API void ImPlot_GetPlotLimits(ImPlotRect *pOut,ImAxis x_axis,ImAxis y_axis); -CIMGUI_API bool ImPlot_IsPlotHovered(void); -CIMGUI_API bool ImPlot_IsAxisHovered(ImAxis axis); -CIMGUI_API bool ImPlot_IsSubplotsHovered(void); -CIMGUI_API bool ImPlot_IsPlotSelected(void); -CIMGUI_API void ImPlot_GetPlotSelection(ImPlotRect *pOut,ImAxis x_axis,ImAxis y_axis); -CIMGUI_API void ImPlot_CancelPlotSelection(void); -CIMGUI_API void ImPlot_HideNextItem(bool hidden,ImPlotCond cond); -CIMGUI_API bool ImPlot_BeginAlignedPlots(const char* group_id,bool vertical); -CIMGUI_API void ImPlot_EndAlignedPlots(void); -CIMGUI_API bool ImPlot_BeginLegendPopup(const char* label_id,ImGuiMouseButton mouse_button); -CIMGUI_API void ImPlot_EndLegendPopup(void); -CIMGUI_API bool ImPlot_IsLegendEntryHovered(const char* label_id); -CIMGUI_API bool ImPlot_BeginDragDropTargetPlot(void); -CIMGUI_API bool ImPlot_BeginDragDropTargetAxis(ImAxis axis); -CIMGUI_API bool ImPlot_BeginDragDropTargetLegend(void); -CIMGUI_API void ImPlot_EndDragDropTarget(void); -CIMGUI_API bool ImPlot_BeginDragDropSourcePlot(ImGuiDragDropFlags flags); -CIMGUI_API bool ImPlot_BeginDragDropSourceAxis(ImAxis axis,ImGuiDragDropFlags flags); -CIMGUI_API bool ImPlot_BeginDragDropSourceItem(const char* label_id,ImGuiDragDropFlags flags); -CIMGUI_API void ImPlot_EndDragDropSource(void); -CIMGUI_API ImPlotStyle* ImPlot_GetStyle(void); -CIMGUI_API void ImPlot_StyleColorsAuto(ImPlotStyle* dst); -CIMGUI_API void ImPlot_StyleColorsClassic(ImPlotStyle* dst); -CIMGUI_API void ImPlot_StyleColorsDark(ImPlotStyle* dst); -CIMGUI_API void ImPlot_StyleColorsLight(ImPlotStyle* dst); -CIMGUI_API void ImPlot_PushStyleColor_U32(ImPlotCol idx,ImU32 col); -CIMGUI_API void ImPlot_PushStyleColor_Vec4(ImPlotCol idx,const ImVec4 col); -CIMGUI_API void ImPlot_PopStyleColor(int count); -CIMGUI_API void ImPlot_PushStyleVar_Float(ImPlotStyleVar idx,float val); -CIMGUI_API void ImPlot_PushStyleVar_Int(ImPlotStyleVar idx,int val); -CIMGUI_API void ImPlot_PushStyleVar_Vec2(ImPlotStyleVar idx,const ImVec2 val); -CIMGUI_API void ImPlot_PopStyleVar(int count); -CIMGUI_API void ImPlot_SetNextLineStyle(const ImVec4 col,float weight); -CIMGUI_API void ImPlot_SetNextFillStyle(const ImVec4 col,float alpha_mod); -CIMGUI_API void ImPlot_SetNextMarkerStyle(ImPlotMarker marker,float size,const ImVec4 fill,float weight,const ImVec4 outline); -CIMGUI_API void ImPlot_SetNextErrorBarStyle(const ImVec4 col,float size,float weight); -CIMGUI_API void ImPlot_GetLastItemColor(ImVec4 *pOut); -CIMGUI_API const char* ImPlot_GetStyleColorName(ImPlotCol idx); -CIMGUI_API const char* ImPlot_GetMarkerName(ImPlotMarker idx); -CIMGUI_API ImPlotColormap ImPlot_AddColormap_Vec4Ptr(const char* name,const ImVec4* cols,int size,bool qual); -CIMGUI_API ImPlotColormap ImPlot_AddColormap_U32Ptr(const char* name,const ImU32* cols,int size,bool qual); -CIMGUI_API int ImPlot_GetColormapCount(void); -CIMGUI_API const char* ImPlot_GetColormapName(ImPlotColormap cmap); -CIMGUI_API ImPlotColormap ImPlot_GetColormapIndex(const char* name); -CIMGUI_API void ImPlot_PushColormap_PlotColormap(ImPlotColormap cmap); -CIMGUI_API void ImPlot_PushColormap_Str(const char* name); -CIMGUI_API void ImPlot_PopColormap(int count); -CIMGUI_API void ImPlot_NextColormapColor(ImVec4 *pOut); -CIMGUI_API int ImPlot_GetColormapSize(ImPlotColormap cmap); -CIMGUI_API void ImPlot_GetColormapColor(ImVec4 *pOut,int idx,ImPlotColormap cmap); -CIMGUI_API void ImPlot_SampleColormap(ImVec4 *pOut,float t,ImPlotColormap cmap); -CIMGUI_API void ImPlot_ColormapScale(const char* label,double scale_min,double scale_max,const ImVec2 size,const char* format,ImPlotColormapScaleFlags flags,ImPlotColormap cmap); -CIMGUI_API bool ImPlot_ColormapSlider(const char* label,float* t,ImVec4* out,const char* format,ImPlotColormap cmap); -CIMGUI_API bool ImPlot_ColormapButton(const char* label,const ImVec2 size,ImPlotColormap cmap); -CIMGUI_API void ImPlot_BustColorCache(const char* plot_title_id); -CIMGUI_API ImPlotInputMap* ImPlot_GetInputMap(void); -CIMGUI_API void ImPlot_MapInputDefault(ImPlotInputMap* dst); -CIMGUI_API void ImPlot_MapInputReverse(ImPlotInputMap* dst); -CIMGUI_API void ImPlot_ItemIcon_Vec4(const ImVec4 col); -CIMGUI_API void ImPlot_ItemIcon_U32(ImU32 col); -CIMGUI_API void ImPlot_ColormapIcon(ImPlotColormap cmap); -CIMGUI_API ImDrawList* ImPlot_GetPlotDrawList(void); -CIMGUI_API void ImPlot_PushPlotClipRect(float expand); -CIMGUI_API void ImPlot_PopPlotClipRect(void); -CIMGUI_API bool ImPlot_ShowStyleSelector(const char* label); -CIMGUI_API bool ImPlot_ShowColormapSelector(const char* label); -CIMGUI_API bool ImPlot_ShowInputMapSelector(const char* label); -CIMGUI_API void ImPlot_ShowStyleEditor(ImPlotStyle* ref); -CIMGUI_API void ImPlot_ShowUserGuide(void); -CIMGUI_API void ImPlot_ShowMetricsWindow(bool* p_popen); -CIMGUI_API void ImPlot_ShowDemoWindow(bool* p_open); -CIMGUI_API float ImPlot_ImLog10_Float(float x); -CIMGUI_API double ImPlot_ImLog10_double(double x); -CIMGUI_API float ImPlot_ImSinh_Float(float x); -CIMGUI_API double ImPlot_ImSinh_double(double x); -CIMGUI_API float ImPlot_ImAsinh_Float(float x); -CIMGUI_API double ImPlot_ImAsinh_double(double x); -CIMGUI_API float ImPlot_ImRemap_Float(float x,float x0,float x1,float y0,float y1); -CIMGUI_API double ImPlot_ImRemap_double(double x,double x0,double x1,double y0,double y1); -CIMGUI_API ImS8 ImPlot_ImRemap_S8(ImS8 x,ImS8 x0,ImS8 x1,ImS8 y0,ImS8 y1); -CIMGUI_API ImU8 ImPlot_ImRemap_U8(ImU8 x,ImU8 x0,ImU8 x1,ImU8 y0,ImU8 y1); -CIMGUI_API ImS16 ImPlot_ImRemap_S16(ImS16 x,ImS16 x0,ImS16 x1,ImS16 y0,ImS16 y1); -CIMGUI_API ImU16 ImPlot_ImRemap_U16(ImU16 x,ImU16 x0,ImU16 x1,ImU16 y0,ImU16 y1); -CIMGUI_API ImS32 ImPlot_ImRemap_S32(ImS32 x,ImS32 x0,ImS32 x1,ImS32 y0,ImS32 y1); -CIMGUI_API ImU32 ImPlot_ImRemap_U32(ImU32 x,ImU32 x0,ImU32 x1,ImU32 y0,ImU32 y1); -CIMGUI_API ImS64 ImPlot_ImRemap_S64(ImS64 x,ImS64 x0,ImS64 x1,ImS64 y0,ImS64 y1); -CIMGUI_API ImU64 ImPlot_ImRemap_U64(ImU64 x,ImU64 x0,ImU64 x1,ImU64 y0,ImU64 y1); -CIMGUI_API float ImPlot_ImRemap01_Float(float x,float x0,float x1); -CIMGUI_API double ImPlot_ImRemap01_double(double x,double x0,double x1); -CIMGUI_API ImS8 ImPlot_ImRemap01_S8(ImS8 x,ImS8 x0,ImS8 x1); -CIMGUI_API ImU8 ImPlot_ImRemap01_U8(ImU8 x,ImU8 x0,ImU8 x1); -CIMGUI_API ImS16 ImPlot_ImRemap01_S16(ImS16 x,ImS16 x0,ImS16 x1); -CIMGUI_API ImU16 ImPlot_ImRemap01_U16(ImU16 x,ImU16 x0,ImU16 x1); -CIMGUI_API ImS32 ImPlot_ImRemap01_S32(ImS32 x,ImS32 x0,ImS32 x1); -CIMGUI_API ImU32 ImPlot_ImRemap01_U32(ImU32 x,ImU32 x0,ImU32 x1); -CIMGUI_API ImS64 ImPlot_ImRemap01_S64(ImS64 x,ImS64 x0,ImS64 x1); -CIMGUI_API ImU64 ImPlot_ImRemap01_U64(ImU64 x,ImU64 x0,ImU64 x1); -CIMGUI_API int ImPlot_ImPosMod(int l,int r); -CIMGUI_API bool ImPlot_ImNan(double val); -CIMGUI_API bool ImPlot_ImNanOrInf(double val); -CIMGUI_API double ImPlot_ImConstrainNan(double val); -CIMGUI_API double ImPlot_ImConstrainInf(double val); -CIMGUI_API double ImPlot_ImConstrainLog(double val); -CIMGUI_API double ImPlot_ImConstrainTime(double val); -CIMGUI_API bool ImPlot_ImAlmostEqual(double v1,double v2,int ulp); -CIMGUI_API float ImPlot_ImMinArray_FloatPtr(const float* values,int count); -CIMGUI_API double ImPlot_ImMinArray_doublePtr(const double* values,int count); -CIMGUI_API ImS8 ImPlot_ImMinArray_S8Ptr(const ImS8* values,int count); -CIMGUI_API ImU8 ImPlot_ImMinArray_U8Ptr(const ImU8* values,int count); -CIMGUI_API ImS16 ImPlot_ImMinArray_S16Ptr(const ImS16* values,int count); -CIMGUI_API ImU16 ImPlot_ImMinArray_U16Ptr(const ImU16* values,int count); -CIMGUI_API ImS32 ImPlot_ImMinArray_S32Ptr(const ImS32* values,int count); -CIMGUI_API ImU32 ImPlot_ImMinArray_U32Ptr(const ImU32* values,int count); -CIMGUI_API ImS64 ImPlot_ImMinArray_S64Ptr(const ImS64* values,int count); -CIMGUI_API ImU64 ImPlot_ImMinArray_U64Ptr(const ImU64* values,int count); -CIMGUI_API float ImPlot_ImMaxArray_FloatPtr(const float* values,int count); -CIMGUI_API double ImPlot_ImMaxArray_doublePtr(const double* values,int count); -CIMGUI_API ImS8 ImPlot_ImMaxArray_S8Ptr(const ImS8* values,int count); -CIMGUI_API ImU8 ImPlot_ImMaxArray_U8Ptr(const ImU8* values,int count); -CIMGUI_API ImS16 ImPlot_ImMaxArray_S16Ptr(const ImS16* values,int count); -CIMGUI_API ImU16 ImPlot_ImMaxArray_U16Ptr(const ImU16* values,int count); -CIMGUI_API ImS32 ImPlot_ImMaxArray_S32Ptr(const ImS32* values,int count); -CIMGUI_API ImU32 ImPlot_ImMaxArray_U32Ptr(const ImU32* values,int count); -CIMGUI_API ImS64 ImPlot_ImMaxArray_S64Ptr(const ImS64* values,int count); -CIMGUI_API ImU64 ImPlot_ImMaxArray_U64Ptr(const ImU64* values,int count); -CIMGUI_API void ImPlot_ImMinMaxArray_FloatPtr(const float* values,int count,float* min_out,float* max_out); -CIMGUI_API void ImPlot_ImMinMaxArray_doublePtr(const double* values,int count,double* min_out,double* max_out); -CIMGUI_API void ImPlot_ImMinMaxArray_S8Ptr(const ImS8* values,int count,ImS8* min_out,ImS8* max_out); -CIMGUI_API void ImPlot_ImMinMaxArray_U8Ptr(const ImU8* values,int count,ImU8* min_out,ImU8* max_out); -CIMGUI_API void ImPlot_ImMinMaxArray_S16Ptr(const ImS16* values,int count,ImS16* min_out,ImS16* max_out); -CIMGUI_API void ImPlot_ImMinMaxArray_U16Ptr(const ImU16* values,int count,ImU16* min_out,ImU16* max_out); -CIMGUI_API void ImPlot_ImMinMaxArray_S32Ptr(const ImS32* values,int count,ImS32* min_out,ImS32* max_out); -CIMGUI_API void ImPlot_ImMinMaxArray_U32Ptr(const ImU32* values,int count,ImU32* min_out,ImU32* max_out); -CIMGUI_API void ImPlot_ImMinMaxArray_S64Ptr(const ImS64* values,int count,ImS64* min_out,ImS64* max_out); -CIMGUI_API void ImPlot_ImMinMaxArray_U64Ptr(const ImU64* values,int count,ImU64* min_out,ImU64* max_out); -CIMGUI_API float ImPlot_ImSum_FloatPtr(const float* values,int count); -CIMGUI_API double ImPlot_ImSum_doublePtr(const double* values,int count); -CIMGUI_API ImS8 ImPlot_ImSum_S8Ptr(const ImS8* values,int count); -CIMGUI_API ImU8 ImPlot_ImSum_U8Ptr(const ImU8* values,int count); -CIMGUI_API ImS16 ImPlot_ImSum_S16Ptr(const ImS16* values,int count); -CIMGUI_API ImU16 ImPlot_ImSum_U16Ptr(const ImU16* values,int count); -CIMGUI_API ImS32 ImPlot_ImSum_S32Ptr(const ImS32* values,int count); -CIMGUI_API ImU32 ImPlot_ImSum_U32Ptr(const ImU32* values,int count); -CIMGUI_API ImS64 ImPlot_ImSum_S64Ptr(const ImS64* values,int count); -CIMGUI_API ImU64 ImPlot_ImSum_U64Ptr(const ImU64* values,int count); -CIMGUI_API double ImPlot_ImMean_FloatPtr(const float* values,int count); -CIMGUI_API double ImPlot_ImMean_doublePtr(const double* values,int count); -CIMGUI_API double ImPlot_ImMean_S8Ptr(const ImS8* values,int count); -CIMGUI_API double ImPlot_ImMean_U8Ptr(const ImU8* values,int count); -CIMGUI_API double ImPlot_ImMean_S16Ptr(const ImS16* values,int count); -CIMGUI_API double ImPlot_ImMean_U16Ptr(const ImU16* values,int count); -CIMGUI_API double ImPlot_ImMean_S32Ptr(const ImS32* values,int count); -CIMGUI_API double ImPlot_ImMean_U32Ptr(const ImU32* values,int count); -CIMGUI_API double ImPlot_ImMean_S64Ptr(const ImS64* values,int count); -CIMGUI_API double ImPlot_ImMean_U64Ptr(const ImU64* values,int count); -CIMGUI_API double ImPlot_ImStdDev_FloatPtr(const float* values,int count); -CIMGUI_API double ImPlot_ImStdDev_doublePtr(const double* values,int count); -CIMGUI_API double ImPlot_ImStdDev_S8Ptr(const ImS8* values,int count); -CIMGUI_API double ImPlot_ImStdDev_U8Ptr(const ImU8* values,int count); -CIMGUI_API double ImPlot_ImStdDev_S16Ptr(const ImS16* values,int count); -CIMGUI_API double ImPlot_ImStdDev_U16Ptr(const ImU16* values,int count); -CIMGUI_API double ImPlot_ImStdDev_S32Ptr(const ImS32* values,int count); -CIMGUI_API double ImPlot_ImStdDev_U32Ptr(const ImU32* values,int count); -CIMGUI_API double ImPlot_ImStdDev_S64Ptr(const ImS64* values,int count); -CIMGUI_API double ImPlot_ImStdDev_U64Ptr(const ImU64* values,int count); -CIMGUI_API ImU32 ImPlot_ImMixU32(ImU32 a,ImU32 b,ImU32 s); -CIMGUI_API ImU32 ImPlot_ImLerpU32(const ImU32* colors,int size,float t); -CIMGUI_API ImU32 ImPlot_ImAlphaU32(ImU32 col,float alpha); -CIMGUI_API bool ImPlot_ImOverlaps_Float(float min_a,float max_a,float min_b,float max_b); -CIMGUI_API bool ImPlot_ImOverlaps_double(double min_a,double max_a,double min_b,double max_b); -CIMGUI_API bool ImPlot_ImOverlaps_S8(ImS8 min_a,ImS8 max_a,ImS8 min_b,ImS8 max_b); -CIMGUI_API bool ImPlot_ImOverlaps_U8(ImU8 min_a,ImU8 max_a,ImU8 min_b,ImU8 max_b); -CIMGUI_API bool ImPlot_ImOverlaps_S16(ImS16 min_a,ImS16 max_a,ImS16 min_b,ImS16 max_b); -CIMGUI_API bool ImPlot_ImOverlaps_U16(ImU16 min_a,ImU16 max_a,ImU16 min_b,ImU16 max_b); -CIMGUI_API bool ImPlot_ImOverlaps_S32(ImS32 min_a,ImS32 max_a,ImS32 min_b,ImS32 max_b); -CIMGUI_API bool ImPlot_ImOverlaps_U32(ImU32 min_a,ImU32 max_a,ImU32 min_b,ImU32 max_b); -CIMGUI_API bool ImPlot_ImOverlaps_S64(ImS64 min_a,ImS64 max_a,ImS64 min_b,ImS64 max_b); -CIMGUI_API bool ImPlot_ImOverlaps_U64(ImU64 min_a,ImU64 max_a,ImU64 min_b,ImU64 max_b); -CIMGUI_API ImPlotDateTimeSpec* ImPlotDateTimeSpec_ImPlotDateTimeSpec_Nil(void); -CIMGUI_API void ImPlotDateTimeSpec_destroy(ImPlotDateTimeSpec* self); -CIMGUI_API ImPlotDateTimeSpec* ImPlotDateTimeSpec_ImPlotDateTimeSpec_PlotDateFmt(ImPlotDateFmt date_fmt,ImPlotTimeFmt time_fmt,bool use_24_hr_clk,bool use_iso_8601); -CIMGUI_API ImPlotTime* ImPlotTime_ImPlotTime_Nil(void); -CIMGUI_API void ImPlotTime_destroy(ImPlotTime* self); -CIMGUI_API ImPlotTime* ImPlotTime_ImPlotTime_time_t(time_t s,int us); -CIMGUI_API void ImPlotTime_RollOver(ImPlotTime* self); -CIMGUI_API double ImPlotTime_ToDouble(ImPlotTime* self); -CIMGUI_API void ImPlotTime_FromDouble(ImPlotTime *pOut,double t); -CIMGUI_API ImPlotColormapData* ImPlotColormapData_ImPlotColormapData(void); -CIMGUI_API void ImPlotColormapData_destroy(ImPlotColormapData* self); -CIMGUI_API int ImPlotColormapData_Append(ImPlotColormapData* self,const char* name,const ImU32* keys,int count,bool qual); -CIMGUI_API void ImPlotColormapData__AppendTable(ImPlotColormapData* self,ImPlotColormap cmap); -CIMGUI_API void ImPlotColormapData_RebuildTables(ImPlotColormapData* self); -CIMGUI_API bool ImPlotColormapData_IsQual(ImPlotColormapData* self,ImPlotColormap cmap); -CIMGUI_API const char* ImPlotColormapData_GetName(ImPlotColormapData* self,ImPlotColormap cmap); -CIMGUI_API ImPlotColormap ImPlotColormapData_GetIndex(ImPlotColormapData* self,const char* name); -CIMGUI_API const ImU32* ImPlotColormapData_GetKeys(ImPlotColormapData* self,ImPlotColormap cmap); -CIMGUI_API int ImPlotColormapData_GetKeyCount(ImPlotColormapData* self,ImPlotColormap cmap); -CIMGUI_API ImU32 ImPlotColormapData_GetKeyColor(ImPlotColormapData* self,ImPlotColormap cmap,int idx); -CIMGUI_API void ImPlotColormapData_SetKeyColor(ImPlotColormapData* self,ImPlotColormap cmap,int idx,ImU32 value); -CIMGUI_API const ImU32* ImPlotColormapData_GetTable(ImPlotColormapData* self,ImPlotColormap cmap); -CIMGUI_API int ImPlotColormapData_GetTableSize(ImPlotColormapData* self,ImPlotColormap cmap); -CIMGUI_API ImU32 ImPlotColormapData_GetTableColor(ImPlotColormapData* self,ImPlotColormap cmap,int idx); -CIMGUI_API ImU32 ImPlotColormapData_LerpTable(ImPlotColormapData* self,ImPlotColormap cmap,float t); -CIMGUI_API ImPlotPointError* ImPlotPointError_ImPlotPointError(double x,double y,double neg,double pos); -CIMGUI_API void ImPlotPointError_destroy(ImPlotPointError* self); -CIMGUI_API ImPlotAnnotation* ImPlotAnnotation_ImPlotAnnotation(void); -CIMGUI_API void ImPlotAnnotation_destroy(ImPlotAnnotation* self); -CIMGUI_API ImPlotAnnotationCollection* ImPlotAnnotationCollection_ImPlotAnnotationCollection(void); -CIMGUI_API void ImPlotAnnotationCollection_destroy(ImPlotAnnotationCollection* self); -CIMGUI_API void ImPlotAnnotationCollection_AppendV(ImPlotAnnotationCollection* self,const ImVec2 pos,const ImVec2 off,ImU32 bg,ImU32 fg,bool clamp,const char* fmt,va_list args); -CIMGUI_API void ImPlotAnnotationCollection_Append(ImPlotAnnotationCollection* self,const ImVec2 pos,const ImVec2 off,ImU32 bg,ImU32 fg,bool clamp,const char* fmt,...); -CIMGUI_API const char* ImPlotAnnotationCollection_GetText(ImPlotAnnotationCollection* self,int idx); -CIMGUI_API void ImPlotAnnotationCollection_Reset(ImPlotAnnotationCollection* self); -CIMGUI_API ImPlotTagCollection* ImPlotTagCollection_ImPlotTagCollection(void); -CIMGUI_API void ImPlotTagCollection_destroy(ImPlotTagCollection* self); -CIMGUI_API void ImPlotTagCollection_AppendV(ImPlotTagCollection* self,ImAxis axis,double value,ImU32 bg,ImU32 fg,const char* fmt,va_list args); -CIMGUI_API void ImPlotTagCollection_Append(ImPlotTagCollection* self,ImAxis axis,double value,ImU32 bg,ImU32 fg,const char* fmt,...); -CIMGUI_API const char* ImPlotTagCollection_GetText(ImPlotTagCollection* self,int idx); -CIMGUI_API void ImPlotTagCollection_Reset(ImPlotTagCollection* self); -CIMGUI_API ImPlotTick* ImPlotTick_ImPlotTick(double value,bool major,int level,bool show_label); -CIMGUI_API void ImPlotTick_destroy(ImPlotTick* self); -CIMGUI_API ImPlotTicker* ImPlotTicker_ImPlotTicker(void); -CIMGUI_API void ImPlotTicker_destroy(ImPlotTicker* self); -CIMGUI_API ImPlotTick* ImPlotTicker_AddTick_doubleStr(ImPlotTicker* self,double value,bool major,int level,bool show_label,const char* label); -CIMGUI_API ImPlotTick* ImPlotTicker_AddTick_doublePlotFormatter(ImPlotTicker* self,double value,bool major,int level,bool show_label,ImPlotFormatter formatter,void* data); -CIMGUI_API ImPlotTick* ImPlotTicker_AddTick_PlotTick(ImPlotTicker* self,ImPlotTick tick); -CIMGUI_API const char* ImPlotTicker_GetText_Int(ImPlotTicker* self,int idx); -CIMGUI_API const char* ImPlotTicker_GetText_PlotTick(ImPlotTicker* self,const ImPlotTick tick); -CIMGUI_API void ImPlotTicker_OverrideSizeLate(ImPlotTicker* self,const ImVec2 size); -CIMGUI_API void ImPlotTicker_Reset(ImPlotTicker* self); -CIMGUI_API int ImPlotTicker_TickCount(ImPlotTicker* self); -CIMGUI_API ImPlotAxis* ImPlotAxis_ImPlotAxis(void); -CIMGUI_API void ImPlotAxis_destroy(ImPlotAxis* self); -CIMGUI_API void ImPlotAxis_Reset(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_SetMin(ImPlotAxis* self,double _min,bool force); -CIMGUI_API bool ImPlotAxis_SetMax(ImPlotAxis* self,double _max,bool force); -CIMGUI_API void ImPlotAxis_SetRange_double(ImPlotAxis* self,double v1,double v2); -CIMGUI_API void ImPlotAxis_SetRange_PlotRange(ImPlotAxis* self,const ImPlotRange range); -CIMGUI_API void ImPlotAxis_SetAspect(ImPlotAxis* self,double unit_per_pix); -CIMGUI_API float ImPlotAxis_PixelSize(ImPlotAxis* self); -CIMGUI_API double ImPlotAxis_GetAspect(ImPlotAxis* self); -CIMGUI_API void ImPlotAxis_Constrain(ImPlotAxis* self); -CIMGUI_API void ImPlotAxis_UpdateTransformCache(ImPlotAxis* self); -CIMGUI_API float ImPlotAxis_PlotToPixels(ImPlotAxis* self,double plt); -CIMGUI_API double ImPlotAxis_PixelsToPlot(ImPlotAxis* self,float pix); -CIMGUI_API void ImPlotAxis_ExtendFit(ImPlotAxis* self,double v); -CIMGUI_API void ImPlotAxis_ExtendFitWith(ImPlotAxis* self,ImPlotAxis* alt,double v,double v_alt); -CIMGUI_API void ImPlotAxis_ApplyFit(ImPlotAxis* self,float padding); -CIMGUI_API bool ImPlotAxis_HasLabel(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_HasGridLines(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_HasTickLabels(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_HasTickMarks(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_WillRender(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsOpposite(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsInverted(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsForeground(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsAutoFitting(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_CanInitFit(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsRangeLocked(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsLockedMin(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsLockedMax(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsLocked(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsInputLockedMin(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsInputLockedMax(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsInputLocked(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_HasMenus(ImPlotAxis* self); -CIMGUI_API bool ImPlotAxis_IsPanLocked(ImPlotAxis* self,bool increasing); -CIMGUI_API void ImPlotAxis_PushLinks(ImPlotAxis* self); -CIMGUI_API void ImPlotAxis_PullLinks(ImPlotAxis* self); -CIMGUI_API ImPlotAlignmentData* ImPlotAlignmentData_ImPlotAlignmentData(void); -CIMGUI_API void ImPlotAlignmentData_destroy(ImPlotAlignmentData* self); -CIMGUI_API void ImPlotAlignmentData_Begin(ImPlotAlignmentData* self); -CIMGUI_API void ImPlotAlignmentData_Update(ImPlotAlignmentData* self,float* pad_a,float* pad_b,float* delta_a,float* delta_b); -CIMGUI_API void ImPlotAlignmentData_End(ImPlotAlignmentData* self); -CIMGUI_API void ImPlotAlignmentData_Reset(ImPlotAlignmentData* self); -CIMGUI_API ImPlotItem* ImPlotItem_ImPlotItem(void); -CIMGUI_API void ImPlotItem_destroy(ImPlotItem* self); -CIMGUI_API ImPlotLegend* ImPlotLegend_ImPlotLegend(void); -CIMGUI_API void ImPlotLegend_destroy(ImPlotLegend* self); -CIMGUI_API void ImPlotLegend_Reset(ImPlotLegend* self); -CIMGUI_API ImPlotItemGroup* ImPlotItemGroup_ImPlotItemGroup(void); -CIMGUI_API void ImPlotItemGroup_destroy(ImPlotItemGroup* self); -CIMGUI_API int ImPlotItemGroup_GetItemCount(ImPlotItemGroup* self); -CIMGUI_API ImGuiID ImPlotItemGroup_GetItemID(ImPlotItemGroup* self,const char* label_id); -CIMGUI_API ImPlotItem* ImPlotItemGroup_GetItem_ID(ImPlotItemGroup* self,ImGuiID id); -CIMGUI_API ImPlotItem* ImPlotItemGroup_GetItem_Str(ImPlotItemGroup* self,const char* label_id); -CIMGUI_API ImPlotItem* ImPlotItemGroup_GetOrAddItem(ImPlotItemGroup* self,ImGuiID id); -CIMGUI_API ImPlotItem* ImPlotItemGroup_GetItemByIndex(ImPlotItemGroup* self,int i); -CIMGUI_API int ImPlotItemGroup_GetItemIndex(ImPlotItemGroup* self,ImPlotItem* item); -CIMGUI_API int ImPlotItemGroup_GetLegendCount(ImPlotItemGroup* self); -CIMGUI_API ImPlotItem* ImPlotItemGroup_GetLegendItem(ImPlotItemGroup* self,int i); -CIMGUI_API const char* ImPlotItemGroup_GetLegendLabel(ImPlotItemGroup* self,int i); -CIMGUI_API void ImPlotItemGroup_Reset(ImPlotItemGroup* self); -CIMGUI_API ImPlotPlot* ImPlotPlot_ImPlotPlot(void); -CIMGUI_API void ImPlotPlot_destroy(ImPlotPlot* self); -CIMGUI_API bool ImPlotPlot_IsInputLocked(ImPlotPlot* self); -CIMGUI_API void ImPlotPlot_ClearTextBuffer(ImPlotPlot* self); -CIMGUI_API void ImPlotPlot_SetTitle(ImPlotPlot* self,const char* title); -CIMGUI_API bool ImPlotPlot_HasTitle(ImPlotPlot* self); -CIMGUI_API const char* ImPlotPlot_GetTitle(ImPlotPlot* self); -CIMGUI_API ImPlotAxis* ImPlotPlot_XAxis_Nil(ImPlotPlot* self,int i); -CIMGUI_API const ImPlotAxis* ImPlotPlot_XAxis__const(ImPlotPlot* self,int i); -CIMGUI_API ImPlotAxis* ImPlotPlot_YAxis_Nil(ImPlotPlot* self,int i); -CIMGUI_API const ImPlotAxis* ImPlotPlot_YAxis__const(ImPlotPlot* self,int i); -CIMGUI_API int ImPlotPlot_EnabledAxesX(ImPlotPlot* self); -CIMGUI_API int ImPlotPlot_EnabledAxesY(ImPlotPlot* self); -CIMGUI_API void ImPlotPlot_SetAxisLabel(ImPlotPlot* self,ImPlotAxis* axis,const char* label); -CIMGUI_API const char* ImPlotPlot_GetAxisLabel(ImPlotPlot* self,const ImPlotAxis axis); -CIMGUI_API ImPlotSubplot* ImPlotSubplot_ImPlotSubplot(void); -CIMGUI_API void ImPlotSubplot_destroy(ImPlotSubplot* self); -CIMGUI_API ImPlotNextPlotData* ImPlotNextPlotData_ImPlotNextPlotData(void); -CIMGUI_API void ImPlotNextPlotData_destroy(ImPlotNextPlotData* self); -CIMGUI_API void ImPlotNextPlotData_Reset(ImPlotNextPlotData* self); -CIMGUI_API ImPlotNextItemData* ImPlotNextItemData_ImPlotNextItemData(void); -CIMGUI_API void ImPlotNextItemData_destroy(ImPlotNextItemData* self); -CIMGUI_API void ImPlotNextItemData_Reset(ImPlotNextItemData* self); -CIMGUI_API void ImPlot_Initialize(ImPlotContext* ctx); -CIMGUI_API void ImPlot_ResetCtxForNextPlot(ImPlotContext* ctx); -CIMGUI_API void ImPlot_ResetCtxForNextAlignedPlots(ImPlotContext* ctx); -CIMGUI_API void ImPlot_ResetCtxForNextSubplot(ImPlotContext* ctx); -CIMGUI_API ImPlotPlot* ImPlot_GetPlot(const char* title); -CIMGUI_API ImPlotPlot* ImPlot_GetCurrentPlot(void); -CIMGUI_API void ImPlot_BustPlotCache(void); -CIMGUI_API void ImPlot_ShowPlotContextMenu(ImPlotPlot* plot); -CIMGUI_API void ImPlot_SetupLock(void); -CIMGUI_API void ImPlot_SubplotNextCell(void); -CIMGUI_API void ImPlot_ShowSubplotsContextMenu(ImPlotSubplot* subplot); -CIMGUI_API bool ImPlot_BeginItem(const char* label_id,ImPlotItemFlags flags,ImPlotCol recolor_from); -CIMGUI_API void ImPlot_EndItem(void); -CIMGUI_API ImPlotItem* ImPlot_RegisterOrGetItem(const char* label_id,ImPlotItemFlags flags,bool* just_created); -CIMGUI_API ImPlotItem* ImPlot_GetItem(const char* label_id); -CIMGUI_API ImPlotItem* ImPlot_GetCurrentItem(void); -CIMGUI_API void ImPlot_BustItemCache(void); -CIMGUI_API bool ImPlot_AnyAxesInputLocked(ImPlotAxis* axes,int count); -CIMGUI_API bool ImPlot_AllAxesInputLocked(ImPlotAxis* axes,int count); -CIMGUI_API bool ImPlot_AnyAxesHeld(ImPlotAxis* axes,int count); -CIMGUI_API bool ImPlot_AnyAxesHovered(ImPlotAxis* axes,int count); -CIMGUI_API bool ImPlot_FitThisFrame(void); -CIMGUI_API void ImPlot_FitPointX(double x); -CIMGUI_API void ImPlot_FitPointY(double y); -CIMGUI_API void ImPlot_FitPoint(const ImPlotPoint p); -CIMGUI_API bool ImPlot_RangesOverlap(const ImPlotRange r1,const ImPlotRange r2); -CIMGUI_API void ImPlot_ShowAxisContextMenu(ImPlotAxis* axis,ImPlotAxis* equal_axis,bool time_allowed); -CIMGUI_API void ImPlot_GetLocationPos(ImVec2 *pOut,const ImRect outer_rect,const ImVec2 inner_size,ImPlotLocation location,const ImVec2 pad); -CIMGUI_API void ImPlot_CalcLegendSize(ImVec2 *pOut,ImPlotItemGroup* items,const ImVec2 pad,const ImVec2 spacing,bool vertical); -CIMGUI_API bool ImPlot_ClampLegendRect(ImRect* legend_rect,const ImRect outer_rect,const ImVec2 pad); -CIMGUI_API bool ImPlot_ShowLegendEntries(ImPlotItemGroup* items,const ImRect legend_bb,bool interactable,const ImVec2 pad,const ImVec2 spacing,bool vertical,ImDrawList* DrawList); -CIMGUI_API void ImPlot_ShowAltLegend(const char* title_id,bool vertical,const ImVec2 size,bool interactable); -CIMGUI_API bool ImPlot_ShowLegendContextMenu(ImPlotLegend* legend,bool visible); -CIMGUI_API void ImPlot_LabelAxisValue(const ImPlotAxis axis,double value,char* buff,int size,bool round); -CIMGUI_API const ImPlotNextItemData* ImPlot_GetItemData(void); -CIMGUI_API bool ImPlot_IsColorAuto_Vec4(const ImVec4 col); -CIMGUI_API bool ImPlot_IsColorAuto_PlotCol(ImPlotCol idx); -CIMGUI_API void ImPlot_GetAutoColor(ImVec4 *pOut,ImPlotCol idx); -CIMGUI_API void ImPlot_GetStyleColorVec4(ImVec4 *pOut,ImPlotCol idx); -CIMGUI_API ImU32 ImPlot_GetStyleColorU32(ImPlotCol idx); -CIMGUI_API void ImPlot_AddTextVertical(ImDrawList* DrawList,ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end); -CIMGUI_API void ImPlot_AddTextCentered(ImDrawList* DrawList,ImVec2 top_center,ImU32 col,const char* text_begin,const char* text_end); -CIMGUI_API void ImPlot_CalcTextSizeVertical(ImVec2 *pOut,const char* text); -CIMGUI_API ImU32 ImPlot_CalcTextColor_Vec4(const ImVec4 bg); -CIMGUI_API ImU32 ImPlot_CalcTextColor_U32(ImU32 bg); -CIMGUI_API ImU32 ImPlot_CalcHoverColor(ImU32 col); -CIMGUI_API void ImPlot_ClampLabelPos(ImVec2 *pOut,ImVec2 pos,const ImVec2 size,const ImVec2 Min,const ImVec2 Max); -CIMGUI_API ImU32 ImPlot_GetColormapColorU32(int idx,ImPlotColormap cmap); -CIMGUI_API ImU32 ImPlot_NextColormapColorU32(void); -CIMGUI_API ImU32 ImPlot_SampleColormapU32(float t,ImPlotColormap cmap); -CIMGUI_API void ImPlot_RenderColorBar(const ImU32* colors,int size,ImDrawList* DrawList,const ImRect bounds,bool vert,bool reversed,bool continuous); -CIMGUI_API double ImPlot_NiceNum(double x,bool round); -CIMGUI_API int ImPlot_OrderOfMagnitude(double val); -CIMGUI_API int ImPlot_OrderToPrecision(int order); -CIMGUI_API int ImPlot_Precision(double val); -CIMGUI_API double ImPlot_RoundTo(double val,int prec); -CIMGUI_API void ImPlot_Intersection(ImVec2 *pOut,const ImVec2 a1,const ImVec2 a2,const ImVec2 b1,const ImVec2 b2); -CIMGUI_API void ImPlot_FillRange_Vector_Float_Ptr(ImVector_float * buffer,int n,float vmin,float vmax); -CIMGUI_API void ImPlot_FillRange_Vector_double_Ptr(ImVector_double * buffer,int n,double vmin,double vmax); -CIMGUI_API void ImPlot_FillRange_Vector_S8_Ptr(ImVector_ImS8 * buffer,int n,ImS8 vmin,ImS8 vmax); -CIMGUI_API void ImPlot_FillRange_Vector_U8_Ptr(ImVector_ImU8 * buffer,int n,ImU8 vmin,ImU8 vmax); -CIMGUI_API void ImPlot_FillRange_Vector_S16_Ptr(ImVector_ImS16 * buffer,int n,ImS16 vmin,ImS16 vmax); -CIMGUI_API void ImPlot_FillRange_Vector_U16_Ptr(ImVector_ImU16 * buffer,int n,ImU16 vmin,ImU16 vmax); -CIMGUI_API void ImPlot_FillRange_Vector_S32_Ptr(ImVector_ImS32 * buffer,int n,ImS32 vmin,ImS32 vmax); -CIMGUI_API void ImPlot_FillRange_Vector_U32_Ptr(ImVector_ImU32 * buffer,int n,ImU32 vmin,ImU32 vmax); -CIMGUI_API void ImPlot_FillRange_Vector_S64_Ptr(ImVector_ImS64 * buffer,int n,ImS64 vmin,ImS64 vmax); -CIMGUI_API void ImPlot_FillRange_Vector_U64_Ptr(ImVector_ImU64 * buffer,int n,ImU64 vmin,ImU64 vmax); -CIMGUI_API void ImPlot_CalculateBins_FloatPtr(const float* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out); -CIMGUI_API void ImPlot_CalculateBins_doublePtr(const double* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out); -CIMGUI_API void ImPlot_CalculateBins_S8Ptr(const ImS8* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out); -CIMGUI_API void ImPlot_CalculateBins_U8Ptr(const ImU8* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out); -CIMGUI_API void ImPlot_CalculateBins_S16Ptr(const ImS16* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out); -CIMGUI_API void ImPlot_CalculateBins_U16Ptr(const ImU16* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out); -CIMGUI_API void ImPlot_CalculateBins_S32Ptr(const ImS32* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out); -CIMGUI_API void ImPlot_CalculateBins_U32Ptr(const ImU32* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out); -CIMGUI_API void ImPlot_CalculateBins_S64Ptr(const ImS64* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out); -CIMGUI_API void ImPlot_CalculateBins_U64Ptr(const ImU64* values,int count,ImPlotBin meth,const ImPlotRange range,int* bins_out,double* width_out); -CIMGUI_API bool ImPlot_IsLeapYear(int year); -CIMGUI_API int ImPlot_GetDaysInMonth(int year,int month); -CIMGUI_API void ImPlot_MkGmtTime(ImPlotTime *pOut,struct tm* ptm); -CIMGUI_API tm* ImPlot_GetGmtTime(const ImPlotTime t,tm* ptm); -CIMGUI_API void ImPlot_MkLocTime(ImPlotTime *pOut,struct tm* ptm); -CIMGUI_API tm* ImPlot_GetLocTime(const ImPlotTime t,tm* ptm); -CIMGUI_API void ImPlot_MakeTime(ImPlotTime *pOut,int year,int month,int day,int hour,int min,int sec,int us); -CIMGUI_API int ImPlot_GetYear(const ImPlotTime t); -CIMGUI_API void ImPlot_AddTime(ImPlotTime *pOut,const ImPlotTime t,ImPlotTimeUnit unit,int count); -CIMGUI_API void ImPlot_FloorTime(ImPlotTime *pOut,const ImPlotTime t,ImPlotTimeUnit unit); -CIMGUI_API void ImPlot_CeilTime(ImPlotTime *pOut,const ImPlotTime t,ImPlotTimeUnit unit); -CIMGUI_API void ImPlot_RoundTime(ImPlotTime *pOut,const ImPlotTime t,ImPlotTimeUnit unit); -CIMGUI_API void ImPlot_CombineDateTime(ImPlotTime *pOut,const ImPlotTime date_part,const ImPlotTime time_part); -CIMGUI_API int ImPlot_FormatTime(const ImPlotTime t,char* buffer,int size,ImPlotTimeFmt fmt,bool use_24_hr_clk); -CIMGUI_API int ImPlot_FormatDate(const ImPlotTime t,char* buffer,int size,ImPlotDateFmt fmt,bool use_iso_8601); -CIMGUI_API int ImPlot_FormatDateTime(const ImPlotTime t,char* buffer,int size,ImPlotDateTimeSpec fmt); -CIMGUI_API bool ImPlot_ShowDatePicker(const char* id,int* level,ImPlotTime* t,const ImPlotTime* t1,const ImPlotTime* t2); -CIMGUI_API bool ImPlot_ShowTimePicker(const char* id,ImPlotTime* t); -CIMGUI_API double ImPlot_TransformForward_Log10(double v,void* noname1); -CIMGUI_API double ImPlot_TransformInverse_Log10(double v,void* noname1); -CIMGUI_API double ImPlot_TransformForward_SymLog(double v,void* noname1); -CIMGUI_API double ImPlot_TransformInverse_SymLog(double v,void* noname1); -CIMGUI_API double ImPlot_TransformForward_Logit(double v,void* noname1); -CIMGUI_API double ImPlot_TransformInverse_Logit(double v,void* noname1); -CIMGUI_API int ImPlot_Formatter_Default(double value,char* buff,int size,void* data); -CIMGUI_API int ImPlot_Formatter_Logit(double value,char* buff,int size,void* noname1); -CIMGUI_API int ImPlot_Formatter_Time(double noname1,char* buff,int size,void* data); -CIMGUI_API void ImPlot_Locator_Default(ImPlotTicker* ticker,const ImPlotRange range,float pixels,bool vertical,ImPlotFormatter formatter,void* formatter_data); -CIMGUI_API void ImPlot_Locator_Time(ImPlotTicker* ticker,const ImPlotRange range,float pixels,bool vertical,ImPlotFormatter formatter,void* formatter_data); -CIMGUI_API void ImPlot_Locator_Log10(ImPlotTicker* ticker,const ImPlotRange range,float pixels,bool vertical,ImPlotFormatter formatter,void* formatter_data); -CIMGUI_API void ImPlot_Locator_SymLog(ImPlotTicker* ticker,const ImPlotRange range,float pixels,bool vertical,ImPlotFormatter formatter,void* formatter_data); - - - -#endif //CIMGUIPLOT_INCLUDED - - - - diff --git a/engine/_archive/vkImgui/cimplot/implot/LICENSE b/engine/_archive/vkImgui/cimplot/implot/LICENSE deleted file mode 100644 index 3995ef7..0000000 --- a/engine/_archive/vkImgui/cimplot/implot/LICENSE +++ /dev/null @@ -1,21 +0,0 @@ -MIT License - -Copyright (c) 2020 Evan Pezent - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. diff --git a/engine/_archive/vkImgui/cimplot/implot/README.md b/engine/_archive/vkImgui/cimplot/implot/README.md deleted file mode 100644 index 7e47fd2..0000000 --- a/engine/_archive/vkImgui/cimplot/implot/README.md +++ /dev/null @@ -1,178 +0,0 @@ -# ImPlot -ImPlot is an immediate mode, GPU accelerated plotting library for [Dear ImGui](https://github.com/ocornut/imgui). It aims to provide a first-class API that ImGui fans will love. ImPlot is well suited for visualizing program data in real-time or creating interactive plots, and requires minimal code to integrate. Just like ImGui, it does not burden the end user with GUI state management, avoids STL containers and C++ headers, and has no external dependencies except for ImGui itself. - - - - - - - - - - - - -## Features - -- GPU accelerated rendering -- multiple plot types: - - line plots - - shaded plots - - scatter plots - - vertical/horizontal/stacked bars graphs - - vertical/horizontal error bars - - stem plots - - stair plots - - pie charts - - heatmap charts - - 1D/2D histograms - - images - - and more likely to come -- mix/match multiple plot items on a single plot -- configurable axes ranges and scaling (linear/log) -- subplots -- time formatted x-axes (US formatted or ISO 8601) -- reversible and lockable axes -- multiple x-axes and y-axes -- controls for zooming, panning, box selection, and auto-fitting data -- controls for creating persistent query ranges (see demo) -- several plot styling options: 10 marker types, adjustable marker sizes, line weights, outline colors, fill colors, etc. -- 16 built-in colormaps and support for and user-added colormaps -- optional plot titles, axis labels, and grid labels -- optional and configurable legends with toggle buttons to quickly show/hide plot items -- default styling based on current ImGui theme, or completely custom plot styles -- customizable data getters and data striding (just like ImGui:PlotLine) -- accepts data as float, double, and 8, 16, 32, and 64-bit signed/unsigned integral types -- and more! (see Announcements [2022](https://github.com/epezent/implot/discussions/370)/[2021](https://github.com/epezent/implot/issues/168)/[2020](https://github.com/epezent/implot/issues/48)) - -## Usage - -The API is used just like any other ImGui `BeginX`/`EndX` pair. First, start a new plot with `ImPlot::BeginPlot()`. Next, plot as many items as you want with the provided `PlotX` functions (e.g. `PlotLine()`, `PlotBars()`, `PlotScatter()`, etc). Finally, wrap things up with a call to `ImPlot::EndPlot()`. That's it! - -```cpp -int bar_data[11] = ...; -float x_data[1000] = ...; -float y_data[1000] = ...; - -ImGui::Begin("My Window"); -if (ImPlot::BeginPlot("My Plot")) { - ImPlot::PlotBars("My Bar Plot", bar_data, 11); - ImPlot::PlotLine("My Line Plot", x_data, y_data, 1000); - ... - ImPlot::EndPlot(); -} -ImGui::End(); -``` - -![Usage](https://raw.githubusercontent.com/wiki/epezent/implot/screenshots3/example.PNG) - - -Of course, there's much more you can do with ImPlot... - -## Demos - -A comprehensive example of ImPlot's features can be found in `implot_demo.cpp`. Add this file to your sources and call `ImPlot::ShowDemoWindow()` somewhere in your update loop. You are encouraged to use this file as a reference when needing to implement various plot types. The demo is always updated to show new plot types and features as they are added, so check back with each release! - -An online version of the demo is hosted [here](https://traineq.org/implot_demo/src/implot_demo.html). You can view the plots and the source code that generated them. Note that this demo may not always be up to date and is not as performant as a desktop implementation, but it should give you a general taste of what's possible with ImPlot. Special thanks to [pthom](https://github.com/pthom) for creating and hosting this! - -More sophisticated demos requiring lengthier code and/or third-party libraries can be found in a separate repository: [implot_demos](https://github.com/epezent/implot_demos). Here, you will find advanced signal processing and ImPlot usage in action. Please read the `Contributing` section of that repository if you have an idea for a new demo! - -## Integration - -0) Set up an [ImGui](https://github.com/ocornut/imgui) environment if you don't already have one. -1) Add `implot.h`, `implot_internal.h`, `implot.cpp`, `implot_items.cpp` and optionally `implot_demo.cpp` to your sources. Alternatively, you can get ImPlot using [vcpkg](https://github.com/microsoft/vcpkg/tree/master/ports/implot). -2) Create and destroy an `ImPlotContext` wherever you do so for your `ImGuiContext`: - -```cpp -ImGui::CreateContext(); -ImPlot::CreateContext(); -... -ImPlot::DestroyContext(); -ImGui::DestroyContext(); -``` - -You should be good to go! - -## Installing ImPlot using vcpkg - -You can download and install ImPlot using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager: - -```bash -git clone https://github.com/Microsoft/vcpkg.git -cd vcpkg -./bootstrap-vcpkg.sh -./vcpkg integrate install -./vcpkg install implot -``` - -The ImPlot port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository. - -## Extremely Important Note - -Dear ImGui uses **16-bit indexing by default**, so high-density ImPlot widgets like `ImPlot::PlotHeatmap()` may produce too many vertices into `ImDrawList`, which causes an assertion failure and will result in data truncation and/or visual glitches. Therefore, it is **HIGHLY** recommended that you EITHER: - -- **Option 1:** Enable 32-bit indices by uncommenting `#define ImDrawIdx unsigned int` in your ImGui [`imconfig.h`](https://github.com/ocornut/imgui/blob/master/imconfig.h#L89) file. -- **Option 2:** Handle the `ImGuiBackendFlags_RendererHasVtxOffset` flag in your renderer if you must use 16-bit indices. Many of the default ImGui rendering backends already support `ImGuiBackendFlags_RendererHasVtxOffset`. Refer to [this issue](https://github.com/ocornut/imgui/issues/2591) for more information. - -## FAQ - -**Q: Why?** - -A: ImGui is an incredibly powerful tool for rapid prototyping and development, but provides only limited mechanisms for data visualization. Two dimensional plots are ubiquitous and useful to almost any application. Being able to visualize your data in real-time will give you insight and better understanding of your application. - -**Q: Is ImPlot the right plotting library for me?** - -A: If you're looking to generate publication quality plots and/or export plots to a file, ImPlot is NOT the library for you! ImPlot is geared toward plotting application data at realtime speeds with high levels of interactivity. ImPlot does its best to create pretty plots (indeed, there are quite a few styling options available), but it will always favor function over form. - -**Q: Where is the documentation?** - -A: The API is thoroughly commented in `implot.h`, and the demo in `implot_demo.cpp` should be more than enough to get you started. Also take a look at the [implot_demos](https://github.com/epezent/implot_demos) repository. - -**Q: Is ImPlot suitable for plotting large datasets?** - -A: Yes, within reason. You can plot tens to hundreds of thousands of points without issue, but don't expect millions to be a buttery smooth experience. That said, you can always downsample extremely large datasets by telling ImPlot to stride your data at larger intervals if needed. Also try the experimental `backends` branch which aims to provide GPU acceleration support. - -**Q: What data types can I plot?** - -A: ImPlot plotting functions accept most scalar types: -`float`, `double`, `int8`, `uint8`, `int16`, `uint16`, `int32`, `uint32`, `int64`, `uint64`. Arrays of custom structs or classes (e.g. `Vector2f` or similar) are easily passed to ImPlot functions using the built-in striding features (see `implot.h` for documentation), and many plotters provide a "getter" overload which accepts data generating callbacks. You can fully customize the list of accepted types by defining `IMPLOT_CUSTOM_NUMERIC_TYPES` at compile time: see doc in `implot_items.cpp`. - -**Q: Can plot styles be modified?** - -A: Yes. Data colormaps and various styling colors and variables can be pushed/popped or modified permanently on startup. Three default styles are available, as well as an automatic style that attempts to match you ImGui style. - -**Q: Does ImPlot support logarithmic scaling or time formatting?** - -A: Yep! Both logscale and timescale are supported. - -**Q: Does ImPlot support multiple y-axes? x-axes?** - -A: Yes. Up to three x-axes and three y-axes can be enabled. - -**Q: Does ImPlot support [insert plot type]?** - -A: Maybe. Check the demo, gallery, or Announcements ([2020](https://github.com/epezent/implot/issues/48)/[2021](https://github.com/epezent/implot/issues/168))to see if your desired plot type is shown. If not, consider submitting an issue or better yet, a PR! - -**Q: Does ImPlot support 3D plots?** - -A: No, and likely never will since ImGui only deals in 2D rendering. - -**Q: Does ImPlot provide analytic tools?** - -A: Not exactly, but it does give you the ability to query plot sub-ranges, with which you can process your data however you like. - -**Q: Can plots be exported/saved to image?** - -A: Not currently. Use your OS's screen capturing mechanisms if you need to capture a plot. ImPlot is not suitable for rendering publication quality plots; it is only intended to be used as a visualization tool. Post-process your data with MATLAB or matplotlib for these purposes. - -**Q: Why are my plot lines showing aliasing?** - -A: You probably need to enable `ImGuiStyle::AntiAliasedLinesUseTex` (or possibly `ImGuiStyle:AntiAliasedLines`). If those settings are already enabled, then you must ensure your backend supports texture based anti-aliasing (i.e. uses bilinear sampling). Most of the default ImGui backends support this feature out of the box. Learn more [here](https://github.com/ocornut/imgui/issues/3245). Alternatively, you can enable MSAA at the application level if your hardware supports it (4x should do). - -**Q: Can I compile ImPlot as a dynamic library?** - -A: Like ImGui, it is recommended that you compile and link ImPlot as a *static* library or directly as a part of your sources. However, if you must and are compiling ImPlot and ImGui as separate DLLs, make sure you set the current *ImGui* context with `ImPlot::SetImGuiContext(ImGuiContext* ctx)`. This ensures that global ImGui variables are correctly shared across the DLL boundary. - -**Q: Can ImPlot be used with other languages/bindings?** - -A: Yes, you can use the generated C binding, [cimplot](https://github.com/cimgui/cimplot) with most high level languages. [DearPyGui](https://github.com/hoffstadt/DearPyGui) provides a Python wrapper, among other things. [DearImGui/DearImPlot](https://github.com/aybe/DearImGui) provides bindings for .NET. [imgui-java](https://github.com/SpaiR/imgui-java) provides bindings for Java. [ImPlot.jl](https://github.com/wsphillips/ImPlot.jl) provides bindings for Julia. A Rust binding, [implot-rs](https://github.com/4bb4/implot-rs), is currently in the works. An example using Emscripten can be found [here](https://github.com/pthom/implot_demo). diff --git a/engine/_archive/vkImgui/cimplot/implot/TODO.md b/engine/_archive/vkImgui/cimplot/implot/TODO.md deleted file mode 100644 index c640f03..0000000 --- a/engine/_archive/vkImgui/cimplot/implot/TODO.md +++ /dev/null @@ -1,102 +0,0 @@ -The list below represents a combination of high-priority work, nice-to-have features, and random ideas. We make no guarantees that all of this work will be completed or even started. If you see something that you need or would like to have, let us know, or better yet consider submitting a PR for the feature. - -## API - -## Axes - -- add flag to remove weekends on Time axis -- pixel space scale (`ImPlotTransform_Display`), normalized space scale (`ImPlotTransform_Axes`), data space scale (`ImPlotTransform_Data`) -- make ImPlotFlags_Equal not a flag -> `SetupEqual(ImPlotAxis x, ImPlotAxis y)` -- allow inverted arguments `SetAxes` to transpose data? -- `SetupAxisColors()` -- `SetupAxisHome()` - -## Plot Items - -- add `PlotBubbles` (see MATLAB bubble chart) -- add non-zero references for `PlotBars` etc. -- add exploding to `PlotPieChart` (on hover-highlight?) -- fix appearance of `PlotBars` spacing - -## Styling - -- support gradient and/or colormap sampled fills (e.g. ImPlotFillStyle_) -- API for setting different fonts for plot elements - -## Colormaps - -- gradient editing tool -- `RemoveColormap` -- `enum ImPlotColorRule_ { Solid, Faded, XValue, YValue, ZValue }` - -## Legend - -- improve legend icons (e.g. adopt markers, gradients, etc) -- generalize legend rendering for plots and subplots -- add draggable scroll bar if users need it - -## Tools / Misc. - -- add `IsPlotChanging` to detect change in limits -- add ability to extend plot/axis context menus -- add LTTB downsampling for lines -- add box selection to axes -- first frame render delay might fix "fit pop" effect -- move some code to new `implot_tools.cpp` -- ColormapSlider (see metrics) -- FillAlpha should not affect markers? -- fix mouse text for time axes - -## Optimizations - -- find faster way to buffer data into ImDrawList (very slow) -- reduce number of calls to `PushClipRect` -- explore SIMD operations for high density plot items - -## Plotter Pipeline - -Ideally every `PlotX` function should use our faster rendering pipeline when it is applicable. - -` User Data > Getter > Fitter > Renderer > RenderPrimitives` - -|Plotter|Getter|Fitter|Renderer|RenderPrimitives| -|---|:-:|:-:|:-:|:-:| -|PlotLine|Yes|Yes|Yes|Yes| -|PlotScatter|Yes|Yes|Yes|Yes| -|PlotStairs|Yes|Yes|Yes|Yes| -|PlotShaded|Yes|Yes|Yes|Yes| -|PlotBars|Yes|Yes|Yes|Yes| -|PlotBarGroups|:|:|:|:| -|PlotHistogram|:|:|:|:| -|PlotErrorBars|Yes|Yes|No|No| -|PlotStems|Yes|Yes|Yes|Yes| -|PlotInfLines|Yes|Yes|Yes|Yes| -|PlotPieChart|No|No|No|No| -|PlotHeatmap|Yes|No|Yes|Mixed| -|PlotHistogram2D|:|:|:|:| -|PlotDigital|Yes|No|No|No| -|PlotImage|-|-|-|-| -|PlotText|-|-|-|-| -|PlotDummy|-|-|-|-| - -## Completed -- make BeginPlot take fewer args: -- make query a tool -> `DragRect` -- rework DragLine/Point to use ButtonBehavior -- add support for multiple x-axes and don't limit count to 3 -- make axis side configurable (top/left, right/bottom) via new flag `ImPlotAxisFlags_Opposite` -- add support for setting tick label strings via callback -- give each axis an ID, remove ad-hoc DND solution -- allow axis to be drag to opposite side (ala ImGui Table headers) -- legend items can be hovered even if plot is not -- fix frame delay on DragX tools -- remove tag from drag line/point -> add `Tag` tool -- add shortcut/legacy overloads for BeginPlot -- `SetupAxisConstraints()` -- `SetupAxisScale()` -- add `ImPlotLineFlags`, `ImPlotBarsFlags`, etc. for each plot type -- add `PlotBarGroups` wrapper that makes rendering groups of bars easier, with stacked bar support -- `PlotBars` restore outlines -- add hover/active color for plot axes -- make legend frame use ButtonBehavior -- `ImPlotLegendFlags_Scroll` (default behavior) diff --git a/engine/_archive/vkImgui/cimplot/implot/implot.cpp b/engine/_archive/vkImgui/cimplot/implot/implot.cpp deleted file mode 100644 index 8071ea6..0000000 --- a/engine/_archive/vkImgui/cimplot/implot/implot.cpp +++ /dev/null @@ -1,5888 +0,0 @@ -// MIT License - -// Copyright (c) 2023 Evan Pezent - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -// ImPlot v0.17 - -/* - -API BREAKING CHANGES -==================== -Occasionally introducing changes that are breaking the API. We try to make the breakage minor and easy to fix. -Below is a change-log of API breaking changes only. If you are using one of the functions listed, expect to have to fix some code. -When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all implot files. -You can read releases logs https://github.com/epezent/implot/releases for more details. - -- 2023/08/20 (0.17) - ImPlotFlags_NoChild was removed as child windows are no longer needed to capture scroll. You can safely remove this flag if you were using it. -- 2023/06/26 (0.15) - Various build fixes related to updates in Dear ImGui internals. -- 2022/11/25 (0.15) - Make PlotText honor ImPlotItemFlags_NoFit. -- 2022/06/19 (0.14) - The signature of ColormapScale has changed to accommodate a new ImPlotColormapScaleFlags parameter -- 2022/06/17 (0.14) - **IMPORTANT** All PlotX functions now take an ImPlotX_Flags `flags` parameter. Where applicable, it is located before the existing `offset` and `stride` parameters. - If you were providing offset and stride values, you will need to update your function call to include a `flags` value. If you fail to do this, you will likely see - unexpected results or crashes without a compiler warning since these three are all default args. We apologize for the inconvenience, but this was a necessary evil. - - PlotBarsH has been removed; use PlotBars + ImPlotBarsFlags_Horizontal instead - - PlotErrorBarsH has been removed; use PlotErrorBars + ImPlotErrorBarsFlags_Horizontal - - PlotHistogram/PlotHistogram2D signatures changed; `cumulative`, `density`, and `outliers` options now specified via ImPlotHistogramFlags - - PlotPieChart signature changed; `normalize` option now specified via ImPlotPieChartFlags - - PlotText signature changes; `vertical` option now specified via `ImPlotTextFlags_Vertical` - - `PlotVLines` and `PlotHLines` replaced with `PlotInfLines` (+ ImPlotInfLinesFlags_Horizontal ) - - arguments of ImPlotGetter have been reversed to be consistent with other API callbacks - - SetupAxisScale + ImPlotScale have replaced ImPlotAxisFlags_LogScale and ImPlotAxisFlags_Time flags - - ImPlotFormatters should now return an int indicating the size written - - the signature of ImPlotGetter has been reversed so that void* user_data is the last argument and consistent with other callbacks -- 2021/10/19 (0.13) - MAJOR API OVERHAUL! See #168 and #272 - - TRIVIAL RENAME: - - ImPlotLimits -> ImPlotRect - - ImPlotYAxis_ -> ImAxis_ - - SetPlotYAxis -> SetAxis - - BeginDragDropTarget -> BeginDragDropTargetPlot - - BeginDragDropSource -> BeginDragDropSourcePlot - - ImPlotFlags_NoMousePos -> ImPlotFlags_NoMouseText - - SetNextPlotLimits -> SetNextAxesLimits - - SetMouseTextLocation -> SetupMouseText - - SIGNATURE MODIFIED: - - PixelsToPlot/PlotToPixels -> added optional X-Axis arg - - GetPlotMousePos -> added optional X-Axis arg - - GetPlotLimits -> added optional X-Axis arg - - GetPlotSelection -> added optional X-Axis arg - - DragLineX/Y/DragPoint -> now takes int id; removed labels (render with Annotation/Tag instead) - - REPLACED: - - IsPlotXAxisHovered/IsPlotXYAxisHovered -> IsAxisHovered(ImAxis) - - BeginDragDropTargetX/BeginDragDropTargetY -> BeginDragDropTargetAxis(ImAxis) - - BeginDragDropSourceX/BeginDragDropSourceY -> BeginDragDropSourceAxis(ImAxis) - - ImPlotCol_XAxis, ImPlotCol_YAxis1, etc. -> ImPlotCol_AxisText (push/pop this around SetupAxis to style individual axes) - - ImPlotCol_XAxisGrid, ImPlotCol_Y1AxisGrid -> ImPlotCol_AxisGrid (push/pop this around SetupAxis to style individual axes) - - SetNextPlotLimitsX/Y -> SetNextAxisLimits(ImAxis) - - LinkNextPlotLimits -> SetNextAxisLinks(ImAxis) - - FitNextPlotAxes -> SetNextAxisToFit(ImAxis)/SetNextAxesToFit - - SetLegendLocation -> SetupLegend - - ImPlotFlags_NoHighlight -> ImPlotLegendFlags_NoHighlight - - ImPlotOrientation -> ImPlotLegendFlags_Horizontal - - Annotate -> Annotation - - REMOVED: - - GetPlotQuery, SetPlotQuery, IsPlotQueried -> use DragRect - - SetNextPlotTicksX, SetNextPlotTicksY -> use SetupAxisTicks - - SetNextPlotFormatX, SetNextPlotFormatY -> use SetupAxisFormat - - AnnotateClamped -> use Annotation(bool clamp = true) - - OBSOLETED: - - BeginPlot (original signature) -> use simplified signature + Setup API -- 2021/07/30 (0.12) - The offset argument of `PlotXG` functions was been removed. Implement offsetting in your getter callback instead. -- 2021/03/08 (0.9) - SetColormap and PushColormap(ImVec4*) were removed. Use AddColormap for custom colormap support. LerpColormap was changed to SampleColormap. - ShowColormapScale was changed to ColormapScale and requires additional arguments. -- 2021/03/07 (0.9) - The signature of ShowColormapScale was modified to accept a ImVec2 size. -- 2021/02/28 (0.9) - BeginLegendDragDropSource was changed to BeginDragDropSourceItem with a number of other drag and drop improvements. -- 2021/01/18 (0.9) - The default behavior for opening context menus was change from double right-click to single right-click. ImPlotInputMap and related functions were moved - to implot_internal.h due to its immaturity. -- 2020/10/16 (0.8) - ImPlotStyleVar_InfoPadding was changed to ImPlotStyleVar_MousePosPadding -- 2020/09/10 (0.8) - The single array versions of PlotLine, PlotScatter, PlotStems, and PlotShaded were given additional arguments for x-scale and x0. -- 2020/09/07 (0.8) - Plotting functions which accept a custom getter function pointer have been post-fixed with a G (e.g. PlotLineG) -- 2020/09/06 (0.7) - Several flags under ImPlotFlags and ImPlotAxisFlags were inverted (e.g. ImPlotFlags_Legend -> ImPlotFlags_NoLegend) so that the default flagset - is simply 0. This more closely matches ImGui's style and makes it easier to enable non-default but commonly used flags (e.g. ImPlotAxisFlags_Time). -- 2020/08/28 (0.5) - ImPlotMarker_ can no longer be combined with bitwise OR, |. This features caused unecessary slow-down, and almost no one used it. -- 2020/08/25 (0.5) - ImPlotAxisFlags_Scientific was removed. Logarithmic axes automatically uses scientific notation. -- 2020/08/17 (0.5) - PlotText was changed so that text is centered horizontally and vertically about the desired point. -- 2020/08/16 (0.5) - An ImPlotContext must be explicitly created and destroyed now with `CreateContext` and `DestroyContext`. Previously, the context was statically initialized in this source file. -- 2020/06/13 (0.4) - The flags `ImPlotAxisFlag_Adaptive` and `ImPlotFlags_Cull` were removed. Both are now done internally by default. -- 2020/06/03 (0.3) - The signature and behavior of PlotPieChart was changed so that data with sum less than 1 can optionally be normalized. The label format can now be specified as well. -- 2020/06/01 (0.3) - SetPalette was changed to `SetColormap` for consistency with other plotting libraries. `RestorePalette` was removed. Use `SetColormap(ImPlotColormap_Default)`. -- 2020/05/31 (0.3) - Plot functions taking custom ImVec2* getters were removed. Use the ImPlotPoint* getter versions instead. -- 2020/05/29 (0.3) - The signature of ImPlotLimits::Contains was changed to take two doubles instead of ImVec2 -- 2020/05/16 (0.2) - All plotting functions were reverted to being prefixed with "Plot" to maintain a consistent VerbNoun style. `Plot` was split into `PlotLine` - and `PlotScatter` (however, `PlotLine` can still be used to plot scatter points as `Plot` did before.). `Bar` is not `PlotBars`, to indicate - that multiple bars will be plotted. -- 2020/05/13 (0.2) - `ImMarker` was change to `ImPlotMarker` and `ImAxisFlags` was changed to `ImPlotAxisFlags`. -- 2020/05/11 (0.2) - `ImPlotFlags_Selection` was changed to `ImPlotFlags_BoxSelect` -- 2020/05/11 (0.2) - The namespace ImGui:: was replaced with ImPlot::. As a result, the following additional changes were made: - - Functions that were prefixed or decorated with the word "Plot" have been truncated. E.g., `ImGui::PlotBars` is now just `ImPlot::Bar`. - It should be fairly obvious what was what. - - Some functions have been given names that would have otherwise collided with the ImGui namespace. This has been done to maintain a consistent - style with ImGui. E.g., 'ImGui::PushPlotStyleVar` is now 'ImPlot::PushStyleVar'. -- 2020/05/10 (0.2) - The following function/struct names were changes: - - ImPlotRange -> ImPlotLimits - - GetPlotRange() -> GetPlotLimits() - - SetNextPlotRange -> SetNextPlotLimits - - SetNextPlotRangeX -> SetNextPlotLimitsX - - SetNextPlotRangeY -> SetNextPlotLimitsY -- 2020/05/10 (0.2) - Plot queries are pixel based by default. Query rects that maintain relative plot position have been removed. This was done to support multi-y-axis. - -*/ - - -#define IMGUI_DEFINE_MATH_OPERATORS -#include "implot.h" -#include "implot_internal.h" - -#define ImGuiKey_MouseWheelY ImGuiKey_MouseWheel - -#include - -// Support for pre-1.82 versions. Users on 1.82+ can use 0 (default) flags to mean "all corners" but in order to support older versions we are more explicit. -#if (IMGUI_VERSION_NUM < 18102) && !defined(ImDrawFlags_RoundCornersAll) -#define ImDrawFlags_RoundCornersAll ImDrawCornerFlags_All -#endif - -// Support for pre-1.89.7 versions. -#if (IMGUI_VERSION_NUM < 18966) -#define ImGuiButtonFlags_AllowOverlap ImGuiButtonFlags_AllowItemOverlap -#endif - -// Visual Studio warnings -#ifdef _MSC_VER -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen -#endif - -// Clang/GCC warnings with -Weverything -#if defined(__clang__) -#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal -#elif defined(__GNUC__) -#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked -#endif - -// Global plot context -#ifndef GImPlot -ImPlotContext* GImPlot = nullptr; -#endif - -//----------------------------------------------------------------------------- -// Struct Implementations -//----------------------------------------------------------------------------- - -ImPlotInputMap::ImPlotInputMap() { - ImPlot::MapInputDefault(this); -} - -ImPlotStyle::ImPlotStyle() { - - LineWeight = 1; - Marker = ImPlotMarker_None; - MarkerSize = 4; - MarkerWeight = 1; - FillAlpha = 1; - ErrorBarSize = 5; - ErrorBarWeight = 1.5f; - DigitalBitHeight = 8; - DigitalBitGap = 4; - - PlotBorderSize = 1; - MinorAlpha = 0.25f; - MajorTickLen = ImVec2(10,10); - MinorTickLen = ImVec2(5,5); - MajorTickSize = ImVec2(1,1); - MinorTickSize = ImVec2(1,1); - MajorGridSize = ImVec2(1,1); - MinorGridSize = ImVec2(1,1); - PlotPadding = ImVec2(10,10); - LabelPadding = ImVec2(5,5); - LegendPadding = ImVec2(10,10); - LegendInnerPadding = ImVec2(5,5); - LegendSpacing = ImVec2(5,0); - MousePosPadding = ImVec2(10,10); - AnnotationPadding = ImVec2(2,2); - FitPadding = ImVec2(0,0); - PlotDefaultSize = ImVec2(400,300); - PlotMinSize = ImVec2(200,150); - - ImPlot::StyleColorsAuto(this); - - Colormap = ImPlotColormap_Deep; - - UseLocalTime = false; - Use24HourClock = false; - UseISO8601 = false; -} - -//----------------------------------------------------------------------------- -// Style -//----------------------------------------------------------------------------- - -namespace ImPlot { - -const char* GetStyleColorName(ImPlotCol col) { - static const char* col_names[ImPlotCol_COUNT] = { - "Line", - "Fill", - "MarkerOutline", - "MarkerFill", - "ErrorBar", - "FrameBg", - "PlotBg", - "PlotBorder", - "LegendBg", - "LegendBorder", - "LegendText", - "TitleText", - "InlayText", - "AxisText", - "AxisGrid", - "AxisTick", - "AxisBg", - "AxisBgHovered", - "AxisBgActive", - "Selection", - "Crosshairs" - }; - return col_names[col]; -} - -const char* GetMarkerName(ImPlotMarker marker) { - switch (marker) { - case ImPlotMarker_None: return "None"; - case ImPlotMarker_Circle: return "Circle"; - case ImPlotMarker_Square: return "Square"; - case ImPlotMarker_Diamond: return "Diamond"; - case ImPlotMarker_Up: return "Up"; - case ImPlotMarker_Down: return "Down"; - case ImPlotMarker_Left: return "Left"; - case ImPlotMarker_Right: return "Right"; - case ImPlotMarker_Cross: return "Cross"; - case ImPlotMarker_Plus: return "Plus"; - case ImPlotMarker_Asterisk: return "Asterisk"; - default: return ""; - } -} - -ImVec4 GetAutoColor(ImPlotCol idx) { - ImVec4 col(0,0,0,1); - switch(idx) { - case ImPlotCol_Line: return col; // these are plot dependent! - case ImPlotCol_Fill: return col; // these are plot dependent! - case ImPlotCol_MarkerOutline: return col; // these are plot dependent! - case ImPlotCol_MarkerFill: return col; // these are plot dependent! - case ImPlotCol_ErrorBar: return ImGui::GetStyleColorVec4(ImGuiCol_Text); - case ImPlotCol_FrameBg: return ImGui::GetStyleColorVec4(ImGuiCol_FrameBg); - case ImPlotCol_PlotBg: return ImGui::GetStyleColorVec4(ImGuiCol_WindowBg); - case ImPlotCol_PlotBorder: return ImGui::GetStyleColorVec4(ImGuiCol_Border); - case ImPlotCol_LegendBg: return ImGui::GetStyleColorVec4(ImGuiCol_PopupBg); - case ImPlotCol_LegendBorder: return GetStyleColorVec4(ImPlotCol_PlotBorder); - case ImPlotCol_LegendText: return GetStyleColorVec4(ImPlotCol_InlayText); - case ImPlotCol_TitleText: return ImGui::GetStyleColorVec4(ImGuiCol_Text); - case ImPlotCol_InlayText: return ImGui::GetStyleColorVec4(ImGuiCol_Text); - case ImPlotCol_AxisText: return ImGui::GetStyleColorVec4(ImGuiCol_Text); - case ImPlotCol_AxisGrid: return GetStyleColorVec4(ImPlotCol_AxisText) * ImVec4(1,1,1,0.25f); - case ImPlotCol_AxisTick: return GetStyleColorVec4(ImPlotCol_AxisGrid); - case ImPlotCol_AxisBg: return ImVec4(0,0,0,0); - case ImPlotCol_AxisBgHovered: return ImGui::GetStyleColorVec4(ImGuiCol_ButtonHovered); - case ImPlotCol_AxisBgActive: return ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive); - case ImPlotCol_Selection: return ImVec4(1,1,0,1); - case ImPlotCol_Crosshairs: return GetStyleColorVec4(ImPlotCol_PlotBorder); - default: return col; - } -} - -struct ImPlotStyleVarInfo { - ImGuiDataType Type; - ImU32 Count; - ImU32 Offset; - void* GetVarPtr(ImPlotStyle* style) const { return (void*)((unsigned char*)style + Offset); } -}; - -static const ImPlotStyleVarInfo GPlotStyleVarInfo[] = -{ - { ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, LineWeight) }, // ImPlotStyleVar_LineWeight - { ImGuiDataType_S32, 1, (ImU32)offsetof(ImPlotStyle, Marker) }, // ImPlotStyleVar_Marker - { ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, MarkerSize) }, // ImPlotStyleVar_MarkerSize - { ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, MarkerWeight) }, // ImPlotStyleVar_MarkerWeight - { ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, FillAlpha) }, // ImPlotStyleVar_FillAlpha - { ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, ErrorBarSize) }, // ImPlotStyleVar_ErrorBarSize - { ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, ErrorBarWeight) }, // ImPlotStyleVar_ErrorBarWeight - { ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, DigitalBitHeight) }, // ImPlotStyleVar_DigitalBitHeight - { ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, DigitalBitGap) }, // ImPlotStyleVar_DigitalBitGap - - { ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, PlotBorderSize) }, // ImPlotStyleVar_PlotBorderSize - { ImGuiDataType_Float, 1, (ImU32)offsetof(ImPlotStyle, MinorAlpha) }, // ImPlotStyleVar_MinorAlpha - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MajorTickLen) }, // ImPlotStyleVar_MajorTickLen - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MinorTickLen) }, // ImPlotStyleVar_MinorTickLen - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MajorTickSize) }, // ImPlotStyleVar_MajorTickSize - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MinorTickSize) }, // ImPlotStyleVar_MinorTickSize - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MajorGridSize) }, // ImPlotStyleVar_MajorGridSize - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MinorGridSize) }, // ImPlotStyleVar_MinorGridSize - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, PlotPadding) }, // ImPlotStyleVar_PlotPadding - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, LabelPadding) }, // ImPlotStyleVar_LabelPaddine - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, LegendPadding) }, // ImPlotStyleVar_LegendPadding - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, LegendInnerPadding) }, // ImPlotStyleVar_LegendInnerPadding - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, LegendSpacing) }, // ImPlotStyleVar_LegendSpacing - - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, MousePosPadding) }, // ImPlotStyleVar_MousePosPadding - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, AnnotationPadding) }, // ImPlotStyleVar_AnnotationPadding - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, FitPadding) }, // ImPlotStyleVar_FitPadding - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, PlotDefaultSize) }, // ImPlotStyleVar_PlotDefaultSize - { ImGuiDataType_Float, 2, (ImU32)offsetof(ImPlotStyle, PlotMinSize) } // ImPlotStyleVar_PlotMinSize -}; - -static const ImPlotStyleVarInfo* GetPlotStyleVarInfo(ImPlotStyleVar idx) { - IM_ASSERT(idx >= 0 && idx < ImPlotStyleVar_COUNT); - IM_ASSERT(IM_ARRAYSIZE(GPlotStyleVarInfo) == ImPlotStyleVar_COUNT); - return &GPlotStyleVarInfo[idx]; -} - -//----------------------------------------------------------------------------- -// Generic Helpers -//----------------------------------------------------------------------------- - -void AddTextVertical(ImDrawList *DrawList, ImVec2 pos, ImU32 col, const char *text_begin, const char* text_end) { - // the code below is based loosely on ImFont::RenderText - if (!text_end) - text_end = text_begin + strlen(text_begin); - ImGuiContext& g = *GImGui; - ImFont* font = g.Font; - // Align to be pixel perfect - pos.x = ImFloor(pos.x); - pos.y = ImFloor(pos.y); - const float scale = g.FontSize / font->FontSize; - const char* s = text_begin; - int chars_exp = (int)(text_end - s); - int chars_rnd = 0; - const int vtx_count_max = chars_exp * 4; - const int idx_count_max = chars_exp * 6; - DrawList->PrimReserve(idx_count_max, vtx_count_max); - while (s < text_end) { - unsigned int c = (unsigned int)*s; - if (c < 0x80) { - s += 1; - } - else { - s += ImTextCharFromUtf8(&c, s, text_end); - if (c == 0) // Malformed UTF-8? - break; - } - const ImFontGlyph * glyph = font->FindGlyph((ImWchar)c); - if (glyph == nullptr) { - continue; - } - DrawList->PrimQuadUV(pos + ImVec2(glyph->Y0, -glyph->X0) * scale, pos + ImVec2(glyph->Y0, -glyph->X1) * scale, - pos + ImVec2(glyph->Y1, -glyph->X1) * scale, pos + ImVec2(glyph->Y1, -glyph->X0) * scale, - ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V0), - ImVec2(glyph->U1, glyph->V1), ImVec2(glyph->U0, glyph->V1), - col); - pos.y -= glyph->AdvanceX * scale; - chars_rnd++; - } - // Give back unused vertices - int chars_skp = chars_exp-chars_rnd; - DrawList->PrimUnreserve(chars_skp*6, chars_skp*4); -} - -void AddTextCentered(ImDrawList* DrawList, ImVec2 top_center, ImU32 col, const char* text_begin, const char* text_end) { - float txt_ht = ImGui::GetTextLineHeight(); - const char* title_end = ImGui::FindRenderedTextEnd(text_begin, text_end); - ImVec2 text_size; - float y = 0; - while (const char* tmp = (const char*)memchr(text_begin, '\n', title_end-text_begin)) { - text_size = ImGui::CalcTextSize(text_begin,tmp,true); - DrawList->AddText(ImVec2(top_center.x - text_size.x * 0.5f, top_center.y+y),col,text_begin,tmp); - text_begin = tmp + 1; - y += txt_ht; - } - text_size = ImGui::CalcTextSize(text_begin,title_end,true); - DrawList->AddText(ImVec2(top_center.x - text_size.x * 0.5f, top_center.y+y),col,text_begin,title_end); -} - -double NiceNum(double x, bool round) { - double f; - double nf; - int expv = (int)floor(ImLog10(x)); - f = x / ImPow(10.0, (double)expv); - if (round) - if (f < 1.5) - nf = 1; - else if (f < 3) - nf = 2; - else if (f < 7) - nf = 5; - else - nf = 10; - else if (f <= 1) - nf = 1; - else if (f <= 2) - nf = 2; - else if (f <= 5) - nf = 5; - else - nf = 10; - return nf * ImPow(10.0, expv); -} - -//----------------------------------------------------------------------------- -// Context Utils -//----------------------------------------------------------------------------- - -void SetImGuiContext(ImGuiContext* ctx) { - ImGui::SetCurrentContext(ctx); -} - -ImPlotContext* CreateContext() { - ImPlotContext* ctx = IM_NEW(ImPlotContext)(); - Initialize(ctx); - if (GImPlot == nullptr) - SetCurrentContext(ctx); - return ctx; -} - -void DestroyContext(ImPlotContext* ctx) { - if (ctx == nullptr) - ctx = GImPlot; - if (GImPlot == ctx) - SetCurrentContext(nullptr); - IM_DELETE(ctx); -} - -ImPlotContext* GetCurrentContext() { - return GImPlot; -} - -void SetCurrentContext(ImPlotContext* ctx) { - GImPlot = ctx; -} - -#define IMPLOT_APPEND_CMAP(name, qual) ctx->ColormapData.Append(#name, name, sizeof(name)/sizeof(ImU32), qual) -#define IM_RGB(r,g,b) IM_COL32(r,g,b,255) - -void Initialize(ImPlotContext* ctx) { - ResetCtxForNextPlot(ctx); - ResetCtxForNextAlignedPlots(ctx); - ResetCtxForNextSubplot(ctx); - - const ImU32 Deep[] = {4289753676, 4283598045, 4285048917, 4283584196, 4289950337, 4284512403, 4291005402, 4287401100, 4285839820, 4291671396 }; - const ImU32 Dark[] = {4280031972, 4290281015, 4283084621, 4288892568, 4278222847, 4281597951, 4280833702, 4290740727, 4288256409 }; - const ImU32 Pastel[] = {4289639675, 4293119411, 4291161036, 4293184478, 4289124862, 4291624959, 4290631909, 4293712637, 4294111986 }; - const ImU32 Paired[] = {4293119554, 4290017311, 4287291314, 4281114675, 4288256763, 4280031971, 4285513725, 4278222847, 4292260554, 4288298346, 4288282623, 4280834481}; - const ImU32 Viridis[] = {4283695428, 4285867080, 4287054913, 4287455029, 4287526954, 4287402273, 4286883874, 4285579076, 4283552122, 4280737725, 4280674301 }; - const ImU32 Plasma[] = {4287039501, 4288480321, 4289200234, 4288941455, 4287638193, 4286072780, 4284638433, 4283139314, 4281771772, 4280667900, 4280416752 }; - const ImU32 Hot[] = {4278190144, 4278190208, 4278190271, 4278190335, 4278206719, 4278223103, 4278239231, 4278255615, 4283826175, 4289396735, 4294967295 }; - const ImU32 Cool[] = {4294967040, 4294960666, 4294954035, 4294947661, 4294941030, 4294934656, 4294928025, 4294921651, 4294915020, 4294908646, 4294902015 }; - const ImU32 Pink[] = {4278190154, 4282532475, 4284308894, 4285690554, 4286879686, 4287870160, 4288794330, 4289651940, 4291685869, 4293392118, 4294967295 }; - const ImU32 Jet[] = {4289331200, 4294901760, 4294923520, 4294945280, 4294967040, 4289396565, 4283826090, 4278255615, 4278233855, 4278212095, 4278190335 }; - const ImU32 Twilight[] = {IM_RGB(226,217,226),IM_RGB(166,191,202),IM_RGB(109,144,192),IM_RGB(95,88,176),IM_RGB(83,30,124),IM_RGB(47,20,54),IM_RGB(100,25,75),IM_RGB(159,60,80),IM_RGB(192,117,94),IM_RGB(208,179,158),IM_RGB(226,217,226)}; - const ImU32 RdBu[] = {IM_RGB(103,0,31),IM_RGB(178,24,43),IM_RGB(214,96,77),IM_RGB(244,165,130),IM_RGB(253,219,199),IM_RGB(247,247,247),IM_RGB(209,229,240),IM_RGB(146,197,222),IM_RGB(67,147,195),IM_RGB(33,102,172),IM_RGB(5,48,97)}; - const ImU32 BrBG[] = {IM_RGB(84,48,5),IM_RGB(140,81,10),IM_RGB(191,129,45),IM_RGB(223,194,125),IM_RGB(246,232,195),IM_RGB(245,245,245),IM_RGB(199,234,229),IM_RGB(128,205,193),IM_RGB(53,151,143),IM_RGB(1,102,94),IM_RGB(0,60,48)}; - const ImU32 PiYG[] = {IM_RGB(142,1,82),IM_RGB(197,27,125),IM_RGB(222,119,174),IM_RGB(241,182,218),IM_RGB(253,224,239),IM_RGB(247,247,247),IM_RGB(230,245,208),IM_RGB(184,225,134),IM_RGB(127,188,65),IM_RGB(77,146,33),IM_RGB(39,100,25)}; - const ImU32 Spectral[] = {IM_RGB(158,1,66),IM_RGB(213,62,79),IM_RGB(244,109,67),IM_RGB(253,174,97),IM_RGB(254,224,139),IM_RGB(255,255,191),IM_RGB(230,245,152),IM_RGB(171,221,164),IM_RGB(102,194,165),IM_RGB(50,136,189),IM_RGB(94,79,162)}; - const ImU32 Greys[] = {IM_COL32_WHITE, IM_COL32_BLACK }; - - IMPLOT_APPEND_CMAP(Deep, true); - IMPLOT_APPEND_CMAP(Dark, true); - IMPLOT_APPEND_CMAP(Pastel, true); - IMPLOT_APPEND_CMAP(Paired, true); - IMPLOT_APPEND_CMAP(Viridis, false); - IMPLOT_APPEND_CMAP(Plasma, false); - IMPLOT_APPEND_CMAP(Hot, false); - IMPLOT_APPEND_CMAP(Cool, false); - IMPLOT_APPEND_CMAP(Pink, false); - IMPLOT_APPEND_CMAP(Jet, false); - IMPLOT_APPEND_CMAP(Twilight, false); - IMPLOT_APPEND_CMAP(RdBu, false); - IMPLOT_APPEND_CMAP(BrBG, false); - IMPLOT_APPEND_CMAP(PiYG, false); - IMPLOT_APPEND_CMAP(Spectral, false); - IMPLOT_APPEND_CMAP(Greys, false); -} - -void ResetCtxForNextPlot(ImPlotContext* ctx) { - // reset the next plot/item data - ctx->NextPlotData.Reset(); - ctx->NextItemData.Reset(); - // reset labels - ctx->Annotations.Reset(); - ctx->Tags.Reset(); - // reset extents/fit - ctx->OpenContextThisFrame = false; - // reset digital plot items count - ctx->DigitalPlotItemCnt = 0; - ctx->DigitalPlotOffset = 0; - // nullify plot - ctx->CurrentPlot = nullptr; - ctx->CurrentItem = nullptr; - ctx->PreviousItem = nullptr; -} - -void ResetCtxForNextAlignedPlots(ImPlotContext* ctx) { - ctx->CurrentAlignmentH = nullptr; - ctx->CurrentAlignmentV = nullptr; -} - -void ResetCtxForNextSubplot(ImPlotContext* ctx) { - ctx->CurrentSubplot = nullptr; - ctx->CurrentAlignmentH = nullptr; - ctx->CurrentAlignmentV = nullptr; -} - -//----------------------------------------------------------------------------- -// Plot Utils -//----------------------------------------------------------------------------- - -ImPlotPlot* GetPlot(const char* title) { - ImGuiWindow* Window = GImGui->CurrentWindow; - const ImGuiID ID = Window->GetID(title); - return GImPlot->Plots.GetByKey(ID); -} - -ImPlotPlot* GetCurrentPlot() { - return GImPlot->CurrentPlot; -} - -void BustPlotCache() { - ImPlotContext& gp = *GImPlot; - gp.Plots.Clear(); - gp.Subplots.Clear(); -} - -//----------------------------------------------------------------------------- -// Legend Utils -//----------------------------------------------------------------------------- - -ImVec2 GetLocationPos(const ImRect& outer_rect, const ImVec2& inner_size, ImPlotLocation loc, const ImVec2& pad) { - ImVec2 pos; - if (ImHasFlag(loc, ImPlotLocation_West) && !ImHasFlag(loc, ImPlotLocation_East)) - pos.x = outer_rect.Min.x + pad.x; - else if (!ImHasFlag(loc, ImPlotLocation_West) && ImHasFlag(loc, ImPlotLocation_East)) - pos.x = outer_rect.Max.x - pad.x - inner_size.x; - else - pos.x = outer_rect.GetCenter().x - inner_size.x * 0.5f; - // legend reference point y - if (ImHasFlag(loc, ImPlotLocation_North) && !ImHasFlag(loc, ImPlotLocation_South)) - pos.y = outer_rect.Min.y + pad.y; - else if (!ImHasFlag(loc, ImPlotLocation_North) && ImHasFlag(loc, ImPlotLocation_South)) - pos.y = outer_rect.Max.y - pad.y - inner_size.y; - else - pos.y = outer_rect.GetCenter().y - inner_size.y * 0.5f; - pos.x = IM_ROUND(pos.x); - pos.y = IM_ROUND(pos.y); - return pos; -} - -ImVec2 CalcLegendSize(ImPlotItemGroup& items, const ImVec2& pad, const ImVec2& spacing, bool vertical) { - // vars - const int nItems = items.GetLegendCount(); - const float txt_ht = ImGui::GetTextLineHeight(); - const float icon_size = txt_ht; - // get label max width - float max_label_width = 0; - float sum_label_width = 0; - for (int i = 0; i < nItems; ++i) { - const char* label = items.GetLegendLabel(i); - const float label_width = ImGui::CalcTextSize(label, nullptr, true).x; - max_label_width = label_width > max_label_width ? label_width : max_label_width; - sum_label_width += label_width; - } - // calc legend size - const ImVec2 legend_size = vertical ? - ImVec2(pad.x * 2 + icon_size + max_label_width, pad.y * 2 + nItems * txt_ht + (nItems - 1) * spacing.y) : - ImVec2(pad.x * 2 + icon_size * nItems + sum_label_width + (nItems - 1) * spacing.x, pad.y * 2 + txt_ht); - return legend_size; -} - -bool ClampLegendRect(ImRect& legend_rect, const ImRect& outer_rect, const ImVec2& pad) { - bool clamped = false; - ImRect outer_rect_pad(outer_rect.Min + pad, outer_rect.Max - pad); - if (legend_rect.Min.x < outer_rect_pad.Min.x) { - legend_rect.Min.x = outer_rect_pad.Min.x; - clamped = true; - } - if (legend_rect.Min.y < outer_rect_pad.Min.y) { - legend_rect.Min.y = outer_rect_pad.Min.y; - clamped = true; - } - if (legend_rect.Max.x > outer_rect_pad.Max.x) { - legend_rect.Max.x = outer_rect_pad.Max.x; - clamped = true; - } - if (legend_rect.Max.y > outer_rect_pad.Max.y) { - legend_rect.Max.y = outer_rect_pad.Max.y; - clamped = true; - } - return clamped; -} - -int LegendSortingComp(const void* _a, const void* _b) { - ImPlotItemGroup* items = GImPlot->SortItems; - const int a = *(const int*)_a; - const int b = *(const int*)_b; - const char* label_a = items->GetLegendLabel(a); - const char* label_b = items->GetLegendLabel(b); - return strcmp(label_a,label_b); -} - -bool ShowLegendEntries(ImPlotItemGroup& items, const ImRect& legend_bb, bool hovered, const ImVec2& pad, const ImVec2& spacing, bool vertical, ImDrawList& DrawList) { - // vars - const float txt_ht = ImGui::GetTextLineHeight(); - const float icon_size = txt_ht; - const float icon_shrink = 2; - ImU32 col_txt = GetStyleColorU32(ImPlotCol_LegendText); - ImU32 col_txt_dis = ImAlphaU32(col_txt, 0.25f); - // render each legend item - float sum_label_width = 0; - bool any_item_hovered = false; - - const int num_items = items.GetLegendCount(); - if (num_items < 1) - return hovered; - // build render order - ImPlotContext& gp = *GImPlot; - ImVector& indices = gp.TempInt1; - indices.resize(num_items); - for (int i = 0; i < num_items; ++i) - indices[i] = i; - if (ImHasFlag(items.Legend.Flags, ImPlotLegendFlags_Sort) && num_items > 1) { - gp.SortItems = &items; - qsort(indices.Data, num_items, sizeof(int), LegendSortingComp); - } - // render - for (int i = 0; i < num_items; ++i) { - const int idx = indices[i]; - ImPlotItem* item = items.GetLegendItem(idx); - const char* label = items.GetLegendLabel(idx); - const float label_width = ImGui::CalcTextSize(label, nullptr, true).x; - const ImVec2 top_left = vertical ? - legend_bb.Min + pad + ImVec2(0, i * (txt_ht + spacing.y)) : - legend_bb.Min + pad + ImVec2(i * (icon_size + spacing.x) + sum_label_width, 0); - sum_label_width += label_width; - ImRect icon_bb; - icon_bb.Min = top_left + ImVec2(icon_shrink,icon_shrink); - icon_bb.Max = top_left + ImVec2(icon_size - icon_shrink, icon_size - icon_shrink); - ImRect label_bb; - label_bb.Min = top_left; - label_bb.Max = top_left + ImVec2(label_width + icon_size, icon_size); - ImU32 col_txt_hl; - ImU32 col_item = ImAlphaU32(item->Color,1); - - ImRect button_bb(icon_bb.Min, label_bb.Max); - - ImGui::KeepAliveID(item->ID); - - bool item_hov = false; - bool item_hld = false; - bool item_clk = ImHasFlag(items.Legend.Flags, ImPlotLegendFlags_NoButtons) - ? false - : ImGui::ButtonBehavior(button_bb, item->ID, &item_hov, &item_hld); - - if (item_clk) - item->Show = !item->Show; - - - const bool can_hover = (item_hov) - && (!ImHasFlag(items.Legend.Flags, ImPlotLegendFlags_NoHighlightItem) - || !ImHasFlag(items.Legend.Flags, ImPlotLegendFlags_NoHighlightAxis)); - - if (can_hover) { - item->LegendHoverRect.Min = icon_bb.Min; - item->LegendHoverRect.Max = label_bb.Max; - item->LegendHovered = true; - col_txt_hl = ImMixU32(col_txt, col_item, 64); - any_item_hovered = true; - } - else { - col_txt_hl = ImGui::GetColorU32(col_txt); - } - ImU32 col_icon; - if (item_hld) - col_icon = item->Show ? ImAlphaU32(col_item,0.5f) : ImGui::GetColorU32(ImGuiCol_TextDisabled, 0.5f); - else if (item_hov) - col_icon = item->Show ? ImAlphaU32(col_item,0.75f) : ImGui::GetColorU32(ImGuiCol_TextDisabled, 0.75f); - else - col_icon = item->Show ? col_item : col_txt_dis; - - DrawList.AddRectFilled(icon_bb.Min, icon_bb.Max, col_icon); - const char* text_display_end = ImGui::FindRenderedTextEnd(label, nullptr); - if (label != text_display_end) - DrawList.AddText(top_left + ImVec2(icon_size, 0), item->Show ? col_txt_hl : col_txt_dis, label, text_display_end); - } - return hovered && !any_item_hovered; -} - -//----------------------------------------------------------------------------- -// Locators -//----------------------------------------------------------------------------- - -static const float TICK_FILL_X = 0.8f; -static const float TICK_FILL_Y = 1.0f; - -void Locator_Default(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data) { - if (range.Min == range.Max) - return; - const int nMinor = 10; - const int nMajor = ImMax(2, (int)IM_ROUND(pixels / (vertical ? 300.0f : 400.0f))); - const double nice_range = NiceNum(range.Size() * 0.99, false); - const double interval = NiceNum(nice_range / (nMajor - 1), true); - const double graphmin = floor(range.Min / interval) * interval; - const double graphmax = ceil(range.Max / interval) * interval; - bool first_major_set = false; - int first_major_idx = 0; - const int idx0 = ticker.TickCount(); // ticker may have user custom ticks - ImVec2 total_size(0,0); - for (double major = graphmin; major < graphmax + 0.5 * interval; major += interval) { - // is this zero? combat zero formatting issues - if (major-interval < 0 && major+interval > 0) - major = 0; - if (range.Contains(major)) { - if (!first_major_set) { - first_major_idx = ticker.TickCount(); - first_major_set = true; - } - total_size += ticker.AddTick(major, true, 0, true, formatter, formatter_data).LabelSize; - } - for (int i = 1; i < nMinor; ++i) { - double minor = major + i * interval / nMinor; - if (range.Contains(minor)) { - total_size += ticker.AddTick(minor, false, 0, true, formatter, formatter_data).LabelSize; - } - } - } - // prune if necessary - if ((!vertical && total_size.x > pixels*TICK_FILL_X) || (vertical && total_size.y > pixels*TICK_FILL_Y)) { - for (int i = first_major_idx-1; i >= idx0; i -= 2) - ticker.Ticks[i].ShowLabel = false; - for (int i = first_major_idx+1; i < ticker.TickCount(); i += 2) - ticker.Ticks[i].ShowLabel = false; - } -} - -bool CalcLogarithmicExponents(const ImPlotRange& range, float pix, bool vertical, int& exp_min, int& exp_max, int& exp_step) { - if (range.Min * range.Max > 0) { - const int nMajor = vertical ? ImMax(2, (int)IM_ROUND(pix * 0.02f)) : ImMax(2, (int)IM_ROUND(pix * 0.01f)); // TODO: magic numbers - double log_min = ImLog10(ImAbs(range.Min)); - double log_max = ImLog10(ImAbs(range.Max)); - double log_a = ImMin(log_min,log_max); - double log_b = ImMax(log_min,log_max); - exp_step = ImMax(1,(int)(log_b - log_a) / nMajor); - exp_min = (int)log_a; - exp_max = (int)log_b; - if (exp_step != 1) { - while(exp_step % 3 != 0) exp_step++; // make step size multiple of three - while(exp_min % exp_step != 0) exp_min--; // decrease exp_min until exp_min + N * exp_step will be 0 - } - return true; - } - return false; -} - -void AddTicksLogarithmic(const ImPlotRange& range, int exp_min, int exp_max, int exp_step, ImPlotTicker& ticker, ImPlotFormatter formatter, void* data) { - const double sign = ImSign(range.Max); - for (int e = exp_min - exp_step; e < (exp_max + exp_step); e += exp_step) { - double major1 = sign*ImPow(10, (double)(e)); - double major2 = sign*ImPow(10, (double)(e + 1)); - double interval = (major2 - major1) / 9; - if (major1 >= (range.Min - DBL_EPSILON) && major1 <= (range.Max + DBL_EPSILON)) - ticker.AddTick(major1, true, 0, true, formatter, data); - for (int j = 0; j < exp_step; ++j) { - major1 = sign*ImPow(10, (double)(e+j)); - major2 = sign*ImPow(10, (double)(e+j+1)); - interval = (major2 - major1) / 9; - for (int i = 1; i < (9 + (int)(j < (exp_step - 1))); ++i) { - double minor = major1 + i * interval; - if (minor >= (range.Min - DBL_EPSILON) && minor <= (range.Max + DBL_EPSILON)) - ticker.AddTick(minor, false, 0, false, formatter, data); - } - } - } -} - -void Locator_Log10(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data) { - int exp_min, exp_max, exp_step; - if (CalcLogarithmicExponents(range, pixels, vertical, exp_min, exp_max, exp_step)) - AddTicksLogarithmic(range, exp_min, exp_max, exp_step, ticker, formatter, formatter_data); -} - -float CalcSymLogPixel(double plt, const ImPlotRange& range, float pixels) { - double scaleToPixels = pixels / range.Size(); - double scaleMin = TransformForward_SymLog(range.Min,nullptr); - double scaleMax = TransformForward_SymLog(range.Max,nullptr); - double s = TransformForward_SymLog(plt, nullptr); - double t = (s - scaleMin) / (scaleMax - scaleMin); - plt = range.Min + range.Size() * t; - - return (float)(0 + scaleToPixels * (plt - range.Min)); -} - -void Locator_SymLog(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data) { - if (range.Min >= -1 && range.Max <= 1) { - Locator_Default(ticker, range, pixels, vertical, formatter, formatter_data); - } - else if (range.Min * range.Max < 0) { // cross zero - const float pix_min = 0; - const float pix_max = pixels; - const float pix_p1 = CalcSymLogPixel(1, range, pixels); - const float pix_n1 = CalcSymLogPixel(-1, range, pixels); - int exp_min_p, exp_max_p, exp_step_p; - int exp_min_n, exp_max_n, exp_step_n; - CalcLogarithmicExponents(ImPlotRange(1,range.Max), ImAbs(pix_max-pix_p1),vertical,exp_min_p,exp_max_p,exp_step_p); - CalcLogarithmicExponents(ImPlotRange(range.Min,-1),ImAbs(pix_n1-pix_min),vertical,exp_min_n,exp_max_n,exp_step_n); - int exp_step = ImMax(exp_step_n, exp_step_p); - ticker.AddTick(0,true,0,true,formatter,formatter_data); - AddTicksLogarithmic(ImPlotRange(1,range.Max), exp_min_p,exp_max_p,exp_step,ticker,formatter,formatter_data); - AddTicksLogarithmic(ImPlotRange(range.Min,-1),exp_min_n,exp_max_n,exp_step,ticker,formatter,formatter_data); - } - else { - Locator_Log10(ticker, range, pixels, vertical, formatter, formatter_data); - } -} - -void AddTicksCustom(const double* values, const char* const labels[], int n, ImPlotTicker& ticker, ImPlotFormatter formatter, void* data) { - for (int i = 0; i < n; ++i) { - if (labels != nullptr) - ticker.AddTick(values[i], false, 0, true, labels[i]); - else - ticker.AddTick(values[i], false, 0, true, formatter, data); - } -} - -//----------------------------------------------------------------------------- -// Time Ticks and Utils -//----------------------------------------------------------------------------- - -// this may not be thread safe? -static const double TimeUnitSpans[ImPlotTimeUnit_COUNT] = { - 0.000001, - 0.001, - 1, - 60, - 3600, - 86400, - 2629800, - 31557600 -}; - -inline ImPlotTimeUnit GetUnitForRange(double range) { - static double cutoffs[ImPlotTimeUnit_COUNT] = {0.001, 1, 60, 3600, 86400, 2629800, 31557600, IMPLOT_MAX_TIME}; - for (int i = 0; i < ImPlotTimeUnit_COUNT; ++i) { - if (range <= cutoffs[i]) - return (ImPlotTimeUnit)i; - } - return ImPlotTimeUnit_Yr; -} - -inline int LowerBoundStep(int max_divs, const int* divs, const int* step, int size) { - if (max_divs < divs[0]) - return 0; - for (int i = 1; i < size; ++i) { - if (max_divs < divs[i]) - return step[i-1]; - } - return step[size-1]; -} - -inline int GetTimeStep(int max_divs, ImPlotTimeUnit unit) { - if (unit == ImPlotTimeUnit_Ms || unit == ImPlotTimeUnit_Us) { - static const int step[] = {500,250,200,100,50,25,20,10,5,2,1}; - static const int divs[] = {2,4,5,10,20,40,50,100,200,500,1000}; - return LowerBoundStep(max_divs, divs, step, 11); - } - if (unit == ImPlotTimeUnit_S || unit == ImPlotTimeUnit_Min) { - static const int step[] = {30,15,10,5,1}; - static const int divs[] = {2,4,6,12,60}; - return LowerBoundStep(max_divs, divs, step, 5); - } - else if (unit == ImPlotTimeUnit_Hr) { - static const int step[] = {12,6,3,2,1}; - static const int divs[] = {2,4,8,12,24}; - return LowerBoundStep(max_divs, divs, step, 5); - } - else if (unit == ImPlotTimeUnit_Day) { - static const int step[] = {14,7,2,1}; - static const int divs[] = {2,4,14,28}; - return LowerBoundStep(max_divs, divs, step, 4); - } - else if (unit == ImPlotTimeUnit_Mo) { - static const int step[] = {6,3,2,1}; - static const int divs[] = {2,4,6,12}; - return LowerBoundStep(max_divs, divs, step, 4); - } - return 0; -} - -ImPlotTime MkGmtTime(struct tm *ptm) { - ImPlotTime t; -#ifdef _WIN32 - t.S = _mkgmtime(ptm); -#else - t.S = timegm(ptm); -#endif - if (t.S < 0) - t.S = 0; - return t; -} - -tm* GetGmtTime(const ImPlotTime& t, tm* ptm) -{ -#ifdef _WIN32 - if (gmtime_s(ptm, &t.S) == 0) - return ptm; - else - return nullptr; -#else - return gmtime_r(&t.S, ptm); -#endif -} - -ImPlotTime MkLocTime(struct tm *ptm) { - ImPlotTime t; - t.S = mktime(ptm); - if (t.S < 0) - t.S = 0; - return t; -} - -tm* GetLocTime(const ImPlotTime& t, tm* ptm) { -#ifdef _WIN32 - if (localtime_s(ptm, &t.S) == 0) - return ptm; - else - return nullptr; -#else - return localtime_r(&t.S, ptm); -#endif -} - -inline ImPlotTime MkTime(struct tm *ptm) { - if (GetStyle().UseLocalTime) - return MkLocTime(ptm); - else - return MkGmtTime(ptm); -} - -inline tm* GetTime(const ImPlotTime& t, tm* ptm) { - if (GetStyle().UseLocalTime) - return GetLocTime(t,ptm); - else - return GetGmtTime(t,ptm); -} - -ImPlotTime MakeTime(int year, int month, int day, int hour, int min, int sec, int us) { - tm& Tm = GImPlot->Tm; - - int yr = year - 1900; - if (yr < 0) - yr = 0; - - sec = sec + us / 1000000; - us = us % 1000000; - - Tm.tm_sec = sec; - Tm.tm_min = min; - Tm.tm_hour = hour; - Tm.tm_mday = day; - Tm.tm_mon = month; - Tm.tm_year = yr; - - ImPlotTime t = MkTime(&Tm); - - t.Us = us; - return t; -} - -int GetYear(const ImPlotTime& t) { - tm& Tm = GImPlot->Tm; - GetTime(t, &Tm); - return Tm.tm_year + 1900; -} - -ImPlotTime AddTime(const ImPlotTime& t, ImPlotTimeUnit unit, int count) { - tm& Tm = GImPlot->Tm; - ImPlotTime t_out = t; - switch(unit) { - case ImPlotTimeUnit_Us: t_out.Us += count; break; - case ImPlotTimeUnit_Ms: t_out.Us += count * 1000; break; - case ImPlotTimeUnit_S: t_out.S += count; break; - case ImPlotTimeUnit_Min: t_out.S += count * 60; break; - case ImPlotTimeUnit_Hr: t_out.S += count * 3600; break; - case ImPlotTimeUnit_Day: t_out.S += count * 86400; break; - case ImPlotTimeUnit_Mo: for (int i = 0; i < abs(count); ++i) { - GetTime(t_out, &Tm); - if (count > 0) - t_out.S += 86400 * GetDaysInMonth(Tm.tm_year + 1900, Tm.tm_mon); - else if (count < 0) - t_out.S -= 86400 * GetDaysInMonth(Tm.tm_year + 1900 - (Tm.tm_mon == 0 ? 1 : 0), Tm.tm_mon == 0 ? 11 : Tm.tm_mon - 1); // NOT WORKING - } - break; - case ImPlotTimeUnit_Yr: for (int i = 0; i < abs(count); ++i) { - if (count > 0) - t_out.S += 86400 * (365 + (int)IsLeapYear(GetYear(t_out))); - else if (count < 0) - t_out.S -= 86400 * (365 + (int)IsLeapYear(GetYear(t_out) - 1)); - // this is incorrect if leap year and we are past Feb 28 - } - break; - default: break; - } - t_out.RollOver(); - return t_out; -} - -ImPlotTime FloorTime(const ImPlotTime& t, ImPlotTimeUnit unit) { - ImPlotContext& gp = *GImPlot; - GetTime(t, &gp.Tm); - switch (unit) { - case ImPlotTimeUnit_S: return ImPlotTime(t.S, 0); - case ImPlotTimeUnit_Ms: return ImPlotTime(t.S, (t.Us / 1000) * 1000); - case ImPlotTimeUnit_Us: return t; - case ImPlotTimeUnit_Yr: gp.Tm.tm_mon = 0; // fall-through - case ImPlotTimeUnit_Mo: gp.Tm.tm_mday = 1; // fall-through - case ImPlotTimeUnit_Day: gp.Tm.tm_hour = 0; // fall-through - case ImPlotTimeUnit_Hr: gp.Tm.tm_min = 0; // fall-through - case ImPlotTimeUnit_Min: gp.Tm.tm_sec = 0; break; - default: return t; - } - return MkTime(&gp.Tm); -} - -ImPlotTime CeilTime(const ImPlotTime& t, ImPlotTimeUnit unit) { - return AddTime(FloorTime(t, unit), unit, 1); -} - -ImPlotTime RoundTime(const ImPlotTime& t, ImPlotTimeUnit unit) { - ImPlotTime t1 = FloorTime(t, unit); - ImPlotTime t2 = AddTime(t1,unit,1); - if (t1.S == t2.S) - return t.Us - t1.Us < t2.Us - t.Us ? t1 : t2; - return t.S - t1.S < t2.S - t.S ? t1 : t2; -} - -ImPlotTime CombineDateTime(const ImPlotTime& date_part, const ImPlotTime& tod_part) { - ImPlotContext& gp = *GImPlot; - tm& Tm = gp.Tm; - GetTime(date_part, &gp.Tm); - int y = Tm.tm_year; - int m = Tm.tm_mon; - int d = Tm.tm_mday; - GetTime(tod_part, &gp.Tm); - Tm.tm_year = y; - Tm.tm_mon = m; - Tm.tm_mday = d; - ImPlotTime t = MkTime(&Tm); - t.Us = tod_part.Us; - return t; -} - -// TODO: allow users to define these -static const char* MONTH_NAMES[] = {"January","February","March","April","May","June","July","August","September","October","November","December"}; -static const char* WD_ABRVS[] = {"Su","Mo","Tu","We","Th","Fr","Sa"}; -static const char* MONTH_ABRVS[] = {"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"}; - -int FormatTime(const ImPlotTime& t, char* buffer, int size, ImPlotTimeFmt fmt, bool use_24_hr_clk) { - tm& Tm = GImPlot->Tm; - GetTime(t, &Tm); - const int us = t.Us % 1000; - const int ms = t.Us / 1000; - const int sec = Tm.tm_sec; - const int min = Tm.tm_min; - if (use_24_hr_clk) { - const int hr = Tm.tm_hour; - switch(fmt) { - case ImPlotTimeFmt_Us: return ImFormatString(buffer, size, ".%03d %03d", ms, us); - case ImPlotTimeFmt_SUs: return ImFormatString(buffer, size, ":%02d.%03d %03d", sec, ms, us); - case ImPlotTimeFmt_SMs: return ImFormatString(buffer, size, ":%02d.%03d", sec, ms); - case ImPlotTimeFmt_S: return ImFormatString(buffer, size, ":%02d", sec); - case ImPlotTimeFmt_MinSMs: return ImFormatString(buffer, size, ":%02d:%02d.%03d", min, sec, ms); - case ImPlotTimeFmt_HrMinSMs: return ImFormatString(buffer, size, "%02d:%02d:%02d.%03d", hr, min, sec, ms); - case ImPlotTimeFmt_HrMinS: return ImFormatString(buffer, size, "%02d:%02d:%02d", hr, min, sec); - case ImPlotTimeFmt_HrMin: return ImFormatString(buffer, size, "%02d:%02d", hr, min); - case ImPlotTimeFmt_Hr: return ImFormatString(buffer, size, "%02d:00", hr); - default: return 0; - } - } - else { - const char* ap = Tm.tm_hour < 12 ? "am" : "pm"; - const int hr = (Tm.tm_hour == 0 || Tm.tm_hour == 12) ? 12 : Tm.tm_hour % 12; - switch(fmt) { - case ImPlotTimeFmt_Us: return ImFormatString(buffer, size, ".%03d %03d", ms, us); - case ImPlotTimeFmt_SUs: return ImFormatString(buffer, size, ":%02d.%03d %03d", sec, ms, us); - case ImPlotTimeFmt_SMs: return ImFormatString(buffer, size, ":%02d.%03d", sec, ms); - case ImPlotTimeFmt_S: return ImFormatString(buffer, size, ":%02d", sec); - case ImPlotTimeFmt_MinSMs: return ImFormatString(buffer, size, ":%02d:%02d.%03d", min, sec, ms); - case ImPlotTimeFmt_HrMinSMs: return ImFormatString(buffer, size, "%d:%02d:%02d.%03d%s", hr, min, sec, ms, ap); - case ImPlotTimeFmt_HrMinS: return ImFormatString(buffer, size, "%d:%02d:%02d%s", hr, min, sec, ap); - case ImPlotTimeFmt_HrMin: return ImFormatString(buffer, size, "%d:%02d%s", hr, min, ap); - case ImPlotTimeFmt_Hr: return ImFormatString(buffer, size, "%d%s", hr, ap); - default: return 0; - } - } -} - -int FormatDate(const ImPlotTime& t, char* buffer, int size, ImPlotDateFmt fmt, bool use_iso_8601) { - tm& Tm = GImPlot->Tm; - GetTime(t, &Tm); - const int day = Tm.tm_mday; - const int mon = Tm.tm_mon + 1; - const int year = Tm.tm_year + 1900; - const int yr = year % 100; - if (use_iso_8601) { - switch (fmt) { - case ImPlotDateFmt_DayMo: return ImFormatString(buffer, size, "--%02d-%02d", mon, day); - case ImPlotDateFmt_DayMoYr: return ImFormatString(buffer, size, "%d-%02d-%02d", year, mon, day); - case ImPlotDateFmt_MoYr: return ImFormatString(buffer, size, "%d-%02d", year, mon); - case ImPlotDateFmt_Mo: return ImFormatString(buffer, size, "--%02d", mon); - case ImPlotDateFmt_Yr: return ImFormatString(buffer, size, "%d", year); - default: return 0; - } - } - else { - switch (fmt) { - case ImPlotDateFmt_DayMo: return ImFormatString(buffer, size, "%d/%d", mon, day); - case ImPlotDateFmt_DayMoYr: return ImFormatString(buffer, size, "%d/%d/%02d", mon, day, yr); - case ImPlotDateFmt_MoYr: return ImFormatString(buffer, size, "%s %d", MONTH_ABRVS[Tm.tm_mon], year); - case ImPlotDateFmt_Mo: return ImFormatString(buffer, size, "%s", MONTH_ABRVS[Tm.tm_mon]); - case ImPlotDateFmt_Yr: return ImFormatString(buffer, size, "%d", year); - default: return 0; - } - } - } - -int FormatDateTime(const ImPlotTime& t, char* buffer, int size, ImPlotDateTimeSpec fmt) { - int written = 0; - if (fmt.Date != ImPlotDateFmt_None) - written += FormatDate(t, buffer, size, fmt.Date, fmt.UseISO8601); - if (fmt.Time != ImPlotTimeFmt_None) { - if (fmt.Date != ImPlotDateFmt_None) - buffer[written++] = ' '; - written += FormatTime(t, &buffer[written], size - written, fmt.Time, fmt.Use24HourClock); - } - return written; -} - -inline float GetDateTimeWidth(ImPlotDateTimeSpec fmt) { - static const ImPlotTime t_max_width = MakeTime(2888, 12, 22, 12, 58, 58, 888888); // best guess at time that maximizes pixel width - char buffer[32]; - FormatDateTime(t_max_width, buffer, 32, fmt); - return ImGui::CalcTextSize(buffer).x; -} - -inline bool TimeLabelSame(const char* l1, const char* l2) { - size_t len1 = strlen(l1); - size_t len2 = strlen(l2); - size_t n = len1 < len2 ? len1 : len2; - return strcmp(l1 + len1 - n, l2 + len2 - n) == 0; -} - -static const ImPlotDateTimeSpec TimeFormatLevel0[ImPlotTimeUnit_COUNT] = { - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_Us), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_SMs), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_S), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_HrMin), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_Hr), - ImPlotDateTimeSpec(ImPlotDateFmt_DayMo, ImPlotTimeFmt_None), - ImPlotDateTimeSpec(ImPlotDateFmt_Mo, ImPlotTimeFmt_None), - ImPlotDateTimeSpec(ImPlotDateFmt_Yr, ImPlotTimeFmt_None) -}; - -static const ImPlotDateTimeSpec TimeFormatLevel1[ImPlotTimeUnit_COUNT] = { - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_HrMin), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_HrMinS), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_HrMin), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_HrMin), - ImPlotDateTimeSpec(ImPlotDateFmt_DayMoYr, ImPlotTimeFmt_None), - ImPlotDateTimeSpec(ImPlotDateFmt_DayMoYr, ImPlotTimeFmt_None), - ImPlotDateTimeSpec(ImPlotDateFmt_Yr, ImPlotTimeFmt_None), - ImPlotDateTimeSpec(ImPlotDateFmt_Yr, ImPlotTimeFmt_None) -}; - -static const ImPlotDateTimeSpec TimeFormatLevel1First[ImPlotTimeUnit_COUNT] = { - ImPlotDateTimeSpec(ImPlotDateFmt_DayMoYr, ImPlotTimeFmt_HrMinS), - ImPlotDateTimeSpec(ImPlotDateFmt_DayMoYr, ImPlotTimeFmt_HrMinS), - ImPlotDateTimeSpec(ImPlotDateFmt_DayMoYr, ImPlotTimeFmt_HrMin), - ImPlotDateTimeSpec(ImPlotDateFmt_DayMoYr, ImPlotTimeFmt_HrMin), - ImPlotDateTimeSpec(ImPlotDateFmt_DayMoYr, ImPlotTimeFmt_None), - ImPlotDateTimeSpec(ImPlotDateFmt_DayMoYr, ImPlotTimeFmt_None), - ImPlotDateTimeSpec(ImPlotDateFmt_Yr, ImPlotTimeFmt_None), - ImPlotDateTimeSpec(ImPlotDateFmt_Yr, ImPlotTimeFmt_None) -}; - -static const ImPlotDateTimeSpec TimeFormatMouseCursor[ImPlotTimeUnit_COUNT] = { - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_Us), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_SUs), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_SMs), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_HrMinS), - ImPlotDateTimeSpec(ImPlotDateFmt_None, ImPlotTimeFmt_HrMin), - ImPlotDateTimeSpec(ImPlotDateFmt_DayMo, ImPlotTimeFmt_Hr), - ImPlotDateTimeSpec(ImPlotDateFmt_DayMoYr, ImPlotTimeFmt_None), - ImPlotDateTimeSpec(ImPlotDateFmt_MoYr, ImPlotTimeFmt_None) -}; - -inline ImPlotDateTimeSpec GetDateTimeFmt(const ImPlotDateTimeSpec* ctx, ImPlotTimeUnit idx) { - ImPlotStyle& style = GetStyle(); - ImPlotDateTimeSpec fmt = ctx[idx]; - fmt.UseISO8601 = style.UseISO8601; - fmt.Use24HourClock = style.Use24HourClock; - return fmt; -} - -void Locator_Time(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data) { - IM_ASSERT_USER_ERROR(vertical == false, "Cannot locate Time ticks on vertical axis!"); - (void)vertical; - // get units for level 0 and level 1 labels - const ImPlotTimeUnit unit0 = GetUnitForRange(range.Size() / (pixels / 100)); // level = 0 (top) - const ImPlotTimeUnit unit1 = ImClamp(unit0 + 1, 0, ImPlotTimeUnit_COUNT-1); // level = 1 (bottom) - // get time format specs - const ImPlotDateTimeSpec fmt0 = GetDateTimeFmt(TimeFormatLevel0, unit0); - const ImPlotDateTimeSpec fmt1 = GetDateTimeFmt(TimeFormatLevel1, unit1); - const ImPlotDateTimeSpec fmtf = GetDateTimeFmt(TimeFormatLevel1First, unit1); - // min max times - const ImPlotTime t_min = ImPlotTime::FromDouble(range.Min); - const ImPlotTime t_max = ImPlotTime::FromDouble(range.Max); - // maximum allowable density of labels - const float max_density = 0.5f; - // book keeping - int last_major_offset = -1; - // formatter data - Formatter_Time_Data ftd; - ftd.UserFormatter = formatter; - ftd.UserFormatterData = formatter_data; - if (unit0 != ImPlotTimeUnit_Yr) { - // pixels per major (level 1) division - const float pix_per_major_div = pixels / (float)(range.Size() / TimeUnitSpans[unit1]); - // nominal pixels taken up by labels - const float fmt0_width = GetDateTimeWidth(fmt0); - const float fmt1_width = GetDateTimeWidth(fmt1); - const float fmtf_width = GetDateTimeWidth(fmtf); - // the maximum number of minor (level 0) labels that can fit between major (level 1) divisions - const int minor_per_major = (int)(max_density * pix_per_major_div / fmt0_width); - // the minor step size (level 0) - const int step = GetTimeStep(minor_per_major, unit0); - // generate ticks - ImPlotTime t1 = FloorTime(ImPlotTime::FromDouble(range.Min), unit1); - while (t1 < t_max) { - // get next major - const ImPlotTime t2 = AddTime(t1, unit1, 1); - // add major tick - if (t1 >= t_min && t1 <= t_max) { - // minor level 0 tick - ftd.Time = t1; ftd.Spec = fmt0; - ticker.AddTick(t1.ToDouble(), true, 0, true, Formatter_Time, &ftd); - // major level 1 tick - ftd.Time = t1; ftd.Spec = last_major_offset < 0 ? fmtf : fmt1; - ImPlotTick& tick_maj = ticker.AddTick(t1.ToDouble(), true, 1, true, Formatter_Time, &ftd); - const char* this_major = ticker.GetText(tick_maj); - if (last_major_offset >= 0 && TimeLabelSame(ticker.TextBuffer.Buf.Data + last_major_offset, this_major)) - tick_maj.ShowLabel = false; - last_major_offset = tick_maj.TextOffset; - } - // add minor ticks up until next major - if (minor_per_major > 1 && (t_min <= t2 && t1 <= t_max)) { - ImPlotTime t12 = AddTime(t1, unit0, step); - while (t12 < t2) { - float px_to_t2 = (float)((t2 - t12).ToDouble()/range.Size()) * pixels; - if (t12 >= t_min && t12 <= t_max) { - ftd.Time = t12; ftd.Spec = fmt0; - ticker.AddTick(t12.ToDouble(), false, 0, px_to_t2 >= fmt0_width, Formatter_Time, &ftd); - if (last_major_offset < 0 && px_to_t2 >= fmt0_width && px_to_t2 >= (fmt1_width + fmtf_width) / 2) { - ftd.Time = t12; ftd.Spec = fmtf; - ImPlotTick& tick_maj = ticker.AddTick(t12.ToDouble(), true, 1, true, Formatter_Time, &ftd); - last_major_offset = tick_maj.TextOffset; - } - } - t12 = AddTime(t12, unit0, step); - } - } - t1 = t2; - } - } - else { - const ImPlotDateTimeSpec fmty = GetDateTimeFmt(TimeFormatLevel0, ImPlotTimeUnit_Yr); - const float label_width = GetDateTimeWidth(fmty); - const int max_labels = (int)(max_density * pixels / label_width); - const int year_min = GetYear(t_min); - const int year_max = GetYear(CeilTime(t_max, ImPlotTimeUnit_Yr)); - const double nice_range = NiceNum((year_max - year_min)*0.99,false); - const double interval = NiceNum(nice_range / (max_labels - 1), true); - const int graphmin = (int)(floor(year_min / interval) * interval); - const int graphmax = (int)(ceil(year_max / interval) * interval); - const int step = (int)interval <= 0 ? 1 : (int)interval; - - for (int y = graphmin; y < graphmax; y += step) { - ImPlotTime t = MakeTime(y); - if (t >= t_min && t <= t_max) { - ftd.Time = t; ftd.Spec = fmty; - ticker.AddTick(t.ToDouble(), true, 0, true, Formatter_Time, &ftd); - } - } - } -} - -//----------------------------------------------------------------------------- -// Context Menu -//----------------------------------------------------------------------------- - -template -bool DragFloat(const char*, F*, float, F, F) { - return false; -} - -template <> -bool DragFloat(const char* label, double* v, float v_speed, double v_min, double v_max) { - return ImGui::DragScalar(label, ImGuiDataType_Double, v, v_speed, &v_min, &v_max, "%.3g", 1); -} - -template <> -bool DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max) { - return ImGui::DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, "%.3g", 1); -} - -inline void BeginDisabledControls(bool cond) { - if (cond) { - ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); - ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.25f); - } -} - -inline void EndDisabledControls(bool cond) { - if (cond) { - ImGui::PopItemFlag(); - ImGui::PopStyleVar(); - } -} - -void ShowAxisContextMenu(ImPlotAxis& axis, ImPlotAxis* equal_axis, bool /*time_allowed*/) { - - ImGui::PushItemWidth(75); - bool always_locked = axis.IsRangeLocked() || axis.IsAutoFitting(); - bool label = axis.HasLabel(); - bool grid = axis.HasGridLines(); - bool ticks = axis.HasTickMarks(); - bool labels = axis.HasTickLabels(); - double drag_speed = (axis.Range.Size() <= DBL_EPSILON) ? DBL_EPSILON * 1.0e+13 : 0.01 * axis.Range.Size(); // recover from almost equal axis limits. - - if (axis.Scale == ImPlotScale_Time) { - ImPlotTime tmin = ImPlotTime::FromDouble(axis.Range.Min); - ImPlotTime tmax = ImPlotTime::FromDouble(axis.Range.Max); - - BeginDisabledControls(always_locked); - ImGui::CheckboxFlags("##LockMin", (unsigned int*)&axis.Flags, ImPlotAxisFlags_LockMin); - EndDisabledControls(always_locked); - ImGui::SameLine(); - BeginDisabledControls(axis.IsLockedMin() || always_locked); - if (ImGui::BeginMenu("Min Time")) { - if (ShowTimePicker("mintime", &tmin)) { - if (tmin >= tmax) - tmax = AddTime(tmin, ImPlotTimeUnit_S, 1); - axis.SetRange(tmin.ToDouble(),tmax.ToDouble()); - } - ImGui::Separator(); - if (ShowDatePicker("mindate",&axis.PickerLevel,&axis.PickerTimeMin,&tmin,&tmax)) { - tmin = CombineDateTime(axis.PickerTimeMin, tmin); - if (tmin >= tmax) - tmax = AddTime(tmin, ImPlotTimeUnit_S, 1); - axis.SetRange(tmin.ToDouble(), tmax.ToDouble()); - } - ImGui::EndMenu(); - } - EndDisabledControls(axis.IsLockedMin() || always_locked); - - BeginDisabledControls(always_locked); - ImGui::CheckboxFlags("##LockMax", (unsigned int*)&axis.Flags, ImPlotAxisFlags_LockMax); - EndDisabledControls(always_locked); - ImGui::SameLine(); - BeginDisabledControls(axis.IsLockedMax() || always_locked); - if (ImGui::BeginMenu("Max Time")) { - if (ShowTimePicker("maxtime", &tmax)) { - if (tmax <= tmin) - tmin = AddTime(tmax, ImPlotTimeUnit_S, -1); - axis.SetRange(tmin.ToDouble(),tmax.ToDouble()); - } - ImGui::Separator(); - if (ShowDatePicker("maxdate",&axis.PickerLevel,&axis.PickerTimeMax,&tmin,&tmax)) { - tmax = CombineDateTime(axis.PickerTimeMax, tmax); - if (tmax <= tmin) - tmin = AddTime(tmax, ImPlotTimeUnit_S, -1); - axis.SetRange(tmin.ToDouble(), tmax.ToDouble()); - } - ImGui::EndMenu(); - } - EndDisabledControls(axis.IsLockedMax() || always_locked); - } - else { - BeginDisabledControls(always_locked); - ImGui::CheckboxFlags("##LockMin", (unsigned int*)&axis.Flags, ImPlotAxisFlags_LockMin); - EndDisabledControls(always_locked); - ImGui::SameLine(); - BeginDisabledControls(axis.IsLockedMin() || always_locked); - double temp_min = axis.Range.Min; - if (DragFloat("Min", &temp_min, (float)drag_speed, -HUGE_VAL, axis.Range.Max - DBL_EPSILON)) { - axis.SetMin(temp_min,true); - if (equal_axis != nullptr) - equal_axis->SetAspect(axis.GetAspect()); - } - EndDisabledControls(axis.IsLockedMin() || always_locked); - - BeginDisabledControls(always_locked); - ImGui::CheckboxFlags("##LockMax", (unsigned int*)&axis.Flags, ImPlotAxisFlags_LockMax); - EndDisabledControls(always_locked); - ImGui::SameLine(); - BeginDisabledControls(axis.IsLockedMax() || always_locked); - double temp_max = axis.Range.Max; - if (DragFloat("Max", &temp_max, (float)drag_speed, axis.Range.Min + DBL_EPSILON, HUGE_VAL)) { - axis.SetMax(temp_max,true); - if (equal_axis != nullptr) - equal_axis->SetAspect(axis.GetAspect()); - } - EndDisabledControls(axis.IsLockedMax() || always_locked); - } - - ImGui::Separator(); - - ImGui::CheckboxFlags("Auto-Fit",(unsigned int*)&axis.Flags, ImPlotAxisFlags_AutoFit); - // TODO - // BeginDisabledControls(axis.IsTime() && time_allowed); - // ImGui::CheckboxFlags("Log Scale",(unsigned int*)&axis.Flags, ImPlotAxisFlags_LogScale); - // EndDisabledControls(axis.IsTime() && time_allowed); - // if (time_allowed) { - // BeginDisabledControls(axis.IsLog() || axis.IsSymLog()); - // ImGui::CheckboxFlags("Time",(unsigned int*)&axis.Flags, ImPlotAxisFlags_Time); - // EndDisabledControls(axis.IsLog() || axis.IsSymLog()); - // } - ImGui::Separator(); - ImGui::CheckboxFlags("Invert",(unsigned int*)&axis.Flags, ImPlotAxisFlags_Invert); - ImGui::CheckboxFlags("Opposite",(unsigned int*)&axis.Flags, ImPlotAxisFlags_Opposite); - ImGui::Separator(); - BeginDisabledControls(axis.LabelOffset == -1); - if (ImGui::Checkbox("Label", &label)) - ImFlipFlag(axis.Flags, ImPlotAxisFlags_NoLabel); - EndDisabledControls(axis.LabelOffset == -1); - if (ImGui::Checkbox("Grid Lines", &grid)) - ImFlipFlag(axis.Flags, ImPlotAxisFlags_NoGridLines); - if (ImGui::Checkbox("Tick Marks", &ticks)) - ImFlipFlag(axis.Flags, ImPlotAxisFlags_NoTickMarks); - if (ImGui::Checkbox("Tick Labels", &labels)) - ImFlipFlag(axis.Flags, ImPlotAxisFlags_NoTickLabels); - -} - -bool ShowLegendContextMenu(ImPlotLegend& legend, bool visible) { - const float s = ImGui::GetFrameHeight(); - bool ret = false; - if (ImGui::Checkbox("Show",&visible)) - ret = true; - if (legend.CanGoInside) - ImGui::CheckboxFlags("Outside",(unsigned int*)&legend.Flags, ImPlotLegendFlags_Outside); - if (ImGui::RadioButton("H", ImHasFlag(legend.Flags, ImPlotLegendFlags_Horizontal))) - legend.Flags |= ImPlotLegendFlags_Horizontal; - ImGui::SameLine(); - if (ImGui::RadioButton("V", !ImHasFlag(legend.Flags, ImPlotLegendFlags_Horizontal))) - legend.Flags &= ~ImPlotLegendFlags_Horizontal; - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2,2)); - if (ImGui::Button("NW",ImVec2(1.5f*s,s))) { legend.Location = ImPlotLocation_NorthWest; } ImGui::SameLine(); - if (ImGui::Button("N", ImVec2(1.5f*s,s))) { legend.Location = ImPlotLocation_North; } ImGui::SameLine(); - if (ImGui::Button("NE",ImVec2(1.5f*s,s))) { legend.Location = ImPlotLocation_NorthEast; } - if (ImGui::Button("W", ImVec2(1.5f*s,s))) { legend.Location = ImPlotLocation_West; } ImGui::SameLine(); - if (ImGui::InvisibleButton("C", ImVec2(1.5f*s,s))) { } ImGui::SameLine(); - if (ImGui::Button("E", ImVec2(1.5f*s,s))) { legend.Location = ImPlotLocation_East; } - if (ImGui::Button("SW",ImVec2(1.5f*s,s))) { legend.Location = ImPlotLocation_SouthWest; } ImGui::SameLine(); - if (ImGui::Button("S", ImVec2(1.5f*s,s))) { legend.Location = ImPlotLocation_South; } ImGui::SameLine(); - if (ImGui::Button("SE",ImVec2(1.5f*s,s))) { legend.Location = ImPlotLocation_SouthEast; } - ImGui::PopStyleVar(); - return ret; -} - -void ShowSubplotsContextMenu(ImPlotSubplot& subplot) { - if ((ImGui::BeginMenu("Linking"))) { - if (ImGui::MenuItem("Link Rows",nullptr,ImHasFlag(subplot.Flags, ImPlotSubplotFlags_LinkRows))) - ImFlipFlag(subplot.Flags, ImPlotSubplotFlags_LinkRows); - if (ImGui::MenuItem("Link Cols",nullptr,ImHasFlag(subplot.Flags, ImPlotSubplotFlags_LinkCols))) - ImFlipFlag(subplot.Flags, ImPlotSubplotFlags_LinkCols); - if (ImGui::MenuItem("Link All X",nullptr,ImHasFlag(subplot.Flags, ImPlotSubplotFlags_LinkAllX))) - ImFlipFlag(subplot.Flags, ImPlotSubplotFlags_LinkAllX); - if (ImGui::MenuItem("Link All Y",nullptr,ImHasFlag(subplot.Flags, ImPlotSubplotFlags_LinkAllY))) - ImFlipFlag(subplot.Flags, ImPlotSubplotFlags_LinkAllY); - ImGui::EndMenu(); - } - if ((ImGui::BeginMenu("Settings"))) { - BeginDisabledControls(!subplot.HasTitle); - if (ImGui::MenuItem("Title",nullptr,subplot.HasTitle && !ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoTitle))) - ImFlipFlag(subplot.Flags, ImPlotSubplotFlags_NoTitle); - EndDisabledControls(!subplot.HasTitle); - if (ImGui::MenuItem("Resizable",nullptr,!ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoResize))) - ImFlipFlag(subplot.Flags, ImPlotSubplotFlags_NoResize); - if (ImGui::MenuItem("Align",nullptr,!ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoAlign))) - ImFlipFlag(subplot.Flags, ImPlotSubplotFlags_NoAlign); - if (ImGui::MenuItem("Share Items",nullptr,ImHasFlag(subplot.Flags, ImPlotSubplotFlags_ShareItems))) - ImFlipFlag(subplot.Flags, ImPlotSubplotFlags_ShareItems); - ImGui::EndMenu(); - } -} - -void ShowPlotContextMenu(ImPlotPlot& plot) { - ImPlotContext& gp = *GImPlot; - const bool owns_legend = gp.CurrentItems == &plot.Items; - const bool equal = ImHasFlag(plot.Flags, ImPlotFlags_Equal); - - char buf[16] = {}; - - for (int i = 0; i < IMPLOT_NUM_X_AXES; i++) { - ImPlotAxis& x_axis = plot.XAxis(i); - if (!x_axis.Enabled || !x_axis.HasMenus()) - continue; - ImGui::PushID(i); - ImFormatString(buf, sizeof(buf) - 1, i == 0 ? "X-Axis" : "X-Axis %d", i + 1); - if (ImGui::BeginMenu(x_axis.HasLabel() ? plot.GetAxisLabel(x_axis) : buf)) { - ShowAxisContextMenu(x_axis, equal ? x_axis.OrthoAxis : nullptr, false); - ImGui::EndMenu(); - } - ImGui::PopID(); - } - - for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) { - ImPlotAxis& y_axis = plot.YAxis(i); - if (!y_axis.Enabled || !y_axis.HasMenus()) - continue; - ImGui::PushID(i); - ImFormatString(buf, sizeof(buf) - 1, i == 0 ? "Y-Axis" : "Y-Axis %d", i + 1); - if (ImGui::BeginMenu(y_axis.HasLabel() ? plot.GetAxisLabel(y_axis) : buf)) { - ShowAxisContextMenu(y_axis, equal ? y_axis.OrthoAxis : nullptr, false); - ImGui::EndMenu(); - } - ImGui::PopID(); - } - - ImGui::Separator(); - if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoMenus)) { - if ((ImGui::BeginMenu("Legend"))) { - if (owns_legend) { - if (ShowLegendContextMenu(plot.Items.Legend, !ImHasFlag(plot.Flags, ImPlotFlags_NoLegend))) - ImFlipFlag(plot.Flags, ImPlotFlags_NoLegend); - } - else if (gp.CurrentSubplot != nullptr) { - if (ShowLegendContextMenu(gp.CurrentSubplot->Items.Legend, !ImHasFlag(gp.CurrentSubplot->Flags, ImPlotSubplotFlags_NoLegend))) - ImFlipFlag(gp.CurrentSubplot->Flags, ImPlotSubplotFlags_NoLegend); - } - ImGui::EndMenu(); - } - } - if ((ImGui::BeginMenu("Settings"))) { - if (ImGui::MenuItem("Equal", nullptr, ImHasFlag(plot.Flags, ImPlotFlags_Equal))) - ImFlipFlag(plot.Flags, ImPlotFlags_Equal); - if (ImGui::MenuItem("Box Select",nullptr,!ImHasFlag(plot.Flags, ImPlotFlags_NoBoxSelect))) - ImFlipFlag(plot.Flags, ImPlotFlags_NoBoxSelect); - BeginDisabledControls(plot.TitleOffset == -1); - if (ImGui::MenuItem("Title",nullptr,plot.HasTitle())) - ImFlipFlag(plot.Flags, ImPlotFlags_NoTitle); - EndDisabledControls(plot.TitleOffset == -1); - if (ImGui::MenuItem("Mouse Position",nullptr,!ImHasFlag(plot.Flags, ImPlotFlags_NoMouseText))) - ImFlipFlag(plot.Flags, ImPlotFlags_NoMouseText); - if (ImGui::MenuItem("Crosshairs",nullptr,ImHasFlag(plot.Flags, ImPlotFlags_Crosshairs))) - ImFlipFlag(plot.Flags, ImPlotFlags_Crosshairs); - ImGui::EndMenu(); - } - if (gp.CurrentSubplot != nullptr && !ImHasFlag(gp.CurrentSubplot->Flags, ImPlotSubplotFlags_NoMenus)) { - ImGui::Separator(); - if ((ImGui::BeginMenu("Subplots"))) { - ShowSubplotsContextMenu(*gp.CurrentSubplot); - ImGui::EndMenu(); - } - } -} - -//----------------------------------------------------------------------------- -// Axis Utils -//----------------------------------------------------------------------------- - -static inline int AxisPrecision(const ImPlotAxis& axis) { - const double range = axis.Ticker.TickCount() > 1 ? (axis.Ticker.Ticks[1].PlotPos - axis.Ticker.Ticks[0].PlotPos) : axis.Range.Size(); - return Precision(range); -} - -static inline double RoundAxisValue(const ImPlotAxis& axis, double value) { - return RoundTo(value, AxisPrecision(axis)); -} - -void LabelAxisValue(const ImPlotAxis& axis, double value, char* buff, int size, bool round) { - ImPlotContext& gp = *GImPlot; - // TODO: We shouldn't explicitly check that the axis is Time here. Ideally, - // Formatter_Time would handle the formatting for us, but the code below - // needs additional arguments which are not currently available in ImPlotFormatter - if (axis.Locator == Locator_Time) { - ImPlotTimeUnit unit = axis.Vertical - ? GetUnitForRange(axis.Range.Size() / (gp.CurrentPlot->PlotRect.GetHeight() / 100)) // TODO: magic value! - : GetUnitForRange(axis.Range.Size() / (gp.CurrentPlot->PlotRect.GetWidth() / 100)); // TODO: magic value! - FormatDateTime(ImPlotTime::FromDouble(value), buff, size, GetDateTimeFmt(TimeFormatMouseCursor, unit)); - } - else { - if (round) - value = RoundAxisValue(axis, value); - axis.Formatter(value, buff, size, axis.FormatterData); - } -} - -void UpdateAxisColors(ImPlotAxis& axis) { - const ImVec4 col_grid = GetStyleColorVec4(ImPlotCol_AxisGrid); - axis.ColorMaj = ImGui::GetColorU32(col_grid); - axis.ColorMin = ImGui::GetColorU32(col_grid*ImVec4(1,1,1,GImPlot->Style.MinorAlpha)); - axis.ColorTick = GetStyleColorU32(ImPlotCol_AxisTick); - axis.ColorTxt = GetStyleColorU32(ImPlotCol_AxisText); - axis.ColorBg = GetStyleColorU32(ImPlotCol_AxisBg); - axis.ColorHov = GetStyleColorU32(ImPlotCol_AxisBgHovered); - axis.ColorAct = GetStyleColorU32(ImPlotCol_AxisBgActive); - // axis.ColorHiLi = IM_COL32_BLACK_TRANS; -} - -void PadAndDatumAxesX(ImPlotPlot& plot, float& pad_T, float& pad_B, ImPlotAlignmentData* align) { - - ImPlotContext& gp = *GImPlot; - - const float T = ImGui::GetTextLineHeight(); - const float P = gp.Style.LabelPadding.y; - const float K = gp.Style.MinorTickLen.x; - - int count_T = 0; - int count_B = 0; - float last_T = plot.AxesRect.Min.y; - float last_B = plot.AxesRect.Max.y; - - for (int i = IMPLOT_NUM_X_AXES; i-- > 0;) { // FYI: can iterate forward - ImPlotAxis& axis = plot.XAxis(i); - if (!axis.Enabled) - continue; - const bool label = axis.HasLabel(); - const bool ticks = axis.HasTickLabels(); - const bool opp = axis.IsOpposite(); - const bool time = axis.Scale == ImPlotScale_Time; - if (opp) { - if (count_T++ > 0) - pad_T += K + P; - if (label) - pad_T += T + P; - if (ticks) - pad_T += ImMax(T, axis.Ticker.MaxSize.y) + P + (time ? T + P : 0); - axis.Datum1 = plot.CanvasRect.Min.y + pad_T; - axis.Datum2 = last_T; - last_T = axis.Datum1; - } - else { - if (count_B++ > 0) - pad_B += K + P; - if (label) - pad_B += T + P; - if (ticks) - pad_B += ImMax(T, axis.Ticker.MaxSize.y) + P + (time ? T + P : 0); - axis.Datum1 = plot.CanvasRect.Max.y - pad_B; - axis.Datum2 = last_B; - last_B = axis.Datum1; - } - } - - if (align) { - count_T = count_B = 0; - float delta_T, delta_B; - align->Update(pad_T,pad_B,delta_T,delta_B); - for (int i = IMPLOT_NUM_X_AXES; i-- > 0;) { - ImPlotAxis& axis = plot.XAxis(i); - if (!axis.Enabled) - continue; - if (axis.IsOpposite()) { - axis.Datum1 += delta_T; - axis.Datum2 += count_T++ > 1 ? delta_T : 0; - } - else { - axis.Datum1 -= delta_B; - axis.Datum2 -= count_B++ > 1 ? delta_B : 0; - } - } - } -} - -void PadAndDatumAxesY(ImPlotPlot& plot, float& pad_L, float& pad_R, ImPlotAlignmentData* align) { - - // [ pad_L ] [ pad_R ] - // .................CanvasRect................ - // :TPWPK.PTPWP _____PlotRect____ PWPTP.KPWPT: - // :A # |- A # |- -| # A -| # A: - // :X | X | | X | x: - // :I # |- I # |- -| # I -| # I: - // :S | S | | S | S: - // :3 # |- 0 # |-_______________-| # 1 -| # 2: - // :.........................................: - // - // T = text height - // P = label padding - // K = minor tick length - // W = label width - - ImPlotContext& gp = *GImPlot; - - const float T = ImGui::GetTextLineHeight(); - const float P = gp.Style.LabelPadding.x; - const float K = gp.Style.MinorTickLen.y; - - int count_L = 0; - int count_R = 0; - float last_L = plot.AxesRect.Min.x; - float last_R = plot.AxesRect.Max.x; - - for (int i = IMPLOT_NUM_Y_AXES; i-- > 0;) { // FYI: can iterate forward - ImPlotAxis& axis = plot.YAxis(i); - if (!axis.Enabled) - continue; - const bool label = axis.HasLabel(); - const bool ticks = axis.HasTickLabels(); - const bool opp = axis.IsOpposite(); - if (opp) { - if (count_R++ > 0) - pad_R += K + P; - if (label) - pad_R += T + P; - if (ticks) - pad_R += axis.Ticker.MaxSize.x + P; - axis.Datum1 = plot.CanvasRect.Max.x - pad_R; - axis.Datum2 = last_R; - last_R = axis.Datum1; - } - else { - if (count_L++ > 0) - pad_L += K + P; - if (label) - pad_L += T + P; - if (ticks) - pad_L += axis.Ticker.MaxSize.x + P; - axis.Datum1 = plot.CanvasRect.Min.x + pad_L; - axis.Datum2 = last_L; - last_L = axis.Datum1; - } - } - - plot.PlotRect.Min.x = plot.CanvasRect.Min.x + pad_L; - plot.PlotRect.Max.x = plot.CanvasRect.Max.x - pad_R; - - if (align) { - count_L = count_R = 0; - float delta_L, delta_R; - align->Update(pad_L,pad_R,delta_L,delta_R); - for (int i = IMPLOT_NUM_Y_AXES; i-- > 0;) { - ImPlotAxis& axis = plot.YAxis(i); - if (!axis.Enabled) - continue; - if (axis.IsOpposite()) { - axis.Datum1 -= delta_R; - axis.Datum2 -= count_R++ > 1 ? delta_R : 0; - } - else { - axis.Datum1 += delta_L; - axis.Datum2 += count_L++ > 1 ? delta_L : 0; - } - } - } -} - -//----------------------------------------------------------------------------- -// RENDERING -//----------------------------------------------------------------------------- - -static inline void RenderGridLinesX(ImDrawList& DrawList, const ImPlotTicker& ticker, const ImRect& rect, ImU32 col_maj, ImU32 col_min, float size_maj, float size_min) { - const float density = ticker.TickCount() / rect.GetWidth(); - ImVec4 col_min4 = ImGui::ColorConvertU32ToFloat4(col_min); - col_min4.w *= ImClamp(ImRemap(density, 0.1f, 0.2f, 1.0f, 0.0f), 0.0f, 1.0f); - col_min = ImGui::ColorConvertFloat4ToU32(col_min4); - for (int t = 0; t < ticker.TickCount(); t++) { - const ImPlotTick& xt = ticker.Ticks[t]; - if (xt.PixelPos < rect.Min.x || xt.PixelPos > rect.Max.x) - continue; - if (xt.Level == 0) { - if (xt.Major) - DrawList.AddLine(ImVec2(xt.PixelPos, rect.Min.y), ImVec2(xt.PixelPos, rect.Max.y), col_maj, size_maj); - else if (density < 0.2f) - DrawList.AddLine(ImVec2(xt.PixelPos, rect.Min.y), ImVec2(xt.PixelPos, rect.Max.y), col_min, size_min); - } - } -} - -static inline void RenderGridLinesY(ImDrawList& DrawList, const ImPlotTicker& ticker, const ImRect& rect, ImU32 col_maj, ImU32 col_min, float size_maj, float size_min) { - const float density = ticker.TickCount() / rect.GetHeight(); - ImVec4 col_min4 = ImGui::ColorConvertU32ToFloat4(col_min); - col_min4.w *= ImClamp(ImRemap(density, 0.1f, 0.2f, 1.0f, 0.0f), 0.0f, 1.0f); - col_min = ImGui::ColorConvertFloat4ToU32(col_min4); - for (int t = 0; t < ticker.TickCount(); t++) { - const ImPlotTick& yt = ticker.Ticks[t]; - if (yt.PixelPos < rect.Min.y || yt.PixelPos > rect.Max.y) - continue; - if (yt.Major) - DrawList.AddLine(ImVec2(rect.Min.x, yt.PixelPos), ImVec2(rect.Max.x, yt.PixelPos), col_maj, size_maj); - else if (density < 0.2f) - DrawList.AddLine(ImVec2(rect.Min.x, yt.PixelPos), ImVec2(rect.Max.x, yt.PixelPos), col_min, size_min); - } -} - -static inline void RenderSelectionRect(ImDrawList& DrawList, const ImVec2& p_min, const ImVec2& p_max, const ImVec4& col) { - const ImU32 col_bg = ImGui::GetColorU32(col * ImVec4(1,1,1,0.25f)); - const ImU32 col_bd = ImGui::GetColorU32(col); - DrawList.AddRectFilled(p_min, p_max, col_bg); - DrawList.AddRect(p_min, p_max, col_bd); -} - -//----------------------------------------------------------------------------- -// Input Handling -//----------------------------------------------------------------------------- - -static const float MOUSE_CURSOR_DRAG_THRESHOLD = 5.0f; -static const float BOX_SELECT_DRAG_THRESHOLD = 4.0f; - -bool UpdateInput(ImPlotPlot& plot) { - - bool changed = false; - - ImPlotContext& gp = *GImPlot; - ImGuiIO& IO = ImGui::GetIO(); - - // BUTTON STATE ----------------------------------------------------------- - - const ImGuiButtonFlags plot_button_flags = ImGuiButtonFlags_AllowOverlap - | ImGuiButtonFlags_PressedOnClick - | ImGuiButtonFlags_PressedOnDoubleClick - | ImGuiButtonFlags_MouseButtonLeft - | ImGuiButtonFlags_MouseButtonRight - | ImGuiButtonFlags_MouseButtonMiddle; - const ImGuiButtonFlags axis_button_flags = ImGuiButtonFlags_FlattenChildren - | plot_button_flags; - - const bool plot_clicked = ImGui::ButtonBehavior(plot.PlotRect,plot.ID,&plot.Hovered,&plot.Held,plot_button_flags); -#if (IMGUI_VERSION_NUM < 18966) - ImGui::SetItemAllowOverlap(); // Handled by ButtonBehavior() -#endif - - if (plot_clicked) { - if (!ImHasFlag(plot.Flags, ImPlotFlags_NoBoxSelect) && IO.MouseClicked[gp.InputMap.Select] && ImHasFlag(IO.KeyMods, gp.InputMap.SelectMod)) { - plot.Selecting = true; - plot.SelectStart = IO.MousePos; - plot.SelectRect = ImRect(0,0,0,0); - } - if (IO.MouseDoubleClicked[gp.InputMap.Fit]) { - plot.FitThisFrame = true; - for (int i = 0; i < ImAxis_COUNT; ++i) - plot.Axes[i].FitThisFrame = true; - } - } - - const bool can_pan = IO.MouseDown[gp.InputMap.Pan] && ImHasFlag(IO.KeyMods, gp.InputMap.PanMod); - - plot.Held = plot.Held && can_pan; - - bool x_click[IMPLOT_NUM_X_AXES] = {false}; - bool x_held[IMPLOT_NUM_X_AXES] = {false}; - bool x_hov[IMPLOT_NUM_X_AXES] = {false}; - - bool y_click[IMPLOT_NUM_Y_AXES] = {false}; - bool y_held[IMPLOT_NUM_Y_AXES] = {false}; - bool y_hov[IMPLOT_NUM_Y_AXES] = {false}; - - for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i) { - ImPlotAxis& xax = plot.XAxis(i); - if (xax.Enabled) { - ImGui::KeepAliveID(xax.ID); - x_click[i] = ImGui::ButtonBehavior(xax.HoverRect,xax.ID,&xax.Hovered,&xax.Held,axis_button_flags); - if (x_click[i] && IO.MouseDoubleClicked[gp.InputMap.Fit]) - plot.FitThisFrame = xax.FitThisFrame = true; - xax.Held = xax.Held && can_pan; - x_hov[i] = xax.Hovered || plot.Hovered; - x_held[i] = xax.Held || plot.Held; - } - } - - for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i) { - ImPlotAxis& yax = plot.YAxis(i); - if (yax.Enabled) { - ImGui::KeepAliveID(yax.ID); - y_click[i] = ImGui::ButtonBehavior(yax.HoverRect,yax.ID,&yax.Hovered,&yax.Held,axis_button_flags); - if (y_click[i] && IO.MouseDoubleClicked[gp.InputMap.Fit]) - plot.FitThisFrame = yax.FitThisFrame = true; - yax.Held = yax.Held && can_pan; - y_hov[i] = yax.Hovered || plot.Hovered; - y_held[i] = yax.Held || plot.Held; - } - } - - // cancel due to DND activity - if (GImGui->DragDropActive || (IO.KeyMods == gp.InputMap.OverrideMod && gp.InputMap.OverrideMod != 0)) - return false; - - // STATE ------------------------------------------------------------------- - - const bool axis_equal = ImHasFlag(plot.Flags, ImPlotFlags_Equal); - - const bool any_x_hov = plot.Hovered || AnyAxesHovered(&plot.Axes[ImAxis_X1], IMPLOT_NUM_X_AXES); - const bool any_x_held = plot.Held || AnyAxesHeld(&plot.Axes[ImAxis_X1], IMPLOT_NUM_X_AXES); - const bool any_y_hov = plot.Hovered || AnyAxesHovered(&plot.Axes[ImAxis_Y1], IMPLOT_NUM_Y_AXES); - const bool any_y_held = plot.Held || AnyAxesHeld(&plot.Axes[ImAxis_Y1], IMPLOT_NUM_Y_AXES); - const bool any_hov = any_x_hov || any_y_hov; - const bool any_held = any_x_held || any_y_held; - - const ImVec2 select_drag = ImGui::GetMouseDragDelta(gp.InputMap.Select); - const ImVec2 pan_drag = ImGui::GetMouseDragDelta(gp.InputMap.Pan); - const float select_drag_sq = ImLengthSqr(select_drag); - const float pan_drag_sq = ImLengthSqr(pan_drag); - const bool selecting = plot.Selecting && select_drag_sq > MOUSE_CURSOR_DRAG_THRESHOLD; - const bool panning = any_held && pan_drag_sq > MOUSE_CURSOR_DRAG_THRESHOLD; - - // CONTEXT MENU ----------------------------------------------------------- - - if (IO.MouseReleased[gp.InputMap.Menu] && !plot.ContextLocked) - gp.OpenContextThisFrame = true; - - if (selecting || panning) - plot.ContextLocked = true; - else if (!(IO.MouseDown[gp.InputMap.Menu] || IO.MouseReleased[gp.InputMap.Menu])) - plot.ContextLocked = false; - - // DRAG INPUT ------------------------------------------------------------- - - if (any_held && !plot.Selecting) { - int drag_direction = 0; - for (int i = 0; i < IMPLOT_NUM_X_AXES; i++) { - ImPlotAxis& x_axis = plot.XAxis(i); - if (x_held[i] && !x_axis.IsInputLocked()) { - drag_direction |= (1 << 1); - bool increasing = x_axis.IsInverted() ? IO.MouseDelta.x > 0 : IO.MouseDelta.x < 0; - if (IO.MouseDelta.x != 0 && !x_axis.IsPanLocked(increasing)) { - const double plot_l = x_axis.PixelsToPlot(plot.PlotRect.Min.x - IO.MouseDelta.x); - const double plot_r = x_axis.PixelsToPlot(plot.PlotRect.Max.x - IO.MouseDelta.x); - x_axis.SetMin(x_axis.IsInverted() ? plot_r : plot_l); - x_axis.SetMax(x_axis.IsInverted() ? plot_l : plot_r); - if (axis_equal && x_axis.OrthoAxis != nullptr) - x_axis.OrthoAxis->SetAspect(x_axis.GetAspect()); - changed = true; - } - } - } - for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) { - ImPlotAxis& y_axis = plot.YAxis(i); - if (y_held[i] && !y_axis.IsInputLocked()) { - drag_direction |= (1 << 2); - bool increasing = y_axis.IsInverted() ? IO.MouseDelta.y < 0 : IO.MouseDelta.y > 0; - if (IO.MouseDelta.y != 0 && !y_axis.IsPanLocked(increasing)) { - const double plot_t = y_axis.PixelsToPlot(plot.PlotRect.Min.y - IO.MouseDelta.y); - const double plot_b = y_axis.PixelsToPlot(plot.PlotRect.Max.y - IO.MouseDelta.y); - y_axis.SetMin(y_axis.IsInverted() ? plot_t : plot_b); - y_axis.SetMax(y_axis.IsInverted() ? plot_b : plot_t); - if (axis_equal && y_axis.OrthoAxis != nullptr) - y_axis.OrthoAxis->SetAspect(y_axis.GetAspect()); - changed = true; - } - } - } - if (IO.MouseDragMaxDistanceSqr[gp.InputMap.Pan] > MOUSE_CURSOR_DRAG_THRESHOLD) { - switch (drag_direction) { - case 0 : ImGui::SetMouseCursor(ImGuiMouseCursor_NotAllowed); break; - case (1 << 1) : ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); break; - case (1 << 2) : ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS); break; - default : ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll); break; - } - } - } - - // SCROLL INPUT ----------------------------------------------------------- - - if (any_hov && ImHasFlag(IO.KeyMods, gp.InputMap.ZoomMod)) { - - float zoom_rate = gp.InputMap.ZoomRate; - if (IO.MouseWheel == 0.0f) - zoom_rate = 0; - else if (IO.MouseWheel > 0) - zoom_rate = (-zoom_rate) / (1.0f + (2.0f * zoom_rate)); - ImVec2 rect_size = plot.PlotRect.GetSize(); - float tx = ImRemap(IO.MousePos.x, plot.PlotRect.Min.x, plot.PlotRect.Max.x, 0.0f, 1.0f); - float ty = ImRemap(IO.MousePos.y, plot.PlotRect.Min.y, plot.PlotRect.Max.y, 0.0f, 1.0f); - - for (int i = 0; i < IMPLOT_NUM_X_AXES; i++) { - ImPlotAxis& x_axis = plot.XAxis(i); - const bool equal_zoom = axis_equal && x_axis.OrthoAxis != nullptr; - const bool equal_locked = (equal_zoom != false) && x_axis.OrthoAxis->IsInputLocked(); - if (x_hov[i] && !x_axis.IsInputLocked() && !equal_locked) { - // ImGui::SetKeyOwner(ImGuiKey_MouseWheelY, plot.ID); - if (zoom_rate != 0.0f) { - float correction = (plot.Hovered && equal_zoom) ? 0.5f : 1.0f; - const double plot_l = x_axis.PixelsToPlot(plot.PlotRect.Min.x - rect_size.x * tx * zoom_rate * correction); - const double plot_r = x_axis.PixelsToPlot(plot.PlotRect.Max.x + rect_size.x * (1 - tx) * zoom_rate * correction); - x_axis.SetMin(x_axis.IsInverted() ? plot_r : plot_l); - x_axis.SetMax(x_axis.IsInverted() ? plot_l : plot_r); - if (axis_equal && x_axis.OrthoAxis != nullptr) - x_axis.OrthoAxis->SetAspect(x_axis.GetAspect()); - changed = true; - } - } - } - for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) { - ImPlotAxis& y_axis = plot.YAxis(i); - const bool equal_zoom = axis_equal && y_axis.OrthoAxis != nullptr; - const bool equal_locked = equal_zoom && y_axis.OrthoAxis->IsInputLocked(); - if (y_hov[i] && !y_axis.IsInputLocked() && !equal_locked) { - // ImGui::SetKeyOwner(ImGuiKey_MouseWheelY, plot.ID); - if (zoom_rate != 0.0f) { - float correction = (plot.Hovered && equal_zoom) ? 0.5f : 1.0f; - const double plot_t = y_axis.PixelsToPlot(plot.PlotRect.Min.y - rect_size.y * ty * zoom_rate * correction); - const double plot_b = y_axis.PixelsToPlot(plot.PlotRect.Max.y + rect_size.y * (1 - ty) * zoom_rate * correction); - y_axis.SetMin(y_axis.IsInverted() ? plot_t : plot_b); - y_axis.SetMax(y_axis.IsInverted() ? plot_b : plot_t); - if (axis_equal && y_axis.OrthoAxis != nullptr) - y_axis.OrthoAxis->SetAspect(y_axis.GetAspect()); - changed = true; - } - } - } - } - - // BOX-SELECTION ---------------------------------------------------------- - - if (plot.Selecting) { - const ImVec2 d = plot.SelectStart - IO.MousePos; - const bool x_can_change = !ImHasFlag(IO.KeyMods,gp.InputMap.SelectHorzMod) && ImFabs(d.x) > 2; - const bool y_can_change = !ImHasFlag(IO.KeyMods,gp.InputMap.SelectVertMod) && ImFabs(d.y) > 2; - // confirm - if (IO.MouseReleased[gp.InputMap.Select]) { - for (int i = 0; i < IMPLOT_NUM_X_AXES; i++) { - ImPlotAxis& x_axis = plot.XAxis(i); - if (!x_axis.IsInputLocked() && x_can_change) { - const double p1 = x_axis.PixelsToPlot(plot.SelectStart.x); - const double p2 = x_axis.PixelsToPlot(IO.MousePos.x); - x_axis.SetMin(ImMin(p1, p2)); - x_axis.SetMax(ImMax(p1, p2)); - changed = true; - } - } - for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) { - ImPlotAxis& y_axis = plot.YAxis(i); - if (!y_axis.IsInputLocked() && y_can_change) { - const double p1 = y_axis.PixelsToPlot(plot.SelectStart.y); - const double p2 = y_axis.PixelsToPlot(IO.MousePos.y); - y_axis.SetMin(ImMin(p1, p2)); - y_axis.SetMax(ImMax(p1, p2)); - changed = true; - } - } - if (x_can_change || y_can_change || (ImHasFlag(IO.KeyMods,gp.InputMap.SelectHorzMod) && ImHasFlag(IO.KeyMods,gp.InputMap.SelectVertMod))) - gp.OpenContextThisFrame = false; - plot.Selected = plot.Selecting = false; - } - // cancel - else if (IO.MouseReleased[gp.InputMap.SelectCancel]) { - plot.Selected = plot.Selecting = false; - gp.OpenContextThisFrame = false; - } - else if (ImLengthSqr(d) > BOX_SELECT_DRAG_THRESHOLD) { - // bad selection - if (plot.IsInputLocked()) { - ImGui::SetMouseCursor(ImGuiMouseCursor_NotAllowed); - gp.OpenContextThisFrame = false; - plot.Selected = false; - } - else { - // TODO: Handle only min or max locked cases - const bool full_width = ImHasFlag(IO.KeyMods, gp.InputMap.SelectHorzMod) || AllAxesInputLocked(&plot.Axes[ImAxis_X1], IMPLOT_NUM_X_AXES); - const bool full_height = ImHasFlag(IO.KeyMods, gp.InputMap.SelectVertMod) || AllAxesInputLocked(&plot.Axes[ImAxis_Y1], IMPLOT_NUM_Y_AXES); - plot.SelectRect.Min.x = full_width ? plot.PlotRect.Min.x : ImMin(plot.SelectStart.x, IO.MousePos.x); - plot.SelectRect.Max.x = full_width ? plot.PlotRect.Max.x : ImMax(plot.SelectStart.x, IO.MousePos.x); - plot.SelectRect.Min.y = full_height ? plot.PlotRect.Min.y : ImMin(plot.SelectStart.y, IO.MousePos.y); - plot.SelectRect.Max.y = full_height ? plot.PlotRect.Max.y : ImMax(plot.SelectStart.y, IO.MousePos.y); - plot.SelectRect.Min -= plot.PlotRect.Min; - plot.SelectRect.Max -= plot.PlotRect.Min; - plot.Selected = true; - } - } - else { - plot.Selected = false; - } - } - return changed; -} - -//----------------------------------------------------------------------------- -// Next Plot Data (Legacy) -//----------------------------------------------------------------------------- - -void ApplyNextPlotData(ImAxis idx) { - ImPlotContext& gp = *GImPlot; - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - if (!axis.Enabled) - return; - double* npd_lmin = gp.NextPlotData.LinkedMin[idx]; - double* npd_lmax = gp.NextPlotData.LinkedMax[idx]; - bool npd_rngh = gp.NextPlotData.HasRange[idx]; - ImPlotCond npd_rngc = gp.NextPlotData.RangeCond[idx]; - ImPlotRange npd_rngv = gp.NextPlotData.Range[idx]; - axis.LinkedMin = npd_lmin; - axis.LinkedMax = npd_lmax; - axis.PullLinks(); - if (npd_rngh) { - if (!plot.Initialized || npd_rngc == ImPlotCond_Always) - axis.SetRange(npd_rngv); - } - axis.HasRange = npd_rngh; - axis.RangeCond = npd_rngc; -} - -//----------------------------------------------------------------------------- -// Setup -//----------------------------------------------------------------------------- - -void SetupAxis(ImAxis idx, const char* label, ImPlotAxisFlags flags) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - // get plot and axis - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - // set ID - axis.ID = plot.ID + idx + 1; - // check and set flags - if (plot.JustCreated || flags != axis.PreviousFlags) - axis.Flags = flags; - axis.PreviousFlags = flags; - // enable axis - axis.Enabled = true; - // set label - plot.SetAxisLabel(axis,label); - // cache colors - UpdateAxisColors(axis); -} - -void SetupAxisLimits(ImAxis idx, double min_lim, double max_lim, ImPlotCond cond) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); // get plot and axis - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - IM_ASSERT_USER_ERROR(axis.Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - if (!plot.Initialized || cond == ImPlotCond_Always) - axis.SetRange(min_lim, max_lim); - axis.HasRange = true; - axis.RangeCond = cond; -} - -void SetupAxisFormat(ImAxis idx, const char* fmt) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - IM_ASSERT_USER_ERROR(axis.Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - axis.HasFormatSpec = fmt != nullptr; - if (fmt != nullptr) - ImStrncpy(axis.FormatSpec,fmt,sizeof(axis.FormatSpec)); -} - -void SetupAxisLinks(ImAxis idx, double* min_lnk, double* max_lnk) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - IM_ASSERT_USER_ERROR(axis.Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - axis.LinkedMin = min_lnk; - axis.LinkedMax = max_lnk; - axis.PullLinks(); -} - -void SetupAxisFormat(ImAxis idx, ImPlotFormatter formatter, void* data) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - IM_ASSERT_USER_ERROR(axis.Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - axis.Formatter = formatter; - axis.FormatterData = data; -} - -void SetupAxisTicks(ImAxis idx, const double* values, int n_ticks, const char* const labels[], bool show_default) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - IM_ASSERT_USER_ERROR(axis.Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - axis.ShowDefaultTicks = show_default; - AddTicksCustom(values, - labels, - n_ticks, - axis.Ticker, - axis.Formatter ? axis.Formatter : Formatter_Default, - (axis.Formatter && axis.FormatterData) ? axis.FormatterData : axis.HasFormatSpec ? axis.FormatSpec : (void*)IMPLOT_LABEL_FORMAT); -} - -void SetupAxisTicks(ImAxis idx, double v_min, double v_max, int n_ticks, const char* const labels[], bool show_default) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - n_ticks = n_ticks < 2 ? 2 : n_ticks; - FillRange(gp.TempDouble1, n_ticks, v_min, v_max); - SetupAxisTicks(idx, gp.TempDouble1.Data, n_ticks, labels, show_default); -} - -void SetupAxisScale(ImAxis idx, ImPlotScale scale) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - IM_ASSERT_USER_ERROR(axis.Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - axis.Scale = scale; - switch (scale) - { - case ImPlotScale_Time: - axis.TransformForward = nullptr; - axis.TransformInverse = nullptr; - axis.TransformData = nullptr; - axis.Locator = Locator_Time; - axis.ConstraintRange = ImPlotRange(IMPLOT_MIN_TIME, IMPLOT_MAX_TIME); - axis.Ticker.Levels = 2; - break; - case ImPlotScale_Log10: - axis.TransformForward = TransformForward_Log10; - axis.TransformInverse = TransformInverse_Log10; - axis.TransformData = nullptr; - axis.Locator = Locator_Log10; - axis.ConstraintRange = ImPlotRange(DBL_MIN, INFINITY); - break; - case ImPlotScale_SymLog: - axis.TransformForward = TransformForward_SymLog; - axis.TransformInverse = TransformInverse_SymLog; - axis.TransformData = nullptr; - axis.Locator = Locator_SymLog; - axis.ConstraintRange = ImPlotRange(-INFINITY, INFINITY); - break; - default: - axis.TransformForward = nullptr; - axis.TransformInverse = nullptr; - axis.TransformData = nullptr; - axis.Locator = nullptr; - axis.ConstraintRange = ImPlotRange(-INFINITY, INFINITY); - break; - } -} - -void SetupAxisScale(ImAxis idx, ImPlotTransform fwd, ImPlotTransform inv, void* data) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - IM_ASSERT_USER_ERROR(axis.Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - axis.Scale = IMPLOT_AUTO; - axis.TransformForward = fwd; - axis.TransformInverse = inv; - axis.TransformData = data; -} - -void SetupAxisLimitsConstraints(ImAxis idx, double v_min, double v_max) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - IM_ASSERT_USER_ERROR(axis.Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - axis.ConstraintRange.Min = v_min; - axis.ConstraintRange.Max = v_max; -} - -void SetupAxisZoomConstraints(ImAxis idx, double z_min, double z_max) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& axis = plot.Axes[idx]; - IM_ASSERT_USER_ERROR(axis.Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - axis.ConstraintZoom.Min = z_min; - axis.ConstraintZoom.Max = z_max; -} - -void SetupAxes(const char* x_label, const char* y_label, ImPlotAxisFlags x_flags, ImPlotAxisFlags y_flags) { - SetupAxis(ImAxis_X1, x_label, x_flags); - SetupAxis(ImAxis_Y1, y_label, y_flags); -} - -void SetupAxesLimits(double x_min, double x_max, double y_min, double y_max, ImPlotCond cond) { - SetupAxisLimits(ImAxis_X1, x_min, x_max, cond); - SetupAxisLimits(ImAxis_Y1, y_min, y_max, cond); -} - -void SetupLegend(ImPlotLocation location, ImPlotLegendFlags flags) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR((gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked) || (gp.CurrentSubplot != nullptr && gp.CurrentPlot == nullptr), - "Setup needs to be called after BeginPlot or BeginSubplots and before any setup locking functions (e.g. PlotX)!"); - if (gp.CurrentItems) { - ImPlotLegend& legend = gp.CurrentItems->Legend; - // check and set location - if (location != legend.PreviousLocation) - legend.Location = location; - legend.PreviousLocation = location; - // check and set flags - if (flags != legend.PreviousFlags) - legend.Flags = flags; - legend.PreviousFlags = flags; - } -} - -void SetupMouseText(ImPlotLocation location, ImPlotMouseTextFlags flags) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr && !gp.CurrentPlot->SetupLocked, - "Setup needs to be called after BeginPlot and before any setup locking functions (e.g. PlotX)!"); - gp.CurrentPlot->MouseTextLocation = location; - gp.CurrentPlot->MouseTextFlags = flags; -} - -//----------------------------------------------------------------------------- -// SetNext -//----------------------------------------------------------------------------- - -void SetNextAxisLimits(ImAxis axis, double v_min, double v_max, ImPlotCond cond) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot == nullptr, "SetNextAxisLimits() needs to be called before BeginPlot()!"); - IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. - gp.NextPlotData.HasRange[axis] = true; - gp.NextPlotData.RangeCond[axis] = cond; - gp.NextPlotData.Range[axis].Min = v_min; - gp.NextPlotData.Range[axis].Max = v_max; -} - -void SetNextAxisLinks(ImAxis axis, double* link_min, double* link_max) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot == nullptr, "SetNextAxisLinks() needs to be called before BeginPlot()!"); - gp.NextPlotData.LinkedMin[axis] = link_min; - gp.NextPlotData.LinkedMax[axis] = link_max; -} - -void SetNextAxisToFit(ImAxis axis) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot == nullptr, "SetNextAxisToFit() needs to be called before BeginPlot()!"); - gp.NextPlotData.Fit[axis] = true; -} - -void SetNextAxesLimits(double x_min, double x_max, double y_min, double y_max, ImPlotCond cond) { - SetNextAxisLimits(ImAxis_X1, x_min, x_max, cond); - SetNextAxisLimits(ImAxis_Y1, y_min, y_max, cond); -} - -void SetNextAxesToFit() { - for (int i = 0; i < ImAxis_COUNT; ++i) - SetNextAxisToFit(i); -} - -//----------------------------------------------------------------------------- -// BeginPlot -//----------------------------------------------------------------------------- - -bool BeginPlot(const char* title_id, const ImVec2& size, ImPlotFlags flags) { - IM_ASSERT_USER_ERROR(GImPlot != nullptr, "No current context. Did you call ImPlot::CreateContext() or ImPlot::SetCurrentContext()?"); - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot == nullptr, "Mismatched BeginPlot()/EndPlot()!"); - - // FRONT MATTER ----------------------------------------------------------- - - if (gp.CurrentSubplot != nullptr) - ImGui::PushID(gp.CurrentSubplot->CurrentIdx); - - // get globals - ImGuiContext &G = *GImGui; - ImGuiWindow* Window = G.CurrentWindow; - - // skip if needed - if (Window->SkipItems && !gp.CurrentSubplot) { - ResetCtxForNextPlot(GImPlot); - return false; - } - - // ID and age (TODO: keep track of plot age in frames) - const ImGuiID ID = Window->GetID(title_id); - const bool just_created = gp.Plots.GetByKey(ID) == nullptr; - gp.CurrentPlot = gp.Plots.GetOrAddByKey(ID); - - ImPlotPlot &plot = *gp.CurrentPlot; - plot.ID = ID; - plot.Items.ID = ID - 1; - plot.JustCreated = just_created; - plot.SetupLocked = false; - - // check flags - if (plot.JustCreated) - plot.Flags = flags; - else if (flags != plot.PreviousFlags) - plot.Flags = flags; - plot.PreviousFlags = flags; - - // setup default axes - if (plot.JustCreated) { - SetupAxis(ImAxis_X1); - SetupAxis(ImAxis_Y1); - } - - // reset axes - for (int i = 0; i < ImAxis_COUNT; ++i) { - plot.Axes[i].Reset(); - UpdateAxisColors(plot.Axes[i]); - } - // ensure first axes enabled - plot.Axes[ImAxis_X1].Enabled = true; - plot.Axes[ImAxis_Y1].Enabled = true; - // set initial axes - plot.CurrentX = ImAxis_X1; - plot.CurrentY = ImAxis_Y1; - - // process next plot data (legacy) - for (int i = 0; i < ImAxis_COUNT; ++i) - ApplyNextPlotData(i); - - // clear text buffers - plot.ClearTextBuffer(); - plot.SetTitle(title_id); - - // set frame size - ImVec2 frame_size; - if (gp.CurrentSubplot != nullptr) - frame_size = gp.CurrentSubplot->CellSize; - else - frame_size = ImGui::CalcItemSize(size, gp.Style.PlotDefaultSize.x, gp.Style.PlotDefaultSize.y); - - if (frame_size.x < gp.Style.PlotMinSize.x && (size.x < 0.0f || gp.CurrentSubplot != nullptr)) - frame_size.x = gp.Style.PlotMinSize.x; - if (frame_size.y < gp.Style.PlotMinSize.y && (size.y < 0.0f || gp.CurrentSubplot != nullptr)) - frame_size.y = gp.Style.PlotMinSize.y; - - plot.FrameRect = ImRect(Window->DC.CursorPos, Window->DC.CursorPos + frame_size); - ImGui::ItemSize(plot.FrameRect); - if (!ImGui::ItemAdd(plot.FrameRect, plot.ID, &plot.FrameRect) && !gp.CurrentSubplot) { - ResetCtxForNextPlot(GImPlot); - return false; - } - - // setup items (or dont) - if (gp.CurrentItems == nullptr) - gp.CurrentItems = &plot.Items; - - return true; -} - -//----------------------------------------------------------------------------- -// SetupFinish -//----------------------------------------------------------------------------- - -void SetupFinish() { - IM_ASSERT_USER_ERROR(GImPlot != nullptr, "No current context. Did you call ImPlot::CreateContext() or ImPlot::SetCurrentContext()?"); - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "SetupFinish needs to be called after BeginPlot!"); - - ImGuiContext& G = *GImGui; - ImDrawList& DrawList = *G.CurrentWindow->DrawList; - const ImGuiStyle& Style = G.Style; - - ImPlotPlot &plot = *gp.CurrentPlot; - - // lock setup - plot.SetupLocked = true; - - // finalize axes and set default formatter/locator - for (int i = 0; i < ImAxis_COUNT; ++i) { - ImPlotAxis& axis = plot.Axes[i]; - if (axis.Enabled) { - axis.Constrain(); - if (!plot.Initialized && axis.CanInitFit()) - plot.FitThisFrame = axis.FitThisFrame = true; - } - if (axis.Formatter == nullptr) { - axis.Formatter = Formatter_Default; - if (axis.HasFormatSpec) - axis.FormatterData = axis.FormatSpec; - else - axis.FormatterData = (void*)IMPLOT_LABEL_FORMAT; - } - if (axis.Locator == nullptr) { - axis.Locator = Locator_Default; - } - } - - // setup nullptr orthogonal axes - const bool axis_equal = ImHasFlag(plot.Flags, ImPlotFlags_Equal); - for (int ix = ImAxis_X1, iy = ImAxis_Y1; ix < ImAxis_Y1 || iy < ImAxis_COUNT; ++ix, ++iy) { - ImPlotAxis& x_axis = plot.Axes[ix]; - ImPlotAxis& y_axis = plot.Axes[iy]; - if (x_axis.Enabled && y_axis.Enabled) { - if (x_axis.OrthoAxis == nullptr) - x_axis.OrthoAxis = &y_axis; - if (y_axis.OrthoAxis == nullptr) - y_axis.OrthoAxis = &x_axis; - } - else if (x_axis.Enabled) - { - if (x_axis.OrthoAxis == nullptr && !axis_equal) - x_axis.OrthoAxis = &plot.Axes[ImAxis_Y1]; - } - else if (y_axis.Enabled) { - if (y_axis.OrthoAxis == nullptr && !axis_equal) - y_axis.OrthoAxis = &plot.Axes[ImAxis_X1]; - } - } - - // canvas/axes bb - plot.CanvasRect = ImRect(plot.FrameRect.Min + gp.Style.PlotPadding, plot.FrameRect.Max - gp.Style.PlotPadding); - plot.AxesRect = plot.FrameRect; - - // outside legend adjustments - if (!ImHasFlag(plot.Flags, ImPlotFlags_NoLegend) && plot.Items.GetLegendCount() > 0 && ImHasFlag(plot.Items.Legend.Flags, ImPlotLegendFlags_Outside)) { - ImPlotLegend& legend = plot.Items.Legend; - const bool horz = ImHasFlag(legend.Flags, ImPlotLegendFlags_Horizontal); - const ImVec2 legend_size = CalcLegendSize(plot.Items, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !horz); - const bool west = ImHasFlag(legend.Location, ImPlotLocation_West) && !ImHasFlag(legend.Location, ImPlotLocation_East); - const bool east = ImHasFlag(legend.Location, ImPlotLocation_East) && !ImHasFlag(legend.Location, ImPlotLocation_West); - const bool north = ImHasFlag(legend.Location, ImPlotLocation_North) && !ImHasFlag(legend.Location, ImPlotLocation_South); - const bool south = ImHasFlag(legend.Location, ImPlotLocation_South) && !ImHasFlag(legend.Location, ImPlotLocation_North); - if ((west && !horz) || (west && horz && !north && !south)) { - plot.CanvasRect.Min.x += (legend_size.x + gp.Style.LegendPadding.x); - plot.AxesRect.Min.x += (legend_size.x + gp.Style.PlotPadding.x); - } - if ((east && !horz) || (east && horz && !north && !south)) { - plot.CanvasRect.Max.x -= (legend_size.x + gp.Style.LegendPadding.x); - plot.AxesRect.Max.x -= (legend_size.x + gp.Style.PlotPadding.x); - } - if ((north && horz) || (north && !horz && !west && !east)) { - plot.CanvasRect.Min.y += (legend_size.y + gp.Style.LegendPadding.y); - plot.AxesRect.Min.y += (legend_size.y + gp.Style.PlotPadding.y); - } - if ((south && horz) || (south && !horz && !west && !east)) { - plot.CanvasRect.Max.y -= (legend_size.y + gp.Style.LegendPadding.y); - plot.AxesRect.Max.y -= (legend_size.y + gp.Style.PlotPadding.y); - } - } - - // plot bb - float pad_top = 0, pad_bot = 0, pad_left = 0, pad_right = 0; - - // (0) calc top padding form title - ImVec2 title_size(0.0f, 0.0f); - if (plot.HasTitle()) - title_size = ImGui::CalcTextSize(plot.GetTitle(), nullptr, true); - if (title_size.x > 0) { - pad_top += title_size.y + gp.Style.LabelPadding.y; - plot.AxesRect.Min.y += gp.Style.PlotPadding.y + pad_top; - } - - // (1) calc addition top padding and bot padding - PadAndDatumAxesX(plot,pad_top,pad_bot,gp.CurrentAlignmentH); - - const float plot_height = plot.CanvasRect.GetHeight() - pad_top - pad_bot; - - // (2) get y tick labels (needed for left/right pad) - for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) { - ImPlotAxis& axis = plot.YAxis(i); - if (axis.WillRender() && axis.ShowDefaultTicks && plot_height > 0) { - axis.Locator(axis.Ticker, axis.Range, plot_height, true, axis.Formatter, axis.FormatterData); - } - } - - // (3) calc left/right pad - PadAndDatumAxesY(plot,pad_left,pad_right,gp.CurrentAlignmentV); - - const float plot_width = plot.CanvasRect.GetWidth() - pad_left - pad_right; - - // (4) get x ticks - for (int i = 0; i < IMPLOT_NUM_X_AXES; i++) { - ImPlotAxis& axis = plot.XAxis(i); - if (axis.WillRender() && axis.ShowDefaultTicks && plot_width > 0) { - axis.Locator(axis.Ticker, axis.Range, plot_width, false, axis.Formatter, axis.FormatterData); - } - } - - // (5) calc plot bb - plot.PlotRect = ImRect(plot.CanvasRect.Min + ImVec2(pad_left, pad_top), plot.CanvasRect.Max - ImVec2(pad_right, pad_bot)); - - // HOVER------------------------------------------------------------ - - // axes hover rect, pixel ranges - for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i) { - ImPlotAxis& xax = plot.XAxis(i); - xax.HoverRect = ImRect(ImVec2(plot.PlotRect.Min.x, ImMin(xax.Datum1,xax.Datum2)), - ImVec2(plot.PlotRect.Max.x, ImMax(xax.Datum1,xax.Datum2))); - xax.PixelMin = xax.IsInverted() ? plot.PlotRect.Max.x : plot.PlotRect.Min.x; - xax.PixelMax = xax.IsInverted() ? plot.PlotRect.Min.x : plot.PlotRect.Max.x; - xax.UpdateTransformCache(); - } - - for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i) { - ImPlotAxis& yax = plot.YAxis(i); - yax.HoverRect = ImRect(ImVec2(ImMin(yax.Datum1,yax.Datum2),plot.PlotRect.Min.y), - ImVec2(ImMax(yax.Datum1,yax.Datum2),plot.PlotRect.Max.y)); - yax.PixelMin = yax.IsInverted() ? plot.PlotRect.Min.y : plot.PlotRect.Max.y; - yax.PixelMax = yax.IsInverted() ? plot.PlotRect.Max.y : plot.PlotRect.Min.y; - yax.UpdateTransformCache(); - } - // Equal axis constraint. Must happen after we set Pixels - // constrain equal axes for primary x and y if not approximately equal - // constrains x to y since x pixel size depends on y labels width, and causes feedback loops in opposite case - if (axis_equal) { - for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i) { - ImPlotAxis& x_axis = plot.XAxis(i); - if (x_axis.OrthoAxis == nullptr) - continue; - double xar = x_axis.GetAspect(); - double yar = x_axis.OrthoAxis->GetAspect(); - // edge case: user has set x range this frame, so fit y to x so that we honor their request for x range - // NB: because of feedback across several frames, the user's x request may not be perfectly honored - if (x_axis.HasRange) - x_axis.OrthoAxis->SetAspect(xar); - else if (!ImAlmostEqual(xar,yar) && !x_axis.OrthoAxis->IsInputLocked()) - x_axis.SetAspect(yar); - } - } - - // INPUT ------------------------------------------------------------------ - if (!ImHasFlag(plot.Flags, ImPlotFlags_NoInputs)) - UpdateInput(plot); - - // fit from FitNextPlotAxes or auto fit - for (int i = 0; i < ImAxis_COUNT; ++i) { - if (gp.NextPlotData.Fit[i] || plot.Axes[i].IsAutoFitting()) { - plot.FitThisFrame = true; - plot.Axes[i].FitThisFrame = true; - } - } - - // RENDER ----------------------------------------------------------------- - - const float txt_height = ImGui::GetTextLineHeight(); - - // render frame - if (!ImHasFlag(plot.Flags, ImPlotFlags_NoFrame)) - ImGui::RenderFrame(plot.FrameRect.Min, plot.FrameRect.Max, GetStyleColorU32(ImPlotCol_FrameBg), true, Style.FrameRounding); - - // grid bg - DrawList.AddRectFilled(plot.PlotRect.Min, plot.PlotRect.Max, GetStyleColorU32(ImPlotCol_PlotBg)); - - // transform ticks - for (int i = 0; i < ImAxis_COUNT; i++) { - ImPlotAxis& axis = plot.Axes[i]; - if (axis.WillRender()) { - for (int t = 0; t < axis.Ticker.TickCount(); t++) { - ImPlotTick& tk = axis.Ticker.Ticks[t]; - tk.PixelPos = IM_ROUND(axis.PlotToPixels(tk.PlotPos)); - } - } - } - - // render grid (background) - for (int i = 0; i < IMPLOT_NUM_X_AXES; i++) { - ImPlotAxis& x_axis = plot.XAxis(i); - if (x_axis.Enabled && x_axis.HasGridLines() && !x_axis.IsForeground()) - RenderGridLinesX(DrawList, x_axis.Ticker, plot.PlotRect, x_axis.ColorMaj, x_axis.ColorMin, gp.Style.MajorGridSize.x, gp.Style.MinorGridSize.x); - } - for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) { - ImPlotAxis& y_axis = plot.YAxis(i); - if (y_axis.Enabled && y_axis.HasGridLines() && !y_axis.IsForeground()) - RenderGridLinesY(DrawList, y_axis.Ticker, plot.PlotRect, y_axis.ColorMaj, y_axis.ColorMin, gp.Style.MajorGridSize.y, gp.Style.MinorGridSize.y); - } - - // render x axis button, label, tick labels - for (int i = 0; i < IMPLOT_NUM_X_AXES; i++) { - ImPlotAxis& ax = plot.XAxis(i); - if (!ax.Enabled) - continue; - if ((ax.Hovered || ax.Held) && !plot.Held && !ImHasFlag(ax.Flags, ImPlotAxisFlags_NoHighlight)) - DrawList.AddRectFilled(ax.HoverRect.Min, ax.HoverRect.Max, ax.Held ? ax.ColorAct : ax.ColorHov); - else if (ax.ColorHiLi != IM_COL32_BLACK_TRANS) { - DrawList.AddRectFilled(ax.HoverRect.Min, ax.HoverRect.Max, ax.ColorHiLi); - ax.ColorHiLi = IM_COL32_BLACK_TRANS; - } - else if (ax.ColorBg != IM_COL32_BLACK_TRANS) { - DrawList.AddRectFilled(ax.HoverRect.Min, ax.HoverRect.Max, ax.ColorBg); - } - const ImPlotTicker& tkr = ax.Ticker; - const bool opp = ax.IsOpposite(); - if (ax.HasLabel()) { - const char* label = plot.GetAxisLabel(ax); - const ImVec2 label_size = ImGui::CalcTextSize(label); - const float label_offset = (ax.HasTickLabels() ? tkr.MaxSize.y + gp.Style.LabelPadding.y : 0.0f) - + (tkr.Levels - 1) * (txt_height + gp.Style.LabelPadding.y) - + gp.Style.LabelPadding.y; - const ImVec2 label_pos(plot.PlotRect.GetCenter().x - label_size.x * 0.5f, - opp ? ax.Datum1 - label_offset - label_size.y : ax.Datum1 + label_offset); - DrawList.AddText(label_pos, ax.ColorTxt, label); - } - if (ax.HasTickLabels()) { - for (int j = 0; j < tkr.TickCount(); ++j) { - const ImPlotTick& tk = tkr.Ticks[j]; - const float datum = ax.Datum1 + (opp ? (-gp.Style.LabelPadding.y -txt_height -tk.Level * (txt_height + gp.Style.LabelPadding.y)) - : gp.Style.LabelPadding.y + tk.Level * (txt_height + gp.Style.LabelPadding.y)); - if (tk.ShowLabel && tk.PixelPos >= plot.PlotRect.Min.x - 1 && tk.PixelPos <= plot.PlotRect.Max.x + 1) { - ImVec2 start(tk.PixelPos - 0.5f * tk.LabelSize.x, datum); - DrawList.AddText(start, ax.ColorTxt, tkr.GetText(j)); - } - } - } - } - - // render y axis button, label, tick labels - for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) { - ImPlotAxis& ax = plot.YAxis(i); - if (!ax.Enabled) - continue; - if ((ax.Hovered || ax.Held) && !plot.Held && !ImHasFlag(ax.Flags, ImPlotAxisFlags_NoHighlight)) - DrawList.AddRectFilled(ax.HoverRect.Min, ax.HoverRect.Max, ax.Held ? ax.ColorAct : ax.ColorHov); - else if (ax.ColorHiLi != IM_COL32_BLACK_TRANS) { - DrawList.AddRectFilled(ax.HoverRect.Min, ax.HoverRect.Max, ax.ColorHiLi); - ax.ColorHiLi = IM_COL32_BLACK_TRANS; - } - else if (ax.ColorBg != IM_COL32_BLACK_TRANS) { - DrawList.AddRectFilled(ax.HoverRect.Min, ax.HoverRect.Max, ax.ColorBg); - } - const ImPlotTicker& tkr = ax.Ticker; - const bool opp = ax.IsOpposite(); - if (ax.HasLabel()) { - const char* label = plot.GetAxisLabel(ax); - const ImVec2 label_size = CalcTextSizeVertical(label); - const float label_offset = (ax.HasTickLabels() ? tkr.MaxSize.x + gp.Style.LabelPadding.x : 0.0f) - + gp.Style.LabelPadding.x; - const ImVec2 label_pos(opp ? ax.Datum1 + label_offset : ax.Datum1 - label_offset - label_size.x, - plot.PlotRect.GetCenter().y + label_size.y * 0.5f); - AddTextVertical(&DrawList, label_pos, ax.ColorTxt, label); - } - if (ax.HasTickLabels()) { - for (int j = 0; j < tkr.TickCount(); ++j) { - const ImPlotTick& tk = tkr.Ticks[j]; - const float datum = ax.Datum1 + (opp ? gp.Style.LabelPadding.x : (-gp.Style.LabelPadding.x - tk.LabelSize.x)); - if (tk.ShowLabel && tk.PixelPos >= plot.PlotRect.Min.y - 1 && tk.PixelPos <= plot.PlotRect.Max.y + 1) { - ImVec2 start(datum, tk.PixelPos - 0.5f * tk.LabelSize.y); - DrawList.AddText(start, ax.ColorTxt, tkr.GetText(j)); - } - } - } - } - - - // clear legend (TODO: put elsewhere) - plot.Items.Legend.Reset(); - // push ID to set item hashes (NB: !!!THIS PROBABLY NEEDS TO BE IN BEGIN PLOT!!!!) - ImGui::PushOverrideID(gp.CurrentItems->ID); -} - -//----------------------------------------------------------------------------- -// EndPlot() -//----------------------------------------------------------------------------- - -void EndPlot() { - IM_ASSERT_USER_ERROR(GImPlot != nullptr, "No current context. Did you call ImPlot::CreateContext() or ImPlot::SetCurrentContext()?"); - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "Mismatched BeginPlot()/EndPlot()!"); - - SetupLock(); - - ImGuiContext &G = *GImGui; - ImPlotPlot &plot = *gp.CurrentPlot; - ImGuiWindow * Window = G.CurrentWindow; - ImDrawList & DrawList = *Window->DrawList; - const ImGuiIO & IO = ImGui::GetIO(); - - // FINAL RENDER ----------------------------------------------------------- - - const bool render_border = gp.Style.PlotBorderSize > 0 && GetStyleColorVec4(ImPlotCol_PlotBorder).w > 0; - const bool any_x_held = plot.Held || AnyAxesHeld(&plot.Axes[ImAxis_X1], IMPLOT_NUM_X_AXES); - const bool any_y_held = plot.Held || AnyAxesHeld(&plot.Axes[ImAxis_Y1], IMPLOT_NUM_Y_AXES); - - ImGui::PushClipRect(plot.FrameRect.Min, plot.FrameRect.Max, true); - - // render grid (foreground) - for (int i = 0; i < IMPLOT_NUM_X_AXES; i++) { - ImPlotAxis& x_axis = plot.XAxis(i); - if (x_axis.Enabled && x_axis.HasGridLines() && x_axis.IsForeground()) - RenderGridLinesX(DrawList, x_axis.Ticker, plot.PlotRect, x_axis.ColorMaj, x_axis.ColorMin, gp.Style.MajorGridSize.x, gp.Style.MinorGridSize.x); - } - for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) { - ImPlotAxis& y_axis = plot.YAxis(i); - if (y_axis.Enabled && y_axis.HasGridLines() && y_axis.IsForeground()) - RenderGridLinesY(DrawList, y_axis.Ticker, plot.PlotRect, y_axis.ColorMaj, y_axis.ColorMin, gp.Style.MajorGridSize.y, gp.Style.MinorGridSize.y); - } - - - // render title - if (plot.HasTitle()) { - ImU32 col = GetStyleColorU32(ImPlotCol_TitleText); - AddTextCentered(&DrawList,ImVec2(plot.PlotRect.GetCenter().x, plot.CanvasRect.Min.y),col,plot.GetTitle()); - } - - // render x ticks - int count_B = 0, count_T = 0; - for (int i = 0; i < IMPLOT_NUM_X_AXES; i++) { - const ImPlotAxis& ax = plot.XAxis(i); - if (!ax.Enabled) - continue; - const ImPlotTicker& tkr = ax.Ticker; - const bool opp = ax.IsOpposite(); - const bool aux = ((opp && count_T > 0)||(!opp && count_B > 0)); - if (ax.HasTickMarks()) { - const float direction = opp ? 1.0f : -1.0f; - for (int j = 0; j < tkr.TickCount(); ++j) { - const ImPlotTick& tk = tkr.Ticks[j]; - if (tk.Level != 0 || tk.PixelPos < plot.PlotRect.Min.x || tk.PixelPos > plot.PlotRect.Max.x) - continue; - const ImVec2 start(tk.PixelPos, ax.Datum1); - const float len = (!aux && tk.Major) ? gp.Style.MajorTickLen.x : gp.Style.MinorTickLen.x; - const float thk = (!aux && tk.Major) ? gp.Style.MajorTickSize.x : gp.Style.MinorTickSize.x; - DrawList.AddLine(start, start + ImVec2(0,direction*len), ax.ColorTick, thk); - } - if (aux || !render_border) - DrawList.AddLine(ImVec2(plot.PlotRect.Min.x,ax.Datum1), ImVec2(plot.PlotRect.Max.x,ax.Datum1), ax.ColorTick, gp.Style.MinorTickSize.x); - } - count_B += !opp; - count_T += opp; - } - - // render y ticks - int count_L = 0, count_R = 0; - for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) { - const ImPlotAxis& ax = plot.YAxis(i); - if (!ax.Enabled) - continue; - const ImPlotTicker& tkr = ax.Ticker; - const bool opp = ax.IsOpposite(); - const bool aux = ((opp && count_R > 0)||(!opp && count_L > 0)); - if (ax.HasTickMarks()) { - const float direction = opp ? -1.0f : 1.0f; - for (int j = 0; j < tkr.TickCount(); ++j) { - const ImPlotTick& tk = tkr.Ticks[j]; - if (tk.Level != 0 || tk.PixelPos < plot.PlotRect.Min.y || tk.PixelPos > plot.PlotRect.Max.y) - continue; - const ImVec2 start(ax.Datum1, tk.PixelPos); - const float len = (!aux && tk.Major) ? gp.Style.MajorTickLen.y : gp.Style.MinorTickLen.y; - const float thk = (!aux && tk.Major) ? gp.Style.MajorTickSize.y : gp.Style.MinorTickSize.y; - DrawList.AddLine(start, start + ImVec2(direction*len,0), ax.ColorTick, thk); - } - if (aux || !render_border) - DrawList.AddLine(ImVec2(ax.Datum1, plot.PlotRect.Min.y), ImVec2(ax.Datum1, plot.PlotRect.Max.y), ax.ColorTick, gp.Style.MinorTickSize.y); - } - count_L += !opp; - count_R += opp; - } - ImGui::PopClipRect(); - - // render annotations - PushPlotClipRect(); - for (int i = 0; i < gp.Annotations.Size; ++i) { - const char* txt = gp.Annotations.GetText(i); - ImPlotAnnotation& an = gp.Annotations.Annotations[i]; - const ImVec2 txt_size = ImGui::CalcTextSize(txt); - const ImVec2 size = txt_size + gp.Style.AnnotationPadding * 2; - ImVec2 pos = an.Pos; - if (an.Offset.x == 0) - pos.x -= size.x / 2; - else if (an.Offset.x > 0) - pos.x += an.Offset.x; - else - pos.x -= size.x - an.Offset.x; - if (an.Offset.y == 0) - pos.y -= size.y / 2; - else if (an.Offset.y > 0) - pos.y += an.Offset.y; - else - pos.y -= size.y - an.Offset.y; - if (an.Clamp) - pos = ClampLabelPos(pos, size, plot.PlotRect.Min, plot.PlotRect.Max); - ImRect rect(pos,pos+size); - if (an.Offset.x != 0 || an.Offset.y != 0) { - ImVec2 corners[4] = {rect.GetTL(), rect.GetTR(), rect.GetBR(), rect.GetBL()}; - int min_corner = 0; - float min_len = FLT_MAX; - for (int c = 0; c < 4; ++c) { - float len = ImLengthSqr(an.Pos - corners[c]); - if (len < min_len) { - min_corner = c; - min_len = len; - } - } - DrawList.AddLine(an.Pos, corners[min_corner], an.ColorBg); - } - DrawList.AddRectFilled(rect.Min, rect.Max, an.ColorBg); - DrawList.AddText(pos + gp.Style.AnnotationPadding, an.ColorFg, txt); - } - - // render selection - if (plot.Selected) - RenderSelectionRect(DrawList, plot.SelectRect.Min + plot.PlotRect.Min, plot.SelectRect.Max + plot.PlotRect.Min, GetStyleColorVec4(ImPlotCol_Selection)); - - // render crosshairs - if (ImHasFlag(plot.Flags, ImPlotFlags_Crosshairs) && plot.Hovered && !(any_x_held || any_y_held) && !plot.Selecting && !plot.Items.Legend.Hovered) { - ImGui::SetMouseCursor(ImGuiMouseCursor_None); - ImVec2 xy = IO.MousePos; - ImVec2 h1(plot.PlotRect.Min.x, xy.y); - ImVec2 h2(xy.x - 5, xy.y); - ImVec2 h3(xy.x + 5, xy.y); - ImVec2 h4(plot.PlotRect.Max.x, xy.y); - ImVec2 v1(xy.x, plot.PlotRect.Min.y); - ImVec2 v2(xy.x, xy.y - 5); - ImVec2 v3(xy.x, xy.y + 5); - ImVec2 v4(xy.x, plot.PlotRect.Max.y); - ImU32 col = GetStyleColorU32(ImPlotCol_Crosshairs); - DrawList.AddLine(h1, h2, col); - DrawList.AddLine(h3, h4, col); - DrawList.AddLine(v1, v2, col); - DrawList.AddLine(v3, v4, col); - } - - // render mouse pos - if (!ImHasFlag(plot.Flags, ImPlotFlags_NoMouseText) && (plot.Hovered || ImHasFlag(plot.MouseTextFlags, ImPlotMouseTextFlags_ShowAlways))) { - - const bool no_aux = ImHasFlag(plot.MouseTextFlags, ImPlotMouseTextFlags_NoAuxAxes); - const bool no_fmt = ImHasFlag(plot.MouseTextFlags, ImPlotMouseTextFlags_NoFormat); - - ImGuiTextBuffer& builder = gp.MousePosStringBuilder; - builder.Buf.shrink(0); - char buff[IMPLOT_LABEL_MAX_SIZE]; - - const int num_x = no_aux ? 1 : IMPLOT_NUM_X_AXES; - for (int i = 0; i < num_x; ++i) { - ImPlotAxis& x_axis = plot.XAxis(i); - if (!x_axis.Enabled) - continue; - if (i > 0) - builder.append(", ("); - double v = x_axis.PixelsToPlot(IO.MousePos.x); - if (no_fmt) - Formatter_Default(v,buff,IMPLOT_LABEL_MAX_SIZE,(void*)IMPLOT_LABEL_FORMAT); - else - LabelAxisValue(x_axis,v,buff,IMPLOT_LABEL_MAX_SIZE,true); - builder.append(buff); - if (i > 0) - builder.append(")"); - } - builder.append(", "); - const int num_y = no_aux ? 1 : IMPLOT_NUM_Y_AXES; - for (int i = 0; i < num_y; ++i) { - ImPlotAxis& y_axis = plot.YAxis(i); - if (!y_axis.Enabled) - continue; - if (i > 0) - builder.append(", ("); - double v = y_axis.PixelsToPlot(IO.MousePos.y); - if (no_fmt) - Formatter_Default(v,buff,IMPLOT_LABEL_MAX_SIZE,(void*)IMPLOT_LABEL_FORMAT); - else - LabelAxisValue(y_axis,v,buff,IMPLOT_LABEL_MAX_SIZE,true); - builder.append(buff); - if (i > 0) - builder.append(")"); - } - - if (!builder.empty()) { - const ImVec2 size = ImGui::CalcTextSize(builder.c_str()); - const ImVec2 pos = GetLocationPos(plot.PlotRect, size, plot.MouseTextLocation, gp.Style.MousePosPadding); - DrawList.AddText(pos, GetStyleColorU32(ImPlotCol_InlayText), builder.c_str()); - } - } - PopPlotClipRect(); - - // axis side switch - if (!plot.Held) { - ImVec2 mouse_pos = ImGui::GetIO().MousePos; - ImRect trigger_rect = plot.PlotRect; - trigger_rect.Expand(-10); - for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i) { - ImPlotAxis& x_axis = plot.XAxis(i); - if (ImHasFlag(x_axis.Flags, ImPlotAxisFlags_NoSideSwitch)) - continue; - if (x_axis.Held && plot.PlotRect.Contains(mouse_pos)) { - const bool opp = ImHasFlag(x_axis.Flags, ImPlotAxisFlags_Opposite); - if (!opp) { - ImRect rect(plot.PlotRect.Min.x - 5, plot.PlotRect.Min.y - 5, - plot.PlotRect.Max.x + 5, plot.PlotRect.Min.y + 5); - if (mouse_pos.y < plot.PlotRect.Max.y - 10) - DrawList.AddRectFilled(rect.Min, rect.Max, x_axis.ColorHov); - if (rect.Contains(mouse_pos)) - x_axis.Flags |= ImPlotAxisFlags_Opposite; - } - else { - ImRect rect(plot.PlotRect.Min.x - 5, plot.PlotRect.Max.y - 5, - plot.PlotRect.Max.x + 5, plot.PlotRect.Max.y + 5); - if (mouse_pos.y > plot.PlotRect.Min.y + 10) - DrawList.AddRectFilled(rect.Min, rect.Max, x_axis.ColorHov); - if (rect.Contains(mouse_pos)) - x_axis.Flags &= ~ImPlotAxisFlags_Opposite; - } - } - } - for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i) { - ImPlotAxis& y_axis = plot.YAxis(i); - if (ImHasFlag(y_axis.Flags, ImPlotAxisFlags_NoSideSwitch)) - continue; - if (y_axis.Held && plot.PlotRect.Contains(mouse_pos)) { - const bool opp = ImHasFlag(y_axis.Flags, ImPlotAxisFlags_Opposite); - if (!opp) { - ImRect rect(plot.PlotRect.Max.x - 5, plot.PlotRect.Min.y - 5, - plot.PlotRect.Max.x + 5, plot.PlotRect.Max.y + 5); - if (mouse_pos.x > plot.PlotRect.Min.x + 10) - DrawList.AddRectFilled(rect.Min, rect.Max, y_axis.ColorHov); - if (rect.Contains(mouse_pos)) - y_axis.Flags |= ImPlotAxisFlags_Opposite; - } - else { - ImRect rect(plot.PlotRect.Min.x - 5, plot.PlotRect.Min.y - 5, - plot.PlotRect.Min.x + 5, plot.PlotRect.Max.y + 5); - if (mouse_pos.x < plot.PlotRect.Max.x - 10) - DrawList.AddRectFilled(rect.Min, rect.Max, y_axis.ColorHov); - if (rect.Contains(mouse_pos)) - y_axis.Flags &= ~ImPlotAxisFlags_Opposite; - } - } - } - } - - // reset legend hovers - plot.Items.Legend.Hovered = false; - for (int i = 0; i < plot.Items.GetItemCount(); ++i) - plot.Items.GetItemByIndex(i)->LegendHovered = false; - // render legend - if (!ImHasFlag(plot.Flags, ImPlotFlags_NoLegend) && plot.Items.GetLegendCount() > 0) { - ImPlotLegend& legend = plot.Items.Legend; - const bool legend_out = ImHasFlag(legend.Flags, ImPlotLegendFlags_Outside); - const bool legend_horz = ImHasFlag(legend.Flags, ImPlotLegendFlags_Horizontal); - const ImVec2 legend_size = CalcLegendSize(plot.Items, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !legend_horz); - const ImVec2 legend_pos = GetLocationPos(legend_out ? plot.FrameRect : plot.PlotRect, - legend_size, - legend.Location, - legend_out ? gp.Style.PlotPadding : gp.Style.LegendPadding); - legend.Rect = ImRect(legend_pos, legend_pos + legend_size); - legend.RectClamped = legend.Rect; - const bool legend_scrollable = ClampLegendRect(legend.RectClamped, - legend_out ? plot.FrameRect : plot.PlotRect, - legend_out ? gp.Style.PlotPadding : gp.Style.LegendPadding - ); - const ImGuiButtonFlags legend_button_flags = ImGuiButtonFlags_AllowOverlap - | ImGuiButtonFlags_PressedOnClick - | ImGuiButtonFlags_PressedOnDoubleClick - | ImGuiButtonFlags_MouseButtonLeft - | ImGuiButtonFlags_MouseButtonRight - | ImGuiButtonFlags_MouseButtonMiddle - | ImGuiButtonFlags_FlattenChildren; - ImGui::KeepAliveID(plot.Items.ID); - ImGui::ButtonBehavior(legend.RectClamped, plot.Items.ID, &legend.Hovered, &legend.Held, legend_button_flags); - legend.Hovered = legend.Hovered || (ImGui::IsWindowHovered() && legend.RectClamped.Contains(IO.MousePos)); - - if (legend_scrollable) { - if (legend.Hovered) { - // ImGui::SetKeyOwner(ImGuiKey_MouseWheelY, plot.Items.ID); - if (IO.MouseWheel != 0.0f) { - ImVec2 max_step = legend.Rect.GetSize() * 0.67f; - float font_size = ImGui::GetCurrentWindow()->CalcFontSize(); - float scroll_step = ImFloor(ImMin(2 * font_size, max_step.x)); - legend.Scroll.x += scroll_step * IO.MouseWheel; - legend.Scroll.y += scroll_step * IO.MouseWheel; - } - } - const ImVec2 min_scroll_offset = legend.RectClamped.GetSize() - legend.Rect.GetSize(); - legend.Scroll.x = ImClamp(legend.Scroll.x, min_scroll_offset.x, 0.0f); - legend.Scroll.y = ImClamp(legend.Scroll.y, min_scroll_offset.y, 0.0f); - const ImVec2 scroll_offset = legend_horz ? ImVec2(legend.Scroll.x, 0) : ImVec2(0, legend.Scroll.y); - ImVec2 legend_offset = legend.RectClamped.Min - legend.Rect.Min + scroll_offset; - legend.Rect.Min += legend_offset; - legend.Rect.Max += legend_offset; - } else { - legend.Scroll = ImVec2(0,0); - } - - const ImU32 col_bg = GetStyleColorU32(ImPlotCol_LegendBg); - const ImU32 col_bd = GetStyleColorU32(ImPlotCol_LegendBorder); - ImGui::PushClipRect(legend.RectClamped.Min, legend.RectClamped.Max, true); - DrawList.AddRectFilled(legend.RectClamped.Min, legend.RectClamped.Max, col_bg); - bool legend_contextable = ShowLegendEntries(plot.Items, legend.Rect, legend.Hovered, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !legend_horz, DrawList) - && !ImHasFlag(legend.Flags, ImPlotLegendFlags_NoMenus); - DrawList.AddRect(legend.RectClamped.Min, legend.RectClamped.Max, col_bd); - ImGui::PopClipRect(); - - // main ctx menu - if (gp.OpenContextThisFrame && legend_contextable && !ImHasFlag(plot.Flags, ImPlotFlags_NoMenus)) - ImGui::OpenPopup("##LegendContext"); - - if (ImGui::BeginPopup("##LegendContext")) { - ImGui::Text("Legend"); ImGui::Separator(); - if (ShowLegendContextMenu(legend, !ImHasFlag(plot.Flags, ImPlotFlags_NoLegend))) - ImFlipFlag(plot.Flags, ImPlotFlags_NoLegend); - ImGui::EndPopup(); - } - } - else { - plot.Items.Legend.Rect = ImRect(); - } - - // render border - if (render_border) - DrawList.AddRect(plot.PlotRect.Min, plot.PlotRect.Max, GetStyleColorU32(ImPlotCol_PlotBorder), 0, ImDrawFlags_RoundCornersAll, gp.Style.PlotBorderSize); - - // render tags - for (int i = 0; i < gp.Tags.Size; ++i) { - ImPlotTag& tag = gp.Tags.Tags[i]; - ImPlotAxis& axis = plot.Axes[tag.Axis]; - if (!axis.Enabled || !axis.Range.Contains(tag.Value)) - continue; - const char* txt = gp.Tags.GetText(i); - ImVec2 text_size = ImGui::CalcTextSize(txt); - ImVec2 size = text_size + gp.Style.AnnotationPadding * 2; - ImVec2 pos; - axis.Ticker.OverrideSizeLate(size); - float pix = IM_ROUND(axis.PlotToPixels(tag.Value)); - if (axis.Vertical) { - if (axis.IsOpposite()) { - pos = ImVec2(axis.Datum1 + gp.Style.LabelPadding.x, pix - size.y * 0.5f); - DrawList.AddTriangleFilled(ImVec2(axis.Datum1,pix), pos, pos + ImVec2(0,size.y), tag.ColorBg); - } - else { - pos = ImVec2(axis.Datum1 - size.x - gp.Style.LabelPadding.x, pix - size.y * 0.5f); - DrawList.AddTriangleFilled(pos + ImVec2(size.x,0), ImVec2(axis.Datum1,pix), pos+size, tag.ColorBg); - } - } - else { - if (axis.IsOpposite()) { - pos = ImVec2(pix - size.x * 0.5f, axis.Datum1 - size.y - gp.Style.LabelPadding.y ); - DrawList.AddTriangleFilled(pos + ImVec2(0,size.y), pos + size, ImVec2(pix,axis.Datum1), tag.ColorBg); - } - else { - pos = ImVec2(pix - size.x * 0.5f, axis.Datum1 + gp.Style.LabelPadding.y); - DrawList.AddTriangleFilled(pos, ImVec2(pix,axis.Datum1), pos + ImVec2(size.x, 0), tag.ColorBg); - } - } - DrawList.AddRectFilled(pos,pos+size,tag.ColorBg); - DrawList.AddText(pos+gp.Style.AnnotationPadding,tag.ColorFg,txt); - } - - // FIT DATA -------------------------------------------------------------- - const bool axis_equal = ImHasFlag(plot.Flags, ImPlotFlags_Equal); - if (plot.FitThisFrame) { - for (int i = 0; i < IMPLOT_NUM_X_AXES; i++) { - ImPlotAxis& x_axis = plot.XAxis(i); - if (x_axis.FitThisFrame) { - x_axis.ApplyFit(gp.Style.FitPadding.x); - if (axis_equal && x_axis.OrthoAxis != nullptr) { - double aspect = x_axis.GetAspect(); - ImPlotAxis& y_axis = *x_axis.OrthoAxis; - if (y_axis.FitThisFrame) { - y_axis.ApplyFit(gp.Style.FitPadding.y); - y_axis.FitThisFrame = false; - aspect = ImMax(aspect, y_axis.GetAspect()); - } - x_axis.SetAspect(aspect); - y_axis.SetAspect(aspect); - } - } - } - for (int i = 0; i < IMPLOT_NUM_Y_AXES; i++) { - ImPlotAxis& y_axis = plot.YAxis(i); - if (y_axis.FitThisFrame) { - y_axis.ApplyFit(gp.Style.FitPadding.y); - if (axis_equal && y_axis.OrthoAxis != nullptr) { - double aspect = y_axis.GetAspect(); - ImPlotAxis& x_axis = *y_axis.OrthoAxis; - if (x_axis.FitThisFrame) { - x_axis.ApplyFit(gp.Style.FitPadding.x); - x_axis.FitThisFrame = false; - aspect = ImMax(x_axis.GetAspect(), aspect); - } - x_axis.SetAspect(aspect); - y_axis.SetAspect(aspect); - } - } - } - plot.FitThisFrame = false; - } - - // CONTEXT MENUS ----------------------------------------------------------- - - ImGui::PushOverrideID(plot.ID); - - const bool can_ctx = gp.OpenContextThisFrame && - !ImHasFlag(plot.Flags, ImPlotFlags_NoMenus) && - !plot.Items.Legend.Hovered; - - - - // main ctx menu - if (can_ctx && plot.Hovered) - ImGui::OpenPopup("##PlotContext"); - if (ImGui::BeginPopup("##PlotContext")) { - ShowPlotContextMenu(plot); - ImGui::EndPopup(); - } - - // axes ctx menus - for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i) { - ImGui::PushID(i); - ImPlotAxis& x_axis = plot.XAxis(i); - if (can_ctx && x_axis.Hovered && x_axis.HasMenus()) - ImGui::OpenPopup("##XContext"); - if (ImGui::BeginPopup("##XContext")) { - ImGui::Text(x_axis.HasLabel() ? plot.GetAxisLabel(x_axis) : i == 0 ? "X-Axis" : "X-Axis %d", i + 1); - ImGui::Separator(); - ShowAxisContextMenu(x_axis, axis_equal ? x_axis.OrthoAxis : nullptr, true); - ImGui::EndPopup(); - } - ImGui::PopID(); - } - for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i) { - ImGui::PushID(i); - ImPlotAxis& y_axis = plot.YAxis(i); - if (can_ctx && y_axis.Hovered && y_axis.HasMenus()) - ImGui::OpenPopup("##YContext"); - if (ImGui::BeginPopup("##YContext")) { - ImGui::Text(y_axis.HasLabel() ? plot.GetAxisLabel(y_axis) : i == 0 ? "Y-Axis" : "Y-Axis %d", i + 1); - ImGui::Separator(); - ShowAxisContextMenu(y_axis, axis_equal ? y_axis.OrthoAxis : nullptr, false); - ImGui::EndPopup(); - } - ImGui::PopID(); - } - ImGui::PopID(); - - // LINKED AXES ------------------------------------------------------------ - - for (int i = 0; i < ImAxis_COUNT; ++i) - plot.Axes[i].PushLinks(); - - - // CLEANUP ---------------------------------------------------------------- - - // remove items - if (gp.CurrentItems == &plot.Items) - gp.CurrentItems = nullptr; - // reset the plot items for the next frame - for (int i = 0; i < plot.Items.GetItemCount(); ++i) { - plot.Items.GetItemByIndex(i)->SeenThisFrame = false; - } - - // mark the plot as initialized, i.e. having made it through one frame completely - plot.Initialized = true; - // Pop ImGui::PushID at the end of BeginPlot - ImGui::PopID(); - // Reset context for next plot - ResetCtxForNextPlot(GImPlot); - - // setup next subplot - if (gp.CurrentSubplot != nullptr) { - ImGui::PopID(); - SubplotNextCell(); - } -} - -//----------------------------------------------------------------------------- -// BEGIN/END SUBPLOT -//----------------------------------------------------------------------------- - -static const float SUBPLOT_BORDER_SIZE = 1.0f; -static const float SUBPLOT_SPLITTER_HALF_THICKNESS = 4.0f; -static const float SUBPLOT_SPLITTER_FEEDBACK_TIMER = 0.06f; - -void SubplotSetCell(int row, int col) { - ImPlotContext& gp = *GImPlot; - ImPlotSubplot& subplot = *gp.CurrentSubplot; - if (row >= subplot.Rows || col >= subplot.Cols) - return; - float xoff = 0; - float yoff = 0; - for (int c = 0; c < col; ++c) - xoff += subplot.ColRatios[c]; - for (int r = 0; r < row; ++r) - yoff += subplot.RowRatios[r]; - const ImVec2 grid_size = subplot.GridRect.GetSize(); - ImVec2 cpos = subplot.GridRect.Min + ImVec2(xoff*grid_size.x,yoff*grid_size.y); - cpos.x = IM_ROUND(cpos.x); - cpos.y = IM_ROUND(cpos.y); - ImGui::GetCurrentWindow()->DC.CursorPos = cpos; - // set cell size - subplot.CellSize.x = IM_ROUND(subplot.GridRect.GetWidth() * subplot.ColRatios[col]); - subplot.CellSize.y = IM_ROUND(subplot.GridRect.GetHeight() * subplot.RowRatios[row]); - // setup links - const bool lx = ImHasFlag(subplot.Flags, ImPlotSubplotFlags_LinkAllX); - const bool ly = ImHasFlag(subplot.Flags, ImPlotSubplotFlags_LinkAllY); - const bool lr = ImHasFlag(subplot.Flags, ImPlotSubplotFlags_LinkRows); - const bool lc = ImHasFlag(subplot.Flags, ImPlotSubplotFlags_LinkCols); - - SetNextAxisLinks(ImAxis_X1, lx ? &subplot.ColLinkData[0].Min : lc ? &subplot.ColLinkData[col].Min : nullptr, - lx ? &subplot.ColLinkData[0].Max : lc ? &subplot.ColLinkData[col].Max : nullptr); - SetNextAxisLinks(ImAxis_Y1, ly ? &subplot.RowLinkData[0].Min : lr ? &subplot.RowLinkData[row].Min : nullptr, - ly ? &subplot.RowLinkData[0].Max : lr ? &subplot.RowLinkData[row].Max : nullptr); - // setup alignment - if (!ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoAlign)) { - gp.CurrentAlignmentH = &subplot.RowAlignmentData[row]; - gp.CurrentAlignmentV = &subplot.ColAlignmentData[col]; - } - // set idx - if (ImHasFlag(subplot.Flags, ImPlotSubplotFlags_ColMajor)) - subplot.CurrentIdx = col * subplot.Rows + row; - else - subplot.CurrentIdx = row * subplot.Cols + col; -} - -void SubplotSetCell(int idx) { - ImPlotContext& gp = *GImPlot; - ImPlotSubplot& subplot = *gp.CurrentSubplot; - if (idx >= subplot.Rows * subplot.Cols) - return; - int row = 0, col = 0; - if (ImHasFlag(subplot.Flags, ImPlotSubplotFlags_ColMajor)) { - row = idx % subplot.Rows; - col = idx / subplot.Rows; - } - else { - row = idx / subplot.Cols; - col = idx % subplot.Cols; - } - return SubplotSetCell(row, col); -} - -void SubplotNextCell() { - ImPlotContext& gp = *GImPlot; - ImPlotSubplot& subplot = *gp.CurrentSubplot; - SubplotSetCell(++subplot.CurrentIdx); -} - -bool BeginSubplots(const char* title, int rows, int cols, const ImVec2& size, ImPlotSubplotFlags flags, float* row_sizes, float* col_sizes) { - IM_ASSERT_USER_ERROR(rows > 0 && cols > 0, "Invalid sizing arguments!"); - IM_ASSERT_USER_ERROR(GImPlot != nullptr, "No current context. Did you call ImPlot::CreateContext() or ImPlot::SetCurrentContext()?"); - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentSubplot == nullptr, "Mismatched BeginSubplots()/EndSubplots()!"); - ImGuiContext &G = *GImGui; - ImGuiWindow * Window = G.CurrentWindow; - if (Window->SkipItems) - return false; - const ImGuiID ID = Window->GetID(title); - bool just_created = gp.Subplots.GetByKey(ID) == nullptr; - gp.CurrentSubplot = gp.Subplots.GetOrAddByKey(ID); - ImPlotSubplot& subplot = *gp.CurrentSubplot; - subplot.ID = ID; - subplot.Items.ID = ID - 1; - subplot.HasTitle = ImGui::FindRenderedTextEnd(title, nullptr) != title; - // push ID - ImGui::PushID(ID); - - if (just_created) - subplot.Flags = flags; - else if (flags != subplot.PreviousFlags) - subplot.Flags = flags; - subplot.PreviousFlags = flags; - - // check for change in rows and cols - if (subplot.Rows != rows || subplot.Cols != cols) { - subplot.RowAlignmentData.resize(rows); - subplot.RowLinkData.resize(rows); - subplot.RowRatios.resize(rows); - for (int r = 0; r < rows; ++r) { - subplot.RowAlignmentData[r].Reset(); - subplot.RowLinkData[r] = ImPlotRange(0,1); - subplot.RowRatios[r] = 1.0f / rows; - } - subplot.ColAlignmentData.resize(cols); - subplot.ColLinkData.resize(cols); - subplot.ColRatios.resize(cols); - for (int c = 0; c < cols; ++c) { - subplot.ColAlignmentData[c].Reset(); - subplot.ColLinkData[c] = ImPlotRange(0,1); - subplot.ColRatios[c] = 1.0f / cols; - } - } - // check incoming size requests - float row_sum = 0, col_sum = 0; - if (row_sizes != nullptr) { - row_sum = ImSum(row_sizes, rows); - for (int r = 0; r < rows; ++r) - subplot.RowRatios[r] = row_sizes[r] / row_sum; - } - if (col_sizes != nullptr) { - col_sum = ImSum(col_sizes, cols); - for (int c = 0; c < cols; ++c) - subplot.ColRatios[c] = col_sizes[c] / col_sum; - } - subplot.Rows = rows; - subplot.Cols = cols; - - // calc plot frame sizes - ImVec2 title_size(0.0f, 0.0f); - if (!ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoTitle)) - title_size = ImGui::CalcTextSize(title, nullptr, true); - const float pad_top = title_size.x > 0.0f ? title_size.y + gp.Style.LabelPadding.y : 0; - const ImVec2 half_pad = gp.Style.PlotPadding/2; - const ImVec2 frame_size = ImGui::CalcItemSize(size, gp.Style.PlotDefaultSize.x, gp.Style.PlotDefaultSize.y); - subplot.FrameRect = ImRect(Window->DC.CursorPos, Window->DC.CursorPos + frame_size); - subplot.GridRect.Min = subplot.FrameRect.Min + half_pad + ImVec2(0,pad_top); - subplot.GridRect.Max = subplot.FrameRect.Max - half_pad; - subplot.FrameHovered = subplot.FrameRect.Contains(ImGui::GetMousePos()) && ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows|ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); - - // outside legend adjustments (TODO: make function) - const bool share_items = ImHasFlag(subplot.Flags, ImPlotSubplotFlags_ShareItems); - if (share_items) - gp.CurrentItems = &subplot.Items; - if (share_items && !ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoLegend) && subplot.Items.GetLegendCount() > 0) { - ImPlotLegend& legend = subplot.Items.Legend; - const bool horz = ImHasFlag(legend.Flags, ImPlotLegendFlags_Horizontal); - const ImVec2 legend_size = CalcLegendSize(subplot.Items, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !horz); - const bool west = ImHasFlag(legend.Location, ImPlotLocation_West) && !ImHasFlag(legend.Location, ImPlotLocation_East); - const bool east = ImHasFlag(legend.Location, ImPlotLocation_East) && !ImHasFlag(legend.Location, ImPlotLocation_West); - const bool north = ImHasFlag(legend.Location, ImPlotLocation_North) && !ImHasFlag(legend.Location, ImPlotLocation_South); - const bool south = ImHasFlag(legend.Location, ImPlotLocation_South) && !ImHasFlag(legend.Location, ImPlotLocation_North); - if ((west && !horz) || (west && horz && !north && !south)) - subplot.GridRect.Min.x += (legend_size.x + gp.Style.LegendPadding.x); - if ((east && !horz) || (east && horz && !north && !south)) - subplot.GridRect.Max.x -= (legend_size.x + gp.Style.LegendPadding.x); - if ((north && horz) || (north && !horz && !west && !east)) - subplot.GridRect.Min.y += (legend_size.y + gp.Style.LegendPadding.y); - if ((south && horz) || (south && !horz && !west && !east)) - subplot.GridRect.Max.y -= (legend_size.y + gp.Style.LegendPadding.y); - } - - // render single background frame - ImGui::RenderFrame(subplot.FrameRect.Min, subplot.FrameRect.Max, GetStyleColorU32(ImPlotCol_FrameBg), true, ImGui::GetStyle().FrameRounding); - // render title - if (title_size.x > 0.0f && !ImHasFlag(subplot.Flags, ImPlotFlags_NoTitle)) { - const ImU32 col = GetStyleColorU32(ImPlotCol_TitleText); - AddTextCentered(ImGui::GetWindowDrawList(),ImVec2(subplot.GridRect.GetCenter().x, subplot.GridRect.Min.y - pad_top + half_pad.y),col,title); - } - - // render splitters - if (!ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoResize)) { - ImDrawList& DrawList = *ImGui::GetWindowDrawList(); - const ImU32 hov_col = ImGui::ColorConvertFloat4ToU32(GImGui->Style.Colors[ImGuiCol_SeparatorHovered]); - const ImU32 act_col = ImGui::ColorConvertFloat4ToU32(GImGui->Style.Colors[ImGuiCol_SeparatorActive]); - float xpos = subplot.GridRect.Min.x; - float ypos = subplot.GridRect.Min.y; - int separator = 1; - // bool pass = false; - for (int r = 0; r < subplot.Rows-1; ++r) { - ypos += subplot.RowRatios[r] * subplot.GridRect.GetHeight(); - const ImGuiID sep_id = subplot.ID + separator; - ImGui::KeepAliveID(sep_id); - const ImRect sep_bb = ImRect(subplot.GridRect.Min.x, ypos-SUBPLOT_SPLITTER_HALF_THICKNESS, subplot.GridRect.Max.x, ypos+SUBPLOT_SPLITTER_HALF_THICKNESS); - bool sep_hov = false, sep_hld = false; - const bool sep_clk = ImGui::ButtonBehavior(sep_bb, sep_id, &sep_hov, &sep_hld, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick); - if ((sep_hov && G.HoveredIdTimer > SUBPLOT_SPLITTER_FEEDBACK_TIMER) || sep_hld) { - if (sep_clk && ImGui::IsMouseDoubleClicked(0)) { - float p = (subplot.RowRatios[r] + subplot.RowRatios[r+1])/2; - subplot.RowRatios[r] = subplot.RowRatios[r+1] = p; - } - if (sep_clk) { - subplot.TempSizes[0] = subplot.RowRatios[r]; - subplot.TempSizes[1] = subplot.RowRatios[r+1]; - } - if (sep_hld) { - float dp = ImGui::GetMouseDragDelta(0).y / subplot.GridRect.GetHeight(); - if (subplot.TempSizes[0] + dp > 0.1f && subplot.TempSizes[1] - dp > 0.1f) { - subplot.RowRatios[r] = subplot.TempSizes[0] + dp; - subplot.RowRatios[r+1] = subplot.TempSizes[1] - dp; - } - } - DrawList.AddLine(ImVec2(IM_ROUND(subplot.GridRect.Min.x),IM_ROUND(ypos)), - ImVec2(IM_ROUND(subplot.GridRect.Max.x),IM_ROUND(ypos)), - sep_hld ? act_col : hov_col, SUBPLOT_BORDER_SIZE); - ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS); - } - separator++; - } - for (int c = 0; c < subplot.Cols-1; ++c) { - xpos += subplot.ColRatios[c] * subplot.GridRect.GetWidth(); - const ImGuiID sep_id = subplot.ID + separator; - ImGui::KeepAliveID(sep_id); - const ImRect sep_bb = ImRect(xpos-SUBPLOT_SPLITTER_HALF_THICKNESS, subplot.GridRect.Min.y, xpos+SUBPLOT_SPLITTER_HALF_THICKNESS, subplot.GridRect.Max.y); - bool sep_hov = false, sep_hld = false; - const bool sep_clk = ImGui::ButtonBehavior(sep_bb, sep_id, &sep_hov, &sep_hld, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick); - if ((sep_hov && G.HoveredIdTimer > SUBPLOT_SPLITTER_FEEDBACK_TIMER) || sep_hld) { - if (sep_clk && ImGui::IsMouseDoubleClicked(0)) { - float p = (subplot.ColRatios[c] + subplot.ColRatios[c+1])/2; - subplot.ColRatios[c] = subplot.ColRatios[c+1] = p; - } - if (sep_clk) { - subplot.TempSizes[0] = subplot.ColRatios[c]; - subplot.TempSizes[1] = subplot.ColRatios[c+1]; - } - if (sep_hld) { - float dp = ImGui::GetMouseDragDelta(0).x / subplot.GridRect.GetWidth(); - if (subplot.TempSizes[0] + dp > 0.1f && subplot.TempSizes[1] - dp > 0.1f) { - subplot.ColRatios[c] = subplot.TempSizes[0] + dp; - subplot.ColRatios[c+1] = subplot.TempSizes[1] - dp; - } - } - DrawList.AddLine(ImVec2(IM_ROUND(xpos),IM_ROUND(subplot.GridRect.Min.y)), - ImVec2(IM_ROUND(xpos),IM_ROUND(subplot.GridRect.Max.y)), - sep_hld ? act_col : hov_col, SUBPLOT_BORDER_SIZE); - ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); - } - separator++; - } - } - - // set outgoing sizes - if (row_sizes != nullptr) { - for (int r = 0; r < rows; ++r) - row_sizes[r] = subplot.RowRatios[r] * row_sum; - } - if (col_sizes != nullptr) { - for (int c = 0; c < cols; ++c) - col_sizes[c] = subplot.ColRatios[c] * col_sum; - } - - // push styling - PushStyleColor(ImPlotCol_FrameBg, IM_COL32_BLACK_TRANS); - PushStyleVar(ImPlotStyleVar_PlotPadding, half_pad); - PushStyleVar(ImPlotStyleVar_PlotMinSize, ImVec2(0,0)); - ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize,0); - - // set initial cursor pos - Window->DC.CursorPos = subplot.GridRect.Min; - // begin alignments - for (int r = 0; r < subplot.Rows; ++r) - subplot.RowAlignmentData[r].Begin(); - for (int c = 0; c < subplot.Cols; ++c) - subplot.ColAlignmentData[c].Begin(); - // clear legend data - subplot.Items.Legend.Reset(); - // Setup first subplot - SubplotSetCell(0,0); - return true; -} - -void EndSubplots() { - IM_ASSERT_USER_ERROR(GImPlot != nullptr, "No current context. Did you call ImPlot::CreateContext() or ImPlot::SetCurrentContext()?"); - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentSubplot != nullptr, "Mismatched BeginSubplots()/EndSubplots()!"); - ImPlotSubplot& subplot = *gp.CurrentSubplot; - const ImGuiIO& IO = ImGui::GetIO(); - // set alignments - for (int r = 0; r < subplot.Rows; ++r) - subplot.RowAlignmentData[r].End(); - for (int c = 0; c < subplot.Cols; ++c) - subplot.ColAlignmentData[c].End(); - // pop styling - PopStyleColor(); - PopStyleVar(); - PopStyleVar(); - ImGui::PopStyleVar(); - // legend - subplot.Items.Legend.Hovered = false; - for (int i = 0; i < subplot.Items.GetItemCount(); ++i) - subplot.Items.GetItemByIndex(i)->LegendHovered = false; - // render legend - const bool share_items = ImHasFlag(subplot.Flags, ImPlotSubplotFlags_ShareItems); - ImDrawList& DrawList = *ImGui::GetWindowDrawList(); - if (share_items && !ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoLegend) && subplot.Items.GetLegendCount() > 0) { - ImPlotLegend& legend = subplot.Items.Legend; - const bool legend_horz = ImHasFlag(legend.Flags, ImPlotLegendFlags_Horizontal); - const ImVec2 legend_size = CalcLegendSize(subplot.Items, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !legend_horz); - const ImVec2 legend_pos = GetLocationPos(subplot.FrameRect, legend_size, legend.Location, gp.Style.PlotPadding); - legend.Rect = ImRect(legend_pos, legend_pos + legend_size); - legend.RectClamped = legend.Rect; - const bool legend_scrollable = ClampLegendRect(legend.RectClamped,subplot.FrameRect, gp.Style.PlotPadding); - const ImGuiButtonFlags legend_button_flags = ImGuiButtonFlags_AllowOverlap - | ImGuiButtonFlags_PressedOnClick - | ImGuiButtonFlags_PressedOnDoubleClick - | ImGuiButtonFlags_MouseButtonLeft - | ImGuiButtonFlags_MouseButtonRight - | ImGuiButtonFlags_MouseButtonMiddle - | ImGuiButtonFlags_FlattenChildren; - ImGui::KeepAliveID(subplot.Items.ID); - ImGui::ButtonBehavior(legend.RectClamped, subplot.Items.ID, &legend.Hovered, &legend.Held, legend_button_flags); - legend.Hovered = legend.Hovered || (subplot.FrameHovered && legend.RectClamped.Contains(ImGui::GetIO().MousePos)); - - if (legend_scrollable) { - if (legend.Hovered) { - // ImGui::SetKeyOwner(ImGuiKey_MouseWheelY, subplot.Items.ID); - if (IO.MouseWheel != 0.0f) { - ImVec2 max_step = legend.Rect.GetSize() * 0.67f; - float font_size = ImGui::GetCurrentWindow()->CalcFontSize(); - float scroll_step = ImFloor(ImMin(2 * font_size, max_step.x)); - legend.Scroll.x += scroll_step * IO.MouseWheel; - legend.Scroll.y += scroll_step * IO.MouseWheel; - } - } - const ImVec2 min_scroll_offset = legend.RectClamped.GetSize() - legend.Rect.GetSize(); - legend.Scroll.x = ImClamp(legend.Scroll.x, min_scroll_offset.x, 0.0f); - legend.Scroll.y = ImClamp(legend.Scroll.y, min_scroll_offset.y, 0.0f); - const ImVec2 scroll_offset = legend_horz ? ImVec2(legend.Scroll.x, 0) : ImVec2(0, legend.Scroll.y); - ImVec2 legend_offset = legend.RectClamped.Min - legend.Rect.Min + scroll_offset; - legend.Rect.Min += legend_offset; - legend.Rect.Max += legend_offset; - } else { - legend.Scroll = ImVec2(0,0); - } - - const ImU32 col_bg = GetStyleColorU32(ImPlotCol_LegendBg); - const ImU32 col_bd = GetStyleColorU32(ImPlotCol_LegendBorder); - ImGui::PushClipRect(legend.RectClamped.Min, legend.RectClamped.Max, true); - DrawList.AddRectFilled(legend.RectClamped.Min, legend.RectClamped.Max, col_bg); - bool legend_contextable = ShowLegendEntries(subplot.Items, legend.Rect, legend.Hovered, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, !legend_horz, DrawList) - && !ImHasFlag(legend.Flags, ImPlotLegendFlags_NoMenus); - DrawList.AddRect(legend.RectClamped.Min, legend.RectClamped.Max, col_bd); - ImGui::PopClipRect(); - - if (legend_contextable && !ImHasFlag(subplot.Flags, ImPlotSubplotFlags_NoMenus) && ImGui::GetIO().MouseReleased[gp.InputMap.Menu]) - ImGui::OpenPopup("##LegendContext"); - if (ImGui::BeginPopup("##LegendContext")) { - ImGui::Text("Legend"); ImGui::Separator(); - if (ShowLegendContextMenu(legend, !ImHasFlag(subplot.Flags, ImPlotFlags_NoLegend))) - ImFlipFlag(subplot.Flags, ImPlotFlags_NoLegend); - ImGui::EndPopup(); - } - } - else { - subplot.Items.Legend.Rect = ImRect(); - } - // remove items - if (gp.CurrentItems == &subplot.Items) - gp.CurrentItems = nullptr; - // reset the plot items for the next frame (TODO: put this elswhere) - for (int i = 0; i < subplot.Items.GetItemCount(); ++i) { - subplot.Items.GetItemByIndex(i)->SeenThisFrame = false; - } - // pop id - ImGui::PopID(); - // set DC back correctly - GImGui->CurrentWindow->DC.CursorPos = subplot.FrameRect.Min; - ImGui::Dummy(subplot.FrameRect.GetSize()); - ResetCtxForNextSubplot(GImPlot); - -} - -//----------------------------------------------------------------------------- -// [SECTION] Plot Utils -//----------------------------------------------------------------------------- - -void SetAxis(ImAxis axis) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "SetAxis() needs to be called between BeginPlot() and EndPlot()!"); - IM_ASSERT_USER_ERROR(axis >= ImAxis_X1 && axis < ImAxis_COUNT, "Axis index out of bounds!"); - IM_ASSERT_USER_ERROR(gp.CurrentPlot->Axes[axis].Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - SetupLock(); - if (axis < ImAxis_Y1) - gp.CurrentPlot->CurrentX = axis; - else - gp.CurrentPlot->CurrentY = axis; -} - -void SetAxes(ImAxis x_idx, ImAxis y_idx) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "SetAxes() needs to be called between BeginPlot() and EndPlot()!"); - IM_ASSERT_USER_ERROR(x_idx >= ImAxis_X1 && x_idx < ImAxis_Y1, "X-Axis index out of bounds!"); - IM_ASSERT_USER_ERROR(y_idx >= ImAxis_Y1 && y_idx < ImAxis_COUNT, "Y-Axis index out of bounds!"); - IM_ASSERT_USER_ERROR(gp.CurrentPlot->Axes[x_idx].Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - IM_ASSERT_USER_ERROR(gp.CurrentPlot->Axes[y_idx].Enabled, "Axis is not enabled! Did you forget to call SetupAxis()?"); - SetupLock(); - gp.CurrentPlot->CurrentX = x_idx; - gp.CurrentPlot->CurrentY = y_idx; -} - -ImPlotPoint PixelsToPlot(float x, float y, ImAxis x_idx, ImAxis y_idx) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PixelsToPlot() needs to be called between BeginPlot() and EndPlot()!"); - IM_ASSERT_USER_ERROR(x_idx == IMPLOT_AUTO || (x_idx >= ImAxis_X1 && x_idx < ImAxis_Y1), "X-Axis index out of bounds!"); - IM_ASSERT_USER_ERROR(y_idx == IMPLOT_AUTO || (y_idx >= ImAxis_Y1 && y_idx < ImAxis_COUNT), "Y-Axis index out of bounds!"); - SetupLock(); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& x_axis = x_idx == IMPLOT_AUTO ? plot.Axes[plot.CurrentX] : plot.Axes[x_idx]; - ImPlotAxis& y_axis = y_idx == IMPLOT_AUTO ? plot.Axes[plot.CurrentY] : plot.Axes[y_idx]; - return ImPlotPoint( x_axis.PixelsToPlot(x), y_axis.PixelsToPlot(y) ); -} - -ImPlotPoint PixelsToPlot(const ImVec2& pix, ImAxis x_idx, ImAxis y_idx) { - return PixelsToPlot(pix.x, pix.y, x_idx, y_idx); -} - -ImVec2 PlotToPixels(double x, double y, ImAxis x_idx, ImAxis y_idx) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PlotToPixels() needs to be called between BeginPlot() and EndPlot()!"); - IM_ASSERT_USER_ERROR(x_idx == IMPLOT_AUTO || (x_idx >= ImAxis_X1 && x_idx < ImAxis_Y1), "X-Axis index out of bounds!"); - IM_ASSERT_USER_ERROR(y_idx == IMPLOT_AUTO || (y_idx >= ImAxis_Y1 && y_idx < ImAxis_COUNT), "Y-Axis index out of bounds!"); - SetupLock(); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& x_axis = x_idx == IMPLOT_AUTO ? plot.Axes[plot.CurrentX] : plot.Axes[x_idx]; - ImPlotAxis& y_axis = y_idx == IMPLOT_AUTO ? plot.Axes[plot.CurrentY] : plot.Axes[y_idx]; - return ImVec2( x_axis.PlotToPixels(x), y_axis.PlotToPixels(y) ); -} - -ImVec2 PlotToPixels(const ImPlotPoint& plt, ImAxis x_idx, ImAxis y_idx) { - return PlotToPixels(plt.x, plt.y, x_idx, y_idx); -} - -ImVec2 GetPlotPos() { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "GetPlotPos() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - return gp.CurrentPlot->PlotRect.Min; -} - -ImVec2 GetPlotSize() { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "GetPlotSize() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - return gp.CurrentPlot->PlotRect.GetSize(); -} - -ImPlotPoint GetPlotMousePos(ImAxis x_idx, ImAxis y_idx) { - IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "GetPlotMousePos() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - return PixelsToPlot(ImGui::GetMousePos(), x_idx, y_idx); -} - -ImPlotRect GetPlotLimits(ImAxis x_idx, ImAxis y_idx) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "GetPlotLimits() needs to be called between BeginPlot() and EndPlot()!"); - IM_ASSERT_USER_ERROR(x_idx == IMPLOT_AUTO || (x_idx >= ImAxis_X1 && x_idx < ImAxis_Y1), "X-Axis index out of bounds!"); - IM_ASSERT_USER_ERROR(y_idx == IMPLOT_AUTO || (y_idx >= ImAxis_Y1 && y_idx < ImAxis_COUNT), "Y-Axis index out of bounds!"); - SetupLock(); - ImPlotPlot& plot = *gp.CurrentPlot; - ImPlotAxis& x_axis = x_idx == IMPLOT_AUTO ? plot.Axes[plot.CurrentX] : plot.Axes[x_idx]; - ImPlotAxis& y_axis = y_idx == IMPLOT_AUTO ? plot.Axes[plot.CurrentY] : plot.Axes[y_idx]; - ImPlotRect limits; - limits.X = x_axis.Range; - limits.Y = y_axis.Range; - return limits; -} - -bool IsPlotHovered() { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "IsPlotHovered() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - return gp.CurrentPlot->Hovered; -} - -bool IsAxisHovered(ImAxis axis) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "IsPlotXAxisHovered() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - return gp.CurrentPlot->Axes[axis].Hovered; -} - -bool IsSubplotsHovered() { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentSubplot != nullptr, "IsSubplotsHovered() needs to be called between BeginSubplots() and EndSubplots()!"); - return gp.CurrentSubplot->FrameHovered; -} - -bool IsPlotSelected() { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "IsPlotSelected() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - return gp.CurrentPlot->Selected; -} - -ImPlotRect GetPlotSelection(ImAxis x_idx, ImAxis y_idx) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "GetPlotSelection() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - ImPlotPlot& plot = *gp.CurrentPlot; - if (!plot.Selected) - return ImPlotRect(0,0,0,0); - ImPlotPoint p1 = PixelsToPlot(plot.SelectRect.Min + plot.PlotRect.Min, x_idx, y_idx); - ImPlotPoint p2 = PixelsToPlot(plot.SelectRect.Max + plot.PlotRect.Min, x_idx, y_idx); - ImPlotRect result; - result.X.Min = ImMin(p1.x, p2.x); - result.X.Max = ImMax(p1.x, p2.x); - result.Y.Min = ImMin(p1.y, p2.y); - result.Y.Max = ImMax(p1.y, p2.y); - return result; -} - -void CancelPlotSelection() { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "CancelPlotSelection() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - ImPlotPlot& plot = *gp.CurrentPlot; - if (plot.Selected) - plot.Selected = plot.Selecting = false; -} - -void HideNextItem(bool hidden, ImPlotCond cond) { - ImPlotContext& gp = *GImPlot; - gp.NextItemData.HasHidden = true; - gp.NextItemData.Hidden = hidden; - gp.NextItemData.HiddenCond = cond; -} - -//----------------------------------------------------------------------------- -// [SECTION] Plot Tools -//----------------------------------------------------------------------------- - -void Annotation(double x, double y, const ImVec4& col, const ImVec2& offset, bool clamp, bool round) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "Annotation() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - char x_buff[IMPLOT_LABEL_MAX_SIZE]; - char y_buff[IMPLOT_LABEL_MAX_SIZE]; - ImPlotAxis& x_axis = gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentX]; - ImPlotAxis& y_axis = gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentY]; - LabelAxisValue(x_axis, x, x_buff, sizeof(x_buff), round); - LabelAxisValue(y_axis, y, y_buff, sizeof(y_buff), round); - Annotation(x,y,col,offset,clamp,"%s, %s",x_buff,y_buff); -} - -void AnnotationV(double x, double y, const ImVec4& col, const ImVec2& offset, bool clamp, const char* fmt, va_list args) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "Annotation() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - ImVec2 pos = PlotToPixels(x,y,IMPLOT_AUTO,IMPLOT_AUTO); - ImU32 bg = ImGui::GetColorU32(col); - ImU32 fg = col.w == 0 ? GetStyleColorU32(ImPlotCol_InlayText) : CalcTextColor(col); - gp.Annotations.AppendV(pos, offset, bg, fg, clamp, fmt, args); -} - -void Annotation(double x, double y, const ImVec4& col, const ImVec2& offset, bool clamp, const char* fmt, ...) { - va_list args; - va_start(args, fmt); - AnnotationV(x,y,col,offset,clamp,fmt,args); - va_end(args); -} - -void TagV(ImAxis axis, double v, const ImVec4& col, const char* fmt, va_list args) { - ImPlotContext& gp = *GImPlot; - SetupLock(); - ImU32 bg = ImGui::GetColorU32(col); - ImU32 fg = col.w == 0 ? GetStyleColorU32(ImPlotCol_AxisText) : CalcTextColor(col); - gp.Tags.AppendV(axis,v,bg,fg,fmt,args); -} - -void Tag(ImAxis axis, double v, const ImVec4& col, const char* fmt, ...) { - va_list args; - va_start(args, fmt); - TagV(axis,v,col,fmt,args); - va_end(args); -} - -void Tag(ImAxis axis, double v, const ImVec4& color, bool round) { - ImPlotContext& gp = *GImPlot; - SetupLock(); - char buff[IMPLOT_LABEL_MAX_SIZE]; - ImPlotAxis& ax = gp.CurrentPlot->Axes[axis]; - LabelAxisValue(ax, v, buff, sizeof(buff), round); - Tag(axis,v,color,"%s",buff); -} - -IMPLOT_API void TagX(double x, const ImVec4& color, bool round) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "TagX() needs to be called between BeginPlot() and EndPlot()!"); - Tag(gp.CurrentPlot->CurrentX, x, color, round); -} - -IMPLOT_API void TagX(double x, const ImVec4& color, const char* fmt, ...) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "TagX() needs to be called between BeginPlot() and EndPlot()!"); - va_list args; - va_start(args, fmt); - TagV(gp.CurrentPlot->CurrentX,x,color,fmt,args); - va_end(args); -} - -IMPLOT_API void TagXV(double x, const ImVec4& color, const char* fmt, va_list args) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "TagX() needs to be called between BeginPlot() and EndPlot()!"); - TagV(gp.CurrentPlot->CurrentX, x, color, fmt, args); -} - -IMPLOT_API void TagY(double y, const ImVec4& color, bool round) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "TagY() needs to be called between BeginPlot() and EndPlot()!"); - Tag(gp.CurrentPlot->CurrentY, y, color, round); -} - -IMPLOT_API void TagY(double y, const ImVec4& color, const char* fmt, ...) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "TagY() needs to be called between BeginPlot() and EndPlot()!"); - va_list args; - va_start(args, fmt); - TagV(gp.CurrentPlot->CurrentY,y,color,fmt,args); - va_end(args); -} - -IMPLOT_API void TagYV(double y, const ImVec4& color, const char* fmt, va_list args) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "TagY() needs to be called between BeginPlot() and EndPlot()!"); - TagV(gp.CurrentPlot->CurrentY, y, color, fmt, args); -} - -static const float DRAG_GRAB_HALF_SIZE = 4.0f; - -bool DragPoint(int n_id, double* x, double* y, const ImVec4& col, float radius, ImPlotDragToolFlags flags, bool* out_clicked, bool* out_hovered, bool* out_held) { - ImGui::PushID("#IMPLOT_DRAG_POINT"); - IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "DragPoint() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - - if (!ImHasFlag(flags,ImPlotDragToolFlags_NoFit) && FitThisFrame()) { - FitPoint(ImPlotPoint(*x,*y)); - } - - const bool input = !ImHasFlag(flags, ImPlotDragToolFlags_NoInputs); - const bool show_curs = !ImHasFlag(flags, ImPlotDragToolFlags_NoCursors); - const bool no_delay = !ImHasFlag(flags, ImPlotDragToolFlags_Delayed); - const float grab_half_size = ImMax(DRAG_GRAB_HALF_SIZE, radius); - const ImVec4 color = IsColorAuto(col) ? ImGui::GetStyleColorVec4(ImGuiCol_Text) : col; - const ImU32 col32 = ImGui::ColorConvertFloat4ToU32(color); - - ImVec2 pos = PlotToPixels(*x,*y,IMPLOT_AUTO,IMPLOT_AUTO); - const ImGuiID id = ImGui::GetCurrentWindow()->GetID(n_id); - ImRect rect(pos.x-grab_half_size,pos.y-grab_half_size,pos.x+grab_half_size,pos.y+grab_half_size); - bool hovered = false, held = false; - - ImGui::KeepAliveID(id); - if (input) { - bool clicked = ImGui::ButtonBehavior(rect,id,&hovered,&held); - if (out_clicked) *out_clicked = clicked; - if (out_hovered) *out_hovered = hovered; - if (out_held) *out_held = held; - } - - bool modified = false; - if (held && ImGui::IsMouseDragging(0)) { - *x = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).x; - *y = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).y; - modified = true; - } - - PushPlotClipRect(); - ImDrawList& DrawList = *GetPlotDrawList(); - if ((hovered || held) && show_curs) - ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); - if (modified && no_delay) - pos = PlotToPixels(*x,*y,IMPLOT_AUTO,IMPLOT_AUTO); - DrawList.AddCircleFilled(pos, radius, col32); - PopPlotClipRect(); - - ImGui::PopID(); - return modified; -} - -bool DragLineX(int n_id, double* value, const ImVec4& col, float thickness, ImPlotDragToolFlags flags, bool* out_clicked, bool* out_hovered, bool* out_held) { - // ImGui::PushID("#IMPLOT_DRAG_LINE_X"); - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "DragLineX() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - - if (!ImHasFlag(flags,ImPlotDragToolFlags_NoFit) && FitThisFrame()) { - FitPointX(*value); - } - - const bool input = !ImHasFlag(flags, ImPlotDragToolFlags_NoInputs); - const bool show_curs = !ImHasFlag(flags, ImPlotDragToolFlags_NoCursors); - const bool no_delay = !ImHasFlag(flags, ImPlotDragToolFlags_Delayed); - const float grab_half_size = ImMax(DRAG_GRAB_HALF_SIZE, thickness/2); - float yt = gp.CurrentPlot->PlotRect.Min.y; - float yb = gp.CurrentPlot->PlotRect.Max.y; - float x = IM_ROUND(PlotToPixels(*value,0,IMPLOT_AUTO,IMPLOT_AUTO).x); - const ImGuiID id = ImGui::GetCurrentWindow()->GetID(n_id); - ImRect rect(x-grab_half_size,yt,x+grab_half_size,yb); - bool hovered = false, held = false; - - ImGui::KeepAliveID(id); - if (input) { - bool clicked = ImGui::ButtonBehavior(rect,id,&hovered,&held); - if (out_clicked) *out_clicked = clicked; - if (out_hovered) *out_hovered = hovered; - if (out_held) *out_held = held; - } - - if ((hovered || held) && show_curs) - ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); - - float len = gp.Style.MajorTickLen.x; - ImVec4 color = IsColorAuto(col) ? ImGui::GetStyleColorVec4(ImGuiCol_Text) : col; - ImU32 col32 = ImGui::ColorConvertFloat4ToU32(color); - - bool modified = false; - if (held && ImGui::IsMouseDragging(0)) { - *value = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).x; - modified = true; - } - - PushPlotClipRect(); - ImDrawList& DrawList = *GetPlotDrawList(); - if (modified && no_delay) - x = IM_ROUND(PlotToPixels(*value,0,IMPLOT_AUTO,IMPLOT_AUTO).x); - DrawList.AddLine(ImVec2(x,yt), ImVec2(x,yb), col32, thickness); - DrawList.AddLine(ImVec2(x,yt), ImVec2(x,yt+len), col32, 3*thickness); - DrawList.AddLine(ImVec2(x,yb), ImVec2(x,yb-len), col32, 3*thickness); - PopPlotClipRect(); - - // ImGui::PopID(); - return modified; -} - -bool DragLineY(int n_id, double* value, const ImVec4& col, float thickness, ImPlotDragToolFlags flags, bool* out_clicked, bool* out_hovered, bool* out_held) { - ImGui::PushID("#IMPLOT_DRAG_LINE_Y"); - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "DragLineY() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - - if (!ImHasFlag(flags,ImPlotDragToolFlags_NoFit) && FitThisFrame()) { - FitPointY(*value); - } - - const bool input = !ImHasFlag(flags, ImPlotDragToolFlags_NoInputs); - const bool show_curs = !ImHasFlag(flags, ImPlotDragToolFlags_NoCursors); - const bool no_delay = !ImHasFlag(flags, ImPlotDragToolFlags_Delayed); - const float grab_half_size = ImMax(DRAG_GRAB_HALF_SIZE, thickness/2); - float xl = gp.CurrentPlot->PlotRect.Min.x; - float xr = gp.CurrentPlot->PlotRect.Max.x; - float y = IM_ROUND(PlotToPixels(0, *value,IMPLOT_AUTO,IMPLOT_AUTO).y); - - const ImGuiID id = ImGui::GetCurrentWindow()->GetID(n_id); - ImRect rect(xl,y-grab_half_size,xr,y+grab_half_size); - bool hovered = false, held = false; - - ImGui::KeepAliveID(id); - if (input) { - bool clicked = ImGui::ButtonBehavior(rect,id,&hovered,&held); - if (out_clicked) *out_clicked = clicked; - if (out_hovered) *out_hovered = hovered; - if (out_held) *out_held = held; - } - - if ((hovered || held) && show_curs) - ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS); - - float len = gp.Style.MajorTickLen.y; - ImVec4 color = IsColorAuto(col) ? ImGui::GetStyleColorVec4(ImGuiCol_Text) : col; - ImU32 col32 = ImGui::ColorConvertFloat4ToU32(color); - - bool modified = false; - if (held && ImGui::IsMouseDragging(0)) { - *value = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).y; - modified = true; - } - - PushPlotClipRect(); - ImDrawList& DrawList = *GetPlotDrawList(); - if (modified && no_delay) - y = IM_ROUND(PlotToPixels(0, *value,IMPLOT_AUTO,IMPLOT_AUTO).y); - DrawList.AddLine(ImVec2(xl,y), ImVec2(xr,y), col32, thickness); - DrawList.AddLine(ImVec2(xl,y), ImVec2(xl+len,y), col32, 3*thickness); - DrawList.AddLine(ImVec2(xr,y), ImVec2(xr-len,y), col32, 3*thickness); - PopPlotClipRect(); - - ImGui::PopID(); - return modified; -} - -bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_max, const ImVec4& col, ImPlotDragToolFlags flags, bool* out_clicked, bool* out_hovered, bool* out_held) { - ImGui::PushID("#IMPLOT_DRAG_RECT"); - IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != nullptr, "DragRect() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - - if (!ImHasFlag(flags,ImPlotDragToolFlags_NoFit) && FitThisFrame()) { - FitPoint(ImPlotPoint(*x_min,*y_min)); - FitPoint(ImPlotPoint(*x_max,*y_max)); - } - - const bool input = !ImHasFlag(flags, ImPlotDragToolFlags_NoInputs); - const bool show_curs = !ImHasFlag(flags, ImPlotDragToolFlags_NoCursors); - const bool no_delay = !ImHasFlag(flags, ImPlotDragToolFlags_Delayed); - bool h[] = {true,false,true,false}; - double* x[] = {x_min,x_max,x_max,x_min}; - double* y[] = {y_min,y_min,y_max,y_max}; - ImVec2 p[4]; - for (int i = 0; i < 4; ++i) - p[i] = PlotToPixels(*x[i],*y[i],IMPLOT_AUTO,IMPLOT_AUTO); - ImVec2 pc = PlotToPixels((*x_min+*x_max)/2,(*y_min+*y_max)/2,IMPLOT_AUTO,IMPLOT_AUTO); - ImRect rect(ImMin(p[0],p[2]),ImMax(p[0],p[2])); - ImRect rect_grab = rect; rect_grab.Expand(DRAG_GRAB_HALF_SIZE); - - ImGuiMouseCursor cur[4]; - if (show_curs) { - cur[0] = (rect.Min.x == p[0].x && rect.Min.y == p[0].y) || (rect.Max.x == p[0].x && rect.Max.y == p[0].y) ? ImGuiMouseCursor_ResizeNWSE : ImGuiMouseCursor_ResizeNESW; - cur[1] = cur[0] == ImGuiMouseCursor_ResizeNWSE ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; - cur[2] = cur[1] == ImGuiMouseCursor_ResizeNWSE ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; - cur[3] = cur[2] == ImGuiMouseCursor_ResizeNWSE ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; - } - - ImVec4 color = IsColorAuto(col) ? ImGui::GetStyleColorVec4(ImGuiCol_Text) : col; - ImU32 col32 = ImGui::ColorConvertFloat4ToU32(color); - color.w *= 0.25f; - ImU32 col32_a = ImGui::ColorConvertFloat4ToU32(color); - const ImGuiID id = ImGui::GetCurrentWindow()->GetID(n_id); - - bool modified = false; - bool clicked = false, hovered = false, held = false; - ImRect b_rect(pc.x-DRAG_GRAB_HALF_SIZE,pc.y-DRAG_GRAB_HALF_SIZE,pc.x+DRAG_GRAB_HALF_SIZE,pc.y+DRAG_GRAB_HALF_SIZE); - - ImGui::KeepAliveID(id); - if (input) { - // middle point - clicked = ImGui::ButtonBehavior(b_rect,id,&hovered,&held); - if (out_clicked) *out_clicked = clicked; - if (out_hovered) *out_hovered = hovered; - if (out_held) *out_held = held; - } - - if ((hovered || held) && show_curs) - ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll); - if (held && ImGui::IsMouseDragging(0)) { - for (int i = 0; i < 4; ++i) { - ImPlotPoint pp = PixelsToPlot(p[i] + ImGui::GetIO().MouseDelta,IMPLOT_AUTO,IMPLOT_AUTO); - *y[i] = pp.y; - *x[i] = pp.x; - } - modified = true; - } - - for (int i = 0; i < 4; ++i) { - // points - b_rect = ImRect(p[i].x-DRAG_GRAB_HALF_SIZE,p[i].y-DRAG_GRAB_HALF_SIZE,p[i].x+DRAG_GRAB_HALF_SIZE,p[i].y+DRAG_GRAB_HALF_SIZE); - ImGuiID p_id = id + i + 1; - ImGui::KeepAliveID(p_id); - if (input) { - clicked = ImGui::ButtonBehavior(b_rect,p_id,&hovered,&held); - if (out_clicked) *out_clicked = *out_clicked || clicked; - if (out_hovered) *out_hovered = *out_hovered || hovered; - if (out_held) *out_held = *out_held || held; - } - if ((hovered || held) && show_curs) - ImGui::SetMouseCursor(cur[i]); - - if (held && ImGui::IsMouseDragging(0)) { - *x[i] = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).x; - *y[i] = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).y; - modified = true; - } - - // edges - ImVec2 e_min = ImMin(p[i],p[(i+1)%4]); - ImVec2 e_max = ImMax(p[i],p[(i+1)%4]); - b_rect = h[i] ? ImRect(e_min.x + DRAG_GRAB_HALF_SIZE, e_min.y - DRAG_GRAB_HALF_SIZE, e_max.x - DRAG_GRAB_HALF_SIZE, e_max.y + DRAG_GRAB_HALF_SIZE) - : ImRect(e_min.x - DRAG_GRAB_HALF_SIZE, e_min.y + DRAG_GRAB_HALF_SIZE, e_max.x + DRAG_GRAB_HALF_SIZE, e_max.y - DRAG_GRAB_HALF_SIZE); - ImGuiID e_id = id + i + 5; - ImGui::KeepAliveID(e_id); - if (input) { - clicked = ImGui::ButtonBehavior(b_rect,e_id,&hovered,&held); - if (out_clicked) *out_clicked = *out_clicked || clicked; - if (out_hovered) *out_hovered = *out_hovered || hovered; - if (out_held) *out_held = *out_held || held; - } - if ((hovered || held) && show_curs) - h[i] ? ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS) : ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); - if (held && ImGui::IsMouseDragging(0)) { - if (h[i]) - *y[i] = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).y; - else - *x[i] = ImPlot::GetPlotMousePos(IMPLOT_AUTO,IMPLOT_AUTO).x; - modified = true; - } - if (hovered && ImGui::IsMouseDoubleClicked(0)) - { - ImPlotRect b = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO); - if (h[i]) - *y[i] = ((y[i] == y_min && *y_min < *y_max) || (y[i] == y_max && *y_max < *y_min)) ? b.Y.Min : b.Y.Max; - else - *x[i] = ((x[i] == x_min && *x_min < *x_max) || (x[i] == x_max && *x_max < *x_min)) ? b.X.Min : b.X.Max; - modified = true; - } - } - - const bool mouse_inside = rect_grab.Contains(ImGui::GetMousePos()); - const bool mouse_clicked = ImGui::IsMouseClicked(0); - const bool mouse_down = ImGui::IsMouseDown(0); - if (input && mouse_inside) { - if (out_clicked) *out_clicked = *out_clicked || mouse_clicked; - if (out_hovered) *out_hovered = true; - if (out_held) *out_held = *out_held || mouse_down; - } - - PushPlotClipRect(); - ImDrawList& DrawList = *GetPlotDrawList(); - if (modified && no_delay) { - for (int i = 0; i < 4; ++i) - p[i] = PlotToPixels(*x[i],*y[i],IMPLOT_AUTO,IMPLOT_AUTO); - pc = PlotToPixels((*x_min+*x_max)/2,(*y_min+*y_max)/2,IMPLOT_AUTO,IMPLOT_AUTO); - rect = ImRect(ImMin(p[0],p[2]),ImMax(p[0],p[2])); - } - DrawList.AddRectFilled(rect.Min, rect.Max, col32_a); - DrawList.AddRect(rect.Min, rect.Max, col32); - if (input && (modified || mouse_inside)) { - DrawList.AddCircleFilled(pc,DRAG_GRAB_HALF_SIZE,col32); - for (int i = 0; i < 4; ++i) - DrawList.AddCircleFilled(p[i],DRAG_GRAB_HALF_SIZE,col32); - } - PopPlotClipRect(); - ImGui::PopID(); - return modified; -} - -bool DragRect(int id, ImPlotRect* bounds, const ImVec4& col, ImPlotDragToolFlags flags, bool* out_clicked, bool* out_hovered, bool* out_held) { - return DragRect(id, &bounds->X.Min, &bounds->Y.Min,&bounds->X.Max, &bounds->Y.Max, col, flags, out_clicked, out_hovered, out_held); -} - -//----------------------------------------------------------------------------- -// [SECTION] Legend Utils and Tools -//----------------------------------------------------------------------------- - -bool IsLegendEntryHovered(const char* label_id) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentItems != nullptr, "IsPlotItemHighlight() needs to be called within an itemized context!"); - SetupLock(); - ImGuiID id = ImGui::GetIDWithSeed(label_id, nullptr, gp.CurrentItems->ID); - ImPlotItem* item = gp.CurrentItems->GetItem(id); - return item && item->LegendHovered; -} - -bool BeginLegendPopup(const char* label_id, ImGuiMouseButton mouse_button) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentItems != nullptr, "BeginLegendPopup() needs to be called within an itemized context!"); - SetupLock(); - ImGuiWindow* window = GImGui->CurrentWindow; - if (window->SkipItems) - return false; - ImGuiID id = ImGui::GetIDWithSeed(label_id, nullptr, gp.CurrentItems->ID); - if (ImGui::IsMouseReleased(mouse_button)) { - ImPlotItem* item = gp.CurrentItems->GetItem(id); - if (item && item->LegendHovered) - ImGui::OpenPopupEx(id); - } - return ImGui::BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings); -} - -void EndLegendPopup() { - SetupLock(); - ImGui::EndPopup(); -} - -void ShowAltLegend(const char* title_id, bool vertical, const ImVec2 size, bool interactable) { - ImPlotContext& gp = *GImPlot; - ImGuiContext &G = *GImGui; - ImGuiWindow * Window = G.CurrentWindow; - if (Window->SkipItems) - return; - ImDrawList &DrawList = *Window->DrawList; - ImPlotPlot* plot = GetPlot(title_id); - ImVec2 legend_size; - ImVec2 default_size = gp.Style.LegendPadding * 2; - if (plot != nullptr) { - legend_size = CalcLegendSize(plot->Items, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, vertical); - default_size = legend_size + gp.Style.LegendPadding * 2; - } - ImVec2 frame_size = ImGui::CalcItemSize(size, default_size.x, default_size.y); - ImRect bb_frame = ImRect(Window->DC.CursorPos, Window->DC.CursorPos + frame_size); - ImGui::ItemSize(bb_frame); - if (!ImGui::ItemAdd(bb_frame, 0, &bb_frame)) - return; - ImGui::RenderFrame(bb_frame.Min, bb_frame.Max, GetStyleColorU32(ImPlotCol_FrameBg), true, G.Style.FrameRounding); - DrawList.PushClipRect(bb_frame.Min, bb_frame.Max, true); - if (plot != nullptr) { - const ImVec2 legend_pos = GetLocationPos(bb_frame, legend_size, 0, gp.Style.LegendPadding); - const ImRect legend_bb(legend_pos, legend_pos + legend_size); - interactable = interactable && bb_frame.Contains(ImGui::GetIO().MousePos); - // render legend box - ImU32 col_bg = GetStyleColorU32(ImPlotCol_LegendBg); - ImU32 col_bd = GetStyleColorU32(ImPlotCol_LegendBorder); - DrawList.AddRectFilled(legend_bb.Min, legend_bb.Max, col_bg); - DrawList.AddRect(legend_bb.Min, legend_bb.Max, col_bd); - // render entries - ShowLegendEntries(plot->Items, legend_bb, interactable, gp.Style.LegendInnerPadding, gp.Style.LegendSpacing, vertical, DrawList); - } - DrawList.PopClipRect(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Drag and Drop Utils -//----------------------------------------------------------------------------- - -bool BeginDragDropTargetPlot() { - SetupLock(); - ImPlotContext& gp = *GImPlot; - ImRect rect = gp.CurrentPlot->PlotRect; - return ImGui::BeginDragDropTargetCustom(rect, gp.CurrentPlot->ID); -} - -bool BeginDragDropTargetAxis(ImAxis axis) { - SetupLock(); - ImPlotPlot& plot = *GImPlot->CurrentPlot; - ImPlotAxis& ax = plot.Axes[axis]; - ImRect rect = ax.HoverRect; - rect.Expand(-3.5f); - return ImGui::BeginDragDropTargetCustom(rect, ax.ID); -} - -bool BeginDragDropTargetLegend() { - SetupLock(); - ImPlotItemGroup& items = *GImPlot->CurrentItems; - ImRect rect = items.Legend.RectClamped; - return ImGui::BeginDragDropTargetCustom(rect, items.ID); -} - -void EndDragDropTarget() { - SetupLock(); - ImGui::EndDragDropTarget(); -} - -bool BeginDragDropSourcePlot(ImGuiDragDropFlags flags) { - SetupLock(); - ImPlotContext& gp = *GImPlot; - ImPlotPlot* plot = gp.CurrentPlot; - if (GImGui->IO.KeyMods == gp.InputMap.OverrideMod || GImGui->DragDropPayload.SourceId == plot->ID) - return ImGui::ItemAdd(plot->PlotRect, plot->ID) && ImGui::BeginDragDropSource(flags); - return false; -} - -bool BeginDragDropSourceAxis(ImAxis idx, ImGuiDragDropFlags flags) { - SetupLock(); - ImPlotContext& gp = *GImPlot; - ImPlotAxis& axis = gp.CurrentPlot->Axes[idx]; - if (GImGui->IO.KeyMods == gp.InputMap.OverrideMod || GImGui->DragDropPayload.SourceId == axis.ID) - return ImGui::ItemAdd(axis.HoverRect, axis.ID) && ImGui::BeginDragDropSource(flags); - return false; -} - -bool BeginDragDropSourceItem(const char* label_id, ImGuiDragDropFlags flags) { - SetupLock(); - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentItems != nullptr, "BeginDragDropSourceItem() needs to be called within an itemized context!"); - ImGuiID item_id = ImGui::GetIDWithSeed(label_id, nullptr, gp.CurrentItems->ID); - ImPlotItem* item = gp.CurrentItems->GetItem(item_id); - if (item != nullptr) { - return ImGui::ItemAdd(item->LegendHoverRect, item->ID) && ImGui::BeginDragDropSource(flags); - } - return false; -} - -void EndDragDropSource() { - SetupLock(); - ImGui::EndDragDropSource(); -} - -//----------------------------------------------------------------------------- -// [SECTION] Aligned Plots -//----------------------------------------------------------------------------- - -bool BeginAlignedPlots(const char* group_id, bool vertical) { - IM_ASSERT_USER_ERROR(GImPlot != nullptr, "No current context. Did you call ImPlot::CreateContext() or ImPlot::SetCurrentContext()?"); - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentAlignmentH == nullptr && gp.CurrentAlignmentV == nullptr, "Mismatched BeginAlignedPlots()/EndAlignedPlots()!"); - ImGuiContext &G = *GImGui; - ImGuiWindow * Window = G.CurrentWindow; - if (Window->SkipItems) - return false; - const ImGuiID ID = Window->GetID(group_id); - ImPlotAlignmentData* alignment = gp.AlignmentData.GetOrAddByKey(ID); - if (vertical) - gp.CurrentAlignmentV = alignment; - else - gp.CurrentAlignmentH = alignment; - if (alignment->Vertical != vertical) - alignment->Reset(); - alignment->Vertical = vertical; - alignment->Begin(); - return true; -} - -void EndAlignedPlots() { - IM_ASSERT_USER_ERROR(GImPlot != nullptr, "No current context. Did you call ImPlot::CreateContext() or ImPlot::SetCurrentContext()?"); - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentAlignmentH != nullptr || gp.CurrentAlignmentV != nullptr, "Mismatched BeginAlignedPlots()/EndAlignedPlots()!"); - ImPlotAlignmentData* alignment = gp.CurrentAlignmentH != nullptr ? gp.CurrentAlignmentH : (gp.CurrentAlignmentV != nullptr ? gp.CurrentAlignmentV : nullptr); - if (alignment) - alignment->End(); - ResetCtxForNextAlignedPlots(GImPlot); -} - -//----------------------------------------------------------------------------- -// [SECTION] Plot and Item Styling -//----------------------------------------------------------------------------- - -ImPlotStyle& GetStyle() { - IM_ASSERT_USER_ERROR(GImPlot != nullptr, "No current context. Did you call ImPlot::CreateContext() or ImPlot::SetCurrentContext()?"); - ImPlotContext& gp = *GImPlot; - return gp.Style; -} - -void PushStyleColor(ImPlotCol idx, ImU32 col) { - ImPlotContext& gp = *GImPlot; - ImGuiColorMod backup; - backup.Col = (ImGuiCol)idx; - backup.BackupValue = gp.Style.Colors[idx]; - gp.ColorModifiers.push_back(backup); - gp.Style.Colors[idx] = ImGui::ColorConvertU32ToFloat4(col); -} - -void PushStyleColor(ImPlotCol idx, const ImVec4& col) { - ImPlotContext& gp = *GImPlot; - ImGuiColorMod backup; - backup.Col = (ImGuiCol)idx; - backup.BackupValue = gp.Style.Colors[idx]; - gp.ColorModifiers.push_back(backup); - gp.Style.Colors[idx] = col; -} - -void PopStyleColor(int count) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(count <= gp.ColorModifiers.Size, "You can't pop more modifiers than have been pushed!"); - while (count > 0) - { - ImGuiColorMod& backup = gp.ColorModifiers.back(); - gp.Style.Colors[backup.Col] = backup.BackupValue; - gp.ColorModifiers.pop_back(); - count--; - } -} - -void PushStyleVar(ImPlotStyleVar idx, float val) { - ImPlotContext& gp = *GImPlot; - const ImPlotStyleVarInfo* var_info = GetPlotStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) { - float* pvar = (float*)var_info->GetVarPtr(&gp.Style); - gp.StyleModifiers.push_back(ImGuiStyleMod((ImGuiStyleVar)idx, *pvar)); - *pvar = val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!"); -} - -void PushStyleVar(ImPlotStyleVar idx, int val) { - ImPlotContext& gp = *GImPlot; - const ImPlotStyleVarInfo* var_info = GetPlotStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_S32 && var_info->Count == 1) { - int* pvar = (int*)var_info->GetVarPtr(&gp.Style); - gp.StyleModifiers.push_back(ImGuiStyleMod((ImGuiStyleVar)idx, *pvar)); - *pvar = val; - return; - } - else if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) { - float* pvar = (float*)var_info->GetVarPtr(&gp.Style); - gp.StyleModifiers.push_back(ImGuiStyleMod((ImGuiStyleVar)idx, *pvar)); - *pvar = (float)val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() int variant but variable is not a int!"); -} - -void PushStyleVar(ImPlotStyleVar idx, const ImVec2& val) -{ - ImPlotContext& gp = *GImPlot; - const ImPlotStyleVarInfo* var_info = GetPlotStyleVarInfo(idx); - if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2) - { - ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&gp.Style); - gp.StyleModifiers.push_back(ImGuiStyleMod((ImGuiStyleVar)idx, *pvar)); - *pvar = val; - return; - } - IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!"); -} - -void PopStyleVar(int count) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(count <= gp.StyleModifiers.Size, "You can't pop more modifiers than have been pushed!"); - while (count > 0) { - ImGuiStyleMod& backup = gp.StyleModifiers.back(); - const ImPlotStyleVarInfo* info = GetPlotStyleVarInfo(backup.VarIdx); - void* data = info->GetVarPtr(&gp.Style); - if (info->Type == ImGuiDataType_Float && info->Count == 1) { - ((float*)data)[0] = backup.BackupFloat[0]; - } - else if (info->Type == ImGuiDataType_Float && info->Count == 2) { - ((float*)data)[0] = backup.BackupFloat[0]; - ((float*)data)[1] = backup.BackupFloat[1]; - } - else if (info->Type == ImGuiDataType_S32 && info->Count == 1) { - ((int*)data)[0] = backup.BackupInt[0]; - } - gp.StyleModifiers.pop_back(); - count--; - } -} - -//------------------------------------------------------------------------------ -// [Section] Colormaps -//------------------------------------------------------------------------------ - -ImPlotColormap AddColormap(const char* name, const ImVec4* colormap, int size, bool qual) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(size > 1, "The colormap size must be greater than 1!"); - IM_ASSERT_USER_ERROR(gp.ColormapData.GetIndex(name) == -1, "The colormap name has already been used!"); - ImVector buffer; - buffer.resize(size); - for (int i = 0; i < size; ++i) - buffer[i] = ImGui::ColorConvertFloat4ToU32(colormap[i]); - return gp.ColormapData.Append(name, buffer.Data, size, qual); -} - -ImPlotColormap AddColormap(const char* name, const ImU32* colormap, int size, bool qual) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(size > 1, "The colormap size must be greater than 1!"); - IM_ASSERT_USER_ERROR(gp.ColormapData.GetIndex(name) == -1, "The colormap name has already be used!"); - return gp.ColormapData.Append(name, colormap, size, qual); -} - -int GetColormapCount() { - ImPlotContext& gp = *GImPlot; - return gp.ColormapData.Count; -} - -const char* GetColormapName(ImPlotColormap colormap) { - ImPlotContext& gp = *GImPlot; - return gp.ColormapData.GetName(colormap); -} - -ImPlotColormap GetColormapIndex(const char* name) { - ImPlotContext& gp = *GImPlot; - return gp.ColormapData.GetIndex(name); -} - -void PushColormap(ImPlotColormap colormap) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(colormap >= 0 && colormap < gp.ColormapData.Count, "The colormap index is invalid!"); - gp.ColormapModifiers.push_back(gp.Style.Colormap); - gp.Style.Colormap = colormap; -} - -void PushColormap(const char* name) { - ImPlotContext& gp = *GImPlot; - ImPlotColormap idx = gp.ColormapData.GetIndex(name); - IM_ASSERT_USER_ERROR(idx != -1, "The colormap name is invalid!"); - PushColormap(idx); -} - -void PopColormap(int count) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(count <= gp.ColormapModifiers.Size, "You can't pop more modifiers than have been pushed!"); - while (count > 0) { - const ImPlotColormap& backup = gp.ColormapModifiers.back(); - gp.Style.Colormap = backup; - gp.ColormapModifiers.pop_back(); - count--; - } -} - -ImU32 NextColormapColorU32() { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentItems != nullptr, "NextColormapColor() needs to be called between BeginPlot() and EndPlot()!"); - int idx = gp.CurrentItems->ColormapIdx % gp.ColormapData.GetKeyCount(gp.Style.Colormap); - ImU32 col = gp.ColormapData.GetKeyColor(gp.Style.Colormap, idx); - gp.CurrentItems->ColormapIdx++; - return col; -} - -ImVec4 NextColormapColor() { - return ImGui::ColorConvertU32ToFloat4(NextColormapColorU32()); -} - -int GetColormapSize(ImPlotColormap cmap) { - ImPlotContext& gp = *GImPlot; - cmap = cmap == IMPLOT_AUTO ? gp.Style.Colormap : cmap; - IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!"); - return gp.ColormapData.GetKeyCount(cmap); -} - -ImU32 GetColormapColorU32(int idx, ImPlotColormap cmap) { - ImPlotContext& gp = *GImPlot; - cmap = cmap == IMPLOT_AUTO ? gp.Style.Colormap : cmap; - IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!"); - idx = idx % gp.ColormapData.GetKeyCount(cmap); - return gp.ColormapData.GetKeyColor(cmap, idx); -} - -ImVec4 GetColormapColor(int idx, ImPlotColormap cmap) { - return ImGui::ColorConvertU32ToFloat4(GetColormapColorU32(idx,cmap)); -} - -ImU32 SampleColormapU32(float t, ImPlotColormap cmap) { - ImPlotContext& gp = *GImPlot; - cmap = cmap == IMPLOT_AUTO ? gp.Style.Colormap : cmap; - IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!"); - return gp.ColormapData.LerpTable(cmap, t); -} - -ImVec4 SampleColormap(float t, ImPlotColormap cmap) { - return ImGui::ColorConvertU32ToFloat4(SampleColormapU32(t,cmap)); -} - -void RenderColorBar(const ImU32* colors, int size, ImDrawList& DrawList, const ImRect& bounds, bool vert, bool reversed, bool continuous) { - const int n = continuous ? size - 1 : size; - ImU32 col1, col2; - if (vert) { - const float step = bounds.GetHeight() / n; - ImRect rect(bounds.Min.x, bounds.Min.y, bounds.Max.x, bounds.Min.y + step); - for (int i = 0; i < n; ++i) { - if (reversed) { - col1 = colors[size-i-1]; - col2 = continuous ? colors[size-i-2] : col1; - } - else { - col1 = colors[i]; - col2 = continuous ? colors[i+1] : col1; - } - DrawList.AddRectFilledMultiColor(rect.Min, rect.Max, col1, col1, col2, col2); - rect.TranslateY(step); - } - } - else { - const float step = bounds.GetWidth() / n; - ImRect rect(bounds.Min.x, bounds.Min.y, bounds.Min.x + step, bounds.Max.y); - for (int i = 0; i < n; ++i) { - if (reversed) { - col1 = colors[size-i-1]; - col2 = continuous ? colors[size-i-2] : col1; - } - else { - col1 = colors[i]; - col2 = continuous ? colors[i+1] : col1; - } - DrawList.AddRectFilledMultiColor(rect.Min, rect.Max, col1, col2, col2, col1); - rect.TranslateX(step); - } - } -} - -void ColormapScale(const char* label, double scale_min, double scale_max, const ImVec2& size, const char* format, ImPlotColormapScaleFlags flags, ImPlotColormap cmap) { - ImGuiContext &G = *GImGui; - ImGuiWindow * Window = G.CurrentWindow; - if (Window->SkipItems) - return; - - const ImGuiID ID = Window->GetID(label); - ImVec2 label_size(0,0); - if (!ImHasFlag(flags, ImPlotColormapScaleFlags_NoLabel)) { - label_size = ImGui::CalcTextSize(label,nullptr,true); - } - - ImPlotContext& gp = *GImPlot; - cmap = cmap == IMPLOT_AUTO ? gp.Style.Colormap : cmap; - IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!"); - - ImVec2 frame_size = ImGui::CalcItemSize(size, 0, gp.Style.PlotDefaultSize.y); - if (frame_size.y < gp.Style.PlotMinSize.y && size.y < 0.0f) - frame_size.y = gp.Style.PlotMinSize.y; - - ImPlotRange range(ImMin(scale_min,scale_max), ImMax(scale_min,scale_max)); - gp.CTicker.Reset(); - Locator_Default(gp.CTicker, range, frame_size.y, true, Formatter_Default, (void*)format); - - const bool rend_label = label_size.x > 0; - const float txt_off = gp.Style.LabelPadding.x; - const float pad = txt_off + gp.CTicker.MaxSize.x + (rend_label ? txt_off + label_size.y : 0); - float bar_w = 20; - if (frame_size.x == 0) - frame_size.x = bar_w + pad + 2 * gp.Style.PlotPadding.x; - else { - bar_w = frame_size.x - (pad + 2 * gp.Style.PlotPadding.x); - if (bar_w < gp.Style.MajorTickLen.y) - bar_w = gp.Style.MajorTickLen.y; - } - - ImDrawList &DrawList = *Window->DrawList; - ImRect bb_frame = ImRect(Window->DC.CursorPos, Window->DC.CursorPos + frame_size); - ImGui::ItemSize(bb_frame); - if (!ImGui::ItemAdd(bb_frame, ID, &bb_frame)) - return; - - ImGui::RenderFrame(bb_frame.Min, bb_frame.Max, GetStyleColorU32(ImPlotCol_FrameBg), true, G.Style.FrameRounding); - - const bool opposite = ImHasFlag(flags, ImPlotColormapScaleFlags_Opposite); - const bool inverted = ImHasFlag(flags, ImPlotColormapScaleFlags_Invert); - const bool reversed = scale_min > scale_max; - - float bb_grad_shift = opposite ? pad : 0; - ImRect bb_grad(bb_frame.Min + gp.Style.PlotPadding + ImVec2(bb_grad_shift, 0), - bb_frame.Min + ImVec2(bar_w + gp.Style.PlotPadding.x + bb_grad_shift, - frame_size.y - gp.Style.PlotPadding.y)); - - ImGui::PushClipRect(bb_frame.Min, bb_frame.Max, true); - const ImU32 col_text = ImGui::GetColorU32(ImGuiCol_Text); - - const bool invert_scale = inverted ? (reversed ? false : true) : (reversed ? true : false); - const float y_min = invert_scale ? bb_grad.Max.y : bb_grad.Min.y; - const float y_max = invert_scale ? bb_grad.Min.y : bb_grad.Max.y; - - RenderColorBar(gp.ColormapData.GetKeys(cmap), gp.ColormapData.GetKeyCount(cmap), DrawList, bb_grad, true, !inverted, !gp.ColormapData.IsQual(cmap)); - for (int i = 0; i < gp.CTicker.TickCount(); ++i) { - const double y_pos_plt = gp.CTicker.Ticks[i].PlotPos; - const float y_pos = ImRemap((float)y_pos_plt, (float)range.Max, (float)range.Min, y_min, y_max); - const float tick_width = gp.CTicker.Ticks[i].Major ? gp.Style.MajorTickLen.y : gp.Style.MinorTickLen.y; - const float tick_thick = gp.CTicker.Ticks[i].Major ? gp.Style.MajorTickSize.y : gp.Style.MinorTickSize.y; - const float tick_t = (float)((y_pos_plt - scale_min) / (scale_max - scale_min)); - const ImU32 tick_col = CalcTextColor(gp.ColormapData.LerpTable(cmap,tick_t)); - if (y_pos < bb_grad.Max.y - 2 && y_pos > bb_grad.Min.y + 2) { - DrawList.AddLine(opposite ? ImVec2(bb_grad.Min.x+1, y_pos) : ImVec2(bb_grad.Max.x-1, y_pos), - opposite ? ImVec2(bb_grad.Min.x + tick_width, y_pos) : ImVec2(bb_grad.Max.x - tick_width, y_pos), - tick_col, - tick_thick); - } - const float txt_x = opposite ? bb_grad.Min.x - txt_off - gp.CTicker.Ticks[i].LabelSize.x : bb_grad.Max.x + txt_off; - const float txt_y = y_pos - gp.CTicker.Ticks[i].LabelSize.y * 0.5f; - DrawList.AddText(ImVec2(txt_x, txt_y), col_text, gp.CTicker.GetText(i)); - } - - if (rend_label) { - const float pos_x = opposite ? bb_frame.Min.x + gp.Style.PlotPadding.x : bb_grad.Max.x + 2 * txt_off + gp.CTicker.MaxSize.x; - const float pos_y = bb_grad.GetCenter().y + label_size.x * 0.5f; - const char* label_end = ImGui::FindRenderedTextEnd(label); - AddTextVertical(&DrawList,ImVec2(pos_x,pos_y),col_text,label,label_end); - } - DrawList.AddRect(bb_grad.Min, bb_grad.Max, GetStyleColorU32(ImPlotCol_PlotBorder)); - ImGui::PopClipRect(); -} - -bool ColormapSlider(const char* label, float* t, ImVec4* out, const char* format, ImPlotColormap cmap) { - *t = ImClamp(*t,0.0f,1.0f); - ImGuiContext &G = *GImGui; - ImGuiWindow * Window = G.CurrentWindow; - if (Window->SkipItems) - return false; - ImPlotContext& gp = *GImPlot; - cmap = cmap == IMPLOT_AUTO ? gp.Style.Colormap : cmap; - IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!"); - const ImU32* keys = gp.ColormapData.GetKeys(cmap); - const int count = gp.ColormapData.GetKeyCount(cmap); - const bool qual = gp.ColormapData.IsQual(cmap); - const ImVec2 pos = ImGui::GetCurrentWindow()->DC.CursorPos; - const float w = ImGui::CalcItemWidth(); - const float h = ImGui::GetFrameHeight(); - const ImRect rect = ImRect(pos.x,pos.y,pos.x+w,pos.y+h); - RenderColorBar(keys,count,*ImGui::GetWindowDrawList(),rect,false,false,!qual); - const ImU32 grab = CalcTextColor(gp.ColormapData.LerpTable(cmap,*t)); - // const ImU32 text = CalcTextColor(gp.ColormapData.LerpTable(cmap,0.5f)); - ImGui::PushStyleColor(ImGuiCol_FrameBg,IM_COL32_BLACK_TRANS); - ImGui::PushStyleColor(ImGuiCol_FrameBgActive,IM_COL32_BLACK_TRANS); - ImGui::PushStyleColor(ImGuiCol_FrameBgHovered,ImVec4(1,1,1,0.1f)); - ImGui::PushStyleColor(ImGuiCol_SliderGrab,grab); - ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, grab); - ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize,2); - ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding,0); - const bool changed = ImGui::SliderFloat(label,t,0,1,format); - ImGui::PopStyleColor(5); - ImGui::PopStyleVar(2); - if (out != nullptr) - *out = ImGui::ColorConvertU32ToFloat4(gp.ColormapData.LerpTable(cmap,*t)); - return changed; -} - -bool ColormapButton(const char* label, const ImVec2& size_arg, ImPlotColormap cmap) { - ImGuiContext &G = *GImGui; - const ImGuiStyle& style = G.Style; - ImGuiWindow * Window = G.CurrentWindow; - if (Window->SkipItems) - return false; - ImPlotContext& gp = *GImPlot; - cmap = cmap == IMPLOT_AUTO ? gp.Style.Colormap : cmap; - IM_ASSERT_USER_ERROR(cmap >= 0 && cmap < gp.ColormapData.Count, "Invalid colormap index!"); - const ImU32* keys = gp.ColormapData.GetKeys(cmap); - const int count = gp.ColormapData.GetKeyCount(cmap); - const bool qual = gp.ColormapData.IsQual(cmap); - const ImVec2 pos = ImGui::GetCurrentWindow()->DC.CursorPos; - const ImVec2 label_size = ImGui::CalcTextSize(label, nullptr, true); - ImVec2 size = ImGui::CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); - const ImRect rect = ImRect(pos.x,pos.y,pos.x+size.x,pos.y+size.y); - RenderColorBar(keys,count,*ImGui::GetWindowDrawList(),rect,false,false,!qual); - const ImU32 text = CalcTextColor(gp.ColormapData.LerpTable(cmap,G.Style.ButtonTextAlign.x)); - ImGui::PushStyleColor(ImGuiCol_Button,IM_COL32_BLACK_TRANS); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered,ImVec4(1,1,1,0.1f)); - ImGui::PushStyleColor(ImGuiCol_ButtonActive,ImVec4(1,1,1,0.2f)); - ImGui::PushStyleColor(ImGuiCol_Text,text); - ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding,0); - const bool pressed = ImGui::Button(label,size); - ImGui::PopStyleColor(4); - ImGui::PopStyleVar(1); - return pressed; -} - -//----------------------------------------------------------------------------- -// [Section] Miscellaneous -//----------------------------------------------------------------------------- - -ImPlotInputMap& GetInputMap() { - IM_ASSERT_USER_ERROR(GImPlot != nullptr, "No current context. Did you call ImPlot::CreateContext() or ImPlot::SetCurrentContext()?"); - ImPlotContext& gp = *GImPlot; - return gp.InputMap; -} - -void MapInputDefault(ImPlotInputMap* dst) { - ImPlotInputMap& map = dst ? *dst : GetInputMap(); - map.Pan = ImGuiMouseButton_Left; - map.PanMod = ImGuiMod_None; - map.Fit = ImGuiMouseButton_Left; - map.Menu = ImGuiMouseButton_Right; - map.Select = ImGuiMouseButton_Right; - map.SelectMod = ImGuiMod_None; - map.SelectCancel = ImGuiMouseButton_Left; - map.SelectHorzMod = ImGuiMod_Alt; - map.SelectVertMod = ImGuiMod_Shift; - map.OverrideMod = ImGuiMod_Ctrl; - map.ZoomMod = ImGuiMod_None; - map.ZoomRate = 0.1f; -} - -void MapInputReverse(ImPlotInputMap* dst) { - ImPlotInputMap& map = dst ? *dst : GetInputMap(); - map.Pan = ImGuiMouseButton_Right; - map.PanMod = ImGuiMod_None; - map.Fit = ImGuiMouseButton_Left; - map.Menu = ImGuiMouseButton_Right; - map.Select = ImGuiMouseButton_Left; - map.SelectMod = ImGuiMod_None; - map.SelectCancel = ImGuiMouseButton_Right; - map.SelectHorzMod = ImGuiMod_Alt; - map.SelectVertMod = ImGuiMod_Shift; - map.OverrideMod = ImGuiMod_Ctrl; - map.ZoomMod = ImGuiMod_None; - map.ZoomRate = 0.1f; -} - -//----------------------------------------------------------------------------- -// [Section] Miscellaneous -//----------------------------------------------------------------------------- - -void ItemIcon(const ImVec4& col) { - ItemIcon(ImGui::ColorConvertFloat4ToU32(col)); -} - -void ItemIcon(ImU32 col) { - const float txt_size = ImGui::GetTextLineHeight(); - ImVec2 size(txt_size-4,txt_size); - ImGuiWindow* window = ImGui::GetCurrentWindow(); - ImVec2 pos = window->DC.CursorPos; - ImGui::GetWindowDrawList()->AddRectFilled(pos + ImVec2(0,2), pos + size - ImVec2(0,2), col); - ImGui::Dummy(size); -} - -void ColormapIcon(ImPlotColormap cmap) { - ImPlotContext& gp = *GImPlot; - const float txt_size = ImGui::GetTextLineHeight(); - ImVec2 size(txt_size-4,txt_size); - ImGuiWindow* window = ImGui::GetCurrentWindow(); - ImVec2 pos = window->DC.CursorPos; - ImRect rect(pos+ImVec2(0,2),pos+size-ImVec2(0,2)); - ImDrawList& DrawList = *ImGui::GetWindowDrawList(); - RenderColorBar(gp.ColormapData.GetKeys(cmap),gp.ColormapData.GetKeyCount(cmap),DrawList,rect,false,false,!gp.ColormapData.IsQual(cmap)); - ImGui::Dummy(size); -} - -ImDrawList* GetPlotDrawList() { - return ImGui::GetWindowDrawList(); -} - -void PushPlotClipRect(float expand) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PushPlotClipRect() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - ImRect rect = gp.CurrentPlot->PlotRect; - rect.Expand(expand); - ImGui::PushClipRect(rect.Min, rect.Max, true); -} - -void PopPlotClipRect() { - SetupLock(); - ImGui::PopClipRect(); -} - -static void HelpMarker(const char* desc) { - ImGui::TextDisabled("(?)"); - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f); - ImGui::TextUnformatted(desc); - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } -} - -bool ShowStyleSelector(const char* label) -{ - static int style_idx = -1; - if (ImGui::Combo(label, &style_idx, "Auto\0Classic\0Dark\0Light\0")) - { - switch (style_idx) - { - case 0: StyleColorsAuto(); break; - case 1: StyleColorsClassic(); break; - case 2: StyleColorsDark(); break; - case 3: StyleColorsLight(); break; - } - return true; - } - return false; -} - -bool ShowColormapSelector(const char* label) { - ImPlotContext& gp = *GImPlot; - bool set = false; - if (ImGui::BeginCombo(label, gp.ColormapData.GetName(gp.Style.Colormap))) { - for (int i = 0; i < gp.ColormapData.Count; ++i) { - const char* name = gp.ColormapData.GetName(i); - if (ImGui::Selectable(name, gp.Style.Colormap == i)) { - gp.Style.Colormap = i; - ImPlot::BustItemCache(); - set = true; - } - } - ImGui::EndCombo(); - } - return set; -} - -bool ShowInputMapSelector(const char* label) { - static int map_idx = -1; - if (ImGui::Combo(label, &map_idx, "Default\0Reversed\0")) - { - switch (map_idx) - { - case 0: MapInputDefault(); break; - case 1: MapInputReverse(); break; - } - return true; - } - return false; -} - - -void ShowStyleEditor(ImPlotStyle* ref) { - ImPlotContext& gp = *GImPlot; - ImPlotStyle& style = GetStyle(); - static ImPlotStyle ref_saved_style; - // Default to using internal storage as reference - static bool init = true; - if (init && ref == nullptr) - ref_saved_style = style; - init = false; - if (ref == nullptr) - ref = &ref_saved_style; - - if (ImPlot::ShowStyleSelector("Colors##Selector")) - ref_saved_style = style; - - // Save/Revert button - if (ImGui::Button("Save Ref")) - *ref = ref_saved_style = style; - ImGui::SameLine(); - if (ImGui::Button("Revert Ref")) - style = *ref; - ImGui::SameLine(); - HelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. " - "Use \"Export\" below to save them somewhere."); - if (ImGui::BeginTabBar("##StyleEditor")) { - if (ImGui::BeginTabItem("Variables")) { - ImGui::Text("Item Styling"); - ImGui::SliderFloat("LineWeight", &style.LineWeight, 0.0f, 5.0f, "%.1f"); - ImGui::SliderFloat("MarkerSize", &style.MarkerSize, 2.0f, 10.0f, "%.1f"); - ImGui::SliderFloat("MarkerWeight", &style.MarkerWeight, 0.0f, 5.0f, "%.1f"); - ImGui::SliderFloat("FillAlpha", &style.FillAlpha, 0.0f, 1.0f, "%.2f"); - ImGui::SliderFloat("ErrorBarSize", &style.ErrorBarSize, 0.0f, 10.0f, "%.1f"); - ImGui::SliderFloat("ErrorBarWeight", &style.ErrorBarWeight, 0.0f, 5.0f, "%.1f"); - ImGui::SliderFloat("DigitalBitHeight", &style.DigitalBitHeight, 0.0f, 20.0f, "%.1f"); - ImGui::SliderFloat("DigitalBitGap", &style.DigitalBitGap, 0.0f, 20.0f, "%.1f"); - ImGui::Text("Plot Styling"); - ImGui::SliderFloat("PlotBorderSize", &style.PlotBorderSize, 0.0f, 2.0f, "%.0f"); - ImGui::SliderFloat("MinorAlpha", &style.MinorAlpha, 0.0f, 1.0f, "%.2f"); - ImGui::SliderFloat2("MajorTickLen", (float*)&style.MajorTickLen, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("MinorTickLen", (float*)&style.MinorTickLen, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("MajorTickSize", (float*)&style.MajorTickSize, 0.0f, 2.0f, "%.1f"); - ImGui::SliderFloat2("MinorTickSize", (float*)&style.MinorTickSize, 0.0f, 2.0f, "%.1f"); - ImGui::SliderFloat2("MajorGridSize", (float*)&style.MajorGridSize, 0.0f, 2.0f, "%.1f"); - ImGui::SliderFloat2("MinorGridSize", (float*)&style.MinorGridSize, 0.0f, 2.0f, "%.1f"); - ImGui::SliderFloat2("PlotDefaultSize", (float*)&style.PlotDefaultSize, 0.0f, 1000, "%.0f"); - ImGui::SliderFloat2("PlotMinSize", (float*)&style.PlotMinSize, 0.0f, 300, "%.0f"); - ImGui::Text("Plot Padding"); - ImGui::SliderFloat2("PlotPadding", (float*)&style.PlotPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("LabelPadding", (float*)&style.LabelPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("LegendPadding", (float*)&style.LegendPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("LegendInnerPadding", (float*)&style.LegendInnerPadding, 0.0f, 10.0f, "%.0f"); - ImGui::SliderFloat2("LegendSpacing", (float*)&style.LegendSpacing, 0.0f, 5.0f, "%.0f"); - ImGui::SliderFloat2("MousePosPadding", (float*)&style.MousePosPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("AnnotationPadding", (float*)&style.AnnotationPadding, 0.0f, 5.0f, "%.0f"); - ImGui::SliderFloat2("FitPadding", (float*)&style.FitPadding, 0, 0.2f, "%.2f"); - - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Colors")) { - static int output_dest = 0; - static bool output_only_modified = false; - - if (ImGui::Button("Export", ImVec2(75,0))) { - if (output_dest == 0) - ImGui::LogToClipboard(); - else - ImGui::LogToTTY(); - ImGui::LogText("ImVec4* colors = ImPlot::GetStyle().Colors;\n"); - for (int i = 0; i < ImPlotCol_COUNT; i++) { - const ImVec4& col = style.Colors[i]; - const char* name = ImPlot::GetStyleColorName(i); - if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0) { - if (IsColorAuto(i)) - ImGui::LogText("colors[ImPlotCol_%s]%*s= IMPLOT_AUTO_COL;\n",name,14 - (int)strlen(name), ""); - else - ImGui::LogText("colors[ImPlotCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);\n", - name, 14 - (int)strlen(name), "", col.x, col.y, col.z, col.w); - } - } - ImGui::LogFinish(); - } - ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); - ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified); - - static ImGuiTextFilter filter; - filter.Draw("Filter colors", ImGui::GetFontSize() * 16); - - static ImGuiColorEditFlags alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; - if (ImGui::RadioButton("Opaque", alpha_flags == ImGuiColorEditFlags_None)) { alpha_flags = ImGuiColorEditFlags_None; } ImGui::SameLine(); - if (ImGui::RadioButton("Alpha", alpha_flags == ImGuiColorEditFlags_AlphaPreview)) { alpha_flags = ImGuiColorEditFlags_AlphaPreview; } ImGui::SameLine(); - if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine(); - HelpMarker( - "In the color list:\n" - "Left-click on colored square to open color picker,\n" - "Right-click to open edit options menu."); - ImGui::Separator(); - ImGui::PushItemWidth(-160); - for (int i = 0; i < ImPlotCol_COUNT; i++) { - const char* name = ImPlot::GetStyleColorName(i); - if (!filter.PassFilter(name)) - continue; - ImGui::PushID(i); - ImVec4 temp = GetStyleColorVec4(i); - const bool is_auto = IsColorAuto(i); - if (!is_auto) - ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.25f); - if (ImGui::Button("Auto")) { - if (is_auto) - style.Colors[i] = temp; - else - style.Colors[i] = IMPLOT_AUTO_COL; - BustItemCache(); - } - if (!is_auto) - ImGui::PopStyleVar(); - ImGui::SameLine(); - if (ImGui::ColorEdit4(name, &temp.x, ImGuiColorEditFlags_NoInputs | alpha_flags)) { - style.Colors[i] = temp; - BustItemCache(); - } - if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0) { - ImGui::SameLine(175); if (ImGui::Button("Save")) { ref->Colors[i] = style.Colors[i]; } - ImGui::SameLine(); if (ImGui::Button("Revert")) { - style.Colors[i] = ref->Colors[i]; - BustItemCache(); - } - } - ImGui::PopID(); - } - ImGui::PopItemWidth(); - ImGui::Separator(); - ImGui::Text("Colors that are set to Auto (i.e. IMPLOT_AUTO_COL) will\n" - "be automatically deduced from your ImGui style or the\n" - "current ImPlot Colormap. If you want to style individual\n" - "plot items, use Push/PopStyleColor around its function."); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Colormaps")) { - static int output_dest = 0; - if (ImGui::Button("Export", ImVec2(75,0))) { - if (output_dest == 0) - ImGui::LogToClipboard(); - else - ImGui::LogToTTY(); - int size = GetColormapSize(); - const char* name = GetColormapName(gp.Style.Colormap); - ImGui::LogText("static const ImU32 %s_Data[%d] = {\n", name, size); - for (int i = 0; i < size; ++i) { - ImU32 col = GetColormapColorU32(i,gp.Style.Colormap); - ImGui::LogText(" %u%s\n", col, i == size - 1 ? "" : ","); - } - ImGui::LogText("};\nImPlotColormap %s = ImPlot::AddColormap(\"%s\", %s_Data, %d);", name, name, name, size); - ImGui::LogFinish(); - } - ImGui::SameLine(); ImGui::SetNextItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); - ImGui::SameLine(); - static bool edit = false; - ImGui::Checkbox("Edit Mode",&edit); - - // built-in/added - ImGui::Separator(); - for (int i = 0; i < gp.ColormapData.Count; ++i) { - ImGui::PushID(i); - int size = gp.ColormapData.GetKeyCount(i); - bool selected = i == gp.Style.Colormap; - - const char* name = GetColormapName(i); - if (!selected) - ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.25f); - if (ImGui::Button(name, ImVec2(100,0))) { - gp.Style.Colormap = i; - BustItemCache(); - } - if (!selected) - ImGui::PopStyleVar(); - ImGui::SameLine(); - ImGui::BeginGroup(); - if (edit) { - for (int c = 0; c < size; ++c) { - ImGui::PushID(c); - ImVec4 col4 = ImGui::ColorConvertU32ToFloat4(gp.ColormapData.GetKeyColor(i,c)); - if (ImGui::ColorEdit4("",&col4.x,ImGuiColorEditFlags_NoInputs)) { - ImU32 col32 = ImGui::ColorConvertFloat4ToU32(col4); - gp.ColormapData.SetKeyColor(i,c,col32); - BustItemCache(); - } - if ((c + 1) % 12 != 0 && c != size -1) - ImGui::SameLine(); - ImGui::PopID(); - } - } - else { - if (ImPlot::ColormapButton("##",ImVec2(-1,0),i)) - edit = true; - } - ImGui::EndGroup(); - ImGui::PopID(); - } - - - static ImVector custom; - if (custom.Size == 0) { - custom.push_back(ImVec4(1,0,0,1)); - custom.push_back(ImVec4(0,1,0,1)); - custom.push_back(ImVec4(0,0,1,1)); - } - ImGui::Separator(); - ImGui::BeginGroup(); - static char name[16] = "MyColormap"; - - - if (ImGui::Button("+", ImVec2((100 - ImGui::GetStyle().ItemSpacing.x)/2,0))) - custom.push_back(ImVec4(0,0,0,1)); - ImGui::SameLine(); - if (ImGui::Button("-", ImVec2((100 - ImGui::GetStyle().ItemSpacing.x)/2,0)) && custom.Size > 2) - custom.pop_back(); - ImGui::SetNextItemWidth(100); - ImGui::InputText("##Name",name,16,ImGuiInputTextFlags_CharsNoBlank); - static bool qual = true; - ImGui::Checkbox("Qualitative",&qual); - if (ImGui::Button("Add", ImVec2(100, 0)) && gp.ColormapData.GetIndex(name)==-1) - AddColormap(name,custom.Data,custom.Size,qual); - - ImGui::EndGroup(); - ImGui::SameLine(); - ImGui::BeginGroup(); - for (int c = 0; c < custom.Size; ++c) { - ImGui::PushID(c); - if (ImGui::ColorEdit4("##Col1", &custom[c].x, ImGuiColorEditFlags_NoInputs)) { - - } - if ((c + 1) % 12 != 0) - ImGui::SameLine(); - ImGui::PopID(); - } - ImGui::EndGroup(); - - - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } -} - -void ShowUserGuide() { - ImGui::BulletText("Left-click drag within the plot area to pan X and Y axes."); - ImGui::Indent(); - ImGui::BulletText("Left-click drag on axis labels to pan an individual axis."); - ImGui::Unindent(); - ImGui::BulletText("Scroll in the plot area to zoom both X any Y axes."); - ImGui::Indent(); - ImGui::BulletText("Scroll on axis labels to zoom an individual axis."); - ImGui::Unindent(); - ImGui::BulletText("Right-click drag to box select data."); - ImGui::Indent(); - ImGui::BulletText("Hold Alt to expand box selection horizontally."); - ImGui::BulletText("Hold Shift to expand box selection vertically."); - ImGui::BulletText("Left-click while box selecting to cancel the selection."); - ImGui::Unindent(); - ImGui::BulletText("Double left-click to fit all visible data."); - ImGui::Indent(); - ImGui::BulletText("Double left-click axis labels to fit the individual axis."); - ImGui::Unindent(); - ImGui::BulletText("Right-click open the full plot context menu."); - ImGui::Indent(); - ImGui::BulletText("Right-click axis labels to open an individual axis context menu."); - ImGui::Unindent(); - ImGui::BulletText("Click legend label icons to show/hide plot items."); -} - -void ShowTicksMetrics(const ImPlotTicker& ticker) { - ImGui::BulletText("Size: %d", ticker.TickCount()); - ImGui::BulletText("MaxSize: [%f,%f]", ticker.MaxSize.x, ticker.MaxSize.y); -} - -void ShowAxisMetrics(const ImPlotPlot& plot, const ImPlotAxis& axis) { - ImGui::BulletText("Label: %s", axis.LabelOffset == -1 ? "[none]" : plot.GetAxisLabel(axis)); - ImGui::BulletText("Flags: 0x%08X", axis.Flags); - ImGui::BulletText("Range: [%f,%f]",axis.Range.Min, axis.Range.Max); - ImGui::BulletText("Pixels: %f", axis.PixelSize()); - ImGui::BulletText("Aspect: %f", axis.GetAspect()); - ImGui::BulletText(axis.OrthoAxis == nullptr ? "OrtherAxis: NULL" : "OrthoAxis: 0x%08X", axis.OrthoAxis->ID); - ImGui::BulletText("LinkedMin: %p", (void*)axis.LinkedMin); - ImGui::BulletText("LinkedMax: %p", (void*)axis.LinkedMax); - ImGui::BulletText("HasRange: %s", axis.HasRange ? "true" : "false"); - ImGui::BulletText("Hovered: %s", axis.Hovered ? "true" : "false"); - ImGui::BulletText("Held: %s", axis.Held ? "true" : "false"); - - if (ImGui::TreeNode("Transform")) { - ImGui::BulletText("PixelMin: %f", axis.PixelMin); - ImGui::BulletText("PixelMax: %f", axis.PixelMax); - ImGui::BulletText("ScaleToPixel: %f", axis.ScaleToPixel); - ImGui::BulletText("ScaleMax: %f", axis.ScaleMax); - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Ticks")) { - ShowTicksMetrics(axis.Ticker); - ImGui::TreePop(); - } -} - -void ShowMetricsWindow(bool* p_popen) { - - static bool show_plot_rects = false; - static bool show_axes_rects = false; - static bool show_axis_rects = false; - static bool show_canvas_rects = false; - static bool show_frame_rects = false; - static bool show_subplot_frame_rects = false; - static bool show_subplot_grid_rects = false; - static bool show_legend_rects = false; - - ImDrawList& fg = *ImGui::GetForegroundDrawList(); - - ImPlotContext& gp = *GImPlot; - // ImGuiContext& g = *GImGui; - ImGuiIO& io = ImGui::GetIO(); - ImGui::Begin("ImPlot Metrics", p_popen); - ImGui::Text("ImPlot " IMPLOT_VERSION); - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); - ImGui::Text("Mouse Position: [%.0f,%.0f]", io.MousePos.x, io.MousePos.y); - ImGui::Separator(); - if (ImGui::TreeNode("Tools")) { - if (ImGui::Button("Bust Plot Cache")) - BustPlotCache(); - ImGui::SameLine(); - if (ImGui::Button("Bust Item Cache")) - BustItemCache(); - ImGui::Checkbox("Show Frame Rects", &show_frame_rects); - ImGui::Checkbox("Show Canvas Rects",&show_canvas_rects); - ImGui::Checkbox("Show Plot Rects", &show_plot_rects); - ImGui::Checkbox("Show Axes Rects", &show_axes_rects); - ImGui::Checkbox("Show Axis Rects", &show_axis_rects); - ImGui::Checkbox("Show Subplot Frame Rects", &show_subplot_frame_rects); - ImGui::Checkbox("Show Subplot Grid Rects", &show_subplot_grid_rects); - ImGui::Checkbox("Show Legend Rects", &show_legend_rects); - ImGui::TreePop(); - } - const int n_plots = gp.Plots.GetBufSize(); - const int n_subplots = gp.Subplots.GetBufSize(); - // render rects - for (int p = 0; p < n_plots; ++p) { - ImPlotPlot* plot = gp.Plots.GetByIndex(p); - if (show_frame_rects) - fg.AddRect(plot->FrameRect.Min, plot->FrameRect.Max, IM_COL32(255,0,255,255)); - if (show_canvas_rects) - fg.AddRect(plot->CanvasRect.Min, plot->CanvasRect.Max, IM_COL32(0,255,255,255)); - if (show_plot_rects) - fg.AddRect(plot->PlotRect.Min, plot->PlotRect.Max, IM_COL32(255,255,0,255)); - if (show_axes_rects) - fg.AddRect(plot->AxesRect.Min, plot->AxesRect.Max, IM_COL32(0,255,128,255)); - if (show_axis_rects) { - for (int i = 0; i < ImAxis_COUNT; ++i) { - if (plot->Axes[i].Enabled) - fg.AddRect(plot->Axes[i].HoverRect.Min, plot->Axes[i].HoverRect.Max, IM_COL32(0,255,0,255)); - } - } - if (show_legend_rects && plot->Items.GetLegendCount() > 0) { - fg.AddRect(plot->Items.Legend.Rect.Min, plot->Items.Legend.Rect.Max, IM_COL32(255,192,0,255)); - fg.AddRect(plot->Items.Legend.RectClamped.Min, plot->Items.Legend.RectClamped.Max, IM_COL32(255,128,0,255)); - } - } - for (int p = 0; p < n_subplots; ++p) { - ImPlotSubplot* subplot = gp.Subplots.GetByIndex(p); - if (show_subplot_frame_rects) - fg.AddRect(subplot->FrameRect.Min, subplot->FrameRect.Max, IM_COL32(255,0,0,255)); - if (show_subplot_grid_rects) - fg.AddRect(subplot->GridRect.Min, subplot->GridRect.Max, IM_COL32(0,0,255,255)); - if (show_legend_rects && subplot->Items.GetLegendCount() > 0) { - fg.AddRect(subplot->Items.Legend.Rect.Min, subplot->Items.Legend.Rect.Max, IM_COL32(255,192,0,255)); - fg.AddRect(subplot->Items.Legend.RectClamped.Min, subplot->Items.Legend.RectClamped.Max, IM_COL32(255,128,0,255)); - } - } - if (ImGui::TreeNode("Plots","Plots (%d)", n_plots)) { - for (int p = 0; p < n_plots; ++p) { - // plot - ImPlotPlot& plot = *gp.Plots.GetByIndex(p); - ImGui::PushID(p); - if (ImGui::TreeNode("Plot", "Plot [0x%08X]", plot.ID)) { - int n_items = plot.Items.GetItemCount(); - if (ImGui::TreeNode("Items", "Items (%d)", n_items)) { - for (int i = 0; i < n_items; ++i) { - ImPlotItem* item = plot.Items.GetItemByIndex(i); - ImGui::PushID(i); - if (ImGui::TreeNode("Item", "Item [0x%08X]", item->ID)) { - ImGui::Bullet(); ImGui::Checkbox("Show", &item->Show); - ImGui::Bullet(); - ImVec4 temp = ImGui::ColorConvertU32ToFloat4(item->Color); - if (ImGui::ColorEdit4("Color",&temp.x, ImGuiColorEditFlags_NoInputs)) - item->Color = ImGui::ColorConvertFloat4ToU32(temp); - - ImGui::BulletText("NameOffset: %d",item->NameOffset); - ImGui::BulletText("Name: %s", item->NameOffset != -1 ? plot.Items.Legend.Labels.Buf.Data + item->NameOffset : "N/A"); - ImGui::BulletText("Hovered: %s",item->LegendHovered ? "true" : "false"); - ImGui::TreePop(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - char buff[16]; - for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i) { - ImFormatString(buff,16,"X-Axis %d", i+1); - if (plot.XAxis(i).Enabled && ImGui::TreeNode(buff, "X-Axis %d [0x%08X]", i+1, plot.XAxis(i).ID)) { - ShowAxisMetrics(plot, plot.XAxis(i)); - ImGui::TreePop(); - } - } - for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i) { - ImFormatString(buff,16,"Y-Axis %d", i+1); - if (plot.YAxis(i).Enabled && ImGui::TreeNode(buff, "Y-Axis %d [0x%08X]", i+1, plot.YAxis(i).ID)) { - ShowAxisMetrics(plot, plot.YAxis(i)); - ImGui::TreePop(); - } - } - ImGui::BulletText("Title: %s", plot.HasTitle() ? plot.GetTitle() : "none"); - ImGui::BulletText("Flags: 0x%08X", plot.Flags); - ImGui::BulletText("Initialized: %s", plot.Initialized ? "true" : "false"); - ImGui::BulletText("Selecting: %s", plot.Selecting ? "true" : "false"); - ImGui::BulletText("Selected: %s", plot.Selected ? "true" : "false"); - ImGui::BulletText("Hovered: %s", plot.Hovered ? "true" : "false"); - ImGui::BulletText("Held: %s", plot.Held ? "true" : "false"); - ImGui::BulletText("LegendHovered: %s", plot.Items.Legend.Hovered ? "true" : "false"); - ImGui::BulletText("ContextLocked: %s", plot.ContextLocked ? "true" : "false"); - ImGui::TreePop(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - - if (ImGui::TreeNode("Subplots","Subplots (%d)", n_subplots)) { - for (int p = 0; p < n_subplots; ++p) { - // plot - ImPlotSubplot& plot = *gp.Subplots.GetByIndex(p); - ImGui::PushID(p); - if (ImGui::TreeNode("Subplot", "Subplot [0x%08X]", plot.ID)) { - int n_items = plot.Items.GetItemCount(); - if (ImGui::TreeNode("Items", "Items (%d)", n_items)) { - for (int i = 0; i < n_items; ++i) { - ImPlotItem* item = plot.Items.GetItemByIndex(i); - ImGui::PushID(i); - if (ImGui::TreeNode("Item", "Item [0x%08X]", item->ID)) { - ImGui::Bullet(); ImGui::Checkbox("Show", &item->Show); - ImGui::Bullet(); - ImVec4 temp = ImGui::ColorConvertU32ToFloat4(item->Color); - if (ImGui::ColorEdit4("Color",&temp.x, ImGuiColorEditFlags_NoInputs)) - item->Color = ImGui::ColorConvertFloat4ToU32(temp); - - ImGui::BulletText("NameOffset: %d",item->NameOffset); - ImGui::BulletText("Name: %s", item->NameOffset != -1 ? plot.Items.Legend.Labels.Buf.Data + item->NameOffset : "N/A"); - ImGui::BulletText("Hovered: %s",item->LegendHovered ? "true" : "false"); - ImGui::TreePop(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - ImGui::BulletText("Flags: 0x%08X", plot.Flags); - ImGui::BulletText("FrameHovered: %s", plot.FrameHovered ? "true" : "false"); - ImGui::BulletText("LegendHovered: %s", plot.Items.Legend.Hovered ? "true" : "false"); - ImGui::TreePop(); - } - ImGui::PopID(); - } - ImGui::TreePop(); - } - if (ImGui::TreeNode("Colormaps")) { - ImGui::BulletText("Colormaps: %d", gp.ColormapData.Count); - ImGui::BulletText("Memory: %d bytes", gp.ColormapData.Tables.Size * 4); - if (ImGui::TreeNode("Data")) { - for (int m = 0; m < gp.ColormapData.Count; ++m) { - if (ImGui::TreeNode(gp.ColormapData.GetName(m))) { - int count = gp.ColormapData.GetKeyCount(m); - int size = gp.ColormapData.GetTableSize(m); - bool qual = gp.ColormapData.IsQual(m); - ImGui::BulletText("Qualitative: %s", qual ? "true" : "false"); - ImGui::BulletText("Key Count: %d", count); - ImGui::BulletText("Table Size: %d", size); - ImGui::Indent(); - - static float t = 0.5; - ImVec4 samp; - float wid = 32 * 10 - ImGui::GetFrameHeight() - ImGui::GetStyle().ItemSpacing.x; - ImGui::SetNextItemWidth(wid); - ImPlot::ColormapSlider("##Sample",&t,&samp,"%.3f",m); - ImGui::SameLine(); - ImGui::ColorButton("Sampler",samp); - ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0,0,0,0)); - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0)); - for (int c = 0; c < size; ++c) { - ImVec4 col = ImGui::ColorConvertU32ToFloat4(gp.ColormapData.GetTableColor(m,c)); - ImGui::PushID(m*1000+c); - ImGui::ColorButton("",col,0,ImVec2(10,10)); - ImGui::PopID(); - if ((c + 1) % 32 != 0 && c != size - 1) - ImGui::SameLine(); - } - ImGui::PopStyleVar(); - ImGui::PopStyleColor(); - ImGui::Unindent(); - ImGui::TreePop(); - } - } - ImGui::TreePop(); - } - ImGui::TreePop(); - } - ImGui::End(); -} - -bool ShowDatePicker(const char* id, int* level, ImPlotTime* t, const ImPlotTime* t1, const ImPlotTime* t2) { - - ImGui::PushID(id); - ImGui::BeginGroup(); - - ImGuiStyle& style = ImGui::GetStyle(); - ImVec4 col_txt = style.Colors[ImGuiCol_Text]; - ImVec4 col_dis = style.Colors[ImGuiCol_TextDisabled]; - ImVec4 col_btn = style.Colors[ImGuiCol_Button]; - ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0,0,0,0)); - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0)); - - const float ht = ImGui::GetFrameHeight(); - ImVec2 cell_size(ht*1.25f,ht); - char buff[32]; - bool clk = false; - tm& Tm = GImPlot->Tm; - - const int min_yr = 1970; - const int max_yr = 2999; - - // t1 parts - int t1_mo = 0; int t1_md = 0; int t1_yr = 0; - if (t1 != nullptr) { - GetTime(*t1,&Tm); - t1_mo = Tm.tm_mon; - t1_md = Tm.tm_mday; - t1_yr = Tm.tm_year + 1900; - } - - // t2 parts - int t2_mo = 0; int t2_md = 0; int t2_yr = 0; - if (t2 != nullptr) { - GetTime(*t2,&Tm); - t2_mo = Tm.tm_mon; - t2_md = Tm.tm_mday; - t2_yr = Tm.tm_year + 1900; - } - - // day widget - if (*level == 0) { - *t = FloorTime(*t, ImPlotTimeUnit_Day); - GetTime(*t, &Tm); - const int this_year = Tm.tm_year + 1900; - const int last_year = this_year - 1; - const int next_year = this_year + 1; - const int this_mon = Tm.tm_mon; - const int last_mon = this_mon == 0 ? 11 : this_mon - 1; - const int next_mon = this_mon == 11 ? 0 : this_mon + 1; - const int days_this_mo = GetDaysInMonth(this_year, this_mon); - const int days_last_mo = GetDaysInMonth(this_mon == 0 ? last_year : this_year, last_mon); - ImPlotTime t_first_mo = FloorTime(*t,ImPlotTimeUnit_Mo); - GetTime(t_first_mo,&Tm); - const int first_wd = Tm.tm_wday; - // month year - ImFormatString(buff, 32, "%s %d", MONTH_NAMES[this_mon], this_year); - if (ImGui::Button(buff)) - *level = 1; - ImGui::SameLine(5*cell_size.x); - BeginDisabledControls(this_year <= min_yr && this_mon == 0); - if (ImGui::ArrowButtonEx("##Up",ImGuiDir_Up,cell_size)) - *t = AddTime(*t, ImPlotTimeUnit_Mo, -1); - EndDisabledControls(this_year <= min_yr && this_mon == 0); - ImGui::SameLine(); - BeginDisabledControls(this_year >= max_yr && this_mon == 11); - if (ImGui::ArrowButtonEx("##Down",ImGuiDir_Down,cell_size)) - *t = AddTime(*t, ImPlotTimeUnit_Mo, 1); - EndDisabledControls(this_year >= max_yr && this_mon == 11); - // render weekday abbreviations - ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); - for (int i = 0; i < 7; ++i) { - ImGui::Button(WD_ABRVS[i],cell_size); - if (i != 6) { ImGui::SameLine(); } - } - ImGui::PopItemFlag(); - // 0 = last mo, 1 = this mo, 2 = next mo - int mo = first_wd > 0 ? 0 : 1; - int day = mo == 1 ? 1 : days_last_mo - first_wd + 1; - for (int i = 0; i < 6; ++i) { - for (int j = 0; j < 7; ++j) { - if (mo == 0 && day > days_last_mo) { - mo = 1; - day = 1; - } - else if (mo == 1 && day > days_this_mo) { - mo = 2; - day = 1; - } - const int now_yr = (mo == 0 && this_mon == 0) ? last_year : ((mo == 2 && this_mon == 11) ? next_year : this_year); - const int now_mo = mo == 0 ? last_mon : (mo == 1 ? this_mon : next_mon); - const int now_md = day; - - const bool off_mo = mo == 0 || mo == 2; - const bool t1_or_t2 = (t1 != nullptr && t1_mo == now_mo && t1_yr == now_yr && t1_md == now_md) || - (t2 != nullptr && t2_mo == now_mo && t2_yr == now_yr && t2_md == now_md); - - if (off_mo) - ImGui::PushStyleColor(ImGuiCol_Text, col_dis); - if (t1_or_t2) { - ImGui::PushStyleColor(ImGuiCol_Button, col_btn); - ImGui::PushStyleColor(ImGuiCol_Text, col_txt); - } - ImGui::PushID(i*7+j); - ImFormatString(buff,32,"%d",day); - if (now_yr == min_yr-1 || now_yr == max_yr+1) { - ImGui::Dummy(cell_size); - } - else if (ImGui::Button(buff,cell_size) && !clk) { - *t = MakeTime(now_yr, now_mo, now_md); - clk = true; - } - ImGui::PopID(); - if (t1_or_t2) - ImGui::PopStyleColor(2); - if (off_mo) - ImGui::PopStyleColor(); - if (j != 6) - ImGui::SameLine(); - day++; - } - } - } - // month widget - else if (*level == 1) { - *t = FloorTime(*t, ImPlotTimeUnit_Mo); - GetTime(*t, &Tm); - int this_yr = Tm.tm_year + 1900; - ImFormatString(buff, 32, "%d", this_yr); - if (ImGui::Button(buff)) - *level = 2; - BeginDisabledControls(this_yr <= min_yr); - ImGui::SameLine(5*cell_size.x); - if (ImGui::ArrowButtonEx("##Up",ImGuiDir_Up,cell_size)) - *t = AddTime(*t, ImPlotTimeUnit_Yr, -1); - EndDisabledControls(this_yr <= min_yr); - ImGui::SameLine(); - BeginDisabledControls(this_yr >= max_yr); - if (ImGui::ArrowButtonEx("##Down",ImGuiDir_Down,cell_size)) - *t = AddTime(*t, ImPlotTimeUnit_Yr, 1); - EndDisabledControls(this_yr >= max_yr); - // ImGui::Dummy(cell_size); - cell_size.x *= 7.0f/4.0f; - cell_size.y *= 7.0f/3.0f; - int mo = 0; - for (int i = 0; i < 3; ++i) { - for (int j = 0; j < 4; ++j) { - const bool t1_or_t2 = (t1 != nullptr && t1_yr == this_yr && t1_mo == mo) || - (t2 != nullptr && t2_yr == this_yr && t2_mo == mo); - if (t1_or_t2) - ImGui::PushStyleColor(ImGuiCol_Button, col_btn); - if (ImGui::Button(MONTH_ABRVS[mo],cell_size) && !clk) { - *t = MakeTime(this_yr, mo); - *level = 0; - } - if (t1_or_t2) - ImGui::PopStyleColor(); - if (j != 3) - ImGui::SameLine(); - mo++; - } - } - } - else if (*level == 2) { - *t = FloorTime(*t, ImPlotTimeUnit_Yr); - int this_yr = GetYear(*t); - int yr = this_yr - this_yr % 20; - ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); - ImFormatString(buff,32,"%d-%d",yr,yr+19); - ImGui::Button(buff); - ImGui::PopItemFlag(); - ImGui::SameLine(5*cell_size.x); - BeginDisabledControls(yr <= min_yr); - if (ImGui::ArrowButtonEx("##Up",ImGuiDir_Up,cell_size)) - *t = MakeTime(yr-20); - EndDisabledControls(yr <= min_yr); - ImGui::SameLine(); - BeginDisabledControls(yr + 20 >= max_yr); - if (ImGui::ArrowButtonEx("##Down",ImGuiDir_Down,cell_size)) - *t = MakeTime(yr+20); - EndDisabledControls(yr+ 20 >= max_yr); - // ImGui::Dummy(cell_size); - cell_size.x *= 7.0f/4.0f; - cell_size.y *= 7.0f/5.0f; - for (int i = 0; i < 5; ++i) { - for (int j = 0; j < 4; ++j) { - const bool t1_or_t2 = (t1 != nullptr && t1_yr == yr) || (t2 != nullptr && t2_yr == yr); - if (t1_or_t2) - ImGui::PushStyleColor(ImGuiCol_Button, col_btn); - ImFormatString(buff,32,"%d",yr); - if (yr<1970||yr>3000) { - ImGui::Dummy(cell_size); - } - else if (ImGui::Button(buff,cell_size)) { - *t = MakeTime(yr); - *level = 1; - } - if (t1_or_t2) - ImGui::PopStyleColor(); - if (j != 3) - ImGui::SameLine(); - yr++; - } - } - } - ImGui::PopStyleVar(); - ImGui::PopStyleColor(); - ImGui::EndGroup(); - ImGui::PopID(); - return clk; -} - -bool ShowTimePicker(const char* id, ImPlotTime* t) { - ImPlotContext& gp = *GImPlot; - ImGui::PushID(id); - tm& Tm = gp.Tm; - GetTime(*t,&Tm); - - static const char* nums[] = { "00","01","02","03","04","05","06","07","08","09", - "10","11","12","13","14","15","16","17","18","19", - "20","21","22","23","24","25","26","27","28","29", - "30","31","32","33","34","35","36","37","38","39", - "40","41","42","43","44","45","46","47","48","49", - "50","51","52","53","54","55","56","57","58","59"}; - - static const char* am_pm[] = {"am","pm"}; - - bool hour24 = gp.Style.Use24HourClock; - - int hr = hour24 ? Tm.tm_hour : ((Tm.tm_hour == 0 || Tm.tm_hour == 12) ? 12 : Tm.tm_hour % 12); - int min = Tm.tm_min; - int sec = Tm.tm_sec; - int ap = Tm.tm_hour < 12 ? 0 : 1; - - bool changed = false; - - ImVec2 spacing = ImGui::GetStyle().ItemSpacing; - spacing.x = 0; - float width = ImGui::CalcTextSize("888").x; - float height = ImGui::GetFrameHeight(); - - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, spacing); - ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarSize,2.0f); - ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0,0,0,0)); - ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0,0,0,0)); - ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImGui::GetStyleColorVec4(ImGuiCol_ButtonHovered)); - - ImGui::SetNextItemWidth(width); - if (ImGui::BeginCombo("##hr",nums[hr],ImGuiComboFlags_NoArrowButton)) { - const int ia = hour24 ? 0 : 1; - const int ib = hour24 ? 24 : 13; - for (int i = ia; i < ib; ++i) { - if (ImGui::Selectable(nums[i],i==hr)) { - hr = i; - changed = true; - } - } - ImGui::EndCombo(); - } - ImGui::SameLine(); - ImGui::Text(":"); - ImGui::SameLine(); - ImGui::SetNextItemWidth(width); - if (ImGui::BeginCombo("##min",nums[min],ImGuiComboFlags_NoArrowButton)) { - for (int i = 0; i < 60; ++i) { - if (ImGui::Selectable(nums[i],i==min)) { - min = i; - changed = true; - } - } - ImGui::EndCombo(); - } - ImGui::SameLine(); - ImGui::Text(":"); - ImGui::SameLine(); - ImGui::SetNextItemWidth(width); - if (ImGui::BeginCombo("##sec",nums[sec],ImGuiComboFlags_NoArrowButton)) { - for (int i = 0; i < 60; ++i) { - if (ImGui::Selectable(nums[i],i==sec)) { - sec = i; - changed = true; - } - } - ImGui::EndCombo(); - } - if (!hour24) { - ImGui::SameLine(); - if (ImGui::Button(am_pm[ap],ImVec2(0,height))) { - ap = 1 - ap; - changed = true; - } - } - - ImGui::PopStyleColor(3); - ImGui::PopStyleVar(2); - ImGui::PopID(); - - if (changed) { - if (!hour24) - hr = hr % 12 + ap * 12; - Tm.tm_hour = hr; - Tm.tm_min = min; - Tm.tm_sec = sec; - *t = MkTime(&Tm); - } - - return changed; -} - -void StyleColorsAuto(ImPlotStyle* dst) { - ImPlotStyle* style = dst ? dst : &ImPlot::GetStyle(); - ImVec4* colors = style->Colors; - - style->MinorAlpha = 0.25f; - - colors[ImPlotCol_Line] = IMPLOT_AUTO_COL; - colors[ImPlotCol_Fill] = IMPLOT_AUTO_COL; - colors[ImPlotCol_MarkerOutline] = IMPLOT_AUTO_COL; - colors[ImPlotCol_MarkerFill] = IMPLOT_AUTO_COL; - colors[ImPlotCol_ErrorBar] = IMPLOT_AUTO_COL; - colors[ImPlotCol_FrameBg] = IMPLOT_AUTO_COL; - colors[ImPlotCol_PlotBg] = IMPLOT_AUTO_COL; - colors[ImPlotCol_PlotBorder] = IMPLOT_AUTO_COL; - colors[ImPlotCol_LegendBg] = IMPLOT_AUTO_COL; - colors[ImPlotCol_LegendBorder] = IMPLOT_AUTO_COL; - colors[ImPlotCol_LegendText] = IMPLOT_AUTO_COL; - colors[ImPlotCol_TitleText] = IMPLOT_AUTO_COL; - colors[ImPlotCol_InlayText] = IMPLOT_AUTO_COL; - colors[ImPlotCol_PlotBorder] = IMPLOT_AUTO_COL; - colors[ImPlotCol_AxisText] = IMPLOT_AUTO_COL; - colors[ImPlotCol_AxisGrid] = IMPLOT_AUTO_COL; - colors[ImPlotCol_AxisTick] = IMPLOT_AUTO_COL; - colors[ImPlotCol_AxisBg] = IMPLOT_AUTO_COL; - colors[ImPlotCol_AxisBgHovered] = IMPLOT_AUTO_COL; - colors[ImPlotCol_AxisBgActive] = IMPLOT_AUTO_COL; - colors[ImPlotCol_Selection] = IMPLOT_AUTO_COL; - colors[ImPlotCol_Crosshairs] = IMPLOT_AUTO_COL; -} - -void StyleColorsClassic(ImPlotStyle* dst) { - ImPlotStyle* style = dst ? dst : &ImPlot::GetStyle(); - ImVec4* colors = style->Colors; - - style->MinorAlpha = 0.5f; - - colors[ImPlotCol_Line] = IMPLOT_AUTO_COL; - colors[ImPlotCol_Fill] = IMPLOT_AUTO_COL; - colors[ImPlotCol_MarkerOutline] = IMPLOT_AUTO_COL; - colors[ImPlotCol_MarkerFill] = IMPLOT_AUTO_COL; - colors[ImPlotCol_ErrorBar] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - colors[ImPlotCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); - colors[ImPlotCol_PlotBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.35f); - colors[ImPlotCol_PlotBorder] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); - colors[ImPlotCol_LegendBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); - colors[ImPlotCol_LegendBorder] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); - colors[ImPlotCol_LegendText] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - colors[ImPlotCol_TitleText] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - colors[ImPlotCol_InlayText] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - colors[ImPlotCol_AxisText] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - colors[ImPlotCol_AxisGrid] = ImVec4(0.90f, 0.90f, 0.90f, 0.25f); - colors[ImPlotCol_AxisTick] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_AxisBg] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_AxisBgHovered] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_AxisBgActive] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_Selection] = ImVec4(0.97f, 0.97f, 0.39f, 1.00f); - colors[ImPlotCol_Crosshairs] = ImVec4(0.50f, 0.50f, 0.50f, 0.75f); -} - -void StyleColorsDark(ImPlotStyle* dst) { - ImPlotStyle* style = dst ? dst : &ImPlot::GetStyle(); - ImVec4* colors = style->Colors; - - style->MinorAlpha = 0.25f; - - colors[ImPlotCol_Line] = IMPLOT_AUTO_COL; - colors[ImPlotCol_Fill] = IMPLOT_AUTO_COL; - colors[ImPlotCol_MarkerOutline] = IMPLOT_AUTO_COL; - colors[ImPlotCol_MarkerFill] = IMPLOT_AUTO_COL; - colors[ImPlotCol_ErrorBar] = IMPLOT_AUTO_COL; - colors[ImPlotCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f); - colors[ImPlotCol_PlotBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f); - colors[ImPlotCol_PlotBorder] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); - colors[ImPlotCol_LegendBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); - colors[ImPlotCol_LegendBorder] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); - colors[ImPlotCol_LegendText] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImPlotCol_TitleText] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImPlotCol_InlayText] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImPlotCol_AxisText] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImPlotCol_AxisGrid] = ImVec4(1.00f, 1.00f, 1.00f, 0.25f); - colors[ImPlotCol_AxisTick] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_AxisBg] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_AxisBgHovered] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_AxisBgActive] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_Selection] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - colors[ImPlotCol_Crosshairs] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f); -} - -void StyleColorsLight(ImPlotStyle* dst) { - ImPlotStyle* style = dst ? dst : &ImPlot::GetStyle(); - ImVec4* colors = style->Colors; - - style->MinorAlpha = 1.0f; - - colors[ImPlotCol_Line] = IMPLOT_AUTO_COL; - colors[ImPlotCol_Fill] = IMPLOT_AUTO_COL; - colors[ImPlotCol_MarkerOutline] = IMPLOT_AUTO_COL; - colors[ImPlotCol_MarkerFill] = IMPLOT_AUTO_COL; - colors[ImPlotCol_ErrorBar] = IMPLOT_AUTO_COL; - colors[ImPlotCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImPlotCol_PlotBg] = ImVec4(0.42f, 0.57f, 1.00f, 0.13f); - colors[ImPlotCol_PlotBorder] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImPlotCol_LegendBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); - colors[ImPlotCol_LegendBorder] = ImVec4(0.82f, 0.82f, 0.82f, 0.80f); - colors[ImPlotCol_LegendText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImPlotCol_TitleText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImPlotCol_InlayText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImPlotCol_AxisText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImPlotCol_AxisGrid] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImPlotCol_AxisTick] = ImVec4(0.00f, 0.00f, 0.00f, 0.25f); - colors[ImPlotCol_AxisBg] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_AxisBgHovered] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_AxisBgActive] = IMPLOT_AUTO_COL; // TODO - colors[ImPlotCol_Selection] = ImVec4(0.82f, 0.64f, 0.03f, 1.00f); - colors[ImPlotCol_Crosshairs] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f); -} - -//----------------------------------------------------------------------------- -// [SECTION] Obsolete Functions/Types -//----------------------------------------------------------------------------- - -#ifndef IMPLOT_DISABLE_OBSOLETE_FUNCTIONS - -bool BeginPlot(const char* title, const char* x_label, const char* y1_label, const ImVec2& size, - ImPlotFlags flags, ImPlotAxisFlags x_flags, ImPlotAxisFlags y1_flags, ImPlotAxisFlags y2_flags, ImPlotAxisFlags y3_flags, - const char* y2_label, const char* y3_label) -{ - if (!BeginPlot(title, size, flags)) - return false; - SetupAxis(ImAxis_X1, x_label, x_flags); - SetupAxis(ImAxis_Y1, y1_label, y1_flags); - if (ImHasFlag(flags, ImPlotFlags_YAxis2)) - SetupAxis(ImAxis_Y2, y2_label, y2_flags); - if (ImHasFlag(flags, ImPlotFlags_YAxis3)) - SetupAxis(ImAxis_Y3, y3_label, y3_flags); - return true; -} - -#endif - -} // namespace ImPlot diff --git a/engine/_archive/vkImgui/cimplot/implot/implot.h b/engine/_archive/vkImgui/cimplot/implot/implot.h deleted file mode 100644 index 3054331..0000000 --- a/engine/_archive/vkImgui/cimplot/implot/implot.h +++ /dev/null @@ -1,1297 +0,0 @@ -// MIT License - -// Copyright (c) 2023 Evan Pezent - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -// ImPlot v0.17 - -// Table of Contents: -// -// [SECTION] Macros and Defines -// [SECTION] Enums and Types -// [SECTION] Callbacks -// [SECTION] Contexts -// [SECTION] Begin/End Plot -// [SECTION] Begin/End Subplot -// [SECTION] Setup -// [SECTION] SetNext -// [SECTION] Plot Items -// [SECTION] Plot Tools -// [SECTION] Plot Utils -// [SECTION] Legend Utils -// [SECTION] Drag and Drop -// [SECTION] Styling -// [SECTION] Colormaps -// [SECTION] Input Mapping -// [SECTION] Miscellaneous -// [SECTION] Demo -// [SECTION] Obsolete API - -#pragma once -#include "imgui.h" - -//----------------------------------------------------------------------------- -// [SECTION] Macros and Defines -//----------------------------------------------------------------------------- - -// Define attributes of all API symbols declarations (e.g. for DLL under Windows) -// Using ImPlot via a shared library is not recommended, because we don't guarantee -// backward nor forward ABI compatibility and also function call overhead. If you -// do use ImPlot as a DLL, be sure to call SetImGuiContext (see Miscellanous section). -#ifndef IMPLOT_API -#define IMPLOT_API -#endif - -// ImPlot version string. -#define IMPLOT_VERSION "0.17" -// Indicates variable should deduced automatically. -#define IMPLOT_AUTO -1 -// Special color used to indicate that a color should be deduced automatically. -#define IMPLOT_AUTO_COL ImVec4(0,0,0,-1) -// Macro for templated plotting functions; keeps header clean. -#define IMPLOT_TMP template IMPLOT_API - -//----------------------------------------------------------------------------- -// [SECTION] Enums and Types -//----------------------------------------------------------------------------- - -// Forward declarations -struct ImPlotContext; // ImPlot context (opaque struct, see implot_internal.h) - -// Enums/Flags -typedef int ImAxis; // -> enum ImAxis_ -typedef int ImPlotFlags; // -> enum ImPlotFlags_ -typedef int ImPlotAxisFlags; // -> enum ImPlotAxisFlags_ -typedef int ImPlotSubplotFlags; // -> enum ImPlotSubplotFlags_ -typedef int ImPlotLegendFlags; // -> enum ImPlotLegendFlags_ -typedef int ImPlotMouseTextFlags; // -> enum ImPlotMouseTextFlags_ -typedef int ImPlotDragToolFlags; // -> ImPlotDragToolFlags_ -typedef int ImPlotColormapScaleFlags; // -> ImPlotColormapScaleFlags_ - -typedef int ImPlotItemFlags; // -> ImPlotItemFlags_ -typedef int ImPlotLineFlags; // -> ImPlotLineFlags_ -typedef int ImPlotScatterFlags; // -> ImPlotScatterFlags -typedef int ImPlotStairsFlags; // -> ImPlotStairsFlags_ -typedef int ImPlotShadedFlags; // -> ImPlotShadedFlags_ -typedef int ImPlotBarsFlags; // -> ImPlotBarsFlags_ -typedef int ImPlotBarGroupsFlags; // -> ImPlotBarGroupsFlags_ -typedef int ImPlotErrorBarsFlags; // -> ImPlotErrorBarsFlags_ -typedef int ImPlotStemsFlags; // -> ImPlotStemsFlags_ -typedef int ImPlotInfLinesFlags; // -> ImPlotInfLinesFlags_ -typedef int ImPlotPieChartFlags; // -> ImPlotPieChartFlags_ -typedef int ImPlotHeatmapFlags; // -> ImPlotHeatmapFlags_ -typedef int ImPlotHistogramFlags; // -> ImPlotHistogramFlags_ -typedef int ImPlotDigitalFlags; // -> ImPlotDigitalFlags_ -typedef int ImPlotImageFlags; // -> ImPlotImageFlags_ -typedef int ImPlotTextFlags; // -> ImPlotTextFlags_ -typedef int ImPlotDummyFlags; // -> ImPlotDummyFlags_ - -typedef int ImPlotCond; // -> enum ImPlotCond_ -typedef int ImPlotCol; // -> enum ImPlotCol_ -typedef int ImPlotStyleVar; // -> enum ImPlotStyleVar_ -typedef int ImPlotScale; // -> enum ImPlotScale_ -typedef int ImPlotMarker; // -> enum ImPlotMarker_ -typedef int ImPlotColormap; // -> enum ImPlotColormap_ -typedef int ImPlotLocation; // -> enum ImPlotLocation_ -typedef int ImPlotBin; // -> enum ImPlotBin_ - -// Axis indices. The values assigned may change; NEVER hardcode these. -enum ImAxis_ { - // horizontal axes - ImAxis_X1 = 0, // enabled by default - ImAxis_X2, // disabled by default - ImAxis_X3, // disabled by default - // vertical axes - ImAxis_Y1, // enabled by default - ImAxis_Y2, // disabled by default - ImAxis_Y3, // disabled by default - // bookeeping - ImAxis_COUNT -}; - -// Options for plots (see BeginPlot). -enum ImPlotFlags_ { - ImPlotFlags_None = 0, // default - ImPlotFlags_NoTitle = 1 << 0, // the plot title will not be displayed (titles are also hidden if preceeded by double hashes, e.g. "##MyPlot") - ImPlotFlags_NoLegend = 1 << 1, // the legend will not be displayed - ImPlotFlags_NoMouseText = 1 << 2, // the mouse position, in plot coordinates, will not be displayed inside of the plot - ImPlotFlags_NoInputs = 1 << 3, // the user will not be able to interact with the plot - ImPlotFlags_NoMenus = 1 << 4, // the user will not be able to open context menus - ImPlotFlags_NoBoxSelect = 1 << 5, // the user will not be able to box-select - ImPlotFlags_NoFrame = 1 << 6, // the ImGui frame will not be rendered - ImPlotFlags_Equal = 1 << 7, // x and y axes pairs will be constrained to have the same units/pixel - ImPlotFlags_Crosshairs = 1 << 8, // the default mouse cursor will be replaced with a crosshair when hovered - ImPlotFlags_CanvasOnly = ImPlotFlags_NoTitle | ImPlotFlags_NoLegend | ImPlotFlags_NoMenus | ImPlotFlags_NoBoxSelect | ImPlotFlags_NoMouseText -}; - -// Options for plot axes (see SetupAxis). -enum ImPlotAxisFlags_ { - ImPlotAxisFlags_None = 0, // default - ImPlotAxisFlags_NoLabel = 1 << 0, // the axis label will not be displayed (axis labels are also hidden if the supplied string name is nullptr) - ImPlotAxisFlags_NoGridLines = 1 << 1, // no grid lines will be displayed - ImPlotAxisFlags_NoTickMarks = 1 << 2, // no tick marks will be displayed - ImPlotAxisFlags_NoTickLabels = 1 << 3, // no text labels will be displayed - ImPlotAxisFlags_NoInitialFit = 1 << 4, // axis will not be initially fit to data extents on the first rendered frame - ImPlotAxisFlags_NoMenus = 1 << 5, // the user will not be able to open context menus with right-click - ImPlotAxisFlags_NoSideSwitch = 1 << 6, // the user will not be able to switch the axis side by dragging it - ImPlotAxisFlags_NoHighlight = 1 << 7, // the axis will not have its background highlighted when hovered or held - ImPlotAxisFlags_Opposite = 1 << 8, // axis ticks and labels will be rendered on the conventionally opposite side (i.e, right or top) - ImPlotAxisFlags_Foreground = 1 << 9, // grid lines will be displayed in the foreground (i.e. on top of data) instead of the background - ImPlotAxisFlags_Invert = 1 << 10, // the axis will be inverted - ImPlotAxisFlags_AutoFit = 1 << 11, // axis will be auto-fitting to data extents - ImPlotAxisFlags_RangeFit = 1 << 12, // axis will only fit points if the point is in the visible range of the **orthogonal** axis - ImPlotAxisFlags_PanStretch = 1 << 13, // panning in a locked or constrained state will cause the axis to stretch if possible - ImPlotAxisFlags_LockMin = 1 << 14, // the axis minimum value will be locked when panning/zooming - ImPlotAxisFlags_LockMax = 1 << 15, // the axis maximum value will be locked when panning/zooming - ImPlotAxisFlags_Lock = ImPlotAxisFlags_LockMin | ImPlotAxisFlags_LockMax, - ImPlotAxisFlags_NoDecorations = ImPlotAxisFlags_NoLabel | ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_NoTickMarks | ImPlotAxisFlags_NoTickLabels, - ImPlotAxisFlags_AuxDefault = ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_Opposite -}; - -// Options for subplots (see BeginSubplot) -enum ImPlotSubplotFlags_ { - ImPlotSubplotFlags_None = 0, // default - ImPlotSubplotFlags_NoTitle = 1 << 0, // the subplot title will not be displayed (titles are also hidden if preceeded by double hashes, e.g. "##MySubplot") - ImPlotSubplotFlags_NoLegend = 1 << 1, // the legend will not be displayed (only applicable if ImPlotSubplotFlags_ShareItems is enabled) - ImPlotSubplotFlags_NoMenus = 1 << 2, // the user will not be able to open context menus with right-click - ImPlotSubplotFlags_NoResize = 1 << 3, // resize splitters between subplot cells will be not be provided - ImPlotSubplotFlags_NoAlign = 1 << 4, // subplot edges will not be aligned vertically or horizontally - ImPlotSubplotFlags_ShareItems = 1 << 5, // items across all subplots will be shared and rendered into a single legend entry - ImPlotSubplotFlags_LinkRows = 1 << 6, // link the y-axis limits of all plots in each row (does not apply to auxiliary axes) - ImPlotSubplotFlags_LinkCols = 1 << 7, // link the x-axis limits of all plots in each column (does not apply to auxiliary axes) - ImPlotSubplotFlags_LinkAllX = 1 << 8, // link the x-axis limits in every plot in the subplot (does not apply to auxiliary axes) - ImPlotSubplotFlags_LinkAllY = 1 << 9, // link the y-axis limits in every plot in the subplot (does not apply to auxiliary axes) - ImPlotSubplotFlags_ColMajor = 1 << 10 // subplots are added in column major order instead of the default row major order -}; - -// Options for legends (see SetupLegend) -enum ImPlotLegendFlags_ { - ImPlotLegendFlags_None = 0, // default - ImPlotLegendFlags_NoButtons = 1 << 0, // legend icons will not function as hide/show buttons - ImPlotLegendFlags_NoHighlightItem = 1 << 1, // plot items will not be highlighted when their legend entry is hovered - ImPlotLegendFlags_NoHighlightAxis = 1 << 2, // axes will not be highlighted when legend entries are hovered (only relevant if x/y-axis count > 1) - ImPlotLegendFlags_NoMenus = 1 << 3, // the user will not be able to open context menus with right-click - ImPlotLegendFlags_Outside = 1 << 4, // legend will be rendered outside of the plot area - ImPlotLegendFlags_Horizontal = 1 << 5, // legend entries will be displayed horizontally - ImPlotLegendFlags_Sort = 1 << 6, // legend entries will be displayed in alphabetical order -}; - -// Options for mouse hover text (see SetupMouseText) -enum ImPlotMouseTextFlags_ { - ImPlotMouseTextFlags_None = 0, // default - ImPlotMouseTextFlags_NoAuxAxes = 1 << 0, // only show the mouse position for primary axes - ImPlotMouseTextFlags_NoFormat = 1 << 1, // axes label formatters won't be used to render text - ImPlotMouseTextFlags_ShowAlways = 1 << 2, // always display mouse position even if plot not hovered -}; - -// Options for DragPoint, DragLine, DragRect -enum ImPlotDragToolFlags_ { - ImPlotDragToolFlags_None = 0, // default - ImPlotDragToolFlags_NoCursors = 1 << 0, // drag tools won't change cursor icons when hovered or held - ImPlotDragToolFlags_NoFit = 1 << 1, // the drag tool won't be considered for plot fits - ImPlotDragToolFlags_NoInputs = 1 << 2, // lock the tool from user inputs - ImPlotDragToolFlags_Delayed = 1 << 3, // tool rendering will be delayed one frame; useful when applying position-constraints -}; - -// Flags for ColormapScale -enum ImPlotColormapScaleFlags_ { - ImPlotColormapScaleFlags_None = 0, // default - ImPlotColormapScaleFlags_NoLabel = 1 << 0, // the colormap axis label will not be displayed - ImPlotColormapScaleFlags_Opposite = 1 << 1, // render the colormap label and tick labels on the opposite side - ImPlotColormapScaleFlags_Invert = 1 << 2, // invert the colormap bar and axis scale (this only affects rendering; if you only want to reverse the scale mapping, make scale_min > scale_max) -}; - -// Flags for ANY PlotX function -enum ImPlotItemFlags_ { - ImPlotItemFlags_None = 0, - ImPlotItemFlags_NoLegend = 1 << 0, // the item won't have a legend entry displayed - ImPlotItemFlags_NoFit = 1 << 1, // the item won't be considered for plot fits -}; - -// Flags for PlotLine -enum ImPlotLineFlags_ { - ImPlotLineFlags_None = 0, // default - ImPlotLineFlags_Segments = 1 << 10, // a line segment will be rendered from every two consecutive points - ImPlotLineFlags_Loop = 1 << 11, // the last and first point will be connected to form a closed loop - ImPlotLineFlags_SkipNaN = 1 << 12, // NaNs values will be skipped instead of rendered as missing data - ImPlotLineFlags_NoClip = 1 << 13, // markers (if displayed) on the edge of a plot will not be clipped - ImPlotLineFlags_Shaded = 1 << 14, // a filled region between the line and horizontal origin will be rendered; use PlotShaded for more advanced cases -}; - -// Flags for PlotScatter -enum ImPlotScatterFlags_ { - ImPlotScatterFlags_None = 0, // default - ImPlotScatterFlags_NoClip = 1 << 10, // markers on the edge of a plot will not be clipped -}; - -// Flags for PlotStairs -enum ImPlotStairsFlags_ { - ImPlotStairsFlags_None = 0, // default - ImPlotStairsFlags_PreStep = 1 << 10, // the y value is continued constantly to the left from every x position, i.e. the interval (x[i-1], x[i]] has the value y[i] - ImPlotStairsFlags_Shaded = 1 << 11 // a filled region between the stairs and horizontal origin will be rendered; use PlotShaded for more advanced cases -}; - -// Flags for PlotShaded (placeholder) -enum ImPlotShadedFlags_ { - ImPlotShadedFlags_None = 0 // default -}; - -// Flags for PlotBars -enum ImPlotBarsFlags_ { - ImPlotBarsFlags_None = 0, // default - ImPlotBarsFlags_Horizontal = 1 << 10, // bars will be rendered horizontally on the current y-axis -}; - -// Flags for PlotBarGroups -enum ImPlotBarGroupsFlags_ { - ImPlotBarGroupsFlags_None = 0, // default - ImPlotBarGroupsFlags_Horizontal = 1 << 10, // bar groups will be rendered horizontally on the current y-axis - ImPlotBarGroupsFlags_Stacked = 1 << 11, // items in a group will be stacked on top of each other -}; - -// Flags for PlotErrorBars -enum ImPlotErrorBarsFlags_ { - ImPlotErrorBarsFlags_None = 0, // default - ImPlotErrorBarsFlags_Horizontal = 1 << 10, // error bars will be rendered horizontally on the current y-axis -}; - -// Flags for PlotStems -enum ImPlotStemsFlags_ { - ImPlotStemsFlags_None = 0, // default - ImPlotStemsFlags_Horizontal = 1 << 10, // stems will be rendered horizontally on the current y-axis -}; - -// Flags for PlotInfLines -enum ImPlotInfLinesFlags_ { - ImPlotInfLinesFlags_None = 0, // default - ImPlotInfLinesFlags_Horizontal = 1 << 10 // lines will be rendered horizontally on the current y-axis -}; - -// Flags for PlotPieChart -enum ImPlotPieChartFlags_ { - ImPlotPieChartFlags_None = 0, // default - ImPlotPieChartFlags_Normalize = 1 << 10, // force normalization of pie chart values (i.e. always make a full circle if sum < 0) - ImPlotPieChartFlags_IgnoreHidden = 1 << 11 // ignore hidden slices when drawing the pie chart (as if they were not there) -}; - -// Flags for PlotHeatmap -enum ImPlotHeatmapFlags_ { - ImPlotHeatmapFlags_None = 0, // default - ImPlotHeatmapFlags_ColMajor = 1 << 10, // data will be read in column major order -}; - -// Flags for PlotHistogram and PlotHistogram2D -enum ImPlotHistogramFlags_ { - ImPlotHistogramFlags_None = 0, // default - ImPlotHistogramFlags_Horizontal = 1 << 10, // histogram bars will be rendered horizontally (not supported by PlotHistogram2D) - ImPlotHistogramFlags_Cumulative = 1 << 11, // each bin will contain its count plus the counts of all previous bins (not supported by PlotHistogram2D) - ImPlotHistogramFlags_Density = 1 << 12, // counts will be normalized, i.e. the PDF will be visualized, or the CDF will be visualized if Cumulative is also set - ImPlotHistogramFlags_NoOutliers = 1 << 13, // exclude values outside the specifed histogram range from the count toward normalizing and cumulative counts - ImPlotHistogramFlags_ColMajor = 1 << 14 // data will be read in column major order (not supported by PlotHistogram) -}; - -// Flags for PlotDigital (placeholder) -enum ImPlotDigitalFlags_ { - ImPlotDigitalFlags_None = 0 // default -}; - -// Flags for PlotImage (placeholder) -enum ImPlotImageFlags_ { - ImPlotImageFlags_None = 0 // default -}; - -// Flags for PlotText -enum ImPlotTextFlags_ { - ImPlotTextFlags_None = 0, // default - ImPlotTextFlags_Vertical = 1 << 10 // text will be rendered vertically -}; - -// Flags for PlotDummy (placeholder) -enum ImPlotDummyFlags_ { - ImPlotDummyFlags_None = 0 // default -}; - -// Represents a condition for SetupAxisLimits etc. (same as ImGuiCond, but we only support a subset of those enums) -enum ImPlotCond_ -{ - ImPlotCond_None = ImGuiCond_None, // No condition (always set the variable), same as _Always - ImPlotCond_Always = ImGuiCond_Always, // No condition (always set the variable) - ImPlotCond_Once = ImGuiCond_Once, // Set the variable once per runtime session (only the first call will succeed) -}; - -// Plot styling colors. -enum ImPlotCol_ { - // item styling colors - ImPlotCol_Line, // plot line/outline color (defaults to next unused color in current colormap) - ImPlotCol_Fill, // plot fill color for bars (defaults to the current line color) - ImPlotCol_MarkerOutline, // marker outline color (defaults to the current line color) - ImPlotCol_MarkerFill, // marker fill color (defaults to the current line color) - ImPlotCol_ErrorBar, // error bar color (defaults to ImGuiCol_Text) - // plot styling colors - ImPlotCol_FrameBg, // plot frame background color (defaults to ImGuiCol_FrameBg) - ImPlotCol_PlotBg, // plot area background color (defaults to ImGuiCol_WindowBg) - ImPlotCol_PlotBorder, // plot area border color (defaults to ImGuiCol_Border) - ImPlotCol_LegendBg, // legend background color (defaults to ImGuiCol_PopupBg) - ImPlotCol_LegendBorder, // legend border color (defaults to ImPlotCol_PlotBorder) - ImPlotCol_LegendText, // legend text color (defaults to ImPlotCol_InlayText) - ImPlotCol_TitleText, // plot title text color (defaults to ImGuiCol_Text) - ImPlotCol_InlayText, // color of text appearing inside of plots (defaults to ImGuiCol_Text) - ImPlotCol_AxisText, // axis label and tick lables color (defaults to ImGuiCol_Text) - ImPlotCol_AxisGrid, // axis grid color (defaults to 25% ImPlotCol_AxisText) - ImPlotCol_AxisTick, // axis tick color (defaults to AxisGrid) - ImPlotCol_AxisBg, // background color of axis hover region (defaults to transparent) - ImPlotCol_AxisBgHovered, // axis hover color (defaults to ImGuiCol_ButtonHovered) - ImPlotCol_AxisBgActive, // axis active color (defaults to ImGuiCol_ButtonActive) - ImPlotCol_Selection, // box-selection color (defaults to yellow) - ImPlotCol_Crosshairs, // crosshairs color (defaults to ImPlotCol_PlotBorder) - ImPlotCol_COUNT -}; - -// Plot styling variables. -enum ImPlotStyleVar_ { - // item styling variables - ImPlotStyleVar_LineWeight, // float, plot item line weight in pixels - ImPlotStyleVar_Marker, // int, marker specification - ImPlotStyleVar_MarkerSize, // float, marker size in pixels (roughly the marker's "radius") - ImPlotStyleVar_MarkerWeight, // float, plot outline weight of markers in pixels - ImPlotStyleVar_FillAlpha, // float, alpha modifier applied to all plot item fills - ImPlotStyleVar_ErrorBarSize, // float, error bar whisker width in pixels - ImPlotStyleVar_ErrorBarWeight, // float, error bar whisker weight in pixels - ImPlotStyleVar_DigitalBitHeight, // float, digital channels bit height (at 1) in pixels - ImPlotStyleVar_DigitalBitGap, // float, digital channels bit padding gap in pixels - // plot styling variables - ImPlotStyleVar_PlotBorderSize, // float, thickness of border around plot area - ImPlotStyleVar_MinorAlpha, // float, alpha multiplier applied to minor axis grid lines - ImPlotStyleVar_MajorTickLen, // ImVec2, major tick lengths for X and Y axes - ImPlotStyleVar_MinorTickLen, // ImVec2, minor tick lengths for X and Y axes - ImPlotStyleVar_MajorTickSize, // ImVec2, line thickness of major ticks - ImPlotStyleVar_MinorTickSize, // ImVec2, line thickness of minor ticks - ImPlotStyleVar_MajorGridSize, // ImVec2, line thickness of major grid lines - ImPlotStyleVar_MinorGridSize, // ImVec2, line thickness of minor grid lines - ImPlotStyleVar_PlotPadding, // ImVec2, padding between widget frame and plot area, labels, or outside legends (i.e. main padding) - ImPlotStyleVar_LabelPadding, // ImVec2, padding between axes labels, tick labels, and plot edge - ImPlotStyleVar_LegendPadding, // ImVec2, legend padding from plot edges - ImPlotStyleVar_LegendInnerPadding, // ImVec2, legend inner padding from legend edges - ImPlotStyleVar_LegendSpacing, // ImVec2, spacing between legend entries - ImPlotStyleVar_MousePosPadding, // ImVec2, padding between plot edge and interior info text - ImPlotStyleVar_AnnotationPadding, // ImVec2, text padding around annotation labels - ImPlotStyleVar_FitPadding, // ImVec2, additional fit padding as a percentage of the fit extents (e.g. ImVec2(0.1f,0.1f) adds 10% to the fit extents of X and Y) - ImPlotStyleVar_PlotDefaultSize, // ImVec2, default size used when ImVec2(0,0) is passed to BeginPlot - ImPlotStyleVar_PlotMinSize, // ImVec2, minimum size plot frame can be when shrunk - ImPlotStyleVar_COUNT -}; - -// Axis scale -enum ImPlotScale_ { - ImPlotScale_Linear = 0, // default linear scale - ImPlotScale_Time, // date/time scale - ImPlotScale_Log10, // base 10 logartithmic scale - ImPlotScale_SymLog, // symmetric log scale -}; - -// Marker specifications. -enum ImPlotMarker_ { - ImPlotMarker_None = -1, // no marker - ImPlotMarker_Circle, // a circle marker (default) - ImPlotMarker_Square, // a square maker - ImPlotMarker_Diamond, // a diamond marker - ImPlotMarker_Up, // an upward-pointing triangle marker - ImPlotMarker_Down, // an downward-pointing triangle marker - ImPlotMarker_Left, // an leftward-pointing triangle marker - ImPlotMarker_Right, // an rightward-pointing triangle marker - ImPlotMarker_Cross, // a cross marker (not fillable) - ImPlotMarker_Plus, // a plus marker (not fillable) - ImPlotMarker_Asterisk, // a asterisk marker (not fillable) - ImPlotMarker_COUNT -}; - -// Built-in colormaps -enum ImPlotColormap_ { - ImPlotColormap_Deep = 0, // a.k.a. seaborn deep (qual=true, n=10) (default) - ImPlotColormap_Dark = 1, // a.k.a. matplotlib "Set1" (qual=true, n=9 ) - ImPlotColormap_Pastel = 2, // a.k.a. matplotlib "Pastel1" (qual=true, n=9 ) - ImPlotColormap_Paired = 3, // a.k.a. matplotlib "Paired" (qual=true, n=12) - ImPlotColormap_Viridis = 4, // a.k.a. matplotlib "viridis" (qual=false, n=11) - ImPlotColormap_Plasma = 5, // a.k.a. matplotlib "plasma" (qual=false, n=11) - ImPlotColormap_Hot = 6, // a.k.a. matplotlib/MATLAB "hot" (qual=false, n=11) - ImPlotColormap_Cool = 7, // a.k.a. matplotlib/MATLAB "cool" (qual=false, n=11) - ImPlotColormap_Pink = 8, // a.k.a. matplotlib/MATLAB "pink" (qual=false, n=11) - ImPlotColormap_Jet = 9, // a.k.a. MATLAB "jet" (qual=false, n=11) - ImPlotColormap_Twilight = 10, // a.k.a. matplotlib "twilight" (qual=false, n=11) - ImPlotColormap_RdBu = 11, // red/blue, Color Brewer (qual=false, n=11) - ImPlotColormap_BrBG = 12, // brown/blue-green, Color Brewer (qual=false, n=11) - ImPlotColormap_PiYG = 13, // pink/yellow-green, Color Brewer (qual=false, n=11) - ImPlotColormap_Spectral = 14, // color spectrum, Color Brewer (qual=false, n=11) - ImPlotColormap_Greys = 15, // white/black (qual=false, n=2 ) -}; - -// Used to position items on a plot (e.g. legends, labels, etc.) -enum ImPlotLocation_ { - ImPlotLocation_Center = 0, // center-center - ImPlotLocation_North = 1 << 0, // top-center - ImPlotLocation_South = 1 << 1, // bottom-center - ImPlotLocation_West = 1 << 2, // center-left - ImPlotLocation_East = 1 << 3, // center-right - ImPlotLocation_NorthWest = ImPlotLocation_North | ImPlotLocation_West, // top-left - ImPlotLocation_NorthEast = ImPlotLocation_North | ImPlotLocation_East, // top-right - ImPlotLocation_SouthWest = ImPlotLocation_South | ImPlotLocation_West, // bottom-left - ImPlotLocation_SouthEast = ImPlotLocation_South | ImPlotLocation_East // bottom-right -}; - -// Enums for different automatic histogram binning methods (k = bin count or w = bin width) -enum ImPlotBin_ { - ImPlotBin_Sqrt = -1, // k = sqrt(n) - ImPlotBin_Sturges = -2, // k = 1 + log2(n) - ImPlotBin_Rice = -3, // k = 2 * cbrt(n) - ImPlotBin_Scott = -4, // w = 3.49 * sigma / cbrt(n) -}; - -// Double precision version of ImVec2 used by ImPlot. Extensible by end users. -IM_MSVC_RUNTIME_CHECKS_OFF -struct ImPlotPoint { - double x, y; - constexpr ImPlotPoint() : x(0.0), y(0.0) { } - constexpr ImPlotPoint(double _x, double _y) : x(_x), y(_y) { } - constexpr ImPlotPoint(const ImVec2& p) : x((double)p.x), y((double)p.y) { } - double& operator[] (size_t idx) { IM_ASSERT(idx == 0 || idx == 1); return ((double*)(void*)(char*)this)[idx]; } - double operator[] (size_t idx) const { IM_ASSERT(idx == 0 || idx == 1); return ((const double*)(const void*)(const char*)this)[idx]; } -#ifdef IMPLOT_POINT_CLASS_EXTRA - IMPLOT_POINT_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h - // to convert back and forth between your math types and ImPlotPoint. -#endif -}; -IM_MSVC_RUNTIME_CHECKS_RESTORE - -// Range defined by a min/max value. -struct ImPlotRange { - double Min, Max; - constexpr ImPlotRange() : Min(0.0), Max(0.0) { } - constexpr ImPlotRange(double _min, double _max) : Min(_min), Max(_max) { } - bool Contains(double value) const { return value >= Min && value <= Max; } - double Size() const { return Max - Min; } - double Clamp(double value) const { return (value < Min) ? Min : (value > Max) ? Max : value; } -}; - -// Combination of two range limits for X and Y axes. Also an AABB defined by Min()/Max(). -struct ImPlotRect { - ImPlotRange X, Y; - constexpr ImPlotRect() : X(0.0,0.0), Y(0.0,0.0) { } - constexpr ImPlotRect(double x_min, double x_max, double y_min, double y_max) : X(x_min, x_max), Y(y_min, y_max) { } - bool Contains(const ImPlotPoint& p) const { return Contains(p.x, p.y); } - bool Contains(double x, double y) const { return X.Contains(x) && Y.Contains(y); } - ImPlotPoint Size() const { return ImPlotPoint(X.Size(), Y.Size()); } - ImPlotPoint Clamp(const ImPlotPoint& p) { return Clamp(p.x, p.y); } - ImPlotPoint Clamp(double x, double y) { return ImPlotPoint(X.Clamp(x),Y.Clamp(y)); } - ImPlotPoint Min() const { return ImPlotPoint(X.Min, Y.Min); } - ImPlotPoint Max() const { return ImPlotPoint(X.Max, Y.Max); } -}; - -// Plot style structure -struct ImPlotStyle { - // item styling variables - float LineWeight; // = 1, item line weight in pixels - int Marker; // = ImPlotMarker_None, marker specification - float MarkerSize; // = 4, marker size in pixels (roughly the marker's "radius") - float MarkerWeight; // = 1, outline weight of markers in pixels - float FillAlpha; // = 1, alpha modifier applied to plot fills - float ErrorBarSize; // = 5, error bar whisker width in pixels - float ErrorBarWeight; // = 1.5, error bar whisker weight in pixels - float DigitalBitHeight; // = 8, digital channels bit height (at y = 1.0f) in pixels - float DigitalBitGap; // = 4, digital channels bit padding gap in pixels - // plot styling variables - float PlotBorderSize; // = 1, line thickness of border around plot area - float MinorAlpha; // = 0.25 alpha multiplier applied to minor axis grid lines - ImVec2 MajorTickLen; // = 10,10 major tick lengths for X and Y axes - ImVec2 MinorTickLen; // = 5,5 minor tick lengths for X and Y axes - ImVec2 MajorTickSize; // = 1,1 line thickness of major ticks - ImVec2 MinorTickSize; // = 1,1 line thickness of minor ticks - ImVec2 MajorGridSize; // = 1,1 line thickness of major grid lines - ImVec2 MinorGridSize; // = 1,1 line thickness of minor grid lines - ImVec2 PlotPadding; // = 10,10 padding between widget frame and plot area, labels, or outside legends (i.e. main padding) - ImVec2 LabelPadding; // = 5,5 padding between axes labels, tick labels, and plot edge - ImVec2 LegendPadding; // = 10,10 legend padding from plot edges - ImVec2 LegendInnerPadding; // = 5,5 legend inner padding from legend edges - ImVec2 LegendSpacing; // = 5,0 spacing between legend entries - ImVec2 MousePosPadding; // = 10,10 padding between plot edge and interior mouse location text - ImVec2 AnnotationPadding; // = 2,2 text padding around annotation labels - ImVec2 FitPadding; // = 0,0 additional fit padding as a percentage of the fit extents (e.g. ImVec2(0.1f,0.1f) adds 10% to the fit extents of X and Y) - ImVec2 PlotDefaultSize; // = 400,300 default size used when ImVec2(0,0) is passed to BeginPlot - ImVec2 PlotMinSize; // = 200,150 minimum size plot frame can be when shrunk - // style colors - ImVec4 Colors[ImPlotCol_COUNT]; // Array of styling colors. Indexable with ImPlotCol_ enums. - // colormap - ImPlotColormap Colormap; // The current colormap. Set this to either an ImPlotColormap_ enum or an index returned by AddColormap. - // settings/flags - bool UseLocalTime; // = false, axis labels will be formatted for your timezone when ImPlotAxisFlag_Time is enabled - bool UseISO8601; // = false, dates will be formatted according to ISO 8601 where applicable (e.g. YYYY-MM-DD, YYYY-MM, --MM-DD, etc.) - bool Use24HourClock; // = false, times will be formatted using a 24 hour clock - IMPLOT_API ImPlotStyle(); -}; - -// Support for legacy versions -#if (IMGUI_VERSION_NUM < 18716) // Renamed in 1.88 -#define ImGuiMod_None 0 -#define ImGuiMod_Ctrl ImGuiKeyModFlags_Ctrl -#define ImGuiMod_Shift ImGuiKeyModFlags_Shift -#define ImGuiMod_Alt ImGuiKeyModFlags_Alt -#define ImGuiMod_Super ImGuiKeyModFlags_Super -#elif (IMGUI_VERSION_NUM < 18823) // Renamed in 1.89, sorry -#define ImGuiMod_None 0 -#define ImGuiMod_Ctrl ImGuiModFlags_Ctrl -#define ImGuiMod_Shift ImGuiModFlags_Shift -#define ImGuiMod_Alt ImGuiModFlags_Alt -#define ImGuiMod_Super ImGuiModFlags_Super -#endif - -// Input mapping structure. Default values listed. See also MapInputDefault, MapInputReverse. -struct ImPlotInputMap { - ImGuiMouseButton Pan; // LMB enables panning when held, - int PanMod; // none optional modifier that must be held for panning/fitting - ImGuiMouseButton Fit; // LMB initiates fit when double clicked - ImGuiMouseButton Select; // RMB begins box selection when pressed and confirms selection when released - ImGuiMouseButton SelectCancel; // LMB cancels active box selection when pressed; cannot be same as Select - int SelectMod; // none optional modifier that must be held for box selection - int SelectHorzMod; // Alt expands active box selection horizontally to plot edge when held - int SelectVertMod; // Shift expands active box selection vertically to plot edge when held - ImGuiMouseButton Menu; // RMB opens context menus (if enabled) when clicked - int OverrideMod; // Ctrl when held, all input is ignored; used to enable axis/plots as DND sources - int ZoomMod; // none optional modifier that must be held for scroll wheel zooming - float ZoomRate; // 0.1f zoom rate for scroll (e.g. 0.1f = 10% plot range every scroll click); make negative to invert - IMPLOT_API ImPlotInputMap(); -}; - -//----------------------------------------------------------------------------- -// [SECTION] Callbacks -//----------------------------------------------------------------------------- - -// Callback signature for axis tick label formatter. -typedef int (*ImPlotFormatter)(double value, char* buff, int size, void* user_data); - -// Callback signature for data getter. -typedef ImPlotPoint (*ImPlotGetter)(int idx, void* user_data); - -// Callback signature for axis transform. -typedef double (*ImPlotTransform)(double value, void* user_data); - -namespace ImPlot { - -//----------------------------------------------------------------------------- -// [SECTION] Contexts -//----------------------------------------------------------------------------- - -// Creates a new ImPlot context. Call this after ImGui::CreateContext. -IMPLOT_API ImPlotContext* CreateContext(); -// Destroys an ImPlot context. Call this before ImGui::DestroyContext. nullptr = destroy current context. -IMPLOT_API void DestroyContext(ImPlotContext* ctx = nullptr); -// Returns the current ImPlot context. nullptr if no context has ben set. -IMPLOT_API ImPlotContext* GetCurrentContext(); -// Sets the current ImPlot context. -IMPLOT_API void SetCurrentContext(ImPlotContext* ctx); - -// Sets the current **ImGui** context. This is ONLY necessary if you are compiling -// ImPlot as a DLL (not recommended) separate from your ImGui compilation. It -// sets the global variable GImGui, which is not shared across DLL boundaries. -// See GImGui documentation in imgui.cpp for more details. -IMPLOT_API void SetImGuiContext(ImGuiContext* ctx); - -//----------------------------------------------------------------------------- -// [SECTION] Begin/End Plot -//----------------------------------------------------------------------------- - -// Starts a 2D plotting context. If this function returns true, EndPlot() MUST -// be called! You are encouraged to use the following convention: -// -// if (BeginPlot(...)) { -// PlotLine(...); -// ... -// EndPlot(); -// } -// -// Important notes: -// -// - #title_id must be unique to the current ImGui ID scope. If you need to avoid ID -// collisions or don't want to display a title in the plot, use double hashes -// (e.g. "MyPlot##HiddenIdText" or "##NoTitle"). -// - #size is the **frame** size of the plot widget, not the plot area. The default -// size of plots (i.e. when ImVec2(0,0)) can be modified in your ImPlotStyle. -IMPLOT_API bool BeginPlot(const char* title_id, const ImVec2& size=ImVec2(-1,0), ImPlotFlags flags=0); - -// Only call EndPlot() if BeginPlot() returns true! Typically called at the end -// of an if statement conditioned on BeginPlot(). See example above. -IMPLOT_API void EndPlot(); - -//----------------------------------------------------------------------------- -// [SECTION] Begin/End Subplots -//----------------------------------------------------------------------------- - -// Starts a subdivided plotting context. If the function returns true, -// EndSubplots() MUST be called! Call BeginPlot/EndPlot AT MOST [rows*cols] -// times in between the begining and end of the subplot context. Plots are -// added in row major order. -// -// Example: -// -// if (BeginSubplots("My Subplot",2,3,ImVec2(800,400)) { -// for (int i = 0; i < 6; ++i) { -// if (BeginPlot(...)) { -// ImPlot::PlotLine(...); -// ... -// EndPlot(); -// } -// } -// EndSubplots(); -// } -// -// Produces: -// -// [0] | [1] | [2] -// ----|-----|---- -// [3] | [4] | [5] -// -// Important notes: -// -// - #title_id must be unique to the current ImGui ID scope. If you need to avoid ID -// collisions or don't want to display a title in the plot, use double hashes -// (e.g. "MySubplot##HiddenIdText" or "##NoTitle"). -// - #rows and #cols must be greater than 0. -// - #size is the size of the entire grid of subplots, not the individual plots -// - #row_ratios and #col_ratios must have AT LEAST #rows and #cols elements, -// respectively. These are the sizes of the rows and columns expressed in ratios. -// If the user adjusts the dimensions, the arrays are updated with new ratios. -// -// Important notes regarding BeginPlot from inside of BeginSubplots: -// -// - The #title_id parameter of _BeginPlot_ (see above) does NOT have to be -// unique when called inside of a subplot context. Subplot IDs are hashed -// for your convenience so you don't have call PushID or generate unique title -// strings. Simply pass an empty string to BeginPlot unless you want to title -// each subplot. -// - The #size parameter of _BeginPlot_ (see above) is ignored when inside of a -// subplot context. The actual size of the subplot will be based on the -// #size value you pass to _BeginSubplots_ and #row/#col_ratios if provided. - -IMPLOT_API bool BeginSubplots(const char* title_id, - int rows, - int cols, - const ImVec2& size, - ImPlotSubplotFlags flags = 0, - float* row_ratios = nullptr, - float* col_ratios = nullptr); - -// Only call EndSubplots() if BeginSubplots() returns true! Typically called at the end -// of an if statement conditioned on BeginSublots(). See example above. -IMPLOT_API void EndSubplots(); - -//----------------------------------------------------------------------------- -// [SECTION] Setup -//----------------------------------------------------------------------------- - -// The following API allows you to setup and customize various aspects of the -// current plot. The functions should be called immediately after BeginPlot -// and before any other API calls. Typical usage is as follows: - -// if (BeginPlot(...)) { 1) begin a new plot -// SetupAxis(ImAxis_X1, "My X-Axis"); 2) make Setup calls -// SetupAxis(ImAxis_Y1, "My Y-Axis"); -// SetupLegend(ImPlotLocation_North); -// ... -// SetupFinish(); 3) [optional] explicitly finish setup -// PlotLine(...); 4) plot items -// ... -// EndPlot(); 5) end the plot -// } -// -// Important notes: -// -// - Always call Setup code at the top of your BeginPlot conditional statement. -// - Setup is locked once you start plotting or explicitly call SetupFinish. -// Do NOT call Setup code after you begin plotting or after you make -// any non-Setup API calls (e.g. utils like PlotToPixels also lock Setup) -// - Calling SetupFinish is OPTIONAL, but probably good practice. If you do not -// call it yourself, then the first subsequent plotting or utility function will -// call it for you. - -// Enables an axis or sets the label and/or flags for an existing axis. Leave #label = nullptr for no label. -IMPLOT_API void SetupAxis(ImAxis axis, const char* label=nullptr, ImPlotAxisFlags flags=0); -// Sets an axis range limits. If ImPlotCond_Always is used, the axes limits will be locked. Inversion with v_min > v_max is not supported; use SetupAxisLimits instead. -IMPLOT_API void SetupAxisLimits(ImAxis axis, double v_min, double v_max, ImPlotCond cond = ImPlotCond_Once); -// Links an axis range limits to external values. Set to nullptr for no linkage. The pointer data must remain valid until EndPlot. -IMPLOT_API void SetupAxisLinks(ImAxis axis, double* link_min, double* link_max); -// Sets the format of numeric axis labels via formater specifier (default="%g"). Formated values will be double (i.e. use %f). -IMPLOT_API void SetupAxisFormat(ImAxis axis, const char* fmt); -// Sets the format of numeric axis labels via formatter callback. Given #value, write a label into #buff. Optionally pass user data. -IMPLOT_API void SetupAxisFormat(ImAxis axis, ImPlotFormatter formatter, void* data=nullptr); -// Sets an axis' ticks and optionally the labels. To keep the default ticks, set #keep_default=true. -IMPLOT_API void SetupAxisTicks(ImAxis axis, const double* values, int n_ticks, const char* const labels[]=nullptr, bool keep_default=false); -// Sets an axis' ticks and optionally the labels for the next plot. To keep the default ticks, set #keep_default=true. -IMPLOT_API void SetupAxisTicks(ImAxis axis, double v_min, double v_max, int n_ticks, const char* const labels[]=nullptr, bool keep_default=false); -// Sets an axis' scale using built-in options. -IMPLOT_API void SetupAxisScale(ImAxis axis, ImPlotScale scale); -// Sets an axis' scale using user supplied forward and inverse transfroms. -IMPLOT_API void SetupAxisScale(ImAxis axis, ImPlotTransform forward, ImPlotTransform inverse, void* data=nullptr); -// Sets an axis' limits constraints. -IMPLOT_API void SetupAxisLimitsConstraints(ImAxis axis, double v_min, double v_max); -// Sets an axis' zoom constraints. -IMPLOT_API void SetupAxisZoomConstraints(ImAxis axis, double z_min, double z_max); - -// Sets the label and/or flags for primary X and Y axes (shorthand for two calls to SetupAxis). -IMPLOT_API void SetupAxes(const char* x_label, const char* y_label, ImPlotAxisFlags x_flags=0, ImPlotAxisFlags y_flags=0); -// Sets the primary X and Y axes range limits. If ImPlotCond_Always is used, the axes limits will be locked (shorthand for two calls to SetupAxisLimits). -IMPLOT_API void SetupAxesLimits(double x_min, double x_max, double y_min, double y_max, ImPlotCond cond = ImPlotCond_Once); - -// Sets up the plot legend. This can also be called immediately after BeginSubplots when using ImPlotSubplotFlags_ShareItems. -IMPLOT_API void SetupLegend(ImPlotLocation location, ImPlotLegendFlags flags=0); -// Set the location of the current plot's mouse position text (default = South|East). -IMPLOT_API void SetupMouseText(ImPlotLocation location, ImPlotMouseTextFlags flags=0); - -// Explicitly finalize plot setup. Once you call this, you cannot make anymore Setup calls for the current plot! -// Note that calling this function is OPTIONAL; it will be called by the first subsequent setup-locking API call. -IMPLOT_API void SetupFinish(); - -//----------------------------------------------------------------------------- -// [SECTION] SetNext -//----------------------------------------------------------------------------- - -// Though you should default to the `Setup` API above, there are some scenarios -// where (re)configuring a plot or axis before `BeginPlot` is needed (e.g. if -// using a preceding button or slider widget to change the plot limits). In -// this case, you can use the `SetNext` API below. While this is not as feature -// rich as the Setup API, most common needs are provided. These functions can be -// called anwhere except for inside of `Begin/EndPlot`. For example: - -// if (ImGui::Button("Center Plot")) -// ImPlot::SetNextPlotLimits(-1,1,-1,1); -// if (ImPlot::BeginPlot(...)) { -// ... -// ImPlot::EndPlot(); -// } -// -// Important notes: -// -// - You must still enable non-default axes with SetupAxis for these functions -// to work properly. - -// Sets an upcoming axis range limits. If ImPlotCond_Always is used, the axes limits will be locked. -IMPLOT_API void SetNextAxisLimits(ImAxis axis, double v_min, double v_max, ImPlotCond cond = ImPlotCond_Once); -// Links an upcoming axis range limits to external values. Set to nullptr for no linkage. The pointer data must remain valid until EndPlot! -IMPLOT_API void SetNextAxisLinks(ImAxis axis, double* link_min, double* link_max); -// Set an upcoming axis to auto fit to its data. -IMPLOT_API void SetNextAxisToFit(ImAxis axis); - -// Sets the upcoming primary X and Y axes range limits. If ImPlotCond_Always is used, the axes limits will be locked (shorthand for two calls to SetupAxisLimits). -IMPLOT_API void SetNextAxesLimits(double x_min, double x_max, double y_min, double y_max, ImPlotCond cond = ImPlotCond_Once); -// Sets all upcoming axes to auto fit to their data. -IMPLOT_API void SetNextAxesToFit(); - -//----------------------------------------------------------------------------- -// [SECTION] Plot Items -//----------------------------------------------------------------------------- - -// The main plotting API is provied below. Call these functions between -// Begin/EndPlot and after any Setup API calls. Each plots data on the current -// x and y axes, which can be changed with `SetAxis/Axes`. -// -// The templated functions are explicitly instantiated in implot_items.cpp. -// They are not intended to be used generically with custom types. You will get -// a linker error if you try! All functions support the following scalar types: -// -// float, double, ImS8, ImU8, ImS16, ImU16, ImS32, ImU32, ImS64, ImU64 -// -// -// If you need to plot custom or non-homogenous data you have a few options: -// -// 1. If your data is a simple struct/class (e.g. Vector2f), you can use striding. -// This is the most performant option if applicable. -// -// struct Vector2f { float X, Y; }; -// ... -// Vector2f data[42]; -// ImPlot::PlotLine("line", &data[0].x, &data[0].y, 42, 0, 0, sizeof(Vector2f)); -// -// 2. Write a custom getter C function or C++ lambda and pass it and optionally your data to -// an ImPlot function post-fixed with a G (e.g. PlotScatterG). This has a slight performance -// cost, but probably not enough to worry about unless your data is very large. Examples: -// -// ImPlotPoint MyDataGetter(void* data, int idx) { -// MyData* my_data = (MyData*)data; -// ImPlotPoint p; -// p.x = my_data->GetTime(idx); -// p.y = my_data->GetValue(idx); -// return p -// } -// ... -// auto my_lambda = [](int idx, void*) { -// double t = idx / 999.0; -// return ImPlotPoint(t, 0.5+0.5*std::sin(2*PI*10*t)); -// }; -// ... -// if (ImPlot::BeginPlot("MyPlot")) { -// MyData my_data; -// ImPlot::PlotScatterG("scatter", MyDataGetter, &my_data, my_data.Size()); -// ImPlot::PlotLineG("line", my_lambda, nullptr, 1000); -// ImPlot::EndPlot(); -// } -// -// NB: All types are converted to double before plotting. You may lose information -// if you try plotting extremely large 64-bit integral types. Proceed with caution! - -// Plots a standard 2D line plot. -IMPLOT_TMP void PlotLine(const char* label_id, const T* values, int count, double xscale=1, double xstart=0, ImPlotLineFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_TMP void PlotLine(const char* label_id, const T* xs, const T* ys, int count, ImPlotLineFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_API void PlotLineG(const char* label_id, ImPlotGetter getter, void* data, int count, ImPlotLineFlags flags=0); - -// Plots a standard 2D scatter plot. Default marker is ImPlotMarker_Circle. -IMPLOT_TMP void PlotScatter(const char* label_id, const T* values, int count, double xscale=1, double xstart=0, ImPlotScatterFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_TMP void PlotScatter(const char* label_id, const T* xs, const T* ys, int count, ImPlotScatterFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_API void PlotScatterG(const char* label_id, ImPlotGetter getter, void* data, int count, ImPlotScatterFlags flags=0); - -// Plots a a stairstep graph. The y value is continued constantly to the right from every x position, i.e. the interval [x[i], x[i+1]) has the value y[i] -IMPLOT_TMP void PlotStairs(const char* label_id, const T* values, int count, double xscale=1, double xstart=0, ImPlotStairsFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_TMP void PlotStairs(const char* label_id, const T* xs, const T* ys, int count, ImPlotStairsFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_API void PlotStairsG(const char* label_id, ImPlotGetter getter, void* data, int count, ImPlotStairsFlags flags=0); - -// Plots a shaded (filled) region between two lines, or a line and a horizontal reference. Set yref to +/-INFINITY for infinite fill extents. -IMPLOT_TMP void PlotShaded(const char* label_id, const T* values, int count, double yref=0, double xscale=1, double xstart=0, ImPlotShadedFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_TMP void PlotShaded(const char* label_id, const T* xs, const T* ys, int count, double yref=0, ImPlotShadedFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_TMP void PlotShaded(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, ImPlotShadedFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_API void PlotShadedG(const char* label_id, ImPlotGetter getter1, void* data1, ImPlotGetter getter2, void* data2, int count, ImPlotShadedFlags flags=0); - -// Plots a bar graph. Vertical by default. #bar_size and #shift are in plot units. -IMPLOT_TMP void PlotBars(const char* label_id, const T* values, int count, double bar_size=0.67, double shift=0, ImPlotBarsFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_TMP void PlotBars(const char* label_id, const T* xs, const T* ys, int count, double bar_size, ImPlotBarsFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_API void PlotBarsG(const char* label_id, ImPlotGetter getter, void* data, int count, double bar_size, ImPlotBarsFlags flags=0); - -// Plots a group of bars. #values is a row-major matrix with #item_count rows and #group_count cols. #label_ids should have #item_count elements. -IMPLOT_TMP void PlotBarGroups(const char* const label_ids[], const T* values, int item_count, int group_count, double group_size=0.67, double shift=0, ImPlotBarGroupsFlags flags=0); - -// Plots vertical error bar. The label_id should be the same as the label_id of the associated line or bar plot. -IMPLOT_TMP void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* err, int count, ImPlotErrorBarsFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_TMP void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, ImPlotErrorBarsFlags flags=0, int offset=0, int stride=sizeof(T)); - -// Plots stems. Vertical by default. -IMPLOT_TMP void PlotStems(const char* label_id, const T* values, int count, double ref=0, double scale=1, double start=0, ImPlotStemsFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_TMP void PlotStems(const char* label_id, const T* xs, const T* ys, int count, double ref=0, ImPlotStemsFlags flags=0, int offset=0, int stride=sizeof(T)); - -// Plots infinite vertical or horizontal lines (e.g. for references or asymptotes). -IMPLOT_TMP void PlotInfLines(const char* label_id, const T* values, int count, ImPlotInfLinesFlags flags=0, int offset=0, int stride=sizeof(T)); - -// Plots a pie chart. Center and radius are in plot units. #label_fmt can be set to nullptr for no labels. -IMPLOT_TMP void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, ImPlotFormatter fmt, void* fmt_data=nullptr, double angle0=90, ImPlotPieChartFlags flags=0); -IMPLOT_TMP void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* label_fmt="%.1f", double angle0=90, ImPlotPieChartFlags flags=0); - -// Plots a 2D heatmap chart. Values are expected to be in row-major order by default. Leave #scale_min and scale_max both at 0 for automatic color scaling, or set them to a predefined range. #label_fmt can be set to nullptr for no labels. -IMPLOT_TMP void PlotHeatmap(const char* label_id, const T* values, int rows, int cols, double scale_min=0, double scale_max=0, const char* label_fmt="%.1f", const ImPlotPoint& bounds_min=ImPlotPoint(0,0), const ImPlotPoint& bounds_max=ImPlotPoint(1,1), ImPlotHeatmapFlags flags=0); - -// Plots a horizontal histogram. #bins can be a positive integer or an ImPlotBin_ method. If #range is left unspecified, the min/max of #values will be used as the range. -// Otherwise, outlier values outside of the range are not binned. The largest bin count or density is returned. -IMPLOT_TMP double PlotHistogram(const char* label_id, const T* values, int count, int bins=ImPlotBin_Sturges, double bar_scale=1.0, ImPlotRange range=ImPlotRange(), ImPlotHistogramFlags flags=0); - -// Plots two dimensional, bivariate histogram as a heatmap. #x_bins and #y_bins can be a positive integer or an ImPlotBin. If #range is left unspecified, the min/max of -// #xs an #ys will be used as the ranges. Otherwise, outlier values outside of range are not binned. The largest bin count or density is returned. -IMPLOT_TMP double PlotHistogram2D(const char* label_id, const T* xs, const T* ys, int count, int x_bins=ImPlotBin_Sturges, int y_bins=ImPlotBin_Sturges, ImPlotRect range=ImPlotRect(), ImPlotHistogramFlags flags=0); - -// Plots digital data. Digital plots do not respond to y drag or zoom, and are always referenced to the bottom of the plot. -IMPLOT_TMP void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, ImPlotDigitalFlags flags=0, int offset=0, int stride=sizeof(T)); -IMPLOT_API void PlotDigitalG(const char* label_id, ImPlotGetter getter, void* data, int count, ImPlotDigitalFlags flags=0); - -// Plots an axis-aligned image. #bounds_min/bounds_max are in plot coordinates (y-up) and #uv0/uv1 are in texture coordinates (y-down). -IMPLOT_API void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, const ImVec2& uv0=ImVec2(0,0), const ImVec2& uv1=ImVec2(1,1), const ImVec4& tint_col=ImVec4(1,1,1,1), ImPlotImageFlags flags=0); - -// Plots a centered text label at point x,y with an optional pixel offset. Text color can be changed with ImPlot::PushStyleColor(ImPlotCol_InlayText, ...). -IMPLOT_API void PlotText(const char* text, double x, double y, const ImVec2& pix_offset=ImVec2(0,0), ImPlotTextFlags flags=0); - -// Plots a dummy item (i.e. adds a legend entry colored by ImPlotCol_Line) -IMPLOT_API void PlotDummy(const char* label_id, ImPlotDummyFlags flags=0); - -//----------------------------------------------------------------------------- -// [SECTION] Plot Tools -//----------------------------------------------------------------------------- - -// The following can be used to render interactive elements and/or annotations. -// Like the item plotting functions above, they apply to the current x and y -// axes, which can be changed with `SetAxis/SetAxes`. These functions return true -// when user interaction causes the provided coordinates to change. Additional -// user interactions can be retrieved through the optional output parameters. - -// Shows a draggable point at x,y. #col defaults to ImGuiCol_Text. -IMPLOT_API bool DragPoint(int id, double* x, double* y, const ImVec4& col, float size = 4, ImPlotDragToolFlags flags = 0, bool* out_clicked = nullptr, bool* out_hovered = nullptr, bool* held = nullptr); -// Shows a draggable vertical guide line at an x-value. #col defaults to ImGuiCol_Text. -IMPLOT_API bool DragLineX(int id, double* x, const ImVec4& col, float thickness = 1, ImPlotDragToolFlags flags = 0, bool* out_clicked = nullptr, bool* out_hovered = nullptr, bool* held = nullptr); -// Shows a draggable horizontal guide line at a y-value. #col defaults to ImGuiCol_Text. -IMPLOT_API bool DragLineY(int id, double* y, const ImVec4& col, float thickness = 1, ImPlotDragToolFlags flags = 0, bool* out_clicked = nullptr, bool* out_hovered = nullptr, bool* held = nullptr); -// Shows a draggable and resizeable rectangle. -IMPLOT_API bool DragRect(int id, double* x1, double* y1, double* x2, double* y2, const ImVec4& col, ImPlotDragToolFlags flags = 0, bool* out_clicked = nullptr, bool* out_hovered = nullptr, bool* held = nullptr); - -// Shows an annotation callout at a chosen point. Clamping keeps annotations in the plot area. Annotations are always rendered on top. -IMPLOT_API void Annotation(double x, double y, const ImVec4& col, const ImVec2& pix_offset, bool clamp, bool round = false); -IMPLOT_API void Annotation(double x, double y, const ImVec4& col, const ImVec2& pix_offset, bool clamp, const char* fmt, ...) IM_FMTARGS(6); -IMPLOT_API void AnnotationV(double x, double y, const ImVec4& col, const ImVec2& pix_offset, bool clamp, const char* fmt, va_list args) IM_FMTLIST(6); - -// Shows a x-axis tag at the specified coordinate value. -IMPLOT_API void TagX(double x, const ImVec4& col, bool round = false); -IMPLOT_API void TagX(double x, const ImVec4& col, const char* fmt, ...) IM_FMTARGS(3); -IMPLOT_API void TagXV(double x, const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(3); - -// Shows a y-axis tag at the specified coordinate value. -IMPLOT_API void TagY(double y, const ImVec4& col, bool round = false); -IMPLOT_API void TagY(double y, const ImVec4& col, const char* fmt, ...) IM_FMTARGS(3); -IMPLOT_API void TagYV(double y, const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(3); - -//----------------------------------------------------------------------------- -// [SECTION] Plot Utils -//----------------------------------------------------------------------------- - -// Select which axis/axes will be used for subsequent plot elements. -IMPLOT_API void SetAxis(ImAxis axis); -IMPLOT_API void SetAxes(ImAxis x_axis, ImAxis y_axis); - -// Convert pixels to a position in the current plot's coordinate system. Passing IMPLOT_AUTO uses the current axes. -IMPLOT_API ImPlotPoint PixelsToPlot(const ImVec2& pix, ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO); -IMPLOT_API ImPlotPoint PixelsToPlot(float x, float y, ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO); - -// Convert a position in the current plot's coordinate system to pixels. Passing IMPLOT_AUTO uses the current axes. -IMPLOT_API ImVec2 PlotToPixels(const ImPlotPoint& plt, ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO); -IMPLOT_API ImVec2 PlotToPixels(double x, double y, ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO); - -// Get the current Plot position (top-left) in pixels. -IMPLOT_API ImVec2 GetPlotPos(); -// Get the curent Plot size in pixels. -IMPLOT_API ImVec2 GetPlotSize(); - -// Returns the mouse position in x,y coordinates of the current plot. Passing IMPLOT_AUTO uses the current axes. -IMPLOT_API ImPlotPoint GetPlotMousePos(ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO); -// Returns the current plot axis range. -IMPLOT_API ImPlotRect GetPlotLimits(ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO); - -// Returns true if the plot area in the current plot is hovered. -IMPLOT_API bool IsPlotHovered(); -// Returns true if the axis label area in the current plot is hovered. -IMPLOT_API bool IsAxisHovered(ImAxis axis); -// Returns true if the bounding frame of a subplot is hovered. -IMPLOT_API bool IsSubplotsHovered(); - -// Returns true if the current plot is being box selected. -IMPLOT_API bool IsPlotSelected(); -// Returns the current plot box selection bounds. Passing IMPLOT_AUTO uses the current axes. -IMPLOT_API ImPlotRect GetPlotSelection(ImAxis x_axis = IMPLOT_AUTO, ImAxis y_axis = IMPLOT_AUTO); -// Cancels a the current plot box selection. -IMPLOT_API void CancelPlotSelection(); - -// Hides or shows the next plot item (i.e. as if it were toggled from the legend). -// Use ImPlotCond_Always if you need to forcefully set this every frame. -IMPLOT_API void HideNextItem(bool hidden = true, ImPlotCond cond = ImPlotCond_Once); - -// Use the following around calls to Begin/EndPlot to align l/r/t/b padding. -// Consider using Begin/EndSubplots first. They are more feature rich and -// accomplish the same behaviour by default. The functions below offer lower -// level control of plot alignment. - -// Align axis padding over multiple plots in a single row or column. #group_id must -// be unique. If this function returns true, EndAlignedPlots() must be called. -IMPLOT_API bool BeginAlignedPlots(const char* group_id, bool vertical = true); -// Only call EndAlignedPlots() if BeginAlignedPlots() returns true! -IMPLOT_API void EndAlignedPlots(); - -//----------------------------------------------------------------------------- -// [SECTION] Legend Utils -//----------------------------------------------------------------------------- - -// Begin a popup for a legend entry. -IMPLOT_API bool BeginLegendPopup(const char* label_id, ImGuiMouseButton mouse_button=1); -// End a popup for a legend entry. -IMPLOT_API void EndLegendPopup(); -// Returns true if a plot item legend entry is hovered. -IMPLOT_API bool IsLegendEntryHovered(const char* label_id); - -//----------------------------------------------------------------------------- -// [SECTION] Drag and Drop -//----------------------------------------------------------------------------- - -// Turns the current plot's plotting area into a drag and drop target. Don't forget to call EndDragDropTarget! -IMPLOT_API bool BeginDragDropTargetPlot(); -// Turns the current plot's X-axis into a drag and drop target. Don't forget to call EndDragDropTarget! -IMPLOT_API bool BeginDragDropTargetAxis(ImAxis axis); -// Turns the current plot's legend into a drag and drop target. Don't forget to call EndDragDropTarget! -IMPLOT_API bool BeginDragDropTargetLegend(); -// Ends a drag and drop target (currently just an alias for ImGui::EndDragDropTarget). -IMPLOT_API void EndDragDropTarget(); - -// NB: By default, plot and axes drag and drop *sources* require holding the Ctrl modifier to initiate the drag. -// You can change the modifier if desired. If ImGuiMod_None is provided, the axes will be locked from panning. - -// Turns the current plot's plotting area into a drag and drop source. You must hold Ctrl. Don't forget to call EndDragDropSource! -IMPLOT_API bool BeginDragDropSourcePlot(ImGuiDragDropFlags flags=0); -// Turns the current plot's X-axis into a drag and drop source. You must hold Ctrl. Don't forget to call EndDragDropSource! -IMPLOT_API bool BeginDragDropSourceAxis(ImAxis axis, ImGuiDragDropFlags flags=0); -// Turns an item in the current plot's legend into drag and drop source. Don't forget to call EndDragDropSource! -IMPLOT_API bool BeginDragDropSourceItem(const char* label_id, ImGuiDragDropFlags flags=0); -// Ends a drag and drop source (currently just an alias for ImGui::EndDragDropSource). -IMPLOT_API void EndDragDropSource(); - -//----------------------------------------------------------------------------- -// [SECTION] Styling -//----------------------------------------------------------------------------- - -// Styling colors in ImPlot works similarly to styling colors in ImGui, but -// with one important difference. Like ImGui, all style colors are stored in an -// indexable array in ImPlotStyle. You can permanently modify these values through -// GetStyle().Colors, or temporarily modify them with Push/Pop functions below. -// However, by default all style colors in ImPlot default to a special color -// IMPLOT_AUTO_COL. The behavior of this color depends upon the style color to -// which it as applied: -// -// 1) For style colors associated with plot items (e.g. ImPlotCol_Line), -// IMPLOT_AUTO_COL tells ImPlot to color the item with the next unused -// color in the current colormap. Thus, every item will have a different -// color up to the number of colors in the colormap, at which point the -// colormap will roll over. For most use cases, you should not need to -// set these style colors to anything but IMPLOT_COL_AUTO; you are -// probably better off changing the current colormap. However, if you -// need to explicitly color a particular item you may either Push/Pop -// the style color around the item in question, or use the SetNextXXXStyle -// API below. If you permanently set one of these style colors to a specific -// color, or forget to call Pop, then all subsequent items will be styled -// with the color you set. -// -// 2) For style colors associated with plot styling (e.g. ImPlotCol_PlotBg), -// IMPLOT_AUTO_COL tells ImPlot to set that color from color data in your -// **ImGuiStyle**. The ImGuiCol_ that these style colors default to are -// detailed above, and in general have been mapped to produce plots visually -// consistent with your current ImGui style. Of course, you are free to -// manually set these colors to whatever you like, and further can Push/Pop -// them around individual plots for plot-specific styling (e.g. coloring axes). - -// Provides access to plot style structure for permanant modifications to colors, sizes, etc. -IMPLOT_API ImPlotStyle& GetStyle(); - -// Style plot colors for current ImGui style (default). -IMPLOT_API void StyleColorsAuto(ImPlotStyle* dst = nullptr); -// Style plot colors for ImGui "Classic". -IMPLOT_API void StyleColorsClassic(ImPlotStyle* dst = nullptr); -// Style plot colors for ImGui "Dark". -IMPLOT_API void StyleColorsDark(ImPlotStyle* dst = nullptr); -// Style plot colors for ImGui "Light". -IMPLOT_API void StyleColorsLight(ImPlotStyle* dst = nullptr); - -// Use PushStyleX to temporarily modify your ImPlotStyle. The modification -// will last until the matching call to PopStyleX. You MUST call a pop for -// every push, otherwise you will leak memory! This behaves just like ImGui. - -// Temporarily modify a style color. Don't forget to call PopStyleColor! -IMPLOT_API void PushStyleColor(ImPlotCol idx, ImU32 col); -IMPLOT_API void PushStyleColor(ImPlotCol idx, const ImVec4& col); -// Undo temporary style color modification(s). Undo multiple pushes at once by increasing count. -IMPLOT_API void PopStyleColor(int count = 1); - -// Temporarily modify a style variable of float type. Don't forget to call PopStyleVar! -IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, float val); -// Temporarily modify a style variable of int type. Don't forget to call PopStyleVar! -IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, int val); -// Temporarily modify a style variable of ImVec2 type. Don't forget to call PopStyleVar! -IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, const ImVec2& val); -// Undo temporary style variable modification(s). Undo multiple pushes at once by increasing count. -IMPLOT_API void PopStyleVar(int count = 1); - -// The following can be used to modify the style of the next plot item ONLY. They do -// NOT require calls to PopStyleX. Leave style attributes you don't want modified to -// IMPLOT_AUTO or IMPLOT_AUTO_COL. Automatic styles will be deduced from the current -// values in your ImPlotStyle or from Colormap data. - -// Set the line color and weight for the next item only. -IMPLOT_API void SetNextLineStyle(const ImVec4& col = IMPLOT_AUTO_COL, float weight = IMPLOT_AUTO); -// Set the fill color for the next item only. -IMPLOT_API void SetNextFillStyle(const ImVec4& col = IMPLOT_AUTO_COL, float alpha_mod = IMPLOT_AUTO); -// Set the marker style for the next item only. -IMPLOT_API void SetNextMarkerStyle(ImPlotMarker marker = IMPLOT_AUTO, float size = IMPLOT_AUTO, const ImVec4& fill = IMPLOT_AUTO_COL, float weight = IMPLOT_AUTO, const ImVec4& outline = IMPLOT_AUTO_COL); -// Set the error bar style for the next item only. -IMPLOT_API void SetNextErrorBarStyle(const ImVec4& col = IMPLOT_AUTO_COL, float size = IMPLOT_AUTO, float weight = IMPLOT_AUTO); - -// Gets the last item primary color (i.e. its legend icon color) -IMPLOT_API ImVec4 GetLastItemColor(); - -// Returns the null terminated string name for an ImPlotCol. -IMPLOT_API const char* GetStyleColorName(ImPlotCol idx); -// Returns the null terminated string name for an ImPlotMarker. -IMPLOT_API const char* GetMarkerName(ImPlotMarker idx); - -//----------------------------------------------------------------------------- -// [SECTION] Colormaps -//----------------------------------------------------------------------------- - -// Item styling is based on colormaps when the relevant ImPlotCol_XXX is set to -// IMPLOT_AUTO_COL (default). Several built-in colormaps are available. You can -// add and then push/pop your own colormaps as well. To permanently set a colormap, -// modify the Colormap index member of your ImPlotStyle. - -// Colormap data will be ignored and a custom color will be used if you have done one of the following: -// 1) Modified an item style color in your ImPlotStyle to anything other than IMPLOT_AUTO_COL. -// 2) Pushed an item style color using PushStyleColor(). -// 3) Set the next item style with a SetNextXXXStyle function. - -// Add a new colormap. The color data will be copied. The colormap can be used by pushing either the returned index or the -// string name with PushColormap. The colormap name must be unique and the size must be greater than 1. You will receive -// an assert otherwise! By default colormaps are considered to be qualitative (i.e. discrete). If you want to create a -// continuous colormap, set #qual=false. This will treat the colors you provide as keys, and ImPlot will build a linearly -// interpolated lookup table. The memory footprint of this table will be exactly ((size-1)*255+1)*4 bytes. -IMPLOT_API ImPlotColormap AddColormap(const char* name, const ImVec4* cols, int size, bool qual=true); -IMPLOT_API ImPlotColormap AddColormap(const char* name, const ImU32* cols, int size, bool qual=true); - -// Returns the number of available colormaps (i.e. the built-in + user-added count). -IMPLOT_API int GetColormapCount(); -// Returns a null terminated string name for a colormap given an index. Returns nullptr if index is invalid. -IMPLOT_API const char* GetColormapName(ImPlotColormap cmap); -// Returns an index number for a colormap given a valid string name. Returns -1 if name is invalid. -IMPLOT_API ImPlotColormap GetColormapIndex(const char* name); - -// Temporarily switch to one of the built-in (i.e. ImPlotColormap_XXX) or user-added colormaps (i.e. a return value of AddColormap). Don't forget to call PopColormap! -IMPLOT_API void PushColormap(ImPlotColormap cmap); -// Push a colormap by string name. Use built-in names such as "Default", "Deep", "Jet", etc. or a string you provided to AddColormap. Don't forget to call PopColormap! -IMPLOT_API void PushColormap(const char* name); -// Undo temporary colormap modification(s). Undo multiple pushes at once by increasing count. -IMPLOT_API void PopColormap(int count = 1); - -// Returns the next color from the current colormap and advances the colormap for the current plot. -// Can also be used with no return value to skip colors if desired. You need to call this between Begin/EndPlot! -IMPLOT_API ImVec4 NextColormapColor(); - -// Colormap utils. If cmap = IMPLOT_AUTO (default), the current colormap is assumed. -// Pass an explicit colormap index (built-in or user-added) to specify otherwise. - -// Returns the size of a colormap. -IMPLOT_API int GetColormapSize(ImPlotColormap cmap = IMPLOT_AUTO); -// Returns a color from a colormap given an index >= 0 (modulo will be performed). -IMPLOT_API ImVec4 GetColormapColor(int idx, ImPlotColormap cmap = IMPLOT_AUTO); -// Sample a color from the current colormap given t between 0 and 1. -IMPLOT_API ImVec4 SampleColormap(float t, ImPlotColormap cmap = IMPLOT_AUTO); - -// Shows a vertical color scale with linear spaced ticks using the specified color map. Use double hashes to hide label (e.g. "##NoLabel"). If scale_min > scale_max, the scale to color mapping will be reversed. -IMPLOT_API void ColormapScale(const char* label, double scale_min, double scale_max, const ImVec2& size = ImVec2(0,0), const char* format = "%g", ImPlotColormapScaleFlags flags = 0, ImPlotColormap cmap = IMPLOT_AUTO); -// Shows a horizontal slider with a colormap gradient background. Optionally returns the color sampled at t in [0 1]. -IMPLOT_API bool ColormapSlider(const char* label, float* t, ImVec4* out = nullptr, const char* format = "", ImPlotColormap cmap = IMPLOT_AUTO); -// Shows a button with a colormap gradient brackground. -IMPLOT_API bool ColormapButton(const char* label, const ImVec2& size = ImVec2(0,0), ImPlotColormap cmap = IMPLOT_AUTO); - -// When items in a plot sample their color from a colormap, the color is cached and does not change -// unless explicitly overriden. Therefore, if you change the colormap after the item has already been plotted, -// item colors will NOT update. If you need item colors to resample the new colormap, then use this -// function to bust the cached colors. If #plot_title_id is nullptr, then every item in EVERY existing plot -// will be cache busted. Otherwise only the plot specified by #plot_title_id will be busted. For the -// latter, this function must be called in the same ImGui ID scope that the plot is in. You should rarely if ever -// need this function, but it is available for applications that require runtime colormap swaps (e.g. Heatmaps demo). -IMPLOT_API void BustColorCache(const char* plot_title_id = nullptr); - -//----------------------------------------------------------------------------- -// [SECTION] Input Mapping -//----------------------------------------------------------------------------- - -// Provides access to input mapping structure for permanant modifications to controls for pan, select, etc. -IMPLOT_API ImPlotInputMap& GetInputMap(); - -// Default input mapping: pan = LMB drag, box select = RMB drag, fit = LMB double click, context menu = RMB click, zoom = scroll. -IMPLOT_API void MapInputDefault(ImPlotInputMap* dst = nullptr); -// Reverse input mapping: pan = RMB drag, box select = LMB drag, fit = LMB double click, context menu = RMB click, zoom = scroll. -IMPLOT_API void MapInputReverse(ImPlotInputMap* dst = nullptr); - -//----------------------------------------------------------------------------- -// [SECTION] Miscellaneous -//----------------------------------------------------------------------------- - -// Render icons similar to those that appear in legends (nifty for data lists). -IMPLOT_API void ItemIcon(const ImVec4& col); -IMPLOT_API void ItemIcon(ImU32 col); -IMPLOT_API void ColormapIcon(ImPlotColormap cmap); - -// Get the plot draw list for custom rendering to the current plot area. Call between Begin/EndPlot. -IMPLOT_API ImDrawList* GetPlotDrawList(); -// Push clip rect for rendering to current plot area. The rect can be expanded or contracted by #expand pixels. Call between Begin/EndPlot. -IMPLOT_API void PushPlotClipRect(float expand=0); -// Pop plot clip rect. Call between Begin/EndPlot. -IMPLOT_API void PopPlotClipRect(); - -// Shows ImPlot style selector dropdown menu. -IMPLOT_API bool ShowStyleSelector(const char* label); -// Shows ImPlot colormap selector dropdown menu. -IMPLOT_API bool ShowColormapSelector(const char* label); -// Shows ImPlot input map selector dropdown menu. -IMPLOT_API bool ShowInputMapSelector(const char* label); -// Shows ImPlot style editor block (not a window). -IMPLOT_API void ShowStyleEditor(ImPlotStyle* ref = nullptr); -// Add basic help/info block for end users (not a window). -IMPLOT_API void ShowUserGuide(); -// Shows ImPlot metrics/debug information window. -IMPLOT_API void ShowMetricsWindow(bool* p_popen = nullptr); - -//----------------------------------------------------------------------------- -// [SECTION] Demo -//----------------------------------------------------------------------------- - -// Shows the ImPlot demo window (add implot_demo.cpp to your sources!) -IMPLOT_API void ShowDemoWindow(bool* p_open = nullptr); - -} // namespace ImPlot - -//----------------------------------------------------------------------------- -// [SECTION] Obsolete API -//----------------------------------------------------------------------------- - -// The following functions will be removed! Keep your copy of implot up to date! -// Occasionally set '#define IMPLOT_DISABLE_OBSOLETE_FUNCTIONS' to stay ahead. -// If you absolutely must use these functions and do not want to receive compiler -// warnings, set '#define IMPLOT_DISABLE_OBSOLETE_WARNINGS'. - -#ifndef IMPLOT_DISABLE_OBSOLETE_FUNCTIONS - -#ifndef IMPLOT_DISABLE_DEPRECATED_WARNINGS -#if __cplusplus > 201402L -#define IMPLOT_DEPRECATED(method) [[deprecated]] method -#elif defined( __GNUC__ ) && !defined( __INTEL_COMPILER ) && ( __GNUC__ > 3 || ( __GNUC__ == 3 && __GNUC_MINOR__ >= 1 ) ) -#define IMPLOT_DEPRECATED(method) method __attribute__( ( deprecated ) ) -#elif defined( _MSC_VER ) -#define IMPLOT_DEPRECATED(method) __declspec(deprecated) method -#else -#define IMPLOT_DEPRECATED(method) method -#endif -#else -#define IMPLOT_DEPRECATED(method) method -#endif - -enum ImPlotFlagsObsolete_ { - ImPlotFlags_YAxis2 = 1 << 20, - ImPlotFlags_YAxis3 = 1 << 21, -}; - -namespace ImPlot { - -// OBSOLETED in v0.13 -> PLANNED REMOVAL in v1.0 -IMPLOT_DEPRECATED( IMPLOT_API bool BeginPlot(const char* title_id, - const char* x_label, // = nullptr, - const char* y_label, // = nullptr, - const ImVec2& size = ImVec2(-1,0), - ImPlotFlags flags = ImPlotFlags_None, - ImPlotAxisFlags x_flags = 0, - ImPlotAxisFlags y_flags = 0, - ImPlotAxisFlags y2_flags = ImPlotAxisFlags_AuxDefault, - ImPlotAxisFlags y3_flags = ImPlotAxisFlags_AuxDefault, - const char* y2_label = nullptr, - const char* y3_label = nullptr) ); - -} // namespace ImPlot - -#endif diff --git a/engine/_archive/vkImgui/cimplot/implot/implot_demo.cpp b/engine/_archive/vkImgui/cimplot/implot/implot_demo.cpp deleted file mode 100644 index 79064fd..0000000 --- a/engine/_archive/vkImgui/cimplot/implot/implot_demo.cpp +++ /dev/null @@ -1,2479 +0,0 @@ -// MIT License - -// Copyright (c) 2023 Evan Pezent - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -// ImPlot v0.17 - -// We define this so that the demo does not accidentally use deprecated API -#ifndef IMPLOT_DISABLE_OBSOLETE_FUNCTIONS -#define IMPLOT_DISABLE_OBSOLETE_FUNCTIONS -#endif - -#include "implot.h" -#include -#include -#include -#include - -#ifdef _MSC_VER -#define sprintf sprintf_s -#endif - -#ifndef PI -#define PI 3.14159265358979323846 -#endif - -#define CHECKBOX_FLAG(flags, flag) ImGui::CheckboxFlags(#flag, (unsigned int*)&flags, flag) - -// Encapsulates examples for customizing ImPlot. -namespace MyImPlot { - -// Example for Custom Data and Getters section. -struct Vector2f { - Vector2f(float _x, float _y) { x = _x; y = _y; } - float x, y; -}; - -// Example for Custom Data and Getters section. -struct WaveData { - double X, Amp, Freq, Offset; - WaveData(double x, double amp, double freq, double offset) { X = x; Amp = amp; Freq = freq; Offset = offset; } -}; -ImPlotPoint SineWave(int idx, void* wave_data); -ImPlotPoint SawWave(int idx, void* wave_data); -ImPlotPoint Spiral(int idx, void* wave_data); - -// Example for Tables section. -void Sparkline(const char* id, const float* values, int count, float min_v, float max_v, int offset, const ImVec4& col, const ImVec2& size); - -// Example for Custom Plotters and Tooltips section. -void PlotCandlestick(const char* label_id, const double* xs, const double* opens, const double* closes, const double* lows, const double* highs, int count, bool tooltip = true, float width_percent = 0.25f, ImVec4 bullCol = ImVec4(0,1,0,1), ImVec4 bearCol = ImVec4(1,0,0,1)); - -// Example for Custom Styles section. -void StyleSeaborn(); - -} // namespace MyImPlot - -namespace ImPlot { - -template -inline T RandomRange(T min, T max) { - T scale = rand() / (T) RAND_MAX; - return min + scale * ( max - min ); -} - -ImVec4 RandomColor() { - ImVec4 col; - col.x = RandomRange(0.0f,1.0f); - col.y = RandomRange(0.0f,1.0f); - col.z = RandomRange(0.0f,1.0f); - col.w = 1.0f; - return col; -} - -double RandomGauss() { - static double V1, V2, S; - static int phase = 0; - double X; - if(phase == 0) { - do { - double U1 = (double)rand() / RAND_MAX; - double U2 = (double)rand() / RAND_MAX; - V1 = 2 * U1 - 1; - V2 = 2 * U2 - 1; - S = V1 * V1 + V2 * V2; - } while(S >= 1 || S == 0); - - X = V1 * sqrt(-2 * log(S) / S); - } else - X = V2 * sqrt(-2 * log(S) / S); - phase = 1 - phase; - return X; -} - -template -struct NormalDistribution { - NormalDistribution(double mean, double sd) { - for (int i = 0; i < N; ++i) - Data[i] = RandomGauss()*sd + mean; - } - double Data[N]; -}; - -// utility structure for realtime plot -struct ScrollingBuffer { - int MaxSize; - int Offset; - ImVector Data; - ScrollingBuffer(int max_size = 2000) { - MaxSize = max_size; - Offset = 0; - Data.reserve(MaxSize); - } - void AddPoint(float x, float y) { - if (Data.size() < MaxSize) - Data.push_back(ImVec2(x,y)); - else { - Data[Offset] = ImVec2(x,y); - Offset = (Offset + 1) % MaxSize; - } - } - void Erase() { - if (Data.size() > 0) { - Data.shrink(0); - Offset = 0; - } - } -}; - -// utility structure for realtime plot -struct RollingBuffer { - float Span; - ImVector Data; - RollingBuffer() { - Span = 10.0f; - Data.reserve(2000); - } - void AddPoint(float x, float y) { - float xmod = fmodf(x, Span); - if (!Data.empty() && xmod < Data.back().x) - Data.shrink(0); - Data.push_back(ImVec2(xmod, y)); - } -}; - -// Huge data used by Time Formatting example (~500 MB allocation!) -struct HugeTimeData { - HugeTimeData(double min) { - Ts = new double[Size]; - Ys = new double[Size]; - for (int i = 0; i < Size; ++i) { - Ts[i] = min + i; - Ys[i] = GetY(Ts[i]); - } - } - ~HugeTimeData() { delete[] Ts; delete[] Ys; } - static double GetY(double t) { - return 0.5 + 0.25 * sin(t/86400/12) + 0.005 * sin(t/3600); - } - double* Ts; - double* Ys; - static const int Size = 60*60*24*366; -}; - -//----------------------------------------------------------------------------- -// [SECTION] Demo Functions -//----------------------------------------------------------------------------- - -void Demo_Help() { - ImGui::Text("ABOUT THIS DEMO:"); - ImGui::BulletText("Sections below are demonstrating many aspects of the library."); - ImGui::BulletText("The \"Tools\" menu above gives access to: Style Editors (ImPlot/ImGui)\n" - "and Metrics (general purpose Dear ImGui debugging tool)."); - ImGui::Separator(); - ImGui::Text("PROGRAMMER GUIDE:"); - ImGui::BulletText("See the ShowDemoWindow() code in implot_demo.cpp. <- you are here!"); - ImGui::BulletText("If you see visual artifacts, do one of the following:"); - ImGui::Indent(); - ImGui::BulletText("Handle ImGuiBackendFlags_RendererHasVtxOffset for 16-bit indices in your backend."); - ImGui::BulletText("Or, enable 32-bit indices in imconfig.h."); - ImGui::BulletText("Your current configuration is:"); - ImGui::Indent(); - ImGui::BulletText("ImDrawIdx: %d-bit", (int)(sizeof(ImDrawIdx) * 8)); - ImGui::BulletText("ImGuiBackendFlags_RendererHasVtxOffset: %s", (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ? "True" : "False"); - ImGui::Unindent(); - ImGui::Unindent(); - ImGui::Separator(); - ImGui::Text("USER GUIDE:"); - ShowUserGuide(); -} - -//----------------------------------------------------------------------------- - -void ButtonSelector(const char* label, ImGuiMouseButton* b) { - ImGui::PushID(label); - if (ImGui::RadioButton("LMB",*b == ImGuiMouseButton_Left)) - *b = ImGuiMouseButton_Left; - ImGui::SameLine(); - if (ImGui::RadioButton("RMB",*b == ImGuiMouseButton_Right)) - *b = ImGuiMouseButton_Right; - ImGui::SameLine(); - if (ImGui::RadioButton("MMB",*b == ImGuiMouseButton_Middle)) - *b = ImGuiMouseButton_Middle; - ImGui::PopID(); -} - -void ModSelector(const char* label, int* k) { - ImGui::PushID(label); - ImGui::CheckboxFlags("Ctrl", (unsigned int*)k, ImGuiMod_Ctrl); ImGui::SameLine(); - ImGui::CheckboxFlags("Shift", (unsigned int*)k, ImGuiMod_Shift); ImGui::SameLine(); - ImGui::CheckboxFlags("Alt", (unsigned int*)k, ImGuiMod_Alt); ImGui::SameLine(); - ImGui::CheckboxFlags("Super", (unsigned int*)k, ImGuiMod_Super); - ImGui::PopID(); -} - -void InputMapping(const char* label, ImGuiMouseButton* b, int* k) { - ImGui::LabelText("##","%s",label); - if (b != nullptr) { - ImGui::SameLine(100); - ButtonSelector(label,b); - } - if (k != nullptr) { - ImGui::SameLine(300); - ModSelector(label,k); - } -} - -void ShowInputMapping() { - ImPlotInputMap& map = ImPlot::GetInputMap(); - InputMapping("Pan",&map.Pan,&map.PanMod); - InputMapping("Fit",&map.Fit,nullptr); - InputMapping("Select",&map.Select,&map.SelectMod); - InputMapping("SelectHorzMod",nullptr,&map.SelectHorzMod); - InputMapping("SelectVertMod",nullptr,&map.SelectVertMod); - InputMapping("SelectCancel",&map.SelectCancel,nullptr); - InputMapping("Menu",&map.Menu,nullptr); - InputMapping("OverrideMod",nullptr,&map.OverrideMod); - InputMapping("ZoomMod",nullptr,&map.ZoomMod); - ImGui::SliderFloat("ZoomRate",&map.ZoomRate,-1,1); -} - -void Demo_Config() { - ImGui::ShowFontSelector("Font"); - ImGui::ShowStyleSelector("ImGui Style"); - ImPlot::ShowStyleSelector("ImPlot Style"); - ImPlot::ShowColormapSelector("ImPlot Colormap"); - ImPlot::ShowInputMapSelector("Input Map"); - ImGui::Separator(); - ImGui::Checkbox("Use Local Time", &ImPlot::GetStyle().UseLocalTime); - ImGui::Checkbox("Use ISO 8601", &ImPlot::GetStyle().UseISO8601); - ImGui::Checkbox("Use 24 Hour Clock", &ImPlot::GetStyle().Use24HourClock); - ImGui::Separator(); - if (ImPlot::BeginPlot("Preview")) { - static double now = (double)time(nullptr); - ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Time); - ImPlot::SetupAxisLimits(ImAxis_X1, now, now + 24*3600); - for (int i = 0; i < 10; ++i) { - double x[2] = {now, now + 24*3600}; - double y[2] = {0,i/9.0}; - ImGui::PushID(i); - ImPlot::PlotLine("##Line",x,y,2); - ImGui::PopID(); - } - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_LinePlots() { - static float xs1[1001], ys1[1001]; - for (int i = 0; i < 1001; ++i) { - xs1[i] = i * 0.001f; - ys1[i] = 0.5f + 0.5f * sinf(50 * (xs1[i] + (float)ImGui::GetTime() / 10)); - } - static double xs2[20], ys2[20]; - for (int i = 0; i < 20; ++i) { - xs2[i] = i * 1/19.0f; - ys2[i] = xs2[i] * xs2[i]; - } - if (ImPlot::BeginPlot("Line Plots")) { - ImPlot::SetupAxes("x","y"); - ImPlot::PlotLine("f(x)", xs1, ys1, 1001); - ImPlot::SetNextMarkerStyle(ImPlotMarker_Circle); - ImPlot::PlotLine("g(x)", xs2, ys2, 20,ImPlotLineFlags_Segments); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_FilledLinePlots() { - static double xs1[101], ys1[101], ys2[101], ys3[101]; - srand(0); - for (int i = 0; i < 101; ++i) { - xs1[i] = (float)i; - ys1[i] = RandomRange(400.0,450.0); - ys2[i] = RandomRange(275.0,350.0); - ys3[i] = RandomRange(150.0,225.0); - } - static bool show_lines = true; - static bool show_fills = true; - static float fill_ref = 0; - static int shade_mode = 0; - static ImPlotShadedFlags flags = 0; - ImGui::Checkbox("Lines",&show_lines); ImGui::SameLine(); - ImGui::Checkbox("Fills",&show_fills); - if (show_fills) { - ImGui::SameLine(); - if (ImGui::RadioButton("To -INF",shade_mode == 0)) - shade_mode = 0; - ImGui::SameLine(); - if (ImGui::RadioButton("To +INF",shade_mode == 1)) - shade_mode = 1; - ImGui::SameLine(); - if (ImGui::RadioButton("To Ref",shade_mode == 2)) - shade_mode = 2; - if (shade_mode == 2) { - ImGui::SameLine(); - ImGui::SetNextItemWidth(100); - ImGui::DragFloat("##Ref",&fill_ref, 1, -100, 500); - } - } - - if (ImPlot::BeginPlot("Stock Prices")) { - ImPlot::SetupAxes("Days","Price"); - ImPlot::SetupAxesLimits(0,100,0,500); - if (show_fills) { - ImPlot::PushStyleVar(ImPlotStyleVar_FillAlpha, 0.25f); - ImPlot::PlotShaded("Stock 1", xs1, ys1, 101, shade_mode == 0 ? -INFINITY : shade_mode == 1 ? INFINITY : fill_ref, flags); - ImPlot::PlotShaded("Stock 2", xs1, ys2, 101, shade_mode == 0 ? -INFINITY : shade_mode == 1 ? INFINITY : fill_ref, flags); - ImPlot::PlotShaded("Stock 3", xs1, ys3, 101, shade_mode == 0 ? -INFINITY : shade_mode == 1 ? INFINITY : fill_ref, flags); - ImPlot::PopStyleVar(); - } - if (show_lines) { - ImPlot::PlotLine("Stock 1", xs1, ys1, 101); - ImPlot::PlotLine("Stock 2", xs1, ys2, 101); - ImPlot::PlotLine("Stock 3", xs1, ys3, 101); - } - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_ShadedPlots() { - static float xs[1001], ys[1001], ys1[1001], ys2[1001], ys3[1001], ys4[1001]; - srand(0); - for (int i = 0; i < 1001; ++i) { - xs[i] = i * 0.001f; - ys[i] = 0.25f + 0.25f * sinf(25 * xs[i]) * sinf(5 * xs[i]) + RandomRange(-0.01f, 0.01f); - ys1[i] = ys[i] + RandomRange(0.1f, 0.12f); - ys2[i] = ys[i] - RandomRange(0.1f, 0.12f); - ys3[i] = 0.75f + 0.2f * sinf(25 * xs[i]); - ys4[i] = 0.75f + 0.1f * cosf(25 * xs[i]); - } - static float alpha = 0.25f; - ImGui::DragFloat("Alpha",&alpha,0.01f,0,1); - - if (ImPlot::BeginPlot("Shaded Plots")) { - ImPlot::PushStyleVar(ImPlotStyleVar_FillAlpha, alpha); - ImPlot::PlotShaded("Uncertain Data",xs,ys1,ys2,1001); - ImPlot::PlotLine("Uncertain Data", xs, ys, 1001); - ImPlot::PlotShaded("Overlapping",xs,ys3,ys4,1001); - ImPlot::PlotLine("Overlapping",xs,ys3,1001); - ImPlot::PlotLine("Overlapping",xs,ys4,1001); - ImPlot::PopStyleVar(); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_ScatterPlots() { - srand(0); - static float xs1[100], ys1[100]; - for (int i = 0; i < 100; ++i) { - xs1[i] = i * 0.01f; - ys1[i] = xs1[i] + 0.1f * ((float)rand() / (float)RAND_MAX); - } - static float xs2[50], ys2[50]; - for (int i = 0; i < 50; i++) { - xs2[i] = 0.25f + 0.2f * ((float)rand() / (float)RAND_MAX); - ys2[i] = 0.75f + 0.2f * ((float)rand() / (float)RAND_MAX); - } - - if (ImPlot::BeginPlot("Scatter Plot")) { - ImPlot::PlotScatter("Data 1", xs1, ys1, 100); - ImPlot::PushStyleVar(ImPlotStyleVar_FillAlpha, 0.25f); - ImPlot::SetNextMarkerStyle(ImPlotMarker_Square, 6, ImPlot::GetColormapColor(1), IMPLOT_AUTO, ImPlot::GetColormapColor(1)); - ImPlot::PlotScatter("Data 2", xs2, ys2, 50); - ImPlot::PopStyleVar(); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_StairstepPlots() { - static float ys1[21], ys2[21]; - for (int i = 0; i < 21; ++i) { - ys1[i] = 0.75f + 0.2f * sinf(10 * i * 0.05f); - ys2[i] = 0.25f + 0.2f * sinf(10 * i * 0.05f); - } - static ImPlotStairsFlags flags = 0; - CHECKBOX_FLAG(flags, ImPlotStairsFlags_Shaded); - if (ImPlot::BeginPlot("Stairstep Plot")) { - ImPlot::SetupAxes("x","f(x)"); - ImPlot::SetupAxesLimits(0,1,0,1); - - ImPlot::PushStyleColor(ImPlotCol_Line, ImVec4(0.5f,0.5f,0.5f,1.0f)); - ImPlot::PlotLine("##1",ys1,21,0.05f); - ImPlot::PlotLine("##2",ys2,21,0.05f); - ImPlot::PopStyleColor(); - - ImPlot::SetNextMarkerStyle(ImPlotMarker_Circle); - ImPlot::SetNextFillStyle(IMPLOT_AUTO_COL, 0.25f); - ImPlot::PlotStairs("Post Step (default)", ys1, 21, 0.05f, 0, flags); - ImPlot::SetNextMarkerStyle(ImPlotMarker_Circle); - ImPlot::SetNextFillStyle(IMPLOT_AUTO_COL, 0.25f); - ImPlot::PlotStairs("Pre Step", ys2, 21, 0.05f, 0, flags|ImPlotStairsFlags_PreStep); - - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_BarPlots() { - static ImS8 data[10] = {1,2,3,4,5,6,7,8,9,10}; - if (ImPlot::BeginPlot("Bar Plot")) { - ImPlot::PlotBars("Vertical",data,10,0.7,1); - ImPlot::PlotBars("Horizontal",data,10,0.4,1,ImPlotBarsFlags_Horizontal); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_BarGroups() { - static ImS8 data[30] = {83, 67, 23, 89, 83, 78, 91, 82, 85, 90, // midterm - 80, 62, 56, 99, 55, 78, 88, 78, 90, 100, // final - 80, 69, 52, 92, 72, 78, 75, 76, 89, 95}; // course - - static const char* ilabels[] = {"Midterm Exam","Final Exam","Course Grade"}; - static const char* glabels[] = {"S1","S2","S3","S4","S5","S6","S7","S8","S9","S10"}; - static const double positions[] = {0,1,2,3,4,5,6,7,8,9}; - - static int items = 3; - static int groups = 10; - static float size = 0.67f; - - static ImPlotBarGroupsFlags flags = 0; - static bool horz = false; - - ImGui::CheckboxFlags("Stacked", (unsigned int*)&flags, ImPlotBarGroupsFlags_Stacked); - ImGui::SameLine(); - ImGui::Checkbox("Horizontal",&horz); - - ImGui::SliderInt("Items",&items,1,3); - ImGui::SliderFloat("Size",&size,0,1); - - if (ImPlot::BeginPlot("Bar Group")) { - ImPlot::SetupLegend(ImPlotLocation_East, ImPlotLegendFlags_Outside); - if (horz) { - ImPlot::SetupAxes("Score","Student",ImPlotAxisFlags_AutoFit,ImPlotAxisFlags_AutoFit); - ImPlot::SetupAxisTicks(ImAxis_Y1,positions, groups, glabels); - ImPlot::PlotBarGroups(ilabels,data,items,groups,size,0,flags|ImPlotBarGroupsFlags_Horizontal); - } - else { - ImPlot::SetupAxes("Student","Score",ImPlotAxisFlags_AutoFit,ImPlotAxisFlags_AutoFit); - ImPlot::SetupAxisTicks(ImAxis_X1,positions, groups, glabels); - ImPlot::PlotBarGroups(ilabels,data,items,groups,size,0,flags); - } - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_BarStacks() { - - static ImPlotColormap Liars = -1; - if (Liars == -1) { - static const ImU32 Liars_Data[6] = { 4282515870, 4282609140, 4287357182, 4294630301, 4294945280, 4294921472 }; - Liars = ImPlot::AddColormap("Liars", Liars_Data, 6); - } - - static bool diverging = true; - ImGui::Checkbox("Diverging",&diverging); - - static const char* politicians[] = {"Trump","Bachman","Cruz","Gingrich","Palin","Santorum","Walker","Perry","Ryan","McCain","Rubio","Romney","Rand Paul","Christie","Biden","Kasich","Sanders","J Bush","H Clinton","Obama"}; - static int data_reg[] = {18,26,7,14,10,8,6,11,4,4,3,8,6,8,6,5,0,3,1,2, // Pants on Fire - 43,36,30,21,30,27,25,17,11,22,15,16,16,17,12,12,14,6,13,12, // False - 16,13,28,22,15,21,15,18,30,17,24,18,13,10,14,15,17,22,14,12, // Mostly False - 17,10,13,25,12,22,19,26,23,17,22,27,20,26,29,17,18,22,21,27, // Half True - 5,7,16,10,10,12,23,13,17,20,22,16,23,19,20,26,36,29,27,26, // Mostly True - 1,8,6,8,23,10,12,15,15,20,14,15,22,20,19,25,15,18,24,21}; // True - static const char* labels_reg[] = {"Pants on Fire","False","Mostly False","Half True","Mostly True","True"}; - - - static int data_div[] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // Pants on Fire (dummy, to order legend logically) - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // False (dummy, to order legend logically) - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // Mostly False (dummy, to order legend logically) - -16,-13,-28,-22,-15,-21,-15,-18,-30,-17,-24,-18,-13,-10,-14,-15,-17,-22,-14,-12, // Mostly False - -43,-36,-30,-21,-30,-27,-25,-17,-11,-22,-15,-16,-16,-17,-12,-12,-14,-6,-13,-12, // False - -18,-26,-7,-14,-10,-8,-6,-11,-4,-4,-3,-8,-6,-8,-6,-5,0,-3,-1,-2, // Pants on Fire - 17,10,13,25,12,22,19,26,23,17,22,27,20,26,29,17,18,22,21,27, // Half True - 5,7,16,10,10,12,23,13,17,20,22,16,23,19,20,26,36,29,27,26, // Mostly True - 1,8,6,8,23,10,12,15,15,20,14,15,22,20,19,25,15,18,24,21}; // True - static const char* labels_div[] = {"Pants on Fire","False","Mostly False","Mostly False","False","Pants on Fire","Half True","Mostly True","True"}; - - ImPlot::PushColormap(Liars); - if (ImPlot::BeginPlot("PolitiFact: Who Lies More?",ImVec2(-1,400),ImPlotFlags_NoMouseText)) { - ImPlot::SetupLegend(ImPlotLocation_South, ImPlotLegendFlags_Outside|ImPlotLegendFlags_Horizontal); - ImPlot::SetupAxes(nullptr,nullptr,ImPlotAxisFlags_AutoFit|ImPlotAxisFlags_NoDecorations,ImPlotAxisFlags_AutoFit|ImPlotAxisFlags_Invert); - ImPlot::SetupAxisTicks(ImAxis_Y1,0,19,20,politicians,false); - if (diverging) - ImPlot::PlotBarGroups(labels_div,data_div,9,20,0.75,0,ImPlotBarGroupsFlags_Stacked|ImPlotBarGroupsFlags_Horizontal); - else - ImPlot::PlotBarGroups(labels_reg,data_reg,6,20,0.75,0,ImPlotBarGroupsFlags_Stacked|ImPlotBarGroupsFlags_Horizontal); - ImPlot::EndPlot(); - } - ImPlot::PopColormap(); -} - -//----------------------------------------------------------------------------- - -void Demo_ErrorBars() { - static float xs[5] = {1,2,3,4,5}; - static float bar[5] = {1,2,5,3,4}; - static float lin1[5] = {8,8,9,7,8}; - static float lin2[5] = {6,7,6,9,6}; - static float err1[5] = {0.2f, 0.4f, 0.2f, 0.6f, 0.4f}; - static float err2[5] = {0.4f, 0.2f, 0.4f, 0.8f, 0.6f}; - static float err3[5] = {0.09f, 0.14f, 0.09f, 0.12f, 0.16f}; - static float err4[5] = {0.02f, 0.08f, 0.15f, 0.05f, 0.2f}; - - - if (ImPlot::BeginPlot("##ErrorBars")) { - ImPlot::SetupAxesLimits(0, 6, 0, 10); - ImPlot::PlotBars("Bar", xs, bar, 5, 0.5f); - ImPlot::PlotErrorBars("Bar", xs, bar, err1, 5); - ImPlot::SetNextErrorBarStyle(ImPlot::GetColormapColor(1), 0); - ImPlot::PlotErrorBars("Line", xs, lin1, err1, err2, 5); - ImPlot::SetNextMarkerStyle(ImPlotMarker_Square); - ImPlot::PlotLine("Line", xs, lin1, 5); - ImPlot::PushStyleColor(ImPlotCol_ErrorBar, ImPlot::GetColormapColor(2)); - ImPlot::PlotErrorBars("Scatter", xs, lin2, err2, 5); - ImPlot::PlotErrorBars("Scatter", xs, lin2, err3, err4, 5, ImPlotErrorBarsFlags_Horizontal); - ImPlot::PopStyleColor(); - ImPlot::PlotScatter("Scatter", xs, lin2, 5); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_StemPlots() { - static double xs[51], ys1[51], ys2[51]; - for (int i = 0; i < 51; ++i) { - xs[i] = i * 0.02; - ys1[i] = 1.0 + 0.5 * sin(25*xs[i])*cos(2*xs[i]); - ys2[i] = 0.5 + 0.25 * sin(10*xs[i]) * sin(xs[i]); - } - if (ImPlot::BeginPlot("Stem Plots")) { - ImPlot::SetupAxisLimits(ImAxis_X1,0,1.0); - ImPlot::SetupAxisLimits(ImAxis_Y1,0,1.6); - ImPlot::PlotStems("Stems 1",xs,ys1,51); - ImPlot::SetNextMarkerStyle(ImPlotMarker_Circle); - ImPlot::PlotStems("Stems 2", xs, ys2,51); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_InfiniteLines() { - static double vals[] = {0.25, 0.5, 0.75}; - if (ImPlot::BeginPlot("##Infinite")) { - ImPlot::SetupAxes(nullptr,nullptr,ImPlotAxisFlags_NoInitialFit,ImPlotAxisFlags_NoInitialFit); - ImPlot::PlotInfLines("Vertical",vals,3); - ImPlot::PlotInfLines("Horizontal",vals,3,ImPlotInfLinesFlags_Horizontal); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_PieCharts() { - static const char* labels1[] = {"Frogs","Hogs","Dogs","Logs"}; - static float data1[] = {0.15f, 0.30f, 0.2f, 0.05f}; - static ImPlotPieChartFlags flags = 0; - ImGui::SetNextItemWidth(250); - ImGui::DragFloat4("Values", data1, 0.01f, 0, 1); - CHECKBOX_FLAG(flags, ImPlotPieChartFlags_Normalize); - CHECKBOX_FLAG(flags, ImPlotPieChartFlags_IgnoreHidden); - - if (ImPlot::BeginPlot("##Pie1", ImVec2(250,250), ImPlotFlags_Equal | ImPlotFlags_NoMouseText)) { - ImPlot::SetupAxes(nullptr, nullptr, ImPlotAxisFlags_NoDecorations, ImPlotAxisFlags_NoDecorations); - ImPlot::SetupAxesLimits(0, 1, 0, 1); - ImPlot::PlotPieChart(labels1, data1, 4, 0.5, 0.5, 0.4, "%.2f", 90, flags); - ImPlot::EndPlot(); - } - - ImGui::SameLine(); - - static const char* labels2[] = {"A","B","C","D","E"}; - static int data2[] = {1,1,2,3,5}; - - ImPlot::PushColormap(ImPlotColormap_Pastel); - if (ImPlot::BeginPlot("##Pie2", ImVec2(250,250), ImPlotFlags_Equal | ImPlotFlags_NoMouseText)) { - ImPlot::SetupAxes(nullptr, nullptr, ImPlotAxisFlags_NoDecorations, ImPlotAxisFlags_NoDecorations); - ImPlot::SetupAxesLimits(0, 1, 0, 1); - ImPlot::PlotPieChart(labels2, data2, 5, 0.5, 0.5, 0.4, "%.0f", 180, flags); - ImPlot::EndPlot(); - } - ImPlot::PopColormap(); -} - -//----------------------------------------------------------------------------- - -void Demo_Heatmaps() { - static float values1[7][7] = {{0.8f, 2.4f, 2.5f, 3.9f, 0.0f, 4.0f, 0.0f}, - {2.4f, 0.0f, 4.0f, 1.0f, 2.7f, 0.0f, 0.0f}, - {1.1f, 2.4f, 0.8f, 4.3f, 1.9f, 4.4f, 0.0f}, - {0.6f, 0.0f, 0.3f, 0.0f, 3.1f, 0.0f, 0.0f}, - {0.7f, 1.7f, 0.6f, 2.6f, 2.2f, 6.2f, 0.0f}, - {1.3f, 1.2f, 0.0f, 0.0f, 0.0f, 3.2f, 5.1f}, - {0.1f, 2.0f, 0.0f, 1.4f, 0.0f, 1.9f, 6.3f}}; - static float scale_min = 0; - static float scale_max = 6.3f; - static const char* xlabels[] = {"C1","C2","C3","C4","C5","C6","C7"}; - static const char* ylabels[] = {"R1","R2","R3","R4","R5","R6","R7"}; - - static ImPlotColormap map = ImPlotColormap_Viridis; - if (ImPlot::ColormapButton(ImPlot::GetColormapName(map),ImVec2(225,0),map)) { - map = (map + 1) % ImPlot::GetColormapCount(); - // We bust the color cache of our plots so that item colors will - // resample the new colormap in the event that they have already - // been created. See documentation in implot.h. - BustColorCache("##Heatmap1"); - BustColorCache("##Heatmap2"); - } - - ImGui::SameLine(); - ImGui::LabelText("##Colormap Index", "%s", "Change Colormap"); - ImGui::SetNextItemWidth(225); - ImGui::DragFloatRange2("Min / Max",&scale_min, &scale_max, 0.01f, -20, 20); - - static ImPlotHeatmapFlags hm_flags = 0; - - ImGui::CheckboxFlags("Column Major", (unsigned int*)&hm_flags, ImPlotHeatmapFlags_ColMajor); - - static ImPlotAxisFlags axes_flags = ImPlotAxisFlags_Lock | ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_NoTickMarks; - - ImPlot::PushColormap(map); - - if (ImPlot::BeginPlot("##Heatmap1",ImVec2(225,225),ImPlotFlags_NoLegend|ImPlotFlags_NoMouseText)) { - ImPlot::SetupAxes(nullptr, nullptr, axes_flags, axes_flags); - ImPlot::SetupAxisTicks(ImAxis_X1,0 + 1.0/14.0, 1 - 1.0/14.0, 7, xlabels); - ImPlot::SetupAxisTicks(ImAxis_Y1,1 - 1.0/14.0, 0 + 1.0/14.0, 7, ylabels); - ImPlot::PlotHeatmap("heat",values1[0],7,7,scale_min,scale_max,"%g",ImPlotPoint(0,0),ImPlotPoint(1,1),hm_flags); - ImPlot::EndPlot(); - } - ImGui::SameLine(); - ImPlot::ColormapScale("##HeatScale",scale_min, scale_max, ImVec2(60,225)); - - ImGui::SameLine(); - - const int size = 80; - static double values2[size*size]; - srand((unsigned int)(ImGui::GetTime()*1000000)); - for (int i = 0; i < size*size; ++i) - values2[i] = RandomRange(0.0,1.0); - - if (ImPlot::BeginPlot("##Heatmap2",ImVec2(225,225))) { - ImPlot::SetupAxes(nullptr, nullptr, ImPlotAxisFlags_NoDecorations, ImPlotAxisFlags_NoDecorations); - ImPlot::SetupAxesLimits(-1,1,-1,1); - ImPlot::PlotHeatmap("heat1",values2,size,size,0,1,nullptr); - ImPlot::PlotHeatmap("heat2",values2,size,size,0,1,nullptr, ImPlotPoint(-1,-1), ImPlotPoint(0,0)); - ImPlot::EndPlot(); - } - ImPlot::PopColormap(); - -} - -//----------------------------------------------------------------------------- - -void Demo_Histogram() { - static ImPlotHistogramFlags hist_flags = ImPlotHistogramFlags_Density; - static int bins = 50; - static double mu = 5; - static double sigma = 2; - ImGui::SetNextItemWidth(200); - if (ImGui::RadioButton("Sqrt",bins==ImPlotBin_Sqrt)) { bins = ImPlotBin_Sqrt; } ImGui::SameLine(); - if (ImGui::RadioButton("Sturges",bins==ImPlotBin_Sturges)) { bins = ImPlotBin_Sturges; } ImGui::SameLine(); - if (ImGui::RadioButton("Rice",bins==ImPlotBin_Rice)) { bins = ImPlotBin_Rice; } ImGui::SameLine(); - if (ImGui::RadioButton("Scott",bins==ImPlotBin_Scott)) { bins = ImPlotBin_Scott; } ImGui::SameLine(); - if (ImGui::RadioButton("N Bins",bins>=0)) { bins = 50; } - if (bins>=0) { - ImGui::SameLine(); - ImGui::SetNextItemWidth(200); - ImGui::SliderInt("##Bins", &bins, 1, 100); - } - ImGui::CheckboxFlags("Horizontal", (unsigned int*)&hist_flags, ImPlotHistogramFlags_Horizontal); - ImGui::SameLine(); - ImGui::CheckboxFlags("Density", (unsigned int*)&hist_flags, ImPlotHistogramFlags_Density); - ImGui::SameLine(); - ImGui::CheckboxFlags("Cumulative", (unsigned int*)&hist_flags, ImPlotHistogramFlags_Cumulative); - - static bool range = false; - ImGui::Checkbox("Range", &range); - static float rmin = -3; - static float rmax = 13; - if (range) { - ImGui::SameLine(); - ImGui::SetNextItemWidth(200); - ImGui::DragFloat2("##Range",&rmin,0.1f,-3,13); - ImGui::SameLine(); - ImGui::CheckboxFlags("Exclude Outliers", (unsigned int*)&hist_flags, ImPlotHistogramFlags_NoOutliers); - } - static NormalDistribution<10000> dist(mu, sigma); - static double x[100]; - static double y[100]; - if (hist_flags & ImPlotHistogramFlags_Density) { - for (int i = 0; i < 100; ++i) { - x[i] = -3 + 16 * (double)i/99.0; - y[i] = exp( - (x[i]-mu)*(x[i]-mu) / (2*sigma*sigma)) / (sigma * sqrt(2*3.141592653589793238)); - } - if (hist_flags & ImPlotHistogramFlags_Cumulative) { - for (int i = 1; i < 100; ++i) - y[i] += y[i-1]; - for (int i = 0; i < 100; ++i) - y[i] /= y[99]; - } - } - - if (ImPlot::BeginPlot("##Histograms")) { - ImPlot::SetupAxes(nullptr,nullptr,ImPlotAxisFlags_AutoFit,ImPlotAxisFlags_AutoFit); - ImPlot::SetNextFillStyle(IMPLOT_AUTO_COL,0.5f); - ImPlot::PlotHistogram("Empirical", dist.Data, 10000, bins, 1.0, range ? ImPlotRange(rmin,rmax) : ImPlotRange(), hist_flags); - if ((hist_flags & ImPlotHistogramFlags_Density) && !(hist_flags & ImPlotHistogramFlags_NoOutliers)) { - if (hist_flags & ImPlotHistogramFlags_Horizontal) - ImPlot::PlotLine("Theoretical",y,x,100); - else - ImPlot::PlotLine("Theoretical",x,y,100); - } - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_Histogram2D() { - static int count = 50000; - static int xybins[2] = {100,100}; - - static ImPlotHistogramFlags hist_flags = 0; - - ImGui::SliderInt("Count",&count,100,100000); - ImGui::SliderInt2("Bins",xybins,1,500); - ImGui::SameLine(); - ImGui::CheckboxFlags("Density", (unsigned int*)&hist_flags, ImPlotHistogramFlags_Density); - - static NormalDistribution<100000> dist1(1, 2); - static NormalDistribution<100000> dist2(1, 1); - double max_count = 0; - ImPlotAxisFlags flags = ImPlotAxisFlags_AutoFit|ImPlotAxisFlags_Foreground; - ImPlot::PushColormap("Hot"); - if (ImPlot::BeginPlot("##Hist2D",ImVec2(ImGui::GetContentRegionAvail().x-100-ImGui::GetStyle().ItemSpacing.x,0))) { - ImPlot::SetupAxes(nullptr, nullptr, flags, flags); - ImPlot::SetupAxesLimits(-6,6,-6,6); - max_count = ImPlot::PlotHistogram2D("Hist2D",dist1.Data,dist2.Data,count,xybins[0],xybins[1],ImPlotRect(-6,6,-6,6), hist_flags); - ImPlot::EndPlot(); - } - ImGui::SameLine(); - ImPlot::ColormapScale(hist_flags & ImPlotHistogramFlags_Density ? "Density" : "Count",0,max_count,ImVec2(100,0)); - ImPlot::PopColormap(); -} - -//----------------------------------------------------------------------------- - -void Demo_DigitalPlots() { - ImGui::BulletText("Digital plots do not respond to Y drag and zoom, so that"); - ImGui::Indent(); - ImGui::Text("you can drag analog plots over the rising/falling digital edge."); - ImGui::Unindent(); - - static bool paused = false; - static ScrollingBuffer dataDigital[2]; - static ScrollingBuffer dataAnalog[2]; - static bool showDigital[2] = {true, false}; - static bool showAnalog[2] = {true, false}; - - char label[32]; - ImGui::Checkbox("digital_0", &showDigital[0]); ImGui::SameLine(); - ImGui::Checkbox("digital_1", &showDigital[1]); ImGui::SameLine(); - ImGui::Checkbox("analog_0", &showAnalog[0]); ImGui::SameLine(); - ImGui::Checkbox("analog_1", &showAnalog[1]); - - static float t = 0; - if (!paused) { - t += ImGui::GetIO().DeltaTime; - //digital signal values - if (showDigital[0]) - dataDigital[0].AddPoint(t, sinf(2*t) > 0.45); - if (showDigital[1]) - dataDigital[1].AddPoint(t, sinf(2*t) < 0.45); - //Analog signal values - if (showAnalog[0]) - dataAnalog[0].AddPoint(t, sinf(2*t)); - if (showAnalog[1]) - dataAnalog[1].AddPoint(t, cosf(2*t)); - } - if (ImPlot::BeginPlot("##Digital")) { - ImPlot::SetupAxisLimits(ImAxis_X1, t - 10.0, t, paused ? ImGuiCond_Once : ImGuiCond_Always); - ImPlot::SetupAxisLimits(ImAxis_Y1, -1, 1); - for (int i = 0; i < 2; ++i) { - if (showDigital[i] && dataDigital[i].Data.size() > 0) { - snprintf(label, sizeof(label), "digital_%d", i); - ImPlot::PlotDigital(label, &dataDigital[i].Data[0].x, &dataDigital[i].Data[0].y, dataDigital[i].Data.size(), 0, dataDigital[i].Offset, 2 * sizeof(float)); - } - } - for (int i = 0; i < 2; ++i) { - if (showAnalog[i]) { - snprintf(label, sizeof(label), "analog_%d", i); - if (dataAnalog[i].Data.size() > 0) - ImPlot::PlotLine(label, &dataAnalog[i].Data[0].x, &dataAnalog[i].Data[0].y, dataAnalog[i].Data.size(), 0, dataAnalog[i].Offset, 2 * sizeof(float)); - } - } - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_Images() { - ImGui::BulletText("Below we are displaying the font texture, which is the only texture we have\naccess to in this demo."); - ImGui::BulletText("Use the 'ImTextureID' type as storage to pass pointers or identifiers to your\nown texture data."); - ImGui::BulletText("See ImGui Wiki page 'Image Loading and Displaying Examples'."); - static ImVec2 bmin(0,0); - static ImVec2 bmax(1,1); - static ImVec2 uv0(0,0); - static ImVec2 uv1(1,1); - static ImVec4 tint(1,1,1,1); - ImGui::SliderFloat2("Min", &bmin.x, -2, 2, "%.1f"); - ImGui::SliderFloat2("Max", &bmax.x, -2, 2, "%.1f"); - ImGui::SliderFloat2("UV0", &uv0.x, -2, 2, "%.1f"); - ImGui::SliderFloat2("UV1", &uv1.x, -2, 2, "%.1f"); - ImGui::ColorEdit4("Tint",&tint.x); - if (ImPlot::BeginPlot("##image")) { - ImPlot::PlotImage("my image",ImGui::GetIO().Fonts->TexID, bmin, bmax, uv0, uv1, tint); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_RealtimePlots() { - ImGui::BulletText("Move your mouse to change the data!"); - ImGui::BulletText("This example assumes 60 FPS. Higher FPS requires larger buffer size."); - static ScrollingBuffer sdata1, sdata2; - static RollingBuffer rdata1, rdata2; - ImVec2 mouse = ImGui::GetMousePos(); - static float t = 0; - t += ImGui::GetIO().DeltaTime; - sdata1.AddPoint(t, mouse.x * 0.0005f); - rdata1.AddPoint(t, mouse.x * 0.0005f); - sdata2.AddPoint(t, mouse.y * 0.0005f); - rdata2.AddPoint(t, mouse.y * 0.0005f); - - static float history = 10.0f; - ImGui::SliderFloat("History",&history,1,30,"%.1f s"); - rdata1.Span = history; - rdata2.Span = history; - - static ImPlotAxisFlags flags = ImPlotAxisFlags_NoTickLabels; - - if (ImPlot::BeginPlot("##Scrolling", ImVec2(-1,150))) { - ImPlot::SetupAxes(nullptr, nullptr, flags, flags); - ImPlot::SetupAxisLimits(ImAxis_X1,t - history, t, ImGuiCond_Always); - ImPlot::SetupAxisLimits(ImAxis_Y1,0,1); - ImPlot::SetNextFillStyle(IMPLOT_AUTO_COL,0.5f); - ImPlot::PlotShaded("Mouse X", &sdata1.Data[0].x, &sdata1.Data[0].y, sdata1.Data.size(), -INFINITY, 0, sdata1.Offset, 2 * sizeof(float)); - ImPlot::PlotLine("Mouse Y", &sdata2.Data[0].x, &sdata2.Data[0].y, sdata2.Data.size(), 0, sdata2.Offset, 2*sizeof(float)); - ImPlot::EndPlot(); - } - if (ImPlot::BeginPlot("##Rolling", ImVec2(-1,150))) { - ImPlot::SetupAxes(nullptr, nullptr, flags, flags); - ImPlot::SetupAxisLimits(ImAxis_X1,0,history, ImGuiCond_Always); - ImPlot::SetupAxisLimits(ImAxis_Y1,0,1); - ImPlot::PlotLine("Mouse X", &rdata1.Data[0].x, &rdata1.Data[0].y, rdata1.Data.size(), 0, 0, 2 * sizeof(float)); - ImPlot::PlotLine("Mouse Y", &rdata2.Data[0].x, &rdata2.Data[0].y, rdata2.Data.size(), 0, 0, 2 * sizeof(float)); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_MarkersAndText() { - static float mk_size = ImPlot::GetStyle().MarkerSize; - static float mk_weight = ImPlot::GetStyle().MarkerWeight; - ImGui::DragFloat("Marker Size",&mk_size,0.1f,2.0f,10.0f,"%.2f px"); - ImGui::DragFloat("Marker Weight", &mk_weight,0.05f,0.5f,3.0f,"%.2f px"); - - if (ImPlot::BeginPlot("##MarkerStyles", ImVec2(-1,0), ImPlotFlags_CanvasOnly)) { - - ImPlot::SetupAxes(nullptr, nullptr, ImPlotAxisFlags_NoDecorations, ImPlotAxisFlags_NoDecorations); - ImPlot::SetupAxesLimits(0, 10, 0, 12); - - ImS8 xs[2] = {1,4}; - ImS8 ys[2] = {10,11}; - - // filled markers - for (int m = 0; m < ImPlotMarker_COUNT; ++m) { - ImGui::PushID(m); - ImPlot::SetNextMarkerStyle(m, mk_size, IMPLOT_AUTO_COL, mk_weight); - ImPlot::PlotLine("##Filled", xs, ys, 2); - ImGui::PopID(); - ys[0]--; ys[1]--; - } - xs[0] = 6; xs[1] = 9; ys[0] = 10; ys[1] = 11; - // open markers - for (int m = 0; m < ImPlotMarker_COUNT; ++m) { - ImGui::PushID(m); - ImPlot::SetNextMarkerStyle(m, mk_size, ImVec4(0,0,0,0), mk_weight); - ImPlot::PlotLine("##Open", xs, ys, 2); - ImGui::PopID(); - ys[0]--; ys[1]--; - } - - ImPlot::PlotText("Filled Markers", 2.5f, 6.0f); - ImPlot::PlotText("Open Markers", 7.5f, 6.0f); - - ImPlot::PushStyleColor(ImPlotCol_InlayText, ImVec4(1,0,1,1)); - ImPlot::PlotText("Vertical Text", 5.0f, 6.0f, ImVec2(0,0), ImPlotTextFlags_Vertical); - ImPlot::PopStyleColor(); - - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_NaNValues() { - - static bool include_nan = true; - static ImPlotLineFlags flags = 0; - - float data1[5] = {0.0f,0.25f,0.5f,0.75f,1.0f}; - float data2[5] = {0.0f,0.25f,0.5f,0.75f,1.0f}; - - if (include_nan) - data1[2] = NAN; - - ImGui::Checkbox("Include NaN",&include_nan); - ImGui::SameLine(); - ImGui::CheckboxFlags("Skip NaN", (unsigned int*)&flags, ImPlotLineFlags_SkipNaN); - - if (ImPlot::BeginPlot("##NaNValues")) { - ImPlot::SetNextMarkerStyle(ImPlotMarker_Square); - ImPlot::PlotLine("line", data1, data2, 5, flags); - ImPlot::PlotBars("bars", data1, 5); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_LogScale() { - static double xs[1001], ys1[1001], ys2[1001], ys3[1001]; - for (int i = 0; i < 1001; ++i) { - xs[i] = i*0.1f; - ys1[i] = sin(xs[i]) + 1; - ys2[i] = log(xs[i]); - ys3[i] = pow(10.0, xs[i]); - } - if (ImPlot::BeginPlot("Log Plot", ImVec2(-1,0))) { - ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Log10); - ImPlot::SetupAxesLimits(0.1, 100, 0, 10); - ImPlot::PlotLine("f(x) = x", xs, xs, 1001); - ImPlot::PlotLine("f(x) = sin(x)+1", xs, ys1, 1001); - ImPlot::PlotLine("f(x) = log(x)", xs, ys2, 1001); - ImPlot::PlotLine("f(x) = 10^x", xs, ys3, 21); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_SymmetricLogScale() { - static double xs[1001], ys1[1001], ys2[1001]; - for (int i = 0; i < 1001; ++i) { - xs[i] = i*0.1f-50; - ys1[i] = sin(xs[i]); - ys2[i] = i*0.002 - 1; - } - if (ImPlot::BeginPlot("SymLog Plot", ImVec2(-1,0))) { - ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_SymLog); - ImPlot::PlotLine("f(x) = a*x+b",xs,ys2,1001); - ImPlot::PlotLine("f(x) = sin(x)",xs,ys1,1001); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_TimeScale() { - - static double t_min = 1609459200; // 01/01/2021 @ 12:00:00am (UTC) - static double t_max = 1640995200; // 01/01/2022 @ 12:00:00am (UTC) - - ImGui::BulletText("When ImPlotAxisFlags_Time is enabled on the X-Axis, values are interpreted as\n" - "UNIX timestamps in seconds and axis labels are formated as date/time."); - ImGui::BulletText("By default, labels are in UTC time but can be set to use local time instead."); - - ImGui::Checkbox("Local Time",&ImPlot::GetStyle().UseLocalTime); - ImGui::SameLine(); - ImGui::Checkbox("ISO 8601",&ImPlot::GetStyle().UseISO8601); - ImGui::SameLine(); - ImGui::Checkbox("24 Hour Clock",&ImPlot::GetStyle().Use24HourClock); - - static HugeTimeData* data = nullptr; - if (data == nullptr) { - ImGui::SameLine(); - if (ImGui::Button("Generate Huge Data (~500MB!)")) { - static HugeTimeData sdata(t_min); - data = &sdata; - } - } - - if (ImPlot::BeginPlot("##Time", ImVec2(-1,0))) { - ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Time); - ImPlot::SetupAxesLimits(t_min,t_max,0,1); - if (data != nullptr) { - // downsample our data - int downsample = (int)ImPlot::GetPlotLimits().X.Size() / 1000 + 1; - int start = (int)(ImPlot::GetPlotLimits().X.Min - t_min); - start = start < 0 ? 0 : start > HugeTimeData::Size - 1 ? HugeTimeData::Size - 1 : start; - int end = (int)(ImPlot::GetPlotLimits().X.Max - t_min) + 1000; - end = end < 0 ? 0 : end > HugeTimeData::Size - 1 ? HugeTimeData::Size - 1 : end; - int size = (end - start)/downsample; - // plot it - ImPlot::PlotLine("Time Series", &data->Ts[start], &data->Ys[start], size, 0, 0, sizeof(double)*downsample); - } - // plot time now - double t_now = (double)time(nullptr); - double y_now = HugeTimeData::GetY(t_now); - ImPlot::PlotScatter("Now",&t_now,&y_now,1); - ImPlot::Annotation(t_now,y_now,ImPlot::GetLastItemColor(),ImVec2(10,10),false,"Now"); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -static inline double TransformForward_Sqrt(double v, void*) { - return sqrt(v); -} - -static inline double TransformInverse_Sqrt(double v, void*) { - return v*v; -} - -void Demo_CustomScale() { - static float v[100]; - for (int i = 0; i < 100; ++i) { - v[i] = i*0.01f; - } - if (ImPlot::BeginPlot("Sqrt")) { - ImPlot::SetupAxis(ImAxis_X1, "Linear"); - ImPlot::SetupAxis(ImAxis_Y1, "Sqrt"); - ImPlot::SetupAxisScale(ImAxis_Y1, TransformForward_Sqrt, TransformInverse_Sqrt); - ImPlot::SetupAxisLimitsConstraints(ImAxis_Y1, 0, INFINITY); - ImPlot::PlotLine("##data",v,v,100); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_MultipleAxes() { - static float xs[1001], xs2[1001], ys1[1001], ys2[1001], ys3[1001]; - for (int i = 0; i < 1001; ++i) { - xs[i] = (i*0.1f); - xs2[i] = xs[i] + 10.0f; - ys1[i] = sinf(xs[i]) * 3 + 1; - ys2[i] = cosf(xs[i]) * 0.2f + 0.5f; - ys3[i] = sinf(xs[i]+0.5f) * 100 + 200; - } - - static bool x2_axis = true; - static bool y2_axis = true; - static bool y3_axis = true; - - ImGui::Checkbox("X-Axis 2", &x2_axis); - ImGui::SameLine(); - ImGui::Checkbox("Y-Axis 2", &y2_axis); - ImGui::SameLine(); - ImGui::Checkbox("Y-Axis 3", &y3_axis); - - ImGui::BulletText("You can drag axes to the opposite side of the plot."); - ImGui::BulletText("Hover over legend items to see which axis they are plotted on."); - - if (ImPlot::BeginPlot("Multi-Axis Plot", ImVec2(-1,0))) { - ImPlot::SetupAxes("X-Axis 1", "Y-Axis 1"); - ImPlot::SetupAxesLimits(0, 100, 0, 10); - if (x2_axis) { - ImPlot::SetupAxis(ImAxis_X2, "X-Axis 2",ImPlotAxisFlags_AuxDefault); - ImPlot::SetupAxisLimits(ImAxis_X2, 0, 100); - } - if (y2_axis) { - ImPlot::SetupAxis(ImAxis_Y2, "Y-Axis 2",ImPlotAxisFlags_AuxDefault); - ImPlot::SetupAxisLimits(ImAxis_Y2, 0, 1); - } - if (y3_axis) { - ImPlot::SetupAxis(ImAxis_Y3, "Y-Axis 3",ImPlotAxisFlags_AuxDefault); - ImPlot::SetupAxisLimits(ImAxis_Y3, 0, 300); - } - - ImPlot::PlotLine("f(x) = x", xs, xs, 1001); - if (x2_axis) { - ImPlot::SetAxes(ImAxis_X2, ImAxis_Y1); - ImPlot::PlotLine("f(x) = sin(x)*3+1", xs2, ys1, 1001); - } - if (y2_axis) { - ImPlot::SetAxes(ImAxis_X1, ImAxis_Y2); - ImPlot::PlotLine("f(x) = cos(x)*.2+.5", xs, ys2, 1001); - } - if (x2_axis && y3_axis) { - ImPlot::SetAxes(ImAxis_X2, ImAxis_Y3); - ImPlot::PlotLine("f(x) = sin(x+.5)*100+200 ", xs2, ys3, 1001); - } - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_LinkedAxes() { - static ImPlotRect lims(0,1,0,1); - static bool linkx = true, linky = true; - int data[2] = {0,1}; - ImGui::Checkbox("Link X", &linkx); - ImGui::SameLine(); - ImGui::Checkbox("Link Y", &linky); - - ImGui::DragScalarN("Limits",ImGuiDataType_Double,&lims.X.Min,4,0.01f); - - if (BeginAlignedPlots("AlignedGroup")) { - if (ImPlot::BeginPlot("Plot A")) { - ImPlot::SetupAxisLinks(ImAxis_X1, linkx ? &lims.X.Min : nullptr, linkx ? &lims.X.Max : nullptr); - ImPlot::SetupAxisLinks(ImAxis_Y1, linky ? &lims.Y.Min : nullptr, linky ? &lims.Y.Max : nullptr); - ImPlot::PlotLine("Line",data,2); - ImPlot::EndPlot(); - } - if (ImPlot::BeginPlot("Plot B")) { - ImPlot::SetupAxisLinks(ImAxis_X1, linkx ? &lims.X.Min : nullptr, linkx ? &lims.X.Max : nullptr); - ImPlot::SetupAxisLinks(ImAxis_Y1, linky ? &lims.Y.Min : nullptr, linky ? &lims.Y.Max : nullptr); - ImPlot::PlotLine("Line",data,2); - ImPlot::EndPlot(); - } - ImPlot::EndAlignedPlots(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_AxisConstraints() { - static float constraints[4] = {-10,10,1,20}; - static ImPlotAxisFlags flags; - ImGui::DragFloat2("Limits Constraints", &constraints[0], 0.01f); - ImGui::DragFloat2("Zoom Constraints", &constraints[2], 0.01f); - CHECKBOX_FLAG(flags, ImPlotAxisFlags_PanStretch); - if (ImPlot::BeginPlot("##AxisConstraints",ImVec2(-1,0))) { - ImPlot::SetupAxes("X","Y",flags,flags); - ImPlot::SetupAxesLimits(-1,1,-1,1); - ImPlot::SetupAxisLimitsConstraints(ImAxis_X1,constraints[0], constraints[1]); - ImPlot::SetupAxisZoomConstraints(ImAxis_X1,constraints[2], constraints[3]); - ImPlot::SetupAxisLimitsConstraints(ImAxis_Y1,constraints[0], constraints[1]); - ImPlot::SetupAxisZoomConstraints(ImAxis_Y1,constraints[2], constraints[3]); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_EqualAxes() { - ImGui::BulletText("Equal constraint applies to axis pairs (e.g ImAxis_X1/Y1, ImAxis_X2/Y2)"); - static double xs1[360], ys1[360]; - for (int i = 0; i < 360; ++i) { - double angle = i * 2 * PI / 359.0; - xs1[i] = cos(angle); ys1[i] = sin(angle); - } - float xs2[] = {-1,0,1,0,-1}; - float ys2[] = {0,1,0,-1,0}; - if (ImPlot::BeginPlot("##EqualAxes",ImVec2(-1,0),ImPlotFlags_Equal)) { - ImPlot::SetupAxis(ImAxis_X2, nullptr, ImPlotAxisFlags_AuxDefault); - ImPlot::SetupAxis(ImAxis_Y2, nullptr, ImPlotAxisFlags_AuxDefault); - ImPlot::PlotLine("Circle",xs1,ys1,360); - ImPlot::SetAxes(ImAxis_X2, ImAxis_Y2); - ImPlot::PlotLine("Diamond",xs2,ys2,5); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_AutoFittingData() { - ImGui::BulletText("The Y-axis has been configured to auto-fit to only the data visible in X-axis range."); - ImGui::BulletText("Zoom and pan the X-axis. Disable Stems to see a difference in fit."); - ImGui::BulletText("If ImPlotAxisFlags_RangeFit is disabled, the axis will fit ALL data."); - - static ImPlotAxisFlags xflags = ImPlotAxisFlags_None; - static ImPlotAxisFlags yflags = ImPlotAxisFlags_AutoFit|ImPlotAxisFlags_RangeFit; - - ImGui::TextUnformatted("X: "); ImGui::SameLine(); - ImGui::CheckboxFlags("ImPlotAxisFlags_AutoFit##X", (unsigned int*)&xflags, ImPlotAxisFlags_AutoFit); ImGui::SameLine(); - ImGui::CheckboxFlags("ImPlotAxisFlags_RangeFit##X", (unsigned int*)&xflags, ImPlotAxisFlags_RangeFit); - - ImGui::TextUnformatted("Y: "); ImGui::SameLine(); - ImGui::CheckboxFlags("ImPlotAxisFlags_AutoFit##Y", (unsigned int*)&yflags, ImPlotAxisFlags_AutoFit); ImGui::SameLine(); - ImGui::CheckboxFlags("ImPlotAxisFlags_RangeFit##Y", (unsigned int*)&yflags, ImPlotAxisFlags_RangeFit); - - static double data[101]; - srand(0); - for (int i = 0; i < 101; ++i) - data[i] = 1 + sin(i/10.0f); - - if (ImPlot::BeginPlot("##DataFitting")) { - ImPlot::SetupAxes("X","Y",xflags,yflags); - ImPlot::PlotLine("Line",data,101); - ImPlot::PlotStems("Stems",data,101); - ImPlot::EndPlot(); - }; -} - -//----------------------------------------------------------------------------- - -ImPlotPoint SinewaveGetter(int i, void* data) { - float f = *(float*)data; - return ImPlotPoint(i,sinf(f*i)); -} - -void Demo_SubplotsSizing() { - - static ImPlotSubplotFlags flags = ImPlotSubplotFlags_ShareItems|ImPlotSubplotFlags_NoLegend; - ImGui::CheckboxFlags("ImPlotSubplotFlags_NoResize", (unsigned int*)&flags, ImPlotSubplotFlags_NoResize); - ImGui::CheckboxFlags("ImPlotSubplotFlags_NoTitle", (unsigned int*)&flags, ImPlotSubplotFlags_NoTitle); - - static int rows = 3; - static int cols = 3; - ImGui::SliderInt("Rows",&rows,1,5); - ImGui::SliderInt("Cols",&cols,1,5); - if (rows < 1 || cols < 1) { - ImGui::TextColored(ImVec4(1,0,0,1), "Nice try, but the number of rows and columns must be greater than 0!"); - return; - } - static float rratios[] = {5,1,1,1,1,1}; - static float cratios[] = {5,1,1,1,1,1}; - ImGui::DragScalarN("Row Ratios",ImGuiDataType_Float,rratios,rows,0.01f,nullptr); - ImGui::DragScalarN("Col Ratios",ImGuiDataType_Float,cratios,cols,0.01f,nullptr); - if (ImPlot::BeginSubplots("My Subplots", rows, cols, ImVec2(-1,400), flags, rratios, cratios)) { - int id = 0; - for (int i = 0; i < rows*cols; ++i) { - if (ImPlot::BeginPlot("",ImVec2(),ImPlotFlags_NoLegend)) { - ImPlot::SetupAxes(nullptr,nullptr,ImPlotAxisFlags_NoDecorations,ImPlotAxisFlags_NoDecorations); - float fi = 0.01f * (i+1); - if (rows*cols > 1) { - ImPlot::SetNextLineStyle(SampleColormap((float)i/(float)(rows*cols-1),ImPlotColormap_Jet)); - } - char label[16]; - snprintf(label, sizeof(label), "data%d", id++); - ImPlot::PlotLineG(label,SinewaveGetter,&fi,1000); - ImPlot::EndPlot(); - } - } - ImPlot::EndSubplots(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_SubplotItemSharing() { - static ImPlotSubplotFlags flags = ImPlotSubplotFlags_ShareItems; - ImGui::CheckboxFlags("ImPlotSubplotFlags_ShareItems", (unsigned int*)&flags, ImPlotSubplotFlags_ShareItems); - ImGui::CheckboxFlags("ImPlotSubplotFlags_ColMajor", (unsigned int*)&flags, ImPlotSubplotFlags_ColMajor); - ImGui::BulletText("Drag and drop items from the legend onto plots (except for 'common')"); - static int rows = 2; - static int cols = 3; - static int id[] = {0,1,2,3,4,5}; - static int curj = -1; - if (ImPlot::BeginSubplots("##ItemSharing", rows, cols, ImVec2(-1,400), flags)) { - ImPlot::SetupLegend(ImPlotLocation_South, ImPlotLegendFlags_Sort|ImPlotLegendFlags_Horizontal); - for (int i = 0; i < rows*cols; ++i) { - if (ImPlot::BeginPlot("")) { - float fc = 0.01f; - ImPlot::PlotLineG("common",SinewaveGetter,&fc,1000); - for (int j = 0; j < 6; ++j) { - if (id[j] == i) { - char label[8]; - float fj = 0.01f * (j+2); - snprintf(label, sizeof(label), "data%d", j); - ImPlot::PlotLineG(label,SinewaveGetter,&fj,1000); - if (ImPlot::BeginDragDropSourceItem(label)) { - curj = j; - ImGui::SetDragDropPayload("MY_DND",nullptr,0); - ImPlot::ItemIcon(GetLastItemColor()); ImGui::SameLine(); - ImGui::TextUnformatted(label); - ImPlot::EndDragDropSource(); - } - } - } - if (ImPlot::BeginDragDropTargetPlot()) { - if (ImGui::AcceptDragDropPayload("MY_DND")) - id[curj] = i; - ImPlot::EndDragDropTarget(); - } - ImPlot::EndPlot(); - } - } - ImPlot::EndSubplots(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_SubplotAxisLinking() { - static ImPlotSubplotFlags flags = ImPlotSubplotFlags_LinkRows | ImPlotSubplotFlags_LinkCols; - ImGui::CheckboxFlags("ImPlotSubplotFlags_LinkRows", (unsigned int*)&flags, ImPlotSubplotFlags_LinkRows); - ImGui::CheckboxFlags("ImPlotSubplotFlags_LinkCols", (unsigned int*)&flags, ImPlotSubplotFlags_LinkCols); - ImGui::CheckboxFlags("ImPlotSubplotFlags_LinkAllX", (unsigned int*)&flags, ImPlotSubplotFlags_LinkAllX); - ImGui::CheckboxFlags("ImPlotSubplotFlags_LinkAllY", (unsigned int*)&flags, ImPlotSubplotFlags_LinkAllY); - - static int rows = 2; - static int cols = 2; - if (ImPlot::BeginSubplots("##AxisLinking", rows, cols, ImVec2(-1,400), flags)) { - for (int i = 0; i < rows*cols; ++i) { - if (ImPlot::BeginPlot("")) { - ImPlot::SetupAxesLimits(0,1000,-1,1); - float fc = 0.01f; - ImPlot::PlotLineG("common",SinewaveGetter,&fc,1000); - ImPlot::EndPlot(); - } - } - ImPlot::EndSubplots(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_LegendOptions() { - static ImPlotLocation loc = ImPlotLocation_East; - ImGui::CheckboxFlags("North", (unsigned int*)&loc, ImPlotLocation_North); ImGui::SameLine(); - ImGui::CheckboxFlags("South", (unsigned int*)&loc, ImPlotLocation_South); ImGui::SameLine(); - ImGui::CheckboxFlags("West", (unsigned int*)&loc, ImPlotLocation_West); ImGui::SameLine(); - ImGui::CheckboxFlags("East", (unsigned int*)&loc, ImPlotLocation_East); - - static ImPlotLegendFlags flags = 0; - - CHECKBOX_FLAG(flags, ImPlotLegendFlags_Horizontal); - CHECKBOX_FLAG(flags, ImPlotLegendFlags_Outside); - CHECKBOX_FLAG(flags, ImPlotLegendFlags_Sort); - - ImGui::SliderFloat2("LegendPadding", (float*)&GetStyle().LegendPadding, 0.0f, 20.0f, "%.0f"); - ImGui::SliderFloat2("LegendInnerPadding", (float*)&GetStyle().LegendInnerPadding, 0.0f, 10.0f, "%.0f"); - ImGui::SliderFloat2("LegendSpacing", (float*)&GetStyle().LegendSpacing, 0.0f, 5.0f, "%.0f"); - - static int num_dummy_items = 25; - ImGui::SliderInt("Num Dummy Items (Demo Scrolling)", &num_dummy_items, 0, 100); - - if (ImPlot::BeginPlot("##Legend",ImVec2(-1,0))) { - ImPlot::SetupLegend(loc, flags); - static MyImPlot::WaveData data1(0.001, 0.2, 4, 0.2); - static MyImPlot::WaveData data2(0.001, 0.2, 4, 0.4); - static MyImPlot::WaveData data3(0.001, 0.2, 4, 0.6); - static MyImPlot::WaveData data4(0.001, 0.2, 4, 0.8); - static MyImPlot::WaveData data5(0.001, 0.2, 4, 1.0); - - ImPlot::PlotLineG("Item 002", MyImPlot::SawWave, &data1, 1000); // "Item B" added to legend - ImPlot::PlotLineG("Item 001##IDText", MyImPlot::SawWave, &data2, 1000); // "Item A" added to legend, text after ## used for ID only - ImPlot::PlotLineG("##NotListed", MyImPlot::SawWave, &data3, 1000); // plotted, but not added to legend - ImPlot::PlotLineG("Item 003", MyImPlot::SawWave, &data4, 1000); // "Item C" added to legend - ImPlot::PlotLineG("Item 003", MyImPlot::SawWave, &data5, 1000); // combined with previous "Item C" - - for (int i = 0; i < num_dummy_items; ++i) { - char label[16]; - snprintf(label, sizeof(label), "Item %03d", i+4); - ImPlot::PlotDummy(label); - } - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_DragPoints() { - ImGui::BulletText("Click and drag each point."); - static ImPlotDragToolFlags flags = ImPlotDragToolFlags_None; - ImGui::CheckboxFlags("NoCursors", (unsigned int*)&flags, ImPlotDragToolFlags_NoCursors); ImGui::SameLine(); - ImGui::CheckboxFlags("NoFit", (unsigned int*)&flags, ImPlotDragToolFlags_NoFit); ImGui::SameLine(); - ImGui::CheckboxFlags("NoInput", (unsigned int*)&flags, ImPlotDragToolFlags_NoInputs); - ImPlotAxisFlags ax_flags = ImPlotAxisFlags_NoTickLabels | ImPlotAxisFlags_NoTickMarks; - bool clicked[4] = {false, false, false, false}; - bool hovered[4] = {false, false, false, false}; - bool held[4] = {false, false, false, false}; - if (ImPlot::BeginPlot("##Bezier",ImVec2(-1,0),ImPlotFlags_CanvasOnly)) { - ImPlot::SetupAxes(nullptr,nullptr,ax_flags,ax_flags); - ImPlot::SetupAxesLimits(0,1,0,1); - static ImPlotPoint P[] = {ImPlotPoint(.05f,.05f), ImPlotPoint(0.2,0.4), ImPlotPoint(0.8,0.6), ImPlotPoint(.95f,.95f)}; - - ImPlot::DragPoint(0,&P[0].x,&P[0].y, ImVec4(0,0.9f,0,1),4,flags, &clicked[0], &hovered[0], &held[0]); - ImPlot::DragPoint(1,&P[1].x,&P[1].y, ImVec4(1,0.5f,1,1),4,flags, &clicked[1], &hovered[1], &held[1]); - ImPlot::DragPoint(2,&P[2].x,&P[2].y, ImVec4(0,0.5f,1,1),4,flags, &clicked[2], &hovered[2], &held[2]); - ImPlot::DragPoint(3,&P[3].x,&P[3].y, ImVec4(0,0.9f,0,1),4,flags, &clicked[3], &hovered[3], &held[3]); - - static ImPlotPoint B[100]; - for (int i = 0; i < 100; ++i) { - double t = i / 99.0; - double u = 1 - t; - double w1 = u*u*u; - double w2 = 3*u*u*t; - double w3 = 3*u*t*t; - double w4 = t*t*t; - B[i] = ImPlotPoint(w1*P[0].x + w2*P[1].x + w3*P[2].x + w4*P[3].x, w1*P[0].y + w2*P[1].y + w3*P[2].y + w4*P[3].y); - } - - ImPlot::SetNextLineStyle(ImVec4(1,0.5f,1,1),hovered[1]||held[1] ? 2.0f : 1.0f); - ImPlot::PlotLine("##h1",&P[0].x, &P[0].y, 2, 0, 0, sizeof(ImPlotPoint)); - ImPlot::SetNextLineStyle(ImVec4(0,0.5f,1,1), hovered[2]||held[2] ? 2.0f : 1.0f); - ImPlot::PlotLine("##h2",&P[2].x, &P[2].y, 2, 0, 0, sizeof(ImPlotPoint)); - ImPlot::SetNextLineStyle(ImVec4(0,0.9f,0,1), hovered[0]||held[0]||hovered[3]||held[3] ? 3.0f : 2.0f); - ImPlot::PlotLine("##bez",&B[0].x, &B[0].y, 100, 0, 0, sizeof(ImPlotPoint)); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_DragLines() { - ImGui::BulletText("Click and drag the horizontal and vertical lines."); - static double x1 = 0.2; - static double x2 = 0.8; - static double y1 = 0.25; - static double y2 = 0.75; - static double f = 0.1; - bool clicked = false; - bool hovered = false; - bool held = false; - static ImPlotDragToolFlags flags = ImPlotDragToolFlags_None; - ImGui::CheckboxFlags("NoCursors", (unsigned int*)&flags, ImPlotDragToolFlags_NoCursors); ImGui::SameLine(); - ImGui::CheckboxFlags("NoFit", (unsigned int*)&flags, ImPlotDragToolFlags_NoFit); ImGui::SameLine(); - ImGui::CheckboxFlags("NoInput", (unsigned int*)&flags, ImPlotDragToolFlags_NoInputs); - if (ImPlot::BeginPlot("##lines",ImVec2(-1,0))) { - ImPlot::SetupAxesLimits(0,1,0,1); - ImPlot::DragLineX(0,&x1,ImVec4(1,1,1,1),1,flags); - ImPlot::DragLineX(1,&x2,ImVec4(1,1,1,1),1,flags); - ImPlot::DragLineY(2,&y1,ImVec4(1,1,1,1),1,flags); - ImPlot::DragLineY(3,&y2,ImVec4(1,1,1,1),1,flags); - double xs[1000], ys[1000]; - for (int i = 0; i < 1000; ++i) { - xs[i] = (x2+x1)/2+fabs(x2-x1)*(i/1000.0f - 0.5f); - ys[i] = (y1+y2)/2+fabs(y2-y1)/2*sin(f*i/10); - } - ImPlot::DragLineY(120482,&f,ImVec4(1,0.5f,1,1),1,flags, &clicked, &hovered, &held); - ImPlot::SetNextLineStyle(IMPLOT_AUTO_COL, hovered||held ? 2.0f : 1.0f); - ImPlot::PlotLine("Interactive Data", xs, ys, 1000); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_DragRects() { - - static float x_data[512]; - static float y_data1[512]; - static float y_data2[512]; - static float y_data3[512]; - static float sampling_freq = 44100; - static float freq = 500; - bool clicked = false; - bool hovered = false; - bool held = false; - for (size_t i = 0; i < 512; ++i) { - const float t = i / sampling_freq; - x_data[i] = t; - const float arg = 2 * 3.14f * freq * t; - y_data1[i] = sinf(arg); - y_data2[i] = y_data1[i] * -0.6f + sinf(2 * arg) * 0.4f; - y_data3[i] = y_data2[i] * -0.6f + sinf(3 * arg) * 0.4f; - } - ImGui::BulletText("Click and drag the edges, corners, and center of the rect."); - ImGui::BulletText("Double click edges to expand rect to plot extents."); - static ImPlotRect rect(0.0025,0.0045,0,0.5); - static ImPlotDragToolFlags flags = ImPlotDragToolFlags_None; - ImGui::CheckboxFlags("NoCursors", (unsigned int*)&flags, ImPlotDragToolFlags_NoCursors); ImGui::SameLine(); - ImGui::CheckboxFlags("NoFit", (unsigned int*)&flags, ImPlotDragToolFlags_NoFit); ImGui::SameLine(); - ImGui::CheckboxFlags("NoInput", (unsigned int*)&flags, ImPlotDragToolFlags_NoInputs); - - if (ImPlot::BeginPlot("##Main",ImVec2(-1,150))) { - ImPlot::SetupAxes(nullptr,nullptr,ImPlotAxisFlags_NoTickLabels,ImPlotAxisFlags_NoTickLabels); - ImPlot::SetupAxesLimits(0,0.01,-1,1); - ImPlot::PlotLine("Signal 1", x_data, y_data1, 512); - ImPlot::PlotLine("Signal 2", x_data, y_data2, 512); - ImPlot::PlotLine("Signal 3", x_data, y_data3, 512); - ImPlot::DragRect(0,&rect.X.Min,&rect.Y.Min,&rect.X.Max,&rect.Y.Max,ImVec4(1,0,1,1),flags, &clicked, &hovered, &held); - ImPlot::EndPlot(); - } - ImVec4 bg_col = held ? ImVec4(0.5f,0,0.5f,1) : (hovered ? ImVec4(0.25f,0,0.25f,1) : ImPlot::GetStyle().Colors[ImPlotCol_PlotBg]); - ImPlot::PushStyleColor(ImPlotCol_PlotBg, bg_col); - if (ImPlot::BeginPlot("##rect",ImVec2(-1,150), ImPlotFlags_CanvasOnly)) { - ImPlot::SetupAxes(nullptr,nullptr,ImPlotAxisFlags_NoDecorations,ImPlotAxisFlags_NoDecorations); - ImPlot::SetupAxesLimits(rect.X.Min, rect.X.Max, rect.Y.Min, rect.Y.Max, ImGuiCond_Always); - ImPlot::PlotLine("Signal 1", x_data, y_data1, 512); - ImPlot::PlotLine("Signal 2", x_data, y_data2, 512); - ImPlot::PlotLine("Signal 3", x_data, y_data3, 512); - ImPlot::EndPlot(); - } - ImPlot::PopStyleColor(); - ImGui::Text("Rect is %sclicked, %shovered, %sheld", clicked ? "" : "not ", hovered ? "" : "not ", held ? "" : "not "); -} - -//----------------------------------------------------------------------------- - -ImPlotPoint FindCentroid(const ImVector& data, const ImPlotRect& bounds, int& cnt) { - cnt = 0; - ImPlotPoint avg; - ImPlotRect bounds_fixed; - bounds_fixed.X.Min = bounds.X.Min < bounds.X.Max ? bounds.X.Min : bounds.X.Max; - bounds_fixed.X.Max = bounds.X.Min < bounds.X.Max ? bounds.X.Max : bounds.X.Min; - bounds_fixed.Y.Min = bounds.Y.Min < bounds.Y.Max ? bounds.Y.Min : bounds.Y.Max; - bounds_fixed.Y.Max = bounds.Y.Min < bounds.Y.Max ? bounds.Y.Max : bounds.Y.Min; - for (int i = 0; i < data.size(); ++i) { - if (bounds_fixed.Contains(data[i].x, data[i].y)) { - avg.x += data[i].x; - avg.y += data[i].y; - cnt++; - } - } - if (cnt > 0) { - avg.x = avg.x / cnt; - avg.y = avg.y / cnt; - } - return avg; -} - -//----------------------------------------------------------------------------- - -void Demo_Querying() { - static ImVector data; - static ImVector rects; - static ImPlotRect limits, select; - static bool init = true; - if (init) { - for (int i = 0; i < 50; ++i) - { - double x = RandomRange(0.1, 0.9); - double y = RandomRange(0.1, 0.9); - data.push_back(ImPlotPoint(x,y)); - } - init = false; - } - - ImGui::BulletText("Box select and left click mouse to create a new query rect."); - ImGui::BulletText("Ctrl + click in the plot area to draw points."); - - if (ImGui::Button("Clear Queries")) - rects.shrink(0); - - if (ImPlot::BeginPlot("##Centroid")) { - ImPlot::SetupAxesLimits(0,1,0,1); - if (ImPlot::IsPlotHovered() && ImGui::IsMouseClicked(0) && ImGui::GetIO().KeyCtrl) { - ImPlotPoint pt = ImPlot::GetPlotMousePos(); - data.push_back(pt); - } - ImPlot::PlotScatter("Points", &data[0].x, &data[0].y, data.size(), 0, 0, 2 * sizeof(double)); - if (ImPlot::IsPlotSelected()) { - select = ImPlot::GetPlotSelection(); - int cnt; - ImPlotPoint centroid = FindCentroid(data,select,cnt); - if (cnt > 0) { - ImPlot::SetNextMarkerStyle(ImPlotMarker_Square,6); - ImPlot::PlotScatter("Centroid", ¢roid.x, ¢roid.y, 1); - } - if (ImGui::IsMouseClicked(ImPlot::GetInputMap().SelectCancel)) { - CancelPlotSelection(); - rects.push_back(select); - } - } - for (int i = 0; i < rects.size(); ++i) { - int cnt; - ImPlotPoint centroid = FindCentroid(data,rects[i],cnt); - if (cnt > 0) { - ImPlot::SetNextMarkerStyle(ImPlotMarker_Square,6); - ImPlot::PlotScatter("Centroid", ¢roid.x, ¢roid.y, 1); - } - ImPlot::DragRect(i,&rects[i].X.Min,&rects[i].Y.Min,&rects[i].X.Max,&rects[i].Y.Max,ImVec4(1,0,1,1)); - } - limits = ImPlot::GetPlotLimits(); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_Annotations() { - static bool clamp = false; - ImGui::Checkbox("Clamp",&clamp); - if (ImPlot::BeginPlot("##Annotations")) { - ImPlot::SetupAxesLimits(0,2,0,1); - static float p[] = {0.25f, 0.25f, 0.75f, 0.75f, 0.25f}; - ImPlot::PlotScatter("##Points",&p[0],&p[1],4); - ImVec4 col = GetLastItemColor(); - ImPlot::Annotation(0.25,0.25,col,ImVec2(-15,15),clamp,"BL"); - ImPlot::Annotation(0.75,0.25,col,ImVec2(15,15),clamp,"BR"); - ImPlot::Annotation(0.75,0.75,col,ImVec2(15,-15),clamp,"TR"); - ImPlot::Annotation(0.25,0.75,col,ImVec2(-15,-15),clamp,"TL"); - ImPlot::Annotation(0.5,0.5,col,ImVec2(0,0),clamp,"Center"); - - ImPlot::Annotation(1.25,0.75,ImVec4(0,1,0,1),ImVec2(0,0),clamp); - - float bx[] = {1.2f,1.5f,1.8f}; - float by[] = {0.25f, 0.5f, 0.75f}; - ImPlot::PlotBars("##Bars",bx,by,3,0.2); - for (int i = 0; i < 3; ++i) - ImPlot::Annotation(bx[i],by[i],ImVec4(0,0,0,0),ImVec2(0,-5),clamp,"B[%d]=%.2f",i,by[i]); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_Tags() { - static bool show = true; - ImGui::Checkbox("Show Tags",&show); - if (ImPlot::BeginPlot("##Tags")) { - ImPlot::SetupAxis(ImAxis_X2); - ImPlot::SetupAxis(ImAxis_Y2); - if (show) { - ImPlot::TagX(0.25, ImVec4(1,1,0,1)); - ImPlot::TagY(0.75, ImVec4(1,1,0,1)); - static double drag_tag = 0.25; - ImPlot::DragLineY(0,&drag_tag,ImVec4(1,0,0,1),1,ImPlotDragToolFlags_NoFit); - ImPlot::TagY(drag_tag, ImVec4(1,0,0,1), "Drag"); - SetAxes(ImAxis_X2, ImAxis_Y2); - ImPlot::TagX(0.5, ImVec4(0,1,1,1), "%s", "MyTag"); - ImPlot::TagY(0.5, ImVec4(0,1,1,1), "Tag: %d", 42); - } - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_DragAndDrop() { - ImGui::BulletText("Drag/drop items from the left column."); - ImGui::BulletText("Drag/drop items between plots."); - ImGui::Indent(); - ImGui::BulletText("Plot 1 Targets: Plot, Y-Axes, Legend"); - ImGui::BulletText("Plot 1 Sources: Legend Item Labels"); - ImGui::BulletText("Plot 2 Targets: Plot, X-Axis, Y-Axis"); - ImGui::BulletText("Plot 2 Sources: Plot, X-Axis, Y-Axis (hold Ctrl)"); - ImGui::Unindent(); - - // convenience struct to manage DND items; do this however you like - struct MyDndItem { - int Idx; - int Plt; - ImAxis Yax; - char Label[16]; - ImVector Data; - ImVec4 Color; - MyDndItem() { - static int i = 0; - Idx = i++; - Plt = 0; - Yax = ImAxis_Y1; - snprintf(Label, sizeof(Label), "%02d Hz", Idx+1); - Color = RandomColor(); - Data.reserve(1001); - for (int k = 0; k < 1001; ++k) { - float t = k * 1.0f / 999; - Data.push_back(ImVec2(t, 0.5f + 0.5f * sinf(2*3.14f*t*(Idx+1)))); - } - } - void Reset() { Plt = 0; Yax = ImAxis_Y1; } - }; - - const int k_dnd = 20; - static MyDndItem dnd[k_dnd]; - static MyDndItem* dndx = nullptr; // for plot 2 - static MyDndItem* dndy = nullptr; // for plot 2 - - // child window to serve as initial source for our DND items - ImGui::BeginChild("DND_LEFT",ImVec2(100,400)); - if (ImGui::Button("Reset Data")) { - for (int k = 0; k < k_dnd; ++k) - dnd[k].Reset(); - dndx = dndy = nullptr; - } - for (int k = 0; k < k_dnd; ++k) { - if (dnd[k].Plt > 0) - continue; - ImPlot::ItemIcon(dnd[k].Color); ImGui::SameLine(); - ImGui::Selectable(dnd[k].Label, false, 0, ImVec2(100, 0)); - if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) { - ImGui::SetDragDropPayload("MY_DND", &k, sizeof(int)); - ImPlot::ItemIcon(dnd[k].Color); ImGui::SameLine(); - ImGui::TextUnformatted(dnd[k].Label); - ImGui::EndDragDropSource(); - } - } - ImGui::EndChild(); - if (ImGui::BeginDragDropTarget()) { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("MY_DND")) { - int i = *(int*)payload->Data; dnd[i].Reset(); - } - ImGui::EndDragDropTarget(); - } - - ImGui::SameLine(); - ImGui::BeginChild("DND_RIGHT",ImVec2(-1,400)); - // plot 1 (time series) - ImPlotAxisFlags flags = ImPlotAxisFlags_NoTickLabels | ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_NoHighlight; - if (ImPlot::BeginPlot("##DND1", ImVec2(-1,195))) { - ImPlot::SetupAxis(ImAxis_X1, nullptr, flags|ImPlotAxisFlags_Lock); - ImPlot::SetupAxis(ImAxis_Y1, "[drop here]", flags); - ImPlot::SetupAxis(ImAxis_Y2, "[drop here]", flags|ImPlotAxisFlags_Opposite); - ImPlot::SetupAxis(ImAxis_Y3, "[drop here]", flags|ImPlotAxisFlags_Opposite); - - for (int k = 0; k < k_dnd; ++k) { - if (dnd[k].Plt == 1 && dnd[k].Data.size() > 0) { - ImPlot::SetAxis(dnd[k].Yax); - ImPlot::SetNextLineStyle(dnd[k].Color); - ImPlot::PlotLine(dnd[k].Label, &dnd[k].Data[0].x, &dnd[k].Data[0].y, dnd[k].Data.size(), 0, 0, 2 * sizeof(float)); - // allow legend item labels to be DND sources - if (ImPlot::BeginDragDropSourceItem(dnd[k].Label)) { - ImGui::SetDragDropPayload("MY_DND", &k, sizeof(int)); - ImPlot::ItemIcon(dnd[k].Color); ImGui::SameLine(); - ImGui::TextUnformatted(dnd[k].Label); - ImPlot::EndDragDropSource(); - } - } - } - // allow the main plot area to be a DND target - if (ImPlot::BeginDragDropTargetPlot()) { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("MY_DND")) { - int i = *(int*)payload->Data; dnd[i].Plt = 1; dnd[i].Yax = ImAxis_Y1; - } - ImPlot::EndDragDropTarget(); - } - // allow each y-axis to be a DND target - for (int y = ImAxis_Y1; y <= ImAxis_Y3; ++y) { - if (ImPlot::BeginDragDropTargetAxis(y)) { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("MY_DND")) { - int i = *(int*)payload->Data; dnd[i].Plt = 1; dnd[i].Yax = y; - } - ImPlot::EndDragDropTarget(); - } - } - // allow the legend to be a DND target - if (ImPlot::BeginDragDropTargetLegend()) { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("MY_DND")) { - int i = *(int*)payload->Data; dnd[i].Plt = 1; dnd[i].Yax = ImAxis_Y1; - } - ImPlot::EndDragDropTarget(); - } - ImPlot::EndPlot(); - } - // plot 2 (Lissajous) - if (ImPlot::BeginPlot("##DND2", ImVec2(-1,195))) { - ImPlot::PushStyleColor(ImPlotCol_AxisBg, dndx != nullptr ? dndx->Color : ImPlot::GetStyle().Colors[ImPlotCol_AxisBg]); - ImPlot::SetupAxis(ImAxis_X1, dndx == nullptr ? "[drop here]" : dndx->Label, flags); - ImPlot::PushStyleColor(ImPlotCol_AxisBg, dndy != nullptr ? dndy->Color : ImPlot::GetStyle().Colors[ImPlotCol_AxisBg]); - ImPlot::SetupAxis(ImAxis_Y1, dndy == nullptr ? "[drop here]" : dndy->Label, flags); - ImPlot::PopStyleColor(2); - if (dndx != nullptr && dndy != nullptr) { - ImVec4 mixed((dndx->Color.x + dndy->Color.x)/2,(dndx->Color.y + dndy->Color.y)/2,(dndx->Color.z + dndy->Color.z)/2,(dndx->Color.w + dndy->Color.w)/2); - ImPlot::SetNextLineStyle(mixed); - ImPlot::PlotLine("##dndxy", &dndx->Data[0].y, &dndy->Data[0].y, dndx->Data.size(), 0, 0, 2 * sizeof(float)); - } - // allow the x-axis to be a DND target - if (ImPlot::BeginDragDropTargetAxis(ImAxis_X1)) { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("MY_DND")) { - int i = *(int*)payload->Data; dndx = &dnd[i]; - } - ImPlot::EndDragDropTarget(); - } - // allow the x-axis to be a DND source - if (dndx != nullptr && ImPlot::BeginDragDropSourceAxis(ImAxis_X1)) { - ImGui::SetDragDropPayload("MY_DND", &dndx->Idx, sizeof(int)); - ImPlot::ItemIcon(dndx->Color); ImGui::SameLine(); - ImGui::TextUnformatted(dndx->Label); - ImPlot::EndDragDropSource(); - } - // allow the y-axis to be a DND target - if (ImPlot::BeginDragDropTargetAxis(ImAxis_Y1)) { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("MY_DND")) { - int i = *(int*)payload->Data; dndy = &dnd[i]; - } - ImPlot::EndDragDropTarget(); - } - // allow the y-axis to be a DND source - if (dndy != nullptr && ImPlot::BeginDragDropSourceAxis(ImAxis_Y1)) { - ImGui::SetDragDropPayload("MY_DND", &dndy->Idx, sizeof(int)); - ImPlot::ItemIcon(dndy->Color); ImGui::SameLine(); - ImGui::TextUnformatted(dndy->Label); - ImPlot::EndDragDropSource(); - } - // allow the plot area to be a DND target - if (ImPlot::BeginDragDropTargetPlot()) { - if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("MY_DND")) { - int i = *(int*)payload->Data; dndx = dndy = &dnd[i]; - } - } - // allow the plot area to be a DND source - if (ImPlot::BeginDragDropSourcePlot()) { - ImGui::TextUnformatted("Yes, you can\ndrag this!"); - ImPlot::EndDragDropSource(); - } - ImPlot::EndPlot(); - } - ImGui::EndChild(); -} - -//----------------------------------------------------------------------------- - -void Demo_Tables() { -#ifdef IMGUI_HAS_TABLE - static ImGuiTableFlags flags = ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | - ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable; - static bool anim = true; - static int offset = 0; - ImGui::BulletText("Plots can be used inside of ImGui tables as another means of creating subplots."); - ImGui::Checkbox("Animate",&anim); - if (anim) - offset = (offset + 1) % 100; - if (ImGui::BeginTable("##table", 3, flags, ImVec2(-1,0))) { - ImGui::TableSetupColumn("Electrode", ImGuiTableColumnFlags_WidthFixed, 75.0f); - ImGui::TableSetupColumn("Voltage", ImGuiTableColumnFlags_WidthFixed, 75.0f); - ImGui::TableSetupColumn("EMG Signal"); - ImGui::TableHeadersRow(); - ImPlot::PushColormap(ImPlotColormap_Cool); - for (int row = 0; row < 10; row++) { - ImGui::TableNextRow(); - static float data[100]; - srand(row); - for (int i = 0; i < 100; ++i) - data[i] = RandomRange(0.0f,10.0f); - ImGui::TableSetColumnIndex(0); - ImGui::Text("EMG %d", row); - ImGui::TableSetColumnIndex(1); - ImGui::Text("%.3f V", data[offset]); - ImGui::TableSetColumnIndex(2); - ImGui::PushID(row); - MyImPlot::Sparkline("##spark",data,100,0,11.0f,offset,ImPlot::GetColormapColor(row),ImVec2(-1, 35)); - ImGui::PopID(); - } - ImPlot::PopColormap(); - ImGui::EndTable(); - } -#else - ImGui::BulletText("You need to merge the ImGui 'tables' branch for this section."); -#endif -} - -//----------------------------------------------------------------------------- - -void Demo_OffsetAndStride() { - static const int k_circles = 11; - static const int k_points_per = 50; - static const int k_size = 2 * k_points_per * k_circles; - static double interleaved_data[k_size]; - for (int p = 0; p < k_points_per; ++p) { - for (int c = 0; c < k_circles; ++c) { - double r = (double)c / (k_circles - 1) * 0.2 + 0.2; - interleaved_data[p*2*k_circles + 2*c + 0] = 0.5 + r * cos((double)p/k_points_per * 6.28); - interleaved_data[p*2*k_circles + 2*c + 1] = 0.5 + r * sin((double)p/k_points_per * 6.28); - } - } - static int offset = 0; - ImGui::BulletText("Offsetting is useful for realtime plots (see above) and circular buffers."); - ImGui::BulletText("Striding is useful for interleaved data (e.g. audio) or plotting structs."); - ImGui::BulletText("Here, all circle data is stored in a single interleaved buffer:"); - ImGui::BulletText("[c0.x0 c0.y0 ... cn.x0 cn.y0 c0.x1 c0.y1 ... cn.x1 cn.y1 ... cn.xm cn.ym]"); - ImGui::BulletText("The offset value indicates which circle point index is considered the first."); - ImGui::BulletText("Offsets can be negative and/or larger than the actual data count."); - ImGui::SliderInt("Offset", &offset, -2*k_points_per, 2*k_points_per); - if (ImPlot::BeginPlot("##strideoffset",ImVec2(-1,0),ImPlotFlags_Equal)) { - ImPlot::PushColormap(ImPlotColormap_Jet); - char buff[32]; - for (int c = 0; c < k_circles; ++c) { - snprintf(buff, sizeof(buff), "Circle %d", c); - ImPlot::PlotLine(buff, &interleaved_data[c*2 + 0], &interleaved_data[c*2 + 1], k_points_per, 0, offset, 2*k_circles*sizeof(double)); - } - ImPlot::EndPlot(); - ImPlot::PopColormap(); - } - // offset++; uncomment for animation! -} - -//----------------------------------------------------------------------------- - -void Demo_CustomDataAndGetters() { - ImGui::BulletText("You can plot custom structs using the stride feature."); - ImGui::BulletText("Most plotters can also be passed a function pointer for getting data."); - ImGui::Indent(); - ImGui::BulletText("You can optionally pass user data to be given to your getter function."); - ImGui::BulletText("C++ lambdas can be passed as function pointers as well!"); - ImGui::Unindent(); - - MyImPlot::Vector2f vec2_data[2] = { MyImPlot::Vector2f(0,0), MyImPlot::Vector2f(1,1) }; - - if (ImPlot::BeginPlot("##Custom Data")) { - - // custom structs using stride example: - ImPlot::PlotLine("Vector2f", &vec2_data[0].x, &vec2_data[0].y, 2, 0, 0, sizeof(MyImPlot::Vector2f) /* or sizeof(float) * 2 */); - - // custom getter example 1: - ImPlot::PlotLineG("Spiral", MyImPlot::Spiral, nullptr, 1000); - - // custom getter example 2: - static MyImPlot::WaveData data1(0.001, 0.2, 2, 0.75); - static MyImPlot::WaveData data2(0.001, 0.2, 4, 0.25); - ImPlot::PlotLineG("Waves", MyImPlot::SineWave, &data1, 1000); - ImPlot::PlotLineG("Waves", MyImPlot::SawWave, &data2, 1000); - ImPlot::PushStyleVar(ImPlotStyleVar_FillAlpha, 0.25f); - ImPlot::PlotShadedG("Waves", MyImPlot::SineWave, &data1, MyImPlot::SawWave, &data2, 1000); - ImPlot::PopStyleVar(); - - // you can also pass C++ lambdas: - // auto lamda = [](void* data, int idx) { ... return ImPlotPoint(x,y); }; - // ImPlot::PlotLine("My Lambda", lambda, data, 1000); - - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -int MetricFormatter(double value, char* buff, int size, void* data) { - const char* unit = (const char*)data; - static double v[] = {1000000000,1000000,1000,1,0.001,0.000001,0.000000001}; - static const char* p[] = {"G","M","k","","m","u","n"}; - if (value == 0) { - return snprintf(buff,size,"0 %s", unit); - } - for (int i = 0; i < 7; ++i) { - if (fabs(value) >= v[i]) { - return snprintf(buff,size,"%g %s%s",value/v[i],p[i],unit); - } - } - return snprintf(buff,size,"%g %s%s",value/v[6],p[6],unit); -} - -void Demo_TickLabels() { - static bool custom_fmt = true; - static bool custom_ticks = false; - static bool custom_labels = true; - ImGui::Checkbox("Show Custom Format", &custom_fmt); - ImGui::SameLine(); - ImGui::Checkbox("Show Custom Ticks", &custom_ticks); - if (custom_ticks) { - ImGui::SameLine(); - ImGui::Checkbox("Show Custom Labels", &custom_labels); - } - const double pi = 3.14; - const char* pi_str[] = {"PI"}; - static double yticks[] = {100,300,700,900}; - static const char* ylabels[] = {"One","Three","Seven","Nine"}; - static double yticks_aux[] = {0.2,0.4,0.6}; - static const char* ylabels_aux[] = {"A","B","C","D","E","F"}; - if (ImPlot::BeginPlot("##Ticks")) { - ImPlot::SetupAxesLimits(2.5,5,0,1000); - ImPlot::SetupAxis(ImAxis_Y2, nullptr, ImPlotAxisFlags_AuxDefault); - ImPlot::SetupAxis(ImAxis_Y3, nullptr, ImPlotAxisFlags_AuxDefault); - if (custom_fmt) { - ImPlot::SetupAxisFormat(ImAxis_X1, "%g ms"); - ImPlot::SetupAxisFormat(ImAxis_Y1, MetricFormatter, (void*)"Hz"); - ImPlot::SetupAxisFormat(ImAxis_Y2, "%g dB"); - ImPlot::SetupAxisFormat(ImAxis_Y3, MetricFormatter, (void*)"m"); - } - if (custom_ticks) { - ImPlot::SetupAxisTicks(ImAxis_X1, &pi,1,custom_labels ? pi_str : nullptr, true); - ImPlot::SetupAxisTicks(ImAxis_Y1, yticks, 4, custom_labels ? ylabels : nullptr, false); - ImPlot::SetupAxisTicks(ImAxis_Y2, yticks_aux, 3, custom_labels ? ylabels_aux : nullptr, false); - ImPlot::SetupAxisTicks(ImAxis_Y3, 0, 1, 6, custom_labels ? ylabels_aux : nullptr, false); - } - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_CustomStyles() { - ImPlot::PushColormap(ImPlotColormap_Deep); - // normally you wouldn't change the entire style each frame - ImPlotStyle backup = ImPlot::GetStyle(); - MyImPlot::StyleSeaborn(); - if (ImPlot::BeginPlot("seaborn style")) { - ImPlot::SetupAxes( "x-axis", "y-axis"); - ImPlot::SetupAxesLimits(-0.5f, 9.5f, 0, 10); - unsigned int lin[10] = {8,8,9,7,8,8,8,9,7,8}; - unsigned int bar[10] = {1,2,5,3,4,1,2,5,3,4}; - unsigned int dot[10] = {7,6,6,7,8,5,6,5,8,7}; - ImPlot::PlotBars("Bars", bar, 10, 0.5f); - ImPlot::PlotLine("Line", lin, 10); - ImPlot::NextColormapColor(); // skip green - ImPlot::PlotScatter("Scatter", dot, 10); - ImPlot::EndPlot(); - } - ImPlot::GetStyle() = backup; - ImPlot::PopColormap(); -} - -//----------------------------------------------------------------------------- - -void Demo_CustomRendering() { - if (ImPlot::BeginPlot("##CustomRend")) { - ImVec2 cntr = ImPlot::PlotToPixels(ImPlotPoint(0.5f, 0.5f)); - ImVec2 rmin = ImPlot::PlotToPixels(ImPlotPoint(0.25f, 0.75f)); - ImVec2 rmax = ImPlot::PlotToPixels(ImPlotPoint(0.75f, 0.25f)); - ImPlot::PushPlotClipRect(); - ImPlot::GetPlotDrawList()->AddCircleFilled(cntr,20,IM_COL32(255,255,0,255),20); - ImPlot::GetPlotDrawList()->AddRect(rmin, rmax, IM_COL32(128,0,255,255)); - ImPlot::PopPlotClipRect(); - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_LegendPopups() { - ImGui::BulletText("You can implement legend context menus to inject per-item controls and widgets."); - ImGui::BulletText("Right click the legend label/icon to edit custom item attributes."); - - static float frequency = 0.1f; - static float amplitude = 0.5f; - static ImVec4 color = ImVec4(1,1,0,1); - static float alpha = 1.0f; - static bool line = false; - static float thickness = 1; - static bool markers = false; - static bool shaded = false; - - static float vals[101]; - for (int i = 0; i < 101; ++i) - vals[i] = amplitude * sinf(frequency * i); - - if (ImPlot::BeginPlot("Right Click the Legend")) { - ImPlot::SetupAxesLimits(0,100,-1,1); - // rendering logic - ImPlot::PushStyleVar(ImPlotStyleVar_FillAlpha, alpha); - if (!line) { - ImPlot::SetNextFillStyle(color); - ImPlot::PlotBars("Right Click Me", vals, 101); - } - else { - if (markers) ImPlot::SetNextMarkerStyle(ImPlotMarker_Square); - ImPlot::SetNextLineStyle(color, thickness); - ImPlot::PlotLine("Right Click Me", vals, 101); - if (shaded) ImPlot::PlotShaded("Right Click Me",vals,101); - } - ImPlot::PopStyleVar(); - // custom legend context menu - if (ImPlot::BeginLegendPopup("Right Click Me")) { - ImGui::SliderFloat("Frequency",&frequency,0,1,"%0.2f"); - ImGui::SliderFloat("Amplitude",&litude,0,1,"%0.2f"); - ImGui::Separator(); - ImGui::ColorEdit3("Color",&color.x); - ImGui::SliderFloat("Transparency",&alpha,0,1,"%.2f"); - ImGui::Checkbox("Line Plot", &line); - if (line) { - ImGui::SliderFloat("Thickness", &thickness, 0, 5); - ImGui::Checkbox("Markers", &markers); - ImGui::Checkbox("Shaded",&shaded); - } - ImPlot::EndLegendPopup(); - } - ImPlot::EndPlot(); - } -} - -//----------------------------------------------------------------------------- - -void Demo_ColormapWidgets() { - static int cmap = ImPlotColormap_Viridis; - - if (ImPlot::ColormapButton("Button",ImVec2(0,0),cmap)) { - cmap = (cmap + 1) % ImPlot::GetColormapCount(); - } - - static float t = 0.5f; - static ImVec4 col; - ImGui::ColorButton("##Display",col,ImGuiColorEditFlags_NoInputs); - ImGui::SameLine(); - ImPlot::ColormapSlider("Slider", &t, &col, "%.3f", cmap); - - ImPlot::ColormapIcon(cmap); ImGui::SameLine(); ImGui::Text("Icon"); - - static ImPlotColormapScaleFlags flags = 0; - static float scale[2] = {0, 100}; - ImPlot::ColormapScale("Scale",scale[0],scale[1],ImVec2(0,0),"%g dB",flags,cmap); - ImGui::InputFloat2("Scale",scale); - CHECKBOX_FLAG(flags, ImPlotColormapScaleFlags_NoLabel); - CHECKBOX_FLAG(flags, ImPlotColormapScaleFlags_Opposite); - CHECKBOX_FLAG(flags, ImPlotColormapScaleFlags_Invert); -} - -//----------------------------------------------------------------------------- - -void Demo_CustomPlottersAndTooltips() { - ImGui::BulletText("You can create custom plotters or extend ImPlot using implot_internal.h."); - double dates[] = {1546300800,1546387200,1546473600,1546560000,1546819200,1546905600,1546992000,1547078400,1547164800,1547424000,1547510400,1547596800,1547683200,1547769600,1547942400,1548028800,1548115200,1548201600,1548288000,1548374400,1548633600,1548720000,1548806400,1548892800,1548979200,1549238400,1549324800,1549411200,1549497600,1549584000,1549843200,1549929600,1550016000,1550102400,1550188800,1550361600,1550448000,1550534400,1550620800,1550707200,1550793600,1551052800,1551139200,1551225600,1551312000,1551398400,1551657600,1551744000,1551830400,1551916800,1552003200,1552262400,1552348800,1552435200,1552521600,1552608000,1552867200,1552953600,1553040000,1553126400,1553212800,1553472000,1553558400,1553644800,1553731200,1553817600,1554076800,1554163200,1554249600,1554336000,1554422400,1554681600,1554768000,1554854400,1554940800,1555027200,1555286400,1555372800,1555459200,1555545600,1555632000,1555891200,1555977600,1556064000,1556150400,1556236800,1556496000,1556582400,1556668800,1556755200,1556841600,1557100800,1557187200,1557273600,1557360000,1557446400,1557705600,1557792000,1557878400,1557964800,1558051200,1558310400,1558396800,1558483200,1558569600,1558656000,1558828800,1558915200,1559001600,1559088000,1559174400,1559260800,1559520000,1559606400,1559692800,1559779200,1559865600,1560124800,1560211200,1560297600,1560384000,1560470400,1560729600,1560816000,1560902400,1560988800,1561075200,1561334400,1561420800,1561507200,1561593600,1561680000,1561939200,1562025600,1562112000,1562198400,1562284800,1562544000,1562630400,1562716800,1562803200,1562889600,1563148800,1563235200,1563321600,1563408000,1563494400,1563753600,1563840000,1563926400,1564012800,1564099200,1564358400,1564444800,1564531200,1564617600,1564704000,1564963200,1565049600,1565136000,1565222400,1565308800,1565568000,1565654400,1565740800,1565827200,1565913600,1566172800,1566259200,1566345600,1566432000,1566518400,1566777600,1566864000,1566950400,1567036800,1567123200,1567296000,1567382400,1567468800,1567555200,1567641600,1567728000,1567987200,1568073600,1568160000,1568246400,1568332800,1568592000,1568678400,1568764800,1568851200,1568937600,1569196800,1569283200,1569369600,1569456000,1569542400,1569801600,1569888000,1569974400,1570060800,1570147200,1570406400,1570492800,1570579200,1570665600,1570752000,1571011200,1571097600,1571184000,1571270400,1571356800,1571616000,1571702400,1571788800,1571875200,1571961600}; - double opens[] = {1284.7,1319.9,1318.7,1328,1317.6,1321.6,1314.3,1325,1319.3,1323.1,1324.7,1321.3,1323.5,1322,1281.3,1281.95,1311.1,1315,1314,1313.1,1331.9,1334.2,1341.3,1350.6,1349.8,1346.4,1343.4,1344.9,1335.6,1337.9,1342.5,1337,1338.6,1337,1340.4,1324.65,1324.35,1349.5,1371.3,1367.9,1351.3,1357.8,1356.1,1356,1347.6,1339.1,1320.6,1311.8,1314,1312.4,1312.3,1323.5,1319.1,1327.2,1332.1,1320.3,1323.1,1328,1330.9,1338,1333,1335.3,1345.2,1341.1,1332.5,1314,1314.4,1310.7,1314,1313.1,1315,1313.7,1320,1326.5,1329.2,1314.2,1312.3,1309.5,1297.4,1293.7,1277.9,1295.8,1295.2,1290.3,1294.2,1298,1306.4,1299.8,1302.3,1297,1289.6,1302,1300.7,1303.5,1300.5,1303.2,1306,1318.7,1315,1314.5,1304.1,1294.7,1293.7,1291.2,1290.2,1300.4,1284.2,1284.25,1301.8,1295.9,1296.2,1304.4,1323.1,1340.9,1341,1348,1351.4,1351.4,1343.5,1342.3,1349,1357.6,1357.1,1354.7,1361.4,1375.2,1403.5,1414.7,1433.2,1438,1423.6,1424.4,1418,1399.5,1435.5,1421.25,1434.1,1412.4,1409.8,1412.2,1433.4,1418.4,1429,1428.8,1420.6,1441,1460.4,1441.7,1438.4,1431,1439.3,1427.4,1431.9,1439.5,1443.7,1425.6,1457.5,1451.2,1481.1,1486.7,1512.1,1515.9,1509.2,1522.3,1513,1526.6,1533.9,1523,1506.3,1518.4,1512.4,1508.8,1545.4,1537.3,1551.8,1549.4,1536.9,1535.25,1537.95,1535.2,1556,1561.4,1525.6,1516.4,1507,1493.9,1504.9,1506.5,1513.1,1506.5,1509.7,1502,1506.8,1521.5,1529.8,1539.8,1510.9,1511.8,1501.7,1478,1485.4,1505.6,1511.6,1518.6,1498.7,1510.9,1510.8,1498.3,1492,1497.7,1484.8,1494.2,1495.6,1495.6,1487.5,1491.1,1495.1,1506.4}; - double highs[] = {1284.75,1320.6,1327,1330.8,1326.8,1321.6,1326,1328,1325.8,1327.1,1326,1326,1323.5,1322.1,1282.7,1282.95,1315.8,1316.3,1314,1333.2,1334.7,1341.7,1353.2,1354.6,1352.2,1346.4,1345.7,1344.9,1340.7,1344.2,1342.7,1342.1,1345.2,1342,1350,1324.95,1330.75,1369.6,1374.3,1368.4,1359.8,1359,1357,1356,1353.4,1340.6,1322.3,1314.1,1316.1,1312.9,1325.7,1323.5,1326.3,1336,1332.1,1330.1,1330.4,1334.7,1341.1,1344.2,1338.8,1348.4,1345.6,1342.8,1334.7,1322.3,1319.3,1314.7,1316.6,1316.4,1315,1325.4,1328.3,1332.2,1329.2,1316.9,1312.3,1309.5,1299.6,1296.9,1277.9,1299.5,1296.2,1298.4,1302.5,1308.7,1306.4,1305.9,1307,1297.2,1301.7,1305,1305.3,1310.2,1307,1308,1319.8,1321.7,1318.7,1316.2,1305.9,1295.8,1293.8,1293.7,1304.2,1302,1285.15,1286.85,1304,1302,1305.2,1323,1344.1,1345.2,1360.1,1355.3,1363.8,1353,1344.7,1353.6,1358,1373.6,1358.2,1369.6,1377.6,1408.9,1425.5,1435.9,1453.7,1438,1426,1439.1,1418,1435,1452.6,1426.65,1437.5,1421.5,1414.1,1433.3,1441.3,1431.4,1433.9,1432.4,1440.8,1462.3,1467,1443.5,1444,1442.9,1447,1437.6,1440.8,1445.7,1447.8,1458.2,1461.9,1481.8,1486.8,1522.7,1521.3,1521.1,1531.5,1546.1,1534.9,1537.7,1538.6,1523.6,1518.8,1518.4,1514.6,1540.3,1565,1554.5,1556.6,1559.8,1541.9,1542.9,1540.05,1558.9,1566.2,1561.9,1536.2,1523.8,1509.1,1506.2,1532.2,1516.6,1519.7,1515,1519.5,1512.1,1524.5,1534.4,1543.3,1543.3,1542.8,1519.5,1507.2,1493.5,1511.4,1525.8,1522.2,1518.8,1515.3,1518,1522.3,1508,1501.5,1503,1495.5,1501.1,1497.9,1498.7,1492.1,1499.4,1506.9,1520.9}; - double lows[] = {1282.85,1315,1318.7,1309.6,1317.6,1312.9,1312.4,1319.1,1319,1321,1318.1,1321.3,1319.9,1312,1280.5,1276.15,1308,1309.9,1308.5,1312.3,1329.3,1333.1,1340.2,1347,1345.9,1338,1340.8,1335,1332,1337.9,1333,1336.8,1333.2,1329.9,1340.4,1323.85,1324.05,1349,1366.3,1351.2,1349.1,1352.4,1350.7,1344.3,1338.9,1316.3,1308.4,1306.9,1309.6,1306.7,1312.3,1315.4,1319,1327.2,1317.2,1320,1323,1328,1323,1327.8,1331.7,1335.3,1336.6,1331.8,1311.4,1310,1309.5,1308,1310.6,1302.8,1306.6,1313.7,1320,1322.8,1311,1312.1,1303.6,1293.9,1293.5,1291,1277.9,1294.1,1286,1289.1,1293.5,1296.9,1298,1299.6,1292.9,1285.1,1288.5,1296.3,1297.2,1298.4,1298.6,1302,1300.3,1312,1310.8,1301.9,1292,1291.1,1286.3,1289.2,1289.9,1297.4,1283.65,1283.25,1292.9,1295.9,1290.8,1304.2,1322.7,1336.1,1341,1343.5,1345.8,1340.3,1335.1,1341.5,1347.6,1352.8,1348.2,1353.7,1356.5,1373.3,1398,1414.7,1427,1416.4,1412.7,1420.1,1396.4,1398.8,1426.6,1412.85,1400.7,1406,1399.8,1404.4,1415.5,1417.2,1421.9,1415,1413.7,1428.1,1434,1435.7,1427.5,1429.4,1423.9,1425.6,1427.5,1434.8,1422.3,1412.1,1442.5,1448.8,1468.2,1484.3,1501.6,1506.2,1498.6,1488.9,1504.5,1518.3,1513.9,1503.3,1503,1506.5,1502.1,1503,1534.8,1535.3,1541.4,1528.6,1525.6,1535.25,1528.15,1528,1542.6,1514.3,1510.7,1505.5,1492.1,1492.9,1496.8,1493.1,1503.4,1500.9,1490.7,1496.3,1505.3,1505.3,1517.9,1507.4,1507.1,1493.3,1470.5,1465,1480.5,1501.7,1501.4,1493.3,1492.1,1505.1,1495.7,1478,1487.1,1480.8,1480.6,1487,1488.3,1484.8,1484,1490.7,1490.4,1503.1}; - double closes[] = {1283.35,1315.3,1326.1,1317.4,1321.5,1317.4,1323.5,1319.2,1321.3,1323.3,1319.7,1325.1,1323.6,1313.8,1282.05,1279.05,1314.2,1315.2,1310.8,1329.1,1334.5,1340.2,1340.5,1350,1347.1,1344.3,1344.6,1339.7,1339.4,1343.7,1337,1338.9,1340.1,1338.7,1346.8,1324.25,1329.55,1369.6,1372.5,1352.4,1357.6,1354.2,1353.4,1346,1341,1323.8,1311.9,1309.1,1312.2,1310.7,1324.3,1315.7,1322.4,1333.8,1319.4,1327.1,1325.8,1330.9,1325.8,1331.6,1336.5,1346.7,1339.2,1334.7,1313.3,1316.5,1312.4,1313.4,1313.3,1312.2,1313.7,1319.9,1326.3,1331.9,1311.3,1313.4,1309.4,1295.2,1294.7,1294.1,1277.9,1295.8,1291.2,1297.4,1297.7,1306.8,1299.4,1303.6,1302.2,1289.9,1299.2,1301.8,1303.6,1299.5,1303.2,1305.3,1319.5,1313.6,1315.1,1303.5,1293,1294.6,1290.4,1291.4,1302.7,1301,1284.15,1284.95,1294.3,1297.9,1304.1,1322.6,1339.3,1340.1,1344.9,1354,1357.4,1340.7,1342.7,1348.2,1355.1,1355.9,1354.2,1362.1,1360.1,1408.3,1411.2,1429.5,1430.1,1426.8,1423.4,1425.1,1400.8,1419.8,1432.9,1423.55,1412.1,1412.2,1412.8,1424.9,1419.3,1424.8,1426.1,1423.6,1435.9,1440.8,1439.4,1439.7,1434.5,1436.5,1427.5,1432.2,1433.3,1441.8,1437.8,1432.4,1457.5,1476.5,1484.2,1519.6,1509.5,1508.5,1517.2,1514.1,1527.8,1531.2,1523.6,1511.6,1515.7,1515.7,1508.5,1537.6,1537.2,1551.8,1549.1,1536.9,1529.4,1538.05,1535.15,1555.9,1560.4,1525.5,1515.5,1511.1,1499.2,1503.2,1507.4,1499.5,1511.5,1513.4,1515.8,1506.2,1515.1,1531.5,1540.2,1512.3,1515.2,1506.4,1472.9,1489,1507.9,1513.8,1512.9,1504.4,1503.9,1512.8,1500.9,1488.7,1497.6,1483.5,1494,1498.3,1494.1,1488.1,1487.5,1495.7,1504.7,1505.3}; - static bool tooltip = true; - ImGui::Checkbox("Show Tooltip", &tooltip); - ImGui::SameLine(); - static ImVec4 bullCol = ImVec4(0.000f, 1.000f, 0.441f, 1.000f); - static ImVec4 bearCol = ImVec4(0.853f, 0.050f, 0.310f, 1.000f); - ImGui::SameLine(); ImGui::ColorEdit4("##Bull", &bullCol.x, ImGuiColorEditFlags_NoInputs); - ImGui::SameLine(); ImGui::ColorEdit4("##Bear", &bearCol.x, ImGuiColorEditFlags_NoInputs); - ImPlot::GetStyle().UseLocalTime = false; - - if (ImPlot::BeginPlot("Candlestick Chart",ImVec2(-1,0))) { - ImPlot::SetupAxes(nullptr,nullptr,0,ImPlotAxisFlags_AutoFit|ImPlotAxisFlags_RangeFit); - ImPlot::SetupAxesLimits(1546300800, 1571961600, 1250, 1600); - ImPlot::SetupAxisScale(ImAxis_X1, ImPlotScale_Time); - ImPlot::SetupAxisLimitsConstraints(ImAxis_X1, 1546300800, 1571961600); - ImPlot::SetupAxisZoomConstraints(ImAxis_X1, 60*60*24*14, 1571961600-1546300800); - ImPlot::SetupAxisFormat(ImAxis_Y1, "$%.0f"); - MyImPlot::PlotCandlestick("GOOGL",dates, opens, closes, lows, highs, 218, tooltip, 0.25f, bullCol, bearCol); - ImPlot::EndPlot(); - } - } - -//----------------------------------------------------------------------------- -// DEMO WINDOW -//----------------------------------------------------------------------------- - -void DemoHeader(const char* label, void(*demo)()) { - if (ImGui::TreeNodeEx(label)) { - demo(); - ImGui::TreePop(); - } -} - -void ShowDemoWindow(bool* p_open) { - static bool show_implot_metrics = false; - static bool show_implot_style_editor = false; - static bool show_imgui_metrics = false; - static bool show_imgui_style_editor = false; - static bool show_imgui_demo = false; - - if (show_implot_metrics) { - ImPlot::ShowMetricsWindow(&show_implot_metrics); - } - if (show_implot_style_editor) { - ImGui::SetNextWindowSize(ImVec2(415,762), ImGuiCond_Appearing); - ImGui::Begin("Style Editor (ImPlot)", &show_implot_style_editor); - ImPlot::ShowStyleEditor(); - ImGui::End(); - } - if (show_imgui_style_editor) { - ImGui::Begin("Style Editor (ImGui)", &show_imgui_style_editor); - ImGui::ShowStyleEditor(); - ImGui::End(); - } - if (show_imgui_metrics) { - ImGui::ShowMetricsWindow(&show_imgui_metrics); - } - if (show_imgui_demo) { - ImGui::ShowDemoWindow(&show_imgui_demo); - } - ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver); - ImGui::SetNextWindowSize(ImVec2(600, 750), ImGuiCond_FirstUseEver); - ImGui::Begin("ImPlot Demo", p_open, ImGuiWindowFlags_MenuBar); - if (ImGui::BeginMenuBar()) { - if (ImGui::BeginMenu("Tools")) { - ImGui::MenuItem("Metrics", nullptr, &show_implot_metrics); - ImGui::MenuItem("Style Editor", nullptr, &show_implot_style_editor); - ImGui::Separator(); - ImGui::MenuItem("ImGui Metrics", nullptr, &show_imgui_metrics); - ImGui::MenuItem("ImGui Style Editor", nullptr, &show_imgui_style_editor); - ImGui::MenuItem("ImGui Demo", nullptr, &show_imgui_demo); - ImGui::EndMenu(); - } - ImGui::EndMenuBar(); - } - //------------------------------------------------------------------------- - ImGui::Text("ImPlot says hello. (%s)", IMPLOT_VERSION); - // display warning about 16-bit indices - static bool showWarning = sizeof(ImDrawIdx)*8 == 16 && (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) == false; - if (showWarning) { - ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1,1,0,1)); - ImGui::TextWrapped("WARNING: ImDrawIdx is 16-bit and ImGuiBackendFlags_RendererHasVtxOffset is false. Expect visual glitches and artifacts! See README for more information."); - ImGui::PopStyleColor(); - } - - ImGui::Spacing(); - - if (ImGui::BeginTabBar("ImPlotDemoTabs")) { - if (ImGui::BeginTabItem("Plots")) { - DemoHeader("Line Plots", Demo_LinePlots); - DemoHeader("Filled Line Plots", Demo_FilledLinePlots); - DemoHeader("Shaded Plots##", Demo_ShadedPlots); - DemoHeader("Scatter Plots", Demo_ScatterPlots); - DemoHeader("Realtime Plots", Demo_RealtimePlots); - DemoHeader("Stairstep Plots", Demo_StairstepPlots); - DemoHeader("Bar Plots", Demo_BarPlots); - DemoHeader("Bar Groups", Demo_BarGroups); - DemoHeader("Bar Stacks", Demo_BarStacks); - DemoHeader("Error Bars", Demo_ErrorBars); - DemoHeader("Stem Plots##", Demo_StemPlots); - DemoHeader("Infinite Lines", Demo_InfiniteLines); - DemoHeader("Pie Charts", Demo_PieCharts); - DemoHeader("Heatmaps", Demo_Heatmaps); - DemoHeader("Histogram", Demo_Histogram); - DemoHeader("Histogram 2D", Demo_Histogram2D); - DemoHeader("Digital Plots", Demo_DigitalPlots); - DemoHeader("Images", Demo_Images); - DemoHeader("Markers and Text", Demo_MarkersAndText); - DemoHeader("NaN Values", Demo_NaNValues); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Subplots")) { - DemoHeader("Sizing", Demo_SubplotsSizing); - DemoHeader("Item Sharing", Demo_SubplotItemSharing); - DemoHeader("Axis Linking", Demo_SubplotAxisLinking); - DemoHeader("Tables", Demo_Tables); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Axes")) { - DemoHeader("Log Scale", Demo_LogScale); - DemoHeader("Symmetric Log Scale", Demo_SymmetricLogScale); - DemoHeader("Time Scale", Demo_TimeScale); - DemoHeader("Custom Scale", Demo_CustomScale); - DemoHeader("Multiple Axes", Demo_MultipleAxes); - DemoHeader("Tick Labels", Demo_TickLabels); - DemoHeader("Linked Axes", Demo_LinkedAxes); - DemoHeader("Axis Constraints", Demo_AxisConstraints); - DemoHeader("Equal Axes", Demo_EqualAxes); - DemoHeader("Auto-Fitting Data", Demo_AutoFittingData); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Tools")) { - DemoHeader("Offset and Stride", Demo_OffsetAndStride); - DemoHeader("Drag Points", Demo_DragPoints); - DemoHeader("Drag Lines", Demo_DragLines); - DemoHeader("Drag Rects", Demo_DragRects); - DemoHeader("Querying", Demo_Querying); - DemoHeader("Annotations", Demo_Annotations); - DemoHeader("Tags", Demo_Tags); - DemoHeader("Drag and Drop", Demo_DragAndDrop); - DemoHeader("Legend Options", Demo_LegendOptions); - DemoHeader("Legend Popups", Demo_LegendPopups); - DemoHeader("Colormap Widgets", Demo_ColormapWidgets); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Custom")) { - DemoHeader("Custom Styles", Demo_CustomStyles); - DemoHeader("Custom Data and Getters", Demo_CustomDataAndGetters); - DemoHeader("Custom Rendering", Demo_CustomRendering); - DemoHeader("Custom Plotters and Tooltips", Demo_CustomPlottersAndTooltips); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Config")) { - Demo_Config(); - ImGui::EndTabItem(); - } - if (ImGui::BeginTabItem("Help")) { - Demo_Help(); - ImGui::EndTabItem(); - } - ImGui::EndTabBar(); - } - ImGui::End(); -} - -} // namespace ImPlot - -namespace MyImPlot { - -ImPlotPoint SineWave(int idx, void* data) { - WaveData* wd = (WaveData*)data; - double x = idx * wd->X; - return ImPlotPoint(x, wd->Offset + wd->Amp * sin(2 * 3.14 * wd->Freq * x)); -} - -ImPlotPoint SawWave(int idx, void* data) { - WaveData* wd = (WaveData*)data; - double x = idx * wd->X; - return ImPlotPoint(x, wd->Offset + wd->Amp * (-2 / 3.14 * atan(cos(3.14 * wd->Freq * x) / sin(3.14 * wd->Freq * x)))); -} - -ImPlotPoint Spiral(int idx, void*) { - float r = 0.9f; // outer radius - float a = 0; // inner radius - float b = 0.05f; // increment per rev - float n = (r - a) / b; // number of revolutions - double th = 2 * n * 3.14; // angle - float Th = float(th * idx / (1000 - 1)); - return ImPlotPoint(0.5f+(a + b*Th / (2.0f * (float) 3.14))*cos(Th), - 0.5f + (a + b*Th / (2.0f * (float)3.14))*sin(Th)); -} - -void Sparkline(const char* id, const float* values, int count, float min_v, float max_v, int offset, const ImVec4& col, const ImVec2& size) { - ImPlot::PushStyleVar(ImPlotStyleVar_PlotPadding, ImVec2(0,0)); - if (ImPlot::BeginPlot(id,size,ImPlotFlags_CanvasOnly)) { - ImPlot::SetupAxes(nullptr,nullptr,ImPlotAxisFlags_NoDecorations,ImPlotAxisFlags_NoDecorations); - ImPlot::SetupAxesLimits(0, count - 1, min_v, max_v, ImGuiCond_Always); - ImPlot::SetNextLineStyle(col); - ImPlot::SetNextFillStyle(col, 0.25); - ImPlot::PlotLine(id, values, count, 1, 0, ImPlotLineFlags_Shaded, offset); - ImPlot::EndPlot(); - } - ImPlot::PopStyleVar(); -} - -void StyleSeaborn() { - - ImPlotStyle& style = ImPlot::GetStyle(); - - ImVec4* colors = style.Colors; - colors[ImPlotCol_Line] = IMPLOT_AUTO_COL; - colors[ImPlotCol_Fill] = IMPLOT_AUTO_COL; - colors[ImPlotCol_MarkerOutline] = IMPLOT_AUTO_COL; - colors[ImPlotCol_MarkerFill] = IMPLOT_AUTO_COL; - colors[ImPlotCol_ErrorBar] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImPlotCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImPlotCol_PlotBg] = ImVec4(0.92f, 0.92f, 0.95f, 1.00f); - colors[ImPlotCol_PlotBorder] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); - colors[ImPlotCol_LegendBg] = ImVec4(0.92f, 0.92f, 0.95f, 1.00f); - colors[ImPlotCol_LegendBorder] = ImVec4(0.80f, 0.81f, 0.85f, 1.00f); - colors[ImPlotCol_LegendText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImPlotCol_TitleText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImPlotCol_InlayText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImPlotCol_AxisText] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - colors[ImPlotCol_AxisGrid] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - colors[ImPlotCol_AxisBgHovered] = ImVec4(0.92f, 0.92f, 0.95f, 1.00f); - colors[ImPlotCol_AxisBgActive] = ImVec4(0.92f, 0.92f, 0.95f, 0.75f); - colors[ImPlotCol_Selection] = ImVec4(1.00f, 0.65f, 0.00f, 1.00f); - colors[ImPlotCol_Crosshairs] = ImVec4(0.23f, 0.10f, 0.64f, 0.50f); - - style.LineWeight = 1.5; - style.Marker = ImPlotMarker_None; - style.MarkerSize = 4; - style.MarkerWeight = 1; - style.FillAlpha = 1.0f; - style.ErrorBarSize = 5; - style.ErrorBarWeight = 1.5f; - style.DigitalBitHeight = 8; - style.DigitalBitGap = 4; - style.PlotBorderSize = 0; - style.MinorAlpha = 1.0f; - style.MajorTickLen = ImVec2(0,0); - style.MinorTickLen = ImVec2(0,0); - style.MajorTickSize = ImVec2(0,0); - style.MinorTickSize = ImVec2(0,0); - style.MajorGridSize = ImVec2(1.2f,1.2f); - style.MinorGridSize = ImVec2(1.2f,1.2f); - style.PlotPadding = ImVec2(12,12); - style.LabelPadding = ImVec2(5,5); - style.LegendPadding = ImVec2(5,5); - style.MousePosPadding = ImVec2(5,5); - style.PlotMinSize = ImVec2(300,225); -} - -} // namespaece MyImPlot - -// WARNING: -// -// You can use "implot_internal.h" to build custom plotting fuctions or extend ImPlot. -// However, note that forward compatibility of this file is not guaranteed and the -// internal API is subject to change. At some point we hope to bring more of this -// into the public API and expose the necessary building blocks to fully support -// custom plotters. For now, proceed at your own risk! - -#include "implot_internal.h" - -namespace MyImPlot { - -template -int BinarySearch(const T* arr, int l, int r, T x) { - if (r >= l) { - int mid = l + (r - l) / 2; - if (arr[mid] == x) - return mid; - if (arr[mid] > x) - return BinarySearch(arr, l, mid - 1, x); - return BinarySearch(arr, mid + 1, r, x); - } - return -1; -} - -void PlotCandlestick(const char* label_id, const double* xs, const double* opens, const double* closes, const double* lows, const double* highs, int count, bool tooltip, float width_percent, ImVec4 bullCol, ImVec4 bearCol) { - - // get ImGui window DrawList - ImDrawList* draw_list = ImPlot::GetPlotDrawList(); - // calc real value width - double half_width = count > 1 ? (xs[1] - xs[0]) * width_percent : width_percent; - - // custom tool - if (ImPlot::IsPlotHovered() && tooltip) { - ImPlotPoint mouse = ImPlot::GetPlotMousePos(); - mouse.x = ImPlot::RoundTime(ImPlotTime::FromDouble(mouse.x), ImPlotTimeUnit_Day).ToDouble(); - float tool_l = ImPlot::PlotToPixels(mouse.x - half_width * 1.5, mouse.y).x; - float tool_r = ImPlot::PlotToPixels(mouse.x + half_width * 1.5, mouse.y).x; - float tool_t = ImPlot::GetPlotPos().y; - float tool_b = tool_t + ImPlot::GetPlotSize().y; - ImPlot::PushPlotClipRect(); - draw_list->AddRectFilled(ImVec2(tool_l, tool_t), ImVec2(tool_r, tool_b), IM_COL32(128,128,128,64)); - ImPlot::PopPlotClipRect(); - // find mouse location index - int idx = BinarySearch(xs, 0, count - 1, mouse.x); - // render tool tip (won't be affected by plot clip rect) - if (idx != -1) { - ImGui::BeginTooltip(); - char buff[32]; - ImPlot::FormatDate(ImPlotTime::FromDouble(xs[idx]),buff,32,ImPlotDateFmt_DayMoYr,ImPlot::GetStyle().UseISO8601); - ImGui::Text("Day: %s", buff); - ImGui::Text("Open: $%.2f", opens[idx]); - ImGui::Text("Close: $%.2f", closes[idx]); - ImGui::Text("Low: $%.2f", lows[idx]); - ImGui::Text("High: $%.2f", highs[idx]); - ImGui::EndTooltip(); - } - } - - // begin plot item - if (ImPlot::BeginItem(label_id)) { - // override legend icon color - ImPlot::GetCurrentItem()->Color = IM_COL32(64,64,64,255); - // fit data if requested - if (ImPlot::FitThisFrame()) { - for (int i = 0; i < count; ++i) { - ImPlot::FitPoint(ImPlotPoint(xs[i], lows[i])); - ImPlot::FitPoint(ImPlotPoint(xs[i], highs[i])); - } - } - // render data - for (int i = 0; i < count; ++i) { - ImVec2 open_pos = ImPlot::PlotToPixels(xs[i] - half_width, opens[i]); - ImVec2 close_pos = ImPlot::PlotToPixels(xs[i] + half_width, closes[i]); - ImVec2 low_pos = ImPlot::PlotToPixels(xs[i], lows[i]); - ImVec2 high_pos = ImPlot::PlotToPixels(xs[i], highs[i]); - ImU32 color = ImGui::GetColorU32(opens[i] > closes[i] ? bearCol : bullCol); - draw_list->AddLine(low_pos, high_pos, color); - draw_list->AddRectFilled(open_pos, close_pos, color); - } - - // end plot item - ImPlot::EndItem(); - } -} - -} // namespace MyImplot diff --git a/engine/_archive/vkImgui/cimplot/implot/implot_internal.h b/engine/_archive/vkImgui/cimplot/implot/implot_internal.h deleted file mode 100644 index 42249f3..0000000 --- a/engine/_archive/vkImgui/cimplot/implot/implot_internal.h +++ /dev/null @@ -1,1687 +0,0 @@ -// MIT License - -// Copyright (c) 2023 Evan Pezent - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -// ImPlot v0.17 - -// You may use this file to debug, understand or extend ImPlot features but we -// don't provide any guarantee of forward compatibility! - -//----------------------------------------------------------------------------- -// [SECTION] Header Mess -//----------------------------------------------------------------------------- - -#pragma once - -#include -#include "imgui_internal.h" - -#ifndef IMPLOT_VERSION -#error Must include implot.h before implot_internal.h -#endif - - -// Support for pre-1.84 versions. ImPool's GetSize() -> GetBufSize() -#if (IMGUI_VERSION_NUM < 18303) -#define GetBufSize GetSize -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Constants -//----------------------------------------------------------------------------- - -// Constants can be changed unless stated otherwise. We may move some of these -// to ImPlotStyleVar_ over time. - -// Mimimum allowable timestamp value 01/01/1970 @ 12:00am (UTC) (DO NOT DECREASE THIS) -#define IMPLOT_MIN_TIME 0 -// Maximum allowable timestamp value 01/01/3000 @ 12:00am (UTC) (DO NOT INCREASE THIS) -#define IMPLOT_MAX_TIME 32503680000 -// Default label format for axis labels -#define IMPLOT_LABEL_FORMAT "%g" -// Max character size for tick labels -#define IMPLOT_LABEL_MAX_SIZE 32 - -//----------------------------------------------------------------------------- -// [SECTION] Macros -//----------------------------------------------------------------------------- - -#define IMPLOT_NUM_X_AXES ImAxis_Y1 -#define IMPLOT_NUM_Y_AXES (ImAxis_COUNT - IMPLOT_NUM_X_AXES) - -// Split ImU32 color into RGB components [0 255] -#define IM_COL32_SPLIT_RGB(col,r,g,b) \ - ImU32 r = ((col >> IM_COL32_R_SHIFT) & 0xFF); \ - ImU32 g = ((col >> IM_COL32_G_SHIFT) & 0xFF); \ - ImU32 b = ((col >> IM_COL32_B_SHIFT) & 0xFF); - -//----------------------------------------------------------------------------- -// [SECTION] Forward Declarations -//----------------------------------------------------------------------------- - -struct ImPlotTick; -struct ImPlotAxis; -struct ImPlotAxisColor; -struct ImPlotItem; -struct ImPlotLegend; -struct ImPlotPlot; -struct ImPlotNextPlotData; -struct ImPlotTicker; - -//----------------------------------------------------------------------------- -// [SECTION] Context Pointer -//----------------------------------------------------------------------------- - -#ifndef GImPlot -extern IMPLOT_API ImPlotContext* GImPlot; // Current implicit context pointer -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Generic Helpers -//----------------------------------------------------------------------------- - -// Computes the common (base-10) logarithm -static inline float ImLog10(float x) { return log10f(x); } -static inline double ImLog10(double x) { return log10(x); } -static inline float ImSinh(float x) { return sinhf(x); } -static inline double ImSinh(double x) { return sinh(x); } -static inline float ImAsinh(float x) { return asinhf(x); } -static inline double ImAsinh(double x) { return asinh(x); } -// Returns true if a flag is set -template -static inline bool ImHasFlag(TSet set, TFlag flag) { return (set & flag) == flag; } -// Flips a flag in a flagset -template -static inline void ImFlipFlag(TSet& set, TFlag flag) { ImHasFlag(set, flag) ? set &= ~flag : set |= flag; } -// Linearly remaps x from [x0 x1] to [y0 y1]. -template -static inline T ImRemap(T x, T x0, T x1, T y0, T y1) { return y0 + (x - x0) * (y1 - y0) / (x1 - x0); } -// Linear rempas x from [x0 x1] to [0 1] -template -static inline T ImRemap01(T x, T x0, T x1) { return (x - x0) / (x1 - x0); } -// Returns always positive modulo (assumes r != 0) -static inline int ImPosMod(int l, int r) { return (l % r + r) % r; } -// Returns true if val is NAN -static inline bool ImNan(double val) { return isnan(val); } -// Returns true if val is NAN or INFINITY -static inline bool ImNanOrInf(double val) { return !(val >= -DBL_MAX && val <= DBL_MAX) || ImNan(val); } -// Turns NANs to 0s -static inline double ImConstrainNan(double val) { return ImNan(val) ? 0 : val; } -// Turns infinity to floating point maximums -static inline double ImConstrainInf(double val) { return val >= DBL_MAX ? DBL_MAX : val <= -DBL_MAX ? - DBL_MAX : val; } -// Turns numbers less than or equal to 0 to 0.001 (sort of arbitrary, is there a better way?) -static inline double ImConstrainLog(double val) { return val <= 0 ? 0.001f : val; } -// Turns numbers less than 0 to zero -static inline double ImConstrainTime(double val) { return val < IMPLOT_MIN_TIME ? IMPLOT_MIN_TIME : (val > IMPLOT_MAX_TIME ? IMPLOT_MAX_TIME : val); } -// True if two numbers are approximately equal using units in the last place. -static inline bool ImAlmostEqual(double v1, double v2, int ulp = 2) { return ImAbs(v1-v2) < DBL_EPSILON * ImAbs(v1+v2) * ulp || ImAbs(v1-v2) < DBL_MIN; } -// Finds min value in an unsorted array -template -static inline T ImMinArray(const T* values, int count) { T m = values[0]; for (int i = 1; i < count; ++i) { if (values[i] < m) { m = values[i]; } } return m; } -// Finds the max value in an unsorted array -template -static inline T ImMaxArray(const T* values, int count) { T m = values[0]; for (int i = 1; i < count; ++i) { if (values[i] > m) { m = values[i]; } } return m; } -// Finds the min and max value in an unsorted array -template -static inline void ImMinMaxArray(const T* values, int count, T* min_out, T* max_out) { - T Min = values[0]; T Max = values[0]; - for (int i = 1; i < count; ++i) { - if (values[i] < Min) { Min = values[i]; } - if (values[i] > Max) { Max = values[i]; } - } - *min_out = Min; *max_out = Max; -} -// Finds the sim of an array -template -static inline T ImSum(const T* values, int count) { - T sum = 0; - for (int i = 0; i < count; ++i) - sum += values[i]; - return sum; -} -// Finds the mean of an array -template -static inline double ImMean(const T* values, int count) { - double den = 1.0 / count; - double mu = 0; - for (int i = 0; i < count; ++i) - mu += (double)values[i] * den; - return mu; -} -// Finds the sample standard deviation of an array -template -static inline double ImStdDev(const T* values, int count) { - double den = 1.0 / (count - 1.0); - double mu = ImMean(values, count); - double x = 0; - for (int i = 0; i < count; ++i) - x += ((double)values[i] - mu) * ((double)values[i] - mu) * den; - return sqrt(x); -} -// Mix color a and b by factor s in [0 256] -static inline ImU32 ImMixU32(ImU32 a, ImU32 b, ImU32 s) { -#ifdef IMPLOT_MIX64 - const ImU32 af = 256-s; - const ImU32 bf = s; - const ImU64 al = (a & 0x00ff00ff) | (((ImU64)(a & 0xff00ff00)) << 24); - const ImU64 bl = (b & 0x00ff00ff) | (((ImU64)(b & 0xff00ff00)) << 24); - const ImU64 mix = (al * af + bl * bf); - return ((mix >> 32) & 0xff00ff00) | ((mix & 0xff00ff00) >> 8); -#else - const ImU32 af = 256-s; - const ImU32 bf = s; - const ImU32 al = (a & 0x00ff00ff); - const ImU32 ah = (a & 0xff00ff00) >> 8; - const ImU32 bl = (b & 0x00ff00ff); - const ImU32 bh = (b & 0xff00ff00) >> 8; - const ImU32 ml = (al * af + bl * bf); - const ImU32 mh = (ah * af + bh * bf); - return (mh & 0xff00ff00) | ((ml & 0xff00ff00) >> 8); -#endif -} - -// Lerp across an array of 32-bit collors given t in [0.0 1.0] -static inline ImU32 ImLerpU32(const ImU32* colors, int size, float t) { - int i1 = (int)((size - 1 ) * t); - int i2 = i1 + 1; - if (i2 == size || size == 1) - return colors[i1]; - float den = 1.0f / (size - 1); - float t1 = i1 * den; - float t2 = i2 * den; - float tr = ImRemap01(t, t1, t2); - return ImMixU32(colors[i1], colors[i2], (ImU32)(tr*256)); -} - -// Set alpha channel of 32-bit color from float in range [0.0 1.0] -static inline ImU32 ImAlphaU32(ImU32 col, float alpha) { - return col & ~((ImU32)((1.0f-alpha)*255)< -static inline bool ImOverlaps(T min_a, T max_a, T min_b, T max_b) { - return min_a <= max_b && min_b <= max_a; -} - -//----------------------------------------------------------------------------- -// [SECTION] ImPlot Enums -//----------------------------------------------------------------------------- - -typedef int ImPlotTimeUnit; // -> enum ImPlotTimeUnit_ -typedef int ImPlotDateFmt; // -> enum ImPlotDateFmt_ -typedef int ImPlotTimeFmt; // -> enum ImPlotTimeFmt_ - -enum ImPlotTimeUnit_ { - ImPlotTimeUnit_Us, // microsecond - ImPlotTimeUnit_Ms, // millisecond - ImPlotTimeUnit_S, // second - ImPlotTimeUnit_Min, // minute - ImPlotTimeUnit_Hr, // hour - ImPlotTimeUnit_Day, // day - ImPlotTimeUnit_Mo, // month - ImPlotTimeUnit_Yr, // year - ImPlotTimeUnit_COUNT -}; - -enum ImPlotDateFmt_ { // default [ ISO 8601 ] - ImPlotDateFmt_None = 0, - ImPlotDateFmt_DayMo, // 10/3 [ --10-03 ] - ImPlotDateFmt_DayMoYr, // 10/3/91 [ 1991-10-03 ] - ImPlotDateFmt_MoYr, // Oct 1991 [ 1991-10 ] - ImPlotDateFmt_Mo, // Oct [ --10 ] - ImPlotDateFmt_Yr // 1991 [ 1991 ] -}; - -enum ImPlotTimeFmt_ { // default [ 24 Hour Clock ] - ImPlotTimeFmt_None = 0, - ImPlotTimeFmt_Us, // .428 552 [ .428 552 ] - ImPlotTimeFmt_SUs, // :29.428 552 [ :29.428 552 ] - ImPlotTimeFmt_SMs, // :29.428 [ :29.428 ] - ImPlotTimeFmt_S, // :29 [ :29 ] - ImPlotTimeFmt_MinSMs, // 21:29.428 [ 21:29.428 ] - ImPlotTimeFmt_HrMinSMs, // 7:21:29.428pm [ 19:21:29.428 ] - ImPlotTimeFmt_HrMinS, // 7:21:29pm [ 19:21:29 ] - ImPlotTimeFmt_HrMin, // 7:21pm [ 19:21 ] - ImPlotTimeFmt_Hr // 7pm [ 19:00 ] -}; - -//----------------------------------------------------------------------------- -// [SECTION] Callbacks -//----------------------------------------------------------------------------- - -typedef void (*ImPlotLocator)(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data); - -//----------------------------------------------------------------------------- -// [SECTION] Structs -//----------------------------------------------------------------------------- - -// Combined date/time format spec -struct ImPlotDateTimeSpec { - ImPlotDateTimeSpec() {} - ImPlotDateTimeSpec(ImPlotDateFmt date_fmt, ImPlotTimeFmt time_fmt, bool use_24_hr_clk = false, bool use_iso_8601 = false) { - Date = date_fmt; - Time = time_fmt; - UseISO8601 = use_iso_8601; - Use24HourClock = use_24_hr_clk; - } - ImPlotDateFmt Date; - ImPlotTimeFmt Time; - bool UseISO8601; - bool Use24HourClock; -}; - -// Two part timestamp struct. -struct ImPlotTime { - time_t S; // second part - int Us; // microsecond part - ImPlotTime() { S = 0; Us = 0; } - ImPlotTime(time_t s, int us = 0) { S = s + us / 1000000; Us = us % 1000000; } - void RollOver() { S = S + Us / 1000000; Us = Us % 1000000; } - double ToDouble() const { return (double)S + (double)Us / 1000000.0; } - - static double ClampTime(double x) - { - static constexpr double maxTime = 1e18; - if (x > maxTime) - { - return maxTime; - } - if (x < -maxTime) - { - return -maxTime; - } - return x; - } - - static ImPlotTime FromDouble(double inDouble) { - double clampedTime = ClampTime(inDouble); - return ImPlotTime((time_t)clampedTime, (int)(clampedTime * 1000000 - floor(clampedTime) * 1000000)); - } -}; - -static inline ImPlotTime operator+(const ImPlotTime& lhs, const ImPlotTime& rhs) -{ return ImPlotTime(lhs.S + rhs.S, lhs.Us + rhs.Us); } -static inline ImPlotTime operator-(const ImPlotTime& lhs, const ImPlotTime& rhs) -{ return ImPlotTime(lhs.S - rhs.S, lhs.Us - rhs.Us); } -static inline bool operator==(const ImPlotTime& lhs, const ImPlotTime& rhs) -{ return lhs.S == rhs.S && lhs.Us == rhs.Us; } -static inline bool operator<(const ImPlotTime& lhs, const ImPlotTime& rhs) -{ return lhs.S == rhs.S ? lhs.Us < rhs.Us : lhs.S < rhs.S; } -static inline bool operator>(const ImPlotTime& lhs, const ImPlotTime& rhs) -{ return rhs < lhs; } -static inline bool operator<=(const ImPlotTime& lhs, const ImPlotTime& rhs) -{ return lhs < rhs || lhs == rhs; } -static inline bool operator>=(const ImPlotTime& lhs, const ImPlotTime& rhs) -{ return lhs > rhs || lhs == rhs; } - -// Colormap data storage -struct ImPlotColormapData { - ImVector Keys; - ImVector KeyCounts; - ImVector KeyOffsets; - ImVector Tables; - ImVector TableSizes; - ImVector TableOffsets; - ImGuiTextBuffer Text; - ImVector TextOffsets; - ImVector Quals; - ImGuiStorage Map; - int Count; - - ImPlotColormapData() { Count = 0; } - - int Append(const char* name, const ImU32* keys, int count, bool qual) { - if (GetIndex(name) != -1) - return -1; - KeyOffsets.push_back(Keys.size()); - KeyCounts.push_back(count); - Keys.reserve(Keys.size()+count); - for (int i = 0; i < count; ++i) - Keys.push_back(keys[i]); - TextOffsets.push_back(Text.size()); - Text.append(name, name + strlen(name) + 1); - Quals.push_back(qual); - ImGuiID id = ImHashStr(name); - int idx = Count++; - Map.SetInt(id,idx); - _AppendTable(idx); - return idx; - } - - void _AppendTable(ImPlotColormap cmap) { - int key_count = GetKeyCount(cmap); - const ImU32* keys = GetKeys(cmap); - int off = Tables.size(); - TableOffsets.push_back(off); - if (IsQual(cmap)) { - Tables.reserve(key_count); - for (int i = 0; i < key_count; ++i) - Tables.push_back(keys[i]); - TableSizes.push_back(key_count); - } - else { - int max_size = 255 * (key_count-1) + 1; - Tables.reserve(off + max_size); - // ImU32 last = keys[0]; - // Tables.push_back(last); - // int n = 1; - for (int i = 0; i < key_count-1; ++i) { - for (int s = 0; s < 255; ++s) { - ImU32 a = keys[i]; - ImU32 b = keys[i+1]; - ImU32 c = ImMixU32(a,b,s); - // if (c != last) { - Tables.push_back(c); - // last = c; - // n++; - // } - } - } - ImU32 c = keys[key_count-1]; - // if (c != last) { - Tables.push_back(c); - // n++; - // } - // TableSizes.push_back(n); - TableSizes.push_back(max_size); - } - } - - void RebuildTables() { - Tables.resize(0); - TableSizes.resize(0); - TableOffsets.resize(0); - for (int i = 0; i < Count; ++i) - _AppendTable(i); - } - - inline bool IsQual(ImPlotColormap cmap) const { return Quals[cmap]; } - inline const char* GetName(ImPlotColormap cmap) const { return cmap < Count ? Text.Buf.Data + TextOffsets[cmap] : nullptr; } - inline ImPlotColormap GetIndex(const char* name) const { ImGuiID key = ImHashStr(name); return Map.GetInt(key,-1); } - - inline const ImU32* GetKeys(ImPlotColormap cmap) const { return &Keys[KeyOffsets[cmap]]; } - inline int GetKeyCount(ImPlotColormap cmap) const { return KeyCounts[cmap]; } - inline ImU32 GetKeyColor(ImPlotColormap cmap, int idx) const { return Keys[KeyOffsets[cmap]+idx]; } - inline void SetKeyColor(ImPlotColormap cmap, int idx, ImU32 value) { Keys[KeyOffsets[cmap]+idx] = value; RebuildTables(); } - - inline const ImU32* GetTable(ImPlotColormap cmap) const { return &Tables[TableOffsets[cmap]]; } - inline int GetTableSize(ImPlotColormap cmap) const { return TableSizes[cmap]; } - inline ImU32 GetTableColor(ImPlotColormap cmap, int idx) const { return Tables[TableOffsets[cmap]+idx]; } - - inline ImU32 LerpTable(ImPlotColormap cmap, float t) const { - int off = TableOffsets[cmap]; - int siz = TableSizes[cmap]; - int idx = Quals[cmap] ? ImClamp((int)(siz*t),0,siz-1) : (int)((siz - 1) * t + 0.5f); - return Tables[off + idx]; - } -}; - -// ImPlotPoint with positive/negative error values -struct ImPlotPointError { - double X, Y, Neg, Pos; - ImPlotPointError(double x, double y, double neg, double pos) { - X = x; Y = y; Neg = neg; Pos = pos; - } -}; - -// Interior plot label/annotation -struct ImPlotAnnotation { - ImVec2 Pos; - ImVec2 Offset; - ImU32 ColorBg; - ImU32 ColorFg; - int TextOffset; - bool Clamp; - ImPlotAnnotation() { - ColorBg = ColorFg = 0; - TextOffset = 0; - Clamp = false; - } -}; - -// Collection of plot labels -struct ImPlotAnnotationCollection { - - ImVector Annotations; - ImGuiTextBuffer TextBuffer; - int Size; - - ImPlotAnnotationCollection() { Reset(); } - - void AppendV(const ImVec2& pos, const ImVec2& off, ImU32 bg, ImU32 fg, bool clamp, const char* fmt, va_list args) IM_FMTLIST(7) { - ImPlotAnnotation an; - an.Pos = pos; an.Offset = off; - an.ColorBg = bg; an.ColorFg = fg; - an.TextOffset = TextBuffer.size(); - an.Clamp = clamp; - Annotations.push_back(an); - TextBuffer.appendfv(fmt, args); - const char nul[] = ""; - TextBuffer.append(nul,nul+1); - Size++; - } - - void Append(const ImVec2& pos, const ImVec2& off, ImU32 bg, ImU32 fg, bool clamp, const char* fmt, ...) IM_FMTARGS(7) { - va_list args; - va_start(args, fmt); - AppendV(pos, off, bg, fg, clamp, fmt, args); - va_end(args); - } - - const char* GetText(int idx) { - return TextBuffer.Buf.Data + Annotations[idx].TextOffset; - } - - void Reset() { - Annotations.shrink(0); - TextBuffer.Buf.shrink(0); - Size = 0; - } -}; - -struct ImPlotTag { - ImAxis Axis; - double Value; - ImU32 ColorBg; - ImU32 ColorFg; - int TextOffset; -}; - -struct ImPlotTagCollection { - - ImVector Tags; - ImGuiTextBuffer TextBuffer; - int Size; - - ImPlotTagCollection() { Reset(); } - - void AppendV(ImAxis axis, double value, ImU32 bg, ImU32 fg, const char* fmt, va_list args) IM_FMTLIST(6) { - ImPlotTag tag; - tag.Axis = axis; - tag.Value = value; - tag.ColorBg = bg; - tag.ColorFg = fg; - tag.TextOffset = TextBuffer.size(); - Tags.push_back(tag); - TextBuffer.appendfv(fmt, args); - const char nul[] = ""; - TextBuffer.append(nul,nul+1); - Size++; - } - - void Append(ImAxis axis, double value, ImU32 bg, ImU32 fg, const char* fmt, ...) IM_FMTARGS(6) { - va_list args; - va_start(args, fmt); - AppendV(axis, value, bg, fg, fmt, args); - va_end(args); - } - - const char* GetText(int idx) { - return TextBuffer.Buf.Data + Tags[idx].TextOffset; - } - - void Reset() { - Tags.shrink(0); - TextBuffer.Buf.shrink(0); - Size = 0; - } -}; - -// Tick mark info -struct ImPlotTick -{ - double PlotPos; - float PixelPos; - ImVec2 LabelSize; - int TextOffset; - bool Major; - bool ShowLabel; - int Level; - int Idx; - - ImPlotTick(double value, bool major, int level, bool show_label) { - PixelPos = 0; - PlotPos = value; - Major = major; - ShowLabel = show_label; - Level = level; - TextOffset = -1; - } -}; - -// Collection of ticks -struct ImPlotTicker { - ImVector Ticks; - ImGuiTextBuffer TextBuffer; - ImVec2 MaxSize; - ImVec2 LateSize; - int Levels; - - ImPlotTicker() { - Reset(); - } - - ImPlotTick& AddTick(double value, bool major, int level, bool show_label, const char* label) { - ImPlotTick tick(value, major, level, show_label); - if (show_label && label != nullptr) { - tick.TextOffset = TextBuffer.size(); - TextBuffer.append(label, label + strlen(label) + 1); - tick.LabelSize = ImGui::CalcTextSize(TextBuffer.Buf.Data + tick.TextOffset); - } - return AddTick(tick); - } - - ImPlotTick& AddTick(double value, bool major, int level, bool show_label, ImPlotFormatter formatter, void* data) { - ImPlotTick tick(value, major, level, show_label); - if (show_label && formatter != nullptr) { - char buff[IMPLOT_LABEL_MAX_SIZE]; - tick.TextOffset = TextBuffer.size(); - formatter(tick.PlotPos, buff, sizeof(buff), data); - TextBuffer.append(buff, buff + strlen(buff) + 1); - tick.LabelSize = ImGui::CalcTextSize(TextBuffer.Buf.Data + tick.TextOffset); - } - return AddTick(tick); - } - - inline ImPlotTick& AddTick(ImPlotTick tick) { - if (tick.ShowLabel) { - MaxSize.x = tick.LabelSize.x > MaxSize.x ? tick.LabelSize.x : MaxSize.x; - MaxSize.y = tick.LabelSize.y > MaxSize.y ? tick.LabelSize.y : MaxSize.y; - } - tick.Idx = Ticks.size(); - Ticks.push_back(tick); - return Ticks.back(); - } - - const char* GetText(int idx) const { - return TextBuffer.Buf.Data + Ticks[idx].TextOffset; - } - - const char* GetText(const ImPlotTick& tick) { - return GetText(tick.Idx); - } - - void OverrideSizeLate(const ImVec2& size) { - LateSize.x = size.x > LateSize.x ? size.x : LateSize.x; - LateSize.y = size.y > LateSize.y ? size.y : LateSize.y; - } - - void Reset() { - Ticks.shrink(0); - TextBuffer.Buf.shrink(0); - MaxSize = LateSize; - LateSize = ImVec2(0,0); - Levels = 1; - } - - int TickCount() const { - return Ticks.Size; - } -}; - -// Axis state information that must persist after EndPlot -struct ImPlotAxis -{ - ImGuiID ID; - ImPlotAxisFlags Flags; - ImPlotAxisFlags PreviousFlags; - ImPlotRange Range; - ImPlotCond RangeCond; - ImPlotScale Scale; - ImPlotRange FitExtents; - ImPlotAxis* OrthoAxis; - ImPlotRange ConstraintRange; - ImPlotRange ConstraintZoom; - - ImPlotTicker Ticker; - ImPlotFormatter Formatter; - void* FormatterData; - char FormatSpec[16]; - ImPlotLocator Locator; - - double* LinkedMin; - double* LinkedMax; - - int PickerLevel; - ImPlotTime PickerTimeMin, PickerTimeMax; - - ImPlotTransform TransformForward; - ImPlotTransform TransformInverse; - void* TransformData; - float PixelMin, PixelMax; - double ScaleMin, ScaleMax; - double ScaleToPixel; - float Datum1, Datum2; - - ImRect HoverRect; - int LabelOffset; - ImU32 ColorMaj, ColorMin, ColorTick, ColorTxt, ColorBg, ColorHov, ColorAct, ColorHiLi; - - bool Enabled; - bool Vertical; - bool FitThisFrame; - bool HasRange; - bool HasFormatSpec; - bool ShowDefaultTicks; - bool Hovered; - bool Held; - - ImPlotAxis() { - ID = 0; - Flags = PreviousFlags = ImPlotAxisFlags_None; - Range.Min = 0; - Range.Max = 1; - Scale = ImPlotScale_Linear; - TransformForward = TransformInverse = nullptr; - TransformData = nullptr; - FitExtents.Min = HUGE_VAL; - FitExtents.Max = -HUGE_VAL; - OrthoAxis = nullptr; - ConstraintRange = ImPlotRange(-INFINITY,INFINITY); - ConstraintZoom = ImPlotRange(DBL_MIN,INFINITY); - LinkedMin = LinkedMax = nullptr; - PickerLevel = 0; - Datum1 = Datum2 = 0; - PixelMin = PixelMax = 0; - LabelOffset = -1; - ColorMaj = ColorMin = ColorTick = ColorTxt = ColorBg = ColorHov = ColorAct = 0; - ColorHiLi = IM_COL32_BLACK_TRANS; - Formatter = nullptr; - FormatterData = nullptr; - Locator = nullptr; - Enabled = Hovered = Held = FitThisFrame = HasRange = HasFormatSpec = false; - ShowDefaultTicks = true; - } - - inline void Reset() { - Enabled = false; - Scale = ImPlotScale_Linear; - TransformForward = TransformInverse = nullptr; - TransformData = nullptr; - LabelOffset = -1; - HasFormatSpec = false; - Formatter = nullptr; - FormatterData = nullptr; - Locator = nullptr; - ShowDefaultTicks = true; - FitThisFrame = false; - FitExtents.Min = HUGE_VAL; - FitExtents.Max = -HUGE_VAL; - OrthoAxis = nullptr; - ConstraintRange = ImPlotRange(-INFINITY,INFINITY); - ConstraintZoom = ImPlotRange(DBL_MIN,INFINITY); - Ticker.Reset(); - } - - inline bool SetMin(double _min, bool force=false) { - if (!force && IsLockedMin()) - return false; - _min = ImConstrainNan(ImConstrainInf(_min)); - if (_min < ConstraintRange.Min) - _min = ConstraintRange.Min; - double z = Range.Max - _min; - if (z < ConstraintZoom.Min) - _min = Range.Max - ConstraintZoom.Min; - if (z > ConstraintZoom.Max) - _min = Range.Max - ConstraintZoom.Max; - if (_min >= Range.Max) - return false; - Range.Min = _min; - PickerTimeMin = ImPlotTime::FromDouble(Range.Min); - UpdateTransformCache(); - return true; - }; - - inline bool SetMax(double _max, bool force=false) { - if (!force && IsLockedMax()) - return false; - _max = ImConstrainNan(ImConstrainInf(_max)); - if (_max > ConstraintRange.Max) - _max = ConstraintRange.Max; - double z = _max - Range.Min; - if (z < ConstraintZoom.Min) - _max = Range.Min + ConstraintZoom.Min; - if (z > ConstraintZoom.Max) - _max = Range.Min + ConstraintZoom.Max; - if (_max <= Range.Min) - return false; - Range.Max = _max; - PickerTimeMax = ImPlotTime::FromDouble(Range.Max); - UpdateTransformCache(); - return true; - }; - - inline void SetRange(double v1, double v2) { - Range.Min = ImMin(v1,v2); - Range.Max = ImMax(v1,v2); - Constrain(); - PickerTimeMin = ImPlotTime::FromDouble(Range.Min); - PickerTimeMax = ImPlotTime::FromDouble(Range.Max); - UpdateTransformCache(); - } - - inline void SetRange(const ImPlotRange& range) { - SetRange(range.Min, range.Max); - } - - inline void SetAspect(double unit_per_pix) { - double new_size = unit_per_pix * PixelSize(); - double delta = (new_size - Range.Size()) * 0.5; - if (IsLocked()) - return; - else if (IsLockedMin() && !IsLockedMax()) - SetRange(Range.Min, Range.Max + 2*delta); - else if (!IsLockedMin() && IsLockedMax()) - SetRange(Range.Min - 2*delta, Range.Max); - else - SetRange(Range.Min - delta, Range.Max + delta); - } - - inline float PixelSize() const { return ImAbs(PixelMax - PixelMin); } - - inline double GetAspect() const { return Range.Size() / PixelSize(); } - - inline void Constrain() { - Range.Min = ImConstrainNan(ImConstrainInf(Range.Min)); - Range.Max = ImConstrainNan(ImConstrainInf(Range.Max)); - if (Range.Min < ConstraintRange.Min) - Range.Min = ConstraintRange.Min; - if (Range.Max > ConstraintRange.Max) - Range.Max = ConstraintRange.Max; - double z = Range.Size(); - if (z < ConstraintZoom.Min) { - double delta = (ConstraintZoom.Min - z) * 0.5; - Range.Min -= delta; - Range.Max += delta; - } - if (z > ConstraintZoom.Max) { - double delta = (z - ConstraintZoom.Max) * 0.5; - Range.Min += delta; - Range.Max -= delta; - } - if (Range.Max <= Range.Min) - Range.Max = Range.Min + DBL_EPSILON; - } - - inline void UpdateTransformCache() { - ScaleToPixel = (PixelMax - PixelMin) / Range.Size(); - if (TransformForward != nullptr) { - ScaleMin = TransformForward(Range.Min, TransformData); - ScaleMax = TransformForward(Range.Max, TransformData); - } - else { - ScaleMin = Range.Min; - ScaleMax = Range.Max; - } - } - - inline float PlotToPixels(double plt) const { - if (TransformForward != nullptr) { - double s = TransformForward(plt, TransformData); - double t = (s - ScaleMin) / (ScaleMax - ScaleMin); - plt = Range.Min + Range.Size() * t; - } - return (float)(PixelMin + ScaleToPixel * (plt - Range.Min)); - } - - - inline double PixelsToPlot(float pix) const { - double plt = (pix - PixelMin) / ScaleToPixel + Range.Min; - if (TransformInverse != nullptr) { - double t = (plt - Range.Min) / Range.Size(); - double s = t * (ScaleMax - ScaleMin) + ScaleMin; - plt = TransformInverse(s, TransformData); - } - return plt; - } - - inline void ExtendFit(double v) { - if (!ImNanOrInf(v) && v >= ConstraintRange.Min && v <= ConstraintRange.Max) { - FitExtents.Min = v < FitExtents.Min ? v : FitExtents.Min; - FitExtents.Max = v > FitExtents.Max ? v : FitExtents.Max; - } - } - - inline void ExtendFitWith(ImPlotAxis& alt, double v, double v_alt) { - if (ImHasFlag(Flags, ImPlotAxisFlags_RangeFit) && !alt.Range.Contains(v_alt)) - return; - if (!ImNanOrInf(v) && v >= ConstraintRange.Min && v <= ConstraintRange.Max) { - FitExtents.Min = v < FitExtents.Min ? v : FitExtents.Min; - FitExtents.Max = v > FitExtents.Max ? v : FitExtents.Max; - } - } - - inline void ApplyFit(float padding) { - const double ext_size = FitExtents.Size() * 0.5; - FitExtents.Min -= ext_size * padding; - FitExtents.Max += ext_size * padding; - if (!IsLockedMin() && !ImNanOrInf(FitExtents.Min)) - Range.Min = FitExtents.Min; - if (!IsLockedMax() && !ImNanOrInf(FitExtents.Max)) - Range.Max = FitExtents.Max; - if (ImAlmostEqual(Range.Min, Range.Max)) { - Range.Max += 0.5; - Range.Min -= 0.5; - } - Constrain(); - UpdateTransformCache(); - } - - inline bool HasLabel() const { return LabelOffset != -1 && !ImHasFlag(Flags, ImPlotAxisFlags_NoLabel); } - inline bool HasGridLines() const { return !ImHasFlag(Flags, ImPlotAxisFlags_NoGridLines); } - inline bool HasTickLabels() const { return !ImHasFlag(Flags, ImPlotAxisFlags_NoTickLabels); } - inline bool HasTickMarks() const { return !ImHasFlag(Flags, ImPlotAxisFlags_NoTickMarks); } - inline bool WillRender() const { return Enabled && (HasGridLines() || HasTickLabels() || HasTickMarks()); } - inline bool IsOpposite() const { return ImHasFlag(Flags, ImPlotAxisFlags_Opposite); } - inline bool IsInverted() const { return ImHasFlag(Flags, ImPlotAxisFlags_Invert); } - inline bool IsForeground() const { return ImHasFlag(Flags, ImPlotAxisFlags_Foreground); } - inline bool IsAutoFitting() const { return ImHasFlag(Flags, ImPlotAxisFlags_AutoFit); } - inline bool CanInitFit() const { return !ImHasFlag(Flags, ImPlotAxisFlags_NoInitialFit) && !HasRange && !LinkedMin && !LinkedMax; } - inline bool IsRangeLocked() const { return HasRange && RangeCond == ImPlotCond_Always; } - inline bool IsLockedMin() const { return !Enabled || IsRangeLocked() || ImHasFlag(Flags, ImPlotAxisFlags_LockMin); } - inline bool IsLockedMax() const { return !Enabled || IsRangeLocked() || ImHasFlag(Flags, ImPlotAxisFlags_LockMax); } - inline bool IsLocked() const { return IsLockedMin() && IsLockedMax(); } - inline bool IsInputLockedMin() const { return IsLockedMin() || IsAutoFitting(); } - inline bool IsInputLockedMax() const { return IsLockedMax() || IsAutoFitting(); } - inline bool IsInputLocked() const { return IsLocked() || IsAutoFitting(); } - inline bool HasMenus() const { return !ImHasFlag(Flags, ImPlotAxisFlags_NoMenus); } - - inline bool IsPanLocked(bool increasing) { - if (ImHasFlag(Flags, ImPlotAxisFlags_PanStretch)) { - return IsInputLocked(); - } - else { - if (IsLockedMin() || IsLockedMax() || IsAutoFitting()) - return false; - if (increasing) - return Range.Max == ConstraintRange.Max; - else - return Range.Min == ConstraintRange.Min; - } - } - - void PushLinks() { - if (LinkedMin) { *LinkedMin = Range.Min; } - if (LinkedMax) { *LinkedMax = Range.Max; } - } - - void PullLinks() { - if (LinkedMin && LinkedMax) { SetRange(*LinkedMin, *LinkedMax); } - else if (LinkedMin) { SetMin(*LinkedMin,true); } - else if (LinkedMax) { SetMax(*LinkedMax,true); } - } -}; - -// Align plots group data -struct ImPlotAlignmentData { - bool Vertical; - float PadA; - float PadB; - float PadAMax; - float PadBMax; - ImPlotAlignmentData() { - Vertical = true; - PadA = PadB = PadAMax = PadBMax = 0; - } - void Begin() { PadAMax = PadBMax = 0; } - void Update(float& pad_a, float& pad_b, float& delta_a, float& delta_b) { - float bak_a = pad_a; float bak_b = pad_b; - if (PadAMax < pad_a) { PadAMax = pad_a; } - if (PadBMax < pad_b) { PadBMax = pad_b; } - if (pad_a < PadA) { pad_a = PadA; delta_a = pad_a - bak_a; } else { delta_a = 0; } - if (pad_b < PadB) { pad_b = PadB; delta_b = pad_b - bak_b; } else { delta_b = 0; } - } - void End() { PadA = PadAMax; PadB = PadBMax; } - void Reset() { PadA = PadB = PadAMax = PadBMax = 0; } -}; - -// State information for Plot items -struct ImPlotItem -{ - ImGuiID ID; - ImU32 Color; - ImRect LegendHoverRect; - int NameOffset; - bool Show; - bool LegendHovered; - bool SeenThisFrame; - - ImPlotItem() { - ID = 0; - Color = IM_COL32_WHITE; - NameOffset = -1; - Show = true; - SeenThisFrame = false; - LegendHovered = false; - } - - ~ImPlotItem() { ID = 0; } -}; - -// Holds Legend state -struct ImPlotLegend -{ - ImPlotLegendFlags Flags; - ImPlotLegendFlags PreviousFlags; - ImPlotLocation Location; - ImPlotLocation PreviousLocation; - ImVec2 Scroll; - ImVector Indices; - ImGuiTextBuffer Labels; - ImRect Rect; - ImRect RectClamped; - bool Hovered; - bool Held; - bool CanGoInside; - - ImPlotLegend() { - Flags = PreviousFlags = ImPlotLegendFlags_None; - CanGoInside = true; - Hovered = Held = false; - Location = PreviousLocation = ImPlotLocation_NorthWest; - Scroll = ImVec2(0,0); - } - - void Reset() { Indices.shrink(0); Labels.Buf.shrink(0); } -}; - -// Holds Items and Legend data -struct ImPlotItemGroup -{ - ImGuiID ID; - ImPlotLegend Legend; - ImPool ItemPool; - int ColormapIdx; - - ImPlotItemGroup() { ID = 0; ColormapIdx = 0; } - - int GetItemCount() const { return ItemPool.GetBufSize(); } - ImGuiID GetItemID(const char* label_id) { return ImGui::GetID(label_id); /* GetIDWithSeed */ } - ImPlotItem* GetItem(ImGuiID id) { return ItemPool.GetByKey(id); } - ImPlotItem* GetItem(const char* label_id) { return GetItem(GetItemID(label_id)); } - ImPlotItem* GetOrAddItem(ImGuiID id) { return ItemPool.GetOrAddByKey(id); } - ImPlotItem* GetItemByIndex(int i) { return ItemPool.GetByIndex(i); } - int GetItemIndex(ImPlotItem* item) { return ItemPool.GetIndex(item); } - int GetLegendCount() const { return Legend.Indices.size(); } - ImPlotItem* GetLegendItem(int i) { return ItemPool.GetByIndex(Legend.Indices[i]); } - const char* GetLegendLabel(int i) { return Legend.Labels.Buf.Data + GetLegendItem(i)->NameOffset; } - void Reset() { ItemPool.Clear(); Legend.Reset(); ColormapIdx = 0; } -}; - -// Holds Plot state information that must persist after EndPlot -struct ImPlotPlot -{ - ImGuiID ID; - ImPlotFlags Flags; - ImPlotFlags PreviousFlags; - ImPlotLocation MouseTextLocation; - ImPlotMouseTextFlags MouseTextFlags; - ImPlotAxis Axes[ImAxis_COUNT]; - ImGuiTextBuffer TextBuffer; - ImPlotItemGroup Items; - ImAxis CurrentX; - ImAxis CurrentY; - ImRect FrameRect; - ImRect CanvasRect; - ImRect PlotRect; - ImRect AxesRect; - ImRect SelectRect; - ImVec2 SelectStart; - int TitleOffset; - bool JustCreated; - bool Initialized; - bool SetupLocked; - bool FitThisFrame; - bool Hovered; - bool Held; - bool Selecting; - bool Selected; - bool ContextLocked; - - ImPlotPlot() { - Flags = PreviousFlags = ImPlotFlags_None; - for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i) - XAxis(i).Vertical = false; - for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i) - YAxis(i).Vertical = true; - SelectStart = ImVec2(0,0); - CurrentX = ImAxis_X1; - CurrentY = ImAxis_Y1; - MouseTextLocation = ImPlotLocation_South | ImPlotLocation_East; - MouseTextFlags = ImPlotMouseTextFlags_None; - TitleOffset = -1; - JustCreated = true; - Initialized = SetupLocked = FitThisFrame = false; - Hovered = Held = Selected = Selecting = ContextLocked = false; - } - - inline bool IsInputLocked() const { - for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i) { - if (!XAxis(i).IsInputLocked()) - return false; - } - for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i) { - if (!YAxis(i).IsInputLocked()) - return false; - } - return true; - } - - inline void ClearTextBuffer() { TextBuffer.Buf.shrink(0); } - - inline void SetTitle(const char* title) { - if (title && ImGui::FindRenderedTextEnd(title, nullptr) != title) { - TitleOffset = TextBuffer.size(); - TextBuffer.append(title, title + strlen(title) + 1); - } - else { - TitleOffset = -1; - } - } - inline bool HasTitle() const { return TitleOffset != -1 && !ImHasFlag(Flags, ImPlotFlags_NoTitle); } - inline const char* GetTitle() const { return TextBuffer.Buf.Data + TitleOffset; } - - inline ImPlotAxis& XAxis(int i) { return Axes[ImAxis_X1 + i]; } - inline const ImPlotAxis& XAxis(int i) const { return Axes[ImAxis_X1 + i]; } - inline ImPlotAxis& YAxis(int i) { return Axes[ImAxis_Y1 + i]; } - inline const ImPlotAxis& YAxis(int i) const { return Axes[ImAxis_Y1 + i]; } - - inline int EnabledAxesX() { - int cnt = 0; - for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i) - cnt += XAxis(i).Enabled; - return cnt; - } - - inline int EnabledAxesY() { - int cnt = 0; - for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i) - cnt += YAxis(i).Enabled; - return cnt; - } - - inline void SetAxisLabel(ImPlotAxis& axis, const char* label) { - if (label && ImGui::FindRenderedTextEnd(label, nullptr) != label) { - axis.LabelOffset = TextBuffer.size(); - TextBuffer.append(label, label + strlen(label) + 1); - } - else { - axis.LabelOffset = -1; - } - } - - inline const char* GetAxisLabel(const ImPlotAxis& axis) const { return TextBuffer.Buf.Data + axis.LabelOffset; } -}; - -// Holds subplot data that must persist after EndSubplot -struct ImPlotSubplot { - ImGuiID ID; - ImPlotSubplotFlags Flags; - ImPlotSubplotFlags PreviousFlags; - ImPlotItemGroup Items; - int Rows; - int Cols; - int CurrentIdx; - ImRect FrameRect; - ImRect GridRect; - ImVec2 CellSize; - ImVector RowAlignmentData; - ImVector ColAlignmentData; - ImVector RowRatios; - ImVector ColRatios; - ImVector RowLinkData; - ImVector ColLinkData; - float TempSizes[2]; - bool FrameHovered; - bool HasTitle; - - ImPlotSubplot() { - ID = 0; - Flags = PreviousFlags = ImPlotSubplotFlags_None; - Rows = Cols = CurrentIdx = 0; - Items.Legend.Location = ImPlotLocation_North; - Items.Legend.Flags = ImPlotLegendFlags_Horizontal|ImPlotLegendFlags_Outside; - Items.Legend.CanGoInside = false; - TempSizes[0] = TempSizes[1] = 0; - FrameHovered = false; - HasTitle = false; - } -}; - -// Temporary data storage for upcoming plot -struct ImPlotNextPlotData -{ - ImPlotCond RangeCond[ImAxis_COUNT]; - ImPlotRange Range[ImAxis_COUNT]; - bool HasRange[ImAxis_COUNT]; - bool Fit[ImAxis_COUNT]; - double* LinkedMin[ImAxis_COUNT]; - double* LinkedMax[ImAxis_COUNT]; - - ImPlotNextPlotData() { Reset(); } - - void Reset() { - for (int i = 0; i < ImAxis_COUNT; ++i) { - HasRange[i] = false; - Fit[i] = false; - LinkedMin[i] = LinkedMax[i] = nullptr; - } - } - -}; - -// Temporary data storage for upcoming item -struct ImPlotNextItemData { - ImVec4 Colors[5]; // ImPlotCol_Line, ImPlotCol_Fill, ImPlotCol_MarkerOutline, ImPlotCol_MarkerFill, ImPlotCol_ErrorBar - float LineWeight; - ImPlotMarker Marker; - float MarkerSize; - float MarkerWeight; - float FillAlpha; - float ErrorBarSize; - float ErrorBarWeight; - float DigitalBitHeight; - float DigitalBitGap; - bool RenderLine; - bool RenderFill; - bool RenderMarkerLine; - bool RenderMarkerFill; - bool HasHidden; - bool Hidden; - ImPlotCond HiddenCond; - ImPlotNextItemData() { Reset(); } - void Reset() { - for (int i = 0; i < 5; ++i) - Colors[i] = IMPLOT_AUTO_COL; - LineWeight = MarkerSize = MarkerWeight = FillAlpha = ErrorBarSize = ErrorBarWeight = DigitalBitHeight = DigitalBitGap = IMPLOT_AUTO; - Marker = IMPLOT_AUTO; - HasHidden = Hidden = false; - } -}; - -// Holds state information that must persist between calls to BeginPlot()/EndPlot() -struct ImPlotContext { - // Plot States - ImPool Plots; - ImPool Subplots; - ImPlotPlot* CurrentPlot; - ImPlotSubplot* CurrentSubplot; - ImPlotItemGroup* CurrentItems; - ImPlotItem* CurrentItem; - ImPlotItem* PreviousItem; - - // Tick Marks and Labels - ImPlotTicker CTicker; - - // Annotation and Tabs - ImPlotAnnotationCollection Annotations; - ImPlotTagCollection Tags; - - // Style and Colormaps - ImPlotStyle Style; - ImVector ColorModifiers; - ImVector StyleModifiers; - ImPlotColormapData ColormapData; - ImVector ColormapModifiers; - - // Time - tm Tm; - - // Temp data for general use - ImVector TempDouble1, TempDouble2; - ImVector TempInt1; - - // Misc - int DigitalPlotItemCnt; - int DigitalPlotOffset; - ImPlotNextPlotData NextPlotData; - ImPlotNextItemData NextItemData; - ImPlotInputMap InputMap; - bool OpenContextThisFrame; - ImGuiTextBuffer MousePosStringBuilder; - ImPlotItemGroup* SortItems; - - // Align plots - ImPool AlignmentData; - ImPlotAlignmentData* CurrentAlignmentH; - ImPlotAlignmentData* CurrentAlignmentV; -}; - -//----------------------------------------------------------------------------- -// [SECTION] Internal API -// No guarantee of forward compatibility here! -//----------------------------------------------------------------------------- - -namespace ImPlot { - -//----------------------------------------------------------------------------- -// [SECTION] Context Utils -//----------------------------------------------------------------------------- - -// Initializes an ImPlotContext -IMPLOT_API void Initialize(ImPlotContext* ctx); -// Resets an ImPlot context for the next call to BeginPlot -IMPLOT_API void ResetCtxForNextPlot(ImPlotContext* ctx); -// Resets an ImPlot context for the next call to BeginAlignedPlots -IMPLOT_API void ResetCtxForNextAlignedPlots(ImPlotContext* ctx); -// Resets an ImPlot context for the next call to BeginSubplot -IMPLOT_API void ResetCtxForNextSubplot(ImPlotContext* ctx); - -//----------------------------------------------------------------------------- -// [SECTION] Plot Utils -//----------------------------------------------------------------------------- - -// Gets a plot from the current ImPlotContext -IMPLOT_API ImPlotPlot* GetPlot(const char* title); -// Gets the current plot from the current ImPlotContext -IMPLOT_API ImPlotPlot* GetCurrentPlot(); -// Busts the cache for every plot in the current context -IMPLOT_API void BustPlotCache(); - -// Shows a plot's context menu. -IMPLOT_API void ShowPlotContextMenu(ImPlotPlot& plot); - -//----------------------------------------------------------------------------- -// [SECTION] Setup Utils -//----------------------------------------------------------------------------- - -// Lock Setup and call SetupFinish if necessary. -static inline void SetupLock() { - ImPlotContext& gp = *GImPlot; - if (!gp.CurrentPlot->SetupLocked) - SetupFinish(); - gp.CurrentPlot->SetupLocked = true; -} - -//----------------------------------------------------------------------------- -// [SECTION] Subplot Utils -//----------------------------------------------------------------------------- - -// Advances to next subplot -IMPLOT_API void SubplotNextCell(); - -// Shows a subplot's context menu. -IMPLOT_API void ShowSubplotsContextMenu(ImPlotSubplot& subplot); - -//----------------------------------------------------------------------------- -// [SECTION] Item Utils -//----------------------------------------------------------------------------- - -// Begins a new item. Returns false if the item should not be plotted. Pushes PlotClipRect. -IMPLOT_API bool BeginItem(const char* label_id, ImPlotItemFlags flags=0, ImPlotCol recolor_from=IMPLOT_AUTO); - -// Same as above but with fitting functionality. -template -bool BeginItemEx(const char* label_id, const _Fitter& fitter, ImPlotItemFlags flags=0, ImPlotCol recolor_from=IMPLOT_AUTO) { - if (BeginItem(label_id, flags, recolor_from)) { - ImPlotPlot& plot = *GetCurrentPlot(); - if (plot.FitThisFrame && !ImHasFlag(flags, ImPlotItemFlags_NoFit)) - fitter.Fit(plot.Axes[plot.CurrentX], plot.Axes[plot.CurrentY]); - return true; - } - return false; -} - -// Ends an item (call only if BeginItem returns true). Pops PlotClipRect. -IMPLOT_API void EndItem(); - -// Register or get an existing item from the current plot. -IMPLOT_API ImPlotItem* RegisterOrGetItem(const char* label_id, ImPlotItemFlags flags, bool* just_created = nullptr); -// Get a plot item from the current plot. -IMPLOT_API ImPlotItem* GetItem(const char* label_id); -// Gets the current item. -IMPLOT_API ImPlotItem* GetCurrentItem(); -// Busts the cache for every item for every plot in the current context. -IMPLOT_API void BustItemCache(); - -//----------------------------------------------------------------------------- -// [SECTION] Axis Utils -//----------------------------------------------------------------------------- - -// Returns true if any enabled axis is locked from user input. -static inline bool AnyAxesInputLocked(ImPlotAxis* axes, int count) { - for (int i = 0; i < count; ++i) { - if (axes[i].Enabled && axes[i].IsInputLocked()) - return true; - } - return false; -} - -// Returns true if all enabled axes are locked from user input. -static inline bool AllAxesInputLocked(ImPlotAxis* axes, int count) { - for (int i = 0; i < count; ++i) { - if (axes[i].Enabled && !axes[i].IsInputLocked()) - return false; - } - return true; -} - -static inline bool AnyAxesHeld(ImPlotAxis* axes, int count) { - for (int i = 0; i < count; ++i) { - if (axes[i].Enabled && axes[i].Held) - return true; - } - return false; -} - -static inline bool AnyAxesHovered(ImPlotAxis* axes, int count) { - for (int i = 0; i < count; ++i) { - if (axes[i].Enabled && axes[i].Hovered) - return true; - } - return false; -} - -// Returns true if the user has requested data to be fit. -static inline bool FitThisFrame() { - return GImPlot->CurrentPlot->FitThisFrame; -} - -// Extends the current plot's axes so that it encompasses a vertical line at x -static inline void FitPointX(double x) { - ImPlotPlot& plot = *GetCurrentPlot(); - ImPlotAxis& x_axis = plot.Axes[plot.CurrentX]; - x_axis.ExtendFit(x); -} - -// Extends the current plot's axes so that it encompasses a horizontal line at y -static inline void FitPointY(double y) { - ImPlotPlot& plot = *GetCurrentPlot(); - ImPlotAxis& y_axis = plot.Axes[plot.CurrentY]; - y_axis.ExtendFit(y); -} - -// Extends the current plot's axes so that it encompasses point p -static inline void FitPoint(const ImPlotPoint& p) { - ImPlotPlot& plot = *GetCurrentPlot(); - ImPlotAxis& x_axis = plot.Axes[plot.CurrentX]; - ImPlotAxis& y_axis = plot.Axes[plot.CurrentY]; - x_axis.ExtendFitWith(y_axis, p.x, p.y); - y_axis.ExtendFitWith(x_axis, p.y, p.x); -} - -// Returns true if two ranges overlap -static inline bool RangesOverlap(const ImPlotRange& r1, const ImPlotRange& r2) -{ return r1.Min <= r2.Max && r2.Min <= r1.Max; } - -// Shows an axis's context menu. -IMPLOT_API void ShowAxisContextMenu(ImPlotAxis& axis, ImPlotAxis* equal_axis, bool time_allowed = false); - -//----------------------------------------------------------------------------- -// [SECTION] Legend Utils -//----------------------------------------------------------------------------- - -// Gets the position of an inner rect that is located inside of an outer rect according to an ImPlotLocation and padding amount. -IMPLOT_API ImVec2 GetLocationPos(const ImRect& outer_rect, const ImVec2& inner_size, ImPlotLocation location, const ImVec2& pad = ImVec2(0,0)); -// Calculates the bounding box size of a legend _before_ clipping. -IMPLOT_API ImVec2 CalcLegendSize(ImPlotItemGroup& items, const ImVec2& pad, const ImVec2& spacing, bool vertical); -// Clips calculated legend size -IMPLOT_API bool ClampLegendRect(ImRect& legend_rect, const ImRect& outer_rect, const ImVec2& pad); -// Renders legend entries into a bounding box -IMPLOT_API bool ShowLegendEntries(ImPlotItemGroup& items, const ImRect& legend_bb, bool interactable, const ImVec2& pad, const ImVec2& spacing, bool vertical, ImDrawList& DrawList); -// Shows an alternate legend for the plot identified by #title_id, outside of the plot frame (can be called before or after of Begin/EndPlot but must occur in the same ImGui window! This is not thoroughly tested nor scrollable!). -IMPLOT_API void ShowAltLegend(const char* title_id, bool vertical = true, const ImVec2 size = ImVec2(0,0), bool interactable = true); -// Shows a legend's context menu. -IMPLOT_API bool ShowLegendContextMenu(ImPlotLegend& legend, bool visible); - -//----------------------------------------------------------------------------- -// [SECTION] Label Utils -//----------------------------------------------------------------------------- - -// Create a a string label for a an axis value -IMPLOT_API void LabelAxisValue(const ImPlotAxis& axis, double value, char* buff, int size, bool round = false); - -//----------------------------------------------------------------------------- -// [SECTION] Styling Utils -//----------------------------------------------------------------------------- - -// Get styling data for next item (call between Begin/EndItem) -static inline const ImPlotNextItemData& GetItemData() { return GImPlot->NextItemData; } - -// Returns true if a color is set to be automatically determined -static inline bool IsColorAuto(const ImVec4& col) { return col.w == -1; } -// Returns true if a style color is set to be automatically determined -static inline bool IsColorAuto(ImPlotCol idx) { return IsColorAuto(GImPlot->Style.Colors[idx]); } -// Returns the automatically deduced style color -IMPLOT_API ImVec4 GetAutoColor(ImPlotCol idx); - -// Returns the style color whether it is automatic or custom set -static inline ImVec4 GetStyleColorVec4(ImPlotCol idx) { return IsColorAuto(idx) ? GetAutoColor(idx) : GImPlot->Style.Colors[idx]; } -static inline ImU32 GetStyleColorU32(ImPlotCol idx) { return ImGui::ColorConvertFloat4ToU32(GetStyleColorVec4(idx)); } - -// Draws vertical text. The position is the bottom left of the text rect. -IMPLOT_API void AddTextVertical(ImDrawList *DrawList, ImVec2 pos, ImU32 col, const char* text_begin, const char* text_end = nullptr); -// Draws multiline horizontal text centered. -IMPLOT_API void AddTextCentered(ImDrawList* DrawList, ImVec2 top_center, ImU32 col, const char* text_begin, const char* text_end = nullptr); -// Calculates the size of vertical text -static inline ImVec2 CalcTextSizeVertical(const char *text) { - ImVec2 sz = ImGui::CalcTextSize(text); - return ImVec2(sz.y, sz.x); -} -// Returns white or black text given background color -static inline ImU32 CalcTextColor(const ImVec4& bg) { return (bg.x * 0.299f + bg.y * 0.587f + bg.z * 0.114f) > 0.5f ? IM_COL32_BLACK : IM_COL32_WHITE; } -static inline ImU32 CalcTextColor(ImU32 bg) { return CalcTextColor(ImGui::ColorConvertU32ToFloat4(bg)); } -// Lightens or darkens a color for hover -static inline ImU32 CalcHoverColor(ImU32 col) { return ImMixU32(col, CalcTextColor(col), 32); } - -// Clamps a label position so that it fits a rect defined by Min/Max -static inline ImVec2 ClampLabelPos(ImVec2 pos, const ImVec2& size, const ImVec2& Min, const ImVec2& Max) { - if (pos.x < Min.x) pos.x = Min.x; - if (pos.y < Min.y) pos.y = Min.y; - if ((pos.x + size.x) > Max.x) pos.x = Max.x - size.x; - if ((pos.y + size.y) > Max.y) pos.y = Max.y - size.y; - return pos; -} - -// Returns a color from the Color map given an index >= 0 (modulo will be performed). -IMPLOT_API ImU32 GetColormapColorU32(int idx, ImPlotColormap cmap); -// Returns the next unused colormap color and advances the colormap. Can be used to skip colors if desired. -IMPLOT_API ImU32 NextColormapColorU32(); -// Linearly interpolates a color from the current colormap given t between 0 and 1. -IMPLOT_API ImU32 SampleColormapU32(float t, ImPlotColormap cmap); - -// Render a colormap bar -IMPLOT_API void RenderColorBar(const ImU32* colors, int size, ImDrawList& DrawList, const ImRect& bounds, bool vert, bool reversed, bool continuous); - -//----------------------------------------------------------------------------- -// [SECTION] Math and Misc Utils -//----------------------------------------------------------------------------- - -// Rounds x to powers of 2,5 and 10 for generating axis labels (from Graphics Gems 1 Chapter 11.2) -IMPLOT_API double NiceNum(double x, bool round); -// Computes order of magnitude of double. -static inline int OrderOfMagnitude(double val) { return val == 0 ? 0 : (int)(floor(log10(fabs(val)))); } -// Returns the precision required for a order of magnitude. -static inline int OrderToPrecision(int order) { return order > 0 ? 0 : 1 - order; } -// Returns a floating point precision to use given a value -static inline int Precision(double val) { return OrderToPrecision(OrderOfMagnitude(val)); } -// Round a value to a given precision -static inline double RoundTo(double val, int prec) { double p = pow(10,(double)prec); return floor(val*p+0.5)/p; } - -// Returns the intersection point of two lines A and B (assumes they are not parallel!) -static inline ImVec2 Intersection(const ImVec2& a1, const ImVec2& a2, const ImVec2& b1, const ImVec2& b2) { - float v1 = (a1.x * a2.y - a1.y * a2.x); float v2 = (b1.x * b2.y - b1.y * b2.x); - float v3 = ((a1.x - a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x - b2.x)); - return ImVec2((v1 * (b1.x - b2.x) - v2 * (a1.x - a2.x)) / v3, (v1 * (b1.y - b2.y) - v2 * (a1.y - a2.y)) / v3); -} - -// Fills a buffer with n samples linear interpolated from vmin to vmax -template -void FillRange(ImVector& buffer, int n, T vmin, T vmax) { - buffer.resize(n); - T step = (vmax - vmin) / (n - 1); - for (int i = 0; i < n; ++i) { - buffer[i] = vmin + i * step; - } -} - -// Calculate histogram bin counts and widths -template -static inline void CalculateBins(const T* values, int count, ImPlotBin meth, const ImPlotRange& range, int& bins_out, double& width_out) { - switch (meth) { - case ImPlotBin_Sqrt: - bins_out = (int)ceil(sqrt(count)); - break; - case ImPlotBin_Sturges: - bins_out = (int)ceil(1.0 + log2(count)); - break; - case ImPlotBin_Rice: - bins_out = (int)ceil(2 * cbrt(count)); - break; - case ImPlotBin_Scott: - width_out = 3.49 * ImStdDev(values, count) / cbrt(count); - bins_out = (int)round(range.Size() / width_out); - break; - } - width_out = range.Size() / bins_out; -} - -//----------------------------------------------------------------------------- -// Time Utils -//----------------------------------------------------------------------------- - -// Returns true if year is leap year (366 days long) -static inline bool IsLeapYear(int year) { - return year % 4 == 0 && (year % 100 != 0 || year % 400 == 0); -} -// Returns the number of days in a month, accounting for Feb. leap years. #month is zero indexed. -static inline int GetDaysInMonth(int year, int month) { - static const int days[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31}; - return days[month] + (int)(month == 1 && IsLeapYear(year)); -} - -// Make a UNIX timestamp from a tm struct expressed in UTC time (i.e. GMT timezone). -IMPLOT_API ImPlotTime MkGmtTime(struct tm *ptm); -// Make a tm struct expressed in UTC time (i.e. GMT timezone) from a UNIX timestamp. -IMPLOT_API tm* GetGmtTime(const ImPlotTime& t, tm* ptm); - -// Make a UNIX timestamp from a tm struct expressed in local time. -IMPLOT_API ImPlotTime MkLocTime(struct tm *ptm); -// Make a tm struct expressed in local time from a UNIX timestamp. -IMPLOT_API tm* GetLocTime(const ImPlotTime& t, tm* ptm); - -// NB: The following functions only work if there is a current ImPlotContext because the -// internal tm struct is owned by the context! They are aware of ImPlotStyle.UseLocalTime. - -// Make a timestamp from time components. -// year[1970-3000], month[0-11], day[1-31], hour[0-23], min[0-59], sec[0-59], us[0,999999] -IMPLOT_API ImPlotTime MakeTime(int year, int month = 0, int day = 1, int hour = 0, int min = 0, int sec = 0, int us = 0); -// Get year component from timestamp [1970-3000] -IMPLOT_API int GetYear(const ImPlotTime& t); - -// Adds or subtracts time from a timestamp. #count > 0 to add, < 0 to subtract. -IMPLOT_API ImPlotTime AddTime(const ImPlotTime& t, ImPlotTimeUnit unit, int count); -// Rounds a timestamp down to nearest unit. -IMPLOT_API ImPlotTime FloorTime(const ImPlotTime& t, ImPlotTimeUnit unit); -// Rounds a timestamp up to the nearest unit. -IMPLOT_API ImPlotTime CeilTime(const ImPlotTime& t, ImPlotTimeUnit unit); -// Rounds a timestamp up or down to the nearest unit. -IMPLOT_API ImPlotTime RoundTime(const ImPlotTime& t, ImPlotTimeUnit unit); -// Combines the date of one timestamp with the time-of-day of another timestamp. -IMPLOT_API ImPlotTime CombineDateTime(const ImPlotTime& date_part, const ImPlotTime& time_part); - -// Formats the time part of timestamp t into a buffer according to #fmt -IMPLOT_API int FormatTime(const ImPlotTime& t, char* buffer, int size, ImPlotTimeFmt fmt, bool use_24_hr_clk); -// Formats the date part of timestamp t into a buffer according to #fmt -IMPLOT_API int FormatDate(const ImPlotTime& t, char* buffer, int size, ImPlotDateFmt fmt, bool use_iso_8601); -// Formats the time and/or date parts of a timestamp t into a buffer according to #fmt -IMPLOT_API int FormatDateTime(const ImPlotTime& t, char* buffer, int size, ImPlotDateTimeSpec fmt); - -// Shows a date picker widget block (year/month/day). -// #level = 0 for day, 1 for month, 2 for year. Modified by user interaction. -// #t will be set when a day is clicked and the function will return true. -// #t1 and #t2 are optional dates to highlight. -IMPLOT_API bool ShowDatePicker(const char* id, int* level, ImPlotTime* t, const ImPlotTime* t1 = nullptr, const ImPlotTime* t2 = nullptr); -// Shows a time picker widget block (hour/min/sec). -// #t will be set when a new hour, minute, or sec is selected or am/pm is toggled, and the function will return true. -IMPLOT_API bool ShowTimePicker(const char* id, ImPlotTime* t); - -//----------------------------------------------------------------------------- -// [SECTION] Transforms -//----------------------------------------------------------------------------- - -static inline double TransformForward_Log10(double v, void*) { - v = v <= 0.0 ? DBL_MIN : v; - return ImLog10(v); -} - -static inline double TransformInverse_Log10(double v, void*) { - return ImPow(10, v); -} - -static inline double TransformForward_SymLog(double v, void*) { - return 2.0 * ImAsinh(v / 2.0); -} - -static inline double TransformInverse_SymLog(double v, void*) { - return 2.0 * ImSinh(v / 2.0); -} - -static inline double TransformForward_Logit(double v, void*) { - v = ImClamp(v, DBL_MIN, 1.0 - DBL_EPSILON); - return ImLog10(v / (1 - v)); -} - -static inline double TransformInverse_Logit(double v, void*) { - return 1.0 / (1.0 + ImPow(10,-v)); -} - -//----------------------------------------------------------------------------- -// [SECTION] Formatters -//----------------------------------------------------------------------------- - -static inline int Formatter_Default(double value, char* buff, int size, void* data) { - char* fmt = (char*)data; - return ImFormatString(buff, size, fmt, value); -} - -static inline int Formatter_Logit(double value, char* buff, int size, void*) { - if (value == 0.5) - return ImFormatString(buff,size,"1/2"); - else if (value < 0.5) - return ImFormatString(buff,size,"%g", value); - else - return ImFormatString(buff,size,"1 - %g", 1 - value); -} - -struct Formatter_Time_Data { - ImPlotTime Time; - ImPlotDateTimeSpec Spec; - ImPlotFormatter UserFormatter; - void* UserFormatterData; -}; - -static inline int Formatter_Time(double, char* buff, int size, void* data) { - Formatter_Time_Data* ftd = (Formatter_Time_Data*)data; - return FormatDateTime(ftd->Time, buff, size, ftd->Spec); -} - -//------------------------------------------------------------------------------ -// [SECTION] Locator -//------------------------------------------------------------------------------ - -void Locator_Default(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data); -void Locator_Time(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data); -void Locator_Log10(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data); -void Locator_SymLog(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data); - -} // namespace ImPlot diff --git a/engine/_archive/vkImgui/cimplot/implot/implot_items.cpp b/engine/_archive/vkImgui/cimplot/implot/implot_items.cpp deleted file mode 100644 index d5e617f..0000000 --- a/engine/_archive/vkImgui/cimplot/implot/implot_items.cpp +++ /dev/null @@ -1,2811 +0,0 @@ -// MIT License - -// Copyright (c) 2023 Evan Pezent - -// Permission is hereby granted, free of charge, to any person obtaining a copy -// of this software and associated documentation files (the "Software"), to deal -// in the Software without restriction, including without limitation the rights -// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -// copies of the Software, and to permit persons to whom the Software is -// furnished to do so, subject to the following conditions: - -// The above copyright notice and this permission notice shall be included in all -// copies or substantial portions of the Software. - -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -// SOFTWARE. - -// ImPlot v0.17 - -#define IMGUI_DEFINE_MATH_OPERATORS -#include "implot.h" -#include "implot_internal.h" - -//----------------------------------------------------------------------------- -// [SECTION] Macros and Defines -//----------------------------------------------------------------------------- - -#define SQRT_1_2 0.70710678118f -#define SQRT_3_2 0.86602540378f - -#ifndef IMPLOT_NO_FORCE_INLINE - #ifdef _MSC_VER - #define IMPLOT_INLINE __forceinline - #elif defined(__GNUC__) - #define IMPLOT_INLINE inline __attribute__((__always_inline__)) - #elif defined(__CLANG__) - #if __has_attribute(__always_inline__) - #define IMPLOT_INLINE inline __attribute__((__always_inline__)) - #else - #define IMPLOT_INLINE inline - #endif - #else - #define IMPLOT_INLINE inline - #endif -#else - #define IMPLOT_INLINE inline -#endif - -#if defined __SSE__ || defined __x86_64__ || defined _M_X64 -#ifndef IMGUI_ENABLE_SSE -#include -#endif -static IMPLOT_INLINE float ImInvSqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); } -#else -static IMPLOT_INLINE float ImInvSqrt(float x) { return 1.0f / sqrtf(x); } -#endif - -#define IMPLOT_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImInvSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0) - -// Support for pre-1.82 versions. Users on 1.82+ can use 0 (default) flags to mean "all corners" but in order to support older versions we are more explicit. -#if (IMGUI_VERSION_NUM < 18102) && !defined(ImDrawFlags_RoundCornersAll) -#define ImDrawFlags_RoundCornersAll ImDrawCornerFlags_All -#endif - -//----------------------------------------------------------------------------- -// [SECTION] Template instantiation utility -//----------------------------------------------------------------------------- - -// By default, templates are instantiated for `float`, `double`, and for the following integer types, which are defined in imgui.h: -// signed char ImS8; // 8-bit signed integer -// unsigned char ImU8; // 8-bit unsigned integer -// signed short ImS16; // 16-bit signed integer -// unsigned short ImU16; // 16-bit unsigned integer -// signed int ImS32; // 32-bit signed integer == int -// unsigned int ImU32; // 32-bit unsigned integer -// signed long long ImS64; // 64-bit signed integer -// unsigned long long ImU64; // 64-bit unsigned integer -// (note: this list does *not* include `long`, `unsigned long` and `long double`) -// -// You can customize the supported types by defining IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. -// As an example, you could use the compile time define given by the line below in order to support only float and double. -// -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" -// In order to support all known C++ types, use: -// -DIMPLOT_CUSTOM_NUMERIC_TYPES="(signed char)(unsigned char)(signed short)(unsigned short)(signed int)(unsigned int)(signed long)(unsigned long)(signed long long)(unsigned long long)(float)(double)(long double)" - -#ifdef IMPLOT_CUSTOM_NUMERIC_TYPES - #define IMPLOT_NUMERIC_TYPES IMPLOT_CUSTOM_NUMERIC_TYPES -#else - #define IMPLOT_NUMERIC_TYPES (ImS8)(ImU8)(ImS16)(ImU16)(ImS32)(ImU32)(ImS64)(ImU64)(float)(double) -#endif - -// CALL_INSTANTIATE_FOR_NUMERIC_TYPES will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. -#define _CAT(x, y) _CAT_(x, y) -#define _CAT_(x,y) x ## y -#define _INSTANTIATE_FOR_NUMERIC_TYPES(chain) _CAT(_INSTANTIATE_FOR_NUMERIC_TYPES_1 chain, _END) -#define _INSTANTIATE_FOR_NUMERIC_TYPES_1(T) INSTANTIATE_MACRO(T) _INSTANTIATE_FOR_NUMERIC_TYPES_2 -#define _INSTANTIATE_FOR_NUMERIC_TYPES_2(T) INSTANTIATE_MACRO(T) _INSTANTIATE_FOR_NUMERIC_TYPES_1 -#define _INSTANTIATE_FOR_NUMERIC_TYPES_1_END -#define _INSTANTIATE_FOR_NUMERIC_TYPES_2_END -#define CALL_INSTANTIATE_FOR_NUMERIC_TYPES() _INSTANTIATE_FOR_NUMERIC_TYPES(IMPLOT_NUMERIC_TYPES) - -namespace ImPlot { - -//----------------------------------------------------------------------------- -// [SECTION] Utils -//----------------------------------------------------------------------------- - -// Calc maximum index size of ImDrawIdx -template -struct MaxIdx { static const unsigned int Value; }; -template <> const unsigned int MaxIdx::Value = 65535; -template <> const unsigned int MaxIdx::Value = 4294967295; - -IMPLOT_INLINE void GetLineRenderProps(const ImDrawList& draw_list, float& half_weight, ImVec2& tex_uv0, ImVec2& tex_uv1) { - const bool aa = ImHasFlag(draw_list.Flags, ImDrawListFlags_AntiAliasedLines) && - ImHasFlag(draw_list.Flags, ImDrawListFlags_AntiAliasedLinesUseTex); - if (aa) { - ImVec4 tex_uvs = draw_list._Data->TexUvLines[(int)(half_weight*2)]; - tex_uv0 = ImVec2(tex_uvs.x, tex_uvs.y); - tex_uv1 = ImVec2(tex_uvs.z, tex_uvs.w); - half_weight += 1; - } - else { - tex_uv0 = tex_uv1 = draw_list._Data->TexUvWhitePixel; - } -} - -IMPLOT_INLINE void PrimLine(ImDrawList& draw_list, const ImVec2& P1, const ImVec2& P2, float half_weight, ImU32 col, const ImVec2& tex_uv0, const ImVec2 tex_uv1) { - float dx = P2.x - P1.x; - float dy = P2.y - P1.y; - IMPLOT_NORMALIZE2F_OVER_ZERO(dx, dy); - dx *= half_weight; - dy *= half_weight; - draw_list._VtxWritePtr[0].pos.x = P1.x + dy; - draw_list._VtxWritePtr[0].pos.y = P1.y - dx; - draw_list._VtxWritePtr[0].uv = tex_uv0; - draw_list._VtxWritePtr[0].col = col; - draw_list._VtxWritePtr[1].pos.x = P2.x + dy; - draw_list._VtxWritePtr[1].pos.y = P2.y - dx; - draw_list._VtxWritePtr[1].uv = tex_uv0; - draw_list._VtxWritePtr[1].col = col; - draw_list._VtxWritePtr[2].pos.x = P2.x - dy; - draw_list._VtxWritePtr[2].pos.y = P2.y + dx; - draw_list._VtxWritePtr[2].uv = tex_uv1; - draw_list._VtxWritePtr[2].col = col; - draw_list._VtxWritePtr[3].pos.x = P1.x - dy; - draw_list._VtxWritePtr[3].pos.y = P1.y + dx; - draw_list._VtxWritePtr[3].uv = tex_uv1; - draw_list._VtxWritePtr[3].col = col; - draw_list._VtxWritePtr += 4; - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); - draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx); - draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); - draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); - draw_list._IdxWritePtr += 6; - draw_list._VtxCurrentIdx += 4; -} - -IMPLOT_INLINE void PrimRectFill(ImDrawList& draw_list, const ImVec2& Pmin, const ImVec2& Pmax, ImU32 col, const ImVec2& uv) { - draw_list._VtxWritePtr[0].pos = Pmin; - draw_list._VtxWritePtr[0].uv = uv; - draw_list._VtxWritePtr[0].col = col; - draw_list._VtxWritePtr[1].pos = Pmax; - draw_list._VtxWritePtr[1].uv = uv; - draw_list._VtxWritePtr[1].col = col; - draw_list._VtxWritePtr[2].pos.x = Pmin.x; - draw_list._VtxWritePtr[2].pos.y = Pmax.y; - draw_list._VtxWritePtr[2].uv = uv; - draw_list._VtxWritePtr[2].col = col; - draw_list._VtxWritePtr[3].pos.x = Pmax.x; - draw_list._VtxWritePtr[3].pos.y = Pmin.y; - draw_list._VtxWritePtr[3].uv = uv; - draw_list._VtxWritePtr[3].col = col; - draw_list._VtxWritePtr += 4; - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); - draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx); - draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); - draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); - draw_list._IdxWritePtr += 6; - draw_list._VtxCurrentIdx += 4; -} - -IMPLOT_INLINE void PrimRectLine(ImDrawList& draw_list, const ImVec2& Pmin, const ImVec2& Pmax, float weight, ImU32 col, const ImVec2& uv) { - - draw_list._VtxWritePtr[0].pos.x = Pmin.x; - draw_list._VtxWritePtr[0].pos.y = Pmin.y; - draw_list._VtxWritePtr[0].uv = uv; - draw_list._VtxWritePtr[0].col = col; - - draw_list._VtxWritePtr[1].pos.x = Pmin.x; - draw_list._VtxWritePtr[1].pos.y = Pmax.y; - draw_list._VtxWritePtr[1].uv = uv; - draw_list._VtxWritePtr[1].col = col; - - draw_list._VtxWritePtr[2].pos.x = Pmax.x; - draw_list._VtxWritePtr[2].pos.y = Pmax.y; - draw_list._VtxWritePtr[2].uv = uv; - draw_list._VtxWritePtr[2].col = col; - - draw_list._VtxWritePtr[3].pos.x = Pmax.x; - draw_list._VtxWritePtr[3].pos.y = Pmin.y; - draw_list._VtxWritePtr[3].uv = uv; - draw_list._VtxWritePtr[3].col = col; - - draw_list._VtxWritePtr[4].pos.x = Pmin.x + weight; - draw_list._VtxWritePtr[4].pos.y = Pmin.y + weight; - draw_list._VtxWritePtr[4].uv = uv; - draw_list._VtxWritePtr[4].col = col; - - draw_list._VtxWritePtr[5].pos.x = Pmin.x + weight; - draw_list._VtxWritePtr[5].pos.y = Pmax.y - weight; - draw_list._VtxWritePtr[5].uv = uv; - draw_list._VtxWritePtr[5].col = col; - - draw_list._VtxWritePtr[6].pos.x = Pmax.x - weight; - draw_list._VtxWritePtr[6].pos.y = Pmax.y - weight; - draw_list._VtxWritePtr[6].uv = uv; - draw_list._VtxWritePtr[6].col = col; - - draw_list._VtxWritePtr[7].pos.x = Pmax.x - weight; - draw_list._VtxWritePtr[7].pos.y = Pmin.y + weight; - draw_list._VtxWritePtr[7].uv = uv; - draw_list._VtxWritePtr[7].col = col; - - draw_list._VtxWritePtr += 8; - - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5); - draw_list._IdxWritePtr += 3; - - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4); - draw_list._IdxWritePtr += 3; - - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6); - draw_list._IdxWritePtr += 3; - - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5); - draw_list._IdxWritePtr += 3; - - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7); - draw_list._IdxWritePtr += 3; - - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6); - draw_list._IdxWritePtr += 3; - - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4); - draw_list._IdxWritePtr += 3; - - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7); - draw_list._IdxWritePtr += 3; - - draw_list._VtxCurrentIdx += 8; -} - - -//----------------------------------------------------------------------------- -// [SECTION] Item Utils -//----------------------------------------------------------------------------- - -ImPlotItem* RegisterOrGetItem(const char* label_id, ImPlotItemFlags flags, bool* just_created) { - ImPlotContext& gp = *GImPlot; - ImPlotItemGroup& Items = *gp.CurrentItems; - ImGuiID id = Items.GetItemID(label_id); - if (just_created != nullptr) - *just_created = Items.GetItem(id) == nullptr; - ImPlotItem* item = Items.GetOrAddItem(id); - if (item->SeenThisFrame) - return item; - item->SeenThisFrame = true; - int idx = Items.GetItemIndex(item); - item->ID = id; - if (!ImHasFlag(flags, ImPlotItemFlags_NoLegend) && ImGui::FindRenderedTextEnd(label_id, nullptr) != label_id) { - Items.Legend.Indices.push_back(idx); - item->NameOffset = Items.Legend.Labels.size(); - Items.Legend.Labels.append(label_id, label_id + strlen(label_id) + 1); - } - else { - item->Show = true; - } - return item; -} - -ImPlotItem* GetItem(const char* label_id) { - ImPlotContext& gp = *GImPlot; - return gp.CurrentItems->GetItem(label_id); -} - -bool IsItemHidden(const char* label_id) { - ImPlotItem* item = GetItem(label_id); - return item != nullptr && !item->Show; -} - -ImPlotItem* GetCurrentItem() { - ImPlotContext& gp = *GImPlot; - return gp.CurrentItem; -} - -void SetNextLineStyle(const ImVec4& col, float weight) { - ImPlotContext& gp = *GImPlot; - gp.NextItemData.Colors[ImPlotCol_Line] = col; - gp.NextItemData.LineWeight = weight; -} - -void SetNextFillStyle(const ImVec4& col, float alpha) { - ImPlotContext& gp = *GImPlot; - gp.NextItemData.Colors[ImPlotCol_Fill] = col; - gp.NextItemData.FillAlpha = alpha; -} - -void SetNextMarkerStyle(ImPlotMarker marker, float size, const ImVec4& fill, float weight, const ImVec4& outline) { - ImPlotContext& gp = *GImPlot; - gp.NextItemData.Marker = marker; - gp.NextItemData.Colors[ImPlotCol_MarkerFill] = fill; - gp.NextItemData.MarkerSize = size; - gp.NextItemData.Colors[ImPlotCol_MarkerOutline] = outline; - gp.NextItemData.MarkerWeight = weight; -} - -void SetNextErrorBarStyle(const ImVec4& col, float size, float weight) { - ImPlotContext& gp = *GImPlot; - gp.NextItemData.Colors[ImPlotCol_ErrorBar] = col; - gp.NextItemData.ErrorBarSize = size; - gp.NextItemData.ErrorBarWeight = weight; -} - -ImVec4 GetLastItemColor() { - ImPlotContext& gp = *GImPlot; - if (gp.PreviousItem) - return ImGui::ColorConvertU32ToFloat4(gp.PreviousItem->Color); - return ImVec4(); -} - -void BustItemCache() { - ImPlotContext& gp = *GImPlot; - for (int p = 0; p < gp.Plots.GetBufSize(); ++p) { - ImPlotPlot& plot = *gp.Plots.GetByIndex(p); - plot.Items.Reset(); - } - for (int p = 0; p < gp.Subplots.GetBufSize(); ++p) { - ImPlotSubplot& subplot = *gp.Subplots.GetByIndex(p); - subplot.Items.Reset(); - } -} - -void BustColorCache(const char* plot_title_id) { - ImPlotContext& gp = *GImPlot; - if (plot_title_id == nullptr) { - BustItemCache(); - } - else { - ImGuiID id = ImGui::GetCurrentWindow()->GetID(plot_title_id); - ImPlotPlot* plot = gp.Plots.GetByKey(id); - if (plot != nullptr) - plot->Items.Reset(); - else { - ImPlotSubplot* subplot = gp.Subplots.GetByKey(id); - if (subplot != nullptr) - subplot->Items.Reset(); - } - } -} - -//----------------------------------------------------------------------------- -// [SECTION] BeginItem / EndItem -//----------------------------------------------------------------------------- - -static const float ITEM_HIGHLIGHT_LINE_SCALE = 2.0f; -static const float ITEM_HIGHLIGHT_MARK_SCALE = 1.25f; - -// Begins a new item. Returns false if the item should not be plotted. -bool BeginItem(const char* label_id, ImPlotItemFlags flags, ImPlotCol recolor_from) { - ImPlotContext& gp = *GImPlot; - IM_ASSERT_USER_ERROR(gp.CurrentPlot != nullptr, "PlotX() needs to be called between BeginPlot() and EndPlot()!"); - SetupLock(); - bool just_created; - ImPlotItem* item = RegisterOrGetItem(label_id, flags, &just_created); - // set current item - gp.CurrentItem = item; - ImPlotNextItemData& s = gp.NextItemData; - // set/override item color - if (recolor_from != -1) { - if (!IsColorAuto(s.Colors[recolor_from])) - item->Color = ImGui::ColorConvertFloat4ToU32(s.Colors[recolor_from]); - else if (!IsColorAuto(gp.Style.Colors[recolor_from])) - item->Color = ImGui::ColorConvertFloat4ToU32(gp.Style.Colors[recolor_from]); - else if (just_created) - item->Color = NextColormapColorU32(); - } - else if (just_created) { - item->Color = NextColormapColorU32(); - } - // hide/show item - if (gp.NextItemData.HasHidden) { - if (just_created || gp.NextItemData.HiddenCond == ImGuiCond_Always) - item->Show = !gp.NextItemData.Hidden; - } - if (!item->Show) { - // reset next item data - gp.NextItemData.Reset(); - gp.PreviousItem = item; - gp.CurrentItem = nullptr; - return false; - } - else { - ImVec4 item_color = ImGui::ColorConvertU32ToFloat4(item->Color); - // stage next item colors - s.Colors[ImPlotCol_Line] = IsColorAuto(s.Colors[ImPlotCol_Line]) ? ( IsColorAuto(ImPlotCol_Line) ? item_color : gp.Style.Colors[ImPlotCol_Line] ) : s.Colors[ImPlotCol_Line]; - s.Colors[ImPlotCol_Fill] = IsColorAuto(s.Colors[ImPlotCol_Fill]) ? ( IsColorAuto(ImPlotCol_Fill) ? item_color : gp.Style.Colors[ImPlotCol_Fill] ) : s.Colors[ImPlotCol_Fill]; - s.Colors[ImPlotCol_MarkerOutline] = IsColorAuto(s.Colors[ImPlotCol_MarkerOutline]) ? ( IsColorAuto(ImPlotCol_MarkerOutline) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerOutline] ) : s.Colors[ImPlotCol_MarkerOutline]; - s.Colors[ImPlotCol_MarkerFill] = IsColorAuto(s.Colors[ImPlotCol_MarkerFill]) ? ( IsColorAuto(ImPlotCol_MarkerFill) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerFill] ) : s.Colors[ImPlotCol_MarkerFill]; - s.Colors[ImPlotCol_ErrorBar] = IsColorAuto(s.Colors[ImPlotCol_ErrorBar]) ? ( GetStyleColorVec4(ImPlotCol_ErrorBar) ) : s.Colors[ImPlotCol_ErrorBar]; - // stage next item style vars - s.LineWeight = s.LineWeight < 0 ? gp.Style.LineWeight : s.LineWeight; - s.Marker = s.Marker < 0 ? gp.Style.Marker : s.Marker; - s.MarkerSize = s.MarkerSize < 0 ? gp.Style.MarkerSize : s.MarkerSize; - s.MarkerWeight = s.MarkerWeight < 0 ? gp.Style.MarkerWeight : s.MarkerWeight; - s.FillAlpha = s.FillAlpha < 0 ? gp.Style.FillAlpha : s.FillAlpha; - s.ErrorBarSize = s.ErrorBarSize < 0 ? gp.Style.ErrorBarSize : s.ErrorBarSize; - s.ErrorBarWeight = s.ErrorBarWeight < 0 ? gp.Style.ErrorBarWeight : s.ErrorBarWeight; - s.DigitalBitHeight = s.DigitalBitHeight < 0 ? gp.Style.DigitalBitHeight : s.DigitalBitHeight; - s.DigitalBitGap = s.DigitalBitGap < 0 ? gp.Style.DigitalBitGap : s.DigitalBitGap; - // apply alpha modifier(s) - s.Colors[ImPlotCol_Fill].w *= s.FillAlpha; - s.Colors[ImPlotCol_MarkerFill].w *= s.FillAlpha; // TODO: this should be separate, if it at all - // apply highlight mods - if (item->LegendHovered) { - if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoHighlightItem)) { - s.LineWeight *= ITEM_HIGHLIGHT_LINE_SCALE; - s.MarkerSize *= ITEM_HIGHLIGHT_MARK_SCALE; - s.MarkerWeight *= ITEM_HIGHLIGHT_LINE_SCALE; - // TODO: how to highlight fills? - } - if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoHighlightAxis)) { - if (gp.CurrentPlot->EnabledAxesX() > 1) - gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentX].ColorHiLi = item->Color; - if (gp.CurrentPlot->EnabledAxesY() > 1) - gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentY].ColorHiLi = item->Color; - } - } - // set render flags - s.RenderLine = s.Colors[ImPlotCol_Line].w > 0 && s.LineWeight > 0; - s.RenderFill = s.Colors[ImPlotCol_Fill].w > 0; - s.RenderMarkerFill = s.Colors[ImPlotCol_MarkerFill].w > 0; - s.RenderMarkerLine = s.Colors[ImPlotCol_MarkerOutline].w > 0 && s.MarkerWeight > 0; - // push rendering clip rect - PushPlotClipRect(); - // NEONWOOD_CHANGE_BEGIN: @peterino2 - fixing scroll wheel issue - ImGui::SetItemUsingMouseWheel(); - // NEONWOOD_CHANGE_END: @peterino2 - fixing scroll wheel issue - return true; - } -} - -// Ends an item (call only if BeginItem returns true) -void EndItem() { - ImPlotContext& gp = *GImPlot; - // pop rendering clip rect - PopPlotClipRect(); - // reset next item data - gp.NextItemData.Reset(); - // set current item - gp.PreviousItem = gp.CurrentItem; - gp.CurrentItem = nullptr; -} - -//----------------------------------------------------------------------------- -// [SECTION] Indexers -//----------------------------------------------------------------------------- - -template -IMPLOT_INLINE T IndexData(const T* data, int idx, int count, int offset, int stride) { - const int s = ((offset == 0) << 0) | ((stride == sizeof(T)) << 1); - switch (s) { - case 3 : return data[idx]; - case 2 : return data[(offset + idx) % count]; - case 1 : return *(const T*)(const void*)((const unsigned char*)data + (size_t)((idx) ) * stride); - case 0 : return *(const T*)(const void*)((const unsigned char*)data + (size_t)((offset + idx) % count) * stride); - default: return T(0); - } -} - -template -struct IndexerIdx { - IndexerIdx(const T* data, int count, int offset = 0, int stride = sizeof(T)) : - Data(data), - Count(count), - Offset(count ? ImPosMod(offset, count) : 0), - Stride(stride) - { } - template IMPLOT_INLINE double operator()(I idx) const { - return (double)IndexData(Data, idx, Count, Offset, Stride); - } - const T* Data; - int Count; - int Offset; - int Stride; -}; - -template -struct IndexerAdd { - IndexerAdd(const _Indexer1& indexer1, const _Indexer2& indexer2, double scale1 = 1, double scale2 = 1) - : Indexer1(indexer1), - Indexer2(indexer2), - Scale1(scale1), - Scale2(scale2), - Count(ImMin(Indexer1.Count, Indexer2.Count)) - { } - template IMPLOT_INLINE double operator()(I idx) const { - return Scale1 * Indexer1(idx) + Scale2 * Indexer2(idx); - } - const _Indexer1& Indexer1; - const _Indexer2& Indexer2; - double Scale1; - double Scale2; - int Count; -}; - -struct IndexerLin { - IndexerLin(double m, double b) : M(m), B(b) { } - template IMPLOT_INLINE double operator()(I idx) const { - return M * idx + B; - } - const double M; - const double B; -}; - -struct IndexerConst { - IndexerConst(double ref) : Ref(ref) { } - template IMPLOT_INLINE double operator()(I) const { return Ref; } - const double Ref; -}; - -//----------------------------------------------------------------------------- -// [SECTION] Getters -//----------------------------------------------------------------------------- - -template -struct GetterXY { - GetterXY(_IndexerX x, _IndexerY y, int count) : IndxerX(x), IndxerY(y), Count(count) { } - template IMPLOT_INLINE ImPlotPoint operator()(I idx) const { - return ImPlotPoint(IndxerX(idx),IndxerY(idx)); - } - const _IndexerX IndxerX; - const _IndexerY IndxerY; - const int Count; -}; - -/// Interprets a user's function pointer as ImPlotPoints -struct GetterFuncPtr { - GetterFuncPtr(ImPlotGetter getter, void* data, int count) : - Getter(getter), - Data(data), - Count(count) - { } - template IMPLOT_INLINE ImPlotPoint operator()(I idx) const { - return Getter(idx, Data); - } - ImPlotGetter Getter; - void* const Data; - const int Count; -}; - -template -struct GetterOverrideX { - GetterOverrideX(_Getter getter, double x) : Getter(getter), X(x), Count(getter.Count) { } - template IMPLOT_INLINE ImPlotPoint operator()(I idx) const { - ImPlotPoint p = Getter(idx); - p.x = X; - return p; - } - const _Getter Getter; - const double X; - const int Count; -}; - -template -struct GetterOverrideY { - GetterOverrideY(_Getter getter, double y) : Getter(getter), Y(y), Count(getter.Count) { } - template IMPLOT_INLINE ImPlotPoint operator()(I idx) const { - ImPlotPoint p = Getter(idx); - p.y = Y; - return p; - } - const _Getter Getter; - const double Y; - const int Count; -}; - -template -struct GetterLoop { - GetterLoop(_Getter getter) : Getter(getter), Count(getter.Count + 1) { } - template IMPLOT_INLINE ImPlotPoint operator()(I idx) const { - idx = idx % (Count - 1); - return Getter(idx); - } - const _Getter Getter; - const int Count; -}; - -template -struct GetterError { - GetterError(const T* xs, const T* ys, const T* neg, const T* pos, int count, int offset, int stride) : - Xs(xs), - Ys(ys), - Neg(neg), - Pos(pos), - Count(count), - Offset(count ? ImPosMod(offset, count) : 0), - Stride(stride) - { } - template IMPLOT_INLINE ImPlotPointError operator()(I idx) const { - return ImPlotPointError((double)IndexData(Xs, idx, Count, Offset, Stride), - (double)IndexData(Ys, idx, Count, Offset, Stride), - (double)IndexData(Neg, idx, Count, Offset, Stride), - (double)IndexData(Pos, idx, Count, Offset, Stride)); - } - const T* const Xs; - const T* const Ys; - const T* const Neg; - const T* const Pos; - const int Count; - const int Offset; - const int Stride; -}; - -//----------------------------------------------------------------------------- -// [SECTION] Fitters -//----------------------------------------------------------------------------- - -template -struct Fitter1 { - Fitter1(const _Getter1& getter) : Getter(getter) { } - void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const { - for (int i = 0; i < Getter.Count; ++i) { - ImPlotPoint p = Getter(i); - x_axis.ExtendFitWith(y_axis, p.x, p.y); - y_axis.ExtendFitWith(x_axis, p.y, p.x); - } - } - const _Getter1& Getter; -}; - -template -struct FitterX { - FitterX(const _Getter1& getter) : Getter(getter) { } - void Fit(ImPlotAxis& x_axis, ImPlotAxis&) const { - for (int i = 0; i < Getter.Count; ++i) { - ImPlotPoint p = Getter(i); - x_axis.ExtendFit(p.x); - } - } - const _Getter1& Getter; -}; - -template -struct FitterY { - FitterY(const _Getter1& getter) : Getter(getter) { } - void Fit(ImPlotAxis&, ImPlotAxis& y_axis) const { - for (int i = 0; i < Getter.Count; ++i) { - ImPlotPoint p = Getter(i); - y_axis.ExtendFit(p.y); - } - } - const _Getter1& Getter; -}; - -template -struct Fitter2 { - Fitter2(const _Getter1& getter1, const _Getter2& getter2) : Getter1(getter1), Getter2(getter2) { } - void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const { - for (int i = 0; i < Getter1.Count; ++i) { - ImPlotPoint p = Getter1(i); - x_axis.ExtendFitWith(y_axis, p.x, p.y); - y_axis.ExtendFitWith(x_axis, p.y, p.x); - } - for (int i = 0; i < Getter2.Count; ++i) { - ImPlotPoint p = Getter2(i); - x_axis.ExtendFitWith(y_axis, p.x, p.y); - y_axis.ExtendFitWith(x_axis, p.y, p.x); - } - } - const _Getter1& Getter1; - const _Getter2& Getter2; -}; - -template -struct FitterBarV { - FitterBarV(const _Getter1& getter1, const _Getter2& getter2, double width) : - Getter1(getter1), - Getter2(getter2), - HalfWidth(width*0.5) - { } - void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const { - int count = ImMin(Getter1.Count, Getter2.Count); - for (int i = 0; i < count; ++i) { - ImPlotPoint p1 = Getter1(i); p1.x -= HalfWidth; - ImPlotPoint p2 = Getter2(i); p2.x += HalfWidth; - x_axis.ExtendFitWith(y_axis, p1.x, p1.y); - y_axis.ExtendFitWith(x_axis, p1.y, p1.x); - x_axis.ExtendFitWith(y_axis, p2.x, p2.y); - y_axis.ExtendFitWith(x_axis, p2.y, p2.x); - } - } - const _Getter1& Getter1; - const _Getter2& Getter2; - const double HalfWidth; -}; - -template -struct FitterBarH { - FitterBarH(const _Getter1& getter1, const _Getter2& getter2, double height) : - Getter1(getter1), - Getter2(getter2), - HalfHeight(height*0.5) - { } - void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const { - int count = ImMin(Getter1.Count, Getter2.Count); - for (int i = 0; i < count; ++i) { - ImPlotPoint p1 = Getter1(i); p1.y -= HalfHeight; - ImPlotPoint p2 = Getter2(i); p2.y += HalfHeight; - x_axis.ExtendFitWith(y_axis, p1.x, p1.y); - y_axis.ExtendFitWith(x_axis, p1.y, p1.x); - x_axis.ExtendFitWith(y_axis, p2.x, p2.y); - y_axis.ExtendFitWith(x_axis, p2.y, p2.x); - } - } - const _Getter1& Getter1; - const _Getter2& Getter2; - const double HalfHeight; -}; - -struct FitterRect { - FitterRect(const ImPlotPoint& pmin, const ImPlotPoint& pmax) : - Pmin(pmin), - Pmax(pmax) - { } - FitterRect(const ImPlotRect& rect) : - FitterRect(rect.Min(), rect.Max()) - { } - void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const { - x_axis.ExtendFitWith(y_axis, Pmin.x, Pmin.y); - y_axis.ExtendFitWith(x_axis, Pmin.y, Pmin.x); - x_axis.ExtendFitWith(y_axis, Pmax.x, Pmax.y); - y_axis.ExtendFitWith(x_axis, Pmax.y, Pmax.x); - } - const ImPlotPoint Pmin; - const ImPlotPoint Pmax; -}; - -//----------------------------------------------------------------------------- -// [SECTION] Transformers -//----------------------------------------------------------------------------- - -struct Transformer1 { - Transformer1(double pixMin, double pltMin, double pltMax, double m, double scaMin, double scaMax, ImPlotTransform fwd, void* data) : - ScaMin(scaMin), - ScaMax(scaMax), - PltMin(pltMin), - PltMax(pltMax), - PixMin(pixMin), - M(m), - TransformFwd(fwd), - TransformData(data) - { } - - template IMPLOT_INLINE float operator()(T p) const { - if (TransformFwd != nullptr) { - double s = TransformFwd(p, TransformData); - double t = (s - ScaMin) / (ScaMax - ScaMin); - p = PltMin + (PltMax - PltMin) * t; - } - return (float)(PixMin + M * (p - PltMin)); - } - - double ScaMin, ScaMax, PltMin, PltMax, PixMin, M; - ImPlotTransform TransformFwd; - void* TransformData; -}; - -struct Transformer2 { - Transformer2(const ImPlotAxis& x_axis, const ImPlotAxis& y_axis) : - Tx(x_axis.PixelMin, - x_axis.Range.Min, - x_axis.Range.Max, - x_axis.ScaleToPixel, - x_axis.ScaleMin, - x_axis.ScaleMax, - x_axis.TransformForward, - x_axis.TransformData), - Ty(y_axis.PixelMin, - y_axis.Range.Min, - y_axis.Range.Max, - y_axis.ScaleToPixel, - y_axis.ScaleMin, - y_axis.ScaleMax, - y_axis.TransformForward, - y_axis.TransformData) - { } - - Transformer2(const ImPlotPlot& plot) : - Transformer2(plot.Axes[plot.CurrentX], plot.Axes[plot.CurrentY]) - { } - - Transformer2() : - Transformer2(*GImPlot->CurrentPlot) - { } - - template IMPLOT_INLINE ImVec2 operator()(const P& plt) const { - ImVec2 out; - out.x = Tx(plt.x); - out.y = Ty(plt.y); - return out; - } - - template IMPLOT_INLINE ImVec2 operator()(T x, T y) const { - ImVec2 out; - out.x = Tx(x); - out.y = Ty(y); - return out; - } - - Transformer1 Tx; - Transformer1 Ty; -}; - -//----------------------------------------------------------------------------- -// [SECTION] Renderers -//----------------------------------------------------------------------------- - -struct RendererBase { - RendererBase(int prims, int idx_consumed, int vtx_consumed) : - Prims(prims), - IdxConsumed(idx_consumed), - VtxConsumed(vtx_consumed) - { } - const int Prims; - Transformer2 Transformer; - const int IdxConsumed; - const int VtxConsumed; -}; - -template -struct RendererLineStrip : RendererBase { - RendererLineStrip(const _Getter& getter, ImU32 col, float weight) : - RendererBase(getter.Count - 1, 6, 4), - Getter(getter), - Col(col), - HalfWeight(ImMax(1.0f,weight)*0.5f) - { - P1 = this->Transformer(Getter(0)); - } - void Init(ImDrawList& draw_list) const { - GetLineRenderProps(draw_list, HalfWeight, UV0, UV1); - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImVec2 P2 = this->Transformer(Getter(prim + 1)); - if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) { - P1 = P2; - return false; - } - PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1); - P1 = P2; - return true; - } - const _Getter& Getter; - const ImU32 Col; - mutable float HalfWeight; - mutable ImVec2 P1; - mutable ImVec2 UV0; - mutable ImVec2 UV1; -}; - -template -struct RendererLineStripSkip : RendererBase { - RendererLineStripSkip(const _Getter& getter, ImU32 col, float weight) : - RendererBase(getter.Count - 1, 6, 4), - Getter(getter), - Col(col), - HalfWeight(ImMax(1.0f,weight)*0.5f) - { - P1 = this->Transformer(Getter(0)); - } - void Init(ImDrawList& draw_list) const { - GetLineRenderProps(draw_list, HalfWeight, UV0, UV1); - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImVec2 P2 = this->Transformer(Getter(prim + 1)); - if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) { - if (!ImNan(P2.x) && !ImNan(P2.y)) - P1 = P2; - return false; - } - PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1); - if (!ImNan(P2.x) && !ImNan(P2.y)) - P1 = P2; - return true; - } - const _Getter& Getter; - const ImU32 Col; - mutable float HalfWeight; - mutable ImVec2 P1; - mutable ImVec2 UV0; - mutable ImVec2 UV1; -}; - -template -struct RendererLineSegments1 : RendererBase { - RendererLineSegments1(const _Getter& getter, ImU32 col, float weight) : - RendererBase(getter.Count / 2, 6, 4), - Getter(getter), - Col(col), - HalfWeight(ImMax(1.0f,weight)*0.5f) - { } - void Init(ImDrawList& draw_list) const { - GetLineRenderProps(draw_list, HalfWeight, UV0, UV1); - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImVec2 P1 = this->Transformer(Getter(prim*2+0)); - ImVec2 P2 = this->Transformer(Getter(prim*2+1)); - if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) - return false; - PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1); - return true; - } - const _Getter& Getter; - const ImU32 Col; - mutable float HalfWeight; - mutable ImVec2 UV0; - mutable ImVec2 UV1; -}; - -template -struct RendererLineSegments2 : RendererBase { - RendererLineSegments2(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, float weight) : - RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4), - Getter1(getter1), - Getter2(getter2), - Col(col), - HalfWeight(ImMax(1.0f,weight)*0.5f) - {} - void Init(ImDrawList& draw_list) const { - GetLineRenderProps(draw_list, HalfWeight, UV0, UV1); - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImVec2 P1 = this->Transformer(Getter1(prim)); - ImVec2 P2 = this->Transformer(Getter2(prim)); - if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) - return false; - PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1); - return true; - } - const _Getter1& Getter1; - const _Getter2& Getter2; - const ImU32 Col; - mutable float HalfWeight; - mutable ImVec2 UV0; - mutable ImVec2 UV1; -}; - -template -struct RendererBarsFillV : RendererBase { - RendererBarsFillV(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double width) : - RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4), - Getter1(getter1), - Getter2(getter2), - Col(col), - HalfWidth(width/2) - {} - void Init(ImDrawList& draw_list) const { - UV = draw_list._Data->TexUvWhitePixel; - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImPlotPoint p1 = Getter1(prim); - ImPlotPoint p2 = Getter2(prim); - p1.x += HalfWidth; - p2.x -= HalfWidth; - ImVec2 P1 = this->Transformer(p1); - ImVec2 P2 = this->Transformer(p2); - float width_px = ImAbs(P1.x-P2.x); - if (width_px < 1.0f) { - P1.x += P1.x > P2.x ? (1-width_px) / 2 : (width_px-1) / 2; - P2.x += P2.x > P1.x ? (1-width_px) / 2 : (width_px-1) / 2; - } - ImVec2 PMin = ImMin(P1, P2); - ImVec2 PMax = ImMax(P1, P2); - if (!cull_rect.Overlaps(ImRect(PMin, PMax))) - return false; - PrimRectFill(draw_list,PMin,PMax,Col,UV); - return true; - } - const _Getter1& Getter1; - const _Getter2& Getter2; - const ImU32 Col; - const double HalfWidth; - mutable ImVec2 UV; -}; - -template -struct RendererBarsFillH : RendererBase { - RendererBarsFillH(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double height) : - RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4), - Getter1(getter1), - Getter2(getter2), - Col(col), - HalfHeight(height/2) - {} - void Init(ImDrawList& draw_list) const { - UV = draw_list._Data->TexUvWhitePixel; - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImPlotPoint p1 = Getter1(prim); - ImPlotPoint p2 = Getter2(prim); - p1.y += HalfHeight; - p2.y -= HalfHeight; - ImVec2 P1 = this->Transformer(p1); - ImVec2 P2 = this->Transformer(p2); - float height_px = ImAbs(P1.y-P2.y); - if (height_px < 1.0f) { - P1.y += P1.y > P2.y ? (1-height_px) / 2 : (height_px-1) / 2; - P2.y += P2.y > P1.y ? (1-height_px) / 2 : (height_px-1) / 2; - } - ImVec2 PMin = ImMin(P1, P2); - ImVec2 PMax = ImMax(P1, P2); - if (!cull_rect.Overlaps(ImRect(PMin, PMax))) - return false; - PrimRectFill(draw_list,PMin,PMax,Col,UV); - return true; - } - const _Getter1& Getter1; - const _Getter2& Getter2; - const ImU32 Col; - const double HalfHeight; - mutable ImVec2 UV; -}; - -template -struct RendererBarsLineV : RendererBase { - RendererBarsLineV(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double width, float weight) : - RendererBase(ImMin(getter1.Count, getter1.Count), 24, 8), - Getter1(getter1), - Getter2(getter2), - Col(col), - HalfWidth(width/2), - Weight(weight) - {} - void Init(ImDrawList& draw_list) const { - UV = draw_list._Data->TexUvWhitePixel; - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImPlotPoint p1 = Getter1(prim); - ImPlotPoint p2 = Getter2(prim); - p1.x += HalfWidth; - p2.x -= HalfWidth; - ImVec2 P1 = this->Transformer(p1); - ImVec2 P2 = this->Transformer(p2); - float width_px = ImAbs(P1.x-P2.x); - if (width_px < 1.0f) { - P1.x += P1.x > P2.x ? (1-width_px) / 2 : (width_px-1) / 2; - P2.x += P2.x > P1.x ? (1-width_px) / 2 : (width_px-1) / 2; - } - ImVec2 PMin = ImMin(P1, P2); - ImVec2 PMax = ImMax(P1, P2); - if (!cull_rect.Overlaps(ImRect(PMin, PMax))) - return false; - PrimRectLine(draw_list,PMin,PMax,Weight,Col,UV); - return true; - } - const _Getter1& Getter1; - const _Getter2& Getter2; - const ImU32 Col; - const double HalfWidth; - const float Weight; - mutable ImVec2 UV; -}; - -template -struct RendererBarsLineH : RendererBase { - RendererBarsLineH(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double height, float weight) : - RendererBase(ImMin(getter1.Count, getter1.Count), 24, 8), - Getter1(getter1), - Getter2(getter2), - Col(col), - HalfHeight(height/2), - Weight(weight) - {} - void Init(ImDrawList& draw_list) const { - UV = draw_list._Data->TexUvWhitePixel; - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImPlotPoint p1 = Getter1(prim); - ImPlotPoint p2 = Getter2(prim); - p1.y += HalfHeight; - p2.y -= HalfHeight; - ImVec2 P1 = this->Transformer(p1); - ImVec2 P2 = this->Transformer(p2); - float height_px = ImAbs(P1.y-P2.y); - if (height_px < 1.0f) { - P1.y += P1.y > P2.y ? (1-height_px) / 2 : (height_px-1) / 2; - P2.y += P2.y > P1.y ? (1-height_px) / 2 : (height_px-1) / 2; - } - ImVec2 PMin = ImMin(P1, P2); - ImVec2 PMax = ImMax(P1, P2); - if (!cull_rect.Overlaps(ImRect(PMin, PMax))) - return false; - PrimRectLine(draw_list,PMin,PMax,Weight,Col,UV); - return true; - } - const _Getter1& Getter1; - const _Getter2& Getter2; - const ImU32 Col; - const double HalfHeight; - const float Weight; - mutable ImVec2 UV; -}; - - -template -struct RendererStairsPre : RendererBase { - RendererStairsPre(const _Getter& getter, ImU32 col, float weight) : - RendererBase(getter.Count - 1, 12, 8), - Getter(getter), - Col(col), - HalfWeight(ImMax(1.0f,weight)*0.5f) - { - P1 = this->Transformer(Getter(0)); - } - void Init(ImDrawList& draw_list) const { - UV = draw_list._Data->TexUvWhitePixel; - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImVec2 P2 = this->Transformer(Getter(prim + 1)); - if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) { - P1 = P2; - return false; - } - PrimRectFill(draw_list, ImVec2(P1.x - HalfWeight, P1.y), ImVec2(P1.x + HalfWeight, P2.y), Col, UV); - PrimRectFill(draw_list, ImVec2(P1.x, P2.y + HalfWeight), ImVec2(P2.x, P2.y - HalfWeight), Col, UV); - P1 = P2; - return true; - } - const _Getter& Getter; - const ImU32 Col; - mutable float HalfWeight; - mutable ImVec2 P1; - mutable ImVec2 UV; -}; - -template -struct RendererStairsPost : RendererBase { - RendererStairsPost(const _Getter& getter, ImU32 col, float weight) : - RendererBase(getter.Count - 1, 12, 8), - Getter(getter), - Col(col), - HalfWeight(ImMax(1.0f,weight) * 0.5f) - { - P1 = this->Transformer(Getter(0)); - } - void Init(ImDrawList& draw_list) const { - UV = draw_list._Data->TexUvWhitePixel; - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImVec2 P2 = this->Transformer(Getter(prim + 1)); - if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) { - P1 = P2; - return false; - } - PrimRectFill(draw_list, ImVec2(P1.x, P1.y + HalfWeight), ImVec2(P2.x, P1.y - HalfWeight), Col, UV); - PrimRectFill(draw_list, ImVec2(P2.x - HalfWeight, P2.y), ImVec2(P2.x + HalfWeight, P1.y), Col, UV); - P1 = P2; - return true; - } - const _Getter& Getter; - const ImU32 Col; - mutable float HalfWeight; - mutable ImVec2 P1; - mutable ImVec2 UV; -}; - -template -struct RendererStairsPreShaded : RendererBase { - RendererStairsPreShaded(const _Getter& getter, ImU32 col) : - RendererBase(getter.Count - 1, 6, 4), - Getter(getter), - Col(col) - { - P1 = this->Transformer(Getter(0)); - Y0 = this->Transformer(ImPlotPoint(0,0)).y; - } - void Init(ImDrawList& draw_list) const { - UV = draw_list._Data->TexUvWhitePixel; - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImVec2 P2 = this->Transformer(Getter(prim + 1)); - ImVec2 PMin(ImMin(P1.x, P2.x), ImMin(Y0, P2.y)); - ImVec2 PMax(ImMax(P1.x, P2.x), ImMax(Y0, P2.y)); - if (!cull_rect.Overlaps(ImRect(PMin, PMax))) { - P1 = P2; - return false; - } - PrimRectFill(draw_list, PMin, PMax, Col, UV); - P1 = P2; - return true; - } - const _Getter& Getter; - const ImU32 Col; - float Y0; - mutable ImVec2 P1; - mutable ImVec2 UV; -}; - -template -struct RendererStairsPostShaded : RendererBase { - RendererStairsPostShaded(const _Getter& getter, ImU32 col) : - RendererBase(getter.Count - 1, 6, 4), - Getter(getter), - Col(col) - { - P1 = this->Transformer(Getter(0)); - Y0 = this->Transformer(ImPlotPoint(0,0)).y; - } - void Init(ImDrawList& draw_list) const { - UV = draw_list._Data->TexUvWhitePixel; - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImVec2 P2 = this->Transformer(Getter(prim + 1)); - ImVec2 PMin(ImMin(P1.x, P2.x), ImMin(P1.y, Y0)); - ImVec2 PMax(ImMax(P1.x, P2.x), ImMax(P1.y, Y0)); - if (!cull_rect.Overlaps(ImRect(PMin, PMax))) { - P1 = P2; - return false; - } - PrimRectFill(draw_list, PMin, PMax, Col, UV); - P1 = P2; - return true; - } - const _Getter& Getter; - const ImU32 Col; - float Y0; - mutable ImVec2 P1; - mutable ImVec2 UV; -}; - - - -template -struct RendererShaded : RendererBase { - RendererShaded(const _Getter1& getter1, const _Getter2& getter2, ImU32 col) : - RendererBase(ImMin(getter1.Count, getter2.Count) - 1, 6, 5), - Getter1(getter1), - Getter2(getter2), - Col(col) - { - P11 = this->Transformer(Getter1(0)); - P12 = this->Transformer(Getter2(0)); - } - void Init(ImDrawList& draw_list) const { - UV = draw_list._Data->TexUvWhitePixel; - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - ImVec2 P21 = this->Transformer(Getter1(prim+1)); - ImVec2 P22 = this->Transformer(Getter2(prim+1)); - ImRect rect(ImMin(ImMin(ImMin(P11,P12),P21),P22), ImMax(ImMax(ImMax(P11,P12),P21),P22)); - if (!cull_rect.Overlaps(rect)) { - P11 = P21; - P12 = P22; - return false; - } - const int intersect = (P11.y > P12.y && P22.y > P21.y) || (P12.y > P11.y && P21.y > P22.y); - const ImVec2 intersection = intersect == 0 ? ImVec2(0,0) : Intersection(P11,P21,P12,P22); - draw_list._VtxWritePtr[0].pos = P11; - draw_list._VtxWritePtr[0].uv = UV; - draw_list._VtxWritePtr[0].col = Col; - draw_list._VtxWritePtr[1].pos = P21; - draw_list._VtxWritePtr[1].uv = UV; - draw_list._VtxWritePtr[1].col = Col; - draw_list._VtxWritePtr[2].pos = intersection; - draw_list._VtxWritePtr[2].uv = UV; - draw_list._VtxWritePtr[2].col = Col; - draw_list._VtxWritePtr[3].pos = P12; - draw_list._VtxWritePtr[3].uv = UV; - draw_list._VtxWritePtr[3].col = Col; - draw_list._VtxWritePtr[4].pos = P22; - draw_list._VtxWritePtr[4].uv = UV; - draw_list._VtxWritePtr[4].col = Col; - draw_list._VtxWritePtr += 5; - draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx); - draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1 + intersect); - draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3); - draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1); - draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4); - draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3 - intersect); - draw_list._IdxWritePtr += 6; - draw_list._VtxCurrentIdx += 5; - P11 = P21; - P12 = P22; - return true; - } - const _Getter1& Getter1; - const _Getter2& Getter2; - const ImU32 Col; - mutable ImVec2 P11; - mutable ImVec2 P12; - mutable ImVec2 UV; -}; - -struct RectC { - ImPlotPoint Pos; - ImPlotPoint HalfSize; - ImU32 Color; -}; - -template -struct RendererRectC : RendererBase { - RendererRectC(const _Getter& getter) : - RendererBase(getter.Count, 6, 4), - Getter(getter) - {} - void Init(ImDrawList& draw_list) const { - UV = draw_list._Data->TexUvWhitePixel; - } - IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const { - RectC rect = Getter(prim); - ImVec2 P1 = this->Transformer(rect.Pos.x - rect.HalfSize.x , rect.Pos.y - rect.HalfSize.y); - ImVec2 P2 = this->Transformer(rect.Pos.x + rect.HalfSize.x , rect.Pos.y + rect.HalfSize.y); - if ((rect.Color & IM_COL32_A_MASK) == 0 || !cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) - return false; - PrimRectFill(draw_list,P1,P2,rect.Color,UV); - return true; - } - const _Getter& Getter; - mutable ImVec2 UV; -}; - -//----------------------------------------------------------------------------- -// [SECTION] RenderPrimitives -//----------------------------------------------------------------------------- - -/// Renders primitive shapes in bulk as efficiently as possible. -template -void RenderPrimitivesEx(const _Renderer& renderer, ImDrawList& draw_list, const ImRect& cull_rect) { - unsigned int prims = renderer.Prims; - unsigned int prims_culled = 0; - unsigned int idx = 0; - renderer.Init(draw_list); - while (prims) { - // find how many can be reserved up to end of current draw command's limit - unsigned int cnt = ImMin(prims, (MaxIdx::Value - draw_list._VtxCurrentIdx) / renderer.VtxConsumed); - // make sure at least this many elements can be rendered to avoid situations where at the end of buffer this slow path is not taken all the time - if (cnt >= ImMin(64u, prims)) { - if (prims_culled >= cnt) - prims_culled -= cnt; // reuse previous reservation - else { - // add more elements to previous reservation - draw_list.PrimReserve((cnt - prims_culled) * renderer.IdxConsumed, (cnt - prims_culled) * renderer.VtxConsumed); - prims_culled = 0; - } - } - else - { - if (prims_culled > 0) { - draw_list.PrimUnreserve(prims_culled * renderer.IdxConsumed, prims_culled * renderer.VtxConsumed); - prims_culled = 0; - } - cnt = ImMin(prims, (MaxIdx::Value - 0/*draw_list._VtxCurrentIdx*/) / renderer.VtxConsumed); - // reserve new draw command - draw_list.PrimReserve(cnt * renderer.IdxConsumed, cnt * renderer.VtxConsumed); - } - prims -= cnt; - for (unsigned int ie = idx + cnt; idx != ie; ++idx) { - if (!renderer.Render(draw_list, cull_rect, idx)) - prims_culled++; - } - } - if (prims_culled > 0) - draw_list.PrimUnreserve(prims_culled * renderer.IdxConsumed, prims_culled * renderer.VtxConsumed); -} - -template