pub const FpCamera = @import("gameplay/FpCamera.zig"); pub const games = @import("gameplay/games.zig"); pub const inputDebugger = @import("debuggers/inputDebugger.zig"); pub const ObjectSpawner = @import("debuggers/objectSpawner.zig"); pub const RendererDebug = @import("debuggers/RendererDebug.zig"); pub const EngineTool = @import("debuggers/EngineTool.zig"); pub const PhysicsObjectList = @import("debuggers/PhysicsObjectList.zig"); pub const ParticleDebugger = @import("debuggers/ParticleDebugger.zig"); pub const browser = @import("debuggers/fileBrowser.zig"); pub fn setup() !void { _ = try core.createObject(games.GameList, .{}); } pub const getGame = games.getGame; pub const beginGame = games.beginGame; pub const endGame = games.endGame; pub const unloadGame = games.unloadGame; const std = @import("std"); const backlog = @import("Backlog"); const core = backlog.core;