Commit Graph

26 Commits

Author SHA1 Message Date
peterino2 02dff11242 samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
peterino2 96cf0a50ea core tests passed 2025-10-15 00:55:16 -07:00
peterino2 43a88376ee libraries have been updated to 0.15 2025-10-13 22:15:30 -07:00
peterino2 5d5e99b9c5 miniaudio and p2 upgraded 0.15 2025-10-13 19:38:23 -07:00
peterino2 83537ef84f replaced all references of std.time.sleep with std.Thread.sleep 2025-10-13 17:56:07 -07:00
peterino2 d89915ee4e moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
peterino2 81f7ef6a26 soooo much work done on infrastructure 2025-10-04 18:18:39 -07:00
peterino2 9cadb88e7f networking module created 2025-09-28 14:59:39 -07:00
peterino2 ab184d5a33 lots of memory tracking in the game now 2025-09-26 21:20:24 -07:00
peterino2 99c11b8d28 saving 2025-09-26 20:27:04 -07:00
peterino2 5b63271f5a animations working again 2025-09-17 23:51:01 -07:00
peterino2 3ac2d65347 fully embedded shaders! 2025-06-10 23:32:19 -07:00
peterino2 3478524fec physics objects and mouse picking 2025-05-26 14:31:44 -07:00
Peter Li 252a5271a1 hot reloading is working now 2025-05-18 17:56:23 -07:00
Peter Li db49ef3606 module cache works 2025-05-18 14:45:06 -07:00
Peter Li 1ee804355c adding file reloading 2025-05-17 14:45:23 -07:00
Peter Li 63fe7961b1 fixed ecs components issue 2025-05-17 01:26:02 -07:00
Peter Li 442705c786 added an object spawner 2025-05-05 22:57:20 -07:00
Peter Li cc960812ec Added console object 2025-05-02 09:50:23 -07:00
Peter Li bc1dd44582 updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
Peter Li 6387fdaf16 > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
Peter Li cd66fbb457 > sdl_gpu mesh pipeline and shader reloading 2025-04-18 23:42:08 -07:00
Peter Li fc6b0a154a zig build lib 2025-04-11 22:43:41 -07:00
Peter Li b2495bcff7 p2 build tests 2025-04-11 22:15:19 -07:00
Peter Li b500809d6f updating p2 to 0.14 2025-04-11 14:35:42 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00