const std = @import("std"); const Backlog = @import("Backlog"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); var blbuild = Backlog.init(b, .{ .target = target, .optimize = optimize, .backlogRoot = "../", }); const sampleGame = blbuild.program(.{ .name = "sampleGame", .desc = "sdl3 project sample", .root_source_file = b.path("sampleGame/main.zig"), }); sampleGame.setModuleEnabled("imgui", true); sampleGame.setModuleEnabled("audio", true); sampleGame.setModuleEnabled("physics", true); sampleGame.setModuleEnabled("ui", true); sampleGame.addExtraModule("gameExtras"); sampleGame.addExtraModule("videoplayer"); sampleGame.addExtraModule("doomplayer"); sampleGame.addExtraModule("bsp"); { // extern game const externGame = sampleGame.addDynamicModule("externGame", b.path("sampleGame/externGame/externGame.zig")); _ = externGame.compileInstall(); } _ = sampleGame.compileInstall(); // tools const newProjectMaker = blbuild.program(.{ .name = "newProject", .desc = "new project maker", .root_source_file = b.path("tools/newProjectMaker.zig"), }); newProjectMaker.setModuleEnabled("imgui", true); newProjectMaker.setModuleEnabled("audio", false); newProjectMaker.setModuleEnabled("sys", true); _ = newProjectMaker.compileInstall(); blbuild.addDependencyInstalls(b, .ReleaseFast); //.ReleaseFast); }