#include #include using namespace metal; struct main0_out { float4 out_var_SV_Target0 [[color(0)]]; float4 out_var_SV_Target1 [[color(1)]]; }; struct main0_in { float3 in_var_TEXCOORD0 [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float4 _20 = float4(in.in_var_TEXCOORD0 * 4.0, 1.0); out.out_var_SV_Target0 = _20; out.out_var_SV_Target1 = _20; return out; }