// contains various engine callbacks for other modules to hook into. // these are ALL called on the system thread. allocator: std.mem.Allocator, onFrameDebugInfoEmitted: std.ArrayListUnmanaged(OnFrameDebugInfoEmitted) = .{}, pub fn init(allocator: std.mem.Allocator) @This() { return .{ .allocator = allocator, }; } pub fn deinit(self: *@This()) void { self.onFrameDebugInfoEmitted.deinit(self.allocator); } const std = @import("std"); const engineObject = @import("engineObject.zig"); const EngineDataEventError = engineObject.EngineDataEventError; // callback definition for a function which updates engine frametime. const OnFrameDebugInfoEmitted = struct { ctx: *anyopaque, func: *const fn ( *anyopaque, // active context f64, // ) EngineDataEventError!void, };