const std = @import("std"); const sdl3 = @import("sdl3"); const dependencyList = [_][]const u8{ "core", "assets", "sdl3", "spng", "platform", "sys", "shaderTypes", "objLoader", "zgltf", "ozz", }; pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const static_build = b.option(bool, "static_build", "builds backlog dependencies for static linking") orelse false; const mod = b.addModule("rend", .{ .target = target, .optimize = optimize, .root_source_file = b.path("src/rend.zig"), }); for (dependencyList) |depName| { const dep = b.dependency(depName, .{ .target = target, .optimize = optimize, .static_build = static_build }); const dep_mod = dep.module(depName); mod.addImport(depName, dep_mod); if (std.mem.eql(u8, depName, "ozz")) { mod.linkLibrary(dep.artifact("ozz_cpp")); } } sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "sample.vert", b.path("shaders/sample.vert.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "meshes.vert", b.path("shaders/meshes.vert.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "lit_mesh.frag", b.path("shaders/lit_mesh.frag.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "debug.frag", b.path("shaders/debug.frag.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "debug.vert", b.path("shaders/debug.vert.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "depthOnly.frag", b.path("shaders/depthOnly.frag.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "skybox.frag", b.path("shaders/skybox.frag.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "skybox.vert", b.path("shaders/skybox.vert.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "postProc.frag", b.path("shaders/postProc.frag.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "postProc.vert", b.path("shaders/postProc.vert.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", target, optimize, "ssao.frag", b.path("shaders/ssao.frag.json")); // ========== tests ========== const tests = b.addTest(.{ .root_module = b.createModule(.{ .target = target, .optimize = optimize, .root_source_file = b.path("tests/tests.zig"), }), }); const test_step = b.step("test", "run unit tests for rend"); const runArtifact = b.addRunArtifact(tests); test_step.dependOn(&runArtifact.step); b.installArtifact(tests); }