#include #include using namespace metal; struct main0_out { float4 out_var_SV_Target0 [[color(0)]]; }; struct main0_in { float3 in_var_TEXCOORD0 [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texturecube SkyboxTexture [[texture(0)]], sampler SkyboxSampler [[sampler(0)]]) { main0_out out = {}; out.out_var_SV_Target0 = powr(SkyboxTexture.sample(SkyboxSampler, in.in_var_TEXCOORD0), float4(0.4545454680919647216796875)); return out; }