Peterino2
fd37a11da8
Update mock testing to use full SDL_gpu.h with proper header includes
...
Key changes:
- Updated regenerate-test-mocks to parse SDL_gpu.h (169 declarations)
- Modified mock_codegen.zig to include SDL headers instead of manual typedefs
- Added SDL include path to mock library compilation
- Expanded mock_test.zig with comprehensive tests for SDL_gpu types
- All 7 tests passing with 94 mock functions linked successfully
Results:
- Generated 1,229 lines of Zig bindings from 169 declarations
- Generated 577 lines of C mock code
- Compiled to 71KB static library with all 94 functions exported
- Tests verify: opaque types, enums, structs, packed structs, and functions
- Demonstrates parser works with large, complex headers
Stats: 13 opaque types, 24 enums, 35 structs, 3 flags, 94 functions
2026-01-22 01:32:58 -08:00
Peterino2
5dae1139b7
Add mock compilation testing to SDL3 build system
...
- Added regenerate-test-mocks step to generate bindings and C mocks
- Added check-mocks step to compile generated code without running tests
- Added test-mocks step to run full test suite (4 tests)
- Implemented parser/test/mock_test.zig with comprehensive tests
- Verified C mocks compile to static library with correct symbols
- All tests pass: opaque types, enums, and function calls work correctly
Build commands:
zig build regenerate-test-mocks - Generate bindings and mocks
zig build check-mocks - Compile check only
zig build test-mocks - Run full test suite
Tests verify:
- Generated Zig code is syntactically valid
- C mocks compile and link correctly
- Functions are callable from Zig
- Type safety is preserved across C/Zig boundary
2026-01-22 01:27:36 -08:00
Peterino2
291adf94d3
parser work continued
2026-01-22 01:18:04 -08:00
peterino2
cc00fb076e
switched all builds to bh.declareOptions
2025-11-28 20:14:56 -08:00
peterino2
2e4f7d98e4
crated zuck game content and creating hello-window
2025-10-26 20:02:36 -07:00
peterino2
43a88376ee
libraries have been updated to 0.15
2025-10-13 22:15:30 -07:00
peterino2
de6ccd211b
objloader, ozz, sdl3 all updated
2025-10-13 20:57:04 -07:00
peterino2
9d8b2bea9a
updated builds to use spvreflect2 and updated the build code
2025-08-18 23:35:35 -07:00
peterino2
67883be7fb
module forwarding optionals and apigen
2025-06-08 18:06:19 -07:00
peterino2
4d57518bc0
updated build scripts
2025-06-08 11:25:44 -07:00
peterino2
a7505acf8b
i think we cracked the code on getting some linux builds working
2025-06-07 15:20:52 -07:00
peterino2
6f2396c814
upgrading to sdl 3.16
2025-06-07 14:05:12 -07:00
Peter Li
74228b388d
so much work on hot reloading done
2025-05-19 21:35:04 -07:00
Peter Li
ff101925ff
saving before stash
2025-04-18 19:54:59 -07:00
Peter Li
341e69b32e
The shader compilation story kicks ass now
2025-04-13 18:13:45 -07:00
Peter Li
806c7942e8
saving
2025-04-13 17:41:16 -07:00
Peter Li
b500809d6f
updating p2 to 0.14
2025-04-11 14:35:42 -07:00
Peter Li
641f38f295
Backlog initial-comit SDL gpu examples cooking shaders properly
2025-04-07 19:51:46 -07:00