pub const shaderTypes = @import("shaderTypes"); pub const int = shaderTypes.int; pub const uint = shaderTypes.uint; pub const vec2 = shaderTypes.vec2; pub const u8vec4 = shaderTypes.u8vec4; pub const vec3 = shaderTypes.vec3; pub const vec4 = shaderTypes.vec4; pub const mat4 = shaderTypes.mat4; pub const float = shaderTypes.float; pub const Scene = struct { color: vec4, };