// Game: Neverball // Format: Quake3 // entity 0 { "classname" "worldspawn" "back" "map-back/clouds.sol" "_tb_def" "builtin:neverball.fgd" "grad" "back/land.png" "message" "Welcome." "song" "bgm/track1.ogg" // brush 0 { ( -72 -72 80 ) ( -72 -72 64 ) ( -72 200 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0 ( -72 200 64 ) ( -72 -72 64 ) ( -64 -64 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0 ( -64 -64 80 ) ( -72 -72 80 ) ( -72 200 80 ) mtrl/edge-green-offset 0 0 0 0.5 0.5 0 0 0 ( -64 -64 64 ) ( -72 -72 64 ) ( -72 -72 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0 ( -64 192 64 ) ( -64 192 80 ) ( -72 200 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0 ( -64 -64 64 ) ( -64 -64 80 ) ( -64 192 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0 } // brush 1 { ( -64 192 80 ) ( -64 -64 80 ) ( -64 -64 64 ) mtrl/invisible -64 0 0 0.5 1 0 0 0 ( -64 -64 64 ) ( -64 -64 80 ) ( 64 -64 80 ) mtrl/invisible 64 0 0 0.5 1 0 0 0 ( 64 192 64 ) ( -64 192 64 ) ( -64 -64 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0 ( 64 -64 80 ) ( -64 -64 80 ) ( -64 192 80 ) mtrl/turf-green-small 0 0 0 0.5 0.5 0 0 0 ( 64 192 80 ) ( -64 192 80 ) ( -64 192 64 ) mtrl/invisible 64 0 0 0.5 1 0 0 0 ( 64 192 64 ) ( 64 -64 64 ) ( 64 -64 80 ) mtrl/invisible -64 0 0 0.5 1 0 0 0 } // brush 2 { ( -64 192 80 ) ( -64 64 80 ) ( -64 64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0 ( 64 64 80 ) ( 64 64 64 ) ( -64 64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0 ( 64 64 64 ) ( 64 192 64 ) ( -64 192 64 ) mtrl/invisible -128 128 0 0.5 0.5 0 0 0 ( 64 192 80 ) ( 64 64 80 ) ( -64 64 80 ) mtrl/goal -128 128 0 0.5 0.5 0 0 0 ( -64 192 64 ) ( 64 192 64 ) ( 64 192 80 ) mtrl/invisible -128 0 0 0.5 1 0 0 0 ( 64 192 80 ) ( 64 192 64 ) ( 64 64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0 } // brush 3 { ( 64 192 64 ) ( 64 192 80 ) ( 64 -64 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0 ( 64 -64 64 ) ( 64 -64 80 ) ( 72 -72 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0 ( 64 192 64 ) ( 72 200 64 ) ( 72 200 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0 ( 72 -72 64 ) ( 72 200 64 ) ( 64 192 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0 ( 64 192 80 ) ( 72 200 80 ) ( 72 -72 80 ) mtrl/edge-green-offset 0 0 0 0.5 0.5 0 0 0 ( 72 200 80 ) ( 72 200 64 ) ( 72 -72 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0 } // brush 4 { ( -64 -64 80 ) ( -72 -72 80 ) ( -72 -72 64 ) mtrl/invisible -64 0 0 0.5 1 0 0 0 ( 72 -72 80 ) ( 72 -72 64 ) ( -72 -72 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0 ( 72 -72 64 ) ( 64 -64 64 ) ( -64 -64 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0 ( 64 -64 80 ) ( 72 -72 80 ) ( -72 -72 80 ) mtrl/edge-green-offset 0 0 0 0.5 0.5 0 0 0 ( -64 -64 64 ) ( 64 -64 64 ) ( 64 -64 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0 ( 64 -64 80 ) ( 64 -64 64 ) ( 72 -72 64 ) mtrl/invisible 160 0 0 0.5 1 0 0 0 } // brush 5 { ( -72 200 64 ) ( -72 200 80 ) ( -64 192 80 ) mtrl/invisible -32 0 0 0.5 1 0 0 0 ( 64 192 80 ) ( 64 192 64 ) ( -64 192 64 ) mtrl/invisible -192 0 0 0.5 1 0 0 0 ( -64 192 64 ) ( 64 192 64 ) ( 72 200 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0 ( 72 200 80 ) ( 64 192 80 ) ( -64 192 80 ) mtrl/edge-green-offset 0 0 0 0.5 0.5 0 0 0 ( 72 200 64 ) ( 72 200 80 ) ( -72 200 80 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0 ( 72 200 64 ) ( 64 192 64 ) ( 64 192 80 ) mtrl/invisible -64 0 0 0.5 1 0 0 0 } // brush 6 { ( -64 64 80 ) ( -64 -64 80 ) ( -64 -64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0 ( 64 -64 80 ) ( 64 -64 64 ) ( -64 -64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0 ( 64 -64 64 ) ( 64 64 64 ) ( -64 64 64 ) mtrl/invisible -128 128 0 0.5 0.5 0 0 0 ( 64 64 80 ) ( 64 -64 80 ) ( -64 -64 80 ) mtrl/arrow-green-light -128 128 0 0.5 0.5 0 0 0 ( -64 64 64 ) ( 64 64 64 ) ( 64 64 80 ) mtrl/invisible -128 0 0 0.5 1 0 0 0 ( 64 64 80 ) ( 64 64 64 ) ( 64 -64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "0 0 104" } // entity 2 { "classname" "info_player_deathmatch" "origin" "0 128 104" } // entity 3 { "classname" "target_position" "origin" "0 64 80" "targetname" "camera_target" } // entity 4 { "classname" "info_player_intermission" "origin" "-200 -168 224" "target" "camera_target" }