mesh: ?meshes.IndexedMesh = null, textureId: ?u32 = null, visibility: bool = true, textureName: core.Name = core.NameInvalid, meshName: core.Name = core.NameInvalid, pub var BaseContainer: *MeshSet = undefined; pub const ComponentName = "Mesh"; pub const ScriptExports: []const []const u8 = &.{ "setMesh", "setTextureByName", }; pub fn setMeshByName(self: *@This(), meshName: core.Name) void { self.meshName = meshName; } // script function pub fn setMesh(self: *@This(), meshName: []const u8) void { const name = core.MakeName(meshName); self.mesh = rend.getMeshByName(core.MakeName(meshName)); self.meshName = name; } // animator: ?*Animator = null, todo.. implement animator pub const MeshSet = core.SparseSet(@This()); const meshes = @import("meshes.zig"); const core = @import("core"); const std = @import("std"); const rend = @import("../rend.zig");