peterino2
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2d59109994
|
saving
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2026-01-19 21:40:05 -08:00 |
peterino2
|
17b3a4c23d
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trampoline loading is now working for coreTest... now onto hot reloading
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2026-01-01 16:10:54 -08:00 |
peterino2
|
cc00fb076e
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switched all builds to bh.declareOptions
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2025-11-28 20:14:56 -08:00 |
peterino2
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a727aedd97
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change tests to avoid -fincremental, causes issues on windows, also reducing payload size for concurrent queue test, due to memory constraints
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2025-11-06 20:44:59 -08:00 |
peterino2
|
fb131ab6c4
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added EA's implementation of MPMC queue
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2025-11-06 20:43:20 -08:00 |
peterino2
|
1572f96429
|
fixed all tests and added bh.zig
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2025-11-06 20:42:48 -08:00 |
peterino2
|
0fc379cbc3
|
added pscopes
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2025-11-03 09:17:27 -08:00 |
peterino2
|
55e7c955c1
|
saving
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2025-11-02 00:55:21 -07:00 |
peterino2
|
2e2ab68178
|
updates to pscopes
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2025-11-01 16:21:14 -07:00 |
Peter Li
|
180badad39
|
moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code
|
2025-11-01 15:13:42 -07:00 |
peterino2
|
08bad270e6
|
saving
|
2025-10-31 00:55:27 -07:00 |
peterino2
|
c7cfa18ce9
|
added scopes
|
2025-10-31 00:36:14 -07:00 |
peterino2
|
efc11fcba9
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adding claude helper files and documentation, also testing parallel-job
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2025-10-25 15:08:40 -07:00 |
peterino2
|
02dff11242
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samplegame is now compiling on windows in both debug and static build modes on 0.15
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2025-10-19 23:35:28 -07:00 |
peterino2
|
96cf0a50ea
|
core tests passed
|
2025-10-15 00:55:16 -07:00 |
peterino2
|
43a88376ee
|
libraries have been updated to 0.15
|
2025-10-13 22:15:30 -07:00 |
peterino2
|
5d5e99b9c5
|
miniaudio and p2 upgraded 0.15
|
2025-10-13 19:38:23 -07:00 |
peterino2
|
83537ef84f
|
replaced all references of std.time.sleep with std.Thread.sleep
|
2025-10-13 17:56:07 -07:00 |
peterino2
|
d89915ee4e
|
moving nfd and lua and a sdl out of core
|
2025-10-09 21:00:43 -07:00 |
peterino2
|
81f7ef6a26
|
soooo much work done on infrastructure
|
2025-10-04 18:18:39 -07:00 |
peterino2
|
9cadb88e7f
|
networking module created
|
2025-09-28 14:59:39 -07:00 |
peterino2
|
ab184d5a33
|
lots of memory tracking in the game now
|
2025-09-26 21:20:24 -07:00 |
peterino2
|
99c11b8d28
|
saving
|
2025-09-26 20:27:04 -07:00 |
peterino2
|
5b63271f5a
|
animations working again
|
2025-09-17 23:51:01 -07:00 |
peterino2
|
3ac2d65347
|
fully embedded shaders!
|
2025-06-10 23:32:19 -07:00 |
peterino2
|
4d57518bc0
|
updated build scripts
|
2025-06-08 11:25:44 -07:00 |
peterino2
|
3478524fec
|
physics objects and mouse picking
|
2025-05-26 14:31:44 -07:00 |
Peter Li
|
252a5271a1
|
hot reloading is working now
|
2025-05-18 17:56:23 -07:00 |
Peter Li
|
db49ef3606
|
module cache works
|
2025-05-18 14:45:06 -07:00 |
Peter Li
|
1ee804355c
|
adding file reloading
|
2025-05-17 14:45:23 -07:00 |
Peter Li
|
63fe7961b1
|
fixed ecs components issue
|
2025-05-17 01:26:02 -07:00 |
Peter Li
|
442705c786
|
added an object spawner
|
2025-05-05 22:57:20 -07:00 |
Peter Li
|
cc960812ec
|
Added console object
|
2025-05-02 09:50:23 -07:00 |
Peter Li
|
bc1dd44582
|
updated api for fetch instead of get
|
2025-04-20 18:06:35 -07:00 |
Peter Li
|
6387fdaf16
|
> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
|
2025-04-19 09:52:36 -07:00 |
Peter Li
|
cd66fbb457
|
> sdl_gpu mesh pipeline and shader reloading
|
2025-04-18 23:42:08 -07:00 |
Peter Li
|
fc6b0a154a
|
zig build lib
|
2025-04-11 22:43:41 -07:00 |
Peter Li
|
b2495bcff7
|
p2 build tests
|
2025-04-11 22:15:19 -07:00 |
Peter Li
|
b500809d6f
|
updating p2 to 0.14
|
2025-04-11 14:35:42 -07:00 |
Peter Li
|
641f38f295
|
Backlog initial-comit SDL gpu examples cooking shaders properly
|
2025-04-07 19:51:46 -07:00 |