peterino2
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0fc379cbc3
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added pscopes
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2025-11-03 09:17:27 -08:00 |
peterino2
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efc11fcba9
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adding claude helper files and documentation, also testing parallel-job
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2025-10-25 15:08:40 -07:00 |
peterino2
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7a6308454a
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sucessfully compiling minimal
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2025-10-19 00:04:09 -07:00 |
peterino2
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d89915ee4e
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moving nfd and lua and a sdl out of core
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2025-10-09 21:00:43 -07:00 |
peterino2
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f012815d93
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engine transport interface
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2025-09-28 22:30:19 -07:00 |
peterino2
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c008e5232d
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added split between transparent and opaque renderpasses
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2025-09-24 01:06:42 -07:00 |
Peter Li
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fefbc7436b
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added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries
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2025-05-23 15:04:02 -07:00 |
Peter Li
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252a5271a1
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hot reloading is working now
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2025-05-18 17:56:23 -07:00 |
Peter Li
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db49ef3606
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module cache works
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2025-05-18 14:45:06 -07:00 |
Peter Li
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1ee804355c
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adding file reloading
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2025-05-17 14:45:23 -07:00 |
Peter Li
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481a8f411f
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fixed input stack issue and removed old inputs implementation
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2025-04-24 19:44:13 -07:00 |
Peter Li
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2ec0cd8c31
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> texture asset loader implemented
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2025-04-20 15:57:08 -07:00 |
Peter Li
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0ca5592b40
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moving engine setup away from prepare, and everything can be done in start module now
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2025-04-19 18:47:52 -07:00 |
Peter Li
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b9f3f75972
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Mesh pool storage + mesh asset loader interfaces
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2025-04-18 10:49:49 -07:00 |
Peter Li
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8cdac4e2e7
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added gltf mesh loader back
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2025-04-14 23:58:08 -07:00 |
Peter Li
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373eb9600c
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simple triangle example working with new sdl api
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2025-04-14 17:59:00 -07:00 |
Peter Li
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9679514ff2
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adding windowing to sample game's runtime
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2025-04-14 15:16:16 -07:00 |
Peter Li
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641f38f295
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |