pub fn callWithNoDirectLinking(scene: *anyopaque) void { const args: SceneAPI.setPositionArgs = .{ scene, core.Vectorf{} }; const argsAsBytes = std.mem.asBytes(&args); machinery.callInner(SceneAPI.setPosition, argsAsBytes); } const hand = @import("SceneApiHand.zig"); const SceneAPI = hand.SceneAPI; const core = @import("core"); const machinery = core.machinery; const std = @import("std");