// Game: Deathwish // Format: Standard // entity 0 { "classname" "worldspawn" // brush 0 { ( -224 -32 -16 ) ( -224 -31 -16 ) ( -224 -32 -15 ) ProtoFloor 0 -16 0 1 1 ( -224 -32 -16 ) ( -224 -32 -15 ) ( -223 -32 -16 ) ProtoFloor 0 -16 0 1 1 ( -224 -32 -16 ) ( -223 -32 -16 ) ( -224 -31 -16 ) ProtoFloor 0 0 0 1 1 ( -192 32 0 ) ( -192 33 0 ) ( -191 32 0 ) ProtoFloor 0 0 0 1 1 ( -192 32 0 ) ( -191 32 0 ) ( -192 32 1 ) ProtoFloor 0 -16 0 1 1 ( -64 32 0 ) ( -64 32 1 ) ( -64 33 0 ) ProtoFloor 0 -16 0 1 1 } // brush 1 { ( -576 -160 -32 ) ( -576 -159 -32 ) ( -576 -160 -31 ) ProtoGrass 16 -16 0 1 1 ( 0 -400 -32 ) ( 0 -400 -31 ) ( 1 -400 -32 ) ProtoGrass -16 -16 0 1 1 ( 0 -160 -32 ) ( 1 -160 -32 ) ( 0 -159 -32 ) ProtoGrass -16 -16 0 1 1 ( 48 -144 -16 ) ( 48 -143 -16 ) ( 49 -144 -16 ) ProtoGrass -16 -16 0 1 1 ( 48 224 -16 ) ( 49 224 -16 ) ( 48 224 -15 ) ProtoGrass -16 -16 0 1 1 ( 224 -144 -16 ) ( 224 -144 -15 ) ( 224 -143 -16 ) ProtoGrass 16 -16 0 1 1 } // brush 2 { ( -48 -144 -32 ) ( -48 -143 -32 ) ( -48 -144 -31 ) ProtoFloor 0 -32 0 1 1 ( -48 -144 -32 ) ( -48 -144 -31 ) ( -47 -144 -32 ) ProtoFloor 0 -32 0 1 1 ( -48 -144 -32 ) ( -47 -144 -32 ) ( -48 -143 -32 ) ProtoFloor 0 0 0 1 1 ( 80 -64 0 ) ( 80 -63 0 ) ( 81 -64 0 ) ProtoFloor 0 0 0 1 1 ( 80 -64 -16 ) ( 81 -64 -16 ) ( 80 -64 -15 ) ProtoFloor 0 -32 0 1 1 ( 80 -64 -16 ) ( 80 -64 -15 ) ( 80 -63 -16 ) ProtoFloor 0 -32 0 1 1 } // brush 3 { ( -48 -48 -32 ) ( -48 -47 -32 ) ( -48 -48 -31 ) ProtoFloor 32 -32 0 1 1 ( -48 -48 -32 ) ( -48 -48 -31 ) ( -47 -48 -32 ) ProtoFloor 0 -32 0 1 1 ( -48 -48 -32 ) ( -47 -48 -32 ) ( -48 -47 -32 ) ProtoFloor 0 -32 0 1 1 ( 80 32 16 ) ( 80 33 16 ) ( 81 32 16 ) ProtoFloor 0 -32 0 1 1 ( 80 32 -16 ) ( 81 32 -16 ) ( 80 32 -15 ) ProtoFloor 0 -32 0 1 1 ( 80 32 -16 ) ( 80 32 -15 ) ( 80 33 -16 ) ProtoFloor 32 -32 0 1 1 } // brush 4 { ( -448 -96 -16 ) ( -448 -95 -16 ) ( -448 -96 -15 ) ProtoWallsGrey 0 0 0 1 1 ( -448 -96 -16 ) ( -448 -96 -15 ) ( -447 -96 -16 ) ProtoWallsGrey 0 0 0 1 1 ( -448 -96 -16 ) ( -447 -96 -16 ) ( -448 -95 -16 ) ProtoWallsGrey 0 0 0 1 1 ( -432 80 48 ) ( -432 81 48 ) ( -431 80 48 ) ProtoWallsGrey 0 0 0 1 1 ( -432 80 0 ) ( -431 80 0 ) ( -432 80 1 ) ProtoWallsGrey 0 0 0 1 1 ( -432 80 0 ) ( -432 80 1 ) ( -432 81 0 ) ProtoWallsGrey 0 0 0 1 1 } // brush 5 { ( -416 -256 -16 ) ( -416 -255 -16 ) ( -416 -256 -15 ) ProtoWallsOrange 0 0 0 1 1 ( -496 -256 -16 ) ( -496 -256 -15 ) ( -495 -256 -16 ) ProtoWallsOrange 0 0 0 1 1 ( -496 -256 -16 ) ( -495 -256 -16 ) ( -496 -255 -16 ) ProtoWallsOrange 0 0 0 1 1 ( -304 -240 96 ) ( -304 -239 96 ) ( -303 -240 96 ) ProtoWallsOrange 0 0 0 1 1 ( -304 -240 0 ) ( -303 -240 0 ) ( -304 -240 1 ) ProtoWallsOrange 0 0 0 1 1 ( -304 -240 0 ) ( -304 -240 1 ) ( -304 -239 0 ) ProtoWallsOrange 0 0 0 1 1 } // brush 6 { ( -320 -384 -16 ) ( -320 -383 -16 ) ( -320 -384 -15 ) ProtoWallsOrange 0 0 0 1 1 ( -320 -320 -16 ) ( -320 -320 -15 ) ( -319 -320 -16 ) ProtoWallsOrange 0 0 0 1 1 ( -320 -384 -16 ) ( -319 -384 -16 ) ( -320 -383 -16 ) ProtoWallsOrange 0 0 0 1 1 ( -304 -256 96 ) ( -304 -255 96 ) ( -303 -256 96 ) ProtoWallsOrange 0 0 0 1 1 ( -304 -256 0 ) ( -303 -256 0 ) ( -304 -256 1 ) ProtoWallsOrange 0 0 0 1 1 ( -304 -256 0 ) ( -304 -256 1 ) ( -304 -255 0 ) ProtoWallsOrange 0 0 0 1 1 } // brush 7 { ( -480 -256 80 ) ( -480 -255 80 ) ( -480 -256 81 ) ProtoWallsOrange 0 0 0 1 1 ( -432 -256 80 ) ( -432 -256 81 ) ( -431 -256 80 ) ProtoWallsOrange 0 0 0 1 1 ( -432 -256 64 ) ( -431 -256 64 ) ( -432 -255 64 ) ProtoWallsOrange 0 0 0 1 1 ( -416 -240 96 ) ( -416 -239 96 ) ( -415 -240 96 ) ProtoWallsOrange 0 0 0 1 1 ( -416 -240 96 ) ( -415 -240 96 ) ( -416 -240 97 ) ProtoWallsOrange 0 0 0 1 1 ( -416 -240 96 ) ( -416 -240 97 ) ( -416 -239 96 ) ProtoWallsOrange 0 0 0 1 1 } // brush 8 { ( -576 -256 -16 ) ( -576 -255 -16 ) ( -576 -256 -15 ) ProtoWallsOrange 0 0 0 1 1 ( -672 -256 -16 ) ( -672 -256 -15 ) ( -671 -256 -16 ) ProtoWallsOrange -16 0 0 1 1 ( -672 -256 -16 ) ( -671 -256 -16 ) ( -672 -255 -16 ) ProtoWallsOrange -16 0 0 1 1 ( -480 -240 96 ) ( -480 -239 96 ) ( -479 -240 96 ) ProtoWallsOrange -16 0 0 1 1 ( -480 -240 0 ) ( -479 -240 0 ) ( -480 -240 1 ) ProtoWallsOrange -16 0 0 1 1 ( -480 -240 0 ) ( -480 -240 1 ) ( -480 -239 0 ) ProtoWallsOrange 0 0 0 1 1 } // brush 9 { ( -416 -400 -16 ) ( -416 -399 -16 ) ( -416 -400 -15 ) ProtoWallsOrange 16 0 0 1 1 ( -496 -400 -16 ) ( -496 -400 -15 ) ( -495 -400 -16 ) ProtoWallsOrange 0 0 0 1 1 ( -496 -400 -16 ) ( -495 -400 -16 ) ( -496 -399 -16 ) ProtoWallsOrange 0 -16 0 1 1 ( -304 -384 96 ) ( -304 -383 96 ) ( -303 -384 96 ) ProtoWallsOrange 0 -16 0 1 1 ( -304 -384 0 ) ( -303 -384 0 ) ( -304 -384 1 ) ProtoWallsOrange 0 0 0 1 1 ( -304 -384 0 ) ( -304 -384 1 ) ( -304 -383 0 ) ProtoWallsOrange 16 0 0 1 1 } // brush 10 { ( -320 -384 80 ) ( -320 -383 80 ) ( -320 -384 81 ) ProtoWallsOrange 0 0 0 1 1 ( -320 -384 80 ) ( -320 -384 81 ) ( -319 -384 80 ) ProtoWallsOrange 0 0 0 1 1 ( -320 -384 64 ) ( -319 -384 64 ) ( -320 -383 64 ) ProtoWallsOrange 0 0 0 1 1 ( -288 -352 96 ) ( -288 -351 96 ) ( -287 -352 96 ) ProtoWallsOrange 0 0 0 1 1 ( -288 -320 96 ) ( -287 -320 96 ) ( -288 -320 97 ) ProtoWallsOrange 0 0 0 1 1 ( -304 -352 96 ) ( -304 -352 97 ) ( -304 -351 96 ) ProtoWallsOrange 0 0 0 1 1 } // brush 11 { ( -208 -304 -16 ) ( -208 -303 -16 ) ( -208 -304 -15 ) ProtoWallsGrey 32 0 0 1 1 ( -208 -304 -16 ) ( -208 -304 -15 ) ( -207 -304 -16 ) ProtoWallsGrey -16 0 0 1 1 ( -208 -304 -16 ) ( -207 -304 -16 ) ( -208 -303 -16 ) ProtoWallsGrey -16 -32 0 1 1 ( -144 -256 80 ) ( -144 -255 80 ) ( -143 -256 80 ) ProtoWallsGrey -16 -32 0 1 1 ( -144 -208 0 ) ( -143 -208 0 ) ( -144 -208 1 ) ProtoWallsGrey -16 0 0 1 1 ( -32 -256 0 ) ( -32 -256 1 ) ( -32 -255 0 ) ProtoWallsGrey 32 0 0 1 1 } // brush 12 { ( -544 -384 96 ) ( -544 -383 96 ) ( -544 -384 97 ) ProtoWallsGrey 0 0 0 1 1 ( -544 -384 96 ) ( -544 -384 97 ) ( -543 -384 96 ) ProtoWallsGrey 0 0 0 1 1 ( -544 -384 96 ) ( -543 -384 96 ) ( -544 -383 96 ) ProtoWallsGrey 0 0 0 1 1 ( -304 -256 112 ) ( -304 -255 112 ) ( -303 -256 112 ) ProtoWallsGrey 0 0 0 1 1 ( -304 -256 112 ) ( -303 -256 112 ) ( -304 -256 113 ) ProtoWallsGrey 0 0 0 1 1 ( -304 -256 112 ) ( -304 -256 113 ) ( -304 -255 112 ) ProtoWallsGrey 0 0 0 1 1 } } // entity 1 { "classname" "enemy_spawn" "origin" "-480 64 8" } // entity 2 { "classname" "info_player_start" "origin" "176 -224 8" } // entity 3 { "classname" "enemy_spawn" "origin" "-480 -16 8" } // entity 4 { "classname" "enemy_spawn" "origin" "-352 -288 8" }