const core = @import("core"); const assets = @import("assets"); const std = @import("std"); const memory = core.MemoryTracker; const soundEngine = @import("sound_engine.zig"); pub const NeonSoundEngine = soundEngine.NeonSoundEngine; pub const sound_err = soundEngine.sound_err; pub const sound_errs = soundEngine.sound_errs; pub const sound_log = soundEngine.sound_log; pub const sound_logs = soundEngine.sound_logs; pub var gSoundEngine: *NeonSoundEngine = undefined; pub var gSoundLoader: *soundEngine.SoundLoader = undefined; pub fn start_module(spec: *core.SpecVariantMap, args: anytype, allocator: std.mem.Allocator) !void { _ = args; _ = spec; if (core.isUtility()) { return; } gSoundEngine = core.createObject(NeonSoundEngine, .{ .can_tick = true }) catch unreachable; gSoundLoader = allocator.create(soundEngine.SoundLoader) catch unreachable; gSoundLoader.* = soundEngine.SoundLoader.init(gSoundEngine); assets.getAssets().registerLoader(gSoundLoader) catch unreachable; // var name = core.MakeName("s_test"); // gSoundEngine.loadSound(&name, "content/sounds/engineTick.wav", .{}) catch unreachable; core.engine_logs("sound start_module"); } pub fn shutdown_module(allocator: std.mem.Allocator) void { _ = allocator; gSoundEngine.shutdown(); } pub const Module = core.ModuleDescription{ .name = "audio", .enabledByDefault = false, };