#include #include using namespace metal; struct FontInfo { float2 position; float size; uint isSdf; uint pad0; packed_float2 pad2; char _m0_final_padding[4]; }; struct type_StructuredBuffer_FontInfo { FontInfo _m0[1]; }; constant float _60 = {}; struct main0_out { float4 out_var_SV_Target0 [[color(0)]]; }; struct main0_in { uint in_var_TEXCOORD0 [[user(locn0)]]; float2 in_var_TEXCOORD1 [[user(locn1)]]; float2 in_var_TEXCOORD2 [[user(locn2)]]; uint in_var_TEXCOORD3 [[user(locn3)]]; }; fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_FontInfo& fontBuffer [[buffer(0)]], texture2d Texture0 [[texture(0)]], sampler Sampler0 [[sampler(0)]]) { main0_out out = {}; float4 _68 = Texture0.sample(Sampler0, in.in_var_TEXCOORD1); bool _103; do { bool _85; if (in.in_var_TEXCOORD2.x >= fontBuffer._m0[in.in_var_TEXCOORD3].position.x) { _85 = in.in_var_TEXCOORD2.x <= (fontBuffer._m0[in.in_var_TEXCOORD3].position.x + fontBuffer._m0[in.in_var_TEXCOORD3].size); } else { _85 = false; } bool _92; if (_85) { _92 = in.in_var_TEXCOORD2.y >= fontBuffer._m0[in.in_var_TEXCOORD3].position.y; } else { _92 = false; } bool _100; if (_92) { _100 = in.in_var_TEXCOORD2.y <= (fontBuffer._m0[in.in_var_TEXCOORD3].position.y + fontBuffer._m0[in.in_var_TEXCOORD3].size); } else { _100 = false; } if (_100) { _103 = true; break; } _103 = false; break; } while(false); if (!_103) { discard_fragment(); } float _109 = float(in.in_var_TEXCOORD0 & 255u) * 0.0039215688593685626983642578125; float _113 = float((in.in_var_TEXCOORD0 >> 8u) & 255u) * 0.0039215688593685626983642578125; float _117 = float((in.in_var_TEXCOORD0 >> 16u) & 255u) * 0.0039215688593685626983642578125; float4 _180; if (fontBuffer._m0[in.in_var_TEXCOORD3].isSdf == 1u) { float _123 = _68.x; float _124 = fwidth(_123); float _125 = 0.529411792755126953125 - _124; float _126 = 0.529411792755126953125 + _124; float2 _132 = (dfdx(in.in_var_TEXCOORD1) + dfdy(in.in_var_TEXCOORD1)) * 0.3540000021457672119140625; float4 _139 = float4(in.in_var_TEXCOORD1 - _132, in.in_var_TEXCOORD1 + _132); float4 _170 = float4(_109, _113, _117, (fast::clamp(smoothstep(_125, _126, _123), 0.0, 1.0) + (0.5 * (((fast::clamp(smoothstep(_125, _126, Texture0.sample(Sampler0, _139.xy).x), 0.0, 1.0) + fast::clamp(smoothstep(_125, _126, Texture0.sample(Sampler0, _139.zw).x), 0.0, 1.0)) + fast::clamp(smoothstep(_125, _126, Texture0.sample(Sampler0, _139.xw).x), 0.0, 1.0)) + fast::clamp(smoothstep(_125, _126, Texture0.sample(Sampler0, _139.zy).x), 0.0, 1.0)))) * 0.3333333432674407958984375); float3 _172 = powr(_170.xyz, float3(2.2000000476837158203125)); _180 = float4(_172.x, _172.y, _172.z, _170.w); } else { _180 = float4(_109, _113, _117, powr(_68.x / dot(float4(_109, _113, _117, _60).xyz, float3(0.2125999927520751953125, 0.715200006961822509765625, 0.072200000286102294921875)), 0.4545454680919647216796875)); } out.out_var_SV_Target0 = _180; return out; }