Peter Li
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3419f1e28e
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debug draw sysstem!!!11
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2025-04-21 21:47:05 -07:00 |
Peter Li
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8c73632f5b
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Phong Blinn Lighting :3
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2025-04-21 01:05:59 -07:00 |
Peter Li
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25178e07bc
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updating fragment shaders so some fields are always used
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2025-04-20 17:32:44 -07:00 |
Peter Li
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8647ac8bc9
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> HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED
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2025-04-20 17:09:51 -07:00 |
Peter Li
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2ec0cd8c31
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> texture asset loader implemented
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2025-04-20 15:57:08 -07:00 |
Peter Li
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6387fdaf16
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> fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu
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2025-04-19 09:52:36 -07:00 |
Peter Li
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cd66fbb457
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> sdl_gpu mesh pipeline and shader reloading
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2025-04-18 23:42:08 -07:00 |
Peter Li
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72b97b3743
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still having a lot of view projection errors
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2025-04-18 22:34:12 -07:00 |
Peter Li
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ff101925ff
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saving before stash
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2025-04-18 19:54:59 -07:00 |
Peter Li
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67d07367da
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saving
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2025-04-17 09:11:56 -07:00 |
Peter Li
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d797083adf
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saving
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2025-04-16 23:25:52 -07:00 |
Peter Li
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341e69b32e
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The shader compilation story kicks ass now
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2025-04-13 18:13:45 -07:00 |
Peter Li
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806c7942e8
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saving
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2025-04-13 17:41:16 -07:00 |
Peter Li
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f4381446db
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |
Peter Li
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641f38f295
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |