/* Copyright (C) 2010 Kristian Duske This file is part of TrenchBroom. TrenchBroom is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. TrenchBroom is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with TrenchBroom. If not, see . */ uniform bool ShowSoftMapBounds; uniform vec3 SoftMapBoundsMin; uniform vec3 SoftMapBoundsMax; uniform vec4 SoftMapBoundsColor; vec3 applySoftMapBoundsTint(vec3 inputFragColor, vec3 worldCoords) { if (ShowSoftMapBounds) { bool outside = any(greaterThan(worldCoords, SoftMapBoundsMax)) || any(lessThan(worldCoords, SoftMapBoundsMin)); if (outside) { return mix(gl_FragColor.rgb, SoftMapBoundsColor.rgb, SoftMapBoundsColor.a); } } return inputFragColor; }