const std = @import("std"); const sdl3 = @import("sdl3"); const dependencyList = [_][]const u8{ "core", "platform", "rend", "papyrus", "sdl3", }; pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const mod = b.addModule("ui", .{ .target = target, .optimize = optimize, .root_source_file = b.path("src/ui.zig"), }); for (dependencyList) |depName| { const dep = b.dependency(depName, .{ .target = target, .optimize = optimize }); const dep_mod = dep.module(depName); mod.addImport(depName, dep_mod); } // shaders sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "rect.vert", b.path("shaders/rect.vert.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "rect.frag", b.path("shaders/rect.frag.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "text.vert", b.path("shaders/text.vert.json")); sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "text.frag", b.path("shaders/text.frag.json")); // ========== tests ========== const tests = b.addTest(.{ .target = target, .optimize = optimize, .root_source_file = b.path("tests/tests.zig"), }); const test_step = b.step("test", "run unit tests for ui"); tests.root_module.addImport("ui", mod); const runArtifact = b.addRunArtifact(tests); test_step.dependOn(&runArtifact.step); b.installArtifact(tests); }