const std = @import("std"); const Backlog = @import("Backlog"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); var blbuild = Backlog.init(b, .{ .target = target, .optimize = optimize, .backlogRoot = "../", }); // const minimalExe = blbuild.addProgram(.{ // .name = "minimal", // .desc = "tool program, no assets", // .root_source_file = b.path("src/main.zig"), // }); // minimalExe.addImport("backlog_api", blbuild.generateApi("minimal", &.{ // "core", // "platform", // "assets", // "audio", // "physics", // "rend", // "imgui", // "ui", // })); // // minimalExe.addImport("core", blbuild.nwdep.module("core")); // blbuild.addDependencyInstalls(b, .ReleaseFast); //.ReleaseFast); const minimal = blbuild.program(.{ .name = "minimal", .desc = "simple program built with backlog", .root_source_file = b.path("src/main.zig"), }); //// each one here corresponds to a different module under engine/ //// //// new build system should make a new 'backlog' //// that doesn't even get these modules linked in // // these are already disabled at the start minimal.setModuleEnabled("imgui", true); _ = minimal.compileInstall(); ////minimal.addExtraModule(); }