# macos # requirements: # xcode # brew # zig version 0.14 # vulkan-utils and vkd3d # - this checks glslc and dxc are available import os import subprocess origDir = os.path.abspath(os.path.dirname(__file__)) toolsRoot = os.path.abspath(os.path.join(origDir, '../')) repoRoot = os.path.abspath(os.path.join(toolsRoot, '../')) systemPython = 'python3' if os. def setup_common(): # run build shadercross shadercrossDir = os.path.abspath(os.path.join(repoRoot, "lib/sdl3/shadercross/")) subprocess.run(['python',], cwd=shadercrossDir)