const std = @import("std"); const sdl3 = @import("sdl3"); const core = @import("core"); const dependencyList = [_][]const u8{ "core", "platform", "rend", "papyrus", "shaderTypes", "sdl3", }; pub fn build(b: *std.Build) void { const engineMod = core.MakeEngineMod(b, "ui"); engineMod.linkModLibs(&dependencyList); engineMod.install(); const target = engineMod.target; const optimize = engineMod.optimize; // shaders sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "rect.vert", b.path("shaders/rect.vert.json")); sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "rect.frag", b.path("shaders/rect.frag.json")); sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "text.vert", b.path("shaders/text.vert.json")); sdl3.shaderDefintion(b, engineMod.mod, "../../lib/sdl3", target, optimize, "text.frag", b.path("shaders/text.frag.json")); // ========== tests ========== const tests = b.addTest(.{ .root_module = b.createModule(.{ .target = target, .optimize = optimize, .root_source_file = b.path("tests/tests.zig"), }), }); const test_step = b.step("test", "run unit tests for ui"); tests.root_module.addImport("ui", engineMod.mod); tests.root_module.linkLibrary(engineMod.lib); const runArtifact = b.addRunArtifact(tests); test_step.dependOn(&runArtifact.step); b.installArtifact(tests); }