#include #include using namespace metal; struct FontInfo { float2 position; float size; uint isSdf; uint pad0; packed_float2 pad2; char _m0_final_padding[4]; }; struct type_StructuredBuffer_FontInfo { FontInfo _m0[1]; }; struct main0_out { float4 out_var_SV_Target0 [[color(0)]]; }; struct main0_in { float4 in_var_TEXCOORD0 [[user(locn0)]]; float2 in_var_TEXCOORD1 [[user(locn1)]]; float2 in_var_TEXCOORD2 [[user(locn2)]]; uint in_var_TEXCOORD3 [[user(locn3)]]; }; fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_FontInfo& fontBuffer [[buffer(4294967295)]], texture2d Texture0 [[texture(0)]], sampler Sampler0 [[sampler(0)]]) { main0_out out = {}; float4 _64 = Texture0.sample(Sampler0, in.in_var_TEXCOORD1); bool _99; do { bool _81; if (in.in_var_TEXCOORD2.x >= fontBuffer._m0[in.in_var_TEXCOORD3].position.x) { _81 = in.in_var_TEXCOORD2.x <= (fontBuffer._m0[in.in_var_TEXCOORD3].position.x + fontBuffer._m0[in.in_var_TEXCOORD3].size); } else { _81 = false; } bool _88; if (_81) { _88 = in.in_var_TEXCOORD2.y >= fontBuffer._m0[in.in_var_TEXCOORD3].position.y; } else { _88 = false; } bool _96; if (_88) { _96 = in.in_var_TEXCOORD2.y <= (fontBuffer._m0[in.in_var_TEXCOORD3].position.y + fontBuffer._m0[in.in_var_TEXCOORD3].size); } else { _96 = false; } if (_96) { _99 = true; break; } _99 = false; break; } while(false); if (!_99) { discard_fragment(); } float4 _170; if (fontBuffer._m0[in.in_var_TEXCOORD3].isSdf == 1u) { float _107 = _64.x; float _108 = fwidth(_107); float _109 = 0.529411792755126953125 - _108; float _110 = 0.529411792755126953125 + _108; float2 _116 = (dfdx(in.in_var_TEXCOORD1) + dfdy(in.in_var_TEXCOORD1)) * 0.3540000021457672119140625; float4 _123 = float4(in.in_var_TEXCOORD1 - _116, in.in_var_TEXCOORD1 + _116); float4 _157 = float4(in.in_var_TEXCOORD0.xyz, (fast::clamp(smoothstep(_109, _110, _107), 0.0, 1.0) + (0.5 * (((fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.xy).x), 0.0, 1.0) + fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.zw).x), 0.0, 1.0)) + fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.xw).x), 0.0, 1.0)) + fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.zy).x), 0.0, 1.0)))) * 0.3333333432674407958984375); float3 _159 = powr(_157.xyz, float3(2.2000000476837158203125)); _170 = float4(_159.x, _159.y, _159.z, _157.w); } else { _170 = float4(in.in_var_TEXCOORD0.xyz, powr(_64.x / dot(in.in_var_TEXCOORD0.xyz, float3(0.2125999927520751953125, 0.715200006961822509765625, 0.072200000286102294921875)), 0.4545454680919647216796875)); } out.out_var_SV_Target0 = _170; return out; }