const std = @import("std"); const sdl3 = @import("sdl3"); // pub fn addLib(b: *std.Build, exe: *std.Build.Step.Compile, comptime packagePath: []const u8, cflags: []const []const u8) void { // _ = b; // _ = cflags; // // exe.addIncludePath(.{ .path = packagePath ++ "/lib" }); // exe.addLibraryPath(.{ .path = packagePath ++ "/lib" }); // } const dependencyList = [_][]const u8{ "core", "sdl3", }; pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); // oh that is interesting. what I can do is have two // different modules specified here. // // one module for each graphics backend // // todo, const mod = b.addModule("platform", .{ .target = target, .optimize = optimize, .root_source_file = b.path("src/platform.zig"), }); const test_vert = sdl3.addShaderDefinition(b, "../../lib/sdl3", optimize, "test.vert", b.path("shaders/test.vert.json")); mod.addImport("test.vert", test_vert); const tests = b.addTest(.{ .target = target, .optimize = optimize, .root_source_file = b.path("tests/tests.zig"), }); for (dependencyList) |depName| { const dep = b.dependency(depName, .{ .target = target, .optimize = optimize }); const dep_mod = dep.module(depName); mod.addImport(depName, dep_mod); tests.root_module.addImport(depName, dep_mod); } const test_step = b.step("test", "run unit tests for platform"); tests.root_module.addImport("platform", mod); const runArtifact = b.addRunArtifact(tests); test_step.dependOn(&runArtifact.step); b.installArtifact(tests); }