pub var NeonObjectTable = core.EngineObjectVTable.from(@This(), "zuck.game.Root"); allocator: std.mem.Allocator = undefined, pub const Slack = core.SlackStruct(@This(), 1024); pub fn create(allocator: std.mem.Allocator) !*@This() { const self = try Slack.create(allocator); self.* = .{ .allocator = allocator, }; return self; } pub fn tick(self: *@This(), dt: f64) void { _ = self; _ = dt; } pub fn destroy(self: *@This()) void { self.allocator.destroy(Slack.fromPtr(self)); } const backlog = @import("backlog"); const std = @import("std"); const extras = @import("gameExtras"); const core = backlog.core;