peterino2
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2d59109994
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saving
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2026-01-19 21:40:05 -08:00 |
Peterino2
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bae150305d
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enabling shader gen
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2026-01-08 17:19:52 -08:00 |
peterino2
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e69a8d13ec
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hot reloading and module watching done
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2026-01-03 20:39:31 -08:00 |
peterino2
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cc00fb076e
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switched all builds to bh.declareOptions
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2025-11-28 20:14:56 -08:00 |
peterino2
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1572f96429
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fixed all tests and added bh.zig
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2025-11-06 20:42:48 -08:00 |
Peter Li
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180badad39
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moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code
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2025-11-01 15:13:42 -07:00 |
peterino2
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43a88376ee
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libraries have been updated to 0.15
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2025-10-13 22:15:30 -07:00 |
peterino2
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de6ccd211b
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objloader, ozz, sdl3 all updated
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2025-10-13 20:57:04 -07:00 |
peterino2
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83537ef84f
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replaced all references of std.time.sleep with std.Thread.sleep
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2025-10-13 17:56:07 -07:00 |
peterino2
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d89915ee4e
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moving nfd and lua and a sdl out of core
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2025-10-09 21:00:43 -07:00 |
peterino2
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81f7ef6a26
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soooo much work done on infrastructure
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2025-10-04 18:18:39 -07:00 |
peterino2
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84c289ee2a
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lots of random playing around with modules,
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2025-10-03 01:25:19 -07:00 |
peterino2
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99c11b8d28
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saving
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2025-09-26 20:27:04 -07:00 |
peterino2
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1b8488b411
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resource files working
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2025-09-10 23:07:47 -07:00 |
peterino2
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550deb0c62
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fixed embedded file mapping
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2025-06-11 00:14:45 -07:00 |
peterino2
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3ac2d65347
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fully embedded shaders!
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2025-06-10 23:32:19 -07:00 |
peterino2
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4d57518bc0
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updated build scripts
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2025-06-08 11:25:44 -07:00 |
peterino2
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330f6f3772
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minimal template is a thing now
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2025-06-03 19:15:58 -07:00 |
Peter Li
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cddf5b0cc2
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made a lot of libraries link dynamically- should make rebuilding objects so much faster
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2025-05-20 23:54:07 -07:00 |
Peter Li
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1ee804355c
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adding file reloading
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2025-05-17 14:45:23 -07:00 |
Peter Li
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b216506166
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added embedded files to the debug draw system
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2025-04-21 13:28:34 -07:00 |
Peter Li
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fc6b0a154a
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zig build lib
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2025-04-11 22:43:41 -07:00 |
Peter Li
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641f38f295
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |