pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This(), "testing.sampleSubsystem"); allocator: std.mem.Allocator = undefined, scene: *anyopaque = undefined, setPositionPtr: *const anyopaque = undefined, pub fn init(self: *@This(), allocator: std.mem.Allocator, first: bool) !void { if (!first) { return; } self.* = .{ .allocator = allocator, }; } const exampleScene = @import("exampleScene.zig"); const core = @import("core"); const std = @import("std");