Commit Graph

40 Commits

Author SHA1 Message Date
peterino2 2d59109994 saving 2026-01-19 21:40:05 -08:00
peterino2 17b3a4c23d trampoline loading is now working for coreTest... now onto hot reloading 2026-01-01 16:10:54 -08:00
peterino2 cc00fb076e switched all builds to bh.declareOptions 2025-11-28 20:14:56 -08:00
peterino2 a727aedd97 change tests to avoid -fincremental, causes issues on windows, also reducing payload size for concurrent queue test, due to memory constraints 2025-11-06 20:44:59 -08:00
peterino2 fb131ab6c4 added EA's implementation of MPMC queue 2025-11-06 20:43:20 -08:00
peterino2 1572f96429 fixed all tests and added bh.zig 2025-11-06 20:42:48 -08:00
peterino2 0fc379cbc3 added pscopes 2025-11-03 09:17:27 -08:00
peterino2 55e7c955c1 saving 2025-11-02 00:55:21 -07:00
peterino2 2e2ab68178 updates to pscopes 2025-11-01 16:21:14 -07:00
Peter Li 180badad39 moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code 2025-11-01 15:13:42 -07:00
peterino2 08bad270e6 saving 2025-10-31 00:55:27 -07:00
peterino2 c7cfa18ce9 added scopes 2025-10-31 00:36:14 -07:00
peterino2 efc11fcba9 adding claude helper files and documentation, also testing parallel-job 2025-10-25 15:08:40 -07:00
peterino2 02dff11242 samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
peterino2 96cf0a50ea core tests passed 2025-10-15 00:55:16 -07:00
peterino2 43a88376ee libraries have been updated to 0.15 2025-10-13 22:15:30 -07:00
peterino2 5d5e99b9c5 miniaudio and p2 upgraded 0.15 2025-10-13 19:38:23 -07:00
peterino2 83537ef84f replaced all references of std.time.sleep with std.Thread.sleep 2025-10-13 17:56:07 -07:00
peterino2 d89915ee4e moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
peterino2 81f7ef6a26 soooo much work done on infrastructure 2025-10-04 18:18:39 -07:00
peterino2 9cadb88e7f networking module created 2025-09-28 14:59:39 -07:00
peterino2 ab184d5a33 lots of memory tracking in the game now 2025-09-26 21:20:24 -07:00
peterino2 99c11b8d28 saving 2025-09-26 20:27:04 -07:00
peterino2 5b63271f5a animations working again 2025-09-17 23:51:01 -07:00
peterino2 3ac2d65347 fully embedded shaders! 2025-06-10 23:32:19 -07:00
peterino2 4d57518bc0 updated build scripts 2025-06-08 11:25:44 -07:00
peterino2 3478524fec physics objects and mouse picking 2025-05-26 14:31:44 -07:00
Peter Li 252a5271a1 hot reloading is working now 2025-05-18 17:56:23 -07:00
Peter Li db49ef3606 module cache works 2025-05-18 14:45:06 -07:00
Peter Li 1ee804355c adding file reloading 2025-05-17 14:45:23 -07:00
Peter Li 63fe7961b1 fixed ecs components issue 2025-05-17 01:26:02 -07:00
Peter Li 442705c786 added an object spawner 2025-05-05 22:57:20 -07:00
Peter Li cc960812ec Added console object 2025-05-02 09:50:23 -07:00
Peter Li bc1dd44582 updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li cd66fbb457 > sdl_gpu mesh pipeline and shader reloading 2025-04-18 23:42:08 -07:00
Peter Li fc6b0a154a zig build lib 2025-04-11 22:43:41 -07:00
Peter Li b2495bcff7 p2 build tests 2025-04-11 22:15:19 -07:00
Peter Li b500809d6f updating p2 to 0.14 2025-04-11 14:35:42 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00