// UNOFFICIAL WRATH FGD // Name : wrath.fgd // Version : 202009160800 // Edited by: xaGe // This is very basic but includes all weapons, pickups, and enemies. I am sure the Wrath team has a very awesome game definition // file they use to make the game that will be released after the game is finalized. Until then I will try to add any new entities // introduced to the game until then. @SolidClass = worldspawn : "World entity" [ _lightmapscale(integer) : "Description" : 1 fog(string) : "Description" : "" gridsize(string) : "Description" : "" sounds(integer) : "Description" : 2 _blocksize(integer) : "Description" : 2048 message(string) : "Message to player" : "Map name" ] @PointClass size(-16 -16 -24, 16 16 32) color(0 255 0) = info_player_start : "Player start position" [ location(integer) : "Description" : 1 health(integer) : "Starting health" : 75 nomelee(integer) : "Description" : 0 ] @SolidClass = func_water : "Description" [ watertype(integer) : "Water type" : -3 cshift(string) : "unknown" : "8 32 16 128" colormod(string) : "RED GREEN BLUE" : ".5 .55 .5" alpha(string) : "water transparency" : "0.75" _lightmapscale(integer) : "Description" : 2 deep(integer) : "Description" : 1 ] @PointClass model({ "path" : model}) = place_model : "misc model entity" [ model(string) : "subdir path/to/model.md3" : "models/portals/portal_generic.md3" ] @SolidClass = func_particles : "Description" [ density(integer) : "Description" : 20 delay(string) : "Description" : "0.1" particlename(string) : "Description" : "waterfall_base1" ] @PointClass = soundbox : "sound entity" [ rad_sound(integer) : "unknown" : 2048 volume(integer) : "volume level" : 1 noise(string) : "sound to play" : "sound/doors/e1m2_pillar.ogg" targetname(string) : "name" : "FWTBT" ] @PointClass size(-16 -16 -0, 16 16 48) model({"path": "models/objects/fixtures/fire1.md3", "skin": 0}) = object_fire1 : "fire" [ _tb_group(integer) : "Description" : 118 ] @PointClass size(-8 -8 -8, 8 8 8) color(180 220 228) = light : "Non-displayed light. Lights pointed at a target will be spotlights." [ light(integer) : "Brightness" : 300 _color(color1) : "RGB Color" : "1 1 0.5" spawnflags(flags) = [ 1 : "Linear" : 0 : "Gives light linear falloff instead of inverse square." ] ] @SolidClass = func_destruct : "brush entity then can be destroyed by player" [ spawnflags(integer) : "Description" : 1 targetname(string) : "name" : "destructo_discs2" particlename(string) : "particle type to display" : "stone1" gibmodel3(string) : "md3 model chunks to throw" : "models/destruct/e1m2/stone1_c.md3" gibmodel2(string) : "md3 model chunks to throw" : "models/destruct/e1m2/stone1_b.md3" gibmodel1(string) : "md3 model chunks to throw" : "models/destruct/e1m2/stone1_a.md3" base_scale(string) : "Description" : "1.5" type(integer) : "Description" : 0 noise(string) : "Noise to make when broke" : "sound/impact/destruct/stone_break1.ogg" health(integer) : "Description" : 10 gibcount(integer) : "Description" : 35 mass(string) : "Description" : "0.75" rad_sound(integer) : "Description" : 1024 volume(integer) : "Description" : 1 bouncefactor(string) : "Description" : "0.25" spread_vel(integer) : "Description" : 200 only_damage_monster(integer) : "Description" : 1 target(string) : "Target" : "Bresil" _phong(integer) : "Description" : 1 ] @PointClass size(-32 -32 -0, 32 32 48) model({"path": "models/objects/coffers/coffer1_locked.md3"}) = object_coffer : "object_coffer" [ coffer_health(integer) : "Description" : 2 coffer_armor(integer) : "Description" : 2 coffer_ammo(integer) : "Description" : 4 coffer_artifacts(integer) : "Description" : 5 keyrequired(integer) : "Description" : 1 ] @PointClass size(-8 -8 -8, 8 8 8) model({"path": "models/items/lifeblood_beaker.md3"}) = health_life_beaker : "health beaker" [] @PointClass size(-8 -8 -8, 8 8 8) model({"path": "models/items/lifeblood_vial.md3"}) = health_life_vial : "health vial" [] @PointClass size(-16 -16 -48, 16 16 8) model({"path": "models/items/coffer_key1.md3"}) = key_coffer : "key_coffer" [] @PointClass size(-8 -8 -8, 8 8 8) model({"path": "models/items/armor_shard.md3"}) = armor_shard : "Description" [] @PointClass size(-8 -8 -8, 8 8 8) model({"path": "models/items/armor_shard_dark.md3"}) = armor_shard_dark : "dark armor shard" [] @PointClass = portal_hub1 : "point entity" [] @PointClass size(-16 -16 -10, 16 16 22) model({"path": "models/items/armor.md3"}) = armor_armor : "chest armor" [] @PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/items/helm.md3"}) = armor_helm : "Description" [] @PointClass size(-16 -16 -32, 16 16 16) model({"path": "models/artifacts/cruel_aegis.md3"}) = artifact_cruel_aegis : "Artifact: Cruel Aegis" [] @PointClass size(-16 -16 -32, 16 16 16) model({"path": "models/artifacts/drowners_apparatus.md3"}) = artifact_drowners_apparatus : "Artifact: Drowners Apparatus" [] @PointClass size(-16 -16 -32, 16 16 16) model({"path": "models/artifacts/soul_tether.md3"}) = artifact_soul_tether : "Artifact: Soul Tether" [] @PointClass size(-16 -16 -32, 16 16 16) model({"path": "models/artifacts/life_siphon.md3"}) = artifact_life_siphon : "Artifact: Life Siphon" [ secret(integer) : "Description" : 1 targetname(string) : "Description" : "Bresil" ] @PointClass size(-16 -16 -0, 16 16 32) model({"path": "models/destruct/urns/urn32.md3"}) = breakable_urn_small : "small urn" [ urn_health(integer) : "Description" : 2 urn_armor(integer) : "Description" : 2 urn_ammo(integer) : "Description" : 4 health(integer) : "Description" : 1 ] @PointClass size(-16 -16 -0, 16 16 48) model({"path": "models/destruct/urns/urn48.md3"}) = breakable_urn_medium : "medium urn" [ urn_health(integer) : "Description" : 1 urn_ammo(integer) : "Description" : 4 urn_armor(integer) : "Description" : 2 health(integer) : "Description" : 1 ] @PointClass size(-16 -16 -0, 16 16 64) model({"path": "models/destruct/urns/urn64.md3"}) = breakable_urn_large : "large urn" [ urn_armor(integer) : "Description" : 2 urn_ammo(integer) : "Description" : 3 urn_artifacts(integer) : "Description" : 5 urn_health(integer) : "Description" : 1 health(integer) : "Description" : 1 ] @PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/items/helm_dark.md3"}) = armor_helm_dark : "dark helmet" [] @PointClass = enemy_spawner : "Description" [ classmonster2(integer) : "Description" : 1 spawnflags(integer) : "Description" : 1 classmonster1(integer) : "Description" : 1 targetname(string) : "Description" : "OhYes" type(integer) : "Description" : 0 turret(integer) : "Description" : 1 rise(integer) : "Description" : 1 target(string) : "Description" : "GaucheDroite" likecharge(integer) : "Description" : 1 angles(string) : "Description" : "0.128108 45.0278 1.56751" classmonster4(integer) : "Description" : 1 classmonster3(integer) : "Description" : 1 delay(integer) : "Description" : 5 count(integer) : "Description" : 1 wait(string) : "Description" : ".2" classmonster5(integer) : "Description" : 11 ] @PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/objects/switches/e1_switch1.md3"}) = switch_e1_switch1 : "A switch" [ target(string) : "Description" : "IMustGoOn" wait(integer) : "Description" : -1 delay(string) : "Description" : ".2" ] @PointClass = enemy_spawner_warp : "enemy spawner that warps in monsters" [ turret(integer) : "Description" : 1 targetname(string) : "Description" : "OnEnAGros1" spawnflags(integer) : "Description" : 1 fastwarp(integer) : "Description" : 1 target(string) : "Description" : "HEY3" likecharge(integer) : "Description" : 1 type(integer) : "Description" : 1 wait(string) : "Description" : "1.5" delay(integer) : "Description" : 2 count(integer) : "Description" : 1 classmonster1(integer) : "Description" : 2 classmonster2(integer) : "Description" : 11 classmonster3(integer) : "Description" : 11 classmonster4(integer) : "Description" : 11 classmonster5(integer) : "Description" : 11 ] @PointClass = path_corner : "Path corner entity that func_trains can be made to follow." [ wait(integer) : "Description" : -1 target(string) : "Description" : "Posthuman1" targetname(string) : "Description" : "Posthuman" speed(integer) : "Description" : 224 ] @PointClass = item_spawner : "Spawns items" [ targetname(string) : "Description" : "BigTiddiesFTW" classitem2(integer) : "Description" : 9 classitem1(integer) : "Description" : 9 classitem5(integer) : "Description" : 9 classitem4(integer) : "Description" : 9 classitem3(integer) : "Description" : 9 spawnflags(integer) : "Description" : 1024 ] @PointClass size(-16 -16 -48, 16 16 16) model({"path": "models/items/glyph_red.md3"}) = key_red : "red key" [ target(string) : "Description" : "RedKey1" ] @PointClass size(-16 -16 -48, 16 16 16) model({"path": "models/items/relic.md3"}) = relic_e1m1 : "Description" [ target(string) : "Description" : "portal_level_to_hub1" ] @PointClass = teleporter : "Description" [ inactive(integer) : "Description" : 1 target(string) : "Description" : "ToHere1" targetname(string) : "Description" : "ToHere2" ] @PointClass size(-8 -8 -24, 8 8 16) model({"path": "models/objects/fixtures/torch1.md3"}) = object_torch1 : "flamey wall torch" [ skin(integer) : "Description" : 1 _tb_group(integer) : "Description" : 114 ] @PointClass size(-16 -16 -10, 16 16 22) model({"path": "models/items/armor_dark.md3"}) = armor_armor_dark : "chest armor dark" [] @PointClass size(-64 -64 -64, 64 64 64) model({"path": "models/portals/portal_generic.md3"}) = portal_level_to_hub : "Portal to hub" [ location(integer) : "Description" : 2 targetname(string) : "Description" : "portal_level_to_hub" model(string) : "Description" : "models/portals/portal_level_to_hub.md3" map(string) : "Description" : "hub1" ] @PointClass = info_null : "point entity Used as a positional target for light entities to create a spotlight effect." [ targetname(string) : "Description" : "I can make magic" ] @PointClass size(-16 -16 -48, 16 16 16) model({"path": "models/items/relic.md3"}) = relic_e1m2 : "Relic: E1M2" [ target(string) : "Description" : "portal_level_to_hub" ] // Spawners // Monster_* @PointClass size(-16 -16 -32, 16 16 40) model({"path": "models/enemies/afflicted/afflicted.md3"}) = monster_afflicted : "Monster: Afflicted" [] @PointClass size(-40 -40 -32, 40 40 64) model({"path": "models/enemies/executioner/executioner.md3"}) = monster_executioner : "Monster: Executioner" [] @PointClass size(-16 -16 -32, 16 16 40) model({"path": "models/enemies/fallen/fallen1.md3"}) = monster_fallen : "Monster: Fallen" [] @PointClass size(-48 -48 -48, 48 48 48) model({"path": "models/enemies/heretic/heretic.md3"}) = monster_heretic : "Monster: Heretic" [] @PointClass size(-32 -32 -32, 32 32 48) model({"path": "models/enemies/invader/invader.md3"}) = monster_invader : "Monster: Invader" [] @PointClass size(-24 -24 -0, 24 24 80) model({"path": "models/enemies/oppressor/oppressor.md3"}) = monster_oppressor : "Monster: Oppressor" [] @PointClass size(-56 -56 -32, 56 56 64) model({"path": "models/enemies/stricken/stricken.md3"}) = monster_stricken : "Monster: Stricken" [] @PointClass size(-16 -16 -32, 16 16 32) model({"path": "models/enemies/widow/widow.md3"}) = monster_widow : "Monster: Widow" [] @PointClass size(-16 -16 -32, 16 16 32) model({"path": "models/enemies/wraith/wraith.md3"}) = monster_wraith : "Monster: Wraith" [] @PointClass size(-24 -24 -32, 24 24 48) model({"path": "models/enemies/wretch/wretch.md3"}) = monster_wretch : "Monster: Wretch" [] // Weapon_* @PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/weapons/cannon/w_cannon.md3"}) = weapon_cannon : "Cannon" [] @PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/weapons/coachgun/w_coachgun.md3"}) = weapon_coachgun : "Coach gun" [] @PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/weapons/spitter/w_spitter.md3"}) = weapon_spitter : "Spitter gun" [] @PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/weapons/shotgun/w_shotgun.md3"}) = weapon_shotgun : "Shotgun" [] @PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/weapons/retcher/w_retcher.md3"}) = weapon_retcher : "Retcher" [] // Ammo_* @PointClass size(-16 -16 -10, 16 16 6) model({"path": "models/items/cysts.md3"}) = ammo_cysts : "Retcher ammo" [] @PointClass size(-8 -8 -10, 8 8 14) model({"path": "models/items/fangs.md3"}) = ammo_fangs : "Spitter ammo" [] @PointClass size(-16 -16 -8, 16 16 8) model({"path": "models/items/shells.md3"}) = ammo_shells : "Shotgun ammo" [] @PointClass size(-16 -16 -8, 16 16 8) model({"path": "models/items/slugs.md3"}) = ammo_slugs : "Coachgun ammo" [] @PointClass size(-8 -8 -11, 8 8 13) model({"path": "models/items/ore.md3"}) = ammo_ore : "Cannon ammo" [] // func_* @SolidClass = func_door : "Door made of brushes" [ noise(string) : "door knock" : "doors/e1_door1.ogg" noise1(string) : "door start sound" : "doors/glyph_start.ogg" noise2(string) : "door stop sound" : "doors/glyph_stop.ogg" _minlight(integer) : "Description" : 64 speed(integer) : "Description" : 16 notouch(integer) : "Description" : 1 lip(integer) : "Description" : -2 wait(integer) : "Description" : -1 targetname(string) : "Description" : "opensesame" target(string) : "Description" : "RedDoor3" keyrequired(integer) : "Description" : 0 radius(integer) : "Description" : 2048 rad_sound(integer) : "Description" : 2048 spawnflags(integer) : "Description" : 1 ] @SolidClass = func_button : "brush entity" [ noise(string) : "Description" : "objects/switches/e1m2_pillar_switch.ogg" target(string) : "Description" : "RedKeyPillarRelay1" wait(integer) : "Description" : -1 delay(string) : "Description" : "0.2" lip(integer) : "Description" : -2 ] @SolidClass = func_train : "Trains are moving solids(brush(s)) that follow a looped string of path_corner entities." [ _minlight(integer) : "Description" : 72 sounds(integer) : "Description" : 0 speed(integer) : "Description" : 440 target(string) : "Description" : "Pillar4" targetname(string) : "Description" : "RedKeyPillar1" ] @SolidClass = func_rotate : "brush entity" [ rot_ang_z(string) : "Description" : "112.75" rot_ang_x(integer) : "Description" : 0 rot_ang_y(integer) : "Description" : 0 targetname(string) : "Description" : "DaBridgeBridge" wait(integer) : "Description" : 10 ] // trigger_* @SolidClass = trigger_turret : "brush entity" [] @SolidClass = trigger_monsterjump : "brush entity making monsters jump in the direction its angeled." [ speed(integer) : "Description" : 128 ] @SolidClass = trigger_multiple : "brush entity" [ message(string) : "Description" : "I`m triggered" ] @PointClass = trigger_counter : "Description" [ spawnflags(integer) : "Description" : 1 targetname(string) : "Description" : "GaucheDroite" target(string) : "Description" : "Pecores" count(integer) : "Description" : 2 delay(integer) : "Description" : 1 ] @SolidClass = trigger_changelevel : "Trigger: Change level" [ map(string) : "Level name to load" : "hub1" location(integer) : "Location to spawn to" : 2 ] @SolidClass = trigger_melee : "brush entity" [] @SolidClass = trigger_once : "brush entity" [ message(string) : "Description" : "If you can see this you are CHEATING!" target(string) : "Description" : "BitchAreYouForReal" delay(string) : "Description" : "1.2" spawnflags(integer) : "Description" : 1 targetname(string) : "Description" : "Chaaaaaarge" disarmed(integer) : "Description" : 1 player_weapon(integer) : "Description" : 2 ] @SolidClass = trigger_shrine : "brush trigger" [] @SolidClass = trigger_secret : "Description" [] @SolidClass = trigger_aggro : "Description" [ target(string) : "Description" : "BitchAreYouForReal" ] @PointClass = trigger_relay : "Description" [ targetname(string) : "Description" : "RedKeyBridgeActivate1" target(string) : "Description" : "RKeyBridge1" delay(string) : "Description" : "0.5" spawnflags(integer) : "Description" : 256 ]