const std = @import("std"); const Backlog = @import("Backlog"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); var blbuild = Backlog.init(b, .{ .target = target, .optimize = optimize, .backlogRoot = "../", }); // blbuild.addDependencyInstalls(b, .ReleaseFast); //.ReleaseFast); const zuck = blbuild.program(.{ .name = "zuck", .desc = "A tiny shooter made with this engine.", .root_source_file = b.path("zuck/main.zig"), }); zuck.setModuleEnabled("imgui", true); zuck.setModuleEnabled("audio", true); zuck.setModuleEnabled("physics", true); zuck.setModuleEnabled("ui", true); zuck.setModuleEnabled("sys", true); zuck.setModuleEnabled("net", true); zuck.addExtraModule("gameExtras"); { const zuckGame = zuck.addDynamicModule("zuckGame", b.path("zuck/game.zig")); _ = zuckGame.compileInstall(); } _ = zuck.compileInstall(); }