allocator: std.mem.Allocator, pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This()); pub fn init(allocator: std.mem.Allocator) !*@This() { const self = try allocator.create(@This()); self.* = .{ .allocator = allocator, }; return self; } pub fn prepare_game(self: *@This()) !void { _ = self; try core.fs().addContentPath("empty"); try script.loadTypes("scripts"); try script.runScriptFile("scripts/prepare.lua"); } pub fn tick(self: *@This(), _: f64) void { _ = self; } pub fn deinit(self: *@This()) void { self.allocator.destroy(self); } pub fn main() anyerror!void { std.debug.print("hello world\n", .{}); // try backlog.initializeAndRunStandardProgram(@This(), .{ // .name = "Hello World", // }); } const std = @import("std"); const backlog = @import("Backlog"); const core = backlog.core; const script = core.script;