Commit Graph

18 Commits

Author SHA1 Message Date
Peter Li 180badad39 moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code 2025-11-01 15:13:42 -07:00
peterino2 43a88376ee libraries have been updated to 0.15 2025-10-13 22:15:30 -07:00
peterino2 de6ccd211b objloader, ozz, sdl3 all updated 2025-10-13 20:57:04 -07:00
peterino2 83537ef84f replaced all references of std.time.sleep with std.Thread.sleep 2025-10-13 17:56:07 -07:00
peterino2 d89915ee4e moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
peterino2 81f7ef6a26 soooo much work done on infrastructure 2025-10-04 18:18:39 -07:00
peterino2 84c289ee2a lots of random playing around with modules, 2025-10-03 01:25:19 -07:00
peterino2 99c11b8d28 saving 2025-09-26 20:27:04 -07:00
peterino2 1b8488b411 resource files working 2025-09-10 23:07:47 -07:00
peterino2 550deb0c62 fixed embedded file mapping 2025-06-11 00:14:45 -07:00
peterino2 3ac2d65347 fully embedded shaders! 2025-06-10 23:32:19 -07:00
peterino2 4d57518bc0 updated build scripts 2025-06-08 11:25:44 -07:00
peterino2 330f6f3772 minimal template is a thing now 2025-06-03 19:15:58 -07:00
Peter Li cddf5b0cc2 made a lot of libraries link dynamically- should make rebuilding objects so much faster 2025-05-20 23:54:07 -07:00
Peter Li 1ee804355c adding file reloading 2025-05-17 14:45:23 -07:00
Peter Li b216506166 added embedded files to the debug draw system 2025-04-21 13:28:34 -07:00
Peter Li fc6b0a154a zig build lib 2025-04-11 22:43:41 -07:00
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00