Commit Graph

16 Commits

Author SHA1 Message Date
peterino2 b0d1a81d84 split between zig and c libraries complete 2025-11-09 23:30:44 -08:00
Peter Li 180badad39 moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code 2025-11-01 15:13:42 -07:00
peterino2 cd27fcdb76 platform, sys, assets, audio compiling 2025-10-15 01:20:01 -07:00
peterino2 c008e5232d added split between transparent and opaque renderpasses 2025-09-24 01:06:42 -07:00
peterino2 4d57518bc0 updated build scripts 2025-06-08 11:25:44 -07:00
peterino2 d90d9276b2 saving 2025-06-07 14:16:56 -07:00
Peter Li cd902baa85 very shitty ssao implementation 2025-05-10 17:27:37 -07:00
Peter Li 77a118ee8d HDR color targets! 2025-05-06 16:23:50 -07:00
Peter Li 274255556d I have a working skybox now 2025-05-01 22:20:32 -07:00
Peter Li f74c50e493 > shadow casting lights 2025-04-27 12:58:06 -07:00
Peter Li 3419f1e28e debug draw sysstem!!!11 2025-04-21 21:47:05 -07:00
Peter Li ff101925ff saving before stash 2025-04-18 19:54:59 -07:00
Peter Li b9f3f75972 Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
Peter Li d797083adf saving 2025-04-16 23:25:52 -07:00
Peter Li 8cdac4e2e7 added gltf mesh loader back 2025-04-14 23:58:08 -07:00
Peter Li 341e69b32e The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00