#include #include using namespace metal; struct main0_out { float2 out_var_TEXCOORD0 [[user(locn0)]]; float4 gl_Position [[position]]; }; struct main0_in { float3 in_var_TEXCOORD0 [[attribute(0)]]; float2 in_var_TEXCOORD3 [[attribute(3)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.out_var_TEXCOORD0 = in.in_var_TEXCOORD3; out.gl_Position = float4(in.in_var_TEXCOORD0, 1.0); return out; }