peterino2
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cc00fb076e
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switched all builds to bh.declareOptions
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2025-11-28 20:14:56 -08:00 |
peterino2
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2e4f7d98e4
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crated zuck game content and creating hello-window
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2025-10-26 20:02:36 -07:00 |
peterino2
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43a88376ee
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libraries have been updated to 0.15
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2025-10-13 22:15:30 -07:00 |
peterino2
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de6ccd211b
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objloader, ozz, sdl3 all updated
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2025-10-13 20:57:04 -07:00 |
peterino2
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9d8b2bea9a
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updated builds to use spvreflect2 and updated the build code
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2025-08-18 23:35:35 -07:00 |
peterino2
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67883be7fb
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module forwarding optionals and apigen
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2025-06-08 18:06:19 -07:00 |
peterino2
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4d57518bc0
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updated build scripts
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2025-06-08 11:25:44 -07:00 |
peterino2
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a7505acf8b
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i think we cracked the code on getting some linux builds working
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2025-06-07 15:20:52 -07:00 |
peterino2
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6f2396c814
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upgrading to sdl 3.16
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2025-06-07 14:05:12 -07:00 |
Peter Li
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74228b388d
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so much work on hot reloading done
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2025-05-19 21:35:04 -07:00 |
Peter Li
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ff101925ff
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saving before stash
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2025-04-18 19:54:59 -07:00 |
Peter Li
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341e69b32e
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The shader compilation story kicks ass now
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2025-04-13 18:13:45 -07:00 |
Peter Li
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806c7942e8
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saving
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2025-04-13 17:41:16 -07:00 |
Peter Li
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b500809d6f
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updating p2 to 0.14
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2025-04-11 14:35:42 -07:00 |
Peter Li
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641f38f295
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |