Commit Graph

24 Commits

Author SHA1 Message Date
peterino2 81aaaa81b7 big refactor to new lifetime rules 2026-01-03 16:02:52 -08:00
peterino2 55e7c955c1 saving 2025-11-02 00:55:21 -07:00
peterino2 b5dad13bd7 enabled parallel job, added optimizeBroadphase, and more scopes 2025-10-26 22:31:48 -07:00
peterino2 e119dac3e1 restored minidumps 2025-10-22 21:00:54 -07:00
peterino2 02dff11242 samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
peterino2 7a6308454a sucessfully compiling minimal 2025-10-19 00:04:09 -07:00
peterino2 e58a003266 replaced all callconv(.C) with callconv(.c) 2025-10-15 00:22:03 -07:00
peterino2 ab184d5a33 lots of memory tracking in the game now 2025-09-26 21:20:24 -07:00
peterino2 d42db622e7 reordering optimizeBroadPhase 2025-09-18 09:06:18 -07:00
peterino2 a6ae7f02f0 fixed out of order deinit crash 2025-09-18 09:05:12 -07:00
peterino2 c47b598a48 updated exit conditions 2025-08-29 11:58:45 -07:00
peterino2 4e93940c12 fixed all memory leaks with GPA 2025-07-09 22:16:08 -07:00
Peter Li 943a325ec0 saving 2025-07-04 18:18:06 -07:00
peterino2 4d57518bc0 updated build scripts 2025-06-08 11:25:44 -07:00
peterino2 b9ddc72e73 adding mouse picking 2025-05-27 21:09:05 -07:00
peterino2 3478524fec physics objects and mouse picking 2025-05-26 14:31:44 -07:00
Peter Li fefbc7436b added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries 2025-05-23 15:04:02 -07:00
Peter Li 252a5271a1 hot reloading is working now 2025-05-18 17:56:23 -07:00
Peter Li db49ef3606 module cache works 2025-05-18 14:45:06 -07:00
Peter Li a4ed162d9d added trenchbroom and BSP tools 2025-05-16 20:52:02 -07:00
Peter Li bc1dd44582 updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
Peter Li f4381446db content and shader cooking stuff 2025-04-13 14:12:48 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00